From dfe2dfdc482af17881752650c3d637e0d166498e Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Fri, 12 May 2023 03:39:06 -0400 Subject: [PATCH 1/2] Migrate actionCategory.value to category --- build/lib/extractor.ts | 9 +++--- build/run-migration.ts | 2 ++ .../barcumbuk.json | 32 +++++-------------- .../spike-launcher.json | 4 +-- packs/data/actions.db/automaton-aim.json | 4 +-- packs/data/actions.db/avert-gaze.json | 4 +-- packs/data/iconics.db/quinn-level-1.json | 16 +++------- .../pathfinder-bestiary-2.db/witchfire.json | 28 ++++------------ packs/data/vehicles.db/steam-cart.json | 4 +-- src/module/item/action/data.ts | 6 ++-- src/module/item/action/sheet.ts | 12 +++++++ .../migrations/839-action-categories.ts | 29 +++++++++++++++++ src/module/migration/migrations/index.ts | 1 + src/module/migration/runner/base.ts | 2 +- src/scripts/config/index.ts | 6 ++-- src/scripts/config/traits.ts | 8 ++--- src/scripts/register-templates.ts | 1 + src/util/misc.ts | 6 ++-- static/lang/en.json | 25 +++++++++------ static/template.json | 4 +-- static/templates/items/action-details.hbs | 12 ------- static/templates/items/action-sidebar.hbs | 13 ++++++++ 22 files changed, 115 insertions(+), 113 deletions(-) create mode 100644 src/module/migration/migrations/839-action-categories.ts create mode 100644 static/templates/items/action-sidebar.hbs diff --git a/build/lib/extractor.ts b/build/lib/extractor.ts index 53c69fc3c32..7a5db4128c5 100644 --- a/build/lib/extractor.ts +++ b/build/lib/extractor.ts @@ -673,6 +673,7 @@ class PackExtractor { return this.#sortItemsWithOverrides(docName, actions, overrides); } + /** Sorts actions by category, only called for NPCs */ #sortActions(docName: string, actions: Set): ItemSourcePF2e[] { const notActions: [string, string][] = [ ["Innate Spells", "spellcastingEntry"], @@ -695,15 +696,13 @@ class PackExtractor { `Error in ${docName}: ${notActionMatch[0]} has type action but should be type ${notActionMatch[1]}!` ); } - if (!actionData.system.actionCategory?.value) { + if (!actionData.system.category) { if (this.emitWarnings) { - console.log( - `Warning in ${docName}: Action item '${actionData.name}' has no actionCategory defined!` - ); + console.log(`Warning in ${docName}: Action item '${actionData.name}' has no category defined!`); } actionsMap.get("other")!.push(actionData); } else { - let actionCategory = actionData.system.actionCategory.value; + let actionCategory: string = actionData.system.category; if (!actionsMap.has(actionCategory)) { actionCategory = "other"; } diff --git a/build/run-migration.ts b/build/run-migration.ts index acbe66d5073..dff79d16d76 100644 --- a/build/run-migration.ts +++ b/build/run-migration.ts @@ -26,6 +26,7 @@ import { Migration835InitiativeLongform } from "@module/migration/migrations/835 import { Migration836EnergizingConsolidation } from "@module/migration/migrations/836-energizing-consolidation.ts"; import { Migration837MoveHazardBookSources } from "@module/migration/migrations/837-move-hazard-book-source.ts"; import { Migration838StrikeAttackRollSelector } from "@module/migration/migrations/838-strike-attack-roll-selector.ts"; +import { Migration839ActionCategories } from "@module/migration/migrations/839-action-categories.ts"; // ^^^ don't let your IDE use the index in these imports. you need to specify the full path ^^^ @@ -55,6 +56,7 @@ const migrations: MigrationBase[] = [ new Migration836EnergizingConsolidation(), new Migration837MoveHazardBookSources(), new Migration838StrikeAttackRollSelector(), + new Migration839ActionCategories(), ]; global.deepClone = (original: T): T => { diff --git a/packs/data/abomination-vaults-bestiary.db/barcumbuk.json b/packs/data/abomination-vaults-bestiary.db/barcumbuk.json index f127ebb235a..f6e65cd890a 100644 --- a/packs/data/abomination-vaults-bestiary.db/barcumbuk.json +++ b/packs/data/abomination-vaults-bestiary.db/barcumbuk.json @@ -1797,15 +1797,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1841,15 +1839,13 @@ "name": "Telepathy 100 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1889,15 +1885,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1933,15 +1927,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1977,15 +1969,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2034,15 +2024,13 @@ "name": "Flames of Fury", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon an erinys holds gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} rune while they hold it.

" }, @@ -2084,15 +2072,13 @@ "name": "Furious Fusillade", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a @Template[type:cone|distance:30]. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty.

" }, @@ -2123,15 +2109,13 @@ "name": "Rope Snare", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An erinys carries a coil of rope woven of their hair (use the statistics for @UUID[Compendium.pf2e.equipment-srd.Rope]{Rope}) that animates in their hands.

\n

When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10-foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium.

\n

When a creature @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} the effect (DC 26), the detached segment of rope withers away into useless black sludge.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rope Snare]{Effect: Rope Snare}

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/spike-launcher.json b/packs/data/abomination-vaults-bestiary.db/spike-launcher.json index c988bf7827b..74956668858 100644 --- a/packs/data/abomination-vaults-bestiary.db/spike-launcher.json +++ b/packs/data/abomination-vaults-bestiary.db/spike-launcher.json @@ -49,15 +49,13 @@ "name": "Spike", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature crosses one of the trip lines

\n
\n

Effect A spike launches along the trip line's path against the triggering creature, making a ranged Strike.

" }, diff --git a/packs/data/actions.db/automaton-aim.json b/packs/data/actions.db/automaton-aim.json index 34391e065fe..f8e0c9984f0 100644 --- a/packs/data/actions.db/automaton-aim.json +++ b/packs/data/actions.db/automaton-aim.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Automaton Aim", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You steady your body and observe the events of the battlefield to maximize the range of your next shot. You reduce the penalty for firing into your weapon's second range increment from -2 to 0 for the next ranged attack you make this turn. You can use this action a second time in the same turn to reduce the penalty from firing into your weapon's third range increment from -4 to 0 for the next ranged attack you make this turn.

" }, diff --git a/packs/data/actions.db/avert-gaze.json b/packs/data/actions.db/avert-gaze.json index 9960fab224d..0bc00db91d1 100644 --- a/packs/data/actions.db/avert-gaze.json +++ b/packs/data/actions.db/avert-gaze.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Avert Gaze", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You avert your gaze from danger.

\n

You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or object, such as a medusa's petrifying gaze. Your gaze remains averted until the start of your next turn.

" }, diff --git a/packs/data/iconics.db/quinn-level-1.json b/packs/data/iconics.db/quinn-level-1.json index 0fee3b2bb1c..684a8fc0df1 100644 --- a/packs/data/iconics.db/quinn-level-1.json +++ b/packs/data/iconics.db/quinn-level-1.json @@ -781,15 +781,13 @@ "name": "Expeditious Inspection", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n
\n

You observe and assess your surroundings with great speed. You @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}, @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}, or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.

" }, @@ -832,15 +830,13 @@ "name": "Devise a Stratagem", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Frequency once per round

\n
\n

You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see, and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

\n

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait) or @UUID[Compendium.pf2e.equipment-srd.Sap]{Sap}.

\n

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.

" }, @@ -885,15 +881,13 @@ "name": "Pursue a Lead", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n
\n

You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.

\n

Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom or Charisma.

\n

You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.

" }, @@ -969,15 +963,13 @@ "name": "Clue In", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n

Trigger Another creature attempts a check to investigate a lead you're pursuing

\n
\n

You share information with the triggering creature.

\n

They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from @UUID[Compendium.pf2e.actionspf2e.Pursue a Lead]{Pursue a Lead}. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Clue In]{Effect: Clue In}

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/witchfire.json b/packs/data/pathfinder-bestiary-2.db/witchfire.json index ea94f1c8d0c..42c732bf388 100644 --- a/packs/data/pathfinder-bestiary-2.db/witchfire.json +++ b/packs/data/pathfinder-bestiary-2.db/witchfire.json @@ -2778,15 +2778,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2822,15 +2820,13 @@ "name": "Coven", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The witchfire adds @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare}, @UUID[Compendium.pf2e.spells-srd.Phantasmal Killer]{Phantasmal Killer}, @UUID[Compendium.pf2e.spells-srd.Phantasmal Calamity]{Phantasmal Calamity}, and @UUID[Compendium.pf2e.spells-srd.Summon Entity]{Summon Entity} to their coven's spells.

\n

A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2870,15 +2866,13 @@ "name": "At-Will Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2914,15 +2908,13 @@ "name": "Negative Healing", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2960,15 +2952,13 @@ "name": "Opportune Witchflame", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature makes a melee Strike against or touches the witchfire

\n
\n

Effect The witchfire makes a witchflame caress Strike against the triggering creature.

" }, @@ -2999,15 +2989,13 @@ "name": "Witchflame", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature that takes negative damage from a witchfire's Strike must attempt a @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to witchflame for 1 hour.

\n

Success The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} (@UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} rather than being @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}) and gains weakness 5 to fire for 1 round.

\n

Failure As success, but the effect is permanent until removed.

\n

Critical Failure As failure, but the creature gains weakness 10 to fire.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Witchflame (Success)]{Effect: Witchflame (Success)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Witchflame (Failure)]{Effect: Witchflame (Failure)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Witchflame (Critical Failure)]{Effect: Witchflame (Critical Failure)}

" }, @@ -3043,15 +3031,13 @@ "name": "Witchflame Kindling", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature within 30 feet of the witchfire burns with witchflame

\n
\n

Effect The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing [[/r {5d6[fire],5d6[negative]}]]{5d6 fire damage and 5d6 negative damage} to that creature (@Check[type:fortitude|dc:28|basic:true] save).

\n

The witchfire can't use Witchflame Kindling for [[/br 1d4 #Recharge Witchflame Kindling]]{1d4 rounds}.

" }, diff --git a/packs/data/vehicles.db/steam-cart.json b/packs/data/vehicles.db/steam-cart.json index 0f80969e940..3a31ae7e213 100644 --- a/packs/data/vehicles.db/steam-cart.json +++ b/packs/data/vehicles.db/steam-cart.json @@ -8,15 +8,13 @@ "name": "Steam Cloud", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Whenever the steam cart takes collision damage, its engine expels a dense cloud of steam in a @Template[type:emanation|distance:5]. The steam cart and all creatures in the steam become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and creatures outside the steam become concealed to creatures within it. The steam dissipates in 1 round.

" }, diff --git a/src/module/item/action/data.ts b/src/module/item/action/data.ts index 0fc085a22fb..5b900cec4ab 100644 --- a/src/module/item/action/data.ts +++ b/src/module/item/action/data.ts @@ -21,12 +21,10 @@ interface ActionSystemSource extends ItemSystemSource { actionType: { value: ActionType; }; - actionCategory: { - value: string; - }; actions: { value: OneToThree | null; }; + category: ActionCategory | null; requirements: { value: string; }; @@ -42,4 +40,6 @@ interface ActionSystemData extends ActionSystemSource, Omit { return { ...data, + hasSidebar: true, categories: CONFIG.PF2E.actionCategories, actionTypes: CONFIG.PF2E.actionTypes, actionsNumber: CONFIG.PF2E.actionsNumber, @@ -34,6 +35,17 @@ export class ActionSheetPF2e extends ItemSheetPF2e { this.item.update({ "system.-=frequency": null }); }); } + + protected override _getSubmitData(updateData?: Record): Record { + const data = super._getSubmitData(updateData); + + // Convert empty string category to null + if (data["system.category"] === "") { + data["system.category"] = null; + } + + return data; + } } interface ActionSheetData extends ItemSheetDataPF2e { diff --git a/src/module/migration/migrations/839-action-categories.ts b/src/module/migration/migrations/839-action-categories.ts new file mode 100644 index 00000000000..28687006572 --- /dev/null +++ b/src/module/migration/migrations/839-action-categories.ts @@ -0,0 +1,29 @@ +import { ActorSourcePF2e } from "@actor/data/index.ts"; +import { ActionItemSource, ItemSourcePF2e } from "@item/data/index.ts"; +import { MigrationBase } from "../base.ts"; + +/** actionCategory changed from a value object to just a string */ +export class Migration839ActionCategories extends MigrationBase { + static override version = 0.839; + + override async updateItem(source: ItemSourcePF2e, actorSource?: ActorSourcePF2e): Promise { + if (source.type !== "action") return; + + // Move from actionCategory to category, but also make it null it has a non-npc actor + const system: ActionItemSystemMaybeOld = source.system; + if (system.actionCategory) { + const npcCategories = ["offensive", "defensive", "interaction"]; + const oldValue = (system.actionCategory.value || null) as ActionItemSource["system"]["category"]; + const mustBeNull = + oldValue && npcCategories.includes(oldValue) && actorSource && actorSource.type !== "npc"; + system.category = mustBeNull ? null : oldValue; + delete system.actionCategory; + system["-=actionCategory"] = null; + } + } +} + +type ActionItemSystemMaybeOld = ActionItemSource["system"] & { + actionCategory?: { value: string }; + "-=actionCategory"?: null; +}; diff --git a/src/module/migration/migrations/index.ts b/src/module/migration/migrations/index.ts index 36d7f3f9954..4b1ae7d6804 100644 --- a/src/module/migration/migrations/index.ts +++ b/src/module/migration/migrations/index.ts @@ -236,3 +236,4 @@ export { Migration835InitiativeLongform } from "./835-initiative-longform.ts"; export { Migration836EnergizingConsolidation } from "./836-energizing-consolidation.ts"; export { Migration837MoveHazardBookSources } from "./837-move-hazard-book-source.ts"; export { Migration838StrikeAttackRollSelector } from "./838-strike-attack-roll-selector.ts"; +export { Migration839ActionCategories } from "./839-action-categories.ts"; diff --git a/src/module/migration/runner/base.ts b/src/module/migration/runner/base.ts index d65c8598e67..e380d2bf02f 100644 --- a/src/module/migration/runner/base.ts +++ b/src/module/migration/runner/base.ts @@ -15,7 +15,7 @@ interface CollectionDiff mergeObject(descriptions, { [trait]: "PF2E.TraitDescriptionRange" }), - {} as Record<(typeof RANGE_TRAITS)[number], string> -); +const rangeDescriptions = RANGE_TRAITS.reduce((descriptions, trait) => { + descriptions[trait] = "PF2E.TraitDescriptionRange"; + return descriptions; +}, {} as Record<(typeof RANGE_TRAITS)[number], string>); const preciousMaterialDescriptions = { abysium: "PF2E.PreciousMaterialAbysiumDescription", diff --git a/src/scripts/register-templates.ts b/src/scripts/register-templates.ts index 3d61419553c..be9a329bdd2 100644 --- a/src/scripts/register-templates.ts +++ b/src/scripts/register-templates.ts @@ -78,6 +78,7 @@ export function registerTemplates(): void { // Item Sheet Partials "systems/pf2e/templates/items/rules-panel.hbs", "systems/pf2e/templates/items/action-details.hbs", + "systems/pf2e/templates/items/action-sidebar.hbs", "systems/pf2e/templates/items/affliction-details.hbs", "systems/pf2e/templates/items/affliction-sidebar.hbs", "systems/pf2e/templates/items/ancestry-details.hbs", diff --git a/src/util/misc.ts b/src/util/misc.ts index 8e831bebfb5..a8bd024ab21 100644 --- a/src/util/misc.ts +++ b/src/util/misc.ts @@ -241,11 +241,11 @@ function getActionTypeLabel( ): string | null { switch (type) { case "action": - return cost === 1 ? "PF2E.Action.Type.Single" : "PF2E.Action.Type.Activity"; + return cost === 1 ? "PF2E.Item.Action.Type.Single" : "PF2E.Item.Action.Type.Activity"; case "free": - return "PF2E.Action.Type.Free"; + return "PF2E.Item.Action.Type.Free"; case "reaction": - return "PF2E.Action.Type.Reaction"; + return "PF2E.Item.Action.Type.Reaction"; default: return null; } diff --git a/static/lang/en.json b/static/lang/en.json index 5632a34c6cd..51a3e3fd101 100644 --- a/static/lang/en.json +++ b/static/lang/en.json @@ -133,21 +133,11 @@ "MeleeLabel": "Melee Strike: {weapon}", "OutOfRange": "The target is out of range.", "RangedLabel": "Ranged Strike: {weapon}" - }, - "Type": { - "Activity": "Activity", - "Free": "Free Action", - "Single": "Single Action", - "Reaction": "Reaction" } }, "ActionActionTypeLabel": "Action Type", "ActionActionsLabel": "Actions", "ActionBrowserSearchHint": "You can search for name or custom attributes. Possible searchable attributes are:
source, spellType, level, school, components, materials, target, range, time, duration, damage, damageType, save, concentration, ritual, ability and classes.
Example: 'fire, damage:d6' to show all spells that have fire in their name and a d6 in the damage", - "ActionCategoryDefensive": "Defensive", - "ActionCategoryInteraction": "Interaction", - "ActionCategoryLabel": "Action Category", - "ActionCategoryOffensive": "Offensive", "ActionDeathNoteLabel": "Death Note", "ActionNumber1": "One", "ActionNumber2": "Two", @@ -1363,6 +1353,21 @@ "ABC": { "InvalidDrop": "{badType} cannot be dropped here (must be {goodType})" }, + "Action": { + "CategoryLabel": "Category", + "Category": { + "None": "None", + "Defensive": "Defensive", + "Interaction": "Interaction", + "Offensive": "Offensive" + }, + "Type": { + "Activity": "Activity", + "Free": "Free Action", + "Single": "Single Action", + "Reaction": "Reaction" + } + }, "Activation": { "Add": "Add Activation", "Cast": "Cast a Spell", diff --git a/static/template.json b/static/template.json index a7c58ae28d0..848562c48e7 100644 --- a/static/template.json +++ b/static/template.json @@ -1006,9 +1006,7 @@ "actionType": { "value": "" }, - "actionCategory": { - "value": "" - }, + "category": null, "actions": { "value": null }, diff --git a/static/templates/items/action-details.hbs b/static/templates/items/action-details.hbs index c007c56bf32..904457c77d2 100644 --- a/static/templates/items/action-details.hbs +++ b/static/templates/items/action-details.hbs @@ -1,17 +1,5 @@ {{> "systems/pf2e/templates/items/partials/ability-activation.hbs"}} -
- - -
-
diff --git a/static/templates/items/action-sidebar.hbs b/static/templates/items/action-sidebar.hbs new file mode 100644 index 00000000000..e75bcc37890 --- /dev/null +++ b/static/templates/items/action-sidebar.hbs @@ -0,0 +1,13 @@ +
+
+ + +
+
From dfe593d7f7963f4ee8010c1ea876bbc8b6ccd51a Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Mon, 15 May 2023 02:16:41 -0400 Subject: [PATCH 2/2] Run migrations --- .../afflicted-irnakurse.json | 28 ++------ .../aller-rosk.json | 24 ++----- .../augrael.json | 32 +++------ .../azvalvigander.json | 28 ++------ .../befuddling-gas-trap.json | 4 +- .../belcorra-haruvex.json | 40 +++-------- .../beluthus.json | 28 ++------ .../blast-tumbler.json | 4 +- .../blood-of-belcorra.json | 4 +- .../bloodsiphon.json | 20 ++---- .../bone-gladiator.json | 12 +--- .../boss-skrawng.json | 28 ++------ .../bright-walker.json | 32 +++------ .../caliddo-haruvex.json | 36 +++------- .../caligni-defender.json | 32 +++------ .../canker-cultist.json | 24 ++----- .../carman-rajani.json | 16 ++--- .../chafkhem.json | 28 ++------ .../chandriu-invisar.json | 20 ++---- .../child-of-belcorra.json | 24 ++----- .../corpselight.json | 28 ++------ .../cratonys.json | 40 +++-------- .../daemonic-fog.json | 4 +- .../deadtide-skeleton-guard.json | 8 +-- .../deep-end-sarglagon.json | 36 +++------- .../deepwater-dhuthorex.json | 36 +++------- .../dhuthorex-sage.json | 32 +++------ .../doom-of-tomorrow.json | 4 +- .../dragons-blood-puffball.json | 8 +-- .../dread-dhuthorex.json | 40 +++-------- .../dread-wisp.json | 32 +++------ .../dreshkan.json | 28 ++------ .../drill-field-barbazu.json | 40 +++-------- .../drow-cavern-seer.json | 32 +++------ .../drow-hunter.json | 32 +++------ .../drow-shootist.json | 40 +++-------- .../drow-warden.json | 32 +++------ .../abomination-vaults-bestiary.db/dulac.json | 28 ++------ .../dune-candle.json | 20 ++---- .../elder-child-of-belcorra.json | 24 ++----- .../flickerwisp.json | 24 ++----- .../galudu.json | 20 ++---- .../gibtanius.json | 20 ++---- .../gibtas-bounder.json | 16 ++--- .../gibtas-spawn-swarm.json | 20 ++---- .../groetan-candle.json | 24 ++----- .../gulzash.json | 16 ++--- .../hellforge-barbazu.json | 36 +++------- .../images-of-failure.json | 4 +- .../images-of-powerlessness.json | 4 +- .../jafaki.json | 44 +++--------- .../jarelle-kaldrian.json | 24 ++----- .../jaul-mezmin.json | 32 +++------ .../jauls-wolf.json | 16 ++--- .../khurfel.json | 32 +++------ .../kragala.json | 24 ++----- .../ladys-whisper.json | 32 +++------ .../mister-beak.json | 8 +-- .../morlock-cultist.json | 20 ++---- .../morlock-engineer.json | 28 ++------ .../morlock-scavenger.json | 24 ++----- .../mulventok.json | 28 ++------ .../murmur.json | 20 ++---- .../murschen.json | 24 ++----- .../nhakazarin.json | 28 ++------ .../nhimbaloths-cutter.json | 24 ++----- .../abomination-vaults-bestiary.db/nox.json | 24 ++----- .../nyzuros.json | 32 +++------ .../observation-deck-seugathi-researcher.json | 36 +++------- .../otari-ilvashti.json | 28 ++------ .../abomination-vaults-bestiary.db/padli.json | 24 ++----- .../painful-suggestion-trap.json | 4 +- .../paralyzing-light-trap.json | 4 +- .../poisoning-room-specter.json | 28 ++------ .../quara-orshendiel.json | 56 ++++----------- .../reaper-skull-puffball.json | 20 ++---- .../rusty-grate-pit.json | 4 +- .../abomination-vaults-bestiary.db/ryta.json | 20 ++---- .../sacuishu.json | 20 ++---- .../salaisa-malthulas.json | 36 +++------- .../scalathrax.json | 16 ++--- .../seugathi-guard.json | 36 +++------- .../seugathi-reality-warper.json | 40 +++-------- .../seugathi-researcher.json | 36 +++------- .../seugathi-servant.json | 36 +++------- .../shanrigol-behemoth.json | 40 +++-------- .../shanrigol-heap.json | 32 +++------ .../shuffling-scythe-blades.json | 12 +--- .../siora-fallowglade.json | 28 ++------ .../spellvoid.json | 20 ++---- .../stonescale-spirits.json | 4 +- .../summoning-chamber-erinys.json | 32 +++------ .../torture-chamber-barbazu.json | 36 +++------- .../urdefhan-blood-mage.json | 24 ++----- .../urdefhan-death-scout.json | 28 ++------ .../urdefhan-lasher.json | 32 +++------ .../urevian.json | 40 +++-------- .../urthagul.json | 20 ++---- .../vengeful-furnace.json | 8 +-- .../vischari.json | 28 ++------ .../viscous-black-pudding.json | 32 +++------ .../voidbracken-chuul.json | 36 +++------- .../voidglutton.json | 28 ++------ .../volluk-azrinae.json | 40 +++-------- .../warped-brew-morlock.json | 28 ++------ .../watching-wall.json | 4 +- .../will-o-the-deep.json | 24 ++----- .../witchfire-warden.json | 32 +++------ .../wrin-sivinxi.json | 20 ++---- .../ysondkhelir.json | 24 ++----- .../actions.db/a-quick-glimpse-beyond.json | 4 +- .../actions.db/absorb-into-the-aegis.json | 4 +- packs/data/actions.db/accept-echo.json | 4 +- packs/data/actions.db/accidental-shot.json | 4 +- packs/data/actions.db/act-together.json | 4 +- .../data/actions.db/administer-first-aid.json | 4 +- packs/data/actions.db/affix-a-fulu.json | 4 +- packs/data/actions.db/affix-a-talisman.json | 4 +- packs/data/actions.db/aid.json | 4 +- packs/data/actions.db/airy-step.json | 4 +- packs/data/actions.db/amulets-abeyance.json | 4 +- packs/data/actions.db/anadi-venom.json | 4 +- packs/data/actions.db/anchor.json | 4 +- packs/data/actions.db/arcane-cascade.json | 4 +- packs/data/actions.db/armor-up.json | 4 +- packs/data/actions.db/arrest-a-fall.json | 4 +- packs/data/actions.db/assume-a-role.json | 4 +- .../actions.db/attack-of-opportunity.json | 4 +- packs/data/actions.db/avoid-dire-fate.json | 4 +- packs/data/actions.db/avoid-notice.json | 4 +- packs/data/actions.db/balance.json | 4 +- packs/data/actions.db/banshee-cry.json | 4 +- packs/data/actions.db/barbed-quills.json | 4 +- packs/data/actions.db/basic-finisher.json | 4 +- packs/data/actions.db/beasts-charge.json | 4 +- packs/data/actions.db/bend-time.json | 4 +- packs/data/actions.db/bestial-clarity.json | 4 +- packs/data/actions.db/binding-vow.json | 4 +- packs/data/actions.db/blizzard-evasion.json | 4 +- packs/data/actions.db/blood-feast.json | 4 +- packs/data/actions.db/board.json | 4 +- packs/data/actions.db/boarding-assault.json | 4 +- .../actions.db/borrow-an-arcane-spell.json | 4 +- packs/data/actions.db/break-them-down.json | 4 +- .../actions.db/breath-weapon-acid-cone.json | 4 +- .../actions.db/breath-weapon-acid-line.json | 4 +- .../actions.db/breath-weapon-cold-cone.json | 4 +- .../actions.db/breath-weapon-cold-line.json | 4 +- .../breath-weapon-electricity-cone.json | 4 +- .../breath-weapon-electricity-line.json | 4 +- .../actions.db/breath-weapon-fire-cone.json | 4 +- .../actions.db/breath-weapon-fire-line.json | 4 +- .../breath-weapon-negative-cone.json | 4 +- .../breath-weapon-negative-line.json | 4 +- .../breath-weapon-piercing-cone.json | 4 +- .../breath-weapon-piercing-line.json | 4 +- .../actions.db/breath-weapon-poison-cone.json | 4 +- .../actions.db/breath-weapon-poison-line.json | 4 +- .../breath-weapon-riding-drake.json | 4 +- packs/data/actions.db/bribe-contact.json | 4 +- .../data/actions.db/bullet-dancer-stance.json | 4 +- packs/data/actions.db/bullying-press.json | 4 +- packs/data/actions.db/burrow.json | 4 +- packs/data/actions.db/calculate-threats.json | 4 +- packs/data/actions.db/call-companion.json | 4 +- packs/data/actions.db/call-gun.json | 4 +- .../actions.db/call-on-ancient-blood.json | 4 +- packs/data/actions.db/call-to-axis.json | 4 +- .../actions.db/call-upon-the-brightness.json | 4 +- packs/data/actions.db/cast-a-spell.json | 4 +- packs/data/actions.db/catharsis.json | 4 +- packs/data/actions.db/change-shape-anadi.json | 4 +- .../actions.db/change-shape-beastkin.json | 4 +- .../data/actions.db/change-shape-kitsune.json | 4 +- .../actions.db/change-tradition-focus.json | 4 +- packs/data/actions.db/chaotic-destiny.json | 4 +- packs/data/actions.db/chassis-deflection.json | 4 +- packs/data/actions.db/cleanse-soul-path.json | 4 +- packs/data/actions.db/clear-a-path.json | 4 +- packs/data/actions.db/climb.json | 4 +- packs/data/actions.db/clue-in.json | 4 +- packs/data/actions.db/coerce.json | 4 +- .../actions.db/collect-spirit-remnant.json | 4 +- packs/data/actions.db/command-an-animal.json | 4 +- packs/data/actions.db/compose-missive.json | 4 +- packs/data/actions.db/conceal-an-object.json | 4 +- packs/data/actions.db/conduct-energy.json | 4 +- packs/data/actions.db/confident-finisher.json | 4 +- packs/data/actions.db/conjure-bullet.json | 4 +- packs/data/actions.db/consume-flesh.json | 4 +- packs/data/actions.db/coughing-dragon.json | 4 +- packs/data/actions.db/cover-tracks.json | 4 +- packs/data/actions.db/covered-reload.json | 4 +- .../craft-disharmonic-instrument.json | 4 +- packs/data/actions.db/craft.json | 4 +- packs/data/actions.db/cram.json | 4 +- packs/data/actions.db/crawl.json | 4 +- packs/data/actions.db/create-a-diversion.json | 4 +- packs/data/actions.db/create-forgery.json | 4 +- packs/data/actions.db/daydream-trance.json | 4 +- .../de-animating-gestures-false.json | 4 +- .../de-animating-gestures-true.json | 4 +- .../data/actions.db/debilitating-strike.json | 4 +- packs/data/actions.db/deceptive-sidestep.json | 4 +- packs/data/actions.db/decipher-writing.json | 4 +- packs/data/actions.db/deconstruct.json | 4 +- packs/data/actions.db/defend-life.json | 4 +- packs/data/actions.db/defend.json | 4 +- packs/data/actions.db/delay.json | 4 +- packs/data/actions.db/demoralize.json | 4 +- .../actions.db/destructive-vengeance.json | 4 +- packs/data/actions.db/detect-magic.json | 4 +- packs/data/actions.db/devise-a-stratagem.json | 4 +- packs/data/actions.db/disable-device.json | 4 +- packs/data/actions.db/disarm.json | 4 +- packs/data/actions.db/discover.json | 4 +- packs/data/actions.db/dismiss.json | 4 +- packs/data/actions.db/dispelling-bullet.json | 4 +- packs/data/actions.db/divert-lightning.json | 4 +- packs/data/actions.db/draconic-frenzy.json | 4 +- packs/data/actions.db/dragon-breath.json | 4 +- packs/data/actions.db/drain-bonded-item.json | 4 +- packs/data/actions.db/drain-life.json | 4 +- packs/data/actions.db/dream-research.json | 4 +- packs/data/actions.db/drifters-wake.json | 4 +- packs/data/actions.db/drink-blood.json | 4 +- .../actions.db/drink-from-the-chalice.json | 4 +- packs/data/actions.db/drive.json | 4 +- packs/data/actions.db/drop-prone.json | 4 +- packs/data/actions.db/dueling-counter.json | 4 +- .../data/actions.db/dutiful-retaliation.json | 4 +- packs/data/actions.db/earn-income.json | 4 +- packs/data/actions.db/eldritch-shot.json | 4 +- packs/data/actions.db/empty-vessel.json | 4 +- packs/data/actions.db/encouraging-words.json | 4 +- .../actions.db/energy-emanation-acid.json | 4 +- .../actions.db/energy-emanation-cold.json | 4 +- .../energy-emanation-electricity.json | 4 +- .../actions.db/energy-emanation-fire.json | 4 +- packs/data/actions.db/energy-shot.json | 4 +- packs/data/actions.db/entitys-resurgence.json | 4 +- packs/data/actions.db/envenom.json | 4 +- packs/data/actions.db/escape.json | 4 +- .../actions.db/expeditious-inspection.json | 4 +- packs/data/actions.db/expel-maelstrom.json | 4 +- packs/data/actions.db/explode.json | 4 +- .../actions.db/exploit-vulnerability.json | 4 +- .../data/actions.db/fade-into-daydreams.json | 4 +- packs/data/actions.db/fated-not-to-die.json | 4 +- packs/data/actions.db/feint.json | 4 +- packs/data/actions.db/feys-fortune.json | 4 +- packs/data/actions.db/field-of-roots.json | 4 +- packs/data/actions.db/fight-with-fear.json | 4 +- packs/data/actions.db/final-spite.json | 4 +- packs/data/actions.db/final-surge.json | 4 +- packs/data/actions.db/find-fault.json | 4 +- packs/data/actions.db/finish-the-job.json | 4 +- packs/data/actions.db/fire-in-the-hole.json | 4 +- packs/data/actions.db/fling-magic.json | 4 +- packs/data/actions.db/flurry-of-blows.json | 4 +- packs/data/actions.db/fly.json | 4 +- packs/data/actions.db/follow-the-expert.json | 4 +- packs/data/actions.db/force-open.json | 4 +- packs/data/actions.db/foresight.json | 4 +- packs/data/actions.db/forge-documents.json | 4 +- packs/data/actions.db/fortify-camp.json | 4 +- packs/data/actions.db/furious-strike.json | 4 +- packs/data/actions.db/gain-contact.json | 4 +- packs/data/actions.db/gallop.json | 4 +- packs/data/actions.db/gather-information.json | 4 +- packs/data/actions.db/ghost-shot.json | 4 +- .../actions.db/glimpse-of-redemption.json | 4 +- .../actions.db/glimpse-vulnerability.json | 4 +- packs/data/actions.db/goblin-jubilee.json | 4 +- packs/data/actions.db/gossip.json | 4 +- packs/data/actions.db/grab-an-edge.json | 4 +- packs/data/actions.db/grapple.json | 4 +- packs/data/actions.db/grim-swagger.json | 4 +- packs/data/actions.db/grow.json | 4 +- packs/data/actions.db/harrow-the-fiend.json | 4 +- .../data/actions.db/harvest-heartsliver.json | 4 +- packs/data/actions.db/hide.json | 4 +- packs/data/actions.db/high-jump.json | 4 +- packs/data/actions.db/host-spirit.json | 4 +- packs/data/actions.db/hunt-prey.json | 4 +- packs/data/actions.db/hustle.json | 4 +- packs/data/actions.db/identify-alchemy.json | 4 +- packs/data/actions.db/identify-magic.json | 4 +- packs/data/actions.db/impersonate.json | 4 +- .../actions.db/implements-interruption.json | 4 +- packs/data/actions.db/indomitable-act.json | 4 +- packs/data/actions.db/influence.json | 4 +- .../actions.db/instinctive-obfuscation.json | 4 +- .../actions.db/intensify-vulnerability.json | 4 +- packs/data/actions.db/interact.json | 4 +- packs/data/actions.db/into-the-fray.json | 4 +- packs/data/actions.db/invest-an-item.json | 4 +- packs/data/actions.db/investigate.json | 4 +- packs/data/actions.db/invigorating-fear.json | 4 +- .../invoke-celestial-privilege.json | 4 +- packs/data/actions.db/iron-command.json | 4 +- packs/data/actions.db/jinx.json | 4 +- packs/data/actions.db/jumping-jenny.json | 4 +- .../actions.db/launch-fireworks-display.json | 4 +- packs/data/actions.db/lay-down-arms.json | 4 +- packs/data/actions.db/leap.json | 4 +- packs/data/actions.db/learn-a-spell.json | 4 +- packs/data/actions.db/learn-name.json | 4 +- packs/data/actions.db/liberating-step.json | 4 +- packs/data/actions.db/lie.json | 4 +- packs/data/actions.db/life-block.json | 4 +- .../data/actions.db/living-fortification.json | 4 +- packs/data/actions.db/long-jump.json | 4 +- packs/data/actions.db/long-term-rest.json | 4 +- packs/data/actions.db/lucky-break.json | 4 +- packs/data/actions.db/make-an-impression.json | 4 +- packs/data/actions.db/maneuver-in-flight.json | 4 +- packs/data/actions.db/manifest-eidolon.json | 4 +- .../manifest-soulforged-armament.json | 4 +- packs/data/actions.db/map-the-area.json | 4 +- packs/data/actions.db/mark-for-death.json | 4 +- packs/data/actions.db/master-strike.json | 4 +- .../actions.db/mesmerizing-performance.json | 4 +- packs/data/actions.db/mighty-rage.json | 4 +- packs/data/actions.db/mirror-trickery.json | 4 +- packs/data/actions.db/mirrors-reflection.json | 4 +- packs/data/actions.db/mist-blending.json | 4 +- packs/data/actions.db/mount.json | 4 +- .../data/actions.db/mutagenic-flashback.json | 4 +- packs/data/actions.db/objection.json | 4 +- packs/data/actions.db/one-shot-one-kill.json | 4 +- packs/data/actions.db/opportune-riposte.json | 4 +- packs/data/actions.db/overdrive.json | 4 +- packs/data/actions.db/overload-vision.json | 4 +- packs/data/actions.db/palm-an-object.json | 4 +- packs/data/actions.db/perform.json | 4 +- packs/data/actions.db/pick-a-lock.json | 4 +- packs/data/actions.db/pistoleros-retort.json | 4 +- packs/data/actions.db/point-out.json | 4 +- packs/data/actions.db/pointed-question.json | 4 +- packs/data/actions.db/practical-research.json | 4 +- packs/data/actions.db/primal-roar.json | 4 +- packs/data/actions.db/prophecys-pawn.json | 4 +- packs/data/actions.db/prove-peace.json | 4 +- packs/data/actions.db/psychic-defense.json | 4 +- .../actions.db/psychometric-assessment.json | 4 +- packs/data/actions.db/pursue-a-lead.json | 4 +- packs/data/actions.db/quick-alchemy.json | 4 +- packs/data/actions.db/quick-tincture.json | 4 +- packs/data/actions.db/raconteurs-reload.json | 4 +- packs/data/actions.db/rage.json | 4 +- packs/data/actions.db/raise-a-shield.json | 4 +- packs/data/actions.db/raise-neck.json | 4 +- packs/data/actions.db/rally.json | 4 +- packs/data/actions.db/rampaging-ferocity.json | 4 +- packs/data/actions.db/ready.json | 4 +- packs/data/actions.db/recall-ammunition.json | 4 +- packs/data/actions.db/recall-knowledge.json | 4 +- .../data/actions.db/recall-the-teachings.json | 4 +- .../actions.db/recall-under-pressure.json | 4 +- packs/data/actions.db/recenter.json | 4 +- packs/data/actions.db/reclaim-destiny.json | 4 +- packs/data/actions.db/reconnoiter.json | 4 +- packs/data/actions.db/refocus.json | 4 +- packs/data/actions.db/release.json | 4 +- packs/data/actions.db/reloading-strike.json | 4 +- packs/data/actions.db/repair.json | 4 +- packs/data/actions.db/repeat-a-spell.json | 4 +- packs/data/actions.db/request.json | 4 +- packs/data/actions.db/research.json | 4 +- packs/data/actions.db/resist-elf-magic.json | 4 +- packs/data/actions.db/resist-magic.json | 4 +- packs/data/actions.db/restore-the-mind.json | 4 +- packs/data/actions.db/retraining.json | 4 +- packs/data/actions.db/retributive-strike.json | 4 +- packs/data/actions.db/ring-bell.json | 4 +- packs/data/actions.db/run-over.json | 4 +- packs/data/actions.db/salt-wound.json | 4 +- packs/data/actions.db/scout-location.json | 4 +- packs/data/actions.db/scout.json | 4 +- packs/data/actions.db/screaming-skull.json | 4 +- packs/data/actions.db/search.json | 4 +- packs/data/actions.db/secure-disguises.json | 4 +- packs/data/actions.db/seek.json | 4 +- packs/data/actions.db/seething-frenzy.json | 4 +- packs/data/actions.db/selfish-shield.json | 4 +- packs/data/actions.db/sense-direction.json | 4 +- packs/data/actions.db/sense-motive.json | 4 +- packs/data/actions.db/sense-weakness.json | 4 +- packs/data/actions.db/set-explosives.json | 4 +- packs/data/actions.db/set-free.json | 4 +- packs/data/actions.db/settle-emotions.json | 4 +- packs/data/actions.db/sever-conduit.json | 4 +- packs/data/actions.db/shadow-step.json | 4 +- packs/data/actions.db/share-life.json | 4 +- packs/data/actions.db/share-senses.json | 4 +- packs/data/actions.db/shove.json | 4 +- packs/data/actions.db/siegebreaker.json | 4 +- .../actions.db/slayers-identification.json | 4 +- packs/data/actions.db/smoke-blending.json | 4 +- packs/data/actions.db/sneak.json | 4 +- packs/data/actions.db/soaring-flight.json | 4 +- packs/data/actions.db/spellsling.json | 4 +- packs/data/actions.db/spellstrike.json | 4 +- packs/data/actions.db/spin-tale.json | 4 +- packs/data/actions.db/spinning-crush.json | 4 +- packs/data/actions.db/spirits-mercy.json | 4 +- packs/data/actions.db/spiritual-aid.json | 4 +- packs/data/actions.db/spring-the-trap.json | 4 +- packs/data/actions.db/squeeze.json | 4 +- packs/data/actions.db/stand.json | 4 +- packs/data/actions.db/steal.json | 4 +- packs/data/actions.db/steel-your-resolve.json | 4 +- packs/data/actions.db/stellar-misfortune.json | 4 +- packs/data/actions.db/step.json | 4 +- packs/data/actions.db/stop.json | 4 +- packs/data/actions.db/stride.json | 4 +- packs/data/actions.db/strike.json | 4 +- packs/data/actions.db/study.json | 4 +- packs/data/actions.db/subsist.json | 4 +- packs/data/actions.db/sustain-a-spell.json | 4 +- .../actions.db/sustain-an-activation.json | 4 +- packs/data/actions.db/swim.json | 4 +- packs/data/actions.db/tail-toxin.json | 4 +- packs/data/actions.db/take-a-breather.json | 4 +- packs/data/actions.db/take-a-taste.json | 4 +- packs/data/actions.db/take-control.json | 4 +- packs/data/actions.db/take-cover.json | 4 +- packs/data/actions.db/tap-ley-line.json | 4 +- .../data/actions.db/telekinetic-assault.json | 4 +- packs/data/actions.db/ten-paces.json | 4 +- packs/data/actions.db/tendril-strike.json | 4 +- packs/data/actions.db/thats-my-number.json | 4 +- packs/data/actions.db/thermal-eruption.json | 4 +- packs/data/actions.db/thoughtful-reload.json | 4 +- .../data/actions.db/threatening-approach.json | 4 +- packs/data/actions.db/thundering-roar.json | 4 +- packs/data/actions.db/touch-and-go.json | 4 +- packs/data/actions.db/toxic-skin.json | 4 +- packs/data/actions.db/track.json | 4 +- packs/data/actions.db/travel.json | 4 +- packs/data/actions.db/treat-disease.json | 4 +- packs/data/actions.db/treat-poison.json | 4 +- packs/data/actions.db/treat-wounds.json | 4 +- packs/data/actions.db/trip.json | 4 +- packs/data/actions.db/tumble-through.json | 4 +- packs/data/actions.db/unleash-psyche.json | 4 +- packs/data/actions.db/upstage.json | 4 +- packs/data/actions.db/venom-draw.json | 4 +- packs/data/actions.db/visions-of-sin.json | 4 +- packs/data/actions.db/vital-shot.json | 4 +- packs/data/actions.db/warding-sign.json | 4 +- packs/data/actions.db/water-transfer.json | 4 +- packs/data/actions.db/whirlwind-maul.json | 4 +- packs/data/actions.db/wicked-thorns.json | 4 +- packs/data/actions.db/wind-them-up.json | 4 +- packs/data/actions.db/wish-for-luck.json | 4 +- packs/data/actions.db/wyrms-breath.json | 4 +- .../administer.json | 4 +- .../appeal-to-shadowy-intruders.json | 4 +- .../approach-duneshadow.json | 4 +- .../assessing-tatzlfords-defenses.json | 4 +- .../blend-in.json | 4 +- .../breaking-and-entering.json | 4 +- .../breaking-the-chains.json | 4 +- .../build-connections.json | 4 +- .../build-infirmary.json | 4 +- .../build-library.json | 4 +- .../build-training-facility.json | 4 +- .../build-workshop-crafting.json | 4 +- .../check-the-walls.json | 4 +- .../adventure-specific-actions.db/clean.json | 4 +- .../clear-courtyard.json | 4 +- .../communicate-from-beyond.json | 4 +- .../contact-steel-falcons.json | 4 +- .../convince-mengkare.json | 4 +- .../adventure-specific-actions.db/costar.json | 4 +- .../adventure-specific-actions.db/cram.json | 4 +- .../cunning-disguise.json | 4 +- .../de-animating-gestures-false.json | 4 +- .../de-animating-gestures-true.json | 4 +- .../deadly-traps.json | 4 +- .../deduce-traditions.json | 4 +- .../dispel-a-disguise.json | 4 +- .../distract-guards.json | 4 +- .../diviner-on-duty.json | 4 +- .../dream-research.json | 4 +- .../erect-barricades.json | 4 +- .../exhale-poison.json | 4 +- .../explore-the-electric-castle.json | 4 +- ...explore-the-vault-of-boundless-wonder.json | 4 +- .../fey-luck.json | 4 +- .../fight-fires.json | 4 +- .../fight-the-fire.json | 4 +- .../find-the-cells.json | 4 +- .../fire-the-cannons-3-4.json | 4 +- .../fire-the-cannons-5-6.json | 4 +- .../forge-documents.json | 4 +- .../forgive-foe.json | 4 +- .../gather-information.json | 4 +- .../guild-investigation.json | 4 +- .../haul-supplies.json | 4 +- .../host-event.json | 4 +- .../hunt-the-animals.json | 4 +- .../influence-guild.json | 4 +- .../influence-regent.json | 4 +- .../investigate-chamber.json | 4 +- .../invoke-eiseth.json | 4 +- .../issue-challenge.json | 4 +- .../locked-doors.json | 4 +- .../loot-the-vaults.json | 4 +- .../make-general-repairs.json | 4 +- .../mental-ward.json | 4 +- .../mesmerizing-performance.json | 4 +- .../navigate-steamgrotto.json | 4 +- .../organize-labor.json | 4 +- .../pander-to-the-crowd.json | 4 +- .../perform-a-trick.json | 4 +- .../position-the-hunters.json | 4 +- .../post-snipers.json | 4 +- .../practical-research.json | 4 +- .../prepare-firepots.json | 4 +- .../promote-the-circus.json | 4 +- .../protectors-interdiction.json | 4 +- .../prove-peace.json | 4 +- .../rebuild-battlements.json | 4 +- .../rebuild-collapsed-stairs.json | 4 +- .../recruit-wildlife.json | 4 +- .../repair-crumbled-walls.json | 4 +- .../repair-huntergate.json | 4 +- .../rescue-citizens.json | 4 +- .../rotate-the-wheel.json | 4 +- .../scout-duneshadow.json | 4 +- .../scout-the-facility.json | 4 +- .../search-the-laughing-jungle.json | 4 +- .../secure-disguises.json | 4 +- .../secure-invitation.json | 4 +- .../seek-the-animals.json | 4 +- .../seek-the-hidden-forge.json | 4 +- .../send-in-the-clowns.json | 4 +- .../set-traps.json | 4 +- .../shed-time.json | 4 +- .../shootists-draw.json | 4 +- .../shortcut-through-the-wastes.json | 4 +- .../smooth-the-path.json | 4 +- .../smuggled.json | 4 +- .../soul-ward.json | 4 +- .../steal-keys.json | 4 +- .../adventure-specific-actions.db/study.json | 4 +- .../topple-crates.json | 4 +- .../upgrade-defenses.json | 4 +- .../accursed-forge-spurned.json | 32 +++------ .../acidic-needle-launcher.json | 4 +- .../aiudara-wraith.json | 24 ++----- .../alak-stagram.json | 12 +--- .../aluum-enforcer.json | 16 ++--- .../animated-dragonstorm.json | 16 ++--- .../age-of-ashes-bestiary.db/ash-web.json | 8 +-- .../barushak-il-varashma.json | 16 ++--- .../barzillais-hounds.json | 4 +- .../age-of-ashes-bestiary.db/belmazog.json | 32 +++------ packs/data/age-of-ashes-bestiary.db/bida.json | 28 ++------ .../black-powder-bomb.json | 4 +- .../age-of-ashes-bestiary.db/blood-boar.json | 28 ++------ .../bloody-blade-mercenary.json | 12 +--- .../bshez-sand-claws-shak.json | 28 ++------ .../age-of-ashes-bestiary.db/calmont.json | 24 ++----- .../candlarons-echo.json | 24 ++----- .../carnivorous-crystal.json | 28 ++------ .../caustic-vapor.json | 8 +-- .../charau-ka-dragon-priest.json | 28 ++------ .../age-of-ashes-bestiary.db/charau-ka.json | 16 ++--- .../corrupt-guard.json | 12 +--- .../age-of-ashes-bestiary.db/crucidaemon.json | 32 +++------ .../dahaks-shell.json | 40 +++-------- .../dahaks-skull.json | 8 +-- .../data/age-of-ashes-bestiary.db/dalos.json | 28 ++------ .../damurdiels-vengeance.json | 4 +- .../data/age-of-ashes-bestiary.db/deculi.json | 20 ++---- .../dmiri-yoltosha.json | 24 ++----- .../age-of-ashes-bestiary.db/doorwarden.json | 24 ++----- .../dragon-pillar.json | 44 +++--------- .../dragonscarred-dead.json | 28 ++------ .../dragonshard-guardian.json | 20 ++---- .../dragonstorm-fire-giant.json | 24 ++----- .../age-of-ashes-bestiary.db/dragonstorm.json | 24 ++----- .../duergar-slave-lord.json | 20 ++---- .../echoes-of-betrayal.json | 4 +- .../ekujae-guardian.json | 16 ++--- .../emaliza-zandivar.json | 12 +--- .../emperor-bird.json | 8 +-- .../endless-elven-aging.json | 12 +--- .../data/age-of-ashes-bestiary.db/falrok.json | 44 +++--------- .../forge-spurned.json | 28 ++------ .../gerhard-pendergrast.json | 16 ++--- .../ghastly-bear.json | 36 +++------- .../gloomglow-mushrooms.json | 4 +- .../age-of-ashes-bestiary.db/grauladon.json | 24 ++----- .../age-of-ashes-bestiary.db/graveshell.json | 24 ++----- .../grippli-archer.json | 12 +--- .../grippli-greenspeaker.json | 12 +--- .../age-of-ashes-bestiary.db/hellcrown.json | 16 ++--- .../hermean-mutant.json | 16 ++--- .../heuberk-thropp.json | 12 +--- .../data/age-of-ashes-bestiary.db/hezle.json | 20 ++---- .../age-of-ashes-bestiary.db/ilgreth.json | 8 +-- .../ilssrah-embermead.json | 16 ++--- .../immortal-ichor.json | 28 ++------ .../ingnovim-tluss.json | 16 ++--- .../ingnovims-assistant.json | 8 +-- .../inizra-arumelo.json | 24 ++----- .../data/age-of-ashes-bestiary.db/ishti.json | 28 ++------ .../age-of-ashes-bestiary.db/jaggaki.json | 36 +++------- .../data/age-of-ashes-bestiary.db/jahsi.json | 16 ++--- .../age-of-ashes-bestiary.db/kalavakus.json | 32 +++------ .../kelda-halrig.json | 8 +-- .../age-of-ashes-bestiary.db/king-harral.json | 28 ++------ .../age-of-ashes-bestiary.db/kralgurn.json | 16 ++--- .../age-of-ashes-bestiary.db/laslunn.json | 32 +++------ .../lazurite-infused-stone-golem.json | 24 ++----- .../lesser-dragonstorm.json | 4 +- .../lesser-manifestation-of-dahak.json | 44 +++--------- .../lifeleech-crystal-patches.json | 4 +- .../age-of-ashes-bestiary.db/living-sap.json | 16 ++--- .../luminous-ward.json | 4 +- .../age-of-ashes-bestiary.db/malarunk.json | 20 ++---- .../manifestation-of-dahak.json | 64 +++++------------ .../age-of-ashes-bestiary.db/mengkare.json | 52 ++++---------- .../mental-scream-trap.json | 4 +- .../mercenary-sailor.json | 12 +--- .../mialari-docur.json | 32 +++------ .../age-of-ashes-bestiary.db/mud-spider.json | 16 ++--- .../age-of-ashes-bestiary.db/nketiah.json | 20 ++---- .../nolly-peltry.json | 24 ++----- .../phantom-bells.json | 4 +- .../age-of-ashes-bestiary.db/precentor.json | 40 +++-------- .../promise-guard.json | 24 ++----- .../quarry-sluiceway.json | 4 +- .../age-of-ashes-bestiary.db/racharak.json | 28 ++------ .../remnant-of-barzillai.json | 12 +--- .../data/age-of-ashes-bestiary.db/renali.json | 12 +--- .../rinnarv-bontimar.json | 12 +--- .../age-of-ashes-bestiary.db/rusty-mae.json | 32 +++------ .../saggorak-poltergeist.json | 32 +++------ .../scarlet-triad-agent.json | 16 ++--- .../scarlet-triad-boss.json | 12 +--- .../scarlet-triad-bruiser.json | 20 ++---- .../scarlet-triad-enforcer.json | 12 +--- .../scarlet-triad-mage.json | 8 +-- .../scarlet-triad-poisoner.json | 8 +-- .../scarlet-triad-sneak.json | 24 ++----- .../scarlet-triad-sniper.json | 20 ++---- .../scarlet-triad-thug.json | 24 ++----- .../seismic-spears-trap.json | 12 +--- .../skeletal-hellknight.json | 20 ++---- .../soulbound-ruin.json | 28 ++------ .../spiked-doorframe.json | 4 +- .../spiritbound-aluum.json | 24 ++----- .../age-of-ashes-bestiary.db/talamira.json | 16 ++--- .../tarrasque-the-armageddon-engine.json | 64 +++++------------ .../teyam-ishtori.json | 56 ++++----------- .../age-of-ashes-bestiary.db/tixitog.json | 16 ++--- .../trapped-lathe.json | 8 +-- .../tree-of-dreadful-dreams.json | 16 ++--- .../uri-zandivar.json | 32 +++------ .../age-of-ashes-bestiary.db/vaklish.json | 28 ++------ .../age-of-ashes-bestiary.db/vazgorlu.json | 28 ++------ .../age-of-ashes-bestiary.db/veshumirix.json | 48 ++++--------- .../vision-of-dahak.json | 8 +-- .../age-of-ashes-bestiary.db/voz-lirayne.json | 12 +--- .../wailing-crystals.json | 12 +--- .../warbal-bumblebrasher.json | 8 +-- .../weathered-wail.json | 40 +++-------- .../wrath-of-the-destroyer.json | 8 +-- .../age-of-ashes-bestiary.db/xevalorg.json | 24 ++----- .../xotani-the-firebleeder.json | 48 ++++--------- .../age-of-ashes-bestiary.db/xotanispawn.json | 36 +++------- .../zephyr-guard.json | 16 ++--- .../age-of-ashes-bestiary.db/zuferian.json | 28 ++------ .../acidic-poison-cloud-trap.json | 4 +- .../agent-of-the-gray-queen.json | 48 ++++--------- .../agradaemon.json | 32 +++------ .../alchemical-horror.json | 24 ++----- .../alchemist-aspirant.json | 20 ++---- .../almiraj.json | 16 ++--- .../amateur-chemist.json | 20 ++---- .../arcane-feedback-trap.json | 4 +- .../avarek.json | 24 ++----- .../avsheros-the-betrayer.json | 36 +++------- .../baatamidar.json | 36 +++------- .../barnacle-ghoul.json | 32 +++------ .../barrel-launcher.json | 36 +++------- .../battle-leader-rekarek.json | 8 +-- .../binumir.json | 20 ++---- .../black-whale-guard-f3.json | 20 ++---- .../black-whale-guard.json | 16 ++--- .../blackfingers-acolyte.json | 8 +-- .../blackfingers-prayer.json | 8 +-- .../bloody-barber-goon.json | 16 ++--- .../bloody-berleth.json | 12 +--- .../blune-bandersworth.json | 12 +--- .../blunes-illusory-toady.json | 20 ++---- .../boiling-fountains.json | 4 +- .../boiling-tub-trap.json | 4 +- .../bolar-of-stonemoor.json | 8 +-- .../bone-skipper-swarm.json | 20 ++---- .../bregdi.json | 24 ++----- .../burning-chandelier-trap.json | 4 +- .../calennia.json | 16 ++--- .../camarach.json | 44 +++--------- .../canopy-drop.json | 4 +- .../carvey.json | 28 ++------ .../casino-bouncer.json | 16 ++--- .../chalky.json | 20 ++---- .../chaos-gulgamodh.json | 20 ++---- .../child-of-venom.json | 12 +--- .../clockwork-amalgam.json | 20 ++---- .../clockwork-arms.json | 8 +-- .../clockwork-assassin.json | 32 +++------ .../clockwork-chopper.json | 36 +++------- .../clockwork-injector.json | 32 +++------ .../clockwork-poison-bomb.json | 4 +- .../cobbleswarm-aoe.json | 16 ++--- .../copper-hand-illusionist.json | 4 +- .../copper-hand-rogue.json | 12 +--- .../daemonic-infector.json | 32 +++------ .../daemonic-rumormonger.json | 28 ++------ .../daemonic-skinner.json | 40 +++-------- .../dart-barrage.json | 8 +-- .../diobel-sweeper-chemist.json | 8 +-- .../diobel-sweeper-tough.json | 12 +--- .../dreadsong-dancer.json | 20 ++---- .../eberark.json | 20 ++---- .../excorion-paragon.json | 32 +++------ .../excorion.json | 28 ++------ .../exploding-statue.json | 4 +- .../explosive-barrels.json | 4 +- .../eyeball-tank.json | 8 +-- .../false-door-trap.json | 8 +-- .../fayati-alummur.json | 20 ++---- .../field-of-opposition.json | 8 +-- .../flying-guillotine.json | 8 +-- .../franca-laurentz.json | 24 ++----- .../freezing-alarm.json | 4 +- .../frefferth.json | 36 +++------- .../gage-carlyle.json | 8 +-- .../gang-tough.json | 8 +-- .../garrote-master-assassin.json | 24 ++----- .../gas-trap.json | 4 +- .../ghaele-of-kharnas.json | 32 +++------ .../giant-bone-skipper.json | 16 ++--- .../giant-joro-spider.json | 12 +--- .../gloaming-will-o-wisp.json | 16 ++--- .../grabble-forden.json | 16 ++--- .../graem.json | 16 ++--- .../graveknight-of-kharnas.json | 36 +++------- .../greater-planar-rift.json | 4 +- .../agents-of-edgewatch-bestiary.db/gref.json | 20 ++---- .../grick.json | 20 ++---- .../grimwold.json | 8 +-- .../grinlowe.json | 16 ++--- .../grospek-lavarsus.json | 8 +-- .../grunka.json | 8 +-- .../hands-of-the-forgotten.json | 4 +- .../hegessik.json | 60 ++++------------ .../hendrid-pratchett.json | 8 +-- .../hestriviniaas.json | 60 ++++------------ .../hidden-chute.json | 4 +- .../hundun-chaos-mage.json | 32 +++------ .../ilsetsya-wyrmtouched.json | 32 +++------ .../ink-drowning-vats.json | 8 +-- .../inky-tendrils.json | 20 ++---- .../iron-maiden-trap.json | 4 +- .../iroran-skeleton.json | 24 ++----- .../ixusoth.json | 28 ++------ .../izfiitar.json | 64 +++++------------ .../jonis-flakfatter.json | 12 +--- .../kapral.json | 4 +- .../kekker.json | 20 ++---- .../kemeneles.json | 4 +- .../kharnass-lesser-glyph.json | 4 +- .../kolo-harvan.json | 8 +-- .../lie-master.json | 32 +++------ .../life-magnet.json | 4 +- .../living-mural.json | 24 ++----- .../living-paints.json | 4 +- .../lord-guirden.json | 16 ++--- .../lusca.json | 48 ++++--------- .../lyrma-swampwalker.json | 4 +- .../maurrisa-jonne.json | 28 ++------ .../minchgorm.json | 20 ++---- .../miogimo.json | 28 ++------ .../miriel-grayleaf.json | 4 +- .../mobana.json | 32 +++------ .../mother-venom.json | 16 ++--- .../mr-snips.json | 28 ++------ .../myrna-rath.json | 24 ++----- .../myrucarx.json | 32 +++------ .../najra-lizard.json | 20 ++---- .../needling-stairs.json | 12 +--- .../nenchuuj.json | 36 +++------- .../norgorberite-poisoner.json | 20 ++---- .../obrousian.json | 12 +--- .../ofalth-zombie.json | 28 ++------ .../olansa-terimor.json | 32 +++------ .../overdrive-imentesh.json | 52 ++++---------- .../pelmo.json | 8 +-- .../penqual.json | 48 ++++--------- .../pickled-punk.json | 16 ++--- .../plunger-chute.json | 4 +- .../poison-eater.json | 20 ++---- .../poisoned-dart-statue.json | 12 +--- .../priest-of-blackfingers.json | 8 +-- .../prospecti-statue.json | 16 ++--- .../pulping-golem.json | 28 ++------ .../ralso.json | 12 +--- .../ravenile-rager.json | 24 ++----- .../reginald-vancaskerkin.json | 36 +++------- .../rhevanna.json | 24 ++----- .../rigged-cubby.json | 4 +- .../sad-liza.json | 20 ++---- .../scathka.json | 8 +-- .../secret-keeper.json | 8 +-- .../shatterling.json | 32 +++------ .../shikwashim-mercenary.json | 28 ++------ .../shredskin.json | 20 ++---- .../shristi-melipdra.json | 16 ++--- .../siege-shard.json | 24 ++----- .../skebs.json | 8 +-- .../skinsaw-murderer.json | 8 +-- .../skinsaw-seamer.json | 12 +--- .../skitterstitch.json | 24 ++----- .../sleepless-sun-veteran.json | 16 ++--- .../slithering-rift.json | 28 ++------ .../sordesdaemon.json | 28 ++------ .../starwatch-commando.json | 8 +-- .../summoning-rune-barbazu-devil.json | 4 +- .../summoning-rune-cinder-rat.json | 4 +- .../supplicant-statues.json | 8 +-- .../svartalfar-killer.json | 16 ++--- .../tenome.json | 24 ++----- .../teraphant.json | 28 ++------ .../the-inkmaster.json | 32 +++------ .../the-laughing-fiends-greeting.json | 4 +- .../the-rabbit-prince.json | 28 ++------ .../the-stabbing-beast.json | 48 ++++--------- .../the-winder.json | 8 +-- .../tiderunner-aquamancer.json | 4 +- .../twisted-jack.json | 20 ++---- .../tyrroicese.json | 20 ++---- .../ulressia-the-blessed.json | 36 +++------- .../vargouille.json | 20 ++---- .../vaultbreaker-ooze.json | 20 ++---- .../veksciralenix.json | 40 +++-------- .../venom-mage.json | 8 +-- .../washboard-dog-tough.json | 16 ++--- .../water-elemental-vessel-i2.json | 24 ++----- .../water-elemental-vessel.json | 24 ++----- .../waxworks-onslaught-trap.json | 4 +- .../wrent-dicaspiron.json | 28 ++------ .../wynsal-starborn.json | 24 ++----- .../zeal-damned-ghoul.json | 16 ++--- .../zealborn.json | 12 +--- .../zrukbat.json | 12 +--- .../april-fools-bestiary.db/blarghest.json | 20 ++---- .../april-fools-bestiary.db/cacaodaemon.json | 12 +--- packs/data/april-fools-bestiary.db/demom.json | 24 ++----- .../data/april-fools-bestiary.db/floolf.json | 16 ++--- .../april-fools-bestiary.db/nonsequitaur.json | 24 ++----- .../april-fools-bestiary.db/nosferotter.json | 20 ++---- .../april-fools-bestiary.db/psstpsstmitl.json | 20 ++---- .../april-fools-bestiary.db/squirrelwind.json | 24 ++----- .../april-fools-bestiary.db/weredigo.json | 28 ++------ .../1-status-to-all-saves-vs-magic.json | 4 +- .../all-around-vision.json | 4 +- .../aquatic-ambush.json | 4 +- .../at-will-spells.json | 4 +- .../attack-of-opportunity.json | 4 +- .../aura.json | 4 +- .../buck.json | 4 +- .../catch-rock.json | 4 +- .../change-shape.json | 4 +- .../constant-spells.json | 4 +- .../constrict.json | 4 +- .../coven.json | 4 +- .../darkvision.json | 4 +- .../disease.json | 4 +- .../engulf.json | 4 +- .../fast-healing.json | 4 +- .../ferocity.json | 4 +- .../form-up.json | 4 +- .../frightful-presence.json | 4 +- .../grab.json | 4 +- .../greater-constrict.json | 4 +- .../greater-darkvision.json | 4 +- .../improved-grab.json | 4 +- .../improved-knockdown.json | 4 +- .../improved-push.json | 4 +- .../knockdown.json | 4 +- .../lifesense.json | 4 +- .../light-blindness.json | 4 +- .../low-light-vision.json | 4 +- .../negative-healing.json | 4 +- .../nimble-dodge.json | 4 +- .../poison.json | 4 +- .../power-attack.json | 4 +- .../push.json | 4 +- .../regeneration.json | 4 +- .../rend.json | 4 +- .../retributive-strike.json | 4 +- .../scent.json | 4 +- .../shield-block.json | 4 +- .../sneak-attack.json | 4 +- .../swallow-whole.json | 4 +- .../swarm-mind.json | 4 +- .../telepathy.json | 4 +- .../thoughtsense.json | 4 +- .../throw-rock.json | 4 +- .../trample.json | 4 +- .../tremorsense.json | 4 +- .../troop-defenses.json | 4 +- .../wavesense.json | 4 +- .../beheaded-bleeding.json | 4 +- .../beheaded-entangling.json | 4 +- .../beheaded-fiendish.json | 4 +- .../beheaded-furious-headbutt.json | 4 +- .../beheaded-giant.json | 4 +- .../beheaded-lifesense-60-feet.json | 4 +- .../beheaded-whispering.json | 4 +- .../blackfrost-dead-blackfrost-breath.json | 4 +- .../blackfrost-dead-blackfrost.json | 4 +- .../blackfrost-dead-ice-climb.json | 4 +- .../blackfrost-dead-mindburning-gaze.json | 4 +- .../blackfrost-dead-shattering-death.json | 4 +- .../castrovelian-extra-large.json | 4 +- .../castrovelian-gaseous-adaptation.json | 4 +- ...ockwork-creature-malfunction-backfire.json | 4 +- ...eature-malfunction-damaged-propulsion.json | 4 +- ...ork-creature-malfunction-loose-screws.json | 4 +- .../clockwork-creature-wind-up.json | 4 +- .../coven-contribute-spell.json | 4 +- .../coven-locate-coven.json | 4 +- .../coven-share-senses.json | 4 +- .../cryptid-experimental-augmented.json | 4 +- .../cryptid-experimental-clobber.json | 4 +- .../cryptid-experimental-energy-wave.json | 4 +- ...cryptid-experimental-operational-flaw.json | 4 +- .../cryptid-experimental-power-surge.json | 4 +- .../cryptid-mutant-explosive-end.json | 4 +- .../cryptid-mutant-marrowlance.json | 4 +- .../cryptid-mutant-shifting-iridescence.json | 4 +- .../cryptid-mutant-unusual-bane.json | 4 +- .../cryptid-primeval-broken-arsenal.json | 4 +- .../cryptid-primeval-grasp-for-life.json | 4 +- .../cryptid-primeval-shockwave.json | 4 +- .../cryptid-primeval-stench.json | 4 +- .../cryptid-rumored-burning-eyes.json | 4 +- .../cryptid-rumored-creature-obscura.json | 4 +- .../cryptid-rumored-howl.json | 4 +- .../cryptid-rumored-hybrid-form.json | 4 +- ...cryptid-rumored-obscura-vulnerability.json | 4 +- .../cryptid-rumored-shifting-form.json | 4 +- .../cryptid-rumored-stalk.json | 4 +- .../cryptid-rumored-vanishing-escape.json | 4 +- .../divine-warden-divine-destruction.json | 4 +- .../divine-warden-divine-domain-spells.json | 4 +- .../divine-warden-divine-innate-spells.json | 4 +- .../divine-warden-faith-bound.json | 4 +- .../divine-warden-faithful-weapon.json | 4 +- .../divine-warden-instrument-of-faith.json | 4 +- .../dragon-change-shape.json | 4 +- .../ghast-consume-flesh.json | 4 +- .../ghast-ghast-fever.json | 4 +- .../ghast-paralysis.json | 4 +- .../ghast-stench.json | 4 +- .../ghost-beatific-appearance.json | 4 +- .../ghost-cold-spot.json | 4 +- .../ghost-corporeal-manifestation.json | 4 +- .../ghost-corrupting-gaze.json | 4 +- .../ghost-draining-touch.json | 4 +- .../ghost-dreamwalker.json | 4 +- .../ghost-fade.json | 4 +- .../ghost-fetch.json | 4 +- .../ghost-frightful-moan.json | 4 +- .../ghost-ghost-storm.json | 4 +- .../ghost-haunted-house.json | 4 +- .../ghost-inhabit-object.json | 4 +- .../ghost-lynchpin.json | 4 +- .../ghost-malevolent-possession.json | 4 +- .../ghost-memento-mori.json | 4 +- .../ghost-phantasmagoria.json | 4 +- .../ghost-pyres-memory.json | 4 +- .../ghost-rejuvenation.json | 4 +- .../ghost-revenant.json | 4 +- .../ghost-site-bound.json | 4 +- .../ghost-telekinetic-assault.json | 4 +- .../ghoul-consume-flesh.json | 4 +- .../ghoul-ghoul-fever.json | 4 +- .../ghoul-paralysis.json | 4 +- .../ghoul-swift-leap.json | 4 +- .../golem-golem-antimagic.json | 4 +- .../golem-inexorable-march.json | 4 +- .../graveknight-betrayed-revivification.json | 4 +- .../graveknight-channel-magic.json | 4 +- .../graveknight-clutching-armor.json | 4 +- .../graveknight-create-grave-squire.json | 4 +- .../graveknight-dark-deliverance.json | 4 +- .../graveknight-devastating-blast.json | 4 +- .../graveknight-eager-for-battle.json | 4 +- .../graveknight-empty-save-for-dust.json | 4 +- .../graveknight-graveknights-curse.json | 4 +- .../graveknight-graveknights-shield.json | 4 +- .../graveknight-phantom-mount.json | 4 +- .../graveknight-portentous-glare.json | 4 +- .../graveknight-rejuvenation.json | 4 +- .../graveknight-ruinous-weapons.json | 4 +- .../graveknight-sacrilegious-aura.json | 4 +- .../graveknight-weapon-master.json | 4 +- ...reater-barghest-mutation-poison-fangs.json | 4 +- ...reater-barghest-mutation-toxic-breath.json | 4 +- ...arghest-mutation-vestigial-arm-strike.json | 4 +- .../greater-barghest-mutation-wings.json | 4 +- .../kallas-devil-blameless.json | 4 +- .../kallas-devil-cold-currents.json | 4 +- .../kallas-devil-freezing-touch.json | 4 +- .../kallas-devil-infectious-water.json | 4 +- .../kallas-devil-suffer-the-children.json | 4 +- .../kallas-devil-underwater-views.json | 4 +- .../kallas-devil-waterfall-torrent.json | 4 +- .../kuworsys-careless-block.json | 4 +- .../kuworsys-rain-blows.json | 4 +- .../kuworsys-rapid-bombardment.json | 4 +- .../kuworsys-smash-and-grab.json | 4 +- .../lich-animate-cage.json | 4 +- .../lich-aura-of-rot.json | 4 +- .../lich-blasphemous-utterances.json | 4 +- .../lich-cold-beyond-cold.json | 4 +- .../lich-dark-deliverance.json | 4 +- .../lich-drain-soul-cage.json | 4 +- .../lich-familiar-soul.json | 4 +- .../lich-mask-death.json | 4 +- .../lich-metamagic-alteration.json | 4 +- .../lich-paralyzing-touch.json | 4 +- .../lich-pillage-mind.json | 4 +- .../lich-rejuvenation.json | 4 +- .../lich-siphon-life.json | 4 +- .../lich-steal-soul.json | 4 +- .../lich-unholy-touch.json | 4 +- .../lich-void-shroud.json | 4 +- .../mana-wastes-mutant-caustic-pustules.json | 4 +- .../mana-wastes-mutant-chameleon-skin.json | 4 +- ...ana-wastes-mutant-eldritch-attraction.json | 4 +- .../mana-wastes-mutant-energy-blast.json | 4 +- .../mana-wastes-mutant-energy-resistance.json | 4 +- .../mana-wastes-mutant-grasping-tentacle.json | 4 +- .../mana-wastes-mutant-hulking-form.json | 4 +- .../mana-wastes-mutant-hungry-maw.json | 4 +- .../mana-wastes-mutant-increased-speed.json | 4 +- .../mana-wastes-mutant-magic-hunger.json | 4 +- .../mana-wastes-mutant-mirror-thing.json | 4 +- ...na-wastes-mutant-revolting-appearance.json | 4 +- .../mana-wastes-mutant-sprouted-limb.json | 4 +- .../mana-wastes-mutant-too-many-eyes.json | 4 +- .../mana-wastes-mutant-vengeful-bite.json | 4 +- .../melfesh-monster-burrowing-grasp.json | 4 +- .../melfesh-monster-corpse-bomb.json | 4 +- .../melfesh-monster-death-throes.json | 4 +- .../melfesh-monster-false-synapses.json | 4 +- .../melfesh-monster-flame-lash.json | 4 +- .../melfesh-monster-mycelial-tomb.json | 4 +- .../melfesh-monster-smolderstench.json | 4 +- .../melfesh-monster-swell.json | 4 +- .../melfesh-monster-torrential-advance.json | 4 +- .../melfesh-monster-vent-flames.json | 4 +- .../nymph-queen-change-shape.json | 4 +- .../nymph-queen-focus-beauty.json | 4 +- .../nymph-queen-inspiration.json | 4 +- .../nymph-queen-nymphs-beauty.json | 4 +- .../nymph-queen-tied-to-the-land.json | 4 +- .../protean-protean-anatomy.json | 4 +- .../protean-warpwave.json | 4 +- .../ravener-consume-soul.json | 4 +- .../ravener-cowering-fear.json | 4 +- .../ravener-discorporate.json | 4 +- .../ravener-soul-ward.json | 4 +- .../ravener-soulsense.json | 4 +- .../ravener-vicious-criticals.json | 4 +- .../secret-society-connected.json | 4 +- .../secret-society-get-out-of-jail.json | 4 +- .../secret-society-not-today.json | 4 +- .../secret-society-prepared-diversion.json | 4 +- .../secret-society-prepared-trap.json | 4 +- .../secret-society-shibboleth.json | 4 +- .../secret-society-skill-savvy.json | 4 +- .../secret-society-tag-team.json | 4 +- .../siabrae-blight-mastery.json | 4 +- .../siabrae-earth-glide.json | 4 +- .../siabrae-miasma.json | 4 +- .../siabrae-rejuvenation.json | 4 +- .../siabrae-stone-antlers.json | 4 +- .../siabrae-stony-shards.json | 4 +- .../skeleton-aquatic-bones.json | 4 +- .../skeleton-blaze.json | 4 +- .../skeleton-bloody.json | 4 +- .../skeleton-bone-missile.json | 4 +- .../skeleton-bone-powder.json | 4 +- .../skeleton-bone-storm.json | 4 +- .../skeleton-collapse.json | 4 +- .../skeleton-crumbling-bones.json | 4 +- .../skeleton-explosive-death.json | 4 +- .../skeleton-frozen.json | 4 +- .../skeleton-grave-eruption.json | 4 +- .../skeleton-lacquered.json | 4 +- .../skeleton-nimble.json | 4 +- .../skeleton-rotten.json | 4 +- .../skeleton-screaming-skull.json | 4 +- .../skeleton-skeleton-of-roses.json | 4 +- .../spring-heeled-jack-change-shape.json | 4 +- .../spring-heeled-jack-resonant-terror.json | 4 +- .../spring-heeled-jack-vanishing-leap.json | 4 +- .../ulgrem-axaan-befouling-odor.json | 4 +- .../ulgrem-axaan-crocodile-tears.json | 4 +- .../ulgrem-axaan-crushing-weight.json | 4 +- .../ulgrem-axaan-fallen-victim.json | 4 +- .../ulgrem-axaan-ichor-coating.json | 4 +- .../vampire-basic-coffin-restoration.json | 4 +- .../vampire-basic-drink-blood.json | 4 +- .../vampire-basic-vampire-weaknesses.json | 4 +- ...e-jiang-shi-basic-breathsense-60-feet.json | 4 +- .../vampire-jiang-shi-basic-drain-qi.json | 4 +- ...g-shi-basic-jiang-shi-vulnerabilities.json | 4 +- ...mpire-jiang-shi-basic-one-more-breath.json | 4 +- .../vampire-jiang-shi-basic-rigor-mortis.json | 4 +- .../vampire-jiang-shi-basic-warped-fulu.json | 4 +- ...jiang-shi-minister-dark-enlightenment.json | 4 +- ...pire-jiang-shi-minister-distant-steps.json | 4 +- ...iang-shi-minister-tumult-of-the-blood.json | 4 +- .../vampire-nosferatu-change-shape.json | 4 +- .../vampire-nosferatu-command-thrall.json | 4 +- ...ampire-nosferatu-divine-innate-spells.json | 4 +- .../vampire-nosferatu-dominate.json | 4 +- .../vampire-nosferatu-drink-blood.json | 4 +- ...e-nosferatu-nosferatu-vulnerabilities.json | 4 +- ...re-nosferatu-overlord-air-of-sickness.json | 4 +- ...sferatu-overlord-divine-innate-spells.json | 4 +- ...ire-nosferatu-overlord-paralytic-fear.json | 4 +- .../vampire-nosferatu-plague-of-ancients.json | 4 +- ...-nosferatu-plagued-coffin-restoration.json | 4 +- ...vampire-nosferatu-thrall-fast-healing.json | 4 +- .../vampire-nosferatu-thrall-mindbound.json | 4 +- ...ampire-nosferatu-thrall-mortal-shield.json | 4 +- .../vampire-nosferatu-thrall-rally.json | 4 +- .../vampire-nosferatu-thrall-weakness.json | 4 +- .../vampire-strigoi-domain-of-dusk.json | 4 +- .../vampire-strigoi-drink-essence.json | 4 +- .../vampire-strigoi-levitation.json | 4 +- ...mpire-strigoi-progenitor-create-spawn.json | 4 +- ...pire-strigoi-progenitor-drink-essence.json | 4 +- ...pire-strigoi-progenitor-shadow-escape.json | 4 +- .../vampire-strigoi-shadow-form.json | 4 +- .../vampire-strigoi-strigoi-weaknesses.json | 4 +- .../vampire-true-change-shape.json | 4 +- .../vampire-true-children-of-the-night.json | 4 +- .../vampire-true-create-spawn.json | 4 +- .../vampire-true-dominate.json | 4 +- .../vampire-true-drink-blood.json | 4 +- .../vampire-true-mist-escape.json | 4 +- .../vampire-true-turn-to-mist.json | 4 +- ...mpire-vetalarana-basic-drain-thoughts.json | 4 +- ...mpire-vetalarana-basic-mental-rebirth.json | 4 +- ...etalarana-basic-thoughtsense-100-feet.json | 4 +- ...rana-basic-vetalarana-vulnerabilities.json | 4 +- ...talarana-manipulator-control-comatose.json | 4 +- ...vetalarana-manipulator-drain-thoughts.json | 4 +- ...talarana-manipulator-paralyzing-claws.json | 4 +- .../vampire-vrykolakas-drink-blood.json | 4 +- .../vampire-vrykolakas-feral-possession.json | 4 +- ...pire-vrykolakas-master-bubonic-plague.json | 4 +- ...ampire-vrykolakas-master-change-shape.json | 4 +- ...ykolakas-master-children-of-the-night.json | 4 +- ...ampire-vrykolakas-master-create-spawn.json | 4 +- ...ire-vrykolakas-master-dominate-animal.json | 4 +- ...e-vrykolakas-master-pestilential-aura.json | 4 +- .../vampire-vrykolakas-swift-tracker.json | 4 +- ...vrykolakas-vrykolakas-vulnerabilities.json | 4 +- .../visitant-noxious-breath.json | 4 +- .../visitant-roar.json | 4 +- .../visitant-vengeful-presence.json | 4 +- .../visitant-visitant-spells.json | 4 +- .../visitant-wrestle.json | 4 +- .../werecreature-animal-empathy.json | 4 +- .../werecreature-change-shape.json | 4 +- ...erecreature-curse-of-the-werecreature.json | 4 +- .../werecreature-moon-frenzy.json | 4 +- .../worm-that-walks-discorporate.json | 4 +- .../worm-that-walks-squirming-embrace.json | 4 +- .../worm-that-walks-swarm-shape.json | 4 +- .../zombie-ankle-biter.json | 4 +- .../zombie-disgusting-pustules.json | 4 +- .../zombie-feast.json | 4 +- .../zombie-infested-zombie.json | 4 +- .../zombie-persistent-limbs.json | 4 +- .../zombie-plague-ridden.json | 4 +- .../zombie-putrid-stench.json | 4 +- .../zombie-rotting-aura.json | 4 +- .../zombie-shock-arcing-strikes.json | 4 +- .../zombie-shock-breath-weapon.json | 4 +- ...ombie-shock-electromechanical-phasing.json | 4 +- .../zombie-shock-lightning-rod.json | 4 +- .../zombie-spitting-zombie.json | 4 +- .../zombie-tearing-grapple.json | 4 +- .../zombie-unholy-speed.json | 4 +- .../zombie-unkillable.json | 4 +- packs/data/blog-bestiary.db/ailuran.json | 16 ++--- packs/data/blog-bestiary.db/chea.json | 28 ++------ packs/data/blog-bestiary.db/duhgik.json | 16 ++--- .../blog-bestiary.db/edolpho-phinelli.json | 8 +-- packs/data/blog-bestiary.db/eleukas.json | 12 +--- .../firebrand-ancient-brass-dragon.json | 32 +++------ .../data/blog-bestiary.db/goblin-zombie.json | 8 +-- packs/data/blog-bestiary.db/gristleburst.json | 12 +--- .../blog-bestiary.db/hellknight-centaur.json | 4 +- .../blog-bestiary.db/kobold-tunnelrunner.json | 4 +- packs/data/blog-bestiary.db/lisavet.json | 8 +-- packs/data/blog-bestiary.db/mari-lwyd.json | 20 ++---- packs/data/blog-bestiary.db/morlibint.json | 8 +-- packs/data/blog-bestiary.db/ogre-hurler.json | 8 +-- packs/data/blog-bestiary.db/prrall.json | 20 ++---- packs/data/blog-bestiary.db/urok.json | 28 ++------ packs/data/blog-bestiary.db/wendlyn.json | 16 ++--- .../whispering-way-medusa.json | 20 ++---- packs/data/blog-bestiary.db/zhang-yong.json | 20 ++---- .../blood-lords-bestiary.db/aeolaeka.json | 32 +++------ .../afziaka-brute.json | 20 ++---- .../afziaka-stalker.json | 24 ++----- .../agorron-guard.json | 36 +++------- .../ancient-skaveling.json | 20 ++---- .../anguished-sarenite.json | 4 +- .../animated-fireplace.json | 24 ++----- .../animated-tea-cart.json | 12 +--- .../blood-lords-bestiary.db/aquatic-ooze.json | 24 ++----- .../arboreal-snag-axan-wood.json | 32 +++------ .../arboreal-snag.json | 32 +++------ .../arghun-the-annihilator.json | 24 ++----- .../ashes-of-despair.json | 4 +- .../blood-lords-bestiary.db/avian-rage.json | 4 +- .../azmakian-effigy.json | 12 +--- .../basiri-wellspring-keeper.json | 32 +++------ .../bellator-mortus-soldier.json | 16 ++--- .../benefactors-end.json | 4 +- .../blood-lords-bestiary.db/blaanlool.json | 20 ++---- .../blood-lords-bestiary.db/bloodshroud.json | 24 ++----- .../bone-shard-tough.json | 4 +- .../data/blood-lords-bestiary.db/bulette.json | 24 ++----- .../bursting-bone-vault.json | 4 +- .../blood-lords-bestiary.db/button-mash.json | 4 +- .../castigate-the-faithless.json | 4 +- .../caustic-shower.json | 4 +- .../blood-lords-bestiary.db/charghar.json | 24 ++----- .../chattering-jaws.json | 12 +--- .../choking-tethers.json | 8 +-- .../cleansing-fire.json | 4 +- .../cleansing-hall.json | 4 +- .../clockwork-rifler.json | 12 +--- .../cobblebone-swarm.json | 24 ++----- .../collapsing-bridge.json | 4 +- .../compression-tunnel.json | 4 +- .../creeping-crone.json | 24 ++----- .../crooked-coffin-brewer.json | 8 +-- .../crush-the-uninvited.json | 4 +- .../crystallized-agony.json | 4 +- .../blood-lords-bestiary.db/dead-faine.json | 20 ++---- .../blood-lords-bestiary.db/decrosia.json | 24 ++----- .../demilich-skull.json | 4 +- .../blood-lords-bestiary.db/dirge-piper.json | 28 ++------ .../drowned-mummy.json | 36 +++------- .../blood-lords-bestiary.db/drusilla.json | 28 ++------ .../ectoplasmic-amalgam.json | 20 ++---- .../electrified-gate.json | 4 +- .../data/blood-lords-bestiary.db/eseneth.json | 44 +++--------- .../facetbound-cascader.json | 28 ++------ .../facetbound-nullifier.json | 36 +++------- .../firebrand-bastion.json | 24 ++----- .../floating-femur.json | 8 +-- .../blood-lords-bestiary.db/ghast-outlaw.json | 36 +++------- .../data/blood-lords-bestiary.db/ghiasi.json | 40 +++-------- .../ghiasis-double.json | 40 +++-------- .../data/blood-lords-bestiary.db/ghiono.json | 32 +++------ .../blood-lords-bestiary.db/ghostly-mob.json | 36 +++------- .../ghoul-antipaladin.json | 32 +++------ .../ghoul-crocodile.json | 36 +++------- .../blood-lords-bestiary.db/ghoul-gnawer.json | 28 ++------ .../ghoul-razorclaw.json | 40 +++-------- .../glyph-of-warding-b8.json | 4 +- .../glyph-of-warding-d5.json | 4 +- .../grace-the-rhino-owano.json | 20 ++---- .../graelar-the-whisper.json | 36 +++------- .../granite-vulture.json | 36 +++------- .../blood-lords-bestiary.db/grave-hag.json | 40 +++-------- .../data/blood-lords-bestiary.db/guloval.json | 28 ++------ .../hall-of-mirrors.json | 8 +-- .../harmony-in-agony.json | 60 ++++------------ .../blood-lords-bestiary.db/hollow-husk.json | 20 ++---- .../hungering-growth.json | 16 ++--- .../hungry-cottage.json | 16 ++--- .../hyrune-loxenna.json | 72 +++++-------------- .../intellect-assemblage.json | 32 +++------ .../blood-lords-bestiary.db/iron-taviah.json | 40 +++-------- .../blood-lords-bestiary.db/kapoacinth.json | 16 ++--- .../blood-lords-bestiary.db/kelganth.json | 56 ++++----------- .../data/blood-lords-bestiary.db/kemnebi.json | 52 ++++---------- .../kemnebis-puppet.json | 12 +--- .../kepgeda-the-hag-nailed.json | 24 ++----- .../kepgedas-keening-cauldron.json | 4 +- .../data/blood-lords-bestiary.db/kerinza.json | 24 ++----- .../keystone-repulsion.json | 4 +- .../keystone-trap.json | 20 ++---- .../blood-lords-bestiary.db/lasheeli.json | 20 ++---- .../matron-uldrula.json | 32 +++------ .../meat-guardian.json | 36 +++------- .../mechanical-laborer.json | 12 +--- .../blood-lords-bestiary.db/memory-hole.json | 4 +- .../mental-assault.json | 4 +- .../mithral-golem.json | 28 ++------ .../mosghuta-boss-cow.json | 20 ++---- .../blood-lords-bestiary.db/mummy-valet.json | 20 ++---- .../necrohulk-flailer.json | 32 +++------ .../necrohulk-smasher.json | 40 +++-------- .../necromancer-troop.json | 20 ++---- .../necromunculus.json | 12 +--- .../nightmare-portal.json | 4 +- .../nights-breath-trap.json | 4 +- .../nwanyian-archer.json | 16 ++--- .../nwanyian-defender.json | 12 +--- .../blood-lords-bestiary.db/nydazuul.json | 28 ++------ .../blood-lords-bestiary.db/opkherab.json | 32 +++------ .../ostovite-nest.json | 4 +- .../blood-lords-bestiary.db/pain-milker.json | 4 +- .../perilous-flash-flood.json | 4 +- .../pesgahi-the-poisoner.json | 32 +++------ .../phalanx-of-phalanges.json | 12 +--- .../phantom-soldiers.json | 4 +- .../pokmit-bloody-pike.json | 44 +++--------- .../blood-lords-bestiary.db/prachalla.json | 16 ++--- .../precarious-bone-pile.json | 4 +- .../prince-doriel.json | 16 ++--- .../princess-kerinza.json | 16 ++--- .../blood-lords-bestiary.db/psychic-wave.json | 4 +- .../blood-lords-bestiary.db/pyrogeist.json | 32 +++------ .../restored-doll.json | 20 ++---- .../revisit-past-pains.json | 4 +- .../rival-corpsekiller.json | 16 ++--- .../rival-necromancer.json | 12 +--- .../blood-lords-bestiary.db/rotbomber.json | 28 ++------ packs/data/blood-lords-bestiary.db/ruby.json | 20 ++---- .../blood-lords-bestiary.db/rumin-purgo.json | 16 ++--- .../blood-lords-bestiary.db/rust-hag.json | 24 ++----- .../sahni-bride-of-the-sea.json | 24 ++----- .../blood-lords-bestiary.db/sallowdrudge.json | 8 +-- .../scrabbling-ribcage.json | 20 ++---- .../seldeg-bheldis.json | 52 ++++---------- .../seldegs-steed.json | 4 +- .../shabti-slayer.json | 28 ++------ .../shabti-votary.json | 28 ++------ .../blood-lords-bestiary.db/shadow-heart.json | 8 +-- .../blood-lords-bestiary.db/shadow-hooks.json | 4 +- .../blood-lords-bestiary.db/shadow-lash.json | 8 +-- .../shadow-leydroth.json | 44 +++--------- .../blood-lords-bestiary.db/shadow-worm.json | 44 +++--------- .../shadowbound-monk-statue.json | 20 ++---- .../shadowforged-guardian.json | 24 ++----- .../blood-lords-bestiary.db/shimmernewt.json | 20 ++---- packs/data/blood-lords-bestiary.db/shoki.json | 28 ++------ .../shrieking-souls.json | 4 +- .../blood-lords-bestiary.db/sickle-blade.json | 4 +- .../skeletal-knight.json | 20 ++---- .../skeleton-rival-corpsekiller.json | 24 ++----- .../skeleton-rival-necromancer.json | 16 ++--- .../skewering-hall.json | 4 +- .../blood-lords-bestiary.db/skull-fairy.json | 20 ++---- .../slamming-gate.json | 4 +- .../solar-glass-golem.json | 20 ++---- .../blood-lords-bestiary.db/sorvinaesen.json | 32 +++------ .../soul-drinking-spirit-collectors.json | 4 +- .../blood-lords-bestiary.db/soul-slime.json | 24 ++----- .../blood-lords-bestiary.db/soul-stasis.json | 4 +- .../spiraling-comets.json | 4 +- .../data/blood-lords-bestiary.db/straugh.json | 40 +++-------- .../data/blood-lords-bestiary.db/sulvik.json | 28 ++------ .../summoning-rune-cockatrice.json | 4 +- .../teaching-assistant.json | 8 +-- .../tenebric-giant.json | 32 +++------ .../terra-cotta-soldier.json | 8 +-- .../blood-lords-bestiary.db/terrorguard.json | 20 ++---- .../blood-lords-bestiary.db/the-fight.json | 4 +- .../blood-lords-bestiary.db/the-flight.json | 4 +- .../the-putrid-rise.json | 4 +- .../theater-phantasm.json | 32 +++------ .../blood-lords-bestiary.db/time-rift.json | 4 +- .../tombstone-troll.json | 24 ++----- .../tylegmuts-last-meal.json | 4 +- .../data/blood-lords-bestiary.db/umbraex.json | 36 +++------- .../unfinished-portalrender.json | 4 +- .../unstable-fiendflame-cage.json | 4 +- .../blood-lords-bestiary.db/urbulinex.json | 60 ++++------------ .../urgathoas-ire.json | 4 +- .../data/blood-lords-bestiary.db/urglid.json | 36 +++------- .../vampire-guardian.json | 60 ++++------------ .../vampire-rival-necromancer.json | 24 ++----- .../vampire-taviah.json | 52 ++++---------- .../vanth-warrior.json | 40 +++-------- .../vice-chancellor-vikroti-stroh.json | 32 +++------ .../virulak-necromancer.json | 20 ++---- .../virulak-villager.json | 24 ++----- .../blood-lords-bestiary.db/void-garden.json | 4 +- .../blood-lords-bestiary.db/weeping-jack.json | 56 ++++----------- .../blood-lords-bestiary.db/wheel-archon.json | 24 ++----- .../wrathful-dinosaur.json | 4 +- .../data/blood-lords-bestiary.db/yshula.json | 28 ++------ .../blood-lords-bestiary.db/yulthruk.json | 36 +++------- .../data/blood-lords-bestiary.db/yurgak.json | 28 ++------ .../blood-lords-bestiary.db/zombie-chuul.json | 36 +++------- .../blood-lords-bestiary.db/zombie-horse.json | 20 ++---- .../blood-lords-bestiary.db/zombie-hound.json | 20 ++---- .../zombie-rival-necromancer.json | 20 ++---- .../zuntishan-guard.json | 4 +- .../beetle-carapace.json | 20 ++---- .../book-of-the-dead-bestiary.db/bhuta.json | 28 ++------ .../blood-soaked-soil.json | 4 +- .../blood-tears.json | 4 +- .../bloodthirsty-toy.json | 4 +- .../bone-croupier.json | 16 ++--- .../cadaverous-rake.json | 28 ++------ .../cannibalistic-echoes.json | 4 +- .../child-of-urgathoa.json | 24 ++----- .../cold-spot.json | 4 +- .../combusted.json | 20 ++---- .../corpseroot.json | 28 ++------ .../daqqanoenyent.json | 24 ++----- .../death-coach.json | 28 ++------ .../deathless-acolyte-of-urgathoa.json | 16 ++--- .../deathless-hierophant-of-urgathoa.json | 16 ++--- .../decrepit-mummy.json | 16 ++--- .../desperate-hunger.json | 4 +- .../disembodied-voices.json | 4 +- .../drake-skeleton.json | 16 ++--- .../book-of-the-dead-bestiary.db/ecorche.json | 20 ++---- .../ectoplasmic-grasp.json | 4 +- .../entombed-spirit.json | 4 +- .../excorion.json | 28 ++------ .../faithless-ecclesiarch.json | 24 ++----- .../fallen-champion.json | 36 +++------- .../festering-gnasher.json | 12 +--- .../fiddling-bones.json | 20 ++---- .../final-words.json | 4 +- .../flood-of-spirits.json | 4 +- .../fluxwraith.json | 24 ++----- .../frenetic-musician.json | 4 +- .../gallowdead.json | 32 +++------ .../gashadokuro.json | 28 ++------ .../book-of-the-dead-bestiary.db/geist.json | 24 ++----- .../gholdako.json | 20 ++---- .../ghost-pirate-captain.json | 28 ++------ .../ghost-stampede.json | 4 +- .../book-of-the-dead-bestiary.db/ghul.json | 28 ++------ .../glimpse-grave.json | 4 +- .../grappling-spirit.json | 32 +++------ .../grasping-dead.json | 4 +- .../graveknight-warmaster.json | 48 ++++--------- .../harlo-krant.json | 24 ++----- .../hollow-serpent.json | 44 +++--------- .../horde-lich.json | 40 +++-------- .../hungry-ghost.json | 24 ++----- .../hunter-wight.json | 20 ++---- .../husk-zombie.json | 20 ++---- .../ice-mummy.json | 28 ++------ .../ichor-slinger.json | 28 ++------ .../iroran-mummy.json | 20 ++---- .../iruxi-ossature.json | 24 ++----- .../jitterbone-contortionist.json | 24 ++----- .../book-of-the-dead-bestiary.db/lacedon.json | 28 ++------ .../last-guard.json | 44 +++--------- .../little-man-in-the-woods.json | 24 ++----- .../book-of-the-dead-bestiary.db/llorona.json | 32 +++------ .../locking-door.json | 4 +- .../minister-of-tumult.json | 48 ++++--------- .../mummified-cat.json | 24 ++----- .../mummy-prophet-of-set.json | 36 +++------- .../nasurgeth.json | 40 +++-------- .../obrousian.json | 28 ++------ .../book-of-the-dead-bestiary.db/onryo.json | 24 ++----- .../pale-sovereign.json | 40 +++-------- .../pale-stranger.json | 32 +++------ .../phantom-footsteps.json | 4 +- .../phantom-jailer.json | 4 +- .../book-of-the-dead-bestiary.db/polong.json | 32 +++------ .../predatory-rabbit.json | 20 ++---- .../priest-of-kabriri.json | 24 ++----- .../provincial-jiang-shi.json | 40 +++-------- .../prowler-wight.json | 28 ++------ .../queen-sluagh.json | 44 +++--------- .../raw-nerve.json | 28 ++------ .../relictner-eroder.json | 32 +++------ .../runecarved-lich.json | 44 +++--------- .../sadistic-conductor.json | 4 +- .../scorned-hound.json | 20 ++---- .../seetangeist.json | 20 ++---- .../shadern-immolator.json | 28 ++------ .../shattered-window.json | 4 +- .../shredskin.json | 28 ++------ .../book-of-the-dead-bestiary.db/siabrae.json | 28 ++------ .../silent-stalker.json | 36 +++------- .../siphoning-spirit.json | 4 +- .../skeletal-mage.json | 8 +-- .../skeletal-soldier.json | 12 +--- .../skeletal-titan.json | 20 ++---- .../sluagh-reaper.json | 28 ++------ .../spirit-cyclone.json | 4 +- .../book-of-the-dead-bestiary.db/sykever.json | 48 ++++--------- .../taunting-skull.json | 16 ++--- .../toppling-furniture.json | 4 +- .../tormented-burning.json | 28 ++------ .../tormented-crushing.json | 28 ++------ .../tormented-dislocation.json | 28 ++------ .../tormented-drowning.json | 28 ++------ .../tormented-impalement.json | 28 ++------ .../tormented-starvation.json | 28 ++------ .../book-of-the-dead-bestiary.db/unrisen.json | 36 +++------- .../book-of-the-dead-bestiary.db/urveth.json | 52 ++++---------- .../book-of-the-dead-bestiary.db/vanyver.json | 48 ++++--------- .../vetalarana-emergent.json | 36 +++------- .../vetalarana-manipulator.json | 52 ++++---------- .../violent-shove.json | 4 +- .../waldgeist.json | 32 +++------ .../weight-of-guilt.json | 4 +- .../wight-commander.json | 44 +++--------- .../withered.json | 20 ++---- .../wolf-skeleton.json | 16 ++--- .../zombie-lord.json | 20 ++---- .../zombie-mammoth.json | 28 ++------ .../zombie-owlbear.json | 24 ++----- .../zombie-snake.json | 16 ++--- .../albino-giant-bat.json | 12 +--- .../ashen-guardian.json | 20 ++---- .../avalanche-doors.json | 4 +- .../charge-of-the-spear-legion.json | 4 +- .../cilios.json | 20 ++---- .../dark-talon-kobold.json | 12 +--- .../darkmantle.json | 20 ++---- .../dismemberment-table.json | 16 ++--- .../drazmorg-the-damned.json | 20 ++---- .../edgrin-galesong.json | 4 +- .../explosive-crystal-spheres.json | 4 +- .../falling-debris.json | 4 +- .../foolish-hunter.json | 4 +- .../grick.json | 4 +- .../grimbal.json | 20 ++---- .../gurtlekep.json | 12 +--- .../hymmir-urath.json | 32 +++------ .../id-ooze.json | 24 ++----- .../jekkajak.json | 8 +-- .../kapmek.json | 16 ++--- .../kerrdremak.json | 8 +-- .../kieragan-skross.json | 16 ++--- .../king-merlokrep.json | 20 ++---- .../lekmek.json | 12 +--- .../lodestone-trap.json | 4 +- .../loose-slab.json | 4 +- .../narlynark.json | 4 +- .../obscured-pitfalls.json | 8 +-- .../pendulum-blades.json | 4 +- .../phantom-mold.json | 8 +-- .../pit-of-toil.json | 4 +- .../spike-thrower.json | 4 +- .../tallow-guardian.json | 16 ++--- .../the-disciples.json | 24 ++----- .../the-last-crucible.json | 4 +- .../thoqqua.json | 12 +--- .../toxic-furnace.json | 4 +- .../trapped-elevator.json | 4 +- .../ulizmilas-cauldron.json | 16 ++--- .../unsafe-stairs.json | 4 +- .../vargouille.json | 12 +--- .../ygrik.json | 12 +--- packs/data/equipment.db/meteor-shield.json | 2 +- .../abberton-ruffian.json | 4 +- .../adrivallo.json | 20 ++---- .../aives-the-smoke-dragon.json | 20 ++---- .../extinction-curse-bestiary.db/ammut.json | 40 +++-------- .../andera-paldreen.json | 12 +--- .../angry-vegetation.json | 4 +- .../extinction-curse-bestiary.db/ararda.json | 36 +++------- .../arskuva-the-gnasher.json | 8 +-- .../aukashungi-swarm.json | 16 ++--- .../axiomatic-polymorph-trap.json | 4 +- .../barking-stag.json | 24 ++----- .../bitter-truth-bandit.json | 16 ++--- .../blood-wolf.json | 24 ++----- .../extinction-curse-bestiary.db/bogey.json | 12 +--- .../bogeyman.json | 40 +++-------- .../bone-croupier.json | 16 ++--- .../brughadatch.json | 20 ++---- .../extinction-curse-bestiary.db/bugaboo.json | 24 ++----- .../bugul-noz.json | 28 ++------ .../buzzing-latch-rune.json | 4 +- .../cat-sith.json | 16 ++--- .../catacomb-cave-in.json | 4 +- .../caustic-dart-trap.json | 4 +- .../cavnakash.json | 12 +--- .../celestial-menagerie-bruiser.json | 8 +-- .../chimpanzee-visitant.json | 32 +++------ .../extinction-curse-bestiary.db/ciza.json | 24 ++----- .../convergence-lattice.json | 4 +- .../convergent-giant-eagle.json | 32 +++------ .../convergent-kendley-nathrael.json | 20 ++---- .../convergent-soldier.json | 20 ++---- .../corrosive-lizard.json | 20 ++---- .../corrupted-priest.json | 12 +--- .../corrupted-retainer.json | 16 ++--- .../counteflora.json | 24 ++----- .../crushing-gate-trap.json | 4 +- .../extinction-curse-bestiary.db/cu-sith.json | 20 ++---- .../daring-danika.json | 12 +--- .../darklands-alchemical-golem.json | 32 +++------ .../darricus-stallit.json | 16 ++--- .../death-drider.json | 20 ++---- .../deghuun-child-of-mhar.json | 32 +++------ .../delamar-gianvin.json | 20 ++---- .../doblagub.json | 32 +++------ .../dream-pollen-pod.json | 8 +-- .../drow-bodyguard-golem.json | 28 ++------ .../drunken-brawler.json | 8 +-- .../dyzallin-shraen.json | 44 +++--------- .../dyzallins-golem.json | 36 +++------- .../echoes-of-faith.json | 4 +- .../elysian-sheep.json | 20 ++---- .../envenomed-thorns-trap.json | 4 +- .../evora-yarket.json | 28 ++------ .../explosive-furniture-trap.json | 4 +- .../faceless-butcher.json | 28 ++------ .../flea-swarm.json | 20 ++---- .../gahlepod.json | 12 +--- .../ghost-crystal-cloud.json | 8 +-- .../giant-aukashungi.json | 24 ++----- .../giant-flea.json | 16 ++--- .../ginjana-mindkeeper.json | 44 +++--------- .../gluttondark-babau.json | 32 +++------ .../guardian-of-the-faithful.json | 28 ++------ .../guthallath-rockslide.json | 8 +-- .../hallowed-wheel.json | 4 +- .../harrow-doll.json | 24 ++----- .../headless-xulgath.json | 24 ++----- .../helg-eats-the-eaters.json | 24 ++----- .../herecite-of-zevgavizeb.json | 40 +++-------- .../hollow-hush.json | 40 +++-------- .../hooklimb-xulgath.json | 24 ++----- .../extinction-curse-bestiary.db/horba.json | 16 ++--- .../host-of-spirits.json | 8 +-- .../iffdahsil.json | 64 +++++------------ .../imperious-darkside-mirror.json | 4 +- .../iridescent-elephant.json | 24 ++----- .../jellico-bounce-bounce.json | 16 ++--- .../juvenile-boar.json | 16 ++--- .../extinction-curse-bestiary.db/kalkek.json | 28 ++------ .../kharostan.json | 44 +++--------- .../kimilekki.json | 48 ++++--------- .../kirosthrek.json | 32 +++------ .../krooth-summoning-rune.json | 4 +- .../lakkai-one-fang.json | 12 +--- .../leandrus.json | 16 ++--- .../ledorick-banyan-possessed.json | 36 +++------- .../ledorick-banyan.json | 32 +++------ .../lion-visitant.json | 36 +++------- .../luminous-ooze.json | 16 ++--- .../lyrt-cozurn.json | 24 ++----- .../mask-of-arodens-guises.json | 4 +- .../maze-of-mirrors.json | 8 +-- .../mechanical-carny.json | 8 +-- .../mistress-dusklight.json | 20 ++---- .../mukradi-summoning-runes.json | 4 +- .../muse-phantom.json | 24 ++----- .../muurfeli.json | 20 ++---- .../nemmia-bramblecloak.json | 20 ++---- .../extinction-curse-bestiary.db/nihiris.json | 24 ++----- .../obsidian-golem.json | 24 ++----- .../pin-tingwheely.json | 24 ++----- .../pinacosaurus.json | 12 +--- .../poisoned-secret-door-trap.json | 8 +-- .../pruana-two-punch.json | 12 +--- .../qormintur.json | 44 +++--------- .../qurashith.json | 28 ++------ .../raptor-guard-wight.json | 32 +++------ .../raving-spirit.json | 4 +- .../resin-seep-xulgath.json | 16 ++--- .../ruanna-nyamma.json | 8 +-- .../runkrunk.json | 32 +++------ .../sarvel-ever-hunger.json | 36 +++------- .../saurian-warmonger.json | 32 +++------ .../saurian-worldwatcher.json | 24 ++----- .../shanchek.json | 28 ++------ .../shoony-hierarch.json | 16 ++--- .../shoony-militia-member.json | 12 +--- .../shoony-tiller.json | 12 +--- .../shraen-graveknight.json | 52 ++++---------- .../extinction-curse-bestiary.db/skarja.json | 44 +++--------- .../extinction-curse-bestiary.db/smiler.json | 28 ++------ .../smoldering-leopard.json | 24 ++----- .../sodden-sentinel.json | 28 ++------ .../spiked-barricade-trap.json | 4 +- .../stabbing-sentinel.json | 8 +-- .../starved-staff.json | 28 ++------ .../stirvyn-banyan.json | 20 ++---- .../suffering-xulgaths.json | 4 +- .../swardlands-delinquent.json | 16 ++--- .../tallow-ooze.json | 20 ++---- .../tanessa-fleer.json | 20 ++---- .../tashlock-banyan.json | 32 +++------ .../the-vanish-man.json | 32 +++------ .../thessekka.json | 48 ++++--------- .../thiefs-trap.json | 4 +- .../thunderstone-cascade-trap.json | 4 +- .../ulthadar.json | 24 ++----- .../urdefhan-dominator.json | 20 ++---- .../urdefhan-high-tormentor.json | 20 ++---- .../urdefhan-hunter.json | 32 +++------ .../extinction-curse-bestiary.db/urushil.json | 56 ++++----------- .../extinction-curse-bestiary.db/vavakia.json | 52 ++++---------- .../extinction-curse-bestiary.db/vermlek.json | 24 ++----- .../viktor-volkano.json | 12 +--- .../extinction-curse-bestiary.db/violet.json | 20 ++---- .../viskithrel.json | 28 ++------ .../extinction-curse-bestiary.db/vitalia.json | 40 +++-------- .../war-sauropelta.json | 24 ++----- .../wight-cultist.json | 24 ++----- .../witch-priests-curse.json | 4 +- .../xilvirek.json | 36 +++------- .../xulgath-bilebearer.json | 16 ++--- .../xulgath-bomber.json | 20 ++---- .../xulgath-deepmouth.json | 16 ++--- .../xulgath-demon-caller.json | 12 +--- .../xulgath-gutrager.json | 16 ++--- .../xulgath-hardscale.json | 36 +++------- .../xulgath-herd-tender.json | 20 ++---- .../xulgath-mage.json | 12 +--- .../xulgath-roughrider.json | 20 ++---- .../xulgath-skirmisher.json | 20 ++---- .../xulgath-spinesnapper.json | 20 ++---- .../xulgath-stoneliege.json | 28 ++------ .../xulgath-thoughtmaw.json | 28 ++------ .../extinction-curse-bestiary.db/yaganty.json | 24 ++----- .../zashathal-head-taker.json | 40 +++-------- .../zinogyvaz.json | 60 ++++------------ .../zuipnyrn.json | 16 ++--- .../alchemical-drudge.json | 16 ++--- .../fall-of-plaguestone.db/bee-swarm.json | 12 +--- .../fall-of-plaguestone.db/blood-ooze.json | 20 ++---- .../bloodlash-bush.json | 16 ++--- .../fall-of-plaguestone.db/caustic-wolf.json | 20 ++---- .../falling-debris.json | 4 +- .../fall-of-plaguestone.db/fiery-leopard.json | 16 ++--- .../giant-lightning-serpent.json | 20 ++---- .../data/fall-of-plaguestone.db/graytusk.json | 12 +--- packs/data/fall-of-plaguestone.db/hallod.json | 16 ++--- .../fall-of-plaguestone.db/ice-fall-trap.json | 4 +- .../data/fall-of-plaguestone.db/icy-rat.json | 12 +--- .../data/fall-of-plaguestone.db/lord-nar.json | 16 ++--- .../fall-of-plaguestone.db/mangy-wolf.json | 12 +--- .../fall-of-plaguestone.db/mutant-wolf.json | 12 +--- .../fall-of-plaguestone.db/orc-alchemist.json | 8 +-- .../spear-launcher.json | 4 +- .../fall-of-plaguestone.db/stone-horse.json | 12 +--- .../fall-of-plaguestone.db/the-amalgam.json | 20 ++---- .../fall-of-plaguestone.db/the-behemoth.json | 20 ++---- .../fall-of-plaguestone.db/the-sculptor.json | 16 ++--- packs/data/fall-of-plaguestone.db/vilree.json | 16 ++--- .../fall-of-plaguestone.db/vine-lasher.json | 12 +--- .../abbot-tsujon.json | 36 +++------- .../agile-warrior-nightmares.json | 16 ++--- .../agile-warrior.json | 16 ++--- .../air-rift.json | 12 +--- .../akila-stormheel.json | 24 ++----- .../amihan.json | 20 ++---- .../angoyang.json | 24 ++----- .../anugobu-apprentice.json | 16 ++--- .../anugobu-wondercrafter.json | 16 ++--- .../archery-specialist.json | 12 +--- .../arms-of-balance-jivati-rovat.json | 12 +--- .../arms-of-balance-pravan-majinapti.json | 12 +--- .../arms-of-balance-ranya-shibhatesh.json | 12 +--- .../arms-of-balance-usvani.json | 12 +--- .../artus-rodrivan.json | 12 +--- .../berberoka.json | 28 ++------ .../blue-viper-level-14.json | 28 ++------ .../blue-viper-level-16.json | 32 +++------ .../blue-viper-level-20.json | 44 +++--------- .../broken-rebus-attack.json | 4 +- .../bul-gae.json | 28 ++------ .../butterfly-blade-warrior.json | 20 ++---- .../canopy-elder.json | 40 +++-------- .../caustic-monitor.json | 32 +++------ .../cloudsplitter.json | 44 +++--------- .../collapsing-structure.json | 4 +- .../dancing-night-parade.json | 32 +++------ .../desecrated-guardian.json | 40 +++-------- .../dimensional-darkside-mirror.json | 4 +- .../drake-courser.json | 36 +++------- .../dread-roc.json | 32 +++------ .../dromornis.json | 24 ++----- .../elder-cauthooj.json | 16 ++--- .../floating-flamethrower.json | 8 +-- .../flying-mountain-kaminari.json | 20 ++---- .../freezing-floor-tiles.json | 4 +- .../ghost-monk.json | 28 ++------ .../golarions-finest-brartork.json | 24 ++----- .../golarions-finest-han.json | 24 ++----- .../golarions-finest-jun.json | 24 ++----- .../golarions-finest-krankkiss.json | 24 ++----- .../golarions-finest-mingyu.json | 24 ++----- .../golarions-finest-numoriz.json | 24 ++----- .../golarions-finest-paunnima.json | 24 ++----- .../golarions-finest-rajna.json | 24 ++----- .../gomwai.json | 20 ++---- .../grandfather-mantis.json | 12 +--- .../grave-spinosaurus.json | 32 +++------ .../gumiho.json | 16 ++--- .../halspin-the-stung.json | 8 +-- .../hanas-hundreds.json | 24 ++----- .../hantu-belian.json | 12 +--- .../hantu-denai.json | 24 ++----- .../huldrin-skolsdottir.json | 16 ++--- .../hummingbird.json | 12 +--- .../inmyeonjo.json | 20 ++---- .../jaiban.json | 24 ++----- .../ji-yook-gumiho-form.json | 36 +++------- .../ji-yook-level-13.json | 20 ++---- .../ji-yook-level-9.json | 20 ++---- .../jin-hae.json | 36 +++------- .../juspix-rammel.json | 12 +--- .../kannitri.json | 24 ++----- .../kas-xi-rai.json | 24 ++----- .../ki-adept-ahmoza-twins.json | 28 ++------ .../ki-adept.json | 20 ++---- .../koto-zekora.json | 28 ++------ .../kun.json | 36 +++------- .../lantondo.json | 4 +- .../laruhao.json | 16 ++--- .../lophiithu.json | 36 +++------- .../maalya.json | 20 ++---- .../mafika-ayuwari.json | 16 ++--- .../mage-of-many-styles.json | 4 +- .../mammoth-turtle.json | 32 +++------ .../manananggal.json | 20 ++---- .../master-xun.json | 12 +--- .../melodic-squall.json | 28 ++------ .../mogarus-breath.json | 4 +- .../muckish-creep.json | 32 +++------ .../nai-yan-fei.json | 16 ++--- .../old-man-statue.json | 24 ++----- .../orochi.json | 48 ++++--------- .../peng.json | 24 ++----- .../planar-terra-cotta-soldier.json | 12 +--- .../planar-terra-cotta-squadron.json | 36 +++------- .../portal-eater.json | 40 +++-------- .../quaking-footfall.json | 4 +- .../rai-sho-disciple.json | 20 ++---- .../rai-sho-postulant.json | 36 +++------- .../ran-to-level-14.json | 24 ++----- .../ran-to-level-16.json | 28 ++------ .../ran-to-level-20.json | 40 +++-------- .../razu.json | 12 +--- .../rivka-cimurlian.json | 16 ++--- .../rivka-igroon.json | 16 ++--- .../rivka-kujiba.json | 16 ++--- .../rivka-mogaru.json | 16 ++--- .../rivka-yorak.json | 16 ++--- .../sand-whirlwind.json | 4 +- .../sanzuwu.json | 28 ++------ .../shadow-yai.json | 28 ++------ .../shino-hakusa-level-14.json | 20 ++---- .../shino-hakusa-level-16.json | 20 ++---- .../shino-hakusa-level-20.json | 28 ++------ .../sigbin.json | 24 ++----- .../sixth-pillar-student.json | 8 +-- ...kers-to-the-wind-gnoll-cascade-bearer.json | 12 +--- .../spinel-leviathan-syndara.json | 52 ++++---------- .../spirit-turtle.json | 24 ++----- .../sthira.json | 32 +++------ .../surjit-hamelan.json | 28 ++------ .../swatting-tail.json | 4 +- .../syndara-the-sculptor.json | 56 ++++----------- .../syu-tak-nwa-level-14.json | 12 +--- .../syu-tak-nwa-level-16.json | 16 ++--- .../syu-tak-nwa-level-20.json | 28 ++------ .../taiga-yai.json | 36 +++------- .../takatorra-daitengu-form.json | 28 ++------ .../takatorra-level-13.json | 20 ++---- .../takatorra-level-9.json | 20 ++---- .../tamikan.json | 32 +++------ .../tino-oni-form.json | 36 +++------- .../tino-tung-level-13.json | 24 ++----- .../tino-tung-level-9.json | 16 ++--- .../troff-frostknuckles.json | 20 ++---- .../tyrannosaurus-imperator.json | 32 +++------ .../umbasi.json | 8 +-- .../urnak-lostwind.json | 20 ++---- .../watchtower-poltergeist.json | 32 +++------ .../watchtower-shadow.json | 32 +++------ .../watchtower-wraith.json | 40 +++-------- ...n-master-under-the-pale-sun-dervishes.json | 16 ++--- .../weapon-master.json | 12 +--- .../wronged-monks-wrath.json | 4 +- .../yabin-the-just-level-13.json | 16 ++--- .../yabin-the-just-level-9.json | 12 +--- .../yabin-white-serpent-form.json | 20 ++---- .../yarrika-mulandez.json | 12 +--- .../yoh-souran.json | 20 ++---- .../abyssal-muckrager.json | 24 ++----- .../gatewalkers-bestiary.db/ainamuuren.json | 40 +++-------- .../gatewalkers-bestiary.db/alkoasha.json | 36 +++------- .../gatewalkers-bestiary.db/amelekana.json | 16 ++--- .../ancient-tupilaq.json | 16 ++--- .../apothecarys-cabinet.json | 12 +--- .../aspect-of-ruun.json | 24 ++----- .../blackfrost-guecubu.json | 40 +++-------- .../blackfrost-prophet.json | 32 +++------ .../blackfrost-zombie.json | 24 ++----- .../blooming-jijioa.json | 4 +- .../bolan-nogasso.json | 12 +--- .../capstan-swabbie.json | 24 ++----- .../captain-salah.json | 12 +--- .../cliffhunter-pteranodon.json | 16 ++--- .../gatewalkers-bestiary.db/cordon-alarm.json | 4 +- .../corpse-disposal.json | 8 +-- .../crownbound-constellation.json | 36 +++------- .../data/gatewalkers-bestiary.db/delphon.json | 4 +- .../gatewalkers-bestiary.db/demontangle.json | 32 +++------ .../gatewalkers-bestiary.db/desa-desa.json | 16 ++--- .../dream-poisoned-door.json | 4 +- .../gatewalkers-bestiary.db/dreamscraper.json | 32 +++------ .../elder-thing-researcher.json | 32 +++------ .../gatewalkers-bestiary.db/elder-thing.json | 28 ++------ .../gatewalkers-bestiary.db/equendia.json | 36 +++------- .../etward-ritalson.json | 16 ++--- .../etwards-nightmare.json | 4 +- .../exploding-stove.json | 4 +- .../falling-bridge.json | 4 +- .../formian-sting-trench.json | 8 +-- .../freezing-floor.json | 8 +-- .../ghodrak-the-quick.json | 12 +--- .../gatewalkers-bestiary.db/glimmervine.json | 20 ++---- .../gatewalkers-bestiary.db/green-monkey.json | 24 ++----- .../haunted-aiudara.json | 8 +-- .../data/gatewalkers-bestiary.db/ilakni.json | 28 ++------ .../ilverani-sentry.json | 16 ++--- .../data/gatewalkers-bestiary.db/immolis.json | 12 +--- .../kaneepo-the-slim.json | 20 ++---- packs/data/gatewalkers-bestiary.db/kareq.json | 8 +-- .../kitari-lambossa.json | 12 +--- .../gatewalkers-bestiary.db/kithangian.json | 48 ++++--------- .../gatewalkers-bestiary.db/kvernknurr.json | 20 ++---- .../memory-of-osoyo.json | 4 +- .../mindhammer-mushrooms.json | 4 +- .../gatewalkers-bestiary.db/mindmoppet.json | 40 +++-------- .../data/gatewalkers-bestiary.db/myroga.json | 32 +++------ .../oaksteward-enforcer-gatehouse.json | 4 +- .../oaksteward-enforcer.json | 4 +- .../data/gatewalkers-bestiary.db/ocluai.json | 12 +--- .../gatewalkers-bestiary.db/ogmunzorius.json | 20 ++---- .../gatewalkers-bestiary.db/pholebis.json | 40 +++-------- .../poisonous-atmosphere.json | 4 +- .../gatewalkers-bestiary.db/protosoul.json | 20 ++---- .../quarry-construct.json | 8 +-- .../reservoir-trap.json | 16 ++--- .../gatewalkers-bestiary.db/rushing-wind.json | 4 +- .../sacred-geyser.json | 4 +- .../gatewalkers-bestiary.db/sakuachi.json | 4 +- .../scholars-bane.json | 4 +- .../shadow-guards.json | 4 +- .../shadowshift-field.json | 4 +- .../shroud-of-silence.json | 4 +- .../skin-beetle-swarm.json | 8 +-- .../gatewalkers-bestiary.db/skin-beetle.json | 16 ++--- .../gatewalkers-bestiary.db/snowy-owl.json | 12 +--- .../soporific-lecture.json | 4 +- .../stone-breasted-owl.json | 24 ++----- .../symbiotic-amoeba.json | 4 +- .../data/gatewalkers-bestiary.db/temagyr.json | 20 ++---- .../test-of-the-god-caller.json | 4 +- .../gatewalkers-bestiary.db/the-guest.json | 20 ++---- .../the-looksee-man.json | 16 ++--- .../toppling-shelves.json | 4 +- .../gatewalkers-bestiary.db/tree-fisher.json | 8 +-- .../data/gatewalkers-bestiary.db/valmar.json | 28 ++------ .../valmars-pit-trap.json | 4 +- .../vhisa-resgrido.json | 12 +--- .../violet-mister.json | 8 +-- .../gatewalkers-bestiary.db/yaiafineti.json | 28 ++------ packs/data/hazards.db/armageddon-orb.json | 4 +- packs/data/hazards.db/banshees-symphony.json | 4 +- packs/data/hazards.db/bloodthirsty-urge.json | 4 +- packs/data/hazards.db/bottomless-pit.json | 4 +- packs/data/hazards.db/brown-mold.json | 8 +-- .../data/hazards.db/confounding-betrayal.json | 4 +- packs/data/hazards.db/dance-of-death.json | 4 +- packs/data/hazards.db/darkside-mirror.json | 4 +- packs/data/hazards.db/drowning-pit.json | 4 +- .../data/hazards.db/electric-latch-rune.json | 4 +- packs/data/hazards.db/eternal-flame.json | 4 +- packs/data/hazards.db/fireball-rune.json | 4 +- packs/data/hazards.db/flensing-blades.json | 4 +- packs/data/hazards.db/frozen-moment.json | 4 +- packs/data/hazards.db/ghostly-choir.json | 4 +- .../data/hazards.db/grasp-of-the-damned.json | 4 +- packs/data/hazards.db/gravehall-trap.json | 4 +- packs/data/hazards.db/green-slime.json | 4 +- .../hazards.db/hallucination-powder-trap.json | 4 +- .../hazards.db/hammer-of-forbiddance.json | 4 +- packs/data/hazards.db/hampering-web.json | 4 +- packs/data/hazards.db/hidden-pit.json | 4 +- .../hazards.db/insistent-privacy-fence.json | 4 +- packs/data/hazards.db/jealous-abjurer.json | 4 +- packs/data/hazards.db/lava-flume-tube.json | 4 +- .../hazards.db/malevolent-mannequins.json | 4 +- .../data/hazards.db/perilous-flash-flood.json | 8 +-- packs/data/hazards.db/pharaohs-ward.json | 4 +- packs/data/hazards.db/planar-rift.json | 4 +- packs/data/hazards.db/plummeting-doom.json | 4 +- .../hazards.db/poisoned-dart-gallery.json | 12 +--- packs/data/hazards.db/poisoned-lock.json | 8 +-- packs/data/hazards.db/polymorph-trap.json | 4 +- packs/data/hazards.db/quicksand.json | 4 +- packs/data/hazards.db/scythe-blades.json | 8 +-- packs/data/hazards.db/second-chance.json | 4 +- packs/data/hazards.db/shrieker.json | 4 +- packs/data/hazards.db/slamming-door.json | 4 +- packs/data/hazards.db/snowfall.json | 4 +- packs/data/hazards.db/spear-launcher.json | 4 +- .../data/hazards.db/spectral-reflection.json | 12 +--- .../hazards.db/spinning-blade-pillar.json | 8 +-- packs/data/hazards.db/sportlebore.json | 8 +-- packs/data/hazards.db/steam-vents.json | 4 +- packs/data/hazards.db/summoning-rune.json | 4 +- .../hazards.db/telekinetic-swarm-trap.json | 4 +- packs/data/hazards.db/titanic-flytrap.json | 12 +--- packs/data/hazards.db/treacherous-scree.json | 4 +- packs/data/hazards.db/vorpal-executioner.json | 8 +-- .../data/hazards.db/web-lurker-deadfall.json | 4 +- packs/data/hazards.db/web-lurker-noose.json | 4 +- packs/data/hazards.db/wheel-of-misery.json | 4 +- packs/data/hazards.db/yellow-mold.json | 8 +-- packs/data/iconics.db/droogami-level-1.json | 4 +- packs/data/iconics.db/droogami-level-5.json | 4 +- packs/data/iconics.db/ezren-level-1.json | 8 +-- packs/data/iconics.db/ezren-level-3.json | 8 +-- packs/data/iconics.db/ezren-level-5.json | 8 +-- packs/data/iconics.db/feiya-level-1.json | 4 +- packs/data/iconics.db/feiya-level-5.json | 4 +- packs/data/iconics.db/fumbus-level-1.json | 4 +- packs/data/iconics.db/fumbus-level-3.json | 4 +- packs/data/iconics.db/fumbus-level-5.json | 4 +- packs/data/iconics.db/harsk-level-1.json | 4 +- packs/data/iconics.db/harsk-level-5.json | 4 +- packs/data/iconics.db/jirelle-level-1.json | 4 +- packs/data/iconics.db/jirelle-level-5.json | 8 +-- packs/data/iconics.db/korakai-level-1.json | 4 +- packs/data/iconics.db/korakai-level-5.json | 4 +- packs/data/iconics.db/quinn-level-5.json | 16 ++--- packs/data/iconics.db/seelah-level-1.json | 8 +-- packs/data/iconics.db/seelah-level-5.json | 8 +-- packs/data/iconics.db/valeros-level-1.json | 4 +- packs/data/iconics.db/valeros-level-3.json | 4 +- packs/data/iconics.db/valeros-level-5.json | 4 +- .../benthix-reaver.json | 40 +++-------- .../clockwork-cannoneer.json | 20 ++---- .../cursed-king.json | 32 +++------ .../fleshforged-conformer.json | 24 ++----- .../fleshforged-dreadnought.json | 32 +++------ .../gunpowder-ooze.json | 16 ++--- .../kasesh-stone.json | 16 ++--- .../kashrishi-evaluator.json | 8 +-- .../mutant-gnoll-hulk.json | 12 +--- .../quantium-golem-acid.json | 32 +++------ .../quantium-golem-electricity.json | 32 +++------ .../ratajin-mastermind.json | 8 +-- .../skinskitter.json | 16 ++--- .../spellscar-fext.json | 28 ++------ .../stone-sister.json | 28 ++------ .../impossible-lands-bestiary.db/ugvashi.json | 8 +-- .../aecora-silverfire.json | 8 +-- packs/data/kingmaker-bestiary.db/agai.json | 20 ++---- .../kingmaker-bestiary.db/akiros-ismort.json | 12 +--- .../data/kingmaker-bestiary.db/akuzhail.json | 48 ++++--------- packs/data/kingmaker-bestiary.db/alasen.json | 40 +++-------- .../kingmaker-bestiary.db/aldori-sister.json | 12 +--- .../kingmaker-bestiary.db/ameon-trask.json | 16 ++--- .../kingmaker-bestiary.db/ancient-wisp.json | 20 ++---- .../kingmaker-bestiary.db/ankou-assassin.json | 24 ++----- .../armag-twice-born.json | 28 ++------ packs/data/kingmaker-bestiary.db/auchs.json | 4 +- .../avatar-of-the-lantern-king.json | 60 ++++------------ .../kingmaker-bestiary.db/azure-lilies.json | 4 +- .../ballista-defense.json | 4 +- .../barbtongued-wyvern.json | 32 +++------ .../kingmaker-bestiary.db/black-smilodon.json | 24 ++----- .../kingmaker-bestiary.db/bloom-cultist.json | 4 +- .../bloom-of-lamashtu.json | 24 ++----- .../kingmaker-bestiary.db/bloom-wyvern.json | 32 +++------ .../bloomborn-athach.json | 24 ++----- .../bog-mummy-cultist.json | 28 ++------ .../boggard-cultist.json | 16 ++--- .../kingmaker-bestiary.db/boggard-warden.json | 24 ++----- .../breath-of-despair.json | 4 +- .../kingmaker-bestiary.db/breegs-traps.json | 4 +- .../brush-thylacine.json | 16 ++--- .../camouflaged-spiked-pit.json | 4 +- .../castruccio-irovetti.json | 16 ++--- .../kingmaker-bestiary.db/centaur-scout.json | 8 +-- .../cephal-lorentus.json | 12 +--- .../kingmaker-bestiary.db/chew-spider.json | 20 ++---- .../chief-sootscale.json | 16 ++--- .../cleansed-cultist.json | 12 +--- .../collapsing-bridge.json | 4 +- .../collapsing-floor.json | 4 +- packs/data/kingmaker-bestiary.db/corax.json | 4 +- .../cursed-guardian.json | 24 ++----- .../cutthroat-haunt.json | 4 +- .../kingmaker-bestiary.db/cyclops-zombie.json | 20 ++---- packs/data/kingmaker-bestiary.db/darivan.json | 16 ++--- .../kingmaker-bestiary.db/davik-nettles.json | 28 ++------ .../defaced-naiad-queen.json | 32 +++------ .../dog-ekundayos-companion.json | 12 +--- .../dovan-from-nisroch.json | 12 +--- .../kingmaker-bestiary.db/dread-aura.json | 4 +- .../kingmaker-bestiary.db/drelev-guards.json | 20 ++---- .../dropping-web-trap.json | 4 +- .../ekundayo-level-1.json | 4 +- .../ekundayo-level-6.json | 4 +- .../elder-elemental-tsunami.json | 28 ++------ .../eldritch-echoes.json | 4 +- .../kingmaker-bestiary.db/elga-verniex.json | 8 +-- .../endless-struggle.json | 8 +-- .../data/kingmaker-bestiary.db/engelidis.json | 12 +--- .../enormous-dragonfly.json | 24 ++----- .../enormous-flame-drake.json | 28 ++------ packs/data/kingmaker-bestiary.db/evindra.json | 16 ++--- .../exploding-bloom-pods.json | 8 +-- .../kingmaker-bestiary.db/explosion-bear.json | 4 +- .../falling-portcullis.json | 4 +- .../false-priestess.json | 8 +-- .../kingmaker-bestiary.db/fen-pudding.json | 24 ++----- .../kingmaker-bestiary.db/fetch-behemoth.json | 24 ++----- .../kingmaker-bestiary.db/fetch-stalker.json | 24 ++----- packs/data/kingmaker-bestiary.db/fionn.json | 32 +++------ .../kingmaker-bestiary.db/flooding-room.json | 4 +- packs/data/kingmaker-bestiary.db/foras.json | 24 ++----- .../freshly-bloomed-basilisk.json | 12 +--- packs/data/kingmaker-bestiary.db/gaetane.json | 40 +++-------- .../data/kingmaker-bestiary.db/gedovius.json | 28 ++------ .../general-avinash-jurrg.json | 28 ++------ .../kingmaker-bestiary.db/ghostly-guard.json | 32 +++------ .../giant-trapdoor-spider.json | 12 +--- .../glyph-of-warding-kingmaker.json | 4 +- .../kingmaker-bestiary.db/goblin-bat-dog.json | 16 ++--- .../data/kingmaker-bestiary.db/grabbles.json | 28 ++------ packs/data/kingmaker-bestiary.db/grigori.json | 4 +- packs/data/kingmaker-bestiary.db/gromog.json | 8 +-- packs/data/kingmaker-bestiary.db/gurija.json | 8 +-- .../kingmaker-bestiary.db/hannis-drelev.json | 24 ++----- .../kingmaker-bestiary.db/happs-bydon.json | 4 +- .../data/kingmaker-bestiary.db/hargulka.json | 28 ++------ .../kingmaker-bestiary.db/hateful-hermit.json | 16 ++--- .../hidden-pressure-plate.json | 4 +- .../hill-giant-butcher.json | 28 ++------ .../kingmaker-bestiary.db/hillstomper.json | 28 ++------ .../hooktongue-hydra.json | 36 +++------- .../kingmaker-bestiary.db/hooktongue.json | 36 +++------- .../kingmaker-bestiary.db/horagnamon.json | 8 +-- .../kingmaker-bestiary.db/ilora-nuski.json | 20 ++---- .../data/kingmaker-bestiary.db/ilthuliak.json | 36 +++------- .../kingmaker-bestiary.db/imeckus-stroon.json | 20 ++---- .../immense-mandragora.json | 28 ++------ .../data/kingmaker-bestiary.db/irahkatu.json | 20 ++---- .../irovettis-fetch.json | 24 ++----- .../jaggedbriar-hag.json | 28 ++------ .../kingmaker-bestiary.db/jamandi-aldori.json | 24 ++----- packs/data/kingmaker-bestiary.db/jewel.json | 20 ++---- .../kingmaker-bestiary.db/jin-durwhimmer.json | 24 ++----- .../jubilost-level-1.json | 4 +- .../jubilost-level-8.json | 4 +- .../kingmaker-bestiary.db/jurgrindor.json | 12 +--- .../data/kingmaker-bestiary.db/kargstaad.json | 44 +++--------- .../kargstaads-giant.json | 28 ++------ .../kellid-graveknight.json | 36 +++------- packs/data/kingmaker-bestiary.db/kereek.json | 8 +-- .../kingmaker-bestiary.db/king-vesket.json | 12 +--- .../data/kingmaker-bestiary.db/kob-moleg.json | 28 ++------ packs/data/kingmaker-bestiary.db/korog.json | 40 +++-------- packs/data/kingmaker-bestiary.db/kressle.json | 8 +-- packs/data/kingmaker-bestiary.db/kundal.json | 40 +++-------- .../kingmaker-bestiary.db/leng-envoy.json | 28 ++------ .../lesser-jabberwock.json | 52 ++++---------- .../data/kingmaker-bestiary.db/lickweed.json | 16 ++--- .../lights-of-the-lost.json | 4 +- .../data/kingmaker-bestiary.db/lintwerth.json | 12 +--- .../lizardfolk-warrior.json | 16 ++--- .../kingmaker-bestiary.db/locking-alarm.json | 4 +- packs/data/kingmaker-bestiary.db/logger.json | 4 +- .../malgorzata-niska.json | 4 +- .../mandragora-swarm.json | 32 +++------ .../mastiff-of-tindalos.json | 24 ++----- .../data/kingmaker-bestiary.db/melianse.json | 16 ++--- .../kingmaker-bestiary.db/minognos-ushad.json | 36 +++------- .../murder-of-crows.json | 16 ++--- packs/data/kingmaker-bestiary.db/ngara.json | 8 +-- .../kingmaker-bestiary.db/nightmare-rook.json | 40 +++-------- packs/data/kingmaker-bestiary.db/nilak.json | 16 ++--- .../data/kingmaker-bestiary.db/niodrhast.json | 40 +++-------- .../nishkiv-the-knife.json | 12 +--- packs/data/kingmaker-bestiary.db/ntavi.json | 12 +--- packs/data/kingmaker-bestiary.db/nugrah.json | 8 +-- packs/data/kingmaker-bestiary.db/nyrissa.json | 60 ++++------------ .../nyrissas-tempest.json | 4 +- .../kingmaker-bestiary.db/old-crackjaw.json | 24 ++----- .../kingmaker-bestiary.db/orb-blast-trap.json | 4 +- .../overgrown-viper-vine.json | 28 ++------ .../oversized-chimera.json | 32 +++------ .../kingmaker-bestiary.db/paranoia-well.json | 4 +- .../pavetta-stroon-drelev.json | 16 ++--- .../phantasmagoric-fog-trap.json | 8 +-- .../kingmaker-bestiary.db/phomandala.json | 36 +++------- .../kingmaker-bestiary.db/pitax-warden.json | 12 +--- .../praise-of-yog-sothoth.json | 4 +- .../prank-workshop-mitflit.json | 28 ++------ packs/data/kingmaker-bestiary.db/prazil.json | 16 ++--- .../primal-bandersnatch.json | 52 ++++---------- .../quintessa-maray.json | 8 +-- packs/data/kingmaker-bestiary.db/rezatha.json | 32 +++------ .../kingmaker-bestiary.db/rickety-bridge.json | 4 +- .../rigg-gargadilly.json | 24 ++----- .../rigged-climbing-loops.json | 4 +- .../kingmaker-bestiary.db/risen-fetch.json | 28 ++------ .../river-elasmosaurus.json | 32 +++------ .../kingmaker-bestiary.db/satinder-morne.json | 8 +-- .../scalding-tar-lake.json | 4 +- packs/data/kingmaker-bestiary.db/sepoko.json | 24 ++----- .../data/kingmaker-bestiary.db/shambler.json | 32 +++------ .../kingmaker-bestiary.db/shelyns-shame.json | 8 +-- .../sir-fredero-sinnet.json | 16 ++--- .../sister-of-the-bloodshot-eye.json | 4 +- .../skeletal-tiger-lord.json | 16 ++--- .../smoke-filled-hallway.json | 4 +- .../kingmaker-bestiary.db/spiral-seal.json | 8 +-- .../spirit-of-stisshak.json | 24 ++----- .../stinging-nettles.json | 4 +- .../storm-struck-arboreal.json | 16 ++--- .../kingmaker-bestiary.db/stygian-fires.json | 4 +- .../kingmaker-bestiary.db/talon-peak-roc.json | 28 ++------ .../data/kingmaker-bestiary.db/tartuccio.json | 12 +--- .../kingmaker-bestiary.db/teleport-trap.json | 4 +- .../terrion-numesti.json | 8 +-- .../test-of-agility.json | 4 +- .../test-of-endurance.json | 4 +- .../test-of-strength.json | 8 +-- .../test-of-tactics.json | 4 +- .../data/kingmaker-bestiary.db/the-beast.json | 24 ++----- .../the-dancing-lady.json | 20 ++---- .../the-first-faithful.json | 16 ++--- .../kingmaker-bestiary.db/the-gardener.json | 32 +++------ .../the-horned-hunter.json | 44 +++--------- .../the-knurly-witch.json | 32 +++------ .../the-lonely-warrior.json | 28 ++------ .../the-misbegotten-troll.json | 44 +++--------- .../the-power-of-faith.json | 4 +- .../kingmaker-bestiary.db/the-stag-lord.json | 20 ++---- .../the-wriggling-man.json | 48 ++++--------- .../thresholder-disciple.json | 32 +++------ .../thresholder-hermeticist.json | 28 ++------ .../thresholder-mystic.json | 24 ++----- .../data/kingmaker-bestiary.db/thylacine.json | 12 +--- .../tiger-lord-hill-giant-tl2.json | 20 ++---- .../kingmaker-bestiary.db/tiger-lord.json | 12 +--- .../trapdoor-ogre-spider.json | 16 ++--- .../trapped-portcullis.json | 4 +- .../tree-that-weeps.json | 28 ++------ .../kingmaker-bestiary.db/troll-guard.json | 36 +++------- packs/data/kingmaker-bestiary.db/tulvak.json | 44 +++--------- .../kingmaker-bestiary.db/unstable-pit.json | 4 +- .../valerie-level-1.json | 4 +- .../valerie-level-9.json | 4 +- .../vicious-army-ant-swarm.json | 20 ++---- .../vilderavn-herald.json | 32 +++------ .../kingmaker-bestiary.db/villamor-koth.json | 32 +++------ packs/data/kingmaker-bestiary.db/virthad.json | 20 ++---- .../data/kingmaker-bestiary.db/void-pit.json | 4 +- .../data/kingmaker-bestiary.db/volodmyra.json | 12 +--- .../data/kingmaker-bestiary.db/vordakai.json | 44 +++--------- .../kingmaker-bestiary.db/weakened-floor.json | 4 +- .../kingmaker-bestiary.db/werendegar.json | 32 +++------ .../data/kingmaker-bestiary.db/whimwyrm.json | 28 ++------ .../wild-hunt-archer.json | 40 +++-------- .../wild-hunt-horse.json | 48 ++++--------- .../wild-hunt-hound.json | 36 +++------- .../wild-hunt-monarch.json | 48 ++++--------- .../wild-hunt-scout.json | 48 ++++--------- .../kingmaker-bestiary.db/windchaser.json | 20 ++---- .../kingmaker-bestiary.db/winged-owlbear.json | 24 ++----- packs/data/kingmaker-bestiary.db/xae.json | 24 ++----- packs/data/kingmaker-bestiary.db/zorek.json | 20 ++---- packs/data/malevolence-bestiary.db/algea.json | 32 +++------ .../anitoli-nostraema.json | 24 ++----- .../architect-and-hunter.json | 8 +-- .../carrion-vortex.json | 4 +- .../corrupted-nosoi.json | 20 ++---- .../malevolence-bestiary.db/esobok-ghoul.json | 36 +++------- .../haunted-nosoi.json | 16 ++--- .../ioseff-xarwin.json | 36 +++------- .../malevolence-bestiary.db/ixirizmid.json | 28 ++------ .../lured-to-ashes.json | 4 +- .../mouth-of-tchekuth.json | 4 +- .../nils-kelveken.json | 16 ++--- .../malevolence-bestiary.db/tanglebones.json | 32 +++------ .../undead-brain-collector.json | 24 ++----- .../wrathful-hatchet.json | 4 +- .../malevolence-bestiary.db/xarwin-caul.json | 4 +- .../xarwin-manor-phantasm.json | 4 +- .../xarwin-portraits.json | 4 +- .../xarwins-manifestation.json | 32 +++------ .../data/malevolence-bestiary.db/yianyin.json | 40 +++-------- .../animated-armor-bb.json | 8 +-- .../basilisk-bb.json | 12 +--- .../black-kobold-dragon-mage-bb.json | 12 +--- .../blue-kobold-dragon-mage-bb.json | 12 +--- .../boar-bb.json | 12 +--- .../brine-shark-bb.json | 12 +--- .../bugbear-marauder-bb.json | 12 +--- .../central-spears-bb.json | 4 +- .../cinder-rat-bb.json | 12 +--- .../doppelganger-bb.json | 16 ++--- .../drow-priestess-bb.json | 12 +--- .../drow-sneak-bb.json | 16 ++--- .../drow-warrior-bb.json | 16 ++--- .../envenomed-lock-bb.json | 4 +- .../falling-ceiling-bb.json | 4 +- .../gargoyle-bb.json | 12 +--- .../ghost-commoner-bb.json | 20 ++---- .../ghoul-bb.json | 16 ++--- .../giant-centipede-bb.json | 8 +-- .../giant-rat-bb.json | 4 +- .../giant-spider-bb.json | 16 ++--- .../giant-viper-bb.json | 16 ++--- .../goblin-commando-bb.json | 8 +-- .../goblin-igniter-bb.json | 8 +-- .../goblin-warrior-bb.json | 8 +-- .../green-dragon-wyrmling-bb.json | 20 ++---- .../green-kobold-dragon-mage-bb.json | 12 +--- .../harpy-bb.json | 8 +-- .../hell-hound-bb.json | 12 +--- .../hidden-pit-bb.json | 4 +- .../hobgoblin-warrior-bb.json | 12 +--- .../kobold-boss-zolgran-bb.json | 8 +-- .../kobold-scout-bb.json | 12 +--- .../kobold-trapmaster-bb.json | 16 ++--- .../kobold-warrior-bb.json | 12 +--- .../leopard-bb.json | 20 ++---- .../mimic-bb.json | 16 ++--- .../ogre-warrior-bb.json | 4 +- .../orc-commander-bb.json | 12 +--- .../orc-scrapper-bb.json | 8 +-- .../orc-trooper-bb.json | 8 +-- .../owlbear-bb.json | 16 ++--- .../pugwampi-bb.json | 12 +--- .../red-kobold-dragon-mage-bb.json | 12 +--- .../scythe-blades-bb.json | 8 +-- .../sewer-ooze-bb.json | 8 +-- .../shadow-bb.json | 24 ++----- .../skeletal-giant-bb.json | 12 +--- .../skeleton-guard-bb.json | 4 +- .../slamming-door-bb.json | 4 +- .../sod-hound-bb.json | 16 ++--- .../spear-launcher-bb.json | 4 +- .../troll-bb.json | 12 +--- .../viper-bb.json | 12 +--- .../web-lurker-bb.json | 16 ++--- .../white-kobold-dragon-mage-bb.json | 12 +--- .../wight-bb.json | 12 +--- .../wolf-bb.json | 12 +--- .../xulgath-boss-bb.json | 12 +--- .../xulgath-warrior-bb.json | 8 +-- .../zephyr-hawk-bb.json | 8 +-- .../zombie-shambler-bb.json | 12 +--- .../ainamuuren.json | 28 ++------ .../collapsing-structure.json | 4 +- .../crystal-pin.json | 4 +- .../cuetzmonquali.json | 52 ++++---------- .../deserts-howl.json | 52 ++++---------- .../fafnheir.json | 68 +++++------------- .../grisantian-lion.json | 24 ++----- .../grogrisant.json | 36 +++------- .../howling-spawn.json | 36 +++------- .../imperfect-automaton.json | 24 ++----- .../kallas-devil.json | 72 +++++-------------- .../kothogaz-dance-of-disharmony.json | 60 ++++------------ .../krampus-celebrant.json | 32 +++------ .../krampus-the-horned-miser.json | 48 ++++--------- .../kuworsys.json | 28 ++------ .../melfesh-monster.json | 24 ++----- .../mosquito-witch-the-hemoprophet.json | 44 +++--------- .../mosquito-witch-the-legion-leech.json | 32 +++------ .../mosquito-witch-the-swarm-seer.json | 44 +++--------- .../mosquito-witch.json | 32 +++------ .../planar-tear.json | 4 +- .../quaking-slither.json | 4 +- .../somnalu-oculus.json | 16 ++--- .../monsters-of-myth-bestiary.db/somnalu.json | 44 +++--------- .../spawn-of-kothogaz.json | 12 +--- .../spectral-devil.json | 32 +++------ .../spring-heeled-jack.json | 32 +++------ .../storm-discharge.json | 4 +- .../taljjae-the-beast.json | 36 +++------- .../taljjae-the-general.json | 36 +++------- .../taljjae-the-grandmother.json | 32 +++------ .../taljjae-the-hermit.json | 32 +++------ .../taljjae-the-hero.json | 36 +++------- .../taljjae-the-nobleman.json | 36 +++------- .../taljjae-the-wanderer.json | 44 +++--------- .../monsters-of-myth-bestiary.db/taljjae.json | 28 ++------ .../tehialai-thief-of-ships.json | 56 ++++----------- .../monsters-of-myth-bestiary.db/temteki.json | 32 +++------ .../ulgrem-axaan.json | 52 ++++---------- .../ulgrem-lurann.json | 32 +++------ .../monsters-of-myth-bestiary.db/ulistul.json | 36 +++------- .../young-linnorm.json | 36 +++------- .../mwangi-expanse-bestiary.db/aigamuxa.json | 28 ++------ .../anadi-elder.json | 14 ++-- .../anadi-hunter.json | 14 ++-- .../anadi-sage.json | 14 ++-- .../mwangi-expanse-bestiary.db/asanbosam.json | 12 +--- .../biloko-veteran.json | 20 ++---- .../biloko-warrior.json | 16 ++--- .../charau-ka-acolyte-of-angazhan.json | 16 ++--- .../charau-ka-butcher.json | 28 ++------ .../charau-ka-warrior.json | 16 ++--- .../mwangi-expanse-bestiary.db/eloko.json | 20 ++---- .../grootslang.json | 44 +++--------- .../kaava-stalker.json | 12 +--- .../mwangi-expanse-bestiary.db/karina.json | 20 ++---- .../mwangi-expanse-bestiary.db/knonna.json | 28 ++------ .../mwangi-expanse-bestiary.db/maliadi.json | 48 ++++--------- .../mwangi-expanse-bestiary.db/mamlambo.json | 24 ++----- .../pygmy-kaava.json | 12 +--- .../mwangi-expanse-bestiary.db/rompo.json | 20 ++---- .../si\303\251-goluo.json" | 32 +++------ .../solar-ibis.json | 28 ++------ .../mwangi-expanse-bestiary.db/zinba.json | 40 +++-------- .../chakanaj.json | 48 ++++--------- .../conqueror-worm.json | 60 ++++------------ .../gray-death.json | 32 +++------ .../gray-gardener-assassin.json | 32 +++------ .../gray-gardener-director-general.json | 24 ++----- .../gray-gardener-enforcer.json | 44 +++--------- .../guillotine-golem.json | 32 +++------ .../keznin-nevarmo.json | 16 ++--- .../mateena-lumlin.json | 28 ++------ .../miss-whisper.json | 36 +++------- .../pageant-troupe.json | 28 ++------ .../pendulum-pit.json | 12 +--- .../planar-eviction-trap.json | 4 +- .../riekanoy.json | 40 +++-------- .../tumblak.json | 36 +++------- .../worm-prophet.json | 24 ++----- .../zintaya-calbieste.json | 36 +++------- packs/data/npc-gallery.db/acrobat.json | 20 ++---- packs/data/npc-gallery.db/adept.json | 4 +- packs/data/npc-gallery.db/advisor.json | 4 +- packs/data/npc-gallery.db/antipaladin.json | 8 +-- packs/data/npc-gallery.db/apothecary.json | 8 +-- packs/data/npc-gallery.db/apprentice.json | 4 +- packs/data/npc-gallery.db/archer-sentry.json | 4 +- packs/data/npc-gallery.db/assassin.json | 28 ++------ packs/data/npc-gallery.db/astronomer.json | 8 +-- .../npc-gallery.db/azarketi-crab-catcher.json | 12 +--- .../data/npc-gallery.db/azarketi-sailor.json | 16 ++--- .../npc-gallery.db/azarketi-tide-tamer.json | 16 ++--- packs/data/npc-gallery.db/bandit.json | 12 +--- packs/data/npc-gallery.db/barkeep.json | 8 +-- packs/data/npc-gallery.db/barrister.json | 8 +-- packs/data/npc-gallery.db/beast-tamer.json | 8 +-- packs/data/npc-gallery.db/beggar.json | 4 +- packs/data/npc-gallery.db/bodyguard.json | 4 +- packs/data/npc-gallery.db/bosun.json | 8 +-- packs/data/npc-gallery.db/bounty-hunter.json | 12 +--- packs/data/npc-gallery.db/burglar.json | 24 ++----- .../npc-gallery.db/captain-of-the-guard.json | 24 ++----- .../npc-gallery.db/changeling-hellknight.json | 8 +-- packs/data/npc-gallery.db/charlatan.json | 8 +-- .../npc-gallery.db/charming-scoundrel.json | 16 ++--- packs/data/npc-gallery.db/chronicler.json | 8 +-- packs/data/npc-gallery.db/commoner.json | 4 +- packs/data/npc-gallery.db/cult-leader.json | 8 +-- packs/data/npc-gallery.db/cultist.json | 8 +-- packs/data/npc-gallery.db/dancer.json | 4 +- packs/data/npc-gallery.db/demonologist.json | 12 +--- packs/data/npc-gallery.db/despot.json | 12 +--- packs/data/npc-gallery.db/dockhand.json | 8 +-- packs/data/npc-gallery.db/drunkard.json | 4 +- .../data/npc-gallery.db/ethereal-sailor.json | 8 +-- packs/data/npc-gallery.db/executioner.json | 12 +--- packs/data/npc-gallery.db/false-priest.json | 16 ++--- packs/data/npc-gallery.db/farmer.json | 4 +- packs/data/npc-gallery.db/fence.json | 16 ++--- packs/data/npc-gallery.db/gang-leader.json | 32 +++------ packs/data/npc-gallery.db/grave-robber.json | 4 +- packs/data/npc-gallery.db/gravedigger.json | 4 +- packs/data/npc-gallery.db/guard.json | 4 +- packs/data/npc-gallery.db/guide.json | 8 +-- packs/data/npc-gallery.db/guildmaster.json | 8 +-- packs/data/npc-gallery.db/harbormaster.json | 8 +-- packs/data/npc-gallery.db/harrow-reader.json | 4 +- .../npc-gallery.db/hellknight-armiger.json | 12 +--- .../npc-gallery.db/hellknight-paravicar.json | 8 +-- packs/data/npc-gallery.db/hunter.json | 12 +--- packs/data/npc-gallery.db/innkeeper.json | 8 +-- packs/data/npc-gallery.db/jailer.json | 16 ++--- packs/data/npc-gallery.db/judge.json | 8 +-- packs/data/npc-gallery.db/librarian.json | 4 +- packs/data/npc-gallery.db/mastermind.json | 12 +--- packs/data/npc-gallery.db/merchant.json | 4 +- packs/data/npc-gallery.db/miner.json | 4 +- packs/data/npc-gallery.db/monster-hunter.json | 12 +--- packs/data/npc-gallery.db/navigator.json | 8 +-- packs/data/npc-gallery.db/necromancer.json | 8 +-- packs/data/npc-gallery.db/noble.json | 12 +--- packs/data/npc-gallery.db/palace-guard.json | 8 +-- .../pathfinder-field-agent.json | 28 ++------ .../pathfinder-venture-captain.json | 28 ++------ packs/data/npc-gallery.db/physician.json | 8 +-- packs/data/npc-gallery.db/pirate.json | 12 +--- packs/data/npc-gallery.db/plague-doctor.json | 8 +-- packs/data/npc-gallery.db/poacher.json | 12 +--- .../npc-gallery.db/priest-of-pharasma.json | 8 +-- packs/data/npc-gallery.db/prisoner.json | 12 +--- .../npc-gallery.db/privateer-captain.json | 8 +-- packs/data/npc-gallery.db/rain-scribe.json | 12 +--- .../npc-gallery.db/reckless-scientist.json | 20 ++---- packs/data/npc-gallery.db/ruffian.json | 16 ++--- packs/data/npc-gallery.db/saboteur.json | 16 ++--- packs/data/npc-gallery.db/sage.json | 8 +-- packs/data/npc-gallery.db/servant.json | 4 +- packs/data/npc-gallery.db/server.json | 4 +- packs/data/npc-gallery.db/ship-captain.json | 12 +--- packs/data/npc-gallery.db/smith.json | 4 +- packs/data/npc-gallery.db/spy.json | 12 +--- .../data/npc-gallery.db/stone-giant-monk.json | 16 ++--- packs/data/npc-gallery.db/surgeon.json | 8 +-- packs/data/npc-gallery.db/tax-collector.json | 4 +- packs/data/npc-gallery.db/teacher.json | 8 +-- .../data/npc-gallery.db/tempest-sun-mage.json | 8 +-- packs/data/npc-gallery.db/tomb-raider.json | 8 +-- packs/data/npc-gallery.db/torchbearer.json | 4 +- packs/data/npc-gallery.db/tracker.json | 12 +--- packs/data/npc-gallery.db/troubadour.json | 4 +- packs/data/npc-gallery.db/urchin.json | 8 +-- .../npc-gallery.db/veteran-reclaimer.json | 24 ++----- .../npc-gallery.db/virtuous-defender.json | 16 ++--- packs/data/npc-gallery.db/warden.json | 8 +-- packs/data/npc-gallery.db/watch-officer.json | 24 ++----- .../npc-gallery.db/zealot-of-asmodeus.json | 16 ++--- .../auldegrund-grimcarver.json | 12 +--- .../one-shot-bestiary.db/bad-vibrations.json | 4 +- .../boreal-rage-trap.json | 4 +- packs/data/one-shot-bestiary.db/darius.json | 12 +--- .../doatara-the-poisoner.json | 16 ++--- .../doatara-the-priest.json | 8 +-- .../giant-pirate-skeleton.json | 20 ++---- .../one-shot-bestiary.db/grazing-deer.json | 4 +- .../one-shot-bestiary.db/hail-of-darts.json | 8 +-- .../kelorbeyan-guard.json | 12 +--- .../one-shot-bestiary.db/lawn-crawfish.json | 16 ++--- .../meliosas-leshy-golden-bamboo.json | 20 ++---- ...osas-leshy-minkaian-honeysuckle-leshy.json | 16 ++--- .../meliosas-leshy-mint-leshy.json | 16 ++--- .../meliosas-leshy-wisteria-leshy.json | 20 ++---- .../one-shot-bestiary.db/meliosas-leshy.json | 12 +--- .../pairaka-one-shot-4.json | 32 +++------ .../poisoned-lock-lionlodge.json | 8 +-- .../one-shot-bestiary.db/precarious-pile.json | 4 +- .../one-shot-bestiary.db/princess-sunset.json | 8 +-- .../scented-candle-homunculus.json | 16 ++--- .../one-shot-bestiary.db/taxidermic-dog.json | 8 +-- .../akrida.json | 20 ++---- .../alethsia.json | 24 ++----- .../ambrost-mugland.json | 24 ++----- .../anjelique-loveless.json | 32 +++------ .../atticus.json | 12 +--- .../brighite-herexen.json | 16 ++--- .../bristlebane.json | 16 ++--- .../broken-centurion.json | 32 +++------ .../captured-dezullon.json | 32 +++------ .../chemical-zombie.json | 20 ++---- .../chimeric-manticore.json | 32 +++------ .../clearwater-cleaner.json | 20 ++---- .../clockwork-brewer.json | 32 +++------ .../clockwork-buccaneer.json | 32 +++------ .../clockwork-disposer.json | 12 +--- .../clockwork-door-warden.json | 24 ++----- .../clockwork-fabricator.json | 24 ++----- .../clockwork-gunner.json | 12 +--- .../clockwork-handler.json | 28 ++------ .../clockwork-hunter.json | 20 ++---- .../clockwork-puppeteer.json | 24 ++----- .../clockwork-shambler-horde.json | 28 ++------ .../clockwork-shambler.json | 12 +--- .../clockwork-sphinx.json | 16 ++--- .../color-spray-trap.json | 4 +- .../compromised-door-warden.json | 28 ++------ .../corrupt-shieldmarshal-clan-pistol.json | 12 +--- .../corrupt-shieldmarshal-jezail.json | 12 +--- .../cranium-preserver.json | 16 ++--- .../daelum.json | 24 ++----- .../dewey-daystar.json | 12 +--- .../disgorged-zombie.json | 24 ++----- .../drela.json | 32 +++------ .../explosive-steam-trap.json | 4 +- .../falling-portcullis-trap.json | 4 +- .../false-door-trap.json | 4 +- .../follower-of-shumfallow.json | 20 ++---- .../gilded-gunner-assassin.json | 8 +-- .../gilded-gunner-goon.json | 4 +- .../gilded-gunner-safecracker.json | 4 +- .../glass-buccaneer.json | 40 +++-------- .../glass-elephant.json | 28 ++------ .../glass-sentry.json | 20 ++---- .../glaz-nixbrix.json | 28 ++------ .../gold-tank-broker.json | 32 +++------ .../gremlin-horde.json | 8 +-- .../gunmarshal.json | 8 +-- .../hansin.json | 32 +++------ .../headless-rustler.json | 36 +++------- .../outlaws-of-alkenstar-bestiary.db/i.json | 32 +++------ .../ibrium.json | 8 +-- .../ioton-f6.json | 16 ++--- .../irkem-dresh.json | 16 ++--- .../iron-dart-launcher.json | 4 +- .../kreeth-ni.json | 16 ++--- .../leadsmith.json | 16 ++--- .../lonely-machine-spirit.json | 8 +-- .../lucky-lanks.json | 8 +-- .../lyzerium-bottles.json | 4 +- .../masu.json | 8 +-- .../mutant-bat.json | 12 +--- .../mutant-desert-drake.json | 36 +++------- .../mutant-giant-toad.json | 32 +++------ .../ogre-slug.json | 24 ++----- .../palzu.json | 16 ++--- .../parsus.json | 24 ++----- .../powderkeg-punk-bombardier.json | 16 ++--- .../powderkeg-punk-gunner.json | 16 ++--- .../prairie-drake.json | 20 ++---- .../precarious-thunderstone-trap.json | 4 +- .../purple-dye-trap.json | 4 +- .../pyronite-ooze.json | 20 ++---- .../repeater-crossbow-trap.json | 4 +- .../roxy.json | 24 ++----- .../rust-ooze.json | 20 ++---- .../sabora-sharkosa.json | 28 ++------ .../scarecophagus.json | 28 ++------ .../second-kiss-engine.json | 4 +- .../shock-zombie.json | 20 ++---- .../shoma-lyzerius.json | 24 ++----- .../skeletal-crocodile.json | 24 ++----- .../slick.json | 16 ++--- .../sludgespine-killer.json | 12 +--- .../smog-giant.json | 20 ++---- .../smog-wraith.json | 32 +++------ .../spellscar-sky-marauder.json | 28 ++------ .../steaming-kingdom-bartender.json | 8 +-- .../stink-sap-trap.json | 8 +-- .../subduing-gas-chamber.json | 8 +-- .../swee-pup.json | 12 +--- .../the-claws-of-time.json | 32 +++------ .../trapjaw-tangle.json | 20 ++---- .../vewslog.json | 28 ++------ .../volatile-reagents.json | 4 +- .../wooden-bullets-trap.json | 4 +- .../yeast-ooze.json | 8 +-- packs/data/paizo-pregens.db/booker-kaar.json | 8 +-- .../data/paizo-pregens.db/doc-featherton.json | 8 +-- .../data/paizo-pregens.db/elsir-syniras.json | 4 +- .../paizo-pregens.db/ezren-beginner-box.json | 8 +-- packs/data/paizo-pregens.db/jadren-tagar.json | 4 +- .../data/paizo-pregens.db/kalaggi-nakutu.json | 4 +- packs/data/paizo-pregens.db/kangir.json | 4 +- .../paizo-pregens.db/kyra-beginner-box.json | 4 +- packs/data/paizo-pregens.db/melvok.json | 4 +- packs/data/paizo-pregens.db/oraka.json | 16 ++--- packs/data/paizo-pregens.db/precious.json | 4 +- .../paizo-pregens.db/savshin-starwatcher.json | 4 +- packs/data/paizo-pregens.db/simeek.json | 4 +- packs/data/paizo-pregens.db/takemiru.json | 8 +-- .../valeros-beginner-box.json | 8 +-- packs/data/paizo-pregens.db/zakzak.json | 8 +-- packs/data/paizo-pregens.db/zathri.json | 8 +-- packs/data/paizo-pregens.db/zindarel.json | 8 +-- .../aapoph-serpentfolk.json | 32 +++------ .../adult-brine-dragon-spellcaster.json | 28 ++------ .../adult-brine-dragon.json | 36 +++------- .../adult-cloud-dragon-spellcaster.json | 40 +++-------- .../adult-cloud-dragon.json | 48 ++++--------- .../adult-crystal-dragon-spellcaster.json | 32 +++------ .../adult-crystal-dragon.json | 40 +++-------- .../adult-magma-dragon-spellcaster.json | 36 +++------- .../adult-magma-dragon.json | 44 +++--------- .../adult-umbral-dragon-spellcaster.json | 32 +++------ .../adult-umbral-dragon.json | 40 +++-------- .../pathfinder-bestiary-2.db/ahuizotl.json | 16 ++--- .../data/pathfinder-bestiary-2.db/akata.json | 28 ++------ .../pathfinder-bestiary-2.db/akizendri.json | 48 ++++--------- .../amoeba-swarm.json | 12 +--- .../pathfinder-bestiary-2.db/anancus.json | 16 ++--- .../ancient-brine-dragon-spellcaster.json | 40 +++-------- .../ancient-brine-dragon.json | 48 ++++--------- .../ancient-cloud-dragon-spellcaster.json | 44 +++--------- .../ancient-cloud-dragon.json | 52 ++++---------- .../ancient-crystal-dragon-spellcaster.json | 48 ++++--------- .../ancient-crystal-dragon.json | 56 ++++----------- .../ancient-magma-dragon-spellcaster.json | 44 +++--------- .../ancient-magma-dragon.json | 52 ++++---------- .../ancient-umbral-dragon-spellcaster.json | 40 +++-------- .../ancient-umbral-dragon.json | 48 ++++--------- .../animate-dream.json | 20 ++---- .../data/pathfinder-bestiary-2.db/ankou.json | 24 ++----- .../data/pathfinder-bestiary-2.db/aolaz.json | 28 ++------ .../army-ant-swarm.json | 20 ++---- .../assassin-vine.json | 24 ++----- .../data/pathfinder-bestiary-2.db/athach.json | 24 ++----- .../attic-whisperer.json | 20 ++---- .../pathfinder-bestiary-2.db/augnagar.json | 24 ++----- .../data/pathfinder-bestiary-2.db/augur.json | 24 ++----- .../pathfinder-bestiary-2.db/aurumvorax.json | 32 +++------ .../pathfinder-bestiary-2.db/azuretzi.json | 44 +++--------- .../data/pathfinder-bestiary-2.db/babau.json | 32 +++------ .../data/pathfinder-bestiary-2.db/badger.json | 12 +--- .../baobhan-sith.json | 20 ++---- .../pathfinder-bestiary-2.db/basidirond.json | 12 +--- .../bastion-archon.json | 40 +++-------- .../pathfinder-bestiary-2.db/bebilith.json | 32 +++------ .../behemoth-hippopotamus.json | 32 +++------ .../data/pathfinder-bestiary-2.db/behir.json | 28 ++------ .../data/pathfinder-bestiary-2.db/belker.json | 20 ++---- .../pathfinder-bestiary-2.db/black-bear.json | 16 ++--- .../black-dracolisk.json | 28 ++------ .../black-scorpion.json | 24 ++----- .../pathfinder-bestiary-2.db/blindheim.json | 8 +-- .../pathfinder-bestiary-2.db/blink-dog.json | 12 +--- .../blizzardborn.json | 16 ++--- .../pathfinder-bestiary-2.db/blodeuwedd.json | 28 ++------ .../blue-dracolisk.json | 28 ++------ .../blue-ringed-octopus.json | 24 ++----- .../data/pathfinder-bestiary-2.db/bodak.json | 28 ++------ .../pathfinder-bestiary-2.db/bog-mummy.json | 24 ++----- .../pathfinder-bestiary-2.db/bog-strider.json | 24 ++----- .../bone-prophet.json | 32 +++------ .../bottlenose-dolphin.json | 16 ++--- .../pathfinder-bestiary-2.db/bralani.json | 24 ++----- .../brood-leech-swarm.json | 16 ++--- .../pathfinder-bestiary-2.db/brownie.json | 8 +-- .../data/pathfinder-bestiary-2.db/bythos.json | 40 +++-------- .../cairn-linnorm.json | 40 +++-------- .../pathfinder-bestiary-2.db/cairn-wight.json | 24 ++----- .../pathfinder-bestiary-2.db/calathgar.json | 20 ++---- .../caligni-slayer.json | 24 ++----- .../pathfinder-bestiary-2.db/carbuncle.json | 24 ++----- .../carnivorous-blob.json | 28 ++------ .../carrion-golem.json | 20 ++---- .../pathfinder-bestiary-2.db/catoblepas.json | 20 ++---- .../pathfinder-bestiary-2.db/catrina.json | 40 +++-------- .../pathfinder-bestiary-2.db/cave-fisher.json | 12 +--- .../cave-scorpion.json | 16 ++--- .../cavern-troll.json | 32 +++------ .../pathfinder-bestiary-2.db/chernobue.json | 40 +++-------- .../data/pathfinder-bestiary-2.db/choker.json | 20 ++---- .../pathfinder-bestiary-2.db/chupacabra.json | 16 ++--- .../cockroach-swarm.json | 16 ++--- .../pathfinder-bestiary-2.db/coil-spy.json | 36 +++------- .../compsognathus.json | 12 +--- .../pathfinder-bestiary-2.db/cornugon.json | 44 +++--------- .../crawling-hand.json | 24 ++----- .../pathfinder-bestiary-2.db/culdewen.json | 28 ++------ .../pathfinder-bestiary-2.db/cythnigot.json | 20 ++---- .../denizen-of-leng.json | 24 ++----- .../derghodaemon.json | 36 +++------- .../pathfinder-bestiary-2.db/destrachan.json | 20 ++---- .../pathfinder-bestiary-2.db/devourer.json | 28 ++------ .../pathfinder-bestiary-2.db/dig-widget.json | 24 ++----- .../pathfinder-bestiary-2.db/doprillu.json | 40 +++-------- .../drainberry-bush.json | 32 +++------ .../data/pathfinder-bestiary-2.db/draugr.json | 20 ++---- .../dread-wraith.json | 40 +++-------- .../dream-spider.json | 16 ++--- .../duneshaker-solifugid.json | 24 ++----- .../pathfinder-bestiary-2.db/dust-mephit.json | 12 +--- .../pathfinder-bestiary-2.db/dweomercat.json | 36 +++------- .../pathfinder-bestiary-2.db/dziriak.json | 20 ++---- .../earthen-destrier.json | 24 ++----- .../elasmosaurus.json | 32 +++------ .../pathfinder-bestiary-2.db/ember-fox.json | 8 +-- .../emperor-cobra.json | 16 ++--- .../pathfinder-bestiary-2.db/eremite.json | 60 ++++------------ .../data/pathfinder-bestiary-2.db/esobok.json | 28 ++------ .../pathfinder-bestiary-2.db/evangelist.json | 36 +++------- .../fen-mosquito-swarm.json | 16 ++--- .../fetchling-scout.json | 16 ++--- .../pathfinder-bestiary-2.db/filth-fire.json | 12 +--- .../fire-jellyfish-swarm.json | 20 ++---- .../pathfinder-bestiary-2.db/fire-yai.json | 32 +++------ .../fjord-linnorm.json | 40 +++-------- .../flytrap-leshy.json | 24 ++----- .../pathfinder-bestiary-2.db/froghemoth.json | 44 +++--------- .../pathfinder-bestiary-2.db/frost-troll.json | 20 ++---- .../pathfinder-bestiary-2.db/frost-worm.json | 24 ++----- .../pathfinder-bestiary-2.db/ghonhatine.json | 20 ++---- .../giant-amoeba.json | 20 ++---- .../pathfinder-bestiary-2.db/giant-ant.json | 20 ++---- .../giant-badger.json | 16 ++--- .../giant-chameleon.json | 16 ++--- .../giant-cockroach.json | 12 +--- .../pathfinder-bestiary-2.db/giant-crab.json | 20 ++---- .../giant-crawling-hand.json | 24 ++----- .../giant-dragonfly-nymph.json | 12 +--- .../giant-dragonfly.json | 24 ++----- .../pathfinder-bestiary-2.db/giant-fly.json | 16 ++--- .../pathfinder-bestiary-2.db/giant-frog.json | 16 ++--- .../giant-hippocampus.json | 16 ++--- .../giant-jellyfish.json | 12 +--- .../pathfinder-bestiary-2.db/giant-leech.json | 12 +--- .../giant-maggot.json | 16 ++--- .../giant-mosquito.json | 20 ++---- .../pathfinder-bestiary-2.db/giant-slug.json | 24 ++----- .../giant-snapping-turtle.json | 28 ++------ .../giant-solifugid.json | 12 +--- .../pathfinder-bestiary-2.db/giant-squid.json | 24 ++----- .../pathfinder-bestiary-2.db/giant-tick.json | 16 ++--- .../pathfinder-bestiary-2.db/giant-toad.json | 28 ++------ .../giant-whiptail-centipede.json | 20 ++---- .../giant-wolverine.json | 28 ++------ .../pathfinder-bestiary-2.db/glass-golem.json | 20 ++---- .../data/pathfinder-bestiary-2.db/gorgon.json | 20 ++---- .../data/pathfinder-bestiary-2.db/gosreg.json | 28 ++------ .../granite-glyptodont.json | 16 ++--- .../pathfinder-bestiary-2.db/gray-ooze.json | 20 ++---- .../green-dracolisk.json | 28 ++------ .../pathfinder-bestiary-2.db/grendel.json | 40 +++-------- .../pathfinder-bestiary-2.db/grimstalker.json | 16 ++--- .../pathfinder-bestiary-2.db/grindylow.json | 20 ++---- .../grippli-scout.json | 12 +--- .../pathfinder-bestiary-2.db/grodair.json | 24 ++----- .../data/pathfinder-bestiary-2.db/gylou.json | 40 +++-------- .../pathfinder-bestiary-2.db/hadrosaurid.json | 16 ++--- .../pathfinder-bestiary-2.db/hamatula.json | 36 +++------- .../pathfinder-bestiary-2.db/hellcat.json | 36 +++------- .../data/pathfinder-bestiary-2.db/hezrou.json | 32 +++------ .../pathfinder-bestiary-2.db/hippocampus.json | 16 ++--- .../pathfinder-bestiary-2.db/hippogriff.json | 16 ++--- .../hippopotamus.json | 24 ++----- .../data/pathfinder-bestiary-2.db/hodag.json | 28 ++------ .../hound-archon.json | 28 ++------ .../hound-of-tindalos.json | 20 ++---- .../pathfinder-bestiary-2.db/ice-golem.json | 24 ++----- .../pathfinder-bestiary-2.db/ice-mephit.json | 12 +--- .../pathfinder-bestiary-2.db/ice-yai.json | 36 +++------- .../pathfinder-bestiary-2.db/icewyrm.json | 16 ++--- .../icicle-snake.json | 8 +-- .../ifrit-pyrochemist.json | 8 +-- .../pathfinder-bestiary-2.db/iguanodon.json | 12 +--- .../pathfinder-bestiary-2.db/imentesh.json | 56 ++++----------- .../intellect-devourer.json | 32 +++------ .../interlocutor.json | 32 +++------ .../pathfinder-bestiary-2.db/invidiak.json | 32 +++------ .../pathfinder-bestiary-2.db/irlgaunt.json | 16 ++--- .../pathfinder-bestiary-2.db/irnakurse.json | 24 ++----- .../pathfinder-bestiary-2.db/isqulug.json | 40 +++-------- .../pathfinder-bestiary-2.db/jabberwock.json | 52 ++++---------- .../jotund-troll.json | 52 ++++---------- .../data/pathfinder-bestiary-2.db/jyoti.json | 24 ++----- .../data/pathfinder-bestiary-2.db/kelpie.json | 16 ++--- .../data/pathfinder-bestiary-2.db/korred.json | 32 +++------ .../pathfinder-bestiary-2.db/leng-spider.json | 40 +++-------- .../pathfinder-bestiary-2.db/leprechaun.json | 12 +--- .../pathfinder-bestiary-2.db/lerritan.json | 20 ++---- .../pathfinder-bestiary-2.db/leucrotta.json | 20 ++---- .../pathfinder-bestiary-2.db/leydroth.json | 36 +++------- .../living-boulder.json | 16 ++--- .../living-thunderclap.json | 16 ++--- .../pathfinder-bestiary-2.db/lunar-naga.json | 12 +--- .../lurker-in-light.json | 20 ++---- .../magma-scorpion.json | 16 ++--- .../pathfinder-bestiary-2.db/mandragora.json | 28 ++------ .../pathfinder-bestiary-2.db/manta-ray.json | 16 ++--- .../pathfinder-bestiary-2.db/marrmora.json | 20 ++---- .../pathfinder-bestiary-2.db/marsh-giant.json | 20 ++---- .../data/pathfinder-bestiary-2.db/marut.json | 36 +++------- .../pathfinder-bestiary-2.db/mastodon.json | 20 ++---- .../pathfinder-bestiary-2.db/megalania.json | 20 ++---- .../pathfinder-bestiary-2.db/meladaemon.json | 40 +++-------- .../melody-on-the-wind.json | 24 ++----- .../mist-stalker.json | 24 ++----- .../data/pathfinder-bestiary-2.db/mohrg.json | 20 ++---- .../monadic-deva.json | 32 +++------ .../pathfinder-bestiary-2.db/moonflower.json | 28 ++------ .../pathfinder-bestiary-2.db/morlock.json | 28 ++------ .../movanic-deva.json | 28 ++------ .../pathfinder-bestiary-2.db/mudwretch.json | 32 +++------ .../data/pathfinder-bestiary-2.db/nabasu.json | 32 +++------ .../pathfinder-bestiary-2.db/nalfeshnee.json | 36 +++------- .../necrophidius.json | 12 +--- .../pathfinder-bestiary-2.db/neothelid.json | 40 +++-------- .../data/pathfinder-bestiary-2.db/nereid.json | 16 ++--- .../data/pathfinder-bestiary-2.db/nixie.json | 16 ++--- packs/data/pathfinder-bestiary-2.db/norn.json | 48 ++++--------- .../pathfinder-bestiary-2.db/nuckelavee.json | 28 ++------ .../data/pathfinder-bestiary-2.db/nuglub.json | 16 ++--- .../pathfinder-bestiary-2.db/nyogoth.json | 28 ++------ .../pathfinder-bestiary-2.db/ogre-spider.json | 20 ++---- .../olethrodaemon.json | 44 +++--------- .../pathfinder-bestiary-2.db/onidoshi.json | 24 ++----- .../pathfinder-bestiary-2.db/ooze-mephit.json | 12 +--- packs/data/pathfinder-bestiary-2.db/orca.json | 24 ++----- .../pathfinder-bestiary-2.db/oread-guard.json | 12 +--- .../pathfinder-bestiary-2.db/ostiarius.json | 40 +++-------- .../pathfinder-bestiary-2.db/osyluth.json | 36 +++------- .../pachycephalosaurus.json | 16 ++--- .../data/pathfinder-bestiary-2.db/peluda.json | 32 +++------ .../pathfinder-bestiary-2.db/peryton.json | 12 +--- .../petitioner-abaddon.json | 12 +--- .../petitioner-abyss.json | 8 +-- .../petitioner-astral-plane.json | 8 +-- .../petitioner-axis.json | 8 +-- .../petitioner-boneyard.json | 8 +-- .../petitioner-dead-vault.json | 12 +--- .../petitioner-dimension-of-dreams.json | 12 +--- .../petitioner-elysium.json | 8 +-- .../petitioner-ethereal-plane.json | 8 +-- .../petitioner-heaven.json | 8 +-- .../petitioner-hell.json | 8 +-- .../petitioner-maelstrom.json | 8 +-- .../petitioner-material-plane.json | 12 +--- .../petitioner-nirvana.json | 8 +-- .../petitioner-plane-of-air.json | 8 +-- .../petitioner-plane-of-earth.json | 8 +-- .../petitioner-plane-of-fire.json | 8 +-- .../petitioner-plane-of-water.json | 8 +-- .../petitioner-positive-energy-plane.json | 12 +--- .../petitioner-shadow-plane.json | 8 +-- .../pathfinder-bestiary-2.db/piscodaemon.json | 44 +++--------- .../pathfinder-bestiary-2.db/planetar.json | 40 +++-------- .../pathfinder-bestiary-2.db/polar-bear.json | 20 ++---- .../pathfinder-bestiary-2.db/purrodaemon.json | 36 +++------- .../quetz-couatl.json | 36 +++------- .../pathfinder-bestiary-2.db/quickling.json | 24 ++----- .../pathfinder-bestiary-2.db/quoppopak.json | 28 ++------ .../radiant-warden.json | 24 ++----- .../pathfinder-bestiary-2.db/raven-swarm.json | 16 ++--- .../data/pathfinder-bestiary-2.db/raven.json | 8 +-- .../ravener-husk.json | 24 ++----- .../pathfinder-bestiary-2.db/ravener.json | 60 ++++------------ .../red-dracolisk.json | 28 ++------ .../reef-octopus.json | 28 ++------ .../pathfinder-bestiary-2.db/revenant.json | 28 ++------ .../pathfinder-bestiary-2.db/rhinoceros.json | 12 +--- .../pathfinder-bestiary-2.db/rusalka.json | 40 +++-------- .../pathfinder-bestiary-2.db/sacristan.json | 32 +++------ .../pathfinder-bestiary-2.db/sand-sentry.json | 20 ++---- .../sandpoint-devil.json | 32 +++------ packs/data/pathfinder-bestiary-2.db/sard.json | 36 +++------- .../pathfinder-bestiary-2.db/sarglagon.json | 36 +++------- .../pathfinder-bestiary-2.db/scarecrow.json | 20 ++---- .../pathfinder-bestiary-2.db/sceaduinar.json | 28 ++------ .../pathfinder-bestiary-2.db/scythe-tree.json | 24 ++----- .../pathfinder-bestiary-2.db/sea-drake.json | 32 +++------ .../pathfinder-bestiary-2.db/sea-snake.json | 20 ++---- .../shadow-drake.json | 32 +++------ .../shadow-giant.json | 24 ++----- .../shoal-linnorm.json | 40 +++-------- .../shocker-lizard.json | 20 ++---- .../pathfinder-bestiary-2.db/shoggti.json | 24 ++----- .../pathfinder-bestiary-2.db/skaveling.json | 20 ++---- .../skrik-nettle.json | 20 ++---- .../data/pathfinder-bestiary-2.db/skulk.json | 16 ++--- .../pathfinder-bestiary-2.db/slime-mold.json | 8 +-- .../snapping-turtle.json | 20 ++---- .../data/pathfinder-bestiary-2.db/solar.json | 40 +++-------- .../pathfinder-bestiary-2.db/soul-eater.json | 20 ++---- .../pathfinder-bestiary-2.db/spark-bat.json | 8 +-- .../pathfinder-bestiary-2.db/spear-frog.json | 16 ++--- .../pathfinder-bestiary-2.db/specter.json | 28 ++------ .../pathfinder-bestiary-2.db/spinosaurus.json | 24 ++----- .../spiral-centurion.json | 24 ++----- .../pathfinder-bestiary-2.db/spirit-naga.json | 12 +--- .../sportlebore-swarm.json | 20 ++---- .../spriggan-bully.json | 16 ++--- .../spriggan-warlord.json | 20 ++---- .../pathfinder-bestiary-2.db/star-archon.json | 36 +++------- .../steam-mephit.json | 20 ++---- .../pathfinder-bestiary-2.db/stingray.json | 12 +--- .../striding-fire.json | 12 +--- .../pathfinder-bestiary-2.db/stygira.json | 16 ++--- .../suli-dune-dancer.json | 8 +-- .../sunflower-leshy.json | 20 ++---- .../pathfinder-bestiary-2.db/sylph-sneak.json | 16 ++--- .../pathfinder-bestiary-2.db/taiga-giant.json | 32 +++------ .../taiga-linnorm.json | 44 +++--------- .../pathfinder-bestiary-2.db/tatzlwyrm.json | 12 +--- .../pathfinder-bestiary-2.db/tendriculos.json | 24 ++----- .../pathfinder-bestiary-2.db/thanadaemon.json | 36 +++------- .../pathfinder-bestiary-2.db/theletos.json | 24 ++----- .../pathfinder-bestiary-2.db/thrasfyr.json | 40 +++-------- .../pathfinder-bestiary-2.db/thulgant.json | 36 +++------- .../pathfinder-bestiary-2.db/thunderbird.json | 28 ++------ .../pathfinder-bestiary-2.db/tick-swarm.json | 20 ++---- .../titan-centipede.json | 20 ++---- .../pathfinder-bestiary-2.db/totenmaske.json | 20 ++---- .../data/pathfinder-bestiary-2.db/triton.json | 12 +--- .../pathfinder-bestiary-2.db/trollhound.json | 24 ++----- .../trumpet-archon.json | 32 +++------ .../pathfinder-bestiary-2.db/twigjack.json | 12 +--- .../two-headed-troll.json | 24 ++----- .../pathfinder-bestiary-2.db/umonlee.json | 24 ++----- .../urdefhan-tormentor.json | 20 ++---- .../urdefhan-warrior.json | 24 ++----- .../vampire-squid.json | 8 +-- .../vampiric-mist.json | 16 ++--- .../data/pathfinder-bestiary-2.db/vanth.json | 32 +++------ .../pathfinder-bestiary-2.db/vaspercham.json | 32 +++------ .../pathfinder-bestiary-2.db/veranallia.json | 28 ++------ .../verdurous-ooze.json | 32 +++------ .../data/pathfinder-bestiary-2.db/vexgit.json | 24 ++----- .../violet-fungus.json | 8 +-- .../pathfinder-bestiary-2.db/viper-vine.json | 24 ++----- .../pathfinder-bestiary-2.db/void-zombie.json | 16 ++--- .../pathfinder-bestiary-2.db/vrolikai.json | 44 +++--------- .../vrykolakas-ancient.json | 56 ++++----------- .../vrykolakas-master.json | 48 ++++--------- .../vrykolakas-spawn.json | 24 ++----- .../pathfinder-bestiary-2.db/water-orm.json | 24 ++----- .../pathfinder-bestiary-2.db/water-yai.json | 36 +++------- .../pathfinder-bestiary-2.db/wereboar.json | 32 +++------ .../pathfinder-bestiary-2.db/weretiger.json | 40 +++-------- .../white-dracolisk.json | 28 ++------ .../pathfinder-bestiary-2.db/witchwyrd.json | 24 ++----- .../pathfinder-bestiary-2.db/wolverine.json | 20 ++---- .../pathfinder-bestiary-2.db/wood-giant.json | 20 ++---- .../pathfinder-bestiary-2.db/wood-golem.json | 20 ++---- .../woolly-rhinoceros.json | 20 ++---- .../worm-that-walks-cultist.json | 32 +++------ packs/data/pathfinder-bestiary-2.db/xill.json | 28 ++------ .../pathfinder-bestiary-2.db/yamaraj.json | 56 ++++----------- .../yellow-musk-brute.json | 24 ++----- .../yellow-musk-creeper.json | 12 +--- .../yellow-musk-thrall.json | 24 ++----- .../pathfinder-bestiary-2.db/yeth-hound.json | 24 ++----- .../young-brine-dragon-spellcaster.json | 20 ++---- .../young-brine-dragon.json | 28 ++------ .../young-cloud-dragon-spellcaster.json | 32 +++------ .../young-cloud-dragon.json | 40 +++-------- .../young-crystal-dragon-spellcaster.json | 24 ++----- .../young-crystal-dragon.json | 32 +++------ .../young-magma-dragon-spellcaster.json | 28 ++------ .../young-magma-dragon.json | 36 +++------- .../young-umbral-dragon-spellcaster.json | 24 ++----- .../young-umbral-dragon.json | 32 +++------ .../data/pathfinder-bestiary-2.db/zebub.json | 28 ++------ .../pathfinder-bestiary-2.db/zelekhut.json | 28 ++------ .../data/pathfinder-bestiary-2.db/zomok.json | 32 +++------ .../zyss-serpentfolk.json | 28 ++------ .../abandoned-zealot.json | 32 +++------ .../pathfinder-bestiary-3.db/abrikandilu.json | 20 ++---- .../pathfinder-bestiary-3.db/adachros.json | 20 ++---- .../pathfinder-bestiary-3.db/adhukait.json | 28 ++------ .../data/pathfinder-bestiary-3.db/adlet.json | 28 ++------ .../adult-forest-dragon-spellcaster.json | 52 ++++---------- .../adult-forest-dragon.json | 60 ++++------------ .../adult-sea-dragon-spellcaster.json | 56 ++++----------- .../adult-sea-dragon.json | 64 +++++------------ .../adult-sky-dragon-spellcaster.json | 48 ++++--------- .../adult-sky-dragon.json | 56 ++++----------- .../adult-sovereign-dragon-spellcaster.json | 44 +++--------- .../adult-sovereign-dragon.json | 52 ++++---------- .../adult-underworld-dragon-spellcaster.json | 48 ++++--------- .../adult-underworld-dragon.json | 56 ++++----------- .../data/pathfinder-bestiary-3.db/aghash.json | 28 ++------ .../pathfinder-bestiary-3.db/air-wisp.json | 16 ++--- .../pathfinder-bestiary-3.db/amalgamite.json | 24 ++----- .../pathfinder-bestiary-3.db/amphisbaena.json | 20 ++---- .../ancient-forest-dragon-spellcaster.json | 60 ++++------------ .../ancient-forest-dragon.json | 68 +++++------------- .../ancient-sea-dragon-spellcaster.json | 60 ++++------------ .../ancient-sea-dragon.json | 68 +++++------------- .../ancient-sky-dragon-spellcaster.json | 52 ++++---------- .../ancient-sky-dragon.json | 60 ++++------------ .../ancient-sovereign-dragon-spellcaster.json | 48 ++++--------- .../ancient-sovereign-dragon.json | 56 ++++----------- ...ancient-underworld-dragon-spellcaster.json | 52 ++++---------- .../ancient-underworld-dragon.json | 60 ++++------------ .../android-infiltrator.json | 20 ++---- .../pathfinder-bestiary-3.db/angazhani.json | 24 ++----- .../angheuvore-flesh-gnawer.json | 28 ++------ .../animated-colossus.json | 28 ++------ .../animated-furnace.json | 20 ++---- .../animated-silverware-swarm.json | 16 ++--- .../animated-trebuchet.json | 20 ++---- .../aphorite-sharpshooter.json | 16 ++--- .../arboreal-archive.json | 32 +++------ .../arboreal-reaper.json | 20 ++---- .../azarketi-explorer.json | 20 ++---- packs/data/pathfinder-bestiary-3.db/azer.json | 16 ++--- .../bauble-beast.json | 12 +--- .../data/pathfinder-bestiary-3.db/baykok.json | 28 ++------ .../betobeto-san.json | 24 ++----- .../data/pathfinder-bestiary-3.db/bison.json | 20 ++---- .../pathfinder-bestiary-3.db/blood-hag.json | 28 ++------ .../blood-painter.json | 20 ++---- .../pathfinder-bestiary-3.db/bone-ship.json | 40 +++-------- .../bore-worm-swarm.json | 12 +--- .../pathfinder-bestiary-3.db/brainchild.json | 20 ++---- .../pathfinder-bestiary-3.db/brimorak.json | 32 +++------ .../pathfinder-bestiary-3.db/buso-farmer.json | 8 +-- .../cactus-leshy.json | 24 ++----- .../caligni-caller.json | 20 ++---- .../caligni-vanguard.json | 20 ++---- .../pathfinder-bestiary-3.db/calikang.json | 32 +++------ .../data/pathfinder-bestiary-3.db/camel.json | 20 ++---- .../pathfinder-bestiary-3.db/caulborn.json | 20 ++---- .../pathfinder-bestiary-3.db/cave-giant.json | 16 ++--- .../cecaelia-trapper.json | 24 ++----- .../chouchin-obake.json | 16 ++--- .../pathfinder-bestiary-3.db/chyzaedu.json | 28 ++------ .../city-guard-squadron.json | 28 ++------ .../clacking-sea-skull-swarm.json | 24 ++----- .../clacking-skull-swarm.json | 24 ++----- .../clockwork-dragon.json | 24 ++----- .../clockwork-mage.json | 16 ++--- .../clockwork-soldier.json | 20 ++---- .../clockwork-spy.json | 16 ++--- .../pathfinder-bestiary-3.db/cobbleswarm.json | 20 ++---- .../common-eurypterid.json | 20 ++---- .../consonite-choir.json | 20 ++---- .../coral-capuchin.json | 12 +--- .../corrupted-relic.json | 28 ++------ .../crossroads-guardian.json | 24 ++----- .../pathfinder-bestiary-3.db/cunning-fox.json | 16 ++--- .../danava-titan.json | 44 +++--------- .../pathfinder-bestiary-3.db/deimavigga.json | 36 +++------- .../desert-giant.json | 20 ++---- .../divine-warden-of-nethys.json | 24 ++----- .../pathfinder-bestiary-3.db/domovoi.json | 20 ++---- packs/data/pathfinder-bestiary-3.db/doru.json | 20 ++---- .../draconal-black.json | 24 ++----- .../draconal-green.json | 24 ++----- .../draconal-red.json | 24 ++----- .../draconal-white.json | 24 ++----- .../draconal-yellow.json | 24 ++----- .../pathfinder-bestiary-3.db/dramofir.json | 28 ++------ .../data/pathfinder-bestiary-3.db/draxie.json | 12 +--- .../data/pathfinder-bestiary-3.db/dretch.json | 24 ++----- .../data/pathfinder-bestiary-3.db/duende.json | 16 ++--- .../pathfinder-bestiary-3.db/dvorovoi.json | 16 ++--- .../data/pathfinder-bestiary-3.db/dybbuk.json | 28 ++------ .../pathfinder-bestiary-3.db/earth-wisp.json | 20 ++---- .../pathfinder-bestiary-3.db/einherji.json | 28 ++------ .../elder-sphinx.json | 36 +++------- .../elder-wyrmwraith.json | 52 ++++---------- .../elysian-titan.json | 36 +++------- .../empress-bore-worm.json | 20 ++---- .../empress-ice-worm.json | 20 ++---- .../empress-lava-worm.json | 20 ++---- .../empress-mage-eater-worm.json | 20 ++---- .../empress-necral-worm.json | 24 ++----- .../data/pathfinder-bestiary-3.db/esipil.json | 28 ++------ .../etioling-blightmage.json | 28 ++------ .../pathfinder-bestiary-3.db/eunemvro.json | 24 ++----- .../pathfinder-bestiary-3.db/fading-fox.json | 28 ++------ .../feathered-bear.json | 40 +++-------- .../feral-sea-skull-swarm.json | 28 ++------ .../feral-skull-swarm.json | 28 ++------ .../pathfinder-bestiary-3.db/festrog.json | 20 ++---- .../pathfinder-bestiary-3.db/fire-wisp.json | 20 ++---- .../flaming-skull.json | 16 ++--- .../data/pathfinder-bestiary-3.db/flumph.json | 12 +--- .../fortune-eater.json | 28 ++------ .../fossil-golem.json | 20 ++---- .../data/pathfinder-bestiary-3.db/fuath.json | 12 +--- .../data/pathfinder-bestiary-3.db/galvo.json | 24 ++----- .../ganzi-martial-artist.json | 24 ++----- .../data/pathfinder-bestiary-3.db/garuda.json | 20 ++---- .../gathlain-wanderer.json | 16 ++--- .../ghoran-manipulator.json | 16 ++--- .../giant-flying-squirrel.json | 12 +--- .../giant-hermit-crab.json | 24 ++----- .../giant-opossum.json | 28 ++------ .../giant-pangolin.json | 20 ++---- .../giant-porcupine.json | 20 ++---- .../giant-seahorse.json | 16 ++--- .../pathfinder-bestiary-3.db/giant-skunk.json | 12 +--- .../giant-vulture.json | 12 +--- .../girtablilu-seer.json | 28 ++------ .../girtablilu-sentry.json | 24 ++----- .../pathfinder-bestiary-3.db/gliminal.json | 32 +++------ .../pathfinder-bestiary-3.db/globster.json | 20 ++---- .../pathfinder-bestiary-3.db/green-man.json | 56 ++++----------- .../pathfinder-bestiary-3.db/grimple.json | 12 +--- .../grioth-cultist.json | 32 +++------ .../grioth-scout.json | 28 ++------ .../pathfinder-bestiary-3.db/guecubu.json | 32 +++------ .../gurgist-mauler.json | 36 +++------- .../pathfinder-bestiary-3.db/hadrinnex.json | 20 ++---- .../pathfinder-bestiary-3.db/haniver.json | 12 +--- .../pathfinder-bestiary-3.db/harmona.json | 24 ++----- .../harpy-skeleton.json | 12 +--- .../hatred-siktempora.json | 48 ++++--------- .../hekatonkheires-titan.json | 44 +++--------- .../hellbound-attorney.json | 12 +--- .../hellknight-cavalry-brigade.json | 32 +++------ .../hellwasp-swarm.json | 28 ++------ .../pathfinder-bestiary-3.db/herexen.json | 16 ++--- .../hermit-crab-swarm.json | 16 ++--- .../hesperid-queen.json | 28 ++------ .../pathfinder-bestiary-3.db/hesperid.json | 12 +--- .../hieracosphinx.json | 20 ++---- .../pathfinder-bestiary-3.db/house-drake.json | 20 ++---- .../data/pathfinder-bestiary-3.db/huldra.json | 20 ++---- .../pathfinder-bestiary-3.db/hyakume.json | 40 +++-------- .../ice-worm-swarm.json | 12 +--- .../pathfinder-bestiary-3.db/incutilis.json | 20 ++---- .../data/pathfinder-bestiary-3.db/ioton.json | 12 +--- .../pathfinder-bestiary-3.db/ittan-momen.json | 24 ++----- .../pathfinder-bestiary-3.db/japalisura.json | 36 +++------- .../pathfinder-bestiary-3.db/jorogumo.json | 32 +++------ .../pathfinder-bestiary-3.db/kangaroo.json | 16 ++--- .../data/pathfinder-bestiary-3.db/kappa.json | 12 +--- .../pathfinder-bestiary-3.db/kasa-obake.json | 8 +-- .../pathfinder-bestiary-3.db/khravgodon.json | 32 +++------ .../pathfinder-bestiary-3.db/kimenhul.json | 60 ++++------------ .../data/pathfinder-bestiary-3.db/kirin.json | 36 +++------- .../data/pathfinder-bestiary-3.db/kishi.json | 28 ++------ .../kitsune-trickster.json | 4 +- .../data/pathfinder-bestiary-3.db/kodama.json | 24 ++----- .../pathfinder-bestiary-3.db/kokogiak.json | 32 +++------ .../pathfinder-bestiary-3.db/kongamato.json | 28 ++------ .../kovintus-geomancer.json | 16 ++--- .../pathfinder-bestiary-3.db/krampus.json | 40 +++-------- .../kuchisake-onna.json | 24 ++----- .../pathfinder-bestiary-3.db/kurobozu.json | 28 ++------ .../pathfinder-bestiary-3.db/kushtaka.json | 32 +++------ .../lampad-queen.json | 40 +++-------- .../data/pathfinder-bestiary-3.db/lampad.json | 16 ++--- .../lava-worm-swarm.json | 12 +--- .../pathfinder-bestiary-3.db/ledalusca.json | 24 ++----- .../pathfinder-bestiary-3.db/leng-ghoul.json | 32 +++------ .../pathfinder-bestiary-3.db/levaloch.json | 36 +++------- .../lifeleecher-brawler.json | 32 +++------ .../living-graffiti-blood.json | 20 ++---- .../living-graffiti-chalk.json | 20 ++---- .../living-graffiti-ink.json | 16 ++--- .../living-graffiti-oil.json | 16 ++--- .../living-rune-arcane.json | 24 ++----- .../living-rune-divine.json | 20 ++---- .../living-rune-occult.json | 24 ++----- .../living-rune-primal.json | 24 ++----- .../locathah-hunter.json | 24 ++----- .../love-siktempora.json | 48 ++++--------- .../pathfinder-bestiary-3.db/lovelorn.json | 36 +++------- .../maftet-guardian.json | 20 ++---- .../mage-eater-worm-swarm.json | 12 +--- .../pathfinder-bestiary-3.db/maharaja.json | 40 +++-------- .../manticore-paaridar.json | 24 ++----- .../pathfinder-bestiary-3.db/megalictis.json | 20 ++---- .../pathfinder-bestiary-3.db/megatherium.json | 20 ++---- .../pathfinder-bestiary-3.db/melixie.json | 12 +--- .../data/pathfinder-bestiary-3.db/mezlan.json | 36 +++------- .../data/pathfinder-bestiary-3.db/mi-go.json | 28 ++------ .../millindemalion.json | 20 ++---- .../misery-siktempora.json | 40 +++-------- .../mithral-golem.json | 28 ++------ .../pathfinder-bestiary-3.db/mix-couatl.json | 36 +++------- .../data/pathfinder-bestiary-3.db/mobogo.json | 40 +++-------- .../mokele-mbembe.json | 16 ++--- .../monkey-swarm.json | 12 +--- .../data/pathfinder-bestiary-3.db/monkey.json | 4 +- .../pathfinder-bestiary-3.db/moon-hag.json | 28 ++------ .../data/pathfinder-bestiary-3.db/moose.json | 24 ++----- .../pathfinder-bestiary-3.db/mothman.json | 20 ++---- .../pathfinder-bestiary-3.db/munagola.json | 36 +++------- .../munavri-spellblade.json | 16 ++--- .../pathfinder-bestiary-3.db/myceloid.json | 28 ++------ .../nagaji-soldier.json | 12 +--- .../pathfinder-bestiary-3.db/namorrodor.json | 28 ++------ .../pathfinder-bestiary-3.db/narwhal.json | 16 ++--- .../necral-worm-swarm.json | 16 ++--- .../pathfinder-bestiary-3.db/nemhaith.json | 36 +++------- .../pathfinder-bestiary-3.db/nightgaunt.json | 32 +++------ .../nightmarchers.json | 40 +++-------- .../pathfinder-bestiary-3.db/nikaramsa.json | 36 +++------- .../nosferatu-malefactor.json | 48 ++++--------- .../nosferatu-overlord.json | 56 ++++----------- .../nosferatu-thrall.json | 20 ++---- .../data/pathfinder-bestiary-3.db/nucol.json | 32 +++------ .../pathfinder-bestiary-3.db/nyktera.json | 12 +--- packs/data/pathfinder-bestiary-3.db/omox.json | 36 +++------- .../pathfinder-bestiary-3.db/ostovite.json | 12 +--- .../pathfinder-bestiary-3.db/ouroboros.json | 48 ++++--------- .../pathfinder-bestiary-3.db/ovinnik.json | 20 ++---- .../pathfinder-bestiary-3.db/owb-prophet.json | 36 +++------- packs/data/pathfinder-bestiary-3.db/owb.json | 20 ++---- .../pathfinder-bestiary-3.db/pairaka.json | 32 +++------ .../pathfinder-bestiary-3.db/pakalchi.json | 32 +++------ .../palace-skelm.json | 36 +++------- .../pathfinder-bestiary-3.db/penanggalan.json | 28 ++------ packs/data/pathfinder-bestiary-3.db/peri.json | 40 +++-------- .../phantom-beast.json | 24 ++----- .../phantom-knight.json | 16 ++--- .../piranha-swarm.json | 20 ++---- .../plague-giant.json | 28 ++------ .../pathfinder-bestiary-3.db/platecarpus.json | 28 ++------ .../pathfinder-bestiary-3.db/popobawa.json | 36 +++------- .../pathfinder-bestiary-3.db/procyal.json | 20 ++---- .../pathfinder-bestiary-3.db/pufferfish.json | 16 ++--- .../pathfinder-bestiary-3.db/pukwudgie.json | 20 ++---- .../quintessivore.json | 20 ++---- .../pathfinder-bestiary-3.db/raktavarna.json | 24 ++----- .../rancorous-priesthood.json | 20 ++---- .../rat-snake-swarm.json | 20 ++---- .../pathfinder-bestiary-3.db/red-fox.json | 12 +--- .../pathfinder-bestiary-3.db/rhu-chalik.json | 32 +++------ .../ringhorn-ram.json | 12 +--- .../roiling-incant-evocation.json | 16 ++--- .../pathfinder-bestiary-3.db/rokurokubi.json | 20 ++---- .../rosethorn-ram.json | 16 ++--- .../pathfinder-bestiary-3.db/sabosan.json | 28 ++------ .../samsaran-anchorite.json | 16 ++--- .../pathfinder-bestiary-3.db/sasquatch.json | 36 +++------- .../pathfinder-bestiary-3.db/scalescribe.json | 20 ++---- .../seaweed-leshy.json | 16 ++--- .../seething-spirit.json | 32 +++------ .../data/pathfinder-bestiary-3.db/sepid.json | 32 +++------ .../severed-head.json | 12 +--- .../shabti-redeemer.json | 20 ++---- packs/data/pathfinder-bestiary-3.db/shae.json | 32 +++------ .../shambler-troop.json | 28 ++------ .../pathfinder-bestiary-3.db/shantak.json | 20 ++---- .../pathfinder-bestiary-3.db/shaukeen.json | 20 ++---- .../pathfinder-bestiary-3.db/shikigami.json | 8 +-- .../shrine-skelm.json | 28 ++------ .../pathfinder-bestiary-3.db/shulsaga.json | 36 +++------- .../pathfinder-bestiary-3.db/silvanshee.json | 16 ++--- .../skeleton-infantry.json | 32 +++------ .../pathfinder-bestiary-3.db/skinstitch.json | 16 ++--- .../skull-peeler.json | 16 ++--- .../data/pathfinder-bestiary-3.db/skunk.json | 12 +--- .../slithering-pit.json | 28 ++------ .../sorcerous-sea-skull-swarm.json | 40 +++-------- .../sorcerous-skull-swarm.json | 40 +++-------- .../pathfinder-bestiary-3.db/soul-skelm.json | 36 +++------- .../spiny-eurypterid.json | 24 ++----- .../squirming-swill.json | 24 ++----- .../squirrel-swarm.json | 20 ++---- .../stheno-harpist.json | 8 +-- .../stone-lion-cub.json | 36 +++------- .../pathfinder-bestiary-3.db/stone-lion.json | 40 +++-------- .../pathfinder-bestiary-3.db/storm-hag.json | 28 ++------ .../street-skelm.json | 32 +++------ .../strix-kinmate.json | 12 +--- .../sturzstromer.json | 24 ++----- .../sulfur-zombie.json | 20 ++---- .../pathfinder-bestiary-3.db/sumbreiva.json | 36 +++------- .../pathfinder-bestiary-3.db/swordkeeper.json | 24 ++----- .../tattoo-guardian.json | 20 ++---- .../terra-cotta-garrison.json | 32 +++------ .../terra-cotta-soldier.json | 12 +--- .../pathfinder-bestiary-3.db/terror-bird.json | 16 ++--- .../terror-shrike.json | 24 ++----- .../thanatotic-titan.json | 48 ++++--------- .../three-toed-sloth.json | 12 +--- .../pathfinder-bestiary-3.db/tiddalik.json | 20 ++---- .../pathfinder-bestiary-3.db/tidehawk.json | 28 ++------ .../pathfinder-bestiary-3.db/tikbalang.json | 20 ++---- .../pathfinder-bestiary-3.db/tolokand.json | 40 +++-------- .../pathfinder-bestiary-3.db/tomb-giant.json | 28 ++------ .../tooth-fairy-swarm.json | 20 ++---- .../pathfinder-bestiary-3.db/tooth-fairy.json | 12 +--- .../pathfinder-bestiary-3.db/toshigami.json | 36 +++------- .../pathfinder-bestiary-3.db/trailgaunt.json | 32 +++------ .../trilobite-swarm.json | 16 ++--- .../pathfinder-bestiary-3.db/trilobite.json | 16 ++--- .../triumph-siktempora.json | 44 +++--------- .../pathfinder-bestiary-3.db/tupilaq.json | 16 ++--- .../pathfinder-bestiary-3.db/tylosaurus.json | 28 ++------ .../tyrannosaurus-skeleton.json | 20 ++---- .../pathfinder-bestiary-3.db/tzitzimitl.json | 28 ++------ .../data/pathfinder-bestiary-3.db/umasi.json | 28 ++------ .../pathfinder-bestiary-3.db/valkyrie.json | 28 ++------ .../vanara-disciple.json | 16 ++--- .../pathfinder-bestiary-3.db/vilderavn.json | 32 +++------ .../pathfinder-bestiary-3.db/vine-leshy.json | 16 ++--- .../pathfinder-bestiary-3.db/viper-swarm.json | 24 ++----- .../vishkanya-infiltrator.json | 28 ++------ .../pathfinder-bestiary-3.db/vulpinal.json | 16 ++--- .../pathfinder-bestiary-3.db/water-wisp.json | 24 ++----- .../wayang-whisperblade.json | 16 ++--- .../data/pathfinder-bestiary-3.db/weasel.json | 20 ++---- .../pathfinder-bestiary-3.db/werebat.json | 28 ++------ .../werecrocodile.json | 36 +++------- .../pathfinder-bestiary-3.db/wihsaak.json | 24 ++----- .../pathfinder-bestiary-3.db/winter-hag.json | 28 ++------ .../wizard-sponge-crypt.json | 24 ++----- .../wizard-sponge-fey-domain.json | 20 ++---- .../wizard-sponge-fiendish-temple.json | 20 ++---- .../wizard-sponge-toxic-lair.json | 20 ++---- .../wizard-sponge-underwater.json | 20 ++---- .../wizard-sponge.json | 20 ++---- .../pathfinder-bestiary-3.db/wolliped.json | 24 ++----- .../pathfinder-bestiary-3.db/wyrmwraith.json | 48 ++++--------- .../wyrwood-sneak.json | 16 ++--- .../data/pathfinder-bestiary-3.db/ximtal.json | 36 +++------- .../pathfinder-bestiary-3.db/xiuh-couatl.json | 44 +++--------- .../pathfinder-bestiary-3.db/yithian.json | 24 ++----- .../young-forest-dragon-spellcaster.json | 40 +++-------- .../young-forest-dragon.json | 48 ++++--------- .../young-sea-dragon-spellcaster.json | 48 ++++--------- .../young-sea-dragon.json | 56 ++++----------- .../young-sky-dragon-spellcaster.json | 40 +++-------- .../young-sky-dragon.json | 48 ++++--------- .../young-sovereign-dragon-spellcaster.json | 40 +++-------- .../young-sovereign-dragon.json | 48 ++++--------- .../young-underworld-dragon-spellcaster.json | 40 +++-------- .../young-underworld-dragon.json | 48 ++++--------- .../data/pathfinder-bestiary-3.db/yzobu.json | 12 +--- .../pathfinder-bestiary-3.db/zetogeki.json | 16 ++--- .../zombie-dragon.json | 16 ++--- .../pathfinder-bestiary-3.db/zuishin.json | 28 ++------ .../aasimar-redeemer.json | 20 ++---- .../adamantine-golem.json | 32 +++------ .../adult-black-dragon-spellcaster.json | 32 +++------ .../adult-black-dragon.json | 40 +++-------- .../adult-blue-dragon-spellcaster.json | 36 +++------- .../adult-blue-dragon.json | 44 +++--------- .../adult-brass-dragon-spellcaster.json | 36 +++------- .../adult-brass-dragon.json | 44 +++--------- .../adult-bronze-dragon-spellcaster.json | 40 +++-------- .../adult-bronze-dragon.json | 48 ++++--------- .../adult-copper-dragon-spellcaster.json | 32 +++------ .../adult-copper-dragon.json | 40 +++-------- .../adult-gold-dragon-spellcaster.json | 28 ++------ .../adult-gold-dragon.json | 36 +++------- .../adult-green-dragon-spellcaster.json | 36 +++------- .../adult-green-dragon.json | 44 +++--------- .../adult-red-dragon-spellcaster.json | 32 +++------ .../adult-red-dragon.json | 40 +++-------- .../adult-silver-dragon-spellcaster.json | 32 +++------ .../adult-silver-dragon.json | 40 +++-------- .../adult-white-dragon-spellcaster.json | 40 +++-------- .../adult-white-dragon.json | 48 ++++--------- .../pathfinder-bestiary.db/air-mephit.json | 12 +--- .../alchemical-golem.json | 28 ++------ .../alghollthu-master.json | 16 ++--- .../ancient-black-dragon-spellcaster.json | 32 +++------ .../ancient-black-dragon.json | 40 +++-------- .../ancient-blue-dragon-spellcaster.json | 44 +++--------- .../ancient-blue-dragon.json | 52 ++++---------- .../ancient-brass-dragon-spellcaster.json | 36 +++------- .../ancient-brass-dragon.json | 44 +++--------- .../ancient-bronze-dragon-spellcaster.json | 48 ++++--------- .../ancient-bronze-dragon.json | 56 ++++----------- .../ancient-copper-dragon-spellcaster.json | 40 +++-------- .../ancient-copper-dragon.json | 48 ++++--------- .../ancient-gold-dragon-spellcaster.json | 32 +++------ .../ancient-gold-dragon.json | 40 +++-------- .../ancient-green-dragon-spellcaster.json | 44 +++--------- .../ancient-green-dragon.json | 52 ++++---------- .../ancient-red-dragon-spellcaster.json | 44 +++--------- .../ancient-red-dragon.json | 52 ++++---------- .../ancient-silver-dragon-spellcaster.json | 40 +++-------- .../ancient-silver-dragon.json | 48 ++++--------- .../ancient-white-dragon-spellcaster.json | 52 ++++---------- .../ancient-white-dragon.json | 60 ++++------------ .../animated-armor.json | 8 +-- .../animated-broom.json | 12 +--- .../animated-statue.json | 12 +--- .../data/pathfinder-bestiary.db/ankhrav.json | 16 ++--- .../pathfinder-bestiary.db/ankylosaurus.json | 16 ++--- .../pathfinder-bestiary.db/annis-hag.json | 28 ++------ .../data/pathfinder-bestiary.db/arbiter.json | 20 ++---- .../arboreal-regent.json | 24 ++----- .../arboreal-warden.json | 20 ++---- .../pathfinder-bestiary.db/astradaemon.json | 44 +++--------- .../pathfinder-bestiary.db/astral-deva.json | 32 +++------ .../pathfinder-bestiary.db/awakened-tree.json | 8 +-- .../data/pathfinder-bestiary.db/axiomite.json | 16 ++--- .../pathfinder-bestiary.db/azure-worm.json | 40 +++-------- .../data/pathfinder-bestiary.db/balisse.json | 32 +++------ .../pathfinder-bestiary.db/ball-python.json | 24 ++----- packs/data/pathfinder-bestiary.db/balor.json | 56 ++++----------- .../data/pathfinder-bestiary.db/banshee.json | 32 +++------ packs/data/pathfinder-bestiary.db/baomal.json | 48 ++++--------- .../data/pathfinder-bestiary.db/barbazu.json | 36 +++------- .../data/pathfinder-bestiary.db/barghest.json | 24 ++----- .../data/pathfinder-bestiary.db/basilisk.json | 12 +--- .../black-kobold-dragon-mage.json | 16 ++--- .../pathfinder-bestiary.db/black-pudding.json | 28 ++------ .../pathfinder-bestiary.db/bloodseeker.json | 16 ++--- .../blue-kobold-dragon-mage.json | 16 ++--- packs/data/pathfinder-bestiary.db/boar.json | 16 ++--- .../pathfinder-bestiary.db/boggard-scout.json | 16 ++--- .../boggard-swampseer.json | 24 ++----- .../boggard-warrior.json | 16 ++--- .../brain-collector.json | 28 ++------ .../pathfinder-bestiary.db/brine-shark.json | 12 +--- .../pathfinder-bestiary.db/brontosaurus.json | 20 ++---- .../pathfinder-bestiary.db/bugbear-thug.json | 16 ++--- .../bugbear-tormentor.json | 16 ++--- .../data/pathfinder-bestiary.db/bulette.json | 20 ++---- packs/data/pathfinder-bestiary.db/bunyip.json | 28 ++------ .../pathfinder-bestiary.db/cacodaemon.json | 24 ++----- .../caligni-creeper.json | 20 ++---- .../caligni-dancer.json | 24 ++----- .../caligni-stalker.json | 28 ++------ .../pathfinder-bestiary.db/cassisian.json | 28 ++------ .../catfolk-pouncer.json | 12 +--- .../data/pathfinder-bestiary.db/cauthooj.json | 16 ++--- .../pathfinder-bestiary.db/cave-bear.json | 20 ++---- .../data/pathfinder-bestiary.db/centaur.json | 12 +--- .../centipede-swarm.json | 20 ++---- .../pathfinder-bestiary.db/ceustodaemon.json | 28 ++------ .../changeling-exile.json | 8 +-- .../chimera-black-dragon.json | 32 +++------ .../chimera-blue-dragon.json | 32 +++------ .../chimera-green-dragon.json | 32 +++------ .../chimera-red-dragon.json | 32 +++------ .../chimera-white-dragon.json | 32 +++------ packs/data/pathfinder-bestiary.db/choral.json | 28 ++------ packs/data/pathfinder-bestiary.db/chuul.json | 32 +++------ .../pathfinder-bestiary.db/cinder-rat.json | 12 +--- .../pathfinder-bestiary.db/clay-golem.json | 28 ++------ .../data/pathfinder-bestiary.db/cloaker.json | 16 ++--- .../pathfinder-bestiary.db/cloud-giant.json | 28 ++------ .../pathfinder-bestiary.db/cockatrice.json | 8 +-- .../pathfinder-bestiary.db/crag-linnorm.json | 44 +++--------- .../pathfinder-bestiary.db/crimson-worm.json | 48 ++++--------- .../pathfinder-bestiary.db/crocodile.json | 20 ++---- .../data/pathfinder-bestiary.db/cyclops.json | 16 ++--- .../data/pathfinder-bestiary.db/daeodon.json | 16 ++--- .../pathfinder-bestiary.db/dandasuka.json | 24 ++----- .../pathfinder-bestiary.db/dark-naga.json | 12 +--- .../pathfinder-bestiary.db/deadly-mantis.json | 24 ++----- .../deep-gnome-rockwarden.json | 4 +- .../deep-gnome-scout.json | 8 +-- .../deep-gnome-warrior.json | 12 +--- .../pathfinder-bestiary.db/deinonychus.json | 16 ++--- .../pathfinder-bestiary.db/deinosuchus.json | 20 ++---- .../data/pathfinder-bestiary.db/demilich.json | 52 ++++---------- .../pathfinder-bestiary.db/dero-magister.json | 16 ++--- .../pathfinder-bestiary.db/dero-stalker.json | 16 ++--- .../dero-strangler.json | 16 ++--- .../pathfinder-bestiary.db/desert-drake.json | 32 +++------ .../data/pathfinder-bestiary.db/dezullon.json | 28 ++------ .../dhampir-wizard.json | 16 ++--- .../pathfinder-bestiary.db/dire-wolf.json | 28 ++------ packs/data/pathfinder-bestiary.db/djinni.json | 20 ++---- .../pathfinder-bestiary.db/doppelganger.json | 16 ++--- .../pathfinder-bestiary.db/dragon-turtle.json | 20 ++---- .../pathfinder-bestiary.db/drakauthix.json | 28 ++------ packs/data/pathfinder-bestiary.db/drider.json | 20 ++---- .../pathfinder-bestiary.db/drow-fighter.json | 32 +++------ .../drow-priestess.json | 24 ++----- .../pathfinder-bestiary.db/drow-rogue.json | 32 +++------ .../pathfinder-bestiary.db/dryad-queen.json | 40 +++-------- packs/data/pathfinder-bestiary.db/dryad.json | 24 ++----- .../duergar-bombardier.json | 32 +++------ .../duergar-sharpshooter.json | 16 ++--- .../duergar-taskmaster.json | 20 ++---- .../data/pathfinder-bestiary.db/dullahan.json | 28 ++------ .../duskwalker-ghost-hunter.json | 20 ++---- packs/data/pathfinder-bestiary.db/eagle.json | 8 +-- .../pathfinder-bestiary.db/earth-mephit.json | 16 ++--- .../data/pathfinder-bestiary.db/efreeti.json | 24 ++----- .../data/pathfinder-bestiary.db/elananx.json | 16 ++--- .../pathfinder-bestiary.db/electric-eel.json | 8 +-- .../elemental-avalanche.json | 28 ++------ .../elemental-hurricane.json | 24 ++----- .../elemental-inferno.json | 24 ++----- .../elemental-tsunami.json | 24 ++----- .../data/pathfinder-bestiary.db/elephant.json | 16 ++--- .../pathfinder-bestiary.db/envyspawn.json | 24 ++----- packs/data/pathfinder-bestiary.db/erinys.json | 32 +++------ .../pathfinder-bestiary.db/ether-spider.json | 24 ++----- packs/data/pathfinder-bestiary.db/ettin.json | 12 +--- .../faceless-stalker.json | 36 +++------- .../pathfinder-bestiary.db/faerie-dragon.json | 12 +--- .../pathfinder-bestiary.db/fire-giant.json | 20 ++---- .../pathfinder-bestiary.db/fire-mephit.json | 16 ++--- .../data/pathfinder-bestiary.db/firewyrm.json | 20 ++---- .../pathfinder-bestiary.db/flame-drake.json | 28 ++------ .../pathfinder-bestiary.db/flash-beetle.json | 12 +--- .../pathfinder-bestiary.db/flesh-golem.json | 24 ++----- .../pathfinder-bestiary.db/frost-drake.json | 32 +++------ .../pathfinder-bestiary.db/frost-giant.json | 24 ++----- .../pathfinder-bestiary.db/fungus-leshy.json | 20 ++---- .../pathfinder-bestiary.db/gancanagh.json | 24 ++----- .../data/pathfinder-bestiary.db/gargoyle.json | 12 +--- .../gelatinous-cube.json | 20 ++---- .../data/pathfinder-bestiary.db/gelugon.json | 36 +++------- packs/data/pathfinder-bestiary.db/ghaele.json | 32 +++------ packs/data/pathfinder-bestiary.db/ghast.json | 28 ++------ .../ghost-commoner.json | 20 ++---- .../pathfinder-bestiary.db/ghost-mage.json | 24 ++----- packs/data/pathfinder-bestiary.db/ghoul.json | 24 ++----- .../giant-anaconda.json | 36 +++------- .../giant-animated-statue.json | 20 ++---- .../pathfinder-bestiary.db/giant-bat.json | 12 +--- .../giant-centipede.json | 8 +-- .../pathfinder-bestiary.db/giant-eagle.json | 20 ++---- .../pathfinder-bestiary.db/giant-flytrap.json | 24 ++----- .../giant-frilled-lizard.json | 12 +--- .../pathfinder-bestiary.db/giant-gecko.json | 8 +-- .../pathfinder-bestiary.db/giant-mantis.json | 20 ++---- .../giant-monitor-lizard.json | 24 ++----- .../giant-moray-eel.json | 24 ++----- .../pathfinder-bestiary.db/giant-octopus.json | 32 +++------ .../pathfinder-bestiary.db/giant-rat.json | 12 +--- .../giant-scorpion.json | 24 ++----- .../giant-stag-beetle.json | 8 +-- .../giant-tarantula.json | 16 ++--- .../pathfinder-bestiary.db/giant-viper.json | 20 ++---- .../pathfinder-bestiary.db/giant-wasp.json | 16 ++--- .../gibbering-mouther.json | 32 +++------ .../pathfinder-bestiary.db/gimmerling.json | 32 +++------ .../data/pathfinder-bestiary.db/glabrezu.json | 48 ++++--------- .../pathfinder-bestiary.db/gluttonyspawn.json | 24 ++----- .../pathfinder-bestiary.db/gnoll-cultist.json | 12 +--- .../pathfinder-bestiary.db/gnoll-hunter.json | 12 +--- .../gnoll-sergeant.json | 20 ++---- .../goblin-commando.json | 8 +-- .../pathfinder-bestiary.db/goblin-dog.json | 28 ++------ .../pathfinder-bestiary.db/goblin-pyro.json | 8 +-- .../goblin-war-chanter.json | 12 +--- .../goblin-warrior.json | 8 +-- .../data/pathfinder-bestiary.db/gogiteth.json | 28 ++------ .../goliath-spider.json | 24 ++----- .../data/pathfinder-bestiary.db/gorilla.json | 12 +--- .../pathfinder-bestiary.db/gourd-leshy.json | 20 ++---- .../pathfinder-bestiary.db/graveknight.json | 36 +++------- .../pathfinder-bestiary.db/great-cyclops.json | 24 ++----- .../great-white-shark.json | 20 ++---- .../greater-barghest.json | 24 ++----- .../greater-nightmare.json | 16 ++--- .../greater-shadow.json | 24 ++----- .../pathfinder-bestiary.db/greedspawn.json | 24 ++----- .../pathfinder-bestiary.db/green-hag.json | 40 +++-------- .../green-kobold-dragon-mage.json | 16 ++--- .../data/pathfinder-bestiary.db/griffon.json | 16 ++--- packs/data/pathfinder-bestiary.db/grig.json | 8 +-- .../pathfinder-bestiary.db/grikkitog.json | 28 ++------ .../pathfinder-bestiary.db/grim-reaper.json | 48 ++++--------- .../pathfinder-bestiary.db/grizzly-bear.json | 20 ++---- .../data/pathfinder-bestiary.db/grothlut.json | 12 +--- .../pathfinder-bestiary.db/guard-dog.json | 12 +--- .../pathfinder-bestiary.db/guardian-naga.json | 8 +-- packs/data/pathfinder-bestiary.db/gug.json | 20 ++---- .../pathfinder-bestiary.db/guthallath.json | 44 +++--------- packs/data/pathfinder-bestiary.db/harpy.json | 8 +-- .../pathfinder-bestiary.db/hell-hound.json | 12 +--- .../pathfinder-bestiary.db/hill-giant.json | 16 ++--- .../pathfinder-bestiary.db/hive-mother.json | 24 ++----- .../hobgoblin-archer.json | 20 ++---- .../hobgoblin-general.json | 16 ++--- .../hobgoblin-soldier.json | 16 ++--- .../pathfinder-bestiary.db/homunculus.json | 12 +--- .../pathfinder-bestiary.db/horned-archon.json | 32 +++------ .../hunting-spider.json | 24 ++----- .../pathfinder-bestiary.db/hyaenodon.json | 24 ++----- packs/data/pathfinder-bestiary.db/hydra.json | 36 +++------- packs/data/pathfinder-bestiary.db/hyena.json | 20 ++---- .../pathfinder-bestiary.db/ice-linnorm.json | 44 +++--------- packs/data/pathfinder-bestiary.db/imp.json | 28 ++------ .../invisible-stalker.json | 16 ++--- .../pathfinder-bestiary.db/iron-golem.json | 28 ++------ packs/data/pathfinder-bestiary.db/janni.json | 16 ++--- packs/data/pathfinder-bestiary.db/jinkin.json | 12 +--- .../pathfinder-bestiary.db/jungle-drake.json | 36 +++------- .../pathfinder-bestiary.db/kapoacinth.json | 12 +--- .../data/pathfinder-bestiary.db/keketar.json | 60 ++++------------ .../pathfinder-bestiary.db/kobold-scout.json | 12 +--- .../kobold-warrior.json | 12 +--- .../data/pathfinder-bestiary.db/kolyarut.json | 20 ++---- packs/data/pathfinder-bestiary.db/kraken.json | 32 +++------ packs/data/pathfinder-bestiary.db/krooth.json | 28 ++------ .../lamia-matriarch.json | 24 ++----- packs/data/pathfinder-bestiary.db/lamia.json | 16 ++--- .../lantern-archon-gestalt.json | 24 ++----- .../lantern-archon.json | 20 ++---- .../pathfinder-bestiary.db/leaf-leshy.json | 20 ++---- .../pathfinder-bestiary.db/legion-archon.json | 32 +++------ packs/data/pathfinder-bestiary.db/lemure.json | 8 +-- .../data/pathfinder-bestiary.db/leopard.json | 24 ++----- .../pathfinder-bestiary.db/lesser-death.json | 36 +++------- .../pathfinder-bestiary.db/leukodaemon.json | 36 +++------- packs/data/pathfinder-bestiary.db/lich.json | 36 +++------- .../data/pathfinder-bestiary.db/lillend.json | 16 ++--- packs/data/pathfinder-bestiary.db/lion.json | 24 ++----- .../living-landslide.json | 20 ++---- .../living-waterfall.json | 20 ++---- .../living-whirlwind.json | 16 ++--- .../living-wildfire.json | 12 +--- .../lizardfolk-defender.json | 16 ++--- .../lizardfolk-scout.json | 20 ++---- .../lizardfolk-stargazer.json | 4 +- .../pathfinder-bestiary.db/lustspawn.json | 24 ++----- .../data/pathfinder-bestiary.db/lyrakien.json | 16 ++--- .../data/pathfinder-bestiary.db/mammoth.json | 28 ++------ .../pathfinder-bestiary.db/manticore.json | 12 +--- packs/data/pathfinder-bestiary.db/marid.json | 32 +++------ .../data/pathfinder-bestiary.db/marilith.json | 56 ++++----------- packs/data/pathfinder-bestiary.db/medusa.json | 24 ++----- .../pathfinder-bestiary.db/megalodon.json | 28 ++------ .../pathfinder-bestiary.db/megaprimatus.json | 16 ++--- .../merfolk-warrior.json | 8 +-- .../merfolk-wavecaller.json | 8 +-- packs/data/pathfinder-bestiary.db/mimic.json | 16 ++--- .../data/pathfinder-bestiary.db/minotaur.json | 20 ++---- .../data/pathfinder-bestiary.db/mitflit.json | 24 ++----- .../data/pathfinder-bestiary.db/morrigna.json | 40 +++-------- .../data/pathfinder-bestiary.db/mu-spore.json | 52 ++++---------- .../data/pathfinder-bestiary.db/mukradi.json | 40 +++-------- .../mummy-guardian.json | 16 ++--- .../pathfinder-bestiary.db/mummy-pharaoh.json | 36 +++------- .../pathfinder-bestiary.db/naiad-queen.json | 40 +++-------- packs/data/pathfinder-bestiary.db/naiad.json | 20 ++---- packs/data/pathfinder-bestiary.db/naunet.json | 48 ++++--------- .../nessian-warhound.json | 16 ++--- .../pathfinder-bestiary.db/night-hag.json | 44 +++--------- .../pathfinder-bestiary.db/nightmare.json | 12 +--- packs/data/pathfinder-bestiary.db/nilith.json | 20 ++---- packs/data/pathfinder-bestiary.db/nosoi.json | 20 ++---- .../pathfinder-bestiary.db/ochre-jelly.json | 20 ++---- packs/data/pathfinder-bestiary.db/ofalth.json | 20 ++---- .../pathfinder-bestiary.db/ogre-boss.json | 16 ++--- .../pathfinder-bestiary.db/ogre-glutton.json | 20 ++---- .../pathfinder-bestiary.db/ogre-warrior.json | 4 +- .../pathfinder-bestiary.db/orc-brute.json | 8 +-- .../pathfinder-bestiary.db/orc-warchief.json | 16 ++--- .../pathfinder-bestiary.db/orc-warrior.json | 12 +--- packs/data/pathfinder-bestiary.db/otyugh.json | 28 ++------ .../data/pathfinder-bestiary.db/owlbear.json | 24 ++----- .../data/pathfinder-bestiary.db/pegasus.json | 20 ++---- .../pathfinder-bestiary.db/phistophilus.json | 40 +++-------- .../data/pathfinder-bestiary.db/phoenix.json | 32 +++------ .../pathfinder-bestiary.db/pit-fiend.json | 60 ++++------------ packs/data/pathfinder-bestiary.db/pixie.json | 16 ++--- .../pathfinder-bestiary.db/plague-zombie.json | 20 ++---- .../data/pathfinder-bestiary.db/pleroma.json | 40 +++-------- .../pathfinder-bestiary.db/poltergeist.json | 32 +++------ .../data/pathfinder-bestiary.db/poracha.json | 16 ++--- .../pathfinder-bestiary.db/pridespawn.json | 24 ++----- .../pathfinder-bestiary.db/pteranodon.json | 12 +--- .../data/pathfinder-bestiary.db/pugwampi.json | 12 +--- .../pathfinder-bestiary.db/purple-worm.json | 44 +++--------- packs/data/pathfinder-bestiary.db/quasit.json | 36 +++------- .../data/pathfinder-bestiary.db/quatoid.json | 20 ++---- .../data/pathfinder-bestiary.db/quelaunt.json | 40 +++-------- .../quetzalcoatlus.json | 20 ++---- .../pathfinder-bestiary.db/raja-rakshasa.json | 28 ++------ .../pathfinder-bestiary.db/rat-swarm.json | 20 ++---- .../ratfolk-grenadier.json | 24 ++----- .../red-kobold-dragon-mage.json | 16 ++--- packs/data/pathfinder-bestiary.db/redcap.json | 28 ++------ .../data/pathfinder-bestiary.db/reefclaw.json | 20 ++---- .../data/pathfinder-bestiary.db/remorhaz.json | 32 +++------ .../pathfinder-bestiary.db/riding-dog.json | 16 ++--- .../pathfinder-bestiary.db/riding-horse.json | 16 ++--- .../pathfinder-bestiary.db/riding-pony.json | 16 ++--- .../pathfinder-bestiary.db/river-drake.json | 24 ++----- packs/data/pathfinder-bestiary.db/roc.json | 28 ++------ packs/data/pathfinder-bestiary.db/roper.json | 28 ++------ .../pathfinder-bestiary.db/rune-giant.json | 40 +++-------- .../pathfinder-bestiary.db/rust-monster.json | 24 ++----- .../pathfinder-bestiary.db/salamander.json | 20 ++---- packs/data/pathfinder-bestiary.db/satyr.json | 16 ++--- .../scorpion-swarm.json | 12 +--- .../sea-devil-baron.json | 24 ++----- .../sea-devil-brute.json | 24 ++----- .../sea-devil-scout.json | 20 ++---- .../data/pathfinder-bestiary.db/sea-hag.json | 20 ++---- .../pathfinder-bestiary.db/sea-serpent.json | 32 +++------ .../pathfinder-bestiary.db/sewer-ooze.json | 8 +-- packs/data/pathfinder-bestiary.db/shadow.json | 20 ++---- .../data/pathfinder-bestiary.db/shaitan.json | 28 ++------ .../data/pathfinder-bestiary.db/shambler.json | 24 ++----- .../pathfinder-bestiary.db/shemhazian.json | 52 ++++---------- .../pathfinder-bestiary.db/shield-archon.json | 44 +++--------- .../pathfinder-bestiary.db/shining-child.json | 24 ++----- .../data/pathfinder-bestiary.db/shoggoth.json | 44 +++--------- packs/data/pathfinder-bestiary.db/shuln.json | 20 ++---- .../data/pathfinder-bestiary.db/simurgh.json | 32 +++------ .../skeletal-champion.json | 16 ++--- .../skeletal-giant.json | 16 ++--- .../skeletal-horse.json | 16 ++--- .../pathfinder-bestiary.db/skeletal-hulk.json | 16 ++--- .../skeleton-guard.json | 8 +-- .../pathfinder-bestiary.db/skulltaker.json | 32 +++------ packs/data/pathfinder-bestiary.db/skum.json | 4 +- .../pathfinder-bestiary.db/slothspawn.json | 24 ++----- packs/data/pathfinder-bestiary.db/slurk.json | 16 ++--- .../data/pathfinder-bestiary.db/smilodon.json | 24 ++----- .../snapping-flytrap.json | 24 ++----- .../pathfinder-bestiary.db/sod-hound.json | 16 ++--- .../soulbound-doll-chaotic-evil.json | 8 +-- .../soulbound-doll-chaotic-good.json | 8 +-- .../soulbound-doll-chaotic-neutral.json | 8 +-- .../soulbound-doll-lawful-evil.json | 8 +-- .../soulbound-doll-lawful-good.json | 8 +-- .../soulbound-doll-lawful-neutral.json | 8 +-- .../soulbound-doll-neutral-evil.json | 8 +-- .../soulbound-doll-neutral-good.json | 8 +-- .../soulbound-doll-true-neutral.json | 8 +-- packs/data/pathfinder-bestiary.db/sphinx.json | 28 ++------ .../pathfinder-bestiary.db/spider-swarm.json | 20 ++---- packs/data/pathfinder-bestiary.db/sprite.json | 8 +-- .../pathfinder-bestiary.db/stegosaurus.json | 16 ++--- .../pathfinder-bestiary.db/stone-giant.json | 16 ++--- .../pathfinder-bestiary.db/stone-golem.json | 24 ++----- .../pathfinder-bestiary.db/stone-mauler.json | 28 ++------ .../pathfinder-bestiary.db/storm-giant.json | 28 ++------ .../pathfinder-bestiary.db/storm-lord.json | 20 ++---- .../data/pathfinder-bestiary.db/succubus.json | 44 +++--------- .../pathfinder-bestiary.db/tarn-linnorm.json | 56 ++++----------- .../pathfinder-bestiary.db/tengu-sneak.json | 16 ++--- .../pathfinder-bestiary.db/terotricus.json | 40 +++-------- .../pathfinder-bestiary.db/tidal-master.json | 20 ++---- .../tiefling-adept.json | 8 +-- packs/data/pathfinder-bestiary.db/tiger.json | 24 ++----- .../pathfinder-bestiary.db/tor-linnorm.json | 52 ++++---------- .../pathfinder-bestiary.db/treerazer.json | 56 ++++----------- .../pathfinder-bestiary.db/triceratops.json | 28 ++------ .../pathfinder-bestiary.db/troll-king.json | 32 +++------ packs/data/pathfinder-bestiary.db/troll.json | 16 ++--- .../pathfinder-bestiary.db/tyrannosaurus.json | 28 ++------ .../data/pathfinder-bestiary.db/unicorn.json | 24 ++----- .../unseen-servant.json | 8 +-- packs/data/pathfinder-bestiary.db/uthul.json | 20 ++---- .../vampire-bat-swarm.json | 16 ++--- .../pathfinder-bestiary.db/vampire-count.json | 52 ++++---------- .../vampire-mastermind.json | 60 ++++------------ .../vampire-spawn-rogue.json | 32 +++------ .../pathfinder-bestiary.db/veiled-master.json | 44 +++--------- .../pathfinder-bestiary.db/velociraptor.json | 16 ++--- packs/data/pathfinder-bestiary.db/viper.json | 16 ++--- .../data/pathfinder-bestiary.db/voidworm.json | 32 +++------ packs/data/pathfinder-bestiary.db/vrock.json | 36 +++------- .../pathfinder-bestiary.db/war-horse.json | 16 ++--- .../data/pathfinder-bestiary.db/war-pony.json | 16 ++--- packs/data/pathfinder-bestiary.db/warg.json | 24 ++----- .../data/pathfinder-bestiary.db/warsworn.json | 40 +++-------- .../pathfinder-bestiary.db/wasp-swarm.json | 16 ++--- .../pathfinder-bestiary.db/water-mephit.json | 16 ++--- .../pathfinder-bestiary.db/web-lurker.json | 24 ++----- .../data/pathfinder-bestiary.db/wemmuth.json | 28 ++------ .../data/pathfinder-bestiary.db/wendigo.json | 44 +++--------- .../data/pathfinder-bestiary.db/werebear.json | 40 +++-------- .../data/pathfinder-bestiary.db/wererat.json | 32 +++------ .../data/pathfinder-bestiary.db/werewolf.json | 32 +++------ .../white-kobold-dragon-mage.json | 16 ++--- packs/data/pathfinder-bestiary.db/wight.json | 20 ++---- .../pathfinder-bestiary.db/will-o-wisp.json | 20 ++---- .../pathfinder-bestiary.db/winter-wolf.json | 28 ++------ packs/data/pathfinder-bestiary.db/wolf.json | 16 ++--- packs/data/pathfinder-bestiary.db/wraith.json | 32 +++------ .../pathfinder-bestiary.db/wrathspawn.json | 24 ++----- packs/data/pathfinder-bestiary.db/wyvern.json | 32 +++------ packs/data/pathfinder-bestiary.db/xorn.json | 20 ++---- .../xulgath-leader.json | 12 +--- .../xulgath-skulker.json | 20 ++---- .../xulgath-warrior.json | 8 +-- packs/data/pathfinder-bestiary.db/yeti.json | 20 ++---- .../young-black-dragon-spellcaster.json | 20 ++---- .../young-black-dragon.json | 28 ++------ .../young-blue-dragon-spellcaster.json | 32 +++------ .../young-blue-dragon.json | 40 +++-------- .../young-brass-dragon-spellcaster.json | 28 ++------ .../young-brass-dragon.json | 36 +++------- .../young-bronze-dragon-spellcaster.json | 32 +++------ .../young-bronze-dragon.json | 40 +++-------- .../young-copper-dragon-spellcaster.json | 32 +++------ .../young-copper-dragon.json | 40 +++-------- .../young-gold-dragon-spellcaster.json | 24 ++----- .../young-gold-dragon.json | 32 +++------ .../young-green-dragon-spellcaster.json | 24 ++----- .../young-green-dragon.json | 32 +++------ .../young-red-dragon-spellcaster.json | 24 ++----- .../young-red-dragon.json | 32 +++------ .../young-silver-dragon-spellcaster.json | 28 ++------ .../young-silver-dragon.json | 36 +++------- .../young-white-dragon-spellcaster.json | 36 +++------- .../young-white-dragon.json | 44 +++--------- .../data/pathfinder-bestiary.db/zaramuun.json | 32 +++------ .../pathfinder-bestiary.db/zephyr-hawk.json | 8 +-- .../pathfinder-bestiary.db/zombie-brute.json | 16 ++--- .../pathfinder-bestiary.db/zombie-hulk.json | 20 ++---- .../zombie-shambler.json | 16 ++--- .../bounding-hounds.json | 4 +- .../call-of-the-void.json | 4 +- .../clone-mirrors.json | 4 +- .../cocoon-of-lucid-potential.json | 16 ++--- .../confounding-portal.json | 4 +- .../constricting-hall.json | 4 +- .../disorienting-illusions.json | 4 +- .../distortion-mirror.json | 4 +- .../entrapping-chair.json | 4 +- .../exhaling-portal.json | 4 +- .../false-floor.json | 4 +- .../false-step-floor.json | 4 +- .../k-h-w-s-echo.json | 28 ++------ .../mirror-door.json | 4 +- .../mother-mitera.json | 8 +-- .../quartz-spawned-shadow.json | 16 ++--- .../reflected-desires.json | 4 +- .../reflection.json | 4 +- .../shrinking-hall.json | 4 +- .../shrouded-assailant.json | 4 +- .../shuffling-hall.json | 4 +- .../sigil-of-deepest-fears.json | 4 +- .../spirit-window.json | 4 +- .../thalassophobic-pool.json | 4 +- .../the-morrowkin.json | 20 ++---- .../the-weaver-in-dreams.json | 28 ++------ .../verdures-moonflower.json | 28 ++------ .../ancient-summoning-rune.json | 4 +- .../befuddled-thoughts.json | 4 +- .../blood-hunger.json | 4 +- .../cheerful-tune.json | 4 +- .../cleaning-agents.json | 4 +- .../encouraging-supervision.json | 4 +- .../ghoul-pfs-intro-2.json | 24 ++----- .../rain-in-cloudy-day.json | 20 ++---- .../spiked-pit.json | 4 +- .../spite-of-the-righteous.json | 4 +- .../sun-scorched-shadow-drake.json | 32 +++------ .../swamp-ooze.json | 8 +-- .../swampy-quicksand.json | 4 +- .../acid-spray-fountain.json | 8 +-- .../adolescent-sea-serpent.json | 16 ++--- .../aeon-nexus-3-4.json | 4 +- .../aeon-nexus-5-6.json | 4 +- .../pfs-season-1-bestiary.db/ahksiva-1-2.json | 40 +++-------- .../pfs-season-1-bestiary.db/ahksiva-3-4.json | 40 +++-------- .../ahrkinos-3-4.json | 28 ++------ .../ahrkinos-5-6.json | 28 ++------ .../pfs-season-1-bestiary.db/angry-fox.json | 12 +--- .../animal-companion-wolf-1-2.json | 12 +--- .../animal-companion-wolf-3-4.json | 12 +--- .../ankle-trap-1-2.json | 4 +- .../ankle-trap-3-4.json | 4 +- .../annis-hag-1-06.json | 28 ++------ .../automatic-fire-suppression-3-4.json | 4 +- .../automatic-fire-suppression-5-6.json | 4 +- .../bandit-disciple-1-2.json | 8 +-- .../bandit-disciple-3-4.json | 8 +-- .../bandit-lieutenant.json | 4 +- .../bandit-scout.json | 4 +- .../barbed-bloodseeker.json | 16 ++--- .../barralbus-1-2.json | 4 +- .../barralbus-3-4.json | 4 +- .../bijan-and-zaynap-ohrlavi.json | 20 ++---- .../biloko-veteran-1-16.json | 20 ++---- .../biloko-warrior-1-16.json | 16 ++--- .../blue-streak-ambushers-5-6.json | 12 +--- .../blue-streak-ambushers-7-8.json | 8 +-- .../blue-streak-burglar.json | 24 ++----- .../blue-streak-mage-5-6.json | 4 +- .../blue-streak-mage-7-8.json | 8 +-- .../blue-streak-sentry.json | 4 +- .../boggard-pit-3-4.json | 4 +- .../boggard-pit-5-6.json | 4 +- .../boggard-swampseer-pfs-1-24.json | 24 ++----- .../boggard-warrior-pfs-1-09.json | 16 ++--- .../cairn-wight-pfs-1-20.json | 20 ++---- .../pfs-season-1-bestiary.db/charlatan.json | 8 +-- .../pfs-season-1-bestiary.db/chops-1-2.json | 4 +- .../pfs-season-1-bestiary.db/chops-3-4.json | 8 +-- .../cinder-wolf-1-2.json | 16 ++--- .../cinder-wolf-3-4.json | 20 ++---- .../collapsing-barricade-1-2.json | 4 +- .../collapsing-barricade-3-4.json | 4 +- .../collapsing-ceiling-1-2.json | 4 +- .../collapsing-ceiling-3-4.json | 4 +- .../collapsing-floor.json | 4 +- .../creeping-slime.json | 4 +- .../crowd-agitator.json | 4 +- .../crowd-leader.json | 4 +- .../crowd-with-chamberpots.json | 4 +- .../crowd-with-trash.json | 4 +- .../crumbling-floor.json | 4 +- .../damaged-alchemical-golem.json | 20 ++---- .../dead-organ-5-6.json | 4 +- .../dead-organ-7-8.json | 4 +- .../deadfall-trap-1-2.json | 4 +- .../deadfall-trap-3-4.json | 4 +- .../deeply-flawed-ritual.json | 4 +- .../dehydrated-krooth.json | 28 ++------ .../pfs-season-1-bestiary.db/desert-wind.json | 12 +--- .../dilapidated-alchemical-golem.json | 20 ++---- .../dire-cinder-wolf.json | 28 ++------ .../pfs-season-1-bestiary.db/dire-warg.json | 24 ++----- .../dockhand-cultist.json | 8 +-- .../doctor-velshun-5-6.json | 12 +--- .../doctor-velshun-7-8.json | 12 +--- .../pfs-season-1-bestiary.db/dorobu-1-2.json | 4 +- .../pfs-season-1-bestiary.db/dorobu-3-4.json | 4 +- .../pfs-season-1-bestiary.db/dryad-1-16.json | 24 ++----- .../eerie-skeletal-giant.json | 16 ++--- .../elderly-giant-tarantula.json | 16 ++--- ...ggard-swampseer-pfs-1-24-animal-staff.json | 24 ++----- ...lite-boggard-swampseer-pfs-1-24-staff.json | 24 ++----- .../elite-duergar-taskmaster.json | 12 +--- .../elite-ghast-pfs-1-07.json | 28 ++------ .../elite-glass-river-midge.json | 20 ++---- .../elite-prefect-fist-3-4.json | 8 +-- .../pfs-season-1-bestiary.db/elite-rebel.json | 12 +--- .../elite-sewer-ooze-q9.json | 8 +-- .../elite-skeletal-giant-pfs-1-18.json | 16 ++--- .../elite-waterworks-rebel.json | 12 +--- .../enraged-raven-swarm.json | 8 +-- .../experienced-mercenary.json | 4 +- .../farmer-drystans-scarecrow-1-2.json | 16 ++--- .../farmer-drystans-scarecrow-3-4.json | 20 ++---- .../flaming-skull-skeletal-champion.json | 20 ++---- .../flaming-skull-skeleton-guard.json | 12 +--- .../flawed-ritual.json | 4 +- .../flesh-golem-pfs-1-25.json | 20 ++---- .../fleshforge-dreg-breath-weapon.json | 4 +- .../fleshforge-dreg-leaping-charge.json | 4 +- .../fleshforge-dreg-reach.json | 4 +- .../fleshforge-dreg-roots.json | 4 +- .../fleshforge-dreg-shield.json | 4 +- .../fleshforge-prototype-breath-weapon.json | 4 +- .../fleshforge-prototype-leaping-charge.json | 4 +- .../fleshforge-prototype-reach.json | 4 +- .../fleshforge-prototype-roots.json | 4 +- .../fleshforge-prototype-shield.json | 4 +- .../pfs-season-1-bestiary.db/frog-swarm.json | 8 +-- .../ghost-of-diggen-thrune-1-2.json | 24 ++----- .../ghost-of-diggen-thrune-3-4.json | 24 ++----- .../giant-centipede-pfs-1-03.json | 8 +-- .../giant-osprey.json | 12 +--- .../giant-short-faced-bear.json | 24 ++----- .../pfs-season-1-bestiary.db/giant-shrew.json | 12 +--- .../glass-river-midge.json | 20 ++---- .../goblin-skeleton.json | 4 +- .../goblin-warrior-pfs-1-01.json | 8 +-- .../grasping-limbs-3-4.json | 4 +- .../grasping-limbs-5-6.json | 4 +- .../great-white-shark-pfs-1-12.json | 20 ++---- .../greater-metallic-sod-hound.json | 16 ++--- .../greater-shadow-wisp.json | 16 ++--- .../greater-steel-mephit.json | 16 ++--- .../groetuss-chosen-1-2.json | 8 +-- .../groetuss-chosen-3-4.json | 8 +-- .../guard-captain.json | 8 +-- .../guard-pfs-1-17.json | 4 +- .../data/pfs-season-1-bestiary.db/guard.json | 4 +- .../pfs-season-1-bestiary.db/gwibble-1-2.json | 32 +++------ .../pfs-season-1-bestiary.db/gwibble-3-4.json | 36 +++------- .../halfling-druid-1-2.json | 12 +--- .../halfling-druid-3-4.json | 8 +-- .../hogweed-leshy-1-2.json | 20 ++---- .../hogweed-leshy-3-4.json | 20 ++---- .../pfs-season-1-bestiary.db/house-cat.json | 12 +--- .../human-bandit-3-4.json | 4 +- .../human-bandit-5-6.json | 4 +- .../human-bandit-pfs-1-06.json | 8 +-- .../hungry-blade-apprentice.json | 12 +--- .../hungry-blade-recruit.json | 12 +--- .../pfs-season-1-bestiary.db/iloise-5-6.json | 32 +++------ .../pfs-season-1-bestiary.db/iloise-7-8.json | 32 +++------ .../immature-giant-gecko.json | 8 +-- .../injured-sewer-ooze.json | 8 +-- .../injured-weak-otyugh.json | 28 ++------ .../jinkin-pfs-1-17.json | 12 +--- .../jury-rigged-annihilator.json | 4 +- .../data/pfs-season-1-bestiary.db/kanker.json | 12 +--- .../keff-the-lion-1-2.json | 24 ++----- .../keff-the-lion-3-4.json | 24 ++----- .../kip-the-druid-1-2.json | 16 ++--- .../kip-the-druid-3-4.json | 16 ++--- .../kobold-dragon-mage-1-14.json | 12 +--- .../kobold-dragon-mage-pfs-1-11.json | 12 +--- .../kobold-dragon-spellweaver.json | 12 +--- .../kobold-scout-1-14.json | 12 +--- .../kobold-scout-pfs-1-11.json | 12 +--- .../kobold-warrior-1-14.json | 12 +--- .../kobold-warrior-pfs-1-11.json | 12 +--- .../krooth-hatchlings.json | 12 +--- .../larraz-virtanne.json | 8 +-- .../lelzeshin-tier-3-4.json | 20 ++---- .../lelzeshin-tier-5-6.json | 24 ++----- .../leopard-1-14.json | 24 ++----- .../leshy-crafter-1-2.json | 20 ++---- .../leshy-crafter-3-4.json | 20 ++---- .../lesser-giant-short-faced-bear.json | 24 ++----- .../lesser-guardian-statue.json | 12 +--- .../lightning-platform-5-6.json | 4 +- .../lightning-platform-7-8.json | 4 +- packs/data/pfs-season-1-bestiary.db/lion.json | 24 ++----- .../little-zura-1-2.json | 16 ++--- .../little-zura-3-4.json | 16 ++--- .../loyal-giant-fox.json | 16 ++--- .../malfunctioning-annihilator.json | 4 +- .../malicious-spirits.json | 8 +-- .../manifestation-of-qxal-3-4.json | 28 ++------ .../manifestation-of-qxal-5-6.json | 28 ++------ .../marcon-tinol-1-2.json | 24 ++----- .../marcon-tinol-3-4.json | 28 ++------ .../meleeka-sanvara-1-2.json | 16 ++--- .../meleeka-sanvara-3-4.json | 16 ++--- .../pfs-season-1-bestiary.db/mercenary.json | 4 +- .../metallic-sod-hound.json | 16 ++--- .../minor-summoning-rune.json | 4 +- .../mirrored-lelzeshin-tier-3-4.json | 8 +-- .../mirrored-lelzeshin-tier-5-6.json | 8 +-- .../mitflit-pfs-1-02.json | 28 ++------ .../mitflit-sneak.json | 28 ++------ .../pfs-season-1-bestiary.db/moldy-deck.json | 8 +-- .../moldy-foodstuffs-1-2.json | 8 +-- .../moldy-foodstuffs-3-4.json | 8 +-- .../mountain-goat.json | 16 ++--- .../mr-chitters-5-6.json | 32 +++------ .../mr-chitters-7-8.json | 36 +++------- .../pfs-season-1-bestiary.db/mummy-brute.json | 16 ++--- .../mummy-shambler.json | 16 ++--- .../pfs-season-1-bestiary.db/muraxi-3-4.json | 16 ++--- .../pfs-season-1-bestiary.db/muraxi-5-6.json | 16 ++--- .../murderous-bathhouse-3-4.json | 4 +- .../murderous-bathhouse-5-6.json | 4 +- .../nashaxian-the-angered.json | 36 +++------- .../nashaxian-the-bored.json | 32 +++------ .../neidre-fliavazzana-3-4.json | 12 +--- .../neidre-fliavazzana-5-6.json | 12 +--- .../pfs-season-1-bestiary.db/nevashi-5-6.json | 24 ++----- .../pfs-season-1-bestiary.db/nevashi-7-8.json | 24 ++----- .../offended-gambler.json | 8 +-- .../offended-high-roller.json | 8 +-- .../ogre-glutton-pfs-1-05.json | 20 ++---- packs/data/pfs-season-1-bestiary.db/ogre.json | 4 +- .../orc-alchemist.json | 8 +-- .../data/pfs-season-1-bestiary.db/osprey.json | 8 +-- .../palace-guard-pfs-1-17.json | 4 +- .../paravaax-3-4.json | 16 ++--- .../paravaax-5-6.json | 16 ++--- .../phoenix-rune-1-2.json | 4 +- .../phoenix-rune-3-4.json | 4 +- .../pile-of-fireworks-3-4.json | 8 +-- .../pile-of-fireworks-5-6.json | 8 +-- .../pfs-season-1-bestiary.db/pine-brute.json | 12 +--- .../plum-leshy-1-2.json | 16 ++--- .../plum-leshy-3-4.json | 16 ++--- .../port-peril-bar-fight-last-catch-1-2.json | 8 +-- .../port-peril-bar-fight-last-catch-3-4.json | 8 +-- ...port-peril-bar-fight-rivantis-bar-1-2.json | 8 +-- ...port-peril-bar-fight-rivantis-bar-3-4.json | 8 +-- ...rt-peril-bar-fight-the-watchtower-1-2.json | 8 +-- ...rt-peril-bar-fight-the-watchtower-3-4.json | 8 +-- .../prefect-electrowhip-3-4.json | 12 +--- .../prefect-electrowhip-5-6.json | 16 ++--- .../prefect-fist-3-4.json | 8 +-- .../prefect-fist-5-6.json | 8 +-- .../protoplasmic-extruder.json | 4 +- .../ptiro-valner-1-2.json | 4 +- .../ptiro-valner-3-4.json | 16 ++--- .../pfs-season-1-bestiary.db/quagmire.json | 4 +- .../rabid-squirrel-swarm.json | 12 +--- .../ralthiss-1-2.json | 4 +- .../ralthiss-3-4.json | 12 +--- .../raven-swarm-1-05.json | 8 +-- .../ravenous-giant-centipede.json | 8 +-- .../reast-mycer-1-2.json | 4 +- .../reast-mycer-3-4.json | 12 +--- .../pfs-season-1-bestiary.db/rebel-brute.json | 8 +-- .../data/pfs-season-1-bestiary.db/rebel.json | 8 +-- .../reefclaw-pfs-1-12.json | 20 ++---- .../reefclaw-spawn.json | 20 ++---- .../rending-hands.json | 4 +- .../pfs-season-1-bestiary.db/ruffian-q11.json | 16 ++--- .../pfs-season-1-bestiary.db/ruffian.json | 16 ++--- .../scrabbling-hands.json | 4 +- .../sea-devil-invader.json | 24 ++----- .../seaborn-captain.json | 4 +- .../seaborn-fisher.json | 4 +- .../seasons-toll-3-4.json | 4 +- .../seasons-toll-5-6.json | 4 +- .../pfs-season-1-bestiary.db/shadow-wisp.json | 16 ++--- .../skeletal-gladiator.json | 16 ++--- .../skeletal-mage.json | 20 ++---- .../skeletal-mount.json | 20 ++---- .../skeleton-captain.json | 20 ++---- .../skeleton-corporal.json | 12 +--- .../skeleton-soldier.json | 12 +--- .../sodden-floor.json | 4 +- .../spear-launcher-q9-1-2.json | 4 +- .../spear-launcher-q9-3-4.json | 4 +- .../spiky-pit-1-2.json | 4 +- .../spiky-pit-3-4.json | 4 +- .../spirit-guardian-statue.json | 16 ++--- .../spitting-acid-bushes-5-6.json | 4 +- .../spitting-acid-bushes-7-8.json | 4 +- .../squirrel-swarm-1-04.json | 8 +-- .../statue-of-set.json | 20 ++---- .../steaming-fields-5-6.json | 4 +- .../steaming-fields-7-8.json | 4 +- .../steel-mephit.json | 16 ++--- .../storm-acolyte.json | 8 +-- .../storm-warrior-priest.json | 8 +-- .../submerged-shard.json | 4 +- .../summoning-rune-pfs-1-11.json | 4 +- .../synthetic-khismar-5-6.json | 24 ++----- .../synthetic-khismar-7-8.json | 24 ++----- .../technic-zombie-3-4.json | 12 +--- .../technic-zombie-5-6.json | 12 +--- .../the-ascendant-3-4.json | 28 ++------ .../the-ascendant-5-6.json | 28 ++------ .../thorned-cocoon-3-4.json | 12 +--- .../thorned-cocoon-5-6.json | 12 +--- .../tough-giant-shrew.json | 12 +--- .../tough-mountain-goat.json | 16 ++--- .../toxic-snapjaw-3-4.json | 12 +--- .../toxic-snapjaw-5-6.json | 12 +--- .../trapmaster-toks-surprise-1-2.json | 4 +- .../trapmaster-toks-surprise-3-4.json | 4 +- .../treacherous-quagmire.json | 4 +- .../unkillable-zombie-brute-pfs-1-01.json | 20 ++---- .../unkillable-zombie-brute-pfs-1-13.json | 16 ++--- .../vengeant-thorn-1-2.json | 8 +-- .../vengeant-thorn-3-4.json | 8 +-- .../vengeful-spirits.json | 8 +-- .../veteran-guard-captain.json | 16 ++--- .../vicious-vulpine.json | 16 ++--- .../vigilant-guard.json | 8 +-- .../voidworm-ouroboros.json | 36 +++------- .../waterworks-rebel.json | 8 +-- .../weak-arboreal-warden.json | 20 ++---- .../weak-ceustodaemon-pfs-1-01.json | 28 ++------ .../weak-green-hag.json | 40 +++-------- .../weak-soulbound-homunculus.json | 8 +-- .../weak-spider-swarm.json | 20 ++---- .../weak-zephyr-hawk-pfs-1-24.json | 8 +-- .../webhekiz-3-4.json | 12 +--- .../webhekiz-5-6.json | 12 +--- .../whispering-souls.json | 4 +- .../whispering-spirits.json | 4 +- .../witchwyrd-pfs-1-21.json | 24 ++----- .../wounded-orc-brute.json | 8 +-- .../young-bloodseeker-swarm.json | 12 +--- .../young-sea-serpent.json | 20 ++---- .../zatqualmish-3-4.json | 12 +--- .../zatqualmish-5-6.json | 12 +--- .../zombie-brute-pfs-1-18.json | 20 ++---- .../zombie-charger.json | 16 ++--- .../zombie-flesh-golem-3-4.json | 20 ++---- .../zombie-flesh-golem-5-6.json | 20 ++---- .../zombie-minihulk.json | 20 ++---- .../zombie-riding-horse.json | 24 ++----- .../zombie-shambler-pfs-1-03.json | 16 ++--- .../zombie-warhorse.json | 28 ++------ .../abyssal-firestorm-surge-7-8.json | 8 +-- .../abyssal-firestorm-surge-9-10.json | 8 +-- .../abyssal-fungi.json | 16 ++--- .../anatomical-model-1-2.json | 8 +-- .../anatomical-model-3-4.json | 8 +-- .../ancient-ooze-pit.json | 4 +- .../animated-guardian-warrior.json | 12 +--- .../animated-guardian.json | 8 +-- .../archis-peers-1-2.json | 8 +-- .../archis-peers-3-4.json | 8 +-- .../artennod-raike-3-4.json | 12 +--- .../artennod-raike-5-6.json | 12 +--- .../pfs-season-2-bestiary.db/ash-archer.json | 8 +-- .../ash-skeleton-1-2.json | 20 ++---- .../ash-skeleton-3-4.json | 20 ++---- .../pfs-season-2-bestiary.db/aspis-guard.json | 8 +-- .../aspis-veteran-guard.json | 12 +--- .../awakened-ball-python.json | 24 ++----- .../awakened-giant-chameleon.json | 16 ++--- .../awakened-giant-frilled-lizard.json | 12 +--- .../awakened-megalania.json | 20 ++---- .../baron-utomo-3-4.json | 20 ++---- .../baron-utomo-5-6.json | 24 ++----- .../barrow-quasit.json | 32 +++------ .../blighted-fungus-leshy.json | 20 ++---- .../blighted-leaf-leshy.json | 16 ++--- .../bloodthirsty-razortoothed-shark.json | 16 ++--- .../bloody-vortex-3-4.json | 8 +-- .../bloody-vortex-5-6.json | 8 +-- .../brittle-ravener-husk.json | 24 ++----- .../brittle-skeletal-horse.json | 16 ++--- .../bruorsivi-mandragora.json | 24 ++----- .../burned-out-efreet.json | 20 ++---- .../burning-sun-orc-5-6.json | 12 +--- .../burning-sun-orc-7-8.json | 12 +--- .../chained-drained-troll.json | 8 +-- .../chained-troll.json | 12 +--- .../chaotic-door-1-2.json | 4 +- .../chaotic-door-3-4.json | 4 +- .../charmed-crab.json | 20 ++---- .../chesjilawa-jadwiga-karina-5-6.json | 16 ++--- .../chesjilawa-jadwiga-karina-7-8.json | 16 ++--- .../churning-lava-1-2.json | 8 +-- .../churning-lava-3-4.json | 8 +-- .../clouded-quartz-5-6.json | 40 +++-------- .../clouded-quartz-7-8.json | 40 +++-------- .../cobbleswarm-b5.json | 20 ++---- .../collapsing-cabinet-1-2.json | 4 +- .../collapsing-cabinet-3-4.json | 4 +- .../collapsing-ice.json | 4 +- .../collapsing-ramp-7-8.json | 4 +- .../collapsing-ramp-9-10.json | 4 +- .../commoner-pfs-2-13.json | 4 +- .../corrupted-wildfire-3-4.json | 16 ++--- .../corrupted-wildfire-5-6.json | 16 ++--- .../corvius-vayn-5-6.json | 4 +- .../corvius-vayn-7-8.json | 4 +- .../crumbling-ravener-husk.json | 24 ++----- .../cyclops-bodak.json | 28 ++------ .../daughter-of-cocytus-enforcer.json | 28 ++------ .../daughter-of-cocytus-grunt.json | 16 ++--- .../daughter-of-cocytus-tough.json | 16 ++--- .../debilitated-bulette.json | 20 ++---- .../demoniac-spirit-7-8.json | 32 +++------ .../demoniac-spirit-9-10.json | 32 +++------ .../demonplague-zombie.json | 20 ++---- .../desiccated-giant-crawling-hand.json | 24 ++----- .../disciple-of-urxehl-7-8.json | 20 ++---- .../disciple-of-urxehl-9-10.json | 20 ++---- .../dragon-forest-rot.json | 20 ++---- .../drandle-dreng-7-8.json | 32 +++------ .../drandle-dreng-9-10.json | 36 +++------- .../drandlesticks-7-8.json | 4 +- .../drandlesticks-9-10.json | 4 +- .../draugr-raider.json | 20 ++---- .../duergar-raider.json | 16 ++--- .../electric-lock-rune.json | 4 +- .../elite-anatomical-model-3-4.json | 8 +-- .../ember-fox-pfs-2-14.json | 8 +-- .../empowered-blood-1-2.json | 4 +- .../empowered-blood-3-4.json | 4 +- .../exploding-skeleton-guard.json | 12 +--- .../explosive-monolith-3-4.json | 4 +- .../explosive-monolith-5-6.json | 4 +- .../famished-mimic.json | 16 ++--- .../fence-pfs-2-00.json | 16 ++--- .../ferocious-zombie-grindylow.json | 28 ++------ .../fire-eye-cyclops-zombie-1-2.json | 20 ++---- .../fire-eye-cyclops-zombie-3-4.json | 24 ++----- .../firestorm-brimorak.json | 32 +++------ .../flames-of-verakivhan-3-4.json | 4 +- .../flames-of-verakivhan-5-6.json | 4 +- .../flaming-eye-1-2.json | 12 +--- .../flaming-eye-3-4.json | 12 +--- .../flaming-moss-monster.json | 4 +- .../flooding-monolith-3-4.json | 4 +- .../flooding-monolith-5-6.json | 4 +- .../foretold-ruin-1-2.json | 4 +- .../foretold-ruin-3-4.json | 4 +- .../frost-troll-hunter.json | 24 ++----- .../frostbitten-trollhound.json | 24 ++----- .../giant-worker-ant.json | 16 ++--- .../pfs-season-2-bestiary.db/glorzia.json | 16 ++--- .../goblin-skeleton.json | 8 +-- .../greeleep-3-4.json | 4 +- .../greeleep-5-6.json | 4 +- .../hand-of-urxehl-7-8.json | 16 ++--- .../hand-of-urxehl-9-10.json | 16 ++--- .../hands-of-slow-death.json | 4 +- .../pfs-season-2-bestiary.db/hidden-bog.json | 4 +- .../hobgoblin-skeleton.json | 16 ++--- .../hunting-spider-pfs-2-18.json | 24 ++----- .../pfs-season-2-bestiary.db/ice-slick.json | 4 +- .../insidious-dragon-forest-rot.json | 20 ++---- .../pfs-season-2-bestiary.db/iverri-3-4.json | 24 ++----- .../pfs-season-2-bestiary.db/iverri-5-6.json | 24 ++----- .../jinkin-pfs-2-00.json | 12 +--- .../joyful-planar-nixie.json | 20 ++---- .../pfs-season-2-bestiary.db/kareida.json | 8 +-- .../kayajima-boar.json | 16 ++--- .../kayajima-daeodon.json | 16 ++--- .../kayajima-guardian-dogu-3-4.json | 16 ++--- .../kayajima-guardian-dogu-5-6.json | 16 ++--- .../kobold-warrior-pfs-2-11.json | 12 +--- .../leaded-skeleton.json | 16 ++--- .../lesser-bruorsivi-mandragora.json | 24 ++----- .../lesser-skeletal-cyclops.json | 20 ++---- .../lion-pfs-2-13.json | 24 ++----- .../master-sergeant-morgroar-3-4.json | 16 ++--- .../master-sergeant-morgroar-5-6.json | 16 ++--- .../mechanical-jaws-1-2.json | 4 +- .../mechanical-jaws-3-4.json | 4 +- .../mephit-swarm-5-6.json | 16 ++--- .../mephit-swarm-7-8.json | 16 ++--- .../mercenary-trapper-1-2.json | 4 +- .../mercenary-trapper-3-4.json | 8 +-- .../mishka-the-bear-5-6.json | 20 ++---- .../mishka-the-bear-7-8.json | 20 ++---- .../mother-forsythe-3-4.json | 16 ++--- .../mother-forsythe-5-6.json | 16 ++--- .../murta-kronniksdottir-3-4.json | 16 ++--- .../murta-kronniksdottir-5-6.json | 16 ++--- .../mushroom-ring-1-2.json | 4 +- .../mushroom-ring-3-4.json | 4 +- .../mushroom-ring-5-6.json | 4 +- .../mushroom-ring-7-8.json | 4 +- .../mutated-trollhound.json | 24 ++----- .../nuglub-pfs-2-00.json | 16 ++--- .../ogre-spider-pfs-2-18.json | 20 ++---- .../pfs-season-2-bestiary.db/ogthup-5-6.json | 16 ++--- .../pfs-season-2-bestiary.db/ogthup-7-8.json | 16 ++--- .../onyx-alliance-agent-5-6.json | 12 +--- .../onyx-alliance-agent-7-8.json | 12 +--- .../pfs-season-2-bestiary.db/perizia-5-6.json | 36 +++------- .../pfs-season-2-bestiary.db/perizia-7-8.json | 36 +++------- .../pixie-pfs-2-00.json | 16 ++--- .../plague-zombie-pfs-2-15.json | 20 ++---- .../planar-cracks-5-6.json | 4 +- .../planar-cracks-7-8.json | 4 +- .../planar-nixie.json | 16 ++--- .../pressurized-bottle-1-2.json | 8 +-- .../pressurized-bottle-3-4.json | 8 +-- .../quickling-pfs-2-00.json | 24 ++----- .../qxal-the-thorned-monarch.json | 40 +++-------- .../ragewight-3-4.json | 24 ++----- .../ragewight-5-6.json | 24 ++----- .../razortoothed-shark.json | 12 +--- .../reinforced-animated-guardian.json | 8 +-- .../relive-the-rending-1-2.json | 4 +- .../relive-the-rending-3-4.json | 4 +- .../run-down-efreet.json | 20 ++---- .../russian-soldier-5-6.json | 8 +-- .../russian-soldier-7-8.json | 8 +-- .../saddleback-bunyip.json | 36 +++------- .../scorched-cavern-troll.json | 32 +++------ .../scorched-earth-mephit.json | 20 ++---- .../scorched-earth-orc-clipper-5-6.json | 20 ++---- .../scorched-earth-orc-clipper-7-8.json | 20 ++---- .../scorched-earth-orc-scout-5-6.json | 12 +--- .../scorched-earth-orc-scout-7-8.json | 12 +--- .../scorched-earth-orc-sharpshooter-5-6.json | 20 ++---- .../scorched-earth-orc-sharpshooter-7-8.json | 20 ++---- .../sea-devil-impaler.json | 32 +++------ .../pfs-season-2-bestiary.db/semyon-5-6.json | 12 +--- .../pfs-season-2-bestiary.db/semyon-7-8.json | 12 +--- .../pfs-season-2-bestiary.db/sezruth-1-2.json | 32 +++------ .../pfs-season-2-bestiary.db/sezruth-3-4.json | 32 +++------ .../pfs-season-2-bestiary.db/silaqui-3-4.json | 12 +--- .../pfs-season-2-bestiary.db/silaqui-5-6.json | 12 +--- .../pfs-season-2-bestiary.db/sinkhole.json | 4 +- .../skeletal-cyclops.json | 20 ++---- .../skeletal-reveler.json | 8 +-- .../sliding-statue-1-2.json | 12 +--- .../sliding-statue-3-4.json | 12 +--- .../small-opossum.json | 24 ++----- .../smoldering-moss-monster.json | 4 +- .../solvatar-caryg.json | 4 +- .../spark-troll-1-2.json | 16 ++--- .../spark-troll-3-4.json | 16 ++--- .../pfs-season-2-bestiary.db/ssalarn.json | 12 +--- .../starved-sea-drake.json | 24 ++----- .../sticky-web-lurker-noose.json | 4 +- .../storastas-last-stand-3-4.json | 4 +- .../storastas-last-stand-5-6.json | 4 +- .../storm-bear-1-2.json | 20 ++---- .../storm-bear-3-4.json | 20 ++---- .../pfs-season-2-bestiary.db/strak-5-6.json | 20 ++---- .../pfs-season-2-bestiary.db/strak-7-8.json | 24 ++----- .../stranded-melody-5-6.json | 8 +-- .../stranded-melody-7-8.json | 8 +-- .../data/pfs-season-2-bestiary.db/teflar.json | 8 +-- .../tewakam-nekotek-3-4.json | 8 +-- .../tewakam-nekotek-5-6.json | 8 +-- .../the-saboteur-3-4.json | 40 +++-------- .../the-saboteur-5-6.json | 40 +++-------- .../the-scholar-of-sorts-1-2.json | 52 ++++---------- .../the-scholar-of-sorts-3-4.json | 52 ++++---------- .../tough-leaded-skeleton.json | 16 ++--- .../tough-skeletal-reveler.json | 8 +-- .../tough-small-opossum.json | 24 ++----- .../twigjack-pfs-2-08.json | 12 +--- .../unkillable-zombie-shambler.json | 20 ++---- .../unstable-ice.json | 4 +- .../pfs-season-2-bestiary.db/urkhas-3-4.json | 20 ++---- .../pfs-season-2-bestiary.db/urkhas-5-6.json | 20 ++---- .../urxehls-firestorm-7-8.json | 8 +-- .../urxehls-firestorm-9-10.json | 8 +-- .../usij-acolyte.json | 4 +- .../usij-cultist.json | 4 +- .../valgomorus-1-2.json | 20 ++---- .../valgomorus-3-4.json | 24 ++----- .../vermlek-centaur-3-4.json | 32 +++------ .../vermlek-centaur-5-6.json | 32 +++------ .../pfs-season-2-bestiary.db/weak-lion.json | 24 ++----- .../weak-mist-stalker.json | 24 ++----- .../weak-mudwretch.json | 32 +++------ .../weak-sea-devil-scout.json | 12 +--- .../weakened-abyssal-fungi.json | 16 ++--- .../wind-malevolent-3-4.json | 8 +-- .../wind-malevolent-5-6.json | 8 +-- .../wishbound-belker-5-6.json | 20 ++---- .../wishbound-belker-7-8.json | 20 ++---- .../wishbound-mist-stalker-5-6.json | 24 ++----- .../wishbound-mist-stalker-7-8.json | 24 ++----- .../wounded-dragon-turtle-3-4.json | 20 ++---- .../wounded-dragon-turtle-5-6.json | 20 ++---- .../yeth-warbeast.json | 28 ++------ .../pfs-season-2-bestiary.db/ygracix.json | 28 ++------ .../young-ahuizotl.json | 16 ++--- .../zombie-grindylow.json | 20 ++---- ...-embercall-9-10-eltha-embercall-11-12.json | 8 +-- .../alchemy-gorged-giant-leech.json | 12 +--- .../angry-void-boils.json | 4 +- .../anguished-tombstone-door.json | 4 +- .../animated-blade-pfs-3-99.json | 8 +-- .../animated-cookware.json | 8 +-- .../animated-full-plate-pfs-3-99.json | 8 +-- .../animated-knickknack-1-2.json | 8 +-- .../animated-knickknack-3-4.json | 8 +-- .../arabuk-yearling.json | 24 ++----- .../data/pfs-season-3-bestiary.db/arabuk.json | 32 +++------ .../pfs-season-3-bestiary.db/arisept-7-8.json | 12 +--- .../arisept-9-10.json | 12 +--- .../pfs-season-3-bestiary.db/aspis-agent.json | 8 +-- .../aspis-bulwark.json | 12 +--- .../aspis-defender.json | 8 +-- .../aspis-enforcer.json | 4 +- .../aspis-oppressor.json | 8 +-- .../aspis-recruit.json | 4 +- .../aspis-striker.json | 12 +--- .../aspis-usurper.json | 4 +- .../aspis-warden.json | 12 +--- .../aydrian-thrune-3-4.json | 8 +-- .../aydrian-thrune-5-6.json | 8 +-- .../bergworm-tyrant.json | 20 ++---- .../pfs-season-3-bestiary.db/bergworm.json | 20 ++---- .../blessed-crossbow-trap.json | 4 +- .../bloodletting-scythe-blade.json | 8 +-- .../bloody-barber-ambusher.json | 4 +- .../bloody-barber-leader.json | 12 +--- .../bloody-beetle-exoskeleton.json | 20 ++---- .../bloody-skeletal-champion.json | 20 ++---- .../bloody-skeleton-guard.json | 12 +--- .../pfs-season-3-bestiary.db/branwaen.json | 8 +-- .../bugbear-tormentor-pfs-3-13.json | 16 ++--- .../cairn-wight-pfs-3-09.json | 24 ++----- .../caliclotherax-11-12.json | 40 +++-------- .../caliclotherax-9-10.json | 40 +++-------- .../carved-mourner.json | 4 +- .../caustic-mud-pot.json | 8 +-- .../cinder-rat-ashgrip.json | 16 ++--- .../cinder-rat-leadroar.json | 12 +--- .../cleansing-cascade.json | 4 +- .../cleansing-torrent.json | 4 +- .../cloud-of-reverie.json | 4 +- .../cobbled-bruiser.json | 20 ++---- .../cobbled-brutalizer.json | 20 ++---- .../cog-the-ruffian.json | 24 ++----- .../cog-the-torchbearer.json | 12 +--- .../cole-farsen-advisor.json | 4 +- .../cole-farsen-gang-leader.json | 32 +++------ .../cooking-catastrophe.json | 8 +-- .../cooking-disaster.json | 8 +-- .../crushing-spirits-5-6.json | 4 +- .../crushing-spirits-7-8.json | 4 +- .../deadly-fetchling-sneak.json | 12 +--- .../debased-relic.json | 28 ++------ .../debris-storm.json | 4 +- .../pfs-season-3-bestiary.db/deep-mud.json | 4 +- .../deep-shadow-guardian.json | 20 ++---- .../displaced-robot-1-2.json | 12 +--- .../displaced-robot-3-4.json | 12 +--- .../displaced-robot-5-6.json | 12 +--- .../displaced-robot-7-8.json | 12 +--- .../drakauthix-pfs-3-15.json | 28 ++------ .../duergar-crusher.json | 24 ++----- .../elite-green-hag-pfs-3-99.json | 40 +++-------- .../elite-hadrosaurid-pfs-3-99.json | 16 ++--- .../elite-hell-hound-pfs-3-07.json | 12 +--- .../elite-hieracosphinx-pfs-3-14.json | 20 ++---- .../eloises-ghost-1-2.json | 20 ++---- .../eloises-ghost-3-4.json | 20 ++---- .../eloises-last-gasp-1-2.json | 8 +-- .../eloises-last-gasp-3-4.json | 8 +-- .../eloko-pfs-3-03.json | 20 ++---- .../eltha-embercall-11-12-28-cp.json | 8 +-- .../eltha-embercall-9-10.json | 8 +-- .../enduring-zombie-hulk.json | 28 ++------ .../enhanced-brown-mold.json | 8 +-- .../enraged-shrouded-bloodseeker.json | 24 ++----- .../eternal-hall-1-2.json | 4 +- .../eternal-hall-3-4.json | 4 +- .../eternal-hall-5-6.json | 4 +- .../eternal-hall-7-8.json | 4 +- .../explosive-rat.json | 12 +--- .../falling-tree.json | 4 +- .../fasiel-ibn-sazadin-1-2.json | 32 +++------ .../fasiel-ibn-sazadin-3-4.json | 32 +++------ .../fast-shambler-troop.json | 28 ++------ .../fast-spinning-juice-fountain.json | 8 +-- .../faulty-rockslide-trap.json | 4 +- .../faulty-tidal-controls.json | 4 +- .../fetchling-sneak.json | 12 +--- .../filth-fire-pfs-3-01.json | 12 +--- .../fipp-the-prophet.json | 8 +-- .../pfs-season-3-bestiary.db/fire-sentry.json | 8 +-- .../firespark-trap-1-2.json | 4 +- .../firespark-trap-3-4.json | 4 +- .../flaming-animated-armor-ashgrip-1-2.json | 8 +-- ...flaming-animated-armor-firecutter-1-2.json | 8 +-- .../flaming-animated-armor-holy-hand-1-2.json | 12 +--- .../flaming-animated-armor-leadroar-1-2.json | 8 +-- .../flensing-trap-5-6.json | 4 +- .../flensing-trap-7-8.json | 4 +- .../pfs-season-3-bestiary.db/foot-pincer.json | 4 +- .../forged-bones.json | 12 +--- .../ghast-arctic.json | 28 ++------ .../ghast-heretical.json | 28 ++------ .../giant-amoeba-pfs-3-98.json | 20 ++---- .../giant-rat-pfs-3-98.json | 12 +--- .../glurorchaes-7-8.json | 40 +++-------- .../grieving-carved-mourner.json | 4 +- .../grimple-pfs-3-18.json | 12 +--- .../grimstalker-pfs-3-13.json | 16 ++--- .../half-formed-abrikandilu.json | 20 ++---- .../hellbound-jailer-3-4.json | 16 ++--- .../hellbound-jailer-5-6.json | 12 +--- .../hellbound-rogue.json | 8 +-- .../horrid-nightmare.json | 12 +--- .../insolents-castigation.json | 4 +- .../insolents-retort.json | 4 +- .../iron-ring-bosun.json | 12 +--- .../iron-ring-deckhand.json | 12 +--- .../iron-ring-pirate.json | 16 ++--- .../pfs-season-3-bestiary.db/junior-1-2.json | 16 ++--- .../pfs-season-3-bestiary.db/junior-3-4.json | 16 ++--- .../junk-launcher.json | 4 +- .../pfs-season-3-bestiary.db/khisisi-5-6.json | 16 ++--- .../pfs-season-3-bestiary.db/khisisi-7-8.json | 36 +++------- .../kobold-dragon-mage-pfs-3-99.json | 16 ++--- .../kobold-scout-pfs-3-99.json | 12 +--- .../kobold-warrior-pfs-3-99.json | 12 +--- .../lacerating-trip-wire.json | 4 +- .../languid-isqulug.json | 44 +++--------- .../languid-purple-worm.json | 44 +++--------- .../leopard-pfs-3-13.json | 24 ++----- .../lesser-animate-dream.json | 20 ++---- .../lightweight-animated-armor.json | 8 +-- .../living-landslide-pfs-3-11.json | 20 ++---- .../malfunctioning-tidal-controls.json | 4 +- .../manipulators-metronome-1-2.json | 4 +- .../manipulators-metronome-3-4.json | 4 +- .../marcien-blakros-7-8-shadow-double.json | 12 +--- .../marcien-blakros-7-8.json | 12 +--- .../marcien-blakros-9-10-shadow-double.json | 12 +--- .../marcien-blakros-9-10.json | 12 +--- .../mature-arabuk.json | 32 +++------ .../monastic-bodyguard-3-4.json | 8 +-- .../monastic-bodyguard-5-6.json | 12 +--- .../pfs-season-3-bestiary.db/mud-pot.json | 8 +-- .../muesellos-best-summoning-rune.json | 4 +- .../muesellos-elite-summoning-rune.json | 4 +- .../muesellos-greater-summoning-rune.json | 4 +- .../muesellos-summoning-rune.json | 4 +- .../mummy-guardian-pfs-3-09.json | 16 ++--- .../mutated-brown-mold.json | 8 +-- .../natron-eruption.json | 4 +- .../natron-explosion.json | 4 +- .../ninth-army-bodyguard.json | 4 +- .../ninth-army-burglar.json | 24 ++----- .../ninth-army-fence.json | 16 ++--- .../ninth-army-guard.json | 4 +- .../ninth-army-operative.json | 24 ++----- .../ninth-army-ruffian.json | 16 ++--- .../ninth-army-soldier.json | 12 +--- .../nuglub-pfs-3-18.json | 16 ++--- .../old-drakauthix-pfs-3-15.json | 28 ++------ .../onyx-alliance-commander.json | 24 ++----- .../onyx-alliance-enforcer.json | 16 ++--- .../onyx-alliance-officer.json | 20 ++---- .../onyx-alliance-scout.json | 16 ++--- .../overloading-arch-1-2.json | 4 +- .../overloading-arch-3-4.json | 4 +- .../overloading-arch-5-6.json | 4 +- .../overloading-arch-7-8.json | 4 +- .../panicked-bat-swarm.json | 16 ++--- .../pelagastr-tail.json | 52 ++++---------- .../pernicious-powder-keg.json | 8 +-- .../peryton-arctic.json | 12 +--- .../peryton-heretical.json | 20 ++---- .../peryton-rifle-mutation.json | 16 ++--- .../poisoned-dart-trap-1-2.json | 8 +-- .../poisoned-dart-trap-3-4.json | 8 +-- .../poltergeist-holy-hand.json | 32 +++------ .../pontrius-tilasti-1-2.json | 4 +- .../pontrius-tilasti-3-4.json | 4 +- .../precarious-sliding-floor.json | 4 +- .../pup-of-tindalos.json | 20 ++---- .../raging-debris-storm.json | 4 +- .../rampaging-roast-medium-rare.json | 16 ++--- .../rampaging-roast-well-done.json | 16 ++--- .../raseri-kanton-skeleton.json | 12 +--- .../reckless-akitonian-scientist.json | 20 ++---- .../pfs-season-3-bestiary.db/revinus-1-2.json | 12 +--- .../pfs-season-3-bestiary.db/revinus-3-4.json | 12 +--- .../revinuss-guards-1-2.json | 4 +- .../revinuss-guards-3-4.json | 4 +- .../rock-launcher.json | 4 +- .../rockslide-trap.json | 4 +- .../ruthless-fetchling-sneak.json | 16 ++--- .../sandswept-statue.json | 12 +--- .../scalding-mephit.json | 20 ++---- .../severing-trip-wire.json | 4 +- .../shadow-double-runes-1-2.json | 4 +- .../shadow-double-runes-3-4.json | 4 +- .../shadow-guardian.json | 20 ++---- .../shadow-pfs-3-17.json | 20 ++---- .../shadow-spears-7-8.json | 4 +- .../shadow-spears-9-10.json | 4 +- .../shanrigol-mound.json | 36 +++------- .../shobhad-hunter-5-6.json | 32 +++------ .../shobhad-hunter-7-8.json | 36 +++------- .../shrouded-bloodseeker.json | 20 ++---- .../skeleton-warrior.json | 8 +-- .../skulk-pfs-3-13.json | 16 ++--- .../sliding-floor.json | 4 +- .../smiglen-daet.json | 20 ++---- .../smilglen-daet.json | 20 ++---- .../smoldering-nightmare.json | 12 +--- .../sorrowful-tombstone-door.json | 4 +- .../sparkles-11-12.json | 24 ++----- .../sparkles-9-10.json | 20 ++---- .../spinning-juice-fountain.json | 8 +-- .../strong-electric-latch-rune.json | 4 +- .../strong-fire-sentry.json | 8 +-- .../sulfuric-slime.json | 8 +-- .../pfs-season-3-bestiary.db/tadrun-1-2.json | 16 ++--- .../pfs-season-3-bestiary.db/tadrun-3-4.json | 16 ++--- .../tascio-raetullus-3-4.json | 12 +--- .../tascio-raetullus-5-6.json | 16 ++--- .../temporal-echoes-1-2.json | 16 ++--- .../temporal-echoes-3-4.json | 16 ++--- .../temporal-echoes-5-6.json | 16 ++--- .../temporal-echoes-7-8.json | 16 ++--- .../thick-pelagastr-tail.json | 52 ++++---------- .../thomil-bolyrius-3-4.json | 4 +- .../thomil-bolyrius-5-6.json | 4 +- .../thundering-wihsaak-arctic.json | 24 ++----- .../thundering-wihsaak-heretical.json | 32 +++------ .../thundering-wihsaak-rifle-mutation.json | 28 ++------ .../thundering-wihsaak.json | 24 ++----- .../tilting-floor.json | 4 +- .../timewarped-amalgam.json | 8 +-- .../tombstone-door.json | 4 +- .../pfs-season-3-bestiary.db/trip-wire.json | 4 +- .../tyrannical-interrogator.json | 8 +-- .../umbral-cu-sith.json | 20 ++---- .../umbral-drake.json | 32 +++------ .../uncle-jeb-3-4.json | 4 +- .../unstable-column-1-2.json | 4 +- .../unstable-column-3-4.json | 4 +- .../unstable-column-5-6.json | 4 +- .../unstable-skeletal-champion.json | 20 ++---- .../unstable-skeleton-guard.json | 12 +--- .../vaggas-the-bosun.json | 12 +--- .../vaggas-the-fanatic.json | 12 +--- .../vengeful-ember-fox.json | 8 +-- .../veteran-onyx-alliance-enforcer.json | 16 ++--- .../veteran-onyx-alliance-scout.json | 16 ++--- .../pfs-season-3-bestiary.db/void-boils.json | 4 +- .../volatile-tidal-controls.json | 4 +- .../wailing-ghost.json | 16 ++--- .../waking-nightmare.json | 4 +- .../waking-terror.json | 4 +- .../wasp-swarm-arctic.json | 16 ++--- .../wasp-swarm-heretical.json | 16 ++--- .../wasp-swarm-pfs-3-13.json | 16 ++--- .../weak-hell-hound-pfs-3-07.json | 12 +--- .../weakened-cobbleswarm.json | 20 ++---- .../weeping-carved-mourner.json | 4 +- .../werebat-pfs-3-13.json | 28 ++------ .../weretiger-pfs-3-13.json | 36 +++------- .../young-arabuk.json | 20 ++---- .../pfs-season-3-bestiary.db/zebub-pfs.json | 28 ++------ .../a-broken-promise-1-2.json | 4 +- .../a-broken-promise-3-4.json | 4 +- .../animated-leather-armor.json | 8 +-- .../averlaces-last-stand.json | 4 +- .../bandit-skullcracker.json | 4 +- .../bloody-barber-gang-leader.json | 32 +++------ .../bloody-barber-ruffian.json | 16 ++--- .../bloody-barber-thief.json | 24 ++----- .../bolger-trusk-5-6.json | 48 ++++--------- .../bolger-trusk-7-8.json | 56 ++++----------- .../data/pfs-season-4-bestiary.db/brinna.json | 4 +- .../bugbear-bully.json | 16 ++--- .../bugbear-creeper.json | 12 +--- .../bugbear-night-terror.json | 16 ++--- .../bugbear-raider.json | 16 ++--- .../bugbear-slasher.json | 12 +--- .../bugbear-terror.json | 16 ++--- .../bugbear-trickster.json | 16 ++--- .../butterflys-breath-trap-1-2.json | 8 +-- .../butterflys-breath-trap-3-4.json | 8 +-- .../charlatan-pfs-4-05.json | 8 +-- .../coven-grave-hag.json | 40 +++-------- .../coven-winter-hag.json | 28 ++------ .../cunning-vampire-spawn.json | 32 +++------ .../damaged-automaton.json | 12 +--- .../darkened-shadow-cannon.json | 4 +- .../death-drop-3-4.json | 4 +- .../death-drop-5-6.json | 4 +- .../deep-quicksand.json | 4 +- .../deimostride-7-8.json | 20 ++---- .../deimostride-9-10.json | 16 ++--- .../pfs-season-4-bestiary.db/denufair.json | 20 ++---- .../depleted-roiling-incant.json | 16 ++--- .../dero-stalker-pfs-4-05.json | 16 ++--- .../determined-dura-1-2.json | 8 +-- .../determined-dura-3-4.json | 8 +-- .../determined-halran-1-2.json | 8 +-- .../determined-halran-3-4.json | 8 +-- .../determined-rhenei-1-2.json | 4 +- .../determined-rhenei-3-4.json | 4 +- .../determined-thisnabel-1-2.json | 12 +--- .../determined-thisnabel-3-4.json | 12 +--- .../dig-widget-pfs-4-07.json | 24 ++----- .../pfs-season-4-bestiary.db/dorenea.json | 20 ++---- .../dream-of-doom.json | 24 ++----- .../pfs-season-4-bestiary.db/dura-1-2.json | 8 +-- .../pfs-season-4-bestiary.db/dura-3-4.json | 8 +-- .../elite-animate-dream-pfs-4-11.json | 20 ++---- .../elite-cave-bear-pfs-4-07.json | 20 ++---- .../elite-palace-skelm-pfs-4-11.json | 36 +++------- .../enormous-rat.json | 24 ++----- .../evasive-vampire-count.json | 48 ++++--------- .../faded-animate-dream.json | 20 ++---- .../fascinating-lecture-1-2.json | 4 +- .../fascinating-lecture-3-4.json | 4 +- .../fetid-familiar.json | 12 +--- .../fireball-rune.json | 4 +- .../fleshwarp-apprentice.json | 4 +- .../giant-fetid-familiar.json | 12 +--- .../greater-barghest-pfs-4-07.json | 24 ++----- .../greater-fireball-rune.json | 4 +- .../grim-rictus-bridge-guard.json | 4 +- .../grim-rictus-robber.json | 4 +- .../pfs-season-4-bestiary.db/halran-1-2.json | 8 +-- .../pfs-season-4-bestiary.db/halran-3-4.json | 8 +-- .../harpy-forager.json | 12 +--- .../harpy-wailer.json | 12 +--- .../in-the-witchs-clutches.json | 4 +- .../in-the-witchs-grasp.json | 4 +- .../infested-clockwork-heap.json | 12 +--- .../infested-clockwork-vessel.json | 24 ++----- .../pfs-season-4-bestiary.db/larcius.json | 8 +-- .../pfs-season-4-bestiary.db/liaskra-1-2.json | 16 ++--- .../pfs-season-4-bestiary.db/liaskra-3-4.json | 16 ++--- .../living-boulder-pfs-4-04.json | 16 ++--- .../major-fireball-rune.json | 4 +- .../mutated-scorpion.json | 24 ++----- .../overtaxed-vrisk.json | 20 ++---- .../patched-up-automaton.json | 12 +--- .../possessed-clockwork-heap.json | 12 +--- .../possessed-clockwork-vessel.json | 24 ++----- packs/data/pfs-season-4-bestiary.db/pups.json | 24 ++----- .../revna-the-brave-5-6.json | 8 +-- .../revna-the-brave-7-8.json | 12 +--- .../pfs-season-4-bestiary.db/rhenei-1-2.json | 4 +- .../pfs-season-4-bestiary.db/rhenei-3-4.json | 4 +- .../seldrick-dralston-1-2.json | 16 ++--- .../seldrick-dralston-3-4.json | 16 ++--- .../shadow-cannon.json | 4 +- .../shard-of-aslynn-1-2.json | 20 ++---- .../shard-of-aslynn-3-4.json | 24 ++----- .../skeletal-pathfinder-veteran.json | 16 ++--- .../skeletal-pathfinder.json | 12 +--- .../skulk-raider.json | 16 ++--- .../pfs-season-4-bestiary.db/sounrel-3-4.json | 8 +-- .../pfs-season-4-bestiary.db/sounrel-5-6.json | 8 +-- .../stabilized-black-pudding.json | 28 ++------ .../stabilized-ochre-jelly.json | 20 ++---- .../thisnabel-1-2.json | 12 +--- .../thisnabel-3-4.json | 12 +--- .../transformed-bremix-7-8.json | 36 +++------- .../transformed-bremix-9-10.json | 36 +++------- .../transformed-narcela-7-8.json | 16 ++--- .../transformed-narcela-9-10.json | 16 ++--- .../ulfen-soldier.json | 20 ++---- .../unbridled-necromantic-energy-1-2.json | 4 +- .../unbridled-necromantic-energy-3-4.json | 4 +- .../urdefhan-blood-mage-pfs-4-11.json | 24 ++----- .../urdefhan-high-tormentor-pfs-4-11.json | 20 ++---- .../veteran-ulfen-soldier.json | 24 ++----- .../data/pfs-season-4-bestiary.db/vrisk.json | 20 ++---- .../weak-cunning-vampire-spawn.json | 32 +++------ .../weak-evasive-vampire-count.json | 48 ++++--------- .../pfs-season-4-bestiary.db/witchs-eye.json | 4 +- .../pfs-season-4-bestiary.db/witchs-gaze.json | 4 +- .../witchs-talon.json | 4 +- .../pfs-season-4-bestiary.db/witchs-wing.json | 4 +- .../abyss-warped-trees.json | 8 +-- .../acid-strongbox-trap.json | 4 +- .../animated-blade.json | 12 +--- .../arboreal-tar-tree.json | 12 +--- .../ardissa-prendergant.json | 8 +-- .../ardissas-porter.json | 8 +-- .../ashen-swale.json | 20 ++---- .../azi.json | 8 +-- .../bargott.json | 12 +--- .../beaver.json | 24 ++----- .../bone-warrior.json | 12 +--- .../burnbearer.json | 8 +-- .../burning-mammoth-commando.json | 16 ++--- .../burning-mammoth-hunter.json | 8 +-- .../burning-mammoth-longshield.json | 16 ++--- .../burning-mammoth-reaver.json | 12 +--- .../cairn-wight-g4.json | 24 ++----- .../calcifda.json | 28 ++------ .../castoroides.json | 36 +++------- .../cave-in.json | 4 +- .../corrupted-elder-tree.json | 24 ++----- .../crawling-hand-swarm.json | 20 ++---- .../deaths-slumber-ward.json | 4 +- .../desiak.json | 16 ++--- .../elk.json | 16 ++--- .../everburning-mammoth.json | 12 +--- .../falling-stalactites.json | 4 +- .../fiendish-arboreal.json | 20 ++---- .../final-flight.json | 4 +- .../footsteps-of-legends.json | 4 +- .../forest-fire.json | 4 +- .../gathganara.json | 24 ++----- .../giant-tapir-snared.json | 20 ++---- .../giant-tapir.json | 16 ++--- .../glyptodon.json | 12 +--- .../graylok-ambusher.json | 28 ++------ .../graylok-artillerist.json | 16 ++--- .../graylok-gatebreaker.json | 20 ++---- .../groplit.json | 20 ++---- .../hail-of-razor-stones.json | 4 +- .../hall-of-fiery-doom.json | 8 +-- .../hegremon.json | 32 +++------ .../hobji.json | 24 ++----- .../idovik.json | 32 +++------ .../ivarsa.json | 20 ++---- .../jesseri-the-hailstorm.json | 8 +-- .../kadlaka.json | 20 ++---- .../lagofir.json | 32 +++------ .../loblobi.json | 16 ++--- .../lomok.json | 24 ++----- .../long-horned-bison-beheaded.json | 16 ++--- .../long-horned-bison.json | 24 ++----- .../megaloceros.json | 16 ++--- .../methane-flue.json | 4 +- .../metuak.json | 28 ++------ .../necrohusk.json | 28 ++------ .../oil-explosion.json | 4 +- .../pakano-level-12.json | 24 ++----- .../pakano.json | 20 ++---- .../pouncing-tiger-haunt.json | 4 +- .../punishing-altar.json | 4 +- .../rhino-warriors.json | 12 +--- .../rime-sludge.json | 12 +--- .../rockfall-ceiling.json | 4 +- .../roru.json | 32 +++------ .../shattering-rune.json | 4 +- .../skeletal-woolly-rhinoceros.json | 16 ++--- .../soul-draining-cage.json | 4 +- .../spectral-archers.json | 12 +--- .../summer-hora-queen.json | 32 +++------ .../summer-hora.json | 12 +--- .../syarstik-painted-tiger.json | 32 +++------ .../tar-ooze.json | 24 ++----- .../tar-pit.json | 4 +- .../tar-zombie-mammoth.json | 24 ++----- .../tar-zombie-predator.json | 24 ++----- .../tar-zombie-snatcher.json | 20 ++---- .../throttled-blindheim.json | 12 +--- .../turkek.json | 28 ++------ .../varilyn-vare-eridge.json | 12 +--- .../venexus.json | 56 ++++----------- .../venexuss-chosen.json | 32 +++------ .../venexuss-wyrmling.json | 36 +++------- .../weykoward.json | 12 +--- .../yana-no-trail.json | 20 ++---- .../zombie-mammoth.json | 28 ++------ .../zombie-megaloceros.json | 20 ++---- .../abridan-ashau.json | 12 +--- .../aliriel.json | 56 ++++----------- .../bishop-keppira-dbear.json | 40 +++-------- .../brooding-fvalthahalia.json | 4 +- .../ibrique.json | 24 ++----- .../ileosas-fifth-manifestation.json | 4 +- .../ileosas-shell.json | 16 ++--- .../ileosas-sixth-manifestation.json | 4 +- .../life-draining-thunder.json | 4 +- .../loreavor.json | 24 ++----- .../lorthact.json | 32 +++------ .../paradox-engine.json | 4 +- .../profane-ghoul.json | 24 ++----- .../scarlet-walker.json | 32 +++------ .../strigoi-progenitor.json | 52 ++++---------- .../strigoi-servant.json | 40 +++-------- .../yniesse-zenderholm.json | 12 +--- .../all-seeing-hajeck.json | 28 ++------ .../aquatic-viper-vine.json | 24 ++----- .../data/stolen-fate-bestiary.db/arodeth.json | 17 ++--- packs/data/stolen-fate-bestiary.db/arzuu.json | 32 +++------ .../bhanyada-behemoth.json | 32 +++------ .../bhanyada-scavenger.json | 24 ++----- .../bhanyada-swarm.json | 24 ++----- .../stolen-fate-bestiary.db/blade-magus.json | 16 ++--- .../blade-mercenary.json | 24 ++----- .../blood-pear-tree.json | 28 ++------ .../cluster-heart.json | 12 +--- .../crystal-sentinel.json | 20 ++---- .../crystalline-sentinel.json | 28 ++------ .../demongate-colossus.json | 28 ++------ .../demonic-rabble.json | 44 +++--------- .../data/stolen-fate-bestiary.db/derhii.json | 12 +--- .../dieral-myrnese.json | 16 ++--- .../data/stolen-fate-bestiary.db/drustan.json | 18 ++--- .../stolen-fate-bestiary.db/endlo-kiver.json | 21 ++---- .../stolen-fate-bestiary.db/ephialtes.json | 44 +++--------- .../falling-stars-trap.json | 4 +- .../fates-prophet.json | 40 +++-------- .../stolen-fate-bestiary.db/ferrugon.json | 32 +++------ .../stolen-fate-bestiary.db/ghalzarokh.json | 40 +++-------- .../guardian-aluum.json | 16 ++--- .../guardian-mural.json | 4 +- .../stolen-fate-bestiary.db/hadi-mob.json | 28 ++------ .../harpy-warbird.json | 16 ++--- .../data/stolen-fate-bestiary.db/hurlilu.json | 28 ++------ .../data/stolen-fate-bestiary.db/kannijo.json | 53 ++++---------- .../stolen-fate-bestiary.db/katpaskir.json | 40 +++-------- .../stolen-fate-bestiary.db/maggot-pit.json | 4 +- .../markish-aghayarea.json | 52 ++++---------- .../mercenary-assassin.json | 12 +--- .../mivanian-soldier.json | 16 ++--- packs/data/stolen-fate-bestiary.db/ndede.json | 36 +++------- .../data/stolen-fate-bestiary.db/oppali.json | 20 ++---- .../queen-kawlinawk.json | 20 ++---- .../quoppopak-mummy.json | 32 +++------ .../data/stolen-fate-bestiary.db/raskus.json | 20 ++---- .../stolen-fate-bestiary.db/rogue-sphere.json | 4 +- .../scaleseed-nagaji.json | 8 +-- .../stolen-fate-bestiary.db/shadow-maze.json | 4 +- .../shaldar-falls-far.json | 12 +--- .../stolen-fate-bestiary.db/smiths-skull.json | 4 +- .../stolen-fate-bestiary.db/sonnorae.json | 44 +++--------- .../stolen-fate-bestiary.db/stage-fire.json | 4 +- .../the-prince-of-wolves.json | 48 ++++--------- .../the-shadow-prince.json | 24 ++----- .../stolen-fate-bestiary.db/ticktock.json | 28 ++------ .../data/stolen-fate-bestiary.db/torgral.json | 40 +++-------- .../trexima-butoi.json | 36 +++------- .../uniila-occultist.json | 28 ++------ .../data/stolen-fate-bestiary.db/uniila.json | 28 ++------ .../data/stolen-fate-bestiary.db/usilket.json | 40 +++-------- .../data/stolen-fate-bestiary.db/vavakia.json | 52 ++++---------- .../stolen-fate-bestiary.db/vehanezhad.json | 60 ++++------------ .../vharnev-the-butcher.json | 21 ++---- .../stolen-fate-bestiary.db/vincuvicar.json | 48 ++++--------- .../stolen-fate-bestiary.db/voricose.json | 32 +++------ .../stolen-fate-bestiary.db/wrath-riot.json | 48 ++++--------- .../stolen-fate-bestiary.db/xiuli-cachu.json | 28 ++------ .../stolen-fate-bestiary.db/zashuvin.json | 29 ++------ .../abendego-brute.json | 12 +--- .../abendego-jailer.json | 12 +--- .../abendego-priest.json | 12 +--- .../agitated-carnivorous-plants.json | 4 +- .../ajbal-kimon.json | 28 ++------ .../alapolo.json | 24 ++----- .../alate-ant.json | 24 ++----- .../anadi-fateweaver.json | 16 ++--- .../anadi-lurker.json | 16 ++--- .../anadi-seeker.json | 12 +--- .../ancient-rivener.json | 16 ++--- .../apocalypse-ant-swarm.json | 20 ++---- .../aspect-of-hunger.json | 52 ++++---------- .../aspect-of-immortality.json | 52 ++++---------- .../aspect-of-insects.json | 44 +++--------- .../auto-turret.json | 8 +-- .../avatar-of-walkena.json | 44 +++--------- .../baaupa-mdoudu.json | 32 +++------ .../bharlen-sajor.json | 48 ++++--------- .../biloko-reaver.json | 20 ++---- .../binji.json | 12 +--- .../bog-mummy-amalgamation.json | 28 ++------ .../boggard-hunter.json | 20 ++---- .../boulder-deadfall-trap.json | 4 +- .../bramblehand-champion-construct.json | 16 ++--- .../cataclysm-beetle.json | 20 ++---- .../centipede-carcasses-trap.json | 4 +- .../chromatic-ooze.json | 28 ++------ .../clockwork-clock-tower.json | 24 ++----- .../contemplative-meditant.json | 28 ++------ .../contemplative-mentor.json | 32 +++------ .../contemplative.json | 16 ++--- .../cookie.json | 24 ++----- .../crawling-slurry.json | 24 ++----- .../crimson-acolyte.json | 24 ++----- .../cyclops-bully.json | 16 ++--- .../dajermube.json | 36 +++------- .../damibwa.json | 24 ++----- .../deathly-dream.json | 4 +- .../dimari-diji.json | 60 ++++------------ .../drenchdead.json | 28 ++------ .../dwandek.json | 40 +++-------- .../electrified-water-ward.json | 4 +- .../entropy-choir.json | 4 +- .../fire-pot-ubanu.json | 12 +--- .../flensing-chute.json | 4 +- .../formian-mageslayer.json | 36 +++------- .../formian-queen.json | 36 +++------- .../formian-worker.json | 24 ++----- .../froglegs.json | 20 ++---- .../gambulami.json | 28 ++------ .../gbahali.json | 32 +++------ .../giant-goliath-beetle.json | 8 +-- .../giant-mining-bee.json | 12 +--- .../giant-silverfish.json | 12 +--- .../giant-tsetse-fly.json | 16 ++--- .../giant-worker-bee.json | 8 +-- .../gluttonworm.json | 40 +++-------- .../gnagrif.json | 32 +++------ .../gold-defender-garrison.json | 36 +++------- .../gold-defender.json | 32 +++------ .../golgopo.json | 16 ++--- .../grave-karina.json | 28 ++------ .../graveknight-captain.json | 32 +++------ .../graveknight-champion.json | 36 +++------- .../great-grodair.json | 24 ++----- .../grippli-jinxer.json | 20 ++---- .../grippli-skirmisher.json | 24 ++----- .../grouloop.json | 16 ++--- .../halbrux-far-sight.json | 28 ++------ .../hivebound-arboreal.json | 40 +++-------- .../iiko-dragon.json | 24 ++----- .../ikeshti-brood-minder.json | 4 +- .../iobane-magus.json | 20 ++---- .../ironclad-annihilator-beetle.json | 32 +++------ .../ixam\303\250.json" | 44 +++--------- .../jackal-guard.json | 24 ++----- .../karumzek-swarm.json | 20 ++---- .../karumzek.json | 24 ++----- .../khefak-scuttler.json | 12 +--- .../kilia-mwibo.json | 24 ++----- .../king-of-biting-ants.json | 36 +++------- .../kiru.json | 16 ++--- .../kolbo.json | 20 ++---- .../kreekoss.json | 20 ++---- .../kurshkin.json | 28 ++------ .../lignified-adamantine-golem.json | 32 +++------ .../living-sun-spire.json | 28 ++------ .../loakan.json | 8 +-- .../mashkudu-the-bully.json | 12 +--- .../mpeshi.json | 20 ++---- .../mpondo.json | 12 +--- .../mutated-sewer-ooze.json | 12 +--- .../nairu.json | 32 +++------ .../nkiruka.json | 20 ++---- .../norgorberite-spy.json | 20 ++---- .../old-thrasher.json | 24 ++----- .../onyiji.json | 20 ++---- .../pugwampi-sot.json | 16 ++--- .../ravager-of-tindalos.json | 28 ++------ .../reborn-sun-hunter.json | 24 ++----- .../reborn-sun-mage.json | 16 ++--- .../reborn-sun-warrior.json | 28 ++------ .../red-commander-ant.json | 32 +++------ .../red-guard-ant.json | 36 +++------- .../red-queen.json | 24 ++----- .../reth.json | 16 ++--- .../riding-frog.json | 16 ++--- .../rigged-ramen-cart.json | 4 +- .../salathiss.json | 36 +++------- .../screaming-sulfur.json | 24 ++----- .../scrit.json | 20 ++---- .../serpent-ward.json | 4 +- .../serpentfolk-granitescale.json | 32 +++------ .../serpentfolk-venom-caller.json | 32 +++------ .../shianshi-waymaker.json | 36 +++------- .../shieldbearer-construct.json | 20 ++---- .../shobhad-enforcer.json | 20 ++---- .../shobhad-sniper.json | 28 ++------ .../sicklehand-construct.json | 16 ++--- .../silverfish-swarm.json | 16 ++--- .../skartitch-chip-tooth.json | 20 ++---- .../slana.json | 36 +++------- .../soul-swarm.json | 32 +++------ .../sparkeater.json | 28 ++------ .../spawn-of-taon.json | 16 ++--- .../spellskein-consecrate.json | 28 ++------ .../spellskein-control-weather.json | 24 ++----- .../spellskein-heroes-feast.json | 28 ++------ .../spellskein.json | 24 ++----- .../spider-summoning-rune.json | 4 +- .../ssumzili.json | 32 +++------ .../stinger-ward-trap.json | 4 +- .../stone-ghost.json | 8 +-- .../sun-warrior-brigade.json | 24 ++----- .../sunburst-corpse.json | 32 +++------ .../taapundo.json | 24 ++----- .../takulu-ot.json | 4 +- .../taon.json | 28 ++------ .../tatterthread.json | 44 +++--------- .../terwa-chosen.json | 20 ++---- .../terwa-prodigy.json | 4 +- .../terwa-star-reader.json | 12 +--- .../thasteron-khefak.json | 16 ++--- .../thiarvo-the-quick.json | 16 ++--- .../thorn-guardian.json | 28 ++------ .../tollvych.json | 20 ++---- .../umbo.json | 28 ++------ .../unshadowed-anchor-root.json | 20 ++---- .../unshadowed-haibram.json | 24 ++----- .../unshadowed-koride.json | 12 +--- .../unshadowed-mariama.json | 20 ++---- .../unshadowed-okoro.json | 20 ++---- .../urbel.json | 20 ++---- .../venom-pool.json | 8 +-- .../wereant-disciple.json | 44 +++--------- .../wereant-poisoner.json | 48 ++++--------- .../wereant-sentinel.json | 48 ++++--------- .../worknesh.json | 28 ++------ .../yonsuu.json | 16 ++--- .../yorulu.json | 32 +++------ .../the-slithering-bestiary.db/ahvothian.json | 24 ++----- .../alchemical-golem-slithering.json | 32 +++------ .../angazhani-cultist.json | 12 +--- .../angazhans-rake-trap.json | 4 +- .../aspis-guard.json | 24 ++----- .../aspis-technician.json | 24 ++----- .../croakchief-globblit-skink-eater.json | 20 ++---- .../cursebreaker.json | 32 +++------ .../fiendripping-blast-trap.json | 4 +- .../fuming-sludge.json | 24 ++----- .../nyamat-mshwe.json | 16 ++--- .../paga-nikohian.json | 16 ++--- .../scroll-shock-trap.json | 16 ++--- .../stalker-summoning-rune.json | 4 +- .../baccali-alpaca.json | 16 ++--- .../irriseni-owlbear.json | 24 ++----- .../sarkorian-wolf.json | 16 ++--- .../travel-guide-bestiary.db/vulture-rat.json | 12 +--- .../travel-guide-bestiary.db/whalesteed.json | 16 ++--- .../brimstone-rat.json | 4 +- .../bugbear-marauder.json | 12 +--- .../collapsing-porch.json | 4 +- .../hargrit-leadbuster.json | 8 +-- .../kobold-trapmaster.json | 20 ++---- .../kotgar-leadbuster.json | 20 ++---- .../kurnugian-jackal.json | 24 ++----- .../magic-starknives-trap.json | 4 +- .../morgrym-leadbuster.json | 16 ++--- .../nightmare-terrain.json | 4 +- .../omblin-leadbuster.json | 20 ++---- .../orc-commander.json | 12 +--- .../orc-scrapper.json | 8 +-- .../scalliwing.json | 8 +-- .../stinkweed-shambler.json | 20 ++---- .../tongues-of-flame.json | 4 +- .../viper-urn.json | 4 +- .../web-lurker-noose.json | 4 +- .../vehicles.db/adaptable-paddleboat.json | 8 +-- packs/data/vehicles.db/airship.json | 4 +- packs/data/vehicles.db/ambling-surveyor.json | 16 ++--- .../vehicles.db/apparatus-of-the-octopus.json | 16 ++--- packs/data/vehicles.db/armored-carriage.json | 8 +-- packs/data/vehicles.db/automated-cycle.json | 8 +-- packs/data/vehicles.db/bathysphere.json | 12 +--- .../data/vehicles.db/cauldron-of-flying.json | 4 +- packs/data/vehicles.db/cliff-crawler.json | 4 +- packs/data/vehicles.db/clockwork-borer.json | 16 ++--- .../data/vehicles.db/clockwork-bumblebee.json | 4 +- packs/data/vehicles.db/clockwork-castle.json | 24 ++----- packs/data/vehicles.db/clockwork-hopper.json | 12 +--- packs/data/vehicles.db/clockwork-wagon.json | 12 +--- packs/data/vehicles.db/clunkerjunker.json | 12 +--- packs/data/vehicles.db/cutter.json | 4 +- packs/data/vehicles.db/firefly.json | 12 +--- packs/data/vehicles.db/firework-pogo.json | 8 +-- packs/data/vehicles.db/galley.json | 4 +- packs/data/vehicles.db/glider.json | 4 +- packs/data/vehicles.db/hillcross-glider.json | 4 +- packs/data/vehicles.db/rowboat.json | 4 +- packs/data/vehicles.db/sailing-ship.json | 4 +- packs/data/vehicles.db/sand-barge.json | 4 +- packs/data/vehicles.db/sand-diver.json | 8 +-- packs/data/vehicles.db/second-kiss.json | 4 +- packs/data/vehicles.db/shark-diver.json | 8 +-- packs/data/vehicles.db/sleigh.json | 8 +-- packs/data/vehicles.db/snail-coach.json | 4 +- packs/data/vehicles.db/speedster.json | 12 +--- packs/data/vehicles.db/steam-giant.json | 4 +- packs/data/vehicles.db/strider.json | 4 +- packs/data/vehicles.db/titanic-stomper.json | 12 +--- packs/data/vehicles.db/velocipede.json | 8 +-- .../vehicles.db/vonthoss-golden-bridge.json | 16 ++--- 5311 files changed, 23100 insertions(+), 69299 deletions(-) diff --git a/packs/data/abomination-vaults-bestiary.db/afflicted-irnakurse.json b/packs/data/abomination-vaults-bestiary.db/afflicted-irnakurse.json index eee8090e6a8..75f4b5b2972 100644 --- a/packs/data/abomination-vaults-bestiary.db/afflicted-irnakurse.json +++ b/packs/data/abomination-vaults-bestiary.db/afflicted-irnakurse.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -181,15 +179,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -220,15 +216,13 @@ "name": "Fearful Curse", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The irnakurse is permanently @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, which lowers its effective level by 1.

" }, @@ -256,15 +250,13 @@ "name": "Mind Lash", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a @Check[type:will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4} on a critical failure).

\n

After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.

" }, @@ -305,15 +297,13 @@ "name": "Rend", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tentacle

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -344,15 +334,13 @@ "name": "Soul Scream", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a @Template[type:emanation|distance:10] must attempt a @Check[type:will|dc:28] save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect.

\n
\n

Critical Success The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1.

\n

Critical Failure As failure, except the stupefied value increases by 2 instead of by 1.

" }, @@ -390,15 +378,13 @@ "name": "Storm of Tentacles", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/aller-rosk.json b/packs/data/abomination-vaults-bestiary.db/aller-rosk.json index a2727bb941a..829308de032 100644 --- a/packs/data/abomination-vaults-bestiary.db/aller-rosk.json +++ b/packs/data/abomination-vaults-bestiary.db/aller-rosk.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +191,13 @@ "name": "Consume Tattooed Flesh", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Aller is adjacent to a tattooed scrap of flesh or to the corpse of a creature that died within the last hour

\n

Aller devours a bite of flesh and regains [[/r 4d6[healing]]]{4d6 Hit Points}. If the piece of flesh was tattooed, he is also @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} and can use this extra action to make a jaws Strike.

\n

Aller then can't Consume Flesh for [[/br 1d4 #Consume Flesh Recharge]]{1d4 rounds}. He has one piece of tattooed flesh on his person.

" }, @@ -241,15 +235,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -287,15 +279,13 @@ "name": "Paralysis", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by Aller's attack must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -335,15 +325,13 @@ "name": "Swift Leap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Aller jumps up to half his Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/augrael.json b/packs/data/abomination-vaults-bestiary.db/augrael.json index 98bc8ef1b7e..feefb26031f 100644 --- a/packs/data/abomination-vaults-bestiary.db/augrael.json +++ b/packs/data/abomination-vaults-bestiary.db/augrael.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Light Blindness", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -188,15 +184,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -239,15 +233,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Augrael is adjacent to the corpse of an undead creature that was destroyed within the last hour.

\n
\n

Effect Augrael devours a chunk of the destroyed undead creature and regains [[/r 2d6[healing]]]{2d6 Hit Points}.

\n

He can regain Hit Points from any given corpse only once.

" }, @@ -285,15 +277,13 @@ "name": "Ghoul Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -331,15 +321,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by Augrael's attack must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -379,15 +367,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Augrael deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -455,15 +441,13 @@ "name": "Swift Leap", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Augrael jumps up to half his Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/azvalvigander.json b/packs/data/abomination-vaults-bestiary.db/azvalvigander.json index 5c563e88af3..76f9c94e3aa 100644 --- a/packs/data/abomination-vaults-bestiary.db/azvalvigander.json +++ b/packs/data/abomination-vaults-bestiary.db/azvalvigander.json @@ -927,15 +927,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -971,15 +969,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1019,15 +1015,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1063,15 +1057,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1120,15 +1112,13 @@ "name": "Cocytan Filth", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Onset [[/r 1d4 #days]]{1d4 days}

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

" }, @@ -1162,15 +1152,13 @@ "name": "Infernal Eye", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature.

\n

The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.

\n

After relaying their visions to another, the zebub can't ever recall those events again.

" }, @@ -1209,15 +1197,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zebub's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/befuddling-gas-trap.json b/packs/data/abomination-vaults-bestiary.db/befuddling-gas-trap.json index 55352deb9e1..cda49b35d9e 100644 --- a/packs/data/abomination-vaults-bestiary.db/befuddling-gas-trap.json +++ b/packs/data/abomination-vaults-bestiary.db/befuddling-gas-trap.json @@ -8,15 +8,13 @@ "name": "Gas Release", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Both secret doors are closed and at least one creature is in the room

\n
\n

Effect Gas fills the chamber. Creatures within the chamber must succeed on a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). The trap then rolls initiative.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/belcorra-haruvex.json b/packs/data/abomination-vaults-bestiary.db/belcorra-haruvex.json index 0cccfa3bd31..32db3b012b0 100644 --- a/packs/data/abomination-vaults-bestiary.db/belcorra-haruvex.json +++ b/packs/data/abomination-vaults-bestiary.db/belcorra-haruvex.json @@ -4281,15 +4281,13 @@ "name": "Darkvision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4320,15 +4318,13 @@ "name": "Magic Sense", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Belcorra can sense the presence of magic auras as though she were always using a 1st-level @UUID[Compendium.pf2e.spells-srd.Detect Magic]{Detect Magic} spell. When she @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks}, she gains the benefits of a 3rd-level detect magic spell on things she sees.

" }, @@ -4367,15 +4363,13 @@ "name": "Site Bound", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Lowest three levels of the Abomination Vaults

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -4411,15 +4405,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4473,15 +4465,13 @@ "name": "Negative Healing", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4524,15 +4514,13 @@ "name": "Rejuvenation", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Belcorra is destroyed, she re-forms in [[/br 2d4 #Rejuvenation]]{2d4 days} within the Empty Vault (though she can reduce that time by empowering herself with glimmers of Nhimbaloth's essence using the @UUID[Compendium.pf2e.equipment-srd.Ebon Fulcrum Lens]{Ebon Fulcrum Lens}).

\n

Belcorra can only be permanently destroyed if she enacts her full revenge on Absalom or if Nhimbaloth devours her soul.

" @@ -4567,15 +4555,13 @@ "name": "Blood Magic", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Each time Belcorra casts a sorcerer bloodline spell or an aberrant bloodline granted spell, she can grant herself or a target of the spell a +2 status bonus to Will saving throws for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Magic]{Effect: Blood Magic}

" }, @@ -4606,15 +4592,13 @@ "name": "Corrupting Gaze", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Belcorra stares at a creature she can see within 30 feet. The target takes [[/r 9d6[mental]]] damage (@Check[type:will|dc:33|basic:true] save).

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

" }, @@ -4645,15 +4629,13 @@ "name": "Haunted Lighthouse", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once every 10 minutes

\n
\n

Effect Belcorra extends her presence throughout the lowest three levels of Gauntlight until the end of her next turn. She can see with the benefits of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.All-Around Vision]{All-Around Vision} and can make ghostly hand attacks or use special abilities originating from any surface in this area.

" }, @@ -4684,15 +4666,13 @@ "name": "Quickened Casting", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect If Belcorra's next action is to cast a sorcerer spell of 4th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/beluthus.json b/packs/data/abomination-vaults-bestiary.db/beluthus.json index dc0f07745b8..0d6530d12db 100644 --- a/packs/data/abomination-vaults-bestiary.db/beluthus.json +++ b/packs/data/abomination-vaults-bestiary.db/beluthus.json @@ -1235,15 +1235,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1274,15 +1272,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1336,15 +1332,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1382,15 +1376,13 @@ "name": "Spell Deflection", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A spellcaster who targets a devourer with a mental spell, @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment}, @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, @UUID[Compendium.pf2e.spells-srd.Divine Decree]{Divine Decree}, @UUID[Compendium.pf2e.spells-srd.Divine Wrath]{Divine Wrath}, @UUID[Compendium.pf2e.spells-srd.Possession]{Possession}, @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast}, or @UUID[Compendium.pf2e.spells-srd.Spirit Song]{Spirit Song} can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature.

\n

Devourers are otherwise immune to these spells.

" }, @@ -1425,15 +1417,13 @@ "name": "Devour Soul", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The devourer touches a creature within reach, dealing [[/r 8d6[negative]]] damage (@Check[type:fortitude|dc:26|basic:true] save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time.

\n

A soul has 5 soul charges per level of the originating creature (see the soul spells ability below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish.

" }, @@ -1468,15 +1458,13 @@ "name": "Drain Life", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1510,15 +1498,13 @@ "name": "Soul Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/blast-tumbler.json b/packs/data/abomination-vaults-bestiary.db/blast-tumbler.json index 15cb90e8340..017d6cf0265 100644 --- a/packs/data/abomination-vaults-bestiary.db/blast-tumbler.json +++ b/packs/data/abomination-vaults-bestiary.db/blast-tumbler.json @@ -8,15 +8,13 @@ "name": "Force Blast", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non‑undead creature opens the door or critically fails an attempt to disarm or dispel the rune

\n
\n

Effect A 30‑foot cone of force issues forth from the lock. Creatures within the cone must succeed a @Check[type:fortitude|dc:29|basic:true] saving throw or take [[/r 8d12[force]]] damage. Those who fail the save are pushed 10 feet, and those who critically fail are pushed 20 feet and are @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/blood-of-belcorra.json b/packs/data/abomination-vaults-bestiary.db/blood-of-belcorra.json index 8b7f3723835..9e7a4b1ef5b 100644 --- a/packs/data/abomination-vaults-bestiary.db/blood-of-belcorra.json +++ b/packs/data/abomination-vaults-bestiary.db/blood-of-belcorra.json @@ -8,15 +8,13 @@ "name": "Gauntlight Beam", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature ends its turn in area A11 at night

\n
\n

Effect A ghastly image of Belcorra, seemingly composed of fresh blood, rises from the bloodstain on the floor and rotates in place like a lighthouse. Beams of cold blue light shine from Belcorra's eyes and open mouth, causing blisters and decay to spread across flesh. Living creatures within a @Template[type:burst|distance:30] from the center of area A11 must attempt a @Check[type:fortitude|dc:20|traits:damaging-effect] save.

\n

The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 1d8[negative]]] damage.

\n

Failure The creature takes [[/r (1d8+6)[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature takes [[/r (2d8+6)[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round then dazzled for 1 round.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/bloodsiphon.json b/packs/data/abomination-vaults-bestiary.db/bloodsiphon.json index f7e3e609e46..526becdac87 100644 --- a/packs/data/abomination-vaults-bestiary.db/bloodsiphon.json +++ b/packs/data/abomination-vaults-bestiary.db/bloodsiphon.json @@ -96,15 +96,13 @@ "name": "Tremorsense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -140,15 +138,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -186,15 +182,13 @@ "name": "Death Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Template[type:emanation|distance:20]{20-foot area} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area.

\n

Creatures in range must attempt a @Check[type:reflex|dc:21|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d6[negative]]] damage.

\n

Failure The creature takes [[/r 4d6[negative]]] damage.

\n

Critical Failure The creature takes [[/r 6d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour.

" @@ -230,15 +224,13 @@ "name": "Blood Drain", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bloodsiphon has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The bloodsiphon drains blood from the creature it has grabbed. This deals [[/r {4d4}]]{4d4 damage} and the bloodsiphon grows temporarily moist and slimy as it regains [[/r 8[healing]]]{8 Hit Points}, gaining any excess as temporary Hit Points that last for 1 minute.

\n

A creature that has its blood drained by the bloodsiphon is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives any type of healing.

" }, @@ -274,15 +266,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/bone-gladiator.json b/packs/data/abomination-vaults-bestiary.db/bone-gladiator.json index d232de9a2ce..27cf5b47f06 100644 --- a/packs/data/abomination-vaults-bestiary.db/bone-gladiator.json +++ b/packs/data/abomination-vaults-bestiary.db/bone-gladiator.json @@ -50,15 +50,13 @@ "name": "Loose Bones", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A critical hit jostles the skeleton's loose bones, making it @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. Additional critical hits increase this value, up to @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4}.

" }, @@ -86,15 +84,13 @@ "name": "Broad Swipe", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty doesn't increase until after both attacks are resolved.

" }, @@ -122,15 +118,13 @@ "name": "Terrifying Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the Strike hits, it attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/boss-skrawng.json b/packs/data/abomination-vaults-bestiary.db/boss-skrawng.json index 35b210d2544..5838643b1e6 100644 --- a/packs/data/abomination-vaults-bestiary.db/boss-skrawng.json +++ b/packs/data/abomination-vaults-bestiary.db/boss-skrawng.json @@ -1014,15 +1014,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1058,15 +1056,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1097,15 +1093,13 @@ "name": "Self-Loathing", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.

" }, @@ -1155,15 +1149,13 @@ "name": "Vermin Empathy", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits.

" }, @@ -1199,15 +1191,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1238,15 +1228,13 @@ "name": "Spear Frog Poison", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -1279,15 +1267,13 @@ "name": "Vengeful Anger", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a [[/r +2 # status bonus to damage rolls against a creature that has previously damage]] status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/bright-walker.json b/packs/data/abomination-vaults-bestiary.db/bright-walker.json index 8463f3abce0..3e8c33554f6 100644 --- a/packs/data/abomination-vaults-bestiary.db/bright-walker.json +++ b/packs/data/abomination-vaults-bestiary.db/bright-walker.json @@ -104,15 +104,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -148,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -194,15 +190,13 @@ "name": "Bright Release", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals [[/r 10d6[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save) to creatures within @Template[type:emanation|distance:20]{20 feet}.

\n

Creatures who fail this save are also @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute on a critical failure).

" @@ -237,15 +231,13 @@ "name": "Light Aura", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a @Check[type:fortitude|dc:24] save.

\n
\n

Critical Success The creature is temporarily immune for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Critical Failure The creature is blinded for 1 hour.

" }, @@ -330,15 +322,13 @@ "name": "Suppress Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light.

" }, @@ -378,15 +368,13 @@ "name": "Landbound", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling.

" }, @@ -417,15 +405,13 @@ "name": "Light Flare", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement The bright walker's Light Aura is suppressed

\n
\n

Effect The bright walker reignites their Light Aura with a burst of brightness that deals [[/r 5d6[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save) to creatures within a @Template[type:burst|distance:20].

\n

Creatures who are @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} or with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Light Blindness]{Light Blindness} find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled.

" }, @@ -461,15 +447,13 @@ "name": "Shadow Jump", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement The bright walker's Light Aura is suppressed

\n
\n

Effect The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use again for [[/br 1d4 #Recharge Shadow Jump]]{1d4 rounds}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/caliddo-haruvex.json b/packs/data/abomination-vaults-bestiary.db/caliddo-haruvex.json index 95c9cd3f969..d716ae30b5d 100644 --- a/packs/data/abomination-vaults-bestiary.db/caliddo-haruvex.json +++ b/packs/data/abomination-vaults-bestiary.db/caliddo-haruvex.json @@ -639,15 +639,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -683,15 +681,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -734,15 +730,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -778,15 +772,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -826,15 +818,13 @@ "name": "Sacrilegious Aura", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+17 #Counteract]]{+17}.

" }, @@ -887,15 +877,13 @@ "name": "Devastating Blast", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 6d12[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

\n

The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

" }, @@ -935,15 +923,13 @@ "name": "Graveknight's Curse", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:33] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -983,15 +969,13 @@ "name": "Phantom Mount", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

HP 58; AC 27, Fort +17, Ref +15, Will +14

\n
\n

The graveknight summons a supernatural mount as per @UUID[Compendium.pf2e.spells-srd.Phantom Steed]{Phantom Steed}, heightened to a level equal to half the graveknight's level.

\n

Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

\n

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

" }, @@ -1031,15 +1015,13 @@ "name": "Weapon Master", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/caligni-defender.json b/packs/data/abomination-vaults-bestiary.db/caligni-defender.json index b518c6c2b43..e88dd99a6c0 100644 --- a/packs/data/abomination-vaults-bestiary.db/caligni-defender.json +++ b/packs/data/abomination-vaults-bestiary.db/caligni-defender.json @@ -919,15 +919,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -963,15 +961,13 @@ "name": "Light Blindness", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1007,15 +1003,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1051,15 +1045,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1090,15 +1082,13 @@ "name": "Bravery", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the caligni defender rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -1138,15 +1128,13 @@ "name": "Death Flame", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the caligni defender dies, their body combusts in a flash of white-hot flame. All creatures in a @Template[type:burst|distance:20] take [[/r 6d10[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save). Their gear and treasure are unaffected by the flames and are left in a pile where they died.

" @@ -1180,15 +1168,13 @@ "name": "Black Smear Poison", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many calignis use a debilitating poison crafted from subterranean fungi.

\n
\n

Saving Throw @Check[type:fortitude|dc:16|traits:alchemical,injury,poison]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 As stage 1

\n

Stage 3 [[/r 1d6[poison]]] damage, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -1219,15 +1205,13 @@ "name": "Shoulder to Shoulder", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When adjacent to one or more defenders they can see, the defender deals an additional [[/r {2d6}]]{2d6 damage} with their Strikes.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/canker-cultist.json b/packs/data/abomination-vaults-bestiary.db/canker-cultist.json index 0d8deba36e9..8b9a88059dc 100644 --- a/packs/data/abomination-vaults-bestiary.db/canker-cultist.json +++ b/packs/data/abomination-vaults-bestiary.db/canker-cultist.json @@ -1520,15 +1520,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1564,15 +1562,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1615,15 +1611,13 @@ "name": "Consume Flesh", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh.

\n
\n

Effect The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain [[/r 1d6[healing]]]{1d6 Hit Points} from consuming the flesh of a creature that died within the last hour, and [[/r 2d6[healing]]]{2d6 Hit Points} from the lump.

\n

The cultist can regain Hit Points from any given corpse only once.

" }, @@ -1661,15 +1655,13 @@ "name": "Ghoul Fever", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -1707,15 +1699,13 @@ "name": "Paralysis", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a Canker cultist's attack must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -1755,15 +1745,13 @@ "name": "Swift Leap", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cultist jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/carman-rajani.json b/packs/data/abomination-vaults-bestiary.db/carman-rajani.json index 78de723659d..4819d32b68b 100644 --- a/packs/data/abomination-vaults-bestiary.db/carman-rajani.json +++ b/packs/data/abomination-vaults-bestiary.db/carman-rajani.json @@ -639,15 +639,13 @@ "name": "Skillful Catch", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Carman is targeted with a ranged attack by a thrown weapon and has a hand free

\n
\n

Effect Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged Strike with it.

" }, @@ -699,15 +697,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Carman deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -770,15 +766,13 @@ "name": "Sudden Throw", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Carman quickly draws a thrown weapon and makes a ranged Strike with it. His target must succeed at a @Check[type:perception|dc:22] check or be caught @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} by the attack.

" }, @@ -811,15 +805,13 @@ "name": "Surprise Attacker", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Carman.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/chafkhem.json b/packs/data/abomination-vaults-bestiary.db/chafkhem.json index 34ce9f59484..cccb6e0f32f 100644 --- a/packs/data/abomination-vaults-bestiary.db/chafkhem.json +++ b/packs/data/abomination-vaults-bestiary.db/chafkhem.json @@ -2990,15 +2990,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3034,15 +3032,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3088,15 +3084,13 @@ "name": "Negative Healing", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3134,15 +3128,13 @@ "name": "Despair", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in Chafkhem's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a @Check[type:will|dc:24] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -3208,15 +3200,13 @@ "name": "Rejuvenation", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Chafkhem is destroyed, necromantic energies rebuild his body in the magic circle in his room over [[/br 1d10 #Rejuvenation]]{1d10 days}. If the re-forming body is destroyed during that time, the process starts anew. Chafkhem can be destroyed for good with a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual, or if the magic circle is destroyed.

" @@ -3251,15 +3241,13 @@ "name": "Warding Script", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Chafkhem can see makes a melee Strike against Chafkhem

\n
\n

Effect Chafkhem traces a magical glyph in the air that glows and fades. The triggering creature must attempt a @Check[type:fortitude|dc:25] save.

\n
\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the start of its next turn.

\n

Critical Failure The target is blinded for 1 minute.

" }, @@ -3293,15 +3281,13 @@ "name": "Mummy Rot", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 6d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/chandriu-invisar.json b/packs/data/abomination-vaults-bestiary.db/chandriu-invisar.json index 6c171c22e1a..57ba0548eee 100644 --- a/packs/data/abomination-vaults-bestiary.db/chandriu-invisar.json +++ b/packs/data/abomination-vaults-bestiary.db/chandriu-invisar.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Area C36 and C37.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -144,15 +140,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +189,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful @Check[type:diplomacy|dc:21|name:Convince Chandriu|overrideTraits:true] check.

\n

Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the Diplomacy check is successful, she is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -238,15 +230,13 @@ "name": "Despairing Cry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30 feet to attempt a @Check[type:will|dc:24] save.

\n

On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/child-of-belcorra.json b/packs/data/abomination-vaults-bestiary.db/child-of-belcorra.json index 8bedfb17a94..48665a07675 100644 --- a/packs/data/abomination-vaults-bestiary.db/child-of-belcorra.json +++ b/packs/data/abomination-vaults-bestiary.db/child-of-belcorra.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -143,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -189,15 +183,13 @@ "name": "Breath of the Bog", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a @Check[type:fortitude|dc:19] save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

\n

A creature that succeeds is temporarily immune to breath of the bog for 24 hours.

" }, @@ -245,15 +237,13 @@ "name": "Rise Up", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.

" }, @@ -284,15 +274,13 @@ "name": "Bog Rot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th‑level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n
\n

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/corpselight.json b/packs/data/abomination-vaults-bestiary.db/corpselight.json index b9ba932bca5..b51c0fea628 100644 --- a/packs/data/abomination-vaults-bestiary.db/corpselight.json +++ b/packs/data/abomination-vaults-bestiary.db/corpselight.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -132,15 +130,13 @@ "name": "Corpse Sense (Precise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.

" }, @@ -176,15 +172,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -222,15 +216,13 @@ "name": "Sunlight Powerlessness", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A corpselight exposed to sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and cannot Claim a Corpse.

" }, @@ -261,15 +253,13 @@ "name": "Wisp Form", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form.

\n

While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly.

\n

A corpselight that starts its turn in wisp form must attempt a @Check[type:flat|dc:16|immutable:true] at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.

" @@ -301,15 +291,13 @@ "name": "Claim Corpse", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Prerequisites The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours

\n
\n

Effect The corpselight merges with the corpse, causes the corpse to Stand, and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Claim Corpse - Fleshy]{Effect: Claim Corpse - Fleshy}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Claim Corpse - Skeletal]{Effect: Claim Corpse - Skeletal}

" }, @@ -342,15 +330,13 @@ "name": "Death Light", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Prerequisites The corpselight is in a corpse

\n
\n

Effect The corpselight emits a sickly blue beam of light from its mouth and eyes in a @Template[type:cone|distance:20]. All living creatures in this area must attempt a @Check[type:fortitude|dc:18|traits:damaging-effect] saving throw. If at least 1 creature fails its save, the corpselight regains [[/r 2d6[healing]]]{2d6 Hit Points}, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute.

\n

The corpselight can't use again for [[/br 1d4 #Recharge Death Light]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 1d6[negative]]] damage.

\n

Failure The creature takes [[/r 2d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature takes [[/r 4d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/cratonys.json b/packs/data/abomination-vaults-bestiary.db/cratonys.json index 84f8b99e87a..d428bdf1650 100644 --- a/packs/data/abomination-vaults-bestiary.db/cratonys.json +++ b/packs/data/abomination-vaults-bestiary.db/cratonys.json @@ -66,15 +66,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -105,15 +103,13 @@ "name": "Painsight", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions

" }, @@ -152,15 +148,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -214,15 +208,13 @@ "name": "Regeneration 10 (Deactivated by Good or Silver)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -269,15 +261,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -308,15 +298,13 @@ "name": "Unnerving Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure).

" }, @@ -368,15 +356,13 @@ "name": "Animate Chains", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike.

" }, @@ -410,15 +396,13 @@ "name": "Focus Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a @Check[type:will|dc:21] save against Unnerving gaze. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, on a failed save, the evangelist is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from the creature for as long as the creature remains frightened.

\n

After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.

" }, @@ -456,15 +440,13 @@ "name": "Impaling Chain", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the chain. The creature is unable to recover from @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage} damage until it gets free (Escape DC 25).

" }, @@ -495,15 +477,13 @@ "name": "Rusty Chains", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Cratonys damages a creature with her chains, including persistent bleed damage from being impaled by a chain, the creature must succeed at a @Check[type:fortitude|dc:21|traits:disease,virulent] saving throw or contract a severe form of tetanus called velstrac tetanus.

\n

Velstracs sometimes intentionally infect their chains with dangerous diseases, such as this aggressive form of tetanus. Tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

\n

Saving Throw @Check[type:fortitude|dc:21|traits:disease,virulent]

\n
\n

Onset [[/br 1d4 #Velstrac Tetanus Onset]]{1d4 days}

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 week)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and can't speak (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 4 death

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/daemonic-fog.json b/packs/data/abomination-vaults-bestiary.db/daemonic-fog.json index 14978987354..356b1b2c6d5 100644 --- a/packs/data/abomination-vaults-bestiary.db/daemonic-fog.json +++ b/packs/data/abomination-vaults-bestiary.db/daemonic-fog.json @@ -8,15 +8,13 @@ "name": "Gnawing Fog", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature crosses the cavern's midpoint (the dotted line on the map)

\n
\n

Effect The hazard deals [[/r 9d6[piercing]]] damage (@Check[type:reflex|dc:32|basic:true] save) to the triggering creature and all other non‑fiend creatures within 20 feet. A creature that critically fails the saving throw is confused for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/deadtide-skeleton-guard.json b/packs/data/abomination-vaults-bestiary.db/deadtide-skeleton-guard.json index 4a27159d3d8..6a8d5147ce6 100644 --- a/packs/data/abomination-vaults-bestiary.db/deadtide-skeleton-guard.json +++ b/packs/data/abomination-vaults-bestiary.db/deadtide-skeleton-guard.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/deep-end-sarglagon.json b/packs/data/abomination-vaults-bestiary.db/deep-end-sarglagon.json index 410d340b0a6..efea0490ccd 100644 --- a/packs/data/abomination-vaults-bestiary.db/deep-end-sarglagon.json +++ b/packs/data/abomination-vaults-bestiary.db/deep-end-sarglagon.json @@ -1029,15 +1029,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1073,15 +1071,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1121,15 +1117,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1165,15 +1159,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1209,15 +1201,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1266,15 +1256,13 @@ "name": "Heavy Aura", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the heavy aura must attempt a @Check[type:will|dc:23] save. It is then temporarily immune for 10 minutes.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} while it remains in the area. If the creature is already encumbered, it is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} while it remains within the aura.

\n

Critical Failure As failure, but the effect persists for 3 rounds after leaving the aura.

" }, @@ -1322,15 +1310,13 @@ "name": "Stygian Guardian", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature or object within the sarglagon's reach is targeted by an attack

\n
\n

Effect The sarglagon interposes themself, giving the creature or object @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Standard Cover} against the attack (+2 circumstance bonus to AC), or @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Greater Cover} (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.

" }, @@ -1361,15 +1347,13 @@ "name": "Drown", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a @Check[type:fortitude|dc:26] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target coughs up water and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.

\n

Critical Failure The target falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.

" }, @@ -1404,15 +1388,13 @@ "name": "Sarglagon Venom", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1[[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2[[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/deepwater-dhuthorex.json b/packs/data/abomination-vaults-bestiary.db/deepwater-dhuthorex.json index 1335589a814..652fac139fc 100644 --- a/packs/data/abomination-vaults-bestiary.db/deepwater-dhuthorex.json +++ b/packs/data/abomination-vaults-bestiary.db/deepwater-dhuthorex.json @@ -145,15 +145,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -189,15 +187,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -233,15 +229,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -284,15 +278,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -328,15 +320,13 @@ "name": "Aquatic Ambush", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

50 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -367,15 +357,13 @@ "name": "Overpowering Jaws", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A deepwater dhuthorex deals [[/r 7[piercing]]] damage to its target if its jaws Strike is a failure (but not a critical failure).

" }, @@ -421,15 +409,13 @@ "name": "Swallow Whole", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r {(2d6+7)[bludgeoning],2d6[acid]}]]{2d6+7 bludgeoning plus 2d6 acid damage}, Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -467,15 +453,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -511,15 +495,13 @@ "name": "Push", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/dhuthorex-sage.json b/packs/data/abomination-vaults-bestiary.db/dhuthorex-sage.json index 19a95e70b4b..e4f089aac4b 100644 --- a/packs/data/abomination-vaults-bestiary.db/dhuthorex-sage.json +++ b/packs/data/abomination-vaults-bestiary.db/dhuthorex-sage.json @@ -2912,15 +2912,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2956,15 +2954,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -3000,15 +2996,13 @@ "name": "All-Around Vision", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -3051,15 +3045,13 @@ "name": "Attack of Opportunity", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3095,15 +3087,13 @@ "name": "Frightful Presence", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3156,15 +3146,13 @@ "name": "Aquatic Ambush", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

50 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -3200,15 +3188,13 @@ "name": "Grab", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -3244,15 +3230,13 @@ "name": "Push", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/doom-of-tomorrow.json b/packs/data/abomination-vaults-bestiary.db/doom-of-tomorrow.json index 2f8f879950e..c7096cb2cda 100644 --- a/packs/data/abomination-vaults-bestiary.db/doom-of-tomorrow.json +++ b/packs/data/abomination-vaults-bestiary.db/doom-of-tomorrow.json @@ -8,15 +8,13 @@ "name": "Apocalypse Beam", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps within 10 feet of the back of a diorama alcove

\n
\n

Effect The trap fires an apocalypse beam at that creature.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/dragons-blood-puffball.json b/packs/data/abomination-vaults-bestiary.db/dragons-blood-puffball.json index 89ad21e34aa..15b10d6e107 100644 --- a/packs/data/abomination-vaults-bestiary.db/dragons-blood-puffball.json +++ b/packs/data/abomination-vaults-bestiary.db/dragons-blood-puffball.json @@ -99,15 +99,13 @@ "name": "Motion Sense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The monster senses motion through vibrations and air movement.

" }, @@ -138,15 +136,13 @@ "name": "Spore Explosion", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the dragon's blood puffball dies, it explodes, dealing [[/r 7d8[poison]]] damage to each creature in a @Template[type:emanation|distance:20] (@Check[type:fortitude|dc:26|basic:true] save).

" diff --git a/packs/data/abomination-vaults-bestiary.db/dread-dhuthorex.json b/packs/data/abomination-vaults-bestiary.db/dread-dhuthorex.json index a7f3a4f29fd..dc7366f198f 100644 --- a/packs/data/abomination-vaults-bestiary.db/dread-dhuthorex.json +++ b/packs/data/abomination-vaults-bestiary.db/dread-dhuthorex.json @@ -562,15 +562,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -606,15 +604,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -650,15 +646,13 @@ "name": "All-Around Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -701,15 +695,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -745,15 +737,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -806,15 +796,13 @@ "name": "Aquatic Ambush", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

50 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -845,15 +833,13 @@ "name": "Overpowering Jaws", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dread dhuthorex deals [[/r 8[piercing]]] damage to its target if its jaws Strike is a failure (but not a critical failure).

" }, @@ -899,15 +885,13 @@ "name": "Swallow Whole", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {(3d6+8)[bludgeoning],2d6[acid]}]]{3d6+8 bludgeoning plus 2d6 acid damage}, Rupture 23

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -945,15 +929,13 @@ "name": "Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -989,15 +971,13 @@ "name": "Push", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/dread-wisp.json b/packs/data/abomination-vaults-bestiary.db/dread-wisp.json index 9027ea0ca77..c5f97014b18 100644 --- a/packs/data/abomination-vaults-bestiary.db/dread-wisp.json +++ b/packs/data/abomination-vaults-bestiary.db/dread-wisp.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -148,15 +144,13 @@ "name": "Dread Flickering", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a @Check[type:will|dc:25] saving throw or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

Those that critically succeed are temporarily immune for 10 minutes.

" }, @@ -223,15 +217,13 @@ "name": "Magic Immunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dread wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, @UUID[Compendium.pf2e.spells-srd.Searing Light]{Searing Light}, and spells with the positive trait.

" }, @@ -262,15 +254,13 @@ "name": "Feed on Despair", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement An enemy within 15 feet of the dread wisp is under a fear effect, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}

\n
\n

Effect The dread wisp feeds on the creature's despair. The dread wisp regains [[/r 2d8[healing]]]{2d8 Hit Points} and deals [[/r 3d8[negative]]] damage to the creature (@Check[type:fortitude|dc:25|basic:true] save), and if the dread wisp has Gone Dark, their Dread Flickering reignites.

" }, @@ -306,15 +296,13 @@ "name": "Go Dark", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dread wisp extinguishes their Dread Flickering, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. They can end this effect with another use of this action. If the dread wisp uses their draining touch Strike while invisible, the arc of pale energy lets any observer determine their location, making them @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to all observers only until the dread wisp moves.

" }, @@ -354,15 +342,13 @@ "name": "Shadow Flitter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dread wisp teleports to a square they can see within 30 feet that isn't in an area of bright light. The dread wisp can't use again for [[/br 1d4 #Recharge Shadow Flitter]]{1d4 rounds}.

" }, @@ -397,15 +383,13 @@ "name": "Wearying Touch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the dread wisp critically hits with their draining touch Strike, the target is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/dreshkan.json b/packs/data/abomination-vaults-bestiary.db/dreshkan.json index 7c3ba060f62..5dbfddaca55 100644 --- a/packs/data/abomination-vaults-bestiary.db/dreshkan.json +++ b/packs/data/abomination-vaults-bestiary.db/dreshkan.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "+2 Status to All Saves vs. Bleed, Death Effects, Disease, Doomed, Fatigued, Paralyzed, Poison, Sickened", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -220,15 +216,13 @@ "name": "Defensive Needle", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a melee Strike against the dreshkan

\n
\n

Effect The dreshkan makes a needle Strike against that creature.

" }, @@ -264,15 +258,13 @@ "name": "Light Blindness", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -303,15 +295,13 @@ "name": "Partially Technological", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dreshkan is partially technological. Positive healing effects only heal a dreshkan half as much as normal.

" }, @@ -350,15 +340,13 @@ "name": "Needle Spray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a @Template[type:cone|distance:30], dealing [[/r {2d4[piercing],2d8[electricity]}]]{2d4 piercing damage plus 2d8 electricity damage}. Each targeted creature in the area must attempt a @Check[type:reflex|dc:21|basic:true].

" }, @@ -389,15 +377,13 @@ "name": "Swarming Stance", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/drill-field-barbazu.json b/packs/data/abomination-vaults-bestiary.db/drill-field-barbazu.json index 854e3b40521..f14d507ed62 100644 --- a/packs/data/abomination-vaults-bestiary.db/drill-field-barbazu.json +++ b/packs/data/abomination-vaults-bestiary.db/drill-field-barbazu.json @@ -776,15 +776,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -820,15 +818,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -868,15 +864,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -912,15 +906,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -974,15 +966,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1013,15 +1003,13 @@ "name": "Avernal Fever", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, @@ -1054,15 +1042,13 @@ "name": "Drover's Band", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Activate command

\n

Frequency once per day

\n
\n

Effect The Barbazu exerts his will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a @Check[type:will|dc:20] save and uses an outcome one degree of success worse than the result of its saving throw.

\n
\n

Critical Success The target creature is unaffected.

\n

Success The target creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as its responses are muddled by the Barbazu's commands.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the Barbazu for 1 hour, although it doesn't follow commands that are obviously self-destructive.

\n

Critical Failure As failure, but the duration is 1 day.

" }, @@ -1090,15 +1076,13 @@ "name": "Infernal Wound", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bearded devil's glaive Strike also deals [[/r 1d6[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

" }, @@ -1147,15 +1131,13 @@ "name": "Reposition", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The devil hits a creature with a glaive Strike.

\n
\n

Effect The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive.

\n

This movement doesn't trigger reactions.

" }, @@ -1186,15 +1168,13 @@ "name": "Wriggling Beard", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/drow-cavern-seer.json b/packs/data/abomination-vaults-bestiary.db/drow-cavern-seer.json index 8395fa20d0d..e8e08e4aa0c 100644 --- a/packs/data/abomination-vaults-bestiary.db/drow-cavern-seer.json +++ b/packs/data/abomination-vaults-bestiary.db/drow-cavern-seer.json @@ -3585,15 +3585,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3629,15 +3627,13 @@ "name": "Light Blindness", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -3673,15 +3669,13 @@ "name": "At-Will Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3712,15 +3706,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3769,15 +3761,13 @@ "name": "+2 Status To All Saves vs. Mental", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3818,15 +3808,13 @@ "name": "Stone Defense", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the earth trait

\n
\n

Effect The cavern seer gains resistance 10 against the triggering damage.

" }, @@ -3857,15 +3845,13 @@ "name": "Cavern Distortion", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The cavern seer is underground

\n
\n

Effect Pebbles and dust rise from the stone to impede vision. The cavern seer and their allies within 60 feet become concealed for 1 minute.

\n

This concealment can't be used to Hide or Sneak.

" }, @@ -3899,15 +3885,13 @@ "name": "Underground Stride", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cavern seer ignores difficult terrain while underground.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/drow-hunter.json b/packs/data/abomination-vaults-bestiary.db/drow-hunter.json index 71777071653..61389e84b47 100644 --- a/packs/data/abomination-vaults-bestiary.db/drow-hunter.json +++ b/packs/data/abomination-vaults-bestiary.db/drow-hunter.json @@ -947,15 +947,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -991,15 +989,13 @@ "name": "Light Blindness", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1035,15 +1031,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1079,15 +1073,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1141,15 +1133,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1190,15 +1180,13 @@ "name": "Deft Evasion", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the hunter rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -1247,15 +1235,13 @@ "name": "Hunter's Wound", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Prerequisites The hunter is wielding a ranged weapon with a reload of 0

\n
\n

Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional [[/r 1d8[bleed]]].

" }, @@ -1286,15 +1272,13 @@ "name": "Skirmish Strike", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hunter can Step and then Strike, or Strike and then Step.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/drow-shootist.json b/packs/data/abomination-vaults-bestiary.db/drow-shootist.json index c0a875b093c..e220d031d2b 100644 --- a/packs/data/abomination-vaults-bestiary.db/drow-shootist.json +++ b/packs/data/abomination-vaults-bestiary.db/drow-shootist.json @@ -1099,15 +1099,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1143,15 +1141,13 @@ "name": "Light Blindness", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1187,15 +1183,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1231,15 +1225,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1293,15 +1285,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1342,15 +1332,13 @@ "name": "Shootist's Luck", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The shootist fails a save

\n

Frequency once per day

\n
\n

Effect The shootist rerolls the save and uses the better result.

" }, @@ -1383,15 +1371,13 @@ "name": "Distracting Shot", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shootist takes aim and makes a ranged Strike. If the attack hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the shootist's turn, or until the end of the shootist's next turn on a critical hit.

" }, @@ -1422,15 +1408,13 @@ "name": "Reloading Trick", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The shootist is holding an unloaded repeating hand crossbow

\n
\n

Effect The shootist Interacts to reload the repeating hand crossbow and Strikes with it.

" }, @@ -1461,15 +1445,13 @@ "name": "Shootist's Draw", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The shootist Interacts to draw a repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow they're holding then Interacts to stow it.

" }, @@ -1505,15 +1487,13 @@ "name": "Sneak Attack", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shootist deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/drow-warden.json b/packs/data/abomination-vaults-bestiary.db/drow-warden.json index 0fa2d59d211..e2a07afac0e 100644 --- a/packs/data/abomination-vaults-bestiary.db/drow-warden.json +++ b/packs/data/abomination-vaults-bestiary.db/drow-warden.json @@ -1032,15 +1032,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1076,15 +1074,13 @@ "name": "Light Blindness", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1120,15 +1116,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1164,15 +1158,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1226,15 +1218,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1280,15 +1270,13 @@ "name": "Attack of Opportunity", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1319,15 +1307,13 @@ "name": "Hampering Slash", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target damaged by the warden's melee Strike must succeed at a @Check[type:fortitude|dc:21] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of the warden's next turn.

" }, @@ -1363,15 +1349,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A warden deals an extra 1d6 damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/dulac.json b/packs/data/abomination-vaults-bestiary.db/dulac.json index 8f944ad958a..abcb6ad51d1 100644 --- a/packs/data/abomination-vaults-bestiary.db/dulac.json +++ b/packs/data/abomination-vaults-bestiary.db/dulac.json @@ -1882,15 +1882,13 @@ "name": "Greater Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1926,15 +1924,13 @@ "name": "Light Blindness", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1970,15 +1966,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dulac can cast her at-will spells any number of times without using up spell slots.

" }, @@ -2009,15 +2003,13 @@ "name": "Death Shadows", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Dulac dies, her body is destroyed in a burst of chilling shadows. All creatures in a @Template[type:burst|distance:20] take [[/r 8d8[cold]]] damage (@Check[type:reflex|dc:28|basic:true] save).

\n

Dulac's gear and treasure are unaffected by the shadows and are left in a pile where she died.

" @@ -2052,15 +2044,13 @@ "name": "Opportune Step", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} creature, or a creature with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Light Blindness]{Light Blindness}, ends its move adjacent to Dulac

\n
\n

Effect Dulac Steps.

" }, @@ -2091,15 +2081,13 @@ "name": "Warding Shove", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within Dulac's reach is targeted with a ranged or melee attack by an attacker she can see

\n
\n

Effect The ally gains a +2 circumstance bonus to AC against the triggering attack, and the ally can Step after the attack.

" }, @@ -2135,15 +2123,13 @@ "name": "Sneak Attack", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dulac deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/dune-candle.json b/packs/data/abomination-vaults-bestiary.db/dune-candle.json index b0bd7be4438..ed819d9bfca 100644 --- a/packs/data/abomination-vaults-bestiary.db/dune-candle.json +++ b/packs/data/abomination-vaults-bestiary.db/dune-candle.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.

" }, @@ -162,15 +158,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -201,15 +195,13 @@ "name": "Heat Mirage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dune candle extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It can end this effect with another use of this action. Its body reflects creatures on fire (but not other fires) while it's invisible.

\n

As a result, when any creature within 20 feet of the dune candle is taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Fire Damage}, the dune candle is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to observers rather than @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}.

" }, @@ -242,15 +234,13 @@ "name": "Light the Living Wick", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a dune candle's flare Strike must succeed at a @Check[type:fortitude|dc:24] save or catch on fire, taking [[/r 1d4[persistent,fire]]] damage.

\n

If the creature is already taking persistent fire damage, a failed save increases the persistent fire damage by 1d4.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/elder-child-of-belcorra.json b/packs/data/abomination-vaults-bestiary.db/elder-child-of-belcorra.json index 410f3be6081..099a68df800 100644 --- a/packs/data/abomination-vaults-bestiary.db/elder-child-of-belcorra.json +++ b/packs/data/abomination-vaults-bestiary.db/elder-child-of-belcorra.json @@ -2132,15 +2132,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2176,15 +2174,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2220,15 +2216,13 @@ "name": "Negative Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2266,15 +2260,13 @@ "name": "Breath of the Bog", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a @Check[type:fortitude|dc:28] save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.

" }, @@ -2322,15 +2314,13 @@ "name": "Rise Up", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.

" }, @@ -2361,15 +2351,13 @@ "name": "Bog Rot", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level resurrect ritual or similar magic

\n
\n

Saving Throw @Check[type:fortitude|dc:21]

\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/flickerwisp.json b/packs/data/abomination-vaults-bestiary.db/flickerwisp.json index 11f8728e37f..ac450788f82 100644 --- a/packs/data/abomination-vaults-bestiary.db/flickerwisp.json +++ b/packs/data/abomination-vaults-bestiary.db/flickerwisp.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A flickerwisp is itself naturally invisible, but glows with pale yellow light, casting bright light in the aura and making it visible.

" }, @@ -158,15 +154,13 @@ "name": "Innocuous", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A flickerwisp's appearance registers strangely in the minds of creatures who are confused. A creature with the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} condition never targets a flickerwisp with attacks unless the creature has been damaged by the flickerwisp's shock ability within the last 24 hours.

" }, @@ -197,15 +191,13 @@ "name": "Magic Immunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A flickerwisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -236,15 +228,13 @@ "name": "Consume Confusion", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement A creature within 15 feet of the flickerwisp is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}

\n
\n

Effect The flickerwisp feeds on the creature's confusion, even as its flashing body and disjointed gyrations cause existing confusion effects to persist.

\n

It regains [[/r 1d4[healing]]]{1d4 Hit Points}, and if the creature's confused condition has a limited duration, it lasts 1 additional round.

" }, @@ -277,15 +267,13 @@ "name": "Flicker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flickerwisp churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations.

\n

The creature must succeed at a @Check[type:will|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to for 24 hours.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/galudu.json b/packs/data/abomination-vaults-bestiary.db/galudu.json index 570d09fc417..7202bf39c13 100644 --- a/packs/data/abomination-vaults-bestiary.db/galudu.json +++ b/packs/data/abomination-vaults-bestiary.db/galudu.json @@ -3538,15 +3538,13 @@ "name": "Light Blindness", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -3577,15 +3575,13 @@ "name": "Death Motes", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Galudu dies, her body explodes into brilliant motes of magical energy. All creatures in a @Template[type:burst|distance:20] take [[/r 12d6[force]]] damage (@Check[type:reflex|dc:30|basic:true] save). Galudu's gear is unaffected by the explosion and is left in a pile where she died.

" @@ -3620,15 +3616,13 @@ "name": "Opportune Step", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A dazzled or blinded creature, or a creature with light blindness, ends its move adjacent to Galudu

\n
\n

Effect Galudu Steps.

" }, @@ -3664,15 +3658,13 @@ "name": "Sneak Attack", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Galudu deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -3735,15 +3727,13 @@ "name": "Survivor's Nourishment", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that eats food conjured by Galudu's create food spell regains [[/r 4d4[healing]]]{4d4 Hit Points}. A creature can only benefit from this healing once per week.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/gibtanius.json b/packs/data/abomination-vaults-bestiary.db/gibtanius.json index fabf59a1226..cae8f19422b 100644 --- a/packs/data/abomination-vaults-bestiary.db/gibtanius.json +++ b/packs/data/abomination-vaults-bestiary.db/gibtanius.json @@ -112,15 +112,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -156,15 +154,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -195,15 +191,13 @@ "name": "Powerful Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the aura must succeed at a @Check[type:fortitude|dc:26] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}; on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened.

\n

A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -247,15 +241,13 @@ "name": "Bouncing Crush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gibtanius Leaps and can end this Leap occupying the same space as other creatures.

\n

It deals [[/r 5d6[bludgeoning]]] damage to each creature in the space it Leaps to (@Check[type:reflex|dc:26|basic:true] save), then @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves} each of those creatures. If it fails to Shove any creature out of its space, it bounces to the closest available space of its choosing that does not contain any creatures.

\n

Bouncing Crush counts as one attack when determining the gibtanius's multiple attack penalty.

" }, @@ -286,15 +278,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gibtanius vomits a stream of acid that deals [[/r 9d6[acid]]] damage to all creatures in a @Template[type:line|distance:60] (@Check[type:reflex|dc:26|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/gibtas-bounder.json b/packs/data/abomination-vaults-bestiary.db/gibtas-bounder.json index 84bf158ea43..47dbac8b74e 100644 --- a/packs/data/abomination-vaults-bestiary.db/gibtas-bounder.json +++ b/packs/data/abomination-vaults-bestiary.db/gibtas-bounder.json @@ -112,15 +112,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -156,15 +154,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -195,15 +191,13 @@ "name": "Bouncing Slam", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gibtas Leaps toward a Medium or smaller creature, landing in the creature's space and @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoving} the creature. If the Shove fails, the gibtas bounces out of the target's square to an adjacent square of the target's choosing.

" }, @@ -234,15 +228,13 @@ "name": "Pinning Chomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The gibtas's last action was a Bouncing Slam and the gibtas successfully Shoved the target

\n
\n

Effect The gibtas attempts to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the target of its Bouncing Slam, then makes a jaws Strike against the target. The Trip and Strike both count against the gibtas's multiple attack penalty, but the penalty doesn't increase until after both attacks.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/gibtas-spawn-swarm.json b/packs/data/abomination-vaults-bestiary.db/gibtas-spawn-swarm.json index e9410b40c4b..f7bfe6af9a3 100644 --- a/packs/data/abomination-vaults-bestiary.db/gibtas-spawn-swarm.json +++ b/packs/data/abomination-vaults-bestiary.db/gibtas-spawn-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Bounce", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature that the gibtas spawn swarm can see targets the swarm with an attack

\n
\n

Effect The swarm bounces to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack, the swarm can Stride up to its Speed in a straight line as part of the reaction.

" }, @@ -151,15 +145,13 @@ "name": "Bounding Swarm", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gibtas spawn swarm moves in loping bounces. The swarm ignores difficult terrain.

" }, @@ -190,15 +182,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r {2d8[piercing],1d6[acid]}]]{2d8 piercing damage and 1d6 acid damage} (@Check[type:reflex|dc:22|basic:true] save). A creature that fails its save against Swarming Bites also takes [[/r 1d4[persistent,acid]]].

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/groetan-candle.json b/packs/data/abomination-vaults-bestiary.db/groetan-candle.json index b0e52903473..23ffad5f384 100644 --- a/packs/data/abomination-vaults-bestiary.db/groetan-candle.json +++ b/packs/data/abomination-vaults-bestiary.db/groetan-candle.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.

" }, @@ -155,15 +151,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -194,15 +188,13 @@ "name": "Feed on Fear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect The will-o'wisp feeds on the creature's terror. It regains [[/r 2d4[healing]]]{2d4 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

A will-o'-wisp can take this action only once per round.

" }, @@ -235,15 +227,13 @@ "name": "Go Dark", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.

" }, @@ -283,15 +273,13 @@ "name": "Show the Looming Moon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Groetan candle is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}

\n
\n

Effect The Groetan candle ends its invisibility and flashes with cold brightness. Creatures within 20 feet of the Groetan candle who can see it must succeed at a @Check[type:fortitude|dc:24|traits:concentrate] save or become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (1 minute on a critical failure).

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/gulzash.json b/packs/data/abomination-vaults-bestiary.db/gulzash.json index 2a288117472..f41594e24f8 100644 --- a/packs/data/abomination-vaults-bestiary.db/gulzash.json +++ b/packs/data/abomination-vaults-bestiary.db/gulzash.json @@ -589,15 +589,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -628,15 +626,13 @@ "name": "Stench", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:20] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -685,15 +681,13 @@ "name": "Stench Suppression", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Gulzash can suppress or resume his stench as a free action.

" }, @@ -731,15 +725,13 @@ "name": "Mosh", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Gulzash Leaps to a square adjacent to a creature, then @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves} that creature. If Gulzash rolls a success on the Shove, he gets a critical success instead.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/hellforge-barbazu.json b/packs/data/abomination-vaults-bestiary.db/hellforge-barbazu.json index d547cac468e..3e4db88e845 100644 --- a/packs/data/abomination-vaults-bestiary.db/hellforge-barbazu.json +++ b/packs/data/abomination-vaults-bestiary.db/hellforge-barbazu.json @@ -709,15 +709,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -753,15 +751,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -801,15 +797,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -845,15 +839,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -907,15 +899,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -946,15 +936,13 @@ "name": "Avernal Fever", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, @@ -987,15 +975,13 @@ "name": "Infernal Wound", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bearded devil's glaive Strike also deals [[/r 1d6[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

" }, @@ -1044,15 +1030,13 @@ "name": "Reposition", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The devil hits a creature with a glaive Strike.

\n
\n

Effect The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive.

\n

This movement doesn't trigger reactions.

" }, @@ -1083,15 +1067,13 @@ "name": "Wriggling Beard", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/images-of-failure.json b/packs/data/abomination-vaults-bestiary.db/images-of-failure.json index 145305d5142..4926fd73c0c 100644 --- a/packs/data/abomination-vaults-bestiary.db/images-of-failure.json +++ b/packs/data/abomination-vaults-bestiary.db/images-of-failure.json @@ -8,15 +8,13 @@ "name": "Echoes of Defeat", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature ends a move action within the trap's area

\n
\n

Effect The triggering creature takes [[/r (2d10+10)[mental]]] damage (@Check[type:will|dc:32|basic:true] save) as it recalls its past failures. A creature that takes damage hears a soft whisper offering, “Let me take something from you and I can stop the pain.” A creature who agrees loses access to a random skill feat that isn't a prerequisite for another feat, and the creature doesn't take further damage from Echoes of Defeat. This effect lasts for 1 week and can be ended by effects that remove curses.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/images-of-powerlessness.json b/packs/data/abomination-vaults-bestiary.db/images-of-powerlessness.json index b9f678ada32..fd851539ace 100644 --- a/packs/data/abomination-vaults-bestiary.db/images-of-powerlessness.json +++ b/packs/data/abomination-vaults-bestiary.db/images-of-powerlessness.json @@ -8,15 +8,13 @@ "name": "Flood of Despair", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature ends a move action within the trap's area

\n
\n

Effect The triggering creature takes [[/r (2d10+10)[mental]]] damage (@Check[type:will|dc:32|basic:true] save) as it considers its future failures. A creature that takes damage hears a soft whisper offering, “Let me take something from you and I can stop the pain.” A creature who agrees loses access to a random class feat that isn't a prerequisite for another feat, and the creature doesn't take further damage from Flood of Despair. This effect lasts for 1 week and can be ended by effects that remove curses. The creature also immediately detects the secret door at the end of the hall, no matter how far away from the end of the hall they are.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/jafaki.json b/packs/data/abomination-vaults-bestiary.db/jafaki.json index 14550d3f4bd..6f6305b9bd1 100644 --- a/packs/data/abomination-vaults-bestiary.db/jafaki.json +++ b/packs/data/abomination-vaults-bestiary.db/jafaki.json @@ -2693,15 +2693,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2737,15 +2735,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2781,15 +2777,13 @@ "name": "Telepathy 100 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2824,15 +2818,13 @@ "name": "Infused Items", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Jafaki carries these infused items: 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Moderate Acid Flasks}, 2 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Moderate Bottled Lightnings}, 2 @UUID[Compendium.pf2e.equipment-srd.Cognitive Mutagen (Moderate)]{Moderate Cognitive Mutagens}, 2 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Lesser Elixirs of Life}, 2 @UUID[Compendium.pf2e.equipment-srd.Mistform Elixir (Moderate)]{Moderate Mistform Elixirs}, and 2 doses of @UUID[Compendium.pf2e.equipment-srd.Wyvern Poison]{Wyvern Poison} (one of which they have already applied to their rapier). These items last for 24 hours, or until the next time Jafaki makes their daily preparations.

" }, @@ -2868,15 +2860,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2925,15 +2915,13 @@ "name": "Command Confusion", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails its save against Jafaki's mindfog aura

\n
\n

Effect Jafaki determines who the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature attacks for that round, instead of the target being randomly determined by the GM.

\n

If the chosen target is the confused creature's ally, the creature can immediately attempt a @Check[type:will|dc:21] save; on a success, its target is determined randomly as normal, and on a critical success the target is no longer confused.

" }, @@ -2964,15 +2952,13 @@ "name": "Mindfog Aura", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a success, that creature is temporarily immune for 1 minute.

\n

Jafaki can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -3028,15 +3014,13 @@ "name": "Envenom Weapon", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jafaki applies their innate seugathi venom to one weapon they wield.

" }, @@ -3069,15 +3053,13 @@ "name": "Magic Item Mastery", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jafaki can Cast a Spell from magic items even if the spell isn't on their spell list. All such spells are occult spells and use Jafaki's innate spell DC and attack modifier.

" }, @@ -3105,15 +3087,13 @@ "name": "Quick Consumption", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jafaki Interacts to draw an elixir or mutagen, then drinks it.

" }, @@ -3146,15 +3126,13 @@ "name": "Seugathi Venom", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/jarelle-kaldrian.json b/packs/data/abomination-vaults-bestiary.db/jarelle-kaldrian.json index 088606cda7e..89e856db6a6 100644 --- a/packs/data/abomination-vaults-bestiary.db/jarelle-kaldrian.json +++ b/packs/data/abomination-vaults-bestiary.db/jarelle-kaldrian.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Area C13

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -144,15 +140,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +189,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Removing this room's tables and tools allows Jarelle to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -243,15 +235,13 @@ "name": "Malevolent Possession", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jarelle attempts to possess an adjacent corporeal creature. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell (with a spell DC of 22), except since Jarelle doesn't have a physical body, she is unaffected by that restriction of the spell.

" }, @@ -288,15 +278,13 @@ "name": "Poisoned Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jarelle exhales a @Template[type:cone|distance:15] of toxic mist that deals [[/r 5d6[poison]]] damage (@Check[type:fortitude|dc:22|basic:true] save; on a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 24 hours).

\n

She then can't use Poisoned Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/jaul-mezmin.json b/packs/data/abomination-vaults-bestiary.db/jaul-mezmin.json index d3db31395d7..21860519dc4 100644 --- a/packs/data/abomination-vaults-bestiary.db/jaul-mezmin.json +++ b/packs/data/abomination-vaults-bestiary.db/jaul-mezmin.json @@ -2273,15 +2273,13 @@ "name": "Low-Light Vision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2317,15 +2315,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2356,15 +2352,13 @@ "name": "Wolf Empathy", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Jaul can communicate with lupines.

" }, @@ -2403,15 +2397,13 @@ "name": "+1 Status to All Saves vs. Poison", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2457,15 +2449,13 @@ "name": "Change Shape", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+16 #Fist]]{+16}/[[/r 1d20+11 #Fist]]{+12}/[[/r 1d20+6 #Fist]]{+8} (agile, nonlethal), Damage [[/r (1d6+7)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Wolf\n
      \n
    • Speed 40 feet
    • \n
    • Melee jaws[[/r 1d20+16 #Jaws]]{+16}/[[/r 1d20+11 #Jaws]]{+11}/[[/r 1d20+6 #Jaws]]{+6}, Damage [[/r (2d8+7)[piercing]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}
    • \n
    \n
  • \n
\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2506,15 +2496,13 @@ "name": "Curse of the Werewolf", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious at dawn.

" }, @@ -2554,15 +2542,13 @@ "name": "Moon Frenzy", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, Jaul must enter his hybrid form, can't Change Shape thereafter, becomes Large, increases his reach by 5 feet, and increases the damage of his jaws by 2.

\n

When the moon sets or the sun rises, Jaul returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -2597,15 +2583,13 @@ "name": "Wolf Coordination", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaul's Strikes deal [[/r {1d6}]]{1d6 extra damage} to creatures within his wolf's reach.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/jauls-wolf.json b/packs/data/abomination-vaults-bestiary.db/jauls-wolf.json index 306063384a0..358397fcfe8 100644 --- a/packs/data/abomination-vaults-bestiary.db/jauls-wolf.json +++ b/packs/data/abomination-vaults-bestiary.db/jauls-wolf.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Jaul Coordination", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wolf deals [[/r {1d6}]]{1d6 extra damage} to creatures within Jaul's reach.

" }, @@ -198,15 +192,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/khurfel.json b/packs/data/abomination-vaults-bestiary.db/khurfel.json index a9cd0602f6f..9ef78e1a7a4 100644 --- a/packs/data/abomination-vaults-bestiary.db/khurfel.json +++ b/packs/data/abomination-vaults-bestiary.db/khurfel.json @@ -1765,15 +1765,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1809,15 +1807,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1853,15 +1849,13 @@ "name": "Negative Healing", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1904,15 +1898,13 @@ "name": "Attack of Opportunity", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1943,15 +1935,13 @@ "name": "Necrotic Decay", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Khurfel dies, his invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:10] around his body. The gas deals [[/r 10d6[negative]]] damage to creatures in this area as their flesh too curdles and rots (@Check[type:fortitude|dc:28|basic:true] save).

" @@ -1987,15 +1977,13 @@ "name": "Frenzied Attack", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Khurfel makes one rhoka sword Strike and two jaws Strikes against one or two different creatures (splitting up the attacks any way he wishes).

\n

His multiple attack penalty doesn't increase until after all three attacks.

" }, @@ -2026,15 +2014,13 @@ "name": "Insightful Swing", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Khurfel makes a melee weapon Strike. On this Strike, he gains a +2 circumstance bonus to the attack roll and ignores any concealment the target has.

" }, @@ -2065,15 +2051,13 @@ "name": "Wicked Bite", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Khurfel damaged a creature with a jaws Strike on his last action

\n
\n

Effect Khurfel maintains contact, turning the creature's flesh translucent around the injury. Khurfel chooses one of two options, each of which requires a @Check[type:fortitude|dc:28] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood Khurfel drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and Khurfel regains 10 HP (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and Khurfel regains 20 HP).
  • \n
  • Drain Vitality Khurfel draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/abomination-vaults-bestiary.db/kragala.json b/packs/data/abomination-vaults-bestiary.db/kragala.json index a446a3dd2a6..69ef67a55fe 100644 --- a/packs/data/abomination-vaults-bestiary.db/kragala.json +++ b/packs/data/abomination-vaults-bestiary.db/kragala.json @@ -2097,15 +2097,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2141,15 +2139,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2198,15 +2194,13 @@ "name": "Knock It Away", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Kragala is holding a drumstick and is targeted with a ranged weapon attack by an attacker she can see

\n
\n

Effect Kragala gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -2258,15 +2252,13 @@ "name": "Light Blindness", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -2297,15 +2289,13 @@ "name": "Guiding Rhythm", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Kragala casts @UUID[Compendium.pf2e.spells-srd.Guidance]{Guidance} while using a percussive instrument, her targets don't become temporarily immune to her guidance.

" }, @@ -2336,15 +2326,13 @@ "name": "Percussive Reverberation", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kragala deals an additional [[/r {1d6}]]{1d6 damage} with hammers, including drumsticks (already included in the Strikes' damage).

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/ladys-whisper.json b/packs/data/abomination-vaults-bestiary.db/ladys-whisper.json index 7c9a8761e30..a54ba6777a3 100644 --- a/packs/data/abomination-vaults-bestiary.db/ladys-whisper.json +++ b/packs/data/abomination-vaults-bestiary.db/ladys-whisper.json @@ -3425,15 +3425,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3464,15 +3462,13 @@ "name": "Death's Grace", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Lady's Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature.

" }, @@ -3508,15 +3504,13 @@ "name": "Constant Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3547,15 +3541,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3604,15 +3596,13 @@ "name": "Negative Recovery", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Lady's Whisper can choose whether or not it takes positive damage.

" }, @@ -3643,15 +3633,13 @@ "name": "Sibilant Whispers", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a @Check[type:will|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. On a success, the creature is temporarily immune for 1 minute.

" }, @@ -3703,15 +3691,13 @@ "name": "Gatekeeper's Will", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lady's Whisper mentally causes any doors or portals within the Gate of Nhimbaloth (areas B60 to B64 and areas C1 through C18) to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down.

" }, @@ -3744,15 +3730,13 @@ "name": "Unwilling Teleportation", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Lady's Whisper hits and damages a creature with its claw Strike, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a @Check[type:will|dc:30] saving throw to resist this effect.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/mister-beak.json b/packs/data/abomination-vaults-bestiary.db/mister-beak.json index cbf240f1688..856be7e8047 100644 --- a/packs/data/abomination-vaults-bestiary.db/mister-beak.json +++ b/packs/data/abomination-vaults-bestiary.db/mister-beak.json @@ -786,15 +786,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -825,15 +823,13 @@ "name": "Personality Fragments", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mister Beak shares fragments of the soul of its donor, the goblin Borbo, but none of Borbo's memories.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/morlock-cultist.json b/packs/data/abomination-vaults-bestiary.db/morlock-cultist.json index e42ee6915e5..23a9414f29d 100644 --- a/packs/data/abomination-vaults-bestiary.db/morlock-cultist.json +++ b/packs/data/abomination-vaults-bestiary.db/morlock-cultist.json @@ -1544,15 +1544,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1588,15 +1586,13 @@ "name": "Light Blindness", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1632,15 +1628,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1686,15 +1680,13 @@ "name": "Occult Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites.

\n

At any point during its movement, the morlock cultist can Cast a Spell that normally takes two actions or fewer to cast.

" }, @@ -1730,15 +1722,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The morlock deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/morlock-engineer.json b/packs/data/abomination-vaults-bestiary.db/morlock-engineer.json index 801d06fb22c..613d5577f8d 100644 --- a/packs/data/abomination-vaults-bestiary.db/morlock-engineer.json +++ b/packs/data/abomination-vaults-bestiary.db/morlock-engineer.json @@ -379,15 +379,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -423,15 +421,13 @@ "name": "Light Blindness", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -467,15 +463,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -521,15 +515,13 @@ "name": "Improvised Projectile", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The morlock engineer quickly crafts an improvised projectile from objects it carries or that are readily accessible in adjacent squares. Where unusual materials are available, an improvised projectile might deal damage other than bludgeoning or piercing—for example, a morlock engineer by a campfire could build a projectile that deals fire damage.

" }, @@ -565,15 +557,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The morlock deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -636,15 +626,13 @@ "name": "Swarming Stance", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

" }, @@ -691,15 +679,13 @@ "name": "Uncanny Tinker", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock engineer tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't get an outcome better than failure if the target's level is more than double the morlock's.

\n

This ability reflects hasty battlefield repairs; once a construct or hazard regains Hit Points from this ability, it can't do so again until it's been @UUID[Compendium.pf2e.actionspf2e.Repair]{Repaired}.

\n
\n

Critical Success The target regains [[/r 8d6[healing]]]{8d6 Hit Points} and a +1 circumstance bonus to attack rolls for 1 minute. Alternately, the morlock can deal [[/r {8d6}]]{8d6 damage} (bludgeoning, piercing, or slashing, as chosen by the morlock engineer) to the construct or hazard.

\n

Success As critical success, but the target regains [[/r 4d6[healing]]]{4d6 Hit Points} or the morlock deals [[/r {4d6}]]{4d6 damage}.

\n

Critical Failure The morlock injures themself, taking [[/r {3d6}]]{3d6 damage} (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Uncanny Tinker]{Effect: Uncanny Tinker}

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/morlock-scavenger.json b/packs/data/abomination-vaults-bestiary.db/morlock-scavenger.json index 142c4c4eeea..f416f822707 100644 --- a/packs/data/abomination-vaults-bestiary.db/morlock-scavenger.json +++ b/packs/data/abomination-vaults-bestiary.db/morlock-scavenger.json @@ -267,15 +267,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -311,15 +309,13 @@ "name": "Light Blindness", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -355,15 +351,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -409,15 +403,13 @@ "name": "Scuttling Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock scavenger Strides twice, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach.

" }, @@ -453,15 +445,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The morlock deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -524,15 +514,13 @@ "name": "Swarming Stance", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/mulventok.json b/packs/data/abomination-vaults-bestiary.db/mulventok.json index ab4d3c06333..a03d2846eb6 100644 --- a/packs/data/abomination-vaults-bestiary.db/mulventok.json +++ b/packs/data/abomination-vaults-bestiary.db/mulventok.json @@ -379,15 +379,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -418,15 +416,13 @@ "name": "War Leader", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: War Leader]{Effect: War Leader}

" }, @@ -465,15 +461,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -511,15 +505,13 @@ "name": "Explosive Decay", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a mulventok dies, its mirrored flesh ruptures and explodes in a @Template[type:burst|distance:20]{20-foot radius}. Creatures caught in the blast are covered with viscera and take [[/r 8d6[negative]]] damage (@Check[type:reflex|dc:22|basic:true] save).

" @@ -555,15 +547,13 @@ "name": "Stay in the Fight", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An allied creature within 30 feet reaches 0 HP

\n
\n

Effect The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1 Hit Point, and the mulventok takes [[/r 2d6[mental]]] damage.

" }, @@ -598,15 +588,13 @@ "name": "Fervent Command", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raise a Shield} or Step action. A creature can benefit from only once per round.

" }, @@ -640,15 +628,13 @@ "name": "Psychokinetic Honing", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A thrown weapon gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Returning]{Returning} rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional [[/r 1d6[mental]]] damage, whether used in melee or thrown.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/murmur.json b/packs/data/abomination-vaults-bestiary.db/murmur.json index 257796c2c02..ca12792bd1b 100644 --- a/packs/data/abomination-vaults-bestiary.db/murmur.json +++ b/packs/data/abomination-vaults-bestiary.db/murmur.json @@ -468,15 +468,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -512,15 +510,13 @@ "name": "All-Around Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -558,15 +554,13 @@ "name": "Biting Snakes", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn adjacent to the medusa.

\n
\n

Effect The medusa makes a snake fangs Strike against the creature.

" }, @@ -597,15 +591,13 @@ "name": "Petrifying Gaze", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:25] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -663,15 +655,13 @@ "name": "Serpent Venom", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/murschen.json b/packs/data/abomination-vaults-bestiary.db/murschen.json index a48aa3ed83e..ae55077c075 100644 --- a/packs/data/abomination-vaults-bestiary.db/murschen.json +++ b/packs/data/abomination-vaults-bestiary.db/murschen.json @@ -439,15 +439,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -478,15 +476,13 @@ "name": "Camouflaged Step", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Murschen gains the benefit of the @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} action in forests and subterranean settings without moving at half Speed.

" }, @@ -517,15 +513,13 @@ "name": "Chameleon Skin", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Murschen's skin shifts and changes to match the surroundings. As long as most of his body isn't covered by clothing or armor, he gains a +2 circumstance bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, @@ -573,15 +567,13 @@ "name": "Flurry of Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect Murschen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. Murschen's multiple attack penalty applies normally to these Strikes.

" }, @@ -612,15 +604,13 @@ "name": "Red Ruin Stance", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement Murschen is unarmored

\n
\n

Effect Murschen takes the stance of the red ruin, designed to tear away chunks of flesh like a ferocious beast. Murschen can make red claw unarmed attacks. These attacks deal [[/r 1d10[slashing]]] damage; are in the brawling group; and have the finesse, sweep, and unarmed traits.

\n

While in this stance, when Murschen would reduce his @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition value by 1, he reduces it to 0.

" }, @@ -658,15 +648,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Murschen's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/nhakazarin.json b/packs/data/abomination-vaults-bestiary.db/nhakazarin.json index b693d19ef15..abe1a48c3ba 100644 --- a/packs/data/abomination-vaults-bestiary.db/nhakazarin.json +++ b/packs/data/abomination-vaults-bestiary.db/nhakazarin.json @@ -2343,15 +2343,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2387,15 +2385,13 @@ "name": "Negative Healing", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2438,15 +2434,13 @@ "name": "Consume Flesh", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Nhakazarin is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect Nhakazarin devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

Nhakazarin can regain Hit Points from any given corpse only once.

" }, @@ -2484,15 +2478,13 @@ "name": "Consume Masterpiece", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Nhakazarin is adjacent to the rotting statue of Belcorra in area C34

\n
\n

Effect Nhakazarin devours a chunk of flesh from the statue and regains [[/r 3d6[healing]]]{3d6 Hit Points} and is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 round. She can use this extra action only to make a jaws Strike or Cast a Spell.

\n

She can feed from the statue only once each day.

" }, @@ -2530,15 +2522,13 @@ "name": "Ghoul Fever", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -2576,15 +2566,13 @@ "name": "Paralysis", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -2624,15 +2612,13 @@ "name": "Swift Leap", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/nhimbaloths-cutter.json b/packs/data/abomination-vaults-bestiary.db/nhimbaloths-cutter.json index 772e89941fd..f7c07bcf9c8 100644 --- a/packs/data/abomination-vaults-bestiary.db/nhimbaloths-cutter.json +++ b/packs/data/abomination-vaults-bestiary.db/nhimbaloths-cutter.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r 6d6]], [[/r 2d6]] from areas or persistent damage); healed by fire (area [[/r 2d6]] HP); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6]] rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -138,15 +134,13 @@ "name": "Spell Reflection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The glass golem is targeted by a spell

\n
\n

Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.

" }, @@ -180,15 +174,13 @@ "name": "Vulnerable to Shatter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glass golem is affected by the @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell as though the golem were an unattended object.

" }, @@ -219,15 +211,13 @@ "name": "Dazzling Brilliance", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The glass golem creates waves of scintillating luminosity that cast bright light in a @Template[type:emanation|distance:60] (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for [[/br 1d4 #rounds]]{1d4 rounds}. A creature within the bright light or that enters the bright light must attempt a @Check[type:will|dc:23] save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and then dazzled for an additional 4 rounds.

" }, @@ -262,15 +252,13 @@ "name": "Grim Glimmering", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The golem creates waves of baleful light that cast dim light in a @Template[type:emanation|distance:60]. The light lasts until the start of the golem's next turn, after which the golem can't use Grim Glimmering for [[/br 1d4 #rounds]]{1d4 rounds}. A creature within the light or that enters the light must attempt a @Check[type:will|dc:23|name:Grim Glitter|traits:damaging-effect] save.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/nox.json b/packs/data/abomination-vaults-bestiary.db/nox.json index cbb349eca57..b58f0efc105 100644 --- a/packs/data/abomination-vaults-bestiary.db/nox.json +++ b/packs/data/abomination-vaults-bestiary.db/nox.json @@ -1155,15 +1155,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1199,15 +1197,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1238,15 +1234,13 @@ "name": "Death Flame", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Nox dies, their body combusts in a flash of white-hot flame that deals [[/r 5d6[fire]]] damage to creatures in a @Template[type:burst|distance:20] (@Check[type:reflex|dc:21|basic:true] save). Nox's gear and treasure are unaffected by the flames and are left in a pile where they died.

" @@ -1285,15 +1279,13 @@ "name": "Light Blindness", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1324,15 +1316,13 @@ "name": "Intense Performer", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Nox has a musical instrument in hand, they can use Performance to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} or @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}.

" }, @@ -1368,15 +1358,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nox deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/nyzuros.json b/packs/data/abomination-vaults-bestiary.db/nyzuros.json index 73133e235c8..7a134fea3e4 100644 --- a/packs/data/abomination-vaults-bestiary.db/nyzuros.json +++ b/packs/data/abomination-vaults-bestiary.db/nyzuros.json @@ -1008,15 +1008,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1052,15 +1050,13 @@ "name": "Light Blindness", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1096,15 +1092,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1140,15 +1134,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1202,15 +1194,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1251,15 +1241,13 @@ "name": "Deft Evasion", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the hunter rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -1308,15 +1296,13 @@ "name": "Hunter's Wound", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Prerequisites The hunter is wielding a ranged weapon with a reload of 0

\n
\n

Effect The hunter makes two ranged Strikes against their prey. If both hit and deal damage, the target takes an additional [[/r 1d8[bleed]]].

" }, @@ -1347,15 +1333,13 @@ "name": "Skirmish Strike", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hunter can Step and then Strike, or Strike and then Step.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/observation-deck-seugathi-researcher.json b/packs/data/abomination-vaults-bestiary.db/observation-deck-seugathi-researcher.json index 67fbda8b629..348adabc66d 100644 --- a/packs/data/abomination-vaults-bestiary.db/observation-deck-seugathi-researcher.json +++ b/packs/data/abomination-vaults-bestiary.db/observation-deck-seugathi-researcher.json @@ -1527,15 +1527,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1571,15 +1569,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1615,15 +1611,13 @@ "name": "Telepathy 100 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1663,15 +1657,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1720,15 +1712,13 @@ "name": "Command Confusion", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails its save against the seugathi's mindfog aura

\n
\n

Effect The seugathi determines who the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature attacks for that round, instead of the target being randomly determined by the GM.

\n

If the chosen target is the confused creature's ally, the creature can immediately attempt a @Check[type:will|dc:21] save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

" }, @@ -1759,15 +1749,13 @@ "name": "Mindfog Aura", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -1823,15 +1811,13 @@ "name": "Envenom Weapon", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seugathi applies their seugathi venom to one weapon they wield.

" }, @@ -1864,15 +1850,13 @@ "name": "Magic Item Mastery", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

" }, @@ -1903,15 +1887,13 @@ "name": "Seugathi Venom", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/otari-ilvashti.json b/packs/data/abomination-vaults-bestiary.db/otari-ilvashti.json index b24248a1b3c..bdbb5c132ed 100644 --- a/packs/data/abomination-vaults-bestiary.db/otari-ilvashti.json +++ b/packs/data/abomination-vaults-bestiary.db/otari-ilvashti.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Area D18

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -145,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -196,15 +190,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" }, @@ -238,15 +230,13 @@ "name": "Filth Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d4 #Incubation]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as the affected creature remains sickened (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -279,15 +269,13 @@ "name": "Infested Shadow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand Strike against a single target within reach of this creature (but not against the creature whose shadow he infests).

\n

On a successful Strike, the target is also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of Otari's next turn. Otari then reappears at his starting point.

\n

The creature whose shadow Otari infests is exposed to filth fever.

" }, @@ -327,15 +315,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Otari deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/padli.json b/packs/data/abomination-vaults-bestiary.db/padli.json index 63833f12aed..30a39ea821e 100644 --- a/packs/data/abomination-vaults-bestiary.db/padli.json +++ b/packs/data/abomination-vaults-bestiary.db/padli.json @@ -2083,15 +2083,13 @@ "name": "Greater Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2127,15 +2125,13 @@ "name": "Light Blindness", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -2171,15 +2167,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2210,15 +2204,13 @@ "name": "Death Flame", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Padli dies, his body combusts in a flash of white-hot flame. All creatures in a @Template[type:burst|distance:20] take [[/r 6d10[fire]]] damage (@Check[type:reflex|dc:28|basic:true] save).

\n

His gear is unaffected by the flames and is left in a pile where he died.

" @@ -2252,15 +2244,13 @@ "name": "Occult Ward", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Padli attempts a saving throw against a spell cast by a creature he can see

\n
\n

Effect Padli gains a +2 circumstance bonus to the triggering save.

" }, @@ -2312,15 +2302,13 @@ "name": "Sneak Attack", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Padli deals 3d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/painful-suggestion-trap.json b/packs/data/abomination-vaults-bestiary.db/painful-suggestion-trap.json index d5ffd9e041b..51d3a3ee88c 100644 --- a/packs/data/abomination-vaults-bestiary.db/painful-suggestion-trap.json +++ b/packs/data/abomination-vaults-bestiary.db/painful-suggestion-trap.json @@ -8,15 +8,13 @@ "name": "Counterfeit Haunting", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature moves over the rune

\n
\n

Effect A frightful moan echoes through the room, and a hoarse telepathic voice shouts, \"Get out!\"

\n

This shout deals [[/r 6d12[mental]]] damage to creatures in the room (@Check[type:will|dc:26|basic:true] save). Creatures who fail this saving throw must immediately leave the room and can't willingly reenter it for 1 minute (1 hour on a critical failure).

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/paralyzing-light-trap.json b/packs/data/abomination-vaults-bestiary.db/paralyzing-light-trap.json index 852a7fcf095..8f9353cb8d4 100644 --- a/packs/data/abomination-vaults-bestiary.db/paralyzing-light-trap.json +++ b/packs/data/abomination-vaults-bestiary.db/paralyzing-light-trap.json @@ -8,15 +8,13 @@ "name": "Stasis Field", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-devil creature moves into the light

\n
\n

Effect The light expands to fill the room, and each nondevil creature within the room must attempt a @Check[type:will|dc:26] save. A high-pitched chime sounds in the barracks (area D15), audible in this room as well. The trap then rolls initiative.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for [[/br 1d4 #Duration Stupefied]]{1d4 rounds} and paralyzed for 1 round.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/poisoning-room-specter.json b/packs/data/abomination-vaults-bestiary.db/poisoning-room-specter.json index 87b69a9c868..ee410ef4918 100644 --- a/packs/data/abomination-vaults-bestiary.db/poisoning-room-specter.json +++ b/packs/data/abomination-vaults-bestiary.db/poisoning-room-specter.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Telepathy (with spectral thralls only)", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -195,15 +191,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -246,15 +240,13 @@ "name": "Frightful Presence", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:22]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -302,15 +294,13 @@ "name": "Pain Starvation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}. It can use its additional action only to make vile touch Strikes against humanoid targets. At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free.

" }, @@ -341,15 +331,13 @@ "name": "Sunlight Powerlessness", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A specter caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for as long as it remains in the sunlight.

" }, @@ -380,15 +368,13 @@ "name": "Spectral Corruption", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The specter makes a vile touch Strike. If it damages a living creature, the specter gains 5 temporary Hit Points and the target creature must attempt a @Check[type:will|dc:24] save to avoid becoming corrupted.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour.

\n

Failure The creature succumbs to the corruption and becomes a spectral thrall temporarily. The creature is @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. This lasts until the end of the thrall's next turn, at which point it is no longer controlled but becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour.

\n

Critical Failure As failure, but the duration is unlimited. The thrall can attempt a new Will save at the end of each of its turns; on a success, it is no longer controlled by the specter but becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/quara-orshendiel.json b/packs/data/abomination-vaults-bestiary.db/quara-orshendiel.json index 3e5879b670c..785816b2c39 100644 --- a/packs/data/abomination-vaults-bestiary.db/quara-orshendiel.json +++ b/packs/data/abomination-vaults-bestiary.db/quara-orshendiel.json @@ -1159,15 +1159,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1203,15 +1201,13 @@ "name": "Light Blindness", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1247,15 +1243,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1286,15 +1280,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1343,15 +1335,13 @@ "name": "+2 Status To All Saves vs. Mental", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1392,15 +1382,13 @@ "name": "Commanding Aura", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Drow around Quara are heartened by her presence. Her drow allies in the aura gain a +1 status bonus to attack rolls and skill checks.

" }, @@ -1458,15 +1446,13 @@ "name": "Deny Advantage", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Quara isn't flat-footed to hidden, undetected, or flanking creatures of 11th level or lower, or to creatures of 11th level or lower using Surprise Attack.

" }, @@ -1504,15 +1490,13 @@ "name": "Evasion", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Quara rolls a success on a Reflex saving throw, she gets a critical success instead.

" }, @@ -1558,15 +1542,13 @@ "name": "Defensive Shooter", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Quara's ranged attacks don't trigger reactions.

" }, @@ -1597,15 +1579,13 @@ "name": "Poison Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Quara is holding a piercing or slashing weapon and has a free hand

\n
\n

Effect Quara applies poison to the weapon.

" }, @@ -1638,15 +1618,13 @@ "name": "Reloading Trick", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Quara is holding an unloaded repeating hand crossbow

\n
\n

Effect Quara Interacts to reload the repeating hand crossbow and Strikes with it.

" }, @@ -1677,15 +1655,13 @@ "name": "Shootist's Draw", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Quara Interacts to draw a loaded repeating hand crossbow and Strikes with it, or Strikes with a loaded repeating hand crossbow she's holding and then Interacts to stow it.

" }, @@ -1716,15 +1692,13 @@ "name": "Skirmishing Dash", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Quara Strides or Steps, then Strikes. This Strike deals an additional [[/r {3d6}]]{3d6 damage}.

" }, @@ -1755,15 +1729,13 @@ "name": "Stupor Poison", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Stupor poison is a more potent distillation of @UUID[Compendium.pf2e.equipment-srd.Lethargy Poison]{Lethargy Poison}. Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.

\n
\n

Saving Throw @Check[type:fortitude|dc:20|traits:alchemical,incapacitation,injury,poison,sleep]

\n

Maximum Duration 6 hours

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and flat-footed (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} with no Perception check to wake up (1 round)

\n

Stage 4 unconscious with no Perception check to wake up ([[/r 1d6 #hours]]{1d6 hours})

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/reaper-skull-puffball.json b/packs/data/abomination-vaults-bestiary.db/reaper-skull-puffball.json index 51e6617fdb4..eb4bebea7b7 100644 --- a/packs/data/abomination-vaults-bestiary.db/reaper-skull-puffball.json +++ b/packs/data/abomination-vaults-bestiary.db/reaper-skull-puffball.json @@ -58,15 +58,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The monster senses motion through vibrations and air movement.

" }, @@ -97,15 +95,13 @@ "name": "Spore Explosion", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the reaper skull puffball dies, it explodes, dealing [[/r 8d8[poison]]] damage to each creature in a @Template[type:emanation|distance:20] (@Check[type:fortitude|dc:28|basic:true] save).

\n

Creatures that fail their save are exposed to skull rot.

" @@ -137,15 +133,13 @@ "name": "Paralysis", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the puffball's tendril must succeed a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The paralyzed creature can attempt a new save at the end of each of its turns.

" }, @@ -179,15 +173,13 @@ "name": "Skull Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage plus @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 2d8[poison]]] damage plus enfeebled 2 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 3 [[/r 3d8[poison]]] damage plus enfeebled 2 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} ([[/br 1d4 #Duration Skull Rot]]{1d4 rounds})

" }, @@ -220,15 +212,13 @@ "name": "Spore Cloud", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The puffball releases a @Template[type:cone|distance:30] of spores that deals [[/r 4d8[poison]]] damage (@Check[type:fortitude|dc:28|basic:true] save) to creatures in the cone.

\n

Creatures that fail this save are also exposed to skull rot.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/rusty-grate-pit.json b/packs/data/abomination-vaults-bestiary.db/rusty-grate-pit.json index a036e9a344a..b26304c87fd 100644 --- a/packs/data/abomination-vaults-bestiary.db/rusty-grate-pit.json +++ b/packs/data/abomination-vaults-bestiary.db/rusty-grate-pit.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the grate

\n
\n

Effect The triggering creature falls in and takes falling damage ([[/r 20[bludgeoning]]] damage). That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

\n

Whether or not the creature Grabs an Edge, the rusty winch above crashes down atop the triggering creature, dealing [[/r 3d10[bludgeoning]]] damage and dislodging its grip (@Check[type:reflex|dc:24|basic:true] save). The creature can still try to Grab an Edge again.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/ryta.json b/packs/data/abomination-vaults-bestiary.db/ryta.json index 60a818d4483..5c4fb781a21 100644 --- a/packs/data/abomination-vaults-bestiary.db/ryta.json +++ b/packs/data/abomination-vaults-bestiary.db/ryta.json @@ -1686,15 +1686,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1725,15 +1723,13 @@ "name": "Dance Moves", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ryta is targeted with a melee or ranged attack by an attacker she can see.

\n
\n

Effect Ryta Steps and gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1780,15 +1776,13 @@ "name": "Cheek Pouches", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ryta has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than four light items). She can remove or store an item using the Interact action. As long as she has at least one object in her cheek pouches, her speech is noticeably difficult to understand.

" }, @@ -1819,15 +1813,13 @@ "name": "Swarming", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ryta can end her movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

" }, @@ -1858,15 +1850,13 @@ "name": "Vocal Warm-Up", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ryta sets up devastating vibrations that echo in her throat and her cheek pouches. Until the start of her next turn, her fangs Strikes deal an additional [[/r 2d8[sonic]]] damage.

\n

Ryta can't use Vocal Warm-up if she has an object in her cheek pouches.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/sacuishu.json b/packs/data/abomination-vaults-bestiary.db/sacuishu.json index afd8dffdde1..306fb5226dd 100644 --- a/packs/data/abomination-vaults-bestiary.db/sacuishu.json +++ b/packs/data/abomination-vaults-bestiary.db/sacuishu.json @@ -2513,15 +2513,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2552,15 +2550,13 @@ "name": "Glow", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Sacuishu is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} but glows with a sickly green light, casting bright light in the aura and making her visible.

" }, @@ -2612,15 +2608,13 @@ "name": "Magic Immunity", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Sacuishu is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -2651,15 +2645,13 @@ "name": "Feed on Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A creature who can cast spells is within 15 feet of Sacuishu

\n
\n

Effect Sacuishu feeds on the creature's magic. Sacuishu regains [[/r 2d8[healing]]]{2d8 Hit Points}, and the target must attempt a @Check[type:will|dc:28] save. The target is then temporarily immune for 1 hour.

\n
\n

Critical Success The target is unaffected.

\n

Success The first time the target Casts a Spell before the start of the Sacuishu's next turn, the spell is disrupted unless the target succeeds at a @Check[type:flat|dc:15] check.

\n

Failure As success, but the effect applies the first time the target Casts a Spell within the next minute.

\n

Critical Failure As success, but the effect applies each time the target Casts a Spell within the next minute. In addition, Sacuishu doubles the Hit Points it regains

" }, @@ -2692,15 +2684,13 @@ "name": "Go Dark", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Sacuishu extinguishes her glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. She can end this effect with another use of this action. If she uses her shock attack while invisible, the arc of electricity lets any observer determine her location, making Sacuishu @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to observers only until she moves.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/salaisa-malthulas.json b/packs/data/abomination-vaults-bestiary.db/salaisa-malthulas.json index 0d4363c2ac0..62f3aca8b60 100644 --- a/packs/data/abomination-vaults-bestiary.db/salaisa-malthulas.json +++ b/packs/data/abomination-vaults-bestiary.db/salaisa-malthulas.json @@ -1087,15 +1087,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1131,15 +1129,13 @@ "name": "Light Blindness", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1175,15 +1171,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1214,15 +1208,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1271,15 +1263,13 @@ "name": "+2 Status To All Saves vs. Mental", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1325,15 +1315,13 @@ "name": "Attack of Opportunity", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1364,15 +1352,13 @@ "name": "Attack Now!", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Salaisa shouts, and a drow ally within 30 feet that can see or hear Salaisa makes a melee or ranged Strike as a reaction.

" }, @@ -1403,15 +1389,13 @@ "name": "Storm of Blades", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Salaisa Strides up to her Speed. She can make up to three longsword Strikes at any point during this movement, each against a different target within reach. These attacks count toward her multiple attack penalty, but the multiple attack penalty doesn't increase until after she makes all of her attacks. If she moves half her speed or less during , that movement doesn't trigger reactions.

" }, @@ -1442,15 +1426,13 @@ "name": "Stupor Poison", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Stupor poison is a more potent distillation of @UUID[Compendium.pf2e.equipment-srd.Lethargy Poison]{Lethargy Poison}. Further exposure to stupor poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage.

\n
\n

Saving Throw @Check[type:fortitude|dc:20|traits:alchemical,incapacitation,injury,poison,sleep]

\n

Maximum Duration 6 hours

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and flat-footed (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} with no Perception check to wake up (1 round)

\n

Stage 4 unconscious with no Perception check to wake up ([[/r 1d6 #hours]]{1d6 hours})

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/scalathrax.json b/packs/data/abomination-vaults-bestiary.db/scalathrax.json index 3e47b1268c1..bde69880d6f 100644 --- a/packs/data/abomination-vaults-bestiary.db/scalathrax.json +++ b/packs/data/abomination-vaults-bestiary.db/scalathrax.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Oily Scales", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} or of any skill check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} as one degree of success greater than the rolled result.

\n

A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage.

" }, @@ -222,15 +218,13 @@ "name": "Scalathrax Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 clumsy 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 clumsy 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

" }, @@ -263,15 +257,13 @@ "name": "Spray Toxic Oil", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scalathrax disgorges a gout of toxic oil from its mouth in a @Template[type:cone|distance:15]. Creatures in the area must attempt a @Check[type:reflex|dc:21|traits:damaging-effect] save.

\n

The scalathrax can't use Toxic Oil Spray again for [[/br 1d4 #Recharge Spray Toxic Oil]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 1d8[poison]]] damage.

\n

Failure The creature takes [[/r 2d8[poison]]] damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon.

\n

Critical Failure As failure, but [[/r 4d8[poison]]] damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Spray Toxic Oil]{Effect: Spray Toxic Oil}

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/seugathi-guard.json b/packs/data/abomination-vaults-bestiary.db/seugathi-guard.json index 83c0b9e9e24..4bc07cb3810 100644 --- a/packs/data/abomination-vaults-bestiary.db/seugathi-guard.json +++ b/packs/data/abomination-vaults-bestiary.db/seugathi-guard.json @@ -1345,15 +1345,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1389,15 +1387,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1433,15 +1429,13 @@ "name": "Telepathy 100 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1481,15 +1475,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1538,15 +1530,13 @@ "name": "Command Confusion", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails its save against the seugathi's mindfog aura

\n
\n

Effect The seugathi determines who the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature attacks for that round, instead of the target being randomly determined by the GM.

\n

If the chosen target is the confused creature's ally, the creature can immediately attempt a @Check[type:will|dc:21] save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

" }, @@ -1577,15 +1567,13 @@ "name": "Mindfog Aura", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -1641,15 +1629,13 @@ "name": "Envenom Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seugathi applies their seugathi venom to one weapon they wield.

" }, @@ -1682,15 +1668,13 @@ "name": "Magic Item Mastery", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

" }, @@ -1721,15 +1705,13 @@ "name": "Seugathi Venom", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/seugathi-reality-warper.json b/packs/data/abomination-vaults-bestiary.db/seugathi-reality-warper.json index 366eb5a4de9..eb63306e91c 100644 --- a/packs/data/abomination-vaults-bestiary.db/seugathi-reality-warper.json +++ b/packs/data/abomination-vaults-bestiary.db/seugathi-reality-warper.json @@ -2812,15 +2812,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2856,15 +2854,13 @@ "name": "Tremorsense 30 feet", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2900,15 +2896,13 @@ "name": "Telepathy 100 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2948,15 +2942,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3005,15 +2997,13 @@ "name": "Command Confusion", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails its save against the seugathi's mindfog aura

\n
\n

Effect The seugathi determines who the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature attacks for that round, instead of the target being randomly determined by the GM.

\n

If the chosen target is the confused creature's ally, the creature can immediately attempt a @Check[type:will|dc:25] save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

" }, @@ -3044,15 +3034,13 @@ "name": "Mindfog Aura", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -3108,15 +3096,13 @@ "name": "Envenom Weapon", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seugathi applies their seugathi venom to one weapon they wield.

" }, @@ -3149,15 +3135,13 @@ "name": "Magic Item Mastery", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

" }, @@ -3188,15 +3172,13 @@ "name": "Seugathi Venom", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, @@ -3229,15 +3211,13 @@ "name": "Warp Reality", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The seugathi bends reality in their choice of a @Template[type:emanation|distance:10] or a @Template[type:line|distance:60], altering the terrain of the area. The terrain becomes a different type of terrain (such as aquatic, arctic, or desert) and becomes normal or difficult terrain, as the seugathi chooses. Structures, general geographic features, and creatures in the area aren't transformed, but creatures in the area take [[/r 5d6[chaotic]]] damage (@Check[type:fortitude|dc:28|basic:true] save) as reality tries to bend them along with the terrain.

\n

Though changes to the area are permanent, the natural environment might eventually revert the land back to its original state (aquatic areas drain, arctic areas thaw, and so on).

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/seugathi-researcher.json b/packs/data/abomination-vaults-bestiary.db/seugathi-researcher.json index f29adec4e29..781d0f3677d 100644 --- a/packs/data/abomination-vaults-bestiary.db/seugathi-researcher.json +++ b/packs/data/abomination-vaults-bestiary.db/seugathi-researcher.json @@ -1472,15 +1472,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1516,15 +1514,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1560,15 +1556,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1608,15 +1602,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1665,15 +1657,13 @@ "name": "Command Confusion", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails its save against the seugathi's mindfog aura

\n
\n

Effect The seugathi determines who the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature attacks for that round, instead of the target being randomly determined by the GM.

\n

If the chosen target is the confused creature's ally, the creature can immediately attempt a @Check[type:will|dc:21] save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

" }, @@ -1704,15 +1694,13 @@ "name": "Mindfog Aura", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -1768,15 +1756,13 @@ "name": "Envenom Weapon", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seugathi applies their seugathi venom to one weapon they wield.

" }, @@ -1809,15 +1795,13 @@ "name": "Magic Item Mastery", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

" }, @@ -1848,15 +1832,13 @@ "name": "Seugathi Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/seugathi-servant.json b/packs/data/abomination-vaults-bestiary.db/seugathi-servant.json index 3090c831ebd..40d55a9edab 100644 --- a/packs/data/abomination-vaults-bestiary.db/seugathi-servant.json +++ b/packs/data/abomination-vaults-bestiary.db/seugathi-servant.json @@ -1155,15 +1155,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1199,15 +1197,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1243,15 +1239,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1291,15 +1285,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1348,15 +1340,13 @@ "name": "Command Confusion", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails its save against the seugathi's mindfog aura

\n
\n

Effect The seugathi determines who the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature attacks for that round, instead of the target being randomly determined by the GM.

\n

If the chosen target is the confused creature's ally, the creature can immediately attempt a @Check[type:will|dc:21] save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.

" }, @@ -1387,15 +1377,13 @@ "name": "Mindfog Aura", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -1451,15 +1439,13 @@ "name": "Envenom Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seugathi applies their seugathi venom to one weapon they wield.

" }, @@ -1492,15 +1478,13 @@ "name": "Magic Item Mastery", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.

" }, @@ -1531,15 +1515,13 @@ "name": "Seugathi Venom", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/shanrigol-behemoth.json b/packs/data/abomination-vaults-bestiary.db/shanrigol-behemoth.json index b4f06f0a6ec..10bf446269e 100644 --- a/packs/data/abomination-vaults-bestiary.db/shanrigol-behemoth.json +++ b/packs/data/abomination-vaults-bestiary.db/shanrigol-behemoth.json @@ -141,15 +141,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -185,15 +183,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -229,15 +225,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -280,15 +274,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -326,15 +318,13 @@ "name": "Necrotic Decay", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body. This gas deals [[/r 9d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:27|basic:true] save).

" @@ -370,15 +360,13 @@ "name": "Sapping Squeeze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shanrigol has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The shanrigol squeezes the life essence from its target, dealing [[/r (1d10+11)[bludgeoning]]] and [[/r 1d6[bleed]]] (@Check[type:fortitude|dc:25|basic:true] save).

\n

The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.

" }, @@ -409,15 +397,13 @@ "name": "Shred Flesh", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shanrigol behemoth's attacks brutally rend its foes. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional [[/r 2d6[bleed]]] and are @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for as long as they are bleeding.

" }, @@ -463,15 +449,13 @@ "name": "Undulating Step", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature.

\n

It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.

" }, @@ -502,15 +486,13 @@ "name": "Web Trap", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the shanrigol behemoth's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it can Escape (DC 25).

" }, @@ -546,15 +528,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/shanrigol-heap.json b/packs/data/abomination-vaults-bestiary.db/shanrigol-heap.json index e189e691c09..f556020efac 100644 --- a/packs/data/abomination-vaults-bestiary.db/shanrigol-heap.json +++ b/packs/data/abomination-vaults-bestiary.db/shanrigol-heap.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -189,15 +185,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -240,15 +234,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -286,15 +278,13 @@ "name": "Sapping Squeeze", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shanrigol has a creature grabbed

\n
\n

Effect The shanrigol squeezes the life essence from its target, dealing [[/r (1d6+5)[bludgeoning]]] and [[/r 1d4[bleed]]] (@Check[type:fortitude|dc:18|basic:true] save).

\n

The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.

" }, @@ -325,15 +315,13 @@ "name": "Shred Flesh", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional [[/r 1d6[bleed]]] and are @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for as long as they are bleeding.

" }, @@ -382,15 +370,13 @@ "name": "Undulating Step", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than until it occupies an area large enough for its normal form.

" }, @@ -426,15 +412,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/shuffling-scythe-blades.json b/packs/data/abomination-vaults-bestiary.db/shuffling-scythe-blades.json index d1457cc6d9b..199c6de5faf 100644 --- a/packs/data/abomination-vaults-bestiary.db/shuffling-scythe-blades.json +++ b/packs/data/abomination-vaults-bestiary.db/shuffling-scythe-blades.json @@ -8,15 +8,13 @@ "name": "Dicing Scythes", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps in the 15-footby-25-foot area where the branching hallways connect

\n
\n

Effect The trap uses Scythe Shuffle; each blade makes a scythe Strike against each creature in its region, then it uses Scythe Shuffle again. The trap then rolls for initiative.

" }, @@ -47,15 +45,13 @@ "name": "Scythe Shuffle", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The blades travel erratically throughout the hallway's branches, out of sight under the floors or behind the walls. For each blade, roll [[/br 1d4 #Direction Scythe Blade]]{1d4} to determine the region in which it next makes scythe Strikes. A creature can @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} (@Check[type:perception|dc:22|traits:action:seek]) to learn clues about blades in the region they're currently occupying. On a success, the creature knows how many blades are currently in its region.

\n

1. Main intersection (the 15-foot-by-25-foot area where the hallways connect, as marked on area B20)

\n

2. North branch (from the main intersection to the secret door to area B14)

\n

3. Central hall (from the main intersection to the secret door to area B24)

\n

4. South branch (from the main intersection to the wall shared with area B25)

" }, @@ -130,15 +126,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Scythe Strikes do not apply a MAP.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/siora-fallowglade.json b/packs/data/abomination-vaults-bestiary.db/siora-fallowglade.json index 129aafa805c..6337fb3cca9 100644 --- a/packs/data/abomination-vaults-bestiary.db/siora-fallowglade.json +++ b/packs/data/abomination-vaults-bestiary.db/siora-fallowglade.json @@ -268,15 +268,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -312,15 +310,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -351,15 +347,13 @@ "name": "Light Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -390,15 +384,13 @@ "name": "Mark for Death", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Siora can see the target she intends to mark

\n
\n

Effect Siora designates a single target as her mark. She gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} her target, and her spectral hand Strikes against her target gain the deadly d8 weapon trait.

" }, @@ -453,15 +445,13 @@ "name": "Shadow Spawn", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -492,15 +482,13 @@ "name": "Slink in Shadows", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -531,15 +519,13 @@ "name": "Steal Shadow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement The shadow hit a living creature with a shadow hand Strike on its previous action.

\n
\n

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/spellvoid.json b/packs/data/abomination-vaults-bestiary.db/spellvoid.json index c862d6104bc..72e20cae580 100644 --- a/packs/data/abomination-vaults-bestiary.db/spellvoid.json +++ b/packs/data/abomination-vaults-bestiary.db/spellvoid.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.

" }, @@ -155,15 +151,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -194,15 +188,13 @@ "name": "Feed on Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A creature who can cast spells is within 15 feet of the spellvoid

\n
\n

Effect The spellvoid feeds on the creature's magic. The spellvoid regains [[/r 2d8[healing]]]{2d8 Hit Points}, and the target must attempt a @Check[type:will|dc:24] save.

\n

The target is then temporarily immune for 1 hour.

\n
\n

Critical Success The target is unaffected.

\n

Success The first time the target Casts a Spell before the start of the spellvoid's next turn, the spell is disrupted unless the target succeeds at a @Check[type:flat|dc:15] check.

\n

Failure As success, but the effect applies the first time the target Casts a Spell within the next minute.

\n

Critical Failure As success, but the effect applies each time the target Casts a Spell within the next minute. In addition, the spellvoid doubles the Hit Points it regains.

" }, @@ -235,15 +227,13 @@ "name": "Go Dark", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/stonescale-spirits.json b/packs/data/abomination-vaults-bestiary.db/stonescale-spirits.json index 79c521dbc65..e4f75236b75 100644 --- a/packs/data/abomination-vaults-bestiary.db/stonescale-spirits.json +++ b/packs/data/abomination-vaults-bestiary.db/stonescale-spirits.json @@ -8,15 +8,13 @@ "name": "Confusing Confrontation", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters a square either fully or partially filled with rubble in the middle of the room

\n
\n

Effect Six ghostly kobolds surge out of the rubble with eerie yowls. Each creature in area A7 must attempt a @Check[type:will|dc:18] save with the following results. The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected, is temporarily immune to Confusing Confrontation for 24 hours, and realizes that a display of intimidating dominance might quell the ghostly kobolds' assault.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 2 rounds and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/summoning-chamber-erinys.json b/packs/data/abomination-vaults-bestiary.db/summoning-chamber-erinys.json index 85fa6da7472..20efcc4c092 100644 --- a/packs/data/abomination-vaults-bestiary.db/summoning-chamber-erinys.json +++ b/packs/data/abomination-vaults-bestiary.db/summoning-chamber-erinys.json @@ -1881,15 +1881,13 @@ "name": "Greater Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1925,15 +1923,13 @@ "name": "Telepathy 100 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1973,15 +1969,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2017,15 +2011,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2061,15 +2053,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2118,15 +2108,13 @@ "name": "Flames of Fury", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon an erinys holds gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} rune while they hold it.

" }, @@ -2168,15 +2156,13 @@ "name": "Furious Fusillade", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a @Template[type:cone|distance:30]. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty.

" }, @@ -2207,15 +2193,13 @@ "name": "Rope Snare", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An erinys carries a coil of rope woven of their hair (use the statistics for @UUID[Compendium.pf2e.equipment-srd.Rope]{Rope}) that animates in their hands.

\n

When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10-foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium.

\n

When a creature @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} the effect (DC 26), the detached segment of rope withers away into useless black sludge.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rope Snare]{Effect: Rope Snare}

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/torture-chamber-barbazu.json b/packs/data/abomination-vaults-bestiary.db/torture-chamber-barbazu.json index 5f7e2100c5c..20b348ad76b 100644 --- a/packs/data/abomination-vaults-bestiary.db/torture-chamber-barbazu.json +++ b/packs/data/abomination-vaults-bestiary.db/torture-chamber-barbazu.json @@ -704,15 +704,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -748,15 +746,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -796,15 +792,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -840,15 +834,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -902,15 +894,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -941,15 +931,13 @@ "name": "Avernal Fever", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, @@ -982,15 +970,13 @@ "name": "Infernal Wound", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bearded devil's glaive Strike also deals [[/r 1d6[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

" }, @@ -1039,15 +1025,13 @@ "name": "Reposition", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The devil hits a creature with a glaive Strike.

\n
\n

Effect The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive.

\n

This movement doesn't trigger reactions.

" }, @@ -1078,15 +1062,13 @@ "name": "Wriggling Beard", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/urdefhan-blood-mage.json b/packs/data/abomination-vaults-bestiary.db/urdefhan-blood-mage.json index 6c370a6420c..2ddd656cc1d 100644 --- a/packs/data/abomination-vaults-bestiary.db/urdefhan-blood-mage.json +++ b/packs/data/abomination-vaults-bestiary.db/urdefhan-blood-mage.json @@ -3273,15 +3273,13 @@ "name": "Greater Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3317,15 +3315,13 @@ "name": "At-Will Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3361,15 +3357,13 @@ "name": "Negative Healing", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3407,15 +3401,13 @@ "name": "Necrotic Decay", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 8d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:24|basic:true] save).

" @@ -3451,15 +3443,13 @@ "name": "Blood Offering", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The blood mage cuts themself and takes [[/r 8[slashing]]] damage. If the blood mage's next action is to Cast a Spell, the action can't be disrupted, and if the spell has a range, the blood mage can increase that spell's range by 30 feet.

" }, @@ -3494,15 +3484,13 @@ "name": "Wicked Bite", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood @Check[type:fortitude|dc:26] The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 10[healing]]]{10 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 20[healing]]]{20 HP}).
  • \n
  • Drain Vitality (necromancy) @Check[type:fortitude|dc:26|traits:necromancy] The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/abomination-vaults-bestiary.db/urdefhan-death-scout.json b/packs/data/abomination-vaults-bestiary.db/urdefhan-death-scout.json index c54eaad85a3..73db11ffda4 100644 --- a/packs/data/abomination-vaults-bestiary.db/urdefhan-death-scout.json +++ b/packs/data/abomination-vaults-bestiary.db/urdefhan-death-scout.json @@ -1040,15 +1040,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1084,15 +1082,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1128,15 +1124,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1174,15 +1168,13 @@ "name": "Necrotic Decay", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 6d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:23|basic:true] save).

" @@ -1218,15 +1210,13 @@ "name": "Shauth Bite", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The death scout deals an additional [[/r 1d6[bleed]]] with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.

" }, @@ -1262,15 +1252,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The death scout deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1333,15 +1321,13 @@ "name": "Wicked Bite", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood @Check[type:fortitude|dc:24] The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 5[healing]]]{5 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 10[healing]]]{10 HP}).
  • \n
  • Drain Vitality (necromancy) @Check[type:fortitude|dc:24|traits:necromancy] The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/abomination-vaults-bestiary.db/urdefhan-lasher.json b/packs/data/abomination-vaults-bestiary.db/urdefhan-lasher.json index 8d310066f05..bb9a5740e0a 100644 --- a/packs/data/abomination-vaults-bestiary.db/urdefhan-lasher.json +++ b/packs/data/abomination-vaults-bestiary.db/urdefhan-lasher.json @@ -853,15 +853,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -897,15 +895,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -941,15 +937,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -987,15 +981,13 @@ "name": "Necrotic Decay", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 7d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:24|basic:true] save).

" @@ -1036,15 +1028,13 @@ "name": "Constrict", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+7)[slashing]]] damage, @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1075,15 +1065,13 @@ "name": "Shauth Seize", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lasher gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} ability with a shauth lash and can use their Wicked Bite through magical shauth weapon Strikes.

" }, @@ -1114,15 +1102,13 @@ "name": "Wicked Bite", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood @Check[type:fortitude|dc:25] The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 10[healing]]]{10 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 20[healing]]]{20 HP}).
  • \n
  • Drain Vitality (necromancy) @Check[type:fortitude|dc:25|traits:necromancy] The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, @@ -1158,15 +1144,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/urevian.json b/packs/data/abomination-vaults-bestiary.db/urevian.json index 1abd3f77118..42cd5e070b2 100644 --- a/packs/data/abomination-vaults-bestiary.db/urevian.json +++ b/packs/data/abomination-vaults-bestiary.db/urevian.json @@ -2014,15 +2014,13 @@ "name": "Greater Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2058,15 +2056,13 @@ "name": "Telepathy 100 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2106,15 +2102,13 @@ "name": "At-Will Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2150,15 +2144,13 @@ "name": "Constant Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2194,15 +2186,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2251,15 +2241,13 @@ "name": "Distracting Declaration", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Urevian keeps a few sly words at the ready to distract enemies. He always uses Deception for initiative.

" }, @@ -2290,15 +2278,13 @@ "name": "Ward Contract", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any signed contract Urevian carries (including any draped over his horns) is immune to damage from creatures other than Urevian. In addition, Urevian is immune to mental effects that would make him alter, nullify, or destroy a contract.

" }, @@ -2329,15 +2315,13 @@ "name": "Draft Contract", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Urevian produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell but fulfilled to the letter by Urevian. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to Urevian and to Hell.

\n

While the contract is in effect, the mortal can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, Urevian knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a @UUID[Compendium.pf2e.spells-srd.Locate]{Locate} spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.

" }, @@ -2372,15 +2356,13 @@ "name": "Infernal Wound", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Urevian's Strikes also deal [[/r 2d6[bleed]]] that resists attempts to heal them.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 28 counteract check or the magic fails to heal the creature.

" }, @@ -2429,15 +2411,13 @@ "name": "Right of Inspection", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Urevian can cast his innate @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying} spell at will, but only to target a creature with which he has a contract, a specific creature named in a contract he has, or a descendant of any of those creatures. The outcome of the target's saving throw is one step worse than the result it rolled.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/urthagul.json b/packs/data/abomination-vaults-bestiary.db/urthagul.json index 1c29cd0a54e..dde28debb27 100644 --- a/packs/data/abomination-vaults-bestiary.db/urthagul.json +++ b/packs/data/abomination-vaults-bestiary.db/urthagul.json @@ -240,15 +240,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -284,15 +282,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -323,15 +319,13 @@ "name": "Eerie Flexibility", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Despite its size, the gug's multiple joints allow it to fit through tight spaces as if it were a Medium creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, it can move at its full Speed.

" }, @@ -362,15 +356,13 @@ "name": "Furious Claws", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gug makes up to four claw Strikes, each against a different target. These attacks all count toward the gug's multiple attack penalty, but the penalty doesn't increase until after the gug makes all its attacks.

" }, @@ -406,15 +398,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/vengeful-furnace.json b/packs/data/abomination-vaults-bestiary.db/vengeful-furnace.json index e80652cb3ce..cd0a516fede 100644 --- a/packs/data/abomination-vaults-bestiary.db/vengeful-furnace.json +++ b/packs/data/abomination-vaults-bestiary.db/vengeful-furnace.json @@ -8,15 +8,13 @@ "name": "Burn Knowledge", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The target of the haunt's initial Ghostly Assault, as well as any creature later hit by a burning lash Strike, loses random memories, as if these thoughts were incinerated like pages in a burning book.

\n

The creature must attempt a @Check[type:will|dc:23] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute while they forget random memories, as if these thoughts were incinerated like pages in a burning book.

\n

Failure As success, but the stupefied 1 condition persists for 24 hours.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" }, @@ -102,15 +100,13 @@ "name": "Ghostly Assault", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature with an Intelligence score of 15 or higher enters the room, or any creature touches the furnace

\n
\n

Effect Burning ghosts burst from the furnace, exposing the triggering creature to the haunt's burn knowledge effect. The haunt rolls initiative.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/vischari.json b/packs/data/abomination-vaults-bestiary.db/vischari.json index 30729f640d4..8bd8d8c0b0c 100644 --- a/packs/data/abomination-vaults-bestiary.db/vischari.json +++ b/packs/data/abomination-vaults-bestiary.db/vischari.json @@ -732,15 +732,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -776,15 +774,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -820,15 +816,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -871,15 +865,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -910,15 +902,13 @@ "name": "Necrotic Decay", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Vischari dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around her body. This gas deals [[/r 7d6[negative]]] damage to creatures in this area as their flesh curdles and rots (@Check[type:fortitude|dc:24|basic:true] save).

" @@ -954,15 +944,13 @@ "name": "Immobilizing Blow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Vischari makes a fist Strike that shuts down her target's motor control. The target must make a @Check[type:fortitude|dc:25] save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round or end it entirely on a critical success.

" }, @@ -995,15 +983,13 @@ "name": "Wicked Bite", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Vischari damaged a creature with a jaws Strike on her last action

\n
\n

Effect Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a @Check[type:fortitude|dc:25] save. If her jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood Vischari drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and Vischari regains [[/r 10[healing]]]{10 HP} (on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and Vischari regains [[/r 20[healing]]]{20 HP}).
  • \n
  • Drain Vitality Vischari draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/abomination-vaults-bestiary.db/viscous-black-pudding.json b/packs/data/abomination-vaults-bestiary.db/viscous-black-pudding.json index 56863b95239..7d47a31b171 100644 --- a/packs/data/abomination-vaults-bestiary.db/viscous-black-pudding.json +++ b/packs/data/abomination-vaults-bestiary.db/viscous-black-pudding.json @@ -57,15 +57,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A black pudding can sense nearby motion through vibration and air movement.

" }, @@ -96,15 +94,13 @@ "name": "Adjust Shape", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A viscous black pudding is thicker than most black puddings and can heap its body upon itself or spread itself out again. The pudding changes its size to Medium, Large, or Huge. If the pudding is Medium, its density reduces its Speeds to 10 feet, but this ability doesn't otherwise change its Strikes or its Speed. If the viscous black pudding Splits, both of the new puddings have the same size as it had at that time, until they Adjust their Shape.

" }, @@ -132,15 +128,13 @@ "name": "Corrosive Mass", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits the pudding with a metal or wooden weapon must succeed at a @Check[type:reflex|dc:22] save or the weapon takes [[/r 2d6[acid]]] damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

" }, @@ -171,15 +165,13 @@ "name": "Split", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the black pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP.

\n

One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

" }, @@ -215,15 +207,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+7)[bludgeoning],1d6[acid]}]]{1d8+7 bludgeoning damage plus 1d6 acid damage}, @Check[type:fortitude|dc:26|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -254,15 +244,13 @@ "name": "Corrosive Touch", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

" }, @@ -293,15 +281,13 @@ "name": "Suction", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.

" }, @@ -337,15 +323,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/voidbracken-chuul.json b/packs/data/abomination-vaults-bestiary.db/voidbracken-chuul.json index 73862d2d132..51e1fa792ef 100644 --- a/packs/data/abomination-vaults-bestiary.db/voidbracken-chuul.json +++ b/packs/data/abomination-vaults-bestiary.db/voidbracken-chuul.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -144,15 +140,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -188,15 +182,13 @@ "name": "Constrict (Grabbed by Claws only)", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+12)[bludgeoning]]] damage, DC 28

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -227,15 +219,13 @@ "name": "Draining Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n

Maximum Duration 6 rounds

\n

Stage 1 drained 1 (1 round)

\n

Stage 2 drained 2 (1 round)

" }, @@ -268,15 +258,13 @@ "name": "Mind Feeding", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A drained creature is grabbed by the chuul's tentacles

\n
\n

Effect The creature takes [[/r 3d6[mental]]] damage.

" }, @@ -307,15 +295,13 @@ "name": "Swamp Stride", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Voidbracken chuul ignores difficult terrain and greater difficult terrain in swamps.

" }, @@ -346,15 +332,13 @@ "name": "Tentacle Transfer", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Voidbracken chuul has a creature grabbed

\n
\n

Effect The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. The creature is exposed to the chuul's draining venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains grabbed by the tentacles.

" }, @@ -390,15 +374,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/voidglutton.json b/packs/data/abomination-vaults-bestiary.db/voidglutton.json index 4d8cc74135f..246a10593b2 100644 --- a/packs/data/abomination-vaults-bestiary.db/voidglutton.json +++ b/packs/data/abomination-vaults-bestiary.db/voidglutton.json @@ -313,15 +313,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -352,15 +350,13 @@ "name": "Glow", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}.

" }, @@ -417,15 +413,13 @@ "name": "Consume Light", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The voidglutton casts @UUID[Compendium.pf2e.spells-srd.Darkness]{Darkness}

\n
\n

Effect The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} as long as it remains in the area of darkness. If the voidglutton uses a hostile action, its invisibility ends as soon as the hostile action is completed.

" }, @@ -460,15 +454,13 @@ "name": "Ectoplasmic Web Trap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the voidglutton's ectoplasmic web trap is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it succeeds at a DC 26 check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}. Ectoplasmic Web Trap can immobilize incorporeal creatures.

" }, @@ -502,15 +494,13 @@ "name": "Fearful Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the voidglutton damages a creature with its claw Strike, the creature must succeed at a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -546,15 +536,13 @@ "name": "Feed on Fear", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement An enemy is affected by a fear effect or has the frightened or dying condition, and is within 25 feet of the voidglutton

\n
\n

Effect The voidglutton feeds on the creature's terror. It regains [[/r 3d4[healing]]]{3d4 Hit Points} and its Glow reignites if it had been extinguished.

\n

It cannot use Consume Light again for [[/br 1d4 #Recharge Consume Light]]{1d4 rounds}, as it is too glutted on fear to suppress its Glow.

" }, @@ -587,15 +575,13 @@ "name": "Magic Immunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A voidglutton is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, and spells with the light trait.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/volluk-azrinae.json b/packs/data/abomination-vaults-bestiary.db/volluk-azrinae.json index 648dc18817d..fd0b0e4775d 100644 --- a/packs/data/abomination-vaults-bestiary.db/volluk-azrinae.json +++ b/packs/data/abomination-vaults-bestiary.db/volluk-azrinae.json @@ -3021,15 +3021,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3065,15 +3063,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -3109,15 +3105,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3153,15 +3147,13 @@ "name": "All-Around Vision", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -3204,15 +3196,13 @@ "name": "Fast Healing 7", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -3254,15 +3244,13 @@ "name": "Swarm Mind", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -3298,15 +3286,13 @@ "name": "Discorporate", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Slow-moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the fleeing vermin before they escape.

\n
\n

When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes [[/br 1d10 #Re-Form]]{1d10 days}.

\n

While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round.

\n

Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a @Check[type:flat|dc:15] check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently.

\n

At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.

" @@ -3335,15 +3321,13 @@ "name": "Hateful Memories", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Volluk can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a @Check[type:will|dc:28] save or become filled with self-loathing and become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -3380,15 +3364,13 @@ "name": "Squirming Embrace", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Volluk Strides, ending his movement sharing a space with a creature, and deals [[/r 3d8[piercing]]] damage to the creature. The creature can attempt a @Check[type:reflex|dc:23|basic:true] save.

" }, @@ -3419,15 +3401,13 @@ "name": "Swarm Shape", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Volluk collapses into a shapeless swarm of leeches. He drops all held, worn, and carried items. While discorporated, he can't use attack actions and can't cast spells, but he can move through areas small enough for his individual leeches to fit without having to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze}. He can use the same action to coalesce back into his normal form.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/warped-brew-morlock.json b/packs/data/abomination-vaults-bestiary.db/warped-brew-morlock.json index ff259fd1235..a2acce2d2fd 100644 --- a/packs/data/abomination-vaults-bestiary.db/warped-brew-morlock.json +++ b/packs/data/abomination-vaults-bestiary.db/warped-brew-morlock.json @@ -136,15 +136,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -180,15 +178,13 @@ "name": "Light Blindness", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -224,15 +220,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -278,15 +272,13 @@ "name": "Instinctual Tinker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a @Check[type:crafting] check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.

\n
\n

Critical Success The target gains [[/r 4d6[healing]]]{4d6 Hit Points} and a +1 circumstance bonus to attack rolls for 1 minute.

\n

Success The target gains [[/r 2d6[healing]]]{2d6 Hit Points}.

\n

Critical Failure The morlock injures itself, taking [[/r {2d6}]]{2d6 damage} (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Instinctual Tinker (Critical Success)]{Effect: Instinctual Tinker (Critical Success)}

" }, @@ -317,15 +309,13 @@ "name": "Leap Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock Strides up to twice its Speed, during which it attempts a @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or a @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach.

\n

The morlock then can't use Leap Attack for 1 round.

" }, @@ -361,15 +351,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -432,15 +420,13 @@ "name": "Swarming Stance", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/watching-wall.json b/packs/data/abomination-vaults-bestiary.db/watching-wall.json index 0a22be91470..11c0dbc90d0 100644 --- a/packs/data/abomination-vaults-bestiary.db/watching-wall.json +++ b/packs/data/abomination-vaults-bestiary.db/watching-wall.json @@ -8,15 +8,13 @@ "name": "Someone is Watching", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature remains in area C4 for at least 1 round

\n
\n

Effect An overwhelming wave of paranoia fills area C4. Each creature in the room must attempt a @Check[type:will|dc:25] save, with the following results. An eerie red eye then opens in the center of the western wall, looking about the room, and the haunt rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and feels like someone or something is watching them for as long as they remain frightened.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and treats no one as an ally as long as they remain frightened.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} as long as they remain frightened.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/will-o-the-deep.json b/packs/data/abomination-vaults-bestiary.db/will-o-the-deep.json index eafc57f9c7c..1539e76e400 100644 --- a/packs/data/abomination-vaults-bestiary.db/will-o-the-deep.json +++ b/packs/data/abomination-vaults-bestiary.db/will-o-the-deep.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.

" }, @@ -155,15 +151,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -199,15 +193,13 @@ "name": "Aquatic Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

60 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -238,15 +230,13 @@ "name": "Feed on Fear", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect The will-o'wisp feeds on the creature's terror. It regains [[/r 2d4[healing]]]{2d4 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

A will-o'-wisp can take this action only once per round.

" }, @@ -279,15 +269,13 @@ "name": "Go Dark", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/witchfire-warden.json b/packs/data/abomination-vaults-bestiary.db/witchfire-warden.json index a084e316322..a3450be4958 100644 --- a/packs/data/abomination-vaults-bestiary.db/witchfire-warden.json +++ b/packs/data/abomination-vaults-bestiary.db/witchfire-warden.json @@ -2822,15 +2822,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2866,15 +2864,13 @@ "name": "Coven", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The witchfire adds @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare}, @UUID[Compendium.pf2e.spells-srd.Phantasmal Killer]{Phantasmal Killer}, @UUID[Compendium.pf2e.spells-srd.Phantasmal Calamity]{Phantasmal Calamity}, and @UUID[Compendium.pf2e.spells-srd.Summon Entity]{Summon Entity} to their coven's spells.

\n

A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2914,15 +2910,13 @@ "name": "At-Will Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2958,15 +2952,13 @@ "name": "Negative Healing", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3004,15 +2996,13 @@ "name": "Opportune Witchflame", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature makes a melee Strike against or touches the witchfire

\n
\n

Effect The witchfire makes a witchflame caress Strike against the triggering creature.

" }, @@ -3043,15 +3033,13 @@ "name": "Rejuvenation", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the witchfire warden is destroyed, and as long as any creatures remain in stasis in this room, she reforms in [[/br 1d4 #Rejuvenation]]{1d4 days} at the soot-blackened pillar, fully healed.

" @@ -3083,15 +3071,13 @@ "name": "Witchflame", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature that takes negative damage from a witchfire's Strike must attempt a @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to witchflame for 1 hour.

\n

Success The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} (@UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} rather than being @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}) and gains weakness 5 to fire for 1 round.

\n

Failure As success, but the effect is permanent until removed.

\n

Critical Failure As failure, but the creature gains weakness 10 to fire.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Witchflame (Success)]{Effect: Witchflame (Success)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Witchflame (Failure)]{Effect: Witchflame (Failure)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Witchflame (Critical Failure)]{Effect: Witchflame (Critical Failure)}

" }, @@ -3127,15 +3113,13 @@ "name": "Witchflame Kindling", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature within 30 feet of the witchfire burns with witchflame

\n
\n

Effect The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing [[/r {5d6[fire],5d6[negative]}]]{5d6 fire damage and 5d6 negative damage} to that creature (@Check[type:fortitude|dc:28|basic:true] save).

\n

The witchfire can't use Witchflame Kindling for [[/br 1d4 #Recharge Witchflame Kindling]]{1d4 rounds}.

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/wrin-sivinxi.json b/packs/data/abomination-vaults-bestiary.db/wrin-sivinxi.json index 8978efc0b69..d3e5afe462f 100644 --- a/packs/data/abomination-vaults-bestiary.db/wrin-sivinxi.json +++ b/packs/data/abomination-vaults-bestiary.db/wrin-sivinxi.json @@ -2681,15 +2681,13 @@ "name": "Low-Light Vision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2720,15 +2718,13 @@ "name": "Claustrophobia", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Wrin becomes overwhelmed when she's underground, or when she's in an indoor space that's smaller than 10 feet in diameter.

\n

At these times, she is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and can't reduce her sickened condition until she's outside of the enclosed area.

" }, @@ -2756,15 +2752,13 @@ "name": "Spirit Sight (Precise) 30 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Wrin can see creatures with the spirit trait within 30 feet, regardless of whether they are visible to the naked eye. This ability sometimes allows Wrin to notice other supernatural auras, such as the buildup of spiritual energy atop Gauntlight.

" }, @@ -2792,15 +2786,13 @@ "name": "Blood Magic", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Wrin casts @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, @UUID[Compendium.pf2e.spells-srd.Enthrall]{Enthrall}, @UUID[Compendium.pf2e.spells-srd.Faerie Dust]{Faerie Dust}, @UUID[Compendium.pf2e.spells-srd.Ghost Sound]{Ghost Sound}, or @UUID[Compendium.pf2e.spells-srd.Hideous Laughter]{Hideous Laughter}, fey glamours dance around Wrin or one target of the spell, causing them to be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} for 1 round. Such obvious concealment can't be used to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, @@ -2831,15 +2823,13 @@ "name": "Read the Stars", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Wrin attempts to read the future in the stars by spending an hour studying the night sky-she can't use this ability during the day, on an overcast night, or when she can't otherwise study the stars. Although Wrin usually performs this reading for an individual person or to answer a pressing question she has, for the purposes of this campaign she reads the stars for the party as a whole. She attempts an Astrology Lore check, using the DC appropriate for the heroes' current level.

\n
\n

Critical Success The results of Wrin's astrological readings have the effects of @UUID[Compendium.pf2e.spells-srd.Read Omens]{Read Omens}, and the heroes gain a +1 circumstance bonus to saving throws for 24 hours.

\n

Success The results of Wrin's astrological readings have the effects of @UUID[Compendium.pf2e.spells-srd.Augury]{Augury}, but can predict results up to 24 hours into the future.

\n

Failure No reading.

\n

Critical Failure Wrin brushes against hostile spiritual forces, and cannot for 1 week.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Read the Stars (Critical Success)]{Effect: Read the Stars (Critical Success)}

" }, diff --git a/packs/data/abomination-vaults-bestiary.db/ysondkhelir.json b/packs/data/abomination-vaults-bestiary.db/ysondkhelir.json index bd24b5535ef..8629909c48b 100644 --- a/packs/data/abomination-vaults-bestiary.db/ysondkhelir.json +++ b/packs/data/abomination-vaults-bestiary.db/ysondkhelir.json @@ -2023,15 +2023,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2067,15 +2065,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2111,15 +2107,13 @@ "name": "Planar Fast Healing", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in [[/br 1d4 #Dissolve Body]]{1d4 rounds}, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2165,15 +2159,13 @@ "name": "No Breath", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Denizens of Leng don't need to breathe.

" }, @@ -2204,15 +2196,13 @@ "name": "Debilitating Bite", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a denizen's bite must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.

" }, @@ -2246,15 +2236,13 @@ "name": "Leng Ruby", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain}, or @UUID[Compendium.pf2e.spells-srd.Mind Reading]{Mind Reading} at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against Outcast's Curse.

" }, diff --git a/packs/data/actions.db/a-quick-glimpse-beyond.json b/packs/data/actions.db/a-quick-glimpse-beyond.json index b86c89ab6ca..53d14b67bf3 100644 --- a/packs/data/actions.db/a-quick-glimpse-beyond.json +++ b/packs/data/actions.db/a-quick-glimpse-beyond.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "A Quick Glimpse Beyond", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You attempt a secret check

\n

Frequency once per day

\n
\n

Effect You can roll the secret check yourself rather than have the GM roll it. As you roll, draw a harrow card. If the card drawn is from the suit of Stars, the next secret check you make during the next 24 hours can also be rolled by you. Each time you roll your own additional secret check in this way, draw a new harrow card, and each time you draw a card from the suit of Stars, your next secret check in the next 24 hours can also be rolled by you. If you ever critically fail a secret check that you roll yourself as a result of this ability, fate turns away from you, and your Pilgrim's Token no longer functions until the next time you make your daily preparations.

" }, diff --git a/packs/data/actions.db/absorb-into-the-aegis.json b/packs/data/actions.db/absorb-into-the-aegis.json index 1304fbe58ce..3752cd4f61c 100644 --- a/packs/data/actions.db/absorb-into-the-aegis.json +++ b/packs/data/actions.db/absorb-into-the-aegis.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Absorb into the Aegis", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy casts a spell that targets you or an ally within 15 feet of you

\n
\n

You interpose your shield's ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a success, the spell is counteracted and your shield takes damage equal to four times the spell level as it absorbs and disperses the magical energy. On a failure, the shield takes damage equal to twice the spell's level.

" }, diff --git a/packs/data/actions.db/accept-echo.json b/packs/data/actions.db/accept-echo.json index aedf3d3c625..8e7e23eb410 100644 --- a/packs/data/actions.db/accept-echo.json +++ b/packs/data/actions.db/accept-echo.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Accept Echo", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect You allow the echo to inhabit your body, gaining a glowing aura around you, shining pale-green irises, a resonating voice, and the silhouette of the spirit around your own body, all of which can be seen clearly by others. While in this state, you become trained in the weapon you chose and an expert in the skill you chose. Additionally, while you're in this state, the echo can speak and interact with the Material Plane using your body, and you gain a +4 status bonus to all saves against possession effects, as the possessing spirit protects you from other possessions.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Accept Echo]{Effect: Accept Echo}

\n

This state lasts for 10 minutes, after which the echo disappears completely until the next time you make your daily preparations. You can Dismiss this effect.

\n

At 7th level you become a master of the skill you chose, at 13th level you become an expert with the weapon you chose, and at 15th level you become legendary with the skill you chose.

" }, diff --git a/packs/data/actions.db/accidental-shot.json b/packs/data/actions.db/accidental-shot.json index f93def171d0..b8dc8841ae9 100644 --- a/packs/data/actions.db/accidental-shot.json +++ b/packs/data/actions.db/accidental-shot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Accidental Shot", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect You make a Strike with a ranged weapon, rolling the attack and damage twice and using the better results for each. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}.

" }, diff --git a/packs/data/actions.db/act-together.json b/packs/data/actions.db/act-together.json index 2267189c6b0..a856d3159a5 100644 --- a/packs/data/actions.db/act-together.json +++ b/packs/data/actions.db/act-together.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Act Together", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Frequency once per round

\n

You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action.

\n

For example, if you spent 2 actions to Act Together, you could cast @UUID[Compendium.pf2e.spells-srd.Burning Hands]{Burning Hands} (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).

\n

This lets you each use separate exploration activities like @UUID[Compendium.pf2e.actionspf2e.Avoid Notice]{Avoid Notice} as you travel.

" }, diff --git a/packs/data/actions.db/administer-first-aid.json b/packs/data/actions.db/administer-first-aid.json index c0bab6c9e82..894e054cb82 100644 --- a/packs/data/actions.db/administer-first-aid.json +++ b/packs/data/actions.db/administer-first-aid.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Administer First Aid", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Requirements You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.Healer's Tools]{Healer's Tools}

\n
\n

You perform first aid on an adjacent creature that is @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} or @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Bleeding}. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.

\n
    \n
  • Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).
  • \n
  • Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.
  • \n
\n
\n

Success If you're trying to stabilize, the creature loses the dying condition (but remains @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.

\n

Critical Failure If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.

" }, diff --git a/packs/data/actions.db/affix-a-fulu.json b/packs/data/actions.db/affix-a-fulu.json index dc0d9417b7a..39562d83846 100644 --- a/packs/data/actions.db/affix-a-fulu.json +++ b/packs/data/actions.db/affix-a-fulu.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Affix a Fulu", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You affix a fulu to an armor, weapon, shield, creature, or structure that's beside or in the same square as you. A creature can remove a fulu from itself or an unattended object in its reach with a single action.

" }, diff --git a/packs/data/actions.db/affix-a-talisman.json b/packs/data/actions.db/affix-a-talisman.json index a2bd39f3141..02bba827348 100644 --- a/packs/data/actions.db/affix-a-talisman.json +++ b/packs/data/actions.db/affix-a-talisman.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Affix a Talisman", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Requirements You must use a @UUID[Compendium.pf2e.equipment-srd.Repair Kit]{Repair Kit}

\n
\n

You spend 10 minutes affixing a talisman to an item, placing the item on a stable surface and using the repair kit with both hands. You can also use this activity to remove a talisman. If more than one talisman is affixed to an item, the talismans are suppressed; none of them can be activated.

" }, diff --git a/packs/data/actions.db/aid.json b/packs/data/actions.db/aid.json index ca8edfb9978..0a101d97a26 100644 --- a/packs/data/actions.db/aid.json +++ b/packs/data/actions.db/aid.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Aid", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An ally is about to use an action that requires a skill check or attack roll

\n

Requirements The ally is willing to accept your aid, and you have prepared to help (see below)

\n
\n

You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.

\n

When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.

\n
\n

Critical Success You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.

\n

Success You grant your ally a +1 circumstance bonus to the triggering check.

\n

Critical Failure Your ally takes a -1 circumstance penalty to the triggering check.

\n

@UUID[Compendium.pf2e.other-effects.Effect: Aid]{Effect: Aid}

" }, diff --git a/packs/data/actions.db/airy-step.json b/packs/data/actions.db/airy-step.json index 7be79f225e4..ff896c87078 100644 --- a/packs/data/actions.db/airy-step.json +++ b/packs/data/actions.db/airy-step.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Airy Step", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency Once per day

\n

Trigger A creature targets you with an attack or other targeted effect, and you can see the attacker.

\n
\n

You create a blanket of fog in a 5-foot burst centered on one corner of your space. All creatures within that area are concealed, and all others are concealed to them. This concealment applies to the triggering effect, and the fog lasts for 1 minute or until dispersed by a strong wind. After resolving the triggering effect, you Step. If an effect prevents you from Stepping, you attempt to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} the effect and Step if you succeed.

" }, diff --git a/packs/data/actions.db/amulets-abeyance.json b/packs/data/actions.db/amulets-abeyance.json index 937c182df9b..07aab5d3177 100644 --- a/packs/data/actions.db/amulets-abeyance.json +++ b/packs/data/actions.db/amulets-abeyance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Amulet's Abeyance", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The target of your Exploit Vulnerability would damage you or an ally within 15 feet of you.

\n

Requirements You're holding your amulet implement and are benefiting from Exploit Vulnerability.

\n
\n

You forcefully present your amulet to turn away harm. You or a target ally within 15 feet gain resistance to all damage against the triggering damage. The resistance is equal to 2 + your level.

" }, diff --git a/packs/data/actions.db/anadi-venom.json b/packs/data/actions.db/anadi-venom.json index 8b3595f8d49..a505da9ad11 100644 --- a/packs/data/actions.db/anadi-venom.json +++ b/packs/data/actions.db/anadi-venom.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Anadi Venom", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency a number of times per day equal to your level

\n
\n

You envenom your fangs. If the next fangs Strike you make before the end of your turn hits and deals damage, the Strike deals an additional 1d6 poison damage. On a critical failure, the poison is wasted as normal. At 12th level, this poison damage increases to 2d6.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Anadi Venom]{Effect: Anadi Venom}

" }, diff --git a/packs/data/actions.db/anchor.json b/packs/data/actions.db/anchor.json index 769171af7a9..6525a2f552c 100644 --- a/packs/data/actions.db/anchor.json +++ b/packs/data/actions.db/anchor.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Anchor", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You send your roots deeper into the ground, making it harder for you to stumble. Until you move, you gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you (or a +4 circumstance bonus if you're a root leshy). This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone.

\n

If an effect forces you to move, you move only half the normal distance, as some of the effort goes to tearing out the roots. At the GM's discretion, this ability might not work on ground that's more resilient than stone, such as metal flooring or magically-reinforced masonry.

" }, diff --git a/packs/data/actions.db/arcane-cascade.json b/packs/data/actions.db/arcane-cascade.json index 82979655019..cd2153b3212 100644 --- a/packs/data/actions.db/arcane-cascade.json +++ b/packs/data/actions.db/arcane-cascade.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Arcane Cascade", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You used your most recent action to Cast a Spell or make a Spellstrike.

\n

Grants @UUID[Compendium.pf2e.feat-effects.Stance: Arcane Cascade]{Stance: Arcane Cascade}

\n
\n

You divert a portion of the spell's magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you're in the stance, your melee Strikes deal [[/r {1}]]{1 extra damage}. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical.

\n

If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn't deal damage, this stance's bonus damage depends on the spell's school.

\n
    \n
  • Abjuration or Evocation force
  • \n
  • Conjuration or Transmutation same type as your weapon or unarmed attack
  • \n
  • Divination, Enchantment, or Illusion mental
  • \n
  • Necromancy negative
  • \n
" }, diff --git a/packs/data/actions.db/armor-up.json b/packs/data/actions.db/armor-up.json index a57ef8f5378..64cfbf2eff5 100644 --- a/packs/data/actions.db/armor-up.json +++ b/packs/data/actions.db/armor-up.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Armor Up!", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Effect You snap your fingers. The armor returns to your body.

" }, diff --git a/packs/data/actions.db/arrest-a-fall.json b/packs/data/actions.db/arrest-a-fall.json index 9bf1829b243..334e4c5c759 100644 --- a/packs/data/actions.db/arrest-a-fall.json +++ b/packs/data/actions.db/arrest-a-fall.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Arrest a Fall", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You fall

\n

Requirements You have a fly Speed

\n
\n

You attempt an Acrobatics check to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.

\n
\n

Success You fall gently, taking no damage from the fall.

" }, diff --git a/packs/data/actions.db/assume-a-role.json b/packs/data/actions.db/assume-a-role.json index 7f094708b63..b8d9dc05479 100644 --- a/packs/data/actions.db/assume-a-role.json +++ b/packs/data/actions.db/assume-a-role.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Assume a Role", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You've spent at least 1 hour studying a creature whose role you intend to copy and have done so within the last 3 days. This could include meeting and learning from someone in that role, tailing and spying on someone, using magic to observe them at work, or some other method, as long as you have a visual source of information

\n
\n

Effect You quickly and accurately learn how to do mundane jobs or at least copy the movements enough to appear as if you do. A chosen role can take many forms-from cook, cleaner, or librarian to cult member, priest, or duke-but it's always a role and never a specific individual.

\n

You perform the @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate} activity to pass as a member of the role you observed and gain a +1 circumstance bonus to any Deception checks you attempt in your impersonation. This takes the normal amount of time it takes you to Impersonate. You also choose one Lore skill relevant to that role (such as Farming Lore for a farmer). While in your role, you gain a +1 circumstance bonus to checks for that Lore skill, and if you're untrained in it, you can use your level as your proficiency bonus. You stop assuming the role after 24 hours, if you start studying for a new role, or if you choose to.

" }, diff --git a/packs/data/actions.db/attack-of-opportunity.json b/packs/data/actions.db/attack-of-opportunity.json index 53c9d3924b0..dc031a6fdf2 100644 --- a/packs/data/actions.db/attack-of-opportunity.json +++ b/packs/data/actions.db/attack-of-opportunity.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Attack of Opportunity", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/actions.db/avoid-dire-fate.json b/packs/data/actions.db/avoid-dire-fate.json index 7048039cb52..441aaa8e376 100644 --- a/packs/data/actions.db/avoid-dire-fate.json +++ b/packs/data/actions.db/avoid-dire-fate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "Avoid Dire Fate", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements you have an active harrow omen

\n

Trigger you fail or critically fail a check associated with your harrow omen's suit

\n
\n

Effect Treat the failure as a success or a critical failure as a failure. You no longer have an active harrow omen.

" }, diff --git a/packs/data/actions.db/avoid-notice.json b/packs/data/actions.db/avoid-notice.json index a328435b7b4..92f0abc0c44 100644 --- a/packs/data/actions.db/avoid-notice.json +++ b/packs/data/actions.db/avoid-notice.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Avoid Notice", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

You attempt a Stealth check to avoid notice while traveling at half speed. If you have the @UUID[Compendium.pf2e.feats-srd.Swift Sneak]{Swift Sneak} feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the @UUID[Compendium.pf2e.feats-srd.Legendary Sneak]{Legendary Sneak} feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).

" }, diff --git a/packs/data/actions.db/balance.json b/packs/data/actions.db/balance.json index 1f0e3dba96b..e92a41fe91d 100644 --- a/packs/data/actions.db/balance.json +++ b/packs/data/actions.db/balance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Balance", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature

\n
\n

You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow surface or uneven ground.

\n
\n

Critical Success You move up to your Speed.

\n

Success You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).

\n

Failure You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.

\n

Critical Failure You fall and your turn ends.

Sample Balance Tasks

\n
    \n
  • Untrained tangled roots, uneven cobblestones
  • \n
  • Trained wooden beam
  • \n
  • Expert deep, loose gravel
  • \n
  • Master tightrope, smooth sheet of ice
  • \n
  • Legendary razor's edge, chunks of floor falling in midair
  • \n
" }, diff --git a/packs/data/actions.db/banshee-cry.json b/packs/data/actions.db/banshee-cry.json index 4044e09e879..7b42728e453 100644 --- a/packs/data/actions.db/banshee-cry.json +++ b/packs/data/actions.db/banshee-cry.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Banshee Cry", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 30 feet Casts a Spell that has a verbal component or Activates an Item using a command Activation

\n
\n

Effect You set off a firework to explode with a loud screech near the creature. The creature must attempt a Will save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature must use an additional action on the triggering action or activity, or it's disrupted.

\n

Critical Failure The triggering action is disrupted.

" }, diff --git a/packs/data/actions.db/barbed-quills.json b/packs/data/actions.db/barbed-quills.json index f75bd9c7e66..b53526a8611 100644 --- a/packs/data/actions.db/barbed-quills.json +++ b/packs/data/actions.db/barbed-quills.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Barbed Quills", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger You are hit with an unarmed strike or a strike with a non-reach melee weapon.

\n
\n

You break off quills in your attacker's flesh. You deal [[/r 1d8[piercing]]] damage to the triggering creature (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class DC or spell DC, whichever is higher.) On a critical failure, the creature also takes [[/r 1d4[bleed]]] as your quills hook into its flesh. At 3rd level, and every 2 levels thereafter, this damage increases by 1d8 and the persistent piercing damage increases by 1.

\n

[[/r ceil(@actor.level/2)d8[piercing]]]{Leveled} piercing damage

\n

[[/r (1d4+ceil(@actor.level/2)-1)[bleed]]]{Leveled} bleed damage

\n
\n

Note: +1 bonus from Bristle is not added automatically

" }, diff --git a/packs/data/actions.db/basic-finisher.json b/packs/data/actions.db/basic-finisher.json index c23d8bcc263..b9a0dfcf4b0 100644 --- a/packs/data/actions.db/basic-finisher.json +++ b/packs/data/actions.db/basic-finisher.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Basic Finisher", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You make a graceful, deadly attack. Make a Strike; if you hit and your weapon qualifies for @UUID[Compendium.pf2e.classfeatures.Precise Strike]{Precise Strike}, you deal the full [[/r {1d6}]]{1d6 damage} from precise strike.

" }, diff --git a/packs/data/actions.db/beasts-charge.json b/packs/data/actions.db/beasts-charge.json index 327d21bebb6..148602af4b0 100644 --- a/packs/data/actions.db/beasts-charge.json +++ b/packs/data/actions.db/beasts-charge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Beast's Charge", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon moved at least 20 feet away from its starting position and moved entirely in a straight line, it gains a +1 circumstance bonus to this attack roll.

" }, diff --git a/packs/data/actions.db/bend-time.json b/packs/data/actions.db/bend-time.json index 4572b0a612f..de15b2a73d9 100644 --- a/packs/data/actions.db/bend-time.json +++ b/packs/data/actions.db/bend-time.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Bend Time", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n

Trigger Your turn begins

\n
\n

Effect You are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} this turn. You can use your extra action to Stride.

" }, diff --git a/packs/data/actions.db/bestial-clarity.json b/packs/data/actions.db/bestial-clarity.json index c3428b0df93..66955d5b7da 100644 --- a/packs/data/actions.db/bestial-clarity.json +++ b/packs/data/actions.db/bestial-clarity.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Bestial Clarity", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger You fail a saving throw against an enchantment effect

\n
\n

Effect Your bestial manifestation becomes more pronounced, and your mind gains a flash of clarity as your instincts take over. You can reroll the triggering saving throw with a +2 circumstance bonus, but you must use the new result. This is a fortune effect.

" }, diff --git a/packs/data/actions.db/binding-vow.json b/packs/data/actions.db/binding-vow.json index 343a150507b..0358b2552a0 100644 --- a/packs/data/actions.db/binding-vow.json +++ b/packs/data/actions.db/binding-vow.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Binding Vow", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Frequency once per day

\n
\n

Effect You bind yourself by formally speaking a binding vow. Supernatural power flows through and around you as you speak it, and all those present to hear it intrinsically know that it binds you. Breaking this vow is anathema to you, and if you break it willingly, you lose all pactbinder benefits until you fulfill your vow or, if that's impossible, participate in an atone ritual. The vow doesn't prevent unwilling violations and can't be used to try to circumvent mind-control magic, confusion, or similar situations where you perform an action not entirely of your own volition. A Binding Vow doesn't end until you've fulfilled it. Even if you die, the vow still binds you if you return to life. The vow doesn't force you to go to ridiculous extremes, such as dying, to fulfill your vow unless you specifically swear to go to such extremes. Trying to subvert your binding vow by making selfish promises (such as swearing to an ally that you'll kill someone you already wanted to kill) is in itself a violation of your vow, as is attempting to subvert other vows you've made (such as those from other pactbinder feats or a champion's code). When you make a Request or @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce} directly in service of fulfilling your vow, you gain a +1 circumstance bonus to your check against any creatures aware of your vow.

" }, diff --git a/packs/data/actions.db/blizzard-evasion.json b/packs/data/actions.db/blizzard-evasion.json index bfeeeadea1e..ac797eea9dd 100644 --- a/packs/data/actions.db/blizzard-evasion.json +++ b/packs/data/actions.db/blizzard-evasion.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Blizzard Evasion", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger You take 40 or more physical damage from a single attack

\n
\n

Effect You discorporate into a whirling blizzard for up to 3 rounds. During this time, you gain resistance 10 to physical damage and weakness 10 to force damage. You gain a fly speed of 40 feet, but the only action you can take is to @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly}. The first time each round you enter another creature's space while discorporated, or the first time a creature enters your space, that creature takes [[/r 4d8[cold]]] damage and must succeed at a Fortitude saving throw against your class DC or spell DC, whichever is higher, or else be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. At the start of your turn, you can end this effect as a free action.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Blizzard Evasion]{Effect: Blizzard Evasion}

" }, diff --git a/packs/data/actions.db/blood-feast.json b/packs/data/actions.db/blood-feast.json index 3da69980f95..29d7145751f 100644 --- a/packs/data/actions.db/blood-feast.json +++ b/packs/data/actions.db/blood-feast.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Blood Feast", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Your vampiric animal companion attacks a bleeding foe and drinks its blood. Your companion attempts a Strike against a creature currently taking persistent bleed damage. The Strike deals [[/r 2d8[additional]]]. If the Strike hits and deals damage, your vampiric animal companion gains temporary Hit Points equal to half your level that last for up to 1 minute.

" }, diff --git a/packs/data/actions.db/board.json b/packs/data/actions.db/board.json index c6f5523dbff..e326641df14 100644 --- a/packs/data/actions.db/board.json +++ b/packs/data/actions.db/board.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Board", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are adjacent to a point of entry on the vehicle you are attempting to board.

\n

You board a vehicle through an open top, a door, a portal, or a hatch; if you're already on board, you can instead use this action to disembark into an empty space adjacent to the vehicle's point of entry. Using this action while the vehicle is in motion is challenging, requiring a successful Acrobatics or Athletics check with a DC equal to the vehicle's AC.

" }, diff --git a/packs/data/actions.db/boarding-assault.json b/packs/data/actions.db/boarding-assault.json index a090e169261..070cc039f9e 100644 --- a/packs/data/actions.db/boarding-assault.json +++ b/packs/data/actions.db/boarding-assault.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Boarding Assault", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Either Stride twice or attempt an Acrobatics check (DC determined by the GM, but usually DC 20) to swing on a rope up to twice your Speed.

\n

If you boarded or disembarked from a boat or similar vehicle during this movement, you can make a melee Strike that deals one additional weapon damage die.

" }, diff --git a/packs/data/actions.db/borrow-an-arcane-spell.json b/packs/data/actions.db/borrow-an-arcane-spell.json index ee3f42b0802..8d5b8cf5c56 100644 --- a/packs/data/actions.db/borrow-an-arcane-spell.json +++ b/packs/data/actions.db/borrow-an-arcane-spell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Borrow an Arcane Spell", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If you're an arcane spellcaster who prepares from a spellbook, you can attempt to prepare a spell from someone else's spellbook. The GM sets the DC for the check based on the spell's level and rarity; it's typically a bit easier than @UUID[Compendium.pf2e.actionspf2e.Learn a Spell]{Learning the Spell}.

\n
\n

Success You prepare the borrowed spell as part of your normal spell preparation.

\n

Failure You fail to prepare the spell, but the spell slot remains available for you to prepare a different spell. You can't try to prepare this spell until the next time you prepare spells.

" }, diff --git a/packs/data/actions.db/break-them-down.json b/packs/data/actions.db/break-them-down.json index 3f9e694d09b..265201b2352 100644 --- a/packs/data/actions.db/break-them-down.json +++ b/packs/data/actions.db/break-them-down.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Break Them Down", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your foes are but dross from which you carve and shoot your legend. Make a melee Strike and then a ranged Strike with a combination weapon, both against the same enemy; you don't need to change modes to do so. If the melee Strike hits, you gain a +1 circumstance bonus to the attack roll with the ranged Strike. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made both attacks. If both Strikes hit, you deal an additional [[/r 2d6[bleed]]] damage to the enemy, and they're @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until this persistent bleed damage ends.

" }, diff --git a/packs/data/actions.db/breath-weapon-acid-cone.json b/packs/data/actions.db/breath-weapon-acid-cone.json index 4f307f04196..7127f7b8192 100644 --- a/packs/data/actions.db/breath-weapon-acid-cone.json +++ b/packs/data/actions.db/breath-weapon-acid-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Acid) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[acid]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[acid]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-acid-line.json b/packs/data/actions.db/breath-weapon-acid-line.json index 6dd71f2a169..cbaf86d54be 100644 --- a/packs/data/actions.db/breath-weapon-acid-line.json +++ b/packs/data/actions.db/breath-weapon-acid-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Acid) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[acid]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[acid]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-cold-cone.json b/packs/data/actions.db/breath-weapon-cold-cone.json index 7b0f22176e6..77bbb0d4724 100644 --- a/packs/data/actions.db/breath-weapon-cold-cone.json +++ b/packs/data/actions.db/breath-weapon-cold-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Cold) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[cold]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[cold]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-cold-line.json b/packs/data/actions.db/breath-weapon-cold-line.json index 5779920bad0..18ec7e1b55e 100644 --- a/packs/data/actions.db/breath-weapon-cold-line.json +++ b/packs/data/actions.db/breath-weapon-cold-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Cold) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[cold]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[cold]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-electricity-cone.json b/packs/data/actions.db/breath-weapon-electricity-cone.json index d7704993b87..0517eb53db5 100644 --- a/packs/data/actions.db/breath-weapon-electricity-cone.json +++ b/packs/data/actions.db/breath-weapon-electricity-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Electricity) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[electricity]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[electricity]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-electricity-line.json b/packs/data/actions.db/breath-weapon-electricity-line.json index 6849fc2222b..6d9b4bac259 100644 --- a/packs/data/actions.db/breath-weapon-electricity-line.json +++ b/packs/data/actions.db/breath-weapon-electricity-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Electricity) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[electricity]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[electricity]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-fire-cone.json b/packs/data/actions.db/breath-weapon-fire-cone.json index 76a3fabd1b4..47899d9b10f 100644 --- a/packs/data/actions.db/breath-weapon-fire-cone.json +++ b/packs/data/actions.db/breath-weapon-fire-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Fire) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[fire]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[fire]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-fire-line.json b/packs/data/actions.db/breath-weapon-fire-line.json index 41c71dd1317..ec2d7df8252 100644 --- a/packs/data/actions.db/breath-weapon-fire-line.json +++ b/packs/data/actions.db/breath-weapon-fire-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Fire) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[fire]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[fire]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-negative-cone.json b/packs/data/actions.db/breath-weapon-negative-cone.json index 77281d06d97..bc7e31b7015 100644 --- a/packs/data/actions.db/breath-weapon-negative-cone.json +++ b/packs/data/actions.db/breath-weapon-negative-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Negative) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[negative]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[negative]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-negative-line.json b/packs/data/actions.db/breath-weapon-negative-line.json index 82275359602..5d3a933c555 100644 --- a/packs/data/actions.db/breath-weapon-negative-line.json +++ b/packs/data/actions.db/breath-weapon-negative-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Negative) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[negative]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[negative]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-piercing-cone.json b/packs/data/actions.db/breath-weapon-piercing-cone.json index cc7cb58b409..9c89a82813c 100644 --- a/packs/data/actions.db/breath-weapon-piercing-cone.json +++ b/packs/data/actions.db/breath-weapon-piercing-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Piercing) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[piercing]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[piercing]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-piercing-line.json b/packs/data/actions.db/breath-weapon-piercing-line.json index 64e37989dc9..a0e8b640ef2 100644 --- a/packs/data/actions.db/breath-weapon-piercing-line.json +++ b/packs/data/actions.db/breath-weapon-piercing-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Piercing) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[piercing]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[piercing]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-poison-cone.json b/packs/data/actions.db/breath-weapon-poison-cone.json index daffa6f5eda..39d7c7408f6 100644 --- a/packs/data/actions.db/breath-weapon-poison-cone.json +++ b/packs/data/actions.db/breath-weapon-poison-cone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Poison) (Cone)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[poison]]] damage to all creatures in a @Template[type:cone|distance:30], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[poison]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-poison-line.json b/packs/data/actions.db/breath-weapon-poison-line.json index 89f0a961647..e5b555edaef 100644 --- a/packs/data/actions.db/breath-weapon-poison-line.json +++ b/packs/data/actions.db/breath-weapon-poison-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Poison) (Line)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon exhales a blast of destructive energy. Your eidolon deals [[/r 1d6[poison]]] damage to all creatures in a @Template[type:line|distance:60], with a basic Reflex save against your spell DC.

\n

Your eidolon then can't use their Breath Weapon again for the next [[/r 1d4 #rounds]]{1d4 rounds}.

\n

At 3rd level and every 2 levels thereafter, the damage increases by 1d6. [[/r ((ceil(@actor.level/2))d6)[poison]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/breath-weapon-riding-drake.json b/packs/data/actions.db/breath-weapon-riding-drake.json index 17b21d568a7..4fe5b1ea74d 100644 --- a/packs/data/actions.db/breath-weapon-riding-drake.json +++ b/packs/data/actions.db/breath-weapon-riding-drake.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Breath Weapon (Riding Drake)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The riding drake breathes a @Template[type:cone|distance:30]{30-foot cone} of fire, dealing [[/r ((ceil(@actor.level/2))d6)[fire]]]{1d6 fire damage for every 2 levels the drake has} to all creatures in the area (basic Reflex save). This uses a trained DC using the drake's Constitution modifier or an expert DC if the drake is specialized.

" }, diff --git a/packs/data/actions.db/bribe-contact.json b/packs/data/actions.db/bribe-contact.json index 16f1fae996c..0c05079213d 100644 --- a/packs/data/actions.db/bribe-contact.json +++ b/packs/data/actions.db/bribe-contact.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Bribe Contact", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Cost A bribe worth at least one-tenth of the Currency per Additional PC listed on Core Rulebook 509 (see table below). Doubling this amount grants a +2 circumstance bonus to the check.

\n

Requirements You've successfully Gained a Contact. You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check.

\n
\n

Success The contact accepts the bribe and you gain 1 EP.

\n

Failure You believe you successfully Bribed your Contact and gained 1 EP, but in fact the contact informs the opposition of the attempted bribery, adding 1 AP to the infiltration. The GM can reveal that this Edge Point grants no benefit at any point during the infiltration, as befits the story.

\n

Critical Failure As failure, but adding 2 AP to the infiltration.

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NPC LevelMinimum+2 BonusNPC LevelMinimum+2 Bonus
11 gp2 gp1170 gp140 gp
21 gp, 8 sp3gp, 6sp12100 gp200 gp
33 gp6 gp13150 gp300 gp
45 gp10 gp14225 gp450 gp
58 gp16 gp15325 gp650 gp
612 gp, 5 sp25 gp16500 gp1,000 gp
718 gp36 gp17750 gp1,500 gp
825 gp50 gp181,200 gp2,400 gp
935 gp70 gp192,000 gp4,000 gp
1050 gp100 gp203,500 gp7,000 gp
" }, diff --git a/packs/data/actions.db/bullet-dancer-stance.json b/packs/data/actions.db/bullet-dancer-stance.json index 796c1f8153e..d311bc58639 100644 --- a/packs/data/actions.db/bullet-dancer-stance.json +++ b/packs/data/actions.db/bullet-dancer-stance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Bullet Dancer Stance", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You're unarmored and wielding a simple firearm, bayonet, or reinforced stock

\n
\n

Effect You enter a specialized stance for a unique martial art centered around the use of simple firearms. While in this stance, the only Strikes you can make are those using bayonets, reinforced stocks, and simple firearms. You can use Flurry of Blows with these weapons. You can use your other monk feats or monk abilities that normally require unarmed attacks with bayonets and reinforced stocks, so long as the feat or ability doesn't require a single, specific Strike. You can also use them with simple firearms when attacking within half the first range increment.

\n

@UUID[Compendium.pf2e.feat-effects.Stance: Bullet Dancer Stance]{Stance: Bullet Dancer Stance}

" }, diff --git a/packs/data/actions.db/bullying-press.json b/packs/data/actions.db/bullying-press.json index de5c0fd93ef..f4c5a0860c2 100644 --- a/packs/data/actions.db/bullying-press.json +++ b/packs/data/actions.db/bullying-press.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Bullying Press", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You attempt a melee Strike against your opponent, but haven't rolled yet.

\n

Requirements You're in a duel, you're trained in Intimidation, and you rolled an Intimidation check for initiative this round.

\n
\n

If you hit, your opponent becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If your opponent is using Perception for initiative when this ability is used, they become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} instead.

" }, diff --git a/packs/data/actions.db/burrow.json b/packs/data/actions.db/burrow.json index 8d52ab6d560..d398680f0b3 100644 --- a/packs/data/actions.db/burrow.json +++ b/packs/data/actions.db/burrow.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Burrow", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You have a burrow Speed

\n
\n

You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You can't burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so.

" }, diff --git a/packs/data/actions.db/calculate-threats.json b/packs/data/actions.db/calculate-threats.json index fdbc19a4105..de665afdab8 100644 --- a/packs/data/actions.db/calculate-threats.json +++ b/packs/data/actions.db/calculate-threats.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Calculate Threats", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Your subconscious automatically calculates vectors and forces when your mind is unleashed, showing you the likely path of incoming attacks to avoid. You gain a +2 circumstance bonus to AC and Reflex saves until the beginning of your next turn.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Calculate Threats]{Effect: Calculate Threats}

" }, diff --git a/packs/data/actions.db/call-companion.json b/packs/data/actions.db/call-companion.json index c9d4445c999..0c861795650 100644 --- a/packs/data/actions.db/call-companion.json +++ b/packs/data/actions.db/call-companion.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Call Companion", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions.

" }, diff --git a/packs/data/actions.db/call-gun.json b/packs/data/actions.db/call-gun.json index dc192ae35c7..30e714ede36 100644 --- a/packs/data/actions.db/call-gun.json +++ b/packs/data/actions.db/call-gun.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Call Gun", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Effect You hold aloft a free hand and call the firearm or crossbow you chose during your daily preparations into your hand. As long as the weapon you chose is on the same plane, it appears in your hand.

" }, diff --git a/packs/data/actions.db/call-on-ancient-blood.json b/packs/data/actions.db/call-on-ancient-blood.json index ae5fa95a794..dcc95a8a2db 100644 --- a/packs/data/actions.db/call-on-ancient-blood.json +++ b/packs/data/actions.db/call-on-ancient-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Call on Ancient Blood", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet

\n
\n

Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus to the triggering saving throw and until the end of this turn.

" }, diff --git a/packs/data/actions.db/call-to-axis.json b/packs/data/actions.db/call-to-axis.json index 84a10392b7a..a26129076e3 100644 --- a/packs/data/actions.db/call-to-axis.json +++ b/packs/data/actions.db/call-to-axis.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Call to Axis", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Given by Rite of Knowing

\n

Frequency once per day

\n

Requirements You are about to attempt a check to Recall Knowledge. You call upon the knowledge of Axis to ensure the accuracy of your information. You roll a second time and use the higher result. If you roll a critical failure, you get a failure instead. If you roll a success, you get a critical success instead.

" }, diff --git a/packs/data/actions.db/call-upon-the-brightness.json b/packs/data/actions.db/call-upon-the-brightness.json index 95ad9fe159e..552220a7a28 100644 --- a/packs/data/actions.db/call-upon-the-brightness.json +++ b/packs/data/actions.db/call-upon-the-brightness.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Call Upon the Brightness", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You attempt an attack roll, skill check, or saving throw while performing the course of action from your @UUID[Compendium.pf2e.spells-srd.Augury]{Augury}, but you haven't rolled yet

\n
\n

You gain a +1 status bonus to the triggering check, or a +2 status bonus if the result of the augury was \"woe\" and you proceeded anyway.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Brightness Seeker]{Effect: Brightness Seeker}

" }, diff --git a/packs/data/actions.db/cast-a-spell.json b/packs/data/actions.db/cast-a-spell.json index 13de1e5c4be..bce49ca0925 100644 --- a/packs/data/actions.db/cast-a-spell.json +++ b/packs/data/actions.db/cast-a-spell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cast a Spell", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/actions.db/catharsis.json b/packs/data/actions.db/catharsis.json index 17bee4daa79..a9491b28276 100644 --- a/packs/data/actions.db/catharsis.json +++ b/packs/data/actions.db/catharsis.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Catharsis", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger determined by your catharsis emotion

\n
\n

Effect You gain the catharsis activation effects listed for your catharsis emotion. You gain that emotion's emotional fervor benefits for 3 rounds. When your emotional fervor ends, you suffer the listed emotional fallout. After using Catharsis, you can't use it again until you use the @UUID[Compendium.pf2e.actionspf2e.Settle Emotions]{Settle Emotions} activity.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Emotional Fervor]{Effect: Emotional Fervor}

" }, diff --git a/packs/data/actions.db/change-shape-anadi.json b/packs/data/actions.db/change-shape-anadi.json index 08831084814..df2ad624522 100644 --- a/packs/data/actions.db/change-shape-anadi.json +++ b/packs/data/actions.db/change-shape-anadi.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Change Shape (Anadi)", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You change into your human or spider shape. Each shape has a specific, persistent appearance.

\n

In your human shape, you can't use unarmed attacks granted by your ancestry. You aren't flat footed when climbing in your spider shape.

\n

However, in your spider shape you can't use weapons, shields, or other held items of any sort, and you are limited in what actions you can take that have the manipulate trait. The only manipulate actions you can take are to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} with somatic components, weave silk or webbing, or simple @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} actions such as opening an unlocked door. Your spider legs can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. The GM might determine other manipulate actions are appropriate for your spider legs.

" }, diff --git a/packs/data/actions.db/change-shape-beastkin.json b/packs/data/actions.db/change-shape-beastkin.json index 6bbc97d2340..03b551fc090 100644 --- a/packs/data/actions.db/change-shape-beastkin.json +++ b/packs/data/actions.db/change-shape-beastkin.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Change Shape (Beastkin)", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by default.

\n

In hybrid shape, you appear as a mix between your ancestry and your inherent animal. While in hybrid shape, you gain a jaws unarmed Strike resembling the features of your inherent animal (fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your jaws deal 1d4 piercing damage, have the agile, finesse, and unarmed traits, and are in the brawling weapon group.

\n

In your humanoid shape, you retain the appearance of your original ancestry.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Hybrid Shape (Beastkin)]{Effect: Hybrid Shape}

" }, diff --git a/packs/data/actions.db/change-shape-kitsune.json b/packs/data/actions.db/change-shape-kitsune.json index d7f43852ec5..0a815bec6cb 100644 --- a/packs/data/actions.db/change-shape-kitsune.json +++ b/packs/data/actions.db/change-shape-kitsune.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Change Shape (Kitsune)", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.

" }, diff --git a/packs/data/actions.db/change-tradition-focus.json b/packs/data/actions.db/change-tradition-focus.json index 5247b50abda..36bb620d1ab 100644 --- a/packs/data/actions.db/change-tradition-focus.json +++ b/packs/data/actions.db/change-tradition-focus.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Change Tradition Focus", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are in a duel and are trained in the skill for the tradition you're changing your focus to (Arcana for arcane, Occultism for occult, Nature for primal, or Religion for divine).

\n
\n

You change your tradition focus to another magical tradition.

" }, diff --git a/packs/data/actions.db/chaotic-destiny.json b/packs/data/actions.db/chaotic-destiny.json index 6d53f5dd864..047e8db7d16 100644 --- a/packs/data/actions.db/chaotic-destiny.json +++ b/packs/data/actions.db/chaotic-destiny.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "Chaotic Destiny", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You fail a saving throw during a combat

\n

Frequency once per day

\n
\n

Effect Chaos intervenes on your behalf at the last instant as you fail a saving throw. Draw a harrow card and reroll the saving throw you failed. You must take the result of the reroll, but if you drew a card from the suit of Crowns, improve the result by one degree of success.

" }, diff --git a/packs/data/actions.db/chassis-deflection.json b/packs/data/actions.db/chassis-deflection.json index 5dadab4d2d4..692748c38c2 100644 --- a/packs/data/actions.db/chassis-deflection.json +++ b/packs/data/actions.db/chassis-deflection.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Chassis Deflection", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A critical hit deals physical damage to you.

\n
\n

Attempt a @Check[type:flat|dc:17]. If you are successful, the attack becomes a normal hit.

" }, diff --git a/packs/data/actions.db/cleanse-soul-path.json b/packs/data/actions.db/cleanse-soul-path.json index 864bd41e3fc..88f594158bc 100644 --- a/packs/data/actions.db/cleanse-soul-path.json +++ b/packs/data/actions.db/cleanse-soul-path.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cleanse Soul Path", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament. This takes 10 minutes. Attempt a counteract check against your soulforged corruption. The counteract level is half your level rounded up, and the counteract check modifier is your Religion modifier. If successful, reduce the stage of your soulforged corruption by 1 (to a minimum of Stage 1).

" }, diff --git a/packs/data/actions.db/clear-a-path.json b/packs/data/actions.db/clear-a-path.json index 2b722486f92..d2fa0032e6c 100644 --- a/packs/data/actions.db/clear-a-path.json +++ b/packs/data/actions.db/clear-a-path.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Clear a Path", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You're wielding a two-handed firearm or two-handed crossbow.

\n
\n

You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.

" }, diff --git a/packs/data/actions.db/climb.json b/packs/data/actions.db/climb.json index 05e9a563b84..6168e1ce9e5 100644 --- a/packs/data/actions.db/climb.json +++ b/packs/data/actions.db/climb.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Climb", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You have both hands free

\n
\n

You move up, down, or across an incline. Unless it's particularly easy, you must attempt an Athletics check. The GM determines the DC based on the nature of the incline and environmental circumstances. You're @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} unless you have a climb Speed.

\n
\n

Critical Success You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).

\n

Success You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet).

\n

Critical Failure You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Sample Climb Tasks

\n
    \n
  • Untrained ladder, steep slope, low-branched tree
  • \n
  • Trained rigging, rope, typical tree
  • \n
  • Expert wall with small handholds and footholds
  • \n
  • Master ceiling with handholds and footholds, rock wall
  • \n
  • Legendary smooth surface
  • \n
" }, diff --git a/packs/data/actions.db/clue-in.json b/packs/data/actions.db/clue-in.json index 228388654cf..9037c8a62be 100644 --- a/packs/data/actions.db/clue-in.json +++ b/packs/data/actions.db/clue-in.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Clue In", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per 10 minutes

\n

Trigger Another creature attempts a check to investigate a lead you're pursuing

\n
\n

You share information with the triggering creature.

\n

They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from @UUID[Compendium.pf2e.actionspf2e.Pursue a Lead]{Pursue a Lead}. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Clue In]{Effect: Clue In}

" }, diff --git a/packs/data/actions.db/coerce.json b/packs/data/actions.db/coerce.json index cea73fe35aa..de4edeec414 100644 --- a/packs/data/actions.db/coerce.json +++ b/packs/data/actions.db/coerce.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Coerce", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines.

\n
\n

Critical Success The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if they weren't already unfriendly or hostile). However, the target is too scared of you to retaliate - at least in the short term.

\n

Success As critical success, but once the target becomes unfriendly, they might decide to act against you-for example, by reporting you to the authorities or assisting your enemies.

\n

Failure The target doesn't do what you say, and if they were not already unfriendly or hostile, they become unfriendly.

\n

Critical Failure The target refuses to comply, becomes hostile if they weren't already, and can't be Coerced by you for at least 1 week.

" }, diff --git a/packs/data/actions.db/collect-spirit-remnant.json b/packs/data/actions.db/collect-spirit-remnant.json index bc13bbb7de4..5d5b774a4cf 100644 --- a/packs/data/actions.db/collect-spirit-remnant.json +++ b/packs/data/actions.db/collect-spirit-remnant.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Collect Spirit Remnant", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "interaction", "description": { "value": "

Requirements You're holding your spirit dwelling

\n
\n

Effect You brandish your spirit dwelling at the location where a haunt, ghost, or other incorporeal undead was destroyed within the last minute and pray or recite ritual incantations. You coax the spirit remnant into your spirit dwelling.

" }, diff --git a/packs/data/actions.db/command-an-animal.json b/packs/data/actions.db/command-an-animal.json index ceabc77c4bb..a9431cb1843 100644 --- a/packs/data/actions.db/command-an-animal.json +++ b/packs/data/actions.db/command-an-animal.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Command an Animal", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.

\n

You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like @UUID[Compendium.pf2e.feats-srd.Ride]{Ride}.

\n

Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.

\n
\n

Success The animal does as you command on its next turn.

\n

Failure The animal is hesitant or resistant, and it does nothing.

\n

Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.

" }, diff --git a/packs/data/actions.db/compose-missive.json b/packs/data/actions.db/compose-missive.json index c5cd6b4bc8d..49c4a1f7bfe 100644 --- a/packs/data/actions.db/compose-missive.json +++ b/packs/data/actions.db/compose-missive.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Compose Missive", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend 10 minutes drawing, writing, or inscribing, covering the missive's surface with text, images, or embossing.

" }, diff --git a/packs/data/actions.db/conceal-an-object.json b/packs/data/actions.db/conceal-an-object.json index fa4d000b3e2..a77c949307c 100644 --- a/packs/data/actions.db/conceal-an-object.json +++ b/packs/data/actions.db/conceal-an-object.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Conceal an Object", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).

\n

You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.

\n
\n

Success The object remains undetected.

\n

Failure The searcher finds the object.

" }, diff --git a/packs/data/actions.db/conduct-energy.json b/packs/data/actions.db/conduct-energy.json index 5c974268937..19ee11b50c7 100644 --- a/packs/data/actions.db/conduct-energy.json +++ b/packs/data/actions.db/conduct-energy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Conduct Energy", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Your last action or spell this turn had the acid, cold, electricity, fire, or sonic trait.

\n
\n

You channel energy into your weapon. The weapon deals 1 additional damage per weapon damage die until the start of your next turn. This damage type matches the trait of the triggering action or spell. If your triggering action or spell had multiple eligible traits, you select one of those traits.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Conduct Energy]{Effect: Conduct Energy}

" }, diff --git a/packs/data/actions.db/confident-finisher.json b/packs/data/actions.db/confident-finisher.json index 26a03901650..69e4cc45419 100644 --- a/packs/data/actions.db/confident-finisher.json +++ b/packs/data/actions.db/confident-finisher.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Confident Finisher", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.

\n
\n

Failure You deal half your @UUID[Compendium.pf2e.classfeatures.Precise Strike]{Precise Strike} damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

" }, diff --git a/packs/data/actions.db/conjure-bullet.json b/packs/data/actions.db/conjure-bullet.json index c99dbab443a..449fc3aa8bb 100644 --- a/packs/data/actions.db/conjure-bullet.json +++ b/packs/data/actions.db/conjure-bullet.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Conjure Bullet", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Frequency once per round

\n
\n

Effect You conjure an ordinary level-0 bolt or bullet out of thin air and then immediately Interact to load it into your weapon. If the bolt or bullet isn't fired before the end of your turn, the effect is wasted.

" }, diff --git a/packs/data/actions.db/consume-flesh.json b/packs/data/actions.db/consume-flesh.json index 63ff8117ff8..dbfdd12f11a 100644 --- a/packs/data/actions.db/consume-flesh.json +++ b/packs/data/actions.db/consume-flesh.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Consume Flesh", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are adjacent to the corpse of a Small or larger creature that died in the last hour

\n
\n

You devour a chunk of the corpse. You become satiated for 1 hour.

" }, diff --git a/packs/data/actions.db/coughing-dragon.json b/packs/data/actions.db/coughing-dragon.json index c502ab56ea8..dda146eaab9 100644 --- a/packs/data/actions.db/coughing-dragon.json +++ b/packs/data/actions.db/coughing-dragon.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Coughing Dragon", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cost 2 batches of infused reagents

\n
\n

Effect Choose either auditory or visual effects. The display gains that trait, and you attempt to counteract one or more effects within 60 feet that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract level is equal to half your advanced alchemy level (rounded up). A coughing dragon costs 2 batches of infused reagents rather than 1, but you can increase the cost to 3 batches and spend an additional action to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.

" }, diff --git a/packs/data/actions.db/cover-tracks.json b/packs/data/actions.db/cover-tracks.json index eaed3bc44cf..d6921c25953 100644 --- a/packs/data/actions.db/cover-tracks.json +++ b/packs/data/actions.db/cover-tracks.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cover Tracks", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

You cover your tracks, moving up to half your travel speed. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to @UUID[Compendium.pf2e.actionspf2e.Track]{Track}.

\n

In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.

" }, diff --git a/packs/data/actions.db/covered-reload.json b/packs/data/actions.db/covered-reload.json index 891c8440879..0455d68af22 100644 --- a/packs/data/actions.db/covered-reload.json +++ b/packs/data/actions.db/covered-reload.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Covered Reload", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You duck into a safe position or minimize your profile while reloading to make your next attack. Either @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Take Cover} or attempt to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to a creature to Hide from that creature.

" }, diff --git a/packs/data/actions.db/craft-disharmonic-instrument.json b/packs/data/actions.db/craft-disharmonic-instrument.json index ad07b651d9e..f40fede2b14 100644 --- a/packs/data/actions.db/craft-disharmonic-instrument.json +++ b/packs/data/actions.db/craft-disharmonic-instrument.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Craft Disharmonic Instrument", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Legendary in Crafting

\n
\n

You use legendary Vudran techniques to craft a disharmonic instrument that incorporates pieces of Kothogaz's heart. This is likely a tanpura, but legends mention other instruments and even voice enhancers. A disharmonic instrument is a virtuoso musical instrument.

\n

This activity requires seven disharmonic heartslivers, the formula for a disharmonic instrument, 55,000 gp worth of rare materials, and 7 days of work. At the end of the 7 days, attempt a @Check[type:crafting|dc:40|traits:action:craft] check to Craft.

\n
\n

Critical Success You masterfully complete the disharmonic instrument. Holding the instrument grants immunity to Kothogaz's tympanic heartbeat and many-eyed blight.

\n

Success You complete the disharmonic instrument.

\n

Failure You don't complete the disharmonic instrument, and you contract many-eyed blight from the heartslivers.

\n

Critical Failure As failure, and whenever you're on the same plane as Kothogaz, it can immediately teleport to you with its Disharmonic Door ability.

" }, diff --git a/packs/data/actions.db/craft.json b/packs/data/actions.db/craft.json index 0f110ffc6bc..80c0f1f3dc3 100644 --- a/packs/data/actions.db/craft.json +++ b/packs/data/actions.db/craft.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Craft", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You can make an item from raw materials. You need the @UUID[Compendium.pf2e.feats-srd.Alchemical Crafting]{Alchemical Crafting} skill feat to create alchemical items, the @UUID[Compendium.pf2e.feats-srd.Magical Crafting]{Magical Crafting} feat to create magic items, and the @UUID[Compendium.pf2e.feats-srd.Snare Crafting]{Snare Crafting} feat to create snares.

\n

To craft an item, you must meet the following requirements:

\n
    \n
  • The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary.
  • \n
  • You have the formula for the item; see Getting Formulas below for more information.
  • \n
  • You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or an @UUID[Compendium.pf2e.equipment-srd.Alchemist's Lab]{Alchemist's Lab} to produce alchemical items.
  • \n
  • You must supply raw materials worth at least half the item's Price. You always expend at least that amount of raw materials when you Craft successfully. If you're in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.
  • \n
\n

You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.

\n

If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4-2: Income Earned, based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of crafting appears in the sidebar.

\n
\n

Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

\n

Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

\n

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

\n

Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.

" }, diff --git a/packs/data/actions.db/cram.json b/packs/data/actions.db/cram.json index 7dc540e9f33..1e5463c6249 100644 --- a/packs/data/actions.db/cram.json +++ b/packs/data/actions.db/cram.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cram", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.

\n
\n

Realizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the activity requirements. However, the extra studying comes at a price. Until the next time you take the Study downtime activity, you're particularly tired from all the extra hours cramming; at the start of each day of adventuring, you must succeed at a @Check[type:flat|dc:8] check or be @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for that day.

" }, diff --git a/packs/data/actions.db/crawl.json b/packs/data/actions.db/crawl.json index 9ad1c289af9..2cb40f68620 100644 --- a/packs/data/actions.db/crawl.json +++ b/packs/data/actions.db/crawl.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Crawl", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements You are prone and your Speed is at least 10 feet

\n
\n

You move 5 feet by crawling and continue to stay @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/actions.db/create-a-diversion.json b/packs/data/actions.db/create-a-diversion.json index a358ba6ab47..004d8d51cd6 100644 --- a/packs/data/actions.db/create-a-diversion.json +++ b/packs/data/actions.db/create-a-diversion.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Create a Diversion", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits.

\n

Attempt a single Deception check (distracting words, gesture, or trick) and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.

\n
\n

Success You become @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} away.) This lasts until the end of your turn or until you do anything except Step or use the @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or the Sneak action of the Stealth skill. If you Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.

\n

Failure You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.

" }, diff --git a/packs/data/actions.db/create-forgery.json b/packs/data/actions.db/create-forgery.json index 97a52443002..364ca1e301b 100644 --- a/packs/data/actions.db/create-forgery.json +++ b/packs/data/actions.db/create-forgery.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Create Forgery", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery, the GM rolls a secret Society check. If you succeed, the forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so.

\n

If the document's handwriting doesn't need to be specific to a person, you need only to have seen a similar document before, and you gain up to a +4 circumstance bonus to your check, as well as to your DC (the GM determines the bonus). To forge a specific person's handwriting, you need a sample of that person's handwriting.

\n

If your check result was below 20, the forgery has some obvious signs of being a fake, so the GM compares your result to each passive observer's Perception DC or Society DC, whichever is higher, using the success or failure results below. Once the GM rolls your check for a document, that same result is used against all passive observers' DCs no matter how many creatures passively observe that document.

\n

An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a Perception or Society check against your Society DC (if they succeed, they know your document is a forgery).

\n
\n

Success The observer does not detect the forgery.

\n

Failure The observer knows your document is a forgery.

" }, diff --git a/packs/data/actions.db/daydream-trance.json b/packs/data/actions.db/daydream-trance.json index 989862d49d1..1e1207903b6 100644 --- a/packs/data/actions.db/daydream-trance.json +++ b/packs/data/actions.db/daydream-trance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Daydream Trance", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You fall into a half-sleeping trance. This lasts for 1 minute or until you fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. You can voluntarily end your trance by taking a single action, which has a concentrate trait, and succeeding at a @Check[type:will|dc:resolve(@actor.system.attributes.classOrSpellDC.value)] save against your own class DC or spell DC, whichever is higher. Once your trance ends, you can't enter a Daydream Trance again for 1 minute. While you're in your trance, you gain the following effects:

\n
    \n
  • You gain a +1 status bonus to Will saves. This bonus increases to +2 against mental effects. If you're legendary in Occultism, the bonus against mental effects increases to +3.
  • \n
  • You take a -1 penalty to Perception checks and initiative rolls.
  • \n
\n

@UUID[Compendium.pf2e.feat-effects.Effect: Daydream Trance]{Effect: Daydream Trance}

" }, diff --git a/packs/data/actions.db/de-animating-gestures-false.json b/packs/data/actions.db/de-animating-gestures-false.json index fd6bbb9e0a6..b1df9270419 100644 --- a/packs/data/actions.db/de-animating-gestures-false.json +++ b/packs/data/actions.db/de-animating-gestures-false.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "De-Animating Gestures (False)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You designate a single construct within 30 feet that you can see or hear. The construct becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 minute and is temporarily immune to this ability for 24 hours. It can use its additional action only to Stride or Strike.

" }, diff --git a/packs/data/actions.db/de-animating-gestures-true.json b/packs/data/actions.db/de-animating-gestures-true.json index 487fddcc05c..acdfe5c9c48 100644 --- a/packs/data/actions.db/de-animating-gestures-true.json +++ b/packs/data/actions.db/de-animating-gestures-true.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "De-Animating Gestures (True)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You designate a single construct within 30 feet that you can see or hear. The construct is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

" }, diff --git a/packs/data/actions.db/debilitating-strike.json b/packs/data/actions.db/debilitating-strike.json index 12dea181117..b93009c387e 100644 --- a/packs/data/actions.db/debilitating-strike.json +++ b/packs/data/actions.db/debilitating-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Debilitating Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Your Strike hits a flat-footed creature and deals damage

\n
\n

You apply one of the following debilitations, which lasts until the end of your next turn:

\n
    \n
  • Debilitation The target takes a -10-foot status penalty to its Speeds.
  • \n
  • Debilitation The target becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.
  • \n
\n

@UUID[Compendium.pf2e.feat-effects.Effect: Debilitating Strike]{Effect: Debilitating Strike}

" }, diff --git a/packs/data/actions.db/deceptive-sidestep.json b/packs/data/actions.db/deceptive-sidestep.json index 4d1742d4d1d..c59b418e918 100644 --- a/packs/data/actions.db/deceptive-sidestep.json +++ b/packs/data/actions.db/deceptive-sidestep.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Deceptive Sidestep", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An opponent hits, but does not critically hit you, with a melee Strike.

\n

Requirements You're in a duel, you're trained in Deception, and you rolled a Deception check for initiative this round.

\n
\n

You draw your enemy in and pull away at the last moment. The triggering opponent must roll again and take the second result. If your opponent is using Intimidation for initiative when this ability is used, they also take a -2 circumstance penalty to the second attack roll.

" }, diff --git a/packs/data/actions.db/decipher-writing.json b/packs/data/actions.db/decipher-writing.json index ec6189508a5..7cc602491a9 100644 --- a/packs/data/actions.db/decipher-writing.json +++ b/packs/data/actions.db/decipher-writing.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Decipher Writing", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You attempt to decipher complicated writing or literature on an obscure topic. This usually takes 1 minute per page of text, but might take longer (typically an hour per page for decrypting ciphers or the like). The text must be in a language you can read, though the GM might allow you to attempt to decipher text written in an unfamiliar language using Society instead.

\n

The DC is determined by the GM based on the state or complexity of the document. The GM might have you roll one check for a short text or a check for each section of a larger text.

SkillTypically used for
ArcanaWriting about magic or science
OccultismEsoteric texts about mysteries and philosophy
ReligionScripture
SocietyCoded messages or archaic documents
\n
\n

Critical Success You understand the true meaning of the text.

\n

Success You understand the true meaning of the text. If it was a coded document, you know the general meaning but might not have a word-for-word translation.

\n

Failure You can't understand the text and take a -2 circumstance penalty to further checks to decipher it.

\n

Critical Failure You believe you understand the text on that page, but you have in fact misconstrued its message.

Sample Decipher Writing Tasks

\n
    \n
  • Trained entry-level philosophy treatise
  • \n
  • Expert complex code, such as a cipher
  • \n
  • Master spymaster's code or advanced research notes
  • \n
  • Legendary esoteric planar text written in metaphor by an ancient celestial
  • \n
" }, diff --git a/packs/data/actions.db/deconstruct.json b/packs/data/actions.db/deconstruct.json index bf370bcc747..6896b1cc499 100644 --- a/packs/data/actions.db/deconstruct.json +++ b/packs/data/actions.db/deconstruct.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Deconstruct", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You deconstruct an item to provide the starting point to convert it into a new item. You need the Alchemical Crafting skill feat to deconstruct alchemical items and the Magical Crafting skill feat to deconstruct magic items.

\n

To Deconstruct an item, you must meet the following requirements.

\n
    \n
  • The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary.
  • \n
  • The item isn't a cursed item, artifact, or other item that is similarly hard to destroy. The item isn't a consumable item.
  • \n
  • The item has a listed Price.
  • \n
  • You must have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to deconstruct a metal shield or an alchemist's lab to de-concoct alchemical items.
  • \n
\n

At the start of this process, you must decide if you're using the deconstructed item to build a new, similar item, of if you are simply breaking it down for raw ingredients that can be used at a later date for any item. In either case, this activity takes 1 day to perform, but if you're using the item to create a new, similar item, that day can be counted as one of the crafting days for the new item.

\n

At the end of the activity, you must attempt a Crafting check. The GM sets the DC of this check based on the level of the item you are attempting to deconstruct, its rarity, and other circumstances.

\n
\n

Critical Success If you are deconstructing the item to make a new, similar item, you can apply 80% of the cost of the deconstructed item to the new item. If you are deconstructing the item for raw materials alone, you can apply 55% of the cost of the deconstructed item to a single new item. In either case, if this is in excess of the new item's cost, the remainder is lost.

\n

Success As critical success, but you can only apply 75% of the deconstructed item's cost to the new similar item and 50% of the deconstructed item's cost to any single item.

\n

Failure You fail to deconstruct the item, wasting your time. You can try again.

\n

Critical Failure You fail to deconstruct the item and damage it in the process. You must either repair it before attempting again, or you can attempt to deconstruct it again but lose 5% of the value of the item.

" }, diff --git a/packs/data/actions.db/defend-life.json b/packs/data/actions.db/defend-life.json index e8ff7c4a1bf..50b3451184b 100644 --- a/packs/data/actions.db/defend-life.json +++ b/packs/data/actions.db/defend-life.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Defend Life", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The target takes damage

\n

Requirements You're within 1 mile of the target

\n
\n

Effect After calculating the amount of damage the target would take (applying weaknesses, resistances, and the like), you lose an equal number of Hit Points, and the target doesn't take any of the damage. You can't reduce the amount of Hit Points you lose in this way. The target still takes any effects that would come with the damage, however, such as the venom on a viper's fangs Strike.

" }, diff --git a/packs/data/actions.db/defend.json b/packs/data/actions.db/defend.json index 5df2d03ec9a..ff2c1cdd15d 100644 --- a/packs/data/actions.db/defend.json +++ b/packs/data/actions.db/defend.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Defend", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

You move at half your travel speed with your shield raised. If combat breaks out, you gain the benefits of @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raising a Shield} before your first turn begins.

" }, diff --git a/packs/data/actions.db/delay.json b/packs/data/actions.db/delay.json index b6f437cc55d..a5f2e10bb96 100644 --- a/packs/data/actions.db/delay.json +++ b/packs/data/actions.db/delay.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Delay", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Your turn begins

\n
\n

You wait for the right moment to act. The rest of your turn doesn't happen yet. Instead, you're removed from the initiative order. You can return to the initiative order as a free action triggered by the end of any other creature's turn. This permanently changes your initiative to the new position. You can't use reactions until you return to the initiative order. If you Delay an entire round without returning to the initiative order, the actions from the Delayed turn are lost, your initiative doesn't change, and your next turn occurs at your original position in the initiative order.

\n

When you Delay, any @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Damage} or other negative effects that normally occur at the start or end of your turn occur immediately when you use the Delay action. Any beneficial effects that would end at any point during your turn also end. The GM might determine that other effects end when you Delay as well. Essentially, you can't Delay to avoid negative consequences that would happen on your turn or to extend beneficial effects that would end on your turn.

" }, diff --git a/packs/data/actions.db/demoralize.json b/packs/data/actions.db/demoralize.json index b79ea618811..31ba2c256c2 100644 --- a/packs/data/actions.db/demoralize.json +++ b/packs/data/actions.db/demoralize.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Demoralize", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an Intimidation check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a -4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.

\n
\n

Critical Success The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, diff --git a/packs/data/actions.db/destructive-vengeance.json b/packs/data/actions.db/destructive-vengeance.json index f3fef1c0e31..0e99b5a7751 100644 --- a/packs/data/actions.db/destructive-vengeance.json +++ b/packs/data/actions.db/destructive-vengeance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Destructive Vengeance", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy within 15 feet damages you

\n
\n

Bloodshed begets bloodshed as you drag your enemy toward oblivion.

\n

You increase the amount of damage you take by [[/r {1d6}]]{1d6 damage}, and you deal [[/r {1d6}]]{1d6 damage} to the triggering enemy, choosing evil or negative damage to deal to the enemy each time you use this reaction. In addition, until the end of your next turn, your Strikes against the triggering creature deal 2 extra damage of the type you chose.

\n

The damage you take and deal when you use this reaction increases to [[/r {2d6}]]{2d6 damage} at 5th level, [[/r {3d6}]]{3d6 damage} at 9th level, [[/r {4d6}]]{4d6 damage} at 12th level, [[/r {5d6}]]{5d6 damage} at 16th level, and [[/r {6d6}]]{6d6 damage} at 19th level.

\n

The extra damage on your Strikes increases to 4 at 9th level and 6 at 16th level.

" }, diff --git a/packs/data/actions.db/detect-magic.json b/packs/data/actions.db/detect-magic.json index 9716c9ac8a4..0282ac046cd 100644 --- a/packs/data/actions.db/detect-magic.json +++ b/packs/data/actions.db/detect-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Detect Magic", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You cast detect magic at regular intervals. You move at half your travel speed or slower. You have no chance of accidentally overlooking a magic aura at a travel speed up to 300 feet per minute, but must be traveling no more than 150 feet per minute to detect magic auras before the party moves into them.

" }, diff --git a/packs/data/actions.db/devise-a-stratagem.json b/packs/data/actions.db/devise-a-stratagem.json index ba795eeef96..ec6d6739958 100644 --- a/packs/data/actions.db/devise-a-stratagem.json +++ b/packs/data/actions.db/devise-a-stratagem.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Devise a Stratagem", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see, and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

\n

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait) or @UUID[Compendium.pf2e.equipment-srd.Sap]{Sap}.

\n

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.

" }, diff --git a/packs/data/actions.db/disable-device.json b/packs/data/actions.db/disable-device.json index 9e2a51e844d..b6c48ba7ddf 100644 --- a/packs/data/actions.db/disable-device.json +++ b/packs/data/actions.db/disable-device.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Disable Device", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements Some devices require you to use @UUID[Compendium.pf2e.equipment-srd.Thieves' Tools]{Thieves' Tools} when disabling them.

\n
\n

This action allows you to disarm a trap or another complex device. Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves' tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.

\n

Your Thievery check result determines how much progress you make.

\n
\n

Critical Success You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later, if that type of device can be rearmed.

\n

Success You disable the device, or you achieve one success toward disabling a complex device.

\n

Critical Failure You trigger the device.

" }, diff --git a/packs/data/actions.db/disarm.json b/packs/data/actions.db/disarm.json index d619f356f39..b63b3dc48ea 100644 --- a/packs/data/actions.db/disarm.json +++ b/packs/data/actions.db/disarm.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Disarm", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You have at least one hand free. The target can't be more than one size larger than you.

\n
\n

You try to knock something out of a creature's grasp. Attempt an Athletics check against the target's Reflex DC.

\n
\n

Critical Success You knock the item out of the target's grasp. It falls to the ground in the target's space.

\n

Success You weaken your target's grasp on the item. Until the start of that creature's turn, attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Disarm (Success)]{Effect: Disarm (Success)}

\n

Critical Failure You lose your balance and become @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of your next turn.

" }, diff --git a/packs/data/actions.db/discover.json b/packs/data/actions.db/discover.json index 7fdd8be8312..e32d325aba8 100644 --- a/packs/data/actions.db/discover.json +++ b/packs/data/actions.db/discover.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Discover", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You watch or study an NPC to learn more about that NPC's preferences. Attempt a Perception check or an appropriate skill check determined by the GM. The DC is found in the NPC's influence stat block.

\n
\n

Critical Success Choose two of the options detailed in Success below; you can choose the same option twice to learn two pieces of information from the same category.

\n

Success Choose one of the following: You learn which skill that can Influence the NPC has the lowest DC (skipping any skills that you already know), one of the NPC's personal biases, one of the NPC's resistances, or one of the NPC's weaknesses.

\n

Failure You learn no information.

\n

Critical Failure Choose a piece of information to learn about, as success, but the information is incorrect.

" }, diff --git a/packs/data/actions.db/dismiss.json b/packs/data/actions.db/dismiss.json index 785a97099fe..dbf4889221e 100644 --- a/packs/data/actions.db/dismiss.json +++ b/packs/data/actions.db/dismiss.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Dismiss", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You end one spell effect or magic item effect. This must be an effect you are allowed to dismiss, as defined by the spell or item. Dismissal might end the effect entirely or might end it just for a certain target or targets, depending on the spell or item.

" }, diff --git a/packs/data/actions.db/dispelling-bullet.json b/packs/data/actions.db/dispelling-bullet.json index 7fd3d126458..b5319eb7316 100644 --- a/packs/data/actions.db/dispelling-bullet.json +++ b/packs/data/actions.db/dispelling-bullet.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Dispelling Bullet", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

You imprint a bullet with a field of abjuration built upon your magical signature, disrupting the magic of whatever it hits. Make a firearm or crossbow Strike against a foe you can see. If you hit, you attempt to counteract a spell effect active on the target (your choice, or the highest-level effect if you don't choose). Your counteract level is equal to half your level (rounded up), and your counteract check modifier is equal to your class DC - 10.

" }, diff --git a/packs/data/actions.db/divert-lightning.json b/packs/data/actions.db/divert-lightning.json index 0c21c839b90..c23508db3e9 100644 --- a/packs/data/actions.db/divert-lightning.json +++ b/packs/data/actions.db/divert-lightning.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Divert Lightning", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements You aren't immune to electricity

\n

Trigger A creature within 30 feet of you is targeted by an electricity effect or is in the area of an electricity effect.

\n
\n

Effect You draw the electricity to yourself like a lightning rod in order to shield the target. If the triggering effect was targeted, it targets you instead of the triggering creature. If it was an area effect, it leaps from the triggering creature's space to fill your space instead. This doesn't divert lightning from any other creatures targeted by or in the area of the lightning. You're automatically hit by or automatically fail your save against the effect. You then can't Divert Lightning for [[/r 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/actions.db/draconic-frenzy.json b/packs/data/actions.db/draconic-frenzy.json index 287198140b6..f9f5cc2d0cc 100644 --- a/packs/data/actions.db/draconic-frenzy.json +++ b/packs/data/actions.db/draconic-frenzy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Draconic Frenzy", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.

" }, diff --git a/packs/data/actions.db/dragon-breath.json b/packs/data/actions.db/dragon-breath.json index a0e0d98ba22..fd9e37934e2 100644 --- a/packs/data/actions.db/dragon-breath.json +++ b/packs/data/actions.db/dragon-breath.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Dragon Breath", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect You breathe deeply and exhale a line or cone of powerful breath, much like the dragon with which you made the pact. If the dragon had a cone-shaped breath weapon, your breath weapon is a @Template[type:cone|distance:30]. If they had a line-shaped breath weapon, your breath weapon is a @Template[type:line|distance:60]. If they had a burst-shaped breath weapon, your breath weapon is a @Template[type:burst|distance:10] within 60 feet. No matter the shape, it deals [[/r (@actor.level)d6]]{1d6 damage per level}, of the same damage type as the dragon's Breath Weapon, with a @Check[type:reflex|dc:resolve(@actor.system.attributes.classOrSpellDC.value)|basic:true] save, using the higher of your class DC or spell DC. This action has the same traits as the breath weapon of the dragon you made the pact with.

" }, diff --git a/packs/data/actions.db/drain-bonded-item.json b/packs/data/actions.db/drain-bonded-item.json index 809065cc2e5..a53c645fdd2 100644 --- a/packs/data/actions.db/drain-bonded-item.json +++ b/packs/data/actions.db/drain-bonded-item.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Drain Bonded Item", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, diff --git a/packs/data/actions.db/drain-life.json b/packs/data/actions.db/drain-life.json index f1f0f3d3785..0264a3e24cd 100644 --- a/packs/data/actions.db/drain-life.json +++ b/packs/data/actions.db/drain-life.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Drain Life", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Your eidolon attacks a living creature and drains some of the creature's life force to feed your shared link. Your eidolon Strikes a living enemy. If the Strike hits and deals damage, the target must attempt a Fortitude save, with the following effects. On a critical hit, the enemy uses the result one degree worse than it rolled.

\n

Critical Success No effect.

\n

Success Your eidolon drains a small amount of life force. The enemy takes additional negative damage equal to half your level.

\n

Failure Your eidolon drains enough life force to satisfy itself. The enemy takes additional negative damage equal to half your level and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Your eidolon gains temporary Hit Points equal to the enemy's level, which last for 1 minute.

\n

Critical Failure Your eidolon drains an incredible amount of life force and is thoroughly glutted with energy. As failure, but the enemy is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the temporary Hit Points are equal to double the enemy's level.

" }, diff --git a/packs/data/actions.db/dream-research.json b/packs/data/actions.db/dream-research.json index 009e338b6cb..1f05cc19d5b 100644 --- a/packs/data/actions.db/dream-research.json +++ b/packs/data/actions.db/dream-research.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Dream Research", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You fall asleep within 5 miles of Xarwin Manor.

\n

Frequency once per 12 hours

\n
\n

While you sleep, you experience dreams that verge on nightmares. In these dreams, your mind drifts from your soul, and everything you know feels like it's being drawn up into the dark places between the stars to be devoured. During the dream, you can concentrate on one research topic you've unlocked that you haven't fully investigated. If you choose a topic for which the party has already discovered all research thresholds, you can immediately switch to a different topic.

\n

The skill you use and the DC for the check depend on the topic, as detailed in that topic's Dreams venue. If you're not dreaming within the manor grounds, the spiritual link to the malevolence is lessened and you take a -2 status penalty to the check.

\n
\n

Critical Success You gain 2 RP.

\n

Success You gain 1 RP.

\n

Critical Failure You peer too far into the malevolence, which notices your attempt. You manage to break the mental link just before you lose some memories to its ravenous appetite. Increase your malevolence condition value by 1.

" }, diff --git a/packs/data/actions.db/drifters-wake.json b/packs/data/actions.db/drifters-wake.json index dbcb330e93a..0575c27ce8d 100644 --- a/packs/data/actions.db/drifters-wake.json +++ b/packs/data/actions.db/drifters-wake.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Drifter's Wake", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

You drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. Each attack must target a different enemy and must be made with a one-handed firearm, crossbow, melee weapon, or unarmed attack. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made all your attacks. Your movement doesn't trigger reactions.

" }, diff --git a/packs/data/actions.db/drink-blood.json b/packs/data/actions.db/drink-blood.json index 7ac2e990270..17d2bc31e86 100644 --- a/packs/data/actions.db/drink-blood.json +++ b/packs/data/actions.db/drink-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Drink Blood", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within your reach

\n
\n

Effect You sink your fangs into that creature and drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP.

" }, diff --git a/packs/data/actions.db/drink-from-the-chalice.json b/packs/data/actions.db/drink-from-the-chalice.json index c33822974fe..8e4bec39378 100644 --- a/packs/data/actions.db/drink-from-the-chalice.json +++ b/packs/data/actions.db/drink-from-the-chalice.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Drink from the Chalice", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Frequency once per round

\n

Requirements You are holding your chalice implement.

\n
\n

You drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip or to drain the contents.

\n
    \n
  • Sip A sip grants the drinker an amount of temporary Hit Points equal to 2 + half your level that last until the end of your next turn.
  • \n
  • Drain (healing, positive) Drinking deep instead heals the drinker [[/r (3*@actor.level)[Healing]]]{3 Hit Points for each level} you have. After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again. If the drinker has negative healing, it can still heal in this way, and the effect has the negative trait instead of healing and positive.
  • \n
" }, diff --git a/packs/data/actions.db/drive.json b/packs/data/actions.db/drive.json index 08f109c7cf3..3f976262150 100644 --- a/packs/data/actions.db/drive.json +++ b/packs/data/actions.db/drive.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Drive", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are piloting a vehicle. You pilot your vehicle to move.

\n

Decide how many actions you intend to spend before you begin Driving. The effects depend on the number of actions you spend. You can't Drive through spaces occupied by creatures, even if they are allies.

\n

1 Attempt a piloting check. On a success, the vehicle moves up to its Speed and can turn normally. On a failure, the vehicle moves its Speed in a straight line. On a critical failure, the vehicle moves its Speed in a straight line and becomes uncontrolled

\n

2 (reckless) The vehicle moves up to twice its Speed in a straight line at the vehicle's current heading.

\n

3 (reckless) You take a -5 penalty on your piloting check to maintain control of the vehicle. The vehicle moves up to three times its Speed in a straight line at the vehicle's current heading.

" }, diff --git a/packs/data/actions.db/drop-prone.json b/packs/data/actions.db/drop-prone.json index 5bfe5c9793e..59f07123d14 100644 --- a/packs/data/actions.db/drop-prone.json +++ b/packs/data/actions.db/drop-prone.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Drop Prone", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

You fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/actions.db/dueling-counter.json b/packs/data/actions.db/dueling-counter.json index 8ccba7267b5..475c0257c15 100644 --- a/packs/data/actions.db/dueling-counter.json +++ b/packs/data/actions.db/dueling-counter.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Dueling Counter", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Your opponent Casts a Spell from the same tradition as your tradition focus.

\n

Requirements You are in a duel and have a tradition focus.

\n
\n

Expend a prepared spell or spell slot. You then attempt to counteract the triggering spell with the expended spell.

" }, diff --git a/packs/data/actions.db/dutiful-retaliation.json b/packs/data/actions.db/dutiful-retaliation.json index 6521d8d34b5..e6c1167c122 100644 --- a/packs/data/actions.db/dutiful-retaliation.json +++ b/packs/data/actions.db/dutiful-retaliation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Dutiful Retaliation", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy within 15 feet of you hits you with a Strike and deals damage to you.

\n

Requirements Your eidolon is within 15 feet of you.

\n

Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed Strike against the triggering enemy, even if that enemy isn't within your eidolon's reach.

" }, diff --git a/packs/data/actions.db/earn-income.json b/packs/data/actions.db/earn-income.json index 0b70a513129..08e41418e54 100644 --- a/packs/data/actions.db/earn-income.json +++ b/packs/data/actions.db/earn-income.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Earn Income", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You can use a skill-typically Crafting, Lore, or Performance-to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time and involves tracking things outside the progress of adventures, it won't come up in every campaign.

\n

In some cases, the GM might let you use a different skill to Earn Income through specialized work. Usually, this is scholarly work, such as using Religion in a monastery to study old texts-but giving sermons at a church would still fall under Performance instead of Religion. You also might be able to use physical skills to make money, such as using Acrobatics to perform feats in a circus or Thievery to pick pockets. If you're using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher.

\n

Skill Uses

\n

Crafting Earn Income by crafting goods for the market.

\n

Lore Earn Income by using your knowledge to practice a trade.

\n

Performance Earn Income by staging a performance.

\n

Earn Income

\n

Downtime

\n
\n

You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.

\n

When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on Table 4-2: Income Earned).

\n

You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.

\n

Table 4-2: Income Earned

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Task LevelFailedTrainedExpertMasterLegendary
01 cp5 cp5 cp5 cp5 cp
12 cp2 sp2 sp2 sp2 sp
24 cp3 sp3 sp3 sp3 sp
38 cp5 sp5 sp5 sp5 sp
41 sp7 sp8 sp8 sp8 sp
52 sp9 sp1 gp1 gp1 gp
63 sp1 gp, 5 sp2 gp2 gp2 gp
74 sp2 gp2 gp, 5 sp2 gp, 5 sp2 gp, 5 sp
85 sp2 gp, 5 sp3 gp3 gp3 gp
96 sp3 gp4 gp4 gp4 gp
107 sp4 gp5 gp6 gp6 gp
118 sp5 gp6 gp8 gp8 gp
129 sp6 gp8 gp10 gp10 gp
131 gp7 gp10 gp15 gp15 gp
141 gp, 5 sp8 gp15 gp20 gp20 gp
152 gp10 gp20 gp28 gp28 gp
162 gp, 5 sp13 gp25 gp36 gp40 gp
173 gp15 gp30 gp45 gp55 gp
184 gp20 gp45 gp70 gp90 gp
196 gp30 gp60 gp100 gp130 gp
208 gp40 gp75 gp150 gp200 gp
20 (critical success) 50 gp90 gp175 gp300 gp
\n

Critical Success You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.

\n

Success You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.

\n

Failure You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.

\n

Critical Failure You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.

\n

Sample Earn Income Tasks

\n

These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work.

\n
    \n
  • Trained bartend, do legal research
  • \n
  • Expert curate drink selection, present minor court cases
  • \n
  • Master run a large brewery, present important court cases
  • \n
  • Legendary run an international brewing franchise, present a case in Hell's courts
  • \n
\n

Crafting Goods for the Market [Crafting]

\n

Using Crafting, you can work at producing common items for the market. It's usually easy to find work making basic items whose level is 1 or 2 below your settlement's level. Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full price. These opportunities don't occur as often and might have special requirements-or serious consequences if you disappoint a prominent client.

\n

Practicing a Trade [Lore]

\n

You apply the practical benefits of one of your Lore specialties during downtime by practicing your trade. This is most effective for Lore specialties such as business, law, or sailing, where there's high demand for workers. The GM might increase the DC or determine only low-level tasks are available if you're attempting to use an obscure Lore skill to Earn Income. You might also need specialized tools to accept a job, like mining tools to work in a mine or a merchant's scale to buy and sell valuables in a market.

\n

Staging a Performance [Performance]

\n

You perform for an audience to make money. The available audiences determine the level of your task, since more discerning audiences are harder to impress but provide a bigger payout. The GM determines the task level based on the audiences available. Performing for a typical audience of commoners on the street is a level 0 task, but a performance for a group of artisans with more refined tastes might be a 2nd- or 3rd-level task, and ones for merchants, nobility, and royalty are increasingly higher level. Your degree of success determines whether you moved your audience and whether you were rewarded with applause or rotten fruit.

" }, diff --git a/packs/data/actions.db/eldritch-shot.json b/packs/data/actions.db/eldritch-shot.json index 26f641a40ef..7658087a78f 100644 --- a/packs/data/actions.db/eldritch-shot.json +++ b/packs/data/actions.db/eldritch-shot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Eldritch Shot", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements You are wielding a bow

\n
\n

You @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding.

\n

Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks.

" }, diff --git a/packs/data/actions.db/empty-vessel.json b/packs/data/actions.db/empty-vessel.json index 042be0921b7..4b38b592351 100644 --- a/packs/data/actions.db/empty-vessel.json +++ b/packs/data/actions.db/empty-vessel.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Empty Vessel", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger You would take mental damage or be affected by a mental effect

\n
\n

Effect You gain a +2 circumstance bonus to Will saves and resistance to mental damage equal to your level against the triggering effect. This applies only to the initial effect, not successive saves, persistent mental damage, or other repeated effects.

" }, diff --git a/packs/data/actions.db/encouraging-words.json b/packs/data/actions.db/encouraging-words.json index b8ec6e6199c..2442ef7a16d 100644 --- a/packs/data/actions.db/encouraging-words.json +++ b/packs/data/actions.db/encouraging-words.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Encouraging Words", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Prerequisites Trained in Diplomacy

\n

Requirements The target ally lost Stamina Points within the last round

\n
\n

You give an ally within 30 feet a quick pep talk, helping them recover. Attempt a Diplomacy check. The DC is usually 15, though the GM might adjust it based on the circumstances. If you have expert proficiency in Diplomacy, you can instead attempt a DC 20 check to increase the Stamina Points recovered by 5; if you have master proficiency, you can attempt a DC 30 check to increase the Stamina Points by 15; if you have legendary proficiency, you can attempt a DC 40 check to increase the Stamina Points by 25. No matter the result, the ally is temporarily immune to Encouraging Words until they either @UUID[Compendium.pf2e.actionspf2e.Take a Breather]{Take a Breather} or rest for the day.

\n
\n

Critical Success The ally recovers [[/r {2d8} #Stamina Points]]{2d8 Stamina Points}.

\n

Success The ally recovers [[/r {1d8} #Stamina Points]]{1d8 Stamina Points}.

\n

Critical Failure The ally takes [[/r 1d8[mental]]] damage, but this can reduce only Stamina Points, never Hit Points.

" }, diff --git a/packs/data/actions.db/energy-emanation-acid.json b/packs/data/actions.db/energy-emanation-acid.json index c84de33b60d..f9a15680270 100644 --- a/packs/data/actions.db/energy-emanation-acid.json +++ b/packs/data/actions.db/energy-emanation-acid.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Energy Emanation (Acid)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Energy bursts forth from your body. You deal 1d6 acid damage to all adjacent creatures (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6 damage.

\n

[[/r (ceil(@actor.level/2))d6[acid]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/energy-emanation-cold.json b/packs/data/actions.db/energy-emanation-cold.json index b7956998d6b..917f02bee45 100644 --- a/packs/data/actions.db/energy-emanation-cold.json +++ b/packs/data/actions.db/energy-emanation-cold.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Energy Emanation (Cold)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Energy bursts forth from your body. You deal 1d6 cold damage to all adjacent creatures (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6 damage.

\n

[[/r (ceil(@actor.level/2))d6[cold]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/energy-emanation-electricity.json b/packs/data/actions.db/energy-emanation-electricity.json index d54883d20b4..ca9a2b35a32 100644 --- a/packs/data/actions.db/energy-emanation-electricity.json +++ b/packs/data/actions.db/energy-emanation-electricity.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Energy Emanation (Electricity)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Energy bursts forth from your body. You deal 1d6 electricity damage to all adjacent creatures (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6 damage.

\n

[[/r (ceil(@actor.level/2))d6[electricity]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/energy-emanation-fire.json b/packs/data/actions.db/energy-emanation-fire.json index 3f1351dbe24..089bfcdc175 100644 --- a/packs/data/actions.db/energy-emanation-fire.json +++ b/packs/data/actions.db/energy-emanation-fire.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Energy Emanation (Fire)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Energy bursts forth from your body. You deal 1d6 fire damage to all adjacent creatures (@Check[type:reflex|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true] save using your class DC or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6 damage.

\n

[[/r (ceil(@actor.level/2))d6[fire]]]{Leveled Damage}

" }, diff --git a/packs/data/actions.db/energy-shot.json b/packs/data/actions.db/energy-shot.json index 80ce2454270..36971a686e8 100644 --- a/packs/data/actions.db/energy-shot.json +++ b/packs/data/actions.db/energy-shot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Energy Shot", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You roll initiative.

\n
\n

You unleash a small surge of magical energy into your weapon, shrouding the bullet with potential energy and granting it the ability to deal energy damage to your foes to exploit their weaknesses. You can Interact to draw a ranged weapon. On your first three Strikes of this encounter with a firearm or crossbow, you deal an additional 1 acid, cold, fire or electricity damage. You choose which damage type to deal as part of making each Strike.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Energy Shot]{Effect: Energy Shot}

" }, diff --git a/packs/data/actions.db/entitys-resurgence.json b/packs/data/actions.db/entitys-resurgence.json index f77381faa2b..7ead5cc6ee5 100644 --- a/packs/data/actions.db/entitys-resurgence.json +++ b/packs/data/actions.db/entitys-resurgence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Entity's Resurgence", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You would be reduced to 0 Hit Points but not immediately killed

\n
\n

Effect Instead of letting you fall unconscious, your entity takes control. You remain at 1 Hit Point and gain temporary Hit Points equal to your level + your key ability modifier that last for 1 minute. However, the entity is in control for 1 minute or until you fall unconscious, whichever comes first.

\n

While the entity is in control, you gain a +1 status bonus to attack rolls and damage rolls, and the GM usually controls your character, roleplaying the entity. The GM might decide to have you roleplay the entity instead, but they retain final say over any decisions you make. No matter the entity's nature, the entity is sure to wreak vengeance upon the foe who jeopardized the life of their vessel-even an evil entity won't change allegiances or ignore danger except in the most extreme circumstances.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Entity's Resurgence]{Effect: Entity's Resurgence}

" }, diff --git a/packs/data/actions.db/envenom.json b/packs/data/actions.db/envenom.json index 43406434187..0bad718b1e0 100644 --- a/packs/data/actions.db/envenom.json +++ b/packs/data/actions.db/envenom.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Envenom", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Through use of either saliva or blood, you use your innate toxins to apply vishkanyan venom to your weapon or a piece of ammunition. To use your blood, you must be injured, or you can deal [[/r 1[slashing]]] damage to yourself as part of the action. The vishkanyan venom remains potent until the end of your next turn, or until you expend it as normal for an injury poison by either hitting a target or critically failing an attack roll.

\n

Minor Vishkanyan Venom (injury, poison)

\n
\n

Saving Throw @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|traits:injury,poison,damaging-effect]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 3 [[/r 1d4[poison]]] damage (1 round)

" }, diff --git a/packs/data/actions.db/escape.json b/packs/data/actions.db/escape.json index 2103d5ff5b7..a736e2f2882 100644 --- a/packs/data/actions.db/escape.json +++ b/packs/data/actions.db/escape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Escape", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You attempt to escape from being @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment. You can attempt an Acrobatics or Athletics check instead of using your attack modifier if you choose (but this action still has the attack trait).

\n
\n

Critical Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target. You can then Stride up to 5 feet.

\n

Success You get free and remove the grabbed, immobilized, and restrained conditions imposed by your chosen target.

\n

Critical Failure You don't get free, and you can't attempt to Escape again until your next turn.

" }, diff --git a/packs/data/actions.db/expeditious-inspection.json b/packs/data/actions.db/expeditious-inspection.json index 3d194e01ff3..c689b02d256 100644 --- a/packs/data/actions.db/expeditious-inspection.json +++ b/packs/data/actions.db/expeditious-inspection.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Expeditious Inspection", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per 10 minutes

\n
\n

You observe and assess your surroundings with great speed. You @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}, @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}, or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.

" }, diff --git a/packs/data/actions.db/expel-maelstrom.json b/packs/data/actions.db/expel-maelstrom.json index 644b378e734..36aa7231de4 100644 --- a/packs/data/actions.db/expel-maelstrom.json +++ b/packs/data/actions.db/expel-maelstrom.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Expel Maelstrom", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You are in a curse maelstrom state

\n
\n

Effect You expel the maelstrom from your body, sending the energy to reside in one unlucky creature within 60 feet. Your curse maelstrom state ends. The result depends on the creature's Will save.

\n
\n

Critical Success The creature is unaffected, and the curse's energy dissipates harmlessly.

\n

Success The creature comes to house the maelstrom's wrath within it. It takes a -1 status penalty to all saving throws and skill checks for 1 minute.

\n

Failure The maelstrom strikes deep into the creature's soul. It takes a -2 status penalty to all saving throws and skill checks for 10 minutes.

\n

Critical Failure The maelstrom pitches the creature into a single fit of utter misfortune before burrowing into its soul. As failure, but the creature also must roll twice and take the lower result on its next saving throw or skill check; this is a misfortune effect.

" }, diff --git a/packs/data/actions.db/explode.json b/packs/data/actions.db/explode.json index 22a2c5813fe..882717d25aa 100644 --- a/packs/data/actions.db/explode.json +++ b/packs/data/actions.db/explode.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Explode", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals [[/r max(2, @actor.level)d6[fire]]]{leveled fire damage} with a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] to all creatures in a @Template[type:emanation|distance:5] around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion).

\n

At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.

\n

If you have the breakthrough innovation class feature, you can choose either a 5-foot or @Template[type:emanation|distance:10] for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or @Template[type:emanation|distance:15].

\n

@Check[type:flat|dc:17|name:Unstable Flat Check|showDC:all|traits:unstable]{Unstable Check}

\n

On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.

\n

On a critical failure, you also take [[/r @actor.level[fire]]]{fire damage equal to your level}.

" }, diff --git a/packs/data/actions.db/exploit-vulnerability.json b/packs/data/actions.db/exploit-vulnerability.json index c50c9a3400b..7b1e8d2256d 100644 --- a/packs/data/actions.db/exploit-vulnerability.json +++ b/packs/data/actions.db/exploit-vulnerability.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Exploit Vulnerability", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Frequency once per round

\n

Requirements You are holding your implement.

\n
\n

You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

\n
\n

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see the Exploit Vulnerability class feature). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

\n

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

\n

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

\n

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

" }, diff --git a/packs/data/actions.db/fade-into-daydreams.json b/packs/data/actions.db/fade-into-daydreams.json index ac74a53417c..a1bc60b4f19 100644 --- a/packs/data/actions.db/fade-into-daydreams.json +++ b/packs/data/actions.db/fade-into-daydreams.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Fade Into Daydreams", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Your flights of imagination spill into the real world, causing you to become indistinct, hazy, or cloaked in figments. You become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} until the start of your next turn. This concealment can't be used to Hide, as normal for concealing effects that leave your location obvious.

" }, diff --git a/packs/data/actions.db/fated-not-to-die.json b/packs/data/actions.db/fated-not-to-die.json index 59f44adc24f..21232044d72 100644 --- a/packs/data/actions.db/fated-not-to-die.json +++ b/packs/data/actions.db/fated-not-to-die.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "Fated Not to Die", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You are dying

\n

Frequency once per day

\n
\n

Effect Draw a harrow card, and you automatically lose the dying condition, though you remain @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} at 0 Hit Points. If the card you drew was from the suit of Shields, you awaken and have an amount of Hit Points restored to you equal to [[/r (1d6+@actor.level)[healing]]]{1d6 + your level}.

" }, diff --git a/packs/data/actions.db/feint.json b/packs/data/actions.db/feint.json index 7bb89ee1bd4..9087e40faae 100644 --- a/packs/data/actions.db/feint.json +++ b/packs/data/actions.db/feint.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Feint", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You are within melee reach of the target you attempt to Feint.

\n
\n

With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.

\n
\n

Critical Success You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against melee attacks that you attempt against it until the end of your next turn.

\n

Success Your foe is fooled, but only momentarily. The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn.

\n

Critical Failure Your feint backfires. You are flat-footed against melee attacks the target attempts against you until the end of your next turn.

" }, diff --git a/packs/data/actions.db/feys-fortune.json b/packs/data/actions.db/feys-fortune.json index cd6884f4405..1e7b9aaf22d 100644 --- a/packs/data/actions.db/feys-fortune.json +++ b/packs/data/actions.db/feys-fortune.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Fey's Fortune", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n

Trigger You attempt a skill check and haven't yet rolled

\n
\n

Effect Roll the skill check twice and use the better result

" }, diff --git a/packs/data/actions.db/field-of-roots.json b/packs/data/actions.db/field-of-roots.json index 48c00c77694..9aee5c0a496 100644 --- a/packs/data/actions.db/field-of-roots.json +++ b/packs/data/actions.db/field-of-roots.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Field of Roots", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging Strike, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either Escapes or leaves your eidolon's reach.

\n

After using Field of Roots, your eidolon is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it takes a single action, which has the manipulate trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots.

\n
\n

Critical Success The enemy is unaffected.

\n

Success The enemy takes no damage, but takes a -10 foot circumstance penalty to its Speeds.

\n

Failure The enemy takes half damage, takes a -10-foot circumstance penalty to its Speeds, and, at the end of each of its turns, takes half damage again.

\n

Critical Failure The enemy is immobilized, takes full damage, and, at the end of each of its turns, takes full damage again.

" }, diff --git a/packs/data/actions.db/fight-with-fear.json b/packs/data/actions.db/fight-with-fear.json index 8ff65ea91bd..4efe3da7f78 100644 --- a/packs/data/actions.db/fight-with-fear.json +++ b/packs/data/actions.db/fight-with-fear.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Fight with Fear", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature that you can see uses a mental effect against you

\n
\n

Effect The triggering creature must attempt a Will save, which has the following effects.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, and you gain a +2 status bonus to your saving throw or other defense against the triggering mental effect.

\n

Critical Failure The creature is frightened 2, and you're unaffected by the triggering mental effect.

" }, diff --git a/packs/data/actions.db/final-spite.json b/packs/data/actions.db/final-spite.json index 807c2e2af34..786803ecaa9 100644 --- a/packs/data/actions.db/final-spite.json +++ b/packs/data/actions.db/final-spite.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Final Spite", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger You're reduced to 0 Hit Points

\n
\n

Effect You make a Strike before falling @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, diff --git a/packs/data/actions.db/final-surge.json b/packs/data/actions.db/final-surge.json index aff94f3a691..f37dd2e6e20 100644 --- a/packs/data/actions.db/final-surge.json +++ b/packs/data/actions.db/final-surge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Final Surge", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You Stride twice. The @UUID[Compendium.pf2e.equipment-srd.Drakeheart Mutagen (Lesser)]{Drakeheart Mutagen}'s duration ends.

" }, diff --git a/packs/data/actions.db/find-fault.json b/packs/data/actions.db/find-fault.json index 4e504b20db2..f8b5dd963f3 100644 --- a/packs/data/actions.db/find-fault.json +++ b/packs/data/actions.db/find-fault.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Find Fault", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You attempt a saving throw against a spell or magic effect but haven't rolled yet

\n
\n

Effect You find some kind of fault with the magic, using that flaw to protect yourself from the effect. You gain a +1 circumstance bonus to your saving throw against the triggering effect, which increases to a +2 circumstance bonus if the effect is divine and originates from a worshipper of the deity you chose for your grudge.

" }, diff --git a/packs/data/actions.db/finish-the-job.json b/packs/data/actions.db/finish-the-job.json index dfb0ce9363b..b485afdb951 100644 --- a/packs/data/actions.db/finish-the-job.json +++ b/packs/data/actions.db/finish-the-job.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Finish The Job", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements On your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty.

\n
\n

Your last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This Strike uses the same multiple attack penalty as the Strike that failed on the last action. Afterward, increase your multiple attack penalty normally.

" }, diff --git a/packs/data/actions.db/fire-in-the-hole.json b/packs/data/actions.db/fire-in-the-hole.json index c4316df4aaa..c06fc89d426 100644 --- a/packs/data/actions.db/fire-in-the-hole.json +++ b/packs/data/actions.db/fire-in-the-hole.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Fire in the Hole", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature moves into the hazard's space

\n
\n

Effect The hazard explodes, dealing the bombs' damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, similarly combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, @UUID[Compendium.pf2e.feats-srd.Calculated Splash]{Calculated Splash} and similar effects don't apply.

" }, diff --git a/packs/data/actions.db/fling-magic.json b/packs/data/actions.db/fling-magic.json index e2b61051ade..22372f79466 100644 --- a/packs/data/actions.db/fling-magic.json +++ b/packs/data/actions.db/fling-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Fling Magic", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements You are holding your wand implement.

\n
\n

You fling magical energy at a target within 60 feet, dealing damage equal to 1d4 + your Charisma modifier to the target, with a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] save against your class DC. The damage is of the type you selected when you gained your wand implement. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.

\n

[[/r (ceil(@actor.level/2)d4+@actor.abilities.cha.mod)]]{Leveled damage}

\n

You can expend more energy than usual to boost the effect of Fling Magic, dealing d6s of damage instead of d4s. After you do so, the wand takes [[/r 1d4 #Wand recharge]]{1d4 rounds} to recharge, during which you can't boost the wand's damage but can continue to Fling Magic normally. If you critically hit with a Strike, your wand recharges immediately as it draws in power from the clash.

\n

[[/r (ceil(@actor.level/2)d6+@actor.abilities.cha.mod)]]{Leveled boosted damage}

\n
\n

Special This activity has the trait corresponding to the damage type you selected.

" }, diff --git a/packs/data/actions.db/flurry-of-blows.json b/packs/data/actions.db/flurry-of-blows.json index 406e1ddfb7f..e14b382186e 100644 --- a/packs/data/actions.db/flurry-of-blows.json +++ b/packs/data/actions.db/flurry-of-blows.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Flurry of Blows", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

" }, diff --git a/packs/data/actions.db/fly.json b/packs/data/actions.db/fly.json index f3d8db9e62b..7d594140c8c 100644 --- a/packs/data/actions.db/fly.json +++ b/packs/data/actions.db/fly.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Fly", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You have a fly Speed

\n
\n

You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.

" }, diff --git a/packs/data/actions.db/follow-the-expert.json b/packs/data/actions.db/follow-the-expert.json index 54e07b81a9b..b4c428587ff 100644 --- a/packs/data/actions.db/follow-the-expert.json +++ b/packs/data/actions.db/follow-the-expert.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Follow the Expert", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like @UUID[Compendium.pf2e.actionspf2e.Avoid Notice]{Avoiding Notice}). The ally must be at least an expert in that skill and must be willing to provide assistance. While Following the Expert, you match their tactic or attempt similar skill checks. Thanks to your ally's assistance, you can add your level as a proficiency bonus to the associated skill check, even if you're untrained. Additionally, you gain a circumstance bonus to your skill check based on your ally's proficiency (+2 for expert, +3 for master, and +4 for legendary).

\n

@UUID[Compendium.pf2e.other-effects.Effect: Follow The Expert]{Effect: Follow The Expert}

" }, diff --git a/packs/data/actions.db/force-open.json b/packs/data/actions.db/force-open.json index 3df287ec3b4..4e6af47b20e 100644 --- a/packs/data/actions.db/force-open.json +++ b/packs/data/actions.db/force-open.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Force Open", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.

\n
\n

Critical Success You open the door, window, container, or gate and can avoid damaging it in the process.

\n

Success You break the door, window, container, or gate open, and it gains the @UUID[Compendium.pf2e.conditionitems.Broken]{Broken} condition.

\n

Critical Failure Your attempt jams the door, window, container, or gate shut, imposing a -2 circumstance penalty on future attempts to Force it Open.

\n

Sample Force Open Tasks

\n
    \n
  • Untrained fabric, flimsy glass
  • \n
  • Trained ice, sturdy glass
  • \n
  • Expert flimsy wooden door, wooden portcullis
  • \n
  • Master sturdy wooden door, iron portcullis, metal bar
  • \n
  • Legendary stone or iron door
  • \n
" }, diff --git a/packs/data/actions.db/foresight.json b/packs/data/actions.db/foresight.json index 000e0a95951..c534fadd643 100644 --- a/packs/data/actions.db/foresight.json +++ b/packs/data/actions.db/foresight.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Foresight", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The target of @UUID[Compendium.pf2e.spells-srd.Foresight]{Foresight} defends against a hostile creature or other danger.

\n
\n

Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.

" }, diff --git a/packs/data/actions.db/forge-documents.json b/packs/data/actions.db/forge-documents.json index d6a0a5e3e0f..35d7e4efc49 100644 --- a/packs/data/actions.db/forge-documents.json +++ b/packs/data/actions.db/forge-documents.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Forge Documents", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check.

\n
\n

Success You create convincing forgeries and gain 1 EP you can use only when presenting some form of paperwork.

\n

Failure You create unconvincing documents. You gain 1 EP that (unknown to you) grants no benefit when used.

\n

Critical Failure As a failure, but a PC who tries to use the Edge Point gets a critical failure, even if they use the Edge Point after rolling a failure.

" }, diff --git a/packs/data/actions.db/fortify-camp.json b/packs/data/actions.db/fortify-camp.json index cd23776b539..e2bfc41b209 100644 --- a/packs/data/actions.db/fortify-camp.json +++ b/packs/data/actions.db/fortify-camp.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Fortify Camp", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You can spend time fortifying your camp for defense with a successful Crafting check (typically at a trained or expert DC). Anyone keeping watch or defending the camp gains a +2 circumstance bonus to initiative rolls and Perception checks to Seek creatures attempting to sneak up on the camp.

" }, diff --git a/packs/data/actions.db/furious-strike.json b/packs/data/actions.db/furious-strike.json index 536838ae5cc..2993f053dd6 100644 --- a/packs/data/actions.db/furious-strike.json +++ b/packs/data/actions.db/furious-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Furious Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon channels its anger into a furious attack. It makes a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, your eidolon deals an extra die of weapon damage and gains a +1 circumstance bonus to the damage roll.

\n

If you're at least 10th level, increase this to two extra dice with a +2 circumstance bonus, and if you're at least 18th level, increase it to three extra dice with a +3 circumstance bonus.

" }, diff --git a/packs/data/actions.db/gain-contact.json b/packs/data/actions.db/gain-contact.json index 14349be5826..231fe3048bc 100644 --- a/packs/data/actions.db/gain-contact.json +++ b/packs/data/actions.db/gain-contact.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Gain Contact", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact.

\n
\n

Success You make contact and gain 1 EP.

\n

Failure You fail to make contact.

\n

Critical Failure You insult or spook the contact in some way. Future attempts take a -2 circumstance penalty.

\n
\n

Special Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the party's Awareness Points.

" }, diff --git a/packs/data/actions.db/gallop.json b/packs/data/actions.db/gallop.json index 3e3d1b11487..1ddde757efc 100644 --- a/packs/data/actions.db/gallop.json +++ b/packs/data/actions.db/gallop.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Gallop", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The skeletal mount Strides twice, with a +10‑foot circumstance bonus to its Speed.

" }, diff --git a/packs/data/actions.db/gather-information.json b/packs/data/actions.db/gather-information.json index 3ad2f1d59f8..9bebf683fbb 100644 --- a/packs/data/actions.db/gather-information.json +++ b/packs/data/actions.db/gather-information.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Gather Information", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the Diplomacy check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.

\n
\n

Success You collect information about the individual or topic. The GM determines the specifics.

\n

Critical Failure You collect incorrect information about the individual or topic.

Sample Gather Information Tasks

\n
    \n
  • Untrained talk of the town
  • \n
  • Trained common rumor
  • \n
  • Expert obscure rumor, poorly guarded secret
  • \n
  • Master well-guarded or esoteric information
  • \n
  • Legendary information known only to an incredibly select few, or only to extraordinary beings
  • \n
" }, diff --git a/packs/data/actions.db/ghost-shot.json b/packs/data/actions.db/ghost-shot.json index ed9c301e818..1e9e74891be 100644 --- a/packs/data/actions.db/ghost-shot.json +++ b/packs/data/actions.db/ghost-shot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Ghost Shot", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Make a firearm or crossbow Strike. If you're @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from or undetected by the target, the Strike adds the additional precision damage from One Shot, One Kill; if you would already receive that additional damage on the Strike, the effects aren't cumulative. If you were undetected or unnoticed by any creatures, you're now hidden from them instead, as the origin of the attack is clear.

" }, diff --git a/packs/data/actions.db/glimpse-of-redemption.json b/packs/data/actions.db/glimpse-of-redemption.json index e3330b383d1..15093246bb0 100644 --- a/packs/data/actions.db/glimpse-of-redemption.json +++ b/packs/data/actions.db/glimpse-of-redemption.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Glimpse of Redemption", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages your ally, and both are within 15 feet of you

\n
\n

Your foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:

\n
    \n
  • The ally is unharmed by the triggering damage.
  • \n
  • The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of its next turn.
  • \n
\n

@UUID[Compendium.pf2e.feat-effects.Effect: Champion's Resistance]{Effect: Champion's Resistance}

" }, diff --git a/packs/data/actions.db/glimpse-vulnerability.json b/packs/data/actions.db/glimpse-vulnerability.json index fd478dff333..159c9698d96 100644 --- a/packs/data/actions.db/glimpse-vulnerability.json +++ b/packs/data/actions.db/glimpse-vulnerability.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Glimpse Vulnerability", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Frequency once per round

\n

Requirement You are holding your implement;

\n
\n

Effect You glimpse a hidden vulnerability and then strengthen it to aid you. Select a creature you can see. Until you Glimpse Vulnerability again, that target gains weakness 2 against your unarmed and weapon Strikes.

" }, diff --git a/packs/data/actions.db/goblin-jubilee.json b/packs/data/actions.db/goblin-jubilee.json index ae63e5bcd35..af17a1493c2 100644 --- a/packs/data/actions.db/goblin-jubilee.json +++ b/packs/data/actions.db/goblin-jubilee.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Goblin Jubilee", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Cost 3 batches of infused reagents

\n
\n

Effect Chaos fills a @Template[type:burst|distance:20] within 120 feet. All creatures in the area takes [[/r {3d6[fire],3d6[sonic]}]]{3d6 fire damage and 3d6 sonic damage} and must attempt a Fortitude save. A goblin jubilee display costs 3 batches of infused reagents, rather than 1.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} until the end of its next turn and takes half damage.

\n

Failure The creature is dazzled and deafened for 1 minute and takes full damage.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, dazzled and deafened for 1 minute, and takes double damage.

" }, diff --git a/packs/data/actions.db/gossip.json b/packs/data/actions.db/gossip.json index 2796c0353eb..303d5d8698c 100644 --- a/packs/data/actions.db/gossip.json +++ b/packs/data/actions.db/gossip.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Gossip", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You seek out rumors about the infiltration's target. Attempt a normal, hard, or very hard Diplomacy check.

\n
\n

Critical Success You gain inside information about the location or group you're trying to infiltrate. This grants you a +2 circumstance bonus to future checks you attempt for preparation activities for this infiltration. If you share this information, those you share it with also gain this bonus.

\n

Success You gain inside information about the place or group you're attempting to infiltrate that aids your planning.

\n

Failure You learn nothing.

\n

Critical Failure You hear a few mistaken rumors and take a -2 circumstance penalty to your next check for a preparation activity. Word spreads around that you're asking after that group or individual, increasing your Awareness Points by 1.

" }, diff --git a/packs/data/actions.db/grab-an-edge.json b/packs/data/actions.db/grab-an-edge.json index 216a39b289a..cd604d583c2 100644 --- a/packs/data/actions.db/grab-an-edge.json +++ b/packs/data/actions.db/grab-an-edge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Grab an Edge", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You fall from or past an edge or handhold

\n

Requirements Your hands are not tied behind your back or otherwise @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} up using Athletics.

\n
\n

Critical Success You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.

\n

Success If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.

\n

Critical Failure You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take 10 bludgeoning damage from the impact for every 20 feet fallen.

" }, diff --git a/packs/data/actions.db/grapple.json b/packs/data/actions.db/grapple.json index 55a19bad853..27b0e5daa54 100644 --- a/packs/data/actions.db/grapple.json +++ b/packs/data/actions.db/grapple.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Grapple", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you.

\n
\n

You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.

\n
\n

Critical Success Your target is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes}.

\n

Success Your target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of your next turn unless you move or your target Escapes.

\n

Failure You fail to grab your target. If you already had the target grabbed or restrained, it breaks free.

\n

Critical Failure If you already had the target grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/actions.db/grim-swagger.json b/packs/data/actions.db/grim-swagger.json index 30fff500bf0..175ce732d56 100644 --- a/packs/data/actions.db/grim-swagger.json +++ b/packs/data/actions.db/grim-swagger.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Grim Swagger", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements You have a one-handed firearm or one-handed crossbow visibly worn or wielded.

\n
\n

You attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a Deception or Intimidation check against the Will DCs of each creature within 30 feet, except for your allies. Regardless of whether you succeed or fail, each subject is temporarily immune to your Grim Swagger for 10 minutes. For example, if you attempt a Deception check, you lie and boast about your prowess or the large group of friends on their way to back you up. If you attempt an Intimidation check, you promise everyone in the room that you're going to be the last thing they see.

\n
\n

Critical Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}. If it's lower level than you, it's also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, diff --git a/packs/data/actions.db/grow.json b/packs/data/actions.db/grow.json index f1c9694dd8e..c1534f229e4 100644 --- a/packs/data/actions.db/grow.json +++ b/packs/data/actions.db/grow.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Grow", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You can grow an item from a living thing, most commonly a plant. You need the Alchemical Crafting skill feat to Grow an alchemical item, the Magical Crafting skill feat to Grow a magic item, and the Snare Crafting feat to Grow a snare. To Grow an item, you must meet the following requirements.

\n
    \n
  • The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 16th or higher, you must be legendary.
  • \n
  • You have the formula for the item; see Getting Formulas for more information.
  • \n
  • You have an appropriate set of tools for growing the item. While cultivation and gardening tools are typical for plants, you might also use a different technique that requires a different set of tools. For instance, if you play music to help your plants grow, you might use a musical instrument instead.
  • \n
  • You must supply special fertilizers or other magical nutrients worth at least half the item's Price. You always expend at least that quantity of fertilizers and magical nutrients when you Grow successfully. If you're in a settlement, you can usually spend currency to get the amount of magical nutrients you need, except in the case of rarer precious materials. You can also bring them with you in advance or forage for them with a skill like Herbalism Lore, gaining an amount of value based on the rules for @UUID[Compendium.pf2e.actionspf2e.Earn Income]{Earn Income}.
  • \n
\n

You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Grow the item based on its level, rarity, and other circumstances. Depending on the specifics of the type of item, it might be easier to Grow than it is to Craft, or vice versa; typically, the GM can represent that by making an easy or hard DC adjustment.

\n

If your attempt to create the item is successful, you expend the fertilizers and other magical nutrients you supplied. You can pay the remaining portion of the item's Price in additional growth accelerants to complete the item immediately, or you can spend additional downtime days cultivating the item. For each additional day taken, reduce the value of the accelerants you need to complete the item. This amount is determined using Core Rulebook Table 4–2: Income Earned, based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in accelerants. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off.

\n

You also have the option to allow the item to grow mostly untended, only stopping to supervise it occasionally, though the pace is much slower without your direct intervention. At the end of each season in which you spent at least 1 day of downtime to Grow the item, roll an additional Crafting check and reduce the value of accelerants you need to expend to complete the item by the corresponding amount.

\n
\n

Critical Success Your attempt is successful. Each additional day spent Growing reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

\n

Success Your attempt is successful. Each additional day spent Growing reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

\n

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

\n

Critical Failure You fail to complete the item. You ruin 10% of the fertilizers and nutrients you supplied, but you can salvage the rest. If you want to try again, you must start over.

" }, diff --git a/packs/data/actions.db/harrow-the-fiend.json b/packs/data/actions.db/harrow-the-fiend.json index 4f585ad93d4..9268edc24cf 100644 --- a/packs/data/actions.db/harrow-the-fiend.json +++ b/packs/data/actions.db/harrow-the-fiend.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "Harrow the Fiend", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You start your turn in combat against a foe or foes you recognize to be fiends

\n

Frequency once per day

\n
\n

Effect You gain a +1 status bonus on all Strikes or spell attack rolls against fiends for the duration of combat. Once during combat, you can draw a harrow card after you determine if a Strike or spell attack on a fiend hits but before you determine damage or effects caused to the fiend. If you draw a card from the suit of Hammers, increase the degree of success of your Strike or spell attack by one.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Harrow the Fiend]{Effect: Harrow the Fiend}

" }, diff --git a/packs/data/actions.db/harvest-heartsliver.json b/packs/data/actions.db/harvest-heartsliver.json index 3aa83ad2316..901063be760 100644 --- a/packs/data/actions.db/harvest-heartsliver.json +++ b/packs/data/actions.db/harvest-heartsliver.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Harvest Heartsliver", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements You're inside Kothogaz's body.

\n
\n

You attempt to steal a section of Kothogaz's heart. Attempt an attack roll or a @Check[type:acrobatics|dc:40], @Check[type:athletics|dc:40], @Check[type:medicine|dc:40], @Check[type:nature|dc:40], @Check[type:occultism|dc:40], or @Check[type:religion|dc:40] check.

\n
\n

Critical Success You steal a small disharmonic heartsliver, stow it on your person, and can exit Kothogaz's body.

\n

Success As critical success, but you can't exit.

\n

Failure You take Kothogaz's Swallow Whole damage.

\n

Critical Failure You take double Kothogaz's Swallow Whole damage and are @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} by its heartbeat for 1 minute.

" }, diff --git a/packs/data/actions.db/hide.json b/packs/data/actions.db/hide.json index bb1922510f2..7a330625a50 100644 --- a/packs/data/actions.db/hide.json +++ b/packs/data/actions.db/hide.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Hide", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You huddle behind cover or greater cover or deeper into concealment to become @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, rather than @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.

\n
\n

Success If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by the creature, you retain that condition.

\n

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}, or Step. If you attempt to Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.

\n

If a creature uses @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} to make you observed by it, you must successfully Hide to become hidden from it again.

" }, diff --git a/packs/data/actions.db/high-jump.json b/packs/data/actions.db/high-jump.json index f23e55a1ed2..fa8e2ce02ff 100644 --- a/packs/data/actions.db/high-jump.json +++ b/packs/data/actions.db/high-jump.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "High Jump", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. If you didn't Stride at least 10 feet, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.

\n
\n

Critical Success Increase the maximum vertical distance to 8 feet, or increase the maximum vertical distance to 5 feet and maximum horizontal distance to 10 feet.

\n

Success Increase the maximum vertical distance to 5 feet.

\n

Failure You Leap normally.

\n

Critical Failure You don't Leap at all, and instead you fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in your space.

" }, diff --git a/packs/data/actions.db/host-spirit.json b/packs/data/actions.db/host-spirit.json index 72e26d172bc..cfc10eff43f 100644 --- a/packs/data/actions.db/host-spirit.json +++ b/packs/data/actions.db/host-spirit.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Host Spirit", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

Effect You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes).

\n

Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} until the obligation is fulfilled.

" }, diff --git a/packs/data/actions.db/hunt-prey.json b/packs/data/actions.db/hunt-prey.json index 75fd83bef94..bc0a9cd33d6 100644 --- a/packs/data/actions.db/hunt-prey.json +++ b/packs/data/actions.db/hunt-prey.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Hunt Prey", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

\n

You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.Track]{Track} your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

\n

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

" }, diff --git a/packs/data/actions.db/hustle.json b/packs/data/actions.db/hustle.json index 0dd21ab4db0..edae2cb9872 100644 --- a/packs/data/actions.db/hustle.json +++ b/packs/data/actions.db/hustle.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Hustle", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You strain yourself to move at double your travel speed. You can Hustle only for a number of minutes equal to your Constitution modifier × 10 (minimum 10 minutes). If you are in a group that is Hustling, use the lowest Constitution modifier among everyone to determine how fast the group can Hustle together.

" }, diff --git a/packs/data/actions.db/identify-alchemy.json b/packs/data/actions.db/identify-alchemy.json index 14f4a8f9bfe..15e17ff82b8 100644 --- a/packs/data/actions.db/identify-alchemy.json +++ b/packs/data/actions.db/identify-alchemy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Identify Alchemy", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You have @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You can identify the nature of an alchemical item with 10 minutes of testing using alchemist's tools. If your attempt is interrupted in any way, you must start over.

\n
\n

Success You identify the item and the means of activating it.

\n

Failure You fail to identify the item but can try again.

\n

Critical Failure You misidentify the item as another item of the GM's choice.

" }, diff --git a/packs/data/actions.db/identify-magic.json b/packs/data/actions.db/identify-magic.json index 3445a465fcd..9d9f9dcdbb6 100644 --- a/packs/data/actions.db/identify-magic.json +++ b/packs/data/actions.db/identify-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Identify Magic", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.

\n
\n

Critical Success You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.

\n

Success For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.

\n

Failure You fail to identify the magic and can't try again for 1 day.

\n

Critical Failure You misidentify the magic as something else of the GM's choice.

" }, diff --git a/packs/data/actions.db/impersonate.json b/packs/data/actions.db/impersonate.json index 7a9e7964a55..0d995e40a0f 100644 --- a/packs/data/actions.db/impersonate.json +++ b/packs/data/actions.db/impersonate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Impersonate", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a @UUID[Compendium.pf2e.equipment-srd.Disguise Kit]{Disguise Kit}, but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion.

\n

In most cases, creatures have a chance to detect your deception only if they use the @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception DC instead. If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others.

\n
\n

Success You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes.

\n

Failure The creature can tell you're not who you claim to be.

\n

Critical Failure The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.

" }, diff --git a/packs/data/actions.db/implements-interruption.json b/packs/data/actions.db/implements-interruption.json index e5009be1b45..07360784de3 100644 --- a/packs/data/actions.db/implements-interruption.json +++ b/packs/data/actions.db/implements-interruption.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Implement's Interruption", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using.

\n

Requirements You're holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.

\n
\n

Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/actions.db/indomitable-act.json b/packs/data/actions.db/indomitable-act.json index dee6c52a363..91a09ac91af 100644 --- a/packs/data/actions.db/indomitable-act.json +++ b/packs/data/actions.db/indomitable-act.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Indomitable Act", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger You are about to attempt a check

\n

Requirements You are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}

\n
\n

Effect You lean into your fear, using it to embolden you. You can roll the triggering check twice and take the higher result. This is a fortune effect.

" }, diff --git a/packs/data/actions.db/influence.json b/packs/data/actions.db/influence.json index e0a547f3b85..b1f7673e5a5 100644 --- a/packs/data/actions.db/influence.json +++ b/packs/data/actions.db/influence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Influence", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You attempt to make a favorable impression on an NPC to convince the NPC to support your cause. Attempt a skill check to impress that NPC. The DC and skills which can apply can be found in the NPC's stat block.

\n
\n

Critical Success You gain 2 Influence Points with the chosen NPC.

\n

Success You gain 1 Influence Point with the chosen NPC.

\n

Failure You gain no Influence Points with the chosen NPC.

\n

Critical Failure You lose 1 Influence Point with the chosen NPC.

" }, diff --git a/packs/data/actions.db/instinctive-obfuscation.json b/packs/data/actions.db/instinctive-obfuscation.json index af91d2f6dc1..bfd74bc8a01 100644 --- a/packs/data/actions.db/instinctive-obfuscation.json +++ b/packs/data/actions.db/instinctive-obfuscation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Instinctive Obfuscation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Prerequisites At least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat

\n

Frequency Once per day

\n

Trigger You are attacked by a foe

\n
\n

The magic within you manifests as a natural reaction to threats. You gain the effects of @UUID[Compendium.pf2e.spells-srd.Mirror Image]{Mirror Image} but with two images instead of three. The tradition of this action matches the tradition of your gnome ancestry options.

" }, diff --git a/packs/data/actions.db/intensify-vulnerability.json b/packs/data/actions.db/intensify-vulnerability.json index 0a30bd61c33..cfd4c59a22d 100644 --- a/packs/data/actions.db/intensify-vulnerability.json +++ b/packs/data/actions.db/intensify-vulnerability.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Intensify Vulnerability", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Prerequisites Exploit Vulnerability

\n

Frequency once per round

\n

Requirements You're benefiting from Exploit Vulnerability, you can see the subject, and you haven't used Exploit Vulnerability this round.

\n
\n

You present your implement and esoterica again, intensifying their effects on the target in a way unique to your implement. You gain the intensified vulnerability benefit from one of the implements you're holding, which lasts until the beginning of your next turn.

" }, diff --git a/packs/data/actions.db/interact.json b/packs/data/actions.db/interact.json index 047700821d2..2a537d032b1 100644 --- a/packs/data/actions.db/interact.json +++ b/packs/data/actions.db/interact.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Interact", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful.

" }, diff --git a/packs/data/actions.db/into-the-fray.json b/packs/data/actions.db/into-the-fray.json index 96952838ac8..c2e580b7550 100644 --- a/packs/data/actions.db/into-the-fray.json +++ b/packs/data/actions.db/into-the-fray.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Into the Fray", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You roll initiative.

\n
\n

You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.

" }, diff --git a/packs/data/actions.db/invest-an-item.json b/packs/data/actions.db/invest-an-item.json index 5c63febafa2..13f2a9c6800 100644 --- a/packs/data/actions.db/invest-an-item.json +++ b/packs/data/actions.db/invest-an-item.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Invest an Item", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You invest your energy in an item with the invested trait as you don it. This process requires 1 or more Interact actions, usually taking the same amount of time it takes to don the item. Once you've Invested the Item, you benefit from its constant magical abilities as long as you meet its other requirements (for most invested items, the only other requirement is that you must be wearing the item). This investiture lasts until you remove the item.

\n

You can invest no more than 10 items per day. If you remove an invested item, it loses its investiture. The item still counts against your daily limit after it loses its investiture. You reset the limit during your daily preparations, at which point you Invest your Items anew. If you're still wearing items you had invested the previous day, you can typically keep them invested on the new day, but they still count against your limit.

" }, diff --git a/packs/data/actions.db/investigate.json b/packs/data/actions.db/investigate.json index a1634699a60..4822ce196d7 100644 --- a/packs/data/actions.db/investigate.json +++ b/packs/data/actions.db/investigate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Investigate", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You seek out information about your surroundings while traveling at half speed. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.

" }, diff --git a/packs/data/actions.db/invigorating-fear.json b/packs/data/actions.db/invigorating-fear.json index ad6c1c7176f..1860a851c98 100644 --- a/packs/data/actions.db/invigorating-fear.json +++ b/packs/data/actions.db/invigorating-fear.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Invigorating Fear", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per hour

\n

Trigger A creature within 60 feet gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition.

\n
\n

You are invigorated by the shock of a prank or the thrum of terror. You gain temporary Hit Points equal to the creature's level or 3, whichever is higher. You lose any temporary Hit Points after 1 minute.

" }, diff --git a/packs/data/actions.db/invoke-celestial-privilege.json b/packs/data/actions.db/invoke-celestial-privilege.json index e31dcc7831d..219a5aa0acd 100644 --- a/packs/data/actions.db/invoke-celestial-privilege.json +++ b/packs/data/actions.db/invoke-celestial-privilege.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Invoke Celestial Privilege", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger You attempt a saving throw against a divine effect, but you haven't rolled yet.

\n
\n

You rise above the triggering effect, refusing to be harmed by it. You gain a +1 circumstance bonus to the triggering saving throw and to any other saving throws you attempt against divine effects until the start of your next turn.

" }, diff --git a/packs/data/actions.db/iron-command.json b/packs/data/actions.db/iron-command.json index e7b98210fde..3da75eef1ad 100644 --- a/packs/data/actions.db/iron-command.json +++ b/packs/data/actions.db/iron-command.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Iron Command", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy within 15 feet damages you

\n
\n

Effect You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options.

\n
    \n
  • The enemy kneels, dropping @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} as a free action.
  • \n
  • The enemy refuses, and you deal [[/r 1d6[mental]]] damage to it. This damage increases to [[/r 2d6[mental]]] damage at 5th level, [[/r 3d6[mental]]] damage at 9th level, [[/r 4d6[mental]]] damage at 12th level, [[/r 5d6[mental]]] damage at 16th level, and [[/r 6d6[mental]]] damage at 19th level.
  • \n
\n

In addition, your Strikes against the triggering creature deal [[/r {1}]]{1 extra damage} until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to [[/r {2}]]{2 extra damage} at 9th level and [[/r {3}]]{3 extra damage} at 16th level.

" }, diff --git a/packs/data/actions.db/jinx.json b/packs/data/actions.db/jinx.json index b0011ca4bc9..4f445505763 100644 --- a/packs/data/actions.db/jinx.json +++ b/packs/data/actions.db/jinx.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Jinx", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

You can curse another creature with clumsiness. This curse has a range of 30 feet, and you must be able to see your target. The target gets a @Check[type:will|dc:resolve(@actor.attributes.classOrSpellDC.value)] to resist this jinx, using your class DC or spell DC, whichever is higher.

\n
\n

Success The target is unaffected and is temporarily immune for 24 hours.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute.

" }, diff --git a/packs/data/actions.db/jumping-jenny.json b/packs/data/actions.db/jumping-jenny.json index ed3aeeeb6ac..f80def6c215 100644 --- a/packs/data/actions.db/jumping-jenny.json +++ b/packs/data/actions.db/jumping-jenny.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Jumping Jenny", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 2 batches of infused reagents

\n
\n

Effect Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to Fly, they must succeed at an Acrobatics check to Maneuver in Flight against the DC of your fireworks display, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below. A jumping jenny costs 2 batches of infused reagents, rather than 1.

" }, diff --git a/packs/data/actions.db/launch-fireworks-display.json b/packs/data/actions.db/launch-fireworks-display.json index 4194abf3fe4..919c934ee00 100644 --- a/packs/data/actions.db/launch-fireworks-display.json +++ b/packs/data/actions.db/launch-fireworks-display.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Launch Fireworks Display", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 1 or more batches of infused reagents

\n

Requirements You have a free hand

\n
\n

Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. A firework display has the listed traits, and if it costs more than 1 batch of infused reagents, it is noted in its Cost entry.

\n

Comet 1 (visual) You shoot a streak of shining light in a @Template[type:line|distance:60]. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you.

\n

Flower 1 (visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy with 20 feet of you must attempt a Fortitude save. On a failure, the enemy is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round, and on a critical failure they are dazzled for 2 rounds.

\n

Salute 1 (auditory) You create a startling bang or whistle, adding an auditory component to your fireworks display. When you launch a salute display, you can choose a @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} or @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.

" }, diff --git a/packs/data/actions.db/lay-down-arms.json b/packs/data/actions.db/lay-down-arms.json index 6a8d634d64c..4235f3cda54 100644 --- a/packs/data/actions.db/lay-down-arms.json +++ b/packs/data/actions.db/lay-down-arms.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Lay Down Arms", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You pull your arm off, harmlessly severing it from your body and dropping it in an adjacent square. You can also use this action to reattach your severed arm if it's adjacent to you; it immediately functions normally. If the detached limb was at 0 Hit Points, it takes 10 minutes to reattach it instead of a single action.

" }, diff --git a/packs/data/actions.db/leap.json b/packs/data/actions.db/leap.json index 2779e937a16..6efa3a4bb3e 100644 --- a/packs/data/actions.db/leap.json +++ b/packs/data/actions.db/leap.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Leap", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).

\n

If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.

\n

Jumping a greater distance requires using the Athletics skill.

" }, diff --git a/packs/data/actions.db/learn-a-spell.json b/packs/data/actions.db/learn-a-spell.json index c7a09a5351c..f9e27ecb4b7 100644 --- a/packs/data/actions.db/learn-a-spell.json +++ b/packs/data/actions.db/learn-a-spell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Learn a Spell", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.

\n
\n

You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.

\n

To learn the spell, you must do the following:

\n
    \n
  • Spend 1 hour per level of the spell, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.
  • \n
  • Have materials with the Price indicated in Table 4-3.
  • \n
  • Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on Table 4-3). Uncommon or rare spells have higher DCs.
  • \n
\n

If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it's added to your list; if you have a spell repertoire, you can select it when you add or swap spells.

\n
\n

Critical Success You expend half the materials and learn the spell.

\n

Success You expend the materials and learn the spell.

\n

Failure You fail to learn the spell but can try again after you gain a level. The materials aren't expended.

\n

Critical Failure As failure, plus you expend half the materials.

" }, diff --git a/packs/data/actions.db/learn-name.json b/packs/data/actions.db/learn-name.json index 1965ae472f8..4f9913dc1fc 100644 --- a/packs/data/actions.db/learn-name.json +++ b/packs/data/actions.db/learn-name.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Learn Name", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You spend a week trying to discover and learn a creature's name. The exact form of your effort varies depending on the skill you use, the resources you have available, and other circumstances. Decide if you are searching for the name of a specific individual or for names in general. If you're looking for the name of an individual, you must be able to clearly identify that individual; for example, \"the general leading the invasion\" is enough, but \"the person who killed the duchess\" isn't, if you don't know who killed the duchess. If you're searching for names more generally, name one creature type.

\n

The GM chooses a DC, typically based on the level of the creature in question. If you're seeking names more generally, the DC is typically based on the level of the creature whose name the GM decides to provide, usually a creature from the chosen type of your level or lower. The GM might modify the DC of the task based on the resources you have available, or on using an unusually appropriate or inappropriate skill, or on other circumstances. Attempt a check with a skill that could be used to Recall Knowledge about the creature's type. After attempting to Learn a Name, you typically can't try to learn the name of the same individual again unless you gain access to a substantial new source of information, as determined by the GM.

\n
\n

Critical Success You find one or more private names of the specific individual you chose, or the private name of a creature with the type you chose and a level equal to the task level. You also find hidden fragments of their true name and, at the GM's discretion, you might find a clue leading to an adventure where you can learn the rest of the true name.

\n

Success As critical success, except you find only one private name and don't find hidden fragments of their true name.

\n

Critical Failure If you were searching for the name of a specific individual, you find no new information and that individual becomes aware of your efforts. If you were searching for a general name of a specific type, you find a creature's name or names likely to get you in trouble, possibly the names of a different type of creature entirely.

" }, diff --git a/packs/data/actions.db/liberating-step.json b/packs/data/actions.db/liberating-step.json index 8c100a5082c..417627b4a1b 100644 --- a/packs/data/actions.db/liberating-step.json +++ b/packs/data/actions.db/liberating-step.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Liberating Step", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages, @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs}, or @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapples} your ally, and both are within 15 feet of you

\n
\n

You free an ally from restraint.

\n

If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level.

\n

The ally can attempt to break free of effects grabbing, restraining, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilizing}, or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzing} them. They either attempt a new save against one such effect that allows a save, or attempt to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} from one effect as a free action.

\n

If they can move, the ally can Step as a free action, even if they didn't need to escape.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Champion's Resistance]{Effect: Champion's Resistance}

" }, diff --git a/packs/data/actions.db/lie.json b/packs/data/actions.db/lie.json index 85b66cc2201..45f5ead9997 100644 --- a/packs/data/actions.db/lie.json +++ b/packs/data/actions.db/lie.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Lie", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them.

\n

At the GM's discretion, if a creature initially believes your lie, it might attempt a Perception check later to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive} against your Deception DC to realize it's a lie. This usually happens if the creature discovers enough evidence to counter your statements.

\n
\n

Success The target believes your lie.

\n

Failure The target doesn't believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.

" }, diff --git a/packs/data/actions.db/life-block.json b/packs/data/actions.db/life-block.json index cb40a7dbf87..8a3a2c15f0b 100644 --- a/packs/data/actions.db/life-block.json +++ b/packs/data/actions.db/life-block.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Life Block", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spell's target would take damage

\n
\n

Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.

\n
\n

Heightened (+2) The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level.

" }, diff --git a/packs/data/actions.db/living-fortification.json b/packs/data/actions.db/living-fortification.json index bbeeb350dc8..3c47ae13b59 100644 --- a/packs/data/actions.db/living-fortification.json +++ b/packs/data/actions.db/living-fortification.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Living Fortification", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You roll initiative.

\n
\n

You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.

" }, diff --git a/packs/data/actions.db/long-jump.json b/packs/data/actions.db/long-jump.json index 6396b1ec468..b4557660586 100644 --- a/packs/data/actions.db/long-jump.json +++ b/packs/data/actions.db/long-jump.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Long Jump", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The DC of the Athletics check is equal to the total distance in feet you're attempting to move during your Leap (so you'd need to succeed at a DC 20 check to Leap 20 feet). You can't Leap farther than your Speed.

\n

If you didn't Stride at least 10 feet, or if you attempt to jump in a different direction than your Stride, you automatically fail your check. This DC might be increased or decreased due to the situation, as determined by the GM.

\n
\n

Success Increase the maximum horizontal distance you @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap} to the desired distance.

\n

Failure You Leap normally.

\n

Critical Failure You Leap normally, but then fall and land @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/actions.db/long-term-rest.json b/packs/data/actions.db/long-term-rest.json index 046a164a3cf..1fcd8c77129 100644 --- a/packs/data/actions.db/long-term-rest.json +++ b/packs/data/actions.db/long-term-rest.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Long-Term Rest", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You can spend an entire day and night resting during downtime to recover Hit Points equal to your Constitution modifier (minimum 1) multiplied by twice your level.

" }, diff --git a/packs/data/actions.db/lucky-break.json b/packs/data/actions.db/lucky-break.json index c3100f863c8..b9e5bed691f 100644 --- a/packs/data/actions.db/lucky-break.json +++ b/packs/data/actions.db/lucky-break.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "Lucky Break", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You attempt a skill check during Exploration or Downtime

\n

Frequency once per day

\n
\n

Effect Draw a harrow card, then reroll the skill check. If you draw a card from the suit of Keys, add a +4 status bonus to the original roll and your reroll, then take the result you prefer as your actual result. If you drew any other card, you gain no bonus and must take the result of the rerolled skill check.

" }, diff --git a/packs/data/actions.db/make-an-impression.json b/packs/data/actions.db/make-an-impression.json index 5a7755f34eb..533cac17bbe 100644 --- a/packs/data/actions.db/make-an-impression.json +++ b/packs/data/actions.db/make-an-impression.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Make an Impression", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target, modified by any circumstances the GM sees fit. Good impressions (or bad impressions, on a critical failure) last for only the current social interaction unless the GM decides otherwise.

\n
\n

Critical Success The target's attitude toward you improves by two steps.

\n

Success The target's attitude toward you improves by one step.

\n

Critical Failure The target's attitude toward you decreases by one step.

" }, diff --git a/packs/data/actions.db/maneuver-in-flight.json b/packs/data/actions.db/maneuver-in-flight.json index 595a4e11e45..1c9c30cea66 100644 --- a/packs/data/actions.db/maneuver-in-flight.json +++ b/packs/data/actions.db/maneuver-in-flight.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Maneuver in Flight", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You have a fly Speed

\n
\n

You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.

\n
\n

Success You succeed at the maneuver.

\n

Failure Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).

\n

Critical Failure As failure, but the consequence is more dire.

Sample Maneuver in Flight Tasks

\n
    \n
  • Trained steep ascent or descent
  • \n
  • Expert fly against the wind, hover midair
  • \n
  • Master reverse direction
  • \n
  • Legendary fly through gale force winds
  • \n
" }, diff --git a/packs/data/actions.db/manifest-eidolon.json b/packs/data/actions.db/manifest-eidolon.json index 8d6229d244a..2d2819ab31c 100644 --- a/packs/data/actions.db/manifest-eidolon.json +++ b/packs/data/actions.db/manifest-eidolon.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Manifest Eidolon", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "interaction", "description": { "value": "

Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead.

\n

The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon's physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.

\n
\n

Special This activity has the trait matching your eidolon's tradition (arcane, divine, occult, or primal).

" }, diff --git a/packs/data/actions.db/manifest-soulforged-armament.json b/packs/data/actions.db/manifest-soulforged-armament.json index 89e2a3b60aa..552168cc0a9 100644 --- a/packs/data/actions.db/manifest-soulforged-armament.json +++ b/packs/data/actions.db/manifest-soulforged-armament.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Manifest Soulforged Armament", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements If summoning a weapon or shield, you have the hands free to wield it; if summoning armor, you aren't wearing any armor

\n
\n

Effect You immediately wield or wear the soulforged armament bound to you. The soulforged armament remains manifested until you Dismiss this effect.

\n

Once per day when you use this ability, you can manifest the armament's essence form. You gain the armament's essence power until it's Dismissed. After 1 minute, the essence form armament is automatically Dismissed.

" }, diff --git a/packs/data/actions.db/map-the-area.json b/packs/data/actions.db/map-the-area.json index 9344c586c47..675c96302de 100644 --- a/packs/data/actions.db/map-the-area.json +++ b/packs/data/actions.db/map-the-area.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Map the Area", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

As long as your group has successfully Reconnoitered the hex, you can use this activity to create an accurate map of the hex with a successful Survival check (typically at a trained or expert DC). When you have an accurate map of the hex, the DC of any check to navigate that hex is reduced by 2.

" }, diff --git a/packs/data/actions.db/mark-for-death.json b/packs/data/actions.db/mark-for-death.json index 0aa16dfc3fc..b459e0a47b4 100644 --- a/packs/data/actions.db/mark-for-death.json +++ b/packs/data/actions.db/mark-for-death.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Mark for Death", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements You can see and hear the creature you intend to mark

\n
\n

Effect You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} your mark and on Deception checks to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} against your mark.

\n

Your agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you're attacking your mark.

\n

If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.

" }, diff --git a/packs/data/actions.db/master-strike.json b/packs/data/actions.db/master-strike.json index c86b687c547..6449f46cd3c 100644 --- a/packs/data/actions.db/master-strike.json +++ b/packs/data/actions.db/master-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Master Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Your Strike hits a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature and deals damage

\n
\n

The target attempts a Fortitude save at your class DC. It then becomes temporarily immune to your Master Strike for 1 day.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of your next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 4 rounds.

\n

Critical Failure The target is paralyzed for 4 rounds, knocked @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for 2 hours, or killed (your choice).

" }, diff --git a/packs/data/actions.db/mesmerizing-performance.json b/packs/data/actions.db/mesmerizing-performance.json index b4a8c81e7d7..3420025b529 100644 --- a/packs/data/actions.db/mesmerizing-performance.json +++ b/packs/data/actions.db/mesmerizing-performance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Mesmerizing Performance", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements The companion's last action was a successful Performance check to @UUID[Compendium.pf2e.actionspf2e.Perform]{Perform}. The companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must attempt a Will save.

\n
\n

Success The target is unaffected and temporarily immune for 1 hour.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the companion for its next action and then is temporarily immune for 1 hour.

\n

Critical Failure The target is fascinated by the companion for 1 round. While it remains fascinated, it can't use reactions.

" }, diff --git a/packs/data/actions.db/mighty-rage.json b/packs/data/actions.db/mighty-rage.json index 4a1b25ee4ac..77878c5b08a 100644 --- a/packs/data/actions.db/mighty-rage.json +++ b/packs/data/actions.db/mighty-rage.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Mighty Rage", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You use the @UUID[Compendium.pf2e.actionspf2e.Rage]{Rage} action on your turn

\n
\n

Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.

" }, diff --git a/packs/data/actions.db/mirror-trickery.json b/packs/data/actions.db/mirror-trickery.json index 90f47b09eb3..1400c36b85f 100644 --- a/packs/data/actions.db/mirror-trickery.json +++ b/packs/data/actions.db/mirror-trickery.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Mirror-Trickery", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger You would be hit by a Strike

\n
\n

Effect You create an illusory duplicate at the last instant and attempt to trick your foe into striking it instead of you. The attacker attempts a @Check[type:flat|dc:11]; on a failure, the attack hits the duplicate, changing the result from a critical success to a success or a success to a failure.

" }, diff --git a/packs/data/actions.db/mirrors-reflection.json b/packs/data/actions.db/mirrors-reflection.json index 47f12b3e1e3..6d5270ea8a3 100644 --- a/packs/data/actions.db/mirrors-reflection.json +++ b/packs/data/actions.db/mirrors-reflection.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Mirror's Reflection", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You're holding your mirror implement.

\n
\n

You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. You are treated as being in both spaces until the start of your next turn. For example, you can attack, Seek, and provide flanking-even with yourself. You occupy both spaces.

\n

Your mirror self mimics your actions exactly, but any effects you generate come from only one of your positions; you decide which each time you act. For example, if you made a melee Strike against a creature within reach of the reflection, you'd mime the actions of the Strike, but only the reflection would actually make the Strike. Anything that targets or would affect your reflection affects you and uses your statistics. Something that would target or affect both of you affects you only once. For example, a fireball that included both of you in its area would require only one save from you and damage you no more than once. When you move, you choose which square to move from, but the mirror effect ends.

\n

Some events force you to determine which image is the real you, and then end the effect and cause your mirror self to disappear; this happens automatically at the start of your next turn. It also happens if you choose to move out of your space. Other benefits of this implement add more events that can end the reflection. The effect also ends when you fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, at which point you decide which version is truly you.

" }, diff --git a/packs/data/actions.db/mist-blending.json b/packs/data/actions.db/mist-blending.json index 0fb81e3ee8c..533f6ba8ff3 100644 --- a/packs/data/actions.db/mist-blending.json +++ b/packs/data/actions.db/mist-blending.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Mist Blending", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts a flat check to target you because you're @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} due to fog, haze, mist, or smoke

\n
\n

Effect You shroud yourself in mist, making it harder for your foe to hit you. If you're concealed, the DC of the flat check increases from 5 to @Check[type:flat|dc:7]; if you're hidden, it increases from 11 to @Check[type:flat|dc:13].

" }, diff --git a/packs/data/actions.db/mount.json b/packs/data/actions.db/mount.json index c4c3fbf91ac..756b325fe8a 100644 --- a/packs/data/actions.db/mount.json +++ b/packs/data/actions.db/mount.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Mount", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount

\n
\n

You move onto the creature and ride it. If you're already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.

" }, diff --git a/packs/data/actions.db/mutagenic-flashback.json b/packs/data/actions.db/mutagenic-flashback.json index b25e17ddfbc..c6c94091dfa 100644 --- a/packs/data/actions.db/mutagenic-flashback.json +++ b/packs/data/actions.db/mutagenic-flashback.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Mutagenic Flashback", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

You experience a brief resurgence of a mutagen. Choose one mutagen you've consumed since your last daily preparations. You gain the effects of that mutagen for 1 minute.

" }, diff --git a/packs/data/actions.db/objection.json b/packs/data/actions.db/objection.json index 0cb4d230bda..b1980ad600c 100644 --- a/packs/data/actions.db/objection.json +++ b/packs/data/actions.db/objection.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Objection", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Trigger You're about to attempt a saving throw against a linguistic effect

\n
\n

Effect Your devil's eye crackles with infernal glee as you discover a loophole in the wording of the triggering effect. You roll your saving throw twice, taking the higher result.

" }, diff --git a/packs/data/actions.db/one-shot-one-kill.json b/packs/data/actions.db/one-shot-one-kill.json index 92f66669e47..eef097b65af 100644 --- a/packs/data/actions.db/one-shot-one-kill.json +++ b/packs/data/actions.db/one-shot-one-kill.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "One Shot, One Kill", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You roll Stealth for initiative.

\n
\n

Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.

" }, diff --git a/packs/data/actions.db/opportune-riposte.json b/packs/data/actions.db/opportune-riposte.json index e1da55ce024..886172ec915 100644 --- a/packs/data/actions.db/opportune-riposte.json +++ b/packs/data/actions.db/opportune-riposte.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Opportune Riposte", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A foe within your reach critically fails a Strike against you

\n
\n

You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} it of the weapon it used for the Strike.

" }, diff --git a/packs/data/actions.db/overdrive.json b/packs/data/actions.db/overdrive.json index 0903cece135..d46672fc7db 100644 --- a/packs/data/actions.db/overdrive.json +++ b/packs/data/actions.db/overdrive.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Overdrive", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a @Check[type:crafting|dc:@self.level] that has a standard DC for your level.

\n
\n

Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Overdrive (Critical Success)]{Effect: Overdrive (Critical Success)}

\n

Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Overdrive (Success)]{Effect: Overdrive (Success)}

\n

Failure You make a miscalculation and nothing happens.

\n

Critical Failure Whoops! Something explodes. You take [[/r @actor.level[fire]]]{fire damage equal to your level}, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.

\n
\n

Special When under the effects of Overdrive, you can still use the @UUID[Compendium.pf2e.actionspf2e.Overdrive]{Overdrive} action. You can't extend your Overdrive's duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.

" }, diff --git a/packs/data/actions.db/overload-vision.json b/packs/data/actions.db/overload-vision.json index 4fce79505bc..b3ded9a6509 100644 --- a/packs/data/actions.db/overload-vision.json +++ b/packs/data/actions.db/overload-vision.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Overload Vision", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet would make an attack roll against you

\n
\n

Effect The triggering creature must attempt a Fortitude save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of the current turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of the current turn.

\n

Critical Failure The target is blinded until the end of the current turn and dazzled for 1 minute.

" }, diff --git a/packs/data/actions.db/palm-an-object.json b/packs/data/actions.db/palm-an-object.json index bf3fa46f894..c98333b7c6d 100644 --- a/packs/data/actions.db/palm-an-object.json +++ b/packs/data/actions.db/palm-an-object.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Palm an Object", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You take the object whether or not you successfully conceal that you did so. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation.

\n
\n

Success The creature does not notice you Palming the Object.

\n

Failure The creature notices you Palming the Object, and the GM determines the creature's response.

" }, diff --git a/packs/data/actions.db/perform.json b/packs/data/actions.db/perform.json index 6e271ab3b92..1b1677ae8d8 100644 --- a/packs/data/actions.db/perform.json +++ b/packs/data/actions.db/perform.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Perform", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

When making a brief performance-one song, a quick dance, or a few jokes-you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers-or even change their attitudes-if the GM sees fit.

\n\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n
PerformanceAdditional TraitsExamples
ActingAuditory, linguistic, and visualDrama, pantomime, puppetry
ComedyAuditory, linguistic, and visualBuffoonery, joke telling, limericks
DanceMove and visualBallet, huara, jig, macru
Play KeyboardAuditory and manipulateHarpsichord, organ, piano
OratoryAuditory and linguisticEpic, ode, poetry, storytelling
Play PercussionAuditory and manipulateChimes, drum, gong, xylophone
SingingAuditory and linguisticBallad, chant, melody, rhyming
Play StringsAuditory and manipulateFiddle, harp, lute, viol
Play WindsAuditory and manipulateBagpipe, flute, recorder, trumpet
\n
\n

Critical Success Your performance impresses the observers, and they're likely to share stories of your ability.

\n

Success You prove yourself, and observers appreciate the quality of your performance.

\n

Failure Your performance falls flat.

\n

Critical Failure You demonstrate only incompetence.

Sample Perform Tasks

\n
    \n
  • Untrained audience of commoners
  • \n
  • Trained audience of artisans
  • \n
  • Expert audience of merchants or minor nobles
  • \n
  • Master audience of high nobility or minor royalty
  • \n
  • Legendary audience of major royalty or otherworldly beings
  • \n
" }, diff --git a/packs/data/actions.db/pick-a-lock.json b/packs/data/actions.db/pick-a-lock.json index e30466b2222..dd95e23f0b3 100644 --- a/packs/data/actions.db/pick-a-lock.json +++ b/packs/data/actions.db/pick-a-lock.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Pick a Lock", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.Thieves' Tools]{Thieves' Tools}

\n
\n

Opening a lock without a key is very similar to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device}, but the DC of the Thievery check is determined by the complexity and construction of the lock you are attempting to pick (locks and their DCs are found in their description). Locks of higher qualities might require multiple successes to unlock, since otherwise even an unskilled burglar could easily crack the lock by attempting the check until they rolled a natural 20. If you lack the proper tools, the GM might let you used improvised picks, which are treated as shoddy tools, depending on the specifics of the lock.

\n
\n

Critical Success You unlock the lock, or you achieve two successes toward opening a complex lock. You leave no trace of your tampering.

\n

Success You open the lock, or you achieve one success toward opening a complex lock.

\n

Critical Failure You break your tools. Fixing them requires using Crafting to @UUID[Compendium.pf2e.actionspf2e.Repair]{Repair} them or else swapping in @UUID[Compendium.pf2e.equipment-srd.Thieves' Tools (Replacement Picks)]{Replacement Picks}.

" }, diff --git a/packs/data/actions.db/pistoleros-retort.json b/packs/data/actions.db/pistoleros-retort.json index ced56d331c8..b5857a55f76 100644 --- a/packs/data/actions.db/pistoleros-retort.json +++ b/packs/data/actions.db/pistoleros-retort.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Pistolero's Retort", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements You're wielding a one-handed firearm or one-handed crossbow.

\n

Trigger A foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you.

\n
\n

You punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.

" }, diff --git a/packs/data/actions.db/point-out.json b/packs/data/actions.db/point-out.json index 878c21fd24b..1026c3bfbbe 100644 --- a/packs/data/actions.db/point-out.json +++ b/packs/data/actions.db/point-out.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Point Out", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements A creature is undetected by one or more of your allies but isn't undetected by you

\n
\n

You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to your allies, rather than @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}. This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a Perception check against the creature's Stealth DC or they misunderstand and believe the target is in a different location.

" }, diff --git a/packs/data/actions.db/pointed-question.json b/packs/data/actions.db/pointed-question.json index cd39f662f0f..091e6b1b70f 100644 --- a/packs/data/actions.db/pointed-question.json +++ b/packs/data/actions.db/pointed-question.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Pointed Question", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt a Diplomacy check against the creature's Will DC. The creature is then temporarily immune for 1 hour.

\n
\n

Critical Success The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie} to you.

\n

Success As critical success, but the circumstance bonus is +2.

\n

Failure The target can refuse to answer you as normal.

\n

Critical Failure The target can refuse to answer you as normal, and its attitude toward you decreases by one step due to your aggravating attention.

" }, diff --git a/packs/data/actions.db/practical-research.json b/packs/data/actions.db/practical-research.json index 0756cd46a56..287914845ed 100644 --- a/packs/data/actions.db/practical-research.json +++ b/packs/data/actions.db/practical-research.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Practical Research", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirement You are a conversant or lore-speaker.

\n
\n

You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe when the opportunity arises. The results of the check vary. While they typically include all the benefits of the Study activity, some opportunities for Practical Research also offer unique benefits, such as access to new character options.

" }, diff --git a/packs/data/actions.db/primal-roar.json b/packs/data/actions.db/primal-roar.json index bc639fd140f..0dd1acd3c46 100644 --- a/packs/data/actions.db/primal-roar.json +++ b/packs/data/actions.db/primal-roar.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Primal Roar", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} each enemy that can hear the roar; these Demoralize attempts don't take any penalty for not sharing a language.

" }, diff --git a/packs/data/actions.db/prophecys-pawn.json b/packs/data/actions.db/prophecys-pawn.json index d1d1eb59248..6f6ff53bd72 100644 --- a/packs/data/actions.db/prophecys-pawn.json +++ b/packs/data/actions.db/prophecys-pawn.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Prophecy's Pawn", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You fail a saving throw, attack roll, or skill check

\n
\n

Effect You twist the prophecy in your favor, which will have consequences later. Reroll the failed check. You must use the result of the second roll.

\n

For 24 hours afterward, the GM can force you to reroll a successful saving throw, attack roll, or skill check as fate balances the scale. This is a misfortune effect. You can't use prophecy's pawn again until the GM uses this option or 24 hours pass, whichever comes first.

" }, diff --git a/packs/data/actions.db/prove-peace.json b/packs/data/actions.db/prove-peace.json index f438f417377..0a58433da0b 100644 --- a/packs/data/actions.db/prove-peace.json +++ b/packs/data/actions.db/prove-peace.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Prove Peace", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements You know the conflict that created a specific siege shard, and the siege shard is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

\n
\n

You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution.

\n

Attempt a check to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} about the conflict that created the shard, using the siege shard's Will DC. If you succeed, you prove the conflict's end, and the siege shard reverts to ordinary stone. On a critical failure, images of the past conflict overwhelm you, and you are @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} until the end of your next turn.

" }, diff --git a/packs/data/actions.db/psychic-defense.json b/packs/data/actions.db/psychic-defense.json index f39dea0448d..08f2368beba 100644 --- a/packs/data/actions.db/psychic-defense.json +++ b/packs/data/actions.db/psychic-defense.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Psychic Defense", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Your opponent uses a psychic manifestation against you.

\n

Requirements You're in a psychic duel and are psychically centered.

\n
\n

You gain the benefit matching your psychic center against the triggering manifestation. Then your psychic center is expended.

\n

Armor of Insight (Perception) Sensing the incoming attack, you make your mind resist psychic harm. You gain resistance equal to half your level (minimum 1) to mental damage against the triggering effect. This resistance is doubled if you're a master in Perception and tripled if you're legendary.

\n

Empathic Orbit (Diplomacy) Displaying empathy, you sow doubt in your attacker to diminish their resolve for psychic combat. The opponent is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the end of their next turn or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} if you're legendary in Diplomacy.

\n

Ire's Spear (Intimidation) Blazing anger surges in your mind, causing backlash to anyone who harms you. If the manifestation damages you, the opponent takes damage equal to the counteract level of the manifestation it used against you. This damage is doubled if you're a master of Intimidation or tripled if you're legendary.

\n

Rational Labyrinth (Occultism) Analytically breaking down the attack, you realign your mind's defenses into a puzzle designed to confound it. You gain a +2 status bonus to your Will save or Will DC, or a +4 status bonus if the effect has the emotion trait.

\n

Sensory Phantasm (Deception) Using your guile, you send psychic illusions through your mental link to your foe, making yourself harder to pinpoint. You're @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} against the opponent until the end of its next turn.

" }, diff --git a/packs/data/actions.db/psychometric-assessment.json b/packs/data/actions.db/psychometric-assessment.json index 3debf594e88..176635cd7fb 100644 --- a/packs/data/actions.db/psychometric-assessment.json +++ b/packs/data/actions.db/psychometric-assessment.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Psychometric Assessment", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Your bare hands are touching an object in which you detected psychometric resonance

\n
\n

Effect You spend 1 minute concentrating on the object to get a vision of the face of the person who imbued the item with such emotion in the first place. If the associated emotion is painfully negative, you might take [[/r 1d6[mental]]] damage, as determined by the GM.

" }, diff --git a/packs/data/actions.db/pursue-a-lead.json b/packs/data/actions.db/pursue-a-lead.json index 13e531036d5..c6938e3b637 100644 --- a/packs/data/actions.db/pursue-a-lead.json +++ b/packs/data/actions.db/pursue-a-lead.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Pursue a Lead", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per 10 minutes

\n
\n

You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.

\n

Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom or Charisma.

\n

You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.

" }, diff --git a/packs/data/actions.db/quick-alchemy.json b/packs/data/actions.db/quick-alchemy.json index 3f3e179eb95..5bbdc04434b 100644 --- a/packs/data/actions.db/quick-alchemy.json +++ b/packs/data/actions.db/quick-alchemy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Quick Alchemy", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Cost 1 batch of infused reagents

\n

Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

" }, diff --git a/packs/data/actions.db/quick-tincture.json b/packs/data/actions.db/quick-tincture.json index d0cbc97f314..05fc468d3f2 100644 --- a/packs/data/actions.db/quick-tincture.json +++ b/packs/data/actions.db/quick-tincture.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Quick Tincture", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Cost 1 versatile vial

\n

Requirements You know the formula for the alchemical item you're creating, you are holding or wearing alchemist's tools, and you have a free hand.

\n
\n

You quickly brew up a short-lived tincture. You create a single alchemical elixir or tool of your level or lower without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the end of the current turn.

" }, diff --git a/packs/data/actions.db/raconteurs-reload.json b/packs/data/actions.db/raconteurs-reload.json index 1dde45b3825..f8cadea3fa7 100644 --- a/packs/data/actions.db/raconteurs-reload.json +++ b/packs/data/actions.db/raconteurs-reload.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Raconteur's Reload", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a Deception check to @UUID[Compendium.pf2e.actionspf2e.Create a Diversion]{Create a Diversion} or an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}.

" }, diff --git a/packs/data/actions.db/rage.json b/packs/data/actions.db/rage.json index d38d33eed14..d97eaa10551 100644 --- a/packs/data/actions.db/rage.json +++ b/packs/data/actions.db/rage.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Rage", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You aren't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n

Grants @UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

\n
\n

You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. You can't voluntarily stop raging. While you are raging:

\n
    \n
  • You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
  • \n
  • You take a -1 penalty to AC.
  • \n
  • You can't use actions with the concentrate trait unless they also have the rage trait. You can @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} while raging.
  • \n
\n

After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.

" }, diff --git a/packs/data/actions.db/raise-a-shield.json b/packs/data/actions.db/raise-a-shield.json index 94fb4e449e6..aec013664d0 100644 --- a/packs/data/actions.db/raise-a-shield.json +++ b/packs/data/actions.db/raise-a-shield.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Raise a Shield", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, diff --git a/packs/data/actions.db/raise-neck.json b/packs/data/actions.db/raise-neck.json index c7e236f510c..fe809e152c6 100644 --- a/packs/data/actions.db/raise-neck.json +++ b/packs/data/actions.db/raise-neck.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Raise Neck", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You raise your head into a striking position. The fangs Strike granted by your nagaji ancestry gains a reach of 10 feet until the end of your turn.

" }, diff --git a/packs/data/actions.db/rally.json b/packs/data/actions.db/rally.json index ad3fb2731f5..36cd2d20f2b 100644 --- a/packs/data/actions.db/rally.json +++ b/packs/data/actions.db/rally.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Rally", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Prerequisites trained in Diplomacy, Intimidation, or Performance

\n
\n

You spend 1 minute encouraging your ally. Though this action typically has the auditory and linguistic traits, if you're using the Performance skill, the GM might adjust the traits for this action to match the traits for your type of performance.

\n

Attempt a DC 15 skill check. The GM might adjust this DC based on the circumstances, such as attempting to Rally an ally who just suffered a humiliating defeat.

\n
\n

Critical Success The ally can spend 1 Resolve Point to regain all their Stamina Points.

\n

Success You can continue encouraging your ally for a total of 10 minutes. If you do, they can spend 1 Resolve Point to regain all their Stamina Points.

\n

Critical Failure The ally takes [[/r 1d8[mental]]] damage, but this can reduce only Stamina Points, never Hit Points.

" }, diff --git a/packs/data/actions.db/rampaging-ferocity.json b/packs/data/actions.db/rampaging-ferocity.json index b9f21dcc377..d91a604aa1c 100644 --- a/packs/data/actions.db/rampaging-ferocity.json +++ b/packs/data/actions.db/rampaging-ferocity.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Rampaging Ferocity", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You use @UUID[Compendium.pf2e.feats-srd.Orc Ferocity]{Orc Ferocity}

\n
\n

You lash out viciously even as you fend off death. Make a single melee Strike. If this Strike brings a foe to 0 Hit Points, this activation of Orc Ferocity doesn't count against its frequency.

" }, diff --git a/packs/data/actions.db/ready.json b/packs/data/actions.db/ready.json index 4914c27400b..58d3fb45997 100644 --- a/packs/data/actions.db/ready.json +++ b/packs/data/actions.db/ready.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Ready", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

You prepare to use an action that will occur outside your turn. Choose a single action or free action you can use, and designate a trigger. Your turn then ends. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). You can't Ready a free action that already has a trigger.

\n

If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it's not your turn.

" }, diff --git a/packs/data/actions.db/recall-ammunition.json b/packs/data/actions.db/recall-ammunition.json index 7bd0bf647b6..9cf4a082a0c 100644 --- a/packs/data/actions.db/recall-ammunition.json +++ b/packs/data/actions.db/recall-ammunition.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Recall Ammunition", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You miss with a firearm or crossbow Strike while using an ordinary level-0 bolt or bullet

\n
\n

You amplify the connection between bullet and firearm, calling your missed shot back into your gun. The ammunition you just fired is reloaded back into your gun and immediately ready to fire again.

" }, diff --git a/packs/data/actions.db/recall-knowledge.json b/packs/data/actions.db/recall-knowledge.json index 8f6018d4e3a..8cfc8a59759 100644 --- a/packs/data/actions.db/recall-knowledge.json +++ b/packs/data/actions.db/recall-knowledge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Recall Knowledge", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

To remember useful information on a topic, you can attempt to Recall Knowledge. You might know basic information about something without needing to attempt a check, but Recall Knowledge requires you to stop and think for a moment so you can recollect more specific facts and apply them. You might even need to spend time investigating first. For instance, to use Medicine to learn the cause of death, you might need to conduct a forensic examination before attempting to Recall Knowledge.

\n

The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Some topics might appear on multiple lists, but the skills could give different information. For example, Arcana might tell you about the magical defenses of a golem, whereas Crafting could tell you about its sturdy resistance to physical attacks.

\n
    \n
  • Arcana: Arcane theories, magical traditions, creatures of arcane significance, and arcane planes.
  • \n
  • Crafting: Alchemical reactions and creatures, item value, engineering, unusual materials, and constructs.
  • \n
  • Lore: The subject of the Lore skill's subcategory.
  • \n
  • Medicine: Diseases, poisons, wounds, and forensics.
  • \n
  • Nature: The environment, flora, geography, weather, creatures of natural origin, and natural planes.
  • \n
  • Occultism: Ancient mysteries, obscure philosophy, creatures of occult significance, and esoteric planes.
  • \n
  • Religion: Divine agents, divine planes, theology, obscure myths, and creatures of religious significance.
  • \n
  • Society: Local history, key personalities, legal institutions, societal structure, and humanoid culture.
  • \n
\n

The GM might allow checks to Recall Knowledge using other skills. For example, you might assess the skill of an acrobat using Acrobatics. If you're using a physical skill (like in this example), the GM will most likely have you use a mental ability score-typically Intelligence-instead of the skill's normal physical ability score.

\n
\n

Critical Success You recall the knowledge accurately and gain additional information or context.

\n

Success You recall the knowledge accurately or gain a useful clue about your current situation.

\n

Critical Failure You recall incorrect information or gain an erroneous or misleading clue.

\n

Sample Recall Knowledge Tasks

\n

These examples use Society or Religion.

\n
    \n
  • Untrained name of a ruler, key noble, or major deity
  • \n
  • Trained line of succession for a major noble family, core doctrines of a major deity
  • \n
  • Expert genealogy of a minor noble, teachings of an ancient priest
  • \n
  • Master hierarchy of a genie noble court, major extraplanar temples of a deity
  • \n
  • Legendary existence of a long-lost noble heir, secret doctrines of a religion
  • \n
" }, diff --git a/packs/data/actions.db/recall-the-teachings.json b/packs/data/actions.db/recall-the-teachings.json index c92d1e23379..da08e40a1ea 100644 --- a/packs/data/actions.db/recall-the-teachings.json +++ b/packs/data/actions.db/recall-the-teachings.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Recall the Teachings", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first seems cryptic but comes into clarity when it's most relevant. Until the start of your next turn, you count as having prepared to @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} all allies within 30 feet of you. If you use the Aid reaction to help one of them during that time, you roll an @Check[type:occultism|dc:20|traits:action:aid]{Occultism check} for Aid as you recall a lesson to help them. Most lessons take the form of short axioms, parables, or sayings, meaning that conveying them to your ally usually grants your Aid reaction the auditory and linguistic traits.

" }, diff --git a/packs/data/actions.db/recall-under-pressure.json b/packs/data/actions.db/recall-under-pressure.json index 618a7ce6355..8dd1b4e9629 100644 --- a/packs/data/actions.db/recall-under-pressure.json +++ b/packs/data/actions.db/recall-under-pressure.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/default-icons/action.svg", "name": "Recall Under Pressure", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You attempt to Recall Knowledge during a combat

\n

Frequency once per day

\n
\n

Effect Rather than roll a different skill to Recall Knowledge during the fight, your memory flashes back to something you read in some old book. You instead attempt this Recall Knowledge check with an Academia Lore check. If the information you recall ends up being helpful and positive in an obvious way before you take your next turn, draw a random harrow card. You gain a +1 status bonus to saving throws for the remainder of the combat encounter as your morale soars or a +2 status bonus if the card you drew was from the suit of Books.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Recall Under Pressure]{Effect: Recall Under Pressure}

" }, diff --git a/packs/data/actions.db/recenter.json b/packs/data/actions.db/recenter.json index e7918ff7489..3a7fb9ac060 100644 --- a/packs/data/actions.db/recenter.json +++ b/packs/data/actions.db/recenter.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Recenter", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You're in a psychic duel and are trained in the skill matching the psychic center you are changing to.

\n
\n

You adopt the psychic center matching the emotion of your choice. If you were already psychically centered, you lose your old psychic center when you adopt the new one.

" }, diff --git a/packs/data/actions.db/reclaim-destiny.json b/packs/data/actions.db/reclaim-destiny.json index c8c0866a247..99c2d1065e3 100644 --- a/packs/data/actions.db/reclaim-destiny.json +++ b/packs/data/actions.db/reclaim-destiny.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Reclaim Destiny", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day;

\n

Trigger You are about to attempt a check and are affected by a fortune or misfortune effect that modifies the triggering check;

\n

Effect You break the influence over your fortunes and claim a stable hold over your fate. You ignore the fortune or misfortune effect and can roll the triggering roll normally.

" }, diff --git a/packs/data/actions.db/reconnoiter.json b/packs/data/actions.db/reconnoiter.json index 24f28d52306..e71c23ed41d 100644 --- a/packs/data/actions.db/reconnoiter.json +++ b/packs/data/actions.db/reconnoiter.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Reconnoiter", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend time surveying and exploring a specific area, getting the lay of the land and looking for unusual features and specific sites. Reconnoitering a single hex takes a number of hexploration activities equal to the number of Travel activities necessary to traverse the hex-1 for open terrain, 2 for difficult terrain, and 3 for greater difficult terrain. Traveling on roads doesn't lessen the time required to Reconnoiter. Once the hex has been Reconnoitered, you can Map the Area to reduce your chance of getting lost in that hex. You automatically find any special feature that doesn't require a check to find, and you attempt the appropriate checks to find hidden special features.

\n

For instance, if you were looking for an obvious rock formation among some hills, you would spend 2 hexploration activities to Reconnoiter the hex, and you'd find the rock formation. But if you were looking for a hidden tengu monastery somewhere in some deep forests, after spending 2 activities to Reconnoiter the forest hex, you would have to succeed at a Perception check as part of your Reconnoiter activity to find the monastery.

" }, diff --git a/packs/data/actions.db/refocus.json b/packs/data/actions.db/refocus.json index 5a491445930..40d0f2970fc 100644 --- a/packs/data/actions.db/refocus.json +++ b/packs/data/actions.db/refocus.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Refocus", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You have a focus pool, and you have spent at least 1 Focus Point since you last regained any Focus Points.

\n
\n

You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a cleric with focus spells from a good deity can usually Refocus while tending the wounds of their allies, and a wizard of the illusionist school might be able to Refocus while attempting to @UUID[Compendium.pf2e.actionspf2e.Identify Magic]{Identify Magic} of the illusion school.

" }, diff --git a/packs/data/actions.db/release.json b/packs/data/actions.db/release.json index 20120e16022..3118106c378 100644 --- a/packs/data/actions.db/release.json +++ b/packs/data/actions.db/release.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Release", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).

\n

If you want to prepare to Release something outside of your turn, use the @UUID[Compendium.pf2e.actionspf2e.Ready]{Ready} activity.

" }, diff --git a/packs/data/actions.db/reloading-strike.json b/packs/data/actions.db/reloading-strike.json index fe0e2785901..82bb1bb429b 100644 --- a/packs/data/actions.db/reloading-strike.json +++ b/packs/data/actions.db/reloading-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Reloading Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.

\n
\n

You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don't need a free hand to reload in this way.

" }, diff --git a/packs/data/actions.db/repair.json b/packs/data/actions.db/repair.json index 20f2028b6c4..8a99d09c887 100644 --- a/packs/data/actions.db/repair.json +++ b/packs/data/actions.db/repair.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Repair", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You are holding or wearing a @UUID[Compendium.pf2e.equipment-srd.Repair Kit]{Repair Kit}

\n
\n

You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but it's usually about the same DC to Repair a given item as it is to Craft it in the first place. You can't Repair a destroyed item.

\n
\n

Critical Success You restore 10 Hit Points to the item, plus an additional 10 Hit Points per proficiency rank you have in Crafting (a total of 20 HP if you're trained, 30 HP if you're an expert, 40 HP if you're a master, or 50 HP if you're legendary).

\n

Success You restore 5 Hit Points to the item, plus an additional 5 per proficiency rank you have in Crafting (for a total of 10 HP if you are trained, 15 HP if you're an expert, 20 HP if you're a master, or 25 HP if you're legendary).

\n

Critical Failure You deal [[/r {2d6}]]{2d6 damage} to the item. Apply the item's Hardness to this damage.

" }, diff --git a/packs/data/actions.db/repeat-a-spell.json b/packs/data/actions.db/repeat-a-spell.json index 16d9f8be9cc..b71adb8accf 100644 --- a/packs/data/actions.db/repeat-a-spell.json +++ b/packs/data/actions.db/repeat-a-spell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Repeat a Spell", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You repeatedly cast the same spell while moving at half speed. Typically, this spell is a cantrip that you want to have in effect in the event a combat breaks out, and it must be one you can cast in 2 actions or fewer. In order to prevent fatigue due to repeated casting, you'll likely use this activity only when something out of the ordinary occurs.

\n

You can instead use this activity to continue @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} or @UUID[Compendium.pf2e.actionspf2e.Sustain an Activation]{Sustain an Activation} with a sustained duration. Most such spells or item effects can be sustained for 10 minutes, though some specify they can be sustained for a different duration.

" }, diff --git a/packs/data/actions.db/request.json b/packs/data/actions.db/request.json index 84fb4189229..9d47e58fc9c 100644 --- a/packs/data/actions.db/request.json +++ b/packs/data/actions.db/request.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Request", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC of the Diplomacy check based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.

\n
\n

Critical Success The target agrees to your request without qualifications.

\n

Success The target agrees to your request, but they might demand added provisions or alterations to the request.

\n

Failure The target refuses the request, though they might propose an alternative that is less extreme.

\n

Critical Failure Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.

" }, diff --git a/packs/data/actions.db/research.json b/packs/data/actions.db/research.json index fe9473ac61a..278a6691b5c 100644 --- a/packs/data/actions.db/research.json +++ b/packs/data/actions.db/research.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Research", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You comb through information to learn more about the topic at hand. Choose your research topic, section of the library, or other division depending on the form of research, and attempt a skill check. The skills to use and the DC for the check depend on the choice you made.

\n
\n

Critical Success You gain 2 RP.

\n

Success You gain 1 RP.

\n

Critical Failure You make a false discovery and lose 1 RP.

" }, diff --git a/packs/data/actions.db/resist-elf-magic.json b/packs/data/actions.db/resist-elf-magic.json index 6ea9b7181d9..3fa382d2b19 100644 --- a/packs/data/actions.db/resist-elf-magic.json +++ b/packs/data/actions.db/resist-elf-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Resist Elf Magic", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger You attempt a saving throw against a magical effect but haven't rolled yet

\n
\n

Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.

" }, diff --git a/packs/data/actions.db/resist-magic.json b/packs/data/actions.db/resist-magic.json index 4d79e92f86f..17f8b79bede 100644 --- a/packs/data/actions.db/resist-magic.json +++ b/packs/data/actions.db/resist-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Resist Magic", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger You attempt a saving throw against a harmful magical effect but haven't rolled yet.

\n
\n

Your innate magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. Additionally, if the triggering effect is arcane, if you roll a success, you get a critical success instead.

" }, diff --git a/packs/data/actions.db/restore-the-mind.json b/packs/data/actions.db/restore-the-mind.json index 346502e7644..4d1399f248d 100644 --- a/packs/data/actions.db/restore-the-mind.json +++ b/packs/data/actions.db/restore-the-mind.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Restore the Mind", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Your unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes their mind and body. Choose one of the two benefits to grant one ally within 30 feet that you can see. That ally is then temporarily immune for 10 minutes.

\n
    \n
  • The ally gains a +1 status bonus to saving throws against mental effects until your psyche ends.
  • \n
  • The ally regains Hit Points equal to [[/r (2+2*@actor.level)[healing]]]{2 + double your level}.
  • \n
" }, diff --git a/packs/data/actions.db/retraining.json b/packs/data/actions.db/retraining.json index d92e3d93ec2..3aa70691fc4 100644 --- a/packs/data/actions.db/retraining.json +++ b/packs/data/actions.db/retraining.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Retraining", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Retraining offers a way to alter some of your character choices, which is helpful when you want to take your character in a new direction or change decisions that didn't meet your expectations. You can retrain feats, skills, and some selectable class features. You can't retrain your ancestry, heritage, background, class, or ability scores. You can't perform other downtime activities while retraining.

\n

Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying at a library, or falling into shared magical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor.

\n

Some abilities can be difficult or impossible to retrain (for instance, a sorcerer can retrain their bloodline only in extraordinary circumstances).

\n

When retraining, you generally can't make choices you couldn't make when you selected the original option. For instance, you can't exchange a 2nd-level skill feat for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.

\n

Feats

\n

You can spend a week of downtime retraining to swap out one of your feats. Remove the old feat and replace it with another of the same type. For example, you could swap a skill feat for another skill feat, but not for a wizard feat.

\n

Skills

\n

You can spend a week of downtime retraining to swap out one of your skill increases. Reduce your proficiency rank in the skill losing its increase by one step and increase your proficiency rank in another skill by one step. The new proficiency rank has to be equal to or lower than the proficiency rank you traded away. For instance, if your bard is a master in Performance and Stealth, and an expert in Occultism, you could reduce the character's proficiency in Stealth to expert and become a master in Occultism, but you couldn't reassign that skill increase to become legendary in Performance. Keep track of your level when you reassign skill increases; the level at which your skill proficiencies changed can influence your ability to retrain feats with skill prerequisites.

\n

You can also spend a week to retrain an initial trained skill you gained during character creation.

\n

Class Features

\n

You can change a class feature that required a choice, making a different choice instead. This lets you change a druid order or a wizard school, for example. The GM will tell you how long this takes-always at least a month.

" }, diff --git a/packs/data/actions.db/retributive-strike.json b/packs/data/actions.db/retributive-strike.json index 06ec0d7f54e..42c57744024 100644 --- a/packs/data/actions.db/retributive-strike.json +++ b/packs/data/actions.db/retributive-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Retributive Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy damages your ally, and both are within 15 feet of you

\n
\n

You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Champion's Resistance]{Effect: Champion's Resistance}

" }, diff --git a/packs/data/actions.db/ring-bell.json b/packs/data/actions.db/ring-bell.json index 8e7649eaae3..ad5225193f2 100644 --- a/packs/data/actions.db/ring-bell.json +++ b/packs/data/actions.db/ring-bell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Ring Bell", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.

\n

Requirements You are holding your bell implement, and the triggering creature is within 30 feet of you.

\n
\n

Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.

\n
    \n
  • Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a @Check[type:fortitude|dc:resolve(@actor.system.proficiencies.classDCs.thaumaturge.value)] save against your class DC or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the end of your next turn (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
  • \n
  • Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} or @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until the end of your next turn (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} or @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} on a critical failure).
  • \n
" }, diff --git a/packs/data/actions.db/run-over.json b/packs/data/actions.db/run-over.json index 9bc15d85a8f..3af4b835fd2 100644 --- a/packs/data/actions.db/run-over.json +++ b/packs/data/actions.db/run-over.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Run Over", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements You are piloting a vehicle.

\n

(reckless) You try to run over creatures with your vehicle, possibly also ramming one larger creature or object. If you maintain control of your vehicle, the vehicle moves up to twice its Speed in a straight line at the vehicle's current heading. You attempt to run over any creatures in your path two sizes smaller than the vehicle or smaller, and you can attempt to ram one target creature or object in your path one size smaller than the vehicle or larger.

\n

Each creature in your path, including a rammed target, takes the vehicle's collision damage (basic Reflex save at vehicle's collision DC). If the rammed target is a vehicle, its pilot can attempt a piloting check in place of this Reflex save, with the same results. If the target of your ram takes damage, you and your vehicle each take collision damage (no save) and your movement ends.

" }, diff --git a/packs/data/actions.db/salt-wound.json b/packs/data/actions.db/salt-wound.json index 95c58a2f5db..64400d9d40a 100644 --- a/packs/data/actions.db/salt-wound.json +++ b/packs/data/actions.db/salt-wound.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Salt Wound", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger A creature that has blood and is not at its maximum Hit Points hits you with a melee Strike

\n
\n

Effect You channel salt and brine from your blood into the creature's wounds. The creature must attempt a @Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)] using your class DC or spell DC, whichever is higher. On a failure, the creature takes [[/r 1d6[persistent,acid]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by the pain. On a critical failure, it instead takes [[/r 2d6[persistent,acid]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, diff --git a/packs/data/actions.db/scout-location.json b/packs/data/actions.db/scout-location.json index 7b1935b294a..fd624aa323f 100644 --- a/packs/data/actions.db/scout-location.json +++ b/packs/data/actions.db/scout-location.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Scout Location", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend time observing the place or group you wish to infiltrate. Attempt a normal, hard, or very hard DC Perception, Society or Stealth check.

\n
\n

Success You make observations that provide 1 EP.

\n

Failure You learn nothing particularly noteworthy.

\n

Critical Failure You misjudge some aspect of what you observed, gaining 1 EP that results in a critical failure instead of a success when used, even if a PC uses the Edge Point after rolling a failure.

" }, diff --git a/packs/data/actions.db/scout.json b/packs/data/actions.db/scout.json index f98c1feeeb5..5f533fa388f 100644 --- a/packs/data/actions.db/scout.json +++ b/packs/data/actions.db/scout.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Scout", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You scout ahead and behind the group to watch danger, moving at half speed. At the start of the next encounter, every creature in your party gains a +1 circumstance bonus to their initiative rolls.

\n

@UUID[Compendium.pf2e.other-effects.Effect: Scouting]{Effect: Scouting}

" }, diff --git a/packs/data/actions.db/screaming-skull.json b/packs/data/actions.db/screaming-skull.json index 4924a123230..9d2f2e83197 100644 --- a/packs/data/actions.db/screaming-skull.json +++ b/packs/data/actions.db/screaming-skull.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Screaming Skull", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies within 10 feet must attempt a Will save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure. This uses a trained DC using the skeleton's Charisma modifier or an expert DC if the skeleton is specialized. At the start of the skeleton's next turn, the head bounces, rolls, or flies back to reattach. The skeleton is blind while its head is away.

" }, diff --git a/packs/data/actions.db/search.json b/packs/data/actions.db/search.json index 7282642a3d1..48cf9617185 100644 --- a/packs/data/actions.db/search.json +++ b/packs/data/actions.db/search.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Search", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} meticulously for hidden doors, concealed hazards, and so on. You can usually make an educated guess as to which locations are best to check and move at half speed, but if you want to be thorough and guarantee you checked everything, you need to travel at a Speed of no more than 300 feet per minute, or 150 feet per minute to ensure you check everything before you walk into it. You can always move more slowly while Searching to cover the area more thoroughly, and the @UUID[Compendium.pf2e.feats-srd.Expeditious Search]{Expeditious Search} feat increases these maximum Speeds. If you come across a secret door, item, or hazard while Searching, the GM will attempt a free secret check to Seek to see if you notice the hidden object or hazard. In locations with many objects to search, you have to stop and spend significantly longer to search thoroughly.

" }, diff --git a/packs/data/actions.db/secure-disguises.json b/packs/data/actions.db/secure-disguises.json index 22bbe2419b0..aa880423628 100644 --- a/packs/data/actions.db/secure-disguises.json +++ b/packs/data/actions.db/secure-disguises.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Secure Disguises", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You seek to procure or create disguises. Attempt a normal, hard, or very hard Crafting, Deception, Performance, or Society check.

\n
\n

Success You procure or creates disguises, gaining 1 EP that can be used only to maintain a cover identity.

\n

Failure Your efforts result in an unusable disguise.

" }, diff --git a/packs/data/actions.db/seek.json b/packs/data/actions.db/seek.json index 8646256162a..87df56cd5ab 100644 --- a/packs/data/actions.db/seek.json +++ b/packs/data/actions.db/seek.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Seek", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a @Template[type:cone|distance:30] or a @Template[type:burst|distance:15] within line of sight. You might take a penalty if you choose an area that's far away.

\n

If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.

\n

The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone @UUID[Compendium.pf2e.actionspf2e.Conceal an Object]{Concealing the Object}). A creature you detect might remain hidden, rather than becoming @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}, if you're using an imprecise sense or if an effect (such as @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility}) prevents the subject from being observed.

\n
\n

Critical Success If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.

\n

Success If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.

" }, diff --git a/packs/data/actions.db/seething-frenzy.json b/packs/data/actions.db/seething-frenzy.json index 84056d1d639..42c5d9bd4e9 100644 --- a/packs/data/actions.db/seething-frenzy.json +++ b/packs/data/actions.db/seething-frenzy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Seething Frenzy", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Your eidolon's fury boils over into a reckless, out-of-control frenzy. While frenzied, your eidolon is affected by boost eidolon and gains temporary Hit Points equal to your level, but it takes a -2 penalty to AC. Your eidolon can't voluntarily end the frenzy or start another frenzy while in the frenzy.

\n

The frenzy lasts for 1 minute, after which it's @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 1 minute and can't start another frenzy for 1 minute.

" }, diff --git a/packs/data/actions.db/selfish-shield.json b/packs/data/actions.db/selfish-shield.json index 8aaae41070d..e34b42dd605 100644 --- a/packs/data/actions.db/selfish-shield.json +++ b/packs/data/actions.db/selfish-shield.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Selfish Shield", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within 15 feet damages you

\n
\n

Your self-interest keeps you safe. You gain resistance against the triggering damage equal to 2 + half your level, regardless of damage type.

\n

In addition, your Strikes against the triggering creature deal [[/r {1}]]{1 damage} extra damage until the end of your next turn. You choose whether this extra damage is evil or negative each time you use this reaction. This extra damage increases to [[/r {2}]]{2 damage} at 9th level and [[/r {3}]]{3 damage} at 16th level.

" }, diff --git a/packs/data/actions.db/sense-direction.json b/packs/data/actions.db/sense-direction.json index 0fa34e7bf65..442d12db6c6 100644 --- a/packs/data/actions.db/sense-direction.json +++ b/packs/data/actions.db/sense-direction.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Sense Direction", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a @UUID[Compendium.pf2e.equipment-srd.Compass]{Compass}, you take a -2 item penalty to checks to Sense Direction.

\n
\n

Critical Success You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.

\n

Success You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.

\n

Sample Sense Direction Tasks

\n
    \n
  • Untrained determine a cardinal direction using the sun
  • \n
  • Trained find an overgrown path in a forest
  • \n
  • Expert navigate a hedge maze
  • \n
  • Master navigate a byzantine labyrinth or relatively featureless desert
  • \n
  • Legendary navigate an ever-changing dream realm
  • \n
" }, diff --git a/packs/data/actions.db/sense-motive.json b/packs/data/actions.db/sense-motive.json index b05f9e3ac9e..c82c3b373b1 100644 --- a/packs/data/actions.db/sense-motive.json +++ b/packs/data/actions.db/sense-motive.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Sense Motive", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.

\n
\n

Critical Success You determine the creature's true intentions and get a solid idea of any mental magic affecting it.

\n

Success You can tell whether the creature is behaving normally, but you don't know its exact intentions or what magic might be affecting it.

\n

Failure You detect what a deceptive creature wants you to believe. If they're not being deceptive, you believe they're behaving normally.

\n

Critical Failure You get a false sense of the creature's intentions.

" }, diff --git a/packs/data/actions.db/sense-weakness.json b/packs/data/actions.db/sense-weakness.json index f508a5419eb..fafcbac614e 100644 --- a/packs/data/actions.db/sense-weakness.json +++ b/packs/data/actions.db/sense-weakness.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Sense Weakness", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You attempt a melee Strike against your opponent, but haven't rolled yet.

\n

Requirements You're in a duel, you're trained in Perception, and you rolled a Perception check for initiative this round.

\n
\n

You pick a precise moment to attack, giving you an edge. Your opponent is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack. If your opponent is using Deception for initiative when this ability is used, they are instead flat-footed until the start of their next turn.

" }, diff --git a/packs/data/actions.db/set-explosives.json b/packs/data/actions.db/set-explosives.json index 9907ffc790f..0ab203b76d2 100644 --- a/packs/data/actions.db/set-explosives.json +++ b/packs/data/actions.db/set-explosives.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Set Explosives", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements You have 1 or 2 bombs in hand

\n
\n

Effect You attach the bombs to an inanimate object within your reach, such as a door, wall, or column, and rig them to detonate at a set time. The bombs explode at a specific time you determine (such as after your next action or at the start of your next turn, to a maximum of 1 minute), dealing their damage and splash damage to the inanimate object. Combine this damage for the purpose of resistances and weaknesses, and this damage ignores an amount of the object's Hardness equal to your level. Any creatures adjacent to the hazard take the bombs' splash damage, also combined for the purpose of resistances and weaknesses. As a reminder, since you didn't throw the bombs, Calculated Splash and similar effects don't apply. Making sure your timing is correct requires concentration, so you can't Set Explosives again while you're waiting for a previously set bomb to detonate.

" }, diff --git a/packs/data/actions.db/set-free.json b/packs/data/actions.db/set-free.json index a5aea4a5d40..4620c2a8e9f 100644 --- a/packs/data/actions.db/set-free.json +++ b/packs/data/actions.db/set-free.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Set Free", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger You attempt a check to remove or counteract an effect with the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled}, @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} conditions

\n
\n

Effect You roll twice and use the better result.

" }, diff --git a/packs/data/actions.db/settle-emotions.json b/packs/data/actions.db/settle-emotions.json index ed7665e8860..981750d5f4c 100644 --- a/packs/data/actions.db/settle-emotions.json +++ b/packs/data/actions.db/settle-emotions.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Settle Emotions", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend 10 minutes using techniques you've developed to calm your emotions and bring them back under control. This allows you to access your @UUID[Compendium.pf2e.actionspf2e.Catharsis]{Catharsis} again.

" }, diff --git a/packs/data/actions.db/sever-conduit.json b/packs/data/actions.db/sever-conduit.json index 115a7868b9a..8e0a79df9bc 100644 --- a/packs/data/actions.db/sever-conduit.json +++ b/packs/data/actions.db/sever-conduit.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Sever Conduit", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Your eidolon takes damage that would bring you to 0 Hit Points and comes from an effect other than a death effect

\n
\n

Effect You quickly shut the buffer in your link with your eidolon, causing your bonded ally to wink out of existence before you can be laid low. Your eidolon unmanifests, and you can't Manifest your Eidolon for 1 minute. In exchange, you don't take the triggering damage, though your eidolon still suffers any other adverse effects that accompanied the damage.

" }, diff --git a/packs/data/actions.db/shadow-step.json b/packs/data/actions.db/shadow-step.json index d55a24901e0..5a92a8a34f6 100644 --- a/packs/data/actions.db/shadow-step.json +++ b/packs/data/actions.db/shadow-step.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Shadow Step", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The familiar is in dim light or darkness.

\n
\n

Effect The familiar teleports itself up to 30 feet. The destination must be in dim light or darkness and must be within your familiar's line of sight and line of effect.

\n

This action has the trait matching your tradition of magic, or occult if you aren't a spellcaster.

" }, diff --git a/packs/data/actions.db/share-life.json b/packs/data/actions.db/share-life.json index ed993bb8b87..af1d73b5d71 100644 --- a/packs/data/actions.db/share-life.json +++ b/packs/data/actions.db/share-life.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Share Life", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Your linked ally takes damage and is within 60 feet

\n
\n

Effect The ally takes half damage from the triggering effect (rounded down), and you lose a number of Hit Points equal to the remainder of the damage. You can't trigger this reaction to share damage caused by your ally using this reaction.

" }, diff --git a/packs/data/actions.db/share-senses.json b/packs/data/actions.db/share-senses.json index 86dc9e23636..f2551d8f97a 100644 --- a/packs/data/actions.db/share-senses.json +++ b/packs/data/actions.db/share-senses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Share Senses", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements Your eidolon is manifested.

\n

You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon's body for up to 1 minute. You can @UUID[Compendium.pf2e.actionspf2e.Dismiss]{Dismiss} this effect.

\n
\n

Special This action has the trait matching your eidolon's tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.

" }, diff --git a/packs/data/actions.db/shove.json b/packs/data/actions.db/shove.json index 1cae2f9502f..c98285945e6 100644 --- a/packs/data/actions.db/shove.json +++ b/packs/data/actions.db/shove.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Shove", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You have at least one hand free. The target can't be more than one size larger than you

\n
\n

You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.

\n
\n

Critical Success You push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.

\n

Success You push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.

\n

Critical Failure You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/actions.db/siegebreaker.json b/packs/data/actions.db/siegebreaker.json index 5b05620735a..b56c78cfef7 100644 --- a/packs/data/actions.db/siegebreaker.json +++ b/packs/data/actions.db/siegebreaker.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Siegebreaker", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements You're wielding a firearm that has the kickback or scatter trait, or a two-handed crossbow.

\n
\n

With unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. Leap or Stride, then make a Strike with the required firearm or crossbow against an adjacent target. This Strike deals an additional [[/r 3d8[bludgeoning]]] damage and ignores 10 points of the target's Hardness (if any), or of their shield's Hardness if the target uses Shield Block.

\n

After the Strike, you become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and position the required weapon defensively, gaining a +1 circumstance bonus to AC, or a +2 circumstance bonus if the chosen weapon has the parry trait. Both effects last until the start of your next turn. If a force would move you while you're immobilized in this way, it must succeed at an appropriate check against your class DC.

" }, diff --git a/packs/data/actions.db/slayers-identification.json b/packs/data/actions.db/slayers-identification.json index 76844d300cb..06ce313d885 100644 --- a/packs/data/actions.db/slayers-identification.json +++ b/packs/data/actions.db/slayers-identification.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Slayer's Identification", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You roll initiative and can observe a creature you know is undead

\n
\n

You attempt to Recall Knowledge to identify the undead creature with a +1 circumstance bonus. If you're a master in the skill you're using to Recall Knowledge, you gain a +2 circumstance bonus instead.

" }, diff --git a/packs/data/actions.db/smoke-blending.json b/packs/data/actions.db/smoke-blending.json index f3d89829343..57840a15d14 100644 --- a/packs/data/actions.db/smoke-blending.json +++ b/packs/data/actions.db/smoke-blending.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Smoke Blending", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts a flat check to target you because you're @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} due to fog, haze, mist, or smoke

\n
\n

Effect You shroud yourself in smoke, making it harder for your foe to hit you. If you're concealed, the DC of the flat check increases from 5 to @Check[type:flat|dc:7]; if you're hidden, it increases from 11 to @Check[type:flat|dc:13].

" }, diff --git a/packs/data/actions.db/sneak.json b/packs/data/actions.db/sneak.json index 9379f50cc0e..072a37b2c8c 100644 --- a/packs/data/actions.db/sneak.json +++ b/packs/data/actions.db/sneak.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Sneak", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

You can attempt to move to another place while becoming or staying @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)

\n

If you're undetected by a creature and it's impossible for that creature to observe you (for a typical creature, this includes when you're @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}, the observer is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}, or you're in darkness and the creature can't see in darkness), for any critical failure you roll on a check to Sneak, you get a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from such a creature.

\n

At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Taking Cover} doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become @UUID[Compendium.pf2e.conditionitems.Observed]{Observed} by such a creature.

\n
\n

Success You're undetected by the creature during your movement and remain undetected by the creature at the end of it.

\n

You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected.

\n

If a creature uses @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.

\n

Failure A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.

\n

Critical Failure You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.

" }, diff --git a/packs/data/actions.db/soaring-flight.json b/packs/data/actions.db/soaring-flight.json index ab9336dadbe..8755e4b4aa4 100644 --- a/packs/data/actions.db/soaring-flight.json +++ b/packs/data/actions.db/soaring-flight.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Soaring Flight", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Frequency Once per day

\n
\n

To be a tengu is to be unburdened by the concerns of the world below. You grow a pair of magical wings or expand your existing ones. For 5 minutes, you gain a @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly} Speed equal to your land Speed or 20 feet, whichever is greater.

" }, diff --git a/packs/data/actions.db/spellsling.json b/packs/data/actions.db/spellsling.json index 8e3854e4b74..52acb4dfdf8 100644 --- a/packs/data/actions.db/spellsling.json +++ b/packs/data/actions.db/spellsling.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Spellsling", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements You're wielding your bonded beast gun

\n
\n

Effect You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the beast gun you're wielding. Make a Strike with that beast gun. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining your multiple attack penalty, but you don't apply the penalty until after you've completed resolving the attack and spell.

" }, diff --git a/packs/data/actions.db/spellstrike.json b/packs/data/actions.db/spellstrike.json index b6c8157f948..de158923fd0 100644 --- a/packs/data/actions.db/spellstrike.json +++ b/packs/data/actions.db/spellstrike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Spellstrike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency until recharged (see below)

\n
\n

You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical.

\n

After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike.

" }, diff --git a/packs/data/actions.db/spin-tale.json b/packs/data/actions.db/spin-tale.json index ffa8e427b01..12dee51fad9 100644 --- a/packs/data/actions.db/spin-tale.json +++ b/packs/data/actions.db/spin-tale.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Spin Tale", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Frequency once every 10 minutes

\n
\n

Effect You tell a story, designating one of your allies (but not yourself) as the hero of the story, and one enemy as the villain; both must be within 60 feet. The hero gains a +1 status bonus to attack rolls and saving throws against the villain until the start of your next turn. If you Spin a Tale on your next turn, the story continues for another round, for a maximum of 10 rounds. While the tale continues, minor, crude illusions spring into being in your space; these are arcane illusion effects that have no mechanical impact other than illustrating your tale.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Spin Tale]{Effect: Spin Tale}

" }, diff --git a/packs/data/actions.db/spinning-crush.json b/packs/data/actions.db/spinning-crush.json index 4589bb34589..9d8c62b0a5d 100644 --- a/packs/data/actions.db/spinning-crush.json +++ b/packs/data/actions.db/spinning-crush.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Spinning Crush", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements You're wielding a loaded firearm or loaded crossbow.

\n
\n

You go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take [[/r (1d6+@actor.abilities.str.mod)[bludgeoning]]]{1d6 bludgeoning} damage plus your Strength modifier; this increases to [[/r (2d6+@actor.abilities.str.mod)[bludgeoning]]]{2d6} if your firearm has a striking rune, [[/r (3d6+@actor.abilities.str.mod)[bludgeoning]]]{3d6} if it has a greater striking rune, and [[/r (4d6+@actor.abilities.str.mod)[bludgeoning]]]{4d6} if it has a major striking rune. This ability does not apply other effects that increase damage with your firearm Strikes such as weapon specialization. Creatures affected by this attack must attempt a @Check[type:reflex|dc:resolve(@actor.attributes.classDC.value)|basic:true] save. A creature that fails its save is also pushed 5 feet directly away from you.

" }, diff --git a/packs/data/actions.db/spirits-mercy.json b/packs/data/actions.db/spirits-mercy.json index b910ff0e64b..4b85bab50d6 100644 --- a/packs/data/actions.db/spirits-mercy.json +++ b/packs/data/actions.db/spirits-mercy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Spirit's Mercy", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger You take positive or negative damage, or you take any type of damage caused by a haunt, ghost, or other incorporeal undead

\n

Cost 1 spirit wisp or remnant

\n
\n

Effect You purify a spirit by having it perform a final act of mercy to lessen the damage caused by another spirit. This grants you resistance to positive and negative damage (or resistance to all damage if caused by a haunt or incorporeal undead) against the triggering effect. If you expend a spirit wisp, the resistance is equal to twice your level. If you expend a spirit remnant, the resistance is equal to three times the level of the incorporeal undead or haunt from which you gained the remnant.

" }, diff --git a/packs/data/actions.db/spiritual-aid.json b/packs/data/actions.db/spiritual-aid.json index 840264af113..7ee2b17116e 100644 --- a/packs/data/actions.db/spiritual-aid.json +++ b/packs/data/actions.db/spiritual-aid.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Spiritual Aid", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You fail a Reflex or Will saving throw

\n
\n

Effect You reroll the triggering saving throw. You must use the second result, even if it's worse. If you roll a success, you get a critical success instead.

" }, diff --git a/packs/data/actions.db/spring-the-trap.json b/packs/data/actions.db/spring-the-trap.json index 26e8083d477..506aa40cd0a 100644 --- a/packs/data/actions.db/spring-the-trap.json +++ b/packs/data/actions.db/spring-the-trap.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Spring the Trap", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You roll initiative.

\n
\n

You can Interact to draw a combination weapon and set it to melee or ranged mode. On your first turn, your movement and ranged attacks don't trigger reactions that are normally triggered by movement or a ranged attack (such as Attack of Opportunity).

" }, diff --git a/packs/data/actions.db/squeeze.json b/packs/data/actions.db/squeeze.json index 7bb8b450716..599ce674ef8 100644 --- a/packs/data/actions.db/squeeze.json +++ b/packs/data/actions.db/squeeze.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Squeeze", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.

\n
\n

Critical Success You squeeze through the tight space in 1 minute per 10 feet of squeezing.

\n

Success You squeeze through in 1 minute per 5 feet.

\n

Critical Failure You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.

Sample Squeeze Tasks

\n
    \n
  • Trained space barely fitting your shoulders
  • \n
  • Master space barely fitting your head
  • \n
" }, diff --git a/packs/data/actions.db/stand.json b/packs/data/actions.db/stand.json index dfa986a67af..eb11fcd2ed9 100644 --- a/packs/data/actions.db/stand.json +++ b/packs/data/actions.db/stand.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Stand", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You stand up from @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/actions.db/steal.json b/packs/data/actions.db/steal.json index e0c52dc5439..352d2ea9582 100644 --- a/packs/data/actions.db/steal.json +++ b/packs/data/actions.db/steal.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Steal", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.

\n

Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC of the creature wearing the object. This assumes the object is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). If the object is in a pocket or similarly protected, you take a -5 penalty to your Thievery check. The GM might increase the DC of your check if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents).

\n

You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM may increase the Perception DCs of these observers if they're distracted.

\n
\n

Success You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.

\n

Failure The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.

" }, diff --git a/packs/data/actions.db/steel-your-resolve.json b/packs/data/actions.db/steel-your-resolve.json index 224d6cbff20..5d2d7bfa16d 100644 --- a/packs/data/actions.db/steel-your-resolve.json +++ b/packs/data/actions.db/steel-your-resolve.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Steel Your Resolve", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Cost 1 Resolve Point

\n
\n

Regain Stamina Points equal to half your maximum.

" }, diff --git a/packs/data/actions.db/stellar-misfortune.json b/packs/data/actions.db/stellar-misfortune.json index df2ff9b6be4..1e0758b84e3 100644 --- a/packs/data/actions.db/stellar-misfortune.json +++ b/packs/data/actions.db/stellar-misfortune.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Stellar Misfortune", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day;

\n

Trigger A creature you can see is about to attempt a saving throw, attack roll, or skill check;

\n

Requirements You must be under the night sky with the stars visible;

\n

Effect You call upon the power of a dooming star, exacerbating the target's bad luck. The target must roll the triggering check twice and take the worse result.

" }, diff --git a/packs/data/actions.db/step.json b/packs/data/actions.db/step.json index 17e9574d569..7c5b26967b4 100644 --- a/packs/data/actions.db/step.json +++ b/packs/data/actions.db/step.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Step", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements Your Speed is at least 10 feet

\n
\n

You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as @UUID[Compendium.pf2e.actionspf2e.Attack of Opportunity]{Attacks of Opportunity}, that can be triggered by move actions or upon leaving or entering a square.

\n

You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.

" }, diff --git a/packs/data/actions.db/stop.json b/packs/data/actions.db/stop.json index de853e266dc..1cc46ab3d8e 100644 --- a/packs/data/actions.db/stop.json +++ b/packs/data/actions.db/stop.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Stop", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are piloting a vehicle in motion.

\n

You bring the vehicle to a stop.

" }, diff --git a/packs/data/actions.db/stride.json b/packs/data/actions.db/stride.json index 4134b6c4636..05c578b53c5 100644 --- a/packs/data/actions.db/stride.json +++ b/packs/data/actions.db/stride.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Stride", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You move up to your Speed.

" }, diff --git a/packs/data/actions.db/strike.json b/packs/data/actions.db/strike.json index bf809ef8ebc..e2683bb7591 100644 --- a/packs/data/actions.db/strike.json +++ b/packs/data/actions.db/strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll the attack roll for the weapon or unarmed attack you are using, and compare the result to the target creature's AC to determine the effect.

\n
\n

Critical Success As success, but you deal double damage.

\n

Success You deal damage according to the weapon or unarmed attack, including any modifiers, bonuses, and penalties you have to damage.

" }, diff --git a/packs/data/actions.db/study.json b/packs/data/actions.db/study.json index 0c1dba7be75..95b0b030279 100644 --- a/packs/data/actions.db/study.json +++ b/packs/data/actions.db/study.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Study", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You are an initiate, attendant, or conversant.

\n
\n

You give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check with one of the branch's associated skills against a standard DC of the branch's level.

\n
\n

Critical Success Incredible results! You ace every exam and cause a stir that all the instructors notice. Increase the level of the branch you chose by 2.

\n

Success You succeed in your studies admirably. Increase the level of the branch you chose by 1.

\n

Failure You need to work harder and try again. Your branch level remains the same.

\n

Critical Failure You make a major mistake that requires you to perform remedial studies. The next time you would get an opportunity to attempt this activity, you must skip that opportunity to catch up.

" }, diff --git a/packs/data/actions.db/subsist.json b/packs/data/actions.db/subsist.json index 030f9467e52..578ccbe8a72 100644 --- a/packs/data/actions.db/subsist.json +++ b/packs/data/actions.db/subsist.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Subsist", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a -5 penalty.

\n
\n

Critical Success You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.

\n

Success You find enough food and shelter with basic protection from the elements to provide you a subsistence living.

\n

Failure You're exposed to the elements and don't get enough food, becoming @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} until you attain sufficient food and shelter.

\n

Critical Failure You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a -2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.

Sample Subsist Tasks

\n
    \n
  • Untrained lush forest with calm weather or large city with plentiful resources
  • \n
  • Trained typical hillside or village
  • \n
  • Expert typical mountains or insular hamlet
  • \n
  • Master typical desert or city under siege
  • \n
  • Legendary barren wasteland or city of undead
  • \n
" }, diff --git a/packs/data/actions.db/sustain-a-spell.json b/packs/data/actions.db/sustain-a-spell.json index 50496b7a1f5..a43ea267c7d 100644 --- a/packs/data/actions.db/sustain-a-spell.json +++ b/packs/data/actions.db/sustain-a-spell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Sustain a Spell", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You have at least one spell active with a sustained duration, and you are not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}

\n
\n

Choose one spell with a sustained duration you have in effect. The duration of that spell continues until the end of your next turn. Some spells might have slightly different or expanded effects if you sustain them. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as \"sustained up to 1 minute\" or \"sustained up to 1 hour\").

\n

If your Sustain a Spell action is disrupted, the spell immediately ends.

" }, diff --git a/packs/data/actions.db/sustain-an-activation.json b/packs/data/actions.db/sustain-an-activation.json index cf8c5e7831b..0d61d347c63 100644 --- a/packs/data/actions.db/sustain-an-activation.json +++ b/packs/data/actions.db/sustain-an-activation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Sustain an Activation", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You have at least one magic item activation that you can sustain and you are not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}

\n
\n

Choose one magic item activation with a sustained duration you have in effect. The duration of that activation continues until the end of your next turn. Some activations may have slightly different or expanded effects if you sustain them. Sustaining an Activation for more than 10 minutes (100 rounds) ends the activation and makes you fatigued unless the item's description states a different maximum duration (such as \"up to 1 minute\" or \"up to 1 hour\").

\n

If your Sustain an Activation action is disrupted, the item's effect immediately ends.

" }, diff --git a/packs/data/actions.db/swim.json b/packs/data/actions.db/swim.json index f3eb8bfea57..9c34eda8fc7 100644 --- a/packs/data/actions.db/swim.json +++ b/packs/data/actions.db/swim.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Swim", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You propel yourself through water. In most calm water, you succeed at the action without needing to attempt a check. If you must breathe air and you're submerged in water, you must hold your breath each round. If you fail to hold your breath, you begin to drown. If the water you are swimming in is turbulent or otherwise dangerous, you might have to attempt an Athletics check to Swim.

\n

If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. However, if your last action on your turn was to enter the water, you don't sink or move with the current that turn.

\n
\n

Critical Success You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs).

\n

Success You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).

\n

Critical Failure You make no progress, and if you're holding your breath, you lose 1 round of air.

\n

Sample Swim Tasks

\n
    \n
  • Untrained lake or other still water
  • \n
  • Trained flowing water, like a river
  • \n
  • Expert swiftly flowing river
  • \n
  • Master stormy sea
  • \n
  • Legendary maelstrom, waterfall
  • \n
" }, diff --git a/packs/data/actions.db/tail-toxin.json b/packs/data/actions.db/tail-toxin.json index dfbb22934eb..9d16fbd82e2 100644 --- a/packs/data/actions.db/tail-toxin.json +++ b/packs/data/actions.db/tail-toxin.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Tail Toxin", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n

Requirements You are wielding a piercing or slashing weapon

\n
\n

You apply your tail's venom to a piercing or slashing weapon. If your next Strike with that weapon before the end of your next turn hits and deals damage, you deal persistent poison damage equal to your level to the target.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Tail Toxin]{Effect: Tail Toxin}

" }, diff --git a/packs/data/actions.db/take-a-breather.json b/packs/data/actions.db/take-a-breather.json index c31ddcb3b71..a68c8cb1dcd 100644 --- a/packs/data/actions.db/take-a-breather.json +++ b/packs/data/actions.db/take-a-breather.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Take a Breather", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Cost 1 Resolve Point

\n
\n

You rest for 10 minutes and recover your stamina. After you complete this activity, you regain all your Stamina Points.

" }, diff --git a/packs/data/actions.db/take-a-taste.json b/packs/data/actions.db/take-a-taste.json index 808152c7896..0323b073254 100644 --- a/packs/data/actions.db/take-a-taste.json +++ b/packs/data/actions.db/take-a-taste.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Take a Taste", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements The zombie has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}.

\n
\n

The zombie tries to grasp and bite a creature. The zombie makes a jaws Strike against the creature. This Strike uses the same statistics as its normal melee Strike, except its damage die is 1d10 and it deals piercing damage.

" }, diff --git a/packs/data/actions.db/take-control.json b/packs/data/actions.db/take-control.json index ed6979e86da..a4518b6c189 100644 --- a/packs/data/actions.db/take-control.json +++ b/packs/data/actions.db/take-control.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Take Control", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are aboard the vehicle and adjacent to its controls.

\n

You grab the reins, the wheel, or some other mechanism to control the vehicle. Attempt a piloting check; on a success, you become the vehicle's pilot, or regain control of the vehicle if it was uncontrolled. Some vehicles have complicated controls that cause this action to become a multi-action activity.

" }, diff --git a/packs/data/actions.db/take-cover.json b/packs/data/actions.db/take-cover.json index f354cd91d2b..bc49d8a2171 100644 --- a/packs/data/actions.db/take-cover.json +++ b/packs/data/actions.db/take-cover.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Take Cover", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You are benefiting from cover, are near a feature that allows you to take cover, or are @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}

\n
\n

You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}, @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or end this effect as a free action.

" }, diff --git a/packs/data/actions.db/tap-ley-line.json b/packs/data/actions.db/tap-ley-line.json index ec79f3d913e..7a404e95bc8 100644 --- a/packs/data/actions.db/tap-ley-line.json +++ b/packs/data/actions.db/tap-ley-line.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Tap Ley Line", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You attempt to manipulate the magical essence of a ley line that you're aware of within 30 feet. The GM determines the DC based on the hard DC for the ley line's level.

\n
\n

Critical Success You gain the ley line's benefits until the end of your next turn.

\n

Success You gain the ley line's benefits until the end of your turn.

\n

Failure You take mental damage equal to 1d6 × the ley line's level. You can't Tap the Ley Line again for 1 hour.

\n

Critical Failure As failure, and you're subject to the ley line's backlash effect. You can't Tap the Ley Line again for 24 hours.

" }, diff --git a/packs/data/actions.db/telekinetic-assault.json b/packs/data/actions.db/telekinetic-assault.json index a5d2b7ea63a..9af49404c7c 100644 --- a/packs/data/actions.db/telekinetic-assault.json +++ b/packs/data/actions.db/telekinetic-assault.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Telekinetic Assault", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Your ghost unleashes a flurry of emotions, causing small objects and debris to fly about in a @Template[type:emanation|distance:20], dealing [[/r 1d6[bludgeoning]]] for every 2 levels the ghost has (basic Reflex save). This uses a trained DC using the ghost's Charisma modifier or an expert DC if the ghost is specialized.

" }, diff --git a/packs/data/actions.db/ten-paces.json b/packs/data/actions.db/ten-paces.json index 0f9717ee084..3b26957ff67 100644 --- a/packs/data/actions.db/ten-paces.json +++ b/packs/data/actions.db/ten-paces.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Ten Paces", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You roll initiative.

\n
\n

You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.

" }, diff --git a/packs/data/actions.db/tendril-strike.json b/packs/data/actions.db/tendril-strike.json index 63dbf7f744a..92547072558 100644 --- a/packs/data/actions.db/tendril-strike.json +++ b/packs/data/actions.db/tendril-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Tendril Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee unarmed Strike, increasing its reach by 5 feet for that Strike.

\n

If the unarmed attack has the disarm, shove, or trip trait, the eidolon can use the corresponding action instead of a Strike.

" }, diff --git a/packs/data/actions.db/thats-my-number.json b/packs/data/actions.db/thats-my-number.json index 20ed994695c..ac8512ae015 100644 --- a/packs/data/actions.db/thats-my-number.json +++ b/packs/data/actions.db/thats-my-number.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "That's My Number", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You roll your lucky number as your d20 result on a non‑secret attack roll, saving throw, or skill check

\n
\n

Effect You call upon the fortune stored within your lucky number and reroll the triggering check. However, pushing your luck has a price: if your result on the reroll is the same number again, you critically fail, regardless of what degree of success you ordinarily would have received.

" }, diff --git a/packs/data/actions.db/thermal-eruption.json b/packs/data/actions.db/thermal-eruption.json index 1b03e233bf2..61b84bbf890 100644 --- a/packs/data/actions.db/thermal-eruption.json +++ b/packs/data/actions.db/thermal-eruption.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Thermal Eruption", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect You concentrate your thermal energy and explode it outward. All creatures in a @Template[type:emanation|distance:20] take [[/r 14d6[fire]]] damage with a basic Reflex save. Afterward, you lose all effects of the Dormant Eruption feat until your next daily preparations.

" }, diff --git a/packs/data/actions.db/thoughtful-reload.json b/packs/data/actions.db/thoughtful-reload.json index 216bb071286..ed42998e03e 100644 --- a/packs/data/actions.db/thoughtful-reload.json +++ b/packs/data/actions.db/thoughtful-reload.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Thoughtful Reload", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

As you sink deep into a state of analytical calm and focus on the foe before you, your hands reload a bullet instinctively. Attempt a Recall Knowledge check against an opponent you can see and then Interact to reload.

" }, diff --git a/packs/data/actions.db/threatening-approach.json b/packs/data/actions.db/threatening-approach.json index a61e41ef2cc..c39f9130121 100644 --- a/packs/data/actions.db/threatening-approach.json +++ b/packs/data/actions.db/threatening-approach.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Threatening Approach", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

You Stride to be adjacent to a foe and @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} that foe. If you succeed, the foe is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} instead of frightened 1.

" }, diff --git a/packs/data/actions.db/thundering-roar.json b/packs/data/actions.db/thundering-roar.json index 23dbbe2ae38..2c6849eb33c 100644 --- a/packs/data/actions.db/thundering-roar.json +++ b/packs/data/actions.db/thundering-roar.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Thundering Roar", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The target unleashes a powerful vocalization. Each enemy in a 10- foot emanation takes 4d8 sonic damage with a basic Will save against your spell DC. A creature that fails its Will save is also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n
\n

Heightened (+2) The damage from the roar increases by 2d8.

" }, diff --git a/packs/data/actions.db/touch-and-go.json b/packs/data/actions.db/touch-and-go.json index 63e04e0c8ed..1a6f0c62069 100644 --- a/packs/data/actions.db/touch-and-go.json +++ b/packs/data/actions.db/touch-and-go.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Touch and Go", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You're wielding a combination weapon.

\n
\n

Your body's shadows mask your hands' steel. You can Step toward an enemy, you can Interact to change your weapon between melee or ranged modes, and you then Interact to reload.

" }, diff --git a/packs/data/actions.db/toxic-skin.json b/packs/data/actions.db/toxic-skin.json index 352d6d6deba..3510f5439d3 100644 --- a/packs/data/actions.db/toxic-skin.json +++ b/packs/data/actions.db/toxic-skin.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Toxic Skin", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you.

\n
\n

You exude a deadly toxin. The triggering creature takes 1d4 poison damage (@Check[type:fortitude|dc:resolve(@actor.attributes.classOrSpellDC.value)|basic:true|traits:poison] using your class DC or spell DC, whichever is higher). At 3rd level and every 2 levels thereafter, the damage increases by 1d4.

\n

[[/r ceil(@actor.level/2)d4[poison]]]{Leveled Poison Damage}

" }, diff --git a/packs/data/actions.db/track.json b/packs/data/actions.db/track.json index e1b446e5f4e..7c05a756657 100644 --- a/packs/data/actions.db/track.json +++ b/packs/data/actions.db/track.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Track", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You follow tracks, moving at up to half your travel speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.

\n

You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.

\n
\n

Success You find the trail or continue to follow the one you're already following.

\n

Failure You lose the trail but can try again after a 1-hour delay.

\n

Critical Failure You lose the trail and can't try again for 24 hours.

\n

Sample Track Tasks

\n
    \n
  • Untrained the path of a large army following a road
  • \n
  • Trained relatively fresh tracks of a rampaging bear through the plains
  • \n
  • Expert a nimble panther's tracks through a jungle, tracks obscured by rainfall
  • \n
  • Master tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock
  • \n
  • Legendary old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane
  • \n
" }, diff --git a/packs/data/actions.db/travel.json b/packs/data/actions.db/travel.json index c58dffb7d4c..8d429a48ef8 100644 --- a/packs/data/actions.db/travel.json +++ b/packs/data/actions.db/travel.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Travel", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You progress toward moving into an adjacent hex. In open terrain, like a plain, using 1 Travel activity allows you to move from one hex to an adjacent hex. Traversing a hex with difficult terrain (such as a typical forest or desert) requires 2 Travel activities, and hexes of greater difficult terrain (such as a steep mountain or typical swamp) require 3 Travel activities to traverse. Traveling along a road uses a terrain type one step better than the surrounding terrain. For example, if you are traveling on a road over a mountain pass, the terrain is difficult terrain instead of greater difficult terrain.

\n

The Travel activity assumes you are walking overland. If you are flying or traveling on water, most hexes are open terrain, though there are exceptions. Flying into storms or high winds count as difficult or greater difficult terrain. Traveling down a river is open terrain, but traveling upriver is difficult or greater difficult terrain.

" }, diff --git a/packs/data/actions.db/treat-disease.json b/packs/data/actions.db/treat-disease.json index 24c60767609..7a552ac2c92 100644 --- a/packs/data/actions.db/treat-disease.json +++ b/packs/data/actions.db/treat-disease.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Treat Disease", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.Healer's Tools]{Healer's Tools}

\n
\n

You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the disease's DC. After you attempt to Treat a Disease for a creature, you can't try again until after that creature's next save against the disease.

\n
\n

Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the disease.

\n

Success You grant the creature a +2 circumstance bonus to its next saving throw against the disease.

\n

Critical Failure Your efforts cause the creature to take a -2 circumstance penalty to its next save against the disease.

" }, diff --git a/packs/data/actions.db/treat-poison.json b/packs/data/actions.db/treat-poison.json index 6b0325bd9b0..69dd05efa5d 100644 --- a/packs/data/actions.db/treat-poison.json +++ b/packs/data/actions.db/treat-poison.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Treat Poison", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.Healer's Tools]{Healer's Tools}

\n
\n

You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison.

\n
\n

Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison.

\n

Success You grant the creature a +2 circumstance bonus to its next saving throw against the poison.

\n

Critical Failure Your efforts cause the creature to take a -2 circumstance penalty to its next save against the poison.

" }, diff --git a/packs/data/actions.db/treat-wounds.json b/packs/data/actions.db/treat-wounds.json index 5973abcd5dd..41bff20a057 100644 --- a/packs/data/actions.db/treat-wounds.json +++ b/packs/data/actions.db/treat-wounds.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Treat Wounds", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You're wearing or holding @UUID[Compendium.pf2e.equipment-srd.Healer's Tools]{Healer's Tools}

\n
\n

You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily @UUID[Compendium.pf2e.feat-effects.Effect: Treat Wounds Immunity]{immune} to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).

\n

The Medicine check DC is usually 15, though the GM might adjust it based on the circumstances, such as treating a patient outside in a storm, or treating magically cursed wounds. If you're an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you're a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you're legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50. The damage dealt on a critical failure remains the same.

\n

If you succeed at your check, you can continue treating the target to grant additional healing. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds.

\n

The result of your Medicine check determines how many Hit Points the target regains.

\n

@UUID[Compendium.pf2e.pf2e-macros.Treat Wounds]{Treat Wounds}

\n
\n

Critical Success The target regains [[/r 4d8]] Hit Points, and its @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} condition is removed.

\n

Success The target regains [[/r 2d8]] Hit Points, and its wounded condition is removed.

\n

Critical Failure The target takes [[/r 1d8]] damage.

" }, diff --git a/packs/data/actions.db/trip.json b/packs/data/actions.db/trip.json index 50762920aab..273f54c9e1e 100644 --- a/packs/data/actions.db/trip.json +++ b/packs/data/actions.db/trip.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Trip", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You have at least one hand free. Your target can't be more than one size larger than you

\n
\n

You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.

\n
\n

Critical Success The target falls and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and takes [[/r 1d6[bludgeoning]]] damage.

\n

Success The target falls and lands prone.

\n

Critical Failure You lose your balance and fall and land prone.

" }, diff --git a/packs/data/actions.db/tumble-through.json b/packs/data/actions.db/tumble-through.json index cbed19de033..44c7e0dc137 100644 --- a/packs/data/actions.db/tumble-through.json +++ b/packs/data/actions.db/tumble-through.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Tumble Through", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy's Reflex DC as soon as you try to enter its space. You can Tumble Through using @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb}, @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly}, @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim}, or another action instead of Stride in the appropriate environment.

\n
\n

Success You move through the enemy's space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don't have enough Speed to move all the way through its space, you get the same effect as a failure.

\n

Failure Your movement ends, and you trigger reactions as if you had moved out of the square you started in.

" }, diff --git a/packs/data/actions.db/unleash-psyche.json b/packs/data/actions.db/unleash-psyche.json index 4df40887db6..df1e5b30f66 100644 --- a/packs/data/actions.db/unleash-psyche.json +++ b/packs/data/actions.db/unleash-psyche.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Unleash Psyche", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Your turn begins.

\n
\n

Requirements You're in an encounter, you Cast a Spell on your previous turn, and you aren't @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}.

\n
\n

You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur.

\n
    \n
  • You're constantly surrounded by the visual manifestation of your psychic magic.
  • \n
  • When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. This applies only to spells that don't have a duration and that you cast using psychic spellcasting.
  • \n
  • You can use actions that have the psyche trait. After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 2 rounds.
  • \n
\n

@UUID[Compendium.pf2e.feat-effects.Effect: Unleash Psyche]{Effect: Unleash Psyche}

" }, diff --git a/packs/data/actions.db/upstage.json b/packs/data/actions.db/upstage.json index 5731a950e9d..d74d8ef2f3d 100644 --- a/packs/data/actions.db/upstage.json +++ b/packs/data/actions.db/upstage.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Upstage", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe attempts a skill check and doesn't get a critical success

\n
\n

After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction.

\n
\n

Critical Success You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn.

\n

Success As critical success, except you gain the benefits only if the triggering creature failed their skill check.

" }, diff --git a/packs/data/actions.db/venom-draw.json b/packs/data/actions.db/venom-draw.json index b8e82d716c3..37ac06d7bd2 100644 --- a/packs/data/actions.db/venom-draw.json +++ b/packs/data/actions.db/venom-draw.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Venom Draw", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Your @UUID[Compendium.pf2e.actionspf2e.Envenom]{Envenom} action hasn't been expended.

\n
\n

You quickly envenom poisonous saliva on your weapon as you draw it. Interact to draw a weapon, and then Envenom it. This uses up your daily use of Envenom.

" }, diff --git a/packs/data/actions.db/visions-of-sin.json b/packs/data/actions.db/visions-of-sin.json index d3df0c35b49..aa9e225b114 100644 --- a/packs/data/actions.db/visions-of-sin.json +++ b/packs/data/actions.db/visions-of-sin.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Visions of Sin", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n

Your eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC with the following effects. The effects last until the end of your next turn, but your eidolon can use a single action, which has the concentrate trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute.

\n

If the target is evil, it takes a -2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day.

\n
\n

Critical Success The target is unaffected.

\n

Success The target can't use reactions.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

\n

Critical Failure As failure, and the target is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round. The confusion can't be extended, but the other effects can.

" }, diff --git a/packs/data/actions.db/vital-shot.json b/packs/data/actions.db/vital-shot.json index 73413dee155..58459195573 100644 --- a/packs/data/actions.db/vital-shot.json +++ b/packs/data/actions.db/vital-shot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Vital Shot", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, the Strike deals an extra die of weapon damage, and the foe takes persistent bleed damage equal to the amount of precision damage from your One Shot, One Kill.

" }, diff --git a/packs/data/actions.db/warding-sign.json b/packs/data/actions.db/warding-sign.json index d62017aef0d..a844c141e3a 100644 --- a/packs/data/actions.db/warding-sign.json +++ b/packs/data/actions.db/warding-sign.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Warding Sign", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per minute

\n

Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet

\n
\n

Effect You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.

" }, diff --git a/packs/data/actions.db/water-transfer.json b/packs/data/actions.db/water-transfer.json index be9e7a38605..65fd738382a 100644 --- a/packs/data/actions.db/water-transfer.json +++ b/packs/data/actions.db/water-transfer.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Water Transfer", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Requirements You're on land and adjacent to a body of water

\n
\n

Effect You sink into the water and emerge back onto land in another space within 120 feet that's adjacent to the same body of water. You can transport yourself, any items you're wearing and holding, and up to one other willing creature.

" }, diff --git a/packs/data/actions.db/whirlwind-maul.json b/packs/data/actions.db/whirlwind-maul.json index 0fead9769cb..8ee64f944ba 100644 --- a/packs/data/actions.db/whirlwind-maul.json +++ b/packs/data/actions.db/whirlwind-maul.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Whirlwind Maul", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Your eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed attacks for each enemy. Each attack counts toward your multiple attack penalty, but you don't increase your penalty until the eidolon has made all its attacks.

" }, diff --git a/packs/data/actions.db/wicked-thorns.json b/packs/data/actions.db/wicked-thorns.json index 46f89d547cb..b1467eb9da4 100644 --- a/packs/data/actions.db/wicked-thorns.json +++ b/packs/data/actions.db/wicked-thorns.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Wicked Thorns", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger You're hit with an unarmed Strike or a Strike with a non-reach melee weapon.

\n

Frequency once per day

\n
\n

Several of your thorns break off and hook into your attacker's body. You deal [[/r 1d8[piercing]]] damage to the triggering creature. It attempts a basic Reflex save against the higher of your class DC or spell DC. On a critical failure, the creature also takes [[/r 1d4[bleed]]] damage as your thorns embed in its flesh.

\n

At 3rd level, and every 2 levels thereafter, this damage increases by 1d8, and the persistent piercing damage increases by 1.

\n

[[/r (floor(@actor.level/2)d8)[piercing]]]{Level based piercing damage}

" }, diff --git a/packs/data/actions.db/wind-them-up.json b/packs/data/actions.db/wind-them-up.json index de7fdf461e2..62eba7aad3a 100644 --- a/packs/data/actions.db/wind-them-up.json +++ b/packs/data/actions.db/wind-them-up.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Wind Them Up", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Should foes parry your blade or dodge your bullets? Neither— they should be watching their purse. Make a melee Strike with your combination weapon, and then attempt a Thievery check with a –5 penalty to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.

" }, diff --git a/packs/data/actions.db/wish-for-luck.json b/packs/data/actions.db/wish-for-luck.json index fa534f8637f..6d19bb37b35 100644 --- a/packs/data/actions.db/wish-for-luck.json +++ b/packs/data/actions.db/wish-for-luck.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Wish for Luck", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n

Trigger You are about to roll an attack roll, saving throw, or skill check

\n
\n

Effect You wish aloud for success. Roll the check twice and take the higher result.

" }, diff --git a/packs/data/actions.db/wyrms-breath.json b/packs/data/actions.db/wyrms-breath.json index b52cf5c3d86..6588d8b6964 100644 --- a/packs/data/actions.db/wyrms-breath.json +++ b/packs/data/actions.db/wyrms-breath.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Wyrm's Breath", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Your eidolon gathers the power of the mightiest wyrms to make its magical breath even more spectacular. If your eidolon's next action is to use Breath Weapon, both the number of damage dice and area of the Breath Weapon are doubled.

" }, diff --git a/packs/data/adventure-specific-actions.db/administer.json b/packs/data/adventure-specific-actions.db/administer.json index c1a0c0d9ef9..af226a85315 100644 --- a/packs/data/adventure-specific-actions.db/administer.json +++ b/packs/data/adventure-specific-actions.db/administer.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Administer", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You spend the day attending to administrative needs related to running Citadel Altaerein. The Administer activity can be used to undo poor public relations from the use of Deception or Intimidate to Organize Labor, but it is also used to maintain relations with groups you make contact with over the course of the Age of Ashes campaign.

\n

Only one person can attempt to Administer per day (though others can Aid, as described in the Core Rulebook), and once the castle has been Administered, no one else can Administer until after the interval specified in the result. However, the GM might allow exceptions to this if, for instance, the group is about to go on an adventure and wants to make sure the citadel runs smoothly while they're gone.

\n

If you perform downtime activities involving Citadel Altaerein when it's not successfully Administered, you take a -4 circumstance penalty to your checks.

\n

Administering requires a successful @Check[type:society|dc:20] check (although for special actions later in the Adventure Path, this DC may change). You can pay a seneschal to attend to Citadel Altaerein's administrative needs. As long as the seneschal is paid, the weekly requirement to Administer is automatically a success (but never a critical success).

\n
\n

Critical Success You facilitate the prosperity of the citadel. The citadel functions smoothly for 1 month. In addition, during this time you gain a +2 circumstance bonus to all checks to Organize Labor.

\n

Success Citadel Altaerein functions smoothly for 1 week.

\n

Failure Citadel Altaerein is not Administered, but you can try again the next day.

\n

Critical Failure Citadel Altaerein is not Administered. Botched relations and flared tempers among certain citizens in Breachill prevent you from attempting to Administer again for 1 week.

" }, diff --git a/packs/data/adventure-specific-actions.db/appeal-to-shadowy-intruders.json b/packs/data/adventure-specific-actions.db/appeal-to-shadowy-intruders.json index f69179d4754..df2d9bc7a11 100644 --- a/packs/data/adventure-specific-actions.db/appeal-to-shadowy-intruders.json +++ b/packs/data/adventure-specific-actions.db/appeal-to-shadowy-intruders.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Appeal to Shadowy Intruders", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements A fetchling sneak you can see is visibly shaken, such as by being reduced to half of their maximum Hit Points or fewer.

\n
\n

You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a @Check[type:deception], @Check[type:diplomacy], or @Check[type:intimidation] check against the foe's Will DC to make your case for the foe's surrender.

\n
\n

Critical Success The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Shadowy Intruders for 1 minute.

\n

Success The foe takes your words to heart and surrenders to you immediately.

\n

Failure The foe brushes off your attempt and continues to fight.

\n

Critical Failure Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a -1 circumstance penalty to checks to Appeal to Shadowy Intruders for 1 minute.

" }, diff --git a/packs/data/adventure-specific-actions.db/approach-duneshadow.json b/packs/data/adventure-specific-actions.db/approach-duneshadow.json index 917d7e1737c..67248787ad0 100644 --- a/packs/data/adventure-specific-actions.db/approach-duneshadow.json +++ b/packs/data/adventure-specific-actions.db/approach-duneshadow.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Approach Duneshadow", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Once the PCs have Tracked Duneshadow, they begin intermittently sighting him atop distant hills, hear his bellowing calls, or sense other signs that he's near. The camel is remarkably cunning and stealthy, able to exploit heat shimmers to hide his movements, predict hunters' next steps, and make exceptional use of the terrain. All the while, his path leads the PCs farther into the foothills of the Brazen Peaks.

\n

An attempt to Approach Duneshadow is a slow and deliberate activity that takes 1 hour to perform, during which each PC attempts a skill check chosen from the following options: @Check[type:acrobatics|dc:37] or @Check[type:athletics|dc:37] (to approach quickly via a shortcut), @Check[type:deception|dc:38] (to trick Duneshadow into evading pursuit in the wrong direction), @Check[type:nature|dc:35] (to keep Duneshadow calm and appear non-threatening), @Check[type:performance|dc:34] (to intrigue Duneshadow with calming music), or @Check[type:stealth|dc:36] (to approach undetected). Lore skills can be substituted for any of these skills, reducing the DC by 2. To reach Duneshadow, the party must successfully Approach four times. Critical successes count as two successes, and critical failures negate one success. If this reduces the total to two or fewer, Duneshadow runs off and the PCs must Scout for his location all over again.

" }, diff --git a/packs/data/adventure-specific-actions.db/assessing-tatzlfords-defenses.json b/packs/data/adventure-specific-actions.db/assessing-tatzlfords-defenses.json index d2abdfc9126..b3d619fbec5 100644 --- a/packs/data/adventure-specific-actions.db/assessing-tatzlfords-defenses.json +++ b/packs/data/adventure-specific-actions.db/assessing-tatzlfords-defenses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Assessing Tatzlford's Defenses", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The party takes an hour to tour Tatzlford to assess potential improvements to the town's defenses. They automatically come to the conclusion that erecting barricades will help, giving them access to the Erect Barricades activity below. Attempt a single DC 23 Defense check or DC 27 Warfare kingdom check to identify additional defensive improvements, potentially allowing access to the Post Snipers, Prepare Firepots, Recruit Wildlife, or Set Traps activities below. If the players come up with any of those ideas on their own (or at your discretion, similar enough ideas) they gain access to the corresponding activity regardless of the check result.

\n
\n

Critical Success The party gains all four additional defensive actions.

\n

Success The party gains two additional defensive actions, determined randomly.

\n

Failure The party gains one additional defensive action, determined randomly.

\n

Critical Failure Only the Erect Barricades defense suggests itself to the PCs.

" }, diff --git a/packs/data/adventure-specific-actions.db/blend-in.json b/packs/data/adventure-specific-actions.db/blend-in.json index 64153ee507b..9583adf1cb8 100644 --- a/packs/data/adventure-specific-actions.db/blend-in.json +++ b/packs/data/adventure-specific-actions.db/blend-in.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Blend In", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:deception|dc:35], @Check[type:society|dc:37], @Check[type:stealth|dc:35]

\n
\n

Sometimes the best option for crossing a crowded party is to act natural and join the crowd.

\n

If a PC successfully Blends In, roll a secret @Check[type:perception|dc:34|traits:secret] for them to notice that something seems off about one of the guests. On a success, inform them about the Dispel a Disguise Opportunity.

" }, diff --git a/packs/data/adventure-specific-actions.db/breaking-and-entering.json b/packs/data/adventure-specific-actions.db/breaking-and-entering.json index 3f63f6238d4..d7acc761b23 100644 --- a/packs/data/adventure-specific-actions.db/breaking-and-entering.json +++ b/packs/data/adventure-specific-actions.db/breaking-and-entering.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Breaking and Entering", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:acrobatics|dc:37], @Check[type:athletics|dc:35], @Check[type:nature|dc:35],@Check[type:stealth|dc:35], @Check[type:thievery|dc:35]

\n
\n

The PCs scale the walls, calm the guard dogs, hide from guards, and unlock gates.

\n
\n

Special If a PC successfully Breaks and Enters, they can attempt a @Check[type:perception|dc:35|traits:secret] to notice a set of keys carried by a guard or resting in a somewhat hard-to-reach area, allowing for that PC to take the Steal Keys Opportunity.

" }, diff --git a/packs/data/adventure-specific-actions.db/breaking-the-chains.json b/packs/data/adventure-specific-actions.db/breaking-the-chains.json index ea27cb1c8f0..ebb96eaa0d6 100644 --- a/packs/data/adventure-specific-actions.db/breaking-the-chains.json +++ b/packs/data/adventure-specific-actions.db/breaking-the-chains.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Breaking the Chains", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements The PCs have overcome the other three Obstacles for this phase.

\n

Overcome 2 successes; @Check[type:athletics|dc:37], @Check[type:thievery|dc:33]

\n
\n

The captives are sealed behind bars and chained to the walls. The PCs undo these bindings as quietly as possible. Once the PCs defeat this Obstacle, they have freed Exavisu and one of her assistants and can begin Phase 4: Extraction. See the That's Not Everyone Complication.

" }, diff --git a/packs/data/adventure-specific-actions.db/build-connections.json b/packs/data/adventure-specific-actions.db/build-connections.json index 6aad486b26b..bd49a7cc4af 100644 --- a/packs/data/adventure-specific-actions.db/build-connections.json +++ b/packs/data/adventure-specific-actions.db/build-connections.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Build Connections", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You dedicate a day to making friends in high places, typically by inviting yourself to parties, performing small favors to be repaid later, and generally projecting an aura of confidence and capability. Attempt a @Check[type:crafting|dc:36], @Check[type:diplomacy|dc:36], @Check[type:performance|dc:36], or appropriate Lore check. The result determines the impact of your efforts. If you have the @UUID[Compendium.pf2e.feats-srd.Connections]{Connections} skill feat and roll a success, you get a critical success instead.

\n
\n

Critical Success For 1 month, you gain a +1 circumstance bonus to your skill checks to pursue the downtime activities listed here. You also earn a single favor that you can call in when you or an ally you're working with attempts a skill check for one of these downtime actions. That creature can roll twice and use the better result, after which the favor is considered repaid; calling in the favor is a fortune effect.

\n

Success For 1 week, you gain a +1 circumstance bonus to your skill checks for the downtime activities listed here.

\n

Critical Failure A faux pas embarrasses you, and rumors recount the incident widely. For 3 days, you take a -1 circumstance penalty to skill checks for the downtime activities listed here.

" }, diff --git a/packs/data/adventure-specific-actions.db/build-infirmary.json b/packs/data/adventure-specific-actions.db/build-infirmary.json index 8fffe062b25..80440c4bcc8 100644 --- a/packs/data/adventure-specific-actions.db/build-infirmary.json +++ b/packs/data/adventure-specific-actions.db/build-infirmary.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Build Infirmary", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (master), Medicine (master), or hired medic; organized specialists

\n
\n

Choose a single room in Citadel Altaerein to serve as a dedicated infirmary. Once complete, the infirmary fulfills the healer's tools requirement for Medicine skill actions and grants a +2 circumstance bonus to Medicine checks made on site. This upgrade requires 20 days of work and a @Check[type:crafting|dc:25] or @Check[type:medicine|dc:25] check.

" }, diff --git a/packs/data/adventure-specific-actions.db/build-library.json b/packs/data/adventure-specific-actions.db/build-library.json index 87b1790d277..89b3a94339a 100644 --- a/packs/data/adventure-specific-actions.db/build-library.json +++ b/packs/data/adventure-specific-actions.db/build-library.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Build Library", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (master), any Lore (master), or hired bookmaker; organized specialists

\n
\n

Pick a single room in Citadel Altaerein to serve as a library. Once complete, the library grants a +2 circumstance bonus to skill checks made to Borrow an Arcane Spell, Create Forgery, Decipher Writing, Identify Alchemy, Identify Magic, Learn a Spell, or Recall Knowledge as long as the PC performing the action is on site. This upgrade takes 20 days of work and a @Check[type:crafting|dc:25] or Lore check.

" }, diff --git a/packs/data/adventure-specific-actions.db/build-training-facility.json b/packs/data/adventure-specific-actions.db/build-training-facility.json index b302b171051..c8e117d6c54 100644 --- a/packs/data/adventure-specific-actions.db/build-training-facility.json +++ b/packs/data/adventure-specific-actions.db/build-training-facility.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Build Training Facility", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements expert in the skill listed below or hired trainer; organized specialists

\n
\n

Pick a room in Citadel Altaerein to serve as a training area for a single character class (you can have multiple training facilities, with each one devoted to a different class). Once complete, the training facility fills the role of a teacher when using the Retrain downtime activity for the chosen class, and reduces the time required to retrain a feat or skill increase by 2 days and the time required to retrain a class feature by 1 week. This upgrade takes 40 days of work.

\n

Building the facility requires a DC 25 skill check using a skill depending on the class in question, as listed below. If a class lists multiple skills, the PC can choose whichever one they like (but they must be an expert in the chosen skill, as noted in the Requirements entry above).

\n
    \n
  • Alchemist @Check[type:crafting|dc:25]
  • \n
  • Barbarian @Check[type:athletics|dc:25]
  • \n
  • Bard @Check[type:occultism|dc:25] or @Check[type:performance|dc:25]
  • \n
  • Champion @Check[type:religion|dc:25]
  • \n
  • Cleric @Check[type:religion|dc:25]
  • \n
  • Druid @Check[type:nature|dc:25]
  • \n
  • Fighter @Check[type:acrobatics|dc:25] or @Check[type:athletics|dc:25]
  • \n
  • Monk @Check[type:acrobatics|dc:25] or @Check[type:athletics|dc:25]
  • \n
  • Ranger @Check[type:athletics|dc:25], @Check[type:nature|dc:25], or @Check[type:survival|dc:25]
  • \n
  • Rogue @Check[type:acrobatics|dc:25] or @Check[type:thievery|dc:25]
  • \n
  • Sorcerer @Check[type:arcana|dc:25], @Check[type:nature|dc:25], @Check[type:occultism|dc:25], or @Check[type:religion|dc:25]
  • \n
  • Wizard @Check[type:arcana|dc:25]
  • \n
" }, diff --git a/packs/data/adventure-specific-actions.db/build-workshop-crafting.json b/packs/data/adventure-specific-actions.db/build-workshop-crafting.json index 61053333f3c..8461342cf6e 100644 --- a/packs/data/adventure-specific-actions.db/build-workshop-crafting.json +++ b/packs/data/adventure-specific-actions.db/build-workshop-crafting.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Build Workshop (Crafting)", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (master), Specialty Crafting (any), or any hired specialist; organized specialists

\n
\n

Pick a room in Citadel Altaerein to serve as a crafting area for a specific Crafting skill chosen from one of the crafting specialties listed under the @UUID[Compendium.pf2e.feats-srd.Specialty Crafting]{Specialty Crafting} feat. You can have multiple workshops, each devoted to its own skill. Use of a workshop grants a +1 circumstance bonus to Crafting checks, or a +3 circumstance bonus to Crafting skill checks associated with that workshop's specialty. This upgrade takes 20 days of work to complete and a @Check[type:crafting|dc:25] check.

" }, diff --git a/packs/data/adventure-specific-actions.db/check-the-walls.json b/packs/data/adventure-specific-actions.db/check-the-walls.json index e0160ccb019..c957f3dd0e1 100644 --- a/packs/data/adventure-specific-actions.db/check-the-walls.json +++ b/packs/data/adventure-specific-actions.db/check-the-walls.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Check the Walls", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A PC spends a day studying the walls and patrolling them. The PC then attempts either a @Check[type:arcana|dc:32] check or a @Check[type:crafting|dc:27] check.

\n
\n

Critical Success The PC discovers an irregularity in the protective runes along the western portion of the wall-a subtle distortion of the stone and magic that's a sign of repetitive strain, and while no obvious source for this strain is apparent, the distortions suggest the hidden source lies somewhere underground in the immediate area. Unfortunately, further research into city documents and architectural plans do not reveal the existence of any underground chambers in the area, suggesting either that no such chamber exists or, if it does, the records are either faulty or missing.

\n

Success The PC discovers the irregularity in the barrier in the western portion of the wall-enough to confirm Alljoiner Garnis's fears, yet not enough to suggest the source of the strain.

\n

Failure While the PC is able to discern some basic information about the city's barriers, it is not enough to find the structural flaws. Once the PCs report to her, Alljoiner Garnis suggests the PC tries again to confirm their suspicions, as she still feels there's more to learn.

\n

Critical Failure The PC discovers what they believe to be a flaw long the eastern walls that is, in fact, merely a quirk of the ancient magic's design. When the PCs report this finding to Alljoiner Garnis, she confronts Archmage Nalruven with the information, who immediately inspects the area and accurately points out the PCs' error. This failure on the PC's part results in both Alljoiner Garnis and Mountainheart Chiselrock becoming less supportive of the PCs' efforts in Kovlar.

" }, diff --git a/packs/data/adventure-specific-actions.db/clean.json b/packs/data/adventure-specific-actions.db/clean.json index f6e38602b60..5f6b903c0ed 100644 --- a/packs/data/adventure-specific-actions.db/clean.json +++ b/packs/data/adventure-specific-actions.db/clean.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Clean", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend the day cleaning-hauling out broken furniture, disposing of detritus, and making rooms clear enough to begin repairs. Citadel Altaerein requires 8 days of cleaning before any other basic repair activities can begin. Cleaning does not require a Crafting check, nor does it cost gold.

" }, diff --git a/packs/data/adventure-specific-actions.db/clear-courtyard.json b/packs/data/adventure-specific-actions.db/clear-courtyard.json index 44d85699b76..b26115a75d2 100644 --- a/packs/data/adventure-specific-actions.db/clear-courtyard.json +++ b/packs/data/adventure-specific-actions.db/clear-courtyard.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Clear Courtyard", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (trained) or hired stonemason; organized workers

\n
\n

You work to repair the collapsed northern wall, drain and fill in the flooded sunken area, and clear out weeds. This activity requires 6 days of work and a @Check[type:crafting|dc:15] check.

" }, diff --git a/packs/data/adventure-specific-actions.db/communicate-from-beyond.json b/packs/data/adventure-specific-actions.db/communicate-from-beyond.json index 80ab8dded47..57f5b476dd0 100644 --- a/packs/data/adventure-specific-actions.db/communicate-from-beyond.json +++ b/packs/data/adventure-specific-actions.db/communicate-from-beyond.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Communicate From Beyond", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements Students are present to witness your attempt to communicate. There are appropriate means of communication, such as items of negligible Bulk to manipulate, powder to write in, or lights to make a pattern.

\n
\n

You try to communicate a simple message to the students from your phase of reality. Attempt a

\n

Levels 1-2

\n
    \n
  • @Check[type:athletics|dc:15],
  • \n
  • @Check[type:diplomacy|dc:15]
  • \n
  • @Check[type:occultism|dc:15], or
  • \n
  • @Check[type:thievery|dc:15] check
  • \n
\n

Levels 3-4

\n
    \n
  • @Check[type:athletics|dc:18],
  • \n
  • @Check[type:diplomacy|dc:18]
  • \n
  • @Check[type:occultism|dc:18], or
  • \n
  • @Check[type:thievery|dc:18]
  • \n
\n

with the following results.

\n
\n

Critical Success You communicate a phrase of up to 10 words.

\n

Success You clearly communicate one word to the students.

\n

Failure The students cannot understand your communications.

\n

Critical Failure The students misinterpret your message, gaining incorrect information determined by the GM.

" }, diff --git a/packs/data/adventure-specific-actions.db/contact-steel-falcons.json b/packs/data/adventure-specific-actions.db/contact-steel-falcons.json index 0f8f8ac5633..6dc158099a2 100644 --- a/packs/data/adventure-specific-actions.db/contact-steel-falcons.json +++ b/packs/data/adventure-specific-actions.db/contact-steel-falcons.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Contact Steel Falcons", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:andoran-lore|dc:32], @Check[type:diplomacy|dc:36], @Check[type:society|dc:34]

\n
\n

The PC surreptitiously tries to contact the Steel Falcons in Katapesh.

\n
\n

Success The PC arranges a meeting with the Steel Falcons. They're eager to combine forces with powerful operatives like the PCs in the name of liberating the oppressed, and they can provide information about the upcoming auction equivalent to a Gather Information success. In addition, the Steel Falcons grant the PCs 1 Edge Point.

\n

Failure The PC fails to make contact.

\n

Critical Failure The PC's clumsy attempt spooks the Steel Falcons. Future attempts at this activity take a -2 circumstance penalty.

\n
\n

Special If the PCs don't succeed at this Opportunity, the Steel Falcons independently decide to launch their own heist that overlaps with-and potentially interferes with-the PCs' heist.

" }, diff --git a/packs/data/adventure-specific-actions.db/convince-mengkare.json b/packs/data/adventure-specific-actions.db/convince-mengkare.json index 7e9fb00c336..4e6592a4c57 100644 --- a/packs/data/adventure-specific-actions.db/convince-mengkare.json +++ b/packs/data/adventure-specific-actions.db/convince-mengkare.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Convince Mengkare", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend several minutes debating with the gold dragon Mengkare and have presented a piece of information that could potentially raise his Doubt score and cause him to reconsider his plans to sacrifice the citizens of Promise. Select one of the key skills associated with the argument you made, and attempt a check with that skill-the required DC depends on the skill used, as indicated in the Arguments against Glory section.

\n
\n

Critical Success You increase Mengkare's Doubt by 2.

\n

Success You increase Mengkare's Doubt by 1.

\n

Failure You fail to increase Mengkare's Doubt.

\n

Critical Failure You undermine your argument. Reduce Mengkare's Doubt by 1.

" }, diff --git a/packs/data/adventure-specific-actions.db/costar.json b/packs/data/adventure-specific-actions.db/costar.json index 7d89c836321..9f6f2586506 100644 --- a/packs/data/adventure-specific-actions.db/costar.json +++ b/packs/data/adventure-specific-actions.db/costar.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Costar", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Another performer in the same act as you is about to attempt a trick check.

\n

Requirements The performer is willing to accept your aid.

\n
\n

You help another performer in the act pull off their trick, possibly granting them a bonus to the triggering trick check. Attempt the same check as the trick check you are attempting to aid. The DC to Costar is equal to the DC of the trick check. NPCs cannot Costar. This reaction otherwise acts as the @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} action.

" }, diff --git a/packs/data/adventure-specific-actions.db/cram.json b/packs/data/adventure-specific-actions.db/cram.json index 8c29d17e5b0..43d07725d37 100644 --- a/packs/data/adventure-specific-actions.db/cram.json +++ b/packs/data/adventure-specific-actions.db/cram.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cram", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You are an initiate, attendant, or conversant, and your branch level for either your primary or secondary branch is 2 or more levels below the limit.

\n
\n

Realizing that you're falling behind in your studies, you cram more than you probably should. You Study twice, each in a branch that satisfies the activity requirements. However, the extra studying comes at a price. Until the next time you take the Study downtime activity, you're particularly tired from all the extra hours cramming; at the start of each day of adventuring, you must succeed at a @Check[type:flat|dc:8] check or be @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for that day.

" }, diff --git a/packs/data/adventure-specific-actions.db/cunning-disguise.json b/packs/data/adventure-specific-actions.db/cunning-disguise.json index b8ab5be7460..55c9463c3fb 100644 --- a/packs/data/adventure-specific-actions.db/cunning-disguise.json +++ b/packs/data/adventure-specific-actions.db/cunning-disguise.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Cunning Disguise", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:deception|dc:35] or DC 33 (see below)

\n
\n

The PCs conceal their true identities, relying on false personas to be admitted onto the estate. A PC can use a skill closely connected to their chosen disguise in place of Deception, such as Intimidation for a guard, Guild Lore for a merchant, or any food-related Lore for a caterer.

\n

If a PC succeeds at a Cunning Disguise, roll a secret @Check[type:perception|dc:34|traits:secret] for them to notice something off about one of the guests. On a success, inform them about the Dispel a Disguise Opportunity.

" }, diff --git a/packs/data/adventure-specific-actions.db/de-animating-gestures-false.json b/packs/data/adventure-specific-actions.db/de-animating-gestures-false.json index bf460af4ae7..be4d4f1e407 100644 --- a/packs/data/adventure-specific-actions.db/de-animating-gestures-false.json +++ b/packs/data/adventure-specific-actions.db/de-animating-gestures-false.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "De-Animating Gestures (False)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You designate a single construct within 30 feet that you can see or hear. The construct becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 minute and is temporarily immune to this ability for 24 hours. It can use its additional action only to Stride or Strike.

" }, diff --git a/packs/data/adventure-specific-actions.db/de-animating-gestures-true.json b/packs/data/adventure-specific-actions.db/de-animating-gestures-true.json index 8a83a446046..d666ec87141 100644 --- a/packs/data/adventure-specific-actions.db/de-animating-gestures-true.json +++ b/packs/data/adventure-specific-actions.db/de-animating-gestures-true.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "De-Animating Gestures (True)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You designate a single construct within 30 feet that you can see or hear. The construct is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

" }, diff --git a/packs/data/adventure-specific-actions.db/deadly-traps.json b/packs/data/adventure-specific-actions.db/deadly-traps.json index 15ca367db04..c036b1d1abf 100644 --- a/packs/data/adventure-specific-actions.db/deadly-traps.json +++ b/packs/data/adventure-specific-actions.db/deadly-traps.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Deadly Traps", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome 2 successes; @Check[type:arcana|dc:34] or @Check[type:thievery|dc:34]

\n
\n

The PCs suppress or disable dangerous traps set to kill would-be thieves and make an explosive ruckus.

\n

Special If a PC fails a check to overcome this scene, they trigger a trap that deals [[/r 16d6[damage]]] damage to that PC (@Check[type:reflex|dc:36|basic:true]). If the PC critically fails, it deals this damage to all PCs in the scene.

" }, diff --git a/packs/data/adventure-specific-actions.db/deduce-traditions.json b/packs/data/adventure-specific-actions.db/deduce-traditions.json index 4c8cd66de58..ea51e524971 100644 --- a/packs/data/adventure-specific-actions.db/deduce-traditions.json +++ b/packs/data/adventure-specific-actions.db/deduce-traditions.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Deduce Traditions", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

By interpreting a regent's personality, drawing upon what you know about dwarven tradition, and making educated guesses, you surmise what sorts of skills are most valued by the dwarven regent's guild-and thus infer what types of skills would most likely curry that regent's favor. Deduce Traditions requires a successful @Check[type:perception|dc:30] or a successful @Check[type:society|dc:25] check to yield accurate results.

\n
\n

Critical Success You learn one of the guild's favored skills and learn what that regent's Skepticism value is.

\n

Success You learn one of the guild's favored skills.

\n

Failure You learn none of the guild's favored skills.

\n

Critical Failure You learn an incorrect favored skill.

" }, diff --git a/packs/data/adventure-specific-actions.db/dispel-a-disguise.json b/packs/data/adventure-specific-actions.db/dispel-a-disguise.json index c93a862974e..d9f62d00437 100644 --- a/packs/data/adventure-specific-actions.db/dispel-a-disguise.json +++ b/packs/data/adventure-specific-actions.db/dispel-a-disguise.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Dispel a Disguise", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirement When Blending In or using a Cunning Disguise, a PC has noticed something is off about a guest.

\n

Overcome @Check[type:arcana|dc:35], @Check[type:occultism|dc:33], @Check[type:perception|dc:37]

\n
\n

The PC is sure there's more to Baroness Epminia Fahlspar than meets the eye. They're right-she's Reloon, a rakshasa in disguise!

\n
\n

Critical Success The PC sees through the disguise and identifies a way to unveil the rakshasa without magic. Rakshasas are not unwelcome here, but the sudden reveal of Reloon's natural form and her dismayed outburst draws the attention of many partyers. Reduce Awareness by 2 (minimum 0).

\n

Success The PC senses the magical disguise. To overcome this Opportunity, a PC must either magically counteract the disguise or succeed at a @Check[type:deception|dc:40] or @Check[type:intimidation|dc:40] check to cause the baroness's concentration to waver, briefly disrupting her disguise. This reveals her, as described under critical success.

\n

Failure The PC sees no evidence of a disguise.

\n

Critical Failure The PC sees no evidence of a disguise, and their scrutiny invites a loud dressing down by the baroness.

" }, diff --git a/packs/data/adventure-specific-actions.db/distract-guards.json b/packs/data/adventure-specific-actions.db/distract-guards.json index d95cde8b1d4..7f0291b2311 100644 --- a/packs/data/adventure-specific-actions.db/distract-guards.json +++ b/packs/data/adventure-specific-actions.db/distract-guards.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Distract Guards", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You attempt to distract a specific group of guards away from their patrol route or their post. You can do so by attempting a @Check[type:deception|dc:41] check, or by using a spell effect, in which case you attempt a @Check[type:arcana|dc:41], @Check[type:nature|dc:41], @Check[type:occultism|dc:41], or @Check[type:religion|dc:41] check (as appropriate) to determine success. Each attempt to Distract Guards takes a minute to play out-from the initial distraction to the guard's reaction.

\n
\n

Critical Success You significantly distract the guards away from their patrol area or post to an area in the citadel of your choice. The guards return to their original post after 1 hour has passed.

\n

Success You distract the guards away from their patrol area or post to an area in the citadel of your choice. The guards return to their original post after 20 minutes have passed.

\n

Failure You fail to distract the guards. Any attempt made in the next 10 minutes to distract the same guards takes a -2 penalty to the check.

\n

Critical Failure As failure above, but the guards realize you're trying to distract them and escort you out of the building. If this is your third critical failure against that particular group of guards, the guard instead places you under arrest.

" }, diff --git a/packs/data/adventure-specific-actions.db/diviner-on-duty.json b/packs/data/adventure-specific-actions.db/diviner-on-duty.json index f2d6c5a812f..e5a63c4d159 100644 --- a/packs/data/adventure-specific-actions.db/diviner-on-duty.json +++ b/packs/data/adventure-specific-actions.db/diviner-on-duty.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Diviner on Duty", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A PC uses magic to aid in overcoming an Obstacle during infiltration.

\n

Overcome 3 successes: @Check[type:arcana|dc:35], @Check[type:deception|dc:37], @Check[type:nature|dc:35], @Check[type:occultism|dc:35], @Check[type:religion|dc:35]

\n
\n

Among the Scarlet Triad's security is a highly competent diviner! With spells such as @UUID[Compendium.pf2e.spells-srd.Discern Lies]{Discern Lies}, @UUID[Compendium.pf2e.spells-srd.Mind Reading]{Mind Reading}, @UUID[Compendium.pf2e.spells-srd.See Invisibility]{See Invisibility}, and @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}, this diviner can see through most magical schemes the PCs might use.

\n

The diviner is watching for magical threats, not poison. With a successful @Check[type:deception|dc:33], @Check[type:thievery|dc:33], or food-related Lore check, a PC can trick her into consuming something laden with an ingested poison. Her Fortitude save bonus is [[/r (1d20+23) #Fortitude Saving Throw]]{+23}, and she withdraws if successfully poisoned. If not successfully poisoned, increase the PCs' Awareness Points by 2.

" }, diff --git a/packs/data/adventure-specific-actions.db/dream-research.json b/packs/data/adventure-specific-actions.db/dream-research.json index b1520cb0e9a..cd6357ed51d 100644 --- a/packs/data/adventure-specific-actions.db/dream-research.json +++ b/packs/data/adventure-specific-actions.db/dream-research.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Dream Research", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You fall asleep within 5 miles of Xarwin Manor.

\n

Frequency once per 12 hours

\n
\n

While you sleep, you experience dreams that verge on nightmares. In these dreams, your mind drifts from your soul, and everything you know feels like it's being drawn up into the dark places between the stars to be devoured. During the dream, you can concentrate on one research topic you've unlocked that you haven't fully investigated. If you choose a topic for which the party has already discovered all research thresholds, you can immediately switch to a different topic.

\n

The skill you use and the DC for the check depend on the topic, as detailed in that topic's Dreams venue. If you're not dreaming within the manor grounds, the spiritual link to the malevolence is lessened and you take a -2 status penalty to the check.

\n
\n

Critical Success You gain 2 RP.

\n

Success You gain 1 RP.

\n

Critical Failure You peer too far into the malevolence, which notices your attempt. You manage to break the mental link just before you lose some memories to its ravenous appetite. Increase your malevolence condition value by 1.

" }, diff --git a/packs/data/adventure-specific-actions.db/erect-barricades.json b/packs/data/adventure-specific-actions.db/erect-barricades.json index 0c7b0b2996f..802cc22d53b 100644 --- a/packs/data/adventure-specific-actions.db/erect-barricades.json +++ b/packs/data/adventure-specific-actions.db/erect-barricades.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Erect Barricades", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Open gaps in the walls, in alleys, or even on streets can be fortified with barricades to prevent easy passage into town, using lumber, trees, barrels, wagons, rubbish, and even sharpened poles. Erecting a Barricade requires a Crafting check. This activity can be performed by more than one PC to create more than one barricade.

\n
\n

Critical Success The barricade is a success. When a defending army takes the Guard action, it gains a +2 item bonus on its Maneuver check. A barricade can grant this bonus only twice before it is ruined by enemy attacks.

\n

Success As critical success, but the barricade only works for one Guard action.

\n

Critical Failure A catastrophic accident occurs! Not only is the barricade ruined, but the PC attempting to erect the barricade takes [[/r 10d6[bludgeoning]]] damage (@Check[type:reflex|dc:25|basic:true]).

" }, diff --git a/packs/data/adventure-specific-actions.db/exhale-poison.json b/packs/data/adventure-specific-actions.db/exhale-poison.json index 177458791ca..cb92187b8e8 100644 --- a/packs/data/adventure-specific-actions.db/exhale-poison.json +++ b/packs/data/adventure-specific-actions.db/exhale-poison.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Exhale Poison", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements You were within the area of an inhaled poison within the last minute; @UUID[Compendium.pf2e.feats-srd.Iron Lung]{Iron Lung}

\n
\n

You sharply exhale the poison that previously surrounded you in a @Template[type:cone|distance:15]. Creatures in the area are affected by the poison; the poison's DC and effects are unchanged.

" }, diff --git a/packs/data/adventure-specific-actions.db/explore-the-electric-castle.json b/packs/data/adventure-specific-actions.db/explore-the-electric-castle.json index ea50edbe5fa..ab6e2704ccb 100644 --- a/packs/data/adventure-specific-actions.db/explore-the-electric-castle.json +++ b/packs/data/adventure-specific-actions.db/explore-the-electric-castle.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/LongerAction.webp", "name": "Explore the Electric Castle", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Rare

\n
\n

You make your way around and explore an area in Aslynn's fortress. When you Explore the Electric Castle, attempt a skill check, choosing from the skills indicated in the area you're searching. Other Lore checks might be appropriate at the GM's discretion. The DC of most skill checks is 23 (DC 26 for levels 9-10); for checks using an appropriate Lore skill, lower the DC to 20 (DC 23 for levels 9-10). You can @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} instead of attempting a skill check. If you use a non-cantrip spell appropriate to the task, you earn a success; if the spell is at least 3rd level (or 4th level for levels 9-10), you instead earn a critical success. Examples of spells you can cast include invisibility or obscuring mist to help sneak, shape wood or shape stone to open a passage, or spider climb or dimension door to maneuver around difficult areas. Based on the results of your check, determine how long it takes to get to and explore the room.

\n
\n

Critical Success You reduce the time it takes by 5 minutes (to a minimum of 15 minutes).

\n

Success You do not increase the time it takes.

\n

Failure You increase the time it takes by 5 minutes.

\n

Critical Failure You increase the time it takes by 10 minutes (to a maximum of 1 hour).

" }, diff --git a/packs/data/adventure-specific-actions.db/explore-the-vault-of-boundless-wonder.json b/packs/data/adventure-specific-actions.db/explore-the-vault-of-boundless-wonder.json index b86f2c6dc2e..c3c3cdee696 100644 --- a/packs/data/adventure-specific-actions.db/explore-the-vault-of-boundless-wonder.json +++ b/packs/data/adventure-specific-actions.db/explore-the-vault-of-boundless-wonder.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Explore the Vault of Boundless Wonder", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Searching an area of the vault takes about 10 minutes. When you Explore the Vault of Boundless Wonder, attempt a skill check, choosing from the skills indicated in the area you're searching. Other Lore checks might be appropriate at the GM's discretion. The DC of most skill checks is 15 (DC 18 for levels 3-4); for checks using an appropriate Lore skill, lower the DC to 12 (DC 15 for levels 3-4). The overwhelming presence of magic in the vault makes detect magic and similar magic less accurate than usual, but if you use such spells, you gain a +1 status bonus to your check. Based on the results of your check, you might discover something useful.

\n
\n

Critical Success You make a significant discovery in the area you're searching.

\n

Success You make a discovery in the area you're searching.

\n

Critical Failure You make a mistaken discovery in the area you're searching.

" }, diff --git a/packs/data/adventure-specific-actions.db/fey-luck.json b/packs/data/adventure-specific-actions.db/fey-luck.json index 7444f6cb1f2..0208cbecd78 100644 --- a/packs/data/adventure-specific-actions.db/fey-luck.json +++ b/packs/data/adventure-specific-actions.db/fey-luck.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Fey Luck", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You fail or critically fail a saving throw.

\n

Frequency once

\n
\n

The luck granted to you after freeing the sprites from their cruel cages saves you from an undesirable fate. Adjust a failed saving throw to a success, or a critically failed saving throw to a failed saving throw.

" }, diff --git a/packs/data/adventure-specific-actions.db/fight-fires.json b/packs/data/adventure-specific-actions.db/fight-fires.json index a7fd4a952db..d1d745af4ec 100644 --- a/packs/data/adventure-specific-actions.db/fight-fires.json +++ b/packs/data/adventure-specific-actions.db/fight-fires.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Fight Fires", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You attempt to put out flames by kicking apart burning debris, smothering smaller fires, or moving unburnt items out of the path of flames. Attempt a @Check[type:acrobatics|dc:15], @Check[type:athletics|dc:15], or @Check[type:survival|dc:15] check to determine the level of your success. If you use water as part of this action, you gain a +2 item bonus to this check. Alternately, you can use a spell to Fight Fires by attempting a spell attack roll as you Cast, although you'll need to describe how you're using the spell to the GM, who will then decide if the plan has a chance to succeed. If the spell has the Water trait, you gain a +2 circumstance bonus to this check. Certain spells, at the GM's discretion, may automatically grant a critical success or instantly extinguish the flames.

\n
\n

Critical Success You gain 2 Extinguish Points.

\n

Success You gain 1 Extinguish Point.

\n

Critical Failure You lose 1 Extinguish Point.

" }, diff --git a/packs/data/adventure-specific-actions.db/fight-the-fire.json b/packs/data/adventure-specific-actions.db/fight-the-fire.json index 7790c4b7961..057b4b257cd 100644 --- a/packs/data/adventure-specific-actions.db/fight-the-fire.json +++ b/packs/data/adventure-specific-actions.db/fight-the-fire.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Fight the Fire", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You work to contain the fire. Attempt a @Check[type:acrobatics|dc:36] check to move quickly through the building and extinguish burning areas opportunistically, a @Check[type:athletics|dc:38] check to remove debris to prevent the spread of fire or haul buckets of water or sand to extinguish flames, or a @Check[type:diplomacy|dc:40] or @Check[type:intimidation|dc:40] check to organize bystanders into helping fight the fire.

\n
\n

Critical Success You make significant progress, allowing [[/r 1d6]]{1d6 citizens} to escape to safety on their own, and no citizens still trapped in the building perish at the end of the phase. Any checks to Rescue Citizens for the remainder of this phase gain a +2 circumstance bonus. Increase the number of phases remaining before the building collapses by 1.

\n

Success You curtail flames in areas where citizens are still trapped. No citizens still trapped in the building perish at the end of the phase. Any checks to Rescue Citizens for the remainder of this phase gain a +1 circumstance bonus.

\n

Failure You take [[/r 4d6[fire]]] damage.

\n

Critical Failure Your attempts to Fight the Fire accidentally spread the flames instead. You take [[/r 8d6[fire]]] damage. Reduce the number of phases remaining before the building collapses by 1.

" }, diff --git a/packs/data/adventure-specific-actions.db/find-the-cells.json b/packs/data/adventure-specific-actions.db/find-the-cells.json index 43b3154f3cd..b69cd1e2d66 100644 --- a/packs/data/adventure-specific-actions.db/find-the-cells.json +++ b/packs/data/adventure-specific-actions.db/find-the-cells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Find the Cells", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome 3 successes; @Check[type:architecture-lore|dc:33], @Check[type:perception|dc:35], @Check[type:survival|dc:35]

\n
\n

The PCs identify an efficient route through the manor and reach the holding cells and vaults in the basement-all without opening too many doors, making too much noise, or wasting time searching for secret doors.

" }, diff --git a/packs/data/adventure-specific-actions.db/fire-the-cannons-3-4.json b/packs/data/adventure-specific-actions.db/fire-the-cannons-3-4.json index 6d8f92784e9..2116e1c7c6a 100644 --- a/packs/data/adventure-specific-actions.db/fire-the-cannons-3-4.json +++ b/packs/data/adventure-specific-actions.db/fire-the-cannons-3-4.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Fire the Cannons! (3-4)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

You help the Unsinkable's crew to fire the ship's cannons at the manifestation of Qxal. The cannons can fire either cannonballs or harpoons at a range of 100 feet. Attempt an [[/r {1d20+17} #Attack roll]]{attack roll with a +17 bonus} against the manifestation.

\n
\n

Critical Success As a success, but the manifestation takes double damage. If hit by a harpoon, the manifestation is pulled 30 feet toward the Unsinkable.

\n

Success The manifestation takes [[/r (2d8+9)[bludgeoning]]] damage if hit by a cannonball or takes [[/r (1d8+4)[piercing]]] damage and is pulled 15 feet toward the Unsinkable if hit by a harpoon.

\n

Failure The attack deals no damage.

\n

Critical Failure The attack deals no damage and the cannon can't be fired again on the next round.

" }, diff --git a/packs/data/adventure-specific-actions.db/fire-the-cannons-5-6.json b/packs/data/adventure-specific-actions.db/fire-the-cannons-5-6.json index 2bc2d9d30f7..bf7a908da75 100644 --- a/packs/data/adventure-specific-actions.db/fire-the-cannons-5-6.json +++ b/packs/data/adventure-specific-actions.db/fire-the-cannons-5-6.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Fire the Cannons! (5-6)", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

You help the Unsinkable's crew to fire the ship's cannons at the manifestation of Qxal. The cannons can fire either cannonballs or harpoons at a range of 100 feet. Attempt an [[/r {1d20+17} #Attack roll]]{attack roll with a +17 bonus} against the manifestation.

\n
\n

Critical Success As a success, but the manifestation takes double damage. If hit by a harpoon, the manifestation is pulled 30 feet toward the Unsinkable.

\n

Success The manifestation takes [[/r (4d8+7)[bludgeoning]]] damage if hit by a cannonball or takes [[/r (2d8+3)[piercing]]] damage and is pulled 15 feet toward the Unsinkable if hit by a harpoon.

\n

Failure The attack deals no damage.

\n

Critical Failure The attack deals no damage and the cannon can't be fired again on the next round.

" }, diff --git a/packs/data/adventure-specific-actions.db/forge-documents.json b/packs/data/adventure-specific-actions.db/forge-documents.json index 44ab13abada..ca03e35c449 100644 --- a/packs/data/adventure-specific-actions.db/forge-documents.json +++ b/packs/data/adventure-specific-actions.db/forge-documents.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Forge Documents", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:society|dc:34]

\n
\n

The PC prepares several forgeries that might serve as convincing props during the heist.

\n
\n

Success The PC creates convincing documents that grant the PCs 1 Edge Point they can use when presenting proper credentials, work orders, or invitations.

\n

Failure The PC creates somewhat unconvincing documents. Inform the PCs the forgeries grant 1 Edge Point. However, when they use that Edge Point, it grants no benefit.

\n

Critical Failure As failure, but a PC who uses the Edge Point on a failure gets a critical failure instead.

" }, diff --git a/packs/data/adventure-specific-actions.db/forgive-foe.json b/packs/data/adventure-specific-actions.db/forgive-foe.json index d530792a315..e111906b8a7 100644 --- a/packs/data/adventure-specific-actions.db/forgive-foe.json +++ b/packs/data/adventure-specific-actions.db/forgive-foe.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Forgive Foe", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

You make an attempt to force a foe to confront its guilt and face its shame for its actions. When you do so, attempt either a Diplomacy check or another check as indicated in the creature's Shame entry; the DC is the creature's Will DC.

\n
\n

Critical Success Your words strike home and allow the creature to escape its servitude to the House at the Edge of Time. The specific effects of this are listed in the creature's Shame entry.

\n

Success Your words give the foe pause. It suffers a -2 status penalty on all attacks, effect DCs, and its Will DC against additional Forgive Foe attempts until the end of your next turn.

\n

Critical Failure Your attempt fails so dramatically that you instead fuel the creature's wrath and effectively blind it to its sense of shame and guilt. For the next 24 hours, it no longer suffers the effects of shame when it attacks you and you can no longer attempt to Forgive that Foe.

" }, diff --git a/packs/data/adventure-specific-actions.db/gather-information.json b/packs/data/adventure-specific-actions.db/gather-information.json index cfa1b387bc4..9bcb9c33979 100644 --- a/packs/data/adventure-specific-actions.db/gather-information.json +++ b/packs/data/adventure-specific-actions.db/gather-information.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Gather Information", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:diplomacy|dc:35]

\n
\n

The PC seeks out rumors about Exavisu's status and location.

\n
\n

Critical Success The PCs learn information as a success, plus supporting details that assist in their preparations. The PCs gain a +2 circumstance bonus to checks to perform legwork tasks from this point on. In addition, the PC learns that the scheduling of the auction experienced some delays due to disagreements between the Scarlet Triad and Fleshmongers' Federation over how to split profits-in the face of the gradual constriction of slave market, the longtime allies are both great taking pains to maintain their own profits without undercutting each other.

\n

Success The PC learns that while nobody knows where Exavisu Kerndallion and her enslaved colleagues are, a private auction has been scheduled for the evening of 15 Neth, to be held at the Bhetshamtal Estate in Katapesh's Inner City. Invitations are nearly impossible to come by, and the audience is expected to include a large number of extraplanar bidders. Exavisu is among the slaves up for sale. Shipments into and out of the estate suggest reparations are already underway for the exclusive event, and the slaves are likely being kept off-site until the event begins.

\n

Failure The PC learns nothing.

\n

Critical Failure The PC learns a few misleading rumors that give the PCs a -2 circumstance penalty to their next check for a legwork task.

" }, diff --git a/packs/data/adventure-specific-actions.db/guild-investigation.json b/packs/data/adventure-specific-actions.db/guild-investigation.json index 0818f57f32b..fbada0b1060 100644 --- a/packs/data/adventure-specific-actions.db/guild-investigation.json +++ b/packs/data/adventure-specific-actions.db/guild-investigation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Guild Investigation", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A PC spends a day and attempts a DC 30 Skill check to pursue their investigation into the guild.

\n
\n

Critical Success The PCs' investigation results in compelling evidence that Brigven is the culprit behind the shoddy weapons, and reveals the location of his shop to the PCs. This evidence forces Brigven to give up as soon as the PCs confront him in his shop without forcing them to talk him into a confession.

\n

Success The investigation implies that Brigven is behind the shoddy weapons, and reveals the location of his shop to the PCs.

\n

Failure The investigation yields no results, but does not alert Brigven of the threat.

\n

Critical Failure The investigation yields no results, and Brigven learns that the PCs are on to him. He abandons his shop and flees to the Hidden Forge to seek shelter with the other Droskar cultists. In this case, the PCs can encounter Brigven in area D2-you can represent him with the statistics for Thea in that encounter.

" }, diff --git a/packs/data/adventure-specific-actions.db/haul-supplies.json b/packs/data/adventure-specific-actions.db/haul-supplies.json index 2eb22f14c2f..bac60e810f4 100644 --- a/packs/data/adventure-specific-actions.db/haul-supplies.json +++ b/packs/data/adventure-specific-actions.db/haul-supplies.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Haul Supplies", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You pack up as many supplies as you can carry and make your way back to Bazal's Basin with food and water. Attempt a @Check[type:athletics|dc:34] check to determine the amount and quality of the food you manage to haul and keep safe from being damaged in the storm. A character who uses powerful magic (such as teleport) to aid in transporting the food automatically achieves a result one category higher than they roll.

\n
\n

Critical Success You return with 15 Bulk of supplies.

\n

Success You return with 10 Bulk of supplies.

\n

Failure Some of the food was damaged in transport, and you return with only 5 Bulk of supplies.

\n

Critical Failure All of the supplies you attempted to transport are ruined.

" }, diff --git a/packs/data/adventure-specific-actions.db/host-event.json b/packs/data/adventure-specific-actions.db/host-event.json index 0f136651baf..fc52cc1bb4a 100644 --- a/packs/data/adventure-specific-actions.db/host-event.json +++ b/packs/data/adventure-specific-actions.db/host-event.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Host Event", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You dedicate a day to planning and hosting a special event, such as a feast, a small festival, or a public performance. Doing so requires an expenditure of 250 gp. Attempt a @Check[type:diplomacy|dc:36], @Check[type:performance|dc:36], @Check[type:society|dc:36], or appropriate Lore check. The result determines the impact of your efforts. You gain a cumulative +1 circumstance bonus to this check (maximum +4) for each additional 250 gp you spend on the event.

\n
\n

Critical Success Each PC gains a +2 circumstance bonus to skill checks to perform downtime activities for the next 3 days. Also, reduce the Support Points of two different guilds of your choice by 1.

\n

Success Each PC gains a +1 circumstance bonus to skill checks to perform downtime activities the following day. In addition, reduce the Support Points of one guild of your choice by 1.

\n

Critical Failure The party is a disaster. Each PC takes a -2 circumstance penalty to skill checks to perform downtime activities the following day.

" }, diff --git a/packs/data/adventure-specific-actions.db/hunt-the-animals.json b/packs/data/adventure-specific-actions.db/hunt-the-animals.json index 1d99f535b46..a7464cf1378 100644 --- a/packs/data/adventure-specific-actions.db/hunt-the-animals.json +++ b/packs/data/adventure-specific-actions.db/hunt-the-animals.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Hunt the Animals", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the hunt begins, the Ekujae elves and the PCs work together to bring down the game.

\n
    \n
  • Against an impressive find, each PC actively participating (and not just Aiding) attempts a: @Check[type:survival|dc:25] check
  • \n
  • Against standard game, @Check[type:survival|dc:20] check
  • \n
  • No check is needed to hunt river turtles or bats—hunting such game is automatically successful (but can never be a critical success).
  • \n
\n
\n

Critical Success You help take down the animals quickly and relatively painlessly, showing them mercy.

\n

Success Your participation in the hunt helps the hunting party take down the animals quickly.

\n

Failure Your involvement complicates the hunt-one or two animals even escape uninjured. Each PC takes [[/r {2d6}]]{2d6 damage} from animal attacks (or [[/r {4d6}]]{4d6 damage} if the animals were an impressive find).

\n

Critical Failure Several of the animals die poorly, and many escape with mortal wounds. Barely enough animals are caught for the feast, but the fact that they died in pain or escaped with injuries shames the Ekujae-the party loses 2 IP. Each PC takes [[/r {2d6+6}]]{2d6+6 damage} damage from animal attacks (or [[/r {4d6+12}]]{4d6+12 damage} if the animals were an impressive find).

" }, diff --git a/packs/data/adventure-specific-actions.db/influence-guild.json b/packs/data/adventure-specific-actions.db/influence-guild.json index e7c19ac749b..4d8aec05205 100644 --- a/packs/data/adventure-specific-actions.db/influence-guild.json +++ b/packs/data/adventure-specific-actions.db/influence-guild.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Influence Guild", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You dedicate a day to befriending members of a particular guild, assisting the organization, and convincing the guild members not to support the Scarlet Triad. Attempt a DC 34 skill check tied to one of the organization's favored skills.

\n
\n

Critical Success Reduce that organization's Support Points by 3.

\n

Success Reduce that organization's Support Points by 1.

\n

Critical Failure Increase that organization's Support Points by 1.

" }, diff --git a/packs/data/adventure-specific-actions.db/influence-regent.json b/packs/data/adventure-specific-actions.db/influence-regent.json index f05a0a71efb..2bfe238c513 100644 --- a/packs/data/adventure-specific-actions.db/influence-regent.json +++ b/packs/data/adventure-specific-actions.db/influence-regent.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Influence Regent", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You attempt to gain favor with one of Kovlar's regents, either by responding to their question with tact and respect and attempting a Diplomacy check, or by drawing upon your acumen in another skill. This second tactic usually can't succeed unless that skill is one favored by that regent's guild. At the GM's option, you may substitute an applicable Lore skill check for the Diplomacy check. If you attempt a Diplomacy or Lore check, it's a @Check[type:diplomacy|dc:32] or @Check[type:lore|dc:32] check for success; if you attempt a favored skill check, it's a @Check[type:diplomacy|dc:28] or @Check[type:lore|dc:28] check for success.

\n

At the GM's option, a player who brings up a compelling point or roleplays particularly well in their attempt to Influence a Regent might gain a +2 circumstance bonus on the check.

\n
\n

Critical Success You reduce the regent's Skepticism by 2.

\n

Success You reduce the regent's Skepticism by 1.

\n

Failure You do not adjust the regent's Skepticism.

\n

Critical Failure You increase the regent's Skepticism by 1.

" }, diff --git a/packs/data/adventure-specific-actions.db/investigate-chamber.json b/packs/data/adventure-specific-actions.db/investigate-chamber.json index 33665141736..b33a1af557a 100644 --- a/packs/data/adventure-specific-actions.db/investigate-chamber.json +++ b/packs/data/adventure-specific-actions.db/investigate-chamber.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Investigate Chamber", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You take 10 minutes to investigate a specific room in the Golden Citadel to learn any information about it. Guards won't normally be annoyed by this if you investigate a public area, but if they see you investigating a private area they will attempt to escort you out before you can complete the investigation. Attempt a @Check[type:perception|dc:36] to determine your level of success.

\n
\n

Critical Success You learn the room's read-aloud text, basic information, and any secret information.

\n

Success You learn the room's read-aloud text and basic information.

\n

Failure You fail to learn anything about the room other than its read-aloud text.

\n

Critical Failure As failure above, but any guards who can observe you notice suspicious activity and attempt to escort you out of the area, either to the council chamber or out of the building entirely.

" }, diff --git a/packs/data/adventure-specific-actions.db/invoke-eiseth.json b/packs/data/adventure-specific-actions.db/invoke-eiseth.json index 801878c3b6b..9443d075d70 100644 --- a/packs/data/adventure-specific-actions.db/invoke-eiseth.json +++ b/packs/data/adventure-specific-actions.db/invoke-eiseth.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Invoke Eiseth", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect You attempt to demoralize Lorthact by invoking his nemesis. Attempt a @Check[type:deception|dc:33], @Check[type:intimidation|dc:33], @Check[type:performance|dc:33], or @Check[type:religion|dc:33] check. Regardless of your result, Lorthact is temporarily immune to your further attempts to Invoke Eiseth for 10 minutes, though not the attempts of others.

\n
\n

Critical Success Lorthact becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

Success Lorthact becomes frightened 2.

\n

Failure Lorthact becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure Your floundering attempt backfires and instead amuses Lorthact; he is temporarily immune to all attempts to Invoke Eiseth until the end of your next turn.

" }, diff --git a/packs/data/adventure-specific-actions.db/issue-challenge.json b/packs/data/adventure-specific-actions.db/issue-challenge.json index 896f97c136c..3e30a06d21e 100644 --- a/packs/data/adventure-specific-actions.db/issue-challenge.json +++ b/packs/data/adventure-specific-actions.db/issue-challenge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Issue Challenge", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend a day promoting your combat abilities, trash-talking the competition, calling out the leadership of the Gladiators' Guild, or performing public feats of bravado to compel the guildmaster of the Gladiators' Guild to accept your challenge to rule over the arena. This action ties specifically into Task 3: Blood on the Sand. Attempt a @Check[type:athletics|dc:36], @Check[type:deception|dc:36], @Check[type:intimidation|dc:36], @Check[type:performance|dc:36], or appropriate Lore skill check.

\n
\n

Critical Success You provoke Bshez Shak into accepting your challenge.

\n

Success You weaken Bshez's resolve. For the next 7 days, your checks to Issue Challenges gain a cumulative +1 circumstance bonus (maximum +4).

\n

Critical Failure Your boisterousness accidentally leads to embarrassment that undermines your stature. You lose any circumstance bonuses you've earned as a result of successful Issued Challenges, and can't Issue a Challenge the next day.

" }, diff --git a/packs/data/adventure-specific-actions.db/locked-doors.json b/packs/data/adventure-specific-actions.db/locked-doors.json index b3c423494b5..16505ea3036 100644 --- a/packs/data/adventure-specific-actions.db/locked-doors.json +++ b/packs/data/adventure-specific-actions.db/locked-doors.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Locked Doors", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome 2 successes; @Check[type:athletics|dc:35],@Check[type:thievery|dc:35]

\n
\n

Most of the manor is locked to prevent guests from wandering into restricted areas. The PCs quietly break into rooms or unlock doors.

" }, diff --git a/packs/data/adventure-specific-actions.db/loot-the-vaults.json b/packs/data/adventure-specific-actions.db/loot-the-vaults.json index 97e90698bd9..ecaace1d891 100644 --- a/packs/data/adventure-specific-actions.db/loot-the-vaults.json +++ b/packs/data/adventure-specific-actions.db/loot-the-vaults.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Loot the Vaults", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirement The PCs have reached the basement by Overcoming the Find the Cells Obstacle.

\n

Overcome 2 successes: @Check[type:arcana|dc:33], @Check[type:perception|dc:35], @Check[type:thievery|dc:35]

\n
\n

In addition to the captives, the Scarlet Triad has stored numerous treasures in the manor's basement. The PCs take several minutes to unlock a vault and identify the best objects to steal. This Opportunity can be completed twice. The first time, the PCs recover a @UUID[Compendium.pf2e.equipment-srd.Nethysian Bulwark]{Nethysian Bulwark}, a broad crystal bowl inlaid with faience designs of ibises (worth 300 gp), and an onyx-and-marble statue of Nethys (worth 200 gp). In addition, the PCs also find a ledger detailing many Scarlet Triad transactions. With a successful @Check[type:guild-lore|dc:28] or a @Check[type:society|dc:35] check, a PC paging through the ledger determines that the Scarlet Triad has been dodging taxes, undercutting competition, and attempting to accumulate a lot of money very quickly-all in ways that quietly harm the Fleshmonger Federation, Aspis Consortium, and church of Abadar. Once for each guild, a PC can use the ledger when Influencing a Guild to reduce that organization's Support Points by an additional 2 points. The second time the PCs complete this Opportunity, they recover a @UUID[Compendium.pf2e.equipment-srd.Belt of Regeneration]{Belt of Regeneration}, as well as an alabaster-and-silver amphoriskos perfume bottle within which is bound the @UUID[Compendium.pf2e.pathfinder-bestiary.Djinni]{Djinni} vizier Palqari the Wise. The Scarlet Triad trapped Palqari and offered him freedom in exchange for three wishes. Uri Zandivar already used two of these wishes to assist with the repair of the Orb of Gold Dragonkind, but then refrained from redeeming his last wish. Palqari is amenable to granting this last wish to the PCs if they help him escape; until then, he can't travel more than 20 feet from his amphoriskos, nor can he move it himself. This wish can be used to automatically rescue all of the slaves, but the PCs will still need to escape on their own. Although Palqari is eager to return to the Plane of Air, he could become a recurring ally later in the adventure at your discretion.

\n

Critical Failure The PCs are noticed by a group of guards. At the end of every round of combat, Awareness increases by 1.

" }, diff --git a/packs/data/adventure-specific-actions.db/make-general-repairs.json b/packs/data/adventure-specific-actions.db/make-general-repairs.json index 3896369bc99..39de6a146e4 100644 --- a/packs/data/adventure-specific-actions.db/make-general-repairs.json +++ b/packs/data/adventure-specific-actions.db/make-general-repairs.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Make General Repairs", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (trained), Specialty Crafting (woodworking), or hired woodworker; organized workers

\n
\n

You make general repairs to the citadel furnishings, replacing or fixing furniture, replacing rotted floorboards, and rehanging doors throughout the structure. This task takes 14 days of work and a @Check[type:crafting|dc:15] check.

" }, diff --git a/packs/data/adventure-specific-actions.db/mental-ward.json b/packs/data/adventure-specific-actions.db/mental-ward.json index c29856cb614..caa29de3027 100644 --- a/packs/data/adventure-specific-actions.db/mental-ward.json +++ b/packs/data/adventure-specific-actions.db/mental-ward.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Mental Ward", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once

\n

Trigger You fail or critically fail a saving throw against a mental effect

\n
\n

Effect You're unaffected by the triggering effect.

" }, diff --git a/packs/data/adventure-specific-actions.db/mesmerizing-performance.json b/packs/data/adventure-specific-actions.db/mesmerizing-performance.json index 18c3f1013bf..a1340a6eb88 100644 --- a/packs/data/adventure-specific-actions.db/mesmerizing-performance.json +++ b/packs/data/adventure-specific-actions.db/mesmerizing-performance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Mesmerizing Performance", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The companion's last action was a successful Performance check to @UUID[Compendium.pf2e.actionspf2e.Perform]{Perform}. The companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must attempt a Will save.

\n
\n

Success The target is unaffected and temporarily immune for 1 hour.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the companion for its next action and then is temporarily immune for 1 hour.

\n

Critical Failure The target is fascinated by the companion for 1 round. While it remains fascinated, it can't use reactions.

" }, diff --git a/packs/data/adventure-specific-actions.db/navigate-steamgrotto.json b/packs/data/adventure-specific-actions.db/navigate-steamgrotto.json index bd9ea37566f..234148a5487 100644 --- a/packs/data/adventure-specific-actions.db/navigate-steamgrotto.json +++ b/packs/data/adventure-specific-actions.db/navigate-steamgrotto.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Navigate Steamgrotto", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend time observing the patterns of geyser eruptions in Steamgrotto, then plan your moves through the region as best you can to avoid exposing yourself to danger. You can attempt to Navigate Steamgrotto using Nature, Perception, or Survival and rolling a successful DC 35 check, but using Perception doesn't provide you deeper insights into the nature of the danger and you suffer a -4 circumstance penalty as a result.

\n
\n

Critical Success You avoid the danger and anyone who Follows the Expert gains double the normal bonus to their roll granted from that activity.

\n

Success You avoid the danger.

\n

Failure You step a bit too close to a few geysers and mistime your movements. You take [[/r 10d6[fire]]] damage (@Check[type:reflex|dc:36|basic:true]).

\n

Critical Failure You badly misjudge your movements and are hit full-force by a geyser. You take [[/r 20d6[fire]]] damage (@Check[type:reflex|dc:36|basic:true]).

" }, diff --git a/packs/data/adventure-specific-actions.db/organize-labor.json b/packs/data/adventure-specific-actions.db/organize-labor.json index 33f83e2c807..c7e63036b8d 100644 --- a/packs/data/adventure-specific-actions.db/organize-labor.json +++ b/packs/data/adventure-specific-actions.db/organize-labor.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Organize Labor", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You spend a day in Breachill recruiting workers to aid in a repair or an upgrade at Citadel Altaerein. Attempt a @Check[type:deception|dc:13], @Check[type:diplomacy|dc:13], or @Check[type:intimidation|dc:13] check to Organize Labor to organize workers, or a @Check[type:deception|dc:18], @Check[type:diplomacy|dc:18], or @Check[type:intimidation|dc:18] check for specialists.

\n

If you use Deception or Intimidation for this check, you gain a +2 circumstance bonus, but failure comes with extra risks, as detailed below. Using Diplomacy grants no bonus to the check, but comes without added risk. When you Organize Labor, you must specify one repair or upgrade activity to be undertaken; once you successfully Organize Labor, you must begin that activity within a week.

\n

A force of organized workers costs 1 gp per day, while a force of organized specialists costs 5 gp per day.

\n
\n

Critical Success You organize labor for the full duration of the repair or upgrade activity, and the cost to pay the workers is halved for the duration.

\n

Success You organize labor for the full duration of a repair or upgrade activity.

\n

Failure You organize labor for a single day of a repair or upgrade activity. Unless you used Diplomacy, word of your deceptive or intimidating nature spreads, and you take a -1 circumstance penalty to all future checks to organize labor. This penalty increases with each subsequent failure, to a maximum penalty of -4.

\n

Critical Failure You completely fail to organize labor. If you used Deception or Intimidation, word of your untrustworthiness or cruelty spreads, and you can no longer use that skill to Organize Labor.

" }, diff --git a/packs/data/adventure-specific-actions.db/pander-to-the-crowd.json b/packs/data/adventure-specific-actions.db/pander-to-the-crowd.json index c6344354734..d131628db64 100644 --- a/packs/data/adventure-specific-actions.db/pander-to-the-crowd.json +++ b/packs/data/adventure-specific-actions.db/pander-to-the-crowd.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Pander to the Crowd", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirement This is your first action in a gladiatorial match, or you've damaged or visibly impeded a foe while fighting a gladiatorial match.

\n
\n

With a mocking gesture, a triumphant flourish, or a bold challenge, you inspire the crowd to cheer you on. Attempt an Acrobatics, Athletics, Intimidation, or Performance check, with a DC typically set by the encounter's level. Crowds grow bored with repetition though; and attempting to Pander to the Crowd using the same skill that was used the last time someone used this action imposes a -2 circumstance penalty on the check. If you critically succeeded at an attack roll this turn, you gain a +2 circumstance bonus to your Pander to the Crowd attempt.

\n
\n

Critical Success The crowd goes wild! You can either give yourself a +3 status bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of your next turn, or give yourself and all your allies a +2 status bonus to the same rolls until the end of your next turn.

\n

Success You appeal to the crowd. As critical success, but the bonus is +2 just for you, or +1 for you and your allies.

\n

Failure You don't make an impression.

\n

Critical Failure Your pandering is laughable, and the crowd begins to favor your opponents. The next creature hostile to you that attempts to Pander to the Crowd gains a +4 circumstance bonus to the check.

" }, diff --git a/packs/data/adventure-specific-actions.db/perform-a-trick.json b/packs/data/adventure-specific-actions.db/perform-a-trick.json index 664b3dc3b09..40018c51aef 100644 --- a/packs/data/adventure-specific-actions.db/perform-a-trick.json +++ b/packs/data/adventure-specific-actions.db/perform-a-trick.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Perform a Trick", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

You perform your signature circus trick. Attempt one of the trick checks associated with your trick. The DC for the trick check is determined by your level. The result of each trick check determines whether you generate Excitement, generate Excitement and Anticipation, or lose Excitement.

\n
\n

Critical Success You generate Excitement equal to the trick's level; this Excitement is added to the circus's total Excitement for the show. You also generate Anticipation equal to half the trick's level (rounded up); this Anticipation is added to the circus's total Anticipation for the show.

\n

Success You generate Excitement equal to the trick's level; this Excitement is added to the circus's total Excitement for the show.

\n

Failure No effect.

\n

Critical Failure The circus's Excitement value decreases by a value equal to half the trick's level (rounded up).

\n
\n

You can Perform a Trick multiple times per act, and can choose a different possible trick check for each attempt. If you Perform a Trick twice during the same act, you take a -5 penalty to your second trick check. If you Perform a Trick three times, the penalty for the third check is -10. The penalties are reduced to -4 and -8, respectively, if your trick has the agile trait.

\n

This action always has the circus trait. Starting at 1st level, you can choose one additional trick trait you have access to for your signature trick, and apply it to this action as well. You can add additional traits as your level increases.

" }, diff --git a/packs/data/adventure-specific-actions.db/position-the-hunters.json b/packs/data/adventure-specific-actions.db/position-the-hunters.json index 258b23e6f34..c259dba9c22 100644 --- a/packs/data/adventure-specific-actions.db/position-the-hunters.json +++ b/packs/data/adventure-specific-actions.db/position-the-hunters.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Position the Hunters", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

With the target game animals located, you must move to an advantageous position without startling the prey. Attempt a Stealth check.

\n
    \n
  • Against an impressive and dangerous find: @Check[type:stealth|dc:25]
  • \n
  • Against standard game: @Check[type:stealth|dc:20]
  • \n
  • Against river turtles, bats, and lesser game: @Check[type:stealth|dc:15]
  • \n
\n
\n

Critical Success The animals have no indication that they are in danger, and you gain a +2 circumstance bonus to rolls made during the hunting phase.

\n

Success You position yourself well and take no penalty when Hunting.

\n

Failure Your loud and clumsy movements alert the animals to your presence, and you take a -2 circumstance penalty to rolls made during the hunting phase.

\n

Critical Failure You stumble loudly and startle the majority of the animals, which escape and leave the party with very few animals to catch. The party loses 2 IP.

" }, diff --git a/packs/data/adventure-specific-actions.db/post-snipers.json b/packs/data/adventure-specific-actions.db/post-snipers.json index 42c9eec9c99..9d26d220cb1 100644 --- a/packs/data/adventure-specific-actions.db/post-snipers.json +++ b/packs/data/adventure-specific-actions.db/post-snipers.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Post Snipers", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Narlmarch Wardens are skilled hunters, but by taking a few of these archers out of the army's ranks and posting them on @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} locations on rooftops or in trees throughout the battlefield, the PCs can maximize their potential.

\n
\n

Critical Success The snipers are posted in several key positions. At the end of a turn during the Battle for Tatzlford, attempt a [[/r 1d20+18 #Ranged Strike]]{+18} ranged Strike against any army that is not engaged. The snipers deal 1 point of damage on a hit (2 points on a critical hit). The snipers can perform this bonus attack up to 3 times during the Battle for Tatzlford, but no more than once at the end of any one turn.

\n

Success As critical success, but the snipers can perform the bonus attack only once during the battle.

\n

Critical Failure Not only are the snipers posted in areas that end up not proving advantageous, but the PCs drew too many archers from the ranks. The Narlmarch Hunters suffer a -2 penalty on ranged attacks during the Battle for Tatzlford.

" }, diff --git a/packs/data/adventure-specific-actions.db/practical-research.json b/packs/data/adventure-specific-actions.db/practical-research.json index 7d6a8048daf..9e46eff59ee 100644 --- a/packs/data/adventure-specific-actions.db/practical-research.json +++ b/packs/data/adventure-specific-actions.db/practical-research.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Practical Research", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirement You are a conversant or lore-speaker.

\n
\n

You identify something interesting in the field and perform special research on it. This requires an appropriate check, which the GM will describe when the opportunity arises. The results of the check vary. While they typically include all the benefits of the Study activity, some opportunities for Practical Research also offer unique benefits, such as access to new character options.

" }, diff --git a/packs/data/adventure-specific-actions.db/prepare-firepots.json b/packs/data/adventure-specific-actions.db/prepare-firepots.json index 4c2b7461d29..256243c634f 100644 --- a/packs/data/adventure-specific-actions.db/prepare-firepots.json +++ b/packs/data/adventure-specific-actions.db/prepare-firepots.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Prepare Firepots", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

With the knowledge that there are some trolls in the army, preparation of firepots containing alchemical fire, oil, or some form of quickly combustible material may be invaluable to the battle. Preparing Firepots requires a Crafting (trained) check.

\n
\n

Critical Success Enough firepots are created that they are quickly available at all points in the battlefield, and as a result, the troll army that attacks Tatzlford loses its regeneration tactic.

\n

Success Not enough firepots are created to ensure quick deployment. At the end of the troll army's turn, it must attempt a DC 20 Mobility check. If it fails, it loses its regeneration tactic until the end of its next turn.

\n

Critical Failure The attempt to prepare firepots results in a spectacular explosion that inflicts [[/r 10d6[fire]]] damage to the PC (@Check[type:reflex|dc:25|basic:true]).

" }, diff --git a/packs/data/adventure-specific-actions.db/promote-the-circus.json b/packs/data/adventure-specific-actions.db/promote-the-circus.json index 1eca0cf4a9e..003e81377f7 100644 --- a/packs/data/adventure-specific-actions.db/promote-the-circus.json +++ b/packs/data/adventure-specific-actions.db/promote-the-circus.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Promote the Circus", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You spend 2 consecutive days in town generating Anticipation for your next circus show. Attempt a @Check[type:society] check. The DC of this check is equal to the DC appropriate for the group's party level. One other PC can spend 2 downtime days to Aid you, providing a +2 circumstance bonus to your Society check if they succeed at a @Check[type:society|dc:20] check.

\n
\n

Critical Success You generate Anticipation equal to twice the sum of your level plus your Charisma modifier (minimum 2).

\n

Success You generate Anticipation equal to your level plus your Charisma modifier (minimum 1).

\n

Failure You generate 1 Anticipation.

\n

Critical Failure You generate no Anticipation.

" }, diff --git a/packs/data/adventure-specific-actions.db/protectors-interdiction.json b/packs/data/adventure-specific-actions.db/protectors-interdiction.json index 12882984bfb..123c1593b69 100644 --- a/packs/data/adventure-specific-actions.db/protectors-interdiction.json +++ b/packs/data/adventure-specific-actions.db/protectors-interdiction.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Protector's Interdiction", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent ally is hit or critically hit by an attack

\n
\n

Effect You interpose yourself between your ally and the attack. The attack hits you instead, or critically hits you if it critically hit your ally.

" }, diff --git a/packs/data/adventure-specific-actions.db/prove-peace.json b/packs/data/adventure-specific-actions.db/prove-peace.json index e5cde97bfdd..369fa324276 100644 --- a/packs/data/adventure-specific-actions.db/prove-peace.json +++ b/packs/data/adventure-specific-actions.db/prove-peace.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Prove Peace", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements You know the conflict that created a specific siege shard, and the siege shard is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

\n
\n

You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution.

\n

Attempt a check to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} about the conflict that created the shard, using the siege shard's Will DC. If you succeed, you prove the conflict's end, and the siege shard reverts to ordinary stone. On a critical failure, images of the past conflict overwhelm you, and you are @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} until the end of your next turn.

" }, diff --git a/packs/data/adventure-specific-actions.db/rebuild-battlements.json b/packs/data/adventure-specific-actions.db/rebuild-battlements.json index 64fb2863cee..55a247999d7 100644 --- a/packs/data/adventure-specific-actions.db/rebuild-battlements.json +++ b/packs/data/adventure-specific-actions.db/rebuild-battlements.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Rebuild Battlements", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (expert), Specialty Crafting (stonemasonry), or hired stonemason; organized workers

\n
\n

You rebuild and restore the collapsed battlements along the northern section of the central tower. This task takes 28 days of work and a @Check[type:crafting|dc:20] check.

" }, diff --git a/packs/data/adventure-specific-actions.db/rebuild-collapsed-stairs.json b/packs/data/adventure-specific-actions.db/rebuild-collapsed-stairs.json index e8af56aff6e..49df5e77568 100644 --- a/packs/data/adventure-specific-actions.db/rebuild-collapsed-stairs.json +++ b/packs/data/adventure-specific-actions.db/rebuild-collapsed-stairs.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Rebuild Collapsed Stairs", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (expert), Specialty Crafting (stonemasonry), or hired stonemason; organized workers

\n
\n

You work to clear rubble and rebuild the stairs connecting citadel floors, requiring a @Check[type:crafting|dc:20] check. Repairing the stairs from the courtyard to the battlement (connecting areas A12 and A22) takes 4 days. Repairing the stairs from the courtyard to the vault (connecting areas A12 and B1) takes 4 days. Digging out the long flight of stairs down to Alseta's Ring (connecting areas B1 and D7) takes 8 days.

" }, diff --git a/packs/data/adventure-specific-actions.db/recruit-wildlife.json b/packs/data/adventure-specific-actions.db/recruit-wildlife.json index 1394e5e74fc..02f38f46240 100644 --- a/packs/data/adventure-specific-actions.db/recruit-wildlife.json +++ b/packs/data/adventure-specific-actions.db/recruit-wildlife.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Recruit Wildlife", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A fair amount of wildlife dwells in the forest surrounding Tatzlford. While the animals can't be organized into an actual army, the PCs can still attempt to use their skills to turn the local fauna to their advantage. Recruiting Wildlife requires a Nature (expert) check. If a PC has Wild Empathy or can cast spells like speak with animals, they can opt to attempt this check using Diplomacy (trained) instead.

\n
\n

Critical Success The PCs interpret animal reactions to the enemy armies' approach, giving their armies a +3 circumstance bonus on initiative checks made during the Battle for Tatzlford. In addition, at one point during the battle, a pack of hungry brush thylacines attack an enemy army. This attack takes place at the end of a turn chosen by the party, at which point the PCs can attempt a [[/r {1d20+20} #melee strike]]{+20} melee Strike against any non-engaged army. The thylacines do 1 point of damage to that army on a hit (or 2 points on a critical hit) before the animals flee back into the woods.

\n

Success As success (including the thylacine attack), but the circumstance bonus on initiative checks is only +1.

\n

Critical Failure Not only do the local animals refuse to aid, the PCs actions accidentally send a pack of crazed brush thylacines into town to attack. The Tatzlford Town Guard manages to defeat the attack, but they start the war encounter with 1 point of damage.

" }, diff --git a/packs/data/adventure-specific-actions.db/repair-crumbled-walls.json b/packs/data/adventure-specific-actions.db/repair-crumbled-walls.json index 3af50d735fd..467a0f533e6 100644 --- a/packs/data/adventure-specific-actions.db/repair-crumbled-walls.json +++ b/packs/data/adventure-specific-actions.db/repair-crumbled-walls.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Repair Crumbled Walls", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (expert), Specialty Crafting (stonemasonry), or hired stonemason; organized workers

\n
\n

You work to repair a collapsed wall in either the training hall (area A8), the Court of the Nail (area A13), or the records room (area A17). Each room's repair takes 8 days of work and a @Check[type:crafting|dc:20] check.

" }, diff --git a/packs/data/adventure-specific-actions.db/repair-huntergate.json b/packs/data/adventure-specific-actions.db/repair-huntergate.json index 08ea28c25ee..1b91e9bb7ad 100644 --- a/packs/data/adventure-specific-actions.db/repair-huntergate.json +++ b/packs/data/adventure-specific-actions.db/repair-huntergate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Repair Huntergate", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Prerequisites trained in Crafting or Thievery

\n

Requirement You have the Huntergate portal key (@UUID[Compendium.pf2e.equipment-srd.Hunter's Arrowhead]{Hunter's Arrowhead}).

\n
\n

You use the hunter's arrowhead to guide the misaligned magic of Huntergate back into the proper pathways through the stone's intricate carvings and decorations. You must attempt either a @Check[type:crafting|dc:24] check to Repair (in which case the hunter's arrowhead serves as the repair kit needed for this activity) or a @Check[type:thievery|dc:24] check to Pick a Lock (in which case the hunter's arrowhead serves as the thieves' tools needed for this activity). Regardless of the skill used, the activity takes an hour to perform, and the DC of the check is 24, with the following effects.

\n
\n

Critical Success Huntergate is repaired, and the vision of Dahak hazard inside of the Huntergate way station is reduced in power; reduce all of the hazard's modifiers and DCs by 2.

\n

Success Huntergate is repaired.

\n

Failure Huntergate is not repaired, and the character who attempted the repair becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 hour as an orange arc of magical energy lances painfully through their body. A new attempt to repair the portal cannot be made again for 24 hours.

\n

Critical Failure As failure, but the magical backlash also deals [[/r {6d6} [fire]]]{6d6 fire damage} to the character attempting the repairs.

" }, diff --git a/packs/data/adventure-specific-actions.db/rescue-citizens.json b/packs/data/adventure-specific-actions.db/rescue-citizens.json index 66801ca1e29..3036857f134 100644 --- a/packs/data/adventure-specific-actions.db/rescue-citizens.json +++ b/packs/data/adventure-specific-actions.db/rescue-citizens.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Rescue Citizens", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You focus your efforts on helping citizens escape or recover from wounds. Attempt a @Check[type:diplomacy|dc:36] or @Check[type:intimidation|dc:36] check to direct citizens to safety, a @Check[type:medicine|dc:38] check to treat injured survivors, or a @Check[type:society|dc:40] check to know about unusual escape routes to safety from the building and the surrounding alleys.

\n
\n

Critical Success Your efforts are resoundingly successful. Roll [[/r {2d6}]]{2d6}-this is the number of citizens trapped in the building who you lead to safety or the number of citizens who succumbed during this or the previous phase who you've managed to nurse back to life from the brink of death, split any way you wish.

\n

Success You rescue [[/r 1d6 #Citizens Rescued]]{1d6 citizens} from the flames.

\n

Failure You fail to rescue any citizens from the fire and take [[/r 2d6[fire]]] damage.

\n

Critical Failure You take [[/r 4d6[fire]]] damage as a blast of fire and falling debris strikes you. For every 5 fire damage you take from this, one citizen still trapped in the building perishes

" }, diff --git a/packs/data/adventure-specific-actions.db/rotate-the-wheel.json b/packs/data/adventure-specific-actions.db/rotate-the-wheel.json index 9bc2c2575b3..1b3a42fa1f4 100644 --- a/packs/data/adventure-specific-actions.db/rotate-the-wheel.json +++ b/packs/data/adventure-specific-actions.db/rotate-the-wheel.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Rotate the Wheel", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "interaction", "description": { "value": "

The character takes time to rotate the wheel. Doing so is exhausting, and at the end of a round the PC must attempt a @Check[type:fortitude|dc:25] save. The DC of this save increases as the attempts to Rotate the Wheel progress. Achieving a full 7 revolutions causes both double doors in this room to open (they close automatically in 24 hours).

\n
\n

Critical Success The wheel rotates 2 revolutions. The DC to Rotate the Wheel increases by 1.

\n

Success The wheel rotates 1 revolution. The DC to Rotate the Wheel increases by 1.

\n

Failure The character fails to complete a revolution. The DC to Rotate the Wheel increases by 2.

\n

Critical Failure The character stumbles and loses their grip on the wheel, triggering the Test of Endurance hazard. The wheel unwinds, resetting its revolutions to 0 and its DC to 25.

" }, diff --git a/packs/data/adventure-specific-actions.db/scout-duneshadow.json b/packs/data/adventure-specific-actions.db/scout-duneshadow.json index edb05ed163f..c8f24218304 100644 --- a/packs/data/adventure-specific-actions.db/scout-duneshadow.json +++ b/packs/data/adventure-specific-actions.db/scout-duneshadow.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Scout Duneshadow", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Duneshadow's known to traverse a wide territory in north-central Katapesh, and the PCs first need to narrow down his current location to within a few miles. A full scouting attempt takes 4 hours, during which each PC attempts a skill check chosen from the following options, depending on how they wish to scout: @Check[type:diplomacy|dc:40] (to ask local nomads about sightings) or @Check[type:nature|dc:36] (to know about camel behavior and where Duneshadow might best be found). At your discretion, a PC can substitute an appropriate Lore skill for any of these skills, in which case the DC is reduced by 2.

\n

To find the camel's trail, the party must successfully Scout Duneshadow three times. Critical successes count as two successes, and critical failures negate one success. If all PCs abandon this task and no one is Scouting Duneshadow, the number of accumulated successes resets to zero. Magic such as @UUID[Compendium.pf2e.spells-srd.Discern Location]{Discern Location} gives two successes toward finding Duneshadow, though he moves so often and in such odd ways that even in the 10 minutes it takes to @UUID[Compendium.pf2e.spells-srd.Teleport]{Teleport}, only his trail will remain. Once they get three successes, the PCs can then @UUID[Compendium.pf2e.actionspf2e.Track]{Track} him (@Check[type:survival|dc:40]). They need to succeed twice in a row or critically succeed once, and can try again on a failure. On a critical failure, the PCs must wait at least 24 hours before Scouting Duneshadow again.

" }, diff --git a/packs/data/adventure-specific-actions.db/scout-the-facility.json b/packs/data/adventure-specific-actions.db/scout-the-facility.json index 615f424ffc1..5277c76768c 100644 --- a/packs/data/adventure-specific-actions.db/scout-the-facility.json +++ b/packs/data/adventure-specific-actions.db/scout-the-facility.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Scout the Facility", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:perception|dc:36], @Check[type:society|dc:38], @Check[type:stealth|dc:34]

\n
\n

The PC spends part of the day observing the Bhetshamtal Estate, recording patrols, noting escape routes, and creating a mental map.

\n
\n

Success The PC makes decisive observations that grant the PCs 1 Edge Point that can be used for sneaking through or navigating the estate.

\n

Failure The PC learns nothing noteworthy.

\n

Critical Failure The PC misjudges some element of the security. Inform the PCs that the scouting grants 1 Edge Point. When they use that Edge Point, they don't get the normal benefit, and if they rolled a normal failure they get a critical failure instead.

" }, diff --git a/packs/data/adventure-specific-actions.db/search-the-laughing-jungle.json b/packs/data/adventure-specific-actions.db/search-the-laughing-jungle.json index dc8fb0d806f..d92d011147a 100644 --- a/packs/data/adventure-specific-actions.db/search-the-laughing-jungle.json +++ b/packs/data/adventure-specific-actions.db/search-the-laughing-jungle.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Search the Laughing Jungle", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While traveling along a tributary of the Korir River in the Laughing Jungle, you use your knowledge of the area or natural terrain to navigate, find the best possible route, and search for signs of inhabitants. Attempt a DC 18 Nature, Scouting Lore, Society, or other relevant Lore check, such as Jungle Lore or River Lore (DC 20 for Levels 5-6).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
SkillTier 3-4Tier 5-6
Nature@Check[type:nature|dc:18]@Check[type:nature|dc:20]
Society@Check[type:society|dc:18]@Check[type:society|dc:20]
Scouting Lore@Check[type:scouting-lore|dc:18]@Check[type:scouting-lore|dc:20]
Jungle Lore@Check[type:jungle-lore|dc:18]@Check[type:jungle-lore|dc:20]
River Lore@Check[type:river-lore|dc:18]@Check[type:river-lore|dc:20]
\n
\n

Critical Success You make significant progress in your search. Earn 2 Exploration Points.

\n

Success You make some progress in your search. Earn 1 Exploration Point.

\n

Critical Failure You make a mistake and waste time. Lose 1 Exploration Point.

" }, diff --git a/packs/data/adventure-specific-actions.db/secure-disguises.json b/packs/data/adventure-specific-actions.db/secure-disguises.json index efd411e0873..815a6900545 100644 --- a/packs/data/adventure-specific-actions.db/secure-disguises.json +++ b/packs/data/adventure-specific-actions.db/secure-disguises.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Secure Disguises", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:crafting|dc:35], @Check[type:deception|dc:33], @Check[type:performance|dc:35], @Check[type:society|dc:37]

\n
\n

The PC tries to find disguises of a certain type (guards, for example, or socialites).

\n
\n

Success The PC finds or creates useful disguises that grant 1 Edge Point that the PCs can use for maintaining a cover identity.

\n

Failure The PC finds no disguises.

" }, diff --git a/packs/data/adventure-specific-actions.db/secure-invitation.json b/packs/data/adventure-specific-actions.db/secure-invitation.json index 16582116aee..9fed3ff031e 100644 --- a/packs/data/adventure-specific-actions.db/secure-invitation.json +++ b/packs/data/adventure-specific-actions.db/secure-invitation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Secure Invitation", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:diplomacy|dc:35], @Check[type:society|dc:35]

\n
\n

The PC seeks out someone with an invitation they're willing to sell.

\n
\n

Critical Success The PC finds an invitation-holder and convinces them to give away the invitation for free. The PCs gain 1 Edge Point.

\n

Success The PC finds someone willing to sell their invitation for 250 gp. If they pay, the group gets 1 Edge Point. They can attempt to steal it instead (@Check[type:thievery|dc:34]), but if they do, increase Awareness at the beginning of Phase 2: Infiltration by 2.

\n

Failure The PC is unable to find an invitation.

" }, diff --git a/packs/data/adventure-specific-actions.db/seek-the-animals.json b/packs/data/adventure-specific-actions.db/seek-the-animals.json index feb5c3d2275..81e81b4a863 100644 --- a/packs/data/adventure-specific-actions.db/seek-the-animals.json +++ b/packs/data/adventure-specific-actions.db/seek-the-animals.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Seek the Animals", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

You help the elven hunters look for signs of animals. Attempt a @Check[type:nature|dc:17] check or @Check[type:perception|dc:17].

\n
\n

Critical Success You make an impressive and potentially dangerous find, such as a large pack of particularly healthy (and thus cranky) red river boars or a large waterbuck with razor-sharp horns. You also find signs of animals that are safer to hunt than your impressive and delicious find.

\n

Success You discover signs of animals that are safe to hunt.

\n

Failure Your efforts have scared away the best game, and the hunting party must set their sights on river turtles and bats.

\n

Critical Failure Your efforts have scared away too many animals, leaving the hunting party with a sparse amount of game to catch. The party loses 2 IP.

" }, diff --git a/packs/data/adventure-specific-actions.db/seek-the-hidden-forge.json b/packs/data/adventure-specific-actions.db/seek-the-hidden-forge.json index 2df88d02c23..8a853b8e249 100644 --- a/packs/data/adventure-specific-actions.db/seek-the-hidden-forge.json +++ b/packs/data/adventure-specific-actions.db/seek-the-hidden-forge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Seek the Hidden Forge", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements At least one Hidden Forge clue.

\n
\n

By spending a day examining Hidden Forge clues, consulting with locals, studying maps of Kovlar, and otherwise investigating the mystery, a PC attempts to determine the location of the secret shrine to Droskar in the dwarven city. A character can attempt to interpret these clues with a Perception, Society, or Survival check-the DC remains 36 regardless of the check used to interpret the clues. This DC is reduced by 2 for each Hidden Forge clue possessed beyond the first. Thus, if the character has access to two Hidden Forge Clues, the DC is reduced to 34, up to a maximum reduction to DC 22 if a character has 8 Hidden Forge Clues.

\n
\n

Critical Success The PC pinpoints the entrance to the Hidden Forge.

\n

Success The PC makes significant progress toward determining the Hidden Forge's location, and gains a +4 circumstance bonus on their next check to Seek the Hidden Forge.

\n

Failure The PC fails to determine anything informative from the clues.

\n

Critical Failure As failure, but the Droskar cultists catch wind of the investigation and are able to prepare their defenses.

" }, diff --git a/packs/data/adventure-specific-actions.db/send-in-the-clowns.json b/packs/data/adventure-specific-actions.db/send-in-the-clowns.json index f6b8620a037..c3f147e737a 100644 --- a/packs/data/adventure-specific-actions.db/send-in-the-clowns.json +++ b/packs/data/adventure-specific-actions.db/send-in-the-clowns.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Send in the Clowns", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements You or another performer has failed or critically failed a trick check during the current act.

\n
\n

You give the signal for the circus's clown troupe to come onstage and rescue a botched trick. A failed trick becomes a success instead, or if it was a critical failure, it is instead a failure. The clowns can be sent in only once per act, and only one trick check is affected.

" }, diff --git a/packs/data/adventure-specific-actions.db/set-traps.json b/packs/data/adventure-specific-actions.db/set-traps.json index 6083d11f6e5..8bb3d69ada6 100644 --- a/packs/data/adventure-specific-actions.db/set-traps.json +++ b/packs/data/adventure-specific-actions.db/set-traps.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Set Traps", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

By setting a number of quickly built traps in the surrounding woods or in narrow alleys, the PCs can impede the attackers' movement and even injure some of them. Setting Traps requires a Survival (trained) check.

\n
\n

Critical Success At the end of each turn during the Battle for Tatzlford, one enemy army of the PCs' choice becomes mired 1 and takes 1 point of damage.

\n

Success At the end of each turn during the Battle for Tatzlford, one enemy army of the PCs' choice becomes mired 1 or takes 1 point of damage.

\n

Critical Failure The attempt to set traps not only fails, but one of them misfires spectacularly during setup: An attempt to rig a timber covered with spikes fails, smashing the PC against a building wall. That PC takes [[/r {5d6[piercing],5d6[bludgeoning]}]]{5d6 piercing and 5d6 bludgeoning damage} (@Check[type:reflex|dc:25|basic:true]).

" }, diff --git a/packs/data/adventure-specific-actions.db/shed-time.json b/packs/data/adventure-specific-actions.db/shed-time.json index 9b3844a0c81..92185a41d72 100644 --- a/packs/data/adventure-specific-actions.db/shed-time.json +++ b/packs/data/adventure-specific-actions.db/shed-time.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Shed Time", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger You fail or critically fail a saving throw, are hit by a Strike, or would increase your dying condition's value.

\n

Requirements You are located in the House at the Edge of Time (including any of Nyrissa's fables) and are currently under the protection of the Helix Theorem. You shed the timeline you currently occupy, then return to it once the triggering event passes. The exact effects depend on the nature of the triggering effect, as detailed below. You are no longer protected by the Helix Theorem; once this protection is lost, it cannot be regained.

\n
\n
    \n
  • Failed Saving Throw. Shift the degree of success up from Failure to Success, or a Critical Failure up to a Failure, for the triggering saving throw.
  • \n
  • Hit by a Strike. If the triggering Strike was a Critical Success, change it to a Success. If the triggering Strike was a Success, change it to a Failure.
  • \n
  • Increase to Dying Condition. Instead of increasing your dying condition, you lose the dying condition.
  • \n
" }, diff --git a/packs/data/adventure-specific-actions.db/shootists-draw.json b/packs/data/adventure-specific-actions.db/shootists-draw.json index e5aab1e6080..5f19ad1b488 100644 --- a/packs/data/adventure-specific-actions.db/shootists-draw.json +++ b/packs/data/adventure-specific-actions.db/shootists-draw.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Shootist's Draw", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect You Interact to draw a @UUID[Compendium.pf2e.equipment-srd.Hand Crossbow]{Hand Crossbow} and Strike with it, or you Strike with a loaded hand crossbow you're already holding and then Interact to stow it.

" }, diff --git a/packs/data/adventure-specific-actions.db/shortcut-through-the-wastes.json b/packs/data/adventure-specific-actions.db/shortcut-through-the-wastes.json index d1fcf89a2ad..5f926dfba02 100644 --- a/packs/data/adventure-specific-actions.db/shortcut-through-the-wastes.json +++ b/packs/data/adventure-specific-actions.db/shortcut-through-the-wastes.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Shortcut Through the Wastes", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While traveling overland, you use your knowledge of the area or natural terrain to navigate and find the best possible route by taking advantage of a game trail, swift water current, or other natural shortcut. Attempt a DC 20 (DC 22 in Subtier 7-8) Nature, Scouting Lore, or relevant Lore check (such as Numeria Lore). Only one PC who uses this activity can attempt the check; others can attempt to Aid (DC 20).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Tier 1-2Tier 3-4
\n

@Check[type:nature|dc:20]

\n
@Check[type:nature|dc:22]
@Check[type:scouting-lore|dc:20]{Scouting Lore}@Check[type:scouting-lore|dc:22]
@Check[type:numeria-lore|dc:20]{Numeria Lore}@Check[type:numeria-lore|dc:22]{Numeria Lore}
\n

Critical Success You find a path that saves huge amounts of time. Earn 2 Exploration Points.

\n

Success You find a shortcut. Earn 1 Exploration Point.

\n

Critical Failure You stumble into particularly treacherous terrain. Lose 1 Exploration Point.

" }, diff --git a/packs/data/adventure-specific-actions.db/smooth-the-path.json b/packs/data/adventure-specific-actions.db/smooth-the-path.json index 5f3bfff3a9a..2475bc16498 100644 --- a/packs/data/adventure-specific-actions.db/smooth-the-path.json +++ b/packs/data/adventure-specific-actions.db/smooth-the-path.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Smooth the Path", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirement The PC has successfully infiltrated the estate.

\n
\n

Now that they're on the inside, the PC helps an ally who's still trying to infiltrate. They describe what they're doing to help, and give the ally the benefits of @UUID[Compendium.pf2e.actionspf2e.Follow the Expert]{Following the Expert}. The GM might require the PC to attempt a relevant skill check (typically DC 32) to Smooth the Path.

" }, diff --git a/packs/data/adventure-specific-actions.db/smuggled.json b/packs/data/adventure-specific-actions.db/smuggled.json index af717090591..3f1e4b901c1 100644 --- a/packs/data/adventure-specific-actions.db/smuggled.json +++ b/packs/data/adventure-specific-actions.db/smuggled.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Smuggled", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Overcome @Check[type:stealth|dc:33]

\n
\n

The PCs hide themselves inside carts, wine barrels, or other large containers that are bound for the estate. This deposits them inside the walls but a distance from the manor.

\n
\n

Special This process leaves participating PCs disheveled, imposing a -1 circumstance penalty to checks tied to appearing well groomed or professional.

" }, diff --git a/packs/data/adventure-specific-actions.db/soul-ward.json b/packs/data/adventure-specific-actions.db/soul-ward.json index 5ac29859ed1..609428d3134 100644 --- a/packs/data/adventure-specific-actions.db/soul-ward.json +++ b/packs/data/adventure-specific-actions.db/soul-ward.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Soul Ward", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once

\n

Trigger You would gain the @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or dying condition, or you would be destroyed

\n
\n

Effect You regain [[/r 200[healing]]]{200 Hit Points}, up to your maximum Hit Points. All resistances and temporary Hit Points granted to you by Geb immediately end.

" }, diff --git a/packs/data/adventure-specific-actions.db/steal-keys.json b/packs/data/adventure-specific-actions.db/steal-keys.json index 82ba4597a75..0511a3e34cc 100644 --- a/packs/data/adventure-specific-actions.db/steal-keys.json +++ b/packs/data/adventure-specific-actions.db/steal-keys.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Steal Keys", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirement PCs noticed the keys while Breaking and Entering.

\n

Overcome @Check[type:thievery|dc:35]

\n
\n

The PC steals a ring of keys that can unlock many of the manor's doors.

\n
\n

Success The PCs gain 1 Edge Point usable for opening locks.

" }, diff --git a/packs/data/adventure-specific-actions.db/study.json b/packs/data/adventure-specific-actions.db/study.json index 5f67a693542..834231eef64 100644 --- a/packs/data/adventure-specific-actions.db/study.json +++ b/packs/data/adventure-specific-actions.db/study.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Study", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements You are an initiate, attendant, or conversant.

\n
\n

You give everything you have to your studies, in keeping with your branch. Choose either your primary or secondary branch and attempt a skill check with one of the branch's associated skills against a standard DC of the branch's level.

\n
\n

Critical Success Incredible results! You ace every exam and cause a stir that all the instructors notice. Increase the level of the branch you chose by 2.

\n

Success You succeed in your studies admirably. Increase the level of the branch you chose by 1.

\n

Failure You need to work harder and try again. Your branch level remains the same.

\n

Critical Failure You make a major mistake that requires you to perform remedial studies. The next time you would get an opportunity to attempt this activity, you must skip that opportunity to catch up.

" }, diff --git a/packs/data/adventure-specific-actions.db/topple-crates.json b/packs/data/adventure-specific-actions.db/topple-crates.json index 7632eeebda3..1deb2d802bd 100644 --- a/packs/data/adventure-specific-actions.db/topple-crates.json +++ b/packs/data/adventure-specific-actions.db/topple-crates.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Topple Crates", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements You are adjacent to a column of crates.

\n
\n

You attempt to topple a stack of heavy crates onto a foe. Attempt a @Check[type:athletics|dc:22] check.

\n
\n

Success You topple the crates toward a target within a @Template[type:line|distance:15]{15-foot line} from the column. The falling crates deal [[/r (3d10+6)[bludgeoning]]] damage with a @Check[type:reflex|dc:26|basic:true] save. A creature that critically fails is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. Any squares where crates crashed down become difficult terrain.

\n

Failure You are unable to topple the crates.

\n

Critical Failure The crates topple onto you instead, with the same effects as a success but affecting only you and your square.

" }, diff --git a/packs/data/adventure-specific-actions.db/upgrade-defenses.json b/packs/data/adventure-specific-actions.db/upgrade-defenses.json index dc057d715fd..7717eaa7a24 100644 --- a/packs/data/adventure-specific-actions.db/upgrade-defenses.json +++ b/packs/data/adventure-specific-actions.db/upgrade-defenses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Upgrade Defenses", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Crafting (master), Specialty Crafting (stonemasonry), or hired stonemason; organized specialists

\n
\n

You bolster Citadel Altaerein's walls with metal braces, skillful engineering, and other supports. This upgrade takes 40 days of work and a @Check[type:crafting|dc:25] check.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/accursed-forge-spurned.json b/packs/data/age-of-ashes-bestiary.db/accursed-forge-spurned.json index 7e02569cc23..108a8d3cc21 100644 --- a/packs/data/age-of-ashes-bestiary.db/accursed-forge-spurned.json +++ b/packs/data/age-of-ashes-bestiary.db/accursed-forge-spurned.json @@ -445,15 +445,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -489,15 +487,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -535,15 +531,13 @@ "name": "Eternal Damnation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as its soul chain remains intact, the accursed forge-spurned can't be truly destroyed and rises again fully healed at the next sundown, even if its physical body was destroyed.

" }, @@ -577,15 +571,13 @@ "name": "Searing Heat", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that touches the accursed forge-spurned (including @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grappling} it or hitting it with an unarmed attack) takes [[/r 4d6[fire]]] damage (@Check[type:reflex|dc:33|basic:true] save).

" }, @@ -618,15 +610,13 @@ "name": "Forge Breath", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The accursed forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a @Template[type:cone|distance:30] or a @Template[type:burst|distance:20] centered on the accursed forge-spurned and persists for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Creatures that move into or start their turn in the area take [[/r 12d6[fire]]] damage (@Check[type:reflex|dc:36|basic:true] save).

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute. Creatures within the cloud are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, though not from the accursed forge-spurned.

\n

The accursed forge-spurned can't use Forge Breath again until it has used Inflate Bellows.

" }, @@ -661,15 +651,13 @@ "name": "Inflate Bellows", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The accursed forge-spurned has used Forge Breath.

\n
\n

Effect The accursed forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again.

" }, @@ -700,15 +688,13 @@ "name": "Soul Chain", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature is slain by an attack from the soul chain and the accursed forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}) with a day of work at a forge and a @Check[type:crafting|dc:20|name:Soul Chain Bind] check.

\n

An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20).

" }, @@ -743,15 +729,13 @@ "name": "Soul Siphon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the accursed forge-spurned critically hits a target with its soul chain, the chain leeches away a portion of the target's soul. The target must attempt a @Check[type:fortitude|dc:36] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Critical Failure The target is drained 2 and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the pain.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/acidic-needle-launcher.json b/packs/data/age-of-ashes-bestiary.db/acidic-needle-launcher.json index 2df92a5a76e..2319cc916fc 100644 --- a/packs/data/age-of-ashes-bestiary.db/acidic-needle-launcher.json +++ b/packs/data/age-of-ashes-bestiary.db/acidic-needle-launcher.json @@ -8,15 +8,13 @@ "name": "Needle Rain", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the area indicated on the map

\n
\n

Effect The trap shoots an acidic needle at a random target in the area indicated on the map, then rolls initiative.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/aiudara-wraith.json b/packs/data/age-of-ashes-bestiary.db/aiudara-wraith.json index a19a88e6410..31900808908 100644 --- a/packs/data/age-of-ashes-bestiary.db/aiudara-wraith.json +++ b/packs/data/age-of-ashes-bestiary.db/aiudara-wraith.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -142,15 +138,13 @@ "name": "Teleportation Attachment", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet uses a teleportation effect

\n
\n

Effect The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creature's destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside.

" }, @@ -184,15 +178,13 @@ "name": "Dimensional Shunt", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aiudara wraith's touch displaces creatures and flings them through space. The creature must attempt a @Check[type:fortitude|dc:40] save.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute.

\n

Success The creature is pushed 5 feet in a random direction.

\n

Failure The creature is teleported 20 feet in a direction of the aiudara wraith's choice.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -227,15 +219,13 @@ "name": "Drain Life", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an aiudara wraith damages a living creature with its spectral hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a @Check[type:fortitude|dc:40] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} as long as it is drained. Further damage dealt by the aiudara wraith's spectral hand Strikes increases the value of the drained and stupefied conditions by 1 each on a failed save, to a maximum of 10 for both.

" }, @@ -269,15 +259,13 @@ "name": "Instantaneous Movement", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An aiudara wraith moves by means of localized teleportation. An aiudara wraith's Stride does not have the move trait. When an aiudara wraith Strides, it reaches its destination within the range of its Speed immediately.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/alak-stagram.json b/packs/data/age-of-ashes-bestiary.db/alak-stagram.json index b7f3abc3b20..6d9a34f5541 100644 --- a/packs/data/age-of-ashes-bestiary.db/alak-stagram.json +++ b/packs/data/age-of-ashes-bestiary.db/alak-stagram.json @@ -434,15 +434,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -473,15 +471,13 @@ "name": "Intimidating Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Alak's blow not only wounds creatures but also shatters their confidence. He makes a melee Strike. If he hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -516,15 +512,13 @@ "name": "Power Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Alak unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/aluum-enforcer.json b/packs/data/age-of-ashes-bestiary.db/aluum-enforcer.json index 4fe2ff8adbd..f21b7f35960 100644 --- a/packs/data/age-of-ashes-bestiary.db/aluum-enforcer.json +++ b/packs/data/age-of-ashes-bestiary.db/aluum-enforcer.json @@ -56,15 +56,13 @@ "name": "Attack of Opportunity", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -95,15 +93,13 @@ "name": "Aluum Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Aluum enforcers are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum enforcer the @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum enforcer @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn instead of its normal effects.

" }, @@ -135,15 +131,13 @@ "name": "Paralyzing Force", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the aluum enforcer's fist Strike must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. On a critical failure, the creature is paralyzed for [[/r 1d4 #minutes]]{1d4 minutes } and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -178,15 +172,13 @@ "name": "Soul Shriek", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aluum enforcer emits a keening wail in a @Template[type:cone|distance:15] that deals [[/r 9d6[sonic]]] damage (@Check[type:fortitude|dc:27|basic:true] save). A creature that fails its save is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure.

\n

The aluum can't use Soul Shriek again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/animated-dragonstorm.json b/packs/data/age-of-ashes-bestiary.db/animated-dragonstorm.json index d3d8efcdf14..ca7e8315957 100644 --- a/packs/data/age-of-ashes-bestiary.db/animated-dragonstorm.json +++ b/packs/data/age-of-ashes-bestiary.db/animated-dragonstorm.json @@ -52,15 +52,13 @@ "name": "Vulnerable to Dispelling", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The animated dragonstorm can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the construct loses its resistance to acid, cold, electricity, fire, and physical damage and is slowed 1 for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -91,15 +89,13 @@ "name": "Channel Dragonstorm", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The animated dragonstorm directs a @Template[type:cone|distance:30] of dragonstorm energy. This deals [[/r {3d8[acid],3d8[cold],3d8[electricity],3d8[fire],3d8[poison]}]]{3d8 acid, 3d8 cold, 3d8 electricity, 3d8 fire, and 3d8 poison damage} to creatures in the cone (@Check[type:reflex|dc:40|basic:true] save). The animated dragonstorm can't use Channel Dragonstorm again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -132,15 +128,13 @@ "name": "Destructive Strikes", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The animated dragonstorm's attacks ignore the Hardness of objects with Hardness 20 or less.

" }, @@ -171,15 +165,13 @@ "name": "Dragonstorm Strike", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the animated dragonstorm's fist bursts with dragonstorm energy. The target takes [[/r {1d6[acid],1d6[cold],1d6[electricity],1d6[fire],1d6[poison]}]]{1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, and 1d6 poison damage}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ash-web.json b/packs/data/age-of-ashes-bestiary.db/ash-web.json index d68f331c63d..7cee74b5969 100644 --- a/packs/data/age-of-ashes-bestiary.db/ash-web.json +++ b/packs/data/age-of-ashes-bestiary.db/ash-web.json @@ -8,15 +8,13 @@ "name": "Spore Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the ash web's space or damages the web with any type of damage other than cold damage.

\n

Requirements The ash web is not in direct sunlight.

\n
\n

Effect The triggering creature and all creatures within 10 feet of that creature are exposed to ash web spores.

" }, @@ -48,15 +46,13 @@ "name": "Ash Web Spores", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The enfeebled condition from ash web remains even after the poison's duration ends. The condition's value reduces by 1 per hour. Gugs are immune to this poison; instead, they have vivid and strange dreams when they sleep after ingesting ash web.

\n

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n
\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/barushak-il-varashma.json b/packs/data/age-of-ashes-bestiary.db/barushak-il-varashma.json index 2e1b79e5237..f68a13d180b 100644 --- a/packs/data/age-of-ashes-bestiary.db/barushak-il-varashma.json +++ b/packs/data/age-of-ashes-bestiary.db/barushak-il-varashma.json @@ -4344,15 +4344,13 @@ "name": "Drain Bonded Item", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Barushak hasn't acted yet on this turn.

\n
\n

Effect This turn, Barushak can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

" }, @@ -4383,15 +4381,13 @@ "name": "Efficient Capture", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Barushak has manacles in hand and is adjacent to a creature.

\n
\n

Effect Barushak attempts to bind the creature's wrists or ankles with the manacles. He must succeed at an attack roll with a [[/r 1d20+21 #Manacles]]{+21} modifier against the target's AC.

" }, @@ -4425,15 +4421,13 @@ "name": "Fiend Summoner", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Barushak can cast @UUID[Compendium.pf2e.spells-srd.Summon Fiend]{Summon Fiend} spells as arcane spells. Each time he does so, sinister energies flow through his body, causing his eyes to glow red and making him @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 3 rounds. He can use the extra action only to Sustain the Spell.

" }, @@ -4464,15 +4458,13 @@ "name": "Superlative Summoner", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt Barushak's spellcasting action, Barushak attempts a @Check[type:flat|dc:15] check. If he succeeds, his action isn't disrupted.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/barzillais-hounds.json b/packs/data/age-of-ashes-bestiary.db/barzillais-hounds.json index d8d96664036..44bb4ebb794 100644 --- a/packs/data/age-of-ashes-bestiary.db/barzillais-hounds.json +++ b/packs/data/age-of-ashes-bestiary.db/barzillais-hounds.json @@ -8,15 +8,13 @@ "name": "Begin the Hunt", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that doesn't openly wear the symbol of Asmodeus comes within 60 feet of the haunt's initial location.

\n
\n

Effect The hounds appear before the chosen target and begin to chase that creature, howling wildly. The haunt rolls initiative. Others cannot see or hear this baying and must @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} to determine the hounds' location.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/belmazog.json b/packs/data/age-of-ashes-bestiary.db/belmazog.json index 64d4bc6df60..1dbb7e3fba6 100644 --- a/packs/data/age-of-ashes-bestiary.db/belmazog.json +++ b/packs/data/age-of-ashes-bestiary.db/belmazog.json @@ -1834,15 +1834,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1878,15 +1876,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1917,15 +1913,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Belmazog spews a gout of acid that deals [[/r 10d6[acid]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:28|basic:true] save).

\n

Belmazog can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1959,15 +1953,13 @@ "name": "Drowning Drone", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Belmazog or one of her allies within 60 feet attempts a saving throw against an auditory or sonic effect.

\n
\n

Effect Belmazog releases a croak that drowns out other sound. She rolls a Performance check. She and boggard allies in the area can use the higher result of her Performance check or their saves to resolve the effects against the auditory or sonic effect.

" }, @@ -2002,15 +1994,13 @@ "name": "Nul-Acrumi Vazghul Ritual", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This rare and highly specialized ritual, taught to Belmazog by the Scarlet Triad, allowed her to use the fossilized remains of Dahak to erect powerful defenses in the region in the form of dragon pillars, but the resources and time required to perform the ritual again are not available to Belmazog during the course of this adventure. As a result, and since there is no way for the PCs to learn or benefit from the ritual, further information beyond the repercussions detailed in the adventure itself are not presented here.

" }, @@ -2041,15 +2031,13 @@ "name": "Swamp Stride", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Belmazog ignores difficult terrain caused by swamp terrain features.

" }, @@ -2080,15 +2068,13 @@ "name": "Terrifying Croak", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Belmazog unleashes a terrifying croak. Any non-boggard within 30 feet becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:28] save; those who critically succeed are temporarily immune for 1 minute.

" }, @@ -2124,15 +2110,13 @@ "name": "Tongue Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Belmazog hits a creature with her tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by Belmazog. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of Belmazog's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 8 slashing damage. Though this doesn't deal any damage to Belmazog, it prevents her from using her tongue Strike until she regrows her tongue, which takes a week.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/bida.json b/packs/data/age-of-ashes-bestiary.db/bida.json index 6fed329a436..7280ed29e38 100644 --- a/packs/data/age-of-ashes-bestiary.db/bida.json +++ b/packs/data/age-of-ashes-bestiary.db/bida.json @@ -408,15 +408,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -452,15 +450,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -496,15 +492,13 @@ "name": "+2 Circumstance to All Saves to Disbelieve Illusions", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -550,15 +544,13 @@ "name": "Constrict", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+6)[bludgeoning]]] damage, @Check[type:fortitude|dc:26|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -589,15 +581,13 @@ "name": "Eight Coils", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.

" }, @@ -628,15 +618,13 @@ "name": "Mask Settlement", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-level @UUID[Compendium.pf2e.spells-srd.Hallucinatory Terrain]{Hallucinatory Terrain} spell, except the area is a @Template[type:burst|distance:500] and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.

" }, @@ -675,15 +663,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/black-powder-bomb.json b/packs/data/age-of-ashes-bestiary.db/black-powder-bomb.json index 55596259d96..f217aa85404 100644 --- a/packs/data/age-of-ashes-bestiary.db/black-powder-bomb.json +++ b/packs/data/age-of-ashes-bestiary.db/black-powder-bomb.json @@ -8,15 +8,13 @@ "name": "Destructive Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger One of the three kegs takes any fire damage, including damage caused by a line of black powder burning up to a keg.

\n
\n

Effect The keg explodes, causing [[/r 5d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true|traits:mechanical,trap]) in a @Template[type:emanation|distance:20]; this can cause an instantaneous chain reaction if either of the other kegs are in this area (note that as positioned, all three kegs are in range to trigger a chain reaction). Fire damage in overlapping areas isn't cumulative, but if all three kegs are in their initial positions when the explosion occurs, the temple itself collapses, causing [[/r 8d6[bludgeoning]]] damage to all creatures in the temple (@Check[type:reflex|dc:24|basic:true|name:Temple Collapse|traits:mechanical,trap]).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/blood-boar.json b/packs/data/age-of-ashes-bestiary.db/blood-boar.json index b37fa32a0df..f4d25c1e72b 100644 --- a/packs/data/age-of-ashes-bestiary.db/blood-boar.json +++ b/packs/data/age-of-ashes-bestiary.db/blood-boar.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Blood Quarry", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time.

" }, @@ -174,15 +168,13 @@ "name": "Bloodsense", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blood boar can precisely sense bleeding creatures within 60 feet.

" }, @@ -218,15 +210,13 @@ "name": "Ferocity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -257,15 +247,13 @@ "name": "Chase Down", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The blood boar Strides toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement.

" }, @@ -296,15 +284,13 @@ "name": "Terrifying Squeal", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a @Check[type:will|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

If the blood boar uses Terrifying Squeal on the same turn after using Chase Down, the @Check[type:will|dc:25] save DC is instead 25.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/bloody-blade-mercenary.json b/packs/data/age-of-ashes-bestiary.db/bloody-blade-mercenary.json index 81019e755ad..912881c31f2 100644 --- a/packs/data/age-of-ashes-bestiary.db/bloody-blade-mercenary.json +++ b/packs/data/age-of-ashes-bestiary.db/bloody-blade-mercenary.json @@ -577,15 +577,13 @@ "name": "Hunt Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bloody blade mercenary designates a single creature as their prey and focuses their attacks against that creature. The mercenary must be able to see or hear the prey, or must be tracking the prey during exploration.

\n

The mercenary gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} their prey and a +2 circumstance bonus to Survival checks when they @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} their prey. The mercenary also ignores the penalty for making ranged attacks within their second range increment against the prey they are hunting.

\n

The mercenary can have only one creature designated as their prey at a time. If they use Hunt Prey against a creature when they already have a creature designated, the prior creature loses the designation and the new prey gains the designation. This designation lasts until their next daily preparations.

" }, @@ -654,15 +652,13 @@ "name": "Hunted Shot", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement The bloody blade mercenary is wielding a ranged weapon with reload 0

\n
\n

The bloody blade mercenary takes two quick shots against the one they hunt. They make two Strikes against their prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply the mercenary's multiple attack penalty to each Strike normally.

" }, @@ -693,15 +689,13 @@ "name": "Precision", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the mercenary hits their hunted prey in a round, they deal 1d8 additional precision damage.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/bshez-sand-claws-shak.json b/packs/data/age-of-ashes-bestiary.db/bshez-sand-claws-shak.json index ff6fcd5d373..56b0fd15277 100644 --- a/packs/data/age-of-ashes-bestiary.db/bshez-sand-claws-shak.json +++ b/packs/data/age-of-ashes-bestiary.db/bshez-sand-claws-shak.json @@ -606,15 +606,13 @@ "name": "Incredible Initiative", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Bshez gains a +2 circumstance bonus to initiative rolls.

" }, @@ -657,15 +655,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -696,15 +692,13 @@ "name": "Fling Sand in the Eyes", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Bshez is standing in an area with loose sand or soil.

\n
\n

Effect Bshez flings sand into an adjacent creature's eyes. If the target fails a @Check[type:reflex|dc:38] save, they are @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the beginning of Bshez's next turn. If they critically fail, they are @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the beginning of Bshez's next turn. If they succeed, they are unaffected.

\n

Regardless of their save, they're temporarily immune until the battle ends.

" }, @@ -735,15 +729,13 @@ "name": "Graceful Double Slice", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Bshez makes two Strikes, one with each kukri, using her current multiple attack penalty. If both attacks hit, combine their damage and add any applicable effects from both weapons. This counts as one attack when calculating her multiple attack penalty.

" }, @@ -779,15 +771,13 @@ "name": "Rend", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thundering Kukri

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -818,15 +808,13 @@ "name": "Shield Breaker", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the target of Bshez's javelin Strike uses Shield Block, the Strike deals an additional [[/r 4d6 #Shield Breaker]]{4d6 damage} to the shield.

" }, @@ -857,15 +845,13 @@ "name": "Weapon Master", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Bshez has access to the critical specialization effects of any weapon she wields.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/calmont.json b/packs/data/age-of-ashes-bestiary.db/calmont.json index 41ef57ba1fc..107b00f8ba3 100644 --- a/packs/data/age-of-ashes-bestiary.db/calmont.json +++ b/packs/data/age-of-ashes-bestiary.db/calmont.json @@ -720,15 +720,13 @@ "name": "Keen Eyes", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Calmont's eyes are sharp, allowing him to make out small details about @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or even @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures that others might miss. He gains a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} action to find @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures within 30 feet of him. When Calmont target an opponent that is concealed from him or hidden from him, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

" }, @@ -791,15 +789,13 @@ "name": "Deny Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Calmont isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, or flanking creatures of level 3 or lower.

" }, @@ -837,15 +833,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Calmont with an attack and he can see the attacker.

\n

Requirements Calmont is not @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}

\n

Calmont deftly dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -892,15 +886,13 @@ "name": "Quick Draw", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Calmont draws his weapon and attacks with the same motion. He Interacts to draw a weapon, then Strikes with that weapon.

" }, @@ -936,15 +928,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Calmont deals 1d6 extra damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1007,15 +997,13 @@ "name": "Surprise Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Calmont used Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Calmont on the first round of combat.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/candlarons-echo.json b/packs/data/age-of-ashes-bestiary.db/candlarons-echo.json index a5f9abb8179..efefc19e40c 100644 --- a/packs/data/age-of-ashes-bestiary.db/candlarons-echo.json +++ b/packs/data/age-of-ashes-bestiary.db/candlarons-echo.json @@ -2996,15 +2996,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3035,15 +3033,13 @@ "name": "Site Bound", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Echo cannot leave the clearing.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -3079,15 +3075,13 @@ "name": "Negative Healing", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3125,15 +3119,13 @@ "name": "Rejuvenation", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Candlaron's echo rejuvenates so long as Dahak's manifestation lives.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -3168,15 +3160,13 @@ "name": "Frightful Moan", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Candlaron's echo laments its fate, forcing each living creature within 30 feet to attempt a @Check[type:will|dc:44] save.

\nOn a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to the echo's frightful moan for 1 minute." }, @@ -3214,15 +3204,13 @@ "name": "Telekinetic Assault", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The echo cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 12d6[bludgeoning]]] damage subject to a @Check[type:reflex|dc:44|basic:true] save.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/carnivorous-crystal.json b/packs/data/age-of-ashes-bestiary.db/carnivorous-crystal.json index 8831f50b778..85822a2b541 100644 --- a/packs/data/age-of-ashes-bestiary.db/carnivorous-crystal.json +++ b/packs/data/age-of-ashes-bestiary.db/carnivorous-crystal.json @@ -49,15 +49,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A carnivorous crystal can sense nearby motion through vibration and air movement.

" }, @@ -88,15 +86,13 @@ "name": "Split", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits into two identical crystals, each with half the original's Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space.

" }, @@ -127,15 +123,13 @@ "name": "Subsonic Hum", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or starts its turn within the aura must succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -181,15 +175,13 @@ "name": "Crystallize", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The crystal has a creature engulfed.

\n
\n

Effect The engulfed creature must succeed at a @Check[type:fortitude|dc:28|name:Crystalize] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until it is no longer engulfed. If the creature is already slowed, it becomes petrified as it is turned into crystal and expelled by the carnivorous crystal onto the ground.

\n

In [[/br 1d4 #hours]]{1d4 hours}, the petrified victim shatters and a new carnivorous crystal emerges from the remains.

" }, @@ -227,15 +219,13 @@ "name": "Engulf", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:28|traits:damaging-effect], [[/r 2d6[slashing]]] damage, Escape DC 28, Rupture 25 (bludgeoning only).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -266,15 +256,13 @@ "name": "Freeze", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the carnivorous crystal appears to be a mundane crystal formation. It has an automatic result of 40 on Deception and Stealth checks and DCs to pass as a crystal formation.

" }, @@ -307,15 +295,13 @@ "name": "Razor Sharp", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a carnivorous crystal hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/caustic-vapor.json b/packs/data/age-of-ashes-bestiary.db/caustic-vapor.json index 8856c13b590..ce684b2650c 100644 --- a/packs/data/age-of-ashes-bestiary.db/caustic-vapor.json +++ b/packs/data/age-of-ashes-bestiary.db/caustic-vapor.json @@ -8,15 +8,13 @@ "name": "Breath Snatcher", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature other than an ooze spends at least 3 rounds in the room

\n
\n

Effect The trap activates and fills the area with caustic nightmare vapor, exposing all creatures within.

" }, @@ -50,15 +48,13 @@ "name": "Caustic Nightmare Vapor", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Oozes are immune to this poison

\n

Saving Throw @Check[type:fortitude|dc:38]

\n

Onset 1 round

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[acid]]] damage and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

\n

Stage 2 [[/r 6d6[acid]]] damage, confused, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 8d6[acid]]] damage, confused, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/charau-ka-dragon-priest.json b/packs/data/age-of-ashes-bestiary.db/charau-ka-dragon-priest.json index 5362837a7d1..c921dfc13e8 100644 --- a/packs/data/age-of-ashes-bestiary.db/charau-ka-dragon-priest.json +++ b/packs/data/age-of-ashes-bestiary.db/charau-ka-dragon-priest.json @@ -1953,15 +1953,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1997,15 +1995,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2036,15 +2032,13 @@ "name": "Twisting Tail", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the priest's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The priest makes a tail Strike at the creature with a -2 penalty. If it hits, it disrupts the creature's action.

" }, @@ -2087,15 +2081,13 @@ "name": "Breath Weapon", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The priest breathes fire that deals [[/r 7d6[fire]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:23|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2130,15 +2122,13 @@ "name": "Shrieking Frenzy", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The charau-ka's turn begins.

\n

Frequency once per hour

\n
\n

Effect The charau-ka dragon priest is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the dragon priest can't speak and automatically critically fails Stealth checks, due to its loud wailing.

" }, @@ -2172,15 +2162,13 @@ "name": "Thrown Weapon Mastery", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a charau-ka dragon priest throws gains the deadly d6 weapon trait. Furthermore, when a dragon priest throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

" }, @@ -2211,15 +2199,13 @@ "name": "Volcanic Eruption", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirement The priest is standing on the ground.

\n
\n

Effect The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a @Template[type:emanation|distance:15] must succeed at a @Check[type:reflex|dc:25|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r {1d6[bludgeoning],2d6[fire]}]]{1d6 bludgeoning damage and 2d6 fire damage}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/charau-ka.json b/packs/data/age-of-ashes-bestiary.db/charau-ka.json index 3701dc62e21..b39d5266a31 100644 --- a/packs/data/age-of-ashes-bestiary.db/charau-ka.json +++ b/packs/data/age-of-ashes-bestiary.db/charau-ka.json @@ -486,15 +486,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -530,15 +528,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -569,15 +565,13 @@ "name": "Shrieking Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The charau-ka's turn begins.

\n

Frequency once per hour

\n
\n

Effect The charau-ka is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.

" }, @@ -611,15 +605,13 @@ "name": "Thrown Weapon Mastery", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/corrupt-guard.json b/packs/data/age-of-ashes-bestiary.db/corrupt-guard.json index e6b965231c3..ecc90f2bec8 100644 --- a/packs/data/age-of-ashes-bestiary.db/corrupt-guard.json +++ b/packs/data/age-of-ashes-bestiary.db/corrupt-guard.json @@ -576,15 +576,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -620,15 +618,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -659,15 +655,13 @@ "name": "Improved Knockdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two- handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/crucidaemon.json b/packs/data/age-of-ashes-bestiary.db/crucidaemon.json index 0b5803bf653..48cf720193a 100644 --- a/packs/data/age-of-ashes-bestiary.db/crucidaemon.json +++ b/packs/data/age-of-ashes-bestiary.db/crucidaemon.json @@ -1048,15 +1048,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1092,15 +1090,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1136,15 +1132,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1175,15 +1169,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1232,15 +1224,13 @@ "name": "Trap Dodger", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.

" }, @@ -1286,15 +1276,13 @@ "name": "Daemonic Trap Making", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the crucidaemon casts its innate @UUID[Compendium.pf2e.spells-srd.Glyph of Warding]{Glyph of Warding} spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can't otherwise cast the spell.

" }, @@ -1327,15 +1315,13 @@ "name": "Flurry of Daggers", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon's multiple attack penalty and its multiple attack penalty doesn't increase until after both attacks.

" }, @@ -1366,15 +1352,13 @@ "name": "Manifest Dagger", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon's daggers can't be disarmed, and they become non-magical when severed from the daemon or upon the daemon's death.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dahaks-shell.json b/packs/data/age-of-ashes-bestiary.db/dahaks-shell.json index 43832834b22..adcee4a2b83 100644 --- a/packs/data/age-of-ashes-bestiary.db/dahaks-shell.json +++ b/packs/data/age-of-ashes-bestiary.db/dahaks-shell.json @@ -45,15 +45,13 @@ "name": "Prismatic Beam", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger a creature attempts and fails to disable one of the shell colors via Thievery or @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}

\n
\n

Effect Dahak's shell Strikes the triggering creature with a random eye beam. Roll [[/r 1d8 #Eye Beam]] to determine the color:

\n
    \n
  1. Red
  2. \n
  3. Orange
  4. \n
  5. Yellow
  6. \n
  7. Green
  8. \n
  9. Blue
  10. \n
  11. Indigo
  12. \n
  13. Violet
  14. \n
  15. Black
  16. \n
" }, @@ -89,15 +87,13 @@ "name": "Shell Defense", "sort": 2400000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams. Each effect requires its own save.

" }, @@ -132,15 +128,13 @@ "name": "Black Eye Beam", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:fortitude|dc:32|traits:hazard,trap] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Failure The target is blinded for 1 hour.

\n

Critical Failure The target is blinded for 24 hours.

" }, @@ -176,15 +170,13 @@ "name": "Blue Eye Beam", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:fortitude|dc:32|traits:trap,hazard] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} for 1 round.

\n

Failure The target is petrified for 1 hour.

\n

Critical Failure The target is petrified permanently.

" }, @@ -220,15 +212,13 @@ "name": "Green Eye Beam", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[poison]]] damage (@Check[type:reflex|dc:32|basic:true|traits:custom,hazard,trap] save).

" }, @@ -264,15 +254,13 @@ "name": "Indigo Eye Beam", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:will|dc:32|traits:hazard,trap] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The target is controlled by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is controlled, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who critically fail this saving throw are instead confused for [[/br 1d4+1 #Confused Rounds]]{1d4+1} rounds. A controlled creature can attempt a new Will save once every 24 hours to escape control, but doing so automatically causes the dragon pillar to attack it with a new eye beam to attempt to re-establish control. The control ends if the pillar is destroyed.

" }, @@ -308,15 +296,13 @@ "name": "Yellow Eye Beam", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[electricity]]] damage (@Check[type:reflex|dc:32|basic:true|traits:evocation,custom,hazard,trap] save).

" }, @@ -352,15 +338,13 @@ "name": "Orange Eye Beam", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[acid]]] damage (@Check[type:reflex|dc:32|basic:true|traits:custom,hazard,trap] save).

" }, @@ -396,15 +380,13 @@ "name": "Red Eye Beam", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[fire]]] damage (@Check[type:reflex|dc:32|basic:true|traits:hazard,trap] save).

" }, @@ -440,15 +422,13 @@ "name": "Violet Eye Beam", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:will|dc:32|traits:hazard,trap] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 7}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dahaks-skull.json b/packs/data/age-of-ashes-bestiary.db/dahaks-skull.json index 8d5e6876915..e82dee412e9 100644 --- a/packs/data/age-of-ashes-bestiary.db/dahaks-skull.json +++ b/packs/data/age-of-ashes-bestiary.db/dahaks-skull.json @@ -8,15 +8,13 @@ "name": "Perception and Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Perception [[/r 1d20+16 #Perception]]{+16}; @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision}, @UUID[Compendium.pf2e.spells-srd.See Invisibility]{See Invisibility}

" }, @@ -48,15 +46,13 @@ "name": "Dahak's Glance", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature that is not a member of the Cinderclaws enters area C9

\n
\n

Effect One of the dragon skull's eye sockets shoots an eye beam at the triggering creature, then the hazard rolls initiative.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dalos.json b/packs/data/age-of-ashes-bestiary.db/dalos.json index accbe9a7dee..d107d7b1f02 100644 --- a/packs/data/age-of-ashes-bestiary.db/dalos.json +++ b/packs/data/age-of-ashes-bestiary.db/dalos.json @@ -526,15 +526,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -565,15 +563,13 @@ "name": "Magma Splash", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the dalos takes damage from a melee Strike, magma splashes from its open wound and sticks to nearby creatures. Each creature in a @Template[type:emanation|distance:10] must attempt a @Check[type:reflex|dc:31|traits:damaging-effect] save. On a failure, the creature takes [[/r 3d6[persistent,fire]]] damage as the superheated rock sticks to them and cools. The DC to end this persistent damage decreases by 5 each turn after the first as the magma cools.

" }, @@ -606,15 +602,13 @@ "name": "Volcanic Heat", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[fire]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, @@ -658,15 +652,13 @@ "name": "Belch Smoke", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The dalos blasts smoke from its head, creating a @Template[type:burst|distance:20] of smoke that drifts to a location within 120 feet. This has the effects of @UUID[Compendium.pf2e.spells-srd.Obscuring Mist]{Obscuring Mist}.

" }, @@ -697,15 +689,13 @@ "name": "Heat Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dalos uses an Interact action to pluck a rock from its body or the nearby environment, then uses its internal fires to heat a rock it's holding until the rock is red hot. A heated rock that hits a target on a ranged Strike deals an additional [[/r 4d6[fire]]] damage.

\n

Once the dalos heats a rock, that rock retains its heat for 2 rounds before cooling.

" }, @@ -755,15 +745,13 @@ "name": "Lava Bomb", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dalos causes a volcanic explosion to erupt from its head, lobbing a mass of molten rock up to 100 feet. This lava bomb deals [[/r {6d8[fire],6d8[bludgeoning]}]]{6d8 fire damage and 6d8 bludgeoning damage} to each creature in a @Template[type:burst|distance:20]{20-foot radius} of its impact point, with a @Check[type:reflex|dc:33|basic:true] save.

\n

The dalos can't use Lava Bomb again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -797,15 +785,13 @@ "name": "Throw Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/damurdiels-vengeance.json b/packs/data/age-of-ashes-bestiary.db/damurdiels-vengeance.json index 917ce853572..6921763536a 100644 --- a/packs/data/age-of-ashes-bestiary.db/damurdiels-vengeance.json +++ b/packs/data/age-of-ashes-bestiary.db/damurdiels-vengeance.json @@ -8,15 +8,13 @@ "name": "Surprise Strike", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 5 feet of the pool's edge

\n
\n

Effect The ghostly elf causes a dagger to rise out of the waters and then fling toward the triggering creature. If the attack is a hit, it is a critical hit instead. The haunt then rolls initiative.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/deculi.json b/packs/data/age-of-ashes-bestiary.db/deculi.json index 799c172d2aa..96c9565a19d 100644 --- a/packs/data/age-of-ashes-bestiary.db/deculi.json +++ b/packs/data/age-of-ashes-bestiary.db/deculi.json @@ -301,15 +301,13 @@ "name": "Infrared Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A deculi can detect infrared radiation as a precise sense.

" }, @@ -345,15 +343,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -384,15 +380,13 @@ "name": "Create Shadow Sanctuary", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The deculi creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional space looks like an ordinary area of darkness (though effects such as true seeing can see through this illusion). The deculi's infrared vision functions normally between this extradimensional space and the area outside its confines, allowing the deculi to sense what is going on around it, and its innate darkness spell also extends to the area around the shadow sanctuary. Attacks cannot be made into or from the extradimensional space.

\n

The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the space it emerges into must be in darkness and must be unobstructed. If the area is obstructed, the deculi is shunted to the nearest available space and takes [[/r 1d6[bludgeoning]]] damage per 5 feet shunted. If the area overlaying the shadow sanctuary becomes illuminated by magical light, the extradimensional space can no longer be accessed and the deculi is trapped within until the area is once again in darkness. The deculi can try to extinguish a magical light effect obscuring its sanctuary once per day by attempting to counteract the light effect with its darkness innate spell.

\n

If a deculi dies (including from hunger, thirst, or asphyxiation) while within the extradimensional space, the shadow sanctuary immediately ends and the deculi's corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again.

" }, @@ -428,15 +422,13 @@ "name": "Shadow Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The deculi is in its shadow sanctuary.

\n
\n

Effect The deculi Dismisses its shadow sanctuary. It Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision damage.

" }, @@ -484,15 +476,13 @@ "name": "Walk in Shadow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the deculi is Hiding in darkness and Sneaks, it can move up to its full Speed instead of half its Speed.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dmiri-yoltosha.json b/packs/data/age-of-ashes-bestiary.db/dmiri-yoltosha.json index 3845529b5c0..9c500a49266 100644 --- a/packs/data/age-of-ashes-bestiary.db/dmiri-yoltosha.json +++ b/packs/data/age-of-ashes-bestiary.db/dmiri-yoltosha.json @@ -797,15 +797,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -836,15 +834,13 @@ "name": "Flurry", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dmiri's multiple attack penalty against her hunted prey is -3 (-2 with an agile weapon) on her second attack and -6 (-4 with an agile weapon) on her third or subsequent attacks.

" }, @@ -896,15 +892,13 @@ "name": "Hunt Prey", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Dmiri designates a single creature as her prey and focuses her attacks against that creature. Dmiri must be able to see or hear the prey, or she must be tracking the prey during exploration.

\n

Dmiri gains a +2 circumstance bonus to Perception checks when she @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} her prey and a +2 circumstance bonus to Survival checks when she @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} her prey. Dmiri also ignores the penalty for making ranged attacks within her second range increment against the prey she is hunting.

\n

Dmiri can have only one creature designated as prey at a time. If she uses Hunt Prey against a creature when she already has a creature designated, the prior creature loses the designation and the new prey gains the designation. Dmiri's designation lasts until her next daily preparations.

" }, @@ -973,15 +967,13 @@ "name": "Hunter's Aim", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

When Dmiri focuses on aiming, her attack becomes particularly accurate. Make a ranged weapon Strike against her hunted prey. On this Strike, Dmiri gains a +2 circumstance bonus to the attack roll and ignores her prey's @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition.

" }, @@ -1049,15 +1041,13 @@ "name": "Twin Parry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Dmiri is wielding two melee weapons, one in each hand

\n
\n

Dmiri uses her two weapons to parry attacks. Dmiri gains a +1 circumstance bonus to AC until the start of her next turn, or a +2 circumstance bonus if either weapon has the parry trait. Dmiri loses this circumstance bonus if she no longer meet this ability's requirement.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Twin Parry]{Effect: Twin Parry}

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Twin Parry (Parry Trait)]{Effect: Twin Parry (Parry Trait)}

" }, @@ -1088,15 +1078,13 @@ "name": "Twin Takedown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement Dmiri is wielding two melee weapons, each in a different hand

\n
\n

Dmiri swiftly attacks her hunted prey with both weapons. Make two Strikes against Dmiri 's hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply Dmiri 's multiple attack penalty to each Strike normally.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/doorwarden.json b/packs/data/age-of-ashes-bestiary.db/doorwarden.json index ddc79f3d752..89a79b48739 100644 --- a/packs/data/age-of-ashes-bestiary.db/doorwarden.json +++ b/packs/data/age-of-ashes-bestiary.db/doorwarden.json @@ -675,15 +675,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -719,15 +717,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -758,15 +754,13 @@ "name": "Reactive Shield", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy hits the doorwarden with a melee Strike.

\n
\n

Effect The doorwarden can @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raise its Shield} and gain its shield's benefit to AC against the triggering attack.

" }, @@ -802,15 +796,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -841,15 +833,13 @@ "name": "Imitate Door", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on Deception checks and DCs to pass as a door.

" }, @@ -882,15 +872,13 @@ "name": "Slam Doors", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}-stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dragon-pillar.json b/packs/data/age-of-ashes-bestiary.db/dragon-pillar.json index 07a001a7b97..da08a90fed8 100644 --- a/packs/data/age-of-ashes-bestiary.db/dragon-pillar.json +++ b/packs/data/age-of-ashes-bestiary.db/dragon-pillar.json @@ -8,15 +8,13 @@ "name": "Recognize Ally", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A dragon pillar can see through its empty eye sockets, and it can recognize Cinderclaws and their allies. A character disguised as a Cinderclaw can trick a dragon pillar into perceiving it as a Cinderclaw ally by using Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate}. A dragon pillar always uses Perception for initiative.

" }, @@ -48,15 +46,13 @@ "name": "Perception and Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Perception [[/br 1d20+16 #Perception]]{+16}, @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} 60 feet

" }, @@ -88,15 +84,13 @@ "name": "Dragon Pillar Glance", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The dragon pillar sees a creature within 120 feet who isn't a recognized Cinderclaw or Cinderclaw ally.

\n
\n

Effect The dragon pillar makes an eye beam Strike against the triggering creature, then rolls initiative.

" }, @@ -128,15 +122,13 @@ "name": "Black Eye Beam", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:fortitude|dc:24|traits:hazard,trap] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Failure The target is blinded for 1 hour.

\n

Critical Failure The target is blinded for 24 hours.

" }, @@ -210,15 +202,13 @@ "name": "Blue Eye Beam", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:fortitude|dc:24|traits:trap,hazard] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} for 1 round.

\n

Failure The target is petrified for 1 hour.

\n

Critical Failure The target is petrified permanently.

" }, @@ -253,15 +243,13 @@ "name": "Green Eye Beam", "sort": 1600000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[poison]]] damage (@Check[type:reflex|dc:24|basic:true|traits:hazard,trap] save.)

" }, @@ -296,15 +284,13 @@ "name": "Indigo Eye Beam", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:will|dc:24|traits:hazard,trap] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The target is controlled by the dragon pillar and remains within 60 feet of it at all times, defending the dragon pillar from all non-Cinderclaws. While a target is controlled, it is treated as a Cinderclaw ally by the dragon pillar. The dragon pillar can control up to 3 targets at a time; any targets in excess who critically fail this saving throw are instead confused for [[/br 1d4+1 #Confused Rounds]]{1d4+1} rounds. A controlled creature can attempt a new Will save once every 24 hours to escape control, but doing so automatically causes the dragon pillar to attack it with a new eye beam to attempt to re-establish control. The control ends if the pillar is destroyed.

" }, @@ -339,15 +325,13 @@ "name": "Yellow Eye Beam", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[electricity]]] damage (@Check[type:reflex|dc:24|basic:true|traits:hazard,trap] save.)

" }, @@ -382,15 +366,13 @@ "name": "Orange Eye Beam", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[acid]]] damage (@Check[type:reflex|dc:24|basic:true|traits:hazard,trap] save.)

" }, @@ -425,15 +407,13 @@ "name": "Red Eye Beam", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

[[/r 6d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true|traits:hazard,trap] save.)

" }, @@ -468,15 +448,13 @@ "name": "Violet Eye Beam", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Check[type:will|dc:24|traits:hazard,trap] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 7}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dragonscarred-dead.json b/packs/data/age-of-ashes-bestiary.db/dragonscarred-dead.json index 04b267b94c2..49a026f63c3 100644 --- a/packs/data/age-of-ashes-bestiary.db/dragonscarred-dead.json +++ b/packs/data/age-of-ashes-bestiary.db/dragonscarred-dead.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -218,15 +216,13 @@ "name": "Guardian Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder's presence until the intruder either leaves or is destroyed.

" }, @@ -266,15 +262,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -328,15 +322,13 @@ "name": "Regeneration 20 (Deactivated by Cold)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -382,15 +374,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -438,15 +428,13 @@ "name": "Breath-Seared Sword", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragonscarred dead's weapon is magically scorched by a dragon's breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra [[/r 2d6[negative]]] damage and [[/r 3d6[fire]]] damage. In the hands of any other creature, it is merely a broken greatsword.

" }, @@ -477,15 +465,13 @@ "name": "Glare of Rage", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round.

\n

Critical Failure The creature is stunned for [[/br 1d4 #rounds]]{1d4 rounds} and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dragonshard-guardian.json b/packs/data/age-of-ashes-bestiary.db/dragonshard-guardian.json index b36ded0caa2..c4cd8a52be3 100644 --- a/packs/data/age-of-ashes-bestiary.db/dragonshard-guardian.json +++ b/packs/data/age-of-ashes-bestiary.db/dragonshard-guardian.json @@ -309,15 +309,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -353,15 +351,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -397,15 +393,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:42]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -453,15 +447,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The construct breathes in one of two ways, then can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

- Flame (arcane, evocation, fire) A blast of flame deals [[/r 15d10[fire]]] damage to all creatures in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:45|basic:true] save). This fire damage does not harm objects or constructs.

\n

- Weakening Gas (arcane, necromancy) A cloud of gold-flecked gas forces each creature in a @Template[type:cone|distance:60] to attempt a @Check[type:fortitude|dc:45] save; the effect lasts 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 5}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 8}.

" }, @@ -497,15 +489,13 @@ "name": "Reverberating Revenge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The dragonshard guardian takes cold, fire, electricity, or sonic damage from a non-dragonshard guardian source

\n
\n

Effect The dragonshard guardian's body absorbs the energy entirely, preventing the damage from harming the construct. Its body reverberates and transforms the absorbed energy before projecting it outward in a @Template[type:burst|distance:60].

\n

Each creature within the burst takes an amount of fire damage equal to the amount of energy damage absorbed by the triggering attack, including any damage resisted by the guardian's resistances and additional damage from its weakness (@Check[type:reflex|dc:45|basic:true] save).

\n

This fire damage doesn't harm objects or constructs.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dragonstorm-fire-giant.json b/packs/data/age-of-ashes-bestiary.db/dragonstorm-fire-giant.json index 5f6319a9877..761bfb001f1 100644 --- a/packs/data/age-of-ashes-bestiary.db/dragonstorm-fire-giant.json +++ b/packs/data/age-of-ashes-bestiary.db/dragonstorm-fire-giant.json @@ -702,15 +702,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -746,15 +744,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -790,15 +786,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -834,15 +828,13 @@ "name": "Catch Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -889,15 +881,13 @@ "name": "Dragonstorm Blade", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The dragonstorm fire giant raises one hand to the sky, channeling dragonstorm energy into the blade held in the other. The giant makes a greatsword Strike with a -2 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This Strike deals an additional [[/r 1d8[acid]]], [[/r 1d8[cold]]], [[/r 1d8[electricity]]], [[/r 1d8[fire]]], and [[/r 1d8[poison]]] damage and counts as two attacks for the giant's multiple attack penalty.

" }, @@ -1007,15 +997,13 @@ "name": "Throw Rock", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/dragonstorm.json b/packs/data/age-of-ashes-bestiary.db/dragonstorm.json index 7b6ae7e8c49..e23d942f945 100644 --- a/packs/data/age-of-ashes-bestiary.db/dragonstorm.json +++ b/packs/data/age-of-ashes-bestiary.db/dragonstorm.json @@ -8,15 +8,13 @@ "name": "Localized Dragonstorm", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A new wave begins

\n
\n

Effect Roll [[/r 1d10]] to determine which effect manifests from the following possibilities. The placement of these effects is guided by Dahak's will, and they should manifest in the most detrimental locations possible to the PCs.

" }, @@ -49,15 +47,13 @@ "name": "1-2 Acid Rain", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A torrent of acid drenches creatures in a 20-foot burst. Creatures in the area take [[/r 6d10[acid]]] damage (@Check[type:reflex|dc:42|basic:true] save). Creatures that critically fail also take [[/r 5[persistent,acid]]] damage.

" }, @@ -90,15 +86,13 @@ "name": "3-4 Freezing Wind", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A barrage of freezing wind and hail assaults all creatures in a 20-foot burst. Creatures in the area take [[/r 3d10[cold]]] damage and [[/r 3d10[bludgeoning]]] damage (@Check[type:reflex|dc:42|basic:true] save). Creatures that critically fail are @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -131,15 +125,13 @@ "name": "5-6 Bolts of Lightning", "sort": 400000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Several bolts of lightning strike all creatures in a 20-foot burst. Creatures in the area take [[/r 6d10[electricity]]] damage (@Check[type:reflex|dc:42|basic:true] save). Creatures that critically fail their saves become @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

" }, @@ -172,15 +164,13 @@ "name": "7-8 Flaming Vortex", "sort": 500000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Gouts of flame fall on all creatures in a 20-foot burst. Creatures in the area take [[/r 6d10[fire]]] damage (@Check[type:reflex|dc:42|basic:true] save). Creatures that critically fail their saves also take [[/r 5[persistent,fire]]] damage.

" }, @@ -213,15 +203,13 @@ "name": "9-10 Poison Miasma", "sort": 600000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Poisonous mist rolls forth, covering a 20-foot burst for 1 round. Creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and creatures outside it become concealed to creatures within it. Creatures within the mist take [[/r 6d10[poison]]] damage (@Check[type:fortitude|dc:42|basic:true] save). Creatures that critically fail their saves become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/duergar-slave-lord.json b/packs/data/age-of-ashes-bestiary.db/duergar-slave-lord.json index 0f5e46e1e20..4ee4a6e6d67 100644 --- a/packs/data/age-of-ashes-bestiary.db/duergar-slave-lord.json +++ b/packs/data/age-of-ashes-bestiary.db/duergar-slave-lord.json @@ -903,15 +903,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -942,15 +940,13 @@ "name": "Improved Evasion", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.

" }, @@ -996,15 +992,13 @@ "name": "Light Blindness", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1035,15 +1029,13 @@ "name": "Hunt Prey", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The slave lord designates as its prey a single creature that they can see or hear or that they are Tracking. They gain a +2 circumstance bonus to Perception checks when they @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} their prey and a +2 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.

\n

The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey designated at a time.

" }, @@ -1129,15 +1121,13 @@ "name": "Hunter's Flurry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/echoes-of-betrayal.json b/packs/data/age-of-ashes-bestiary.db/echoes-of-betrayal.json index fd72c45f330..fd99421b8f0 100644 --- a/packs/data/age-of-ashes-bestiary.db/echoes-of-betrayal.json +++ b/packs/data/age-of-ashes-bestiary.db/echoes-of-betrayal.json @@ -8,15 +8,13 @@ "name": "Confuse", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At least three creatures enter area H10.

\n
\n

Effect The haunt takes control of all creatures in the prison, affecting them with @UUID[Compendium.pf2e.spells-srd.Confusion]{Confusion} (8th level, @Check[type:will|dc:37] save).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ekujae-guardian.json b/packs/data/age-of-ashes-bestiary.db/ekujae-guardian.json index 46d78d754d3..578122b9236 100644 --- a/packs/data/age-of-ashes-bestiary.db/ekujae-guardian.json +++ b/packs/data/age-of-ashes-bestiary.db/ekujae-guardian.json @@ -1409,15 +1409,13 @@ "name": "Low-Light Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1448,15 +1446,13 @@ "name": "Double Slice", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Ekujae guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.

" }, @@ -1492,15 +1488,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

1d6 precision

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1563,15 +1557,13 @@ "name": "Woodland Stride", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Ekujae guardian ignores difficult terrain from plants.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/emaliza-zandivar.json b/packs/data/age-of-ashes-bestiary.db/emaliza-zandivar.json index 512a475d6e7..acfa57cd4c2 100644 --- a/packs/data/age-of-ashes-bestiary.db/emaliza-zandivar.json +++ b/packs/data/age-of-ashes-bestiary.db/emaliza-zandivar.json @@ -5957,15 +5957,13 @@ "name": "Contingency", "sort": 5600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Emaliza is attacked

\n
\n

Effect A 5th-level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell is cast on Emaliza; she uses this to escape an attack that she fears would incapacitate or kill her.

" }, @@ -5996,15 +5994,13 @@ "name": "Drain Bonded Item", "sort": 5700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Emaliza hasn't acted yet on this turn

\n
\n

Effect Emaliza can cast one prepared spell she has already cast today without spending a spell slot.

" }, @@ -6035,15 +6031,13 @@ "name": "Warded Casting", "sort": 5800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger Emaliza Casts a Spell

\n
\n

Effect Emaliza's magic creates a small defensive aura around her. She gains 20 temporary Hit Points and resistance 20 to either acid, cold, electricity, or fire damage. The defensive aura remains until the beginning of her next turn.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/emperor-bird.json b/packs/data/age-of-ashes-bestiary.db/emperor-bird.json index 9950ada5d10..fc843d573c0 100644 --- a/packs/data/age-of-ashes-bestiary.db/emperor-bird.json +++ b/packs/data/age-of-ashes-bestiary.db/emperor-bird.json @@ -89,15 +89,13 @@ "name": "Dazzling Display", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The emperor bird flaps its mesmerizing wings. Each creature within @Template[type:emanation|distance:15]{15 feet} that can see the emperor bird must attempt a @Check[type:will|dc:19] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is dazzled for [[/br 1d4 #Dazzled Duration]]{1d4 rounds}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #Confused Duration]]{1d4 rounds}.

" }, @@ -133,15 +131,13 @@ "name": "Tail Lash", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The emperor bird makes tail Strikes against two different creatures within reach. The emperor bird's multiple attack penalty does not increase until it has finished both attacks.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/endless-elven-aging.json b/packs/data/age-of-ashes-bestiary.db/endless-elven-aging.json index bacbaa4d257..d02d4e4284e 100644 --- a/packs/data/age-of-ashes-bestiary.db/endless-elven-aging.json +++ b/packs/data/age-of-ashes-bestiary.db/endless-elven-aging.json @@ -8,15 +8,13 @@ "name": "Lifelike Scintillation", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature examines the mural or enters the room

\n
\n

Effect The haunt activates and rolls initiative.

" }, @@ -50,15 +48,13 @@ "name": "Captivate", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The faintly moving images compel one creature within 30 feet of the room to move into the room. The creature attempts a @Check[type:will|dc:38|traits:charm] save.

\n
\n

Success The target is unaffected.

\n

Failure The target must spend all its actions on its next turn moving into the room, and is then @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of its next turn.

\n

Critical Failure As failure, and the target is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -94,15 +90,13 @@ "name": "Live a Thousand Lives", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The haunt causes a living creature in the room to experience a full elven life, weathering every wound, misfortune, loss, and consequence of aging centuries in a matter of seconds. The target must attempt a @Check[type:fortitude|dc:38] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or its drained value increases by 1, to a maximum of drained 3), and it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of its next turn.

\n

Critical Failure As failure, but the target also becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (or its doomed value increases by 1).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/falrok.json b/packs/data/age-of-ashes-bestiary.db/falrok.json index b80f217d8ac..a66e7db5180 100644 --- a/packs/data/age-of-ashes-bestiary.db/falrok.json +++ b/packs/data/age-of-ashes-bestiary.db/falrok.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Lazurite-Infused Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Falrok's flesh is infused with lazurite, and he gains the benefits undead creatures gain from this mineral at all times. When in an area infused with lazurite, such as the Sanctum of the Starved, these benefits increase to a +3 circumstance bonus to saving throws against positive effects. This infusion also grants Falrok his resistance to positive damage.

" }, @@ -215,15 +211,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -261,15 +255,13 @@ "name": "Opportune Backstab", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Falrok's melee reach is hit by a melee attack from one of his allies.

\n
\n

Effect When Falrok's enemy is hit by one of his allies, he capitalizes upon the distraction, making a Strike against the triggering creature.

" }, @@ -305,15 +297,13 @@ "name": "Stench", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -362,15 +352,13 @@ "name": "Consume Flesh", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Falrok is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect Falrok devours a chunk of the corpse and regains [[/r 8d6[healing]]]{8d6 Hit Points}.

\n

He can regain Hit Points from any given corpse only once.

" }, @@ -408,15 +396,13 @@ "name": "Ghast Fever", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:34]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -455,15 +441,13 @@ "name": "Paralysis", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -498,15 +482,13 @@ "name": "Scoundrel", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Falrok successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against melee attacks he attempts against it until the end of his next turn. On a critical success, the target is flat-footed against all melee attacks until the end of their next turn, not just Falrok's.

" }, @@ -542,15 +524,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

4d6 precision

\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -613,15 +593,13 @@ "name": "Swift Leap", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Falrok jumps up to half his Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/forge-spurned.json b/packs/data/age-of-ashes-bestiary.db/forge-spurned.json index 24f703acc8c..77e62ff8658 100644 --- a/packs/data/age-of-ashes-bestiary.db/forge-spurned.json +++ b/packs/data/age-of-ashes-bestiary.db/forge-spurned.json @@ -347,15 +347,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -391,15 +389,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -437,15 +433,13 @@ "name": "Enternal Damnation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as its soul chain remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed.

" }, @@ -479,15 +473,13 @@ "name": "Searing Heat", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that touches the forge-spurned (including @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grappling} it or hitting it with an unarmed attack) takes [[/r 2d6[fire]]] damage (@Check[type:reflex|dc:21|basic:true] save).

" }, @@ -520,15 +512,13 @@ "name": "Forge Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a @Template[type:cone|distance:30] or a @Template[type:burst|distance:20] centered on the forge-spurned and persists for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Each creature that moves into or starts their turn in the area takes [[/r 6d6[fire]]] damage, with a @Check[type:reflex|dc:21|basic:true] save. A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute.

\n

Creatures within the cloud are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, though not from the forge-spurned.

\n

The forge-spurned can't use Forge Breath again until it has used Inflate Bellows.

" }, @@ -563,15 +553,13 @@ "name": "Inflate Bellows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The forge-spurned has used Forge Breath.

\n
\n

Effect The forge-spurned re-inflates its flaccid lungs, enabling it to use Forge Breath again.

" }, @@ -602,15 +590,13 @@ "name": "Soul Chain", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature's corpse, it can bind the creature's soul into the soul chain (as @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}) with a day of work at a forge and a @Check[type:crafting|dc:20|name:Soul Chain Bind] check.

\n

An individual whose soul is bound in this way can't be resurrected unless the soul chain is destroyed (Hardness 10, 40 HP, BT 20).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/gerhard-pendergrast.json b/packs/data/age-of-ashes-bestiary.db/gerhard-pendergrast.json index 441b05992f8..362546da8a7 100644 --- a/packs/data/age-of-ashes-bestiary.db/gerhard-pendergrast.json +++ b/packs/data/age-of-ashes-bestiary.db/gerhard-pendergrast.json @@ -1045,15 +1045,13 @@ "name": "Whiplash", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet of Gerhard uses an action with the move trait to leave a square.

\n
\n

Effect Gerhard attempts to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the triggering creature. On a success, the creature also takes damage as if Gerhard hit with his whip Strike, and if the creature was flying, it falls 30 feet.

" }, @@ -1084,15 +1082,13 @@ "name": "Manly Left Hook", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by Gerhard's punch must succeed at a @Check[type:fortitude|dc:23] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure).

" }, @@ -1123,15 +1119,13 @@ "name": "Shoddy Blunderbuss", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Gerhard fires an explosive shot from his blunderbuss that deals [[/r {4d6[bludgeoning],2d10[fire]}]]{4d6 bludgeoning damage plus 2d10 fire damage} to all creatures in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:26|basic:true]).

\n

When firing the blunderbuss, Gerhard must succeed at a @Check[type:crafting|dc:20] or @Check[type:engineering-lore|dc:20]{Engineering Lore} check or the weapon explodes, damaging him for the same amount as the creatures in the cone and destroying itself. If someone other than Gerhard uses the weapon, they must critically succeed at the check. A successful @Check[type:crafting|dc:22] check is enough to confirm the weapon's unstable nature if someone examines it beforehand.

\n

Reloading the blunderbuss takes 3 Interact actions: adding 1 dose of gunpowder, adding 1 grapeshot canister, and packing the contents.

" }, @@ -1162,15 +1156,13 @@ "name": "Whip Swing", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement Gerhard is in a jungle, dense forest, or an area with numerous overhead beams.

\n
\n

Effect Gerhard uses his whip to lash upward to wrap around an overhanging tree branch; he then swings up to 30 feet in a straight line, and must end the movement on solid ground or fall.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ghastly-bear.json b/packs/data/age-of-ashes-bestiary.db/ghastly-bear.json index f5e2ae7451a..7f2d0b1fff6 100644 --- a/packs/data/age-of-ashes-bestiary.db/ghastly-bear.json +++ b/packs/data/age-of-ashes-bestiary.db/ghastly-bear.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -189,15 +185,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -246,15 +240,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -297,15 +289,13 @@ "name": "Consume Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghastly bear is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghastly bear devours a chunk of the corpse and regains [[/r 6d6[healing]]]{6d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -343,15 +333,13 @@ "name": "Ghast Fever", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -384,15 +372,13 @@ "name": "Mauler", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ghastly bear gains a +4 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -442,15 +428,13 @@ "name": "Paralysis", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghastly bear's attack must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -490,15 +474,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/gloomglow-mushrooms.json b/packs/data/age-of-ashes-bestiary.db/gloomglow-mushrooms.json index 3b43726ac14..461e980c2d4 100644 --- a/packs/data/age-of-ashes-bestiary.db/gloomglow-mushrooms.json +++ b/packs/data/age-of-ashes-bestiary.db/gloomglow-mushrooms.json @@ -8,15 +8,13 @@ "name": "Glowing Spores", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the mushrooms' space or damages the mushrooms. The mushrooms can't use this reaction if the damage was cold damage.

\n
\n

Effect The triggering creature and all creatures within 10 feet are sprayed with itchy, distracting, glowing spores and must attempt a @Check[type:reflex|dc:22|traits:environmental,fungus,hazard] save. On a failed save, the creatures become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure) and take a -4 penalty to Stealth checks until the spores lose potency in 24 hours or are removed. This requires washing them off by bathing in water for a minute, a @UUID[Compendium.pf2e.spells-srd.Prestidigitation]{Prestidigitation} spell, or a similar measure allowed by the GM.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Glowing Spores]{Effect: Glowing Spores}

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/grauladon.json b/packs/data/age-of-ashes-bestiary.db/grauladon.json index 5eb3de8a3f7..cc23056bd18 100644 --- a/packs/data/age-of-ashes-bestiary.db/grauladon.json +++ b/packs/data/age-of-ashes-bestiary.db/grauladon.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Reactive Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The grauladon takes damage from an adjacent creature.

\n
\n

Effect The grauladon uses Noxious Breath, including the triggering creature in the area.

" }, @@ -215,15 +209,13 @@ "name": "Body Slam", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements More than one enemy is adjacent to the grauladon.

\n
\n

Effect The grauladon swings its tail at each adjacent enemy and attempts to Trip each creature adjacent to it. It rolls only a single Athletics check and compares the result to the Fortitude DC of each target.

" }, @@ -254,15 +246,13 @@ "name": "Deep Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grauladon can hold its breath for 225 rounds (22-1/2 minutes).

" }, @@ -293,15 +283,13 @@ "name": "Noxious Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The grauladon hisses and unleashes a nauseating cloud of halitosis in a @Template[type:cone|distance:15]. Each creature in the area must succeed at a @Check[type:fortitude|dc:18] saving throw or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The grauladon can't use Noxious Breath or Reactive Breath again for [[/br 1d4 #Noxious Breath Cooldown]]{1d4 rounds}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/graveshell.json b/packs/data/age-of-ashes-bestiary.db/graveshell.json index 386dbe5bdfb..216991c6d23 100644 --- a/packs/data/age-of-ashes-bestiary.db/graveshell.json +++ b/packs/data/age-of-ashes-bestiary.db/graveshell.json @@ -240,15 +240,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -279,15 +277,13 @@ "name": "Corpse Disguise", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The graveshell conceals its true nature over the course of a few minutes by impaling a corpse (typically humanoid) on its spiky shell before partially submerging itself in water. It has an automatic result of 22 on Deception checks and DCs to pass as a corpse floating in the water.

" }, @@ -325,15 +321,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -364,15 +358,13 @@ "name": "Shell Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The graveshell takes damage from a physical attack while withdrawn into its shell

\n
\n

Effect The graveshell reduces the damage from the attack by an amount equal to its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points, and a Broken Threshold of 5. If its shell is broken, the graveshell can't attack with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week.

" }, @@ -403,15 +395,13 @@ "name": "Deep Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveshell can hold its breath for 200 rounds (20 minutes).

" }, @@ -442,15 +432,13 @@ "name": "Shell Game", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The graveshell withdraws into its shell, gaining a +2 circumstance bonus to AC and allowing it to use Shell Block. This lasts until the graveshell moves or attacks with any attack other than its shell spikes. The graveshell can't take this action or get any benefit from it if its shell is @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/grippli-archer.json b/packs/data/age-of-ashes-bestiary.db/grippli-archer.json index f28d8abfd3b..4fcbe5e779d 100644 --- a/packs/data/age-of-ashes-bestiary.db/grippli-archer.json +++ b/packs/data/age-of-ashes-bestiary.db/grippli-archer.json @@ -518,15 +518,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -557,15 +555,13 @@ "name": "Hail of Arrows", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grippli archer makes three ranged Strikes with their shortbow, all against a single target. Combine the damage of any Strikes that hit for the purpose of resistances and weaknesses.

" }, @@ -596,15 +592,13 @@ "name": "Jungle Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grippli ignores difficult terrain in forests and jungles.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/grippli-greenspeaker.json b/packs/data/age-of-ashes-bestiary.db/grippli-greenspeaker.json index a8a388abbb8..ad43e7383f9 100644 --- a/packs/data/age-of-ashes-bestiary.db/grippli-greenspeaker.json +++ b/packs/data/age-of-ashes-bestiary.db/grippli-greenspeaker.json @@ -1991,15 +1991,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2030,15 +2028,13 @@ "name": "Green Empathy", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The greenspeaker can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple Requests of plants and fungi.

" }, @@ -2069,15 +2065,13 @@ "name": "Jungle Stride", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grippli ignores difficult terrain in forests and jungles.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/hellcrown.json b/packs/data/age-of-ashes-bestiary.db/hellcrown.json index b254c40bfe9..725c7a248ca 100644 --- a/packs/data/age-of-ashes-bestiary.db/hellcrown.json +++ b/packs/data/age-of-ashes-bestiary.db/hellcrown.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -146,15 +142,13 @@ "name": "Bleeding Nail", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the hellcrown hits with a nail Strike, the target must attempt a @Check[type:fortitude|dc:16] save. On a failure, the nail is embedded in the creature, making it @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute and giving it [[/r 1[bleed]]] damage (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and [[/r 1d4[bleed]]] on a critical failure). Each additional embedded nail increases the enfeebled value by 1 (to a maximum of enfeebled 4) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the enfeeblement and amount of bleed damage. Pulling out the last nail removes both conditions.

" }, @@ -185,15 +179,13 @@ "name": "Terrifying Stare", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a @Check[type:will|dc:16] saving throw. A creature that fails is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and on a critical failure becomes @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as it's frightened. Any creature that attempts a save is then temporarily immune for 10 minutes.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/hermean-mutant.json b/packs/data/age-of-ashes-bestiary.db/hermean-mutant.json index 23c0558cc87..c7b1cfbb8ee 100644 --- a/packs/data/age-of-ashes-bestiary.db/hermean-mutant.json +++ b/packs/data/age-of-ashes-bestiary.db/hermean-mutant.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Constrict", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+10)[bludgeoning]]] damage, @Check[type:fortitude|dc:41|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -140,15 +136,13 @@ "name": "Grasping Hands", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mutant's various hands stretch and reach out in an attempt to grab nearby creatures. The mutant attempts an Athletics check to Grapple all creatures within 10 feet. The mutant's multiple attack penalty doesn't increase until it has made all the Athletics checks that are part of its Grasping Hands. Creatures that are grabbed are pulled to a space adjacent to the mutant. This is forced movement.

" }, @@ -184,15 +178,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/heuberk-thropp.json b/packs/data/age-of-ashes-bestiary.db/heuberk-thropp.json index 834fc46faae..a6cd3ed24b8 100644 --- a/packs/data/age-of-ashes-bestiary.db/heuberk-thropp.json +++ b/packs/data/age-of-ashes-bestiary.db/heuberk-thropp.json @@ -2888,15 +2888,13 @@ "name": "Timely Distraction", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Heuberk can see within his melee reach misses him with a melee Strike.

\n
\n

Effect Heuberk attempts to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} the creature. If it's not Heuberk's turn and he gets a success, the effect applies on his next turn.

" }, @@ -2927,15 +2925,13 @@ "name": "Identify an Opening", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Heuberk's next melee attack.

\n
\n

Effect Heuberk points out a lapse in the creature's defenses. The creature is flat-footed against all melee attacks attempted by any of Heuberk's allies who hear and understand this instruction until the start of Heuberk's next turn.

" }, @@ -2974,15 +2970,13 @@ "name": "Sneak Attack", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

2d6 precision damage

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/hezle.json b/packs/data/age-of-ashes-bestiary.db/hezle.json index c73ff68a5dd..798f04e840e 100644 --- a/packs/data/age-of-ashes-bestiary.db/hezle.json +++ b/packs/data/age-of-ashes-bestiary.db/hezle.json @@ -1081,15 +1081,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1120,15 +1118,13 @@ "name": "Kobold Explosives", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents.

\n
\n

Effect Hezle quickly cobbles together an explosive bomb and lobs it up to 30 feet. All creatures in a @Template[type:burst|distance:5] take [[/r 5d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true|traits:interact] save).

" }, @@ -1163,15 +1159,13 @@ "name": "Smoky Retreat", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents.

\n

Requirements Hezle must be adjacent to at least one enemy.

\n
\n

Effect Hezle throws a mix of special powders centered on a corner of her space, creating a plume of smoke filling a @Template[type:burst|distance:5] until the end of her turn that causes her to be @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}. She then immediately @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaks}, but must end her movement in a space that's not adjacent to any enemies.

\n

All creatures other than Hezle in the smoke cloud must attempt a @Check[type:fortitude|dc:26] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1209,15 +1203,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

2d6 precision damage

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1280,15 +1272,13 @@ "name": "Staff Mastery", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Although Hezle does not cast spells, her obsession with fire and long hours of practice allow her to cast spells from her staff of fire as if she had the spells on her spell list and could cast them. She still must expend charges from the staff normally; when she prepares the staff each morning, she is capable of placing 4 charges in the staff.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ilgreth.json b/packs/data/age-of-ashes-bestiary.db/ilgreth.json index 5520a0abb96..eb82d01d2ca 100644 --- a/packs/data/age-of-ashes-bestiary.db/ilgreth.json +++ b/packs/data/age-of-ashes-bestiary.db/ilgreth.json @@ -4862,15 +4862,13 @@ "name": "Drain Bonded Item", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Ilgreth hasn't acted yet on this turn

\n
\n

Effect Ilgreth can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

" }, @@ -4901,15 +4899,13 @@ "name": "Overwhelming Energy", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If Ilgreth's next action is to Cast a Spell, the spell ignores 20 resistance to acid, cold, electricity, fire, or sonic damage.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ilssrah-embermead.json b/packs/data/age-of-ashes-bestiary.db/ilssrah-embermead.json index b8b96729d10..23631e2d43b 100644 --- a/packs/data/age-of-ashes-bestiary.db/ilssrah-embermead.json +++ b/packs/data/age-of-ashes-bestiary.db/ilssrah-embermead.json @@ -4466,15 +4466,13 @@ "name": "Darkvision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4510,15 +4508,13 @@ "name": "Attack of Opportunity", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -4549,15 +4545,13 @@ "name": "Efficient Capture", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Ilssrah has manacles in hand and is adjacent to a creature.

\n
\n

Effect Ilssrah attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a [[/r 1d20+30 #attack]]{+30} modifier against the target's AC, she applies the manacles.

" }, @@ -4588,15 +4582,13 @@ "name": "Hammer the Chained", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ilssrah attempts a melee Strike with Fleshroaster. If she hits, she also draws her light hammer, makes a melee Strike with it against the same target, and immediately returns it to her belt. She then resumes her grip on Fleshroaster. Both Strikes count toward Ilssrah's multiple attack penalty, but the penalty doesn't increase until both Strikes have been made. If the hammer Strike hits, it deals damage as normal and the target must attempt a @Check[type:fortitude|dc:35] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is clumsy 1 and stupefied 1 for 1 minute.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/immortal-ichor.json b/packs/data/age-of-ashes-bestiary.db/immortal-ichor.json index cf940e82f77..3b99b75dd38 100644 --- a/packs/data/age-of-ashes-bestiary.db/immortal-ichor.json +++ b/packs/data/age-of-ashes-bestiary.db/immortal-ichor.json @@ -1751,15 +1751,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1795,15 +1793,13 @@ "name": "Regeneration 15 (Deactivated by Good)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1844,15 +1840,13 @@ "name": "Immortality", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence.

" }, @@ -1883,15 +1877,13 @@ "name": "Corrupt Ally", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that fails to save against an immortal ichor's charm spell becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by [[/r 1d4]]{1d4}. If the stupefied condition ever equals the creature's Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed.

" }, @@ -1926,15 +1918,13 @@ "name": "Dead Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain).

" }, @@ -1965,15 +1955,13 @@ "name": "Mental Erosion", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the ichor's pseudopod is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 day unless it succeeds at a @Check[type:will|dc:35] save.

" }, @@ -2004,15 +1992,13 @@ "name": "Resanguinate", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes [[/r {4d6}]]{4d6 damage} (@Check[type:fortitude|dc:33|basic:true] save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ingnovim-tluss.json b/packs/data/age-of-ashes-bestiary.db/ingnovim-tluss.json index b2e6418cbd4..05ce431c7d8 100644 --- a/packs/data/age-of-ashes-bestiary.db/ingnovim-tluss.json +++ b/packs/data/age-of-ashes-bestiary.db/ingnovim-tluss.json @@ -1540,15 +1540,13 @@ "name": "Infused Items", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ingnovim carries

\n

4 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Major)]{Acid Flask (Major)}

\n

4 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Major)]{Alchemist's Fire (Major)}

\n

2 @UUID[Compendium.pf2e.equipment-srd.Bestial Mutagen (Major)]{Bestial Mutagen (Major)}

\n

4 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Major)]{Bottled Lightning (Major)}

\n

4 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Major)]{Frost Vial (Major)}

\n

2 @UUID[Compendium.pf2e.equipment-srd.Juggernaut Mutagen (Major)]{Juggernaut Mutagen (Major)}

\n

4 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (True)]{Elixir of Life (True)}

\n

These items last for 24 hours or until the next time he makes his daily preparations.

" }, @@ -1579,15 +1577,13 @@ "name": "Inject Unstable Mutagen", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Ingnovim damages a creature with a syringe Strike

\n
\n

Effect The creature injected with unstable mutagen must attempt a @Check[type:fortitude|dc:41] save to resist the injection.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Failure The target's body shifts and mutates, growing difficult to control; the target is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 24 hours.

\n

Critical Failure The target's body completely distorts into a shuddering blob of warped flesh that is incapable of action; the target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. Every 24 hours, the target may attempt a new saving throw against this effect; on a critical success, the paralysis ends.

" }, @@ -1622,15 +1618,13 @@ "name": "Mutagenic Adaptation", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ingnovim's body has adapted to the constant use of his mutagens. He does not suffer the drawback of any bestial mutagens but is still affected normally by other mutagens.

" }, @@ -1661,15 +1655,13 @@ "name": "Quick Bomber", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ingnovim draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ingnovims-assistant.json b/packs/data/age-of-ashes-bestiary.db/ingnovims-assistant.json index 012c29c481b..8519c69c483 100644 --- a/packs/data/age-of-ashes-bestiary.db/ingnovims-assistant.json +++ b/packs/data/age-of-ashes-bestiary.db/ingnovims-assistant.json @@ -277,15 +277,13 @@ "name": "Fast Healing 20", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -322,15 +320,13 @@ "name": "Death Throes", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When one of Ingnovim's assistants dies, it bursts open in a foul-sounding and smelling explosion of toxic viscera and poisonous vapors. All creatures within a @Template[type:burst|distance:20] must attempt a @Check[type:fortitude|dc:38] save to resist this blast of poison.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Failure The creature takes [[/r 7d8[poison]]] damage.

\n

Critical Failure The creature takes [[/r 14d8[poison]]] damage and [[/r 2d8[persistent,poison]]].

" diff --git a/packs/data/age-of-ashes-bestiary.db/inizra-arumelo.json b/packs/data/age-of-ashes-bestiary.db/inizra-arumelo.json index ea22de3c939..c0bd73bff7f 100644 --- a/packs/data/age-of-ashes-bestiary.db/inizra-arumelo.json +++ b/packs/data/age-of-ashes-bestiary.db/inizra-arumelo.json @@ -511,15 +511,13 @@ "name": "Attack of Opportunity (Special)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Inizra can use Attack of Opportunity when a creature within her reach uses a concentrate action, in addition to its normal trigger. She can disrupt triggering concentrate actions, and she disrupts actions on any hit, not just a critical hit.


\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -550,15 +548,13 @@ "name": "Boundless Reprisals", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Inizra gains a reaction at the start of each enemy's turn that she can use only during that turn.

" }, @@ -589,15 +585,13 @@ "name": "Mirror Shield", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements You have a shield raised.

\n

Trigger An opponent casting a spell that targets you critically fails a spell attack roll against your AC.

\n
\n

Effect You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).

" }, @@ -628,15 +622,13 @@ "name": "Paragon's Guard Stance", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Inizra always has her shield raised as if she had used the Raise a Shield action, as long as she meets that action's requirements.

" }, @@ -672,15 +664,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -711,15 +701,13 @@ "name": "Weapon Supremacy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Inizra is permanently @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}. She can use her extra action only to Strike.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/ishti.json b/packs/data/age-of-ashes-bestiary.db/ishti.json index 474170385b0..5f890a90011 100644 --- a/packs/data/age-of-ashes-bestiary.db/ishti.json +++ b/packs/data/age-of-ashes-bestiary.db/ishti.json @@ -1506,15 +1506,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1550,15 +1548,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1594,15 +1590,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1638,15 +1632,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ishti can take on the appearance of a Medium humanoid. This doesn't change her Speed or her attack and damage modifiers with her Strikes, but it does prevent them from using her cursed touch. Ishti has a fixed humanoid form-they cannot adopt a different appearance each time they use this ability, and the appearance resembles that of their upper torso when in their true form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1682,15 +1674,13 @@ "name": "Matriarch's Caress", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ishti touches a creature, who must succeed at a @Check[type:will|dc:40] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} if it critically fails).

\n

If the target fails additional saves against this ability, the condition value increases by 1 (or 2 if it critically fails) (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

" }, @@ -1723,15 +1713,13 @@ "name": "Poison Weapon", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ishti applies a poison to a piercing or slashing weapon of her choice.

" }, @@ -1761,15 +1749,13 @@ "name": "Quick Dervish Strike", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ishti makes a dagger attack against each enemy within reach. Each attack counts toward her multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy she damages is subject to matriarch's caress.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/jaggaki.json b/packs/data/age-of-ashes-bestiary.db/jaggaki.json index b4cd62a1164..bbd5987e2dc 100644 --- a/packs/data/age-of-ashes-bestiary.db/jaggaki.json +++ b/packs/data/age-of-ashes-bestiary.db/jaggaki.json @@ -3439,15 +3439,13 @@ "name": "Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3483,15 +3481,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3537,15 +3533,13 @@ "name": "Negative Healing", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3583,15 +3577,13 @@ "name": "Catch Rock", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -3646,15 +3638,13 @@ "name": "Rejuvenation", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -3689,15 +3679,13 @@ "name": "Bones of Stone", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The target is standing on or adjacent to a stone surface.

\n

Frequency once per round

\n
\n

Effect Jaggaki calls upon unquiet spirits within the land, causing a giant skeletal arm made of jagged stone to reach out of a stone surface adjacent to a creature within 60 feet. Jaggaki makes a hand Strike against the target via this stone arm rather than using his own hand. If the Strike hits, it deals [[/r 4d6[bludgeoning]]] damage.

" }, @@ -3754,15 +3742,13 @@ "name": "Drain Soul Cage", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Jaggaki taps into his @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to the highest level he can cast, even if the spell being cast is not one of the lich's prepared spells.

\n

Jaggaki's soul cage doesn't need to be present for him to use this ability.

" }, @@ -3798,15 +3784,13 @@ "name": "Paralyzing Touch", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the Jaggaki's hand Strike must succeed at a @Check[type:fortitude|dc:29] save.

\n

The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis] check reveals the victim is alive.

" }, @@ -3842,15 +3826,13 @@ "name": "Steady Spellcasting", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt Jaggaki's spellcasting action, Jaggaki attempts a @Check[type:flat|dc:15] check. If he succeeds, his action isn't disrupted.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/jahsi.json b/packs/data/age-of-ashes-bestiary.db/jahsi.json index 43ab5580ef9..f34bff64f4d 100644 --- a/packs/data/age-of-ashes-bestiary.db/jahsi.json +++ b/packs/data/age-of-ashes-bestiary.db/jahsi.json @@ -1767,15 +1767,13 @@ "name": "Low-Light Vision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1806,15 +1804,13 @@ "name": "Divine Providence", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Jahsi rolls a success on a Will save against an enemy's effect.

\n
\n

Effect Jahsi gets a critical success instead.

" }, @@ -1855,15 +1851,13 @@ "name": "Glimpse of Redemption", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages one of Jahsi's allies within 15 feet of him.

\n
\n

Effect The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of its next turn.

" }, @@ -1894,15 +1888,13 @@ "name": "Woodland Stride", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jahsi ignores difficult terrain from plants.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/kalavakus.json b/packs/data/age-of-ashes-bestiary.db/kalavakus.json index c621fcdd33e..675a035d51d 100644 --- a/packs/data/age-of-ashes-bestiary.db/kalavakus.json +++ b/packs/data/age-of-ashes-bestiary.db/kalavakus.json @@ -897,15 +897,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -941,15 +939,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -989,15 +985,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1033,15 +1027,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1095,15 +1087,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1134,15 +1124,13 @@ "name": "Horn Snare", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature misses the slaver demon with a melee weapon Strike.

\n
\n

Effect The slaver demon attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the weapon used in the triggering Strike with a -2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability.

" }, @@ -1190,15 +1178,13 @@ "name": "Liberation Vulnerability", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes [[/r 3d6[mental]]] damage.

" }, @@ -1229,15 +1215,13 @@ "name": "Enslave Soul", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a @Check[type:will|dc:29] save.

\n

A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another.

\n
\n

Success The target avoids being enslaved and is temporarily immune for 24 hours.

\n

Failure The target is enslaved and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 24 hours or until the slaver demon is slain, whichever comes first.

\n

Critical Failure As failure, and the target also suffers the effects of a failed saving throw against @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/kelda-halrig.json b/packs/data/age-of-ashes-bestiary.db/kelda-halrig.json index dd0c97c57d1..0da44917961 100644 --- a/packs/data/age-of-ashes-bestiary.db/kelda-halrig.json +++ b/packs/data/age-of-ashes-bestiary.db/kelda-halrig.json @@ -513,15 +513,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -552,15 +550,13 @@ "name": "Master Smith", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As the most skillful blacksmith in Kovlar, Kelda's abilities far surpass those of typical smiths. She can Craft items as if she were 16th level. Additionally, she knows how to make a vast catalog of items, including numerous uncommon formulas and several rare formulas. The exact formulas she knows can be tailored to fit the needs of each particular group of PCs, but most are for weapons, armor, and other items that could reasonably be made in a forge.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/king-harral.json b/packs/data/age-of-ashes-bestiary.db/king-harral.json index 1dadd52fe1f..e145169a801 100644 --- a/packs/data/age-of-ashes-bestiary.db/king-harral.json +++ b/packs/data/age-of-ashes-bestiary.db/king-harral.json @@ -3639,15 +3639,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3683,15 +3681,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3737,15 +3733,13 @@ "name": "Negative Healing", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3783,15 +3777,13 @@ "name": "Counterspell", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature casts a spell King Harral has prepared.

\n
\n

Effect The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell.

" }, @@ -3824,15 +3816,13 @@ "name": "Frightful Presence", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3885,15 +3875,13 @@ "name": "Rejuvenation", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its phylactery. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak, King Harral loses this ability.

" }, @@ -3927,15 +3915,13 @@ "name": "Steady Spellcasting", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt King Harral's spell, he attempts a @Check[type:flat|dc:15]. If he succeeds, the spell isn't disrupted.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/kralgurn.json b/packs/data/age-of-ashes-bestiary.db/kralgurn.json index 2133a584add..3275ab54763 100644 --- a/packs/data/age-of-ashes-bestiary.db/kralgurn.json +++ b/packs/data/age-of-ashes-bestiary.db/kralgurn.json @@ -1173,15 +1173,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1217,15 +1215,13 @@ "name": "Intimidating Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kralgurn's Attacks of Opportunity not only wound creatures, but also shatter their confidence. If Kralgurn hits and deals damage with an Attack of Opportunity, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1265,15 +1261,13 @@ "name": "Light Blindness", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1304,15 +1298,13 @@ "name": "Fearsome Brute", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Kralgurn attacks a @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creature, he gains a circumstance bonus to damage equal to three times the target's frightened value.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/laslunn.json b/packs/data/age-of-ashes-bestiary.db/laslunn.json index 48e52abdec3..154e28692ce 100644 --- a/packs/data/age-of-ashes-bestiary.db/laslunn.json +++ b/packs/data/age-of-ashes-bestiary.db/laslunn.json @@ -771,15 +771,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -815,15 +813,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Laslunn can use Attack of Opportunity with ranged weapons if the triggering creature is within 5 feet.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -854,15 +850,13 @@ "name": "Archery Experience", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Laslunn doesn't take the penalty from the volley trait, and her ranged Strikes don't trigger reactions.

" }, @@ -894,15 +888,13 @@ "name": "Bark Orders", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Laslunn issues a command to reposition her allies. Allies who hear and understand this order can use a reaction to Step.

" }, @@ -936,15 +928,13 @@ "name": "Efficient Capture", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Laslunn has manacles in hand and is adjacent to a creature.

\n
\n

Effect Laslunn attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a [[/r 1d20+28 #Manacles]]{+28} modifier against the target's AC, she applies the manacles to the creature's wrists or legs.

" }, @@ -979,15 +969,13 @@ "name": "Rugged Travel", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Laslunn ignores the first square of difficult terrain she moves into each time she Steps or Strides.

" }, @@ -1019,15 +1007,13 @@ "name": "Superior Pack Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Laslunn deals an extra [[/r {2d8}]]{2d8 damage} to any creature that's within reach of at least one of her allies.

" }, @@ -1076,15 +1062,13 @@ "name": "Twin Shot", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Laslunn makes two Strikes with her bow using her current multiple attack penalty. If both attacks hit the same creature, combine the damage and apply resistances and weaknesses only once. This counts as two attacks when calculating Laslunn's multiple attack penalty.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/lazurite-infused-stone-golem.json b/packs/data/age-of-ashes-bestiary.db/lazurite-infused-stone-golem.json index 20f0077565b..63e8068141f 100644 --- a/packs/data/age-of-ashes-bestiary.db/lazurite-infused-stone-golem.json +++ b/packs/data/age-of-ashes-bestiary.db/lazurite-infused-stone-golem.json @@ -59,15 +59,13 @@ "name": "Golem Antimagic", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold and positive ([[/r 5d10]], [[/r 2d8]] from areas or persistent damage); healed by negative (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by earth

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -98,15 +96,13 @@ "name": "Necrotic Field", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Positive energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional [[/r 1d6[negative]]] damage with their natural attacks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Necrotic Field]{Effect: Necrotic Field}

" }, @@ -161,15 +157,13 @@ "name": "Vulnerable to Stone to Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A @UUID[Compendium.pf2e.spells-srd.Stone to Flesh]{Stone to Flesh} spell negates the golem's antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell reverses this effect immediately.

" }, @@ -197,15 +191,13 @@ "name": "Inexorable March", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can bar the way by succeeding at a @Check[type:fortitude|dc:36] save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike

" }, @@ -233,15 +225,13 @@ "name": "Necrotic Affliction", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The golem hits a slowed creature.

\n
\n

Effect The creature must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) as the golem's lazurite leeches vital energies and causes wounds to rot.

" }, @@ -271,15 +261,13 @@ "name": "Necrotic Pulse", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each creature in a @Template[type:emanation|distance:10] must succeed at a @Check[type:fortitude|dc:32|name:Necrotic Pulse] save or take [[/r 1d6[persistent,negative]]] damage and be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as their flesh and bones temporarily atrophy.

\n

The golem can't use Necrotic Pulse again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/lesser-dragonstorm.json b/packs/data/age-of-ashes-bestiary.db/lesser-dragonstorm.json index 2c239cf96f3..7ea5a11719d 100644 --- a/packs/data/age-of-ashes-bestiary.db/lesser-dragonstorm.json +++ b/packs/data/age-of-ashes-bestiary.db/lesser-dragonstorm.json @@ -8,15 +8,13 @@ "name": "Manifest Lesser Dragonstorm", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to activate Vengegate

\n
\n

Effect The chamber within Alseta's Ring fills with a dragonstorm. Creatures within this area take [[/r {2d8[acid],2d8[cold],2d8[fire],2d8[poison]}]]{10d8 damage}, equally split between acid, cold, electricity, fire, and poison.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/lesser-manifestation-of-dahak.json b/packs/data/age-of-ashes-bestiary.db/lesser-manifestation-of-dahak.json index d6d27bdb237..ff523a8e2e0 100644 --- a/packs/data/age-of-ashes-bestiary.db/lesser-manifestation-of-dahak.json +++ b/packs/data/age-of-ashes-bestiary.db/lesser-manifestation-of-dahak.json @@ -761,15 +761,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -800,15 +798,13 @@ "name": "Smoke Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.

" }, @@ -844,15 +840,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -906,15 +900,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -945,15 +937,13 @@ "name": "Dragon Heat", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 6d6[fire]]] damage (@Check[type:reflex|dc:42|basic:true] save)

" }, @@ -1006,15 +996,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:42]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1062,15 +1050,13 @@ "name": "Redirect Energy", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet

\n
\n

Effect The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

" }, @@ -1104,15 +1090,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The manifestation of Dahak breathes a blast of dragonstorm energy that deals [[/r {5d6[acid],5d6[cold],5d6[electricity],5d6[fire],5d6[poison]}]]{5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage} in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:46|basic:true|name:Dragonstorm Breath|traits:fire,acid,cold,electricity,poison] save).

\n

It can't use Dragonstorm Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1146,15 +1130,13 @@ "name": "Draconic Frenzy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1185,15 +1167,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -1234,15 +1214,13 @@ "name": "Manipulate Energy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manifestation attempts to take control of a magical acid, cold, electricity, fire, or poison spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier [[/r 1d20+36 #Manipulate Energy]]{+36}), the original caster loses control of the spell, control is transferred to the manifestation, and the manifestation counts as having Sustained the Spell with this action (if applicable). The manifestation can end the spell instead of taking control, if it chooses.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/lifeleech-crystal-patches.json b/packs/data/age-of-ashes-bestiary.db/lifeleech-crystal-patches.json index a1bb4e4f5fe..117b5a9a880 100644 --- a/packs/data/age-of-ashes-bestiary.db/lifeleech-crystal-patches.json +++ b/packs/data/age-of-ashes-bestiary.db/lifeleech-crystal-patches.json @@ -8,15 +8,13 @@ "name": "Slice Legs", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature with blood moves through a patch of lifeleech crystals.

\n
\n

Effect The crystals twist and slash, animating and cutting into the creature as it walks, dealing [[/r 5d8[slashing]]] damage. The creature must attempt a @Check[type:reflex|dc:28|traits:damaging-effect,environmental,magical] saving throw.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Critical Failure As failure, plus the creature's blood causes fresh growth. A new 10-foot-square patch of lifeleech crystals grows in an adjacent space to the current patch of crystals.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/living-sap.json b/packs/data/age-of-ashes-bestiary.db/living-sap.json index f7efe3c816d..146bef33fe2 100644 --- a/packs/data/age-of-ashes-bestiary.db/living-sap.json +++ b/packs/data/age-of-ashes-bestiary.db/living-sap.json @@ -49,15 +49,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Living sap can sense nearby motion through vibration and air movement.

" }, @@ -88,15 +86,13 @@ "name": "Adhesive Body", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that Strikes a living sap with a melee weapon must succeed at a @Check[type:reflex|dc:24] save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the living sap's space. A creature that hits a living sap with an unarmed attack must succeed at a @Check[type:reflex|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the living sap until the end of its next turn.

" }, @@ -132,15 +128,13 @@ "name": "Engulf", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:22|traits:damaging-effect] save, [[/r 2d6[acid]]], @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 24, Rupture 10

\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -171,15 +165,13 @@ "name": "Entangling Residue", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a living sap's pseudopod Strike must succeed at a @Check[type:reflex|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of the living sap's next turn.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/luminous-ward.json b/packs/data/age-of-ashes-bestiary.db/luminous-ward.json index 013836eb54e..efcf0060ba1 100644 --- a/packs/data/age-of-ashes-bestiary.db/luminous-ward.json +++ b/packs/data/age-of-ashes-bestiary.db/luminous-ward.json @@ -8,15 +8,13 @@ "name": "Radiant Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the door

\n
\n

Effect All creatures within 20 feet of the door are scorched with brilliant light, taking [[/r 20d6[fire]]] damage (@Check[type:reflex|dc:40|basic:true] save). A creature that fails this save is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 hour (or permanently on a critical failure).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/malarunk.json b/packs/data/age-of-ashes-bestiary.db/malarunk.json index a5bf3962824..0da9aed3cef 100644 --- a/packs/data/age-of-ashes-bestiary.db/malarunk.json +++ b/packs/data/age-of-ashes-bestiary.db/malarunk.json @@ -2511,15 +2511,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2555,15 +2553,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2594,15 +2590,13 @@ "name": "Channel Smite", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cost Expend a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} or @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} spell.

\n
\n

Malarunk siphon's the destructive energies of positive or negative energy through a melee attack and into his foe.

\n

Make a melee Strike and add the spell's damage to the Strike's damage.

\n

This is negative damage if Malarunk expended a harm spell or positive damage if he expended a heal spell. The spell is expended with no effect if his Strike fails or hits a creature that isn't damaged by that energy type (such as if he hit a non-undead creature with a heal spell).

" }, @@ -2633,15 +2627,13 @@ "name": "Shrieking Frenzy", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Malarunk's turn begins.

\n

Frequency once per hour

\n
\n

Effect Malarunk is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of his turn, and can use the extra action to Stride or Strike. Due to his loud wailing while in a shrieking frenzy, Malarunk can't speak and automatically critically fails all Stealth checks.

" }, @@ -2675,15 +2667,13 @@ "name": "Thrown Weapon Mastery", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Malarunk throws a weapon, the weapon gains the deadly d6 weapon trait. Furthermore, when Malarunk throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does he take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/manifestation-of-dahak.json b/packs/data/age-of-ashes-bestiary.db/manifestation-of-dahak.json index 580f4a6b126..5b76ab8edd9 100644 --- a/packs/data/age-of-ashes-bestiary.db/manifestation-of-dahak.json +++ b/packs/data/age-of-ashes-bestiary.db/manifestation-of-dahak.json @@ -3521,15 +3521,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3565,15 +3563,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3604,15 +3600,13 @@ "name": "Imprisoned", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dahak's manifestation can't physically exit the Adamantine Fen until conditions are right. Planar travel effects do not allow it to escape, nor can they banish it from the Adamantine Fen.

" }, @@ -3643,15 +3637,13 @@ "name": "Smoke Vision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.

" }, @@ -3687,15 +3679,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3749,15 +3739,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3788,15 +3776,13 @@ "name": "Dragonstorm Aura", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:reflex|dc:45|basic:true]

\n
\n

[[/r {2d6[acid],2d6[cold],2d6[electricity],2d6[fire],2d6[poison]}]]{10d6 damage split evenly between acid, cold electricity, fire, and poison}.

" }, @@ -3847,15 +3833,13 @@ "name": "Frightful Presence", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:45]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3903,15 +3887,13 @@ "name": "Redirect Energy", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet casts an acid, cold, fire, electricity, or poison spell, or such a spell otherwise comes into effect from a source within 100 feet

\n
\n

Effect The manifestation of Dahak makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

" }, @@ -3950,15 +3932,13 @@ "name": "Constrict", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d10+10)[bludgeoning],2d6[fire]}]]{2d10+10 bludgeoning damage plus 2d6 fire damage}, @Check[type:fortitude|dc:48|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -3989,15 +3969,13 @@ "name": "Draconic Frenzy", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -4028,15 +4006,13 @@ "name": "Draconic Momentum", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -4077,15 +4053,13 @@ "name": "Dragonstorm Breath", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The manifestation of Dahak breathes a blast of dragonstorm energy that deals [[/r {5d6[acid],5d6[cold],5d6[electricity],5d6[fire],5d6[poison]}]]{5d6 acid, 5d6 cold, 5d6 electricity, 5d6 fire, and 5d6 poison damage} in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:48|basic:true|traits:fire,acid,cold,electricity,poison] save). It can't use Dragonstorm Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4119,15 +4093,13 @@ "name": "Focused Breath Weapon", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manifestation breathes a blast of energy that deals [[/r {12d12}]]{12d12 damage} in a @Template[type:line|distance:90] (@Check[type:reflex|dc:44|basic:true] save). The type of damage this Breath Weapon deals can be acid, cold, electricity, fire, or poison, as chosen by the manifestation when it attacks. The manifestation can't use its focused Breath Weapon again for 2 rounds, and the next time it uses its Breath Weapon, it must deal a different type of damage than the previous usage.

" }, @@ -4166,15 +4138,13 @@ "name": "Improved Grab", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -4210,15 +4180,13 @@ "name": "Improved Push", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/mengkare.json b/packs/data/age-of-ashes-bestiary.db/mengkare.json index 2b958010096..0aef4b3575c 100644 --- a/packs/data/age-of-ashes-bestiary.db/mengkare.json +++ b/packs/data/age-of-ashes-bestiary.db/mengkare.json @@ -3706,15 +3706,13 @@ "name": "Darkvision", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3750,15 +3748,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3794,15 +3790,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3856,15 +3850,13 @@ "name": "Attack of Opportunity (Jaws only)", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3895,15 +3887,13 @@ "name": "Contingency", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mengkare fails a saving throw against a spell.

\n
\n

Effect @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (7th level) attempts to counteract the triggering spell.

" }, @@ -3934,15 +3924,13 @@ "name": "Extra Reaction", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mengkare gains 2 reactions at the start of his turn each round.

" }, @@ -3978,15 +3966,13 @@ "name": "Frightful Presence", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:43]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4034,15 +4020,13 @@ "name": "Golden Luck", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mengkare fails a saving throw.

\n
\n

Effect Mengkare improves his result by one degree of success, turning a failure into a success or a critical failure into a normal failure.

\n

Mengkare can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4073,15 +4057,13 @@ "name": "Breath Weapon", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mengkare breathes in one of two ways. He can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Flame (arcane,evocation,fire); Mengkare breathes a blast of flame in a @Template[type:cone|distance:80] that deals [[/r 24d6[fire]]] damage (@Check[type:reflex|dc:46|basic:true|name:Breath Weapon (Flame)] save).
  • \n
  • Weakening Gas (arcane,necromancy); The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:30] must succeed at a @Check[type:fortitude|dc:46|name:Breath Weapon (Weakening Gas)] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 5} on a critical failure).
  • \n
" }, @@ -4122,15 +4104,13 @@ "name": "Change Shape", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Mengkare assumes a Medium humanoid form, posing as the human wizard Lamond Breachton.

\n
\n

The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4166,15 +4146,13 @@ "name": "Draconic Frenzy", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mengkare makes two claw Strikes and one horns Strike in any order

" }, @@ -4205,15 +4183,13 @@ "name": "Draconic Momentum", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Mengkare scores a critical hit with a strike, he recharges his Breath Weapon.

" }, @@ -4254,15 +4230,13 @@ "name": "Explosive Breath", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Mengkare uses Breath Weapon, he can expel an explosive orb of flame instead of a cone. When he does, he fires the orb at the corner of a square within 60 feet. The orb immediately detonates and deals [[/r 24d6[fire]]] damage (@Check[type:reflex|dc:48|basic:true|name:Explosive Orb|traits:fire] save) to all creatures within a @Template[type:burst|distance:30]. Creatures that critically fail their save catch on fire and take [[/r 4d6[persistent,fire]]] damage.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/mental-scream-trap.json b/packs/data/age-of-ashes-bestiary.db/mental-scream-trap.json index 548ea962bc4..bf0462a9896 100644 --- a/packs/data/age-of-ashes-bestiary.db/mental-scream-trap.json +++ b/packs/data/age-of-ashes-bestiary.db/mental-scream-trap.json @@ -8,15 +8,13 @@ "name": "Psychic Screech", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the marked area

\n
\n

Effect A psychic wail affects all creatures within 10 feet of the marked area, requiring them to attempt a @Check[type:will|dc:41] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round, then stunned 2 when the paralysis ends.

\n

Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/mercenary-sailor.json b/packs/data/age-of-ashes-bestiary.db/mercenary-sailor.json index b7a3b880f16..260056fe078 100644 --- a/packs/data/age-of-ashes-bestiary.db/mercenary-sailor.json +++ b/packs/data/age-of-ashes-bestiary.db/mercenary-sailor.json @@ -511,15 +511,13 @@ "name": "Shipboard Grace", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mercenary sailor is not @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while @UUID[Compendium.pf2e.actionspf2e.Balance]{Balancing} or @UUID[Compendium.pf2e.actionspf2e.Climb]{Climbing} while on a watercraft.

" }, @@ -550,15 +548,13 @@ "name": "Mobility", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

" }, @@ -589,15 +585,13 @@ "name": "Shipboard Savvy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/mialari-docur.json b/packs/data/age-of-ashes-bestiary.db/mialari-docur.json index 990c7ea2fc9..444ff151732 100644 --- a/packs/data/age-of-ashes-bestiary.db/mialari-docur.json +++ b/packs/data/age-of-ashes-bestiary.db/mialari-docur.json @@ -2185,15 +2185,13 @@ "name": "Low-Light Vision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2224,15 +2222,13 @@ "name": "Deny Advantage", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mialari isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to flanking creatures of 10th level or lower, or creatures of 10th level or lower using surprise attack.

" }, @@ -2267,15 +2263,13 @@ "name": "Nimble Dodge", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mialari is targeted with a melee or ranged attack by an attacker she can see.

\n
\n

Effect Mialari gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -2319,15 +2313,13 @@ "name": "Ranged Legerdemain", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mialari can use telekinesis to perform manipulate actions that use the Thievery skill at a range of 30 feet, but she takes a -2 circumstance penalty to her check when doing so.

" }, @@ -2376,15 +2368,13 @@ "name": "Sneak Attack", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mialari deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -2447,15 +2437,13 @@ "name": "Steady Spellcasting", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a reaction would disrupt Mialari's spell, she can attempt a @Check[type:flat|dc:15] check, avoiding the disruption on a success.

" }, @@ -2483,15 +2471,13 @@ "name": "Surprise Attack", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Mialari.

" }, @@ -2539,15 +2525,13 @@ "name": "Unbalancing Blow", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures Mialari hits with a critical hit are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against her attacks until the end of her next turn.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/mud-spider.json b/packs/data/age-of-ashes-bestiary.db/mud-spider.json index 44969e40ade..14ad2a4b399 100644 --- a/packs/data/age-of-ashes-bestiary.db/mud-spider.json +++ b/packs/data/age-of-ashes-bestiary.db/mud-spider.json @@ -95,15 +95,13 @@ "name": "Mudwalking", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mud spiders ignore difficult terrain from mud.

" }, @@ -135,15 +133,13 @@ "name": "Giant Tarantula Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n

Maximum Duration 8 rounds

\n

Stage 1 1d6 poison (1 round)

\n

Stage 2 1d6 poison, flat-footed, and clumsy 1 (1 round)

\n

Stage 3 1d6 poison, flat-footed, and clumsy 2 (1 round)

\n

Stage 4 1d6 poison and paralyzed (1 round).

" }, @@ -176,15 +172,13 @@ "name": "Hair Barrage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tarantula flicks its legs, flinging spiky hairs in a @Template[type:cone|distance:15]. This deals [[/r 4d6[piercing]]] damage with a @Check[type:reflex|dc:25|basic:true] save.

" }, @@ -215,15 +209,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/nketiah.json b/packs/data/age-of-ashes-bestiary.db/nketiah.json index 350888f53cf..9a35c1dbeef 100644 --- a/packs/data/age-of-ashes-bestiary.db/nketiah.json +++ b/packs/data/age-of-ashes-bestiary.db/nketiah.json @@ -3384,15 +3384,13 @@ "name": "Low-Light Vision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3428,15 +3426,13 @@ "name": "+1 Status to All Saves vs. Mental", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3477,15 +3473,13 @@ "name": "Arborean Arm", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This magical limb functions in all ways as Nketiah's original arm. The arm can extend a vine to attack in melee, and using the arm, Nketiah has a climb Speed of 20 feet and Climbs as if she had master proficiency in Athletics. Finally, the arm's primal magic allows her to use the spells from her verdant staff as if she had all of those spells on her spell list.

" }, @@ -3518,15 +3512,13 @@ "name": "Woodland Elf", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nketiah can move at half her Speed on a successful Climb check and at full Speed on a critical success. She can always @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Take Cover} within forest terrain to gain cover, even if she's not next to a wall or obstacle.

" }, @@ -3557,15 +3549,13 @@ "name": "Woodland Stride", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nketiah ignores difficult terrain caused by plants.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/nolly-peltry.json b/packs/data/age-of-ashes-bestiary.db/nolly-peltry.json index d4db3188ce8..0c9c090ac0d 100644 --- a/packs/data/age-of-ashes-bestiary.db/nolly-peltry.json +++ b/packs/data/age-of-ashes-bestiary.db/nolly-peltry.json @@ -650,15 +650,13 @@ "name": "Halfling Luck", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Nolly fails a skill check or a saving throw.

\n
\n

Effect Nolly rerolls the triggering check, but she must use the new result, even if it's worse.

" }, @@ -691,15 +689,13 @@ "name": "Inspiring Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against fear effects.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspiring Presence]{Effect: Inspiring Presence}

" }, @@ -754,15 +750,13 @@ "name": "Designate Bellflower Crop", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Nolly designates an ally within 30 feet as a member of her Bellflower crop. Nolly can have up to 10 members in her crop at once; any member added in excess of this number automatically removes a crop member of Nolly's choice. When Nolly or a member of her crop @UUID[Compendium.pf2e.actionspf2e.Aid]{Aids} a crop member and rolls a success, they get a critical success to Aid instead.

\n

When a crop member within 60 feet of Nolly fails a saving throw against an effect that would impose the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} condition, the crop member can use a reaction to reroll the saving throw and use the better of the two results. This is a fortune effect.

" }, @@ -794,15 +788,13 @@ "name": "Liberating Trick", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Nolly frees herself or a creature within her reach from the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition.

" }, @@ -834,15 +826,13 @@ "name": "Quick Movements", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nolly doesn't trigger reactions with her movement or with any use of the Thievery skill.

" }, @@ -879,15 +869,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nolly deals an extra 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/phantom-bells.json b/packs/data/age-of-ashes-bestiary.db/phantom-bells.json index 06928628b11..9fea8f0d7dd 100644 --- a/packs/data/age-of-ashes-bestiary.db/phantom-bells.json +++ b/packs/data/age-of-ashes-bestiary.db/phantom-bells.json @@ -8,15 +8,13 @@ "name": "Distant Ringing", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 30 feet.

\n
\n

Effect Sounds of creaking metal fill the area as the phantom bells begin to swing and the haunt rolls initiative.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/precentor.json b/packs/data/age-of-ashes-bestiary.db/precentor.json index 5b5a6629cb0..b760da41bdb 100644 --- a/packs/data/age-of-ashes-bestiary.db/precentor.json +++ b/packs/data/age-of-ashes-bestiary.db/precentor.json @@ -1483,15 +1483,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1522,15 +1520,13 @@ "name": "Painsight", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A precentor automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -1569,15 +1565,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1613,15 +1607,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1657,15 +1649,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1719,15 +1709,13 @@ "name": "Regeneration 25 (Deactivated by Good or Silver)", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1769,15 +1757,13 @@ "name": "Unnerving Gaze", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1827,15 +1813,13 @@ "name": "Assemble Choir", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The precentor adds a creature that is affected by its Tormenting Touch and is within 100 feet to its choir of screams. A precentor can have any number of creatures in its choir, although a creature no longer affected by Tormenting Touch leaves the choir immediately. Creatures in a precentor's choir of screams are @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by each other and the precentor, and they can't use hostile actions toward each other or the precentor. When the precentor casts an innate divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus.

" }, @@ -1866,15 +1850,13 @@ "name": "Focus Gaze", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The precentor stares at a creature it can see within 30 feet. The target must immediately attempt a @Check[type:will|dc:38|name:Unnerving Gaze|traits:aura] save against the precentor's unnerving gaze.

\n

In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, on a failed save, it sees the skin of its own body peel back, making it @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for as long as it remains @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}. After attempting this save, the creature is then temporarily immune until the start of the precentor's next turn.

" }, @@ -1911,15 +1893,13 @@ "name": "Tormenting Touch", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a @Check[type:will|dc:38] save.

\n

While the target is stupefied by this effect, its continual screams cause it to automatically fail Stealth checks.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4}.

\n

The target can attempt a new Will save at the start of each of its turns, reducing the stupefied condition by 1 on each successful save. If the target reduces its stupefied condition to 0 in this way, the target is no longer affected.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/promise-guard.json b/packs/data/age-of-ashes-bestiary.db/promise-guard.json index 42073797bc8..39f6605079b 100644 --- a/packs/data/age-of-ashes-bestiary.db/promise-guard.json +++ b/packs/data/age-of-ashes-bestiary.db/promise-guard.json @@ -711,15 +711,13 @@ "name": "Attack of Opportunity (Special)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Promise Guard can use Attack of Opportunity when a creature within her reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -750,15 +748,13 @@ "name": "Promise Guard Stance", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A promise guard always has her shield raised as if they had used the Raise a Shield action, as long as they meet that action's requirements.

" }, @@ -794,15 +790,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -833,15 +827,13 @@ "name": "Shield Warden", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Promise guard can use their Shield Block reaction to prevent damage to an adjacent ally.

" }, @@ -872,15 +864,13 @@ "name": "Shield Shove", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Promise guard makes a Strike with their longsword, then attempts to push the target back. If the Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the guard's next turn, and the guard can automatically Shove the target, with the same benefits as the Shove action (including the critical success effect if the Strike was a critical hit). If the guard moves to follow the target, this movement doesn't trigger reactions. In addition, if the target has to stop moving because it would hit an object, it takes damage equal to the guard's Strength modifier.

" }, @@ -911,15 +901,13 @@ "name": "Sudden Charge", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Promise guard Strides up to double their Speed. If the guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/quarry-sluiceway.json b/packs/data/age-of-ashes-bestiary.db/quarry-sluiceway.json index 91db7f0a934..f3e711e21f5 100644 --- a/packs/data/age-of-ashes-bestiary.db/quarry-sluiceway.json +++ b/packs/data/age-of-ashes-bestiary.db/quarry-sluiceway.json @@ -8,15 +8,13 @@ "name": "Opened Sluices", "sort": 100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to throw either the primary lever or backup lever.

\n
\n

Effect The trap rolls initiative.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/racharak.json b/packs/data/age-of-ashes-bestiary.db/racharak.json index bf35796acc0..a07cecd2775 100644 --- a/packs/data/age-of-ashes-bestiary.db/racharak.json +++ b/packs/data/age-of-ashes-bestiary.db/racharak.json @@ -180,15 +180,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -224,15 +222,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -263,15 +259,13 @@ "name": "Tail Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect Racharak makes a tail Strike at the creature with a -2 penalty. If it hits, she disrupts the creature's action.

" }, @@ -317,15 +311,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Racharak breathes flames that deals [[/r 9d6[fire]]] damage to all creatures in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:26|basic:true] save).

\n

She can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}

" }, @@ -360,15 +352,13 @@ "name": "Draconic Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Racharak makes two claw Strikes and one bite Strike in any order.

" }, @@ -399,15 +389,13 @@ "name": "Shrieking Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Racharak's turn begins.

\n

Frequency once per hour

\n
\n

Effect Racharak is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of her turn, and can use the extra action to Stride or Strike. While in the frenzy, Racharak can't speak and automatically critically fails Stealth checks, due to her loud wailing.

" }, @@ -441,15 +429,13 @@ "name": "Thrown Weapon Mastery", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Racharak throws a weapon, the weapon gains the deadly d6 weapon trait. When she throws an improvised weapon, she doesn't take the -2 penalty for using an improvised weapon, nor does she take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/remnant-of-barzillai.json b/packs/data/age-of-ashes-bestiary.db/remnant-of-barzillai.json index 6112b19bf8c..b402a753f9e 100644 --- a/packs/data/age-of-ashes-bestiary.db/remnant-of-barzillai.json +++ b/packs/data/age-of-ashes-bestiary.db/remnant-of-barzillai.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Haunted Form", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The remnant of Barzillai draws on the power of haunts, reinforcing his form when they are nearby. His resistance to all damage increases to 12 while he's within 60 feet of a haunt. When a haunt within 60 feet of Barzillai is disabled, he takes [[/r 20[force]]] damage from the backlash.

" }, @@ -141,15 +137,13 @@ "name": "Create Haunt", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n

Requirements The remnant of Barzillai is within Ravounel.

\n
\n

Effect The remnant of Barzillai stirs up and amplifies unsettled spirits in the area to create a single haunt of 6th level or lower at his present location. This haunt is permanent until it is disabled or the remnant of Barzillai is destroyed.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/renali.json b/packs/data/age-of-ashes-bestiary.db/renali.json index 7405bccb78e..e0f3bfd45b7 100644 --- a/packs/data/age-of-ashes-bestiary.db/renali.json +++ b/packs/data/age-of-ashes-bestiary.db/renali.json @@ -1141,15 +1141,13 @@ "name": "Anadi Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -1187,15 +1185,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Renali changes into her true form, spider form, or human form. The above statistics assume Renali is in her true form. While in their human form, Renali can't use her fangs attack and loses her climb Speed. When in spider form, she can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1231,15 +1227,13 @@ "name": "Spin Silk", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/rinnarv-bontimar.json b/packs/data/age-of-ashes-bestiary.db/rinnarv-bontimar.json index 729e262c4a9..353a60fd3ab 100644 --- a/packs/data/age-of-ashes-bestiary.db/rinnarv-bontimar.json +++ b/packs/data/age-of-ashes-bestiary.db/rinnarv-bontimar.json @@ -10529,15 +10529,13 @@ "name": "Attack of Opportunity (Special)", "sort": 8200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Rinnarv can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to its normal trigger. He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -10568,15 +10566,13 @@ "name": "Blood Magic", "sort": 8300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round.

" }, @@ -10623,15 +10619,13 @@ "name": "Spell Strike", "sort": 8400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger Rinnarv begins to Cast a Spell that targets at least 1 creature

\n
\n

Effect Rinnarv channels his spell through his blade. He makes a Strike with his blade against a target within reach. If the Strike is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a -4 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his Strike.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/rusty-mae.json b/packs/data/age-of-ashes-bestiary.db/rusty-mae.json index fb080c3b4cd..837ef4895d9 100644 --- a/packs/data/age-of-ashes-bestiary.db/rusty-mae.json +++ b/packs/data/age-of-ashes-bestiary.db/rusty-mae.json @@ -158,15 +158,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -197,15 +195,13 @@ "name": "Coven", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Rusty Mae adds @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -245,15 +241,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -302,15 +296,13 @@ "name": "Bonds of Iron", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, Rusty Mae can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, Rusty Mae gains a +2 circumstance bonus to this check. Unlike a normal Grapple, Rusty Mae doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 29), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 25, Hardness 14, and 56 Hit Points.

" }, @@ -359,15 +351,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rusty Mae can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -408,15 +398,13 @@ "name": "Rend", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -447,15 +435,13 @@ "name": "Rust", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rusty Mae's claws cause metal to rapidly rust and corrode. If she succeeds at a claws Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} attempt, she deals [[/r {2d6}]]{2d6 damage} (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness, in addition to the damage she deals to the target with her claws. If she hits an unattended metal item, the item takes [[/r {2d6}]]{2d6 damage} automatically. If a creature uses the Shield Block reaction with a metal shield against Rusty Mae's claw attack, the shield is automatically @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}, but no other item is affected on that attack.

" }, @@ -488,15 +474,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/saggorak-poltergeist.json b/packs/data/age-of-ashes-bestiary.db/saggorak-poltergeist.json index 51b88b15aa6..63905d3d89a 100644 --- a/packs/data/age-of-ashes-bestiary.db/saggorak-poltergeist.json +++ b/packs/data/age-of-ashes-bestiary.db/saggorak-poltergeist.json @@ -490,15 +490,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -534,15 +532,13 @@ "name": "Site Bound", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Saggorak poltergeist cannot travel more than 120 feet from area F2.

" }, @@ -578,15 +574,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -617,15 +611,13 @@ "name": "Natural Invisibility", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A poltergeist is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It becomes visible only when it uses Frighten.

" }, @@ -658,15 +650,13 @@ "name": "Rejuvenation", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -701,15 +691,13 @@ "name": "Telekinetic Defense", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature approaches within 10 feet of the poltergeist.

\n
\n

Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

" }, @@ -737,15 +725,13 @@ "name": "Frighten", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement The poltergeist must be @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}.

\n
\n

Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a @Check[type:will|dc:33] save, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a failure. On a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.

\n

At the start of its next turn, the poltergeist becomes invisible again.

" }, @@ -779,15 +765,13 @@ "name": "Telekinetic Storm", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The poltergeist telekinetically throws numerous small and jagged chunks of stone rubble, either spreading them out among multiple foes or directing them at one target.

\n
    \n
  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • \n
  • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 6d12. It deals [[/r 2d12 #Telekinetic Storm Failure]]{2d12 damage} on a failure, and no damage on a critical failure.
  • \n
" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-agent.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-agent.json index 661dd724699..3561dc812fd 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-agent.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-agent.json @@ -1375,15 +1375,13 @@ "name": "Efficient Capture", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The Scarlet Triad agent has manacles in hand and is adjacent to a creature.

\n
\n

Effect The Scarlet Triad agent attempts to bind the creature's wrists or ankles with the manacles. If they succeed at an attack roll with a [[/r 1d20+24]]{+24 modifier} against the target's AC, they apply the manacles.

" }, @@ -1414,15 +1412,13 @@ "name": "Precise Debilitations", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Scarlet Triad agent's Strike hits a flat-footed creature and deals damage.

\n
\n

Effect The Scarlet Triad agent applies one of the following debilitations to the creature, which lasts until the end of their next turn.

\n
    \n
  • Brow Gash The target becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.
  • \n
  • Deep Cut The target takes an additional 2d6 precision damage from the Scarlet Triad agent's attacks.
  • \n
  • Hamstring The target takes a -10-foot status penalty to its Speeds.
  • \n
  • Low Blow The target becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hamstring]{Effect: Hamstring}

" }, @@ -1466,15 +1462,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

3d6 precision damage

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1537,15 +1531,13 @@ "name": "Weapon Trick", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Scarlet Triad agent critically succeeds at an attack roll against a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature, they apply the critical specialization effect for the weapon they are wielding.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-boss.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-boss.json index 1eaa6b3eb7b..2d7bd747271 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-boss.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-boss.json @@ -600,15 +600,13 @@ "name": "Return Fire", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Scarlet Triad boss is the target of a physical ranged attack

\n
\n

Effect They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the boss has their shortbow in hand, the boss Strikes the attacker with their shortbow.

" }, @@ -655,15 +653,13 @@ "name": "Darting Shot", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Scarlet Triad boss Feints a target, Strides up to their Speed, and makes a Strike with their shortbow in any order. They can Feint any target within 30 feet when using this ability.

" }, @@ -699,15 +695,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

4d6 additional precision damage

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-bruiser.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-bruiser.json index a84679c76d9..d3ac682929e 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-bruiser.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-bruiser.json @@ -630,15 +630,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -669,15 +667,13 @@ "name": "Batter the Fallen", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Scarlet Triad Bruiser's kick Strikes deal [[/r {2d6}]]{2d6 extra damage} to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -718,15 +714,13 @@ "name": "Brutal Cleave", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The bruiser's melee Strike kills a creature or knocks it @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, and another foe is adjacent to that creature.

\n
\n

Effect The bruiser makes another melee Strike against the second foe at the same multiple attack penalty as the triggering Strike.

" }, @@ -754,15 +748,13 @@ "name": "Efficient Capture", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The bruiser has manacles in hand and is adjacent to a creature.

\n
\n

Effect The bruiser attempts to bind the creature's wrists or ankles with the manacles. They must succeed at an attack roll with a [[/r 1d20+23 #Manacles]]{+23} modifier against the target's AC.

" }, @@ -793,15 +785,13 @@ "name": "Pummeling Flurry", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect The bruiser makes a greatclub Strike and a kick Strike. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-enforcer.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-enforcer.json index ab31c868bf5..47d6c5bedfe 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-enforcer.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-enforcer.json @@ -748,15 +748,13 @@ "name": "Stunning Retort", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy critically fails a Strike against the enforcer

\n
\n

Effect The enforcer Strikes with their sap against that enemy if they're within reach; otherwise, the enforcer attempts an Intimidation check to Demoralize that enemy.

" }, @@ -787,15 +785,13 @@ "name": "Dual Abuse", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The enforcer uses the pain of one attack as an opening to deal a devastating second blow. The enforcer makes two attacks against the same target: a scimitar Strike and sap Strike (in any order) or two composite shortbow Strikes. If both attacks hit, the second attack deals an additional [[/r {3d6}]]{3d6 damage}, and the enforcer gives the target one of the following conditions until the end of the enforcer's next turn: @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

This counts as two attacks when calculating the enforcer's multiple attack penalty, but the penalty doesn't increase until after both attacks.

" }, @@ -842,15 +838,13 @@ "name": "Efficient Capture", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The enforcer has manacles in hand and is adjacent to a creature

\n
\n

Effect The enforcer attempts to bind the creature's wrists or ankles with the manacles. If the enforcer succeeds at an attack roll with a [[/r 1d20+30 #Manacles]]{+30 modifier} against the target's AC, they apply the manacles.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-mage.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-mage.json index 70e598ad5f4..e4ee040eae0 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-mage.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-mage.json @@ -2584,15 +2584,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2623,15 +2621,13 @@ "name": "+2 Status to All Saves vs. Arcane Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-poisoner.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-poisoner.json index 209d6721931..30e3a082587 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-poisoner.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-poisoner.json @@ -982,15 +982,13 @@ "name": "+1 Status to All Saves vs. Poison", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1031,15 +1029,13 @@ "name": "Running Poison Strike", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals [[/r 2d8[poison]]] damage. This has no effect on a Strike that already deals poison damage.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sneak.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sneak.json index 532b7fa17b6..71ea99876f2 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sneak.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sneak.json @@ -767,15 +767,13 @@ "name": "Deny Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sneak isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack.

" }, @@ -813,15 +811,13 @@ "name": "Mobility", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the sneak takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

" }, @@ -852,15 +848,13 @@ "name": "Nimble Dodge", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirement A sneak can't use this reaction while encumbered.

\n

Trigger The sneak is hit by an attack made by a creature the sneak can see.

\n
\n

Effect The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack.

" }, @@ -907,15 +901,13 @@ "name": "Efficient Capture", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The sneak has manacles in hand and is adjacent to a creature.

\n
\n

Effect The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a [[/r 1d20+16 #Manacles]]{+16} modifier against the target's AC, they apply the manacles.

" }, @@ -954,15 +946,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

2d6 precision damage

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1025,15 +1015,13 @@ "name": "Surprise Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

In the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the sneak.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sniper.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sniper.json index 2905412e281..b2402053464 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sniper.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-sniper.json @@ -648,15 +648,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -687,15 +685,13 @@ "name": "Backshot", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the sniper can see misses it with a ranged weapon Strike.

\n
\n

Effect The sniper attempts a ranged Strike against the triggering creature with a -2 penalty.

" }, @@ -741,15 +737,13 @@ "name": "Rain of Arrows", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sniper fires one arrow at each creature they choose within a @Template[type:burst|distance:15]. The center of the burst must be within 100 feet of the sniper, but can't be within 30 feet. The sniper makes each attack roll separately. All attacks count toward the sniper's multiple attack penalty, but the penalty increases only after all the attacks are made.

" }, @@ -785,15 +779,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

2d6 precision damage

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -856,15 +848,13 @@ "name": "Swiftness", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sniper's movement doesn't trigger reactions.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-thug.json b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-thug.json index 8adda16328c..5b1831ad261 100644 --- a/packs/data/age-of-ashes-bestiary.db/scarlet-triad-thug.json +++ b/packs/data/age-of-ashes-bestiary.db/scarlet-triad-thug.json @@ -567,15 +567,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -606,15 +604,13 @@ "name": "+2 Circumstance to All Saves vs. Shove, Trip, or Being Knocked Prone", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -657,15 +653,13 @@ "name": "Bully's Push", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the thug's reach misses the thug with a melee Strike.

\n
\n

Effect The thug attempts to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the triggering creature at a -2 penalty. If the thug rolls a critical failure, it gets a failure instead.

" }, @@ -696,15 +690,13 @@ "name": "Rock Dwarf", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When forced to move 10 feet or more, the thug is moved only half the distance.

" }, @@ -735,15 +727,13 @@ "name": "Efficient Capture", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The thug has manacles in hand and is next to a creature.

\n
\n

Effect The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a [[/r 1d20+18 #Manacles]]{+18} modifier against the target's AC.

" }, @@ -777,15 +767,13 @@ "name": "Pack Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The thug deals an extra [[/r {1d8}]]{1d8 damage} to any creature that's within reach of at least two of the thug's allies.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/seismic-spears-trap.json b/packs/data/age-of-ashes-bestiary.db/seismic-spears-trap.json index 70e6c664824..a45d38b0ce8 100644 --- a/packs/data/age-of-ashes-bestiary.db/seismic-spears-trap.json +++ b/packs/data/age-of-ashes-bestiary.db/seismic-spears-trap.json @@ -8,15 +8,13 @@ "name": "Cataclysmic Rain", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the marked area

\n
\n

Effect Fiery spears make one Strike against each living creature within 5 feet of the marked area.

" }, @@ -51,15 +49,13 @@ "name": "Personal Quake", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature struck by a seismic spear is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} for 1 round as their body shakes uncontrollably. On a critical hit, a target must succeed at a @Check[type:fortitude|dc:39] save or be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} for 1 minute, or permanently on a critical failure.

" }, @@ -139,15 +135,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Seismic Spear Strikes do not apply a MAP.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/skeletal-hellknight.json b/packs/data/age-of-ashes-bestiary.db/skeletal-hellknight.json index d182ac8e826..d50896276ef 100644 --- a/packs/data/age-of-ashes-bestiary.db/skeletal-hellknight.json +++ b/packs/data/age-of-ashes-bestiary.db/skeletal-hellknight.json @@ -323,15 +323,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -367,15 +365,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -418,15 +414,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -457,15 +451,13 @@ "name": "Command Skeletons", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skeletal Hellknight can direct the actions of the nearby skeleton guards, commanding them to perform tactics such as flanking foes and focusing their attacks on specific targets. As long as the skeletal Hellknight is active and commanding the skeletons, they gain the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity} reaction.

" }, @@ -499,15 +491,13 @@ "name": "Invoke Reckoning", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The skeletal Hellknight hits a foe with a Strike.

\n
\n

Effect The skeletal Hellknight causes the creature struck to endure the pain of an Order of the Nail's reckoning-a rite of mortification Hellknights of that order use to focus their minds. The creature struck feels as if nails are being driven into their body, and must succeed at a @Check[type:will|dc:17|traits:damaging-effect] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional [[/r 2d6[piercing]]] damage to the victim.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/soulbound-ruin.json b/packs/data/age-of-ashes-bestiary.db/soulbound-ruin.json index bc9cc6ed096..5278c2b86bd 100644 --- a/packs/data/age-of-ashes-bestiary.db/soulbound-ruin.json +++ b/packs/data/age-of-ashes-bestiary.db/soulbound-ruin.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -142,15 +138,13 @@ "name": "Impede", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per turn

\n

Trigger A creature within the soulbound ruin uses an action with the move trait.

\n
\n

Effect The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a @Check[type:reflex|dc:35] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -178,15 +172,13 @@ "name": "Vulnerability to Exorcism", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment} or @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, instead of experiencing the listed effects, it takes [[/r 10]]{10 damage} per spell level.

" }, @@ -214,15 +206,13 @@ "name": "Collapse Ceiling", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The ruin collapses up to three 10-foot by 10-foot sections of its ceiling. The ruin takes [[/r {10}]]{10 damage} per section it collapses, and it can't collapse the same section until it has been repaired.

\n

Each creature in one of these areas takes [[/r 8d10[bludgeoning]]]{8d10 bludgeoning damage} with a @Check[type:reflex|dc:35|basic:true] save. On a failed save, the creature is also @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} under the rubble until it Escapes (DC 33).

" }, @@ -250,15 +240,13 @@ "name": "Pervasive Attacks", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A soulbound ruin's edifice Strikes can target any creature inside the ruin.

" }, @@ -286,15 +274,13 @@ "name": "Self-Repair", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruin can spend 10 minutes repairing itself to regain up to [[/r 30[healing]]]{30 Hit Points}. If the ruin is interrupted during this time, it loses its focus and the repair fails.

\n

This ability functions even if the ruin is reduced to 0 HP, unless a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as Pharasma.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/spiked-doorframe.json b/packs/data/age-of-ashes-bestiary.db/spiked-doorframe.json index d58db7c69db..8dcbbb0973b 100644 --- a/packs/data/age-of-ashes-bestiary.db/spiked-doorframe.json +++ b/packs/data/age-of-ashes-bestiary.db/spiked-doorframe.json @@ -8,15 +8,13 @@ "name": "Spikes", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Trigger The door is opened.

\n
\n

Effect The trap makes an attack against the creature that opened the door.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/spiritbound-aluum.json b/packs/data/age-of-ashes-bestiary.db/spiritbound-aluum.json index e2454b2c9cb..b98f2711e2a 100644 --- a/packs/data/age-of-ashes-bestiary.db/spiritbound-aluum.json +++ b/packs/data/age-of-ashes-bestiary.db/spiritbound-aluum.json @@ -382,15 +382,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -421,15 +419,13 @@ "name": "Aluum Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Spiritbound aluums are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants a spiritbound aluum the @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} condition until the end of its next turn instead of its normal effects. A positive spell or ability makes a spiritbound aluum @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn instead of its normal effects.

" }, @@ -461,15 +457,13 @@ "name": "Obliteration Beam", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spiritbound aluum has bound a soul using its @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul} innate spell

\n
\n

Effect The spiritbound aluum transforms the captured soul's essence into raw magical energy, channeling the spirit into a beam that deals [[/r 20d6[force]]] damage in a @Template[type:line|distance:30] (@Check[type:reflex|dc:38|basic:true] save). The remaining fragments of the captured soul are released to the Great Beyond.

\n

The spiritbound aluum can't use Obliteration Beam again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -504,15 +498,13 @@ "name": "Paralyzing Force", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the Spirtibound Aluum's fist Strike must succeed at a @Check[type:fortitude|dc:35] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/r 1d4 #minutes]]{1d4 minutes} and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -547,15 +539,13 @@ "name": "Soul Binder", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a spiritbound aluum uses its @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul} innate spell, it binds the soul into its central crystal instead of the normal material component. The crystal can hold up to 60 souls.

\n

When encountered, a spiritbound aluum's crystal typically contains [[/br 1d6 #souls]]{1d6 souls}.

" }, @@ -587,15 +577,13 @@ "name": "Soul Shriek", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aluum enforcer emits a keening wail in a @Template[type:cone|distance:15] that deals [[/r 16d6[sonic]]] damage (@Check[type:fortitude|dc:27|basic:true] save). A creature that fails its save is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure.

\n

The aluum can't use Soul Shriek again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/talamira.json b/packs/data/age-of-ashes-bestiary.db/talamira.json index f6ea6adac67..a54b90ae82e 100644 --- a/packs/data/age-of-ashes-bestiary.db/talamira.json +++ b/packs/data/age-of-ashes-bestiary.db/talamira.json @@ -3075,15 +3075,13 @@ "name": "Site Bound (Jewelgate Way Station)", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Jewelgate Way Station

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -3119,15 +3117,13 @@ "name": "Rejuvenation", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Talamira's ghost is bound to the way station by the presence of the wailing crystals; if this hazard is deactivated or destroyed, Talamira sighs in relief as her memories are restored-this burst of psychic energy suffuses all PCs in the area, granting them access to the ancient tradition of magic she once followed, that of the crystal keeper archetype. A moment later, Talamira fades away, her soul moving on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -3162,15 +3158,13 @@ "name": "Resonant Wail", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Talamira releases an anguish-filled cry of despair. All creatures within 30 feet must attempt a @Check[type:will|dc:33] save to resist.

\n

Talamira can't use Resonant Wail for [[/br 1d4 #Resonant Wail Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature wails with anguish for 3 rounds. The shrieks resonate within the room's wailing crystals, giving the crystals a +2 status bonus on attack rolls against that creature during this time.

\n

Failure As success, but the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as it sobs uncontrollably. If the creature is already slowed 1 by crushing despair, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} as long as it's under both effects simultaneously.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} from its overwhelming sadness.

" }, @@ -3204,15 +3198,13 @@ "name": "Telekinetic Crystalline Assault", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Talamira fills the air with whirling crystals, dealing [[/r 7d6[slashing]]] damage to all creatures in a @Template[type:emanation|distance:30] (@Check[type:reflex|dc:33|basic:true] save).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/tarrasque-the-armageddon-engine.json b/packs/data/age-of-ashes-bestiary.db/tarrasque-the-armageddon-engine.json index 4b3f0599169..814120853bf 100644 --- a/packs/data/age-of-ashes-bestiary.db/tarrasque-the-armageddon-engine.json +++ b/packs/data/age-of-ashes-bestiary.db/tarrasque-the-armageddon-engine.json @@ -237,15 +237,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -281,15 +279,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -320,15 +316,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -382,15 +376,13 @@ "name": "Regeneration 50", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -434,15 +426,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -473,15 +463,13 @@ "name": "Carapace", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tarrasque is immune to cones, lines, rays, and magic missile spells. These effects bounce harmlessly off its scales.

" }, @@ -517,15 +505,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:300]{300 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -573,15 +559,13 @@ "name": "Inexorable", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tarrasque recovers from the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -612,15 +596,13 @@ "name": "Reactive", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tarrasque gains 3 reactions each round. It can still use only one reaction per trigger.

" }, @@ -651,15 +633,13 @@ "name": "Reflect", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Tarrasque's carapace deflects an effect.

\n
\n

Effect The effect is redirected back at its source.

" }, @@ -690,15 +670,13 @@ "name": "Destructive Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Tarrasque makes a jaws Strike, two claw Strikes, two horn Strikes, and one tail Strike in any order.

" }, @@ -729,15 +707,13 @@ "name": "Fast Swallow", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Tarrasque Grabs a creature with its jaws

\n
\n

Effect Tarrasque uses Swallow Whole.

" }, @@ -768,15 +744,13 @@ "name": "Spine Volley", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tarrasque flings spines in a @Template[type:cone|distance:120], dealing [[/r (3d10+20)[piercing]]] damage to each creature in the area (@Check[type:reflex|dc:53|basic:true] save).

\n

Tarrasque can't use Spine Volley again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -812,15 +786,13 @@ "name": "Swallow Whole", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (10d6+12)[bludgeoning],10d6[acid]]], Rupture 50

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -858,15 +830,13 @@ "name": "Trample", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, claw, @Check[type:reflex|dc:49|basic:true] save. When Tarrasque Tramples, it can Stride up to triple its Speed.

\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -902,15 +872,13 @@ "name": "Improved Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/teyam-ishtori.json b/packs/data/age-of-ashes-bestiary.db/teyam-ishtori.json index d860ac2ab76..e7572627817 100644 --- a/packs/data/age-of-ashes-bestiary.db/teyam-ishtori.json +++ b/packs/data/age-of-ashes-bestiary.db/teyam-ishtori.json @@ -1166,15 +1166,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1205,15 +1203,13 @@ "name": "Torpor", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Typically, a demilich is inert when encountered and doesn't take actions until its @UUID[Compendium.pf2e.spells-srd.Contingency]{Contingency} reaction has been triggered.

" }, @@ -1257,15 +1253,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1301,15 +1295,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1340,15 +1332,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1394,15 +1384,13 @@ "name": "Negative Healing", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1440,15 +1428,13 @@ "name": "Contingency", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Teyam has one permanent 8th-level @UUID[Compendium.pf2e.spells-srd.Contingency]{Contingency} spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell- typically @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}.

\n

Trigger While Teyam is in torpor, a creature disturbs Teyam's remains, touches her treasure, or casts a spell that would affect Teyam.

\n
\n

Effect Teyam ends torpor, rolls initiative, and gains the effect of her contingency's companion spell. The contingency resets after 24 hours.

" }, @@ -1479,15 +1465,13 @@ "name": "Countermeasures", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Teyam's turn begins.

\n
\n

Effect Teyam casts @UUID[Compendium.pf2e.spells-srd.Blink]{Blink}, @UUID[Compendium.pf2e.spells-srd.Fly]{Fly}, @UUID[Compendium.pf2e.spells-srd.Spell Turning]{Spell Turning}, or @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing} on itself. It usually chooses spell turning unless it already has that spell in effect.

" }, @@ -1518,15 +1502,13 @@ "name": "Telekinetic Whirlwind", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Telekinetic whirlwind activates when Teyam ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except Teyam) to treat all creatures as concealed. Any creature other than Teyam that enters or begins its turn in the aura takes [[/r 2d12[bludgeoning]]] damage.

" }, @@ -1577,15 +1559,13 @@ "name": "Demilich Eye Gems", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has @UUID[Compendium.pf2e.spells-srd.Maze]{Maze} and the other @UUID[Compendium.pf2e.spells-srd.Polar Ray]{Polar Ray}). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components.

\n

When the demilich casts a spell from a gemstone eye, that eye stops glowing for [[/br 1d4 #rounds]]{1d4 rounds}, during which time that eye's spell can't be used. Occasionally, one or both of the two @UUID[Compendium.pf2e.equipment-srd.Demilich Eye Gem]{Demilich Eye Gems} can be harvested from a destroyed demilich as magic items.

" }, @@ -1618,15 +1598,13 @@ "name": "Devour Soul", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A soul has been trapped in one of Teyam's blight quartz gems for 24 hours.

\n
\n

Effect Teyam consumes the soul. The soul is utterly destroyed, and Teyam regains HP equal to double the creature's level.

" }, @@ -1661,15 +1639,13 @@ "name": "Mental Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Teyam can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.

" }, @@ -1700,15 +1676,13 @@ "name": "Staff Gems", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Teyam long ago absorbed the spells from a staff into gemstone nodules embedded in her skull, with larger nodules representing higher-level spells. She can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 10 charges. Teyam has the spells from a @UUID[Compendium.pf2e.equipment-srd.Staff of Power]{Staff of Power}

" }, @@ -1740,15 +1714,13 @@ "name": "Trap Soul", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day per gem

\n
\n

Effect Ten blight quartz gemstones on Teyam's skull can trap the souls of the living. The Activated gem casts @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a @Check[type:fortitude|dc:43] save; if it succeeds, it doesn't die and its soul is not trapped but it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust.

\n

The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. Teyam can Devour a Soul it has trapped.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/tixitog.json b/packs/data/age-of-ashes-bestiary.db/tixitog.json index 9e2556a39cf..d13ed583899 100644 --- a/packs/data/age-of-ashes-bestiary.db/tixitog.json +++ b/packs/data/age-of-ashes-bestiary.db/tixitog.json @@ -131,15 +131,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -170,15 +168,13 @@ "name": "Web Sense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The tixitog can detect the vibrations of creatures touching a web that the tixitog is also touching.

" }, @@ -214,15 +210,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (1d12 + 3)[bludgeoning]]], Rupture 10

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -255,15 +249,13 @@ "name": "Tongue Pull", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a tixitog hits a Small or smaller creature with its tongue Strike, the target is pulled into the tixitog's mouth. The tixitog can then attempt to Swallow it Whole.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/trapped-lathe.json b/packs/data/age-of-ashes-bestiary.db/trapped-lathe.json index 32f22b94c8e..5ac5982d651 100644 --- a/packs/data/age-of-ashes-bestiary.db/trapped-lathe.json +++ b/packs/data/age-of-ashes-bestiary.db/trapped-lathe.json @@ -8,15 +8,13 @@ "name": "Unleash Fragments", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The lathe is jostled or damaged, or its trigger is remotely pulled.

\n
\n

Effect The trap makes a sharpened fragment Strike against a random target in area A1, then rolls for initiative.

" }, @@ -91,15 +89,13 @@ "name": "Persistent Bleed Critical", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The sharpened fragments deal [[/r 1d8[bleed]]] on a critical hit.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/tree-of-dreadful-dreams.json b/packs/data/age-of-ashes-bestiary.db/tree-of-dreadful-dreams.json index f3639991dbe..ca3d10c4c24 100644 --- a/packs/data/age-of-ashes-bestiary.db/tree-of-dreadful-dreams.json +++ b/packs/data/age-of-ashes-bestiary.db/tree-of-dreadful-dreams.json @@ -57,15 +57,13 @@ "name": "Constrict", "sort": 275000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

[[/r (1d10+12)[bludgeoning]]] damage.

\n

@Check[type:fortitude|dc:27|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -97,15 +95,13 @@ "name": "Terrifying Visions", "sort": 500000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature that begins its turn grabbed by the trap experiences vivid, warped visions of true events and must succeed at a @Check[type:will|dc:31|traits:damaging-effect] save or take [[/r 4d8[mental]]] damage. On a critical failure, the creature also becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. A creature that succeeds at its save is temporarily immune for 24 hours.

" }, @@ -142,15 +138,13 @@ "name": "Attack of Opportunity (Special)", "sort": 50000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The tree of dreadful dreams can attempt up to six Attacks of Opportunity each round.

\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -181,15 +175,13 @@ "name": "Independent Limbs", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Any creature struck by the tree's Branch strike are @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Additionally the tree's Branch strikes do not suffer from multiple attack penalties.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/uri-zandivar.json b/packs/data/age-of-ashes-bestiary.db/uri-zandivar.json index 9a683a94113..248983e8e3a 100644 --- a/packs/data/age-of-ashes-bestiary.db/uri-zandivar.json +++ b/packs/data/age-of-ashes-bestiary.db/uri-zandivar.json @@ -1074,15 +1074,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1113,15 +1111,13 @@ "name": "Perfect Will", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Uri rolls a success on a Will saving throw, he gets a critical success instead; if he rolls a critical failure on a Will save, he gets a failure instead.

" }, @@ -1168,15 +1164,13 @@ "name": "Shield Block", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1207,15 +1201,13 @@ "name": "Punish Imperfection", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within Uri's reach fails an attack roll, saving throw, or skill check

\n
\n

Effect Uri makes an unarmed Strike against the triggering creature. If the attack hits, the target must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} until the end of its next turn (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} on a critical failure).

" }, @@ -1247,15 +1239,13 @@ "name": "Reactionary", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Uri can use 2 reactions in a round, but he can't perform the same reaction more than once per round.

" }, @@ -1287,15 +1277,13 @@ "name": "Slash and Slam", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Uri makes two Strikes: one with his scimitar and one with his shield spikes. If both hit, the overwhelming power of the attack leaves the target @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} if one of the Strikes was a critical hit, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} if both Strikes were critical hits). These Strikes count as one attack for Uri's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -1327,15 +1315,13 @@ "name": "Swift Capture", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Uri has @UUID[Compendium.pf2e.equipment-srd.Manacles (Superior)]{Manacles} in his possession and is adjacent to a creature

\n
\n

Effect Uri sheathes a weapon he's carrying, then attempts to bind the creature's wrists or ankles with the @UUID[Compendium.pf2e.equipment-srd.Manacles (Superior)]{Manacles}. If Uri succeeds at an attack roll with a [[/r 1d20+36 #Manacles]]{+36 modifier} against the target's AC, he applies the @UUID[Compendium.pf2e.equipment-srd.Manacles (Superior)]{Manacles}.

" }, @@ -1369,15 +1355,13 @@ "name": "Swift Slash", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Uri Strides and makes a scimitar Strike at any point during the Stride.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/vaklish.json b/packs/data/age-of-ashes-bestiary.db/vaklish.json index de56c677803..64ed93922f6 100644 --- a/packs/data/age-of-ashes-bestiary.db/vaklish.json +++ b/packs/data/age-of-ashes-bestiary.db/vaklish.json @@ -3326,15 +3326,13 @@ "name": "Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3370,15 +3368,13 @@ "name": "At-Will Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3414,15 +3410,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3475,15 +3469,13 @@ "name": "+3 Status to All Saves vs. Divine Magic", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3524,15 +3516,13 @@ "name": "Scoff at the Divine", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet casts a divine spell or uses a divine ability.

\n

Requirements Vaklish has an unexpended spell slot that can be used to cast @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

\n
\n

Effect Vaklish expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability.

\n

Vaklish can't Scoff at the Divine for [[/br 1d4 #Recharge Scoff at the Divine]]{1d4 rounds}.

" }, @@ -3568,15 +3558,13 @@ "name": "Change Shape", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Vaklish takes on the appearance of any Medium humanoid. This doesn't change Valish's Speed or the attack and damage modifiers with his Strikes but might change the damage type his Strikes deal (typically to bludgeoning). He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3612,15 +3600,13 @@ "name": "Disturbing Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Vaklish's eyes flash green as it projects a telepathic wave in a @Template[type:emanation|distance:30]. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a @Check[type:will|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} on a critical failure).

\n

The visions last [[/br 1d4 #Duration Disturbing Vision]]{1d4 rounds}, and while they do, Vaklish and all evil creatures in the area gain a +1 status bonus to all checks. Vaklish can use this ability again only once the previous visions end.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Disturbing Vision]{Effect: Disturbing Vision}

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/vazgorlu.json b/packs/data/age-of-ashes-bestiary.db/vazgorlu.json index ea32f0546b5..f4e1b6ce564 100644 --- a/packs/data/age-of-ashes-bestiary.db/vazgorlu.json +++ b/packs/data/age-of-ashes-bestiary.db/vazgorlu.json @@ -629,15 +629,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -673,15 +671,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -717,15 +713,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -756,15 +750,13 @@ "name": "Hostile Juxtaposition", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the vazgorlu with a Strike

\n
\n

Effect The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} in the instant before the Strike. The target must attempt a @Check[type:will|dc:39|traits:arcana] save.

\n
\n

Critical Success The target resists the teleportation, and the vazgorlu can't use Hostile Juxtaposition for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Success The target resists the teleportation.

\n

Failure The target and the vazgorlu instantly swap places, and the triggering Strike is resolved against the target instead.

\n

Critical Failure As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering Strike against it.

" }, @@ -798,15 +790,13 @@ "name": "Demiplane Lair", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vazgorlu maintains a 30-foot-diameter demiplane in the Astral Plane. Gravity in this demiplane pulls out from the center, so that creatures can walk upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, the demiplane collapses- all objects and creatures within are then returned to their original locations in the multiverse before they entered the demiplane. A vazgorlu can create a replacement demiplane lair with 24 hours of concentration.

" }, @@ -837,15 +827,13 @@ "name": "Dimensional Tether", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a vazgorlu's web Strike is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it Escapes (DC 42). As long as it remains immobilized by the web, the web attempts to counteract any effect that would move the webbed creature to another plane, with a counteract level of 10 and using the vazgorlu's [[/r 1d20+38 #Dimensional Tether Counteract]]{Arcana} skill to attempt the counteract check.

" }, @@ -876,15 +864,13 @@ "name": "Redirect Portal", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vazgorlu can spend 10 minutes in contact with a magical portal to redirect it, causing the portal to instead lead to its demiplane lair. To do so, the vazgorlu must succeed at a [[/r 1d20+41 #Redirect Portal]]{Portal Lore} check (the DC is either equal to the caster's spell DC for a portal created by a spell, or set by the portal's level; if the portal in question has no level listed, assume it's a 20th-level portal).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/veshumirix.json b/packs/data/age-of-ashes-bestiary.db/veshumirix.json index 08664ab6d52..bab309b64b2 100644 --- a/packs/data/age-of-ashes-bestiary.db/veshumirix.json +++ b/packs/data/age-of-ashes-bestiary.db/veshumirix.json @@ -894,15 +894,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -938,15 +936,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -982,15 +978,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1026,15 +1020,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1070,15 +1062,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1132,15 +1122,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1188,15 +1176,13 @@ "name": "Wing Deflection", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Veshumirix is targeted with an attack.

\n
\n

Effect Veshumirix raises his wing, gaining a +2 circumstance bonus to AC against the triggering attack. If Veshumirix is Flying, he descends 10 feet after the attack.

" }, @@ -1243,15 +1229,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Veshumirix breathes a blast of magma that deals [[/r {9d6[fire],4d12[bludgeoning]}]]{9d6 fire damage and 4d12 bludgeoning damage} in a @Template[type:cone|distance:60]{60-foot cone} (@Check[type:reflex|dc:42|basic:true] save).

\n

He can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1286,15 +1270,13 @@ "name": "Draconic Frenzy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Veshumirix makes two claw Strikes and one horns Strike in any order.

" }, @@ -1325,15 +1307,13 @@ "name": "Draconic Momentum", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Veshumirix recharges his Breath Weapon whenever he scores a critical hit with a Strike.

" }, @@ -1374,15 +1354,13 @@ "name": "Magma Swim", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.

" }, @@ -1413,15 +1391,13 @@ "name": "Volcanic Purge", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action Veshumirix uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes [[/r 4d6[persistent,fire]]] damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Volcanic Purge]{Effect: Volcanic Purge}

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/vision-of-dahak.json b/packs/data/age-of-ashes-bestiary.db/vision-of-dahak.json index 96a7849d636..4f93e9514f3 100644 --- a/packs/data/age-of-ashes-bestiary.db/vision-of-dahak.json +++ b/packs/data/age-of-ashes-bestiary.db/vision-of-dahak.json @@ -8,15 +8,13 @@ "name": "Manifest", "sort": 100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature is within the way station.

\n
\n

Effect The vision of Dahak appears in a 15-foot space adjacent to that creature and rolls initiative.

" }, @@ -48,15 +46,13 @@ "name": "Breath Weapon", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The vision of Dahak unleashes a blast of fire from its burning maw, creating a @Template[type:cone|distance:60] that deals [[/r 6d6[fire]]] damage to all creatures within (@Check[type:reflex|dc:26|basic:true|traits:magical,trap,hazard] save).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/voz-lirayne.json b/packs/data/age-of-ashes-bestiary.db/voz-lirayne.json index 991ec775353..0c00fc09d46 100644 --- a/packs/data/age-of-ashes-bestiary.db/voz-lirayne.json +++ b/packs/data/age-of-ashes-bestiary.db/voz-lirayne.json @@ -2903,15 +2903,13 @@ "name": "Drain Bonded Item", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Voz uses this ability, she also regains 1 Focus Point.

\n
\n

Frequency once per day

\n
\n

You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, @@ -2948,15 +2946,13 @@ "name": "Eschew Materials", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

You can use clever workarounds to replicate the arcane essence of certain materials. When Casting a Spell that requires material components, you can provide these material components without a spell component pouch by drawing intricate replacement sigils in the air. Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry.

" }, @@ -2987,15 +2983,13 @@ "name": "Reach Spell", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You can extend the range of your spells. If the next action you use is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/wailing-crystals.json b/packs/data/age-of-ashes-bestiary.db/wailing-crystals.json index 1cc4608c12c..03d16bad1c7 100644 --- a/packs/data/age-of-ashes-bestiary.db/wailing-crystals.json +++ b/packs/data/age-of-ashes-bestiary.db/wailing-crystals.json @@ -8,15 +8,13 @@ "name": "HP is 72 for each 5 foot patch", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, @@ -48,15 +46,13 @@ "name": "Echoing Cry", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 20 feet of a wailing crystal.

\n
\n

Effect A despairing chorus of cries echoes off the crystals, working its way into the minds of all living creatures in Jewelgate Way Station, affecting them with @UUID[Compendium.pf2e.spells-srd.Crushing Despair]{Crushing Despair} (7th level, @Check[type:will|dc:33|name:Crushing Despair|traits:mental,emotion,magical,spell] save).

\n

The hazard rolls initiative.

" }, @@ -89,15 +85,13 @@ "name": "Anguished Shriek", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

A shrieking, distorted face composed of writhing necromantic energy lances out of the crystals to target a random living creature within 20 feet. The target takes [[/r {4d6[mental],4d6[sonic]}]]{4d6 mental damage and 4d6 sonic damage} (@Check[type:will|dc:33|basic:true] save).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/warbal-bumblebrasher.json b/packs/data/age-of-ashes-bestiary.db/warbal-bumblebrasher.json index 877feb703c1..e4f313ab449 100644 --- a/packs/data/age-of-ashes-bestiary.db/warbal-bumblebrasher.json +++ b/packs/data/age-of-ashes-bestiary.db/warbal-bumblebrasher.json @@ -334,15 +334,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -373,15 +371,13 @@ "name": "Goblin Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to Warbal.

\n
\n

Effect Warbal @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/weathered-wail.json b/packs/data/age-of-ashes-bestiary.db/weathered-wail.json index d3638156622..f401c373feb 100644 --- a/packs/data/age-of-ashes-bestiary.db/weathered-wail.json +++ b/packs/data/age-of-ashes-bestiary.db/weathered-wail.json @@ -621,15 +621,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -660,15 +658,13 @@ "name": "Telepathy 1 Mile", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -699,15 +695,13 @@ "name": "Heatsight", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Heatsight is a precise sense that sees heat signatures.

" }, @@ -741,15 +735,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -803,15 +795,13 @@ "name": "Regeneration 30 (Deactivated by Cold Iron)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -852,15 +842,13 @@ "name": "Dream Haunting", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target that fails its save against the wendigo's @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} is exposed to wendigo torment.

" }, @@ -891,15 +879,13 @@ "name": "Howl", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency Three times per day

\n
\n

Effect The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a @Check[type:will|dc:38] save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. Any creature that critically fails and is within 120 feet of the wendigo is instead @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}, and is also fleeing for [[/br 1d4 #rounds]]{1d4 rounds} (or until it's no longer frightened, whichever comes first).

\n

A creature frightened by a wendigo's howl still naturally recovers from its fright but can't reduce it below frightened 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours.

" }, @@ -938,15 +924,13 @@ "name": "Ride the Wind", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The wendigo casts @UUID[Compendium.pf2e.spells-srd.Wind Walk]{Wind Walk} while it has Grabbed a foe.

\n
\n

Effect The wendigo attempts to turn the grabbed creature into wind and carry it along as part of the action. If the target succeeds at a @Check[type:will|dc:38] save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim. A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment.

\n

The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.

" }, @@ -982,15 +966,13 @@ "name": "Wendigo Torment", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP.

\n

Saving Throw @Check[type:will|dc:38]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4} (1 day)

\n

Stage 2 As stage 1 (1 day)

\n

Stage 3 The creature searches for an individual of its own ancestry to kill and devour. It then becomes affected by wind walk and sprints into the sky so fast that its feet burn away into jagged stumps. As the creature wind walks into the sky, it is replaced by a new wendigo over [[/r 2d6 #minutes]]{2d6 minutes}.

\n

@UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, similar magic, or a 9th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual can return the victim to life. The new wendigo remains even if the victim is resurrected.

" }, @@ -1031,15 +1013,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/wrath-of-the-destroyer.json b/packs/data/age-of-ashes-bestiary.db/wrath-of-the-destroyer.json index a2608f4333c..d6976c546bb 100644 --- a/packs/data/age-of-ashes-bestiary.db/wrath-of-the-destroyer.json +++ b/packs/data/age-of-ashes-bestiary.db/wrath-of-the-destroyer.json @@ -8,15 +8,13 @@ "name": "Expunge", "sort": 100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-worshipper of Dahak touches either door leading to C7

\n
\n

Effect The hazard targets the creature with Face of the Fatal Divine, then rolls initiative.

" }, @@ -48,15 +46,13 @@ "name": "Face of the Fatal Divine", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The creature beholds the face of Dahak as it emerges to bite with its burning jaws, targeting the creature with @UUID[Compendium.pf2e.spells-srd.Phantasmal Killer]{Phantasmal Killer} (5th level, @Check[type:will|dc:29|traits:complex,hazard,magical,trap]).

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/xevalorg.json b/packs/data/age-of-ashes-bestiary.db/xevalorg.json index 0f6c0dbf5eb..ace8466d5d1 100644 --- a/packs/data/age-of-ashes-bestiary.db/xevalorg.json +++ b/packs/data/age-of-ashes-bestiary.db/xevalorg.json @@ -1367,15 +1367,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1411,15 +1409,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1455,15 +1451,13 @@ "name": "Attack of Opportunity", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1494,15 +1488,13 @@ "name": "Eerie Flexibility", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Despite his size, Xevalorg's multiple joints allow him to fit through tight spaces as if he were a Medium creature. While Squeezing, he can move at his full Speed.

" }, @@ -1533,15 +1525,13 @@ "name": "Furious Claws", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Xevalorg makes up to four claw Strikes, each against a different target. These attacks count toward Xevalorg's multiple attack penalty, and the multiple attack penalty doesn't increase until after he makes all his attacks.

" }, @@ -1577,15 +1567,13 @@ "name": "Rend", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/xotani-the-firebleeder.json b/packs/data/age-of-ashes-bestiary.db/xotani-the-firebleeder.json index 32360a45356..8f15718f262 100644 --- a/packs/data/age-of-ashes-bestiary.db/xotani-the-firebleeder.json +++ b/packs/data/age-of-ashes-bestiary.db/xotani-the-firebleeder.json @@ -152,15 +152,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -191,15 +189,13 @@ "name": "Blindsight (Precise) 120 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -235,15 +231,13 @@ "name": "Regeneration 25", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -287,15 +281,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -326,15 +318,13 @@ "name": "Firebleed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Xotani is damaged

\n
\n

Effect Xotani's wound erupts with magma in a @Template[type:cone|distance:30], dealing [[/r 6d8[fire]]] damage and [[/r 6d8[persistent,fire]]] damage (@Check[type:reflex|dc:42|basic:true] save).

" }, @@ -372,15 +362,13 @@ "name": "Frightful Presence", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:300]{300 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -428,15 +416,13 @@ "name": "Light Blindness", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Xotani's light blindness is caused by only sunlight.

" }, @@ -467,15 +453,13 @@ "name": "Reactive", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Xotani gains 3 reactions each round. It can still use only one reaction per trigger.

" }, @@ -506,15 +490,13 @@ "name": "Bomb Barrage", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Xotani makes three lava bomb Strikes. These Strikes can be made against the same creature or different creatures, as long as all targets are within 40 feet of each other.

" }, @@ -545,15 +527,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Xotani breathes a blast of flame that deals [[/r 18d6[fire]]] damage plus [[/r 4d6[persistent,fire]]] damage to all creatures in a @Template[type:cone|distance:70] (@Check[type:reflex|dc:42|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -593,15 +573,13 @@ "name": "Swallow Whole", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r {(8d6+8)[bludgeoning],12d6[fire]}]], Rupture 35

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -639,15 +617,13 @@ "name": "Trample", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, claw, @Check[type:reflex|dc:42|basic:true] save. When Xotani Tramples, it can Stride up to triple its Speed.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/xotanispawn.json b/packs/data/age-of-ashes-bestiary.db/xotanispawn.json index 6829ace200f..b68662fef57 100644 --- a/packs/data/age-of-ashes-bestiary.db/xotanispawn.json +++ b/packs/data/age-of-ashes-bestiary.db/xotanispawn.json @@ -109,15 +109,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -153,15 +151,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -197,15 +193,13 @@ "name": "Light Blindness", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -236,15 +230,13 @@ "name": "Explosion", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a Xotanispawn dies, it explodes, dealing [[/r 15d8[fire]]] damage to creatures in a @Template[type:emanation|distance:30] (@Check[type:reflex|dc:39|basic:true] save).

" @@ -283,15 +275,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:36]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -339,15 +329,13 @@ "name": "Internal Furnace", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to the Xotanispawn touches it or hits it with a physical attack

\n
\n

Effect The triggering creature takes [[/r 5d8[persistent,fire]]] damage (@Check[type:reflex|dc:37|traits:damaging-effect] save to negate).

" }, @@ -380,15 +368,13 @@ "name": "Breath Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Xotanispawn sprays a @Template[type:cone|distance:60] of magma that deals [[/r 10d10[fire]]] damage and [[/r 2d6[persistent,fire]]] damage to all creatures in the area (@Check[type:reflex|dc:39|basic:true] save).

\n

The Xotanispawn can't use its Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -423,15 +409,13 @@ "name": "Heat Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Xotanispawn critically hits, its body surges with heat, increasing the damage of its Internal Furnace to [[/r 10d8[persistent,fire]]] damage until the start of its next turn.

" }, @@ -468,15 +452,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/zephyr-guard.json b/packs/data/age-of-ashes-bestiary.db/zephyr-guard.json index 8bdf8416a40..0f9a3abedc9 100644 --- a/packs/data/age-of-ashes-bestiary.db/zephyr-guard.json +++ b/packs/data/age-of-ashes-bestiary.db/zephyr-guard.json @@ -608,15 +608,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -647,15 +645,13 @@ "name": "Adroit Disarm", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Zephyr Guard attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} a creature, with a +2 circumstance bonus to the roll. On a critical success, the guard can also deal their @UUID[Compendium.pf2e.equipment-srd.Scimitar]{Scimitar} damage to the creature.

" }, @@ -703,15 +699,13 @@ "name": "Hampering Shot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Zephyr Guard makes a heavy crossbow Strike that deals one additional weapon damage die. If the Strike hits, the target takes a -10-foot status penalty to its Speeds and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. These last for 1 round, or 2 rounds if the Strike was a critical success.

" }, @@ -758,15 +752,13 @@ "name": "Subduing Strikes", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Zephyr Guard takes no penalty for making nonlethal attacks with a weapon that doesn't have the nonlethal trait. The guard's nonlethal Strikes against a creature that is not wielding a weapon deal an additional [[/r {2d6}]]{2d6 damage}.

" }, diff --git a/packs/data/age-of-ashes-bestiary.db/zuferian.json b/packs/data/age-of-ashes-bestiary.db/zuferian.json index 7e193fd1498..846458a1b71 100644 --- a/packs/data/age-of-ashes-bestiary.db/zuferian.json +++ b/packs/data/age-of-ashes-bestiary.db/zuferian.json @@ -1229,15 +1229,13 @@ "name": "Infused Items", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Zuferian's items listed as infused last for 24 hours, or until her next daily preparations.

" }, @@ -1268,15 +1266,13 @@ "name": "Alchemical Formulas", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask (Greater)}

\n

@UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire (Greater)}

\n

@UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Greater)]{Bottled Lightning (Greater)}

\n

@UUID[Compendium.pf2e.equipment-srd.Darkvision Elixir (Greater)]{Darkvision Elixir (Greater)}

\n

@UUID[Compendium.pf2e.equipment-srd.Deathcap Powder]{Deathcap Powder}

\n

@UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Greater)]{Elixir of Life (Greater)}

\n

@UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial (Greater)}

\n

@UUID[Compendium.pf2e.equipment-srd.Lethargy Poison]{Lethargy Poison}

\n

@UUID[Compendium.pf2e.equipment-srd.Purple Worm Venom]{Purple Worm Venom}

\n

@UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Greater)]{Tanglefoot Bag (Greater)}

" }, @@ -1307,15 +1303,13 @@ "name": "Expanded Splash", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Zuferian's bombs that have the splash trait deal 8 extra splash damage, and splash to 10 feet.

" }, @@ -1346,15 +1340,13 @@ "name": "Quick Alchemy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zuferian creates a single alchemical item from her formula book. This item has the infused trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day.

" }, @@ -1385,15 +1377,13 @@ "name": "Quick Bomber", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zuferian Interacts to draw a bomb, then Strikes with it.

" }, @@ -1424,15 +1414,13 @@ "name": "True Debilitating Bomb", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Zuferian uses Debilitating Bomb, add the following to the list of effects Zuferian can choose from:

\n
    \n
  • @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}
  • \n
  • @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}
  • \n
  • a -15-foot status penalty to Speeds.
  • \n
\n

If Zuferian instead applies one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.

" }, @@ -1463,15 +1451,13 @@ "name": "Uncanny Bombs", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Zuferian throws an alchemical item with the bomb trait, its range increment increases to 60 feet, Zuferian reduces any circumstance bonus to the target's AC from cover by 1, and Zuferian automatically succeeds at the flat check when targeting a concealed creature.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/acidic-poison-cloud-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/acidic-poison-cloud-trap.json index c72d891cb03..b19cf9d65c2 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/acidic-poison-cloud-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/acidic-poison-cloud-trap.json @@ -8,15 +8,13 @@ "name": "Spew Cloud", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Twelve seconds have passed since the door to the apartment was opened

\n
\n

Effect The trap rolls initiative.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/agent-of-the-gray-queen.json b/packs/data/agents-of-edgewatch-bestiary.db/agent-of-the-gray-queen.json index 04c91c0f4a9..762c5307eb5 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/agent-of-the-gray-queen.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/agent-of-the-gray-queen.json @@ -1119,15 +1119,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1163,15 +1161,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1211,15 +1207,13 @@ "name": "Lifesense 30 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1255,15 +1249,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1299,15 +1291,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1338,15 +1328,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1395,15 +1383,13 @@ "name": "Displacement", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An astradaemon bends light, appearing shifted from its true position, though still in the same space.

\n

Creatures targeting the astradaemon must attempt a @Check[type:flat|dc:11] check, as if the astradaemon were hidden, even though it remains observed.

\n

Effects such as the @UUID[Compendium.pf2e.feats-srd.Blind-Fight]{Blind-Fight} feat and halfling's @UUID[Compendium.pf2e.ancestryfeatures.Keen Eyes]{Keen Eyes} that apply on the flat check against hidden creatures also apply against a displaced astradaemon.

" }, @@ -1438,15 +1424,13 @@ "name": "Soul Siphon", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.

\n

Incorporeal undead and living spirits traveling outside the body take [[/r 1d8[force]]] damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Soul Siphon]{Effect: Soul Siphon}

" }, @@ -1494,15 +1478,13 @@ "name": "Essence Drain", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences.

\n

The target takes [[/r 2d10[negative]]] damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a @Check[type:fortitude|dc:37|traits:damaging-effect] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.

" }, @@ -1537,15 +1519,13 @@ "name": "Mortal Shell", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The astradaemon has killed a Large or smaller creature with Overtake Soul within the past 24 hours and that creature is within the daemon's reach

\n
\n

Effect The astradaemon takes over and wears the body of their victim. This automatically creates a disguise to allow the astradaemon to Impersonate the target creature. The body has a number of Hit Points equal to 3 times the level of the creature. Any damage targeting the astradaemon damages the body first. Once the body is reduced to 0 Hit Points, it's destroyed and forces the astradaemon out, back to the daemon's normal form. If the astradaemon takes any good damage while wearing the body, the damage is dealt to the astradaemon directly and it must succeed at a @Check[type:flat|dc:5] check or be forced out of the body. Additionally, @UUID[Compendium.pf2e.spells-srd.Disjunction]{Disjunction} and @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} can force the astradaemon out of the body with a successful counteract check against DC 41.

\n

While wearing the disguise, the astradaemon's attacks use the reach of the body it inhabits, and its size changes to match that of the creature whose soul it consumed. Additionally, the astradaemon is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} while wearing the disguise. (These penalties haven't been incorporated into this stat block.)

" }, @@ -1579,15 +1559,13 @@ "name": "Overtake Soul", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The astradaemon hasn't used an action with the attack trait yet this turn.

\n
\n

Effect The astradaemon draws out and consumes the soul of a living creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The creature must succeed at a @Check[type:fortitude|dc:39|traits:damaging-effect] save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Overtake Soul]{Effect: Overtake Soul}

" }, @@ -1628,15 +1606,13 @@ "name": "Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/agradaemon.json b/packs/data/agents-of-edgewatch-bestiary.db/agradaemon.json index 20435cc9e6e..e3de0a4b018 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/agradaemon.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/agradaemon.json @@ -765,15 +765,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -804,15 +802,13 @@ "name": "Smoke Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an agradaemon's vision; it ignores the concealed condition from smoke.

" }, @@ -848,15 +844,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -887,15 +881,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -944,15 +936,13 @@ "name": "Choking Smog", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The agradaemon is surrounded by ashy smoke. Creatures within the aura are concealed, and creatures outside of it are concealed to creatures within it. Non-daemon creatures can't breathe in the aura and must hold their breath or suffocate.

" }, @@ -998,15 +988,13 @@ "name": "Daemonic Pledge", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The agradaemon designates a single willing mortal as a pledged fanatic. That creature gains resistance to fire equal to its level, immunity to the agradaemon's choking smog aura, and smoke vision.

\n

The agradaemon can have up to 10 pledged fanatics at one time and can remove the status from any number of pledged fanatics as a free action with the concentrate trait. The status can also be removed with an @UUID[Compendium.pf2e.spells-srd.Atone]{Atone} ritual.

" }, @@ -1041,15 +1029,13 @@ "name": "Proven Devotion", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The agradaemon regains 15 Hit Points, and a pledged fanatic of the agradaemon's choice that it can see loses 15 Hit Points (no effects apply that would decrease this Hit Point loss).

\n

A pledged creature that dies in this way explodes and deals [[/r 9d10[fire]]] damage in a @Template[type:emanation|distance:20] (@Check[type:reflex|dc:41|basic:true] save).

" }, @@ -1089,15 +1075,13 @@ "name": "Rend", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/alchemical-horror.json b/packs/data/agents-of-edgewatch-bestiary.db/alchemical-horror.json index c8b0b220c12..ac68e3cdfac 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/alchemical-horror.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/alchemical-horror.json @@ -110,15 +110,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -149,15 +147,13 @@ "name": "Alchemical Reaction", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The alchemical horror takes damage from an alchemical bomb

\n
\n

Effect The volatile substances that compose the alchemical horror froth outward as they react with the bomb. The bomb's full effects affect creatures in every space within 15 feet of the alchemical horror, and splash damage affects creatures 5 feet beyond that.

" }, @@ -193,15 +189,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -232,15 +226,13 @@ "name": "Alchemical Torrent", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The alchemical horror spews a torrent of alchemical fluids in a @Template[type:cone|distance:30] that deals [[/r 20d6[acid]]] damage to creatures in the area (@Check[type:reflex|dc:43|basic:true] save).

\n

The alchemical horror can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -280,15 +272,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (4d12+18)[bludgeoning]]] damage, Rupture 40

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -326,15 +316,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/alchemist-aspirant.json b/packs/data/agents-of-edgewatch-bestiary.db/alchemist-aspirant.json index 54f9bfb38e2..8c6f8336e80 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/alchemist-aspirant.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/alchemist-aspirant.json @@ -1128,15 +1128,13 @@ "name": "Infused Items", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2).

" }, @@ -1167,15 +1165,13 @@ "name": "Alchemical Formulas (10th)", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison

" }, @@ -1206,15 +1202,13 @@ "name": "Expanded Splash", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Japu's bombs that have the splash trait deal 5 splash damage and splash to 10 feet.

" }, @@ -1245,15 +1239,13 @@ "name": "Quick Alchemy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents

\n
\n

Effect Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of his next turn.

" }, @@ -1284,15 +1276,13 @@ "name": "Quick Bomber", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Japu Interacts to draw a bomb then Strikes with it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/almiraj.json b/packs/data/agents-of-edgewatch-bestiary.db/almiraj.json index cc055e06c5f..44531d2363a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/almiraj.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/almiraj.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Magic Susceptibility", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An almiraj takes a -2 status penalty to saving throws against occult spells.

\n

Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.

" }, @@ -188,15 +182,13 @@ "name": "Magic Horn", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature slain by the almiraj's horn Strike immediately becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} with no saving throw, in addition to dying.

\n

A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 @UUID[Compendium.pf2e.equipment-srd.Dagger]{dagger} or, if affixed to a shaft, a +1 @UUID[Compendium.pf2e.equipment-srd.Spear]{spear}

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/amateur-chemist.json b/packs/data/agents-of-edgewatch-bestiary.db/amateur-chemist.json index f3bffbf8223..996942ed9fb 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/amateur-chemist.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/amateur-chemist.json @@ -467,15 +467,13 @@ "name": "Infused Items", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The chemist carries the following infused items, which last 24 hours or until the next time the amateur chemist makes their daily preparations: infused moderate bottled lightning (4), infused moderate frost vials (2), infused reagents (6), infused moderate silvertongue mutagens (2).

" }, @@ -506,15 +504,13 @@ "name": "Alchemical Formulas (5th)", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

lesser antidote, moderate bottled lightning, moderate frost vial, graveroot, hunting spider venom, moderate quicksilver mutagen, moderate silvertongue mutagen

" }, @@ -545,15 +541,13 @@ "name": "Calculated Splash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The chemist's bombs that have the splash trait deal 4 splash damage.

" }, @@ -584,15 +578,13 @@ "name": "Quick Alchemy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents

\n
\n

Effect The chemist creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of their next turn.

" }, @@ -623,15 +615,13 @@ "name": "Quick Bomber", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The chemist Interacts to draw a bomb then Strikes with it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/arcane-feedback-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/arcane-feedback-trap.json index 69dd1714b82..5c40db3174f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/arcane-feedback-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/arcane-feedback-trap.json @@ -8,15 +8,13 @@ "name": "Stone Spike", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature in area E1 casts an arcane spell or uses an arcane ability

\n
\n

Effect The trap makes a stone spike attack against the triggering creature. For the next 1 minute thereafter, the ripples are stronger, giving the trap a +2 circumstance bonus on stone spike Strikes during this time.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/avarek.json b/packs/data/agents-of-edgewatch-bestiary.db/avarek.json index 6f1a321d43c..7b9b50ec557 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/avarek.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/avarek.json @@ -1551,15 +1551,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1595,15 +1593,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1639,15 +1635,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1678,15 +1672,13 @@ "name": "Prickly Defense", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes 1d6 piercing damage per attack, regardless of whether the attack hits.

\n

Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.

" }, @@ -1736,15 +1728,13 @@ "name": "Rolling Assault", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek Strides twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach.

\n

These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.

" }, @@ -1780,15 +1770,13 @@ "name": "Sneak Attack", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The avarek's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/avsheros-the-betrayer.json b/packs/data/agents-of-edgewatch-bestiary.db/avsheros-the-betrayer.json index ddff50835e0..47d33c71e72 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/avsheros-the-betrayer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/avsheros-the-betrayer.json @@ -2129,15 +2129,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2173,15 +2171,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2217,15 +2213,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2256,15 +2250,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2318,15 +2310,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2372,15 +2362,13 @@ "name": "Attack of Opportunity", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2411,15 +2399,13 @@ "name": "Hateful Gaze", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:45] save. If the creature fails, it is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

Avsheros can deactivate or activate this aura using a single action, which has the concentrate trait.

\n

No matter the result of the save, a creature can't be affected by Avsheros's hateful gaze again for 1 minute.

" }, @@ -2477,15 +2463,13 @@ "name": "Blasphemous Arms", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon gains the effects of an @UUID[Compendium.pf2e.equipment-srd.Unholy]{Unholy} property rune while Avsheros wields it.

" }, @@ -2519,15 +2503,13 @@ "name": "Wail of the Betrayed", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Avsheros lets out an agonized wail that invokes grief and a feeling of betrayal in those who hear it.

\n

All creatures within 120 feet must succeed at a @Check[type:will|dc:47] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. A creature frightened in this way can't willingly accept aid of any kind from an ally until the frightened condition is removed.

\n

On a successful save, the creature is immune to Avsheros's Wail of the Betrayed for 24 hours.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/baatamidar.json b/packs/data/agents-of-edgewatch-bestiary.db/baatamidar.json index c7362220996..acce6816479 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/baatamidar.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/baatamidar.json @@ -799,15 +799,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -843,15 +841,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -891,15 +887,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -935,15 +929,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -979,15 +971,13 @@ "name": "Regeneration 30 (Deactivated by Lawful)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1028,15 +1018,13 @@ "name": "Unrelativity Field", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

1 mile @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures who start their turn in the aura must succeed at a @Check[type:will|dc:48|traits:incapcitation] save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services. This persists for as long as the creature is in the aura.

\n

Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field.

\n

The baatamidar can suppress this aura or activate it again as a free action.

" }, @@ -1073,15 +1061,13 @@ "name": "Mind-Numbing Grasp", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The baatamidar's tentacles leech away thought. A creature that starts its turn grabbed by the baatamidar must attempt a @Check[type:will|dc:41|traits:arcane,enchantment,incapacitation,mental] save.

\n
\n

Critical Success Unaffected.

\n

Success @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} for 1 minute.

\n

Critical Failure @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} for an unlimited duration.

" }, @@ -1117,15 +1103,13 @@ "name": "Writhing Arms", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The baatamidar makes up to four tentacle Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks.

\n

If the baatamidar subsequently uses the Improved Grab action, it can Grab any number of creatures it hit with Writhing Arms.

" }, @@ -1161,15 +1145,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/barnacle-ghoul.json b/packs/data/agents-of-edgewatch-bestiary.db/barnacle-ghoul.json index b968b6631a1..3f0ece9821e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/barnacle-ghoul.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/barnacle-ghoul.json @@ -148,15 +148,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -192,15 +190,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -238,15 +234,13 @@ "name": "Tear Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature grabbed by the barnacle ghoul critically fails a skill check to Escape

\n
\n

Effect The barnacle ghoul makes a claw Strike against the triggering creature.

" }, @@ -277,15 +271,13 @@ "name": "Consume Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The barnacle ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The barnacle ghoul devours a chunk of the corpse and regains [[/r 5d6[healing]]]{5d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -318,15 +310,13 @@ "name": "Fill Lungs", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} (1 round)

\n

Stage 4 drowning and cannot reduce below stage 4 until the water is purged; purging the water requires a successful @Check[type:medicine|dc:26|name:Purge Water|traits:manipulate,action:administer-first-aid] check to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a magical effect that removes curses or the sickened condition (which stops the creature from drowning and ends the curse).

\n

If the creature dies from drowning, it rises as a barnacle ghoul the next midnight.

" }, @@ -360,15 +350,13 @@ "name": "Nimble Swim", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions.

" }, @@ -401,15 +389,13 @@ "name": "Paralysis", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}.

\n

It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -449,15 +435,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/barrel-launcher.json b/packs/data/agents-of-edgewatch-bestiary.db/barrel-launcher.json index 54efb231f5c..6314ac4d48e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/barrel-launcher.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/barrel-launcher.json @@ -149,15 +149,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -188,15 +186,13 @@ "name": "Integrated Launcher", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed.

" @@ -228,15 +224,13 @@ "name": "Smoke Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The clockwork assassin ignores the concealed condition from smoke.

" }, @@ -267,15 +261,13 @@ "name": "Wind-Up", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again.The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).A creature can attempt a @Check[type:thievery|dc:33|name:Wind Down|traits:manipulate,action:disable-a-device] check to Disable a Device to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode.

" }, @@ -306,15 +298,13 @@ "name": "Poison Ink", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 round).

" }, @@ -347,15 +337,13 @@ "name": "Rapid Repair", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5).

" }, @@ -388,15 +376,13 @@ "name": "Smoke Bomb Launcher", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a @Template[type:burst|distance:10] within 60 feet of the clockwork assassin. Creatures within the area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.

" }, @@ -434,15 +420,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin's Strikes deal an additional 3d6+4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -528,15 +512,13 @@ "name": "Unbalancing Blow", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures hit by the clockwork assassin's rapier hand Strike are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the clockwork assassin's next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/battle-leader-rekarek.json b/packs/data/agents-of-edgewatch-bestiary.db/battle-leader-rekarek.json index 2ef0ef39764..f079f7d014d 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/battle-leader-rekarek.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/battle-leader-rekarek.json @@ -758,15 +758,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -797,15 +795,13 @@ "name": "Haphazard Hack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Rekarek is adjacent to two or more enemies

\n
\n

Effect Rekarek makes three melee weapon Strikes, two of which must be against different enemies.

\n

These attacks count toward her multiple attack penalty, but only after all three Strikes have been made.

\n

After taking this activity, Rekarek is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of her next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/binumir.json b/packs/data/agents-of-edgewatch-bestiary.db/binumir.json index 47c01f7fa9e..6ac61b0c593 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/binumir.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/binumir.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -146,15 +142,13 @@ "name": "Delay Condition", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled}, @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} condition, the condition is automatically suppressed until the end of the binumir's next turn.

" }, @@ -186,15 +180,13 @@ "name": "Agonizing Wail", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a @Check[type:will|dc:17] save.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute.

\n

Success The target can't use reactions for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.

\n

Critical Failure As failure, but the target can't make saves to end the effect.

" }, @@ -229,15 +221,13 @@ "name": "Dual Assault", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The binumir makes four Strikes; no more than two can be against the same target.

\n

These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard-f3.json b/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard-f3.json index 3d50f623b0f..2a8156a4e5c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard-f3.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard-f3.json @@ -820,15 +820,13 @@ "name": "No Escape", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within reach of the Black Whale guard attempts to move away

\n
\n

Effect The guard Strides up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed.

" }, @@ -859,15 +857,13 @@ "name": "Clobber", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guard makes a club Strike. On a hit, if the target is flat-footed, the target must succeed at a @Check[type:fortitude|dc:33] save or be stunned 2.

" }, @@ -898,15 +894,13 @@ "name": "Hammering Flurry", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.

" }, @@ -937,15 +931,13 @@ "name": "Nightmare Assault", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

The prison guard makes a club Strike. On a hit, the target must attempt a @Check[type:will|dc:36] save.

\n
\n

Critical Success The target is unaffected and becomes immune to this ability for 24 hours.

\n

Success The target is unaffected.

\n

Failure The target is plagued by nightmarish visiona and becomes fatigued.

\n

Critical Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} until no longer fatigued

" }, @@ -976,15 +968,13 @@ "name": "Shatter Defenses", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A frightened creature is within melee reach of the Black Whale guard

\n
\n

Effect The guard makes a melee Strike against the frightened creature. If they hit and deal damage, the target becomes flat-footed as long as it's frightened. If the target is already flat-footed, it can't reduce its frightened value below 1 until the start of the guard's next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard.json b/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard.json index 7514e8d6142..e2c655b936a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/black-whale-guard.json @@ -820,15 +820,13 @@ "name": "No Escape", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within reach of the Black Whale guard attempts to move away

\n
\n

Effect The guard Strides up to their Speed, following the enemy and keeping the enemy in reach throughout its movement until the enemy stops moving or the guard moves their full Speed.

" }, @@ -859,15 +857,13 @@ "name": "Clobber", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guard makes a club Strike. On a hit, if the target is flat-footed, the target must succeed at a @Check[type:fortitude|dc:33] save or be stunned 2.

" }, @@ -898,15 +894,13 @@ "name": "Hammering Flurry", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard makes three club Strikes against a single target, ignoring the multiple attack penalty until after all three attacks are completed.

" }, @@ -937,15 +931,13 @@ "name": "Shatter Defenses", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A frightened creature is within melee reach of the Black Whale guard

\n
\n

Effect The guard makes a melee Strike against the frightened creature. If they hit and deal damage, the target becomes flat-footed as long as it's frightened. If the target is already flat-footed, it can't reduce its frightened value below 1 until the start of the guard's next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-acolyte.json b/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-acolyte.json index b9e45f07abd..a4de421232e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-acolyte.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-acolyte.json @@ -2793,15 +2793,13 @@ "name": "Cast Down", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the acolyte casts @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} to damage one creature, that creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a -10-foot status penalty to its Speed for 1 minute.

" }, @@ -2837,15 +2835,13 @@ "name": "Sneak Attack", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The acolyte deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-prayer.json b/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-prayer.json index 9188f6de958..84f7a4a8b3f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-prayer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/blackfingers-prayer.json @@ -8,15 +8,13 @@ "name": "Blackfinger's Prayer", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door without first whispering the name Blackfingers

\n
\n

Effect The metal trapdoor emits toxic vapors. Each creature within 30 feet must save against a potent strain of Blackfinger Blight.

" }, @@ -51,15 +49,13 @@ "name": "Blackfinger Blight", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Each round, at the beginning of their turn, a creature affected by blackfinger blight must succeed at a @Check[type:flat|dc:5] check or drop one random item they're holding

\n

Saving Throw @Check[type:fortitude|dc:40]

\n

Onset 1 round

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 6d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 8d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 10d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/bloody-barber-goon.json b/packs/data/agents-of-edgewatch-bestiary.db/bloody-barber-goon.json index 126d6f47036..4acc8524748 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/bloody-barber-goon.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/bloody-barber-goon.json @@ -496,15 +496,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -535,15 +533,13 @@ "name": "Brutish Shove", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions. This Strike has the following failure effect.

\n

Failure The target becomes flat-footed until the end of your current turn.

" }, @@ -579,15 +575,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The goon deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -650,15 +644,13 @@ "name": "Thunk 'n' Slice", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Bloody Barber goon makes one dagger Strike and one club Strike, ignoring the multiple attack penalty until after the second Strike. Each Strike deals an additional [[/r 1d8]] slashing or piercing damage (for the dagger) or bludgeoning damage (for the club).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/bloody-berleth.json b/packs/data/agents-of-edgewatch-bestiary.db/bloody-berleth.json index fdd86e01f50..68f5c2f4c68 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/bloody-berleth.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/bloody-berleth.json @@ -981,15 +981,13 @@ "name": "Concussive Beatdown", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Berleth has just used his shovel to Trip a creature

\n
\n

Effect Berleth brutally brings his shovel down on the prone foe, making a shovel Strike. On a hit, the Strike deals damage as normal, plus the target must make a @Check[type:fortitude|dc:30] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute.

" }, @@ -1020,15 +1018,13 @@ "name": "Decapitate", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Berleth plunges his shovel through a creature's neck as though it were peat moss.

\n

He makes a shovel Strike against an adjacent @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} creature. On a hit, the creature is @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded 2} (possibly @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}).

" }, @@ -1059,15 +1055,13 @@ "name": "Final Blow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

Frequency once per day

\n

Trigger Berleth is reduced to 0 HP

\n
\n

Effect Berleth makes a final shovel Strike before dying.

" diff --git a/packs/data/agents-of-edgewatch-bestiary.db/blune-bandersworth.json b/packs/data/agents-of-edgewatch-bestiary.db/blune-bandersworth.json index e40b861cbd5..31d2724a534 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/blune-bandersworth.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/blune-bandersworth.json @@ -4524,15 +4524,13 @@ "name": "Low-Light Vision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4563,15 +4561,13 @@ "name": "Illusory Copies", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Blune calls into existence [[/r 1d4+2 #illusory copies]] illusory copies of himself, which dance around him and copy his every movement, making it almost impossible to pinpoint the true Blune.

\n

Any attack that would hit Blune has a random chance of hitting an illusory copy instead. This effect lasts for up to 1 minute or until all the copies are destroyed or Blune is incapacitated.

\n

Once a copy is hit, it's destroyed. If an attack roll fails to hit Blune's AC but doesn't critically fail, it destroys a copy but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit a copy, the copy is destroyed and the attack roll becomes a success against Blune.

\n

Once all the copies are destroyed, this ability ends.

" }, @@ -4611,15 +4607,13 @@ "name": "Sneak Attack", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Blune deals an additional 4d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/blunes-illusory-toady.json b/packs/data/agents-of-edgewatch-bestiary.db/blunes-illusory-toady.json index d9950f7aacc..89c017e8a65 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/blunes-illusory-toady.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/blunes-illusory-toady.json @@ -676,15 +676,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -720,15 +718,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -764,15 +760,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -803,15 +797,13 @@ "name": "Ferocious Devotion", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more.

\n

If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum HP of the original toady (this is similar to an @UUID[Compendium.pf2e.pathfinder-bestiary.Ochre Jelly]{Ochre Jelly's} Split ability); the toadies begin re-forming 1 round later.

\n

The toadies are permanently destroyed only by @UUID[Compendium.pf2e.spells-srd.Disjunction]{Disjunction} or if @UUID[Compendium.pf2e.agents-of-edgewatch-bestiary.Blune Bandersworth]{Blune} falls unconscious.

" @@ -846,15 +838,13 @@ "name": "Amplify Spell", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The toady wills itself to become a conduit for Blune's next spell, empowering the spell.

\n

The toady becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the beginning of its next turn.

\n

If Blune Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target.

\n

The spell is heightened by 1 level, to a maximum of 10th level. The toady is then destroyed.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/boiling-fountains.json b/packs/data/agents-of-edgewatch-bestiary.db/boiling-fountains.json index c62fb827b89..d430b72734c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/boiling-fountains.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/boiling-fountains.json @@ -8,15 +8,13 @@ "name": "Scalding Spray", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Weight is placed on one of the squares marked with \"T\" on the map, triggering a pressure plate

\n
\n

Effect The fountains spray boiling water across their own squares and the 10-foot-by-20-foot area between them (marked with dotted lines), dealing [[/r (4d6+4)[fire]]] damage to any creatures in the area (@Check[type:reflex|dc:22|basic:true] save).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/boiling-tub-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/boiling-tub-trap.json index d042e944154..a9c9224e7f7 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/boiling-tub-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/boiling-tub-trap.json @@ -8,15 +8,13 @@ "name": "Overflowing Boiling Water", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed

\n
\n

Effect An acid flask detonates, spraying acid at nearby creatures and causing the tub of boiling water to burst in the same direction.

\n

All creatures in a @Template[type:cone|distance:5] east of the triggered boiling tub trap take [[/r 3d6[persistent,acid]]] damage, [[/r (3[splash])[acid]]]{3 acid splash damage}, and [[/r (8d6+20)[fire]]] damage (@Check[type:reflex|dc:31|basic:true|traits:acid,fire] save).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/bolar-of-stonemoor.json b/packs/data/agents-of-edgewatch-bestiary.db/bolar-of-stonemoor.json index e45fdbab6f6..a8ed591f753 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/bolar-of-stonemoor.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/bolar-of-stonemoor.json @@ -275,15 +275,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -314,15 +312,13 @@ "name": "Rage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Bolar isn't fatigued or raging

\n
\n

Effect Bolar gains 3 temporary Hit Points that last until the rage ends. While raging, he deals 2 additional damage with melee attacks and takes a -1 penalty to AC. The rage lasts for 1 minute, until there are no enemies Bolar can perceive, or until Bolar falls unconscious.

\n

Once the rage ends, Bolar can't Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/bone-skipper-swarm.json b/packs/data/agents-of-edgewatch-bestiary.db/bone-skipper-swarm.json index 266ea6fdbb8..bf7efee2c36 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/bone-skipper-swarm.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/bone-skipper-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Bonesense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bone skipper swarm identifies bones and creatures with a skeletal system in the listed range.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Marrow Rot", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Marrow rot affects only creatures with a skeletal system

\n

Saving Throw @Check[type:fortitude|dc:24]

\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

" }, @@ -176,15 +168,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:24|basic:true]) save plus exposure to marrow rot.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/bregdi.json b/packs/data/agents-of-edgewatch-bestiary.db/bregdi.json index 9d72a35a028..a700eb0a95e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/bregdi.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/bregdi.json @@ -95,15 +95,13 @@ "name": "Partial Amphibian", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The bregdi can breathe air for up to 10 minutes, or up to an hour so long as its skin remains wet.

" }, @@ -139,15 +137,13 @@ "name": "Aquatic Ambush", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

50 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -178,15 +174,13 @@ "name": "Capsize", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bregdi tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the bregdi) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -224,15 +218,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d8+7)[bludgeoning]]] damage, Rupture 18

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -265,15 +257,13 @@ "name": "Tug", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bregdi pulls a creature it can reach or a creature holding something it can reach (such as a fishing line in the water).

\n

The bregdi attempts an Athletics check against the creature's Fortitude DC. On a success, it pulls the creature into an adjacent space. On a critical success, the bregdi can also make a jaws Strike against the creature pulled into an adjacent space.

" }, @@ -309,15 +299,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/burning-chandelier-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/burning-chandelier-trap.json index d2fe89892de..f2f26760c14 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/burning-chandelier-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/burning-chandelier-trap.json @@ -8,15 +8,13 @@ "name": "Extending Chandeliers", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the cage door, the closet door, or any wooden stand

\n
\n

Effect Both double doors leading out of the room shut and lock; while the trap is active, the key doesn't work to open these doors (although their locks can be picked normally). The chandeliers drop several feet on elongated chains, allowing them to swing around the room. The closest chandelier to the triggering creature makes a swinging chandelier Strike against it. The trap then rolls initiative.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/calennia.json b/packs/data/agents-of-edgewatch-bestiary.db/calennia.json index 05b5021307d..e436c94f883 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/calennia.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/calennia.json @@ -542,15 +542,13 @@ "name": "Diabolic Certitude", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When making a Recall Knowledge check about a devil she's observing, whenever Calennia rolls a critical failure, she gets a failure instead.

" }, @@ -581,15 +579,13 @@ "name": "Shield Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -620,15 +616,13 @@ "name": "Flog Mercilessly", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Calennia Strikes with her scourge. On a hit, she rolls damage three times. This damage is combined (for the purpose of overcoming damage resistance, for example).

" }, @@ -661,15 +655,13 @@ "name": "Terrible Justice", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A living creature within 30 feet is reduced to 0 Hit Points

\n
\n

Effect Calennia targets the creature with a death knell spell (DC 34). If the target dies, all of Calennia's enemies within 60 feet are targeted by a fear spell (DC 34). A creature that succeeds at either save is temporarily immune to this ability for 24 hours.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/camarach.json b/packs/data/agents-of-edgewatch-bestiary.db/camarach.json index b07eabef293..f31ae423a29 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/camarach.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/camarach.json @@ -579,15 +579,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -623,15 +621,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -671,15 +667,13 @@ "name": "Thoughtsense (Imprecise) 120 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -719,15 +713,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -763,15 +755,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -802,15 +792,13 @@ "name": "Disgorge Portal", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The camarach vomits a spray of coruscating light. This has the effect of a DC 42 @UUID[Compendium.pf2e.spells-srd.Prismatic Spray]{Prismatic Spray}, except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam).

\n

The camarach can't Disgorge a Portal again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -845,15 +833,13 @@ "name": "Exile", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The camarach shunts one creature within its body through an inner portal to send it away.

\n

The target must attempt a @Check[type:will|dc:38] save.

\n
\n

Critical Success The creature is teleported to an open space it chooses within 30 feet of the camarach.

\n

Success The creature isn't teleported.

\n

Failure The creature is teleported to a random open space 1 mile from the camarach.

\n

Critical Failure The creature is teleported to a random other plane, as @UUID[Compendium.pf2e.spells-srd.Plane Shift]{Plane Shift}.

" }, @@ -888,15 +874,13 @@ "name": "Fast Swallow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The camarach Grabs a creature

\n
\n

Effect The camarach uses Swallow Whole.

" }, @@ -927,15 +911,13 @@ "name": "Project False Image", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the camarach casts project image, its illusory image can be another creature of its size or a structure of its size that features a large portal (such as a freestanding archway or a large hut with an open doorway).

" }, @@ -971,15 +953,13 @@ "name": "Swallow Whole", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d10+9)[bludgeoning]]] damage, Rupture 34

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1017,15 +997,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/canopy-drop.json b/packs/data/agents-of-edgewatch-bestiary.db/canopy-drop.json index 652a686e3cc..265fd4c65a2 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/canopy-drop.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/canopy-drop.json @@ -8,15 +8,13 @@ "name": "Flush", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Two or more creatures stand on the trapped spaces

\n
\n

Effect One round after the trap is triggered, all creatures in the room fall 40 feet down the shaft to area E36, taking [[/r 20[bludgeoning]]] damage from the fall plus [[/r 2d6[piercing]]] damage as they land in the spiked pit.

\n

The creatures can @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to snag the hammock or one of the hanging storage containers to avoid falling.

\n

The DC to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} the walls or Grab an Edge is 20.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/carvey.json b/packs/data/agents-of-edgewatch-bestiary.db/carvey.json index 63753b24479..fa0c04999cb 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/carvey.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/carvey.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Suicidal Obedience", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Carvey is unerringly loyal to the Skinsaw cult and to Mobana especially. When Carvey goes berserk, she doesn't attack the nearest living creature or object but instead moves adjacent to the creature nearest the balcony (or similar falling hazard, if the battle is taking place elsewhere) and attempts to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the creature over the cliff's edge.

\n

The number of feet Carvey can Shove a creature is doubled as long as Carvey has 40 or fewer HP (thus, she pushes a creature 10 feet on a sucessful check and 20 feet on a critical success), but she must move the same distance and in the same direction as the pushed creature.

\n

If the shoved creature falls over the cliff's edge, so does Carvey.

" }, @@ -133,15 +129,13 @@ "name": "Berserk", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged flesh golem has a chance of going berserk.

\n

If it has 40 or fewer HP at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -172,15 +166,13 @@ "name": "Electric Reflexes", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The golem takes electricity damage and a creature is adjacent to it.

\n
\n

Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} an adjacent creature. The creature also takes [[/r 3d6[electricity]]] damage on a success, or [[/r 6d6[electricity]]] damage on a critical success.

" }, @@ -211,15 +203,13 @@ "name": "Golem Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 5d8]], [[/r 3d4]] from areas or persistent damage); healed by electricity (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -250,15 +240,13 @@ "name": "Vulnerable to Flesh to Stone", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a flesh to stone spell on the flesh golem affects the golem normally.

" }, @@ -289,15 +277,13 @@ "name": "Berserk Slam", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement The flesh golem is berserk.

\n
\n

Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals [[/r 1d6]] extra damage and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/casino-bouncer.json b/packs/data/agents-of-edgewatch-bestiary.db/casino-bouncer.json index 1bbeb1ce034..6b6b71fb245 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/casino-bouncer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/casino-bouncer.json @@ -328,15 +328,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -367,15 +365,13 @@ "name": "Escort from the Premises", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The casino bouncer has Grabbed a Medium or smaller target and is wielding a nonlethal weapon in the other hand

\n
\n

Effect The casino bouncer makes a Strike against the grabbed target with the nonlethal weapon. If the Strike hits, it deals damage as usual and the casino bouncer moves the target 5 feet (this is forced movement) and Steps into the space the target had just occupied.

" }, @@ -406,15 +402,13 @@ "name": "Intimidating Stare", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The casino bouncer attempts to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize} a creature with a mere glance. The casino bouncer doesn't take a penalty to their Intimidation check if the target doesn't speak the same language.

\n

If the bouncer rolls a critical success, the target can't reduce the value of its frightened condition until [[/br 1d4 #rounds]]{1d4 rounds} have passed.

" }, @@ -455,15 +449,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/chalky.json b/packs/data/agents-of-edgewatch-bestiary.db/chalky.json index 3e326adf071..3876be300b7 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/chalky.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/chalky.json @@ -53,15 +53,13 @@ "name": "Alchemical Chambers", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following :

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/r {1d6} #Alchemical Effect]]{1d6}Alchemical Effect
1\n

@UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}

\n
2@UUID[Compendium.pf2e.equipment-srd.Bomber's Eye Elixir (Lesser)]{Bomber's Eye Elixir (Lesser)}
3@UUID[Compendium.pf2e.equipment-srd.Bravo's Brew (Moderate)]{Bravo's Brew (Moderate)}
4@UUID[Compendium.pf2e.equipment-srd.Cat's Eye Elixir]{Cat's Eye Elixir}
5@UUID[Compendium.pf2e.equipment-srd.Cheetah's Elixir (Moderate)]{Cheetah's Elixir (Moderate)}
6@UUID[Compendium.pf2e.equipment-srd.Juggernaut Mutagen (Greater)]{Juggernaut Mutagen (Greater)}
" }, @@ -92,15 +90,13 @@ "name": "Alchemical Rupture", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an alchemical golem takes physical damage from a critical hit or is affected by a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a @Template[type:emanation|distance:5].

\n

Roll on the alchemical chambers list to determine which one shatters - all creatures within a @Template[type:emanation|distance:5] are affected by the elixir in the randomly rolled alchemical chamber, and these creatures may forego their Reflex saves against the effect if they wish.

" }, @@ -131,15 +127,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r 5d8]], [[/r 2d6]] from areas or persistent damage); healed by acid (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -170,15 +164,13 @@ "name": "Vulnerable to Shatter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture.

" }, @@ -209,15 +201,13 @@ "name": "Alchemical Injection", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional [[/r 2d6]] damage of the appropriate type.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/chaos-gulgamodh.json b/packs/data/agents-of-edgewatch-bestiary.db/chaos-gulgamodh.json index db4408745f3..6cb77799c47 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/chaos-gulgamodh.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/chaos-gulgamodh.json @@ -212,15 +212,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -251,15 +249,13 @@ "name": "Adamantine Strikes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Chaos Gulgamodh's body— including the appendages it uses to make melee Strikes—is made of adamantine.

" }, @@ -290,15 +286,13 @@ "name": "Cannon Fusillade", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Chaos Gulgamodh unleashes a salvo of explosive blasts in a @Template[type:cone|distance:30]. Creatures in the area take [[/r (10d10+20)[fire]]] damage (@Check[type:reflex|dc:43|basic:true] save).

\n

On a failed save, a creature is subjected to a @RollTable[cBHMpmeIhoBdUyQT]{Warpwave} effect. On a critically failed save, a creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Chaos Gulgamodh can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -334,15 +328,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:43|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -378,15 +370,13 @@ "name": "Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/child-of-venom.json b/packs/data/agents-of-edgewatch-bestiary.db/child-of-venom.json index a8e4d70c660..8949657a0f5 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/child-of-venom.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/child-of-venom.json @@ -260,15 +260,13 @@ "name": "Split", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a child of venom is hit by an attack that would deal slashing or piercing damage and the child of venom has at least 20 HP, the creature splits into two identical children of venom with half the original's HP. One child of venom is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, they automatically push creatures and objects out of the way to fill a space.

" }, @@ -304,15 +302,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The child of venom deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -375,15 +371,13 @@ "name": "Suction", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The child of venom can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for them.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-amalgam.json b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-amalgam.json index 6deefa1b3c6..c7e68dcb91e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-amalgam.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-amalgam.json @@ -272,15 +272,13 @@ "name": "Efficient Winding", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For the clockwork amalgam to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 7 days, after which time it becomes unaware of its surroundings and can't act until it's wound again.

\n

The amalgam can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt a @Check[type:thievery|dc:33|name:Wind Down|traits:manipulate,action:disable-a-device] check to Disable a Device to wind the amalgam down. For each success, the assassin loses 1 hour of operational time. This can be done even if the amalgam is in standby mode.

" }, @@ -311,15 +309,13 @@ "name": "Recalibrate", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

The clockwork amalgam can recalibrate its internal structure to shed damaged components and replace them with new ones, restoring 125 HP to the construct. Each time it uses this ability, the clockwork amalgam permanently deactivates one of its five melee attacks as the components from that arm reassemble within the core of the machine.

" }, @@ -350,15 +346,13 @@ "name": "Whirring Doom", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

The clockwork amalgam becomes a blur of spinning weaponry. It makes up to five melee Strikes (one for each active melee attack it has available), taking a -4 penalty to the attack roll for each attack, but ignoring the multiple attack penalty until it has made all of its attacks. It can use each melee attack only once and it can target each creature in reach only once. If the clockwork amalgam used Whirring Doom in the previous round, it can use it again this round using only 1 action instead of 3. The amalgam's movement Speed is halved until the end of its next turn.

" }, @@ -389,15 +383,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -428,15 +420,13 @@ "name": "Push", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-arms.json b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-arms.json index a96e977752c..144edf535e1 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-arms.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-arms.json @@ -8,15 +8,13 @@ "name": "Arm Activation", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The Rumormonger or the Inkmaster enters the room

\n
\n

Effect The trap rolls initiative.

" }, @@ -89,15 +87,13 @@ "name": "Open Hatch", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The metal hatch opens and the arms deposit a grabbed Medium or smaller creature into the hole. The creature becomes caught in the gears (see Caught in Gears) for 1 round before emerging in area K5. Reset Rewinding the gears for [[/br 1d4 #minutes]]{1d4 minutes} resets the trap.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-assassin.json b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-assassin.json index ebb7c891756..da9eaddd5ad 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-assassin.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-assassin.json @@ -100,15 +100,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -139,15 +137,13 @@ "name": "Integrated Launcher", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed.

" @@ -179,15 +175,13 @@ "name": "Smoke Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The clockwork assassin ignores the concealed condition from smoke.

" }, @@ -218,15 +212,13 @@ "name": "Wind-Up", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).A creature can attempt a @Check[type:thievery|dc:31|name:Wind Down|traits:manipulate,action:disable-a-device] check to Disable a Device to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode.

" }, @@ -257,15 +249,13 @@ "name": "Rapid Repair", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5).

" }, @@ -298,15 +288,13 @@ "name": "Smoke Bomb Launcher", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a @Template[type:burst|distance:10] within 60 feet of the clockwork assassin. Creatures within the area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.

" }, @@ -339,15 +327,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin's Strikes deal an additional 3d6 precision damage to flat-footed creatures.

" }, @@ -403,15 +389,13 @@ "name": "Unbalancing Blow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures hit by the clockwork assassin's rapier hand Strike are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the clockwork assassin's next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-chopper.json b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-chopper.json index 326b4f02889..e7922eeb5d4 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-chopper.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-chopper.json @@ -141,15 +141,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -180,15 +178,13 @@ "name": "Integrated Launcher", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed.

" @@ -220,15 +216,13 @@ "name": "Smoke Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The clockwork assassin ignores the concealed condition from smoke.

" }, @@ -259,15 +253,13 @@ "name": "Wind-Up", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).A creature can attempt a @Check[type:thievery|dc:33|name:Wind Down|traits:manipulate,action:disable-a-device] check to Disable a Device to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode.

" }, @@ -298,15 +290,13 @@ "name": "Rapid Repair", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5).

" }, @@ -339,15 +329,13 @@ "name": "Smoke Bomb Launcher", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a @Template[type:burst|distance:10] within 60 feet of the clockwork assassin. Creatures within the area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.

" }, @@ -385,15 +373,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin's Strikes deal an additional 3d6+4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -479,15 +465,13 @@ "name": "Unbalancing Blow", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures hit by the clockwork assassin's rapier hand Strike are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the clockwork assassin's next turn.

" }, @@ -518,15 +502,13 @@ "name": "Whirlwind Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The chopper makes a melee Strike against each enemy within melee reach. Its multiple attack penalty doesn't increase until after all the attacks.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-injector.json b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-injector.json index 59a0120e964..add942aad9c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-injector.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-injector.json @@ -146,15 +146,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -185,15 +183,13 @@ "name": "Integrated Launcher", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A projectile launcher is integrated into a clockwork assassin's systems, containing 10 spinning blades and five smoke bombs. When the assassin is destroyed, the launcher and its ammunition are also destroyed.

" @@ -225,15 +221,13 @@ "name": "Smoke Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The clockwork assassin ignores the concealed condition from smoke.

" }, @@ -264,15 +258,13 @@ "name": "Wind-Up", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For the clockwork assassin to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. The assassin can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).A creature can attempt a @Check[type:thievery|dc:33|name:Wind Down|traits:manipulate,action:disable-a-device] check to Disable a Device to wind the assassin down. For each success, the assassin loses 1 hour of operational time. This can be done even if the assassin is in standby mode.

" }, @@ -303,15 +295,13 @@ "name": "Rapid Repair", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin spends 1 hour of its operational time to repair itself, regaining 25 Hit Points and refilling its integrated projectile launcher with 4 spinning blades (to a maximum of 10) and 2 smoke bombs (to a maximum of 5).

" }, @@ -344,15 +334,13 @@ "name": "Smoke Bomb Launcher", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork assassin launches a smoke bomb. A screen of thick, opaque smoke fills a @Template[type:burst|distance:10] within 60 feet of the clockwork assassin. Creatures within the area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind.

" }, @@ -390,15 +378,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork assassin's Strikes deal an additional 3d6+4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -484,15 +470,13 @@ "name": "Unbalancing Blow", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures hit by the clockwork assassin's rapier hand Strike are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the clockwork assassin's next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-poison-bomb.json b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-poison-bomb.json index c7bd1e6707a..f86b9e2a8bd 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/clockwork-poison-bomb.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/clockwork-poison-bomb.json @@ -8,15 +8,13 @@ "name": "Poisonous Cloud", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The bomb is Activated, which requires 3 actions

\n
\n

Effect The bomb releases a smoky cloud of @UUID[Compendium.pf2e.equipment-srd.Blackfinger Blight]{Blackfinger Blight} in a 20-foot radius. Creatures within the smoke are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from other creatures.

\n

Any creature that starts its turn in the smoke must roll a @Check[type:fortitude|dc:32|name:Blackfinger Blight|traits:contact,virulent] saving throw to avoid being afflicted by blackfinger blight poison.

\n

The cloud remains for 1 minute or until dispersed by strong winds.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/cobbleswarm-aoe.json b/packs/data/agents-of-edgewatch-bestiary.db/cobbleswarm-aoe.json index 17100c2d71c..4d16bf3c990 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/cobbleswarm-aoe.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/cobbleswarm-aoe.json @@ -8,15 +8,13 @@ "name": "Precise Tremorsense 40 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -47,15 +45,13 @@ "name": "Clutching Cobbles", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cobbleswarm's space is difficult terrain.

" }, @@ -86,15 +82,13 @@ "name": "Grasping Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of all creatures in its space.

\n
\n

Critical Success The creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and takes [[/r 1d6[bludgeoning]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the cobbleswarm until the end of the cobbleswarm's next turn.

\n

Success The creature falls prone, and is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.

" }, @@ -127,15 +121,13 @@ "name": "Pummeling Assault", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the cobbleswarm's space takes [[/r 2d4[bludgeoning]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-illusionist.json b/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-illusionist.json index 69c1c572433..01973a8da2b 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-illusionist.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-illusionist.json @@ -2200,15 +2200,13 @@ "name": "Sneak Attack", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Copper Hand illusionist deals 2d6 additional precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-rogue.json b/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-rogue.json index 67810c062fc..fa575edbcfa 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-rogue.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/copper-hand-rogue.json @@ -597,15 +597,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the Copper Hand rogue with an attack, and the rogue can see the attacker

\n
\n

Effect The rogue dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -636,15 +634,13 @@ "name": "Poison Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rogue applies one of their black adder venom poisons to their wielded weapon. If their next attack with that weapon before the end of their next turn hits and deals damage, the target is afflicted with the poison.

" }, @@ -680,15 +676,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Copper Hand rogue deals 1d6 additional precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/daemonic-infector.json b/packs/data/agents-of-edgewatch-bestiary.db/daemonic-infector.json index ebaf8ebddc6..beded0b9db8 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/daemonic-infector.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/daemonic-infector.json @@ -4440,15 +4440,13 @@ "name": "Greater Darkvision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -4484,15 +4482,13 @@ "name": "At-Will Spells", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4528,15 +4524,13 @@ "name": "Constant Spells", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4567,15 +4561,13 @@ "name": "Combustible", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The first time each round that the Daemonic Infector takes fire damage, his fumes combust, dealing [[/r 30[fire]]] damage to all other creatures within the area of his toxic fumes aura.

" }, @@ -4606,15 +4598,13 @@ "name": "Toxic Fumes", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature that enters or begins its turn within the aura must attempt a @Check[type:fortitude|dc:44] save.

\n

On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute. In addition, creatures within the aura attempting a flat check to remove @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Poison Damage} must roll twice and take the lower result.

" }, @@ -4660,15 +4650,13 @@ "name": "Breathe Death", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Daemonic Infector exhales a @Template[type:line|distance:30] of concentrated fumes.

\n

Each creature in the area takes [[/r 12d10[poison]]] damage (@Check[type:fortitude|dc:44|basic:true] save; on a critical failure the creature is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}).

\n

The Infector can't Breathe Death again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4703,15 +4691,13 @@ "name": "Infector", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Daemonic targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.

" }, @@ -4746,15 +4732,13 @@ "name": "Steady Spellcasting", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the Daemonic Infector's spellcasting action, he attempts a @Check[type:flat|dc:15] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/daemonic-rumormonger.json b/packs/data/agents-of-edgewatch-bestiary.db/daemonic-rumormonger.json index a25b99f6ddc..f7d429da09a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/daemonic-rumormonger.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/daemonic-rumormonger.json @@ -939,15 +939,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -983,15 +981,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1027,15 +1023,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1066,15 +1060,13 @@ "name": "Opportune Dodge", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a Strike against the Daemonic Rumormonger

\n
\n

Effect The Rumormonger dodges out of the way and uses his momentum to attack and move out of reach. He Strides up to 20 feet and can Strike at any point during this movement; this Strike counts toward the multiple attack penalty on his next turn.

" }, @@ -1105,15 +1097,13 @@ "name": "Black Ink Delirium", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

" }, @@ -1146,15 +1136,13 @@ "name": "Breath of Lies", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Daemonic Rumormonger breathes a torrent of acidic sand and poisoned ink in an @Template[type:line|distance:80], dealing [[/r 6d12[acid]]] damage and [[/r 6d12[poison]]] damage and exposing victims to his black ink delirium.

\n

He can't use Breath of Lies again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1190,15 +1178,13 @@ "name": "Whirling Slashes", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Daemonic Rumormonger Strides up to his Speed. He can make up to three claw Strikes, each against a different target, at any points during this Stride. His multiple attack penalty applies as usual.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/daemonic-skinner.json b/packs/data/agents-of-edgewatch-bestiary.db/daemonic-skinner.json index 2fe67c047a7..e36cd2585cd 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/daemonic-skinner.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/daemonic-skinner.json @@ -872,15 +872,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -916,15 +914,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -960,15 +956,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1004,15 +998,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1043,15 +1035,13 @@ "name": "Bloody Chain Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Chains of blood bind a bleeding creature to the Daemonic Skinner.

\n

Creatures in range that are taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage} can't move out of the aura.

\n

The Skinner can have only one aura active at a time.

\n

She can switch her active aura as an Interact action.

" }, @@ -1105,15 +1095,13 @@ "name": "Spell Choke", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage} within 30 feet of the Daemonic Skinner Casts a Spell with a verbal component or speaks

\n
\n

Effect The Skinner wills the triggering creature's blood to gush from their mouth and constrict their throat. The target's spell is disrupted.

\n

The target must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -1144,15 +1132,13 @@ "name": "Transfusion Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any time a creature in the aura takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}, the Daemonic Skinner regains the same number of Hit Points as the damage dealt.

\n

The Skinner can have only one aura active at a time.

\n

She can switch her active aura as an Interact action.

" }, @@ -1212,15 +1198,13 @@ "name": "Bloody Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage} is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the Daemonic Skinner's attacks. When attacking a flat-footed creature, the Skinner deals an additional 2d6 precision damage.

\n
\n

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -1296,15 +1280,13 @@ "name": "Hook and Flay", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Daemonic Skinner has a creature grabbed with her blood chain or a creature is affected by her bloody chain aura

\n
\n

Effect The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver Strike against the creature.

" }, @@ -1340,15 +1322,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/dart-barrage.json b/packs/data/agents-of-edgewatch-bestiary.db/dart-barrage.json index ad5e39833fd..cea67e9b085 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/dart-barrage.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/dart-barrage.json @@ -8,15 +8,13 @@ "name": "Dart Volley", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger More than two Small or larger creatures step on the brass seal.

\n
\n

Effect The trap makes up to four dart Strikes against creatures standing on the seal, then rolls initiative.

" }, @@ -89,15 +87,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Darts are unaffected by Multiple Attack Penalty

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-chemist.json b/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-chemist.json index 3119bc96e66..81e4f4a60c1 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-chemist.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-chemist.json @@ -760,15 +760,13 @@ "name": "Dirty Bomb", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The chemist has at least one bomb in their possession

\n
\n

Effect The chemist adds a hasty mix of noxious substances to the bomb and makes a ranged Strike with it. If it hits and deals damage, the target must attempt a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for [[/br 1d6 #rounds]]{1d6 rounds}; if the result of the save is a critical failure, this increases to @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}. For the next 24 hours, the affected target takes a -2 circumstance penalty (-3 on a critical failure) to additional Fortitude saving throws against the same chemist's Crude Bombs.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Dirty Bomb]{Effect: Dirty Bomb}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Dirty Bomb (Critical Failure)]{Effect: Dirty Bomb (Critical Failure)}

" }, @@ -799,15 +797,13 @@ "name": "Quick Brew", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The chemist has their alchemist's tools, formula book, and a free hand

\n
\n

Effect The chemist creates a @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Moderate Acid Flask} or @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire} that they must use before the end of their next turn or else it becomes inert.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-tough.json b/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-tough.json index b75ba45f23f..8be603c4fa0 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-tough.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/diobel-sweeper-tough.json @@ -880,15 +880,13 @@ "name": "Bullyrag Beatdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the gang tough makes a successful melee Strike against a frightened creature, the Strike deals an extra weapon die of damage.

" }, @@ -943,15 +941,13 @@ "name": "Frightening Critical", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -992,15 +988,13 @@ "name": "Quick Bomber", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Diobel Sweeper tough Interacts to draw a bomb, then Strikes with it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/dreadsong-dancer.json b/packs/data/agents-of-edgewatch-bestiary.db/dreadsong-dancer.json index 1bcf86312b1..4fd222b321d 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/dreadsong-dancer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/dreadsong-dancer.json @@ -605,15 +605,13 @@ "name": "+2 Status to All Saves vs. Composition Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -654,15 +652,13 @@ "name": "Jealous Musician", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature plays an instrument while Casting a Spell or casts a composition spell within 20 feet of the dreadsong dancer

\n
\n

Effect The dreadsong dancer Strides up to 20 feet and makes a songblade Strike against the triggering creature. If the Strike hits, the spell is disrupted.

" }, @@ -693,15 +689,13 @@ "name": "Performance Anxiety", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dreadsong dancer is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} if they see or hear a creature critically succeed at a Performance check or at a saving throw against their Dreadsong.

\n

The dreadsong dancer is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 round if they see or hear a creature critically fail at a Performance check or a saving throw against their Dreadsong.

\n

They can use the extra action only to Stride or Strike.

" }, @@ -732,15 +726,13 @@ "name": "Dreadsong", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dreadsong dancer whirls their howling songblades and cloaks themself in illusion magic. Each non-fiend creature in a @Template[type:emanation|distance:30] from the dreadsong dancer must attempt a @Check[type:will|dc:29] save.

\n
\n

Critical Success No effect, and the creature is temporarily immune for 24 hours. The dreadsong dancer is affected by their performance anxiety.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, and the dreadsong dancer is @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by the creature for 1 minute. The creature can't use Seek to find the dreadsong dancer.

\n

Critical Failure As failure, but the creature can't reduce its frightened condition below 2 for 1 minute. In addition, the dreadsong dancer is affected by its performance anxiety.

" }, @@ -782,15 +774,13 @@ "name": "Rend", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Songblade

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/eberark.json b/packs/data/agents-of-edgewatch-bestiary.db/eberark.json index ac5f9500971..1c69440f6e2 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/eberark.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/eberark.json @@ -145,15 +145,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -189,15 +187,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -228,15 +224,13 @@ "name": "Arrogant Taunts", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a @Check[type:will|dc:27] save.

\n

The creature is then temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} and paralyzed for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -272,15 +266,13 @@ "name": "Incendiary Spit", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the eberark's spit becomes coated in a slippery, flammable oil.

\n

The creature must succeed at a @Check[type:reflex|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as they are coated in incendiary spit.

\n

Creatures affected by incendiary spit that take fire damage catch fire, taking [[/r 3d6[persistent,fire]]] damage. Once this persistent fire damage ends, the spit has burned away.

" }, @@ -311,15 +303,13 @@ "name": "Trail of Flame", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The eberark Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it.

\n

Any creature that enters or starts its turn in the wall of flame takes [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:27|basic:true] save).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/excorion-paragon.json b/packs/data/agents-of-edgewatch-bestiary.db/excorion-paragon.json index 35047b179af..de4e493ff0f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/excorion-paragon.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/excorion-paragon.json @@ -120,15 +120,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -164,15 +162,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -215,15 +211,13 @@ "name": "Attack of Opportunity (Trip Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} only

\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -254,15 +248,13 @@ "name": "Vein Walker", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground.

\n

An excorion can't be @UUID[Compendium.pf2e.actionspf2e.Trip]{Tripped}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved}, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).

" }, @@ -293,15 +285,13 @@ "name": "Blinding Bile", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The excorion paragon projects a mist of burning blood in a @Template[type:cone|distance:10].

\n

Creatures in the area take [[/r 10d8[acid]]] damage and [[/r 5d8[bludgeoning]]] damage (@Check[type:reflex|dc:37|basic:true] save).

\n

On a failed save, an affected creature is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round (or 2 rounds on a critical failure).

\n

The excorion can't use Blinding Bile again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -335,15 +325,13 @@ "name": "Vital Transfusion", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The excorion has at least 200 Hit Points

\n
\n

Effect The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability.

\n

The living creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy.

" }, @@ -374,15 +362,13 @@ "name": "Vomit Blood", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The excorion spews necrotic blood all over a foe it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n

The grabbed creature must succeed at a @Check[type:fortitude|dc:39] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -418,15 +404,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/excorion.json b/packs/data/agents-of-edgewatch-bestiary.db/excorion.json index 6d9d551953b..b7c827cd16c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/excorion.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/excorion.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Vein Walker", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion cannot be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).

" }, @@ -230,15 +224,13 @@ "name": "Bloody Handprint", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist Strike against an adjacent creature; this does not count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes observed to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off.

" }, @@ -269,15 +261,13 @@ "name": "Vital Transfusion", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The excorion has at least 70 Hit Points

\n
\n

Effect The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability.

\n

The living creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks.

" }, @@ -308,15 +298,13 @@ "name": "Vomit Blood", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The excorion spews necrotic blood all over a foe it has grabbed. The grabbed creature must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -352,15 +340,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/exploding-statue.json b/packs/data/agents-of-edgewatch-bestiary.db/exploding-statue.json index e0bcabf4103..119dfdd0987 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/exploding-statue.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/exploding-statue.json @@ -8,15 +8,13 @@ "name": "Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the northern door without first disabling the trip wire

\n
\n

Effect The statue explodes, spraying shrapnel to the west in a @Template[type:cone|distance:5] and dealing [[/r (1d10+7)[piercing]]] and [[/r 1d10[fire]]] damage to all creatures in the affected area (@Check[type:reflex|dc:18|basic:true] save).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/explosive-barrels.json b/packs/data/agents-of-edgewatch-bestiary.db/explosive-barrels.json index 33e0c911772..623f5e2c001 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/explosive-barrels.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/explosive-barrels.json @@ -8,15 +8,13 @@ "name": "Explode", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger 4 rounds pass after the agents' arrival without anyone smothering them

\n
\n

Effect The barrels explode, dealing [[/r (3d6+8)[fire]]] damage to everything within a 20-foot radius (@Check[type:reflex|dc:20|basic:true|traits:fire] save).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/eyeball-tank.json b/packs/data/agents-of-edgewatch-bestiary.db/eyeball-tank.json index a8b93768f64..2aad1fba174 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/eyeball-tank.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/eyeball-tank.json @@ -8,15 +8,13 @@ "name": "Eye-Opener", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more living creatures remain within 20 feet of the trap for 1 round

\n
\n

Effect The trap rolls initiative.

" }, @@ -163,15 +161,13 @@ "name": "Spill Eyeballs", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The tank reaches its Broken Threshold

\n
\n

Effect The glass shatters, spilling eyeballs onto the floor in a 15-foot radius and casting grease(DC 33) on the affected area. The eyeball tank is permanently destroyed and can't be reset.Reset The trap can be reset by adding 100 new eyeballs to the tank and allowing them to grow in the slime for 1 week.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/false-door-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/false-door-trap.json index 157894c5d2b..e7c485c7a67 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/false-door-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/false-door-trap.json @@ -8,15 +8,13 @@ "name": "Purple Worm Sting", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the door

\n
\n

Effect The creature is targeted by purple worm sting (@Check[type:fortitude|dc:32] save).

" }, @@ -130,15 +128,13 @@ "name": "Purple Worm Venom", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Venom from enormous purple worms leaves a victim weakened.

\n

Saving Throw @Check[type:fortitude|dc:32|traits:alchemical,injury,poison]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage and enfeebled 2 (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and enfeebled 2 (1 round)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/fayati-alummur.json b/packs/data/agents-of-edgewatch-bestiary.db/fayati-alummur.json index 71ff053bd6f..45cf525829c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/fayati-alummur.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/fayati-alummur.json @@ -824,15 +824,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Fayati with an attack and she can see the attacker

\n
\n

Effect Fayati dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -863,15 +861,13 @@ "name": "Opportune Backstab", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Fayati's reach is hit by a melee Strike from one of her allies

\n
\n

Effect Fayati makes a Strike against the triggering creature.

" }, @@ -902,15 +898,13 @@ "name": "Deepen the Wound", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Fayati's last attack was a successful melee Strike with her rapier

\n
\n

Effect Fayati makes a main-gauche Strike against the same creature that she just hit. This Strike deals an additional 4d6 precision damage.

" }, @@ -958,15 +952,13 @@ "name": "Guildmaster's Lead", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Fayati critically succeeds at a Strike against a creature, until the start of her next turn, the first time that another member of the Copper Hand deals damage to that creature during their turn, they deal an additional 1d6 precision damage to it.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guildmaster's Lead]{Effect: Guildmaster's Lead}

" }, @@ -1002,15 +994,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Fayati deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/field-of-opposition.json b/packs/data/agents-of-edgewatch-bestiary.db/field-of-opposition.json index 2b7d841cea2..12741e8c876 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/field-of-opposition.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/field-of-opposition.json @@ -8,15 +8,13 @@ "name": "Spawn Mirror Duplicate", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves between the two glass faces of Olansa Terimor

\n
\n

Effect The planar rift disgorges an evil mirror duplicate of the creature, and the duplicate rolls initiative.

\n

The field of opposition can use this reaction once per round but can't spawn a duplicate of a creature that already has a mirror duplicate in existence.

" }, @@ -51,15 +49,13 @@ "name": "Mirror Duplicate", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A mirror duplicate rolls initiative with a +45 modifier. It uses the same statistics as the original creature, but with a +2 status bonus to AC, attacks, and saving throws. The duplicate is evil, and any abilities reliant on alignment change accordingly. The duplicate is also aggressive, attacking and taking other hostile actions available to it against anyone other than mirror duplicates.

\n

It has three actions and one reaction and can use any of the original creature's abilities. Any limited-use abilities (such as spell slots) are based on what the original had when duplicated and are used up separately from the original creature's. The duplicate also has duplicates of the creature's worn and held items, but not consumables.

\n

A duplicate is destroyed when reduced to 0 HP, when the trap is disabled or destroyed, or when the duplicate leaves area E2. Its duplicated items disappear when they leave its grip, though they last long enough for ranged Strikes.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/flying-guillotine.json b/packs/data/agents-of-edgewatch-bestiary.db/flying-guillotine.json index 03071c9b426..46b7e834435 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/flying-guillotine.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/flying-guillotine.json @@ -8,15 +8,13 @@ "name": "Flying Blade", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the room

\n
\n

Effect One round after a creature enters the room, the door to the room slams shut and locks (two Thievery checks to pick), and the guillotine blade detaches from its housing and begins flying around the room as the trap rolls initiative.

" }, @@ -51,15 +49,13 @@ "name": "Speed", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

fly 20 feet

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/franca-laurentz.json b/packs/data/agents-of-edgewatch-bestiary.db/franca-laurentz.json index 913e97cbec1..dfbd94ddb50 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/franca-laurentz.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/franca-laurentz.json @@ -1233,15 +1233,13 @@ "name": "+2 Circumstance Bonus on Saves vs. Poison", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1282,15 +1280,13 @@ "name": "Deflective Dodge", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The attack roll for a Strike targeting Franca fails or critically fails

\n
\n

Effect Franca can choose to either Step or redirect the attack to a creature that is adjacent to her and within the reach of the triggering attack.

\n

The attacker rerolls the Strike's attack roll against the new target.

" }, @@ -1321,15 +1317,13 @@ "name": "Bloody Rebel", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Franca quickly slashes at nearby foes, aiming to maim rather than disable. She makes up to three melee Strikes, each against a different creature within reach.

\n

These Strikes count toward Franca's multiple attack penalty, but the penalty doesn't increase until after all three Strikes are made.

\n

On a hit, the Strike deals [[/r 3[bleed]]] damage instead of its normal damage.

\n

On a critical hit, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of Franca's next turn or until they spend an action to remove the condition, whichever comes first.

" }, @@ -1360,15 +1354,13 @@ "name": "Hamstring", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Franca's last action was a melee Strike that dealt sneak attack damage to a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} target

\n
\n

Effect Franca deals [[/r 6[bleed]]] damage to the target creature, and the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -1404,15 +1396,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Franca's Strikes deal an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1475,15 +1465,13 @@ "name": "Splash Poison", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Franca uncorks and flings a dose of poison at a bleeding foe.

\n

She retrieves a poison from her inventory, then splashes it at a creature within 10 feet that is currently taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}.

\n

The creature must succeed at a @Check[type:reflex|dc:32] save or be exposed to the poison.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/freezing-alarm.json b/packs/data/agents-of-edgewatch-bestiary.db/freezing-alarm.json index c2f480cec42..1d549e68c20 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/freezing-alarm.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/freezing-alarm.json @@ -8,15 +8,13 @@ "name": "Freeze Floor", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters one of the three squares marked with a T on the map

\n
\n

Effect The floor of the entire 10-foot-by-15-foot antechamber freezes over, sending deadly magical frost creeping up the legs of the intruders. Any creatures standing in the room must roll a @Check[type:reflex|dc:45] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r (3d10+5)[cold]]] damage.

\n

Failure The creature takes [[/r (6d10+10)[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure The creature takes [[/r (12d10+20)[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

\n

Additionally, the golems in area B10 become aware of the intruders. The golems activate and come to this room to attack, if they haven't been destroyed already.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/frefferth.json b/packs/data/agents-of-edgewatch-bestiary.db/frefferth.json index be42628ecdc..669e75d4c55 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/frefferth.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/frefferth.json @@ -508,15 +508,13 @@ "name": "Lifesense 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -552,15 +550,13 @@ "name": "Fast Healing 8", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -602,15 +598,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -646,15 +640,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -702,15 +694,13 @@ "name": "Rejuvenation", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after [[/br 1d4 #days]]{1d4 days} within the sarcophagus in area D12, fully healed.

\n

Frefferth can be trapped only by returning the @UUID[Compendium.pf2e.equipment-srd.Chain of the Stilled Spirit]{Chain of the Stilled Spirit} to the sarcophagus (see areas D12 and D34), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain.

" @@ -745,15 +735,13 @@ "name": "Head Hunter", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any slashing weapon a dullahan wields becomes @UUID[Compendium.pf2e.equipment-srd.Keen]{Keen}, and any hatchet it wields becomes @UUID[Compendium.pf2e.equipment-srd.Returning]{Returning}.

\n

If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.

\n

These effects remain only while the dullahan holds the weapon.

" }, @@ -784,15 +772,13 @@ "name": "Impaler", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Frefferth damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body.

\n

The victim becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the manipulate trait.

" }, @@ -823,15 +809,13 @@ "name": "Reap", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frefferth removes the head of a dead creature within reach.

\n

Each creature within the area of Frefferth's frightful presence must attempt a new save, even if they are temporarily immune.

" }, @@ -862,15 +846,13 @@ "name": "Summon Steed", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frefferth summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Nightmare]{Nightmare}.

\n

This steed remains until it is slain, Frefferth @UUID[Compendium.pf2e.actionspf2e.Dismiss]{Dismisses} it, or Frefferth summons another steed.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/gage-carlyle.json b/packs/data/agents-of-edgewatch-bestiary.db/gage-carlyle.json index 647637cf7d5..b687a52cdcc 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/gage-carlyle.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/gage-carlyle.json @@ -638,15 +638,13 @@ "name": "Charming Liar", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Gage gets a critical success using the @UUID[Compendium.pf2e.action-macros.Lie: Deception]{Lie} action, the target's attitude toward him improves by one step, as though he'd succeeded at using Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}.

\n

This works only once per conversation, and if he critically succeeds against multiple targets using the same result, he chooses one creature's attitude to improve.

\n

To use this ability, Gage must be lying to impart seemingly important information, inflate his status, or ingratiate himself, which trivial or irrelevant lies can't achieve.

" }, @@ -677,15 +675,13 @@ "name": "Smooth Operator", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Gage meets a group of up to five people, he can immediately attempt a Diplomacy check to @UUID[Compendium.pf2e.action-macros.Make an Impression: Diplomacy]{Make an Impression}, comparing the result to the Will DC of each target.

\n

He takes a -3 penalty on this check, and it is possible to get different degrees of success for each target. If he fails or critically fails, he can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/gang-tough.json b/packs/data/agents-of-edgewatch-bestiary.db/gang-tough.json index 3fc93a9acbb..1cfccea4f07 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/gang-tough.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/gang-tough.json @@ -167,15 +167,13 @@ "name": "Bullyrag Beatdown", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the gang tough makes a successful melee Strike against a frightened creature, the Strike deals an extra weapon die of damage.

" }, @@ -230,15 +228,13 @@ "name": "Frightening Critical", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/garrote-master-assassin.json b/packs/data/agents-of-edgewatch-bestiary.db/garrote-master-assassin.json index 241c794c303..56ee91c10ba 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/garrote-master-assassin.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/garrote-master-assassin.json @@ -636,15 +636,13 @@ "name": "Sidestep", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The attack roll for a Strike targeting the assassin fails or critically fails

\n
\n

Effect The assassin deftly steps out of the way of the attack. If there's another creature adjacent to the assassin and within reach of the triggering attack, the assassin redirects the attack to that adjacent creature. The attacker then rerolls the Strike's attack roll against the new target.

" }, @@ -675,15 +673,13 @@ "name": "Point Blank", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The master assassin makes a crossbow Strike against an adjacent enemy; unlike most ranged Strikes, this Strike doesn't provoke reactions. If successful, the attack deals an additional [[/r 4d8]] precision damage.

" }, @@ -716,15 +712,13 @@ "name": "Running Reload", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The master assassin Strides, Steps, or Sneaks, then Interacts to reload her crossbow.

" }, @@ -760,15 +754,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The master assassin deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -831,15 +823,13 @@ "name": "Study Target", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The master assassin observes a single target she can see, allowing her to use her Vorpal Garrote during the next round.

" }, @@ -870,15 +860,13 @@ "name": "Vorpal Garrote", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The master assassin used Study Target during the previous round and must have a garrote bolt

\n
\n

Effect The master assassin makes a crossbow Strike against the target she previously studied. If she rolls a success on her attack roll, she gets a critical success instead. The target must attempt a @Check[type:fortitude|dc:36|traits:damaging-effect] save.

\n

Success No additional effect.

\n

Failure The target takes an additional 3d12 precision damage.

\n

Critical Failure The target is decapitated and instantly dies unless it doesn't require a head to live.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/gas-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/gas-trap.json index 7b85bfcf7cd..5d0f851e83c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/gas-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/gas-trap.json @@ -8,15 +8,13 @@ "name": "Toxic Gas", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens one of the drawers

\n
\n

Effect The door to the room slams shut and locks and the trap rolls initiative. (The trap can also be triggered manually or disarmed from area E30.)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ghaele-of-kharnas.json b/packs/data/agents-of-edgewatch-bestiary.db/ghaele-of-kharnas.json index 9bf4f6d9dc0..ba3dd050c80 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ghaele-of-kharnas.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ghaele-of-kharnas.json @@ -2531,15 +2531,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2575,15 +2573,13 @@ "name": "At-Will Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2619,15 +2615,13 @@ "name": "Constant Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2658,15 +2652,13 @@ "name": "Free Blade", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty.

\n
\n

Effect A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay.

\n

The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting.

\n

The ghaele can use this ability even if it's otherwise unable to act.

" }, @@ -2697,15 +2689,13 @@ "name": "Light Form", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness).

\n

It can move through solid objects but can't end its action within a solid object.

" }, @@ -2736,15 +2726,13 @@ "name": "Choose Weakness", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A ghaele attempts to Recall Knowledge about a foe they are facing.

\n

If successful, they can change the elemental damage dealt by their greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the foe's weakness.

\n

They can also change their energy resistance to any of these energy types (this can be a different type than for their attacks).

\n

The choices remain until they next use.

" }, @@ -2781,15 +2769,13 @@ "name": "Ghaele's Gaze", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When a ghaele fixes their gaze upon a non-good creature, the creature is subjected to the effects of @UUID[Compendium.pf2e.spells-srd.Divine Decree]{Divine Decree} (@Check[type:will|dc:20|name:Divine Decree|traits:damaging-effect] save).

\n

If it survives, the creature is temporarily immune to for 1 minute.

" }, @@ -2824,15 +2810,13 @@ "name": "Greater Holy Blade", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon becomes a @UUID[Compendium.pf2e.equipment-srd.Weapon Potency (+3)]{+3} @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} weapon while the ghaele wields it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/giant-bone-skipper.json b/packs/data/agents-of-edgewatch-bestiary.db/giant-bone-skipper.json index ec252cce12a..eb79ea6d508 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/giant-bone-skipper.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/giant-bone-skipper.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Bonesense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant bone skipper identifies bones and creatures with a skeletal system in the listed range.

" }, @@ -133,15 +129,13 @@ "name": "Leaping Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant bone skipper @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} up to 20 feet. It then makes a mandibles Strike, gaining a +1 circumstance bonus to its attack roll.

" }, @@ -188,15 +182,13 @@ "name": "Marrow Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Marrow rot affects only creatures with a skeletal system

\n

Saving Throw @Check[type:fortitude|dc:25|traits:disease]

\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/giant-joro-spider.json b/packs/data/agents-of-edgewatch-bestiary.db/giant-joro-spider.json index 56c9f874492..bee573c3616 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/giant-joro-spider.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/giant-joro-spider.json @@ -95,15 +95,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -134,15 +132,13 @@ "name": "Joro Spider Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] (1 round)

\n

Stage 2 [[/r 1d8[poison]]] and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 1d8[poison]]] and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

\n

Stage 4 [[/r 2d8[poison]]] and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} ([[/br 1d4 #rounds]]{1d4 rounds})

" }, @@ -176,15 +172,13 @@ "name": "Web Trap", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the joro spider's web Strike is immobilized and stuck to the nearest surface until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 25).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/gloaming-will-o-wisp.json b/packs/data/agents-of-edgewatch-bestiary.db/gloaming-will-o-wisp.json index c40bbd9a86c..1cb74456d8e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/gloaming-will-o-wisp.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/gloaming-will-o-wisp.json @@ -51,15 +51,13 @@ "name": "Hypnotic Glow", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Similar to other will-o'-wisps, a gloaming will-o'-wisp is naturally invisible, but glows with a faint colored light. They cast dim light in the aura, which makes them visible. In addition, any non-aberration creature that ends their turn in the aura and can see the gloaming will-o'-wisp is distracted by the gloaming will-o'-wisp's glow and must attempt a @Check[type:will|dc:31] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round and takes [[/r 3d6[mental]]] damage.

" }, @@ -128,15 +126,13 @@ "name": "Magic Immunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze.

" }, @@ -167,15 +163,13 @@ "name": "Feed on Fear", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement An enemy is under a fear effect or dying within 15 feet of the will-o'-wisp

\n
\n

Effect The will-o'-wisp feeds on the creature's terror. They regains 4d8 Hit Points, and if they've Gone Dark, their glow reignites. A will-o'-wisp can take this action only once per round.

" }, @@ -208,15 +202,13 @@ "name": "Go Dark", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gloaming will-o'-wisp extinguishes their hypnotic glow, becoming invisible. They can end this effect with another use of this action. If they use their shock attack while invisible, the arc of electricity lets any observer determine their location, making the will-o'-wisp only hidden to observers until they move.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/grabble-forden.json b/packs/data/agents-of-edgewatch-bestiary.db/grabble-forden.json index b41f28c6a12..d70229dee59 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/grabble-forden.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/grabble-forden.json @@ -4325,15 +4325,13 @@ "name": "Darkvision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4369,15 +4367,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4426,15 +4422,13 @@ "name": "Drain Bonded Item", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency 7 times per day

\n

Requirements Grabble hasn't acted yet on this turn

\n
\n

Effect Grabble can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements. He can do this once per day for each of the spell levels he can cast.

" }, @@ -4465,15 +4459,13 @@ "name": "Poison Conversion", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency 3 times per day

\n
\n

Effect If Grabble's next action is to cast a cantrip or a spell that is 6th level or lower and deals acid, cold, electricity, or fire damage, the spell deals poison damage rather than its normal damage type and gains the poison trait.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/graem.json b/packs/data/agents-of-edgewatch-bestiary.db/graem.json index 1eb06b9a632..97b7a5244ed 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/graem.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/graem.json @@ -615,15 +615,13 @@ "name": "Planar Coven", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as at least one other member of Myrna's coven is on the demiplane of Stormholt, the coven members add chain lightning, lightning bolt, plane shift, and punishing winds to their spells, each of which can be cast at up to 8th level.

" }, @@ -654,15 +652,13 @@ "name": "Sea Hag's Bargain", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality-such as its courage, its beauty, or its voice-in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.

" }, @@ -693,15 +689,13 @@ "name": "Dread Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 37). The target does not need to be able to see the sea hag.

\n
\n

Critical Success No effect.

\n

Success @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

\n

Critical Failure @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

" }, @@ -732,15 +726,13 @@ "name": "Pull Under", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature within 60 feet of Graem or Grinlowe is in contact with the waters of Stormholt

\n
\n

Effect The hag casts maze (DC 37) on the creature, magically pulling the creature beneath the water (regardless of its actual depth) into an extradimensional underwater maze of shipwrecks. Between the two of them, Graem and Grinlowe can have only one creature trapped in the maze, but either hag can use the Sustain a Spell action to sustain the effect.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/graveknight-of-kharnas.json b/packs/data/agents-of-edgewatch-bestiary.db/graveknight-of-kharnas.json index c43731915d8..769e224c2b3 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/graveknight-of-kharnas.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/graveknight-of-kharnas.json @@ -439,15 +439,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -483,15 +481,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -534,15 +530,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -573,15 +567,13 @@ "name": "Rejuvenation", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]] days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -616,15 +608,13 @@ "name": "Sacrilegious Aura", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +27 counteract modifier.

" }, @@ -672,15 +662,13 @@ "name": "Devastating Blast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy.

\n

Creatures in the area take [[/r 10d12[fire]]] damage (@Check[type:reflex|dc:37|basic:true] save).

\n

The graveknight can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -715,15 +703,13 @@ "name": "Graveknight's Curse", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour

\n

Saving Throw @Check[type:will|dc:43|traits:curse] save

\n

Onset 1 hour

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and can't remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, hampered 10, and can't remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight

" }, @@ -754,15 +740,13 @@ "name": "Kharnas's Blessing", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight carves the sigil of Kharnas onto an adjacent @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature.

\n

As long as the creature bears the sigil of Kharnas, it takes a -2 status penalty to saving throws against the abilities of any creature that previously served Kharnas, but it can also freely pass through any hazards that can be bypassed by those bearing the sigil of Kharnas, such as Kharnas's glyphs.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Kharna's Blessing]{Effect: Kharna's Blessing}

" }, @@ -793,15 +777,13 @@ "name": "Weapon Master", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/greater-planar-rift.json b/packs/data/agents-of-edgewatch-bestiary.db/greater-planar-rift.json index 61fb14e7aec..f1f147f597f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/greater-planar-rift.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/greater-planar-rift.json @@ -8,15 +8,13 @@ "name": "Greater Planar Rift", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 5 feet of the rift

\n
\n

Effect The creature must succeed at a @Check[type:will|dc:44] save or be drawn into the rift. A creature so drawn in becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} and immediately teleports to a different random area in Kharnas's ruins.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/gref.json b/packs/data/agents-of-edgewatch-bestiary.db/gref.json index e2cb02e6dcf..388d3e341c4 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/gref.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/gref.json @@ -727,15 +727,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -766,15 +764,13 @@ "name": "Cheek Pouches", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ratfolk has stretchy cheek pouches that can store up to 1 cubic foot of objects. The ratfolk can remove or store an item using the Interact action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand.

" }, @@ -806,15 +802,13 @@ "name": "Katar Specialist", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gref has trained extensively with the katar blade. Any katar he wields gains the finesse trait.

" }, @@ -845,15 +839,13 @@ "name": "Quick Stow", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect Gref stores one held item of light or negligible Bulk in his cheek pouches.

" }, @@ -885,15 +877,13 @@ "name": "Swarming", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ratfolk can end its movement in the same square as an ally that also has this ability.

\n

Only two such creatures can share the same space.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/grick.json b/packs/data/agents-of-edgewatch-bestiary.db/grick.json index d0d173f7ab1..1b6b9af4caa 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/grick.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/grick.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -185,15 +181,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -224,15 +218,13 @@ "name": "Unbalancing Blow", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature a grick critically hits is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against its attacks until the end of the grick's next turn.

" }, @@ -273,15 +265,13 @@ "name": "Vermicular Movement", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a grick takes a Stride action to move half its Speed or less, that movement doesn't trigger reactions.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/grimwold.json b/packs/data/agents-of-edgewatch-bestiary.db/grimwold.json index 6e902447c80..eaebad1edca 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/grimwold.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/grimwold.json @@ -646,15 +646,13 @@ "name": "Dueling Parry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

As long as he has one free hand, Grimwold can parry attacks against him with his longsword. He gains a +2 circumstance bonus to AC until the start of his next turn as long as his other hand remains free.

" }, @@ -701,15 +699,13 @@ "name": "Studied Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Grimwold studies his foe for weaknesses to exploit. His next successful Strike against that target deals an additional 4d6 precision damage.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/grinlowe.json b/packs/data/agents-of-edgewatch-bestiary.db/grinlowe.json index be5303b1f07..0e8aa9a5bea 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/grinlowe.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/grinlowe.json @@ -615,15 +615,13 @@ "name": "Planar Coven", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as at least one other member of Myrna's coven is on the demiplane of Stormholt, the coven members add chain lightning, lightning bolt, plane shift, and punishing winds to their spells, each of which can be cast at up to 8th level.

" }, @@ -654,15 +652,13 @@ "name": "Sea Hag's Bargain", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality-such as its courage, its beauty, or its voice-in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.

" }, @@ -693,15 +689,13 @@ "name": "Dread Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 37). The target does not need to be able to see the sea hag.

\n
\n

Critical Success No effect.

\n

Success @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

\n

Critical Failure @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

" }, @@ -732,15 +726,13 @@ "name": "Pull Under", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature within 60 feet of Graem or Grinlowe is in contact with the waters of Stormholt

\n
\n

Effect The hag casts maze (DC 37) on the creature, magically pulling the creature beneath the water (regardless of its actual depth) into an extradimensional underwater maze of shipwrecks. Between the two of them, Graem and Grinlowe can have only one creature trapped in the maze, but either hag can use the Sustain a Spell action to sustain the effect.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/grospek-lavarsus.json b/packs/data/agents-of-edgewatch-bestiary.db/grospek-lavarsus.json index 0ec228138a1..a8c2e85128e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/grospek-lavarsus.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/grospek-lavarsus.json @@ -663,15 +663,13 @@ "name": "Furious Pacifier", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lavarsus adds double his Strength modifier to any nonlethal melee Strikes he makes with a bludgeoning weapon.

" }, @@ -702,15 +700,13 @@ "name": "Nonlethal Training", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lavarsus has trained to take down suspects without killing them.

\n

He can choose to make nonlethal attacks with any bludgeoning weapon without taking the usual penalty to his attack roll.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/grunka.json b/packs/data/agents-of-edgewatch-bestiary.db/grunka.json index b4b39d1f43b..4883b8ad030 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/grunka.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/grunka.json @@ -448,15 +448,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -492,15 +490,13 @@ "name": "Goblin Scuttle", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to Grunka.

\n
\n

Effect Grunka @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/hands-of-the-forgotten.json b/packs/data/agents-of-edgewatch-bestiary.db/hands-of-the-forgotten.json index a70971f51c3..2b1810f52ed 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/hands-of-the-forgotten.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/hands-of-the-forgotten.json @@ -8,15 +8,13 @@ "name": "Waylay", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the area marked on the map

\n
\n

Effect Misty blue hands stretch out from the hallway's stone tiles and grasp at the triggering creature, which must attempt a @Check[type:reflex|dc:26|traits:damaging-effect] save to avoid becoming hindered or harmed by the ethereal hands.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round and takes [[/r (2d10+10)[negative]]] damage.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round and takes [[/r (4d10+15)[negative]]] damage.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/hegessik.json b/packs/data/agents-of-edgewatch-bestiary.db/hegessik.json index c2a6ab58578..630631b0bf5 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/hegessik.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/hegessik.json @@ -1606,15 +1606,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1650,15 +1648,13 @@ "name": "Telepathy 100 feet", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1693,15 +1689,13 @@ "name": "Entropy Sense (Imprecise) 60 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range.

\n

The hegessik's entropy sense doesn't detect creatures under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that are otherwise shielded from divinations and predictions.

" }, @@ -1741,15 +1735,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1785,15 +1777,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1824,15 +1814,13 @@ "name": "+1 Status Bonus on Saves vs. Divine Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1878,15 +1866,13 @@ "name": "Fast Healing 10", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1923,15 +1909,13 @@ "name": "Maddening Whispers", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A susurrus of distracting whispers and dilations in reality surround a hegessik.

\n

When a non-protean ends its turn in the aura, it must attempt a @Check[type:will|dc:33] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -1979,15 +1963,13 @@ "name": "Protean Anatomy 20", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The hegessik is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -2026,15 +2008,13 @@ "name": "Change Shape", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2075,15 +2055,13 @@ "name": "Constrict", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+14)[bludgeoning]]] damage, @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2114,15 +2092,13 @@ "name": "Leaching Glare", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hegessik briefly opens its third eye.

\n

Non-protean creatures in a @Template[type:cone|distance:30] must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure).

" }, @@ -2156,15 +2132,13 @@ "name": "Telekinetic Reach", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet.

\n

These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.

" }, @@ -2199,15 +2173,13 @@ "name": "Warpwave Strike", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature struck and damaged by a hegessik's jaws Strike must succeed at a @Check[type:fortitude|dc:36] save or be subject to a @UUID[Compendium.pf2e.rollable-tables.Warpwaves]{Warpwave}

" }, @@ -2246,15 +2218,13 @@ "name": "Grab", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/hendrid-pratchett.json b/packs/data/agents-of-edgewatch-bestiary.db/hendrid-pratchett.json index 08af191bcd5..1bc62cfed52 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/hendrid-pratchett.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/hendrid-pratchett.json @@ -1770,15 +1770,13 @@ "name": "Low-Light Vision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1809,15 +1807,13 @@ "name": "Sword Cane Duelist", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Each round, Pratchett can Strike once with each component of a sword cane without incurring the usual multiple attack penalty. Subsequent attacks incur the multiple attack penalty as usual.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/hestriviniaas.json b/packs/data/agents-of-edgewatch-bestiary.db/hestriviniaas.json index 29167838663..4e1c9e43ab5 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/hestriviniaas.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/hestriviniaas.json @@ -2141,15 +2141,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2185,15 +2183,13 @@ "name": "Telepathy 100 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2228,15 +2224,13 @@ "name": "Entropy Sense (Imprecise) 60 feet", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Hestriviniaas can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range.

\n

A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -2276,15 +2270,13 @@ "name": "At-Will Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2320,15 +2312,13 @@ "name": "Constant Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2359,15 +2349,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2421,15 +2409,13 @@ "name": "Fast Healing 15", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2471,15 +2457,13 @@ "name": "Attack of Opportunity", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2510,15 +2494,13 @@ "name": "Protean Anatomy", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Hestriviniaas' vital organs shift and change shape and position constantly. Immediately after the Hestriviniaas takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type.

\n

This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The keketar is immune to polymorph effects unless it is a willing target.

\n

If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the keketar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -2552,15 +2534,13 @@ "name": "Spatial Riptide", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a @Check[type:fortitude|dc:45] save or wink out of existence for [[/br 1d4 #rounds]]{1d4 rounds} before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Keketars are immune to this effect.

" }, @@ -2611,15 +2591,13 @@ "name": "Change Shape", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Hestriviniaas can take the appearance of any Gargantuan or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2660,15 +2638,13 @@ "name": "Constrict", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+21)[bludgeoning]]] damage, @Check[type:fortitude|dc:44|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2699,15 +2675,13 @@ "name": "Reshape Reality", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Hestriviniaas casts @UUID[Compendium.pf2e.spells-srd.Hallucinatory Terrain]{Hallucinatory Terrain}, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

" }, @@ -2742,15 +2716,13 @@ "name": "Warpwave Strike", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by Hestriviniaas' jaws or claw Strike must succeed at a @Check[type:fortitude|dc:45|traits:polmorph] save or be subject to a @RollTable[cBHMpmeIhoBdUyQT]{Warpwave}.

" }, @@ -2789,15 +2761,13 @@ "name": "Grab", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/hidden-chute.json b/packs/data/agents-of-edgewatch-bestiary.db/hidden-chute.json index fc5cbf37186..e4b7cd7e6c9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/hidden-chute.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/hidden-chute.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor

\n
\n

Effect The triggering creature falls 30 feet down the shaft to area E33, taking [[/r 15[bludgeoning]]] damage and landing @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in the ochre jelly's pit. The creature can @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling.

\n

The DC to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} the walls or Grab an Edge is 22.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/hundun-chaos-mage.json b/packs/data/agents-of-edgewatch-bestiary.db/hundun-chaos-mage.json index 4bee98d06e3..d8536a8e081 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/hundun-chaos-mage.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/hundun-chaos-mage.json @@ -1136,15 +1136,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1179,15 +1177,13 @@ "name": "Motion Sense 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hundun chaos mage can sense nearby motion through vibration and air movement.

" }, @@ -1223,15 +1219,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1267,15 +1261,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1306,15 +1298,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1363,15 +1353,13 @@ "name": "Entropic Feedback", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts to target the hundun with a mental effect

\n
\n

Effect The triggering creature is subject to the utter chaos of the hundun's mind and must attempt a @Check[type:will|dc:40|name:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 10d6[mental]]] damage.

\n

Failure The creature takes [[/r 10d6[mental]]] damage, is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Critical Failure As failure, but the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" }, @@ -1402,15 +1390,13 @@ "name": "Activate Attractor", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hundun releases its staff-like attractor, which hovers in place. The hundun can use an action, which has the concentrate trait, to move the attractor up to 60 feet, to a maximum of 300 feet from the hundun. It can also use an action, which has the concentrate trait, to recall the attractor, which flies to the hundun and immediately deactivates.

\n

Creatures within 40 feet of the attractor must attempt a @Check[type:will|dc:40|name:Attractor] save if they're within the area when the attractor is activated or as soon as they enter the area while it's active. Once a creature has attempted the save, it uses the same result for the rest of that activation of the attractor.

\n

Any restrictions on a creature's movement apply only if it voluntarily moves away from the attractor. For example, if the attractor moves closer to a creature, the creature doesn't then need to move away.

\n

Chaotic creatures are immune to the effects of the attractor.

\n

The attractor can't be harmed by physical attacks but is destroyed by @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}, @UUID[Compendium.pf2e.spells-srd.Disjunction]{Disjunction}, a @UUID[Compendium.pf2e.equipment-srd.Rod of Cancellation]{Rod of Cancellation}, a @UUID[Compendium.pf2e.equipment-srd.Sphere of Annihilation]{Sphere of Annihilation}, and other similarly powerful effects.

\n

The attractor has an AC of 40 and a counteract DC of 37. A hundun can rebuild a destroyed attractor after [[/br 1d8 #hours]]{1d8 hours} of uninterrupted meditation. If the hundun is slain, its attractor disappears.

\n
\n

Critical Success The creature's movement isn't restricted.

\n

Success The creature treats each square in the area as difficult terrain when moving away from the attractor.

\n

Failure The creature can't move away from the attractor within the area.

" }, @@ -1445,15 +1431,13 @@ "name": "Flurry of Blows", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hundun makes two Strikes with its fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ilsetsya-wyrmtouched.json b/packs/data/agents-of-edgewatch-bestiary.db/ilsetsya-wyrmtouched.json index f20360e5501..088c5719b7b 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ilsetsya-wyrmtouched.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ilsetsya-wyrmtouched.json @@ -5004,15 +5004,13 @@ "name": "Darkvision", "sort": 5100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -5043,15 +5041,13 @@ "name": "Entropy Sense (Imprecise) 60 feet", "sort": 5200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Il'setya can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants Il'setya the ability to sense creatures within the listed range.

\n

The Il'setya's entropy sense doesn't detect creatures under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that are otherwise shielded from divinations and predictions.

" }, @@ -5091,15 +5087,13 @@ "name": "Constant Spells", "sort": 5300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -5135,15 +5129,13 @@ "name": "Fast Healing 5", "sort": 5400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -5180,15 +5172,13 @@ "name": "Protean Anatomy 10", "sort": 5500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Il'setya's vital organs shift and change shape and position constantly. Immediately after Il'setya takes acid, electricity, or sonic damage, she gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time she takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

Il'setya is immune to polymorph effects unless she is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, Il'setya automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -5222,15 +5212,13 @@ "name": "Dimensional Slide", "sort": 5600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency twice per day

\n
\n

Effect Il'setsya steps through a transient hole in space, instantly teleporting to a space within 60 feet that she can see.

" }, @@ -5264,15 +5252,13 @@ "name": "Prehensile Tail", "sort": 5700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Il'setsya's prehensile tail can hold and manipulate objects of Light Bulk or less, though it cannot be used to attack. She can spend an Interact action to use her tail to fetch objects stowed on her person, such as potions.

" }, @@ -5303,15 +5289,13 @@ "name": "Warpwave Spell", "sort": 5800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Il'setsya infuses her next spell with roiling currents of chaos.

\n

If Il'setsya Casts a Spell before her turn is over and the spell affects a creature, that creature is also subject to a @UUID[Compendium.pf2e.rollable-tables.Warpwaves]{Warpwave}.

\n

If she doesn't Cast a Spell before the beginning of her next turn, this action is wasted.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ink-drowning-vats.json b/packs/data/agents-of-edgewatch-bestiary.db/ink-drowning-vats.json index 69a53d4e36d..6cc15609345 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ink-drowning-vats.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ink-drowning-vats.json @@ -8,15 +8,13 @@ "name": "Fill Tank", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The switch outside the vats is pulled

\n
\n

Effect The trap rolls initiative.

" }, @@ -47,15 +45,13 @@ "name": "Poison Ink", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 10 rounds

\n

Stage 1 3d6 poison damage and sickened 1 (1 round)

\n

Stage 2 4d6 poison damage and sickened 2 (1 round)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/inky-tendrils.json b/packs/data/agents-of-edgewatch-bestiary.db/inky-tendrils.json index 3cbeeefb60b..0275e979d9d 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/inky-tendrils.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/inky-tendrils.json @@ -52,15 +52,13 @@ "name": "Black Ink Delirium", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

" }, @@ -93,15 +91,13 @@ "name": "Inky Imitator", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The inky tendrils cast a 10th-level @UUID[Compendium.pf2e.spells-srd.Duplicate Foe]{Duplicate Foe} spell (@Check[type:fortitude|dc:40|name:Duplicate Foe]) on the target; on a failed save, a simulacrum of the target made from dripping ink and clockwork scraps emerges from any other spot (tendrils' choice) in the lake.

\n

The tendrils don't need to Sustain the Spell; the duplicate exists for 1 minute or until it is destroyed before collapsing into a puddle of ink and scrap metal.

" }, @@ -140,15 +136,13 @@ "name": "Grab", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -184,15 +178,13 @@ "name": "Constrict", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

2d8+10 bludgeoning plus black ink delirium, @Check[type:fortitude|dc:42|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -223,15 +215,13 @@ "name": "Tendrils Come Alive", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-daemonic creature moves within 15 feet of the shoreline

\n
\n

Effect The hazard makes a tentacle Strike against the triggering creature and the hazard rolls initiative.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/iron-maiden-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/iron-maiden-trap.json index 7142311d95b..064eb87a3e9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/iron-maiden-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/iron-maiden-trap.json @@ -8,15 +8,13 @@ "name": "Slam Shut", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps onto the trap's pressure plate (indicated on the map)

\n
\n

Effect The front of the iron maiden slams shut with incredible force and locks itself. The triggering creature takes [[/r (4d10+10)[piercing]]] damage and [[/r 2d6[bleed]]] (@Check[type:reflex|dc:26|basic:true] save; if the creature critically succeeds, they avoid the trap completely). The triggering creature is also immobilized. The victim can end their immobilization only once a creature outside the iron maiden unlocks the device (requiring two successful @Check[type:thievery|dc:28|name:Unlock Iron Maiden|traits:manipulate,action:disable-a-device] checks to Disable a Device) or breaks the iron maiden, after which the trapped creature must succeed at a DC 25 check to Escape the trap's spike-lined interior.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/iroran-skeleton.json b/packs/data/agents-of-edgewatch-bestiary.db/iroran-skeleton.json index ca0c0f7fcca..d4d433c8ae4 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/iroran-skeleton.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/iroran-skeleton.json @@ -56,15 +56,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -102,15 +100,13 @@ "name": "Collapse", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Iroran skeleton is critically hit

\n
\n

Effect The Iroran skeleton collapses into a pile of bones and the attack deals damage for a hit, rather than a critical hit.

\n

The skeleton can reform in a standing position as an action, but until it does, it is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

" }, @@ -141,15 +137,13 @@ "name": "Flurry of Claws", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Iroran skeleton makes two claw Strikes. If both hit the same creature, the damage is combined for the purpose of resistances and weaknesses.

\n

The multiple attack penalty applies to the Strikes as normal.

" }, @@ -182,15 +176,13 @@ "name": "Wall Run", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Iroran skeleton can Stride along vertical surfaces, such as walls, as long as it begins and ends its movement on a horizontal surface.

" }, @@ -221,15 +213,13 @@ "name": "Water Step", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Iroran skeleton can Stride across liquid surfaces. If it ends its movement on a liquid surface, it falls in as normal.

" }, @@ -260,15 +250,13 @@ "name": "Whirlwind Kick", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Iroran skeleton makes a single Strike and compares the result to the AC of all creatures within its reach, dealing damage to each creature hit.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ixusoth.json b/packs/data/agents-of-edgewatch-bestiary.db/ixusoth.json index ce88ff0782c..d40f82fa7a7 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ixusoth.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ixusoth.json @@ -1381,15 +1381,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1425,15 +1423,13 @@ "name": "All-Around Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1476,15 +1472,13 @@ "name": "Light Blindness", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1515,15 +1509,13 @@ "name": "Lore Master", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ixusoth retains a vast amount of knowledge. She can use her Bardic Lore skill to Recall Knowledge on any topic, and she knows any languages common to an area she has spent a day or more in.

" }, @@ -1554,15 +1546,13 @@ "name": "Eye Probe", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Up to six of Ixusoth's eyes detach from her body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. Ixusoth can see through all of her eye probes. She can move the probes all in separate directions using a single action. Ixusoth can have no more than six eye probes active at a time; using this ability to create more eyes causes the eye or eyes farthest away to shrivel and die.

\n

Ixusoth can deliver touch spells through her eye probes and make melee spell attacks through them. In addition, she can Steal Memories through an eye probe using a single action by touching the target with the eye.

" }, @@ -1596,15 +1586,13 @@ "name": "Scatterbrain Palm", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A creature hit by Ixusoth's fist Strike must attempt a @Check[type:will|dc:36] save. The creature is then temporarily immune until the start of its next turn.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is stunned 1.

\n

Failure The creature is stunned 2.

\n

Critical Failure The creature is stunned 3, and the hyakume can use Steal Memories on the target as part of this action.

" }, @@ -1640,15 +1628,13 @@ "name": "Steal Memories", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Ixusoth reaches out with her mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a @Check[type:will|dc:40] saving throw or become stupefied 2 and have some of its memories stolen. When Ixusoth steals memories, she learns some of the creature's memories (chosen by the GM). These memories are then lost to that creature.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/izfiitar.json b/packs/data/agents-of-edgewatch-bestiary.db/izfiitar.json index 364bda98009..c61b21edad4 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/izfiitar.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/izfiitar.json @@ -2252,15 +2252,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2296,15 +2294,13 @@ "name": "Telepathy 100 feet", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2339,15 +2335,13 @@ "name": "Entropy Sense (Imprecise) 120 feet", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A Izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izflitar the ability to sense creatures within the listed range.

\n

The izflitar's entropy sense doesn't detect creatures under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that are otherwise shielded from divinations and predictions.

" }, @@ -2387,15 +2381,13 @@ "name": "At-Will Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2431,15 +2423,13 @@ "name": "Constant Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2470,15 +2460,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2532,15 +2520,13 @@ "name": "Fast Healing 20", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2577,15 +2563,13 @@ "name": "Kiss of the Speakers", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic.

\n

The izfiitar is always @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} and can use the extra action only to Cast a Spell, Step, or Stride.

" }, @@ -2619,15 +2603,13 @@ "name": "Prescient Revision", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The izfiitar fails a check

\n
\n

Effect The izfiitar rerolls the triggering check and takes the better result.

\n

For [[/br 1d4 #rounds]]{1d4 rounds}, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.

" }, @@ -2662,15 +2644,13 @@ "name": "Protean Anatomy 25", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The izfiitar is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -2709,15 +2689,13 @@ "name": "Change Shape", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2758,15 +2736,13 @@ "name": "Constrict", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+17)[bludgeoning]]] damage, @Check[type:fortitude|dc:44|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2797,15 +2773,13 @@ "name": "Greater Warpwave Strike", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a @Check[type:fortitude|dc:42] save or be subject to a particularly powerful @UUID[Compendium.pf2e.rollable-tables.Warpwaves]{Warpwave}.

\n

Roll twice and apply both affects, rerolling any duplicates.

" }, @@ -2839,15 +2813,13 @@ "name": "Reshape Reality", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the izfiitar casts @UUID[Compendium.pf2e.spells-srd.Hallucinatory Terrain]{Hallucinatory Terrain}, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

" }, @@ -2883,15 +2855,13 @@ "name": "Storm of Claws", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The izfiitar makes up to six claw Strikes, each against a different target.

" }, @@ -2927,15 +2897,13 @@ "name": "Improved Grab", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/jonis-flakfatter.json b/packs/data/agents-of-edgewatch-bestiary.db/jonis-flakfatter.json index af24a5ca1f1..a0f26b3f39b 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/jonis-flakfatter.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/jonis-flakfatter.json @@ -4178,15 +4178,13 @@ "name": "Call Toxins", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Flakfatter exudes an aura that makes poisons more potent. His melee Strikes deal an additional [[/r 2d8[persistent,poison]]]. Creatures in the aura attempting a flat check to remove persistent poison damage must roll twice and take the lower result. Flakfatter can suppress or resume this aura as a free action.

" }, @@ -4258,15 +4256,13 @@ "name": "Infector", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Flakfatter targets a creature within 30 feet that's currently subject to a poison affliction. The poison affliction progresses to the next stage.

" }, @@ -4301,15 +4297,13 @@ "name": "Steady Spellcasting", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Flakfatter's spellcasting action, he attempts a @Check[type:flat|dc:15] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/kapral.json b/packs/data/agents-of-edgewatch-bestiary.db/kapral.json index 25b3c471b08..cf3aa8b29b7 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/kapral.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/kapral.json @@ -3298,15 +3298,13 @@ "name": "Contingency Plan", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Kapral is targeted by an attack

\n
\n

Effect Kapral casts blink on herself.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/kekker.json b/packs/data/agents-of-edgewatch-bestiary.db/kekker.json index bd60e12184f..857c3c13cab 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/kekker.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/kekker.json @@ -727,15 +727,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -766,15 +764,13 @@ "name": "Cheek Pouches", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ratfolk has stretchy cheek pouches that can store up to 1 cubic foot of objects. The ratfolk can remove or store an item using the Interact action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand.

" }, @@ -806,15 +802,13 @@ "name": "Katar Specialist", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kekker has trained extensively with the katar blade. Any katar he wields gains the finesse trait.

" }, @@ -845,15 +839,13 @@ "name": "Quick Stow", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect Kekker stores one held item of light or negligible Bulk in his cheek pouches.

" }, @@ -885,15 +877,13 @@ "name": "Swarming", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ratfolk can end its movement in the same square as an ally that also has this ability.

\n

Only two such creatures can share the same space.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/kemeneles.json b/packs/data/agents-of-edgewatch-bestiary.db/kemeneles.json index 33751484512..49ab217d7a0 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/kemeneles.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/kemeneles.json @@ -1506,15 +1506,13 @@ "name": "Eschew Materials", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

You can use clever workarounds to replicate the arcane essence of certain materials. When you @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that requires material components, you can provide these material components without a spell component pouch by drawing intricate replacement sigils in the air.

\n

Unlike when providing somatic components, you still must have a hand completely free. This doesn't remove the need for any materials listed in the spell's cost entry.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/kharnass-lesser-glyph.json b/packs/data/agents-of-edgewatch-bestiary.db/kharnass-lesser-glyph.json index 3462b4cbd07..4f48c829738 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/kharnass-lesser-glyph.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/kharnass-lesser-glyph.json @@ -8,15 +8,13 @@ "name": "Dominate", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who doesn't bear the sigil of Kharnas attempts to open the door

\n
\n

Effect A surge of the Radiant Spark's latent power courses through the glyph and washes over the triggering creature. If the creature is undead, it takes [[/r 10d10[positive]]] damage. If it's living, it instead regains [[/r 10d10[healing]]]{10d10 Hit Points}. It then must succeed at a @Check[type:will|dc:40|traits:incapcitation,mental] save or be affected by a 6th-level @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} spell.

\n

The spell commands the affected creature to attack the nearest creature who doesn't bear the sigil of Kharnas.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/kolo-harvan.json b/packs/data/agents-of-edgewatch-bestiary.db/kolo-harvan.json index ecaae28d2ad..80e13346bae 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/kolo-harvan.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/kolo-harvan.json @@ -404,15 +404,13 @@ "name": "Scurry", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its movement adjacent to Kolo

\n
\n

Effect Kolo Steps.

" }, @@ -443,15 +441,13 @@ "name": "Upward Stab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kolo's melee Strikes deal an extra 1d6 precision damage to Medium or larger creatures.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/lie-master.json b/packs/data/agents-of-edgewatch-bestiary.db/lie-master.json index fad0fabca2e..f0aac96b812 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/lie-master.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/lie-master.json @@ -1414,15 +1414,13 @@ "name": "Truth Vulnerability", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glabrezu's lies sustain them, and the truth can destroy them. Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as zone of truth), the demon takes [[/r (3d6+4)[mental]]] damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.

" }, @@ -1453,15 +1451,13 @@ "name": "Captive Rake", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is grabbed in the glabrezu's pincer.

\n
\n

Effect The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining a treachery demon's multiple attack penalty, and the penalty doesn't increase until after both Strikes.

" }, @@ -1492,15 +1488,13 @@ "name": "Steady Spellcasting", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a reaction would disrupt a glabrezu's spell, the demon can attempt a @Check[type:flat|dc:17] check, avoiding the disruption on a success.

" }, @@ -1531,15 +1525,13 @@ "name": "Sudden Betrayal", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.

" }, @@ -1570,15 +1562,13 @@ "name": "Tentacle Trip", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 15 feet of the lie-master uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action it's using

\n
\n

Effect The creature must succeed at a @Check[type:reflex|dc:34] save or be knocked prone by the lie-master's clockwork tentacles.

" }, @@ -1609,15 +1599,13 @@ "name": "Treacherous Veil", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glabrezu's @UUID[Compendium.pf2e.spells-srd.Illusory Disguise]{Illusory Disguise} can allow it to appear as a creature of any size.

" }, @@ -1648,15 +1636,13 @@ "name": "Twisted Desires", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per month, a glabrezu can grant a mortal humanoid the effects of a @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} according to their own treacherous nature.

" }, @@ -1694,15 +1680,13 @@ "name": "Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.

\n
\n

Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/life-magnet.json b/packs/data/agents-of-edgewatch-bestiary.db/life-magnet.json index 8c0e6f044c1..7d267ad556b 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/life-magnet.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/life-magnet.json @@ -8,15 +8,13 @@ "name": "Magnetize the Living", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches any of the iron bars in this area or touches a creature already affected by the trap

\n
\n

Effect The magical panel hidden in the far corner of the chamber (either the western or the eastern corner, depending on which side of the room the creature was closest to when it triggered the trap) \"magnetizes\" the triggering creature and violently pulls it toward the corner, automatically dealing [[/r (2d10+10)[bludgeoning]]] damage to the creature.

\n

The trap then rolls initiative if it hasn't already done so.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/living-mural.json b/packs/data/agents-of-edgewatch-bestiary.db/living-mural.json index 96c3b71460b..30d1873a8fd 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/living-mural.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/living-mural.json @@ -105,15 +105,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Backdrop", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living mural and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living mural. This can damage or break the weapon or surface.

" }, @@ -183,15 +179,13 @@ "name": "Surface-Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living mural can move only along flat surfaces such as floors and walls. This allows it to end its movement wrapped around corners when on a continuous surface.

\n

If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a puddle being splashed), the mural takes [[/r {10d6}]]{10d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living mural is destroyed.

" }, @@ -222,15 +216,13 @@ "name": "Collective Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The subjects depicted within the living mural all reach out at once to attack. The living mural makes a fist Strike against each target within range.

\n

These attacks count toward the living mural's multiple attack penalty, but this penalty doesn't increase until after all of the attacks are made.

" }, @@ -261,15 +253,13 @@ "name": "Paint the Masses", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The living mural expels a @Template[type:cone|distance:15] of paint.

\n

Creatures in the area must succeed at a @Check[type:reflex|dc:41] save or be @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

The living mural can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -300,15 +290,13 @@ "name": "Splash of Color", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the living mural hits with a splatter attack, the target is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/living-paints.json b/packs/data/agents-of-edgewatch-bestiary.db/living-paints.json index 2f2a9143f92..a2905349f70 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/living-paints.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/living-paints.json @@ -8,15 +8,13 @@ "name": "Capture Subject", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the same space as the paints

\n
\n

Effect The brushes animate and attempt to paint all creatures within 30 feet. The creatures must succeed at a @Check[type:reflex|dc:41] save to avoid the brushes and splashes from paint cans or be converted into living artwork for 1 hour.

\n

A creature that becomes living artwork is immediately bound to the nearest flat surface of its size or larger within 30 feet. The creature can move only along flat surfaces such as floors and walls. This allows it to end its movement wrapped around corners when on a continuous surface.

\n

While bound to a surface, the creature can attack from its space as normal, including against other creatures bound to the same surface.

\n

If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being demolished), the creature takes [[/r {10d6}]]{10d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the creature is destroyed.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/lord-guirden.json b/packs/data/agents-of-edgewatch-bestiary.db/lord-guirden.json index 9e5aa0569a6..d8ece3b1918 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/lord-guirden.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/lord-guirden.json @@ -165,15 +165,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -204,15 +202,13 @@ "name": "Double Punch", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lord Guirden makes two fist Strikes, ignoring the multiple attack penalty until after both Strikes.

" }, @@ -245,15 +241,13 @@ "name": "Hurl", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Lord Guirden has a Medium or smaller creature grabbed

\n
\n

Effect Lord Guirden hurls the grabbed creature into a target adjacent to him. He makes a fist Strike against the adjacent target. On a success, the target and hurled creature both take 3d10+14 bludgeoning damage and are knocked prone. On a failure, only the thrown creature takes the damage and is knocked prone.

" }, @@ -286,15 +280,13 @@ "name": "Master Brawler", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Lord Guirden makes a fist Strike and hits, he can choose to apply either the Grab, Knockdown, or Push ability to his attack.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/lusca.json b/packs/data/agents-of-edgewatch-bestiary.db/lusca.json index cfd6f6fc833..d4f0e25370f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/lusca.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/lusca.json @@ -434,15 +434,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -478,15 +476,13 @@ "name": "Scent", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -522,15 +518,13 @@ "name": "All-Around Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -568,15 +562,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lusca gains 2 extra reactions at the start of each of its turns that it can use only to make an Attack of Opportunity with its jaws. It can't use more than one Attack of Opportunity triggered by the same action.

\n

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -607,15 +599,13 @@ "name": "Blood Scent", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lusca can smell blood in the water up to 1 mile away.

" }, @@ -646,15 +636,13 @@ "name": "Storm Bringer", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the lusca is near the surface for more than 1 hour, clouds appear and deliver a thunderstorm with a 2-mile radius centered on its location. The weather returns to normal 1 hour after the lusca departs.

" }, @@ -689,15 +677,13 @@ "name": "Capsize", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lusca tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the lusca) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -730,15 +716,13 @@ "name": "Lusca Venom", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 6 rounds

\n

Stage 1 4d6 poison damage and clumsy 1 (1 round)

\n

Stage 2 6d6 poison damage and clumsy 2 (1 round)

" }, @@ -771,15 +755,13 @@ "name": "Ravenous Jaws", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lusca makes three jaws Strikes, each against a different target. These attacks count toward the lusca's multiple attack penalty, but the penalty doesn't increase until after the lusca makes all of these attacks. If the lusca subsequently uses the Grab action, it Grabs any number of creatures it hit with Ravenous Jaws.

" }, @@ -810,15 +792,13 @@ "name": "Rend (jaws)", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jaws

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -849,15 +829,13 @@ "name": "Swallow Whole", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (4d12+9)[bludgeoning]]], Rupture 38

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -890,15 +868,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/lyrma-swampwalker.json b/packs/data/agents-of-edgewatch-bestiary.db/lyrma-swampwalker.json index 698aaee9588..28138bfea6f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/lyrma-swampwalker.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/lyrma-swampwalker.json @@ -170,15 +170,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/maurrisa-jonne.json b/packs/data/agents-of-edgewatch-bestiary.db/maurrisa-jonne.json index 38bd5100e96..35e94833911 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/maurrisa-jonne.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/maurrisa-jonne.json @@ -275,15 +275,13 @@ "name": "+1 Status Bonus on Saves vs. Incapacitation Effects", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -324,15 +322,13 @@ "name": "+2 Status Bonus on Saves vs. Shove", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -373,15 +369,13 @@ "name": "+2 Status Bonus on Saves vs. Trip", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -427,15 +421,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -466,15 +458,13 @@ "name": "Duck and Weave", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature misses two consecutive melee Strikes against Maurrisa

\n
\n

Effect Maurrisa takes advantage of a flailing foe's opening. She can either Step 5 feet or make a melee Strike against the triggering creature.

" }, @@ -505,15 +495,13 @@ "name": "Rabbit Punch", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Maurrisa can make an Attack of Opportunity

\n
\n

Effect Maurrisa chops her opponent on the back of the head or neck, possibly concussing them.

\n

The target must attempt a @Check[type:fortitude|dc:26] save. On a failure, the creature takes damage as if hit by Maurrisa's fist Strike, and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} instead.

" }, @@ -551,15 +539,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/minchgorm.json b/packs/data/agents-of-edgewatch-bestiary.db/minchgorm.json index 4186d95dc66..329c589899f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/minchgorm.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/minchgorm.json @@ -484,15 +484,13 @@ "name": "Fast Swallow", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The minchgorm Grabs a creature in its jaws

\n
\n

Effect The minchgorm uses Swallow Whole.

" }, @@ -523,15 +521,13 @@ "name": "Riptide", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tentacles of water rise up and attempt to Grapple all enemies within 15 feet of the minchgorm. The minchgorm attempts an Athletics check against the Fortitude DC of each creature in the area. On a success, the creature is grabbed (Escape DC 40). On a critical success, or a success against a creature that is already grabbed, the target begins to drown.

" }, @@ -566,15 +562,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (3d10+16)[bludgeoning]]], Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -607,15 +601,13 @@ "name": "Watery Simulacra", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The minchgorm raises up to eight figures from nearby water, each appearing in an empty space within 60 feet of the minchgorm. A simulacrum can take any shape of size Medium or smaller that the minchgorm desires, including that of a specific individual or object, but is always plainly made of water. The minchgorm can speak, cast spells, and use its senses through its simulacra, spending actions for a simulacrum on a one-for-one basis. By using a single action with the concentrate trait, the minchgorm can cause any number of simulacra to Fly, Step, Stride, or Swim up to 60 feet. A simulacrum uses the minchgorm's AC and saving throws and has 30 Hit Points. A minchgorm can have up to eight simulacra in existence at once. Simulacra dissolve immediately when more than 60 feet from the minchgorm, or if the minchgorm dies or falls unconscious. The minchgorm can dismiss any number of its simulacra as a free action.

" }, @@ -651,15 +643,13 @@ "name": "Improved Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/miogimo.json b/packs/data/agents-of-edgewatch-bestiary.db/miogimo.json index 75cfeb33dfe..0fd2e53f887 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/miogimo.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/miogimo.json @@ -2013,15 +2013,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2052,15 +2050,13 @@ "name": "Little Favors", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative -1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum -4).

" }, @@ -2099,15 +2095,13 @@ "name": "At-Will Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2143,15 +2137,13 @@ "name": "+1 Status to Will Saves vs. Mental", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2192,15 +2184,13 @@ "name": "Rejuvenation", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Miogimo is destroyed, he re-forms, fully healed, near a follower of his choice in [[/br 1d10 #Rejuvenation]]{1d10 days}. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with Miogimo and is a true believer in Miogimo's mission, not merely a lukewarm supporter. Miogimo can be permanently destroyed only if he has no current followers or can be convinced to end his own life.

" @@ -2235,15 +2225,13 @@ "name": "Trickster's Ace", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An effect would cause Miogimo to become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} or would slow his movement

\n
\n

Effect Miogimo casts @UUID[Compendium.pf2e.spells-srd.Freedom of Movement]{Freedom of Movement} on himself.

" }, @@ -2274,15 +2262,13 @@ "name": "Zealous Restoration", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Miogimo can't regain Hit Points through resting or negative healing; he feeds only on the idealism of his supporters, regaining 10 Hit Points per day for each creature under the effects of a @UUID[Compendium.pf2e.spells-srd.Geas]{Geas} cast by Miogimo. Creatures under Miogimo's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under Miogimo's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/miriel-grayleaf.json b/packs/data/agents-of-edgewatch-bestiary.db/miriel-grayleaf.json index 466de02f91f..43fb333b454 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/miriel-grayleaf.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/miriel-grayleaf.json @@ -838,15 +838,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/mobana.json b/packs/data/agents-of-edgewatch-bestiary.db/mobana.json index 72ab7f8328a..0998bbb3664 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/mobana.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/mobana.json @@ -1003,15 +1003,13 @@ "name": "Supersonic Hearing", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mobana has spent years in close proximity to the @UUID[Compendium.pf2e.equipment-srd.Deafening Music Box]{Deafening Music Box} in her possession and is immune to its effects. She also gains a +2 circumstance bonus against sonic effects and effects that impose the deafened condition

" }, @@ -1057,15 +1055,13 @@ "name": "Swift Sneak", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mobana can move her full speed when @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaking}.

" }, @@ -1096,15 +1092,13 @@ "name": "Deny Advantage", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mobana isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 8th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -1142,15 +1136,13 @@ "name": "Nimble Dodge", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mobana is targeted with a melee or ranged attack by an attacker they can see.

\n
\n

Effect Mobana gains a +2 ciurcumstance bonus to AC against the triggering attack.

" }, @@ -1181,15 +1173,13 @@ "name": "Poison Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Mobana is wielding a piercing or slashing weapon and has a free hand.

\n
\n

Effect Mobana applies a poison to the weapon.

" }, @@ -1222,15 +1212,13 @@ "name": "Quick Draw", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Mobana Interacts to draw a weapon, then Strikes with that weapon.

" }, @@ -1266,15 +1254,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mobana deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1337,15 +1323,13 @@ "name": "Surprise Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the assassin.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/mother-venom.json b/packs/data/agents-of-edgewatch-bestiary.db/mother-venom.json index cdec82d9c8f..65303d772b9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/mother-venom.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/mother-venom.json @@ -3378,15 +3378,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3417,15 +3415,13 @@ "name": "Mother Venom Poison", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

DC 38

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round).

" }, @@ -3458,15 +3454,13 @@ "name": "Ooze Tendril", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mother Venom can command her minions and the oozes that cover her dungeon to attack foes. As long as she's conscious, she can make melee ooze tendril Strikes that originate from any slime-covered terrain in her dungeon, including the dungeon's walls and doors, or from a space occupied by one of her children of venom.

" }, @@ -3497,15 +3491,13 @@ "name": "Spit", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by Mother Venom's spit attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface (Escape DC 38).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/mr-snips.json b/packs/data/agents-of-edgewatch-bestiary.db/mr-snips.json index d0fcec19ae8..f4dea360329 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/mr-snips.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/mr-snips.json @@ -93,15 +93,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity

\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem. Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical. Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical. Slowed By Any magic of this type that targets the golem causes it to be slowed 1 for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round. Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -132,15 +130,13 @@ "name": "Vulnerable to Neutralize Poison", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting @UUID[Compendium.pf2e.spells-srd.Neutralize Poison]{Neutralize Poison} on the golem deactivates its Breath Weapon for 1 minute.

" }, @@ -171,15 +167,13 @@ "name": "Vulnerable to Rust", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

" }, @@ -210,15 +204,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -253,15 +245,13 @@ "name": "Dismember", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Mr. Snips rolls a critical hit with a scissors Strike, in addition to dealing extra damage, the golem has a chance to dismember its victim. The target must roll a @Check[type:reflex|dc:39|traits:damaging-effect] save.

\n
\n

Success No additional effect

\n

Failure The target takes [[/r 2d10[bleed]]].

\n

Critical Failure As failure, and one of the targets extremities is severed (the effects of this are up to the GM's discretion).

" }, @@ -292,15 +282,13 @@ "name": "Inexorable March", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a @Check[type:fortitude|dc:37] save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.

" }, @@ -331,15 +319,13 @@ "name": "Iron Golem Poison", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} value from this poison is reduced by 1 every hour.

\n

Saving Throw @Check[type:fortitude|dc:33]

\n

Maximum Duration 4 rounds

\n

Stage 1 2d6 poison and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 4d6 poison and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 8d6 poison and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/myrna-rath.json b/packs/data/agents-of-edgewatch-bestiary.db/myrna-rath.json index dffb6791d27..26ca4c2ef4a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/myrna-rath.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/myrna-rath.json @@ -2066,15 +2066,13 @@ "name": "Nightmare Rider", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a night hag rides a nightmare, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone's @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} innate spell.

" }, @@ -2105,15 +2103,13 @@ "name": "Planar Coven", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as at least one other member of Myrna's coven is on the demiplane of Stormholt, the coven members add chain lightning, lightning bolt, plane shift, and punishing winds to their spells, each of which can be cast at up to 8th level.

" }, @@ -2144,15 +2140,13 @@ "name": "Abyssal Plague", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't recover from drained until Abyssal plague is cured

\n

Saving Throw @Check[type:fortitude|dc:41]

\n

Stage 1 drained 1 (1 day)

\n

Stage 2 drained 3 (1 day)

" }, @@ -2185,15 +2179,13 @@ "name": "Change Shape", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2224,15 +2216,13 @@ "name": "Dream Haunting", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.

" }, @@ -2263,15 +2253,13 @@ "name": "Spell Ambush", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/myrucarx.json b/packs/data/agents-of-edgewatch-bestiary.db/myrucarx.json index 8add26d4276..4d943433f0a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/myrucarx.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/myrucarx.json @@ -1248,15 +1248,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1292,15 +1290,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1336,15 +1332,13 @@ "name": "Light Blindness", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1375,15 +1369,13 @@ "name": "Odorless", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A myrucarx emits no smell and can't be detected by scent.

" }, @@ -1414,15 +1406,13 @@ "name": "Painful Light", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When attempting a save against a light effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is stunned 2 and clumsy 2.

" }, @@ -1453,15 +1443,13 @@ "name": "Illusory Persona", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its Deception check to Impersonate that humanoid if it chooses.

" }, @@ -1492,15 +1480,13 @@ "name": "Twisting Reach", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after Twisting Reach.

" }, @@ -1536,15 +1522,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/najra-lizard.json b/packs/data/agents-of-edgewatch-bestiary.db/najra-lizard.json index adc1b7cacf1..dcb0e49e7b9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/najra-lizard.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/najra-lizard.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -186,15 +182,13 @@ "name": "Shared Diversion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Another creature in the najra lizard's square succeeds at a Deception check to Create a Diversion

\n
\n

Effect The najra lizard automatically successfully @UUID[Compendium.pf2e.actionspf2e.Create a Diversion]{Creates a Diversion} against the same targets.

" }, @@ -225,15 +219,13 @@ "name": "Najra Lizard Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The creature is extremely thirsty and can't quench its thirst while poisoned

\n

Saving Throw @Check[type:fortitude|dc:21|traits:poison]

\n

Maximum Duration 4 hours

\n

Stage 1 [[/r 1d4[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, and [[/r {1d4}]]{1d4 damage} that can't be recovered until the creature quenches its thirst (1 round)

\n

Stage 2 as stage 1 (1 hour)

" }, @@ -264,15 +256,13 @@ "name": "Najra Swarm Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The najra lizard's melee Strikes deal 1d6 precision damage to creatures sharing a square with more than one najra lizard.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/needling-stairs.json b/packs/data/agents-of-edgewatch-bestiary.db/needling-stairs.json index eee5bea4afe..1e926c654f7 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/needling-stairs.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/needling-stairs.json @@ -8,15 +8,13 @@ "name": "First Step", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature ends its movement on one of the stairs

\n
\n

Effect The trap makes a poisoned needle Strike against the triggering creature, then rolls initiative.

" }, @@ -98,15 +96,13 @@ "name": "Bloody Feet", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves onto an active step

\n
\n

Effect The trap makes a poisoned needle Strike against the triggering creature.

" }, @@ -137,15 +133,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Poisoned Needle Strikes do not apply a MAP.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/nenchuuj.json b/packs/data/agents-of-edgewatch-bestiary.db/nenchuuj.json index 60b10822acb..239bf393280 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/nenchuuj.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/nenchuuj.json @@ -1155,15 +1155,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1199,15 +1197,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1247,15 +1243,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1291,15 +1285,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1330,15 +1322,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1387,15 +1377,13 @@ "name": "Distort Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the nenchuuj with a spell

\n
\n

Effect The nenchuuj warps the creature's magic, attempting an Arcana check to counteract the spell. If successful, the nenchuuj can instead redirect the spell, as @UUID[Compendium.pf2e.spells-srd.Spell Turning]{Spell Turning}, onto the caster or onto a different target within range from the caster.

" }, @@ -1429,15 +1417,13 @@ "name": "Easy to Call", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding}), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1468,15 +1454,13 @@ "name": "Skip Between", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sahkil can move itself between the Ethereal Plane and the Material Plane, as @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt}, except that this ability has an unlimited duration and can be Dismissed.

" }, @@ -1511,15 +1495,13 @@ "name": "Tainted Backlash", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} by the sahkil's @UUID[Compendium.pf2e.spells-srd.Mask of Terror]{Mask of Terror} is gripped with fear of the ways magic can go wrong.

\n

The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/norgorberite-poisoner.json b/packs/data/agents-of-edgewatch-bestiary.db/norgorberite-poisoner.json index bbb41b58a32..9eea070950a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/norgorberite-poisoner.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/norgorberite-poisoner.json @@ -726,15 +726,13 @@ "name": "Deny Advantage", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The poisoner isn't flat-footed to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.

" }, @@ -772,15 +770,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The poisoner is targeted with a melee or ranged attack by an attacker it can see

\n
\n

Effect The poisoner gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -811,15 +807,13 @@ "name": "Impromptu Toxin", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents

\n
\n

Effect The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional [[/r 2d8[poison]]] damage, and targets hit by Strikes with the weapon must succeed at a @Check[type:fortitude|dc:27|traits:damaging-effect] save or become enfeebled 1 or clumsy 1 (the poisoner's choice) for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -859,15 +853,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The poisoner deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -930,15 +922,13 @@ "name": "Unbalancing Blow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures the poisoner hits with a critical hit are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against their attacks until the end of their next turn.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/obrousian.json b/packs/data/agents-of-edgewatch-bestiary.db/obrousian.json index 167b1027b19..d9de0bfca4d 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/obrousian.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/obrousian.json @@ -369,15 +369,13 @@ "name": "Waves of Sorrow", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -427,15 +425,13 @@ "name": "Change Shape", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The obrousian can take on the appearance of any Small or Medium humanoid. This increases their Speed to 25 feet. It doesn't change their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

" }, @@ -471,15 +467,13 @@ "name": "Drowning Grasp", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature is grabbed by the obrousian, its lungs magically fill with water. A creature that can't breathe water is suffocating while it is grabbed.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ofalth-zombie.json b/packs/data/agents-of-edgewatch-bestiary.db/ofalth-zombie.json index b0c6015598d..b8cc5a4523e 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ofalth-zombie.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ofalth-zombie.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -182,15 +180,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -228,15 +224,13 @@ "name": "Corpse Wallow", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The ofalth zombie gains fast healing 2 as long as it is in the Catacombs or another area with a high concentration of dead.

" }, @@ -281,15 +275,13 @@ "name": "Rotting Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie emits an aura of rot and disease that causes wounds to fester and turn sour. Any living creature that starts its turn within 10 feet of the Ofalth Zombie and is not at full Hit Points takes [[/r 1d6]] damage as its wounds fester.

\n

Creatures that take a critical hit from the Ofalth Zombie also take this damage immediately.

\n
\n

Note: This ability lists a DC 24 in the source, but the glossary ability lacks a save to make.

" }, @@ -335,15 +327,13 @@ "name": "Slow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The ofalth zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -374,15 +364,13 @@ "name": "Bury in Offal", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ofalth zombie makes a fling offal Strike and compares the attack roll result to the AC of any foes within the area of a @Template[type:cone|distance:15] emanating from the ofalth zombie. This counts as two attacks for the ofalth zombie's multiple attack penalty.

\n

The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space.

" }, @@ -413,15 +401,13 @@ "name": "Wretched Weeps", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d8[bleed]]] every hour and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 [[/r 2d8[bleed]]] every hour and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/olansa-terimor.json b/packs/data/agents-of-edgewatch-bestiary.db/olansa-terimor.json index dcd18fcf945..a3c2f100b74 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/olansa-terimor.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/olansa-terimor.json @@ -2251,15 +2251,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2295,15 +2293,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2339,15 +2335,13 @@ "name": "Constant Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2383,15 +2377,13 @@ "name": "Attack of Opportunity", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2422,15 +2414,13 @@ "name": "Hidden Paragon", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger Olansa successfully uses Stealth to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} and become hidden from all of her current foes, or she uses Stealth to @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} and become undetected to all her current foes

\n
\n

Effect Olansa becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} for 1 minute, even if she uses a hostile action. Not even @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.See Invisibility]{See Invisibility}, or similar effects can reveal her, though creatures can still use the @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} action to locate her.

" }, @@ -2461,15 +2451,13 @@ "name": "Opportune Backstab", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Olansa's melee reach is hit by a melee attack from one of her allies

\n
\n

Effect Olansa Strikes the triggering creature.

" }, @@ -2505,15 +2493,13 @@ "name": "Change Shape", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Olansa's true form is that of a monstrous spiderlike daemon. Olansa can still take on her former human appearance. This doesn't change her Speed or her attack and damage modifiers with her Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2554,15 +2540,13 @@ "name": "Sneak Attack", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Olansa deals 4d6 extra precision damage to flat-footed creatures

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/overdrive-imentesh.json b/packs/data/agents-of-edgewatch-bestiary.db/overdrive-imentesh.json index 80b439a9608..868a2865f9f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/overdrive-imentesh.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/overdrive-imentesh.json @@ -1721,15 +1721,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1760,15 +1758,13 @@ "name": "Entropy Sense (Imprecise) 60 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An overdrive imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the overdrive imentesh the ability to sense creatures within the listed range.

\n

The overdrive imentesh's entropy sense doesn't detect creatures under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that are otherwise shielded from divinations and predictions.

" }, @@ -1808,15 +1804,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1852,15 +1846,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1891,15 +1883,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1953,15 +1943,13 @@ "name": "Fast Healing 10", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1998,15 +1986,13 @@ "name": "Protean Anatomy", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A overdrive imentesh's vital organs shift and change shape and position constantly.

\n

Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The overdrive imentesh is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the overdrive imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -2045,15 +2031,13 @@ "name": "Change Shape", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but it might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2094,15 +2078,13 @@ "name": "Constrict", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+16)[bludgeoning]]] damage, @Check[type:fortitude|dc:38|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2133,15 +2115,13 @@ "name": "Inflict Warpwave", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An imentesh inflicts a @RollTable[cBHMpmeIhoBdUyQT]{Warpwave} on a creature within 100 feet (@Check[type:fortitude|dc:38] to resist).

" }, @@ -2180,15 +2160,13 @@ "name": "Sneak Attack", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An imentesh's Strikes deal an additional 4d6 precision damage to flat-footed targets.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -2251,15 +2229,13 @@ "name": "Warpwave Strike", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature struck and damaged by an imentesh's jaws Strike must succeed at a @Check[type:fortitude|dc:38] save or be subject to a @RollTable[cBHMpmeIhoBdUyQT]{Warpwave}.

" }, @@ -2298,15 +2274,13 @@ "name": "Grab", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/pelmo.json b/packs/data/agents-of-edgewatch-bestiary.db/pelmo.json index 1e4853bab33..836f5c7686a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/pelmo.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/pelmo.json @@ -448,15 +448,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -492,15 +490,13 @@ "name": "Goblin Scuttle", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to Pelmo.

\n
\n

Effect Pelmo @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/penqual.json b/packs/data/agents-of-edgewatch-bestiary.db/penqual.json index 24ed02faba9..abe942034ef 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/penqual.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/penqual.json @@ -430,15 +430,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -474,15 +472,13 @@ "name": "Telepathy 100 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -517,15 +513,13 @@ "name": "Easy to Call", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding}), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -561,15 +555,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -605,15 +597,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -644,15 +634,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -706,15 +694,13 @@ "name": "Swarm Mind", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -745,15 +731,13 @@ "name": "Crowded Mob", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The penqual is a swarm of Medium figures that can squeeze supernaturally close to other creatures. Though its component creatures are larger than those of a typical swarm, a penqual can nevertheless share the spaces of other creatures.

" }, @@ -784,15 +768,13 @@ "name": "Crush of Hundreds", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} by the sahkil's @UUID[Compendium.pf2e.spells-srd.Mask of Terror]{Mask of Terror} feels the press of a suffocating crowd.

\n

The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and takes a -10-foot penalty to all Speeds for as long as it is frightened.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Crush of Hundreds]{Effect: Crush of Hundreds}

" }, @@ -823,15 +805,13 @@ "name": "Frantic Grasp", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the penqual's space takes [[/r 4d12[slashing]]] damage (@Check[type:reflex|dc:36|basic:true] save).

" }, @@ -865,15 +845,13 @@ "name": "Mob Rush", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The penqual Strides twice, ignoring difficult terrain, and then uses Frantic Grasp. If it moves at least 20 feet away from its starting position, the DC of Frantic Grasp increases by 2.

" }, @@ -904,15 +882,13 @@ "name": "Skip Between", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sahkil can move itself between the Ethereal Plane and the Material Plane, as @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt}, except that this ability has an unlimited duration and can be Dismissed

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/pickled-punk.json b/packs/data/agents-of-edgewatch-bestiary.db/pickled-punk.json index 30df56afeae..3f40a5f9320 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/pickled-punk.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/pickled-punk.json @@ -106,15 +106,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Combustible", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The first time each round that a pickled punk takes fire damage, its fumes combust, dealing [[/r 5[fire]]] damage to all other creatures within the area of its Suffocating Fumes aura.

" }, @@ -184,15 +180,13 @@ "name": "Suffocating Fumes", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or begins its turn within the aura must attempt a @Check[type:fortitude|dc:14] save, or @Check[type:fortitude|dc:17] if the pickled punk is attached to the creature.

\n

On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

" }, @@ -238,15 +232,13 @@ "name": "Attach", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a pickled punk hits a target larger than itself, it uses bizarre excretions to adhere to that creature. This is similar to Grabbing the creature, but the pickled punk is not flat-footed, and it moves with that creature rather than holding it in place.

\n

Each turn while attached, the pickled punk automatically deals the damage from its jaws Strike to the creature to which it's attached. It also wriggles about, gaining a +2 circumstance bonus to AC as long as it's not also grabbed or restrained.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/plunger-chute.json b/packs/data/agents-of-edgewatch-bestiary.db/plunger-chute.json index 99d063e43d8..43efd0f1fcd 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/plunger-chute.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/plunger-chute.json @@ -8,15 +8,13 @@ "name": "Pitfall and Plunger", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor

\n
\n

Effect Anyone within 10 feet of the room's northern wall falls 40 feet down the shaft to area E33, taking [[/r 20[bludgeoning]]] damage and landing prone in the ochre jelly's pit.

\n

The victims can @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling.

\n

The DC to Grab an Edge is 20; the DC to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} the walls is 22.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/poison-eater.json b/packs/data/agents-of-edgewatch-bestiary.db/poison-eater.json index a0629c38041..96e7c44d6c1 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/poison-eater.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/poison-eater.json @@ -576,15 +576,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -615,15 +613,13 @@ "name": "Toxin-Inured", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A poison eater can't gain the @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled} or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} condition from poisons.

" }, @@ -654,15 +650,13 @@ "name": "Consume Poison", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The poison eater uses an Interact action to draw a dose of poison and eats it, gaining strength.

\n

The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability.

\n

At the end of each of their turns, the poison eater attempts a @Check[type:flat|dc:17|name:Consumed Poison Metabolizes] check; on a success, this ability ends.

" }, @@ -713,15 +707,13 @@ "name": "Poison Frenzy", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The poison eater isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger the poison eater damages a creature while Consume Poison is in effect

\n
\n

Effect The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a -2 status penalty to AC. The poison eater can't voluntarily end their frenzy. After their frenzy, the poison eater is fatigued.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Poison Frenzy]{Effect: Poison Frenzy}

" }, @@ -757,15 +749,13 @@ "name": "Knockdown", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/poisoned-dart-statue.json b/packs/data/agents-of-edgewatch-bestiary.db/poisoned-dart-statue.json index c985f4fce5f..63b016520be 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/poisoned-dart-statue.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/poisoned-dart-statue.json @@ -8,15 +8,13 @@ "name": "Dart Volley", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature makes noise in the hall, which can be avoided with a successful @Check[type:stealth|dc:28|name:Avoid Notice|traits:action:sneak,move,secret] check

\n
\n

Effect The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.

" }, @@ -89,15 +87,13 @@ "name": "Continuous Barrage", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within the hallway finishes an action while the trap is active

\n
\n

Effect The trap makes a poisoned dart Strike against the triggering creature.

" }, @@ -128,15 +124,13 @@ "name": "Terinav Root Poison", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n

Maximum Duration 6 rounds

\n

Stage 1 4d6 poison damage and clumsy 2 (1 round)

\n

Stage 2 5d6 poison damage, clumsy 2, and -5-foot status penalty to all Speeds (1 round)

\n

Stage 3 7d6 poison damage, clumsy 2, and -10-foot status penalty to all Speeds (1 round)

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/priest-of-blackfingers.json b/packs/data/agents-of-edgewatch-bestiary.db/priest-of-blackfingers.json index 43b6be8f731..09f9015759b 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/priest-of-blackfingers.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/priest-of-blackfingers.json @@ -3760,15 +3760,13 @@ "name": "Attack of Opportunity", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -3799,15 +3797,13 @@ "name": "Toxic Mastery", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kalyn can masterfully manipulate vile, poisonous energy and increase its potency. Her melee and ranged Strikes deal an additional 2d6 poison damage, and a target that takes this poison damage has a -1 status penalty to saving throws against Kalyn's divine spells for 1 round. Poisons delivered by Kalyn have the virulent trait.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/prospecti-statue.json b/packs/data/agents-of-edgewatch-bestiary.db/prospecti-statue.json index 5e48e951cd7..8017df85906 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/prospecti-statue.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/prospecti-statue.json @@ -214,15 +214,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -253,15 +251,13 @@ "name": "Construct Armor", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

" }, @@ -319,15 +315,13 @@ "name": "Stone Robes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Prospecti statue turns suddenly, causing its robes, which flow like fabric despite being as hard as stone, to swing about and damage opponents.

\n

Creatures adjacent to the animated statue take [[/r (2d6+6)[bludgeoning]]] damage (@Check[type:reflex|dc:25|basic:true] save; on a critical failure, the creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}).

" }, @@ -363,15 +357,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/pulping-golem.json b/packs/data/agents-of-edgewatch-bestiary.db/pulping-golem.json index 0d50c6cc16d..bb2e90d333c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/pulping-golem.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/pulping-golem.json @@ -50,15 +50,13 @@ "name": "Golem Antimagic", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid (6d10+4, 2d8+4 from areas and persistent damage); healed by fire (area 2d8+4 HP); slowed by electricity

\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem. Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical. Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical. Slowed By Any magic of this type that targets the golem causes it to be slowed 1 for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round. Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -89,15 +87,13 @@ "name": "Vulnerable to Neutralize Poison", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting @UUID[Compendium.pf2e.spells-srd.Neutralize Poison]{Neutralize Poison} on the golem deactivates its Breath Weapon for 1 minute.

" }, @@ -128,15 +124,13 @@ "name": "Vulnerable to Rust", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

" }, @@ -167,15 +161,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pulping golem spills its cauldron stomach to the floor, dealing [[/r 9d12[fire]]] damage to creatures within 10 feet (@Check[type:reflex|dc:33|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -210,15 +202,13 @@ "name": "Extend Legs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pulping golem extends its legs up to a height of 40 feet, raising its body high into the air. While its legs are extended, its movement speed is halved, and it takes a -2 penalty to its Fortitude save DC against Shove and Trip attempts.

" }, @@ -249,15 +239,13 @@ "name": "Inexorable March", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a @Check[type:fortitude|dc:39] save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.

" }, @@ -288,15 +276,13 @@ "name": "Iron Golem Poison", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} value from this poison is reduced by 1 every hour.

\n

Saving Throw @Check[type:fortitude|dc:35]

\n

Maximum Duration 4 rounds

\n

Stage 1 2d6+4 poison and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 4d6+4 poison and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 8d6+4 poison and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round).

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ralso.json b/packs/data/agents-of-edgewatch-bestiary.db/ralso.json index 4b7b394b28f..3b4f319ca0a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ralso.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ralso.json @@ -670,15 +670,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -709,15 +707,13 @@ "name": "Double Stab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ralso is wielding two piercing weapons

\n

Frequency once per round

\n
\n

Effect Ralso makes two Strikes against a single creature within reach, one Strike per weapon.

\n

These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks.

" }, @@ -754,15 +750,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ralso deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ravenile-rager.json b/packs/data/agents-of-edgewatch-bestiary.db/ravenile-rager.json index bb989458ac7..a94767bc6c8 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ravenile-rager.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ravenile-rager.json @@ -202,15 +202,13 @@ "name": "Regeneration 20 (Deactivated by Fire or Acid)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -257,15 +255,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -296,15 +292,13 @@ "name": "Deep Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ravenile can hold their breath for 20 minutes.

" }, @@ -335,15 +329,13 @@ "name": "Forced Regeneration", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ravenile's regeneration is currently active

\n
\n

The ravenile regains [[/r 20[healing]]] HP.

" }, @@ -376,15 +368,13 @@ "name": "Furious Wallop", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The ravenile's regeneration is currently deactivated

\n
\n

Effect The ravenile makes a melee Strike.

\n

This counts as two attacks for the ravenile's multiple attack penalty.

\n

If this Strike hits, the ravenile deals an extra die of weapon damage and the target falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -435,15 +425,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/reginald-vancaskerkin.json b/packs/data/agents-of-edgewatch-bestiary.db/reginald-vancaskerkin.json index 781b36b614f..27f95091d03 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/reginald-vancaskerkin.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/reginald-vancaskerkin.json @@ -93,15 +93,13 @@ "name": "Clockwork Reconstruction", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Each time Reginald is reborn in his lair, his machines graft him with a new clockwork modification. He chooses one of his abilities with the clockwork trait. He gains access to this ability but can't use any of his other clockwork abilities. He can't choose the same ability twice in a row. He begins with Ink Blood active.

" }, @@ -132,15 +130,13 @@ "name": "Ink Blood", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Reginald's body is filled with toxic ink

\n

Trigger An adjacent creature Strikes Reginald with a melee weapon or unarmed attack and deals damage

\n
\n

The creature is exposed to Reginald's poison ink.

" }, @@ -173,15 +169,13 @@ "name": "Secret of Rebirth", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creature with less than 5 Secret Knowledge points reduces Reginald to 0 HP (or dealt the last damage to him before he dies from using Overdrive Engine), Reginald's body dissipates into a puddle of ink and releases a black wave of psychic energy. Each creature within 30 feet is bathed in a torrent of forbidden secrets and gains 1 Secret Knowledge point. Reginald's body reforms [[/br 1d6 #rounds]]{1d6 rounds} later in his sanctum at full health at a location of his choosing (typically the Pool of Secrets, area L11). This ability activates automatically with no action necessary on Vancaskerkin's behalf.

" }, @@ -215,15 +209,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Reginald's lungs are equipped with ink canisters, allowing him to spew a @Template[type:line|distance:60] of ink that deals [[/r 9d6[poison]]] damage (@Check[type:reflex|dc:39|basic:true|traits:damaging-effects] save; on a failure, the creature is also subjected to Reginald's poison ink).

" }, @@ -259,15 +251,13 @@ "name": "Overdrive Engine", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

[free-action] (clockwork) Reginald is equipped with clockwork organs to power his body

\n

Requirements Reginald has 175 Hit Points or fewer

\n
\n

Effect Reginald gains 200 temporary Hit Points, a +15-foot status bonus to Speed, and a +2 status bonus to melee attack rolls. His body begins to overheat, spewing steam that deals [[/r 9d6[fire]]] damage at the beginning of his turn to all creatures within 30 feet (@Check[type:reflex|dc:40|basic:true] save). After 2 rounds, Reginald explodes, dealing [[/r 19d6[fire]]] damage to all creatures within 60 feet (@Check[type:reflex|dc:40|basic:true] save). Reginald dies. For the purposes of his Secret of Rebirth ability, the last creature to damage Reginald counts as killing him.

" }, @@ -298,15 +288,13 @@ "name": "Poison Ink", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Reginald is immune to the toxic ink that flows through his veins

\n

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 10 rounds

\n

Stage 1 3d6 poison and sickened 1 (1 round)

\n

Stage 2 4d6 poison sickened 2 (1 round).

" }, @@ -339,15 +327,13 @@ "name": "Quill Cannon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Reginald is equipped with a cannon and hundreds of steel quills. He makes two steel quill attacks against every creature in a @Template[type:cone|distance:60], ignoring the multiple attack penalty until after all attacks are made. He can't use Quill Cannon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -380,15 +366,13 @@ "name": "Reflective Plating", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Reginald engages his defensive plating, which casts spell turning on him (counteract modifier +32).

" }, @@ -422,15 +406,13 @@ "name": "Slither", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

With his body composed of ink and gears, Reginald can move through tight spaces as if he were a Tiny creature, treating them as difficult terrain.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/rhevanna.json b/packs/data/agents-of-edgewatch-bestiary.db/rhevanna.json index e9832c1bc58..0c7fee48689 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/rhevanna.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/rhevanna.json @@ -1623,15 +1623,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1685,15 +1683,13 @@ "name": "Attack of Opportunity", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1724,15 +1720,13 @@ "name": "Plunder Life", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a healing effect restores Hit Points to a non-fiend creature in the aura, the amount of Hit Points restored is halved. The rhevanna gains temporary Hit Points equal to the amount of Hit Points restored.

\n

The rhevanna loses any remaining temporary Hit Points after 1 minute.

" }, @@ -1778,15 +1772,13 @@ "name": "Detaining Strike", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger The rhevanna hits a creature with a weapon Strike

\n
\n

Effect The rhevanna casts an innate @UUID[Compendium.pf2e.spells-srd.Dimensional Anchor]{Dimensional Anchor} spell on the creature.

" }, @@ -1817,15 +1809,13 @@ "name": "Lifedrinker", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The rhevanna kills a living creature of at least 16th level

\n
\n

Effect The rhevanna drinks the triggering creature's life force and regains [[/r 40[healing]]]{40 Hit Points}. If the triggering creature is a celestial, the rhevanna instead regains [[/r 80[healing]]]{80 Hit Points}.

" }, @@ -1860,15 +1850,13 @@ "name": "Malefic Binding", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The rhevanna can target celestials with their @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul} ability, and a gem containing a celestial bound by a rhevanna has Hardness 40.

\n

If the rhevanna destroys a gem in which they placed a celestial, the celestial is destroyed forever.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/rigged-cubby.json b/packs/data/agents-of-edgewatch-bestiary.db/rigged-cubby.json index f7f0995d347..31ab0ce24ba 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/rigged-cubby.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/rigged-cubby.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the sickle in the cubby

\n
\n

Effect The heavy bricks above the cubby collapse, leaving the sickle unscathed but dealing [[/r (4d6+10)[bludgeoning]]] damage (@Check[type:reflex|dc:26|basic:true] save) to the triggering creature.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/sad-liza.json b/packs/data/agents-of-edgewatch-bestiary.db/sad-liza.json index 6418c76b71b..041842f3076 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/sad-liza.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/sad-liza.json @@ -522,15 +522,13 @@ "name": "Bloody Mayhem", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sad Liza Strides three times. Once per Stride, she can attempt a war razor Strike against a creature in her reach at any point during the Stride; she must make each Strike against a different creature, but she doesn't apply her multiple attack penalty until after making all her Strikes. If any of the Strikes are a critical failure, Bloody Mayhem immediately ends.

" }, @@ -561,15 +559,13 @@ "name": "Close Cutter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Sad Liza deals slashing damage, the target takes an additional 2d10 persistent bleed damage.

" }, @@ -611,15 +607,13 @@ "name": "Fan of Daggers", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sad Liza makes three ranged dagger Strikes, each against a separate target; she ignores the multiple attack penalty until after making all three Strikes. On a critical hit, the target takes [[/r 2d10[bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -650,15 +644,13 @@ "name": "Knife Thrower", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sad Liza's ranged dagger Strikes have a range increment of 20 feet instead of 10 feet.

" }, @@ -694,15 +686,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sad Liza deals an additional 3d6 precision damage to flat-footed targets.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/scathka.json b/packs/data/agents-of-edgewatch-bestiary.db/scathka.json index 13eef568aee..fb4a83f47fc 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/scathka.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/scathka.json @@ -3371,15 +3371,13 @@ "name": "Drain Wand", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Scathka hasn't acted yet on their turn

\n
\n

Effect On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.

" }, @@ -3410,15 +3408,13 @@ "name": "Throw Shadow Blade", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement Scathka is wielding a dagger

\n
\n

Effect Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet.

\n

If the Strike hits, it deals [[/r 8d6[cold]]] damage (double damage on a critical success) and the target must succeed at a @Check[type:fortitude|dc:32] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn (or [[/br 1d4 #rounds]]{1d4 rounds} on a critical failure).

\n

The dagger loses its shadowy magic as soon as the attack is resolved.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/secret-keeper.json b/packs/data/agents-of-edgewatch-bestiary.db/secret-keeper.json index b78db3efb6a..eaa24f6e445 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/secret-keeper.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/secret-keeper.json @@ -4768,15 +4768,13 @@ "name": "Shield Block", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -4807,15 +4805,13 @@ "name": "Designate Apostate", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Velberi designates one creature she can see within 30 feet as an apostate to the church of Norgorber, regardless of the creature's actual religious leanings. She can have up to four apostates designated at a time; any additional apostate removes another apostate of her choice. Velberi treats all Perception checks made to Sense Motive against an apostate as one degree of success better, and her Strikes deal an additional 2d8 mental damage to apostates.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/shatterling.json b/packs/data/agents-of-edgewatch-bestiary.db/shatterling.json index e9ec142ae67..77a4fa5a756 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/shatterling.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/shatterling.json @@ -99,15 +99,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -138,15 +136,13 @@ "name": "Divert Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A shatterling takes non-bludgeoning damage and there's an unbroken mirror at least 1 foot wide within 100 feet of the shatterling

\n
\n

Effect The nearest mirror to the shatterling at least 1 foot wide breaks, and the damage to the shatterling is reduced to 0.

" }, @@ -177,15 +173,13 @@ "name": "Extra Reaction", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shatterling gains an additional reaction each turn, but can use this extra reaction only for Divert Strike.

" }, @@ -216,15 +210,13 @@ "name": "Mirror Senses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shatterling can see and hear through any unbroken mirror within 100 feet.

" }, @@ -255,15 +247,13 @@ "name": "Blood-Fueled Titter", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the shatterling attempts an Intimidation check to Demoralize a target within 30 feet of a creature with persistent bleed damage, the shatterling has +4 circumstance bonus to the Intimidation check. In addition, the shatterling takes no penalty to the check for not speaking a language the target can hear, and the target isn't temporarily immune to the shatterling's attempts to Demoralize it unless the shatterling critically fails its Intimidation check.

" }, @@ -294,15 +284,13 @@ "name": "Mirror Jump", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

During this Stride, the shatterling can move into any unbroken mirror at least 1 foot wide and out of another unbroken mirror at least 1 foot wide within 100 feet of the first mirror, treating the mirrors as connected. The shatterling can move through any number of pairs of foot-wide mirrors during its mirror jump, requiring each pair to be within 100 feet of each other while doing so.

" }, @@ -335,15 +323,13 @@ "name": "Vanish in Reflections", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shatterling doesn't appear in reflective surfaces if it doesn't want to. When it's within 100 feet of an unbroken mirror at least 1 foot wide, a shatterling can Hide and Sneak even without cover or without being concealed.

" }, @@ -374,15 +360,13 @@ "name": "Wipe Away Cracks", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The shatterling touches a broken mirror, instantly repairing it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/shikwashim-mercenary.json b/packs/data/agents-of-edgewatch-bestiary.db/shikwashim-mercenary.json index 3ab459a8fd6..44d0197aeb2 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/shikwashim-mercenary.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/shikwashim-mercenary.json @@ -772,15 +772,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -811,15 +809,13 @@ "name": "Deep Breath", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Shikwashim mercenary can hold their breath for 20 minutes.

" }, @@ -855,15 +851,13 @@ "name": "Shield Block", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -894,15 +888,13 @@ "name": "Coordinated Distraction", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow.

\n

The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost.

\n

Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.

" }, @@ -937,15 +929,13 @@ "name": "Human Hunter", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Shikwashim mercenary's multiple attack penalty for attacks against humans is -3 (-2 with an agile weapon) on their second attack per turn or -6 (-4 with an agile weapon) on their third or subsequent attack per turn.

" }, @@ -1013,15 +1003,13 @@ "name": "Powerful Swipe", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Shikwashim mercenary makes a melee Strike. If it hits, it deals an extra die of damage.

\n

This counts as two attacks for the mercenary's multiple attack penalty.

" }, @@ -1067,15 +1055,13 @@ "name": "Terrain Advantage", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a Swim speed are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to a Shikwashim mercenary.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/shredskin.json b/packs/data/agents-of-edgewatch-bestiary.db/shredskin.json index eaf24ab9ad1..9cc4c384ca9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/shredskin.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/shredskin.json @@ -93,15 +93,13 @@ "name": "Compression", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shredskin successfully @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezes}, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.

" }, @@ -138,15 +136,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d4+4)[bludgeoning]]] damage, @Check[type:fortitude|dc:16|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -177,15 +173,13 @@ "name": "Control Body", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shredskin is adjacent to a Medium or Small humanoid-shaped corpse

\n
\n

Effect The shredskin wraps itself around the corpse and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities.

\n

Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally.

\n

The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round. A Medium corpse typically has 15 hit points, while a Small corpse typically has 10 Hit Points.

\n

Creatures can notice that a corpse is controlled by a shredskin by succeeding a Perception check against the shredskin's Deception DC.

" }, @@ -217,15 +211,13 @@ "name": "Enshroud", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shredskin is grabbing a creature

\n
\n

Effect The shredskin attempts to pin the creature and wrap itself around the creature like a shirt. The shredskin rolls an Athletics check against the creature's Fortitude DC.

\n

On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and the shredskin can take control of the creature as if using Control Body.

\n

At the start of its turn, the shredskin can automatically Constrict the enshrouded creature as a free action.

\n

An enshrouded creature can attempt a DC 16 @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} check to break free (DC 18 if the shredskin critically succeeded its Athletics check to Enshroud).

" }, @@ -261,15 +253,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/shristi-melipdra.json b/packs/data/agents-of-edgewatch-bestiary.db/shristi-melipdra.json index 4291379ec7b..5fd5f2f9e86 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/shristi-melipdra.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/shristi-melipdra.json @@ -325,15 +325,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -364,15 +362,13 @@ "name": "Flurry of Blows", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Shristi makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. He applies his multiple attack penalty to the Strikes normally.

\n

As it has the flourish trait, Shristi can use Flurry of Blows only once per turn.

" }, @@ -405,15 +401,13 @@ "name": "Heaven's Thunder", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency twice per day

\n
\n

Effect With a loud shout, Shristi unleashes his ki as a crackling shroud of thunder and lightning that engulfs his body. Until the end of his next turn, Shristi's unarmed Strikes and Strikes with weapons that have the monk trait deal an additional 3 electricity damage and 3 sonic damage.

" }, @@ -473,15 +467,13 @@ "name": "Sky and Heaven Stance", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Shristi enters a combat stance perfected by past champions of the Challenge of Sky and Heaven. While in this stance, the only Strikes Shristi can make are skyward slash unarmed attacks. These deal 1d10 slashing damage; are in the brawling group; and have the nonlethal, unarmed, and versatile P traits.

\n

While in Sky and Heaven Stance, Shristi gains resistance 2 to electricity and sonic damage.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/siege-shard.json b/packs/data/agents-of-edgewatch-bestiary.db/siege-shard.json index 83c3f4fbd47..ecb7d8c9106 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/siege-shard.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/siege-shard.json @@ -585,15 +585,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -624,15 +622,13 @@ "name": "Exorcism", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mental damage ignores a siege shard's hardness.

\n

Additionally, proving the siege shard's generative conflict is over with the @UUID[Compendium.pf2e.actionspf2e.Prove Peace]{Prove Peace} activity reverts the creature to ordinary stone.

" }, @@ -664,15 +660,13 @@ "name": "Hardness 5", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -719,15 +713,13 @@ "name": "Surreptitious Siege", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While a siege shard is embedded within a structure while using @UUID[Compendium.pf2e.spells-srd.Meld into Stone]{Meld into Stone}, the structure and all objects within it take twice as long to repair.

" }, @@ -759,15 +751,13 @@ "name": "Overwhelming Anguish", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The siege shard emits a disorienting psychic blast. All creatures within a 15 feet emanation take [[/r 4d6[mental]]] damage (@Check[type:will|dc:20|basic:true] save).

" }, @@ -803,15 +793,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When a siege shard is destroyed within 100 feet of a structure, it reforms after [[/br 2d4 #days]] days within the nearest structure, fully healed.

\n

A siege shard within a structure can permanently destroyed by the @UUID[Compendium.pf2e.adventure-specific-actions.Prove Peace]{Prove Peace} activity.

" diff --git a/packs/data/agents-of-edgewatch-bestiary.db/skebs.json b/packs/data/agents-of-edgewatch-bestiary.db/skebs.json index 4631888aea2..d57e362be02 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/skebs.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/skebs.json @@ -326,15 +326,13 @@ "name": "Distracting Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Skebs can use creatures that are at least one size larger than themself as cover for the @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} and @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} actions.

" }, @@ -370,15 +368,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Skebs deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-murderer.json b/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-murderer.json index 28b1ac2756c..ab07742cbe9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-murderer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-murderer.json @@ -762,15 +762,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When attacking a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature, the Skinsaw murderer deals 1d6 additional precision damage.

\n
\n

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -833,15 +831,13 @@ "name": "Twin Takedown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement You are wielding two melee weapons, each in a different hand.

\n
\n

Effect You swiftly attack your hunted prey with both weapons. Make two Strikes against a creature, one with each of the required weapons. If both hit the same creature, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-seamer.json b/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-seamer.json index 68bcd933d29..dff60abf985 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-seamer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/skinsaw-seamer.json @@ -879,15 +879,13 @@ "name": "Wire Catch", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers

\n

Trigger A creature hits the seamer with a melee Strike

\n
\n

Effect The seamer attempts an Athletics check to either @UUID[Compendium.pf2e.action-macros.Grapple: Athletics]{Grapple} or @UUID[Compendium.pf2e.action-macros.Disarm: Athletics]{Disarm} the triggering creature.

" }, @@ -918,15 +916,13 @@ "name": "Flay", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Skinsaw seamer dealt damage with a melee weapon other than its war razor with their last action

\n
\n

Effect The seamer makes a war razor Strike against the same creature that they just damaged. On a hit, the seamer slices a strip of flesh from the target and deals [[/r 1d6[bleed]]] in addition to the war razor's usual damage.

" }, @@ -957,15 +953,13 @@ "name": "Quick Stitch", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Skinsaw seamer is currently grappling a creature

\n
\n

Effect The seamer stitches a piece of cloth to the creature's arm, face, or leg, potentially hindering it. The creature must attempt a @Check[type:reflex|dc:26|traits:damaging-effect] saving throw; if the seamer has already successfully used their Flay ability against the creature within the past minute, the creature's save result is one degree of success worse.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 1d4[piercing]]] damage.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (seamer's choice). This effect lasts until the creature spends a single action to tear out the stitching, which deals [[/r 1d6[piercing]]] damage to it.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, or flat-footed (seamer's choice). This effect lasts until the creature spends 2 actions to tear out the stitching, which deals [[/r 2d6[piercing]]] damage to it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/skitterstitch.json b/packs/data/agents-of-edgewatch-bestiary.db/skitterstitch.json index 68cc3aec251..ca026d9fa05 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/skitterstitch.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/skitterstitch.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Pest Haven", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The rotting hides and molding straw stuffing of skitterstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skitterstitch gains fast healing 3.

\n

Additionally, if a creature deals at least 10 piercing or slashing damage to the skitterstitchstitch, the swarm can use its swarming bites Strike (or similar attack) against the attacker as a reaction.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pest Haven]{Effect: Pest Haven}

" }, @@ -179,15 +175,13 @@ "name": "Spider Swarm Host", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Skitterstitches host a @UUID[Compendium.pf2e.pathfinder-bestiary.Spider Swarm]{Spider Swarm} within themselves, which erupts out when the Skitterstitch is destroyed

" @@ -220,15 +214,13 @@ "name": "Flay", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skitterstitch makes a blade Strike against an animal or humanoid. On a success, the skitterstitch slices a long strip of flesh from the target; if the skitterstitch dealt damage, it deals an additional 1d6 persistent bleed damage.

" }, @@ -277,15 +269,13 @@ "name": "Skitterstitch Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23|traits:poison]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 1d10[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -317,15 +307,13 @@ "name": "Stitch Skin", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The skitterstitch hasn't used this ability since the last time it successfully used its Flay ability

\n
\n

Effect The skitterstitch sews flayed flesh to its body to seal tears and rents. The skitterstitch regains [[/r 8[healing]]]{8 Hit Points}.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/sleepless-sun-veteran.json b/packs/data/agents-of-edgewatch-bestiary.db/sleepless-sun-veteran.json index ec20caa1c04..b439c23186a 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/sleepless-sun-veteran.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/sleepless-sun-veteran.json @@ -872,15 +872,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -911,15 +909,13 @@ "name": "Wary", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The veteran isn't flat-footed to hidden creatures and always gains a +4 circumstance bonus to their Perception DC against creatures attempting to Create a Diversion or Lie to the veteran.

" }, @@ -950,15 +946,13 @@ "name": "Power Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The veteran makes a melee Strike that counts as two attacks when calculating their multiple attack penalty. If this strike hits, it deals an extra die of weapon damage.

" }, @@ -989,15 +983,13 @@ "name": "Swipe", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The veteran makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the veteran's multiple attack penalty.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/slithering-rift.json b/packs/data/agents-of-edgewatch-bestiary.db/slithering-rift.json index dcefa739032..19a7ee5b2b2 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/slithering-rift.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/slithering-rift.json @@ -59,15 +59,13 @@ "name": "Tremorsense (Imprecise) 120 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -98,15 +96,13 @@ "name": "Transparent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A slithering rift is so clear that it's difficult to spot. A successful @Check[type:perception|dc:48] check is required to notice a stationary slithering rift, and a creature must be @UUID[Compendium.pf2e.actionspf2e.Search]{Searching} to attempt this check.

\n

A creature that walks into the rift's space might fall into any pit currently in effect due to Dimensional Pit.

" }, @@ -137,15 +133,13 @@ "name": "Breach Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ingesting an extradimensional space like that found in a bag of holding deals [[/r 12d8[force]]] damage to the slithering rift and its occupants.

\n

The slithering rift then immediately uses Out You Go.

" }, @@ -176,15 +170,13 @@ "name": "Dimensional Pit", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The slithering rift opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they are walls or similarly blocking terrain.

\n

Any other creature occupying spaces in the pit must succeed at a @Check[type:reflex|dc:40|traits:damaging-effect] save or fall into the pit, taking damage from the fall (typically [[/r 10[bludgeoning]]] damage). Any creature grabbed by the ooze is released from the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Improved Grab]{Grab} and falls in, even if it was outside the pit squares.

\n

While the pit is open, the slithering rift is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and can't be forced to move. It can make pseudopod Strikes originating from the walls of the pit. A creature that starts its turn at the bottom of the pit takes [[/r 5d6[acid]]] damage.

\n

Creatures can climb the walls with a @Check[type:athletics|dc:40|name:Climb Out of the Rift|traits:action:climb] check. When the slithering rift dies, the pit closes and creatures inside are ejected, as Out you Go.

" }, @@ -235,15 +227,13 @@ "name": "Flurry of Pods", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The slithering rift makes a single pseudopod Strike against each target within range it hasn't already @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n

These attacks count toward the slithering rift's multiple attack penalty, but this penalty doesn't increase until after all of these attacks.

" }, @@ -274,15 +264,13 @@ "name": "Out You Go", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The slithering rift closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the opening of the pit was.

\n

Each occupant takes [[/r 9d6[bludgeoning]]] damage (@Check[type:reflex|dc:40|basic:true] save).

" }, @@ -318,15 +306,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/sordesdaemon.json b/packs/data/agents-of-edgewatch-bestiary.db/sordesdaemon.json index e380e69a987..c7d0e91ff71 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/sordesdaemon.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/sordesdaemon.json @@ -816,15 +816,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -860,15 +858,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -908,15 +904,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -947,15 +941,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1004,15 +996,13 @@ "name": "Miasma of Pollution", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures in the aura can't reduce the value of the sickened condition.

\n

A creature that enters the aura or begins its turn in it must succeed at a @Check[type:fortitude|dc:34] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it is sickened on a critical failure).

\n

A creature that succeeds at its save is temporarily immune for 1 minute.

\n

Creatures made of water (such as water elementals) and plant creatures use an outcome one degree of success worse than the result of their save.

" }, @@ -1056,15 +1046,13 @@ "name": "Pollution Infusion", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Non-fiend creatures adjacent to the afflicted creature take a -1 circumstance penalty to saving throws against disease

\n

Saving Throw @Check[type:fortitude|dc:36]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 week)

\n

Stage 5 dead.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pollution Infusion]{Effect: Pollution Infusion}

" }, @@ -1098,15 +1086,13 @@ "name": "Retch of Foulness", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sordesdaemon exhales a spray of sewage that deals [[/r 8d6[acid]]] damage and [[/r 8d6[poison]]] damage in a @Template[type:cone|distance:30] (@Check[type:fortitude|dc:40|basic:true] save).

\n

It can't use Retch of Foulness again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/starwatch-commando.json b/packs/data/agents-of-edgewatch-bestiary.db/starwatch-commando.json index 7fd06f0086b..71b8c1b4a2c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/starwatch-commando.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/starwatch-commando.json @@ -758,15 +758,13 @@ "name": "Binding Blast", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A commando's thunderstone is infused with special reagents to produce a blinding flash of light. In addition to the thunderstone's normal effects, creatures that fail the saving throw against the thunderstone are also dazzled for 1 round. Creatures that critically fail are blinded for 1 round. Creatures who protect their eyes, such as by wearing tinted goggles, are immune to the infused thunderstone's blinding effect.

" }, @@ -797,15 +795,13 @@ "name": "Target Culprit", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The commando designates a single creature as their culprit. The commando gains a +2 circumstance bonus to Perception checks to Seek their culprit and a +2 circumstance bonus to Survival checks to Track their culprit. The commando's attacks deal an additional [[/r 2d8]] precision damage to the culprit. This designation lasts for 24 hours or until the commando targets another creature with this ability.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-barbazu-devil.json b/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-barbazu-devil.json index 27dd0d460b3..63be40cd95c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-barbazu-devil.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-barbazu-devil.json @@ -8,15 +8,13 @@ "name": "Summon Devil", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature steps on any part of the floor not enclosed by the summoning circle

\n
\n

Effect One round after a creature touches the triggering area, the door to the room slams shut and locks (two Thievery checks to pick) and a @UUID[Compendium.pf2e.pathfinder-bestiary.Barbazu]{Barbazu} devil appears in the summoning circle.

\n

The devil rolls initiative and remains for [[/br 3d6 #rounds]]{3d6 rounds}, after which the spell ends and the devil disappears. The devil also disappears if someone disables the trap before the duration expires.

\n

The summoned devil can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-cinder-rat.json b/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-cinder-rat.json index f3e78f1a77c..f1680d086b9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-cinder-rat.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/summoning-rune-cinder-rat.json @@ -8,15 +8,13 @@ "name": "Summon Elementals", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the room

\n
\n

Effect Two rounds after a creature enters the room, the room's door slams shut and locks (two Thievery checks to pick), and two @UUID[Compendium.pf2e.pathfinder-bestiary.Cinder Rat]{Cinder Rat} fire elementals emerge from the floor.

\n

The elementals roll initiative and remain for [[/br 3d6 #rounds]]{3d6 rounds}, after which the spell ends and the creatures disappear. The elementals also disappear if someone disables the trap before the duration expires.

\n

The summoned elementals can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/supplicant-statues.json b/packs/data/agents-of-edgewatch-bestiary.db/supplicant-statues.json index 60f69be8a72..9961a4abac0 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/supplicant-statues.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/supplicant-statues.json @@ -8,15 +8,13 @@ "name": "Animated Statues", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters a square adjacent to a statue

\n
\n

Effect The trap makes a statue shortsword Strike against the triggering creature, activates its predictive impediment ability, and then rolls initiative.

" }, @@ -47,15 +45,13 @@ "name": "Predictive Impediment", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The statues continually slide around to bump into creatures and block their passage through the room. The first time on its turn that a creature attempts to move within the room, it must succeed at a @Check[type:reflex|dc:36] save or treat the entire room as difficult terrain for 1 round. On a critical failure, the creature is also knocked prone.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/svartalfar-killer.json b/packs/data/agents-of-edgewatch-bestiary.db/svartalfar-killer.json index 0155c1f34dd..50bcc19eeda 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/svartalfar-killer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/svartalfar-killer.json @@ -1607,15 +1607,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1646,15 +1644,13 @@ "name": "Shadow Step", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The svartalfar killer fades into shadow, Strides up to twice its Speed, and reforms.

\n

This movement doesn't trigger reactions, but the svartalfar killer must begin and end in an area of dim light or darkness.

" }, @@ -1690,15 +1686,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A svartalfar killer deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1761,15 +1755,13 @@ "name": "Spell-Imbued Blade", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The svartalfar killer chooses @UUID[Compendium.pf2e.spells-srd.Acid Splash]{Acid Splash}, @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame}, @UUID[Compendium.pf2e.spells-srd.Ray of Enfeeblement]{Ray of Enfeeblement}, or @UUID[Compendium.pf2e.spells-srd.Shocking Grasp]{Shocking Grasp} and makes a melee Strike.

\n

If the svartalfar killer hits, they cast the chosen spell through the weapon at the same target. The spell's attack roll is the same result as the Strike.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/tenome.json b/packs/data/agents-of-edgewatch-bestiary.db/tenome.json index 13ab6a5b8db..b04891fbba9 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/tenome.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/tenome.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -131,15 +129,13 @@ "name": "Obscuring Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While the tenome is Grabbing a creature, all other creatures are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to the tenome.

" }, @@ -170,15 +166,13 @@ "name": "Bone Drink", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement The tenome has a creature grabbed or restrained

\n
\n

Effect The tenome makes a jaws Strike against the grabbed or restrained creature. If the Strike hits, the creature must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or the value of the creature's drained condition increases by 1 if it already has a drained value, to a maximum of drained 4).

\n

The tenome regains [[/r 1d8[healing]]]{1d8 Hit Points} each time it uses Bone Drink.

" }, @@ -213,15 +207,13 @@ "name": "Burst of Speed", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tenome Strides twice, Steps twice, or Steps and Strides (in either order).

\n

It cannot use Burst of Speed again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -252,15 +244,13 @@ "name": "Terrifying Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 or 2 actions

\n

A tenome can gaze at a creature within 30 feet by presenting one of its eyes. The target must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If the tenome uses 2 actions and presents both of its eyes, the target is also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} if it fails the save.

\n

A creature that successfully saves is temporarily immune for 24 hours.

" }, @@ -304,15 +294,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/teraphant.json b/packs/data/agents-of-edgewatch-bestiary.db/teraphant.json index 516d027d043..9bcd93adb75 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/teraphant.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/teraphant.json @@ -136,15 +136,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -175,15 +173,13 @@ "name": "Emotion Sense 120 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions} can't be noticed via emotion sense.

" }, @@ -217,15 +213,13 @@ "name": "Empathetic Response", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait

\n
\n

Effect The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.

" }, @@ -256,15 +250,13 @@ "name": "Impale", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement The teraphant has a creature grabbed

\n
\n

Effect The teraphant slams the creature onto one of its horns. The target must attempt a @Check[type:reflex|dc:27|basic:true] save or suffer [[/r (3d6+9)[piercing]]] damage and [[/r 1d6[bleed]]] ([[/r (6d6+18)[piercing]]] damage on a critical failure).

" }, @@ -295,15 +287,13 @@ "name": "Psychokinetic Trumpet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The teraphant lets out a loud trumpet that deals [[/r 8d8[mental]]] damage (@Check[type:will|dc:27|basic:true] save) in a @Template[type:cone|distance:30]. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure).

\n

If a pushed creatures strikes a solid barrier, it takes [[/r 3d6[bludgeoning]]] damage and stops.

\n

The teraphant can't use Psychokinetic Trumpet again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -339,15 +329,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:27|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -378,15 +366,13 @@ "name": "Grabbing Trunk", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/the-inkmaster.json b/packs/data/agents-of-edgewatch-bestiary.db/the-inkmaster.json index 291c25db375..0eaa2733668 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/the-inkmaster.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/the-inkmaster.json @@ -1283,15 +1283,13 @@ "name": "Clockwork Brain", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A second brain, made of clockwork, is implanted in the Inkmaster's skull. Any time he makes a Will save, he rolls twice and takes the higher result.

" }, @@ -1322,15 +1320,13 @@ "name": "Paralyzing Gaze", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A non-evil creature that ends its turn in the aura must attempt a @Check[type:fortitude|dc:35] save. If it fails, it's slowed 1 for 1 round, and if it critically fails, it is instead paralyzed for 1 round.

" }, @@ -1378,15 +1374,13 @@ "name": "Succor Vulnerability", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes [[/r 3d6[mental]]] damage.

" }, @@ -1417,15 +1411,13 @@ "name": "Tail Whip", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using.

\n
\n

Effect The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.

" }, @@ -1456,15 +1448,13 @@ "name": "Enfeebling Bite", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the shemhazian's jaws Strike damages a creature, the target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}. The target can attempt a @Check[type:fortitude|dc:37] save to reduce this to @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (or be unaffected on a critical success).

" }, @@ -1498,15 +1488,13 @@ "name": "Focused Gaze", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, it must succeed at a @Check[type:fortitude|dc:35] save or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. A shemhazian can't use this ability against the same creature more than once per round.

" }, @@ -1543,15 +1531,13 @@ "name": "Rend", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1582,15 +1568,13 @@ "name": "Improved Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The monster's last action was a success with a Strike that lists Improved Grab in its damage entry, or it has a creature grabbed using this action.

\n
\n

Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Improved Grab extends the duration of the monster's Improved Grab until the end of its next turn for all creatures grabbed by it, but this costs an action. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/the-laughing-fiends-greeting.json b/packs/data/agents-of-edgewatch-bestiary.db/the-laughing-fiends-greeting.json index d1014c72bb5..ed65bd44e81 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/the-laughing-fiends-greeting.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/the-laughing-fiends-greeting.json @@ -8,15 +8,13 @@ "name": "Tegresin's Greeting", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature capable of casting divine magic examines the mural

\n
\n

Effect The mural casts @UUID[Compendium.pf2e.spells-srd.Weird]{Weird} (@Check[type:will|dc:43|traits:death,emotion,fear,illusion,mental,damaging-effect] save) on all creatures in the gallery. A snarl fills the creatures' minds.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/the-rabbit-prince.json b/packs/data/agents-of-edgewatch-bestiary.db/the-rabbit-prince.json index a9b49973890..6f31bf09813 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/the-rabbit-prince.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/the-rabbit-prince.json @@ -1215,15 +1215,13 @@ "name": "Halfling Luck", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The Rabbit Prince fails a skill check or a saving throw

\n
\n

Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.

" }, @@ -1256,15 +1254,13 @@ "name": "Perfect Will", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.

" }, @@ -1295,15 +1291,13 @@ "name": "Superior Senses", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.

" }, @@ -1334,15 +1328,13 @@ "name": "Bloody Jab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the Rabbit Prince deals piercing damage, he also deals [[/r 2d10[bleed]]].

" }, @@ -1373,15 +1365,13 @@ "name": "Darting Flurry", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.

" }, @@ -1412,15 +1402,13 @@ "name": "Occult Rituals", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

DC 38; imprisonment, inveigle

" }, @@ -1451,15 +1439,13 @@ "name": "Quick Movements", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/the-stabbing-beast.json b/packs/data/agents-of-edgewatch-bestiary.db/the-stabbing-beast.json index c7f8f910a9e..1ff13b302fa 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/the-stabbing-beast.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/the-stabbing-beast.json @@ -1048,15 +1048,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1092,15 +1090,13 @@ "name": "Telepathy 100 Feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1140,15 +1136,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1184,15 +1178,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1228,15 +1220,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1282,15 +1272,13 @@ "name": "Attack of Opportunity (Stinger Only)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1321,15 +1309,13 @@ "name": "True Appearance", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Stabbing Beast is transformed with Change Shape and rolls for initiative

\n
\n

Effect The Stabbing Beast ends Change Shape.

" }, @@ -1360,15 +1346,13 @@ "name": "Blinding Stream", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the Stabbing Beast's venom stream must succeed at a @Check[type:fortitude|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #Blinded Duration]]{1d4 rounds}.

" }, @@ -1401,15 +1385,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Stabbing Beast takes on the appearance of a Medium humanoid with a scorpion's tail and chitinous, full-body plate armor. This doesn't change their Speed or Strikes, except that their reach becomes 5 feet and they can't make pincer Strikes.

" }, @@ -1445,15 +1427,13 @@ "name": "Conjure Swords", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Stabbing Beast is using Change Shape

\n
\n

Effect The Stabbing Beast summons one or two +2 greater striking keen shortswords into their hands. These weapons disappear if they leave the Stabbing Beast's grasp or if the Stabbing Beast ends Change Shape.

" }, @@ -1488,15 +1468,13 @@ "name": "Stabbing Beast Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While a creature is enfeebled from this poison, it is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}

\n

Saving Throw @Check[type:fortitude|dc:36]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and enfeebled 2 (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, @@ -1534,15 +1512,13 @@ "name": "Improved Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/the-winder.json b/packs/data/agents-of-edgewatch-bestiary.db/the-winder.json index 965954e7bfc..727c4c52b98 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/the-winder.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/the-winder.json @@ -8,15 +8,13 @@ "name": "Wind Up", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than the Rumormonger enters the room, or the Rumormonger commands the device to activate

\n
\n

Effect The Winder rolls initiative.

" }, @@ -47,15 +45,13 @@ "name": "Wind", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The Winder winds a clockwork creature in the room. If the creature is currently inactive, this activates the creature, allowing it to act normally for [[/br 1d4 #rounds]]{1d4 rounds}. If already active, this instead increases the number of rounds the clockwork creature remains active by 1d4.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/tiderunner-aquamancer.json b/packs/data/agents-of-edgewatch-bestiary.db/tiderunner-aquamancer.json index d0ec0dfcfc0..15bf85ffc3d 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/tiderunner-aquamancer.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/tiderunner-aquamancer.json @@ -2570,15 +2570,13 @@ "name": "Water Shield", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The aquamancer is surrounded by a bubble of water that buffers attacks. Each round, the shield absorbs the first 25 damage that would be dealt to the aquamancer. The shield can absorb only bludgeoning, piercing, slashing, acid, cold, and fire damage types. The aquamancer can dismiss or raise their shield by spending a single action.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/twisted-jack.json b/packs/data/agents-of-edgewatch-bestiary.db/twisted-jack.json index f2d30695e29..d06d58b613f 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/twisted-jack.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/twisted-jack.json @@ -455,15 +455,13 @@ "name": "Bloody Mayhem", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Twisted Jack Strides three times. Once per Stride, he can attempt a war razor Strike against a creature in his reach at any point during the Stride; he must make each Strike against a different creature, but he doesn't apply his multiple attack penalty until after making all his Strikes. If any of the Strikes are a critical failure, Bloody Mayhem immediately ends.

" }, @@ -494,15 +492,13 @@ "name": "Close Cutter", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Twisted Jack deals slashing damage, the target takes an additional 2d10 persistent bleed damage.

" }, @@ -544,15 +540,13 @@ "name": "Fan of Daggers", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Twisted Jack makes three ranged dagger Strikes, each against a separate target; he ignores the multiple attack penalty until after making all three Strikes. On a critical hit, the target takes [[/r 2d10[bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -583,15 +577,13 @@ "name": "Knife Thrower", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Twisted Jack's ranged dagger Strikes have a range increment of 20 feet instead of 10 feet.

" }, @@ -627,15 +619,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Twisted Jack deals an additional 3d6 precision damage to flat-footed targets.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/tyrroicese.json b/packs/data/agents-of-edgewatch-bestiary.db/tyrroicese.json index 21904fd88d2..d226985fca6 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/tyrroicese.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/tyrroicese.json @@ -56,15 +56,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Tyrroicese can sense nearby motion through vibration and air movement.

" }, @@ -95,15 +93,13 @@ "name": "Pseudopod Burst", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tyrroicese makes up to three pseudopod strikes, each against a different creature.

\n

Tyrroicese's multiple attack penalty doesn't increase until after all these attacks are made.

" }, @@ -134,15 +130,13 @@ "name": "Rallying Call", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When Tyrroicese subsumed Corporal Quordein, it gained a perverted form of the commander's ability to rally allies.

\n

The first time Tyrroicese uses this ability, it summons an @UUID[Compendium.pf2e.pathfinder-bestiary.Ochre Jelly]{Ochre Jelly}, which leaks out of the ceiling of area D13 and drops to the floor to join the fight, siding with Tyrroicese.

\n

Thereafter, when Tyrroicese uses this ability, any oozes within 60 feet become @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round (the oozes can use their extra action only to Stride) and, if they're not allied with the agents, the oozes ally themselves with Tyrroicese.

" }, @@ -175,15 +169,13 @@ "name": "Stretching Step", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Tyrroicese forcefully extends a sticky pseudopod, plants it on a wall within 45 feet, and retracts the muscle.

\n

Tyrroicese springs over to a space adjacent to the wall, moving through the intervening squares as normal but ignoring any difficult or greater difficult terrain.

" }, @@ -216,15 +208,13 @@ "name": "Subsume", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tyrroicese lifts an adjacent dying creature with its pseudopods and subsumes that creature into its own oozy flesh. The subsumed creature's dying value does not increase, though it can't decrease either.

\n

Tyrroicese regains 30 HP and also gains the ability to use one or two of the subsumed creature's special abilities or feats, subject to the GM's discretion.

\n

A creature adjacent to Tyrroicese can extract a subsumed creature by spending 2 actions to attempt a @Check[type:athletics|dc:29|name:Extract Subsumed Creature] check.

\n

On a success, the subsumed creature is pulled from Tyrroicese and falls into the nearest available space.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/ulressia-the-blessed.json b/packs/data/agents-of-edgewatch-bestiary.db/ulressia-the-blessed.json index e3b78430ff7..85e250ae26c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/ulressia-the-blessed.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/ulressia-the-blessed.json @@ -2074,15 +2074,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2113,15 +2111,13 @@ "name": "Crystal Sense (Imprecise) 30 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ulressia automatically detects crystals or crystalline items within 30 feet.

" }, @@ -2157,15 +2153,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2201,15 +2195,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2240,15 +2232,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2302,15 +2292,13 @@ "name": "Attack of Opportunity", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2341,15 +2329,13 @@ "name": "Aura of Angry Crystals", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature that ends its turn in the aura while in possession of any crystals, gemstones, or other precious stones must attempt a @Check[type:fortitude|dc:39|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected and is immune to the aura for 1 hour.

\n

Success The creature is unaffected.

\n

Failure The creature's crystals reverberate with Ulressia's vengeful aura, sharpening at every corner and digging, as if powerfully magnetized, into the creature's flesh.

\n

The creature takes [[/r 4d6[piercing]]] damage, plus [[/r 5[negative]]] damage for every 2,000 gp the crystals are cumulatively worth (maximum 40 damage).

\n

The creature can't discard the crystals until they leave the aura or roll a successful save against it.

\n

Critical Failure As failure, but [[/r 8d6[piercing]]] damage, plus [[/r 10[negative]]] damage for every 2,000 gp of the crystals' value (maximum 80 damage).

\n
\n

Ulressia can deactivate or activate this aura using a single action, which has the concentrate trait.

" }, @@ -2407,15 +2393,13 @@ "name": "Crystallize Blood", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ulressia channels her warped powers over crystals through her blade and into a creature's body, partially crystallizing its blood.

\n

Ulressia makes a melee dagger Strike. On a hit, the creature takes damage as normal and must also roll a @Check[type:fortitude|dc:41] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2449,15 +2433,13 @@ "name": "Stunning Strike", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ulressia hit a foe earlier this turn with a weapon Strike

\n
\n

Effect Ulressia makes a weapon Strike against the foe. On a success, the foe must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. On a critical failure, the foe is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} instead.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/vargouille.json b/packs/data/agents-of-edgewatch-bestiary.db/vargouille.json index 73874d7a2e6..7d599463311 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/vargouille.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/vargouille.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Kiss", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vargouille kisses an adjacent creature that's asleep, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, exposing it to the vargouille transformation disease.

" }, @@ -135,15 +131,13 @@ "name": "Shriek", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vargouille shrieks, its scream so terrible that all non-vargouilles within 60 feet must succeed at a @Check[type:fortitude|dc:16] save or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 3 rounds.

\n

The effect ends early for a creature if the vargouille moves out of sight, moves farther than 60 feet from the creature, or attacks the creature with its fangs.

\n

After attempting its save, a creature is immune to that particular vargouille's Shriek for 24 hours.

" }, @@ -178,15 +172,13 @@ "name": "Vargouille Transformation", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Exposing the victim to sunlight or any light spell of 3rd level or higher pauses the progression of the disease until the victim is no longer in light.

\n

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 carrier with no effect ([[/br 1d6 #hours]] hours)

\n

Stage 2 victim's hair falls out ([[/br 1d6 #hours]] hours)

\n

Stage 3 victim's ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs (1 day)

\n

Stage 4 victim's mind regresses to a vicious and unintelligent shell of its former self ([[/br 1d6 #hours]] hours)

\n

Stage 5 victim's head breaks free of the body (which dies) and becomes a new vargouille

" }, @@ -219,15 +211,13 @@ "name": "Vargouille Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18|name:Vargouile Venom]

\n

Stage 1 Damage the victim has taken from vargouille fangs can't be healed magically.

\n

Once all vargouille fang damage has been healed nonmagically, the poison ends.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/vaultbreaker-ooze.json b/packs/data/agents-of-edgewatch-bestiary.db/vaultbreaker-ooze.json index 0ca51201859..15b9f76a8c6 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/vaultbreaker-ooze.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/vaultbreaker-ooze.json @@ -52,15 +52,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A vaultbreaker ooze can sense nearby motion through vibration and air movement.

" }, @@ -91,15 +89,13 @@ "name": "Treasure Sense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vaultbreaker ooze's metallic plasm alerts it to the presence of metals with the precious trait (including gold and platinum) within 30 feet.

" }, @@ -130,15 +126,13 @@ "name": "Metallify", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Strikes the vaultbreaker ooze

\n
\n

Effect The ooze's outer plasm hardens into a protective shell of precious metals. Until the start of its next turn, it gains resistance 5 to physical damage (except adamantine), it has a -5-foot penalty to its Speed, and its pseudopod Strikes gain the versatile S or P weapon trait.

" }, @@ -178,15 +172,13 @@ "name": "Engulf", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:23|traits:damaging-effect], [[/r (2d8+9)[acid]]] damage, Escape DC 23, Rupture 14 (19 when using Metallify)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -217,15 +209,13 @@ "name": "Form Tool", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vaultbreaker ooze instinctually shapes its pseudopod into a key, lockpick, or tool required to bypass a locking mechanism; it uses this pseudopod as thieves' tools to Pick a Lock or Disable a Device.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/veksciralenix.json b/packs/data/agents-of-edgewatch-bestiary.db/veksciralenix.json index e716a8b6a4b..8f486414a12 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/veksciralenix.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/veksciralenix.json @@ -911,15 +911,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -955,15 +953,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -999,15 +995,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1038,15 +1032,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1095,15 +1087,13 @@ "name": "Alien Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature that first enters the area must attempt a @Check[type:will|dc:42] save.

\n

Regardless of the result of the saving throw, the creature is temporarily immune to the Veksciralenix's Alien Presence for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

" }, @@ -1154,15 +1144,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1193,15 +1181,13 @@ "name": "Second Chance", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency three times per day

\n

Trigger Veksciralenix or a creature that Veksciralenix can see attempts a check and learns the results

\n
\n

Effect The triggering creature rerolls the triggering check and takes the second result.

" }, @@ -1232,15 +1218,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The time dragon breathes in one of two ways.

\n

The dragon can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Storm The dragon breathes a burst of lightning in a @Template[type:cone|distance:50] that deals [[/r 20d6[electricity]]] damage (@Check[type:reflex|dc:42|basic:true|name:Storm Breath] save).

\n
\n

Time Displacement (arcane, transmutation) The dragon breathes a time storm. Each creature within a @Template[type:cone|distance:50] must attempt a @Check[type:fortitude|dc:42|name:Time Displacement Breath|traits:transmutation] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 6}.

" }, @@ -1275,15 +1259,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Veksciralenix makes two claw Strikes and one wing Strike in any order.

" }, @@ -1314,15 +1296,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Veksciralenix recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/venom-mage.json b/packs/data/agents-of-edgewatch-bestiary.db/venom-mage.json index 7572a94d214..5f2a6968bc8 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/venom-mage.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/venom-mage.json @@ -2961,15 +2961,13 @@ "name": "Venom Explosion", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The venom mage is reduced to 0 Hit Points

\n
\n

Effect The venom mage explodes into a cloud of poison within a @Template[type:burst|distance:20]. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save.

\n
\n

Critical Success No effect.

\n

Success The creature is sickened 1.

\n

Failure The creature is sickened 2 and cannot recover from the sickened condition while within 20 feet of the venom mage.

\n

Critical Failure As failure, but sickened 4.

" @@ -3003,15 +3001,13 @@ "name": "Steady Spellcasting", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a @Check[type:flat|dc:15] check. If the venom mage succeeds, their action isn't disrupted.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/washboard-dog-tough.json b/packs/data/agents-of-edgewatch-bestiary.db/washboard-dog-tough.json index 9834b69f545..c869d74357d 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/washboard-dog-tough.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/washboard-dog-tough.json @@ -659,15 +659,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -698,15 +696,13 @@ "name": "Bullyrag Beatdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the gang tough makes a successful melee Strike against a frightened creature, the Strike deals an extra weapon die of damage.

" }, @@ -761,15 +757,13 @@ "name": "Frightening Critical", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -810,15 +804,13 @@ "name": "Scraping Clamor", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Washboard Dog scrapes their weapon up and down their washboard shield, making such a clatter that it's hard to hear anything over the din. Until the beginning of the Washboard Dog tough's next turn, all creatures within 30 feet gain a +1 circumstance bonus to any saves to resist auditory spells or abilities.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Scraping Clamor]{Effect: Scraping Clamor}

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel-i2.json b/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel-i2.json index b68e6ccdc80..21c30e1aeff 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel-i2.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel-i2.json @@ -2830,15 +2830,13 @@ "name": "Spell Circle", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed.

" }, @@ -2871,15 +2869,13 @@ "name": "Dispel Vulnerability", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.

" }, @@ -2910,15 +2906,13 @@ "name": "Inhabit Vessel", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks. Only one creature can inhabit an elemental vessel at a time.

" }, @@ -2956,15 +2950,13 @@ "name": "Engulf", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:35] save, no damage, @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 35, Rupture 28

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -2995,15 +2987,13 @@ "name": "Internal Spell Strike", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch.

" }, @@ -3039,15 +3029,13 @@ "name": "Push 10 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel.json b/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel.json index b3288aa5016..8e1a27dae96 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/water-elemental-vessel.json @@ -2164,15 +2164,13 @@ "name": "Spell Circle", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By performing an hour-long ritual, an elemental vessel can form a spell circle with an arcane or primal spellcaster. After the spell circle is formed, other spellcasters can join the spell circle by performing the same hour-long ritual while assisted by at least one spellcaster already in the spell circle. Each member of the spell circle must contribute at least one spell to the elemental vessel. The spellcaster permanently loses access to a spell slot equal to the spell's level and the elemental vessel adds the contributed spell to its list of arcane innate spells (regardless of the spell's original type). An elemental vessel can be imbued with no more than three spells per spell level. If the elemental vessel is destroyed, all members of the spell circle regain the spell slots they contributed to the creature. The arcane innate spells shown below represent a typical spell list for an elemental vessel, but each elemental vessel is likely to have different spells depending on what its spell circle has contributed.

" }, @@ -2205,15 +2203,13 @@ "name": "Dispel Vulnerability", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature successfully counteracts one of its spells, the vessel permanently loses access to that spell and takes damage equal to 4 × the spell's level. The spell circle member who contributed that spell regains access to their contributed spell slot.

" }, @@ -2244,15 +2240,13 @@ "name": "Inhabit Vessel", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any member of the elemental vessel's spell circle can spend 3 actions to mentally inhabit the vessel for 1 round. While they inhabit the vessel, the inhabiter controls the vessel's actions, and the vessel uses the inhabiter's Intelligence, Wisdom, and Charisma modifiers for all checks. Only one creature can inhabit an elemental vessel at a time.

" }, @@ -2290,15 +2284,13 @@ "name": "Engulf", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:35] save, no damage, @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 35, Rupture 28

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -2329,15 +2321,13 @@ "name": "Internal Spell Strike", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental vessel targets an engulfed creature with one of its spells. The spell must have a range of touch.

" }, @@ -2373,15 +2363,13 @@ "name": "Push 10 feet", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/waxworks-onslaught-trap.json b/packs/data/agents-of-edgewatch-bestiary.db/waxworks-onslaught-trap.json index 0dd5ac500a0..6a0ddc0fd69 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/waxworks-onslaught-trap.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/waxworks-onslaught-trap.json @@ -8,15 +8,13 @@ "name": "Seal Room", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 5 feet of a tub

\n
\n

Effect The fires beneath the vats blaze to life, magically melting the wax in the tubs. The tubs emit gouts of wax over the room's exits, sealing them shut. The trap then rolls initiative.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/wrent-dicaspiron.json b/packs/data/agents-of-edgewatch-bestiary.db/wrent-dicaspiron.json index 74a8f3351cf..1904c64b397 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/wrent-dicaspiron.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/wrent-dicaspiron.json @@ -576,15 +576,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -620,15 +618,13 @@ "name": "Bloody Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage} is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the Skinner's attacks. When attacking a flat-footed creature, the Skinner deals an additional 2d6 precision damage.

" }, @@ -690,15 +686,13 @@ "name": "Chain Expert", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Skinner can effectively wield abnormally long spiked chains and can do so using only one hand.

" }, @@ -729,15 +723,13 @@ "name": "Chain Up", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The Skinner has an adjacent creature grabbed with her spiked chain

\n
\n

Effect The Skinner attempts an Athletics check against the grabbed creature's Reflex save DC. On a success, the Skinner knots her chain around the grabbed creature, which becomes @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} (Escape DC = 10 + the result of the Skinner's Athletics check); on a critical success, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Regardless of whether the Skinner succeeds, she drops the chain.

" }, @@ -769,15 +761,13 @@ "name": "Flay", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the Skinner makes a successful cleaver Strike against a grabbed creature, she also deals [[/r 1d6[bleed]]] (or [[/r 2d6[bleed]]] on a critical hit).

" }, @@ -808,15 +798,13 @@ "name": "Hook and Flay", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Skinner has a creature grabbed with her spiked chain

\n
\n

Effect The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver Strike against the creature.

" }, @@ -852,15 +840,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/wynsal-starborn.json b/packs/data/agents-of-edgewatch-bestiary.db/wynsal-starborn.json index 044eee0d67e..f30aaa1aa56 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/wynsal-starborn.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/wynsal-starborn.json @@ -442,15 +442,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -481,15 +479,13 @@ "name": "Tactical Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies of lower level than Wynsal in the aura gain the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity} reaction. Allies who already have the Attack of Opportunity reaction can use it when a creature within their reach uses a concentrate action, in addition to normal triggers, and they disrupt a triggering concentrate action on a critical hit.

" }, @@ -531,15 +527,13 @@ "name": "Demanding Orders", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Wynsal commands his allies to take action. Allies within 120 feet who hear and understand his order are quickened 1 for 1 round and can use this extra action to Stride, Strike, or Step.

" }, @@ -573,15 +567,13 @@ "name": "Determination", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Wynsal either ends a nonpermanent condition affecting him or counteracts a nonpermanent spell affecting him (counteract level 17th, counteract check +30). This doesn't remove Hit Point damage or prevent the spell or effect from affecting others. It can't remove an ongoing affliction or conditions from a situation outside his control (such as being grappled or flanked).

" }, @@ -614,15 +606,13 @@ "name": "Formation Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wynsal deals 3d8 extra damage to any creature that's within reach of at least two of his allies.

" }, @@ -653,15 +643,13 @@ "name": "Hampering Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A foe that takes damage from Wynsal's melee Strike is slowed 1 for 1 round. If it's already slowed, the value of the slowed condition increases by 1.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/zeal-damned-ghoul.json b/packs/data/agents-of-edgewatch-bestiary.db/zeal-damned-ghoul.json index 09e0d1c867f..1e00c62eed1 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/zeal-damned-ghoul.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/zeal-damned-ghoul.json @@ -114,15 +114,13 @@ "name": "Consume Flesh", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of an evil or chaotic creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 6d6]] Hit Points. It can regain Hit Points from any given corpse only once.

" }, @@ -155,15 +153,13 @@ "name": "Ghoul Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a zeal-damned ghoul the next midnight.

" }, @@ -196,15 +192,13 @@ "name": "Paralysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -239,15 +233,13 @@ "name": "Swift Leap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/zealborn.json b/packs/data/agents-of-edgewatch-bestiary.db/zealborn.json index bccc885759c..ad78d594f10 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/zealborn.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/zealborn.json @@ -1460,15 +1460,13 @@ "name": "Little Favors", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative -1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum -4).

" }, @@ -1502,15 +1500,13 @@ "name": "Rejuvenation", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in [[/br 1d10 #days]]{1d10 days}. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.

" @@ -1545,15 +1541,13 @@ "name": "Zealous Restoration", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks.

" }, diff --git a/packs/data/agents-of-edgewatch-bestiary.db/zrukbat.json b/packs/data/agents-of-edgewatch-bestiary.db/zrukbat.json index 9c7420b944f..5819162ae1c 100644 --- a/packs/data/agents-of-edgewatch-bestiary.db/zrukbat.json +++ b/packs/data/agents-of-edgewatch-bestiary.db/zrukbat.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Dubious Shifting", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zrukbat assumes the shape of any Small object or ornamentation, although the zrukbat's mimicked objects usually have unrealistic or suspicious quirks.

\n

This doesn't change the zrukbat's size but can alter their coloration and visual appearance.

\n

They have an automatic result of 23 on Deception checks and DCs to pass as the mimicked object.

" }, @@ -179,15 +175,13 @@ "name": "Go for the Eyes", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zrukbat flies up to its Speed and makes a claw Strike at the end of its move.

\n

If the claw attack hits, the target must succeed on a @Check[type:fortitude|dc:15] saving throw or be @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round (or blinded for 1 minute on a critical failure). If the Strike was a critical hit, the target's save result is one degree of success worse.

" }, diff --git a/packs/data/april-fools-bestiary.db/blarghest.json b/packs/data/april-fools-bestiary.db/blarghest.json index 3f511fee60b..acbf85bd279 100644 --- a/packs/data/april-fools-bestiary.db/blarghest.json +++ b/packs/data/april-fools-bestiary.db/blarghest.json @@ -618,15 +618,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -662,15 +660,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -701,15 +697,13 @@ "name": "Slack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the blarghest with a hostile action

\n
\n

Effect The blarghest rolls its eyes and sighs, imposing a deep sense of... blargh... upon the attacker. The attacker must attempt a @Check[type:will|dc:18] save; on a failure, it decides its action is too much work and the triggering action is lost. On a critical failure, the creature is also overcome with lethargy, becoming @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} until the start of its next turn

" }, @@ -740,15 +734,13 @@ "name": "Consider Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The blarghest thinks about taking on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, but it ultimately decides that actually doing so is too much work.

" }, @@ -782,15 +774,13 @@ "name": "Placeholder", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blarghest shouts \"Blargh!\" to produce the effects of any cantrip that has a verbal component. This action gains the traits of that spell

" }, diff --git a/packs/data/april-fools-bestiary.db/cacaodaemon.json b/packs/data/april-fools-bestiary.db/cacaodaemon.json index f1bac2f64f4..98284c5e026 100644 --- a/packs/data/april-fools-bestiary.db/cacaodaemon.json +++ b/packs/data/april-fools-bestiary.db/cacaodaemon.json @@ -55,15 +55,13 @@ "name": "Telepathy 100 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -98,15 +96,13 @@ "name": "Aromatic", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a cacaodaemon is reduced to half its HP, the ruptures to its rind exude a fragrant tropical scent. Creatures within 10 feet of the cacaodaemon take a -1 circumstance penalty to Will saving throws until the cacaodaemon dies or is healed above half its HP.

" }, @@ -137,15 +133,13 @@ "name": "Bitter Heart", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dissonance between the cacaodaemon's sweet scent and bitter inside drains the victim's spirit

\n

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[mental]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round).

\n

Stage 2 [[/r 1d8[mental]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 3 [[/r 1d12[mental]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/april-fools-bestiary.db/demom.json b/packs/data/april-fools-bestiary.db/demom.json index 7461423648c..0b897b22112 100644 --- a/packs/data/april-fools-bestiary.db/demom.json +++ b/packs/data/april-fools-bestiary.db/demom.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Telepathy 100 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -180,15 +176,13 @@ "name": "Maternal Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All creatures who have a tragic backstory in which they've lost their parents take a -4 penalty to all Will saves as they are suddenly overcome with feelings of maternal love.

" }, @@ -230,15 +224,13 @@ "name": "Shut It", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the demom with a hostile spell that has a verbal component.

\n
\n

Effect The demom says, \"Don't talk back to me!\" The caster must attempt a @Check[type:will|dc:18] save; on a failure, it promptly shuts its mouth and stares at the ground contemplating how it doesn't deserve this.

" }, @@ -269,15 +261,13 @@ "name": "Ground Target", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The demom narrows its eyes at a target and declares \"You're grounded!\" The target creature must attempt a @Check[type:will|dc:18] save; on a failure, it must lay down its weapons, set up camp, and sit in its tent.

" }, @@ -308,15 +298,13 @@ "name": "There, There", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The demom has a creature grabbed.

\n
\n

Effect The demom embraces the creature and pats its back soothingly as it whispers reassurances, restoring 10 Hit Points to the creature.

" }, diff --git a/packs/data/april-fools-bestiary.db/floolf.json b/packs/data/april-fools-bestiary.db/floolf.json index a4bd371b13f..216ffcca851 100644 --- a/packs/data/april-fools-bestiary.db/floolf.json +++ b/packs/data/april-fools-bestiary.db/floolf.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 20 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Cute Aggression", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Floolf pups are so adorable that any creature that is either a mammal, or has an Intelligence above 3 that sees or touches a floolf pup must succeed at a @Check[type:will|dc:27] save or it will defend the floolf pup with its life. This effect ends when the creature is no longer able to perceive the pup.

\n

If the creature can speak, anytime it remembers the floolf pup, it feels a compulsion (Will save DC 15) to tell their story of the encounter, invariably ending with the phrase, “I would die for that floolf.”

" }, @@ -174,15 +168,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The floolf's attack deals [[/r 1d8]] extra damage to creatures within the reach of at least two of floolf's allies.

" }, diff --git a/packs/data/april-fools-bestiary.db/nonsequitaur.json b/packs/data/april-fools-bestiary.db/nonsequitaur.json index 6ff50a02d90..bd9a9e7d5fc 100644 --- a/packs/data/april-fools-bestiary.db/nonsequitaur.json +++ b/packs/data/april-fools-bestiary.db/nonsequitaur.json @@ -129,15 +129,13 @@ "name": "Centaur out of Nowhere", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The PCs round a corner, open a chest or door, unmask a villain, or draw back a particularly plush curtain

\n

Requirements The PCs are not thinking about centaurs

\n
\n

Effect A nonsequitaur appears whenever it is least expected. A nonsequitaur comes into being and everyone rolls initiative.

" }, @@ -168,15 +166,13 @@ "name": "At Least That's Over", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The nonsequitaur is reduced to 0 Hit Points

\n
\n

Effect It isn't, not yet. The nonsequitaur uses MORE! CENTAURS! as a reaction, then dies.

" @@ -208,15 +204,13 @@ "name": "Forget about Me?", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The nonsequitaur leaves the field of view of all of the PCs

\n
\n

Effect The nonsequitaur feels ignored. It uses MORE! CENTAURS! as a reaction.

" }, @@ -247,15 +241,13 @@ "name": "You Should Have Paid Attention to the Centaur", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn without attacking, casting spells at, using skills on, or otherwise acknowledging the nonsequitaur

\n
\n

Effect The nonsequitaur dominates all forms of interaction. It uses MORE! CENTAURS! as a reaction.

" }, @@ -286,15 +278,13 @@ "name": "MORE! CENTAURS!", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nonsequitaur decides that this could be improved by more centaurs. It causes another nonsequitaur to spontaneously come into being in an unoccupied space within 60 feet.

\n

Before you ask, YES this summoned nonsequitaur can use MORE! CENTAURS! as well, NO this is not a design oversight. I write the blog, them's the breaks.

" }, @@ -330,15 +320,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, Hoof, @Check[type:reflex|dc:18|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/april-fools-bestiary.db/nosferotter.json b/packs/data/april-fools-bestiary.db/nosferotter.json index 09c6ac9ea35..e8ab085e11a 100644 --- a/packs/data/april-fools-bestiary.db/nosferotter.json +++ b/packs/data/april-fools-bestiary.db/nosferotter.json @@ -134,15 +134,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -178,15 +176,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -229,15 +225,13 @@ "name": "Aquatic Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

30 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -268,15 +262,13 @@ "name": "Dead Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Look into its beady little eyes. You are now @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round unless you succeeded on a @Check[type:will|dc:20] save.

" }, @@ -311,15 +303,13 @@ "name": "Squeak of Doom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The nosferotter lets out an ominous, but cute, squeak. All creatures within 30 feet must attempt a @Check[type:will|dc:20] save.

\n

They are then temporarily immune for 1 day.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature can do nothing but wonder whether the nosferotter is cute or terrifying for 1 round.

\n

Failure The creature is so confused that it attacks its allies for 1 round.

\n

Critical Failure As failure, but permanently. It's that bad.

" }, diff --git a/packs/data/april-fools-bestiary.db/psstpsstmitl.json b/packs/data/april-fools-bestiary.db/psstpsstmitl.json index ef93a178a24..6826d4e179d 100644 --- a/packs/data/april-fools-bestiary.db/psstpsstmitl.json +++ b/packs/data/april-fools-bestiary.db/psstpsstmitl.json @@ -95,15 +95,13 @@ "name": "Dander", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any time a nonfeline creature within the aura attempts to use an action that has the concentrate trait, it must attempt a @Check[type:flat|dc:5] check. On a failure, the action is lost as the creature is too distracted by sneezing to act.

" }, @@ -146,15 +144,13 @@ "name": "Pounce", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The psstpsstmitl Strides and makes a Strike at the end of that movement. If the psstpsstmitl began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -190,15 +186,13 @@ "name": "Sneak Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The psstpsstmitl deals [[/r 2d6]] extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -261,15 +255,13 @@ "name": "Topple", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The psstpsstmitl swipes one giant paw across the battlefield in a @Template[type:cone|distance:30]. All creatures in the cone must attempt a Reflex save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is pushed 10 feet away from the psstpsstmitl and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}

\n

Failure The target is pushed 20 feet away from the psstpsstmitl and is knocked prone.

\n

Critical Failure As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}

" }, @@ -305,15 +297,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/april-fools-bestiary.db/squirrelwind.json b/packs/data/april-fools-bestiary.db/squirrelwind.json index bd9065c82d1..8fedf4aecfd 100644 --- a/packs/data/april-fools-bestiary.db/squirrelwind.json +++ b/packs/data/april-fools-bestiary.db/squirrelwind.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Swarm Mind", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -184,15 +180,13 @@ "name": "Chittering", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The chitters of wind-buffeted squirrels disrupts the senses, making air and ground within the emanation difficult terrain for all creatures that hear the sound.

" }, @@ -236,15 +230,13 @@ "name": "Squirrel Surge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy within the squirrelwind's chittering aura takes [[/r 1d8[slashing]]] damage.

" }, @@ -277,15 +269,13 @@ "name": "Swiftness", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The squirrelwind's movement doesn't trigger reactions.

" }, @@ -321,15 +311,13 @@ "name": "Push 10 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/april-fools-bestiary.db/weredigo.json b/packs/data/april-fools-bestiary.db/weredigo.json index d80bd73c0e8..935d0f5553f 100644 --- a/packs/data/april-fools-bestiary.db/weredigo.json +++ b/packs/data/april-fools-bestiary.db/weredigo.json @@ -144,15 +144,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -188,15 +186,13 @@ "name": "Telepathy (1 mile)", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -236,15 +232,13 @@ "name": "Coven", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A weredigo adds @UUID[Compendium.pf2e.spells-srd.Create Food]{Create Food}, @UUID[Compendium.pf2e.spells-srd.Enhance Victuals]{Enhance Victuals}, and @UUID[Compendium.pf2e.spells-srd.Ghoulish Cravings]{Ghoulish Cravings} to its coven's spells.

\n

In addition, a weredigo, wendigo, and hoodigo coven can perform a unique ritual to enter the dreams of a creature responsible for hosting an upcoming party and curse them incurable planning indecision.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -279,15 +273,13 @@ "name": "Hungersight", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A weredigo can precisely sense peckish creatures.

" }, @@ -321,15 +313,13 @@ "name": "Reduce Options", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The weredigo is adjacent to two creatures that can't decide where to get brunch.

\n
\n

Effect The weredigo makes two fork Strikes and two knife Strikes against one of the adjacent creatures. These attacks don't count toward the weredigo's multiple attack penalty.

" }, @@ -365,15 +355,13 @@ "name": "Weredigo Torment", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature affected by weredigo torment can't recover beyond stage 1 until it has been restored to full HP.

\n

Saving Throw @Check[type:will|dc:35]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4} (1 day)

\n

Stage 2 As stage 1 (1 day)

\n

Stage 3 The creature becomes permanently afflicted with analysis paralysis, unable to make even the simplest of dining decisions, absentmindedly sipping their water whenever asked for their order.

" }, @@ -414,15 +402,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/1-status-to-all-saves-vs-magic.json b/packs/data/bestiary-ability-glossary-srd.db/1-status-to-all-saves-vs-magic.json index e0c5e916897..ae6d33e4809 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/1-status-to-all-saves-vs-magic.json +++ b/packs/data/bestiary-ability-glossary-srd.db/1-status-to-all-saves-vs-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "+1 Status to All Saves vs. Magic", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/all-around-vision.json b/packs/data/bestiary-ability-glossary-srd.db/all-around-vision.json index e3aaa1df553..2ef980305e4 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/all-around-vision.json +++ b/packs/data/bestiary-ability-glossary-srd.db/all-around-vision.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "All-Around Vision", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/aquatic-ambush.json b/packs/data/bestiary-ability-glossary-srd.db/aquatic-ambush.json index 7a65e705041..2e2322d8797 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/aquatic-ambush.json +++ b/packs/data/bestiary-ability-glossary-srd.db/aquatic-ambush.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Aquatic Ambush", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/at-will-spells.json b/packs/data/bestiary-ability-glossary-srd.db/at-will-spells.json index 91886291736..fa90fa591a4 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/at-will-spells.json +++ b/packs/data/bestiary-ability-glossary-srd.db/at-will-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "At-Will Spells", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/attack-of-opportunity.json b/packs/data/bestiary-ability-glossary-srd.db/attack-of-opportunity.json index d5444bcdf1c..cbd9ced8bcc 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/attack-of-opportunity.json +++ b/packs/data/bestiary-ability-glossary-srd.db/attack-of-opportunity.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Attack of Opportunity", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/aura.json b/packs/data/bestiary-ability-glossary-srd.db/aura.json index 505415ea19b..d4e2e0aeda8 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/aura.json +++ b/packs/data/bestiary-ability-glossary-srd.db/aura.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Aura", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Aura]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/buck.json b/packs/data/bestiary-ability-glossary-srd.db/buck.json index e490d9d5700..9df649d21db 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/buck.json +++ b/packs/data/bestiary-ability-glossary-srd.db/buck.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Buck", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/catch-rock.json b/packs/data/bestiary-ability-glossary-srd.db/catch-rock.json index ac1483f60f8..8479769046f 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/catch-rock.json +++ b/packs/data/bestiary-ability-glossary-srd.db/catch-rock.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Catch Rock", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/change-shape.json b/packs/data/bestiary-ability-glossary-srd.db/change-shape.json index afdb0de2a42..2ccdd8447ea 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/change-shape.json +++ b/packs/data/bestiary-ability-glossary-srd.db/change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/constant-spells.json b/packs/data/bestiary-ability-glossary-srd.db/constant-spells.json index 622570634ea..71eb0f0707e 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/constant-spells.json +++ b/packs/data/bestiary-ability-glossary-srd.db/constant-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Constant Spells", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/constrict.json b/packs/data/bestiary-ability-glossary-srd.db/constrict.json index 048146533c5..60411272c66 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/constrict.json +++ b/packs/data/bestiary-ability-glossary-srd.db/constrict.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Constrict", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 0[bludgeoning]]]{0 bludgeoning}, @Check[type:fortitude|dc:|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/coven.json b/packs/data/bestiary-ability-glossary-srd.db/coven.json index 434a00005be..603fa882476 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/coven.json +++ b/packs/data/bestiary-ability-glossary-srd.db/coven.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Coven", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/darkvision.json b/packs/data/bestiary-ability-glossary-srd.db/darkvision.json index 713bfe463d2..2ecfe6a98b8 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/darkvision.json +++ b/packs/data/bestiary-ability-glossary-srd.db/darkvision.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Darkvision", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/disease.json b/packs/data/bestiary-ability-glossary-srd.db/disease.json index 87360ed939e..210e6059a3b 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/disease.json +++ b/packs/data/bestiary-ability-glossary-srd.db/disease.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Disease", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Disease]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/engulf.json b/packs/data/bestiary-ability-glossary-srd.db/engulf.json index c25878fdd2a..df7ce114a3a 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/engulf.json +++ b/packs/data/bestiary-ability-glossary-srd.db/engulf.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Engulf", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:], [[/r 0[damage]]] damage, Escape DC [0], Rupture [0]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/fast-healing.json b/packs/data/bestiary-ability-glossary-srd.db/fast-healing.json index fd7d2b09258..0fed0b49a30 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/fast-healing.json +++ b/packs/data/bestiary-ability-glossary-srd.db/fast-healing.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Fast Healing", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/ferocity.json b/packs/data/bestiary-ability-glossary-srd.db/ferocity.json index f99e41dc61f..0a090876588 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/ferocity.json +++ b/packs/data/bestiary-ability-glossary-srd.db/ferocity.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Ferocity", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/bestiary-ability-glossary-srd.db/form-up.json b/packs/data/bestiary-ability-glossary-srd.db/form-up.json index 532e61058d9..297d8ac0ed3 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/form-up.json +++ b/packs/data/bestiary-ability-glossary-srd.db/form-up.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Form Up", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/frightful-presence.json b/packs/data/bestiary-ability-glossary-srd.db/frightful-presence.json index 44398b43346..b7eded0d29c 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/frightful-presence.json +++ b/packs/data/bestiary-ability-glossary-srd.db/frightful-presence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Frightful Presence", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:0]{0 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/grab.json b/packs/data/bestiary-ability-glossary-srd.db/grab.json index fb88bfdf3ef..144977834bc 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/grab.json +++ b/packs/data/bestiary-ability-glossary-srd.db/grab.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Grab", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/greater-constrict.json b/packs/data/bestiary-ability-glossary-srd.db/greater-constrict.json index bb7b95dfed2..b50808eb033 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/greater-constrict.json +++ b/packs/data/bestiary-ability-glossary-srd.db/greater-constrict.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Greater Constrict", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 0[bludgeoning]]]{0 bludgeoning}, @Check[type:fortitude|dc:|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/greater-darkvision.json b/packs/data/bestiary-ability-glossary-srd.db/greater-darkvision.json index a1d1ca50f18..d67b59d2609 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/greater-darkvision.json +++ b/packs/data/bestiary-ability-glossary-srd.db/greater-darkvision.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Greater Darkvision", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/improved-grab.json b/packs/data/bestiary-ability-glossary-srd.db/improved-grab.json index 42f1d7a4eeb..1bcd9fdb6e5 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/improved-grab.json +++ b/packs/data/bestiary-ability-glossary-srd.db/improved-grab.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Improved Grab", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/improved-knockdown.json b/packs/data/bestiary-ability-glossary-srd.db/improved-knockdown.json index c36a9d1549e..c433897e8c8 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/improved-knockdown.json +++ b/packs/data/bestiary-ability-glossary-srd.db/improved-knockdown.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Improved Knockdown", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/improved-push.json b/packs/data/bestiary-ability-glossary-srd.db/improved-push.json index 83d882f4f4a..62bb82c1a54 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/improved-push.json +++ b/packs/data/bestiary-ability-glossary-srd.db/improved-push.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "Improved Push", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/knockdown.json b/packs/data/bestiary-ability-glossary-srd.db/knockdown.json index 5a995bd9603..d1fffc663a9 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/knockdown.json +++ b/packs/data/bestiary-ability-glossary-srd.db/knockdown.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Knockdown", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/lifesense.json b/packs/data/bestiary-ability-glossary-srd.db/lifesense.json index 4cf185c1530..418103fbfa7 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/lifesense.json +++ b/packs/data/bestiary-ability-glossary-srd.db/lifesense.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Lifesense", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/light-blindness.json b/packs/data/bestiary-ability-glossary-srd.db/light-blindness.json index 74d230273f8..d9a09cea071 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/light-blindness.json +++ b/packs/data/bestiary-ability-glossary-srd.db/light-blindness.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Light Blindness", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/low-light-vision.json b/packs/data/bestiary-ability-glossary-srd.db/low-light-vision.json index 6cc56607a38..f488d6bd47e 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/low-light-vision.json +++ b/packs/data/bestiary-ability-glossary-srd.db/low-light-vision.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Low-Light Vision", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/negative-healing.json b/packs/data/bestiary-ability-glossary-srd.db/negative-healing.json index 933c7929684..956a3450477 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/negative-healing.json +++ b/packs/data/bestiary-ability-glossary-srd.db/negative-healing.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Negative Healing", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/nimble-dodge.json b/packs/data/bestiary-ability-glossary-srd.db/nimble-dodge.json index 6b3f1e7125a..8d4b883469b 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/nimble-dodge.json +++ b/packs/data/bestiary-ability-glossary-srd.db/nimble-dodge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Nimble Dodge", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets you with an attack and you can see the attacker.

\n

Requirements You are not encumbered

\n
\n

You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/poison.json b/packs/data/bestiary-ability-glossary-srd.db/poison.json index 61985752da0..144fba10c4a 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/poison.json +++ b/packs/data/bestiary-ability-glossary-srd.db/poison.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Poison", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Poison]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/power-attack.json b/packs/data/bestiary-ability-glossary-srd.db/power-attack.json index 8e3bda9220d..5e17add006c 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/power-attack.json +++ b/packs/data/bestiary-ability-glossary-srd.db/power-attack.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "Power Attack", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.PowerAttack]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/push.json b/packs/data/bestiary-ability-glossary-srd.db/push.json index a223078f276..019a31efc1e 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/push.json +++ b/packs/data/bestiary-ability-glossary-srd.db/push.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Push", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/regeneration.json b/packs/data/bestiary-ability-glossary-srd.db/regeneration.json index 7bb286d5723..c9d5d92e67c 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/regeneration.json +++ b/packs/data/bestiary-ability-glossary-srd.db/regeneration.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Regeneration", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" diff --git a/packs/data/bestiary-ability-glossary-srd.db/rend.json b/packs/data/bestiary-ability-glossary-srd.db/rend.json index 450c24a8f3d..db8084ce0eb 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/rend.json +++ b/packs/data/bestiary-ability-glossary-srd.db/rend.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Rend", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/retributive-strike.json b/packs/data/bestiary-ability-glossary-srd.db/retributive-strike.json index a0d142375da..ba560b7e512 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/retributive-strike.json +++ b/packs/data/bestiary-ability-glossary-srd.db/retributive-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Retributive Strike", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/scent.json b/packs/data/bestiary-ability-glossary-srd.db/scent.json index b46e2d4454c..89ca77f2686 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/scent.json +++ b/packs/data/bestiary-ability-glossary-srd.db/scent.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Scent", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/shield-block.json b/packs/data/bestiary-ability-glossary-srd.db/shield-block.json index 4675b89c0af..eb078718482 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/shield-block.json +++ b/packs/data/bestiary-ability-glossary-srd.db/shield-block.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "Shield Block", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/sneak-attack.json b/packs/data/bestiary-ability-glossary-srd.db/sneak-attack.json index 3652b4bbf8c..3b00ee72404 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/sneak-attack.json +++ b/packs/data/bestiary-ability-glossary-srd.db/sneak-attack.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Sneak Attack", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/swallow-whole.json b/packs/data/bestiary-ability-glossary-srd.db/swallow-whole.json index 5943929d28d..02791bcf4de 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/swallow-whole.json +++ b/packs/data/bestiary-ability-glossary-srd.db/swallow-whole.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Swallow Whole", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[Listed Size], [[/r 0[bludgeoning]]]{0 bludgeoning}, Rupture [0]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/swarm-mind.json b/packs/data/bestiary-ability-glossary-srd.db/swarm-mind.json index 6110afe2aa1..f1206bf3b6b 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/swarm-mind.json +++ b/packs/data/bestiary-ability-glossary-srd.db/swarm-mind.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Swarm Mind", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/telepathy.json b/packs/data/bestiary-ability-glossary-srd.db/telepathy.json index bcfb3b7b01b..bd363ecfa91 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/telepathy.json +++ b/packs/data/bestiary-ability-glossary-srd.db/telepathy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Telepathy", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/thoughtsense.json b/packs/data/bestiary-ability-glossary-srd.db/thoughtsense.json index dbfc099d928..ddbf6b0d033 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/thoughtsense.json +++ b/packs/data/bestiary-ability-glossary-srd.db/thoughtsense.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Thoughtsense", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/throw-rock.json b/packs/data/bestiary-ability-glossary-srd.db/throw-rock.json index 0094ef74513..b599a1ce69d 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/throw-rock.json +++ b/packs/data/bestiary-ability-glossary-srd.db/throw-rock.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "Throw Rock", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/trample.json b/packs/data/bestiary-ability-glossary-srd.db/trample.json index e31f651c9e4..b14f6953c74 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/trample.json +++ b/packs/data/bestiary-ability-glossary-srd.db/trample.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "Trample", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

[Listed Strike], @Check[type:reflex|dc:|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/tremorsense.json b/packs/data/bestiary-ability-glossary-srd.db/tremorsense.json index 0ea8b5a4b5f..465ac61c1e4 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/tremorsense.json +++ b/packs/data/bestiary-ability-glossary-srd.db/tremorsense.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Tremorsense", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/troop-defenses.json b/packs/data/bestiary-ability-glossary-srd.db/troop-defenses.json index 3f6a78ceec3..766fe93eabf 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/troop-defenses.json +++ b/packs/data/bestiary-ability-glossary-srd.db/troop-defenses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Troop Defenses", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, diff --git a/packs/data/bestiary-ability-glossary-srd.db/wavesense.json b/packs/data/bestiary-ability-glossary-srd.db/wavesense.json index d5481fd9e57..bed1185099f 100644 --- a/packs/data/bestiary-ability-glossary-srd.db/wavesense.json +++ b/packs/data/bestiary-ability-glossary-srd.db/wavesense.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "Wavesense", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-bleeding.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-bleeding.json index 23207da6a93..1f7f250c72a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-bleeding.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-bleeding.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Beheaded) Bleeding", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The beheaded is covered in slimy blood. The target of a successful Strike is splattered with gore and must succeed at a @Check[type:fortitude|dc:] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-entangling.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-entangling.json index bbd1cd31150..5e49bd1af60 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-entangling.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-entangling.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Beheaded) Entangling", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Long, stringy hair clings to the beheaded's scalp. Its Strikes gain the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} ability.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-fiendish.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-fiendish.json index 3648d9aaa0c..06a4c688744 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-fiendish.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-fiendish.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Beheaded) Fiendish", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The beheaded has a twisted, unsettling countenance. Foes that begin their turn in the area must succeed at a @Check[type:will|dc:] save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-furious-headbutt.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-furious-headbutt.json index 4b27a23dd69..222a5bc0513 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-furious-headbutt.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-furious-headbutt.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Beheaded) Furious Headbutt", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The beheaded makes a wild Strike, taking a -2 penalty to its AC until the end of its next turn. If the Strike damages a creature, it deals additional damage equal to the beheaded's level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-giant.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-giant.json index e2394abe29e..1ed2d708f96 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-giant.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-giant.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Beheaded) Giant", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A beheaded created from the head of a giant is a Medium creature, gaining 2 levels and one or more additional beheaded abilities.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-lifesense-60-feet.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-lifesense-60-feet.json index 0e1121dea82..d40af41cc0d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-lifesense-60-feet.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-lifesense-60-feet.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Beheaded) Lifesense 60 feet", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The beheaded has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Lifesense]{Lifesense} out to 60 feet.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/beheaded-whispering.json b/packs/data/bestiary-family-ability-glossary.db/beheaded-whispering.json index d6fe7a489d5..d69a2bf81fe 100644 --- a/packs/data/bestiary-family-ability-glossary.db/beheaded-whispering.json +++ b/packs/data/bestiary-family-ability-glossary.db/beheaded-whispering.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Beheaded) Whispering", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The beheaded constantly whispers twisted incantations in unknown languages secret and foul. Foes that enter or begin their turn in the area must succeed at a Will save or be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. The aura uses the moderate DC for the beheaded's level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost-breath.json b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost-breath.json index f012c0086e4..2ece16c99a6 100644 --- a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost-breath.json +++ b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost-breath.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Blackfrost Dead) Blackfrost Breath", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blackfrost dead gasps sharply, then exhales a mist of dark-blue blackfrost particles in a @Template[type:emanation|distance:5]. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the mist become concealed to creatures within it. The mist persists for 1 minute. A creature that ends its turn in the mist is exposed to blackfrost. The blackfrost dead can't use Blackfrost Breath again for [[/br 1d4 #Recharge Blackfrost Breath]]{1d4 rounds}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost.json b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost.json index f1764f86532..23f8f2ada72 100644 --- a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost.json +++ b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-blackfrost.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Blackfrost Dead) Blackfrost", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-ice-climb.json b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-ice-climb.json index c81e854e451..6e0eaf579b8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-ice-climb.json +++ b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-ice-climb.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Blackfrost Dead) Ice Climb", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-mindburning-gaze.json b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-mindburning-gaze.json index b763724498a..743eecc4e7c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-mindburning-gaze.json +++ b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-mindburning-gaze.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Blackfrost Dead) Mindburning Gaze", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blackfrost dead fixes its terrifying gaze on a creature within 60 feet. The creature takes [[/r 1d4[mental]]] per level of the blackfrost dead (minimum 2d4), with a @Check[type:will|dc:|basic:true] save. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-shattering-death.json b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-shattering-death.json index 593ed6fe05f..87fa390b02e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-shattering-death.json +++ b/packs/data/bestiary-family-ability-glossary.db/blackfrost-dead-shattering-death.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Blackfrost Dead) Shattering Death", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When the blackfrost dead is destroyed, its body shatters like brittle ice, filling the air around it with a cloud of frigid, razor-sharp ice shards. Creatures in a @Template[type:emanation|distance:10] take [[/r 1d8[cold]]] per level of the blackfrost dead (minimum 3d8), with a @Check[type:reflex|dc:|basic:true] save. Creatures that critically fail this save also take [[/r 1d6[bleed]]].

" diff --git a/packs/data/bestiary-family-ability-glossary.db/castrovelian-extra-large.json b/packs/data/bestiary-family-ability-glossary.db/castrovelian-extra-large.json index 8362031e048..a64ee894a32 100644 --- a/packs/data/bestiary-family-ability-glossary.db/castrovelian-extra-large.json +++ b/packs/data/bestiary-family-ability-glossary.db/castrovelian-extra-large.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Castrovelian) Extra Large", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rich atmosphere and access to plentiful food make this creature larger than its Golarion counterpart. The creature's size increases one step (from Medium to Large, for example).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/castrovelian-gaseous-adaptation.json b/packs/data/bestiary-family-ability-glossary.db/castrovelian-gaseous-adaptation.json index b1670d224e3..d652e9303ce 100644 --- a/packs/data/bestiary-family-ability-glossary.db/castrovelian-gaseous-adaptation.json +++ b/packs/data/bestiary-family-ability-glossary.db/castrovelian-gaseous-adaptation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Castrovelian) Gaseous Adaptation", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature adapted to Castrovel's atmosphere has fire resistance equal to its level and electricity weakness equal to its level + 2.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-backfire.json b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-backfire.json index 7cd0dd0a04e..ee9311e8709 100644 --- a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-backfire.json +++ b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-backfire.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Clockwork Creature) Malfunction - Backfire", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork rolls a @Check[type:flat|dc:5] at the start of each of its turns. On a failure, it backfires, dealing [[/r 2d6[fire]]] damage in a @Template[type:cone|distance:15], including to itself (@Check[type:reflex|basic:true|dc:0] save at the standard DC for its level), and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} this turn.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-damaged-propulsion.json b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-damaged-propulsion.json index c1d733a6f21..a004b28149f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-damaged-propulsion.json +++ b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-damaged-propulsion.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Clockwork Creature) Malfunction - Damaged Propulsion", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The clockwork loses [[/br 1d4 #Lost Hours]]{1d4 hours} of operational time at the end of each of its turns.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-loose-screws.json b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-loose-screws.json index 45e2c363d26..cca507cf18f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-loose-screws.json +++ b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-malfunction-loose-screws.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Clockwork Creature) Malfunction - Loose Screws", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When damaged, the clockwork attempts a @Check[type:flat|dc:5]. On a failure, a plate of its armor falls loose. It takes a status penalty to AC equal to the number of lost plates (up to -4).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lost Plates]{Effect: Lost Plates}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-wind-up.json b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-wind-up.json index 5be0949dbd3..27a13e4a456 100644 --- a/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-wind-up.json +++ b/packs/data/bestiary-family-ability-glossary.db/clockwork-creature-wind-up.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Clockwork Creature) Wind-Up", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/coven-contribute-spell.json b/packs/data/bestiary-family-ability-glossary.db/coven-contribute-spell.json index 8350878fe60..e947f0d3639 100644 --- a/packs/data/bestiary-family-ability-glossary.db/coven-contribute-spell.json +++ b/packs/data/bestiary-family-ability-glossary.db/coven-contribute-spell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Coven) Contribute Spell", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The coven member contributes to the casting of a coven spell; this is a spellcasting action with the verbal trait. If two members of the coven perform this action, a third member can cast any coven spell with the normal spellcasting actions; this spell must be cast within one round of two coven members taking this action, and the creature Casting the Spell must be within 30 feet of them.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/coven-locate-coven.json b/packs/data/bestiary-family-ability-glossary.db/coven-locate-coven.json index 3441dfdb423..04bc5ebdd9e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/coven-locate-coven.json +++ b/packs/data/bestiary-family-ability-glossary.db/coven-locate-coven.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Coven) Locate Coven", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The creature selects one other member of their coven; they can sense the location and conditions of that coven member regardless of distance, even if they're on different planes of existence.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/coven-share-senses.json b/packs/data/bestiary-family-ability-glossary.db/coven-share-senses.json index 2c6852eea78..44af1de8ab5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/coven-share-senses.json +++ b/packs/data/bestiary-family-ability-glossary.db/coven-share-senses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Coven) Share Senses", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The creature selects one other member of their coven; they can sense what the other member is sensing at that time regardless of distance, even if they're on different planes of existence.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-augmented.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-augmented.json index 5f3234476bd..5c67516bf7e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-augmented.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-augmented.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Experimental) Augmented", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An experimental cryptid is partially artificial and designed in a way to specifically prevent biological afflictions and instant death. It gains a +2 circumstance bonus to saving throws against death effects, disease, and poison.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-clobber.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-clobber.json index 34739642534..20f10eecfc5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-clobber.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-clobber.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Cryptid, Experimental) Clobber", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The experimental cryptid Strikes a creature. On a hit, the creature is pushed 5 feet (10 feet on a critical hit) and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If this causes the creature to collide with a solid object, the creature takes an additional [[/r 1d10]]{1d10 damage}. If the experimental cryptid is at least 5th level, this Strike deals one additional weapon damage die of damage, and if the experimental cryptid is at least 15th level, this Strike deals two additional weapon damage dice of damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-energy-wave.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-energy-wave.json index da9ce34802b..c846783b198 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-energy-wave.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-energy-wave.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Cryptid, Experimental) Energy Wave", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The experimental cryptid unleashes a @Template[type:line|distance:30] of energy of a type specific to the experimental cryptid (typically electricity or fire). Creatures in the area take [[/r 1d6[damagetype]]]{1d6 damage per level of the cryptid} with a @Check[type:reflex|dc:|basic:true] save. The experimental cryptid can use this ability once every [[/r 1d4 #Energy Wave Recharge]]{1d4 rounds}. This action has the damage type's trait. If the experiments that reshaped the creature were magical, this action also has the evocation trait and the trait matching the magical tradition of the experiments (arcane, divine, occult, or primal).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-operational-flaw.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-operational-flaw.json index c14cc51d958..459541b35e3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-operational-flaw.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-operational-flaw.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Experimental) Operational Flaw", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An experimental cryptid has a flaw in its construction that can be identified with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} against the hard DC of the creature's level. An experimental cryptid has weakness equal to its level to the attacks of any creature that has successfully located the experiment's operational flaw.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-power-surge.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-power-surge.json index fba1e1f6bca..f2673a206a9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-power-surge.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-experimental-power-surge.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Cryptid, Experimental) Power Surge", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The experimental cryptid draws on its augmentations to empower its attacks. It attempts a @Check[type:flat|dc:5]. On a success, the experimental cryptid deals 1d6 additional damage with its Strikes until the end of its turn. On a failure, the experimental cryptid takes that much damage instead. The damage and traits for Power Surge are the same as those of Energy Wave. This additional damage increases to 2d6 if the experimental cryptid is 9th level or higher, 3d6 if the experimental cryptid is 15th level or higher, and 4d6 if the experimental cryptid is 18th level or higher.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-explosive-end.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-explosive-end.json index 235597d49bc..24d7a1641f8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-explosive-end.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-explosive-end.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Mutant) Explosive End", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

The mutant cryptid's death reveals one last surprise as it explodes into flame, acid, a pile of toxic goop, or something stranger still. Choose a damage type appropriate for the mutant cryptid. When it dies, it explodes, dealing [[/r 1d6[damagetype]]]{1d6 damage of the chosen type} to each creature in a @Template[type:emanation|distance:10], with a @Check[type:reflex|dc:|basic:true] save against a standard DC of the creature's level. The damage increases by 1d6 at 3rd level and every odd level thereafter.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-marrowlance.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-marrowlance.json index 56f87e99fe3..453181e39a1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-marrowlance.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-marrowlance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Mutant) Marrowlance", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant cryptid can make wicked spears of bone erupt from its body. The creature can make marrowlance ranged unarmed attacks. Use the highest attack modifier from the creature's highest ranged Strike, as well as the damage from that Strike. If it has no ranged attacks, use moderate accuracy and low damage for the creature's level. Marrowlance unarmed attacks have a range of 60 feet and the versatile S trait.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-shifting-iridescence.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-shifting-iridescence.json index a434d5a4d4a..65cd82c7a56 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-shifting-iridescence.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-shifting-iridescence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Mutant) Shifting Iridescence", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the mutant cryptid takes energy damage to which it isn't resistant or immune, after taking the damage normally, it gains resistance 5 to that damage type. If it had a resistance to a different damage type from shifting iridescence, it replaces the old resistance with the new resistance. The resistance increases to 10 at 9th level and 15 at 17th level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-unusual-bane.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-unusual-bane.json index d70fbfc346e..2e0ea01d14c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-unusual-bane.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-mutant-unusual-bane.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Mutant) Unusual Bane", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant cryptid gains an unusual weakness to a specific bane-such as aversion to saffron or to the sound of children's laughter. The first time each round the creature comes within 15 feet of its bane or interacts with its bane (such as stepping over a line of saffron or hearing children laugh) it takes an amount of mental damage equal to its level and must attempt a @Check[type:will|dc:] save with a hard DC for its level. On a failure, it's @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-broken-arsenal.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-broken-arsenal.json index b34670591fd..26d8ea95972 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-broken-arsenal.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-broken-arsenal.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Primeval) Broken Arsenal", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Fragments of broken blades and spears, the remnants of countless failed attempts to fell the primeval cryptid, remain lodged in its flesh. When an adjacent creature hits the primeval cryptid with a melee attack or otherwise touches it, that creature takes piercing damage equal to half the primeval cryptid's level (minimum 1 damage).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-grasp-for-life.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-grasp-for-life.json index ac43ab36c91..ca1778210d3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-grasp-for-life.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-grasp-for-life.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Cryptid, Primeval) Grasp for Life", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "deathnote": true, "description": { "value": "

Frequency once per week

\n

Trigger The primeval cryptid would be reduced to 0 Hit Points

\n
\n

Effect The cryptid's will to live is second nature, and its second wind has allowed it to survive when others of its kind went extinct. The creature shrugs off death. Instead of being reduced to 0 Hit Points, its Hit Points become equal to four times its level (or 4 Hit Points for a level 0 creature).

" diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-shockwave.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-shockwave.json index 969b8ed6708..c12e035fd47 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-shockwave.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-shockwave.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Cryptid, Primeval) Shockwave", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The primeval cryptid creates a shockwave by stomping on the ground, beating its tail on the ground, or making another similarly violent, percussive slam. Creatures on the ground within 30 feet of the primeval cryptid take [[/r 1d6[bludgeoning]]] damage per level of the primeval cryptid (minimum 2d6 damage), with a @Check[type:reflex|dc:|basic:true]. On a critical failure, a creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-stench.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-stench.json index 5c05d354947..61777e52029 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-stench.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-primeval-stench.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Primeval) Stench", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the emanation or starting its turn in the emanation must succeed at a @Check[type:fortitude|dc:] save against the standard DC for the creature's level or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure). While within the emanation, affected creatures take a -2 circumstance penalty to saves against diseases and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-burning-eyes.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-burning-eyes.json index 275489a2628..4e02f0ad210 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-burning-eyes.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-burning-eyes.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Rumored) Burning Eyes", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cryptid's eyes are distinctive; perhaps they burn bright red in the dark night. The rumored cryptid gains darkvision. If the base creature already has darkvision, it gains greater darkvision.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-creature-obscura.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-creature-obscura.json index ae58ce1f6d7..3df9e41dce8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-creature-obscura.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-creature-obscura.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Rumored) Creature Obscura", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cryptid appears in so many urban legends, it can be identified using Society or a Lore skill connected to a nearby settlement, in addition to the normal skills. However, much of the information known about it is dubious. The DC to identify a rumored cryptid is incredibly hard (rather than very hard for most rare creatures), but all failures to identify a rumored cryptid gain the effects of the @UUID[Compendium.pf2e.feats-srd.Dubious Knowledge]{Dubious Knowledge} skill feat.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-howl.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-howl.json index 74c39daa90f..0f2afc3cb65 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-howl.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-howl.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Cryptid, Rumored) Howl", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rumored cryptid calls out with a wretched sound no living creature should make. Each creature in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:] save. A creature that fails is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). A creature that succeeds is temporarily immune for 1 minute. The DC is the high DC for a creature of the rumored cryptid's level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-hybrid-form.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-hybrid-form.json index a167c94c73e..0718ea3d456 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-hybrid-form.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-hybrid-form.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Rumored) Hybrid Form", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cryptid's form morphs to be like a specific animal as the tales get longer. The rumored cryptid gains either a burrow, climb, or swim Speed equal to its land Speed.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-obscura-vulnerability.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-obscura-vulnerability.json index 58a0971a3eb..c93cbd44a40 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-obscura-vulnerability.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-obscura-vulnerability.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Rumored) Obscura Vulnerability", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cryptid is weakened by those who seek its truth. Whenever a creature succeeds at a Recall Knowledge check to identify the rumored cryptid, the rumored cryptid becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} if the Recall Knowledge check was a critical success).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-shifting-form.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-shifting-form.json index f4e0fbcbe68..db8d2247aae 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-shifting-form.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-shifting-form.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Cryptid, Rumored) Shifting Form", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cryptid is sustained by localized tales or reports from witnesses. As a result, its appearance morphs between different appearances. If all records of the rumored cryptid are destroyed or all witnesses die, the rumored cryptid ceases to exist.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-stalk.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-stalk.json index 382dc9f4aba..8b098ef580a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-stalk.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-stalk.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Cryptid, Rumored) Stalk", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The rumored cryptid is undetected

\n
\n

Effect The rumored cryptid swiftly stalks prey from hiding. It Strides, then Strikes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-vanishing-escape.json b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-vanishing-escape.json index a4483120712..2ee1ac32e29 100644 --- a/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-vanishing-escape.json +++ b/packs/data/bestiary-family-ability-glossary.db/cryptid-rumored-vanishing-escape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Cryptid, Rumored) Vanishing Escape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rumored cryptid breaks away and fades into the background. It Strides, then Hides.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-destruction.json b/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-destruction.json index 0e107e4e72b..36ac55bc22a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-destruction.json +++ b/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-destruction.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Divine Warden) Divine Destruction", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the divine warden is reduced to 0 HP, it erupts with divine energy in a @Template[type:emanation|distance:30], dealing [[/r 1d6[damage]]] damage per level. This damage is either positive or negative, determined by the patron deity's divine font (chosen at the divine warden's creation if the deity offers a choice), and this ability gains the corresponding trait. Each creature in the area must attempt a @Check[type:will|dc:|traits:damaging-effect] save with the following outcomes.

\n
\n

Critical Success The creature takes half damage.

\n

Success The creature takes full damage.

\n

Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 day; this is a curse effect that uses the Will save DC as the counteract DC.

\n

Critical Failure As failure, except the creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-domain-spells.json b/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-domain-spells.json index aee1f454898..6adb469ff33 100644 --- a/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-domain-spells.json +++ b/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-domain-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Divine Warden) Divine Domain Spells", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The divine warden selects two of its patron deity's domains. The divine warden can cast the basic domain spell for its chosen domains. The divine warden has a focus pool of 1 Focus Point. It can't @UUID[Compendium.pf2e.actionspf2e.Refocus]{Refocus}, but its focus pool automatically refills 24 hours after it last used a Focus Point. If the divine warden is at least 10th level, it also gains the advanced domain spells for its chosen domains, and its focus pool increases to 2 Focus Points.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-innate-spells.json b/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-innate-spells.json index 38755f93686..365cb3dc1f8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-innate-spells.json +++ b/packs/data/bestiary-family-ability-glossary.db/divine-warden-divine-innate-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Divine Warden) Divine Innate Spells", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A divine warden whose patron deity has any alignment components gains @UUID[Compendium.pf2e.spells-srd.Divine Lance]{Divine Lance} as an innate cantrip. A divine warden with a neutral patron deity instead gains @UUID[Compendium.pf2e.spells-srd.Daze]{Daze} as an innate cantrip.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/divine-warden-faith-bound.json b/packs/data/bestiary-family-ability-glossary.db/divine-warden-faith-bound.json index 707cd199608..c5b752d6edd 100644 --- a/packs/data/bestiary-family-ability-glossary.db/divine-warden-faith-bound.json +++ b/packs/data/bestiary-family-ability-glossary.db/divine-warden-faith-bound.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Divine Warden) Faith Bound", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/divine-warden-faithful-weapon.json b/packs/data/bestiary-family-ability-glossary.db/divine-warden-faithful-weapon.json index ea78a0f8912..a130b35c95b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/divine-warden-faithful-weapon.json +++ b/packs/data/bestiary-family-ability-glossary.db/divine-warden-faithful-weapon.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Divine Warden) Faithful Weapon", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} rune while the divine warden wields it; at 12th level, these effects are of a @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} rune, and at 19th level, they're instead of a @UUID[Compendium.pf2e.equipment-srd.Striking (Major)]{Major Striking} rune.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/divine-warden-instrument-of-faith.json b/packs/data/bestiary-family-ability-glossary.db/divine-warden-instrument-of-faith.json index 8f70ae47879..8e284db682f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/divine-warden-instrument-of-faith.json +++ b/packs/data/bestiary-family-ability-glossary.db/divine-warden-instrument-of-faith.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Divine Warden) Instrument of Faith", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/dragon-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/dragon-change-shape.json index 23b1d190137..364b63deedb 100644 --- a/packs/data/bestiary-family-ability-glossary.db/dragon-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/dragon-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Dragon) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghast-consume-flesh.json b/packs/data/bestiary-family-ability-glossary.db/ghast-consume-flesh.json index 580796805ef..515cb178d43 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghast-consume-flesh.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghast-consume-flesh.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghast) Consume Flesh", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 2d6[healing]]]{2d6 Hit Points} plus 1d6 for every 2 levels it has.

\n

It can regain Hit Points from any given corpse only once.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghast-ghast-fever.json b/packs/data/bestiary-family-ability-glossary.db/ghast-ghast-fever.json index 82337130275..c0d54cc57eb 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghast-ghast-fever.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghast-ghast-fever.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghast) Ghast Fever", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghast-paralysis.json b/packs/data/bestiary-family-ability-glossary.db/ghast-paralysis.json index abc15e2be44..08ebb744adb 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghast-paralysis.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghast-paralysis.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghast) Paralysis", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghast-stench.json b/packs/data/bestiary-family-ability-glossary.db/ghast-stench.json index 367bd61ad2a..16a53a7bb33 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghast-stench.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghast-stench.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghast) Stench", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-beatific-appearance.json b/packs/data/bestiary-family-ability-glossary.db/ghost-beatific-appearance.json index e630cce5ee2..cd11ce811d4 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-beatific-appearance.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-beatific-appearance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Ghost) Beatific Appearance", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements A creature the ghost is aware of targets the ghost with an attack

\n
\n

Effect The ghost has an unusually pitiable appearance or can change its features to look like someone close to the attacker, which causes the target to pull back on its attack.

\n

The triggering creature must attempt a @Check[type:will|dc:] save. On a failure, the creature takes a -1 circumstance penalty to its attack roll (-2 on a critical failure).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-cold-spot.json b/packs/data/bestiary-family-ability-glossary.db/ghost-cold-spot.json index bc286d9b796..f6c8551663b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-cold-spot.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-cold-spot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghost) Cold Spot", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:5|damaging:yes]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The air within 5 feet of the ghost is supernaturally cold. Characters that enter or begin their turn in the ghost's aura take [[/r 1d6[cold]]] damage per 3 levels the ghost has (@Check[type:fortitude|dc:|basic:true] save).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-corporeal-manifestation.json b/packs/data/bestiary-family-ability-glossary.db/ghost-corporeal-manifestation.json index 22fa6b21c91..461743621b3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-corporeal-manifestation.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-corporeal-manifestation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghost) Corporeal Manifestation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The ghost loses the incorporeal trait, temporarily increasing its Strength modifier to equal its Charisma modifier. The ghost loses its immunity to precision damage and its resistance to all damage while corporeal.

\n

The ghost can resume being incorporeal by using this action again.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-corrupting-gaze.json b/packs/data/bestiary-family-ability-glossary.db/ghost-corrupting-gaze.json index eece017b029..376827e1428 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-corrupting-gaze.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-corrupting-gaze.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Corrupting Gaze", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost stares at a creature it can see within 30 feet. The target takes [[/r 1d6[negative]]] damage + 1d6 per 2 levels with a @Check[type:will|dc:]{basic Will} save.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-draining-touch.json b/packs/data/bestiary-family-ability-glossary.db/ghost-draining-touch.json index fc3d44fb5c9..00182da63c7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-draining-touch.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-draining-touch.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Draining Touch", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.

\n

Instead, the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for 1 day, and the ghost regains HP equal to half its own level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-dreamwalker.json b/packs/data/bestiary-family-ability-glossary.db/ghost-dreamwalker.json index 57358af3bf5..b4eb972fc4c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-dreamwalker.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-dreamwalker.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghost) Dreamwalker", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Anyone who meets the ghost or visits its bound site can become subject to this effect. The first time the subject sleeps after their ghostly encounter, they're targeted by a @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} spell, with the nightmares being somehow related to the ghost.

\n

Most often this means that the subject relives the ghost's last moments alive, but there are other possibilities. If the ghost wishes, it can manipulate the dreams to send messages or even hold entire conversations with dreamers.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-fade.json b/packs/data/bestiary-family-ability-glossary.db/ghost-fade.json index c7fc5b7499e..213459f8328 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-fade.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-fade.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghost) Fade", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The ghost becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} until the beginning of its next turn.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-fetch.json b/packs/data/bestiary-family-ability-glossary.db/ghost-fetch.json index 3f3d4c4281a..88b68b375b8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-fetch.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-fetch.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Fetch", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

The ghost creates an illusory double of a creature. The fetch functions as a 2nd-level @UUID[Compendium.pf2e.spells-srd.Illusory Creature]{Illusory Creature}, except that the ghost doesn't control the fetch, and the spell lasts for [[/r 1d4 #hours]]{1d4 hours} instead of needing to Sustain the Spell.

\n

The fetch has a rudimentary intelligence and tries to imitate its original (it has a Deception skill value equal to the ghost's highest skill) but comes across as @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} or vague.

\n

A ghost can have only one fetch at a time. If the creature doubled by the fetch encounters it, the creature must succeed at a @Check[type:will|dc:] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure) for as long as they can see the fetch.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-frightful-moan.json b/packs/data/bestiary-family-ability-glossary.db/ghost-frightful-moan.json index 3a73a2fbd16..cca9cd7c7e5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-frightful-moan.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-frightful-moan.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Frightful Moan", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-ghost-storm.json b/packs/data/bestiary-family-ability-glossary.db/ghost-ghost-storm.json index a0572e4c40a..2dcf917e6c9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-ghost-storm.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-ghost-storm.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghost) Ghost Storm", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Wind surrounds the ghost out to a range of 30 feet. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Squares in the ghost's aura are difficult terrain and flying creatures are always considered to be moving against the wind.

\n

The ghost can dismiss or resume the wind as an action, which has the concentrate trait.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-haunted-house.json b/packs/data/bestiary-family-ability-glossary.db/ghost-haunted-house.json index 2bde0e1d94b..a62b210e6a7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-haunted-house.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-haunted-house.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghost) Haunted House", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once every 10 minutes

\n
\n

Effect The ghost extends its presence throughout its bound site until the end of its next turn. Within this area, the ghost can extend its senses, gaining the benefits of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.All-Around Vision]{All-Around Vision}, and can make ghostly hand attacks or use special abilities originating from any part of the area.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-inhabit-object.json b/packs/data/bestiary-family-ability-glossary.db/ghost-inhabit-object.json index 37234112984..1c9e9a48e79 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-inhabit-object.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-inhabit-object.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghost) Inhabit Object", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghost possesses an object of size Large or smaller within 20 feet, making it an animated object. This animated object's level can be no higher than the ghost's level -2. If the target object is being held by a creature, the bearer can attempt a @Check[type:will|dc:] save to prevent the possession.

\n

This possession ends when the object is destroyed or the ghost leaves it. At this point, the ghost reappears in the object's square and can't Inhabit an Object again for [[/br 1d4 #Inhabit Object Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-lynchpin.json b/packs/data/bestiary-family-ability-glossary.db/ghost-lynchpin.json index f0b4e91fd56..b3fa490e865 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-lynchpin.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-lynchpin.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghost) Lynchpin", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ghost extends some of its nature to one or more undead of equal or lower level, who are connected to the ghost's story and unfinished business.

\n

These undead gain the ghost's @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Ghost) Rejuvenation]{Rejuvenation} ability and can't be permanently destroyed so long as the ghost exists. If the ghost is laid to rest, all linked undead are likewise instantly destroyed.

\n

Linked undead often, but not always, share the ghost's @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Ghost) Site Bound]{Site Bound} ability as well. The ghost doesn't have any control over such undead, and indeed the ghost and their partners in eternity may be unremittingly hostile to one another.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-malevolent-possession.json b/packs/data/bestiary-family-ability-glossary.db/ghost-malevolent-possession.json index 3157473533d..41f140aff8a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-malevolent-possession.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-malevolent-possession.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Malevolent Possession", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost attempts to possess an adjacent corporeal creature. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, except since the ghost doesn't have a physical body, it is unaffected by that restriction of the spell.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-memento-mori.json b/packs/data/bestiary-family-ability-glossary.db/ghost-memento-mori.json index f635ced1fd1..f0929eacd5d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-memento-mori.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-memento-mori.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Memento Mori", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost causes one creature within 30 feet to relive the ghost's death.

\n

The target must succeed at a @Check[type:will|dc:] save or see and feel what the ghost did, taking [[/r 1d4[persistent,mental]]] per 2 levels the ghost has.

\n

All other creatures are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to the target until the persistent damage ends.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-phantasmagoria.json b/packs/data/bestiary-family-ability-glossary.db/ghost-phantasmagoria.json index 55095029b7f..00f43513b1b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-phantasmagoria.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-phantasmagoria.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Ghost) Phantasmagoria", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "interaction", "description": { "value": "

The ghost causes all or part of its bound site to look, sound, feel, and smell like a different kind of place, and can populate it with simple illusions of people or animals.

\n

Typically, the ghost can recreate only a handful of images, usually different versions of its bound site as it appeared during the ghost's life. This can't disguise any creatures in the area, though it can cause minor, cosmetic changes (like causing a creature's clothing to appear nicer for a party or bloodstained for a battle).

\n

Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve it. Creatures can't leave the area of the illusion until they successfully disbelieve it.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-pyres-memory.json b/packs/data/bestiary-family-ability-glossary.db/ghost-pyres-memory.json index 166b49add27..7cfa13228a6 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-pyres-memory.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-pyres-memory.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Ghost) Pyre's Memory", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The ghost causes great gouts of flame to erupt without warning.

\n

The ghost picks three 5-foot squares within 30 feet. Creatures that start in or enter one of these squares take [[/r 1d6[fire]]] damage per 2 levels the ghost has, subject to a @Check[type:reflex|dc:|basic:true] save.

\n

The flames last for 1 minute and don't set other things alight unless the ghost wishes. If the ghost uses this ability again, it dismisses any existing flames.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-rejuvenation.json b/packs/data/bestiary-family-ability-glossary.db/ghost-rejuvenation.json index 58937c1c0b5..7608164d06a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-rejuvenation.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-rejuvenation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghost) Rejuvenation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-revenant.json b/packs/data/bestiary-family-ability-glossary.db/ghost-revenant.json index c21bff20c6f..3653998fce2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-revenant.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-revenant.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Revenant", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

The ghost possesses and transforms an adjacent corpse (this requires 2 actions if the ghost is possessing its own corpse; otherwise, it takes an hour).

\n

The possessed corpse uses the statistics of a non-incorporeal undead 2 levels lower than the ghost, and the ghost possesses it as if using the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell. The specific undead is determined by the nature of the ghost and the corpse-@UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghouls}, @UUID[Compendium.pf2e.pathfinder-bestiary.Wight]{Wights}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Dullahan]{Dullahans} are all common, but almost any undead is possible.

\n

If the ghost ceases to possess the corpse, the corporeal undead is immediately destroyed.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-site-bound.json b/packs/data/bestiary-family-ability-glossary.db/ghost-site-bound.json index 38fea86fc9b..ceef92dd0af 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-site-bound.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-site-bound.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghost) Site Bound", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghost-telekinetic-assault.json b/packs/data/bestiary-family-ability-glossary.db/ghost-telekinetic-assault.json index 7e799aa2308..05f008b24dd 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghost-telekinetic-assault.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghost-telekinetic-assault.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ghost) Telekinetic Assault", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 1d6[bludgeoning]]] damage + 1d6 per 2 levels, subject to a @Check[type:reflex|dc:|basic:true] save.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghoul-consume-flesh.json b/packs/data/bestiary-family-ability-glossary.db/ghoul-consume-flesh.json index 0bb8a54ebdb..5dd7a0b1e8f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghoul-consume-flesh.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghoul-consume-flesh.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghoul) Consume Flesh", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 1d6[healing]]]{1d6 Hit Points} plus 1d6 for every 2 levels it has.

\n

It can regain Hit Points from any given corpse only once.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghoul-ghoul-fever.json b/packs/data/bestiary-family-ability-glossary.db/ghoul-ghoul-fever.json index 4126d3797a0..65341c00f63 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghoul-ghoul-fever.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghoul-ghoul-fever.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghoul) Ghoul Fever", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghoul-paralysis.json b/packs/data/bestiary-family-ability-glossary.db/ghoul-paralysis.json index 7fd8d826f2f..da154860bb9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghoul-paralysis.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghoul-paralysis.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ghoul) Paralysis", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ghoul-swift-leap.json b/packs/data/bestiary-family-ability-glossary.db/ghoul-swift-leap.json index 5d76efac6fc..fdad2482a58 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ghoul-swift-leap.json +++ b/packs/data/bestiary-family-ability-glossary.db/ghoul-swift-leap.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ghoul) Swift Leap", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/golem-golem-antimagic.json b/packs/data/bestiary-family-ability-glossary.db/golem-golem-antimagic.json index 4e55e38d28e..e17b54a8ac9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/golem-golem-antimagic.json +++ b/packs/data/bestiary-family-ability-glossary.db/golem-golem-antimagic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Golem) Golem Antimagic", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by [damageType] ([[/r {0d8}]]{0d8 damage}, [[/r {0d4}]]{0d4 damage} from areas or persistent damage); healed by [damageType] (area [[/r 0d4[healing]]]{0d4 Hit Points}); slowed by [damageType]

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/golem-inexorable-march.json b/packs/data/bestiary-family-ability-glossary.db/golem-inexorable-march.json index f8972a82f9e..721f6d448da 100644 --- a/packs/data/bestiary-family-ability-glossary.db/golem-inexorable-march.json +++ b/packs/data/bestiary-family-ability-glossary.db/golem-inexorable-march.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Golem) Inexorable March", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:|traits:damaging-effect]

\n

[save effect]

\n
\n

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-betrayed-revivification.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-betrayed-revivification.json index ba77c3282d6..4461f0cb95c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-betrayed-revivification.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-betrayed-revivification.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Betrayed Revivification", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight died after being deeply betrayed.

\n

Instead of being immune to a type of energy damage, it is immune to mental damage, its weapons deal [[/r 1d6[mental]]] damage, and its Devastating Blast deals mental damage with a Will saving throw instead of Reflex.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-channel-magic.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-channel-magic.json index a893dea6d0c..cff4a68cdf2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-channel-magic.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-channel-magic.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Graveknight) Channel Magic", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight redirects magical energies through its armor, allowing it to deliver magic through an attack.

\n

The graveknight Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into an attack instead. The graveknight then makes a melee Strike with a weapon or unarmed attack. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

\n

This counts as two attacks for the graveknight's multiple attack penalty but doesn't apply the penalty until after it's completed Channeling Magic.

\n

The graveknight can't use Channel Magic again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-clutching-armor.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-clutching-armor.json index 41a5e048c94..2c12ba2b92b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-clutching-armor.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-clutching-armor.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Graveknight) Clutching Armor", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts to move away from the graveknight

\n
\n

Effect The graveknight's armor animates and attempts to Grab the triggering creature. It makes an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} using the graveknight's Athletics modifier - 2. The armor can continue to Grapple the creature normally.

\n

Since the armor is grappling the creature, the graveknight doesn't need a free hand to do so.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-create-grave-squire.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-create-grave-squire.json index 94f6959059b..959eb5d5ec3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-create-grave-squire.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-create-grave-squire.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Create Grave Squire", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The graveknight can gift a piece of its armor to a willing ally, which becomes its grave squire.

\n

The graveknight can communicate telepathically with its squire at any distance, see through the squire's senses, and cast @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} as a divine innate spell through the telepathic link at will; the squire treats its degree of success as one step worse.

\n

If the graveknight's main armor is destroyed, the squire's piece expands to cover the squire's body over [[/br 1d10 #days]]{1d10 days}, after which point it becomes the graveknight's new body.

\n

The graveknight can have only one squire at a time, and must recover the gifted piece of armor if it wishes to create a new squire.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-dark-deliverance.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-dark-deliverance.json index 08e282fa2b4..ffe29122677 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-dark-deliverance.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-dark-deliverance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Dark Deliverance", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The graveknight has positive resistance equal to its level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-devastating-blast.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-devastating-blast.json index d40c33363f0..ea8dccc4ae7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-devastating-blast.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-devastating-blast.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Graveknight) Devastating Blast", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 1d12[damagetype]]] damage, plus an additional 1d12 damage for every two levels the graveknight has (@Check[type:reflex|dc:|basic:true] save).

\n

The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

\n

This energy damage is of the same type as that of its ruinous weapons; Devastating Blast gains the associated energy trait.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-eager-for-battle.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-eager-for-battle.json index a11446ed1d6..31f4f97e9c3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-eager-for-battle.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-eager-for-battle.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Eager for Battle", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the graveknight rolls initiative, they roll twice and take the better result. They're @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} during their first round after rolling initiative and can use this extra action to Step, Stride, or Strike.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-empty-save-for-dust.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-empty-save-for-dust.json index 73b2f09c4b7..83f39010a4b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-empty-save-for-dust.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-empty-save-for-dust.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Empty Save for Dust", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The graveknight's armor contains nothing more than swirling dust that puffs out from joints in their armor. A living creature that touches or is touched by the graveknight (including one hit by the graveknight's fist Strike) must succeed at a @Check[type:reflex|dc:] saving throw or become contaminated with the dust. While contaminated, the targeted creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} and gains weakness to the graveknight's energy damage equal to half the graveknight's level. The contamination ends after 1 minute or when the creature is doused with water, whichever occurs first.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-curse.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-curse.json index cc398ce8320..5aa5fbd7908 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-curse.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-curse.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Graveknight's Curse", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-shield.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-shield.json index 0206688292f..17cef04196b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-shield.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-graveknights-shield.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Graveknight's Shield", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The graveknight's curse extends to their shield, or the graveknight's armor uses a portion of itself to produce a shield.

\n

The graveknight has a shield that uses the statistics of a @UUID[Compendium.pf2e.equipment-srd.Sturdy Shield (Minor)]{Sturdy Shield} of a level no higher than the graveknight's level - 1.

\n

The shield is quasi-independent of the graveknight and automatically protects the graveknight from harm. When the shield is raised, it automatically uses Shield Block to reduce the damage of the first attack against the graveknight each round without the graveknight needing to spend their reaction to do so.

\n

The shield automatically rejuvenates with the rest of the graveknight and must be destroyed in the same manner as the graveknight's armor.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-phantom-mount.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-phantom-mount.json index 804b69c2179..94eabad059f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-phantom-mount.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-phantom-mount.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Graveknight) Phantom Mount", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

HP __; AC __, Fort +__, Ref +__, Will +__

\n
\n

The graveknight summons a supernatural mount as per @UUID[Compendium.pf2e.spells-srd.Phantom Steed]{Phantom Steed}, heightened to a level equal to half the graveknight's level.

\n

Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

\n

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-portentous-glare.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-portentous-glare.json index 0ffaed9c4e8..6305b5ba9c8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-portentous-glare.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-portentous-glare.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Portentous Glare", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The graveknight's visage is one of overwhelming menace. When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:] saving throw. A creature that fails is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (or doomed 1 and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). The graveknight can activate or deactivate the aura by using an Interact action to open or close their helmet visor.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-rejuvenation.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-rejuvenation.json index ed8b032b69c..2901e96a98b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-rejuvenation.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-rejuvenation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Rejuvenation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-ruinous-weapons.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-ruinous-weapons.json index ca9184fe608..ffd5da78a71 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-ruinous-weapons.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-ruinous-weapons.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Ruinous Weapons", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire.

\n

Any weapon the graveknight wields gains the effects of the caustic, frost, shock, or flaming weapon rune, respectively, in addition to a +1 striking weapon rune.

\n

If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-sacrilegious-aura.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-sacrilegious-aura.json index 64afd81ec4f..f4cfe49d8e7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-sacrilegious-aura.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-sacrilegious-aura.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Sacrilegious Aura", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+0 #Counteract]]{+x}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/graveknight-weapon-master.json b/packs/data/bestiary-family-ability-glossary.db/graveknight-weapon-master.json index 948f9b172f2..4ba15871ff9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/graveknight-weapon-master.json +++ b/packs/data/bestiary-family-ability-glossary.db/graveknight-weapon-master.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Graveknight) Weapon Master", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-poison-fangs.json b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-poison-fangs.json index f69dc22130c..c61186f054d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-poison-fangs.json +++ b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-poison-fangs.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Greater Barghest) Mutation - Poison Fangs", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The barghest grows elongated fangs that seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-toxic-breath.json b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-toxic-breath.json index 25a0aaf7f2c..2a32de2cfa9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-toxic-breath.json +++ b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-toxic-breath.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Greater Barghest) Mutation - Toxic Breath", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The barghest breathes a cloud of toxic gas that deals [[/r 8d6[poison]]] damage to all creatures in a @Template[type:cone|distance:30] (@Check[type:fortitude|dc:25|basic:true] save).

\n

It can't use Toxic Breath again for [[/br 1d4 #Recharge Toxic Breath]]{1d4 rounds}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-vestigial-arm-strike.json b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-vestigial-arm-strike.json index 771d614852a..a5e65704e89 100644 --- a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-vestigial-arm-strike.json +++ b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-vestigial-arm-strike.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Greater Barghest) Mutation - Vestigial Arm Strike", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger The barghest completes a Strike.

\n
\n

Effect The barghest makes a claw Strike with a shriveled third arm hanging from its torso. This attack doesn't count for the barghest's multiple attack penalty, nor does that penalty apply on the attack.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-wings.json b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-wings.json index 827d8fcef8d..f0e2a8feb9f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-wings.json +++ b/packs/data/bestiary-family-ability-glossary.db/greater-barghest-mutation-wings.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Greater Barghest) Mutation - Wings", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-blameless.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-blameless.json index 72ba9c670f6..3e1d75c2a1e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-blameless.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-blameless.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Blameless", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While in disguise, the Kallas Devil can attempt to keep others from noticing her Loathsome Stench by attempting a Deception check to Lie. She has a +4 circumstance bonus to this check.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-cold-currents.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-cold-currents.json index 395bc7eaecc..a03efe92acc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-cold-currents.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-cold-currents.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Cold Currents", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While the Kallas Devil is in water, she gains cold resistance 10 and electricity weakness 5.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-freezing-touch.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-freezing-touch.json index d4f289dc55b..ecde55fe103 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-freezing-touch.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-freezing-touch.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Freezing Touch", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When winter comes to Riverton, the Kallas Devil sharpens her claws with chunks of ice. When the Kallas Devil makes a jaws or claw attack, she deals an additional [[/r 1d6[cold]]] damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-infectious-water.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-infectious-water.json index 314db105c75..8a3eaff81a8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-infectious-water.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-infectious-water.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Infectious Water", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Kallas Devil has a vengeful streak and has the ability to infect wells and water supplies in Riverton with sewer haze. She can infect the water supply [[/br 1d6 #Days]]{1d6 days} after the Festival of the Skinned Hooves if the ritual sacrifice of the festival isn't performed.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-suffer-the-children.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-suffer-the-children.json index 627bf85f5ab..4429c176e2d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-suffer-the-children.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-suffer-the-children.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Suffer the Children", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

While the Kallas Devil is disguised as a child, any creature in the aura who is considered an adult by their culture takes a -2 circumstance penalty to checks and DCs opposing the Kallas Devil's Deception.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-underwater-views.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-underwater-views.json index b0571d95858..f52ce0dd019 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-underwater-views.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-underwater-views.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Underwater Views", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While underwater, the Kallas Devil can blend in with the surrounding environment and hide from other creatures by attempting a Stealth check. She has a +4 circumstance bonus for this check.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-waterfall-torrent.json b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-waterfall-torrent.json index c04dea72af6..a6853437bd7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kallas-devil-waterfall-torrent.json +++ b/packs/data/bestiary-family-ability-glossary.db/kallas-devil-waterfall-torrent.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kallas Devil) Waterfall Torrent", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Kallas Devil controls any water she touches. When the Kallas Devil is in water, she can cast @UUID[Compendium.pf2e.spells-srd.Hydraulic Push]{Hydraulic Push} as an occult innate spell at will.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kuworsys-careless-block.json b/packs/data/bestiary-family-ability-glossary.db/kuworsys-careless-block.json index 1e755d11b60..4dd39673c6b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kuworsys-careless-block.json +++ b/packs/data/bestiary-family-ability-glossary.db/kuworsys-careless-block.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Kuworsys) Careless Block", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts a Strike against Kuworsys

\n
\n

Effect Kuworsys blocks the triggering Strike by snapping its sling or a stolen weapon into a blocking position. Damage is dealt to Kuworsys's weapon first. If the weapon would be destroyed, excess damage is dealt to Kuworsys.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kuworsys-rain-blows.json b/packs/data/bestiary-family-ability-glossary.db/kuworsys-rain-blows.json index de551993e67..4c44781053d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kuworsys-rain-blows.json +++ b/packs/data/bestiary-family-ability-glossary.db/kuworsys-rain-blows.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Kuworsys) Rain Blows", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Kuworsys is Reared Back

\n
\n

Effect Kuworsys Strikes each creature within its reach, to a maximum of four Strikes (one for each available limb). It can make limb Strikes or weapon Strikes, including with ranged weapons, but can use each weapon only once. Each attack counts toward Kuworsys's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kuworsys-rapid-bombardment.json b/packs/data/bestiary-family-ability-glossary.db/kuworsys-rapid-bombardment.json index c2867649460..99e7a91bfe9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kuworsys-rapid-bombardment.json +++ b/packs/data/bestiary-family-ability-glossary.db/kuworsys-rapid-bombardment.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Kuworsys) Rapid Bombardment", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kuworsys's sling becomes a reload 0 weapon instead of reload 1.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/kuworsys-smash-and-grab.json b/packs/data/bestiary-family-ability-glossary.db/kuworsys-smash-and-grab.json index 3b49b448deb..d7520ee186b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/kuworsys-smash-and-grab.json +++ b/packs/data/bestiary-family-ability-glossary.db/kuworsys-smash-and-grab.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Kuworsys) Smash and Grab", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Kuworsys Strides up to twice its Speed. At the end of its movement, it can make a melee limb Strike. On a successful Strike, the creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of Kuworsys's next turn

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-animate-cage.json b/packs/data/bestiary-family-ability-glossary.db/lich-animate-cage.json index 8e734e52735..9cb064ccdf3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-animate-cage.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-animate-cage.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Animate Cage", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lich has placed their soul cage inside an animated object that fights fiercely to defend itself, or at the very least to elude capture. If the lich's body is destroyed, the lich can control this animated object directly, although they can't cast any spells while inside the vessel. The lich's body is often restored inside this object, being ejected from the animated object after 1d10 days in the normal manner for a soul cage. The animated object is usually at least 4 levels lower than the lich, but it doesn't engage in combat unless directly threatened or if the lich is in control of it.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-aura-of-rot.json b/packs/data/bestiary-family-ability-glossary.db/lich-aura-of-rot.json index a834be6e376..3f5d945c300 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-aura-of-rot.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-aura-of-rot.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Aura of Rot", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lich is surrounded by pervasive, supernatural rot. Unattended food and drink within 30 feet of the lich immediately spoils. Anyone attempting to eat or drink within this area must succeed at a @Check[type:flat|dc:5] or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} as the sustenance spoils before it can be ingested (ruining potions and other magical food and drink). Ordinary plants that remain within this aura for more than 1 minute wither and begin to die (depending on their size, this might take significantly longer).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-blasphemous-utterances.json b/packs/data/bestiary-family-ability-glossary.db/lich-blasphemous-utterances.json index 828499c6b42..e3072150e85 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-blasphemous-utterances.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-blasphemous-utterances.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Blasphemous Utterances", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The lich is accompanied by a constant echo of blasphemous murmurs and tainted whispers.

\n

A creature in the aura takes a -2 circumstance penalty to saves against mental effects and can't take actions that have the concentrate trait unless they succeed at a @Check[type:flat|dc:10] check. Failing this check wastes the action.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blasphemous Utterances]{Effect: Blasphemous Utterances}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-cold-beyond-cold.json b/packs/data/bestiary-family-ability-glossary.db/lich-cold-beyond-cold.json index 819acca2824..bc8f72c3b56 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-cold-beyond-cold.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-cold-beyond-cold.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Cold Beyond Cold", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lich's hand Strike deals cold damage instead of negative, and instead of being paralyzed, the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

\n

A successful @Check[type:fortitude|name:Cold Beyond Cold|traits:arcane,curse,necromancy] save reduces this to @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or negates it on a critical success).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-dark-deliverance.json b/packs/data/bestiary-family-ability-glossary.db/lich-dark-deliverance.json index 27446a538db..c08706c60ea 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-dark-deliverance.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-dark-deliverance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Dark Deliverance", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lich has resistance to positive equal to its level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-drain-soul-cage.json b/packs/data/bestiary-family-ability-glossary.db/lich-drain-soul-cage.json index 8560704d95d..59444d281d6 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-drain-soul-cage.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-drain-soul-cage.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Lich) Drain Soul Cage", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The lich taps into its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-familiar-soul.json b/packs/data/bestiary-family-ability-glossary.db/lich-familiar-soul.json index ca9797a8c9f..888b96b99fb 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-familiar-soul.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-familiar-soul.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Familiar Soul", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The lich has an undead familiar. Instead of a traditional soul cage, this lich stores their soul in the body of their undead familiar. While doing so makes it significantly more vulnerable, the moment the lich's body is destroyed, it can take over the body of the familiar. After 1 hour, the lich can use this body to cast spells, assuming it has an appendage capable of making somatic components. After [[/br 1d10 #days]]{1d10 days}, the lich's body reforms as normal.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-mask-death.json b/packs/data/bestiary-family-ability-glossary.db/lich-mask-death.json index 1770dd35e61..d391474710a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-mask-death.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-mask-death.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Lich) Mask Death", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The lich changes their appearance to look as they did in life. This effect lasts indefinitely, but if the lich takes damage, their rotten flesh beneath becomes visible until this ability is used again.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-metamagic-alteration.json b/packs/data/bestiary-family-ability-glossary.db/lich-metamagic-alteration.json index 5473f7cd3e3..2a77b01cf4c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-metamagic-alteration.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-metamagic-alteration.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Lich) Metamagic Alteration", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the lich's next action is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell}, they can alter it in one of two ways.

\n
    \n
  • Increase the range of that spell by 30 feet (giving it a range of 30 feet if it's a touch spell).
  • \n
  • Alternatively, the lich can change the area of the spell if the spell has an area and doesn't have a duration. If the spell is a burst with a radius of at least 10 feet, increase the radius by 5 feet. If it is a line or a cone that has an area of 15 feet or smaller, add 10 feet to the area.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-paralyzing-touch.json b/packs/data/bestiary-family-ability-glossary.db/lich-paralyzing-touch.json index e0fc72ef2d6..ce76fc12acc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-paralyzing-touch.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-paralyzing-touch.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Paralyzing Touch", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the lich's hand Strike must succeed at a @Check[type:fortitude|dc:] save against the lich's spell DC-4.

\n

The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis|traits:arcane,curse,necromancy|overrideTraits:true] check reveals the victim is alive.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-pillage-mind.json b/packs/data/bestiary-family-ability-glossary.db/lich-pillage-mind.json index 5e8b070f29d..634d19e37ac 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-pillage-mind.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-pillage-mind.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Lich) Pillage Mind", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The lich deals damage with their hand Strike

\n
\n

Effect The lich pulls a memory or thought from the target's mind. The lich Recalls Information with a skill of their choice, using the target's bonus with the skill instead of their own. If there's a very specific piece of information the lich hopes to uncover, and the target knows that information, the target can attempt a @Check[type:will|dc:] save to keep it secret. On a critical success, the target can give the lich faulty information instead.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-rejuvenation.json b/packs/data/bestiary-family-ability-glossary.db/lich-rejuvenation.json index 5d17d56c3ea..e6222f33560 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-rejuvenation.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-rejuvenation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Rejuvenation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-siphon-life.json b/packs/data/bestiary-family-ability-glossary.db/lich-siphon-life.json index 674f5f73ec5..8ac5ef6a29b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-siphon-life.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-siphon-life.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Lich) Siphon Life", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The lich deals damage with its hand Strike.

\n
\n

Effect The lich regains Hit Points equal to half the damage dealt.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-steal-soul.json b/packs/data/bestiary-family-ability-glossary.db/lich-steal-soul.json index 15433092409..34ff7ad100c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-steal-soul.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-steal-soul.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Lich) Steal Soul", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature dies within 30 feet of the lich

\n
\n

Effect The creature must attempt one final @Check[type:fortitude|dc:] save. On a failure, the lich siphons the soul from the dying creature, storing it in a black mote of energy that orbits the lich's skull. The creature can't be brought back from the dead while its soul is trapped in this way. Once per day, as a single action, the lich can consume a mote to heal a number of Hit Points equal to double the soul's level. This utterly destroys the soul, making the creature impossible to bring back to life without a wish, miracle, or similar magic. The lich can have a number of motes orbiting them equal to their Charisma modifier (to a minimum of one mote); if the lich gains an additional mote, the oldest one is released, its soul free to travel to the afterlife.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-unholy-touch.json b/packs/data/bestiary-family-ability-glossary.db/lich-unholy-touch.json index 7d1a1c55261..d8d234d97a7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-unholy-touch.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-unholy-touch.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Unholy Touch", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lich's touch is suffused with evil, dealing evil damage instead of negative. On a critical hit, the target also takes persistent evil damage equal to half the lich's level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/lich-void-shroud.json b/packs/data/bestiary-family-ability-glossary.db/lich-void-shroud.json index 33600107b9e..572b45a8028 100644 --- a/packs/data/bestiary-family-ability-glossary.db/lich-void-shroud.json +++ b/packs/data/bestiary-family-ability-glossary.db/lich-void-shroud.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Lich) Void Shroud", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich's constant hunger.

\n

Living creatures in the emanation take a -2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} condition unless it succeeds at a @Check[type:will|dc:] save against the lich's spell DC-4.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Void Shroud]{Effect: Void Shroud}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-caustic-pustules.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-caustic-pustules.json index 050fcb26bc8..60a979e03fe 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-caustic-pustules.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-caustic-pustules.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Caustic Pustules", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the mutant takes piercing or slashing damage, creatures adjacent to the mutant take [[/r 1d6[acid]]] damage ( @Check[type:reflex|dc:|basic:true]). The damage increases to 2d6 if the mutant is at least 8th level and 3d6 if the mutant is at least 15th level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-chameleon-skin.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-chameleon-skin.json index 4def1064dad..71dd37dc435 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-chameleon-skin.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-chameleon-skin.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Chameleon Skin", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant can change their coloration to match their surroundings. They don't need cover or concealment to attempt to Hide with a Stealth check.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-eldritch-attraction.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-eldritch-attraction.json index b800910279f..99c79e0a2f9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-eldritch-attraction.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-eldritch-attraction.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Eldritch Attraction", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature who casts a spell within 30 feet of the mutant must succeed at a @Check[type:will|dc:] save or spend its next action to Stride toward the mutant. It can't Delay or take any reactions until it has obeyed the compulsion.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-blast.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-blast.json index a4abbca883b..3af8d39fa1f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-blast.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-blast.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Mana Wastes Mutant) Energy Blast", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Choose an energy type; this ability gains that energy type as a trait. The mutant gains some sort of physical alteration to their shape that suggests how they trigger their energy blast, be it numerous pustules on their body, an extra limb, or an additional opening in their throat to exhale the blast as a breath weapon. Choose whether the mutant creates a @Template[type:line|distance:60] of energy or a @Template[type:cone|distance:30] of energy when they activate this ability. The energy deals [[/r ((@actor.level)d6)[energy]]]{1d6 damage per level} with a @Check[type:reflex|dc:|basic:true] save. The mutant can't use Energy Blast again for [[/r 1d4 #Energy Blast Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-resistance.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-resistance.json index fcc0928cf79..4086db1e85f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-resistance.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-energy-resistance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Energy Resistance", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant has strangely colored skin or fur and gains resistance to a single type of energy damage. The amount of energy resistance gained depends on the mutant's level.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Mutant's LevelEnergy Resistance
2 or lower2
3-75
8-1410
15+15
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-grasping-tentacle.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-grasping-tentacle.json index fd779c86ff7..8853e24338f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-grasping-tentacle.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-grasping-tentacle.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Grasping Tentacle", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant grows a writhing, serpentine appendage, granting them a tentacle Strike (an agile unarmed attack that deals bludgeoning damage), and the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} ability with that Strike. If they had any agile attacks, the damage dealt by their tentacle should be roughly the same as the damage dealt by those attacks. If they had only non-agile attacks, their tentacle should deal three-quarters that damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hulking-form.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hulking-form.json index 66925565e7b..47dd8d3f290 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hulking-form.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hulking-form.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Hulking Form", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Increase the mutant's size by one category. Decrease their AC by 1, increase their HP by 1/10 their normal maximum HP, and increase the reach of all their melee Strikes by 5 feet.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hungry-maw.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hungry-maw.json index 73600b8e5b9..303340ea2b5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hungry-maw.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-hungry-maw.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Hungry Maw", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mouth full of razor-sharp teeth opens somewhere on the mutant's body. They gain a maw Strike (an unarmed attack that does piercing damage roughly the same as the damage dealt by their most damaging melee attack), and they gain the Vengeful Bite reaction.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-increased-speed.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-increased-speed.json index 88a0572b39a..f460bda5b0e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-increased-speed.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-increased-speed.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Increased Speed", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant's limbs change, or they grow new limbs to accommodate their mutation. Either one of their existing Speeds increases by 20 feet or they gain a new Speed (such as fly or swim) of 15 feet.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-magic-hunger.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-magic-hunger.json index 345683014f4..2783571b7a1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-magic-hunger.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-magic-hunger.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Magic Hunger", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant gains the ability to detect the source of any magic within 30 feet as an imprecise sense.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-mirror-thing.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-mirror-thing.json index 069f706457f..92ac140418a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-mirror-thing.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-mirror-thing.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Mirror Thing", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant takes on the specific appearance of any Small or Medium humanoid they can currently see. This doesn't alter their statistics, but it might change the damage type of their Strikes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-revolting-appearance.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-revolting-appearance.json index 68b2eba2347..edee9220d15 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-revolting-appearance.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-revolting-appearance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Revolting Appearance", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Details of the mutant's appearance are disturbing and unnatural in the extreme. A non-mutant living creature who begins their turn within 60 feet of the mutant must succeed at a Fortitude save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. A creature who succeeds at its save is then temporarily immune to the aura for 24 hours.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-sprouted-limb.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-sprouted-limb.json index a4a77456f46..b52aadc37df 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-sprouted-limb.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-sprouted-limb.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Sprouted Limb", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mutant grows an extra leg, increasing their Speed by 10 feet.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-too-many-eyes.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-too-many-eyes.json index b4d7ad86771..84c9b1e5dbd 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-too-many-eyes.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-too-many-eyes.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Mana Wastes Mutant) Too Many Eyes", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Countless eyes sprout on the mutant's skin. They gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.All-Around Vision]{All-Around Vision}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-vengeful-bite.json b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-vengeful-bite.json index f692f033997..a98e8e29639 100644 --- a/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-vengeful-bite.json +++ b/packs/data/bestiary-family-ability-glossary.db/mana-wastes-mutant-vengeful-bite.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Mana Wastes Mutant) Vengeful Bite", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature critically hits the mutant with a melee unarmed Strike or a non-reach melee Strike

\n
\n

Effect The mutant makes a maw Strike against the triggering creature.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-burrowing-grasp.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-burrowing-grasp.json index 51c096674c8..319964b3d9f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-burrowing-grasp.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-burrowing-grasp.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Melfesh Monster) Burrowing Grasp", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Melfesh Monster Burrows twice. At any point in this movement, it can shed a temporary fungal limb to grasp a creature within 10 feet. The creature must succeed at a @Check[type:reflex|dc:21|name:Burrowing Grasp] save or be @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round (on a critical failure, 2 rounds) or until it Escapes (DC 21). This ability grants the Melfesh Monster a burrow speed of 15 feet and replaces its fly speed and Envelop.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-corpse-bomb.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-corpse-bomb.json index bffc8df9f05..23329091f4c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-corpse-bomb.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-corpse-bomb.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Melfesh Monster) Corpse Bomb", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Melfesh Monster injects a creature's corpse with spores over the course of 10 minutes, priming it to explode. These spores last 1 day, and the Melfesh Monster can only have three corpses primed at a time; if it primes another, the oldest corpse bomb deactivates harmlessly. Creatures that succeed at a @Check[type:perception|dc:21|name:Notice Corpse Bomb|traits:action:seek,action:investigate,secret] check while Seeking or Investigating notice a corpse bomb's explosive nature. Creatures can attempt to disarm a corpse bomb with a @Check[type:nature|dc:21|name:Disable Corpse Bomb (Nature)|traits:action:disable-a-device], @Check[type:survival|dc:21|name:Disable Corpse Bomb (Survival)|traits:action:disable-a-device], or @Check[type:thievery|dc:21|name:Disable Corpse Bomb (Thievery)|traits:action:disable-a-device] check to Disable a Device. A corpse bomb explodes in a @Template[type:burst|distance:10] if a creature comes within 5 feet or if the Melfesh Monster detonates it as a single action, which it can use once per round. This deals [[/r {2d8[fire],2d8[poison]}]]{2d8 fire and 2d8 poison damage} (@Check[type:reflex|dc:21|basic:true|name:Corpse Bomb] save) and leaves a lingering, 10-foot-radius spore cloud. A creature that enters or begins its turn within the cloud inhales spores, which remain in its body for 1 minute. This ability replaces Spore Cloud.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-death-throes.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-death-throes.json index a0ae7786fc2..e90a71572c5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-death-throes.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-death-throes.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Melfesh Monster) Death Throes", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Melfesh Monster dies

\n
\n

Effect The Melfesh Monster explodes in a @Template[type:burst|distance:30]. Creatures in the area take [[/r {3d8[fire],3d8[poison]}]]{3d8 fire and 3d8 poison damage} (@Check[type:reflex|dc:24|basic:true|name:Death Throes] save). This ability replaces Reactive Growth.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-false-synapses.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-false-synapses.json index ba2f18c973f..79ea8f5d765 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-false-synapses.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-false-synapses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Melfesh Monster) False Synapses", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Melfesh Monster partially controls a creature within 60 feet that has inhaled its spores. This has the effects of a command spell (@Check[type:will|dc:24|name:False Synapses] save). This ability replaces sporesight and Spore Cloud.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-flame-lash.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-flame-lash.json index b3b6f09b63d..d0290c35ec4 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-flame-lash.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-flame-lash.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Melfesh Monster) Flame Lash", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Melfesh Monster sprays flaming gas in a @Template[type:cone|distance:15] or a @Template[type:line|distance:30]. Creatures in the area take [[/r 4d6[fire]]] damage (@Check[type:reflex|dc:21|basic:true|name:Flame Lash] save). This ability replaces the firelance ranged Strike.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-mycelial-tomb.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-mycelial-tomb.json index cdd0f6e3bcf..a8c57921d8d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-mycelial-tomb.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-mycelial-tomb.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Melfesh Monster) Mycelial Tomb", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature is within 90 feet of the Melfesh Monster and is standing on the ground

\n
\n

Effect Fungal threads burst from the ground. The creature must succeed at a @Check[type:reflex|dc:21|name:Mycelial Tomb] save or inhale Melfesh spores that remain in its body for 1 minute, be encased in mycelia, and be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}. The mycelia have Hardness 8 and 16 HP, and the DC to Force them Open is 21. Breaking the mycelia frees the creature and ends the slowed effect. If someone other than the encased creatures breaks the mycelia from the outside, the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and takes any damage dealt by the breaking effect in excess of the mycelia's Hit Points. This replaces the Envelop ability.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-smolderstench.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-smolderstench.json index 0f7cfe36db6..271e3c8e6a6 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-smolderstench.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-smolderstench.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Melfesh Monster) Smolderstench", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The Melfesh Monster emits the overwhelming stink of burning, rotting matter. A creature that enters or begins its turn in the area inhales spores and must attempt a @Check[type:fortitude|dc:21|name:Smolderstench] save. On a failure, the creature takes [[/r 2d4[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}; on a critical failure, the creature also takes [[/r 4[persistent,poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. A creature that succeeds at its save is temporarily immune to smolderstench for 1 minute. This ability replaces terrorspores.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-swell.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-swell.json index a1e5b3b9c11..8a69bf7a02d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-swell.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-swell.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Melfesh Monster) Swell", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The Melfesh Monster inflates with gas for 1 minute. It grows to Huge size, and its reach increases to 15 feet. It also gains 12 temporary Hit Points, resistance 5 to bludgeoning, and a +2 status bonus to damage rolls, but it's @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. When the Melfesh Monster takes damage while swollen, all creatures within 15 feet inhale spores that remain in their body for 1 minute. This ability replaces terrorspores and Spore Cloud.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Swell]{Effect: Swell}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-torrential-advance.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-torrential-advance.json index 5626ea423eb..f9c438014db 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-torrential-advance.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-torrential-advance.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Melfesh Monster) Torrential Advance", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Melfesh Monster dissolves into a mass of fungal threads and surges forward. It @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Trample]{Tramples} (Medium or smaller, limb, @Check[type:reflex|dc:21|basic:true|name:Trample] save), leaving a spore cloud in the squares through which it moves that last until the end of its next turn. A creature that enters or begins its turn in the cloud inhales spores and must succeed at a @Check[type:fortitude|dc:21|name:Torrential Advance] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). This ability replaces Envelop and Spore Cloud.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-vent-flames.json b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-vent-flames.json index e4f49144caa..d0a59c7920b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-vent-flames.json +++ b/packs/data/bestiary-family-ability-glossary.db/melfesh-monster-vent-flames.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Melfesh Monster) Vent Flames", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Melfesh Monster ends its movement next to or takes damage from an adjacent creature

\n
\n

Effect Rifts in the Melfesh Monster's body spew burning gas. The triggering creature must succeed at a @Check[type:reflex|dc:21|name:Vent Flames|traits:damaging-effect] save or inhale spores which remain in its body for 1 minute, take [[/r 2d6[fire]]] damage, and become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (on a critical failure, double damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}). This ability replaces Reactive Growth.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-change-shape.json index 4bd30d7fa0d..2a69b9ec4b0 100644 --- a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Nymph Queen) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-focus-beauty.json b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-focus-beauty.json index c9fea7417eb..be80c0c88b7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-focus-beauty.json +++ b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-focus-beauty.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Nymph Queen) Focus Beauty", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a @Check[type:will|dc:0] save. On a failure, it is affected as if by the nymph queen's nymph's beauty aura; if it was already affected by the aura, it suffers a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-inspiration.json b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-inspiration.json index 1d00330c4c2..9643fb5271c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-inspiration.json +++ b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-inspiration.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Nymph Queen) Inspiration", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Nymph Queen's Inspiration}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-nymphs-beauty.json b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-nymphs-beauty.json index 5428dd367f1..a24c9fc0bad 100644 --- a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-nymphs-beauty.json +++ b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-nymphs-beauty.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Nymph Queen) Nymph's Beauty", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:0] save or suffer an effect described in the nymph queen's entry.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-tied-to-the-land.json b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-tied-to-the-land.json index 3dbab6a910b..59eddfb1744 100644 --- a/packs/data/bestiary-family-ability-glossary.db/nymph-queen-tied-to-the-land.json +++ b/packs/data/bestiary-family-ability-glossary.db/nymph-queen-tied-to-the-land.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Nymph Queen) Tied to the Land", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight} that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/protean-protean-anatomy.json b/packs/data/bestiary-family-ability-glossary.db/protean-protean-anatomy.json index 41ebdde16bf..1a2d43603f3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/protean-protean-anatomy.json +++ b/packs/data/bestiary-family-ability-glossary.db/protean-protean-anatomy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Protean) Protean Anatomy", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/protean-warpwave.json b/packs/data/bestiary-family-ability-glossary.db/protean-warpwave.json index f78ad905ed7..b9ac9e30e24 100644 --- a/packs/data/bestiary-family-ability-glossary.db/protean-warpwave.json +++ b/packs/data/bestiary-family-ability-glossary.db/protean-warpwave.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Protean) Warpwave", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many proteans can subject their foes to disorienting alterations perceived in time and space by creating ripples of unstable reality in the environment called warpwaves. When a creature fails its saving throw and is affected by a warpwave, roll [[/br 1d8 #Warpwave]]{1d8} and consult the table below for the specific effect on that creature. Unless indicated otherwise, a warpwave effect lasts for [[/br 1d4 #Duration Warpwave Effect]]{1d4 rounds}, and a new warpwave effect negates any previous warpwave effect already affecting a creature.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d8 #Warpwave]]{1d8}Warpwave Effect
1@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} on a critical failure)
2@UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and gains [[/r 4d6 #Temporary Hit Points]]{4d6 temporary Hit Points}
3@UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} (permanent on a critical failure)
4@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} on a critical failure)
5@UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by filaments of energy
6@UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} (Stride, Strike, or Step only)
7@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}
8@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure)
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ravener-consume-soul.json b/packs/data/bestiary-family-ability-glossary.db/ravener-consume-soul.json index ab167571634..570e414f473 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ravener-consume-soul.json +++ b/packs/data/bestiary-family-ability-glossary.db/ravener-consume-soul.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Ravener) Consume Soul", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A living creature within 30 feet of the ravener dies

\n
\n

Effect The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a @Check[type:fortitude|dc:|name:Consume Soul] save with the same DC as the ravener's Breath Weapon.

\n
\n

Critical Success The creature is unaffected.

\n

Success The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level.

\n

Failure As success, but the creature's soul is ravaged. The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and the ravener adds a number of Hit Points to their soul ward equal to the creature's level.

\n

Critical Failure As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} or @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ravener-cowering-fear.json b/packs/data/bestiary-family-ability-glossary.db/ravener-cowering-fear.json index 84e2b6fca8e..f1bd5057d6e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ravener-cowering-fear.json +++ b/packs/data/bestiary-family-ability-glossary.db/ravener-cowering-fear.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ravener) Cowering Fear", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:0]{0 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:|name:Cowering Fear]

\n

A ravener's frightful presence causes creatures to cower in fear as well. As long as a creature is at least @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} or more as a result of the ravener's frightful presence, it is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} from the fear.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ravener-discorporate.json b/packs/data/bestiary-family-ability-glossary.db/ravener-discorporate.json index 5cb62bd0445..d7cc28075c2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ravener-discorporate.json +++ b/packs/data/bestiary-family-ability-glossary.db/ravener-discorporate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Ravener) Discorporate", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward

\n
\n

Effect The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing [[/br 1d4 #hours]]{1d4 hours} later in a random location within 1 mile from the location where they used Discorporate.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ravener-soul-ward.json b/packs/data/bestiary-family-ability-glossary.db/ravener-soul-ward.json index 8fb09a9729b..f5c17445e58 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ravener-soul-ward.json +++ b/packs/data/bestiary-family-ability-glossary.db/ravener-soul-ward.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ravener) Soul Ward", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher.

\n

Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed.

\n

A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses [[/r {1d4} #Soul Ward Decay]]{1d4 Hit Points} each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Ravener Husk]{Ravener Husk}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ravener-soulsense.json b/packs/data/bestiary-family-ability-glossary.db/ravener-soulsense.json index e4ae066412a..7c324ac1797 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ravener-soulsense.json +++ b/packs/data/bestiary-family-ability-glossary.db/ravener-soulsense.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ravener) Soulsense", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ravener-vicious-criticals.json b/packs/data/bestiary-family-ability-glossary.db/ravener-vicious-criticals.json index 6b40248ce38..a8d76f10af7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ravener-vicious-criticals.json +++ b/packs/data/bestiary-family-ability-glossary.db/ravener-vicious-criticals.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ravener) Vicious Criticals", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a @Check[type:fortitude|dc:|name:Vicious Criticals] save or gain the @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4.

\n

Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-connected.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-connected.json index 9938b1c87dd..391fbb5bcac 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-connected.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-connected.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Secret Society) Connected", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The secret society member has numerous connections, especially within the broad band of social class from which the society recruits, but stretching further through friendships, extortion, and other forms of influence. Whenever encountering a character from a settlement where the secret society has influence, the secret society member can attempt a Society check with an easy DC for the level of the encountered character if that character is a member of the demographic from which the secret society recruits, and a DC of hard or higher for other characters.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-get-out-of-jail.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-get-out-of-jail.json index b71a3d990af..f8394c69896 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-get-out-of-jail.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-get-out-of-jail.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Secret Society) Get out of Jail", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

It's almost impossible to force the secret society member to face the consequences of their actions. Their society has fingers in the halls of law and justice, and where it can't sway the verdict, it can at least arrange the escape. When the secret society member would be brought to justice for their crimes, they attempt a Society check against a simple DC, depending on the severity of their crimes and the exposure of the evidence to the public. This is typically an expert simple DC of 20.

\n
\n

Critical Success Not only is the secret society member exonerated but they also manage to stay clean in the eyes of the public. Those who attempted to bring them to justice are called in for harassment, libel, filing frivolous charges, or other trumped-up indictments.

\n

Success The secret society member is declared not guilty and exonerated of their crimes in the eyes of the law.

\n

Failure While the secret society member is initially declared guilty, they're released on a technicality, or manage to bribe or sneak their way out. While they're free, their reputation has been damaged.

\n

Critical Failure Justice prevails, and the secret society member can't escape their sentence. Their society likely cuts ties with them and might turn to more dramatic means to ensure they can't expose the society.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-not-today.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-not-today.json index 0c66e7c89c7..0b646cff6c7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-not-today.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-not-today.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Secret Society) Not Today!", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The secret society member is reduced to 0 Hit Points

\n
\n

Effect Whether it's a fellow society member waiting in the wings to spirit them away, a clever contraption, a contingent spell, or some other means, a secret society member always has an escape plan. Instead of being reduced to 0 Hit Points, the secret society member remains at 1 Hit Point. They gain temporary Hit Points equal to their level and then Stride twice. If they have the appropriate forms of movement, they can instead choose to @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow}, @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb}, Fly, or Swim.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-diversion.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-diversion.json index 08ef1f46320..d88fa210da1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-diversion.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-diversion.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Secret Society) Prepared Diversion", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per hour

\n
\n

Effect The secret society member has fellow members in all sorts of places, ready to make a distraction to help them duck from sight or make a quick attack against their foe. The secret society member either Creates a Diversion or Feints. If they @UUID[Compendium.pf2e.actionspf2e.Create a Diversion]{Create a Diversion}, it doesn't gain either the auditory, linguistic, or manipulate trait (since someone else has provided the diversion), and onlookers who have already been diverted by the secret society member don't receive a +4 circumstance bonus against the attempt. If they @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}, they don't need to be in melee reach of their target, and the benefit applies to both melee and ranged attacks against their target.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-trap.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-trap.json index 1cddb96d82f..2b67c99602f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-trap.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-prepared-trap.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Secret Society) Prepared Trap", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The secret society member's agents trapped the area in advance, and the secret society member arms one such snare. The secret society member chooses an unoccupied space within 60 feet and activates a snare hidden there; the snare can be any common snare of the secret society's member's level - 2 or lower (minimum level 1). From this point on, creatures can trigger the snare as normal. During the activation, the secret society member must attempt a Deception check against the Perception DCs of creatures observing them; on a failure, those creatures realize where the secret society member activated the snare.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-shibboleth.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-shibboleth.json index cf59bf73a67..3ab2e46459a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-shibboleth.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-shibboleth.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Secret Society) Shibboleth", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Secret society members can communicate with other members of their secret society using coded language that seems innocuous enough to go unnoticed by most onlookers. A creature specifically gauging the conversation, such as with @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}, can attempt a secret Perception check against the secret society member's Deception DC to notice something secret has been communicated, after which they can attempt a Society check against the same DC. On a success, they discover the rough topic of the message; on a critical success, they discover the exact message.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-skill-savvy.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-skill-savvy.json index 91beec1d84b..e5b069e9f82 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-skill-savvy.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-skill-savvy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Secret Society) Skill Savvy", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The secret society member has a few tricks most others do not. They gain two of the following skill feats: @UUID[Compendium.pf2e.feats-srd.Charming Liar]{Charming Liar}, @UUID[Compendium.pf2e.feats-srd.Courtly Graces]{Courtly Graces}, @UUID[Compendium.pf2e.feats-srd.Glean Contents]{Glean Contents}, @UUID[Compendium.pf2e.feats-srd.Hobnobber]{Hobnobber}, @UUID[Compendium.pf2e.feats-srd.Lengthy Diversion]{Lengthy Diversion}, @UUID[Compendium.pf2e.feats-srd.Lie To Me]{Lie To Me}, @UUID[Compendium.pf2e.feats-srd.Quick Coercion]{Quick Coercion}, or @UUID[Compendium.pf2e.feats-srd.Streetwise]{Streetwise}. If they are at least 2nd level, they can also choose from among the following: @UUID[Compendium.pf2e.feats-srd.Discreet Inquiry]{Discreet Inquiry}, @UUID[Compendium.pf2e.feats-srd.Glad-Hand]{Glad-Hand}, or @UUID[Compendium.pf2e.feats-srd.Lasting Coercion]{Lasting Coercion}. If they are at least 7th level, they can also choose @UUID[Compendium.pf2e.feats-srd.Shameless Request]{Shameless Request} or @UUID[Compendium.pf2e.feats-srd.Slippery Secrets]{Slippery Secrets}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/secret-society-tag-team.json b/packs/data/bestiary-family-ability-glossary.db/secret-society-tag-team.json index d3f99b3efca..cf459799f44 100644 --- a/packs/data/bestiary-family-ability-glossary.db/secret-society-tag-team.json +++ b/packs/data/bestiary-family-ability-glossary.db/secret-society-tag-team.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Secret Society) Tag Team", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A secret society member works best with other members of the same society (whether they have the secret society member adjustment and this ability or not). Any creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against a secret society member's melee attacks due to flanking as long as the enemy is within both the secret society member's reach and the reach of one allied creature that is a member of the same secret society. Against a creature within the reach of two or more allied creatures that are members of the same secret society, the secret society member's Strikes deal an additional 1d6 precision damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/siabrae-blight-mastery.json b/packs/data/bestiary-family-ability-glossary.db/siabrae-blight-mastery.json index 9abd5a447d5..d19f03443a4 100644 --- a/packs/data/bestiary-family-ability-glossary.db/siabrae-blight-mastery.json +++ b/packs/data/bestiary-family-ability-glossary.db/siabrae-blight-mastery.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Siabrae) Blight Mastery", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any of the siabrae's spells or effects that would normally be restricted to affecting animals can also affect undead animals. Furthermore, any animals the siabrae takes the form of or summons appear to be diseased, malnourished, or even dead and rotting. (This doesn't affect their statistics.)

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/siabrae-earth-glide.json b/packs/data/bestiary-family-ability-glossary.db/siabrae-earth-glide.json index 7bae2074c81..c7f6825d108 100644 --- a/packs/data/bestiary-family-ability-glossary.db/siabrae-earth-glide.json +++ b/packs/data/bestiary-family-ability-glossary.db/siabrae-earth-glide.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Siabrae) Earth Glide", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The siabrae can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through any earthen matter, including rock. When it does so, the siabrae moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/siabrae-miasma.json b/packs/data/bestiary-family-ability-glossary.db/siabrae-miasma.json index a5c0400a205..2ef4544d91d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/siabrae-miasma.json +++ b/packs/data/bestiary-family-ability-glossary.db/siabrae-miasma.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Siabrae) Miasma", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}, @Check[type:fortitude|dc:]{DC equal to the siabrae's spell DC - 4}.

\n
\n

A creature that enters the aura or begins its turn there becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a failure (or sickened 4 on a critical failure). An animal, fey, or plant that rolls a failure gets a critical failure instead. Regardless of the result of the saving throw, the creature is temporarily immune to the siabrae's miasma for 1 minute.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/siabrae-rejuvenation.json b/packs/data/bestiary-family-ability-glossary.db/siabrae-rejuvenation.json index 37c8c171e8f..d5d8f6c8c17 100644 --- a/packs/data/bestiary-family-ability-glossary.db/siabrae-rejuvenation.json +++ b/packs/data/bestiary-family-ability-glossary.db/siabrae-rejuvenation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Siabrae) Rejuvenation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a siabrae is destroyed, they can attempt a @Check[type:flat|dc:10] (they automatically succeed if they're standing on blighted or diseased terrain, and automatically fail if they're standing on sacred ground). If the flat check succeeds, the siabrae's body crumbles to dust and absorbs into the earth. After [[/r 1d10 #days]]{1d10 days}, the siabrae's body reforms from a mass of unworked stone large enough to create a new body; this stone is in a random location within 1d10 miles of where the siabrae was destroyed. The siabrae emerges from the stone with a peal of thunder, though without any of their gear.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/siabrae-stone-antlers.json b/packs/data/bestiary-family-ability-glossary.db/siabrae-stone-antlers.json index e77046f385b..5a1939dd941 100644 --- a/packs/data/bestiary-family-ability-glossary.db/siabrae-stone-antlers.json +++ b/packs/data/bestiary-family-ability-glossary.db/siabrae-stone-antlers.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Siabrae) Stone Antlers", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The siabrae grows a pair of stony antlers or horns from its head, which give it an antler attack that deals [[/r (1d6+2)[bludgeoning]]] damage for every 3 levels and inflicts stony shards. If the siabrae wishes, they can keep these antlers while polymorphed, using the normal statistics of the stone antler attack.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/siabrae-stony-shards.json b/packs/data/bestiary-family-ability-glossary.db/siabrae-stony-shards.json index 9b78f357dd7..8f72b1fa1f8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/siabrae-stony-shards.json +++ b/packs/data/bestiary-family-ability-glossary.db/siabrae-stony-shards.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Siabrae) Stony Shards", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tiny shards break off the siabrae's antlers when they attack, lodging in the target's wounds and inflicting a terrible curse. A creature damaged by a siabrae's stone antlers Strike must succeed at a @Check[type:fortitude|dc:] save against the siabrae's spell DC - 4 or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for [[/r 1d4 #rounds]]{1d4 rounds} on a failure. If the creature critically fails, or fails while already clumsy 2 or greater, the creature is petrified.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-aquatic-bones.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-aquatic-bones.json index dcc02aa0822..59c6da468bc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-aquatic-bones.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-aquatic-bones.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Aquatic Bones", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skeleton has bones from aquatic creatures, allowing it to swim using a simple tail, paddles, or similar appendage. The skeleton has a swim Speed of 20 feet and gains the aquatic trait and the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aquatic Ambush]{Aquatic Ambush} ability.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-blaze.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-blaze.json index 53da71d2832..01d99ceb177 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-blaze.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-blaze.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Blaze", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skeleton is wreathed with fire, which doesn't consume its bones or gear.

\n

The skeleton gains immunity to fire and weakness 5 to cold, loses its resistance to cold, and its Strikes deal additional persistent fire damage equal to half the skeleton's level (minimum 1 damage).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-bloody.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-bloody.json index 9d37d0c4f86..db13e91a3f1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-bloody.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-bloody.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Bloody", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The skeleton is covered in dripping blood and gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Fast Healing]{Fast Healing} equal to its level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-missile.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-missile.json index 29e07149279..0de7086d093 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-missile.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-missile.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Skeleton) Bone Missile", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton yanks a rib from its ribcage to use as an arrow or javelin. The skeleton loses HP equal to its level (minimum 1), then makes a ranged Strike.

\n

This uses the attack bonus of whichever of the skeleton's other Strikes has the highest attack bonus and deals piercing damage equal to that Strike's damage plus the skeleton's level (minimum 1).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-powder.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-powder.json index 91c55ce90c7..7fbb3379175 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-powder.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-powder.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Bone Powder", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the skeleton takes physical damage from a critical hit, one of its bones is pulverized into a fine powder.

\n

All creatures in a @Template[type:emanation|distance:5] that breathe take [[/r 1d6[persistent,poison]]] damage (plus an additional 1d6 for every 6 levels the skeleton has).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-storm.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-storm.json index 1f656785348..7c874782d79 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-storm.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-bone-storm.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/ThreeActions.webp", "name": "(Skeleton) Bone Storm", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The skeleton transforms into a cyclone of bones, taking up the same space, but twice as tall. It then Strides up to double its Speed. It can move through spaces occupied by other creatures, and this movement doesn't trigger reactions. Creatures the bone storm moves through take [[/r 1d6[slashing]]] damage for every 2 levels of the skeleton, with a @Check[type:reflex|dc:|basic:true] save against the hard DC for the creature's level. A level 1 or lower skeleton only moves; it doesn't deal damage. A creature attempts this save only once even if the bone storm moved through its space multiple times. At the end of the movement, the skeleton reforms.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-collapse.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-collapse.json index 9db5a75c271..33b51a664d8 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-collapse.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-collapse.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Skeleton) Collapse", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The skeleton is critically hit.

\n
\n

Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-crumbling-bones.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-crumbling-bones.json index 5258ab3c38d..e84ea6da637 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-crumbling-bones.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-crumbling-bones.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Crumbling Bones", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The skeleton is made from crumbling bones that drift in clouds of dust. The skeleton has a fly Speed of 20 but it must end its turn within no more than 5 feet off the ground, or it falls, taking damage as normal. In addition, the skeleton can move through any space that's large enough for its skull to fit through.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-explosive-death.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-explosive-death.json index 02b95efcf62..8bbe73caf53 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-explosive-death.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-explosive-death.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Explosive Death", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

\n

Adjacent creatures take [[/r 1d6[slashing]]] damage per 2 levels (minimum 1d6) with a @Check[type:reflex|dc:|basic:true|name:Explosive Death] save.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-frozen.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-frozen.json index 506b5225d10..1f7d4819727 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-frozen.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-frozen.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Frozen", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The skeleton's bones are covered in a thin layer of ice. The skeleton gains immunity to cold and weakness 5 to fire and loses resistance to fire. The skeleton is surrounded by an aura of cold that deals [[/r @actor.level/2[cold]]]{cold damage equal to half the skeleton's level} to all adjacent creatures at the start of the skeleton's turn (@Check[type:reflex|dc:|basic:true] save with a standard DC for its level).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-grave-eruption.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-grave-eruption.json index 9f8e0c5c12b..ffda53d8c05 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-grave-eruption.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-grave-eruption.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Skeleton) Grave Eruption", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The skeleton is undetected and buried in dirt, gravel, or other loose material

\n
\n

Effect The skeleton erupts from the ground, Stands, and makes a melee Strike. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike. If the Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-lacquered.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-lacquered.json index c82daa24e35..c89f9995dcb 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-lacquered.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-lacquered.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Lacquered", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

During the process to create the skeleton, it was covered with several layers of an alchemical lacquer, giving its bones a golden hue and granting added protection. The skeleton gains acid resistance 5 and a +2 status bonus to saves against effects that age or erode the target.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-nimble.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-nimble.json index 0124b5b4ada..77e3dccb663 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-nimble.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-nimble.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Nimble", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skeleton is particularly fast and nimble. Its land Speed increases by 10 feet and it has a climb Speed of 20 feet. In addition, it gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Nimble Dodge]{Nimble Dodge} reaction.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-rotten.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-rotten.json index 70cb9d37096..d2b6e8ee3e1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-rotten.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-rotten.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Rotten", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bones of this skeleton are black and rotten, having spent years in polluted water or some other foul substance. The skeleton loses its resistance to piercing and slashing damage and is surrounded by a horrific stench in a @Template[type:emanation|distance:10]{10-foot aura}. A creature entering or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:] save against the standard DC of the skeleton's level or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it remains sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

This stench remains for 1 hour after the rotten skeleton has been destroyed unless the bones are burned, or the rot is washed away with at least 1 gallon of water.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-screaming-skull.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-screaming-skull.json index c0736c22e2f..9199cc1d38a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-screaming-skull.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-screaming-skull.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Skeleton) Screaming Skull", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} each foe within 10 feet of the target.

\n

The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until then.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/skeleton-skeleton-of-roses.json b/packs/data/bestiary-family-ability-glossary.db/skeleton-skeleton-of-roses.json index c6571216b55..d68a95dc9bc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/skeleton-skeleton-of-roses.json +++ b/packs/data/bestiary-family-ability-glossary.db/skeleton-skeleton-of-roses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Skeleton) Skeleton of Roses", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thick briars have grown through the skeleton's bones, covering it in red roses with inch-long thorns.

\n

The skeleton's unarmed melee Strikes deal additional piercing damage equal to 1/3 the skeleton's level (minimum 1 damage).

\n

At the end of each of its turns, if the skeleton has caused piercing damage with its thorns, it regains HP equal to its level (minimum 1). Each time the skeleton regains HP in this way, another rose blossoms.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-change-shape.json index 83a2a33b07b..fbd43314b3e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Spring-Heeled Jack) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Spring-Heeled Jack takes on the appearance of a Medium humanoid dressed in exquisite finery. This doesn't change his Speed or his attack and damage modifiers with his Strikes. When in this form, Spring-Heeled Jack gains a Diplomacy modifier equal to his Intimidation modifier.

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-resonant-terror.json b/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-resonant-terror.json index e14059679c3..bddf1f1896f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-resonant-terror.json +++ b/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-resonant-terror.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Spring-Heeled Jack) Resonant Terror", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Spring-Heeled Jack glares at a creature he can see within 30 feet. The target must immediately attempt a Will save (DC equal to the DC of Jack's Breath Weapon) or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure), and it can't reduce its frightened condition below 1 for 24 hours or until this curse is removed. After attempting its save, the creature is temporarily immune to this ability for 24 hours.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-vanishing-leap.json b/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-vanishing-leap.json index 16fdbec89bc..5d78818ce57 100644 --- a/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-vanishing-leap.json +++ b/packs/data/bestiary-family-ability-glossary.db/spring-heeled-jack-vanishing-leap.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Spring-Heeled Jack) Vanishing Leap", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Spring-Heeled Jack uses Vault

\n
\n

Effect Spring-Heeled Jack becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} for 1 round.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-befouling-odor.json b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-befouling-odor.json index bc0312fb1a3..61ba538d0bb 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-befouling-odor.json +++ b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-befouling-odor.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ulgrem-Axaan) Befouling Odor", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures entering or starting their turn in the emanation must succeed at a @Check[type:fortitude|dc:20|name:Befouling Odor] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune to befouling odor for 1 minute.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crocodile-tears.json b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crocodile-tears.json index b9cf63afb02..e87c4bf4aa2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crocodile-tears.json +++ b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crocodile-tears.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ulgrem-Axaan) Crocodile Tears", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ulgrem-Axaan can mimic the sound of a wounded prey animal by attempting a Deception check to Lie. It has a +4 circumstance bonus to this check.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crushing-weight.json b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crushing-weight.json index 64a7e20b08e..4f7433dc12f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crushing-weight.json +++ b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-crushing-weight.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Ulgrem-Axaan) Crushing Weight", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ulgrem-Axaan has a creature grabbed with its tail

\n
\n

Effect Ulgrem-Axaan's tail clamps down around the creature, dealing [[/r (2d4+8)[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true|name:Crushing Weight] save).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-fallen-victim.json b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-fallen-victim.json index 3bfbd8aa8cf..45c4ae39c8b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-fallen-victim.json +++ b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-fallen-victim.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Ulgrem-Axaan) Fallen Victim", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature in Ulgrem-Axaan's reach is prone, and Ulgrem-Axaan isn't currently grabbing another creature

\n
\n

Effect Ulgrem-Axaan attempts a jaws Strike against the creature. If successful, Ulgrem-Axaan immediately @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the creature, and the creature takes an additional [[/r 2d10[bludgeoning]]] damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-ichor-coating.json b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-ichor-coating.json index c77fe4642e9..785d933f872 100644 --- a/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-ichor-coating.json +++ b/packs/data/bestiary-family-ability-glossary.db/ulgrem-axaan-ichor-coating.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Ulgrem-Axaan) Ichor Coating", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Beneath the plates of bone and ice on Ulgrem-Axaan flow the viscous remains of its vital fluids. Creatures coming into physical contact with this fluid must succeed at a @Check[type:fortitude|dc:22|name:Ichor Coating] save or become infected with @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Ghoul) Ghoul Fever]{Ghoul Fever}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-basic-coffin-restoration.json b/packs/data/bestiary-family-ability-glossary.db/vampire-basic-coffin-restoration.json index 13eb8e549b5..cc304b30780 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-basic-coffin-restoration.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-basic-coffin-restoration.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Basic) Coffin Restoration", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-basic-drink-blood.json b/packs/data/bestiary-family-ability-glossary.db/vampire-basic-drink-blood.json index b884b94e0b8..82aac8f6423 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-basic-drink-blood.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-basic-drink-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Basic) Drink Blood", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the vampire regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-basic-vampire-weaknesses.json b/packs/data/bestiary-family-ability-glossary.db/vampire-basic-vampire-weaknesses.json index cbb6fc7a080..16275fe931a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-basic-vampire-weaknesses.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-basic-vampire-weaknesses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Basic) Vampire Weaknesses", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-breathsense-60-feet.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-breathsense-60-feet.json index feadb3e2879..8c39072c7c4 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-breathsense-60-feet.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-breathsense-60-feet.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Basic) Breathsense 60 feet", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-drain-qi.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-drain-qi.json index b6e55f7b96b..1b20c0f9515 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-drain-qi.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-drain-qi.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Jiang-Shi, Basic) Drain Qi", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the jiang-shi's reach

\n
\n

Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the jiang-shi regains HP equal to 10% of its maximum HP, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.

\n

A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a @Check[type:athletics|dc:25] check, it reduces its drained condition by 1.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-jiang-shi-vulnerabilities.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-jiang-shi-vulnerabilities.json index f3d20ba22fb..9209eeadea0 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-jiang-shi-vulnerabilities.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-jiang-shi-vulnerabilities.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Basic) Jiang-Shi Vulnerabilities", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All jiang-shi possess the following vulnerabilities.

\n
    \n
  • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a @Check[type:will|dc:25] save. They are then temporarily immune to Bitter Epiphany for 1 minute.
  • \n
\n
\n

Critical Success The jiang-shi is unaffected.

\n

Success The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure The jiang-shi is stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-one-more-breath.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-one-more-breath.json index 6d41a5ae0d2..dba37f7f83e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-one-more-breath.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-one-more-breath.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Basic) One More Breath", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of darkwood, they're destroyed immediately.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-rigor-mortis.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-rigor-mortis.json index 02306c06b49..a910b51352d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-rigor-mortis.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-rigor-mortis.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Basic) Rigor Mortis", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jiang-shi ignores difficult terrain and effects that would render them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. A jiang-shi can't take the @UUID[Compendium.pf2e.actionspf2e.Drop Prone]{Drop Prone} action. When they @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap} they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-warped-fulu.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-warped-fulu.json index c3e8eac7be4..f17d910839a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-warped-fulu.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-basic-warped-fulu.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Basic) Warped Fulu", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The jiang-shi has corrupted the fulu attached to their brow. The jiang-shi is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand. A creature can @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} the fulu to remove it, rolling against the jiangshi's Perception DC. This immediately ends the jiang-shi's immunity to these effects. If a creature then destroys the removed fulu with an Interact action, the jiang-shi also loses their fast healing ability. A jiang-shi can create a replacement fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-dark-enlightenment.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-dark-enlightenment.json index ed073623974..d8cb25bd1e0 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-dark-enlightenment.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-dark-enlightenment.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Minister) Dark Enlightenment", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The jiang-shi is no longer limited to seeing living creatures with only their breathsense, and they no longer have the Revulsion vulnerability. They can perceive living creatures normally with either darkvision or breathsense, and they can take the @UUID[Compendium.pf2e.actionspf2e.Drop Prone]{Drop Prone} action.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-distant-steps.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-distant-steps.json index 845a039a315..b9d2c0e23cc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-distant-steps.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-distant-steps.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Minister) Distant Steps", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the jiang-shi @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps}, they can add 10 feet to the horizontal and/or vertical distance they move without affecting the Leap DC. The jiang-shi can stand and walk on water and other solid or liquid surfaces that wouldn't normally support their weight.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-tumult-of-the-blood.json b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-tumult-of-the-blood.json index 201ebc44923..e86a8f4afbe 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-tumult-of-the-blood.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-jiang-shi-minister-tumult-of-the-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Jiang-Shi, Minister) Tumult of the Blood", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The third time a jiang-shi successfully Drains Qi within a single minute, they become @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 minute. They can use their extra action only to Strike or Stride.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-change-shape.json index e38d67652a7..11c4754c68a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Nosferatu) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. Each enemy in the swarm's space takes [[/r 2d10[piercing]]] damage and must attempt a @Check[type:reflex|dc:|basic:true] save with a high DC for the creature's level. A creature that fails its save is exposed to plague of ancients.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-command-thrall.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-command-thrall.json index 9ef8f0d16e0..67dd3098525 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-command-thrall.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-command-thrall.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Vampire, Nosferatu) Command Thrall", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements One of the nosferatu's thralls is present and can hear the nosferatu

\n
\n

Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-divine-innate-spells.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-divine-innate-spells.json index 5566194218f..5c136c4c6ab 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-divine-innate-spells.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-divine-innate-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu) Divine Innate Spells", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The nosferatu can cast @UUID[Compendium.pf2e.spells-srd.Telekinetic Haul]{Telekinetic Haul} (heightened to half their level rounded up) three times per day as a divine innate spell. They use a high DC for their level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-dominate.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-dominate.json index 1dda3ec2e6f..9c1276b0398 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-dominate.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-dominate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Vampire, Nosferatu) Dominate", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nosferatu can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[type:will|dc:]). The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-drink-blood.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-drink-blood.json index bb1ff123c0c..d0e8521b4ff 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-drink-blood.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-drink-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Nosferatu) Drink Blood", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nosferatu's last action was a successful fangs Strike

\n
\n

Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an @Check[type:athletics] check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the nosferatu regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-nosferatu-vulnerabilities.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-nosferatu-vulnerabilities.json index 218b20dc872..6b163d78f3f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-nosferatu-vulnerabilities.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-nosferatu-vulnerabilities.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu) Nosferatu Vulnerabilities", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "
    \n
  • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a @Check[type:will|dc:25|traits:concentrate] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A magical wooden stake (such as one affected by a weapon potency rune, magic weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the nosferatu is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-air-of-sickness.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-air-of-sickness.json index 0c7b9f59f0d..24c0afb4206 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-air-of-sickness.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-air-of-sickness.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu Overlord) Air of Sickness", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering or starting its turn in the aura must attempt a @Check[type:fortitude|dc:] save with a moderate DC for the nosferatu's level. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and takes a -2 status penalty to saves made to resist diseases and remove the sickened condition for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Air of Sickness]{Effect: Air of Sickness}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-divine-innate-spells.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-divine-innate-spells.json index dc4a624e48f..2c53cceda56 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-divine-innate-spells.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-divine-innate-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu Overlord) Divine Innate Spells", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The nosferatu can cast @UUID[Compendium.pf2e.spells-srd.Telekinetic Haul]{Telekinetic Haul} (heightened to half their level rounded up) three times per day and @UUID[Compendium.pf2e.spells-srd.Vampiric Exsanguination]{Vampiric Exsanguination} twice per day as a divine innate spell. They use a high DC for their level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-paralytic-fear.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-paralytic-fear.json index 84f0f0d1f10..1453ad0ae83 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-paralytic-fear.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-overlord-paralytic-fear.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Nosferatu Overlord) Paralytic Fear", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nosferatu overlord's last action was a successful claw Strike

\n
\n

Effect The nosferatu drags the target of the Strike close and freezes its mind in terror. The target must attempt a @Check[type:will|dc:] save with a moderate DC for the nosferatu's level.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by fear until the end of the nosferatu's next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and takes a -2 circumstance penalty to its Fortitude DC against the nosferatu's Drink Blood ability until the end of the nosferatu's next turn.

\n

Critical Failure As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plague-of-ancients.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plague-of-ancients.json index e3440b3c718..99e0c540a0d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plague-of-ancients.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plague-of-ancients.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu) Plague of Ancients", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:] (use a high DC for the nosferatu's level)

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, drained 3, and enfeebled 3 (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 6 death

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plagued-coffin-restoration.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plagued-coffin-restoration.json index 4bdffb70c3c..bca8dd19984 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plagued-coffin-restoration.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-plagued-coffin-restoration.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu) Plagued Coffin Restoration", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of individual rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature who died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-fast-healing.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-fast-healing.json index 9a1028373c8..67144ad6586 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-fast-healing.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-fast-healing.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu Thrall) Fast Healing", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nosferatu thrall gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Fast Healing]{Fast Healing 5} from being sustained by their master's blood.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mindbound.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mindbound.json index 28e7662e04c..9e5057d30b6 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mindbound.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mindbound.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu Thrall) Mindbound", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} condition, the thrall's master rolls a counteract check against it using their Dominate DC - 10 as the counteract check modifier.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mortal-shield.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mortal-shield.json index ec10319c484..105fd96d328 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mortal-shield.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-mortal-shield.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Vampire, Nosferatu Thrall) Mortal Shield", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The thrall's master would take damage from a Strike or spell attack and is in an adjacent square

\n
\n

Effect The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-rally.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-rally.json index 7bfade56d8e..2c76fc8c670 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-rally.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-rally.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Vampire, Nosferatu Thrall) Rally", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The thrall ends their turn more than 30 feet away from their master

\n
\n

Effect The thrall Strides up to their Speed toward their master.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-weakness.json b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-weakness.json index a456aed0910..82ecfc41924 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-weakness.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-nosferatu-thrall-weakness.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Nosferatu Thrall) Weakness", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The strain of being controlled wears on the nosferatu thrall's mind, giving them weakness 10 to mental damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-domain-of-dusk.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-domain-of-dusk.json index 9b417c1f9ef..5b57ebaf62e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-domain-of-dusk.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-domain-of-dusk.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Vampire, Strigoi) Domain of Dusk", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take [[/r 1d6[negative]]] damage +1d6 per 2 levels possessed by the strigoi (@Check[type:fortitude|dc:|basic:true] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and then dazzled for 1 round)

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-drink-essence.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-drink-essence.json index 9588558810f..e4136a4cd1a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-drink-essence.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-drink-essence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Strigoi) Drink Essence", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[type:athletics] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-levitation.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-levitation.json index 89b701b0a09..9d81f2f3c4a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-levitation.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-levitation.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Vampire, Strigoi) Levitation", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Strigoi can cast @UUID[Compendium.pf2e.spells-srd.Levitate]{Levitate} at will as a divine innate spell; when they do so, they appear to ascend or descend on a coiling mass of shadows.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-create-spawn.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-create-spawn.json index 7fefaf47117..cf627bf1ddf 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-create-spawn.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-create-spawn.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Strigoi Progenitor) Create Spawn", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-drink-essence.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-drink-essence.json index 45a5db4ad40..4583878da6f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-drink-essence.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-drink-essence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Strigoi Progenitor) Drink Essence", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[type:athletics] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-shadow-escape.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-shadow-escape.json index b30278774ef..148c4a52dc2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-shadow-escape.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-progenitor-shadow-escape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Vampire, Strigoi Progenitor) Shadow Escape", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-shadow-form.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-shadow-form.json index cecc730e97b..d0df63bcdd2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-shadow-form.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-shadow-form.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Strigoi) Shadow Form", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and must attempt a @Check[type:flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-strigoi-weaknesses.json b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-strigoi-weaknesses.json index 86db842cdb9..628ff2740a9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-strigoi-weaknesses.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-strigoi-strigoi-weaknesses.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Strigoi) Strigoi Weaknesses", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/r 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[type:perception|dc:resolve(10+@actor.system.saves.reflex.value)] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Evil}, senses like lifesense, and the \"corpse\" taking damage from positive energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[type:flat|dc:5] or be destroyed.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-change-shape.json index b8dff5ab329..d020c8aede9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, True) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into one of its animal forms or back into its normal form. Most vampires can turn into a bat, but some can turn into a different creature, such as a rat or a wolf.

\n

Use the options in the @UUID[Compendium.pf2e.spells-srd.Aerial Form]{Aerial Form} and @UUID[Compendium.pf2e.spells-srd.Animal Form]{Animal Form} spells as guidelines.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarm} or @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}. It gains echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike with the same attack bonus as its highest melee attack. These fangs deal the same amount of damage as the vampire's claws, but deal piercing damage rather than slashing damage.
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-children-of-the-night.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-children-of-the-night.json index 7e2f5fb01c3..6a0868afa41 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-children-of-the-night.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-children-of-the-night.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, True) Children of the Night", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-create-spawn.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-create-spawn.json index ab3d032cbdd..10058ec6a99 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-create-spawn.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-create-spawn.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, True) Create Spawn", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-dominate.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-dominate.json index 6dc8b708ab4..3572d536c04 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-dominate.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-dominate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Vampire, True) Dominate", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[type:will|dc:]). The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-drink-blood.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-drink-blood.json index 63f63f05306..61ed3138a1b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-drink-blood.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-drink-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, True) Drink Blood", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-mist-escape.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-mist-escape.json index 746a809e9a1..f8f00c8b756 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-mist-escape.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-mist-escape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Vampire, True) Mist Escape", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vampire is reduced to 0 HP.

\n
\n

Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

\n

It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-true-turn-to-mist.json b/packs/data/bestiary-family-ability-glossary.db/vampire-true-turn-to-mist.json index b425bf07b4c..cf5ab28021c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-true-turn-to-mist.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-true-turn-to-mist.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, True) Turn to Mist", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-drain-thoughts.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-drain-thoughts.json index 67fe665cfd6..c61f5e3eb08 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-drain-thoughts.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-drain-thoughts.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Vetalarana, Basic) Drain Thoughts", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vetalarana's reach

\n
\n

Effect The vetalarana seizes a creature and consumes its memories. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and the vetalarana regains HP equal to 10% of the vetalarana's maximum HP, gaining any excess as temporary Hit Points. Draining Thoughts from a creature that is already stupefied doesn't restore any HP to the vetalarana but increases the victim's stupefied value by 1. Additionally, the vetalarana views one of the victim's memories.

\n

A victim's stupefied condition value decreases by 1 every week.

\n

A victim that becomes stupefied 5 in this way is rendered comatose, becoming permanently @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. As long as the vetalarana lives, a comatose victim can't regain consciousness, and its stupefied condition doesn't decrease.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-mental-rebirth.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-mental-rebirth.json index 09b7dc3a052..95f72338dde 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-mental-rebirth.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-mental-rebirth.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vetalarana, Basic) Mental Rebirth", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts.

\n

After [[/r 1d6 #days]]{1d6 days} of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-thoughtsense-100-feet.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-thoughtsense-100-feet.json index 872027bfbe7..967d86c81cc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-thoughtsense-100-feet.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-thoughtsense-100-feet.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vetalarana, Basic) Thoughtsense 100 feet", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vetalarana senses all non-mindless creatures within 100 feet as a precise sense.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-vetalarana-vulnerabilities.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-vetalarana-vulnerabilities.json index 728fba8ba54..9c7b600e9f2 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-vetalarana-vulnerabilities.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-basic-vetalarana-vulnerabilities.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vetalarana, Basic) Vetalarana Vulnerabilities", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vetalaranas possess the following weaknesses.

\n
    \n
  • Barred Senses A vetalarana can't see or sense through force effects or cold iron, and their mind can't penetrate force effects or cold iron. Such barriers can prevent the transference of a vetalarana's mind through Mental Rebirth.
  • \n
  • Revulsion A vetalarana delights in consuming memories and secrets, and is disgusted by those who share such sensitive tidbits openly. A vetalarana can't voluntarily come within 10 feet of a creature loudly voicing their intimate personal secrets or most cherished memories aloud. Speaking such information aloud with conviction is a single action that has the auditory, concentrate, and linguistic traits, and protects the creature until the start of its next turn. A vetalarana that involuntarily comes within 10 feet of a creature sharing such information gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition until they're 10 feet or farther from the creature. After 1 round of being exposed to the secrets of a creature, a vetalarana can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Vulnerable to Brain Destruction A vetalarana whose brain has been destroyed, or is reduced to 0 HP while unable to take mental actions, can't use Mental Rebirth.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-control-comatose.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-control-comatose.json index 26c5b04103c..8f035bb8754 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-control-comatose.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-control-comatose.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vetalarana, Manipulator) Control Comatose", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The vetalarana manipulator spends 10 minutes to take psychic control of the creatures they've rendered comatose with Drain Thoughts. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but lasts for up to 6 hours, has a range of 1 mile, and the vetalarana can control a number of comatose victims at a time equal to half the vetalarana's level. A comatose victim can't resist this possession and automatically gets a critical failure on its saving throw against Control Comatose.

\n

As long as a comatose victim is controlled by a vetalarana manipulator in this way, the victim's stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions are temporarily suppressed.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-drain-thoughts.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-drain-thoughts.json index 590841937c2..d9516cd47a7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-drain-thoughts.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-drain-thoughts.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Vetalarana, Manipulator) Drain Thoughts", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vetalarana's reach

\n
\n

Effect The vetalarana seizes a creature and consumes its memories. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical success), and the vetalarana regains HP equal to 10% of the vetalarana's maximum HP, gaining any excess as temporary Hit Points. Draining Thoughts from a creature that is already stupefied doesn't restore any HP to the vetalarana but increases the victim's stupefied value by 1. Additionally, the vetalarana views one of the victim's memories. The vetalarana manipulator can choose to alter, enhance, or erase the memory they view as a 4th-level @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} spell.

\n

A victim's stupefied condition value decreases by 1 every week.

\n

A victim that becomes stupefied 5 in this way is rendered comatose, becoming permanently @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. As long as the vetalarana lives, a comatose victim can't regain consciousness, and its stupefied condition doesn't decrease.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-paralyzing-claws.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-paralyzing-claws.json index b6ac6de0ac4..f83930029ae 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-paralyzing-claws.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vetalarana-manipulator-paralyzing-claws.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vetalarana, Manipulator) Paralyzing Claws", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a vetalarana manipulator's claw Strike must succeed at a @Check[type:fortitude|dc:] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The target can attempt a new save at the end of each of its turns to end the effect, and the DC cumulatively decreases by 1 on each such save. Use the moderate DC for the creature's level.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-drink-blood.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-drink-blood.json index ca56b750337..7270f16dcb3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-drink-blood.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-drink-blood.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Vrykolakas) Drink Blood", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vrykolakas' last action was a successful fangs Strike

\n
\n

Effect The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} if a vrykolakas master uses this action), and the vrykolakas regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-feral-possession.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-feral-possession.json index cf88f53724d..b450844cee1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-feral-possession.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-feral-possession.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/FreeAction.webp", "name": "(Vampire, Vrykolakas) Feral Possession", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 feet

\n
\n

Effect Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt a @Check[type:will|dc:|name:Feral Possession] save (use a high DC for the vrykolakas's level).

\n

On a failure, the animal is possessed. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} works against it normally).

\n

If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed.

\n

A vrykolakas possessing an animal seeks out its burial site immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal.

\n

After [[/br 1d4 #days]]{1d4 days}, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-bubonic-plague.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-bubonic-plague.json index 884f5029236..1ef13134369 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-bubonic-plague.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-bubonic-plague.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vrykolakas Master) Bubonic Plague", "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:|name:Bubonic Plague|traits:disease] (use a high DC for the vrykolakas's level)

\n

Onset 1 day

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, fatigued, and takes [[/r 1d6[bleed]]] every [[/br {1d20} #minutes]]{1d20 minutes} (1 day)

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-change-shape.json index 0d930089f06..2ef73c0103f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Vrykolakas Master) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A vrykolakas master can transform into a form resembling the body it had in life, with the effects of humanoid form but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate} in this form.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-children-of-the-night.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-children-of-the-night.json index f694dfbb7d4..0785fec3386 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-children-of-the-night.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-children-of-the-night.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vrykolakas Master) Children of the Night", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Warg]{Wargs}, @UUID[Compendium.pf2e.pathfinder-bestiary.Werewolf]{Werewolves}, and similar creatures.

\n

The vrykolakas master can give telepathic orders to these creatures within 100 feet, but they can't communicate back.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-create-spawn.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-create-spawn.json index 2b0df1dd691..82682214696 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-create-spawn.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-create-spawn.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vrykolakas Master) Create Spawn", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Vrykolakas Spawn]{Vrykolakas Spawn} by donating some of its own blood to the creature and burying it in earth for 3 nights.

\n

Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within [[/r 1d6 #days]]{1d6 days} of their creation.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-dominate-animal.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-dominate-animal.json index da9803aac3b..860a142f6e9 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-dominate-animal.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-dominate-animal.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Vampire, Vrykolakas Master) Dominate Animal", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vrykolakas can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell that affects only animals. The save DC is a high DC for the vrykolakas's level, and a creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not.

\n

A dominated animal takes a -4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-pestilential-aura.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-pestilential-aura.json index b81ee2fc984..d2dca76e209 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-pestilential-aura.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-master-pestilential-aura.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vrykolakas Master) Pestilential Aura", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-swift-tracker.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-swift-tracker.json index 28bf9c4fc22..9f2d7e932b7 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-swift-tracker.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-swift-tracker.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vrykolakas) Swift Tracker", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vrykolakas moves at full Speed while @UUID[Compendium.pf2e.actionspf2e.Track]{Tracking}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-vrykolakas-vulnerabilities.json b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-vrykolakas-vulnerabilities.json index 52d9757693e..2d1bbb07a4b 100644 --- a/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-vrykolakas-vulnerabilities.json +++ b/packs/data/bestiary-family-ability-glossary.db/vampire-vrykolakas-vrykolakas-vulnerabilities.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Vampire, Vrykolakas) Vrykolakas Vulnerabilities", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vrykolakas all have the following vulnerabilities.

\n
    \n
  • Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
  • \n
  • Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
  • \n
" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/visitant-noxious-breath.json b/packs/data/bestiary-family-ability-glossary.db/visitant-noxious-breath.json index d29ad3efb48..eb64b32fa12 100644 --- a/packs/data/bestiary-family-ability-glossary.db/visitant-noxious-breath.json +++ b/packs/data/bestiary-family-ability-glossary.db/visitant-noxious-breath.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Visitant) Noxious Breath", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The visitant exhales sharply, releasing pungent fumes from its lungs in a @Template[type:cone|distance:15]{15-foot cone}.

\n

Each creature in the area must succeed at a @Check[type:fortitude|dc:|name:Noxious Breath] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/visitant-roar.json b/packs/data/bestiary-family-ability-glossary.db/visitant-roar.json index c99ce1e3244..4d28d4f91df 100644 --- a/packs/data/bestiary-family-ability-glossary.db/visitant-roar.json +++ b/packs/data/bestiary-family-ability-glossary.db/visitant-roar.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Visitant) Roar", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The visitant lets out a loud and horrifying roar. Each creature within @Template[type:emanation|distance:100]{100 feet} must attempt at a @Check[type:will|dc:|name:Roar] save.

\n

No matter the result, affected creatures are then temporarily immune to the effect for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/visitant-vengeful-presence.json b/packs/data/bestiary-family-ability-glossary.db/visitant-vengeful-presence.json index 8a36935bb53..a754e1e645a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/visitant-vengeful-presence.json +++ b/packs/data/bestiary-family-ability-glossary.db/visitant-vengeful-presence.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Visitant) Vengeful Presence", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn within the visitant's aura must succeed at a @Check[type:will|dc:|name:Vengeful Presence] save or be overcome with a thirst for vengeance.

\n

For [[/r 1d4 #rounds]]{1d4 rounds} (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature [[/r 1d6[mental]]] damage, plus 1d6 for every 5 levels the visitant has.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/visitant-visitant-spells.json b/packs/data/bestiary-family-ability-glossary.db/visitant-visitant-spells.json index 425b1ea1531..8f68963f06d 100644 --- a/packs/data/bestiary-family-ability-glossary.db/visitant-visitant-spells.json +++ b/packs/data/bestiary-family-ability-glossary.db/visitant-visitant-spells.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Visitant) Visitant Spells", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.

\n

Occult Innate Spells

\n

DC varies

\n

Spell Attack varies

\n

1st @UUID[Compendium.pf2e.spells-srd.Fear]{Fear}, @UUID[Compendium.pf2e.spells-srd.Ray of Enfeeblement]{Ray of Enfeeblement}

\n

Constant (1st) @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Alignment (evil only)}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/visitant-wrestle.json b/packs/data/bestiary-family-ability-glossary.db/visitant-wrestle.json index 4c41f1f4b0e..715f2ea0bf5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/visitant-wrestle.json +++ b/packs/data/bestiary-family-ability-glossary.db/visitant-wrestle.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Visitant) Wrestle", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The visitant makes a claw Strike against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the attack hits, that creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/werecreature-animal-empathy.json b/packs/data/bestiary-family-ability-glossary.db/werecreature-animal-empathy.json index 17aa7e12a2d..7a1e7f8a77a 100644 --- a/packs/data/bestiary-family-ability-glossary.db/werecreature-animal-empathy.json +++ b/packs/data/bestiary-family-ability-glossary.db/werecreature-animal-empathy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Werecreature) Animal Empathy", "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werecreature can communicate with animals of the same general kind.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/werecreature-change-shape.json b/packs/data/bestiary-family-ability-glossary.db/werecreature-change-shape.json index 231c677e3fd..6a417519ae0 100644 --- a/packs/data/bestiary-family-ability-glossary.db/werecreature-change-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/werecreature-change-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Werecreature) Change Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/werecreature-curse-of-the-werecreature.json b/packs/data/bestiary-family-ability-glossary.db/werecreature-curse-of-the-werecreature.json index 547897118ee..644de721b4e 100644 --- a/packs/data/bestiary-family-ability-glossary.db/werecreature-curse-of-the-werecreature.json +++ b/packs/data/bestiary-family-ability-glossary.db/werecreature-curse-of-the-werecreature.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Werecreature) Curse of the Werecreature", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n
\n

Saving Throw @Check[type:fortitude|dc:|name:Curse of the Werecreature] DC is the standard DC for the werecreature's new level -1.

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/werecreature-moon-frenzy.json b/packs/data/bestiary-family-ability-glossary.db/werecreature-moon-frenzy.json index 6fe6f8e5e81..26359df5e17 100644 --- a/packs/data/bestiary-family-ability-glossary.db/werecreature-moon-frenzy.json +++ b/packs/data/bestiary-family-ability-glossary.db/werecreature-moon-frenzy.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Werecreature) Moon Frenzy", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-discorporate.json b/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-discorporate.json index 45dba140bec..9968460edbe 100644 --- a/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-discorporate.json +++ b/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-discorporate.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Worm That Walks) Discorporate", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes [[/r 1d10 #days]]{1d10 days}.

\n

While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round.

\n

Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a @Check[type:flat|dc:15|showDC:owner] check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently.

\n

At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.

" diff --git a/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-squirming-embrace.json b/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-squirming-embrace.json index db277abf85e..a15d2da00dc 100644 --- a/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-squirming-embrace.json +++ b/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-squirming-embrace.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Worm That Walks) Squirming Embrace", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The worm that walks Strides, ending its movement sharing a space with a creature, and deals piercing damage to the creature equal to [[/r 1d8[piercing]]] plus an additional 1d8 for every 3 levels the worm that walks has. The creature can attempt a @Check[type:reflex|dc:|basic:true|name:Squirming Embrace] save with a DC of the worm that walks's spell DC - 2.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-swarm-shape.json b/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-swarm-shape.json index 9dd23294a5b..bd9cf115b48 100644 --- a/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-swarm-shape.json +++ b/packs/data/bestiary-family-ability-glossary.db/worm-that-walks-swarm-shape.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/OneAction.webp", "name": "(Worm That Walks) Swarm Shape", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items.

\n

While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to Squeeze. It can use the same action to coalesce back into its normal form.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-ankle-biter.json b/packs/data/bestiary-family-ability-glossary.db/zombie-ankle-biter.json index ed157087f35..b58ad6ffc91 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-ankle-biter.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-ankle-biter.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Ankle Biter", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This zombie fights just as well on the ground as it does standing. While @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, the zombie isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, it ignores the status penalty to its attack rolls, and it gains a +2 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip}. The zombie can also move up to half its Speed when it Crawls.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-disgusting-pustules.json b/packs/data/bestiary-family-ability-glossary.db/zombie-disgusting-pustules.json index 7c885ec4147..603fe8aad44 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-disgusting-pustules.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-disgusting-pustules.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Disgusting Pustules", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The zombie is covered in pustules that rupture when it takes any piercing damage or any critical hit.

\n

In either case, adjacent creatures are hit with vile fluid, causing them to become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} unless they succeed at a @Check[type:fortitude|dc:|name:Disgusting Pustules] save.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-feast.json b/packs/data/bestiary-family-ability-glossary.db/zombie-feast.json index 5cd70eb4274..244abb31859 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-feast.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-feast.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Zombie) Feast", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

If the zombie is adjacent to a helpless or unconscious creature, or a deceased creature that died in the past hour, the zombie can feast upon its flesh to heal itself.

\n

This restores an amount of Hit Points equal to the zombie's level. If the creature is alive, the zombie deals damage equal to its jaws, fist, or claw damage.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-infested-zombie.json b/packs/data/bestiary-family-ability-glossary.db/zombie-infested-zombie.json index 12ac74ddf98..f10958ebcf5 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-infested-zombie.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-infested-zombie.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Infested Zombie", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The zombie's flesh is infested with swarming vermin. When the zombie is hit with a critical hit or destroyed, the swarm is set free. Its initiative is immediately after the zombie's. If the swarm is 4 or more levels lower than the zombie, it isn't worth XP (and doesn't add its XP to the encounter budget).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-persistent-limbs.json b/packs/data/bestiary-family-ability-glossary.db/zombie-persistent-limbs.json index 3869e0c60a3..f2f443cfd9c 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-persistent-limbs.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-persistent-limbs.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Persistent Limbs", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the zombie is critically hit with a melee or ranged Strike, a limb falls off its body and continues to attack. The limb acts on the zombie's initiative; each round it can Stride up to half the zombie's Speed and make a Strike. The limb uses and contributes to the zombie's multiple attack penalty.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-plague-ridden.json b/packs/data/bestiary-family-ability-glossary.db/zombie-plague-ridden.json index f7cee406f9b..1afa5491860 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-plague-ridden.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-plague-ridden.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Plague-Ridden", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The zombie carries a plague that can create more of its own kind.

\n

This functions as the @UUID[Compendium.pf2e.pathfinder-bestiary.Plague Zombie]{Plague Zombie's} zombie rot, except at stage 5, the victim rises as another of the zombie's type, rather than a plague zombie.

\n
\n

Zombie Rot

\n

An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.

\n

Saving Throw @Check[type:fortitude|dc:|name:Zombie Rot]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 3 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 4 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 5 dead, rising as another of the zombie's type immediately

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-putrid-stench.json b/packs/data/bestiary-family-ability-glossary.db/zombie-putrid-stench.json index 952166d7d5e..58f7ec88598 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-putrid-stench.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-putrid-stench.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Putrid Stench", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie's rotting flesh is particularly malodorous. A creature that enters the area must attempt a @Check[type:fortitude|dc:] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all zombies' putrid stenches for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Putrid Stench]{Effect: Putrid Stench}

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-rotting-aura.json b/packs/data/bestiary-family-ability-glossary.db/zombie-rotting-aura.json index 831f79957cf..00b052c4035 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-rotting-aura.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-rotting-aura.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Rotting Aura", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie emits an aura of rot and disease that causes wounds to fester and turn sour.

\n

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes [[/r {1d6}]]{1d6 damage} as its wounds fester. This damage increases by 1d6 for every 6 levels the zombie has.

\n

Creatures that take a critical hit from the zombie also take this damage immediately.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-arcing-strikes.json b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-arcing-strikes.json index 61dad5aecb8..721c4a8b738 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-arcing-strikes.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-arcing-strikes.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie, Shock) Arcing Strikes", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shock zombie hits a creature with a melee attack, an arc of lighting leaps to a second creature, dealing [[/r 1d12[electricity]]] damage. This secondary target must be within 10 feet of the shock zombie's original target and must be the creature closest to the original target (if multiple creatures are equidistant, the shock zombie chooses which to affect).

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-breath-weapon.json b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-breath-weapon.json index f374f269d9e..8fb8e39f0b3 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-breath-weapon.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-breath-weapon.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Zombie, Shock) Breath Weapon", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shock zombie breathes lightning, dealing [[/r 4d12[electricity]]] damage in a @Template[type:line|distance:40] (@Check[type:reflex|dc:24|basic:true]). It can't use its Breath Weapon again for 1 minute.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-electromechanical-phasing.json b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-electromechanical-phasing.json index 4e54bc63a52..a40cd66b41f 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-electromechanical-phasing.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-electromechanical-phasing.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/TwoActions.webp", "name": "(Zombie, Shock) Electromechanical Phasing", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The shock zombie activates its electromechanical components and begins phasing in and out of reality. The shock zombie casts @UUID[Compendium.pf2e.spells-srd.Blink]{Blink} as a 4th-level divine innate spell.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-lightning-rod.json b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-lightning-rod.json index 767fcb0bd75..ee68776bd28 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-shock-lightning-rod.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-shock-lightning-rod.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Reaction.webp", "name": "(Zombie, Shock) Lightning Rod", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A spell or ability with the electricity trait is used within 30 feet of the shock zombie

\n
\n

Effect The shock zombie attempts to counteract the spell or ability (counteract level 3, counteract modifier [[/r 1d20+17 #Counteract]]{+17}), harmlessly redirecting the electricity into one of its electricity coils.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-spitting-zombie.json b/packs/data/bestiary-family-ability-glossary.db/zombie-spitting-zombie.json index 2df8603506d..eb26d21abce 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-spitting-zombie.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-spitting-zombie.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Spitting Zombie", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zombie spits acid as a ranged Strike with a range of 30 feet. This uses the highest attack bonus among the zombie's Strikes and deals [[/r 1d12[acid]]] damage per 3 levels of the zombie (or [[/r 1d6[acid]]] damage below level 3). On a critical hit, the target also takes [[/r 1d4[persistent,acid]]] damage per 3 levels of the zombie. Once used, the zombie must spend 1 action to cough up enough acid to use this ability again.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-tearing-grapple.json b/packs/data/bestiary-family-ability-glossary.db/zombie-tearing-grapple.json index 9ec84fe5ed9..b5ff711ddb1 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-tearing-grapple.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-tearing-grapple.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Tearing Grapple", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zombies work in groups to rip foes to pieces. Whenever a zombie with this ability successfully @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapples} a foe that's already @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by another zombie with this ability, they violently struggle over the poor victim, dealing fist damage (or a similar Strike's damage if the zombie doesn't have a fist Strike). If the grapple is a critical success, the target takes double damage and ceases being grabbed or restrained by any other creatures. If the zombie has the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} ability, using Grab deals half its fist Strike damage to the target.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-unholy-speed.json b/packs/data/bestiary-family-ability-glossary.db/zombie-unholy-speed.json index d170ab001da..da0e96bce16 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-unholy-speed.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-unholy-speed.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Unholy Speed", "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zombie gains a +10 status bonus to all its Speeds.

" }, diff --git a/packs/data/bestiary-family-ability-glossary.db/zombie-unkillable.json b/packs/data/bestiary-family-ability-glossary.db/zombie-unkillable.json index 5eb494de593..cda30363b29 100644 --- a/packs/data/bestiary-family-ability-glossary.db/zombie-unkillable.json +++ b/packs/data/bestiary-family-ability-glossary.db/zombie-unkillable.json @@ -3,15 +3,13 @@ "img": "systems/pf2e/icons/actions/Passive.webp", "name": "(Zombie) Unkillable", "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

This zombie is nigh unkillable. The zombie loses its weakness to slashing and gains resistance against all damage equal to its level (minimum 3), and it gains weakness equal to twice its level (minimum 6) to critical hits.

\n

Increase the zombie's level by 1 if you give it this ability.

" }, diff --git a/packs/data/blog-bestiary.db/ailuran.json b/packs/data/blog-bestiary.db/ailuran.json index 1fe21a98df7..36b7faded55 100644 --- a/packs/data/blog-bestiary.db/ailuran.json +++ b/packs/data/blog-bestiary.db/ailuran.json @@ -925,15 +925,13 @@ "name": "Silversense", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Silversense allows the ailurian to sense the presence of silver objects.

" }, @@ -964,15 +962,13 @@ "name": "Silver Sustenance", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The ailuran eats an amount of silver equal to 10 sp and regains [[/r 1d6[healing]]]{1d6 Hit Points}. An ailuran can subsist by consuming silver instead of normal food.

" }, @@ -1003,15 +999,13 @@ "name": "Returning Throw", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ailuran makes a boomerang Strike, after which the boomerang returns to the ailuran's hand.

" }, @@ -1047,15 +1041,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ailuran deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/blog-bestiary.db/chea.json b/packs/data/blog-bestiary.db/chea.json index 49c3ef4048d..d3df2166409 100644 --- a/packs/data/blog-bestiary.db/chea.json +++ b/packs/data/blog-bestiary.db/chea.json @@ -674,15 +674,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Chea changes between her humanoid shape or hybrid shape. She gains a jaws unarmed Strike while in her hybrid shape.

" }, @@ -718,15 +716,13 @@ "name": "Quick Change", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Chea rolls initiative

\n
\n

Effect Chea's instincts kick in and she takes on an aggressive stance. Chea uses Change Shape to enter her hybrid form.

" }, @@ -757,15 +753,13 @@ "name": "Animalistic Resistance", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Chea gains a +2 circumstance bonus to saves to resist diseases and poisons.

" }, @@ -796,15 +790,13 @@ "name": "Flurry of Blows", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Chea makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -837,15 +829,13 @@ "name": "Flying Kick", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Chea launches herself at a foe. She makes a Leap or attempts a High Jump or Long Jump. At the end of the jump, if she's adjacent to a foe, she can immediately Strike that foe with an unarmed attack, even if the foe is in midair. She falls to the ground after the Strike. If the distance she falls is no more than the height of her jump, Chea lands upright and takes no damage.

" }, @@ -876,15 +866,13 @@ "name": "Pack Tactics", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If an enemy is within reach of Chea and at least two of her allies, that enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Chea.

" }, @@ -915,15 +903,13 @@ "name": "Powerful Fists", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Chea's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, diff --git a/packs/data/blog-bestiary.db/duhgik.json b/packs/data/blog-bestiary.db/duhgik.json index 516227e3d07..472f482f161 100644 --- a/packs/data/blog-bestiary.db/duhgik.json +++ b/packs/data/blog-bestiary.db/duhgik.json @@ -1007,15 +1007,13 @@ "name": "Cringe", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Duhgik is aware of critically succeeds on a Strike against her and would deal damage to her

\n
\n

Effect With pitiful posturing, she causes her foe to pull back a deadly attack. The attacking creature takes a -8 circumstance penalty to the damage of the triggering Strike. This penalty applies after doubling the damage for a critical hit. The attacker is then immune to Duhgik's for 24 hours.

" }, @@ -1051,15 +1049,13 @@ "name": "Remote Trigger", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Duhgik has learned how to trigger snares from afar, creating ranged hazards to assail her opponents and allowing her to disarm enemies' snares harmlessly. She can Strike a snare to trigger it prematurely. If she crafted the snare, she automatically hits. If someone else crafted it, she must attempt a ranged Strike against the Crafting DC, triggering the snare only if she hits.

" }, @@ -1095,15 +1091,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals 1d6 precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -1166,15 +1160,13 @@ "name": "Surprise Snare", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Duhgik installs one of her snares prepared for quick deployment in a space that's occupied by an opponent. It must be a snare that normally takes 1 minute or less to Craft. The snare automatically triggers, but it takes a -2 circumstance penalty to any applicable save DC, as well as any attack rolls or other checks the snare attempts.

" }, diff --git a/packs/data/blog-bestiary.db/edolpho-phinelli.json b/packs/data/blog-bestiary.db/edolpho-phinelli.json index abf29409202..50d40559ef5 100644 --- a/packs/data/blog-bestiary.db/edolpho-phinelli.json +++ b/packs/data/blog-bestiary.db/edolpho-phinelli.json @@ -2202,15 +2202,13 @@ "name": "Versatile Performance", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Edolpho can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. He can also use an acting Performance instead of Deception to Impersonate.

" }, @@ -2246,15 +2244,13 @@ "name": "Sneak Attack", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Edolpho deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/blog-bestiary.db/eleukas.json b/packs/data/blog-bestiary.db/eleukas.json index 3b1b83d12f1..c9bc0e2e45d 100644 --- a/packs/data/blog-bestiary.db/eleukas.json +++ b/packs/data/blog-bestiary.db/eleukas.json @@ -651,15 +651,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -690,15 +688,13 @@ "name": "Lunge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Eleukas makes a Strike with a melee weapon, increasing the reach of the Strike by 5 feet.

" }, @@ -734,15 +730,13 @@ "name": "Power Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.PowerAttack]

" }, diff --git a/packs/data/blog-bestiary.db/firebrand-ancient-brass-dragon.json b/packs/data/blog-bestiary.db/firebrand-ancient-brass-dragon.json index 58a627ad6f5..06f88576ff0 100644 --- a/packs/data/blog-bestiary.db/firebrand-ancient-brass-dragon.json +++ b/packs/data/blog-bestiary.db/firebrand-ancient-brass-dragon.json @@ -344,15 +344,13 @@ "name": "Battle Cry", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The Brass Dragon rolls initiative.

\n
\n

Effect The Brass Dragon roars out a mighty challenge and attempts to Demoralize a creature it can see.

" }, @@ -383,15 +381,13 @@ "name": "Bravo's Determination", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe's Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.

\n
\n

Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. Attempt a Deception check against the attack DC of the triggering Strike. You take a penalty to this check equal to twice your wounded value, if any. If the triggering attack was a critical hit, use the result one degree of success worse than what you rolled.

\n
\n

Critical Success You avoid being knocked out and remain at 1 Hit Point.

\n

Success You avoid being knocked out and remain at 1 Hit Point, but you increase your @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} value by 1.

" }, @@ -427,15 +423,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -483,15 +477,13 @@ "name": "Wing Deflection", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack.

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -538,15 +530,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes fire in a @Template[type:line|distance:100] that deals [[/r 16d6[fire]]] damage (@Check[type:reflex|dc:41|basic:true] save).
  • \n
  • Sleep Gas The dragon breathes an @Template[type:cone|distance:80] of sleep gas. Each creature within the cone must succeed at a @Check[type:fortitude|dc:41] save or fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for [[/br 1d6 #rounds]]{1d6 rounds}, or 1 minute on a critical failure.
" }, @@ -584,15 +574,13 @@ "name": "Desert Wind", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day.

\n
\n

Effect The dragon calls upon the desert wind. This has the same effect as @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind} (@Check[type:fortitude|dc:39]) but in a @Template[type:cone|distance:60]. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).

" }, @@ -628,15 +616,13 @@ "name": "Draconic Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one jaws Strike in any order.

" }, @@ -667,15 +653,13 @@ "name": "Draconic Momentum", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/blog-bestiary.db/goblin-zombie.json b/packs/data/blog-bestiary.db/goblin-zombie.json index 9f7d8d9556d..e0cc242466e 100644 --- a/packs/data/blog-bestiary.db/goblin-zombie.json +++ b/packs/data/blog-bestiary.db/goblin-zombie.json @@ -50,15 +50,13 @@ "name": "Alchemical Rupture", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "deathNote": true, "description": { "value": "

When the goblin zombie is reduced to 0 Hit Points, an alchemical device jammed in its belly ruptures. Roll 1d4 and consult the following for the effect: 1 creatures in a @Template[type:emanation|distance:5] take [[/r 1d3[persistent,acid]]] damage; 2 creatures in a @Template[type:emanation|distance:5] take [[/r 1d4[fire]]] damage (@Check[type:reflex|dc:16|basic:true] save); 3 creatures in a @Template[type:emanation|distance:5] take [[/r 1d4[poison]]] damage (@Check[type:fortitude|dc:16|basic:true] save); 4 smoke billows out in a @Template[type:emanation|distance:5] for 1 round (creatures in that area are concealed, and all other creatures are concealed to them).

" @@ -90,15 +88,13 @@ "name": "Jaws", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement The goblin zombie has a creature grabbed or restrained

\n
\n

Effect The goblin zombie makes a jaws unarmed melee Strike against the grabbed or restrained creature with an attack modifier of +7 that deals [[/r (1d8+3)[piercing]]] damage.

" }, diff --git a/packs/data/blog-bestiary.db/gristleburst.json b/packs/data/blog-bestiary.db/gristleburst.json index fafda595ed8..3a7c97c0650 100644 --- a/packs/data/blog-bestiary.db/gristleburst.json +++ b/packs/data/blog-bestiary.db/gristleburst.json @@ -652,15 +652,13 @@ "name": "Infused Items", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Gristleburst carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:

\n

@UUID[Compendium.pf2e.equipment-srd.Acid Flask (Lesser)]{Acid Flask (Lesser)} (2)

\n

@UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Lesser)]{Alchemist's Fire (Lesser)} (4)

\n

@UUID[Compendium.pf2e.equipment-srd.Eagle Eye Elixir (Lesser)]{Eagle Eye Elixir (Lesser)} (2)

" }, @@ -691,15 +689,13 @@ "name": "Quick Bomber", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Gristleburst draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, @@ -730,15 +726,13 @@ "name": "Quick Smoke Bomb", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents

\n
\n

Effect Gristleburst mixes up a short-lived lesser acid flask or lesser alchemist's fire without attempting a Crafting check. It remains potent only until the end of his next turn. When he throws this bomb, in addition to its normal effects, it creates a cloud of smoke in a 10-foot radius burst. Creatures in that area have the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition, and other creatures are concealed to them. This smoke lasts for 1 minute or until dissipated by a strong wind.

" }, diff --git a/packs/data/blog-bestiary.db/hellknight-centaur.json b/packs/data/blog-bestiary.db/hellknight-centaur.json index b1ae35daefb..e99d2ef365c 100644 --- a/packs/data/blog-bestiary.db/hellknight-centaur.json +++ b/packs/data/blog-bestiary.db/hellknight-centaur.json @@ -468,15 +468,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/blog-bestiary.db/kobold-tunnelrunner.json b/packs/data/blog-bestiary.db/kobold-tunnelrunner.json index 2aa7f9acdc6..d82b42b3e40 100644 --- a/packs/data/blog-bestiary.db/kobold-tunnelrunner.json +++ b/packs/data/blog-bestiary.db/kobold-tunnelrunner.json @@ -276,15 +276,13 @@ "name": "Sneak Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, diff --git a/packs/data/blog-bestiary.db/lisavet.json b/packs/data/blog-bestiary.db/lisavet.json index 81a363af215..6cee2443a74 100644 --- a/packs/data/blog-bestiary.db/lisavet.json +++ b/packs/data/blog-bestiary.db/lisavet.json @@ -2026,15 +2026,13 @@ "name": "Healing Hands", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When Lisavet casts heal, she rolls d10s instead of d8s.

" }, @@ -2076,15 +2074,13 @@ "name": "Turn Undead", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Lisavet uses heal to damage undead, each level 2 or lower undead that critically fails its save gains the fleeing condition for 1 round.

" }, diff --git a/packs/data/blog-bestiary.db/mari-lwyd.json b/packs/data/blog-bestiary.db/mari-lwyd.json index 3edfa607911..6d8bbf93cab 100644 --- a/packs/data/blog-bestiary.db/mari-lwyd.json +++ b/packs/data/blog-bestiary.db/mari-lwyd.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Mostly Harmless", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Mari Lwyd is out simply to enjoy the season. The Mari Lwyd's attacks have the nonlethal trait when attacking creatures, unless those creatures attempt a hostile action on the Mari Lwyd first.

" }, @@ -176,15 +172,13 @@ "name": "Persistent Wassailing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Mari Lwyd cannot be disrupted by common means. It always knows if a building is truly unoccupied or if the occupants can speak and hear and are merely refusing to sing back, and it is immune to @UUID[Compendium.pf2e.spells-srd.Silence]{Silence} and similar effects of up to 5th level.

" }, @@ -215,15 +209,13 @@ "name": "Festive Rampage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The Mari Lwyd enters a building after winning the Pwnco, and was not both told to behave itself and offered alcohol or cheese

\n
\n

Effect The Mari Lwyd flies into a destructive celebratory rampage. As long as the Mari Lwyd remains in the building, it gains resistance 10 to all damage and its strikes ignore 10 Hardness. The Mari Lwyd loses the benefits of this ability if it attacks a living creature, and typically smashes furniture instead.

" }, @@ -254,15 +246,13 @@ "name": "Pwnco", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The Mari Lwyd begins a rhyming contest, requesting entrance to a closed home, tavern, or other building that has occupants who can respond in it. It rolls a @Check[type:performance] check. Before the Mari Lwyd's next turn, one occupant must respond to the Mari Lwyd's request by spending three actions to Perform a song of their own. The DC for the respondent's song is equal to the result of the Mari Lwyd's Performance check. If the building is occupied and no one responds, this has the effects of a critical failure.

\n
\n

Critical Success The respondents win the Pwnco, causing the Mari Lwyd to depart.

\n

Success The response is good, and the Pwnco continues. The Mari Lwyd must use Pwnco again on its next turn. It takes a -2 circumstance penalty to its Performance check or increases its current circumstance penalty by 2, whichever is worse.

\n

Failure The respondents lose the Pwnco! The Mari Lwyd demands hospitality, causing the door to unlock and open and any barriers at the door to move out of the way. If the door is magically sealed, the Mari Lwyd attempts to counteract the effect (counteract level 11, counteract modifier [[/r 1d20+22 #Counteract Modifier]]{+22}). If no occupant of the building offers the Mari Lwyd alcohol or cheese before the start of its next turn and demands that it behave itself, the Mari Lwyd can use Festive Rampage at the start of its next turn.

\n

Critical Failure As failure, but due to the ineptitude of the response, the Mari Lwyd counteracts magical effects with a counteract level of 15 and modifier of [[/r 1d20+30 #Counteract Modifer]]{+30}, and it must be offered twice as much alcohol or cheese.

" }, diff --git a/packs/data/blog-bestiary.db/morlibint.json b/packs/data/blog-bestiary.db/morlibint.json index ba1367f2ac1..5a2574ec37c 100644 --- a/packs/data/blog-bestiary.db/morlibint.json +++ b/packs/data/blog-bestiary.db/morlibint.json @@ -2298,15 +2298,13 @@ "name": "Call Bonded Item", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Morlibint teleports his scholarly journal into his hand from up to 1 mile away.

" }, @@ -2341,15 +2339,13 @@ "name": "Drain Bonded Item", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency twice per day

\n

Requirements Morlibint hasn't acted yet on his turn

\n
\n

Effect Morlibint draws some of the power in his scholarly journal. He gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

" }, diff --git a/packs/data/blog-bestiary.db/ogre-hurler.json b/packs/data/blog-bestiary.db/ogre-hurler.json index 463d77b8319..4ace617e7a5 100644 --- a/packs/data/blog-bestiary.db/ogre-hurler.json +++ b/packs/data/blog-bestiary.db/ogre-hurler.json @@ -259,15 +259,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -298,15 +296,13 @@ "name": "Toss Kobold", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A kobold is within 10 feet of the ogre

\n
\n

Effect The ogre picks up the kobold and hurls it at another creature within 30 feet. This ranged Strike has a [[/r 1d20 #Hurl Kobold]]{+14} attack modifier and deals [[/r (2d8+6)[bludgeoning]]] damage. The kobold takes half the damage dealt to the target and is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/blog-bestiary.db/prrall.json b/packs/data/blog-bestiary.db/prrall.json index 8aeeed43975..da0b02e65cf 100644 --- a/packs/data/blog-bestiary.db/prrall.json +++ b/packs/data/blog-bestiary.db/prrall.json @@ -471,15 +471,13 @@ "name": "Light Paws", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Pr'rall can balance on his toes to step carefully over obstructions. He Strides and then Steps, or Steps and then Strides, ignoring difficult terrain during this movement.

" }, @@ -510,15 +508,13 @@ "name": "Swift Sneak", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Pr'rall moves full speed while Sneaking.

" }, @@ -545,15 +541,13 @@ "name": "Double Slice", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements You are wielding two melee weapons, each in a different hand.

\n
\n

Effect Pr'rall lashes out at a foe with both weapons. Make two Strikes, one with each of his two melee weapons, each using his current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn't have the agile trait, it takes a -2 penalty. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. Add any precision damage only once. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating multiple attack penalty.

" }, @@ -584,15 +578,13 @@ "name": "Dual-Weapon Blitz", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Pr'rall is wielding two one-handed melee weapons, each in a different hand

\n
\n

Effect Pr'rall attacks as he dashes among foes. He Strides up to his Speed. At any point during this movement, he can Strike once with each of the two required weapons. These Strikes can be against the same or different targets, as he sees fit.

" }, @@ -623,15 +615,13 @@ "name": "Flensing Slice", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Pr'rall's last action was a Double Slice, and both attacks hit the target

\n
\n

Effect When Pr'rall hits with both attacks with Double Slice, he flenses the target, making it bleed and creating a weak spot. The target takes [[/r 2d8[bleed]]], becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and its resistances to any physical damage types are reduced by 5; these two effects last until the beginning of Pr'rall's next turn.

" }, diff --git a/packs/data/blog-bestiary.db/urok.json b/packs/data/blog-bestiary.db/urok.json index e4d0ee72224..983b9b4f86a 100644 --- a/packs/data/blog-bestiary.db/urok.json +++ b/packs/data/blog-bestiary.db/urok.json @@ -219,15 +219,13 @@ "name": "Draconic Exemplar (Green Dragon)", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Urok draws minor powers from his green draconic exemplar. This determines his scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM's discretion. His exemplar also determines details of other abilities:

\n

Breath weapon cone Damage type poison Saving throw Fortitude

" }, @@ -258,15 +256,13 @@ "name": "Crystalline Dust", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Urok disperses the crystalline motes coating his body as a haze. He becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, though he can't use this concealment to Hide or Sneak. The motes stay within an inch of his skin, move with you, and last for 4 rounds.

" }, @@ -297,15 +293,13 @@ "name": "Preemptive Reconfiguration", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Urok would take bludgeoning piercing, or slashing damage

\n
\n

Effect Urok's body anticipates the blow and the impact area briefly reorganizes into a strengthened tissue lattice that blunts the attack. He gains resistance 9 against the triggering damage type, which applies against the triggering damage Urok can expend his daily use of Crystalline Dust when using this reaction. If he does, his daily use of isn't expended and he can use it a second time.

" }, @@ -336,15 +330,13 @@ "name": "Kobold Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Urok breathes a poisonous mist that deals [[/r 5d4[poison]]] damage in a @Template[type:cone|distance:15] (@Check[type:fortitude|dc:25|basic:true] save).

\n

He can't use Kobold Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -379,15 +371,13 @@ "name": "Mastermind", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Urok successfully identifies a creature using Recall Knowledge, that creature is flat-footed against his attacks until the start of his next turn; if he critically succeeds, it's flat-footed against his attacks for 1 minute.

" }, @@ -418,15 +408,13 @@ "name": "Skirmish Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Urok either Steps and then Strike, or Strikes and then Steps.

" }, @@ -462,15 +450,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, diff --git a/packs/data/blog-bestiary.db/wendlyn.json b/packs/data/blog-bestiary.db/wendlyn.json index 732163359ea..25d19121cb4 100644 --- a/packs/data/blog-bestiary.db/wendlyn.json +++ b/packs/data/blog-bestiary.db/wendlyn.json @@ -1049,15 +1049,13 @@ "name": "Mobility", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Wendlyn doesn't trigger reactions from movement when she Strides half her Speed or less.

" }, @@ -1088,15 +1086,13 @@ "name": "Nimble Dodge", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Wendlyn is targeted with an attack by an attacker she can see

\n
\n

Effect Wendlyn gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1132,15 +1128,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wendlyn deals an extra 1d6 precision damage to flat-footed creatures

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1203,15 +1197,13 @@ "name": "Surprise Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if Wendlyn rolls Deception or Stealth for initiative, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to her.

" }, diff --git a/packs/data/blog-bestiary.db/whispering-way-medusa.json b/packs/data/blog-bestiary.db/whispering-way-medusa.json index fe2c67cc2e9..800e83166a9 100644 --- a/packs/data/blog-bestiary.db/whispering-way-medusa.json +++ b/packs/data/blog-bestiary.db/whispering-way-medusa.json @@ -384,15 +384,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -430,15 +428,13 @@ "name": "Biting Snakes", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn adjacent to the medusa.

\n
\n

Effect The medusa makes a snake fangs Strike against the creature.

" }, @@ -469,15 +465,13 @@ "name": "Petrifying Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:27] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -535,15 +529,13 @@ "name": "Focus Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

" }, @@ -580,15 +572,13 @@ "name": "Serpent Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:27]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, diff --git a/packs/data/blog-bestiary.db/zhang-yong.json b/packs/data/blog-bestiary.db/zhang-yong.json index 004dadb98d9..6114f829dd1 100644 --- a/packs/data/blog-bestiary.db/zhang-yong.json +++ b/packs/data/blog-bestiary.db/zhang-yong.json @@ -581,15 +581,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -620,15 +618,13 @@ "name": "Grit Teeth", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Zhang Yong fails or critically fails a saving throw against an enchantment or fear effect Effect Zhang Yong succeeds on the saving throw instead and takes [[/r 2d6[mental]]] damage. If he critically failed on the triggering saving throw, he also takes [[/r 2d6[persistent,mental]]] and cannot use this ability again while taking persistent mental damage.

" }, @@ -662,15 +658,13 @@ "name": "Disrupting Strikes", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zhang Yong calls forth positive energy from within to help him destroy undead. His weapons and unarmed Strikes gain the effects of a greater disrupting property rune until the start of his next turn.

\n
\n

A Greater Disrupting weapon pulses with positive energy, dealing an extra 2d6 positive damage to undead On a critical hit, instead of being enfeebled 1, the undead creature must attempt a @Check[type:fortitude|dc:31 |name:Greater Disrupting] save with the following effects. This is an incapacitation effect.

\n
\n

Critical Success It's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} until the end of your next turn.

\n

Success It's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of your next turn.

\n

Failure It's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} until the end of your next turn.

\n

Critical Failure It's destroyed.

" }, @@ -701,15 +695,13 @@ "name": "Reach Beyond", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Zhang Yong has learned to move his spiritual energy past himself to attack spirits where others can't. He can make melee Strikes against incorporeal creatures that are inside solid objects as long as the object is within his reach. An incorporeal creature inside of a solid object is hidden, requiring him to succeed at a @Check[type:flat|dc:11|name:Attacking Incorporeal Creature in an Object] check when he targets it. He can spend an action, which has the concentrate trait, to focus on a creature inside of a solid object. If he does, the next melee Strike he makes this turn requires him to succeed at only a @Check[type:flat|dc:6|name:Focused Attack on Incorporeal Creature] check to affect the creature.

" }, @@ -740,15 +732,13 @@ "name": "Soul Dance Stance", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zhang Yong begins a stance that aligns him with the River of Souls and he can make soul strike attacks that seem almost incorporeal. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. Soul Strikes treat cover against living and incorporeal undead targets as degree less severe (greater cover becomes standard cover, standard cover becomes lesser cover, and lesser cover is ignored).

" }, diff --git a/packs/data/blood-lords-bestiary.db/aeolaeka.json b/packs/data/blood-lords-bestiary.db/aeolaeka.json index 42882ff3156..31caddf01b5 100644 --- a/packs/data/blood-lords-bestiary.db/aeolaeka.json +++ b/packs/data/blood-lords-bestiary.db/aeolaeka.json @@ -996,15 +996,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1040,15 +1038,13 @@ "name": "Tremorsense (Precise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1084,15 +1080,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1128,15 +1122,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1167,15 +1159,13 @@ "name": "Earthglide", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An aeolaeka can Burrow through any earthen matter, including rock. When they do so, the aeolaeka moves at their full burrow Speed, leaving no tunnels or signs of their passing.

" }, @@ -1203,15 +1193,13 @@ "name": "Liberate the Earth", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aeolaeka conjures churning stones, creating a @Template[type:line|distance:60]{60-foot-long line} of rolling boulders that deals [[/r 10d6[bludgeoning]]] damage. All creatures in the area must attempt a @Check[type:reflex|dc:32] save, after which the area becomes difficult terrain for 24 hours before the leftover stone crumbles to dust. The aeolaeka can't Liberate the Earth for [[/br 1d4 #Liberate the Earth Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature takes double damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the rubble (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 32).

" }, @@ -1243,15 +1231,13 @@ "name": "Sacred Hammer", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any bludgeoning weapon becomes a holy striking weapon while the aeolaeka wields it.

" }, @@ -1282,15 +1268,13 @@ "name": "Statue", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time they act, the aeolaeka appears to be a statue. They have an automatic result of 45 on Deception checks and DCs to pass as a statue.

" }, diff --git a/packs/data/blood-lords-bestiary.db/afziaka-brute.json b/packs/data/blood-lords-bestiary.db/afziaka-brute.json index 3575e718693..ed0f08d2350 100644 --- a/packs/data/blood-lords-bestiary.db/afziaka-brute.json +++ b/packs/data/blood-lords-bestiary.db/afziaka-brute.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -177,15 +173,13 @@ "name": "Grave-Bound Guts", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.

" }, @@ -216,15 +210,13 @@ "name": "Hunger Pangs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the afziaka's fangs must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute. The creature can remove this condition earlier by consuming at least a handful of raw meat.

" }, @@ -261,15 +253,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:23|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/blood-lords-bestiary.db/afziaka-stalker.json b/packs/data/blood-lords-bestiary.db/afziaka-stalker.json index d3e62d6c708..62f7b04b27c 100644 --- a/packs/data/blood-lords-bestiary.db/afziaka-stalker.json +++ b/packs/data/blood-lords-bestiary.db/afziaka-stalker.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Grave-Bound Guts", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.

" }, @@ -218,15 +212,13 @@ "name": "Hunger Pangs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the afziaka's fangs must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour. The creature can remove this condition earlier by consuming at least a handful of raw meat.

" }, @@ -263,15 +255,13 @@ "name": "Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -302,15 +292,13 @@ "name": "Slip Between", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The stalker teleports into an occupied space it can see within 50 feet and makes a melee Strike.

" }, diff --git a/packs/data/blood-lords-bestiary.db/agorron-guard.json b/packs/data/blood-lords-bestiary.db/agorron-guard.json index cc46765ebb1..9ad49af26d6 100644 --- a/packs/data/blood-lords-bestiary.db/agorron-guard.json +++ b/packs/data/blood-lords-bestiary.db/agorron-guard.json @@ -873,15 +873,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -917,15 +915,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -961,15 +957,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1012,15 +1006,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1056,15 +1048,13 @@ "name": "Catch Rock", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1095,15 +1085,13 @@ "name": "Dooming Touch", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Agorron guard's claws carry the accursed power of their foul gods. A creature hit by the guard's claw Strike becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1137,15 +1125,13 @@ "name": "Font of Death", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals [[/r 10d10[negative]]] damage energy in a @Template[type:burst|distance:15] (@Check[type:fortitude|dc:36|basic:true] save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

" }, @@ -1185,15 +1171,13 @@ "name": "Throw Rock", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1224,15 +1208,13 @@ "name": "Wicked Blow", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Agorron guard makes a Strike with their scythe. A creature damaged by this attack takes [[/r 3d6[bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ancient-skaveling.json b/packs/data/blood-lords-bestiary.db/ancient-skaveling.json index cc9c9837005..f08016aac10 100644 --- a/packs/data/blood-lords-bestiary.db/ancient-skaveling.json +++ b/packs/data/blood-lords-bestiary.db/ancient-skaveling.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Echolocation 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ancient skaveling can use its hearing as a precise sense at the listed range

" }, @@ -178,15 +174,13 @@ "name": "Bone-Shattering Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skaveling unleashes a devastating screech that not only chills the bones but shatters them. The screech can be heard throughout the region and alerts all creatures in the Hanging Castle. Creatures in a @Template[type:emanation|distance:20] take [[/r 12d6[sonic]]] damage must also attempt a @Check[type:will|dc:36] save.

\n

The skaveling can't use Bone-Shattering Screech again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Bone-Shattering Screech for 24 hours.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -225,15 +219,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a ghoul the next midnight

" }, @@ -266,15 +258,13 @@ "name": "Paralysis", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by the skaveling's Strikes must attempt a @Check[type:fortitude|dc:36] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.

" }, diff --git a/packs/data/blood-lords-bestiary.db/anguished-sarenite.json b/packs/data/blood-lords-bestiary.db/anguished-sarenite.json index 1405c3be922..aace792b854 100644 --- a/packs/data/blood-lords-bestiary.db/anguished-sarenite.json +++ b/packs/data/blood-lords-bestiary.db/anguished-sarenite.json @@ -8,15 +8,13 @@ "name": "Solar Wrath", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-good creature approaches within 10 feet of the religious symbol

\n
\n

Effect The Sarenite summons a burst of spiritual flame in a @Template[type:emanation|distance:30]{30-foot radius}. Creatures in the area take [[/r 10d8[good]]] damage (@Check[type:will|dc:26|basic:true]). Creatures who fail this save are also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and creatures who critically fail are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, diff --git a/packs/data/blood-lords-bestiary.db/animated-fireplace.json b/packs/data/blood-lords-bestiary.db/animated-fireplace.json index fbf4ec27b0b..b9b6fedc6c3 100644 --- a/packs/data/blood-lords-bestiary.db/animated-fireplace.json +++ b/packs/data/blood-lords-bestiary.db/animated-fireplace.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Construct Armor (Hardness 7)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the animated fireplace has Hardness. This Hardness reduces any damage the fireplace takes by 7. Once the animated fireplace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 20.

" }, @@ -165,15 +161,13 @@ "name": "Bellow Soot", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The animated fireplace coughs out a cloud of soot, filling a @Template[type:emanation|distance:20]; creatures within the soot are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and creatures outside the cloud are concealed to creatures within it. Creatures that begin their turn within the cloud must succeed at a @Check[type:fortitude|dc:19] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure); creatures immune to inhaled effects automatically succeed at this save. The fireplace can't Bellow Soot again for [[/br 1d4 #Bellow Soot Recharge]]{1d4 rounds}.

" }, @@ -201,15 +195,13 @@ "name": "Fan the Flames", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The animated fireplace releases a gout of flame in a @Template[type:cone|distance:30] that deals [[/r 3d6[fire]]] damage (@Check[type:reflex|dc:22|basic:true]).

" }, @@ -245,15 +237,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d6 + 5)[fire]]] damage, Rupture 5

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -291,15 +281,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/animated-tea-cart.json b/packs/data/blood-lords-bestiary.db/animated-tea-cart.json index ec0970d015e..7f750a8e916 100644 --- a/packs/data/blood-lords-bestiary.db/animated-tea-cart.json +++ b/packs/data/blood-lords-bestiary.db/animated-tea-cart.json @@ -159,15 +159,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -198,15 +196,13 @@ "name": "Construct Armor (Hardness 8)", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Like normal objects, an animated tea cart has Hardness. This Hardness reduces any damage the tea cart takes by an amount equal to the Hardness. Once an animated tea cart is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 24.

" }, @@ -260,15 +256,13 @@ "name": "Scald", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The tea cart ejects piping-hot tea in a @Template[type:cone|distance:15] that deals [[/r 5d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true]).

" }, diff --git a/packs/data/blood-lords-bestiary.db/aquatic-ooze.json b/packs/data/blood-lords-bestiary.db/aquatic-ooze.json index 48b4e5596af..fbba0570096 100644 --- a/packs/data/blood-lords-bestiary.db/aquatic-ooze.json +++ b/packs/data/blood-lords-bestiary.db/aquatic-ooze.json @@ -57,15 +57,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A gray ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -96,15 +94,13 @@ "name": "Puddled Ambush", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature enters a space occupied by a gray ooze

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.

" }, @@ -140,15 +136,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d6[bludgeoning]]] damage plus [[/r 1d6[acid]]] damage, @Check[type:fortitude|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -179,15 +173,13 @@ "name": "Gray Ooze Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gray ooze's acid damages only metal and organic materials, not stone.

" }, @@ -218,15 +210,13 @@ "name": "Paralysis", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the ooze's pseudopod is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} unless it succeeds at a @Check[type:fortitude|dc:19] save. A victim can attempt a new save to recover at the end of each of its turns.

" }, @@ -261,15 +251,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/arboreal-snag-axan-wood.json b/packs/data/blood-lords-bestiary.db/arboreal-snag-axan-wood.json index 746faf8f1ce..6b263ffdf29 100644 --- a/packs/data/blood-lords-bestiary.db/arboreal-snag-axan-wood.json +++ b/packs/data/blood-lords-bestiary.db/arboreal-snag-axan-wood.json @@ -141,15 +141,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -185,15 +183,13 @@ "name": "Blood Roots", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The snag's roots go deep into corpses buried beneath and around it. It has regeneration 5 (deactivated by positive) as long as it remains in an area where corpses are buried.

" }, @@ -229,15 +225,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -280,15 +274,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +311,13 @@ "name": "Axe Vulnerability", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal snag takes [[/r 5]]{5 additional Damage} from axes.

" }, @@ -360,15 +350,13 @@ "name": "Throw Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -404,15 +392,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -448,15 +434,13 @@ "name": "Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/blood-lords-bestiary.db/arboreal-snag.json b/packs/data/blood-lords-bestiary.db/arboreal-snag.json index 7505b2f48c1..287df6ca2f6 100644 --- a/packs/data/blood-lords-bestiary.db/arboreal-snag.json +++ b/packs/data/blood-lords-bestiary.db/arboreal-snag.json @@ -141,15 +141,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -185,15 +183,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -236,15 +232,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -275,15 +269,13 @@ "name": "Axe Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal snag takes [[/r 5]]{5 additional Damage} from axes.

" }, @@ -311,15 +303,13 @@ "name": "Putrid Sap", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the arboreal snag takes damage from a piercing attack, nauseating green pus spurts from the wound. Creatures within 10 feet of the snag must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). Creatures that attempt this save are then temporarily immune for 1 hour.

" }, @@ -356,15 +346,13 @@ "name": "Throw Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -400,15 +388,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -444,15 +430,13 @@ "name": "Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/blood-lords-bestiary.db/arghun-the-annihilator.json b/packs/data/blood-lords-bestiary.db/arghun-the-annihilator.json index afe061de7ee..0b88d3d967b 100644 --- a/packs/data/blood-lords-bestiary.db/arghun-the-annihilator.json +++ b/packs/data/blood-lords-bestiary.db/arghun-the-annihilator.json @@ -58,15 +58,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -102,15 +100,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -146,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -192,15 +186,13 @@ "name": "Grip Throat", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature that is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.

" }, @@ -231,15 +223,13 @@ "name": "Mark Quarry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} its quarry, to Survival checks when it @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} its quarry, and damage rolls when it Strikes its quarry.

" }, @@ -312,15 +302,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/ashes-of-despair.json b/packs/data/blood-lords-bestiary.db/ashes-of-despair.json index 07f6db89e73..a6c5119ce79 100644 --- a/packs/data/blood-lords-bestiary.db/ashes-of-despair.json +++ b/packs/data/blood-lords-bestiary.db/ashes-of-despair.json @@ -8,15 +8,13 @@ "name": "Shriek of Despair", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Two or more creatures enter area F9

\n
\n

Effect A terrifying shriek of pain and suffering deals [[/r (3d12+40)[mental]]] damage to each creature within area F9, and each creature must attempt a @Check[type:will|dc:42] save. The haunt then rolls initiative.

\n
\n

Critical Success The creature takes no damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Success The creature takes half damage and is frightened 1.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature takes double damage, is frightened 2, and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/avian-rage.json b/packs/data/blood-lords-bestiary.db/avian-rage.json index 48d4f4ac41b..a135f354de0 100644 --- a/packs/data/blood-lords-bestiary.db/avian-rage.json +++ b/packs/data/blood-lords-bestiary.db/avian-rage.json @@ -8,15 +8,13 @@ "name": "Panic!", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An undead or a creature with negative healing enters the garden

\n
\n

Effect The birds screech in panic, dealing [[/r (3d12+20)[sonic]]] damage to all creatures in the garden (@Check[type:fortitude|dc:44|basic:true]). On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/azmakian-effigy.json b/packs/data/blood-lords-bestiary.db/azmakian-effigy.json index de203ab7923..c16d4ce7165 100644 --- a/packs/data/blood-lords-bestiary.db/azmakian-effigy.json +++ b/packs/data/blood-lords-bestiary.db/azmakian-effigy.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -132,15 +130,13 @@ "name": "Breath Weapon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Azmakian effigy exhales rusting gas in a @Template[type:cone|distance:15]. The gas deals [[/r 2d6]]{2d6 damage} to the highest-level metal item carried by every creature in the area, ignoring these items' Hardness (@Check[type:fortitude|dc:22|basic:true]); unattended metal items in the area take this damage automatically. The Azmakian effigy can't use its Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -170,15 +166,13 @@ "name": "Powerful Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Azmakian effigy Strides twice and then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to [[/r (3d10+10)[piercing]]] damage.

" }, diff --git a/packs/data/blood-lords-bestiary.db/basiri-wellspring-keeper.json b/packs/data/blood-lords-bestiary.db/basiri-wellspring-keeper.json index 2cd0f73a041..50ab804bda9 100644 --- a/packs/data/blood-lords-bestiary.db/basiri-wellspring-keeper.json +++ b/packs/data/blood-lords-bestiary.db/basiri-wellspring-keeper.json @@ -1946,15 +1946,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1985,15 +1983,13 @@ "name": "Bardic Lore", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the @UUID[Compendium.pf2e.feats-srd.Bardic Lore]{Bardic Lore} bard feat, allowing them to Recall Knowledge on any topic.

" }, @@ -2026,15 +2022,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2070,15 +2064,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2114,15 +2106,13 @@ "name": "Negative Healing", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2160,15 +2150,13 @@ "name": "Aquatic Assault", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.

" }, @@ -2196,15 +2184,13 @@ "name": "Harness Wellspring", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast} or @UUID[Compendium.pf2e.spells-srd.Spirit Song]{Spirit Song}.

" }, @@ -2232,15 +2218,13 @@ "name": "Wellspring Guardian", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a @Check[type:will|dc:41|traits:occult,spell,force,necromancy] save or be affected by @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast} (9th).

" }, diff --git a/packs/data/blood-lords-bestiary.db/bellator-mortus-soldier.json b/packs/data/blood-lords-bestiary.db/bellator-mortus-soldier.json index 626b54c9e84..d6c95115dfa 100644 --- a/packs/data/blood-lords-bestiary.db/bellator-mortus-soldier.json +++ b/packs/data/blood-lords-bestiary.db/bellator-mortus-soldier.json @@ -697,15 +697,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -741,15 +739,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -780,15 +776,13 @@ "name": "Battering Defense", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Bellator Mortus uses their shield as both a weapon and a defensive measure. Attempt a shield Strike. If the Strike hits, Raise a Shield.

" }, @@ -816,15 +810,13 @@ "name": "Coordinated Assault", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Bellator Mortus acts as part of a well-trained unit. Their Strikes deal an additional 4d6 damage to creatures within reach of at least one of the Bellator Mortus's allies.

" }, diff --git a/packs/data/blood-lords-bestiary.db/benefactors-end.json b/packs/data/blood-lords-bestiary.db/benefactors-end.json index 0435a2fa20c..ae326096469 100644 --- a/packs/data/blood-lords-bestiary.db/benefactors-end.json +++ b/packs/data/blood-lords-bestiary.db/benefactors-end.json @@ -8,15 +8,13 @@ "name": "Death Throes", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the vampire's corpse

\n
\n

Effect A surge of negative energy fills the room as the corpse lurches as though staked. The haunt deals [[/r 10d8[negative]]] damage to creatures within 30 feet of the corpse; this damage heals undead creatures for the same amount. Living creatures must attempt a @Check[type:will|dc:30|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. This drained condition is reduced by 1 after 10 minutes.

\n

Failure The creature takes full damage and becomes drained 1.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/blaanlool.json b/packs/data/blood-lords-bestiary.db/blaanlool.json index 3fc77330030..ab52ad86f1a 100644 --- a/packs/data/blood-lords-bestiary.db/blaanlool.json +++ b/packs/data/blood-lords-bestiary.db/blaanlool.json @@ -921,15 +921,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -965,15 +963,13 @@ "name": "Catch Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1004,15 +1000,13 @@ "name": "Hook Shake", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature adjacent to the marsh giant is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in water at least 1 foot deep

\n
\n

Effect The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an Athletics check against the target's Fortitude DC.

\n
\n

Critical Success The target takes [[/r (6d6+14)[piercing]]] damage and loses 5 rounds' worth of air if they were holding their breath.

\n

Success The target takes [[/r (3d6+14)[piercing]]] damage and loses 3 rounds' worth of air if they were holding their breath.

\n

Failure The target is unaffected.

\n

Critical Failure As failure, but the giant drops its gaff as well.

" }, @@ -1048,15 +1042,13 @@ "name": "Throw Rock", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1087,15 +1079,13 @@ "name": "Twist the Hook", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing [[/r 3d6[bleed]]] to the creature.

" }, diff --git a/packs/data/blood-lords-bestiary.db/bloodshroud.json b/packs/data/blood-lords-bestiary.db/bloodshroud.json index 74537e59658..ac8fbf0d10f 100644 --- a/packs/data/blood-lords-bestiary.db/bloodshroud.json +++ b/packs/data/blood-lords-bestiary.db/bloodshroud.json @@ -1073,15 +1073,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1117,15 +1115,13 @@ "name": "Lifesense 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1161,15 +1157,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1207,15 +1201,13 @@ "name": "Bloodshift", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet of the bloodshroud takes damage

\n
\n

Effect The bloodshroud transports itself and any items it's carrying to any unoccupied space adjacent to the triggering creature.

" }, @@ -1247,15 +1239,13 @@ "name": "Sanguine Shroud", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a @Check[type:fortitude|dc:30] save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.

\n
\n

Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and takes [[/r 2d6[bleed]]] damage. The bloodshroud gains 15 temporary Hit Points.

\n

Critical Failure As failure, but the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, and the bloodshroud gains 25 temporary Hit Points.

" }, @@ -1287,15 +1277,13 @@ "name": "Spellstrike", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency until recharged

\n
\n

Effect The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for the purposes of determining the bloodshroud's multiple attack penalty, but the penalty is not applied until after the Spellstrike. Using Bloodshift automatically recharges the bloodshroud's Spellstrike.

" }, diff --git a/packs/data/blood-lords-bestiary.db/bone-shard-tough.json b/packs/data/blood-lords-bestiary.db/bone-shard-tough.json index 892c30bd213..47732abe484 100644 --- a/packs/data/blood-lords-bestiary.db/bone-shard-tough.json +++ b/packs/data/blood-lords-bestiary.db/bone-shard-tough.json @@ -394,15 +394,13 @@ "name": "Puncture", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The tough has two bone shards in hand

\n
\n

Effect The tough attempts to use one shard of bone to hammer another into a creature, creating a gaping wound. The tough attempts an @Check[type:athletics] check against the target's Reflex DC. On a hit, the target takes the listed bone shard damage and [[/r 1d4[bleed]]].

" }, diff --git a/packs/data/blood-lords-bestiary.db/bulette.json b/packs/data/blood-lords-bestiary.db/bulette.json index 276c2d2c60c..4c32577838c 100644 --- a/packs/data/blood-lords-bestiary.db/bulette.json +++ b/packs/data/blood-lords-bestiary.db/bulette.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Corpse Eater", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

These bulettes prefer the taste of necrotic flesh and bone; their favorite prey is undead.

" }, @@ -214,15 +208,13 @@ "name": "Favored Prey", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes.

" }, @@ -263,15 +255,13 @@ "name": "Leaping Charge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bulette attempts a @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. If it's adjacent to an enemy at the apex of its High Jump or at the end of its Long Jump, it can make a claw Strike against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge.

" }, @@ -302,15 +292,13 @@ "name": "Powerful Jumper", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bulette jumps 10 feet up on a successful @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump}, or 20 feet up on a critical success.

" }, diff --git a/packs/data/blood-lords-bestiary.db/bursting-bone-vault.json b/packs/data/blood-lords-bestiary.db/bursting-bone-vault.json index 7c7227afa56..8f11bb92c2c 100644 --- a/packs/data/blood-lords-bestiary.db/bursting-bone-vault.json +++ b/packs/data/blood-lords-bestiary.db/bursting-bone-vault.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door to the vault

\n
\n

Effect The bones spill from the vault and into the adjacent corridor, dealing [[/r (2d10+13)[bludgeoning]]] damage to each creature within 10 feet of the door (@Check[type:reflex|dc:20|basic:true]). The area becomes difficult terrain.

" }, diff --git a/packs/data/blood-lords-bestiary.db/button-mash.json b/packs/data/blood-lords-bestiary.db/button-mash.json index b70e37e7dee..f32691456b9 100644 --- a/packs/data/blood-lords-bestiary.db/button-mash.json +++ b/packs/data/blood-lords-bestiary.db/button-mash.json @@ -8,15 +8,13 @@ "name": "Lockdown", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Noph or another creature arms the trap by pressing a sigil on the console

\n
\n

Effect A barrier of force forms from floor to ceiling surrounding the reception desk. The DC to counteract this barrier with @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} is 43. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/castigate-the-faithless.json b/packs/data/blood-lords-bestiary.db/castigate-the-faithless.json index 5189ccd1a35..0511414b797 100644 --- a/packs/data/blood-lords-bestiary.db/castigate-the-faithless.json +++ b/packs/data/blood-lords-bestiary.db/castigate-the-faithless.json @@ -8,15 +8,13 @@ "name": "Kneel!", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes by the statue

\n
\n

Effect The trap deals [[/r (7d12+40)[force]]] damage to the triggering creature (@Check[type:reflex|dc:46|basic:true]). On a failed save, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and on a critical failure, the creature is knocked prone and takes an additional [[/r 1d12[bludgeoning]]] damage from the force of the fall.

" }, diff --git a/packs/data/blood-lords-bestiary.db/caustic-shower.json b/packs/data/blood-lords-bestiary.db/caustic-shower.json index 8349fe77c8b..e05a5772803 100644 --- a/packs/data/blood-lords-bestiary.db/caustic-shower.json +++ b/packs/data/blood-lords-bestiary.db/caustic-shower.json @@ -8,15 +8,13 @@ "name": "Acid Shower", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the doors, pillars, or statue directly or with a tool

\n
\n

Effect A shower of acid rains down from the ceiling, dealing [[/r (8d10+48)[acid]]] damage to all creatures in the chamber (@Check[type:reflex|dc:44|basic:true]). On a critical failure, a creature additionally takes [[/r 1d10[persistent,acid]]] damage.

" }, diff --git a/packs/data/blood-lords-bestiary.db/charghar.json b/packs/data/blood-lords-bestiary.db/charghar.json index 68a911fe9db..d0dc5435552 100644 --- a/packs/data/blood-lords-bestiary.db/charghar.json +++ b/packs/data/blood-lords-bestiary.db/charghar.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Lifesense 60 Feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -146,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -192,15 +186,13 @@ "name": "Malevolent Mishaps", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The charghar causes clumsiness and uncertainty in those nearby. Each creature that starts its turn in the aura must attempt a @Check[type:will|dc:21] save.

\n
\n

Success The creature is temporarily immune to Malevolent Mishaps for 1 minute.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the start of its next turn. If the creature is living, the charghar Imparts Fears.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" }, @@ -247,15 +239,13 @@ "name": "Create Spawn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any humanoid creature killed by a charghar and left unburied in the vicinity of a stove, oven, cauldron, or similar object rises as a free-willed charghar at the next dawn.

" }, @@ -286,15 +276,13 @@ "name": "Impart Fears", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that is struck by a charghar's ghostly cookware Strike or fails a saving throw against the charghar's malevolent mishaps must attempt a @Check[type:will|dc:21] save. A creature affected by Impart Fears can attempt a new saving throw each day to remove the effect.

\n
\n

Success The creature is temporarily immune to Impart Fears for 24 hours.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} each time it ingests anything or takes an action to prepare any food or drink.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, and the creature can't reduce its frightened condition below 1.

" }, diff --git a/packs/data/blood-lords-bestiary.db/chattering-jaws.json b/packs/data/blood-lords-bestiary.db/chattering-jaws.json index f307e21289b..529895e87a5 100644 --- a/packs/data/blood-lords-bestiary.db/chattering-jaws.json +++ b/packs/data/blood-lords-bestiary.db/chattering-jaws.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Incessant Chattering", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet.

" }, @@ -127,15 +123,13 @@ "name": "Gnashing Rage", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} 1 for 1 minute. The animated bones can use this extra action to Stride or Strike.

" diff --git a/packs/data/blood-lords-bestiary.db/choking-tethers.json b/packs/data/blood-lords-bestiary.db/choking-tethers.json index a39678f82f6..147c4bf3d9f 100644 --- a/packs/data/blood-lords-bestiary.db/choking-tethers.json +++ b/packs/data/blood-lords-bestiary.db/choking-tethers.json @@ -13,15 +13,13 @@ "name": "Constrict", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

[[/r (4d10+22)[bludgeoning]]], @Check[type:fortitude|dc:47|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -52,15 +50,13 @@ "name": "Seize", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the hall's midpoint

\n
\n

Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/cleansing-fire.json b/packs/data/blood-lords-bestiary.db/cleansing-fire.json index 4dba0699766..9e19ce2543f 100644 --- a/packs/data/blood-lords-bestiary.db/cleansing-fire.json +++ b/packs/data/blood-lords-bestiary.db/cleansing-fire.json @@ -8,15 +8,13 @@ "name": "Holy Flame Burst", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to open the door to area C6

\n
\n

Effect Magical fire and positive energy flood the room with a harmonious roar. All creatures in the room take [[/r {3d12[fire],3d12[positive]}]]{3d12 fire damage and 3d12 positive damage} and must attempt a @Check[type:reflex|dc:39] save with the results below. The trap then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and [[/r 1d12[persistent,fire]]] damage.

\n

Critical Failure The creature takes double damage, [[/r 1d12[persistent,fire]]] damage, and [[/r 1d12[persistent,positive]]] damage.

" }, diff --git a/packs/data/blood-lords-bestiary.db/cleansing-hall.json b/packs/data/blood-lords-bestiary.db/cleansing-hall.json index 30555f5952a..ea2964933ac 100644 --- a/packs/data/blood-lords-bestiary.db/cleansing-hall.json +++ b/packs/data/blood-lords-bestiary.db/cleansing-hall.json @@ -8,15 +8,13 @@ "name": "Force Barrier", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the hall's midpoint

\n
\n

Effect Force barriers seal the hall's entrance and exit for 1 minute. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/clockwork-rifler.json b/packs/data/blood-lords-bestiary.db/clockwork-rifler.json index 529be085d2b..4f9e5e3f752 100644 --- a/packs/data/blood-lords-bestiary.db/clockwork-rifler.json +++ b/packs/data/blood-lords-bestiary.db/clockwork-rifler.json @@ -419,15 +419,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -458,15 +456,13 @@ "name": "Wind-Up", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|traits:action:disable-device|dc:22], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -514,15 +510,13 @@ "name": "Bayonet Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork rifler Strides twice and Strikes with its bayonet.

" }, diff --git a/packs/data/blood-lords-bestiary.db/cobblebone-swarm.json b/packs/data/blood-lords-bestiary.db/cobblebone-swarm.json index 74e7cbb6bdd..6659f951212 100644 --- a/packs/data/blood-lords-bestiary.db/cobblebone-swarm.json +++ b/packs/data/blood-lords-bestiary.db/cobblebone-swarm.json @@ -230,15 +230,13 @@ "name": "Hatred for Secret Doors", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Cobblebone swarms have a hatred for secret doors, trick drawers, or anything else that conceals hidden spaces, as such things remind them of years or decades spent trapped within stone. They gain a +5 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} secret doors.

" }, @@ -266,15 +264,13 @@ "name": "Jutting Bones", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cobblebone swarm's space is difficult terrain.

" }, @@ -307,15 +303,13 @@ "name": "Lifesense 40 Feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -351,15 +345,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -397,15 +389,13 @@ "name": "Phantasmal Pummeling", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each foe in the cobblebone swarm's space takes [[/r {1d6[bludgeoning],1d6[negative]}]]{1d6 bludgeoning damage and 1d6 negative damage} (@Check[type:reflex|dc:17|basic:true]).

" }, @@ -433,15 +423,13 @@ "name": "Settlement Bound", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A typical cobblebone swarm must remain in the settlement where it originated and can travel no farther than 1 mile from it without falling apart into component pieces, reviving if its pieces are returned to this area. Occasionally, cobblebone swarms are bound to a specific building, road, or district, rather than a settlement.

" }, diff --git a/packs/data/blood-lords-bestiary.db/collapsing-bridge.json b/packs/data/blood-lords-bestiary.db/collapsing-bridge.json index bb3c2f99ad0..2c91f357ffd 100644 --- a/packs/data/blood-lords-bestiary.db/collapsing-bridge.json +++ b/packs/data/blood-lords-bestiary.db/collapsing-bridge.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature moves more than 20 feet onto the bridge

\n

Effect The bridge chains detach from their connectors, dropping itself and anything on it into the lake 150 feet below. A creature that's adjacent to the ledges to the north or south can attempt a @Check[type:reflex|dc:33] save to Grab the Edge, but creatures who can't reach the edge fall with the bridge into the toxic water below (unless one side of the bridge remains attached, in which case a creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} by clinging to the dangling bridge-requiring a successful @Check[type:athletics|dc:20|traits:action:climb] check to climb the hanging bridge to safety).

" }, diff --git a/packs/data/blood-lords-bestiary.db/compression-tunnel.json b/packs/data/blood-lords-bestiary.db/compression-tunnel.json index 2f8e4ddbe0b..b88dfe9a1ab 100644 --- a/packs/data/blood-lords-bestiary.db/compression-tunnel.json +++ b/packs/data/blood-lords-bestiary.db/compression-tunnel.json @@ -8,15 +8,13 @@ "name": "Shudder", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the tunnel's midpoint

\n
\n

Effect The tunnel shudders, knocking creatures @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} unless they succeed at a @Check[type:reflex|dc:42] save. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/creeping-crone.json b/packs/data/blood-lords-bestiary.db/creeping-crone.json index 38d7888f7fb..5233bcbceb4 100644 --- a/packs/data/blood-lords-bestiary.db/creeping-crone.json +++ b/packs/data/blood-lords-bestiary.db/creeping-crone.json @@ -3498,15 +3498,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3542,15 +3540,13 @@ "name": "Negative Healing", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3588,15 +3584,13 @@ "name": "Stick Support", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creeping crone is deprived of her walking stick, her Speed is reduced to 5 feet (though she can use some other Speed she gains, such as from her @UUID[Compendium.pf2e.spells-srd.Fly]{Fly} spell) until she recovers her walking stick or fashions another.

" }, @@ -3629,15 +3623,13 @@ "name": "Change Shape", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The creeping crone can take on the appearance of any Medium humanoid woman, changing her walking stick to suit her new appearance. This doesn't change her Speed or Strikes, but it might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3673,15 +3665,13 @@ "name": "Discipline the Righteous", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger The creeping crone critically hits a good creature with her walking stick Strike

\n
\n

Effect The target takes [[/r 2d8[bleed]]] damage.

" }, @@ -3709,15 +3699,13 @@ "name": "Walking Stick", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creeping crone can spend 1 day enchanting her walking stick with the powers of a +2 striking greater staff of necromancy. A crone replaces any material component of an occult spell she casts by using the walking stick as a focus component instead. The walking stick's magic functions only for the crone who created it; for anyone else, it's a mundane stick. If the crone enchants a new walking stick, the previous stick loses all its powers.

" }, diff --git a/packs/data/blood-lords-bestiary.db/crooked-coffin-brewer.json b/packs/data/blood-lords-bestiary.db/crooked-coffin-brewer.json index 4346d856b5e..ea0e8bf01fc 100644 --- a/packs/data/blood-lords-bestiary.db/crooked-coffin-brewer.json +++ b/packs/data/blood-lords-bestiary.db/crooked-coffin-brewer.json @@ -255,15 +255,13 @@ "name": "Chug", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The brewer is holding a flagon of ale

\n
\n

Effect The brewer Interacts to quickly quaff the flagon's contents. For 1 minute, the brewer gains a +2 item bonus to Athletics checks, damage rolls, and saving throws against fear, but becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Chug]{Effect: Chug}

" }, @@ -293,15 +291,13 @@ "name": "Hasty Impediment", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The brewer is adjacent to a barrel, crate, chair, table, or similar wooden object

\n
\n

Effect The brewer heaves the object up to 15 feet and it breaks, sending splinters in a @Template[type:burst|distance:5]. Each creature in the area of splinters takes [[/r 2d6[piercing]]] damage (@Check[type:reflex|dc:14|basic:true]), and the area becomes difficult terrain.

" }, diff --git a/packs/data/blood-lords-bestiary.db/crush-the-uninvited.json b/packs/data/blood-lords-bestiary.db/crush-the-uninvited.json index 92aa439e207..2fc702dacc3 100644 --- a/packs/data/blood-lords-bestiary.db/crush-the-uninvited.json +++ b/packs/data/blood-lords-bestiary.db/crush-the-uninvited.json @@ -8,15 +8,13 @@ "name": "Implosion", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes through the doorway without Kemnebi's permission

\n
\n

Effect The trap casts implosion on the triggering creature. This is a 10th-level @UUID[Compendium.pf2e.spells-srd.Implosion]{Implosion} spell that deals [[/r 85 #Implosion Damage]]{85} damage (@Check[type:fortitude|dc:47|basic:true]).

" }, diff --git a/packs/data/blood-lords-bestiary.db/crystallized-agony.json b/packs/data/blood-lords-bestiary.db/crystallized-agony.json index dea75b72316..aa22b5c5291 100644 --- a/packs/data/blood-lords-bestiary.db/crystallized-agony.json +++ b/packs/data/blood-lords-bestiary.db/crystallized-agony.json @@ -8,15 +8,13 @@ "name": "Emit Agony", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The crystallized agony is struck hard enough to take damage

\n
\n

Effect A shimmering mote of violet light flashes from the point of origin from the triggering action, unerringly striking the triggering creature. This bolt of agony deals [[/r 10d10[mental]]] damage (@Check[type:fortitude|dc:30|basic:true]).

" }, diff --git a/packs/data/blood-lords-bestiary.db/dead-faine.json b/packs/data/blood-lords-bestiary.db/dead-faine.json index cc5507660e5..92b4b59cdfa 100644 --- a/packs/data/blood-lords-bestiary.db/dead-faine.json +++ b/packs/data/blood-lords-bestiary.db/dead-faine.json @@ -770,15 +770,13 @@ "name": "Give Them the Slip", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Dead Faine gains the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} condition

\n
\n

Effect Dead Faine slips out of his disguise to escape; he removes the grabbed, immobilized, and restrained conditions imposed by the triggering event, then he Steps. If Dead Faine is currently Impersonating, his disguise is ruined, and he's exposed as himself.

" }, @@ -806,15 +804,13 @@ "name": "Adopt Persona", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Dead Faine attempts a Deception check to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate}. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.

" }, @@ -842,15 +838,13 @@ "name": "Feinting Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Dead Faine is within melee reach of an enemy

\n
\n

Effect Dead Faine Feints, then Strikes the target of his @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}.

" }, @@ -883,15 +877,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dead Faine deals an additional 4d6 precision damage to flat-footed creatures. This increases to 6d6 against creatures flat-footed due to Dead Faine's @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} or Traitorous Betrayal.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -954,15 +946,13 @@ "name": "Traitorous Betrayal", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Dead Faine's attack.

" }, diff --git a/packs/data/blood-lords-bestiary.db/decrosia.json b/packs/data/blood-lords-bestiary.db/decrosia.json index 19a592c45a9..44e81fe8c2d 100644 --- a/packs/data/blood-lords-bestiary.db/decrosia.json +++ b/packs/data/blood-lords-bestiary.db/decrosia.json @@ -861,15 +861,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -900,15 +898,13 @@ "name": "Coven", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A rust hag adds @UUID[Compendium.pf2e.spells-srd.Curse Of Lost Time]{Curse Of Lost Time}, @UUID[Compendium.pf2e.spells-srd.Rusting Grasp]{Rusting Grasp}, and @UUID[Compendium.pf2e.spells-srd.Summon Construct]{Summon Construct} to her coven's spells.

" }, @@ -941,15 +937,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1003,15 +997,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rust hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1047,15 +1039,13 @@ "name": "Hagshot", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any firearm wielded by a rust hag gains the benefits of +1 striking and ghost touch runes, and it functions properly no matter how rusty it gets. In addition, when a rust hag critically hits a target with a firearm, the target must succeed at a @Check[type:fortitude|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1083,15 +1073,13 @@ "name": "Rusting Touch", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rust hag's touch causes metal to rapidly rust and corrode. If the hag succeeds at a Strike with her claw, she deals [[/r 2d6 #Rusting Touch Damage]] damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the hag hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against the hag's claw attack, the shield is automatically broken, but no other item is rusted on that attack. Objects made of skymetal, such as adamantine and orichalcum, are immune to rusting touch.

" }, diff --git a/packs/data/blood-lords-bestiary.db/demilich-skull.json b/packs/data/blood-lords-bestiary.db/demilich-skull.json index 2bf71262202..3fd674705d7 100644 --- a/packs/data/blood-lords-bestiary.db/demilich-skull.json +++ b/packs/data/blood-lords-bestiary.db/demilich-skull.json @@ -8,15 +8,13 @@ "name": "Broken Gems", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the skull

\n
\n

Effect The spirits haunting the skull activate one of the skull's ruined gemstones, casting one of the following four spells determined randomly:

\n
    \n
  • @UUID[Compendium.pf2e.spells-srd.Cast into Time]{Cast into Time}, @Check[type:fortitude|dc:26|traits:divination]
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Chain Lightning]{Chain Lightning}, @Check[type:reflex|dc:26|traits:electricity,evocation|basic:true] ([[/r 8d12[electricity]]] damage)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} (6th), @Check[type:reflex|dc:26|traits:fire,evocation|basic:true] ([[/r 12d6[fire]]] damage)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack}, @Check[type:will|dc:26|traits:abjuration,curse,force] ([[/r 2d12[persistent,force]]] or [[/r (2*2d12)[persistent,force]]] damage)
  • \n
\n

The saving throw DC for any spell is 26.

" }, diff --git a/packs/data/blood-lords-bestiary.db/dirge-piper.json b/packs/data/blood-lords-bestiary.db/dirge-piper.json index 33ad2c47ee6..8fea7c3fa88 100644 --- a/packs/data/blood-lords-bestiary.db/dirge-piper.json +++ b/packs/data/blood-lords-bestiary.db/dirge-piper.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -174,15 +170,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -220,15 +214,13 @@ "name": "Piping Dirge", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Living creatures that enter the aura or start their turn within it become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and can't reduce their frightened value below 1 while within the aura.

" }, @@ -279,15 +271,13 @@ "name": "Putrid Blast", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dirge piper expels air and bile in a trumpeting blast from its exposed guts. Each non-zombie creature within a @Template[type:emanation|distance:30] takes [[/r 4d6[sonic]]] damage (@Check[type:fortitude|dc:20|basic:true]). A creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). The dirge piper can't use Putrid Blast again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -319,15 +309,13 @@ "name": "Shambler's Lament", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dirge piper lets out an eerie keening through its rotting orifices that drives nearby zombies to feast more vigorously. Each other zombie within 10 feet of the dirge piper is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round and can use the extra action to Grab, Stride, or Strike.

" }, @@ -364,15 +352,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/drowned-mummy.json b/packs/data/blood-lords-bestiary.db/drowned-mummy.json index 48efc1573af..6641457fedd 100644 --- a/packs/data/blood-lords-bestiary.db/drowned-mummy.json +++ b/packs/data/blood-lords-bestiary.db/drowned-mummy.json @@ -268,15 +268,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -307,15 +305,13 @@ "name": "Aquatic Echolocation (Precise) 120 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A drowned mummy can use its hearing as a precise sense at the listed range but only underwater.

" }, @@ -348,15 +344,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -399,15 +393,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -438,15 +430,13 @@ "name": "Water Pressure", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature that begins its turn within the aura feels overburdened by the weight of the water around it and must succeed at a @Check[type:fortitude|dc:35] save or become @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} for as long as it remains in the area. A creature that succeeds is temporarily immune to water pressure for 24 hours. Water pressure only functions while the drowned mummy is underwater and can only affect creatures that are in contact with the same body of water.

" }, @@ -489,15 +479,13 @@ "name": "Aquatic Advantage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A drowned mummy's Strikes deal an additional 2d6 damage against creatures in the same body of water as the drowned mummy.

" }, @@ -546,15 +534,13 @@ "name": "Aquatic Ambush", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -585,15 +571,13 @@ "name": "Rancid Bloat", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and damage from it can't be healed unless this curse is removed. A creature killed by rancid bloat rots away to waterlogged pieces of flesh and can't be resurrected except by an 8th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:38]

\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 12d6[negative]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 [[/r 16d6[negative]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} (1 day)

" }, @@ -626,15 +610,13 @@ "name": "Whirlpool", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The drowned mummy is underwater

\n
\n

Effect The drowned mummy commands the water to churn, creating a powerful whirlpool centered on itself. Each creature within a @Template[type:emanation|distance:30] centered on the drowned mummy takes [[/r 14d8[bludgeoning]]] damage (@Check[type:reflex|dc:38|basic:true]) as the powerful current batters them around. A creature that fails this save is pushed 20 feet away from the mummy and also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} on a critical failure. The drowned mummy can't use Whirlpool again for [[/r 1d4 #Whirlpool Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/drusilla.json b/packs/data/blood-lords-bestiary.db/drusilla.json index 2cb8f5e9f8f..6e8b0fdcae8 100644 --- a/packs/data/blood-lords-bestiary.db/drusilla.json +++ b/packs/data/blood-lords-bestiary.db/drusilla.json @@ -1005,15 +1005,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1049,15 +1047,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1093,15 +1089,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1137,15 +1131,13 @@ "name": "Regeneration 10 (Deactivated by Acid or Fire)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1187,15 +1179,13 @@ "name": "Axan Walk", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drusilla ignores non-magical difficult and greater difficult terrain within Axan Wood.

" }, @@ -1223,15 +1213,13 @@ "name": "Befuddling Lash", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Drusilla damages a creature with her tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a @Check[type:will|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure) for 1 minute.

" }, @@ -1266,15 +1254,13 @@ "name": "Manipulate Luck", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Drusilla touches another creature to manipulate the creature's luck. The creature must attempt a @Check[type:will|dc:25] save. On a failure, Drusilla chooses good luck or bad luck. If she chooses good luck, the affected creature can roll twice on one d20 roll within the next day and use the higher result; this is a fortune effect. If Drusilla chooses bad luck, the creature must roll twice and use the lower result on its next d20 roll; this is a misfortune effect. Once Drusilla has affected a target with Manipulate Luck, that target is temporarily immune to Manipulate Luck from any huldra for 1 day.

\n

@UUID[Compendium.pf2e.campaign-effects.Effect: Manipulate Luck - Drusilla (Good)]{Effect: Manipulate Luck - Drusilla (Good)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Manipulate Luck (Bad)]{Effect: Manipulate Luck (Bad)}

" }, diff --git a/packs/data/blood-lords-bestiary.db/ectoplasmic-amalgam.json b/packs/data/blood-lords-bestiary.db/ectoplasmic-amalgam.json index aa5d625057e..9b69244f7f5 100644 --- a/packs/data/blood-lords-bestiary.db/ectoplasmic-amalgam.json +++ b/packs/data/blood-lords-bestiary.db/ectoplasmic-amalgam.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -193,15 +189,13 @@ "name": "Overwhelming Ectoplasm", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ectoplasmic amalgam's Strikes affect incorporeal creatures with the effects of a ghost touch property rune. A creature damaged by an ectoplasmic amalgam's Strikes is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} unless they succeed at a @Check[type:fortitude|dc:36] save, as the thoughts and emotions of the amalgam's constituent souls invade their mind.

" }, @@ -229,15 +223,13 @@ "name": "Pummeling Barrage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The ectoplasmic amalgam attempts a melee Strike against each enemy within the amalgam's melee reach. Each attack counts toward the amalgam's multiple attack penalty but don't increase the amalgam's penalty until it has made all its attacks.

" }, @@ -265,15 +257,13 @@ "name": "Spew Ectoplasm", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ectoplasmic amalgam releases a burst of ectoplasm that deals [[/r 16d6[bludgeoning]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:36|basic:true]). On a failed save, a creature is additionally @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} on a critical failure). Spew Ectoplasm functions as a force effect for the purposes of affecting incorporeal creatures. The ectoplasmic amalgam can't use Spew Ectoplasm again for [[/r 1d4 #Spew Ectoplasm Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/electrified-gate.json b/packs/data/blood-lords-bestiary.db/electrified-gate.json index b5bb711bc93..8a76d75f411 100644 --- a/packs/data/blood-lords-bestiary.db/electrified-gate.json +++ b/packs/data/blood-lords-bestiary.db/electrified-gate.json @@ -8,15 +8,13 @@ "name": "Electrocution", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the gate directly or with a tool

\n
\n

Effect The trap deals [[/r (8d10+40)[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:46|basic:true]).

" }, diff --git a/packs/data/blood-lords-bestiary.db/eseneth.json b/packs/data/blood-lords-bestiary.db/eseneth.json index e6a1a922ac7..60cc6edcf01 100644 --- a/packs/data/blood-lords-bestiary.db/eseneth.json +++ b/packs/data/blood-lords-bestiary.db/eseneth.json @@ -642,15 +642,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -686,15 +684,13 @@ "name": "Lifesense 120 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -730,15 +726,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -774,15 +768,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -813,15 +805,13 @@ "name": "Sudden Stitch", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the eseneth's reach successfully Strikes the eseneth

\n
\n

Effect The eseneth attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the triggering creature.

" }, @@ -849,15 +839,13 @@ "name": "Mend Soul", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The eseneth restores [[/r 25[healing]]]{25 HP} to itself or an incorporeal creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -887,15 +875,13 @@ "name": "Seize Soul", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The eseneth tries to yank the soul out of the body of a creature they've @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. The eseneth attempts an @Check[type:athletics] check against the target's Fortitude DC.

\n
\n

Critical Success The eseneth grabs the target's soul. The body is released and is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 2 rounds. When the body ceases being paralyzed, its soul returns instantly and the target wakes. The soul—grabbed by the eseneth—is incorporeal, is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}, has a fly Speed equal to the creature's Speed, and otherwise has all the same statistics. It can't attack, cast spells, or attempt any skill checks that require a physical body other than checks to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}, and it must always maintain line of effect to its body.

\n

Success As critical success, but the paralysis ends after 1 round.

\n

Failure The target remains grabbed or restrained, but its soul remains in its body.

\n

Critical Failure The grab ends.

" }, @@ -926,15 +912,13 @@ "name": "Shred Soul", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The eseneth deals [[/r (3d10+14)[force]]] damage to an incorporeal creature they've @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -962,15 +946,13 @@ "name": "Spirit Grasp", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An eseneth can @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} incorporeal creatures despite being corporeal. The eseneth uses their Athletics check to Grapple incorporeal creatures as normal but can't use Athletics for other actions against incorporeal creatures, like @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip}.

" }, @@ -998,15 +980,13 @@ "name": "Spirit Touch", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A eseneth's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal [[/r 2d6[negative]]] damage to living creatures and [[/r 2d6[positive]]] damage to undead.

" }, @@ -1060,15 +1040,13 @@ "name": "Improved Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/facetbound-cascader.json b/packs/data/blood-lords-bestiary.db/facetbound-cascader.json index e5358d855c6..60522f3d364 100644 --- a/packs/data/blood-lords-bestiary.db/facetbound-cascader.json +++ b/packs/data/blood-lords-bestiary.db/facetbound-cascader.json @@ -3667,15 +3667,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3706,15 +3704,13 @@ "name": "Implanted Stone", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cascader's aeon stone can't be Disarmed or removed until the cascader is destroyed.

" }, @@ -3747,15 +3743,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3809,15 +3803,13 @@ "name": "Negative Healing", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3855,15 +3847,13 @@ "name": "Energy Ward", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The facetbound cascader would take acid, cold, electricity, fire, or poison damage

\n
\n

Effect The cascader gains resistance 15 to the triggering damage, replacing any other resistance gained from this ability. Most facetbound cascaders begin combat with resistance 15 to cold.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Energy Ward]{Effect: Energy Ward}

" }, @@ -3891,15 +3881,13 @@ "name": "Energy Charge", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cascader's melee Strikes deal an additional 4d10 damage of the type resisted by its Energy Ward.

" }, @@ -3930,15 +3918,13 @@ "name": "Energy Shift", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cascader can alter its spell damage. If the next action it uses is to Cast a Spell that deals acid, cold, electricity, fire, or poison damage, the cascader can change the damage type to match its Energy Ward instead of the spell's normal damage type (replacing the spell's corresponding trait).

" }, diff --git a/packs/data/blood-lords-bestiary.db/facetbound-nullifier.json b/packs/data/blood-lords-bestiary.db/facetbound-nullifier.json index 3e0789124ed..55bbbe51e5b 100644 --- a/packs/data/blood-lords-bestiary.db/facetbound-nullifier.json +++ b/packs/data/blood-lords-bestiary.db/facetbound-nullifier.json @@ -844,15 +844,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -883,15 +881,13 @@ "name": "Implanted Stone", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nullifier's aeon stone can't be Disarmed or removed until the nullifier is destroyed.

" }, @@ -924,15 +920,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -986,15 +980,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1032,15 +1024,13 @@ "name": "Always Ready", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The nullifier gains an additional reaction each round that can be used only for Defensive Dispel.

" }, @@ -1073,15 +1063,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

\n

The nullifier can also make attacks of opportunity against concentrate actions to Cast a Spell, and it disrupts that action on any hit, not just a critical hit.

" }, @@ -1112,15 +1100,13 @@ "name": "Defensive Dispel", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The nullifier is the target of a spell

\n
\n

Effect The nullifier attempts to counteract the triggering spell, with a counteract modifier of [[/r 1d20+27 $Counteract]]{+27}. This can be used only on spells that target the nullifier, not area spells that don't have targets. If it succeeds, it counteracts the spell for all targets, if other creatures were targeted in addition to the nullifier.

" }, @@ -1151,15 +1137,13 @@ "name": "Field of Force", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nullifier's melee Strikes deal an additional 2d10 force damage (already included in the Strikes above).

" }, @@ -1187,15 +1171,13 @@ "name": "Sever Spell", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The nullifier makes a melee Strike against a target. If the attack hits, the nullifier attempts to counteract a spell or magical effect on the target (of the nullifier's choice), with a counteract modifier of [[/r 1d20+27]]{+27}. The target is temporarily immune to Sever Spell for 24 hours.

" }, diff --git a/packs/data/blood-lords-bestiary.db/firebrand-bastion.json b/packs/data/blood-lords-bestiary.db/firebrand-bastion.json index 4fba571a647..678465cf5fb 100644 --- a/packs/data/blood-lords-bestiary.db/firebrand-bastion.json +++ b/packs/data/blood-lords-bestiary.db/firebrand-bastion.json @@ -546,15 +546,13 @@ "name": "Shield Block", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -585,15 +583,13 @@ "name": "Shield Warden", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a Firebrand bastion has a shield raised, they can use their Shield Block reaction when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of preventing the bastion from taking damage, following the normal rules for Shield block.

" }, @@ -621,15 +617,13 @@ "name": "Shoving Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Firebrand bastion uses the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to the bastion and is the bastion's size or smaller

\n
\n

Effect The Firebrand bastion automatically Shoves the target of the Shield Block 10 feet. If this would cause the creature to hit an object, the creature takes [[/r 6[bludgeoning]]] damage from the impact.

" }, @@ -657,15 +651,13 @@ "name": "Battering Blow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Firebrand bastion Strikes an adjacent creature, then @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves} the same creature.

" }, @@ -693,15 +685,13 @@ "name": "Blessed Armaments", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Weapons and shields wielded by the Firebrand bastion affect incorporeal creatures with the effects of a ghost touch property rune and deal an additional 3d6 positive damage.

" }, @@ -740,15 +730,13 @@ "name": "Quick Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the start of each of a Firebrand bastion's turns, the bastion gains an additional reaction they can use only to Shield Block.

" }, diff --git a/packs/data/blood-lords-bestiary.db/floating-femur.json b/packs/data/blood-lords-bestiary.db/floating-femur.json index 37e7b357078..1ff5992cb3a 100644 --- a/packs/data/blood-lords-bestiary.db/floating-femur.json +++ b/packs/data/blood-lords-bestiary.db/floating-femur.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Gotcha!", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A floating femur freezes up if @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. For 1 minute after the femur becomes grabbed or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghast-outlaw.json b/packs/data/blood-lords-bestiary.db/ghast-outlaw.json index c1d4dab0fa7..8d2492a8709 100644 --- a/packs/data/blood-lords-bestiary.db/ghast-outlaw.json +++ b/packs/data/blood-lords-bestiary.db/ghast-outlaw.json @@ -342,15 +342,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -386,15 +384,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -437,15 +433,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -481,15 +475,13 @@ "name": "Stench", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -538,15 +530,13 @@ "name": "Consume Flesh", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 6d6[healing]]]{6d6 Hit Points}

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -584,15 +574,13 @@ "name": "Ghast Fever", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -630,15 +618,13 @@ "name": "Paralysis", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -678,15 +664,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ghast's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -749,15 +733,13 @@ "name": "Swift Leap", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghiasi.json b/packs/data/blood-lords-bestiary.db/ghiasi.json index 719c7783fce..37dbd33376c 100644 --- a/packs/data/blood-lords-bestiary.db/ghiasi.json +++ b/packs/data/blood-lords-bestiary.db/ghiasi.json @@ -2000,15 +2000,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2039,15 +2037,13 @@ "name": "Shadow Shift", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Being made partially of shadow, shae are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in dim light or darkness even to creatures that can see clearly in those light levels.

" }, @@ -2080,15 +2076,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2124,15 +2118,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2181,15 +2173,13 @@ "name": "Counterattack", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ghiasi is targeted by an attack from an adjacent creature that misses due to her being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}

\n

Requirements Ghiasi is aware of the attack

\n
\n

Effect Ghiasi makes a Strike against the attacker.

" }, @@ -2217,15 +2207,13 @@ "name": "Multiple Reactions", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ghiasi gains an additional reaction each turn that she can only use to Slip.

" }, @@ -2253,15 +2241,13 @@ "name": "Slip", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves adjacent to Ghiasi

\n
\n

Effect Ghiasi teleports to a clear space adjacent to another creature she can see within 30 feet.

" }, @@ -2289,15 +2275,13 @@ "name": "Shadow Gate", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ghiasi opens or closes a gate between Twined Stories and the House of Inspiring Shadows, although the gate must be opened in the same place each time. It remains open until she uses this ability again, but she can't close the gate until at least 10 minutes after she opens it.

" }, @@ -2329,15 +2313,13 @@ "name": "Swift Steps", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiasi's movement doesn't trigger reactions.

" }, @@ -2365,15 +2347,13 @@ "name": "Tenebral Form", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiasi can Fly at full Speed in gaseous form.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghiasis-double.json b/packs/data/blood-lords-bestiary.db/ghiasis-double.json index c6fbf1add24..4bb160355c5 100644 --- a/packs/data/blood-lords-bestiary.db/ghiasis-double.json +++ b/packs/data/blood-lords-bestiary.db/ghiasis-double.json @@ -1066,15 +1066,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1105,15 +1103,13 @@ "name": "Shadow Shift", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Being made partially of shadow, shae are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in dim light or darkness even to creatures that can see clearly in those light levels.

" }, @@ -1146,15 +1142,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1190,15 +1184,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1247,15 +1239,13 @@ "name": "Counterattack", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ghiasi's double is targeted by an attack from an adjacent creature that misses due to her being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}

\n

Requirements Ghiasi's double is aware of the attack

\n
\n

Effect Ghiasi's double makes a Strike against the attacker.

" }, @@ -1283,15 +1273,13 @@ "name": "Multiple Reactions", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ghiasi's double gains an additional reaction each turn that she can only use to Slip.

" }, @@ -1319,15 +1307,13 @@ "name": "Slip", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves adjacent to Ghiasi's double

\n
\n

Effect Ghiasi's double teleports to a clear space adjacent to another creature she can see within 30 feet.

" }, @@ -1355,15 +1341,13 @@ "name": "Shadow Gate", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ghiasi opens or closes a gate between Twined Stories and the House of Inspiring Shadows, although the gate must be opened in the same place each time. It remains open until she uses this ability again, but she can't close the gate until at least 10 minutes after she opens it.

" }, @@ -1395,15 +1379,13 @@ "name": "Swift Steps", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiasi's double's movement doesn't trigger reactions.

" }, @@ -1431,15 +1413,13 @@ "name": "Tenebral Form", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiasi's double can Fly at full Speed in gaseous form.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghiono.json b/packs/data/blood-lords-bestiary.db/ghiono.json index db95a5eee25..1ded0aaa9e4 100644 --- a/packs/data/blood-lords-bestiary.db/ghiono.json +++ b/packs/data/blood-lords-bestiary.db/ghiono.json @@ -773,15 +773,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -812,15 +810,13 @@ "name": "Shadow Shift", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Being made partially of shadow themselves, shae are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in dim light or darkness even to creatures that can see clearly in those light levels.

" }, @@ -853,15 +849,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -892,15 +886,13 @@ "name": "Counterattack", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ghiono is targeted by an attack from an adjacent creature that misses due to him being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}

\n

Requirements Ghiono is aware of the attack

\n
\n

Effect Ghiono makes a Strike against the attacker.

" }, @@ -928,15 +920,13 @@ "name": "Slip", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves adjacent to Ghiono

\n
\n

Effect Ghiono teleports to a clear space adjacent to another creature he can see within 30 feet.

" }, @@ -969,15 +959,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiono deals an additional 4d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1040,15 +1028,13 @@ "name": "Swift Steps", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiono's movement doesn't trigger reactions.

" }, @@ -1076,15 +1062,13 @@ "name": "Tenebral Form", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ghiono can Fly at full Speed in @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghostly-mob.json b/packs/data/blood-lords-bestiary.db/ghostly-mob.json index cebef97c00a..287bf8a658f 100644 --- a/packs/data/blood-lords-bestiary.db/ghostly-mob.json +++ b/packs/data/blood-lords-bestiary.db/ghostly-mob.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -101,15 +97,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ghostly mob can stray only a moderate distance from where its members were killed or the place it haunts. A typical limit is 240 feet.

" }, @@ -145,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -196,15 +188,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a ghostly mob is destroyed, it re-forms after [[/br 2d4 #Days]]{2d4 days}, fully healed. A ghostly mob can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the troop from resting.

" @@ -244,15 +234,13 @@ "name": "Troop Defenses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 70 (12 squares), 35 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -283,15 +271,13 @@ "name": "Clutching Hands", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round

\n
\n

Effect The troop attacks enemies within 5 feet (@Check[type:reflex|dc:25|basic:true]), with damage depending on the number of actions.

\n

1 [[/r (1d6+3)[negative]]] damage

\n

2 [[/r (3d6+6)[negative]]] damage

\n

3 [[/r (4d6+9)[negative]]] damage

" }, @@ -322,15 +308,13 @@ "name": "Frightful Chorus", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghostly mob howls in anguish, forcing each living creature in a @Template[type:emanation|distance:30] to attempt a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). Regardless of the save result, the creature is then temporarily immune to the troop's Frightful Chorus for 1 minute.

" }, @@ -365,15 +349,13 @@ "name": "Troop Movement", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the ghostly mob Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), and then moves. This works just like a Gargantuan creature moving; for instance, if any of the ghostly mob's squares enter difficult terrain, the extra movement cost applies to the whole group.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghoul-antipaladin.json b/packs/data/blood-lords-bestiary.db/ghoul-antipaladin.json index 98443bdd58a..a70e45bbfdd 100644 --- a/packs/data/blood-lords-bestiary.db/ghoul-antipaladin.json +++ b/packs/data/blood-lords-bestiary.db/ghoul-antipaladin.json @@ -1039,15 +1039,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1083,15 +1081,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1129,15 +1125,13 @@ "name": "Destructive Vengeance", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ghoul antipaladin takes damage from an enemy within 15 feet

\n
\n

Effect The ghoul antipaladin increases the amount of damage they take by [[/r 3d6]], and they deal 3d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time the antipaladin uses this reaction. In addition, the antipaladin deals [[/r 4]]{4 extra damage} of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's turn. An enemy damaged from the ghoul antipaladin's Destructive Vengeance also takes [[/r 4[persistent,evil]]] damage; this applies only to the damage the reaction itself deals to the triggering creature, not the damage the antipaladin deals with subsequent Strikes.

" }, @@ -1170,15 +1164,13 @@ "name": "Shield Block", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1214,15 +1206,13 @@ "name": "Consume Flesh", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul antipaladin is adjacent to the corpse of a creature that died within the last hour

\n
\n

Effect The ghoul antipaladin devours a chunk of the corpse and regains [[/r 4d6[healing]]]{4d6 Hit Points}. It can regain Hit Points from any given corpse only once.

" }, @@ -1260,15 +1250,13 @@ "name": "Ghoul Fever", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:27]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -1306,15 +1294,13 @@ "name": "Paralysis", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul antipaladin's attack must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -1354,15 +1340,13 @@ "name": "Swift Leap", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul antipaladin jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghoul-crocodile.json b/packs/data/blood-lords-bestiary.db/ghoul-crocodile.json index 050dfb77d8b..593294d142c 100644 --- a/packs/data/blood-lords-bestiary.db/ghoul-crocodile.json +++ b/packs/data/blood-lords-bestiary.db/ghoul-crocodile.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Corpse Scent (Imprecise)", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ghoul crocodile can smell humanoid corpses in the water up to 1 mile away.

" }, @@ -180,15 +176,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -231,15 +225,13 @@ "name": "Aquatic Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -275,15 +267,13 @@ "name": "Consume Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul crocodile is adjacent to the corpse of a creature that died within the last hour

\n
\n

Effect The ghoul crocodile devours a chunk of the corpse and regains [[/r 2d6[healing]]]{2d6 Hit Points}. It can regain HP from any given corpse only once.

" }, @@ -316,15 +306,13 @@ "name": "Death Roll", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul crocodile must have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The ghoul crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If it fails, it releases the creature.

" }, @@ -375,15 +363,13 @@ "name": "Ghoul Fever", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a ghoul the next midnight

" }, @@ -421,15 +407,13 @@ "name": "Paralysis", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living non-elf creature hit by a ghoul crocodile's tail must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -469,15 +453,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghoul-gnawer.json b/packs/data/blood-lords-bestiary.db/ghoul-gnawer.json index 9c4b285d46d..eaf46256bb9 100644 --- a/packs/data/blood-lords-bestiary.db/ghoul-gnawer.json +++ b/packs/data/blood-lords-bestiary.db/ghoul-gnawer.json @@ -2359,15 +2359,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2403,15 +2401,13 @@ "name": "Negative Healing", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2454,15 +2450,13 @@ "name": "Consume Flesh", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul gnawer is adjacent to the corpse of a creature that died within the last hour

\n
\n

Effect The ghoul gnawer devours a chunk of the corpse and regains [[/r 5d6[healing]]]{5d6 Hit Points}. It can regain Hit Points from any given corpse only once.

" }, @@ -2495,15 +2489,13 @@ "name": "Drain Corpse", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger The ghoul gnawer uses Consume Flesh

\n
\n

Effect In addition to gaining Hit Points, using Consume Flesh refreshes one spell slot the cultist has already expended.

" }, @@ -2538,15 +2530,13 @@ "name": "Ghoul Fever", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Stage 1 carrier with no effect (1 day)

\n

Stage 2 [[/r 3d6[negative]]] damage and regains half as many hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a ghoul the next midnight

" }, @@ -2584,15 +2574,13 @@ "name": "Paralysis", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul gnawer's attack must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -2632,15 +2620,13 @@ "name": "Swift Leap", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ghoul-razorclaw.json b/packs/data/blood-lords-bestiary.db/ghoul-razorclaw.json index 27b9d231276..c202bf97499 100644 --- a/packs/data/blood-lords-bestiary.db/ghoul-razorclaw.json +++ b/packs/data/blood-lords-bestiary.db/ghoul-razorclaw.json @@ -620,15 +620,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -664,15 +662,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -710,15 +706,13 @@ "name": "Deny Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The razorclaw isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 13th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -753,15 +747,13 @@ "name": "Adamantine Edges", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ghoul's claws have been dipped in adamantine. The razorclaw treats any object they hit with a claw Strike as if it had half as much Hardness and any creature they hit as if they had half as much physical resistance.

" }, @@ -794,15 +786,13 @@ "name": "Consume Flesh", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 7d6[healing]]]{7d6 Hit Points} .

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -840,15 +830,13 @@ "name": "Ghoul Fever", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:31]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 4d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 4d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -886,15 +874,13 @@ "name": "Paralysis", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:31] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -934,15 +920,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ghoul razorclaw deals an extra 3d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1005,15 +989,13 @@ "name": "Surprise Attacker", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the ghoul razorclaw.

" }, @@ -1066,15 +1048,13 @@ "name": "Swift Leap", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul razorclaw jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/glyph-of-warding-b8.json b/packs/data/blood-lords-bestiary.db/glyph-of-warding-b8.json index 440d9977140..a707daadb61 100644 --- a/packs/data/blood-lords-bestiary.db/glyph-of-warding-b8.json +++ b/packs/data/blood-lords-bestiary.db/glyph-of-warding-b8.json @@ -8,15 +8,13 @@ "name": "Discharge Glyph", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door between area B8 and B7

\n
\n

Effect A @UUID[Compendium.pf2e.spells-srd.Sound Burst]{Sound Burst}, heightened to 6th level (@Check[type:fortitude|dc:33|traits:damaging-effect,spell,sonic,evocation], [[/r 6d10[sonic]]] damage), is centered on the creature opening the door. The sound alerts all creatures in the tower.

" }, diff --git a/packs/data/blood-lords-bestiary.db/glyph-of-warding-d5.json b/packs/data/blood-lords-bestiary.db/glyph-of-warding-d5.json index 719d25d998e..12fa58ef494 100644 --- a/packs/data/blood-lords-bestiary.db/glyph-of-warding-d5.json +++ b/packs/data/blood-lords-bestiary.db/glyph-of-warding-d5.json @@ -8,15 +8,13 @@ "name": "Discharge Glyph", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door to area D6

\n
\n

Effect The creature is targeted by a @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast} spell (@Check[type:fortitude|dc:34|basic:true|traits:force,necromancy,spell], [[/r 16d6[force]]] damage).

" }, diff --git a/packs/data/blood-lords-bestiary.db/grace-the-rhino-owano.json b/packs/data/blood-lords-bestiary.db/grace-the-rhino-owano.json index 96a0ad3aaf3..cf5ddb7d091 100644 --- a/packs/data/blood-lords-bestiary.db/grace-the-rhino-owano.json +++ b/packs/data/blood-lords-bestiary.db/grace-the-rhino-owano.json @@ -1228,15 +1228,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1267,15 +1265,13 @@ "name": "Devastator", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Grace's Strikes ignore 10 points of a creature's resistance to physical damage.

" }, @@ -1303,15 +1299,13 @@ "name": "Celestial Rage", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Grace isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect Grace unleashes her inner fury. She gains 20 temporary Hit Points that last until her Celestial Rage ends and she casts one divine innate spell or focus spell she knows. While raging, she gains weakness to evil 10, gains a +10-foot status bonus to her Speed, and takes a -1 penalty to AC. She can't use actions with the concentrate trait unless they also have the rage trait. This Celestial Rage lasts for 1 minute, until there are no enemies Grace can perceive, or until she falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. When the Celestial Rage ends, Grace can't use Celestial Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Celestial Rage}

" }, @@ -1363,15 +1357,13 @@ "name": "Great Cleave", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When Grace's melee Strike reduces a creature to 0 Hit Points, she can make a melee Strike against another foe adjacent to that creature. If that Strike also reduces the creature to 0 Hit Points, she can continue making melee Strikes until she makes a Strike that doesn't reduce a creature to 0 Hit Points, or until there are no creatures adjacent to the most recent creature she attacked while cleaving, whichever comes first.

" }, @@ -1399,15 +1391,13 @@ "name": "Rhino Charge", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Grace Strides twice; if she ends her movement within melee reach of at least one enemy, she can make a melee Strike against that enemy. Grace can Fly instead of Stride if she has a fly speed (such as with @UUID[Compendium.pf2e.spells-srd.Angelic Wings]{Angelic Wings}).

" }, diff --git a/packs/data/blood-lords-bestiary.db/graelar-the-whisper.json b/packs/data/blood-lords-bestiary.db/graelar-the-whisper.json index a17e620efa2..a1c95cec485 100644 --- a/packs/data/blood-lords-bestiary.db/graelar-the-whisper.json +++ b/packs/data/blood-lords-bestiary.db/graelar-the-whisper.json @@ -974,15 +974,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1018,15 +1016,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1062,15 +1058,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1113,15 +1107,13 @@ "name": "Catch Rock", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1152,15 +1144,13 @@ "name": "Dooming Touch", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1194,15 +1184,13 @@ "name": "Font of Death", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals [[/r 10d12[negative]]] damage in a @Template[type:burst|distance:15] (@Check[type:fortitude|dc:40|basic:true]); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

" }, @@ -1237,15 +1225,13 @@ "name": "Slippery Fighter", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Graelar moves up to his Speed, attempts to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} a creature within his reach, then makes a melee Strike against that creature.

" }, @@ -1278,15 +1264,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Graelar's Strikes deal an extra 4d6 precision damage to flat-footed creatures

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1354,15 +1338,13 @@ "name": "Throw Rock", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/blood-lords-bestiary.db/granite-vulture.json b/packs/data/blood-lords-bestiary.db/granite-vulture.json index 757b1b3c62d..1e0d86a9db2 100644 --- a/packs/data/blood-lords-bestiary.db/granite-vulture.json +++ b/packs/data/blood-lords-bestiary.db/granite-vulture.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -142,15 +138,13 @@ "name": "Anchored Soul", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A granite vulture is mystically bonded to a vulture-shaped stone vessel. It must remain within 60 feet of it.

" }, @@ -183,15 +177,13 @@ "name": "+1 Status to All Saves vs. Good", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -232,15 +224,13 @@ "name": "Bonded Vessel", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The condition of a granite vulture's primary vessel dictates the vulture's maximum Hit Point value. Undamaged, the vulture-shaped vessel is an object with 28 Hit Points (BT 14). While the vulture is in spirit form, damaging them doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the vulture. While the vulture Inhabits their vessel, they're a single target, and damage reduces the Hit Points of both the vulture and the vessel. If the vessel is broken, the vulture can still fight normally while inhabiting the vessel and suffers no ill effect; if the vessel is destroyed, the vulture is instantly incorporated into its secondary vessel.

" }, @@ -268,15 +258,13 @@ "name": "Reconstitution", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the vulture reaches 0 Hit Points, their spirit dissipates. If their vessel remains intact, the vulture re-forms within it after [[/br 2d4 #Days]]{2d4 days}, fully healed. If the vessel is broken, their receptacle reconstitutes the vessel in [[/br 2d4 #Days]]{2d4 days}, and the vulture re-forms within it in another [[/br 2d4 #Days]]{2d4 days}. In the meantime, the vulture's consciousness inhabits their spirit receptacle. If both their vessel and receptacle are destroyed, the vulture is instantly slain and can't reconstitute.

" }, @@ -307,15 +295,13 @@ "name": "Spirit Receptacle", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the granite vulture's bonded vessel is destroyed, their spirit inhabits an inanimate skull-shaped receptacle. In this state, they're petrified and can take no actions other than to speak telepathically until they are Reconstituted. The spirit receptacle has 56 Hit Points (BT 14, Hardness 7).

" }, @@ -343,15 +329,13 @@ "name": "Inhabit Vessel", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vulture touches and melds with their bonded vessel, bringing the statue to life. They can cease Inhabiting their Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, they gain Immunities healing, nonlethal; Resistances physical 3 (except bludgeoning); and the following Strike.

" }, @@ -381,15 +365,13 @@ "name": "Spirit Body", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When not Inhabiting their vessel or receptacle, the vulture is incorporeal, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and gains resistance 3 to all damage (except force damage and damage from Strikes with the ghost touch property rune; double resistance against non-magical).

" }, diff --git a/packs/data/blood-lords-bestiary.db/grave-hag.json b/packs/data/blood-lords-bestiary.db/grave-hag.json index 0b5375d75d6..eb5c7f7f409 100644 --- a/packs/data/blood-lords-bestiary.db/grave-hag.json +++ b/packs/data/blood-lords-bestiary.db/grave-hag.json @@ -868,15 +868,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -907,15 +905,13 @@ "name": "Coven", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grave hag adds @UUID[Compendium.pf2e.spells-srd.Harm]{Harm}, @UUID[Compendium.pf2e.spells-srd.Mimic Undead]{Mimic Undead}, and the @UUID[Compendium.pf2e.spells-srd.Call Spirit]{Call Spirit} ritual to her coven's spells.

" }, @@ -948,15 +944,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -992,15 +986,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1049,15 +1041,13 @@ "name": "Sacrifice Ally", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw

\n
\n

Effect The triggering effect is redirected to target the ally.

" }, @@ -1085,15 +1075,13 @@ "name": "Curse of the Grave", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The grave hag names a single creature within 30 feet; that creature must succeed at a @Check[type:will|dc:28] save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.

\n
\n

Effect You are hounded by undead creatures of the same level as the curse. Every night, you must attempt a @Check[type:flat|dc:15] check. On a failure, an incorporeal undead manifests to hassle and harry you throughout the night, retreating before it can take much damage and often preventing you from gaining a full night's rest. Whenever you enter a graveyard or other area where bodies are buried, you must succeed at the same flat check or a body animates as a corporeal undead (typically a skeleton or zombie) to attack you.

\n

These undead are temporary and exist only to harry you; if you take control of the undead, move on, or otherwise avoid their attacks, incorporeal undead discorporate and corporeal undead collapse into ordinary corpses. The curse can be removed by returning the stolen items to their resting place.

" }, @@ -1125,15 +1113,13 @@ "name": "Grave Impressions", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a @Check[type:fortitude|dc:28] save and is then temporarily immune to the hag's Grave Impressions for 24 hours.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

\n

Critical Failure The target is unconscious and can't awaken for 1 hour.

" }, @@ -1165,15 +1151,13 @@ "name": "Grave's Grip", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the grave hag take a -1 circumstance penalty to saving throws against the grave hag's spells and abilities.

" }, @@ -1201,15 +1185,13 @@ "name": "Undead Mien", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grave hag appears as an undead creature to magical effects.

" }, @@ -1242,15 +1224,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/guloval.json b/packs/data/blood-lords-bestiary.db/guloval.json index 240ada7edbf..e759df117ae 100644 --- a/packs/data/blood-lords-bestiary.db/guloval.json +++ b/packs/data/blood-lords-bestiary.db/guloval.json @@ -1282,15 +1282,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1326,15 +1324,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1370,15 +1366,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1427,15 +1421,13 @@ "name": "Interposition", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A ward within the guloval's reach would take damage from a Strike, and the guloval is within the attacker's reach

\n
\n

Effect The guloval blocks the attack with their own body, taking the triggering attack's damage. The ward takes no damage.

" }, @@ -1463,15 +1455,13 @@ "name": "Righteous Wound", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a guloval critically hits an evil creature with any melee Strike, the evil creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If that evil creature has damaged one of the guloval's wards within the last round, it's instead @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -1512,15 +1502,13 @@ "name": "Shield Ward", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guloval enhances the magical link with their ward, granting that creature a +1 status bonus to its Armor Class and saving throws until the start of the guloval's next turn.

" }, @@ -1548,15 +1536,13 @@ "name": "Wolverine's Protection", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guloval selects a single willing ally within 30 feet as their ward; that ally can't already be the ward of another guloval. Once an ally becomes a ward, a magical link forms between the guloval and the ward, and as long as they are on the same plane and both are alive, the guloval knows the ward's direction from them, distance from them, and any conditions affecting them. A guloval can maintain this link with up to 4 wards-if they select a fifth, one of the previous wards (chosen by the guloval) loses the link and is no longer a ward.

" }, diff --git a/packs/data/blood-lords-bestiary.db/hall-of-mirrors.json b/packs/data/blood-lords-bestiary.db/hall-of-mirrors.json index 2e30c349b19..18068a9217f 100644 --- a/packs/data/blood-lords-bestiary.db/hall-of-mirrors.json +++ b/packs/data/blood-lords-bestiary.db/hall-of-mirrors.json @@ -8,15 +8,13 @@ "name": "Ghostly Images", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Two or more creatures enter the room

\n
\n

Effect Three trapped souls appear in mirrors throughout the room, menacing the reflections of the triggering creatures. The triggering creatures must each succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). The haunt then rolls initiative.

" }, @@ -49,15 +47,13 @@ "name": "Soul Shred", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature damaged by the haunt's reflective ripple Strike is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} until 1 minute after it leaves the room. This enfeebled condition is cumulative, up to enfeebled 4. If the creature dies from reflective rip, its soul is contained within the mirror until the mirror is broken and a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Specter]{Specter} emerges.

" }, diff --git a/packs/data/blood-lords-bestiary.db/harmony-in-agony.json b/packs/data/blood-lords-bestiary.db/harmony-in-agony.json index f822e482f39..4d0969553da 100644 --- a/packs/data/blood-lords-bestiary.db/harmony-in-agony.json +++ b/packs/data/blood-lords-bestiary.db/harmony-in-agony.json @@ -3827,15 +3827,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3871,15 +3869,13 @@ "name": "Children of the Night", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -3914,15 +3910,13 @@ "name": "Distracting Bitterness", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A character can attempt to incite Harmony's bitterness by mentioning how Hyrune treats her like a servant rather than a companion by attempting a @Check[type:deception|dc:32] or @Check[type:intimidation|dc:32] check.

\n
\n

Critical Success Harmony shrieks in anger and abandons the fight at once, screaming \"I'll teach him a lesson he won't soon forget!\" as she Turns to Mist and leaves to seek out Hyrune.

\n

Success Harmony shrieks in anger, then becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as her fury distracts her on the following round.

\n

Failure The attempt fails, and Harmony is temporarily immune to further attempts to distract her in this way from that character for 24 hours

\n

Critical Failure The attempt backfires, instead enraging Harmony. She is temporarily immune to further attempts to distract her in this way from anyone for 24 hours, and gains a +2 status bonus on Strikes made against the character who failed this check during this time.

" }, @@ -3972,15 +3966,13 @@ "name": "At-Will Spells", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4016,15 +4008,13 @@ "name": "Fast Healing 10", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -4070,15 +4060,13 @@ "name": "Negative Healing", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4121,15 +4109,13 @@ "name": "Coffin Restoration", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" @@ -4170,15 +4156,13 @@ "name": "Mist Escape", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vampire is reduced to 0 HP.

\n
\n

Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

\n

It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.

" @@ -4215,15 +4199,13 @@ "name": "Vampire Weaknesses", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -4259,15 +4241,13 @@ "name": "Change Shape", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Bat Harmony changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}. She gains echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike ([[/r 1d20+26]]{+26}, [[/r 1d20+21]]{+21}, [[/r 1d20+16]]{+16}) [[/r (3d8+10)[piercing]]].
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4308,15 +4288,13 @@ "name": "Create Spawn", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -4356,15 +4334,13 @@ "name": "Dominate", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -4406,15 +4382,13 @@ "name": "Drink Blood", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -4453,15 +4427,13 @@ "name": "Turn to Mist", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, @@ -4508,15 +4480,13 @@ "name": "Grab", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/hollow-husk.json b/packs/data/blood-lords-bestiary.db/hollow-husk.json index 0bd55be3b9e..04a71189e4f 100644 --- a/packs/data/blood-lords-bestiary.db/hollow-husk.json +++ b/packs/data/blood-lords-bestiary.db/hollow-husk.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -131,15 +129,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hollow husk is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -172,15 +168,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -218,15 +212,13 @@ "name": "Memory Drain", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The hollow husk has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect Memories flow from the grabbed creature into the empty void that is the hollow husk's mind. The hollow husk deals the creature [[/r 3d6[mental]]] damage, and the creature must attempt a @Check[type:will|dc:16|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Critical Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -259,15 +251,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/hungering-growth.json b/packs/data/blood-lords-bestiary.db/hungering-growth.json index 011175ab2f1..82168f55cf3 100644 --- a/packs/data/blood-lords-bestiary.db/hungering-growth.json +++ b/packs/data/blood-lords-bestiary.db/hungering-growth.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Part of the Attic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The hungering growth's hostile actions don't cause creatures @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the tempting aroma in the attic to recover from being fascinated.

" }, @@ -135,15 +131,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+5)[bludgeoning]]], @Check[type:fortitude|dc:25|basic:true]

\n
\n

On a failed save, the target is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure).

\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -179,15 +173,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/hungry-cottage.json b/packs/data/blood-lords-bestiary.db/hungry-cottage.json index a83af56f8cc..ee16603cc14 100644 --- a/packs/data/blood-lords-bestiary.db/hungry-cottage.json +++ b/packs/data/blood-lords-bestiary.db/hungry-cottage.json @@ -8,15 +8,13 @@ "name": "The Cottage Hungers", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Iron Taviah is defeated in the cottage basement

\n
\n

Effect The basement floor absorbs Iron Taviah, and the cottage transforms into a hungry, semi-animate creature. The cottage rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Acidic Assault", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The walls and floor of the stomach steam with digestive juices; all creatures in contact with these surfaces take [[/r (2d8+4)[acid]]] damage (@Check[type:fortitude|dc:24|basic:true]).

" }, @@ -82,15 +78,13 @@ "name": "Gnashing Portal", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Creatures on the cottage's main floor are ground down as massive teeth appear from the floor and ceiling, gnash, and recede into the architecture, dealing [[/r (2d8+4)[bludgeoning]]] damage. Creatures in this area must attempt a @Check[type:reflex|dc:24] save.

\n
\n

Critical Success The creature takes no damage and, if within 10 feet of an exit on the ground floor, can choose to exit the cottage.

\n

Success The creature takes half damage and, if within 10 feet of an exit on the ground floor, can attempt to escape the cottage as the teeth retract by attempting a @Check[type:reflex|dc:24] save. On a success, the creature exits the cottage; on a critical failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Failure The creature takes full damage and is knocked prone.

\n

Critical Failure The creature takes double damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -118,15 +112,13 @@ "name": "Swallowing Staircase", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Muscular swallowing contractions force creatures down the stairs and into the stomach. Creatures on the stairs must attempt a @Check[type:reflex|dc:24] save or be pushed 15 feet down the stairs (and across the basement floor with any excess forced movement if they're pushed to the bottom of the stairs). Creatures who critically fail this Reflex save fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} at the end of this forced movement.

" }, diff --git a/packs/data/blood-lords-bestiary.db/hyrune-loxenna.json b/packs/data/blood-lords-bestiary.db/hyrune-loxenna.json index fad865ec940..70893eab953 100644 --- a/packs/data/blood-lords-bestiary.db/hyrune-loxenna.json +++ b/packs/data/blood-lords-bestiary.db/hyrune-loxenna.json @@ -4431,15 +4431,13 @@ "name": "Darkvision", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4470,15 +4468,13 @@ "name": "Children of the Deep", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Hyrune's presence brings forth creatures of the deep to do his bidding. These typically include bat swarms, giant spiders, and giant centipedes, but can include other Darklands creatures. Hyrune can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -4515,15 +4511,13 @@ "name": "At-Will Spells", "sort": 4600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4559,15 +4553,13 @@ "name": "Fast Healing 15", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -4613,15 +4605,13 @@ "name": "Negative Healing", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4664,15 +4654,13 @@ "name": "Coffin Restoration", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -4707,15 +4695,13 @@ "name": "Divided Faith", "sort": 5000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Hyrune's devotion to Urgathoa has become undermined by his obsession with Orgesh. Urgathoa's religious symbol can be brandished at Hyrune to trigger his revulsion, provided the person attempting to do so accuses Hyrune of being a heretic or of betraying his faith. Hyrune takes a -2 circumstance penalty to Will saves to overcome this revulsion.

" }, @@ -4748,15 +4734,13 @@ "name": "Mist Escape", "sort": 5100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vampire is reduced to 0 HP.

\n
\n

Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

\n

It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.

" @@ -4793,15 +4777,13 @@ "name": "Vampire Weaknesses", "sort": 5200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -4837,15 +4819,13 @@ "name": "Change Shape", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into one of its animal forms or back into its normal form. Most vampires can turn into a bat, but some can turn into a different creature, such as a rat or a wolf.

\n

Use the options in the @UUID[Compendium.pf2e.spells-srd.Aerial Form]{Aerial Form} and @UUID[Compendium.pf2e.spells-srd.Animal Form]{Animal Form} spells as guidelines.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarm} or @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}. It gains echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike with a +28 attack modifier. These fangs deal 3d12+16 piercing damage.
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4886,15 +4866,13 @@ "name": "Create Spawn", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -4934,15 +4912,13 @@ "name": "Dominate", "sort": 5500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -4984,15 +4960,13 @@ "name": "Drink Blood", "sort": 5600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 22[healing]]]{22 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -5026,15 +5000,13 @@ "name": "Familiar", "sort": 5700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hyrune's familiar is Taulzhalotel, a one-eyed, long-tailed hairless bat with a fly speed of 25 feet, darkvision, manual dexterity (with its tail), speech, and spell delivery.

" }, @@ -5062,15 +5034,13 @@ "name": "Gluttonous Gulp", "sort": 5800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hyrune dislocates his jaw to open his mouth far wider than it should, growing a thicket of additional fangs as he does. He attempts a fangs Strike and deals an additional [[/r 3d6[piercing]]] damage on a successful hit and can attempt to Drink Blood if he as an action remaining, gaining a +2 circumstance bonus on his Athletics check to do so.

" }, @@ -5132,15 +5102,13 @@ "name": "Turn to Mist", "sort": 5900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, @@ -5182,15 +5150,13 @@ "name": "Witch Patron", "sort": 6000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

night (Orgesh)

" }, @@ -5223,15 +5189,13 @@ "name": "Grab", "sort": 6100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/intellect-assemblage.json b/packs/data/blood-lords-bestiary.db/intellect-assemblage.json index c7b160424f4..8707f38951c 100644 --- a/packs/data/blood-lords-bestiary.db/intellect-assemblage.json +++ b/packs/data/blood-lords-bestiary.db/intellect-assemblage.json @@ -908,15 +908,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -951,15 +949,13 @@ "name": "Bardic Lore", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special Lore skill allowing them to Recall Knowledge on any topic.

" }, @@ -992,15 +988,13 @@ "name": "Thoughtsense 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -1040,15 +1034,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1084,15 +1076,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1123,15 +1113,13 @@ "name": "Fascinating Facets", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the concentrate trait.

" }, @@ -1186,15 +1174,13 @@ "name": "Meticulous", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An intellect assemblage is analytical. Whenever they fail a saving throw against a mental spell or effect, the intellect assemblage is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #Slowed Duration]]{1d4 rounds} as they sift through the new information.

" }, @@ -1222,15 +1208,13 @@ "name": "Invasive Thoughts", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #Confusion Duration]]{1d4 rounds}, as the memories stored in the assemblage's thought shards overwhelm the target's psyche.

" }, diff --git a/packs/data/blood-lords-bestiary.db/iron-taviah.json b/packs/data/blood-lords-bestiary.db/iron-taviah.json index c801eccc286..d70b5a5b841 100644 --- a/packs/data/blood-lords-bestiary.db/iron-taviah.json +++ b/packs/data/blood-lords-bestiary.db/iron-taviah.json @@ -1977,15 +1977,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2016,15 +2014,13 @@ "name": "Coven", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Iron Taviah adds @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

" }, @@ -2057,15 +2053,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2114,15 +2108,13 @@ "name": "Magaambya Scar", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taviah has an old injury that sometimes causes her pain. A physical attack on Taviah that scores a critical hit exacerbates the injury in her wounded leg; in addition to the other effects of the critical hit, Taviah is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -2150,15 +2142,13 @@ "name": "Bonds of Iron", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Iron Taviah can cause a cage built of cold iron fingernails to spring from nothingness around a target at a range of up to 30 feet, attempting an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, Taviah gains a +2 circumstance bonus to this check. Unlike a normal Grapple, Taviah doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature Escapes (DC 24), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it; the cage has an AC of 19, Hardness 10, and 40 Hit Points.

" }, @@ -2195,15 +2185,13 @@ "name": "Change Shape", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Iron Taviah can take on the appearance of any Medium female humanoid. This doesn't change her Speed, or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2244,15 +2232,13 @@ "name": "Rend", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -2283,15 +2269,13 @@ "name": "Ritual Specialist", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Iron Taviah has a +2 circumstance bonus to the primary checks to perform a ritual. In addition, she can reduce the number of secondary casters for a ritual by 1. When she does, she must fulfill any requirements for the secondary caster, and she attempts the secondary check normally performed by that secondary caster. She can't replace a secondary caster who is the target of the spell (as in the @UUID[Compendium.pf2e.spells-srd.Atone]{Atone} ritual).

" }, @@ -2324,15 +2308,13 @@ "name": "Scattered Coven", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the characters meet Iron Taviah, the Graveclaw is at the height of its power. As a scattered coven, the Graveclaw grants Taviah the ability to cast the following spells as 3rd-level occult spells, once per day each, without requiring help from her fellow coven members:@UUID[Compendium.pf2e.spells-srd.Acid Arrow]{Acid Arrow}, @UUID[Compendium.pf2e.spells-srd.Curse Of Lost Time]{Curse Of Lost Time}, @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Harm]{Harm}, @UUID[Compendium.pf2e.spells-srd.Mimic Undead]{Mimic Undead}, @UUID[Compendium.pf2e.spells-srd.Summon Construct]{Summon Construct}, and @UUID[Compendium.pf2e.spells-srd.Water Walk]{Water Walk}.

" }, @@ -2365,15 +2347,13 @@ "name": "Grab", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/kapoacinth.json b/packs/data/blood-lords-bestiary.db/kapoacinth.json index caee32880e4..b7d480385e3 100644 --- a/packs/data/blood-lords-bestiary.db/kapoacinth.json +++ b/packs/data/blood-lords-bestiary.db/kapoacinth.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -176,15 +172,13 @@ "name": "Wing Buffet", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature attacks the kapoacinth while the kapoacinth is Swimming

\n
\n

Effect The kapoacinth pushes the triggering creature 5 feet away from them, and the kapoacinth moves 10 feet in the opposite direction. If the triggering creature can no longer attack the kapoacinth from its new location, the attack misses.

" }, @@ -212,15 +206,13 @@ "name": "Coral Reef", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time they act, the kapoacinth appears to be a lump of coral. They have an automatic result of 31 on Deception checks and DCs to pass as coral.

" }, diff --git a/packs/data/blood-lords-bestiary.db/kelganth.json b/packs/data/blood-lords-bestiary.db/kelganth.json index afaa2c78791..f2a6648fc89 100644 --- a/packs/data/blood-lords-bestiary.db/kelganth.json +++ b/packs/data/blood-lords-bestiary.db/kelganth.json @@ -4812,15 +4812,13 @@ "name": "Darkvision", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4856,15 +4854,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -4900,15 +4896,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4954,15 +4948,13 @@ "name": "Negative Healing", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -5005,15 +4997,13 @@ "name": "Catch Rock", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -5044,15 +5034,13 @@ "name": "Counterspell", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature casts a spell Kelganth has prepared

\n
\n

Effect Kelganth expends a prepared spell to counter the triggering creature's casting of that same spell. Kelganth loses his spell slot as if he had cast the triggering spell.

" }, @@ -5088,15 +5076,13 @@ "name": "Frightful Presence", "sort": 5000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:43]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -5149,15 +5135,13 @@ "name": "Rejuvenation", "sort": 5100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -5197,15 +5181,13 @@ "name": "Drain Soul Cage", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Kelganth taps into his @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to 9th level, even if the spell being cast is not one of his prepared spells. Kelganth's soul cage doesn't need to be present for him to use this ability.

" }, @@ -5236,15 +5218,13 @@ "name": "Font of Death", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals [[/r 11d12[negative]]] damage in a @Template[type:burst|distance:15] (@Check[type:fortitude|dc:41|basic:true]); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

" }, @@ -5281,15 +5261,13 @@ "name": "Paralyzing Doom", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by Kelganth's hand Strike is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and must succeed at a @Check[type:fortitude|dc:41] save. The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25] check reveals that the victim is alive.

" }, @@ -5325,15 +5303,13 @@ "name": "Quickened Casting", "sort": 5500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect If Kelganth's next action is to cast an cantrip or spell that is 8th level or less, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, @@ -5361,15 +5337,13 @@ "name": "Steady Spellcasting", "sort": 5600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Kelganth's spellcasting action, he attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, @@ -5405,15 +5379,13 @@ "name": "Throw Rock", "sort": 5700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/blood-lords-bestiary.db/kemnebi.json b/packs/data/blood-lords-bestiary.db/kemnebi.json index a3bae3a4ce5..975f3789c66 100644 --- a/packs/data/blood-lords-bestiary.db/kemnebi.json +++ b/packs/data/blood-lords-bestiary.db/kemnebi.json @@ -8211,15 +8211,13 @@ "name": "Darkvision", "sort": 7400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -8255,15 +8253,13 @@ "name": "Thoughtsense (Precise) 100 feet", "sort": 7500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kemnebi senses all non-mindless creatures within 100 feet as a precise sense.

" }, @@ -8303,15 +8299,13 @@ "name": "Fast Healing 20", "sort": 7600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -8348,15 +8342,13 @@ "name": "Enlightened Mind", "sort": 7700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever Kemnebi is targeted by a mental effect, that effect's source or caster must succeed at a @Check[type:flat|dc:5]. If this check fails, the mental effect doesn't affect Kemnebi.

" }, @@ -8389,15 +8381,13 @@ "name": "Mental Rebirth", "sort": 7800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts.

\n

After [[/r 1d6 #days]]{1d6 days} of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose.

" @@ -8437,15 +8427,13 @@ "name": "Vetalarana Vulnerabilities", "sort": 7900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vetalaranas possess the following weaknesses.

\n
    \n
  • Barred Senses A vetalarana can't see or sense through force effects or cold iron, and their mind can't penetrate force effects or cold iron. Such barriers can prevent the transference of a vetalarana's mind through Mental Rebirth.
  • \n
  • Revulsion A vetalarana delights in consuming memories and secrets, and is disgusted by those who share such sensitive tidbits openly. A vetalarana can't voluntarily come within 10 feet of a creature loudly voicing their intimate personal secrets or most cherished memories aloud. Speaking such information aloud with conviction is a single action that has the auditory, concentrate, and linguistic traits, and protects the creature until the start of its next turn. A vetalarana that involuntarily comes within 10 feet of a creature sharing such information gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition until they're 10 feet or farther from the creature. After 1 round of being exposed to the secrets of a creature, a vetalarana can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Vulnerable to Brain Destruction A vetalarana whose brain has been destroyed, or is reduced to 0 HP while unable to take mental actions, can't use Mental Rebirth.
  • \n
" }, @@ -8473,15 +8461,13 @@ "name": "Center Self", "sort": 8000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Kemnebi regains 1 Focus Point. If he's stupefied, he reduces the value of his stupefied condition by one. If Kemnebi is affected by a mental effect or spell, Kemnebi attempts to counteract that effect or spell with a [[/r 1d20+33 #Counteract]]{+33} counteract modifier.

" }, @@ -8514,15 +8500,13 @@ "name": "Control Comatose", "sort": 8100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The vetalarana manipulator spends 10 minutes to take psychic control of the creatures they've rendered comatose with Drain Thoughts. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but lasts for up to 6 hours, has a range of 1 mile, and the vetalarana can control a number of comatose victims at a time equal to half the vetalarana's level. A comatose victim can't resist this possession and automatically gets a critical failure on its saving throw against Control Comatose.

\n

As long as a comatose victim is controlled by a vetalarana manipulator in this way, the victim's stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions are temporarily suppressed.

" }, @@ -8550,15 +8534,13 @@ "name": "Deflect Attack", "sort": 8200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements Kemnebi is aware of the attack, isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and has a hand free

\n

Trigger Kemnebi is the target of a physical ranged attack or ranged spell attack

\n
\n

Effect Kemnebi gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, Kemnebi has deflected it. He can't use this reaction to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).

" }, @@ -8607,15 +8589,13 @@ "name": "Drain Thoughts", "sort": 8300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within Kemnebi's reach

\n
\n

Effect Kemnebi seizes a creature and consumes its memories. This requires an @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and Kemnebi regains [[/r 35[healing]]]{35 HP}, gaining any excess HP as temporary Hit Points. Draining Thoughts from a creature that's already stupefied doesn't restore any HP to Kemnebi but increases the victim's stupefied value by 2. Additionally, Kemnebi views one of the victim's memories and can choose to alter, enhance, or erase the memory he views as 4th- level @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory}.

\n

A victim's stupefied condition value decreases by 1 every week.

\n

A victim who becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 5} in this way is rendered comatose, becoming permanently unconscious. As long as Kemnebi lives, a comatose victim can't regain consciousness, and its stupefied condition doesn't decrease.

" }, @@ -8646,15 +8626,13 @@ "name": "Flurry of Blows", "sort": 8400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Kemnebi makes two claw Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. Kemnebi applies his multiple attack penalty to the Strikes normally.

" }, @@ -8687,15 +8665,13 @@ "name": "Paralyzing Claws", "sort": 8500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-mindless creature hit by Kemnebi's claw Strike must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -8733,15 +8709,13 @@ "name": "Improved Grab", "sort": 8600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/kemnebis-puppet.json b/packs/data/blood-lords-bestiary.db/kemnebis-puppet.json index 9063f9eb703..f89064c6e7d 100644 --- a/packs/data/blood-lords-bestiary.db/kemnebis-puppet.json +++ b/packs/data/blood-lords-bestiary.db/kemnebis-puppet.json @@ -52,15 +52,13 @@ "name": "Controlled", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.

" }, @@ -91,15 +89,13 @@ "name": "Gang Up", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by at least one of the puppet's allies.

" }, @@ -142,15 +138,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/kepgeda-the-hag-nailed.json b/packs/data/blood-lords-bestiary.db/kepgeda-the-hag-nailed.json index 82e0b52951a..b8cb0914566 100644 --- a/packs/data/blood-lords-bestiary.db/kepgeda-the-hag-nailed.json +++ b/packs/data/blood-lords-bestiary.db/kepgeda-the-hag-nailed.json @@ -2680,15 +2680,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2719,15 +2717,13 @@ "name": "Called", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

In constantly resisting her desire to return to her mother, Kepgeda has developed a mental bulwark. If she rolls a success on a saving throw against a mental effect that would make her controlled, she gets a critical success instead.

" }, @@ -2783,15 +2779,13 @@ "name": "+1 Circumstance Bonus to Will Saves Against Mental Effects", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2832,15 +2826,13 @@ "name": "Cackling Coven", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Kepgeda's turn begins

\n

Requirements Kepgeda is within 30 feet of her keening cauldron

\n
\n

Effect Kepgeda draws on the souls of her dead sisters for a burst of occult power, for a price. Kepgeda takes [[/r 10[mental]]] damage, then chooses one:

\n
    \n
  • Kepgeda Sustains a Spell. If her next action is to cast a witch hex, the DC of that hex increases by 1.
  • \n
  • Kepgeda reduces her @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied} condition value to 0.
  • \n
  • If Kepgeda begins casting a @UUID[Compendium.pf2e.spells-srd.Create Undead]{Create Undead} ritual within the next minute, she attempts a @Check[type:flat|dc:18] when the ritual is complete; on a success, the undead she's created is 3 levels higher than the ritual would provide (for example, creating a @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Brute]{Zombie Brute} instead of a @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Shambler]{Zombie Shambler}).
  • \n
" }, @@ -2868,15 +2860,13 @@ "name": "Familiar", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kepgeda's familiar is Iskessous, a rat with a climb Speed of 25 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.

" }, @@ -2904,15 +2894,13 @@ "name": "Witch Patron", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Curse

" }, diff --git a/packs/data/blood-lords-bestiary.db/kepgedas-keening-cauldron.json b/packs/data/blood-lords-bestiary.db/kepgedas-keening-cauldron.json index f5d898702cd..a22292c6189 100644 --- a/packs/data/blood-lords-bestiary.db/kepgedas-keening-cauldron.json +++ b/packs/data/blood-lords-bestiary.db/kepgedas-keening-cauldron.json @@ -8,15 +8,13 @@ "name": "Crescendo of Claws", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than Kepgeda is within 15 feet of the cauldron for at least 1 round

\n
\n

Effect The screams increase in intensity, and a torrent of phantasmal, three-fingered hands with iron claws spews from the cauldron to assail creatures in area E13. Each creature in the room must attempt a @Check[type:will|dc:23] save, with the following results. Kepgeda is immune to the haunt's effects, as she loves the cauldron's screams. The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} as long as they remain frightened.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} as long as they remain frightened.

" }, diff --git a/packs/data/blood-lords-bestiary.db/kerinza.json b/packs/data/blood-lords-bestiary.db/kerinza.json index cb376a61cb9..717e55c063f 100644 --- a/packs/data/blood-lords-bestiary.db/kerinza.json +++ b/packs/data/blood-lords-bestiary.db/kerinza.json @@ -1951,15 +1951,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1990,15 +1988,13 @@ "name": "Biting Snakes", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn adjacent to Kerinza

\n
\n

Effect Kerinza makes a snake fangs Strike against the creature.

" }, @@ -2026,15 +2022,13 @@ "name": "Petrifying Gaze", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:32] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. Kerinza can activate or deactivate this aura by using a single action, which has the concentrate trait, but deactivating it is painful for her; she gains weakness 15 to physical damage while her petrifying gaze is deactivated.

" }, @@ -2099,15 +2093,13 @@ "name": "Focus Gaze", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kerinza fixes her glare on a creature she can see within 30 feet. The target must attempt a @Check[type:fortitude|dc:32] save against Kerinza's petrifying gaze. If the target was already @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently. After attempting its save, the creature is then temporarily immune until the start of Kerinza's next turn.

" }, @@ -2141,15 +2133,13 @@ "name": "Quick Responses", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Kerinza isn't @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, her Strikes deal an additional 2d6 precision damage to slowed targets.

" }, @@ -2191,15 +2181,13 @@ "name": "Serpent Venom", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, diff --git a/packs/data/blood-lords-bestiary.db/keystone-repulsion.json b/packs/data/blood-lords-bestiary.db/keystone-repulsion.json index 5fcdce52b5c..2e38391660b 100644 --- a/packs/data/blood-lords-bestiary.db/keystone-repulsion.json +++ b/packs/data/blood-lords-bestiary.db/keystone-repulsion.json @@ -8,15 +8,13 @@ "name": "Repel", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature damages or tampers with a keystone

\n
\n

Effect The triggering creature is moved back 10 feet by a wave of force. A successful @Check[type:fortitude|dc:42] save reduces the distance moved to 5 feet. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/keystone-trap.json b/packs/data/blood-lords-bestiary.db/keystone-trap.json index 674f134d2d6..1b0728219c7 100644 --- a/packs/data/blood-lords-bestiary.db/keystone-trap.json +++ b/packs/data/blood-lords-bestiary.db/keystone-trap.json @@ -8,15 +8,13 @@ "name": "Keystone", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Keystone Hardness 15

\n

Keystone HP 60 (BT 30)

" }, @@ -44,15 +42,13 @@ "name": "Exposed Vault", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The vault is exposed

\n
\n

Effect The vault makes a poison dart spray Strike at a random creature within 30 feet. The trap then rolls initiative.

" }, @@ -80,15 +76,13 @@ "name": "Electrify", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The metal vault crackles with electricity. In air, this would damage only creatures touching it; in water, the trap deals [[/r 2d8[electricity]]] damage to all creatures in a @Template[type:emanation|distance:10] (@Check[type:fortitude|dc:25|basic:true]).

" }, @@ -116,15 +110,13 @@ "name": "Launch Darts", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The vault fires a stream of poisoned darts. The trap attacks all creatures in a @Template[type:line|distance:30] with its poison dart spray Strike; roll [[/r 1d8]] to determine the line's direction. These Strikes don't have a multiple attack penalty.

" }, @@ -152,15 +144,13 @@ "name": "Spin", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The vault spins quickly for 1 round. While it Spins, checks to disable the trap have a -2 circumstance penalty, and it Launches Darts at all creatures within 30 feet of it, rather than in a line.

" }, diff --git a/packs/data/blood-lords-bestiary.db/lasheeli.json b/packs/data/blood-lords-bestiary.db/lasheeli.json index 93ff2a24608..8a8c148abc3 100644 --- a/packs/data/blood-lords-bestiary.db/lasheeli.json +++ b/packs/data/blood-lords-bestiary.db/lasheeli.json @@ -3638,15 +3638,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3677,15 +3675,13 @@ "name": "Bardic Lore", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Lasheeli can use Bardic Lore to Recall Knowledge on any topic.

" }, @@ -3713,15 +3709,13 @@ "name": "Cautionary Tale", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Lasheeli or an ally within 30 feet attempts a Will save

\n
\n

Effect Lasheeli orates a line or two from one of her stories and makes a Performance check. Lasheeli and any allies can use the better result of her check or their saving throw.

" }, @@ -3751,15 +3745,13 @@ "name": "Divine Aegis", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Once per day when Lasheeli takes damage that would reduce her to 0 Hit Points, a radiant, holy shield flashes over her, negating all of the attack's evil damage and half of any other damage the attack deals. If the attacker is within 60 feet, divine aegis deals the attacker the same amount of damage it prevented (of the same type, except that if divine aegis prevents evil damage, it deals the attacker good damage instead).

" }, @@ -3790,15 +3782,13 @@ "name": "Steady Spellcasting", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Lasheeli's spellcasting, she attempts a @Check[type:flat|dc:15]; on a success, the spell isn't disrupted.

" }, diff --git a/packs/data/blood-lords-bestiary.db/matron-uldrula.json b/packs/data/blood-lords-bestiary.db/matron-uldrula.json index f9ee28cf06d..d46ada711cb 100644 --- a/packs/data/blood-lords-bestiary.db/matron-uldrula.json +++ b/packs/data/blood-lords-bestiary.db/matron-uldrula.json @@ -6204,15 +6204,13 @@ "name": "Darkvision", "sort": 5700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -6248,15 +6246,13 @@ "name": "Lifesense 60 feet", "sort": 5800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -6292,15 +6288,13 @@ "name": "Constant Spells", "sort": 5900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -6331,15 +6325,13 @@ "name": "Shard Shield", "sort": 6000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Matron Uldrula with an attack

\n

Requirements Matron Uldrula has been reduced to 150 Hit Points or fewer

\n
\n

Effect The fragments of Matron Uldrula, sheared off from her form during this encounter, fly through the air, interposing themselves between Matron Uldrula and harm. Matron Uldrula gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -6391,15 +6383,13 @@ "name": "Soul Shards", "sort": 6100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Matron Uldrula is wounded, tiny fragments of her break away, littering the floor with glass-like shards. In their place, glimmering gold cracks crisscross Matron Uldrula's form, each hard as steel. When Matron Uldrula is reduced to 150 Hit Points or fewer, she gains resistance 10 to all physical damage, as her body becomes more gold than flesh.

" }, @@ -6444,15 +6434,13 @@ "name": "Infuse Staff", "sort": 6200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Matron Uldrula's staff is her symbol of office and gains a measure of her personal power. This staff becomes a +2 greater striking staff and is treated as if it were adamantine while Matron Uldrula wields it. Matron Uldrula's staff has Hardness 17 and HP 68 (BT 34) while possessed by her, or Hardness 5 and HP 20 (BT 10) while out of her possession. If her staff is taken or destroyed, Matron Uldrula can infuse a new one with an hour of work.

" }, @@ -6483,15 +6471,13 @@ "name": "Soul Lock", "sort": 6300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Matron Uldrula doesn't have a soul locked within her staff

\n
\n

Effect Matron Uldrula attempts to capture the soul of a creature on the brink of death, either an undead creature or a creature with the dying condition. The target must attempt a @Check[type:will|dc:46] save with the following results.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock.

\n

Success Matron Uldrula's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}. If the creature is an incorporeal undead, it becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}. The creature then becomes temporarily immune to soul lock for 24 hours.

\n

Failure Matron Uldrula locks the creature's soul in her staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. If the creature is an incorporeal undead, it becomes bodily trapped within the staff. While the soul is locked in the staff, the target can't be returned to life or undeath, or rejuvenated through any means, save powerful magic, such as miracle or wish, or through divine intervention. If Matron Uldrula's staff is destroyed or she wills it, the soul is released. Matron Uldrula's staff can only hold one soul at a time.

" }, @@ -6523,15 +6509,13 @@ "name": "Spirit Touch", "sort": 6400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Matron Uldrula's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal [[/r 4d6[negative]]] damage to living creatures and [[/r 4d6[positive]]] damage to undead.

" }, diff --git a/packs/data/blood-lords-bestiary.db/meat-guardian.json b/packs/data/blood-lords-bestiary.db/meat-guardian.json index 3597384b4d3..d93b1e223af 100644 --- a/packs/data/blood-lords-bestiary.db/meat-guardian.json +++ b/packs/data/blood-lords-bestiary.db/meat-guardian.json @@ -683,15 +683,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -727,15 +725,13 @@ "name": "Divine Destruction", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the divine warden is reduced to 0 HP, it erupts with divine energy in a @Template[type:emanation|distance:30], dealing [[/r 5d6[negative]]] damage. Each creature in the area must attempt a @Check[type:will|dc:20|traits:damaging-effect] save with the following outcomes.

\n
\n

Critical Success The creature takes half damage.

\n

Success The creature takes full damage.

\n

Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 day; this is a curse effect that uses the Will save DC as the counteract DC.

\n

Critical Failure As failure, except the creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" @@ -776,15 +772,13 @@ "name": "Faith Bound", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}).

" }, @@ -818,15 +812,13 @@ "name": "Golem Antimagic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 4d6]], [[/r 1d8]] from areas or persistent damage); healed by electricity (area [[/r 1d6]] HP); slowed by cold

\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -857,15 +849,13 @@ "name": "Stench", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -911,15 +901,13 @@ "name": "Vulnerable to Gentle Repose", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Gentle Repose]{Gentle Repose} spell on a meat guardian causes it to grow stiff. The golem attempts a @Check[type:fortitude|dc:20] save. It's unaffected on a critical success, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #Rounds]]{1d4 rounds} on a success, and on a failure is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and slowed for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -955,15 +943,13 @@ "name": "Faithful Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Scythe

\n
\n

A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} rune while the divine warden wields it; at 12th level, these effects are of a @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} rune, and at 19th level, they're instead of a @UUID[Compendium.pf2e.equipment-srd.Striking (Major)]{Major Striking} rune.

" }, @@ -994,15 +980,13 @@ "name": "Filth Fever", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever can't end or be reduced until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:20]

\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened (1 day)

\n

Stage 4 unconscious (1 day)

\n

Stage 5 dead

" }, @@ -1040,15 +1024,13 @@ "name": "Instrument of Faith", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.

" }, diff --git a/packs/data/blood-lords-bestiary.db/mechanical-laborer.json b/packs/data/blood-lords-bestiary.db/mechanical-laborer.json index 767bf877dc7..b9253d41cdf 100644 --- a/packs/data/blood-lords-bestiary.db/mechanical-laborer.json +++ b/packs/data/blood-lords-bestiary.db/mechanical-laborer.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Construct Armor (Hardness 8)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a mechanical laborer has Hardness. This Hardness reduces any damage it takes by 8. Once a mechanical laborer is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks. It loses its Hardness, and its Armor Class is reduced to 18.

" }, @@ -166,15 +162,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/memory-hole.json b/packs/data/blood-lords-bestiary.db/memory-hole.json index a7255641c4b..d074dc1126c 100644 --- a/packs/data/blood-lords-bestiary.db/memory-hole.json +++ b/packs/data/blood-lords-bestiary.db/memory-hole.json @@ -8,15 +8,13 @@ "name": "Drink Thoughts", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature looks into the pit

\n

Effect Ephemeral energies pour from the creature's head, and the creature must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour and loses 1 minute of recent memories (a memory of the GM's choosing within the last 24 hours).

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/mental-assault.json b/packs/data/blood-lords-bestiary.db/mental-assault.json index 963634bc83e..ddd1c326ef4 100644 --- a/packs/data/blood-lords-bestiary.db/mental-assault.json +++ b/packs/data/blood-lords-bestiary.db/mental-assault.json @@ -8,15 +8,13 @@ "name": "Shatter Mind", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to Pick the Lock

\n
\n

Effect The triggering creature takes [[/r (8d10+44)[mental]]] damage (@Check[type:will|dc:42|basic:true]). On a failed save, it's additionally @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, diff --git a/packs/data/blood-lords-bestiary.db/mithral-golem.json b/packs/data/blood-lords-bestiary.db/mithral-golem.json index 3d8ad4a91d5..9c4f44c7933 100644 --- a/packs/data/blood-lords-bestiary.db/mithral-golem.json +++ b/packs/data/blood-lords-bestiary.db/mithral-golem.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -176,15 +174,13 @@ "name": "Evasion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the mithral golem rolls a success on a Reflex save, it gets a critical success instead.

" }, @@ -229,15 +225,13 @@ "name": "Golem Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold and water ([[/r {8d10}]]{8d10 damage}, [[/r {2d10}]]{2d10 damage} from areas or persistent damage); healed by transmutation (area [[/r 2d10[healing]]]{2d10 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -268,15 +262,13 @@ "name": "Swift Steps", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A mithral golem is permanently @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}, and it can use the extra action only to Step or Stride.

" }, @@ -307,15 +299,13 @@ "name": "Vulnerable to Slow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A mithral golem is not healed by a @UUID[Compendium.pf2e.spells-srd.Slow]{Slow} spell, and such spells affect them normally. A @UUID[Compendium.pf2e.spells-srd.Haste]{Haste} spell reverses the effects of a slow spell immediately.

" }, @@ -346,15 +336,13 @@ "name": "Liquefy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike Strikes. It can resume its normal form by taking this action again.

" }, @@ -400,15 +388,13 @@ "name": "Spike Storm", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The mithral golem makes a spike Strike against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.

" }, diff --git a/packs/data/blood-lords-bestiary.db/mosghuta-boss-cow.json b/packs/data/blood-lords-bestiary.db/mosghuta-boss-cow.json index fe37ad2688e..49c9f214489 100644 --- a/packs/data/blood-lords-bestiary.db/mosghuta-boss-cow.json +++ b/packs/data/blood-lords-bestiary.db/mosghuta-boss-cow.json @@ -204,15 +204,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -243,15 +241,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -284,15 +280,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -330,15 +324,13 @@ "name": "Trundling Gore", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mosghuta surges forward at her foe, horn lowered. She Strides once. If she ends her movement within melee range of an enemy, she makes a horn Strike against that enemy. If that Strike succeeds, Mosghuta uses Knockdown as a free action.

" }, @@ -371,15 +363,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/blood-lords-bestiary.db/mummy-valet.json b/packs/data/blood-lords-bestiary.db/mummy-valet.json index 9b358027cf1..c48f5911caa 100644 --- a/packs/data/blood-lords-bestiary.db/mummy-valet.json +++ b/packs/data/blood-lords-bestiary.db/mummy-valet.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Subtle Presence", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The mummy valet activates or deactivates its despair aura.

" }, @@ -142,15 +138,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -188,15 +182,13 @@ "name": "Despair", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -267,15 +259,13 @@ "name": "Mummy Rot", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/blood-lords-bestiary.db/necrohulk-flailer.json b/packs/data/blood-lords-bestiary.db/necrohulk-flailer.json index 7fec91f7f14..9c5bbf0d082 100644 --- a/packs/data/blood-lords-bestiary.db/necrohulk-flailer.json +++ b/packs/data/blood-lords-bestiary.db/necrohulk-flailer.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Alchemical Cartridge", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes [[/r 15[persistent,acid]]]{15} damage that it can't heal unless the cartridge is stitched back into place.

" }, @@ -189,15 +185,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -240,15 +234,13 @@ "name": "Regeneration 15 (Deactivated by Acid)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -294,15 +286,13 @@ "name": "Alchemical Amplification", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The necrohulk draws upon alchemical stores to push its body into overdrive. It becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for [[/br 1d4 #Quickened Duration]]{1d4 rounds}. It can use this extra action to Step, Stride, or Strike.

" }, @@ -337,15 +327,13 @@ "name": "Constrict", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 6d6[bludgeoning]]], @Check[type:fortitude|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -376,15 +364,13 @@ "name": "Tentacle Storm", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The necrohulk flailer makes up to four tentacle Strikes, each against a different target. These attacks count toward its multiple attack penalty, but the penalty doesn't increase until after the necrohulk makes all of these attacks.

" }, @@ -417,15 +403,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/necrohulk-smasher.json b/packs/data/blood-lords-bestiary.db/necrohulk-smasher.json index 5369dbc8633..5f9bf8cf1bf 100644 --- a/packs/data/blood-lords-bestiary.db/necrohulk-smasher.json +++ b/packs/data/blood-lords-bestiary.db/necrohulk-smasher.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Alchemical Cartridge", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Critical hits rupture the necrohulk's alchemical cartridge. The first time the necrohulk takes a critical hit, it loses its regeneration. The second time it takes a critical hit, it takes [[/r 15[persistent,acid]]]{15} damage that it can't heal unless the cartridge is stitched back into place.

" }, @@ -189,15 +185,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -240,15 +234,13 @@ "name": "Regeneration 15 (Deactivated by Acid)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -299,15 +291,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -338,15 +328,13 @@ "name": "Alchemical Amplification", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The necrohulk draws upon alchemical stores to push its body into overdrive. It becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for [[/br 1d4 #Quickened Duration]]{1d4 rounds}. It can use this extra action to Step, Stride, or Strike.

" }, @@ -381,15 +369,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fist

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -420,15 +406,13 @@ "name": "Smashing Blow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The necrohulk smasher makes a fist Strike. If it hits, the necrohulk smashes the target into the floor or nearby wall. The target takes an additional [[/r 6d10[bludgeoning]]] damage, depending on its @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The target takes half of the additional damage.

\n

Success The target takes half the additional damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The target takes full additional damage, is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}, and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The target takes double the additional damage, is stunned 3, and knocked prone.

" }, @@ -461,15 +445,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -505,15 +487,13 @@ "name": "Improved Push", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/blood-lords-bestiary.db/necromancer-troop.json b/packs/data/blood-lords-bestiary.db/necromancer-troop.json index 84eb86ac603..d532aab4d86 100644 --- a/packs/data/blood-lords-bestiary.db/necromancer-troop.json +++ b/packs/data/blood-lords-bestiary.db/necromancer-troop.json @@ -1434,15 +1434,13 @@ "name": "Form Up", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -1478,15 +1476,13 @@ "name": "Troop Defenses", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 180 (12 squares), 90 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -1517,15 +1513,13 @@ "name": "Teach You a Lesson", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round

\n
\n

Effect The members of the mob wildly swing their textbooks and supplies—primarily spellbooks and staves—in a chaotic attack at each enemy adjacent to the troop (@Check[type:reflex|dc:41|basic:true]). The damage depends on the number of actions.

\n

1 [[/r (2d12+14)[bludgeoning]]] damage

\n

2 [[/r (3d12+14)[bludgeoning]]] damage

\n

3 [[/r (4d12+14)[bludgeoning]]] damage

" }, @@ -1553,15 +1547,13 @@ "name": "Troop Movement", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, @@ -1589,15 +1581,13 @@ "name": "Troop Spellcasting", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the necromancer troop Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius isn't affected). Add 5 feet to the length of a cone or line that's normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.

" }, diff --git a/packs/data/blood-lords-bestiary.db/necromunculus.json b/packs/data/blood-lords-bestiary.db/necromunculus.json index aa163863627..bdc31f799d4 100644 --- a/packs/data/blood-lords-bestiary.db/necromunculus.json +++ b/packs/data/blood-lords-bestiary.db/necromunculus.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Undead Master Link", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A necromunculus can't speak, but it is telepathically linked to its undead creator. It can share information back and forth, including its master's knowledge and everything the necromunculus hears. The range of this link is 1,500 feet. If the necromunculus is destroyed, the master takes [[/r 2d10[mental]]] damage. If the master is slain, the necromunculus becomes mindless and wanders aimlessly in search of undead to attack and try to eat.

" }, @@ -138,15 +134,13 @@ "name": "Stupefying Touch", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a necromunculus's claw Strike must succeed at a @Check[type:will|dc:15] saving throw or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

" }, diff --git a/packs/data/blood-lords-bestiary.db/nightmare-portal.json b/packs/data/blood-lords-bestiary.db/nightmare-portal.json index e2e781c1518..9914d01a451 100644 --- a/packs/data/blood-lords-bestiary.db/nightmare-portal.json +++ b/packs/data/blood-lords-bestiary.db/nightmare-portal.json @@ -8,15 +8,13 @@ "name": "Dreadful Vision", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At the start of a round after a creature who can dream and isn't immune to sleep effects enters the room, the portal starts to glow with purple mist. At this point, the portal triggers as soon as such a creature looks into it. A character who just passes by and doesn't specifically avert their gaze must attempt a @Check[type:flat|dc:11] to not accidently glance into the portal, while a character who Searches this room automatically looks into it unless they specify otherwise.

\n

Effect The nightmare portal casts @UUID[Compendium.pf2e.spells-srd.Phantasmal Calamity]{Phantasmal Calamity} (heightened to 8th level, @Check[type:will|dc:37|traits:mental]), making reality appear to crumble away to reveal a vast cavern filled with bones through which immense wormlike creatures burrow as they endlessly eat away at the world. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/nights-breath-trap.json b/packs/data/blood-lords-bestiary.db/nights-breath-trap.json index 9a85502b69e..708dcf9254a 100644 --- a/packs/data/blood-lords-bestiary.db/nights-breath-trap.json +++ b/packs/data/blood-lords-bestiary.db/nights-breath-trap.json @@ -8,15 +8,13 @@ "name": "Night's Breath", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature in area A2 moves within 15 feet of the secret door to the north or the double door to area A5

\n
\n

Effect The mummy exhales a blast of gray mist into the room that imparts an overwhelming sense that night itself is consuming all thought. The trap deals [[/r 12d6[mental]]] damage to all creatures in area A2, who each must attempt a @Check[type:will|dc:36] saving throw.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes full damage, is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as they remain frightened.

\n

Critical Failure The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}, and is fleeing for as long as they remain frightened.

" }, diff --git a/packs/data/blood-lords-bestiary.db/nwanyian-archer.json b/packs/data/blood-lords-bestiary.db/nwanyian-archer.json index 5c1877865d1..e96787c0b3f 100644 --- a/packs/data/blood-lords-bestiary.db/nwanyian-archer.json +++ b/packs/data/blood-lords-bestiary.db/nwanyian-archer.json @@ -642,15 +642,13 @@ "name": "Swift Sneak", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The archer can move their full Speed while Sneaking.

" }, @@ -678,15 +676,13 @@ "name": "Spry Dodge", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The archer is targeted with a melee or ranged attack by an attacker they can see

\n
\n

Effect The archer gains a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the archer can Step.

" }, @@ -735,15 +731,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The archer's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -806,15 +800,13 @@ "name": "Surprise Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the archer.

" }, diff --git a/packs/data/blood-lords-bestiary.db/nwanyian-defender.json b/packs/data/blood-lords-bestiary.db/nwanyian-defender.json index 4dd20f3de9c..0543395a772 100644 --- a/packs/data/blood-lords-bestiary.db/nwanyian-defender.json +++ b/packs/data/blood-lords-bestiary.db/nwanyian-defender.json @@ -435,15 +435,13 @@ "name": "Bravery", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Whenever the defender rolls a success at a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, they reduce its value by 1.

" }, @@ -497,15 +495,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -536,15 +532,13 @@ "name": "Offensive Line", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The defender's Strikes deal an extra 1d6 damage when adjacent to an ally.

" }, diff --git a/packs/data/blood-lords-bestiary.db/nydazuul.json b/packs/data/blood-lords-bestiary.db/nydazuul.json index c1fda396508..38849cb6945 100644 --- a/packs/data/blood-lords-bestiary.db/nydazuul.json +++ b/packs/data/blood-lords-bestiary.db/nydazuul.json @@ -434,15 +434,13 @@ "name": "Greater Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -478,15 +476,13 @@ "name": "Scent (Imprecise 30) feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -522,15 +518,13 @@ "name": "Telepathy", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -570,15 +564,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -609,15 +601,13 @@ "name": "Confusing Display", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:30] save, after which they are temporarily immune to further Confusing Displays for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

\n

Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.

" }, @@ -657,15 +647,13 @@ "name": "Inhale Vitality", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The augnagar inhales sharply, drawing life force out of creatures in a @Template[type:cone|distance:50]. Creatures in the area take [[/r 11d6[negative]]] damage (@Check[type:fortitude|dc:30|basic:true] save, and the creature is fatigued on a failure). The augnagar becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round on its next turn, and it can use the extra action only to Stride or Strike.

" }, @@ -699,15 +687,13 @@ "name": "Rotting Curse", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on a critical failure, for as long as it's sickened).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. The victim of the disease doesn't roll a save, but takes the failure effects automatically and can't reduce its sickened value below 1 (1 day).

" }, diff --git a/packs/data/blood-lords-bestiary.db/opkherab.json b/packs/data/blood-lords-bestiary.db/opkherab.json index 22219ca56b5..2b68a4317c9 100644 --- a/packs/data/blood-lords-bestiary.db/opkherab.json +++ b/packs/data/blood-lords-bestiary.db/opkherab.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -146,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -192,15 +186,13 @@ "name": "Draining Peek", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A living creature within 30 feet that Opkherab can perceive with his lifesense starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:17] save. If it fails, Opkherab regains [[/r 3[healing]]]{3 Hit Points}, and the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Opkherab can't use Draining Peek for [[/r 1d4 #Draining Peek Recharge]]{1d4 rounds}.

" }, @@ -236,15 +228,13 @@ "name": "Key Conditioning", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Opkherab has a -1 circumstance penalty to attacks against anyone holding one of the bank's keys.

" }, @@ -272,15 +262,13 @@ "name": "Sunlight Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, Opkherab can't use actions with the death trait and it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time Opkherab ends its turn in sunlight. If Opkherab loses all its actions this way, he is destroyed.

" }, @@ -313,15 +301,13 @@ "name": "Death Grip", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Opkherab Grabs a living creature, including a Grab to extend the effect on a grappled creature, he gains 3 temporary Hit Points, and the creature must succeed at a @Check[type:fortitude|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. This increases the value of the creature's drained condition by 1, to a maximum of drained 4.

" }, @@ -353,15 +339,13 @@ "name": "Zombie Spawn", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any humanoid who dies while drained by Opkherab rises as an autonomous zombie 24 hours after their death. You might use this opportunity to allow the player to keep playing the same character, rebuilt with the zombie archetype.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ostovite-nest.json b/packs/data/blood-lords-bestiary.db/ostovite-nest.json index 9fff51ef961..db7dc60fec7 100644 --- a/packs/data/blood-lords-bestiary.db/ostovite-nest.json +++ b/packs/data/blood-lords-bestiary.db/ostovite-nest.json @@ -8,15 +8,13 @@ "name": "Skittering Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 15 feet of the nest

\n
\n

Effect A mass of skittering ostovite hatchlings crawls all over the nest, spewing acid in all directions. Each creature within @Template[type:emanation|distance:30]{30 feet} of the nest takes [[/r (1d10+4)[acid]]] damage (@Check[type:reflex|dc:18|basic:true]). A creature who fails the save also takes [[/r 1[persistent,acid]]] damage. The hazard then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/pain-milker.json b/packs/data/blood-lords-bestiary.db/pain-milker.json index f3567ac2987..3a3d86452ca 100644 --- a/packs/data/blood-lords-bestiary.db/pain-milker.json +++ b/packs/data/blood-lords-bestiary.db/pain-milker.json @@ -8,15 +8,13 @@ "name": "Agonizing Overload", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The pain milker is struck hard enough to take damage, or any of its dials and levers are adjusted carelessly

\n
\n

Effect The pain milker emits a shrill whine and exudes a blast of violet light. All creatures in area B2 must attempt a @Check[type:fortitude|dc:30] save. This DC is reduced by 2 if the machine is broken.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 4d10[positive]]] or [[/r 4d10[negative]]] damage (whichever is more harmful).

\n

Failure The creature takes [[/r 8d10[positive]]] or [[/r 8d10[negative]]] damage (whichever is more harmful) and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.

\n

Critical Failure As failure but [[/r 16d10[positive]]] or [[/r 16d10[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/perilous-flash-flood.json b/packs/data/blood-lords-bestiary.db/perilous-flash-flood.json index f4ca1220709..818a2a5eb15 100644 --- a/packs/data/blood-lords-bestiary.db/perilous-flash-flood.json +++ b/packs/data/blood-lords-bestiary.db/perilous-flash-flood.json @@ -8,15 +8,13 @@ "name": "Burst Free", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or effect breaks the flood's containment.

\n
\n

Effect The hazard rolls initiative as the flood surges forth.

" }, diff --git a/packs/data/blood-lords-bestiary.db/pesgahi-the-poisoner.json b/packs/data/blood-lords-bestiary.db/pesgahi-the-poisoner.json index f90596e7b53..65a7385cd6e 100644 --- a/packs/data/blood-lords-bestiary.db/pesgahi-the-poisoner.json +++ b/packs/data/blood-lords-bestiary.db/pesgahi-the-poisoner.json @@ -857,15 +857,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -896,15 +894,13 @@ "name": "Infused Items", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Pesgahi carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: @UUID[Compendium.pf2e.equipment-srd.Antidote (Lesser)]{Antidote (Lesser)} (2), @UUID[Compendium.pf2e.equipment-srd.Smokestick (Lesser)]{Smokestick (Lesser)} (2), @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)} (6), @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Moderate)]{Frost Vial (Moderate)} (4)

" }, @@ -937,15 +933,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -988,15 +982,13 @@ "name": "Consume Flesh", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Pesgahi is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect Pesgahi devours a chunk of the corpse and regains [[/r 2d6[healing]]]{2d6 Hit Points}.

\n

He can regain Hit Points from any given corpse only once.

" }, @@ -1034,15 +1026,13 @@ "name": "Ghoul Fever", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -1080,15 +1070,13 @@ "name": "Paralysis", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by Pesgahi's attack must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -1123,15 +1111,13 @@ "name": "Quick Bomber", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Pesgahi can use Interact to draw a bomb and then Strike with it.

" }, @@ -1159,15 +1145,13 @@ "name": "Swift Leap", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Pesgahi jumps up to half his Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/phalanx-of-phalanges.json b/packs/data/blood-lords-bestiary.db/phalanx-of-phalanges.json index 1200f6eea44..ba24e4c176a 100644 --- a/packs/data/blood-lords-bestiary.db/phalanx-of-phalanges.json +++ b/packs/data/blood-lords-bestiary.db/phalanx-of-phalanges.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Predetermined Path", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A phalanx of phalanges knows a single path on even ground no longer than 100 feet, as determined by its creator. The phalanx of phalanges makes no actions other than moving along this path or making Countless Digits attacks against creatures in its way. If impeded on this path or if it takes damage, the phalanx of phalanges is unbound from its path and is permanently berserk, attacking nearby creatures to the best of its ability.

" }, @@ -88,15 +84,13 @@ "name": "Countless Digits", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each other creature in the phalanx of phalanges' space takes [[/r 1d6[piercing]]] damage ([[/r (1d6+2)[piercing]]] damage if the swarm is berserk) (@Check[type:reflex|dc:17|basic:true]). On a critical failure, the target is thoroughly pinned by the phalanges, becoming @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 17) or until any creature uses 2 Interact actions to scrape away the bones pinning them down.

" }, diff --git a/packs/data/blood-lords-bestiary.db/phantom-soldiers.json b/packs/data/blood-lords-bestiary.db/phantom-soldiers.json index 9364690026a..28ed929ae28 100644 --- a/packs/data/blood-lords-bestiary.db/phantom-soldiers.json +++ b/packs/data/blood-lords-bestiary.db/phantom-soldiers.json @@ -8,15 +8,13 @@ "name": "Battle", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect Spirit soldiers lunge out of the mist and attack intruders. The spirit soldiers attempt a spear Strike against each creature within 30 feet.

" }, diff --git a/packs/data/blood-lords-bestiary.db/pokmit-bloody-pike.json b/packs/data/blood-lords-bestiary.db/pokmit-bloody-pike.json index 7e25e02d8d7..025de34a3b5 100644 --- a/packs/data/blood-lords-bestiary.db/pokmit-bloody-pike.json +++ b/packs/data/blood-lords-bestiary.db/pokmit-bloody-pike.json @@ -753,15 +753,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -797,15 +795,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -848,15 +844,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -892,15 +886,13 @@ "name": "Rejuvenation", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -935,15 +927,13 @@ "name": "Sacrilegious Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature in the aura uses a positive spell or ability, Pokmit automatically attempts to counteract it, with a [[/r 1d20+29 #Counteract]]{+29} counteract modifier.

" }, @@ -988,15 +978,13 @@ "name": "Devastating Blast", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Pokmit unleashes a @Template[type:cone|distance:30] of cold. Creatures in the area take [[/r 10d12[cold]]] damage (@Check[type:reflex|dc:40|basic:true]). The graveknight can use this ability once every [[/br 1d4 #Devastating Blast Recharge]]{1d4 rounds}.

" }, @@ -1028,15 +1016,13 @@ "name": "Graveknight's Curse", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:44] save

\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and can't remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, hampered 10, and can't remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight

" }, @@ -1066,15 +1052,13 @@ "name": "Pike Master", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Pokmit's longspear reach increases by 5 feet until the start of his next turn, and he makes a single longspear Strike against any number of creatures. These attacks count toward Pokmit's multiple attack penalty, but the penalty doesn't increase until after all the attacks.

" }, @@ -1102,15 +1086,13 @@ "name": "Pokmit's Discernment", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Pokmit sizes up the defenses of a creature within 30 feet; he must know the creature is near, but need not be able to see it. Until the start of Pokmit's next turn, Pokmit's attacks against the target ignore any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}.

" }, @@ -1138,15 +1120,13 @@ "name": "Ruinous Weapons", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon or unarmed attack Pokmit uses gains the effects of the +1 greater striking and greater frost weapons runes. (These bonuses are included in his statistics above.)

" }, @@ -1174,15 +1154,13 @@ "name": "Weapon Master", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Pokmit has access to the critical specialization effects of any weapons he wields.

" }, diff --git a/packs/data/blood-lords-bestiary.db/prachalla.json b/packs/data/blood-lords-bestiary.db/prachalla.json index 3edecd88c04..e4815b5cc8f 100644 --- a/packs/data/blood-lords-bestiary.db/prachalla.json +++ b/packs/data/blood-lords-bestiary.db/prachalla.json @@ -1117,15 +1117,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1156,15 +1154,13 @@ "name": "Personality Fragments", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of the donor's soul personality, though none of that creature's memories. The Prachalla doll is animated by the soul of a spy who worked for an organized crime ring in Kaer Maga; she was working undercover as a maid when she died.

" }, @@ -1197,15 +1193,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Prachalla deals an additional 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1268,15 +1262,13 @@ "name": "Surprise Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Prachalla.

" }, diff --git a/packs/data/blood-lords-bestiary.db/precarious-bone-pile.json b/packs/data/blood-lords-bestiary.db/precarious-bone-pile.json index adc0e2f532f..b111b1941c9 100644 --- a/packs/data/blood-lords-bestiary.db/precarious-bone-pile.json +++ b/packs/data/blood-lords-bestiary.db/precarious-bone-pile.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves through the treacherous squares near the bone pile or damages the bones piled in one of the squares

\n
\n

Effect The bone pile collapses in a torrent of skeletal remains, spreading 5 feet in every direction from the bone pile's current area. This deals [[/r (6d4+9)[bludgeoning]]] damage to each creature within 5 feet of the bone pile (@Check[type:reflex|dc:20|basic:true]). The area becomes difficult terrain.

" }, diff --git a/packs/data/blood-lords-bestiary.db/prince-doriel.json b/packs/data/blood-lords-bestiary.db/prince-doriel.json index 66f750291b0..c8c77f63fa5 100644 --- a/packs/data/blood-lords-bestiary.db/prince-doriel.json +++ b/packs/data/blood-lords-bestiary.db/prince-doriel.json @@ -1223,15 +1223,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1262,15 +1260,13 @@ "name": "Personality Fragments", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of the donor's soul personality, though none of that creature's memories. The Doriel doll is animated by Kerinza's idealized version of her childhood friend. He can telepathically communicate with the Kerinza doll as long as they're within 60 feet of each other.

" }, @@ -1303,15 +1299,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Prince Doriel deals an additional 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1374,15 +1368,13 @@ "name": "Surprise Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Prince Doriel.

" }, diff --git a/packs/data/blood-lords-bestiary.db/princess-kerinza.json b/packs/data/blood-lords-bestiary.db/princess-kerinza.json index e8a7d60b0fb..882c787b682 100644 --- a/packs/data/blood-lords-bestiary.db/princess-kerinza.json +++ b/packs/data/blood-lords-bestiary.db/princess-kerinza.json @@ -1199,15 +1199,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1238,15 +1236,13 @@ "name": "Personality Fragments", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Kerinza doll is animated by a piece of Kerinza's soul, energized by the happiest time in her life. She can telepathically communicate with the Doriel doll as long as they're within 60 feet of each other. If the Doriel doll is defeated, her eyes turn black, and black veins run beneath her porcelain skin. She can cast @UUID[Compendium.pf2e.spells-srd.Crushing Despair]{Crushing Despair} again if she's already cast it, and she can cast it as a single action.

" }, @@ -1279,15 +1275,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Princess Kerinza deals an additional 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1350,15 +1344,13 @@ "name": "Surprise Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Princess Kerinza.

" }, diff --git a/packs/data/blood-lords-bestiary.db/psychic-wave.json b/packs/data/blood-lords-bestiary.db/psychic-wave.json index dc1d9cf75f0..651357a3760 100644 --- a/packs/data/blood-lords-bestiary.db/psychic-wave.json +++ b/packs/data/blood-lords-bestiary.db/psychic-wave.json @@ -8,15 +8,13 @@ "name": "Psychic Assault", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature has been in the room for more than 1 round

\n
\n

Effect A wave of psychic energy slams into the minds of creatures in the chamber, dealing [[/r (8d10+48)[mental]]] damage (@Check[type:will|dc:44|basic:true]). On a failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/pyrogeist.json b/packs/data/blood-lords-bestiary.db/pyrogeist.json index 5c4f0c49c4a..8393e450077 100644 --- a/packs/data/blood-lords-bestiary.db/pyrogeist.json +++ b/packs/data/blood-lords-bestiary.db/pyrogeist.json @@ -717,15 +717,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -761,15 +759,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -805,15 +801,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -859,15 +853,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -910,15 +902,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a pyrogeist is destroyed, it reforms where it was destroyed after [[/br 2d4 #Days]]{2d4 days}, fully healed. The pyrogeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -953,15 +943,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A pyrogeist can spit a cone of spectral fire in a @Template[type:cone|distance:30], dealing [[/r 10d6[negative]]] damage (@Check[type:fortitude|dc:29|basic:true]). A creature that fails the save also takes [[/r 1d6[persistent,negative]]] damage and is subject to the effects of @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire} until the persistent damage ends.

" }, @@ -993,15 +981,13 @@ "name": "Pyrokinetic Whirlwind", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pyrogeist transforms into a 40-foot tall vortex of spectral flame that appears to immolate everything within a @Template[type:burst|distance:10]. A creature within this area take [[/r (2d12 + 20)[negative]]] damage (@Check[type:fortitude|dc:29|basic:true]).

" }, @@ -1035,15 +1021,13 @@ "name": "Soul Consumption", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spirit of a creature that dies from damage dealt by the pyrogeist's Pyrokinetic Whirlwind is trapped within the pyrogeist as if subjected to the effects of the bind soul spell. This effect persists until the pyrogeist is destroyed or chooses to set the soul free. The spirit remains trapped whether or not the pyrogeist is using Pyrokinetic Whirlwind. A pyrogeist can contain only one soul at a time in this manner.

" }, diff --git a/packs/data/blood-lords-bestiary.db/restored-doll.json b/packs/data/blood-lords-bestiary.db/restored-doll.json index 82c98af2823..196e289a97f 100644 --- a/packs/data/blood-lords-bestiary.db/restored-doll.json +++ b/packs/data/blood-lords-bestiary.db/restored-doll.json @@ -1117,15 +1117,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1156,15 +1154,13 @@ "name": "Personality Fragments", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of the donor's soul personality, though none of that creature's memories.

" }, @@ -1192,15 +1188,13 @@ "name": "For You, Mistress", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An attack would reduce Kerinza to 0 HP

\n

Requirements The soulbound doll is within 60 feet of Kerinza

\n
\n

Effect The attack is redirected to the soulbound doll, and the doll is destroyed, regardless of the damage dealt to it.

" }, @@ -1236,15 +1230,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The restored doll deals an additional 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1307,15 +1299,13 @@ "name": "Surprise Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the restored doll.

" }, diff --git a/packs/data/blood-lords-bestiary.db/revisit-past-pains.json b/packs/data/blood-lords-bestiary.db/revisit-past-pains.json index f52ba4b8c65..63a1db37ef5 100644 --- a/packs/data/blood-lords-bestiary.db/revisit-past-pains.json +++ b/packs/data/blood-lords-bestiary.db/revisit-past-pains.json @@ -8,15 +8,13 @@ "name": "Share Pain", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect Creatures within @Template[type:emanation|distance:30]{30 feet} take [[/r (6d12+41)[mental]]] damage (@Check[type:will|dc:40|basic:true]) as they experience the spirit's death.

" }, diff --git a/packs/data/blood-lords-bestiary.db/rival-corpsekiller.json b/packs/data/blood-lords-bestiary.db/rival-corpsekiller.json index 846f5bbf423..9a91e5d2f7b 100644 --- a/packs/data/blood-lords-bestiary.db/rival-corpsekiller.json +++ b/packs/data/blood-lords-bestiary.db/rival-corpsekiller.json @@ -289,15 +289,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -340,15 +338,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -379,15 +375,13 @@ "name": "Circling Assault", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The corpsekiller circles around their target then attacks, throwing their foe off balance and puncturing its defenses. The corpsekiller Steps or Strides, then attempts a glaive Strike. On a hit or critical hit, the Strike ignores 10 of their target's resistances. Regardless of the result of the Strike, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

" }, @@ -417,15 +411,13 @@ "name": "Corpsekiller", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A corpsekiller's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal an additional [[/r 2d8[slashing]]] damage to undead creatures.

" }, diff --git a/packs/data/blood-lords-bestiary.db/rival-necromancer.json b/packs/data/blood-lords-bestiary.db/rival-necromancer.json index d34c5b18197..fd6a43319af 100644 --- a/packs/data/blood-lords-bestiary.db/rival-necromancer.json +++ b/packs/data/blood-lords-bestiary.db/rival-necromancer.json @@ -3621,15 +3621,13 @@ "name": "Negative Healing", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3667,15 +3665,13 @@ "name": "Bolster Dead", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Your most recent action was to cast a non-cantrip necromancy spell

\n
\n

Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the level of the spell cast until the beginning of the next turn.

" }, @@ -3703,15 +3699,13 @@ "name": "Drain Bonded Item", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The necromancer hasn't acted yet on this turn

\n
\n

Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

" }, diff --git a/packs/data/blood-lords-bestiary.db/rotbomber.json b/packs/data/blood-lords-bestiary.db/rotbomber.json index 9c1d2f806ad..6f775caa097 100644 --- a/packs/data/blood-lords-bestiary.db/rotbomber.json +++ b/packs/data/blood-lords-bestiary.db/rotbomber.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -218,15 +216,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A rotbomber is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -259,15 +255,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -305,15 +299,13 @@ "name": "Pressurized Pustules", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a rotbomber takes acid, fire, physical or sonic damage, there is a chance a prematurely developed pustule bursts open, determined by a @Check[type:flat|dc:11]. All creatures in a @Template[type:emanation|distance:10] must succeed at @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. A creature that gets a critical failure becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}. Any creature who attempts this save becomes temporarily immune to pressurized pustules for 24 hours.

" }, @@ -341,15 +333,13 @@ "name": "Gaseous Smash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The rotbomber pulls two necrotic pustules from its body, one in each hand, and leaps into the air in an attempt to detonate them simultaneously on a hapless victim. The rotbomber Leaps up to 15 feet horizontally and 10 feet vertically to land in a square adjacent to a target creature and makes a necrotic pustule Strike against the target. If the Strike hits, it deals an additional [[/r 4d6[bludgeoning]]] damage to the target. This counts as two attacks for the purposes of determining the rotbomber's multiple attack penalty, but the penalty does not increase until after the Gaseous Smash.

" }, @@ -394,15 +384,13 @@ "name": "Necrotic Rot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Necrotic rot withers and corrupts living tissue at an alarming rate. An infected creature can't heal damage it takes from necrotic rot until it has been cured of the disease.

\n

Saving Throw @Check[type:fortitude|dc:29]

\n
\n

Stage 1 [[/r 2d6[negative]]] damage (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

\n

Stage 3 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}

\n

Stage 4 dead, rising as a rotbomber immediately

" }, @@ -434,15 +422,13 @@ "name": "Propulsive Pestilence", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The pressurized necrotic gases within the rotbomber's pustules make them explode far more dramatically than most alchemists' bombs. The rotbomber's necrotic pustules deal splash damage to every creature within 15 feet of the target.

" }, diff --git a/packs/data/blood-lords-bestiary.db/ruby.json b/packs/data/blood-lords-bestiary.db/ruby.json index 1026c78d412..55cc64a9a39 100644 --- a/packs/data/blood-lords-bestiary.db/ruby.json +++ b/packs/data/blood-lords-bestiary.db/ruby.json @@ -485,15 +485,13 @@ "name": "Keen Eyes", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ruby gains a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} action to find @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures within 30 feet. When she targets an opponent that's @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or hidden, she reduces the DC of the flat check to @Check[type:flat|dc:3] for a concealed target or @Check[type:flat|dc:9] for a hidden one.

" }, @@ -543,15 +541,13 @@ "name": "Daring Gambit", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ruby attempts to distract an enemy with a death-defying maneuver. She attempts an @Check[type:acrobatics] check against the Reflex DC of one target within her melee reach. On a success, Ruby Strides up to 15 feet (or 30 feet on a critical success) without triggering reactions from her target due to her movement, and the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Ruby's next melee Strike before the end of her turn. Regardless of the result of her Acrobatics check, Ruby attempts a melee Strike against the target.

" }, @@ -579,15 +575,13 @@ "name": "Light Step", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ruby ignores difficult terrain when she Strides or Steps.

" }, @@ -615,15 +609,13 @@ "name": "Mobile Combatant", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ruby's Strikes deal an additional 4d6 damage if she has moved at least 10 feet during her turn.

" }, @@ -667,15 +659,13 @@ "name": "Timely Boast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature is critically hit by Ruby, or a creature critically misses Ruby

\n
\n

Effect Ruby taunts the triggering creature and boasts about her prowess. Ruby attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the triggering creature.

" }, diff --git a/packs/data/blood-lords-bestiary.db/rumin-purgo.json b/packs/data/blood-lords-bestiary.db/rumin-purgo.json index 8360d5a41ba..51b782e6c27 100644 --- a/packs/data/blood-lords-bestiary.db/rumin-purgo.json +++ b/packs/data/blood-lords-bestiary.db/rumin-purgo.json @@ -4104,15 +4104,13 @@ "name": "Low-Light Vision", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4143,15 +4141,13 @@ "name": "Evasion", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Rumin rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -4197,15 +4193,13 @@ "name": "Susceptible to Mockery", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A character can attempt to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} or @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} Rumin by mocking the fact that he hasn't yet been turned into a vampire. On a success, in addition to the normal effects, Rumin becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} on a critical success), but on a critical failure he becomes enraged and gains a +1 status bonus to Strikes and damage rolls against foes for 1 minute, during which time he can't be mocked further.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Susceptible to Mockery (Critical Failure)]{Effect: Susceptible to Mockery (Critical Failure)}

" }, @@ -4238,15 +4232,13 @@ "name": "Sneak Attack", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rumin's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/blood-lords-bestiary.db/rust-hag.json b/packs/data/blood-lords-bestiary.db/rust-hag.json index e63523064ba..d0e9f0f2abb 100644 --- a/packs/data/blood-lords-bestiary.db/rust-hag.json +++ b/packs/data/blood-lords-bestiary.db/rust-hag.json @@ -555,15 +555,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -594,15 +592,13 @@ "name": "Coven", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A rust hag adds @UUID[Compendium.pf2e.spells-srd.Curse Of Lost Time]{Curse Of Lost Time}, @UUID[Compendium.pf2e.spells-srd.Rusting Grasp]{Rusting Grasp}, and @UUID[Compendium.pf2e.spells-srd.Summon Construct]{Summon Construct} to her coven's spells.

" }, @@ -635,15 +631,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -697,15 +691,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rust hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -741,15 +733,13 @@ "name": "Hagshot", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any firearm wielded by a rust hag gains the benefits of +1 striking and ghost touch runes, and it functions properly no matter how rusty it gets. In addition, when a rust hag critically hits a target with a firearm, the target must succeed at a @Check[type:fortitude|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -777,15 +767,13 @@ "name": "Rusting Touch", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rust hag's touch causes metal to rapidly rust and corrode. If the hag succeeds at a Strike with her claw, she deals [[/r 2d6 #Rusting Touch Damage]] damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the hag hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against the hag's claw attack, the shield is automatically broken, but no other item is rusted on that attack. Objects made of skymetal, such as adamantine and orichalcum, are immune to rusting touch.

" }, diff --git a/packs/data/blood-lords-bestiary.db/sahni-bride-of-the-sea.json b/packs/data/blood-lords-bestiary.db/sahni-bride-of-the-sea.json index f9589e9b90a..3942b214777 100644 --- a/packs/data/blood-lords-bestiary.db/sahni-bride-of-the-sea.json +++ b/packs/data/blood-lords-bestiary.db/sahni-bride-of-the-sea.json @@ -2998,15 +2998,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3037,15 +3035,13 @@ "name": "Coven", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sahni adds @UUID[Compendium.pf2e.spells-srd.Acid Arrow]{Acid Arrow}, @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse}, and @UUID[Compendium.pf2e.spells-srd.Water Walk]{Water Walk} to her coven's spells.

" }, @@ -3078,15 +3074,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3135,15 +3129,13 @@ "name": "Bride's Bargain", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sahni can make a bargain with a willing creature of sound mind. The creature gives away a special quality-such as its courage, beauty, or voice-or sacrifices a loved one in exchange for a boon or a promise from Sahni. As long as Sahni keeps her end of the bargain, the only way to restore a lost quality is to defeat Sahni or make another bargain for its return. Loved ones sacrificed for Sahni's bargain can't be restored except with @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}, or similarly powerful magic.

" }, @@ -3174,15 +3166,13 @@ "name": "Curse of Futility", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sahni gazes upon a creature, affecting it with an overwhelming sense that every action it takes is futile; that humiliating failure is their only possible future. The target attempts a @Check[type:will|dc:25] save; the target doesn't need to be able to see Sahni.

\n
\n

Critical Success The target is unaffected and temporarily immune to Sahni's Curse of Futility for 24 hours.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round and then temporarily immune for 1 hour.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure The target is stupefied 2 for 1 hour and is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} as long as it is stupefied.

" }, @@ -3217,15 +3207,13 @@ "name": "Scattered Coven", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As a scattered coven, the Graveclaw grants Sahni the ability to cast the following spells as 3rd-level occult spells, once per day each, without requiring help from her fellow coven members: @UUID[Compendium.pf2e.spells-srd.Acid Arrow]{Acid Arrow}, @UUID[Compendium.pf2e.spells-srd.Curse Of Lost Time]{Curse Of Lost Time}, @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Harm]{Harm}, @UUID[Compendium.pf2e.spells-srd.Mimic Undead]{Mimic Undead}, @UUID[Compendium.pf2e.spells-srd.Summon Construct]{Summon Construct}, and @UUID[Compendium.pf2e.spells-srd.Water Walk]{Water Walk}. If Sahni is the third hag they confront, the coven is broken and she lacks these coven spells.

" }, diff --git a/packs/data/blood-lords-bestiary.db/sallowdrudge.json b/packs/data/blood-lords-bestiary.db/sallowdrudge.json index 4b38a23b8dd..366c658efa6 100644 --- a/packs/data/blood-lords-bestiary.db/sallowdrudge.json +++ b/packs/data/blood-lords-bestiary.db/sallowdrudge.json @@ -463,15 +463,13 @@ "name": "Entangling Net", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A Sallowdrudge uses their net to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a Medium or smaller creature within 30 feet. On a success, the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until it Escapes (DC 16) or until an adjacent creature Interacts to remove the net. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} rather than grabbed. The Sallowdrudge can't use Entangling Net again until they take 1 minute to refold their net.

" }, @@ -499,15 +497,13 @@ "name": "Spear Fisher", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Sallowdrudge attacking an @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} target rolls the attack roll twice and takes the better result.

" }, diff --git a/packs/data/blood-lords-bestiary.db/scrabbling-ribcage.json b/packs/data/blood-lords-bestiary.db/scrabbling-ribcage.json index 6e61f48745c..0c14c0b2ecd 100644 --- a/packs/data/blood-lords-bestiary.db/scrabbling-ribcage.json +++ b/packs/data/blood-lords-bestiary.db/scrabbling-ribcage.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Scrabble", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves away from the scrabbling ribcage, or a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the scrabbling ribcage @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} from it

\n
\n

Effect The ribcage Strides or Climbs. This movement doesn't trigger reactions.

" }, @@ -135,15 +131,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d8[bludgenoning]]], @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -174,15 +168,13 @@ "name": "Skittering Rush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scrabbling ribcage Strides or Climbs twice, with its Speeds increased by 10 feet for this movement.

" }, @@ -215,15 +207,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/seldeg-bheldis.json b/packs/data/blood-lords-bestiary.db/seldeg-bheldis.json index 38e9367973e..267aad91f20 100644 --- a/packs/data/blood-lords-bestiary.db/seldeg-bheldis.json +++ b/packs/data/blood-lords-bestiary.db/seldeg-bheldis.json @@ -819,15 +819,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -863,15 +861,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -914,15 +910,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -953,15 +947,13 @@ "name": "Iron Command", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within 15 feet damages Seldeg

\n
\n

Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} as a free action, or the enemy refuses and takes [[/r 5d6[mental]]] damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage until the end of his next turn. Seldeg chooses whether the additional damage is evil or negative each time he uses this reaction.

" }, @@ -994,15 +986,13 @@ "name": "Rejuvenation", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -1042,15 +1032,13 @@ "name": "Sacrilegious Aura", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+27 #Counteract]]{+27}.

" }, @@ -1103,15 +1091,13 @@ "name": "Shield Block", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1147,15 +1133,13 @@ "name": "Devastating Blast", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Seldeg unleashes a @Template[type:cone|distance:30] of fire. Creatures in the area take [[/r 9d12[fire]]] damage (@Check[type:reflex|dc:35|basic:true]). Seldeg can use this ability once every [[/r 1d4 #Devastating Blast Recharge]]{1d4 rounds}.

" }, @@ -1195,15 +1179,13 @@ "name": "Graveknight's Curse", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:35] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -1243,15 +1225,13 @@ "name": "Phantom Steed", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

HP 130; AC 39, Fort +28, Ref +25, Will +22

\n
\n

Seldeg summons a supernatural mount as per @UUID[Compendium.pf2e.spells-srd.Phantom Steed]{Phantom Steed} (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.

" }, @@ -1290,15 +1270,13 @@ "name": "Ruinous Weapons", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.

" }, @@ -1329,15 +1307,13 @@ "name": "Unyielding Block", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.

" }, @@ -1370,15 +1346,13 @@ "name": "Weapon Master", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/blood-lords-bestiary.db/seldegs-steed.json b/packs/data/blood-lords-bestiary.db/seldegs-steed.json index ea45d0c585b..17bc8238095 100644 --- a/packs/data/blood-lords-bestiary.db/seldegs-steed.json +++ b/packs/data/blood-lords-bestiary.db/seldegs-steed.json @@ -8,15 +8,13 @@ "name": "Phantom Steed", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Summoned by Seldeg's Phantom Steed ability. The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores natural difficult terrain and can hold its rider's body weight, plus 20 Bulk

" }, diff --git a/packs/data/blood-lords-bestiary.db/shabti-slayer.json b/packs/data/blood-lords-bestiary.db/shabti-slayer.json index e8a176e2dd4..4a36093bacf 100644 --- a/packs/data/blood-lords-bestiary.db/shabti-slayer.json +++ b/packs/data/blood-lords-bestiary.db/shabti-slayer.json @@ -726,15 +726,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -770,15 +768,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -809,15 +805,13 @@ "name": "Final Rest", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shabti slayer's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal [[/r 2d10[positive]]] damage to undead creatures.

" }, @@ -856,15 +850,13 @@ "name": "Immortal", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.

" }, @@ -892,15 +884,13 @@ "name": "Prayer-Blessed Blade", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shabti slayer has successfully identified an undead with Recall Knowledge

\n
\n

Effect The shabti slayer prays to Pharasma to bless their weapon, enabling them to exploit the weaknesses of an undead they've identified with Recall Knowledge. If the identified undead has a resistance that can be bypassed by a special material or a weakness to a special material (such as cold iron, darkwood, or silver), weapons wielded by the shabti slayer count as that special material for 1 minute. If the creature has multiple materials that qualify, the shabti slayer chooses which material their weapon counts as for the duration.

" }, @@ -928,15 +918,13 @@ "name": "Quick Draw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shabti slayer draws a weapon using the Interact action, then Strikes with that weapon.

" }, @@ -964,15 +952,13 @@ "name": "Two-Weapon Flurry", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements A shabti slayer is wielding two melee weapons, each in a different hand

\n
\n

Effect A slayer lashes out with both weapons. They Strike twice, once with each weapon.

" }, diff --git a/packs/data/blood-lords-bestiary.db/shabti-votary.json b/packs/data/blood-lords-bestiary.db/shabti-votary.json index 4038d920a2e..d80246d0358 100644 --- a/packs/data/blood-lords-bestiary.db/shabti-votary.json +++ b/packs/data/blood-lords-bestiary.db/shabti-votary.json @@ -3791,15 +3791,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3835,15 +3833,13 @@ "name": "+2 Status to All Saves vs. Mental and Possession", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3889,15 +3885,13 @@ "name": "Discerning Aura", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

All undead within the aura glow blue, shedding dim light in a 5-foot radius. Visible undead can't be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while affected by this aura. Invisible undead are concealed while affected by this aura, rather than being undetected.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Discerning Aura]{Effect: Discerning Aura}

" }, @@ -3951,15 +3945,13 @@ "name": "Gird in Prayer", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within the shabti votary's aura is the target of a death, mental, or possession effect

\n
\n

Effect The shabti votary girds their ally in protective prayers. The triggering creature gains a +2 status bonus to saving throws against death, mental, and possession effects until the beginning of the shabti votary's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gird in Prayer]{Effect: Gird in Prayer}

" }, @@ -3987,15 +3979,13 @@ "name": "Immortal", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.

" }, @@ -4023,15 +4013,13 @@ "name": "Cremate Undead", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shabti votary's positive energy sets undead alight. When a shabti votary uses a @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's level.

" }, @@ -4059,15 +4047,13 @@ "name": "Expand Aura", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect The shabti votary focuses their will, expanding the area of their discerning aura by 20 feet for 1 minute. This expansion is cumulative with other uses of Expand Aura.

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadow-heart.json b/packs/data/blood-lords-bestiary.db/shadow-heart.json index eb4e16754fb..8597302c479 100644 --- a/packs/data/blood-lords-bestiary.db/shadow-heart.json +++ b/packs/data/blood-lords-bestiary.db/shadow-heart.json @@ -8,15 +8,13 @@ "name": "Shadow Pulse", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of the heart

\n
\n

Effect The heart gives a slow beat, and all creatures in the room must succeed at a @Check[type:will|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and unable to take reactions for 1 round (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). The dark heart then rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Battering Vortex", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

A swirling vortex of shadows forms around the heart, lifting all creatures in the room and slamming them forcefully to the ground, dealing [[/r 4d10[bludgeoning]]] damage. Each creature must attempt a @Check[type:fortitude|dc:30] save. Anyone adjacent to a wall may @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} with a successful @Check[type:reflex|dc:28] save; on a success at Grabbing an Edge, the creature uses a result one step better than the roll of their Fortitude save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Failure The creature takes full damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round.

\n

Critical Failure The creature takes full damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} for 1 round.

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadow-hooks.json b/packs/data/blood-lords-bestiary.db/shadow-hooks.json index b380b3091bb..02ec9079d07 100644 --- a/packs/data/blood-lords-bestiary.db/shadow-hooks.json +++ b/packs/data/blood-lords-bestiary.db/shadow-hooks.json @@ -8,15 +8,13 @@ "name": "Tearing Hooks", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the hall's midpoint

\n
\n

Effect The trap attempts a shadow hook Strike against each creature in the hall. On a critical hit, a creature additionally takes [[/r 1d10[bleed]]] damage.

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadow-lash.json b/packs/data/blood-lords-bestiary.db/shadow-lash.json index a5a633e8e36..d1c76ec8082 100644 --- a/packs/data/blood-lords-bestiary.db/shadow-lash.json +++ b/packs/data/blood-lords-bestiary.db/shadow-lash.json @@ -8,15 +8,13 @@ "name": "Long-Rage Lash", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The lash lengthens, increasing its reach to 60 feet, and makes a lash Strike. The lash's length then reverts to normal.

" }, @@ -44,15 +42,13 @@ "name": "Manifest", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than Kemnebi enters the chamber

\n
\n

Effect Four pillars manifest a writhing whip composed of solidified shadows. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadow-leydroth.json b/packs/data/blood-lords-bestiary.db/shadow-leydroth.json index a1e52fbd8c7..b47d65d4436 100644 --- a/packs/data/blood-lords-bestiary.db/shadow-leydroth.json +++ b/packs/data/blood-lords-bestiary.db/shadow-leydroth.json @@ -666,15 +666,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -705,15 +703,13 @@ "name": "Magic Sense", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.

" }, @@ -746,15 +742,13 @@ "name": "Slink in Shadows", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Shadow Leydroth can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -787,15 +781,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -826,15 +818,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -888,15 +878,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -934,15 +922,13 @@ "name": "36 AC vs. Non-Magical", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -973,15 +959,13 @@ "name": "Menace to Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet Casts a Spell

\n
\n

Effect The leydroth attempts an Intimidation check to counteract the triggering spell.

" }, @@ -1015,15 +999,13 @@ "name": "Dispelling Roar", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leydroth unleashes a bestial roar that reverberates within a @Template[type:emanation|distance:30]. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}.

\n

It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

\n

The leydroth can't use Dispelling Roar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1061,15 +1043,13 @@ "name": "Dispelling Strike", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger The leydroth hits a creature, object, or spell effect with a Strike

\n
\n

Effect The leydroth casts its innate @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}, targeting one effect on the creature struck.

" }, @@ -1103,15 +1083,13 @@ "name": "Spell Feedback", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes [[/r 8d6[mental]]] damage (@Check[type:will|dc:38|basic:true] save).

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadow-worm.json b/packs/data/blood-lords-bestiary.db/shadow-worm.json index b385039a6a0..6e1d3ce839b 100644 --- a/packs/data/blood-lords-bestiary.db/shadow-worm.json +++ b/packs/data/blood-lords-bestiary.db/shadow-worm.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -182,15 +178,13 @@ "name": "Inexorable", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The shadow worm recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -218,15 +212,13 @@ "name": "Shadow Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as a shadow worm is in an area of dim light or darkness, it gains fast healing 20. When affected by a magical shadow effect from anything other than itself, a shadow worm becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} 1 for 1 round.

" }, @@ -254,15 +246,13 @@ "name": "Shrink from the Light", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shadow worm takes an additional 20 damage from any spell or ability with the light trait and uses the outcome one degree worse for saving throws made against a spell or ability with the light trait.

" }, @@ -304,15 +294,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shadow worm exhales a blast of clinging shadow, dealing [[/r {11d6[cold],10d6[negative]}]]{11d6 cold damage and 10d6 negative damage} to creatures in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:42|basic:true]). If the cone passes through an area of magical light or targets a creature affected by magical light, Breath Weapon attempts to counteract the light ([[/br 1d20+34 #Counteract]]{+34} counteract modifier). The shadow worm can't use Breath Weapon again for [[/r 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -346,15 +334,13 @@ "name": "Fast Swallow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The shadow worm Grabs a creature

\n
\n

Effect The worm uses Swallow Whole.

" }, @@ -382,15 +368,13 @@ "name": "Rock Tunneler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shadow worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

" }, @@ -423,15 +407,13 @@ "name": "Swallow Whole", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d10+15)[bludgeoning]]], Rupture 42

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -464,15 +446,13 @@ "name": "Thrash", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -505,15 +485,13 @@ "name": "Improved Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadowbound-monk-statue.json b/packs/data/blood-lords-bestiary.db/shadowbound-monk-statue.json index 14179c0ad44..04eb7cec435 100644 --- a/packs/data/blood-lords-bestiary.db/shadowbound-monk-statue.json +++ b/packs/data/blood-lords-bestiary.db/shadowbound-monk-statue.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 24.

" }, @@ -205,15 +201,13 @@ "name": "Clinging Gloom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The statue pulls a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} into its grasping shadows. The target takes [[/r 3d8[negative]]] damage and [[/r 1d8[persistent,negative]]] damage.

" }, @@ -241,15 +235,13 @@ "name": "Cowl of Shadow", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shifting shadows cover the statue. If the statue is dealt at least [[/r 15[positive]]] damage or brought within an area of magical light, the shadows recede, and the statue can't make darkness mote attacks or use Clinging Gloom.

" }, @@ -282,15 +274,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/shadowforged-guardian.json b/packs/data/blood-lords-bestiary.db/shadowforged-guardian.json index 2876eeaa66c..79d5c9e814a 100644 --- a/packs/data/blood-lords-bestiary.db/shadowforged-guardian.json +++ b/packs/data/blood-lords-bestiary.db/shadowforged-guardian.json @@ -62,15 +62,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -101,15 +99,13 @@ "name": "Eager Shadows", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shadowforged guardian increases all of its Speeds by 30 feet during the first round of combat after rolling initiative.

" }, @@ -137,15 +133,13 @@ "name": "Induction Word", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Each shadowforged guardian is activated during creation by a special word or short phrase spoken by its creator, and hearing this induction word resets its functions. If the guardian hears a creature within 30 feet utter its induction word, the guardian must succeed at a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). Regardless of the result of this save, it's immune to utterances of its induction word until the end of its next turn.

" }, @@ -173,15 +167,13 @@ "name": "Twilight Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The shadowforged guardian's presence dims light and brightens shadows to a strange, twilit half-light. Light can't emanate brighter than dim light in this area while darkness is simultaneously illuminated to dim light. The shadowy aura automatically attempts to counteract any 5th-level or lower magical light or darkness effect brought into this aura or created in this area (counteract check [[/r 1d20+21 #Counteract]]{+21}, 5th level). As long as the guardian is in dim light, it gains a fly Speed of 30 feet.

" }, @@ -242,15 +234,13 @@ "name": "Shadow Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shadowforged guardian expels a @Template[type:cone|distance:30] of twisting shadows from its mouth. All creatures in the area must attempt a @Check[type:fortitude|dc:29] save. The guardian can't use Shadow Breath for [[/br 1d4 #Shadow Breath Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} until the end of its next turn.

\n

Failure The creature is enfeebled 1 for 1 hour and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 24 hours and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 minute.

" }, @@ -287,15 +277,13 @@ "name": "Push", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/blood-lords-bestiary.db/shimmernewt.json b/packs/data/blood-lords-bestiary.db/shimmernewt.json index c9374ebfa20..cdfaacfcb99 100644 --- a/packs/data/blood-lords-bestiary.db/shimmernewt.json +++ b/packs/data/blood-lords-bestiary.db/shimmernewt.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Gaping Chomp", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shimmernewt chews on a creature that it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. The target creature must attempt a @Check[type:fortitude|dc:24] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r 1d10[piercing]]] damage.

\n

Failure The creature takes [[/r 2d10[piercing]]] damage and [[/r 1d6[bleed]]] damage.

\n

Critical Failure The creature takes [[/r 4d10[piercing]]] damage, [[/r 1d6[bleed]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} by the pain of the chomp.

" }, @@ -173,15 +169,13 @@ "name": "Shimmer Step", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shimmernewt surges forward so quickly it slips through space, teleporting to a target for an unexpected attack. The shimmernewt teleports to an empty space adjacent to a creature it can see within 60 feet, then attempts a jaws Strike against the creature. The target creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike.

" }, @@ -218,15 +212,13 @@ "name": "Trip", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You have at least one hand free. Your target can't be more than one size larger than you

\n
\n

You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.

\n
\n

Critical Success The target falls and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and takes [[/r 1d6[bludgeoning]]] damage.

\n

Success The target falls and lands prone.

\n

Critical Failure You lose your balance and fall and land prone.

" }, @@ -265,15 +257,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/shoki.json b/packs/data/blood-lords-bestiary.db/shoki.json index b84ab9d259e..c0b2fd222d7 100644 --- a/packs/data/blood-lords-bestiary.db/shoki.json +++ b/packs/data/blood-lords-bestiary.db/shoki.json @@ -2161,15 +2161,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2205,15 +2203,13 @@ "name": "Lifesense 60 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -2249,15 +2245,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2293,15 +2287,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2350,15 +2342,13 @@ "name": "Infuse Staff", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shoki's staff becomes a +1 striking staff and is treated as if it were adamantine while the shoki wields it. A shoki's staff has Hardness 14 and HP 56 (BT 28) while possessed by the shoki or Hardness 5 and HP 20 (BT 10) while out of the shoki's possession. A shoki whose staff is taken or destroyed can infuse a new one with an hour of work.

" }, @@ -2389,15 +2379,13 @@ "name": "Soul Lock", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The shoki doesn't have a soul locked within their staff

\n
\n

Effect The shoki attempts to capture the soul of a creature on the brink of death: either an undead creature, a creature with the dying condition, or a creature who died within the last minute. The target must attempt a @Check[type:will|dc:32] save with the following results.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune to Soul Lock.

\n

Success The shoki's staff tugs at the creature's soul but doesn't trap it. If the creature is living, it becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (or increases its doomed condition by 1). If the creature is a corporeal undead, it becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}. If the creature is an incorporeal undead, it becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}. The creature then becomes temporarily immune to Soul Lock for 24 hours.

\n

Failure The shoki captures the creature's soul in its staff. If the creature is living, it dies. If the creature is a corporeal undead, its body becomes an inanimate corpse. While the soul is locked in the staff, the target can't be returned to life or undeath, or rejuvenate through any means, save for powerful magic, such as miracle or wish. If the shoki's staff is destroyed or the shoki wills it, the soul is released. A shoki's staff can only hold one soul at a time.

" }, @@ -2429,15 +2417,13 @@ "name": "Spirit Touch", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shoki's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal [[/r 2d6[negative]]] damage to living creatures and [[/r 2d6[positive]]] damage to undead.

" }, diff --git a/packs/data/blood-lords-bestiary.db/shrieking-souls.json b/packs/data/blood-lords-bestiary.db/shrieking-souls.json index 43374a5d3b1..85e0274265c 100644 --- a/packs/data/blood-lords-bestiary.db/shrieking-souls.json +++ b/packs/data/blood-lords-bestiary.db/shrieking-souls.json @@ -8,15 +8,13 @@ "name": "Scream", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect The spirit screams, dealing [[/r (6d12+41)[sonic]]] damage to all creatures in a @Template[type:cone|distance:30] (@Check[type:fortitude|dc:40|basic:true]).

" }, diff --git a/packs/data/blood-lords-bestiary.db/sickle-blade.json b/packs/data/blood-lords-bestiary.db/sickle-blade.json index 512c8ec4200..1026d36bba0 100644 --- a/packs/data/blood-lords-bestiary.db/sickle-blade.json +++ b/packs/data/blood-lords-bestiary.db/sickle-blade.json @@ -8,15 +8,13 @@ "name": "Sickle", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to open the door

\n
\n

Effect A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature.

" }, diff --git a/packs/data/blood-lords-bestiary.db/skeletal-knight.json b/packs/data/blood-lords-bestiary.db/skeletal-knight.json index df72203ff52..2a0cc3eb3e9 100644 --- a/packs/data/blood-lords-bestiary.db/skeletal-knight.json +++ b/packs/data/blood-lords-bestiary.db/skeletal-knight.json @@ -429,15 +429,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -473,15 +471,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -524,15 +520,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -568,15 +562,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -607,15 +599,13 @@ "name": "Lancer", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skeletal knight uses a lance in one hand, even when it isn't mounted. If the skeletal knight critically hits a creature with its lance Strike, the target is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until the start of the skeletal knight's next turn.

" }, diff --git a/packs/data/blood-lords-bestiary.db/skeleton-rival-corpsekiller.json b/packs/data/blood-lords-bestiary.db/skeleton-rival-corpsekiller.json index 217469ed32e..9b934a1a6b4 100644 --- a/packs/data/blood-lords-bestiary.db/skeleton-rival-corpsekiller.json +++ b/packs/data/blood-lords-bestiary.db/skeleton-rival-corpsekiller.json @@ -289,15 +289,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -333,15 +331,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -384,15 +380,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -423,15 +417,13 @@ "name": "Circling Assault", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The corpsekiller circles around their target then attacks, throwing their foe off balance and puncturing its defenses. The corpsekiller Steps or Strides, then attempts a glaive Strike. On a hit or critical hit, the Strike ignores 10 of their target's resistances. Regardless of the result of the Strike, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

" }, @@ -461,15 +453,13 @@ "name": "Corpsekiller", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A corpsekiller's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal an additional [[/r 2d8[slashing]]] damage to undead creatures.

" }, @@ -508,15 +498,13 @@ "name": "Flamboyant Reposition", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a flourish, a celebrant shrouds themself in a puff of smoke, glitter, or colorful ribbons. If the celebrant is adjacent to an enemy, they attempt to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} that adjacent enemy. The celebrant Steps or Strides; they're @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} during this movement.

" }, diff --git a/packs/data/blood-lords-bestiary.db/skeleton-rival-necromancer.json b/packs/data/blood-lords-bestiary.db/skeleton-rival-necromancer.json index 086037d693d..5d5530f953e 100644 --- a/packs/data/blood-lords-bestiary.db/skeleton-rival-necromancer.json +++ b/packs/data/blood-lords-bestiary.db/skeleton-rival-necromancer.json @@ -3621,15 +3621,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3665,15 +3663,13 @@ "name": "Negative Healing", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3711,15 +3707,13 @@ "name": "Bolster Dead", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Your most recent action was to cast a non-cantrip necromancy spell

\n
\n

Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the level of the spell cast until the beginning of the next turn.

" }, @@ -3747,15 +3741,13 @@ "name": "Drain Bonded Item", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The necromancer hasn't acted yet on this turn

\n
\n

Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

" }, diff --git a/packs/data/blood-lords-bestiary.db/skewering-hall.json b/packs/data/blood-lords-bestiary.db/skewering-hall.json index 288b5a9295e..19675a36bee 100644 --- a/packs/data/blood-lords-bestiary.db/skewering-hall.json +++ b/packs/data/blood-lords-bestiary.db/skewering-hall.json @@ -8,15 +8,13 @@ "name": "Skewer", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is applied to the pressure plate

\n
\n

Effect A dozen spears extend into the hall, making one spear Strike against each creature in the hall, up to a total of 12 spear Strikes.

" }, diff --git a/packs/data/blood-lords-bestiary.db/skull-fairy.json b/packs/data/blood-lords-bestiary.db/skull-fairy.json index df0a474db42..fe169709e1f 100644 --- a/packs/data/blood-lords-bestiary.db/skull-fairy.json +++ b/packs/data/blood-lords-bestiary.db/skull-fairy.json @@ -509,15 +509,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -548,15 +546,13 @@ "name": "Coven", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A skull fairy adds @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} and @UUID[Compendium.pf2e.spells-srd.Stinking Cloud]{Stinking Cloud} to their coven's spells.

" }, @@ -584,15 +580,13 @@ "name": "Shadowy Pop", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, a skull fairy explodes into shadowy, noxious tissue like a burst bubble. Each creature within 5 feet must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} on a critical failure).

" @@ -621,15 +615,13 @@ "name": "Skull Twist", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The skull fairy's last action was a successful fist Strike against a creature with a skull

\n
\n

Effect The skull fairy wrenches the creature's neck, disorienting it. The creature must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure).

" }, @@ -659,15 +651,13 @@ "name": "Terminal Tug", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skull fairy attempts to rip the head off an adjacent @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} creature. The target must attempt a @Check[type:fortitude|dc:20] save. If it fails, it dies, and the skull fairy gains 10 temporary Hit Points for 1 hour.

" }, diff --git a/packs/data/blood-lords-bestiary.db/slamming-gate.json b/packs/data/blood-lords-bestiary.db/slamming-gate.json index 070ac42530f..9006687bbcd 100644 --- a/packs/data/blood-lords-bestiary.db/slamming-gate.json +++ b/packs/data/blood-lords-bestiary.db/slamming-gate.json @@ -8,15 +8,13 @@ "name": "Slam Shut", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The door is opened more than halfway

\n
\n

Effect The door slams shut and deals [[/r 3d8[bludgeoning]]] damage to any creature in the way (@Check[type:reflex|dc:17|basic:true]). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the closed door until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 17)

" }, diff --git a/packs/data/blood-lords-bestiary.db/solar-glass-golem.json b/packs/data/blood-lords-bestiary.db/solar-glass-golem.json index 519f638eb45..ab8517243ab 100644 --- a/packs/data/blood-lords-bestiary.db/solar-glass-golem.json +++ b/packs/data/blood-lords-bestiary.db/solar-glass-golem.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Harmed by sonic ([[/r 8d6]], [[/r 2d6]] from areas or persistent damage); healed by fire (area [[/r 2d6]] HP); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6]] rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -138,15 +134,13 @@ "name": "Spell Reflection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The glass golem is targeted by a spell

\n
\n

Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.

" }, @@ -180,15 +174,13 @@ "name": "Vulnerable to Shatter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glass golem is affected by the @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell as though the golem were an unattended object.

" }, @@ -219,15 +211,13 @@ "name": "Solar Flare", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The glass golem holds up its stained-glass frame and angles it downward, causing the image of the sun in the artwork to flash brightly, illuminating a @Template[type:cone|distance:30]. This blast of light deals [[/r 8d6[fire]]] damage to creatures in the area, plus [[/r 4d6[positive]]]{4d6} additional positive damage to undead creatures. Each creature in the area must attempt a @Check[type:reflex|dc:30|traits:damaging-effect] save. If this solar flare overlaps an area of magical darkness, it attempts to counteract the darkness effect ([[/r 1d20+22 #Counteract]]{+22} counteract check).

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute.

\n

Critical Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} permanently.

" }, diff --git a/packs/data/blood-lords-bestiary.db/sorvinaesen.json b/packs/data/blood-lords-bestiary.db/sorvinaesen.json index 6db260988c6..591f9e6fd8c 100644 --- a/packs/data/blood-lords-bestiary.db/sorvinaesen.json +++ b/packs/data/blood-lords-bestiary.db/sorvinaesen.json @@ -4466,15 +4466,13 @@ "name": "Darkvision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4510,15 +4508,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -4554,15 +4550,13 @@ "name": "Negative Healing", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4605,15 +4599,13 @@ "name": "Catch Rock", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -4644,15 +4636,13 @@ "name": "Font of Death", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals [[/r 10d12[negative]]] damage energy in a @Template[type:burst|distance:15] (@Check[type:fortitude|dc:36|basic:true] save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

" }, @@ -4687,15 +4677,13 @@ "name": "Impart Doom", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by Sorvinaesen's claw Strike, or one who critically fails a save from one of Sorvinaesen's spells, becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -4734,15 +4722,13 @@ "name": "Throw Rock", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -4773,15 +4759,13 @@ "name": "Visions of Death", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sorvinaesen's Strikes deal an additional [[/r 2d10[mental]]] damage to doomed creatures as visions of their impending deaths fill their minds.

" }, diff --git a/packs/data/blood-lords-bestiary.db/soul-drinking-spirit-collectors.json b/packs/data/blood-lords-bestiary.db/soul-drinking-spirit-collectors.json index 5e66b26a328..19b8fc994b2 100644 --- a/packs/data/blood-lords-bestiary.db/soul-drinking-spirit-collectors.json +++ b/packs/data/blood-lords-bestiary.db/soul-drinking-spirit-collectors.json @@ -8,15 +8,13 @@ "name": "Repulse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature damages a spirit collector

\n
\n

Effect The damaged spirit collector releases a wave of force to repel the triggering creature, dealing [[/r (4d10+20)[force]]] damage to the triggering creature, who must attempt a Reflex save. The trap then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is pushed back 5 feet.

\n

Failure The creature takes full damage, is pushed back 10 feet, and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature takes double damage, is pushed back 20 feet, and lands prone.

" }, diff --git a/packs/data/blood-lords-bestiary.db/soul-slime.json b/packs/data/blood-lords-bestiary.db/soul-slime.json index 223f6d386a7..bf908631629 100644 --- a/packs/data/blood-lords-bestiary.db/soul-slime.json +++ b/packs/data/blood-lords-bestiary.db/soul-slime.json @@ -101,15 +101,13 @@ "name": "Lifesense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -140,15 +138,13 @@ "name": "Disgorge Soul", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The soul slime takes physical damage

\n
\n

Effect The impact causes the soul slime to release a burst of semi-digested soul fragments. The soul slime becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} until the beginning of its next turn. The soul slime can't use this concealment to Hide or @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}.

" }, @@ -176,15 +172,13 @@ "name": "Disturbing Wail", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The soul slime is using Soul Facsimile to adopt a creature's form

\n
\n

Effect The soul slime releases an incoherent wail composed of countless overlapping noises made by the creatures whose souls it has siphoned. This disturbing cacophony deals [[/r {6d10[mental],6d10[sonic]}]]{6d10 mental damage and 6d10 sonic damage} to each creature in a @Template[type:burst|distance:30]{30-foot-radius burst} centered on the soul slime (@Check[type:will|dc:37|basic:true]). On a failed save, a creature is additionally @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}. The soul slime can't use Disturbing Wail again for [[/br 1d4 #Disturbing Wail Recharge]]{1d4 rounds}.

" }, @@ -221,15 +215,13 @@ "name": "Engulf", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:40], [[/r 5d10[bludgeoning]]] damage, Escape DC 40, Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -260,15 +252,13 @@ "name": "Siphon Soul", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A soul slime's touch siphons away portions of a creature's soul. Its Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal [[/r 3d6[negative]]] damage to living creatures and [[/r 3d6[positive]]] damage to undead and other creatures with negative healing.

" }, @@ -317,15 +307,13 @@ "name": "Soul Facsimile", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The soul slime assumes the shape and features of any Large, Medium, or Small creature whose soul the soul slime has siphoned for up to 1 minute. This doesn't change the soul slime's statistics, only its outward appearance. While transformed in this way, the soul slime can revert to its natural shape as a single action, and the soul slime automatically reverts to its natural shape when it takes physical damage.

" }, diff --git a/packs/data/blood-lords-bestiary.db/soul-stasis.json b/packs/data/blood-lords-bestiary.db/soul-stasis.json index 4f625f7c4b8..d0cf5f68ae0 100644 --- a/packs/data/blood-lords-bestiary.db/soul-stasis.json +++ b/packs/data/blood-lords-bestiary.db/soul-stasis.json @@ -8,15 +8,13 @@ "name": "Pulse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A soul or creature with a soul enters the area

\n
\n

Effect The steel pillars activate with an audible hum that resonates with spirits. Each non-psychopomp creature with a soul is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} unless they succeed at a @Check[type:will|dc:43] save. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/spiraling-comets.json b/packs/data/blood-lords-bestiary.db/spiraling-comets.json index d4d762afc78..170355a025e 100644 --- a/packs/data/blood-lords-bestiary.db/spiraling-comets.json +++ b/packs/data/blood-lords-bestiary.db/spiraling-comets.json @@ -8,15 +8,13 @@ "name": "Intruder Alert", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An intruder enters the room

\n
\n

Effect The comets change from blue to red in color. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/straugh.json b/packs/data/blood-lords-bestiary.db/straugh.json index 8da57316d76..058d81265f0 100644 --- a/packs/data/blood-lords-bestiary.db/straugh.json +++ b/packs/data/blood-lords-bestiary.db/straugh.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -187,15 +183,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -238,15 +232,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 7d6[healing]]]{7d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -279,15 +271,13 @@ "name": "Fetid Screech", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Unaware that its vocal organs have withered and decayed, the straugh instinctively but ineffectively attempts to screech, instead releasing malodorous gas, half-digested corpse flesh, and small swarms of maggots from its open beak. The straugh releases a disgusting cloud of gas and decaying detritus in a @Template[type:cone|distance:15]; any creature within the area must attempt a @Check[type:fortitude|dc:28] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. On a critical failure, the creature also takes a -5 foot status penalty to its Speeds for 1 round. Any creature that succeeds at the save is temporarily immune to Fetid Screech for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fetid Screech (Critical Failure)]{Effect: Fetid Screech (Critical Failure)}

" }, @@ -322,15 +312,13 @@ "name": "Ghoul Fever", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 4d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 4d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -368,15 +356,13 @@ "name": "Paralysis", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -411,15 +397,13 @@ "name": "Rock Tunneler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A straugh can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires, and it usually does.

" }, @@ -447,15 +431,13 @@ "name": "Tunneling Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The straugh has Burrowed underground and remains undetected by the creature it plans to attack

\n
\n

Effect The straugh Burrows twice to emerge from the ground adjacent to at least one enemy and immediately makes a Strike against that foe.

" }, @@ -490,15 +472,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/sulvik.json b/packs/data/blood-lords-bestiary.db/sulvik.json index e96bd812248..d1912738155 100644 --- a/packs/data/blood-lords-bestiary.db/sulvik.json +++ b/packs/data/blood-lords-bestiary.db/sulvik.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Independent Brains", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each of Sulvik's heads rolls its own initiative and has its own turn. Neither head can @UUID[Compendium.pf2e.actionspf2e.Delay]{Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls its own tongue and one of Sulvik's arms, but both can move the legs. Any ability that would sever Sulvik's head (such as the @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon property) doesn't cause him to die if he has his other head, but does cause him to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of Sulvik's heads.

" }, @@ -180,15 +176,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -231,15 +225,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -270,15 +262,13 @@ "name": "Mohrg Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Sulvik kills a living creature of 8th level or less, that creature rises as a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Mohrg]{Mohrg} after [[/br 1d4 #Rounds]]{1d4 rounds}, on its turn. This mohrg spawn is under Sulvik's command. If Sulvik is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.

" }, @@ -306,15 +296,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature hit by Sulvik's tongue Strike must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.

" }, @@ -351,15 +339,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/summoning-rune-cockatrice.json b/packs/data/blood-lords-bestiary.db/summoning-rune-cockatrice.json index e94981a0235..2e041678ccd 100644 --- a/packs/data/blood-lords-bestiary.db/summoning-rune-cockatrice.json +++ b/packs/data/blood-lords-bestiary.db/summoning-rune-cockatrice.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors

\n
\n

Effect The trap summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Cockatrice]{Cockatrice}. The cockatrice rolls initiative and remains for [[/br 2d6 #Summoning Duration]]{2d6 rounds}; after this duration, the spell ends and the cockatrice disappears. The cockatrice also disappears if someone disables the trap before the duration expires. The cockatrice can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/blood-lords-bestiary.db/teaching-assistant.json b/packs/data/blood-lords-bestiary.db/teaching-assistant.json index a4bdabbf89b..b086691a578 100644 --- a/packs/data/blood-lords-bestiary.db/teaching-assistant.json +++ b/packs/data/blood-lords-bestiary.db/teaching-assistant.json @@ -1719,15 +1719,13 @@ "name": "Sacrifice Minion", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The teaching assistant is adjacent to a minion ally when they're targeted by an attack or an effect that requires a Reflex saving throw

\n
\n

Effect The triggering effect is redirected to target the minion ally.

" }, @@ -1755,15 +1753,13 @@ "name": "Necromantic Revitalization", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The teaching assistant disperses negative energy in a @Template[type:emanation|distance:30]. Living creatures in the area take [[/r 3d8[negative]]] damage (@Check[type:fortitude|dc:22|basic:true]); willing undead creatures in the area regain an equal amount of Hit Points.

" }, diff --git a/packs/data/blood-lords-bestiary.db/tenebric-giant.json b/packs/data/blood-lords-bestiary.db/tenebric-giant.json index b08ea68dff6..51a957b87a8 100644 --- a/packs/data/blood-lords-bestiary.db/tenebric-giant.json +++ b/packs/data/blood-lords-bestiary.db/tenebric-giant.json @@ -150,15 +150,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -194,15 +192,13 @@ "name": "Lifesense 80 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -238,15 +234,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -289,15 +283,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -333,15 +325,13 @@ "name": "Catch Rock", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -372,15 +362,13 @@ "name": "Cloying Shadows", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tenebric giant's attacks leave behind a residue of energy from the Shadow Plane. A creature hit by the tenebric giant's melee Strike takes an additional [[/r 1d8[persistent,negative]]] damage and must attempt a @Check[type:reflex|dc:36] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until its next turn begins.

\n

Failure The creature is blinded for 1 minute.

\n

Critical Failure The creature is permanently blinded.

" }, @@ -411,15 +399,13 @@ "name": "Tenebric Stride", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tenebric giant can move quickly in shadowy conditions. The tenebric giant Strides twice and makes a scythe Strike at any point during this movement against a target that is in darkness or dim light. This movement doesn't provoke reactions.

" }, @@ -456,15 +442,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/blood-lords-bestiary.db/terra-cotta-soldier.json b/packs/data/blood-lords-bestiary.db/terra-cotta-soldier.json index 6347eefc85a..f4b86585fa1 100644 --- a/packs/data/blood-lords-bestiary.db/terra-cotta-soldier.json +++ b/packs/data/blood-lords-bestiary.db/terra-cotta-soldier.json @@ -240,15 +240,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -284,15 +282,13 @@ "name": "Shield Block", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/blood-lords-bestiary.db/terrorguard.json b/packs/data/blood-lords-bestiary.db/terrorguard.json index 2d365f10dde..94b48de1459 100644 --- a/packs/data/blood-lords-bestiary.db/terrorguard.json +++ b/packs/data/blood-lords-bestiary.db/terrorguard.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Breath of Phantasms", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The terrorguard's ram-skull head opens at the jaw, allowing a horde of swirling phantasms to escape from its maw in a @Template[type:cone|distance:30]. Each creature in the area is subjected to a 5th-level @UUID[Compendium.pf2e.spells-srd.Phantasmal Killer]{Phantasmal Killer} spell (@Check[type:will|dc:31], @Check[type:fortitude|dc:31|traits:incapacitation]).

" }, @@ -182,15 +178,13 @@ "name": "Draw the Line", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A terrorguard plunges its dreamscythe into the ground and rends a glowing line across the surface that reverberates with the essence of the Dimension of Dreams. Chose up to four unoccupied squares which are adjacent to one another and adjacent to the terrorguard. For [[/br 1d4 #Rounds]]{1d4 rounds}, any creature besides the terrorguard who enters such a square must succeed at a @Check[type:will|dc:31] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4} as they behold grotesque visions from the nightmare realm. A creature that succeeds at this save is temporarily immune to the effect for 24 hours.

" }, @@ -224,15 +218,13 @@ "name": "Nightmare Essence", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a terrorguard's dreamscythe hallucinates that the environment and creatures around them have transformed into a hellscape reminiscent of their most horrifying dreams. A creature hit with a dreamscythe Strike must succeed at a @Check[type:will|dc:31] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round. A creature who succeeds at this save is temporarily immune for 24 hours.

" }, @@ -266,15 +258,13 @@ "name": "Skull Charge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The terrorguard Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/blood-lords-bestiary.db/the-fight.json b/packs/data/blood-lords-bestiary.db/the-fight.json index 8084faa0433..c036f44e0f2 100644 --- a/packs/data/blood-lords-bestiary.db/the-fight.json +++ b/packs/data/blood-lords-bestiary.db/the-fight.json @@ -8,15 +8,13 @@ "name": "Spectral Combat", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of the spilled goblet

\n
\n

Effect The desperation of the sudden fight fills the minds of all creatures in the dining room as the apparition of Iron Taviah at the north end of the table lunges. The haunt deals [[/r 4d10[mental]]] damage (@Check[type:will|dc:30|basic:true]) to each creature in the room. On a failed save, the creature also takes [[/r 1d6[persistent,mental]]] damage. The haunt then rolls for initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/the-flight.json b/packs/data/blood-lords-bestiary.db/the-flight.json index a0b9befd0c9..8f7f057c1fe 100644 --- a/packs/data/blood-lords-bestiary.db/the-flight.json +++ b/packs/data/blood-lords-bestiary.db/the-flight.json @@ -8,15 +8,13 @@ "name": "Defensive Shove", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The secret door to the basement stairs opens

\n
\n

Effect The spectral figure's shout shoves every creature in the room away from the east wall. Creatures in the drawing room or the adjacent foyer must attempt a @Check[type:fortitude|dc:28] save. The haunt then rolls initiative.

\n
\n

Critical Success The creature isn't moved.

\n

Success The creature is pushed back 10 feet. If this movement would push it into a wall, it takes bludgeoning damage equal to the number of feet it was moved.

\n

Failure As success, but 20 feet and the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure As success, but 20 feet, and the creature is knocked prone and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/the-putrid-rise.json b/packs/data/blood-lords-bestiary.db/the-putrid-rise.json index a35108e8e00..bcd40081f53 100644 --- a/packs/data/blood-lords-bestiary.db/the-putrid-rise.json +++ b/packs/data/blood-lords-bestiary.db/the-putrid-rise.json @@ -8,15 +8,13 @@ "name": "Vomit", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trap's sensors notice a creature on the stairs north of the entrance to area D4

\n
\n

Effect The myriad mouths on the walls spew out a foul-smelling acidic slurry along the entire stairwell. The stairs in areas D3 become difficult terrain, and all creatures in area D3 must attempt a @Check[type:reflex|dc:34|traits:damaging-effect] saving throw. A creature that is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} by hunger takes a -2 circumstance penalty to this saving throw. The trap then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 4d6[acid]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes [[/r 8d6[acid]]] damage, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature takes [[/r 16d6[acid]]] damage, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}, is knocked prone, and then tumbles down the stairs. The fall ends once the creature reaches the next lowest landing (note that a creature falling at the lowest flight tumbles into the carrion pit at area D2, but can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} as detailed in that room). A creature that falls down the steps takes an additional [[/r 4d6[bludgeoning]]] damage (@Check[type:reflex|dc:32|basic:true]) from the tumble, regardless of the total distance traveled.

" }, diff --git a/packs/data/blood-lords-bestiary.db/theater-phantasm.json b/packs/data/blood-lords-bestiary.db/theater-phantasm.json index 2fc86425b93..ebe53b9aecc 100644 --- a/packs/data/blood-lords-bestiary.db/theater-phantasm.json +++ b/packs/data/blood-lords-bestiary.db/theater-phantasm.json @@ -97,15 +97,13 @@ "name": "Tremorsense 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -136,15 +134,13 @@ "name": "Bonded Theater", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A theater phantasm can't travel more than 50 feet from the theater (or similar location) where it was created.

" }, @@ -177,15 +173,13 @@ "name": "Lifesense 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -221,15 +215,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -267,15 +259,13 @@ "name": "Catharsis", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a theater phantasm is destroyed, it emits waves of emotional energy. All creatures within 50 feet take [[/r 10d6[mental]]] damage (@Check[type:will|dc:34|basic:true]) as they experience a crushing barrage of emotions.

" @@ -309,15 +299,13 @@ "name": "Dramatic Return", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A destroyed theater phantasm slowly reforms to full strength over the course of 1 week. The only way to permanently destroy the phantasm is to reduce it to 0 Hit Points during a performance occurring in its bonded theater.

" @@ -349,15 +337,13 @@ "name": "Emotional Consumption", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a theater phantasm is within 100 feet of an audience of 20 or more intelligent beings witnessing a performance in its bonded theater, it gains fast healing 20.

" }, @@ -389,15 +375,13 @@ "name": "Spotlight", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The theater phantasm draws attention to a creature it admires. The phantasm designates a target other than itself within 50 feet with a subtle spotlight, giving the target a +2 status bonus to Performance checks and resistance 10 to mental damage for 1 minute. If it uses this ability again on a new target, the former creature loses its spotlight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Spotlight]{Effect: Spotlight}

" }, diff --git a/packs/data/blood-lords-bestiary.db/time-rift.json b/packs/data/blood-lords-bestiary.db/time-rift.json index 19cc6ba2b49..8c99bb46f15 100644 --- a/packs/data/blood-lords-bestiary.db/time-rift.json +++ b/packs/data/blood-lords-bestiary.db/time-rift.json @@ -8,15 +8,13 @@ "name": "Pause", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect The triggering creature becomes temporarily unmoored from time, becoming @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}. If the creature succeeds at a @Check[type:will|dc:47] save, they reduce this to @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/tombstone-troll.json b/packs/data/blood-lords-bestiary.db/tombstone-troll.json index 486b514cd96..4c2a54ad358 100644 --- a/packs/data/blood-lords-bestiary.db/tombstone-troll.json +++ b/packs/data/blood-lords-bestiary.db/tombstone-troll.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Regeneration 5 (Deactivated by Acid, Fire, or Positive)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -193,15 +189,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -232,15 +226,13 @@ "name": "Death Feast", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The troll's last action was a jaws Strike that damaged a living creature or a corpse

\n
\n

Effect The troll deals [[/r 1d6[bleed]]] damage to the target as it swallows a mouthful of meat and converts it into negative energy. Its jaws and claw Strikes deal 1 additional negative damage for 1 minute or until it uses its Grave Breath, whichever comes first.

" }, @@ -270,15 +262,13 @@ "name": "Grave Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The troll is bloated with negative energy from a Death Feast

\n
\n

Effect The troll breathes a @Template[type:cone|distance:15] of putrid, soul-chilling gas. Each living creature in the area takes [[/r 2d6[negative]]] damage (@Check[type:fortitude|dc:14|basic:true]). On a failure, the creature also becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. The troll can't use Grave Breath until it uses Death Feast again.

" }, @@ -315,15 +305,13 @@ "name": "Rend", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/blood-lords-bestiary.db/tylegmuts-last-meal.json b/packs/data/blood-lords-bestiary.db/tylegmuts-last-meal.json index b45fe9c8ade..47effaeadfe 100644 --- a/packs/data/blood-lords-bestiary.db/tylegmuts-last-meal.json +++ b/packs/data/blood-lords-bestiary.db/tylegmuts-last-meal.json @@ -8,15 +8,13 @@ "name": "Foul Temptation", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature looks over the contents of the desk

\n
\n

Effect The haunt tempts nearby creatures to eat from the plates and bowls arrayed on the desk by concealing it in an illusion of food the viewer finds delicious. Each creature in area D5 must attempt a @Check[type:will|dc:21] save. The haunt then rolls initiative.

\n
\n

Critical Success The creature sees through the illusion entirely and is temporarily immune to the haunt's routine for 1 minute.

\n

Success The creature is not tempted by the food.

\n

Failure The creature believes the food is appetizing and becomes driven to consume it. The creature takes [[/r (4d4+4)[slashing]]] damage as it chews the jagged bones and husks.

\n

Critical Failure As failure, but the creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round as the haunt continues to tempt it.

" }, diff --git a/packs/data/blood-lords-bestiary.db/umbraex.json b/packs/data/blood-lords-bestiary.db/umbraex.json index df0f794fb4b..39e9431e750 100644 --- a/packs/data/blood-lords-bestiary.db/umbraex.json +++ b/packs/data/blood-lords-bestiary.db/umbraex.json @@ -1057,15 +1057,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1101,15 +1099,13 @@ "name": "Lifesense 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1145,15 +1141,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1189,15 +1183,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1240,15 +1232,13 @@ "name": "Regeneration 20 (Deactivated by Fire or Good)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1290,15 +1280,13 @@ "name": "Ashen Rise", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, [[/br 1d4 #Rounds]]{1d4 rounds} later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.

" @@ -1330,15 +1318,13 @@ "name": "Entropy's Shadow", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes [[/r 8d6[negative]]] damage with a @Check[type:fortitude|dc:42|basic:true]. If it fails, it's also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute and pulled 10 feet toward the vanyver.

" }, @@ -1383,15 +1369,13 @@ "name": "Sunlight Powerlessness", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An umbraex caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -1419,15 +1403,13 @@ "name": "Life-Siphoning Screech", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take [[/r 22d6[mental]]] damage depending on their @Check[type:fortitude|dc:45] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Critical Failure The creature takes double damage and is drained 2 and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/unfinished-portalrender.json b/packs/data/blood-lords-bestiary.db/unfinished-portalrender.json index 5db36085375..af9def72e21 100644 --- a/packs/data/blood-lords-bestiary.db/unfinished-portalrender.json +++ b/packs/data/blood-lords-bestiary.db/unfinished-portalrender.json @@ -8,15 +8,13 @@ "name": "Agonizing Pulse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The unfinished portalrender takes any damage or is moved (the portalrender is Bulk 5)

\n
\n

Effect The central sphere of concentrated agony flashes bright violet, filling the mind's of the room's inhabitants with overwhelming mental sensations of pain and hallucinations that the world around them is being torn away and replaced by a demon-haunted apocalypse. All creatures in area B4 must attempt a @Check[type:will|dc:33] save, then the trap rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 4d6[mental]]] damage from the pain.

\n

Failure The creature takes [[/r 8d6[mental]]] damage from the pain and is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} until the end of their next turn.

\n

Critical Failure The creature takes [[/r 16d6[mental]]] damage from the pain, is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and is confused for 1 minute.

" }, diff --git a/packs/data/blood-lords-bestiary.db/unstable-fiendflame-cage.json b/packs/data/blood-lords-bestiary.db/unstable-fiendflame-cage.json index f3a48c035c5..ce5ef7f73db 100644 --- a/packs/data/blood-lords-bestiary.db/unstable-fiendflame-cage.json +++ b/packs/data/blood-lords-bestiary.db/unstable-fiendflame-cage.json @@ -8,15 +8,13 @@ "name": "Smite", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect The triggering creature is exposed to the Fiendflame Cage's clashing energies. The triggering creature takes [[/r {8d6[lawful],4d6[good],4d6[evil]}]]{8d6 lawful damage, 4d6 good damage, and 4d6 evil damage} (@Check[type:fortitude|dc:47|basic:true]). The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/urbulinex.json b/packs/data/blood-lords-bestiary.db/urbulinex.json index 582a523f464..3ee795e4158 100644 --- a/packs/data/blood-lords-bestiary.db/urbulinex.json +++ b/packs/data/blood-lords-bestiary.db/urbulinex.json @@ -746,15 +746,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -790,15 +788,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -829,15 +825,13 @@ "name": "Soulsense 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, @@ -873,15 +867,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -917,15 +909,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -968,15 +958,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1012,15 +1000,13 @@ "name": "Cowering Fear", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n

A ravener's frightful presence causes creatures to cower in fear as well. As long as a creature is at least @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} or more as a result of the ravener's frightful presence, it is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} from the fear.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1070,15 +1056,13 @@ "name": "Discorporate", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward

\n
\n

Effect The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing [[/br 1d4 #hours]]{1d4 hours} later in a random location within 1 mile from the location where they used Discorporate.

" }, @@ -1114,15 +1098,13 @@ "name": "Soul Ward", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points.

\n

Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed.

\n

A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses [[/r {1d4} #Soul Ward Decay]]{1d4 Hit Points} each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Ravener Husk]{Ravener Husk}.

" }, @@ -1155,15 +1137,13 @@ "name": "Consume Soul", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A living creature within 30 feet of the ravener dies

\n
\n

Effect The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a @Check[type:fortitude|dc:44|name:Consume Soul] save with the same DC as the ravener's Breath Weapon.

\n
\n

Critical Success The creature is unaffected.

\n

Success The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level.

\n

Failure As success, but the creature's soul is ravaged. The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and the ravener adds a number of Hit Points to their soul ward equal to the creature's level.

\n

Critical Failure As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} or @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level.

" }, @@ -1195,15 +1175,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravener makes two claw Strikes and one wing Strike in any order.

" }, @@ -1231,15 +1209,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ravener recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1278,15 +1254,13 @@ "name": "Ghost Bane", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ravener's Strikes affect incorporeal creatures with the effects of a ghost touch property rune, and the ravener's jaws deal an additional [[/r 6d6[force]]] damage to undead.

" }, @@ -1335,15 +1309,13 @@ "name": "Ravenous Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravener breathes in one of two ways. With either option, a creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). If at least one creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Negative (necromancy, negative, primal) The ravener breathes a blast of darkness in a @Template[type:cone|distance:40] that deals [[/r 17d6[negative]]] damage plus [[/r 4d6[persistent,negative]]] damage (@Check[type:reflex|dc:39|basic:true|traits:necromancy,primal,negative]). Undead creatures take [[/r 22d6[force]]] damage instead of the negative damage.
  • \n
  • Shadows (necromancy, primal, shadow) The ravener breathes a blast of shadows in a @Template[type:cone|distance:40]. Each creature within the cone must attempt a @Check[type:fortitude|dc:39|traits:necromancy,primal,shadow] save.\n

    Critical Success The creature is unaffected.

    \n

    Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 round.

    \n

    Failure The creature is enfeebled 2 for 1 minute.

    \n

    Critical Failure The creature is enfeebled 2 for 1 minute and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

    \n
  • \n
" }, @@ -1376,15 +1348,13 @@ "name": "Vicious Criticals", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed at a @Check[type:fortitude|dc:37] save or gain the @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

" }, diff --git a/packs/data/blood-lords-bestiary.db/urgathoas-ire.json b/packs/data/blood-lords-bestiary.db/urgathoas-ire.json index 5b3a1c27ec8..5de302462f0 100644 --- a/packs/data/blood-lords-bestiary.db/urgathoas-ire.json +++ b/packs/data/blood-lords-bestiary.db/urgathoas-ire.json @@ -8,15 +8,13 @@ "name": "Glare", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than Kemnebi enters the chamber

\n
\n

Effect The trap shoots a concentrated beam of fire at the triggering creature. The trap makes an eye beam Strike. If one of Urgathoa's eyes has been disabled, this Strike deals half damage. The trap then rolls initiative.

" }, diff --git a/packs/data/blood-lords-bestiary.db/urglid.json b/packs/data/blood-lords-bestiary.db/urglid.json index b6d54bd166f..941ca8aee9a 100644 --- a/packs/data/blood-lords-bestiary.db/urglid.json +++ b/packs/data/blood-lords-bestiary.db/urglid.json @@ -852,15 +852,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -896,15 +894,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -935,15 +931,13 @@ "name": "Consecration Vulnerability", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dedicated to the desecration of graves, an urglid takes [[/r (3d6 + 6)[mental]]] damage each round it's within the area of an effect with the consecration trait. In addition, the demon takes triple the damage from @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water}.

" }, @@ -976,15 +970,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1020,15 +1012,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1064,15 +1054,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1121,15 +1109,13 @@ "name": "Earth Glide", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The urglid can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through any earthen matter, including rock. When they do so, the urglid moves at their full burrow Speed, leaving no tunnels or signs of its passing unless they choose to do so.

" }, @@ -1157,15 +1143,13 @@ "name": "Gravechoke", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The urglid emits a putrid pulse that targets all living creatures within a @Template[type:emanation|distance:30]. Creatures in this area that fail a @Check[type:fortitude|dc:30] save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -1199,15 +1183,13 @@ "name": "Ravenous Earth", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a single, devious thought, the urglid causes a mound of grave soil to well up at a creature's feet. A creature failing a @Check[type:reflex|dc:30] save is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. The restrained creature then begins sinking below the ground into a spontaneously formed grave. A creature restrained by this ability for three rounds is buried 6 feet deep in the ground and begins suffocating within 1 minute. A buried creature must be dug up to be freed. A creature who is slain by Ravenous Earth rises as a ghoul the next midnight.

" }, diff --git a/packs/data/blood-lords-bestiary.db/vampire-guardian.json b/packs/data/blood-lords-bestiary.db/vampire-guardian.json index 97c6fa37d07..c2cc96719f0 100644 --- a/packs/data/blood-lords-bestiary.db/vampire-guardian.json +++ b/packs/data/blood-lords-bestiary.db/vampire-guardian.json @@ -820,15 +820,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -864,15 +862,13 @@ "name": "Children of the Night", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -912,15 +908,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -956,15 +950,13 @@ "name": "Fast Healing 10", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1010,15 +1002,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1061,15 +1051,13 @@ "name": "Coffin Restoration", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" @@ -1110,15 +1098,13 @@ "name": "Mist Escape", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vampire is reduced to 0 HP.

\n
\n

Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

\n

It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.

" @@ -1155,15 +1141,13 @@ "name": "Vampire Weaknesses", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -1199,15 +1183,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into one of its animal forms or back into its normal form. Most vampires can turn into a bat, but some can turn into a different creature, such as a rat or a wolf.

\n

Use the options in the @UUID[Compendium.pf2e.spells-srd.Aerial Form]{Aerial Form} and @UUID[Compendium.pf2e.spells-srd.Animal Form]{Animal Form} spells as guidelines.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarm} or @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}. It gains echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike with a +21 attack bonus. These fangs deal the same amount of damage as the vampire's claws, but deal piercing damage rather than slashing damage.
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1248,15 +1230,13 @@ "name": "Create Spawn", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -1296,15 +1276,13 @@ "name": "Dominate", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -1346,15 +1324,13 @@ "name": "Drink Blood", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the vampire regains [[/r 13[healing]]]{13 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -1393,15 +1369,13 @@ "name": "Sneak Attack", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vampire guardian deals 1d6 extra precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1469,15 +1443,13 @@ "name": "Turn to Mist", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, @@ -1524,15 +1496,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/vampire-rival-necromancer.json b/packs/data/blood-lords-bestiary.db/vampire-rival-necromancer.json index 9752ff4d0fd..bd9e4ef58bf 100644 --- a/packs/data/blood-lords-bestiary.db/vampire-rival-necromancer.json +++ b/packs/data/blood-lords-bestiary.db/vampire-rival-necromancer.json @@ -3662,15 +3662,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3706,15 +3704,13 @@ "name": "Negative Healing", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3752,15 +3748,13 @@ "name": "Bolster Dead", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Your most recent action was to cast a non-cantrip necromancy spell

\n
\n

Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the level of the spell cast until the beginning of the next turn.

" }, @@ -3788,15 +3782,13 @@ "name": "Drain Bonded Item", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The necromancer hasn't acted yet on this turn

\n
\n

Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

" }, @@ -3826,15 +3818,13 @@ "name": "Feed", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vampiric creature's most recent action was a successful jaws Strike that dealt damage

\n
\n

Effect The vampiric creature drains blood from its victim, dealing minimum jaws damage and regaining [[/r 10[healing]]]{10 Hit Points}.

" }, @@ -3865,15 +3855,13 @@ "name": "Flamboyant Reposition", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a flourish, a celebrant shrouds themself in a puff of smoke, glitter, or colorful ribbons. If the celebrant is adjacent to an enemy, they attempt to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} that adjacent enemy. The celebrant Steps or Strides; they're @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} during this movement.

" }, diff --git a/packs/data/blood-lords-bestiary.db/vampire-taviah.json b/packs/data/blood-lords-bestiary.db/vampire-taviah.json index 60a40a4516d..e69829a13cd 100644 --- a/packs/data/blood-lords-bestiary.db/vampire-taviah.json +++ b/packs/data/blood-lords-bestiary.db/vampire-taviah.json @@ -704,15 +704,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -748,15 +746,13 @@ "name": "Thoughtsense 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Taviah senses non-mindless creatures within 100 feet as a precise sense.

" }, @@ -793,15 +789,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -837,15 +831,13 @@ "name": "Fast Healing 10", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -887,15 +879,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -933,15 +923,13 @@ "name": "Magaambya Scar", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A physical attack on Taviah that scores a critical hit exacerbates the injury in her wounded leg; in addition to the other effects of the critical hit, Taviah is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -974,15 +962,13 @@ "name": "Mental Rebirth", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts.

\n

Taviah has no comatose creatures to transfer her consciousness to.

\n

After [[/r 1d6 #Days]]{1d6 days} of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose.

" @@ -1022,15 +1008,13 @@ "name": "Vetalarana Vulnerabilities", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vetalaranas possess the following weaknesses.

\n
    \n
  • Barred Senses A vetalarana can't see or sense through force effects or cold iron, and their mind can't penetrate force effects or cold iron. Such barriers can prevent the transference of a vetalarana's mind through Mental Rebirth.
  • \n
  • Revulsion A vetalarana delights in consuming memories and secrets, and is disgusted by those who share such sensitive tidbits openly. A vetalarana can't voluntarily come within 10 feet of a creature loudly voicing their intimate personal secrets or most cherished memories aloud. Speaking such information aloud with conviction is a single action that has the auditory, concentrate, and linguistic traits, and protects the creature until the start of its next turn. A vetalarana that involuntarily comes within 10 feet of a creature sharing such information gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition until they're 10 feet or farther from the creature. After 1 round of being exposed to the secrets of a creature, a vetalarana can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Vulnerable to Brain Destruction A vetalarana whose brain has been destroyed, or is reduced to 0 HP while unable to take mental actions, can't use Mental Rebirth.
  • \n
" }, @@ -1058,15 +1042,13 @@ "name": "Bonds of Iron", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Taviah can cause a cage built of cold-iron fingernails to spring from nothingness around a target at a range of up to 30 feet, attempting an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC. If the target has a weakness to cold iron, Taviah gains a +2 circumstance bonus to this check. Unlike a normal Grapple, Taviah doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 29), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it; it has an AC of 19, Hardness 10, and 40 Hit Points.

" }, @@ -1119,15 +1101,13 @@ "name": "Drain Thoughts", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within Taviah's reach

\n
\n

Effect Taviah seizes a creature and consumes its memories. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} if Taviah's Athletics check is a critical success), and Taviah regains [[/r 18 #Healing]] Hit Points, gaining any excess as temporary Hit Points. Draining Thoughts from a creature that is already stupefied doesn't restore any HP to Taviah but increases the victim's stupefied value by 1. Additionally, Taviah views one of the victim's memories, and can choose to alter, enhance, or erase the memory she views as a 4th-level @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} spell. A victim's stupefied condition value decreases by 1 every week.

\n

A victim that becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 5} in this way is rendered comatose until Taviah is destroyed, becoming permanently unconscious. While unconscious, its stupefied condition doesn't decrease.

" }, @@ -1164,15 +1144,13 @@ "name": "Paralyzing Claws", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by Taviah's claw Strike must succeed at a @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The target can attempt a new save at the end of each of its turns to end the effect, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -1209,15 +1187,13 @@ "name": "Rend (Claw)", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1253,15 +1229,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/vanth-warrior.json b/packs/data/blood-lords-bestiary.db/vanth-warrior.json index 6e73add8063..a4eba762af3 100644 --- a/packs/data/blood-lords-bestiary.db/vanth-warrior.json +++ b/packs/data/blood-lords-bestiary.db/vanth-warrior.json @@ -919,15 +919,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -963,15 +961,13 @@ "name": "Lifesense 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1007,15 +1003,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1046,15 +1040,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1108,15 +1100,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1152,15 +1142,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1208,15 +1196,13 @@ "name": "Infuse Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vanth's scythe is their symbol of office and gains a measure of their personal power. This scythe becomes a +2 striking scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.

" }, @@ -1250,15 +1236,13 @@ "name": "Reaping Scythe", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vanth throws their scythe, which flies in a @Template[type:line|distance:60], dealing [[/r 6d8[slashing]]] damage to all creatures in the area (@Check[type:reflex|dc:34|basic:true]) and returns to the vanth's hand.

" }, @@ -1286,15 +1270,13 @@ "name": "Spirit Touch", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vanth's Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal [[/r 3d6[negative]]] damage to living creatures and [[/r 3d6[positive]]] damage to undead.

" }, @@ -1348,15 +1330,13 @@ "name": "Vanth's Curse", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The vanth bestows a curse on a creature by touching it with their scythe. The creature must attempt a @Check[type:will|dc:34] save.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.

\n

Success The target feels a momentary shudder of doom and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute by the distracting sensation.

\n

Failure The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}. Each time the target gains the dying condition, the stupefied value increases by 1, to a maximum value of stupefied 6.

\n

Critical Failure As failure, but the effect is permanent.

" }, diff --git a/packs/data/blood-lords-bestiary.db/vice-chancellor-vikroti-stroh.json b/packs/data/blood-lords-bestiary.db/vice-chancellor-vikroti-stroh.json index 94d50a2ef20..8681f8b552e 100644 --- a/packs/data/blood-lords-bestiary.db/vice-chancellor-vikroti-stroh.json +++ b/packs/data/blood-lords-bestiary.db/vice-chancellor-vikroti-stroh.json @@ -3458,15 +3458,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3502,15 +3500,13 @@ "name": "Negative Healing", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3553,15 +3549,13 @@ "name": "Rejuvenation", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Vikroti is destroyed, her soul immediately transfers to her @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. She can be permanently destroyed only if her soul cage is found and destroyed.

" @@ -3596,15 +3590,13 @@ "name": "Cold Beyond Cold", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vikroti's hand Strike deals cold damage, and the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}. A successful @Check[type:fortitude|dc:44] save reduces this to @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or negates on a critical success).

" }, @@ -3632,15 +3624,13 @@ "name": "Counterspell", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature casts a spell Vikroti has prepared

\n
\n

Effect Vikroti expends a prepared spell to counter the triggering creature's casting of that same spell. She loses her spell slot as if she'd cast the triggering spell. Vikroti then attempts to counteract the triggering spell.

" }, @@ -3668,15 +3658,13 @@ "name": "Death's Chill", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:15] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Vikroti is surrounded by an unnatural chill. Creatures that enter or begin their turn within the aura take [[/r 5d10[cold]]] damage and are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (@Check[type:fortitude|dc:37|basic:true]).

" }, @@ -3724,15 +3712,13 @@ "name": "Drain Soul Cage", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Vikroti taps into her @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to the highest level she can cast, even if the spell being cast isn't one of her prepared spells. Her soul cage doesn't need to be present for her to use this ability.

" }, @@ -3763,15 +3749,13 @@ "name": "Steady Spellcasting", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Vikroti's spellcasting action, Vikroti attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/blood-lords-bestiary.db/virulak-necromancer.json b/packs/data/blood-lords-bestiary.db/virulak-necromancer.json index baf05489a37..934d8f2ea2f 100644 --- a/packs/data/blood-lords-bestiary.db/virulak-necromancer.json +++ b/packs/data/blood-lords-bestiary.db/virulak-necromancer.json @@ -1981,15 +1981,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2025,15 +2023,13 @@ "name": "Negative Healing", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2071,15 +2067,13 @@ "name": "Uncanny Necromancy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The virulak necromancer can freely heighten @UUID[Compendium.pf2e.spells-srd.False Life]{False Life}, @UUID[Compendium.pf2e.spells-srd.Grim Tendrils]{Grim Tendrils}, and @UUID[Compendium.pf2e.spells-srd.Vampiric Touch]{Vampiric Touch} to any level they can cast without knowing them at higher levels.

" }, @@ -2107,15 +2101,13 @@ "name": "Undead Virulence", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d8[poison]]] damage (1 round)

\n

Stage 2 [[/r 3d8[poison]]] damage (1 round)

\n

Stage 3 [[/r 4d8[poison]]] damage (1 round)

" }, @@ -2151,15 +2143,13 @@ "name": "Venomous Gaze", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.

" }, diff --git a/packs/data/blood-lords-bestiary.db/virulak-villager.json b/packs/data/blood-lords-bestiary.db/virulak-villager.json index 756b1be27da..5ac22d780e1 100644 --- a/packs/data/blood-lords-bestiary.db/virulak-villager.json +++ b/packs/data/blood-lords-bestiary.db/virulak-villager.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -148,15 +144,13 @@ "name": "Mob Mentality", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as the virulak villager and their allies aren't outnumbered by enemies, the virulak villager is immune to fear.

" }, @@ -189,15 +183,13 @@ "name": "Lingering Ichor", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The virulak takes piercing or slashing damage from a melee Strike

\n
\n

Effect The virulak squirts a jet of poisonous ichor from the wound. The creature making the triggering Strike takes [[/r @actor.level[persistent,poison]]]{3} damage.

" }, @@ -227,15 +219,13 @@ "name": "Undead Virulence", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage (1 round)

" }, @@ -271,15 +261,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/void-garden.json b/packs/data/blood-lords-bestiary.db/void-garden.json index 4909ab58d40..d966a321b8e 100644 --- a/packs/data/blood-lords-bestiary.db/void-garden.json +++ b/packs/data/blood-lords-bestiary.db/void-garden.json @@ -8,15 +8,13 @@ "name": "Negative Energy Pulse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the circular portion of area D4, or a crystal takes damage from any source

\n
\n

Effect The void garden creates a pulse of negative energy that fills the entire room and, if the doors to area D3 are open, extends 30 feet into the hallway beyond. All living creatures in this area must attempt a @Check[type:fortitude|dc:34|traits:damaging-effect] save. The trap then rolls initiative.

\n
\n

Critical Success The creature is unaffected

\n

Success The creature takes [[/r 5d6[negative]]] damage.

\n

Failure The creature takes [[/r 8d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Critical Failure The creature takes [[/r 16d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

" }, diff --git a/packs/data/blood-lords-bestiary.db/weeping-jack.json b/packs/data/blood-lords-bestiary.db/weeping-jack.json index 51641ee68c2..3d5042f0eed 100644 --- a/packs/data/blood-lords-bestiary.db/weeping-jack.json +++ b/packs/data/blood-lords-bestiary.db/weeping-jack.json @@ -618,15 +618,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -662,15 +660,13 @@ "name": "Children of the Night", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -710,15 +706,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -754,15 +748,13 @@ "name": "Fast Healing 10", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -808,15 +800,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -859,15 +849,13 @@ "name": "Coffin Restoration", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" @@ -908,15 +896,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Bat Jack changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}. He gains echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike ([[/r 1d20+25]]{+25}, [[/r 1d20+20]]{+20}, [[/r 1d20+15]]{+15}) [[/r (2d8+13)[piercing]]]
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -957,15 +943,13 @@ "name": "Create Spawn", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -1005,15 +989,13 @@ "name": "Dominate", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -1050,15 +1032,13 @@ "name": "Dread Striker", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature that has the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition is also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Weeping Jack's attacks.

" }, @@ -1105,15 +1085,13 @@ "name": "Drink Blood", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 16]]{16 HP}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -1152,15 +1130,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Weeping Jack deals 3d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1228,15 +1204,13 @@ "name": "Turn to Mist", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, @@ -1283,15 +1257,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/wheel-archon.json b/packs/data/blood-lords-bestiary.db/wheel-archon.json index 132d6998187..49a4bd8d868 100644 --- a/packs/data/blood-lords-bestiary.db/wheel-archon.json +++ b/packs/data/blood-lords-bestiary.db/wheel-archon.json @@ -1190,15 +1190,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1234,15 +1232,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1278,15 +1274,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1335,15 +1329,13 @@ "name": "All-Knowing Eyes", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:34] save. If the creature fails, any Deception check it attempts until the end of its next turn has its result reduced by one degree of success. On a failed saving throw, a creature that is currently disguised or in a shape other than its true form also becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the end of its next turn.

" }, @@ -1390,15 +1382,13 @@ "name": "Fiery Spokes", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wheel archon spins furiously, emitting a rain of divine fire. All creatures in a @Template[type:emanation|distance:60] take [[/r {12d6[fire],5d6[good]}]]{12d6 fire damage and 5d6 good damage} (@Check[type:reflex|dc:37|basic:true]). The wheel archon can't use Fiery Spokes for [[/br 1d4 #Fiery Spokes Recharge]]{1d4 rounds}.

" }, @@ -1431,15 +1421,13 @@ "name": "Focus Gaze", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wheel archon fixes its gaze on a creature they can see within 30 feet. The target must immediately attempt a @Check[type:will|dc:37] save against the wheel archon's all-knowing eyes. If the creature is under any magical effect that disguises it or has altered its shape, the wheel archon attempts to counter that magical disguise effect (counteract [[/r 1d20+29]]{+29}, 8th level). After attempting its save, the creature is then temporarily immune until the start of the wheel archon's next turn.

" }, diff --git a/packs/data/blood-lords-bestiary.db/wrathful-dinosaur.json b/packs/data/blood-lords-bestiary.db/wrathful-dinosaur.json index 85cb4b8e393..ac7983653ec 100644 --- a/packs/data/blood-lords-bestiary.db/wrathful-dinosaur.json +++ b/packs/data/blood-lords-bestiary.db/wrathful-dinosaur.json @@ -8,15 +8,13 @@ "name": "Triceratops Trample", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the figurine

\n
\n

Effect A spectral triceratops appears around the figurine and charges toward the triggering creature, affecting a line 30 feet long. Creatures in this area take [[/r (4d10+22)[bludgeoning]]] damage (@Check[type:reflex|dc:26|basic:true]).

" }, diff --git a/packs/data/blood-lords-bestiary.db/yshula.json b/packs/data/blood-lords-bestiary.db/yshula.json index f1fef12b7d6..096401e304c 100644 --- a/packs/data/blood-lords-bestiary.db/yshula.json +++ b/packs/data/blood-lords-bestiary.db/yshula.json @@ -1044,15 +1044,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1088,15 +1086,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1127,15 +1123,13 @@ "name": "Hatred of Red", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some magical effect, they take [[/r 2d6[mental]]] damage at the end of their turn.

" }, @@ -1163,15 +1157,13 @@ "name": "Bubonic Plague", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't remove the @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} condition while infected

\n

Saving Throw @Check[type:fortitude|dc:23]

\n

Onset 1 day

\n

Stage 1 fatigued (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, fatigued, and take [[/r 1d6[bleed]]] damage every [[/br 1d20 #Minutes]] minutes (1 day)

" }, @@ -1206,15 +1198,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Yshula can take the appearance of any Small or Medium humanoid or animal. This doesn't change his Speed or his attack and damage modifiers with the Strikes, but it might change the damage type his strikes deal.

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1250,15 +1240,13 @@ "name": "Cottage-Drained", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Yshula is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and can't recover from his drained condition while he's in the cottage. These reductions are included in his statistics.

" }, @@ -1286,15 +1274,13 @@ "name": "Tormenting Dreams", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Yshula torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a @Check[type:will|dc:25] save, with the effects of the @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} spell.

" }, diff --git a/packs/data/blood-lords-bestiary.db/yulthruk.json b/packs/data/blood-lords-bestiary.db/yulthruk.json index 3d3e3d098af..227d5b635d1 100644 --- a/packs/data/blood-lords-bestiary.db/yulthruk.json +++ b/packs/data/blood-lords-bestiary.db/yulthruk.json @@ -2687,15 +2687,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2731,15 +2729,13 @@ "name": "Negative Healing", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2777,15 +2773,13 @@ "name": "Consume Arcana", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Yulthruk succeeds at a saving throw against an arcane spell cast by another creature

\n
\n

Effect Yulthruk inhales some of the averted energy and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the start of his next turn. He can use this extra action to Cast a Spell or Sustain a Spell

" }, @@ -2818,15 +2812,13 @@ "name": "Stench", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -2875,15 +2867,13 @@ "name": "Consume Flesh", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 6d6[healing]]]{6d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -2916,15 +2906,13 @@ "name": "Drain Wand", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Yulthruk hasn't acted yet on his turn

\n
\n

Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. Yulthruk must still meet the spell's other requirements.

" }, @@ -2957,15 +2945,13 @@ "name": "Ghast Fever", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -3003,15 +2989,13 @@ "name": "Paralysis", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -3046,15 +3030,13 @@ "name": "Swift Leap", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Yulthruk jumps up to half his Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/yurgak.json b/packs/data/blood-lords-bestiary.db/yurgak.json index 4cdcdde75e5..8ed2d6391bd 100644 --- a/packs/data/blood-lords-bestiary.db/yurgak.json +++ b/packs/data/blood-lords-bestiary.db/yurgak.json @@ -3948,15 +3948,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3992,15 +3990,13 @@ "name": "Negative Healing", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4043,15 +4039,13 @@ "name": "Consume Flesh", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 7d6[healing]]]{7d6 Hit Points}. It can regain Hit Points from any given corpse only once.

\n

She also absorbs a portion of the memories once possessed by the creature she fed upon, potentially revealing secrets held by the flesh at the GM's discretion, and also gains a +1 status bonus to all skill checks for 1 minute.

" }, @@ -4089,15 +4083,13 @@ "name": "Ghoul Fever", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -4135,15 +4127,13 @@ "name": "Paralysis", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -4178,15 +4168,13 @@ "name": "Recall Memory", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Yurgak focuses her thoughts and recalls a memory from a previously fed-upon corpse. She can attempt to Recall Knowledge using any Lore as if she has legendary proficiency with it ([[/r 1d20+26 #Recall Knowledge]]{+26} on the check).

" }, @@ -4221,15 +4209,13 @@ "name": "Swift Leap", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/blood-lords-bestiary.db/zombie-chuul.json b/packs/data/blood-lords-bestiary.db/zombie-chuul.json index c4829b66ede..106e0926daa 100644 --- a/packs/data/blood-lords-bestiary.db/zombie-chuul.json +++ b/packs/data/blood-lords-bestiary.db/zombie-chuul.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -177,15 +173,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The zombie chuul is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -218,15 +212,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -269,15 +261,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d12+7)[bludgeoning]]] damage, @Check[type:fortitude|dc:25|basic:true] (@UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by claw only)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -308,15 +298,13 @@ "name": "Mandibles", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} by the zombie chuul's tentacles

\n
\n

Effect The creature takes [[/r 3d6[piercing]]] damage.

" }, @@ -344,15 +332,13 @@ "name": "Paralytic Venom", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -383,15 +369,13 @@ "name": "Tentacle Transfer", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The zombie chuul has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The zombie chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. The creature is exposed to the zombie chuul's paralytic venom when transferred into the tentacles and at the start of each of the zombie chuul's turns if it remains grabbed by the tentacles.

" }, @@ -424,15 +408,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/blood-lords-bestiary.db/zombie-horse.json b/packs/data/blood-lords-bestiary.db/zombie-horse.json index ccddcbdaf2a..042687fd140 100644 --- a/packs/data/blood-lords-bestiary.db/zombie-horse.json +++ b/packs/data/blood-lords-bestiary.db/zombie-horse.json @@ -89,15 +89,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -128,15 +126,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -169,15 +165,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -215,15 +209,13 @@ "name": "Chomp at the Bone", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The zombie horse's previous action was a jaws Strike that dealt damage to its target

\n
\n

Effect the zombie horse makes a second jaws Strike as it violently gnashes its teeth and bites deep into the target's flesh. On a success, the target takes an additional 1d4 persistent bleed damage.

" }, @@ -268,15 +260,13 @@ "name": "Feast", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

If the zombie horse is adjacent to a helpless or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature, or a deceased creature that died in the past hour, the zombie can feast upon its flesh to heal itself. This restores [[/r 1[healing]]]{1 Hit Point}. If the creature is alive, the zombie horse deals damage equal to its jaws damage.

" }, diff --git a/packs/data/blood-lords-bestiary.db/zombie-hound.json b/packs/data/blood-lords-bestiary.db/zombie-hound.json index 6baf855b1cf..cda0bccf056 100644 --- a/packs/data/blood-lords-bestiary.db/zombie-hound.json +++ b/packs/data/blood-lords-bestiary.db/zombie-hound.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -131,15 +129,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -172,15 +168,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -218,15 +212,13 @@ "name": "Flesh Tearer", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zombie hound's Strikes deal 1d4 extra damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -269,15 +261,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/blood-lords-bestiary.db/zombie-rival-necromancer.json b/packs/data/blood-lords-bestiary.db/zombie-rival-necromancer.json index 319eafec789..7361844d099 100644 --- a/packs/data/blood-lords-bestiary.db/zombie-rival-necromancer.json +++ b/packs/data/blood-lords-bestiary.db/zombie-rival-necromancer.json @@ -3658,15 +3658,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3702,15 +3700,13 @@ "name": "Negative Healing", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3748,15 +3744,13 @@ "name": "Slow", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -3784,15 +3778,13 @@ "name": "Bolster Dead", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Your most recent action was to cast a non-cantrip necromancy spell

\n
\n

Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the level of the spell cast until the beginning of the next turn.

" }, @@ -3820,15 +3812,13 @@ "name": "Drain Bonded Item", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The necromancer hasn't acted yet on this turn

\n
\n

Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

" }, diff --git a/packs/data/blood-lords-bestiary.db/zuntishan-guard.json b/packs/data/blood-lords-bestiary.db/zuntishan-guard.json index 7fa13b0d9b5..b100432a542 100644 --- a/packs/data/blood-lords-bestiary.db/zuntishan-guard.json +++ b/packs/data/blood-lords-bestiary.db/zuntishan-guard.json @@ -640,15 +640,13 @@ "name": "Warded Ground", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guard designates a @Template[type:burst|distance:10]{10-foot radius} area within 30 feet as a protected zone. The guard's Strikes against targets in the protected zone deal an additional 2d6 precision damage.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/beetle-carapace.json b/packs/data/book-of-the-dead-bestiary.db/beetle-carapace.json index 0f943cb32bf..df92052a914 100644 --- a/packs/data/book-of-the-dead-bestiary.db/beetle-carapace.json +++ b/packs/data/book-of-the-dead-bestiary.db/beetle-carapace.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Abdomen Cache", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a @Check[type:flat|dc:10]. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (@Check[type:athletics|dc:22]).

" }, @@ -226,15 +220,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+2)[piercing]]], @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -270,15 +262,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/bhuta.json b/packs/data/book-of-the-dead-bestiary.db/bhuta.json index ece1fa02bff..162173ed036 100644 --- a/packs/data/book-of-the-dead-bestiary.db/bhuta.json +++ b/packs/data/book-of-the-dead-bestiary.db/bhuta.json @@ -1184,15 +1184,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1223,15 +1221,13 @@ "name": "Bound", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Bhutas are bound to a natural area or feature where they died and must remain within @Template[type:emanation|distance:120]{120 feet} of that anchor. A bhuta can only leave if invited to travel with living companions, an invitation bhutas often seek to obtain via trickery. While traveling, the bhuta must remain within 120 feet of at least one of the living creatures who invited them. If all members of the group die, the bhuta must return to their bound area by midnight the same day or be destroyed.

" }, @@ -1259,15 +1255,13 @@ "name": "Shadowless", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bhuta casts no shadow.

" }, @@ -1300,15 +1294,13 @@ "name": "Negative Healing", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1351,15 +1343,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bhuta takes the form of a Large, Medium, or Small animal common to their bound area. This doesn't change the bhuta's Speed or attack and damage modifiers with their Strikes but might change the damage type their Strikes deal. No matter what form the bhuta takes, their feet remain backward and they cast no shadow. A bhuta in animal form is still incorporeal, though that isn't obvious just by looking at it.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1395,15 +1385,13 @@ "name": "Possess Animal", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bhuta attempts to possess an adjacent animal. They cast 9th-level heightened @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} with the following changes: since the bhuta has no physical body, they're unaffected by that restriction. On a critical failure, the duration extends to 1 full day. While possessed by a bhuta, the animal casts no shadow.

" }, @@ -1431,15 +1419,13 @@ "name": "Primal Corruption", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bhuta corrupts wildlife near their bound area, worming their way into animals' minds. Animals who live within the bound area take a -4 circumstance penalty to saves against the bhuta's Possess Animal ability, the bhuta's @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} innate spell, and the bhuta's @UUID[Compendium.pf2e.spells-srd.Command]{Command} innate spell.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/blood-soaked-soil.json b/packs/data/book-of-the-dead-bestiary.db/blood-soaked-soil.json index 31277ffaa7b..232e2448f7b 100644 --- a/packs/data/book-of-the-dead-bestiary.db/blood-soaked-soil.json +++ b/packs/data/book-of-the-dead-bestiary.db/blood-soaked-soil.json @@ -8,15 +8,13 @@ "name": "Seep Blood", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect Blood seeps up from the earth, turning the area into sucking, gory mud. The area becomes difficult terrain for 1 hour. All creatures in or moving through the area must succeed at a @Check[type:reflex|dc:16] save, or they become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until they can @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} (DC 16).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/blood-tears.json b/packs/data/book-of-the-dead-bestiary.db/blood-tears.json index 3778a79b660..dc2cce924d0 100644 --- a/packs/data/book-of-the-dead-bestiary.db/blood-tears.json +++ b/packs/data/book-of-the-dead-bestiary.db/blood-tears.json @@ -8,15 +8,13 @@ "name": "Weep Blood", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 15 feet

\n
\n

Effect Blood seeps from the eyes of all creatures within @Template[type:emanation|distance:30]{30 feet}, dealing persistent bleed damage. Each creature in the area must attempt a @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r (2d8+3)[bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature takes [[/r (4d8+6)[bleed]]] damage and is dazzled for as long as the persistent damage lasts.

\n

Critical Failure The creature takes [[/r (8d8+12)[bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for as long as the persistent damage lasts.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/bloodthirsty-toy.json b/packs/data/book-of-the-dead-bestiary.db/bloodthirsty-toy.json index 53d1ca7e3b6..b319f458371 100644 --- a/packs/data/book-of-the-dead-bestiary.db/bloodthirsty-toy.json +++ b/packs/data/book-of-the-dead-bestiary.db/bloodthirsty-toy.json @@ -47,15 +47,13 @@ "name": "Chomp", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the toy

\n
\n

Effect The toy animates for a split second, biting the triggering creature with a ferocious jaws Strike.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/bone-croupier.json b/packs/data/book-of-the-dead-bestiary.db/bone-croupier.json index 842ba3b1def..6cfd3988f68 100644 --- a/packs/data/book-of-the-dead-bestiary.db/bone-croupier.json +++ b/packs/data/book-of-the-dead-bestiary.db/bone-croupier.json @@ -577,15 +577,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -621,15 +619,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -667,15 +663,13 @@ "name": "Change of Luck", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger A creature within 30 feet of the bone croupier attempts a check but hasn't rolled the check yet

\n
\n

Effect The bone croupier pulls on the threads of luck that bind all things. The target rolls twice, and then the bone croupier decides which result applies. If the bone croupier chooses the lower roll, this is a misfortune effect; if the bone croupier chooses the higher roll, it's a fortune effect; if they're the same, the croupier decides which trait to apply. If this ability is expended, the bone croupier rolls [[/r 2d6 #Recharge Change of Luck]] at the start of each of their turns, recharging the ability if the sum is 7 or 11.

" }, @@ -706,15 +700,13 @@ "name": "Roll the Bones", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bone croupier designates an adjacent living creature to roll the bones. The chosen creature finds a pair of dice in its hand and is compelled by fate to roll them; it can and must roll the dice even if its hands are full or it is unable to act. The creature rolls [[/r 2d6 #Roll the Bones]], adding them together to determine the effect.

\n
    \n
  • 7 or 11 (healing, positive) The target regains [[/r 15[healing]]]{15 HP}.
  • \n
  • 2, 3, or 12 (negative) The target takes [[/r 30[negative]]] damage. If the target is @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, this damage increases its dying condition by 2 instead of 1.
  • \n
  • Any Other Roll (negative) The target takes [[/r 15[negative]]] damage.
  • \n
" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/cadaverous-rake.json b/packs/data/book-of-the-dead-bestiary.db/cadaverous-rake.json index e2ea898bfc4..b8c453710e0 100644 --- a/packs/data/book-of-the-dead-bestiary.db/cadaverous-rake.json +++ b/packs/data/book-of-the-dead-bestiary.db/cadaverous-rake.json @@ -184,15 +184,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "+18 to Initiative", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -270,15 +266,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -316,15 +310,13 @@ "name": "Repartee Riposte", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the cadaverous rake's reach critically fails at a melee Strike against the rake

\n
\n

Effect The cadaverous rake attempts a Strike against the creature, firing back a witty retort. If this Strike succeeds, the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical success.

" }, @@ -355,15 +347,13 @@ "name": "Parry Dance", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cadaverous rake makes a melee Strike, then Steps, positioning their blade defensively. They gain a +2 circumstance bonus to AC until the end of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Parry Dance]{Effect: Parry Dance}

" }, @@ -391,15 +381,13 @@ "name": "Shadow Rapier", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rake shrouds their sword in negative energy, changing the damage type to negative. This shadow-shrouded rapier has a reach of 30 feet. The effect lasts until the end of the rake's turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Shadow Rapier]{Effect: Shadow Rapier}

" }, @@ -431,15 +419,13 @@ "name": "The Upper Hand", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cadaverous rake's last action was a melee Strike that critically succeeded

\n
\n

Effect The cadaverous rake @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarms} the creature they hit, as a critical success on a Disarm attempt. The weapon falls to the ground in a space adjacent to the creature (rake's choice).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/cannibalistic-echoes.json b/packs/data/book-of-the-dead-bestiary.db/cannibalistic-echoes.json index 976698444b8..a9ee8737e9f 100644 --- a/packs/data/book-of-the-dead-bestiary.db/cannibalistic-echoes.json +++ b/packs/data/book-of-the-dead-bestiary.db/cannibalistic-echoes.json @@ -8,15 +8,13 @@ "name": "Feast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet

\n
\n

Effect The spirits bite and chew, dealing [[/r (6d12+35)[piercing]]] damage to each creature within @Template[type:emanation|distance:30]{30 feet}. Affected creatures must each attempt a @Check[type:reflex|dc:41] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage, [[/r 2d8[bleed]]], and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Critical Failure The creature takes double damage, [[/r 4d8[bleed]]], and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/child-of-urgathoa.json b/packs/data/book-of-the-dead-bestiary.db/child-of-urgathoa.json index ca6c3a8bb2e..b407190d0e1 100644 --- a/packs/data/book-of-the-dead-bestiary.db/child-of-urgathoa.json +++ b/packs/data/book-of-the-dead-bestiary.db/child-of-urgathoa.json @@ -664,15 +664,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -708,15 +706,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -754,15 +750,13 @@ "name": "Share Blessings", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a @Template[type:emanation|distance:10] are exposed to pallid plague.

" @@ -796,15 +790,13 @@ "name": "Pallid Plague", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Stage 1 carrier (3 days)

\n

Stage 2 [[/r 3d8[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (1 day)

\n

Stage 3 [[/r 3d8[negative]]] damage, doomed 1, and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 4 [[/r 4d8[negative]]] damage, @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, and drained 1 (1 day)

\n

Stage 5 [[/r 4d8[negative]]] damage, @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 3}, and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

\n

Stage 6 dead. A creature that dies while infected with pallid plague rises as a @UUID[Compendium.pf2e.book-of-the-dead-bestiary.Zombie Lord]{Zombie Lord}.

" }, @@ -837,15 +829,13 @@ "name": "Reap", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack penalty.

" }, @@ -873,15 +863,13 @@ "name": "Wake the Dead", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Requirements The child of Urgathoa is adjacent to a creature that died within the last minute

\n
\n

Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a @Check[type:will|dc:26] save or arise as a @UUID[Compendium.pf2e.book-of-the-dead-bestiary.Zombie Lord]{Zombie Lord}. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/cold-spot.json b/packs/data/book-of-the-dead-bestiary.db/cold-spot.json index e5cecb7d4cd..a66e7dca276 100644 --- a/packs/data/book-of-the-dead-bestiary.db/cold-spot.json +++ b/packs/data/book-of-the-dead-bestiary.db/cold-spot.json @@ -8,15 +8,13 @@ "name": "Sudden Chill", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the area

\n
\n

Effect The temperature drops as @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} spirits gather around the living. Living creatures within 15 feet take [[/r (2d4+5)[cold]]] damage (@Check[type:fortitude|dc:17|basic:true]). Creatures that critically fail their save are additionally @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/combusted.json b/packs/data/book-of-the-dead-bestiary.db/combusted.json index 88d3c1773e1..35532aa7728 100644 --- a/packs/data/book-of-the-dead-bestiary.db/combusted.json +++ b/packs/data/book-of-the-dead-bestiary.db/combusted.json @@ -105,15 +105,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -149,15 +147,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +191,13 @@ "name": "Intense Heat", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

[[/r 2d6[fire]]], @Check[type:reflex|dc:17|basic:true]

" }, @@ -244,15 +238,13 @@ "name": "Water Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. Water can't douse a combusted's flames.

" }, @@ -280,15 +272,13 @@ "name": "Blazing Howl", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The combusted screams in agony, causing creatures in a @Template[type:emanation|distance:15] to burst into flame, which deals [[/r 4d6[fire]]] damage to each creature in the area (@Check[type:will|dc:17|basic:true]). A creature that critically fails its save is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}; this frightened condition is an emotion, fear, and mental effect.

\n

The combusted can't use Blazing Howl for [[/r 1d4 #Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/corpseroot.json b/packs/data/book-of-the-dead-bestiary.db/corpseroot.json index e3f92cdbccc..007f42ac8b7 100644 --- a/packs/data/book-of-the-dead-bestiary.db/corpseroot.json +++ b/packs/data/book-of-the-dead-bestiary.db/corpseroot.json @@ -149,15 +149,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -193,15 +191,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -239,15 +235,13 @@ "name": "Axe Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The corpseroot takes 10 additional damage from axes.

" }, @@ -275,15 +269,13 @@ "name": "Blight", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4} on a critical failure). A plant that succeeds is temporarily immune for 1 minute.

\n

A plant that stays in the aura for 7 consecutive days must succeed at a @Check[type:fortitude|dc:27] save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither magical nor creatures automatically fail saves against blight.

" }, @@ -328,15 +320,13 @@ "name": "Plant", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and succeed at a @Check[type:perception|dc:36] check (@Check[type:perception|dc:40] in forests) to detect the corpseroot's true nature.

" }, @@ -364,15 +354,13 @@ "name": "Take Root", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The corpseroot has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The corpseroot buries its roots into the creature, dealing [[/r (1d6+11)[piercing]]] damage and draining the target's life force (@Check[type:fortitude|dc:30|basic:true]). On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or increases the value by 1 if already drained), and the corpseroot regains [[/r 10[healing]]]{10 HP}. If this would make a creature drained 5, the creature dies.

" }, @@ -408,15 +396,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/daqqanoenyent.json b/packs/data/book-of-the-dead-bestiary.db/daqqanoenyent.json index 6fc1360fcf5..845be1c2f18 100644 --- a/packs/data/book-of-the-dead-bestiary.db/daqqanoenyent.json +++ b/packs/data/book-of-the-dead-bestiary.db/daqqanoenyent.json @@ -107,15 +107,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -151,15 +149,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -197,15 +193,13 @@ "name": "Baleful Gaze", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The daqqanoenyent's face twists into an expression of unbridled rage. Each creature within @Template[type:emanation|distance:30]{30 feet} that can see the daqqanoenyent must attempt a @Check[type:will|dc:28] save. The creature is then temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -239,15 +233,13 @@ "name": "Snatch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A daqqanoenyent can Fly at half Speed while they have a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in their talons, carrying that creature along with them.

" }, @@ -280,15 +272,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d8+9)[bludgeoning]]], Rupture 24

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -326,15 +316,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/death-coach.json b/packs/data/book-of-the-dead-bestiary.db/death-coach.json index 9eb7610ab67..6b10f80cac2 100644 --- a/packs/data/book-of-the-dead-bestiary.db/death-coach.json +++ b/packs/data/book-of-the-dead-bestiary.db/death-coach.json @@ -626,15 +626,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -670,15 +668,13 @@ "name": "Lifesense 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -714,15 +710,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -760,15 +754,13 @@ "name": "Aura of Doom", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A living creature that enters the area must succeed at a @Check[type:will|dc:31] save or gain the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} condition. A critical failure increases this condition to @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}. Regardless of the result of the saving throw, the creature is temporarily immune to this death coach's aura of doom for 1 minute.

" }, @@ -815,15 +807,13 @@ "name": "Collect Soul", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A dying creature within the death coach's Aura of Doom dies or its dying value increases

\n
\n

Effect The death coach attempts to collect the triggering creature's soul. The triggering creature must succeed at a @Check[type:will|dc:34] save or its soul becomes trapped within the death coach's interior. A creature whose soul has been collected can't be restored to life while the soul remains in the death coach by any means short of a 10th-level spell, such as @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}. Eventually, the death coach grinds the soul down into raw spiritual essence, typically several hours later. At this point, restoring the soul to life is slightly easier, requiring a spell or ritual of 8th level or higher. If a death coach with a collected soul is slain before the soul is completely dissolved, the creature's soul returns to its body, allowing it to be returned to life normally. A death coach can choose not to dissolve a collected soul, though it usually has no reason to keep the soul intact.

" }, @@ -854,15 +844,13 @@ "name": "Soulbound Gallop", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a death coach has Collected a Soul, its Speeds double.

" }, @@ -895,15 +883,13 @@ "name": "Trample", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, incorporeal wheel, @Check[type:reflex|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/deathless-acolyte-of-urgathoa.json b/packs/data/book-of-the-dead-bestiary.db/deathless-acolyte-of-urgathoa.json index aa4ecb533fc..3c110bf4c94 100644 --- a/packs/data/book-of-the-dead-bestiary.db/deathless-acolyte-of-urgathoa.json +++ b/packs/data/book-of-the-dead-bestiary.db/deathless-acolyte-of-urgathoa.json @@ -1820,15 +1820,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1864,15 +1862,13 @@ "name": "Negative Healing", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1910,15 +1906,13 @@ "name": "Denounce Heretic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet who the deathless acolyte can see and who doesn't worship Urgathoa casts a divine spell

\n
\n

Effect The deathless acolyte attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 2. If the deathless acolyte fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.

" }, @@ -1949,15 +1943,13 @@ "name": "Field of Undeath", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

20 feet. Allies within the aura who have negative healing gain fast healing 2. When a creature within the aura would receive positive healing, it must succeed at a @Check[type:flat|dc:5] or receive no healing from the effect.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/deathless-hierophant-of-urgathoa.json b/packs/data/book-of-the-dead-bestiary.db/deathless-hierophant-of-urgathoa.json index e2330751a54..b0027879453 100644 --- a/packs/data/book-of-the-dead-bestiary.db/deathless-hierophant-of-urgathoa.json +++ b/packs/data/book-of-the-dead-bestiary.db/deathless-hierophant-of-urgathoa.json @@ -2505,15 +2505,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2549,15 +2547,13 @@ "name": "Negative Healing", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2595,15 +2591,13 @@ "name": "Chastise Heretic", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet who the deathless hierophant can see and who doesn't worship Urgathoa casts a divine spell

\n
\n

Effect The deathless hierophant attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 4. If the spell is counteracted, the caster takes [[/r 1d10[persistent,negative]]] damage. If the deathless hierophant fails to counteract the spell, the caster is temporarily immune to further uses of this ability for 24 hours.

" }, @@ -2633,15 +2627,13 @@ "name": "Field of Undeath", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

40 feet. Allies within the aura who have negative healing gain fast healing 4. When a creature within the aura would receive positive healing, it must succeed at a @Check[type:flat|dc:5] or receive no healing from the effect.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/decrepit-mummy.json b/packs/data/book-of-the-dead-bestiary.db/decrepit-mummy.json index 083952d37cb..462bffc3650 100644 --- a/packs/data/book-of-the-dead-bestiary.db/decrepit-mummy.json +++ b/packs/data/book-of-the-dead-bestiary.db/decrepit-mummy.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Crumbling Form", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A decrepit mummy is barely cohesive. Once a decrepit mummy is reduced to fewer than half their Hit Points, or immediately upon being damaged by a critical hit, they start falling apart, reducing their Armor Class to 15.

" }, @@ -197,15 +191,13 @@ "name": "Lesser Mummy Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The damage from this disease can't be healed while a creature still has the disease. A creature killed by lesser mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 2d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/desperate-hunger.json b/packs/data/book-of-the-dead-bestiary.db/desperate-hunger.json index c52449f5c85..f4fa85eb3c2 100644 --- a/packs/data/book-of-the-dead-bestiary.db/desperate-hunger.json +++ b/packs/data/book-of-the-dead-bestiary.db/desperate-hunger.json @@ -8,15 +8,13 @@ "name": "Desperate Meal", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet

\n
\n

Effect Creatures within @Template[type:emanation|distance:30]{30 feet} are filled with painful hunger and must succeed at a @Check[type:fortitude|dc:32] save or feel their stomachs fill with rocks, dirt, and worse, dealing [[/r (6d10+20)[piercing]]] damage.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4}, and takes a -10-foot status penalty to its Speeds for as long as it's sickened.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/disembodied-voices.json b/packs/data/book-of-the-dead-bestiary.db/disembodied-voices.json index 9637aac33df..aef514979dc 100644 --- a/packs/data/book-of-the-dead-bestiary.db/disembodied-voices.json +++ b/packs/data/book-of-the-dead-bestiary.db/disembodied-voices.json @@ -8,15 +8,13 @@ "name": "Whisper", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the haunt's area

\n
\n

Effect The haunt deals [[/r (1d6+4)[mental]]] damage to creatures in the area (@Check[type:will|dc:19|basic:true]). On a failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/drake-skeleton.json b/packs/data/book-of-the-dead-bestiary.db/drake-skeleton.json index 466ec4b12e1..367937abc27 100644 --- a/packs/data/book-of-the-dead-bestiary.db/drake-skeleton.json +++ b/packs/data/book-of-the-dead-bestiary.db/drake-skeleton.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Fragile Wings", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the drake skeleton is reduced to fewer than half its Hit Points, it can no longer fly. If it's aloft when this happens, it crashes immediately but can use the tatters of its wings to soften the landing, treating the fall as 20 feet shorter to calculate falling damage.

" }, @@ -221,15 +215,13 @@ "name": "Draconic Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeletal drake makes two Fangs Strikes and one Tail Strike in any order.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ecorche.json b/packs/data/book-of-the-dead-bestiary.db/ecorche.json index a0d1e567055..f486ca144f4 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ecorche.json +++ b/packs/data/book-of-the-dead-bestiary.db/ecorche.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Flaying Flurry", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ecorche attempts two claw Strikes against the same target. If both hit and deal damage, it attempts to pull the skin off its target. It attempts an @Check[type:athletics] check against the enemy's Fortitude DC.

\n
\n

Critical Success The ecorche fully pulls the target's skin off its body. The creature takes [[/r 4d8[bleed]]], and it's @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}. The bleed damage can't end naturally, only ending if the creature regains at least 75 HP or regains at least 10 HP from regeneration.

\n

Success The target takes [[/r 2d8[bleed]]] and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -130,15 +126,13 @@ "name": "Muscular Leap", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ecorche over-stresses its leg muscles for a massive jump. It loses 20 HP and Leaps up to 120 feet in any direction. If its next action is a Strike or Flaying Flurry, it doesn't fall until after that action.

" }, @@ -166,15 +160,13 @@ "name": "Tear Skin", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ecorche is wearing skin

\n
\n

Effect The ecorche destroys the skin it's currently wearing. The ecorche reverts to its true appearance and size, and anyone within 120 feet who witnesses this must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical failure). Regardless of the results of their saving throws, the creatures are temporarily immune for 24 hours.

" }, @@ -208,15 +200,13 @@ "name": "Wear Skin", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ecorche is holding the stolen skin of a Small, Medium, or Large creature and isn't already wearing a skin

\n
\n

Effect The ecorche wears the skin as a disguise. It assumes the creature's size, appearance, and voice. Wearing Skin counts as creating a disguise for the @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate} use of Deception. The ecorche's transformation automatically defeats Perception DCs to determine whether it's a member of the ancestry or creature type into which it transformed, and the ecorche gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise.

\n

Wearing a skin gives the ecorche a +2 item bonus to AC and 75 temporary Hit Points. If the ecorche takes more than [[/r 50[slashing]]] damage from a single source, the skin becomes broken. When broken, the skin no longer provides any of these benefits (any remaining temporary HP are immediately lost) but can still be used for Tear Skin.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ectoplasmic-grasp.json b/packs/data/book-of-the-dead-bestiary.db/ectoplasmic-grasp.json index 938e69ee014..7c470a2889c 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ectoplasmic-grasp.json +++ b/packs/data/book-of-the-dead-bestiary.db/ectoplasmic-grasp.json @@ -8,15 +8,13 @@ "name": "Squeeze", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves over the haunt's area

\n
\n

Effect The hand forms out of ectoplasm and squeezes the triggering creature, dealing [[/r (3d8+14)[bludgeoning]]] damage (@Check[type:fortitude|dc:22|basic:true]). On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 22).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/entombed-spirit.json b/packs/data/book-of-the-dead-bestiary.db/entombed-spirit.json index 1a474e07074..8f2e503d576 100644 --- a/packs/data/book-of-the-dead-bestiary.db/entombed-spirit.json +++ b/packs/data/book-of-the-dead-bestiary.db/entombed-spirit.json @@ -8,15 +8,13 @@ "name": "Gasp", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves adjacent to the wall where the corpse is entombed

\n
\n

Effect The spirit gasps and wails for aid while the wall takes on the shape of its face and roils, growing tendrils. All creatures within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:will|dc:18] save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} for as long as the haunt remains active. The haunt then rolls initiative.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/excorion.json b/packs/data/book-of-the-dead-bestiary.db/excorion.json index 4e59282c9b3..96bde37d34d 100644 --- a/packs/data/book-of-the-dead-bestiary.db/excorion.json +++ b/packs/data/book-of-the-dead-bestiary.db/excorion.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Vein Walker", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion can't be @UUID[Compendium.pf2e.actionspf2e.Trip]{Tripped}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved}, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).

" }, @@ -226,15 +220,13 @@ "name": "Bloody Handprint", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist Strike against an adjacent creature; this doesn't count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes observed to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off.

" }, @@ -262,15 +254,13 @@ "name": "Vital Transfusion", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The excorion has at least 70 Hit Points

\n
\n

Effect The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks.

" }, @@ -298,15 +288,13 @@ "name": "Vomit Blood", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The excorion spews necrotic blood all over a foe it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. The grabbed creature must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -339,15 +327,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/faithless-ecclesiarch.json b/packs/data/book-of-the-dead-bestiary.db/faithless-ecclesiarch.json index 24b60a2aebd..364db62d989 100644 --- a/packs/data/book-of-the-dead-bestiary.db/faithless-ecclesiarch.json +++ b/packs/data/book-of-the-dead-bestiary.db/faithless-ecclesiarch.json @@ -2292,15 +2292,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2336,15 +2334,13 @@ "name": "Negative Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2382,15 +2378,13 @@ "name": "Final Blasphemy", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3rd-level, 3-action @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell (@Check[type:fortitude|dc:24|basic:true]). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.

" @@ -2423,15 +2417,13 @@ "name": "Inspire the Faithless", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Other herexens are bolstered by the presence of a faithless ecclesiarch. Whenever a herexen in the aura casts a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell, that harm spell is heightened by 1 level (to a maximum of 3rd).

" }, @@ -2474,15 +2466,13 @@ "name": "Heretic's Smite", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While wielding the favored weapon of its former deity (such as a staff for an ex-Nethys herexen), the herexen's Strikes deal an additional [[/r 2d6[evil]]] damage against creatures that can cast divine spells. This damages divine spellcasters who follow the herexen's former faith regardless of their alignment.

" }, @@ -2513,15 +2503,13 @@ "name": "Siphon Faith", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature fails a saving throw against a spell cast by the faithless ecclesiarch

\n
\n

Effect The faithless ecclesiarch siphons the triggering creature's spiritual energy to fuel their own magic. The triggering creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round, and the faithless ecclesiarch regains 1 Focus Point.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/fallen-champion.json b/packs/data/book-of-the-dead-bestiary.db/fallen-champion.json index 1bd8a9c9596..e6abf0cba98 100644 --- a/packs/data/book-of-the-dead-bestiary.db/fallen-champion.json +++ b/packs/data/book-of-the-dead-bestiary.db/fallen-champion.json @@ -1155,15 +1155,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1199,15 +1197,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1245,15 +1241,13 @@ "name": "Agent of Despair", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A fallen champion emanates an aura of utter despair. Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a fallen champion's aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the aura.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -1319,15 +1313,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1358,15 +1350,13 @@ "name": "Final Blasphemy", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 4th-level, 3-action @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell (@Check[type:fortitude|dc:26|basic:true]). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.

" @@ -1404,15 +1394,13 @@ "name": "Shield Block", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1443,15 +1431,13 @@ "name": "Heretic's Armaments", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While the fallen champion wields the favored weapon of its former deity, that weapon gains the effect of a @UUID[Compendium.pf2e.equipment-srd.Fearsome]{Fearsome} property rune.

" }, @@ -1491,15 +1477,13 @@ "name": "Heretic's Smite", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While wielding the favored weapon of its former deity (such as a machete for an ex-Kazutal herexen), the herexen's Strikes deal an additional [[/r 2d6[evil]]] damage against creatures that can cast divine spells. This damages divine spellcasters who follow the herexen's former faith regardless of their alignment.

" }, @@ -1530,15 +1514,13 @@ "name": "Reap Faith", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The fallen champion's last action was a Strike that dealt damage to a living creature

\n
\n

Effect The fallen champion saps the hope and faith from that creature. It takes [[/r 3d6[negative]]] damage with a @Check[type:will|dc:25|basic:true]. Regardless of the result of the save, the creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} or increases the value of its frightened condition by 1.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/festering-gnasher.json b/packs/data/book-of-the-dead-bestiary.db/festering-gnasher.json index 9619509a4e6..9a249e2fcc5 100644 --- a/packs/data/book-of-the-dead-bestiary.db/festering-gnasher.json +++ b/packs/data/book-of-the-dead-bestiary.db/festering-gnasher.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -149,15 +145,13 @@ "name": "Brain Rot", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (3 days)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} with spasms (1 day)

\n

Stage 4 death

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/fiddling-bones.json b/packs/data/book-of-the-dead-bestiary.db/fiddling-bones.json index 805d7f06a32..b33eaf46250 100644 --- a/packs/data/book-of-the-dead-bestiary.db/fiddling-bones.json +++ b/packs/data/book-of-the-dead-bestiary.db/fiddling-bones.json @@ -332,15 +332,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -376,15 +374,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -422,15 +418,13 @@ "name": "Rhapsodic Flourish", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The fiddling bones would roll a saving throw against an auditory or sonic effect

\n
\n

Effect The fiddling bones performs a refrain that deflects sonic vibrations. They roll a @Check[type:performance] check in place of the triggering saving throw. Sonic feedback rebounds from the effect, dealing [[/r 1d6[sonic]]] damage to the source of the triggering effect if the Performance check succeeded or [[/r 2d6[sonic]]] damage to the fiddling bones on a failure.

" }, @@ -462,15 +456,13 @@ "name": "Dance with Death", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fiddling bones plays a catchy song that compels others to dance. Each creature in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:19] save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 1 hour.

\n

Success The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel.

\n

Failure As success, and the creature must spend at least 1 action each turn dancing.

" }, @@ -504,15 +496,13 @@ "name": "Destructive Finale", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Dance with Death is in effect

\n
\n

Effect The fiddling bones performs a boisterous finale. They choose a @Template[type:cone|distance:30] or @Template[type:emanation|distance:15], and they deal [[/r 4d6[sonic]]] damage to all creatures in that area (@Check[type:reflex|dc:21|basic:true]).

\n

Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for [[/r 1d4 #Recharge]]{1d4 rounds}

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/final-words.json b/packs/data/book-of-the-dead-bestiary.db/final-words.json index 35084f91a86..11185daa0d5 100644 --- a/packs/data/book-of-the-dead-bestiary.db/final-words.json +++ b/packs/data/book-of-the-dead-bestiary.db/final-words.json @@ -8,15 +8,13 @@ "name": "Carve in Flesh", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reads the letter

\n
\n

Effect The haunt deals [[/r (2d8+11)[slashing]]] damage to the triggering creature as the words are carved into its flesh (@Check[type:will|dc:21|basic:true]). On a failure, the creature takes [[/r 2d8[bleed]]].

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/flood-of-spirits.json b/packs/data/book-of-the-dead-bestiary.db/flood-of-spirits.json index dba3d0428f8..68d2c6d589e 100644 --- a/packs/data/book-of-the-dead-bestiary.db/flood-of-spirits.json +++ b/packs/data/book-of-the-dead-bestiary.db/flood-of-spirits.json @@ -8,15 +8,13 @@ "name": "Surge Through", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes through the area

\n
\n

Effect The haunt deals [[/r (3d12+20)[negative]]] damage and [[/r (3d12+20)[cold]]] damage to creatures in the area (@Check[type:reflex|dc:40|basic:true]). On a failure, a creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute, and on a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/fluxwraith.json b/packs/data/book-of-the-dead-bestiary.db/fluxwraith.json index 77768eba731..15fb0cd75f8 100644 --- a/packs/data/book-of-the-dead-bestiary.db/fluxwraith.json +++ b/packs/data/book-of-the-dead-bestiary.db/fluxwraith.json @@ -1070,15 +1070,13 @@ "name": "Darkvision 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1114,15 +1112,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1158,15 +1154,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1202,15 +1196,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1248,15 +1240,13 @@ "name": "Terrible Foresight", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the fluxwraith's temporal fracturing ray receives a glimpse of a possible tragic event in its future. It must succeed at a @Check[type:will|dc:35] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). If the creature is already affected by terrible foresight, it increases its stupefied value by 1 on a failed save, to a maximum of stupefied 4. Each time the creature gets a full night's rest, its condition values from terrible foresight decrease by 1.

" }, @@ -1289,15 +1279,13 @@ "name": "Time Shift", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the fluxwraith's time-shifting touch must succeed at a @Check[type:will|dc:35] saving throw or be thrust forward in time, vanishing from its space. The target automatically reappears in the same location after [[/br 1d4 #Time Shift]]{1d4 rounds} but can attempt an additional Will save at the end of each of its turns to end the duration. If its original space is occupied when it returns, the creature appears in the nearest unoccupied space. Since the creature is shunted forward in time, it doesn't experience any of the intervening time. Likewise, any effects on the creature with a duration don't decrease their duration, resuming when the creature reappears. A creature that succeeds at any saving throw against time shift is temporarily immune for 1 hour.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/frenetic-musician.json b/packs/data/book-of-the-dead-bestiary.db/frenetic-musician.json index b1ebf60a74b..9f33ef921d0 100644 --- a/packs/data/book-of-the-dead-bestiary.db/frenetic-musician.json +++ b/packs/data/book-of-the-dead-bestiary.db/frenetic-musician.json @@ -8,15 +8,13 @@ "name": "Musical Assault", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the instrument

\n
\n

Effect The musician's bone-shaking musical performance deals [[/r (4d10+22)[sonic]]] damage to creatures within @Template[type:emanation|distance:30]{30 feet} (@Check[type:will|dc:30|basic:true]).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/gallowdead.json b/packs/data/book-of-the-dead-bestiary.db/gallowdead.json index 4830804a26a..aa8fe9d1d65 100644 --- a/packs/data/book-of-the-dead-bestiary.db/gallowdead.json +++ b/packs/data/book-of-the-dead-bestiary.db/gallowdead.json @@ -351,15 +351,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -390,15 +388,13 @@ "name": "Eyes of the Tyrant", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Gallowdead are the eyes and ears of the Whispering Tyrant, so Tar-Baphon can see through them at any time as long as they're on the same plane of existence as him.

" }, @@ -431,15 +427,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -477,15 +471,13 @@ "name": "Aura of Whispers", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A gallowdead is surrounded by an aura of blasphemous whispers. A creature who hears them understands them to be mutterings of its most closely guarded secrets and private failings laid bare. A creature that first enters the area must attempt a @Check[type:will|dc:34] save. Regardless of the result of the saving throw, the creature is temporarily immune to aura of whispers for 1 minute. The frightened condition from this aura can't be reduced while in the aura.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -534,15 +526,13 @@ "name": "Chains of the Dead", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The spiked chain of a gallowdead is wrapped around and through their body, imbuing it with foul necromantic powers. The spiked chain can't be disarmed, deals an additional weapon die of damage, and has a greater reach while wielded by the gallowdead.

" }, @@ -570,15 +560,13 @@ "name": "Gallow Curse", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Those who destroy gallowdead are subject to a powerful death curse. When a creature reduces a gallowdead to 0 HP, the creature must attempt a @Check[type:will|dc:34] save. A creature that fails this saving throw is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and can't remove the condition until the curse has been lifted.

" @@ -611,15 +599,13 @@ "name": "Chain Capture", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gallowdead critically hits a target with their spiked chain

\n
\n

Effect The gallowdead attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the target. On a success, the gallowdead can also pull the target adjacent toward them to the distance the gallowdead chooses. Most often, a gallowdead chooses to pull a creature close enough that it's in their reach and out of defensive position, but so the creature still can't reach the gallowdead's body. At the start of the gallowdead's next turn, if the target hasn't Escaped, the target takes the damage of a spiked chain Strike, and the chain releases the creature.

" }, @@ -647,15 +633,13 @@ "name": "Charge Chain", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The gallowdead imbues their chain with necromantic power. The gallowdead chooses to make their next Strike with the chain this turn either deal an additional [[/r 4d6[negative]]] damage or have 120-foot reach.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/gashadokuro.json b/packs/data/book-of-the-dead-bestiary.db/gashadokuro.json index 18aa3cf0248..ef9494111a9 100644 --- a/packs/data/book-of-the-dead-bestiary.db/gashadokuro.json +++ b/packs/data/book-of-the-dead-bestiary.db/gashadokuro.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Starvation Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a @Check[type:fortitude|dc:30] save. On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and takes [[/r 6d6]]{6d6 damage}. Damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal.

" }, @@ -243,15 +237,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gashadokuro breathes a spray of bone shards in a @Template[type:cone|distance:30]. Each creature in the area takes [[/r 8d12[piercing]]] damage (@Check[type:reflex|dc:34|basic:true]).

\n

It can't use Breath Weapon again for [[/r 1d4 #Recharge]]{1d4 rounds}.

" }, @@ -282,15 +274,13 @@ "name": "Corpse Consumption", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or a similarly powerful effect.

" }, @@ -326,15 +316,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (3d6+8)[bludgeoning]]], Rupture 24

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -372,15 +360,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/geist.json b/packs/data/book-of-the-dead-bestiary.db/geist.json index 93aaf987e6f..b46a29c7223 100644 --- a/packs/data/book-of-the-dead-bestiary.db/geist.json +++ b/packs/data/book-of-the-dead-bestiary.db/geist.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Telepathy 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -148,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -194,15 +188,13 @@ "name": "Power of the Haunt", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a geist is within 100 feet of a haunt that isn't disabled or destroyed, they gain a +2 status bonus to AC and saving throws and deal an additional [[/r 1d6[negative]]] damage with bite Strikes. A creature that succeeds at a @Check[type:perception|dc:20|traits:action:seek] check to Seek or Recall Knowledge about the geist sees that the tendrils from the geist's cloak grow thicker and more agitated the closer it gets to the haunt.

" }, @@ -254,15 +246,13 @@ "name": "Terrifying Laugh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The geist unleashes soul-piercing laughter in a @Template[type:emanation|distance:20], lasting until the beginning of their next turn. Any creature in the area or entering it must succeed at a @Check[type:will|dc:26] save or be overcome with panicked laughter, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). A creature attempts only one save per Terrifying Laugh, and a creature that succeeds on its saving throw is temporarily immune for 24 hours.

" }, @@ -296,15 +286,13 @@ "name": "Wrath of the Haunt", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The geist is within 100 feet of an active haunt

\n
\n

Effect The haunt feeds necromantic power into the geist, becoming inactive until the end of the geist's next turn and deactivating the power of the haunt aura until the haunt becomes active again. The edges of the geist's cloak transform into whip-like tendrils that lash out at nearby creatures. Any living creature within 10 feet of the geist takes [[/r 4d10[slashing]]] damage plus [[/r 4d6[negative]]] damage (@Check[type:reflex|dc:28|basic:true]).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/gholdako.json b/packs/data/book-of-the-dead-bestiary.db/gholdako.json index c2a040a9ad4..531dd7e62eb 100644 --- a/packs/data/book-of-the-dead-bestiary.db/gholdako.json +++ b/packs/data/book-of-the-dead-bestiary.db/gholdako.json @@ -262,15 +262,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -306,15 +304,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -352,15 +348,13 @@ "name": "Tumultuous Flash", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The gholdako is about to roll a d20

\n
\n

Effect Instead of rolling normally, the gholdako attempts a @Check[type:flat|dc:11], getting a critical success on the triggering roll if the flat check succeeds or a critical failure if it fails.

" }, @@ -392,15 +386,13 @@ "name": "Blinding Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gholdako exhales a @Template[type:cone|distance:60] of noxious breath that deals [[/r 7d8[negative]]] damage (@Check[type:reflex|dc:29|basic:true]). A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn (or for 1 minute on a critical failure) as a milky film coats its eyes.

\n

The gholdako can't use Blinding Breath again for [[/r 1d4 #Recharge]]{1d4 rounds}.

" }, @@ -433,15 +425,13 @@ "name": "Infectious Visions", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time each round the gholdako damages a creature with a claw Strike, the creature must attempt a @Check[type:will|dc:27] save, as its mind is assaulted by horrifying visions. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} until the end of its next turn. On a critical success, the creature is immune for 24 hours.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ghost-pirate-captain.json b/packs/data/book-of-the-dead-bestiary.db/ghost-pirate-captain.json index b89cdba1094..4d5873c43c5 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ghost-pirate-captain.json +++ b/packs/data/book-of-the-dead-bestiary.db/ghost-pirate-captain.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Curse Ye Scallywags!", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the ghost pirate captain is reduced to 0 HP, all creatures within 60 feet are subjected to a @Check[type:will|dc:25] @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse} spell. The locations of those that critically fail are known to the ghost until the curse is removed. This curse ends if the ghost is permanently destroyed.

" @@ -236,15 +230,13 @@ "name": "Rejuvenation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the ghost pirate captain is destroyed, they re-form after [[/br 2d4 #Rejuvenation]]{2d4 days} within the ship or location they're bound to, fully healed. They can be permanently destroyed if their desires are fulfilled, which could involve being defeated in a great battle or ensuring their treasure has been hidden.

" @@ -279,15 +271,13 @@ "name": "Ship Bound", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The ghost is typically bound to a vessel, even one damaged beyond repair. They can't venture more than 120 feet away from the ship or site of its wreckage.

" }, @@ -315,15 +305,13 @@ "name": "Combat Current", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost makes a Strike with its cutlass or hand crossbow, then Flies up to half their Speed and makes a Strike with the other attack. If they moved through an enemy when they Flew, that enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the second Strike.

" }, @@ -351,15 +339,13 @@ "name": "Savvy Joinin' Me Crew?", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The ghost reduces a living creature to 0 Hit Points with a melee Strike

\n
\n

Effect The creature attempts a @Check[type:fortitude|dc:25] save. If the creature fails its save, it remains conscious but is controlled by the ghost until it loses its dying condition. It continues to attempt recovery checks as normal for the dying condition. The effect ends if the creature loses the dying condition. If the creature dies while under this effect, it joins the ghost's undead crew in [[/r 1d4 #days]]{1d4 days}. If the ghost is destroyed before the creature dies, the creature is spared this terrible fate.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ghost-stampede.json b/packs/data/book-of-the-dead-bestiary.db/ghost-stampede.json index 7d8fa4c7fa9..4c7218d370b 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ghost-stampede.json +++ b/packs/data/book-of-the-dead-bestiary.db/ghost-stampede.json @@ -8,15 +8,13 @@ "name": "Defend Territory", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of an aurochs skull

\n
\n

Effect The skulls rise into the air, form ghostly bodies, and bellow in rage. Each creature within @Template[type:emanation|distance:60]{60 feet} of an aurochs skull must attempt a @Check[type:will|dc:36] saving throw. The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes [[/r (1d12+6)[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature takes [[/r (2d12+12)[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ghul.json b/packs/data/book-of-the-dead-bestiary.db/ghul.json index c870272f4a7..3d9fed9d0e7 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ghul.json +++ b/packs/data/book-of-the-dead-bestiary.db/ghul.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -148,15 +146,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -192,15 +188,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -243,15 +237,13 @@ "name": "Change Shape", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghul takes on the appearance of a Small or Medium @UUID[Compendium.pf2e.pathfinder-bestiary.Hyena]{Hyena}. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -287,15 +279,13 @@ "name": "Devour Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The ghul has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The ghul attempts to eat a portion of the grabbed creature's flesh. It makes a jaws Strike against the grabbed creature. On a success, the ghul successfully devours some of the flesh and regains [[/r 3d6[healing]]]{3d6 Hit Points}. The grabbed creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} if the jaws Strike was a critical success). The violent consumption requires the ghul to release the creature as it feasts. A ghul can regain Hit Points from consuming the flesh of a given creature only once per hour; it must consume the flesh of a different creature to gain additional Hit Points during this time.

" }, @@ -325,15 +315,13 @@ "name": "Luring Laugh", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The ghul is in its hyena shape

\n
\n

Effect The ghul lets out an alluring chitter. Each creature in a @Template[type:emanation|distance:60] must succeed at a @Check[type:will|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and compelled to move toward the ghul on the creature's turn. The effect lasts until the end of the ghul's next turn, but the ghul can @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} on Luring Laugh. If the ghul attacks, the fascinated condition ends for only the creature that's attacked. On a successful save, a creature is temporarily immune to Luring Laugh for 24 hours.

" }, @@ -371,15 +359,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/glimpse-grave.json b/packs/data/book-of-the-dead-bestiary.db/glimpse-grave.json index 89f8b17efdb..39605badf94 100644 --- a/packs/data/book-of-the-dead-bestiary.db/glimpse-grave.json +++ b/packs/data/book-of-the-dead-bestiary.db/glimpse-grave.json @@ -8,15 +8,13 @@ "name": "Stop Heart", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reads or touches the tombstone

\n
\n

Effect The haunt deals [[/r (8d10+44)[negative]]] damage (@Check[type:will|dc:47|basic:true]) to all creatures within @Template[type:emanation|distance:60]{60 feet} who can see the tombstone and can read any language. On a critical failure, a creature dies.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/grappling-spirit.json b/packs/data/book-of-the-dead-bestiary.db/grappling-spirit.json index d39e9d6b5ee..e0c2f4fd5d0 100644 --- a/packs/data/book-of-the-dead-bestiary.db/grappling-spirit.json +++ b/packs/data/book-of-the-dead-bestiary.db/grappling-spirit.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -150,15 +146,13 @@ "name": "Warrior's Mask", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A grappling spirit wears a mask that allows them to abandon their original form and become a warrior focused solely on combat. This mask is quasi-corporeal, allowing it to be manipulated by both corporeal and incorporeal creatures. A creature who has the grappling spirit @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} can remove the mask as an Interact action by succeeding at an @Check[type:athletics|dc:29] check against the grappling spirit's Fortitude DC. Removing a grappling spirit's mask causes the spirit to fly into a frenzy. The grappling spirit becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} and can use their extra action to Fly, @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}, or Strike. They also gain a +4 status bonus to damage rolls, and they take a -4 status penalty to AC and Reflex saving throws. If the mask is put back on, the grappling spirit ends their frenzy.

" }, @@ -224,15 +218,13 @@ "name": "Ghostly Grasp", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grappling spirit can @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} corporeal creatures despite being incorporeal. The grappling spirit uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip}.

" }, @@ -260,15 +252,13 @@ "name": "Submission Lock", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The grappling spirit has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The spirit saps their opponent's strength with a supernatural grip. The grappling spirit attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature they have grabbed or restrained, also adding [[/r (4d10+12)[negative]]] damage, depending on the result.

\n
\n

Critical Success The creature takes double damage. If it's already enfeebled, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If not, it is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of its next turn and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

\n

Success The creature takes full damage and is enfeebled 1 until the end of its next turn.

" }, @@ -298,15 +288,13 @@ "name": "Teleporting Clothesline", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The grappling spirit has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The grappling spirit pushes the creature 15 feet in a straight line. The spirit immediately teleports 20 feet to intercept. They make a ghostly hand Strike against the creature. On a hit, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and on a critical hit, it also takes an additional [[/r 2d6[bludgeoning]]] damage as it's driven to the ground.

" }, @@ -338,15 +326,13 @@ "name": "Victory Celebration", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a spirit knocks a creature @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, each creature within @Template[type:emanation|distance:60]{60 feet} that witnesses the victory is targeted with a @Check[type:will|dc:26|traits:mental,emotion,occult] @UUID[Compendium.pf2e.spells-srd.Roaring Applause]{Roaring Applause} spell. The spirit must spend all their actions until the end of the turn celebrating, and a new medal or belt appears on the spirit.

" }, @@ -379,15 +365,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/grasping-dead.json b/packs/data/book-of-the-dead-bestiary.db/grasping-dead.json index 9bb2688a0a1..b5fe279a5e6 100644 --- a/packs/data/book-of-the-dead-bestiary.db/grasping-dead.json +++ b/packs/data/book-of-the-dead-bestiary.db/grasping-dead.json @@ -8,15 +8,13 @@ "name": "Shifting Earth", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At least two creatures enter the area

\n
\n

Effect The earth shifts wildly as the hands of the dead spring forth from the ground. The area becomes difficult terrain. Creatures within the area are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} unless they succeed at a @Check[type:reflex|dc:26] save. The haunt then rolls initiative.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/graveknight-warmaster.json b/packs/data/book-of-the-dead-bestiary.db/graveknight-warmaster.json index e3bb90b0000..0ca5dcf0c1f 100644 --- a/packs/data/book-of-the-dead-bestiary.db/graveknight-warmaster.json +++ b/packs/data/book-of-the-dead-bestiary.db/graveknight-warmaster.json @@ -577,15 +577,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -621,15 +619,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -672,15 +668,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -711,15 +705,13 @@ "name": "Hungry Armor", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that Strikes a graveknight warmaster with a melee weapon must succeed at a @Check[type:reflex|dc:31] save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight's space. A creature that hits a graveknight warmaster with an unarmed attack must succeed at a @Check[type:reflex|dc:31] or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the graveknight until the end of its next turn, it Escapes, or the graveknight moves, whichever comes first.

" }, @@ -752,15 +744,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -795,15 +785,13 @@ "name": "Sacrilegious Aura", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a [[/r 1d20+23 #Counteract]]{+23 counteract modifier}.

" }, @@ -853,15 +841,13 @@ "name": "Devastating Blast", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 8d12[electricity]]] damage (@Check[type:reflex|dc:34|basic:true] save).

\n

The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

" }, @@ -896,15 +882,13 @@ "name": "Exemplar of Violence", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The graveknight attempts a Strike as their armor flashes with sinister power that spurs allies to violence. After the Strike, allies who can see the graveknight can use a reaction to Step or Stride, but they must end this movement in a space adjacent to an enemy. One ally of the graveknight's choice can instead use a reaction to Strike.

" }, @@ -939,15 +923,13 @@ "name": "Graveknight's Curse", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:39] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -987,15 +969,13 @@ "name": "Phantom Mount", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

HP 85; AC 34, Fort +23, Ref +20, Will +20

\n
\n

The graveknight summons a supernatural mount as per @UUID[Compendium.pf2e.spells-srd.Phantom Steed]{Phantom Steed}, heightened to a level equal to half the graveknight's level.

\n

Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

\n

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

" }, @@ -1035,15 +1015,13 @@ "name": "Ruinous Weapons", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon or unarmed attack the graveknight uses gains the effects of the +1 greater striking and @UUID[Compendium.pf2e.equipment-srd.Shock (Greater)]{Greater Shock} weapon runes.

" }, @@ -1096,15 +1074,13 @@ "name": "Weapon Master", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/harlo-krant.json b/packs/data/book-of-the-dead-bestiary.db/harlo-krant.json index c27fd504d80..fd6eadcdd52 100644 --- a/packs/data/book-of-the-dead-bestiary.db/harlo-krant.json +++ b/packs/data/book-of-the-dead-bestiary.db/harlo-krant.json @@ -1632,15 +1632,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1676,15 +1674,13 @@ "name": "Negative Healing", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1722,15 +1718,13 @@ "name": "Command Zombie", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Krant intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a @Check[type:will|dc:22] save to avoid being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Krant or higher.

\n

The zombie remains controlled by Krant until either is destroyed. Krant can control up to 8 zombies at a time. If Krant would control a number of zombies over this limit, he chooses which to release.

" }, @@ -1763,15 +1757,13 @@ "name": "Create Zombies", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krant can create lesser zombies with a 1-hour ritual. During this time, Krant chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Krant can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Krant's control and count toward the limit of Command Zombie. Any zombies created by Krant still count toward the XP budget of an encounter normally.

\n

Krant has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures. Rather than creating them directly, he needed to train weaker zombies to work as troops.

\n
\n

Level -1 Zombies

\n
    \n
  • @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Shambler]{Zombie Shambler}
  • \n
\n

Level 0 Zombies

\n
    \n
  • @UUID[Compendium.pf2e.book-of-the-dead-bestiary.Zombie Snake]{Zombie Snake}
  • \n
\n

Level 1 Zombies

\n
    \n
  • @UUID[Compendium.pf2e.blog-bestiary.Goblin Zombie]{Goblin Zombie}
  • \n
  • @UUID[Compendium.pf2e.pathfinder-bestiary.Plague Zombie]{Plague Zombie}
  • \n
\n

Level 2 Zombies

\n
    \n
  • @UUID[Compendium.pf2e.book-of-the-dead-bestiary.Husk Zombie]{Husk Zombie}
  • \n
  • @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Brute]{Zombie Brute}
  • \n
" }, @@ -1804,15 +1796,13 @@ "name": "Shamble Forth", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Each zombie controlled by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).

" }, @@ -1844,15 +1834,13 @@ "name": "Whispering Scythe", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An undead controlled by Krant and within 20 feet of him is destroyed

\n

Requirements Krant is holding his scythe

\n
\n

Effect Krant draws the creature's soul into his scythe. The next time he makes a scythe Strike, the soul is released and the Strike deals an extra [[/r 1d6[negative]]] damage. The scythe can hold only one soul at a time.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/hollow-serpent.json b/packs/data/book-of-the-dead-bestiary.db/hollow-serpent.json index 303b798dbda..12b28eb9bb1 100644 --- a/packs/data/book-of-the-dead-bestiary.db/hollow-serpent.json +++ b/packs/data/book-of-the-dead-bestiary.db/hollow-serpent.json @@ -438,15 +438,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -482,15 +480,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -526,15 +522,13 @@ "name": "Lifesense 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -570,15 +564,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -614,15 +606,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -660,15 +650,13 @@ "name": "Desiccation Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A cloud of choking, acrid dust swirls about the hollow serpent, draining moisture from any enemy within. A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 1d4 #rounds]]{1d4 rounds} ([[/r 2d4 #rounds]]{2d4 rounds} on a critical failure). A creature that succeeds is temporarily immune for 24 hours.

" }, @@ -711,15 +699,13 @@ "name": "Divine Guardian", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within the hollow serpent's reach is attacked

\n
\n

Effect The hollow serpent interposes a coil of its body or tail between the ally and attacker. The triggering attack targets the hollow serpent instead of the original target.

" }, @@ -752,15 +738,13 @@ "name": "Constrict", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+7)[bludgeoning]]] plus @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -791,15 +775,13 @@ "name": "Slithering Strike", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hollow serpent Strides or Climbs and makes a jaws Strike at the end of that movement. If the hollow serpent began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -832,15 +814,13 @@ "name": "Swallow Whole", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r 4d6[negative]]] plus @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, Rupture 32

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -878,15 +858,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/horde-lich.json b/packs/data/book-of-the-dead-bestiary.db/horde-lich.json index a38a941b277..775e2c2bdc2 100644 --- a/packs/data/book-of-the-dead-bestiary.db/horde-lich.json +++ b/packs/data/book-of-the-dead-bestiary.db/horde-lich.json @@ -4230,15 +4230,13 @@ "name": "Darkvision", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4274,15 +4272,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4328,15 +4324,13 @@ "name": "Negative Healing", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4379,15 +4373,13 @@ "name": "Rejuvenation", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -4422,15 +4414,13 @@ "name": "Shatter Block", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature scores a critical hit on the horde lich

\n

Requirements The horde lich has at least one servitor attached (see Servitor Assembly)

\n
\n

Effect The critical hit is a normal hit instead. One of the horde lich's servitors detaches from them and is placed in an open, adjacent space, @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The servitor takes the damage from the triggering attack.

" }, @@ -4458,15 +4448,13 @@ "name": "Servitor Assembly", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs. The lich detaches one of these servitors and places it in any open, adjacent space. The lich can alternatively take this action to reattach an adjacent servitor.

\n

The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a -2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal).

" }, @@ -4496,15 +4484,13 @@ "name": "Servitor Attack", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each of the horde lich's detached servitors Strike, with a -2 circumstance penalty on the attack roll. Each of these Strikes counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks.

" }, @@ -4550,15 +4536,13 @@ "name": "Servitor Lunge", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The horde lich's last action was a critical hit with a melee Strike, and the horde lich has at least one servitor attached

\n
\n

Effect One of the lich's attached servitors detaches adjacent to the target, and the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by that servitor.

" }, @@ -4586,15 +4570,13 @@ "name": "Servitor Realignment", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each of the horde lich's detached servitors can either Interact or take a basic action with the move trait. The lich chooses which action each of them takes.

" }, @@ -4624,15 +4606,13 @@ "name": "Steady Spellcasting", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/hungry-ghost.json b/packs/data/book-of-the-dead-bestiary.db/hungry-ghost.json index 0c163e8ac5e..2dfe58dc38c 100644 --- a/packs/data/book-of-the-dead-bestiary.db/hungry-ghost.json +++ b/packs/data/book-of-the-dead-bestiary.db/hungry-ghost.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Living Visage", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While they have more than 30 HP, the hungry ghost appears to be a living creature. They have an automatic result of 34 on Deception checks and DCs to conceal their undead status and can Feed on the Living covertly.

" }, @@ -136,15 +132,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -182,15 +176,13 @@ "name": "Feed on the Living", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

The hungry ghost touches a creature in reach. If the target is a living creature, it takes damage from the ghost's ghostly touch with a @Check[type:fortitude|dc:24] save. If the ghost is in their living visage, they can disguise Feed on the Living as a benign touch and delay the effects for 1 minute while keeping the target unaware of the effect. A creature can be affected by only one delayed Feed on the Living at a time, and if the ghost loses their living visage during that minute, the Feed on the Living is lost.

\n
\n

Critical Success The target's life energy overpowers the ghost. The hungry ghost takes [[/r 5[positive]]] damage, and the target is unaffected.

\n

Success The target takes half damage, and the hungry ghost regains HP equal to the damage dealt.

\n

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute, and the hungry ghost regains HP equal to the damage dealt.

\n

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute, and the hungry ghost regains HP equal to the damage dealt.

" }, @@ -222,15 +214,13 @@ "name": "Ravenous Undoing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

In each 24-hour period, the hungry ghost must use Feed on the Living to consume 30 HP (any HP the ghost would gain count toward this total, even if the ghost has enough HP that they don't actually regain the full amount). If the ghost hasn't consumed enough HP, they mindlessly and recklessly feed on any living creature they come across until satiated.

" }, @@ -263,15 +253,13 @@ "name": "Rejuvenation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When destroyed, hungry ghosts reform after [[/br 2d4 #Rejuvenation]]{2d4 days} fully healed at whatever location they were at when last destroyed. They're only permanently destroyed when they have been given a proper burial, have had their grave cleaned and maintained for at least a year, or have been judged to be redeemed by Pharasma.

" diff --git a/packs/data/book-of-the-dead-bestiary.db/hunter-wight.json b/packs/data/book-of-the-dead-bestiary.db/hunter-wight.json index f3de5fbed5a..06d1098b7a6 100644 --- a/packs/data/book-of-the-dead-bestiary.db/hunter-wight.json +++ b/packs/data/book-of-the-dead-bestiary.db/hunter-wight.json @@ -393,15 +393,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -437,15 +435,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -483,15 +479,13 @@ "name": "Final Snare", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The hunter wight is reduced to 0 Hit Points

\n
\n

Effect The hunter wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:25|basic:true]).

" @@ -520,15 +514,13 @@ "name": "Drain Life", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

" }, @@ -559,15 +551,13 @@ "name": "Spawn Hunter Wight", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after [[/br 1d4 #rounds]]{1d4 rounds}. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer clumsy

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/husk-zombie.json b/packs/data/book-of-the-dead-bestiary.db/husk-zombie.json index 5540cef3674..60fc3b933a8 100644 --- a/packs/data/book-of-the-dead-bestiary.db/husk-zombie.json +++ b/packs/data/book-of-the-dead-bestiary.db/husk-zombie.json @@ -253,15 +253,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -297,15 +295,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -343,15 +339,13 @@ "name": "Slow", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A husk zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -384,15 +378,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The husk zombie deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -455,15 +447,13 @@ "name": "Sudden Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The husk zombie's turn begins

\n
\n

Effect The husk zombie has a sudden burst of speed. They are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} this turn and can use the extra action only to Stride or Strike. If the husk zombie's first action this turn is a melee Strike, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack.

\n

The husk zombie can't use Sudden Surge again until after they spend at least 10 minutes standing motionless.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ice-mummy.json b/packs/data/book-of-the-dead-bestiary.db/ice-mummy.json index 8233dd76a5a..3631f9df001 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ice-mummy.json +++ b/packs/data/book-of-the-dead-bestiary.db/ice-mummy.json @@ -244,15 +244,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -288,15 +286,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -334,15 +330,13 @@ "name": "Great Despair", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a @Check[type:will|dc:24] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/r 1d4 #rounds]]{1d4 rounds}. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -405,15 +399,13 @@ "name": "Snow Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The ice mummy ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from falling snow.

" }, @@ -441,15 +433,13 @@ "name": "Channel Rot", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ice mummy can deliver cold rot through melee weapons they wield.

" }, @@ -480,15 +470,13 @@ "name": "Cold Rot", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round, then carrier with no ill effect (1 minute)

\n

Stage 2 [[/r {5d6[negative],2d6[cold]}]]{5d6 negative damage plus 2d6 cold damage} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

" }, @@ -522,15 +510,13 @@ "name": "Frozen Breath", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ice mummy exhales a @Template[type:cone|distance:60] of razor-sharp ice that deals [[/r {5d6[cold],4d6[slashing]}]]{5d6 cold and 4d6 slashing damage} (@Check[type:reflex|dc:26|basic:true]).

\n

The ice mummy can't use Frozen Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/ichor-slinger.json b/packs/data/book-of-the-dead-bestiary.db/ichor-slinger.json index 536d49e9425..eae600dec50 100644 --- a/packs/data/book-of-the-dead-bestiary.db/ichor-slinger.json +++ b/packs/data/book-of-the-dead-bestiary.db/ichor-slinger.json @@ -347,15 +347,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -391,15 +389,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -437,15 +433,13 @@ "name": "Mystery Ingredients", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures in the aura take a -2 status penalty to checks to Identify Alchemy, Recall Knowledge about alchemical subjects, or examine snake oil effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret @Check[type:will|dc:23|traits:secret] save against the slinger's Deception DC. On a failure, it treats its next failed check to Identify Alchemy or Recall Knowledge about alchemical subjects in the next 24 hours as though it were a critical failure instead. This is an auditory misfortune effect.

" }, @@ -488,15 +482,13 @@ "name": "Brew Tomb Juice", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents

\n
\n

Effect The ichor slinger creates a vial of tomb juice, an alchemical tonic that has the infused trait and becomes inert after 24 hours. Tomb juice has the effects of @UUID[Compendium.pf2e.equipment-srd.Snake Oil]{Snake Oil}, and maybe more depending on the results of the ichor slinger's @Check[type:crafting|dc:20] check.

\n
\n

Critical Success The slinger chooses one of the following items and adds its effects to the tomb juice: @UUID[Compendium.pf2e.equipment-srd.Antidote (Moderate)]{Antidote (Moderate)}, @UUID[Compendium.pf2e.equipment-srd.Antiplague (Moderate)]{Antiplague (Moderate)}, @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Giant Scorpion Venom]{Giant Scorpion Venom}, or @UUID[Compendium.pf2e.equipment-srd.Juggernaut Mutagen (Moderate)]{Juggernaut Mutagen (Moderate)}. Poisons created in this way gain an onset of 1 round, gain the ingested trait, and lose any contact, inhaled, or injury traits.

\n

Success As critical success, but the slinger chooses from @UUID[Compendium.pf2e.equipment-srd.Antidote (Lesser)]{Antidote (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Antiplague (Lesser)]{Antiplague (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Minor)]{Elixir of Life (Minor)}, @UUID[Compendium.pf2e.equipment-srd.Graveroot]{Graveroot}, or @UUID[Compendium.pf2e.equipment-srd.Juggernaut Mutagen (Lesser)]{Juggernaut Mutagen (Lesser)}.

" }, @@ -526,15 +518,13 @@ "name": "Exhume", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ichor slinger is adjacent to a dead creature that hasn't already been affected by Exhume

\n
\n

Effect The ichor slinger harvests portions of the corpse to gain 1 dose of infused reagents, or 2 infused reagents if the creature was undead.

" }, @@ -564,15 +554,13 @@ "name": "Force Feed", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ichor slinger has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and is holding tomb juice, an alchemical elixir, or an alchemical poison

\n
\n

Effect The ichor slinger forces the target to consume the alchemical item.

" }, @@ -605,15 +593,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/iroran-mummy.json b/packs/data/book-of-the-dead-bestiary.db/iroran-mummy.json index 2ee49f3a743..69b8556060b 100644 --- a/packs/data/book-of-the-dead-bestiary.db/iroran-mummy.json +++ b/packs/data/book-of-the-dead-bestiary.db/iroran-mummy.json @@ -761,15 +761,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -805,15 +803,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -851,15 +847,13 @@ "name": "Aura of Peace", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature enters or starts its turn in the aura, it's affected by @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions} for 1 minute, with a @Check[type:will|dc:27] save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.

" }, @@ -908,15 +902,13 @@ "name": "Robe Tangle", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature misses the Iroran mummy with a melee Strike

\n
\n

Effect The mummy swaps positions with the attacker, and the attacker becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the mummy's animated sash. The Escape DC is 29, the Force Open DC is 27, and a creature can sever the sash by hitting AC 27 and dealing at least 20 slashing damage. The mummy can't use this reaction again until they've Interacted to reclaim the sash.

" }, @@ -948,15 +940,13 @@ "name": "Stunning Flurry", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The Iroran mummy makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a @Check[type:fortitude|dc:29|traits:incapacitation] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or stunned 3 on a critical failure); this save has the incapacitation trait.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/iruxi-ossature.json b/packs/data/book-of-the-dead-bestiary.db/iruxi-ossature.json index a863edb9441..31ba585c803 100644 --- a/packs/data/book-of-the-dead-bestiary.db/iruxi-ossature.json +++ b/packs/data/book-of-the-dead-bestiary.db/iruxi-ossature.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -181,15 +179,13 @@ "name": "Lifesense 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -220,15 +216,13 @@ "name": "Twilight Spirit", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The faith of its descendants protects the iruxi ossature. It takes no damage from positive or negative energy, and it can be healed by either positive or negative energy.

" }, @@ -256,15 +250,13 @@ "name": "Fossil Fury", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect s The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a @Template[type:cone|distance:30] in front of the ossature becomes difficult terrain for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals [[/r 6d6[piercing]]] damage with a @Check[type:reflex|dc:22|basic:true]. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs.

" }, @@ -296,15 +288,13 @@ "name": "Terrain Advantage", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the iruxi ossature.

" }, @@ -332,15 +322,13 @@ "name": "Totems of the Past", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a @Template[type:emanation|distance:30]. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a @Check[type:will|dc:21] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Totems of the Past]{Effect: Totems of the Past}

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/jitterbone-contortionist.json b/packs/data/book-of-the-dead-bestiary.db/jitterbone-contortionist.json index 2643827e897..ade4fb5bd39 100644 --- a/packs/data/book-of-the-dead-bestiary.db/jitterbone-contortionist.json +++ b/packs/data/book-of-the-dead-bestiary.db/jitterbone-contortionist.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -148,15 +144,13 @@ "name": "Consecration Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A jitterbone in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -184,15 +178,13 @@ "name": "Compression", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jitterbone can move through a gap at least 6 inches wide without Squeezing and can @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} through a gap at least 2 inches wide.When the jitterbone successfully Squeezes, they move through the tight space at full Speed. Narrow confines aren't difficult terrain for a jitterbone.

" }, @@ -220,15 +212,13 @@ "name": "Death Gasp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The jitterbone draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The jitterbone gains the undead trait and becomes immune to bleed, death effects, disease, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, poison, and sleep. Any such effects the jitterbone is currently inflicted with are suspended but take effect again once they take a breath.

\n

Death Gasp lasts as long as the jitterbone holds their breath (up to 8 rounds).

" }, @@ -259,15 +249,13 @@ "name": "Osseous Defense", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The jitterbone elongates their bones, causing jagged bone spikes to protrude from their skin. While Osseous Defense is active, the jitterbone can make bone spike and bone dart Strikes and gains resistance 5 to piercing damage and slashing damage. The jitterbone loses Compression while their Osseous Defense is active. The jitterbone can end Osseous Defense as a single action, retracting their bones back into their body.

\n

Melee 1 bone spike [[/r 1d20+14 #Bone Spike Attack]]{+14}/[[/r 1d20+14 #Bone Spike Attack]]{+9}/[[/r 1d20+14 #Bone Spike Attack]]{+4} (finesse), Damage [[/r (2d8+2)[piercing]]] plus [[/r 1d6[bleed]]]

\n

Ranged 1 bone dart [[/r 1d20+14 #Bone Dart Attack]]{+14}/[[/r 1d20+14 #Bone Dart Attack]]{+10}/[[/r 1d20+14 #Bone Dart Attack]]{+6} (agile, thrown 20 feet), Damage [[/r (2d6+2)[piercing]]]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/lacedon.json b/packs/data/book-of-the-dead-bestiary.db/lacedon.json index 18b102b48d8..00ef0109e59 100644 --- a/packs/data/book-of-the-dead-bestiary.db/lacedon.json +++ b/packs/data/book-of-the-dead-bestiary.db/lacedon.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -188,15 +184,13 @@ "name": "Corpse Scent (Imprecise) 1 mile", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lacedon can smell humanoid corpses in the water from up to 1 mile away.

" }, @@ -229,15 +223,13 @@ "name": "Aquatic Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

45 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -273,15 +265,13 @@ "name": "Consume Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The lacedon is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The lacedon devours a chunk of the corpse and regains [[/r 2d6[healing]]]{2d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -319,15 +309,13 @@ "name": "Ghoul Fever", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -360,15 +348,13 @@ "name": "Paralyzing Spew", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing [[/r 1d6[poison]]] damage with a @Check[type:fortitude|dc:17|basic:true]. A non-elf creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

\n

The lacedon can't use Paralyzing Spew again for [[/r 1d4 #Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/last-guard.json b/packs/data/book-of-the-dead-bestiary.db/last-guard.json index cf8ce7d5921..eba2b37e38f 100644 --- a/packs/data/book-of-the-dead-bestiary.db/last-guard.json +++ b/packs/data/book-of-the-dead-bestiary.db/last-guard.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Battlefield Bound", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Without a call to war, a last guard can stray only a short distance from the location they failed to defend, typically 120 feet. Some last guards are instead bound to a province, kingdom, or nation, rather than a specific location.

" }, @@ -93,15 +89,13 @@ "name": "Form Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -137,15 +131,13 @@ "name": "Lifesense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -181,15 +173,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -232,15 +222,13 @@ "name": "Rejuvenation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a last guard is destroyed, they re-form after [[/br 2d4 #days]]{2d4 days} within the location they're bound to, fully healed. A last guard can be permanently destroyed and move on to the afterlife only if they successfully defend the location they're bound to from large-scale attack, or fulfill a call to war.

" @@ -280,15 +268,13 @@ "name": "Troop Defenses", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 220 (12 squares), 110 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -319,15 +305,13 @@ "name": "Frightful Battle Cry", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The last guards unleash a soul-shaking bellow in unison. All creatures in a @Template[type:cone|distance:60] take [[/r 7d6[sonic]]] damage (@Check[type:will|dc:42|basic:true]). Any creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical failure).

\n

If the troop occupies 8 or fewer squares, this area decreases to a @Template[type:cone|distance:30].

" }, @@ -363,15 +347,13 @@ "name": "Ghostly Blades", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round

\n
\n

Effect The last guards engage in a coordinated attack with their spectral curve blades against each enemy within 5 feet (@Check[type:reflex|dc:40|basic:true]). The damage depends on the number of actions.

\n

1 [[/r {(1d8+2)[slashing],1d8[negative]}]]{1d8+2 slashing and 1d8 negative damage}

\n

2 [[/r {(2d8+14)[slashing],2d8[negative]}]]{2d8+14 slashing and 2d8 negative damage}

\n

3 [[/r {(3d8+14)[slashing],3d8[negative]}]]{3d8+14 slashing and 3d8 negative damage}

" }, @@ -399,15 +381,13 @@ "name": "Spectral Charge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The last guards charge, swarming through their foes. The troop Flies up to double its Speed, dealing [[/r 4d8[negative]]] damage to each creature whose space it moves through (@Check[type:reflex|dc:40|basic:true]). Any creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). The troop can affect each creature only once in a single use of Spectral Charge.

" }, @@ -435,15 +415,13 @@ "name": "Troop Movement", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/little-man-in-the-woods.json b/packs/data/book-of-the-dead-bestiary.db/little-man-in-the-woods.json index bd969bcc0a1..aad2edfc4bf 100644 --- a/packs/data/book-of-the-dead-bestiary.db/little-man-in-the-woods.json +++ b/packs/data/book-of-the-dead-bestiary.db/little-man-in-the-woods.json @@ -218,15 +218,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -262,15 +260,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -308,15 +304,13 @@ "name": "Voice Imitation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A little man in the woods can mimic the sounds of a person in distress by attempting a Deception check to Lie. The little man in the woods has a +4 circumstance bonus to this check.

" }, @@ -360,15 +354,13 @@ "name": "Adopt Guise", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him.

\n

A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise.

" }, @@ -400,15 +392,13 @@ "name": "Strangle", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The little man in the woods has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The little man in the woods tightens his grip around the creature's neck, extending the Grab, dealing [[/r (2d6+3)[bludgeoning]]] damage with a @Check[type:fortitude|dc:24|basic:true], and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating.

" }, @@ -441,15 +431,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/llorona.json b/packs/data/book-of-the-dead-bestiary.db/llorona.json index 967306ea485..3d9b7bc4705 100644 --- a/packs/data/book-of-the-dead-bestiary.db/llorona.json +++ b/packs/data/book-of-the-dead-bestiary.db/llorona.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -150,15 +146,13 @@ "name": "Rejuvenation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a llorona is destroyed, they re-form after [[/br 1d6 #days]]{1d6 days} at the site of their death. Resolving the injustice that led to a llorona's death puts them to rest permanently. Alternatively, successfully performing a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual at the site prevents them from re-forming.

" @@ -195,15 +189,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+12)[negative]]] @Check[type:fortitude|dc:31|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -234,15 +226,13 @@ "name": "Funereal Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature touched by a llorona must attempt a @Check[type:fortitude|dc:29] save. On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (drained 2 on a critical failure) or increases their drained value by 1 (2 on a critical failure), up to a maximum of drained 4. Every time a creature becomes drained in this way, the llorona gains 10 temporary Hit Points for 1 hour.

" }, @@ -270,15 +260,13 @@ "name": "Ghostly Grasp", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A llorona can @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} corporeal creatures despite being incorporeal. The llorona uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.

" }, @@ -306,15 +294,13 @@ "name": "Wail", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The llorona unleashes a somber wail. Each living creature within @Check[type:emanation|distance:120]{120 feet} must attempt a @Check[type:will|dc:31] save. Regardless of its result, the creature is then temporarily immune for 24 hours.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the nearest body of water and compelled to move toward the water and drown itself. If there's no nearby body of water, the creature instead remains still. The creature can attempt another @Check[type:will|dc:31] save at the end of each of its turns. On a success, the creature is no longer fascinated. Once the fascinated condition ends, the creature becomes stunned 1.

\n

Critical Failure As failure, except the creature receives another Will save only at the end of a round in which it's submerged in water.

" }, @@ -354,15 +340,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/locking-door.json b/packs/data/book-of-the-dead-bestiary.db/locking-door.json index 7652a67dfe5..bc73ea435b7 100644 --- a/packs/data/book-of-the-dead-bestiary.db/locking-door.json +++ b/packs/data/book-of-the-dead-bestiary.db/locking-door.json @@ -8,15 +8,13 @@ "name": "Shut In", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature ends their move after passing through the doorway

\n
\n

Effect With an ethereal gust shimmering in the air, the door creaks as it swings shut and locks. The haunted door pushes anyone in its space into an adjacent space in the connecting chamber. A creature that would be pushed and succeeds at a @Check[type:reflex|dc:16] save selects which side of the door they end up on.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/minister-of-tumult.json b/packs/data/book-of-the-dead-bestiary.db/minister-of-tumult.json index 12068d12c1d..cf9a5988828 100644 --- a/packs/data/book-of-the-dead-bestiary.db/minister-of-tumult.json +++ b/packs/data/book-of-the-dead-bestiary.db/minister-of-tumult.json @@ -460,15 +460,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -504,15 +502,13 @@ "name": "Breathsense (Precise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

" }, @@ -545,15 +541,13 @@ "name": "Fast Healing 10", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -597,15 +591,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -648,15 +640,13 @@ "name": "Jiang-Shi Vulnerabilities", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All jiang-shi possess the following vulnerabilities.

\n
    \n
  • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a @Check[type:will|dc:25] save. They are then temporarily immune to Bitter Epiphany for 1 minute.
  • \n
\n
\n

Critical Success The jiang-shi is unaffected.

\n

Success The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure The jiang-shi is stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, @@ -689,15 +679,13 @@ "name": "One More Breath", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of darkwood, they're destroyed immediately.

" @@ -735,15 +723,13 @@ "name": "Warped Fulu", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The jiang-shi has corrupted the fulu attached to their brow. The jiang-shi is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand. A creature can @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} the fulu to remove it, rolling against the jiangshi's Perception DC. This immediately ends the jiang-shi's immunity to these effects. If a creature then destroys the removed fulu with an Interact action, the jiang-shi also loses their fast healing ability. A jiang-shi can create a replacement fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.

" }, @@ -784,15 +770,13 @@ "name": "Drain Qi", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the jiang-shi's reach

\n
\n

Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the jiang-shi regains [[/r 19 #Hit Points]]{19 HP}, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.

\n

A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a @Check[type:athletics|dc:25] check, it reduces its drained condition by 1.

" }, @@ -823,15 +807,13 @@ "name": "Premonition of Death", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The minister rolls initiative or their turn begins


\n

Effect The minister is attuned to coming violence. The minister uses Stance of Death.

" }, @@ -864,15 +846,13 @@ "name": "Rigor Mortis", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jiang-shi ignores difficult terrain and effects that would render them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. A jiang-shi can't take the @UUID[Compendium.pf2e.actionspf2e.Drop Prone]{Drop Prone} action. When they @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap} they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

" }, @@ -900,15 +880,13 @@ "name": "Stance of Death", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The minister's qi-engorged form allows perfect body control at all times. They assume one of the following stances.

\n
    \n
  • Bone Corpse When the minister successfully Drains Qi while in this stance, for 1 round each time the drained creature Strides it must succeed at a @Check[type:flat|dc:5] or waste the action and fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.
  • \n
  • Cloudless Void The jiang-shi gains a +1 circumstance bonus to AC and their claw Strikes gain the reach trait.
  • \n
  • Sundered Veins Creatures struck by the jiang-shi's claw Strikes take 1d10 persistent bleed damage. On a critical hit, they are also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.
  • \n
" }, @@ -992,15 +970,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/mummified-cat.json b/packs/data/book-of-the-dead-bestiary.db/mummified-cat.json index f2def3dfa59..489df077002 100644 --- a/packs/data/book-of-the-dead-bestiary.db/mummified-cat.json +++ b/packs/data/book-of-the-dead-bestiary.db/mummified-cat.json @@ -309,15 +309,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -353,15 +351,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -397,15 +393,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -443,15 +437,13 @@ "name": "Aura of Repose", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Corpses within the aura don't decay. This aura also attempts to counteract any effect that would transform a creature in the aura into undead (counteract level 2, counteract modifier [[/r 1d20+5 #Counteract]]{+5}).

" }, @@ -479,15 +471,13 @@ "name": "Pounce", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mummified cat Strides and makes a Strike at the end of its movement. If the mummified cat began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -520,15 +510,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mummified cat deals an additional 1d4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/mummy-prophet-of-set.json b/packs/data/book-of-the-dead-bestiary.db/mummy-prophet-of-set.json index 1d2182b2182..69f90330a31 100644 --- a/packs/data/book-of-the-dead-bestiary.db/mummy-prophet-of-set.json +++ b/packs/data/book-of-the-dead-bestiary.db/mummy-prophet-of-set.json @@ -3198,15 +3198,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3242,15 +3240,13 @@ "name": "Negative Healing", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3288,15 +3284,13 @@ "name": "Great Despair", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in an mummy prophet's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a @Check[type:will|dc:31] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/r 1d4 #rounds]]{1d4 rounds}. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -3359,15 +3353,13 @@ "name": "Sand Vision", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The prophet ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from particles of sand and dust in the air.

" }, @@ -3395,15 +3387,13 @@ "name": "Breath of Sand", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The prophet's Sandstorm is active

\n
\n

Effect The prophet inhales its Sandstorm, suppressing the effect until the end of the prophet's next turn. It then exhales a @Template[type:cone|distance:120] of negatively charged sand that deals [[/r {7d6[negative],7d6[slashing]}]]{7d6 negative and 7d6 slashing damage} (@Check[type:reflex|dc:33|basic:true]).

" }, @@ -3437,15 +3427,13 @@ "name": "Channel Rot", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mummy prophet of Set can deliver devastating rot through melee weapons they wield.

" }, @@ -3476,15 +3464,13 @@ "name": "Sand Form", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day


Effect The prophet loses their coherent from and becomes an animated pile of sand. While in this form, the prophet gains resistance 10 to physical damage and is immune to precision damage. They can't cast spells, activate items, or use actions that have the attack or manipulate trait. They gain a fly Speed of 40 feet and can slip through tiny cracks. This lasts for 5 minutes, and the prophet can Dismiss the effect.

" }, @@ -3548,15 +3534,13 @@ "name": "Sand Rot", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by sand rot turns to sand and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n

Saving Throw@Check[type:fortitude|dc:31]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 12d6[negative]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

" }, @@ -3589,15 +3573,13 @@ "name": "Sandstorm", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The mummy creates a temporary sandstorm in a @Template[type:emanation|distance:30] that lasts for 1 minute. Creatures within the emanation take a -4 circumstance penalty to Perception checks and must succeed at a @Check[type:fortitude|dc:33] save or be forced to hold their breath or start suffocating. A creature within the sandstorm at the end of its turn takes [[/r {2d6[negative],1d6[slashing]}]]{2d6 negative and 1d6 slashing damage}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/nasurgeth.json b/packs/data/book-of-the-dead-bestiary.db/nasurgeth.json index 3dd0997fcae..dd0aee54706 100644 --- a/packs/data/book-of-the-dead-bestiary.db/nasurgeth.json +++ b/packs/data/book-of-the-dead-bestiary.db/nasurgeth.json @@ -899,15 +899,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -943,15 +941,13 @@ "name": "Lifesense 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -987,15 +983,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1033,15 +1027,13 @@ "name": "Midnight Depths", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-level @UUID[Compendium.pf2e.spells-srd.Darkness]{Darkness}). Magical light with a counteract level of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes [[/r 4d6[negative]]] damage, and the creature also takes an additional [[/r 2d10[cold]]] damage if it's in water (@Check[type:fortitude|dc:39|basic:true]). If it fails, it's also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute and pulled 10 feet toward the nasurgeth.

" }, @@ -1100,15 +1092,13 @@ "name": "Spray Black Bile", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free

\n
\n

Effect Darkness and negative energy spill out from the nasurgeth's wound, dealing [[/r 8d8[negative]]] damage to creatures within 20 feet (@Check[type:fortitude|dc:40|basic:true]).

" }, @@ -1136,15 +1126,13 @@ "name": "Sunlight Powerlessness", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A nasurgeth caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -1172,15 +1160,13 @@ "name": "Broken Barb", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in the nasurgeth's jaws

\n
\n

Effect The nasurgeth breaks a tooth off in the target, who takes [[/r 3d10[bleed]]] and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 45).

" }, @@ -1208,15 +1194,13 @@ "name": "Ravenous Void", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (@Check[type:reflex|dc:45|basic:true]). Any creature that critically fails is automatically Swallowed Whole.

" }, @@ -1249,15 +1233,13 @@ "name": "Swallow Whole", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (2d10+9)[bludgeoning]]], Rupture 40

\n

A living creature that ends its turn swallowed whole by a nasurgeth becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1295,15 +1277,13 @@ "name": "Improved Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/obrousian.json b/packs/data/book-of-the-dead-bestiary.db/obrousian.json index 69439ce1c01..47187c693f3 100644 --- a/packs/data/book-of-the-dead-bestiary.db/obrousian.json +++ b/packs/data/book-of-the-dead-bestiary.db/obrousian.json @@ -380,15 +380,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -424,15 +422,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -468,15 +464,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -514,15 +508,13 @@ "name": "Waves of Sorrow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the obrousian's waves of sorrow aura, the creature is overwhelmed by the sorrow that suffuses the obrousian's being. The creature must succeed at a @Check[type:will|dc:33] saving throw or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -574,15 +566,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The obrousian can take on the appearance of any kind of Small or Medium humanoid creature. This transformation increases their Speed to 25 feet and might remove their swim Speed depending on the form. It doesn't change their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning damage).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -618,15 +608,13 @@ "name": "Drowning Grasp", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the obrousian, the creature's lungs magically fill with water. A creature that can't breathe water is suffocating while it is grabbed.

" }, @@ -659,15 +647,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/onryo.json b/packs/data/book-of-the-dead-bestiary.db/onryo.json index f8ed059b3a7..2a6882d15ec 100644 --- a/packs/data/book-of-the-dead-bestiary.db/onryo.json +++ b/packs/data/book-of-the-dead-bestiary.db/onryo.json @@ -588,15 +588,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -632,15 +630,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -694,15 +690,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -740,15 +734,13 @@ "name": "Flicker", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} until the start of their next turn.

" }, @@ -776,15 +768,13 @@ "name": "Onryo's Rancor", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The onryo's last action was a successful claw Strike

\n
\n

Effect The onryo attempts to instill its need for vengeance into the creature. The onryo, with their touch, casts a 5th-level @UUID[Compendium.pf2e.spells-srd.Geas]{Geas} on the creature they hit (@Check[type:will|dc:30]). On a failure, it's forced to seek and slay loved ones of the onryo's wrongdoer and anyone who attempts to defend them for up to one week. On a critical failure, the duration is 1 month and the creature gains Onryo's Rancor, which it's also compelled to use by the geas. Regardless of the outcome, the creature is temporarily immune to Onryo's Rancor from this individual for 1 year.

" }, @@ -817,15 +807,13 @@ "name": "Vengeful Suffocation", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The onryo channels their boundless resentment, manifesting it as a tangled clump of wet hair, a clot of rancid swamp mud, or other disgusting mass of matter in the throat of a creature within 30 feet. The creature must attempt a @Check[type:fortitude|dc:32] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} and the mass fully blocks the creature's airway. The creature begins suffocating.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/pale-sovereign.json b/packs/data/book-of-the-dead-bestiary.db/pale-sovereign.json index 7306e05f5de..c69626feddc 100644 --- a/packs/data/book-of-the-dead-bestiary.db/pale-sovereign.json +++ b/packs/data/book-of-the-dead-bestiary.db/pale-sovereign.json @@ -1740,15 +1740,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1779,15 +1777,13 @@ "name": "Demesne Confinement", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A pale sovereign is tied to their demesne, a territory of a 5-mile radius surrounding their home estate. They can't leave their demesne of their own accord. A pale sovereign taken from their demesne can't use any of their innate spells or rituals and gradually withers over the course of a week, turning to dust if they don't return before 7 days have passed.

" }, @@ -1819,15 +1815,13 @@ "name": "Sense Visitors", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A pale sovereign automatically knows when a creature enters or leaves their demesne, though this doesn't give them precise knowledge of the creature's location.

" }, @@ -1864,15 +1858,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1908,15 +1900,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1952,15 +1942,13 @@ "name": "Negative Healing", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2003,15 +1991,13 @@ "name": "-2 to All Saves vs. Curses", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2052,15 +2038,13 @@ "name": "Aura of Charm", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:80]{80 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The aura of a pale sovereign is beguiling and inviting, affecting creatures beginning their turns within it with an 8th-level @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} (@Check[type:will|dc:39] save). A creature that fails its Will save perceives the pale sovereign as they were in life, not their current undead form. A creature that succeeds at its save is then temporarily immune to that pale sovereign's aura for 24 hours.

" }, @@ -2107,15 +2091,13 @@ "name": "Curse of Eternal Sleep", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pale sovereign touches an adjacent living creature to send it into an endless slumber. The target must attempt a @Check[type:will|dc:39] save.

\n
\n

Critical Success The target is unaffected and is temporarily immune for 24 hours.

\n

Success The target becomes drowsy and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

\n

Failure The target falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, though it doesn't fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} or release what it's holding. It can't awaken with a successful Perception check, though dealing any amount of damage to the creature breaks the slumber. If it's still unconscious after 1 hour, it awakens.

\n

Critical Failure The target falls unconscious permanently, falling prone, and can't be awoken as long as the curse remains.

" }, @@ -2150,15 +2132,13 @@ "name": "Siphon Vitality", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The pale sovereign siphons the life force from creatures around them. All living creatures in a @Template[type:emanation|distance:30] take [[/r 6d8[negative]]] damage (@Check[type:fortitude|dc:39|basic:true]). The pale sovereign regains HP equal to the highest damage a single creature took from this effect.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/pale-stranger.json b/packs/data/book-of-the-dead-bestiary.db/pale-stranger.json index af17036af9d..91fce4aa750 100644 --- a/packs/data/book-of-the-dead-bestiary.db/pale-stranger.json +++ b/packs/data/book-of-the-dead-bestiary.db/pale-stranger.json @@ -262,15 +262,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -306,15 +304,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -352,15 +348,13 @@ "name": "Self-Loathing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a pale stranger sees their own reflection or any object important to them in life, they must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The pale stranger is unaffected and can no longer be affected by that reflection or object in this way.

\n

Success The pale stranger is distracted by self-loathing and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The pale stranger becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.

\n

Critical Failure The pale stranger becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.

" }, @@ -392,15 +386,13 @@ "name": "Sense Murderer", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A pale stranger knows the direction of their murderer (as long as both are on the same plane), but not the distance.

" }, @@ -432,15 +424,13 @@ "name": "Undying Vendetta", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the pale stranger's murderer dies, the pale stranger is immediately destroyed. A pale stranger that can't sense their murderer must attempt a @Check[type:flat|dc:11] once every 24 hours to avoid becoming @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the pale stranger's destruction until the murderer is finally destroyed. The pale stranger gains a +2 status bonus to checks and DCs against their murderer.

" }, @@ -488,15 +478,13 @@ "name": "Bullets of Vengeance", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shots from a pale stranger's firearms deal an additional 1d6 precision damage, or 2d6 precision damage against the one who murdered them. A creature who has never killed a living being doesn't take this precision damage. When a pale stranger critically succeeds at a ranged Strike with a pistol, the target must succeed at a @Check[type:fortitude|dc:29] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -569,15 +557,13 @@ "name": "Dead Shot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements The pale stranger is wielding two loaded firearms

\n
\n

Effect The pale stranger takes aim at a target and shoots both of their firearms simultaneously. The pale stranger makes two ranged Strikes, one with each of the firearms, each using the pale stranger's current multiple attack penalty. Both Strikes must have the same target, who must be within the first range increment of both weapons.

\n

If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. The pale stranger adds any precision damage only once, to the attack of their choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating the pale stranger's multiple attack penalty

" }, @@ -605,15 +591,13 @@ "name": "Revenant Reload", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pale stranger reloads each firearm they're wielding, supernaturally generating new black powder and bullets. When firing these magical bullets, the firearm can't misfire, and the attack doesn't trigger reactions triggered by ranged attacks.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/phantom-footsteps.json b/packs/data/book-of-the-dead-bestiary.db/phantom-footsteps.json index 1e94e44899c..ee92b46fac5 100644 --- a/packs/data/book-of-the-dead-bestiary.db/phantom-footsteps.json +++ b/packs/data/book-of-the-dead-bestiary.db/phantom-footsteps.json @@ -8,15 +8,13 @@ "name": "Stalk", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes by the footsteps' path

\n
\n

Effect Footsteps with no visible source closely shadow the triggering creature, then stop. The triggering creature must attempt a @Check[type:will|dc:16] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/phantom-jailer.json b/packs/data/book-of-the-dead-bestiary.db/phantom-jailer.json index df419c648be..e0b360607cc 100644 --- a/packs/data/book-of-the-dead-bestiary.db/phantom-jailer.json +++ b/packs/data/book-of-the-dead-bestiary.db/phantom-jailer.json @@ -8,15 +8,13 @@ "name": "Capture", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the manacles

\n
\n

Effect The spirit attempts to lock the manacles around the triggering creature's wrists. The triggering creature must attempt a @Check[type:reflex|dc:23] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The spirit loosely places manacles around the creature's wrists. Removing the manacles requires a single action.

\n

Failure The spirit clamps the manacles around the creature's wrists but fails to lock them. The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until the manacles are removed as a 3-action activity.

\n

Critical Failure The spirit clamps the manacles around the creature's wrists and locks them. The creature is flat-footed and clumsy 1 until the manacles are removed (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 23, simple lock).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/polong.json b/packs/data/book-of-the-dead-bestiary.db/polong.json index 3eb38cb3703..211f53720a5 100644 --- a/packs/data/book-of-the-dead-bestiary.db/polong.json +++ b/packs/data/book-of-the-dead-bestiary.db/polong.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -148,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -194,15 +188,13 @@ "name": "Bottle Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A polong is bound to the bottle from which they spawned. They can leave the bottle only at the will of their master and must return to it once every 24 hours to feed on their creator's blood. Otherwise, the polong withers and dies.

" }, @@ -230,15 +222,13 @@ "name": "Natural Invisibility", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A polong is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} outside of their bottle. They become visible only when forced out of a possessed creature against their will. Shattering the polong's bottle also forces them to assume a visible form.

" }, @@ -266,15 +256,13 @@ "name": "Regenerating Bond", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a polong possesses a creature, the polong's master gains temporary Hit Points equal to the victim's level × the victim's drained value caused by the possession. These temporary Hit Points last as long as the possession lasts.

" }, @@ -305,15 +293,13 @@ "name": "Polong Possession", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The polong attempts to possess an adjacent corporeal creature. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell (@Check[type:will|dc:26]), except the duration is 24 hours and, since the polong doesn't have a physical body, they're unaffected by that restriction of the spell. If the target has critically failed its save and become fully possessed by this polong before, it gets a save result one degree of success worse than it rolled.

\n

A creature possessed by a polong becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. These conditions don't reduce naturally unless the polong spends an entire day without possessing the creature. For each consecutive day the polong is able to return and possess the creature, the drained and doomed values each increase by 1, to a maximum of 4. If the polong possesses a different creature, the conditions end for any creature it previously possessed.

" }, @@ -352,15 +338,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Scythe Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/predatory-rabbit.json b/packs/data/book-of-the-dead-bestiary.db/predatory-rabbit.json index 5eecda28c90..e2555aa6760 100644 --- a/packs/data/book-of-the-dead-bestiary.db/predatory-rabbit.json +++ b/packs/data/book-of-the-dead-bestiary.db/predatory-rabbit.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Sense Companion", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

" }, @@ -140,15 +136,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -186,15 +180,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:13] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -235,15 +227,13 @@ "name": "Feral Leap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/priest-of-kabriri.json b/packs/data/book-of-the-dead-bestiary.db/priest-of-kabriri.json index 4fdfc9f68c9..286b15b6a95 100644 --- a/packs/data/book-of-the-dead-bestiary.db/priest-of-kabriri.json +++ b/packs/data/book-of-the-dead-bestiary.db/priest-of-kabriri.json @@ -2264,15 +2264,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2308,15 +2306,13 @@ "name": "Negative Healing", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2354,15 +2350,13 @@ "name": "Ecstatic Ululation", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A ghoul ally within 30 feet Consumes Flesh to regain Hit Points

\n
\n

Effect The priest of Kabriri unleashes a rapturous howl in praise of their god. All ghouls within 30 feet of the priest of Kabriri, including the priest but not the triggering ghoul, regain half as many Hit Points as the triggering ghoul. All living creatures within 30 feet take negative damage equal to half the number of Hit Points the triggering ghoul gained, with a @Check[type:fortitude|dc:20|basic:true]. Only one Ecstatic Ululation can affect a use of Consume Flesh. Any beyond the first have no effect.

" }, @@ -2399,15 +2393,13 @@ "name": "Ghoul Fever", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -2445,15 +2437,13 @@ "name": "Paralysis", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a priest's jaws or claws Strike must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -2493,15 +2483,13 @@ "name": "Swift Leap", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The priest jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/provincial-jiang-shi.json b/packs/data/book-of-the-dead-bestiary.db/provincial-jiang-shi.json index d5220dfa70c..282baf59909 100644 --- a/packs/data/book-of-the-dead-bestiary.db/provincial-jiang-shi.json +++ b/packs/data/book-of-the-dead-bestiary.db/provincial-jiang-shi.json @@ -1340,15 +1340,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1384,15 +1382,13 @@ "name": "Breathsense (Precise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

" }, @@ -1425,15 +1421,13 @@ "name": "Fast Healing 10", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1477,15 +1471,13 @@ "name": "Negative Healing", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1528,15 +1520,13 @@ "name": "Jiang-Shi Vulnerabilities", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All jiang-shi possess the following vulnerabilities.

\n
    \n
  • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a @Check[type:will|dc:25] save. They are then temporarily immune to Bitter Epiphany for 1 minute.
  • \n
\n
\n

Critical Success The jiang-shi is unaffected.

\n

Success The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure The jiang-shi is stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, @@ -1569,15 +1559,13 @@ "name": "One More Breath", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of darkwood, they're destroyed immediately.

" @@ -1615,15 +1603,13 @@ "name": "Warped Fulu", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The jiang-shi has corrupted the fulu attached to their brow. The jiang-shi is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand. A creature can @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} the fulu to remove it, rolling against the jiangshi's Perception DC. This immediately ends the jiang-shi's immunity to these effects. If a creature then destroys the removed fulu with an Interact action, the jiang-shi also loses their fast healing ability. A jiang-shi can create a replacement fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.

" }, @@ -1664,15 +1650,13 @@ "name": "Drain Qi", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the jiang-shi's reach

\n
\n

Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the jiang-shi regains [[/r 13 #Hit Points]]{13 HP}, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.

\n

A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a @Check[type:athletics|dc:25] check, it reduces its drained condition by 1.

" }, @@ -1708,15 +1692,13 @@ "name": "Rigor Mortis", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jiang-shi ignores difficult terrain and effects that would render them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. A jiang-shi can't take the @UUID[Compendium.pf2e.actionspf2e.Drop Prone]{Drop Prone} action. When they @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap} they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

" }, @@ -1749,15 +1731,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/prowler-wight.json b/packs/data/book-of-the-dead-bestiary.db/prowler-wight.json index 0b658741ee3..1c67af74bf2 100644 --- a/packs/data/book-of-the-dead-bestiary.db/prowler-wight.json +++ b/packs/data/book-of-the-dead-bestiary.db/prowler-wight.json @@ -324,15 +324,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -368,15 +366,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -414,15 +410,13 @@ "name": "Final Spite", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The prowler wight is reduced to 0 Hit Points

\n
\n

Effect The prowler wight makes a Strike before being destroyed. They don't gain any temporary HP from drain life on this Strike.

" @@ -451,15 +445,13 @@ "name": "Drain Life", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

" }, @@ -490,15 +482,13 @@ "name": "Feign Death", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The prowler wight quenches the telltale red glow in their eye sockets, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.

" }, @@ -533,15 +523,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The prowler wight deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -604,15 +592,13 @@ "name": "Spawn Prowler Wight", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid killed by a prowler wight's weapon or claw Strike rises as a hunter wight spawn after [[/br 1d4 #rounds]]{1d4 rounds}. This spawn is under the command of the prowler wight that killed them. They don't have drain life or spawn prowler wight and are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as they're a prowler wight spawn. If the creator of the prowler wight spawn dies, the prowler wight spawn becomes a fully autonomous prowler wight; they regain their free will, gain drain life and spawn prowler wight, and are no longer clumsy

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/queen-sluagh.json b/packs/data/book-of-the-dead-bestiary.db/queen-sluagh.json index 298ec9775bd..7dada1f2ece 100644 --- a/packs/data/book-of-the-dead-bestiary.db/queen-sluagh.json +++ b/packs/data/book-of-the-dead-bestiary.db/queen-sluagh.json @@ -689,15 +689,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -733,15 +731,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -777,15 +773,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -828,15 +822,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -884,15 +876,13 @@ "name": "Soulscent (Imprecise) 200 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.

" }, @@ -923,15 +913,13 @@ "name": "Voice of the Soul", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.

" }, @@ -970,15 +958,13 @@ "name": "Call of the Damned", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls [[/r 2d4]] @UUID[Compendium.pf2e.book-of-the-dead-bestiary.Sluagh Reaper]{Sluagh Reapers}. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.

" }, @@ -1008,15 +994,13 @@ "name": "Eat Soul", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a @Check[type:fortitude|dc:41] save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}.

" }, @@ -1047,15 +1031,13 @@ "name": "Ghostly Swoop", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage.

\n

After using Ghostly Swoop, the queen sluagh can't use it again for [[/br 1d4 #Recharge]]{1d4 rounds}.

" }, @@ -1103,15 +1085,13 @@ "name": "Soul Theft", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The queen has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} with her proboscis

\n
\n

Effect The queen devours a portion of the creature's soul and steals some of its ability. The creature takes [[/r 5d8[negative]]] damage (@Check[type:fortitude|dc:41] save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being drained.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The creature takes full damage and is drained 1 and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate level and expends one of the creature's spell slots of that level. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a -2 status penalty. The queen can have any number of stolen abilities, but only one from each creature.

\n

Critical Failure As failure, but double damage.

" }, @@ -1148,15 +1128,13 @@ "name": "Improved Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/raw-nerve.json b/packs/data/book-of-the-dead-bestiary.db/raw-nerve.json index f95ba6f9ea9..37467c446ce 100644 --- a/packs/data/book-of-the-dead-bestiary.db/raw-nerve.json +++ b/packs/data/book-of-the-dead-bestiary.db/raw-nerve.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Telepathy 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -146,15 +142,13 @@ "name": "Thoughtsense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The raw nerve senses all non-mindless creatures at the listed range.

" }, @@ -186,15 +180,13 @@ "name": "Accelerating Inquest", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The raw nerve mentally probes a creature within 100 feet, attempting an @Check[type:occultism] check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.

" }, @@ -243,15 +235,13 @@ "name": "Float", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A raw nerve floats a few inches from the ground. As such, it can ignore difficult terrain.

" }, @@ -279,15 +269,13 @@ "name": "Involuntary Reaction", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by a raw nerve's nerve ending strike must succeed at a @Check[type:reflex|dc:26] saving throw or be unable to use reactions until the start of its next turn.

" }, @@ -315,15 +303,13 @@ "name": "Synaptic Overload", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The raw nerve releases a burst of mental energy in a @Template[type:cone|distance:30], dealing [[/r 4d12[mental]]] damage to each creature in the cone (@Check[type:will|dc:23] save).

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/relictner-eroder.json b/packs/data/book-of-the-dead-bestiary.db/relictner-eroder.json index 775ac9cdc46..9cf3b105922 100644 --- a/packs/data/book-of-the-dead-bestiary.db/relictner-eroder.json +++ b/packs/data/book-of-the-dead-bestiary.db/relictner-eroder.json @@ -320,15 +320,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -364,15 +362,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -410,15 +406,13 @@ "name": "Consecration Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A relictner in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -446,15 +440,13 @@ "name": "Lair Sense", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The relictner bonds with a single structure they consider their lair, such as a house, temple, or ruin. A relictner is aware of any creature that enters the lair, and the direction and approximate distance to the creature. If the lair is destroyed, the relictner can bond with a new lair by residing within a structure they own or claim for 1 week.

" }, @@ -486,15 +478,13 @@ "name": "Weathering Aura", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The relictner radiates an aura of degradation. All objects in the area have their Hardness reduced by 10, to a minimum of 0, for as long as they remain in the aura and for 1 round after leaving it. The relictner can't deactivate this aura.

" }, @@ -537,15 +527,13 @@ "name": "Crumble", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The relictner erodes an object within 30 feet, dealing [[/r 3d10[bludgeoning]]] damage to it, with a @Check[type:reflex|dc:31|basic:true] if the object is attended.

" }, @@ -576,15 +564,13 @@ "name": "Death Gasp", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The relictner draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The relictner gains the undead trait and becomes immune to bleed, death effects, disease, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, poison, and sleep. Any such effects the relictner is currently inflicted with are suspended but take effect again once they take a breath.

\n

Death Gasp lasts as long as the relictner holds their breath (up to 12 rounds).

" }, @@ -615,15 +601,13 @@ "name": "Demolition", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The relictner bellows in fury, causing the surrounding structure to collapse. All creatures in a @Template[type:emanation|distance:30] take [[/r 8d10[bludgeoning]]] damage from falling debris (@Check[type:reflex|dc:31|basic:true]). A creature that fails its save is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The area becomes difficult terrain.

\n

The relictner can't use Demolition again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/runecarved-lich.json b/packs/data/book-of-the-dead-bestiary.db/runecarved-lich.json index 5e586dea648..3991c3138a8 100644 --- a/packs/data/book-of-the-dead-bestiary.db/runecarved-lich.json +++ b/packs/data/book-of-the-dead-bestiary.db/runecarved-lich.json @@ -3945,15 +3945,13 @@ "name": "Darkvision", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3989,15 +3987,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4043,15 +4039,13 @@ "name": "Negative Healing", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4094,15 +4088,13 @@ "name": "Frightful Presence", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4155,15 +4147,13 @@ "name": "Rejuvenation", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -4198,15 +4188,13 @@ "name": "Spellstealing Counter", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the lich can see Casts a Spell

\n

Requirements The runecarved lich has fewer than three spells stored in its spell tome

\n
\n

Effect The lich expends a spell slot of the same level as the spell being cast to counter the triggering creature's casting. The runecarved lich loses their spell slot as if they'd cast the triggering spell. The lich then attempts to counteract the triggering spell (counteract modifier [[/r 1d20+35#Counteract]]{+35}). If successful, the spell is countered and added to the runecarved lich's spell tome.

" }, @@ -4237,15 +4225,13 @@ "name": "Stored Items", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The runecarved lich can store items inside its body, as detailed below. The lich can Interact to remove or store an item. If the lich's body is destroyed, any stored items appear among their bones.

\n
    \n
  • Arm Wands (extradimensional) The runecarved lich can store up to two wands in the radius and ulna of one of their arms. These wands can be used as if wielded, and they can't be disarmed. If an arm wand is overcharged, the lich takes 20 damage if the wand is broken or 40 if it's destroyed.
  • \n
  • Spell Tome A runecarved lich has a carefully crafted tome, filled with magical power, placed inside their ribcage. This tome can hold up to three spells stolen by the Spellstealing Counter ability.
  • \n
  • Stored Weapon (extradimensional)The lich can store a single one-handed weapon of 1 Bulk or less, linked to special runes carved into the bones of one of the lich's arms. This runecarved lich has the battle axe listed in its items, but a different individual might have a different weapon. A weapon the lich wields deals additional damage equal to half the number of dice from its hand attack.
  • \n
" }, @@ -4273,15 +4259,13 @@ "name": "Consult the Text", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The runecarved lich causes the pages of their spell tome to flip open, revealing an occult spell of 9th level or lower of their choice. For the remainder of the day, the lich can cast that spell as if it were one of their spells known for every level from its base level up to 9th.

" }, @@ -4311,15 +4295,13 @@ "name": "Drain Spell Tome", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Effect The lich draws upon the magic stored in their spell tome to cast one of the spells they've countered. This spell is the same level as the one countered, but it uses the runecarved lich's spell DC and spell attack. Casting a spell in this way removes it from the spell tome.

" }, @@ -4347,15 +4329,13 @@ "name": "Steady Spellcasting", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the runecarved lich's spellcasting action, the lich attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, @@ -4383,15 +4363,13 @@ "name": "Summon Weapon", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The lich has a stored weapon in its arm and has that hand free

\n
\n

Effect The runecarved lich summons its stored weapon into that arm's hand.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/sadistic-conductor.json b/packs/data/book-of-the-dead-bestiary.db/sadistic-conductor.json index 8f56ab441bf..16d01091637 100644 --- a/packs/data/book-of-the-dead-bestiary.db/sadistic-conductor.json +++ b/packs/data/book-of-the-dead-bestiary.db/sadistic-conductor.json @@ -8,15 +8,13 @@ "name": "Conjure Instruments", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 15 feet

\n
\n

Effect The conductor conjures a hazardous spectral instrument into the hands of each sentient creature within 30 feet. Even a creature whose hands are full finds a spectral instrument superimposed over the other items it's carrying. Affected creatures must each attempt a @Check[type:will|dc:19] save. The haunt then rolls initiative.

\n
\n

Critical Success The conjuration fails and no instrument appears in the creature's hands.

\n

Success A conjured instrument appears in the creature's hands, but it isn't compelled to play it.

\n

Failure A conjured instrument appears in the creature's hands and it's compelled to play it. The creature can't willingly put down the instrument while compelled to play.

\n

Critical Failure As failure, but the creature needs a critical success on its Performance in order for the conductor to be satisfied and dismiss its instrument.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/scorned-hound.json b/packs/data/book-of-the-dead-bestiary.db/scorned-hound.json index a3755f77445..90da06e610d 100644 --- a/packs/data/book-of-the-dead-bestiary.db/scorned-hound.json +++ b/packs/data/book-of-the-dead-bestiary.db/scorned-hound.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +132,13 @@ "name": "Sense Companion", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A scorned hound knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

" }, @@ -176,15 +170,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -225,15 +217,13 @@ "name": "Betray the Pack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hound's Strikes deal 1d4 additional damage to creatures that were once its owner, companion, fellow pet, family, household, or pack.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/seetangeist.json b/packs/data/book-of-the-dead-bestiary.db/seetangeist.json index 8004698fe12..76660994a44 100644 --- a/packs/data/book-of-the-dead-bestiary.db/seetangeist.json +++ b/packs/data/book-of-the-dead-bestiary.db/seetangeist.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Wavesense (Imprecise) 100 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -101,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -147,15 +141,13 @@ "name": "Necrotic Runoff", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} on a critical failure). Creatures that breathe water take a -2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -196,15 +188,13 @@ "name": "Putrid Assault", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the seetangeist's space takes [[/r {3d6[slashing],3d6[poison]}]]{3d6 slashing and 3d6 poison damage} (@Check[type:reflex|dc:32|basic:true]). A creature that fails this save also takes [[/r 1d12[persistent,poison]]].

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/shadern-immolator.json b/packs/data/book-of-the-dead-bestiary.db/shadern-immolator.json index 32fd61b942a..c6203021ccb 100644 --- a/packs/data/book-of-the-dead-bestiary.db/shadern-immolator.json +++ b/packs/data/book-of-the-dead-bestiary.db/shadern-immolator.json @@ -63,15 +63,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -107,15 +105,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -153,15 +149,13 @@ "name": "Consecration Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -189,15 +183,13 @@ "name": "Smoke Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The shadern ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -225,15 +217,13 @@ "name": "Death Gasp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath.

\n

Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds).

" }, @@ -264,15 +254,13 @@ "name": "Exhale", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shadern exhales a cloud of thick smoke in a @Template[type:burst|distance:10]{10-foot burst} centered on them. The cloud remains in place for [[/br 1d4 #rounds]]{1d4 rounds}. All creatures within the smoke become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.

" }, @@ -304,15 +292,13 @@ "name": "Smoldering Fist", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/shattered-window.json b/packs/data/book-of-the-dead-bestiary.db/shattered-window.json index 6a5b9dfe665..dbd9be43005 100644 --- a/packs/data/book-of-the-dead-bestiary.db/shattered-window.json +++ b/packs/data/book-of-the-dead-bestiary.db/shattered-window.json @@ -8,15 +8,13 @@ "name": "Shatter", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves adjacent to the window

\n
\n

Effect The window shatters, dealing [[/r (2d6+5)[slashing]]] damage to creatures within 5 feet (@Check[type:reflex|dc:17|basic:true]).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/shredskin.json b/packs/data/book-of-the-dead-bestiary.db/shredskin.json index 46fc9cfdc21..2fe74360a37 100644 --- a/packs/data/book-of-the-dead-bestiary.db/shredskin.json +++ b/packs/data/book-of-the-dead-bestiary.db/shredskin.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -192,15 +188,13 @@ "name": "Compression", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shredskin successfully @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezes}, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a shredskin.

" }, @@ -233,15 +227,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+2)[bludgeoning]]], @Check[type:fortitude|dc:16|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -272,15 +264,13 @@ "name": "Control Body", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shredskin is in the same space as a Medium or Small humanoid-shaped corpse

\n
\n

Effect The shredskin wraps itself around the corpse as a new skin and takes control of the host body. While controlling a host, the shredskin uses the host's Speed but its own attacks, and it loses its Grab and Enshroud abilities. Attacks that target the shredskin while it controls a body deal half of the damage to the shredskin and half of the damage to the host body. Attacks that target an area deal damage to both the shredskin and host body normally. The shredskin can release the host body as a free action at the start of its turn. If the host is destroyed, the shredskin automatically releases the body and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round. A Medium corpse typically has 15 Hit Points, while a Small corpse typically has 10 Hit Points. Creatures can notice that a corpse is controlled by a shredskin by succeeding at a Perception check against the shredskin's Deception DC (typically 18).

" }, @@ -308,15 +298,13 @@ "name": "Enshroud", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shredskin is restraining a creature

\n
\n

Effect The shredskin wraps itself around the @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} creature like a shirt, seizing control. The shredskin rolls an @Check[type:athletics] check against the creature's Fortitude DC. On a success, the creature becomes restrained until it Escapes and the shredskin can control the creature as described in Control Body. At the start of each of its turns, the shredskin can attempt to Constrict the enshrouded creature as a free action. An enshrouded creature can attempt a DC 16 Escape check to break free (DC 18 if the shredskin critically succeeded its Athletics check to Enshroud).

" }, @@ -352,15 +340,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/siabrae.json b/packs/data/book-of-the-dead-bestiary.db/siabrae.json index e826355cd3b..10e6a28f29b 100644 --- a/packs/data/book-of-the-dead-bestiary.db/siabrae.json +++ b/packs/data/book-of-the-dead-bestiary.db/siabrae.json @@ -3901,15 +3901,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3945,15 +3943,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -3989,15 +3985,13 @@ "name": "Negative Healing", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4040,15 +4034,13 @@ "name": "Rejuvenation", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a siabrae is destroyed, they can attempt a @Check[type:flat|dc:10] (they automatically succeed if they're standing on blighted or diseased terrain, and automatically fail if they're standing on sacred ground). If the flat check succeeds, the siabrae's body crumbles to dust and absorbs into the earth. After [[/br 1d10 #days]]{1d10 days}, the siabrae's body reforms from a mass of unworked stone large enough to create a new body; this stone is in a random location within 1d10 miles of where the siabrae was destroyed. The siabrae emerges from the stone with a peal of thunder, though without any of their gear.

" @@ -4085,15 +4077,13 @@ "name": "Blight Mastery", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any of the siabrae's spells or effects that would normally be restricted to affecting animals can also affect undead animals. Furthermore, any animals the siabrae takes the form of or summons appear to be diseased, malnourished, or even dead and rotting. (This doesn't affect their statistics.)

" }, @@ -4121,15 +4111,13 @@ "name": "Steady Spellcasting", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the siabrae's spellcasting action, the siabrae attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, @@ -4162,15 +4150,13 @@ "name": "Stony Shards", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tiny shards break off the siabrae's antlers when they attack, lodging in the target's wounds and inflicting a terrible curse. A creature damaged by a siabrae's stone antlers Strike must succeed at a @Check[type:fortitude|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for [[/r 1d4 #rounds]]{1d4 rounds} on a failure. If the creature critically fails, or fails while already clumsy 2 or greater, the creature is petrified.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/silent-stalker.json b/packs/data/book-of-the-dead-bestiary.db/silent-stalker.json index 87e9a55ecec..338d3bb42df 100644 --- a/packs/data/book-of-the-dead-bestiary.db/silent-stalker.json +++ b/packs/data/book-of-the-dead-bestiary.db/silent-stalker.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -147,15 +143,13 @@ "name": "Self-Loathing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a silent stalker sees their own reflection or any object important to them in life, they must attempt a @Check[type:will|dc:33] save.

\n
\n

Critical Success The pale stranger is unaffected and can no longer be affected by that reflection or object in this way.

\n

Success The silent stalker is distracted by self-loathing and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The silent stalker becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.

\n

Critical Failure The silent stalker becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.

" }, @@ -183,15 +177,13 @@ "name": "Sense Murderer", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A silent stalker knows the direction of their murderer (as long as both are on the same plane), but not the distance.

" }, @@ -219,15 +211,13 @@ "name": "Silent Aura", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the auditory trait; this prevents creatures from casting spells with verbal components or activating items with command components.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Silent Aura]{Effect: Silent Aura}

" }, @@ -278,15 +268,13 @@ "name": "Undying Vendetta", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the silent stalker's murderer dies, the pale stranger is immediately destroyed. A pale stranger that can't sense their murderer must attempt a @Check[type:flat|dc:11] once every 24 hours to avoid becoming @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the silent stalker's destruction until the murderer is finally destroyed. The silent stalker gains a +2 status bonus to checks and DCs against their murderer.

" }, @@ -335,15 +323,13 @@ "name": "Constrict", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+7)[bludgeoning]]], @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -374,15 +360,13 @@ "name": "Implacable Advance", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and Grab their murderer this turn, they can Constrict as a free action immediately after the Grab.

" }, @@ -415,15 +399,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/siphoning-spirit.json b/packs/data/book-of-the-dead-bestiary.db/siphoning-spirit.json index 55e71ca5182..ed2a11625c3 100644 --- a/packs/data/book-of-the-dead-bestiary.db/siphoning-spirit.json +++ b/packs/data/book-of-the-dead-bestiary.db/siphoning-spirit.json @@ -8,15 +8,13 @@ "name": "Sudden Siphon", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature passes within 15 feet of the spirit

\n
\n

Effect The invisible spirit latches onto the life essence of the living, dealing [[/r (4d10+20)[negative]]] damage to all living creatures within @Template[type:burst|distance:60]{60 feet} (@Check[type:fortitude|dc:41|basic:true] save). The haunt then rolls initiative.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/skeletal-mage.json b/packs/data/book-of-the-dead-bestiary.db/skeletal-mage.json index 8cadd54aacb..512359e8b0f 100644 --- a/packs/data/book-of-the-dead-bestiary.db/skeletal-mage.json +++ b/packs/data/book-of-the-dead-bestiary.db/skeletal-mage.json @@ -1412,15 +1412,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1456,15 +1454,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/skeletal-soldier.json b/packs/data/book-of-the-dead-bestiary.db/skeletal-soldier.json index b05b9d0ba69..46f62228489 100644 --- a/packs/data/book-of-the-dead-bestiary.db/skeletal-soldier.json +++ b/packs/data/book-of-the-dead-bestiary.db/skeletal-soldier.json @@ -567,15 +567,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -611,15 +609,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -657,15 +653,13 @@ "name": "Set Defense", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity} reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/skeletal-titan.json b/packs/data/book-of-the-dead-bestiary.db/skeletal-titan.json index 621878bcfbb..1d56d6d9442 100644 --- a/packs/data/book-of-the-dead-bestiary.db/skeletal-titan.json +++ b/packs/data/book-of-the-dead-bestiary.db/skeletal-titan.json @@ -391,15 +391,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -435,15 +433,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -481,15 +477,13 @@ "name": "Bone Debris", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.

" }, @@ -517,15 +511,13 @@ "name": "Mountain Slam", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing mountain sword damage to all creatures in a @Template[type:line|distance:20] (@Check[type:reflex|dc:34|basic:true]). Those who fail are also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -558,15 +550,13 @@ "name": "Trample", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/sluagh-reaper.json b/packs/data/book-of-the-dead-bestiary.db/sluagh-reaper.json index 90ab066772a..64bb496fb9b 100644 --- a/packs/data/book-of-the-dead-bestiary.db/sluagh-reaper.json +++ b/packs/data/book-of-the-dead-bestiary.db/sluagh-reaper.json @@ -160,15 +160,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -204,15 +202,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -255,15 +251,13 @@ "name": "Frightful Presence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -311,15 +305,13 @@ "name": "Soulscent (Imprecise) 100 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sluagh is aware of all @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} creatures, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} creatures, and creatures that died within the last hour within the listed range.

" }, @@ -350,15 +342,13 @@ "name": "Ghostly Swoop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sluagh reaper becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage.

\n

After using Ghostly Swoop, the sluagh reaper can't use it again for [[/br 1d4 #Recharge]]{1d4 rounds}.

" }, @@ -411,15 +401,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sluagh reaper deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -482,15 +470,13 @@ "name": "Steal Soul", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sluagh reaper touches a dying creature or a creature that died within the past 1 hour. If the target is a dying creature, it must attempt a @Check[type:fortitude|dc:28] save-on a failure, its dying value increases by 1 (2 on a critical failure). If the target is dead, it receives no save and the sluagh imprisons its soul in a small, grimy sack that keeps stolen souls fresh.

\n

The sack is magically locked. Any sluagh can open it without difficulty, but any others must @UUID[Compendium.pf2e.actionspf2e.Pick a Lock]{Pick the Lock} (@Check[type:thievery|dc:35|traits:action:pick-a-lock]) or use @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (5th level; counteract DC 32). A creature can Interact to empty an unlocked sack, which frees the souls but doesn't return them to life. While a soul is imprisoned, it can't be brought back to life by any means short of a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}. The sack can hold 12 souls at a time. Sluagh reapers typically attempt to return the souls to a queen so she can devour them.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/spirit-cyclone.json b/packs/data/book-of-the-dead-bestiary.db/spirit-cyclone.json index 025a710a0a1..f14c388042a 100644 --- a/packs/data/book-of-the-dead-bestiary.db/spirit-cyclone.json +++ b/packs/data/book-of-the-dead-bestiary.db/spirit-cyclone.json @@ -8,15 +8,13 @@ "name": "Gather Spirit", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Two or more creatures enter the area

\n
\n

Effect A spiraling column of spirits gather, becoming a whirling cyclone of souls @Template[type:burst|distance:5]{10 feet wide} and 60 feet tall. The haunt then rolls initiative.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/sykever.json b/packs/data/book-of-the-dead-bestiary.db/sykever.json index 6e8d35651e4..797918bc428 100644 --- a/packs/data/book-of-the-dead-bestiary.db/sykever.json +++ b/packs/data/book-of-the-dead-bestiary.db/sykever.json @@ -1192,15 +1192,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1236,15 +1234,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1284,15 +1280,13 @@ "name": "Lifesense 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1328,15 +1322,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1372,15 +1364,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1416,15 +1406,13 @@ "name": "Negative Healing", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1462,15 +1450,13 @@ "name": "Entropy's Shadow", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Sykevers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes [[/r 4d6[negative]]] damage with a @Check[type:fortitude|dc:33|basic:true]. If it fails, it's also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute and pulled 10 feet toward the sykever.

" }, @@ -1515,15 +1501,13 @@ "name": "Sunlight Powerlessness", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sykever caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -1551,15 +1535,13 @@ "name": "Change Posture", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sykever changes between their bipedal and quadrupedal stance. In their bipedal stance, the sykever can use all the abilities in their stat block except Horned Rush. In their quadrupedal stance, the sykever has a Speed of 80 feet but can't make arm spike Strikes, Disarm, cast spells, or use Crush Item.

" }, @@ -1587,15 +1569,13 @@ "name": "Crush Item", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The sykever gets a critical success to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}

\n

Requirements The sykever is in their bipedal stance

\n
\n

Effect The sykever snatches the item and pierces it with their arm spikes. The item becomes broken and falls to the ground in the sykever's space. Items that are already broken aren't further damaged, and an item with 14 or higher Hardness is unaffected.

" }, @@ -1623,15 +1603,13 @@ "name": "Draining Gaze", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sykever fixes their nightmarish gaze on one creature they can see, who must attempt a @Check[type:will|dc:36] save. Regardless of the result, the target is temporarily immune for 10 minutes.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 round if the sykever is in bipedal stance, or @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 round if the sykever is in quadrupedal stance.

\n

Failure As success, but the effect lasts 1 minute.

\n

Critical Failure As success, but @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} or @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3}, and the effect lasts 10 minutes.

" }, @@ -1664,15 +1642,13 @@ "name": "Horned Rush", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The sykever is in their quadrupedal stance

\n
\n

Effect The sykever Strides and then makes a horn Strike.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/taunting-skull.json b/packs/data/book-of-the-dead-bestiary.db/taunting-skull.json index 307a7c0f872..9aa77397d07 100644 --- a/packs/data/book-of-the-dead-bestiary.db/taunting-skull.json +++ b/packs/data/book-of-the-dead-bestiary.db/taunting-skull.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -147,15 +143,13 @@ "name": "Bite Back", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The taunting skull is attacked by a creature within their reach

\n
\n

Effect The taunting skull makes a jaws Strike against that creature.

" }, @@ -183,15 +177,13 @@ "name": "Incessant Goading", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skull chooses one creature within 60 feet and antagonizes it mercilessly. The target must attempt a @Check[type:will|dc:22] save to resist the effect.

\n
\n

Critical Success The target is unaffected and is temporarily immune for 1 minute.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round. On its next turn, if the taunting skull is within the target's reach, the target wildly attacks the taunting skull as many times as possible.

\n

Critical Failure As failure, but the target also immediately performs a Strike against itself; this Strike doesn't take any actions.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/toppling-furniture.json b/packs/data/book-of-the-dead-bestiary.db/toppling-furniture.json index 6ce3c9029bc..91847ecd685 100644 --- a/packs/data/book-of-the-dead-bestiary.db/toppling-furniture.json +++ b/packs/data/book-of-the-dead-bestiary.db/toppling-furniture.json @@ -8,15 +8,13 @@ "name": "Topple Furniture", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves adjacent to the furniture

\n
\n

Effect The spirit shoves the furniture over in an attempt to crush the triggering creature. The triggering creature takes [[/r (2d10+7)[bludgeoning]]] damage (@Check[type:reflex|dc:22|basic:true]). On a failure, the creature is additionally knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/tormented-burning.json b/packs/data/book-of-the-dead-bestiary.db/tormented-burning.json index 80c78ca8059..3bc23423137 100644 --- a/packs/data/book-of-the-dead-bestiary.db/tormented-burning.json +++ b/packs/data/book-of-the-dead-bestiary.db/tormented-burning.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -150,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -201,15 +195,13 @@ "name": "Regeneration 10 (Deactivated by Fire)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -250,15 +242,13 @@ "name": "Endless Suffering", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tormented perished by fire and brand.

" }, @@ -286,15 +276,13 @@ "name": "Tortured Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} or @Template[type:emanation|distance:60] if the tormented is at 125 HP or lower.

\n

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a @Check[type:will|dc:32] save or take [[/r 6d6[fire]]] damage and be wreathed in ghostly flames for 1 minute, negating its @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition and rendering it concealed if it would be @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

" }, @@ -327,15 +315,13 @@ "name": "Scream in Agony", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each creature in the tormented's Tortured Gaze aura takes [[/r 14d6[mental]]] damage (@Check[type:will|dc:34|basic:true]). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The tormented can't Scream in Agony again for [[/br 1d4 #Scream in Agony Recharge]]{1d4 rounds}, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/tormented-crushing.json b/packs/data/book-of-the-dead-bestiary.db/tormented-crushing.json index abfaaa114a2..b204f12e750 100644 --- a/packs/data/book-of-the-dead-bestiary.db/tormented-crushing.json +++ b/packs/data/book-of-the-dead-bestiary.db/tormented-crushing.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -150,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -201,15 +195,13 @@ "name": "Regeneration 10 (Deactivated by Bludgeoning)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -250,15 +242,13 @@ "name": "Endless Suffering", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tormented was crushed or broken on the wheel.

" }, @@ -286,15 +276,13 @@ "name": "Tortured Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} or @Template[type:emanation|distance:60] if the tormented is at 125 HP or lower.

\n

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a @Check[type:will|dc:32] save or take [[/r 4d8[bludgeoning]]] damage and be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

" }, @@ -327,15 +315,13 @@ "name": "Scream in Agony", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each creature in the tormented's Tortured Gaze aura takes [[/r 14d6[mental]]] damage (@Check[type:will|dc:34|basic:true]). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The tormented can't Scream in Agony again for [[/br 1d4 #Scream in Agony Recharge]]{1d4 rounds}, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/tormented-dislocation.json b/packs/data/book-of-the-dead-bestiary.db/tormented-dislocation.json index 75f64cf91b2..79bcd33faf8 100644 --- a/packs/data/book-of-the-dead-bestiary.db/tormented-dislocation.json +++ b/packs/data/book-of-the-dead-bestiary.db/tormented-dislocation.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -150,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -201,15 +195,13 @@ "name": "Regeneration 10 (Deactivated by Bludgeoning)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -250,15 +242,13 @@ "name": "Endless Suffering", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tormented had their limbs repeatedly broken or dislocated.

" }, @@ -286,15 +276,13 @@ "name": "Tortured Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} or @Template[type:emanation|distance:60] if the tormented is at 125 HP or lower.

\n

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a @Check[type:will|dc:32] save or for [[/br 1d4 #Dislocation Duration]]{1d4 rounds}, the creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

" }, @@ -327,15 +315,13 @@ "name": "Scream in Agony", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each creature in the tormented's Tortured Gaze aura takes [[/r 14d6[mental]]] damage (@Check[type:will|dc:34|basic:true]). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The tormented can't Scream in Agony again for [[/br 1d4 #Scream in Agony Recharge]]{1d4 rounds}, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/tormented-drowning.json b/packs/data/book-of-the-dead-bestiary.db/tormented-drowning.json index e64938a8e45..0767bf48ab7 100644 --- a/packs/data/book-of-the-dead-bestiary.db/tormented-drowning.json +++ b/packs/data/book-of-the-dead-bestiary.db/tormented-drowning.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -150,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -201,15 +195,13 @@ "name": "Regeneration 10 (Deactivated by Cold)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -250,15 +242,13 @@ "name": "Endless Suffering", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tormented was repeatedly drowned, held underwater and pulled back at the last instant.

" }, @@ -286,15 +276,13 @@ "name": "Tortured Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} or @Template[type:emanation|distance:60] if the tormented is at 125 HP or lower.

\n

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a @Check[type:will|dc:32] save or take [[/r 4d6[cold]]] damage and be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

" }, @@ -327,15 +315,13 @@ "name": "Scream in Agony", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each creature in the tormented's Tortured Gaze aura takes [[/r 14d6[mental]]] damage (@Check[type:will|dc:34|basic:true]). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The tormented can't Scream in Agony again for [[/br 1d4 #Scream in Agony Recharge]]{1d4 rounds}, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/tormented-impalement.json b/packs/data/book-of-the-dead-bestiary.db/tormented-impalement.json index 88bfee717bd..51edf56f4cc 100644 --- a/packs/data/book-of-the-dead-bestiary.db/tormented-impalement.json +++ b/packs/data/book-of-the-dead-bestiary.db/tormented-impalement.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -150,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -201,15 +195,13 @@ "name": "Regeneration 10 (Deactivated by Piercing)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -250,15 +242,13 @@ "name": "Endless Suffering", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tormented was pierced with spears or blades and left to slowly die.

" }, @@ -286,15 +276,13 @@ "name": "Tortured Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} or @Template[type:emanation|distance:60] if the tormented is at 125 HP or lower.

\n

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a @Check[type:will|dc:32] save or take [[/r 8d4[bleed]]]. The creature doesn't take the persistent damage this turn, nor does it get its flat check to end the damage. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

" }, @@ -327,15 +315,13 @@ "name": "Scream in Agony", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each creature in the tormented's Tortured Gaze aura takes [[/r 14d6[mental]]] damage (@Check[type:will|dc:34|basic:true]). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The tormented can't Scream in Agony again for [[/br 1d4 #Scream in Agony Recharge]]{1d4 rounds}, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/tormented-starvation.json b/packs/data/book-of-the-dead-bestiary.db/tormented-starvation.json index 7c16c1da0b3..f037d731b89 100644 --- a/packs/data/book-of-the-dead-bestiary.db/tormented-starvation.json +++ b/packs/data/book-of-the-dead-bestiary.db/tormented-starvation.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -150,15 +146,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -201,15 +195,13 @@ "name": "Regeneration 10 (Deactivated by Cold)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -250,15 +242,13 @@ "name": "Endless Suffering", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tormented starved to death, denied food until the end.

" }, @@ -286,15 +276,13 @@ "name": "Tortured Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} or @Template[type:emanation|distance:60] if the tormented is at 125 HP or lower.

\n

The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a @Check[type:will|dc:32] save or for 1 minute, the creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

" }, @@ -327,15 +315,13 @@ "name": "Scream in Agony", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each creature in the tormented's Tortured Gaze aura takes [[/r 14d6[mental]]] damage (@Check[type:will|dc:34|basic:true]). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The tormented can't Scream in Agony again for [[/br 1d4 #Scream in Agony Recharge]]{1d4 rounds}, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/unrisen.json b/packs/data/book-of-the-dead-bestiary.db/unrisen.json index ee53ea84782..4e0277d4003 100644 --- a/packs/data/book-of-the-dead-bestiary.db/unrisen.json +++ b/packs/data/book-of-the-dead-bestiary.db/unrisen.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Lifesense 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -191,15 +187,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -237,15 +231,13 @@ "name": "Meant to Live", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever an unrisen would take damage from positive energy, it instead heals half that number of Hit Points.

" }, @@ -276,15 +268,13 @@ "name": "Resurrection Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature with a prepared or spontaneous spell that can restore the dead to life (such as @UUID[Compendium.pf2e.spells-srd.Breath of Life]{Breath of Life} or @UUID[Compendium.pf2e.spells-srd.Raise Dead]{Raise Dead}) can expend an appropriate spell slot as a 2-action activity to destroy an unrisen within 30 feet. The attempt fails if the unrisen succeeds at a Will save against the creature's spell DC.

" }, @@ -312,15 +302,13 @@ "name": "Rise Again", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If the unrisen is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 100 Hit Points and is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in the space in which it was destroyed. The unrisen can't be returned by this ability again for 1 hour.

" @@ -352,15 +340,13 @@ "name": "Agonized Howl", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The unrisen howls in pain at its cursed existence. Creatures within a @Template[type:emanation|distance:30] take [[/r 9d8[mental]]] damage (@Check[type:will|dc:30|basic:true]). The unrisen can't use Agonized Howl again for [[/br 1d4 #Agonized Howl Recharge]]{1d4 rounds}.

" }, @@ -393,15 +379,13 @@ "name": "Awful Approach", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a @Check[type:fortitude|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). This is a mental and visual effect. The unrisen can't use Awful Approach again for [[/r 1d4 #Awful Approach Recharge]]{1d4 rounds}.

" }, @@ -429,15 +413,13 @@ "name": "Death Grip", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The unrisen has a living creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}


\n

Effect The unrisen attempts to destroy its victim's life force to share the unrisen's fate. The creature must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. While the curse lasts, the creature regains only half as many HP from positive healing effects; if it dies, any attempt to raise it from the dead causes it to return as an unrisen. The curse ends automatically if the creature's doomed value is reduced to 0.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/urveth.json b/packs/data/book-of-the-dead-bestiary.db/urveth.json index 78612a6a52f..7616f953486 100644 --- a/packs/data/book-of-the-dead-bestiary.db/urveth.json +++ b/packs/data/book-of-the-dead-bestiary.db/urveth.json @@ -1166,15 +1166,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1210,15 +1208,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1258,15 +1254,13 @@ "name": "Lifesense 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1302,15 +1296,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1346,15 +1338,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1390,15 +1380,13 @@ "name": "Negative Healing", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1441,15 +1429,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Claw only. An urveth gains 3 extra reactions each round that they can use only to make Attacks of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1480,15 +1466,13 @@ "name": "Entropy's Shadow", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Urveths leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes [[/r 5d6[negative]]] damage with a @Check[type:fortitude|dc:38|basic:true]. If it fails, it's also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute and pulled 10 feet toward the urveth.

" }, @@ -1533,15 +1517,13 @@ "name": "Sunlight Powerlessness", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A urveth caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -1569,15 +1551,13 @@ "name": "Frenzy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The urveth makes two claw Strikes and one stinger Strike in any order.

" }, @@ -1610,15 +1590,13 @@ "name": "Swallow Whole", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (2d10+5)[bludgeoning]]], Rupture 35

\n

A living creature that ends its turn swallowed whole by an urveth becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} or increases its drained condition by 1, and the urveth gains 10 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1651,15 +1629,13 @@ "name": "Urveth Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:37]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {3d6[negative],2d6[poison]}]]{3d6 negative damage and 2d6 poison damage} (1 round)

\n

Stage 2 [[/r {3d6[negative],2d6[poison]}]]{3d6 negative damage and 2d6 poison damage}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r {3d6[negative],2d6[poison]}]]{3d6 negative damage and 2d6 poison damage}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} (1 round)

" }, @@ -1694,15 +1670,13 @@ "name": "Improved Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/vanyver.json b/packs/data/book-of-the-dead-bestiary.db/vanyver.json index c0d46416d89..24b76acb02e 100644 --- a/packs/data/book-of-the-dead-bestiary.db/vanyver.json +++ b/packs/data/book-of-the-dead-bestiary.db/vanyver.json @@ -1028,15 +1028,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1072,15 +1070,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1120,15 +1116,13 @@ "name": "Lifesense 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1164,15 +1158,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1208,15 +1200,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1254,15 +1244,13 @@ "name": "Catching Bite", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the vanyver's jaws makes a melee Strike against the vanyver with a weapon

\n
\n

Effect The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.

" }, @@ -1290,15 +1278,13 @@ "name": "Drain Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements The vanyver's last action was a successful jaws Strike against a creature, object, or spell effect

\n
\n

Effect The vanyver casts an innate @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract level of the effect that was counteracted.

" }, @@ -1326,15 +1312,13 @@ "name": "Entropy's Shadow", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes [[/r 3d6[negative]]] damage with a @Check[type:fortitude|dc:30|basic:true]. If it fails, it's also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute and pulled 10 feet toward the vanyver.

" }, @@ -1379,15 +1363,13 @@ "name": "Snatch", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The vanyver can Fly at half Speed while they have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in either or both of their talons, carrying that creature along with them.

" }, @@ -1415,15 +1397,13 @@ "name": "Sunlight Powerlessness", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A vanyver caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -1456,15 +1436,13 @@ "name": "Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+5)[piercing]]] @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1500,15 +1478,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/vetalarana-emergent.json b/packs/data/book-of-the-dead-bestiary.db/vetalarana-emergent.json index 8bc8952da74..862208c8f8f 100644 --- a/packs/data/book-of-the-dead-bestiary.db/vetalarana-emergent.json +++ b/packs/data/book-of-the-dead-bestiary.db/vetalarana-emergent.json @@ -215,15 +215,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -259,15 +257,13 @@ "name": "Thoughtsense (Precise) 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -303,15 +299,13 @@ "name": "Fast Healing 10", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -353,15 +347,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -404,15 +396,13 @@ "name": "Mental Rebirth", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts.

\n

After [[/r 1d6 #days]]{1d6 days} of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose.

" @@ -452,15 +442,13 @@ "name": "Vetalarana Vulnerabilities", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vetalaranas possess the following weaknesses.

\n
    \n
  • Barred Senses A vetalarana can't see or sense through force effects or cold iron, and their mind can't penetrate force effects or cold iron. Such barriers can prevent the transference of a vetalarana's mind through Mental Rebirth.
  • \n
  • Revulsion A vetalarana delights in consuming memories and secrets, and is disgusted by those who share such sensitive tidbits openly. A vetalarana can't voluntarily come within 10 feet of a creature loudly voicing their intimate personal secrets or most cherished memories aloud. Speaking such information aloud with conviction is a single action that has the auditory, concentrate, and linguistic traits, and protects the creature until the start of its next turn. A vetalarana that involuntarily comes within 10 feet of a creature sharing such information gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition until they're 10 feet or farther from the creature. After 1 round of being exposed to the secrets of a creature, a vetalarana can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Vulnerable to Brain Destruction A vetalarana whose brain has been destroyed, or is reduced to 0 HP while unable to take mental actions, can't use Mental Rebirth.
  • \n
" }, @@ -488,15 +476,13 @@ "name": "Anticipatory Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vetalarana emergent uses consumed memories to anticipate their prey's movements. The vetalarana emergent's Strikes deal an additional 1d8 precision damage to creatures stupefied due to the vetalarana's Drain Thoughts.

" }, @@ -546,15 +532,13 @@ "name": "Drain Thoughts", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vetalarana's reach

\n
\n

Effect The vetalarana seizes a creature and consumes its memories. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and the vetalarana regains [[/r 10 #Hit Point]]{10 HP}, gaining any excess as temporary Hit Points. Draining Thoughts from a creature that is already stupefied doesn't restore any HP to the vetalarana but increases the victim's stupefied value by 1. Additionally, the vetalarana views one of the victim's memories.

\n

A victim's stupefied condition value decreases by 1 every week.

\n

A victim that becomes stupefied 5 in this way is rendered comatose, becoming permanently @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. As long as the vetalarana lives, a comatose victim can't regain consciousness, and its stupefied condition doesn't decrease.

" }, @@ -591,15 +575,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/vetalarana-manipulator.json b/packs/data/book-of-the-dead-bestiary.db/vetalarana-manipulator.json index b4a7d9a9606..189ad484d2b 100644 --- a/packs/data/book-of-the-dead-bestiary.db/vetalarana-manipulator.json +++ b/packs/data/book-of-the-dead-bestiary.db/vetalarana-manipulator.json @@ -3115,15 +3115,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3159,15 +3157,13 @@ "name": "Telepathy 100 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3207,15 +3203,13 @@ "name": "Thoughtsense (Precise) 100 feet", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vetalarana senses all non-mindless creatures within 100 feet as a precise sense.

" }, @@ -3252,15 +3246,13 @@ "name": "Constant Spells", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3296,15 +3288,13 @@ "name": "Fast Healing 10", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -3346,15 +3336,13 @@ "name": "Negative Healing", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3397,15 +3385,13 @@ "name": "Mental Rebirth", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike most other undead, a vetalarana isn't destroyed when they reach 0 HP. Instead, their body is destroyed, crumbling to ash, and their mind is immediately transferred into a creature they rendered comatose through Drain Thoughts. This creature must be within 1 mile; if no such creature is in range, the vetalarana is destroyed. The creature becomes controlled by the vetalarana and loses the stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions. If the creature controlled by a vetalarana in this way is killed, the vetalarana's mind transfers to another creature within 1 mile who they rendered comatose through Drain Thoughts.

\n

After [[/r 1d6 #days]]{1d6 days} of being controlled, the controlled creature dies, and its body transforms into that of the vetalarana who rendered it comatose.

" @@ -3440,15 +3426,13 @@ "name": "Psychic Superiority", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the vetalarana manipulator with a mental effect or spell


\n

Effect The manipulator psychically lashes out at the triggering creature, dealing [[/r 3d8[mental]]] damage (@Check[type:will|dc:24|basic:true]).

" }, @@ -3485,15 +3469,13 @@ "name": "Vetalarana Vulnerabilities", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vetalaranas possess the following weaknesses.

\n
    \n
  • Barred Senses A vetalarana can't see or sense through force effects or cold iron, and their mind can't penetrate force effects or cold iron. Such barriers can prevent the transference of a vetalarana's mind through Mental Rebirth.
  • \n
  • Revulsion A vetalarana delights in consuming memories and secrets, and is disgusted by those who share such sensitive tidbits openly. A vetalarana can't voluntarily come within 10 feet of a creature loudly voicing their intimate personal secrets or most cherished memories aloud. Speaking such information aloud with conviction is a single action that has the auditory, concentrate, and linguistic traits, and protects the creature until the start of its next turn. A vetalarana that involuntarily comes within 10 feet of a creature sharing such information gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition until they're 10 feet or farther from the creature. After 1 round of being exposed to the secrets of a creature, a vetalarana can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Vulnerable to Brain Destruction A vetalarana whose brain has been destroyed, or is reduced to 0 HP while unable to take mental actions, can't use Mental Rebirth.
  • \n
" }, @@ -3526,15 +3508,13 @@ "name": "Control Comatose", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The vetalarana manipulator spends 10 minutes to take psychic control of the creatures they've rendered comatose with Drain Thoughts. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but lasts for up to 6 hours, has a range of 1 mile, and the vetalarana can control a number of comatose victims at a time equal to half the vetalarana's level. A comatose victim can't resist this possession and automatically gets a critical failure on its saving throw against Control Comatose.

\n

As long as a comatose victim is controlled by a vetalarana manipulator in this way, the victim's stupefied and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions are temporarily suppressed.

" }, @@ -3567,15 +3547,13 @@ "name": "Drain Thoughts", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vetalarana's reach

\n
\n

Effect The vetalarana seizes a creature and consumes its memories. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and the vetalarana regains [[/br 14 #Hit Points]]{14 HP}, gaining any excess as temporary Hit Points. Draining Thoughts from a creature that is already stupefied doesn't restore any HP to the vetalarana but increases the victim's stupefied value by 1. Additionally, the vetalarana views one of the victim's memories.

\n

A victim's stupefied condition value decreases by 1 every week.

\n

A victim that becomes stupefied 5 in this way is rendered comatose, becoming permanently @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. As long as the vetalarana lives, a comatose victim can't regain consciousness, and its stupefied condition doesn't decrease.

" }, @@ -3612,15 +3590,13 @@ "name": "Paralyzing Claws", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a vetalarana manipulator's claw Strike must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The target can attempt a new save at the end of each of its turns to end the effect, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -3657,15 +3633,13 @@ "name": "Grab", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/violent-shove.json b/packs/data/book-of-the-dead-bestiary.db/violent-shove.json index d7c3214933d..1b1beb89d17 100644 --- a/packs/data/book-of-the-dead-bestiary.db/violent-shove.json +++ b/packs/data/book-of-the-dead-bestiary.db/violent-shove.json @@ -8,15 +8,13 @@ "name": "Shove", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves adjacent to the haunted wall

\n
\n

Effect A powerful force sweeps across the room, shoving all creatures in the room toward the wall. Each creature in the area must attempt a @Check[type:fortitude|dc:20] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is pushed 5 feet toward the wall. If the creature would collide with the wall, they take [[/r (1d10+5)[bludgeoning]]] damage.

\n

Failure The creature is pushed 10 feet toward the wall. If the creature would collide with the wall, they take [[/r (2d10+10)[bludgeoning]]] damage.

\n

Critical Failure The creature is pushed 15 feet toward the wall. If the creature would collide with the wall, they take [[/r (3d10+15)[bludgeoning]]] damage and are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/waldgeist.json b/packs/data/book-of-the-dead-bestiary.db/waldgeist.json index 0785dc8f338..e17d377d2b7 100644 --- a/packs/data/book-of-the-dead-bestiary.db/waldgeist.json +++ b/packs/data/book-of-the-dead-bestiary.db/waldgeist.json @@ -705,15 +705,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -749,15 +747,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -793,15 +789,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -837,15 +831,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -883,15 +875,13 @@ "name": "Forest Guardian", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A waldgeist is compelled to investigate the sound of wood or trees being damaged, such as by being burned or chopped down. A waldgeist that hears such a sound must succeed at a @Check[type:will|dc:26] save or spend all their actions moving toward the sound until they identify the cause. This can't be used to compel a waldgeist to leave their bonded woodland. A waldgeist that succeeds at their saving throw is temporarily immune for 10 minutes.

" }, @@ -919,15 +909,13 @@ "name": "Woodland Dependent", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A waldgeist is mystically bonded to a single forest, jungle, orchard, grove, or other similar large, wooded area and must remain within it. If the waldgeist moves outside their bonded woodland, they're immediately destroyed.

" }, @@ -955,15 +943,13 @@ "name": "Lignify", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The touch of a waldgeist transforms flesh into wood. A living creature damaged by the waldgeist's lignifying hand Strike must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). Further failed saves against lignify increases the slowed condition. Once a creature's actions are reduced to 0 by lignify, that creature becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}, except they're transformed into wood instead of stone.

" }, @@ -995,15 +981,13 @@ "name": "Possess Tree", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n
\n

Effect The waldgeist touches a tree to merge with it, possessing it for up to 1 minute. They can end this possession early as a free action at the start of their turn. While the waldgeist possesses a tree, they lose the incorporeal trait, fly Speed, all resistances, their non-constant spells, and their lignifying hand Strike. Additionally, their size increases to Huge, they gain resistance 5 to bludgeoning and piercing damage, weakness 10 to fire, Speed 20 feet, and the following branch Strike.

\n

Melee 1 branch (reach 15 feet) [[/r 1d20+20 #Branch Strike]]{+20}, Damage [[/r (2d12+9)[bludgeoning]]].

\n

While a waldgeist possesses a tree, any damage that would be dealt to the waldgeist is instead dealt to the tree. The tree has 60 Hit Points. When the tree is reduced to 0 Hit Points, the waldgeist is immediately ejected, and the tree is destroyed.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/weight-of-guilt.json b/packs/data/book-of-the-dead-bestiary.db/weight-of-guilt.json index 41e927bbf01..da0188f8cef 100644 --- a/packs/data/book-of-the-dead-bestiary.db/weight-of-guilt.json +++ b/packs/data/book-of-the-dead-bestiary.db/weight-of-guilt.json @@ -8,15 +8,13 @@ "name": "Mental Bind", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect Each creature within 30 feet becomes wrapped in heavy spectral chains forged from its own sins and regrets. Each must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes a -10-foot status penalty to its Speeds for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 25).

\n

Critical Failure As failure, and the creature is overwhelmed with guilt, becoming @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 day.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/wight-commander.json b/packs/data/book-of-the-dead-bestiary.db/wight-commander.json index 89eecebb8ad..af219461a14 100644 --- a/packs/data/book-of-the-dead-bestiary.db/wight-commander.json +++ b/packs/data/book-of-the-dead-bestiary.db/wight-commander.json @@ -637,15 +637,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -676,15 +674,13 @@ "name": "+26 to Initiative", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -723,15 +719,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -767,15 +761,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -818,15 +810,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -857,15 +847,13 @@ "name": "Final Spite", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The wight commander is reduced to 0 Hit Points

\n
\n

Effect The wight commander blows a battered war horn before being destroyed. The unnerving blast summons reinforcements, raising [[/r 1d4 #Corspes]]{1d4 corpses} in a @Template[type:emanation|distance:200] as @UUID[Compendium.pf2e.pathfinder-bestiary.Wight]{Wights}.

" @@ -903,15 +891,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -942,15 +928,13 @@ "name": "Coordinated Strike", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wight commander flanks with an ally as long as the target is within both their reaches, even if commander and ally aren't on opposite sides.

" }, @@ -985,15 +969,13 @@ "name": "Drain Life", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 12 temporary Hit Points, and the creature must succeed at a @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1024,15 +1006,13 @@ "name": "Spawn Wight Soldier", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid killed by a wight commander's weapon or claw Strike rises as a wight of of the commander's level or lower, most often a hunter wight or prowler wight, after [[/br 1d4 #rounds]]{1d4 rounds}. This spawn is under the command of the wight commander that killed them. They don't have drain life or spawn wight soldier and are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as they're a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a fully autonomous wight; they regain their free will, gain drain life and spawn wight soldier, and are no longer clumsy.

" }, @@ -1063,15 +1043,13 @@ "name": "Tactical Direction", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each wight ally in a @Template[type:emanation|distance:30] gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity} reaction until the end of their next turn.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/withered.json b/packs/data/book-of-the-dead-bestiary.db/withered.json index fbee2f49ba5..fa111ab23c7 100644 --- a/packs/data/book-of-the-dead-bestiary.db/withered.json +++ b/packs/data/book-of-the-dead-bestiary.db/withered.json @@ -566,15 +566,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -605,15 +603,13 @@ "name": "Slow", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A withered is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -646,15 +642,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -697,15 +691,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The withered zombie deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -768,15 +760,13 @@ "name": "Sudden Surge", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The husk zombie's turn begins

\n
\n

Effect The withered has a sudden burst of speed. They are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} this turn and can use the extra action only to Stride or Strike. If the withered's first action this turn is a melee Strike, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack.

\n

The withered can't use Sudden Surge for [[/r 1d4 #Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/wolf-skeleton.json b/packs/data/book-of-the-dead-bestiary.db/wolf-skeleton.json index f6e25d14cf5..5bff51ff928 100644 --- a/packs/data/book-of-the-dead-bestiary.db/wolf-skeleton.json +++ b/packs/data/book-of-the-dead-bestiary.db/wolf-skeleton.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Surge of Speed", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wolf skeleton Strides three times, but it's @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its next turn.

" }, @@ -186,15 +180,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/zombie-lord.json b/packs/data/book-of-the-dead-bestiary.db/zombie-lord.json index 511bc17aa91..7b68fc5cc89 100644 --- a/packs/data/book-of-the-dead-bestiary.db/zombie-lord.json +++ b/packs/data/book-of-the-dead-bestiary.db/zombie-lord.json @@ -1335,15 +1335,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1379,15 +1377,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1425,15 +1421,13 @@ "name": "Command Zombie", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is mindless and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a @Check[type:will|dc:22] save to avoid it being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher

\n

The zombie remains controlled by the zombie lord until either is destroyed. A zombie lord can control up to 8 zombies at a time. If the zombie lord would control a number of zombies over this limit, they choose which to release.

" }, @@ -1466,15 +1460,13 @@ "name": "Create Zombies", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord still count toward the XP budget of an encounter normally.

" }, @@ -1507,15 +1499,13 @@ "name": "Shamble Forth!", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Each zombie controlled by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/zombie-mammoth.json b/packs/data/book-of-the-dead-bestiary.db/zombie-mammoth.json index 99f945930f9..3223e5cdba2 100644 --- a/packs/data/book-of-the-dead-bestiary.db/zombie-mammoth.json +++ b/packs/data/book-of-the-dead-bestiary.db/zombie-mammoth.json @@ -178,15 +178,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -222,15 +220,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -268,15 +264,13 @@ "name": "Severed Trunk", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the zombie mammoth is hit by a critical hit that deals slashing damage, the mammoth's trunk is severed from its body. Any creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} with the trunk is released, and the mammoth loses its trunk Strike and Greater Constrict.

\n

The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk Strikes but can't use tusk Strikes, foot Strikes, or Shambling Trample. It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth.

" }, @@ -304,15 +298,13 @@ "name": "Slow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A zombie mammoth is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -345,15 +337,13 @@ "name": "Greater Constrict", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+7)[bludgeoning]]], @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -389,15 +379,13 @@ "name": "Shambling Trample", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:30|basic:true]

\n

The zombie mammoth Strides up to its Speed instead of double.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -433,15 +421,13 @@ "name": "Improved Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/zombie-owlbear.json b/packs/data/book-of-the-dead-bestiary.db/zombie-owlbear.json index bb736f6711f..bfab487730d 100644 --- a/packs/data/book-of-the-dead-bestiary.db/zombie-owlbear.json +++ b/packs/data/book-of-the-dead-bestiary.db/zombie-owlbear.json @@ -132,15 +132,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -176,15 +174,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -222,15 +218,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A zombie owlbear is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -258,15 +252,13 @@ "name": "Ground Slam", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The zombie owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} with its talons

\n
\n

Effect The zombie owlbear repeatedly slams the creature into the ground. This deals [[/r (1d10+7)[bludgeoning]]] damage (@Check[type:fortitude|dc:20|basic:true]). On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, and on a critical success the creature is no longer grabbed or restrained.

" }, @@ -296,15 +288,13 @@ "name": "Horrifying Screech", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie owlbear unleashes a broken, snarling screech that unnerves those who hear it. Each creature in a @Template[type:emanation|distance:60] must attempt a @Check[type:will|dc:19] save. Regardless of the result, creatures are temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -342,15 +332,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/book-of-the-dead-bestiary.db/zombie-snake.json b/packs/data/book-of-the-dead-bestiary.db/zombie-snake.json index dcae8d5c164..5821692015c 100644 --- a/packs/data/book-of-the-dead-bestiary.db/zombie-snake.json +++ b/packs/data/book-of-the-dead-bestiary.db/zombie-snake.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -182,15 +178,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A zombie snake is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -218,15 +212,13 @@ "name": "Filth Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured

\n

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Stage 1 carrier with no ill effect ([[/r 1d4 #Stage 1]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/albino-giant-bat.json b/packs/data/crown-of-the-kobold-king-bestiary.db/albino-giant-bat.json index bd1728626f0..69f0bd26e96 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/albino-giant-bat.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/albino-giant-bat.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Echolocation (Precise) 40 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bat can use its hearing as a precise sense at the listed range.

" }, @@ -181,15 +177,13 @@ "name": "Wing Thrash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent enemy damages the giant bat.

\n
\n

Effect The bat makes one or two wing Strikes-one against the triggering creature and one against another adjacent creature.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/ashen-guardian.json b/packs/data/crown-of-the-kobold-king-bestiary.db/ashen-guardian.json index 4c4b83118f9..f490091471b 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/ashen-guardian.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/ashen-guardian.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Light Vulnerability", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -134,15 +130,13 @@ "name": "Shadow Spawn", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -173,15 +167,13 @@ "name": "Slink in Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -212,15 +204,13 @@ "name": "Steal Shadow", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement The shadow hit a living creature with a shadow hand Strike on its previous action.

\n
\n

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/avalanche-doors.json b/packs/data/crown-of-the-kobold-king-bestiary.db/avalanche-doors.json index f0492d1cd54..20e668e5b4b 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/avalanche-doors.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/avalanche-doors.json @@ -8,15 +8,13 @@ "name": "Topple Forward", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Someone attempts to open the doors, or the doors take enough damage to become broken;

\n

Effect The heavy metal doors are spring-loaded to slam downward, dropping like a drawbridge to smash all creatures in a 10-foot-square before the doors. All creatures in this area must attempt a @Check[type:reflex|dc:21] save.

\n
\n

Critical Success The creature lurches to the side and takes no damage-move the creature to a square of the creature's choice adjacent to the trap's area of effect.

\n

Success The creature takes [[/r 3d8[bludgeoning]]] damage and is pushed into an adjacent square just outside the trap's area.

\n

Failure The creature takes [[/r 6d8[bludgeoning]]] damage, is pushed into an adjacent square just outside the trap's area, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in that square.

\n

Critical Failure The creature takes [[/r 12d8[bludgeoning]]] damage and is knocked prone. The heavy doors pin the creature to the ground, Immobilizing it (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 22). A non-@UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} character can lift the doors by Forcing them open with a successful @Check[type:athletics|dc:22] check so that an immobilized character can crawl to safety.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/charge-of-the-spear-legion.json b/packs/data/crown-of-the-kobold-king-bestiary.db/charge-of-the-spear-legion.json index 2b43909de8a..dd0adf02dc9 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/charge-of-the-spear-legion.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/charge-of-the-spear-legion.json @@ -8,15 +8,13 @@ "name": "Shift Sideways", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature approaches within 15 feet of the double door to area D9.

\n

Effect The entire room rotates, its west half descending as its right half rises, forming a 45º slope down to the west. All creatures in the room fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and slide toward the west wall (a creature adjacent to the north or south wall can attempt to arrest this fall with a DC 20 check to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge}) and take [[/r (2d6 + 5)[piercing]]] damage (@Check[type:reflex|dc:20|basic:true]) as they land among the spears. At the same time, the warhammer-wielding statues to the east slide downward on chains to smash into the lower wall; each person in the trap is subjected to a sliding statue Strike.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/cilios.json b/packs/data/crown-of-the-kobold-king-bestiary.db/cilios.json index d9d9cb11a2b..df9e4ddc36f 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/cilios.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/cilios.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Despair", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -219,15 +213,13 @@ "name": "Blinding Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cilios's fist Strikes expose those they damage to blinding rot. This disease and any damage from it can't be healed until this curse is removed. A creature killed by blinding rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:22];

\n

Stage 1 carrier with no ill effect (1 minute);

\n

Stage 2 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} (1 day);

\n

Stage 3 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} (1 day)

" }, @@ -261,15 +253,13 @@ "name": "Mummy Rot", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/dark-talon-kobold.json b/packs/data/crown-of-the-kobold-king-bestiary.db/dark-talon-kobold.json index c916173088f..8552bfc48fc 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/dark-talon-kobold.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/dark-talon-kobold.json @@ -335,15 +335,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -374,15 +372,13 @@ "name": "No Retreat", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day; Requirement The Dark Talon kobold is adjacent to at least one enemy, and the Dark Talon has fewer than 12 Hit Points;

\n

Effect The Dark Talon shrieks in fury and regains [[/r {2d6}]]{2d6 Hit Points}.

" }, @@ -418,15 +414,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Dark Talon kobold deals an additional 1d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/darkmantle.json b/packs/data/crown-of-the-kobold-king-bestiary.db/darkmantle.json index 0b1bb5702a3..ac335fb1c5c 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/darkmantle.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/darkmantle.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Tremorsense (Precise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -146,15 +142,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d8[bludgeoning]]], @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -185,15 +179,13 @@ "name": "Shed Darkness", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The darkmantle sheds an inky blob of black fluid from the folds of its body. It can shed this blob horizontally to a distance of up to 30 feet, or simply let it fall up to 120 feet below itself (shed darkness that falls more than 120 feet before striking a surface evaporates without effect). When the blob of darkness lands, it explodes into a @Template[type:burst|distance:10] of darkness that prevents light from penetrating or emanating within the area. Light doesn't enter this area, and any non-magical light sources, such as a torch or lantern, don't emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of 1st level or lower but has no effect on magical light from 2nd-level or higher spells. From the outside, it appears as a globe of pure darkness. The darkmantle can't shed darkness again for 24 hours.

" }, @@ -230,15 +222,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/dismemberment-table.json b/packs/data/crown-of-the-kobold-king-bestiary.db/dismemberment-table.json index 288afc8a022..1c024b3c152 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/dismemberment-table.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/dismemberment-table.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Construct Armor (Hardness 8)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 18.

" }, @@ -205,15 +201,13 @@ "name": "Haunted", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dismemberment table is powered by unquiet spirits, and it takes damage from positive energy as if it were undead. Positive energy bypasses the table's hardness.

" }, @@ -241,15 +235,13 @@ "name": "Disabling Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dismemberment table attempts a blade Strike on a single target that it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. If this Strike hits, the blade cuts deep into one of the target's limbs. The target must attempt a @Check[type:fortitude|dc:22] save.

\n
\n

Critical Success The creature suffers no additional effect.

\n

Success The creature takes [[/r 1d6[bleed]]] damage.

\n

Failure The creature takes [[/r 2d6[bleed]]] damage and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. This clumsy condition ends once the creature is restored to full Hit Points.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/drazmorg-the-damned.json b/packs/data/crown-of-the-kobold-king-bestiary.db/drazmorg-the-damned.json index 9612ef39343..be598aad518 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/drazmorg-the-damned.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/drazmorg-the-damned.json @@ -2237,15 +2237,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2281,15 +2279,13 @@ "name": "Negative Healing", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2332,15 +2328,13 @@ "name": "Final Spite", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The wight is reduced to 0 Hit Points.

\n
\n

Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -2377,15 +2371,13 @@ "name": "Drain Life", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wight damages a living creature with its claw Strike, the wight gains [[/r 3 #Temporary Hit Points]]{3 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

" }, @@ -2419,15 +2411,13 @@ "name": "Raise Bone Wall", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Drazmorg is in the Lower Vault of Droskar's Crucible

\n
\n

Effect Drazmorg draws upon the necromantic energy that infuses the area and causes a tangled wall of bones to rise from the ground. The wall is 5 feet thick, 10 feet wide, and 10 feet tall; once created, it's permanent until Drazmorg uses this ability again, whereupon a previously created bone wall (such as the one at area G2) crumbles. The bone wall has AC 10, Hardness 10, and 25 Hit Points. It's immune to critical hits and precision damage, and it heals damage to itself at a rate of [[/r {2d6}]]{2d6 Hit Points} at the end of a round. Everything on each side of the wall has greater cover from creatures on the opposite side, and the wall can't be moved through. A destroyed section of the wall of bones can be moved through freely and no longer heals damage. A creature caught in a space when a bone wall is created must attempt a @Check[type:reflex|dc:25|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected, and the bone wall fails to form in any square occupied by that creature.

\n

Success The creature is forced into an adjacent square of its choice as the bone wall forms in its previous space.

\n

Failure As success, but the creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure As failure, but the creature also takes [[/r {4d6[piercing],4d6[bludgeoning]}]]{4d6 piercing damage 4d6 bludgeoning damage} from the force of being struck by the bone wall.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/edgrin-galesong.json b/packs/data/crown-of-the-kobold-king-bestiary.db/edgrin-galesong.json index 1ac114a45f8..71566e2680c 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/edgrin-galesong.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/edgrin-galesong.json @@ -1717,15 +1717,13 @@ "name": "Bardic Lore", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Edgrin can Recall Knowledge on any subject with a +7 modifier.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/explosive-crystal-spheres.json b/packs/data/crown-of-the-kobold-king-bestiary.db/explosive-crystal-spheres.json index 67efca30358..73ed5b900d7 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/explosive-crystal-spheres.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/explosive-crystal-spheres.json @@ -8,15 +8,13 @@ "name": "Manifest Crystal Sphere", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more creatures remain in the Outer Ring for 6 seconds or longer;

\n

Effect Six spheres of crystal, each measuring 2 feet in diameter, manifest from thin air and begin quickly floating toward intruders. A sphere manifests at each of the points on the map indicated with a small numeral (labeled 1 through 6); the trap then rolls initiative.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/falling-debris.json b/packs/data/crown-of-the-kobold-king-bestiary.db/falling-debris.json index a95cb3daeea..37fa09f5737 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/falling-debris.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/falling-debris.json @@ -8,15 +8,13 @@ "name": "Drop Debris", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door without taking care to avoid triggering the trap;

\n

Effect The net drops a dozen hefty stones and a small but quite hard anvil onto the creature, inflicting [[/r 3d6[bludgeoning]]] damage (@Check[type:reflex|dc:17|basic:true]). The sound of this trap going off alerts Gurtlekep in area C8.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/foolish-hunter.json b/packs/data/crown-of-the-kobold-king-bestiary.db/foolish-hunter.json index b70f9076314..f187f401448 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/foolish-hunter.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/foolish-hunter.json @@ -661,15 +661,13 @@ "name": "Slightly Drunk", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When first encountered, the hunters are slightly drunk and take a -1 penalty to all checks until they sober up.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/grick.json b/packs/data/crown-of-the-kobold-king-bestiary.db/grick.json index f67a0eda31c..93fcca55b4c 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/grick.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/grick.json @@ -88,15 +88,13 @@ "name": "Gripping Tentacle", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature in the grick's reach uses a move action or leaves a square during a move action it's using

\n

Effect The grick makes a tentacle Strike against the target. If the attack is a critical hit and the trigger was a move action, the grick disrupts that action.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/grimbal.json b/packs/data/crown-of-the-kobold-king-bestiary.db/grimbal.json index 77cc24331e8..79e0dc71664 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/grimbal.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/grimbal.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -147,15 +143,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +192,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.

" @@ -241,15 +233,13 @@ "name": "Drain Mind", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a @Check[type:will|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. Further damage dealt by the ghost increases this stupefied value by 1 on a failed save to a maximum of @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4}. Each time a creature affected by drain mind gets a full night's rest, decrease its stupefied value caused by drain mind by 1.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/gurtlekep.json b/packs/data/crown-of-the-kobold-king-bestiary.db/gurtlekep.json index 3b07efcc955..43bc7a658b3 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/gurtlekep.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/gurtlekep.json @@ -595,15 +595,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -634,15 +632,13 @@ "name": "Knife 'n Run", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Gurtlekep is adjacent to at least one enemy and holds a dagger in a hand

\n
\n

Effect Gurtlekep Strides up to his Speed plus 5 feet and then attempts a ranged Strike with his held dagger. He must end this movement in a space that isn't adjacent to any enemy.

" }, @@ -675,15 +671,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gurtlekep deals an additional 1d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/hymmir-urath.json b/packs/data/crown-of-the-kobold-king-bestiary.db/hymmir-urath.json index 78385ee24d7..5d449ba21b2 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/hymmir-urath.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/hymmir-urath.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Consume Flesh", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -244,15 +238,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -285,15 +277,13 @@ "name": "Gnaw and Chew", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Hymmir is in a hungry rage

\n
\n

Effect Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains [[/r 3d6[healing]]]{3d6 Hit Points}.

" }, @@ -338,15 +328,13 @@ "name": "Hungry Rage", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Hymmir damages a living creature with his jaws Strike

\n
\n

Effect The taste of flesh and blood throws Hymmir into a violent rage. He gains 9 temporary Hit Points, deals an additional 2 damage with melee Strikes, and takes a -1 penalty to AC for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -406,15 +394,13 @@ "name": "Paralysis", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -454,15 +440,13 @@ "name": "Swift Leap", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/id-ooze.json b/packs/data/crown-of-the-kobold-king-bestiary.db/id-ooze.json index 35a4ed3146f..d2cb89ac331 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/id-ooze.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/id-ooze.json @@ -751,15 +751,13 @@ "name": "Telepathy 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -794,15 +792,13 @@ "name": "Id Ooze Acid", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An id ooze's acid damages only metal and organic materials, not stone.

" }, @@ -830,15 +826,13 @@ "name": "Manipulate Ooze", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per turn

\n

Effect The id ooze manipulates the senses and impulses within a mindless ooze of the id ooze's level or lower within 30 feet, issuing it telepathic orders to undertake a specific action. The orders must be simple, such as a directive to attack a specific target in preference to another, or to hold ground in a spot to protect a location, or even to adjust its positioning and body to form crude shapes or symbols. A manipulated ooze performs the direction to the best of its ability on its next turn, after which it returns to its normal behavior.

" }, @@ -869,15 +863,13 @@ "name": "Motion Sense 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An id ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -905,15 +897,13 @@ "name": "Puddled Ampush", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature enters or interacts with a space occupied by an id ooze

\n

Requirements Initiative hasn't yet been rolled

\n

Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.

" }, @@ -946,15 +936,13 @@ "name": "Constrict", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d4+8)[bludgeoning]]] plus [[/r 1d6[acid]]], @Check[type:fortitude|dc:25|basic:true|traits:acid,constrict,bludgeoning]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/jekkajak.json b/packs/data/crown-of-the-kobold-king-bestiary.db/jekkajak.json index b2702f658a5..60536d7346d 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/jekkajak.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/jekkajak.json @@ -2236,15 +2236,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2275,15 +2273,13 @@ "name": "Smoky Retreat", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements Jekkajak is adjacent to at least one enemy

\n
\n

Effect Jekkajak squeals in fright as she exhales a noxious cloud of stinking smoke. This smoke fills a @Template[type:emanation|distance:10] around her and grants concealment to all creatures within the smoke. In addition, any non-kobold starting their turn in the smoke must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by the foul smoke (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). Once created, the cloud of smoke is immobile and persists for 3 rounds. Jekkajak can move up to her Speed, but she must end her movement in a space that isn't adjacent to any enemies. This is a 2nd-level spell that requires a somatic component.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/kapmek.json b/packs/data/crown-of-the-kobold-king-bestiary.db/kapmek.json index 1f54cc76e74..0e0a67b41fb 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/kapmek.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/kapmek.json @@ -647,15 +647,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -686,15 +684,13 @@ "name": "Hurried Retreat", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Kapmek is adjacent to at least one enemy.

\n
\n

Effect Kapmek Strides up to his Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.

" }, @@ -722,15 +718,13 @@ "name": "Quick Poison Dip", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Kapmek loads his crossbow while he carries a dose of poison

\n
\n

Effect As he loads his crossbow, Kapmek can dip the crossbow bolt into a dose of carried poison as part of the action taken to load his crossbow.

" }, @@ -763,15 +757,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kapmek deals an additional 1d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/kerrdremak.json b/packs/data/crown-of-the-kobold-king-bestiary.db/kerrdremak.json index 1d5c4181d0c..630f821d6d4 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/kerrdremak.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/kerrdremak.json @@ -1389,15 +1389,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1428,15 +1426,13 @@ "name": "Whispering Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Kerrdremak is adjacent to at least one enemy;

\n

Effect Kerrdremak whispers under his breath, and one adjacent enemy must attempt a @Check[type:will|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} as they hear a whispering voice just behind them that claims to know when the target will die; the target is then temporarily immune to Whispering Retreat for 1 hour. Kerrdremak then Strides, and this movement doesn't trigger reactions from frightened creatures. He must end this movement in a space that isn't adjacent to any enemy.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/kieragan-skross.json b/packs/data/crown-of-the-kobold-king-bestiary.db/kieragan-skross.json index 318a43b7f6d..61b1cbc2426 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/kieragan-skross.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/kieragan-skross.json @@ -937,15 +937,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -981,15 +979,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1032,15 +1028,13 @@ "name": "Final Blasphemy", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action 4th-level @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell (@Check[type:fortitude|dc:26|basic:true]).

\n

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.

" @@ -1078,15 +1072,13 @@ "name": "Heretic's Smite", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional [[/r 2d6[evil]]] damage against creatures that can cast divine spells.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/king-merlokrep.json b/packs/data/crown-of-the-kobold-king-bestiary.db/king-merlokrep.json index c67259e2baf..5a07a66bda2 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/king-merlokrep.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/king-merlokrep.json @@ -2471,15 +2471,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2510,15 +2508,13 @@ "name": "Imperious Retreat", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements King Merlokrep is adjacent to at least one enemy

\n
\n

Effect King Merlokrep whips his fabulous satin cloak into the face of an adjacent creature and attempts an Intimidation check against that creature's Will DC. On a success, the creature is humiliated and distracted by the act and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of King Merlokrep's next turn. King Merlokrep then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy..

" }, @@ -2549,15 +2545,13 @@ "name": "Signature Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

King Merlokrep can cast any of his signature spells (Fireball, Dispel Magic, and Magic Missile) as heightened versions freely.

" }, @@ -2585,15 +2579,13 @@ "name": "Rise From Death", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If King Merlokrep is slain, the Crown of the Kobold King glows brighter with an awful yellow radiance; this light slithers down inside the dead kobold's flesh, emanating from within as his body begins to twitch and writhe. If the Crown is allowed to remain on his head for 3 rounds, King Merlokrep rises from death as an undead Kobold King-this restores him to full hit points and grants him the Undead trait (along with negative healing and susceptibility to positive energy). Once the undead king is defeated, he remains destroyed-the absorbed energy of the Third Seal allows him to Rise from Death only once. If the Crown is removed before 3 rounds pass, the light winks out, and the energy absorbed by the Third Seal dissipates harmlessly.

" }, @@ -2626,15 +2618,13 @@ "name": "Sneak Attack", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

King Merlokrep deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/lekmek.json b/packs/data/crown-of-the-kobold-king-bestiary.db/lekmek.json index 86933a0a1e8..c7679f95659 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/lekmek.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/lekmek.json @@ -275,15 +275,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -314,15 +312,13 @@ "name": "Bark Command", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements Lekmek hasn't attempted a Strike on this turn yet

\n
\n

Effect Lekmek barks a command to a lower-level kobold within 30 feet. That kobold can immediately take a Stride or Strike action.

" }, @@ -353,15 +349,13 @@ "name": "False Retreat", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Lekmek is adjacent to at least one enemy

\n
\n

Effect Lekmek Strides, as if he were attempting to run away but is actually attempting to open a foe up for an attack. If Lekmek's Stride triggers a reaction, he can attempt a greatpick Strike (using his highest attack modifier) on the creature that takes this reaction. If he does so, Lekmek gains a +1 circumstance bonus on his attack roll.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/lodestone-trap.json b/packs/data/crown-of-the-kobold-king-bestiary.db/lodestone-trap.json index 0b29c34cd65..c92632cc818 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/lodestone-trap.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/lodestone-trap.json @@ -8,15 +8,13 @@ "name": "Magneto-Electric Pulse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A single Medium or two or more Small creatures end their turn inside the room.

\n

Effect A pulse of electricity discharges from the lodestone to strike all four doors, with smaller arcs of electricity lancing out to strike all creatures in the room. The south and east doors slam shut, while the north and west doors fly open, releasing two vargouilles into the room. All creatures in the room take [[/r 2d6[electricity]]] damage (@Check[type:reflex|dc:18|basic:true]). The trap then rolls initiative.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/loose-slab.json b/packs/data/crown-of-the-kobold-king-bestiary.db/loose-slab.json index 5c12055ff58..ba94a900949 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/loose-slab.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/loose-slab.json @@ -8,15 +8,13 @@ "name": "Falling Slab", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to move the slab;

\n

Effect The slab rips free from its track and falls, slamming down in one direction while it kicks up twisted metal debris in the other. All creatures adjacent to the slab take 3d6 bludgeoning and [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:20|basic:true]).

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/narlynark.json b/packs/data/crown-of-the-kobold-king-bestiary.db/narlynark.json index 4e36400b0d4..32d137d85b4 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/narlynark.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/narlynark.json @@ -2088,15 +2088,13 @@ "name": "Wild Retreat", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements Narlynark is adjacent to at least one enemy;

\n
\n

Effect Narlynark shrieks in terror, a sound that quickly transitions from a kobold cry to the shrill cry of a bird. A pair of feathery wings grows from his back and his feet turn into bird talons. As he leaps into the air to flee, his talons lash out-one adjacent enemy of Narlynark's choice takes [[/r (3d6 + 6)[slashing]]] damage (@Check[type:reflex|dc:22|basic:true]). Narlynark can then fly up to 35 feet away. He must end his movement in a space that isn't adjacent to any enemies, and if he doesn't end the movement on the ground, he falls to the ground as his wings vanish and his feet return to normal.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/obscured-pitfalls.json b/packs/data/crown-of-the-kobold-king-bestiary.db/obscured-pitfalls.json index 71d495252c7..4e72a122736 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/obscured-pitfalls.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/obscured-pitfalls.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into a large pit's square;

\n

Effect The triggering creature falls into the pit but can attempt a @Check[type:reflex|dc:18] save to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling. On a failure, a creature falls 20 feet into an eye-filled pit. The eyes cushion the fall so the 20-foot fall inflicts only [[/r 5[bludgeoning]]] damage, but they also completely obscure vision; a character is effectively blind as long as they remain in the pit. The walls of the pit are slick, though a character can @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} them with a successful @Check[type:athletics|dc:25] check.

" }, @@ -44,15 +42,13 @@ "name": "Trip", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into a small pit's square;

\n

Effect The triggering creature must succeed at a @Check[type:reflex|dc:18] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} (on a critical failure, the creature also twists its ankle and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until it receives any amount of healing).

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/pendulum-blades.json b/packs/data/crown-of-the-kobold-king-bestiary.db/pendulum-blades.json index f6528418c85..f49e4c4e820 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/pendulum-blades.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/pendulum-blades.json @@ -8,15 +8,13 @@ "name": "Swinging Blades", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Trigger This trap must be manually activated by a creature adjacent to the southwest gear stack;

\n

Effect Blades swing down to strike at all creatures in area F2 before wrenching to a frozen halt against the opposite walls. All creatures in the central part of this room take [[/r (6d6 + 3)[slashing]]] damage (@Check[type:reflex|dc:20|basic:true]).

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/phantom-mold.json b/packs/data/crown-of-the-kobold-king-bestiary.db/phantom-mold.json index cf9c973246c..77002e74895 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/phantom-mold.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/phantom-mold.json @@ -8,15 +8,13 @@ "name": "Spore Burst", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The moldy books are moved or the mold takes any damage;

\n

Effect All creatures within 10 feet of the mold patch are exposed to phantom mold spores.

" }, @@ -44,15 +42,13 @@ "name": "Phantom Mold Spores", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Any penalties to Perception from this poison persist for 1 hour after the poison's duration ends (this effect can be removed before then by any effect that neutralizes poison);

\n

Saving Throw @Check[type:fortitude|dc:18];

\n

Maximum Duration 4 rounds;

\n

Stage 1 [[/r 1d6[poison]]] damage;

\n

Stage 2 [[/r 1d6[poison]]] damage, and the victim takes a -1 status penalty on visual Perception checks as strange shadows and flittering movement appear in their peripheral vision;

\n

Stage 3 as stage 2, but a -2 status penalty.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/pit-of-toil.json b/packs/data/crown-of-the-kobold-king-bestiary.db/pit-of-toil.json index 4b703c73471..669fb18da99 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/pit-of-toil.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/pit-of-toil.json @@ -8,15 +8,13 @@ "name": "Invite Toil", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the pit

\n
\n

Effect The surrounding dwarven shapes begin to chant in Dwarven, encouraging newcomers to join them as they grasp for them with their cold, incorporeal hands. The pit of toil rolls initiative.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/spike-thrower.json b/packs/data/crown-of-the-kobold-king-bestiary.db/spike-thrower.json index 3e6e95edd29..6e9a528f456 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/spike-thrower.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/spike-thrower.json @@ -8,15 +8,13 @@ "name": "Throw Spikes", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Trigger This trap must be manually activated by a creature adjacent to the southwest gear stack;

\n

Effect The spike thrower makes a ranged attack against each creature in the central part of area F2.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/tallow-guardian.json b/packs/data/crown-of-the-kobold-king-bestiary.db/tallow-guardian.json index a925ac6b2c3..243f1a4323e 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/tallow-guardian.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/tallow-guardian.json @@ -57,15 +57,13 @@ "name": "Molten Wax", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

All persistent fire damage caused by a tallow guardian comes from globs of molten hot tallow that cling to its foes. This tallow cools automatically after 4 rounds, or immediately if the creature takes any cold damage; once the tallow cools, the persistent fire damage ends.

" }, @@ -93,15 +91,13 @@ "name": "Melt", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a tallow guardian takes any fire damage, its body melts somewhat and becomes even more difficult to damage. Until the end of its next turn, its resistance to slashing and piercing damage increases to 10, and its resistance to bludgeoning damage increases to 5.

" }, @@ -129,15 +125,13 @@ "name": "Slowed by Cold", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a tallow guardian takes any cold damage, it loses the benefits granted by melt and becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -165,15 +159,13 @@ "name": "Encase", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tallow guardian attempts to pull a Medium or smaller creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} into its body. The tallow guardian attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it encases the creature with its body. An encased creature is grabbed, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and must hold its breath or start suffocating. It takes [[/r 2d6[fire]]] damage from the tallow guardian's molten hot wax when it's first encased, and at the end of each of its turns while it's encased.

\n

A tallow guardian can only have one encased creature at a time; if a tallow guardian encases a new creature, a previously encased creature is forced out of its body into an adjacent square of the creature's choice.

\n

An encased creature can break free with a successful DC 22 check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}. An encased creature can attack the tallow guardian, but only with unarmed attacks or with weapons of light Bulk or less. The tallow guardian is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack. If the tallow guardian takes 7 or more bludgeoning or slashing damage from an encased creature, the creature wrenches itself free. A creature that gets free by either method can immediately breathe and exits the tallow guardian's space, but it continues to take [[/r 1d6[persistent,fire]]] damage from the molten wax that clings to its body.

\n

If a tallow guardian is destroyed, any creature it has encased is automatically released as the guardian's body collapses into a shapeless mound of tallow.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/the-disciples.json b/packs/data/crown-of-the-kobold-king-bestiary.db/the-disciples.json index f694ba978e2..eeeb54e8318 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/the-disciples.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/the-disciples.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Lifesense 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -187,15 +183,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -233,15 +227,13 @@ "name": "Rise Again", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If the Disciples is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 45 Hit Points and is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in the space in which it was destroyed. The Disciples can't be returned by this ability again for 1 hour.

" @@ -273,15 +265,13 @@ "name": "Agonized Howl", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The unrisen howls in pain at its cursed existence. Creatures within a @Template[type:emanation|distance:30] take [[/r 6d8[mental]]] damage (@Check[type:will|dc:25|basic:true]). The unrisen can't use Agonized Howl again for [[/br 1d4 #Agonized Howl Recharge]]{1d4 rounds}.

" }, @@ -314,15 +304,13 @@ "name": "Awful Approach", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). This is a mental and visual effect. The unrisen can't use Awful Approach again for [[/r 1d4 #Awful Approach Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/the-last-crucible.json b/packs/data/crown-of-the-kobold-king-bestiary.db/the-last-crucible.json index 23ccd33e65f..e23dd2946a3 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/the-last-crucible.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/the-last-crucible.json @@ -8,15 +8,13 @@ "name": "Drop the Wall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Four or more Small or larger creatures walk onto the pressure plate at area H4a;

\n
\n

Effect A magically hardened sheet of obsidian drops down like a portcullis in the western and northern entrances to this room that lead to areas H3 and H5, respectively. Any creatures standing in one of these squares takes [[/r (4d6 + 4)[bludgeoning]]] damage from the falling wall (@Check[type:reflex|dc:24|basic:true]) and then decides what side of the wall they want to be on. At the same moment, four thoqquas that have spent centuries in hibernation awaken and emerge from vents into area H4b. The trap then rolls initiative, as do the thoqquas.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/thoqqua.json b/packs/data/crown-of-the-kobold-king-bestiary.db/thoqqua.json index 7c000c0d01f..f53a2049936 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/thoqqua.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/thoqqua.json @@ -52,15 +52,13 @@ "name": "Molten Body", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A thoqqua's body is hot enough to melt stone. A creature who grabs a thoqqua, is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by a thoqqua, or critically fails a melee Strike with an unarmed attack or agile weapon takes [[/r 1d4[fire]]] damage (@Check[type:reflex|dc:15|basic:true]).

" }, @@ -92,15 +90,13 @@ "name": "Reactive Thrash", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the thoqqua's reach hits the thoqqua with a melee Strike

\n

Effect The thoqqua instinctively thrashes into the attack, pressing its molten hot scales forward. The attacker must attempt a @Check[type:reflex|dc:15] save.

\n
\n

Critical Success The attacker is unaffected.

\n

Success The attacker takes [[/r 1d4[fire]]] damage.

\n

Failure The attacker takes [[/r 2d4[fire]]] damage.

\n

Critical Failure As failure, but the weapon used to Strike the thoqqua becomes broken unless the weapon is made of metal, has more than 10 Hardness, or is resistant to or immune to fire.

" }, @@ -128,15 +124,13 @@ "name": "Critical Ignition", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a body Strike, a thoqqua inflicts an additional [[/r 1d6[persistent,fire]]] damage.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/toxic-furnace.json b/packs/data/crown-of-the-kobold-king-bestiary.db/toxic-furnace.json index 05f6bf3ccc9..c070f019efb 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/toxic-furnace.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/toxic-furnace.json @@ -8,15 +8,13 @@ "name": "Spew Toxins", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A visible living creature enters the room, or a Stealthy creature fails to remain @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from the toxic furnace with a @Check[type:stealth|dc:25] check (the trap's sensors have darkvision and lifesense);

\n

Effect One of the toxic furnace's vents swivels to aim at the triggering creature and then spews a gout of boiling toxin at the target. The toxic furnace then rolls initiative.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/trapped-elevator.json b/packs/data/crown-of-the-kobold-king-bestiary.db/trapped-elevator.json index ec9f88db3ac..aa3b26cfc0b 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/trapped-elevator.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/trapped-elevator.json @@ -8,15 +8,13 @@ "name": "Release the Cauldron", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger More than one Medium or more than two Small creatures are inside the cauldron when it is activated to lower;

\n

Effect The cauldron releases from its anchor points on the chains and drops 30 feet to area E1; any creatures within take 15 points of bludgeoning damage in the fall. A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling by clinging to a chain.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/ulizmilas-cauldron.json b/packs/data/crown-of-the-kobold-king-bestiary.db/ulizmilas-cauldron.json index 177b9c372a4..13b5e07e97f 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/ulizmilas-cauldron.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/ulizmilas-cauldron.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Construct Armor (Hardness 9)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated object has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated object is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to the listed value.

" }, @@ -165,15 +161,13 @@ "name": "Swallow Whole", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r 2d6[fire]]], Rupture 3

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -211,15 +205,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/unsafe-stairs.json b/packs/data/crown-of-the-kobold-king-bestiary.db/unsafe-stairs.json index 2594987de8f..54666c1c40c 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/unsafe-stairs.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/unsafe-stairs.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature attempts to climb the stairs;

\n

Effect The stairs attempt a @Check[type:flat|dc:8] (if a Small creature triggered the hazard) or a @Check[type:flat|dc:16] (if a Medium or multiple Small creatures triggered it). On a failure, the stairs collapse. All creatures on the stairs fall and take [[/r (2d6 + 3)[bludgeoning]]] damage from the collapsing rubble (@Check[type:reflex|dc:16|basic:true]).

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/vargouille.json b/packs/data/crown-of-the-kobold-king-bestiary.db/vargouille.json index b3efac42a6d..0bcf920d362 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/vargouille.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/vargouille.json @@ -54,15 +54,13 @@ "name": "Tenacious Wounds", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature who takes poison damage from a vargouille must succeed at a @Check[type:fortitude|dc:18] save or be cursed. The cursed creature can't regain HP except via magic, and anyone Casting a Spell to heal the creature must succeed at a DC 18 counteract check or the healing has no effect. The vargouille's counteract level is equal to its creature level. A creature can attempt a new @Check[type:fortitude|dc:18] save once per day (typically when it makes its daily preparations) to end this curse. The curse ends automatically if the creature is healed to maximum HP.

" }, @@ -94,15 +92,13 @@ "name": "Vargouille's Kiss", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The vargouille is adjacent to a @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing humanoid creature

\n

Effect The vargouille nuzzles up against a helpless or willing humanoid creature in a parody of a lover's kiss-the creature must then attempt a saving throw or begin an unsettling transformation into a vargouille. The sickened, stupefied, and unconscious conditions from Vargouille's Kiss don't improve on their own until the disease is cured. This disease can't progress in stage as long as the victim is in sunlight or in the area of a 3rd-level or higher light effect.

\n

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 no ill effect (2 hours)

\n

Stage 2 victim's hair falls out, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (2 hours)

\n

Stage 3 victim's ears elongate into winglike shapes and their teeth grow tangled and sharp, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (2 hours)

\n

Stage 4 as Stage 3, but the victim falls unconscious (2 hours)

\n

Stage 5 death, and the victim's head transforms into a new vargouille that detaches from the body and flies off to spread evil on its own.

" }, @@ -134,15 +130,13 @@ "name": "Vargouille's Shriek", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vargouille distends its jaw awfully and emits an unnerving shriek. All creatures within 60 feet who can see and hear the vargouille must attempt a @Check[type:fortitude|dc:15] save.

\n

Success The creature is unaffected and is temporarily immune to Vargouille's Shriek for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of its next turn.

\n

Critical Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, diff --git a/packs/data/crown-of-the-kobold-king-bestiary.db/ygrik.json b/packs/data/crown-of-the-kobold-king-bestiary.db/ygrik.json index cd3257f2f94..c21ff752b7a 100644 --- a/packs/data/crown-of-the-kobold-king-bestiary.db/ygrik.json +++ b/packs/data/crown-of-the-kobold-king-bestiary.db/ygrik.json @@ -397,15 +397,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -436,15 +434,13 @@ "name": "Intimidating Retreat", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ygrik is adjacent to at least one enemy and at least one ally;

\n

Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that isn't adjacent to any enemy.

" }, @@ -477,15 +473,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ygrik deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/equipment.db/meteor-shield.json b/packs/data/equipment.db/meteor-shield.json index b43ef2ed1c5..de67d2e1b72 100644 --- a/packs/data/equipment.db/meteor-shield.json +++ b/packs/data/equipment.db/meteor-shield.json @@ -79,7 +79,7 @@ "traits": { "rarity": "common", "value": [ - "shield-throw-30" + "shield-throw-20" ] }, "usage": { diff --git a/packs/data/extinction-curse-bestiary.db/abberton-ruffian.json b/packs/data/extinction-curse-bestiary.db/abberton-ruffian.json index dff5c684b24..afb2fa7e014 100644 --- a/packs/data/extinction-curse-bestiary.db/abberton-ruffian.json +++ b/packs/data/extinction-curse-bestiary.db/abberton-ruffian.json @@ -316,15 +316,13 @@ "name": "Opening Threat", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ruffian hasn't acted yet on their turn

\n
\n

Effect The ruffian uses an Interact action to draw their dagger, then uses @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/adrivallo.json b/packs/data/extinction-curse-bestiary.db/adrivallo.json index 586f9cb4aa2..0aa8f98d385 100644 --- a/packs/data/extinction-curse-bestiary.db/adrivallo.json +++ b/packs/data/extinction-curse-bestiary.db/adrivallo.json @@ -1636,15 +1636,13 @@ "name": "Low-Light Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1675,15 +1673,13 @@ "name": "Sylvan Wine", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Adrivallo's wineskin magically enchants any alcohol inside.

\n

With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sylvan Wine]{Effect: Sylvan Wine}

" }, @@ -1718,15 +1714,13 @@ "name": "Nimble Dodge", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Adrivallo is targeted with a melee or ranged attack by an attacker he can see

\n
\n

Effect Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1773,15 +1767,13 @@ "name": "Fleet Performer", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.

" }, @@ -1812,15 +1804,13 @@ "name": "Play the Pipes", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Adrivallo is holding a musical instrument

\n
\n

Effect The satyr plays a melody on his instrument to cast @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, @UUID[Compendium.pf2e.spells-srd.Fear]{Fear}, @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep}, or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a @Template[type:emanation|distance:60] instead of its usual targets.

\n

A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute.

\n

Satyrs are immune to this music.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/aives-the-smoke-dragon.json b/packs/data/extinction-curse-bestiary.db/aives-the-smoke-dragon.json index cd8152ad9f8..85988208fb2 100644 --- a/packs/data/extinction-curse-bestiary.db/aives-the-smoke-dragon.json +++ b/packs/data/extinction-curse-bestiary.db/aives-the-smoke-dragon.json @@ -614,15 +614,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -653,15 +651,13 @@ "name": "Surprise Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if Aives rolled Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to him.

" }, @@ -718,15 +714,13 @@ "name": "Quick Draw", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Aives draws a weapon with an Interact action, then Strikes with the weapon he just drew.

" }, @@ -757,15 +751,13 @@ "name": "Smoke Exhalation", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Aives breathes out a cloud of poisonous smoke that he can make curl around him or cling to his weapons.

\n

Until the cloud dissipates at the start of his next turn, Aives is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, his Strikes deal an extra [[/r 1d8[poison]]] damage, and targets of his Strikes must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -829,15 +821,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Aives deals an extra 1d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ammut.json b/packs/data/extinction-curse-bestiary.db/ammut.json index 7331d7c306e..d17c0f67fda 100644 --- a/packs/data/extinction-curse-bestiary.db/ammut.json +++ b/packs/data/extinction-curse-bestiary.db/ammut.json @@ -572,15 +572,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -616,15 +614,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -660,15 +656,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -708,15 +702,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -747,15 +739,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ammut exhales a blast of flame that deals [[/r 18d6[fire]]] damage to all creatures in a @Template[type:cone|distance:30]{30-foot cone} (@Check[type:reflex|dc:37|basic:true] save). The ammut can't use their Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]] rounds.

" }, @@ -791,15 +781,13 @@ "name": "Devour Soul", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}, @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, or similar magic.

" }, @@ -835,15 +823,13 @@ "name": "Fast Swallow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The ammut @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature

\n
\n

Effect The ammut uses Swallow Whole.

" }, @@ -879,15 +865,13 @@ "name": "Swallow Whole", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (3d12+8)[bludgeoning]]] damage, Rupture 32

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -920,15 +904,13 @@ "name": "Wasting Wound", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature dealt damage by an ammut's claw Strike must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability.

" }, @@ -968,15 +950,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/andera-paldreen.json b/packs/data/extinction-curse-bestiary.db/andera-paldreen.json index b8a9c9d3e24..72f3f99e2ac 100644 --- a/packs/data/extinction-curse-bestiary.db/andera-paldreen.json +++ b/packs/data/extinction-curse-bestiary.db/andera-paldreen.json @@ -353,15 +353,13 @@ "name": "Shrewd Eye", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Andera treats all Perception checks made to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive} as one degree of success better than the result of her check.

" }, @@ -412,15 +410,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -451,15 +447,13 @@ "name": "Call to Halt", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Andera makes an @Check[type:intimidation] check and compares it to the Will DC of each creature she chooses within 30 feet. Regardless of her result, the targets are temporarily immune for 10 minutes.

\n
\n

Critical Success The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 minute and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Success The target takes a -10-foot penalty to all its Speeds for 1 minute and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Call to Halt (Success)]{Effect: Call to Halt (Success)}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/angry-vegetation.json b/packs/data/extinction-curse-bestiary.db/angry-vegetation.json index a60b0d44789..aeaaec97be8 100644 --- a/packs/data/extinction-curse-bestiary.db/angry-vegetation.json +++ b/packs/data/extinction-curse-bestiary.db/angry-vegetation.json @@ -8,15 +8,13 @@ "name": "Bloom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-plant creature enters the garden

\n
\n

Effect The blooms open, spawning a single @UUID[Compendium.pf2e.pathfinder-bestiary.Wemmuth]{Wemmuth} that acts on the hazard's initiative, and the hazard rolls for initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ararda.json b/packs/data/extinction-curse-bestiary.db/ararda.json index fe4276e6a11..25758317312 100644 --- a/packs/data/extinction-curse-bestiary.db/ararda.json +++ b/packs/data/extinction-curse-bestiary.db/ararda.json @@ -1229,15 +1229,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1273,15 +1271,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1317,15 +1313,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1361,15 +1355,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1400,15 +1392,13 @@ "name": "Blightburn Radiation", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Blightburn crystals infused into an ararda's body attempt to counteract any teleportation spell moving into or out of the aura's emanation (counteract check +31; 7th level).

\n

In addition, any creature that starts its turn within the emanation is exposed to Blightburn Sickness. The aura is blocked by lead sheeting, 1 foot of stone, or large force effects (such as a @UUID[Compendium.pf2e.spells-srd.Wall of Force]{Wall of Force}, but not a @UUID[Compendium.pf2e.spells-srd.Shield]{Shield} spell).

\n

An ararda can suppress their aura with an action (a) that has the concentrate trait.

" }, @@ -1465,15 +1455,13 @@ "name": "Charged Earth", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that hits an ararda with an unarmed attack or touches the ararda takes [[/r 2d8[electricity]]] damage. Weapons that hit an ararda also take [[/r 2d8[electricity]]] damage.

" }, @@ -1506,15 +1494,13 @@ "name": "Blightburn Sickness", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures native to the Black Desert are immune, as are creatures who are affected by blightburn sickness but recover from it. The target can't recover from the disease's drained or sickened condition except by magic.

\n
\n

Saving Throw @Check[type:fortitude|dc:32]

\n

Onset [[/r 1d4 #days]]{1d4 days}

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 week)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} (1 month)

\n

Stage 5 increase @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} condition by 1 (1 year)

" }, @@ -1552,15 +1538,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ararda can take on the form of a scorpion. The scorpion form always looks the same, but the ararda can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to piercing).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1596,15 +1580,13 @@ "name": "Earth Glide", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The aranda can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/arskuva-the-gnasher.json b/packs/data/extinction-curse-bestiary.db/arskuva-the-gnasher.json index 09903925da2..997eb4d4522 100644 --- a/packs/data/extinction-curse-bestiary.db/arskuva-the-gnasher.json +++ b/packs/data/extinction-curse-bestiary.db/arskuva-the-gnasher.json @@ -367,15 +367,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -406,15 +404,13 @@ "name": "Minion", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Arskuva can't use reactions. If Helg issues a mental command as an action with the concentrate trait, Arskuva can use 2 actions on her turn. Otherwise, she can use only 1 action to Stride or Strike.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/aukashungi-swarm.json b/packs/data/extinction-curse-bestiary.db/aukashungi-swarm.json index ada32df6c14..d32f25b3c68 100644 --- a/packs/data/extinction-curse-bestiary.db/aukashungi-swarm.json +++ b/packs/data/extinction-curse-bestiary.db/aukashungi-swarm.json @@ -13,15 +13,13 @@ "name": "Greater Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -57,15 +55,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -96,15 +92,13 @@ "name": "Burrowing Agony", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The swarm deals [[/r 4d6[piercing]]] damage and [[/r 2d4[bleed]]] to every creature in its space (@Check[type:reflex|dc:29|basic:true] save). The first time per round that a creature is affected by an aukashungi swarm's Burrowing Agony, the creature is also exposed to expeditious evolution.

" }, @@ -135,15 +129,13 @@ "name": "Expeditious Evolution", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as normal for a disease.

\n

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 The aukashungi swarm chooses two of the victim's ability modifiers (such as Strength and Charisma). The victim gains a +1 status bonus to any skill checks that use those ability modifiers. The victim takes a -1 status penalty to all other skill checks (1 day)

\n

Stage 2 The status penalty increases to -2 (1 day)

\n

Stage 3 The status bonus increases to +2, and the penalty increases to -3 (1 day)

\n

Stage 4 The status penalty increases to -4 (1 day).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/axiomatic-polymorph-trap.json b/packs/data/extinction-curse-bestiary.db/axiomatic-polymorph-trap.json index 6461003926c..fa9aa827156 100644 --- a/packs/data/extinction-curse-bestiary.db/axiomatic-polymorph-trap.json +++ b/packs/data/extinction-curse-bestiary.db/axiomatic-polymorph-trap.json @@ -8,15 +8,13 @@ "name": "Axiomatic Polymorph", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the entryway to the Hall of Wonders (area N4) without speaking the passphrase (\"The History and Future of Humanity\") in Utopian

\n
\n

Effect Each creature within 20 feet of the door is targeted by @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph} (@Check[type:will|dc:42|name:Baleful Polymorph|traits:incapacitation,polymorph,magical] save), except the effect transforms creatures into the form of an @UUID[Compendium.pf2e.pathfinder-bestiary.Arbiter]{Arbiter} aeon rather than that of an animal.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/barking-stag.json b/packs/data/extinction-curse-bestiary.db/barking-stag.json index a2149c9d4bb..4976faf8a1f 100644 --- a/packs/data/extinction-curse-bestiary.db/barking-stag.json +++ b/packs/data/extinction-curse-bestiary.db/barking-stag.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -135,15 +133,13 @@ "name": "Foil the Hunt", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When it isn't injured, a barking stag benefits from @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks}, regardless of its travel Speed.

" }, @@ -171,15 +167,13 @@ "name": "Arrow Vulnerability", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A barking stag takes 10 additional damage from arrows (but not bolts or other ammunition).

" }, @@ -207,15 +201,13 @@ "name": "Antler Toss", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The barking stag has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its antler

\n
\n

Effect The barking stag tosses the grabbed creature 20 feet into the air and up to 15 feet away in a direction of its choice, dealing [[/r (3d10+12)[piercing]]] damage plus falling damage to the creature.

" }, @@ -248,15 +240,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -292,15 +282,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/bitter-truth-bandit.json b/packs/data/extinction-curse-bestiary.db/bitter-truth-bandit.json index f6a28192158..cf0f2e878a3 100644 --- a/packs/data/extinction-curse-bestiary.db/bitter-truth-bandit.json +++ b/packs/data/extinction-curse-bestiary.db/bitter-truth-bandit.json @@ -567,15 +567,13 @@ "name": "Mobility", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The bitter truth bandit moves in a way that denies its enemies the opportunity to retaliate. When it takes a Stride action to move half its Speed or less, that movement does not trigger reactions. It can use Mobility when Climbing, Flying, or Swimming instead of Striding if it has the corresponding movement type.

" }, @@ -603,15 +601,13 @@ "name": "Experienced Ambusher", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Striking from concealment doesn't cause the bandit to become @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}.

" }, @@ -643,15 +639,13 @@ "name": "Muscle Striker", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target damaged by the bandit's shortbow Strike must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of the bandit's next turn.

" }, @@ -688,15 +682,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bandit deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/blood-wolf.json b/packs/data/extinction-curse-bestiary.db/blood-wolf.json index 84b1f7981be..4a605c8464d 100644 --- a/packs/data/extinction-curse-bestiary.db/blood-wolf.json +++ b/packs/data/extinction-curse-bestiary.db/blood-wolf.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -144,15 +140,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -183,15 +177,13 @@ "name": "Aggressive Rush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a target within 5 feet of it. This Intimidation check doesn't take the -4 circumstance penalty for the wolf not speaking a language.

" }, @@ -224,15 +216,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The blood wolf's Strikes deal an extra [[/r {1d6}]]{1d6 damage} to creatures within reach of at least two of the wolf's allies.

" }, @@ -285,15 +275,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/bogey.json b/packs/data/extinction-curse-bestiary.db/bogey.json index d8bb0a9e81f..fe74653cb15 100644 --- a/packs/data/extinction-curse-bestiary.db/bogey.json +++ b/packs/data/extinction-curse-bestiary.db/bogey.json @@ -513,15 +513,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -552,15 +550,13 @@ "name": "Devour Soul", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The bogey has killed a creature within the last round and is adjacent to the creature

\n
\n

Effect The bogey consumes the creature's soul. The soul is utterly destroyed-nothing short of @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or a similar effect can restore it to life, and only after the bogey has been slain. The bogey regains Hit Points equal to double the level of the consumed creature. After devouring three souls within a year, the bogey transforms into a bugaboo.

" }, @@ -594,15 +590,13 @@ "name": "Surprise Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the bogey.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/bogeyman.json b/packs/data/extinction-curse-bestiary.db/bogeyman.json index a51823c118b..b04493640ec 100644 --- a/packs/data/extinction-curse-bestiary.db/bogeyman.json +++ b/packs/data/extinction-curse-bestiary.db/bogeyman.json @@ -1247,15 +1247,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1291,15 +1289,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1335,15 +1331,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1379,15 +1373,13 @@ "name": "Fast Healing 10", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1424,15 +1416,13 @@ "name": "Deepest Fear", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.

" }, @@ -1484,15 +1474,13 @@ "name": "Devour Soul", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The bogeyman has killed a creature within the last round and is adjacent to the creature

\n
\n

Effect The bogeyman consumes the creature's soul. The soul is utterly destroyed-nothing short of @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or a similar effect can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls, it increases its level by 1, and its statistics improve accordingly.

" }, @@ -1526,15 +1514,13 @@ "name": "Mobility", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions.

" }, @@ -1570,15 +1556,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bogeyman deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1641,15 +1625,13 @@ "name": "Striking Fear", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a bogeyman scores a critical hit with a claw Strike, the target must attempt a @Check[type:will|dc:29] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -1684,15 +1666,13 @@ "name": "Surprise Attack", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the bogeyman.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/bone-croupier.json b/packs/data/extinction-curse-bestiary.db/bone-croupier.json index 7bfb0fe4a04..8e98ce357be 100644 --- a/packs/data/extinction-curse-bestiary.db/bone-croupier.json +++ b/packs/data/extinction-curse-bestiary.db/bone-croupier.json @@ -576,15 +576,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -620,15 +618,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -666,15 +662,13 @@ "name": "Change of Luck", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn't rolled yet

\n
\n

Effect The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure.

" }, @@ -709,15 +703,13 @@ "name": "Roll the Bones", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bone croupier targets an adjacent creature that is @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}. That creature can either increase its dying value by 1 or roll a [[/r 1d4]]. On a 4, the creature is no longer dying and is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} at 0 HP. On a 1, 2, or 3, however, the creature increases its dying value by that amount. Regardless, the creature is temporarily immune for the next 24 hours.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/brughadatch.json b/packs/data/extinction-curse-bestiary.db/brughadatch.json index b9de572a29f..a12ad9bb759 100644 --- a/packs/data/extinction-curse-bestiary.db/brughadatch.json +++ b/packs/data/extinction-curse-bestiary.db/brughadatch.json @@ -1103,15 +1103,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1147,15 +1145,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1186,15 +1182,13 @@ "name": "Deceitful Feast", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The brughadatch conjures a decadent, enticing feast void of nutritional substance. This conjuration takes 1 minute and lasts for 24 hours. For each item of illusory food a creature eats, it must attempt a @Check[type:will|dc:29] save.

\n
\n

Critical Success The creature sees through the illusion and becomes immune to the effects of Deceitful Feast for 24 hours.

\n

Success The creature doesn't see through the illusion but is unaffected by the food.

\n

Failure The creature takes a -1 circumstance penalty to Will saves against any of the brughadatch's spells or abilities. The penalty increases with each failed save, to a maximum of -5.

\n

Critical Failure As failure, plus for 1 hour, the creature's attitude becomes helpful to the brughadatch, and the creature can't use hostile actions against them.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Deceitful Feast (Failure)]{Effect: Deceitful Feast (Failure)}

" }, @@ -1233,15 +1227,13 @@ "name": "Psychic Sip", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Targets must have critically failed a save against a brughadatch's Deceitful Feast or charm innate spell

\n

Frequency once per round

\n
\n

Effect The brughadatch feasts on the souls of the creatures they've tricked. They target up to five creatures within 30 feet and feast on their ambient brainpower, dealing [[/r 4d10[mental]]] damage (@Check[type:will|dc:26|basic:true] save) to each creature. Unless a target succeeds at the Will save, this damage does not end the @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} effect or the effect of Deceitful Feast as a hostile action normally would.

" }, @@ -1277,15 +1269,13 @@ "name": "Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/bugaboo.json b/packs/data/extinction-curse-bestiary.db/bugaboo.json index fc444a1cf9e..f9ffd7ef3d3 100644 --- a/packs/data/extinction-curse-bestiary.db/bugaboo.json +++ b/packs/data/extinction-curse-bestiary.db/bugaboo.json @@ -785,15 +785,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -824,15 +822,13 @@ "name": "Devour Soul", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The bugaboo has killed a creature within the last round and is adjacent to the creature

\n
\n

Effect The bugaboo consumes the creature's soul. The soul is utterly destroyed-nothing short of @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or a similar effect can restore it to life, and only after the bugaboo has been slain. The bugaboo regains Hit Points equal to double the level of the consumed creature. After devouring six souls within a year, a bugaboo transforms into a bogeyman.

" }, @@ -866,15 +862,13 @@ "name": "Mobility", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.

" }, @@ -910,15 +904,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugaboo deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -981,15 +973,13 @@ "name": "Striking Fear", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a bugaboo scores a critical hit with a claw Strike, the target must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -1024,15 +1014,13 @@ "name": "Surprise Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the bugaboo.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/bugul-noz.json b/packs/data/extinction-curse-bestiary.db/bugul-noz.json index fcb5fae34fc..68f6c74a7eb 100644 --- a/packs/data/extinction-curse-bestiary.db/bugul-noz.json +++ b/packs/data/extinction-curse-bestiary.db/bugul-noz.json @@ -626,15 +626,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -670,15 +668,13 @@ "name": "Frightful Presence", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n

Animals take a -2 circumstance penalty to the Will save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -726,15 +722,13 @@ "name": "Horrid Visage", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Creatures that see the bugul noz must succeed at a @Check[type:fortitude|dc:31] saving throw. On a failure, creatures are @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (or @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} on a critical failure).

" }, @@ -767,15 +761,13 @@ "name": "Mirror Vulnerability", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a @Check[type:will|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for [[/r {1d4-1,1} kh #Rounds]]{1d4-1 rounds} (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to visual and auditory effects for the duration.

" }, @@ -806,15 +798,13 @@ "name": "Flail", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a -2 circumstance penalty. Its multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -861,15 +851,13 @@ "name": "Forest Jaunt", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugul noz ignores difficult terrain in forests.

" }, @@ -900,15 +888,13 @@ "name": "Haunting Wail", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bugul noz lets out a hair-raising keen. Other creatures within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:fortitude|dc:31|traits:damaging-effect] save.

\n

The bugul noz can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes [[/r 2d10[sonic]]] damage.

\n

Failure The target takes [[/r 4d10[sonic]]] damage and gains sonic weakness 10 for 1 minute.

\n

Critical Failure As failure, and the target becomes @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/buzzing-latch-rune.json b/packs/data/extinction-curse-bestiary.db/buzzing-latch-rune.json index e4357d2e9d6..44be16cd5eb 100644 --- a/packs/data/extinction-curse-bestiary.db/buzzing-latch-rune.json +++ b/packs/data/extinction-curse-bestiary.db/buzzing-latch-rune.json @@ -8,15 +8,13 @@ "name": "Jolting Buzz", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to open the door without using the key

\n
\n

Effect The trap makes a loud buzz and deals [[/r 5d10[electricity]]] damage and [[/r 5d10[sonic]]] damage to the triggering creature (@Check[type:reflex|dc:32|basic:true] save; this save applies to both the electricity damage and the sonic damage). Further, the creature must attempt a @Check[type:fortitude|dc:32] save.

\n
\n

Critical Success No effect.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Failure The target is paralyzed for [[/br 1d4 #rounds]]{1d4 rounds}. At the end of each of its turns, it can attempt a new @Check[type:fortitude|dc:32] save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

\n

Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/cat-sith.json b/packs/data/extinction-curse-bestiary.db/cat-sith.json index 3aac14116c0..62fe86de475 100644 --- a/packs/data/extinction-curse-bestiary.db/cat-sith.json +++ b/packs/data/extinction-curse-bestiary.db/cat-sith.json @@ -421,15 +421,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -460,15 +458,13 @@ "name": "Ill Omen", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Any creature within the area that can see the cat sith must succeed at a @Check[type:will|dc:21] save or become struck by an ill omen. On a failure, the creature becomes immune to fortune effects as long as it remains in the aura and for 1 minute thereafter. On a critical failure, the creature takes a -1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ill Omen]{Effect: Ill Omen}

" }, @@ -516,15 +512,13 @@ "name": "Cat Sith's Mark", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a cat sith's claw must succeed at a @Check[type:will|dc:23] save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a @Check[type:flat|dc:10|name:Break Cat Sith's Mark] check to break the curse.

\n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Cat Sith's Mark]{Effect: Cat Sith's Mark}

" }, @@ -558,15 +552,13 @@ "name": "Steal Soul", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cat sith touches a dying creature or a creature that died within the past 3 days. If the target is a dying creature, it must attempt a @Check[type:fortitude|dc:25] save; on a failure, its dying value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}. The cat sith can hold only one soul at a time and can release a soul as a free action.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/catacomb-cave-in.json b/packs/data/extinction-curse-bestiary.db/catacomb-cave-in.json index 8e1a7420dfd..c0b0691e739 100644 --- a/packs/data/extinction-curse-bestiary.db/catacomb-cave-in.json +++ b/packs/data/extinction-curse-bestiary.db/catacomb-cave-in.json @@ -8,15 +8,13 @@ "name": "Falling Stones", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Medium or larger creature approaches within 5 feet of the collapsed tunnel

\n
\n

Effect Massive stones in the ceiling fall, dealing [[/r 4d6[bludgeoning]]] damage to the triggering creature and all creatures within 10 feet (@Check[type:reflex|dc:18|basic:true] save).

\n

Creatures that fail the saving throw are also buried and begin to suffocate. A buried creature can attempt a @Check[type:athletics|dc:20|name:Escape Falling Stones] check every round, breaking free on a success. Other characters who are not buried can @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} on this check.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/caustic-dart-trap.json b/packs/data/extinction-curse-bestiary.db/caustic-dart-trap.json index b8cba9e7576..7e7171df581 100644 --- a/packs/data/extinction-curse-bestiary.db/caustic-dart-trap.json +++ b/packs/data/extinction-curse-bestiary.db/caustic-dart-trap.json @@ -8,15 +8,13 @@ "name": "Dart Barrage", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the midpoint of the hall

\n
\n

Effect The trap makes an acid dart against three different random creatures in the hall. The trap then rolls initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/cavnakash.json b/packs/data/extinction-curse-bestiary.db/cavnakash.json index c60c55ba515..ca320ce5963 100644 --- a/packs/data/extinction-curse-bestiary.db/cavnakash.json +++ b/packs/data/extinction-curse-bestiary.db/cavnakash.json @@ -2473,15 +2473,13 @@ "name": "Stench", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:22] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -2525,15 +2523,13 @@ "name": "Channel Smite", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cavnakash expends a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell and attempts a melee Strike. If he hits, he adds the spell's negative damage to his Strike damage. If he misses, the harm spell is still expended.

" }, @@ -2564,15 +2560,13 @@ "name": "Profane Gift", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cavnakash has a profane gift from Balenni, giving him a +1 status bonus to attack rolls, skill checks, and saving throws (already factored into his statistics).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/celestial-menagerie-bruiser.json b/packs/data/extinction-curse-bestiary.db/celestial-menagerie-bruiser.json index eb29434bf44..fcc8049395c 100644 --- a/packs/data/extinction-curse-bestiary.db/celestial-menagerie-bruiser.json +++ b/packs/data/extinction-curse-bestiary.db/celestial-menagerie-bruiser.json @@ -543,15 +543,13 @@ "name": "Opportunistic Brawler", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits the bruiser with a melee Strike

\n
\n

Effect The bruiser attempts to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the creature. On a success or a critical success, the target is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The bruiser can't Stride after a target it successfully Shoves in this way.

" }, @@ -582,15 +580,13 @@ "name": "Terrifying Sneer", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements The bruiser must target a creature they @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved} since the end of the bruiser's last turn

\n
\n

Effect The bruiser attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target. If the bruiser rolls a success, they get a critical success instead.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/chimpanzee-visitant.json b/packs/data/extinction-curse-bestiary.db/chimpanzee-visitant.json index bd808e3e975..1c3a5f725c9 100644 --- a/packs/data/extinction-curse-bestiary.db/chimpanzee-visitant.json +++ b/packs/data/extinction-curse-bestiary.db/chimpanzee-visitant.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -188,15 +184,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -239,15 +233,13 @@ "name": "Vengeful Presence", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn within the visitant's aura must succeed at a @Check[type:will|dc:16] save or be overcome with a thirst for vengeance.

\n

For [[/r 1d4 #rounds]]{1d4 rounds} (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature [[/r 1d6[mental]]] damage.

" }, @@ -292,15 +284,13 @@ "name": "Whip Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimpanzee visitant takes [[/r 5[slashing]]]{5} additional damage from whips.

" }, @@ -331,15 +321,13 @@ "name": "Mauler", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The visitant gains a +2 circumstance bonus to damage rolls against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -387,15 +375,13 @@ "name": "Rabies", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Visitants can be carriers of diseases, even if they are immune to their effects.

\n

Saving Throw @Check[type:fortitude|dc:16].

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.spells-srd.Confusion]{Confusion} (1 day)

\n

Stage 4 dead

" }, @@ -433,15 +419,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ciza.json b/packs/data/extinction-curse-bestiary.db/ciza.json index 394b5691270..cc03c1f36dd 100644 --- a/packs/data/extinction-curse-bestiary.db/ciza.json +++ b/packs/data/extinction-curse-bestiary.db/ciza.json @@ -52,15 +52,13 @@ "name": "Hears Heartbeats", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The banshee can hear heartbeats within 60 feet (imprecise).

" }, @@ -91,15 +89,13 @@ "name": "Sunlight Powerlessness", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If in direct sunlight, the banshee is slowed 1 and can't use actions that have the attack trait.

" }, @@ -130,15 +126,13 @@ "name": "Vengeful Spite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect.

\n
\n

Effect The banshee lashes back at their tormentor, dealing [[/r (4d10+14)[mental]]] damage (@Check[type:will|dc:38|basic:true] save) and applying the effects of terrifying touch based on the results of the same Will save.

" }, @@ -172,15 +166,13 @@ "name": "Spectral Ripple", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a banshee Strides at least 10 feet, they're concealed until the start of their next turn.

" }, @@ -211,15 +203,13 @@ "name": "Terrifying Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the banshee's touch that isn't already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} must attempt a @Check[type:will|dc:38] save (DC 43 if the attack was a critical hit). If the creature fails its save, it's @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}; on a critical failure, the creature also cowers with fear and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} spell.

" }, @@ -255,15 +245,13 @@ "name": "Wail", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The banshee unleashes a soul-chilling @UUID[Compendium.pf2e.spells-srd.Wail of the Banshee]{Wail of the Banshee} (DC 38). This Wail overcomes @UUID[Compendium.pf2e.spells-srd.Silence]{Silence} and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level.

\n

The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/convergence-lattice.json b/packs/data/extinction-curse-bestiary.db/convergence-lattice.json index fb1390e3731..32d4ccfe104 100644 --- a/packs/data/extinction-curse-bestiary.db/convergence-lattice.json +++ b/packs/data/extinction-curse-bestiary.db/convergence-lattice.json @@ -8,15 +8,13 @@ "name": "Begin Convergence", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that is not @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the convergence lattice sees it

\n
\n

Effect The lattice's clockworks begin to move and it rolls for initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/convergent-giant-eagle.json b/packs/data/extinction-curse-bestiary.db/convergent-giant-eagle.json index 2d83528f283..15bc912914b 100644 --- a/packs/data/extinction-curse-bestiary.db/convergent-giant-eagle.json +++ b/packs/data/extinction-curse-bestiary.db/convergent-giant-eagle.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Convergent Link", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes.

\n

This has the effects of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathy} with a range of 300 feet, but requires line of sight.

" }, @@ -175,15 +171,13 @@ "name": "Disrupted Link", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While a convergent giant eagle is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, it loses its convergent link and convergent tactics abilities.

" }, @@ -211,15 +205,13 @@ "name": "Evasion", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a giant eagle succeeds at a Reflex save, it critically succeeds instead.

" }, @@ -262,15 +254,13 @@ "name": "Convergent Tactics", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The convergent eagle's attacks deal an extra [[/r {4d8}]]{4d8 damage} to creatures within reach of one of its allies with convergent tactics.

" }, @@ -315,15 +305,13 @@ "name": "Eagle Dive", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant eagle @UUID[Compendium.pf2e.actionspf2e.Fly]{Flies} up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talons Strike.

" }, @@ -351,15 +339,13 @@ "name": "Snatch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A convergent eagle can @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly} at half speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its talons, carrying that creature along with it.

" }, @@ -392,15 +378,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/convergent-kendley-nathrael.json b/packs/data/extinction-curse-bestiary.db/convergent-kendley-nathrael.json index b7581a83c29..4a181682b5f 100644 --- a/packs/data/extinction-curse-bestiary.db/convergent-kendley-nathrael.json +++ b/packs/data/extinction-curse-bestiary.db/convergent-kendley-nathrael.json @@ -1409,15 +1409,13 @@ "name": "Convergent Link", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes.

\n

This has the effects of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathy} with a range of 300 feet, but requires line of sight.

" }, @@ -1450,15 +1448,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1489,15 +1485,13 @@ "name": "Disrupted Link", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While Kendley is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, she loses her innate spells and her convergent link and convergent tactics abilities.

" }, @@ -1525,15 +1519,13 @@ "name": "Convergent Calm", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Kendley casts @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions}, creatures controlled by the @UUID[Compendium.pf2e.extinction-curse-bestiary.Convergence Lattice]{Convergence Lattice} automatically fail their saving throws against the effect, but they can still use hostile actions against creatures who aren't @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the convergence lattice.

\n

Each time she Sustains the Spell, creatures affected by the spell are exposed to the convergence lattice as though they had been in conversation with her.

" }, @@ -1561,15 +1553,13 @@ "name": "Convergent Tactics", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kendley's attacks (including @UUID[Compendium.pf2e.spells-srd.Telekinetic Projectile]{Telekinetic Projectile}) deal an extra [[/r {4d8}]]{4d8 damage} to creatures within reach of one of her allies who has convergent tactics.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/convergent-soldier.json b/packs/data/extinction-curse-bestiary.db/convergent-soldier.json index 5da646bc2f0..a4f6229be4e 100644 --- a/packs/data/extinction-curse-bestiary.db/convergent-soldier.json +++ b/packs/data/extinction-curse-bestiary.db/convergent-soldier.json @@ -599,15 +599,13 @@ "name": "Convergent Link", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Creatures with this ability can communicate with each other by manifesting an aura of wispy Utopian runes.

\n

This has the effects of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathy} with a range of 300 feet, but requires line of sight.

" }, @@ -640,15 +638,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -679,15 +675,13 @@ "name": "Disrupted Link", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While a convergent soldier is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, they loses their convergent link and convergent tactics abilities.

" }, @@ -715,15 +709,13 @@ "name": "Convergent Tactics", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The convergent soldier's attacks deal an extra [[/r {4d8}]]{4d8 damage} to creatures within reach of one of their allies with convergent tactics.

" }, @@ -768,15 +760,13 @@ "name": "Force Communication", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Utopian runes burst from the convergent soldier.

\n

Any creature @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied} by the @UUID[Compendium.pf2e.extinction-curse-bestiary.Convergence Lattice]{Convergence Lattice} who is within @Template[type:emanation|distance:100]{100 feet} of the convergent soldier and can see the runes must attempt a @Check[type:will|dc:34] save.

\n
\n

Failure For 1 round, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures with the convergent link ability and counts as an ally with convergent tactics for the purposes of activating the convergent tactics ability.

\n

Critical Failure As failure, and the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round due to the information overload.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/corrosive-lizard.json b/packs/data/extinction-curse-bestiary.db/corrosive-lizard.json index 4cf15af7ccd..d219e176c27 100644 --- a/packs/data/extinction-curse-bestiary.db/corrosive-lizard.json +++ b/packs/data/extinction-curse-bestiary.db/corrosive-lizard.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -143,15 +139,13 @@ "name": "Gnashing Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the corrosive lizard's jaws fails a check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}

\n
\n

Effect The lizard's jaws deal [[/r {1d6[piercing],1d6[acid]}]]{1d6 piercing damage and 1d6 acid damage} to the triggering creature.

" }, @@ -182,15 +176,13 @@ "name": "Gout of Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The corrosive lizard vomits a gout of acid in a @Template[type:cone|distance:15]. Each creature in this area takes [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:20|basic:true] save).

\n

The lizard can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -224,15 +216,13 @@ "name": "Lurching Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/corrupted-priest.json b/packs/data/extinction-curse-bestiary.db/corrupted-priest.json index 99368b9bf5c..f7ae1f8e6c3 100644 --- a/packs/data/extinction-curse-bestiary.db/corrupted-priest.json +++ b/packs/data/extinction-curse-bestiary.db/corrupted-priest.json @@ -1877,15 +1877,13 @@ "name": "Wild Empathy", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The corrupted priest can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on animals and to make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of them.

" }, @@ -1916,15 +1914,13 @@ "name": "Roiling Mind", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save

\n
\n

Effect The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes [[/r 3d8[mental]]] damage (@Check[type:will|dc:20|basic:true] save).

" }, @@ -1977,15 +1973,13 @@ "name": "Demonic Strength", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Corrupted priests deal an extra [[/r {1d8}]]{1d8 damage} with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/corrupted-retainer.json b/packs/data/extinction-curse-bestiary.db/corrupted-retainer.json index c507951afc3..f813f3d8c36 100644 --- a/packs/data/extinction-curse-bestiary.db/corrupted-retainer.json +++ b/packs/data/extinction-curse-bestiary.db/corrupted-retainer.json @@ -443,15 +443,13 @@ "name": "No Escape", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe within the corrupted retainer's reach attempts to move away from them

\n
\n

Effect The corrupted retainer keeps pace with the triggering foe. The corrupted retainer Strides up to their Speed, following that foe and keeping it in reach throughout its movement until it stops moving or the corrupted retainer has moved their full Speed.

" }, @@ -489,15 +487,13 @@ "name": "Shield Block", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -528,15 +524,13 @@ "name": "Demonic Strength", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Corrupted retainers deal an extra [[/r {1d8}]]{1d8 damage} with their tridents, and any trident gains the fatal d10 trait while the corrupted retainer is using it (both the extra weapon damage die and the fatal trait have already been included in the corrupted retainer's trident Strike above).

" }, @@ -567,15 +561,13 @@ "name": "Tainted Rage", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall unconscious, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. The corrupted retainer can still @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} while raging.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/counteflora.json b/packs/data/extinction-curse-bestiary.db/counteflora.json index fcf1c2efe03..773de7aa378 100644 --- a/packs/data/extinction-curse-bestiary.db/counteflora.json +++ b/packs/data/extinction-curse-bestiary.db/counteflora.json @@ -54,15 +54,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -93,15 +91,13 @@ "name": "Frost Susceptibility", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the counteflora takes cold damage, it takes a -10-foot circumstance penalty to Speed for 1 round.

" }, @@ -132,15 +128,13 @@ "name": "Tighten Bracts", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head Strike and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise tremorsense when targeting other creatures). The counteflora can't use its head Strike of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action. Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.

" }, @@ -224,15 +218,13 @@ "name": "Black Seed Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements the Counteflora's bracts are not tightened.

\n
\n

The counteflora releases a cloud of black seedpods in a @Template[type:emanation|distance:15]{15-foot-radius emanation}. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.)

" }, @@ -263,15 +255,13 @@ "name": "Counteflora Toxin", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30|traits:inhaled,poison] (@Check[type:fortitude|dc:32|name:Counteflora Toxin (Plant or Fungi)|traits:contact,poison] for plants and fungi)

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage, enfeebled 1, and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} (1 round)

" }, @@ -304,15 +294,13 @@ "name": "Furious Swing", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The counteflora's bracts are tightened

\n
\n

Effect The counteflora makes up to four headbutt Strikes (see Flower Headbutt), each against a different creature within reach.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/crushing-gate-trap.json b/packs/data/extinction-curse-bestiary.db/crushing-gate-trap.json index ef3b4706641..77888693246 100644 --- a/packs/data/extinction-curse-bestiary.db/crushing-gate-trap.json +++ b/packs/data/extinction-curse-bestiary.db/crushing-gate-trap.json @@ -8,15 +8,13 @@ "name": "Gate Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The stone rod is moved or either door is touched

\n
\n

Effect The two falling doors deal [[/r (6d12+35)[bludgeoning]]] damage (@Check[type:reflex|dc:37|basic:true] save) to all creatures within 15 feet of the gate. On a failure, a creature is also pinned beneath the door and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the door is moved (@Check[type:athletics|dc:34|traits:action:force-open]) or destroyed; each door has the same AC, Fortitude save, Hardness, and Hit Points as the trap itself. On a critical failure, the creature is trapped in such a way that it can't attempt to free itself. Moving or destroying one door doesn't help free anyone trapped by the other door.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/cu-sith.json b/packs/data/extinction-curse-bestiary.db/cu-sith.json index 9f03e3a7588..630c3b6c07d 100644 --- a/packs/data/extinction-curse-bestiary.db/cu-sith.json +++ b/packs/data/extinction-curse-bestiary.db/cu-sith.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Dooming Bark", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The creature is unaffected and immune to Dooming Bark for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing}.

\n

If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

\n

A creature in an area that the cu sith can't easily reach-such as a hidden burrow or enclosed building-increases the degree of success of its saving throw against Dooming Bark by one step.

" }, @@ -184,15 +178,13 @@ "name": "Worry Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cu sith has a Large or smaller creature grabbed in its jaws

\n
\n

Effect The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an Athletics check to Disarm its target of anything it is holding. On a miss, the cu sith releases the creature.

" }, @@ -246,15 +238,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/daring-danika.json b/packs/data/extinction-curse-bestiary.db/daring-danika.json index 6df3cea8ecf..c18855abfa8 100644 --- a/packs/data/extinction-curse-bestiary.db/daring-danika.json +++ b/packs/data/extinction-curse-bestiary.db/daring-danika.json @@ -348,15 +348,13 @@ "name": "+2 Circumstance to All Saves vs. Disarm", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -399,15 +397,13 @@ "name": "Command an Animal", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.

\n

You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like @UUID[Compendium.pf2e.feats-srd.Ride]{Ride}.

\n

Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.

\n
\n

Success The animal does as you command on its next turn.

\n

Failure The animal is hesitant or resistant, and it does nothing.

\n

Critical Failure The animal misbehaves or misunderstands, and it takes some other action determined by the GM.

" }, @@ -442,15 +438,13 @@ "name": "Sting of the Lash", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Danika targets a single minion creature within reach of her whip to spur its ferocity. That creature gains 5 temporary Hit Points. The target is temporarily immune to Sting of the Lash for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sting of the Lash]{Effect: Sting of the Lash}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/darklands-alchemical-golem.json b/packs/data/extinction-curse-bestiary.db/darklands-alchemical-golem.json index dac11301e2d..6b7e2208226 100644 --- a/packs/data/extinction-curse-bestiary.db/darklands-alchemical-golem.json +++ b/packs/data/extinction-curse-bestiary.db/darklands-alchemical-golem.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Alchemical Chambers", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1\n

Acid Damage

\n
2Cold Damage
3Electricity Damage
4Fire Damage
5Poison Damage
6Sickness: @Check[type:fortitude|dc:28|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -175,15 +171,13 @@ "name": "Alchemical Rupture", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an alchemical golem takes physical damage from a critical hit or is affected by a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a @Template[type:emanation|distance:5]{5-foot emanation}.

\n

Roll on the alchemical chambers list to determine which one shatters-on a roll of 1-5, creatures in the area take [[/r {10d6}]]{10d6 damage} of the appropriate type (@Check[type:reflex|dc:30|basic:true]). On a roll of 6, creatures must instead save against the sickness effect.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Rupture]]{1d6}Alchemical Effect
1\n

[[/r 10d6[acid]]] damage @Check[type:reflex|dc:30|basic:true|traits:acid]

\n
2[[/r 10d6[cold]]] damage @Check[type:reflex|dc:30|basic:true|traits:cold]
3[[/r 10d6[electricity]]] damage @Check[type:reflex|dc:30|basic:true|traits:electricity]
4[[/r 10d6[fire]]] damage @Check[type:reflex|dc:30|basic:true|traits:fire]
5[[/r 10d6[poison]]] damage @Check[type:reflex|dc:30|basic:true|traits:poison]
6Sickness: @Check[type:fortitude|dc:28|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -215,15 +209,13 @@ "name": "Crystalline Construction", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Crafted in areas where glass is rare, the Darklands alchemical golem instead incorporates crystalline components. The golem's vulnerable to shatter ability functions only for @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spells of at least 4th level.

" }, @@ -260,15 +252,13 @@ "name": "Golem Antimagic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {5d8}]]{5d8 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage); healed by acid (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -299,15 +289,13 @@ "name": "Vulnerable to Shatter", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture.

" }, @@ -338,15 +326,13 @@ "name": "Alchemical Injection", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional [[/r {2d6}]]{2d6 damage} of the appropriate type (or exposes the target to the sickness effect, as appropriate).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Injection]]{1d6}Alchemical Effect
1\n

[[/r 2d6[acid]]] damage

\n
2[[/r 2d6[cold]]] damage
3[[/r 2d6[electricity]]] damage
4[[/r 2d6[fire]]] damage
5[[/r 2d6[poison]]] damage
6Sickness: @Check[type:fortitude|dc:28|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -378,15 +364,13 @@ "name": "Generate Bomb", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb Strike.

\n

Determine the type of bomb created by rolling 1d6 on the alchemical chambers list.

\n

On a roll of 1-4, it creates the corresponding greater alchemical bomb: an @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask} from chamber 1, a @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial} from chamber 2, @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Greater)]{Bottled Lightning} from chamber 3, or @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire} from chamber 4.

\n

On a roll of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash damage with no other effects.

\n

On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Generate Bomb]]{1d6}Alchemical Effect
1\n

Acid Flask: [[/r 1[acid]]] damage, [[/r 3d6[persistent,acid]]] damage and [[/r (3[splash])[acid]]]{3 acid splash damage}

\n
2Frost Vial: [[/r 3d6[cold]]] damage, [[/r (3[splash])[cold]]]{3 cold splash damage} and -10-foot status penalty to Speeds until end of targets next turn @UUID[Compendium.pf2e.equipment-effects.Effect: Frost Vial (Greater)]{Effect: Frost Vial (Greater)}
3Bottled Lightning: [[/r 3d6[electricity]]] damage, [[/r (3[splash])[electricity]]]{3 electricity splash damage} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until start of targets next turn
4Alchemist's Fire: [[/r 3d8[fire]]] damage, [[/r 3[persistent,fire]]]{3 persistent fire damage} damage and [[/r (3[splash])[fire]]]{3 fire splash damage}
5Poisonous Bomb: [[/r 3d10[poison]]] damage and [[/r (3[splash])[poison]]]{3 poison splash damage}
6Sickness: @Check[type:fortitude|dc:28|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, diff --git a/packs/data/extinction-curse-bestiary.db/darricus-stallit.json b/packs/data/extinction-curse-bestiary.db/darricus-stallit.json index 8e555d981c0..ac5eed5811b 100644 --- a/packs/data/extinction-curse-bestiary.db/darricus-stallit.json +++ b/packs/data/extinction-curse-bestiary.db/darricus-stallit.json @@ -698,15 +698,13 @@ "name": "Sharp Eyes", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Darricus doesn't need to succeed at a flat check to target @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} creatures, and he is not @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from him.

" }, @@ -742,15 +740,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -786,15 +782,13 @@ "name": "Power Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.PowerAttack]

" }, @@ -841,15 +835,13 @@ "name": "Swipe", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Darricus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within his melee reach and adjacent to each other. He rolls damage only once and applies it to each creature he hit. This Strike counts as two attacks for calculating his multiple attack penalty.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/death-drider.json b/packs/data/extinction-curse-bestiary.db/death-drider.json index 6a8e719d6a8..de4efa51ff9 100644 --- a/packs/data/extinction-curse-bestiary.db/death-drider.json +++ b/packs/data/extinction-curse-bestiary.db/death-drider.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -184,15 +180,13 @@ "name": "Sack of Spiders", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The death drider is reduced to 0 Hit Points

\n
\n

Effect The death drider explodes in a shower of spiders. Each adjacent creature must succeed at a @Check[type:reflex|dc:31|traits:damaging-effect] save or take [[/r 3d6[piercing]]] damage and be exposed to death drider venom.

" @@ -224,15 +218,13 @@ "name": "Death Drider Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The drained condition persists after the poison's duration ends

\n

Saving Throw @Check[type:fortitude|dc:32]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 3d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 4d8[poison]]] damage and drained 2 (1 round)

" }, @@ -265,15 +257,13 @@ "name": "Hungering Web", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a death drider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 31). Each round thereafter until it breaks free, the creature takes [[/r 3d6[piercing]]] damage(@Check[type:reflex|dc:31|basic:true] save) and, on a failed save, is exposed to death drider venom.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/deghuun-child-of-mhar.json b/packs/data/extinction-curse-bestiary.db/deghuun-child-of-mhar.json index 14a57d75eca..6d45ef97a18 100644 --- a/packs/data/extinction-curse-bestiary.db/deghuun-child-of-mhar.json +++ b/packs/data/extinction-curse-bestiary.db/deghuun-child-of-mhar.json @@ -561,15 +561,13 @@ "name": "Greater Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -605,15 +603,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -648,15 +644,13 @@ "name": "Smoke Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The deghuun ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke or smog, including from Sulfurous Plume.

" }, @@ -684,15 +678,13 @@ "name": "Unfathomable Aspect", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a deghuun attempts a Will save against an enchantment spell, the spell's caster must attempt a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for up to the spell's duration.

" }, @@ -731,15 +723,13 @@ "name": "Beak Crunch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The deghuun has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its tentacles

\n
\n

Effect The creature takes [[/r (4d8+17)[piercing]]] damage.

" }, @@ -767,15 +757,13 @@ "name": "Sulfurous Plume", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The deghuun vents caustic smog for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Any creature that ends its turn within 30 feet of the deghuun during this time takes [[/r 6d6[fire]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@Check[type:fortitude|dc:38]; the creature avoids the sickened condition on a critical success, or is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

While sickened in this way, a creature takes a -2 status penalty to its saving throw against the deghuun's @UUID[Compendium.pf2e.spells-srd.Hallucination]{Hallucination}.

\n

Any creature that's in the smog is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} and treats other creatures as concealed. Strong winds dissipate the smog.

" }, @@ -806,15 +794,13 @@ "name": "Tentacle Assault", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The deghuun makes three tentacle Strikes, each against a different creature within reach. These attacks count toward its multiple attack penalty as normal.

" }, @@ -847,15 +833,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/delamar-gianvin.json b/packs/data/extinction-curse-bestiary.db/delamar-gianvin.json index ec6e9ad525d..dc9ac9ecdfa 100644 --- a/packs/data/extinction-curse-bestiary.db/delamar-gianvin.json +++ b/packs/data/extinction-curse-bestiary.db/delamar-gianvin.json @@ -513,15 +513,13 @@ "name": "Deny Advantage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Delamar isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 6th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.feats-srd.Surprise Attack]{Surprise Attack}.

" }, @@ -559,15 +557,13 @@ "name": "Nimble Opportunist", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Delamar's melee reach is hit by a melee attack from one of his allies

\n
\n

Effect Delamar makes a Strike against the triggering creature with a -2 penalty to the attack roll. He can't deal sneak attack damage on this Strike. After this Strike, Delamar can Stride without triggering reactions.

" }, @@ -613,15 +609,13 @@ "name": "Surprise Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if Delamar rolled Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to him.

" }, @@ -675,15 +669,13 @@ "name": "Quick Draw", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Delamar draws a weapon with an Interact action, then Strikes with the weapon he just drew.

" }, @@ -719,15 +711,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Delamar deals an extra 2d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/doblagub.json b/packs/data/extinction-curse-bestiary.db/doblagub.json index b55af4ca322..1dd5d72cc0c 100644 --- a/packs/data/extinction-curse-bestiary.db/doblagub.json +++ b/packs/data/extinction-curse-bestiary.db/doblagub.json @@ -1908,15 +1908,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1952,15 +1950,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1996,15 +1992,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2035,15 +2029,13 @@ "name": "Etheric Fibers", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years

\n
\n

Effect The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a @Check[type:will|dc:30] save or the movement fails and the action is wasted.

" }, @@ -2089,15 +2081,13 @@ "name": "Etheric Tug", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The doblagub's etheric fibers aura is active

\n

Frequency once per round

\n
\n

Effect All non-brughadatch creatures within the aura must succeed at a @Check[type:fortitude|dc:30] save or be pulled 10 feet toward the doblagub.

" }, @@ -2128,15 +2118,13 @@ "name": "Magical Tongue", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A doblagub can use their tongue to make spell attacks with spells that have a range of touch.

" }, @@ -2172,15 +2160,13 @@ "name": "Swallow Whole", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (4d10+8)[bludgeoning]]], Rupture 24

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -2218,15 +2204,13 @@ "name": "Grab", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/dream-pollen-pod.json b/packs/data/extinction-curse-bestiary.db/dream-pollen-pod.json index c0bb6ca8302..1ae3ed7815e 100644 --- a/packs/data/extinction-curse-bestiary.db/dream-pollen-pod.json +++ b/packs/data/extinction-curse-bestiary.db/dream-pollen-pod.json @@ -8,15 +8,13 @@ "name": "Pollen Burst", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The wagon door is opened or the pods are disturbed

\n
\n

Effect A pod makes a pollen spray Strike against an adjacent creature or the creature that opened the door, the door falls off the wagon, and the trap rolls initiative.

" }, @@ -91,15 +89,13 @@ "name": "Hallucinogenic Pollen", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature hit by the trap's pollen spray must succeed at a @Check[type:will|dc:20] save or it is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round and takes a -2 status penalty to Perception checks and saves against mental effects for [[/br 1d4 #hours]] hours. On a critical failure, the penalty is instead -4.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hallucinogenic Pollen (Failure)]{Effect: Hallucinogenic Pollen (Failure)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hallucinogenic Pollen (Critical Failure)]{Effect: Hallucinogenic Pollen (Critical Failure)}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/drow-bodyguard-golem.json b/packs/data/extinction-curse-bestiary.db/drow-bodyguard-golem.json index 59c21ab9e3b..25def4f70b1 100644 --- a/packs/data/extinction-curse-bestiary.db/drow-bodyguard-golem.json +++ b/packs/data/extinction-curse-bestiary.db/drow-bodyguard-golem.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid ([[/r {6d10}]] damage, [[/r {2d8}]] damage from areas or persistent damage); healed by fire (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -181,15 +177,13 @@ "name": "Vulnerable to Neutralize Poison", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting @UUID[Compendium.pf2e.spells-srd.Neutralize Poison]{Neutralize Poison} on the golem deactivates its Breath Weapon for 1 minute.

" }, @@ -220,15 +214,13 @@ "name": "Vulnerable to Rust", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

" }, @@ -259,15 +251,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The iron golem exhales poisonous gas in a @Template[type:burst|distance:10]{10-foot radius} centered on the corner of one of the iron golem's squares.

\n

The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison.

\n

The golem can't use its Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -302,15 +292,13 @@ "name": "Inexorable March", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a @Check[type:fortitude|dc:39|traits:damaging-effect] save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.

" }, @@ -341,15 +329,13 @@ "name": "Iron Golem Poison", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} value from this poison is reduced by 1 every hour.

\n
\n

Saving Throw @Check[type:fortitude|dc:35]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round)

" }, diff --git a/packs/data/extinction-curse-bestiary.db/drunken-brawler.json b/packs/data/extinction-curse-bestiary.db/drunken-brawler.json index 5105a0ed001..2de45ed0a5b 100644 --- a/packs/data/extinction-curse-bestiary.db/drunken-brawler.json +++ b/packs/data/extinction-curse-bestiary.db/drunken-brawler.json @@ -199,15 +199,13 @@ "name": "Drunken Rage", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The drunken brawler isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect The drunken brawler begins raging. They gain 4 temporary Hit Points and deal 1 additional damage with fist Strikes. They have a -1 penalty to AC and can't use actions with the concentrate trait unless those actions also have the rage trait. The drunken brawler can still @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} while in a drunken rage. The rage lasts for 1 minute or until the drunken brawler falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. When the drunken rage is over, the drunken brawler is fatigued, loses all temporary Hit Points they received from the rage, and cannot rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -260,15 +258,13 @@ "name": "Improvised Surprise", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drunken brawler uses an Interact action to pick up an improvised weapon within reach and then Strikes with it. The drunken brawler has a +2 circumstance bonus to this attack.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/dyzallin-shraen.json b/packs/data/extinction-curse-bestiary.db/dyzallin-shraen.json index 4f44f30776b..277a2e7c6dd 100644 --- a/packs/data/extinction-curse-bestiary.db/dyzallin-shraen.json +++ b/packs/data/extinction-curse-bestiary.db/dyzallin-shraen.json @@ -6484,15 +6484,13 @@ "name": "Darkvision", "sort": 6100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -6528,15 +6526,13 @@ "name": "At-Will Spells", "sort": 6200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -6567,15 +6563,13 @@ "name": "+1 Status to All Saves vs. Magical Effects and Positive Effects", "sort": 6300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -6630,15 +6624,13 @@ "name": "Negative Healing", "sort": 6400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -6676,15 +6668,13 @@ "name": "+2 Status to All Saves vs. Mental Effects", "sort": 6500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -6730,15 +6720,13 @@ "name": "Attack of Opportunity (Special)", "sort": 6600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Dyzallin can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to the usual trigger. He can disrupt triggering concentrate actions, and he disrupts actions with a successful attack roll, not just a critical success.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -6769,15 +6757,13 @@ "name": "Mirror Rejuventation", "sort": 6700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Dyzallin is destroyed, necromantic energies rebuild his body inside the mirror in his laboratory over the next [[/r 1d10 #days]]{1d10 days}.

\n

His re-forming body is visible in the mirror, but the mirror can't be destroyed while he is re-forming unless a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual is first cast upon it. Once Dyzallin's rejuvenation is complete, he steps out of the mirror.

" @@ -6812,15 +6798,13 @@ "name": "Utter Despair", "sort": 6800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} while in Dyzallin's utter despair aura. They can't naturally recover from this fear while in the area but lose the frightened condition immediately upon leaving the area.

\n

When a creature first enters the aura, it must succeed at a @Check[type:will|dc:39|traits:incapcitation] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

The creature is then temporarily immune to the paralysis caused by the utter despair aura for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Utter Despair]{Effect: Utter Despair}

" }, @@ -6886,15 +6870,13 @@ "name": "Channel Rot", "sort": 6900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dyzallin can deliver insidious mummy rot through any weapons he wields.

" }, @@ -6928,15 +6910,13 @@ "name": "Familiar", "sort": 7000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dyzallin has an undead raven named Grimbeak as a familiar. Grimbeak can fly, has @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Negative Healing]{Negative Healing}, shares all of Dyzallin's immunities, and grants him an additional 7th-level spell slot (already incorporated into the stat block).

" }, @@ -6967,15 +6947,13 @@ "name": "Insidious Mummy Rot", "sort": 7100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and damage from it can't be healed until the curse is removed.

\n

A creature killed by this curse turns to sand and can't be resurrected except by a 9th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n
\n

Saving Throw @Check[type:fortitude|dc:39]

\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 15d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

" }, diff --git a/packs/data/extinction-curse-bestiary.db/dyzallins-golem.json b/packs/data/extinction-curse-bestiary.db/dyzallins-golem.json index a670a188108..2a07d6a0b55 100644 --- a/packs/data/extinction-curse-bestiary.db/dyzallins-golem.json +++ b/packs/data/extinction-curse-bestiary.db/dyzallins-golem.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Compact", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The adamantine golem has been built to resemble a bulky drow elf in full plate armor. It is Large in size and its fist Strike has a reach of 10 feet.

" }, @@ -141,15 +137,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid ([[/r {9d10}]] damage, [[/r {2d10}]] damage from areas or persistent damage); healed by fire (area [[/r 2d10[healing]]]{2d10 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -180,15 +174,13 @@ "name": "Repair Mode", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, can't take reactions, and can take only the Self-Repair action.

\n

Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn.

\n

If a critical hit with an adamantine @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed.

" @@ -220,15 +212,13 @@ "name": "Vulnerable to Dispelling", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The golem can be targeted by @UUID[Compendium.pf2e.spells-srd.Disjunction]{Disjunction} and @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

\n

If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} if in repair mode) for [[/br 1d4 #rounds]]{1d4 rounds}. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.

" }, @@ -259,15 +249,13 @@ "name": "Destructive Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the adamantine golem's fist Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.

" }, @@ -303,15 +291,13 @@ "name": "Inexorable March", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:45|traits:damaging-effect]

\n

Critical Success The creature takes no damage and its armor takes no damage.

\n

Success The golem halts its movement and cannot enter the creature's square.

\n

Failure The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist.

\n
\n

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

" }, @@ -339,15 +325,13 @@ "name": "Self-Repair", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem repairs itself, regaining [[/r 30[healing]]]{30 Hit Points}.

" }, @@ -380,15 +364,13 @@ "name": "Vent", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem vents a @Template[type:cone|distance:30] of superheated steam from its internal forge. This deals [[/r 15d6[fire]]] damage to all creatures in the cone (@Check[type:reflex|dc:40|basic:true]).

\n

The golem can't use Vent again for [[/br 1d6 #rounds]]{1d6 rounds}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/echoes-of-faith.json b/packs/data/extinction-curse-bestiary.db/echoes-of-faith.json index e76cacf2538..308b3ed83e0 100644 --- a/packs/data/extinction-curse-bestiary.db/echoes-of-faith.json +++ b/packs/data/extinction-curse-bestiary.db/echoes-of-faith.json @@ -8,15 +8,13 @@ "name": "Phantom Sermon", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-Arodenite creature approaches within 5 feet of the lectern

\n
\n

Effect A spectral minister appears before the pulpit, resembling an ever-shifting amalgamation of several past priests. The spectral minister delivers fervent exhortations about faithlessness. Each creature on the dais must succeed at a @Check[type:will|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/elysian-sheep.json b/packs/data/extinction-curse-bestiary.db/elysian-sheep.json index 83b86cf67f7..d265bc33bb7 100644 --- a/packs/data/extinction-curse-bestiary.db/elysian-sheep.json +++ b/packs/data/extinction-curse-bestiary.db/elysian-sheep.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -138,15 +136,13 @@ "name": "Nimble Grazer", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Inclines and rocky areas are not difficult terrain for an Elysian sheep.

" }, @@ -179,15 +175,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -236,15 +230,13 @@ "name": "Cowardly", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An Elysian sheep gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition whenever it has the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition.

" }, @@ -277,15 +269,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/envenomed-thorns-trap.json b/packs/data/extinction-curse-bestiary.db/envenomed-thorns-trap.json index 5309ee2dcd0..64c6d4cd1c9 100644 --- a/packs/data/extinction-curse-bestiary.db/envenomed-thorns-trap.json +++ b/packs/data/extinction-curse-bestiary.db/envenomed-thorns-trap.json @@ -51,15 +51,13 @@ "name": "Thorny Branch", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is touched

\n
\n

Effect The trap's poisoned thorns attack the creature or object touching the trip wire.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/evora-yarket.json b/packs/data/extinction-curse-bestiary.db/evora-yarket.json index e08e06c2804..9650824e131 100644 --- a/packs/data/extinction-curse-bestiary.db/evora-yarket.json +++ b/packs/data/extinction-curse-bestiary.db/evora-yarket.json @@ -138,15 +138,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -177,15 +175,13 @@ "name": "Orc Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Frequency once per day

\n

Trigger Evora would be reduced to 0 Hit Points but not immediately killed

\n
\n

Effect Evora avoids being knocked out and remains at 1 Hit Point, and her @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} condition increases by 1.

" @@ -217,15 +213,13 @@ "name": "Stand Still", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Evora's reach uses a move action or leaves a square during a move action it's using

\n
\n

Effect Evora makes a melee Strike against the triggering creature. If this attack is a critical hit and the trigger was a move action, she disrupts that action.

" }, @@ -256,15 +250,13 @@ "name": "Successful Fortitude saves are critical successes instead", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Successful Fortitude saves are critical successes instead

" }, @@ -310,15 +302,13 @@ "name": "Flurry of Blows", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect Evora makes two unarmed Strikes. If both hit the same creature, combine their damage and apply resistances and weaknesses only once. She applies her multiple attack penalty to the Strikes normally.

\n

As it has the flourish trait, Evora can use Flurry of Blows only once per turn.

" }, @@ -351,15 +341,13 @@ "name": "Mountain Stance", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Evora is unarmored and touching the ground

\n
\n

Effect Evora enters the stance of an implacable mountain until she is knocked out or the encounter ends. She gains a +4 status bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. Her Speed is reduced by 5 feet.

" }, @@ -431,15 +419,13 @@ "name": "Mountain Stronghold", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Evora is in Mountain Stance

\n
\n

Effect Evora gains a +2 circumstance bonus to AC until the beginning of her next turn.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/explosive-furniture-trap.json b/packs/data/extinction-curse-bestiary.db/explosive-furniture-trap.json index 70b80a1e8ad..ae71dca3e99 100644 --- a/packs/data/extinction-curse-bestiary.db/explosive-furniture-trap.json +++ b/packs/data/extinction-curse-bestiary.db/explosive-furniture-trap.json @@ -8,15 +8,13 @@ "name": "Unsprung Wires", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 5 feet of the pile of broken furniture

\n
\n

Effect The pile of furniture and entangling wires explodes outward. The trap deals [[/r (6d10+27)[slashing]]] damage (@Check[type:reflex|dc:32|basic:true] save). On a failed save, the target takes a -10-foot penalty to all its Speeds for 1 round (1 minute on a critical failure).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/faceless-butcher.json b/packs/data/extinction-curse-bestiary.db/faceless-butcher.json index 99d9dc60440..433aa665678 100644 --- a/packs/data/extinction-curse-bestiary.db/faceless-butcher.json +++ b/packs/data/extinction-curse-bestiary.db/faceless-butcher.json @@ -313,15 +313,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -352,15 +350,13 @@ "name": "Suppressed Alignment", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Alignment}.

" }, @@ -396,15 +392,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -440,15 +434,13 @@ "name": "Frightful Presence", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n

This aura is suppressed if the faceless butcher is using Change Shape.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -501,15 +493,13 @@ "name": "Change Shape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The faceless butcher can take on the exact form of any Small, Medium, or Large humanoid whose face they carry in their bag of faces, changing their shape and physical features to precisely match that of the victim whose face they wear. This doesn't change the butcher's Speed or attack or damage bonuses with their Strikes.

" }, @@ -552,15 +542,13 @@ "name": "Remove Face", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The faceless butcher is within reach of a @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature

\n
\n

Effect The faceless butcher attempts a cleaver Strike or an Athletics check against the creature's Fortitude DC. On a success, the faceless butcher deals damage as if they had made a successful cleaver Strike against the creature and removes the creature's face. On a critical success, the damage doubles and the creature takes [[/r 4d6[bleed]]]. Once its face is removed, the creature takes a permanent -4 status penalty to Charisma checks and Charisma-based skill checks. This penalty can be removed only if the victim recovers its face from the faceless butcher and has a @UUID[Compendium.pf2e.spells-srd.Restoration]{Restoration} spell cast on it.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Remove Face]{Effect: Remove Face}

" }, @@ -593,15 +581,13 @@ "name": "Sudden Slices", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The faceless butcher is undetected by their target

\n
\n

Effect The faceless butcher Strides once and makes two cleaver Strikes against the target. During the Stride, they gain a +10-foot circumstance bonus to their Speed.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/flea-swarm.json b/packs/data/extinction-curse-bestiary.db/flea-swarm.json index 79a9d368fac..9a3304ceafd 100644 --- a/packs/data/extinction-curse-bestiary.db/flea-swarm.json +++ b/packs/data/extinction-curse-bestiary.db/flea-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Flea Fever", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:19]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} ([[/r 1d4]]{1d4 hours})

\n

Stage 2 drained 1 and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and sickened 1 (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and sickened 1 (1 day)

\n

Stage 5 dead

" }, @@ -137,15 +131,13 @@ "name": "Suck Blood", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The flea swarm's last action was Swarming Bites, and it dealt damage to at least one enemy

\n
\n

Effect The flea swarm drinks the creatures' blood. Each victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the swarm regains [[/r 3]]{3 HP} for each victim drained.

" }, @@ -176,15 +168,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r (2d4+7)[piercing]]] damage and must attempt a @Check[type:reflex|dc:22|basic:true] save. A creature that fails its save is exposed to flea fever.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/gahlepod.json b/packs/data/extinction-curse-bestiary.db/gahlepod.json index 250b6e52b88..0e71d547adb 100644 --- a/packs/data/extinction-curse-bestiary.db/gahlepod.json +++ b/packs/data/extinction-curse-bestiary.db/gahlepod.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Churning Frenzy", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gahlepod becomes adjacent to at least one other gahlepod

\n

Frequency once per round

\n
\n

Effect The gahlepod is spurred into a frenzy by the others. For the rest of the round, their jaws Strike deals 1d6 persistent bleed damage in addition to the listed damage.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ghost-crystal-cloud.json b/packs/data/extinction-curse-bestiary.db/ghost-crystal-cloud.json index 6459e5eeae5..3803e33ca05 100644 --- a/packs/data/extinction-curse-bestiary.db/ghost-crystal-cloud.json +++ b/packs/data/extinction-curse-bestiary.db/ghost-crystal-cloud.json @@ -8,15 +8,13 @@ "name": "Ectoplasmic Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches or disturbs the corpse containing the growth of crystals

\n
\n

Effect All creatures within 10 feet of the corpse are exposed to the ghost crystal cloud.

" }, @@ -47,15 +45,13 @@ "name": "Ghost Crystal Cloud", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Creatures with the ethereal trait are immune

\n

Saving Throw @Check[type:fortitude|dc:26|traits:environmental,hazard]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 3 [[/r 3d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} (1 round)

" }, diff --git a/packs/data/extinction-curse-bestiary.db/giant-aukashungi.json b/packs/data/extinction-curse-bestiary.db/giant-aukashungi.json index d05b415fa67..14517efe55e 100644 --- a/packs/data/extinction-curse-bestiary.db/giant-aukashungi.json +++ b/packs/data/extinction-curse-bestiary.db/giant-aukashungi.json @@ -98,15 +98,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -137,15 +135,13 @@ "name": "Flippable", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When flipped on its back, a giant aukashungi can't move and its soft underbelly becomes exposed. Whenever a creature critically succeeds at a melee attack roll to Strike a giant aukashungi, the attacking creature can forgo the bonus damage to flip over the giant aukashungi (all other critical hit effects apply normally, such as critical specialization effects). While flipped over, the giant aukashungi can't use reactions, can't Stride or Strike, takes a -2 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the Roll Up activity and then using an action to unroll.

" }, @@ -226,15 +222,13 @@ "name": "Acidic Effluence", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant aukashungi releases an acidic gas from its ventral glands in a @Template[type:burst|distance:30]. Each creature that starts its turn in the area takes [[/r 10d8[acid]]] damage plus [[/r 2d8[persistent,acid]]] damage (@Check[type:fortitude|dc:32|basic:true] save). The gas moves 10 feet away from the giant aukashungi each round and lasts for 1 minute. The giant aukashungi can't use Acidic Effluence again for 1 minute.

" }, @@ -267,15 +261,13 @@ "name": "Roll Up", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aukashungi protects its soft underbelly by rolling into a tight ball. The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but it cannot Stride or Strike, and it rolls downhill if on a slope. If the aukashungi is grappling a creature when it Rolls Up, that creature must succeed at a @Check[type:fortitude|dc:35] save or become Swallowed Whole.

\n

The aukashungi can unroll with a single action (this action has the move trait).

" }, @@ -326,15 +318,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (15d6+6)[bludgeoning]]], Rupture 27

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -372,15 +362,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/giant-flea.json b/packs/data/extinction-curse-bestiary.db/giant-flea.json index 47b7cdc40e0..7f7d54124ea 100644 --- a/packs/data/extinction-curse-bestiary.db/giant-flea.json +++ b/packs/data/extinction-curse-bestiary.db/giant-flea.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Flea Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} ([[/r 1d4]]{1d4 hours})

\n

Stage 2 drained 1 and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and sickened 1 (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and sickened 1 (1 day)

\n

Stage 5 dead

" }, @@ -179,15 +173,13 @@ "name": "Suck Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant flea's last action was a successful proboscis Strike

\n
\n

Effect The giant flea drinks the creature's blood. The victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the flea regains [[/r 5]]{5 HP}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ginjana-mindkeeper.json b/packs/data/extinction-curse-bestiary.db/ginjana-mindkeeper.json index 74015bdb620..0031edd1656 100644 --- a/packs/data/extinction-curse-bestiary.db/ginjana-mindkeeper.json +++ b/packs/data/extinction-curse-bestiary.db/ginjana-mindkeeper.json @@ -940,15 +940,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -979,15 +977,13 @@ "name": "Deny Advantage", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ginjana isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack.

" }, @@ -1026,15 +1022,13 @@ "name": "Evasion", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Ginjana rolls a success on a Reflex save, she gets a critical success instead.

" }, @@ -1074,15 +1068,13 @@ "name": "Sidestep", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An attack roll to Strike Ginjana fails or critically fails

\n
\n

Effect Ginjana redirects the attack to a creature of her choice that is adjacent to her and within reach of the triggering attack. The attacker rerolls the @UUID[Compendium.pf2e.actionspf2e.Strike]{Strike's} attack roll against the new target.

" }, @@ -1114,15 +1106,13 @@ "name": "Vulnerable to Sunlight", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ginjana takes [[/r 20]] damage for every hour she's exposed to sunlight.

" }, @@ -1154,15 +1144,13 @@ "name": "Hampering Blow", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ginjana critically succeeds at an attack roll, the target of the attack is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of Ginjana's next turn.

" }, @@ -1194,15 +1182,13 @@ "name": "Light Step", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ginjana @UUID[Compendium.pf2e.actionspf2e.Stride]{Strides} or @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}, she ignores difficult terrain.

" }, @@ -1234,15 +1220,13 @@ "name": "Mobility", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ginjana's movement doesn't trigger reactions when she @UUID[Compendium.pf2e.actionspf2e.Stride]{Strides} to move half her Speed or less.

" }, @@ -1274,15 +1258,13 @@ "name": "Shadow Essence", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[negative]]] damage and [[/r 2d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 3d6[negative]]] damage, [[/r 2d6[poison]]] damage, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 3d6[negative]]] damage; [[/r 2d6[poison]]] damage; and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -1320,15 +1302,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ginjana deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1391,15 +1371,13 @@ "name": "Surprise Attack", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if Ginjana rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to her.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/gluttondark-babau.json b/packs/data/extinction-curse-bestiary.db/gluttondark-babau.json index 007553830d1..c710ca44bb5 100644 --- a/packs/data/extinction-curse-bestiary.db/gluttondark-babau.json +++ b/packs/data/extinction-curse-bestiary.db/gluttondark-babau.json @@ -959,15 +959,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1003,15 +1001,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1047,15 +1043,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1091,15 +1085,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1148,15 +1140,13 @@ "name": "Mercy Vulnerability", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes [[/r 4d6[mental]]] damage. The babau can take this mental damage only once per round.

" }, @@ -1188,15 +1178,13 @@ "name": "Reactive Slime", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the babau's reach successfully hits the babau with a Strike

\n
\n

Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a @Check[type:reflex|dc:26|traits:damaging-effect] save.

\n
\n

Critical Success The attacker avoids the reactive slime.

\n

Success The attacker takes [[/r 1d6[acid]]] damage.

\n

Failure The attacker takes [[/r 2d6[acid]]] damage.

\n

Critical Failure As failure, except the weapon used to Strike the babau automatically becomes @UUID[Compendium.pf2e.conditionitems.Broken]{Broken} unless the weapon is made of a material that is immune to acid.

" }, @@ -1228,15 +1216,13 @@ "name": "Grievous Strike", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional [[/r 1d6]] damage and the creature struck is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} for 1 round; this @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} condition cannot be removed by retching.

" }, @@ -1291,15 +1277,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A babau deals an additional 1d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/guardian-of-the-faithful.json b/packs/data/extinction-curse-bestiary.db/guardian-of-the-faithful.json index 46a66e89bd9..1102ea76b92 100644 --- a/packs/data/extinction-curse-bestiary.db/guardian-of-the-faithful.json +++ b/packs/data/extinction-curse-bestiary.db/guardian-of-the-faithful.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Fast Healing 5", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -186,15 +182,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 24.

" }, @@ -251,15 +245,13 @@ "name": "Divine Restoration", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Each day at dawn, if the guardian has been destroyed, it re‑forms in this room. Its maximum Hit Points are permanently reduced by 10, but it is otherwise restored to its full, lower Hit Point total. Once the statue's maximum Hit Points would be 60 or fewer, it can no longer be restored in this manner and is permanently destroyed.

" }, @@ -290,15 +282,13 @@ "name": "Brazier", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal [[/r (2d8+2)[fire]]] damage.

" }, @@ -356,15 +346,13 @@ "name": "Burn Alive", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The statue grinds a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} into the red-hot coals of its brazier. The target takes [[/r 3d8[fire]]] damage and [[/r 1d8[persistent,fire]]] damage.

" }, @@ -402,15 +390,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/guthallath-rockslide.json b/packs/data/extinction-curse-bestiary.db/guthallath-rockslide.json index 15dbadc8812..bd9aaf31933 100644 --- a/packs/data/extinction-curse-bestiary.db/guthallath-rockslide.json +++ b/packs/data/extinction-curse-bestiary.db/guthallath-rockslide.json @@ -8,15 +8,13 @@ "name": "Rumbling Rocks", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The guthallath rolls initiative

\n
\n

Effect The rocks of the area begin to crumble. The hazard rolls for initiative.

" }, @@ -83,15 +81,13 @@ "name": "Early Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The hazard takes 30 or more damage

\n
\n

Effect Move the hazard's initiative to immediately follow the creature that damaged the hazard.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/hallowed-wheel.json b/packs/data/extinction-curse-bestiary.db/hallowed-wheel.json index 7f797e8280f..a5b4841a237 100644 --- a/packs/data/extinction-curse-bestiary.db/hallowed-wheel.json +++ b/packs/data/extinction-curse-bestiary.db/hallowed-wheel.json @@ -8,15 +8,13 @@ "name": "Wheel Spin", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature pulls the lever or enters the sensor's detection area

\n
\n

Effect The wheel begins to spin and rolls initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/harrow-doll.json b/packs/data/extinction-curse-bestiary.db/harrow-doll.json index 85bdd7d9b08..9b38d0c04b3 100644 --- a/packs/data/extinction-curse-bestiary.db/harrow-doll.json +++ b/packs/data/extinction-curse-bestiary.db/harrow-doll.json @@ -596,15 +596,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -635,15 +633,13 @@ "name": "Uncanny Divination", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A harrow doll can cast @UUID[Compendium.pf2e.spells-srd.Augury]{Augury} as part of a harrow reading, which takes the usual 10 minutes.

\n

When casting @UUID[Compendium.pf2e.spells-srd.Locate]{Locate}, the harrow doll doesn't need to have previously observed a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as \"beside a weeping mound\" or \"beneath the lost sky.\"

\n

When the harrow doll casts @UUID[Compendium.pf2e.spells-srd.Mind Reading]{Mind Reading}, there is no effect if the target critically succeeds its save.

\n

Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune's favor ability.

" }, @@ -679,15 +675,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -718,15 +712,13 @@ "name": "Fortune's Favor", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the harrow doll attempts a specific type of saving throw, it rolls twice and takes the higher result. The type of saving throw is determined by the suit that featured most prominently in the doll's most recent harrow reading: Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading is unknown, roll [[/r 1d6]]{1d6} at the beginning of combat to randomly determine it.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fortune's Favor]{Effect: Fortune's Favor}

" }, @@ -759,15 +751,13 @@ "name": "Harrowing Misfortune", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by one of the harrow doll's cards must attempt a @Check[type:will|dc:25] save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card's suit (roll [[/r 1d6]]{1d6} to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Harrowing Misfortune]{Effect: Harrowing Misfortune}

" }, @@ -806,15 +796,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/headless-xulgath.json b/packs/data/extinction-curse-bestiary.db/headless-xulgath.json index dce5253db58..a3b32529cad 100644 --- a/packs/data/extinction-curse-bestiary.db/headless-xulgath.json +++ b/packs/data/extinction-curse-bestiary.db/headless-xulgath.json @@ -53,15 +53,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The headless xulgath can sense nearby motion through vibrations and air movement

" }, @@ -97,15 +95,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -136,15 +132,13 @@ "name": "Powerful Stench", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:29] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -188,15 +182,13 @@ "name": "Choke Slam", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The headless xulgath has a creature grabbed

\n
\n

Effect The headless xulgath slams the creature against a nearby surface. The creature takes [[/r (6d6+6)[bludgeoning]]] damage and must attempt a @Check[type:fortitude|dc:30|traits:damaging-effect] save.

\n
\n

Critical Success The creature is no longer grabbed.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round.

" }, @@ -228,15 +220,13 @@ "name": "Furious Claws", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.

" }, @@ -274,15 +264,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/helg-eats-the-eaters.json b/packs/data/extinction-curse-bestiary.db/helg-eats-the-eaters.json index 016747d5763..33337998a39 100644 --- a/packs/data/extinction-curse-bestiary.db/helg-eats-the-eaters.json +++ b/packs/data/extinction-curse-bestiary.db/helg-eats-the-eaters.json @@ -4649,15 +4649,13 @@ "name": "Darkvision", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4688,15 +4686,13 @@ "name": "Eerie Flexibility", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Despite her size, Helg's multiple joints allow her to fit through tight spaces as if she were a Medium creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, she can move at her full Speed.

" }, @@ -4729,15 +4725,13 @@ "name": "Attack of Opportunity", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -4768,15 +4762,13 @@ "name": "Enervating Tug", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Helg's most recent action was to cast a non-cantrip necromancy spell

\n
\n

Effect Helg drains away the life force from a creature targeted by the spell, with a result depending on its Fortitude save (@Check[type:fortitude|dc:36]). This effect is magical and can be counteracted with @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (Level 15, DC 36). This ability cannot affect a creature that critically succeeded at the spell's saving throw, if any.

\n
\n

Critical Success No effect.

\n

Success @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 round.

\n

Failure @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

Critical Failure Fatigued, and rest does not remove the creature's fatigued condition for 1 week.

" }, @@ -4809,15 +4801,13 @@ "name": "Furious Claws", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Helg makes up to three claw Strikes, each against a different target. These attacks all count toward Helg's multiple attack penalty, but the penalty doesn't increase until after she makes all her attacks.

" }, @@ -4853,15 +4843,13 @@ "name": "Rend", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Strike: claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/herecite-of-zevgavizeb.json b/packs/data/extinction-curse-bestiary.db/herecite-of-zevgavizeb.json index 2b8454b56dd..f725ccc69c2 100644 --- a/packs/data/extinction-curse-bestiary.db/herecite-of-zevgavizeb.json +++ b/packs/data/extinction-curse-bestiary.db/herecite-of-zevgavizeb.json @@ -1783,15 +1783,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1822,15 +1820,13 @@ "name": "Cabal", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted by each individual herecite's deity, and each herecite's focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another.

" }, @@ -1908,15 +1904,13 @@ "name": "Herecite Deity", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A herecite is associated with one evil god and is always of the same alignment as that god. Whenever it wields its deity's favored weapon, that weapon gains the unholy rune. The herecite's creators select two domains from their deity; the herecite can cast the domain spells and the advanced domain spells from those domains as cleric focus spells. The herecite can cast the deity's other granted cleric spells as divine innate spells. Most herecites have 2 Focus Points in their focus pool. The herecite presented here is a herecite of Zevgavizeb.

" }, @@ -1952,15 +1946,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1996,15 +1988,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2040,15 +2030,13 @@ "name": "Negative Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2086,15 +2074,13 @@ "name": "Perverse Prayer", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet uses the Sustain a Spell action to sustain a divine spell or the Cast a Spell action to cast a divine spell with a verbal component

\n
\n

Effect The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a @Check[type:will|dc:29] saving throw or their spell is disrupted and their action wasted.

" }, @@ -2129,15 +2115,13 @@ "name": "Assault the Soul", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The herecite is in a cabal of three or more members, two of which are within 60 feet and have used Cabal Communion within the last round

\n
\n

Effect The herecite casts @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast}, or @UUID[Compendium.pf2e.spells-srd.Spiritual Epidemic]{Spiritual Epidemic} (DC 31). Once a herecite has used this ability (whether or not it was successful), the cabal must wait 24 hours before one of its members can use Assault the Soul again.

" }, @@ -2173,15 +2157,13 @@ "name": "Cabal Communion", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

With murmurs and chants, the herecite casts its consciousness toward the other members of its cabal. For 1 round, it senses what other members are sensing, knows their thoughts, and knows their exact location.

" }, @@ -2215,15 +2197,13 @@ "name": "Curse of Defiled Idols", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Recalling the cruelty of the foul ritual that birthed it, the herecite curses an enemy with a fragment of its blasphemy. The herecite targets one creature within 30 feet, which must attempt a @Check[type:will|dc:29] save. On a failure, the creature is cursed. As long as the creature is cursed, any art object, symbol, or implement of religious significance in the creature's possession-such as a divine spellcasting focus, holy text, fetish, or rendering of a deity-becomes physically corrupted in a way that debases the deity's tenets (a depiction of Shelyn's songbird, for example, might lose its beautiful plumage to reveal a hideous skeletal form beneath). While these items continue to function normally, the cursed creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupified 2} as long as it possesses an object corrupted in this fashion. The creature can cast off its corrupted objects to remove the stupefied condition, but any new religious objects it takes into its possession become similarly corrupted. The curse can be lifted by a remove curse spell or by an atone ritual. After a creature is targeted with this ability, regardless of whether it was affected, it becomes immune to herecites' Curse of Defiled Idols for 1 day.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/hollow-hush.json b/packs/data/extinction-curse-bestiary.db/hollow-hush.json index dc790b3e4ce..a0937205759 100644 --- a/packs/data/extinction-curse-bestiary.db/hollow-hush.json +++ b/packs/data/extinction-curse-bestiary.db/hollow-hush.json @@ -1234,15 +1234,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1278,15 +1276,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1326,15 +1322,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1370,15 +1364,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1409,15 +1401,13 @@ "name": "+37 Will Save vs. Emotion Effects", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1455,15 +1445,13 @@ "name": "Emotional Focus", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hollow Hush can cast the following cleric domain spells as 9th-level occult innate spells at will without spending Focus Points: @UUID[Compendium.pf2e.spells-srd.Blind Ambition]{Blind Ambition}, @UUID[Compendium.pf2e.spells-srd.Captivating Adoration]{Captivating Adoration}, and @UUID[Compendium.pf2e.spells-srd.Delusional Pride]{Delusional Pride}.

" }, @@ -1494,15 +1482,13 @@ "name": "Emotional Frenzy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Hollow Hush casts up to three spells chosen from its at-will innate spells and its emotional focus spells.

" }, @@ -1533,15 +1519,13 @@ "name": "Feed on Emotion", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Hollow Hush feeds on the emotional unrest of a single creature within 30 feet that's currently affected by an emotion effect. The target must succeed at a @Check[type:will|dc:41|traits:damaging-effect] save or take [[/r 5d10[mental]]] damage and be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round. If the target fails its saving throw, Hollow Hush regains the same number of Hit Points and Feed on Emotion does not cost Hollow Hush an action, allowing it to use another action this turn.

" }, @@ -1577,15 +1561,13 @@ "name": "Rapid Strikes", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hollow Hush attempts three claw Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made.

" }, @@ -1616,15 +1598,13 @@ "name": "Spiral of Despair", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature fails a saving throw to resist one of Hollow Hush's innate spells or emotional focus spells

\n
\n

Effect As Hollow Hush invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. Hollow Hush can immediately end a single emotion effect from which the triggering creature is benefiting.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/hooklimb-xulgath.json b/packs/data/extinction-curse-bestiary.db/hooklimb-xulgath.json index 60381896591..44238cd7476 100644 --- a/packs/data/extinction-curse-bestiary.db/hooklimb-xulgath.json +++ b/packs/data/extinction-curse-bestiary.db/hooklimb-xulgath.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -132,15 +130,13 @@ "name": "Quick Catch", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hooklimb always critically succeeds at checks to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge}.

" }, @@ -177,15 +173,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -216,15 +210,13 @@ "name": "Powerful Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:28] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -268,15 +260,13 @@ "name": "Raking Claws", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hooklimb flexes hooklike barbs on its claws. Until the start of the hooklimb's next turn, its claws Strikes deal an additional 1d10 persistent bleed damage.

" }, @@ -330,15 +320,13 @@ "name": "Rend", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Strike: Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/horba.json b/packs/data/extinction-curse-bestiary.db/horba.json index 1b50bca102d..3f0cf66c81e 100644 --- a/packs/data/extinction-curse-bestiary.db/horba.json +++ b/packs/data/extinction-curse-bestiary.db/horba.json @@ -477,15 +477,13 @@ "name": "No Escape", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe within Horba's reach attempts to move away from her

\n
\n

Effect Horba keeps pace with the triggering foe. Horba Strides up to her Speed, following that foe and keeping it in reach throughout its movement until it stops moving or Horba has moved their full Speed.

" }, @@ -523,15 +521,13 @@ "name": "Shield Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -562,15 +558,13 @@ "name": "Demonic Strength", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Horba deals an extra [[/r {1d8}]]{1d8 damage} with her tridents, and any trident gains the fatal d10 trait while she is using it (both the extra weapon damage die and the fatal trait have already been included in the trident Strike).

" }, @@ -601,15 +595,13 @@ "name": "Tainted Rage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Horba begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until she falls unconscious, whichever happens first. While raging, Horba deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. Horba can still @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} while raging.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/host-of-spirits.json b/packs/data/extinction-curse-bestiary.db/host-of-spirits.json index f035f480e79..8667bb42e91 100644 --- a/packs/data/extinction-curse-bestiary.db/host-of-spirits.json +++ b/packs/data/extinction-curse-bestiary.db/host-of-spirits.json @@ -8,15 +8,13 @@ "name": "Embrace of Death", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that has angered the haunt begins its turn within 50 feet of the ruins of the house

\n
\n

Effect The haunt attempts a ghostly hand Strike against the target creature, and then rolls initiative.

" }, @@ -94,15 +92,13 @@ "name": "Ghostly Grip", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a @Check[type:reflex|dc:42] save or be pulled directly into the house. If there is a wall in the creature's path, that section of wall is destroyed, and the creature takes an additional [[/r 3d12[bludgeoning]]] damage. The haunt's ghostly hand Strike also deals an additional [[/r 6d6[bludgeoning]]] damage to a target already inside the house (@Check[type:fortitude|dc:42|basic:true] save).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/iffdahsil.json b/packs/data/extinction-curse-bestiary.db/iffdahsil.json index 9ec43911e27..d90a802bbe7 100644 --- a/packs/data/extinction-curse-bestiary.db/iffdahsil.json +++ b/packs/data/extinction-curse-bestiary.db/iffdahsil.json @@ -594,15 +594,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -638,15 +636,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -682,15 +678,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -726,15 +720,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -770,15 +762,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -814,15 +804,13 @@ "name": "All-Around Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -860,15 +848,13 @@ "name": "+1 Status Bonus to Saves vs. Magical Effects", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -922,15 +908,13 @@ "name": "Fast Healing 30", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -972,15 +956,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1018,15 +1000,13 @@ "name": "Aura of Annihilation", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:fortitude|dc:45]

\n

A creature entering or starting its turn in the aura that fails at a Fortitude save becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. If the target was already doomed or drained, the values of these conditions increase by 1, to a maximum of doomed 3 and drained 3. A creature that dies while doomed 3 and drained 3 in this way disintegrates into black sand.

" }, @@ -1071,15 +1051,13 @@ "name": "Unkillable", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike most undead, Iffdahsil isn't destroyed at 0 HP. Iffdahsil's fast healing continues to function normally, though on any round it begins its turn at 0 HP, it is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the start of its next turn. While Iffdahsil is at 0 HP, it can be killed permanently only by simultaneously exposing it to direct sunlight (or a 10th-level @UUID[Compendium.pf2e.spells-srd.Sunburst]{Sunburst} spell) and casting a @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} or @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell (or similar magic) directed at destroying it.

" @@ -1119,15 +1097,13 @@ "name": "Constrict", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+17)[piercing]]], @Check[type:fortitude|dc:41|basic:true]

\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1158,15 +1134,13 @@ "name": "Eat Away", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that begins its turn inside Iffdahsil takes [[/r 10d6[negative]]] damage. Iffdahsil gains temporary HP for 1 minute equal to half the damage dealt.

" }, @@ -1202,15 +1176,13 @@ "name": "Engulf", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:43], [[/r 10d6[negative]]], Escape DC 43, Rupture 45

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -1241,15 +1213,13 @@ "name": "Tentacular Burst", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Iffdahsil deals [[/r 8d8[piercing]]] damage to each creature in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:43|basic:true] save) and can also attempt to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} any creatures who critically fail their save as a free action. Iffdahsil is then @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its next turn.

" }, @@ -1285,15 +1255,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/imperious-darkside-mirror.json b/packs/data/extinction-curse-bestiary.db/imperious-darkside-mirror.json index ee8d0849b82..2ec383aa582 100644 --- a/packs/data/extinction-curse-bestiary.db/imperious-darkside-mirror.json +++ b/packs/data/extinction-curse-bestiary.db/imperious-darkside-mirror.json @@ -8,15 +8,13 @@ "name": "Reflection of Evil", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-evil creature is reflected in the mirror

\n
\n

Effect The mirror absorbs the creature into the mirror, replacing it with an evil mirror duplicate (@Check[type:reflex|dc:42] to avoid being absorbed into the mirror), and rolls initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/iridescent-elephant.json b/packs/data/extinction-curse-bestiary.db/iridescent-elephant.json index 9345c548392..1d6da397a22 100644 --- a/packs/data/extinction-curse-bestiary.db/iridescent-elephant.json +++ b/packs/data/extinction-curse-bestiary.db/iridescent-elephant.json @@ -135,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -174,15 +172,13 @@ "name": "Glowing Bones", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An iridescent animal emits phosphorescent bright light in a @Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}. The animal can suppress this display until the end of its next turn as a single action, which has the concentrate trait. The color of the light is determined by the iridescent animal's creator.

" }, @@ -239,15 +235,13 @@ "name": "Color Splash", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a @Check[type:will|dc:24] save or be @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of the elephant's next turn.

" }, @@ -285,15 +279,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -324,15 +316,13 @@ "name": "Trunk Beam", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The iridescent elephant blasts a beam of light from its trunk in a @Template[type:line|distance:30]. Each creature in the area must attempt a @Check[type:fortitude|dc:22] save.

\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute.

\n

Critical Failure The creature is blinded permanently.

" }, @@ -366,15 +356,13 @@ "name": "Grabbing Trunk", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the elephant's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the elephant moves, it can bring the grabbed creature along with it.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/jellico-bounce-bounce.json b/packs/data/extinction-curse-bestiary.db/jellico-bounce-bounce.json index b9d5cf62220..c696f433477 100644 --- a/packs/data/extinction-curse-bestiary.db/jellico-bounce-bounce.json +++ b/packs/data/extinction-curse-bestiary.db/jellico-bounce-bounce.json @@ -492,15 +492,13 @@ "name": "Bob and Weave", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Jellico is the target of a Strike by an attacker he can see

\n
\n

Effect Jellico gains a +2 circumstance bonus to AC against the triggering Strike.

" }, @@ -547,15 +545,13 @@ "name": "Bounce", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jellico makes a @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}.

" }, @@ -586,15 +582,13 @@ "name": "Bounce-Bounce", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jellico Strides up to his Speed and does not trigger reactions during this movement.

" }, @@ -625,15 +619,13 @@ "name": "Juggler", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/juvenile-boar.json b/packs/data/extinction-curse-bestiary.db/juvenile-boar.json index 8ec5b18af43..f7256821e51 100644 --- a/packs/data/extinction-curse-bestiary.db/juvenile-boar.json +++ b/packs/data/extinction-curse-bestiary.db/juvenile-boar.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -180,15 +174,13 @@ "name": "Boar Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The juvenile boar Strides up to two times and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/kalkek.json b/packs/data/extinction-curse-bestiary.db/kalkek.json index 66ece33df32..53afb24cd86 100644 --- a/packs/data/extinction-curse-bestiary.db/kalkek.json +++ b/packs/data/extinction-curse-bestiary.db/kalkek.json @@ -922,15 +922,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -966,15 +964,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1005,15 +1001,13 @@ "name": "Wolf Empathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kalkek can communicate with lupines and gains a +2 circumstance bonus on Intimidation checks against lupines.

" }, @@ -1068,15 +1062,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1112,15 +1104,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1151,15 +1141,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1195,15 +1183,13 @@ "name": "Mutations", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. Kalkek has two minor mutations,

\n

Large Grin Gives a powerful, tearing bite.

\n

Wolf Empathy Kalkek has an uncanny empathy with wolves.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/kharostan.json b/packs/data/extinction-curse-bestiary.db/kharostan.json index 2f5a5658a85..a159bf65ca6 100644 --- a/packs/data/extinction-curse-bestiary.db/kharostan.json +++ b/packs/data/extinction-curse-bestiary.db/kharostan.json @@ -1099,15 +1099,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1143,15 +1141,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1187,15 +1183,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1231,15 +1225,13 @@ "name": "Negative Healing", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1282,15 +1274,13 @@ "name": "Attack of Opportunity", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1321,15 +1311,13 @@ "name": "Necrotic Decay", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Kharostan dies, his daemon-tainted flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:10] around his body.

\n

All creatures within the area take [[/r 20d6[negative]]] damage as their flesh curdles and rots as well (@Check[type:fortitude|dc:37|basic:true] save).

" @@ -1365,15 +1353,13 @@ "name": "Devastating Strikes", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kharostan's melee Strikes ignore 10 points of a creature's resistance to physical damage.

" }, @@ -1415,15 +1401,13 @@ "name": "Furious Sprint", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Kharostan Strides up to five times his Speed in a straight line. He can increase the number of actions for this activity to 3 in order to Stride up to eight times his Speed in a straight line instead.

" }, @@ -1456,15 +1440,13 @@ "name": "Rage", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Kharostan isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect Kharostan gains 30 temporary Hit Points that last until the rage ends. While raging, he deals an additional 12 damage with melee attacks and takes a -1 penalty to AC.

\n

Kharostan can't use concentrate actions except Seek and actions with the rage trait. The rage lasts for 1 minute, until there are no enemies Kharostan can perceive, or until Kharostan falls unconscious. Once the rage ends, Kharostan can't again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -1523,15 +1505,13 @@ "name": "Reckless Abandon", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Kharostan's turn begins and he has 140 or fewer Hit Points

\n
\n

Effect Kharostan throws caution to the wind to finish the fight. He gains a +2 status bonus to attack rolls, a -2 status penalty to AC, and a -1 status penalty to saves. He can also make a Wicked Bite each time he damages a creature with his jaws Strike, in addition to the usual once per round usage for a free action. These effects last until his rage ends or he has more than 140 Hit Points, whichever comes first.

" }, @@ -1619,15 +1599,13 @@ "name": "Wicked Bite", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Kharostan damages a creature with a jaws Strike

\n

Frequency once per round

\n
\n

Effect Kharostan's bite leaves the victim's flesh translucent around the site of the injury. He chooses one of the effects below, each of which requires the damaged creature to attempt a @Check[type:fortitude|dc:37] save.

\n

If the jaws Strike was a critical hit, the creature takes both effects, rolling the saving throw once and using the result for both effects.

\n
    \n
  • Drain Blood Kharostan drinks some of the victim's blood. On a failed save, the victim is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and Kharostan regains [[/r 20]]{20 HP} (on a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, and Kharostan regains [[/r 40]]{40 HP}).
  • \n
  • Drain Vitality (necromancy) Kharostan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/extinction-curse-bestiary.db/kimilekki.json b/packs/data/extinction-curse-bestiary.db/kimilekki.json index 1c39446c580..2c2ce9b6b22 100644 --- a/packs/data/extinction-curse-bestiary.db/kimilekki.json +++ b/packs/data/extinction-curse-bestiary.db/kimilekki.json @@ -1710,15 +1710,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1754,15 +1752,13 @@ "name": "Telepathy 100 feet", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1802,15 +1798,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1846,15 +1840,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1890,15 +1882,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1947,15 +1937,13 @@ "name": "Truth Vulnerability", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glabrezu's lies sustain them, and the truth can destroy them.

\n

Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as @UUID[Compendium.pf2e.spells-srd.Zone of Truth]{Zone of Truth}), the demon takes [[/r 5d6[mental]]] damage.

\n

They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.

" }, @@ -1986,15 +1974,13 @@ "name": "Captive Rake", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in the glabrezu's pincer

\n
\n

Effect The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining the glabrezu's multiple attack penalty, and the penalty doesn't increase until after both Strikes.

" }, @@ -2022,15 +2008,13 @@ "name": "Steady Spellcasting", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a reaction would disrupt the glabrezu's spell, the demon can attempt a @Check[type:flat|dc:15] check, avoiding the disruption on a success.

" }, @@ -2058,15 +2042,13 @@ "name": "Sudden Betrayal", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled.

\n

When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.

" }, @@ -2104,15 +2086,13 @@ "name": "Treacherous Veil", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glabrezu's @UUID[Compendium.pf2e.spells-srd.Illusory Disguise]{Illusory Disguise} enables it to appear as a creature of any size.

" }, @@ -2140,15 +2120,13 @@ "name": "Twisted Desires", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per month, a glabrezu can grant a mortal humanoid the effects of a @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.

" }, @@ -2188,15 +2166,13 @@ "name": "Grab", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/kirosthrek.json b/packs/data/extinction-curse-bestiary.db/kirosthrek.json index 516ef0a0afe..4c525edc029 100644 --- a/packs/data/extinction-curse-bestiary.db/kirosthrek.json +++ b/packs/data/extinction-curse-bestiary.db/kirosthrek.json @@ -5275,15 +5275,13 @@ "name": "Darkvision", "sort": 5100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -5319,15 +5317,13 @@ "name": "Telepathy 100 feet", "sort": 5200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -5367,15 +5363,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 5300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kirosthrek senses a creature's mental essence at the listed range.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -5415,15 +5409,13 @@ "name": "At-Will Spells", "sort": 5400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -5459,15 +5451,13 @@ "name": "Constant Spells", "sort": 5500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -5498,15 +5488,13 @@ "name": "Divert Thoughts", "sort": 5600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Kirosthrek attempts a saving throw against a spell

\n
\n

Effect Kirosthrek diverts some of the spell's energy, gaining a +2 circumstance bonus to the saving throw or +4 if the spell has the mental trait.

\n

If she critically succeeds at the saving throw, she can use the Cast a Spell action on her next turn to cast the triggering spell at the same level without expending any spell slots.

" }, @@ -5598,15 +5586,13 @@ "name": "Psychogenic Secretions", "sort": 5700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation must attempt a @Check[type:will|dc:42] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a critical failure).

\n

A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.

" }, @@ -5647,15 +5633,13 @@ "name": "Consume Knowledge", "sort": 5800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Kirosthrek invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a @Check[type:will|dc:42] save.

\n

Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.

\n

Critical Failure As failure, and Kirosthrek is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 minute. She can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/krooth-summoning-rune.json b/packs/data/extinction-curse-bestiary.db/krooth-summoning-rune.json index d3a759fd435..dfe8a669832 100644 --- a/packs/data/extinction-curse-bestiary.db/krooth-summoning-rune.json +++ b/packs/data/extinction-curse-bestiary.db/krooth-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non‑xulgath, non‑demon creature that isn't carrying a religious symbol of Zevgavizeb crosses from the north part of the hall to the south part of the hall

\n
\n

Effect The trap summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Krooth]{Krooth}. The krooth rolls initiative and remains for [[/br 2d6 #rounds]]{2d6 rounds}, after which the spell ends and the krooth disappears. The krooth also disappears if someone disables the trap before the duration expires. Unlike most summoned creatures, the krooth can use 3 actions each round and can use reactions.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/lakkai-one-fang.json b/packs/data/extinction-curse-bestiary.db/lakkai-one-fang.json index 3ac96460246..7948ea14c15 100644 --- a/packs/data/extinction-curse-bestiary.db/lakkai-one-fang.json +++ b/packs/data/extinction-curse-bestiary.db/lakkai-one-fang.json @@ -584,15 +584,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -623,15 +621,13 @@ "name": "Stench", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:19] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -675,15 +671,13 @@ "name": "Weakening Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The target must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical hit) for 1 round.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/leandrus.json b/packs/data/extinction-curse-bestiary.db/leandrus.json index 1e0f8dbf2e0..8a643b977f0 100644 --- a/packs/data/extinction-curse-bestiary.db/leandrus.json +++ b/packs/data/extinction-curse-bestiary.db/leandrus.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Minion", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Danika uses the @UUID[Compendium.pf2e.actionspf2e.Command an Animal]{Command an Animal} action, Leandrus can use 2 actions on her turn. Otherwise, he can use only 1 action, which he can use to Stride or Strike.

" }, @@ -215,15 +209,13 @@ "name": "Stalker", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Leandrus deals an extra 1d4 precision damage against @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} targets.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ledorick-banyan-possessed.json b/packs/data/extinction-curse-bestiary.db/ledorick-banyan-possessed.json index 77f807c7df8..e3e62e99432 100644 --- a/packs/data/extinction-curse-bestiary.db/ledorick-banyan-possessed.json +++ b/packs/data/extinction-curse-bestiary.db/ledorick-banyan-possessed.json @@ -729,15 +729,13 @@ "name": "+26 when using Perception for Initiative", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -779,15 +777,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ledorick gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -818,15 +814,13 @@ "name": "Dueling Riposte", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Ledorick is using Dueling Parry

\n

Trigger A creature within Ledorick's reach critically fails a Strike against him

\n
\n

Effect Ledorick makes a melee Strike against the triggering creature or attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the triggering creature.

" }, @@ -857,15 +851,13 @@ "name": "Juggernaut", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Ledorick rolls a success on a Fortitude save, it is a critical success instead.

" }, @@ -911,15 +903,13 @@ "name": "Possessed", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ledorick is possessed by the dybbuk @UUID[Compendium.pf2e.extinction-curse-bestiary.Lyrt Cozurn]{Lyrt Cozurn}, and he is controlled by the dybbuk. However, Ledorick's personality is strong; each time Ledorick takes Hit Point damage, Lyrt takes half of this damage as well (reduced by his Resistances, if applicable).

" }, @@ -947,15 +937,13 @@ "name": "Dueling Parry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free

\n
\n

Effect Ledorick gains a +2 circumstance bonus to AC until the start of his next turn.

" }, @@ -1002,15 +990,13 @@ "name": "Guiding Finish", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free

\n
\n

Effect Ledorick Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed Strike, Ledorick can still move the target 5 feet in this way. This action can be used only if Ledorick has a multiple attack penalty.

" }, @@ -1041,15 +1027,13 @@ "name": "Show-Off", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ledorick can see and be seen by at least two allies, his attacks deal 3d6 extra precision damage.

" }, @@ -1094,15 +1078,13 @@ "name": "Sudden Charge", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ledorick Strides twice and makes a melee Strike.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ledorick-banyan.json b/packs/data/extinction-curse-bestiary.db/ledorick-banyan.json index a192ad69b9d..27595284bd6 100644 --- a/packs/data/extinction-curse-bestiary.db/ledorick-banyan.json +++ b/packs/data/extinction-curse-bestiary.db/ledorick-banyan.json @@ -727,15 +727,13 @@ "name": "+26 when using Perception for Initiative", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -777,15 +775,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ledorick gains an additional reaction at the beginning of each of his turns that he can use only for an Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -816,15 +812,13 @@ "name": "Dueling Riposte", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Ledorick is using Dueling Parry

\n

Trigger A creature within Ledorick's reach critically fails a Strike against him

\n
\n

Effect Ledorick makes a melee Strike against the triggering creature or attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the triggering creature.

" }, @@ -855,15 +849,13 @@ "name": "Juggernaut", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Ledorick rolls a success on a Fortitude save, it is a critical success instead.

" }, @@ -909,15 +901,13 @@ "name": "Dueling Parry", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free

\n
\n

Effect Ledorick gains a +2 circumstance bonus to AC until the start of his next turn.

" }, @@ -964,15 +954,13 @@ "name": "Guiding Finish", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ledorick has a single one-handed melee weapon in one hand and has his other hand free

\n
\n

Effect Ledorick Strikes with the required weapon. On a hit, he moves the target up to 10 feet into a space he can reach, even moving the target through his own space. On a failed Strike, Ledorick can still move the target 5 feet in this way. This action can be used only if Ledorick has a multiple attack penalty.

" }, @@ -1003,15 +991,13 @@ "name": "Show-Off", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ledorick can see and be seen by at least two allies, his attacks deal 3d6 extra precision damage.

" }, @@ -1056,15 +1042,13 @@ "name": "Sudden Charge", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ledorick Strides twice and makes a melee Strike.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/lion-visitant.json b/packs/data/extinction-curse-bestiary.db/lion-visitant.json index af9d32bf3e6..45997557ea0 100644 --- a/packs/data/extinction-curse-bestiary.db/lion-visitant.json +++ b/packs/data/extinction-curse-bestiary.db/lion-visitant.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -183,15 +179,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -229,15 +223,13 @@ "name": "Whip Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A lion visitant takes [[/r 7[slashing]]]{7} additional damage from whips.

" }, @@ -268,15 +260,13 @@ "name": "Pack Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The visitant deals an extra [[/r {1d4}]]{1d4 damage} to any creature that's within reach of at least two of the visitant's allies.

" }, @@ -323,15 +313,13 @@ "name": "Pounce", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The visitant Strides and makes a Strike at the end of that movement. If the visitant began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the ability's Strike.

" }, @@ -367,15 +355,13 @@ "name": "Roar", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The visitant lets out a loud and horrifying roar. Each creature within @Template[type:emanation|distance:100]{100 feet} must attempt at a @Check[type:will|dc:19] save.

\n

No matter the result, affected creatures are then temporarily immune to the effect for 1 minute.

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -416,15 +402,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The visitant deals an extra 1d8 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -492,15 +476,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/luminous-ooze.json b/packs/data/extinction-curse-bestiary.db/luminous-ooze.json index b82e7863579..afbb6109965 100644 --- a/packs/data/extinction-curse-bestiary.db/luminous-ooze.json +++ b/packs/data/extinction-curse-bestiary.db/luminous-ooze.json @@ -47,15 +47,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A Luminous Ooze can sense nearby motion through vibration and air movement.

" }, @@ -83,15 +81,13 @@ "name": "Bedazzling", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of its next turn. On a critical failure, it instead becomes @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn.

" }, @@ -150,15 +146,13 @@ "name": "Lightning Catcher", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the luminous ooze's electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze's pseudopod Strike deals an additional [[/r 1d6[electricity]]] damage.

" }, @@ -209,15 +203,13 @@ "name": "Light Up", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ooze glows with blinding brightness. All creatures within a @Template[type:emanation|distance:30] must attempt a @Check[type:fortitude|dc:21] save.

\n
\n

Critical Success The creature is unaffected

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of its next turn.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/lyrt-cozurn.json b/packs/data/extinction-curse-bestiary.db/lyrt-cozurn.json index 648cebd66f1..13d9685c987 100644 --- a/packs/data/extinction-curse-bestiary.db/lyrt-cozurn.json +++ b/packs/data/extinction-curse-bestiary.db/lyrt-cozurn.json @@ -1125,15 +1125,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1169,15 +1167,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1213,15 +1209,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1264,15 +1258,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1329,15 +1321,13 @@ "name": "Inhabit Object", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lyrt possesses an object of size Large or smaller within 20 feet, making it an animated object. This animated object's level can be no higher than Lyrt's level -2. If the target object is being held by a creature, the bearer can attempt a @Check[type:will|dc:34] save to prevent the possession.

\n

This possession ends when the object is destroyed or Lyrt leaves it. At this point, Lyrt reappears in the object's square and can't Inhabit an Object again for [[/br 1d4 #Inhabit an Object Recharge]]{1d4 rounds}.

\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

" }, @@ -1377,15 +1367,13 @@ "name": "Malevolent Possession", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Lyrt attempts to possess an adjacent corporeal creature. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell with an unlimited duration, except since Lyrt doesn't have a physical body, it is unaffected by that restriction.

\n

When Lyrt departs, the target has only confused and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Lyrt and its corpse remains intact, Lyrt can immediately inhabit the corpse (see Inhabit Body) as a reaction, in which case the corpse acts like an animated object.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/mask-of-arodens-guises.json b/packs/data/extinction-curse-bestiary.db/mask-of-arodens-guises.json index a78bf5eb3c2..a76b5a0978b 100644 --- a/packs/data/extinction-curse-bestiary.db/mask-of-arodens-guises.json +++ b/packs/data/extinction-curse-bestiary.db/mask-of-arodens-guises.json @@ -8,15 +8,13 @@ "name": "Unmasked Statues", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature removes the mask from a statue

\n
\n

Effect The trap casts @UUID[Compendium.pf2e.spells-srd.Phantasmal Killer]{Phantasmal Killer} (DC 27) against the creature, creating an image of the statue lunging forth. The trap then rolls initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/maze-of-mirrors.json b/packs/data/extinction-curse-bestiary.db/maze-of-mirrors.json index 7ba8328fd6e..260e82dc895 100644 --- a/packs/data/extinction-curse-bestiary.db/maze-of-mirrors.json +++ b/packs/data/extinction-curse-bestiary.db/maze-of-mirrors.json @@ -8,15 +8,13 @@ "name": "The Maze Awakens", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the maze

\n
\n

Effect Creatures in the maze can't escape it except by use of teleportation magic or as described in Trapped in the Maze. The trap rolls initiative.

" }, @@ -47,15 +45,13 @@ "name": "Trapped in the Maze", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Once each turn after it has taken a move action within the maze, each target in the maze can spend 1 action to attempt a @Check[type:perception|dc:26|name:Escape the Maze|traits:hazard,complex,magical,mechanical,trap] or @Check[type:survival|dc:26|name:Escape the Maze|traits:hazard,complex,magical,mechanical,trap] check to escape it. A group traveling the maze together is treated as a single target; no more than one creature in the group can attempt this check each round, but accompanying creatures can Aid this check. The possible outcomes follow. A target attempting to leave the maze the same way it entered uses the outcome for one degree of success better than the result of its roll when attempting this check (failure to success, for example).

\n
\n

Critical Success The target escapes the maze.

\n

Success The target is on the right path to the exit. If the target was already on the right path, it escapes the maze.

\n

Failure The target makes no progress toward escape.

\n

Critical Failure The target makes no progress toward escape, and if it was on the right path, it no longer is.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/mechanical-carny.json b/packs/data/extinction-curse-bestiary.db/mechanical-carny.json index 1c4eb7a02a5..64a99c54918 100644 --- a/packs/data/extinction-curse-bestiary.db/mechanical-carny.json +++ b/packs/data/extinction-curse-bestiary.db/mechanical-carny.json @@ -94,15 +94,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -133,15 +131,13 @@ "name": "Haywire", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a @Check[type:flat|dc:5] check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. It takes a -1 circumstance penalty to Strikes but deals an additional [[/r 1d6[bludgeoning]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}. This effect lasts 10 minutes or until the mechanical carny is destroyed.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Haywire]{Effect: Haywire}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/mistress-dusklight.json b/packs/data/extinction-curse-bestiary.db/mistress-dusklight.json index c1a06333d7e..104b0ad9fb8 100644 --- a/packs/data/extinction-curse-bestiary.db/mistress-dusklight.json +++ b/packs/data/extinction-curse-bestiary.db/mistress-dusklight.json @@ -3940,15 +3940,13 @@ "name": "Low-Light Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3979,15 +3977,13 @@ "name": "Cat's Luck", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Mistress Dusklight fails or critically fails a Reflex saving throw

\n
\n

Effect Mistress Dusklight rerolls the saving throw and takes the better result.

" }, @@ -4018,15 +4014,13 @@ "name": "Beguile the Addled", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Mistress Dusklight shoots a captivating look at one creature within 60 feet, who must be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}. Until the end of its next turn, the creature is fascinated by Mistress Dusklight and can't use hostile actions toward her. The victim is then temporarily immune for 10 minutes.

" }, @@ -4062,15 +4056,13 @@ "name": "Black Cat Curse", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Mistress Dusklight must have fewer than 98 Hit Points

\n
\n

Effect Mistress Dusklight spews a hatefully uttered curse at one creature within 30 feet that she can see. If the target fails a @Check[type:will|dc:32] save, whenever it attempts an attack roll or saving throw, it must roll twice and use the lower result. The target is then temporarily immune for 24 hours. The curse persists until it is removed or the target succeeds a later saving throw against it. The victim can attempt a new @Check[type:will|dc:32] save once per hour to end the curse.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Black Cat Curse]{Effect: Black Cat Curse}

" }, @@ -4108,15 +4100,13 @@ "name": "Steady Spellcasting", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Mistress Dusklight's spellcasting, she attempts a @Check[type:flat|dc:15] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/mukradi-summoning-runes.json b/packs/data/extinction-curse-bestiary.db/mukradi-summoning-runes.json index 4864949a76d..c37de9ef9b4 100644 --- a/packs/data/extinction-curse-bestiary.db/mukradi-summoning-runes.json +++ b/packs/data/extinction-curse-bestiary.db/mukradi-summoning-runes.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the circle without uttering the passphrase, \"Praise to the Water Lizard\"

\n
\n

Effect The trap summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Mukradi]{Mukradi}. The mukradi rolls initiative and remains for 1 minute, after which the spell ends and the mukradi disappears. The mukradi also disappears if someone disables the trap before the duration expires. The mukradi can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/muse-phantom.json b/packs/data/extinction-curse-bestiary.db/muse-phantom.json index b446993b394..fce8804f055 100644 --- a/packs/data/extinction-curse-bestiary.db/muse-phantom.json +++ b/packs/data/extinction-curse-bestiary.db/muse-phantom.json @@ -1037,15 +1037,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1081,15 +1079,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1125,15 +1121,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1171,15 +1165,13 @@ "name": "Thespian Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The muse phantom inspires a supernatural emotional response-either comedy or drama. Each creature that begins its turn in the aura must attempt a @Check[type:will|dc:20] save; on a failure, the creature is affected as long as it remains within the aura. If the muse phantom is emitting a comedic aura, affected creatures become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}; if it is emitting a dramatic aura, affected creatures instead become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

The muse phantom can change its aura from comedic to dramatic or vice-versa, or cease or activate this aura, by spending a single action, which has the concentrate trait. A creature possessed by a muse phantom is immune to this aura.

" }, @@ -1236,15 +1228,13 @@ "name": "Grand Finale", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The muse phantom's thespian aura is active

\n
\n

Effect The muse ceases its thespian aura and deals [[/r 4d8[mental]]] damage to creatures in a @Template[type:burst|distance:30], including the creature it is possessing, if any (@Check[type:will|dc:22|basic:true] save). Creatures that fail their Will saves are @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the muse phantom for 1 minute.

\n

The muse phantom can't use Grand Finale again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1278,15 +1268,13 @@ "name": "Muse Possession", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The phantom muse attempts to possess an adjacent corporeal creature. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell (@Check[type:will|dc:20|traits:mental,incapacitation,possession]), except the duration is [[/r 1d4 #hours]]{1d4 hours}, and since the phantom muse doesn't have a physical body, it is unaffected by that restriction of the spell. If the target is at least trained in Performance, the DC of this ability is @Check[type:will|dc:24|traits:mental,incapacitation,possession].

" }, diff --git a/packs/data/extinction-curse-bestiary.db/muurfeli.json b/packs/data/extinction-curse-bestiary.db/muurfeli.json index 8fd3b3e7f8a..688c749654b 100644 --- a/packs/data/extinction-curse-bestiary.db/muurfeli.json +++ b/packs/data/extinction-curse-bestiary.db/muurfeli.json @@ -1145,15 +1145,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1189,15 +1187,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1233,15 +1229,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1272,15 +1266,13 @@ "name": "Firedamp Winds", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

@Check[type:fortitude|dc:33].

\n

Swirling winds of noxious, flammable gas surround a muurfeli. An open flame, spark, or similar fire effect in the area causes an explosion that deals [[/r 20d6[fire]]] damage to all creatures in the aura (including the muurfeli) and temporarily disables the aura for 1 minute.

\n

When the muurfeli takes damage from an ability with the water trait or fails a saving throw against a water effect, their firedamp winds aura is disabled for 1 minute.

\n

A creature that enters or begins its turn in the aura must attempt a Fortitude save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

" }, @@ -1328,15 +1320,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/nemmia-bramblecloak.json b/packs/data/extinction-curse-bestiary.db/nemmia-bramblecloak.json index e2927187266..7b5d03c0e36 100644 --- a/packs/data/extinction-curse-bestiary.db/nemmia-bramblecloak.json +++ b/packs/data/extinction-curse-bestiary.db/nemmia-bramblecloak.json @@ -2292,15 +2292,13 @@ "name": "At-Will Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2336,15 +2334,13 @@ "name": "Constant Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2375,15 +2371,13 @@ "name": "Keen Eyes", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nemmia has a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet. When she targets a concealed or hidden opponent, she reduces the DC of the flat check to @Check[type:flat|dc:3]{3} for a concealed target or @Check[type:flat|dc:9]{9} for a hidden one.

" }, @@ -2449,15 +2443,13 @@ "name": "Reach Spell", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action Nemmia takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.

" }, @@ -2488,15 +2480,13 @@ "name": "Wildwood Halfling", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nemmia ignores difficult terrain from trees, foliage, and undergrowth.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/nihiris.json b/packs/data/extinction-curse-bestiary.db/nihiris.json index c1887eceefd..3761787aba2 100644 --- a/packs/data/extinction-curse-bestiary.db/nihiris.json +++ b/packs/data/extinction-curse-bestiary.db/nihiris.json @@ -52,15 +52,13 @@ "name": "Hears Heartbeats", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The banshee can hear heartbeats within 60 feet (imprecise).

" }, @@ -91,15 +89,13 @@ "name": "Sunlight Powerlessness", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If in direct sunlight, the banshee is slowed 1 and can't use actions that have the attack trait.

" }, @@ -130,15 +126,13 @@ "name": "Vengeful Spite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect.

\n
\n

Effect The banshee lashes back at their tormentor, dealing [[/r (4d10+14)[mental]]] damage (@Check[type:will|dc:38|basic:true] save) and applying the effects of terrifying touch based on the results of the same Will save.

" }, @@ -172,15 +166,13 @@ "name": "Spectral Ripple", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a banshee Strides at least 10 feet, they're concealed until the start of their next turn.

" }, @@ -211,15 +203,13 @@ "name": "Terrifying Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the banshee's touch that isn't already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} must attempt a @Check[type:will|dc:38] save (DC 43 if the attack was a critical hit). If the creature fails its save, it's @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}; on a critical failure, the creature also cowers with fear and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} spell.

" }, @@ -255,15 +245,13 @@ "name": "Wail", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The banshee unleashes a soul-chilling @UUID[Compendium.pf2e.spells-srd.Wail of the Banshee]{Wail of the Banshee} (DC 38). This Wail overcomes @UUID[Compendium.pf2e.spells-srd.Silence]{Silence} and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level.

\n

The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail. The banshee can't Wail again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/obsidian-golem.json b/packs/data/extinction-curse-bestiary.db/obsidian-golem.json index 104ce0e5adb..d568c31dad0 100644 --- a/packs/data/extinction-curse-bestiary.db/obsidian-golem.json +++ b/packs/data/extinction-curse-bestiary.db/obsidian-golem.json @@ -146,15 +146,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -185,15 +183,13 @@ "name": "Assimilate Lava", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and gains fast healing 15.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Assimilate Lava]{Effect: Assimilate Lava}

" }, @@ -229,15 +225,13 @@ "name": "Golem Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {8d10}]] damage, [[/r {2d10}]] damage from areas or persistent damage); healed by cold (area [[/r 2d10[healing]]]{2d10 Hit Points}); slowed by fire

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -268,15 +262,13 @@ "name": "Vulnerable to Shatter", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell on an obsidian golem affects the golem normally, but also causes jagged chunks of obsidian to flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain.

" }, @@ -307,15 +299,13 @@ "name": "Fling Shards", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The obsidian golem slings razor-sharp shards of itself in a @Template[type:cone|distance:15].

\n

Creatures in the area take [[/r (4d8+9)[slashing]]] damage (@Check[type:reflex|dc:37|basic:true]).

" }, @@ -346,15 +336,13 @@ "name": "Shred Armor", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An obsidian golem's body is so sharp that it tears through armor like a knife through butter. Whenever the golem scores a critical hit with a fist Strike against a creature wearing non-adamantine armor, the creature's armor becomes @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/pin-tingwheely.json b/packs/data/extinction-curse-bestiary.db/pin-tingwheely.json index ea92b6293e8..f5885acba86 100644 --- a/packs/data/extinction-curse-bestiary.db/pin-tingwheely.json +++ b/packs/data/extinction-curse-bestiary.db/pin-tingwheely.json @@ -1477,15 +1477,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1521,15 +1519,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1565,15 +1561,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1622,15 +1616,13 @@ "name": "Evasion", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Pin rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -1675,15 +1667,13 @@ "name": "Nimble Dodge", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Pin is targeted with a melee or ranged attack by an attacker he can see.

\n
\n

Pin gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1727,15 +1717,13 @@ "name": "Sprinkle Pixie Dust", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Pin sprinkles pixie dust onto one of his arrows. If Pin hits a creature with that arrow before his next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's @Check[type:will|dc:26] save. On a critical hit, the target treats its save result as one degree worse.

\n

Befuddlement (enchantment, mental) On a failed Will save, the target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute (stupefied 2 on a critical failure).

\n

Charm (emotion, enchantment, incapacitation, mental) The target suffers the result of a 4th-level @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} spell, except it doesn't gain a bonus to its save if the only hostile act was Pin firing his bow, and Pin can choose to direct the target's adoration to another creature rather than himself.

\n

Memory Loss (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory. Pin can add a single false memory if he chooses, which is the only memory the target retains in that time period.

\n

Reckless Pride (emotion, enchantment, mental) The target suffers the result of @UUID[Compendium.pf2e.spells-srd.Delusional Pride]{Delusional Pride}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/pinacosaurus.json b/packs/data/extinction-curse-bestiary.db/pinacosaurus.json index 411090a484d..2d8e0aa256b 100644 --- a/packs/data/extinction-curse-bestiary.db/pinacosaurus.json +++ b/packs/data/extinction-curse-bestiary.db/pinacosaurus.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -135,15 +133,13 @@ "name": "Punishing Tail", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the pinacosaurus's tail must attempt a @Check[type:fortitude|dc:21] save. On a failure, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn; on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} until the end of its next turn.

" }, @@ -179,15 +175,13 @@ "name": "Trample", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Small or smaller, foot, @Check[type:reflex|dc:21|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/poisoned-secret-door-trap.json b/packs/data/extinction-curse-bestiary.db/poisoned-secret-door-trap.json index 0a49d11f5e2..60a6819a4f5 100644 --- a/packs/data/extinction-curse-bestiary.db/poisoned-secret-door-trap.json +++ b/packs/data/extinction-curse-bestiary.db/poisoned-secret-door-trap.json @@ -50,15 +50,13 @@ "name": "Spring", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface

\n
\n

Effect Needles pop out of the door at the triggering creature.

" }, @@ -91,15 +89,13 @@ "name": "Purple Worm Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:34]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage and enfeebled 2 (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and enfeebled 2 (1 round).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/pruana-two-punch.json b/packs/data/extinction-curse-bestiary.db/pruana-two-punch.json index 588383ffea2..aa0af005cc8 100644 --- a/packs/data/extinction-curse-bestiary.db/pruana-two-punch.json +++ b/packs/data/extinction-curse-bestiary.db/pruana-two-punch.json @@ -164,15 +164,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -203,15 +201,13 @@ "name": "+2 Circumstance to Fortitude and Reflex vs. Shove or Trip", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -268,15 +264,13 @@ "name": "Haymaker", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Pruana makes a fist Strike against a target she has previously attacked this turn. If she hits, she gains a +3 circumstance bonus to the damage, and the creature must attempt a @Check[type:fortitude|dc:20] save to resist the staggering force of the blow.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 5}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/qormintur.json b/packs/data/extinction-curse-bestiary.db/qormintur.json index 91f9d46a0c9..0f0ab1e117f 100644 --- a/packs/data/extinction-curse-bestiary.db/qormintur.json +++ b/packs/data/extinction-curse-bestiary.db/qormintur.json @@ -1446,15 +1446,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1485,15 +1483,13 @@ "name": "Infused Items", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Qormintur carries the following infused items: 6 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Greater Acid Flasks}, 6 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Greater Alchemist's Fires}, 2 @UUID[Compendium.pf2e.equipment-srd.Antidote (Major)]{Major Antidotes}, and 2 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Greater)]{Greater Elixirs of Life}.

\n

These items last for 24 hours, or until the next time Qormintur makes her daily preparations.

" }, @@ -1524,15 +1520,13 @@ "name": "+2 Status to All Saves vs. Magical Effects", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1581,15 +1575,13 @@ "name": "Iron Mind", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Qormintur automatically disbelieves all illusions of 8th level or lower.

" }, @@ -1630,15 +1622,13 @@ "name": "Juggernaut", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Qormintur rolls a success on a Fortitude save, she gets a critical success instead.

" }, @@ -1689,15 +1679,13 @@ "name": "Light Blindness", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1728,15 +1716,13 @@ "name": "Bomber", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When throwing an alchemical bomb with the splash trait, Qormintur can choose to deal splash damage to her primary target only, rather than dealing the usual splash damage.

" }, @@ -1782,15 +1768,13 @@ "name": "Dire Warning", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Qormintur reminds others of the punishments Shraens mete out for failure. Qormintur and all allies within 60 feet of her gain a +1 status bonus to attack rolls and damage rolls until the end of Qormintur's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Dire Warning]{Effect: Dire Warning}

" }, @@ -1827,15 +1811,13 @@ "name": "Quick Bomber", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Qormintur Interacts to draw an alchemical bomb, then Strikes with it.

" }, @@ -1866,15 +1848,13 @@ "name": "Sticky Poison", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Qormintur is wielding a piercing or slashing weapon and has a free hand

\n

Cost 1 batch of infused reagents

\n
\n

Effect Qormintur applies reagents to the weapon. The weapon deals an additional [[/r 2d10[poison]]] damage for 1 minute.

" }, @@ -1924,15 +1904,13 @@ "name": "Uncanny Bombs", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Qormintur's range increment for bombs is 60 feet. She reduces any circumstance bonus to the target's AC from cover by 1, and she automatically succeeds at the flat check when she targets a @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} creature.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/qurashith.json b/packs/data/extinction-curse-bestiary.db/qurashith.json index 83241d6c4d5..3a86c420ab2 100644 --- a/packs/data/extinction-curse-bestiary.db/qurashith.json +++ b/packs/data/extinction-curse-bestiary.db/qurashith.json @@ -461,15 +461,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -505,15 +503,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -544,15 +540,13 @@ "name": "Adhesive Body", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that Strikes the qurashith with a melee weapon must attempt a @Check[type:reflex|dc:37] save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith's body; if the Strike was an unarmed attack, the creature's limb sticks to the qurashith's body and the creature becomes immobilized. A creature must succeed at a @Check[type:athletics|dc:31|name:Retreive Stuck Weapon] check to retrieve a stuck weapon. On a failure, the creature takes [[/r 2d6[acid]]] damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. A stuck creature takes [[/r 2d6[acid]]] damage each round it remains stuck to the qurashith and can use an @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} action to try to free itself from the monster (DC 31).

" }, @@ -588,15 +582,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -644,15 +636,13 @@ "name": "Paralytic Saliva", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a qurashith's jaws or spittle must succeed at a @Check[type:fortitude|dc:39] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). If a creature is already slowed when it fails its save, it becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -683,15 +673,13 @@ "name": "Psychic Howl", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The qurashith unleashes a debilitating psionic scream. Creatures in a @Template[type:cone|distance:60] must succeed at a @Check[type:will|dc:35] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4} on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith can't use Psychic Howl again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -727,15 +715,13 @@ "name": "Rend", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Strike: Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/raptor-guard-wight.json b/packs/data/extinction-curse-bestiary.db/raptor-guard-wight.json index fa28b40ca29..d8049b057dc 100644 --- a/packs/data/extinction-curse-bestiary.db/raptor-guard-wight.json +++ b/packs/data/extinction-curse-bestiary.db/raptor-guard-wight.json @@ -497,15 +497,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -541,15 +539,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -592,15 +588,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -631,15 +625,13 @@ "name": "Death Stench", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:32] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} for as long as it is sickened; on a critical failure, the creature is instead @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to any creature's death stench for 1 minute.

" }, @@ -682,15 +674,13 @@ "name": "Drain Life", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Raptor Guard wight damages a living creature with a melee Strike, the wight gains 13 temporary Hit Points and the target creature must succeed at a @Check[type:fortitude|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wight increases the drained condition by 1 on a failed save, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -739,15 +729,13 @@ "name": "Hungry Spear", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Raptor Guard wight's ranged spear Strikes apply drain life, but the wight doesn't gain any temporary Hit Points if the attack hits.

" }, @@ -796,15 +784,13 @@ "name": "Terror Master", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as the Raptor Guard wears its dinosaur-skull helm, its Strikes deal an additional [[/r 1d10[negative]]] damage, or an additional [[/r 2d10[negative]]] damage to @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, @@ -868,15 +854,13 @@ "name": "Wight Spawn", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a Raptor Guard wight's melee Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Wight]{Wight} after [[/br 1d4 #rounds]]{1d4 rounds}. This wight spawn is under the command of the Raptor Guard that killed it. It doesn't have the drain life or wight spawn abilities and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer clumsy.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/raving-spirit.json b/packs/data/extinction-curse-bestiary.db/raving-spirit.json index 4eadd699535..875e1780b11 100644 --- a/packs/data/extinction-curse-bestiary.db/raving-spirit.json +++ b/packs/data/extinction-curse-bestiary.db/raving-spirit.json @@ -8,15 +8,13 @@ "name": "Raving Diatribe", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature remains in area B3 for longer than 1 round

\n
\n

Effect Each creature in the sealed room is targeted by @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} (@Check[type:will|dc:30] save). The haunt counts as having met the targets. It then rolls initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/resin-seep-xulgath.json b/packs/data/extinction-curse-bestiary.db/resin-seep-xulgath.json index 39f92bd3e94..3031b30f3b4 100644 --- a/packs/data/extinction-curse-bestiary.db/resin-seep-xulgath.json +++ b/packs/data/extinction-curse-bestiary.db/resin-seep-xulgath.json @@ -318,15 +318,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -357,15 +355,13 @@ "name": "Resin Crust", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a resin-seep xulgath's jaws or claw Strike must succeed at a @Check[type:reflex|dc:28|traits:damaging-effect] save or be covered with clumps of noxious resin, taking [[/r 2d8[poison]]] damage and a -15-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute). The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for as long it has a Speed penalty. A creature can spend an @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} action to scrape the resin off, decreasing the Speed penalty by 5 with each such action.

" }, @@ -399,15 +395,13 @@ "name": "Resin Spray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The resin-seep xulgath flexes its pores and emits a @Template[type:line|distance:30] of resin that deals [[/r 3d12[poison]]] damage and knocks the target 5 feet back (@Check[type:reflex|dc:28|basic:true] save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for [[/br 1d4]]{1d4 rounds}.

" }, @@ -440,15 +434,13 @@ "name": "Xulgath Bile", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n

Maximum Duration 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 minute).

\n

Stage 2 Fatigued and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 minute).

\n

Dev Note: Xulgath Bile is not included on this creature's original stat block except for the ranged dagger strike. We have included it here to allow GMs to choose to use it. It is a copy from Xulgath Bilebearer and the DC has been increased to match this level.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ruanna-nyamma.json b/packs/data/extinction-curse-bestiary.db/ruanna-nyamma.json index a19962264f1..607c7a91af0 100644 --- a/packs/data/extinction-curse-bestiary.db/ruanna-nyamma.json +++ b/packs/data/extinction-curse-bestiary.db/ruanna-nyamma.json @@ -2420,15 +2420,13 @@ "name": "Low-Light Vision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2459,15 +2457,13 @@ "name": "Elaborate Feint", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ruanna attempts to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} using Performance rather than Deception. On a success, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to any melee attack, not just Ruanna's.

\n

Ruanna then Strides.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/runkrunk.json b/packs/data/extinction-curse-bestiary.db/runkrunk.json index c59ad84ad22..d197b107822 100644 --- a/packs/data/extinction-curse-bestiary.db/runkrunk.json +++ b/packs/data/extinction-curse-bestiary.db/runkrunk.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Awakened", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Runkrunk has an Intelligence modifier of -2, a Nature skill of +16, and knows Common and Dwarven (but can't speak any language).

" }, @@ -135,15 +131,13 @@ "name": "Berserk", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -179,15 +173,13 @@ "name": "Golem Antimagic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "
    \n
  • Harmed By cold and water ([[/r {5d10}]]{5d10 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage)
  • \n
  • Healed By acid (area [[/r 2d6[healing]]]{2d6 Hit Points})
  • \n
  • Slowed By earth
  • \n
\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -218,15 +210,13 @@ "name": "Quicken", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency Once per day.

\n

Trigger The clay golem's turn begins. It can't trigger this free action on the first turn of combat.

\n
\n

Effect The clay golem becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 minute.

" }, @@ -260,15 +250,13 @@ "name": "Vulnerable to Disintegrate", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate} spell affects the golem but deals half the normal amount of damage and causes the golem to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round.

" }, @@ -300,15 +288,13 @@ "name": "Berserk Slam", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The golem is berserk.

\n
\n

Effect The clay golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals an additional [[/r 1d8[bludgeoning]]] damage and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -375,15 +361,13 @@ "name": "Cursed Wound", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the clay golem's fist must succeed at a @Check[type:fortitude|dc:29] save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Casting a Spell} to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/sarvel-ever-hunger.json b/packs/data/extinction-curse-bestiary.db/sarvel-ever-hunger.json index 2d9d7922f4a..8fac0a0ceed 100644 --- a/packs/data/extinction-curse-bestiary.db/sarvel-ever-hunger.json +++ b/packs/data/extinction-curse-bestiary.db/sarvel-ever-hunger.json @@ -3795,15 +3795,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3839,15 +3837,13 @@ "name": "Constant Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3883,15 +3879,13 @@ "name": "Attack of Opportunity (Tentacle Only)", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tentacle only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3922,15 +3916,13 @@ "name": "Echoes of Aeons", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

At the start of Sarvel's turn, if he is dead, unconscious, or otherwise unable to act, his efforts in the unfinished extinction curse ritual pull on the power of an aeon orb.

\n

The surge of power heals his body completely without causing the wounded condition, causes him to grow an additional tentacle, and attempts to counteract all detrimental effects on Sarvel as a 10th-level effect with a [[/r 1d20+42 #Counteract]]{+42 counteract modifier}.

\n

An aeon orb used by Sarvel or the heroes is depleted and can't be used to power this ability.

" }, @@ -3958,15 +3950,13 @@ "name": "Enraging Stench", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or begins their turn in the emanation must attempt a @Check[type:fortitude|dc:45] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; on a critical failure, it can't target Sarvel with any Strikes or other effects from its confused condition.

\n

While within the emanation, the creature takes a -2 penalty to saves to recover from the sickened condition.

\n

A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Sarvel can suppress or resume this aura as a free action.

" }, @@ -4020,15 +4010,13 @@ "name": "Touch of Zevgavizeb", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Sarvel begins combat with two tentacles. Each tentacle has 66 HP and is immune to area damage.

\n

A creature can attempt to sever one of Sarvel's tentacles by specifically targeting it and dealing damage equal to the tentacle's Hit Points. A tentacle not completely severed returns to full HP at the end of any creature's turn.

\n

For each tentacle he has, Sarvel gains an extra reaction at the start of his turn that can be used only for an Attack of Opportunity. If he has no tentacles, he can no longer make tentacle Strikes, Writhe Independently, or Constrict.

" }, @@ -4061,15 +4049,13 @@ "name": "Constrict", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+12)[bludgeoning]]] damage, @Check[type:fortitude|dc:45|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -4100,15 +4086,13 @@ "name": "Writhe Independently", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Sarvel makes one tentacle Strike with each tentacle he currently has (to a maximum of six Strikes), but he can't target a single creature with more than one Strike. Each attack counts toward his multiple attack penalty, but the penalty doesn't increase until all the attacks have been made.

" }, @@ -4141,15 +4125,13 @@ "name": "Grab", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/saurian-warmonger.json b/packs/data/extinction-curse-bestiary.db/saurian-warmonger.json index 12e205b2eef..11e99f365df 100644 --- a/packs/data/extinction-curse-bestiary.db/saurian-warmonger.json +++ b/packs/data/extinction-curse-bestiary.db/saurian-warmonger.json @@ -978,15 +978,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1022,15 +1020,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1066,15 +1062,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1105,15 +1099,13 @@ "name": "Boneshaking Roar", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The saurian warmonger bellows, evoking the power of the primordial world.

\n

Non-dinosaur creatures within @Template[type:emanation|distance:30]{30 feet} take [[/r 10d6[sonic]]] damage (@Check[type:fortitude|dc:34|basic:true] save). On a failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} [[/r 1d4 #Stunned Value]]{1d4} on a critical failure).

\n

The saurian can't use Boneshaking Roar again for [[/br 1d4 #Boneshaking Roar Recharge]]{1d4 rounds}.

" }, @@ -1144,15 +1136,13 @@ "name": "Primordial Balance", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A warmonger wields their mancatcher in one hand.

" }, @@ -1180,15 +1170,13 @@ "name": "Restrain", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the warmonger makes a successful mancatcher Strike, their target must succeed at a @Check[type:reflex|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of the warmonger's next turn.

\n

Each time the creature fails an attempt to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} the warmonger, it takes [[/r 2d6[piercing]]] damage.

" }, @@ -1216,15 +1204,13 @@ "name": "Three-Limbed Lunge", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal.

\n

After making a Three-Limbed Lunge, the warmonger is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of their next turn.

" }, @@ -1257,15 +1243,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/saurian-worldwatcher.json b/packs/data/extinction-curse-bestiary.db/saurian-worldwatcher.json index a61c991e6d4..e0585bfca29 100644 --- a/packs/data/extinction-curse-bestiary.db/saurian-worldwatcher.json +++ b/packs/data/extinction-curse-bestiary.db/saurian-worldwatcher.json @@ -1313,15 +1313,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1357,15 +1355,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1401,15 +1397,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1440,15 +1434,13 @@ "name": "Raptor Jaw Disarm", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per round

\n

Trigger A creature makes a melee Strike against the worldwatcher but misses

\n
\n

Effect The worldwatcher breaks the triggering creature's limb or weapon. If the triggering Strike was an unarmed attack, the triggering creature takes [[/r 6d6[bludgeoning]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until the limb is reset (an Interact action with the manipulate trait). If the triggering Strike was a weapon Strike, the weapon takes [[/r 6d6[bludgeoning]]] damage.

" }, @@ -1476,15 +1468,13 @@ "name": "Boneshaking Roar", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The saurian worldwatcher bellows, evoking the power of the primordial world.

\n

Non-dinosaur creatures within @Template[type:emanation|distance:30]{30 feet} take [[/r 10d6[sonic]]] damage (@Check[type:fortitude|dc:38|basic:true] save). On a failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} [[/r 1d4 #Stunned Value]]{1d4} on a critical failure).

\n

The saurian can't use Boneshaking Roar again for [[/br 1d4 #Boneshaking Roar Cooldown]]{1d4 rounds}.

" }, @@ -1515,15 +1505,13 @@ "name": "Stunning Blow", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the worldwatcher hits a creature with their fist or naginata Strike, that creature must succeed at a @Check[type:fortitude|dc:39] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical hit).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/shanchek.json b/packs/data/extinction-curse-bestiary.db/shanchek.json index 1f02cd5df61..b3a5e339457 100644 --- a/packs/data/extinction-curse-bestiary.db/shanchek.json +++ b/packs/data/extinction-curse-bestiary.db/shanchek.json @@ -3296,15 +3296,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3340,15 +3338,13 @@ "name": "Telepathy 100 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3388,15 +3384,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -3432,15 +3426,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3476,15 +3468,13 @@ "name": "Constant Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3515,15 +3505,13 @@ "name": "Psychogenic Secretions", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation must attempt a @Check[type:will|dc:36] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a critical failure).

\n

A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.

" }, @@ -3564,15 +3552,13 @@ "name": "Consume Knowledge", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a @Check[type:will|dc:36] save.

\n

Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.

\n

Critical Failure As failure, and the thoughtmaw is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/shoony-hierarch.json b/packs/data/extinction-curse-bestiary.db/shoony-hierarch.json index fd1e5dc3b70..5f0251d28fc 100644 --- a/packs/data/extinction-curse-bestiary.db/shoony-hierarch.json +++ b/packs/data/extinction-curse-bestiary.db/shoony-hierarch.json @@ -507,15 +507,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -546,15 +544,13 @@ "name": "Blunt Snout", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Shoony Hierarch's blunt snout and labyrinthine sinus system make it resistant to phenomena that assail the nose. When it rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), the outcome is one degree of success better than the result of its roll.

" }, @@ -613,15 +609,13 @@ "name": "Paddler Shoony", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

You hail from shoonies who have lived long and successfully among the reeds and cattails of swamps and marshes, and have adapted to the challenges of living near waterlogged ares. You ignore difficult terrain and greater difficult terrain from bogs. When you roll a success to @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim}, you get a critical success instead.

" }, @@ -670,15 +664,13 @@ "name": "Signal Arrow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/shoony-militia-member.json b/packs/data/extinction-curse-bestiary.db/shoony-militia-member.json index 9ff84a313d4..efb1b1cd2ee 100644 --- a/packs/data/extinction-curse-bestiary.db/shoony-militia-member.json +++ b/packs/data/extinction-curse-bestiary.db/shoony-militia-member.json @@ -432,15 +432,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -476,15 +474,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -515,15 +511,13 @@ "name": "Blunt Snout", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Shoony Militia Member's blunt snout and labyrinthine sinus system make it resistant to phenomena that assail the nose. When it rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), the outcome is one degree of success better than the result of its roll.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/shoony-tiller.json b/packs/data/extinction-curse-bestiary.db/shoony-tiller.json index 69cc64ff3fd..a5354f638c9 100644 --- a/packs/data/extinction-curse-bestiary.db/shoony-tiller.json +++ b/packs/data/extinction-curse-bestiary.db/shoony-tiller.json @@ -156,15 +156,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -195,15 +193,13 @@ "name": "Blunt Snout", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Shoony Tiller's blunt snout and labyrinthine sinus system make it resistant to phenomena that assail the nose. When it rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), the outcome is one degree of success better than the result of its roll.

" }, @@ -262,15 +258,13 @@ "name": "Dig Quickly", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements You are standing on dirt, sand, snow, or similar particulate material.

\n
\n

Effect Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Fire Damage} can immediately attempt an additional @Check[type:flat|dc:15] to end the persistent damage.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/shraen-graveknight.json b/packs/data/extinction-curse-bestiary.db/shraen-graveknight.json index ed4d9d3a4c2..460f97b1739 100644 --- a/packs/data/extinction-curse-bestiary.db/shraen-graveknight.json +++ b/packs/data/extinction-curse-bestiary.db/shraen-graveknight.json @@ -1253,15 +1253,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1297,15 +1295,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1341,15 +1337,13 @@ "name": "Negative Healing", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1392,15 +1386,13 @@ "name": "Attack of Opportunity", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1436,15 +1428,13 @@ "name": "Rejuvenation", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -1484,15 +1474,13 @@ "name": "Sacrilegious Aura", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+24 #Counteract]]{+24}.

" }, @@ -1540,15 +1528,13 @@ "name": "Status Bonus to Saves", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

+1 status bonus to all saves vs. magic effects.

\n

+2 status bonus to all saves vs. mental effects.

" }, @@ -1612,15 +1598,13 @@ "name": "Devastating Blast", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 8d12[cold]]] damage (@Check[type:reflex|dc:36|basic:true] save).

\n

The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

" }, @@ -1660,15 +1644,13 @@ "name": "Graveknight's Curse", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:36] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -1703,15 +1685,13 @@ "name": "Heart-Seeking Strike", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a @Check[type:fortitude|dc:36|traits:damaging-effect] save. On a failure, the creature takes [[/r 4d6[bleed]]]. On a critical failure, the attack pierces the creature's heart, and the creature dies.

" }, @@ -1742,15 +1722,13 @@ "name": "Quick Draw", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Shraen graveknight draws a weapon, then Strikes with it.

" }, @@ -1786,15 +1764,13 @@ "name": "Ruinous Weapons", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire.

\n

Any weapon the graveknight wields gains the effects of the caustic, frost, shock, or flaming weapon rune, respectively, in addition to a +1 striking weapon rune.

\n

If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.

" }, @@ -1830,15 +1806,13 @@ "name": "Weapon Master", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/skarja.json b/packs/data/extinction-curse-bestiary.db/skarja.json index 6371d1fcf13..3be33d9834f 100644 --- a/packs/data/extinction-curse-bestiary.db/skarja.json +++ b/packs/data/extinction-curse-bestiary.db/skarja.json @@ -3392,15 +3392,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3436,15 +3434,13 @@ "name": "Coven", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Skarja adds @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare}, @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -3479,15 +3475,13 @@ "name": "Nightmare Rider", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When Skarja rides a @UUID[Compendium.pf2e.pathfinder-bestiary.Nightmare]{Nightmare}, the nightmare also gains her status bonus to saves against magic, and both the hag and rider benefit when Skarja uses her @UUID[Compendium.pf2e.equipment-srd.Skarja's Heartstone]{Heartstone's} @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} innate spell.

" }, @@ -3524,15 +3518,13 @@ "name": "At-Will Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3568,15 +3560,13 @@ "name": "Constant Spells", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3607,15 +3597,13 @@ "name": "+2 status to all saves vs. magic", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3666,15 +3654,13 @@ "name": "-2 to All Saves (If Hearstone is Lost)", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3720,15 +3706,13 @@ "name": "Abyssal Plague", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't recover from the @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} condition until Abyssal plague is cured

\n

Saving Throw @Check[type:fortitude|dc:33]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 drained increases by 2 (1 day)

" }, @@ -3761,15 +3745,13 @@ "name": "Change Shape", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Skarja can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack or damage bonuses with her Strikes, but might change the damage type her @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} deal (typically to bludgeoning).

" }, @@ -3805,15 +3787,13 @@ "name": "Dream Haunting", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Skarja is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as Skarja casts @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} on it, and is exposed to Abyssal Plague.

\n

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} condition caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.

" }, @@ -3848,15 +3828,13 @@ "name": "Spell Ambush", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/smiler.json b/packs/data/extinction-curse-bestiary.db/smiler.json index 2cab4b319fe..e335fe93129 100644 --- a/packs/data/extinction-curse-bestiary.db/smiler.json +++ b/packs/data/extinction-curse-bestiary.db/smiler.json @@ -345,15 +345,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -389,15 +387,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -440,15 +436,13 @@ "name": "Stench", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Ghast Stench}

" }, @@ -497,15 +491,13 @@ "name": "Consume Flesh", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Smiler is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect Smiler devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

He can regain Hit Points from any given corpse only once.

" }, @@ -543,15 +535,13 @@ "name": "Ghast Fever", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -589,15 +579,13 @@ "name": "Paralysis", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by Smiler's attack must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -637,15 +625,13 @@ "name": "Swift Leap", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Smiler jumps up to half his Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/smoldering-leopard.json b/packs/data/extinction-curse-bestiary.db/smoldering-leopard.json index ae664a56ff4..7c6ffb8e888 100644 --- a/packs/data/extinction-curse-bestiary.db/smoldering-leopard.json +++ b/packs/data/extinction-curse-bestiary.db/smoldering-leopard.json @@ -106,15 +106,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -150,15 +148,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -189,15 +185,13 @@ "name": "Aura of Smoke", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Every creature within the aura is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}; smoldering leopards can see through this concealment.

" }, @@ -228,15 +222,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after making this ability's Strike.

" }, @@ -267,15 +259,13 @@ "name": "Scorching Maul", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The smoldering leopard makes two claw Strikes against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. A creature hit by both claw Strikes also takes [[/r 1d4[persistent,fire]]] damage. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

" }, @@ -311,15 +301,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The smoldering leopard deals an extra 1d4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/sodden-sentinel.json b/packs/data/extinction-curse-bestiary.db/sodden-sentinel.json index bd072a901fa..c51cc0ffade 100644 --- a/packs/data/extinction-curse-bestiary.db/sodden-sentinel.json +++ b/packs/data/extinction-curse-bestiary.db/sodden-sentinel.json @@ -91,15 +91,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -130,15 +128,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sodden sentinel is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -174,15 +170,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -220,15 +214,13 @@ "name": "Tainted Guts", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing [[/r 6d6[bludgeoning]]] damage to each creature in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:30|basic:true] save). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #rounds]]{1d4 rounds} (1 minute on a critical failure).

" @@ -260,15 +252,13 @@ "name": "Pummel the Fallen", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sodden sentinel's fist Strike deals an additional [[/r {2d6}]]{2d6 damage} to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -309,15 +299,13 @@ "name": "Seawater Retch", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sodden sentinel vomits up a supernaturally tainted wave of seawater in a @Template[type:cone|distance:30]. Each living creature in the area takes [[/r 6d10[negative]]] damage (@Check[type:reflex|dc:30|basic:true] save). It can't use Seawater Retch again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -357,15 +345,13 @@ "name": "Improved Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/spiked-barricade-trap.json b/packs/data/extinction-curse-bestiary.db/spiked-barricade-trap.json index aeafefce00d..00849390e48 100644 --- a/packs/data/extinction-curse-bestiary.db/spiked-barricade-trap.json +++ b/packs/data/extinction-curse-bestiary.db/spiked-barricade-trap.json @@ -49,15 +49,13 @@ "name": "Spike Jab", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area adjacent to a barrier

\n
\n

Effect Wedges of sharpened stone extend from the barricade in all directions and attack all creatures within 10 feet.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/stabbing-sentinel.json b/packs/data/extinction-curse-bestiary.db/stabbing-sentinel.json index 1bde6b8a975..725fb032308 100644 --- a/packs/data/extinction-curse-bestiary.db/stabbing-sentinel.json +++ b/packs/data/extinction-curse-bestiary.db/stabbing-sentinel.json @@ -8,15 +8,13 @@ "name": "Animated Attack", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living or undead creature moves within 5 feet of the stabbing sentinel

\n
\n

Effect The stabbing sentinel animates, making one Strike against the triggering creature.

" }, @@ -93,15 +91,13 @@ "name": "Petrification Overcharge", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} for 1 round. Additionally, if another stabbing sentinel has already been triggered, that sentinel immediately resets. If no other stabbing sentinels have been triggered, then another random statue in the room becomes infused with animating magic and becomes another stabbing sentinel hazard (to a maximum of four at a time).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/starved-staff.json b/packs/data/extinction-curse-bestiary.db/starved-staff.json index 0f3273e60fb..3605e67068f 100644 --- a/packs/data/extinction-curse-bestiary.db/starved-staff.json +++ b/packs/data/extinction-curse-bestiary.db/starved-staff.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -189,15 +185,13 @@ "name": "Starvation Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a @Check[type:fortitude|dc:32] save. On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and takes [[/r 7d6]]{7d6 damage}. Damage and fatigue a creature takes from this aura can't be healed until the affected creature has eaten a full meal.

" }, @@ -244,15 +238,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gashadokuro breathes a spray of bone shards in a @Template[type:cone|distance:30]. Each creature in the area takes [[/r 9d12[piercing]]] damage (@Check[type:reflex|dc:36|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -286,15 +278,13 @@ "name": "Corpse Consumption", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro still exists, creatures consumed in this way can't be resurrected except by @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or a similarly powerful effect.

" }, @@ -333,15 +323,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r 3d10[bludgeoning]]], Rupture 26

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -379,15 +367,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/stirvyn-banyan.json b/packs/data/extinction-curse-bestiary.db/stirvyn-banyan.json index d9341019d7e..88762411c66 100644 --- a/packs/data/extinction-curse-bestiary.db/stirvyn-banyan.json +++ b/packs/data/extinction-curse-bestiary.db/stirvyn-banyan.json @@ -5644,15 +5644,13 @@ "name": "Constant Spells", "sort": 5200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -5683,15 +5681,13 @@ "name": "Duck Away", "sort": 5300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Stirvyn is targeted with an attack and is adjacent to an ally

\n
\n

Effect Stirvyn and the ally swap places, and the ally becomes the target of the attack.

" }, @@ -5725,15 +5721,13 @@ "name": "Bloodline Magic", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Stirvyn casts a bloodline spell, a surge of ancestral memories grants either him or a target of the spell a +1 status bonus to skill checks for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bloodline Magic (Stirvyn Banyan)]{Effect: Bloodline Magic (Stirvyn Banyan)}

" }, @@ -5764,15 +5758,13 @@ "name": "Dangerous Sorcery", "sort": 5500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Stirvyn Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus to that spell's damage equal to the spell's level.

" }, @@ -5816,15 +5808,13 @@ "name": "Steady Spellcasting", "sort": 5600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a would disrupt Stirvyn's spellcasting action, he attempts a @Check[type:flat|dc:15] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/suffering-xulgaths.json b/packs/data/extinction-curse-bestiary.db/suffering-xulgaths.json index 3f28cd29e3a..813c884fff0 100644 --- a/packs/data/extinction-curse-bestiary.db/suffering-xulgaths.json +++ b/packs/data/extinction-curse-bestiary.db/suffering-xulgaths.json @@ -8,15 +8,13 @@ "name": "Wendigo Remnants", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature other than a wendigo gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition while within 100 feet of the way station

\n
\n

Effect The haunt rolls for initiative.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/swardlands-delinquent.json b/packs/data/extinction-curse-bestiary.db/swardlands-delinquent.json index ed6d5892138..241a097e440 100644 --- a/packs/data/extinction-curse-bestiary.db/swardlands-delinquent.json +++ b/packs/data/extinction-curse-bestiary.db/swardlands-delinquent.json @@ -569,15 +569,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see.

\n
\n

Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -621,15 +619,13 @@ "name": "Quick Draw", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The delinquent draws a weapon with an @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} action, then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with the weapon they just drew.

" }, @@ -661,15 +657,13 @@ "name": "Rattling Blow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures the delinquent critically hits are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and can't make reactions until the end of the delinquent's next turn.

" }, @@ -715,15 +709,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The delinquent deals 1d6 damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/tallow-ooze.json b/packs/data/extinction-curse-bestiary.db/tallow-ooze.json index 42c8468c49d..58fe11fb306 100644 --- a/packs/data/extinction-curse-bestiary.db/tallow-ooze.json +++ b/packs/data/extinction-curse-bestiary.db/tallow-ooze.json @@ -49,15 +49,13 @@ "name": "Motion Sense (60 feet)", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A tallow ooze can sense nearby motion through vibration and air movement.

" }, @@ -85,15 +83,13 @@ "name": "Congealed", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the tallow ooze takes fire damage, it becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round (it can only Stride or Strike with the extra action).

\n

Whenever the tallow ooze is dealt cold damage (even if that damage is prevented by its resistance), it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round and can't use its Engulf ability (but creatures already engulfed are still engulfed).

" }, @@ -124,15 +120,13 @@ "name": "Greasy Seepage", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature that starts its turn in or enters a square in the area must attempt a @Check[type:acrobatics|dc:30|traits:aura,action:balance] check to Balance. A creature that takes a Step doesn't need to roll this check.

" }, @@ -179,15 +173,13 @@ "name": "Engulf", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:30], [[/r 4d10[bludgeoning]]], Escape DC 26, Rupture 25

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -218,15 +210,13 @@ "name": "Residual Grease", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the tallow ooze critically succeeds at an attack against a creature or a creature escapes from being engulfed by the ooze, that creature's hands and gear become slick with grease. For [[/br 1d4 #rounds]]{1d4 rounds}, the affected creature must attempt a @Check[type:reflex|dc:30] save whenever it uses any item (including weapons) that must be wielded or held. On a failure, the creature takes a -2 circumstance penalty to any attack roll or check to use the item; on a critical failure, the creature drops the item, which lands in a random adjacent square. The creature (or an adjacent ally) can use 1 Interact action to wipe off the grease from an item or from its hands.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/tanessa-fleer.json b/packs/data/extinction-curse-bestiary.db/tanessa-fleer.json index 53c661ca082..069c97c4582 100644 --- a/packs/data/extinction-curse-bestiary.db/tanessa-fleer.json +++ b/packs/data/extinction-curse-bestiary.db/tanessa-fleer.json @@ -523,15 +523,13 @@ "name": "Attack of Opportunity (Special)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tanessa can make Attacks of Opportunity with a loaded ranged weapon she's wielding if the triggering creature is within 5 feet of her.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -562,15 +560,13 @@ "name": "Mobility", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tanessa moves in a way that denies her enemies the opportunity to retaliate. When she takes a Stride action to move half her Speed or less, that movement does not trigger reactions. She can use Mobility when Climbing, Flying, or Swimming instead of Striding if she has the corresponding movement type.

" }, @@ -598,15 +594,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tanessa designates as her prey a single creature that she can see and hear or that she is @UUID[Compendium.pf2e.actionspf2e.Track]{Tracking}.

\n

She gains a +2 circumstance bonus to Perception checks when she @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} her prey and a +2 circumstance bonus to Survival checks when she @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} her prey. She also ignores the penalty for making ranged attacks within her second range increment against her prey. Lastly, she deals 1d8 precision damage to her prey the first time she hits her prey each round. Tanessa can have only one prey designated at a time.

" }, @@ -693,15 +687,13 @@ "name": "Incredible Reload", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tanessa has a @UUID[Compendium.pf2e.equipment-srd.Hand Crossbow]{Hand Crossbow} in each hand

\n
\n

Effect Tanessa quickly juggles her hand crossbows from one hand to another, reloading them both as she does so.

" }, @@ -735,15 +727,13 @@ "name": "Mobile Shot Stance", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tanessa's ranged @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} don't trigger Attacks of Opportunity or other triggered by ranged attacks.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/tashlock-banyan.json b/packs/data/extinction-curse-bestiary.db/tashlock-banyan.json index b3752efaa96..562802f8bb4 100644 --- a/packs/data/extinction-curse-bestiary.db/tashlock-banyan.json +++ b/packs/data/extinction-curse-bestiary.db/tashlock-banyan.json @@ -773,15 +773,13 @@ "name": "Swift Sneak", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Tashlock can move his full Speed when Sneaking.

" }, @@ -812,15 +810,13 @@ "name": "Deny Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tashlock isn't flat-footed to creatures of 12th level or lower that are hidden, undetected, flanking, or using surprise attack.

" }, @@ -858,15 +854,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Tashlock is targeted with a melee or ranged attack by an attacker he can see

\n
\n

Effect Tashlock gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -913,15 +907,13 @@ "name": "Pierced Tendon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Tashlock deals damage to a target on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} until the end of Tashlock's next turn.

" }, @@ -962,15 +954,13 @@ "name": "Quick Draw", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tashlock Interacts to draw a weapon, then Strikes with that weapon.

" }, @@ -1006,15 +996,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tashlock deals an extra 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1077,15 +1065,13 @@ "name": "Sneak Savant", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Tashlock rolls a failure on a Sneak action, he gets a success instead.

" }, @@ -1140,15 +1126,13 @@ "name": "Surprise Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Tashlock.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/the-vanish-man.json b/packs/data/extinction-curse-bestiary.db/the-vanish-man.json index ec60e709628..a411234480f 100644 --- a/packs/data/extinction-curse-bestiary.db/the-vanish-man.json +++ b/packs/data/extinction-curse-bestiary.db/the-vanish-man.json @@ -744,15 +744,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -783,15 +781,13 @@ "name": "Vanished Alignment", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Alignment}.

" }, @@ -827,15 +823,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -871,15 +865,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -915,15 +907,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n

This aura is suppressed while the Vanish Man is using Change Shape.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -976,15 +966,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vanish man can take on the exact form of any Small, Medium, or Large humanoid whose face they carry in their bag of faces, changing their shape and physical features to precisely match that of the victim whose face they wear. This doesn't change the butcher's Speed or attack or damage bonuses with their Strikes.

" }, @@ -1027,15 +1015,13 @@ "name": "Remove Face", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The vanish man is within reach of a @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature

\n
\n

Effect The vanish man attempts a cleaver Strike or an Athletics check against the creature's Fortitude DC. On a success, the vanish man deals damage as if they had made a successful cleaver Strike against the creature and removes the creature's face. On a critical success, the damage doubles and the creature takes [[/r 4d6[bleed]]]. Once its face is removed, the creature takes a permanent -4 status penalty to Charisma checks and Charisma-based skill checks. This penalty can be removed only if the victim recovers its face from the vanish man and has a @UUID[Compendium.pf2e.spells-srd.Restoration]{Restoration} spell cast on it.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Remove Face]{Effect: Remove Face}

" }, @@ -1068,15 +1054,13 @@ "name": "Sudden Slices", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The vanish man is undetected by their target

\n
\n

Effect The vanish man Strides once and makes two cleaver Strikes against the target. During the Stride, they gain a +10-foot circumstance bonus to their Speed.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/thessekka.json b/packs/data/extinction-curse-bestiary.db/thessekka.json index 43e1a59492e..111e3630be9 100644 --- a/packs/data/extinction-curse-bestiary.db/thessekka.json +++ b/packs/data/extinction-curse-bestiary.db/thessekka.json @@ -1616,15 +1616,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1660,15 +1658,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1699,15 +1695,13 @@ "name": "Infused Items", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Thessekka carries the following infused items: 1 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask (Greater)}, 2 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire (Greater)}, 1 @UUID[Compendium.pf2e.equipment-srd.Bravo's Brew (Moderate)]{Bravo's Brew (Moderate)}, 2 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial (Greater)}, 1 @UUID[Compendium.pf2e.equipment-srd.Quicksilver Mutagen (Greater)]{Quicksilver Mutagen (Greater)}, 1 @UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Greater)]{Tanglefoot Bag (Greater)}. These items last for 24 hours, or until the next time Thessekka makes her daily preparations.

" }, @@ -1739,15 +1733,13 @@ "name": "Powerful Stench", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:34] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within range of Thessekka's stench, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -1791,15 +1783,13 @@ "name": "Alchemical Formulas", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask (Greater)}, @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire (Greater)}, @UUID[Compendium.pf2e.equipment-srd.Antidote (Greater)]{Antidote (Greater)}, @UUID[Compendium.pf2e.equipment-srd.Bravo's Brew (Moderate)]{Bravo's Brew (Moderate)}, @UUID[Compendium.pf2e.equipment-srd.Comprehension Elixir (Greater)]{Comprehension Elixir (Greater)}, @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial (Greater)}, @UUID[Compendium.pf2e.equipment-srd.Quicksilver Mutagen (Greater)]{Quicksilver Mutagen (Greater)}, @UUID[Compendium.pf2e.equipment-srd.Stone Fist Elixir]{Stone Fist Elixir}, @UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Greater)]{Tanglefoot Bag (Greater)}

" }, @@ -1831,15 +1821,13 @@ "name": "Earthen Blow", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Thessekka commands nearby earth to attack a foe. Thessekka makes a claw Strike against a creature that is within 60 feet of her and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -1873,15 +1861,13 @@ "name": "Earthen Torrent", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Requirements Thessekka is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material

\n
\n

Effect Thessekka creates a violent wave of roiling earth. Creatures in a @Template[type:cone|distance:15] take [[/r 10d10[bludgeoning]]] damage (@Check[type:reflex|dc:34|basic:true] save; on a critical failure, creatures are also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}).

" }, @@ -1915,15 +1901,13 @@ "name": "Expanded Splash", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thessekka's bombs with the splash trait deal [[/r 4 #additional splash]]{4 additional splash damage} and deal splash damage to all creatures within 10 feet.

" }, @@ -1965,15 +1949,13 @@ "name": "Quick Alchemy", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cost 1 batch of infused reagents

\n
\n

Effect Thessekka creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of her next turn.

" }, @@ -2005,15 +1987,13 @@ "name": "Quick Bomber", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thessekka @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} to draw a bomb, then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with it.

" }, @@ -2045,15 +2025,13 @@ "name": "Stone Throes", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thessekka turns her own body into solid stone like a statue and immediately becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}. Any creature grappled or restrained by her becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}; to get free, the creature must damage the statue enough to break it or succeed at a @Check[type:acrobatics|dc:36|name:Escape Stone Throes|traits:action:escape] check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}. The only action Thessekka can take while petrified is to use Stone Throes again to end the effect.

" }, @@ -2092,15 +2070,13 @@ "name": "Grab", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/thiefs-trap.json b/packs/data/extinction-curse-bestiary.db/thiefs-trap.json index 24f8024d257..0830794aa31 100644 --- a/packs/data/extinction-curse-bestiary.db/thiefs-trap.json +++ b/packs/data/extinction-curse-bestiary.db/thiefs-trap.json @@ -8,15 +8,13 @@ "name": "Explosion", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature crosses a rune

\n
\n

Effect The runes unleash a gout of fire roaring up the chute. Anyone in the chute and within 5 feet of its openings is dealt [[/r (8d10+44)[fire]]] damage (@Check[type:reflex|dc:42|basic:true] save).

\n

Immediately thereafter, the runes emanate a 4th-level @UUID[Compendium.pf2e.spells-srd.Silence]{Silence} effect for 1 minute, so anyone injured in the chute can't call out for help.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/thunderstone-cascade-trap.json b/packs/data/extinction-curse-bestiary.db/thunderstone-cascade-trap.json index 4c9fe58f542..6567050d4d7 100644 --- a/packs/data/extinction-curse-bestiary.db/thunderstone-cascade-trap.json +++ b/packs/data/extinction-curse-bestiary.db/thunderstone-cascade-trap.json @@ -8,15 +8,13 @@ "name": "Thunderstone Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is disturbed

\n
\n

Effect Several thunderstones bounce down the stairs and explode. Each creature within 10 feet of the lower half of the stairs takes [[/r 6d10[sonic]]] damage (@Check[type:fortitude|dc:24|basic:true|traits:hazard,trap,mechanical] save). Creatures that fail this save are additionally @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute; creatures that critically fail this save are instead deafened for 1 hour.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/ulthadar.json b/packs/data/extinction-curse-bestiary.db/ulthadar.json index 097773fa895..60995c2781b 100644 --- a/packs/data/extinction-curse-bestiary.db/ulthadar.json +++ b/packs/data/extinction-curse-bestiary.db/ulthadar.json @@ -136,15 +136,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -175,15 +173,13 @@ "name": "Site Bound", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ulthadar can't leave Moonstone Hall.

" }, @@ -219,15 +215,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -265,15 +259,13 @@ "name": "Existential Agony", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures entering the aura or starting their turn in the aura must succeed at a @Check[type:will|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute. On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.

" }, @@ -336,15 +328,13 @@ "name": "Rejuvenation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -379,15 +369,13 @@ "name": "Draining Touch", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for 1 day and Ulthadar regains [[/r 4]]{4 Hit Points}.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/urdefhan-dominator.json b/packs/data/extinction-curse-bestiary.db/urdefhan-dominator.json index 5cd8fc0df55..28062b9e391 100644 --- a/packs/data/extinction-curse-bestiary.db/urdefhan-dominator.json +++ b/packs/data/extinction-curse-bestiary.db/urdefhan-dominator.json @@ -2956,15 +2956,13 @@ "name": "Greater Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2995,15 +2993,13 @@ "name": "Eyes of the Enthralled", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The urdefhan dominator has a creature dominated with its @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} innate spell

\n
\n

Effect The urdefhan taps into the dominated creature's sight, hearing, and any other senses it has. The urdefhan can change back and forth from its own senses to the target's senses as a single action, which has the concentrate trait.

" }, @@ -3041,15 +3037,13 @@ "name": "Negative Healing", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3087,15 +3081,13 @@ "name": "Necrotic Decay", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 15d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:34|basic:true] save).

" @@ -3131,15 +3123,13 @@ "name": "Wicked Bite", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a @Check[type:fortitude|dc:33] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 5]]{5 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 10]]{10 HP}).
  • \n
  • Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/extinction-curse-bestiary.db/urdefhan-high-tormentor.json b/packs/data/extinction-curse-bestiary.db/urdefhan-high-tormentor.json index 4c6144c2417..de5f1c01a18 100644 --- a/packs/data/extinction-curse-bestiary.db/urdefhan-high-tormentor.json +++ b/packs/data/extinction-curse-bestiary.db/urdefhan-high-tormentor.json @@ -2085,15 +2085,13 @@ "name": "Greater Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2129,15 +2127,13 @@ "name": "Negative Healing", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2175,15 +2171,13 @@ "name": "Necrotic Decay", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 10d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:29|basic:true] save).

" @@ -2219,15 +2213,13 @@ "name": "Stoke the Fervent", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The urdefhan lets out a battle cry, sending itself and its allies into a fanatical frenzy. Each ally that hears the call gains a +4 status bonus to attack rolls and damage rolls, a +2 status bonus to saving throws, and takes a -2 status penalty to AC. Affected allies must use at least one of their actions to Strike each round, if they are able (even if it means attacking an ally, object, or thin air).

\n

This lasts for [[/br 2d4 #rounds]]{2d4 rounds}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stoke the Fervent - High Tormentor]{Effect: Stoke the Fervent}

" }, @@ -2264,15 +2256,13 @@ "name": "Wicked Bite", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a @Check[type:fortitude|dc:29] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 5]]{5 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 10]]{10 HP}).
  • \n
  • Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/extinction-curse-bestiary.db/urdefhan-hunter.json b/packs/data/extinction-curse-bestiary.db/urdefhan-hunter.json index e82cd98d9d6..14fab19489f 100644 --- a/packs/data/extinction-curse-bestiary.db/urdefhan-hunter.json +++ b/packs/data/extinction-curse-bestiary.db/urdefhan-hunter.json @@ -891,15 +891,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -935,15 +933,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -979,15 +975,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1025,15 +1019,13 @@ "name": "Necrotic Decay", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 12d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:32|basic:true] save).

" @@ -1069,15 +1061,13 @@ "name": "Deadly Aim", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The urdefhan hunter makes a ranged Strike at a -2 penalty. The urdefhan deals [[/r 4]] additional damage with this Strike.

" }, @@ -1134,15 +1124,13 @@ "name": "Double Shot", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan hunter is wielding a ranged weapon with reload 0

\n
\n

Effect The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved.

" }, @@ -1173,15 +1161,13 @@ "name": "Mounted Bow Expert", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Urdefhan hunters can make composite longbow Strikes while mounted.

" }, @@ -1212,15 +1198,13 @@ "name": "Wicked Bite", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a @Check[type:fortitude|dc:32] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains 5 HP (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains 10 HP).
  • \n
  • Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/extinction-curse-bestiary.db/urushil.json b/packs/data/extinction-curse-bestiary.db/urushil.json index 249a36e75b9..10fef716579 100644 --- a/packs/data/extinction-curse-bestiary.db/urushil.json +++ b/packs/data/extinction-curse-bestiary.db/urushil.json @@ -1278,15 +1278,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1322,15 +1320,13 @@ "name": "Telepathy 100 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1370,15 +1366,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1414,15 +1408,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1458,15 +1450,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1520,15 +1510,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1559,15 +1547,13 @@ "name": "Commander's Aura", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

\n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Commander's Aura]{Effect: Commander's Aura}

" }, @@ -1631,15 +1617,13 @@ "name": "Failure Vulnerability", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take [[/r (3d6+10)[mental]]] damage at the end of their turn and their commander's aura deactivates until the end of their next turn.

" }, @@ -1670,15 +1654,13 @@ "name": "Bladestorm", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marilith makes up to six longsword Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

" }, @@ -1709,15 +1691,13 @@ "name": "Defensive Assault", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marilith makes two Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an Attack of Opportunity), the bonus to AC decreases by 1 for each weapon used.

\n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Defensive Assault]{Effect: Defensive Assault}

" }, @@ -1748,15 +1728,13 @@ "name": "Focused Assault", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword Strike. On a successful attack, the marilith deals longsword damage to the target, plus an additional [[/r 1d8[slashing]]] damage for every longsword they wield beyond the first (typically [[/r 5d8[slashing]]] damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields.

\n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Focused Assault]{Effect: Focused Assault}

" }, @@ -1792,15 +1770,13 @@ "name": "Greater Constrict", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+13)[bludgeoning]]] damage, @Check[type:fortitude|dc:41|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1831,15 +1807,13 @@ "name": "Infuse Weapons", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon becomes a @UUID[Compendium.pf2e.equipment-srd.Weapon Potency (+2)]{+2} @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} weapon made of cold iron and silver while a marilith wields it. The marilith can change its evil damage to chaotic whenever it attacks.

" }, @@ -1908,15 +1882,13 @@ "name": "Grab", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/vavakia.json b/packs/data/extinction-curse-bestiary.db/vavakia.json index a1b578a9a25..de396ef5939 100644 --- a/packs/data/extinction-curse-bestiary.db/vavakia.json +++ b/packs/data/extinction-curse-bestiary.db/vavakia.json @@ -1643,15 +1643,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1687,15 +1685,13 @@ "name": "Telepathy 100 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1735,15 +1731,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1779,15 +1773,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1823,15 +1815,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1885,15 +1875,13 @@ "name": "Frightful Presence", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1941,15 +1929,13 @@ "name": "Restoration Vulnerability", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A vavakia is repulsed by the restoration of souls.

\n

The demon takes [[/r (3d10+10)[mental]]] damage the first time each round that a creature within 100 feet of it is restored to life or loses the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} condition.

" }, @@ -1977,15 +1963,13 @@ "name": "Smoking Wound", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the vavakia's jaws is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the rank smell of vapors from the wound.

" }, @@ -2013,15 +1997,13 @@ "name": "Soulfire Breath", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vavakia exhales ghostly green fire in a @Template[type:cone|distance:60].

\n

Living creatures in the area take [[/r 20d6[negative]]] damage (@Check[type:reflex|dc:42|basic:true] save). A good creature that fails this save is becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4} on a critical failure).

\n

A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell.

\n

The vavakia can't use Soulfire Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2054,15 +2036,13 @@ "name": "Soulfire Inhalation", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vavakia's last action was Soulfire Breath

\n
\n

Effect The vavakia inhales and regains [[/r 10[healing]]]{10 Hit Points} for each creature damaged by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.

" }, @@ -2094,15 +2074,13 @@ "name": "Stunning Tail", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the vavakia critically hits with its tail Strike, the target must succeed at a @Check[type:fortitude|dc:40] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round ([[/br 1d4 #rounds]]{1d4 rounds} on a critical failure).

" }, @@ -2137,15 +2115,13 @@ "name": "Trample", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, claw, @Check[type:reflex|dc:40|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -2181,15 +2157,13 @@ "name": "Grab", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/vermlek.json b/packs/data/extinction-curse-bestiary.db/vermlek.json index 04734a72fc5..2f6936baef3 100644 --- a/packs/data/extinction-curse-bestiary.db/vermlek.json +++ b/packs/data/extinction-curse-bestiary.db/vermlek.json @@ -576,15 +576,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -620,15 +618,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -663,15 +659,13 @@ "name": "Recoil from Wasted Opportunities", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Worm demons can't stand the sight of a good meal presented and then swiftly taken away. Whenever a @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} creature within sight of the worm demon has its dying condition removed, the worm demon takes [[/r 1d6[mental]]] damage.

" }, @@ -702,15 +696,13 @@ "name": "Abandon Body", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The worm demon is Inhabiting a Body

\n
\n

Effect The worm demon crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 10 Hit Points in the process. The corpse it leaves behind is little more than a husk.

" }, @@ -743,15 +735,13 @@ "name": "Inhabit Body", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The worm demon crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity.

\n

As long as it Inhabits a Body, the worm demon loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate} the creature it is inhabiting. It cannot use this ability if it is already Inhabiting a Body.

" }, @@ -800,15 +790,13 @@ "name": "Unsettling Movement", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within @Template[type:emanation|distance:30]{30 feet} who can see the vermlek must succeed at a @Check[type:will|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. On a critical failure, the creature is frightened 1 and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/viktor-volkano.json b/packs/data/extinction-curse-bestiary.db/viktor-volkano.json index cd11feae8c0..16d918c5c7a 100644 --- a/packs/data/extinction-curse-bestiary.db/viktor-volkano.json +++ b/packs/data/extinction-curse-bestiary.db/viktor-volkano.json @@ -159,15 +159,13 @@ "name": "Breathe Fire", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Viktor is holding an ignited baton

\n
\n

Effect Viktor breathes fire in a @Template[type:cone|distance:20]. Creatures within the cone take [[/r 3d6[fire]]] damage (@Check[type:reflex|dc:18|basic:true] save).

\n

Once Viktor breathes fire, he cannot do so again for [[/br 1d4 #Recharge Breathe Fire]]{1d4 rounds}.

" }, @@ -201,15 +199,13 @@ "name": "Ignite Baton", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Viktor ignites or douses a baton. Ignited batons burn for 10 minutes or until Viktor douses them.

" }, @@ -240,15 +236,13 @@ "name": "Set on Fire", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Viktor critically hits a target with an attack that deals fire damage, or if a target of one of his effects that deals fire damage critically fails its saving throw, the target takes [[/r 1d4[persistent,fire]]] damage.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/violet.json b/packs/data/extinction-curse-bestiary.db/violet.json index 242949a44e4..e060d13f254 100644 --- a/packs/data/extinction-curse-bestiary.db/violet.json +++ b/packs/data/extinction-curse-bestiary.db/violet.json @@ -91,15 +91,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -135,15 +133,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -174,15 +170,13 @@ "name": "Protect", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to both Violet and Pruana Two-Punch hits Pruana with a melee attack

\n
\n

Effect Violet shields Pruana from the worst of the blow, taking half the damage from the attack and Pruana takes the remainder.

" }, @@ -213,15 +207,13 @@ "name": "Eat Anything", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Violet hits with a jaws Strike, he can also deal the same amount of damage to either the target's armor or shield, ignoring 5 points of the item's Hardness.

" }, @@ -252,15 +244,13 @@ "name": "Ram", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Violet Strides twice and then makes a horns Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/viskithrel.json b/packs/data/extinction-curse-bestiary.db/viskithrel.json index 2c313c15a24..5734ded536a 100644 --- a/packs/data/extinction-curse-bestiary.db/viskithrel.json +++ b/packs/data/extinction-curse-bestiary.db/viskithrel.json @@ -148,15 +148,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -192,15 +190,13 @@ "name": "Scent (Precise) 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -231,15 +227,13 @@ "name": "Ravenous Tracker", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A viskithrel can detect a creature's scent up to a week after the creature has passed through or left an area, and it gains a +4 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} a creature whose scent it has detected.

" }, @@ -285,15 +279,13 @@ "name": "Predator's Leap", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet of the viskithrel makes a melee Strike against it

\n
\n

Effect The viskithrel Steps up to 15 feet, ignoring difficult terrain as it leaps over obstacles. If this movement takes the viskithrel out of range of the triggering Strike, the Strike is disrupted. It then makes a jaws Strike against a bleeding creature.

" }, @@ -321,15 +313,13 @@ "name": "Selective Scent", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A viskithrel's many-chambered snout allows it to partition and ignore scents. The creature can choose to critically succeed at any saving throw against an inhaled threat (such as inhaled poison) or olfactory effects, regardless of its roll.

" }, @@ -377,15 +367,13 @@ "name": "Swallow Whole", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {3d10[bludgeoning],2d10[acid]}]]{3d10 bludgeoning plus 2d10 acid}, Rupture 25

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -423,15 +411,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/vitalia.json b/packs/data/extinction-curse-bestiary.db/vitalia.json index 60f608903af..76a2715378c 100644 --- a/packs/data/extinction-curse-bestiary.db/vitalia.json +++ b/packs/data/extinction-curse-bestiary.db/vitalia.json @@ -571,15 +571,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -610,15 +608,13 @@ "name": "Bloodsense (Precise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vitalia can detect any creatures that have a heartbeat.

" }, @@ -649,15 +645,13 @@ "name": "No Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -693,15 +687,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -737,15 +729,13 @@ "name": "Fast Healing 20", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -782,15 +772,13 @@ "name": "Blood Eruption", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature lands a critical hit with a melee Strike against the vitalia

\n
\n

Effect The vitalia sprays blood at the triggering creature. The creature must succeed at a @Check[type:reflex|dc:39] save or become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round on a critical failure).

" }, @@ -826,15 +814,13 @@ "name": "Constrict", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+10)[bludgeoning]]] damage, @Check[type:fortitude|dc:37|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -865,15 +851,13 @@ "name": "Forced Transfusion", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vitalia is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbing} a creature

\n
\n

Effect The vitalia inserts some of its veins into the grabbed creature and pumps violently, rapidly exchanging the victim's blood with its own. Any diseases or poisons affecting the vitalia can be transmitted to the target creature, which must make a saving throw as though it had just been targeted with the original affliction. The inverse is true as well; the vitalia must successfully save against any diseases or poisons affecting the target or contract the affliction.

" }, @@ -904,15 +888,13 @@ "name": "Sanguine Rain", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The vitalia pumps copious amounts of blood into the air, creating a cascading rain of vital fluids in a @Template[type:emanation|distance:15].

\n

All creatures in the area are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from one another. A creature that benefits from consuming blood (such as bloodseekers or vampires) gains fast healing 10 while in the area. While in the area, a creature taking persistent bleed damage cannot end that condition, even if it spends actions to attempt a flat check to do so.

\n

The rain lasts for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sanguine Rain]{Effect: Sanguine Rain}

" }, @@ -951,15 +933,13 @@ "name": "Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/war-sauropelta.json b/packs/data/extinction-curse-bestiary.db/war-sauropelta.json index 651da661aac..2e27e8f330f 100644 --- a/packs/data/extinction-curse-bestiary.db/war-sauropelta.json +++ b/packs/data/extinction-curse-bestiary.db/war-sauropelta.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:32]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -181,15 +177,13 @@ "name": "Dogged Persistence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per minute

\n

Trigger The war sauropelta would be affected by the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions, or by an effect that would give it a penalty to its Speeds, from a source of 14th level or less

\n
\n

Effect The war sauropelta negates the triggering condition or effect.

" }, @@ -220,15 +214,13 @@ "name": "Punishing Tail", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the war sauropelta's tail must attempt a @Check[type:fortitude|dc:32] save. On a failure, it's @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}; on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -264,15 +256,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -308,15 +298,13 @@ "name": "Push", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/wight-cultist.json b/packs/data/extinction-curse-bestiary.db/wight-cultist.json index 0d64a01cc09..2117a311ec1 100644 --- a/packs/data/extinction-curse-bestiary.db/wight-cultist.json +++ b/packs/data/extinction-curse-bestiary.db/wight-cultist.json @@ -1077,15 +1077,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1121,15 +1119,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1165,15 +1161,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1211,15 +1205,13 @@ "name": "Dreadful Spite", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The wight cultist is reduced to 0 Hit Points

\n
\n

Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. A creature hit by this Strike is also @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} for 1 minute.

" @@ -1251,15 +1243,13 @@ "name": "Drain Life", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wight damages a living creature with its claw or ranseur Strike, the wight gains [[/r 12 #Temporary Hit Points]]{12 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -1312,15 +1302,13 @@ "name": "Wight Spawn", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a wight's claw or ranseur Strike rises as a wight after [[/br 1d4 #rounds]]{1d4 rounds}. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/witch-priests-curse.json b/packs/data/extinction-curse-bestiary.db/witch-priests-curse.json index b1f4e4f5fa6..5d0bbc36310 100644 --- a/packs/data/extinction-curse-bestiary.db/witch-priests-curse.json +++ b/packs/data/extinction-curse-bestiary.db/witch-priests-curse.json @@ -8,15 +8,13 @@ "name": "Hex of the Bloody Thief", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens a secret compartment

\n
\n

Effect The creature must succeed at a @Check[type:will|dc:38] save or be subjected to the witch-priests' curse. Whenever a cursed creature takes at least 10 piercing or slashing damage from a single attack, it also takes [[/r 3d6[bleed]]]. In addition, the cursed creature regains only half as many Hit Points as normal from all healing. The effect is permanent unless removed by magic.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xilvirek.json b/packs/data/extinction-curse-bestiary.db/xilvirek.json index 4ab7e110f1c..02f09c73822 100644 --- a/packs/data/extinction-curse-bestiary.db/xilvirek.json +++ b/packs/data/extinction-curse-bestiary.db/xilvirek.json @@ -581,15 +581,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -620,15 +618,13 @@ "name": "Psionic Scent (Imprecise) 120 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A xilvirek can sense the presence of creatures with an Intelligence of at least -3. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion.

" }, @@ -664,15 +660,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -708,15 +702,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -747,15 +739,13 @@ "name": "Hypnotic Stench", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn in the area must succeed at a @Check[type:will|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the xilvirek. If the creature is already fascinated by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, which ends the fascination.

" }, @@ -804,15 +794,13 @@ "name": "Disgorge Bile", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xilvirek retches a small pool of debilitating, acrid bile onto itself. All creatures within 30 feet take [[/r 4d6[acid]]] damage as they inhale the bile's noxious fumes (@Check[type:fortitude|dc:32|basic:true] save; on a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). The xilvirek can't Disgorge Bile again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -846,15 +834,13 @@ "name": "Feasting Tentacles", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The xilvirek has two tentacles on its back that it can use to suck the life from its prey. A creature that starts its turn @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the xilvirek becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the xilvirek regains [[/r 20 #Hit Points]]{20 HP}. The drained value increases by 1 on each subsequent round that the creature starts its turn grabbed, but the xilvirek doesn't regain additional HP from draining the same creature more than once per day.

" }, @@ -890,15 +876,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -934,15 +918,13 @@ "name": "Knockdown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-bilebearer.json b/packs/data/extinction-curse-bestiary.db/xulgath-bilebearer.json index 8524d40c40b..716b93e9cf7 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-bilebearer.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-bilebearer.json @@ -308,15 +308,13 @@ "name": "Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:16] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

A xulgath bilebearer can activate or deactivate its stench aura as a free action.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -360,15 +358,13 @@ "name": "Putrid Blast", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect All adjacent creatures must attempt a @Check[type:fortitude|dc:18] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure) until the end of its next turn and takes a -2 circumstance penalty to Fortitude saves against xulgath bile for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Putrid Blast]{Effect: Putrid Blast}

" }, @@ -402,15 +398,13 @@ "name": "Xulgath Bile", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16|traits:poison:xulgath-bile]

\n

Maximum Duration 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 minute).

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 minute).

" }, @@ -448,15 +442,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-bomber.json b/packs/data/extinction-curse-bestiary.db/xulgath-bomber.json index daed8c303ac..e198a033174 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-bomber.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-bomber.json @@ -885,15 +885,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -924,15 +922,13 @@ "name": "Infused Items", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flasks (Moderate)}, and 2 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fires (Moderate)}. These items last for 24 hours, or until the next time they make their daily preparations.

" }, @@ -963,15 +959,13 @@ "name": "Powerful Stench", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:24] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -1015,15 +1009,13 @@ "name": "Concentrated Xulgath Bile", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being sickened by this poison for 1 minute

\n

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 2 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} (1 round)

" }, @@ -1056,15 +1048,13 @@ "name": "Quick Bomber", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bomber Interacts to draw a bomb, then Strikes with it.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-deepmouth.json b/packs/data/extinction-curse-bestiary.db/xulgath-deepmouth.json index 5fc772a882c..7ac0772ceae 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-deepmouth.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-deepmouth.json @@ -3295,15 +3295,13 @@ "name": "Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3334,15 +3332,13 @@ "name": "Stench", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:28] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round.

\n

While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition.

\n

A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -3386,15 +3382,13 @@ "name": "Devourer's Dictum", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The deepmouth warps part of a scalescribed creature's flesh into a mouthed tentacle, then wills it to lash out.

\n

The deepmouth makes a jaws Strike that originates from any living scalescribed creature within 120 feet; this Strike also has reach 15 feet and deals an additional [[/r 2d8[negative]]] damage. If the Strike originates from a creature other than the deepmouth, that creature triggers reactions as though it had made the Strike.

" }, @@ -3444,15 +3438,13 @@ "name": "Scalescribe", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

With 10 minutes of work, a deepmouth can carve a magical rune called a scalescript on the flesh of a living, willing xulgath (including the deepmouth itself). A creature cannot be inscribed with more than one scalescribe rune at a time, and a deepmouth can create and maintain no more than three scalescripts at a time.

\n

If the deepmouth Scalescribed itself, it can provide material and somatic components while Casting a Spell without a free hand.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-demon-caller.json b/packs/data/extinction-curse-bestiary.db/xulgath-demon-caller.json index 4da675ebf44..25c53f3f7e5 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-demon-caller.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-demon-caller.json @@ -2370,15 +2370,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2409,15 +2407,13 @@ "name": "Stench", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:22] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -2461,15 +2457,13 @@ "name": "Demonic Condemnation", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The target must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical failure). The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for as long as it is frightened.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-gutrager.json b/packs/data/extinction-curse-bestiary.db/xulgath-gutrager.json index 4f4a6e42818..c58f7b3f283 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-gutrager.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-gutrager.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -179,15 +177,13 @@ "name": "Caustic Fog", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Whenever a gutrager is within another xulgath's stench aura, a fog appears around the gutrager; creatures in the fog (including the gutrager) can see as normal, but they are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from creatures outside the fog. Non-xulgaths that begin their turn in the fog take [[/r 2d6[acid]]] damage. Strong winds suppress this ability.

" }, @@ -231,15 +227,13 @@ "name": "Self-Detonate", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Requirements The gutrager has 45 or fewer HP

\n
\n

Effect The gutrager compresses its gut and explodes in a burst of viscera, dying instantly and dealing [[/r 8d8[acid]]] damage to creatures and unattended objects in a @Template[type:emanation|distance:20] centered on the gutrager (@Check[type:reflex|dc:31|basic:true] save).

" }, @@ -272,15 +266,13 @@ "name": "Corrosive Kiss", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The gutrager propels its esophagus out of its body to deliver an acidic blow. It makes an unarmed Strike against a creature or unattended object within 30 feet with a [[/r 1d20+23 #Attack Roll]]{+23} attack bonus.

\n

On a hit, the target takes [[/r (2d6+8)[bludgeoning]]] damage plus [[/r 4d6[acid]]] damage.

\n

On a critical hit, the target also takes [[/r 2d6[persistent,acid]]] damage.

\n

The gutrager is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round as it re-coils its esophagus.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-hardscale.json b/packs/data/extinction-curse-bestiary.db/xulgath-hardscale.json index f35ab00c820..1c366f2ea63 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-hardscale.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-hardscale.json @@ -766,15 +766,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -805,15 +803,13 @@ "name": "+23 when using Perception for Initiative", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -850,15 +846,13 @@ "name": "Aggressive Block", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The hardscale uses the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Shield Block]{Shield Block} reaction, and the opponent that triggered Shield Block is adjacent to the hardscale and is not more than one size larger than it

\n
\n

Effect The hardscale makes an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the opponent. This shove doesn't increase the hardscale's multiple attack penalty. If they roll a critical failure, they get a failure instead. If they roll a success, they get a critical success instead.

" }, @@ -920,15 +914,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -959,15 +951,13 @@ "name": "Hardscale Shield Stance", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hardscale always has their shield raised as if they had used the @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raise a Shield} action, as long as they meet that action's requirements.

" }, @@ -1014,15 +1004,13 @@ "name": "Powerful Stench", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:32] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -1071,15 +1059,13 @@ "name": "Shield Block", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

At the beginning of each of their turns, the hardscale receives an additional reaction that they can use only for Shield Block.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1110,15 +1096,13 @@ "name": "Shield Warden", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the hardscale has their shield raised, they can @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Shield Block]{Shield Block} when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the hardscale.

" }, @@ -1149,15 +1133,13 @@ "name": "Hammer Mastery", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hardscale deals an extra [[/r {1d8}]]{1d8 damage} with weapons with the shove trait, and weapons with the shove trait gain the deadly 2d8 trait when the hardscale uses them (both the extra weapon damage die and the deadly trait have already been included in the hardscale's warhammer Strike above).

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-herd-tender.json b/packs/data/extinction-curse-bestiary.db/xulgath-herd-tender.json index 1731f495116..f5f3eb7966e 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-herd-tender.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-herd-tender.json @@ -804,15 +804,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -843,15 +841,13 @@ "name": "Mounted Defense", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Prerequisite The herd-tender is mounted

\n

Trigger The herd-tender is targeted with a melee or ranged attack by an attacker they can see

\n
\n

Effect The herd-tender gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -898,15 +894,13 @@ "name": "Powerful Stench", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:26] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -950,15 +944,13 @@ "name": "Feral Directive", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xulgath attempts to @UUID[Compendium.pf2e.actionspf2e.Command an Animal]{Command an Animal} on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.

" }, @@ -989,15 +981,13 @@ "name": "Mounted Superiority", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mounted xulgath's Strikes deal an additional [[/r {1d8}]]{1d8 damage} to creatures that aren't mounted.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-mage.json b/packs/data/extinction-curse-bestiary.db/xulgath-mage.json index f5b0ebe8883..36bb1ee7469 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-mage.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-mage.json @@ -2951,15 +2951,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2990,15 +2988,13 @@ "name": "Counterspell", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Casts a Spell the xulgath mage has in its repertoire

\n
\n

Effect The xulgath mage expends one of its spell slots to counter the triggering creature's casting of the spell in its repertoire. The xulgath mage loses the spell slot as if it had cast the triggering spell and attempts to counteract the triggering spell.

" }, @@ -3029,15 +3025,13 @@ "name": "Stench", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:25] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-roughrider.json b/packs/data/extinction-curse-bestiary.db/xulgath-roughrider.json index 517499406fe..8a3c69bd207 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-roughrider.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-roughrider.json @@ -516,15 +516,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -555,15 +553,13 @@ "name": "Hasty Sacrifice", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Prerequisite The roughrider is mounted

\n

Trigger The roughrider is targeted with an attack from a creature they can see

\n
\n

Effect The roughrider's mount becomes the target of the attack instead. The roughrider must succeed at a @Check[type:flat|dc:5] check or they fall off their mount and land @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If the check is a critical failure, the roughrider also takes [[/r 1d6[bludgeoning]]] damage in addition to the normal damage from the fall.

" }, @@ -597,15 +593,13 @@ "name": "Powerful Stench", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:30] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -649,15 +643,13 @@ "name": "Feral Directive", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xulgath attempts to @UUID[Compendium.pf2e.actionspf2e.Command an Animal]{Command an Animal} on their mount, but instead of demanding a specific action such as Stride or Strike, the xulgath gives a general directive, such as to return to camp or to attack a small group the mount can see. The mount and the xulgath each retain 3 actions on their turns, but the mount doesn't change its general tactics until the xulgath uses Feral Directive or Command an Animal again.

" }, @@ -688,15 +680,13 @@ "name": "Mounted Superiority", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mounted xulgath's Strikes deal an additional [[/r {1d10}]]{1d10 damage} to creatures that aren't mounted.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-skirmisher.json b/packs/data/extinction-curse-bestiary.db/xulgath-skirmisher.json index 2468a835da1..8016ec6ad8a 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-skirmisher.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-skirmisher.json @@ -515,15 +515,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -554,15 +552,13 @@ "name": "Powerful Stench", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:23] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -606,15 +602,13 @@ "name": "Light Step", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a skirmisher Strides or Steps, they ignore difficult terrain and treat greater difficult terrain as difficult terrain.

" }, @@ -645,15 +639,13 @@ "name": "Powerful Arm", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The xulgath skirmisher doubles the range increment of its thrown weapons.

" }, @@ -684,15 +676,13 @@ "name": "Skirmishing Movement", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xulgath skirmisher Strides or Steps, then Strikes. This Strike deals an additional 3d6 precision damage.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-spinesnapper.json b/packs/data/extinction-curse-bestiary.db/xulgath-spinesnapper.json index 90d4c3b92f7..55eda636826 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-spinesnapper.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-spinesnapper.json @@ -252,15 +252,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -291,15 +289,13 @@ "name": "Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:21] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -343,15 +339,13 @@ "name": "Brutal Blow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spinesnapper makes a claw or weapon Strike. If it hits, in addition to dealing damage, the creature must attempt a @Check[type:fortitude|dc:22] saving throw, with the following effects.

\n
\n

Critical Success The creature is unaffected and the spinesnapper is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its next turn.

\n

Success The creature is unaffected.

\n

Failure The creature is pushed 10 feet.

\n

Critical Failure The target is pushed 10 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -382,15 +376,13 @@ "name": "Choke Slam", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The spinesnapper has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The spinesnapper slams the creature against a nearby surface. The target and the surface struck each take [[/r 4d6[bludgeoning]]] damage, and the target must succeed at a @Check[type:fortitude|dc:22|traits:damaging-effect] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round on a critical failure.

" }, @@ -426,15 +418,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-stoneliege.json b/packs/data/extinction-curse-bestiary.db/xulgath-stoneliege.json index 322ed3fc004..13268cbc301 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-stoneliege.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-stoneliege.json @@ -350,15 +350,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -394,15 +392,13 @@ "name": "Tremorsense (imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -433,15 +429,13 @@ "name": "Stench", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:24] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -485,15 +479,13 @@ "name": "Earthen Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw Strike against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface's square and has a reach of 10 feet. On a critical hit, the target is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -527,15 +519,13 @@ "name": "Earthen Torrent", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Requirements The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material

\n
\n

Effect The stoneliege creates a violent wave of roiling earth. Creatures in a @Template[type:cone|distance:15] take [[/r 7d8[bludgeoning]]] damage (@Check[type:reflex|dc:26|basic:true] save; on a critical failure, creatures are also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}).

" }, @@ -569,15 +559,13 @@ "name": "Stone Throes", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The stoneliege turns their own body into solid stone like a statue and immediately becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}. Any creature grappled or restrained by the stoneliege becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}; to get free, the creature must damage the statue enough to break it or succeed at a @Check[type:acrobatics|dc:28|name:Escape Stone Throes|traits:action:escape] check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

" }, @@ -616,15 +604,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/xulgath-thoughtmaw.json b/packs/data/extinction-curse-bestiary.db/xulgath-thoughtmaw.json index 59206f3254e..5dbfa464170 100644 --- a/packs/data/extinction-curse-bestiary.db/xulgath-thoughtmaw.json +++ b/packs/data/extinction-curse-bestiary.db/xulgath-thoughtmaw.json @@ -3098,15 +3098,13 @@ "name": "Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3142,15 +3140,13 @@ "name": "Telepathy 100 feet", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3190,15 +3186,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The thoughtmaw senses a creature's mental essence at the listed range.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -3238,15 +3232,13 @@ "name": "At-Will Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3282,15 +3274,13 @@ "name": "Constant Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3321,15 +3311,13 @@ "name": "Psychogenic Secretions", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation must attempt a @Check[type:will|dc:36] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a critical failure).

\n

A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.

" }, @@ -3370,15 +3358,13 @@ "name": "Consume Knowledge", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a @Check[type:will|dc:36] save.

\n

Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.

\n

Critical Failure As failure, and the thoughtmaw is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell if the target had prepared spells or a spell repertoire.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/yaganty.json b/packs/data/extinction-curse-bestiary.db/yaganty.json index c3458167bd5..708ff60dced 100644 --- a/packs/data/extinction-curse-bestiary.db/yaganty.json +++ b/packs/data/extinction-curse-bestiary.db/yaganty.json @@ -673,15 +673,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -717,15 +715,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -756,15 +752,13 @@ "name": "Light in the Darkness", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The flames from a yaganty's fingers shed bright light in a 10-foot radius and are visible even in areas affected by magical darkness, but they do not shed dim light beyond that radius. Any creature within 60 feet in an area of darkness or dim light that sees the yaganty's candle fingers must succeed at a @Check[type:will|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the yaganty for 1 minute or until the yaganty uses a hostile action against the creature, whichever comes first.

" }, @@ -840,15 +834,13 @@ "name": "Vulnerability to Extinguishing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A yaganty who is doused with water or otherwise has their candle fingers extinguished takes [[/r 3d6[persistent,mental]]], becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}, and screams in agony until they reignite their candles (typically by casting @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame} and lighting their fingers with an Interact action).

" }, @@ -879,15 +871,13 @@ "name": "Fling Wax", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The yaganty whips a stream of scalding wax in a @Template[type:line|distance:30]. Each glob deals [[/r 1d6[persistent,fire]]] damage. An affected creature or adjacent ally can remove one glob of wax by spending an Interact action to scrape it off. The yaganty can't use Fling Wax again for [[/br 1d4 #rounds]]{1d4 rounds}. Creatures in the area must attempt a @Check[type:reflex|dc:27|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is splattered with [[/r 1d2+1]]{1d2+1 globs of wax}.

\n

Failure The creature is splattered with [[/r 1d4+2]]{1d4+2 globs of wax}.

\n

Critical Failure As failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until it removes the globs of wax.

" }, @@ -925,15 +915,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/zashathal-head-taker.json b/packs/data/extinction-curse-bestiary.db/zashathal-head-taker.json index ea38255bdbb..ddb95c97548 100644 --- a/packs/data/extinction-curse-bestiary.db/zashathal-head-taker.json +++ b/packs/data/extinction-curse-bestiary.db/zashathal-head-taker.json @@ -506,15 +506,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -545,15 +543,13 @@ "name": "Coward Sense (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Zashathal's disgust for cowardice is so powerful that he can detect the presence of frightened creatures, even if he can't see them.

" }, @@ -589,15 +585,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -628,15 +622,13 @@ "name": "Fanatical Juggernaut", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Zashathal rolls a success on a Fortitude save, it is a critical success instead. Zashathal halves damage he takes from failing a Fortitude save.

" }, @@ -686,15 +678,13 @@ "name": "Powerful Stench", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:34] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

" }, @@ -737,15 +727,13 @@ "name": "Intimidating Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Zashathal hits a creature with a melee Strike

\n
\n

Effect Zashathal makes an Intimidate check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target creature. If the target creature was reduced to 0 Hit Points by the triggering Strike, Zashathal can instead Demoralize all opponents within 30 feet by comparing the result of his Intimidation check to each creature's Will DC. Zashathal doesn't take a penalty to these Intimidation checks for not speaking a target's language.

" }, @@ -778,15 +766,13 @@ "name": "Rage", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Zashathal isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect Zashathal gains 20 temporary Hit Points that last until the rage ends. While raging, he deals 12 additional damage with melee attacks and takes a -1 penalty to AC. Zashathal can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies Zashathal can perceive, or until Zashathal falls unconscious. Once the rage ends, Zashathal can't again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -844,15 +830,13 @@ "name": "Renewed Vigor", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zashathal gains 12 temporary Hit Points.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Renewed Vigor]{Effect: Renewed Vigor}

" }, @@ -886,15 +870,13 @@ "name": "Sudden Charge", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Zashathal Strides twice and makes a melee Strike.

" }, @@ -925,15 +907,13 @@ "name": "Whirlwind Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Zashathal makes a melee Strike against all creatures within his reach. Each attack counts toward his multiple attack penalty, but his multiple attack penalty doesn't increase until he's made all his attacks.

" }, diff --git a/packs/data/extinction-curse-bestiary.db/zinogyvaz.json b/packs/data/extinction-curse-bestiary.db/zinogyvaz.json index 5f344b95f70..479439f2bd6 100644 --- a/packs/data/extinction-curse-bestiary.db/zinogyvaz.json +++ b/packs/data/extinction-curse-bestiary.db/zinogyvaz.json @@ -3823,15 +3823,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3867,15 +3865,13 @@ "name": "Children of the Night", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Zinogyvaz's presence brings forth creatures of the night to do the master's bidding. These only include @UUID[Compendium.pf2e.pathfinder-bestiary.Hunting Spider]{Hunting Spiders} and @UUID[Compendium.pf2e.pathfinder-bestiary.Spider Swarm]{Spider Swarms}.

\n

Zinogyvaz can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -3915,15 +3911,13 @@ "name": "At-Will Spells", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3959,15 +3953,13 @@ "name": "Fast Healing 20", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -4013,15 +4005,13 @@ "name": "Negative Healing", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4064,15 +4054,13 @@ "name": "Coffin Restoration", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, Zinogyvaz isn't destroyed at 0 HP. Instead, she falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If her body rests in her coffin for 1 hour, Zinogyvaz gains 1 HP, after which her fast healing begins to function normally.

" @@ -4113,15 +4101,13 @@ "name": "Mist Escape", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Zinogyvaz is reduced to 0 HP.

\n
\n

Effect Zinogyvaz uses Turn to Mist. She can take move actions to move toward her coffin even though she's at 0 HP. While at 0 HP in this form, Zinogyvaz is unaffected by further damage.

\n

She automatically returns to her corporeal form, unconscious, if she reaches her coffin or after 2 hours, whichever comes first.

" @@ -4158,15 +4144,13 @@ "name": "Vampire Weaknesses", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -4202,15 +4186,13 @@ "name": "Change Shape", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zinogyvaz transforms into one of her animal forms or back into her normal form.

\n

Use the options in the @UUID[Compendium.pf2e.spells-srd.Aerial Form]{Aerial Form} and @UUID[Compendium.pf2e.spells-srd.Animal Form]{Animal Form} spells as guidelines.

\n
    \n
  • Spider Zinogyvaz changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Hunting Spider]{Hunting Spider} or @UUID[Compendium.pf2e.pathfinder-bestiary.Spider Swarm]{Spider Swarm}. Zinogyvaz keeps her fangs and web Strikes in either form.
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4251,15 +4233,13 @@ "name": "Create Spawn", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, Zinogyvaz can turn this victim into a vampire by donating some of her own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If Zinogyvaz controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against Zinogyvaz's Will DC.

" }, @@ -4299,15 +4279,13 @@ "name": "Drink Blood", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within Zinogyvaz's reach.

\n
\n

Effect Zinogyvaz sinks her fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and Zinogyvaz regains [[/r 24 #healing]]{24 Hit Points} and may inject the victim with vampire drider venom. Any excess HP is gained as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to Zinogyvaz but increases the victim's drain value by 1. Zinogyvaz can also consume blood that's been emptied into a vessel for sustenance, but she gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -4346,15 +4324,13 @@ "name": "Turn to Mist", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Zinogyvaz turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to her normal form. Zinogyvaz loses fast healing while in gaseous form.

\n

Zinogyvaz can remain in this form indefinitely.

" }, @@ -4396,15 +4372,13 @@ "name": "Vampire Drider Venom", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:35]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 4d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -4437,15 +4411,13 @@ "name": "Web Trap", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by Zinogyvaz's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 35).

" }, @@ -4481,15 +4453,13 @@ "name": "Grab", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/extinction-curse-bestiary.db/zuipnyrn.json b/packs/data/extinction-curse-bestiary.db/zuipnyrn.json index 38da9d5c423..4f8eaec24ce 100644 --- a/packs/data/extinction-curse-bestiary.db/zuipnyrn.json +++ b/packs/data/extinction-curse-bestiary.db/zuipnyrn.json @@ -54,15 +54,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -93,15 +91,13 @@ "name": "Alluring Aspect", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:22] save. On a failure, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the zuipnyrn for 1 minute. Once the fascination ends, the creature is temporarily immune to this ability for 1 hour.

\n

The zuipnyrn can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -157,15 +153,13 @@ "name": "Beguiling Gaze", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The zuipnyrn attempts to charm a creature within 30 feet that is currently @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the zuipnyrn. The target must attempt a @Check[type:will|dc:22] save. Whether it succeeds or fails the save, the target is temporarily immune for 1 hour.

\n
\n

Critical Success The creature is unaffected and is no longer fascinated.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Helpful]{Helpful} toward the zuipnyrn for 1 hour.

\n

Critical Failure The creature is helpful toward the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and even risk its life for it.

" }, @@ -199,15 +193,13 @@ "name": "Blinding Flare", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zuipnyrn's eye produces a bright flash of light. Each creature in a @Template[type:cone|distance:30] must attempt a @Check[type:fortitude|dc:22] save. The zuipnyrn can't use Blinding Flare again for 1 minute.

\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and dazzled for 1 minute.

\n

Critical Failure The creature is blinded for 1 minute.

" }, diff --git a/packs/data/fall-of-plaguestone.db/alchemical-drudge.json b/packs/data/fall-of-plaguestone.db/alchemical-drudge.json index 3f2e29e392a..4ce9f57fdce 100644 --- a/packs/data/fall-of-plaguestone.db/alchemical-drudge.json +++ b/packs/data/fall-of-plaguestone.db/alchemical-drudge.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Empathy Link", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An alchemical drudge can't speak, but its mind is linked to its creator. It can share basic emotional information with its creator, such as fear, happiness, or anger. If the drudge is destroyed, its master automatically knows this. The range of this link is 1,500 feet.

" }, @@ -134,15 +130,13 @@ "name": "Alchemical Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An alchemical drudge contains a special reservoir that can be loaded with the contents of one alchemical bomb that deals acid, cold, electricity, or fire damage, allowing the drudge to imbue its fist attacks with this damage. Each hit deals 1d6 points of damage of the same type as that of the bomb loaded into it. Each bomb has enough fluid in it for 10 successful strikes.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Alchemical Strike]{Effect: Alchemical Strike}

" }, @@ -170,15 +164,13 @@ "name": "Vomit Alchemy", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

An alchemical drudge can vomit forth a pool of caustic alchemical reagents, filling the ground in one square adjacent to the drudge. Creatures in that square when the pool is created take [[/r 2d6[acid]]] damage (@Check[type:reflex|dc:17|basic:true]). Any creature that ends its turn in a square containing a pool takes [[/r 2d6[acid]]] damage. The pool remains for 1 minute before becoming inert.

" }, diff --git a/packs/data/fall-of-plaguestone.db/bee-swarm.json b/packs/data/fall-of-plaguestone.db/bee-swarm.json index f47067ae0b3..7966bd5922d 100644 --- a/packs/data/fall-of-plaguestone.db/bee-swarm.json +++ b/packs/data/fall-of-plaguestone.db/bee-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Beestings", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The creature must attempt a @Check[type:fortitude|dc:16|traits:damaging-effect] save. Those who fail take [[/r 1d4[poison]]] damage and are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute.

" }, @@ -90,15 +86,13 @@ "name": "Swarming Stings", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d4[piercing]]] damage (@Check[type:reflex|dc:16|basic:true] save). The first time each round a creature fails the save and takes piercing damage, it also suffers the effect of beestings.

\n

Whenever the bee swarm uses this ability, the swarm takes 1 damage.

" }, diff --git a/packs/data/fall-of-plaguestone.db/blood-ooze.json b/packs/data/fall-of-plaguestone.db/blood-ooze.json index ca96bf4b587..9c727f416e4 100644 --- a/packs/data/fall-of-plaguestone.db/blood-ooze.json +++ b/packs/data/fall-of-plaguestone.db/blood-ooze.json @@ -53,15 +53,13 @@ "name": "Infuse Corpse", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action.

" }, @@ -92,15 +90,13 @@ "name": "Motion Sense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A blood ooze can sense nearby motion through vibration and air movement.

" }, @@ -131,15 +127,13 @@ "name": "Blood Pool", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt.

" }, @@ -170,15 +164,13 @@ "name": "Clot", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The blood ooze is damaged by a piercing or slashing attack.

\n
\n

Effect The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0).

" }, @@ -209,15 +201,13 @@ "name": "Siphon Vitality", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Each living creature @Template[type:emanation|distance:15]{within 15 feet} takes [[/r 3d6[slashing]]] damage (@Check[type:fortitude|dc:21|basic:true] save).

\n

The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage.

" }, diff --git a/packs/data/fall-of-plaguestone.db/bloodlash-bush.json b/packs/data/fall-of-plaguestone.db/bloodlash-bush.json index 71f78409d9f..7f3ea803dc6 100644 --- a/packs/data/fall-of-plaguestone.db/bloodlash-bush.json +++ b/packs/data/fall-of-plaguestone.db/bloodlash-bush.json @@ -57,15 +57,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -96,15 +94,13 @@ "name": "Blood Siphon", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (@Check[type:reflex|dc:17|basic:true]).

\n

The bush regains an amount of Hit Points equal to double the damage dealt.

" }, @@ -135,15 +131,13 @@ "name": "Spinning Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit.

" }, @@ -174,15 +168,13 @@ "name": "Weeping Wounds", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes [[/r 1[bleed]]] damage ([[/r 2[bleed]]] damage on a critical hit).

\n

Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage.

" }, diff --git a/packs/data/fall-of-plaguestone.db/caustic-wolf.json b/packs/data/fall-of-plaguestone.db/caustic-wolf.json index b476a44e22b..01bfc32201e 100644 --- a/packs/data/fall-of-plaguestone.db/caustic-wolf.json +++ b/packs/data/fall-of-plaguestone.db/caustic-wolf.json @@ -59,15 +59,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -103,15 +101,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -142,15 +138,13 @@ "name": "Acid Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wolf unleashes a stream of bright green acid from its mouth, coating all creatures in a @Template[type:line|distance:30]. All creatures in the line take [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:16|basic:true] save).

\n

The caustic wolf cannot use this ability again for 1 minute.

" }, @@ -181,15 +175,13 @@ "name": "Howl", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wolf unleashes a terrifying howl, allowing it to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} all enemies within @Template[type:emanation|distance:30]{30 feet}. Wolves within @Template[type:emanation|distance:100]{100 feet} can spend a reaction to join the howl, causing the effect to emanate from them as well. This affects additional enemies within 30 feet of them and uses the caustic wolf's Intimidation check with a -4 circumstance penalty.

\n

Enemies cannot be affected by the howl more than once, even if they are near more than one howling wolf. All creatures targeted by this effect are temporarily immune for 24 hours.

" }, @@ -225,15 +217,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fall-of-plaguestone.db/falling-debris.json b/packs/data/fall-of-plaguestone.db/falling-debris.json index c04f6284a0c..03f4ddd33a9 100644 --- a/packs/data/fall-of-plaguestone.db/falling-debris.json +++ b/packs/data/fall-of-plaguestone.db/falling-debris.json @@ -8,15 +8,13 @@ "name": "Falling Debris", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is placed on the floorboard.

\n
\n

Effect The ceiling in the crawlway collapses in the square where the passage turns, and also in the two adjacent squares. Anyone in these three squares takes [[/r 3d6[bludgeoning]]] damage and can attempt a @Check[type:reflex|dc:14|traits:damaging-effect] save to reduce the damage. For the creature in the center square, where the trap is triggered, this is a basic save. Creatures in the two adjacent squares take no damage on a success or critical success as they avoid the falling debris entirely, but take full damage on a failed save, and take double damage on a critical failure. Creatures that take damage from the debris are @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, trapped under the crushing weight.

\n

Clearing out a square of debris requires a successful @Check[type:athletics|dc:17|name:Clear Debris] skill check, with the following effects.

\n
\n

Critical Success The square is cleared in 1 minute.

\n

Success The square is cleared in 5 minutes.

\n

Failure The square is cleared in 10 minutes.

\n

Critical Failure The ceiling above the square collapses further, dealing an additional [[/r 2d6[bludgeoning]]] damage to the character digging out the square and any character trapped in that square. This takes 1 minute and no progress is made.

" }, diff --git a/packs/data/fall-of-plaguestone.db/fiery-leopard.json b/packs/data/fall-of-plaguestone.db/fiery-leopard.json index 05eb9cd3c85..8d4f34e5262 100644 --- a/packs/data/fall-of-plaguestone.db/fiery-leopard.json +++ b/packs/data/fall-of-plaguestone.db/fiery-leopard.json @@ -107,15 +107,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -151,15 +149,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -190,15 +186,13 @@ "name": "Fiery Pelt", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Creatures that start their turn grappled by a fiery leopard take [[/r 1d4[fire]]] damage. Anyone attempting to grapple a fiery leopard takes [[/r 1d4[fire]]] damage for each attempt.

" }, @@ -231,15 +225,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fall-of-plaguestone.db/giant-lightning-serpent.json b/packs/data/fall-of-plaguestone.db/giant-lightning-serpent.json index 2a4f0e0b792..0965ebfd2c9 100644 --- a/packs/data/fall-of-plaguestone.db/giant-lightning-serpent.json +++ b/packs/data/fall-of-plaguestone.db/giant-lightning-serpent.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -146,15 +142,13 @@ "name": "Coiled Opportunity (Special)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As Attack of Opportunity, but the serpent can use this reaction only if it's coiled.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -185,15 +179,13 @@ "name": "Coil", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The serpent uses an action to coil itself; increasing its reach with its fangs from 5 feet to 10 feet. After the serpent strikes with its fangs, it becomes uncoiled.

" }, @@ -224,15 +216,13 @@ "name": "Lightning Rattle", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The serpent rattles its strange metal tail and unleashes a bolt of lightning in a @Template[type:line|distance:60]. The bolt deals [[/r 2d10[electricity]]] damage (@Check[type:reflex|dc:17|basic:true] save).

\n

Once the giant lightning serpent uses this ability, it must wait [[/br 1d4 #Recharge Lightning Rattle]]{1d4 rounds} before doing so again.

" }, diff --git a/packs/data/fall-of-plaguestone.db/graytusk.json b/packs/data/fall-of-plaguestone.db/graytusk.json index 0c576ad99f0..a60d2238600 100644 --- a/packs/data/fall-of-plaguestone.db/graytusk.json +++ b/packs/data/fall-of-plaguestone.db/graytusk.json @@ -567,15 +567,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -611,15 +609,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -651,15 +647,13 @@ "name": "Double Shot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Graytusk can make two ranged Strikes against two different targets, each at a -2 penalty, Graytusk's multiple attack penalty increases only after both attacks are made.

" }, diff --git a/packs/data/fall-of-plaguestone.db/hallod.json b/packs/data/fall-of-plaguestone.db/hallod.json index ebf2adff6fd..9ff7d514a47 100644 --- a/packs/data/fall-of-plaguestone.db/hallod.json +++ b/packs/data/fall-of-plaguestone.db/hallod.json @@ -792,15 +792,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -831,15 +829,13 @@ "name": "Dirty Trick", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Hallod scores a critical hit with a melee attack.

\n
\n

Effect Hallod can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty

" }, @@ -882,15 +878,13 @@ "name": "One-Two Move", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the second attack (which for Hallod is usually a fist Strike). The multiple attack penalty applies to these attacks as normal

" }, @@ -926,15 +920,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hallod deals 1d6 extra precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fall-of-plaguestone.db/ice-fall-trap.json b/packs/data/fall-of-plaguestone.db/ice-fall-trap.json index 05999db16e8..c57e28bb33b 100644 --- a/packs/data/fall-of-plaguestone.db/ice-fall-trap.json +++ b/packs/data/fall-of-plaguestone.db/ice-fall-trap.json @@ -8,15 +8,13 @@ "name": "Ice Fall", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The door is attacked or opened without using the key.

\n
\n

Effect A freezing alchemical slurry is dumped into the room, dealing [[/r 4d6[cold]]] damage to everyone in the area (@Check[type:reflex|dc:20|basic:true] save).

" }, diff --git a/packs/data/fall-of-plaguestone.db/icy-rat.json b/packs/data/fall-of-plaguestone.db/icy-rat.json index a54dc5a3c12..298464e65d8 100644 --- a/packs/data/fall-of-plaguestone.db/icy-rat.json +++ b/packs/data/fall-of-plaguestone.db/icy-rat.json @@ -59,15 +59,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -103,15 +101,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -142,15 +138,13 @@ "name": "Icy Death", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When an icy rat is slain, its body explodes in a burst of frozen fur and bone, dealing [[/r 2d4[cold]]] damage to all adjacent creatures (@Check[type:reflex|dc:14|basic:true] save).

" diff --git a/packs/data/fall-of-plaguestone.db/lord-nar.json b/packs/data/fall-of-plaguestone.db/lord-nar.json index 66e9625cf88..0ef4536d3f0 100644 --- a/packs/data/fall-of-plaguestone.db/lord-nar.json +++ b/packs/data/fall-of-plaguestone.db/lord-nar.json @@ -540,15 +540,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -584,15 +582,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -624,15 +620,13 @@ "name": "No Escape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An adjacent foe moves away.

\n
\n

Effect Lord Nar may move up to his speed but must end his move as close to the triggering creature as possible without entering the triggering creature's square.

" }, @@ -660,15 +654,13 @@ "name": "Rage", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lord Nar flies into a rage that lasts 1 minute and grants him 8 temporary Hit Points, 4 additional damage with his listed attacks, and a -1 penalty to AC.

\n

He cannot use actions that have the concentrate trait while raging, unless they also have the rage trait.

\n

Once his rage ends, Nar cannot Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/fall-of-plaguestone.db/mangy-wolf.json b/packs/data/fall-of-plaguestone.db/mangy-wolf.json index 5112f4b0a45..cd06399f4a2 100644 --- a/packs/data/fall-of-plaguestone.db/mangy-wolf.json +++ b/packs/data/fall-of-plaguestone.db/mangy-wolf.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Fleas", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Anyone bitten by a mangy wolf is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for 1 minute unless they succeed at a @Check[type:fortitude|dc:14] save, but they can spend an Interact action to scratch away the fleas and remove the condition.

" }, diff --git a/packs/data/fall-of-plaguestone.db/mutant-wolf.json b/packs/data/fall-of-plaguestone.db/mutant-wolf.json index 6f0adcf10ec..022d3806072 100644 --- a/packs/data/fall-of-plaguestone.db/mutant-wolf.json +++ b/packs/data/fall-of-plaguestone.db/mutant-wolf.json @@ -54,15 +54,13 @@ "name": "Motion Sense (Precise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mutant wolf can sense nearby motion through vibration and air movement.

" }, @@ -93,15 +91,13 @@ "name": "Gore Spray", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature critically hits a mutant wolf while adjacent to it.

\n
\n

Effect The wound causes gore to spray from a ruptured pustule. The triggering creature takes [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:19|basic:true] save). This occurs even if the attack kills the wolf.

" }, @@ -134,15 +130,13 @@ "name": "Tear", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The wolf dealt damage to a creature with its jaws during the previous action.

\n
\n

Effect The wolf tears at the creature's flesh, dealing [[/r (1d6+2)[slashing]]] damage and [[/r 1[persistent,acid]]] damage.

" }, diff --git a/packs/data/fall-of-plaguestone.db/orc-alchemist.json b/packs/data/fall-of-plaguestone.db/orc-alchemist.json index 79af00e789f..eedb59654ab 100644 --- a/packs/data/fall-of-plaguestone.db/orc-alchemist.json +++ b/packs/data/fall-of-plaguestone.db/orc-alchemist.json @@ -868,15 +868,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -912,15 +910,13 @@ "name": "Ferocity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/fall-of-plaguestone.db/spear-launcher.json b/packs/data/fall-of-plaguestone.db/spear-launcher.json index 7ca37466870..f121ed2f992 100644 --- a/packs/data/fall-of-plaguestone.db/spear-launcher.json +++ b/packs/data/fall-of-plaguestone.db/spear-launcher.json @@ -8,15 +8,13 @@ "name": "Spear", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The rope is cut or otherwise untied from the door

\n
\n

Effect The trap makes an attack against the creature that manipulated the rope

" }, diff --git a/packs/data/fall-of-plaguestone.db/stone-horse.json b/packs/data/fall-of-plaguestone.db/stone-horse.json index b1a18207454..922ee4cd1fb 100644 --- a/packs/data/fall-of-plaguestone.db/stone-horse.json +++ b/packs/data/fall-of-plaguestone.db/stone-horse.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Shattering Hooves", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hooves of the stone horse are as hard as iron; if the horse makes a Hoof Strike and gets a critical hit, the target's armor is damaged as well, the attack dealing as much damage to the armor as it dealt to the target (Hardness applies as normal). If the target uses shield block against the stone horse's critical hit with a hoof attack, treat the shield's Hardness as 5 points lower (minimum 0).

" }, diff --git a/packs/data/fall-of-plaguestone.db/the-amalgam.json b/packs/data/fall-of-plaguestone.db/the-amalgam.json index b21579f15a8..cfc0471ef43 100644 --- a/packs/data/fall-of-plaguestone.db/the-amalgam.json +++ b/packs/data/fall-of-plaguestone.db/the-amalgam.json @@ -174,15 +174,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -218,15 +216,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -257,15 +253,13 @@ "name": "Many Minds", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Amalgam has many consciousnesses floating inside its mind, and they are not equally affected by mental magic. The Amalgam always treats its saving throws against mental effects as one degree better.

" }, @@ -307,15 +301,13 @@ "name": "Too Many Limbs", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The amalgam can make up to four Strikes, one with each of its listed melee attacks, but no more than two at any one target. It takes a -2 penalty to each attack, but the multiple attack penalty does not increase until all the attacks are made.

" }, @@ -363,15 +355,13 @@ "name": "Trip", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements You have at least one hand free. Your target can't be more than one size larger than you

\n
\n

You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.

\n
\n

Critical Success The target falls and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and takes [[/r 1d6[bludgeoning]]] damage.

\n

Success The target falls and lands prone.

\n

Critical Failure You lose your balance and fall and land prone.

" }, diff --git a/packs/data/fall-of-plaguestone.db/the-behemoth.json b/packs/data/fall-of-plaguestone.db/the-behemoth.json index 84d7302e359..36fad46be5b 100644 --- a/packs/data/fall-of-plaguestone.db/the-behemoth.json +++ b/packs/data/fall-of-plaguestone.db/the-behemoth.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Empathy Link", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The behemoth can't speak, but its mind is linked to its creator. It can share basic emotional information with its creator, such as fear, happiness, or anger. If the behemoth is destroyed, its master automatically knows this. The range of this link is 1,500 feet.

" }, @@ -141,15 +137,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -180,15 +174,13 @@ "name": "Massive Strike", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The behemoth makes a melee Strike and, if the attack hits, it can push the creature back 10 feet (20 feet on a critical hit). The target must succeed at a @Check[type:fortitude|dc:19] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by this attack.

" }, @@ -216,15 +208,13 @@ "name": "Stomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The behemoth can stomp on the ground, causing all creatures within 10 feet to fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} (@Check[type:reflex|dc:19] save negates).

" }, diff --git a/packs/data/fall-of-plaguestone.db/the-sculptor.json b/packs/data/fall-of-plaguestone.db/the-sculptor.json index 6fea95110d3..6ba9672fb7b 100644 --- a/packs/data/fall-of-plaguestone.db/the-sculptor.json +++ b/packs/data/fall-of-plaguestone.db/the-sculptor.json @@ -1043,15 +1043,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1087,15 +1085,13 @@ "name": "Ferocity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -1127,15 +1123,13 @@ "name": "Alchemy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Sculptor has used his alchemy ability to create 4 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)}, 2 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, and 4 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Moderate)]{Frost Vial (Moderate)}. These are infusions. He can spend an action to create an additional vial of any one of those, @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Lesser)]{Bottled Lightning (Lesser)}, or a @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Lesser)]{Acid Flask (Lesser)}

" }, @@ -1163,15 +1157,13 @@ "name": "Quick Bomber", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Sculptor can use Interact to draw a bomb and then Strike with it.

" }, diff --git a/packs/data/fall-of-plaguestone.db/vilree.json b/packs/data/fall-of-plaguestone.db/vilree.json index 00c1357c462..1a6c3ac8a3d 100644 --- a/packs/data/fall-of-plaguestone.db/vilree.json +++ b/packs/data/fall-of-plaguestone.db/vilree.json @@ -2172,15 +2172,13 @@ "name": "Alchemy", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Vilree has used her alchemy ability to create 4 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)}, 6 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)}, 2 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Bottled Lightning (Moderate)}, 3 lesser elixirs of life @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, and 2 lesser tanglefoot bags @UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Lesser)]{Tanglefoot Bag (Lesser)}. These are infusions. She can spend an action to create an additional vial of any one of these items, or any of the items listed as formulas in her book.

" }, @@ -2208,15 +2206,13 @@ "name": "Far Lob", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Vilree's bombs have a range increment of 30 feet.

" }, @@ -2244,15 +2240,13 @@ "name": "Alchemical Crossbow", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vilree's crossbow can deliver bolts that are alchemically infused. As an action, she can slot an alchemical bomb into the crossbow, and the next 3 attacks she makes with it deal 1d6 damage of the type dealt by the bomb. These attacks never deal splash damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Alchemical Crossbow]{Effect: Alchemical Crossbow}

" }, @@ -2280,15 +2274,13 @@ "name": "Quick Bomber", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Vilree can interact to draw a bomb and then make a Strike with it.

" }, diff --git a/packs/data/fall-of-plaguestone.db/vine-lasher.json b/packs/data/fall-of-plaguestone.db/vine-lasher.json index 66eefecebd5..2b11d3ee075 100644 --- a/packs/data/fall-of-plaguestone.db/vine-lasher.json +++ b/packs/data/fall-of-plaguestone.db/vine-lasher.json @@ -56,15 +56,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -95,15 +93,13 @@ "name": "Light Hold", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by a vine lasher is not immobilized, but the grabbed creature's space and every adjacent square use the rules for difficult terrain. If the creature moves, the vine lasher moves with it, always keeping the grabbed creature within 10 feet of itself.

\n

If two or more vine lashers have a creature grabbed in this way, then the target's space and adjacent square instead use the rules for greater difficult terrain.

" }, @@ -139,15 +135,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/abbot-tsujon.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/abbot-tsujon.json index 92ce3a6a297..6d2e466b2d8 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/abbot-tsujon.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/abbot-tsujon.json @@ -875,15 +875,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -914,15 +912,13 @@ "name": "Absorb Worldly Influence", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Abbot Tsujon is within the emanation of a magical area effect as it's being created

\n

Requirements Abbot Tsujon is wielding a khakkhara

\n
\n

Effect Abbot Tsujon uses her khakkhara as a medium to absorb the incoming area effect into its central ring. She attempts to counteract the triggering effect. For 1 round after Absorbing Worldly Influence, a glowing orb floats within the khakkhara's central ring, allowing Tsujon to Release Worldly Passions

" }, @@ -956,15 +952,13 @@ "name": "Crying Bell Stance", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Abbot Tsujon cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes). While in this stance, she gains a +2 status bonus to AC against ranged attacks.

" }, @@ -1014,15 +1008,13 @@ "name": "Falling Sal Stance", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Abbot Tsujon joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}, and can use the extra action only to cast wholeness of body.

" }, @@ -1055,15 +1047,13 @@ "name": "+1 status to all saves vs. death effects", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1104,15 +1094,13 @@ "name": "All This Has Happened Before", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Abbot Tsujon is about to roll initiative

\n
\n

Effect Abbot Tsujon experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll.

\n

If this causes Abbot Tsujon to be the first creature to act, they also become @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round, but they can use the extra action only to Recall Knowledge or Step.

" }, @@ -1162,15 +1150,13 @@ "name": "All This Will Happen Again", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Abbot Tsujon fails or critically fails a Will save against an emotion effect

\n
\n

Effect Even in the face of overwhelming tribulation, Abbot Tsujon finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.

" }, @@ -1205,15 +1191,13 @@ "name": "Release Worldly Passions", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Abbot Tsujon's khakkhara holds a glowing orb from Absorb Worldly Influence

\n
\n

Effect Abbot Tsujon strikes her prayer staff once upon the ground, releasing the energy she captured in it along with the jingling of its rings. She blasts a wave of force in a 30- foot emanation, dealing [[/r 2d6[force]]] damage per level of the ability she counteracted (@Check[type:reflex|dc:40|basic:true] save). If the ability she counteracted usually deals energy damage, she can choose to deal this type of damage instead (for instance, if she used Absorb Worldly Influence to counteract a fireball, she could deal either fire or force damage).

" }, @@ -1249,15 +1233,13 @@ "name": "Stunning Flurry", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Abbot Tsujon makes two Strikes, each of which must be an unarmed Strike or crying temple bell Strike. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either Strike hits and deals damage, the target must succeed at a @Check[type:fortitude|dc:39|traits:incapacitation] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure); this save has the incapacitation trait.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior-nightmares.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior-nightmares.json index dfe6998cc87..1dbb91ac91f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior-nightmares.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior-nightmares.json @@ -599,15 +599,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The agile warrior is targeted with a melee or ranged attack by an attacker they can see.

\n
\n

Effect The agile warrior gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -654,15 +652,13 @@ "name": "Deadly Disarm", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The agile warrior deals 2d6 precision damage to a creature on a successful Disarm attempt.

" }, @@ -711,15 +707,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The agile warrior's Strikes deal an additional 2d6 extra precision damage damage to flat-footed creatures.

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -782,15 +776,13 @@ "name": "Tumbling Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The agile warrior Strides up to their Speed. During this movement, they can move through the space of one creature without triggering reactions. When the agile warrior moves through a creature's space in this way, that creature becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the agile warrior's turn. If the agile warrior ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior.json index 2055e811e61..9ddb1e5d495 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/agile-warrior.json @@ -440,15 +440,13 @@ "name": "Nimble Dodge", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The agile warrior is targeted with a melee or ranged attack by an attacker they can see.

\n
\n

Effect The agile warrior gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -495,15 +493,13 @@ "name": "Deadly Disarm", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The agile warrior deals 2d6 precision damage to a creature on a successful Disarm attempt.

" }, @@ -552,15 +548,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The agile warrior's Strikes deal an additional 2d6 extra precision damage damage to flat-footed creatures.

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -623,15 +617,13 @@ "name": "Tumbling Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The agile warrior Strides up to their Speed. During this movement, they can move through the space of one creature without triggering reactions. When the agile warrior moves through a creature's space in this way, that creature becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the agile warrior's turn. If the agile warrior ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/air-rift.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/air-rift.json index c2ea15816ac..11a4c768caf 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/air-rift.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/air-rift.json @@ -8,15 +8,13 @@ "name": "AC 40 vs. Reactions and Ranged Weapon Attacks", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, @@ -47,15 +45,13 @@ "name": "Earth Vulnerability", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Elemental Plane of Air is opposed by the Plane of Earth. Any spell or magical effect with the earth trait that targets a creature or area within 50 feet of the rift deals 10 damage to the rift per spell levels (or per 2 levels for magic items, feats, and so forth). For example, a 3rd-level @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind} spell cast on a creature near the air rift deals 30 points of damage to the rift

" }, @@ -86,15 +82,13 @@ "name": "Weightlessness", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 50 feet of the rift

\n
\n

Effect The air rift creates a shroud of subjective gravity around the creature for 1 minute. The creature can use a free action, which has the concentrate trait, to choose any direction they wish for gravity to pull them. This allows a creature to Stride along any surface or Fly in a straight line by choosing a direction into midair. For unattended objects and mindless creatures, this is microgravity: they float in place unless pushed off a surface.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/akila-stormheel.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/akila-stormheel.json index edbcad8ff47..d01bacda56a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/akila-stormheel.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/akila-stormheel.json @@ -418,15 +418,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -457,15 +455,13 @@ "name": "Agile Faller", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Akila takes half damage from falls.

" }, @@ -510,15 +506,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Akila's mask melds into her face and she takes on the form of a leopard, or she returns to her halfling form. As a leopard, the only Strikes she can make are a jaws Strike (which deals [[/r (3d6+10)[piercing]]] damage plus Grab) and an agile claws Strike (which deals [[/r (3d4+10)[slashing]]] damage).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -554,15 +548,13 @@ "name": "Pounce", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Akila Strides, then Strikes. If she was @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} at the start of this action, she remains hidden until after the Strike.

" }, @@ -593,15 +585,13 @@ "name": "Powerful Leap", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Akila Leaps either up to 50 feet horizontally and 10 feet vertically or up to 25 feet vertically and up to 10 feet horizontally. She can make a Strike at any point during the Leap. If she hits, she deals an extra [[/r 8[bludgeoning]]] damage from the impact.

" }, @@ -653,15 +643,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Akila deals an extra 1d6 precision damage to flat-footed targets.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/amihan.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/amihan.json index 394aef31c28..24f2fae2efe 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/amihan.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/amihan.json @@ -725,15 +725,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -769,15 +767,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -808,15 +804,13 @@ "name": "Quick Draw", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The battle dancer Interacts to draw a weapon and Strikes with it.

" }, @@ -847,15 +841,13 @@ "name": "Shield Drum", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The battle dancer Raises a Shield, then @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes}.

" }, @@ -886,15 +878,13 @@ "name": "Threatening Dance", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The battle dancer either Steps and then @UUID[Compendium.pf2e.actionspf2e.Perform]{Performs} , or Performs and then Steps. Compare the Performance result to the Will DC of one creature in the battle dancer's reach.

\n
\n

Critical Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all attacks until the start of the battle dancer's next turn.

\n

Success The creature is flat-footed to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/angoyang.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/angoyang.json index 62e6aa4ef2e..01abb3dcba0 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/angoyang.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/angoyang.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Dander Scent (Imprecise) 1 mile", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The angoyang can imprecisely sense the location of any creature within 1 mile that has previously come in contact with the angoyang's fur.

" }, @@ -178,15 +174,13 @@ "name": "I Am A Cat", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The angoyang has an automatic result of 47 to Deception checks and DCs to appear as a cat.

" }, @@ -217,15 +211,13 @@ "name": "Silent Yowl", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The angoyang opens its mouth and drops its innocent disguise, releasing its monstrous tentacles and letting out a blood-curdling scream directed at a single target that it can see to deal [[/r 8d10[mental]]] damage. Only the target of this ability can hear this scream. The target must succeed at a @Check[type:will|dc:30|traits:damaging-effect] save as the sound tears through their mind.

\n
\n

Critical Success The target takes no damage and is immune to Silent Yowl for 24 hours.

\n

Success The target takes half damage.

\n

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -262,15 +254,13 @@ "name": "Slow Blink", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The angoyang lets out a small meow and slowly blinks twice at a single creature. The target must attempt a @Check[type:will|dc:31] save. On a critical success, the target is unaffected and immune to Slow Blink for 24 hours. Otherwise, the creature is overcome with the urge to pet the angoyang's silken fur, becoming @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. If the angoyang attacks the creature, the creature can attempt a new save at the beginning of their next turn.

" }, @@ -312,15 +302,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-apprentice.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-apprentice.json index a62d530ddee..51263f3b7cc 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-apprentice.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-apprentice.json @@ -1088,15 +1088,13 @@ "name": "Low-Light Vision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1127,15 +1125,13 @@ "name": "Planar Workshop", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An anugobu is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an anugobu's collected tools and materials. An anugobu can enter or leave their planar workshop as an action, which has the concentrate and manipulate traits. The anugobu gains resistance 5 to all damage (except force) and @UUID[Compendium.pf2e.conditionitems.Concealed]{concealment} while within the workshop. The workshop is only visible while the anugobu is inside it.

" }, @@ -1166,15 +1162,13 @@ "name": "Stone Step", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An anugobu can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings.

" }, @@ -1210,15 +1204,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-wondercrafter.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-wondercrafter.json index 721b80c5d7d..bf96d6cfb8f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-wondercrafter.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/anugobu-wondercrafter.json @@ -1302,15 +1302,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1341,15 +1339,13 @@ "name": "Planar Workshop", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An anugobu is intrinsically connected to small, pocket dimension that they typically refer to as their workshop. The workshop is an extradimensional 10-foot cube. The workshop holds an anugobu's collected tools and materials. An anugobu can enter or leave their planar workshop as an action, which has the concentrate and manipulate traits. The anugobu gains resistance 5 to all damage (except force) and @UUID[Compendium.pf2e.conditionitems.Concealed]{concealment} while within the workshop. The workshop is only visible while the anugobu is inside it.

" }, @@ -1380,15 +1376,13 @@ "name": "Stone Step", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An anugobu can effortlessly stick to any worked or manufactured surface, allowing them to walk up walls and stand on ceilings.

" }, @@ -1424,15 +1418,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/archery-specialist.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/archery-specialist.json index ef926429c6f..cd388830917 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/archery-specialist.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/archery-specialist.json @@ -320,15 +320,13 @@ "name": "Pinning Shot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The archery specialist makes a longbow Strike. If the attack hits, it deals no damage and instead imparts the bow critical specialization effect. If the attack is a critical hit, the target must succeed at two separate Interact actions to pull the missile free.

" }, @@ -359,15 +357,13 @@ "name": "Point-Blank Shot", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The archery specialist ignores the penalty to their attack rolls from the volley trait

" }, @@ -404,15 +400,13 @@ "name": "Rain of Arrows", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The archery specialist fires several arrows at once, each aimed to land in a @Template[type:burst|distance:10] within 60 feet. The archery specialist makes a longbow Strike and compares the attack roll result to the AC of all creatures in the burst. The specialist rolls damage only once and applies it to each creature hit. Rain of Arrows counts as three attacks for the archery specialist's multiple attack penalty.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-jivati-rovat.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-jivati-rovat.json index 78f2cfc24d4..fe8d89aa8a4 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-jivati-rovat.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-jivati-rovat.json @@ -665,15 +665,13 @@ "name": "Flurry of Blows", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -706,15 +704,13 @@ "name": "Magma's Grasp", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Jivati's breath ignites a fire in the spirit of each creature within 10 feet of Jivati, dealing [[/r 8d6[fire]]] damage. Each creature in the area must attempt a @Check[type:will|dc:33|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and [[/r 1d6[persistent,fire]]] damage and loses 1 Focus Point. If it has no Focus Points, the creature instead loses a random prepared spell or spell slot from the highest level it has left (maximum 6th level).

\n

Critical Failure As failure, but the creature takes double damage and [[/r 2d6[persistent,fire]]] damage.

" }, @@ -752,15 +748,13 @@ "name": "Improved Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-pravan-majinapti.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-pravan-majinapti.json index fbb37324d5e..6a65c3e8856 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-pravan-majinapti.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-pravan-majinapti.json @@ -665,15 +665,13 @@ "name": "Breath of the Glacier", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Pravan blows icy winds in a @Template[type:cone|distance:30], dealing [[/r 10d6[cold]]] damage. Creatures in the area must attempt a @Check[type:reflex|dc:33|traits:damaging-effect] save as ice forms around them. The Speed penalty or immobilized condition caused by this ability persist until a creature either Breaks Open the ice or Escapes (DC 37 in either case), or if the creature takes at least 30 fire damage.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and takes a -5- foot status penalty to its Speeds.

\n

Failure The creature takes full damage and takes a -15-foot status penalty to its Speeds.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

" }, @@ -706,15 +704,13 @@ "name": "Flurry of Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -752,15 +748,13 @@ "name": "Improved Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-ranya-shibhatesh.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-ranya-shibhatesh.json index 6b3e90af8a6..c5d12cd1277 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-ranya-shibhatesh.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-ranya-shibhatesh.json @@ -666,15 +666,13 @@ "name": "Draw of the Aurora", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Ranya looses four lightning bolts, electrifying creatures and magnetizing them closer to her. Four @Template[type:line|distance:60]s of electricity stretch out from Ranya's space, one in each cardinal direction, dealing [[/r 4d12[electricity]]] damage. Each creature in an affected area must attempt a @Check[type:reflex|dc:33|traits:damaging-effect] save. If this ability causes an undetected creature to glow, that creature becomes hidden instead to creatures that can see any part of its space (even if it is invisible or Sneaks).

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage, glows until the end of the monk's next turn, and is pulled 5 feet toward Ranya.

\n

Failure The creature takes full damage, glows until the end of the monk's next turn, and is pulled 15 feet toward Ranya.

\n

Critical Failure The creature takes double damage, glows for 1 minute, and is pulled 30 feet toward Ranya.

" }, @@ -707,15 +705,13 @@ "name": "Flurry of Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -753,15 +749,13 @@ "name": "Improved Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-usvani.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-usvani.json index b413966c2e1..08548a23f2b 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-usvani.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/arms-of-balance-usvani.json @@ -665,15 +665,13 @@ "name": "Breath of the Volcano", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Usvani exhales a miasma of acidic fumes in a @Template[type:emanation|distance:15]. A creature that starts its turn in the area takes [[/r 12d6[acid]]] damage- and must attempt a @Check[type:fortitude|dc:33|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

" }, @@ -706,15 +704,13 @@ "name": "Flurry of Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -752,15 +748,13 @@ "name": "Improved Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/artus-rodrivan.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/artus-rodrivan.json index a904d44eba2..018b468155f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/artus-rodrivan.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/artus-rodrivan.json @@ -442,15 +442,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Artus can use his soul arrow for attacks of opportunity against creatures within 10 feet.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -481,15 +479,13 @@ "name": "Soul Arrow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Artus Strikes with his longbow, he can shoot an arrow made from his soul. This arrow appears to be made of pure light and casts bright light in a @Template[type:burst|distance:20] (and dim light for another 20 feet). When Artus rolls a critical hit on a longbow Strike with a soul arrow, the target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of Artus's next turn.

" }, @@ -520,15 +516,13 @@ "name": "Veering Miss", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Artus misses but doesn't critically miss with a soul arrow longbow Strike

\n
\n

Effect The arrow veers back and attempts to hit the target again. Artus attempts a new ranged Strike using the same multiple attack penalty as the missed Strike. This veering attack doesn't count toward Artus's multiple attack penalty. This new attack roll ignores cover and greater cover.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/berberoka.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/berberoka.json index 241c653b980..a7413554f58 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/berberoka.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/berberoka.json @@ -52,15 +52,13 @@ "name": "Deep Breath", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A berberoka can hold their breath for 2 hours

" }, @@ -91,15 +89,13 @@ "name": "Fear of Crabs", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If a berberoka sees a crab or crab-like creature, the berberoka must attempt a @Check[type:will|dc:33] save. They then becomes immune to the sight of that creature for 10 minutes.

\n
\n

Critical Success The berberoka is unaffected.

\n

Success The berberoka becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Failure The berberoka gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition for 1 round and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, @@ -139,15 +135,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -178,15 +172,13 @@ "name": "Consume Lake", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The berberoka drinks a prolific amount from an adjacent water source. If the water source is equal to or greater in volume than themself, the berberoka consumes up to 1,500 gallons of water per minute and becomes waterlogged. They can release water at the same rate. While waterlogged, the berberoka can use Spray Water, their size grows to Gargantuan, and their Speed is reduced to 15 feet.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Waterlogged]{Effect: Waterlogged}

" }, @@ -224,15 +216,13 @@ "name": "Greater Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+12)[bludgeoning]]] damage, @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -263,15 +253,13 @@ "name": "Spray Water", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The berberoka is waterlogged.

\n
\n

Effect The berberoka sprays a blast of water in a @Template[type:line|distance:60]. All creatures in the line take [[/r 6d8[bludgeoning]]] damage (@Check[type:reflex|dc:35|basic:true] save). On a failed save, a creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and pushed back 5 feet (10 feet on a critically failed save).

" }, @@ -307,15 +295,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-14.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-14.json index 748c0aef847..4fec528f5fa 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-14.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-14.json @@ -1718,15 +1718,13 @@ "name": "Low-Light Vision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1757,15 +1755,13 @@ "name": "Infused Items", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Blue Viper carries the following infused items: 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask (Greater)}, 4 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire (Greater)}, 6 @UUID[Compendium.pf2e.equipment-srd.Blightburn Resin]{Blightburn Resin}, 4 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Greater)]{Bottled Lightning (Greater)}, 3 @UUID[Compendium.pf2e.equipment-srd.Deathcap Powder]{Deathcap Powder}, 4 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Greater)]{Elixir of Life (Greater)}, 2 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial (Greater)}, 3 @UUID[Compendium.pf2e.equipment-srd.Malyass Root Paste]{Malyass Root Paste}, 9 @UUID[Compendium.pf2e.equipment-srd.Purple Worm Venom]{Purple Worm Venom}, 6 @UUID[Compendium.pf2e.equipment-srd.Shadow Essence]{Shadow Essence}, and 3 @UUID[Compendium.pf2e.equipment-srd.Spider Root]{Spider Root}. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

" }, @@ -1796,15 +1792,13 @@ "name": "Poisoned Coat", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.

\n
\n

Effect The triggering creature is exposed to @UUID[Compendium.pf2e.equipment-srd.Dragon Bile]{Dragon Bile}. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

" }, @@ -1835,15 +1829,13 @@ "name": "Pinpoint Poisoner", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Blue Viper successfully Strikes a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a -2 circumstance penalty to its initial save against that poison.

" }, @@ -1874,15 +1866,13 @@ "name": "Poison Spray", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Blue Viper is holding a contact or injury poison.

\n
\n

Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a @Template[type:cone|distance:15]. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

" }, @@ -1913,15 +1903,13 @@ "name": "Potent Poisoner", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Blue Viper's infused poisons have a DC of 34.

" }, @@ -1952,15 +1940,13 @@ "name": "Quick Application", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-16.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-16.json index dbb460506bd..5c9ec913ad9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-16.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-16.json @@ -1717,15 +1717,13 @@ "name": "Low-Light Vision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1756,15 +1754,13 @@ "name": "Infused Items", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Blue Viper carries the following infused items: 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask (Greater)}, 4 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire (Greater)}, 6 @UUID[Compendium.pf2e.equipment-srd.Blightburn Resin]{Blightburn Resin}, 4 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Greater)]{Bottled Lightning (Greater)}, 3 @UUID[Compendium.pf2e.equipment-srd.Deathcap Powder]{Deathcap Powder}, 4 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Greater)]{Elixir of Life (Greater)}, 2 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial (Greater)}, 3 @UUID[Compendium.pf2e.equipment-srd.Malyass Root Paste]{Malyass Root Paste}, 9 @UUID[Compendium.pf2e.equipment-srd.Purple Worm Venom]{Purple Worm Venom}, 6 @UUID[Compendium.pf2e.equipment-srd.Shadow Essence]{Shadow Essence}, and 3 @UUID[Compendium.pf2e.equipment-srd.Spider Root]{Spider Root}. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

" }, @@ -1795,15 +1791,13 @@ "name": "Poisoned Coat", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.

\n
\n

Effect The triggering creature is exposed to @UUID[Compendium.pf2e.equipment-srd.Dragon Bile]{Dragon Bile}. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

" }, @@ -1834,15 +1828,13 @@ "name": "Pinpoint Poisoner", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Blue Viper successfully Strikes a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a -2 circumstance penalty to its initial save against that poison.

" }, @@ -1873,15 +1865,13 @@ "name": "Poison Spray", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Blue Viper is holding a contact or injury poison.

\n
\n

Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a @Template[type:cone|distance:15]. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

" }, @@ -1912,15 +1902,13 @@ "name": "Potent Poisoner", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Blue Viper's infused poisons have a DC of 37.

" }, @@ -1951,15 +1939,13 @@ "name": "Quick Application", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

" }, @@ -1990,15 +1976,13 @@ "name": "Toxic Escape", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a @Template[type:emanation|distance:5], then @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaks} up to his Speed. He is not exposed to the inhaled poison.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-20.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-20.json index 6462021700d..aa889d367f9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-20.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/blue-viper-level-20.json @@ -615,15 +615,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -654,15 +652,13 @@ "name": "Infused Items", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Blue Viper carries the following infused items:

\n

3 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Major)]{Acid Flask (Major)}

\n

5 @UUID[Compendium.pf2e.equipment-srd.Black Lotus Extract]{Black Lotus Extract}

\n

3 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Major)]{Bottled Lightning (Major)}

\n

4 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (True)]{Elixir of Life (True)}

\n

3 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Major)]{Frost Vial (Major)}

\n

2 @UUID[Compendium.pf2e.equipment-srd.Mindfog Mist]{Mindfog Mist}

\n

3 @UUID[Compendium.pf2e.equipment-srd.Oblivion Essence]{Oblivion Essence}

\n

3 @UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Major)]{Tanglefoot Bag (Major)}

\n

5 @UUID[Compendium.pf2e.equipment-srd.Tears of Death]{Tears of Death}

\n

2 @UUID[Compendium.pf2e.equipment-srd.Thunderstone (Major)]{Thunderstone (Major)}

\n

These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

" }, @@ -693,15 +689,13 @@ "name": "+3 status to all saves vs. transmutation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -742,15 +736,13 @@ "name": "Poisoned Coat", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.

\n
\n

Effect The triggering creature is exposed to @UUID[Compendium.pf2e.equipment-srd.Dragon Bile]{Dragon Bile}. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

" }, @@ -781,15 +773,13 @@ "name": "Pinpoint Poisoner", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Blue Viper successfully Strikes a flat-footed creature with a poisoned weapon or exposes a flat-footed creature to an inhaled poison, the creature takes a -2 circumstance penalty to its initial save against that poison.

" }, @@ -820,15 +810,13 @@ "name": "Plum Rain Deluge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a @Template[type:burst|distance:20] within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).

" }, @@ -861,15 +849,13 @@ "name": "Poison Spray", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Blue Viper is holding a contact or injury poison.

\n
\n

Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a @Template[type:cone|distance:15]. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

" }, @@ -900,15 +886,13 @@ "name": "Potent Poisoner", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Blue Viper's infused poisons have a DC of 47.

" }, @@ -939,15 +923,13 @@ "name": "Quick Application", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

" }, @@ -978,15 +960,13 @@ "name": "Quick Bomber", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Blue Viper Interacts to draw a bomb, then Strikes with it.

" }, @@ -1017,15 +997,13 @@ "name": "Toxic Escape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a @Template[type:emanation|distance:5], then Sneaks up to his Speed. He is not exposed to the inhaled poison.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/broken-rebus-attack.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/broken-rebus-attack.json index 8ccf05c16f1..d85361a55fd 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/broken-rebus-attack.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/broken-rebus-attack.json @@ -8,15 +8,13 @@ "name": "Ghostly Pull", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger One round passes since a creature entered the refectory.

\n
\n

Effect A Broken Rebus monk grabs the creature and yanks them toward the room's center. The triggering creature must attempt a @Check[type:fortitude|dc:36|traits:haunt] save. The haunt can use this reaction any number of times per round, but only once per creature that tries to leave the room. The haunt then rolls initiative, if it hasn't already.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is pulled 10 feet into the room.

\n

Failure The creature is pulled 15 feet into the room.

\n

Critical Failure The creature is pulled 15 feet into the room, knocked prone, and takes [[/r 2d6[bludgeoning]]] damage.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/bul-gae.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/bul-gae.json index cea9919f16e..6bb8861d58d 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/bul-gae.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/bul-gae.json @@ -109,15 +109,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -153,15 +151,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -192,15 +188,13 @@ "name": "Shadow Leap", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirement The bul-gae is in dim light or darkness

\n
\n

Effect The bul-gae dives into a shadow and reappears from a shadow within 40 feet.

" }, @@ -236,15 +230,13 @@ "name": "Eclipse Aura", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Light and shadows morph strangely around the bul-gae. A creature attempting to create a light effect within the aura must attempt a @Check[type:flat|dc:5|name:Escape Eclipse Aura] check. On a failure, the attempt fails, the effect is lost, and the DC to counteract darkness effects within the aura is increased by 1.

" }, @@ -290,15 +282,13 @@ "name": "Solar Flare", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The bul-gae takes damage

\n
\n

Effect The bul-gae releases a solar flare in a @Template[type:emanation|distance:30]. Each creature in the area takes [[/r 6d8[fire]]] damage (@Check[type:reflex|dc:34|basic:true] save). On a critical failure, a creature also takes [[/r 2d10[persistent,fire]]] damage. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst.

" }, @@ -333,15 +323,13 @@ "name": "Thermal Mastery", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bul-gae has total control over the powers of cold and fire. Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage.

" }, @@ -377,15 +365,13 @@ "name": "Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/butterfly-blade-warrior.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/butterfly-blade-warrior.json index c5eb8bd81e5..66e76843d98 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/butterfly-blade-warrior.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/butterfly-blade-warrior.json @@ -285,15 +285,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -324,15 +322,13 @@ "name": "Butterfly's Kiss", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The warrior can make nonlethal Strikes with a butterfly sword without taking a penalty.

" }, @@ -363,15 +359,13 @@ "name": "Mastermind's Eye", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the warrior successfully identifies a creature using Recall Knowledge, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against their attacks until the start of its next turn; if they critically succeed, it's flat-footed against their attacks for 1 minute.

" }, @@ -407,15 +401,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The warrior's Strikes deal an additional [[/r 1d6]]{1d6 precision damage} to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -478,15 +470,13 @@ "name": "Studied Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The warrior makes a telegraphed attack to learn about their foe. They make a melee Strike. On a hit, they can immediately attempt a check to Recall Knowledge about the target. On a critical hit, they gain a +2 circumstance bonus to the check to Recall Knowledge. The target is then temporarily immune to Studied Strike for 1 day.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/canopy-elder.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/canopy-elder.json index bb783ccb3a8..cff00ee579c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/canopy-elder.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/canopy-elder.json @@ -449,15 +449,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -493,15 +491,13 @@ "name": "Tremorsense", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -532,15 +528,13 @@ "name": "Axe Vulnerability 15", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A canopy elder has a weakness to axes.

" }, @@ -576,15 +570,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -620,15 +612,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -659,15 +649,13 @@ "name": "Vine Splint", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The canopy elder grows a mesh of vines around its broken branches, repairing the damage and restoring 40 HP to itself. The canopy elder can't use Vine Splint again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -700,15 +688,13 @@ "name": "Fungal Web", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The canopy elder launches a rapidly growing net of fungus from the mushrooms growing on its body at a single creature within 80 feet. The target must attempt a @Check[type:reflex|dc:39] save or become restrained by the fungal web (Escape DC 39). While restrained, the creature takes [[/r 4d6[poison]]] damage at the end of each of their turns.

" }, @@ -739,15 +725,13 @@ "name": "Pollen Cloud", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The canopy elder releases a dense cloud of pollen from the epiphytes living in its branches. The cloud emanates from the canopy elder in a @Template[type:emanation|distance:40]. The cloud doesn't move with the canopy elder and remains in place for [[/br 1d6 #rounds]]{1d6 rounds} before dissipating. Creatures inside the cloud become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the cloud become concealed to creatures within it. Non-plant and non-fungus creatures within the cloud must attempt a @Check[type:fortitude|dc:38] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}, and on a critical failure the creature is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute. Regardless of the result, a creature is then temporarily immune to the sickening and blinding effects of the canopy elder's pollen for 24 hours.

" }, @@ -783,15 +767,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -827,15 +809,13 @@ "name": "Improved Push", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/caustic-monitor.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/caustic-monitor.json index c201a93869f..57c14b42ac8 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/caustic-monitor.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/caustic-monitor.json @@ -105,15 +105,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -149,15 +147,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -188,15 +184,13 @@ "name": "Caustic Monitor Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -229,15 +223,13 @@ "name": "Caustic Spray", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The caustic monitor spits a spray of corrosive bile that deals [[/r 5d8[acid]]] damage in a @Template[type:cone|distance:20] (@Check[type:reflex|dc:32|basic:true] save). It can't use Caustic Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -270,15 +262,13 @@ "name": "Corrosive Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that touches the caustic monitor takes [[/r 2d8[acid]]] damage (@Check[type:fortitude|dc:32|basic:true|traits:acid] save).

" }, @@ -309,15 +299,13 @@ "name": "Gnashing Grip", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature grabbed by the caustic monitor's jaws fails a check to Escape.

\n
\n

Effect The caustic monitor's jaws deal [[/r 2d8[piercing]]] damage and the triggering creature is exposed to caustic monitor venom.

" }, @@ -348,15 +336,13 @@ "name": "Lurching Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The caustic monitor Strides twice, then makes a jaws Strike. If the monitor moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

" }, @@ -408,15 +394,13 @@ "name": "Improved Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/cloudsplitter.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/cloudsplitter.json index af264125b48..c566022efa6 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/cloudsplitter.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/cloudsplitter.json @@ -1159,15 +1159,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1203,15 +1201,13 @@ "name": "Scent", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1247,15 +1243,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1291,15 +1285,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1330,15 +1322,13 @@ "name": "-1 status penalty to all saves vs. death effects", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1379,15 +1369,13 @@ "name": "Deflecting Gale", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The kirin is targeted with a ranged Strike

\n
\n

Effect The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -1434,15 +1422,13 @@ "name": "Peaceful Aura", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures within Cloudsplitter's peaceful aura attempting to use a hostile action must first attempt a @Check[type:will|dc:39] save; on a failure, the hostile action is disrupted.

\n

If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the Cloudsplitter's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.

\n

Cloudsplitter can select creatures within their aura that can use hostile actions without needing to attempt a Will save.

\n

Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use hostile actions without a Will save.

" }, @@ -1492,15 +1478,13 @@ "name": "Susceptible to Death", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.

\n

A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like @UUID[Compendium.pf2e.spells-srd.Finger of Death]{Finger of Death}) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.

" }, @@ -1531,15 +1515,13 @@ "name": "Breath Weapon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cloudsplitter breathes fire in a @Template[type:cone|distance:30], dealing [[/r 18d6[fire]]] damage (@Check[type:reflex|dc:40|basic:true] save). Cloudsplitter can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1574,15 +1556,13 @@ "name": "Rearing Thrust", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Cloudsplitter rushes forward, rears up on their hind legs, and descends upon their target with their horn. Cloudsplitter Strides and makes a horn Strike. If this Strike hits, it deals an additional [[/r 2d8]] damage, and the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -1618,15 +1598,13 @@ "name": "Trample", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, phantom hoof, @Check[type:reflex|dc:40|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/collapsing-structure.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/collapsing-structure.json index 0e3dbf56a4b..3a5dae341f3 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/collapsing-structure.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/collapsing-structure.json @@ -8,15 +8,13 @@ "name": "Shake Apart", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Mogaru applies any amount of force to the structure

\n
\n

Effect The building trembles. The floors of the building and the streets within 30 feet of the building become difficult terrain; creatures on this difficult terrain take a -2 circumstance penalty to attack rolls, AC, and skill checks. The hazard rolls initiative.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dancing-night-parade.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dancing-night-parade.json index 1ffc619c585..635c1bd0b67 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dancing-night-parade.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dancing-night-parade.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -96,15 +92,13 @@ "name": "Riotous Parade", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The night parade sweeps up those nearby in a riotous celebration. All creatures in the aura must attempt a @Check[type:will|dc:39|traits:auditory,aura,emotion,enchantment,mental] save. The target is then temporarily immune for 10 minutes.

\n
\n

Critical Success The target is unafflicted.

\n

Success The target laughs and dances. It can't use reactions as long as it stays in the area, and if it attempts to use a concentrate action, it must succeed at a @Check[type:flat|dc:5] check; on a failure, the action is lost.

\n

Failure As success, except the target is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} while in the area.

\n

Critical Failure As success, except the target is also slowed 1 while in the area and the flat check DC is 10.

" }, @@ -135,15 +129,13 @@ "name": "Troop Movement", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

" }, @@ -179,15 +171,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -223,15 +213,13 @@ "name": "Troop Defenses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 300 (12 squares), 150 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -262,15 +250,13 @@ "name": "Seiya! Soiya!", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The night parade shouts a series of energetic call-and-responses, dealing [[/r 3d10[sonic]]] damage and [[/r 4d6[mental]]] damage to all creatures in a @Template[type:burst|distance:10] within 20 feet (@Check[type:will|dc:41|basic:true] save). If the troop is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5].

" }, @@ -305,15 +291,13 @@ "name": "Wasshoi! Wasshoi!", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The night parade dances with wild abandon, unintentionally striking nearby creatures. It deals damage to each adjacent creature (@Check[type:reflex|dc:41|basic:true] save), and any creature that fails its save is pushed 10 feet in any direction as the night parade bounces it overhead. The damage depends on the number of actions.

\n

1 [[/r (1d10+7)[bludgeoning]]] damage

\n

2 [[/r (4d10+14)[bludgeoning]]] damage

\n

3[[/r (6d10+14)[bludgeoning]]] damage

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/desecrated-guardian.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/desecrated-guardian.json index 410fd58b2c8..9c40d634ff4 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/desecrated-guardian.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/desecrated-guardian.json @@ -104,15 +104,13 @@ "name": "Lifesense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -148,15 +146,13 @@ "name": "Attack of Opportunity (Tail only)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -187,15 +183,13 @@ "name": "Desecration Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Desecrated guardians exude a palpable malice that nauseates all but the most wicked passersby. Non-evil creatures that enter the aura must attempt a @Check[type:will|dc:37] save. On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). In addition, any non-evil creatures that attempt to Cast a Spell within the aura must succeed at a @Check[type:flat|dc:5] check or the spell is lost.

" }, @@ -242,15 +236,13 @@ "name": "Rebuild", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

The desecrated guardian draws in rubble from the surrounding area to rebuild its damaged body. It recovers 8d6 Hit Points. It can only use this ability if it is near suitable rock or rubble.

" }, @@ -286,15 +278,13 @@ "name": "Avalanche", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desecrated guardian thrashes its body about, causing the nearby terrain to crumble and crash down on creatures in a @Template[type:cone|distance:60], dealing [[/r 12d10[bludgeoning]]] damage (@Check[type:reflex|dc:42|basic:true] save). It can't use Avalanche again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -325,15 +315,13 @@ "name": "Coiled Rockslide", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the desecrated guardian started its turn hidden, it can Trample and remain hidden until after its attacks.

" }, @@ -369,15 +357,13 @@ "name": "Constrict", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+18)[bludgeoning]]] damage, @Check[type:fortitude|dc:39|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -413,15 +399,13 @@ "name": "Swallow Whole", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d8+20)[bludgeoning]]] damage, Rupture 45

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -459,15 +443,13 @@ "name": "Trample", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, tail, @Check[type:reflex|dc:37|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -503,15 +485,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dimensional-darkside-mirror.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dimensional-darkside-mirror.json index d48f4bb9485..788685c5ed9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dimensional-darkside-mirror.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dimensional-darkside-mirror.json @@ -8,15 +8,13 @@ "name": "Reflection of Evil", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-evil creature is reflected in the mirror

\n
\n

Effect The mirror absorbs the creature into the mirror, replacing it with an evil mirror duplicate (@Check[type:reflex|dc:41] to avoid being absorbed into the mirror), and rolls initiative.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/drake-courser.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/drake-courser.json index 3318a251ed7..a06a24dac50 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/drake-courser.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/drake-courser.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Snow Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a drake courser's vision; it ignores @UUID[Compendium.pf2e.conditionitems.Concealed]{concealment} from snowfall.

" }, @@ -227,15 +221,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only. On a critical hit, the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; if the target was using a move action, its movement ends.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -266,15 +258,13 @@ "name": "Battle Dance", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drake courser makes two fangs Strikes and one tail Strike in any order. It can replace any of these Strikes with @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} or @UUID[Compendium.pf2e.actionspf2e.Step]{Step}.

" }, @@ -305,15 +295,13 @@ "name": "Buffeting Surge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The drake courser moves up to twice its Speed. It can attempt to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} with its tail once at any point during its movement.

" }, @@ -346,15 +334,13 @@ "name": "Freezing Mist Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drake spits a ball of liquid up to 60 feet that explodes into a @Template[type:burst|distance:20] of freezing mist. Those in the burst take [[/r 13d6[cold]]] damage (@Check[type:reflex|dc:31|basic:true] save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for [[/br 2d4 #rounds]]{2d4 rounds}. It can't use Freezing Mist Breath again for [[/br 1d6 #rounds]]{1d6 rounds}.

" }, @@ -389,15 +375,13 @@ "name": "Ice Climb (35 feet)", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A drake courser can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -433,15 +417,13 @@ "name": "Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dread-roc.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dread-roc.json index e2aff5cf41e..1a69ca67f4c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dread-roc.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dread-roc.json @@ -144,15 +144,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -183,15 +181,13 @@ "name": "Wing Rebuff", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.

\n
\n

Effect The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.

" }, @@ -222,15 +218,13 @@ "name": "Dreadful Screech", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dread roc screeches terrifyingly. Each creature in a @Template[type:emanation|distance:120] must attempt a @Check[type:will|dc:32] save. Regardless of the result, creatures are temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is fleeing for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -266,15 +260,13 @@ "name": "Flying Strafe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.

" }, @@ -305,15 +297,13 @@ "name": "Snack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is grabbed or restrained in its talon.

" }, @@ -360,15 +350,13 @@ "name": "Snatch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc can Fly at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in either or both of its talons, carrying that creature along with it.

" }, @@ -404,15 +392,13 @@ "name": "Improved Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -443,15 +429,13 @@ "name": "Improved Push 15ft", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The monster's last action was a success with a Strike that lists Push in its damage entry.

\n
\n

Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 15 feet. If the attack was a critical hit, this distance is doubled.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dromornis.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dromornis.json index 31aa2229bdf..5384e8029f2 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dromornis.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/dromornis.json @@ -103,15 +103,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -147,15 +145,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -186,15 +182,13 @@ "name": "Pack Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Another dromornis within 10 feet Strides.

\n
\n

Effect The dromornis Strides up to half its Speed.

" }, @@ -225,15 +219,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dromornises fight best while among their fellows. A dromornis deals [[/r 1d8]] extra damage to any creature that's within reach of at least two of the dromornis's allies.

" }, @@ -280,15 +272,13 @@ "name": "Rushing Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dromornis suddenly Strides and makes a Strike at the end of its movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.

" }, @@ -324,15 +314,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, talon, @Check[type:reflex|dc:26|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/elder-cauthooj.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/elder-cauthooj.json index 8834a364f78..6ebb9404118 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/elder-cauthooj.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/elder-cauthooj.json @@ -51,15 +51,13 @@ "name": "Thoughtsense (Imprecise) 60ft", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cauthooj senses a creatures mental essence at the listed ranged.

" }, @@ -94,15 +92,13 @@ "name": "Hop-Dodge", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The cauthooj is the target of a melee Strike and is adjacent to another enemy that is also within the reach of the melee Strike.

\n
\n

Effect The cauthooj nimbly hops aside, redirecting the triggering Strike against the adjacent enemy. The cauthooj Strides up to half its Speed, and this movement does not trigger reactions.

" }, @@ -135,15 +131,13 @@ "name": "Staccato Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} by its Warbling Song to make a Strike. This works like other Strikes made by confused creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to Strike for any other reason, this ability has no effect.

" }, @@ -178,15 +172,13 @@ "name": "Warbling Song", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within @Template[type:emanation|distance:120] that can hear the cauthooj must attempt a @Check[type:will|dc:34] save to resist the effect.

\n
\n

Critical Success The target is unaffected and is temporarily immune for 1 minute.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/floating-flamethrower.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/floating-flamethrower.json index a20c6647914..c89b2367447 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/floating-flamethrower.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/floating-flamethrower.json @@ -8,15 +8,13 @@ "name": "Blaze", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Hao Jin signals the start of the bout

\n
\n

Effect The trap roars with fire and rolls initiative.

" }, @@ -50,15 +48,13 @@ "name": "Speed Fly 50 feet", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/flying-mountain-kaminari.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/flying-mountain-kaminari.json index fc969f9e434..d9818d3864a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/flying-mountain-kaminari.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/flying-mountain-kaminari.json @@ -99,15 +99,13 @@ "name": "Stormflight", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to Maneuver in Flight in high winds.

" }, @@ -138,15 +136,13 @@ "name": "Stormsight", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from storms, mist, precipitation, and the like.

" }, @@ -177,15 +173,13 @@ "name": "Hurricane Bag", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A kaminari's bag holds the four winds. The kaminari unleashes four @Template[type:burst|distance:20]s within 60 feet with the effects of a 9th-level wall of wind. In addition, a creature that enters one of the bursts takes [[/r 6d6[slashing]]] damage (@Check[type:reflex|dc:40|basic:true] save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing [[/r 6d10[sonic]]] damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a @Check[type:fortitude|dc:40|traits:damaging-effect] save. The kaminari can detonate only one burst per use of Thunder Drums.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes half damage. Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

\n

Critical Failure The target takes double damage and is deafened permanently.

" }, @@ -218,15 +212,13 @@ "name": "Tempest Tether", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes [[/r 4d12[electricity]]] damage (@Check[type:reflex|dc:40|basic:true] save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance between the kaminari ever exceeds 150 feet, the tether breaks.

" }, @@ -260,15 +252,13 @@ "name": "Thunder Drums", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in @Template[type:burst|distance:5]s within 60 feet. These columns can't overlap. Creatures in the burst take [[/r 8d12[electricity]]] damage and must attempt a @Check[type:reflex|dc:40|traits:damaging-effect] save. The kaminari can't use Thunder Drums again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The target takes half damage.

\n

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/freezing-floor-tiles.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/freezing-floor-tiles.json index 045b7cf41d2..7106f5184a3 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/freezing-floor-tiles.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/freezing-floor-tiles.json @@ -8,15 +8,13 @@ "name": "Frigid Floor", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Hao Jin signals the beginning of the match.

\n
\n

Effect The trap rolls initiative.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ghost-monk.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ghost-monk.json index b24a63ffbc4..d145b13e047 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ghost-monk.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ghost-monk.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -139,15 +135,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +184,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -233,15 +225,13 @@ "name": "Flurry of Blows", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -279,15 +269,13 @@ "name": "Frightful Moan", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:25] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, @@ -330,15 +318,13 @@ "name": "Telekinetic Assault", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 5d6[bludgeoning]]] damage + 1d6 per 2 levels, subject to a @Check[type:reflex|dc:25|basic:true] save.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-brartork.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-brartork.json index c31c3eb7f50..d5a24fe751a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-brartork.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-brartork.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Brartork makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Hurling Toss", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Brartork has a creature grabbed or restrained

\n
\n

Effect Brartork attempts an Athletics check against the creature's Fortitude DC.

\n
\n

Critical Success Brartork tosses the creature 25 feet, dealing [[/r 2d8[bludgeoning]]] damage, and the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Success As critical success, except the creature doesn't fall prone.

\n

Failure Brartork fails to throw the creature.

\n

Critical Failure Brartork fails to throw the creature, and the creature is no longer grabbed or restrained by Brartork.

" }, @@ -1417,15 +1413,13 @@ "name": "Knocking Sweep", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Brartork swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Powerful Fists", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Brartork's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1497,15 +1489,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Brartork deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1551,15 +1541,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-han.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-han.json index 520f2fcb7e3..1be002a43a4 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-han.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-han.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Han makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Knocking Sweep", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Han swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1419,15 +1415,13 @@ "name": "Powerful Fists", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Han's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Powerful Uppercut", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Han delivers a devastating uppercut. He makes an unarmed Strike. On a hit, the Strike deals an additional [[/r 1d10[bludgeoning]]] damage and the target must attempt a @Check[type:fortitude|dc:28]. Regardless of the result, Han becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n
\n

Success No further effect.

\n

Failure The target is knocked off balance and takes a -1 circumstance penalty to its attack rolls until the end of its next turn.

\n

Critical Failure As failure, plus the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -1497,15 +1489,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Han deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1551,15 +1541,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-jun.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-jun.json index da7862fefcb..e59b231393a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-jun.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-jun.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jun makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Knocking Sweep", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jun swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1419,15 +1415,13 @@ "name": "Powerful Fists", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jun's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Powerful Sweep", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jun aims a sweeping kick at a foe. Jun makes an unarmed Strike. On a hit, the creature is knocked back 5 feet (10 feet on a critical hit) and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -1497,15 +1489,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jun deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1551,15 +1541,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-krankkiss.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-krankkiss.json index 89b7a825e8c..d811bb7ad53 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-krankkiss.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-krankkiss.json @@ -1337,15 +1337,13 @@ "name": "Electric Shroud", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits Krankkiss with an unarmed attack.

\n
\n

Effect Krankkiss focuses his ki power to produce electricity. The triggering creature takes [[/r 2d6[electricity]]] damage.

" }, @@ -1380,15 +1378,13 @@ "name": "Flurry of Blows", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Krankkiss makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1421,15 +1417,13 @@ "name": "Knocking Sweep", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Krankkiss swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1462,15 +1456,13 @@ "name": "Powerful Fists", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krankkiss' fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1501,15 +1493,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krankkiss deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1555,15 +1545,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-mingyu.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-mingyu.json index 55c31dee065..90c1c89fea9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-mingyu.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-mingyu.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Mingyu makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Flying Kicks", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Mingyu spins through the air, kicking opponents in her path. Mingyu Strides and can make up to three Strikes during this movement, each against a different target within reach. These attacks count toward Mingyu's multiple attack penalty, but the multiple attack penalty doesn't increase until after she makes all of her attacks. Mingyu then becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1417,15 +1413,13 @@ "name": "Knocking Sweep", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mingyu swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Powerful Fists", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mingyu's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1497,15 +1489,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mingyu deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1551,15 +1541,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-numoriz.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-numoriz.json index fae1b4d87bf..29ecf5a1acd 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-numoriz.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-numoriz.json @@ -1337,15 +1337,13 @@ "name": "Flip Kick", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Numoriz makes a leaping backflip and kicks a foe harshly in the process. Numoriz Leaps 5 feet vertically and 5 feet horizontally in any direction. He makes a Strike against a single creature within reach at any point during this movement. He then lands safely on the ground.

" }, @@ -1376,15 +1374,13 @@ "name": "Flurry of Blows", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Numoriz makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1417,15 +1413,13 @@ "name": "Knocking Sweep", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Numoriz swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Powerful Fists", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Numoriz' fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1497,15 +1489,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Numoriz deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1551,15 +1541,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-paunnima.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-paunnima.json index 85043052ac4..f65584d0ffc 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-paunnima.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-paunnima.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Paunnima makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Knocking Sweep", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Paunnima swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1419,15 +1415,13 @@ "name": "Palm Flurry", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Paunnima makes a dizzying number of palm Strikes, dealing [[/r 1d8[bludgeoning]]] damage to all adjacent creatures. For each additional action she uses as part of Palm Flurry, the damage increases by 1d8 ([[/r 2d8[bludgeoning]]]{2 actions}, [[/r 3d8[bludgeoning]]]{3 actions}). Regardless of how many actions she uses, the targets can attempt a @Check[type:reflex|dc:30|basic:true] save.

" }, @@ -1458,15 +1452,13 @@ "name": "Powerful Fists", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Paunnima's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1497,15 +1489,13 @@ "name": "Punch Down", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Paunnima deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1551,15 +1541,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-rajna.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-rajna.json index 91a906a93cd..a2477f57945 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-rajna.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/golarions-finest-rajna.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rajna makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Knocking Sweep", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Rajna swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1419,15 +1415,13 @@ "name": "Powerful Fists", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rajna's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Punch Down", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rajna deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1507,15 +1499,13 @@ "name": "Reach Beyond", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Rajna focuses her ki power to allow her to fold her immediate reality and reach a distant opponent. She makes a fist Strike against a creature within 15 feet.

" }, @@ -1554,15 +1544,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gomwai.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gomwai.json index c1c7a20a48c..12dcab098f5 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gomwai.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gomwai.json @@ -267,15 +267,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -306,15 +304,13 @@ "name": "Flurry of Blows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Gomwai makes two Strikes with his fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -347,15 +343,13 @@ "name": "Flurry of Maneuvers", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gomwai can replace one or both of his attacks during a Flurry of Blows with @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapples}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves}, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trips}.

" }, @@ -386,15 +380,13 @@ "name": "Powerful Fists", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gomwai's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -425,15 +417,13 @@ "name": "Stunning Fist", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Gomwai targets the same creature with two Strikes from his Flurry of Blows, he can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a @Check[type:fortitude|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure).

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grandfather-mantis.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grandfather-mantis.json index e8248d17aa1..c08d68f696f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grandfather-mantis.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grandfather-mantis.json @@ -383,15 +383,13 @@ "name": "Mantis Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within Grandfather Mantis's reach is hit by an ally's melee attack

\n
\n

Effect Grandfather Mantis makes a claw Strike against the triggering creature.

" }, @@ -422,15 +420,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Grandfather Mantis Strides, then Strikes.

" }, @@ -466,15 +462,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grave-spinosaurus.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grave-spinosaurus.json index f943215ab2e..0d6d8c69cf9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grave-spinosaurus.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/grave-spinosaurus.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (imprecise) 30ft", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The grave spinosaurus can hold its breath for 4 hours.

" }, @@ -222,15 +216,13 @@ "name": "Pouncing Pin", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grave spinosaurus Strides and makes a Strike at the end of its movement. If the Strike hits, it deals damage as normal and the grave spinosaurus makes an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the target. This check counts toward the grave spinosaurus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes the check.

" }, @@ -261,15 +253,13 @@ "name": "Rip and Tear", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The grave spinosaurus has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws

\n
\n

Effect The grave spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing [[/r 6d10[slashing]]] damage (@Check[type:reflex|dc:36|basic:true] save) and [[/r 2d6[bleed]]].

" }, @@ -300,15 +290,13 @@ "name": "Staggering Sail", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The grave spinosaurus is swimming on the surface of water

\n
\n

Effect With a powerful lunge to the side, the grave spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals [[/r 8d6[bludgeoning]]] damage in a @Template[type:cone|distance:30]. Each creature in the water in the area must attempt a @Check[type:reflex|dc:36|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -346,15 +334,13 @@ "name": "Swallow Whole", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium,[[/r (3d12+12)[bludgeoning]]] damage, Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -392,15 +378,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gumiho.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gumiho.json index dde6c2a885f..38d8ba64d28 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gumiho.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/gumiho.json @@ -1795,15 +1795,13 @@ "name": "Guileful Charm", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Any creature that converses with a gumiho must attempt a @Check[type:will|dc:35] save. The creature then becomes temporarily immune for 24 hours.

\n
\n

Critical Success The target is unaffected but knows the gumiho tried to charm it.

\n

Success The target is unaffected.

\n

Failure The target is affected by the failure effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}.

\n

Critical Failure The target is affected by the failure effects of @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}.

" }, @@ -1840,15 +1838,13 @@ "name": "Charm Immunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1884,15 +1880,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gumiho changes into humanoid or fox shape. Their humanoid shape has a specific, persistent appearance but their true form is their fox shape. In humanoid shape, the gumiho uses their original size, loses their jaws strike but retains their claws strike, and their Speed is reduced to 25 feet. A gumiho is never able to completely conceal one of their nine tails through this transformation.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1928,15 +1922,13 @@ "name": "Snapping Critical", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gumiho critically hits with a claw or jaws Strike

\n
\n

Effect The gumiho uses its fox marble to channel the life force lost by the target and heal for half the amount of damage dealt.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/halspin-the-stung.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/halspin-the-stung.json index 5f2df173bf0..6467e2c1736 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/halspin-the-stung.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/halspin-the-stung.json @@ -4364,15 +4364,13 @@ "name": "Low-Light Vision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4403,15 +4401,13 @@ "name": "Cat's Luck", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Halspin fails or critically fails a Reflex saving throw

\n
\n

Effect Halspin rerolls the save and takes the better result.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hanas-hundreds.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hanas-hundreds.json index 22beeea92f8..304c076e51f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hanas-hundreds.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hanas-hundreds.json @@ -13,15 +13,13 @@ "name": "Form Up", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -52,15 +50,13 @@ "name": "Troop Movement", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Whenever Hana's Hundreds Strides, the team first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the team enters difficult terrain, the extra movement cost applies to the whole team.

" }, @@ -96,15 +92,13 @@ "name": "Troop Defenses", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 180 (12 squares), 90 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -135,15 +129,13 @@ "name": "Rain of Knives", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hana's Hundreds launch a volley of throwing knives in a @Template[type:burst|distance:10] within 50 feet that deals[[/r (4d6+13)[piercing]]] damage (@Check[type:reflex|dc:33|basic:true]). When the team is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5]

" }, @@ -174,15 +166,13 @@ "name": "Run Them Over!", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Hana's Hundreds attempt to trample all foes in their way. The team Forms Up and Strides twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes[[/r (4d8+14)[bludgeoning]]] damage (@Check[type:reflex|dc:33|basic:true] save). On a critical failure, the creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -213,15 +203,13 @@ "name": "Whirlwind of Blades", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A to T

\n

Frequency once per round

\n

Hana's Hundreds flail their swords wildly at each enemy adjacent to the team (@Check[type:reflex|dc:33|basic:true] save). The damage depends on the number of actions.

\n
\n

1 [[/r 2d8[slashing]]] damage

\n

2 [[/r (3d8+13)[slashing]]] damage

\n

3 [[/r (4d8+16)[slashing]]] damage

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-belian.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-belian.json index 997cba2826c..c30472a125a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-belian.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-belian.json @@ -1287,15 +1287,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1326,15 +1324,13 @@ "name": "Unrest Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation must attempt a @Check[type:will|dc:27] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour. A hantu belian can suppress or resume the effects of this aura as an action, which has the concentrate trait.

" }, @@ -1392,15 +1388,13 @@ "name": "Greater Possession", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A hantu belian can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own Acrobatics, Athletics, and Stealth modifiers unless those of the possessed creature are higher.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-denai.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-denai.json index 660f2b3bd09..a0981936528 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-denai.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hantu-denai.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -184,15 +180,13 @@ "name": "Sound Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hantu denai that succeeds at a Deception check to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie} can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check.

" }, @@ -244,15 +238,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A hantu denai's Strikes deal an additional 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} and flat-footed creatures

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -315,15 +307,13 @@ "name": "Terrifying Cry", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a @Template[type:emanation|distance:120] must attempt a @Check[type:will|dc:27] save and is then immune to the hantu denai's Terrifying Cry for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is fleeing for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -364,15 +354,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/huldrin-skolsdottir.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/huldrin-skolsdottir.json index 1e86d71c2e7..79c770f2ee8 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/huldrin-skolsdottir.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/huldrin-skolsdottir.json @@ -596,15 +596,13 @@ "name": "Attack of Opportunity (Special)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Huldrin gets 1 extra reaction each turn that she can use only to make an Attack of Opportunity

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -640,15 +638,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

This reaction also triggers when an ally adjacent to Huldrin takes damage from an attack or when Huldrin takes any damage (even non-physical damage) as a result of a Reflex save. It prevents damage to that ally or to Huldrin, respectively.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -679,15 +675,13 @@ "name": "Iron Maiden Stance", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Huldrin is wielding a shield

\n
\n

Effect Huldrin gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raise a Shield} until she no longer meets this stance's requirements. While in this stance, whenever an ally's Strike deals damage to an enemy within Huldrin's reach, that enemy takes [[/r 1d6[piercing]]] damage.

" }, @@ -723,15 +717,13 @@ "name": "Improved Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hummingbird.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hummingbird.json index 2708675f286..8ed59701546 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hummingbird.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/hummingbird.json @@ -3268,15 +3268,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3312,15 +3310,13 @@ "name": "Change Shape", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The transmuter becomes a Medium air elemental or returns to her gnoll form. As an elemental, she has a fly Speed of 60 feet, her movement doesn't trigger reactions, and the only Strike she can make is an agile gust Strike (which deals [[/r (3d8+5)[bludgeoning]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}). She can't cast spells in this form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3356,15 +3352,13 @@ "name": "Drain Bonded Item", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The transmuter hasn't acted yet on this turn

\n
\n

Effect During this turn, the transmuter can cast one prepared spell she has already cast, without spending a spell slot.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/inmyeonjo.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/inmyeonjo.json index f18c964965b..3ad44a0df82 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/inmyeonjo.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/inmyeonjo.json @@ -1793,15 +1793,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1837,15 +1835,13 @@ "name": "Telepathy", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1880,15 +1876,13 @@ "name": "Limited Immortality", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Though an inmyeonjo still needs to eat, drink, and sleep, they don't age and can't die of old age.

" }, @@ -1919,15 +1913,13 @@ "name": "Terrifying Beauty", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature within 60 feet of an inmyeonjo that the inmyeonjo can see must attempt a @Check[type:will|dc:32|traits:aura,emotion,fear,mental] save. The effects last for 1 day while it is within the area of blurred countenance.

\n
\n

Critical Success The creature is unaffected and is immune to the inmyeonjo's Terrifying Beauty for 1 day.

\n

Success The creature finds the inmyeonjo beguiling and becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

Failure The creature finds the inmyeonjo terrifying and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature finds the inmyeonjo dreadful, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. They can't willingly move closer to the inmyeonjo.

" }, @@ -1958,15 +1950,13 @@ "name": "Blurred Countenance", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Creatures farther than 60 feet from an inmyeonjo see it only as the generic form of a huge bird. An inmyeonjo has concealment against attacks originating farther than 60 feet away.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jaiban.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jaiban.json index 759ed9c7d2f..7dae625eb93 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jaiban.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jaiban.json @@ -139,15 +139,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -183,15 +181,13 @@ "name": "Scent (Imprecise) 30ft", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -222,15 +218,13 @@ "name": "Quaking Stomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect Jaiban stomps the ground with intense force. It creates a minor earthquake with the effects of the @UUID[Compendium.pf2e.spells-srd.Earthquake]{Earthquake} spell, except that the range is only 100 feet and is contained to a @Template[type:burst|distance:20].

" }, @@ -268,15 +262,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -307,15 +299,13 @@ "name": "Whip Tail", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jaiban cracks its tail, creating a sonic boom in a @Template[type:burst|distance:5] centered on a corner within reach of its tail Strike. Each creature in the burst's area must attempt a @Check[type:fortitude|dc:36] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -353,15 +343,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-gumiho-form.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-gumiho-form.json index 38967a99f68..2d463215b0c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-gumiho-form.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-gumiho-form.json @@ -566,15 +566,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -605,15 +603,13 @@ "name": "Emotionsense", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ji-yook can sense the emotions of those within 60 feet as an imprecise sense.

" }, @@ -644,15 +640,13 @@ "name": "Waylay", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Ji-yook Strides at least 10 feet, illusions make her @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} until the start of her next turn.

" }, @@ -690,15 +684,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
\n

Ji-yook transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -734,15 +726,13 @@ "name": "Disquieting Change Shape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ji-yook selects one enemy within 60 feet, then Changes Shape into humanoid form, taking the form of a person emotionally close to that enemy, such as a dead family member. Ji-yook is not aware of the form she will take until she transforms. If her target sees her, even if they are aware it is a trick, they must attempt a @Check[type:will|dc:40] save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure) for 1 round. This is a fear effect.

" }, @@ -778,15 +768,13 @@ "name": "Foxfire Blast", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ji-yook makes a fist Strike. On a hit, the target takes an additional [[/r 2d4[electricity]]] damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}

" }, @@ -822,15 +810,13 @@ "name": "Pinning Shot", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ji-yook pins a foe's clothing to a wall or floor or the ground. Ji-yook makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull Dart Free] check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it remains immobilized in this way.

" }, @@ -866,15 +852,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ji-yook's Strikes deal an additional 4d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -937,15 +921,13 @@ "name": "Toughest Teamwork: Unsettling Murmur", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy within 60 feet is the target of a Strike or attempts a Will save

\n
\n

Effect Just when an enemy is preparing to defend itself, Ji-yook sends an illusion of herself to whisper a disquieting secret or threat into their ear. The enemy takes a -2 circumstance penalty to their AC or Will save against the triggering attack or effect.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-13.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-13.json index a94e6dd61cc..ba9fc5644f2 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-13.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-13.json @@ -999,15 +999,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1043,15 +1041,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ji-yook transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1087,15 +1083,13 @@ "name": "Foxfire Blast", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ji-yook makes a fist Strike. On a hit, the target takes an additional [[/r 3d4[electricity]]] damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}

" }, @@ -1131,15 +1125,13 @@ "name": "Pinning Shot", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ji-yook expertly aims and flings a dart to peg an opponent to a nearby wall or floor. Ji-yook makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull Dart Free] check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it remains immobilized in this way.

" }, @@ -1175,15 +1167,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ji-yook Strikes deal an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-9.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-9.json index 10e353ad1d6..7cbf0be21ff 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-9.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ji-yook-level-9.json @@ -1002,15 +1002,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1046,15 +1044,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ji-yook transforms into her human form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. Ji-yook can remain in her human form indefinitely, and she can shift back to her true kitsune form by using this action again.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1090,15 +1086,13 @@ "name": "Foxfire Blast", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ji-yook makes a fist Strike. On a hit, the target takes an additional [[/r 2d4[electricity]]] damage and is pushed back 5 feet. On a critical hit, the target is pushed back and then knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}

" }, @@ -1174,15 +1168,13 @@ "name": "Pinning Shot", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ji-yook pins a foe's clothing to a wall or floor or the ground. Ji-yook makes a dart Strike. If the attack hits, it deals no damage and instead pins the target to an adjacent surface. The target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and must spend an Interact action to attempt a @Check[type:athletics|dc:10|name:Pull Dart Free] check to pull the dart free; it can't move from its space until it succeeds. If Ji-yook's dart Strike was a critical hit, the target must succeed at two separate Athletics checks to pull the dart free. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it remains immobilized in this way.

" }, @@ -1218,15 +1210,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ji-yook Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jin-hae.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jin-hae.json index 887c99cb9b7..aa62798913d 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jin-hae.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/jin-hae.json @@ -642,15 +642,13 @@ "name": "Link Swords", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements Jin-Hae is wielding two hook swords

\n
\n

Effect Jin-Hae either links her swords together or unlinks them. If the swords are linked, she can make linked hook sword Strikes; if the swords are unlinked, she can make hook sword Strikes.

" }, @@ -689,15 +687,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -728,15 +724,13 @@ "name": "-1 status penalty to all saves vs. death effects", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -782,15 +776,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -821,15 +813,13 @@ "name": "Susceptible to Death", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.

\n

A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like @UUID[Compendium.pf2e.spells-srd.Finger of Death]{Finger of Death}) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.

" }, @@ -860,15 +850,13 @@ "name": "Call a Battle Echo", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect Jin-Hae pulls one of the battle echoes to her hand. She is fully aware of every echo and can always pull the one she wants, but she cannot call an echo that has already been unsealed.

" }, @@ -901,15 +889,13 @@ "name": "Combined Charge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger Cloudsplitter Strides or Tramples within 5 feet of Jin-Hae

\n
\n

Effect Jin-Hae leaps onto Cloudsplitter's back as he charges. She can make a single melee attack against any target they pass during Cloudsplitter's movement.

" }, @@ -942,15 +928,13 @@ "name": "Wind-Fire Charge", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Jin-Hae is wielding her feng huo lun

\n
\n

Effect Jin-Hae blasts off on her feng huo lun, leaving an elemental trail in her wake. She Strides up to twice her Speed and makes a feng huo lun Strike at any point during her movement. The path left by her movement is filled with her choice of an 8th-level @UUID[Compendium.pf2e.spells-srd.Wall of Wind]{Wall of Wind} or @UUID[Compendium.pf2e.spells-srd.Wall of Fire]{Wall of Fire} spell. Jin-Hae is unaffected by any walls she creates with this ability. She cannot use Wind-Fire Charge again for [[/br 1d4 #rounds]]{1d4 rounds}. If she uses Wind-Fire Charge again, the wall created by her previous Wind-Fire Charge disappears as soon as her action is completed.

" }, @@ -983,15 +967,13 @@ "name": "Wind-Fire Chariot", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements Jin-Hae is wielding two feng huo lun

\n
\n

Effect Jin-Hae's feng huo lun float by her feet, giving her the benefits of 7th- level @UUID[Compendium.pf2e.spells-srd.Wind Walk]{Wind Walk}. While this lasts, she can wield her feng huo lun even while her hands are full by kicking with them, and her feng huo lun gain the thrown 20 feet trait as well as the effects of a returning rune.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/juspix-rammel.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/juspix-rammel.json index af9aabf9464..2e5f6b8e7c0 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/juspix-rammel.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/juspix-rammel.json @@ -4097,15 +4097,13 @@ "name": "Ceaseless Shadows", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Juspix doesn't need concealment or cover to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}. If he has lesser cover from creatures, he instead has cover and can @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Take Cover}. If he has cover from creatures, he instead has greater cover.

" }, @@ -4136,15 +4134,13 @@ "name": "Familiar", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Juspix's familiar is a wildcat named Ontiok. Ontiok has a Speed of 40 feet, darkvision, and the @UUID[Compendium.pf2e.familiar-abilities.Damage Avoidance: Reflex]{Damage Avoidance: Reflex} familiar ability. Juspix has the @UUID[Compendium.pf2e.familiar-abilities.Lifelink]{Lifelink} and @UUID[Compendium.pf2e.familiar-abilities.Spell Delivery]{Spell Delivery} master abilities.

" }, @@ -4175,15 +4171,13 @@ "name": "Witch Patron", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Winter

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kannitri.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kannitri.json index 195bbb4cc20..ef1f1706dd9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kannitri.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kannitri.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -144,15 +140,13 @@ "name": "Rejuvenation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3) permanently puts her spirit to rest.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -192,15 +186,13 @@ "name": "Corrupting Gaze", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost stares at a creature it can see within 30 feet. The target takes [[/r 7d6[negative]]] damage with a @Check[type:will|dc:33]{basic Will} save.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

" }, @@ -236,15 +228,13 @@ "name": "Draining Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.

\n

Instead, the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for 1 day, and the ghost regains HP equal to half its own level.

" }, @@ -275,15 +265,13 @@ "name": "Flurry of Blows", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kas-xi-rai.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kas-xi-rai.json index bd71c7971a1..a1253085d49 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kas-xi-rai.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kas-xi-rai.json @@ -816,15 +816,13 @@ "name": "AC 42 vs. Reactions and Ranged Weapon Attacks", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -871,15 +869,13 @@ "name": "Tangled Forest Trip", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Kas Xi Rai is in tangled forest stance

\n

Trigger A creature leaves a space within Kas Xi Rai's reach

\n
\n

Effect The triggering creature must attempt a @Check[type:reflex|dc:37] save, @Check[type:acrobatics|dc:37] check, or @Check[type:athletics|dc:37] check. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for that action.

" }, @@ -910,15 +906,13 @@ "name": "Exhausting Flurry", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Kas Xi Rai targets the same creature with two Strikes from her Flurry of Blows and at least one hits and deals damage, the target must succeed at a @Check[type:fortitude|dc:39] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and take a -5-foot status penalty to land Speed while enfeebled. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and takes a -10-foot status penalty to land Speed while enfeebled.

" }, @@ -949,15 +943,13 @@ "name": "Flurry of Blows", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kas Xi Rai makes two Strikes with her fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -990,15 +982,13 @@ "name": "Tangled Forest Rake", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kas Xi Rai makes a lashing branch Strike. If she hits and deals damage, she forces the target to move 5 feet into a space within her reach.

" }, @@ -1029,15 +1019,13 @@ "name": "Tangled Forest Stance", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kas Xi Rai extends her arms and enters a deadly tree-like combat stance. As long as she is in this stance, Kas Xi Rai can use Tangled Forest Trip and Tangled Forest Rake and make lashing branch Strikes with her fists.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept-ahmoza-twins.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept-ahmoza-twins.json index 0a9899254bc..c7a7170ad68 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept-ahmoza-twins.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept-ahmoza-twins.json @@ -1337,15 +1337,13 @@ "name": "Channel Element", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Manyala and Rijana can draw upon the power in their bodies to temporarily channel energy. The next unarmed attack that they make deals [[/r 1d8 ]] additional damage. This damage type is fire for Manyala and cold for Rijana.

" }, @@ -1415,15 +1413,13 @@ "name": "Entwined Energy Ki", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Manyala and Rijana can infuse energy into their ki blasts, allowing them to change the damage the spell deals. Manyala can choose to deal fire damage instead of force damage and Rijana can choose to deal cold damage instead of force damage.

" }, @@ -1454,15 +1450,13 @@ "name": "Flurry of Blows", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ki adept makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1495,15 +1489,13 @@ "name": "Knocking Sweep", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ki adept swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1536,15 +1528,13 @@ "name": "Powerful Fists", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ki adept's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1575,15 +1565,13 @@ "name": "Punch Down", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ki adept deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1629,15 +1617,13 @@ "name": "Knockdown", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept.json index 45a30fb6a53..f0aa7c6dd23 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ki-adept.json @@ -1337,15 +1337,13 @@ "name": "Flurry of Blows", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ki adept makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1378,15 +1376,13 @@ "name": "Knocking Sweep", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ki adept swings their weapon with a sweeping spin. They attempt separate Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.

" }, @@ -1419,15 +1415,13 @@ "name": "Powerful Fists", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ki adept's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -1458,15 +1452,13 @@ "name": "Punch Down", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ki adept deals an extra [[/r 2d10]] damage to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, @@ -1512,15 +1504,13 @@ "name": "Knockdown", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/koto-zekora.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/koto-zekora.json index 4aa7f616f2d..10f55632e89 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/koto-zekora.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/koto-zekora.json @@ -5727,15 +5727,13 @@ "name": "Darkvision", "sort": 5500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -5766,15 +5764,13 @@ "name": "Bloodline Magic", "sort": 5600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When Koto Zekora casts a bloodline spell, @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}, @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}, @UUID[Compendium.pf2e.spells-srd.Haste]{Haste}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, @UUID[Compendium.pf2e.spells-srd.Prismatic Spray]{Prismatic Spray}, @UUID[Compendium.pf2e.spells-srd.Prying Eye]{Prying Eye}, or @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, she gains a +1 status bonus to skill checks for 1 round.
@UUID[Compendium.pf2e.bestiary-effects.Effect: Bloodline Magic]{Effect: Bloodline Magic}

" }, @@ -5820,15 +5816,13 @@ "name": "At-Will Spells", "sort": 5700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -5859,15 +5853,13 @@ "name": "+1 status to all saves vs. magic", "sort": 5800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -5913,15 +5905,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 5900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -5968,15 +5958,13 @@ "name": "Attack of Opportunity", "sort": 6000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -6012,15 +6000,13 @@ "name": "Change Shape", "sort": 6100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Koto Zekora takes on the appearance of an ogre. This doesn't change her Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kun.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kun.json index ef56deacdc6..65c99033059 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kun.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/kun.json @@ -532,15 +532,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -576,15 +574,13 @@ "name": "Light Blindness", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -620,15 +616,13 @@ "name": "Wavesense 60ft", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -664,15 +658,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -703,15 +695,13 @@ "name": "Spite", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the kun's tail uses an action to attack or heal another creature (including the kun)

\n
\n

Effect The kun bats the triggering creature away with their tail, making a tail Strike against the creature. On a hit, the action is disrupted and the creature is pushed 10 feet.

" }, @@ -742,15 +732,13 @@ "name": "Funnel", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kun inhales violently, sucking in heat and all creatures in the water in a @Template[type:cone|distance:60]. Creatures in the area must succeed at a @Check[type:fortitude|dc:33|traits:damaging-effect] save or take [[/r 10d8[cold]]] damage. The kun can't Funnel again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is pulled 30 feet toward the kun.

\n

Critical Failure The creature takes double damage and is pulled 60 feet toward the kun.

" }, @@ -786,15 +774,13 @@ "name": "Heart of Darkness", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the kun makes an attack from within an area of darkness, their attack deals an additional 2d6 evil damage.

" }, @@ -844,15 +830,13 @@ "name": "Swallow Whole", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d12+7)[bludgeoning]]] damage, Rupture 30

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -890,15 +874,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lantondo.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lantondo.json index 05a397ee8c8..13fedf56335 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lantondo.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lantondo.json @@ -3435,15 +3435,13 @@ "name": "Control Harrow Cards", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Lantondo can Strike with any of their harrow cards as long as they can see their target. When Lantondo Strikes with a harrow card, they can leave the card on any surface in the target's space or return the card to their deck at the end of the action.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/laruhao.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/laruhao.json index 73ec80f78af..1f1368689d7 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/laruhao.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/laruhao.json @@ -819,15 +819,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -858,15 +856,13 @@ "name": "Call Dancers", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Laruhao sends out a pulse of inviting melody that calls more yokai from the ether, restoring 30 Hit Points to the dancing night parade.

" }, @@ -900,15 +896,13 @@ "name": "Master of Barriers", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Laruhao wishes for nothing more than to dance atop his yagura, undisturbed. When he uses his house of imaginary walls composition spell, he creates four 10-foot-by-10-foot walls in a cube around him. A creature must succeed at a DC 41 counteract check to teleport within these walls; otherwise, the teleportation attempt fails.

" }, @@ -939,15 +933,13 @@ "name": "Dance, Puppets, Dance!", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Laruhao plays an invigorating melody that signals his horde to attack. The dancing night parade can use either Seiya! Soiya! or the two-action version of Wasshoi! Wasshoi! as a reaction.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lophiithu.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lophiithu.json index 26836062905..069b37bddc9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lophiithu.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/lophiithu.json @@ -1196,15 +1196,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1240,15 +1238,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1283,15 +1279,13 @@ "name": "Beguiling Lure", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A creature hit by a lophiithu's lure must succeed at a @Check[type:will|dc:41|traits:illusion,mental,occult,visual] save or be @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the lophiithu's lures for 1 minute. On a critical failure, it can't use reactions while it remains fascinated. A creature that succeeds at its save is temporarily immune for 1 hour.

" }, @@ -1322,15 +1316,13 @@ "name": "Dimensional Swallow", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The lophiithu's digestive organs exist in the Maelstrom, regardless of the location of their external form. The lophiithu can swallow any number of creatures of any size. Creatures that Escape the lophiithu's stomach do so normally. Creatures that cut themselves free instead find themselves in the Maelstrom near nothing but one of the lophiithu's disembodied stomachs. When the lophiithu dies, their stomach becomes a rift connecting to their mouth, allowing a creature to return to their plane. This rift disappears after 1 minute.

" }, @@ -1366,15 +1358,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1410,15 +1400,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1449,15 +1437,13 @@ "name": "Lure Whip", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lophiithu makes a lure Strike against each creature within reach. These attacks count toward the lophiithu's multiple attack penalty, but the penalty doesn't increase until after these attacks.

" }, @@ -1493,15 +1479,13 @@ "name": "Swallow Whole", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Gargantuan, [[/r (3d12+10)[bludgeoning]]] damage, Rupture 44 and dimensional swallow

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1539,15 +1523,13 @@ "name": "Improved Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/maalya.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/maalya.json index 0d2c844e436..aaf81d97845 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/maalya.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/maalya.json @@ -725,15 +725,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -769,15 +767,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -808,15 +804,13 @@ "name": "Quick Draw", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The battle dancer Interacts to draw a weapon and Strikes with it.

" }, @@ -847,15 +841,13 @@ "name": "Shield Drum", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The battle dancer Raises a Shield, then @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes}.

" }, @@ -886,15 +878,13 @@ "name": "Threatening Dance", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The battle dancer either Steps and then @UUID[Compendium.pf2e.actionspf2e.Perform]{Performs} , or Performs and then Steps. Compare the Performance result to the Will DC of one creature in the battle dancer's reach.

\n
\n

Critical Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all attacks until the start of the battle dancer's next turn.

\n

Success The creature is flat-footed to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mafika-ayuwari.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mafika-ayuwari.json index 55aa18d658d..661405d343a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mafika-ayuwari.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mafika-ayuwari.json @@ -4336,15 +4336,13 @@ "name": "Brilliant Wordplay", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mafika is the target of a linguistic effect

\n
\n

Effect Mafika attempts to counteract the effect (counteract modifier +30). If he counteracts the effect, he can use that effect on a new target of his choice within 30 feet.

" }, @@ -4378,15 +4376,13 @@ "name": "Tempest-Sun Shielding", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mafika transforms unrealized spell energy into a protective shield

\n

Trigger Mafika or an ally within 30 feet takes damage

\n
\n

Effect Mafika expends a prepared spell in a spell slot. He reduces the triggering damage by four times the spell slot's level.

" }, @@ -4417,15 +4413,13 @@ "name": "Halcyon Surge", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Mafika casts an arcane spell that takes 2 actions or fewer to Cast, then casts a druid order spell that takes 2 actions or fewer to Cast (paying 1 Focus Point, as normal).

" }, @@ -4456,15 +4450,13 @@ "name": "Shift Spell", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Mafika has an area spell active with a remaining duration and he is within the spell's range

\n
\n

Effect Mafika moves the spell's area to a new point of origin. The spell's remaining duration is reduced by half. Instantaneous or permanent effects of the spell (such as damage or healing) are unaffected and aren't repeated.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mage-of-many-styles.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mage-of-many-styles.json index 0384704942e..27f61019823 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mage-of-many-styles.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mage-of-many-styles.json @@ -3629,15 +3629,13 @@ "name": "Spell Punch", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The mage of many styles begins to Cast a Spell that targets at least 1 creature

\n
\n

Effect The mage channels the spell through their fist. The mage makes a fist Strike against a target within reach. If the Strike is successful, the target is subjected to the spell. If the spell required an attack roll, the target is hit automatically upon a successful Strike. If the spell required a saving throw, the target takes a -2 status penalty to its saving throw. If the spell could target multiple creatures, it targets only the creature the mage hit with their fist Strike.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mammoth-turtle.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mammoth-turtle.json index bdd746bb1a3..770e98d048f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mammoth-turtle.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mammoth-turtle.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30ft", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mammoth turtle can hold its breath for 4 hours.

" }, @@ -177,15 +171,13 @@ "name": "Fling", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The turtle has a creature grabbed in its jaws

\n
\n

Effect The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall. ([[/r 12[bludgeoning]]]{12 bludgeoning})

" }, @@ -216,15 +208,13 @@ "name": "Shell Defense", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The mammoth turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 38, but it can't act except to reemerge, which it can do as a single action.

" }, @@ -270,15 +260,13 @@ "name": "Capsize", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a @Check[type:athletics|dc:43] check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -317,15 +305,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (3d12+10)[bludgeoning]]], Rupture 38

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -363,15 +349,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/manananggal.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/manananggal.json index fa34ce4682f..909c1f57aac 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/manananggal.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/manananggal.json @@ -738,15 +738,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -782,15 +780,13 @@ "name": "Light Blindness", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -821,15 +817,13 @@ "name": "Separated Body", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A manananggal typically resembles a living humanoid. It doesn't appear as an aberration at first glance and receives a +4 status bonus to its Deception DC when Impersonating a humanoid. At any time but especially at night, a manananggal can, as a three-action activity with the manipulate trait, rip its upper torso from its bottom half, leaving the lower torso limp and helpless but allowing the upper torso to fly free. A manananggal can separate its body at any time, but it risks further damage if it does so during the day.

\n

The manananggal's upper and lower halves share the same pool of HP. If its lower half is damaged, the manananggal is immediately aware of the attack. Each minute a manananggal remains separated after sunrise and before sunset, it takes [[/r 2d6]] points of damage until it reattaches its upper and lower torsos or is destroyed, whichever comes first.

" }, @@ -860,15 +854,13 @@ "name": "Blood Drain", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The manananggal has a creature grabbed.

\n
\n

Effect The manananggal drives its tongue into the grabbed creature to drink its blood. This deals [[/r 4d6]] damage, and the manananggal gains temporary Hit Points equal to the damage dealt. A creature whose blood is drained by a manananggal is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, @@ -904,15 +896,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/master-xun.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/master-xun.json index bc26346673b..884b029e0a4 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/master-xun.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/master-xun.json @@ -226,15 +226,13 @@ "name": "Lasting Debilitating Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The xun's Strike hits a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature and deals damage

\n
\n

Effect The xun applies one of the following debilitations, which lasts until the end of the xun's next turn or for 1 week on a critical hit.

\n

Debilitation The target takes a -10-foot status penalty to its Speeds.

\n

Debilitation The target becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.

" }, @@ -265,15 +263,13 @@ "name": "Looming Threat", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The master xun @UUID[Compendium.pf2e.actionspf2e.Step]{Steps} or @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, then @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes}.

" }, @@ -309,15 +305,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The master xun deals an extra 3d6 precision damage to flat-footed opponents.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/melodic-squall.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/melodic-squall.json index 9914bfb24b9..2d80a6b1693 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/melodic-squall.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/melodic-squall.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Hostile Duet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies

\n
\n

Effect The melodic squall recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists.

" }, @@ -179,15 +175,13 @@ "name": "Retune", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The melodic squall is targeted by a spell with the auditory trait

\n
\n

Effect The melodic squall attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.

" }, @@ -220,15 +214,13 @@ "name": "Mesmerizing Melody", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The melodic squall sings in a sonorous chorus. Any creature in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:36] save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 round.

\n

Failure The creature is fascinated for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -265,15 +257,13 @@ "name": "Subsonic Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The melodic squall focuses intense sound at an inaudible frequency in a @Template[type:line|distance:100]. Each creature in the line must attempt a @Check[type:fortitude|dc:34] save.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} until the beginning of the melodic squall's next turn.

" }, @@ -311,15 +301,13 @@ "name": "Swiftness", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The melodic squall's movement doesn't trigger reactions.

" }, @@ -355,15 +343,13 @@ "name": "Push 10ft", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mogarus-breath.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mogarus-breath.json index 6a9e4a45af3..f964a7058c6 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mogarus-breath.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/mogarus-breath.json @@ -8,15 +8,13 @@ "name": "Volcanic Breath", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature takes a hostile action against Mogaru, produces a visible area effect, or flies within 120 feet of Mogaru

\n
\n

Effect Mogaru breathes a @Template[type:cone|distance:120] of fire toward the object of his ire. Flammable objects in the area immediately combust, and stone or metal surfaces warp into difficult terrain. Creatures in the area take [[/r 20d6[fire]]] damage (@Check[type:reflex|dc:44|basic:true] save). On a failed or critically failed save, a creature also takes [[/r 3d6[persistent,fire]]] damage.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/muckish-creep.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/muckish-creep.json index eb31b919d58..35912caac73 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/muckish-creep.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/muckish-creep.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Compression", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A muckish creep can move through a gap at least 6 inches wide without Squeezing and can @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} through any gap at least 1 inch wide.

" }, @@ -177,15 +173,13 @@ "name": "Mud Trail", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a muckish creep Strides or Steps, it leaves behind a slimy mud trail that coats the traversed area. All traversed squares are covered in @UUID[Compendium.pf2e.spells-srd.Grease]{Grease} (@Check[type:reflex|dc:26] or @Check[type:acrobatics|dc:26|name:Mud Trails]) until the start of the muckish creep's next turn.

" }, @@ -216,15 +210,13 @@ "name": "Slippery Body", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A muckish creep's body allows it to slip away from most restraints. It gains a +4 status bonus to checks to Escape. On a success, it gets a critical success instead. On a critical failure, it gets a failure instead.

" }, @@ -277,15 +269,13 @@ "name": "Elude Grasp", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature succeeds at an attempt to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the muckish creep.

\n
\n

Effect The muckish creep attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

" }, @@ -316,15 +306,13 @@ "name": "Blinding Mud", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a muckish creep hits a creature with a mud ball Strike, that creature becomes @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} on a critical hit). The creature can use an Interact action to wipe away the mud and remove the dazzled or blinded condition.

" }, @@ -355,15 +343,13 @@ "name": "Overwhelm", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The muckish creep has a creature grabbed.

\n
\n

Effect The muckish creep fills the grabbed creature's mouth and nose with mud. The creature begins to suffocate unless it succeeds at a @Check[type:fortitude|dc:23] save. The suffocating creature or any adjacent creatures can clear the suffocating creature's airway with an Interact action.

" }, @@ -401,15 +387,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/nai-yan-fei.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/nai-yan-fei.json index a157c84a2a4..350b2aea84c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/nai-yan-fei.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/nai-yan-fei.json @@ -353,15 +353,13 @@ "name": "Quick Change", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Nai Yan Fei adopts a mundane disguise, appearing as a nondescript human with a neutral alignment and a mundane occupation such as common laborer, farmer, or peasant. She can return to her typical persona as empress at any time by using Quick Change again.

" }, @@ -392,15 +390,13 @@ "name": "Debilitating Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Nai Yan Fei hits a flat-footed creature and deals damage.

\n
\n

Effect Nai Yan Fei applies one of the following debilitations, which lasts until the end of her next turn.

\n

Debilitation The target takes a -10-foot status penalty to its Speeds.

\n

Debilitation The target becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.

\n

Debilitation The target can't flank other creatures, and it can't provide flanking for its allies.

\n

Debilitation The target doesn't gain a circumstance bonus to AC from Raising a Shield, lesser cover, or standard cover; it gains only a +2 circumstance bonus to AC from greater cover or Taking Cover.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Debilitating Strike]{Effect: Debilitating Strike}

" }, @@ -431,15 +427,13 @@ "name": "Master Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Nai Yan Fei hits a flat-footed creature and deals damage.

\n
\n

Effect The target attempts a @Check[type:fortitude|dc:39] save. It then becomes immune to Nai Yan Fei's Master Strike for 1 day.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of Nai Yan Fei's next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 4 rounds.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 4 rounds, knocked @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for 2 hours, or killed (Nai Yan Fei's choice).

" }, @@ -477,15 +471,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nai Yan Fei's Strikes deal an additional 4d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/old-man-statue.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/old-man-statue.json index c87dc3e891f..2ed07eeb996 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/old-man-statue.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/old-man-statue.json @@ -824,15 +824,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -863,15 +861,13 @@ "name": "Divine Destruction", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the divine warden is reduced to 0 HP, it erupts with divine energy in a @Template[type:emanation|distance:30], dealing [[/r 14d6[positive]]] damage. Each creature in the area must attempt a @Check[type:will|dc:32] save with the following outcomes.

\n
\n

Critical Success The creature takes half damage.

\n

Success The creature takes full damage.

\n

Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 day; this is a curse effect that uses the Will save DC as the counteract DC.

\n

Critical Failure As failure, except the creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" @@ -907,15 +903,13 @@ "name": "Faith Bound", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive).

" }, @@ -949,15 +943,13 @@ "name": "Faithful Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} rune while the divine warden wields it; at 12th level, these effects are of a @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} rune, and at 19th level, they're instead of a @UUID[Compendium.pf2e.equipment-srd.Striking (Major)]{Major Striking} rune.

" }, @@ -988,15 +980,13 @@ "name": "Instrument of Faith", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.

" }, @@ -1032,15 +1022,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/orochi.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/orochi.json index b8ec0fb8873..7a5d86b9d9e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/orochi.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/orochi.json @@ -145,15 +145,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -189,15 +187,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -228,15 +224,13 @@ "name": "Multiple Heads", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn. An orochi that loses all of their heads immediately dies.

" }, @@ -272,15 +266,13 @@ "name": "All-Around Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -323,15 +315,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -367,15 +357,13 @@ "name": "Frightful Presence", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -423,15 +411,13 @@ "name": "Head: Weaknesses and Immunities", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

HP 60, multiple heads

\n

Immunities area damage

\n

Weaknesses cold iron 15

\n

Resistances poison 15

" }, @@ -462,15 +448,13 @@ "name": "Multiple Opportunities", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks of Opportunity. They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack of Opportunity.

" }, @@ -501,15 +485,13 @@ "name": "Orochi Flurry", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The orochi makes a number of jaws Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks.

" }, @@ -545,15 +527,13 @@ "name": "Swallow Whole", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (2d12+18)[bludgeoning]]] damage, Rupture 40

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -591,15 +571,13 @@ "name": "Improved Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -635,15 +613,13 @@ "name": "Improved Knockdown", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/peng.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/peng.json index 96b6c39871c..18e5fe42b23 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/peng.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/peng.json @@ -523,15 +523,13 @@ "name": "Calm Weather Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

1 mile @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. A creature that attempts to alter the weather within this aura (such as with a control weather ritual or localized effect like gust of wind) must succeed at a @Check[type:will|dc:33] save; otherwise the effect is disrupted. The peng can activate or deactivate this aura as a single action (this action has the concentrate trait).

" }, @@ -567,15 +565,13 @@ "name": "Heaven's View", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Clouds don't impair a peng's vision.

" }, @@ -606,15 +602,13 @@ "name": "Windslice", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Pengs can move in any wind with easy grace. A peng ignores difficult terrain caused by wind and doesn't need to Maneuver in Flight in high winds.

" }, @@ -650,15 +644,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -689,15 +681,13 @@ "name": "Cloud Cover", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The peng exhales a thick cloud and envelops themself in the mist. The peng gains @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Cover} until the end of their next turn.

" }, @@ -732,15 +722,13 @@ "name": "Flap Wings", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The peng beats its wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes [[/r 3d6[bludgeoning]]] damage and [[/r 3d6[cold]]] damage (@Check[type:reflex|dc:32|basic:true] save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The peng can't Flap Wings again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-soldier.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-soldier.json index afdfbb6a9b8..d47317ac9b5 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-soldier.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-soldier.json @@ -512,15 +512,13 @@ "name": "Planar Step", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The planar terra-cotta soldier momentarily moves beneath the Material Plane, instantly transporting itself to a location within 60 feet. The soldier can't use Planar Step again for [[/br 1d4 #Planar Step Recharge]]{1d4 rounds}

" }, @@ -559,15 +557,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -603,15 +599,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-squadron.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-squadron.json index cd829d5e8e7..b53c3a34ae3 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-squadron.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/planar-terra-cotta-squadron.json @@ -117,15 +117,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -156,15 +154,13 @@ "name": "Planar Step", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The planar terra-cotta squadron momentarily moves beneath the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar Step again for [[/br 1d4 #Planar Step Recharge]]{1d4 rounds}

" }, @@ -203,15 +199,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -247,15 +241,13 @@ "name": "Shield Block", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -291,15 +283,13 @@ "name": "Troop Defenses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 200 (12 squares), 100 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -330,15 +320,13 @@ "name": "Aim as One", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The troop launches a ranged attack in the form of a @Template[type:burst|distance:10] within 100 feet that deals [[/r 3d8+13]] damage (@Check[type:reflex|dc:33|basic:true] save). When the garrison is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5].

" }, @@ -369,15 +357,13 @@ "name": "Raise Shields", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The troop raises steel shields, with the effects of @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raise a Shield}.

" }, @@ -408,15 +394,13 @@ "name": "Strike as One", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A to T

\n

Frequency once per round

\n
\n

Effect The garrison makes a melee attack against each enemy within 5 feet (@Check[type:reflex|dc:30|basic:true] save). The damage depends on the number of actions.

\n

A [[/r 2d8[slashing]]] damage.

\n

D [[/r (3d8+13)[slashing]]] damage.

\n

T [[/r (4d8+16)[slashing]]] damage.

" }, @@ -447,15 +431,13 @@ "name": "Troop Movement", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/portal-eater.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/portal-eater.json index 445bbfb762d..6a06760185e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/portal-eater.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/portal-eater.json @@ -146,15 +146,13 @@ "name": "Greater Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -185,15 +183,13 @@ "name": "Eat Portal", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements The portal eater's beak is not grabbing a creature

\n

Trigger A creature teleports or is summoned within 50 feet of the portal eater

\n
\n

Effect The portal eater attempts to eat the portal. It makes a counteract check against the effect (counteract modifier +33, counteract level 9th). If the effect is counteracted, the creature arrives in the portal eater's beak and the portal eater @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} it.

" }, @@ -227,15 +223,13 @@ "name": "Enormous", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A portal eater is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet).

" }, @@ -266,15 +260,13 @@ "name": "+1 status to all saves vs. magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -315,15 +307,13 @@ "name": "Pull 20ft", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

20 feet

" }, @@ -354,15 +344,13 @@ "name": "Reflect Spell", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature Casts a Spell that targets the portal eater

\n
\n

Effect The portal eater attempts to counteract the spell (counteract modifier +32, counteract level 9th). If the spell is counteracted, it targets the caster instead.

" }, @@ -401,15 +389,13 @@ "name": "Swallow Whole", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Gargantuan, [[/r (17d6+8)[force]]] damage, Rupture 33

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -442,15 +428,13 @@ "name": "Unfurl Realities", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The portal eater unfurls its crystalline cloak of stolen realities, releasing a wave of cosmic energy and casting @UUID[Compendium.pf2e.spells-srd.Prismatic Spray]{Prismatic Spray} (DC 39) in a @Template[type:emanation|distance:60]. The portal eater can't Unfurl Realities again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -490,15 +474,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -534,15 +516,13 @@ "name": "Improved Push 20ft", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/quaking-footfall.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/quaking-footfall.json index d3a30b70d2a..8b68dbc319d 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/quaking-footfall.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/quaking-footfall.json @@ -8,15 +8,13 @@ "name": "Quake", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Mogaru moves at least 60 feet

\n
\n

Effect The ground shakes in a @Template[type:emanation|distance:120] from Mogaru's space. This creates a variety of effects, depending on where the player characters are at the time of the quake.

\n

In most parts of the city, the ground becomes difficult terrain, and creatures on it are @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 round.

\n

In parts of the city with existing underground spaces (like sewers, sinkholes, or catacombs), fissures open up in the ground. Creatures in the area tumble into the resulting 40-foot-deep hole unless they succeed at a @Check[type:reflex|dc:40] save.

\n

In bays, on beaches, and in other relatively substantial but shallow bodies of water, Mogaru's movement creates dangerous waves. Creatures in the water or within 60 feet of the waterline are struck by waves that deal [[/r 3d8[bludgeoning]]] damage (@Check[type:reflex|dc:35|basic:true] save). On a critically failed save, a creature is instantly swept 60 feet out to sea and 60 feet under the water's surface.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-disciple.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-disciple.json index 37a1e1f24fa..3141edfaae2 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-disciple.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-disciple.json @@ -572,15 +572,13 @@ "name": "Crying Bell Stance", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The disciple cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes). While in this stance, a disciple gains a +2 status bonus to AC against ranged attacks.

" }, @@ -630,15 +628,13 @@ "name": "Falling Sal Stance", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The disciple joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}, and can use the extra action only to cast wholeness of body.

" }, @@ -671,15 +667,13 @@ "name": "+1 status to all saves vs. mental", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -720,15 +714,13 @@ "name": "Nine Seals Spellcasting", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Rai Sho disciples have learned a technique that allows them to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the caster have a hand free, but don't add any traits to the Cast a Spell action (preventing the Rai Sho disciples from triggering certain reactions, such as Attack of Opportunity, when they Cast a Spell).

" }, @@ -759,15 +751,13 @@ "name": "Flurry of Blows", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The Rai Sho disciple makes two Strikes, each of which must be an unarmed Strike or temple bell Strike. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-postulant.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-postulant.json index 81ab3e68a63..7b269d58048 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-postulant.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rai-sho-postulant.json @@ -309,15 +309,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -353,15 +351,13 @@ "name": "Scent", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -392,15 +388,13 @@ "name": "+4 status to all saves vs. fear and dreams", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -442,15 +436,13 @@ "name": "Nightmare Guardian", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

rai sho postulants gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A rai sho postulant that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage status bonus to attack and damage rolls and a -1 status penalty to AC.

" }, @@ -481,15 +473,13 @@ "name": "Nine Seals Spellcasting", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Rai Sho postulants have learned a technique that allows them to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the caster have a hand free, but don't add any traits to the Cast a Spell action (preventing the Rai Sho postulants from triggering certain reactions, such as Attack of Opportunity, when they Cast a Spell).

" }, @@ -520,15 +510,13 @@ "name": "Snowblind", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Hiding, the yeti is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by any snowfall, even if it's not thick enough to make other creatures concealed.

" }, @@ -559,15 +547,13 @@ "name": "Vanish", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The rai sho postulant is hidden or undetected while not in combat, and a creature would observe it.

\n
\n

Effect The rai sho postulant Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden.

" }, @@ -598,15 +584,13 @@ "name": "Frozen Flurry", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The Rai Sho postulant makes two Strikes, which can be any combination of claw or icicle Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. If either Strike hits and deals damage, the target must succeed at a @Check[type:fortitude|dc:37|traits:incapacitation] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure); this save has the incapacitation trait.

" }, @@ -639,15 +623,13 @@ "name": "Grizzly Arrival", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The rai sho postulant hits a creature in the first round of combat and the rai sho postulant was @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from that creature at the start of combat.

\n
\n

Effect Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a @Check[type:will|dc:37] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}; on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-14.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-14.json index a80e95d676c..cb79e8ac6c5 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-14.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-14.json @@ -520,15 +520,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -564,15 +562,13 @@ "name": "Attack of Opportunity (Special)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds his attempt.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -603,15 +599,13 @@ "name": "Body Slam", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ran-to has a creature grabbed.

\n
\n

Effect Ran-to throws his foe against the ground. The grabbed creature takes [[/r 8d6[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The grapple ends.

" }, @@ -642,15 +636,13 @@ "name": "Leaping Catch", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ran-to makes a mighty leap and attempts to Grab a foe while he soars. He makes a @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap}, @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump}, or @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. His maximum distance is 40 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap, the DC is equal to the number of feet he moves in the air. Ran-to can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Neither creature takes damage from this fall.

" }, @@ -681,15 +673,13 @@ "name": "Titan Wrestler", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ran-to can attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}, @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} creatures up to two sizes larger than him.

" }, @@ -720,15 +710,13 @@ "name": "Whirlwind Toss", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Ran-to has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{restrained}

\n
\n

Effect Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an Athletics check against the grabbed creature's Fortitude DC.

\n
\n

Critical Success Ran-to tosses his foe a great distance. The grab ends. The grabbed creature is thrown into a space within 10 feet, takes [[/r 10d6[bludgeoning]]] damage, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (@Check[type:reflex|dc:34|basic:true] save).

\n

Success As critical success, except the grabbed creatures is thrown into a space within 5 feet, and creatures take [[/r 6d6[bludgeoning]]] damage.

\n

Failure Ran-to tosses his foe aside. The grab ends. The grabbed creature falls prone.

\n

Critical Failure Ran-to loses hold of his foe, causing the grapple to end.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-16.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-16.json index fd40bc03f78..d26ad56d10d 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-16.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-16.json @@ -608,15 +608,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -652,15 +650,13 @@ "name": "Attack of Opportunity (Special)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds his attempt.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -691,15 +687,13 @@ "name": "Body Slam", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ran-to has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect Ran-to throws his foe to the ground. The grabbed creature takes [[/r 10d6[bludgeoning]]] damage (@Check[type:fortitude|dc:37|basic:true] save) and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The grab ends.

" }, @@ -730,15 +724,13 @@ "name": "Greater Leaping Catch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ran-to bounds up and attempts to Grab a foe while he soars. He makes a @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap}, @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump}, or @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. His maximum distance is 75 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Ran-to can attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Ran-to takes no falling damage when using this ability, but the grabbed creature takes the appropriate amount of falling damage as if they had fallen the distance moved.

" }, @@ -769,15 +761,13 @@ "name": "Titan Wrestler", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ran-to can attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}, @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} creatures up to two sizes larger than him.

" }, @@ -808,15 +798,13 @@ "name": "Whirlwind Toss", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Ran-to has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect Ran-to spins the creature he's holding, smashing them against any creatures within his reach, and then throws the creature aside. Ran-to attempts an Athletics check against the grabbed creature's Fortitude DC.

\n
\n

Critical Success Ran-to tosses his foe a great distance. The grab ends. The grabbed creature is thrown into a space within 10 feet, takes [[/r 12d6[bludgeoning]]] damage, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (@Check[type:reflex|dc:37|basic:true] save).

\n

Success As critical success, except the grabbed creatures is thrown into a space within 5 feet, and creatures take [[/r 8d6[bludgeoning]]] damage.

\n

Failure Ran-to tosses his foe aside. The grab ends. The grabbed creature falls prone.

\n

Critical Failure Ran-to loses hold of his foe, causing the grapple to end.

" }, @@ -852,15 +840,13 @@ "name": "Improved Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-20.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-20.json index 3527a095076..14270540c2e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-20.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/ran-to-level-20.json @@ -558,15 +558,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -597,15 +595,13 @@ "name": "+3 status to all saves vs. evocation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -651,15 +647,13 @@ "name": "Attack of Opportunity (Special)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds his attempt.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -690,15 +684,13 @@ "name": "Body Slam", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ran-to is grabbing a creature

\n
\n

Effect Ran-to throws his foe against the ground. The grabbed creature takes [[/r 12d6[bludgeoning]]] damage (@Check[type:fortitude|dc:43|basic:true] save) and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The creature is no longer grabbed.

" }, @@ -734,15 +726,13 @@ "name": "Constrict", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (7d4+5)[bludgeoning]]] damage, @Check[type:fortitude|dc:43|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -773,15 +763,13 @@ "name": "Major Leaping Catch", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ran-to leaps from the ground and attempts to grab a foe while he soars. He makes a Leap, High Jump, or Long Jump. His maximum distance is 100 feet. He must succeed at an Athletics check to perform the leap as usual, but regardless of the type of leap the DC is equal to half the number of feet he moves in the air. Ran-to can attempt an Athletics check to Grapple at any point during the jump. Immediately after the attempt, he (and the creature, if the Grapple was successful) falls to the ground. Ran-to takes no falling damage when using this ability, but the grabbed creature takes the appropriate amount of falling damage as if it had fallen the distance moved. Ran-to can spend three actions to use this ability instead of two; if he does, he can use Plummeting Fall to add [[/r 12d6[bludgeoning]]] damage to the falling damage dealt to the grabbed creature, and the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -812,15 +800,13 @@ "name": "Plummeting Fall", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

(certain kill)

\n

Frequency once per round

\n

Requirements Ran-to has a creature grabbed and the creature is airborne

\n
\n

Effect Ran-to spins and increases the force of gravity, sending him and the creature to the ground. The target takes [[/r 12d6[bludgeoning]]] damage from the fall and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; Ran-to is unharmed.

" }, @@ -851,15 +837,13 @@ "name": "Titan Wrestler", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ran-to can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than him.

" }, @@ -890,15 +874,13 @@ "name": "Whirlwind Toss", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Ran-to has a creature grabbed

\n
\n

Effect Ran-to spins the creature he's holding, smashing it against any creatures within his reach, then throws the creature aside. Ran-to attempts an Athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is no longer grabbed after this activity.

\n
\n

Critical Success Ran-to tosses his foe mightily. The grabbed creature is thrown into a space within 20 feet, takes [[/r 16d6[bludgeoning]]] damage, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. All creatures adjacent to Ran-to take the same amount of bludgeoning damage (@Check[type:reflex|dc:43|basic:true] save).

\n

Success As critical success, except the grabbed creature is thrown into a space within 10 feet, and creatures take [[/r 12d6[bludgeoning]]] damage.

\n

Failure Ran-to tosses his foe aside. The grabbed creature falls prone.

\n

Critical Failure Ran-to loses hold of his foe.

" }, @@ -934,15 +916,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/razu.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/razu.json index 1dbf0c680da..4d02eff7712 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/razu.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/razu.json @@ -4666,15 +4666,13 @@ "name": "Low-Light Vision", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4705,15 +4703,13 @@ "name": "Bow Basher", "sort": 4600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Razu wields his instrument's unique rune- enchanted bow as a deadly weapon. His decades of training with the item allow him to augment it with his own battle cries so that it also deals sonic damage. By attaching the bow's case to its end, he can change the weapon's damage to piercing and use the bow much like a short spear. Any other creature who wields the erhu bow does not deal sonic damage with it, but the weapon otherwise possesses the traits listed above. If sold without its runes, the bow is worth 50 gp.

" }, @@ -4744,15 +4740,13 @@ "name": "Incredible Volume", "sort": 4700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Razu's auditory effects that normally have a range 60 feet or less or an emanation area with a radius of 60 feet or less instead have a range or radius of 300 feet. His auditory effects that normally have a range of greater than 60 feet or an emanation area with a radius of greater than 60 feet instead have a range or radius of 1,200 feet (unless it was already farther). His performances are audible up to 10 miles away.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-cimurlian.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-cimurlian.json index bb0b86acb4e..cb72961a142 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-cimurlian.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-cimurlian.json @@ -376,15 +376,13 @@ "name": "Kaiju Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity).

" }, @@ -420,15 +418,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -459,15 +455,13 @@ "name": "Eviscerate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rivka has not attacked yet this turn

\n
\n

Effect The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a -4 penalty to their attack rolls, and the last one with a -8 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty.

" }, @@ -498,15 +492,13 @@ "name": "Kaiju Ray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rivka opens its maw and projects a @Template[type:line|distance:60] of primal energy that deals [[/r 14d6[cold]]] damage (@Check[type:reflex|dc:32|basic:true|traits:cold] save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-igroon.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-igroon.json index a2780c27696..4efe318aaae 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-igroon.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-igroon.json @@ -376,15 +376,13 @@ "name": "Kaiju Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity).

" }, @@ -420,15 +418,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -459,15 +455,13 @@ "name": "Eviscerate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rivka has not attacked yet this turn

\n
\n

Effect The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a -4 penalty to their attack rolls, and the last one with a -8 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty.

" }, @@ -498,15 +492,13 @@ "name": "Kaiju Ray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rivka opens its maw and projects a @Template[type:line|distance:60] of primal energy that deals [[/r 14d6[acid]]] damage (@Check[type:reflex|dc:32|basic:true|traits:acid] save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-kujiba.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-kujiba.json index b977f723ba3..992671b1b28 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-kujiba.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-kujiba.json @@ -376,15 +376,13 @@ "name": "Kaiju Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity).

" }, @@ -420,15 +418,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -459,15 +455,13 @@ "name": "Eviscerate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rivka has not attacked yet this turn

\n
\n

Effect The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a -4 penalty to their attack rolls, and the last one with a -8 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty.

" }, @@ -498,15 +492,13 @@ "name": "Kaiju Ray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rivka opens its maw and projects a @Template[type:line|distance:60] of primal energy that deals [[/r 14d6[negative]]] damage (@Check[type:reflex|dc:32|basic:true|traits:negative] save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-mogaru.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-mogaru.json index 756bb920175..a7cdc10c920 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-mogaru.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-mogaru.json @@ -376,15 +376,13 @@ "name": "Kaiju Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity).

" }, @@ -420,15 +418,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -459,15 +455,13 @@ "name": "Eviscerate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rivka has not attacked yet this turn

\n
\n

Effect The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a -4 penalty to their attack rolls, and the last one with a -8 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty.

" }, @@ -498,15 +492,13 @@ "name": "Kaiju Ray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rivka opens its maw and projects a @Template[type:line|distance:60] of primal energy that deals [[/r 14d6[fire]]] damage (@Check[type:reflex|dc:32|basic:true|traits:fire] save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-yorak.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-yorak.json index 185671b7760..e462f5f5ed8 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-yorak.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/rivka-yorak.json @@ -376,15 +376,13 @@ "name": "Kaiju Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each rivka gains resistances and offensive powers by feasting on the primordial blood of a kaiju. The type of damage the rivka resists and the type of damage dealt by its Kaiju Ray depend on the kaiju it last fed upon. Some of the most typical rivkas include those that feed on Cimurlian (cold), Kujiba (negative), Igroon (acid), Mogaru (fire), or Yorak (electricity).

" }, @@ -420,15 +418,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -459,15 +455,13 @@ "name": "Eviscerate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rivka has not attacked yet this turn

\n
\n

Effect The rivka lashes out with four of its razor-like claws. It makes four Strikes: the first at its highest attack bonus, the next two with a -4 penalty to their attack rolls, and the last one with a -8 penalty. This ability counts as four Strikes for the purpose of its multiple attack penalty.

" }, @@ -498,15 +492,13 @@ "name": "Kaiju Ray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rivka opens its maw and projects a @Template[type:line|distance:60] of primal energy that deals [[/r 14d6[electricity]]] damage (@Check[type:reflex|dc:32|basic:true|traits:electricity] save). The type of damage dealt by the ray depends on which kaiju the rivka has most recently fed from (see above). The rivka can't use Kaiju Ray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sand-whirlwind.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sand-whirlwind.json index add4be382e2..8a9e01c3c0e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sand-whirlwind.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sand-whirlwind.json @@ -8,15 +8,13 @@ "name": "Sand Vacuum", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to leave the chamber

\n
\n

Effect A powerful wind pulls the creature back into the room. The triggering creature must attempt a @Check[type:fortitude|dc:39|traits:haunt] save. The haunt can use this reaction any number of times per round, but only once per creature that tries to leave the room. The haunt then rolls initiative, if it hasn't already.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is pulled back 10 feet into the room.

\n

Failure The creature is pulled back 15 feet into the room and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Critical Failure The creature is pulled back 15 feet into the room and is blinded for 1 minute.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sanzuwu.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sanzuwu.json index d2d12625772..733ce55404f 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sanzuwu.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sanzuwu.json @@ -108,15 +108,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -147,15 +145,13 @@ "name": "Golden Sun", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} A golden aura envelopes the sanzuwu, protecting them from weak magic. Any non-cold spells of 3rd level or lower burn away and are ineffective. A sanzuwu can deactivate or activate the golden aura as a free action with the concentrate trait.

" }, @@ -210,15 +206,13 @@ "name": "Scorching Gaze", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet targets the sanzuwu or one of their allies with a weapon attack

\n
\n

Effect The sanzuwu focuses their gaze on the triggering creature's weapon, heating it to a burning temperature for an instant. The creature takes [[/r 4d8[fire]]] damage unless the creature Releases the weapon as a free action.

" }, @@ -253,15 +247,13 @@ "name": "Fiery Transformation", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sanzuwu transforms into an enormous bird made of flame. As the sanzuwu begins their transformation, creatures within a @Template[type:emanation|distance:10] take [[/r 6d8[fire]]] damage (@Check[type:reflex|dc:33|basic:true] save). While in their flame form, the sanzuwu gains the effects of 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge}. They can use Fiery Transformation again to revert back to their standard form.

" }, @@ -298,15 +290,13 @@ "name": "Radiant Blast", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sanzuwu opens their mouth to produce a bead of burning energy, hurling it a point within 200 feet. The bead detonates, dealing [[/r 7d8[fire]]] damage and [[/r 4d10[sonic]]] damage to all creatures in a @Template[type:burst|distance:30] (@Check[type:reflex|dc:33|basic:true] save). Creatures that critically fail become @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round. The sanzuwu can't use Radiant Blast again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -341,15 +331,13 @@ "name": "Scorch Earth", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The sanzuwu is standing on the ground

\n
\n

Effect The sanzuwu Strides. A 6th-level @UUID[Compendium.pf2e.spells-srd.Wall of Fire]{Wall of Fire} appears in all the spaces the sanzuwu left during this movement, lasting for 1 round. The sanzuwu can't use Scorch Earth again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -380,15 +368,13 @@ "name": "Transfixing Sunbeam", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The sanzuwu is in their fiery form

\n
\n

Effect The sanzuwu spreads their wings, emitting a bright cascade of light in a @Template[type:cone|distance:30]. Creatures in the cone must attempt a @Check[type:fortitude|dc:33] save.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shadow-yai.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shadow-yai.json index 238c2531bea..7cdbfedfb17 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shadow-yai.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shadow-yai.json @@ -1276,15 +1276,13 @@ "name": "Greater Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1315,15 +1313,13 @@ "name": "Shadow Step", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The shadow yai is in an area of dim light or darkness or is standing in the shadow of any Large or larger object

\n
\n

Effect The shadow yai instantly teleports to another location that's in dim light or darkness or to a space that's in the shadow of any Large or larger object within 60 feet.

" }, @@ -1364,15 +1360,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1408,15 +1402,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1463,15 +1455,13 @@ "name": "Attack of Opportunity", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1507,15 +1497,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shadow yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Shadow Giant]{Shadow Giant}. This doesn't change its Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1551,15 +1539,13 @@ "name": "Shadow Touch", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shadow yai's touch harms their target's spiritual essence in addition to its body. A creature hit by the shadow yai's fist Strike must attempt a @Check[type:will|dc:36] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d6[negative]]] damage.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and takes [[/r 3d6[negative]]] damage. As long as the creature is drained as a result of this ability, it loses the ability to speak above a whisper. When the creature attempts to Cast a Spell with a verbal component, it must succeed at a flat check or the spell is disrupted. The DC of this flat check is equal to 5 plus the creature's drained value (for example, DC 7 if the creature is drained 2).

\n

Critical Failure As failure, but the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and takes [[/r 6d6[negative]]] damage.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-14.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-14.json index b6e113c9bc2..9ecedbbf29e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-14.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-14.json @@ -335,15 +335,13 @@ "name": "Nimble Dodge", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.

\n
\n

Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -390,15 +388,13 @@ "name": "Disorienting Tumble", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumbles Through} a creature's space, that creature becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of Hakusa's turn.

" }, @@ -429,15 +425,13 @@ "name": "Powerful Fists", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -468,15 +462,13 @@ "name": "Pressure Point Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a @Check[type:fortitude|dc:35] save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.

\n
\n

Critical Success The target is unaffected.

\n

Success The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and must succeed at a @Check[type:flat|dc:5] check when attempting to use actions with the manipulate trait or the action is lost.

\n

Failure As success, but the duration is 1 minute.

\n

Critical Failure As success, but the duration is 1 minute, the flat check is @Check[type:flat|dc:11], and the target also takes -10-foot status penalty to their Speed for the duration.

" }, @@ -512,15 +504,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa's Strikes deal an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-16.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-16.json index f34faafb2af..25e417108c9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-16.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-16.json @@ -424,15 +424,13 @@ "name": "Nimble Dodge", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.

\n
\n

Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -479,15 +477,13 @@ "name": "Disorienting Tumble", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa leaps around and over her foes in combat. When she successfully @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumbles Through} a creature's space, that creature becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of Hakusa's turn.

" }, @@ -518,15 +514,13 @@ "name": "Powerful Fists", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -557,15 +551,13 @@ "name": "Pressure Point Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a @Check[type:fortitude|dc:38] save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.

\n
\n

Critical Success The target is unaffected.

\n

Success The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and must succeed at a @Check[type:flat|dc:5] check when attempting to use actions with the manipulate trait or the action is lost.

\n

Failure As success, but the duration is 1 minute.

\n

Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target also takes -10-foot status penalty to their Speed for the duration.

" }, @@ -601,15 +593,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa's Strikes deal an additional 4d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-20.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-20.json index d07dd7af10c..7c4124c23ca 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-20.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/shino-hakusa-level-20.json @@ -354,15 +354,13 @@ "name": "Lifesense", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -393,15 +391,13 @@ "name": "+3 status to all saves vs. necromancy", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -442,15 +438,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.

\n
\n

Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -497,15 +491,13 @@ "name": "Ki Absorption", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa absorbs vitality with each blow. She gains fast healing 10 for 1 round whenever she successfully Strikes with a melee unarmed attack.

" }, @@ -538,15 +530,13 @@ "name": "Pressure Point Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hakusa rapidly strikes at pressure points to debilitate a foe. She makes a fingers Strike. On a hit, the target takes damage as normal and must attempt a @Check[type:fortitude|dc:43] save. Regardless of the result of the save, the target is then temporarily immune to Pressure Point Attack for 1 minute.

\n
\n

Critical Success The target is unaffected.

\n

Success The target's muscles become temporarily weaker. For 1 round, the target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and any time it attempts to take an action with the manipulate trait, the action is disrupted unless it succeeds at a flat check with a DC equal to 5 + its enfeebled value.

\n

Failure As success, but the duration is 1 minute.

\n

Critical Failure As success, but the duration is 1 minute, the flat check is DC 11, and the target takes a -10-foot status penalty to all Speeds for the duration.

" }, @@ -582,15 +572,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hakusa's Strikes deal an extra 5d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -653,15 +641,13 @@ "name": "Swallows in Flight", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

(certain kill)

\n

Frequency once per round

\n
\n

Effect Hakusa strikes a series of pressure points on her target's body that redirects its ki to the heart, before following up with a palm strike to the sternum. She makes a fingers Strike and a palm Strike, dealing damage as normal. If both hit, the target takes [[/r 8d10[negative]]] damage as its life energy escapes from its body in a shower of bird-shaped sparks. The target attempts a @Check[type:fortitude|dc:43] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes half the negative damage.

\n

Failure The target takes full damage, its life energy exploding violently from its back in a @Template[type:cone|distance:30] originating from the target. All of Hakusa's other enemies in the cone also take the negative damage (@Check[type:fortitude|dc:43|basic:true] save).

\n

Critical Failure As failure, but the target takes double negative damage.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sigbin.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sigbin.json index 3c6e26f4005..6e98339d40e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sigbin.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sigbin.json @@ -142,15 +142,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -186,15 +184,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -225,15 +221,13 @@ "name": "Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation must attempt a @Check[type:fortitude|dc:19] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute.

" }, @@ -277,15 +271,13 @@ "name": "Unassuming Cloak", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sigbin becomes almost imperceptible if it stands completely still. If the sigbin does not move or attack during its turn, it becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It remains invisible until it moves or takes a hostile action. Children and young creatures, like animal cubs, can see the sigbin normally, even while it's invisible.

" }, @@ -316,15 +308,13 @@ "name": "Shadow Drain", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The sigbin is @UUID[Compendium.pf2e.conditionitems.Unnoticed]{Unnoticed} by its target.

\n
\n

Effect The sigbin makes a fangs Strike (unlike other Strikes, this does not end its @UUID[Compendium.pf2e.conditionitems.Invisible]{invisibility} if the sigbin is invisible). On a hit, the target takes nonlethal damage from the Strike and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical hit). The sigbin gains 15 temporary Hit Points that remain for 1 hour.

" }, @@ -360,15 +350,13 @@ "name": "Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sixth-pillar-student.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sixth-pillar-student.json index d81693e9f55..13398185435 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sixth-pillar-student.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sixth-pillar-student.json @@ -4199,15 +4199,13 @@ "name": "Darkvision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4238,15 +4236,13 @@ "name": "Bludgeoning Energy", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The students' combine elemental energies with physical brawn, blasting opponents with huge gusts of compressed air instead of typical energies. Any of the students' spells that deal energy damage (such as fireball, burning hands, ray of frost, and so on) instead deal bludgeoning damage.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/speakers-to-the-wind-gnoll-cascade-bearer.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/speakers-to-the-wind-gnoll-cascade-bearer.json index 3bb2c17cb39..f00a4920f2c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/speakers-to-the-wind-gnoll-cascade-bearer.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/speakers-to-the-wind-gnoll-cascade-bearer.json @@ -3268,15 +3268,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3312,15 +3310,13 @@ "name": "Change Shape", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The transmuter becomes a Medium air elemental or returns to her gnoll form. As an elemental, she has a fly Speed of 60 feet, her movement doesn't trigger reactions, and the only Strike she can make is an agile gust Strike (which deals [[/r (3d8+5)[bludgeoning]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}). She can't cast spells in this form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3356,15 +3352,13 @@ "name": "Drain Bonded Item", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The transmuter hasn't acted yet on this turn

\n
\n

Effect During this turn, the transmuter can cast one prepared spell she has already cast, without spending a spell slot.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spinel-leviathan-syndara.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spinel-leviathan-syndara.json index 84df8ff553c..b417c964779 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spinel-leviathan-syndara.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spinel-leviathan-syndara.json @@ -148,15 +148,13 @@ "name": "Center of the World", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature finishes moving, even if it moved using something other than a move action

\n
\n

Effect Syndara is the figurative and literal center of this world. As the triggering creature moves, space reasserts itself, teleporting Syndara to be in the same position relative to the creature as he was when the creature began its movement. If the space he would teleport into is occupied, he displaces the obstructing creature or object into the nearest available space.

" }, @@ -190,15 +188,13 @@ "name": "Keeper of the Lighthouse", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Syndara can choose whether he is affected by his worldspheres.

" }, @@ -229,15 +225,13 @@ "name": "Portal Redirection", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Syndara is targeted by a ranged Strike or spell attack roll

\n
\n

Effect Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 attack bonus. The Strike deals damage according to the triggering ability.

" }, @@ -272,15 +266,13 @@ "name": "Spatial Sense", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding), even if the entrance to these spaces is within the Lighthouse.

" }, @@ -311,15 +303,13 @@ "name": "+1 status to all saves vs. magical", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -360,15 +350,13 @@ "name": "+4 status to all saves vs. mental", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -414,15 +402,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -453,15 +439,13 @@ "name": "Extradimensional Immunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Syndara can foil any attempts to use planar powers against him. He is immune to all extradimensional effects, such as @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, but can choose to be affected by such effects normally.

" }, @@ -492,15 +476,13 @@ "name": "Dimensional Flurry", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Syndara makes six Strikes. Any creature struck must succeed at a @Check[type:will|dc:46|name:Dimentional Flurry|traits:conjuration,divine,teleportation] save or be teleported to a location of Syndara's choice within 60 feet of him when the flurry is complete. The teleportation has the conjuration, divine, and teleportation traits.

" }, @@ -531,15 +513,13 @@ "name": "Dimensional Grasp", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Syndara's grasp extends across dimensions. Creatures grabbed by Syndara can't benefit from teleportation, extradimensional effects, or effects that would move them to a different plane.

" }, @@ -573,15 +553,13 @@ "name": "Mover of Worlds", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

With great regret, Syndara calls his masterpieces from the firmament to crash down upon his enemies. He flings four worldspheres to any four points within 500 feet. Each worldsphere deals 20d6 damage in a @Template[type:burst|distance:40] (@Check[type:reflex|dc:48|basic:true] save). Syndara chooses the type of damage for each worldsphere, which can be any type he chooses, though each worldsphere must deal a different type of damage. On a failed save, the target is pushed to the edge of the burst. No matter how many overlapping explosions it's caught in, a creature can take damage from only one worldsphere per round. Syndara is immune to the damage dealt by his worldspheres. Syndara can't use Mover of Worlds again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -620,15 +598,13 @@ "name": "Rend", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Spatial Pincers

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -664,15 +640,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spirit-turtle.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spirit-turtle.json index 8170feb6b39..2d401815268 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spirit-turtle.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/spirit-turtle.json @@ -106,15 +106,13 @@ "name": "Environmental Balance", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The spirit turtle begins their turn

\n
\n

Effect The spirit turtle harnesses their connection with the world around them to augment their attacks. They choose acid, cold, electricity, or fire. The energy damage dealt by their Strikes and Unbalancing Stomp changes to the selected energy type.

" }, @@ -153,15 +151,13 @@ "name": "Regeneration 25 (Deactivated by Cold Iron or Evil)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -203,15 +199,13 @@ "name": "Pacifying Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A spirit turtle exudes a constant feeling of calm. Creatures within the aura are subjected to a 10th-level @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions} spell (@Check[type:will|dc:44] save). The effects persist up to 1 hour, even if the creature leaves the aura. Regardless of the result of the saving throw, the creature is temporarily immune for 1 hour.

" }, @@ -246,15 +240,13 @@ "name": "Unbalancing Stomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spirit turtle makes a foot Strike. Whether or not the Strike hits, the stomp creates a shockwave on the ground in a @Template[type:burst|distance:15] centered on the target. All creatures in the area other than the spirit turtle take [[/r 10d10[bludgeoning]]] damage and [[/r 4d8 #energy]]{4d8 energy damage} and are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} (@Check[type:reflex|dc:41|basic:true] save). Creatures that critically succeed at their Reflex save are not knocked prone. The spirit turtle can't use Unbalancing Stomp again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -290,15 +282,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -334,15 +324,13 @@ "name": "Improved Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sthira.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sthira.json index 64fa3a1400b..aa2715fd012 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sthira.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/sthira.json @@ -907,15 +907,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -946,15 +944,13 @@ "name": "Create Sthira", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a creature dies while it has persistent cold damage from the sthira's frostbite, the creature rises as a sthira in 24 hours. If the creature is grappled by the sthira when it dies, the dying creature becomes permanently fused with the sthira instead. In this case, the sthira immediately recovers a number of Hit Points equal to the half the dead creature's maximum Hit Points.

" }, @@ -993,15 +989,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1044,15 +1038,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1083,15 +1075,13 @@ "name": "Frozen to the Touch", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that damages the sthira with an unarmed attack, tries to Grapple it, or otherwise touches it takes [[/r 6d6[cold]]] damage (@Check[type:fortitude|dc:42|basic:true] save).

" }, @@ -1124,15 +1114,13 @@ "name": "Freezing Death", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura takes [[/r 6d6[cold]]] damage (@Check[type:fortitude|dc:42|basic:true] save). If the creature is grabbed or restrained by the sthira, it takes one degree of success worse than it rolled.

" }, @@ -1180,15 +1168,13 @@ "name": "Frostbite", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes cold damage from a sthira's Strikes or aura must attempt a @Check[type:fortitude|dc:42] save. A creature that already has persistent cold damage from frostbite ignores this effect.

\n
\n

Critical Success The creature is unaffected, and is temporarily immune to this ability for 1 hour.

\n

Success The creature is unaffected.

\n

Failure The creature takes [[/r 3d6[persistent,cold]]] damage.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, @@ -1224,15 +1210,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/surjit-hamelan.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/surjit-hamelan.json index c91265839f2..265ca7f98d0 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/surjit-hamelan.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/surjit-hamelan.json @@ -419,15 +419,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -458,15 +456,13 @@ "name": "Camouflage", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While in natural terrain, Surjit can @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} even while @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}.

" }, @@ -497,15 +493,13 @@ "name": "Sense the Unseen", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Surjit fails a Perception check to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}

\n
\n

Effect Surjit automatically senses any @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures in the area where he was Seeking, making them merely @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to him.

" }, @@ -541,15 +535,13 @@ "name": "Attack of Opportunity (Special)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Surjit can use a ranged weapon to make an Attack of Opportunity as though the weapon had a reach of 10 feet.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -580,15 +572,13 @@ "name": "Clear the Rain", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Surjit Strides twice. Difficult terrain doesn't slow his movement. Any space Surjit enters becomes normal terrain rather than difficult terrain (or difficult terrain rather than greater difficult terrain) until the start of his next turn.

" }, @@ -619,15 +609,13 @@ "name": "Rain-Scribe Arrow", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Surjit critically hits a creature with a ranged weapon or hits a creature for the second time on a turn with a ranged weapon, Surjit can attempt to counteract one magic effect on the creature (counteract level 7th). He uses his attack modifier as his counteract modifier.

" }, @@ -663,15 +651,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Surjit deals an extra 2d6 precision damage to flat-footed targets.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/swatting-tail.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/swatting-tail.json index 738810c9602..ef6db7f757a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/swatting-tail.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/swatting-tail.json @@ -8,15 +8,13 @@ "name": "Tail Swat", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature takes a hostile action against Mogaru, produces a visible area effect, or flies within 120 feet of Mogaru

\n
\n

Effect Creatures in the area must succeed at a @Check[type:reflex|dc:40] save or take [[/r (6d10+28)[bludgeoning]]] damage.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is pushed 20 feet away. If flying, it descends 20 feet.

\n

Failure The creature takes full damage, is pushed 40 feet, and descends 60 feet (if flying) or is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature takes double damage, is pushed 60 feet away, descends 120 feet (if flying) or is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syndara-the-sculptor.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syndara-the-sculptor.json index 6934dbbf540..ab1a233ac5c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syndara-the-sculptor.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syndara-the-sculptor.json @@ -518,15 +518,13 @@ "name": "Keeper of the Lighthouse", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Syndara can choose whether he is affected by his worldspheres.

" }, @@ -557,15 +555,13 @@ "name": "Portal Redirection", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Syndara is targeted by a ranged Strike or spell attack roll

\n
\n

Effect Syndara opens a portal in front of the incoming missile, then opens another portal nearby that fires the missile at another creature within 60 feet of him. He takes no damage from the triggering attack and makes a ranged Strike with a +43 attack bonus. The Strike deals damage according to the triggering ability.

" }, @@ -600,15 +596,13 @@ "name": "Spatial Sense", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Syndara instinctively knows the position of all creatures and objects within the Glass Lighthouse as a precise sense. His senses do not extend into extraplanar spaces (such as a bag of holding), even if the entrance to these spaces is within the Lighthouse.

" }, @@ -644,15 +638,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -683,15 +675,13 @@ "name": "+2 status to all saves vs. chaotic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -737,15 +727,13 @@ "name": "Fast Healing 20", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -787,15 +775,13 @@ "name": "Attack of Opportunity", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -826,15 +812,13 @@ "name": "Essence Reflection", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Syndara and his reflection are two linked existences. If one of them is affected by a harmful effect, they can shift the harmful effect to the other as a free action, even if they can't act.

" }, @@ -865,15 +849,13 @@ "name": "Extradimensional Immunity", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Syndara can foil any attempts to use planar powers against him. He is immune to all extradimensional effects, such as @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, but can choose to be affected by such effects normally.

" }, @@ -904,15 +886,13 @@ "name": "Gateway Onslaught", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Syndara is in the Glass Lighthouse

\n
\n

Effect Syndara folds the fabric of the Glass Lighthouse before opening several gateways from which dangerous elements spew forth. He teleports to his throne, regardless of distance, then makes three elemental gateway Strikes. Each Strike must target a different creature. He can't use Gateway Onslaught again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -946,15 +926,13 @@ "name": "Planar Restructuring", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Syndara is in the Glass Lighthouse

\n
\n

Effect Syndara exerts his will over the Glass Lighthouse to cause one of several effects. The effect is magical, but Syndara isn't using magic when he takes this action-just triggering a magical effect he already set up. The level for each of these effects is 10, and any save is DC 45. Syndara or Syndara's Reflection can't use Planar Restructuring for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

- Accelerate/Decelerate Syndara affects the flow of time around a target within 60 feet, affecting them with either haste or slow.

\n

- Deny Syndara rejects the existence of a power other than his own, affecting an object with disjunction.

\n

- Rewind Syndara rewinds time to undo harm. He or his reflection are affected by the two-action version of heal or by restoration.

\n

- Rise Syndara creates a gravitational nexus of reverse gravity.

\n

- Sequester Syndara folds space to affect a creature with resilient sphere.

" }, @@ -987,15 +965,13 @@ "name": "Temporal Flurry", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Syndara bends time to make multiple attacks. He makes three unarmed Strikes. If multiple attacks hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1026,15 +1002,13 @@ "name": "Vicious Impact", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Syndara has had an eternity to reflect on his own weaknesses and the weakness of others. If he critically hits with a melee Strike, he can target the eyes, joints, or other weak points to add one of the following effects of his choice unless the target succeeds on a @Check[type:fortitude|dc:46] save.

\n

- The target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute.

\n

- The target becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

\n

- The target takes [[/r 3d6[bleed]]].

\n

- The target can't Step for 1 minute.

" }, @@ -1065,15 +1039,13 @@ "name": "Walk the Spiral", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements Syndara is in the Glass Lighthouse

\n

Trigger Syndara Strikes a creature on his own turn

\n
\n

Effect Syndara rotates the space of the Glass Lighthouse around himself to carry him to a distant location in an instant. He Strides twice. This movement doesn't trigger reactions. If his next action is to attack a different target than the triggering creature, he gains a +1 circumstance bonus to that attack; each time he Walks the Spiral in a turn, this bonus increases by 1, to a maximum of +3.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-14.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-14.json index 92006496474..0ea392df6bd 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-14.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-14.json @@ -3801,15 +3801,13 @@ "name": "Familiar", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.

" }, @@ -3840,15 +3838,13 @@ "name": "Empowered Hair", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions, and she can automatically Grab with her hair, as the creature ability. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.

" }, @@ -3884,15 +3880,13 @@ "name": "Grab", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-16.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-16.json index 23f278265d6..f792b9f4307 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-16.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-16.json @@ -4202,15 +4202,13 @@ "name": "Familiar", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet.

" }, @@ -4241,15 +4239,13 @@ "name": "Choking Hair", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as Tak-nwa has a creature grabbed with her hair, the creature cannot breathe and must succeed at a @Check[type:flat|dc:5] check any time they attempt an action that involves speaking (including linguistic effects and Casting a Spell with a verbal component). On a failure, the action is disrupted.

" }, @@ -4280,15 +4276,13 @@ "name": "Empowered Hair", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tak-nwa has mastered using her prehensile hair in combat. She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions, and she can automatically Grab with her hair, as the creature ability. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.

" }, @@ -4324,15 +4318,13 @@ "name": "Grab", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-20.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-20.json index 9ae9ab55002..06259d72525 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-20.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/syu-tak-nwa-level-20.json @@ -99,15 +99,13 @@ "name": "Familiar", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet. Yon-so can speak Tien, and when Yon-so rolls a success on a Reflex or Fortitude save it takes no damage against the effect.

" }, @@ -138,15 +136,13 @@ "name": "Ignores Difficult Terrain", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -177,15 +173,13 @@ "name": "+3 status to all saves vs. conjuration", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -226,15 +220,13 @@ "name": "Dragline Trip", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 20 feet uses a move action or leaves a square during a move action it's using

\n
\n

Effect Syu Tak-nwa surreptitiously sends a strand of hair through a portal to emerge near the creature's feet, wings, or other ambulatory limbs. She attempts to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the creature.

" }, @@ -265,15 +257,13 @@ "name": "Empowered Hair", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tak-nwa's mastery over her prehensile hair while in the Glass Lighthouse is so powerful that she can walk on thick strands like giant spider legs. This makes her immune to tripping, and she ignores the effects of difficult terrain (but not greater difficult terrain). She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.

" }, @@ -304,15 +294,13 @@ "name": "Silkworm's Basket", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

(certain kill) Syu Tak-nwa tears thousands of minute portals into space, sending a single hair through each. The hairs emerge at a space within 30 feet, braiding and twining together to create a cube 20 feet to each side. This has the effects of a 10th-level force cage, except that Syu Tak-nwa does not need to sustain the basket; it has a duration of 1 minute. While the Silkworm's Basket persists, Syu Tak-nwa is quickened and can use the extra action only to make a hair or braid Strike against any target within the basket, regardless of her distance to them. She can't create more than one basket at a time.

" }, @@ -345,15 +333,13 @@ "name": "Spiraling Web", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Syu Tak-nwa is the target of a ranged Strike or ranged spell attack roll

\n

Requirements Syu Tak-nwa is aware of the attack and not @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against it

\n
\n

Effect Hairs erupt from portals around the missile and attempt to wrap around it. Syu Tak-nwa gains a +4 circumstance bonus to AC against the triggering attack. If this would cause the attack to miss, the missile remains tangled and suspended in midair.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/taiga-yai.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/taiga-yai.json index 9545d773c23..eab90ee6c9c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/taiga-yai.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/taiga-yai.json @@ -1348,15 +1348,13 @@ "name": "Greater Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1387,15 +1385,13 @@ "name": "Botanic Interruption", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The taiga yai is standing in natural foliage or undergrowth and is targeted by a melee attack

\n
\n

Effect The taiga yai infuses their power within the plants around them, causing the plants to shoot up and create a protective barrier. The taiga yai gains a +2 circumstance bonus to AC against the triggering attack roll. If the attack misses, the attacker must attempt a @Check[type:reflex|dc:33] save. On a failed save, the attacker is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round as the plants grab hold of them; on a critical failure, the attacker is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -1450,15 +1446,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1494,15 +1488,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1533,15 +1525,13 @@ "name": "+1 status to all saves vs. magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1587,15 +1577,13 @@ "name": "Regeneration 15 (Deactivated by Fire)", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1641,15 +1629,13 @@ "name": "Attack of Opportunity", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1685,15 +1671,13 @@ "name": "Change Shape", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The taiga yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Taiga Giant]{Taiga Giant}. This doesn't change their Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1729,15 +1713,13 @@ "name": "Return to Nature", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The taiga yai commands underground plant roots to drag a creature within 60 feet into the earth. The target must succeed at a @Check[type:fortitude|dc:35] save or be @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for [[/br 1d4 #rounds]]{1d4 rounds}. After this time, the creature is buried; it is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, begins to suffocate, and takes [[/r 4d6[bludgeoning]]] damage each round they remain buried. To @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} either while immobilized or grabbed, the creature must succeed at a DC 35 Escape check or an adjacent ally must succeed at a @Check[type:athletics|dc:33] check to pull them out.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-daitengu-form.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-daitengu-form.json index 61180ea0a56..0fd48fcb0c9 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-daitengu-form.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-daitengu-form.json @@ -218,15 +218,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -257,15 +255,13 @@ "name": "+2 status to all saves vs. air and electricity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -312,15 +308,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -351,15 +345,13 @@ "name": "Toughest Teamwork: Wind Shell", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 60 feet is targeted by a physical ranged attack

\n
\n

Effect Takatorra wraps their ally in a protective shell of air. The ally gains a +4 status bonus to AC against physical ranged attacks until the beginning of their next turn.

" }, @@ -393,15 +385,13 @@ "name": "Airflow Blades", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Takatorra extends the cutting surface of their blades with high-pressure airflow. Until the end of their turn, their blades have a reach of 15 feet.

" }, @@ -434,15 +424,13 @@ "name": "Blade Barrage", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take [[/r 2d6[bleed]]]. They then become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blade Barrage]{Effect: Blade Barrage}

" }, @@ -473,15 +461,13 @@ "name": "Disarming Whirl", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within their melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-13.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-13.json index f8f374d139b..37205cba516 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-13.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-13.json @@ -571,15 +571,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -610,15 +608,13 @@ "name": "Soaring Flight", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

Effect Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes.

" }, @@ -674,15 +670,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Takatorra's Attack of Opportunity is a critical success, they can choose to automatically @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the targeted creature in addition to dealing damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -713,15 +707,13 @@ "name": "Blade Barrage", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. Their multiple attack penalty applies as normal. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take [[/r 2d6[bleed]]]. They then become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blade Barrage]{Effect: Blade Barrage}

" }, @@ -752,15 +744,13 @@ "name": "Disarming Whirl", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} against each enemy within melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-9.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-9.json index 39fb3bac44f..8cf538f1c6c 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-9.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/takatorra-level-9.json @@ -323,15 +323,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -362,15 +360,13 @@ "name": "Soaring Flight", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

Effect Takatorra expands their wings, gaining a 25-foot fly Speed for 5 minutes.

" }, @@ -410,15 +406,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -449,15 +443,13 @@ "name": "Blade Barrage", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Takatorra makes three melee Strikes. These Strikes gain the forceful trait. If one target is hit with at least two of these Strikes, they also take [[/r 1d6[bleed]]]. The target is then @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until they heal the persistent bleed damage.

" }, @@ -518,15 +510,13 @@ "name": "Disarming Whirl", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} against each enemy within melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tamikan.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tamikan.json index be7170bd19c..a56a5c30d91 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tamikan.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tamikan.json @@ -188,15 +188,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -227,15 +225,13 @@ "name": "+1 status to all saves vs. magic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -281,15 +277,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -320,15 +314,13 @@ "name": "Boat Breaker", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.

" }, @@ -359,15 +351,13 @@ "name": "Flying Strafe", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.

" }, @@ -398,15 +388,13 @@ "name": "Sonic Screech", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tamikan unleashes a powerful and deadly blast of sonic force from her maw that deals [[/r 12d6[sonic]]] damage in a @Template[type:line|distance:100] (@Check[type:reflex|dc:37|basic:true] save). She can't use Sonic Screech again for [[/br 1d4 #Sonic Screech Recharge]]{1d4 rounds}.

" }, @@ -441,15 +429,13 @@ "name": "Wailing Dive", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.

" }, @@ -485,15 +471,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-oni-form.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-oni-form.json index 291aadf1774..50e77b16e29 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-oni-form.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-oni-form.json @@ -262,15 +262,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -301,15 +299,13 @@ "name": "Toughest Teamwork: Catapult Ally", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger An ally using a move action moves within reach of Tino's kanabo

\n
\n

Effect Tino scoops his ally with his kanabo and flings them 30 feet in any direction. They can continue any remainder of their movement from their landing location

" }, @@ -345,15 +341,13 @@ "name": "Ferocity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -389,15 +383,13 @@ "name": "Retributive Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -428,15 +420,13 @@ "name": "Wall of Iron", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Tino raises his kanabo defensively, gaining a +2 circumstance bonus to AC.

" }, @@ -483,15 +473,13 @@ "name": "A Kanabo to an Oni", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tino loses himself further to the oni, pulling out even more strength. He makes a kanabo Strike that deals two additional weapon dice of damage.

" }, @@ -522,15 +510,13 @@ "name": "Earth-Shattering Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tino's previous action was to successfully Strike an enemy with a weapon that dealt bludgeoning damage

\n
\n

Effect A shockwave blasts out from the force of Tino's strike. Tino attempts a single Athletics check again the Fortitude DC of all enemies within 15 feet. Regardless of the result of the check, all terrain within the area becomes difficult terrain as the ground is cracked into loose shards.

\n
\n

Critical Success Tino pushes the creature 10 feet, knocks it @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and deals [[/r 6d6[bludgeoning]]] damage to it.

\n

Success Tino pushes the creature 10 feet and knocks it prone.

\n

Failure Tino pushes the creature 10 feet.

" }, @@ -561,15 +547,13 @@ "name": "Flurry of Blows", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -602,15 +586,13 @@ "name": "Stalwart Guardian", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tino gains a reaction at the start of each enemy's turn that he can use only during that enemy's turn.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-13.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-13.json index 8135e35f374..a7dd4c242c0 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-13.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-13.json @@ -893,15 +893,13 @@ "name": "+1 status to all saves vs. disease", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -942,15 +940,13 @@ "name": "Defiant Shove", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tino used Retributive Strike on a creature since the start of his previous turn, attempted the Strike it permitted, and didn't critically miss

\n
\n

Effect Tino throws his whole body into a powerful push. He moves the target 5 feet in any direction and can then attempt to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} that creature. This is forced movement.

" }, @@ -981,15 +977,13 @@ "name": "Divine Smite", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Tino hits with his Retributive Strike, the target takes [[/r 3[persistent,good damage]]] damage.

" }, @@ -1020,15 +1014,13 @@ "name": "Flurry of Blows", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1061,15 +1053,13 @@ "name": "Powerful Fists", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tino's fist Strikes don't take penalties when making lethal attacks.

" }, @@ -1100,15 +1090,13 @@ "name": "Retributive Strike", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy damages your ally, and both are within 15 feet of you

\n
\n

You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.

\n

If Tino hits with his Retributive Strike, the target takes [[/r 3[persistent,good]]] damage.

\n

If Tino's Retributive Strike against the triggering creature doesn't critically miss, that creature meets the requirements for Tino to use Defiant Shove until the end of his next turn.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-9.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-9.json index 57f2767ac45..b801f820b52 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-9.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tino-tung-level-9.json @@ -725,15 +725,13 @@ "name": "+1 status to all saves vs. disease", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -774,15 +772,13 @@ "name": "Flurry of Blows", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tino makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -815,15 +811,13 @@ "name": "Powerful Fists", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tino's fist Strikes don't take penalties when making lethal attacks.

" }, @@ -854,15 +848,13 @@ "name": "Retributive Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy damages Tino's ally, and both are within 15 feet of him

\n
\n

Tino protects his ally and strikes his foe. The ally gains resistance 11 to all damage against the triggering damage. If the foe is within reach, he makes a melee Strike against it.

\n

If Tino hits with his Retributive Strike, the target takes [[/r 3[persistent,good]]] damage.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/troff-frostknuckles.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/troff-frostknuckles.json index 615df7002d1..59a73b95679 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/troff-frostknuckles.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/troff-frostknuckles.json @@ -319,15 +319,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -358,15 +356,13 @@ "name": "Avalanche Pummel", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Troff makes an icicle gouge Strike against a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature. On a hit, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}. On a critical hit, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}. Either way, the effect lasts until the start of Troff's next turn. If his Strike fails (but isn't a critical failure), Troff still deals [[/r 13[piercing]]] damage to the creature.

" }, @@ -397,15 +393,13 @@ "name": "Chattering Blow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Troff is within reach of a creature that has taken cold damage since the end of Troff's last turn

\n
\n

Effect Troff jabs a pressure point on the creature made vulnerable by cold. The creature must attempt a @Check[type:fortitude|dc:31|traits:damaging-effect] save as its skin freezes and its limbs turn sluggish and clammy.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d4[persistent,cold]]] damage and a -5-foot status penalty to its Speeds until the persistent cold damage ends. Dealing fire damage to the creature is an especially effective way to help end the persistent cold damage (allowing a new flat check to end it at DC 10).

\n

Failure As success, but the damage is [[/r 4d4[persistent,cold]]] damage and the penalty is -15-foot.

\n

Critical Failure As success, but the damage is [[/r 6d4[persistent,cold]]] damage and the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} instead of taking a Speed penalty.

" }, @@ -439,15 +433,13 @@ "name": "Flurry of Blows", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Troff makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -480,15 +472,13 @@ "name": "Icicle Stance", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Troff rolls initiative or his turn starts

\n
\n

Effect Troff readies himself to strike suddenly, like a falling icicle. While in this stance, Troff can make icicle gouge Strikes. While Troff is above a creature and in icicle stance, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to him.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tyrannosaurus-imperator.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tyrannosaurus-imperator.json index 43bdbe280ec..8d9e79b772a 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tyrannosaurus-imperator.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/tyrannosaurus-imperator.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 60ft", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Fling", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is Grabbed in the tyrannosaurus's jaws.

\n
\n

Effect The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20ft away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly ([[/r 12[bludgeoning]]]{12 bludgeoning}). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed upon can attempt a @Check[type:reflex|dc:29|basic:true] save.

" }, @@ -221,15 +215,13 @@ "name": "Pin Prey", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The tyrannosaurus critically hits a Large or smaller foe with its foot.

\n
\n

Effect The creature struck by the foot is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and the tyrannosaurus uses its foot to hold the creature in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner, but it cannot use swallow whole on the target unless it uses its jaws to Grab the victim first.

" }, @@ -281,15 +273,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (4d6+8)[bludgeoning]]], Rupture 34

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -322,15 +312,13 @@ "name": "Tail Swipe", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tyrannosaurus sweeps its tail in a @Template[type:cone|distance:15], dealing [[/r (4d8+12)[bludgeoning]]] damage to all creatures in the cone. Creatures in the area must attempt a @Check[type:reflex|dc:34|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature takes double damage, is pushed back 10 feet, and falls prone.

" }, @@ -366,15 +354,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -410,15 +396,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/umbasi.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/umbasi.json index 0e4acdc4609..1677de8356d 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/umbasi.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/umbasi.json @@ -3719,15 +3719,13 @@ "name": "Low-Light Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3758,15 +3756,13 @@ "name": "Story of Valor", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Umbasi expounds on the values of courage and respect. They remove the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition from and reduce the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} value of each ally within 30 feet by 1. If this is the first time they've used this action in combat, Umbasi automatically rallies the crowd for their team

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/urnak-lostwind.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/urnak-lostwind.json index c4fb3b4a314..8d0965cf4ed 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/urnak-lostwind.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/urnak-lostwind.json @@ -331,15 +331,13 @@ "name": "Attack of Opportunity (Special)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Urnak gets 1 extra reaction each turn that he can use only to make an Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -370,15 +368,13 @@ "name": "Brutally Disarm", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Urnak is wielding a two-handed weapon in both hands

\n
\n

Effect Urnak attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} a creature within reach. On a success or critical success, Urnak deals [[/r 13]] damage of the weapon's type to the Disarmed creature. If he rolls a failure to Disarm, he gets a success instead.

" }, @@ -409,15 +405,13 @@ "name": "Felling Throw", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Urnak makes a ranged Strike with his greataxe. He has a +25 attack modifier for this Strike and the thrown greataxe's range increment is 40 feet. If he damages a flying creature, it descends 120 feet, possibly falling on the ground.

" }, @@ -448,15 +442,13 @@ "name": "Ricochet Throw", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Urnak uses Felling Throw, his greataxe bounces back to him at the end of the action and he can catch it as a free action. If he uses Felling Throw again before the end of his turn (even if it's not at the same target), the attack ignores all cover.

" }, @@ -487,15 +479,13 @@ "name": "Sweep Aside", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Urnak makes a melee greataxe Strike. If he hits a creature of his size or smaller, he can move it 5 feet in any direction, or 10 feet on a critical hit.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-poltergeist.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-poltergeist.json index 7eae4279886..edc53bbf133 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-poltergeist.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-poltergeist.json @@ -373,15 +373,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -417,15 +415,13 @@ "name": "Site Bound", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The poltergeist is tied to its watchtower.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -461,15 +457,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -500,15 +494,13 @@ "name": "Natural Invisibility", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A poltergeist is naturally invisible. It becomes visible only when it uses Frighten.

" }, @@ -544,15 +536,13 @@ "name": "Rejuvenation", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the watchtower poltergeist is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the poltergeist and lighting its watchtower's brazier permanently destroys it.

" @@ -587,15 +577,13 @@ "name": "Telekinetic Defense", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature approaches within 10 feet of the poltergeist.

\n
\n

Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

" }, @@ -626,15 +614,13 @@ "name": "Frighten", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The poltergeist must be invisible.

\n
\n

Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a @Check[type:will|dc:33] save, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a failure. On a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.

" }, @@ -671,15 +657,13 @@ "name": "Telekinetic Storm", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target. When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks. When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to [[/r {4d12+15}]]{4d12+15 damage}. It deals [[/r {2d12}]]{2d12 damage} on a failure, and no damage on a critical failure.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-shadow.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-shadow.json index 02726202d4c..4ef99a4a7a1 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-shadow.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-shadow.json @@ -265,15 +265,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -309,15 +307,13 @@ "name": "Site Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shadow is tied to its watchtower.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -353,15 +349,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -392,15 +386,13 @@ "name": "Light Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -431,15 +423,13 @@ "name": "Rejuvenation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.

" @@ -474,15 +464,13 @@ "name": "Shadow Spawn", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -513,15 +501,13 @@ "name": "Slink in Shadows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -552,15 +538,13 @@ "name": "Steal Shadow", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.

\n
\n

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-wraith.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-wraith.json index c2e93cdf6a7..9f89e3ba9f5 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-wraith.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/watchtower-wraith.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Lifesense 60ft", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Wraiths sense the vital essence of living and undead creatures within the listed range.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -141,15 +137,13 @@ "name": "Site Bound", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wraith is tied to its watchtower.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -180,15 +174,13 @@ "name": "+1 status to all saves vs. positive", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -234,15 +226,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -280,15 +270,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -324,15 +312,13 @@ "name": "Rejuvenation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the watchtower wraith is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the wraith and lighting its watchtower's brazier permanently destroys it.

" }, @@ -366,15 +352,13 @@ "name": "Sunlight Powerlessness", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A wraith caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -405,15 +389,13 @@ "name": "Drain Life", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wraith damages a living creature with its spectral hand Strike, the wraith gains [[/r 15 #Temporary Hit Points]]{5 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

" }, @@ -447,15 +429,13 @@ "name": "Wraith Spawn", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a wraith's spectral hand Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Wraith]{Wraith Spawn} after [[/br 1d4 #Wraith Spawn Transformation]]{1d4 rounds}. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master-under-the-pale-sun-dervishes.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master-under-the-pale-sun-dervishes.json index 5b6735b7499..a6bcc58acc2 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master-under-the-pale-sun-dervishes.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master-under-the-pale-sun-dervishes.json @@ -435,15 +435,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -474,15 +472,13 @@ "name": "Dueling Expertise", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The weapon master deals an extra [[/r 2d10]] damage to creatures that are not adjacent to any allies or other foes.

" }, @@ -529,15 +525,13 @@ "name": "Swift Blow", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The weapon master is not wielding a weapon.

\n
\n

Effect The weapon master Interacts to draw a melee weapon without triggering reactions and makes a Strike with that weapon. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike. The weapon master deals an extra [[/r 2d8[bleed]]] with the Strike.

" }, @@ -570,15 +564,13 @@ "name": "Whirling Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The dervish spins with blinding speed. They make a melee Strike against each enemy within reach. Each attack counts toward the dervish's multiple attack penalty, but they don't increase their penalty until they have made all their attacks.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master.json index 20b74193e6c..8405997769d 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/weapon-master.json @@ -456,15 +456,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -495,15 +493,13 @@ "name": "Dueling Expertise", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The weapon master deals an extra [[/r 2d10]] damage to creatures that are not adjacent to any allies or other foes.

" }, @@ -550,15 +546,13 @@ "name": "Swift Blow", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The weapon master is not wielding a weapon.

\n
\n

Effect The weapon master Interacts to draw a melee weapon without triggering reactions and makes a Strike with that weapon. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike. The weapon master deals an extra [[/r 2d8[bleed]]] with the Strike.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/wronged-monks-wrath.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/wronged-monks-wrath.json index b042a4f66fa..e1aac8c1fe8 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/wronged-monks-wrath.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/wronged-monks-wrath.json @@ -8,15 +8,13 @@ "name": "Ki Storm", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the prayer room.

\n
\n

Effect The abbot's spirit appears and begins to channel powerful ki energy. One round later, the room fills with a powerful kinetic storm, dealing [[/r (3d10+15)[electricity]]] damage and [[/r (3d10+15)[force]]] damage to all creatures in the room. Creatures in the room must attempt a @Check[type:reflex|dc:37|traits:haunt] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

\n

Critical Failure The creature takes full damage, [[/r 2d8[persistent,electricity]]] damage, and becomes deafened for 1 minute.

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-13.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-13.json index b09e85aa538..3b5099b6cf1 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-13.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-13.json @@ -4398,15 +4398,13 @@ "name": "Low-Light Vision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4437,15 +4435,13 @@ "name": "+1 status to all saves vs. poison", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4486,15 +4482,13 @@ "name": "Nagaji Venom", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} (1 round)

" }, @@ -4527,15 +4521,13 @@ "name": "Quickened Casting", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Yabin's next action is to cast a sorcerer cantrip or a sorcerer spell of 5th level or lower, he reduces the number of actions to cast it by 1 (minimum 1 action).

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-9.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-9.json index f3922483731..1c1db84e514 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-9.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-the-just-level-9.json @@ -3295,15 +3295,13 @@ "name": "Low-Light Vision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3334,15 +3332,13 @@ "name": "+1 status to all saves vs. poison", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3383,15 +3379,13 @@ "name": "Nagaji Venom", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 6 rounds
Stage 1 [[/r 2d6[poison]]] damage (1 round)
Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Dazzled]{dazzled} (1 round)
Stage 3 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Blinded]{blinded} (1 round)

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-white-serpent-form.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-white-serpent-form.json index 8e085d9920b..4329f49fa49 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-white-serpent-form.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yabin-white-serpent-form.json @@ -2803,15 +2803,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2842,15 +2840,13 @@ "name": "Poisonous Floodwaters", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Yabin is surrounded by magically generated waist-deep poisonous waters. Enemies that enter the water are exposed to his white serpent venom. The aura is difficult terrain for creatures without a swim Speed. Every time Yabin Casts a Spell, the aura increases in radius by 5 feet, up to a maximum of 60 feet. He can activate or suppress this aura as a single action, which has the concentrate trait.

" }, @@ -2885,15 +2881,13 @@ "name": "Rattling Magic", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Yabin substitutes all spellcasting components when Casting a Spell with rattling of his tail. This has the concentrate trait.

" }, @@ -2924,15 +2918,13 @@ "name": "Toughest Teamwork: Envenomed Strike", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger An ally within 20 feet makes a Strike that would deal piercing or slashing damage and hasn't yet rolled the attack roll

\n
\n

Effect Yabin spits venom on his ally's weapon. The Strike, if it hits, also exposes the target to Yabin's white serpent venom. If the Strike misses, the venom evaporates off immediately.

" }, @@ -2963,15 +2955,13 @@ "name": "White Serpent Venom", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} (1 round)

\n

Stage 3 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} (1 round)

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yarrika-mulandez.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yarrika-mulandez.json index fd25dc5585d..155edb8313e 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yarrika-mulandez.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yarrika-mulandez.json @@ -3376,15 +3376,13 @@ "name": "Mantis Ambush", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within Yarrika's reach is hit by an ally's melee attack

\n
\n

Effect Yarrika makes a mantis strike against the triggering creature

" }, @@ -3415,15 +3413,13 @@ "name": "Occult Strike", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Yarrika casts an occult spell

\n
\n

Effect Yarrika makes a fist Strike against a creature within reach.

" }, @@ -3459,15 +3455,13 @@ "name": "Grab", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yoh-souran.json b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yoh-souran.json index 7f9a0a4f2d4..8d13acb4666 100644 --- a/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yoh-souran.json +++ b/packs/data/fists-of-the-ruby-phoenix-bestiary.db/yoh-souran.json @@ -164,15 +164,13 @@ "name": "Punch It", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Frequency once per hour

\n

Requirements Yoh is piloting an airborne vessel

\n
\n

Effect Yoh pushes the ship, tripling its speed for 1 round. After this point, the ship stalls-though it Hovers in place, it can't move under its own power for 1 round.

" }, @@ -205,15 +203,13 @@ "name": "Ancestral Airship Link", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Solar Jian II recognizes Yoh as a descendent of its creator, and the magical ship extends him protections beyond those that would be given to most other pilots. If Yoh is piloting the Solar Jian II, his AC and saves are increased by 4.

" }, @@ -268,15 +264,13 @@ "name": "Shake 'Em!", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Yoh is piloting an airborne vessel

\n

Trigger One or more creatures aboard Yoh's vessel are the target of an attack or attempt a Reflex save and the attacker is not aboard the ship

\n
\n

Effect Yoh attempts evasive maneuvers. All creatures aboard the vessel gain a +2 status bonus to their AC and saves against the triggering effect.

" }, @@ -309,15 +303,13 @@ "name": "Deploy Countermeasures", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements Yoh is piloting the Solar Jian II

\n
\n

Effect While the Solar Jian II is not a combat vessel, it does have a magically renewing supply of fireworks for victory parades and the like. Yoh fires them at a @Template[type:burst|distance:20] within 60 feet. Creatures in the area take [[/r 3d6[fire]]] damage and [[/r 3d6[sonic]]] damage with a Fortitude save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The target takes full damage and is dazzled for 3 rounds.

\n

Critical Failure The target takes double damage, takes [[/r 3d4[persistent,fire]]] damage, and is dazzled for 1 minute.

" }, @@ -350,15 +342,13 @@ "name": "I'll Get You into Position!", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Yoh is piloting an airborne vessel

\n
\n

Effect Yoh pumps the brakes, banks quickly, or performs some other aerial maneuver to get the drop on an enemy. He attempts a Piloting Lore check against the enemy's Perception DC. If he succeeds, that enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the next attack from a creature onboard as long as it is made before Yoh's next turn. All enemies who witnessed the maneuver are then temporarily immune for 1 day.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/abyssal-muckrager.json b/packs/data/gatewalkers-bestiary.db/abyssal-muckrager.json index 53023826ca5..586c8046c4e 100644 --- a/packs/data/gatewalkers-bestiary.db/abyssal-muckrager.json +++ b/packs/data/gatewalkers-bestiary.db/abyssal-muckrager.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -180,15 +176,13 @@ "name": "Earth Glide", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An earthen destrier can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -219,15 +213,13 @@ "name": "Lancing Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the destrier moved at least 10 feet directly before its lance arm Strike, it gains a +2 circumstance bonus to its damage roll.

" }, @@ -274,15 +266,13 @@ "name": "Tilting Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The earthen destrier tramples a creature

\n
\n

Effect The earthen destrier makes a lance arm Strike against the creature it's trampling at a -5 penalty.

" }, @@ -333,15 +323,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ainamuuren.json b/packs/data/gatewalkers-bestiary.db/ainamuuren.json index a5af3af1b14..06935a13b51 100644 --- a/packs/data/gatewalkers-bestiary.db/ainamuuren.json +++ b/packs/data/gatewalkers-bestiary.db/ainamuuren.json @@ -776,15 +776,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -820,15 +818,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -864,15 +860,13 @@ "name": "+1 Status to Saves Against Good and Necromancy Spells and Effects", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -923,15 +917,13 @@ "name": "Attack of Opportunity (Tentacle Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tentacle only

\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -962,15 +954,13 @@ "name": "Blackfrost Evasion", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ainamuuren takes at least [[/r 35[physical]]] from a single attack, and he isn't currently discorporated

\n
\n

Effect Ainamuuren discorporates into a whirling blizzard of blackfrost for 3 rounds. During this time, he gains resistance 10 to physical damage and weakness 10 to force damage. He gains a fly Speed of 40 feet, but the only action he can take is to Fly. While discorporated, the first time each round that Ainamuuren enters another creature's space or a creature enters Ainamuuren's space, that creature takes [[/r 4d8[cold]]] and is exposed to blackfrost. At the start of his turn, Ainamuuren can end this effect as a free action.

" }, @@ -997,15 +987,13 @@ "name": "Reactive Tentacles", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

At the start of his turn, when Ainamuuren regains his actions, he gains an additional reaction that can be used only to make an Attack of Opportunity.

" }, @@ -1032,15 +1020,13 @@ "name": "Dreams of the Blackfrost Whale", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Ainamuuren fixes his many-eyed gaze upon a single target he can see within 60 feet, then opens wide his maw to release a torrent of whispers channeled from Osoyo's slumbering mind. The targeted creature must attempt a @Check[type:will|dc:32] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature endures a brief moment where they believe they are imprisoned in the ice, as Osoyo has been for thousands of years, and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The vision of being imprisoned in ice is more profound, and in the span of a few seconds, the creature endures what seems like a thousand years of imprisonment. The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of its next turn, after which it emerges from its paralysis @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

Critical Failure As failure, but the creature doesn't automatically recover from paralysis at the end of its turn. Instead, it can attempt a new DC 32 save. On a success, the paralysis ends and they are stupefied 1, but on a failure, the paralysis continues for another round.

" }, @@ -1080,15 +1066,13 @@ "name": "Invasive Blackfrost", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gatewalker characters are not immune to blackfrost effects inflicted by Ainamuuren

\n

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:32]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, @@ -1121,15 +1105,13 @@ "name": "Twist Deviance", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ainamuuren reaches out, then clutches his fingers into a fist and twists his arm, as if he were wrenching and tugging. At the same moment, all gatewalkers in a @Template[type:cone|distance:60] that Ainamuuren can see feel the signs they've worn on their bodies since they emerged from their Missing Moment spike with pain, as if Ainamuuren had @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} that flesh and was twisting and tearing it. The targets must attempt a @Check[type:will|dc:32] save. Ainamuuren can't use Twist Deviance again for [[/br 1d4 #Twist Deviance Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature endures a brief moment of horrific pain and takes [[/r 4d8[mental]]].

\n

Failure The pain is much greater, and for a moment the creature is convinced that the portion of their flesh that was adorned with the sign of the gatewalker has been torn free. They take [[/r 8d8[mental]]] and can't use their deviant abilities for 1 round.

\n

Critical Failure As failure, but [[/r 16d8[mental]]] and they can't use their deviant abilities for 1 minute.

" }, @@ -1165,15 +1147,13 @@ "name": "Knockdown", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/alkoasha.json b/packs/data/gatewalkers-bestiary.db/alkoasha.json index ac7ef0aa07a..fc35fafe754 100644 --- a/packs/data/gatewalkers-bestiary.db/alkoasha.json +++ b/packs/data/gatewalkers-bestiary.db/alkoasha.json @@ -117,15 +117,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -161,15 +159,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -205,15 +201,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -251,15 +245,13 @@ "name": "Hydra Regeneration", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

The hydra has regeneration equal to 3 x the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a @Check[type:fortitude|immutable:true|dc:25] save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows one head; on a critical success, two uncauterized stumps regrow. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -291,15 +283,13 @@ "name": "Alkoasha's Head Regrowth", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Alkoasha has ten heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn.

\n

Alkoasha can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target acid or fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all ten heads are cauterized, the hydra dies.

\n
\n

Hydra Head

\n
    \n
  • Hit Points 15
  • \n
  • Immunities Area Damage
  • \n
  • Weaknesses Slashing 5
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hydra Heads]{Effect: Hydra Heads}

" }, @@ -335,15 +325,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -374,15 +362,13 @@ "name": "Multiple Opportunities", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Attacks of Opportunity. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each Attack of Opportunity it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round.

" }, @@ -413,15 +399,13 @@ "name": "Focused Assault", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hydra attacks a single target with its heads, overwhelming its foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack, the hydra deals damage from its fangs Strike to the target, plus an additional [[/r 1d6]] damage for every head it has beyond the first. Even on a failed attack, the hydra deals the damage from one fangs Strike to the target creature, though it still misses completely on a critical failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has.

" }, @@ -459,15 +443,13 @@ "name": "Storm of Jaws", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the hydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/amelekana.json b/packs/data/gatewalkers-bestiary.db/amelekana.json index 813b4aa162d..0dbc343f31d 100644 --- a/packs/data/gatewalkers-bestiary.db/amelekana.json +++ b/packs/data/gatewalkers-bestiary.db/amelekana.json @@ -96,15 +96,13 @@ "name": "Lifesense 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -135,15 +133,13 @@ "name": "Reflective Shell", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An amelekana submerged in water gains a +4 circumstance bonus to Stealth checks. If the water is moving, this bonus increases to +8.

" }, @@ -209,15 +205,13 @@ "name": "Lob Amoeba", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The amelekana flings a @UUID[Compendium.pf2e.gatewalkers-bestiary.Symbiotic Amoeba]{Symbiotic Amoeba} at a target within 40 feet—this is a ranged attack that doesn't count toward the amelekana's multiple attack penalty, and its multiple attack penalty doesn't apply to this attack.

\n

Success The target takes [[/r (2d4+8)[bludgeoning]]] and the symbiotic amoeba lands in a square adjacent to the target.

\n

Failure The target takes no damage, but the symbiotic amoeba still spawns in a square adjacent to the target.

\n

Critical Failure The target takes no damage and the lobbed amoeba dies on impact.

" }, @@ -245,15 +239,13 @@ "name": "Symbiotic Amoeba", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An amoeba produced by the amelekana is a Tiny, mindless, semi-independent creature controlled by the amelekana. It has the minion trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba Step or Swim 20 feet and make a pseudopod Strike (Melee pseudopod +13, Damage 2d4 acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time.

\n

@UUID[Compendium.pf2e.gatewalkers-bestiary.Symbiotic Amoeba]{Symbiotic Amoeba}

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ancient-tupilaq.json b/packs/data/gatewalkers-bestiary.db/ancient-tupilaq.json index 0efe742e8c0..2ed3bac0d76 100644 --- a/packs/data/gatewalkers-bestiary.db/ancient-tupilaq.json +++ b/packs/data/gatewalkers-bestiary.db/ancient-tupilaq.json @@ -286,15 +286,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -325,15 +323,13 @@ "name": "Construct Armor (Hardness 11)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 28.

" }, @@ -390,15 +386,13 @@ "name": "Carver's Curse", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 5th-level @UUID[Compendium.pf2e.spells-srd.Lightning Bolt]{Lightning Bolt} the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance.

" }, @@ -434,15 +428,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/apothecarys-cabinet.json b/packs/data/gatewalkers-bestiary.db/apothecarys-cabinet.json index 000fde29600..d467a358087 100644 --- a/packs/data/gatewalkers-bestiary.db/apothecarys-cabinet.json +++ b/packs/data/gatewalkers-bestiary.db/apothecarys-cabinet.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Construct Armor", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Like normal objects, an apothecary's cabinet has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an apothecary's cabinet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.

" }, @@ -197,15 +193,13 @@ "name": "Poison Stock", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the cabinet hits a creature with its poison bottle Strike, roll [[/br 1d4]] to determine what kind of poison splashes onto the struck creature:

\n
    \n
  1. nerve poison (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1})
  2. \n
  3. weakening poison (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1})
  4. \n
  5. noxious poison (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1})
  6. \n
  7. clouded mind poison (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}).
  8. \n
\n

The target must attempt a @Check[type:fortitude|dc:24|traits:poison] save.

\n
\n

Critical Success The creature is unafected.

\n

Success The creature takes [[/r 1d6[poison]]].

\n

Failure The creature takes [[/r 2d6[poison]]] and is aficted with the rolled poison's associated condition until the end of its next turn.

\n

Critical Failure The creature takes [[/r 2d6[poison]]] and is aficted with the rolled poison's associated condition for [[/br 1d4+1 #Rounds]] rounds.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/aspect-of-ruun.json b/packs/data/gatewalkers-bestiary.db/aspect-of-ruun.json index 2dd3b3c7981..41db8797f8e 100644 --- a/packs/data/gatewalkers-bestiary.db/aspect-of-ruun.json +++ b/packs/data/gatewalkers-bestiary.db/aspect-of-ruun.json @@ -1338,15 +1338,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1382,15 +1380,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1421,15 +1417,13 @@ "name": "Warning Hoot", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The stone-breasted owl is about to roll a Perception or Survival check to determine initiative

\n
\n

Effect The stone-breasted owl lets out a hoot to warn allies, granting each ally a +1 circumstance bonus to their initiative roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Warning Hoot]{Effect: Warning Hoot}

" }, @@ -1458,15 +1452,13 @@ "name": "Bond with Mortal", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 14, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.

\n

This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.

" }, @@ -1556,15 +1548,13 @@ "name": "Bonded Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spirit guide is currently Bonded with a Mortal

\n
\n

Effect The spirit guide makes a talon Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

" }, @@ -1591,15 +1581,13 @@ "name": "Empowered Healing", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the stone-breasted owl casts heal, it rolls d10s instead of d8s.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/blackfrost-guecubu.json b/packs/data/gatewalkers-bestiary.db/blackfrost-guecubu.json index 9ad49f66498..c0a46ad4ddd 100644 --- a/packs/data/gatewalkers-bestiary.db/blackfrost-guecubu.json +++ b/packs/data/gatewalkers-bestiary.db/blackfrost-guecubu.json @@ -264,15 +264,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -308,15 +306,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -352,15 +348,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -396,15 +390,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -447,15 +439,13 @@ "name": "Blackfrost", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, @@ -488,15 +478,13 @@ "name": "Break Ground", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guecubu stomps, and the ground breaks and ripples in a @Template[type:emanation|distance:30], erupting in razor-sharp, crisscrossing spikes of rock that deal [[/r 3d8[piercing]]] damage to creatures in the area (@Check[type:reflex|dc:26|basic:true] save).

\n

The area becomes difficult terrain and hazardous terrain, with each square dealing [[/r 3[piercing]]] damage to a creature that moves through it. A guecubu is immune to these effects.

\n

Ground under the effects of a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual or a @UUID[Compendium.pf2e.spells-srd.Circle of Protection]{Circle of Protection} spell tuned against evil or chaos can't be affected by this ability.

" }, @@ -536,15 +524,13 @@ "name": "Shattering Death", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When the blackfrost guecubu is destroyed, it shatters and fills the air around it with a cloud of razor-sharp shards of ice. Creatures in a @Template[type:emanation|distance:10] take [[/r 8d8[cold]]] (@Check[type:reflex|dc:26|basic:true]). Creatures that critically fail this save also take [[/r 1d6[bleed]]].

" @@ -574,15 +560,13 @@ "name": "Shove into Ice", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the blackfrost guecubu successfully @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves} a creature into an ice or frozen earth barrier, the target must succeed at a @Check[type:reflex|dc:26] save or become merged with the barrier, with the effects of @UUID[Compendium.pf2e.spells-srd.Meld into Stone]{Meld into Stone} until the target escapes (DC 26).

" }, @@ -617,15 +601,13 @@ "name": "Tundra Glide", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The blackfrost guecubu can Burrow through any frozen earth, ice, or snow, not including rock. When it does so, the blackfrost guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -656,15 +638,13 @@ "name": "Wrathful Misfortune", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a guecubu must succeed at a @Check[type:will|dc:26] save or become cursed with consummate bad luck. The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

\n

Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/blackfrost-prophet.json b/packs/data/gatewalkers-bestiary.db/blackfrost-prophet.json index 4d0623a7c8f..3a300f2cab0 100644 --- a/packs/data/gatewalkers-bestiary.db/blackfrost-prophet.json +++ b/packs/data/gatewalkers-bestiary.db/blackfrost-prophet.json @@ -219,15 +219,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -263,15 +261,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -307,15 +303,13 @@ "name": "Telepathy 100 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -355,15 +349,13 @@ "name": "Ice Climb 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -395,15 +387,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -446,15 +436,13 @@ "name": "Blackfrost", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, @@ -487,15 +475,13 @@ "name": "Imprison Mind", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blackfrost prophet concentrates on a creature within 60 feet, filling the target's mind with befuddling susurrations. The creature must succeed at a @Check[type:will|dc:28] save or take [[/r (4d8+8)[mental]]] and become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's stupefied.

" }, @@ -526,15 +512,13 @@ "name": "Raise Blackfrost", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blackfrost prophet selects a point within 60 feet, then calls upon shards of blackfrost to stab up through the crust in a @Template[type:burst|distance:30]. Creatures in the area take [[/r 2d8[piercing],2d8[cold]]]{2d8 piercing damage plus 2d8 cold} (@Check[type:reflex|dc:28|basic:true]). A creature that takes cold damage from this ability is exposed to blackfrost. Until the next time the blackfrost prophet uses Raise Blackfrost, the affected area is difficult terrain.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/blackfrost-zombie.json b/packs/data/gatewalkers-bestiary.db/blackfrost-zombie.json index d8c50383047..6d79460eff7 100644 --- a/packs/data/gatewalkers-bestiary.db/blackfrost-zombie.json +++ b/packs/data/gatewalkers-bestiary.db/blackfrost-zombie.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Ice Climb 20 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -184,15 +180,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -230,15 +224,13 @@ "name": "Opportune Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a Strike within 10 feet of the blackfrost zombie

\n
\n

Effect The blackfrost zombie Steps toward the triggering creature, then makes a jaws Strike against that creature.

" }, @@ -270,15 +262,13 @@ "name": "Blackfrost", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, @@ -316,15 +306,13 @@ "name": "Blackfrost Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blackfrost dead gasps sharply, then exhales a mist of dark-blue blackfrost particles in a @Template[type:emanation|distance:5]. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the mist become concealed to creatures within it. The mist persists for 1 minute. A creature that ends its turn in the mist is exposed to blackfrost. The blackfrost dead can't use Blackfrost Breath again for [[/br 1d4 #Recharge Blackfrost Breath]]{1d4 rounds}.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/blooming-jijioa.json b/packs/data/gatewalkers-bestiary.db/blooming-jijioa.json index ff6f7380a95..62d3be455b9 100644 --- a/packs/data/gatewalkers-bestiary.db/blooming-jijioa.json +++ b/packs/data/gatewalkers-bestiary.db/blooming-jijioa.json @@ -8,15 +8,13 @@ "name": "Solar Bloom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The jijioa patch is exposed to a solar fare

\n
\n

Effect The countless jijioa flowers suddenly bloom, magnifying the ambient heat of the sun a hundredfold. Creatures in the jijioa patch take [[/r 4d6[fire]]] (@Check[type:fortitude|dc:22|basic:true]). Creatures that end their turn in the patch continue to take damage in this way as long as the jijioa is in bloom.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/bolan-nogasso.json b/packs/data/gatewalkers-bestiary.db/bolan-nogasso.json index b0cfebf80e9..bb217f80b72 100644 --- a/packs/data/gatewalkers-bestiary.db/bolan-nogasso.json +++ b/packs/data/gatewalkers-bestiary.db/bolan-nogasso.json @@ -1883,15 +1883,13 @@ "name": "Guardian Thorns", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Bolan compels plant-based materials within @Template[type:emanation|distance:10]{10 feet} of him to grow sharp thorns and spiky branches. This ability affects all walls, floors, and large objects made from dead organic material, such as wood. Affected areas become difficult terrain. Non-fey and non-plant creatures in the affected area or those who move through an affected square take [[/r 2d10[piercing]]] (@Check[type:reflex|dc:18|basic:true]). This ability does not affect stone, dirt, living plants, or other materials. The effect ends when Bolan moves out of his square.

" }, @@ -1922,15 +1920,13 @@ "name": "Item Treachery", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bolan targets a held item (such as a bow stave, wooden shield, or scroll) within 60 feet composed, at least partially, of wood, cotton, or other dead plant matter. The plant-based part of this item animates and attempts to wriggle free of its holder's grasp. The holder must attempt a @Check[type:reflex|dc:18] save.

\n
\n

Success The creature holds onto the item with no ill effect.

\n

Failure The creature struggles to hold onto the item. Until the start of the creature's next turn, attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the creature of that item gain a +2 circumstance bonus, and the creature takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.

\n

Critical Failure The creature drops the item into the creature's space or drops the object in an adjacent square of Bolan's choice, at which point the item returns to normal.

" }, @@ -1961,15 +1957,13 @@ "name": "Vengeful Fibers", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A piece of clothing animates and attacks its wearer at Bolan's command. Bolan targets a creature within 60 feet wearing clothing made from plants, such as cotton, hemp, or grass. The clothing chokes its wearer, restricts their movement, and abrades their skin. The target takes [[/r 2d10[bludgeoning]]] (@Check[type:fortitude|dc:18|basic:true]). A creature that takes damage in this way is also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and takes a –10-foot circumstance penalty to Speed until the beginning of Bolan's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vengeful Fibers]{Effect: Vengeful Fibers}

" }, diff --git a/packs/data/gatewalkers-bestiary.db/capstan-swabbie.json b/packs/data/gatewalkers-bestiary.db/capstan-swabbie.json index 309a13231ff..9c335255e6e 100644 --- a/packs/data/gatewalkers-bestiary.db/capstan-swabbie.json +++ b/packs/data/gatewalkers-bestiary.db/capstan-swabbie.json @@ -199,15 +199,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -238,15 +236,13 @@ "name": "Attached Anchor", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A capstan swabbie is attached to its anchor by a 100-foot-long rope, most of which it keeps coiled around its body. If the capstan swabbie tries to move more than 100 feet from its attached anchor, its Speed is reduced to 10 feet as it drags the anchor along with it. If this rope is severed (AC 12 when uncoiled, Hardness 4, HP 16), the capstan swabbie can move freely, but its ranged anchor Strike loses the tethered trait.

" }, @@ -273,15 +269,13 @@ "name": "Mate's Expertise", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The capstan swabbie can use Athletics to @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} an ally's Sailing Lore check (to hoist or lower sails or the anchor, for instance). On a success or critical success, the capstan swabbie grants its ally a +2 circumstance bonus to the triggering check.

" }, @@ -308,15 +302,13 @@ "name": "Jury-Rig", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The capstan swabbie uses built-in tools to quickly patch itself up. The swabbie gains 10 temporary Hit Points. The swabbie can also use this section on an adjacent section of a ship. The temporary Hit Points last for 1 minute. The target is then temporarily immune for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Jury-Rig]{Effect: Jury-Rig}

" }, @@ -345,15 +337,13 @@ "name": "Loose the Pawls", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The capstan swabbie spins around rapidly, its loose ropes whipping everyone in reach. The capstan swabbie makes a rope Strike against each creature within 10 feet and compares its attack roll to the AC of each creature within 10 feet.

" }, @@ -385,15 +375,13 @@ "name": "Knockdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/captain-salah.json b/packs/data/gatewalkers-bestiary.db/captain-salah.json index 99d0ebf72f7..f4ca6e6a546 100644 --- a/packs/data/gatewalkers-bestiary.db/captain-salah.json +++ b/packs/data/gatewalkers-bestiary.db/captain-salah.json @@ -696,15 +696,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -740,15 +738,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -784,15 +780,13 @@ "name": "Trample", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:18|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/cliffhunter-pteranodon.json b/packs/data/gatewalkers-bestiary.db/cliffhunter-pteranodon.json index 599d1bfc0f7..a33f9fdce7d 100644 --- a/packs/data/gatewalkers-bestiary.db/cliffhunter-pteranodon.json +++ b/packs/data/gatewalkers-bestiary.db/cliffhunter-pteranodon.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +132,13 @@ "name": "Pluck", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cliff hunter pteranodon attempts to fling its prey of a cliff or into some other hazardous situation

\n

Frequency once per round

\n

Trigger The pteranodon's last action this turn was a successful beak Strike. The pteranodon can use this ability mid-Swoop

\n
\n

Effect The pteranodon attempts to fling the struck creature into harm's way. The pteranodon makes an Athletics check against the target's Fortitude DC.

\n

Success The target creature is flung 15 feet in a direction of the pteranodon's choosing and potentially falls or takes damage accordingly. The creature cannot use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction.

\n

Failure The pteranodon fails to move the target creature.

\n

Critical Failure As failure, but the pteranodon's clumsy movement leaves it open to attack. The pteranodon's turn ends, and it becomes flat-footed until the beginning of its next turn.

" }, @@ -172,15 +166,13 @@ "name": "Swoop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pteranodon Flies up to its Speed and makes one beak Strike at any point during that movement.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/cordon-alarm.json b/packs/data/gatewalkers-bestiary.db/cordon-alarm.json index 92a96739b1c..61ed5a0097a 100644 --- a/packs/data/gatewalkers-bestiary.db/cordon-alarm.json +++ b/packs/data/gatewalkers-bestiary.db/cordon-alarm.json @@ -8,15 +8,13 @@ "name": "Alarm", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An object or creature of at least 1 Bulk crosses an invisible vertical barrier extending 30 feet above and below the rope

\n
\n

Effect The rope squawks like an angry squirrel from the point where the barrier was breached. This alarm is as loud as a human scream and lasts for 1 minute. If an item or creature is still breaching the barrier at the end of this duration, the alarm immediately triggers again.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/corpse-disposal.json b/packs/data/gatewalkers-bestiary.db/corpse-disposal.json index 9d9a2400689..e23da0cf882 100644 --- a/packs/data/gatewalkers-bestiary.db/corpse-disposal.json +++ b/packs/data/gatewalkers-bestiary.db/corpse-disposal.json @@ -8,15 +8,13 @@ "name": "Dispose", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps onto the trapdoor (marked \"T\" on the map)

\n
\n

Effect The triggering creature falls into the pit. The creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling. Failing that, the creature falls 20 feet (taking [[/r 10[bludgeoning]]] from the fall) and takes [[/r 3d6[piercing]]] from the metal spikes jutting up from the pit's floor. A creature who takes damage from the spikes is exposed to tetanus.

" }, @@ -44,15 +42,13 @@ "name": "Tetanus", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n

Onset 10 days

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 week)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and can't speak (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} with spasms (1 day)

\n

Stage 4 death

" }, diff --git a/packs/data/gatewalkers-bestiary.db/crownbound-constellation.json b/packs/data/gatewalkers-bestiary.db/crownbound-constellation.json index 1bd267e5c68..23de8285928 100644 --- a/packs/data/gatewalkers-bestiary.db/crownbound-constellation.json +++ b/packs/data/gatewalkers-bestiary.db/crownbound-constellation.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -148,15 +146,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -199,15 +195,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -238,15 +232,13 @@ "name": "Solar Instability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The crownbound constellation is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} when in direct contact with the rays of the sun.

" }, @@ -273,15 +265,13 @@ "name": "Starlight", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The glow of the crownbound constellation creates dim light. It can suppress or resume this ability as a free action.

" }, @@ -335,15 +325,13 @@ "name": "Dazzling Assault", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the crownbound constellation's space takes [[/r 7d4[bludgeoning]]] (@Check[type:reflex|dc:23|basic:true]). Creatures that fail this save are also @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of their next turn.

" }, @@ -372,15 +360,13 @@ "name": "Star Weapons", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The crownbound constellation reforms its two weapons as +1 striking common or uncommon simple or martial weapons. These star weapons can't be disarmed, broken, dropped, destroyed, or stolen. Ranged star weapons don't require ammunition and those with a reload of 2 have a reload of 0 instead. When the crownbound constellation dies or uses its swarm shape its star weapons disappear.

" }, @@ -407,15 +393,13 @@ "name": "Starburst", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a crownbound constellation's attack must succeed at a @Check[type:fortitude|dc:23] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute.

" }, @@ -444,15 +428,13 @@ "name": "Swarm Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The crownbound constellation disperses into a shapeless swarm of Small stars. It drops all held, worn, and carried items. While discorporated, the crownbound constellation can't use attack actions, but it has a fly Speed of 40 feet and can move through areas small enough for its individual stars to fit without having to Squeeze. It can use Swarm Shape again to coalesce back into its normal form, at which point its star weapons reappear.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/delphon.json b/packs/data/gatewalkers-bestiary.db/delphon.json index 946c336fa8e..14a567d051d 100644 --- a/packs/data/gatewalkers-bestiary.db/delphon.json +++ b/packs/data/gatewalkers-bestiary.db/delphon.json @@ -1286,15 +1286,13 @@ "name": "Wild Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The Oaksteward's hands transform into wild claws for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wild Shape (Oaksteward)]{Effect: Wild Shape (Oaksteward)}

" }, diff --git a/packs/data/gatewalkers-bestiary.db/demontangle.json b/packs/data/gatewalkers-bestiary.db/demontangle.json index e70fa2c4adf..29a51ec5af6 100644 --- a/packs/data/gatewalkers-bestiary.db/demontangle.json +++ b/packs/data/gatewalkers-bestiary.db/demontangle.json @@ -105,15 +105,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -149,15 +147,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -195,15 +191,13 @@ "name": "Gibbering", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a @Check[type:will|dc:19] save. On a failure, they are @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round. On a success, they are temporarily immune for 1 minute.

" }, @@ -257,15 +251,13 @@ "name": "Reactive Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals the gibbering mouther slashing damage.

\n
\n

Effect The gibbering mouther's wound opens into another maw. It makes a jaws Strike against the triggering creature.

" }, @@ -296,15 +288,13 @@ "name": "Burn Eyes", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a gibbering mouther's spittle must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round on a critical failure).

" }, @@ -340,15 +330,13 @@ "name": "Engulf", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:22|traits:damaging-effect], [[/r 3d8[piercing]]], Escape DC 22, Rupture 8

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -379,15 +367,13 @@ "name": "Ground Manipulation", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.

" }, @@ -426,15 +412,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/desa-desa.json b/packs/data/gatewalkers-bestiary.db/desa-desa.json index c168059d78c..45a3cf36d8e 100644 --- a/packs/data/gatewalkers-bestiary.db/desa-desa.json +++ b/packs/data/gatewalkers-bestiary.db/desa-desa.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -94,15 +92,13 @@ "name": "Bubble Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature bit by a desa-desa breaks out in large, painful blisters which expand and pop as water in the victim's body turns into volatile gasses. Magical healing of any kind counteracts the bubble venom

\n

Saving Throw @Check[type:fortitude|dc:18]

\n

Maximum Duration 6 rounds

\n

Stage 1 weakness to fire 2 and [[/r 1d6[piercing]]] (1 round)

\n

Stage 2 weakness to fire 4 and [[/r 2d6[piercing]]] (1 round)

" }, @@ -130,15 +126,13 @@ "name": "Fire Blast", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desa-desa releases a burst of explosive gasses in all directions, dealing [[/r 3d6[fire]]] to all creatures in a @Template[type:emanation|distance:5]. The desa-desa can't use Fire Blast again for [[/br 1d4 #Fire Blast Recharge]]{1d4 rounds}.

" }, @@ -170,15 +164,13 @@ "name": "Volatile Gasses", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a desa-desa takes electricity damage, it must attempt a @Check[type:fortitude|dc:18] save. On a failure, the sparks cause the desa-desa to immediately use Fire Blast if it can, and the desa-desa becomes flat-footed for 1 round.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/dream-poisoned-door.json b/packs/data/gatewalkers-bestiary.db/dream-poisoned-door.json index 8cc5177de02..687f8c8824f 100644 --- a/packs/data/gatewalkers-bestiary.db/dream-poisoned-door.json +++ b/packs/data/gatewalkers-bestiary.db/dream-poisoned-door.json @@ -8,15 +8,13 @@ "name": "Manifest Dream Guardians", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The door is opened

\n
\n

Effect A group of four @UUID[Compendium.pf2e.pathfinder-bestiary-2.Animate Dream]{Animate Dreams} manifest in the area just beyond the door. These four animate dreams each appear as vaguely whale-shaped but human-sized masses of tendrils. They swim through the air and attack the intruders at once, fighting to the death and pursuing any who flee the temple.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/dreamscraper.json b/packs/data/gatewalkers-bestiary.db/dreamscraper.json index 7a26244c13d..ad0f9f5d4ee 100644 --- a/packs/data/gatewalkers-bestiary.db/dreamscraper.json +++ b/packs/data/gatewalkers-bestiary.db/dreamscraper.json @@ -526,15 +526,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -570,15 +568,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -613,15 +609,13 @@ "name": "Tireless", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dreamscrapers never sleep or dream themselves. They gain the benefits of an 8-hour rest after 1 hour of minimal activity.

" }, @@ -653,15 +647,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -697,15 +689,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -759,15 +749,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:22]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -815,15 +803,13 @@ "name": "Dream Step", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dreamscraper shifts to either the Dimension of Dreams or the Material Plane. While in the Dimension of Dreams, it can see clearly onto the Material Plane with a range of 60 feet. On its first round in an encounter, the dreamscraper can use this ability once as a free action.

" }, @@ -850,15 +836,13 @@ "name": "Stolen Dreams", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dreamscraper catches hold of the target creature's dreams and tries to rip them away. The target must attempt a @Check[type:will|dc:22] save.

\n
\n

Success The creature is unaffected.

\n

Failure The dreamscraper manages to only scrape at the target creature's dreams. The target becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

Critical Failure The dreamscraper rips the target's dreams away and captures them. The target creature becomes fatigued. Furthermore, the target can never dream, can't be affected by spells that cause or affect dreams, can't detect or be detected by creatures with the dream trait, and can't enter the Dimension of Dreams. This effect ends if the target creature's dreams are restored through powerful magic.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/elder-thing-researcher.json b/packs/data/gatewalkers-bestiary.db/elder-thing-researcher.json index 5b50d153679..60076e4320a 100644 --- a/packs/data/gatewalkers-bestiary.db/elder-thing-researcher.json +++ b/packs/data/gatewalkers-bestiary.db/elder-thing-researcher.json @@ -1561,15 +1561,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1605,15 +1603,13 @@ "name": "All-Around Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1651,15 +1647,13 @@ "name": "No Breath", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).

" }, @@ -1691,15 +1685,13 @@ "name": "Constrict", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+11)[bludgeoning]]], @Check[type:fortitude|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1730,15 +1722,13 @@ "name": "Eldritch Insight", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect By focusing its senses and thoughts on a single concept, an elder thing researcher can draw upon the thousands of years of deep memories. It then selects one of the following skills: Arcana, any Lore, Nature, Religion, or Society. Once the skill is chosen, the elder thing researcher can attempt checks for the selected skill using its Occultism modifier. This effect lasts until the elder thing researcher uses Eldritch Insight again to change its focus. If no focus is predetermined, assume an elder thing researcher has chosen to focus on Library Lore.

" }, @@ -1768,15 +1758,13 @@ "name": "Hibernate", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age. Time effectively stands still for a hibernating elder thing. Any effect that would normally rouse an unconscious creature can end an elder thing's hibernation, but the elder thing must attempt a @Check[type:will|dc:25] save. On a success, the elder thing awakens in [[/br 2d4 #rounds]]{2d4 rounds}; otherwise it takes [[/br 1d4 #days]]{1d4 days} to wake from hibernation. The elder thing can set the length of its hibernation when it enters this state, so that it can awaken after a set amount of time has passed. When awakening in this way, the elder thing does so in only [[/br 1d4 #rounds]]{1d4 rounds}, with no Will save necessary.

" }, @@ -1803,15 +1791,13 @@ "name": "Unnatural Flight", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The elder thing's wings allow it to fly in regions where flight is normally impossible, such as outer space. It gains a +2 circumstance bonus to checks made to Maneuver in Flight, and on saving throws against effects that impede flight.

" }, @@ -1861,15 +1847,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/elder-thing.json b/packs/data/gatewalkers-bestiary.db/elder-thing.json index 6e3b2c2afce..a8e3d49cc40 100644 --- a/packs/data/gatewalkers-bestiary.db/elder-thing.json +++ b/packs/data/gatewalkers-bestiary.db/elder-thing.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "All-Around Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -146,15 +142,13 @@ "name": "No Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).

" }, @@ -186,15 +180,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+6)[bludgeoning]]], @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -225,15 +217,13 @@ "name": "Hibernate", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age. Time effectively stands still for a hibernating elder thing. Any effect that would normally rouse an unconscious creature can end an elder thing's hibernation, but the elder thing must attempt a @Check[type:will|dc:25] save. On a success, the elder thing awakens in [[/br 2d4 #rounds]]{2d4 rounds}; otherwise it takes [[/br 1d4 #days]]{1d4 days} to wake from hibernation. The elder thing can set the length of its hibernation when it enters this state, so that it can awaken after a set amount of time has passed. When awakening in this way, the elder thing does so in only [[/br 1d4 #rounds]]{1d4 rounds}, with no Will save necessary.

" }, @@ -260,15 +250,13 @@ "name": "Unnatural Flight", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The elder thing's wings allow it to fly in regions where flight is normally impossible, such as outer space. It gains a +2 circumstance bonus to checks made to Maneuver in Flight, and on saving throws against effects that impede flight.

" }, @@ -318,15 +306,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/equendia.json b/packs/data/gatewalkers-bestiary.db/equendia.json index cbeb0cfc18e..3e052680281 100644 --- a/packs/data/gatewalkers-bestiary.db/equendia.json +++ b/packs/data/gatewalkers-bestiary.db/equendia.json @@ -1254,15 +1254,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1298,15 +1296,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1342,15 +1338,13 @@ "name": "Negative Healing", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1388,15 +1382,13 @@ "name": "Great Despair", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in Equendia's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a @Check[type:will|dc:27] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/r 1d4 #Paralyzed Duration]]{1d4 rounds}. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -1459,15 +1451,13 @@ "name": "Snow Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Equendia ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from falling snow.

" }, @@ -1500,15 +1490,13 @@ "name": "Blackfrost Rot", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:30]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, @@ -1541,15 +1529,13 @@ "name": "Frozen Breath", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Equendia exhales a @Template[type:cone|distance:60] of icy shards that deal [[/r {6d6[cold],6d6[slashing]}]]{6d6 cold and 6d6 slashing} (@Check[type:reflex|dc:30|basic:true]). She can't use Frozen Breath again for [[/br 1d4 #Frozen Breath Recharge]]{1d4 rounds}.

" }, @@ -1582,15 +1568,13 @@ "name": "Hissing Command", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Equendia utters a swift command in Necril to strike at adjacent enemies. Any blackfrost zombies within 30 feet can use a reaction to attempt a melee Strike.

" }, @@ -1619,15 +1603,13 @@ "name": "Invasive Blackfrost", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a gatewalker is critically hit by any of Equendia's Strikes, the wound takes on an unnerving blackened appearance, as if from advanced frostbite or charring. For the next 24 hours, the gatewalker is no longer immune to blackfrost.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/etward-ritalson.json b/packs/data/gatewalkers-bestiary.db/etward-ritalson.json index c306eeb00fa..cb91288f077 100644 --- a/packs/data/gatewalkers-bestiary.db/etward-ritalson.json +++ b/packs/data/gatewalkers-bestiary.db/etward-ritalson.json @@ -3074,15 +3074,13 @@ "name": "Infused Items", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Etward carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:

\n
    \n
  • @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)} (8)
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Cognitive Mutagen (Moderate)]{Cognitive Mutagen (Moderate)}
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Comprehension Elixir (Greater)]{Comprehension Elixir (Greater)} (2)
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Moderate)]{Elixir of Life (Moderate)} (6)
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Psychic Colors Elixir]{Psychic Colors Elixir}
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Vat-Grown Brain]{Vat-Grown Brain}
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Winter Wolf Elixir (Lesser)]{Winter Wolf Elixir (Lesser)} (2)
  • \n
" }, @@ -3109,15 +3107,13 @@ "name": "Dream Invasion", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Etward casts @UUID[Compendium.pf2e.spells-srd.Dream Message]{Dream Message} and targets a gatewalker (like one of the PCs), he manifests inside the character's dream, appearing as he does when he cast the spell. (Typically, Etward disguises himself as a saumen kar when he does this, to further unnerve the target.) Rather than send a message to the target of a dream invasion, Etward can instead sift through the target's recent memories to gain a vague idea of what they did and where they were in the past 24 hours. This leaves the target feeling somewhat unsettled when they wake but causes no lasting harm.

" }, @@ -3148,15 +3144,13 @@ "name": "Nightmarish Attack", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Etward has used Dream Invasion on the target at some point in the past

\n
\n

Effect Etward draws upon a target's deepest fears and capitalizes upon the nature of their nightmares in an attempt to do them grievous harm. He attempts a melee dagger Strike against a target, and as he does so, that target briefly sees Etward's appearance change to reflect their deepest fear. Someone who's afraid of fire might see Etward and his dagger catch aflame. A person who fears darkness might see Etward transform into a rolling wave of enveloping darkness. A character who's afraid of snakes might witness Etward's dagger and entire arm turn into a serpent. Use your knowledge of the character's past and the specific dream invasions they may have endured during this campaign to make each Nightmarish Attack feel unique and frightening. Etward inflicts an additional [[/r 5d6[mental]]] if he hits with the dagger Strike, and his dagger strike gains the following additional failure effect.

\n

Failure The target takes [[/r 2d6[mental]]].

" }, @@ -3204,15 +3198,13 @@ "name": "Use Occult Scrolls", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Etward can Cast a Spell from scrolls, as long as it's an occult spell of 5th level or lower.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/etwards-nightmare.json b/packs/data/gatewalkers-bestiary.db/etwards-nightmare.json index bae9ea20c46..7ab613b83bf 100644 --- a/packs/data/gatewalkers-bestiary.db/etwards-nightmare.json +++ b/packs/data/gatewalkers-bestiary.db/etwards-nightmare.json @@ -8,15 +8,13 @@ "name": "Light Incense Burners", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature lies down on the bed, or a living creature spends more than 3 rounds inside this room

\n
\n

Effect Incense swiftly fills the room (even if the incense burners have been removed or were destroyed). All creatures in area A12 must attempt a @Check[type:fortitude|dc:32] save. The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by the incense's scent.

\n

Failure The creature falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If it's still unconscious after 1 minute, it wakes up automatically.

\n

Critical Failure As failure, but if it's still unconscious after 1 hour, it wakes up automatically.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/exploding-stove.json b/packs/data/gatewalkers-bestiary.db/exploding-stove.json index b1b091e4097..20ce091de0a 100644 --- a/packs/data/gatewalkers-bestiary.db/exploding-stove.json +++ b/packs/data/gatewalkers-bestiary.db/exploding-stove.json @@ -8,15 +8,13 @@ "name": "Explode", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the floor within 5 feet of the stove

\n
\n

Effect The stove explodes, dealing [[/r (2d10+13)[fire]]] to each creature within 10 feet (@Check[type:reflex|dc:20|basic:true] save).

" }, diff --git a/packs/data/gatewalkers-bestiary.db/falling-bridge.json b/packs/data/gatewalkers-bestiary.db/falling-bridge.json index ed93799cdbf..f1a1bc3e240 100644 --- a/packs/data/gatewalkers-bestiary.db/falling-bridge.json +++ b/packs/data/gatewalkers-bestiary.db/falling-bridge.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Medium or larger creature steps onto the middle of the bridge (any of the squares marked \"T\" on the map)

\n
\n

Effect The ropes on both sides of the bridge snap simultaneously, causing the bridge to collapse. Any creature on the bridge falls to the forest floor 50 feet below and takes [[/r 25[bludgeoning]]]. A creature within 10 feet of one end of the bridge can attempt a @Check[type:reflex|dc:18] saving throw to Grab a Ledge along the side of either A8 or A13.

\n

If one side of the bridge has been disabled by resecuring the ropes, a character on any section of the bridge can attempt a @Check[type:reflex|dc:18] save to hang onto the bridge as one side of it falls. The dangling bridge thereafter functions as a ladder connecting either area A8 or A13 (whichever was secured) to the forest floor.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/formian-sting-trench.json b/packs/data/gatewalkers-bestiary.db/formian-sting-trench.json index 2f67b3e6948..2194b036dba 100644 --- a/packs/data/gatewalkers-bestiary.db/formian-sting-trench.json +++ b/packs/data/gatewalkers-bestiary.db/formian-sting-trench.json @@ -8,15 +8,13 @@ "name": "Entrench", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the canvas

\n
\n

Effect The creature falls into the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} trench and takes falling damage (typically [[/r 10[bludgeoning]]]). The creature is also gouged by three poisoned stingers as they fall. The creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, @@ -88,15 +86,13 @@ "name": "Formian Trench Poison", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 [[/r 1d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 1d6[poison]]], clumsy 1, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 4 [[/r 2d6[poison]]], clumsy 1, and enfeebled 1 (1 round)

" }, diff --git a/packs/data/gatewalkers-bestiary.db/freezing-floor.json b/packs/data/gatewalkers-bestiary.db/freezing-floor.json index 2d572043ba4..ba1cca737ec 100644 --- a/packs/data/gatewalkers-bestiary.db/freezing-floor.json +++ b/packs/data/gatewalkers-bestiary.db/freezing-floor.json @@ -8,15 +8,13 @@ "name": "Cold Snap", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the white bricks

\n
\n

Effect The trap makes a frost jet Strike against the triggering creature and rolls initiative.

" }, @@ -91,15 +89,13 @@ "name": "Frostbite", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature that takes persistent cold damage from the trap's frost jet Strike must attempt a @Check[type:fortitude|dc:18] save.

\n
\n

Critical Success The creature isn't affected and is immune to this frostbite effect for 24 hours.

\n

Success The creature isn't affected.

\n

Failure The creature can't stop shivering and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

\n

Critical Failure As failure, and the creature becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ghodrak-the-quick.json b/packs/data/gatewalkers-bestiary.db/ghodrak-the-quick.json index fbc5c39f41e..efdf412d22a 100644 --- a/packs/data/gatewalkers-bestiary.db/ghodrak-the-quick.json +++ b/packs/data/gatewalkers-bestiary.db/ghodrak-the-quick.json @@ -444,15 +444,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -483,15 +481,13 @@ "name": "Into the Fray", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger Ghodrak rolls initiative

\n
\n

Effect Ghodrak Interacts to draw one of his hatchets. On his turn, before doing anything else, he can Stride toward an enemy he can see as a free action.

" }, @@ -525,15 +521,13 @@ "name": "Axe Critical Specialization", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ghodrak lands a critical hit with a hatchet Strike, he can choose one creature adjacent to the initial target (and within reach if the critical hit was a melee Strike). If the creature's AC is lower than Ghodrak's attack roll result for the critical hit, he deals damage to that creature equal to the result of the weapon damage die rolled. This amount isn't doubled, and no bonuses or other additional dice apply to this damage.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/glimmervine.json b/packs/data/gatewalkers-bestiary.db/glimmervine.json index badc3be3df2..464fab41339 100644 --- a/packs/data/gatewalkers-bestiary.db/glimmervine.json +++ b/packs/data/gatewalkers-bestiary.db/glimmervine.json @@ -56,15 +56,13 @@ "name": "Tremorsense (Precise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -95,15 +93,13 @@ "name": "Camouflage", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The glimmervine can Hide in natural environments even if it doesn't have cover.

" }, @@ -135,15 +131,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 2d6+4[bludgeoning]]], @Check[type:fortitude|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -174,15 +168,13 @@ "name": "Dazzling Blooms", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The glimmervine shakes its iridescent blossoms to astound nearby foes. All creatures within @Template[type:emanation|distance:30]{30 feet}, except other glimmervines, must attempt a @Check[type:fortitude|dc:21] save. The glimmervine then can't use Dazzling Blooms for [[/r 1d4 #Dazzling Blooms Recharge]]{1d4 rounds}.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, then dazzled for 1 round.

" }, @@ -216,15 +208,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/green-monkey.json b/packs/data/gatewalkers-bestiary.db/green-monkey.json index efd9a767f61..9cabe386d63 100644 --- a/packs/data/gatewalkers-bestiary.db/green-monkey.json +++ b/packs/data/gatewalkers-bestiary.db/green-monkey.json @@ -461,15 +461,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -505,15 +503,13 @@ "name": "Constant Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -544,15 +540,13 @@ "name": "Aura of Good Cheer", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The green monkey's affable demeanor is contagious. Allies within the aura gain a +1 status bonus to Will saves against emotion effects.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Good Cheer]{Effect: Aura of Good Cheer}

" }, @@ -608,15 +602,13 @@ "name": "Nimble Dodge", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The green monkey is targeted with a melee or ranged attack by an attacker it can see

\n
\n

Effect The green monkey gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -660,15 +652,13 @@ "name": "Bond with Mortal", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 10, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.

\n

This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.

" }, @@ -759,15 +749,13 @@ "name": "Bonded Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spirit guide is currently Bonded with a Mortal

\n
\n

Effect The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/haunted-aiudara.json b/packs/data/gatewalkers-bestiary.db/haunted-aiudara.json index fa7e2c351a6..c4d7e3f9c72 100644 --- a/packs/data/gatewalkers-bestiary.db/haunted-aiudara.json +++ b/packs/data/gatewalkers-bestiary.db/haunted-aiudara.json @@ -8,15 +8,13 @@ "name": "Forceful Screech", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 30 feet of the aiudara

\n
\n

Effect Three aiudara wraiths screech in unison and manifest to protect the arch. Each creature within 30 feet must attempt a @Check[type:will|dc:27] save. The haunt rolls initiative.

\n

Success The creature is unaffected.

\n

Failure The creature takes [[/r (2d8+9)[force]]].

\n

Critical Failure The creature takes [[/r (4d8+9)[force]]] and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

" }, @@ -91,15 +89,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

No multiple attack penalty on forceful hand strikes.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ilakni.json b/packs/data/gatewalkers-bestiary.db/ilakni.json index 7779676da66..e07f152ed57 100644 --- a/packs/data/gatewalkers-bestiary.db/ilakni.json +++ b/packs/data/gatewalkers-bestiary.db/ilakni.json @@ -107,15 +107,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -151,15 +149,13 @@ "name": "+1 Circumstance vs. Diseases and Poisons", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -210,15 +206,13 @@ "name": "Blackfrost", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract level of 10.

\n

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 [[/r 4d6[cold]]] (1 minute)

\n

Stage 2 weakness to cold 5 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 weakness to cold 10 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

" }, @@ -256,15 +250,13 @@ "name": "Blackfrost Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ilakni breathes out a @Template[type:cone|distance:60] of black wind. All creatures in the area take [[/r 10d6[cold]]] damage (@Check[type:reflex|dc:30|basic:true]); a creature that fails the save is also exposed to blackfrost. Ilakni can't use Blackfrost Breath again for [[/br 1d4 #Blackfrost Breath Recharge]]{1d4 rounds}.

" }, @@ -296,15 +288,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+12)[bludgeoning]]], @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -335,15 +325,13 @@ "name": "Siphon Mind", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The target creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by Ilakni, is helpless, or is willing, and is adjacent to Ilakni

\n
\n

Effect Ilakni extrudes a seething forest of tendrils from his mouth to wrap around the target's head. These tendrils begin siphoning away the target's mind to make them an empty vessel, ready to be inhabited by Osoyo in the future. The target must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Siphon Mind for 24 hours.

\n

Success The target takes [[/r 3d6[mental]]].

\n

Failure The target takes [[/r 6d6[mental]]] and becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, or increases its stupefied value by 1 to a maximum of @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4}. If the creature dies as a result of this mental damage, its body remains alive while its mind and soul move on. The body can remain alive without its soul and mind for many years, as long as it is cared for. If Osoyo escapes from its prison, a body in this state becomes animated by Osoyo's will, transforming into an entity with the same statistics as Ilakni but directly controlled by the Blackfrost Whale. If the body is restored to life before this event, this development can be avoided.

\n

Critical Failure As critical failure, but [[/r 12d6[mental]]] and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (or increases its stupefied value by 2, to a maximum of 4).

" }, @@ -379,15 +367,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ilverani-sentry.json b/packs/data/gatewalkers-bestiary.db/ilverani-sentry.json index 82b0ae84b01..02a6d6dd158 100644 --- a/packs/data/gatewalkers-bestiary.db/ilverani-sentry.json +++ b/packs/data/gatewalkers-bestiary.db/ilverani-sentry.json @@ -635,15 +635,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -674,15 +672,13 @@ "name": "Arctic Forager", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While using Survival to Subsist in arctic environments, if the Ilverani sentry rolls a failure or a critical failure, they get a success instead. If the sentry rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.

" }, @@ -709,15 +705,13 @@ "name": "Snow Walker", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Ilverani sentry ignores the effects of difficult terrain from snowy environments. When moving through snow, an Ilverani sentry minimizes traces left behind and makes it harder for others to find them. The DC of checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} an Ilverani sentry through snowy terrain gains a +4 status bonus.

" }, @@ -744,15 +738,13 @@ "name": "Hunt Prey", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Ilverani sentry designates a single creature they can see and hear, or one they're Tracking, as their prey. The sentry gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. The first time the sentry hits the designated prey in a round, they deal an additional [[/r 1d8[precision]]]. The sentry ignores the penalty for making ranged attacks within their second range increment. These effects last until the sentry uses Hunt Prey again.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/immolis.json b/packs/data/gatewalkers-bestiary.db/immolis.json index 9fa1454bb08..3cf8a65f629 100644 --- a/packs/data/gatewalkers-bestiary.db/immolis.json +++ b/packs/data/gatewalkers-bestiary.db/immolis.json @@ -52,15 +52,13 @@ "name": "Telepathy 100 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -95,15 +93,13 @@ "name": "Heatsense 120 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An immolis can sense creatures whose bodies are hotter than their surroundings as a precise sense at the listed range. Creatures that produce no heat—such as many undead or constructs—are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to an immolis, as are creatures who successfully mask their body heat (such as by submerging themselves in cold water).

" }, @@ -131,15 +127,13 @@ "name": "Heat Beam", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The immolis targets a living creature within 30 feet and directs a beam of volatile psychic energy toward it, increasing the rate at which the creature's body produces heat. The target must attempt a @Check[type:fortitude|dc:20] save. The second and third time an immolis uses Heat Beam in the same round, the DC lowers to @Check[type:fortitude|dc:16] or @Check[type:fortitude|dc:16], respectively.

\n

Success The creature is unaffected.

\n

Failure The creature takes [[/r (2d6+5)[fire]]].

\n

Critical Failure The creature takes [[/r (4d6+5)[fire]]] and [[/r 5[persistent,fire]]] damage.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/kaneepo-the-slim.json b/packs/data/gatewalkers-bestiary.db/kaneepo-the-slim.json index 7ab857bfded..c83371208dc 100644 --- a/packs/data/gatewalkers-bestiary.db/kaneepo-the-slim.json +++ b/packs/data/gatewalkers-bestiary.db/kaneepo-the-slim.json @@ -444,15 +444,13 @@ "name": "Phasic Defenses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Kaneepo hasn't Slimstepped since the beginning of their last turn

\n

Trigger Kaneepo would take damage from an attack

\n
\n

Effect Kaneepo Slimsteps, taking no damage if their new square would move them out of the range or area of the attack.

" }, @@ -480,15 +478,13 @@ "name": "Create Breach", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, Kaneepo can tear open the fabric between planes, creating a portal between the Thinlands and a point anywhere in Sevenarches. This portal lasts for up to 1 hour, but Kaneepo can close it at will.

" }, @@ -516,15 +512,13 @@ "name": "Shadow Pull", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

All creatures in a @Template[type:line|distance:60] are affected by Kaneepo's shadowfeed ability.

" }, @@ -552,15 +546,13 @@ "name": "Shadowfeed", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Kaneepo hits a creature with an attack, Kaneepo's flayed strips of flesh wrap around the target's shadow, causing the victim's body to wither. The struck creature must attempt a @Check[type:fortitude|dc:21] saving throw.

\n
\n

Success The creature is unaffected.

\n

Failure The creature takes [[/r 3d6[mental]]] and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature takes [[/r 6d6[mental]]] and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -592,15 +584,13 @@ "name": "Slimstep", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Kaneepo is in dim light or darkness

\n

Frequency once per round

\n
\n

Effect Kaneepo instantly transports themself from one shadow to another. Kaneepo teleports themself and any items they're holding to a clear space within 30 feet that's in dim light or darkness. If this would bring any other creature with Kaneepo, the ability is disrupted.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/kareq.json b/packs/data/gatewalkers-bestiary.db/kareq.json index 72cd4769f0b..01f8d736284 100644 --- a/packs/data/gatewalkers-bestiary.db/kareq.json +++ b/packs/data/gatewalkers-bestiary.db/kareq.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -91,15 +89,13 @@ "name": "Boomstrike", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kareq beats its legs against its reverberation chamber, creating a blast of sound concentrated enough to ignite the air around it. The kareq chooses to affect either a @Template[type:cone|distance:30] (which deals sonic damage) or a @Template[type:line|distance:60] (which deals fire damage). Affected creatures must attempt a @Check[type:fortitude|dc:21] save.

\n
\n

Success The creature takes no damage.

\n

Failure The creature takes [[/r 3d6[fire]]] or [[/r 3d6[sonic]]].

\n

Critical Failure The creature takes [[/r 6d6[fire]]] or [[/r 6d6[sonic]]] and either is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute (if sonic damage) or takes [[/r 1d6[persistent,fire]]] (if fire damage).

" }, diff --git a/packs/data/gatewalkers-bestiary.db/kitari-lambossa.json b/packs/data/gatewalkers-bestiary.db/kitari-lambossa.json index 926716a9ef9..c9ef165bb4d 100644 --- a/packs/data/gatewalkers-bestiary.db/kitari-lambossa.json +++ b/packs/data/gatewalkers-bestiary.db/kitari-lambossa.json @@ -786,15 +786,13 @@ "name": "Bravery", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -834,15 +832,13 @@ "name": "Dual Disarm", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the target.

\n

Their multiple attack penalty increases only after all the attacks are made.

" }, @@ -873,15 +869,13 @@ "name": "No Quarter!", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a+1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: No Quarter!]{Effect: No Quarter!}

" }, diff --git a/packs/data/gatewalkers-bestiary.db/kithangian.json b/packs/data/gatewalkers-bestiary.db/kithangian.json index f38c7423c28..758df7d1ea0 100644 --- a/packs/data/gatewalkers-bestiary.db/kithangian.json +++ b/packs/data/gatewalkers-bestiary.db/kithangian.json @@ -853,15 +853,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -897,15 +895,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -945,15 +941,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -989,15 +983,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1033,15 +1025,13 @@ "name": "All-Around Vision", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1084,15 +1074,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1141,15 +1129,13 @@ "name": "Animal Kindness Vulnerability", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kithangians find kindness to animals revolting. The first time each round that a kithangian sees someone heal or otherwise provide aid to a creature that has the animal trait, the kithangian takes [[/r 3d6[mental]]].

" }, @@ -1176,15 +1162,13 @@ "name": "Animal Killer", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A kithangian's melee Strikes deal an additional 2d6 damage to animals.

" }, @@ -1226,15 +1210,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kithangian can take on the appearance of any Medium or Large animal. This doesn't change its Speed or their attack and damage modif ers with its Strikes, but it might change the damage type its Strikes deal.

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1270,15 +1252,13 @@ "name": "Kithangian Venom", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] (2 rounds)

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (2 rounds)

\n

Stage 3 [[/r 3d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (2 rounds)

" }, @@ -1307,15 +1287,13 @@ "name": "Rasping Tongues", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The kithangian has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in one or both pincers

\n
\n

Effect Barbed tongues slither out of the faces in the kithangian's pincers. The tongues burrow into grabbed creatures and inject their minds with haunting psychic screams. Each grabbed creature takes [[/r 2d8[piercing],2d8[mental]]]{2d8 piercing and 2d8 mental}. A creature can try to resist the mental damage by attempting a @Check[type:will|dc:25|basic:true].

" }, @@ -1349,15 +1327,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/kvernknurr.json b/packs/data/gatewalkers-bestiary.db/kvernknurr.json index 938a142e9d6..8a25cee7f86 100644 --- a/packs/data/gatewalkers-bestiary.db/kvernknurr.json +++ b/packs/data/gatewalkers-bestiary.db/kvernknurr.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -134,15 +132,13 @@ "name": "Swallow Projectile", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the kvernknurr can see targets it with a ranged Strike

\n

Requirements The kvernknurr doesn't have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws

\n
\n

Effect The kvernknurr attempts to swallow the projectile, gaining a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the kvernknurr consumes the projectile harmlessly.

" }, @@ -185,15 +181,13 @@ "name": "Frightening Bellow", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The kvernknurr doesn't have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws

\n
\n

Effect The kvernknurr lets out a deep-throated shout to scare away its foes. Each non-kvernknurr creature within 60 feet must attempt a @Check[type:will|dc:20] save, and then they are temporarily immune to that kvenknurr's Frightening Bellow for 24 hours.

\n
\n

Critical Success The creature is unafected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is frightened 2 and is feeing as long as it remains frightened.

" }, @@ -231,15 +225,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r 1d6+5[bludgeoning]]], Rupture 15

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -277,15 +269,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/memory-of-osoyo.json b/packs/data/gatewalkers-bestiary.db/memory-of-osoyo.json index 146683618d7..56c4f868262 100644 --- a/packs/data/gatewalkers-bestiary.db/memory-of-osoyo.json +++ b/packs/data/gatewalkers-bestiary.db/memory-of-osoyo.json @@ -8,15 +8,13 @@ "name": "Glacial Gust", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The characters' shared vision during Event 15 subsides

\n
\n

Effect The memory of Osoyo unleashes a tremendous sigh of freezing wind, coating the deck of the Mermaid's Tears in ice in a @Template[type:cone|distance:60]. (The hazard can choose any point for the cone to originate.) The area becomes difficult terrain. Creatures in the area must succeed at a @Check[type:fortitude|dc:26] save or take [[/r 1d6[persistent,cold]]] as the freezing wind cuts to the bone. The hazard then rolls initiative.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/mindhammer-mushrooms.json b/packs/data/gatewalkers-bestiary.db/mindhammer-mushrooms.json index f2c969b0a2e..4aabe109582 100644 --- a/packs/data/gatewalkers-bestiary.db/mindhammer-mushrooms.json +++ b/packs/data/gatewalkers-bestiary.db/mindhammer-mushrooms.json @@ -8,15 +8,13 @@ "name": "Psychic Blast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks through the mushrooms

\n
\n

Effect The mushrooms release a loud hum of psychic energy. The triggering creature takes [[/r (2d8+8)[mental]]] (@Check[type:will|dc:23|basic:true]). On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/mindmoppet.json b/packs/data/gatewalkers-bestiary.db/mindmoppet.json index 2e3df8f2bb7..4de40f7bbcb 100644 --- a/packs/data/gatewalkers-bestiary.db/mindmoppet.json +++ b/packs/data/gatewalkers-bestiary.db/mindmoppet.json @@ -965,15 +965,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1008,15 +1006,13 @@ "name": "Mindsense (Precise) 120 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mindmoppet senses the thoughts of intelligent creatures and builds a perception of reality from this information, allowing the mindmoppet to \"see\" as a precise sense. Invisible intelligent creatures are visible to it.

" }, @@ -1048,15 +1044,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1092,15 +1086,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1149,15 +1141,13 @@ "name": "Prognosticate", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the mindmoppet uses a reaction, it can Step before or after taking the reaction.

" }, @@ -1184,15 +1174,13 @@ "name": "Shell", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mindmoppet believes its shell is an important part of itself. Breaking the mindmoppet's shell (AC 25, Hardness 1, HP 6, BT 3) causes it to become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with its shell. This condition ends when its shell is repaired.

" }, @@ -1227,15 +1215,13 @@ "name": "Synapse Glow", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The firing of the mindmoppet's synapses create dim light. The range increases to 10 feet if its shell is destroyed.

" }, @@ -1290,15 +1276,13 @@ "name": "Anticipate", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mindmoppet attempts to anticipate its opponent's actions. Until the end of its next turn, the mindmoppet gains one reaction.

" }, @@ -1325,15 +1309,13 @@ "name": "Redirect Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The mindmoppet is targeted by a melee or ranged Strike

\n
\n

Effect The mindmoppet attempts a Reflex saving throw, using the attack roll as the DC for the check. On a success, it redirects the attack at another target within the attacker's range. On a failure, the attack resolves as normal.

" }, @@ -1367,15 +1349,13 @@ "name": "Improved Push", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/myroga.json b/packs/data/gatewalkers-bestiary.db/myroga.json index cd6d80b7ea6..70b04905a57 100644 --- a/packs/data/gatewalkers-bestiary.db/myroga.json +++ b/packs/data/gatewalkers-bestiary.db/myroga.json @@ -362,15 +362,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -406,15 +404,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -445,15 +441,13 @@ "name": "Ley Line Sense (Imprecise)", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The myroga can sense the presence, direction, and strength of any ley line within 1 mile.

" }, @@ -485,15 +479,13 @@ "name": "Attack of Opportunity (Fangs Only)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -524,15 +516,13 @@ "name": "Resistance 5 to Physical Near a Ley Line", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The myroga has resistance to physical 5 while within 500 feet of a ley line.

" }, @@ -575,15 +565,13 @@ "name": "Draconic Frenzy", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The myroga makes two talon Strikes and one tail Strike in any order.

" }, @@ -610,15 +598,13 @@ "name": "Ley Line Empowerment", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The myroga is within 500 feet of a ley line

\n
\n

Effect The myroga wreathes itself in raw destructive energy converted from the ley line's ambient magic. The myroga deals an additional [[/r 2d6[force]]] with each of its next successful fangs, tail, and talon Strike. Once its dealt damage with one of these Strikes, the energy is discharged from that body part, but not the others.

" }, @@ -666,15 +652,13 @@ "name": "Ley Line Rupture", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The myroga is within 500 feet of a ley line

\n
\n

Effect The myroga diverts some of the ley line's magic into a deadly and distant explosion. The myroga creates a detonation of force in a 5-foot square within a mile of its ley line and that it can see, dealing [[/r 5d6[force]]] to creatures (@Check[type:reflex|dc:24|basic:true]). A myroga can will the detonation into existence anywhere within a mile of the ley line, possibly allowing it to ignore cover the target might have from, for example, an obstacle between itself and the myroga.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer-gatehouse.json b/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer-gatehouse.json index ef76f628219..5bc76e55327 100644 --- a/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer-gatehouse.json +++ b/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer-gatehouse.json @@ -1343,15 +1343,13 @@ "name": "Wild Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The Oaksteward's hands transform into wild claws for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wild Shape (Oaksteward)]{Effect: Wild Shape (Oaksteward)}

" }, diff --git a/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer.json b/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer.json index 670cd64cc8e..03d606bb49b 100644 --- a/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer.json +++ b/packs/data/gatewalkers-bestiary.db/oaksteward-enforcer.json @@ -1256,15 +1256,13 @@ "name": "Wild Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The Oaksteward's hands transform into wild claws for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wild Shape (Oaksteward)]{Effect: Wild Shape (Oaksteward)}

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ocluai.json b/packs/data/gatewalkers-bestiary.db/ocluai.json index 1ad8fdb130b..a584e580a18 100644 --- a/packs/data/gatewalkers-bestiary.db/ocluai.json +++ b/packs/data/gatewalkers-bestiary.db/ocluai.json @@ -52,15 +52,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -91,15 +89,13 @@ "name": "Lost in the Dark", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

An ocluai's presence distorts nearby creatures' senses of direction. Nonmagical bright light within the aura becomes dim light, and nonmagical dim light with the aura becomes darkness. Any non-gorga within range of the ocluai's aura that attempts to move must declare where they intend to move. Before moving, however, the creature must attempt a secret @Check[type:will|dc:20] saving throw. An ocluai can exempt specific creatures from this effect. Magical light anywhere within the ocluai's aura increases the light level as normal and reduces the Will save DC by 5.

\n
\n

Success The creature moves normally.

\n

Failure The creature moves the intended distance, but not in the right direction. The ocluai chooses the creature's destination and route, which could be a straight line or could include multiple changes in direction. If the path is blocked or would go through obviously dangerous terrain (such as of a cliff or through a fire), the movement ends before the blockage or danger.

\n

Critical Failure As failure, but if the creature's path would lead them into obviously dangerous terrain, they must succeed at a second Will save to end their movement just before they would enter the danger.

" }, @@ -144,15 +140,13 @@ "name": "Corner of the Eye", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ocluai creates a wave of disturbing illusory images in a @Template[type:burst|distance:10] centered on a point within 60 feet. Any creature caught in this burst takes [[/r 3d6[mental]]] (@Check[type:will|dc:20|basic:true]) as their peripheral vision churns with terrifying visions of worm-eaten corpses and monsters ready to pounce.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/ogmunzorius.json b/packs/data/gatewalkers-bestiary.db/ogmunzorius.json index 9dc2ebe9c4e..5deec8d9454 100644 --- a/packs/data/gatewalkers-bestiary.db/ogmunzorius.json +++ b/packs/data/gatewalkers-bestiary.db/ogmunzorius.json @@ -1009,15 +1009,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1053,15 +1051,13 @@ "name": "Telepathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1101,15 +1097,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1140,15 +1134,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1197,15 +1189,13 @@ "name": "Frozen Nightmare", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ogmunzorius's touch fills the victim's mind with realistic hallucinations and visions of being stranded alone and naked in an endless expanse of ice. The only point of reference in this vision when it manifests are strange dark spires looming impossibly tall on the horizon.

\n

Saving Throw @Check[type:fortitude|dc:30]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 The victim falls asleep and becomes covered in a rime of frost. They can't be awakened as long as they remain at this stage. A victim who perishes while at this stage frosts over completely, freezing solid into a block of ice. (1 day)

" }, diff --git a/packs/data/gatewalkers-bestiary.db/pholebis.json b/packs/data/gatewalkers-bestiary.db/pholebis.json index 1d24692e543..50a83191313 100644 --- a/packs/data/gatewalkers-bestiary.db/pholebis.json +++ b/packs/data/gatewalkers-bestiary.db/pholebis.json @@ -2555,15 +2555,13 @@ "name": "Low-Light Vision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2599,15 +2597,13 @@ "name": "Tied to the Land", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight} that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

" }, @@ -2635,15 +2631,13 @@ "name": "Wild Empathy", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The naiad can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals.

" }, @@ -2679,15 +2673,13 @@ "name": "At-Will Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2723,15 +2715,13 @@ "name": "Constant Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2767,15 +2757,13 @@ "name": "Nymph's Beauty", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

On a failed save, the target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can't see her on subsequent turns.

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:23] save or suffer an effect described in the nymph queen's entry.

" }, @@ -2829,15 +2817,13 @@ "name": "Change Shape", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2874,15 +2860,13 @@ "name": "Focus Beauty", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

On a failed save, if the target was already affected by the naiad queen's beauty, the image of the queen sears into the creature's mind, allowing no further sight and effectively @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinding} the creature until restored via @UUID[Compendium.pf2e.spells-srd.Restore Senses]{Restore Senses} or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait.

\n
\n

The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a @Check[type:will|dc:23] save. On a failure, it is affected as if by the nymph queen's nymph's beauty aura; if it was already affected by the aura, it suffers a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.

" }, @@ -2921,15 +2905,13 @@ "name": "Inspiration", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Naiad Queen's Inspiration}

" }, @@ -2962,15 +2944,13 @@ "name": "Water Healing", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While within any body of water in her domain, the naiad queen heals [[/r 28[healing]]]{28 Hit Points} every 10 minutes.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/poisonous-atmosphere.json b/packs/data/gatewalkers-bestiary.db/poisonous-atmosphere.json index fcd1d773caa..615b6847072 100644 --- a/packs/data/gatewalkers-bestiary.db/poisonous-atmosphere.json +++ b/packs/data/gatewalkers-bestiary.db/poisonous-atmosphere.json @@ -8,15 +8,13 @@ "name": "Poisonous Atmosphere", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-native creature breathes the atmosphere

\n
\n

Effect The triggering creature must attempt a @Check[type:fortitude|dc:17] save. The hazard then rolls initiative.

\n
\n

Critical Success The creature is invigorated by the atmosphere and is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/protosoul.json b/packs/data/gatewalkers-bestiary.db/protosoul.json index 132e7817f00..d045ce8af57 100644 --- a/packs/data/gatewalkers-bestiary.db/protosoul.json +++ b/packs/data/gatewalkers-bestiary.db/protosoul.json @@ -794,15 +794,13 @@ "name": "Lifesense", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -838,15 +836,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -877,15 +873,13 @@ "name": "Absorb Necromancy", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protosoul is made of necromantic energy. Any time it would be affected by another creature's non-cantrip necromancy spell, after applying its immunity, it also regains [[/r 10[healing]]] Hit Points.

" }, @@ -921,15 +915,13 @@ "name": "Engulf", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:30], [[/r {2d8[force],3d8[negative]}]]{2d8 force damage plus 3d8 negative damage}, @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 30, Rupture 25

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -960,15 +952,13 @@ "name": "Unstable Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The roiling protosoul can't be healed or Repaired, and is destroyed at 0 Hit Points. So long as it is not destroyed, it naturally recovers [[/r 77[healing]]] Hit Points each day. Each time a roiling protosoul casts one of its non-cantrip spells, it drains its own magic to do so, taking [[/r 6[force]]] damage.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/quarry-construct.json b/packs/data/gatewalkers-bestiary.db/quarry-construct.json index d21c0263f3b..7bb0a9c44c8 100644 --- a/packs/data/gatewalkers-bestiary.db/quarry-construct.json +++ b/packs/data/gatewalkers-bestiary.db/quarry-construct.json @@ -170,15 +170,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -209,15 +207,13 @@ "name": "Construct Armor (Hardness 4)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a quarry construct has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a quarry construct is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/reservoir-trap.json b/packs/data/gatewalkers-bestiary.db/reservoir-trap.json index 95bf1ddc0e7..528f6872dcb 100644 --- a/packs/data/gatewalkers-bestiary.db/reservoir-trap.json +++ b/packs/data/gatewalkers-bestiary.db/reservoir-trap.json @@ -8,15 +8,13 @@ "name": "Pipes", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Pipe Hardness 7, Pipe HP 30 (BT 15)

" }, @@ -44,15 +42,13 @@ "name": "Water Jets", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on a floor space in this room

\n
\n

Effect Seals on the water pipes burst, issuing forth high-pressure water jets in random directions. The hazard makes a water jet Strike against the triggering creature. The hazard rolls initiative.

" }, @@ -80,15 +76,13 @@ "name": "Violent Deluge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The water tank is broken or destroyed

\n
\n

Effect A torrent of water bursts from the shattered tank, dealing [[/r 3d8[bludgeoning]]] to each creature within 15 feet (basic @Check[type:reflex|dc:22] save). The trap is then disabled.

" }, @@ -157,15 +151,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

No multiple attack penalty applies to Water Jet strikes

" }, diff --git a/packs/data/gatewalkers-bestiary.db/rushing-wind.json b/packs/data/gatewalkers-bestiary.db/rushing-wind.json index 057e08b7942..80152fd8946 100644 --- a/packs/data/gatewalkers-bestiary.db/rushing-wind.json +++ b/packs/data/gatewalkers-bestiary.db/rushing-wind.json @@ -8,15 +8,13 @@ "name": "Gale", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The aiudara appears here on Eox

\n
\n

Effect A jet of wind pulls creatures caught between the worlds toward the archway. The hazard rolls initiative.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/sacred-geyser.json b/packs/data/gatewalkers-bestiary.db/sacred-geyser.json index f0dfd8083a8..422a89b3b3a 100644 --- a/packs/data/gatewalkers-bestiary.db/sacred-geyser.json +++ b/packs/data/gatewalkers-bestiary.db/sacred-geyser.json @@ -8,15 +8,13 @@ "name": "Sacred Geyser", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature dips a vessel or otherwise attempts to remove water from the oasis

\n
\n

Effect A jet of magical boiling water targets the triggering creature and affects all creatures within 5 feet of the target. Creatures caught in the burst take [[/r (2d10+13)[fire]]] (basic @Check[type:reflex|dc:23] save).

" }, diff --git a/packs/data/gatewalkers-bestiary.db/sakuachi.json b/packs/data/gatewalkers-bestiary.db/sakuachi.json index 300d501b74b..1ad7cef2ab3 100644 --- a/packs/data/gatewalkers-bestiary.db/sakuachi.json +++ b/packs/data/gatewalkers-bestiary.db/sakuachi.json @@ -1774,15 +1774,13 @@ "name": "Search the Stars", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Requirements Sakuachi is holding an astrolabe and can see the stars

\n
\n

Effect Sakuachi spends 1 hour attempting to gain a vague glimpse of the future written in the stars. She attempts a @Check[type:fortune-telling-lore|dc:24]{Fortune-Telling Lore} or @Check[type:occultism|dc:24] check.

\n
\n

Critical Success Sakuachi receives an accurate vision of an event to come within the next week. While this vision can be vague and confusing, it's typically true.

\n

Success As critical success, but the vision is of an event that will occur within the next day. If nothing noteworthy is to happen within the next day, she sees nothing written in the stars.

\n

Failure Sakuachi sees nothing written in the stars.

\n

Critical Failure Sakuachi misinterprets the writing in the stars and receives an inaccurate vision of an upcoming event. Such a vision looks the same as one achieved with a critical success, but is typically false.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/scholars-bane.json b/packs/data/gatewalkers-bestiary.db/scholars-bane.json index 8e94e7a003d..f938e98e7ba 100644 --- a/packs/data/gatewalkers-bestiary.db/scholars-bane.json +++ b/packs/data/gatewalkers-bestiary.db/scholars-bane.json @@ -8,15 +8,13 @@ "name": "Reveal Failure", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature with an Intelligence score of 10 or greater enters the room

\n
\n

Effect The trap fills the triggering creature's mind with shameful memories. The creature must succeed at a @Check[type:will|dc:22] save or take [[/r (2d8+2)[mental]]]. The trap then rolls initiative.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/shadow-guards.json b/packs/data/gatewalkers-bestiary.db/shadow-guards.json index d500d3ff146..23d58183197 100644 --- a/packs/data/gatewalkers-bestiary.db/shadow-guards.json +++ b/packs/data/gatewalkers-bestiary.db/shadow-guards.json @@ -8,15 +8,13 @@ "name": "Shadow Rush", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the room

\n
\n

Effect After waiting 1 round, the trap animates its shadowy stick figures and makes a painted spear Strike against each creature in the room. The trap rolls initiative.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/shadowshift-field.json b/packs/data/gatewalkers-bestiary.db/shadowshift-field.json index b2c75e6db7c..54857377378 100644 --- a/packs/data/gatewalkers-bestiary.db/shadowshift-field.json +++ b/packs/data/gatewalkers-bestiary.db/shadowshift-field.json @@ -8,15 +8,13 @@ "name": "Shadowshift", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A character enters the affected area

\n
\n

Effect The hazard rolls initiative as the field of planar warping surges, filling the forest clearing.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/shroud-of-silence.json b/packs/data/gatewalkers-bestiary.db/shroud-of-silence.json index 64257b36932..c33759111f4 100644 --- a/packs/data/gatewalkers-bestiary.db/shroud-of-silence.json +++ b/packs/data/gatewalkers-bestiary.db/shroud-of-silence.json @@ -8,15 +8,13 @@ "name": "Hush", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the street's halfway point

\n
\n

Effect Each creature in the affected area must succeed at a @Check[type:will|dc:23] saving throw or be silenced as long as it remains in the area. A silenced creature makes no sound and can't use abilities with the sonic or auditory traits, including spells with verbal components.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/skin-beetle-swarm.json b/packs/data/gatewalkers-bestiary.db/skin-beetle-swarm.json index 6b6ca79b2c1..a77a14eb1b0 100644 --- a/packs/data/gatewalkers-bestiary.db/skin-beetle-swarm.json +++ b/packs/data/gatewalkers-bestiary.db/skin-beetle-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Swarming Bites", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 5d6[piercing]]] (@Check[type:reflex|dc:23|basic:true]). A creature that fails the saving throw also takes [[/r 1d4[bleed]]] and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} as long as it's taking bleed damage.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/skin-beetle.json b/packs/data/gatewalkers-bestiary.db/skin-beetle.json index f229c1a84d3..ce59f4becb0 100644 --- a/packs/data/gatewalkers-bestiary.db/skin-beetle.json +++ b/packs/data/gatewalkers-bestiary.db/skin-beetle.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Surgical Mandibles", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A skin beetle can use its mandibles as @UUID[Compendium.pf2e.equipment-srd.Healer's Tools]{Healer's Tools}.

" }, @@ -171,15 +167,13 @@ "name": "Anesthetic Saliva", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature exposed to a skin beetle's saliva must succeed on a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round.

" }, @@ -208,15 +202,13 @@ "name": "Harvest Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skin beetle makes a mandibles Strike against an animal or humanoid. If the Strike deals damage, the beetle tears of a large portion of flesh, dealing an additional [[/r 1d6[bleed]]].

" }, diff --git a/packs/data/gatewalkers-bestiary.db/snowy-owl.json b/packs/data/gatewalkers-bestiary.db/snowy-owl.json index f80fa6cffac..3acba0d7b9d 100644 --- a/packs/data/gatewalkers-bestiary.db/snowy-owl.json +++ b/packs/data/gatewalkers-bestiary.db/snowy-owl.json @@ -1677,15 +1677,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1716,15 +1714,13 @@ "name": "Ruun's Blessing", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The presence of Ruun's soul merged with her own grants Snowy Owl immunity to cold. In addition, she no longer needs to eat or drink, but often chooses to do so out of habit or politeness.

" }, @@ -1751,15 +1747,13 @@ "name": "Ruun's Wings", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Snowy Owl manifests a spectral pair of owl's wings that grant her a fly Speed of 25 feet. She can use this action again to hide her wings, which she often does when in mixed company in order to avoid drawing too much attention. If she falls, she can activate this ability as a reaction to immediately arrest her fall.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/soporific-lecture.json b/packs/data/gatewalkers-bestiary.db/soporific-lecture.json index 43c1389cac0..7a347e50e00 100644 --- a/packs/data/gatewalkers-bestiary.db/soporific-lecture.json +++ b/packs/data/gatewalkers-bestiary.db/soporific-lecture.json @@ -8,15 +8,13 @@ "name": "Gas Spray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is applied to any of the steps in the middle of the seating area, or applied to the manual trigger on the stage. This manual trigger can activate the trap even if its @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} bypass switch is engaged

\n
\n

Effect Sleeping gas is silently sprayed into the seating area. All creatures in the area must roll a @Check[type:will|dc:26] save to resist its effects. The gas persists in the area for 3 rounds before becoming inert. Any creature who ends their turn in this area during these 3 rounds must attempt a new @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected and realizes that the area has been gassed.

\n

Success The creature is unaffected but doesn't notice the gas.

\n

Failure The creature feels a bit drowsy and lethargic, and becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 1 minute. If the creature is already fatigued, it instead falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If it's still unconscious after 1 minute, it wakes up automatically.

\n

Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/stone-breasted-owl.json b/packs/data/gatewalkers-bestiary.db/stone-breasted-owl.json index 1cf98f2229d..370dc9c6e41 100644 --- a/packs/data/gatewalkers-bestiary.db/stone-breasted-owl.json +++ b/packs/data/gatewalkers-bestiary.db/stone-breasted-owl.json @@ -1338,15 +1338,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1382,15 +1380,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1421,15 +1417,13 @@ "name": "Warning Hoot", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The stone-breasted owl is about to roll a Perception or Survival check to determine initiative

\n
\n

Effect The stone-breasted owl lets out a hoot to warn allies, granting each ally a +1 circumstance bonus to their initiative roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Warning Hoot]{Effect: Warning Hoot}

" }, @@ -1458,15 +1452,13 @@ "name": "Bond with Mortal", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 14, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.

\n

This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.

" }, @@ -1553,15 +1545,13 @@ "name": "Bonded Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spirit guide is currently Bonded with a Mortal

\n
\n

Effect The spirit guide makes a talon Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

" }, @@ -1588,15 +1578,13 @@ "name": "Empowered Healing", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the stone-breasted owl casts heal, it rolls d10s instead of d8s.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/symbiotic-amoeba.json b/packs/data/gatewalkers-bestiary.db/symbiotic-amoeba.json index 0594755fe6b..f775ce03dde 100644 --- a/packs/data/gatewalkers-bestiary.db/symbiotic-amoeba.json +++ b/packs/data/gatewalkers-bestiary.db/symbiotic-amoeba.json @@ -47,15 +47,13 @@ "name": "Symbiotic Amoeba", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An amoeba produced by the @UUID[Compendium.pf2e.gatewalkers-bestiary.Amelekana]{Amelekana} is a Tiny, mindless, semi-independent creature controlled by the amelekana. It has the minion trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba Step or Swim 20 feet and make a pseudopod Strike (Melee pseudopod +13, Damage 2d4 acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/temagyr.json b/packs/data/gatewalkers-bestiary.db/temagyr.json index c21c4fbb247..51e5c0aad66 100644 --- a/packs/data/gatewalkers-bestiary.db/temagyr.json +++ b/packs/data/gatewalkers-bestiary.db/temagyr.json @@ -52,15 +52,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -96,15 +94,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -135,15 +131,13 @@ "name": "Cloak of Shadows", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Temagyrs are constantly surrounded by shifting shadows. A temagyr can always Hide in dim light or darkness.

" }, @@ -171,15 +165,13 @@ "name": "Shadow Bite", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The temagyr attempts to tear away and swallow a gobbet of shadow from a creature within reach. The creature must attempt a @Check[type:fortitude|dc:17] save.

\n

Success The target takes no damage.

\n

Failure The target takes [[/r (1d4+4)[piercing]]] and the temagyr gains 2 temporary Hit Points for 1 minute.

\n

Critical Failure The target takes [[/r (2d4+8)[piercing]]] and the temagyr gains 4 temporary Hit Points for 1 minute.

" }, @@ -207,15 +199,13 @@ "name": "Umbral Leap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The temagyr bends light and darkness to leap into a creature's shadow. The temagyr targets a creature that it can see who is in dim or brighter light within 120 feet. The temagyr teleports to a space adjacent to the target creature.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/test-of-the-god-caller.json b/packs/data/gatewalkers-bestiary.db/test-of-the-god-caller.json index d57c47eaec4..540640b912b 100644 --- a/packs/data/gatewalkers-bestiary.db/test-of-the-god-caller.json +++ b/packs/data/gatewalkers-bestiary.db/test-of-the-god-caller.json @@ -8,15 +8,13 @@ "name": "Manifest", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Sakuachi makes an offering at the well shrine

\n
\n

Effect The Sarkorian deity inhabiting the well surges to life, manifesting as a large, ghostly beast surrounded by throngs of smaller animals. The rush of spiritual energy washes over everyone in the well, dealing [[/r 8d6[force]]] (@Check[type:will|dc:25|basic:true]).

" }, diff --git a/packs/data/gatewalkers-bestiary.db/the-guest.json b/packs/data/gatewalkers-bestiary.db/the-guest.json index f8681fe08cc..2c5a313a1e9 100644 --- a/packs/data/gatewalkers-bestiary.db/the-guest.json +++ b/packs/data/gatewalkers-bestiary.db/the-guest.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Fall Apart", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When one of the Guests dies, its body falls apart into a tangle of meat, gristle, fur, bone, and gore. All creatures within a @Template[type:emanation|distance:10] (other than other Guests) must make a @Check[type:will|dc:22] save to avoid becoming @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4} on a critical failure) at the sight and smell of this fate.

" @@ -135,15 +131,13 @@ "name": "Frozen Wind", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guest exhales a blast of freezing wind from its body in a @Template[type:cone|distance:20]. All creatures in this area take [[/r 8d6[cold]]] (@Check[type:reflex|dc:25|basic:true]). The Guest can't use Frozen Wind again for [[/br 1d4 #Frozen Wind Recharge]]{1d4 rounds}.

" }, @@ -170,15 +164,13 @@ "name": "Stunning Critical", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a Guest critically hits a creature with a claw Strike, the target must make a @Check[type:fortitude|dc:25] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -216,15 +208,13 @@ "name": "Trigger Memory", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A gatewalker attempts to Strike a Guest or target a Guest with a spell

\n
\n

Effect The first time a gatewalker (including any PC) attempts to Strike a Guest or target it with a spell, a repressed memory from their Missing Moment surfaces. For a brief instant, the character recalls facing down a much larger and fully formed saumen kar, one with four horns and glowing runes on its fur. This memory of the character's first encounter with Ainamuuren evokes waves of fear and shame. The character must make a successful @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure), after which the character is immune to Trigger Memory.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/the-looksee-man.json b/packs/data/gatewalkers-bestiary.db/the-looksee-man.json index 2f52a900116..1712a76606e 100644 --- a/packs/data/gatewalkers-bestiary.db/the-looksee-man.json +++ b/packs/data/gatewalkers-bestiary.db/the-looksee-man.json @@ -2016,15 +2016,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2055,15 +2053,13 @@ "name": "Shadow Blending", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Looksee Man is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} as a result of dim light, the flat check to target him has a DC of @Check[type:flat|dc:7], not 5.

" }, @@ -2091,15 +2087,13 @@ "name": "Shadow Stride", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Looksee Man is in dim light

\n
\n

Effect The Looksee Man Strides. He has a +10-foot status bonus to his Speed during this Stride. The DC from shadow blending increases to @Check[type:flat|dc:11] during this Stride, and the Looksee Man remains @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by dim light until the end of the movement, even if he leaves dim light during the Stride.

" }, @@ -2131,15 +2125,13 @@ "name": "Stalk Goggles Specialist", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as he wears his greater stalk goggles, the Looksee Man can't be flanked by creatures of 4th level or lower.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/toppling-shelves.json b/packs/data/gatewalkers-bestiary.db/toppling-shelves.json index 540252ca77c..c0a023256ac 100644 --- a/packs/data/gatewalkers-bestiary.db/toppling-shelves.json +++ b/packs/data/gatewalkers-bestiary.db/toppling-shelves.json @@ -8,15 +8,13 @@ "name": "Topple", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The shelf is attacked or touched forcefully (such as by a creature Shoved into it)

\n

Any attack that fails to destroy the shelf triggers its Topple reaction

\n
\n

Effect The shelf tumbles over in the direction opposite its triggering creature, crashing onto the ground in a 10-foot-by-10-foot area. Creatures in the area take [[/r (4d8+10)[bludgeoning]]] (@Check[type:reflex|dc:25|basic:true]). A creature that critically fails its save falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The affected area becomes difficult terrain.

\n

If the toppling shelf crashes into a space occupied by another toppling shelf, it triggers that shelf's Topple reaction. This can result in a chain reaction that causes multiple shelves to Topple, one after the other.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/tree-fisher.json b/packs/data/gatewalkers-bestiary.db/tree-fisher.json index 982e4a7378a..c98a12aeb33 100644 --- a/packs/data/gatewalkers-bestiary.db/tree-fisher.json +++ b/packs/data/gatewalkers-bestiary.db/tree-fisher.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -135,15 +133,13 @@ "name": "Barbed Filament", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the tree fisher's barbed filament is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The tree fisher can move while it has a creature grabbed with its filament, but automatically releases the Grab if the tree fisher moves beyond the filament's 60-foot length. A creature grabbed by the filament at the beginning of its turn takes [[/r 5[bleed]]].

\n

The tree fisher can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least [[/r 10[slashing]]] to it. This doesn't deal any damage to the tree fisher itself. The filament has AC 17, and its @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC is 19.

\n

The tree fisher has only one harpoon; if the filament is severed, the tree fisher loses this ability and its ranged attack for 1 week as it fashions a new harpoon.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/valmar.json b/packs/data/gatewalkers-bestiary.db/valmar.json index 7e6c8bb08b6..dc673867db9 100644 --- a/packs/data/gatewalkers-bestiary.db/valmar.json +++ b/packs/data/gatewalkers-bestiary.db/valmar.json @@ -783,15 +783,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -827,15 +825,13 @@ "name": "+2 Status to All Saves vs. Poison", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -876,15 +872,13 @@ "name": "Flesh Grafting", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a @Check[type:medicine|dc:20] check with the effects of @UUID[Compendium.pf2e.actionspf2e.Treat Wounds]{Treat Wounds}. This process is the only way an umasi can recover Hit Points.

" }, @@ -912,15 +906,13 @@ "name": "Immortal Flesh", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Umasi can't heal or recover HP in any way except their Flesh Grafting techniques. However, despite being living creatures, they don't take damage from either positive or negative damage.

" }, @@ -956,15 +948,13 @@ "name": "Shield Block", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -995,15 +985,13 @@ "name": "Consume Organ", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The umasi is adjacent to the corpse of a Small or larger creature that died within the last minute

\n
\n

Effect The umasi harvests and consumes a vital organ from the corpse, gaining [[/r 15 #Temporary Hit Points]]{15 temporary Hit Points} and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Consume Organ]{Effect: Consume Organ}

" }, @@ -1036,15 +1024,13 @@ "name": "Harvester Poison", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage (1 round)

" }, diff --git a/packs/data/gatewalkers-bestiary.db/valmars-pit-trap.json b/packs/data/gatewalkers-bestiary.db/valmars-pit-trap.json index f686a8084d3..2f2c00162a2 100644 --- a/packs/data/gatewalkers-bestiary.db/valmars-pit-trap.json +++ b/packs/data/gatewalkers-bestiary.db/valmars-pit-trap.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps onto any space in the dotted area on the map, or at least 30 pounds of pressure is put on the area

\n
\n

Effect The ground gives way. The triggering creature falls 20 feet down the hole, taking [[/r 10[bludgeoning]]] and landing @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in area E10. A creature can @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling.

" }, diff --git a/packs/data/gatewalkers-bestiary.db/vhisa-resgrido.json b/packs/data/gatewalkers-bestiary.db/vhisa-resgrido.json index 9cd45422d24..7a7bd1c49ef 100644 --- a/packs/data/gatewalkers-bestiary.db/vhisa-resgrido.json +++ b/packs/data/gatewalkers-bestiary.db/vhisa-resgrido.json @@ -2112,15 +2112,13 @@ "name": "Low-Light Vision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2151,15 +2149,13 @@ "name": "Versatile Performance", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The charlatan can use Performance instead of Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} and instead of Intimidation to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}. They can also use an acting Performance instead of Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate}.

" }, @@ -2195,15 +2191,13 @@ "name": "Sneak Attack", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The charlatan deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/gatewalkers-bestiary.db/violet-mister.json b/packs/data/gatewalkers-bestiary.db/violet-mister.json index 4cda49af946..951b305b443 100644 --- a/packs/data/gatewalkers-bestiary.db/violet-mister.json +++ b/packs/data/gatewalkers-bestiary.db/violet-mister.json @@ -8,15 +8,13 @@ "name": "Poisoned Welcome", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to open the door

\n
\n

Effect Every creature within 10 feet of the door is exposed to violet venom poison.

" }, @@ -44,15 +42,13 @@ "name": "Violet Venom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17];

\n

Onset 1 minute;

\n

Maximum Duration 6 rounds;

\n

Stage 1 [[/r 1d6[poison]]] plus @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round);

\n

Stage 2 [[/r 1d6[poison]]] plus @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round);

\n

Stage 3 [[/r 2d6[poison]]] plus enfeebled 1 (1 round)

" }, diff --git a/packs/data/gatewalkers-bestiary.db/yaiafineti.json b/packs/data/gatewalkers-bestiary.db/yaiafineti.json index 583149ad105..d32b2b83d01 100644 --- a/packs/data/gatewalkers-bestiary.db/yaiafineti.json +++ b/packs/data/gatewalkers-bestiary.db/yaiafineti.json @@ -94,15 +94,13 @@ "name": "Tremorsense (Imprecise) 120 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -133,15 +131,13 @@ "name": "Pheromones", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

5 miles @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Yaiafinetis communicate with others of their kind via airborne pheromones. They can use this form of communication to determine their relative distance to each other, call for help if they are under attack or need sustenance, announce that they've detected prey, and convey similar basic concepts. Pheromones coat everything within the aura and allow all dusk poppies to perceive with their pheromone sense.

" }, @@ -170,15 +166,13 @@ "name": "Alluring Spores", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the yaiafineti (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the yaiafineti (1 round)

" }, @@ -207,15 +201,13 @@ "name": "Feed", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The yaiafineti draws nutrients from a living creature it has swallowed, regaining [[/r (3d8+24)[healing]]] HP. The swallowed creature takes [[/r (2d12+8)[bludgeoning]]].

" }, @@ -242,15 +234,13 @@ "name": "Paralyzing Poison", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The plants send out runner shoots that quickly develop purple bulbs. These bulbs, the plant's polyps, sprout many long, hooked vines before detaching from the mother plant. Polyps are short lived but active, foraging for a week or so before they shrivel and die. These polyps aren't dangerous unless handled. They secrete a fine dust that acts as a paralyzing poison that seizes the nervous system of creatures who come in contact with them.

\n

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 flat-footed and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -284,15 +274,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d12+8)[bludgeoning]]], Rupture 18

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -330,15 +318,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/hazards.db/armageddon-orb.json b/packs/data/hazards.db/armageddon-orb.json index c6af01562a7..74ed7a1f676 100644 --- a/packs/data/hazards.db/armageddon-orb.json +++ b/packs/data/hazards.db/armageddon-orb.json @@ -8,15 +8,13 @@ "name": "Burn It All", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A special condition set by the trap's creator occurs; this is typically the event of their death.

\n
\n

Effect Fire rains from the sky in a 100-mile radius, dealing [[/r 10d6[fire]]] damage to creatures and objects in the area. Each creature or object can attempt a @Check[type:reflex|dc:46|basic:true] save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.

" }, diff --git a/packs/data/hazards.db/banshees-symphony.json b/packs/data/hazards.db/banshees-symphony.json index 7d248d01c54..f291ecbcef4 100644 --- a/packs/data/hazards.db/banshees-symphony.json +++ b/packs/data/hazards.db/banshees-symphony.json @@ -8,15 +8,13 @@ "name": "Scream", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more living creatures remain within 100 feet of the trap for 6 seconds or longer.

\n
\n

Effect The trap releases an arcane wail of the banshee (DC 40) with a 100-foot-radius emanation instead of 40 feet, targeting all living creatures in the area, and rolls initiative.

" }, diff --git a/packs/data/hazards.db/bloodthirsty-urge.json b/packs/data/hazards.db/bloodthirsty-urge.json index 369d81d04ba..a50504d4f4d 100644 --- a/packs/data/hazards.db/bloodthirsty-urge.json +++ b/packs/data/hazards.db/bloodthirsty-urge.json @@ -8,15 +8,13 @@ "name": "Quietus", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the haunted object.

\n
\n

Effect The haunt takes control of the triggering creature, forcing it to attack itself. The creature must attempt a @Check[type:will|dc:29] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target makes a Strike against itself and automatically hits; the target also becomes frightened 1.

\n

Failure The target makes a Strike against itself and automatically scores a critical hit; the target also becomes frightened 2.

\n

Critical Failure The target attempts a Fortitude save. If the target succeeds, it is subject to the effects of a failure instead. If the target fails, it is reduced to 0 Hit Points and dies.

" }, diff --git a/packs/data/hazards.db/bottomless-pit.json b/packs/data/hazards.db/bottomless-pit.json index f3a59d58a29..2f6f40f76fc 100644 --- a/packs/data/hazards.db/bottomless-pit.json +++ b/packs/data/hazards.db/bottomless-pit.json @@ -8,15 +8,13 @@ "name": "Infinite Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor.

\n
\n

Effect The triggering creature falls in and continues to fall, potentially forever. That creature can try to Grab an Edge to avoid falling. The DC to Climb the walls or Grab an Edge is 26.The pit contains many handholds, so the falling creature can try to Grab an Edge again every 6 seconds. If the creature succeeds, it can start to Climb out from that point (though it might be a very long climb, depending on how far the creature fell). Since the creature falls endlessly, it can rest and even prepare spells while falling, though items dropped while falling are usually lost forever.

" }, diff --git a/packs/data/hazards.db/brown-mold.json b/packs/data/hazards.db/brown-mold.json index 307e62fc63d..e63e68e110c 100644 --- a/packs/data/hazards.db/brown-mold.json +++ b/packs/data/hazards.db/brown-mold.json @@ -8,15 +8,13 @@ "name": "Emit Cold", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Brown mold deals [[/r 2d6[cold]]] damage to nearby creatures.

" }, @@ -60,15 +58,13 @@ "name": "Leech Warmth", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Fire comes within 5 feet of the brown mold.

\n
\n

Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing [[/r (2d6+6)[cold]]] damage (@Check[type:fortitude|dc:18|basic:true] save) to creatures within 10 feet after it expands.

" }, diff --git a/packs/data/hazards.db/confounding-betrayal.json b/packs/data/hazards.db/confounding-betrayal.json index 76a5f500d11..16ff913144b 100644 --- a/packs/data/hazards.db/confounding-betrayal.json +++ b/packs/data/hazards.db/confounding-betrayal.json @@ -8,15 +8,13 @@ "name": "Unmask", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Two or more creatures enter the haunt's area.

\n
\n

Effect Each creature sees the forms of nearby creatures shift and change, appearing to transform into fiendish or aberrant beings with a thirst for blood. Each creature in the area must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt's routine for 1 minute.

\n

Success The creature is unaffected by the strange images.

\n

Failure The creature believes the illusions to be true; if they become confused by the haunt's routine, they can't attempt flat checks to end the confused condition when they take damage.

\n

Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.

" }, diff --git a/packs/data/hazards.db/dance-of-death.json b/packs/data/hazards.db/dance-of-death.json index 0b8230b8fec..6eaa5787f3a 100644 --- a/packs/data/hazards.db/dance-of-death.json +++ b/packs/data/hazards.db/dance-of-death.json @@ -8,15 +8,13 @@ "name": "Prelude", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 30 feet of the orchestra

\n
\n

Effect The orchestra compels all creatures that can hear it to begin dancing. Each creature must attempt a @Check[type:will|dc:41] save, with the following effects.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is flat-footed and cannot use reactions. Additionally, it must spend 1 of its actions each round dancing. Dancing is a move action that allows the creature to Stride up to half its Speed.

\n

Failure As success, except the creature must spend 2 of its actions each round dancing.

\n

Critical Failure As failure, except the creature must spend 3 of its actions each round dancing.

" }, diff --git a/packs/data/hazards.db/darkside-mirror.json b/packs/data/hazards.db/darkside-mirror.json index bdf0ca712a5..b54ff08a7e7 100644 --- a/packs/data/hazards.db/darkside-mirror.json +++ b/packs/data/hazards.db/darkside-mirror.json @@ -8,15 +8,13 @@ "name": "Reflection of Evil", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-evil creature is reflected in the mirror.

\n
\n

Effect The mirror absorbs the creature into the mirror, replacing it with an evil mirror duplicate (@Check[type:reflex|dc:34] to avoid being absorbed into the mirror), and rolls initiative.

" }, diff --git a/packs/data/hazards.db/drowning-pit.json b/packs/data/hazards.db/drowning-pit.json index 16c6490b7eb..44d1fc7eda7 100644 --- a/packs/data/hazards.db/drowning-pit.json +++ b/packs/data/hazards.db/drowning-pit.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor.

\n
\n

Effect The triggering creature falls in and takes damage from the fall, reduced by 5 feet for falling into the water (typically [[/r 12[bludgeoning]]] damage). A creature can @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling. The trapdoor then slams shut, and the hazard rolls initiative.

" }, diff --git a/packs/data/hazards.db/electric-latch-rune.json b/packs/data/hazards.db/electric-latch-rune.json index 47f2c2487ba..8649dc99580 100644 --- a/packs/data/hazards.db/electric-latch-rune.json +++ b/packs/data/hazards.db/electric-latch-rune.json @@ -8,15 +8,13 @@ "name": "Electrocution", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature grasps the door latch directly or with a tool.

\n
\n

Effect The trap deals [[/r 3d12[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:22|basic:true] save).

" }, diff --git a/packs/data/hazards.db/eternal-flame.json b/packs/data/hazards.db/eternal-flame.json index d6875b0e4f0..cd18e2d76a4 100644 --- a/packs/data/hazards.db/eternal-flame.json +++ b/packs/data/hazards.db/eternal-flame.json @@ -8,15 +8,13 @@ "name": "Searing Agony", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the remains of a victim of the original fire.

\n
\n

Effect Memories of the pain suffered by the fire's past victims assault the triggering creature's mind. The creature must attempt a @Check[type:will|dc:25] save, and the haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is sickened 1.

\n

Failure The creature is sickened 2.

\n

Critical Failure The creature is sickened 3, and it is flat-footed for as long as it remains within the haunt's area and for 3 rounds thereafter.

" }, diff --git a/packs/data/hazards.db/fireball-rune.json b/packs/data/hazards.db/fireball-rune.json index e5298028fa3..618ff863e34 100644 --- a/packs/data/hazards.db/fireball-rune.json +++ b/packs/data/hazards.db/fireball-rune.json @@ -8,15 +8,13 @@ "name": "Fireball", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the sensor area.

\n
\n

Effect The rune detonates a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} centered on the triggering creature's square. This is a 3rd-level fireball spell that deals [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:22|basic:true] save).

" }, diff --git a/packs/data/hazards.db/flensing-blades.json b/packs/data/hazards.db/flensing-blades.json index a9b8f66a397..9d93eb267b1 100644 --- a/packs/data/hazards.db/flensing-blades.json +++ b/packs/data/hazards.db/flensing-blades.json @@ -8,15 +8,13 @@ "name": "Whirling Blades", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more creatures enter the area of the haunt.

\n
\n

Effect Sharp fragments lift up from the ground and begin to spin in rapid circles taking up one 5-foot square. The haunt rolls initiative.

" }, diff --git a/packs/data/hazards.db/frozen-moment.json b/packs/data/hazards.db/frozen-moment.json index 1f0bc9b46e4..25cde2c3bda 100644 --- a/packs/data/hazards.db/frozen-moment.json +++ b/packs/data/hazards.db/frozen-moment.json @@ -8,15 +8,13 @@ "name": "Adrift in Time", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the warded object or area.

\n
\n

Effect The triggering creature and all creatures within 30 feet are trapped in a disrupted time flow (@Check[type:fortitude|dc:38] negates). The creatures' minds move so quickly that each round seems to last a century, but their bodies and magical energies move so slowly that they can't use any actions except Recall Knowledge. An affected creature must attempt a @Check[type:will|dc:36] saving throw against a warp mind spell immediately and again for every minute of real time that passes while the creature is trapped in the frozen moment. This effect has an unlimited duration but can be counteracted.

" }, diff --git a/packs/data/hazards.db/ghostly-choir.json b/packs/data/hazards.db/ghostly-choir.json index 5e88ca45535..45dd3a6a906 100644 --- a/packs/data/hazards.db/ghostly-choir.json +++ b/packs/data/hazards.db/ghostly-choir.json @@ -8,15 +8,13 @@ "name": "Profane Chant", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the section of floor from which the choir can arise.

\n
\n

Effect The choir rises, and its song deals [[/r (4d8+18)[mental]]] damage to non-evil creatures within 30 feet of the souls' spectral forms. Affected creatures must each attempt a @Check[type:will|dc:24|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature takes double damage. It also becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, diff --git a/packs/data/hazards.db/grasp-of-the-damned.json b/packs/data/hazards.db/grasp-of-the-damned.json index 5bc48e36f5c..8abc5fe43e3 100644 --- a/packs/data/hazards.db/grasp-of-the-damned.json +++ b/packs/data/hazards.db/grasp-of-the-damned.json @@ -8,15 +8,13 @@ "name": "Mark for Damnation", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more sentient living creatures of 13th level or higher enter the haunt's area.

\n
\n

Effect The haunt deals [[/r (6d12+35)[negative]]] damage to each creature in the haunt's area, and each creature must attempt a @Check[type:will|dc:40|traits:damaging-effects] save.

\n
\n

Critical Success The creature takes no damage and is doomed 1.

\n

Success The creature takes half damage and is doomed 1.

\n

Failure The creature takes full damage, becomes doomed 2, and is marked for damnation.

\n

Critical Failure The creature takes double damage, becomes doomed 3, and is marked for damnation.If a creature that is marked for damnation dies within the next 24 hours, including from the haunt's damage, its soul is immediately dragged away to the plane of the evil deity that the damned spirits served, where the creature's soul is held captive by one of that deity's powerful servitors. Only wish and similarly potent effects are able to recover the lost soul directly; however, it is also possible to recover the soul by journeying to the evil plane and defeating the soul's captor.

" }, diff --git a/packs/data/hazards.db/gravehall-trap.json b/packs/data/hazards.db/gravehall-trap.json index b6263402cce..e96665d30fc 100644 --- a/packs/data/hazards.db/gravehall-trap.json +++ b/packs/data/hazards.db/gravehall-trap.json @@ -8,15 +8,13 @@ "name": "Lunging Dead", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature crosses the midpoint of the tunnel

\n
\n

Effect The dead reach out from the walls and ceiling, moaning and spewing writhing maggots. Creatures in the room must attempt a @Check[type:will|dc:21] save. The trap then rolls initiative.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. It can't reduce its frightened condition below 1 while in the trap's area.

\n

Critical Failure As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, diff --git a/packs/data/hazards.db/green-slime.json b/packs/data/hazards.db/green-slime.json index 7d3f735a2fc..6544c23f3bd 100644 --- a/packs/data/hazards.db/green-slime.json +++ b/packs/data/hazards.db/green-slime.json @@ -8,15 +8,13 @@ "name": "Dissolving Ambush", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks beneath the slime.

\n
\n

Effect The green slime drops on top of the creature, attempting to dissolve it into a nutritious slurry. The target must attempt a @Check[type:reflex|dc:28] save.

\n
\n

Critical Success The target leaps out of the way, and it is unaffected.

\n

Success A small amount of the slime splashes onto the target. The target is drained 1.

\n

Failure The slime lands on its target. The target is drained 1, and this condition value increases by 1 at the end of its turn each round until the slime is removed. If the target reaches drained 4, the next time its drained value would increase, it dies and collapses into a slurry of nutrients. A slime covering a target can no longer be removed through Survival checks, and damage dealt to the slime is also dealt to the target (applying the target's immunities, weaknesses, and resistances rather than those of the green slime).

\n

Critical Failure The slime completely coats its target. This has the same effect as a failure, except the target is immediately drained 2, becomes drained 4 after 1 round, and dies after 2 rounds.

" }, diff --git a/packs/data/hazards.db/hallucination-powder-trap.json b/packs/data/hazards.db/hallucination-powder-trap.json index 72abe26be04..cda2bb0c882 100644 --- a/packs/data/hazards.db/hallucination-powder-trap.json +++ b/packs/data/hazards.db/hallucination-powder-trap.json @@ -8,15 +8,13 @@ "name": "Powder Burst", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The latch is opened or the tube is broken.

\n
\n

Effect The tube explodes, spraying hallucinogenic powder in a @Template[type:cone|distance:30]. Any creature in the cone must succeed at a @Check[type:will|dc:24] save or be confused for 1 round and take a -2 status penalty to Perception checks and saves against mental effects for [[/br 1d4 #hours]]{1d4 hours}. On a critical failure, the penalty is instead -4.

" }, diff --git a/packs/data/hazards.db/hammer-of-forbiddance.json b/packs/data/hazards.db/hammer-of-forbiddance.json index 28be6ed0c8a..12c83d30609 100644 --- a/packs/data/hazards.db/hammer-of-forbiddance.json +++ b/packs/data/hazards.db/hammer-of-forbiddance.json @@ -8,15 +8,13 @@ "name": "Forbid Entry", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to enter through the entrance.

\n
\n

Effect The hammer swings down, making an attack against the triggering creature.

" }, diff --git a/packs/data/hazards.db/hampering-web.json b/packs/data/hazards.db/hampering-web.json index 6e48efeafa3..f29a3e71a65 100644 --- a/packs/data/hazards.db/hampering-web.json +++ b/packs/data/hazards.db/hampering-web.json @@ -8,15 +8,13 @@ "name": "Ensnare", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that isn't a spider walks into the web.

\n
\n

Effect The web wraps around the triggering creature's body, clinging to their limbs. The triggering creature must succeed at a @Check[type:reflex|dc:20] save or take a -10-foot circumstance penalty to all their Speeds until they Escape the web (DC 20). On a critical failure, the webbing also clings to the creature's face, making them sickened 1, and they can't attempt to reduce this condition until they Escape the web.

" }, diff --git a/packs/data/hazards.db/hidden-pit.json b/packs/data/hazards.db/hidden-pit.json index 1f38dea7fe6..6bf4c0b47e1 100644 --- a/packs/data/hazards.db/hidden-pit.json +++ b/packs/data/hazards.db/hidden-pit.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor.

\n
\n

Effect The triggering creature falls in and takes falling damage (typically [[/r 10[bludgeoning]]] damage). That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/hazards.db/insistent-privacy-fence.json b/packs/data/hazards.db/insistent-privacy-fence.json index 9c8fa9bf266..721fa322fb2 100644 --- a/packs/data/hazards.db/insistent-privacy-fence.json +++ b/packs/data/hazards.db/insistent-privacy-fence.json @@ -8,15 +8,13 @@ "name": "Shock", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the fence directly or with a tool or weapon

\n
\n

Effect The fence deals [[/r 7d12[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:26|basic:true|traits:electricity,mechanical,trap,hazard] save).

" }, diff --git a/packs/data/hazards.db/jealous-abjurer.json b/packs/data/hazards.db/jealous-abjurer.json index 32562db955b..73575206afc 100644 --- a/packs/data/hazards.db/jealous-abjurer.json +++ b/packs/data/hazards.db/jealous-abjurer.json @@ -8,15 +8,13 @@ "name": "Rend Magic", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that is currently affected by a beneficial spell approaches within 30 feet of the abjurer.

\n
\n

Effect Envying the fame and magical prowess of others, the jealous abjurer attempts to engineer a catastrophic failure in the highest-level beneficial spell currently affecting its target. It attempts a counteract check with a +26 modifier. If the counteract check succeeds, the spell is dispelled, and the creature it had been affecting takes [[/r (4d12+30)[force]]] damage as the spell violently implodes (@Check[type:reflex|dc:32|basic:true] save).

" }, diff --git a/packs/data/hazards.db/lava-flume-tube.json b/packs/data/hazards.db/lava-flume-tube.json index 74bf9bf6027..b8147b9dbe2 100644 --- a/packs/data/hazards.db/lava-flume-tube.json +++ b/packs/data/hazards.db/lava-flume-tube.json @@ -8,15 +8,13 @@ "name": "Flume Activation", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to leave the room.

\n
\n

Effect The exits seal instantly and the trap rolls initiative.

" }, diff --git a/packs/data/hazards.db/malevolent-mannequins.json b/packs/data/hazards.db/malevolent-mannequins.json index 7c94c96c58d..8c9c02e8331 100644 --- a/packs/data/hazards.db/malevolent-mannequins.json +++ b/packs/data/hazards.db/malevolent-mannequins.json @@ -8,15 +8,13 @@ "name": "Awaken", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 30 feet of a mannequin

\n
\n

Effect The mannequins all lurch towards the triggering creature, Striding up to 50 feet, then roll initiative.

" }, diff --git a/packs/data/hazards.db/perilous-flash-flood.json b/packs/data/hazards.db/perilous-flash-flood.json index dc029184cc0..6433dbcba7f 100644 --- a/packs/data/hazards.db/perilous-flash-flood.json +++ b/packs/data/hazards.db/perilous-flash-flood.json @@ -8,15 +8,13 @@ "name": "Burst Free", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or effect breaks the flood's containment.

\n
\n

Effect The hazard rolls initiative as the flood surges forth.

" }, @@ -47,15 +45,13 @@ "name": "Filth Fever", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The sickened and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:20]

\n

Stage 1 carrier with no ill effect (1d4 hours)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened (1 day)

\n

Stage 4 unconscious (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/hazards.db/pharaohs-ward.json b/packs/data/hazards.db/pharaohs-ward.json index 39563fac4cd..219761085ab 100644 --- a/packs/data/hazards.db/pharaohs-ward.json +++ b/packs/data/hazards.db/pharaohs-ward.json @@ -8,15 +8,13 @@ "name": "Curse the Intruders", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The seal on the tomb is broken from the outside.

\n
\n

Effect Each living creature within 60 feet must succeed at a @Check[type:will|dc:23] save or be subjected to the pharaoh's curse. A cursed creature takes a -2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or similar magic.

" }, diff --git a/packs/data/hazards.db/planar-rift.json b/packs/data/hazards.db/planar-rift.json index 4a24c55ac87..ee4f505a72c 100644 --- a/packs/data/hazards.db/planar-rift.json +++ b/packs/data/hazards.db/planar-rift.json @@ -8,15 +8,13 @@ "name": "Into the Great Beyond", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the rift.

\n
\n

Effect The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a @Check[type:reflex|dc:33] save to avoid this fate.

" }, diff --git a/packs/data/hazards.db/plummeting-doom.json b/packs/data/hazards.db/plummeting-doom.json index 395191af67b..443e3d13365 100644 --- a/packs/data/hazards.db/plummeting-doom.json +++ b/packs/data/hazards.db/plummeting-doom.json @@ -8,15 +8,13 @@ "name": "Call of the Ground", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 15 feet of the edge of the cliff.

\n
\n

Effect Each spirit attempts to throw a creature within 60 feet of the cliff's edge off the cliff by attempting a check with a +26 modifier against the target's Fortitude DC. If the haunt succeeds, the target is thrown over the edge of the cliff, where it then falls 120 feet to the ground. Until the haunt is defeated, each creature within 60 feet of the cliff's edge must attempt a @Check[type:will|dc:40] save each time they would spend an action or reaction to Arrest a Fall, Fly, Grab an Edge, or otherwise avoid falling; if they fail the save, the action is disrupted. The haunt automatically attempts to counteract spells that would slow a fall or mitigate the effects of falling, such as feather fall, with a counteract modifier of +32.

" }, diff --git a/packs/data/hazards.db/poisoned-dart-gallery.json b/packs/data/hazards.db/poisoned-dart-gallery.json index 244e2d98cf6..6d5cbcce8d5 100644 --- a/packs/data/hazards.db/poisoned-dart-gallery.json +++ b/packs/data/hazards.db/poisoned-dart-gallery.json @@ -8,15 +8,13 @@ "name": "Dart Volley", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the hallway or ends its turn in the hallway.

\n
\n

Effect The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.

" }, @@ -91,15 +89,13 @@ "name": "Continuous Barrage", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within the active gallery finishes an action.

\n
\n

Effect The trap makes a poisoned dart Strike against the triggering creature.

" }, @@ -130,15 +126,13 @@ "name": "Flesset Poison", "sort": 400000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} (1 round)

" }, diff --git a/packs/data/hazards.db/poisoned-lock.json b/packs/data/hazards.db/poisoned-lock.json index 70950aefcdc..0e9a6e02514 100644 --- a/packs/data/hazards.db/poisoned-lock.json +++ b/packs/data/hazards.db/poisoned-lock.json @@ -8,15 +8,13 @@ "name": "Spring", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to unlock or Pick the Lock.

\n
\n

Effect A spine extends to attack the triggering creature.

" }, @@ -91,15 +89,13 @@ "name": "Cladis Poison", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 4 hours

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 hour)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 hour)

\n

Stage 3 [[/r 3d6[poison]]] damage and drained 2 (1 hour)

" }, diff --git a/packs/data/hazards.db/polymorph-trap.json b/packs/data/hazards.db/polymorph-trap.json index ec9a06da6dc..a92d947146d 100644 --- a/packs/data/hazards.db/polymorph-trap.json +++ b/packs/data/hazards.db/polymorph-trap.json @@ -8,15 +8,13 @@ "name": "Baleful Polymorph", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 30 feet of the glyph without speaking the passphrase in Druidic.

\n
\n

Effect The creature is targeted by baleful polymorph (@Check[type:will|dc:32] save).

" }, diff --git a/packs/data/hazards.db/quicksand.json b/packs/data/hazards.db/quicksand.json index 9b1d78df886..d815cbe7980 100644 --- a/packs/data/hazards.db/quicksand.json +++ b/packs/data/hazards.db/quicksand.json @@ -8,15 +8,13 @@ "name": "Submerge", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Huge or smaller creature walks onto the quicksand.

\n
\n

Effect The triggering creature sinks into the quicksand up to its waist. The quicksand rolls initiative if it hasn't already.

" }, diff --git a/packs/data/hazards.db/scythe-blades.json b/packs/data/hazards.db/scythe-blades.json index bb309e4a70f..440769bef68 100644 --- a/packs/data/hazards.db/scythe-blades.json +++ b/packs/data/hazards.db/scythe-blades.json @@ -8,15 +8,13 @@ "name": "Falling Scythes", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed.

\n
\n

Effect Both blades swing down, each one attacking all creatures under the ceiling grooves.

" }, @@ -92,15 +90,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Scythe Strikes do not apply a MAP.

" }, diff --git a/packs/data/hazards.db/second-chance.json b/packs/data/hazards.db/second-chance.json index 7ec7db2b300..d1dcf576c67 100644 --- a/packs/data/hazards.db/second-chance.json +++ b/packs/data/hazards.db/second-chance.json @@ -8,15 +8,13 @@ "name": "In the Beginning", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to steal the object or intrude upon the location. If someone uses a proxy or dupe for the theft or intrusion, the You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap's level. Use DCs by Level to determine the Thievery DC and spell DC, using the trap's level and applying a hard adjustment (+2). The Stealth modifier for the trap is equal to this number - 10. Stronger summoning runes usually require expert proficiency or better in Perception to find, and they might require a higher proficiency rank in Thievery to disable.trap unerringly targets the true perpetrator or perpetrators at any distance-even across planes.

\n
\n

Effect The triggering creature and up to five coconspirators instantly revert to infants, losing all memories, class abilities, and other skills acquired during their lives (@Check[type:fortitude|dc:44] negates). Reversing this effect is nearly impossible, requiring powerful magic such as wish.

" }, diff --git a/packs/data/hazards.db/shrieker.json b/packs/data/hazards.db/shrieker.json index 60df81faa3f..84b28289cd2 100644 --- a/packs/data/hazards.db/shrieker.json +++ b/packs/data/hazards.db/shrieker.json @@ -8,15 +8,13 @@ "name": "Shriek", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or light source approaches within 10 feet of the shrieker or the shrieker takes damage.

\n
\n

Effect The shrieker emits a deafening screech that deals [[/r 1d6[sonic]]] damage to creatures within 30 feet (@Check[type:fortitude|dc:16|basic:true|traits:auditory] save; creatures that critically fail this saving throw are @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute).

" }, diff --git a/packs/data/hazards.db/slamming-door.json b/packs/data/hazards.db/slamming-door.json index 1e97053d6fa..6018243c43b 100644 --- a/packs/data/hazards.db/slamming-door.json +++ b/packs/data/hazards.db/slamming-door.json @@ -8,15 +8,13 @@ "name": "Slam Shut", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is placed on any floor tile.

\n
\n

Effect The door falls, closing off the hallway. The stone slab deals [[/r 3d8[bludgeoning]]] damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a @Check[type:reflex|dc:17|traits:damaging-effect] save takes no damage and rolls out of the way in a random direction. On a critical success, they can choose the direction.

\n

Lifting the fallen slab requires a successful @Check[type:athletics|dc:25|name:Lift a Slab Athletics|showDC:all] check.

\n

Hitting the floor panels triggers the trap. The slab uses the same AC and saves as the trap, but it has Hardness 12, HP 48 (BT 24).

" }, diff --git a/packs/data/hazards.db/snowfall.json b/packs/data/hazards.db/snowfall.json index ed3b89aa043..2a74e1c0c5a 100644 --- a/packs/data/hazards.db/snowfall.json +++ b/packs/data/hazards.db/snowfall.json @@ -8,15 +8,13 @@ "name": "Snowdrop", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves beneath where the snowfall is resting.

\n
\n

Effect Ice and snow fall on the triggering creature, dealing [[/r (2d6+3)[bludgeoning]]] damage (@Check[type:reflex|dc:18|basic:true] save) and soaking their clothing. Until they change into fresh clothing or spend at least an hour in an area of normal or higher temperature, they treat cold environments as one step colder (for example, mild cold as severe cold).

" }, diff --git a/packs/data/hazards.db/spear-launcher.json b/packs/data/hazards.db/spear-launcher.json index 0966392b1a8..e3af85c5e12 100644 --- a/packs/data/hazards.db/spear-launcher.json +++ b/packs/data/hazards.db/spear-launcher.json @@ -8,15 +8,13 @@ "name": "Spear", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is applied to the floor tile.

\n
\n

Effect The trap shoots a spear, making an attack against the creature or object on the floor tile.

" }, diff --git a/packs/data/hazards.db/spectral-reflection.json b/packs/data/hazards.db/spectral-reflection.json index 00693c8631d..ee5ef515454 100644 --- a/packs/data/hazards.db/spectral-reflection.json +++ b/packs/data/hazards.db/spectral-reflection.json @@ -8,15 +8,13 @@ "name": "Spectral Impale", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 15 feet of the mirror, and the mirror is lit with dim or brighter light.

\n
\n

Effect Shadowy barbs impale the body of the reflected creature as the haunt makes a shadow barbs Strike.

" }, @@ -89,15 +87,13 @@ "name": "Sap Vitality", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature hit by the reflection's shadow barbs must attempt a @Check[type:fortitude|dc:22] save as the haunt tries to draw a portion of its vital essence into the mirror. The target is drained 1 on a failed saving throw, or drained 2 on a critical failure.

" }, @@ -128,15 +124,13 @@ "name": "Special", "sort": 400000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Spectral reflections often infuse entire buildings, manifesting in any sufficiently large mirror. The example Hit Points and Hardness given represent a typical mirror reinforced by the haunt; at your discretion, the haunt might appear in reflective surfaces that are harder to destroy. Defeating a manifestation through damage destroys the surface, preventing the haunt from using it again. If this haunt appears in an area with many mirrors, consider giving PCs double or even triple the XP for a typical simple hazard.

" }, diff --git a/packs/data/hazards.db/spinning-blade-pillar.json b/packs/data/hazards.db/spinning-blade-pillar.json index 5611fb86aa2..def8a06ec7b 100644 --- a/packs/data/hazards.db/spinning-blade-pillar.json +++ b/packs/data/hazards.db/spinning-blade-pillar.json @@ -8,15 +8,13 @@ "name": "Rising Pillar", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on one of the trapped floor tiles.

\n
\n

Effect The trap pops up in a grid intersection and makes a spinning blade attack against one adjacent creature (if any), then rolls initiative.

" }, @@ -49,15 +47,13 @@ "name": "Speed", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 feet

" }, diff --git a/packs/data/hazards.db/sportlebore.json b/packs/data/hazards.db/sportlebore.json index d9b15dd1717..d2e8d08b40d 100644 --- a/packs/data/hazards.db/sportlebore.json +++ b/packs/data/hazards.db/sportlebore.json @@ -8,15 +8,13 @@ "name": "Mimic Food", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature eats food the sportlebore is hidden within

\n
\n

Effect The sportlebore rapidly multiplies in the host's stomach, exposing the host to sportlebore infestation

" }, @@ -47,15 +45,13 @@ "name": "Sportlebore Infestation", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22|basic:true]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 hour)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 hour)

\n

Stage 4 [[/r 4d6[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true] save) as the host painfully vomits out a sportlebore swarm and returns to stage 1

" }, diff --git a/packs/data/hazards.db/steam-vents.json b/packs/data/hazards.db/steam-vents.json index fde38ca5f8a..9ac36e23240 100644 --- a/packs/data/hazards.db/steam-vents.json +++ b/packs/data/hazards.db/steam-vents.json @@ -8,15 +8,13 @@ "name": "Steam Blast", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire

\n
\n

Effect Steam erupts from the pipes, dealing [[/r 3d6[bludegeoning]]] damage and [[/r 3d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true|name:Avoid the erupting steam|traits:mechanical,trap,hazard]) to all creatures within 15 feet. Creatures that critically fail their save are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/hazards.db/summoning-rune.json b/packs/data/hazards.db/summoning-rune.json index ad9254594d9..6c2fd379499 100644 --- a/packs/data/hazards.db/summoning-rune.json +++ b/packs/data/hazards.db/summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a specific level 1 creature, determined when the trap is created. The creature rolls initiative and remains for [[/br 2d6 #rounds]]{2d6 rounds}, after which the spell ends and the creature disappears. The creature also disappears if someone disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/hazards.db/telekinetic-swarm-trap.json b/packs/data/hazards.db/telekinetic-swarm-trap.json index 10efff75571..457abf2ee54 100644 --- a/packs/data/hazards.db/telekinetic-swarm-trap.json +++ b/packs/data/hazards.db/telekinetic-swarm-trap.json @@ -8,15 +8,13 @@ "name": "Agitate", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature stays in the room for at least 6 seconds.

\n
\n

Effect Each telekinetic decoration constructs a cloud of objects in the room (three clouds total) and the trap rolls initiative. The creatures in the room when the trap is triggered become the trap's targets, regardless of whether they leave the room or other creatures later enter the room. Each decoration targets a different creature if possible. A target creature that moves at least 1 mile from the trap ceases being a target, at which point the decoration designates a new target.

" }, diff --git a/packs/data/hazards.db/titanic-flytrap.json b/packs/data/hazards.db/titanic-flytrap.json index 5f9c3918e92..12898b5bbc8 100644 --- a/packs/data/hazards.db/titanic-flytrap.json +++ b/packs/data/hazards.db/titanic-flytrap.json @@ -8,15 +8,13 @@ "name": "Snap Shut", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or Medium creature moves into a square that is within reach of the flytrap's hidden jaws.

\n
\n

Effect The flytrap's jaws snap shut, making a jaws Strike against the triggering creature.

" }, @@ -84,15 +82,13 @@ "name": "Devour", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The target is trapped by the flytrap's jaws, gaining the grabbed condition until it Escapes (DC 21). Additionally, it is exposed to the titanic flytrap toxin from the hundreds of tiny hairs that line the inside of its leaves. If the flytrap's jaws Strike was a critical success, the target takes a -2 circumstance penalty to its saving throws against this poison. At the end of each of target's turns that it remains grabbed, the target takes 3d6 acid damage.

" }, @@ -123,15 +119,13 @@ "name": "Titanic Flytrap Toxin", "sort": 400000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

SavingThrow @Check[type:fortitude|dc:21]; MaximumDuration 4 rounds

\n

Stage 1 2d6 poison damage and stunned 1 (1 round)

\n

Stage 2 3d6 poison damage and stunned 2 (1 round)

\n

Stage 3 4d6 poison damage and paralyzed (1 round)

" }, diff --git a/packs/data/hazards.db/treacherous-scree.json b/packs/data/hazards.db/treacherous-scree.json index 2fdbd1ddb7e..dab6c6a6da4 100644 --- a/packs/data/hazards.db/treacherous-scree.json +++ b/packs/data/hazards.db/treacherous-scree.json @@ -8,15 +8,13 @@ "name": "Rockslide", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the unstable ground.

\n
\n

Effect Rocks tumble and slip beneath its feet. The triggering creature must attempt a @Check[type:reflex|dc:21|traits:damaging-effect] save as they tumble against the rocks, which deal [[/r (2d10+13)[bludgeoning]]] damage.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and falls prone in its space.

\n

Failure The creature takes full damage, falls prone in its space, and tumbles down to the bottom of the slope.

\n

Critical Failure As failure, but double damage.

" }, diff --git a/packs/data/hazards.db/vorpal-executioner.json b/packs/data/hazards.db/vorpal-executioner.json index 4eb36fc1832..fcebc87f685 100644 --- a/packs/data/hazards.db/vorpal-executioner.json +++ b/packs/data/hazards.db/vorpal-executioner.json @@ -8,15 +8,13 @@ "name": "Total Decapitation", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to exit the room.

\n
\n

Effect The saw blade travels along its path, making one Strike against each creature in the room, twisting and varying its height for a maximum chance of beheading its targets.

" }, @@ -89,15 +87,13 @@ "name": "Decapitation", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

On a critical hit, a target must succeed at a @Check[type:fortitude|dc:39|traits:damaging-effect] save or be decapitated, dying instantly unless it can survive without a head.

" }, diff --git a/packs/data/hazards.db/web-lurker-deadfall.json b/packs/data/hazards.db/web-lurker-deadfall.json index 2e3b8ca5610..94ff4060e97 100644 --- a/packs/data/hazards.db/web-lurker-deadfall.json +++ b/packs/data/hazards.db/web-lurker-deadfall.json @@ -8,15 +8,13 @@ "name": "Deadfall", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the square with the web tripwire.

\n
\n

Effect All creatures in the trap's 10-foot square take [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:20|basic:true] save).

" }, diff --git a/packs/data/hazards.db/web-lurker-noose.json b/packs/data/hazards.db/web-lurker-noose.json index 13c03b39ead..6e4886e69d3 100644 --- a/packs/data/hazards.db/web-lurker-noose.json +++ b/packs/data/hazards.db/web-lurker-noose.json @@ -8,15 +8,13 @@ "name": "Web Noose", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the square with the web tripwire.

\n
\n

Effect The web lurker noose makes a noose Strike against the triggering creature.

" }, diff --git a/packs/data/hazards.db/wheel-of-misery.json b/packs/data/hazards.db/wheel-of-misery.json index 074ca9b5070..64c7dc547a5 100644 --- a/packs/data/hazards.db/wheel-of-misery.json +++ b/packs/data/hazards.db/wheel-of-misery.json @@ -8,15 +8,13 @@ "name": "Wheel Spin", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the sensor's detection area.

\n
\n

Effect The wheel begins to spin and rolls initiative.

" }, diff --git a/packs/data/hazards.db/yellow-mold.json b/packs/data/hazards.db/yellow-mold.json index a7d304e896b..c2e11b3f7bc 100644 --- a/packs/data/hazards.db/yellow-mold.json +++ b/packs/data/hazards.db/yellow-mold.json @@ -8,15 +8,13 @@ "name": "Spore Explosion", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.

\n
\n

Effect The triggering creature and all creatures within @Template[type:emanation|distance:10]{10 feet} are exposed to yellow mold spores.

" }, @@ -47,15 +45,13 @@ "name": "Yellow Mold Spores", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Any drained condition from the spores persists after the poison's duration ends.

\n

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 2d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 3d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round)

" }, diff --git a/packs/data/iconics.db/droogami-level-1.json b/packs/data/iconics.db/droogami-level-1.json index 54277d74497..f2922e99be1 100644 --- a/packs/data/iconics.db/droogami-level-1.json +++ b/packs/data/iconics.db/droogami-level-1.json @@ -332,15 +332,13 @@ "name": "Cat Support Benefit", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your cat's reach make the target @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of your next turn.

" }, diff --git a/packs/data/iconics.db/droogami-level-5.json b/packs/data/iconics.db/droogami-level-5.json index 3614dc913f2..956efc1800a 100644 --- a/packs/data/iconics.db/droogami-level-5.json +++ b/packs/data/iconics.db/droogami-level-5.json @@ -332,15 +332,13 @@ "name": "Cat Support Benefit", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your cat's reach make the target @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of your next turn.

" }, diff --git a/packs/data/iconics.db/ezren-level-1.json b/packs/data/iconics.db/ezren-level-1.json index 3eb12d070ea..da104b0864b 100644 --- a/packs/data/iconics.db/ezren-level-1.json +++ b/packs/data/iconics.db/ezren-level-1.json @@ -1116,15 +1116,13 @@ "name": "Drain Bonded Item", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per day

\n
\n

You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, @@ -1169,15 +1167,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/ezren-level-3.json b/packs/data/iconics.db/ezren-level-3.json index fca20098541..48944c4fb83 100644 --- a/packs/data/iconics.db/ezren-level-3.json +++ b/packs/data/iconics.db/ezren-level-3.json @@ -1116,15 +1116,13 @@ "name": "Drain Bonded Item", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per day

\n
\n

You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, @@ -1169,15 +1167,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/ezren-level-5.json b/packs/data/iconics.db/ezren-level-5.json index 8e2c9c8b2ce..3b2ade6b071 100644 --- a/packs/data/iconics.db/ezren-level-5.json +++ b/packs/data/iconics.db/ezren-level-5.json @@ -1163,15 +1163,13 @@ "name": "Drain Bonded Item", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per day

\n
\n

You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, @@ -1216,15 +1214,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/feiya-level-1.json b/packs/data/iconics.db/feiya-level-1.json index b79306c0bd3..ea0df0dc479 100644 --- a/packs/data/iconics.db/feiya-level-1.json +++ b/packs/data/iconics.db/feiya-level-1.json @@ -4449,15 +4449,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/feiya-level-5.json b/packs/data/iconics.db/feiya-level-5.json index 57136b31e6f..97f729da229 100644 --- a/packs/data/iconics.db/feiya-level-5.json +++ b/packs/data/iconics.db/feiya-level-5.json @@ -6585,15 +6585,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/fumbus-level-1.json b/packs/data/iconics.db/fumbus-level-1.json index 2f79257652c..1faefbf48ee 100644 --- a/packs/data/iconics.db/fumbus-level-1.json +++ b/packs/data/iconics.db/fumbus-level-1.json @@ -2445,15 +2445,13 @@ "name": "Quick Alchemy", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Cost 1 batch of infused reagents

\n

Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

" }, diff --git a/packs/data/iconics.db/fumbus-level-3.json b/packs/data/iconics.db/fumbus-level-3.json index c3f3d8ee320..be133d3b0c2 100644 --- a/packs/data/iconics.db/fumbus-level-3.json +++ b/packs/data/iconics.db/fumbus-level-3.json @@ -2263,15 +2263,13 @@ "name": "Quick Alchemy", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Cost 1 batch of infused reagents

\n

Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

" }, diff --git a/packs/data/iconics.db/fumbus-level-5.json b/packs/data/iconics.db/fumbus-level-5.json index 9aa3876bfda..85e02f4fffd 100644 --- a/packs/data/iconics.db/fumbus-level-5.json +++ b/packs/data/iconics.db/fumbus-level-5.json @@ -2803,15 +2803,13 @@ "name": "Quick Alchemy", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Cost 1 batch of infused reagents

\n

Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

" }, diff --git a/packs/data/iconics.db/harsk-level-1.json b/packs/data/iconics.db/harsk-level-1.json index 08ce2d2aa19..66771b2e38a 100644 --- a/packs/data/iconics.db/harsk-level-1.json +++ b/packs/data/iconics.db/harsk-level-1.json @@ -973,15 +973,13 @@ "name": "Hunt Prey", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

\n

You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.Track]{Track} your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

\n

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

" }, diff --git a/packs/data/iconics.db/harsk-level-5.json b/packs/data/iconics.db/harsk-level-5.json index a23e8315138..d937020b83f 100644 --- a/packs/data/iconics.db/harsk-level-5.json +++ b/packs/data/iconics.db/harsk-level-5.json @@ -1135,15 +1135,13 @@ "name": "Hunt Prey", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

\n

You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.Track]{Track} your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

\n

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

" }, diff --git a/packs/data/iconics.db/jirelle-level-1.json b/packs/data/iconics.db/jirelle-level-1.json index 7539e90fa8d..3a2e2a6dd47 100644 --- a/packs/data/iconics.db/jirelle-level-1.json +++ b/packs/data/iconics.db/jirelle-level-1.json @@ -2664,15 +2664,13 @@ "name": "Confident Finisher", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.

\n
\n

Failure You deal half your @UUID[Compendium.pf2e.classfeatures.Precise Strike]{Precise Strike} damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

" }, diff --git a/packs/data/iconics.db/jirelle-level-5.json b/packs/data/iconics.db/jirelle-level-5.json index c1274268b67..6ec783b8af9 100644 --- a/packs/data/iconics.db/jirelle-level-5.json +++ b/packs/data/iconics.db/jirelle-level-5.json @@ -2867,15 +2867,13 @@ "name": "Opportune Riposte", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A foe within your reach critically fails a Strike against you

\n
\n

You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} it of the weapon it used for the Strike.

" }, @@ -3286,15 +3284,13 @@ "name": "Confident Finisher", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.

\n
\n

Failure You deal half your @UUID[Compendium.pf2e.classfeatures.Precise Strike]{Precise Strike} damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

" }, diff --git a/packs/data/iconics.db/korakai-level-1.json b/packs/data/iconics.db/korakai-level-1.json index f4b1919d7e3..e34f2527c0c 100644 --- a/packs/data/iconics.db/korakai-level-1.json +++ b/packs/data/iconics.db/korakai-level-1.json @@ -3627,15 +3627,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/korakai-level-5.json b/packs/data/iconics.db/korakai-level-5.json index a4d8cf1326b..a2626610271 100644 --- a/packs/data/iconics.db/korakai-level-5.json +++ b/packs/data/iconics.db/korakai-level-5.json @@ -4970,15 +4970,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/iconics.db/quinn-level-5.json b/packs/data/iconics.db/quinn-level-5.json index 87a22777592..0dcbf3cbf41 100644 --- a/packs/data/iconics.db/quinn-level-5.json +++ b/packs/data/iconics.db/quinn-level-5.json @@ -781,15 +781,13 @@ "name": "Expeditious Inspection", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n
\n

You observe and assess your surroundings with great speed. You @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}, @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}, or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.

" }, @@ -832,15 +830,13 @@ "name": "Devise a Stratagem", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Frequency once per round

\n
\n

You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see, and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

\n

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait) or @UUID[Compendium.pf2e.equipment-srd.Sap]{Sap}.

\n

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.

" }, @@ -885,15 +881,13 @@ "name": "Pursue a Lead", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n
\n

You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.

\n

Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom or Charisma.

\n

You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.

" }, @@ -969,15 +963,13 @@ "name": "Clue In", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n

Trigger Another creature attempts a check to investigate a lead you're pursuing

\n
\n

You share information with the triggering creature.

\n

They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from @UUID[Compendium.pf2e.actionspf2e.Pursue a Lead]{Pursue a Lead}. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Clue In]{Effect: Clue In}

" }, diff --git a/packs/data/iconics.db/seelah-level-1.json b/packs/data/iconics.db/seelah-level-1.json index a1718bd3739..13b463e325f 100644 --- a/packs/data/iconics.db/seelah-level-1.json +++ b/packs/data/iconics.db/seelah-level-1.json @@ -231,15 +231,13 @@ "name": "Retributive Strike", "sort": 1600000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An enemy damages your ally, and both are within 15 feet of you

\n
\n

You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Champion's Resistance]{Effect: Champion's Resistance}

" }, @@ -1778,15 +1776,13 @@ "name": "Raise a Shield", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, diff --git a/packs/data/iconics.db/seelah-level-5.json b/packs/data/iconics.db/seelah-level-5.json index 4af93c2cb90..d17920544d5 100644 --- a/packs/data/iconics.db/seelah-level-5.json +++ b/packs/data/iconics.db/seelah-level-5.json @@ -1216,15 +1216,13 @@ "name": "Raise a Shield", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, @@ -3448,15 +3446,13 @@ "name": "Retributive Strike", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An enemy damages your ally, and both are within 15 feet of you

\n
\n

You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Champion's Resistance]{Effect: Champion's Resistance}

" }, diff --git a/packs/data/iconics.db/valeros-level-1.json b/packs/data/iconics.db/valeros-level-1.json index 889455efcd7..769f9c32a14 100644 --- a/packs/data/iconics.db/valeros-level-1.json +++ b/packs/data/iconics.db/valeros-level-1.json @@ -381,15 +381,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/iconics.db/valeros-level-3.json b/packs/data/iconics.db/valeros-level-3.json index 3192e96588a..447c4c1ecc4 100644 --- a/packs/data/iconics.db/valeros-level-3.json +++ b/packs/data/iconics.db/valeros-level-3.json @@ -381,15 +381,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/iconics.db/valeros-level-5.json b/packs/data/iconics.db/valeros-level-5.json index 3d7f532f8e7..012ac9a6a71 100644 --- a/packs/data/iconics.db/valeros-level-5.json +++ b/packs/data/iconics.db/valeros-level-5.json @@ -3289,15 +3289,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/benthix-reaver.json b/packs/data/impossible-lands-bestiary.db/benthix-reaver.json index 5dffedc54b9..911ba2dbaa9 100644 --- a/packs/data/impossible-lands-bestiary.db/benthix-reaver.json +++ b/packs/data/impossible-lands-bestiary.db/benthix-reaver.json @@ -409,15 +409,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -453,15 +451,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -497,15 +493,13 @@ "name": "All-Around Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -548,15 +542,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -594,15 +586,13 @@ "name": "Intense Chill", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

[[/r 5d6[cold]]] damage (@Check[type:reflex|dc:41|basic:true]). On a failure, the creature takes a –15-foot status penalty to its Speeds for 1 round.

" }, @@ -647,15 +637,13 @@ "name": "Tail Sweep", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves from beyond the reach of the benthic reaver's tail to within the reach of the benthic reaver's tail

\n
\n

Effect The benthic reaver makes a tail Strike against the triggering creature and can use Improved Knockdown if the attack hits, even if it isn't the benthic reaver's turn. If the benthic reaver knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, it disrupts the triggering move action.

" }, @@ -683,15 +671,13 @@ "name": "Numbing Ice", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature who takes damage from the benthic reaver's eye beam Strike must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} as cold stiffens its limbs. A flying creature who fails its save also descends safely to the ground below. This is forced movement.

" }, @@ -721,15 +707,13 @@ "name": "Song of the Lost", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The benthic reaver unleashes a cry of mourning. All creatures within 60 feet must attempt a @Check[type:will|dc:41] save to resist. The benthic reaver can't use Song of the Lost for [[/r 1d4 #Song of the Lost Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} with sympathy.

" }, @@ -764,15 +748,13 @@ "name": "Tail Sweep", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The benthic reaver makes a tail Strike against each enemy within its reach. These attacks count toward the benthic reaver's multiple attack penalty, but the multiple attack penalty doesn't increase until after the benthic reaver makes all its attacks.

" }, @@ -805,15 +787,13 @@ "name": "Improved Knockdown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/impossible-lands-bestiary.db/clockwork-cannoneer.json b/packs/data/impossible-lands-bestiary.db/clockwork-cannoneer.json index 8860ba69d97..b5812ae7989 100644 --- a/packs/data/impossible-lands-bestiary.db/clockwork-cannoneer.json +++ b/packs/data/impossible-lands-bestiary.db/clockwork-cannoneer.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Wind-Up", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:33|traits:action:disable-a-device] check, standby

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -179,15 +175,13 @@ "name": "Bombard", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork cannoneer launches an explosive shot up to a range of 200 feet that explodes in a @Template[type:burst|distance:20]. Creatures within the burst take [[/r 5d10[bludgeoning]]] damage (@Check[type:reflex|dc:36|basic:true]).

" }, @@ -217,15 +211,13 @@ "name": "Muzzleburn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The heat from a discharged cannon sears those who touch its metal shell. The clockwork cannoneer's bore Strike deal an additional 2d6 fire damage until the end of its next turn after it makes a cannonball Strike or uses its Bombard or Powder Blast abilities.

" }, @@ -270,15 +262,13 @@ "name": "Powder Blast", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork cannoneer spews flames from one of its cannons, dealing [[/r 8d6[fire]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:36|basic:true]). Those that fail the save also take [[/r 2d6[persistent,fire]]] damage.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/cursed-king.json b/packs/data/impossible-lands-bestiary.db/cursed-king.json index 1b12debc32b..95746e60273 100644 --- a/packs/data/impossible-lands-bestiary.db/cursed-king.json +++ b/packs/data/impossible-lands-bestiary.db/cursed-king.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Deadly Pursuit", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the cursed king's reach attempts to move away

\n
\n

Effect The cursed king Strides up to its Speed, keeping the creature within reach until the creature stops or the cursed king has moved its full Speed. If the creature is still within reach, the cursed king makes a jaws Strike against it.

" }, @@ -181,15 +175,13 @@ "name": "False Authority", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature enters or ends its turn within the cursed king's aura, it must attempt a @Check[type:will|dc:26] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. If it critically fails, it's cowed into submission; in addition to becoming frightened 2, it must use its first action on its turn to kneel or flee from the cursed king. A creature who succeeds at its saving throw becomes immune to the king's false authority for 24 hours.

" }, @@ -234,15 +226,13 @@ "name": "Usurper's Curse", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a creature slays a cursed king, it must attempt a @Check[type:will|dc:29] save. On a failure, it suffers the effects of the usurper's curse.

" @@ -273,15 +263,13 @@ "name": "Berserk", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the beginning of each of its turns in combat, a cursed king must attempt a @Check[type:flat|dc:2]. If it succeeds, the DC increases by 1. If it fails, it immediately goes berserk, becoming mindless for the rest of its turn, immune to all mental effects, and attacking the nearest creature it can reach. While it's berserk, each of its unarmed attacks gain the deadly d8 trait. At the end of a turn it failed this flat check or whenever the combat encounter ends, the DC resets to 2.

" }, @@ -309,15 +297,13 @@ "name": "Usurper's Curse", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Check[type:will|dc:30] saving throw. On a failure, the creature who killed the cursed king becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. On a critical failure, it becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}. As long as that creature remains cursed, it can't remove or decrease the value of the stupefied condition in any way. Afflicted creatures must attempt the saving throw again every 24 hours, increasing the stupefied condition by 1 on a failure or 2 on a critical failure. If the condition ever increases past @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4}, they transform, body and mind, into the same animal as the cursed king's head, similar to the critical failure effect of @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph}.

" }, @@ -354,15 +340,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/impossible-lands-bestiary.db/fleshforged-conformer.json b/packs/data/impossible-lands-bestiary.db/fleshforged-conformer.json index 5f11539201b..15c7d1c8fdb 100644 --- a/packs/data/impossible-lands-bestiary.db/fleshforged-conformer.json +++ b/packs/data/impossible-lands-bestiary.db/fleshforged-conformer.json @@ -617,15 +617,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -661,15 +659,13 @@ "name": "Regeneration 10 (Deactivated by Cold Iron)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -710,15 +706,13 @@ "name": "Conformance", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The conformer contorts and reshapes their body into a desired form. The conformer takes on the specific appearance of any Small, Medium, or Large humanoid or animal that they've observed and whose appearance they remember. This doesn't change the conformer's Speed or their attack and damage bonus with their Strikes, but might change the damage type their Strikes deal.

" }, @@ -751,15 +745,13 @@ "name": "Surgical Detachment", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The conformer detaches part of their body to serve them as an autonomous organism. For the next 24 hours, the conformer gains the loyal service of a fleshforged @UUID[Compendium.pf2e.lost-omens-impossible-lands-bestiary.Skinskitter]{Skinskitter}. As long as they remain within 1 mile of each other, the conformer can use the Surgical Detachment action again to empathically direct the actions of their skinskitter servant as well as perceive through its senses. Due to how taxing this process is, the conformer can have only one skinskitter servant at a time.

" }, @@ -793,15 +785,13 @@ "name": "Tissue Siphon", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The conformer is within reach of an @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or willing creature, or a creature taking persistent bleed damage

\n
\n

Effect The conformer touches and absorbs some of the creature's flesh. The target must attempt a @Check[type:fortitude|dc:26] save; on a failure, they become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and take damage from their persistent bleed damage, even though it isn't the end of their turn.

" }, @@ -833,15 +823,13 @@ "name": "Wear Flesh", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The conformer has used Tissue Siphon to absorb flesh within the last hour

\n
\n

Effect The conformer expends the flesh they've absorbed to transform their body, reproducing the effects of one of the following spells: @UUID[Compendium.pf2e.spells-srd.Adapt Self]{Adapt Self}, @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge}, @UUID[Compendium.pf2e.spells-srd.Shifting Form]{Shifting Form}, @UUID[Compendium.pf2e.spells-srd.Tentacular Limbs]{Tentacular Limbs}, or @UUID[Compendium.pf2e.ancestryfeatures.Unusual Anatomy]{Unusual Anatomy}. The Wear Flesh action gains the traits of the spell it's reproducing, and the conformer can Sustain a Spell on these effects.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/fleshforged-dreadnought.json b/packs/data/impossible-lands-bestiary.db/fleshforged-dreadnought.json index 14df477727d..258be88a533 100644 --- a/packs/data/impossible-lands-bestiary.db/fleshforged-dreadnought.json +++ b/packs/data/impossible-lands-bestiary.db/fleshforged-dreadnought.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -179,15 +177,13 @@ "name": "Scaling Spikes", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A fleshforged dreadnought is covered in handholds and footholds that make it easy to climb. Creatures of Medium or smaller size can Climb the dreadnought, sharing one of its spaces as they do so. The DC to Climb a fleshforged dreadnought is 15, and creatures move 5 more feet on a success and 10 more feet on a critical success, to a maximum of their Speed when Climbing the construct.

" }, @@ -220,15 +216,13 @@ "name": "Regeneration 20 (Deactivated by Cold Iron)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -269,15 +263,13 @@ "name": "Caustic Leak", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per turn

\n

Trigger The fleshforged dreadnought is damaged by a non-reach piercing or slashing melee Strike

\n
\n

Effect Corrosive fluid sprays the attacker, dealing [[/r 8d6[acid]]] damage (@Check[type:reflex|dc:40|basic:true]).

" }, @@ -309,15 +301,13 @@ "name": "Destructive Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fleshforged dreadnought Strides up to twice its speed and makes a battering ram Strike against a structure or unattended object. The Strike ignores 20 points of the target's Hardness.

" }, @@ -345,15 +335,13 @@ "name": "Drown in Ichor", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fleshforged dreadnought releases a wave of caustic fluid from vents in its sides. Creatures within a @Template[type:emanation|distance:20] take [[/r 8d6[acid]]] damage (@Check[type:reflex|dc:40|basic:true]). Creatures who fail their saves also take [[/r 3d6[persistent,acid]]] damage.

" }, @@ -390,15 +378,13 @@ "name": "Trample", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, battering ram, @Check[type:reflex|dc:44|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -436,15 +422,13 @@ "name": "Improved Push 15 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/impossible-lands-bestiary.db/gunpowder-ooze.json b/packs/data/impossible-lands-bestiary.db/gunpowder-ooze.json index 2d90591cb1b..b40f6c45d75 100644 --- a/packs/data/impossible-lands-bestiary.db/gunpowder-ooze.json +++ b/packs/data/impossible-lands-bestiary.db/gunpowder-ooze.json @@ -101,15 +101,13 @@ "name": "Motion Sense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A gunpowder ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -137,15 +135,13 @@ "name": "Combust", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Due to the volatile nature of its composition, the gunpowder ooze reacts explosively when exposed to open flame. Any time the gunpowder ooze takes fire damage from a source other than a gunpowder ooze's combust or gunpowder residue, it explodes, dealing [[/r 15d6[fire]]] damage to creatures in a @Template[type:emanation|distance:15] including itself (@Check[type:reflex|dc:34|basic:true]). When the gunpowder ooze combusts, it automatically splits as long as it has 10 or more HP.

" }, @@ -173,15 +169,13 @@ "name": "Split", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a gunpowder ooze that has 10 or more HP is hit by an attack that would deal slashing or piercing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).

" }, @@ -209,15 +203,13 @@ "name": "Gunpowder Residue", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the gunpowder ooze's pseudopod or blast is coated in explosive material unless it succeeds at a @Check[type:reflex|dc:34] save. If a creature makes an attack with a firearm, takes fire damage, or uses an action, activity, or item with the fire trait while coated with the residue, the residue explodes, dealing [[/r 7d6[fire]]] damage to the creature and all adjacent creatures (@Check[type:reflex|dc:34|basic:true]). The residue remains active for 24 hours, until it's ignited, or until it's scrubbed off (an activity that takes at least 10 minutes and requires soap and water). A creature can only be coated with one layer of gunpowder residue at a time.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/kasesh-stone.json b/packs/data/impossible-lands-bestiary.db/kasesh-stone.json index c05bd9a91c1..fac821f9c9c 100644 --- a/packs/data/impossible-lands-bestiary.db/kasesh-stone.json +++ b/packs/data/impossible-lands-bestiary.db/kasesh-stone.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -140,15 +136,13 @@ "name": "Earth Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The kasesh takes physical damage while adjacent to stone or earth

\n
\n

Effect A rampart of stone or crystal emerges from a nearby surface, blocking the attack. The kasesh gains resistance physical 5 against the attack.

" }, @@ -176,15 +170,13 @@ "name": "Gestalt", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Two or more kaseshi can combine their scribed words to create something greater than either one alone. This has the effects of the Coven ability but no ritual is necessary, simply close proximity for 8 hours. All gestalts grant the following spells, which the gestalt can cast at any level up to 5th: @UUID[Compendium.pf2e.spells-srd.Creation]{Creation}, @UUID[Compendium.pf2e.spells-srd.Strange Geometry]{Strange Geometry}, and @UUID[Compendium.pf2e.spells-srd.Telekinetic Haul]{Telekinetic Haul}. Individual kaseshi also grant additional spells to any gestalt they join—this one grants @UUID[Compendium.pf2e.spells-srd.Meld into Stone]{Meld into Stone} and @UUID[Compendium.pf2e.spells-srd.Shape Stone]{Shape Stone}.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/kashrishi-evaluator.json b/packs/data/impossible-lands-bestiary.db/kashrishi-evaluator.json index 5036f3843fb..9e6ca6e6f3e 100644 --- a/packs/data/impossible-lands-bestiary.db/kashrishi-evaluator.json +++ b/packs/data/impossible-lands-bestiary.db/kashrishi-evaluator.json @@ -1594,15 +1594,13 @@ "name": "Empathic Sense", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kashrishi evaluators can get a vague sense of the current emotional state of all other creatures within 15 feet of them, as long as the kashrishi evaluator is aware of those creatures. This manifests as a general feeling of happiness, anger, or fear, without any specific details. Additionally, any creature who succeeds at masking or faking their emotions using Deception projects the deceptive emotions instead of their true feelings. For those that kashrishi have an emotional connection with, physical touch can heighten this sense to greater degrees of detail and understanding, increasing with the strength of their bond.

" }, @@ -1630,15 +1628,13 @@ "name": "Evaluate Discordance", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The kashrishi evaluator assesses the disharmony between themself and a creature within 30 feet and then sparks the discordance, sending psychic energy to overwhelm the target's feelings. This deals [[/r 6d6[mental]]] damage (@Check[type:will|dc:21|basic:true]). On a critical failure, the target also becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/mutant-gnoll-hulk.json b/packs/data/impossible-lands-bestiary.db/mutant-gnoll-hulk.json index 1df5f05152b..334c6b65a6d 100644 --- a/packs/data/impossible-lands-bestiary.db/mutant-gnoll-hulk.json +++ b/packs/data/impossible-lands-bestiary.db/mutant-gnoll-hulk.json @@ -559,15 +559,13 @@ "name": "Pack Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Mana Wastes mutant gnoll hulk deals 1d4 extra damage to any creature who's within reach of at least two of the Mana Wastes mutant gnoll hulk's allies.

" }, @@ -612,15 +610,13 @@ "name": "Rugged Travel", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

" }, @@ -653,15 +649,13 @@ "name": "Vengeful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature critically hits the mutant with a melee unarmed Strike or a non-reach melee Strike

\n
\n

Effect The mutant makes a maw Strike against the triggering creature.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/quantium-golem-acid.json b/packs/data/impossible-lands-bestiary.db/quantium-golem-acid.json index 23ae25fb34c..376a0ba24e8 100644 --- a/packs/data/impossible-lands-bestiary.db/quantium-golem-acid.json +++ b/packs/data/impossible-lands-bestiary.db/quantium-golem-acid.json @@ -219,15 +219,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -258,15 +256,13 @@ "name": "Defender's Link", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other.

" }, @@ -299,15 +295,13 @@ "name": "Lifesense 120 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -343,15 +337,13 @@ "name": "Golem Antimagic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {9d10}]]{9d10 damage}, [[/r {3d10}]]{3d10 damage} from areas or persistent damage); healed by fire (area [[/r 3d10[healing]]]{3d10 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -382,15 +374,13 @@ "name": "Paired Reconstruction", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.

" @@ -419,15 +409,13 @@ "name": "Vulnerable to Banishment", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment} spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 1d4 #Slowed duration]]{1d4 rounds}.

" }, @@ -455,15 +443,13 @@ "name": "Lambent Beam", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing [[/r {10d6[fire],10d6[acid]}]]{10d6 fire damage and 10d6 acid damage} to creatures in a @Template[type:line|distance:120] (@Check[type:reflex|dc:42|basic:true]). The Quantium golem can't use Lambent Beam for [[/r 1d4 #Lambent Beam Recharge]]{1d4 rounds}.

" }, @@ -494,15 +480,13 @@ "name": "Twin Defenders", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/quantium-golem-electricity.json b/packs/data/impossible-lands-bestiary.db/quantium-golem-electricity.json index aa3481ceb8b..6c59d16b7c8 100644 --- a/packs/data/impossible-lands-bestiary.db/quantium-golem-electricity.json +++ b/packs/data/impossible-lands-bestiary.db/quantium-golem-electricity.json @@ -219,15 +219,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -258,15 +256,13 @@ "name": "Defender's Link", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other.

" }, @@ -299,15 +295,13 @@ "name": "Lifesense 120 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -343,15 +337,13 @@ "name": "Golem Antimagic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {9d10}]]{9d10 damage}, [[/r {3d10}]]{3d10 damage} from areas or persistent damage); healed by fire (area [[/r 3d10[healing]]]{3d10 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -382,15 +374,13 @@ "name": "Paired Reconstruction", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.

" @@ -419,15 +409,13 @@ "name": "Vulnerable to Banishment", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment} spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 1d4 #Slowed duration]]{1d4 rounds}.

" }, @@ -455,15 +443,13 @@ "name": "Lambent Beam", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing [[/r {10d6[fire],10d6[electricity]}]]{10d6 fire damage and 10d6 electricity damage} to creatures in a @Template[type:line|distance:120] (@Check[type:reflex|dc:42|basic:true]). The Quantium golem can't use Lambent Beam for [[/r 1d4 #Lambent Beam Recharge]]{1d4 rounds}.

" }, @@ -494,15 +480,13 @@ "name": "Twin Defenders", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/ratajin-mastermind.json b/packs/data/impossible-lands-bestiary.db/ratajin-mastermind.json index cefc1c6b1de..84bfb59c11b 100644 --- a/packs/data/impossible-lands-bestiary.db/ratajin-mastermind.json +++ b/packs/data/impossible-lands-bestiary.db/ratajin-mastermind.json @@ -321,15 +321,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -360,15 +358,13 @@ "name": "Outsmart", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attacks while the ratajin mastermind is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}

\n
\n

Effect Due to planning, the ratajin mastermind can react quickly to poor situations. The ratajin mastermind isn't treated as flat-footed to the attack, and the triggering creature is flat-footed to the next attack made before the end of the ratajin mastermind's next turn.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/skinskitter.json b/packs/data/impossible-lands-bestiary.db/skinskitter.json index ce54d153bc4..12561d864f2 100644 --- a/packs/data/impossible-lands-bestiary.db/skinskitter.json +++ b/packs/data/impossible-lands-bestiary.db/skinskitter.json @@ -52,15 +52,13 @@ "name": "A Taste for Skin", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A skinskitter tastes skin (including leather), hair, claws, and nails within 60 feet.

" }, @@ -88,15 +86,13 @@ "name": "Shuddering Skitter", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Frequency once per day

\n

Trigger The skinskitter is reduced to 0 HP

\n
\n

Effect The fear of death agitates the skinskitter, precipitating a sudden existential awakening of consciousness. The skinskitter is reduced to 1 HP, loses the mindless trait and immunity to mental effects for the next 24 hours, gains the ability to speak one language (typically Osiriani or Vudrani), and takes two of the following actions in any order: Hide, @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}, Step, Stride, or @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Take Cover}. In addition, the square occupied by the skinskitter before using Shuddering Skitter becomes difficult terrain, as they disgorge a shower of half-digested calluses, chewed nails, and entangled hair in their skittering wake.

" @@ -125,15 +121,13 @@ "name": "Share the Skin", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the skinskitter's reach

\n
\n

Effect The skinskitter scrapes and shears away large sheets of the victim's skin. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The massive pain causes the victim to become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute, and the skinskitter drapes itself in the flapping skin, granting it 10 temporary Hit Points for 1 minute.

" }, @@ -166,15 +160,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/impossible-lands-bestiary.db/spellscar-fext.json b/packs/data/impossible-lands-bestiary.db/spellscar-fext.json index 5a355f068a4..237d9e97024 100644 --- a/packs/data/impossible-lands-bestiary.db/spellscar-fext.json +++ b/packs/data/impossible-lands-bestiary.db/spellscar-fext.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Magic Sense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -134,15 +130,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -196,15 +190,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -247,15 +239,13 @@ "name": "Regeneration 10 (Deactivated by Glass)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -296,15 +286,13 @@ "name": "Unstable Feedback", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Casts a Spell on the spellscar fext, and the spellscar fext either succeeds at its saving throw versus the spell or the caster fails the spell attack roll against the spellscar fext

\n
\n

Effect The caster of the triggering spell undergoes a @UUID[Compendium.pf2e.rollable-tables.Wellspring Surges]{Wellspring Surge}. Even if several spellscar fexts use this reaction after succeeding at a save against the same spell, the spellcaster undergoes only one wellspring surge.

" }, @@ -332,15 +320,13 @@ "name": "Grasp Power", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spellscar fext's last action was a successful fist Strike

\n
\n

Effect The spellscar fext attempts a counteract check against a single spell affecting the creature (counteract level 4, counteract modifier [[/r 1d20+17 #Counter]]{+17}). If the check is successful, the creature also takes [[/r 6d6[mental]]] damage (@Check[type:will|dc:25|basic:true]).

" }, diff --git a/packs/data/impossible-lands-bestiary.db/stone-sister.json b/packs/data/impossible-lands-bestiary.db/stone-sister.json index 924b1f632f0..5ae14cea6fc 100644 --- a/packs/data/impossible-lands-bestiary.db/stone-sister.json +++ b/packs/data/impossible-lands-bestiary.db/stone-sister.json @@ -225,15 +225,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -269,15 +267,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -320,15 +316,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -359,15 +353,13 @@ "name": "Reconstitution", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Until Geb's curse is broken, any stone sister who's destroyed gradually reforms in her original shape. A stone sister who's reduced to 0 Hit Points will reform after 24 hours, while one reduced to rubble or dust might take a year or more to reform. Stone sisters who are removed from the Field of Maidens always attempt to return to it when they reconstitute.

" }, @@ -395,15 +387,13 @@ "name": "Stone Flesh", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A stone sister is made of a bizarre stone that never stops bleeding from numerous cracks along her skin. She reacts to certain spells in unique ways, as listed below.

\n
    \n
  • Spells that alter earth, such as shape stone, either deal [[/r 3d10 #Damage]] points of damage or heal [[/r 3d10[healing]]]{3d10 Hit Points}, as decided by the caster. If the spell is specifically harmful or beneficial to earth and stone, the GM might decide it can only harm the stone sister, or only heal her.
  • \n
  • Stone to flesh doesn't revert a stone sister to flesh and blood but instead weakens her. She loses her resistance to physical damage for 1 minute. If she's reduced to 0 Hit Points during this time, she's permanently destroyed and can't reform.
  • \n
" }, @@ -431,15 +421,13 @@ "name": "Curse of Stone", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The creature must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} on a critical failure) and gain a +1 status bonus to AC as their skin hardens to stone. The clumsy condition can be temporarily relieved for 24 hours by casting stone to flesh on the cursed creature but can't be removed or reduced by any other means short of removing the curse; during this time, the cursed creature also no longer receives the status bonus to AC.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Curse of Stone]{Effect: Curse of Stone}

" }, @@ -469,15 +457,13 @@ "name": "Statue", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time she acts, the stone sister appears to be a statue. She has an automatic result of 34 on Deception checks and DCs to pass as a statue. Since the Field of Maidens is filled with thousands of statues just like her, most of which aren't stone sisters, it's incredibly difficult to recognize her true nature.

" }, diff --git a/packs/data/impossible-lands-bestiary.db/ugvashi.json b/packs/data/impossible-lands-bestiary.db/ugvashi.json index 4e8681dc0de..21bf2552267 100644 --- a/packs/data/impossible-lands-bestiary.db/ugvashi.json +++ b/packs/data/impossible-lands-bestiary.db/ugvashi.json @@ -91,15 +91,13 @@ "name": "Defensive Curl", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ugvashi coils into a ball to defend itself. It gains a +2 circumstance bonus to AC. Any creatures who make unarmed attacks against the ugvashi while it's in its Defensive Curl are exposed to its serrated plates, as if they'd taken damage from the ugvashi's body. The ugvashi can't move while in its Defensive Curl, but it can unfurl as an action.

" }, @@ -143,15 +141,13 @@ "name": "Serrated Plates", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures who take damage from an ugvashi's body must attempt a @Check[type:reflex|dc:17] save or take [[/r 1d4[bleed]]] damage ([[/r 2d4[bleed]]] damage on a critical failure).

" }, diff --git a/packs/data/kingmaker-bestiary.db/aecora-silverfire.json b/packs/data/kingmaker-bestiary.db/aecora-silverfire.json index c3d4565a8db..f02babf207b 100644 --- a/packs/data/kingmaker-bestiary.db/aecora-silverfire.json +++ b/packs/data/kingmaker-bestiary.db/aecora-silverfire.json @@ -2272,15 +2272,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2316,15 +2314,13 @@ "name": "Trample", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:25|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/kingmaker-bestiary.db/agai.json b/packs/data/kingmaker-bestiary.db/agai.json index a0a0d9bd18d..b2d434416eb 100644 --- a/packs/data/kingmaker-bestiary.db/agai.json +++ b/packs/data/kingmaker-bestiary.db/agai.json @@ -1483,15 +1483,13 @@ "name": "Low-Light Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1522,15 +1520,13 @@ "name": "Enraged Growth", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spriggan warlord takes damage

\n
\n

Effect The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls.

\n

This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, the effect extends until the end of the following turn.

\n

When Enraged Growth ends, the spriggan warlord is fatigued for 1 hour.

" }, @@ -1584,15 +1580,13 @@ "name": "Bully's Bludgeon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The spriggan warlord makes a morningstar Strike with a +2 circumstance bonus to its attack roll. This attack is nonlethal.

" }, @@ -1646,15 +1640,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Agai's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1717,15 +1709,13 @@ "name": "Warlord's Training", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0).

" }, diff --git a/packs/data/kingmaker-bestiary.db/akiros-ismort.json b/packs/data/kingmaker-bestiary.db/akiros-ismort.json index 4f44766b771..f193940682a 100644 --- a/packs/data/kingmaker-bestiary.db/akiros-ismort.json +++ b/packs/data/kingmaker-bestiary.db/akiros-ismort.json @@ -806,15 +806,13 @@ "name": "Shameful Memories", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Akiros sees another creature openly wearing Erastil's holy symbol, he must attempt a @Check[type:will|dc:15] save. Unless he critically fails his saving throw, he is temporarily immune to Shameful Memories for 24 hours.

\n
\n

Critical Success Akiros is unaffected.

\n

Success Akiros is distracted by shame and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for 1 round.

\n

Failure Akiros becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} with his shame.

\n

Critical Failure As failure, but Akiros is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} as well. He does not become temporarily immune to Shameful Memories, and he can be affected by this weakness again; this likely means he will have to immediately attempt the save again once he recovers from the stun.

" }, @@ -846,15 +844,13 @@ "name": "No Escape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An adjacent foe moves away.

\n
\n

Effect Akiros can Stride up to his speed, following the triggering creature and keeping it in reach throughout its movement until it stops moving or Akiros has moved his full Speed.

" }, @@ -882,15 +878,13 @@ "name": "Rage", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Akiros flies into a rage. He gains 6 temporary Hit Points, deals 2 additional Damage with melee Strikes, takes a -1 penalty to AC, and can't use other actions with the concentrate trait. This effect lasts for 1 minute, until he falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or until there are no enemies he can perceive, whichever comes first, at which point he loses any remaining temporary Hit Points from Rage and can't Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/kingmaker-bestiary.db/akuzhail.json b/packs/data/kingmaker-bestiary.db/akuzhail.json index a46be0a1600..363416661d6 100644 --- a/packs/data/kingmaker-bestiary.db/akuzhail.json +++ b/packs/data/kingmaker-bestiary.db/akuzhail.json @@ -182,15 +182,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -226,15 +224,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -270,15 +266,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -309,15 +303,13 @@ "name": "Life Bloom", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Akuzhail dies, its body explodes in a riot of seething vegetation and raw life. All living creatures within a @Template[type:emanation|distance:60]{60-foot radius} are restored [[/r 12d6[healing]]]{12d6 Hit Points} from this energy. A fully grown bloom of Lamashtu emerges from the carcass, but it can take no actions on this round. Next round, this bloom of Lamashtu enters combat at the same point in the turn during which Akuzhail perished on the previous round, but the bloom is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. At the end of the bloom's turn, it attempts a @Check[type:flat|dc:11]; on a success it loses the slowed 1 condition at the start of its next turn.

" @@ -350,15 +342,13 @@ "name": "Of Three Minds", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Akuzhail fails or critically fails a Will save

\n
\n

Effect Akuzhail rerolls the Will save with a -4 penalty. If it fails this second save, it may make a third attempt but with a -8 penalty. It cannot make a third attempt if its second attempt was a critical failure.

" }, @@ -422,15 +412,13 @@ "name": "Three Headed", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -458,15 +446,13 @@ "name": "Triple Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -494,15 +480,13 @@ "name": "Bloom Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}

\n

Stage 3 [[/r 2d10[poison]]], enfeebled 2, and exposure to Lamashtu's bloom.

" }, @@ -533,15 +517,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Akuzhail breathes a @Template[type:line|distance:60] of venom from its snake mouth that deals [[/r 11d6[poison]]] damage (@Check[type:fortitude|dc:29|basic:true]). Akuzhail can't use Breath Weapon for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -572,15 +554,13 @@ "name": "Frightening Rattle", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Akuzhail shakes the rattle at the end of its tail to distract and frighten its enemies. Any creature within 30 feet must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). On a critical success, a creature is temporarily immune to Akuzhail's Frightening Rattle for 24 hours.

" }, @@ -615,15 +595,13 @@ "name": "Lamashtu's Bloom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While some NPCs become afflicted by Lamashtu's bloom curse during Parts 1 and 2 of this chapter, during Part 3 the PCs may be exposed to it as well. While the bloom is itself a curse, it functions mechanically more like a disease, and as such features both of these affliction traits. As long as the curse persists, a creature cannot recover from the disease, and removing the curse does not automatically remove the disease element of the affliction. Both elements must be dealt with individually before a victim suffering from Lamashtu's Bloom is safe. As with all elements of this curse, slaying the bloom of Lamashtu in area C10 automatically removes this affliction.

\n
\n

Saving Throw @Check[type:fortitude|dc:23]

\n

Onset 1 week

\n

Stage 1 no ill effects (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 enfeebled 1 and [[/r 2d6[poison]]] damage (8 hours)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and [[/r 4d6[poison]]] damage (10 minutes)

\n

Stage 5 death; Special a creature that dies from Lamashtu's bloom explodes in a blast of First World foliage, releasing a monster. This creature is typically a low-intelligence beast or dragon between 7th and 9th level, depending on the GM's whim.

" }, @@ -656,15 +634,13 @@ "name": "Three-Headed Strike", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Akuzhail makes a Strike with its vulture beak, snake fangs, and centipede mandibles, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for its multiple attack penalty, and the penalty doesn't increase until it has made all three attacks.

" }, diff --git a/packs/data/kingmaker-bestiary.db/alasen.json b/packs/data/kingmaker-bestiary.db/alasen.json index 2ca4876977b..f9c2bf07724 100644 --- a/packs/data/kingmaker-bestiary.db/alasen.json +++ b/packs/data/kingmaker-bestiary.db/alasen.json @@ -411,15 +411,13 @@ "name": "Tiger Empathy", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Alasen can communicate with felines.

" }, @@ -450,15 +448,13 @@ "name": "Defensive Roll", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per 10 minutes

\n

Trigger A physical attack would reduce Alasen to 0 Hit Points.

\n
\n

Effect Alasen drops into a roll to disperse the force of the blow and takes half damage from the attack.

" }, @@ -491,15 +487,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium human with fist +26 for 2d6+16 bludgeoning, or tiger with Speed 30 feet and Wrestle.

\n

Wrestle 1 The tiger makes a claw Strike against a creature it is grabbing. If the attack hits, that creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -535,15 +529,13 @@ "name": "Critical Debilitating Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Alasen's Strike hits a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature and deals damage.

\n
\n

Effect The target becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} or takes a -10-foot status penalty to its Speeds, as chosen by Alasen. On a critical hit, the target must also attempt a @Check[type:fortitude|dc:34] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of Alasen's next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} until the end of Alasen's next turn.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of Alasen's next turn.

" }, @@ -576,15 +568,13 @@ "name": "Curse of the Weretiger", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n
\n

Saving Throw @Check[type:fortitude|dc:34]

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -619,15 +609,13 @@ "name": "Mobility", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Alasen takes a Stride action to move half her Speed or less, that movement does not trigger reactions.

" }, @@ -660,15 +648,13 @@ "name": "Moon Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -703,15 +689,13 @@ "name": "Pounce", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after this ability's Strike.

" }, @@ -744,15 +728,13 @@ "name": "Rend", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -788,15 +770,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Alasen deals 2d6 extra precision damage to flat footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/aldori-sister.json b/packs/data/kingmaker-bestiary.db/aldori-sister.json index eb4f24674a2..22ae8ed950e 100644 --- a/packs/data/kingmaker-bestiary.db/aldori-sister.json +++ b/packs/data/kingmaker-bestiary.db/aldori-sister.json @@ -518,15 +518,13 @@ "name": "Forager", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While using Survival to @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist}, if the tracker rolls a failure or a critical failure, they get a success instead. If the tracker rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success.

" }, @@ -567,15 +565,13 @@ "name": "Forest Walker", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hunter ignores the effects of difficult terrain from a forest environment. They can @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} through underbrush without the need to attempt a Stealth check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement.

" }, @@ -606,15 +602,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey.

\n

The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. The hunter also ignores the penalty for making ranged attacks within their second range increment.

\n

These effects last until the hunter uses Hunt Prey again.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ameon-trask.json b/packs/data/kingmaker-bestiary.db/ameon-trask.json index 216228e7ed1..e0274cddfb9 100644 --- a/packs/data/kingmaker-bestiary.db/ameon-trask.json +++ b/packs/data/kingmaker-bestiary.db/ameon-trask.json @@ -927,15 +927,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -971,15 +969,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ameon Trask deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1042,15 +1038,13 @@ "name": "Twin Feint", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ameon Trask makes a series of attacks with both short swords, using the first attack to throw his foe off guard against a second attack at a different angle. He makes one Strike with each of his short swords, both against the same target. The target is automatically flat‑footed against the second attack. Apply Ameon Trask's multiple attack penalty to the Strikes normally.

" }, @@ -1078,15 +1072,13 @@ "name": "Twin Parry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ameon uses his two short swords to parry attacks. He gains a +2 circumstance bonus to AC until the start of his next turn, but loses this bonus if he no longer wields a weapon in each hand.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ancient-wisp.json b/packs/data/kingmaker-bestiary.db/ancient-wisp.json index 36a97876a5e..59acce8ecc7 100644 --- a/packs/data/kingmaker-bestiary.db/ancient-wisp.json +++ b/packs/data/kingmaker-bestiary.db/ancient-wisp.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. An Ancient Wisp can appear as a tiny pinpoint of light.

" }, @@ -183,15 +179,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -222,15 +216,13 @@ "name": "Feed on Fear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect The will-o'wisp feeds on the creature's terror. It regains [[/r 2d8[healing]]]{2d8 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

A will-o'-wisp can take this action only once per round.

" }, @@ -263,15 +255,13 @@ "name": "Go Dark", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The will-o'-wisp extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to all observers until it moves.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ankou-assassin.json b/packs/data/kingmaker-bestiary.db/ankou-assassin.json index 44446f80775..f6e8ca3961d 100644 --- a/packs/data/kingmaker-bestiary.db/ankou-assassin.json +++ b/packs/data/kingmaker-bestiary.db/ankou-assassin.json @@ -1128,15 +1128,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1172,15 +1170,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1220,15 +1216,13 @@ "name": "Lifesense", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1264,15 +1258,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1303,15 +1295,13 @@ "name": "Shadow Doubles", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

(1 to 3 actions)

\n

Frequency once per day

\n
\n

Effect For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 110 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +27 for their Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} can identify an ankou as real or a shadow double with a successful @Check[type:perception|dc:43] check.

" }, @@ -1354,15 +1344,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ankou's Strikes deal an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/armag-twice-born.json b/packs/data/kingmaker-bestiary.db/armag-twice-born.json index a443f2220af..64b4dd7039c 100644 --- a/packs/data/kingmaker-bestiary.db/armag-twice-born.json +++ b/packs/data/kingmaker-bestiary.db/armag-twice-born.json @@ -350,15 +350,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -389,15 +387,13 @@ "name": "No Time To Die", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as Armag wields Ovinrbaane and is raging, the combination of the sword's magic and Armag's furious conviction that he is the true Armag protects him from death. His eyes and the sword's blade weep with blood and glow with red light at this time. As long as these conditions persist, he never increases beyond @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 3} and is not rendered @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. Instead, Armag becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and continues to fight. If Ovinrbaane is taken from him (such as via a successful @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}), or if his rage ends while he is dying, he immediately dies regardless of his dying condition value. If he's healed to at least 1 Hit Point, the confusion effect immediately ends.

" }, @@ -425,15 +421,13 @@ "name": "Second Wind", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Armag is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and scores a critical hit with a melee strike or reduces a creature to 0 Hit Points with a melee Strike

\n

Effect Armag draws upon inner reserves of furious energy. He is no longer fatigued.

" }, @@ -461,15 +455,13 @@ "name": "Armag's Rage", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements Armag is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging.

\n
\n

Effect Armag flies into a rage that lasts 1 minute. While raging, he gains a +6 status bonus to damage rolls and suffers a -1 status penalty to AC. During his rage, Armag gains an additional reaction at the start of his turn, but he can only use this additional reaction for @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attacks of Opportunity}. After the rage ends, Armag is fatigued.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -524,15 +516,13 @@ "name": "Awesome Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Armag's last action was a successful Strike.

\n

Effect The weight of Armag's previous swing drives his foe back. He attempts an @UUID[Compendium.pf2e.action-macros.Shove: Athletics]{Athletics} check against the target's Fortitude DC.

\n
\n

Critical Success Armag gains the critical success effects of a @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, then the critical success effect of a @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} against the target.

\n

Success Armag gains the success effect of a Shove, then the success effect of a Trip against the target.

\n

Failure Armag pushes the foe back 5 feet.

" }, @@ -560,15 +550,13 @@ "name": "Greatsword Critical Specialization", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit from a greatsword Strike, the target is made off-balance and becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of Armag's next turn.

" }, @@ -608,15 +596,13 @@ "name": "Shoulder Slam", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Armag Strides forward and hunkers down to attempt a shoulder spike Strike against a target at the end of that movement. If he critically hits a creature with this Strike, that creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/auchs.json b/packs/data/kingmaker-bestiary.db/auchs.json index e25a44cc000..24dd8734384 100644 --- a/packs/data/kingmaker-bestiary.db/auchs.json +++ b/packs/data/kingmaker-bestiary.db/auchs.json @@ -522,15 +522,13 @@ "name": "Hit 'Em Hard", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Auchs unleashes a particularly powerful attack and makes a melee club Strike that counts as two attacks when calculating his multiple attack penalty. If this strike hits, he deals an extra 1d6 points of damage; on a critical hit, the creature struck must succeed at a @Check[type:fortitude|dc:18] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/avatar-of-the-lantern-king.json b/packs/data/kingmaker-bestiary.db/avatar-of-the-lantern-king.json index 7bd1b63c45f..ff5f388d71d 100644 --- a/packs/data/kingmaker-bestiary.db/avatar-of-the-lantern-king.json +++ b/packs/data/kingmaker-bestiary.db/avatar-of-the-lantern-king.json @@ -2788,15 +2788,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2832,15 +2830,13 @@ "name": "Telepathy 300 feet", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2880,15 +2876,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2924,15 +2918,13 @@ "name": "Constant Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2968,15 +2960,13 @@ "name": "Attack of Opportunity", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3007,15 +2997,13 @@ "name": "Fortune's Friend", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Lantern King fails or critically fails a saving throw.

\n

Effect The result of the saving throw is improved one degree. The Lantern King can't Fortune's Friend for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3047,15 +3035,13 @@ "name": "Lantern King's Glow", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Lantern King illuminates his aura with bright light. At the start of his turn, this aura attempts to counteract any ongoing darkness effect in the aura (counteract check [[/r 1d20+44 #Counteract Check]]{+44}). The Lantern King can suppress or activate this aura as a free action.

" }, @@ -3134,15 +3120,13 @@ "name": "Mocking Laughter", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Whenever a creature misses the Lantern King with an attack or fails a skill check or saving throw, the creature is overtaken by overwhelming mirth at its mistake, as @UUID[Compendium.pf2e.spells-srd.Hideous Laughter]{Hideous Laughter} (@Check[type:will|dc:45] save). The creature is thereafter temporarily immune to mocking laughter for 1 hour.

" }, @@ -3191,15 +3175,13 @@ "name": "Reactive", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Lantern King gains an additional reaction at the start of his turn, but he can use this additional reaction only to take a reaction he hasn't already taken since the end of his previous turn.

" }, @@ -3227,15 +3209,13 @@ "name": "Adjust Temperature", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Lantern King adjusts the temperature of his flames. He shifts from orange to blue, and his Strikes inflict cold damage until he takes this action again to switch back to fire damage.

" }, @@ -3275,15 +3255,13 @@ "name": "Blindness", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the Lantern King's blinding beam Strike must make a @Check[type:fortitude|dc:48] save. If the Strike was a critical hit, the save's result is worsened one degree.

\n
\n

Critical Success The creature is unaffected by blindness.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute. At the end of each of its turns, the creature can attempt a @Check[type:fortitude|dc:48] save to end this blindness early.

\n

Critical Failure The creature is blinded permanently.

" }, @@ -3344,15 +3322,13 @@ "name": "Change Shape", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Lantern King can take on the appearance of any fey or humanoid, but he typically does so only to trick and confuse creatures. He loses his searing rune and blinding beam Strikes, but he gains a melee fist Strike that inflicts [[/r (4d8 + 19)[bludgeoning]]] damage.

" }, @@ -3581,15 +3557,13 @@ "name": "Drain Luck", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Lantern King damages a creature with his searing rune Strike, he drains the creature's luck. The creature must succeed at a @Check[type:will|dc:48] save or gain a -1 status penalty to all checks; it is then temporarily immune to Drain Luck for 1 round. Further damage dealt by the Lantern King's searing rune Strikes increases the status penalty by 1 on a failed save to a maximum status penalty of -4. This status penalty is reduced by one every time the affected creature achieves a critical success on a die roll against a creature that is at least equal to them in level, but otherwise is permanent until removed.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Drain Luck]{Effect: Drain Luck}

" }, @@ -3631,15 +3605,13 @@ "name": "Playful Switch", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Lantern King targets two creatures within 60 feet, causing each to become surrounded by glowing runes. The Lantern King attempts a single Thievery check against each target's Reflex DC. The Lantern King can't use Playful Switch again for 1 round.

\n
\n

Critical Success If the Thievery check achieves a critical success against both targets, they swap places and are both @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. Each creature must be able to fit into their new spaces or the effect fails.

\n

Success If the Thievery check achieves a success against both targets (or a critical success on one and a success on another), the two targets swap places. Each creature must be able to fit into their new spaces or the effect fails.

\n

Failure If the Thievery check fails against either target, neither target is affected.

\n

Critical Failure As failure, but both creatures are temporarily immune to Playful Switch for 24 hours.

" }, @@ -3671,15 +3643,13 @@ "name": "Prismatic Burst", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature achieves a critical hit against the Lantern King or damages it with a cold iron weapon.

\n

Effect The Lantern King casts @UUID[Compendium.pf2e.spells-srd.Prismatic Spray]{Prismatic Spray}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/azure-lilies.json b/packs/data/kingmaker-bestiary.db/azure-lilies.json index 83a64a12c36..1c5c8d98006 100644 --- a/packs/data/kingmaker-bestiary.db/azure-lilies.json +++ b/packs/data/kingmaker-bestiary.db/azure-lilies.json @@ -8,15 +8,13 @@ "name": "Pollen Burst", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The lily patch is disturbed

\n

Effect The pollen erupts in a @Template[type:burst|distance:30]{30-foot-radius burst}. Any living creature in the burst must attempt a @Check[type:will|dc:30] save, though creatures with the plant trait are immune.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 6d6[mental]]] damage as the pollen causes wracking headaches and jolts of pain.

\n

Failure The creature takes [[/r 12d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute. The creature can attempt a new save at the end of each of its turns to end the confusion early.

\n

Critical Failure The creature takes [[/r 20d6[mental]]] damage and is confused for 1 minute, with no save to end the confusion early.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ballista-defense.json b/packs/data/kingmaker-bestiary.db/ballista-defense.json index e1d37c48933..a089104bd1e 100644 --- a/packs/data/kingmaker-bestiary.db/ballista-defense.json +++ b/packs/data/kingmaker-bestiary.db/ballista-defense.json @@ -8,15 +8,13 @@ "name": "Ready and Load", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The alarm is raised while the PCs are approaching the Palace

\n
\n

Effect The guards ready and load the ballista. The ballista defense then rolls Initiative.

" }, diff --git a/packs/data/kingmaker-bestiary.db/barbtongued-wyvern.json b/packs/data/kingmaker-bestiary.db/barbtongued-wyvern.json index c86bcddb43d..9d9720599a4 100644 --- a/packs/data/kingmaker-bestiary.db/barbtongued-wyvern.json +++ b/packs/data/kingmaker-bestiary.db/barbtongued-wyvern.json @@ -148,15 +148,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -192,15 +190,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -236,15 +232,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -275,15 +269,13 @@ "name": "Savage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the wyvern critically fails a skill check to Escape.

\n
\n

Effect The wyvern makes a stinger Strike against the triggering creature.

" }, @@ -314,15 +306,13 @@ "name": "Barbtongued Wyvern Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:40]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 6d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 [[/r 7d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} (1 round)

" }, @@ -355,15 +345,13 @@ "name": "Pin to the Sky", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With incredible force, the barbtongued wyvern whips its tongue and flings barbs from its length. Up to two creatures within 200 feet of the wyvern can be targeted; each creature must attempt a @Check[type:reflex|dc:40] save. The barbtongued wyvern can't use Pin to the Sky again until its next turn.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes [[/r (2d12+3)[piercing]]] damage.

\n

Failure The target takes [[/r 5d12[piercing]]] damage and is pinned in place, fastened to the underlying magical nature of Thousandbreaths by the barbs (even if not adjacent to a solid surface). It is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it Escapes. If the creature is under the effects of a spell that would prevent it from being immobilized, Thousandbreaths first attempts a Counteract check against the spell (+27).

\n

Critical Failure As failure, but the target takes [[/r 10d12[piercing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until it escapes.

" }, @@ -391,15 +379,13 @@ "name": "Reel In", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The wyvern has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its tongue.

\n
\n

Effect The wyvern moves the creature up to 20 feet closer to it.

" }, @@ -427,15 +413,13 @@ "name": "Ripping Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wyvern's last action was a success with a barbed tongue Strike, or it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} using this action.

\n
\n

Effect If the target was @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by Pin to the Sky, the wyvern first painfully rips it free of the effect, dealing [[/r 4d12[piercing]]] damage. Regardless of whether or not the target was previously immobilized, the wyvern Grabs the target until the end of the monster's next turn. The wyvern can't use its tongue to Strike creatures until the Grab ends. Using Ripping Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} action to get out of the grab, and the Grab ends for a grabbed creature if the barbtongued wyvern moves away from it.

" }, diff --git a/packs/data/kingmaker-bestiary.db/black-smilodon.json b/packs/data/kingmaker-bestiary.db/black-smilodon.json index 283d0822940..d7a85f674f9 100644 --- a/packs/data/kingmaker-bestiary.db/black-smilodon.json +++ b/packs/data/kingmaker-bestiary.db/black-smilodon.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Pierce Armor", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Speartooth makes a fangs Strike against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the attack hits, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes [[/r 3d6[bleed]]] damage. This Strike doesn't further damage armor that's already broken.

" }, @@ -221,15 +215,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Speartooth Strides and makes a Strike at the end of that movement. If Speartooth began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -265,15 +257,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Speartooth deals 2d6 extra precision damage to creatures that are flat-footed.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -341,15 +331,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/bloom-cultist.json b/packs/data/kingmaker-bestiary.db/bloom-cultist.json index 1b587a739e4..243af94a40c 100644 --- a/packs/data/kingmaker-bestiary.db/bloom-cultist.json +++ b/packs/data/kingmaker-bestiary.db/bloom-cultist.json @@ -2139,15 +2139,13 @@ "name": "Absorb the Bloom", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing [[/r 4d6[healing]]]{4d6} points of damage. The cultist can't Absorb the Bloom for 24 hours.

" }, diff --git a/packs/data/kingmaker-bestiary.db/bloom-of-lamashtu.json b/packs/data/kingmaker-bestiary.db/bloom-of-lamashtu.json index 8afce145f3a..eec865be088 100644 --- a/packs/data/kingmaker-bestiary.db/bloom-of-lamashtu.json +++ b/packs/data/kingmaker-bestiary.db/bloom-of-lamashtu.json @@ -103,15 +103,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -147,15 +145,13 @@ "name": "Tremorsense (Precise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -191,15 +187,13 @@ "name": "Regeneration 30 (Deactivated by Fire or Good)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -241,15 +235,13 @@ "name": "Defensive Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The bloom takes slashing damage.

\n

Effect The bloom of Lamashtu sprays a gout of acid against an adjacent creature, inflicting [[/r 9d6[acid]]] damage (@Check[type:reflex|dc:26|basic:true]). The bloom can't use Defensive Burst for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -277,15 +269,13 @@ "name": "Bloom Curse", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature is exposed to the bloom curse if it eats any portion of a bloom of Lamashtu, fails a save against the bloom's seed pod, or is critically hit by the bloom's thorny vine Strike. Unlike the bloom curse contracted from secondary sources, there is no onset time for this version of the curse, and the creature spawned by the victim's death may be much more powerful and is always chaotic evil.

\n
\n

Saving Throw @Check[type:fortitude|dc:29]

\n

Stage 1 no ill effects (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 enfeebled 1 and [[/r 2d6[poison]]] damage (8 hours)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and [[/r 4d6[poison]]] damage (10 minutes)

\n

Stage 5 death;

\n

Special A creature that dies from the bloom curse explodes in a blast of First World foliage and releases a monster into the world. This creature is a chaotic evil low-intelligence beast or dragon (chosen by the GM ) of the same level as the dead creature.

" }, @@ -326,15 +316,13 @@ "name": "Spew Seed Pod", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bloom of Lamashtu's central stalk disgorges a pulsing seed pod from its flower, spitting it at a range of up to 60 feet and creating a @Template[type:burst|distance:20] when the seed pod explodes into a spray of supernatural acidic poison. All creatures in this area must attempt a @Check[type:reflex|dc:29] save. The bloom of Lamashtu can't Spew Seed Pod for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 3d6[acid]]] damage and [[/r 3d6[poison]]] damage.

\n

Failure The creature takes [[/r 5d6[acid]]] damage and [[/r 5d6[poison]]] damage and is exposed to the bloom curse.

\n

Critical Failure As failure, but [[/r 10d6[acid]]] damage and [[/r 10d6[poison]]] damage, plus knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blast.

" }, diff --git a/packs/data/kingmaker-bestiary.db/bloom-wyvern.json b/packs/data/kingmaker-bestiary.db/bloom-wyvern.json index 61daa68600e..f0a0d6e2523 100644 --- a/packs/data/kingmaker-bestiary.db/bloom-wyvern.json +++ b/packs/data/kingmaker-bestiary.db/bloom-wyvern.json @@ -142,15 +142,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -186,15 +184,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -230,15 +226,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -269,15 +263,13 @@ "name": "Savage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the wyvern critically fails a skill check to Escape.

\n
\n

Effect The wyvern makes a stinger Strike against the triggering creature.

" }, @@ -308,15 +300,13 @@ "name": "Powerful Dive", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw Strike against that enemy. If the claw hits, as a free action the wyvern can either automatically @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} the target or knock it @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -349,15 +339,13 @@ "name": "Punishing Momentum", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wyvern @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} a creature this turn using Powerful Dive.

\n
\n

Effect The wyvern can Fly at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can Strike the creature with its stinger with a +2 circumstance bonus.

" }, @@ -404,15 +392,13 @@ "name": "Wyvern Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage (1 round)

" }, @@ -450,15 +436,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/bloomborn-athach.json b/packs/data/kingmaker-bestiary.db/bloomborn-athach.json index 1af699126ed..ae504383455 100644 --- a/packs/data/kingmaker-bestiary.db/bloomborn-athach.json +++ b/packs/data/kingmaker-bestiary.db/bloomborn-athach.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It can't use more than one Attack of Opportunity triggered by the same action.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -267,15 +263,13 @@ "name": "Catch Rock", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -306,15 +300,13 @@ "name": "Athach Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}

" }, @@ -347,15 +339,13 @@ "name": "Swift Claw", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The athach hits a creature with two fist Strikes

\n
\n

Effect The athach makes a claw Strike with no multiple attack penalty against the creature it hit with its fist Strikes. This claw attack does not increase the athach's multiple attack penalty.

" }, @@ -391,15 +381,13 @@ "name": "Throw Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/kingmaker-bestiary.db/bog-mummy-cultist.json b/packs/data/kingmaker-bestiary.db/bog-mummy-cultist.json index f085e0c6028..f853e3ea270 100644 --- a/packs/data/kingmaker-bestiary.db/bog-mummy-cultist.json +++ b/packs/data/kingmaker-bestiary.db/bog-mummy-cultist.json @@ -742,15 +742,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -786,15 +784,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -830,15 +826,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -876,15 +870,13 @@ "name": "Breath of the Bog", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a @Check[type:fortitude|dc:25] save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

\n

A creature that succeeds is temporarily immune to breath of the bog for 24 hours.

" }, @@ -932,15 +924,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unless the damage that destroys a bog mummy cultist is positive damage, necromantic energies rebuild its body from swamp muck 1 week later. If the uncompleted body is destroyed during that time, the process starts anew. Anyone who succeeds at a @Check[type:religion|dc:26] check to Recall Knowledge realizes that a consecrate ritual performed on the site that a bog mummy cultist was destroyed prevents its rejuvenation, the way positive damage prevents the rejuvenation from occurring.

" }, @@ -971,15 +961,13 @@ "name": "Rise Up", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature walks on top of a bog mummy cultist that lies buried in the mud or peat below

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The bog mummy automatically notices the creature and @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrows} before rolling initiative.

" }, @@ -1010,15 +998,13 @@ "name": "Bog Rot", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be brought back to life except by a 7th‑level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

" }, diff --git a/packs/data/kingmaker-bestiary.db/boggard-cultist.json b/packs/data/kingmaker-bestiary.db/boggard-cultist.json index 42344799d59..559f4070928 100644 --- a/packs/data/kingmaker-bestiary.db/boggard-cultist.json +++ b/packs/data/kingmaker-bestiary.db/boggard-cultist.json @@ -2596,15 +2596,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2635,15 +2633,13 @@ "name": "Gogunta's Croak", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is temporarily immune to Gogunta's Croak for 1 minute.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and is also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} during their next turn.

" }, @@ -2681,15 +2677,13 @@ "name": "Swamp Stride", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard cultist ignores difficult terrain caused by swamp terrain features.

" }, @@ -2720,15 +2714,13 @@ "name": "Tongue Grab", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard cultist hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal Grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/kingmaker-bestiary.db/boggard-warden.json b/packs/data/kingmaker-bestiary.db/boggard-warden.json index 42499719dc7..ecfd6ba34a2 100644 --- a/packs/data/kingmaker-bestiary.db/boggard-warden.json +++ b/packs/data/kingmaker-bestiary.db/boggard-warden.json @@ -699,15 +699,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -738,15 +736,13 @@ "name": "Nature's Edge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Boggard wardens are trained to take advantage of their foes' weak points when they're on unfavorable terrain. Enemies are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the boggard warden if they're in natural difficult terrain.

" }, @@ -779,15 +775,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard warden deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -850,15 +844,13 @@ "name": "Swamp Stride", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard cultist ignores difficult terrain caused by swamp terrain features.

" }, @@ -889,15 +881,13 @@ "name": "Terrifying Croak", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard warden unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:28] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -933,15 +923,13 @@ "name": "Tongue Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard warden hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal Grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 24 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/kingmaker-bestiary.db/breath-of-despair.json b/packs/data/kingmaker-bestiary.db/breath-of-despair.json index 90eac2771f3..33051bc06ec 100644 --- a/packs/data/kingmaker-bestiary.db/breath-of-despair.json +++ b/packs/data/kingmaker-bestiary.db/breath-of-despair.json @@ -8,15 +8,13 @@ "name": "Draining Inhalation", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non‑flying living creature moves more than 10 feet into the area

\n

Effect Each face inhales then exhales, and all living creatures in the area feel their strength and vitality being drawn out of them as tendrils of shadow from the faces latch onto their bodies. Each creature must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure).

" }, diff --git a/packs/data/kingmaker-bestiary.db/breegs-traps.json b/packs/data/kingmaker-bestiary.db/breegs-traps.json index ef8eaf7b245..1fa96b4d188 100644 --- a/packs/data/kingmaker-bestiary.db/breegs-traps.json +++ b/packs/data/kingmaker-bestiary.db/breegs-traps.json @@ -8,15 +8,13 @@ "name": "Clamp Shut", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Anyone Travels or Reconnoiters this hex

\n
\n

Effect If the characters are Traveling, one of them (determined randomly) steps in a trap. If the characters are Reconnoitering, [[/br 1d4]] of them (determined randomly) step in a trap. When a creature steps in a trap, the trap makes a bear trap Strike against the creature.

" }, diff --git a/packs/data/kingmaker-bestiary.db/brush-thylacine.json b/packs/data/kingmaker-bestiary.db/brush-thylacine.json index 12884f33f6e..97ab186d60d 100644 --- a/packs/data/kingmaker-bestiary.db/brush-thylacine.json +++ b/packs/data/kingmaker-bestiary.db/brush-thylacine.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Hunting Cry", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The thylacine growls, hisses, and bares its jaws in a frightening manner as it attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a creature. It gains a +2 circumstance bonus to this Intimidation check, and the attempt is not penalized if the target can't understand the thylacine.

" }, @@ -195,15 +189,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The brush thylacine Strides and makes a Strike at the end of that movement. If the brush thylacine began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/camouflaged-spiked-pit.json b/packs/data/kingmaker-bestiary.db/camouflaged-spiked-pit.json index f21f0b7f46f..5ccbe75ff76 100644 --- a/packs/data/kingmaker-bestiary.db/camouflaged-spiked-pit.json +++ b/packs/data/kingmaker-bestiary.db/camouflaged-spiked-pit.json @@ -8,15 +8,13 @@ "name": "Spiked Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto one of the pits

\n
\n

Effect The triggering creature falls and rolls through several spikes as it slides to the bottom. This inflicts [[/r 5[bludgeoning]]] damage from the fall itself down the steep slope (the falling PC can't attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} due to the lack of defined edges to the pit's walls), but the falling PC must also attempt a @Check[type:reflex|dc:26|traits:damaging-effect] save.

\n
\n

Critical Success The character avoids all of the spikes and takes no additional damage.

\n

Success The character takes [[/r (2d10+11)[piercing]]] damage from the spikes.

\n

Failure The character takes [[/r (4d10+22)[piercing]]] damage from the spikes.

\n

Critical Failure The character takes [[/r (4d10+22)[piercing]]] damage from the spikes plus [[/r 2d6[bleed]]] damage. While the character is taking this bleed damage, they are also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} from the pain.

" }, diff --git a/packs/data/kingmaker-bestiary.db/castruccio-irovetti.json b/packs/data/kingmaker-bestiary.db/castruccio-irovetti.json index daa0730e1bc..fc21aaadf2e 100644 --- a/packs/data/kingmaker-bestiary.db/castruccio-irovetti.json +++ b/packs/data/kingmaker-bestiary.db/castruccio-irovetti.json @@ -4896,15 +4896,13 @@ "name": "Darkvision", "sort": 4600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4935,15 +4933,13 @@ "name": "Nyrissa's Favor", "sort": 4700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Nyrissa infused Irovetti with additional abilities. He gained @UUID[Compendium.pf2e.ancestryfeatures.Darkvision]{Darkvision} and the ability to see @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures as a result of this favor, in addition to the typical +2 status bonus to Performance when determining the effect of compositions.

" }, @@ -4986,15 +4982,13 @@ "name": "Constant Spells", "sort": 4800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -5025,15 +5019,13 @@ "name": "Songstrike", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Irovetti sings out a short aria that resonates within his rod of razors, causing it to become infused with sonic energy. He attempts a Strike with the rod of razors, and if he hits, he inflicts an additional [[/r 5d10[sonic]]] damage (@Check[type:fortitude|dc:37|basic:true]).

" }, diff --git a/packs/data/kingmaker-bestiary.db/centaur-scout.json b/packs/data/kingmaker-bestiary.db/centaur-scout.json index d9cb8dad7ce..c0834a8bb31 100644 --- a/packs/data/kingmaker-bestiary.db/centaur-scout.json +++ b/packs/data/kingmaker-bestiary.db/centaur-scout.json @@ -362,15 +362,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -406,15 +404,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:22|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/kingmaker-bestiary.db/cephal-lorentus.json b/packs/data/kingmaker-bestiary.db/cephal-lorentus.json index ffe2a6f9bf3..661a1966910 100644 --- a/packs/data/kingmaker-bestiary.db/cephal-lorentus.json +++ b/packs/data/kingmaker-bestiary.db/cephal-lorentus.json @@ -2701,15 +2701,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2745,15 +2743,13 @@ "name": "Negative Healing", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2791,15 +2787,13 @@ "name": "Feasting Bite", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Cephal critically succeeds at a jaws Strike against a foe or successfully hits a helpless foe with a jaws Strike, he gnaws upon the foe's flesh and drains its life force to bolster his own health. This restores [[/r 3d6[healing]]]{3d6 HP} to Cephal (he gains any excess HP as temporary HP, and also becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} during his next turn; he may use his extra action only to make a jaws Strike).

" }, diff --git a/packs/data/kingmaker-bestiary.db/chew-spider.json b/packs/data/kingmaker-bestiary.db/chew-spider.json index c0804a3a167..87bd8ee4f99 100644 --- a/packs/data/kingmaker-bestiary.db/chew-spider.json +++ b/packs/data/kingmaker-bestiary.db/chew-spider.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Web Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The chew spiders have imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket).

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Chew Spider Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round).

" }, @@ -176,15 +168,13 @@ "name": "Chewing Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the chew spiders' space takes [[/r 1d6[bleed]]] damage (@Check[type:reflex|dc:16|basic:true]). A creature that fails its save is exposed to chew spider venom.

" }, diff --git a/packs/data/kingmaker-bestiary.db/chief-sootscale.json b/packs/data/kingmaker-bestiary.db/chief-sootscale.json index 2df279e4c32..12f8b247e6b 100644 --- a/packs/data/kingmaker-bestiary.db/chief-sootscale.json +++ b/packs/data/kingmaker-bestiary.db/chief-sootscale.json @@ -214,15 +214,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -253,15 +251,13 @@ "name": "Bark Orders", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Chief Sootscale pushes other kobolds under his command to fight harder and more bravely. Until the start of his next turn, all kobold allies within 30 feet of him gain a +1 status bonus on attack rolls and saving throws against fear effects.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bark Orders]{Effect: Bark Orders}

" }, @@ -296,15 +292,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Chief Sootscale deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -367,15 +361,13 @@ "name": "Unbalancing Blow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever Chief Sootscale critically hits and deals damage to a foe with a Strike, the creature struck is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against his attacks until the end of his next turn.

" }, diff --git a/packs/data/kingmaker-bestiary.db/cleansed-cultist.json b/packs/data/kingmaker-bestiary.db/cleansed-cultist.json index da97e84ca68..f20340d64f9 100644 --- a/packs/data/kingmaker-bestiary.db/cleansed-cultist.json +++ b/packs/data/kingmaker-bestiary.db/cleansed-cultist.json @@ -556,15 +556,13 @@ "name": "Release the Inmost Worm", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cleansed cultist makes fists with both hands, pressing them to their temples so that their outward pointing thumbs extend to the left and right while they cry out in painful religious rapture. The hourglass-shaped scar on their forehead bulges briefly before a bloody worm is expelled from the center of the scar. This worm shoots through the air to target a single creature within 30 feet, who must then attempt a @Check[type:fortitude|dc:24] save. The cultist can't Release the Inmost Worm again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected.

\n

Success The worm lands on the target and causes agonizing pain before dropping to the floor and fading away. The target takes [[/r 3d6[mental]]] damage.

\n

Failure The worm lands on the target and burrows into their flesh, leaving no trace of a hole. The target seems to age rapidly for a moment, takes [[/r 6d6[mental]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round before the pain fades and the target returns to its actual age.

\n

Critical Failure As failure, but the target also takes [[/r 6d6[persistent,mental]]] damage. The target remains stupefied 1 as long as the mental damage persists, during which they appear to be aging rapidly. Once the persistent damage ends, the target's appearance reverts to normal.

" }, @@ -601,15 +599,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cleansed cultist deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -672,15 +668,13 @@ "name": "Twin Feint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cultist makes two Strikes, one with their shortsword and one with their dagger, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the second attack. Apply the cultist's multiple attack penalty to the Strikes normally.

" }, diff --git a/packs/data/kingmaker-bestiary.db/collapsing-bridge.json b/packs/data/kingmaker-bestiary.db/collapsing-bridge.json index 5ba7bb47a36..b7e7a386dd0 100644 --- a/packs/data/kingmaker-bestiary.db/collapsing-bridge.json +++ b/packs/data/kingmaker-bestiary.db/collapsing-bridge.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A support is destroyed

\n

Effect The bridge collapses. Any creature on the bridge between the red dotted lines falls 30 feet into water or onto land, taking damage as appropriate plus an additional [[/r 5d6[bludgeoning]]] damage (@Check[type:reflex|dc:24|basic:true]) from falling debris; a creature within five feet of the red dotted line can try to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} (@Check[type:reflex|dc:24]) to avoid falling. A creature under the bridge-either directly below it or within ten feet of it-must attempt a @Check[type:reflex|dc:24] save; a creature that's not directly under the bridge improves the result of their saving throw one degree.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r (2d8 + 9)[bludgeoning]]] damage.

\n

Failure The creature takes [[/r (4d8 + 18)[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature takes [[/r (8d8 + 18)[bludgeoning]]] damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by fallen rubble from the collapsed bridge.

" }, diff --git a/packs/data/kingmaker-bestiary.db/collapsing-floor.json b/packs/data/kingmaker-bestiary.db/collapsing-floor.json index 6b1b6064b4c..ec7ec3502aa 100644 --- a/packs/data/kingmaker-bestiary.db/collapsing-floor.json +++ b/packs/data/kingmaker-bestiary.db/collapsing-floor.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature walks into either 5-foot-square at the westernmost end of the building

\n
\n

Effect The triggering creature falls and takes [[/r 50[bludgeoning]]] damage, then an additional [[/r 10d6[bludgeoning]]] damage as they and the building's falling timbers \"land\" in a devastating crash at area A1. The creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/kingmaker-bestiary.db/corax.json b/packs/data/kingmaker-bestiary.db/corax.json index ab6caf0b2b2..dea7b74deb2 100644 --- a/packs/data/kingmaker-bestiary.db/corax.json +++ b/packs/data/kingmaker-bestiary.db/corax.json @@ -729,15 +729,13 @@ "name": "Felling Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Corax lunges toward a foe and makes a Strike with his greataxe, increasing his reach by 5 feet for that Strike. If he hits, the target must succeed at a @Check[type:fortitude|dc:19] save to avoid being knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} (and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} on a critical failure).

" }, diff --git a/packs/data/kingmaker-bestiary.db/cursed-guardian.json b/packs/data/kingmaker-bestiary.db/cursed-guardian.json index d51a26be403..e63388c177f 100644 --- a/packs/data/kingmaker-bestiary.db/cursed-guardian.json +++ b/packs/data/kingmaker-bestiary.db/cursed-guardian.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Deadeye's Shame", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The cursed guardian has weakness 5 to all damage inflicted upon it by a worshipper of Erastil, and it takes a -2 circumstance penalty to all saving throws to resist effects caused by worshippers of Erastil. If it ever suffers a critical hit from or critically fails a save against an effect caused by a worshipper of Erastil, the cursed guardian is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -214,15 +208,13 @@ "name": "Mauler", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cursed guardian gains a +2 circumstance bonus to damage rolls against creatures it Grabs.

" }, @@ -267,15 +259,13 @@ "name": "Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cursed guardian Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.

" }, @@ -308,15 +298,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/cutthroat-haunt.json b/packs/data/kingmaker-bestiary.db/cutthroat-haunt.json index e0131ead20f..98fb52f892c 100644 --- a/packs/data/kingmaker-bestiary.db/cutthroat-haunt.json +++ b/packs/data/kingmaker-bestiary.db/cutthroat-haunt.json @@ -8,15 +8,13 @@ "name": "Slash Throat", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 5 feet of the bloodstain

\n
\n

Effect A spectral sickle manifests behind the triggering creature, then slices around to cut at that creature's throat. The target must attempt a @Check[type:fortitude|dc:39|traits:damaging-effect] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes [[/r 4d10[negative]]] damage.

\n

Failure The target takes [[/r (4d10+35)[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. An eerie white scar manifests on the target's neck; this scar persists as long as the drained effect caused by this haunt lasts.

\n

Critical Failure As failure but [[/r (4d10+70)[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. The eerie white scar periodically appears to drip with blood, but this is purely an unsettling cosmetic side-effect; it does no additional damage to the victim.

" }, diff --git a/packs/data/kingmaker-bestiary.db/cyclops-zombie.json b/packs/data/kingmaker-bestiary.db/cyclops-zombie.json index c69abd158c2..3d440c0ff5c 100644 --- a/packs/data/kingmaker-bestiary.db/cyclops-zombie.json +++ b/packs/data/kingmaker-bestiary.db/cyclops-zombie.json @@ -91,15 +91,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -130,15 +128,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cyclops zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -174,15 +170,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -220,15 +214,13 @@ "name": "Corpse Throwing", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Shambler]{Zombie Shamblers}, who take just as much damage from being thrown as the target they hit. A thrown shambler lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, but if it's not destroyed, it can rise and use other actions normally.

" }, @@ -259,15 +251,13 @@ "name": "Wide Swing", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.

" }, diff --git a/packs/data/kingmaker-bestiary.db/darivan.json b/packs/data/kingmaker-bestiary.db/darivan.json index 06b1331e0ca..cf69d12b17b 100644 --- a/packs/data/kingmaker-bestiary.db/darivan.json +++ b/packs/data/kingmaker-bestiary.db/darivan.json @@ -4441,15 +4441,13 @@ "name": "Darkvision", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4480,15 +4478,13 @@ "name": "Bloom Regeneration", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Darivan takes damage while he's within the Cradle of Lamashtu.

\n

Effect Darivan cries out a quick prayer to the Mother of Monsters, and filaments of fungus slither up into his wounded body, healing [[/r 4d6 #Hit Points]]{4d6 points} of damage. For the next 4 rounds, Darivan gains regeneration 10; this regeneration can be deactivated by cold iron or good damage. Darivan can't activate Bloom Regeneration again for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bloom Regeneration]{Effect: Bloom Regeneration}

" }, @@ -4519,15 +4515,13 @@ "name": "Bleed for Lamashtu", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement Darivan hasn't attempted a falchion strike yet.

\n

Effect Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional [[/r 2d6[bleed]]] damage.

" }, @@ -4555,15 +4549,13 @@ "name": "Bloodline Magic", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a -1 status penalty on one target's Will saves for 1 round.

" }, diff --git a/packs/data/kingmaker-bestiary.db/davik-nettles.json b/packs/data/kingmaker-bestiary.db/davik-nettles.json index ecb77d8b1fe..7bd26b1d72f 100644 --- a/packs/data/kingmaker-bestiary.db/davik-nettles.json +++ b/packs/data/kingmaker-bestiary.db/davik-nettles.json @@ -525,15 +525,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -569,15 +567,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -608,15 +604,13 @@ "name": "Fearsome Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:18] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -651,15 +645,13 @@ "name": "Rejuvenation", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Davik is reduced to 0 Hit Points, his bones and gear melt into water that runs back into the river or seeps into the ground, leaving nothing behind. The next night, he rises again from his original location in the rubble located downstream from the ruined ferry crossing. When he does, he is completely healed of all damage, but now his unholy anger is directed at those who previously destroyed him as well as at the Stag Lord. He can use nightmare to threaten the one who destroyed him, promising to drag them to a drowning death unless the Stag Lord's remains are given to the river. @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (DC 19 counteract check) can remove this sinister link between Davik and his destroyer, preventing Davik from using nightmare on that creature again until they return to this location. As long as the PCs don't abandon their goal of hunting the Stag Lord, Davik remains content and does not plague their dreams.

" }, @@ -690,15 +682,13 @@ "name": "Rotting Stench", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature entering the aura or starting their turn in the aura must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on a critical failure for as long as it's sickened). While within the aura, creatures also take a -2 circumstance penalty to saves against fear and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute and does not take the penalty to saves against fear effects.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rotting Stench]{Effect: Rotting Stench}

" }, @@ -739,15 +729,13 @@ "name": "Focus Gaze", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Davik fixes his glare at a creature he can see within 30 feet. The target must immediately attempt a Will save against Davik's Fearsome Gaze. On a failed save, if the target is already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, the value of its frightened condition is increased by 1 (or by 2 on a critical failure). After attempting its save, the creature is then temporarily immune until the start of Davik's next turn

" }, @@ -782,15 +770,13 @@ "name": "Sure Possession", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as Davik Nettles continues to exist, his +1 ranseur cannot be taken from him. If disarmed of the +1 ranseur, if he drops it, or if it's destroyed, the ranseur melts into water; he can retrieve his +1 ranseur by pulling it out of any body of water as an Interact action. If Davik is put to rest permanently by fulfilling his quest, his +1 ranseur loses this ability and can be claimed by someone else.

" }, diff --git a/packs/data/kingmaker-bestiary.db/defaced-naiad-queen.json b/packs/data/kingmaker-bestiary.db/defaced-naiad-queen.json index 1c71c0056f3..b673f0164d8 100644 --- a/packs/data/kingmaker-bestiary.db/defaced-naiad-queen.json +++ b/packs/data/kingmaker-bestiary.db/defaced-naiad-queen.json @@ -3209,15 +3209,13 @@ "name": "Low-Light Vision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3248,15 +3246,13 @@ "name": "Shame", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A defaced naiad queen suffers from shame when it attacks any target that can cast primal spells, any fey creature, or any creature that can cast divine spells and worships a deity or faith associated with nature or the First World (such as Gozreh, one of the Eldest, or the Green Faith). Forgive Foe can be attempted against a defaced naiad queen with a @Check[type:diplomacy|dc:36] check or Nature check. If a defaced naiad queen is affected by a critical success from Forgive Foe, its eyes are restored and it cries out in relief an instant before it vanishes, returning to the First World as a chaotic neutral naiad queen. As it does so, a wave of emotional thanks and inspiration infuse the character who used Forgive Foe, granting them a +3 status bonus to Lore checks and saves against fear effects for 24 hours.

" }, @@ -3289,15 +3285,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3333,15 +3327,13 @@ "name": "Constant Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3372,15 +3364,13 @@ "name": "Nymph's Tragedy", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures that start their turn in this aura must succeed at a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} as their eyes cloud with blood, darkening their vision. This effect persists as long as the creature continues to begin its turn within the aura, even if it can't see the defaced naiad on subsequent turns.

" }, @@ -3429,15 +3419,13 @@ "name": "Agonized Wail", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The defaced naiad queen unleashes an agonized wail. Each creature within 60 feet must succeed at a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or, on a critical failure, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} until the end of its next turn). The creature is then temporarily immune to Agonized Wail for 1 hour.

" }, @@ -3472,15 +3460,13 @@ "name": "Baleful Gaze", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When a defaced naiad queen fixes her gaze upon a foe within range of her nymph's tragedy aura, the creature must attempt a Will save. On a failure, it is affected as if by nymph's tragedy; if it was already affected by that aura, it also takes [[/r 8d6[mental]]] damage (16d6 on a critical failure). A defaced naiad queen can use Baleful Gaze on a given creature only once per turn.

" }, @@ -3515,15 +3501,13 @@ "name": "Tortuous Touch", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the defaced naiad queen's painful caress Strike must attempt a @Check[type:fortitude|dc:36] save. On a failure, painful, jagged wounds open on the creature's body, the pain of which makes it @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} on a critical failure). The clumsy condition is permanent until it is removed via an effect like @UUID[Compendium.pf2e.spells-srd.Restoration]{Restoration}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/dog-ekundayos-companion.json b/packs/data/kingmaker-bestiary.db/dog-ekundayos-companion.json index cb6622a753e..02fe2126631 100644 --- a/packs/data/kingmaker-bestiary.db/dog-ekundayos-companion.json +++ b/packs/data/kingmaker-bestiary.db/dog-ekundayos-companion.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Support Benefit", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the start of Ekundayo's next turn, his Strikes that damage creatures Dog threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success).

" }, diff --git a/packs/data/kingmaker-bestiary.db/dovan-from-nisroch.json b/packs/data/kingmaker-bestiary.db/dovan-from-nisroch.json index 4ae9e59d248..3677d36164a 100644 --- a/packs/data/kingmaker-bestiary.db/dovan-from-nisroch.json +++ b/packs/data/kingmaker-bestiary.db/dovan-from-nisroch.json @@ -746,15 +746,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Dovan with an attack, and he can see the attacker.

\n
\n

Effect Dovan gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -798,15 +796,13 @@ "name": "Mobility", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Dovan takes Strides and moves half his Speed or less, that movement does not trigger reactions.

" }, @@ -839,15 +835,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dovan deals an additional 1d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/dread-aura.json b/packs/data/kingmaker-bestiary.db/dread-aura.json index 2a5b1dbedd5..93b04aad322 100644 --- a/packs/data/kingmaker-bestiary.db/dread-aura.json +++ b/packs/data/kingmaker-bestiary.db/dread-aura.json @@ -8,15 +8,13 @@ "name": "Unsettling Attention", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature ends its turn within the ruins of the tower or the chambers below while not currently being affected by the Dread Aura

\n

Effect The creature feels as if its presence in the area has attracted the attention of something powerful and must attempt a @Check[type:will|dc:37] save.

\n
\n

Critical Success The creature is unaffected and is immune to the Dread Aura forever.

\n

Success The creature is unaffected and is immune to the Dread Aura for 24 hours.

\n

Failure The creature becomes unsettled and suffers a -2 penalty to all saves against fear effects as long as they remain within the hex containing Candlemere.

\n

Critical Failure As failure, but each time the creature becomes frightened or flees, the fear is physically enervating, and the creature is also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} as long as they remain frightened or @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Unsettling Attention]{Effect: Unsettling Attention}

" }, diff --git a/packs/data/kingmaker-bestiary.db/drelev-guards.json b/packs/data/kingmaker-bestiary.db/drelev-guards.json index a2fcb68e7b1..87536dccdb6 100644 --- a/packs/data/kingmaker-bestiary.db/drelev-guards.json +++ b/packs/data/kingmaker-bestiary.db/drelev-guards.json @@ -691,15 +691,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -735,15 +733,13 @@ "name": "Raise a Shield", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, @@ -781,15 +777,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -820,15 +814,13 @@ "name": "Formation Fighters", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drelev guard gains a +2 circumstance bonus on attack and damage rolls as long as he is adjacent to at least two other Drelev guards.

" }, @@ -882,15 +874,13 @@ "name": "Intimidating Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Drelev guard makes a melee Strike. If he hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, diff --git a/packs/data/kingmaker-bestiary.db/dropping-web-trap.json b/packs/data/kingmaker-bestiary.db/dropping-web-trap.json index b737a5dc0cd..aa31ccae993 100644 --- a/packs/data/kingmaker-bestiary.db/dropping-web-trap.json +++ b/packs/data/kingmaker-bestiary.db/dropping-web-trap.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger One Large, two Medium, or three Small creatures move onto the rope bridge

\n

Effect The bridge collapses and creatures on the bridge fall 30 feet, taking [[/r 15[bludgeoning]]] damage. The triggering creatures can attempt a @Check[type:reflex|dc:18] save to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ekundayo-level-1.json b/packs/data/kingmaker-bestiary.db/ekundayo-level-1.json index aa2ac4ab32a..e0c32c1b125 100644 --- a/packs/data/kingmaker-bestiary.db/ekundayo-level-1.json +++ b/packs/data/kingmaker-bestiary.db/ekundayo-level-1.json @@ -554,15 +554,13 @@ "name": "Hunt Prey", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

\n

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.Track]{Track} your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

\n

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ekundayo-level-6.json b/packs/data/kingmaker-bestiary.db/ekundayo-level-6.json index 91baea19072..bb363e4ca09 100644 --- a/packs/data/kingmaker-bestiary.db/ekundayo-level-6.json +++ b/packs/data/kingmaker-bestiary.db/ekundayo-level-6.json @@ -554,15 +554,13 @@ "name": "Hunt Prey", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

\n

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.Track]{Track} your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

\n

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

" }, diff --git a/packs/data/kingmaker-bestiary.db/elder-elemental-tsunami.json b/packs/data/kingmaker-bestiary.db/elder-elemental-tsunami.json index e817581b15d..5898eb5d0ed 100644 --- a/packs/data/kingmaker-bestiary.db/elder-elemental-tsunami.json +++ b/packs/data/kingmaker-bestiary.db/elder-elemental-tsunami.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Water-Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching water, the elemental tsunami is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -136,15 +132,13 @@ "name": "Vortex", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.

" }, @@ -188,15 +182,13 @@ "name": "Blinding Sickness", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from an elder elemental tsunami's wave Strike or Surge is exposed to blinding sickness.

\n
\n

Saving Throw @Check[type:fortitude|dc:34]

\n

Stage 1 carrier with no ill effects

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 4 enfeebled 2 and permanently @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} (1 day)

\n

Stage 6 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 7 death

" }, @@ -226,15 +218,13 @@ "name": "Drench", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental puts out all fires in a @Template[type:emanation|distance:20].

\n

It extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+20 #Drench]]{+20} counteract modifier).

" }, @@ -269,15 +259,13 @@ "name": "Surge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take [[/r (6d12+8)[bludgeoning]]] damage (@Check[type:fortitude|dc:34|basic:true] save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space.

\n

A creature that takes damage is exposed to blinding sickness.

\n

The elemental tsunami can't Surge again for [[/br 1d4 #Recharge Surge]]{1d4 rounds}.

" }, @@ -313,15 +301,13 @@ "name": "Push or Pull 10 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental tsunami can also pull the creature.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/kingmaker-bestiary.db/eldritch-echoes.json b/packs/data/kingmaker-bestiary.db/eldritch-echoes.json index 2e3cbd798a7..192d28b8bae 100644 --- a/packs/data/kingmaker-bestiary.db/eldritch-echoes.json +++ b/packs/data/kingmaker-bestiary.db/eldritch-echoes.json @@ -8,15 +8,13 @@ "name": "Distort Senses", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At least two creatures who aren't native to Thousandbreaths end their turn in area K13.

\n
\n

Effect Those in the room begin \"hearing\" the sounds in the room telepathically and start to have difficulty telling the difference between these sounds and those of their allies; the trap then rolls initiative.

" }, diff --git a/packs/data/kingmaker-bestiary.db/elga-verniex.json b/packs/data/kingmaker-bestiary.db/elga-verniex.json index 80f7db3454e..73841e385e2 100644 --- a/packs/data/kingmaker-bestiary.db/elga-verniex.json +++ b/packs/data/kingmaker-bestiary.db/elga-verniex.json @@ -2577,15 +2577,13 @@ "name": "Moment of Solitude", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Elga fails or critically fails a saving throw against an effect with the enchantment or linguistics trait

\n

Effect Elga rerolls the saving throw and takes the better result.

" }, @@ -2615,15 +2613,13 @@ "name": "Steady Spellcasting", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt Elga's spellcasting action, she attempts a @Check[type:flat|dc:15]. If she succeeds, her action isn't disrupted.

" }, diff --git a/packs/data/kingmaker-bestiary.db/endless-struggle.json b/packs/data/kingmaker-bestiary.db/endless-struggle.json index 6745430509b..115bee0c58f 100644 --- a/packs/data/kingmaker-bestiary.db/endless-struggle.json +++ b/packs/data/kingmaker-bestiary.db/endless-struggle.json @@ -13,15 +13,13 @@ "name": "Negative Healing", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -59,15 +57,13 @@ "name": "Spectral Uprising", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger More than three Small or larger living creatures are in area B7 at the end of a turn.

\n
\n

Effect Spectral figures of the bandits and owlbears manifest in a sudden and overwhelming battle of endless violence. All living creatures in area B7 must make a successful @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure).

" }, diff --git a/packs/data/kingmaker-bestiary.db/engelidis.json b/packs/data/kingmaker-bestiary.db/engelidis.json index 1622f7626d7..cbe51d6b78e 100644 --- a/packs/data/kingmaker-bestiary.db/engelidis.json +++ b/packs/data/kingmaker-bestiary.db/engelidis.json @@ -2862,15 +2862,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2906,15 +2904,13 @@ "name": "Coven", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A spirit naga adds @UUID[Compendium.pf2e.spells-srd.Hallucination]{Hallucination}, @UUID[Compendium.pf2e.spells-srd.Mind Probe]{Mind Probe}, and @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} to their coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2949,15 +2945,13 @@ "name": "Spirit Naga Venom", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:37]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/kingmaker-bestiary.db/enormous-dragonfly.json b/packs/data/kingmaker-bestiary.db/enormous-dragonfly.json index 90a0f7cfba0..3d1aab5389a 100644 --- a/packs/data/kingmaker-bestiary.db/enormous-dragonfly.json +++ b/packs/data/kingmaker-bestiary.db/enormous-dragonfly.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -137,15 +133,13 @@ "name": "Clutch", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The enormous dragonfly has a Large or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its mandibles

\n

Effect The dragonfly tries to transfer the grabbed creature to be clutched by its legs. The enormous dragonfly attempts an Athletics check against the creature's Reflex DC. On a success, it transfers the creature (which remains grabbed) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time.

" }, @@ -176,15 +170,13 @@ "name": "Snatch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The enormous dragonfly can @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly} at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by Clutch, carrying that creature along with it.

" }, @@ -215,15 +207,13 @@ "name": "Swoop", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragonfly Flies up to its Speed and makes one mandible Strike at any point during that movement.

" }, @@ -259,15 +249,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/enormous-flame-drake.json b/packs/data/kingmaker-bestiary.db/enormous-flame-drake.json index 0414ea5f196..9c20681bb85 100644 --- a/packs/data/kingmaker-bestiary.db/enormous-flame-drake.json +++ b/packs/data/kingmaker-bestiary.db/enormous-flame-drake.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Smoke Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a flame drake's vision; it ignores @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} from smoke.

" }, @@ -226,15 +220,13 @@ "name": "Attack of Opportunity (Fangs Only)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fangs only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -265,15 +257,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flame drake makes two Fangs Strikes and one Tail Strike in any order.

" }, @@ -304,15 +294,13 @@ "name": "Fireball Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flame drake expels a ball of flame to a range of 180 feet that explodes in a @Template[type:burst|distance:20] . Creatures in the burst take [[/r 9d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save).

\n

The flame drake can't use Fireball Breath again for [[/br 1d6 #Recharge Fireball Breath]]{1d6 rounds}.

" }, @@ -347,15 +335,13 @@ "name": "Speed Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n

Effect The flame drake Strides or Flies up to twice its Speed.

" }, diff --git a/packs/data/kingmaker-bestiary.db/evindra.json b/packs/data/kingmaker-bestiary.db/evindra.json index b112c110c26..8ed27989703 100644 --- a/packs/data/kingmaker-bestiary.db/evindra.json +++ b/packs/data/kingmaker-bestiary.db/evindra.json @@ -909,15 +909,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -948,15 +946,13 @@ "name": "Watery Transparency", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When underwater, the nereid's body is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. The nereid can dismiss or resume this transparency as an action that has the concentrate trait.

" }, @@ -991,15 +987,13 @@ "name": "Drowning Touch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a @Check[type:fortitude|dc:33] save.

\n

Success The creature is unaffected and is temporarily immune to for 24 hours.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} as it chokes on the water.

\n

Critical Failure The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.

" }, @@ -1035,15 +1029,13 @@ "name": "Manifest Shawl", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can Dismiss this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the amphibious trait. A non-nereid who carries the shawl also gains the amphibious trait.

\n

If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours.

\n

Evindra currently does not posses her shawl.

" }, diff --git a/packs/data/kingmaker-bestiary.db/exploding-bloom-pods.json b/packs/data/kingmaker-bestiary.db/exploding-bloom-pods.json index c09074cccef..465b0bcba27 100644 --- a/packs/data/kingmaker-bestiary.db/exploding-bloom-pods.json +++ b/packs/data/kingmaker-bestiary.db/exploding-bloom-pods.json @@ -8,15 +8,13 @@ "name": "Burst", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature moves at normal speed through the area, or the area takes less than 33 points of damage from any source

\n
\n

Effect The pods explode into a burst of toxic foliage, mold, and poisonous vapors. All creatures in area C3 must attempt a @Check[type:reflex|dc:28] save, while all creatures in the ten-foot-wide tunnel leading south must attempt a @Check[type:reflex|dc:24] save.

\n
\n

Critical Success The character takes no damage.

\n

Success The character takes [[/r {(1d10+6)[bludgeoning],1d10[poison]}]]{1d10+6 bludgeoning damage and 1d10 poison damage} from the explosion.

\n

Failure The character takes [[/r 1d10[persistent,poison]]] damage as the toxins in the fungus and vapor continue to work in the character's flesh. Being restored to full hit points automatically ends this persistent poison damage.

\n

Critical Failure As failure, but the character is also affected by Lamashtu's bloom and automatically starts at Stage 1 of the affliction, bypassing the regular onset period entirely.

" }, @@ -44,15 +42,13 @@ "name": "Lamashtu's Bloom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

While some NPCs become afflicted by Lamashtu's bloom curse during Parts 1 and 2 of this chapter, during Part 3 the PCs may be exposed to it as well. While the bloom is itself a curse, it functions mechanically more like a disease, and as such features both of these affliction traits. As long as the curse persists, a creature cannot recover from the disease, and removing the curse does not automatically remove the disease element of the affliction. Both elements must be dealt with individually before a victim suffering from Lamashtu's Bloom is safe. As with all elements of this curse, slaying the bloom of Lamashtu in area C10 automatically removes this affliction.

\n
\n

Saving Throw @Check[type:fortitude|dc:23]

\n

Onset 1 week

\n

Stage 1 no ill effects (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 enfeebled 1 and [[/r 2d6[poison]]] damage (8 hours)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and [[/r 4d6[poison]]] damage (10 minutes)

\n

Stage 5 death; Special a creature that dies from Lamashtu's bloom explodes in a blast of First World foliage, releasing a monster. This creature is typically a low-intelligence beast or dragon between 7th and 9th level, depending on the GM's whim.

" }, diff --git a/packs/data/kingmaker-bestiary.db/explosion-bear.json b/packs/data/kingmaker-bestiary.db/explosion-bear.json index 26f2d3b8ddd..64de30e7406 100644 --- a/packs/data/kingmaker-bestiary.db/explosion-bear.json +++ b/packs/data/kingmaker-bestiary.db/explosion-bear.json @@ -8,15 +8,13 @@ "name": "Fireball", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The animated bear is reduced below its BT, or it finishes its three-round dance while there are still people in the room

\n
\n

Effect The rune detonates into a blast of fire centered on the bear. All creatures within a 20-foot radius of the center of area K6 take [[/r 16d10[fire]]] damage (@Check[type:reflex|dc:42|basic:true]).

" }, diff --git a/packs/data/kingmaker-bestiary.db/falling-portcullis.json b/packs/data/kingmaker-bestiary.db/falling-portcullis.json index f5090f05bbe..0edad531c7f 100644 --- a/packs/data/kingmaker-bestiary.db/falling-portcullis.json +++ b/packs/data/kingmaker-bestiary.db/falling-portcullis.json @@ -8,15 +8,13 @@ "name": "Falling Portcullis", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed

\n

Effect The portcullis comes crashing down, sealing the entrance and alerting the denizens of the keep to the intruder's presence. Any creature passing under the portcullis or standing below it must attempt a DC 27 Reflex save. Once it falls, the portcullis can be lifted with a DC 30 Athletics check to Force it Open, or via the winch.

\n
\n

Critical Success The creature dodges aside into an adjacent square (the player chooses which square they end up in).

\n

Success As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage.

\n

Failure As critical success, but the creature takes a solid blow from the falling portcullis and takes 4d8 + 18 bludgeoning damage.

\n

Critical Failure The portcullis lands squarely on the creature, inflicting 6d8 + 18 piercing damage and immobilizing them. A Medium or smaller creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/false-priestess.json b/packs/data/kingmaker-bestiary.db/false-priestess.json index 7e5cd50a0fe..fe90a9285bb 100644 --- a/packs/data/kingmaker-bestiary.db/false-priestess.json +++ b/packs/data/kingmaker-bestiary.db/false-priestess.json @@ -3764,15 +3764,13 @@ "name": "Primal Weapon", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements the false priestess' most recent action was to cast a non‑cantrip spell

\n

Effect Until the end of the false priestess's next turn, the priestess deals an extra [[/r 1d6[slashing]]] damage with her melee Strikes.

" }, @@ -3819,15 +3817,13 @@ "name": "Reach Spell", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the false priestess uses is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that has a range, increase that spell's range by 30 feet.

" }, diff --git a/packs/data/kingmaker-bestiary.db/fen-pudding.json b/packs/data/kingmaker-bestiary.db/fen-pudding.json index 3f8c95d5107..eba52abb1b5 100644 --- a/packs/data/kingmaker-bestiary.db/fen-pudding.json +++ b/packs/data/kingmaker-bestiary.db/fen-pudding.json @@ -57,15 +57,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A fen pudding can sense nearby motion through vibration and air movement.

" }, @@ -96,15 +94,13 @@ "name": "Corrosive Mass", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits the pudding with a metal or wooden weapon must succeed at a @Check[type:reflex|dc:29] save or the weapon takes [[/r 2d6[acid]]] damage (after dealing damage to the fen pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

" }, @@ -135,15 +131,13 @@ "name": "Split", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the fen pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP.

\n

One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

" }, @@ -179,15 +173,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+12)[bludgeoning],1d6[acid]}]]{1d8+12 bludgeoning damage plus 1d6 acid damage}, @Check[type:fortitude|dc:32|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -218,15 +210,13 @@ "name": "Corrosive Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

" }, @@ -262,15 +252,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/fetch-behemoth.json b/packs/data/kingmaker-bestiary.db/fetch-behemoth.json index 38a1a9c1812..02d677d6967 100644 --- a/packs/data/kingmaker-bestiary.db/fetch-behemoth.json +++ b/packs/data/kingmaker-bestiary.db/fetch-behemoth.json @@ -870,15 +870,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -914,15 +912,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -958,15 +954,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1020,15 +1014,13 @@ "name": "Regeneration 45 (Deactivated by Fire or Negative)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1075,15 +1067,13 @@ "name": "Catch Rock", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1119,15 +1109,13 @@ "name": "Throw Rock", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/kingmaker-bestiary.db/fetch-stalker.json b/packs/data/kingmaker-bestiary.db/fetch-stalker.json index e20c2a322db..d04b407ec4b 100644 --- a/packs/data/kingmaker-bestiary.db/fetch-stalker.json +++ b/packs/data/kingmaker-bestiary.db/fetch-stalker.json @@ -1029,15 +1029,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1073,15 +1071,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1117,15 +1113,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1161,15 +1155,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1223,15 +1215,13 @@ "name": "Regeneration 40 (Deactivated by Fire or Negative)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1273,15 +1263,13 @@ "name": "Manifest Fetch Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The fetch starts its turn

\n

Effect A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/fionn.json b/packs/data/kingmaker-bestiary.db/fionn.json index 3177e8ed8d9..b05cd912839 100644 --- a/packs/data/kingmaker-bestiary.db/fionn.json +++ b/packs/data/kingmaker-bestiary.db/fionn.json @@ -1082,15 +1082,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1121,15 +1119,13 @@ "name": "Bound to the Mortal Night", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Unlike most ghosts, Fionn isn't bound to a specific site. Instead, his exile to the Material Plane has bound him to the night itself. He can travel anywhere he wishes, so long as it is night. During the day, he cannot travel further than thirty feet from the location he occupies as the sun rises. He cannot leave the Material Plane at all, and if he suffers an effect that would normally transport him to another plane, he remains on the Material Plane and instead is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -1162,15 +1158,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1206,15 +1200,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1257,15 +1249,13 @@ "name": "Rejuvenation", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

In order to put Fionn permanently to rest, the PCs must release his brother Kean from Amiri's blade-doing so renders Fionn's plan to use Kean's soul to return to the First World impossible and causes the frustrated ghost to accept his fate and resign himself as well to the afterlife. Until this occurs, Fionn seeks out the blade each time he rejuvenates; now that he's seen the blade in person, he's capable of sensing its location at all times.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -1300,15 +1290,13 @@ "name": "Command the Undead", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Effect Fionn's orders are difficult for undead to ignore. When Fionn Commands the Undead, two undead allies who are lower level than him and are within 30 feet of him may Stride or Strike.

" }, @@ -1338,15 +1326,13 @@ "name": "Exile's Curse", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Fionn casts @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, extending the spell's range to 30 feet. A creature that fails its save against the spell is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure) by the overwhelming sensation and belief that they have been exiled from all they hold dear. This stupefaction value cannot be reduced below 1 as long as the creature continues to be affected by outcast's curse.

" }, @@ -1381,15 +1367,13 @@ "name": "Fearsome Blizzard", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Fionn exhales a swirling blizzard of snow and ice that chills the soul as surely as it freezes flesh. All living creatures within @Template[type:emanation|distance:60]{60 feet} of Fionn must attempt a @Check[type:fortitude|dc:33] save. Fionn can't use Fearsome Blizzard for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 5d8[cold]]] damage.

\n

Failure The creature takes [[/r 10d8[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}; the frightened effect has the emotion, fear, and mental traits.

\n

Critical Failure The creature takes [[/r 20d8[cold]]] damage, is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} as long as they remain frightened. The frightened and fleeing effects have the emotion, fear, and mental traits.

" }, diff --git a/packs/data/kingmaker-bestiary.db/flooding-room.json b/packs/data/kingmaker-bestiary.db/flooding-room.json index 4a6c5760b70..dff449e9da2 100644 --- a/packs/data/kingmaker-bestiary.db/flooding-room.json +++ b/packs/data/kingmaker-bestiary.db/flooding-room.json @@ -8,15 +8,13 @@ "name": "Rushing Water", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The secret door to the west or any trapdoor is opened.

\n
\n

Effect The 12 ceiling trapdoors open along with the two secret doors to the cyclops zombie alcoves, releasing river water and zombies into the room. Any creature standing in the central 40-by-40 foot section of the main room must attempt a @Check[type:reflex|dc:28] save; the trap then rolls initiative.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r (1d10+6)[bludgeoning]]] damage from the cascade of water.

\n

Failure The creature takes [[/r (2d10+13)[bludgeoning]]] damage from the cascade of water.

\n

Critical Failure The creature takes [[/r (2d10+13)[bludgeoning]]] damage from the cascade of falling water and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/foras.json b/packs/data/kingmaker-bestiary.db/foras.json index 011f0ff3725..16ba6c06d19 100644 --- a/packs/data/kingmaker-bestiary.db/foras.json +++ b/packs/data/kingmaker-bestiary.db/foras.json @@ -5541,15 +5541,13 @@ "name": "Unseen Sight", "sort": 5300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ritual Foras led his cultists on allowed them to turn aside time and halt aging, but it required more than the sacrifice of an individual's given name-it required the sacrifice of sight itself. The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}, provided they are located within a region under the influence of Yog- Sothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are @UUID[Compendium.pf2e.conditionitems.Blinded]{Blind}. Of course, if their plan to draw Yog-Sothoth into the region succeeds, the region in which the unseen sight functions will increase dramatically.

" }, @@ -5577,15 +5575,13 @@ "name": "Outside of Time", "sort": 5400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Foras exists outside of time; he doesn't age, doesn't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} unless he chooses to be.

" }, @@ -5613,15 +5609,13 @@ "name": "Resolve", "sort": 5500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Foras rolls a success on a Will save, he gets a critical success instead.

" }, @@ -5668,15 +5662,13 @@ "name": "Time Siphon", "sort": 5600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A living creature that enters the aura or ends its turn within it has some of its temporal essence drained away to Yog-Sothoth. It must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). Worshipers of Yog-Sothoth are immune to Time Siphon.

" }, @@ -5717,15 +5709,13 @@ "name": "Accelerated Existence", "sort": 5700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Foras is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}, and he can use this additional action to Step, Stride, or @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell}.

" }, @@ -5753,15 +5743,13 @@ "name": "Steady Spellcasting", "sort": 5800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Foras's spellcasting action, he attempts a @Check[type:flat|dc:15].; on a success, the action isn't disrupted.

" }, diff --git a/packs/data/kingmaker-bestiary.db/freshly-bloomed-basilisk.json b/packs/data/kingmaker-bestiary.db/freshly-bloomed-basilisk.json index 038dcfa8f58..758657439ad 100644 --- a/packs/data/kingmaker-bestiary.db/freshly-bloomed-basilisk.json +++ b/packs/data/kingmaker-bestiary.db/freshly-bloomed-basilisk.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -92,15 +90,13 @@ "name": "Petrifying Glance", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Trigger A creature within 30 feet that the basilisk can see starts its turn.

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:25] save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body slowly stiffens.

" }, @@ -136,15 +132,13 @@ "name": "Petrifying Gaze", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The basilisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:27] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh.

\n

A single basilisk contains enough blood to coat [[/br 1d3 #Medium Creatures]]{1d3 Medium creatures} in this manner.

" }, diff --git a/packs/data/kingmaker-bestiary.db/gaetane.json b/packs/data/kingmaker-bestiary.db/gaetane.json index 554769fd9a9..fd482bd5000 100644 --- a/packs/data/kingmaker-bestiary.db/gaetane.json +++ b/packs/data/kingmaker-bestiary.db/gaetane.json @@ -516,15 +516,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -560,15 +558,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -599,15 +595,13 @@ "name": "Rat Empathy", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Gaetane can communicate with rodents.

" }, @@ -643,15 +637,13 @@ "name": "Change Shape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+24 #Fist]]{+24} (agile, nonlethal), Damage [[/r (1d4+10)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Rat\n
      \n
    • Size Small
    • \n
    • Speed 30 feet, climb 10 feet
    • \n
    \n
  • \n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -686,15 +678,13 @@ "name": "Curse of the Wererat", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n

Saving Throw @Check[type:fortitude|dc:34]

\n
\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -726,15 +716,13 @@ "name": "Deadly Aim", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Gaetane hasn't attempted a Strike during his turn yet

\n
\n

Effect Gaetane makes a ranged Strike against his target at a -2 penalty. He gains a +6 circumstance bonus to damage on that Strike.

" }, @@ -786,15 +774,13 @@ "name": "Distracting Shot", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Gaetane critically hits a creature with a ranged weapon, or hits a creature at least twice on the same turn with a ranged weapon, and if that creature is one he has used his oathbow to swear an oath to destroy, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the stat of Gaetane's next turn.

" }, @@ -822,15 +808,13 @@ "name": "Hunted Shot", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Gaetane makes two ranged oathbow Strikes against a target. If both hit the same target, combine their damage for the purpose of resistances and weaknesses. He applies his multiple attack penalty to each Strike normally.

" }, @@ -858,15 +842,13 @@ "name": "Moon Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -898,15 +880,13 @@ "name": "Targeting Shot", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Gaetane is currently suffering a multiple attack penalty

\n
\n

Effect Gaetane aims carefully, then makes an oathbow Strike; he ignores the target's @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition and all cover.

" }, diff --git a/packs/data/kingmaker-bestiary.db/gedovius.json b/packs/data/kingmaker-bestiary.db/gedovius.json index c366a650eff..8ae0dc01bee 100644 --- a/packs/data/kingmaker-bestiary.db/gedovius.json +++ b/packs/data/kingmaker-bestiary.db/gedovius.json @@ -265,15 +265,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -304,15 +302,13 @@ "name": "Clawed Feet", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gargoyle is Flying, and a creature moves into an adjacent square below it.

\n
\n

Effect The gargoyle makes a claw Strike against the triggering creature.

" }, @@ -345,15 +341,13 @@ "name": "Dread Striker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature that has the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition is also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Gedovius's attacks.

" }, @@ -395,15 +389,13 @@ "name": "Intimidating Prowess", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gedovius ignores the penalty for not sharing a language when he attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a target.

" }, @@ -431,15 +423,13 @@ "name": "Rip and Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Gedovius's last action was a melee Strike that dealt sneak attack damage to a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} target.

\n
\n

Effect Gedovius deals [[/r 6d6[bleed]]] damage to the target.

" }, @@ -472,15 +462,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gedovius deals 3d6 extra precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -543,15 +531,13 @@ "name": "Statue", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time he acts, Gedovius appears to be a statue. He has an automatic result of 44 on Deception checks and DCs to pass as a statue.

" }, diff --git a/packs/data/kingmaker-bestiary.db/general-avinash-jurrg.json b/packs/data/kingmaker-bestiary.db/general-avinash-jurrg.json index c65d58cbb2f..933ecf89e82 100644 --- a/packs/data/kingmaker-bestiary.db/general-avinash-jurrg.json +++ b/packs/data/kingmaker-bestiary.db/general-avinash-jurrg.json @@ -1395,15 +1395,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1439,15 +1437,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1478,15 +1474,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1539,15 +1533,13 @@ "name": "Regeneration 15 (deactivated by Acid or Fire)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1594,15 +1586,13 @@ "name": "Attack of Opportunity", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1633,15 +1623,13 @@ "name": "Battlefield Command", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect General Jurrg roars out a simple command during battle, using his supernatural power to force a foe within 30 feet to pursue a tactic in combat. The targeted creature must attempt a @Check[type:will|dc:34] save and is thereafter temporarily immune to new Battlefield Commands for 24 hours.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} as their mind rails against the command.

\n

Failure The creature must spend 1 action at the start of their turn to perform a basic action commanded by the general.

\n

Critical Failure As failure, but the creature must spend all 3 actions to perform basic actions commanded by the general. At the end of their turn, they must save against Battlefield Command again to determine how the effect continues into their next turn, but each time this save is attempted the DC is reduced by 2.

" }, @@ -1681,15 +1669,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The onidoshi takes on the appearance of an ogre. This doesn't change their Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/kingmaker-bestiary.db/ghostly-guard.json b/packs/data/kingmaker-bestiary.db/ghostly-guard.json index f919ef84d4e..34cd5acfeab 100644 --- a/packs/data/kingmaker-bestiary.db/ghostly-guard.json +++ b/packs/data/kingmaker-bestiary.db/ghostly-guard.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Shame", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ghostly guard suffers from shame when it attacks a target that appears to be an elf or a worshipper of Calistria. Forgive Foe can be attempted against a ghostly guard with a @Check[type:diplomacy|dc:39] check or @Check[type:society|dc:39] check. If a ghostly guard is affected by a critical success from Forgive Foe, it sighs in relief as it fades away, its soul released into the afterlife.

" }, @@ -139,15 +135,13 @@ "name": "Site Bound", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -183,15 +177,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -234,15 +226,13 @@ "name": "Rejuvenation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Slaying or forgiving Nyrissa allows the ghostly guards to move on to their long-delayed afterlives, as does achieving a critical success with Forgive Foe.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -277,15 +267,13 @@ "name": "Ectoplasmic Maneuver", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghostly guard lashes out with a whipping strand of solid ectoplasm against a target within 15 feet, in an attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the foe. It uses its ghostly rapier Strike rather than an Athletics check to determine the results of this attempt.

" }, @@ -320,15 +308,13 @@ "name": "Frightful Moan", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:36] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, @@ -371,15 +357,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ghostly guard deals 3d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/giant-trapdoor-spider.json b/packs/data/kingmaker-bestiary.db/giant-trapdoor-spider.json index 1e7f35741cc..bceafac14f6 100644 --- a/packs/data/kingmaker-bestiary.db/giant-trapdoor-spider.json +++ b/packs/data/kingmaker-bestiary.db/giant-trapdoor-spider.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Trapdoor Lunge", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Initiative has not yet been rolled

\n

Trigger A creature comes within 25 feet of the spider's lair while the spider is positioned just under the ajar trapdoor, and the spider notices the creature

\n

Effect The spider Strides or Climbs before it rolls initiative.

" }, @@ -130,15 +126,13 @@ "name": "Giant Trapdoor Spider Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d12[poison]]], @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, diff --git a/packs/data/kingmaker-bestiary.db/glyph-of-warding-kingmaker.json b/packs/data/kingmaker-bestiary.db/glyph-of-warding-kingmaker.json index 78ef1310b12..a6cb3ac6e80 100644 --- a/packs/data/kingmaker-bestiary.db/glyph-of-warding-kingmaker.json +++ b/packs/data/kingmaker-bestiary.db/glyph-of-warding-kingmaker.json @@ -8,15 +8,13 @@ "name": "Release Spell", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempting to open the desk drawer or the secret door to area D6 triggers the associated glyph

\n

Effect The glyph of warding targets the creature with a @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast} (@Check[type:fortitude|dc:34|basic:true] save).

" }, diff --git a/packs/data/kingmaker-bestiary.db/goblin-bat-dog.json b/packs/data/kingmaker-bestiary.db/goblin-bat-dog.json index f5f948f7794..cf832ac70a9 100644 --- a/packs/data/kingmaker-bestiary.db/goblin-bat-dog.json +++ b/packs/data/kingmaker-bestiary.db/goblin-bat-dog.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Irritating Dander", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits the goblin bat-dog with an unarmed attack, tries to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} it, or otherwise touches it is exposed to goblin pox.

" }, @@ -177,15 +171,13 @@ "name": "Goblin Pox", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Goblins and goblin dogs (including goblin bat-dogs) are immune to goblin pox.

\n

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 2 sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and can't reduce its sickened value below 1 (1 day)

" }, diff --git a/packs/data/kingmaker-bestiary.db/grabbles.json b/packs/data/kingmaker-bestiary.db/grabbles.json index cfcce92a604..31d9ae308ad 100644 --- a/packs/data/kingmaker-bestiary.db/grabbles.json +++ b/packs/data/kingmaker-bestiary.db/grabbles.json @@ -733,15 +733,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -777,15 +775,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -816,15 +812,13 @@ "name": "Self-Loathing", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -874,15 +868,13 @@ "name": "Vermin Empathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -918,15 +910,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -957,15 +947,13 @@ "name": "Ride Tick", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Grabbles can use Diplomacy to Command an Animal when riding Tickleback.

" }, @@ -996,15 +984,13 @@ "name": "Vengeful Anger", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/kingmaker-bestiary.db/grigori.json b/packs/data/kingmaker-bestiary.db/grigori.json index 83224e7ef02..a9d8cbda169 100644 --- a/packs/data/kingmaker-bestiary.db/grigori.json +++ b/packs/data/kingmaker-bestiary.db/grigori.json @@ -3040,15 +3040,13 @@ "name": "Rhetorical Spell", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action Grigori takes is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell}, he attempts a Performance check against all observers' Perception DCs. On a success, he hides his spellcasting as part of his oratory, and observers don't realize he's Casting a Spell.

" }, diff --git a/packs/data/kingmaker-bestiary.db/gromog.json b/packs/data/kingmaker-bestiary.db/gromog.json index b3a20e24497..f3557fa13d8 100644 --- a/packs/data/kingmaker-bestiary.db/gromog.json +++ b/packs/data/kingmaker-bestiary.db/gromog.json @@ -332,15 +332,13 @@ "name": "Blinded", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Gromog's eyes have been wounded by Linzi. In time, he'll recover his eyesight (mostly), but for the duration of this combat he is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}

" }, @@ -368,15 +366,13 @@ "name": "Itchy", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Not only have the itchy lice in Gromog's furs reduced his AC, Reflex save, and attack modifier through distraction (resulting in the values below the standard values for an ogre warrior), he also must succeed at a @Check[type:flat|dc:10] at the start of each round to avoid spending 2 actions furiously scratching himself. On a successful flat check, he must spend only one action scratching at the vermin. Finally, as a side effect of the discomfort caused by his lice, Gromog is too distracted to properly wield his ogre hook. While the weapon can still inflict grievous damage, as long as he remains itchy it doesn't possess the deadly trait these weapons normally possess.

" }, diff --git a/packs/data/kingmaker-bestiary.db/gurija.json b/packs/data/kingmaker-bestiary.db/gurija.json index dc0e4c6b596..fc7c1a6fd91 100644 --- a/packs/data/kingmaker-bestiary.db/gurija.json +++ b/packs/data/kingmaker-bestiary.db/gurija.json @@ -1988,15 +1988,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Fire)", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2038,15 +2036,13 @@ "name": "Sudden Stormburst", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements An ally within 60 feet is suffering persistent acid or fire damage.

\n
\n

Effect Gurija summons a torrential but localized rainstorm around the ally that washes off any acid or douses any fire on it to immediately end persistent acid or fire damage.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hannis-drelev.json b/packs/data/kingmaker-bestiary.db/hannis-drelev.json index c0282151bc9..113b3114596 100644 --- a/packs/data/kingmaker-bestiary.db/hannis-drelev.json +++ b/packs/data/kingmaker-bestiary.db/hannis-drelev.json @@ -827,15 +827,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -866,15 +864,13 @@ "name": "Defensive Slice", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement Baron Drelev hasn't attempted a Strike during this turn.

\n
\n

Effect Baron Drelev assumes a defensive position with his weapons out, then attempts a melee Strike. He takes a -2 status penalty on all Strikes (including this one) and gains a +2 status bonus to his AC until the start of his next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Defensive Slice]{Effect: Defensive Slice}

" }, @@ -902,15 +898,13 @@ "name": "Dramatic Disarm", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Baron Drelev scores a critical success on an Athletics check to @UUID[Compendium.pf2e.action-macros.Disarm: Athletics]{Disarm} an opponent, he can choose to have the disarmed item fly [[/r {1d4}*5 #feet]]{1d4 × 5 feet} in a random direction rather than have it fall to the ground in the opponent's space. If this causes the item to land in a space occupied by a creature with at least one free hand, that creature can attempt a @Check[type:reflex|dc:20] save to catch the item (otherwise it falls to the ground in that space).

" }, @@ -938,15 +932,13 @@ "name": "Harrying Swordfighter", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Baron Drelev adds the disarm weapon trait to any sword he wields.

" }, @@ -989,15 +981,13 @@ "name": "Skirmish Strike", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Effect Baron Drelev Steps and then Strikes or Strikes and then Steps.

" }, @@ -1030,15 +1020,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Baron Drelev deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/happs-bydon.json b/packs/data/kingmaker-bestiary.db/happs-bydon.json index e9a916e900b..990d9e522bb 100644 --- a/packs/data/kingmaker-bestiary.db/happs-bydon.json +++ b/packs/data/kingmaker-bestiary.db/happs-bydon.json @@ -706,15 +706,13 @@ "name": "Focused Target", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Happs designates a single creature he can see as his target; when he does so, he issues a litany of mockery at the target. Happs gains a +2 circumstance bonus to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the target, and the first time he hits the target in a round, he deals an additional 1d8 precision damage to the target. These effects last until Happs uses Focused Target again.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hargulka.json b/packs/data/kingmaker-bestiary.db/hargulka.json index fec104d3ed7..43fae6a29ac 100644 --- a/packs/data/kingmaker-bestiary.db/hargulka.json +++ b/packs/data/kingmaker-bestiary.db/hargulka.json @@ -365,15 +365,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -409,15 +407,13 @@ "name": "Regeneration 25 (Deactivated by Acid or Fire)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -464,15 +460,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -503,15 +497,13 @@ "name": "Dream of Rulership", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lingering effects of Nyrissa's inspiration are stronger than any fear Hargulka faces. Whenever he attempts a saving throw against a fear effect, he treats his actual result as one degree of success better than his rolled result.

" }, @@ -559,15 +551,13 @@ "name": "Rend", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -598,15 +588,13 @@ "name": "Royal Command", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Hargulka issues an order to his followers. Each ally who hears and understands this command becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of that ally's next turn but can use the extra action only to Strike. Hargulka can't issue a Royal Command on his next turn.

" }, @@ -638,15 +626,13 @@ "name": "Shield Rip and Chew", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement An opponent within reach has Raised a Shield.

\n
\n

Effect Hargulka snatches at a foe's shield, pulling it out of the way. He attempts an Athletics check against the Reflex DC of an opponent who has Raised a Shield before making a jaws Strike against the opponent. If the Athletics check succeeds, the shield is not considered raised against the jaws Strike. On a critical success, Hargulka pulls the shield out of position, so it is no longer raised until the opponent Raises the Shield again. This counts as two attacks toward Hargulka's multiple attack penalty, but the multiple attack penalty doesn't increase until after the jaws Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hateful-hermit.json b/packs/data/kingmaker-bestiary.db/hateful-hermit.json index 8292da1b18d..2cf27813318 100644 --- a/packs/data/kingmaker-bestiary.db/hateful-hermit.json +++ b/packs/data/kingmaker-bestiary.db/hateful-hermit.json @@ -775,15 +775,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -824,15 +822,13 @@ "name": "Focus Hatred", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a @Check[type:will|dc:22] save, with the below effects. The hateful hermit cannot Focus Hatred again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.

\n

Success The target is distracted by the hatred and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the hermit's next attack.

\n

Failure The hermit's words unnerve the target and distract them; the target is flat-footed until the end of the hateful hermit's next turn.

\n

Critical Failure As failure, but the target is flat-footed for 1 minute.

" }, @@ -885,15 +881,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hateful hermit deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -956,15 +950,13 @@ "name": "Trackless Step", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hateful hermit always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even when moving at full speed.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hidden-pressure-plate.json b/packs/data/kingmaker-bestiary.db/hidden-pressure-plate.json index 15b01a6faba..468756549b0 100644 --- a/packs/data/kingmaker-bestiary.db/hidden-pressure-plate.json +++ b/packs/data/kingmaker-bestiary.db/hidden-pressure-plate.json @@ -8,15 +8,13 @@ "name": "Open Doors", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps onto the pressure plate

\n

Effect The doors to the four C2a rooms open, allowing the goblin bat-dogs to roll Stealth for initiative instead of Perception.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hill-giant-butcher.json b/packs/data/kingmaker-bestiary.db/hill-giant-butcher.json index 5ddd3d42a8a..14c3fbef99e 100644 --- a/packs/data/kingmaker-bestiary.db/hill-giant-butcher.json +++ b/packs/data/kingmaker-bestiary.db/hill-giant-butcher.json @@ -1088,15 +1088,13 @@ "name": "Low-Light Vision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1132,15 +1130,13 @@ "name": "Catch Rock", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1171,15 +1167,13 @@ "name": "Menace Prey", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hill giant butcher designates up to two creatures they can see and hear, or one they're Tracking, as their prey. The hill giant butcher gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Intimidation checks to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the prey. This effect lasts until the hill giant butcher uses Menace Prey again.

" }, @@ -1242,15 +1236,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hill giant butcher deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1318,15 +1310,13 @@ "name": "Throw Rock", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1357,15 +1347,13 @@ "name": "Twin Butchery", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round;

\n

Requirement the hill giant butcher is wielding two melee weapons, each in a different hand

\n

Effect The hill giant butcher uses both of its axes against a single target. It makes two Strikes against its menaced prey, one with each of the required weapons. If both hit the same menaced prey, combine their damage for the purpose of its resistances and weaknesses. In addition, if both Strikes hit, the menaced prey is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the hill giant butcher's next turn. Apply the hill giant butcher's multiple attack penalty normally.

" }, @@ -1393,15 +1381,13 @@ "name": "Wide Swing", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.

\n

This counts as two attacks for the hill giant's multiple attack penalty.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hillstomper.json b/packs/data/kingmaker-bestiary.db/hillstomper.json index ecb0d3cd9f0..02eb14c9186 100644 --- a/packs/data/kingmaker-bestiary.db/hillstomper.json +++ b/packs/data/kingmaker-bestiary.db/hillstomper.json @@ -136,15 +136,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -180,15 +178,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -224,15 +220,13 @@ "name": "+2 Status to All Saves vs. Cold", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -273,15 +267,13 @@ "name": "Cold Adaptation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mammoth reduces the effects it suffers from cold environments by one step.

" }, @@ -312,15 +304,13 @@ "name": "Dual Tusks", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -356,15 +346,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -395,15 +383,13 @@ "name": "Grabbing Trunk", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the mammoth's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the mammoth moves, it can bring the Grabbed creature along with it.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hooktongue-hydra.json b/packs/data/kingmaker-bestiary.db/hooktongue-hydra.json index 36448b54f64..db2dd6127e6 100644 --- a/packs/data/kingmaker-bestiary.db/hooktongue-hydra.json +++ b/packs/data/kingmaker-bestiary.db/hooktongue-hydra.json @@ -117,15 +117,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -161,15 +159,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -205,15 +201,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -251,15 +245,13 @@ "name": "Hydra Regeneration", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

The hydra has regeneration equal to 3 x the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a @Check[type:fortitude|immutable:true|dc:35] save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

\n
\n

Note: The source specifies hydra regeneration 15, but this conflicts with standard hydra regeneration.

" @@ -296,15 +288,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -335,15 +325,13 @@ "name": "Head Regrowth", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn.

\n

A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target acid or fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all five heads are cauterized, the hydra dies.

\n
\n

Hydra Head

\n
    \n
  • Hit Points 45
  • \n
  • Immunities Area Damage
  • \n
  • Weaknesses Slashing 5
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hydra Heads]{Effect: Hydra Heads}

" }, @@ -374,15 +362,13 @@ "name": "Multiple Opportunities", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Attacks of Opportunity. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each Attack of Opportunity it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round.

" }, @@ -413,15 +399,13 @@ "name": "Focused Assault", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hydra attacks a single target with its heads, overwhelming its foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack, the hydra deals damage from its fangs Strike to the target, plus an additional [[/r 1d6]] damage for every head it has beyond the first. Even on a failed attack, the hydra deals the damage from one fangs Strike to the target creature, though it still misses completely on a critical failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has.

" }, @@ -459,15 +443,13 @@ "name": "Storm of Jaws", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the hydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks.

" }, diff --git a/packs/data/kingmaker-bestiary.db/hooktongue.json b/packs/data/kingmaker-bestiary.db/hooktongue.json index 25df7cd35c8..40609b8309a 100644 --- a/packs/data/kingmaker-bestiary.db/hooktongue.json +++ b/packs/data/kingmaker-bestiary.db/hooktongue.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Slow Metabolism", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Hooktongue can go for 10 years without feeding. After this, its hunger makes it @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} but doesn't otherwise impact its lifespan. If Hooktongue is slowed as a result of starvation, it can remove this condition by using Swallow Whole to gulp down a meal.

" }, @@ -179,15 +175,13 @@ "name": "Undetectable", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Hooktongue automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.

" }, @@ -225,15 +219,13 @@ "name": "Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Hooktongue attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -263,15 +255,13 @@ "name": "Hooktongue Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:34]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage, clumsy 1, and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and confused (1 round)

" }, @@ -301,15 +291,13 @@ "name": "Poison Spray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hooktongue sprays poison from its throat in an @Template[type:line|distance:80] that deals [[/r 15d6[poison]]] damage (@Check[type:reflex|dc:34|basic:true]). A creature that fails or critically fails this save is exposed to Hooktongue Venom as well. Hooktongue can't use Poison Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -346,15 +334,13 @@ "name": "Swallow Whole", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d10+10)[bludgeoning]]] damage, Rupture 28

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -387,15 +373,13 @@ "name": "Water Travel", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Hooktongue dissolves into water, appearing only as a long, serpentine silhouette on the waves. While in this form, Hooktongue's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim}, and it gains a +4 circumstance bonus to Stealth checks in water. Hooktongue can remain in this form for 8 hours but can't enter salt water when using this ability. Hooktongue can return to its normal form using a single action, which has the concentrate trait.

" }, @@ -451,15 +435,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/horagnamon.json b/packs/data/kingmaker-bestiary.db/horagnamon.json index 746e8ce9d9e..4ae4b28cd9c 100644 --- a/packs/data/kingmaker-bestiary.db/horagnamon.json +++ b/packs/data/kingmaker-bestiary.db/horagnamon.json @@ -49,15 +49,13 @@ "name": "Cunning", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Horagnamon can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. He's also quite adept at stealing objects. He can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but he can use Thievery to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} light objects that he can carry in his beak or talons or to accomplish other relatively simple tasks.

" }, @@ -85,15 +83,13 @@ "name": "Death Throes", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Horagnamon takes any damage or suffers a condition while Vordakai is using Familiar Farsight

\n
\n

Effect Horagnamon dies, then bursts into a @Template[type:emanation|distance:15]{30-foot-diameter} burst of feathers and seething black tendrils of smoke and energy. All creatures in this area must attempt a @Check[type:fortitude|dc:23|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r 3d10[negative]]] damage.

\n

Failure The creature takes [[/r 6d10[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Critical Failure The creature takes [[/r 12d10[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

" diff --git a/packs/data/kingmaker-bestiary.db/ilora-nuski.json b/packs/data/kingmaker-bestiary.db/ilora-nuski.json index 2b05a6fdf90..beb35d465e5 100644 --- a/packs/data/kingmaker-bestiary.db/ilora-nuski.json +++ b/packs/data/kingmaker-bestiary.db/ilora-nuski.json @@ -1605,15 +1605,13 @@ "name": "Twin Riposte", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Ilora's reach critically fails a melee Strike against her

\n

Requirements Ilora is benefiting from Twin Parry

\n

Effect Ilora attempts a melee Strike or uses a @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} action against the triggering opponent.

" }, @@ -1641,15 +1639,13 @@ "name": "Nature's Edge", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ilora always finds the weak points in her foes' defenses when they're on unfavorable terrain. Enemies are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to her if they're in difficult terrain, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} due to natural or magical environmental effects.

" }, @@ -1677,15 +1673,13 @@ "name": "Twin Parry", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ilora wields two melee weapons, one in each hand

\n

Effect Ilora gains a +1 circumstance bonus to AC until the start of her next turn. She loses this bonus if she no longer meets the requirements.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Twin Parry]{Effect: Twin Parry}

" }, @@ -1713,15 +1707,13 @@ "name": "Twin Takedown", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements Ilora wields two melee weapons, each in a different hand.

\n

Effect Ilora makes two Strikes against her target, one with each of the required weapons. If both hit the same target, combine the damage from the weapons for the purpose of resistances and weaknesses. She applies her multiple attack penalty to each Strike normally.

" }, @@ -1749,15 +1741,13 @@ "name": "Wild Stride", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ilora moves quickly through obstacles. She ignores the effects of nonmagical difficult terrain and treats the hindrances of greater difficult terrain as those of difficult terrain. Within 300 feet of a river bank, she ignores the effects of all nonmagical difficult and greater difficult terrain.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ilthuliak.json b/packs/data/kingmaker-bestiary.db/ilthuliak.json index e54d57611c0..28258f678a8 100644 --- a/packs/data/kingmaker-bestiary.db/ilthuliak.json +++ b/packs/data/kingmaker-bestiary.db/ilthuliak.json @@ -4143,15 +4143,13 @@ "name": "Darkvision", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4187,15 +4185,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4231,15 +4227,13 @@ "name": "At-Will Spells", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4275,15 +4269,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4337,15 +4329,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4391,15 +4381,13 @@ "name": "Frightful Presence", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:41]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4447,15 +4435,13 @@ "name": "Tail Lash", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -4501,15 +4487,13 @@ "name": "Breath Weapon", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ilthuliak breathes a spray of acid that deals [[/r 22d6[acid]]] damage in a @Template[type:line|distance:100]{100 foot line} (@Check[type:reflex|dc:44|basic:true] save).

\n

She can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -4544,15 +4528,13 @@ "name": "Corrupt Water", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life.

\n

This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:41] save to protect liquids in its possession). This doesn't affect liquids in a creature's body.

" }, diff --git a/packs/data/kingmaker-bestiary.db/imeckus-stroon.json b/packs/data/kingmaker-bestiary.db/imeckus-stroon.json index dab0ad1a137..cbff6e14ce8 100644 --- a/packs/data/kingmaker-bestiary.db/imeckus-stroon.json +++ b/packs/data/kingmaker-bestiary.db/imeckus-stroon.json @@ -4613,15 +4613,13 @@ "name": "Enhanced Familiar", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Imeckus Stroon's familiar Lintwerth is a loyal companion and is a bit more powerful than the standard familiar in that he does not possess the minion trait; Imeckus can direct Lintwerth's actions verbally as a free action. If Lintwerth is slain, Imeckus becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for 24 hours.

" }, @@ -4649,15 +4647,13 @@ "name": "Recall Lintwerth", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Imeckus calls out Lintwerth's name and snaps his fingers, causing his dust mephit familiar (and up to 1 Bulk of objects carried by Lintwerth) to instantly transport to an adjacent square of Imeckus' choice, providing Lintwerth is within a mile.

" }, @@ -4689,15 +4685,13 @@ "name": "Steady Spellcasting", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a reaction would disrupt Imeckus's spellcasting action, he attempts a @Check[type:flat|dc:15]; if he succeeds, his action isn't disrupted.

" }, @@ -4725,15 +4719,13 @@ "name": "Drain Lintwerth", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day;

\n

Requirements Imeckus hasn't yet acted on his turn and Lintwerth is in an adjacent square

\n
\n

Effect Imeckus draws power from his bond with his familiar. During his turn, he gains the ability to cast one spell he prepared today and already cast, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

" }, @@ -4763,15 +4755,13 @@ "name": "Quickened Casting", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect If Imeckus's next action is to cast a cantrip or spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, diff --git a/packs/data/kingmaker-bestiary.db/immense-mandragora.json b/packs/data/kingmaker-bestiary.db/immense-mandragora.json index d7b7a74315c..ef53e6240c0 100644 --- a/packs/data/kingmaker-bestiary.db/immense-mandragora.json +++ b/packs/data/kingmaker-bestiary.db/immense-mandragora.json @@ -103,15 +103,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Blood Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

" }, @@ -183,15 +179,13 @@ "name": "Vulnerability to Supernatural Darkness", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a mandragora begins its turn in an area of magical darkness, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on that turn.

" }, @@ -222,15 +216,13 @@ "name": "Apocalyptic Shriek", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The immense mandragora emits a devastating shriek. Each non-mandragora creature within 30 feet must attempt a @Check[type:will|dc:42|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and takes [[/r 8d8[mental]]] damage.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and takes [[/r 16d8[mental]]] damage.

\n

Critical Failure The creature is sickened 2, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and takes [[/r 150[mental]]] damage. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

" }, @@ -266,15 +258,13 @@ "name": "Blood Drain", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The immense mandragora has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The immense mandragora drains blood from the creature it has grabbed, dealing [[/r 12d6 #Damage]]{12d6 damage}. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} until it receives healing of any kind or amount.

" }, @@ -305,15 +295,13 @@ "name": "Immense Mandragora Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:42]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and stupefied 1 (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage, confused, and stupefied 1 (1 round)

" }, @@ -351,15 +339,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/irahkatu.json b/packs/data/kingmaker-bestiary.db/irahkatu.json index 6a2db279c4c..34b8782ab85 100644 --- a/packs/data/kingmaker-bestiary.db/irahkatu.json +++ b/packs/data/kingmaker-bestiary.db/irahkatu.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -176,15 +174,13 @@ "name": "Voice Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Irahkatu can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie}. Irahkatu has a +4 circumstance bonus to this check.

" }, @@ -215,15 +211,13 @@ "name": "Disfigure", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Irahkatu has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with his tail claw or has already damaged a creature with his claw or tail claw Strike this turn

\n

Effect Irahkatu attempts an Athletics check against the creature's Fortitude DC.

\n
\n

Critical Success Irahkatu tears at the target's eyes. The target takes [[/r 14d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 24 hours. This blinded condition is removed earlier if the creature is fully healed of all damage.

\n

Success Irahkatu mangles some fingers. The target takes [[/r 7d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 24 hours.

\n

Failure Irahkatu claws at the creature, dealing [[/r 3d6[slashing]]] damage.

\n

Critical Failure The creature is unaffected.

" }, @@ -251,15 +245,13 @@ "name": "Tail Drag", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Irahkatu has a Medium or smaller creature grabbed with its tail claw

\n
\n

Effect Irahkatu attempts an Athletics check against the creature's Fortitude DC.

\n
\n

Critical Success If the creature is 10 feet away from Irahkatu, it is dragged into a square adjacent to Irahkatu. Irahkatu can make a jaws Strike against the creature.

\n

Success If the creature is 10 feet away from Irahkatu, it is dragged into a square adjacent to Irahkatu.

\n

Failure The creature is not dragged.

\n

Critical Failure The creature is not dragged and Irahkatu no longer has the creature grabbed.

" }, @@ -295,15 +287,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/irovettis-fetch.json b/packs/data/kingmaker-bestiary.db/irovettis-fetch.json index bbef8687f56..a0614af0438 100644 --- a/packs/data/kingmaker-bestiary.db/irovettis-fetch.json +++ b/packs/data/kingmaker-bestiary.db/irovettis-fetch.json @@ -943,15 +943,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -987,15 +985,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1031,15 +1027,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1075,15 +1069,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1137,15 +1129,13 @@ "name": "Regeneration 40 (Deactivated by Fire or Negative)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1187,15 +1177,13 @@ "name": "Manifest Fetch Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The fetch starts its turn

\n

Effect A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/jaggedbriar-hag.json b/packs/data/kingmaker-bestiary.db/jaggedbriar-hag.json index 592a3dbef63..17a459048c4 100644 --- a/packs/data/kingmaker-bestiary.db/jaggedbriar-hag.json +++ b/packs/data/kingmaker-bestiary.db/jaggedbriar-hag.json @@ -1807,15 +1807,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1851,15 +1849,13 @@ "name": "Coven", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A Jaggedbriar hag adds @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -1899,15 +1895,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1956,15 +1950,13 @@ "name": "Bonds of Iron", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, a jaggerdbrier hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an @Check[type:athletics|traits:action:grapple|overrideTraits:true] check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the jaggerdbrier hag gains a +2 circumstance bonus to this check.

\n

Unlike a normal Grapple, the jaggerdbrier hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 25), causing the cage to crumble into rust.

\n

Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.

" }, @@ -2020,15 +2012,13 @@ "name": "Change Shape", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2069,15 +2059,13 @@ "name": "Rend", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -2113,15 +2101,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/jamandi-aldori.json b/packs/data/kingmaker-bestiary.db/jamandi-aldori.json index 53d047f59bc..d4a4f2ee221 100644 --- a/packs/data/kingmaker-bestiary.db/jamandi-aldori.json +++ b/packs/data/kingmaker-bestiary.db/jamandi-aldori.json @@ -373,15 +373,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -417,15 +415,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -456,15 +452,13 @@ "name": "Aldori Parry", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement Jamandi wields only an Aldori dueling sword and her other hand is free

\n

Effect Jamandi parries attacks against her with her sword, and gains a +2 circumstance bonus to her AC until the start of her next turn as long as she continues to meet the requirement.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Dueling Parry]{Effect: Aldori Parry}

" }, @@ -492,15 +486,13 @@ "name": "Aldori Riposte", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements Jamandi is benefiting from Aldori Parry

\n

Trigger An opponent within Jamandi's reach critically fails a Strike against her

\n

Effect Jamandi ripostes with her sword and makes a melee Strike or uses a @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} action against the triggering opponent.

" }, @@ -528,15 +520,13 @@ "name": "Saving Slash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger an opponent critically hits Jamandi with a melee attack

\n

Effect Jamandi whirls her blade, trying to deflect enough momentum to avoid the worst of the attack. If she succeeds at a @Check[type:flat|dc:16], the attack becomes a normal hit, instead of a critical hit.

" }, @@ -564,15 +554,13 @@ "name": "Unnerving Prowess", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Jamandi critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with her sword

\n

Effect Jamandi attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the creature she struck or disarmed; this Demoralize attempt does not have the auditory trait, nor does she take a penalty to the check if the target doesn't understand her language.

" }, diff --git a/packs/data/kingmaker-bestiary.db/jewel.json b/packs/data/kingmaker-bestiary.db/jewel.json index 79367b7fe31..2bd1facf7ee 100644 --- a/packs/data/kingmaker-bestiary.db/jewel.json +++ b/packs/data/kingmaker-bestiary.db/jewel.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Ankle Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Jewel damages a Small or larger creature standing on the ground with her jaws Strike, that creature becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round (or flat-footed and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round on a critical hit).

" }, @@ -177,15 +171,13 @@ "name": "Distracting Yipping", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Jewel unleashes a torrent of grating, high-pitched yips. All creatures other than Pavetta within @Template[type:emanation|distance:20]{20 feet} must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune to Distracting Yipping for 24 hours.

\n

Success The creature takes a -2 status penalty to Perception checks for 1 round.

\n

Failure The creature takes a -4 status penalty to Perception checks and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

\n

Critical Failure As failure, but also, if the creature attempts any concentrate action during the round, they must succeed at a @Check[type:flat|dc:11] or the action is lost.

" }, @@ -217,15 +209,13 @@ "name": "Return to Pavetta", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Pavetta doesn't sustain her Release Jewel action, Jewel can only take Stride actions to return to Pavetta's square. If she's in her square, she takes no actions.

" }, diff --git a/packs/data/kingmaker-bestiary.db/jin-durwhimmer.json b/packs/data/kingmaker-bestiary.db/jin-durwhimmer.json index babf9fbe709..4d557a69234 100644 --- a/packs/data/kingmaker-bestiary.db/jin-durwhimmer.json +++ b/packs/data/kingmaker-bestiary.db/jin-durwhimmer.json @@ -352,15 +352,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -396,15 +394,13 @@ "name": "Site Bound", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -440,15 +436,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -491,15 +485,13 @@ "name": "Rejuvenation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Jin is put to rest if both Darivan (area C7) and the bloom of Lamashtu (area C10) are defeated.

\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -539,15 +531,13 @@ "name": "Frightful Moan", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:28] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, @@ -590,15 +580,13 @@ "name": "Telekinetic Assault", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 5d6[bludgeoning]]] damage, subject to a @Check[type:reflex|dc:28|basic:true] save.

" }, diff --git a/packs/data/kingmaker-bestiary.db/jubilost-level-1.json b/packs/data/kingmaker-bestiary.db/jubilost-level-1.json index 04ec3c76bb3..d69d4258724 100644 --- a/packs/data/kingmaker-bestiary.db/jubilost-level-1.json +++ b/packs/data/kingmaker-bestiary.db/jubilost-level-1.json @@ -1012,15 +1012,13 @@ "name": "Quick Alchemy", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Cost 1 batch of infused reagents

\n

Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

" }, diff --git a/packs/data/kingmaker-bestiary.db/jubilost-level-8.json b/packs/data/kingmaker-bestiary.db/jubilost-level-8.json index a3712240e78..7c51fd0b8ff 100644 --- a/packs/data/kingmaker-bestiary.db/jubilost-level-8.json +++ b/packs/data/kingmaker-bestiary.db/jubilost-level-8.json @@ -1016,15 +1016,13 @@ "name": "Quick Alchemy", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Cost 1 batch of infused reagents

\n

Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing the @UUID[Compendium.pf2e.equipment-srd.Alchemist's Tools]{Alchemist's Tools}.

\n
\n

You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

" }, diff --git a/packs/data/kingmaker-bestiary.db/jurgrindor.json b/packs/data/kingmaker-bestiary.db/jurgrindor.json index e8b4d95c858..8554abb38cb 100644 --- a/packs/data/kingmaker-bestiary.db/jurgrindor.json +++ b/packs/data/kingmaker-bestiary.db/jurgrindor.json @@ -160,15 +160,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -199,15 +197,13 @@ "name": "Wounded Arm", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jurgrindor's left arm is dreadfully wounded, courtesy of Amiri's greatsword. The discomfort of this wound causes Jurgrindor to take a -2 circumstance penalty to his Armor Class and Strikes (these modifications are included in his stats). At the end of each of his turns, Jurgrindor must succeed at a @Check[type:flat|dc:12] or the wound begins to bleed again, dealing him [[/r 1d6[bleed]]] damage. He can't use Catch Rock or Throw Rock (as typical giants) until he's healed back to full hit points.

" }, @@ -235,15 +231,13 @@ "name": "Chill Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jurgrindor breathes out a @Template[type:cone|distance:15] of freezing moisture that quickly condenses into ice, dealing [[/r 2d6[cold]]] damage (@Check[type:reflex|dc:18|basic:true]). A creature that critically fails the save is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it Escapes (DC 18). Jurgrindor can't use Chill Breath for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kargstaad.json b/packs/data/kingmaker-bestiary.db/kargstaad.json index 1e77022cc60..2d01ff2fe9c 100644 --- a/packs/data/kingmaker-bestiary.db/kargstaad.json +++ b/packs/data/kingmaker-bestiary.db/kargstaad.json @@ -477,15 +477,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -521,15 +519,13 @@ "name": "Fast Healing 20", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -571,15 +567,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -615,15 +609,13 @@ "name": "Catch Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -654,15 +646,13 @@ "name": "Juggernaut", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Kargstaad rolls a success on a Fortitude save, he gets a critical success instead.

" }, @@ -709,15 +699,13 @@ "name": "Chill Breath", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant breathes out a @Template[type:cone|distance:15|damaging:yes]{15-foot cone} of freezing moisture that quickly condenses into ice, dealing [[/r 9d6[cold]]] damage. Each creature in the cone must attempt a @Check[type:reflex|dc:41|basic:true] save.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and takes [[/r 2d6[cold]]] damage at the end of each of its turns until it gets free (Escape DC 41).

\n

The giant can't use Chill Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -752,15 +740,13 @@ "name": "Hatchet Onslaught", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Each of Kargstaad's four hands wields a hatchet.

\n
\n

Effect Kargstaad Strides up to half his speed, then makes four hatchet Strikes, applying his multiple attack penalty as normal.

" }, @@ -788,15 +774,13 @@ "name": "Ice Stride", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -827,15 +811,13 @@ "name": "Rage", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Kargstaad isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging.

\n
\n

Effect Kargstaad gains 25 temporary hit points, deals an extra 12 points of damage with thrown rocks, and deals an extra 6 points of damage with hatchets. He takes a -1 penalty to AC and can't use actions with the concentrate trait (except @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}) unless they also have the rage trait.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -899,15 +881,13 @@ "name": "Throw Rock", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -938,15 +918,13 @@ "name": "Wide Swing", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kargstaads-giant.json b/packs/data/kingmaker-bestiary.db/kargstaads-giant.json index d45ffc6dbb9..59a0a289363 100644 --- a/packs/data/kingmaker-bestiary.db/kargstaads-giant.json +++ b/packs/data/kingmaker-bestiary.db/kargstaads-giant.json @@ -517,15 +517,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -561,15 +559,13 @@ "name": "Fast Healing 15", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -611,15 +607,13 @@ "name": "Catch Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -650,15 +644,13 @@ "name": "Chill Breath", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant breathes out a @Template[type:cone|distance:15|damaging:yes]{15-foot cone} of freezing moisture that quickly condenses into ice, dealing [[/r 7d6[cold]]] damage. Each creature in the cone must attempt a @Check[type:reflex|dc:36|basic:true] save.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and takes [[/r 2d6[cold]]] damage at the end of each of its turns until it gets free (Escape DC 36).

\n

The giant can't use Chill Breath again for [[/br 1d4 #Chill Breath Recharge]]{1d4 rounds}.

" }, @@ -693,15 +685,13 @@ "name": "Ice Stride", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -737,15 +727,13 @@ "name": "Throw Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -776,15 +764,13 @@ "name": "Wide Swing", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kellid-graveknight.json b/packs/data/kingmaker-bestiary.db/kellid-graveknight.json index b8a8c1bb24e..86fa102af61 100644 --- a/packs/data/kingmaker-bestiary.db/kellid-graveknight.json +++ b/packs/data/kingmaker-bestiary.db/kellid-graveknight.json @@ -508,15 +508,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -552,15 +550,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -603,15 +599,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -647,15 +641,13 @@ "name": "Rejuvenation", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -695,15 +687,13 @@ "name": "Sacrilegious Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+23 #Counteract]]{+23}.

" }, @@ -756,15 +746,13 @@ "name": "Devastating Blast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 8d12[cold]]] damage (@Check[type:reflex|dc:34|basic:true] save). The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

" }, @@ -804,15 +792,13 @@ "name": "Graveknight's Curse", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:34] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -847,15 +833,13 @@ "name": "Repulsing Blow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The graveknight's last action was a success with a Strike using a shove weapon.

\n
\n

Effect The target struck by the shove weapon is knocked back 10 feet and must succeed at a @Check[type:will|dc:33] save or be unable to approach within 5 feet of the graveknight for 1 round. If the last action was a critical hit, the target automatically fails the Will save.

" }, @@ -893,15 +877,13 @@ "name": "Weapon Master", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kereek.json b/packs/data/kingmaker-bestiary.db/kereek.json index eb5338b95ce..235c600795d 100644 --- a/packs/data/kingmaker-bestiary.db/kereek.json +++ b/packs/data/kingmaker-bestiary.db/kereek.json @@ -2081,15 +2081,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2120,15 +2118,13 @@ "name": "Hurried Retreat", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, diff --git a/packs/data/kingmaker-bestiary.db/king-vesket.json b/packs/data/kingmaker-bestiary.db/king-vesket.json index ef16a90f90d..3d82c495cd6 100644 --- a/packs/data/kingmaker-bestiary.db/king-vesket.json +++ b/packs/data/kingmaker-bestiary.db/king-vesket.json @@ -400,15 +400,13 @@ "name": "Righteous Certainty", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a @UUID[Compendium.pf2e.pathfinder-bestiary.Will-o'-Wisp]{Will-o'-Wisp}, he loses this ability.

" }, @@ -438,15 +436,13 @@ "name": "Trident Twist", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Vesket is wielding a trident

\n

Effect Vesket attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.

" }, @@ -474,15 +470,13 @@ "name": "Triumphant Roar", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Vesket's last action reduced a foe to 0 Hit Points

\n

Effect Vesket attempts an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kob-moleg.json b/packs/data/kingmaker-bestiary.db/kob-moleg.json index e1463c62ddd..225ec707f0a 100644 --- a/packs/data/kingmaker-bestiary.db/kob-moleg.json +++ b/packs/data/kingmaker-bestiary.db/kob-moleg.json @@ -522,15 +522,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -566,15 +564,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -610,15 +606,13 @@ "name": "Catch Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -649,15 +643,13 @@ "name": "Kob's Ruinous Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Kob Moleg makes a melee Strike. If he hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -690,15 +682,13 @@ "name": "Throw Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -729,15 +719,13 @@ "name": "Wide Swing", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.

\n

This counts as two attacks for the hill giant's multiple attack penalty.

" }, @@ -773,15 +761,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/korog.json b/packs/data/kingmaker-bestiary.db/korog.json index 091f32d2c10..958572c733a 100644 --- a/packs/data/kingmaker-bestiary.db/korog.json +++ b/packs/data/kingmaker-bestiary.db/korog.json @@ -287,15 +287,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -331,15 +329,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -382,15 +378,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -426,15 +420,13 @@ "name": "Rejuvenation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -474,15 +466,13 @@ "name": "Sacrilegious Aura", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+26 #Counteract]]{+26}.

" }, @@ -530,15 +520,13 @@ "name": "Designate Blood Foe", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Korog declares one creature he can see within 30 feet to be his blood-foe whom he swears to defeat. He can have up to three blood-foes designated at a time; any additional blood-foe removes another blood-foe of Korog's choice. Korog treats the results of Perception checks made against blood-foes as improved by one degree, and he has a +2 circumstance bonus to AC against his blood-foes' attacks.

" }, @@ -587,15 +575,13 @@ "name": "Devastating Blast", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 9d12[electricity]]] damage (@Check[type:reflex|dc:37|basic:true] save). The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

" }, @@ -635,15 +621,13 @@ "name": "Graveknight's Curse", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:37] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -678,15 +662,13 @@ "name": "Korog's Command", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Korog commands his allies to take an action. All allies who hear or see him are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 round and can use this extra action to Step, Stride, or make a Strike against one of Korog's blood-foes.

" }, @@ -719,15 +701,13 @@ "name": "Weapon Master", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kressle.json b/packs/data/kingmaker-bestiary.db/kressle.json index 1c4eaaca2e2..3016208517d 100644 --- a/packs/data/kingmaker-bestiary.db/kressle.json +++ b/packs/data/kingmaker-bestiary.db/kressle.json @@ -600,15 +600,13 @@ "name": "Hatchet Flurry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirement She wields hatchets in each hand

\n
\n

Effect She attacks with both hatchets, making two Strikes at the same target. Apply her multiple attack penalty to each Strike normally.

" }, @@ -636,15 +634,13 @@ "name": "Maming Chop", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kressle has a violent knack for striking grievous wounds to her opponent's hands. If she scores a critical hit on a target with a hatchet Strike, the target must succeed at a @Check[type:fortitude|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (or @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} on a critical failure). This condition persists until the target receives any amount of healing.

" }, diff --git a/packs/data/kingmaker-bestiary.db/kundal.json b/packs/data/kingmaker-bestiary.db/kundal.json index ccd4b72f9b0..fcf31a65383 100644 --- a/packs/data/kingmaker-bestiary.db/kundal.json +++ b/packs/data/kingmaker-bestiary.db/kundal.json @@ -177,15 +177,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -221,15 +219,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -260,15 +256,13 @@ "name": "Wolf Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kundal can communicate with lupines.

" }, @@ -304,15 +298,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -343,15 +335,13 @@ "name": "Ambush Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement Kundal rolled Stealth for Initiative, and it's the first round of combat.

\n
\n

Effect Kundal Strides up to his speed and then attempts a jaws Strike and a claw Strike against a single adjacent target. Apply his multiple attack penalty to each Strike normally.

" }, @@ -384,15 +374,13 @@ "name": "Change Shape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Human with fist +16 for 1d4+7 bludgeoning, or wolf with Speed 40 feet and jaws with Knockdown.

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -428,15 +416,13 @@ "name": "Curse of the Werewolf", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -468,15 +454,13 @@ "name": "Moon Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kundal's moon frenzy functions a bit differently than for typical werecreatures: he doesn't become Large sized, but he does grow much more swift and powerful. His speed increases to 35 feet during moon frenzy and increases the damage of his jaws by +2. In addition, while in moon frenzy, at the start of his turn, Kundal gains an additional reaction that can be used only to make an Attack of Opportunity.

" }, @@ -524,15 +508,13 @@ "name": "Rip and Drag", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement Kundal damaged a target with his jaws Strike with a previous action this round.

\n
\n

Effect Kundal chews the bitten creature as he attempts to overwhelm them by attempting an Athletics check against the bitten creature's Fortitude DC.

\n
\n

Critical Success Kundal inflicts [[/r 5d6[piercing]]] damage on the target, exposes them to the curse of the werewolf, and can Stride up to half his speed. If his target is Medium or smaller, he drags the target with him into a new adjacent square.

\n

Success Kundal inflicts [[/r 5d6[piercing]]] damage on the target and exposes them to the curse of the werewolf. He can reposition the target up to five feet into an adjacent square.

\n

Failure As success, except only [[/r 2d6[piercing]]] damage.

\n

Critical Failure Kundal fails to inflict any damage.

" }, @@ -565,15 +547,13 @@ "name": "Knockdown", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/kingmaker-bestiary.db/leng-envoy.json b/packs/data/kingmaker-bestiary.db/leng-envoy.json index 49824be1112..0be0c2fc7ca 100644 --- a/packs/data/kingmaker-bestiary.db/leng-envoy.json +++ b/packs/data/kingmaker-bestiary.db/leng-envoy.json @@ -2347,15 +2347,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2391,15 +2389,13 @@ "name": "Constant Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2435,15 +2431,13 @@ "name": "Planar Fast Healing", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 15. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in [[/br 1d4 #Dissolve Body]]{1d4 rounds}, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2489,15 +2483,13 @@ "name": "No Breath", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Leng envoy doesn't need to breathe.

" }, @@ -2528,15 +2520,13 @@ "name": "Debilitating Bite", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a denizen's bite must succeed at a @Check[type:fortitude|dc:40] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.

" }, @@ -2570,15 +2560,13 @@ "name": "Leng Ruby", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with @UUID[Compendium.pf2e.spells-srd.Mind Reading]{Mind Reading}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain}, or @UUID[Compendium.pf2e.spells-srd.Warp Mind]{Warp Mind} at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against Outcast's Curse.

" }, @@ -2612,15 +2600,13 @@ "name": "Play the Pipes", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The Leng envoy is holding a musical instrument

\n
\n

Effect The envoy plays a melody on its instrument to cast @UUID[Compendium.pf2e.spells-srd.Uncontrollable Dance]{Uncontrollable Dance}, @UUID[Compendium.pf2e.spells-srd.Unfathomable Song]{Unfathomable Song}, or @UUID[Compendium.pf2e.spells-srd.Warp Mind]{Warp Mind} without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a @Template[type:emanation|distance:60] instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from all spells played from the envoy's pipes for 1 minute. Aberrations are immune to this music.

" }, diff --git a/packs/data/kingmaker-bestiary.db/lesser-jabberwock.json b/packs/data/kingmaker-bestiary.db/lesser-jabberwock.json index e6d7b51488f..3d5d39c3190 100644 --- a/packs/data/kingmaker-bestiary.db/lesser-jabberwock.json +++ b/packs/data/kingmaker-bestiary.db/lesser-jabberwock.json @@ -447,15 +447,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -491,15 +489,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -530,15 +526,13 @@ "name": "Planar Acclimation", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The jabberwock always treats the plane it is currently located on as its home plane.

" }, @@ -574,15 +568,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -618,15 +610,13 @@ "name": "Regeneration 25 (Deactivated by Vorpal Weapons)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -667,15 +657,13 @@ "name": "Claws That Catch", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action

\n
\n

Effect The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.

" }, @@ -715,15 +703,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:41]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -771,15 +757,13 @@ "name": "Vorpal Fear", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A jabberwock damaged by a vorpal weapon becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical hit).

" }, @@ -810,15 +794,13 @@ "name": "Burble", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn't know), creating one of two effects.

\n

The jabberwock can't Burble again for [[/br 1d4 #Burble Recharge]]{1d4 rounds}.

\n
    \n
  • Confusion @Template[type:emanation|distance:60]. Each creature in the emanation must succeed at a @Check[type:will|dc:44] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #Confused Duration]]{1d4 rounds}.
  • \n
  • Sonic Beam The jabberwock focuses its Burbling into a @Template[type:line|distance:60] of sonic energy that deals [[/r 22d6[sonic]]] damage to creatures in the area (@Check[type:reflex|dc:44|basic:true] save).
  • \n
" }, @@ -857,15 +839,13 @@ "name": "Jaws That Bite", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

" }, @@ -896,15 +876,13 @@ "name": "Whiffling", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The jabberwock Flies or makes a wing Strike

\n
\n

Effect The jabberwock's wings whiffle, creating severe winds within a @Template[type:emanation|distance:30]. These winds move outward from the jabberwock, and they persist until the start of the jabberwock's next turn. During this time, flight of any kind in the emanation requires a successful Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a @Check[type:athletics|dc:41|name:Approach Jabberwock] check to approach the jabberwock.

" }, @@ -942,15 +920,13 @@ "name": "Improved Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -986,15 +962,13 @@ "name": "Improved Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/kingmaker-bestiary.db/lickweed.json b/packs/data/kingmaker-bestiary.db/lickweed.json index 62d60050303..104b89db450 100644 --- a/packs/data/kingmaker-bestiary.db/lickweed.json +++ b/packs/data/kingmaker-bestiary.db/lickweed.json @@ -2150,15 +2150,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2194,15 +2192,13 @@ "name": "+1 Status vs. Posion", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2248,15 +2244,13 @@ "name": "Goblin Scuttle", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to the goblin.

\n
\n

Effect The goblin @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, @@ -2287,15 +2281,13 @@ "name": "Reach Spell", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action Lickweed takes is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that has a range, increase that spell's range by 30 feet.

" }, diff --git a/packs/data/kingmaker-bestiary.db/lights-of-the-lost.json b/packs/data/kingmaker-bestiary.db/lights-of-the-lost.json index e646de5fe5f..36e9587fbfa 100644 --- a/packs/data/kingmaker-bestiary.db/lights-of-the-lost.json +++ b/packs/data/kingmaker-bestiary.db/lights-of-the-lost.json @@ -8,15 +8,13 @@ "name": "Waves of Fear", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens any of the doors into a priest's cell

\n
\n

Effect Waves of fear wash through area A12 as all creatures in the room realize that, one by one, their loved ones are being murdered and that they will be the last to be slain. Every creature in area A12 must attempt a @Check[type:will|dc:37] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/lintwerth.json b/packs/data/kingmaker-bestiary.db/lintwerth.json index e75d9a2d2e5..4fcad8068fe 100644 --- a/packs/data/kingmaker-bestiary.db/lintwerth.json +++ b/packs/data/kingmaker-bestiary.db/lintwerth.json @@ -366,15 +366,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -405,15 +403,13 @@ "name": "Fast Healing 10 (in dust or sand)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -450,15 +446,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Lintwerth breathes a cloud of dust in a @Template[type:cone|distance:15] that deals [[/r 6d6[slashing]]] damage to each creature within the area (@Check[type:reflex|dc:30|basic:true]). The air in this area remains thick with dust for the next 4 rounds; while Lintwerth is in this area his fast healing functions normally, but other breathing creatures who end their turn in the area must make a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure) from coughing on the dusty air. Lintwerth can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/lizardfolk-warrior.json b/packs/data/kingmaker-bestiary.db/lizardfolk-warrior.json index 9aea8c3a23e..7c05f1c6d94 100644 --- a/packs/data/kingmaker-bestiary.db/lizardfolk-warrior.json +++ b/packs/data/kingmaker-bestiary.db/lizardfolk-warrior.json @@ -511,15 +511,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -550,15 +548,13 @@ "name": "Deep Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A lizardfolk warrior can hold their breath for 180 rounds (18 minutes).

" }, @@ -589,15 +585,13 @@ "name": "Sudden Charge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

With a quick sprint, the lizardfolk warrior dashes up to their foe and swings. They Stride or Swim twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, @@ -625,15 +619,13 @@ "name": "Terrain Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the lizardfolk scout.

" }, diff --git a/packs/data/kingmaker-bestiary.db/locking-alarm.json b/packs/data/kingmaker-bestiary.db/locking-alarm.json index 8cbc2129ec7..dcac8a5cc84 100644 --- a/packs/data/kingmaker-bestiary.db/locking-alarm.json +++ b/packs/data/kingmaker-bestiary.db/locking-alarm.json @@ -8,15 +8,13 @@ "name": "Lock and Shriek", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to open or affect the door

\n

Effect The religious symbol of Yhidothrus glows green on the door, sealing it shut while simultaneously shrieking like a tormented soul. This howl is audible in areas D1-D4 and is loud enough in area D2 to rouse the bodaks.

\n

While the door remains locked, a @Check[type:athletics|dc:32] check can Force it Open, or a @Check[type:thievery|dc:32] check can Pick the Lock. The lock can also be removed with @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (5th level, counteract DC 29).

\n

Once triggered, the alarm continues to shriek and the door remains locked until the hazard is disabled or the door is destroyed or opened. Tracing Yhidothrus's hourglass-shaped religious symbol on either side of the door with a fingertip disables the alarm and the locking ward.

" }, diff --git a/packs/data/kingmaker-bestiary.db/logger.json b/packs/data/kingmaker-bestiary.db/logger.json index 76a7763686d..5e4609885eb 100644 --- a/packs/data/kingmaker-bestiary.db/logger.json +++ b/packs/data/kingmaker-bestiary.db/logger.json @@ -547,15 +547,13 @@ "name": "Tandem Chop", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature or object within their reach is hit with a Strike by an ally using a weapon in the axe group

\n

Requirements The logger is holding a weapon in the axe group

\n

Effect The logger attempts a Strike against the same creature or object. If it hits, combine the damage with the damage from the triggering Strike for the purpose of Hardness, resistances, and weaknesses. A creature or object can only be the target of a single Tandem Chop per turn, regardless of the number of loggers in reach.

" }, diff --git a/packs/data/kingmaker-bestiary.db/malgorzata-niska.json b/packs/data/kingmaker-bestiary.db/malgorzata-niska.json index e8f513c0075..11c13fdec93 100644 --- a/packs/data/kingmaker-bestiary.db/malgorzata-niska.json +++ b/packs/data/kingmaker-bestiary.db/malgorzata-niska.json @@ -2806,15 +2806,13 @@ "name": "Spiteful Command", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Malgorzata is targeted with an attack or single-target spell.

\n
\n

Effect Malgorzata commands a Gyronna cultist within reach of the triggering creature to attack the creature, allowing it to make a melee Strike after the triggering action resolves its effects.

" }, diff --git a/packs/data/kingmaker-bestiary.db/mandragora-swarm.json b/packs/data/kingmaker-bestiary.db/mandragora-swarm.json index d5c969f211a..103edb65feb 100644 --- a/packs/data/kingmaker-bestiary.db/mandragora-swarm.json +++ b/packs/data/kingmaker-bestiary.db/mandragora-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Blood Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

" }, @@ -98,15 +94,13 @@ "name": "Fast Healing 15", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -143,15 +137,13 @@ "name": "Vulnerability to Supernatural Darkness", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a mandragora begins its turn in an area of magical darkness, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on that turn.

" }, @@ -182,15 +174,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An enemy takes damage from the mandragora swarm's Swarming Bites action

\n
\n

Effect The mandragora swarm drains blood from the creature, dealing [[/r 9d6 #Damage]]{9d6 damage}. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} until it receives healing of any kind or amount.

" }, @@ -218,15 +208,13 @@ "name": "Mandragora Swarm Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:40]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and stupefied 1 (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage, confused, and stupefied 1 (1 round)

" }, @@ -259,15 +247,13 @@ "name": "Piercing Shriek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:40] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

" }, @@ -303,15 +289,13 @@ "name": "Swarming Bites", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 7d8[piercing]]] damage (@Check[type:reflex|dc:40|basic:true]) and is exposed to mandragora swarm venom. A successful save negates the poison exposure.

" }, diff --git a/packs/data/kingmaker-bestiary.db/mastiff-of-tindalos.json b/packs/data/kingmaker-bestiary.db/mastiff-of-tindalos.json index 05c4773bee6..d05571db5fa 100644 --- a/packs/data/kingmaker-bestiary.db/mastiff-of-tindalos.json +++ b/packs/data/kingmaker-bestiary.db/mastiff-of-tindalos.json @@ -959,15 +959,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1003,15 +1001,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1042,15 +1038,13 @@ "name": "Otherworldly Mind", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature targets the hound with a mental effect, that creature takes [[/r 8d6[mental]]] damage (@Check[type:will|dc:33|basic:true] save). On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #Confused Duration]]{1d4 rounds}.

" }, @@ -1083,15 +1077,13 @@ "name": "Ripping Gaze", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 8d6[slashing]]] damage (@Check[type:fortitude|dc:33|basic:true]). A creature that critically succeeds at its save is temporarily immune for 24 hours.

" }, @@ -1139,15 +1131,13 @@ "name": "Vulnerable to Curved Space", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vulnerable to Curved Space]{Effect: Vulnerable to Curved Space}

" }, @@ -1189,15 +1179,13 @@ "name": "Angled Entry", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hound of Tindalos casts a 7th-level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, diff --git a/packs/data/kingmaker-bestiary.db/melianse.json b/packs/data/kingmaker-bestiary.db/melianse.json index 0b74b9922e1..124fa28978b 100644 --- a/packs/data/kingmaker-bestiary.db/melianse.json +++ b/packs/data/kingmaker-bestiary.db/melianse.json @@ -2642,15 +2642,13 @@ "name": "Low-Light Vision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2681,15 +2679,13 @@ "name": "Wild Empathy", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Melianse can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on aquatic or amphibious animals and make very simple Requests of them.

" }, @@ -2722,15 +2718,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2779,15 +2773,13 @@ "name": "Grant Desire", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect Melianse can duplicate any 3rd-level spell or produce any effect with a power level in line with a 3rd-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from Melianse's Grant Desire ability.

" }, diff --git a/packs/data/kingmaker-bestiary.db/minognos-ushad.json b/packs/data/kingmaker-bestiary.db/minognos-ushad.json index 336fb7997ec..64bec6abf03 100644 --- a/packs/data/kingmaker-bestiary.db/minognos-ushad.json +++ b/packs/data/kingmaker-bestiary.db/minognos-ushad.json @@ -144,15 +144,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -188,15 +186,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -232,15 +228,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -271,15 +265,13 @@ "name": "Savage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by Minognos-Ushad critically fails a skill check to Escape.

\n
\n

Effect Minognos-Ushad makes a stinger Strike against the triggering creature.

" }, @@ -310,15 +302,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Minognos‑Ushad breathes a @Template[type:cone|distance:60] of poison. Creatures in the cone take [[/r 20d6[poison]]] damage (@Check[type:reflex|dc:41|basic:true]). Minognos-Ushad can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -350,15 +340,13 @@ "name": "Powerful Dive", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Minognos-Ushad Flies up to her fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If she ends her movement within melee reach of at least one enemy her size or smaller, she can make a claw Strike against that enemy. If the claw hits, as a free action she can either automatically @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} the target or knock it @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -391,15 +379,13 @@ "name": "Punishing Momentum", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Minognos-Ushad @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} a creature this turn using Powerful Dive

\n

Effect Minognos-Ushad can Fly at half Speed while holding the creature in her claws, carrying that creature along with her and dropping it at the end of her movement. Alternatively, she can Strike the creature with her stinger with a +2 circumstance bonus.

" }, @@ -446,15 +432,13 @@ "name": "Wyvern Venom", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage (1 round)

" }, @@ -492,15 +476,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/murder-of-crows.json b/packs/data/kingmaker-bestiary.db/murder-of-crows.json index 35b76eb6d6c..592f6778a90 100644 --- a/packs/data/kingmaker-bestiary.db/murder-of-crows.json +++ b/packs/data/kingmaker-bestiary.db/murder-of-crows.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Enraged Cunning", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A murder of crows can get past most barriers to hound their prey. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep a murder away. A murder of crows automatically bypasses many of these simple obstructions and can attempt a @Check[type:thievery|dc:25] check to get through more complex obstructions (such as closed windows or simple barricades).

" }, @@ -135,15 +129,13 @@ "name": "Swarming Beaks", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The crows' angry pecking deals [[/r 2d8[piercing]]] damage to each enemy in the swarm's space (@Check[type:reflex|dc:28|basic:true]). A creature that critically fails its save is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d6 #Rounds]]{1d6 rounds} as the crows focus their attacks on the target's vulnerable face.

" }, diff --git a/packs/data/kingmaker-bestiary.db/ngara.json b/packs/data/kingmaker-bestiary.db/ngara.json index 5af87e1715d..8514eefcb72 100644 --- a/packs/data/kingmaker-bestiary.db/ngara.json +++ b/packs/data/kingmaker-bestiary.db/ngara.json @@ -3456,15 +3456,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3495,15 +3493,13 @@ "name": "Spirit Naga Venom", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/kingmaker-bestiary.db/nightmare-rook.json b/packs/data/kingmaker-bestiary.db/nightmare-rook.json index 871704773e4..3c9b5f74855 100644 --- a/packs/data/kingmaker-bestiary.db/nightmare-rook.json +++ b/packs/data/kingmaker-bestiary.db/nightmare-rook.json @@ -709,15 +709,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -753,15 +751,13 @@ "name": "Regeneration 20 (Deactivated by Cold Iron or Lawful)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -808,15 +804,13 @@ "name": "Buck", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:42]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -852,15 +846,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -908,15 +900,13 @@ "name": "Wing Rebuff", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.

\n
\n

Effect The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.

" }, @@ -947,15 +937,13 @@ "name": "Flying Strafe", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.

" }, @@ -986,15 +974,13 @@ "name": "Snack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its talon.

" }, @@ -1041,15 +1027,13 @@ "name": "Snatch", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc can Fly at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in either or both of its talons, carrying that creature along with it.

" }, @@ -1085,15 +1069,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -1129,15 +1111,13 @@ "name": "Improved Push 10 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/kingmaker-bestiary.db/nilak.json b/packs/data/kingmaker-bestiary.db/nilak.json index f6dbf908e2b..ce78bb6dcf9 100644 --- a/packs/data/kingmaker-bestiary.db/nilak.json +++ b/packs/data/kingmaker-bestiary.db/nilak.json @@ -3159,15 +3159,13 @@ "name": "+1 Status to All Saves vs. Poison", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3208,15 +3206,13 @@ "name": "Form Control", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If Nilak's next action is to cast @UUID[Compendium.pf2e.spells-srd.Wild Shape]{Wild Shape}, wild shape's spell level is 2 lower than normal but she remains transformed for up to 1 hour. She can still Dismiss the form at any time.

" }, @@ -3247,15 +3243,13 @@ "name": "Reach Spell", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action Nilak takes is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that has a range, increase that spell's range by 30 feet.

" }, @@ -3286,15 +3280,13 @@ "name": "Wild Shape", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nilak adds the forms @UUID[Compendium.pf2e.spells-srd.Insect Form]{Insect Form} and @UUID[Compendium.pf2e.spells-srd.Dinosaur Form]{Dinosaur Form} to her wild shape list.

" }, diff --git a/packs/data/kingmaker-bestiary.db/niodrhast.json b/packs/data/kingmaker-bestiary.db/niodrhast.json index 07871cf931f..2359d5a5ae2 100644 --- a/packs/data/kingmaker-bestiary.db/niodrhast.json +++ b/packs/data/kingmaker-bestiary.db/niodrhast.json @@ -1863,15 +1863,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1902,15 +1900,13 @@ "name": "Thoughtsense", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures.

" }, @@ -1951,15 +1947,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1990,15 +1984,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2046,15 +2038,13 @@ "name": "Dimensional Wormhole", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the neothelid is aware of uses a teleportation effect

\n
\n

Effect The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature.

" }, @@ -2089,15 +2079,13 @@ "name": "Breath Weapon", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The neothelid breathes a spray of acid that deals [[/r 20d6[acid]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:41|basic:true] save). The neothelid can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -2132,15 +2120,13 @@ "name": "Instant Suggestion", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature fails a Will save against a spell or effect created by the neothelid

\n
\n

Effect The neothelid casts a @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spell it has available on the creature that failed its Will save.

" }, @@ -2171,15 +2157,13 @@ "name": "Lashing Tongues", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks.

" }, @@ -2215,15 +2199,13 @@ "name": "Swallow Whole", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {2d12[bludgeoning],3d12[acid]}]]{2d12 bludgeoning damage plus 2d12 acid damage}, Rupture 31

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -2261,15 +2243,13 @@ "name": "Improved Grab", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/nishkiv-the-knife.json b/packs/data/kingmaker-bestiary.db/nishkiv-the-knife.json index 2b39d49cf17..50097445e10 100644 --- a/packs/data/kingmaker-bestiary.db/nishkiv-the-knife.json +++ b/packs/data/kingmaker-bestiary.db/nishkiv-the-knife.json @@ -416,15 +416,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -455,15 +453,13 @@ "name": "Double Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Nishkiv makes two dagger Strikes against the same target. If his first attack hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the second attack. The multiple attack penalty applies to these attacks as normal.

" }, @@ -496,15 +492,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nishkiv deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/ntavi.json b/packs/data/kingmaker-bestiary.db/ntavi.json index 332c6a5ef76..80dbe8848ee 100644 --- a/packs/data/kingmaker-bestiary.db/ntavi.json +++ b/packs/data/kingmaker-bestiary.db/ntavi.json @@ -677,15 +677,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -716,15 +714,13 @@ "name": "Furious Power Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ntavi makes a melee Strike. This counts as one attack when calculating her multiple attack penalty. If the Strike hits, she deals an extra die of weapon damage.

" }, @@ -768,15 +764,13 @@ "name": "Maul Mastery", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ntavi has access to the critical specialization effects for hammers.

" }, diff --git a/packs/data/kingmaker-bestiary.db/nugrah.json b/packs/data/kingmaker-bestiary.db/nugrah.json index 1557fc58fea..515f6b65285 100644 --- a/packs/data/kingmaker-bestiary.db/nugrah.json +++ b/packs/data/kingmaker-bestiary.db/nugrah.json @@ -1952,15 +1952,13 @@ "name": "Survival of the Fittest", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A 1st- or higher-level animal summoned by Nugrah is killed within 30 feet of him

\n
\n

Effect Blood- red energy flows from the slain creature into Nugrah's mouth. He immediately heals [[/r 1d6[healing]]]{1d6 Hit Points} per level of the slain animal, gaining any excess healing as temporary Hit Points that last for 10 minutes. As long as he possesses these temporary Hit Points, blood-red energy ripples across his flesh and his AC increases to 22.

" }, @@ -2003,15 +2001,13 @@ "name": "Swift Summon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Prerequisite Nugrah has a summon animal spell prepared and available.

\n
\n

Effect Nugrah casts summon animal but does not need to use a material component.

" }, diff --git a/packs/data/kingmaker-bestiary.db/nyrissa.json b/packs/data/kingmaker-bestiary.db/nyrissa.json index bc8e4ab23d9..7b17ff4454b 100644 --- a/packs/data/kingmaker-bestiary.db/nyrissa.json +++ b/packs/data/kingmaker-bestiary.db/nyrissa.json @@ -7586,15 +7586,13 @@ "name": "Darkvision", "sort": 7300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -7625,15 +7623,13 @@ "name": "Shame", "sort": 7400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Nyrissa is focused on her goal to conquer the final kingdom she promised the Lantern King, but she still suffers from shame when she attacks anyone who wields Briar or any character who rules a kingdom (particularly, any PC who serves as Ruler). @UUID[Compendium.pf2e.adventure-specific-actions.Forgive Foe]{Forgive Foe} can be attempted against Nyrissa with a @Check[type:diplomacy|dc:51] check or @Check[type:performance|dc:51] check. If Nyrissa is affected by a critical success from Forgive Foe, she calls for a truce to speak to the PCs.

" }, @@ -7661,15 +7657,13 @@ "name": "Wild Empathy", "sort": 7500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Nyrissa can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple Requests of animals and plant creatures.

" }, @@ -7702,15 +7696,13 @@ "name": "At-Will Spells", "sort": 7600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -7746,15 +7738,13 @@ "name": "Constant Spells", "sort": 7700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -7790,15 +7780,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 7800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -7847,15 +7835,13 @@ "name": "Blinding Beauty", "sort": 7900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:43] save or be permanently @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} (plus @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure).

" }, @@ -7904,15 +7890,13 @@ "name": "Evasion", "sort": 8000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Nyrissa rolls a success on a Reflex save, she gets a critical success instead.

" }, @@ -7958,15 +7942,13 @@ "name": "Protection from Decapitation", "sort": 8100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The first time Nyrissa is decapitated by any effect (including a vorpal weapon like Briar), the effect is negated. She takes no damage from the attack and is not decapitated, but she then loses her protection from decapitation for 24 hours.

" }, @@ -7999,15 +7981,13 @@ "name": "Change Shape", "sort": 8200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -8039,15 +8019,13 @@ "name": "Contingency", "sort": 8300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Nyrissa is damaged by a melee strike

\n

Effect @UUID[Compendium.pf2e.spells-srd.Mislead]{Mislead} activates on Nyrissa.

" }, @@ -8080,15 +8058,13 @@ "name": "Focus Beauty", "sort": 8400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nyrissa focuses her beauty upon a target within her blinding beauty aura. The creature takes [[/r 6d12[mental]]] damage (@Check[type:will|dc:46|basic:true]) and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of their next turn ([[/r 12d12[mental]]] damage and permanent blindness on a critical failure). Nyrissa can Focus Beauty on a given creature only once per turn.

" }, @@ -8122,15 +8098,13 @@ "name": "Inspiration", "sort": 8500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Nyrissa can inspire an intelligent, willing creature by scratching that creature with a thorn from her body. This reduces that creature's Hit Points by 1 permanently, but grants the creature several abilities: @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision}, the ability to see @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures, and an ability boost to an ability of Nyrissa's choice. A bard granted this inspiration gains a +2 status bonus to Performance when determining the effect of compositions. Only one creature at a time can benefit from this inspiration. For the bulk of this Adventure Path, King Irovetti carries this inspiration, but once he is slain or defeated, who Nyrissa grants the bonus to instead (if anyone) is left to the GM to determine.

" }, @@ -8163,15 +8137,13 @@ "name": "Quickened Casting", "sort": 8600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency three times per day;

\n

Requirement Nyrissa hasn't used Quickened Casting since the start of her previous turn

\n

Effect If Nyrissa's next action is to cast an arcane spontaneous spell that is 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, @@ -8199,15 +8171,13 @@ "name": "Switch Fables", "sort": 8700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement Nyrissa is located in the twenty-foot diameter central area of one of the four Fables (areas M7a- M7d of the House at the Edge of Time)

\n

Frequency once per minute

\n

Effect Nyrissa Strides a minimum distance of ten feet, after which the reality of the demiplane folds around her in a tangle of vines and flowers. She then teleports from her current Fable to one of the other three of her choice, appearing in a square of her choosing within the central twenty feet of the chosen Fable.

" }, diff --git a/packs/data/kingmaker-bestiary.db/nyrissas-tempest.json b/packs/data/kingmaker-bestiary.db/nyrissas-tempest.json index cf3dce13ede..6db3552ccfd 100644 --- a/packs/data/kingmaker-bestiary.db/nyrissas-tempest.json +++ b/packs/data/kingmaker-bestiary.db/nyrissas-tempest.json @@ -8,15 +8,13 @@ "name": "Raging Storm", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The PCs fail an attempt to Disable the tempest, or 10 minutes pass without any attempt to leave the area (whichever comes first)

\n
\n

Effect Bolts of lightning lance down from above. If the PCs managed to succeed at a Survival check to prepare for the storm, their armies are protected and only one PC (determined randomly) is targeted by this bolt, otherwise all PCs and armies are targeted by bolts. Against PCs, the bolt inflicts [[/r 10d6[electricity]]] damage (@Check[type:reflex|dc:38|basic:true]). Against armies, the bolt inflicts 1 point of damage (DC 30 Mobility check negates). Then, whether or not the PCs managed to take shelter, roll initiative for Nyrissa's Tempest.

" }, diff --git a/packs/data/kingmaker-bestiary.db/old-crackjaw.json b/packs/data/kingmaker-bestiary.db/old-crackjaw.json index 4745b976aee..590fce193d9 100644 --- a/packs/data/kingmaker-bestiary.db/old-crackjaw.json +++ b/packs/data/kingmaker-bestiary.db/old-crackjaw.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Old Crackjaw can hold its breath for 30 minutes.

" }, @@ -174,15 +168,13 @@ "name": "Clench Jaws", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Old Crackjaw damaged a creature with a jaws Strike in its previous action

\n
\n

Effect Old Crackjaw clenches its jaws down and automatically deals an additional [[/r 2d8[bludgeoning]]] damage to the creature it just bit.

" }, @@ -213,15 +205,13 @@ "name": "Gnawing Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Old Crackjaw makes a jaws Strike against an object. This counts as two attacks when calculating Old Crackjaw's multiple attack penalty. If this Strike hits, Old Crackjaw deals an extra die of weapon damage to the object.

" }, @@ -266,15 +256,13 @@ "name": "Shell Defense", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Old Crackjaw retracts its limbs and head into its shell and ends its turn. This increases its AC to 25, but it can't act except to reemerge, which it can do as a single action.

" }, diff --git a/packs/data/kingmaker-bestiary.db/orb-blast-trap.json b/packs/data/kingmaker-bestiary.db/orb-blast-trap.json index 07a533fafff..1c14899a727 100644 --- a/packs/data/kingmaker-bestiary.db/orb-blast-trap.json +++ b/packs/data/kingmaker-bestiary.db/orb-blast-trap.json @@ -8,15 +8,13 @@ "name": "Slam Doors", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A second creature crosses a magical sensor at the midpoint of the hall.

\n
\n

Effect The doors at either end of the hall slam shut and lock in place while the trap is active (the doors open automatically if the trap is disabled or destroyed). The doors (Hardness 14, HP 56 [28 BT]) can be Forced Open with a @Check[type:athletics|dc:40|traits:action:force-open] check, or via a @Check[type:thievery|dc:35|traits:action:pick-a-lock] check to Pick the Lock. The trap rolls initiative.

" }, diff --git a/packs/data/kingmaker-bestiary.db/overgrown-viper-vine.json b/packs/data/kingmaker-bestiary.db/overgrown-viper-vine.json index 53a41f3996f..ca4bdc89ff5 100644 --- a/packs/data/kingmaker-bestiary.db/overgrown-viper-vine.json +++ b/packs/data/kingmaker-bestiary.db/overgrown-viper-vine.json @@ -102,15 +102,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense (Precise in Area A7, Otherwise Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "Cold Vulnerability", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -226,15 +220,13 @@ "name": "Captivating Pollen", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The viper vine releases a @Template[type:emanation|distance:60] of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a @Check[type:will|dc:33] save or be captivated.

\n

The viper vine can't use Captivating Pollen for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.

\n

Critical Failure As failure, plus the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 24 hours.

" }, @@ -275,15 +267,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:35|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -314,15 +304,13 @@ "name": "Grasping Roots", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger a creature attempts a Move action in area A7

\n

Requirements the overgrown viper vine is in area A7

\n
\n

Effect The viper vine manipulates its roots to cause foliage around the triggering creature to suddenly seem to spring to life. The triggering creature must attempt a @Check[type:reflex|dc:35] saving throw.

\n
\n

Critical Success The target is unaffected.

\n

Success The target treats the first square of its movement as difficult terrain.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the foliage, (escape DC 35).

\n

Critical Failure As failure but the target also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -355,15 +343,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/oversized-chimera.json b/packs/data/kingmaker-bestiary.db/oversized-chimera.json index 3aab093de9c..0174524cb02 100644 --- a/packs/data/kingmaker-bestiary.db/oversized-chimera.json +++ b/packs/data/kingmaker-bestiary.db/oversized-chimera.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -267,15 +263,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +300,13 @@ "name": "Three Headed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -345,15 +337,13 @@ "name": "Triple Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A oversized chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -384,15 +374,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The oversized chimera breathes a @Template[type:cone|distance:30] of fire that deals [[/r 13d6[fire]]] damage to all creatures in the area (@Check[type:reflex|dc:32|basic:true] save).

\n

The chimera can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -426,15 +414,13 @@ "name": "Draconic Bite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An oversized chimera's dragon head deals an extra [[/r 3d6[fire]]] damage (already included).

" }, @@ -465,15 +451,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The oversized chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, diff --git a/packs/data/kingmaker-bestiary.db/paranoia-well.json b/packs/data/kingmaker-bestiary.db/paranoia-well.json index 1481bd624a2..fea79982965 100644 --- a/packs/data/kingmaker-bestiary.db/paranoia-well.json +++ b/packs/data/kingmaker-bestiary.db/paranoia-well.json @@ -8,15 +8,13 @@ "name": "Reveal the Enemy", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature ends its turn inside of area B7

\n
\n

Effect The trap releases its built-up emotional energy in a silent blast of power. All creatures in area B7 or within 20 feet of the shed's exterior walls must attempt a @Check[type:will|dc:41] save (creatures within the shed take a -2 circumstance penalty to this save).

\n
\n

Critical Success The creature is unaffected.

\n

Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait.

\n

Failure As success, but the effect is permanent.

\n

Critical Failure As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.

" }, diff --git a/packs/data/kingmaker-bestiary.db/pavetta-stroon-drelev.json b/packs/data/kingmaker-bestiary.db/pavetta-stroon-drelev.json index 13d68904ac5..3d9a86b9839 100644 --- a/packs/data/kingmaker-bestiary.db/pavetta-stroon-drelev.json +++ b/packs/data/kingmaker-bestiary.db/pavetta-stroon-drelev.json @@ -509,15 +509,13 @@ "name": "Vengeful Rage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Jewel is either killed or knocked @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}

\n
\n

Effect Pavetta flies into a rage. She gains 20 temporary Hit Points, gains a +4 circumstance bonus on attack rolls, and deals [[/r 4d6[additional]]] damage with melee weapons. In addition, she becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}. This rage persists for 1 minute or until she ceases to be confused, after which she becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -574,15 +572,13 @@ "name": "Baroness's Scream", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Pavetta attempts a single Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} and applies the result to every opponent within @Template[type:emanation|distance:30]{30 feet}. Additionally, she automatically alerts any allies within 100 feet that are able to hear her to her need for assistance. The baroness can't Scream for 1 round.

" }, @@ -614,15 +610,13 @@ "name": "Release Jewel", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a command to Jewel, Pavetta releases her to serve as a minion. She must concentrate to sustain this ability, during which she continues to shout commands to the little dog.

" }, @@ -654,15 +648,13 @@ "name": "Stabbing Fit", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement Pavetta is affected by Vengeful Rage.

\n

Effect Pavetta makes up to five melee Strikes with her dagger, each against a different target. These attacks count toward her multiple attack penalty, but the penalty doesn't increase until after she makes all of her attacks.

" }, diff --git a/packs/data/kingmaker-bestiary.db/phantasmagoric-fog-trap.json b/packs/data/kingmaker-bestiary.db/phantasmagoric-fog-trap.json index 785f06bf881..1391e4369bf 100644 --- a/packs/data/kingmaker-bestiary.db/phantasmagoric-fog-trap.json +++ b/packs/data/kingmaker-bestiary.db/phantasmagoric-fog-trap.json @@ -8,15 +8,13 @@ "name": "Blow Mists", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves through the undergrowth

\n
\n

Effect One round later, the hall fills with violet fog that imposes a -2 circumstance penalty to Perception checks to all creatures within it and exposes anyone who enters it to phantasmagoric fog.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Phantasmagoric Fog]{Effect: Phantasmagoric Fog}

" }, @@ -46,15 +44,13 @@ "name": "Phantasmagoric Fog", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:will|dc:24]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and stupefied 1 (1 round)

\n

Stage 3 confused and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round).

" }, diff --git a/packs/data/kingmaker-bestiary.db/phomandala.json b/packs/data/kingmaker-bestiary.db/phomandala.json index a66434e224e..fdd2ac8b1a6 100644 --- a/packs/data/kingmaker-bestiary.db/phomandala.json +++ b/packs/data/kingmaker-bestiary.db/phomandala.json @@ -7119,15 +7119,13 @@ "name": "Darkvision", "sort": 6200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -7163,15 +7161,13 @@ "name": "All-Around Vision", "sort": 6300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -7209,15 +7205,13 @@ "name": "Biting Snakes", "sort": 6400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn adjacent to the medusa.

\n
\n

Effect The medusa makes a snake fangs Strike against the creature.

" }, @@ -7248,15 +7242,13 @@ "name": "Petrifying Gaze", "sort": 6500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:38] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -7314,15 +7306,13 @@ "name": "Focus Gaze", "sort": 6600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a @Check[type:fortitude|dc:25] save against the medusa's petrifying gaze. If the creature was already @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} by petrifying gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

" }, @@ -7359,15 +7349,13 @@ "name": "Jabberwock Bloodline", "sort": 6700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Phomandala's sorcerer bloodline is a result of Nyrissa's infusion of the medusa with jabberwock blood. This bloodline functions as the draconic bloodline, but the damage type caused is a line of sonic energy, and she uses the primal spell list instead of the arcane spell list.

" }, @@ -7395,15 +7383,13 @@ "name": "Phomandala's Venom", "sort": 6800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:41]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 9d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -7436,15 +7422,13 @@ "name": "Quickened Casting", "sort": 6900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect When Phomandala's next action is to cast a spell that is 7th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).

" }, @@ -7472,15 +7456,13 @@ "name": "Woodland Stride", "sort": 7000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Even the thickest vines and roots seem to part as Phomandala moves about. Phomandala ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede her progress.

" }, diff --git a/packs/data/kingmaker-bestiary.db/pitax-warden.json b/packs/data/kingmaker-bestiary.db/pitax-warden.json index 3d6723c72b7..6522bc72e54 100644 --- a/packs/data/kingmaker-bestiary.db/pitax-warden.json +++ b/packs/data/kingmaker-bestiary.db/pitax-warden.json @@ -1363,15 +1363,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1407,15 +1405,13 @@ "name": "Power Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The warden makes a melee Strike. This counts as two attacks for their multiple attack penalty. If it hits, it deals an extra die of weapon damage.

" }, @@ -1462,15 +1458,13 @@ "name": "Sudden Charge", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Pitax warden dashes up to their foe and swings. They Stride twice; if they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/kingmaker-bestiary.db/praise-of-yog-sothoth.json b/packs/data/kingmaker-bestiary.db/praise-of-yog-sothoth.json index a739bdc1519..e0e071fb578 100644 --- a/packs/data/kingmaker-bestiary.db/praise-of-yog-sothoth.json +++ b/packs/data/kingmaker-bestiary.db/praise-of-yog-sothoth.json @@ -8,15 +8,13 @@ "name": "Reactive Charge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature spends more than 1 round in the room without speaking aloud the phrases appearing in the alcove.

\n
\n

Effect The creature takes [[/r 12d6[cold]]] damage (@Check[type:fortitude|dc:41|basic:true], plus @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 minute on a critical failure). The trap then rolls initiative.

" }, diff --git a/packs/data/kingmaker-bestiary.db/prank-workshop-mitflit.json b/packs/data/kingmaker-bestiary.db/prank-workshop-mitflit.json index 056d5e9323c..9de5fda4850 100644 --- a/packs/data/kingmaker-bestiary.db/prank-workshop-mitflit.json +++ b/packs/data/kingmaker-bestiary.db/prank-workshop-mitflit.json @@ -661,15 +661,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -705,15 +703,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -744,15 +740,13 @@ "name": "Self-Loathing", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -802,15 +796,13 @@ "name": "Vermin Empathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -846,15 +838,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -885,15 +875,13 @@ "name": "Launch Marbles", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mitflit uses the marble launcher to fire six marbles at a creature. The target must attempt a @Check[type:reflex|dc:16] save.

\n

Success The creature is unaffected.

\n

Failure The creature is distracted by the marbles and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} until the end of its next turn.

\n

Critical Failure As failure, but one of the marbles hits the creature somewhere sensitive, causing [[/r 1d6[nonlethal,bludgeoning]]]{1d6 nonlethal bludgeoning damage}.

" }, @@ -921,15 +909,13 @@ "name": "Vengeful Anger", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/kingmaker-bestiary.db/prazil.json b/packs/data/kingmaker-bestiary.db/prazil.json index cf35275f203..af264584b43 100644 --- a/packs/data/kingmaker-bestiary.db/prazil.json +++ b/packs/data/kingmaker-bestiary.db/prazil.json @@ -380,15 +380,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -419,15 +417,13 @@ "name": "Hurried Retreat", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -471,15 +467,13 @@ "name": "Smash Kneecaps", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Prazil attempts a warhammer Strike on a creature that is at least Medium sized and that has legs. He gains a +2 circumstance bonus to his attack roll and deals an extra 1d8 points of damage on a hit. The creature struck must succeed at a @Check[type:fortitude|dc:22] save or have its Speed reduced by 10 feet for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Smash Kneecaps]{Effect: Smash Kneecaps}

" }, @@ -537,15 +531,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Prazil deals an extra 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/primal-bandersnatch.json b/packs/data/kingmaker-bestiary.db/primal-bandersnatch.json index b22378fffab..1c3f10ff97d 100644 --- a/packs/data/kingmaker-bestiary.db/primal-bandersnatch.json +++ b/packs/data/kingmaker-bestiary.db/primal-bandersnatch.json @@ -185,15 +185,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -229,15 +227,13 @@ "name": "Scent (Precise) 120 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -268,15 +264,13 @@ "name": "Planar Acclimation", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The bandersnatch treats the plane it is on as its home plane.

" }, @@ -309,15 +303,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -371,15 +363,13 @@ "name": "Fast Healing 15", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -421,15 +411,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail Only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -460,15 +448,13 @@ "name": "Confusing Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -515,15 +501,13 @@ "name": "Quick Recovery", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of dying) by 1. If it's @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}, @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}, @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing}, or petrified, it can instead succeed at a @Check[type:flat|dc:16] to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.

" }, @@ -551,15 +535,13 @@ "name": "Focus Gaze", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bandersnatch fixes its gaze at a creature it can see within 30 feet. The target must immediately attempt a Will save against the bandersnatch's confusing gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze gaze until the start of the bandersnatch's next turn.

" }, @@ -592,15 +574,13 @@ "name": "Frumious Charge", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.

" }, @@ -628,15 +608,13 @@ "name": "Lash Out", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the start of its turn, the bandersnatch gains an additional reaction that can be used only to attempt an Attack of Opportunity.

" }, @@ -664,15 +642,13 @@ "name": "Pain", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a @Check[type:fortitude|dc:41] save to resist becoming @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.

" }, @@ -700,15 +676,13 @@ "name": "Relentless Tracker", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bandersnatch can @UUID[Compendium.pf2e.actionspf2e.Track]{Track} while moving at its full speed.

" }, diff --git a/packs/data/kingmaker-bestiary.db/quintessa-maray.json b/packs/data/kingmaker-bestiary.db/quintessa-maray.json index 6cd193aec1c..0154cb1398b 100644 --- a/packs/data/kingmaker-bestiary.db/quintessa-maray.json +++ b/packs/data/kingmaker-bestiary.db/quintessa-maray.json @@ -3231,15 +3231,13 @@ "name": "Damsel Act", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A critical hit is scored against Lady Quintessa

\n

Effect Lady Quintessa exaggerates the impact of the blow, attempting to trick her foes into underestimating her as weak and frail. She makes a @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} attempt against the triggering creature. If she successfully performs her Damsel Act while she has an inspire courage composition active, the duration of that composition increases by 1 round.

" }, @@ -3269,15 +3267,13 @@ "name": "Quickened Casting", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect If Quintessa's next action is to cast a bard cantrip or a bard spell that is 4th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, diff --git a/packs/data/kingmaker-bestiary.db/rezatha.json b/packs/data/kingmaker-bestiary.db/rezatha.json index 38998958005..6009e9661e6 100644 --- a/packs/data/kingmaker-bestiary.db/rezatha.json +++ b/packs/data/kingmaker-bestiary.db/rezatha.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -186,15 +182,13 @@ "name": "Heat", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura takes [[/r 4d6[fire]]] damage. Whenever Rezatha takes damage from an enemy, this damage increases to [[/r 6d6[fire]]] until the start of its next turn. Any creature that hits Rezatha with an unarmed strike takes [[/r 6d6[fire]]] damage, and a weapon that hits Rezatha takes [[/r 6d6[fire]]] damage.

" }, @@ -242,15 +236,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Rezatha unleashes a gout of flame that deals [[/r 18d6[fire]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:38|basic:true]). It can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -285,15 +277,13 @@ "name": "Ice Tunneler", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does.

" }, @@ -329,15 +319,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {(2d10+8)[bludgeoning],3d6[fire]}]]{2d10+10 bludgeoning damage plus 3d6 fire damage}, Rupture 12

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -370,15 +358,13 @@ "name": "Thrash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Rezatha Strikes once with its jaws and once with its tail, each targeting a different creature. Each attack counts toward its multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made.

" }, @@ -414,15 +400,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/rickety-bridge.json b/packs/data/kingmaker-bestiary.db/rickety-bridge.json index c7ff4894131..7efdc6bddab 100644 --- a/packs/data/kingmaker-bestiary.db/rickety-bridge.json +++ b/packs/data/kingmaker-bestiary.db/rickety-bridge.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Two or more Medium creatures or a Large or larger creature crosses the bridge

\n

Effect The bridge collapses. The triggering creature(s) fall into the river below, taking no damage from the fall itself due to the deep water, but taking [[/r (2d8 + 5)[bludgeoning]]] damage (@Check[type:reflex|dc:21|basic:true]) from falling debris. For 1 round after the collapse, the waters below the bridge churn violently, requiring a @Check[type:athletics|dc:20] check to Swim.

" }, diff --git a/packs/data/kingmaker-bestiary.db/rigg-gargadilly.json b/packs/data/kingmaker-bestiary.db/rigg-gargadilly.json index 414499fd904..128d58597b4 100644 --- a/packs/data/kingmaker-bestiary.db/rigg-gargadilly.json +++ b/packs/data/kingmaker-bestiary.db/rigg-gargadilly.json @@ -802,15 +802,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -841,15 +839,13 @@ "name": "Can't Catch Me", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The quickling is targeted by a Strike

\n
\n

Effect The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.

" }, @@ -896,15 +892,13 @@ "name": "Slow Susceptibility", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The quickling takes a -2 status penalty to saving throws against effects that cause the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.

" }, @@ -944,15 +938,13 @@ "name": "Fade from View", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The quickling used no attack, manipulate, or move actions in the previous round

\n
\n

Effect The quickling becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} until it uses an attack, manipulate, or move action.

\n

The quickling can't use Fade from View again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -988,15 +980,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rigg's Strikes deal an extra 3d6 precision damage to flat-footed creatures.

\n
\n

\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -1059,15 +1049,13 @@ "name": "Supernatural Speed", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.

" }, diff --git a/packs/data/kingmaker-bestiary.db/rigged-climbing-loops.json b/packs/data/kingmaker-bestiary.db/rigged-climbing-loops.json index 75d4d31c7bd..256302c6928 100644 --- a/packs/data/kingmaker-bestiary.db/rigged-climbing-loops.json +++ b/packs/data/kingmaker-bestiary.db/rigged-climbing-loops.json @@ -8,15 +8,13 @@ "name": "Tear Free", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature climbs across the chasm without knowing which of the loops are rigged

\n

Effect The loops rip free, dropping the climber 20 feet into the chasm below and dealing [[/r 10[bludgeoning]]] damage. The falling creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling if it succeeds at a @Check[type:flat|dc:11]; failure indicates that the edge @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} rips away as well.

" }, diff --git a/packs/data/kingmaker-bestiary.db/risen-fetch.json b/packs/data/kingmaker-bestiary.db/risen-fetch.json index 52ee4cacab7..59a5ae55aa7 100644 --- a/packs/data/kingmaker-bestiary.db/risen-fetch.json +++ b/packs/data/kingmaker-bestiary.db/risen-fetch.json @@ -1896,15 +1896,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1940,15 +1938,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1984,15 +1980,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2046,15 +2040,13 @@ "name": "Regeneration 50 (Deactivated by Fire or Negative)", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2096,15 +2088,13 @@ "name": "Duplicate Victim", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The risen fetch critically hits a humanoid target with a fetch weapon Strike and has a @UUID[Compendium.pf2e.spells-srd.Duplicate Foe]{Duplicate Foe} spell available

\n

Effect The risen fetch casts duplicate foe on the target, who takes a -4 status penalty on the saving throw to resist.

" }, @@ -2140,15 +2130,13 @@ "name": "Manifest Fetch Weapon", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The fetch starts its turn

\n

Effect A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.

" }, @@ -2179,15 +2167,13 @@ "name": "Steady Spellcasting", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/kingmaker-bestiary.db/river-elasmosaurus.json b/packs/data/kingmaker-bestiary.db/river-elasmosaurus.json index cb6bd4ef02b..ecaa8bee147 100644 --- a/packs/data/kingmaker-bestiary.db/river-elasmosaurus.json +++ b/packs/data/kingmaker-bestiary.db/river-elasmosaurus.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The elasmosaurus can hold its breath for 2 hours.

" }, @@ -217,15 +211,13 @@ "name": "Long Neck", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface.

" }, @@ -261,15 +253,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -300,15 +290,13 @@ "name": "Drag Below", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elasmosaurus attempts an Athletics check against a @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body.

" }, @@ -341,15 +329,13 @@ "name": "Thrashing Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A swimming elasmosaurus thrashes the area around it as it attempts to flee. It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This Swim does not trigger reactions based on movement.

" }, @@ -385,15 +371,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/satinder-morne.json b/packs/data/kingmaker-bestiary.db/satinder-morne.json index dce673fb4da..b2933ba1252 100644 --- a/packs/data/kingmaker-bestiary.db/satinder-morne.json +++ b/packs/data/kingmaker-bestiary.db/satinder-morne.json @@ -2602,15 +2602,13 @@ "name": "Vengeful Sting", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature damages Satinder Morne with a melee Strike

\n

Effect Satinder Morne makes a melee Strike against the triggering creature. She suffers a -2 penalty on the attack roll but gains a +2 bonus on the damage roll if the Strike hits.

" }, @@ -2666,15 +2664,13 @@ "name": "Sneak Attack", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Satinder Morne deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/scalding-tar-lake.json b/packs/data/kingmaker-bestiary.db/scalding-tar-lake.json index 3dffaff08f3..2ca5e365b0b 100644 --- a/packs/data/kingmaker-bestiary.db/scalding-tar-lake.json +++ b/packs/data/kingmaker-bestiary.db/scalding-tar-lake.json @@ -8,15 +8,13 @@ "name": "Scalding Burst", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to move through the tar

\n
\n

Effect A scalding burst of hot tar burns the creature, which must immediately attempt a @Check[type:reflex|dc:28] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r 3d6[fire]]] damage.

\n

Failure The creature takes [[/r 6d6[fire]]] damage and [[/r 1d6[persistent,fire]]] damage.

\n

Critical Failure The creature takes [[/r 9d6[fire]]] damage, [[/r 2d6[persistent,fire]]] damage and takes a -10-foot status penalty to its Speed as long as it continues to take the persistent fire damage from the hot tar clinging to it.

" }, diff --git a/packs/data/kingmaker-bestiary.db/sepoko.json b/packs/data/kingmaker-bestiary.db/sepoko.json index 3979d7bfd6f..b00f79acdc4 100644 --- a/packs/data/kingmaker-bestiary.db/sepoko.json +++ b/packs/data/kingmaker-bestiary.db/sepoko.json @@ -3329,15 +3329,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3368,15 +3366,13 @@ "name": "Divine Font (Harm)", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Through your deity's blessing, you gain additional spells that channel either the life force called positive energy or its counterforce, negative energy. When you prepare your spells each day, you can prepare additional @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} or @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spells, depending on your deity. Once you choose, you can't change your choice short of an ethical shift or divine intervention.

\n

Harmful Font You gain additional spell slots each day at your highest level of cleric spell slots. You can prepare only harm spells in these slots, and the number of slots is equal to 1 plus your Charisma modifier.

" }, @@ -3404,15 +3400,13 @@ "name": "Inveigled", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sepoko has been inveigled by the naga Ngara. This effect can be removed with @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (6th level; counteract DC 31).

" }, @@ -3445,15 +3439,13 @@ "name": "Swamp Stride", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard cultist ignores difficult terrain caused by swamp terrain features.

" }, @@ -3489,15 +3481,13 @@ "name": "Terrifying Croak", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard warden unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:30] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -3538,15 +3528,13 @@ "name": "Tongue Grab", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard warden hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal Grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 27 and dealing at least 14 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/kingmaker-bestiary.db/shambler.json b/packs/data/kingmaker-bestiary.db/shambler.json index df7810f5f8e..3d736d91a5f 100644 --- a/packs/data/kingmaker-bestiary.db/shambler.json +++ b/packs/data/kingmaker-bestiary.db/shambler.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Mound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and succeed at a @Check[type:perception|dc:22|traits:action:seek] check (@Check[type:perception|dc:28|traits:action:seek] in forests or swamps) to detect the shambler's true nature.

" }, @@ -135,15 +131,13 @@ "name": "Electric Surge", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.

" }, @@ -174,15 +168,13 @@ "name": "Centipede Swarm Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

" }, @@ -212,15 +204,13 @@ "name": "Shamble", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

ShambleRequirements The shambler is in mound form

\n

Trigger A creature unaware of the shambler's true nature comes within 10 feet.

\n
\n

Effect The shambler makes a vine Strike against the creature. Then roll initiative.

" }, @@ -248,15 +238,13 @@ "name": "Symbiotic Swarm", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the shambler.

\n
\n

Effect The creature is dealt [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true]) and is exposed to centipede swarm venom.

" }, @@ -284,15 +272,13 @@ "name": "Vine Lash", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.

" }, @@ -328,15 +314,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/shelyns-shame.json b/packs/data/kingmaker-bestiary.db/shelyns-shame.json index 49b6149074f..28209718668 100644 --- a/packs/data/kingmaker-bestiary.db/shelyns-shame.json +++ b/packs/data/kingmaker-bestiary.db/shelyns-shame.json @@ -8,15 +8,13 @@ "name": "Hope or Despair", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature enters the pool or touches the statue

\n

Effect The waters of the pool and the statue become infused with divine power. The triggering creature and all other creatures within 20 feet of that creature must attempt a @Check[type:will|dc:30] save. If the save is attempted by a worshipper of Shelyn, the result is automatically improved one degree.

\n
\n

Critical Success Shelyn sees in the creature a chance to bring the shrine back to glory, and instead of filling them with despair, the haunt fills them with hope. In addition to being filled with an urge to defeat the evil that has infested the shrine, the creature has the urge to restore the shrine. Exact details as to the nature of the evil infesting the shrine aren't apparent other than to alert the character that there's certainly something dire within the shrine's walls. The creature need not act on these urges, but as long as they pursue either goal, they gain a +1 status bonus to all checks while remaining in the shrine's area. The GM determines whether or not a check counts toward this goal (at the very least, all combat checks made against foes in the rest of the adventure count).

\n

@UUID[Compendium.pf2e.campaign-effects.Effect: Hope or Despair (Critical Success)]{Effect: Hope or Despair (Critical Success)}

\n

Success The creature is unaffected.

\n

Failure Feelings of sadness and despair well up in the creature's mind. For the next hour, the creature takes a -1 penalty to all saving throws against mental effects; this penalty increases to a -2 penalty against emotion mental effects. This effect has the curse trait.

\n

Critical Failure As failure, but the effects persist as long as the green hag Tulvak remains in control of the shrine.

\n

@UUID[Compendium.pf2e.campaign-effects.Effect: Hope or Despair (Failure or Critical Failure)]{Effect: Hope or Despair (Failure or Critical Failure)}

" }, @@ -49,15 +47,13 @@ "name": "Shelyn's Thanks", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger the haunt is disabled;

\n

Effect The creature that disabled the haunt, as well as all allies within 30 feet of that creature, gain the critical success result for Hope or Despair.

\n

@UUID[Compendium.pf2e.campaign-effects.Effect: Hope or Despair (Critical Success)]{Effect: Hope or Despair (Critical Success)}

" }, diff --git a/packs/data/kingmaker-bestiary.db/sir-fredero-sinnet.json b/packs/data/kingmaker-bestiary.db/sir-fredero-sinnet.json index ac4edec5bd5..13faf534a40 100644 --- a/packs/data/kingmaker-bestiary.db/sir-fredero-sinnet.json +++ b/packs/data/kingmaker-bestiary.db/sir-fredero-sinnet.json @@ -642,15 +642,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -681,15 +679,13 @@ "name": "Quick Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Sir Fredero gains an additional reaction at the start of each of his turns that he can use only to perform a @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Shield Block]{Shield Block}.

" }, @@ -722,15 +718,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -761,15 +755,13 @@ "name": "Stubborn Conviction", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per round

\n

Trigger Sir Fredero fails (but doesn't critically fail) a saving throw against a control or emotion effect

\n

Effect Sir Fredero rerolls the failed saving throw. He must take the result of this second roll, even if it is worse than the initial failure.

" }, diff --git a/packs/data/kingmaker-bestiary.db/sister-of-the-bloodshot-eye.json b/packs/data/kingmaker-bestiary.db/sister-of-the-bloodshot-eye.json index 2f062206419..20413c90518 100644 --- a/packs/data/kingmaker-bestiary.db/sister-of-the-bloodshot-eye.json +++ b/packs/data/kingmaker-bestiary.db/sister-of-the-bloodshot-eye.json @@ -3456,15 +3456,13 @@ "name": "Infectious Wrath", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect The Sister projects her wrath and rage into the minds of any number of creatures of her choice within 30 feet. Targeted creatures must attempt a @Check[type:will|dc:32] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round as they become distracted by the unexpected fit of rage.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The creature is confused for as long as they remain within 30 feet of the Sister, or until they succeed at the @Check[type:flat|dc:11] to recover.

" }, diff --git a/packs/data/kingmaker-bestiary.db/skeletal-tiger-lord.json b/packs/data/kingmaker-bestiary.db/skeletal-tiger-lord.json index 5869e37a6fd..8d84b32276c 100644 --- a/packs/data/kingmaker-bestiary.db/skeletal-tiger-lord.json +++ b/packs/data/kingmaker-bestiary.db/skeletal-tiger-lord.json @@ -522,15 +522,13 @@ "name": "Fast Healing 10", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -572,15 +570,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -623,15 +619,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -667,15 +661,13 @@ "name": "Rejuvenation", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with positive damage or good damage.

" diff --git a/packs/data/kingmaker-bestiary.db/smoke-filled-hallway.json b/packs/data/kingmaker-bestiary.db/smoke-filled-hallway.json index a6967fe695e..0bd38a4e3be 100644 --- a/packs/data/kingmaker-bestiary.db/smoke-filled-hallway.json +++ b/packs/data/kingmaker-bestiary.db/smoke-filled-hallway.json @@ -8,15 +8,13 @@ "name": "Choke", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that isn't holding their breath walks into the hallway or starts their turn in the hallway

\n

Effect The triggering creature must attempt a @Check[type:fortitude|dc:18] save.

\n
\n

Critical Success The creature is unaffected by the smoke.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by the smoke.

\n

Failure The creature is sickened 1 and takes [[/r 1d6[nonlethal]]] damage from choking on the smoke. A creature that falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} from the nonlethal damage begins to suffocate in [[/r {1d4+1} #rounds]]{1d4+1 rounds} if not dragged to safety.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and [[/r 1d6[persistent,nonlethal]]] damage.

" }, diff --git a/packs/data/kingmaker-bestiary.db/spiral-seal.json b/packs/data/kingmaker-bestiary.db/spiral-seal.json index 49b997454c9..ccde48d90bd 100644 --- a/packs/data/kingmaker-bestiary.db/spiral-seal.json +++ b/packs/data/kingmaker-bestiary.db/spiral-seal.json @@ -8,15 +8,13 @@ "name": "Backlash", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature fails an attempt to disable the Spiral Seal or inflicts damage to it without successfully breaking it

\n
\n

Effect The magic stored within the Spiral Seal blasts outward in a concussive wave of power, surging in a spiraling vortex. All creatures within 60 feet of the Spiral Seal must attempt a @Check[type:fortitude|dc:41] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Failure The creature is knocked prone and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 24 hours.

\n

Critical Failure The creature is knocked prone, is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} for 24 hours, and increases their @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} value by 1.

" }, @@ -48,15 +46,13 @@ "name": "Recovery", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per round

\n

Trigger The Spiral Seal is damaged but is above its Broken Threshold

\n
\n

Effect The Spiral Seal repairs itself, regaining [[/r 30[healing]]]{30 Hit Points}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/spirit-of-stisshak.json b/packs/data/kingmaker-bestiary.db/spirit-of-stisshak.json index c8dcc009b39..7c4862db14e 100644 --- a/packs/data/kingmaker-bestiary.db/spirit-of-stisshak.json +++ b/packs/data/kingmaker-bestiary.db/spirit-of-stisshak.json @@ -591,15 +591,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -630,15 +628,13 @@ "name": "Glow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.

" }, @@ -690,15 +686,13 @@ "name": "Magic Immunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -729,15 +723,13 @@ "name": "Feed on Fear", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirement An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect The will-o'wisp feeds on the creature's terror. It regains [[/r 2d4[healing]]]{2d4 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

A will-o'-wisp can take this action only once per round.

" }, @@ -770,15 +762,13 @@ "name": "Go Dark", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The will-o'-wisp extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to all observers until it moves.

" }, @@ -818,15 +808,13 @@ "name": "Invoke Stisshak", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect The Spirit of Stisshak manifests a shimmering form, that of a regal lizardfolk king made of flickering ghostly light. This image is Medium and must manifest within 10 feet of the will-o'-wisp. The will-o'-wisp can sustain the image by concentrating, and can speak through it and control minor motions (such as movement of limbs), but cannot cause it to leave the square in which it appeared. The will-o'-wisp gains a +2 circumstance bonus on Intimidation checks made to demoralize foes through this invoked image. Any damage inflicted to the will-o'-wisp or the illusion itself causes the invoked illusion to vanish immediately.

" }, diff --git a/packs/data/kingmaker-bestiary.db/stinging-nettles.json b/packs/data/kingmaker-bestiary.db/stinging-nettles.json index 9169e1ca124..688338c9d7b 100644 --- a/packs/data/kingmaker-bestiary.db/stinging-nettles.json +++ b/packs/data/kingmaker-bestiary.db/stinging-nettles.json @@ -8,15 +8,13 @@ "name": "Sting", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the stinging nettles or moves through a square containing stinging nettles

\n

Effect The triggering creature must attempt a @Check[type:fortitude|dc:17] save if they're walking through the square or a @Check[type:fortitude|dc:20] save if they touched the nettles.

\n
\n

Critical Success The creature avoids being stung by the plant's nettles.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by the pain caused by brief contact with the nettles.

\n

Failure The creature is sickened 1 by the pain caused by contact with the nettles and is also @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 8 hours from the lingering pain.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} by the pain caused by contact with the nettles and is also clumsy 1 for 24 hours from the lingering pain.

" }, diff --git a/packs/data/kingmaker-bestiary.db/storm-struck-arboreal.json b/packs/data/kingmaker-bestiary.db/storm-struck-arboreal.json index b719bafea7e..8c63d1f4b14 100644 --- a/packs/data/kingmaker-bestiary.db/storm-struck-arboreal.json +++ b/packs/data/kingmaker-bestiary.db/storm-struck-arboreal.json @@ -448,15 +448,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -487,15 +485,13 @@ "name": "Axe Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A storm-struck arboreal takes 15 additional Damage from axes.

" }, @@ -526,15 +522,13 @@ "name": "Electric Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the storm-struck arboreal would take electricity damage or is targeted with an electricity effect, it gains 15 temporary HP.

" }, @@ -562,15 +556,13 @@ "name": "Sunder Objects", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a storm-struck arboreal damages an item or structure it deals an additional [[/r 3d12]] damage to that item or structure.

" }, diff --git a/packs/data/kingmaker-bestiary.db/stygian-fires.json b/packs/data/kingmaker-bestiary.db/stygian-fires.json index da20bfee99f..a475343ad17 100644 --- a/packs/data/kingmaker-bestiary.db/stygian-fires.json +++ b/packs/data/kingmaker-bestiary.db/stygian-fires.json @@ -8,15 +8,13 @@ "name": "Stygian Fire", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The doors to area E3 are opened without someone making blood offerings and lighting the lanterns.

\n
\n

Effect Every creature in area E2 must attempt a @Check[type:reflex|dc:32|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r (3d10+13)[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Failure The creature takes [[/r (6d10+27)[cold]]] damage and is stupefied 1.

\n

Critical Failure The creature takes [[/r (6d10+27)[cold]]] damage, takes [[/r 1d10[persistent,cold]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/talon-peak-roc.json b/packs/data/kingmaker-bestiary.db/talon-peak-roc.json index 7040b86d853..ede4d9b6beb 100644 --- a/packs/data/kingmaker-bestiary.db/talon-peak-roc.json +++ b/packs/data/kingmaker-bestiary.db/talon-peak-roc.json @@ -145,15 +145,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -184,15 +182,13 @@ "name": "Wing Rebuff", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.

\n
\n

Effect The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.

" }, @@ -223,15 +219,13 @@ "name": "Flying Strafe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.

" }, @@ -262,15 +256,13 @@ "name": "Snack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its talon.

" }, @@ -318,15 +310,13 @@ "name": "Snatch", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc can Fly at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in either or both of its talons, carrying that creature along with it.

" }, @@ -362,15 +352,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -406,15 +394,13 @@ "name": "Improved Push 10 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/kingmaker-bestiary.db/tartuccio.json b/packs/data/kingmaker-bestiary.db/tartuccio.json index 87d17e02f4a..4c45ed14aec 100644 --- a/packs/data/kingmaker-bestiary.db/tartuccio.json +++ b/packs/data/kingmaker-bestiary.db/tartuccio.json @@ -2303,15 +2303,13 @@ "name": "Low-Light Vision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2342,15 +2340,13 @@ "name": "Change Shape", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per week

\n

Effect By performing a ten-minute long incantation, Tartuccio takes on the appearance of any uniquely-appearing Small humanoid. He can't disguise himself as a specific individual. This doesn't change his Speed or his attack and damage modifiers with his Strikes. He can do this again to resume his true form, and must do so before he uses the ability again to assume a different appearance. He reverts to his true form if he is slain.

" }, @@ -2383,15 +2379,13 @@ "name": "Invoke Old Sharptooth", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirement Tartuccio is in Tartuk's form

\n

Trigger A Sootscale kobold causes Tartuccio harm.

\n

Effect Tartuccio (as Tartuk) can @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the kobold who harmed him with a short warning such as \"Old Sharptooth will punish you for your transgressions!\" He gains a +2 circumstance bonus on the Intimidate check to do so.

" }, diff --git a/packs/data/kingmaker-bestiary.db/teleport-trap.json b/packs/data/kingmaker-bestiary.db/teleport-trap.json index a6cedc890f0..d25697d36e0 100644 --- a/packs/data/kingmaker-bestiary.db/teleport-trap.json +++ b/packs/data/kingmaker-bestiary.db/teleport-trap.json @@ -8,15 +8,13 @@ "name": "Warp Teleportation", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-native of Thousandbreaths attempts to take a teleportation action that either begins or ends in any area within the House at the Edge of Time

\n

Effect The House redirects the magic to cause the creature that attempted the Teleportation action to instead teleport into themselves a split second before they attempted the action in the first place. The creature must attempt a @Check[type:will|dc:41] save. A PC under the protection of the Helix Theorem gains their +4 status bonus to this saving throw, and treats all Critical Failure results as Failure results instead.

\n
\n

Critical Success The action functions normally.

\n

Success The action fails but doesn't harm anyone.

\n

Failure The action fails, and the creature that attempted it (but not any other creature targeted by the action) teleports into themselves, suffering a sudden and agonizing pain, taking [[/r (4d10 + 40)[bludgeoning]]] damage, [[/r 4d10[mental]]] damage, and becoming @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure As failure, but affecting all creatures that would have been affected by the attempted action, and the creature that attempted the action instead takes [[/r 80[bludgeoning]]] damage, [[/r 40[mental]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/terrion-numesti.json b/packs/data/kingmaker-bestiary.db/terrion-numesti.json index 7a137b33bbe..980f7d106bb 100644 --- a/packs/data/kingmaker-bestiary.db/terrion-numesti.json +++ b/packs/data/kingmaker-bestiary.db/terrion-numesti.json @@ -106,15 +106,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -145,15 +143,13 @@ "name": "Formation Fighter", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Terrion gains a +2 circumstance bonus on attack and damage rolls as long as he is adjacent to at least two other allies.

" }, diff --git a/packs/data/kingmaker-bestiary.db/test-of-agility.json b/packs/data/kingmaker-bestiary.db/test-of-agility.json index 5cce2c37084..a2c81a1a51d 100644 --- a/packs/data/kingmaker-bestiary.db/test-of-agility.json +++ b/packs/data/kingmaker-bestiary.db/test-of-agility.json @@ -8,15 +8,13 @@ "name": "Tilt and Roll", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or object of at least 3 bulk moves onto the floor; the trap can use this reaction multiple times in a round, but only once per triggering creature or object

\n

Effect The floor pitches and rolls. The triggering creature must attempt a @Check[type:reflex|dc:33] save.

\n
\n

Critical Success The character can move across the room normally this turn, without having to attempt Acrobatics checks, but treats the unstable floor as difficult terrain.

\n

Success The character treats the ground in this room as difficult terrain, but each time they move they must succeed at a @Check[type:acrobatics|dc:30] check or they fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} at the start of their turn. A character who falls prone must succeed at a @Check[type:reflex|dc:33] save or fall into one of the two spiked pits to the north or south of the room (see Failure).

\n

Failure As success but the character automatically falls prone and must succeed at a @Check[type:reflex|dc:33] save to avoid being pitched into one of the two spiked pits to the north or south of the room. A character who is pitched into a pit can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling. The DC to Grab an Edge or @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} a pit's walls is 33. A character who falls into one of the pits plunges 50 feet onto a bed of spikes, taking [[/r {25[bludgeoning],2d6[piercing]}]]{25 points of bludgeoning damage and 2d6 piercing damage} (@Check[type:reflex|dc:33|basic:true]).

\n

Critical Failure As failure, but the character automatically rolls into one of the two pits.

" }, diff --git a/packs/data/kingmaker-bestiary.db/test-of-endurance.json b/packs/data/kingmaker-bestiary.db/test-of-endurance.json index 24d627dca09..3a9e59bfb3c 100644 --- a/packs/data/kingmaker-bestiary.db/test-of-endurance.json +++ b/packs/data/kingmaker-bestiary.db/test-of-endurance.json @@ -8,15 +8,13 @@ "name": "Freezing Wind", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature critically fails at an attempt to Rotate the Wheel or releases their grip on the wheel once they've started to rotate it

\n

Effect A vortex of freezing wind howls through the room-all creatures in the room must attempt a @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r 1d6[cold]]] damage for each revolution the wheel has been rotated (max 7d6).

\n

Failure The creature takes [[/r 2d6[cold]]] damage for each revolution the wheel has been rotated (max 14d6) and becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

Critical Failure The creature takes [[/r 3d6[cold]]] damage for each revolution the wheel has been rotated (max 21d6), becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and becomes fatigued.

" }, diff --git a/packs/data/kingmaker-bestiary.db/test-of-strength.json b/packs/data/kingmaker-bestiary.db/test-of-strength.json index 7491123c1d9..61ee18f06b2 100644 --- a/packs/data/kingmaker-bestiary.db/test-of-strength.json +++ b/packs/data/kingmaker-bestiary.db/test-of-strength.json @@ -8,15 +8,13 @@ "name": "Open Doors", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger All four boulders are placed within six minutes;

\n

Effect the doors to area D4 open.

" }, @@ -44,15 +42,13 @@ "name": "Release Boulders", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger All four boulders are not placed within six minutes

\n

Effect All four steps angle downward, causing any boulders held within to roll toward area D1. Each rolling boulder inflicts [[/r (3d6 + 6)[bludgeoning]]] damage on all creatures in area D2(@Check[type:reflex|dc:37|basic:true]).

" }, diff --git a/packs/data/kingmaker-bestiary.db/test-of-tactics.json b/packs/data/kingmaker-bestiary.db/test-of-tactics.json index 8a7b1e7b0e0..a4370030ffb 100644 --- a/packs/data/kingmaker-bestiary.db/test-of-tactics.json +++ b/packs/data/kingmaker-bestiary.db/test-of-tactics.json @@ -8,15 +8,13 @@ "name": "Conjure Daemon", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves past the bend in the middle of the hall

\n

Effect A pair of @UUID[Compendium.pf2e.pathfinder-bestiary-2.Derghodaemon]{Derghodaemon} rise up from the floor to the north and southeast near the stairs; the daemons roll for initiative using Stealth, and fight to the death but do not pursue foes out of this area.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-beast.json b/packs/data/kingmaker-bestiary.db/the-beast.json index 488ca995715..051f2a54475 100644 --- a/packs/data/kingmaker-bestiary.db/the-beast.json +++ b/packs/data/kingmaker-bestiary.db/the-beast.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Bloodcurdling Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[type:emanation|distance:80] must attempt a @Check[type:will|dc:25] save. Regardless of the result, creatures are temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -224,15 +218,13 @@ "name": "Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its talons.

\n
\n

Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:28] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened.

" }, @@ -263,15 +255,13 @@ "name": "Screeching Advance", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

" }, @@ -312,15 +302,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-dancing-lady.json b/packs/data/kingmaker-bestiary.db/the-dancing-lady.json index 05a0b9f4375..61378627394 100644 --- a/packs/data/kingmaker-bestiary.db/the-dancing-lady.json +++ b/packs/data/kingmaker-bestiary.db/the-dancing-lady.json @@ -488,15 +488,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -532,15 +530,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -571,15 +567,13 @@ "name": "Captivating Dance", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round and is temporarily immune to Captivating Dance for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn.

\n

Critical Failure As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of its next turn.

" }, @@ -621,15 +615,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Dancing Lady can transform into a large bat, with the effects from the bird option in the @UUID[Compendium.pf2e.spells-srd.Aerial Form]{Aerial Form} spell.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -665,15 +657,13 @@ "name": "Drink Blood", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A bleeding creature is within the baobhan sith's reach

\n
\n

Effect The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points.

\n

Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful @Check[type:medicine|dc:20] check, and sufficient blood or a blood donor, reduces the drained value by 1.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-first-faithful.json b/packs/data/kingmaker-bestiary.db/the-first-faithful.json index cb77b015fd4..92382b7f3eb 100644 --- a/packs/data/kingmaker-bestiary.db/the-first-faithful.json +++ b/packs/data/kingmaker-bestiary.db/the-first-faithful.json @@ -3561,15 +3561,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3605,15 +3603,13 @@ "name": "Attack of Opportunity (Worm Jaws Only)", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Worm jaws only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3644,15 +3640,13 @@ "name": "Refocus Curse", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency only once

\n

Effect The First Faithful stretches out his hands toward a single PC within 60 feet, focusing a swirling beam of phantasmal worms and pale light to strike that PC. This immediately ends the Curse Countdown and saves any other targets from its effects, but the targeted PC must immediately attempt a Will save to resist the curse's effects. The DC of this save is equal to 27 minus the Curse Countdown's current value.

" }, @@ -3683,15 +3677,13 @@ "name": "Release the Inmost Worm", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The First Faithful makes fists with both hands, pressing them to their temples so that their outward pointing thumbs extend to the left and right while they cry out in painful religious rapture. The hourglass-shaped scar on their forehead bulges briefly before a bloody worm is expelled from the center of the scar. This worm shoots through the air to target two creatures within 30 feet, who must then attempt a @Check[type:fortitude|dc:34] save. The First Faithful can't Release the Inmost Worm again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected.

\n

Success The worm lands on the target and causes agonizing pain before dropping to the floor and fading away. The target takes [[/r 3d6[mental]]] damage.

\n

Failure The worm lands on the target and burrows into their flesh, leaving no trace of a hole. The target seems to age rapidly for a moment, takes [[/r 6d6[mental]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round before the pain fades and the target returns to its actual age.

\n

Critical Failure As failure, but the target also takes [[/r 6d6[persistent,mental]]] damage. The target remains stupefied 1 as long as the mental damage persists, during which they appear to be aging rapidly. Once the persistent damage ends, the target's appearance reverts to normal.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-gardener.json b/packs/data/kingmaker-bestiary.db/the-gardener.json index 6dd900871c2..09ff3c61a21 100644 --- a/packs/data/kingmaker-bestiary.db/the-gardener.json +++ b/packs/data/kingmaker-bestiary.db/the-gardener.json @@ -1648,15 +1648,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1692,15 +1690,13 @@ "name": "Site Bound", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -1736,15 +1732,13 @@ "name": "Negative Healing", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1787,15 +1781,13 @@ "name": "Rejuvenation", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.

\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -1835,15 +1827,13 @@ "name": "Corrupting Gaze", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost stares at a creature it can see within 30 feet. The target takes [[/r 9d6[negative]]] damage with a @Check[type:will|dc:37|basic:true] save.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

" }, @@ -1879,15 +1869,13 @@ "name": "Draining Touch", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.

\n

Instead, the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for 1 day, and the ghost regains HP equal to half its own level.

" }, @@ -1918,15 +1906,13 @@ "name": "Quickened Casting", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day.

\n
\n

If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, @@ -1962,15 +1948,13 @@ "name": "Telekinetic Assault", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 9d6[bludgeoning]]] damage, subject to a @Check[type:reflex|dc:37|basic:true] save.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-horned-hunter.json b/packs/data/kingmaker-bestiary.db/the-horned-hunter.json index 07522f79541..505776a8b1a 100644 --- a/packs/data/kingmaker-bestiary.db/the-horned-hunter.json +++ b/packs/data/kingmaker-bestiary.db/the-horned-hunter.json @@ -1646,15 +1646,13 @@ "name": "Low-Light Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1685,15 +1683,13 @@ "name": "Fey Conduit", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Before she sent him into the Material Plane, Nyrissa used the power of her home within the Fable (see area M7c) to forge a link with the Horned Hunter. During his time on the Material Plane, she can observe the world as if seeing through his eyes and listening through his ears. She cannot bolster the Horned Hunter via this link, and uses it primarily to spy on the PCs and observe their tactics in preparation for what she hopes never occurs-their invasion of Thousandbreaths. If the Horned Hunter claims Briar, the sword causes this link to Nyrissa to end immediately.

" }, @@ -1721,15 +1717,13 @@ "name": "Sylvan Wine", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +3 item bonus to Will saves for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sylvan Wine (Horned Hunter)]{Effect: Sylvan Wine (Horned Hunter)}

" }, @@ -1764,15 +1758,13 @@ "name": "Juggernaut", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Horned Hunter rolls a success on a Fortitude save, he gets a critical success instead.

" }, @@ -1818,15 +1810,13 @@ "name": "Bloom Step", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Horned Hunter ignores the effects of non-magical difficult terrain and that caused by a bloom.

" }, @@ -1854,15 +1844,13 @@ "name": "Bow Specialist", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Horned Hunter gains the critical specialization effect for any bow he wields.

" }, @@ -1897,15 +1885,13 @@ "name": "Fleet Performer", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Horned Hunter Plays the Pipes

\n
\n

Effect The Horned Hunter Steps or Strides.

" }, @@ -1936,15 +1922,13 @@ "name": "Hunt Prey", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Horned Hunter designates a single creature he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks when he @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} his prey and a +2 circumstance bonus to Survival when he @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} his prey, and he ignores the penalty for making ranged attacks within his second range increment against his prey. He can have only one creature designated as prey at a time. If he uses Hunt Prey against a creature when he already has a creature designated, the prior creature loses the designation and the new prey gains the designation. Otherwise, a designation lasts until his next daily preparations.

" }, @@ -2012,15 +1996,13 @@ "name": "Masterful Hunter", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Horned Hunter's multiple attack penalty for attacks against his hunted prey is -3 (-2 with an agile weapon) on his second attack in a turn, and -6 (-4 with an agile weapon) on his third or subsequent attacks. The first time he hits his hunted prey in a round, he deals 2d8 additional precision damage.

" }, @@ -2048,15 +2030,13 @@ "name": "Play the Pipes", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The satyr is holding a musical instrument.

\n
\n

Effect The satyr plays a melody on his instrument to cast @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, @UUID[Compendium.pf2e.spells-srd.Fear]{Fear}, @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep}, or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a @Template[type:emanation|distance:60] instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music.

" }, @@ -2095,15 +2075,13 @@ "name": "Improved Knockdown", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-knurly-witch.json b/packs/data/kingmaker-bestiary.db/the-knurly-witch.json index b3f4ceaf4f7..667309ef64f 100644 --- a/packs/data/kingmaker-bestiary.db/the-knurly-witch.json +++ b/packs/data/kingmaker-bestiary.db/the-knurly-witch.json @@ -4681,15 +4681,13 @@ "name": "Darkvision", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4725,15 +4723,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4782,15 +4778,13 @@ "name": "Resolve", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Knurly Witch rolls a success at a Will save, she gets a critical success instead.

" }, @@ -4837,15 +4831,13 @@ "name": "Bonds of Iron", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an @Check[type:athletics|traits:action:grapple|overrideTraits:true] check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check.

\n

Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 42), causing the cage to crumble into rust.

\n

Any creature can attempt to destroy the cage by attacking it. It has an AC of 40, Hardness 20, and 80 Hit Points.

" }, @@ -4901,15 +4893,13 @@ "name": "Change Shape", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4950,15 +4940,13 @@ "name": "Rend", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -4989,15 +4977,13 @@ "name": "Word of Recall", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Knurly Witch has used @UUID[Compendium.pf2e.spells-srd.Word of Recall]{Word of Recall} to bind herself to the House at the Edge of Time (area K16).

" }, @@ -5030,15 +5016,13 @@ "name": "Grab", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-lonely-warrior.json b/packs/data/kingmaker-bestiary.db/the-lonely-warrior.json index 58b9fec230b..e897d48c6ae 100644 --- a/packs/data/kingmaker-bestiary.db/the-lonely-warrior.json +++ b/packs/data/kingmaker-bestiary.db/the-lonely-warrior.json @@ -387,15 +387,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -431,15 +429,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -477,15 +473,13 @@ "name": "Final Spite", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The Lonely Warrior is reduced to 0 Hit Points

\n
\n

Effect The Lonely Warrior makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -517,15 +511,13 @@ "name": "Cairn Wight Spawn", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by the Lonely Warrior's weapon or claw Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Wight]{Spawned Wight} after [[/br 1d4 #rounds]]{1d4 rounds}. This spawned wight is under the command of the Lonely Warrior. It doesn't have drain life or cairn wight spawn and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.

" }, @@ -559,15 +551,13 @@ "name": "Drain Life", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When The Lonely Warrior damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, The Lonely Warrior gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -601,15 +591,13 @@ "name": "Funereal Dirge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cairn wight chants a low, haunting melody. Living creatures within @Template[type:emanation|distance:50]{50 feet} must attempt a @Check[type:will|dc:21] save.

\n

The cairn wight can't chant a new Funereal Dirge for [[/br 1d4 #Recharge Funereal Dirge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and takes a -2 status penalty to saving throws against drain life.

" }, @@ -647,15 +635,13 @@ "name": "Lonely Dirge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Lonely Warrior's funeral dirge is somewhat different from the standard cairn wight dirge: its droning, unnerving chant forces living creatures within 50 feet to attempt a @Check[type:will|dc:24] save. The Lonely Warrior can't chant a new Lonely Dirge for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} by gnawing pangs of loneliness until the end of its next turn.

\n

Failure The target is stupefied 1 for 1 hour.

\n

Critical Failure The target is stupefied 1 for 24 hours and takes a -2 status penalty to saves against drain life.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-misbegotten-troll.json b/packs/data/kingmaker-bestiary.db/the-misbegotten-troll.json index e04ee2248a1..2605804b691 100644 --- a/packs/data/kingmaker-bestiary.db/the-misbegotten-troll.json +++ b/packs/data/kingmaker-bestiary.db/the-misbegotten-troll.json @@ -439,15 +439,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -483,15 +481,13 @@ "name": "+2 Status to All Saves vs. Fear Effects", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -537,15 +533,13 @@ "name": "Regeneration 45 (Deactivated by Acid or Fire)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -592,15 +586,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -631,15 +623,13 @@ "name": "Vigorous Shake", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The troll king takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent} acid or fire damage.

\n
\n

Effect The troll king shakes itself to remove persistent acid or fire effects. The troll king immediately attempts a @Check[type:flat|dc:15] check to end the persistent damage that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction.

" }, @@ -670,15 +660,13 @@ "name": "Forced Regeneration", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The troll king's regeneration is not currently deactivated.

\n
\n

Effect The troll king regains [[/r 25[healing]]]{25 HP}.

" }, @@ -711,15 +699,13 @@ "name": "Jangle the Chain", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Misbegotten Troll shakes his chain of caged sprites, causing the supernatural cages to amplify their despair. All creatures other than the Misbegotten Troll or his smilodon pets within 30 feet must attempt a @Check[type:will|dc:40] save. The Misbegotten Troll can't Jangle the Chain again for [[/br 1d4 #Jangle the Chain Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Jangle the Chain for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by despair.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} by sadness, and then sickened 1 by despair once the stun effect ends.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} by sadness, and then @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} by despair once the stun effect ends.

" }, @@ -754,15 +740,13 @@ "name": "Primordial Roar", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The troll king unleashes a bestial roar. Each non-troll creature within @Template[type:emanation|distance:100]{100 feet} must attempt a @Check[type:will|dc:40] save. The creature is then temporarily immune for 10 minutes.

\n

This ability doesn't affect his pet black smilodons.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}

" }, @@ -803,15 +787,13 @@ "name": "Rend", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -842,15 +824,13 @@ "name": "Unstoppable Charge", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.

" }, @@ -881,15 +861,13 @@ "name": "Vicious Ranseur", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Misbegotten Troll attacks with his glaive, it manifests dozens of hooks and spikes along its length and blade. He deals an additional 3d8 piercing damage to any creature he strikes but inflicts [[/r 1d8[piercing]]] damage to himself with each glaive Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-power-of-faith.json b/packs/data/kingmaker-bestiary.db/the-power-of-faith.json index a47f2098c51..fdb0763f2fc 100644 --- a/packs/data/kingmaker-bestiary.db/the-power-of-faith.json +++ b/packs/data/kingmaker-bestiary.db/the-power-of-faith.json @@ -8,15 +8,13 @@ "name": "Prostrate", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves more than 10 feet into the room.

\n
\n

Effect A great weight settles on all creatures in area A4, and they must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is unaffected by the haunt and is temporarily immune to it for 24 hours.

\n

Success The creature feels pressed down by the weight-it takes a 10-foot penalty to all its speeds for as long as it remains in the room.

\n

Failure The creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The creature is knocked prone and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-stag-lord.json b/packs/data/kingmaker-bestiary.db/the-stag-lord.json index 4d8fa4b9dff..84bcb5da874 100644 --- a/packs/data/kingmaker-bestiary.db/the-stag-lord.json +++ b/packs/data/kingmaker-bestiary.db/the-stag-lord.json @@ -804,15 +804,13 @@ "name": "Perpetual Hangover", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Stag Lord is in a constant cycling state of being drunk or hungover. As a result, he is constantly @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and cannot reduce his sickened state to lower than 1 (although if effects increase his sickened value, he can reduce them back toward 1 as normal). The Stag Lord can willingly ingest food and drink (including potions and elixirs) while sickened. The values in this stat block have been adjusted to account for his sickened state.

" }, @@ -840,15 +838,13 @@ "name": "Dread Striker", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Stag Lord capitalizes on his enemies' fear; any creature that has the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition is also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against his attacks.

" }, @@ -890,15 +886,13 @@ "name": "Hunt Prey", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "" }, @@ -971,15 +965,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Stag Lord deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1042,15 +1034,13 @@ "name": "Unfair Aim", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Stag Lord lines up a shot and then attempts a ranged Strike against a hunted prey. On this strike, he treats the target as if they were @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

" }, diff --git a/packs/data/kingmaker-bestiary.db/the-wriggling-man.json b/packs/data/kingmaker-bestiary.db/the-wriggling-man.json index cd00d0294b7..f43f1997679 100644 --- a/packs/data/kingmaker-bestiary.db/the-wriggling-man.json +++ b/packs/data/kingmaker-bestiary.db/the-wriggling-man.json @@ -5608,15 +5608,13 @@ "name": "Darkvision", "sort": 5200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -5652,15 +5650,13 @@ "name": "Tremorsense", "sort": 5300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -5696,15 +5692,13 @@ "name": "All-Around Vision", "sort": 5400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -5747,15 +5741,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 5500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -5801,15 +5793,13 @@ "name": "Fast Healing 20", "sort": 5600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -5851,15 +5841,13 @@ "name": "Swarm Mind", "sort": 5700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -5890,15 +5878,13 @@ "name": "Discorporate", "sort": 5800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes [[/r 1d10 #days]]{1d10 days}.

\n

While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a @Check[type:flat|dc:15] check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently.

\n

At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.

" @@ -5932,15 +5918,13 @@ "name": "Contingency", "sort": 5900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Wriggling Man is reduced to 50 or fewer HP

\n
\n

Effect @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, heightened to 5th level, teleports the Wriggling Man to area M6.

" }, @@ -5968,15 +5952,13 @@ "name": "Effortless Concentration", "sort": 6000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The wriggling man's turn begins.

\n
\n

Effect The Wriggling Man immediately gains the effects of the Sustain a Spell action, allowing him to extend the duration of an active spell.

" }, @@ -6004,15 +5986,13 @@ "name": "Quickened Casting", "sort": 6100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect When the Wriggling Man casts a spell of 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, @@ -6040,15 +6020,13 @@ "name": "Squirming Embrace", "sort": 6200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The worm that walks Strides, ending its movement sharing a space with a creature, and deals [[/r 8d8[piercing]]] damage to the creature. The creature can attempt a @Check[type:reflex|dc:44|basic:true] save.

" }, @@ -6079,15 +6057,13 @@ "name": "Swarm Shape", "sort": 6300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze}. It can use the same action to coalesce back into its normal form.

" }, diff --git a/packs/data/kingmaker-bestiary.db/thresholder-disciple.json b/packs/data/kingmaker-bestiary.db/thresholder-disciple.json index a4a09cc3b9d..af13ae61b39 100644 --- a/packs/data/kingmaker-bestiary.db/thresholder-disciple.json +++ b/packs/data/kingmaker-bestiary.db/thresholder-disciple.json @@ -614,15 +614,13 @@ "name": "Unseen Sight", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}, provided they are located within a region under the influence of Yog- Sothoth.

" }, @@ -650,15 +648,13 @@ "name": "Evasion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the disciple rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -704,15 +700,13 @@ "name": "Guarded Movement", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The disciple gains a +4 circumstance bonus to AC against reactions triggered by their movement.

" }, @@ -756,15 +750,13 @@ "name": "Outside of Time", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Thresholder Disciple exists outside of time; they don't age, don't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} unless they choose to be.

" }, @@ -792,15 +784,13 @@ "name": "Flurry of Blows", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per turn

\n
\n

Effect The disciple makes two unarmed Strikes. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The disciple's multiple attack penalty applies normally to these Strikes.

" }, @@ -830,15 +820,13 @@ "name": "Lurker Stance", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The disciple takes the stance of the Lurker at the Threshold, full of menace and danger. The disciple can make lurker claw unarmed attacks. These deal 1d12 slashing damage; are in the brawling group; and have the parry, forceful, and unarmed traits. While in this stance, if the disciple succeeds or critically succeeds at a check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a target, the target must succeed at a @Check[type:will|dc:34] saving throw or be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure) for 1 minute.

" }, @@ -868,15 +856,13 @@ "name": "Ominous Mien", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The disciple is in Lurker Stance

\n
\n

Effect The disciple gains a +2 circumstance bonus to Intimidation checks and their @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} attempts don't take a penalty for not speaking the target's language and don't cause the target to become temporarily immune. These effects last until the end of the disciple's next turn.

" }, @@ -921,15 +907,13 @@ "name": "Temporal Strikes", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The disciple's Strikes force the creature hit to endure a deluge of unfamiliar memories from a combination of past lives and parallel existences, causing an additional 3d6 mental damage with a successful hit.

" }, diff --git a/packs/data/kingmaker-bestiary.db/thresholder-hermeticist.json b/packs/data/kingmaker-bestiary.db/thresholder-hermeticist.json index 08a5ceaaa8c..90a603f011b 100644 --- a/packs/data/kingmaker-bestiary.db/thresholder-hermeticist.json +++ b/packs/data/kingmaker-bestiary.db/thresholder-hermeticist.json @@ -952,15 +952,13 @@ "name": "Infused Items", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A Thresholder Hermeticist carries the following infused items, which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily preparations: infused @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask (Greater)} (14), infused @UUID[Compendium.pf2e.equipment-srd.Eagle Eye Elixir (Major)]{Eagle Eye Elixir (Major)} (2), infused @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Major)]{Elixir of Life (Major)} (3), infused @UUID[Compendium.pf2e.equipment-srd.Mistform Elixir (Greater)]{Mistform Elixir (Greater)} (2).

" }, @@ -988,15 +986,13 @@ "name": "Unseen Sight", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}, provided they are located within a region under the influence of Yog- Sothoth.

" }, @@ -1024,15 +1020,13 @@ "name": "Juggernaut", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.

" }, @@ -1079,15 +1073,13 @@ "name": "Outside of Time", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} unless they choose to be.

" }, @@ -1115,15 +1107,13 @@ "name": "Bomber", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When throwing an alchemical bomb with the splash trait, the Thresholder Hermeticist can deal splash damage to only their primary target instead of the usual splash area.

" }, @@ -1151,15 +1141,13 @@ "name": "Cruel Anatomist", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Thresholder Hermeticist deals an additional [[/r 2d8[bleed]]] damage with melee Strikes. A creature who bleeds for 2 rounds from this becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for as long as it continues bleeding.

" }, @@ -1187,15 +1175,13 @@ "name": "Quick Bomber", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Thresholder Hermeticist Interacts to draw an alchemical bomb, then Strikes with it.

" }, diff --git a/packs/data/kingmaker-bestiary.db/thresholder-mystic.json b/packs/data/kingmaker-bestiary.db/thresholder-mystic.json index 8ee92ab2ab1..6f07b2b329c 100644 --- a/packs/data/kingmaker-bestiary.db/thresholder-mystic.json +++ b/packs/data/kingmaker-bestiary.db/thresholder-mystic.json @@ -4369,15 +4369,13 @@ "name": "Unseen Sight", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}, provided they are located within a region under the influence of Yog- Sothoth.

" }, @@ -4405,15 +4403,13 @@ "name": "Outside of Time", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Thresholder Mystic exists outside of time; they don't age, don't need food or drink to survive, and can't be @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} unless they choose to be.

" }, @@ -4441,15 +4437,13 @@ "name": "Resolve", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the mystic rolls a success on a Will save, they get a critical success instead.

" }, @@ -4495,15 +4489,13 @@ "name": "Divine Font", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.spells-srd.Harm]{Harm}

" }, @@ -4531,15 +4523,13 @@ "name": "Reminder of Doom", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mystic reminds their allies of the punishments awaiting those who fail Yog-Sothoth. The mystic and their allies within 60 feet gain a +2 status bonus to attack rolls and damage rolls until the end of the mystic's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Reminder of Doom]{Effect: Reminder of Doom}

" }, @@ -4573,15 +4563,13 @@ "name": "Steady Spellcasting", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the Thresholder Mystic's spellcasting action, they attempt a @Check[type:flat|dc:15]; on a success, the action isn't disrupted.

" }, diff --git a/packs/data/kingmaker-bestiary.db/thylacine.json b/packs/data/kingmaker-bestiary.db/thylacine.json index 3a8cbf9dcbf..affb0214f86 100644 --- a/packs/data/kingmaker-bestiary.db/thylacine.json +++ b/packs/data/kingmaker-bestiary.db/thylacine.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Hunting Cry", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The thylacine growls, hisses, and bares its jaws in a frightening manner as it attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a creature. It gains a +2 circumstance bonus to this Intimidation check, and the attempt is not penalized if the target can't understand the thylacine.

" }, diff --git a/packs/data/kingmaker-bestiary.db/tiger-lord-hill-giant-tl2.json b/packs/data/kingmaker-bestiary.db/tiger-lord-hill-giant-tl2.json index ac7d33ef5a7..40e184bd8f3 100644 --- a/packs/data/kingmaker-bestiary.db/tiger-lord-hill-giant-tl2.json +++ b/packs/data/kingmaker-bestiary.db/tiger-lord-hill-giant-tl2.json @@ -502,15 +502,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -546,15 +544,13 @@ "name": "Catch Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -585,15 +581,13 @@ "name": "Knockback", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The hill giant's last action was a successful melee Strike

\n

Effect The hill giant's swing drives their enemy back. They push the foe back 5 feet, with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}. The hill giant can follow the foe as normal on a successful Shove.

" }, @@ -626,15 +620,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -665,15 +657,13 @@ "name": "Wide Swing", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.

\n

This counts as two attacks for the hill giant's multiple attack penalty.

" }, diff --git a/packs/data/kingmaker-bestiary.db/tiger-lord.json b/packs/data/kingmaker-bestiary.db/tiger-lord.json index 993af84b049..534c1a2d9ad 100644 --- a/packs/data/kingmaker-bestiary.db/tiger-lord.json +++ b/packs/data/kingmaker-bestiary.db/tiger-lord.json @@ -584,15 +584,13 @@ "name": "No Escape", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe within reach attempts to move away from the Tiger Lord

\n

Effect The Tiger Lord Strides up to its Speed, following the foe and keeping it in reach throughout its movement until it stops moving or the Tiger Lord has moved its full Speed.

" }, @@ -620,15 +618,13 @@ "name": "Closing Volley", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The Tiger Lord makes a ranged Strike with a hatchet, then Strides up to twice its speed. If it ends its movement within melee reach of the target of its ranged Strike, it may make a melee Strike against that enemy. If the ranged Strike hit the target, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the melee Strike.

" }, @@ -656,15 +652,13 @@ "name": "Vengeful Rage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The Tiger Lord is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a rage

\n

Trigger The Tiger Lord suffers damage that reduces its Hit Points to 100 or less.

\n

Effect The Tiger Lord flies into a rage that lasts 1 minute. While raging, the Tiger Lord gains a +1 status bonus to attack rolls, gains a +2 status bonus to damage rolls, and takes a -2 status penalty to AC. After the rage, the Tiger Lord is fatigued.

" }, diff --git a/packs/data/kingmaker-bestiary.db/trapdoor-ogre-spider.json b/packs/data/kingmaker-bestiary.db/trapdoor-ogre-spider.json index 5cd9d14f28f..29cb5408844 100644 --- a/packs/data/kingmaker-bestiary.db/trapdoor-ogre-spider.json +++ b/packs/data/kingmaker-bestiary.db/trapdoor-ogre-spider.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Trapdoor Lunge", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature comes within 25 feet of the spider's lair while the spider is positioned just under the ajar trapdoor and the spider notices the creature

\n

Requirements Initiative has not yet been rolled

\n

Effect The spider Strides or Climbs before it rolls initiative.

" }, @@ -132,15 +128,13 @@ "name": "Eerie Flexibility", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A trapdoor ogre spider can fit through tight spaces as if it were a Large creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, it can move at its full speed.

" }, @@ -171,15 +165,13 @@ "name": "Ogre Spider Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, clumsy 1, and flat-footed (1 round)

\n

Stage 4 2d6 poison and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round).

" }, diff --git a/packs/data/kingmaker-bestiary.db/trapped-portcullis.json b/packs/data/kingmaker-bestiary.db/trapped-portcullis.json index e6000efddc1..830be47140b 100644 --- a/packs/data/kingmaker-bestiary.db/trapped-portcullis.json +++ b/packs/data/kingmaker-bestiary.db/trapped-portcullis.json @@ -8,15 +8,13 @@ "name": "Drop From Ceiling", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A character enters a square between the two portcullises

\n
\n

Effect Both portcullises drop from the ceiling; attempting to lift one requires a @Check[type:athletics|dc:30] check to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open}. When the portcullises drop, creatures in adjacent squares must attempt a @Check[type:reflex|dc:30|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unharmed and can take a Step as a reaction to move to an adjacent square.

\n

Success As critical success, but the creature takes a glancing blow from the falling portcullis for [[/r (2d12+15)[bludgeoning]]] damage.

\n

Failure The creature is struck by the falling portcullis for [[/r (4d12+30)[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in their square.

\n

Critical Failure The creature is struck by the falling portcullis for [[/r (6d12+45)[bludgeoning]]] damage, is knocked prone, and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the portcullis as it pins them to the ground until they can @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} or Force Open the portcullis (DC 30, Athletics).

" }, diff --git a/packs/data/kingmaker-bestiary.db/tree-that-weeps.json b/packs/data/kingmaker-bestiary.db/tree-that-weeps.json index 7e2c04d92ad..2def90e0165 100644 --- a/packs/data/kingmaker-bestiary.db/tree-that-weeps.json +++ b/packs/data/kingmaker-bestiary.db/tree-that-weeps.json @@ -60,15 +60,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -104,15 +102,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -143,15 +139,13 @@ "name": "Axe Vulnerability 20", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Tree that Weeps takes 20 additional damage from axes.

" }, @@ -182,15 +176,13 @@ "name": "Ripping Disarm", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature rolls a critical failure on a melee weapon Strike against the Tree that Weepos

\n
\n

Effect The Tree that Weeps attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the creature.

" }, @@ -221,15 +213,13 @@ "name": "Weeping Aura", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Requirements The Tree that Weeps isn't using Dead Tree

\n

Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a @Check[type:will|dc:40] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 1 hour.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round by despair, and then @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} after recovering from paralysis.

\n

Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn; the DC is reduced by 1 each turn that passes.

" }, @@ -275,15 +265,13 @@ "name": "Dead Tree", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.

" }, @@ -316,15 +304,13 @@ "name": "Woodland Ambush", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet

\n

Effect The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/troll-guard.json b/packs/data/kingmaker-bestiary.db/troll-guard.json index b847d0898c2..b127366be53 100644 --- a/packs/data/kingmaker-bestiary.db/troll-guard.json +++ b/packs/data/kingmaker-bestiary.db/troll-guard.json @@ -324,15 +324,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -368,15 +366,13 @@ "name": "Regeneration 40 (Deactivated by Acid or Fire)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -423,15 +419,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -462,15 +456,13 @@ "name": "Vigorous Shake", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The troll guard takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent} acid or fire damage.

\n
\n

Effect The troll guard shakes itself to remove persistent acid or fire effects. The troll guard immediately attempts a @Check[type:flat|dc:15] check to end the persistent damage that triggered this reaction. If the troll guard succeeds at this check, it can immediately use Primordial Roar as part of this reaction.

" }, @@ -501,15 +493,13 @@ "name": "Axe Critical Specialization", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The troll guard has access to axe critical specialization effects.

" }, @@ -544,15 +534,13 @@ "name": "Forced Regeneration", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The troll guard's regeneration is not currently deactivated.

\n
\n

Effect The guard king regains [[/r 20[healing]]]{20 HP}.

" }, @@ -585,15 +573,13 @@ "name": "Primordial Roar", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The troll guard unleashes a bestial roar. Each non-troll creature within @Template[type:emanation|distance:100]{100 feet} must attempt a @Check[type:will|dc:35] save. The creature is then temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}

" }, @@ -634,15 +620,13 @@ "name": "Rend", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Battleaxe

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -673,15 +657,13 @@ "name": "Twin Chop", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The troll guard lashes out at two foes with its axes. The troll guard attempts two battleaxe Strikes, each of which must target a different foe within reach. These attacks count toward the troll's multiple attack penalty, but the multiple attack penalty doesn't increase until after the troll makes both attacks.

" }, diff --git a/packs/data/kingmaker-bestiary.db/tulvak.json b/packs/data/kingmaker-bestiary.db/tulvak.json index f6fac88c7ec..6c65e762ac8 100644 --- a/packs/data/kingmaker-bestiary.db/tulvak.json +++ b/packs/data/kingmaker-bestiary.db/tulvak.json @@ -3382,15 +3382,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3426,15 +3424,13 @@ "name": "Coven", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Entangle]{Entangle}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, and @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -3474,15 +3470,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3518,15 +3512,13 @@ "name": "Constant Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3562,15 +3554,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3619,15 +3609,13 @@ "name": "Sound Imitation", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

" }, @@ -3674,15 +3662,13 @@ "name": "Betraying Touch", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

" }, @@ -3718,15 +3704,13 @@ "name": "Change Shape", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3762,15 +3746,13 @@ "name": "Enfeebling Humors", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 day.

" }, @@ -3804,15 +3786,13 @@ "name": "Exhale Miasma", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The green hag exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attemping a save as normal).

\n

She can't use Exhale Miasma again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3846,15 +3826,13 @@ "name": "Unsettling Revelation", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Trigger Tulvak uses Change Shape to assume her natural shape

\n

Effect Tulvak's transformation into her true form is particularly revolting and can sicken those who aren't prepared for it. All creatures within 30 feet of Tulvak when she takes this reaction must attempt a @Check[type:will|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/kingmaker-bestiary.db/unstable-pit.json b/packs/data/kingmaker-bestiary.db/unstable-pit.json index 21bf7a54334..781bbeb9618 100644 --- a/packs/data/kingmaker-bestiary.db/unstable-pit.json +++ b/packs/data/kingmaker-bestiary.db/unstable-pit.json @@ -8,15 +8,13 @@ "name": "Crumbling Edge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 5 feet of the pit's edge

\n

Effect The edge of the pit crumbles. The triggering creature must attempt a @Check[type:reflex|dc:19] save.

\n
\n

Critical Success The triggering creature steps back from the edge before it collapses.

\n

Success The triggering creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Failure The triggering creature falls prone and slides into the pit, taking [[/r 1d6[bludgeoning]]] damage.

\n

Critical Failure As failure, but [[/r 2d6[bludgeoning]]] damage.

" }, diff --git a/packs/data/kingmaker-bestiary.db/valerie-level-1.json b/packs/data/kingmaker-bestiary.db/valerie-level-1.json index 43a52dc4e05..749102babec 100644 --- a/packs/data/kingmaker-bestiary.db/valerie-level-1.json +++ b/packs/data/kingmaker-bestiary.db/valerie-level-1.json @@ -559,15 +559,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/valerie-level-9.json b/packs/data/kingmaker-bestiary.db/valerie-level-9.json index ef271b9bd39..efdef6f0a50 100644 --- a/packs/data/kingmaker-bestiary.db/valerie-level-9.json +++ b/packs/data/kingmaker-bestiary.db/valerie-level-9.json @@ -559,15 +559,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/kingmaker-bestiary.db/vicious-army-ant-swarm.json b/packs/data/kingmaker-bestiary.db/vicious-army-ant-swarm.json index a6338aa469a..c9ecd9a6ea9 100644 --- a/packs/data/kingmaker-bestiary.db/vicious-army-ant-swarm.json +++ b/packs/data/kingmaker-bestiary.db/vicious-army-ant-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Cling", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature leaves the swarm's space

\n
\n

Effect The swarm takes [[/r {1d6}]]{1d6 damage} as ants cling to the creature and continue biting, dealing [[/r 7d6[persistent,piercing]]] damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.

" }, @@ -179,15 +171,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 7d6[piercing]]] damage (@Check[type:fortitude|dc:31|basic:true] save). A creature that fails its save against Swarming Bites becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a @Check[type:flat|dc:5] check or the action is lost; roll the check after spending the action, but before any effects are applied.

" }, diff --git a/packs/data/kingmaker-bestiary.db/vilderavn-herald.json b/packs/data/kingmaker-bestiary.db/vilderavn-herald.json index da97b0c0de8..0850e2bad70 100644 --- a/packs/data/kingmaker-bestiary.db/vilderavn-herald.json +++ b/packs/data/kingmaker-bestiary.db/vilderavn-herald.json @@ -1140,15 +1140,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1184,15 +1182,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1228,15 +1224,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1272,15 +1266,13 @@ "name": "Attack of Opportunity", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1311,15 +1303,13 @@ "name": "Aura of Disquietude", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n

As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Frightful Presence]{Frightful Presence}, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally, and it can't @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic. The vilderavn can activate or deactivate this aura using a single action, which has the concentrate trait.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1374,15 +1364,13 @@ "name": "Bloodbird", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a vilderavn's melee attack becomes cursed, taking [[/r 2d6[bleed]]] damage that's difficult to stanch: the DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.

" }, @@ -1418,15 +1406,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vilderavn takes on the shape of a wolf or dire wolf, a wolf-raven hybrid, or its raven knight form: a Small or Medium humanoid in black full plate carrying a greatsword. The vilderavn can use its jaws attack only in a form that has a wolf's head, its talon attack only in a form that has raven talons, and its greatsword only in raven knight form.

" }, @@ -1462,15 +1448,13 @@ "name": "Souleater", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the vilderavn kills a humanoid target with a critical hit using its jaws Strike, it rips out and devours the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 38 counteract check to extract the target's soul from the vilderavn; otherwise the spell fails.

" }, diff --git a/packs/data/kingmaker-bestiary.db/villamor-koth.json b/packs/data/kingmaker-bestiary.db/villamor-koth.json index a9945f69af9..f5a568ee13d 100644 --- a/packs/data/kingmaker-bestiary.db/villamor-koth.json +++ b/packs/data/kingmaker-bestiary.db/villamor-koth.json @@ -442,15 +442,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -481,15 +479,13 @@ "name": "Deny Advantage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Villamor Koth's foes struggle to pass his defenses. He isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, or flanking creatures of his level or lower, or to creatures of his level or lower using surprise attack. However, these creatures can still help their allies flank.

" }, @@ -524,15 +520,13 @@ "name": "Raging Resistance", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While raging, Villamor Koth gains resistance 7 to physical weapon damage (but not physical damage from other sources, such as unarmed attacks).

" }, @@ -560,15 +554,13 @@ "name": "Axe Specialization", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Villamor Koth gains the critical specialization effects for all axes he wields.

" }, @@ -603,15 +595,13 @@ "name": "Furious Finish", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Desperate to finish the fight, Villamor Koth pours all his rage into one final blow. He makes a Strike. If it hits, he gains a circumstance bonus to damage equal to the number of rounds remaining in his Rage (maximum 10). After this Strike, his Rage immediately ends and he is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} until he rests for at least 10 minutes.

" }, @@ -641,15 +631,13 @@ "name": "Giant's Lunge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Villamor Koth extends his body and prepares to attack foes outside his normal reach. Until his rage ends, all his melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase his reach due to increased size.

" }, @@ -680,15 +668,13 @@ "name": "Knockback", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Villamor Koth's last action was a successful Strike.

\n
\n

Effect Villamor Koth pushes his foe back 5 feet, with the effects of a successful @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}. He can follow the foe as normal for a successful shove.

" }, @@ -718,15 +704,13 @@ "name": "Rage", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Villamor begins raging. He gains 19 temporary Hit Points. This frenzy lasts for 1 minute, until there are no enemies he can perceive, or until he falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. He can't voluntarily stop raging. While he is raging, he deals 12 additional Damage with melee weapons and unarmed attacks. This additional damage is halved if his weapon or unarmed attack is agile. While raging, Villamor Koth's AC is 33.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/kingmaker-bestiary.db/virthad.json b/packs/data/kingmaker-bestiary.db/virthad.json index b7849fba916..511748a8208 100644 --- a/packs/data/kingmaker-bestiary.db/virthad.json +++ b/packs/data/kingmaker-bestiary.db/virthad.json @@ -2554,15 +2554,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2598,15 +2596,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2637,15 +2633,13 @@ "name": "End the Charade", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The doppelganger is transformed with Change Shape and another creature moves adjacent to it or takes a hostile action against it.

\n
\n

Effect The doppelganger reverts to its natural form and can make a Strike against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this attack.

" }, @@ -2680,15 +2674,13 @@ "name": "Change Shape", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2724,15 +2716,13 @@ "name": "Deploy Flytraps", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Virthad is carrying a sack of prepared flytrap pods

\n
\n

Effect Virthad dumps the contents of the sack into two adjacent squares while invoking prayers to Lamashtu. The pods grow into two elite @UUID[Compendium.pf2e.pathfinder-bestiary.Snapping Flytrap]{Snapping Flytraps} that immediately attack any non-worshipper of Lamashtu they can detect.

" }, diff --git a/packs/data/kingmaker-bestiary.db/void-pit.json b/packs/data/kingmaker-bestiary.db/void-pit.json index 90ebdd8b215..9bc6bd9d41a 100644 --- a/packs/data/kingmaker-bestiary.db/void-pit.json +++ b/packs/data/kingmaker-bestiary.db/void-pit.json @@ -8,15 +8,13 @@ "name": "Beyond the Barrier", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within the pit takes three consecutive Interact actions to push their way through the barrier in the pit

\n
\n

Effect The creature is pulled through the portal into the depths of space. It can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} with a @Check[type:reflex|dc:42] save, otherwise it discovers the portal is one-way-no return route to Golarion exists. The creature takes [[/r 10d6[bludgeoning]]] damage (@Check[type:fortitude|dc:42|basic:true]) at the start of each turn and begins to suffocate. Without powerful magic like plane shift or wish, even a creature that can survive the depths of space will be lost forever-as the Void Pit deposits them in the unimaginably vast gulf between galaxies in which sound cannot exist, where they cannot cast spells with verbal components.

" }, diff --git a/packs/data/kingmaker-bestiary.db/volodmyra.json b/packs/data/kingmaker-bestiary.db/volodmyra.json index 03500f5781c..ae2cda379df 100644 --- a/packs/data/kingmaker-bestiary.db/volodmyra.json +++ b/packs/data/kingmaker-bestiary.db/volodmyra.json @@ -579,15 +579,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -618,15 +616,13 @@ "name": "Overhand Smash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Volodmyra is wielding her greataxe and is adjacent to an enemy

\n

Effect Volodmyra raises her greataxe above her head and puts all of her might into a single attack. If the attack hits, Volodmyra deals an additional 8 points of damage and the opponent must succeed at a @Check[type:fortitude|dc:17] save to avoid being knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -682,15 +678,13 @@ "name": "Spinning Sweep", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Volodmyra successfully Strikes a second enemy when making a sweep attack with her axe and is within 10 feet of a third enemy she hasn't yet attacked

\n

Effect Volodmyra spins in a circle (Stepping 5 feet if she chooses) and makes a third attack against a foe she hasn't attacked this round. This third attack suffers only a -8 penalty to the attack roll (instead of the standard -10 on a third Strike). If it hits, Volodmyra deals an additional 2d6 points of damage from the furious impact.

" }, diff --git a/packs/data/kingmaker-bestiary.db/vordakai.json b/packs/data/kingmaker-bestiary.db/vordakai.json index daf8793d523..82a796bdeba 100644 --- a/packs/data/kingmaker-bestiary.db/vordakai.json +++ b/packs/data/kingmaker-bestiary.db/vordakai.json @@ -4272,15 +4272,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4326,15 +4324,13 @@ "name": "Negative Healing", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4372,15 +4368,13 @@ "name": "Atrophied Lich", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Sometimes, a lich that remains immobile and insensible for extended periods of time-as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago-can become atrophied. The exact effects of atrophy vary from lich to lich but always result in a reduction of spellcasting power and damage to their soul cage link.

\n

In Vordakai's case, he has forgotten much arcane lore and lost a significant amount of his spellcasting ability. At the height of his power, he was a 20th-level wizard, but today, his power has reduced to that of a 12th-level wizard. More troubling to the lich is the fact that he can no longer use a soul cage to rejuvenate-if Vordakai is destroyed, he crumbles to dust, forever dead. Given time, Vordakai could recover his power and regain his rejuvenation ability, but it's unlikely the PCs will give him that chance, as it would take the lich several years to undo the ravages of centuries.

" }, @@ -4408,15 +4402,13 @@ "name": "Counterspell", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature casts a spell Vordakai has prepared.

\n

Effect Vordakai expends a prepared spell to counter the triggering creature's casting of that same spell. He loses its spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.

" }, @@ -4444,15 +4436,13 @@ "name": "Flash of Insight", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day.

\n

Trigger Vordakai is about to roll a d20.

\n

Effect Vordakai peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) without rolling.

" }, @@ -4489,15 +4479,13 @@ "name": "Frightful Presence", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4545,15 +4533,13 @@ "name": "Steady Spellcasting", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a reaction would disrupt Vordakai's spellcasting action, the lich attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, @@ -4581,15 +4567,13 @@ "name": "Consume Memories", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Vordakai draws out a creature's memories and consumes them, learning bits and pieces of the world through the victim's thoughts. The lich makes a hand Strike against the target; if he hits, he deals [[/r 6d6[negative]]] damage. The target must attempt a @Check[type:will|dc:32] save, after which it is temporarily immune to Consume Memories for 24 hours.

\n
\n

Critical Success The target takes no additional ill effects.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The target becomes stupefied 1 with an unlimited duration. Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories.

\n

Critical Failure As failure, but the target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} with an unlimited duration. In addition, Vordakai can telepathically learn one specific bit of secret information known by the victim, subject to the GM's discretion

" }, @@ -4622,15 +4606,13 @@ "name": "Drain Oculus", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect Vordakai taps into the Oculus of Abaddon's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of his prepared spells.

" }, @@ -4658,15 +4640,13 @@ "name": "Familiar", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vordakai's familiar is Horagnamon

" }, @@ -4699,15 +4679,13 @@ "name": "Paralyzing Touch", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the lich's hand Strike must succeed at a @Check[type:fortitude|dc:32] save.

\n

The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis|traits:arcane,curse,necromancy|overrideTraits:true] check reveals the victim is alive.

" }, diff --git a/packs/data/kingmaker-bestiary.db/weakened-floor.json b/packs/data/kingmaker-bestiary.db/weakened-floor.json index 853ed7df037..8011a0a8e49 100644 --- a/packs/data/kingmaker-bestiary.db/weakened-floor.json +++ b/packs/data/kingmaker-bestiary.db/weakened-floor.json @@ -8,15 +8,13 @@ "name": "Floor Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature enters the marked portion of the map

\n
\n

Effect The triggering creature falls, taking [[/r 20[bludgeoning]]]{20} damage from the fall plus [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:22|basic:true]) from the stalagmites. A creature can @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling, or succeed at a @Check[type:athletics|dc:20] check to climb out of the chasm.

" }, diff --git a/packs/data/kingmaker-bestiary.db/werendegar.json b/packs/data/kingmaker-bestiary.db/werendegar.json index ef23bdeb538..bc19a226f1f 100644 --- a/packs/data/kingmaker-bestiary.db/werendegar.json +++ b/packs/data/kingmaker-bestiary.db/werendegar.json @@ -2121,15 +2121,13 @@ "name": "Low-Light Vision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2160,15 +2158,13 @@ "name": "Hungersense (Imprecise) 30 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Hungersense allows the gimmerling to sense creatures that require food to live.

" }, @@ -2199,15 +2195,13 @@ "name": "Thorny Aura", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Thorny roots and barbed vines writhe and twist in the aura, creating difficult hazardous terrain that inflicts [[/r 4d6[piercing]]] damage whenever a non-flying creature moves within the aura.

" }, @@ -2253,15 +2247,13 @@ "name": "Trip Up", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a melee attack to hit Werendegar or moves into a space within Werendegar's thorny aura.

\n
\n

Effect The triggering creature must attempt a @Check[type:reflex|dc:44|traits:damaging-effect] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its next turn.

\n

Failure The target takes [[/r 3d10[bludgeoning]]] damage and is flat-footed until the start of its next turn.

\n

Critical failure As failure, and the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -2297,15 +2289,13 @@ "name": "Change Shape", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Werendegar changes into his natural form or that of any humanoid. In humanoid form, he loses his thorny aura, and his equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, he loses the matching Strike. If he loses his claw Strike, he gains a fist Strike that is identical except that it deals bludgeoning damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2341,15 +2331,13 @@ "name": "Disarm", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirement Werendegar's last action was a success with a Strike that has Disarm in its damage entry.

\n
\n

Effect Werendegar knocks a held or carried weapon to the ground in the target's space.

" }, @@ -2385,15 +2373,13 @@ "name": "Sneak Attack", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Werendegar deals 4d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -2456,15 +2442,13 @@ "name": "Trickster's Step", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Werendegar ignores difficult terrain, hazardous terrain, and doesn't trigger traps with its movement.

" }, diff --git a/packs/data/kingmaker-bestiary.db/whimwyrm.json b/packs/data/kingmaker-bestiary.db/whimwyrm.json index 9d8be23301a..425f4c0eb49 100644 --- a/packs/data/kingmaker-bestiary.db/whimwyrm.json +++ b/packs/data/kingmaker-bestiary.db/whimwyrm.json @@ -1308,15 +1308,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1352,15 +1350,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1391,15 +1387,13 @@ "name": "Fog Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist doesn't impair a whimwyrm's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -1427,15 +1421,13 @@ "name": "Insult Challenges", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a whimwyrm's insults result in combat, it rolls Performance for initiative. A PC who engaged in the insults can roll Performance as well, and if they insulted the whimwyrm, it begins the combat @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} as it sputters in indignation if the Performance check also exceeds the Whimwyrm's Will DC of 39.

" }, @@ -1468,15 +1460,13 @@ "name": "Attack of Opportunity (Fangs Only)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fangs only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1507,15 +1497,13 @@ "name": "Meddling Tail", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The whimwyrm damages a creature with its whiplashing tail Strike

\n

Effect The whimwyrm can attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the damaged creature.

" }, @@ -1543,15 +1531,13 @@ "name": "Mind-Numbing Breath", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The whimwyrm exhales a @Template[type:cone|distance:40] of sparkling magenta mist. Creatures within the area must attempt a @Check[type:will|dc:38] save as their minds are overwhelmed by a sudden riot of false (and typically unpleasant) memories, taking [[/r 10d12[mental]]] damage depending on their save. The whimwyrm can't use mind-numbing breath for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature becomes outlined in sparkling dust, negating any @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} it has in effect for 1 round and takes no damage.

\n

Success The creature takes half damage, and its invisibility is negated for 2 rounds.

\n

Failure The creature takes full damage, is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute, and its invisibility is negated for 1 minute.

\n

Critical Failure The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, dazzled for 1 minute, and its invisibility is negated for 1 minute.

" }, diff --git a/packs/data/kingmaker-bestiary.db/wild-hunt-archer.json b/packs/data/kingmaker-bestiary.db/wild-hunt-archer.json index 886b527a7a6..9a395a9333b 100644 --- a/packs/data/kingmaker-bestiary.db/wild-hunt-archer.json +++ b/packs/data/kingmaker-bestiary.db/wild-hunt-archer.json @@ -1809,15 +1809,13 @@ "name": "Greensight", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt archer ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from leaves and other foliage.

" }, @@ -1845,15 +1843,13 @@ "name": "Planar Acclimation", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt archer treats the plane it is located on as its home plane.

" }, @@ -1881,15 +1877,13 @@ "name": "Wild Hunt Link", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A wild hunt archer grants wild hunt other than archers the ability to target @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} creatures with ranged Strikes without having to succeed at a @Check[type:flat|dc:5].

" }, @@ -1926,15 +1920,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1965,15 +1957,13 @@ "name": "Instinctive Cooperation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The wild hunt archer automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

" }, @@ -2015,15 +2005,13 @@ "name": "Wild Gaze", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Those who meet the gaze of a wild hunt archer come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:34] save to resist becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The wild hunt archer can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -2084,15 +2072,13 @@ "name": "Focus Gaze", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt archer fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt archer's next turn.

" }, @@ -2128,15 +2114,13 @@ "name": "Infuse Arrow", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The wild hunt archer Casts a Spell with a range of touch and then makes a ranged Strike with their living bow. If they hit a creature with that Strike, that creature is also targeted by the spell's effects. If the Strike misses, the spell is wasted.

\n

Alternatively, the wild hunt archer can @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that affects an area and then make a ranged Strike with their living bow. If they hit a creature with that Strike, the spell takes effect centered on that creature, and the creature struck takes a -2 circumstance penalty to any save against the spell's effect. If the Strike misses, the spell is wasted.

" }, @@ -2166,15 +2150,13 @@ "name": "Living Bow", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wild hunt archer carries a manifestation of their archery in the form of a living bow. This weapon functions as a +2 greater striking frost composite longbow as long as it is wielded by the wild hunt archer, but in any other creature's hands the living bow functions as a normal, nonmagic composite longbow. A wild hunt archer can manifest a replacement living bow if its previous one is lost or destroyed by performing a one-minute activity that has the concentrate trait. A living bow appears to be made of wood and constantly sprouts leaves that turn autumnal colors and drop away; it's bowstring is a glowing green line of energy. A wild hunt archer spontaneously generates arrows as needed from its quiver when using a living bow.

" }, @@ -2205,15 +2187,13 @@ "name": "Seeking Shots", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wild hunt archer's ranged Strikes and spells with ranged attack rolls ignore their target's @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition.

" }, diff --git a/packs/data/kingmaker-bestiary.db/wild-hunt-horse.json b/packs/data/kingmaker-bestiary.db/wild-hunt-horse.json index 0f78900e4c6..7bf2bfc8b6b 100644 --- a/packs/data/kingmaker-bestiary.db/wild-hunt-horse.json +++ b/packs/data/kingmaker-bestiary.db/wild-hunt-horse.json @@ -898,15 +898,13 @@ "name": "Greensight", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt horse ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from leaves and other foliage.

" }, @@ -934,15 +932,13 @@ "name": "Planar Acclimation", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt horse treats the plane it is located on as its home plane.

" }, @@ -970,15 +966,13 @@ "name": "Wild Hunt Link", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A wild hunt horse grants a +10-foot status bonus to wild hunt creatures' Speed other than wild hunt horses.

" }, @@ -1015,15 +1009,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1059,15 +1051,13 @@ "name": "Buck", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:36]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -1098,15 +1088,13 @@ "name": "Instinctive Cooperation", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The wild hunt horse automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

" }, @@ -1148,15 +1136,13 @@ "name": "Rider Synergy", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the wild hunt horse has a wild hunt rider, damage done to the horse or rider from Strikes is split equally between the two.

" }, @@ -1184,15 +1170,13 @@ "name": "Wild Gaze", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Those who meet the gaze of a wild hunt horse come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:33] save to resist becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The wild hunt horse can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -1253,15 +1237,13 @@ "name": "Bewildering Hoofbeats", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} 60 feet

\n

The wild hunt horse stamps its hooves and prances in place, creating the sound of hundreds of horses apparently approaching from all directions. Each creature within @Template[type:emanation|distance:60] must attempt a @Check[type:will|dc:33] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Bewildering Hoofbeats for 1 hour.

\n

Success The creature is distracted by the sound. Until the start of the creature's next turn, if it attempts to use a reaction, it must succeed at a @Check[type:flat|dc:5] or the reaction is disrupted, wasted with no effect.

\n

Failure The creature is bewildered by the sound, with the same effects as success except it is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure As failure, but the confusion effect persists for 1 minute or until the creature recovers by other means.

" }, @@ -1296,15 +1278,13 @@ "name": "Deafening Cry", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt horse gives out a thundering cry in a @Template[type:cone|distance:15]. Creatures in the area take [[/r 16d6[sonic]]] damage (@Check[type:fortitude|dc:36|basic:true], plus @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute on a critical failure). The wild hunt horse can't use Deafening Cry again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1337,15 +1317,13 @@ "name": "Focus Gaze", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt horse fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt horse's next turn.

" }, @@ -1386,15 +1364,13 @@ "name": "Trample", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, Hoof, @Check[type:reflex|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/kingmaker-bestiary.db/wild-hunt-hound.json b/packs/data/kingmaker-bestiary.db/wild-hunt-hound.json index 1152326f600..ff070870465 100644 --- a/packs/data/kingmaker-bestiary.db/wild-hunt-hound.json +++ b/packs/data/kingmaker-bestiary.db/wild-hunt-hound.json @@ -1125,15 +1125,13 @@ "name": "Greensight", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt hound ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from leaves and other foliage.

" }, @@ -1161,15 +1159,13 @@ "name": "Planar Acclimation", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt hound treats the plane it is located on as its home plane.

" }, @@ -1197,15 +1193,13 @@ "name": "Wild Hunt Link", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A wild hunt hound grants all other members of the wild hunt in the aura except wild hunt hounds the effects of its constant @UUID[Compendium.pf2e.spells-srd.See Invisibility]{See Invisibility} innate spell.

" }, @@ -1242,15 +1236,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1281,15 +1273,13 @@ "name": "Instinctive Cooperation", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The wild hunt hound automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

" }, @@ -1331,15 +1321,13 @@ "name": "Wild Gaze", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Those who meet the gaze of a wild hunt hound come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:31] save to resist becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The wild hunt hound can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -1400,15 +1388,13 @@ "name": "Focus Gaze", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt hound fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt hound's next turn.

" }, @@ -1444,15 +1430,13 @@ "name": "Summon Pack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect With a howl, the wild hunt hound summons a fog that manifests into several misty hounds. These foggy hounds shift and race and howl in a @Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} as long as the wild hunt hound Sustains the effect. While the hounds seem to be made of fog, their teeth are very real, and any creature that ends its turn in this aura takes [[/r 6d6[piercing]]] damage from numerous bites (@Check[type:reflex|dc:31|basic:true]).

" }, @@ -1489,15 +1473,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/kingmaker-bestiary.db/wild-hunt-monarch.json b/packs/data/kingmaker-bestiary.db/wild-hunt-monarch.json index bc55862e59f..a731d1f0771 100644 --- a/packs/data/kingmaker-bestiary.db/wild-hunt-monarch.json +++ b/packs/data/kingmaker-bestiary.db/wild-hunt-monarch.json @@ -2325,15 +2325,13 @@ "name": "Greensight", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt monarch ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from leaves and other foliage, mist, and fog.

" }, @@ -2361,15 +2359,13 @@ "name": "Planar Acclimation", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt monarch treats the plane it is located on as its home plane.

" }, @@ -2397,15 +2393,13 @@ "name": "Wild Hunt Link", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

1 mile @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A wild hunt monarch increases the range of wild hunt link to affect all wild hunt members within a mile. Other wild hunt creatures in this link who end their turn within 60 feet of a wild hunt monarch gain regeneration 50 until the end of their next turn; this regeneration can only be deactivated by forcing the wild hunt out of the 60-foot aura or by killing the wild hunt monarch.

" }, @@ -2442,15 +2436,13 @@ "name": "Constant Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2486,15 +2478,13 @@ "name": "Attack of Opportunity", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2525,15 +2515,13 @@ "name": "Instinctive Cooperation", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The wild hunt monarch automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

" }, @@ -2575,15 +2563,13 @@ "name": "Wild Gaze", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Those who meet the gaze of a wild hunt monarch come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:39] save to resist becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The wild hunt monarch can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -2644,15 +2630,13 @@ "name": "Brutal Gore", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature critically hit by a monarch's horns strike is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -2689,15 +2673,13 @@ "name": "Call Glaive", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt monarch wields a magic weapon known as a monarch's glaive. This weapon functions as a +3 major striking greater thundering wounding glaive in the monarch's hands only. The monarch can call their glaive to their hands using this action, transporting it across any distance. If their glaive is destroyed, the monarch can create a new one by using Call Glaive as a three-action activity that gains the manipulate trait.

" }, @@ -2729,15 +2711,13 @@ "name": "Call to the Hunt", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Effect The wild hunt monarch blows their monarch's horn, causing two wild hunt scouts or four wild hunt archers part of the monarch's wild hunt link and no more than 1 mile from the monarch's location to appear as the monarch chooses at any point within 30 feet. They act immediately before the wild hunt monarch in initiative starting on the next round.

" }, @@ -2770,15 +2750,13 @@ "name": "Focus Gaze", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt monarch fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt monarch's next turn.

" }, @@ -2814,15 +2792,13 @@ "name": "Wild Reincarnation", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The wild hunt monarch kills an adjacent non-fey creature.

\n

Effect The wild hunt monarch attempts to reincarnate the creature as a fey. The slain creature must attempt a @Check[type:fortitude|dc:42] save, and it takes a -2 status penalty to this save if it was under any enchantment effect placed by the monarch when it died.

\n
\n

Critical Success The creature is instead restored to life as if via @UUID[Compendium.pf2e.spells-srd.Raise Dead]{Raise Dead} (heightened to 10th level), and it is permanently immune to Wild Reincarnation from that wild hunt monarch.

\n

Success The creature is not reincarnated and remains dead.

\n

Failure The creature is temporarily reincarnated as a fey creature of the monarch's choice. The new fey must be of a level equal to or less than the dead creature's level, and it functions in all ways as that fey creature; it retains none of the abilities and only scatterings of the memories or personality of the reincarnated character, and it follows the commands and orders of the wild hunt monarch. After 1 minute, the reincarnated fey dies and its body reverts back to its original corpse, which can then be restored to life normally.

\n

Critical Failure As failure, but the reincarnated fey remains alive until slain; a @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}, @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or similarly powerful spell or effect can reverse the reincarnation as well.

" }, diff --git a/packs/data/kingmaker-bestiary.db/wild-hunt-scout.json b/packs/data/kingmaker-bestiary.db/wild-hunt-scout.json index 879e6d0af1e..b9043ea1d68 100644 --- a/packs/data/kingmaker-bestiary.db/wild-hunt-scout.json +++ b/packs/data/kingmaker-bestiary.db/wild-hunt-scout.json @@ -1699,15 +1699,13 @@ "name": "Greensight", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt scout ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from leaves and other foliage.

" }, @@ -1735,15 +1733,13 @@ "name": "Planar Acclimation", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wild hunt scout treats the plane it is located on as its home plane.

" }, @@ -1771,15 +1767,13 @@ "name": "Wild Hunt Link", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:500] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A wild hunt scout grants other wild hunt creatures the scout's @UUID[Compendium.pf2e.classfeatures.Deny Advantage]{Deny Advantage}.

" }, @@ -1816,15 +1810,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1855,15 +1847,13 @@ "name": "Instinctive Cooperation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The wild hunt scout automatically achieves a critical success on saving throws against effects created by other allied wild hunt creatures.

" }, @@ -1905,15 +1895,13 @@ "name": "Wild Gaze", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Those who meet the gaze of a wild hunt scout come face-to-face with the hunt's fearful power and find it difficult to act in the face of such a legendary legacy. When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:37] save to resist becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The wild hunt scout can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -1974,15 +1962,13 @@ "name": "Befuddle", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wild hunt scout can emit a beam of emerald light from their crystal shard to attempt an emerald beam ranged Strike. If the beam hits, it inflicts no damage (nor does it inflict precision damage from a sneak attack), but it overstimulates the target's mind, causing them to become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round. On a critical hit, the target is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -2014,15 +2000,13 @@ "name": "Deny Advantage", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wild hunt scout isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, or flanking creatures of your level or lower, or creatures of their level or lower using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}. However, they can still help their allies flank.

" }, @@ -2057,15 +2041,13 @@ "name": "Focus Gaze", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wild hunt scout fixes its glare at a creature it can see within 30 feet. The target must immediately attempt a Will save against the wild hunt hound's wild gaze. If the creature was already slowed by the wild gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. After attempting its save, the creature is temporarily immune to Focus Gaze from any wild hunt until the start of the wild hunt scout's next turn.

" }, @@ -2101,15 +2083,13 @@ "name": "Forceful Focus", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirement The wild hunt scout cast magic missile the previous round.

\n

Effect The wild hunt scout focuses on their mastery of force, standing still as they become swathed in pulsing emerald light. Any magic missile innate spells they have cast that day are restored, allowing them to be cast again. Until the end of their next turn, any creature that takes force damage from the wild hunt scout must succeed at a @Check[type:fortitude|dc:40] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). The wild hunt scout can't use forceful focus for 1 hour.

" }, @@ -2139,15 +2119,13 @@ "name": "Manifest Crystals", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wild hunt scout can manifest a +2 greater striking scimitar made of crystalized force or a fist-sized shard of the same in her hands. These objects vanish upon the wild hunt scout's death, or as soon as they no longer possess the items.

" }, @@ -2180,15 +2158,13 @@ "name": "Sneak Attack", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wild hunt scout's Strikes deal 3d6 extra precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/kingmaker-bestiary.db/windchaser.json b/packs/data/kingmaker-bestiary.db/windchaser.json index 84653fcf95c..5086d5f52eb 100644 --- a/packs/data/kingmaker-bestiary.db/windchaser.json +++ b/packs/data/kingmaker-bestiary.db/windchaser.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -185,15 +179,13 @@ "name": "Buck", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:26] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -224,15 +216,13 @@ "name": "Gallop", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Windchaser Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, diff --git a/packs/data/kingmaker-bestiary.db/winged-owlbear.json b/packs/data/kingmaker-bestiary.db/winged-owlbear.json index 22e81cbd912..a4d641755bf 100644 --- a/packs/data/kingmaker-bestiary.db/winged-owlbear.json +++ b/packs/data/kingmaker-bestiary.db/winged-owlbear.json @@ -104,15 +104,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -148,15 +146,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -187,15 +183,13 @@ "name": "Bloodcurdling Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[type:emanation|distance:80] must attempt a @Check[type:will|dc:40] save. Regardless of the result, creatures are temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -231,15 +225,13 @@ "name": "Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its talons.

\n
\n

Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:40] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened.

" }, @@ -270,15 +262,13 @@ "name": "Screeching Advance", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

" }, @@ -319,15 +309,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/kingmaker-bestiary.db/xae.json b/packs/data/kingmaker-bestiary.db/xae.json index e1e0cc55903..309edaed5ca 100644 --- a/packs/data/kingmaker-bestiary.db/xae.json +++ b/packs/data/kingmaker-bestiary.db/xae.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -144,15 +140,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +189,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -238,15 +230,13 @@ "name": "Shyka's Judgement", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-\"Aid me, Shyka, so that your shrine will remain undefiled!\" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass‑headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a @Check[type:will|dc:30] save. Xae cannot call upon Shyka's Judgment for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 6d6[mental]]] damage.

\n

Failure The creature takes [[/r 12d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment.

\n

Critical Failure The creature takes [[/r 18d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} by their mental struggle with their judgmental past lives. The creature also takes [[/r 2d6[persistent,mental]]] damage that ends if they leave area A3.

" }, @@ -278,15 +268,13 @@ "name": "Twist Time", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a @Check[type:fortitude|dc:30] save (the target takes a -2 penalty to this saving throw if the strike was a critical hit).

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as the rest of reality seems to speed up.

\n

Failure The creature becomes decrepit from unnatural aging. It is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}, and as long as it has the slowed condition, it is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} as well.

\n

Critical Failure As failure, but the creature feels death knocking on the door-it is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} as long as it remains slowed by Twist Time.

" }, diff --git a/packs/data/kingmaker-bestiary.db/zorek.json b/packs/data/kingmaker-bestiary.db/zorek.json index 2d34214e1df..07f42910695 100644 --- a/packs/data/kingmaker-bestiary.db/zorek.json +++ b/packs/data/kingmaker-bestiary.db/zorek.json @@ -3826,15 +3826,13 @@ "name": "At-Will Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3870,15 +3868,13 @@ "name": "Fast Healing 10", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -3920,15 +3916,13 @@ "name": "Attack of Opportunity", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3959,15 +3953,13 @@ "name": "Blessed Life", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Zorek does not age or breathe, and he doesn't need to eat, drink, or sleep.

" }, @@ -3995,15 +3987,13 @@ "name": "Divine Recovery", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger Zorek fails a saving throw

\n

Effect Zorek loses all negative conditions he is currently affected by and may attempt a new saving throw against the effect that triggered Divine Recovery. His armor and weapons glow with blood-red light when he uses this ability.

" }, diff --git a/packs/data/malevolence-bestiary.db/algea.json b/packs/data/malevolence-bestiary.db/algea.json index 05dc9b87a68..8aaa745a4a7 100644 --- a/packs/data/malevolence-bestiary.db/algea.json +++ b/packs/data/malevolence-bestiary.db/algea.json @@ -621,15 +621,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -665,15 +663,13 @@ "name": "Lifesense 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -704,15 +700,13 @@ "name": "See Magic", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An algea can see magic auras on creatures or objects that it can observe; it can't see magic auras on creatures or objects that are hidden from its view. It learns the schools of magic for all spells affecting creatures.

" }, @@ -743,15 +737,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -800,15 +792,13 @@ "name": "Grieving Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn in the aura must attempt a @Check[type:will|dc:27] save. Undead take a -2 circumstance penalty to this saving throw. The creature is then temporarily immune to the grieving aura for 1 hour.

\n

Success The creature is unaffected.

\n

Failure For 1 round, the creature can't use reactions and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that turn as it sobs uncontrollably.

\n

Critical Failure As failure, but the effects lasts while the creature remains in the aura plus 1 minute.

" }, @@ -857,15 +847,13 @@ "name": "Drain Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a creature fails its save against Frenzied Beaks, the algea attempts to counter a spell effect active on that creature (6th level, counteract check +22). The algea can choose which effect to attempt to counteract for each creature.

" }, @@ -899,15 +887,13 @@ "name": "Frenzied Beaks", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each foe in the swarm's space takes [[/r 5d6[piercing]]] damage (@Check[type:reflex|dc:30|basic:true]) and is exposed to drain magic. This damage affects incorporeal creatures as if it had the effects of a ghost touch property rune.

" }, @@ -938,15 +924,13 @@ "name": "Soul Cage", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An incorporeal undead damaged by Frenzied Beaks must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The undead is unaffected and is temporarily immune for 24 hours.

\n

Success The undead takes a -10-foot status penalty to Speeds for 1 round.

\n

Failure As success, but the undead is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round, although it can attempt to Escape (DC 30).

\n

Critical Failure The undead is restrained for 1 round. The algea can attempt to plane shift with the @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} creature even if that creature isn't willing, but an unwilling creature can attempt a Will save to resist @UUID[Compendium.pf2e.spells-srd.Plane Shift]{Plane Shift}. If it succeeds, the algea plane shifts and leaves the incorporeal creature behind, which is then no longer restrained.

" }, diff --git a/packs/data/malevolence-bestiary.db/anitoli-nostraema.json b/packs/data/malevolence-bestiary.db/anitoli-nostraema.json index f47d4a9f2d5..7511de7d76f 100644 --- a/packs/data/malevolence-bestiary.db/anitoli-nostraema.json +++ b/packs/data/malevolence-bestiary.db/anitoli-nostraema.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -192,15 +188,13 @@ "name": "Whispered Despair", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature with an active emotion effect enters an attic whisperer's aura of sobs

\n
\n

Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13.

" }, @@ -233,15 +227,13 @@ "name": "Aura of Sobs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Anitoli Nostreaema enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a @Check[type:will|dc:21] save or the unnerving, bitter sobs render them distraught and they become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour.

\n

Anitoli Nostreaema can activate or deactivate the aura with a single free action, which has the concentrate trait.

" }, @@ -303,15 +295,13 @@ "name": "Steal Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Anitoli Nostreaema siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a @Check[type:fortitude|dc:24] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 24 hours and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -347,15 +337,13 @@ "name": "Steal Voice", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Anatoli Nostraema hits a living creature with a bony hand Strike, it tries to pull the victim's voice into its aura. The victim must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a @Check[type:flat|dc:5] check or the action is lost.

\n

Failure The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a -2 circumstance penalty to saving throws against that attic whisperer's aura of sobs.

\n

Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.

" }, diff --git a/packs/data/malevolence-bestiary.db/architect-and-hunter.json b/packs/data/malevolence-bestiary.db/architect-and-hunter.json index 0db9b39aca9..a85ef8c5260 100644 --- a/packs/data/malevolence-bestiary.db/architect-and-hunter.json +++ b/packs/data/malevolence-bestiary.db/architect-and-hunter.json @@ -8,15 +8,13 @@ "name": "Brain Pain", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger One round passes after a living creature opens the door to either of the children's rooms

\n
\n

Effect Both doors to the rooms open violently as the PCs experience visions of the twins having the tops of their heads cut away by unseen blades, followed by the ghastly sight of brains being placed into the empty skulls within. All creatures in either C14a, C14b, or in the hallway outside the rooms must attempt a @Check[type:will|dc:24] save. The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by the pain.

\n

Failure The creature takes [[/r (2d8+9)[mental]]] damage and increases their malevolence value by 1.

\n

Critical Failure The creature takes [[/r (4d8+9)[mental]]] damage, is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} by the pain, and increases their malevolence value by 2.

" }, @@ -50,15 +48,13 @@ "name": "Shackled Memories", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The target believes a miniature version of their childhood home has built up around them, locking them in place. The target must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Shackled Memories for 24 hours.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of their next turn.

\n

Failure The target is flat-footed and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the end of their next turn.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} for 1 minute or until they Escape.

" }, diff --git a/packs/data/malevolence-bestiary.db/carrion-vortex.json b/packs/data/malevolence-bestiary.db/carrion-vortex.json index efe54f6e435..b89bc10bba7 100644 --- a/packs/data/malevolence-bestiary.db/carrion-vortex.json +++ b/packs/data/malevolence-bestiary.db/carrion-vortex.json @@ -8,15 +8,13 @@ "name": "Psychopomp Dirge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more creatures enter area D2, or anyone attempts to gather or destroy the bird remains

\n
\n

Effect The carrion vortex fills area D2 with the overwhelming cries of what sounds like thousands of whippoorwills, but this cacophony can't be heard beyond this room. Creatures in area D2 must attempt a @Check[type:will|dc:21] save. (worshipers of Pharasma or those with ties to psychopomps gain a +4 circumstance bonus to this save).The haunt then rolls initiative.

\n
\n

Critical Success The creature understands the dirge is also intended as a warning and a desperate request for absolution. The creature can sense the presence of the corrupted psychopomps in areas D5 and E4 as if under the effects of a locate spell, for 24 hours. As long as this effect persists, the character gains a +1 status bonus to attack rolls, saving throws, and skill checks made against the corrupted psychopomps in these areas.

\n

Success As critical success, but the locate effect only lasts 10 minutes. The creature takes [[/r 2d8[mental]]] damage from overwhelming feelings of sadness and despair.

\n

Failure The creature takes [[/r 4d8[mental]]] damage from overwhelming feelings of sadness and despair.

\n

Critical Failure The creature takes [[/r 6d8[mental]]] damage from overwhelming feelings of sadness and despair, and as long as the haunt remains active and they remain in area D2, the character is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as they're forced to do nothing but sob for one action every round.

" }, diff --git a/packs/data/malevolence-bestiary.db/corrupted-nosoi.json b/packs/data/malevolence-bestiary.db/corrupted-nosoi.json index b9f514246ea..331ddf6593a 100644 --- a/packs/data/malevolence-bestiary.db/corrupted-nosoi.json +++ b/packs/data/malevolence-bestiary.db/corrupted-nosoi.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -149,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +189,13 @@ "name": "Corrupted Touch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A corrupted nosoi's Strikes deal [[/r 1d6[negative]]] damage to living creatures. A creature critically hit by a corrupted nosoi's Strike must attempt a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) as rot spreads through their flesh.

" }, @@ -234,15 +226,13 @@ "name": "Haunting Melody", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nosoi croons \"the Lord slumbers below, you're nothing but his dreams, and when the lord awakes, you'll know the end of things!\". Each living or undead creature within a @Template[type:emanation|distance:60] must attempt a @Check[type:will|dc:18] save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability.

\n
\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}.

\n

Critical Failure As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.

" }, diff --git a/packs/data/malevolence-bestiary.db/esobok-ghoul.json b/packs/data/malevolence-bestiary.db/esobok-ghoul.json index 990a4b985ee..4d321d07f8d 100644 --- a/packs/data/malevolence-bestiary.db/esobok-ghoul.json +++ b/packs/data/malevolence-bestiary.db/esobok-ghoul.json @@ -310,15 +310,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -354,15 +352,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -398,15 +394,13 @@ "name": "Lifesense 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -442,15 +436,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -488,15 +480,13 @@ "name": "Consume Flesh", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The esobok ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -529,15 +519,13 @@ "name": "Corrupted Touch", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An esobok ghoul's Strikes deal [[/r 1d6[negative]]] damage to living creatures. A creature critically hit by an esobok ghoul's Strike must attempt a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) as rot spreads throughout their flesh.

" }, @@ -568,15 +556,13 @@ "name": "Ghoul Fever", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a ghoul the next midnight.

" }, @@ -609,15 +595,13 @@ "name": "Paralysis", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}.

\n

It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -652,15 +636,13 @@ "name": "Pounce", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The esobok ghoul Strides and then makes a claw Strike. If it began this action hidden, it remains hidden until after the Strike.

" }, diff --git a/packs/data/malevolence-bestiary.db/haunted-nosoi.json b/packs/data/malevolence-bestiary.db/haunted-nosoi.json index 2813b37ce3d..fb7f39e6a06 100644 --- a/packs/data/malevolence-bestiary.db/haunted-nosoi.json +++ b/packs/data/malevolence-bestiary.db/haunted-nosoi.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -141,15 +137,13 @@ "name": "Truespeech", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The haunted nosoi speaks in Requian, the language of psychopomps, but all creatures hear its words in their native languages.

" }, @@ -180,15 +174,13 @@ "name": "Vengeful Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The haunted nosoi is destroyed or it enters a square adjacent to a corrupted psychopomp in area D5

\n
\n

Effect The haunted nosoi dies as it explodes into a burst of positive energy. This heals all living creatures within 10 feet for [[/r 3d6[positive]]] damage.If triggered in area D5, the Vengeful Burst deals [[/r 2d12[negative]]] damage to any corrupted psychopomps in that area (@Check[type:will|dc:18|basic:true] save)

" }, diff --git a/packs/data/malevolence-bestiary.db/ioseff-xarwin.json b/packs/data/malevolence-bestiary.db/ioseff-xarwin.json index c13038663f6..46dcd72533b 100644 --- a/packs/data/malevolence-bestiary.db/ioseff-xarwin.json +++ b/packs/data/malevolence-bestiary.db/ioseff-xarwin.json @@ -2382,15 +2382,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2421,15 +2419,13 @@ "name": "Site Bound", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ioseff Xarwin is site bound to his laboratory.

" }, @@ -2465,15 +2461,13 @@ "name": "Negative Healing", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2511,15 +2505,13 @@ "name": "Recoil", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a character forcefully presents Fulvia's ring to Ioseff as an action with the manipulate trait, he must attempt a @Check[type:will|dc:26] save; he's thereafter immune to Recoil for 24 hours.

\n
\n

Critical Success Ioseff is unaffected.

\n

Success Ioseff takes [[/r 4d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure Ioseff takes [[/r 8d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure Ioseff takes [[/r 8d6[mental]]] damage, is frightened 2, and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -2550,15 +2542,13 @@ "name": "Rejuvenation", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

\n
\n

In order to put Ioseff to rest, the following three conditions must be met after defeating Ioseff but before he rejuvenates:

\n
    \n
  • The undead brain collector in area D6 has been destroyed.
  • \n
  • The brains of his wife and children have been freed from the brain collector statue, allowing their souls to move to the Boneyard.
  • \n
  • The Void Mirror has been replaced in its frame in the Cosmic Crypt.
  • \n
" @@ -2593,15 +2583,13 @@ "name": "Shame", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ioseff takes a -1 item penalty to attack rolls and saving throws against a character who carries Fulvia's ring. This penalty doubles to -2 against a character who wears Fulvia's ring. At the start of ttheir turn, a character who possesses Fulvia's ring can attempt a secret @Check[type:perception|dc:20|traits:secret] check; on a success, they sense a faint compulsion fueled by outrage to present Fulvia's ring to the ghost.

" }, @@ -2701,15 +2689,13 @@ "name": "Incite Insurrection", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 30 feet of Ioseff fails a saving throw against one of his spells

\n
\n

Effect Ioseff infuses the magic of his spell with the agonies of his own death. In addition to any effects caused by the triggering spell, the target must also attempt a @Check[type:fortitude|dc:28|traits:disease] save. or contract internal insurrection at stage 1 (stage 2 on a critical failure)

\n

Internal Insurrection (disease); Level 7.

\n

The target can't recover from the clumsy condition from internal insurrection until the disease is cured

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 day)

\n

Stage 3 clumsy 2 and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} and flat-footed (1 day)

\n

Stage 5 death, and the target's body splits apart into a mass of fragments that crawls outward in a 10-foot-emanation before perishing, leaving a bare skeleton surrounded by gore.

" }, @@ -2740,15 +2726,13 @@ "name": "Malevolent Possession", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ioseff Xarwin attempts to possess an adjacent corporeal creature. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, except since Ioseff Xarwin doesn't have a physical body, it is unaffected by that restriction of the spell.

\n

The target must attempt a @Check[type:will|dc:28|traits:controlling] save.

\n
\n

Critical Success The target is unaffected.

\n

Success You possess the target but can't control it. You ride along in the body while the spell lasts.

\n

Failure You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends.

\n

Critical Failure You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is Controlled by you.

\n

A character who carries Fulvia's ring on their person gains a +4 item bonus to their save and treats the result of the save as one degree of success better than their rolled result. If Ioseff attempts to use this ability on a character who wears Fulvia's ring, he can attempt a Perception check against the ring-wearer's Stealth DC to notice the ring in time to avoid the attempt; on a success, he loses the two actions he took to make the attempt but avoids further effects. If he doesn't notice the ring and attempts to possess the ring-wearer, the ring-wearer automatically gains a critical success on their Will save, Ioseff is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}, and he can't use Malevolent Possession again for 24 hours.

" }, @@ -2779,15 +2763,13 @@ "name": "Phantasmal Amputation", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Ioseff holds up the stump of his left arm, and the streaming blood begins to form a ghostly hand that he then uses to point out a humanoid creature within 30 feet. That creature must attempt a @Check[type:fortitude|dc:28|traits:necromancy,occult] save.

\n
\n

Critical Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} by a sudden, agonizing pain in their left hand.

\n

Success As critical success, but the creature also takes [[/r 2d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round as they feel as if their left hand just got lopped off by a hatchet.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, takes [[/r 5d6[slashing]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute as they feel as if their left hand just got lopped off by a hatchet.

\n

Critical Failure The PC is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} and takes [[/r 8d6[slashing]]] damage and [[/r 2d6[bleed]]] as their left hand appears to detach and fall to the floor before instantly decaying into bones. The PC is clumsy 2 and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded 1}. As soon as this wounded condition is removed, the PC's hand miraculously returns and the clumsy condition ends.

" }, diff --git a/packs/data/malevolence-bestiary.db/ixirizmid.json b/packs/data/malevolence-bestiary.db/ixirizmid.json index 5ffda7f231a..2d46fcc357e 100644 --- a/packs/data/malevolence-bestiary.db/ixirizmid.json +++ b/packs/data/malevolence-bestiary.db/ixirizmid.json @@ -155,15 +155,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -199,15 +197,13 @@ "name": "Tremorsense (Precise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -238,15 +234,13 @@ "name": "Clever Disguises", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ixirizmid can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. They can't impersonate a specific individual with this ability.

" }, @@ -277,15 +271,13 @@ "name": "No Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ixirizmid doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -316,15 +308,13 @@ "name": "Eviscerate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ixirizmid performs a swift and painful surgery on a creature it has grabbed or restrained, or who's otherwise immobilized. They roll a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune to Eviscerate for 24 hours.

\n
\n

Critical Success The target takes [[/r 8d6[slashing]]] damage, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round, and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (the mi-go chooses) for 24 hours.

\n

Success The target takes [[/r 5d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round by the pain.

\n

Failure The target takes [[/r 3d6[slashing]]] damage.

\n

Critical Failure The target takes no damage.

" }, @@ -362,15 +352,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ixirizmid deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -424,15 +412,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/malevolence-bestiary.db/lured-to-ashes.json b/packs/data/malevolence-bestiary.db/lured-to-ashes.json index 4b6b504f847..d9a5fdc53b8 100644 --- a/packs/data/malevolence-bestiary.db/lured-to-ashes.json +++ b/packs/data/malevolence-bestiary.db/lured-to-ashes.json @@ -8,15 +8,13 @@ "name": "Lure", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves more than 5 feet into the room

\n
\n

Effect All creatures in area B18 and all creatures within 10 feet of an open door or window adjacent to area B18 hear a compelling voice inviting them into the room to discuss a future move back to central Cheliax.

\n

Each creature must attempt a @Check[type:will|dc:22|name:Lure to Ashes] save (creatures outside of area B18 gain a +2 circumstance bonus to this save). On a failure, the creature is compelled to move into area B18 and be seated on one of the sofas.

\n

Creatures who succeed at the save aren't compelled and see the room as the burnt ruin that it is. The haunt then rolls initiative.

" }, diff --git a/packs/data/malevolence-bestiary.db/mouth-of-tchekuth.json b/packs/data/malevolence-bestiary.db/mouth-of-tchekuth.json index 5019d3cddae..85ec539db73 100644 --- a/packs/data/malevolence-bestiary.db/mouth-of-tchekuth.json +++ b/packs/data/malevolence-bestiary.db/mouth-of-tchekuth.json @@ -8,15 +8,13 @@ "name": "Hungry Tongue", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger a creature crosses the chasm

\n
\n

Effect A vast, fanged maw appears to open below, and a long rasping tongue lurches up to attack the triggering creature, who must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The creature realizes the haunt is a frightening phantasm that can't actually hurt them and is unharmed.

\n

Success The creature dodges the rasping tongue but falls from the bridge as a result, taking 10 damage from the fall (the creature can Grab an Edge with a successful @Check[type:reflex|dc:24|name:Grab an Edge|traits:damaging-effect] save).

\n

Failure For a brief moment, the creature feels the awful touch of the rasping tongue as it brushes against them, licking away memories and causing the creature to become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 24 hours. The creature then falls (as success above).

\n

Critical Failure The creature feels the tongue wrap around them and then experiences the awfulness of being pulled downward for what seems like days, but in fact, only an instant passes. The creature becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 24 hours, during which time they can't remember their name. The creature also increases the value of their malevolence condition by 1 and then falls (as success above).

" }, diff --git a/packs/data/malevolence-bestiary.db/nils-kelveken.json b/packs/data/malevolence-bestiary.db/nils-kelveken.json index 4d557ad26f6..490a430161f 100644 --- a/packs/data/malevolence-bestiary.db/nils-kelveken.json +++ b/packs/data/malevolence-bestiary.db/nils-kelveken.json @@ -350,15 +350,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -394,15 +392,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -440,15 +436,13 @@ "name": "Drill Deeper", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Nils Kelveken hit a creature with a hand drill Strike with his previous action

\n
\n

Effect Nils grabs the drill and twists, drilling deeper into the victim. He automatically deals [[/r 1d8[piercing]]] damage, and the creature being drilled into must succeed at a @Check[type:fortitude|dc:22] save to avoid taking an additional [[/r 1d6[bleed]]] ([[/r 2d6[bleed]]] on a critical failure).

" }, @@ -481,15 +475,13 @@ "name": "I See What Ye Did!", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nils Strides up to his speed toward a target within 30 feet, shrieking \"I seen what ye did!\" at them as he approaches. The target must attempt a @Check[type:will|dc:22|name:I Seen What Ye Did!] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target becomes disturbed at what Nils might have seen and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure As success, but the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The target falls into a phantasmagoric nightmare state where time seems to slow down as they can think of nothing but running away, yet as fast as they try to flee, Nils can catch up with ease. The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} at the start of its next turn and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} until the end of its next turn.

" }, diff --git a/packs/data/malevolence-bestiary.db/tanglebones.json b/packs/data/malevolence-bestiary.db/tanglebones.json index 686b781a8c4..96fb6cfc595 100644 --- a/packs/data/malevolence-bestiary.db/tanglebones.json +++ b/packs/data/malevolence-bestiary.db/tanglebones.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Ectoplasmic Filament", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature within the tanglebone's reach uses an action with the manipulate trait or a move action, or leaves a square during a move action it's using

\n
\n

Effect A filament of black, oily ectoplasm lashes out at the triggering creature, dealing [[/r (2d8+8)[slashing]]] damage (@Check[type:reflex|dc:25|basic:true] save). If the filament deals damage, the tanglebones gains [[/r 2d8 #Temporary Hit Points]]{2d8 temporary Hit Points}.

" }, @@ -178,15 +174,13 @@ "name": "Eerie Flexibility", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A tanglebones can shift and adjust its mass to fit into smaller areas, allowing it to fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed.

" }, @@ -222,15 +216,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -268,15 +260,13 @@ "name": "Gnaw", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tanglebones has Grabbed a foe

\n
\n

Effect The tanglebones gnaws and chews on the grabbed target with its many skulls, dealing [[/r (2d6+8)[piercing]]] damage (@Check[type:fortitude|dc:23|basic:true] save). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain.

" }, @@ -307,15 +297,13 @@ "name": "Skeletal Storm", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tanglebones makes a single claw Strike against every creature in reach. These attacks count toward the tanglebones' multiple attack penalty, but the multiple attack penalty doesn't increase until after the tanglebones makes all its attacks.

" }, @@ -346,15 +334,13 @@ "name": "Sprawled Bones", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the tanglebones appears as a sprawling mass of bones. It has an automatic result of 35 on Deception checks and DCs to pass as a grisly but seemingly harmless mess.

" }, @@ -392,15 +378,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/malevolence-bestiary.db/undead-brain-collector.json b/packs/data/malevolence-bestiary.db/undead-brain-collector.json index 682f582deae..cfd0447b7c4 100644 --- a/packs/data/malevolence-bestiary.db/undead-brain-collector.json +++ b/packs/data/malevolence-bestiary.db/undead-brain-collector.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Absorb Phantom Brain", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The undead brain collector possesses at least 1 phantom brain after using Brainlash

\n
\n

Effect The undead brain collector absorbs [[/r 1d4 #Phantom Brains]]{1d4} of its phantom brains, gaining [[/r 1d8 #Temporary Hit Points]]{1d8 temporary Hit Points} for each brain it absorbed.

" }, @@ -176,15 +172,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -238,15 +232,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -284,15 +276,13 @@ "name": "Brainlash", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The undead brain collector extrudes a writhing tangle of ectoplasm from its bursted brain blisters. These ectoplasmic strands lash out at all living targets within 30 feet. Targets in this area must attempt a @Check[type:will|dc:25] save.

\n

After the undead brain collector uses this ability, seven phantom brains glow and shimmer where its brain blisters once were. It can't use Brainlash again until all seven phantom brains are Absorbed.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 4d6[mental]]] damage.

\n

Failure The creature takes [[/r 8d6[mental]]] damage.

\n

Critical Failure The creature takes [[/r 8d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}.

" }, @@ -327,15 +317,13 @@ "name": "Mind-Rotting Toxin", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25|basic:true]

\n

Maximum Duration 6 rounds

\n
\n

Stage 1 [[/r 1d6[negative]]] and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[negative]]], stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 2d6[negative]]], @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and slowed 1 (1 round)

" }, diff --git a/packs/data/malevolence-bestiary.db/wrathful-hatchet.json b/packs/data/malevolence-bestiary.db/wrathful-hatchet.json index a7342484c00..19a280d1af5 100644 --- a/packs/data/malevolence-bestiary.db/wrathful-hatchet.json +++ b/packs/data/malevolence-bestiary.db/wrathful-hatchet.json @@ -8,15 +8,13 @@ "name": "Furious Shriek", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 5 feet of the hatchet or more than 3 creatures enter area C10

\n
\n

Effect The furious shriek of Asethanna's rage resonates throughout the room, and all creatures within 25 feet of the hatchet must attempt a @Check[type:will|dc:25] save. The haunt then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature feels as if the wrathful haunt is particularly enraged at them. The creature becomes frightened 2; their frightened condition doesn't decrease automatically as long as the haunt remains active, and the hatchet gains a +2 circumstance bonus to all wrathful hatchet Strikes it attempts against the creature.

" }, diff --git a/packs/data/malevolence-bestiary.db/xarwin-caul.json b/packs/data/malevolence-bestiary.db/xarwin-caul.json index a69d73f7c8b..22aca311e04 100644 --- a/packs/data/malevolence-bestiary.db/xarwin-caul.json +++ b/packs/data/malevolence-bestiary.db/xarwin-caul.json @@ -8,15 +8,13 @@ "name": "Burst of Hatrid", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens any door or window into Xarwin Manor, or any creature or object passes through the caul from outside into the manor

\n
\n

Effect The caul immediately bursts like an oily bubble, vanishing in an instant of foul-smelling smoke. A wave of susurration creeps through the area, and all sapient creatures experience a sudden sensation of utter hatred toward birdlife for the span of a single heartbeat. All natural avians within a @Template[type:emanation|distance:300] from Xarwin Manor (but not those within the manor or underground) take [[/r 15d6[mental]]] damage (@Check[type:fortitude|dc:33|basic:true|name:Xarwin Caul] save).

" }, diff --git a/packs/data/malevolence-bestiary.db/xarwin-manor-phantasm.json b/packs/data/malevolence-bestiary.db/xarwin-manor-phantasm.json index 916029319db..dc4f160b3e3 100644 --- a/packs/data/malevolence-bestiary.db/xarwin-manor-phantasm.json +++ b/packs/data/malevolence-bestiary.db/xarwin-manor-phantasm.json @@ -8,15 +8,13 @@ "name": "Haunting Vision", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 5 feet of the phantasm

\n
\n

Effect The disquieting phantasm creates a haunting vision. The triggering creature must attempt a @Check[type:will|dc:19|name:Xarwin Manor Phantasm] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is unaffected.

\n

Failure If the creature doesn't have the malevolence condition, the value of its malevolence condition increases by 1.

\n

Critical Failure The creature increases its malevolence condition by 1.

" }, diff --git a/packs/data/malevolence-bestiary.db/xarwin-portraits.json b/packs/data/malevolence-bestiary.db/xarwin-portraits.json index de2e5b3d466..277a888f631 100644 --- a/packs/data/malevolence-bestiary.db/xarwin-portraits.json +++ b/packs/data/malevolence-bestiary.db/xarwin-portraits.json @@ -8,15 +8,13 @@ "name": "Inflict Agony", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At least four characters are in area B22, or someone touches or attempts to damage a painting

\n
\n

Effect All characters in area B22 must attempt a @Check[type:will|dc:27] save to resist sudden, agonizing pain (the PC with the highest Intelligence feels this pain in the left wrist, while the others feel it in their heads). On a failure, a PC becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the agony (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). The haunt then rolls initiative.

" }, diff --git a/packs/data/malevolence-bestiary.db/xarwins-manifestation.json b/packs/data/malevolence-bestiary.db/xarwins-manifestation.json index e4af016c1ab..92e3268cba6 100644 --- a/packs/data/malevolence-bestiary.db/xarwins-manifestation.json +++ b/packs/data/malevolence-bestiary.db/xarwins-manifestation.json @@ -68,15 +68,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -107,15 +105,13 @@ "name": "Drain Memory", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the manifestation damages a living creature with its spectral hand Strike, the manifestation gains 5 temporary Hit Points, and the target must succeed at a @Check[type:fortitude|dc:23|basic:true] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. Each time it deals damage to a creature, that creature's stupefied condition increases by 1 on a failed save, to a maximum of stupefied 4.

" }, @@ -154,15 +150,13 @@ "name": "Lifesense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -193,15 +187,13 @@ "name": "Manor Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The manifestation can't leave Xarwin Manor or the dungeons below.

" }, @@ -232,15 +224,13 @@ "name": "+1 Status Bonus on Saves vs. Positive", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -286,15 +276,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -332,15 +320,13 @@ "name": "Recoil", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the manipulate trait, he must attempt a @Check[type:will|dc:26|traits:damaging-effect] save.

\n
\n

Critical Success Xarwin's manifestation is unaffected.

\n

Success Xarwin's manifestation takes [[/r 4d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure Xarwin' manifestation takes [[/r 8d6[mental]]] damage, is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}, and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Flees} as long as he remains frightened.

\n

Critical Failure Xarwin's manifestation is destroyed.

" }, @@ -371,15 +357,13 @@ "name": "Haunting Touch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the manifestation critically hits a creature with its spectral hand Strike, the creature's malevolence condition value increases by 1.

" }, diff --git a/packs/data/malevolence-bestiary.db/yianyin.json b/packs/data/malevolence-bestiary.db/yianyin.json index 642055b6fe6..4ee4604648c 100644 --- a/packs/data/malevolence-bestiary.db/yianyin.json +++ b/packs/data/malevolence-bestiary.db/yianyin.json @@ -792,15 +792,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -836,15 +834,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -884,15 +880,13 @@ "name": "Lifesense 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -928,15 +922,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -972,15 +964,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1011,15 +1001,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1068,15 +1056,13 @@ "name": "Unnerving Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the aura must attempt a @Check[type:will|dc:22|basic:true] save.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune to unnerving presence for 24 hours.

\n

Success The creature's attack rolls take a -1 status penalty for 1 round.

\n

Failure The creature feels Yianyin's eyeless gaze upon them but knows that something far more dangerous and monstrous watches them through those empty sockets. The overwhelming presence of this alien intelligence causes the creature to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as they shake and tremble with fear.

\n

Critical Failure As failure, but the creature is instead @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and knows the name of what watches from those empty eyes: Tchekuth.

" }, @@ -1127,15 +1113,13 @@ "name": "Compel Condemned", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Yianyin telepathically compels a creature within 30 feet to approach and allow Yianyin to kiss them, in preparation for using Kiss of Death. The target must attempt a @Check[type:will|dc:25] save.

\n

Success The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.

\n

Failure The creature must spend each of its actions to move closer to Yianyin as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to Yianyin, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if Yianyin uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.

\n

Critical Failure As failure, but damage does not end the effect.

" }, @@ -1171,15 +1155,13 @@ "name": "Corrupted Touch", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Yianyin's Strikes deal [[/r 2d6[negative]]] damage to living creatures. A creature critically hit by Yianyin's Strike must attempt a @Check[type:fortitude|dc:18|traits:negative] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) as rot spreads throughout their flesh.

" }, @@ -1210,15 +1192,13 @@ "name": "Kiss of Death", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Yianyin gives a long, passionate kiss to an @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or willing creature, dealing [[/r 4d6[negative]]] damage.

\n

Any creature damaged by Yianyin's Kiss of Death for 3 consecutive rounds becomes unconscious and is @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 1}.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/animated-armor-bb.json b/packs/data/menace-under-otari-bestiary.db/animated-armor-bb.json index 490d4ee6815..602e919d224 100644 --- a/packs/data/menace-under-otari-bestiary.db/animated-armor-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/animated-armor-bb.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Construct Armor", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The animated armor reduces all damage it takes by 9. However, after a critical hit that deals damage, or after its HP drops below 10, its construct armor breaks. Its AC drops to 13 and it no longer reduces damage by 9.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/basilisk-bb.json b/packs/data/menace-under-otari-bestiary.db/basilisk-bb.json index 49f7603d2b4..5d96edf584a 100644 --- a/packs/data/menace-under-otari-bestiary.db/basilisk-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/basilisk-bb.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -92,15 +90,13 @@ "name": "Petrifying Glance", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature the basilisk can see within 30 feet starts its turn, the basilisk can use its reaction to glance at the creature.

\n

The creature must attempt a @Check[type:fortitude|dc:20] save. If it fails, it gains the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} condition for 1 minute as its body slowly stiffens.

" }, @@ -134,15 +130,13 @@ "name": "Petrifying Gaze", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The basilisk stares at a creature it can see within 30 feet. If the creature can see the basilisk, that creature must attempt a @Check[type:fortitude|dc:22] save.

\n

If it fails and hasn't already gained the slowed condition from Petrifying Glance or this ability, it gains the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} condition. If the creature fails this save when it already has the slowed condition from this ability or Petrifying Glance, the creature is permanently turned to @UUID[Compendium.pf2e.conditionitems.Petrified]{Stone}.

\n

A creature petrified in this manner that is coated with fresh basilisk blood is instantly restored to flesh. A single basilisk contains enough blood to coat up to 2 creatures in this manner.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/black-kobold-dragon-mage-bb.json b/packs/data/menace-under-otari-bestiary.db/black-kobold-dragon-mage-bb.json index 07c8f822c6d..fc58e6fc582 100644 --- a/packs/data/menace-under-otari-bestiary.db/black-kobold-dragon-mage-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/black-kobold-dragon-mage-bb.json @@ -1186,15 +1186,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1225,15 +1223,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Black acid 5
  • \n
" }, @@ -1269,15 +1265,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/blue-kobold-dragon-mage-bb.json b/packs/data/menace-under-otari-bestiary.db/blue-kobold-dragon-mage-bb.json index 33c9100f463..aed35297b4e 100644 --- a/packs/data/menace-under-otari-bestiary.db/blue-kobold-dragon-mage-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/blue-kobold-dragon-mage-bb.json @@ -1186,15 +1186,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1225,15 +1223,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Blue electricity 5
  • \n
" }, @@ -1269,15 +1265,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/boar-bb.json b/packs/data/menace-under-otari-bestiary.db/boar-bb.json index 5fda4c112cc..65335f37f35 100644 --- a/packs/data/menace-under-otari-bestiary.db/boar-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/boar-bb.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Ferocity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded 1} condition (or increases its wounded value by 1 if it already has that condition). It can't use this ability at wounded 3.

" @@ -137,15 +133,13 @@ "name": "Boar Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/brine-shark-bb.json b/packs/data/menace-under-otari-bestiary.db/brine-shark-bb.json index da8376126c0..1207be3206b 100644 --- a/packs/data/menace-under-otari-bestiary.db/brine-shark-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/brine-shark-bb.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Deep Plunge", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The brine shark dives straight down into the water, swimming up to 100 feet in a straight vertical line. It can use this ability while @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbing} a creature.

" }, @@ -138,15 +134,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the brine shark succeeds at its jaws Strike, it can use this action immediately after to automatically give the target the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition until the end of its next turn.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/bugbear-marauder-bb.json b/packs/data/menace-under-otari-bestiary.db/bugbear-marauder-bb.json index 565cbb0956d..2e383d6d037 100644 --- a/packs/data/menace-under-otari-bestiary.db/bugbear-marauder-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/bugbear-marauder-bb.json @@ -476,15 +476,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -515,15 +513,13 @@ "name": "Bushwhack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bugbear marauder Strides up to 10 feet and attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature that can't see them and doesn't know where they are. If the bugbear succeeds, they also deal damage from their fist Strike to that creature.

" }, @@ -554,15 +550,13 @@ "name": "Mauler", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear marauder gains a +3 circumstance bonus to damage rolls against creatures they have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/central-spears-bb.json b/packs/data/menace-under-otari-bestiary.db/central-spears-bb.json index 0d14f092ee0..aa04e4d9de7 100644 --- a/packs/data/menace-under-otari-bestiary.db/central-spears-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/central-spears-bb.json @@ -8,15 +8,13 @@ "name": "Spear Barrage", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When a creature moves into any of the squares in the outlined area, the trap shoots three spears from the western wall. It makes one ranged Strike against the westernmost creature in each row.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/cinder-rat-bb.json b/packs/data/menace-under-otari-bestiary.db/cinder-rat-bb.json index 15d2160b3f7..c26d5d61fb9 100644 --- a/packs/data/menace-under-otari-bestiary.db/cinder-rat-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/cinder-rat-bb.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Smoke Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cinder rat ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -138,15 +134,13 @@ "name": "Fetid Fumes", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A cloud of smoke surrounds the cinder rat. All creatures within @Template[type:emanation|distance:5]{5 feet}, including the cinder rat, gain the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from this smoke. A creature that comes within 5 feet of the cinder rat or begins its turn within 5 feet must succeed at a @Check[type:fortitude|dc:22] save or take a -1 status penalty to all checks and DCs for 1 round (Use @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}).

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/doppelganger-bb.json b/packs/data/menace-under-otari-bestiary.db/doppelganger-bb.json index 8a02168fe3b..964f332e180 100644 --- a/packs/data/menace-under-otari-bestiary.db/doppelganger-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/doppelganger-bb.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "End the Charade", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the doppelganger is transformed with Change Shape and another creature moves adjacent to them or uses a Strike or another hostile action against them, the doppelganger can use its reaction to revert to its natural form and make a Strike against that creature.

\n

If the creature was unaware the doppelganger was in disguise, that creature has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition against this Strike.

" }, @@ -138,15 +134,13 @@ "name": "Change Shape", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The doppelganger takes on the specific appearance of any Small or Medium humanoid it has seen. This doesn't change the doppelganger's Stride speed or their attack and damage bonuses with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

" }, @@ -182,15 +176,13 @@ "name": "Mind Reading", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The doppelganger attempts to read the surface thoughts of one creature within 30 feet. The target resists if it succeeds at a @Check[type:will|dc:21] save.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/drow-priestess-bb.json b/packs/data/menace-under-otari-bestiary.db/drow-priestess-bb.json index 0e77a4dc74c..cef9d7dca3a 100644 --- a/packs/data/menace-under-otari-bestiary.db/drow-priestess-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/drow-priestess-bb.json @@ -2509,15 +2509,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2553,15 +2551,13 @@ "name": "Light Blindness", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When first exposed to bright light, the drow @UUID[Compendium.pf2e.conditionitems.Blinded]{Can't See} until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a @Check[type:flat|dc:11]. Light doesn't blind them again for 1 hour.

" }, @@ -2597,15 +2593,13 @@ "name": "Shield Block", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If she @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raised a Shield} since her last turn, the priestess can spend her reaction to block a Strike. Reduce the Strike's damage by 5, but then she and the shield both take the remaining damage, possibly @UUID[Compendium.pf2e.conditionitems.Broken]{Breaking} or destroying the shield.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/drow-sneak-bb.json b/packs/data/menace-under-otari-bestiary.db/drow-sneak-bb.json index 62c9d6bbdea..9ec709e524f 100644 --- a/packs/data/menace-under-otari-bestiary.db/drow-sneak-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/drow-sneak-bb.json @@ -517,15 +517,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -561,15 +559,13 @@ "name": "Light Blindness", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When first exposed to bright light, the drow @UUID[Compendium.pf2e.conditionitems.Blinded]{Can't See} until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a @Check[type:flat|dc:11]. Light doesn't blind them again for 1 hour.

" }, @@ -600,15 +596,13 @@ "name": "Quick Draw", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drow rogue draws a weapon using the Interact action, then Strikes with that weapon.

" }, @@ -644,15 +638,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The drow sneak deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/drow-warrior-bb.json b/packs/data/menace-under-otari-bestiary.db/drow-warrior-bb.json index 3efdbb6977c..d93ad4139aa 100644 --- a/packs/data/menace-under-otari-bestiary.db/drow-warrior-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/drow-warrior-bb.json @@ -678,15 +678,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -722,15 +720,13 @@ "name": "Light Blindness", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When first exposed to bright light, the drow @UUID[Compendium.pf2e.conditionitems.Blinded]{Can't See} until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a @Check[type:flat|dc:11]. Light doesn't blind them again for 1 hour.

" }, @@ -761,15 +757,13 @@ "name": "Quick Draw", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drow warrior draws a weapon using the Interact action, then Strikes with that weapon.

" }, @@ -800,15 +794,13 @@ "name": "Skewer", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drow warrior Strikes with their rapier, and they gain a +1 circumstance bonus to the attack roll. If they succeed, the target takes [[/r 1d6[bleed]]].

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/envenomed-lock-bb.json b/packs/data/menace-under-otari-bestiary.db/envenomed-lock-bb.json index 0cab34e100a..db82da8c79f 100644 --- a/packs/data/menace-under-otari-bestiary.db/envenomed-lock-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/envenomed-lock-bb.json @@ -8,15 +8,13 @@ "name": "Spring", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When a creature tries to unlock or Pick the Lock, a spine extends to attack that creature with a Spine attack.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/falling-ceiling-bb.json b/packs/data/menace-under-otari-bestiary.db/falling-ceiling-bb.json index 2a0ca582217..8d5eb000846 100644 --- a/packs/data/menace-under-otari-bestiary.db/falling-ceiling-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/falling-ceiling-bb.json @@ -8,15 +8,13 @@ "name": "Falling Stones", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When a creature steps on the square closest to the north door, the trap drops blocks of stone all along the hallway. It makes one ranged Strike against each creature between the two doors.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/gargoyle-bb.json b/packs/data/menace-under-otari-bestiary.db/gargoyle-bb.json index bfc802d78b2..0c4500b7022 100644 --- a/packs/data/menace-under-otari-bestiary.db/gargoyle-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/gargoyle-bb.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Clawed Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the gargoyle is flying and a creature moves into an adjacent square below them, the gargoyle can use their reaction to make a claw Strike against that creature.

" }, @@ -175,15 +171,13 @@ "name": "Statue", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time they use an action, the gargoyle appears to be a statue. A creature must succeed at a @Check[type:perception|dc:32] check to figure out that the statue is really a creature.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/ghost-commoner-bb.json b/packs/data/menace-under-otari-bestiary.db/ghost-commoner-bb.json index cb65f7dad5d..76a7387521d 100644 --- a/packs/data/menace-under-otari-bestiary.db/ghost-commoner-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/ghost-commoner-bb.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ghost can stray no more than 120 feet from where it was killed or the place it haunts. Some are bound to items or creatures that were special to them rather than a location.

" }, @@ -140,15 +136,13 @@ "name": "Incorporeal", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ghost has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} and @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, don't work against a ghost, and a ghost can't attempt such checks.

" }, @@ -181,15 +175,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Setting right the injustice that led to the ghost's death allows it to move on to the afterlife. Otherwise, when destroyed, the ghost re-forms after [[/br 2d4 #Rejuvenation]]{2d4 days} within the location it's bound to, fully healed.

" @@ -229,15 +221,13 @@ "name": "Frightful Moan", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each living creature within @Template[type:emanation|distance:30]{30 feet} who hears the ghost must attempt a @Check[type:will|dc:21] save. On a failure, a creature gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} condition (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure).

\n

On a success, a creature can't be affected by this ghost's Frightful Moan for 1 minute.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/ghoul-bb.json b/packs/data/menace-under-otari-bestiary.db/ghoul-bb.json index 8d4792547b1..49695639622 100644 --- a/packs/data/menace-under-otari-bestiary.db/ghoul-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/ghoul-bb.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Consume Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul devours a chunk of a creature that died within the last hour and regains [[/r 1d6[healing]]]{1d6 Hit Points}.

\n

The ghoul can regain Hit Points from a given body only once.

" }, @@ -192,15 +188,13 @@ "name": "Paralysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature (except an elf) that takes damage from the ghoul's Strike must succeed at a @Check[type:fortitude|dc:15] save or gain the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition for 1 round and lose its next turn.

\n

If the creature is level 3 or higher, this happens only on a critical failure.

" }, @@ -239,15 +233,13 @@ "name": "Swift Leap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/giant-centipede-bb.json b/packs/data/menace-under-otari-bestiary.db/giant-centipede-bb.json index f7d20abe599..ba87dbb4eea 100644 --- a/packs/data/menace-under-otari-bestiary.db/giant-centipede-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/giant-centipede-bb.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Giant Centipede Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target that takes piercing damage from the centipede's mandibles Strike must succeed at a @Check[type:fortitude|dc:14] save or take [[/r 1d10[poison]]] damage.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/giant-rat-bb.json b/packs/data/menace-under-otari-bestiary.db/giant-rat-bb.json index 53e0e1fc27a..5683826428b 100644 --- a/packs/data/menace-under-otari-bestiary.db/giant-rat-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/giant-rat-bb.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/giant-spider-bb.json b/packs/data/menace-under-otari-bestiary.db/giant-spider-bb.json index b4bf10111e0..d7997fac268 100644 --- a/packs/data/menace-under-otari-bestiary.db/giant-spider-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/giant-spider-bb.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Descend on a Web", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The giant spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage. A creature can Strike the web, which has AC 20 and 8 HP. If the web is reduced to 0 HP, the spider falls.

" }, @@ -171,15 +167,13 @@ "name": "Giant Spider Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target damaged by the spider's fangs must succeed at a @Check[type:fortitude|dc:16] save or take [[/r 1d12[poison]]] damage and gain the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition for 1 round.

" }, @@ -212,15 +206,13 @@ "name": "Web Trap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the giant spider's web Strike gets stuck to the nearest surface. It can't move until it successfully @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 17).

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/giant-viper-bb.json b/packs/data/menace-under-otari-bestiary.db/giant-viper-bb.json index a584c61b082..a40a33a4111 100644 --- a/packs/data/menace-under-otari-bestiary.db/giant-viper-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/giant-viper-bb.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Coiled Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the giant viper is coiled and a creature moves into or through a square adjacent to it, the giant viper can use its reaction to make a fangs Strike against that creature.

" }, @@ -140,15 +136,13 @@ "name": "Coil", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant viper uses an action to coil itself. While coiled, it can target a creature up to 10 feet away with its fangs Strike. After the giant viper Strikes with its fangs, it becomes uncoiled.

" }, @@ -179,15 +173,13 @@ "name": "Giant Viper Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target damaged by the snake's fangs must succeed at a @Check[type:fortitude|dc:17] save or take [[/r 1d12[poison]]] damage.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/goblin-commando-bb.json b/packs/data/menace-under-otari-bestiary.db/goblin-commando-bb.json index 17040f1767b..46d687ee53d 100644 --- a/packs/data/menace-under-otari-bestiary.db/goblin-commando-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/goblin-commando-bb.json @@ -516,15 +516,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -555,15 +553,13 @@ "name": "Goblin Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a goblin ally ends a move action adjacent to the goblin commando, the commando can use their reaction to @UUID[Compendium.pf2e.actionspf2e.Step]{Step}.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/goblin-igniter-bb.json b/packs/data/menace-under-otari-bestiary.db/goblin-igniter-bb.json index 7b19f248897..3a2d2fa408b 100644 --- a/packs/data/menace-under-otari-bestiary.db/goblin-igniter-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/goblin-igniter-bb.json @@ -962,15 +962,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1001,15 +999,13 @@ "name": "Goblin Scuttle", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a goblin ally ends a move action adjacent to the goblin igniter, the igniter can use their reaction to @UUID[Compendium.pf2e.actionspf2e.Step]{Step}.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/goblin-warrior-bb.json b/packs/data/menace-under-otari-bestiary.db/goblin-warrior-bb.json index 07bf1d3476c..dbc719de426 100644 --- a/packs/data/menace-under-otari-bestiary.db/goblin-warrior-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/goblin-warrior-bb.json @@ -520,15 +520,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -559,15 +557,13 @@ "name": "Goblin Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a goblin ally ends a move action adjacent to the goblin warrior, the warrior can use their reaction to @UUID[Compendium.pf2e.actionspf2e.Step]{Step}.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/green-dragon-wyrmling-bb.json b/packs/data/menace-under-otari-bestiary.db/green-dragon-wyrmling-bb.json index e6d04bbc369..da42160a1bf 100644 --- a/packs/data/menace-under-otari-bestiary.db/green-dragon-wyrmling-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/green-dragon-wyrmling-bb.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -218,15 +216,13 @@ "name": "Twisting Tail", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature within 10 feet uses a move action or leaves a square during a move action it's using, the dragon can use their reaction to make a tail Strike at the creature with a -2 penalty. If it hits, the creature stops moving in the square it was in when this reaction happened.

" }, @@ -282,15 +278,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 5d6[poison]]] damage in a @Template[type:cone|distance:30]. Each creature in the area must attempt a @Check[type:reflex|dc:24|basic:true] save.

\n

The dragon can't use their Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -325,15 +319,13 @@ "name": "Draconic Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -364,15 +356,13 @@ "name": "Draconic Momentum", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon gets a critical success on a Strike, they recharge their Breath Weapon.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/green-kobold-dragon-mage-bb.json b/packs/data/menace-under-otari-bestiary.db/green-kobold-dragon-mage-bb.json index 3bb1dc75b90..f163aec9a25 100644 --- a/packs/data/menace-under-otari-bestiary.db/green-kobold-dragon-mage-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/green-kobold-dragon-mage-bb.json @@ -1186,15 +1186,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1225,15 +1223,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Green poison 5
  • \n
" }, @@ -1269,15 +1265,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/harpy-bb.json b/packs/data/menace-under-otari-bestiary.db/harpy-bb.json index f1ce1a0bad1..8d522d5f904 100644 --- a/packs/data/menace-under-otari-bestiary.db/harpy-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/harpy-bb.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Captivating Song", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The harpy cries out an eerie, compelling melody. Each non-harpy creature within @Template[type:emanation|distance:300]{300 feet} who can hear the song must attempt a @Check[type:will|dc:21] save.

\n

On a failure, the creature becomes captivated and must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.

\n

The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures.

\n

Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/hell-hound-bb.json b/packs/data/menace-under-otari-bestiary.db/hell-hound-bb.json index 78da819aadb..44c00ccfe64 100644 --- a/packs/data/menace-under-otari-bestiary.db/hell-hound-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/hell-hound-bb.json @@ -63,15 +63,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Breath Weapon", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hell hound breathes flames that deal [[/r 4d6[fire]]] damage to all creatures in a @Template[type:cone|distance:15]. Each affected creature must attempt a @Check[type:reflex|dc:19|basic:true] save.

\n

The hell hound can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}. If the hell hound would take fire damage or is the target of a fire effect, its Breath Weapon recharges.

" }, @@ -145,15 +141,13 @@ "name": "Evil Damage", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hell hound's evil damage harms only characters of a good alignment.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/hidden-pit-bb.json b/packs/data/menace-under-otari-bestiary.db/hidden-pit-bb.json index c0d4513f6b8..e8f0c54267f 100644 --- a/packs/data/menace-under-otari-bestiary.db/hidden-pit-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/hidden-pit-bb.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If a creature walks onto the trapdoor, that creature falls in unless it succeeds at a @Check[type:reflex|dc:16] save to grab hold of the edge. The pit is 20 feet deep, dealing [[/r 10[bludgeoning]]] damage to anyone who falls to the bottom.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/hobgoblin-warrior-bb.json b/packs/data/menace-under-otari-bestiary.db/hobgoblin-warrior-bb.json index bbd601a09c0..4b2fd800316 100644 --- a/packs/data/menace-under-otari-bestiary.db/hobgoblin-warrior-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/hobgoblin-warrior-bb.json @@ -620,15 +620,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -659,15 +657,13 @@ "name": "Formation", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When they're adjacent to at least two other allies, the hobgoblin warrior gains a +1 circumstance bonus to AC and saving throws.

" }, @@ -728,15 +724,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If they @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raised a Shield} since their last turn, the hobgoblin can spend their reaction to block a Strike. Reduce the damage by 5, but the hobgoblin and the shield both take the remaining damage, possibly @UUID[Compendium.pf2e.conditionitems.Broken]{Breaking} or destroying the shield.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/kobold-boss-zolgran-bb.json b/packs/data/menace-under-otari-bestiary.db/kobold-boss-zolgran-bb.json index eab48a8b9dd..4e0e394aedd 100644 --- a/packs/data/menace-under-otari-bestiary.db/kobold-boss-zolgran-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/kobold-boss-zolgran-bb.json @@ -1113,15 +1113,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1157,15 +1155,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Zolgran deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/kobold-scout-bb.json b/packs/data/menace-under-otari-bestiary.db/kobold-scout-bb.json index c32df7f00d8..3ac624713ae 100644 --- a/packs/data/menace-under-otari-bestiary.db/kobold-scout-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/kobold-scout-bb.json @@ -517,15 +517,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -556,15 +554,13 @@ "name": "Hurried Retreat", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to an enemy.

" }, @@ -616,15 +612,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold scout deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/kobold-trapmaster-bb.json b/packs/data/menace-under-otari-bestiary.db/kobold-trapmaster-bb.json index d0dfd80db96..b24e01f3a36 100644 --- a/packs/data/menace-under-otari-bestiary.db/kobold-trapmaster-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/kobold-trapmaster-bb.json @@ -534,15 +534,13 @@ "name": "Hurried Retreat", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

" }, @@ -589,15 +587,13 @@ "name": "Quick Trap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The kobold trapmaster deploys one spike trap in an adjacent square.

" }, @@ -633,15 +629,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold trapmaster deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, @@ -703,15 +697,13 @@ "name": "Spike Trap", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once this trap is deployed in a square, it deals [[/r 2d8[piercing]]] damage to anyone who steps on that square and they must attempt a @Check[type:reflex|dc:17|basic:true] saving throw.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/kobold-warrior-bb.json b/packs/data/menace-under-otari-bestiary.db/kobold-warrior-bb.json index 03dc98f5123..0131c22bc35 100644 --- a/packs/data/menace-under-otari-bestiary.db/kobold-warrior-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/kobold-warrior-bb.json @@ -320,15 +320,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -359,15 +357,13 @@ "name": "Hurried Retreat", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

" }, @@ -419,15 +415,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra [[/r {1d4}]]{1d4 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/leopard-bb.json b/packs/data/menace-under-otari-bestiary.db/leopard-bb.json index 907026bb14e..f78ae665882 100644 --- a/packs/data/menace-under-otari-bestiary.db/leopard-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/leopard-bb.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Maul", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard makes two claw Strikes against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its claws).

" }, @@ -178,15 +174,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard Strides and makes a Strike at the end of that movement. If the leopard successfully used @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} before this action, the target has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition against this Strike.

" }, @@ -222,15 +216,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The leopard deals an extra [[/r {1d4}]]{1d4 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, @@ -297,15 +289,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the leopard succeeds at its jaws Strike, it can use this action immediately after to automatically give the target the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition until the end of its next turn.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/mimic-bb.json b/packs/data/menace-under-otari-bestiary.db/mimic-bb.json index 5d7f5fbdf61..568c871e4a4 100644 --- a/packs/data/menace-under-otari-bestiary.db/mimic-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/mimic-bb.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Adhesive", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that touches the mimic (usually from a fist Strike, the mimic's pseudopod, or a @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} or @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}) must succeed at a @Check[type:reflex|dc:23] save or gain the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition. The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} is 23. A melee or thrown weapon that hits the mimic sticks to it. A character can spend an action to attempt a @Check[type:athletics|dc:23] check, removing the weapon on a success. The adhesive dissolves 1 minute after the mimic dies.

" }, @@ -133,15 +129,13 @@ "name": "Object Lesson", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creature touches the mimic while the mimic is transformed into an object, the mimic can spend its reaction to use its adhesive with no saving throw. The mimic then makes a pseudopod Strike. Object Lesson can't be used again until the mimic escapes and takes on a new disguise.

" }, @@ -172,15 +166,13 @@ "name": "Mimic Object", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mimic assumes the shape of any Medium object. This alters its visual appearance but not its size. It takes a @Check[type:perception|dc:28] check to tell the object is a creature.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/ogre-warrior-bb.json b/packs/data/menace-under-otari-bestiary.db/ogre-warrior-bb.json index 7dd25829842..e51a1e4473a 100644 --- a/packs/data/menace-under-otari-bestiary.db/ogre-warrior-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/ogre-warrior-bb.json @@ -434,15 +434,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/orc-commander-bb.json b/packs/data/menace-under-otari-bestiary.db/orc-commander-bb.json index 3c7a23b6163..95702cddc65 100644 --- a/packs/data/menace-under-otari-bestiary.db/orc-commander-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/orc-commander-bb.json @@ -476,15 +476,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -520,15 +518,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.

" @@ -560,15 +556,13 @@ "name": "Battle Cry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bellowing mightily, the commander gives themself and all orc allies within @Template[type:emanation|distance:60]{60 feet} who can hear them a +1 status bonus to attack and damage rolls until the start of the orc commander's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Battle Cry]{Effect: Battle Cry}

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/orc-scrapper-bb.json b/packs/data/menace-under-otari-bestiary.db/orc-scrapper-bb.json index efb3f6e196d..860a56e669c 100644 --- a/packs/data/menace-under-otari-bestiary.db/orc-scrapper-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/orc-scrapper-bb.json @@ -477,15 +477,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -521,15 +519,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.

" diff --git a/packs/data/menace-under-otari-bestiary.db/orc-trooper-bb.json b/packs/data/menace-under-otari-bestiary.db/orc-trooper-bb.json index 790a693f251..b46daa273ed 100644 --- a/packs/data/menace-under-otari-bestiary.db/orc-trooper-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/orc-trooper-bb.json @@ -637,15 +637,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -681,15 +679,13 @@ "name": "Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.

" diff --git a/packs/data/menace-under-otari-bestiary.db/owlbear-bb.json b/packs/data/menace-under-otari-bestiary.db/owlbear-bb.json index 6bf879eab58..530e523b990 100644 --- a/packs/data/menace-under-otari-bestiary.db/owlbear-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/owlbear-bb.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Bloodcurdling Screech", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each creature within @Template[type:emanation|distance:80]{80 feet} who can hear the owlbear's screech must attempt a @Check[type:will|dc:20] save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} condition; on a failure, the creature gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} condition; on a critical failure, the creature gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} condition and must spend its next turn running away from the owlbear.

" }, @@ -178,15 +174,13 @@ "name": "Screeching Advance", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

" }, @@ -226,15 +220,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the owlbear succeeds at its talon Strike, it can use this action immediately after to automatically give the target the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition until the end of its next turn.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/pugwampi-bb.json b/packs/data/menace-under-otari-bestiary.db/pugwampi-bb.json index 112d38d8d03..bc18f405aff 100644 --- a/packs/data/menace-under-otari-bestiary.db/pugwampi-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/pugwampi-bb.json @@ -418,15 +418,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -457,15 +455,13 @@ "name": "Animal Talker", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Pugwampis can talk to and understand animals.

" }, @@ -493,15 +489,13 @@ "name": "Unluck Aura", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Creatures other than animals, gremlins, and gnolls within @Template[type:emanation|distance:20]{20 feet} become extremely unlucky. They must attempt a @Check[type:will|dc:16] save, rolling this Will save twice and using the worse result.

\n

On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi.

\n

Multiple pugwampis don't create any increased effect.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/red-kobold-dragon-mage-bb.json b/packs/data/menace-under-otari-bestiary.db/red-kobold-dragon-mage-bb.json index 0e1565792eb..c7352a5c287 100644 --- a/packs/data/menace-under-otari-bestiary.db/red-kobold-dragon-mage-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/red-kobold-dragon-mage-bb.json @@ -1186,15 +1186,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1225,15 +1223,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Red fire 5
  • \n
" }, @@ -1269,15 +1265,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/scythe-blades-bb.json b/packs/data/menace-under-otari-bestiary.db/scythe-blades-bb.json index f7b64d1e1fe..1cc6ecad320 100644 --- a/packs/data/menace-under-otari-bestiary.db/scythe-blades-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/scythe-blades-bb.json @@ -8,15 +8,13 @@ "name": "Falling Scythes", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When the trip wire is pulled or severed, both blades swing down, each one attacking all creatures under the ceiling grooves with a Scythe attack. The trap makes a Scythe melee attack with each blade. There's no multiple attack penalty on these attacks.

" }, @@ -95,15 +93,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Scythe Strikes do not apply a MAP.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/sewer-ooze-bb.json b/packs/data/menace-under-otari-bestiary.db/sewer-ooze-bb.json index d545604d1b4..0ea8747bb8d 100644 --- a/packs/data/menace-under-otari-bestiary.db/sewer-ooze-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/sewer-ooze-bb.json @@ -52,15 +52,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sewer ooze can sense nearby motion through vibration and air movement, allowing it to fight as well as if it could see. However, a sewer ooze can't see, so effects that depend on vision or seeing don't work on it.

" }, @@ -91,15 +89,13 @@ "name": "Filth Wave", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sewer ooze unleashes a wave of filth, covering all creatures within 20 feet of itself. Each creature in the area must succeed at a @Check[type:reflex|dc:17] save or take [[/r 1d4[acid]]] damage and a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls over and gains the @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} condition). A creature can Interact to clean someone off. This decreases the Speed penalty to -5 feet after 1 action, or to no penalty after 2 actions. After using Filth Wave, the ooze can't use it again for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Filth Wave]{Effect: Filth Wave}

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/shadow-bb.json b/packs/data/menace-under-otari-bestiary.db/shadow-bb.json index ab91ba66e90..6202ea2de15 100644 --- a/packs/data/menace-under-otari-bestiary.db/shadow-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/shadow-bb.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Incorporeal", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shadow has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} and @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, don't work against a shadow, and a shadow can't use them.

" }, @@ -131,15 +127,13 @@ "name": "Light Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A weapon with a @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell cast on it gains the magical trait when used to attack the shadow.

" }, @@ -170,15 +164,13 @@ "name": "Shadow Spawn", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -209,15 +201,13 @@ "name": "Slink in Shadows", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -248,15 +238,13 @@ "name": "Steal Shadow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the shadow hit a living creature with a Strike on its previous action, it can use this action to pull at the target's shadow, imposing a -1 status penalty to Athletics and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability to a maximum of -4. The penalty decreases by 1 every hour.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/skeletal-giant-bb.json b/packs/data/menace-under-otari-bestiary.db/skeletal-giant-bb.json index a47ad92c13a..4baebe4ba92 100644 --- a/packs/data/menace-under-otari-bestiary.db/skeletal-giant-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/skeletal-giant-bb.json @@ -316,15 +316,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -355,15 +353,13 @@ "name": "Broad Swipe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeletal giant makes two Strikes with its greatsword against two adjacent foes, both of whom are within its reach. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its horns).

" }, @@ -394,15 +390,13 @@ "name": "Terrifying Charge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.

\n

If the strike hits, the giant attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/skeleton-guard-bb.json b/packs/data/menace-under-otari-bestiary.db/skeleton-guard-bb.json index 926f7b2f72d..67906693823 100644 --- a/packs/data/menace-under-otari-bestiary.db/skeleton-guard-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/skeleton-guard-bb.json @@ -453,15 +453,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/slamming-door-bb.json b/packs/data/menace-under-otari-bestiary.db/slamming-door-bb.json index e9657b862ae..a7ce9d705bc 100644 --- a/packs/data/menace-under-otari-bestiary.db/slamming-door-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/slamming-door-bb.json @@ -8,15 +8,13 @@ "name": "Slam Shut", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When pressure is placed on any floor tile, the door falls, closing off the hallway. The stone slab deals [[/r 3d8[bludgeoning]]] damage to anyone beneath or adjacent to the slab when it drops and pushes them out of its space in a random direction. A creature that succeeds at a @Check[type:reflex|dc:17|traits:damaging-effect,hazard] save takes no damage and rolls out of the way in a random direction. On a critical success, they roll out of the way and can choose which direction.

\n

Lifting the fallen slab requires a successful @Check[type:athletics|dc:25|traits:hazard] check. Hitting the floor panels triggers the trap. The slab uses the same AC and saves as the trap, but it has Hardness 12, HP 48 (BT 24).

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/sod-hound-bb.json b/packs/data/menace-under-otari-bestiary.db/sod-hound-bb.json index 9f17e7114f6..caea1c511c0 100644 --- a/packs/data/menace-under-otari-bestiary.db/sod-hound-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/sod-hound-bb.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Crystal Sense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sod hound can sense crystals or gems within 60 feet.

" }, @@ -133,15 +129,13 @@ "name": "Earth Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sod hound burrows through any earthen matter, including rock. It moves up to 20 feet, leaving no tunnels or signs of its passing.

" }, @@ -177,15 +171,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the sod hound succeeds at its jaws Strike, it can use this action immediately after to automatically knock over the target, giving the target the @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/spear-launcher-bb.json b/packs/data/menace-under-otari-bestiary.db/spear-launcher-bb.json index a0e7ceb3b2a..5b590ad4383 100644 --- a/packs/data/menace-under-otari-bestiary.db/spear-launcher-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/spear-launcher-bb.json @@ -8,15 +8,13 @@ "name": "Spear", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When pressure is applied to the floor tile, the trap shoots a spear, making an attack against the creature or object on the floor tile. The trap makes a ranged Spear attack.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/troll-bb.json b/packs/data/menace-under-otari-bestiary.db/troll-bb.json index 066431b874b..e1f10e82f14 100644 --- a/packs/data/menace-under-otari-bestiary.db/troll-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/troll-bb.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -197,15 +193,13 @@ "name": "Rend", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the troll succeeds at two claw Strikes against the same creature in the same turn, they can use this ability to automatically deal claw Strike damage to that creature.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/viper-bb.json b/packs/data/menace-under-otari-bestiary.db/viper-bb.json index afea00ef0c2..dfa836464e8 100644 --- a/packs/data/menace-under-otari-bestiary.db/viper-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/viper-bb.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Slink", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to Stride, @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb}, or @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim} up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

" }, @@ -136,15 +132,13 @@ "name": "Viper Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target damaged by the viper's fangs must succeed at a @Check[type:fortitude|dc:16] save or take [[/r 1d10[poison]]] damage.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/web-lurker-bb.json b/packs/data/menace-under-otari-bestiary.db/web-lurker-bb.json index 7c0c9e7cdec..b8d0c15ccd5 100644 --- a/packs/data/menace-under-otari-bestiary.db/web-lurker-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/web-lurker-bb.json @@ -136,15 +136,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -175,15 +173,13 @@ "name": "Spider Speak", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The web lurker can speak with and understand spiders.

" }, @@ -214,15 +210,13 @@ "name": "Web Lurker Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target damaged by the web lurker's fangs must succeed at a @Check[type:fortitude|dc:19] save or take [[/r 1d12[poison]]] damage and gain the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition for 1 round.

" }, @@ -255,15 +249,13 @@ "name": "Web Trap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the web lurker's web attack gets stuck to the nearest surface. It can't move until it successfully @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 20).

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/white-kobold-dragon-mage-bb.json b/packs/data/menace-under-otari-bestiary.db/white-kobold-dragon-mage-bb.json index 36e59cd73ae..f6980b5a7cc 100644 --- a/packs/data/menace-under-otari-bestiary.db/white-kobold-dragon-mage-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/white-kobold-dragon-mage-bb.json @@ -1186,15 +1186,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1225,15 +1223,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • White cold 5
  • \n
" }, @@ -1269,15 +1265,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra [[/r {1d6}]]{1d6 damage} to creatures that have the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/wight-bb.json b/packs/data/menace-under-otari-bestiary.db/wight-bb.json index 90ce0ff12f5..5d97e6d9c20 100644 --- a/packs/data/menace-under-otari-bestiary.db/wight-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/wight-bb.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Final Spite", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the wight is reduced to 0 Hit Points, it can use its reaction to make a Strike before being destroyed. It doesn't gain any Hit Points from drain life on this Strike.

" @@ -134,15 +130,13 @@ "name": "Drain Life", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wight deals damage to a living creature with its claw Strike, the wight regains 2 Hit Points and the target must succeed at a @Check[type:fortitude|dc:17] save or take 2 damage that can't be healed. The wight can use drain life multiple times, but a single creature can't take more than 8 unhealable damage.

\n

Each full night of rest heals 2 of the unhealable damage, and a full day of bed rest increases the recovery to 4 of the unhealable damage.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/wolf-bb.json b/packs/data/menace-under-otari-bestiary.db/wolf-bb.json index 55b70e244c3..bbd1d2cd8a4 100644 --- a/packs/data/menace-under-otari-bestiary.db/wolf-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/wolf-bb.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -94,15 +92,13 @@ "name": "Pack Attack", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the wolf Strikes a target that at least two of the wolf's allies could reach with a melee attack, the wolf deals [[/r {1d4}]]{1d4 extra damage} on that Strike.

" }, @@ -155,15 +151,13 @@ "name": "Knockdown", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/xulgath-boss-bb.json b/packs/data/menace-under-otari-bestiary.db/xulgath-boss-bb.json index b4657d82c4c..acd7ee3d63d 100644 --- a/packs/data/menace-under-otari-bestiary.db/xulgath-boss-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/xulgath-boss-bb.json @@ -515,15 +515,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -554,15 +552,13 @@ "name": "Stench", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that comes within @Template[type:emanation|distance:30] of the xulgath and can smell the xulgath must attempt a @Check[type:fortitude|dc:19] save. On a failure, the creature takes a -1 status penalty to all checks and DCs until it uses an action to retch. A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute (Use @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}).

" }, @@ -600,15 +596,13 @@ "name": "Swipe", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xulgath boss makes two Strikes with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its claw).

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/xulgath-warrior-bb.json b/packs/data/menace-under-otari-bestiary.db/xulgath-warrior-bb.json index 13bc56e6f2d..ec2879c818e 100644 --- a/packs/data/menace-under-otari-bestiary.db/xulgath-warrior-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/xulgath-warrior-bb.json @@ -407,15 +407,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -446,15 +444,13 @@ "name": "Stench", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that comes within @Template[type:emanation|distance:30] of the xulgath and can smell the xulgath must attempt a @Check[type:fortitude|dc:19] save. On a failure, the creature takes a -1 status penalty to all checks and DCs until it uses an action to retch. A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute (Use @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}).

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/zephyr-hawk-bb.json b/packs/data/menace-under-otari-bestiary.db/zephyr-hawk-bb.json index ab4f4e8f7dd..9e031ef447b 100644 --- a/packs/data/menace-under-otari-bestiary.db/zephyr-hawk-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/zephyr-hawk-bb.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Circling Attack", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zephyr hawk flies up to half its Speed, makes two wing Strikes, then flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions like @UUID[Compendium.pf2e.feats-srd.Attack of Opportunity]{Attack of Opportunity}. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -8 multiple attack penalty.

" }, diff --git a/packs/data/menace-under-otari-bestiary.db/zombie-shambler-bb.json b/packs/data/menace-under-otari-bestiary.db/zombie-shambler-bb.json index c010d325c90..94c64803ffb 100644 --- a/packs/data/menace-under-otari-bestiary.db/zombie-shambler-bb.json +++ b/packs/data/menace-under-otari-bestiary.db/zombie-shambler-bb.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie has only 2 actions on its turn, and it can't use reactions.

" }, @@ -178,15 +174,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the zombie hits with its fist Strike, it can use this action to automatically give the target the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition until the end of its next turn.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/ainamuuren.json b/packs/data/monsters-of-myth-bestiary.db/ainamuuren.json index cab8b86b40f..4777ade5c4a 100644 --- a/packs/data/monsters-of-myth-bestiary.db/ainamuuren.json +++ b/packs/data/monsters-of-myth-bestiary.db/ainamuuren.json @@ -553,15 +553,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -597,15 +595,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -636,15 +632,13 @@ "name": "Blizzard Evasion", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ainamuuren takes at least 40 points of physical damage from a single attack, and he isn't currently discorporated


Effect Ainamuuren discorporates into a whirling blizzard for 3 rounds. During this time, he gains resistance 10 to physical damage and weakness 10 to force damage. He gains a fly speed of 40 feet, but the only action he can take is to Fly. While discorporated, the first time each round that Ainamuuren enters another creature's space or a creature enters Ainamuuren's space, that creature takes [[/r 4d8[cold]]] damage and must succeed at a @Check[type:fortitude|dc:34] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. At the start of his turn, Ainamuuren can end this effect as a free action.

" }, @@ -672,15 +666,13 @@ "name": "Frostbite Runes", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ainamuuren is marked by the runes of the saumen kar, a gift tied to their ancient curse. Ainamuuren gains a +1 status bonus to saving throws against evil and necromancy spells and effects. He can sense the presence of evil undead as a pervasive taste of oily corruption in the air. This is a vague sense that allows him to know when such a creature is within 60 feet, though he can't precisely pinpoint their location with this sense. This sense also extends to living creatures who have the negative healing ability, like dhampir.

" }, @@ -723,15 +715,13 @@ "name": "Snowblind", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ainamuuren can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} and @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} during even light snowfall, even if it wouldn't be thick enough to normally grant concealment.

" }, @@ -759,15 +749,13 @@ "name": "Curse of the Saumen Kar", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day


\n

Effect Ainamuuren activates the runes covering his body to create an icy prison around a Huge or smaller creature he can see within 60 feet. The prison is a sphere made of unmelting ice, just large enough to fit his target. The target, and any creatures sharing its space, must attempt a @Check[type:reflex|dc:34] save. A creature that fails becomes trapped inside the prison. If it succeeds, the creature is pushed outside the prison into a space of its choice. If the target shares its space with a gargantuan creature, the effect fails.

\n

The dome has AC 10, Hardness 20, and 40 Hit Points; and is immune to cold, critical hits, and precision damage. The prison lasts until destroyed, until Ainamuuren uses this ability to create a new prison, or until he dies.

" }, @@ -804,15 +792,13 @@ "name": "Knockdown", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/collapsing-structure.json b/packs/data/monsters-of-myth-bestiary.db/collapsing-structure.json index 800469fb0d9..c13ffb639b7 100644 --- a/packs/data/monsters-of-myth-bestiary.db/collapsing-structure.json +++ b/packs/data/monsters-of-myth-bestiary.db/collapsing-structure.json @@ -8,15 +8,13 @@ "name": "Shake Apart", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Ebeshra applies any amount of force to the structure

\n
\n

Effect The building trembles. The floors of the building and the streets within 30 feet of the building become difficult terrain; creatures on this difficult terrain take a -2 circumstance penalty to attack rolls, AC, and skill checks. The hazard rolls initiative.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/crystal-pin.json b/packs/data/monsters-of-myth-bestiary.db/crystal-pin.json index 1e2eede7a26..0c1e676c7d4 100644 --- a/packs/data/monsters-of-myth-bestiary.db/crystal-pin.json +++ b/packs/data/monsters-of-myth-bestiary.db/crystal-pin.json @@ -8,15 +8,13 @@ "name": "Fire Pin", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature Ebeshra can see begins to use a teleportation effect or an effect that would move any number of targets to a different plane

\n
\n

Effect Ebeshra hurls a crystal at the triggering creature. The triggering creature and all creatures within 50 feet of the creature take [[/r 16d8[piercing]]] damage (@Check[type:reflex|dc:45|basic:true|traits:abjuration,divine,environmental,kaiju,hazard] save) and additional effects based on the result of their save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The effect is counteracted, and the creature can't use teleportation effects or planar travel effects for 1 minute.

\n

Failure As success, but for 1 day instead of 1 minute.

\n

Critical Failure As success, but for 1 week instead of 1 minute. Additionally, the creature becomes pinned under the crystal and must succeed at 3 total DC 45 checks to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} from under the crystal.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/cuetzmonquali.json b/packs/data/monsters-of-myth-bestiary.db/cuetzmonquali.json index fe841f945e5..c5bcf54a639 100644 --- a/packs/data/monsters-of-myth-bestiary.db/cuetzmonquali.json +++ b/packs/data/monsters-of-myth-bestiary.db/cuetzmonquali.json @@ -206,15 +206,13 @@ "name": "Greater Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -250,15 +248,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -294,15 +290,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -333,15 +327,13 @@ "name": "Follower of the Flame", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Cuetzmonquali recognizes the might of the wielder of the Spear of the Destroyer's Flame. Out of its respect for that strength, it follows the commands of the spear's wielder and can understand the wielder, regardless of the language the wielder speaks.

" }, @@ -369,15 +361,13 @@ "name": "Searing Skin", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Cuetzmonquali's flesh burns as hot as flame. Creatures that end their turn in the emanation take [[/r 4d6[fire]]] damage (@Check[type:fortitude|dc:35|basic:true] save).

" }, @@ -422,15 +412,13 @@ "name": "Smoke Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Smoke doesn't impair Cuetzmonquali's vision; it ignores concealment from smoke.

" }, @@ -458,15 +446,13 @@ "name": "Breath Weapon", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cuetzmonquali unleashes a blast of fire that deals [[/r 12d10[fire]]] damage in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:38|basic:true] save). Creatures that fail their saves catch on fire and take [[/r 1d12[persistent,fire]]] damage. Cuetzmonquali can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -498,15 +484,13 @@ "name": "Burning Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {4d6[poison],2d10[fire]}]]{4d6 poison plus 2d10 fire}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r {6d6[poison],3d10[fire]}]]{6d6 poison plus 3d10 fire}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r {8d6[poison],4d10[fire]}]]{8d6 poison plus 4d10 fire}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, @@ -542,15 +526,13 @@ "name": "Constrict", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d6+8)[bludgeoning],2d10[fire]}]]{2d6+8 bludgeoning damage plus 2d10 fire damage}, @Check[type:fortitude|dc:38|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -581,15 +563,13 @@ "name": "Double Sting", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cuetzmonquali makes two tail Strikes, each targeting a different creature. These attacks count toward Cuetzmonquali's multiple attack penalty, but the penalty doesn't increase until after both attacks.

" }, @@ -617,15 +597,13 @@ "name": "Impaling Charge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Cuetzmonquali charges forward and attempts to gore a foe. It Strides and attempts a horn Strike. On a hit, the target becomes impaled on one of Cuetzmonquali's horns. The creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If Cuetzmonquali moves, it brings the grabbed creature along with it. Cuetzmonquali doesn't need to use additional actions to keep the creature grabbed; the creature remains grabbed as long as it's impaled. The grabbed creature can attempt to Escape as normal, but the DC to do so is 40, rather than Cuetzmonquali's Athletics DC. If Cuetzmonquali critically hit the creature to impale it, that creature is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} for 1 round, in addition to being grabbed and impaled as per a success.

" }, @@ -658,15 +636,13 @@ "name": "Trample", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, claw, @Check[type:reflex|dc:38|basic:true] save

\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -702,15 +678,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/deserts-howl.json b/packs/data/monsters-of-myth-bestiary.db/deserts-howl.json index 6d54058f870..c3d23824999 100644 --- a/packs/data/monsters-of-myth-bestiary.db/deserts-howl.json +++ b/packs/data/monsters-of-myth-bestiary.db/deserts-howl.json @@ -727,15 +727,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -771,15 +769,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -815,15 +811,13 @@ "name": "Regeneration 30 (Deactivated by Cold)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -864,15 +858,13 @@ "name": "Aura of Agony", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

10 miles @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Desert's Howl exudes a massive psychic disturbance many miles away from its location, assaulting the minds and spirits of those who dare to sleep within the unsettling bounds of its aura of agony. Creatures that attempt to rest while they're within this emanation are beset by disturbing nightmares and hallucinations, regardless of whether they're aware of Desert's Howl's presence. This restlessness causes creatures to wake up @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, and they don't recover from fatigue by resting. Creatures affected by aura of agony don't reduce their @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition by resting as long as they remain within the area of the aura.

" }, @@ -905,15 +897,13 @@ "name": "Fear Scent (Precise) 120 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Desert's Howl can observe any frightened creatures within 120 feet using an incredibly accurate sense of psychic smell as a precise sense. However, its fear scent extends further if the creature was frightened by Desert's Howl. The taste of such a bouquet of fear in the air becomes irresistible and easy for Desert's Howl to detect, like a shark smelling blood in water. Desert's Howl can sense a creature frightened by its own fear effects as an imprecise sense at a distance of up to 1 mile away.

" }, @@ -946,15 +936,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1002,15 +990,13 @@ "name": "Putrid Evanescence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per minute

\n

Trigger Desert's Howl is damaged by another creature

\n
\n

Effect Desert's Howl bursts into a cloud of putrid smoke, ash, and nightmares, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} and teleporting up to 100 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action, whichever comes first.

" }, @@ -1038,15 +1024,13 @@ "name": "Forlorn Howl", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Desert's Howl vents a long and desolate wail full of nightmares and despair. The devastating howl can be heard up to 1 mile away under the open sky. Any creature who hears it experiences a sudden sinking in its stomach and heart palpitations, its hair stands on end, and it must attempt a @Check[type:will|dc:38] save.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}, and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -1079,15 +1063,13 @@ "name": "Illusory Ambush", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Desert's Howl shimmers with illusions and devastates a foe who lost track of its position. Desert's Howl Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it's undetected, it can attempt two claw Strikes against that enemy. These attacks count toward Desert's Howl's multiple attack penalty, but the multiple attack penalty doesn't increase until after Desert's Howl makes both of these attacks. Desert's Howl remains undetected to the creature it's attacking until after resolving both of the claw attacks.

" }, @@ -1115,15 +1097,13 @@ "name": "Nightmare Fuel", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Desert's Howl's claws are infused with some of the nightmares that make up Desert's Howl's being, and they infect victims with lasting fear, cycling their victims' fears and anxieties in a horrific loop that takes time and rest to break. A creature that takes damage from Desert's Howl's claw Strike while frightened no longer reduces its @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition at the end of each turn. Instead, the creature can only decrease its frightened condition by 1 after each full night's rest or with magical effects counteracting the fear, such as @UUID[Compendium.pf2e.spells-srd.Remove Fear]{Remove Fear}.

" }, @@ -1151,15 +1131,13 @@ "name": "Paralytic Secretion", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Desert's Howl's saliva is a potent paralytic substance that drains the energy from prey. A creature hit by its spit Strike must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} as well as @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.

" }, @@ -1187,15 +1165,13 @@ "name": "Profane Feast", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Desert's Howl has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect Desert's Howl begins to consume the creature, dealing [[/r (2d12+15)[piercing]]] damage (@Check[type:fortitude|dc:41|basic:true] save) and exposing the creature to its paralytic secretion.

" }, @@ -1228,15 +1204,13 @@ "name": "Improved Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/fafnheir.json b/packs/data/monsters-of-myth-bestiary.db/fafnheir.json index a6f2a11a6a1..fb92195f093 100644 --- a/packs/data/monsters-of-myth-bestiary.db/fafnheir.json +++ b/packs/data/monsters-of-myth-bestiary.db/fafnheir.json @@ -708,15 +708,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -752,15 +750,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -796,15 +792,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -840,15 +834,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -884,15 +876,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -946,15 +936,13 @@ "name": "Regeneration 20 (Deactivated by Cold Iron)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -995,15 +983,13 @@ "name": "Attack of Opportunity", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

[reaction] Tail only.

" }, @@ -1036,15 +1022,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1075,15 +1059,13 @@ "name": "Curse of the Woeful Wyrd", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays Fafnheir, it becomes home to his soul, which slowly emerges from his killer's body. The creature must attempt a @Check[type:will|dc:52] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} (@UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} on a success, unaffected on a critical success). Unless the creature critically succeeded at the saving throw, each day the doomed value increases by 1. If the creature dies while suffering the curse of the woeful wyrd, its corpse explodes in a @Template[type:burst|distance:60] with the effect of Blasting Breath. Fafnheir is immediately returned to life in the nearest available space to the corpse with full Hit Points and no conditions. Even an indirect slaying usually still allows Fafnheir to curse the soul of his slayer through the metaphysical link between them.

" }, @@ -1114,15 +1096,13 @@ "name": "Enormous", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fafnheir takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 60 feet long.

" }, @@ -1150,15 +1130,13 @@ "name": "Extra Reactions", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fafnheir gains 2 reactions at the start of each of his turns.

" }, @@ -1191,15 +1169,13 @@ "name": "Frightful Presence", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:45]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1247,15 +1223,13 @@ "name": "Spit Boiling Blood", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet damages Fafnheir

\n
\n

Effect Fafnheir spits blood at the creature. It must immediately attempt a Fortitude save against boiling blood.

" }, @@ -1283,15 +1257,13 @@ "name": "Blasting Breath", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Fafnheir exhales a cataclysmic firestorm laced with lightning and hurricane-strength winds, dealing [[/r 20d6[fire]]] damage in a @Template[type:cone|distance:90] (@Check[type:reflex|dc:48|basic:true] save). Additionally, Fafnheir deals [[/r 10d6[electricity]]]{10d6} additional electricity damage to one creature within the area of Blasting Breath of Fafnheir's choice, determined by the same basic Reflex save. Creatures in the area must also attempt a @Check[type:fortitude|dc:48|name:Resist Winds|traits:damaging-effect] save to resist the powerful winds and deafening thunderclaps of the breath. Creatures that fail experience the effects of @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind}, affecting Large or smaller creatures as normal. Finally, creatures that fail their Fortitude save become @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute (permanently deafened on a critical failure).

" }, @@ -1324,15 +1296,13 @@ "name": "Boiling Blood", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:48]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 6d8[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 6d10[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 6d12[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round)

" }, @@ -1363,15 +1333,13 @@ "name": "Furious Frenzy", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Fafnheir makes two claw Strikes and one Strike with his jaws, horns, or tail, in any order.

" }, @@ -1404,15 +1372,13 @@ "name": "Improved Grab", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/grisantian-lion.json b/packs/data/monsters-of-myth-bestiary.db/grisantian-lion.json index 293e079dcb4..a3a4cf65d8c 100644 --- a/packs/data/monsters-of-myth-bestiary.db/grisantian-lion.json +++ b/packs/data/monsters-of-myth-bestiary.db/grisantian-lion.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Dual Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grisantian lion Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against the grisantian lion's multiple attack penalty, but the penalty doesn't increase until after the grisantian lion makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -221,15 +215,13 @@ "name": "Rend", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

claw.

\n

If the grisantian lion Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -260,15 +252,13 @@ "name": "Vicious Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The grisantian lion uses Rend

\n
\n

Effect The target's armor takes damage equal to the damage from Rend. The target can attempt a @Check[type:reflex|dc:29|basic:true] save to reduce this damage.

" }, @@ -301,15 +291,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/grogrisant.json b/packs/data/monsters-of-myth-bestiary.db/grogrisant.json index 39262267e82..ceb95faf682 100644 --- a/packs/data/monsters-of-myth-bestiary.db/grogrisant.json +++ b/packs/data/monsters-of-myth-bestiary.db/grogrisant.json @@ -767,15 +767,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -811,15 +809,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -855,15 +851,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -899,15 +893,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -938,15 +930,13 @@ "name": "Aura of Blinding Light", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature that begins its turn in the aura must attempt a @Check[type:fortitude|dc:34|traits:damaging-effect] save or be @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute and become temporarily immune for 1 day. If the creature critically fails this save, it's permanently blinded.

" }, @@ -995,15 +985,13 @@ "name": "Dual Pounce", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Grogrisant Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against Grogrisant's multiple attack penalty, but the penalty doesn't increase until after Grogrisant makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -1036,15 +1024,13 @@ "name": "Rend", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

claw.

\n

If Grogrisant Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1075,15 +1061,13 @@ "name": "Vicious Rend", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Grogrisant uses Rend

\n
\n

Effect The target's armor takes damage equal to the damage from Rend. The target can attempt a @Check[type:reflex|dc:37|basic:true] save, negating the armor damage on a successful save.

" }, @@ -1116,15 +1100,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/howling-spawn.json b/packs/data/monsters-of-myth-bestiary.db/howling-spawn.json index 666915ecd60..5d72d743b27 100644 --- a/packs/data/monsters-of-myth-bestiary.db/howling-spawn.json +++ b/packs/data/monsters-of-myth-bestiary.db/howling-spawn.json @@ -726,15 +726,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -770,15 +768,13 @@ "name": "Regeneration 20 (Deactivated by Cold)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -819,15 +815,13 @@ "name": "Fear Scent (Precise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.

" }, @@ -860,15 +854,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -916,15 +908,13 @@ "name": "Putrid Evanescence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The howling spawn is damaged by another creature

\n
\n

Effect The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} and teleporting up to 30 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action, whichever comes first.

" }, @@ -952,15 +942,13 @@ "name": "Illusory Ambush", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it is undetected, it can attempt two claw Strikes against that enemy. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.

" }, @@ -988,15 +976,13 @@ "name": "Paralytic Secretion", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The howling spawn's saliva is a potent paralytic substance that drains the energy from its prey. A creature hit by its spit Strike must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} as well as @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.

" }, @@ -1024,15 +1010,13 @@ "name": "Profane Feast", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The howling spawn has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The howling spawn begins to consume the creature, dealing [[/r (2d12+5)[piercing]]] damage (@Check[type:fortitude|dc:30|basic:true] save) and exposing the creature to its paralytic secretion.

" }, @@ -1065,15 +1049,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/imperfect-automaton.json b/packs/data/monsters-of-myth-bestiary.db/imperfect-automaton.json index cc0d6e3b212..6a70defb52f 100644 --- a/packs/data/monsters-of-myth-bestiary.db/imperfect-automaton.json +++ b/packs/data/monsters-of-myth-bestiary.db/imperfect-automaton.json @@ -101,15 +101,13 @@ "name": "Telepathy 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -144,15 +142,13 @@ "name": "Unsubstantiated Consciousness", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When an imperfect automaton succeeds at a Will save, it gets a critical success instead. When it fails at a Will save, it gets a critical failure instead.

" }, @@ -197,15 +193,13 @@ "name": "Empty Wail", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The imperfect automaton utters a mournful cry in a @Template[type:cone|distance:30]{30-foot cone}. The cry deals [[/r 4d6[mental]]] damage to all creatures in the area (@Check[type:will|dc:22] save). The imperfect automaton can't use its Empty Wail again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for [[/br 1d4+1 #rounds]]{1d4+1 rounds}.

\n

Critical Failure The creature takes double damage and is stupefied 1 for 1d4+1 rounds and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -237,15 +231,13 @@ "name": "Impassioned Strikes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While the imperfect automaton is affected by an emotion effect, its fist Strikes deal 1d6 additional mental damage.

" }, @@ -291,15 +283,13 @@ "name": "Mortal Reflection", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The imperfect automaton has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}


\n

Effect The imperfect automaton draws upon the target's emotions to recall a semblance of mortal feeling, gaining a +5-foot status bonus to its Speed for 1 minute. If the grabbed or restrained creature has an ongoing emotion or mental effect with a counteract level of 4 or lower, the imperfect automaton can gain a copy of that effect that lasts for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Mortal Reflection]{Effect: Mortal Reflection}

" }, @@ -334,15 +324,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/kallas-devil.json b/packs/data/monsters-of-myth-bestiary.db/kallas-devil.json index f8b6d1fa2d1..ec294460526 100644 --- a/packs/data/monsters-of-myth-bestiary.db/kallas-devil.json +++ b/packs/data/monsters-of-myth-bestiary.db/kallas-devil.json @@ -1409,15 +1409,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1453,15 +1451,13 @@ "name": "Lifesense (Imprecise) 30 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1497,15 +1493,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -1541,15 +1535,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1585,15 +1577,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1624,15 +1614,13 @@ "name": "Coven", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Kallas Devil adds @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, @UUID[Compendium.pf2e.spells-srd.False Vision]{False Vision}, @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility}, and @UUID[Compendium.pf2e.spells-srd.Subconscious Suggestion]{Subconscious Suggestion} to her coven's spells.

" }, @@ -1665,15 +1653,13 @@ "name": "Frightful Presence", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1721,15 +1707,13 @@ "name": "Leatherwork", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Once a month, the Kallas Devil can spend 1 day stitching the skin of a person into her coat. This gives her skinned cloak a +1 circumstance bonus to her AC for one week.

" }, @@ -1773,15 +1757,13 @@ "name": "Loathsome Stench", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature that succeeds at its saves is temporarily immune for 1 minute.

" }, @@ -1822,15 +1804,13 @@ "name": "Mount Steed", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Skinned Steed enters a space adjacent to the Kallas Devil

\n
\n

Effect The Kallas Devil mounts the horse.

" }, @@ -1858,15 +1838,13 @@ "name": "Skinned Steed", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Kallas Devil has a horse minion known as the Skinned Steed. The horse has a swim speed equal to its standard Speed and the minion trait, and it's under the control of the Kallas Devil. The Kallas Devil automatically succeeds at all checks to Command the Skinned Steed. While mounted on the Skinned Steed, the Kallas Devil fuses with the horse, causing the two to become a single being. The Skinned Steed doesn't act on its own while fused with the Kallas Devil, instead acting as the Devil's legs to move around the battlefield. The Kallas Devil doesn't command the Skinned Steed in this state and instead replaces her Speeds with the mount's speeds until she dismounts. While the two are separated, the Kallas Devil needs to Command the Steed, as normal. If the Skinned Steed is killed, the Kallas Devil can replace it by spending 1 day to prepare another horse, converting it into her new Skinned Steed.

" }, @@ -1899,15 +1877,13 @@ "name": "Aquatic Ambush", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -1938,15 +1914,13 @@ "name": "Call Steed", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Skinned Steed hasn't been killed and is within 60 feet

\n
\n

Effect The Kallas Devil whistles loudly and calls for her steed, prompting the creature to Stride twice toward the Kallas Devil.

" }, @@ -1981,15 +1955,13 @@ "name": "Change Shape", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Kallas Devil can take on the appearance of any Medium or Small female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2025,15 +1997,13 @@ "name": "Devil's Charge", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Kallas Devil is mounted on the Skinned Steed

\n
\n

Effect The Kallas Devil Strides twice. If she ends her movement within melee reach of at least one creature, she can make a melee Strike against that creature.

" }, @@ -2061,15 +2031,13 @@ "name": "Flay Alive", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The Kallas Devil has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, and it has been grabbed since her last turn.

\n
\n

Effect The Kallas Devil flays her prey, dealing [[/r (2d12+17)[slashing]]] damage, and the target must attempt a @Check[type:fortitude|dc:25] save. On a failure, it becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). On a critical success, the creature escapes from being grabbed; otherwise, the Kallas Devil extends the grabbed condition until the end of her next turn.

" }, @@ -2099,15 +2067,13 @@ "name": "Sewer Haze", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many healers and alchemists suspect that sewer haze has a supernatural origin, given its association with particularly strong otyughs.

\n

Saving Throw @Check[type:fortitude|dc:23|name:Sewer Hsaze]

\n

Onset 2 days

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and stupefied 2 (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} (1 day)

" }, @@ -2143,15 +2109,13 @@ "name": "Grab", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/kothogaz-dance-of-disharmony.json b/packs/data/monsters-of-myth-bestiary.db/kothogaz-dance-of-disharmony.json index ec5f84e3c9a..6d0119bdef1 100644 --- a/packs/data/monsters-of-myth-bestiary.db/kothogaz-dance-of-disharmony.json +++ b/packs/data/monsters-of-myth-bestiary.db/kothogaz-dance-of-disharmony.json @@ -160,15 +160,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -204,15 +202,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -248,15 +244,13 @@ "name": "Regeneration 30", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -300,15 +294,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -344,15 +336,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:300]{300 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:41]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -400,15 +390,13 @@ "name": "Horrific Speed", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kothogaz is permanently @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}. It can use this extra action to Stride or Strike.

" }, @@ -436,15 +424,13 @@ "name": "Noxious Aura", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or begins its turn in the emanation must succeed at a @Check[type:fortitude|dc:41] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (sickened 3 on a critical failure).

" }, @@ -485,15 +471,13 @@ "name": "Reactive", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kothogaz gains 3 reactions each round.

" }, @@ -521,15 +505,13 @@ "name": "Tympanic Heartbeat", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Kothogaz's heartbeat booms like a deity's drum. A creature that enters or begins its turn in the emanation must attempt a @Check[type:will|dc:41] save. On a failure, its next two actions must be move actions to move at least half its Speed away from Kothogaz. A creature that critically succeeds is temporarily immune to tympanic heartbeat for 1 minute.

" }, @@ -570,15 +552,13 @@ "name": "Disharmonic Door", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Kothogaz disappears, then bursts as a cacophonous sound from the throat of a creature within 240 feet. Kothogaz appears within reach of the creature and makes a melee Strike against it. The Strike deals an additional [[/r 2d12[sonic]]] damage.

" }, @@ -626,15 +606,13 @@ "name": "Many-Eyed Blight", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:44]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}

\n

Stage 2 stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}

\n

Stage 4 if you die, at the next new moon, your body splits, and your viscera become an undead under Kothogaz's control.

" }, @@ -665,15 +643,13 @@ "name": "Pox the Land", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Kothogaz raises a pustule from the ground within 120 feet, which erupts in a @Template[type:burst|distance:10]{10-foot radius}, 200-foot-high cylinder of cloying filth. Creatures in the area must succeed at a @Check[type:reflex|dc:44|basic:true] save or take [[/r 6d10[poison]]] damage. On a failure, they can't fly for 1 round (1 minute on a critical failure); flying creatures fall safely to the ground.

" }, @@ -704,15 +680,13 @@ "name": "Suppurating Passage", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The earth festers in Kothogaz's wake. Kothogaz Strides up to its Speed. Squares through which Kothogaz passes are greater difficult terrain until the start of its next turn, and any creature that enters or begins its turn in those squares must succeed at a @Check[type:reflex|dc:44] save or take [[/r {4d10[poison],4d10[acid]}]]{4d10 poison damage and 4d10 acid damage} (on a critical failure, double damage and exposed to many-eyed blight).

" }, @@ -745,15 +719,13 @@ "name": "Swallow Whole", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r {(4d10+18)[bludgeoning],2d12[sonic]}]]{4d10+18 bludgeoning plus 2d12 sonic} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} while swallowed, Rupture 40

\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -791,15 +763,13 @@ "name": "Improved Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/krampus-celebrant.json b/packs/data/monsters-of-myth-bestiary.db/krampus-celebrant.json index 7175d9689d8..55e5944b5f1 100644 --- a/packs/data/monsters-of-myth-bestiary.db/krampus-celebrant.json +++ b/packs/data/monsters-of-myth-bestiary.db/krampus-celebrant.json @@ -455,15 +455,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -499,15 +497,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -543,15 +539,13 @@ "name": "Frightful Presence", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -599,15 +593,13 @@ "name": "Frightful Parade", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Krampus celebrant Strides up to its Speed and attempts a birch bundle Strike against one creature within its reach at any point during that movement.

" }, @@ -635,15 +627,13 @@ "name": "Relentless Torment", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Krampus celebrant hits a frightened creature with its birch bundle Strike

\n
\n

Effect The target must attempt a @Check[type:will|dc:26|name:Relentless torment] save to resist the effects of the fearful assault.

\n
\n

Success The target is unaffected.

\n

Failure The creature takes [[/r 1d8[mental]]] damage. At the end of the creature's next turn, its frightened condition doesn't decrease by 1.

\n

Critical Failure The creature takes [[/r 2d8[mental]]] damage, and its frightened condition increases by 1 (maximum 4). At the end of its next turn, its frightened condition doesn't decrease by 1.

" }, @@ -671,15 +661,13 @@ "name": "Snowstride", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Krampus celebrant ignores difficult terrain caused by snow and ice, and it treats greater difficult terrain caused by snow and ice as difficult terrain.

" }, @@ -707,15 +695,13 @@ "name": "Vandal", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the Krampus celebrant deals damage to an object, it ignores the first 10 points of the object's Hardness.

" }, @@ -748,15 +734,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/krampus-the-horned-miser.json b/packs/data/monsters-of-myth-bestiary.db/krampus-the-horned-miser.json index 965d4a35e12..deacf7bee51 100644 --- a/packs/data/monsters-of-myth-bestiary.db/krampus-the-horned-miser.json +++ b/packs/data/monsters-of-myth-bestiary.db/krampus-the-horned-miser.json @@ -1508,15 +1508,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1547,15 +1545,13 @@ "name": "Blizzard Sight", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as concealment due to ice or snow.

" }, @@ -1586,15 +1582,13 @@ "name": "Bountiful Bag", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Krampus carries a large bag brimming with barely contained gifts and trinkets, including one of every common item with the consumable trait of levels 1 to 20, at least 20 golden rod mementos, and an assortment of food and valuables. Once every 24 hours, the bag's contents magically regenerate, replacing any of these items that have been removed. Krampus can Interact with the bag to stow or withdraw items, always finding the desired stored item at the top of the bag. The bag is an extradimensional space, so the weight of its contents doesn't count against Krampus's Bulk limit. The bag functions as a normal sack if used by anyone other than Krampus, and if the bag is stolen or Krampus is slain, the bag retains only [[/r 2d4]] random common consumable items of 16th level or higher.

\n

A creature can use @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} or @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} to extract a consumable item from Krampus's bag. As part of the action, the creature can envision a specific item it wants to extract. On a success, the creature Disarms or Steals the object and rolls a @Check[type:flat|dc:13|name:Stealing from Krampus' Bag|showDC:owner] check.

\n
\n

Success The creature Disarms or Steals the envisioned object. If the creature didn't envision an object, it Disarms or Steals a random common consumable item of a level at least half the creature's level.

\n

Failure The creature Disarms or Steals a random common consumable item of a level at least half the creature's level.

\n

Critical Failure The creature Disarms or Steals a golden rod memento instead of a consumable item.

" }, @@ -1622,15 +1616,13 @@ "name": "Thief Scent", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Krampus can perceive anyone who has ever stolen or moved one of his possessions, using scent as an imprecise sense with a range of 1 mile.

" }, @@ -1663,15 +1655,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1707,15 +1697,13 @@ "name": "Frightful Presence", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:42]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1763,15 +1751,13 @@ "name": "Limited Immortality", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time.

\n

The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.

" }, @@ -1802,15 +1788,13 @@ "name": "Capture", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Krampus has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect Krampus attempts to stuff the grabbed creature into his basket, attempting an Athletics check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes.

\n

The captured creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and subjected to Krampus's regression ability (see below) at the start of each round it is captured.

\n

If the victim @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.

\n

The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time.

\n

Krampus can @UUID[Compendium.pf2e.actionspf2e.Repair]{Repair} the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.

" }, @@ -1843,15 +1827,13 @@ "name": "Crushing Avarice", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krampus's greed is so great that expending any of his wealth causes him to become physically ill and potentially nauseous. Whenever Krampus uses a consumable item from his bountiful bag, or when he witnesses one of his possessions stolen, he must attempt a @Check[type:will|dc:44] save.

\n

Success Krampus is unaffected.

\n

Failure Krampus becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure Krampus becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -1879,15 +1861,13 @@ "name": "Punish the Naughty", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Krampus can sense the target with his thief scent.

\n
\n

Krampus designates a single target he can see as \"naughty\" He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target.

\n

On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.

" }, @@ -1920,15 +1900,13 @@ "name": "Snowstep", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krampus ignores difficult terrain and greater difficult terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.

" }, @@ -1964,15 +1942,13 @@ "name": "Improved Grab", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/kuworsys.json b/packs/data/monsters-of-myth-bestiary.db/kuworsys.json index 2154af72324..5bd4a2d190f 100644 --- a/packs/data/monsters-of-myth-bestiary.db/kuworsys.json +++ b/packs/data/monsters-of-myth-bestiary.db/kuworsys.json @@ -466,15 +466,13 @@ "name": "Infect Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -505,15 +503,13 @@ "name": "Pinion", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet of Kuworsys uses an action to Fly

\nRequirements Kuworsys is Reared Back\n
\n

Effect Kuworsys lashes out at the triggering creature, attempting to swat it to the ground. Kuworsys attempts a melee Strike against the creature. If the Strike hits, the creature's movement is interrupted. The creature is knocked to the ground; on a critical hit, they also can't Fly again for 1 minute.

" }, @@ -541,15 +537,13 @@ "name": "Addictive Exhaustion", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n

Creatures with addictive exhaustion can't reduce their sickened condition from addictive exhaustion while they have the disease

\n

Stage 1 The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. One skill of the creature's choice doesn't suffer the status penalty from this sickened condition to its skill checks (1 day)

\n

Stage 2 As Stage 1, but the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (5 days)

\n

Stage 3 As Stage 2, but the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} and has incurable hunger and thirst, in addition to being fatigued (1 day)

" }, @@ -579,15 +573,13 @@ "name": "Gauge Potential", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kuworsys studies a creature it can see, attempting to predict its actions. The creature attempts a @Check[type:will|dc:32] save. On a failed save, Kuworsys predicts the creature's moves, gaining a +2 circumstance bonus to attack rolls and AC against the target creature for 1 minute.

" }, @@ -641,15 +633,13 @@ "name": "Infectious Spores", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Kuworsys releases a choking field of spores within a @Template[type:burst|distance:30]{30-foot radius}, continuing to release them until the end of its next turn. Creatures who begin their turns within the area of the spores, or who enter the area, must attempt a @Check[type:fortitude|dc:32|traits:disease] save. On a failure, the creature becomes afflicted with addictive exhaustion.

\n

Kuworsys then can't use its Infectious Spores again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -677,15 +667,13 @@ "name": "Rear Back", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kuworsys stands on its two hind limbs, bringing its other four limbs to bear on its foes. Kuworsys stays Reared Back until it uses a single action to return to its normal stance. While Kuworsys is Reared Back, it is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} but can use its Pinion and Yank abilities.

" }, @@ -713,15 +701,13 @@ "name": "Yank", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Kuworsys is Reared Back

\n
\n

Effect Kuworsys makes a melee limb Strike against a creature and, on a success, attempts to steal the creature's weapon from its hands. Kuworsys attempts a Thievery check against the target's Reflex DC.

\n
\n

Critical Success The creature's weapon falls to the floor in the creature's space.

\n

Success Until the start of that creature's turn, attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the creature of its weapon gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the weapon or other checks requiring a firm grasp on the weapon.

\n

Failure The creature is unaffected.

\n

Critical Failure The creature can use a reaction to attempt a melee Strike against Kuworsys with the weapon Kuworsys attempted to grab.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/melfesh-monster.json b/packs/data/monsters-of-myth-bestiary.db/melfesh-monster.json index 6c310e09ae6..b64bf2547dd 100644 --- a/packs/data/monsters-of-myth-bestiary.db/melfesh-monster.json +++ b/packs/data/monsters-of-myth-bestiary.db/melfesh-monster.json @@ -137,15 +137,13 @@ "name": "Reactive Growth", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Melfesh Monster takes physical damage

\n
\n

Effect The Melfesh Monster shifts plant matter to blunt the attack. It gains resistance 5 against the triggering physical damage.

" }, @@ -173,15 +171,13 @@ "name": "Sporesight", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creature has inhaled any of the Melfesh Monster's spores, the Melfesh Monster can sense the creature at the listed range.

" }, @@ -209,15 +205,13 @@ "name": "Terrorspores", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation must attempt a @Check[type:will|dc:21] save. Regardless of outcome, the creature is temporarily immune to terrorspores for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and inhales spores that remain in its body for 1 minute.

\n

Failure As success, but @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and the spores remain for 1 hour.

\n

Critical Failure As success, but @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}, the spores remain for 1 hour, and the creature's frightened condition can't be reduced below 1 as long as spores remain in its body.

" }, @@ -266,15 +260,13 @@ "name": "Envelop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The Melfesh Monster attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature within reach. On a success, the creature is pulled into the Monster's body. The Melfesh Monster is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} while it envelops a creature, and this otherwise has the effects of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Swallow Whole]{Swallow Whole} (the Melfesh Monster's size or smaller, [[/r {1d10[bludgeoning],1d12[poison]}]]{1d10 bludgeoning and 1d12 poison}, Rupture 15).

" }, @@ -302,15 +294,13 @@ "name": "Fulminate", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Melfesh Monster has created a spore cloud, and the cloud is within range of one of the Melfesh Monster's fire abilities

\n
\n

Effect The Melfesh Monster targets the cloud with one of its abilities with the fire trait. The spore cloud explodes, dealing [[/r 4d10[fire]]] damage and [[/r 4[persistent,fire]]] damage in a @Template[type:burst|distance:40] originating from a single square within the cloud (@Check[type:reflex|dc:24|basic:true] save).

" }, @@ -340,15 +330,13 @@ "name": "Spore Cloud", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The Melfesh Monster conjures a cloud of spores within 60 feet in a @Template[type:burst|distance:20]. The cloud lasts 1 minute. Creatures that enter or begin their turn within the cloud must succeed at a @Check[type:fortitude|dc:21] save or take [[/r 3d8[poison]]] damage, be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and inhale spores that remain in their bodies for 1 minute (on a critical failure, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} and an additional [[/r 4[persistent,poison]]] damage).

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-hemoprophet.json b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-hemoprophet.json index 5ce89c8bc4b..00ef1835293 100644 --- a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-hemoprophet.json +++ b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-hemoprophet.json @@ -952,15 +952,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -991,15 +989,13 @@ "name": "Swarmsense (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.

" }, @@ -1027,15 +1023,13 @@ "name": "Wild Empathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.

" }, @@ -1068,15 +1062,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1112,15 +1104,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1151,15 +1141,13 @@ "name": "Bloodbelly", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Mosquito Witch steals and stores stolen blood to power her divinations. Whenever she deals piercing damage, the Mosquito Witch can gain an equal number of Blood Points, to a maximum of 100 Blood Points. She becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} so long as she has at least 40 Blood Points stored, or @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} if she has at least 80 Blood Points stored.

" }, @@ -1187,15 +1175,13 @@ "name": "Haunting Gaze", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the emanation, it must attempt a @Check[type:will|dc:29] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If it's already frightened, its frightened value instead increases by 1 (maximum @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -1244,15 +1230,13 @@ "name": "Dipteric Dread", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {2d6[piercing],2d6[poison]}]]{2d6 piercing and 2d6 poison} (1 round)

\n

Stage 2 [[/r {2d6[piercing],3d6[poison]}]]{2d6 piercing and 3d6 poison} (1 round)

\n

Stage 3 [[/r {2d6[piercing],5d6[poison]}]]{2d6 piercing and 5d6 poison}

" }, @@ -1282,15 +1266,13 @@ "name": "Prophecy in Red", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Mosquito Witch can't Cast an occult Spell without simultaneously expending a number of Blood Points equal to 10 × the spell's level.

" }, @@ -1318,15 +1300,13 @@ "name": "Slurp", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature adjacent to the Mosquito Witch takes persistent bleed damage

\n
\n

Effect The Mosquito Witch slurps up some of the creature's blood and gains Blood Points equal to the bleed damage dealt.

" }, @@ -1354,15 +1334,13 @@ "name": "Terror From Within", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-legion-leech.json b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-legion-leech.json index 825b2db16aa..6e5100c4271 100644 --- a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-legion-leech.json +++ b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-legion-leech.json @@ -1044,15 +1044,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1083,15 +1081,13 @@ "name": "Swarmsense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.

" }, @@ -1119,15 +1115,13 @@ "name": "Wild Empathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.

" }, @@ -1160,15 +1154,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1204,15 +1196,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1243,15 +1233,13 @@ "name": "Haunting Gaze", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the emanation, it must attempt a @Check[type:will|dc:29] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If it's already frightened, its frightened value instead increases by 1 (maximum @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -1300,15 +1288,13 @@ "name": "Dipteric Dread", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {2d6[piercing],2d6[poison]}]]{2d6 piercing and 2d6 poison} (1 round)

\n

Stage 2 [[/r {2d6[piercing],3d6[poison]}]]{2d6 piercing and 3d6 poison} (1 round)

\n

Stage 3 [[/r {2d6[piercing],5d6[poison]}]]{2d6 piercing and 5d6 poison}

" }, @@ -1338,15 +1324,13 @@ "name": "Terror From Within", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-swarm-seer.json b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-swarm-seer.json index 26768ecd5f0..b7089ad69c1 100644 --- a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-swarm-seer.json +++ b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch-the-swarm-seer.json @@ -616,15 +616,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -655,15 +653,13 @@ "name": "Swarmsense (Imprecise) 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.

" }, @@ -691,15 +687,13 @@ "name": "Swarmsight (precise) 20 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch can feel anything in contact with her obscuring host and can use her touch as a precise sense at the listed range.

" }, @@ -727,15 +721,13 @@ "name": "Wild Empathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.

" }, @@ -768,15 +760,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -812,15 +802,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -851,15 +839,13 @@ "name": "Fecund Wounds", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Insect larvae clog and wriggle out of open wounds within 100 feet of the Mosquito Witch. A creature that takes bleed damage in the area also becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round.

" }, @@ -887,15 +873,13 @@ "name": "Haunting Gaze", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the emanation, it must attempt a @Check[type:will|dc:29] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If it's already frightened, its frightened value instead increases by 1 (maximum @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -944,15 +928,13 @@ "name": "Obscuring Host", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A thick swarm of mosquitoes surrounds the Mosquito Witch, creating concealment in the aura. A creature that begins its turn in the emanation becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} unless it succeeds at a @Check[type:fortitude|dc:26] save. The Mosquito Witch and arthropods can see through this aura and are immune to its sickened effect.

" }, @@ -980,15 +962,13 @@ "name": "Dipteric Dread", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {2d6[piercing],2d6[poison]}]]{2d6 piercing and 2d6 poison} (1 round)

\n

Stage 2 [[/r {2d6[piercing],3d6[poison]}]]{2d6 piercing and 3d6 poison} (1 round)

\n

Stage 3 [[/r {2d6[piercing],5d6[poison]}]]{2d6 piercing and 5d6 poison}

" }, @@ -1018,15 +998,13 @@ "name": "Terror From Within", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch.json b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch.json index b944406cbbd..138ab7f3615 100644 --- a/packs/data/monsters-of-myth-bestiary.db/mosquito-witch.json +++ b/packs/data/monsters-of-myth-bestiary.db/mosquito-witch.json @@ -948,15 +948,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -987,15 +985,13 @@ "name": "Swarmsense (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.

" }, @@ -1023,15 +1019,13 @@ "name": "Wild Empathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Mosquito Witch can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make Requests of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.

" }, @@ -1064,15 +1058,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1108,15 +1100,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1147,15 +1137,13 @@ "name": "Haunting Gaze", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the emanation, it must attempt a @Check[type:will|dc:29] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. If it's already frightened, its frightened value instead increases by 1 (maximum @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, @@ -1204,15 +1192,13 @@ "name": "Dipteric Dread", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {2d6[piercing],2d6[poison]}]]{2d6 piercing and 2d6 poison} (1 round)

\n

Stage 2 [[/r {2d6[piercing],3d6[poison]}]]{2d6 piercing and 3d6 poison} (1 round)

\n

Stage 3 [[/r {2d6[piercing],5d6[poison]}]]{2d6 piercing and 5d6 poison}

" }, @@ -1242,15 +1228,13 @@ "name": "Terror From Within", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/planar-tear.json b/packs/data/monsters-of-myth-bestiary.db/planar-tear.json index c57a5a98130..29f0fa68b6a 100644 --- a/packs/data/monsters-of-myth-bestiary.db/planar-tear.json +++ b/packs/data/monsters-of-myth-bestiary.db/planar-tear.json @@ -8,15 +8,13 @@ "name": "Tear Reality", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Ebeshra recognizes a nearby threat as needing an indisputable resolution, or a deity tasks Ebeshra with creating a planar rift

\n
\n

Effect Ebeshra twists its body, aligning its segmented sections into a fine blade, and cuts the fabric of the Material Plane. It creates an enormous rift in a point in the sky within 1 mile. The rift is 100 feet long and 50 feet wide. The hazard rolls initiative.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/quaking-slither.json b/packs/data/monsters-of-myth-bestiary.db/quaking-slither.json index a53a03510c5..1769a13aa1a 100644 --- a/packs/data/monsters-of-myth-bestiary.db/quaking-slither.json +++ b/packs/data/monsters-of-myth-bestiary.db/quaking-slither.json @@ -8,15 +8,13 @@ "name": "Quake", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Ebeshra moves at least 60 feet on land

\n
\n

Effect The ground shakes in a @Template[type:emanation|distance:120] from Ebeshra's space. This creates a variety of effects depending on the surrounding environment.

\n

In an area without significant underground space, the ground becomes greater difficult terrain, and creatures on it are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 round.

\n

In areas with existing underground spaces (like sewers, sinkholes, or catacombs), fissures open up in the ground. Creatures in the area tumble into the resulting 80-foot-deep hole unless they succeed at a @Check[type:reflex|dc:40|name:Avoid Fissure|traits:environmental,kaiju,hazard] save.

\n

In bays, on beaches, and in other relatively substantial but shallow bodies of water, the tremors create dangerous waves. Creatures in the water or within 60 feet of the waterline are struck by waves that deal [[/r 10d8[bludgeoning]]] damage (@Check[type:reflex|dc:35|basic:true|name:Crashing Waves|traits:environmental,kaiju,hazard] save). On a critical failure, a creature is instantly swept 60 feet out to sea and 60 feet under the water's surface.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/somnalu-oculus.json b/packs/data/monsters-of-myth-bestiary.db/somnalu-oculus.json index dd9e5adca83..df420a781c6 100644 --- a/packs/data/monsters-of-myth-bestiary.db/somnalu-oculus.json +++ b/packs/data/monsters-of-myth-bestiary.db/somnalu-oculus.json @@ -2701,15 +2701,13 @@ "name": "Greater Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2745,15 +2743,13 @@ "name": "Regeneration 10 (Deactivated by Mental)", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2794,15 +2790,13 @@ "name": "Clearing Blink", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Somnalu Oculus would be affected by a condition

\n
\n

Effect The Somnalu Oculus rapidly blinks, using dream wisps as an eyelid. The Somnalu Oculus attempts to counteract the source of the condition with a counteract modifier of [[/r 1d20+24 #Counteract]]{+24} and a counteract level of 8.

\n

It can't use Clearing Blink again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2830,15 +2824,13 @@ "name": "Scrutinizing Presence", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The Somnalu Oculus scrutinizes creatures around it, causing them to falter with nervousness and self-doubt. Upon entering the emanation, a creature must attempt a @Check[type:will|dc:34] save. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round. Regardless of the result of the saving throw, the creature is temporarily immune to scrutinizing presence for 1 minute.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/somnalu.json b/packs/data/monsters-of-myth-bestiary.db/somnalu.json index 4494b26fbd1..ba0f92aa0ba 100644 --- a/packs/data/monsters-of-myth-bestiary.db/somnalu.json +++ b/packs/data/monsters-of-myth-bestiary.db/somnalu.json @@ -847,15 +847,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -886,15 +884,13 @@ "name": "Baleful Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate trait


Effect Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a @Check[type:will|dc:36] save; on a failure, Somnalu disrupts the triggering action and the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -922,15 +918,13 @@ "name": "Corrosive Wounds", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a @Check[type:reflex|dc:33|traits:damaging-effect] save or else the weapon takes [[/r 2d8[acid]]] damage (after dealing damage to Somnalu as normal). Thrown weapons and ammunition take this damage automatically with no saving throw.

" }, @@ -958,15 +952,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1011,15 +1003,13 @@ "name": "Sleep Scent (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Somnalu can smell creatures that are asleep, as the scent ability.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1047,15 +1037,13 @@ "name": "Acid Spew", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Somnalu jets acid from its skin, dousing all creatures in a @Template[type:line|distance:60|width:15]{15-foot-wide, 60-foot-long line}. Each creature in this area takes [[/r 10d8[acid]]] damage (@Check[type:reflex|dc:33|basic:true] save). It can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1083,15 +1071,13 @@ "name": "Caustic Trench", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Somnalu Burrows three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes [[/r 4d6[persistent,acid]]] damage. While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a @Check[type:reflex|dc:36] save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute.

" }, @@ -1119,15 +1105,13 @@ "name": "Digestive Secretions", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional [[/r (2d8[splash])[acid]]]{2d8 acid splash damage}. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure.

" }, @@ -1174,15 +1158,13 @@ "name": "Drain Nutrients", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike.

" }, @@ -1210,15 +1192,13 @@ "name": "Vent Fumes", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Somnalu blasts poison gas in a @Template[type:burst|distance:30]{30-foot radius}. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take [[/r 4d8[poison]]] damage (@Check[type:fortitude|dc:36|basic:true] save). Any creature in the gas is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment.

" }, @@ -1251,15 +1231,13 @@ "name": "Improved Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/spawn-of-kothogaz.json b/packs/data/monsters-of-myth-bestiary.db/spawn-of-kothogaz.json index 3b64fd68157..eba59d46c3f 100644 --- a/packs/data/monsters-of-myth-bestiary.db/spawn-of-kothogaz.json +++ b/packs/data/monsters-of-myth-bestiary.db/spawn-of-kothogaz.json @@ -145,15 +145,13 @@ "name": "Regeneration 10 (Deactivated by Good)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -194,15 +192,13 @@ "name": "Disharmonious Decay", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a spawn dies, its foulness seeps into the land in a @Template[type:burst|distance:100]{100-foot radius}. Non-magical plant life in the area decays within 1 hour, and new non-magical growth can't sprout for 1 month. A creature can act on the spawn's corpse within 1 minute of its death to limit this decay to a 10-foot square by succeeding at a @Check[type:medicine|dc:22|name:Prevent Spread of Decay (Medicine)], @Check[type:nature|dc:22|name:Prevent Spread of Decay (Nature)], or @Check[type:occultism|dc:22|name:Prevent Spread of Decay (Occultism)] check.

" @@ -233,15 +229,13 @@ "name": "Fusing Spit", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spawn retches up thick, caustic sludge and spits it at a creature within 60 feet, causing equipment and flesh to melt and partially fuse together. The creature must succeed at a @Check[type:reflex|dc:23] save or be @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/spectral-devil.json b/packs/data/monsters-of-myth-bestiary.db/spectral-devil.json index 6fb7d8b81db..14d0daa9fe7 100644 --- a/packs/data/monsters-of-myth-bestiary.db/spectral-devil.json +++ b/packs/data/monsters-of-myth-bestiary.db/spectral-devil.json @@ -895,15 +895,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -939,15 +937,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -983,15 +979,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1045,15 +1039,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1096,15 +1088,13 @@ "name": "Attack of Opportunity (Ghostly Hoof Only)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1135,15 +1125,13 @@ "name": "Rejuvenation", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Destroying the Spectral Devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the Spectral Devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of [[/r 1d10 #days]]{1d10 days}. Only completing a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual heightened to at least 6th level, which consecrates the site of the Spectral Devil's destruction to a good deity, can prevent the Spectral Devil from returning and haunting the world once more.

" @@ -1175,15 +1163,13 @@ "name": "Accursed Shriek", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Spectral Devil unleashes a terrifying whinny in a @Template[type:cone|distance:30]{30-foot cone} that deals [[/r 5d10[sonic]]] damage. Each creature in the area must attempt a @Check[type:reflex|dc:29] save.

\n

The Spectral Devil can't use Accursed Shriek for [[/br 1d4 #rounds]]{1d4 rounds}.

\nCritical Success The creature is unaffected.\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} by the eerie noise.

\n

Critical Failure The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the whinny, impairing concentration. The cursed creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} until the curse is removed.

" }, @@ -1221,15 +1207,13 @@ "name": "Trample", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, Ghostly Hoof, @Check[type:reflex|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/spring-heeled-jack.json b/packs/data/monsters-of-myth-bestiary.db/spring-heeled-jack.json index e537f05b13c..b3210ff3935 100644 --- a/packs/data/monsters-of-myth-bestiary.db/spring-heeled-jack.json +++ b/packs/data/monsters-of-myth-bestiary.db/spring-heeled-jack.json @@ -724,15 +724,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -768,15 +766,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -812,15 +808,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -856,15 +850,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -900,15 +892,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:17]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -956,15 +946,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Spring-Heeled Jack exhales a gout of bright blue fire that deals [[/r 4d6[fire]]] damage in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:20|basic:true] save).

\n

He can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -996,15 +984,13 @@ "name": "Malicious Stab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Spring-Heeled Jack deals an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures (2d6 precision damage to creatures that are both flat-footed and frightened).

" }, @@ -1055,15 +1041,13 @@ "name": "Vault", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Spring-Heeled Jack jumps up to 20 feet in any direction, including vertically. This movement doesn't trigger reactions based on movement.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/storm-discharge.json b/packs/data/monsters-of-myth-bestiary.db/storm-discharge.json index b8277bb69e2..4aa34e4021e 100644 --- a/packs/data/monsters-of-myth-bestiary.db/storm-discharge.json +++ b/packs/data/monsters-of-myth-bestiary.db/storm-discharge.json @@ -8,15 +8,13 @@ "name": "Lightning Blast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature takes a hostile action against Ebeshra, produces a visible area effect, or flies within 120 feet of Ebeshra

\n
\n

Effect Ebeshra unleashes a @Template[type:line|distance:240] of electricity toward the triggering creature. Creatures in the line take [[/r 16d8[electricity]]] damage (@Check[type:reflex|dc:42|basic:true|traits:divine,electricity,environmental,evocation,kaiju,hazard] save). The electricity creates a static field in all squares that the line passed through and all adjacent squares. For 1 round, any creatures that enter a space in the static field take [[/r 4d8[electricity]]] damage (@Check[type:reflex|dc:38|basic:true|name:Static Field|traits:divine,electricity,environmental,evocation,kaiju,hazard] save).

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-beast.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-beast.json index 36a573a488a..766b3aaa470 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-beast.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-beast.json @@ -673,15 +673,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -712,15 +710,13 @@ "name": "Exit Stage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -753,15 +749,13 @@ "name": "Jelly Gluttony", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -789,15 +783,13 @@ "name": "Jelly Sense", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -825,15 +817,13 @@ "name": "Change Characters", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -863,15 +853,13 @@ "name": "Prop Master", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -904,15 +892,13 @@ "name": "Rend", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -943,15 +929,13 @@ "name": "Second Act", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, @@ -984,15 +968,13 @@ "name": "Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-general.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-general.json index b7523a584e3..5987afb98c0 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-general.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-general.json @@ -632,15 +632,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -676,15 +674,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae disrupts actions on any hit, not just a critical hit.

\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -715,15 +711,13 @@ "name": "Exit Stage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -756,15 +750,13 @@ "name": "Jelly Gluttony", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -792,15 +784,13 @@ "name": "Jelly Sense", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -828,15 +818,13 @@ "name": "Change Characters", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -866,15 +854,13 @@ "name": "Masterful Engagement", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Taljjae maintains the perfect distance between itself and its foe. It Steps and Strikes, in any order.

" }, @@ -902,15 +888,13 @@ "name": "Prop Master", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -938,15 +922,13 @@ "name": "Second Act", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-grandmother.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-grandmother.json index 3fa4cef5d70..2d04b992d24 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-grandmother.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-grandmother.json @@ -1993,15 +1993,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2032,15 +2030,13 @@ "name": "Exit Stage", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -2073,15 +2069,13 @@ "name": "Gentle Facade", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Serenity and a sense of ease blot out all other emotions. Creatures in the emanation must succeed at a @Check[type:will|dc:37] save or become unable to be affected by beneficial emotion effects while within the aura and for 1 minute after leaving it. The creature is then temporarily immune for 10 minutes.

" }, @@ -2123,15 +2117,13 @@ "name": "Jelly Gluttony", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -2159,15 +2151,13 @@ "name": "Jelly Sense", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -2195,15 +2185,13 @@ "name": "Change Characters", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -2233,15 +2221,13 @@ "name": "Prop Master", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -2269,15 +2255,13 @@ "name": "Second Act", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hermit.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hermit.json index 108667114a5..7e00bd56e78 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hermit.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hermit.json @@ -2195,15 +2195,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2234,15 +2232,13 @@ "name": "Exit Stage", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -2275,15 +2271,13 @@ "name": "Flexible Counterspell", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Casts a Spell of the same or lower level as one of Taljjae's unexpended spell slots

\n
\n

Effect Taljjae expends any prepared spell of the same or higher level, losing a spell slot as if it had Cast the triggering Spell. Taljjae then attempts to counteract the spell with a counteract modifier of [[/r 1d20+27 #Counteract]]{+27}.

" }, @@ -2311,15 +2305,13 @@ "name": "Jelly Gluttony", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -2347,15 +2339,13 @@ "name": "Jelly Sense", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -2383,15 +2373,13 @@ "name": "Change Characters", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -2421,15 +2409,13 @@ "name": "Prop Master", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -2457,15 +2443,13 @@ "name": "Second Act", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hero.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hero.json index 6adcb8955bf..316cd910dad 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hero.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-hero.json @@ -629,15 +629,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -668,15 +666,13 @@ "name": "Exit Stage", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -709,15 +705,13 @@ "name": "Jelly Gluttony", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -745,15 +739,13 @@ "name": "Jelly Sense", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -781,15 +773,13 @@ "name": "Change Characters", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -819,15 +809,13 @@ "name": "Cometfall Arrow", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Taljjae fires an arrow that could shoot a star from the sky. All creatures in a @Template[type:line|distance:120] take [[/r 10d12[piercing]]] damage (@Check[type:reflex|dc:37|basic:true] save); on a critical failure, the target falls to the ground without taking falling damage, and it can't Fly, Leap, levitate, or otherwise leave the ground until the end of Taljjae's next turn.

\n

Taljjae then can't use Cometfall Arrow for [[/br 1d4 #Cometfall Arrow Cooldown]]{1d4 rounds}.

" }, @@ -855,15 +843,13 @@ "name": "Double Shot", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Taljjae fires two shots, making two Strikes, each against a separate target and with a -2 penalty. Both attacks count toward its multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.

" }, @@ -906,15 +892,13 @@ "name": "Prop Master", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -942,15 +926,13 @@ "name": "Second Act", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-nobleman.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-nobleman.json index d846ff32038..3f73ca3f854 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-nobleman.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-nobleman.json @@ -584,15 +584,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -623,15 +621,13 @@ "name": "Exit Stage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -664,15 +660,13 @@ "name": "Jelly Gluttony", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -700,15 +694,13 @@ "name": "Jelly Sense", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -736,15 +728,13 @@ "name": "Change Characters", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -774,15 +764,13 @@ "name": "Covetous Confiscation", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Taljjae holds out a hand and attempts to take something that doesn't belong to it. It telekinetically attracts an unattended, unsecured object of up to 5 Bulk within 100 feet. If the object is in a creature's possession, Taljjae must critically succeed at an attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} that creature, but it can't critically fail.

" }, @@ -810,15 +798,13 @@ "name": "Parasitic Healing", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 60 feet regains Hit Points

\n
\n

Effect Taljjae takes what should belong to another. The triggering creature regains only half the number of Hit Points, and Taljjae regains the full amount.

" }, @@ -846,15 +832,13 @@ "name": "Prop Master", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -882,15 +866,13 @@ "name": "Second Act", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-wanderer.json b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-wanderer.json index fda7cbcbe1d..f4b4fdc6a1f 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae-the-wanderer.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae-the-wanderer.json @@ -1057,15 +1057,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1101,15 +1099,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1140,15 +1136,13 @@ "name": "Exit Stage", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -1181,15 +1175,13 @@ "name": "Jelly Gluttony", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -1217,15 +1209,13 @@ "name": "Jelly Sense", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -1253,15 +1243,13 @@ "name": "Change Characters", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -1291,15 +1279,13 @@ "name": "Circling the Kingdom", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Taljjae Strides twice and makes two quarterstaff Strikes at any point along its movement.

" }, @@ -1327,15 +1313,13 @@ "name": "Prop Master", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -1363,15 +1347,13 @@ "name": "Second Act", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, @@ -1404,15 +1386,13 @@ "name": "Sneak Attack", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae deals an additional 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} foes.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1475,15 +1455,13 @@ "name": "Waypoints", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae leaves behind images of itself as it travels. Whenever it makes a Strike, it leaves behind a ghostly image of itself that lasts until the beginning of its next turn. These images block movement for Taljjae's enemies, and they provide flanking to Taljjae and its allies.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/taljjae.json b/packs/data/monsters-of-myth-bestiary.db/taljjae.json index 123b918fc61..c294af9bd95 100644 --- a/packs/data/monsters-of-myth-bestiary.db/taljjae.json +++ b/packs/data/monsters-of-myth-bestiary.db/taljjae.json @@ -584,15 +584,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -623,15 +621,13 @@ "name": "Exit Stage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Taljjae is reduced to 0 Hit Points

\n
\n

Effect Taljjae retains 1 Hit Point and teleports to an empty space within 30 feet. One of its masks remains behind and is broken.

" @@ -664,15 +660,13 @@ "name": "Jelly Gluttony", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Taljjae detects buckwheat jelly with its jelly sense, it becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the food and the creature possessing it (if applicable) and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all other creatures for [[/br 1d4 #Rounds]]{1d4 rounds}, or until it uses an appropriate number of Interact actions to consume the jelly (generally 2: 1 to take the jelly, and another to eat it). If there's more than one helping of jelly, the condition ends once Taljjae consumes the jelly once.

" }, @@ -700,15 +694,13 @@ "name": "Jelly Sense", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Taljjae has scent as a precise sense out to 120 feet, but only to detect buckwheat jelly, the only food Taljjae loves more than flesh.

" }, @@ -736,15 +728,13 @@ "name": "Change Characters", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Taljjae removes its current mask and dons a new one. The change refreshes Taljjae, restoring 25 Hit Points. Once Taljjae has removed a mask, it can't Change Characters back to that mask until it has worn all of its unbroken masks at least once, after which the cycle starts again. Taljjae can't don a broken mask.

\n

When Taljjae Changes Characters, it gains access to the listed abilities. Any items (such as weapons) associated with its previous mask immediately disappear and are replaced by fresh ones for its new mask, but the effects of any mask abilities it has active persist. Removing a mask and later reapplying it doesn't restore any limited-use abilities.

" }, @@ -774,15 +764,13 @@ "name": "Prop Master", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taljjae has access to the critical specialization effects of any weapons it wields from one of its masks.

" }, @@ -810,15 +798,13 @@ "name": "Second Act", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Taljjae's turn begins Requirements Taljjae has 200 or fewer Hit Points


Effect Taljjae's dance reaches a frantic climax, allowing it to change personas rapidly. Taljjae Changes Characters.

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/tehialai-thief-of-ships.json b/packs/data/monsters-of-myth-bestiary.db/tehialai-thief-of-ships.json index 62d934e9a94..c21f95917ce 100644 --- a/packs/data/monsters-of-myth-bestiary.db/tehialai-thief-of-ships.json +++ b/packs/data/monsters-of-myth-bestiary.db/tehialai-thief-of-ships.json @@ -338,15 +338,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -382,15 +380,13 @@ "name": "Wavesense 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -426,15 +422,13 @@ "name": "+2 Status to All Saves vs. Water", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -475,15 +469,13 @@ "name": "Exoskeletal Armory", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

At the beginning of each day, Tehialai can molt to change the morph of her two massive striking claws. She chooses two morphs and adds their Strikes and Release Claw effects to the stat block presented here. Tehialai can molt two different claws or two copies of the same claw.

" }, @@ -511,15 +503,13 @@ "name": "Ship Armor", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tehialai hides within a shell made of all the ships she has stolen. This ship armor reduces any damage Tehialai takes by an amount equal to its Hardness. Once Tehialai is reduced to fewer than half her Hit Points, or immediately upon being damaged by a critical hit, her ship armor breaks, removing her Hardness and reducing her Armor Class to 32.

" }, @@ -563,15 +553,13 @@ "name": "Capsize", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tehialai attempts to capsize an aquatic vessel of her size or smaller that she's adjacent to. She must succeed at a @Check[type:athletics|dc:33] check (reduced by 5 for each size smaller the vessel is) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -601,15 +589,13 @@ "name": "Move Home", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Tehialai is adjacent to a broken ship, and her ship armor is broken


Effect Tehialai claims nearby ship pieces to rebuild her home. She destroys the adjacent ship and rebuilds her ship armor, restoring her Hardness and increasing her AC back to 36.

" }, @@ -639,15 +625,13 @@ "name": "Pressurize Claw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tehialai's claw isn't currently Pressurized

\n
\n

Effect Tehialai draws water into the base of one of her claws, building immense hydraulic pressure as she prepares to attack. The claw remains loaded until she Releases that Claw or 1 minute has passed, whichever comes first. While the claw is Pressurized, Tehialai can't use that claw to Strike. If Tehialai isn't at least partially within a body of water when she Pressurizes her Claw, she takes a -2 penalty to any attack rolls and DCs when she Releases that Claw.

" }, @@ -675,15 +659,13 @@ "name": "Release Claw", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tehialai has Pressurized a Claw


\n

Effect Tehialai lashes out with the force of the sea. See each claw for its released effect; the DC for any effect is 33. After Releasing a Claw, the claw depressurizes.

" }, @@ -711,15 +693,13 @@ "name": "Release Claw (Barbed Spear)", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tehialai has Pressurized a Claw


\n

Tehialai's spear shoots out, impaling prey and reeling them back. All creatures in a @Template[type:line|distance:40] take [[/r 8d6[piercing]]] damage (@Check[type:reflex|dc:33|basic:true] save); creatures that critically fail are @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of Tehialai's next turn.

\n
\n

After Releasing a Claw, the claw depressurizes.

" }, @@ -747,15 +727,13 @@ "name": "Release Claw (Boiling Club)", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Tehialai has Pressurized a Claw


\n

The impact of Tehialai's claw begets a burning vacuum. Tehialai makes a boiling club Strike against one target within 15 feet. If she hits, a shock wave booms out, dealing [[/r 3d6[fire]]] damage and [[/r 3d6[sonic]]] damage to all creatures except her within @Template[type:burst|distance:15]{15 feet of the target}, including the target itself (@Check[type:fortitude|dc:33|basic:true] save). If the Strike was a critical hit, the target uses the degree of success one lower than it rolled on its save. Unlike most fire abilities, this ability can be used underwater, and the typical 5 fire resistance for being underwater doesn't apply.

\n
\n

After Releasing a Claw, the claw depressurizes.

" }, @@ -786,15 +764,13 @@ "name": "Release Claw (Salt Darts)", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tehialai launches a flurry of darts. She makes two salt dart Strikes against two different creatures. Both attacks count towards her multiple attack penalty, but she doesn't increase her penalty until after she has made both attacks.

" }, @@ -822,15 +798,13 @@ "name": "Release Claw (Tidal Gourd)", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tehialai atomizes the water in her claw to create a mist that fills a @Template[type:emanation|distance:40] centered on her and that lasts until the end of her next turn or until dispersed by a strong wind. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the mist become concealed to creatures within it. Wavesense functions through the mist and ignores the concealment.

" }, @@ -860,15 +834,13 @@ "name": "Release Claw (Toothed Shredder)", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tehialai's claw whirs and spins to cut through armor and ship hulls. Tehialai makes a toothed shredder Strike. On a hit, the target becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of Tehialai's next turn and takes [[/r 2d12[bleed]]].

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/temteki.json b/packs/data/monsters-of-myth-bestiary.db/temteki.json index 68089fd9192..84d10f99ea4 100644 --- a/packs/data/monsters-of-myth-bestiary.db/temteki.json +++ b/packs/data/monsters-of-myth-bestiary.db/temteki.json @@ -840,15 +840,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -884,15 +882,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -923,15 +919,13 @@ "name": "Imposing Mien", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Temteki can use Intimidation to Coerce or Demoralize up to four targets instead of one, rolling separate Intimidation checks against the Will DCs of each target. In addition, since Temteki Demoralizes using its appearance alone, it doesn't take a penalty to Intimidation checks to Demoralize for not speaking a language.

" }, @@ -959,15 +953,13 @@ "name": "Interposing Earth", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Temteki is targeted with a melee or ranged attack from an attacker it can see

\n
\n

Effect Temteki raises earth to block, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1011,15 +1003,13 @@ "name": "Earth Glide", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Temteki can Burrow through any earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnel or sign of its passing.

" }, @@ -1047,15 +1037,13 @@ "name": "Earthen Cypress", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Temteki is standing on the ground


Effect Temteki draws up the earth around itself into the shape of a cypress tree. While in this stance, Temteki's reach for spike Strikes increases to 15 feet, but Temteki can't move except to Burrow into the ground using Earth Glide. Doing so causes Temteki to leave this stance and creates a heap of earth in the square Temteki left, making the square difficult terrain.

" }, @@ -1085,15 +1073,13 @@ "name": "Toolbreaker", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Temteki can only target worked or crafted items with @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter}, not natural objects.

" }, @@ -1126,15 +1112,13 @@ "name": "Push", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/ulgrem-axaan.json b/packs/data/monsters-of-myth-bestiary.db/ulgrem-axaan.json index 3bd8297472c..63594c02d85 100644 --- a/packs/data/monsters-of-myth-bestiary.db/ulgrem-axaan.json +++ b/packs/data/monsters-of-myth-bestiary.db/ulgrem-axaan.json @@ -122,15 +122,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -161,15 +159,13 @@ "name": "Frozen Contemplation", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage.

" }, @@ -202,15 +198,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -246,15 +240,13 @@ "name": "+2 Status to All Saves vs. Non-primal Emotion Effects", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -303,15 +295,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -349,15 +339,13 @@ "name": "Baleful Glare", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a @Check[type:will|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.

" }, @@ -407,15 +395,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -446,15 +432,13 @@ "name": "Territorial Rage", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature comes within melee reach of Ulgrem-Axaan while it's burrowed underground or underwater


Effect Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack and takes an additional [[/r {1d6}]]{1d6 damage} on a hit.

" }, @@ -494,15 +478,13 @@ "name": "Aquatic Ambush", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

30 feet

\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -538,15 +520,13 @@ "name": "Swallow Whole", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (1d12+8)[bludgeoning]]], Rupture 18

\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -579,15 +559,13 @@ "name": "Unnatural Vengeance", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead.

" }, @@ -634,15 +612,13 @@ "name": "Voltaic Blow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ulgrem-Axaan has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its tail


\n

Effect An electric shock passes through Ulgrem-Axaan's tail, dealing [[/r (2d4+8)[electricity]]] damage to the creature (@Check[type:fortitude|dc:25|basic:true] save).

" }, @@ -677,15 +653,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/ulgrem-lurann.json b/packs/data/monsters-of-myth-bestiary.db/ulgrem-lurann.json index b7f67943f38..ba3a247affe 100644 --- a/packs/data/monsters-of-myth-bestiary.db/ulgrem-lurann.json +++ b/packs/data/monsters-of-myth-bestiary.db/ulgrem-lurann.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Bump in the River", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An Ulgrem-Lurann can pretend to be a floating log while in water by attempting a Stealth check. It has a +2 circumstance bonus to its checks and DCs to do so. While using Stealth this way, creatures see the log but don't realize it's an Ulgrem-Lurann.

" }, @@ -201,15 +197,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -240,15 +234,13 @@ "name": "Nurtured Loathing", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An Ulgrem-Lurann gains a +1 circumstance bonus to attack and damage rolls against creatures with the undead trait.

" }, @@ -295,15 +287,13 @@ "name": "Sparking Bite", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Ulgrem-Lurann has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its jaws


Effect Electricity courses through its body and mouth, dealing an additional [[/r (1d4+6)[electricity]]] damage to the grabbed target with a @Check[type:fortitude|dc:20|basic:true] save.

" }, @@ -334,15 +324,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (1d6+6)[bludgeoning]]], Rupture 9

\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -372,15 +360,13 @@ "name": "Voltaic Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Ulgrem-Lurann has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its jaws


\n

Effect Electricity courses through its body and mouth, dealing an additional [[/r (1d4+6)[electricity]]] damage to the creature (@Check[type:fortitude|dc:20|basic:true|name:Sparking Bite] save).

" }, @@ -415,15 +401,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/ulistul.json b/packs/data/monsters-of-myth-bestiary.db/ulistul.json index 269255c9525..992bb0ce96e 100644 --- a/packs/data/monsters-of-myth-bestiary.db/ulistul.json +++ b/packs/data/monsters-of-myth-bestiary.db/ulistul.json @@ -1555,15 +1555,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1598,15 +1596,13 @@ "name": "Statuesense", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ulistul built herself components granting her enhanced senses that can detect the location of other constructs and similar objects. She's aware of any constructs or inanimate statuary at the listed range.

" }, @@ -1642,15 +1638,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1686,15 +1680,13 @@ "name": "+2 Status to All Saves vs. Effects Created by Constructs", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1735,15 +1727,13 @@ "name": "Artificer's Command", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect Ulistul directs one construct within 60 feet that can perceive her and has a level lower than hers, delivering helpful commands that improve its capabilities. The construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Artificer's Command]{Effect: Artificer's Command}

" }, @@ -1771,15 +1761,13 @@ "name": "Artificer's Eye", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ulistul chooses one construct or statue she can currently perceive with a precise sense or with statuesense; usually, her only precise sense is vision. After choosing her target, she begins to perceive the target's surroundings as though she occupied its space. If the target is either an inanimate statue or a mindless creature, she can also verbally interact with nearby creatures (including issuing Artificer's Commands) or cause the target to move subtly, such as moving its mouth. This ability can be sustained indefinitely as long as Ulistul can perceive the target, though her visual stimuli from her own body are harder to process; she's @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} when using her own senses for the effect's duration.

" }, @@ -1811,15 +1799,13 @@ "name": "Dismantler", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ulistul's attacks against constructs and objects gain the deadly d12 trait and ignore up to 10 of the target's Hardness and resistances.

" }, @@ -1878,15 +1864,13 @@ "name": "Ivory Dictum", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ulistul takes control of a construct within 30 feet. This has the effects of @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}(@Check[type:will|dc:32]) but can affect mindless creatures and ignores the target's golem antimagic, if any.

" }, @@ -1923,15 +1907,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/monsters-of-myth-bestiary.db/young-linnorm.json b/packs/data/monsters-of-myth-bestiary.db/young-linnorm.json index e318c4390bc..fcacc275bfb 100644 --- a/packs/data/monsters-of-myth-bestiary.db/young-linnorm.json +++ b/packs/data/monsters-of-myth-bestiary.db/young-linnorm.json @@ -148,15 +148,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -192,15 +190,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -236,15 +232,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -280,15 +274,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -342,15 +334,13 @@ "name": "Regeneration 5 (Deactivated by Cold Iron)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -396,15 +386,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -440,15 +428,13 @@ "name": "Constrict", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+4)[bludgeoning]]] damage, @Check[type:fortitude|dc:25|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -479,15 +465,13 @@ "name": "Young Linnorm Venom", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

" }, @@ -522,15 +506,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/aigamuxa.json b/packs/data/mwangi-expanse-bestiary.db/aigamuxa.json index 2c5479c191b..9eef6ce849c 100644 --- a/packs/data/mwangi-expanse-bestiary.db/aigamuxa.json +++ b/packs/data/mwangi-expanse-bestiary.db/aigamuxa.json @@ -97,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +134,13 @@ "name": "Limited Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An aigamuxa's eyes are located on the bottom of their feet, making it difficult for them to see. An aigamuxa is typically @UUID[Compendium.pf2e.conditionitems.Blinded]{blind}. If they @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}, they can see normally until the end of their turn.

" }, @@ -175,15 +171,13 @@ "name": "Weak Feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If an aigamuxa takes damage from Striding or Stepping into hazardous terrain or a square with similar grounded hazards (such as caltrops), they can't Seek until the end of their next turn.

" }, @@ -214,15 +208,13 @@ "name": "Burrowed Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The aigamuxa is @UUID[Compendium.pf2e.actionspf2e.Hide]{Hiding} in dirt, sand, or another soft surface

\n
\n

Effect The aigamuxa makes a claw Strike against a creature within reach. On a hit, the aigamuxa automatically Grabs the creature. Whether or not they hit, the aigamuxa then Strides. If they have a creature grabbed, the creature moves with the aigamuxa.

" }, @@ -253,15 +245,13 @@ "name": "Burrowing Concealment", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The aigamuxa is standing on dirt, sand, or another soft surface

\n
\n

Effect The aigamuxa quickly digs into the surface and @UUID[Compendium.pf2e.actionspf2e.Hide]{Hides}. They leave their feet partially exposed, allowing them to see out from the surface. The aigamuxa can hold their breath for up to 10 minutes while hiding in this way.

" }, @@ -297,15 +287,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (2d12+4)[bludgeoning]]] damage, Rupture 22

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -343,15 +331,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/anadi-elder.json b/packs/data/mwangi-expanse-bestiary.db/anadi-elder.json index 9ada49258a1..281490df375 100644 --- a/packs/data/mwangi-expanse-bestiary.db/anadi-elder.json +++ b/packs/data/mwangi-expanse-bestiary.db/anadi-elder.json @@ -2031,15 +2031,13 @@ "name": "Anadi Venom", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -2077,15 +2075,13 @@ "name": "Change Shape", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi elder can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2121,15 +2117,13 @@ "name": "Spin Silk", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

" }, @@ -2174,7 +2168,7 @@ "value": 0 }, "rules": [ - { + { "key": "FlatModifier", "label": "PF2E.SpecificRule.Anadi.SpiderOrHybridForm", "predicate": [ diff --git a/packs/data/mwangi-expanse-bestiary.db/anadi-hunter.json b/packs/data/mwangi-expanse-bestiary.db/anadi-hunter.json index 908a163476e..175b95206d0 100644 --- a/packs/data/mwangi-expanse-bestiary.db/anadi-hunter.json +++ b/packs/data/mwangi-expanse-bestiary.db/anadi-hunter.json @@ -559,15 +559,13 @@ "name": "Anadi Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -605,15 +603,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -649,15 +645,13 @@ "name": "Spin Silk", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

" }, @@ -725,7 +719,7 @@ "value": 0 }, "rules": [ - { + { "key": "FlatModifier", "label": "PF2E.SpecificRule.Anadi.SpiderOrHybridForm", "predicate": [ diff --git a/packs/data/mwangi-expanse-bestiary.db/anadi-sage.json b/packs/data/mwangi-expanse-bestiary.db/anadi-sage.json index e0da7290f3f..ec8286aea3a 100644 --- a/packs/data/mwangi-expanse-bestiary.db/anadi-sage.json +++ b/packs/data/mwangi-expanse-bestiary.db/anadi-sage.json @@ -1361,15 +1361,13 @@ "name": "Anadi Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -1407,15 +1405,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi sage can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1451,15 +1447,13 @@ "name": "Spin Silk", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.

" }, @@ -1504,7 +1498,7 @@ "value": 0 }, "rules": [ - { + { "key": "FlatModifier", "label": "PF2E.SpecificRule.Anadi.SpiderOrHybridForm", "predicate": [ diff --git a/packs/data/mwangi-expanse-bestiary.db/asanbosam.json b/packs/data/mwangi-expanse-bestiary.db/asanbosam.json index d19bed924bd..22178ed2fc6 100644 --- a/packs/data/mwangi-expanse-bestiary.db/asanbosam.json +++ b/packs/data/mwangi-expanse-bestiary.db/asanbosam.json @@ -94,15 +94,13 @@ "name": "Attack from Above", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The asanbosam is positioned above a creature

\n
\n

Effect The asanbosam makes a claw Strike with its reach increased to 15 feet. On a hit, the Strike deals an additional [[/r 1d6[slashing]]] damage and the asanbosam immediately Grabs the target and pulls it to a space adjacent to the asanbosam.

\n

This counts as two attacks for the asanbosam's multiple attack penalty.

" }, @@ -150,15 +148,13 @@ "name": "Drink Blood", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within reach of the asanbosam's jaws

\n
\n

Effect The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an Athletics check against the victim's Fortitude DC. The victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary Hit Points. These temporary Hit Points remain for 1 minute.

\n

Drinking Blood from a creature that's already drained increases the victim's drained value by 1 to a maximum of drained 3, but doesn't restore any HP to the asanbosam.

\n

A victim's drained condition decreases by 1 each week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20|name:Drink Blood Treatment] check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.

" }, @@ -194,15 +190,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/biloko-veteran.json b/packs/data/mwangi-expanse-bestiary.db/biloko-veteran.json index 730a6ad66d8..982a419f593 100644 --- a/packs/data/mwangi-expanse-bestiary.db/biloko-veteran.json +++ b/packs/data/mwangi-expanse-bestiary.db/biloko-veteran.json @@ -659,15 +659,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -703,15 +701,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -747,15 +743,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -786,15 +780,13 @@ "name": "Inspired Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspired Feast]{Effect: Inspired Feast}

" }, @@ -828,15 +820,13 @@ "name": "Swipe", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The veteran makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit.

\n

A Swipe counts as two attacks for the veteran's multiple attack penalty.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/biloko-warrior.json b/packs/data/mwangi-expanse-bestiary.db/biloko-warrior.json index fb3a30ba9f6..2fe3cfb0592 100644 --- a/packs/data/mwangi-expanse-bestiary.db/biloko-warrior.json +++ b/packs/data/mwangi-expanse-bestiary.db/biloko-warrior.json @@ -567,15 +567,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -611,15 +609,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -655,15 +651,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -694,15 +688,13 @@ "name": "Inspired Feast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspired Feast]{Effect: Inspired Feast}

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/charau-ka-acolyte-of-angazhan.json b/packs/data/mwangi-expanse-bestiary.db/charau-ka-acolyte-of-angazhan.json index 7f690dfe1e0..2645238deb0 100644 --- a/packs/data/mwangi-expanse-bestiary.db/charau-ka-acolyte-of-angazhan.json +++ b/packs/data/mwangi-expanse-bestiary.db/charau-ka-acolyte-of-angazhan.json @@ -1756,15 +1756,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1800,15 +1798,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1839,15 +1835,13 @@ "name": "Shrieking Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The charau-ka's turn begins.

\n

Frequency once per hour

\n
\n

Effect The charau-ka is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its turn, and can use the extra action to Stride or Strike.

\n

While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.

" }, @@ -1881,15 +1875,13 @@ "name": "Thrown Weapon Mastery", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a charau-ka throws gains the deadly d6 weapon trait.

\n

Furthermore, when a charau-ka throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/charau-ka-butcher.json b/packs/data/mwangi-expanse-bestiary.db/charau-ka-butcher.json index 374a8f4833f..e988d24bddd 100644 --- a/packs/data/mwangi-expanse-bestiary.db/charau-ka-butcher.json +++ b/packs/data/mwangi-expanse-bestiary.db/charau-ka-butcher.json @@ -406,15 +406,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -450,15 +448,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -489,15 +485,13 @@ "name": "Blood Fury", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The charau-ka butcher deals bleed damage to a creature.

\n
\n

Effect The charau-ka licks blood from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus to attack rolls until the end of its turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Fury]{Effect: Blood Fury}

" }, @@ -530,15 +524,13 @@ "name": "Mauler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While the charau-ka butcher is raging, its melee Strikes deal [[/r 1d4[bleed]]].

" }, @@ -583,15 +575,13 @@ "name": "Rage", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Charau-ka Butcher isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n

The Charau-ka Butcher taps into its inner fury and begins raging. The Charau-ka Butcher gains a number of temporary Hit Points equal to it's level plus it's Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies they can perceive, or until they fall unconscious, whichever comes first. They can't voluntarily stop raging. While they are raging:

\n
    \n
  • They deal 2 additional damage on melee Strikes. This additional damage is halved if their weapon or unarmed attack is agile.
  • \n
  • They take a -1 penalty to AC.
  • \n
  • They can't use actions with the concentrate trait unless they also have the rage trait. They can Seek while raging.
  • \n
\n

After they stop raging, they lose any remaining temporary Hit Points from Rage, and they can't Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -662,15 +652,13 @@ "name": "Shrieking Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The charau-ka's turn begins.

\n

Frequency once per hour

\n
\n

Effect The charau-ka is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its turn, and can use the extra action to Stride or Strike.

\n

While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.

" }, @@ -704,15 +692,13 @@ "name": "Thrown Weapon Mastery", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a charau-ka throws gains the deadly d6 weapon trait.

\n

Furthermore, when a charau-ka throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/charau-ka-warrior.json b/packs/data/mwangi-expanse-bestiary.db/charau-ka-warrior.json index 00d4381efa1..5d00fd416a5 100644 --- a/packs/data/mwangi-expanse-bestiary.db/charau-ka-warrior.json +++ b/packs/data/mwangi-expanse-bestiary.db/charau-ka-warrior.json @@ -621,15 +621,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -665,15 +663,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -704,15 +700,13 @@ "name": "Shrieking Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The charau-ka's turn begins.

\n

Frequency once per hour

\n
\n

Effect The charau-ka is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its turn, and can use the extra action to Stride or Strike.

\n

While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to its loud wailing.

" }, @@ -746,15 +740,13 @@ "name": "Thrown Weapon Mastery", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a charau-ka throws gains the deadly d6 weapon trait.

\n

Furthermore, when a charau-ka throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/eloko.json b/packs/data/mwangi-expanse-bestiary.db/eloko.json index d5a9d730c9c..5277ce9815f 100644 --- a/packs/data/mwangi-expanse-bestiary.db/eloko.json +++ b/packs/data/mwangi-expanse-bestiary.db/eloko.json @@ -719,15 +719,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -763,15 +761,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -802,15 +798,13 @@ "name": "Inspired Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspired Feast]{Effect: Inspired Feast}

" }, @@ -844,15 +838,13 @@ "name": "Size Alteration", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The eloko is affected by a 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.

" }, @@ -891,15 +883,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The eloko deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/grootslang.json b/packs/data/mwangi-expanse-bestiary.db/grootslang.json index 2d4854cfc79..4f2eb3e655e 100644 --- a/packs/data/mwangi-expanse-bestiary.db/grootslang.json +++ b/packs/data/mwangi-expanse-bestiary.db/grootslang.json @@ -189,15 +189,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -233,15 +231,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -272,15 +268,13 @@ "name": "Deep Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grootslang can hold its breath for 1 hour.

" }, @@ -316,15 +310,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -355,15 +347,13 @@ "name": "Aquatic Elusion", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The grootslang is fully immersed in water

\n
\n

Effect The grootslang teleports to another body of water within 1 mile that is wide enough to hold the grootslang.

" }, @@ -399,15 +389,13 @@ "name": "Defensive Coil", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grootslang coils its body. It gains 20 resistance against physical attacks until the start of its next turn.

" }, @@ -443,15 +431,13 @@ "name": "Greater Constrict", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tail only, [[/r (2d12+12)[bludgeoning]]] damage, @Check[type:fortitude|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -487,15 +473,13 @@ "name": "Swallow Whole", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Jaws only, Huge, [[/r (3d12+10)[bludgeoning]]] damage, Rupture 37

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -528,15 +512,13 @@ "name": "Thunderous Slam", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The grootslang makes a foot Strike against a creature in reach.

\n

Whether or not the Strike hits, all creatures within 10 feet of the grootslang must attempt a @Check[type:reflex|dc:37|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of its turn.

\n

Failure The creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and takes [[/r 2d8[bludgeoning]]] damage.

\n

Critical Failure As failure, except the creature takes [[/r 4d8[bludgeoning]]] damage.

" }, @@ -572,15 +554,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -616,15 +596,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/kaava-stalker.json b/packs/data/mwangi-expanse-bestiary.db/kaava-stalker.json index 712334f087e..4fab7ad3aa4 100644 --- a/packs/data/mwangi-expanse-bestiary.db/kaava-stalker.json +++ b/packs/data/mwangi-expanse-bestiary.db/kaava-stalker.json @@ -370,15 +370,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -409,15 +407,13 @@ "name": "Trackless", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to Track a kaava are increased by 10.

" }, @@ -448,15 +444,13 @@ "name": "Skulking Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a kaava stalker starts their turn @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by a creature, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the Kaava's attacks until the end of the turn.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/karina.json b/packs/data/mwangi-expanse-bestiary.db/karina.json index e827b04c218..5dbba7f9990 100644 --- a/packs/data/mwangi-expanse-bestiary.db/karina.json +++ b/packs/data/mwangi-expanse-bestiary.db/karina.json @@ -147,15 +147,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -186,15 +184,13 @@ "name": "Sound Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A karina who succeeds at a Deception check to Lie can mimic any voice they have heard. They have a +4 circumstance bonus to this check.

" }, @@ -235,15 +231,13 @@ "name": "Grave Blight", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 1d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 [[/r 1d8[poison]]] damage, every hour the victim must succeed at another Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

" }, @@ -276,15 +270,13 @@ "name": "Mocking Cry", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Karina mimics a voice and mocks a creature within 30 feet. They attempt a Deception check to Demoralize the creature.

\n

Regardless of whether the check succeeds, the target creature is temporarily immune to the Karina's Mocking Cry for 1 hour.

" }, @@ -322,15 +314,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/knonna.json b/packs/data/mwangi-expanse-bestiary.db/knonna.json index 50acd5ec171..3c9b9b03255 100644 --- a/packs/data/mwangi-expanse-bestiary.db/knonna.json +++ b/packs/data/mwangi-expanse-bestiary.db/knonna.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Gilded Fascination", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When offered a gift worth at least 50 gp, the k'nonna must attempt a @Check[type:will|dc:20] saving throw; if the gift is worth at least 100 gp, the DC is instead @Check[type:will|dc:25|name:Gilded Fascination (Higher)].

\n

If they fail the save, the k'nonna accepts the gift, becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} until the end of their next turn, and cannot attack while fascinated. On a critical failure, the fascination lasts for 1 minute.

\n

Offering a gift is an Interact action, and offering multiple gifts in the same round has no additional effect.

" }, @@ -218,15 +212,13 @@ "name": "Half Steps", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Even though k'nonna are split in half, they still move and Stride as though they have two arms and legs. However, binding just one wrist or ankle leaves them incapable of using that limb, as if it were bound to another.

" }, @@ -257,15 +249,13 @@ "name": "Half-Speaker", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A k'nonna can communicate easily with other k'nonna, but when communicating with other creatures, only half of the spoken words make sense.

\n

In order to convey information to a k'nonna or understand what they're saying, a non-k'nonna must succeed at a @Check[type:perception|dc:20] check.

" }, @@ -296,15 +286,13 @@ "name": "Pounce", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The k'nonna Strides and makes a Strike at the end of that movement. If the k'nonna began this action hidden, they remain hidden until after this ability's Strike.

" }, @@ -340,15 +328,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/maliadi.json b/packs/data/mwangi-expanse-bestiary.db/maliadi.json index 19adfff2fcc..32ade10ad4f 100644 --- a/packs/data/mwangi-expanse-bestiary.db/maliadi.json +++ b/packs/data/mwangi-expanse-bestiary.db/maliadi.json @@ -1305,15 +1305,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1349,15 +1347,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1388,15 +1384,13 @@ "name": "Deep Breath", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The maliadi can hold its breath for 1 day.

" }, @@ -1432,15 +1426,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1471,15 +1463,13 @@ "name": "Collar of Fire", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The maliadi has resistance 20 to physical ranged attacks, such as arrows, bolts, javelins, and thrown rocks, as such attacks are magically diverted through its collar of fire.

\n

Nonmagical weapons and ammunition affected by this ability are incinerated and destroyed.

" }, @@ -1514,15 +1504,13 @@ "name": "Counterspelling Wall", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet of the maliadi that the maliadi can see Casts a Spell that targets the maliadi

\n
\n

Effect The maliadi casts one of its innate @UUID[Compendium.pf2e.spells-srd.Wall of Fire]{Wall of Fire} spells, with a duration of 1 round.

\n

If the spell that triggered this reaction passes through the wall of fire, the wall attempts to counteract it, with a counteract modifier of [[/r 1d20+28]]{+28}.

" }, @@ -1557,15 +1545,13 @@ "name": "Capsize", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The maliadi tries to capsize an adjacent aquatic vessel of its size or smaller.

\n

The maliadi must succeed at a @Check[type:athletics|dc:35] check (reduced by 5 for each size smaller the vessel is than the maliadi) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -1601,15 +1587,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The maliadi can take on the appearance of any Large, Huge, or Gargantuan animal. This doesn't change its Speed or Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1645,15 +1629,13 @@ "name": "River Form", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The maliadi takes on the form of a stretch of river, with the effects of @UUID[Compendium.pf2e.spells-srd.Wind Walk]{Wind Walk}, except the maliadi can only affect itself, appears as a section of a flowing river that takes up the same space as the maliadi, and can't leave the ground.

" }, @@ -1689,15 +1671,13 @@ "name": "Swallow Whole", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d10+17)[bludgeoning]]] damage, Rupture 35

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1735,15 +1715,13 @@ "name": "Trample", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:38|traits:damaging-effect]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -1779,15 +1757,13 @@ "name": "Improved Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/mamlambo.json b/packs/data/mwangi-expanse-bestiary.db/mamlambo.json index dcb4b48e139..5200e89948c 100644 --- a/packs/data/mwangi-expanse-bestiary.db/mamlambo.json +++ b/packs/data/mwangi-expanse-bestiary.db/mamlambo.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -182,15 +178,13 @@ "name": "Luminous Lure", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The mamlambo emits dim light from its skin. A creature that enters or begins its turn in the aura must attempt a @Check[type:will|dc:23] save. Humanoids take a -2 penalty to this saving throw.

\n

Regardless of the save's result, the creature is temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and for as long as it is in the aura it must spend at least 1 of its actions on each of its turns to move closer to the mamlambo as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the mamlambo, it is Slowed 1 until it is out of the aura or until the mamlambo makes a Strike against it.

\n

The target can attempt a new Will save at the beginning of each of their subsequent turns, and on a success, the effect ends.

\n

Critical Failure As failure, but the creature must spend each of its actions moving closer to the mamlambo, and if it ends its movement or turn adjacent to the mamlambo, it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until it is out of the aura or until the mamlambo makes a Strike against it.

" }, @@ -261,15 +255,13 @@ "name": "Aquatic Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

50 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -300,15 +292,13 @@ "name": "Face Eater", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The mamlambo has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or there is a @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature within the mamlambo's reach

\n
\n

Effect The mamlambo deals [[/r (2d8+11)[piercing]]] damage to the creature (@Check[type:fortitude|dc:28|basic:true] save).

\n

On a failure, the creature also takes an additional [[/r 2d6[bleed]]], or [[/r 4d6[bleed]]] on a critical failure.

" }, @@ -344,15 +334,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/pygmy-kaava.json b/packs/data/mwangi-expanse-bestiary.db/pygmy-kaava.json index c611bef5485..32a5c608b60 100644 --- a/packs/data/mwangi-expanse-bestiary.db/pygmy-kaava.json +++ b/packs/data/mwangi-expanse-bestiary.db/pygmy-kaava.json @@ -370,15 +370,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -409,15 +407,13 @@ "name": "Trackless", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A kaava moving at half their Speed or less steps so lightly that they leave virtually no trace. The DCs of checks to Track a kaava are increased by 10.

" }, @@ -448,15 +444,13 @@ "name": "Woodland Stride", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A kaava ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/rompo.json b/packs/data/mwangi-expanse-bestiary.db/rompo.json index f22692c8aa2..d43ecccddb8 100644 --- a/packs/data/mwangi-expanse-bestiary.db/rompo.json +++ b/packs/data/mwangi-expanse-bestiary.db/rompo.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Camouflage", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The rompo can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.

" }, @@ -218,15 +212,13 @@ "name": "Crooning Cry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The rompo hums in a low voice. Each creature within the emanation must succeed at a @Check[type:will|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} and compelled to move away from the rompo, traveling to the furthest edge of the emanation. Fascinated creatures are also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

\n

The effect lasts for 1 round, but if the rompo spends a single action on subsequent rounds, it can extend the duration by 1 round for all affected creatures. If the rompo attacks, the fascinated condition ends only for the creature that is attacked.

\n

On a successful save, a creature is temporarily immune to Crooning Cry for 24 hours.

" }, @@ -262,15 +254,13 @@ "name": "Rompo Chills", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The target can't reduce its sickened condition while affected by rompo chills

\n

Saving Throw @Check[type:fortitude|dc:19]

\n

Onset 1 day

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

\n

Stage 2 Clumsy 1 and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, diff --git "a/packs/data/mwangi-expanse-bestiary.db/si\303\251-goluo.json" "b/packs/data/mwangi-expanse-bestiary.db/si\303\251-goluo.json" index 7c567e69e96..a968539b19d 100644 --- "a/packs/data/mwangi-expanse-bestiary.db/si\303\251-goluo.json" +++ "b/packs/data/mwangi-expanse-bestiary.db/si\303\251-goluo.json" @@ -363,15 +363,13 @@ "name": "Scent", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -402,15 +400,13 @@ "name": "Spirit Steps", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sié Goluo ignores difficult terrain and doesn't trigger traps with his movement.

" }, @@ -446,15 +442,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -490,15 +484,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -529,15 +521,13 @@ "name": "Ancestral Response", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature on the Material Plane calls out for Sié Goluo

\n
\n

Effect Sié Goluo instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals [[/r 8d8[healing]]]{8d8 Hit Points} on all allies that can see him within 60 feet. Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute.

\n

Creatures that receive these benefits become temporarily immune to them for 1 year.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ancestral Response]{Effect: Ancestral Response}

" }, @@ -573,15 +563,13 @@ "name": "Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -612,15 +600,13 @@ "name": "Rejuvenation", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Sié Goluo is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after [[/br 2d4 #days]]{2d4 days}. If every person of Mwangi descent rejects belief in Sié Goluo, the spirit is permanently destroyed.

" @@ -655,15 +641,13 @@ "name": "Spirit Charge", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sié Goluo Strides twice, then makes a horn Strike. On a hit, Sié Goluo creates a shock wave that deals [[/r 4d12[force]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:34|basic:true] save).

\n

Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure).

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/solar-ibis.json b/packs/data/mwangi-expanse-bestiary.db/solar-ibis.json index 120c849fed5..9d004bdd1d0 100644 --- a/packs/data/mwangi-expanse-bestiary.db/solar-ibis.json +++ b/packs/data/mwangi-expanse-bestiary.db/solar-ibis.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -179,15 +175,13 @@ "name": "Blinding Halo", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The solar ibis's halo sheds bright light. Creatures that start their turn in the aura must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute. A creature that critically fails its save is instead @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute.

\n

Creatures who successfully save are temporarily immune to this effect for 24 hours.

\n

The solar ibis can extinguish or resume the halo's light as a single action, which has the concentrate trait.

" }, @@ -258,15 +252,13 @@ "name": "Evasion", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a solar ibis succeeds at a Reflex save, it gets a critical success instead.

" }, @@ -312,15 +304,13 @@ "name": "Ibis Dive", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The solar ibis Flies up to double its fly Speed in a straight line, descends at least 10 feet, and then makes a talon Strike.

" }, @@ -351,15 +341,13 @@ "name": "Light Shatter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The solar ibis detonates its halo, sending shards of burning light in all directions that deal [[/r 6d8[fire]]] damage to all creatures in a @Template[type:emanation|distance:20] (@Check[type:reflex|dc:22|basic:true] save). The shards deal an extra [[/r 6d8[good]]] damage against fiends and undead.

\n

The solar ibis can't use Light Shatter again for [[/br 1d4 #Light Shatter Recharge]] rounds, and its Blinding Halo is extinguished during this time. The halo is restored automatically once the 1d4 rounds have passed.

" }, @@ -401,15 +389,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/mwangi-expanse-bestiary.db/zinba.json b/packs/data/mwangi-expanse-bestiary.db/zinba.json index 34c94781a06..0f95597b8a1 100644 --- a/packs/data/mwangi-expanse-bestiary.db/zinba.json +++ b/packs/data/mwangi-expanse-bestiary.db/zinba.json @@ -101,15 +101,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -145,15 +143,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -184,15 +180,13 @@ "name": "Tighten Coils", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature grabbed or restrained by the zinba attempts to Escape

\n
\n

Effect The DC of the Escape check is increased by 2.

" }, @@ -228,15 +222,13 @@ "name": "Greater Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+6)[bludgeoning]]] damage, @Check[type:fortitude|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -267,15 +259,13 @@ "name": "Slither", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zinba Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has grabbed with it.

" }, @@ -311,15 +301,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d10+6)[bludgeoning]]] damage, Rupture 23

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -352,15 +340,13 @@ "name": "Zinba Restoration", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zinba bites a creature within reach and delivers a restorative healing remedy instead of its venom. The creature takes [[/r 1[piercing]]] damage, but then gains fast healing 5 for 1 minute.

\n

In addition, the restorative attempts a counteract check against any poison or disease affecting the creature with a counteract modifier of [[/r 1d20+22]]{+22}.

\n

A creature that receives the restorative is temporarily immune to the zinba's restorative for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Zinba Restoration]{Effect: Zinba Restoration}

" }, @@ -394,15 +380,13 @@ "name": "Zinba Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

" }, @@ -440,15 +424,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -484,15 +466,13 @@ "name": "Push 10 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/chakanaj.json b/packs/data/night-of-the-gray-death-bestiary.db/chakanaj.json index a13fe80028e..9744d614004 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/chakanaj.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/chakanaj.json @@ -948,15 +948,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -992,15 +990,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1040,15 +1036,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1084,15 +1078,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1123,15 +1115,13 @@ "name": "+4 to Perception to Sense Motive", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1170,15 +1160,13 @@ "name": "Ear for Secrets", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chakanaj knows when a creature within 30 feet lies unless that creature critically succeeds on its Perception check to lie to the chakanaj. This ability doesn't reveal the truth.

" }, @@ -1206,15 +1194,13 @@ "name": "Easy to Call", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1242,15 +1228,13 @@ "name": "Retaliate", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the chakanaj's reach attacks its host Requirements The chakanaj is Bonded with a Host


Effect The chakanaj makes a leg Strike against the triggering creature. If the chakanaj was Impersonating clothing when it makes this strike, the Impersonation ends.

" }, @@ -1278,15 +1262,13 @@ "name": "Bond with Host", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The chakanaj is adjacent to a willing creature

\n
\n

Effect The chakanaj enters the space of the creature (thereafter called its host) and covers a suitable surface on the host, such as the face or back. The chakanaj occupies the same space as its host and moves with its host. It doesn't impair the host's senses or movement. While worn, the chakanaj establishes a constant@UUID[Compendium.pf2e.spells-srd.Shield Other]{Shield Other} effect with its host. Attacks that target the chakanaj target the host instead, but use the higher AC or saving throw values between the chakanaj and the host. Area effects apply to both the chakanaj and the host, as normal for an area of effect.

" }, @@ -1317,15 +1299,13 @@ "name": "Interpose", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The chakanaj is Bonded with a Host

\n
\n

Effect The chakanaj interposes itself between the host and its foes, granting its host a +2 circumstance bonus to AC until the start of the chakanaj's next turn.

" }, @@ -1353,15 +1333,13 @@ "name": "Peel Away", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The chakanaj is Bonded with a Host

\n
\n

Effect the chakanaj removes itself from its host, peeling off the host's body and enters an adjacent space.

" }, @@ -1392,15 +1370,13 @@ "name": "Skip Between", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The chakanaj sahkil moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/conqueror-worm.json b/packs/data/night-of-the-gray-death-bestiary.db/conqueror-worm.json index 7eeb920ac19..a147aee54cc 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/conqueror-worm.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/conqueror-worm.json @@ -5301,15 +5301,13 @@ "name": "Greater Darkvision", "sort": 5100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -5345,15 +5343,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 5200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -5389,15 +5385,13 @@ "name": "Telepathy 200 feet", "sort": 5300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -5437,15 +5431,13 @@ "name": "At-Will Spells", "sort": 5400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -5481,15 +5473,13 @@ "name": "Constant Spells", "sort": 5500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -5520,15 +5510,13 @@ "name": "Air Walk", "sort": 5600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The conqueror worm is under the effects of 9th-level @UUID[Compendium.pf2e.spells-srd.Air Walk]{Air Walk} at all times.

" }, @@ -5556,15 +5544,13 @@ "name": "Convincing Telepathy", "sort": 5700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a conqueror worm communicates telepathically, its overwhelming will bolsters its lies. Its Deception checks and Deception DCs aren't penalized for elaborate or unbelievable telepathic lies.

" }, @@ -5596,15 +5582,13 @@ "name": "Mental Invader", "sort": 5800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature communicates telepathically with the conqueror worm (even to respond to the conqueror worm's telepathy or through a mental spell like @UUID[Compendium.pf2e.spells-srd.Sending]{Sending}) or fails a saving throw against a mental spell cast by the conqueror worm


\n

Effect The conqueror worm infects the mind of the creature, allowing it to mentally contact the creature from afar. The creature must attempt a @Check[type:will|dc:48] saving throw and is temporarily immune for 1 year.

\n
\n

Critical Success The target is unaffected and can't be affected by the conqueror worm's Mental Invader ever again.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Failure As success, and the conqueror worm can target the creature with telepathy and mental spells regardless of distance, so long as the worm and target are on the same plane. This bond is permanent and can be broken only by @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}, @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, or similar magic. The conqueror worm can maintain a maximum of 10 connections with Mental Invader. If another creature would be infected, the worm must choose to one of its existing connections end, or if the worm prefers to keep its current 10 connections, the new creature isn't infected instead.

\n

Critical Failure As failure, and for as long as the mental link lasts, the target uses an outcome one degree of success worse than the result of its saving throw against mental spells cast by the conqueror worm.

" }, @@ -5636,15 +5620,13 @@ "name": "Telepathic Escape", "sort": 5900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the conqueror worm dies, it telepathically projects its consciousness into a creature infected by its Mental Invader ability and who is on the same plane as the conqueror worm. The creature must succeed at a @Check[type:will|dc:48|name:Mental Invader] save or it is overtaken by the conqueror worm. This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell with an unlimited duration, except the conqueror worm has wholly foregone its physical body. A host body possessed by a conqueror worm undergoes terrible changes. Every day, the host must succeed at a @Check[type:will|dc:48] or become permanently @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (or increase its stupefied value by 1) and increasingly pale, balding, and bloated. When the host reaches stupefied 4, an ectoplasmic cocoon forms around it. Over the next 24 hours, the host undergoes a swift metamorphosis and emerges as a new conqueror worm with all the memories of its previous incarnation. At this point, the host is dead and can't be restored except by @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}, @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, or similar magic. Before that point, however, this horrid transformation can be ended by any effect that expels the conqueror worm's possession, meaning would be slayers of a conqueror worm had best locate its consciousness and end the possession before it's too late and the worm rises again.

" @@ -5679,15 +5661,13 @@ "name": "True Seeing", "sort": 6000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The conqueror worm is under the effects of 9th-level @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing} at all times.

" }, @@ -5715,15 +5695,13 @@ "name": "Breath Weapon", "sort": 6100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The conqueror worm disgorges acid in a @Template[type:line|distance:120] that deals [[/r 14d10[acid]]] damage to all creatures in the area (@Check[type:reflex|dc:44|basic:true] save). It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -5755,15 +5733,13 @@ "name": "Fast Swallow", "sort": 6200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The conqueror worm Grabs a creature


Effect The worm uses Swallow Whole.

" }, @@ -5791,15 +5767,13 @@ "name": "Muster Minions", "sort": 6300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The conqueror worm selects up to three willing creatures subject to its Mental Invader ability that are on the same plane and teleports them to squares adjacent to the worm of the worm's choosing.

" }, @@ -5835,15 +5809,13 @@ "name": "Swallow Whole", "sort": 6400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (4d10+10)[bludgeoning]]] damage plus [[/r 2d6[acid]]], Rupture 44

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -5881,15 +5853,13 @@ "name": "Improved Grab", "sort": 6500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/gray-death.json b/packs/data/night-of-the-gray-death-bestiary.db/gray-death.json index 9b10d366d5a..6230fab1827 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/gray-death.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/gray-death.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Telepathy 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -152,15 +148,13 @@ "name": "Lifesense 1,000 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -191,15 +185,13 @@ "name": "Soul Bleed", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:1000]{1000 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures that begin their turn in the area take [[/r 5d6[negative]]] damage and must succeed at a @Check[type:fortitude|dc:42] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. If the creature is 13th level or lower, this doomed condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at doomed 4).

" }, @@ -231,15 +223,13 @@ "name": "Flailing Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gray death makes up to four hand Strikes, each against a different target it can reach. It increases its reach to 100 feet with these Strikes. These Strikes count as one attack for the gray death's multiple attack penalty, and the penalty doesn't increase until after the attacks.

" }, @@ -267,15 +257,13 @@ "name": "Life Sap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the gray death's hand Strike must succeed at a @Check[type:fortitude|dc:42] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a critical failure.

" }, @@ -303,15 +291,13 @@ "name": "Resentful Possession", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect The gray death chooses a living creature within 30 feet. The target must succeed at a @Check[type:will|dc:42] save or a fragment of embittered soul-stuff lodges within the target's spirit and turns it against its allies. While the target has this fragment, it doesn't count as anyone's ally for the purposes of providing flanking, and a would-be ally casting a spell that normally works only on an ally on the creature must succeed at a DC 42 counteract check (level 20) or the spell has no effect. The fragment fades after 24 hours.

" }, @@ -345,15 +331,13 @@ "name": "Spectral Lurker", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gray death isn't @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} when it starts its turn inside an object.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-assassin.json b/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-assassin.json index f824fa84a73..2345cc95491 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-assassin.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-assassin.json @@ -685,15 +685,13 @@ "name": "Anonymity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Gray Gardener assassin has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

" }, @@ -721,15 +719,13 @@ "name": "Gardener's Resolve", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Gray Gardener assassin rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait\nRequirements The Gray Gardener assassin's features are obscured by a mask or hood


\n

Effect The Gray Gardener assassin takes [[/r 3d8[mental]]] damage, and the saving throw is a success.

" }, @@ -757,15 +753,13 @@ "name": "Instant Opening", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin distracts a creature within 30 feet, using a few choice words or gestures. The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the assassin's attacks until the end of the assassin's next turn. Depending on the distraction, this action gains either the auditory or the visual trait.

" }, @@ -795,15 +789,13 @@ "name": "Mark for Death", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin designates a single creature they can see and hear as their mark. This effect lasts until the mark dies or the assassin uses Mark for Death again. The assassin gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to Feint against the mark. The assassin's melee and ranged Strikes gain the deadly d8 weapon traits when attacking the mark.

" }, @@ -859,15 +851,13 @@ "name": "Poison Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Gray Gardener assassin is wielding a piercing or slashing weapon and has a free hand


Effect The assassin applies a poison to the weapon.

" }, @@ -897,15 +887,13 @@ "name": "Quick Draw", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin Interacts to draw a weapon and then Strikes with that weapon.

" }, @@ -938,15 +926,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin deals an additional 6d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1009,15 +995,13 @@ "name": "Surprise Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Gray Gardener assassin.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-director-general.json b/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-director-general.json index c39e1347ef4..1d8fe14acef 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-director-general.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-director-general.json @@ -547,15 +547,13 @@ "name": "Anonymity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Gray Gardener Director General has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

" }, @@ -583,15 +581,13 @@ "name": "Gardener's Resolve", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Gray Gardener Director General rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait\nRequirements The Gray Gardener Director General's features are obscured by a mask or hood


\n

Effect The Gray Gardener Director General takes [[/r 3d8[mental]]] damage, and the saving throw is a success.

" }, @@ -619,15 +615,13 @@ "name": "Quick Draw", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The director general Interacts to draw a weapon, and then Strikes with that weapon.

" }, @@ -655,15 +649,13 @@ "name": "Skewer the Fearful", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The director general's Strikes deal an additional 4d6 precision damage to frightened creatures. If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.

" }, @@ -714,15 +706,13 @@ "name": "Stern Glare", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The director general's turn begins


Effect The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.

" }, @@ -753,15 +743,13 @@ "name": "Whispers of Superiority", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a @Check[type:will|dc:39] save, or it doesn't count frightened creatures as allies and can't Aid them or flank with them. This effect lasts for 1 round (1 minute on a critical failure).

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-enforcer.json b/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-enforcer.json index 568ea7b7c52..98481fcaf2e 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-enforcer.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/gray-gardener-enforcer.json @@ -387,15 +387,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -431,15 +429,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -477,15 +473,13 @@ "name": "Anonymity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Gray Gardener enforcer has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

" }, @@ -513,15 +507,13 @@ "name": "Consecration Vulnerability", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Gray Gardener enforcer in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -549,15 +541,13 @@ "name": "Gardener's Resolve", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Gray Gardener enforcer rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait Requirements The Gray Gardener enforcer's features are obscured by a mask or hood


Effect The Gray Gardener enforcer takes [[/r 3d8[mental]]] damage, and the saving throw is a success.

" }, @@ -585,15 +575,13 @@ "name": "Nourishing Feast", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Gray Gardener enforcer spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the Gray Gardener enforcer appears to be a pale, bloated human. They have an automatic result of 32 on Deception checks and DCs to pass as a non-mortic human. While under the effects of Nourishing Feast, Rotting Flesh ceases to function.

" }, @@ -621,15 +609,13 @@ "name": "Rotting Flesh", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that hits the Gray Gardener enforcer with an unarmed attack, tries to Grapple them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids. The creature must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -657,15 +643,13 @@ "name": "Chain Garotte", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Gray Gardener enforcer's spiked chain Strike deals [[/r 2d8[bleed]]], and they can use it to Grab up to two foes. The enforcer can still attack with their spiked chain if they Grab one creature, but not when they Grab two.

" }, @@ -693,15 +677,13 @@ "name": "Death Gasp", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Gray Gardener enforcer draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The Gray Gardener enforcer gains the undead trait and becomes immune to bleed, death effects, disease, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, poison, and sleep. Any such effects the Gray Gardener is currently suffering from are suspended but take effect again once they take a breath. Death Gasp lasts as long as the Gray Gardener enforcer holds their breath.

" }, @@ -732,15 +714,13 @@ "name": "Greater Constrict", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+7)[slashing]]] damage, @Check[type:fortitude|dc:38|basic:true|name:Chain Garotte Constrict|traits:disarm,trip,slashing]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -773,15 +753,13 @@ "name": "Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/guillotine-golem.json b/packs/data/night-of-the-gray-death-bestiary.db/guillotine-golem.json index 9bdec6d0e8c..d7ed916c155 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/guillotine-golem.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/guillotine-golem.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid ([[/r {9d10}]]{9d8 damage}, [[/r {3d8}]]{3d8 damage} from areas or persistent damage); healed by electricity (area [[/r 3d8[healing]]]{3d8 Hit Points}); slowed by fire

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -142,15 +138,13 @@ "name": "Vulnerable to Neutralize Poison", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting @UUID[Compendium.pf2e.spells-srd.Neutralize Poison]{Neutralize Poison} on the golem deactivates its Breath Weapon for 1 minute.

" }, @@ -178,15 +172,13 @@ "name": "Vulnerable to Rust", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Magical rusting effects, like a rust monster's antennae, affect the guillotine golem normally.

" }, @@ -214,15 +206,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guillotine golem emits poisonous gas in a @Template[type:burst|distance:10] centered on the corner of one of the golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the golem's poison. The golem can't use its Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -254,15 +244,13 @@ "name": "Decapitation", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the guillotine golem critically hits a creature with its blade Strike, the creature must succeed at a @Check[type:fortitude|dc:40] save or be decapitated, dying instantly unless it can survive without a head.

" }, @@ -290,15 +278,13 @@ "name": "Guillotine Golem Poison", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any drained value from this poison is reduced by 1 every hour.

\n
\n

Saving Throw @Check[type:fortitude|dc:40]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 5d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 10d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round).

" }, @@ -328,15 +314,13 @@ "name": "Inexorable March", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guillotine golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a @Check[type:fortitude|dc:44] save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's blade Strike.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/keznin-nevarmo.json b/packs/data/night-of-the-gray-death-bestiary.db/keznin-nevarmo.json index c833837345b..a451f907972 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/keznin-nevarmo.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/keznin-nevarmo.json @@ -527,15 +527,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -566,15 +564,13 @@ "name": "Invaded", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Keznin is subject to the conqueror worm's Mental Invader effect , but she doesn't realize it. (Note: This is only effective in Chapter 3)

" }, @@ -602,15 +598,13 @@ "name": "Expert Herbalist", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Keznin can use Nature instead of Medicine to Treat Disease, Treat Poison, and Treat Wounds, and he can use Nature instead of Crafting to craft alchemical items with the healing trait, antidotes, and antiplagues.

" }, @@ -638,15 +632,13 @@ "name": "Risky Treatment", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Keznin rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds

\n
\n

Effect Keznin gives an emergency application of dangerous herbs to avert further harm. The creature Keznin is treating takes [[/r 2d6[poison]]] damage, and Keznin rerolls the check.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/mateena-lumlin.json b/packs/data/night-of-the-gray-death-bestiary.db/mateena-lumlin.json index d5c165bfcdc..eb2762e3ab0 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/mateena-lumlin.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/mateena-lumlin.json @@ -547,15 +547,13 @@ "name": "Invaded", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mateena is subject to the conqueror worm's Mental Invader effect , but she doesn't realize it.

" }, @@ -583,15 +581,13 @@ "name": "Anonymity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Gray Gardener Director General has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

" }, @@ -619,15 +615,13 @@ "name": "Gardener's Resolve", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Gray Gardener Director General rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait\nRequirements The Gray Gardener Director General's features are obscured by a mask or hood


\n

Effect The Gray Gardener Director General takes [[/r 3d8[mental]]] damage, and the saving throw is a success.

" }, @@ -655,15 +649,13 @@ "name": "Quick Draw", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The director general Interacts to draw a weapon, and then Strikes with that weapon.

" }, @@ -691,15 +683,13 @@ "name": "Skewer the Fearful", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The director general's Strikes deal an additional 4d6 precision damage to frightened creatures. If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.

" }, @@ -750,15 +740,13 @@ "name": "Stern Glare", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The director general's turn begins


Effect The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.

" }, @@ -789,15 +777,13 @@ "name": "Whispers of Superiority", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a @Check[type:will|dc:39] save, or it doesn't count frightened creatures as allies and can't Aid them or flank with them. This effect lasts for 1 round (1 minute on a critical failure).

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/miss-whisper.json b/packs/data/night-of-the-gray-death-bestiary.db/miss-whisper.json index a6552bf16b6..9b2a9e1243f 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/miss-whisper.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/miss-whisper.json @@ -1133,15 +1133,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1177,15 +1175,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1225,15 +1221,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1269,15 +1263,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1308,15 +1300,13 @@ "name": "Bound", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mithral manacles affixing the pakalchi to the wall are enchanted. The pakalchi can't remove them, although any other creature can with a single Interact action. While bound, she's @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, can't make melee Strikes, and can't Skip Between, though she can still make thorn attacks with a -4 circumstance penalty.

" }, @@ -1352,15 +1342,13 @@ "name": "Easy to Call", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding}ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1391,15 +1379,13 @@ "name": "Entangling Train", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves adjacent to the pakalchi

\n
\n

Effect Writhing, pitch-black vines wrap around the creature. The creature takes [[/r 1d6[slashing]]] damage and takes a -15-foot circumstance penalty to its Speeds until the end of its next turn.

" }, @@ -1430,15 +1416,13 @@ "name": "Betrayal Toxin", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally

\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, @@ -1474,15 +1458,13 @@ "name": "Skip Between", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned sahkil can't use Skip Between.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/pageant-troupe.json b/packs/data/night-of-the-gray-death-bestiary.db/pageant-troupe.json index 7b4da8c0c56..6dbaa476bc8 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/pageant-troupe.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/pageant-troupe.json @@ -13,15 +13,13 @@ "name": "Form Up", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -52,15 +50,13 @@ "name": "Performers", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The automatons don't have shields or weapons. Their Strike as One ability uses their fists and deals bludgeoning damage instead of slashing damage.

" }, @@ -93,15 +89,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -137,15 +131,13 @@ "name": "Shield Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 160 (12 squares), 80 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -181,15 +173,13 @@ "name": "Troop Defenses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 160 (12 squares), 80 (8 squares)

\n
\n

Troops are composed of many individuals, and over the course of enough attacks and downed comrades, troops shrink in size. Most troops start with 16 squares (4 by 4), and their Hit Points have two listed thresholds, typically the first is at 2/3 their maximum Hit Points and the second is at 1/3 their maximum Hit Points. Once the troop drops below the first threshold, it loses 4 squares, leaving 12 squares remaining, and the first threshold becomes the troop's new maximum Hit Points. Once the troop falls below the second threshold, it loses another 4 squares, leaving 8 squares remaining, and the second threshold becomes the troop's new maximum Hit Points. In order to restore its size and maximum Hit Points, a troop needs to spend downtime to use long-term treatment on casualties or recruit new members to replace the fallen. At 0 Hit Points, the troop is reduced down to 4 squares, which is too few to sustain the troop, so it disperses entirely, with the few remaining members surrendering, fleeing, or easily dispatched, depending on their nature.

\n

A damaging single-target effect, such as a Strike, can't force a troop to pass through more than one threshold at once. For instance, if a troop had 60 Hit Points, with thresholds at 40 and 20, a Strike for 50 damage would leave the troop at 21 Hit Points, just above the second threshold. A damaging area effect or multi-target effect can cross multiple thresholds at once and could potentially destroy the entire troop in one shot.

\n

Non-damaging effects with an area or that target all creatures in a certain proximity affect a troop normally if they affect the entire area occupied by the troop. If an effect has a smaller area or numbers of targets, it typically has no effect on the troop. However, if the effect can target at least four creatures or cover at least four squares in the troop, and if it would prevent its targets from acting, cause them to flee, or otherwise make them unable to function as part of the troop for a round or more, the troop loses loses a number of Hit Points equal to the amount required to bring it to the next threshold, removing 4 squares. If an effect would both deal damage and automatically cross a threshold due to incapacitating some of the creatures in the troop, apply the damage first. If the damage wasn't enough to cross a threshold on its own, then reduce the Hit Points to cross the threshold for the incapacitating effect.

" }, @@ -220,15 +210,13 @@ "name": "Strike as One", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A to T

\n

Frequency once per round

\n
\n

Effect The garrison makes a melee attack against each enemy within 5 feet (@Check[type:reflex|dc:30|basic:true] save). The damage depends on the number of actions.

\n

A [[/r (2d8+2)[bludgeoning]]] damage.

\n

D [[/r (8d8+12)[bludgeoning]]] damage.

\n

T [[/r (4d8+15)[bludgeoning]]] damage.

" }, @@ -259,15 +247,13 @@ "name": "Troop Movement", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/pendulum-pit.json b/packs/data/night-of-the-gray-death-bestiary.db/pendulum-pit.json index ab17448a0c8..be1f11791d0 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/pendulum-pit.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/pendulum-pit.json @@ -8,15 +8,13 @@ "name": "Locking Room", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature disturbs any of the platforms, or anything falls into the pit


Effect The room rotates 45 degrees, closing off the room by shifting its exits to face bare walls. A pendulum of force swings across the platform with the armor on it, knocking the armor into the pit and making a pendulum blade Strike against a creature on that platform (if any). The trap then rolls for initiative.

" }, @@ -90,15 +88,13 @@ "name": "Pendulum Shove", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature hit by a pendulum blade must succeed at a @Check[type:reflex|dc:44] save or be moved 5 feet along the line of the pendulum's swing. This is forced movement.

" }, @@ -126,15 +122,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Pendulum Blade is unaffected by Multiple Attack Penalty

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/planar-eviction-trap.json b/packs/data/night-of-the-gray-death-bestiary.db/planar-eviction-trap.json index bab5f305b27..cfc71bf18f9 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/planar-eviction-trap.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/planar-eviction-trap.json @@ -8,15 +8,13 @@ "name": "Wracking Eviction", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that isn't openly wearing a religious symbol of Pharasma passes over the glyph at the midpoint of the landing


\n

Effect The glyph flares and discharges its energy. Each creature within 30 feet of the glyph takes [[/r (8d12+24)[mental]]] damage and must attempt a @Check[type:will|dc:40|traits:magical,trap,uncommon] saving throw.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and, if not on its home plane, is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Failure The creature takes full damage and is stupefied 1 for 1 minute. If not on its home plane, the creature is sent to a random location in the Boneyard.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute. If not on its home plane, the creature is sent to a random location in the Boneyard and can't return to the Material Plane until it receives permission to do so from a psychopomp of a higher level than the creature's level.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/riekanoy.json b/packs/data/night-of-the-gray-death-bestiary.db/riekanoy.json index bc1c2bf4aae..9bf9ea0783a 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/riekanoy.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/riekanoy.json @@ -1245,15 +1245,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1289,15 +1287,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1333,15 +1329,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1372,15 +1366,13 @@ "name": "Sinuous Initiative", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A riekanoy's swaying motions propel it into the fray with grace. While a riekanoy can act and isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, it can roll Performance for initiative.

" }, @@ -1408,15 +1400,13 @@ "name": "Water Walk", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Riekanoy is under the effects of 9th-level @UUID[Compendium.pf2e.spells-srd.Water Walk]{Water Walk} at all times.

" }, @@ -1444,15 +1434,13 @@ "name": "Beckoning Dance", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The riekanoy sways in a compelling fashion. Each non-fey creature within a @Template[type:emanation|distance:300] that can see the riekanoy must attempt a @Check[type:will|dc:38] save. The effect lasts for 1 round, but if the riekanoy uses Beckoning Dance again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Dance, that creature is temporarily immune for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} and must spend each of its actions to move closer to the riekanoy, avoiding obvious dangers. If a beckoned creature is adjacent to the riekanoy, it stays still and doesn't act. If attacked by the riekanoy, the creature is freed from captivation at the end of the riekanoy's turn.

\n

Critical Failure As failure, but if attacked by the riekanoy, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the riekanoy's turn.

" }, @@ -1487,15 +1475,13 @@ "name": "Constrict", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

3d10+12 bludgeoning, DC 41

" }, @@ -1523,15 +1509,13 @@ "name": "Entangling Hair", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A riekanoy can have up to eight creatures @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} within their hair at a time.

" }, @@ -1559,15 +1543,13 @@ "name": "Waving Hair", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The riekanoy attempts an Acrobatics check against each @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} creature's Reflex DC. The riekanoy moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its hair.

" }, @@ -1600,15 +1582,13 @@ "name": "Improved Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/tumblak.json b/packs/data/night-of-the-gray-death-bestiary.db/tumblak.json index d0491f7121e..1141c94e7f0 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/tumblak.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/tumblak.json @@ -921,15 +921,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -969,15 +967,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1008,15 +1004,13 @@ "name": "Easy to Call", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1044,15 +1038,13 @@ "name": "Focused Force", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike most incorporeal creatures, a tumblak can make Strength-based checks against physical creatures and objects if it chooses, though such creatures still can't make Strength-based checks against the tumblak.

" }, @@ -1080,15 +1072,13 @@ "name": "Gasping Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures within the aura must succeed at a @Check[type:fortitude|dc:37] save. On a failure, they can't breathe and must hold their breath to avoid suffocation until they leave the aura. The tumblak can activate or deactivate the aura with a single free action, which has the concentrate trait.

" }, @@ -1133,15 +1123,13 @@ "name": "No Breath", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tumblaks don't need to breathe.

" }, @@ -1169,15 +1157,13 @@ "name": "Claustrophobic Nightmares", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} by the tumblak's @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} spell is subject to paralyzing glimpses of being buried alive. Anyone using an effect that would remove the fatigued condition through a means other than a full night's rest must succeed on a DC 44 counteract check or the fatigued condition isn't removed. When the fatigued creature enters a stressful situation, such as rolling initiative in combat or entering a high-stakes negotiation, it is affected by Entombing Echoes.

" }, @@ -1210,15 +1196,13 @@ "name": "Entombing Echoes", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the tumblak's fist or impacted by Claustrophobic Nightmares must succeed on a @Check[type:will|dc:44] save or feel itself confined on all sides. The creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until it Escapes (DC 44).

" }, @@ -1252,15 +1236,13 @@ "name": "Skip Between", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tumblak moves from the Material Plane to the Ethereal Plane or vice versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/worm-prophet.json b/packs/data/night-of-the-gray-death-bestiary.db/worm-prophet.json index bad47cdebb2..9df7929ccda 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/worm-prophet.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/worm-prophet.json @@ -4496,15 +4496,13 @@ "name": "Anonymity", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The worm prophet has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the worm prophet's identity.

" }, @@ -4532,15 +4530,13 @@ "name": "Gardener's Resolve", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

[reaction] As Gray Gardener enforcer.

" }, @@ -4568,15 +4564,13 @@ "name": "Gardener's Resolve", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The worm prophet rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait\nRequirements The worm prophet's features are obscured by a mask or hood


\n

Effect The worm prophet takes [[/r 3d8[mental]]] damage, and the saving throw is a success.

" }, @@ -4604,15 +4598,13 @@ "name": "Invaded", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The worm prophet is subject to the conqueror worm's Mental Invader effect.

" }, @@ -4640,15 +4632,13 @@ "name": "Capture Spirit", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A target affected by one of the worm prophet's necromancy spells dies within 60 feet of the worm prophet


Effect The worm prophet harnesses a bit of the departing victim's soul, and the worm prophet is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} 1 for 1 minute. They can use this extra action only to Step, Stride, or Sustain a Spell.

" }, @@ -4676,15 +4666,13 @@ "name": "Steady Spellcasting", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the worm prophet's spellcasting action, the worm prophet attempts a @Check[type:flat|dc:15|showDC:owner]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/night-of-the-gray-death-bestiary.db/zintaya-calbieste.json b/packs/data/night-of-the-gray-death-bestiary.db/zintaya-calbieste.json index a5c5bca0acc..424cc4e1c4a 100644 --- a/packs/data/night-of-the-gray-death-bestiary.db/zintaya-calbieste.json +++ b/packs/data/night-of-the-gray-death-bestiary.db/zintaya-calbieste.json @@ -690,15 +690,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -729,15 +727,13 @@ "name": "Anonymity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Gray Gardener assassin has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity.

" }, @@ -765,15 +761,13 @@ "name": "Gardener's Resolve", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Gray Gardener assassin rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait\nRequirements The Gray Gardener assassin's features are obscured by a mask or hood


\n

Effect The Gray Gardener assassin takes [[/r 3d8[mental]]] damage, and the saving throw is a success.

" }, @@ -801,15 +795,13 @@ "name": "Instant Opening", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin distracts a creature within 30 feet, using a few choice words or gestures. The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the assassin's attacks until the end of the assassin's next turn. Depending on the distraction, this action gains either the auditory or the visual trait.

" }, @@ -839,15 +831,13 @@ "name": "Mark for Death", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin designates a single creature they can see and hear as their mark. This effect lasts until the mark dies or the assassin uses Mark for Death again. The assassin gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to Feint against the mark. The assassin's melee and ranged Strikes gain the deadly d8 weapon traits when attacking the mark.

" }, @@ -903,15 +893,13 @@ "name": "Poison Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Gray Gardener assassin is wielding a piercing or slashing weapon and has a free hand


Effect The assassin applies a poison to the weapon.

" }, @@ -941,15 +929,13 @@ "name": "Quick Draw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin Interacts to draw a weapon and then Strikes with that weapon.

" }, @@ -982,15 +968,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Gray Gardener assassin deals an additional 6d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1053,15 +1037,13 @@ "name": "Surprise Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Gray Gardener assassin.

" }, diff --git a/packs/data/npc-gallery.db/acrobat.json b/packs/data/npc-gallery.db/acrobat.json index 2f5e4374ee8..0c7c698cb4a 100644 --- a/packs/data/npc-gallery.db/acrobat.json +++ b/packs/data/npc-gallery.db/acrobat.json @@ -397,15 +397,13 @@ "name": "Steady Balance", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the acrobat rolls a success on an Acrobatics check, they get a critical success instead.

\n

They aren't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} when attempting to @UUID[Compendium.pf2e.actionspf2e.Balance]{Balance} and can attempt an Acrobatics check instead of a Reflex save to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge}.

" }, @@ -451,15 +449,13 @@ "name": "Cat Fall", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The acrobat treats all falls as 50 feet shorter.

" }, @@ -490,15 +486,13 @@ "name": "Nimble Dodge", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see

\n
\n

Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -551,15 +545,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The acrobat deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -622,15 +614,13 @@ "name": "Swinging Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.

" }, diff --git a/packs/data/npc-gallery.db/adept.json b/packs/data/npc-gallery.db/adept.json index 303635696a9..b1d6df111e7 100644 --- a/packs/data/npc-gallery.db/adept.json +++ b/packs/data/npc-gallery.db/adept.json @@ -799,15 +799,13 @@ "name": "Focused Thinker", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait.

" }, diff --git a/packs/data/npc-gallery.db/advisor.json b/packs/data/npc-gallery.db/advisor.json index c3f565f04a4..9dd5962d776 100644 --- a/packs/data/npc-gallery.db/advisor.json +++ b/packs/data/npc-gallery.db/advisor.json @@ -2702,15 +2702,13 @@ "name": "Placate", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An advisor is well versed in soothing agitated nobles. Their claming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.

" }, diff --git a/packs/data/npc-gallery.db/antipaladin.json b/packs/data/npc-gallery.db/antipaladin.json index d876e0cced8..60b5df3b5ab 100644 --- a/packs/data/npc-gallery.db/antipaladin.json +++ b/packs/data/npc-gallery.db/antipaladin.json @@ -726,15 +726,13 @@ "name": "Destructive Vengeance", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within 15 feet damages the antipaladin

\n
\n

Effect The antipaladin increases the amount of damage [[/r {2d6}]]{they take by 2d6} and deals 2d6 to the triggering enemy, choosing [[/r 2d6[evil]]] damage or [[/r 2d6[negative]]] damage. In addition, the antipaladin deals [[/r {2}]]{2 extra damage} of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's next turn.

" }, @@ -768,15 +766,13 @@ "name": "Intimidating Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The antipaladin makes a melee Strike. If they hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, diff --git a/packs/data/npc-gallery.db/apothecary.json b/packs/data/npc-gallery.db/apothecary.json index 3352abe2d83..381794fc994 100644 --- a/packs/data/npc-gallery.db/apothecary.json +++ b/packs/data/npc-gallery.db/apothecary.json @@ -719,15 +719,13 @@ "name": "Medical Wisdom", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.

" }, @@ -758,15 +756,13 @@ "name": "+1 Circumstance Bonus on Saves vs. Poisons", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, diff --git a/packs/data/npc-gallery.db/apprentice.json b/packs/data/npc-gallery.db/apprentice.json index 99e3ac29eba..854aa5c6070 100644 --- a/packs/data/npc-gallery.db/apprentice.json +++ b/packs/data/npc-gallery.db/apprentice.json @@ -335,15 +335,13 @@ "name": "Apprentice's Ambition", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements A direct superior is supervising the apprentice

\n
\n

Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.

" }, diff --git a/packs/data/npc-gallery.db/archer-sentry.json b/packs/data/npc-gallery.db/archer-sentry.json index 9eb18e2909c..63838aed5ce 100644 --- a/packs/data/npc-gallery.db/archer-sentry.json +++ b/packs/data/npc-gallery.db/archer-sentry.json @@ -584,15 +584,13 @@ "name": "Sentry's Aim", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus.

\n

The Strike ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{concealed} condition, lesser @UUID[Compendium.pf2e.other-effects.Effect: Cover]{cover}, and standard cover, and reduces greater cover to standard cover.

" }, diff --git a/packs/data/npc-gallery.db/assassin.json b/packs/data/npc-gallery.db/assassin.json index b70b1e40a76..73e2034bba3 100644 --- a/packs/data/npc-gallery.db/assassin.json +++ b/packs/data/npc-gallery.db/assassin.json @@ -931,15 +931,13 @@ "name": "Swift Sneak", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The assassin can move their full speed when @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaking}.

" }, @@ -971,15 +969,13 @@ "name": "Deny Advantage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The assassin isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 8th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -1018,15 +1014,13 @@ "name": "Nimble Dodge", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see.

\n
\n

Effect The assassin gains a +2 ciurcumstance bonus to AC against the triggering attack.

" }, @@ -1058,15 +1052,13 @@ "name": "Poison Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The assassin is wielding a piercing or slashing weapon and has a free hand.

\n
\n

Effect The assassin applied a poison to the weapon.

" }, @@ -1099,15 +1091,13 @@ "name": "Quick Draw", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The assassin @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon, then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with that weapon.

" }, @@ -1144,15 +1134,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The assassin deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1215,15 +1203,13 @@ "name": "Surprise Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the assassin.

" }, diff --git a/packs/data/npc-gallery.db/astronomer.json b/packs/data/npc-gallery.db/astronomer.json index 91c21d16eaf..38f2a6a6902 100644 --- a/packs/data/npc-gallery.db/astronomer.json +++ b/packs/data/npc-gallery.db/astronomer.json @@ -1464,15 +1464,13 @@ "name": "Living Sextant", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If the astronomer is able to see the night sky, they can @UUID[Compendium.pf2e.actionspf2e.Sense Direction]{Sense Direction} using a [[/br 1d20+10 #Sense Direction]]{+10 modifier}.

" }, @@ -1503,15 +1501,13 @@ "name": "Counterspell", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Casts a Spell} the astronomer has prepared

\n
\n

Effect The astronomer expends a prepared spell to counter the triggering creature's casting of that same spell. The astronomer loses its spell slot as if it had cast the triggering spell. The astronomer then attempts to counteract the triggering spell.

" }, diff --git a/packs/data/npc-gallery.db/azarketi-crab-catcher.json b/packs/data/npc-gallery.db/azarketi-crab-catcher.json index 2e4574962b9..c5ec965ae1a 100644 --- a/packs/data/npc-gallery.db/azarketi-crab-catcher.json +++ b/packs/data/npc-gallery.db/azarketi-crab-catcher.json @@ -351,15 +351,13 @@ "name": "Hydration", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

" }, @@ -404,15 +402,13 @@ "name": "Submerged Stealth", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above.

" }, @@ -450,15 +446,13 @@ "name": "Swim Away", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The azarketi crab catcher is swimming

\n

Trigger The azarketi crab catcher is targeted with an attack and can see the attacker

\n
\n

Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.

" }, diff --git a/packs/data/npc-gallery.db/azarketi-sailor.json b/packs/data/npc-gallery.db/azarketi-sailor.json index eb54d3bace7..7baa70e7678 100644 --- a/packs/data/npc-gallery.db/azarketi-sailor.json +++ b/packs/data/npc-gallery.db/azarketi-sailor.json @@ -513,15 +513,13 @@ "name": "Hydration", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

" }, @@ -566,15 +564,13 @@ "name": "Sea Legs", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Balance]{Balance} and can roll twice and take the better result on checks to Balance while aboard a ship.

" }, @@ -614,15 +610,13 @@ "name": "Submerged Stealth", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While submerged in water, an azarketi sailor gains a +2 circumstance bonus on their Stealth check, indicated above.

" }, @@ -660,15 +654,13 @@ "name": "Swinging Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The azarketi sailor is hanging from a rope or vine

\n
\n

Effect The azarketi sailor swings a distance equal to up to twice their Speed, moving in a straight line, and makes a single Strike at any point during the movement.

" }, diff --git a/packs/data/npc-gallery.db/azarketi-tide-tamer.json b/packs/data/npc-gallery.db/azarketi-tide-tamer.json index 2c924668e6a..aaaeb3acf5a 100644 --- a/packs/data/npc-gallery.db/azarketi-tide-tamer.json +++ b/packs/data/npc-gallery.db/azarketi-tide-tamer.json @@ -471,15 +471,13 @@ "name": "Hydration", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

" }, @@ -524,15 +522,13 @@ "name": "Speaker of the Oceans", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.

" }, @@ -560,15 +556,13 @@ "name": "Submerged Stealth", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While submerged in water, an azarketi tide tamer gains a +2 circumstance bonus on their Stealth check, indicated above.

" }, @@ -606,15 +600,13 @@ "name": "Aquatic Predator", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While submerged in water, an azarketi tide tamer takes advantage of the shifting tides to increase the deadliness of their attacks. They deal [[/r 2d8]] additional damage on a successful weapon Strike while they are underwater.

" }, diff --git a/packs/data/npc-gallery.db/bandit.json b/packs/data/npc-gallery.db/bandit.json index 74f695885f4..4c5094178b5 100644 --- a/packs/data/npc-gallery.db/bandit.json +++ b/packs/data/npc-gallery.db/bandit.json @@ -558,15 +558,13 @@ "name": "Bandit's Ambush", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the bandit rolls initiative using Deception or Stealth, they can attempt to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} one creature as a free action.

" }, @@ -597,15 +595,13 @@ "name": "Dread Striker", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the bandit.

" }, @@ -650,15 +646,13 @@ "name": "Favored Terrain", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bandit ignores the effects of non-magical difficult terrain in forests.

" }, diff --git a/packs/data/npc-gallery.db/barkeep.json b/packs/data/npc-gallery.db/barkeep.json index 68fd5c0ac92..fe7603a9ccf 100644 --- a/packs/data/npc-gallery.db/barkeep.json +++ b/packs/data/npc-gallery.db/barkeep.json @@ -510,15 +510,13 @@ "name": "Bar Brawler", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional [[/r {1d4}]]{1d4 damage}.

" }, @@ -575,15 +573,13 @@ "name": "Barkeep's Advice", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.

\n

A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

" }, diff --git a/packs/data/npc-gallery.db/barrister.json b/packs/data/npc-gallery.db/barrister.json index b85d382828c..7cb9131fed8 100644 --- a/packs/data/npc-gallery.db/barrister.json +++ b/packs/data/npc-gallery.db/barrister.json @@ -253,15 +253,13 @@ "name": "Sway the Judge and Jury", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A barrister gains a +2 circumstance bonus to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} or @UUID[Compendium.pf2e.actionspf2e.Request]{Request} something of the deciding members within a courtroom.

\n

If the barrister successfully @UUID[Compendium.pf2e.actionspf2e.Perform]{Performs} against a @Check[type:performance|dc:20] during the 20 minutes prior to the check, they increase the circumstance bonus to +4.

" }, @@ -336,15 +334,13 @@ "name": "Cite Precedent", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The barrister uses existing case law to undermine their opposition. If they succeed at a @Check[type:legal-lore|dc:20]{Legal Lore} check, they impose a -2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument.

\n

Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Cite Precedent]{Effect: Cite Precedent}

" }, diff --git a/packs/data/npc-gallery.db/beast-tamer.json b/packs/data/npc-gallery.db/beast-tamer.json index 943ebb92ab1..d5c6bd67274 100644 --- a/packs/data/npc-gallery.db/beast-tamer.json +++ b/packs/data/npc-gallery.db/beast-tamer.json @@ -1912,15 +1912,13 @@ "name": "Wild Empathy", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The beast tamer can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on animals and to make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of them.

" }, @@ -1951,15 +1949,13 @@ "name": "Trained Animal", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The beast tamer fights alongside a trained animal ally of its level or lower, most likely a @UUID[Compendium.pf2e.pathfinder-bestiary.Tiger]{Tiger}. The animal has the standard number of actions, uses its normal stat block, and counts toward the encounter's XP budget normally.

\n

The beast tamer can spend 1 action to gain the support benefit appropriate to its trained animal. Unlike for an animal companion, this doesn't require the animal to use any of its actions.

" }, diff --git a/packs/data/npc-gallery.db/beggar.json b/packs/data/npc-gallery.db/beggar.json index 6616e17ffbe..172a406dbba 100644 --- a/packs/data/npc-gallery.db/beggar.json +++ b/packs/data/npc-gallery.db/beggar.json @@ -91,15 +91,13 @@ "name": "Beat a Retreat", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.

" }, diff --git a/packs/data/npc-gallery.db/bodyguard.json b/packs/data/npc-gallery.db/bodyguard.json index 3fcbb9bba9e..f482edb05ac 100644 --- a/packs/data/npc-gallery.db/bodyguard.json +++ b/packs/data/npc-gallery.db/bodyguard.json @@ -430,15 +430,13 @@ "name": "Bodyguard's Defense", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bodyguard's Defense]{Effect: Bodyguard's Defense}

" }, diff --git a/packs/data/npc-gallery.db/bosun.json b/packs/data/npc-gallery.db/bosun.json index 5a8fa856211..a0f11f82030 100644 --- a/packs/data/npc-gallery.db/bosun.json +++ b/packs/data/npc-gallery.db/bosun.json @@ -412,15 +412,13 @@ "name": "Bosun's Command", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

\n
\n
    \n
  • @UUID[Compendium.pf2e.bestiary-effects.Effect: Bosun's Command - Attack Bonus]{Effect: Bosun's Command - Attack Bonus}
  • \n
  • @UUID[Compendium.pf2e.bestiary-effects.Effect: Bosun's Command - Speed Bonus]{Effect: Bosun's Command - Speed Bonus}
  • \n
" }, @@ -457,15 +455,13 @@ "name": "Pike and Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bosun Strikes with their naval pike.

\n

If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.

" }, diff --git a/packs/data/npc-gallery.db/bounty-hunter.json b/packs/data/npc-gallery.db/bounty-hunter.json index 2bdcb1f0c10..3b56fec4643 100644 --- a/packs/data/npc-gallery.db/bounty-hunter.json +++ b/packs/data/npc-gallery.db/bounty-hunter.json @@ -576,15 +576,13 @@ "name": "Hunt Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bounty hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The bounty hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. This effect lasts until the bounty hunter uses Hunt Prey again.

" }, @@ -647,15 +645,13 @@ "name": "Precision Edge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the bounty hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.

" }, @@ -704,15 +700,13 @@ "name": "Running Reload", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bounty hunter Strides, Steps, or Sneaks, and then Interacts to reload.

" }, diff --git a/packs/data/npc-gallery.db/burglar.json b/packs/data/npc-gallery.db/burglar.json index 3059b8d95ce..b2b9121a82b 100644 --- a/packs/data/npc-gallery.db/burglar.json +++ b/packs/data/npc-gallery.db/burglar.json @@ -894,15 +894,13 @@ "name": "+1 Circumstance to All Saves vs. Traps", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -943,15 +941,13 @@ "name": "Deny Advantage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The burglar isn't flat-footed to creatures of 4th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -989,15 +985,13 @@ "name": "Nimble Dodge", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see.

\n
\n

Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1028,15 +1022,13 @@ "name": "Mobility", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the burglar Strides half their speed or less, that movement does not trigger reactions.

" }, @@ -1072,15 +1064,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The burglar deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1143,15 +1133,13 @@ "name": "Surprise Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/npc-gallery.db/captain-of-the-guard.json b/packs/data/npc-gallery.db/captain-of-the-guard.json index eade129fa90..f91f24a858a 100644 --- a/packs/data/npc-gallery.db/captain-of-the-guard.json +++ b/packs/data/npc-gallery.db/captain-of-the-guard.json @@ -732,15 +732,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -771,15 +769,13 @@ "name": "Aura of Command", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Under Command]{Effect: Under Command}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Command]{Effect: Aura of Command}

" }, @@ -843,15 +839,13 @@ "name": "Bravery", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the captain of the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -896,15 +890,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -935,15 +927,13 @@ "name": "Shield Warden", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the captain has their shield raised, they can @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Shield Block]{Shield Block} when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain.

" }, @@ -974,15 +964,13 @@ "name": "Shielded Advance", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The captain of the guard has their shield raised

\n
\n

Effect The captain of the guard presses forward, using their shield to push back foes.

\n

The captain Strides and @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves}, in either order. The multiple attack penalty doesn't apply to this Shove, though the Shove does count toward the captain's multiple attack penalty.

" }, diff --git a/packs/data/npc-gallery.db/changeling-hellknight.json b/packs/data/npc-gallery.db/changeling-hellknight.json index 33f2b98f54d..a78bf8a5c81 100644 --- a/packs/data/npc-gallery.db/changeling-hellknight.json +++ b/packs/data/npc-gallery.db/changeling-hellknight.json @@ -1625,15 +1625,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1669,15 +1667,13 @@ "name": "+2 Circumstance to All Saves vs. Dream and Sleep", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, diff --git a/packs/data/npc-gallery.db/charlatan.json b/packs/data/npc-gallery.db/charlatan.json index e7e7e7fe9f5..fde3a806a5a 100644 --- a/packs/data/npc-gallery.db/charlatan.json +++ b/packs/data/npc-gallery.db/charlatan.json @@ -2107,15 +2107,13 @@ "name": "Versatile Performance", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The charlatan can use Performance instead of Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} and instead of Intimidation to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}. They can also use an acting Performance instead of Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate}.

" }, @@ -2151,15 +2149,13 @@ "name": "Sneak Attack", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The charlatan deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/charming-scoundrel.json b/packs/data/npc-gallery.db/charming-scoundrel.json index 5d2c3213af0..4c107fab89a 100644 --- a/packs/data/npc-gallery.db/charming-scoundrel.json +++ b/packs/data/npc-gallery.db/charming-scoundrel.json @@ -555,15 +555,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -594,15 +592,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The charming scoundrel isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to flanking, @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures of 4th-level or lower, or creatures of 4th-level or lower using surprise attack.

" }, @@ -640,15 +636,13 @@ "name": "Advancing Flourish", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The charming scoundrel Strides twice. If they end their movement within melee reach of an enemy, they can @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}.

" }, @@ -684,15 +678,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

2d6

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, diff --git a/packs/data/npc-gallery.db/chronicler.json b/packs/data/npc-gallery.db/chronicler.json index 27ab2652ff0..a0e9635aa18 100644 --- a/packs/data/npc-gallery.db/chronicler.json +++ b/packs/data/npc-gallery.db/chronicler.json @@ -2454,15 +2454,13 @@ "name": "Live to Tell the Tale", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The chronicler is @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}

\n
\n

Effect The chronicler reduces their dying condition by 1. If the chronicler is no longer dying, they remain @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for at least 1 hour or until they regain 1 Hit Point.

" }, @@ -2493,15 +2491,13 @@ "name": "Scroll Mastery", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The chronicler can activate any scroll of a 2nd-level spell or lower as if they had the spell on their spell list, regardless of its magical tradition.

" }, diff --git a/packs/data/npc-gallery.db/commoner.json b/packs/data/npc-gallery.db/commoner.json index 1fdf10f65e7..1282bb9b20a 100644 --- a/packs/data/npc-gallery.db/commoner.json +++ b/packs/data/npc-gallery.db/commoner.json @@ -209,15 +209,13 @@ "name": "Power of the Mob", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When three or more commoners are adjacent to each other each commoner gets a +1 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, attack rolls, and damage rolls.

" }, diff --git a/packs/data/npc-gallery.db/cult-leader.json b/packs/data/npc-gallery.db/cult-leader.json index fd09e89608f..48a3efb3623 100644 --- a/packs/data/npc-gallery.db/cult-leader.json +++ b/packs/data/npc-gallery.db/cult-leader.json @@ -2697,15 +2697,13 @@ "name": "Protect the Master!", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The cult leader is targeted with an attack, and a lower-ranking cultist is adjacent to them

\n
\n

Effect The cult leader orders their cultist to leap in front of the attack. The cultist and cult leader swap places, and the cultist becomes the target of the attack. If the cultist has Fanatical Frenzy or a similar ability, they can activate it as a reaction if they take damage from the triggering attack.

" }, @@ -2743,15 +2741,13 @@ "name": "Gather Converts", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

With a short emotional phrase, the cult leader tries to sway the public to do their bidding. The cult leader tries to convince up to four bystanders in a crowd to either cause a commotion, turn against a person or group, leave the area, protect the cult leader, or calm down.

\n

The cult leader attempts a single Deception check against the highest Perception DC among the targets.

\n
\n

Critical Success The targets believe the lie and act as directed for 1 minute. Additionally, one bystander remains by the cult leader's side, influenced enough to join their sect.

\n

All other targets become wise to the cult leader after 1 minute, at which point their attitude toward the leader worsens by one step.

\n

Success As a critical success, but no bystander joins the sect permanently.

\n

Critical Failure The crowd is unmoved and unamused, and their attitude toward the cult leader worsens by one step.

" }, diff --git a/packs/data/npc-gallery.db/cultist.json b/packs/data/npc-gallery.db/cultist.json index 2b19c2238be..a453cfdc605 100644 --- a/packs/data/npc-gallery.db/cultist.json +++ b/packs/data/npc-gallery.db/cultist.json @@ -328,15 +328,13 @@ "name": "-2 to Will Saves vs. Higher Ranking Cult Members", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -382,15 +380,13 @@ "name": "Fanatical Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cultist has taken damage and is neither @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} nor already in a frenzy

\n
\n

Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fanatical Frenzy]{Effect: Fanatical Frenzy}

" }, diff --git a/packs/data/npc-gallery.db/dancer.json b/packs/data/npc-gallery.db/dancer.json index 248b77348ce..3700372a2a6 100644 --- a/packs/data/npc-gallery.db/dancer.json +++ b/packs/data/npc-gallery.db/dancer.json @@ -328,15 +328,13 @@ "name": "Fascinating Dance", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The dancer Strides up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a @Check[type:will|dc:17] save. On a failure, that creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the dancer until the end of its next turn.

" }, diff --git a/packs/data/npc-gallery.db/demonologist.json b/packs/data/npc-gallery.db/demonologist.json index c0045cf9a7e..0ab1ee23070 100644 --- a/packs/data/npc-gallery.db/demonologist.json +++ b/packs/data/npc-gallery.db/demonologist.json @@ -2623,15 +2623,13 @@ "name": "Abyssal Temptation", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Demonic study has garnered the attention of at least one demon that is actively trying to possess the demonologist.

\n

When the demonologist publicly espouses the benefits of demonic power (whether they believe it a good thing or not), they gain a +1 status bonus to skill checks, AC, and saves for 1 day. These bonuses don't apply against demons.

\n

At the end of the day, the demonologist must attempt a @Check[type:will|dc:20] save, becoming possessed for 1 day on a failure (permanently on a critical failure).

" }, @@ -2701,15 +2699,13 @@ "name": "Breach the Abyss", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The demonologist's last action was to cast a non-cantrip spell

\n
\n

Effect The demonologist siphons energy drawn from the Abyss into their weapon. Until the end of the turn, the weapon deals an extra [[/r {2d6}]]{2d6 damage}.

\n

Roll [[/r {1d20} type]] to determine the type:

\n
    \n
  • 1-7 @UUID[Compendium.pf2e.bestiary-effects.Effect: Breach the Abyss - Acid]{Effect: Breach the Abyss - Acid}
  • \n
  • 8-9 @UUID[Compendium.pf2e.bestiary-effects.Effect: Breach the Abyss - Cold]{Effect: Breach the Abyss - Cold}
  • \n
  • 10-11 @UUID[Compendium.pf2e.bestiary-effects.Effect: Breach the Abyss - Electricity]{Effect: Breach the Abyss - Electricity}
  • \n
  • 12-18 @UUID[Compendium.pf2e.bestiary-effects.Effect: Breach the Abyss - Fire]{Effect: Breach the Abyss - Fire}
  • \n
  • 19-20 @UUID[Compendium.pf2e.bestiary-effects.Effect: Breach the Abyss - Negative]{Effect: Breach the Abyss - Negative}
  • \n
" }, @@ -2740,15 +2736,13 @@ "name": "Demon Summoning", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The demonologist can cast a 5th-level @UUID[Compendium.pf2e.spells-srd.Summon Fiend]{Summon Fiend} arcane spell to summon a demon. To do so, they must sacrifice two 4th-level prepared spells and voluntarily take [[/r 4d12[mental]]] damage that can't be reduced or prevented.

\n

If the demonologist is unable to @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain} the Spell, including if they're knocked out or killed, the spell continues, but the GM rolls a @Check[type:flat|dc:10] each round, ending the spell on a failure.

" }, diff --git a/packs/data/npc-gallery.db/despot.json b/packs/data/npc-gallery.db/despot.json index 2c72a8d1dd8..b7f70587426 100644 --- a/packs/data/npc-gallery.db/despot.json +++ b/packs/data/npc-gallery.db/despot.json @@ -2513,15 +2513,13 @@ "name": "Persistent Lies", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.

" }, @@ -2552,15 +2550,13 @@ "name": "Bloodline Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the despot casts a bloodline spell, @UUID[Compendium.pf2e.spells-srd.Enthrall]{Enthrall}, @UUID[Compendium.pf2e.spells-srd.Flaming Sphere]{Flaming Sphere}, or @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, either a target takes [[/r 1[fire]]] damage per spell level, or the despot gains a +1 status bonus to Deception checks for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bloodline Magic]{Effect: Bloodline Magic}

" }, @@ -2591,15 +2587,13 @@ "name": "Dangerous Sorcery", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the despot @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Casts a Spell} from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage.

" }, diff --git a/packs/data/npc-gallery.db/dockhand.json b/packs/data/npc-gallery.db/dockhand.json index 81ee034ac76..256590323e2 100644 --- a/packs/data/npc-gallery.db/dockhand.json +++ b/packs/data/npc-gallery.db/dockhand.json @@ -345,15 +345,13 @@ "name": "Heft Crate", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The dockhand is adjacent to a crate

\n
\n

Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[type:burst|distance:5]. Each creature within the area takes [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:13|basic:true] save), and the area becomes difficult terrain until cleared.

" }, @@ -386,15 +384,13 @@ "name": "Swig", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dockhand Interacts to either draw a bottle of @UUID[Compendium.pf2e.equipment-srd.Alcohol]{Alcohol} or pick up a nearby unattended bottle of @UUID[Compendium.pf2e.equipment-srd.Alcohol]{Alcohol} and drink the whole thing.

\n

For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Swig]{Effect: Swig}

" }, diff --git a/packs/data/npc-gallery.db/drunkard.json b/packs/data/npc-gallery.db/drunkard.json index 52cf3cd9b39..219f7dcaed0 100644 --- a/packs/data/npc-gallery.db/drunkard.json +++ b/packs/data/npc-gallery.db/drunkard.json @@ -265,15 +265,13 @@ "name": "Drunken Rage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The drunkard is drunk, and isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can't use concentrate actions except @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and rage actions.

\n

The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/npc-gallery.db/ethereal-sailor.json b/packs/data/npc-gallery.db/ethereal-sailor.json index a1162ead3c8..3e22ce5f257 100644 --- a/packs/data/npc-gallery.db/ethereal-sailor.json +++ b/packs/data/npc-gallery.db/ethereal-sailor.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Force Body", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ethereal sailor's body is made of force. It can't use attack actions. It can move and use actions necessary to pilot or crew a boat or ship. It can't leave its boat or ship.

" }, diff --git a/packs/data/npc-gallery.db/executioner.json b/packs/data/npc-gallery.db/executioner.json index 82e31f00e36..87457076eca 100644 --- a/packs/data/npc-gallery.db/executioner.json +++ b/packs/data/npc-gallery.db/executioner.json @@ -338,15 +338,13 @@ "name": "Behead", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow

\n
\n

Effect The executioner Strikes the creature with their greataxe. On a hit, in addition to taking damage, the target must attempt a @Check[type:fortitude|dc:24] save or be reduced to 0 HP and become @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 1}. If the creature was already dying (including if it was reduced to 0 HP by the Strike's damage), the creature's dying value increases by 1, in addition to any increase from the Strike. On a critical failure, the creature dies instantly.

\n

If the executioner's Strike was a critical hit, the target uses the outcome for one degree of success worse than the result of their saving throw.

" }, @@ -377,15 +375,13 @@ "name": "Intimidating Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The executioner makes a melee Strike. If it hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -421,15 +417,13 @@ "name": "Mark for Death", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The executioner marks a single creature they can see for death. The first time each round the executioner Strikes that creature, the Strike deals 1d12 additional precision damage.

\n

The creature remains marked for death until the executioner is knocked out, marks a different creature for death, or the encounter ends.

" }, diff --git a/packs/data/npc-gallery.db/false-priest.json b/packs/data/npc-gallery.db/false-priest.json index 0721dba7595..88bd3c9398b 100644 --- a/packs/data/npc-gallery.db/false-priest.json +++ b/packs/data/npc-gallery.db/false-priest.json @@ -844,15 +844,13 @@ "name": "Deceiver's Surprise", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the false priest.

" }, @@ -909,15 +907,13 @@ "name": "Fickle Prophecy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The false priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC.

\n

If successful, the target gains [[/r 1d8+4 #Temporary Hit Points]]{1d8+4 temporary Hit Points} that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.

" }, @@ -956,15 +952,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The false priest deals an extra 1d6 precision damage to flat-footed creatures. This increases to 2d6 precision damage against creatures flat-footed due to the false priest's @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} or deceiver's surprise.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1048,15 +1042,13 @@ "name": "The Jig Is Up", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Trigger The false priest critically fails a Deception or Performance check

\n
\n

Effect The false priest Strides.

" }, diff --git a/packs/data/npc-gallery.db/farmer.json b/packs/data/npc-gallery.db/farmer.json index 0e6b08b2167..1562f941025 100644 --- a/packs/data/npc-gallery.db/farmer.json +++ b/packs/data/npc-gallery.db/farmer.json @@ -380,15 +380,13 @@ "name": "Pitch Bale", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The farmer's last action was a successful pitchfork Strike

\n
\n

Effect The farmer moves the creature they hit with their pitchfork up to 5 feet, and the target falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The target can attempt a @Check[type:reflex|dc:13] save to avoid falling prone, and avoids being moved altogether on a critical success.

" }, diff --git a/packs/data/npc-gallery.db/fence.json b/packs/data/npc-gallery.db/fence.json index c586bfd57ce..a1e85ebbfdb 100644 --- a/packs/data/npc-gallery.db/fence.json +++ b/packs/data/npc-gallery.db/fence.json @@ -767,15 +767,13 @@ "name": "Fence's Eye", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fences live by their ability to recognize a viable trade. They can use Underworld Lore to identify an item's value and @UUID[Compendium.pf2e.actionspf2e.Identify Magic]{Identify Magic} on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.

" }, @@ -816,15 +814,13 @@ "name": "Quick Rummage", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fence always has a few items close at hand. The fence @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon or item that takes a single action to activate, and then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with the weapon or activates the item.

" }, @@ -855,15 +851,13 @@ "name": "Scoundrel's Feint", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the fence successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, their target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against all attacks until the end of the fence's next turn.

" }, @@ -899,15 +893,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fence deals and extra 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/gang-leader.json b/packs/data/npc-gallery.db/gang-leader.json index 9ae56f7345f..948ac82710b 100644 --- a/packs/data/npc-gallery.db/gang-leader.json +++ b/packs/data/npc-gallery.db/gang-leader.json @@ -730,15 +730,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The gang leader isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 7th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -776,15 +774,13 @@ "name": "Evasion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the gang leader rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -833,15 +829,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gang leader is targeted with an attack by an attacker they can see

\n
\n

Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -889,15 +883,13 @@ "name": "Surprise Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the gang leader.

" }, @@ -954,15 +946,13 @@ "name": "Brutal Rally", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gang leader rolls a critical hit against a creature

\n
\n

Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Brutal Rally]{Effect: Brutal Rally}

" }, @@ -998,15 +988,13 @@ "name": "Gang Up", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.

" }, @@ -1037,15 +1025,13 @@ "name": "Quick Draw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gang leader @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon, then Strikes with that weapon.

" }, @@ -1081,15 +1067,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gang leader deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/grave-robber.json b/packs/data/npc-gallery.db/grave-robber.json index fe83f37c302..0dd4b114995 100644 --- a/packs/data/npc-gallery.db/grave-robber.json +++ b/packs/data/npc-gallery.db/grave-robber.json @@ -1225,15 +1225,13 @@ "name": "Infused Items", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grave robber carries the following infused items: 2 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Lesser)]{Bottled Lightning (Lesser)}, a @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Lesser)]{Frost Vial (Lesser)}, and a @UUID[Compendium.pf2e.equipment-srd.Thunderstone (Lesser)]{Thunderstone (Lesser)}.

\n

These items last for 24 hours, or until the next time the grave robber makes their daily preparations.

" }, diff --git a/packs/data/npc-gallery.db/gravedigger.json b/packs/data/npc-gallery.db/gravedigger.json index e95af9f6744..2125e44e69a 100644 --- a/packs/data/npc-gallery.db/gravedigger.json +++ b/packs/data/npc-gallery.db/gravedigger.json @@ -481,15 +481,13 @@ "name": "Light in the Dark", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The gravedigger holds a @UUID[Compendium.pf2e.equipment-srd.Lantern (Bull's Eye)]{Lantern (Bull's Eye)} in one hand and their @UUID[Compendium.pf2e.equipment-srd.Religious Symbol (Wooden)]{Religious Symbol} in the other, and the lantern contains @UUID[Compendium.pf2e.equipment-srd.Oil (1 pint)]{Oil}

\n
\n

Effect The gravedigger recites a brief chant to ignite their lantern with positive energy. Each undead creature in a @Template[type:line|distance:15] takes [[/r 3d6[positive]]] damage (@Check[type:fortitude|dc:14|basic:true] save). This action uses all remaining @UUID[Compendium.pf2e.equipment-srd.Oil (1 pint)]{Oil} in the @UUID[Compendium.pf2e.equipment-srd.Lantern (Bull's Eye)]{Lantern (Bull's Eye)}.

" }, diff --git a/packs/data/npc-gallery.db/guard.json b/packs/data/npc-gallery.db/guard.json index 4cdcdeecdac..f05cb82718a 100644 --- a/packs/data/npc-gallery.db/guard.json +++ b/packs/data/npc-gallery.db/guard.json @@ -894,15 +894,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/npc-gallery.db/guide.json b/packs/data/npc-gallery.db/guide.json index e373e6c9525..dac001f62c8 100644 --- a/packs/data/npc-gallery.db/guide.json +++ b/packs/data/npc-gallery.db/guide.json @@ -511,15 +511,13 @@ "name": "Guide's Warning", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The guide is about to roll a Perception or Survival check to determine their initiative

\n
\n

Effect The guide visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how the guide warns allies, this action has the auditory or visual trait.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guide's Warning]{Effect: Guide's Warning}

" }, @@ -550,15 +548,13 @@ "name": "Guiding Words", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guide points out a weakness of a creature within 30 feet.

\n

The guide and all allies that can hear or see the guide gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the guide's next turn. The guide adds an extra 1d6 precision damage to their weapon and unarmed attacks that hit that creature during the duration.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guiding Words]{Effect: Guiding Words}

" }, diff --git a/packs/data/npc-gallery.db/guildmaster.json b/packs/data/npc-gallery.db/guildmaster.json index 1506968180b..ac787d00bd0 100644 --- a/packs/data/npc-gallery.db/guildmaster.json +++ b/packs/data/npc-gallery.db/guildmaster.json @@ -516,15 +516,13 @@ "name": "Call to Action", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Call to Action]{Effect: Call to Action}

" }, @@ -560,15 +558,13 @@ "name": "Sworn Duty", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional [[/r {2d6}]]{2d6 damage} on a successful weapon attack.

" }, diff --git a/packs/data/npc-gallery.db/harbormaster.json b/packs/data/npc-gallery.db/harbormaster.json index 11b36768779..77274f546db 100644 --- a/packs/data/npc-gallery.db/harbormaster.json +++ b/packs/data/npc-gallery.db/harbormaster.json @@ -486,15 +486,13 @@ "name": "Steady Balance", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Whenever the harbormaster rolls a success on a check to @UUID[Compendium.pf2e.actionspf2e.Balance]{Balance}, they get a critical success instead. They're not @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while @UUID[Compendium.pf2e.actionspf2e.Balance]{Balancing} on narrow surfaces and uneven ground.

\n

They can attempt an Acrobatics check instead of a Reflex save to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge}.

" }, @@ -546,15 +544,13 @@ "name": "Experienced Hand", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the harbormaster.

" }, diff --git a/packs/data/npc-gallery.db/harrow-reader.json b/packs/data/npc-gallery.db/harrow-reader.json index 6362f37e948..d91e8b58396 100644 --- a/packs/data/npc-gallery.db/harrow-reader.json +++ b/packs/data/npc-gallery.db/harrow-reader.json @@ -237,15 +237,13 @@ "name": "Fated Doom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While harrow readers try to avoid combat, no throw of the cards can avoid fate, so a harrow reader learns how to best survive. In the harrow reader's first encounter each day, they gain a +1 status bonus to their initiative roll, their attack rolls, and their AC.

" }, diff --git a/packs/data/npc-gallery.db/hellknight-armiger.json b/packs/data/npc-gallery.db/hellknight-armiger.json index 2d0806cf568..a27826828e0 100644 --- a/packs/data/npc-gallery.db/hellknight-armiger.json +++ b/packs/data/npc-gallery.db/hellknight-armiger.json @@ -520,15 +520,13 @@ "name": "+1 Status to All Saves vs. Fear", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -574,15 +572,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -613,15 +609,13 @@ "name": "Weapon Mastery", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Hellknight armiger scores a critical hit with their war flail, their target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/npc-gallery.db/hellknight-paravicar.json b/packs/data/npc-gallery.db/hellknight-paravicar.json index 305f2b8b396..4968312d629 100644 --- a/packs/data/npc-gallery.db/hellknight-paravicar.json +++ b/packs/data/npc-gallery.db/hellknight-paravicar.json @@ -4662,15 +4662,13 @@ "name": "Steady Spellcasting", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a reaction would disrupt the Hellknight paravicar's spellcasting, they can attempt a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, @@ -4702,15 +4700,13 @@ "name": "Universal Obedience", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the Hellknight paravicar uses is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a sorcerer Spell} with the linguistic trait, the spell affects its target as if the target and the Hellknight paravicar shared a common language. The target must have a language.

" }, diff --git a/packs/data/npc-gallery.db/hunter.json b/packs/data/npc-gallery.db/hunter.json index 11fda9ed5e1..e3e8774a3b9 100644 --- a/packs/data/npc-gallery.db/hunter.json +++ b/packs/data/npc-gallery.db/hunter.json @@ -680,15 +680,13 @@ "name": "Forager", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While using Survival to @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist}, if the tracker rolls a failure or a critical failure, they get a success instead. If the tracker rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success.

" }, @@ -729,15 +727,13 @@ "name": "Forest Walker", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hunter ignores the effects of difficult terrain from a forest environment. They can @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} through underbrush without the need to attempt a Stealth check as long as the hunter moves no more than 5 feet at a time and is not within 10 feet of an enemy at any point during their movement.

" }, @@ -768,15 +764,13 @@ "name": "Hunt Prey", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey.

\n

The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. The hunter also ignores the penalty for making ranged attacks within their second range increment.

\n

These effects last until the hunter uses Hunt Prey again.

" }, diff --git a/packs/data/npc-gallery.db/innkeeper.json b/packs/data/npc-gallery.db/innkeeper.json index dc656bd4bac..5bfcde5af7e 100644 --- a/packs/data/npc-gallery.db/innkeeper.json +++ b/packs/data/npc-gallery.db/innkeeper.json @@ -438,15 +438,13 @@ "name": "Font of Gossip", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The inkeeper's business gives them insight into the neighborhood's happenings. When @UUID[Compendium.pf2e.actionspf2e.Gather Information]{Gathering Information}, a person can gain as much information chatting with the innkeeper for 30 minutes to an hour as they would gain from 2 hours spent canvassing the neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is friendly or helpful to that individual.

\n

Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more.

" }, @@ -477,15 +475,13 @@ "name": "Home Turf", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An innkeeper gains a +2 circumstance bonus to attack rolls, damage rolls, and AC within their inn.

" }, diff --git a/packs/data/npc-gallery.db/jailer.json b/packs/data/npc-gallery.db/jailer.json index 2e9faf6265b..ac4b86f4ffa 100644 --- a/packs/data/npc-gallery.db/jailer.json +++ b/packs/data/npc-gallery.db/jailer.json @@ -750,15 +750,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -789,15 +787,13 @@ "name": "Efficient Capture", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The jailer has manacles in hand and is adjacent to a creature

\n
\n

Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a [[/r 1d20+9 #Manacles]]{+9 modifier} against the target's AC, they apply the manacles.

" }, @@ -831,15 +827,13 @@ "name": "Intimidating Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jailer makes a melee Strike. If it hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -875,15 +869,13 @@ "name": "Subdue Prisoners", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.

" }, diff --git a/packs/data/npc-gallery.db/judge.json b/packs/data/npc-gallery.db/judge.json index 812137ec490..a930d7a4e0f 100644 --- a/packs/data/npc-gallery.db/judge.json +++ b/packs/data/npc-gallery.db/judge.json @@ -384,15 +384,13 @@ "name": "+15 to Sense Motive", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -433,15 +431,13 @@ "name": "Group Impression", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the judge @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, they can compare their Diplomacy check result to the Will DCs of up to four targets instead of one.

" }, diff --git a/packs/data/npc-gallery.db/librarian.json b/packs/data/npc-gallery.db/librarian.json index df68e9a4647..95991c5e232 100644 --- a/packs/data/npc-gallery.db/librarian.json +++ b/packs/data/npc-gallery.db/librarian.json @@ -315,15 +315,13 @@ "name": "Methodical Research", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When @UUID[Compendium.pf2e.actionspf2e.Search]{Searching} through stacks of books, a librarian can find the answer to almost any question. This allows the librarian to use Library Lore in place of other lore skills, given enough time.

\n

The GM determines the DC of the check and the amount of time it takes (typically, a librarian can attempt three or four checks during 1 day of downtime).

" }, diff --git a/packs/data/npc-gallery.db/mastermind.json b/packs/data/npc-gallery.db/mastermind.json index 356718857f2..3a4476eb38e 100644 --- a/packs/data/npc-gallery.db/mastermind.json +++ b/packs/data/npc-gallery.db/mastermind.json @@ -2168,15 +2168,13 @@ "name": "Versatile Performance", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mastermind can use Performance instead of Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} and instead of Intimidation to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}.

\n

The mastermind can also use an acting Performance instead of Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate}.

" }, @@ -2207,15 +2205,13 @@ "name": "Scoundrel's Feint", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When the mastermind successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is flat-footed against all melee attacks for that time, not just the mastermind's.

" }, @@ -2251,15 +2247,13 @@ "name": "Sneak Attack", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mastermind deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/merchant.json b/packs/data/npc-gallery.db/merchant.json index 46109f1edbe..f97aed3ed9d 100644 --- a/packs/data/npc-gallery.db/merchant.json +++ b/packs/data/npc-gallery.db/merchant.json @@ -394,15 +394,13 @@ "name": "Appraising Eye", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The merchant can use Mercantile Lore to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} about items, including determining their value. They can also attempt to @UUID[Compendium.pf2e.actionspf2e.Identify Magic]{Identify Magic} using Mercantile Lore and can do so without first knowing whether the item is magical.

" }, diff --git a/packs/data/npc-gallery.db/miner.json b/packs/data/npc-gallery.db/miner.json index 7cce3c068d5..2962a35eab4 100644 --- a/packs/data/npc-gallery.db/miner.json +++ b/packs/data/npc-gallery.db/miner.json @@ -473,15 +473,13 @@ "name": "Piton Pin", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The miner has their hammer in hand

\n
\n

Effect The miner Interacts to draw a @UUID[Compendium.pf2e.equipment-srd.Piton]{Piton}, then hammers it into a creature to pin them in place, attempting an Athletics check against the target's Reflex DC. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it removes the piton with a successful @Check[type:athletics|dc:10|name:Remove Piton] check made as an Interact action.

" }, diff --git a/packs/data/npc-gallery.db/monster-hunter.json b/packs/data/npc-gallery.db/monster-hunter.json index f38350d282c..86b32efa11b 100644 --- a/packs/data/npc-gallery.db/monster-hunter.json +++ b/packs/data/npc-gallery.db/monster-hunter.json @@ -519,15 +519,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -558,15 +556,13 @@ "name": "Rage", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The monster hunter isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and rage actions.

\n

The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconscious.

\n

Once the rage ends, the monster hunter can't again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -630,15 +626,13 @@ "name": "Sudden Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The monster hunter Strides twice and makes a melee Strike.

" }, diff --git a/packs/data/npc-gallery.db/navigator.json b/packs/data/npc-gallery.db/navigator.json index ecdd91e823d..b18fda2f677 100644 --- a/packs/data/npc-gallery.db/navigator.json +++ b/packs/data/npc-gallery.db/navigator.json @@ -358,15 +358,13 @@ "name": "Chart a Course", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By spending 10 minutes of work and succeeding at a @Check[type:sailing-lore|dc:22]{Sailing Lore} check, the navigator plots an optimal course.

\n

The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on.

" }, @@ -399,15 +397,13 @@ "name": "Navigator's Edge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The navigator deals an additional [[/r {1d6}]]{1d6 weapon damage} when on a ship.

" }, diff --git a/packs/data/npc-gallery.db/necromancer.json b/packs/data/npc-gallery.db/necromancer.json index 8a03ba6ae30..ea85ce0c4e9 100644 --- a/packs/data/npc-gallery.db/necromancer.json +++ b/packs/data/npc-gallery.db/necromancer.json @@ -2759,15 +2759,13 @@ "name": "Stench of Decay", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The necromancer emits a scent of putrid rot in a 5-foot emanation. A creature that enters or begins its turn in the aura is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -2815,15 +2813,13 @@ "name": "Drain Bonded Item", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The necromancer hasn't acted yet on this turn

\n
\n

Effect The necromancer expends the power stored in their mace. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

" }, diff --git a/packs/data/npc-gallery.db/noble.json b/packs/data/npc-gallery.db/noble.json index 63ce1cb446c..e61997cbd4f 100644 --- a/packs/data/npc-gallery.db/noble.json +++ b/packs/data/npc-gallery.db/noble.json @@ -478,15 +478,13 @@ "name": "Lip Reader", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the @UUID[Compendium.pf2e.feats-srd.Read Lips]{Read Lips} feat.

" }, @@ -517,15 +515,13 @@ "name": "Noble's Ruse", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency: Once per round

\n

Effect: The noble @UUID[Compendium.pf2e.action-macros.Feint: Deception]{Feints}. On a success, the noble Strikes the target.

" }, @@ -561,15 +557,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The noble deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/palace-guard.json b/packs/data/npc-gallery.db/palace-guard.json index e9e720160da..8be0b5d7517 100644 --- a/packs/data/npc-gallery.db/palace-guard.json +++ b/packs/data/npc-gallery.db/palace-guard.json @@ -389,15 +389,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -428,15 +426,13 @@ "name": "Royal Defender", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege.

" }, diff --git a/packs/data/npc-gallery.db/pathfinder-field-agent.json b/packs/data/npc-gallery.db/pathfinder-field-agent.json index 76db6be5749..8a439062ccf 100644 --- a/packs/data/npc-gallery.db/pathfinder-field-agent.json +++ b/packs/data/npc-gallery.db/pathfinder-field-agent.json @@ -842,15 +842,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -881,15 +879,13 @@ "name": "Scout's Warning", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger The field agent is about to roll a Perception check for initiative.

\n
\n

Effect The field agent audibly or visually warns their allies of imminent danger. This ability gains the auditory trait if the warning is audible, and the visual trait if the warning is visual. Any ally who is able to hear the agent (if the warning is audible) or see the agent (if the warning is visual) gains a +1 circumstance bonus to their initiative roll.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Scout's Warning]{Effect: Scout's Warning}

" }, @@ -920,15 +916,13 @@ "name": "Deny Advantage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The field agent isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to flanking, @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures of 4th level or lower, or to creatures of 4th-level or lower using surprise attack.

" }, @@ -966,15 +960,13 @@ "name": "Mobility", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the field agent takes a Stride action to move half their Speed or less, that movement does not trigger reactions.

" }, @@ -1011,15 +1003,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

2d6

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -1082,15 +1072,13 @@ "name": "Surprise Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, any creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the field agent.

" }, @@ -1141,15 +1129,13 @@ "name": "Trap Finder", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The field agent has an intuitive sense that alerts them to the dangers and presence of traps. They gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if they aren't Searching, they still get a check to find traps. They can disable traps that require a proficiency rank of master in Thievery.

" }, diff --git a/packs/data/npc-gallery.db/pathfinder-venture-captain.json b/packs/data/npc-gallery.db/pathfinder-venture-captain.json index 1f59500be0f..340b1cddd67 100644 --- a/packs/data/npc-gallery.db/pathfinder-venture-captain.json +++ b/packs/data/npc-gallery.db/pathfinder-venture-captain.json @@ -1195,15 +1195,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1234,15 +1232,13 @@ "name": "Fortitude Saves", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Successes are considered Critical Successes

" }, @@ -1288,15 +1284,13 @@ "name": "Shield Block", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1327,15 +1321,13 @@ "name": "Unshakable", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime the venture-captain gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -1366,15 +1358,13 @@ "name": "Bardic Lore", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The venture-captain can @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} on any topic using their Bardic Lore skill.

" }, @@ -1406,15 +1396,13 @@ "name": "Paragon's Guard", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

While the venture-captain is in this stance and wielding a shield, their shield is always raised.

" }, @@ -1447,15 +1435,13 @@ "name": "Weapon Mastery (Hammer)", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The venture-captain has spent hours training with the hammer. They gain access to the critical specialization effect of all simple and martial hammers.

" }, diff --git a/packs/data/npc-gallery.db/physician.json b/packs/data/npc-gallery.db/physician.json index 0d4785d41e6..e02ece850dc 100644 --- a/packs/data/npc-gallery.db/physician.json +++ b/packs/data/npc-gallery.db/physician.json @@ -311,15 +311,13 @@ "name": "Bedside Manner", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A physician has a +2 circumstance bonus to Diplomacy checks to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on or make a @UUID[Compendium.pf2e.actionspf2e.Request]{Request} of a diseased, poisoned, or @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} creature.

" }, @@ -367,15 +365,13 @@ "name": "Doctor's Hand", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the physician rolls a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.Treat Disease]{Treat Disease}, @UUID[Compendium.pf2e.actionspf2e.Treat Poison]{Treat Poison}, or @UUID[Compendium.pf2e.actionspf2e.Treat Wounds]{Treat Wounds}, they get a failure instead.

" }, diff --git a/packs/data/npc-gallery.db/pirate.json b/packs/data/npc-gallery.db/pirate.json index 64678f98364..abf60b2a4c0 100644 --- a/packs/data/npc-gallery.db/pirate.json +++ b/packs/data/npc-gallery.db/pirate.json @@ -487,15 +487,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -526,15 +524,13 @@ "name": "Bravery", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -574,15 +570,13 @@ "name": "Boarding Action", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

" }, diff --git a/packs/data/npc-gallery.db/plague-doctor.json b/packs/data/npc-gallery.db/plague-doctor.json index ae12efe09d9..0c96485edc7 100644 --- a/packs/data/npc-gallery.db/plague-doctor.json +++ b/packs/data/npc-gallery.db/plague-doctor.json @@ -2496,15 +2496,13 @@ "name": "Healing Hands", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the plague doctor casts @UUID[Compendium.pf2e.spells-srd.Heal]{Heal}, they roll d10s instead of d8s.

" }, @@ -2546,15 +2544,13 @@ "name": "Improved Communal Healing", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the plague doctor casts @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} targeting a single creature, the plague doctor also restores Hit Points equal to the spell's level to themself or any other creature within range of the spell.

" }, diff --git a/packs/data/npc-gallery.db/poacher.json b/packs/data/npc-gallery.db/poacher.json index d529dd20d99..e8bcb9edbb7 100644 --- a/packs/data/npc-gallery.db/poacher.json +++ b/packs/data/npc-gallery.db/poacher.json @@ -577,15 +577,13 @@ "name": "Forager", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While using Survival to @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist}, if the hunter rolls a failure or a critical failure, they get a success instead.

\n

If the hunter rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.

" }, @@ -628,15 +626,13 @@ "name": "Snare Crafting", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The poacher can use the Crafting skill to create the following snares:

\n
    \n
  • @UUID[Compendium.pf2e.equipment-srd.Alarm Snare]{Alarm Snare}
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Hampering Snare]{Hampering Snare}
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Marking Snare]{Marking Snare}
  • \n
  • @UUID[Compendium.pf2e.equipment-srd.Signaling Snare]{Signaling Snare}
  • \n
\n

The poacher can create four snares each day without paying for the materials, using 3 Interact actions to set up each snare.

" }, @@ -667,15 +663,13 @@ "name": "Hunt Prey", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The poacher designates a single creature they can see and hear, or one they're Tracking, as their prey.

\n

The poacher gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey.

\n

The first time the poacher hits the designated prey in a round, they deal an additional 1d8 precision damage. The poacher also ignores the penalty for making ranged attacks within their second range increment.

\n

These effects last until the poacher uses Hunt Prey again.

" }, diff --git a/packs/data/npc-gallery.db/priest-of-pharasma.json b/packs/data/npc-gallery.db/priest-of-pharasma.json index c41a3ba2332..358c2d025c5 100644 --- a/packs/data/npc-gallery.db/priest-of-pharasma.json +++ b/packs/data/npc-gallery.db/priest-of-pharasma.json @@ -2382,15 +2382,13 @@ "name": "Healing Hands", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the priest casts @UUID[Compendium.pf2e.spells-srd.Heal]{Heal}, they roll d10s instead of d8s.

" }, @@ -2432,15 +2430,13 @@ "name": "Steady Spellcasting", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creatures reaction would disrupt the priest's spellcasting action, the priest attempts a @Check[type:flat|dc:15]. If the priest succeeds, their action isn't disrupted.

" }, diff --git a/packs/data/npc-gallery.db/prisoner.json b/packs/data/npc-gallery.db/prisoner.json index 0bba01ce41e..4993f858207 100644 --- a/packs/data/npc-gallery.db/prisoner.json +++ b/packs/data/npc-gallery.db/prisoner.json @@ -215,15 +215,13 @@ "name": "Sneak Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The prisoner does an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -290,15 +288,13 @@ "name": "Surprise Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the prisoner.

" }, @@ -349,15 +345,13 @@ "name": "You're Next", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The prisoner reduces a creature to 0 hit points.

\n
\n

Effect The prisoner attempts an intimidation check with a +2 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a single creature it can see and that can see them.

" }, diff --git a/packs/data/npc-gallery.db/privateer-captain.json b/packs/data/npc-gallery.db/privateer-captain.json index e9fa9e8b1fe..4b3a5d2590f 100644 --- a/packs/data/npc-gallery.db/privateer-captain.json +++ b/packs/data/npc-gallery.db/privateer-captain.json @@ -3716,15 +3716,13 @@ "name": "Reach Spell", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the privateer captain uses is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet.

" }, @@ -3758,15 +3756,13 @@ "name": "Sink or Swim", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The privateer captain exerts their influence on a surrounding body of water. For 1 minute, if an ally within 60 feet rolls a success on an Athletics check to Swim, they get a critical success instead, and if any enemy within 60 feet rolls a failure on an Athletics check to Swim, it gets a critical failure instead.

\n

For the ability's duration, enemies within 60 feet of the privateer captain treat the water as turbulent (if it was not already rougher), requiring an @Check[type:athletics|dc:20] check to @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim}, or the water's usual DC, whichever is higher.

" }, diff --git a/packs/data/npc-gallery.db/rain-scribe.json b/packs/data/npc-gallery.db/rain-scribe.json index 232c9ea50ae..6667f3f02aa 100644 --- a/packs/data/npc-gallery.db/rain-scribe.json +++ b/packs/data/npc-gallery.db/rain-scribe.json @@ -2189,15 +2189,13 @@ "name": "Low-Light Vision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2233,15 +2231,13 @@ "name": "+1 Status to All Saves vs. Poison", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2282,15 +2278,13 @@ "name": "Chameleon Step", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The Rain-Scribe must be in natural terrain.

\n
\n

Effect The Rain-Scribe shifts their coloration and the coloration of their gear to match the surroundings and then immediately @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaks}, even while being observed. The Rain-Scribe must end their movement concealed or behind cover to remain hidden or undetected.

" }, diff --git a/packs/data/npc-gallery.db/reckless-scientist.json b/packs/data/npc-gallery.db/reckless-scientist.json index baf26f20705..2d24577441e 100644 --- a/packs/data/npc-gallery.db/reckless-scientist.json +++ b/packs/data/npc-gallery.db/reckless-scientist.json @@ -1317,15 +1317,13 @@ "name": "Infused Items", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A reckless scientist carries the following infused items:

\n
    \n
  • 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)},
  • \n
  • 2 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)},
  • \n
  • 1 @UUID[Compendium.pf2e.equipment-srd.Bomber's Eye Elixir (Lesser)]{Bomber's Eye Elixir (Lesser)},
  • \n
  • 2 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Moderate)]{Frost Vial (Moderate)},
  • \n
  • 3 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}
  • \n
\n

These items last for 24 hours, or until the next time the scientist makes their daily preparations.

" }, @@ -1361,15 +1359,13 @@ "name": "+1 Status to All Saves vs. Poison", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1410,15 +1406,13 @@ "name": "Unstable Compounds", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is simply wasted.

" }, @@ -1449,15 +1443,13 @@ "name": "Quick Bomber", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The reckless scientist @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} to draw a bomb, then Strikes with it.

" }, @@ -1488,15 +1480,13 @@ "name": "Reckless Alchemy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The reckless scientist is holding a bomb or elixir

\n
\n

Effect The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} to draw a second bomb or elixir if necessary as part of this action. They attempt a @Check[type:crafting|dc:28] check, destroying both component items to create one new item.

\n

If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure.

\n
\n

Critical Success The new item has the full effect of both component items when used.

\n

Success The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.)

\n

Failure The new item is inert.

\n

Critical Failure The new item immediately explodes, dealing [[/r 3d6[piercing]]] damage to the reckless scientist.

" }, diff --git a/packs/data/npc-gallery.db/ruffian.json b/packs/data/npc-gallery.db/ruffian.json index 1bea06db49f..2665173c373 100644 --- a/packs/data/npc-gallery.db/ruffian.json +++ b/packs/data/npc-gallery.db/ruffian.json @@ -559,15 +559,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -598,15 +596,13 @@ "name": "Brutal Beating", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian's brutality shakes foes' confidence.

\n

When the ruffian deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the ruffian can knock the target up to 10 feet away (this is forced movement).

" }, @@ -646,15 +642,13 @@ "name": "Snagging Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The ruffian has one hand free, and its target is within reach of that hand.

\n
\n

Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

" }, @@ -690,15 +684,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/saboteur.json b/packs/data/npc-gallery.db/saboteur.json index 70cce532df5..e21729125f8 100644 --- a/packs/data/npc-gallery.db/saboteur.json +++ b/packs/data/npc-gallery.db/saboteur.json @@ -789,15 +789,13 @@ "name": "Snare Crafting", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The saboteur can @UUID[Compendium.pf2e.actionspf2e.Craft]{Craft} snares and has the supplies to make up to two @UUID[Compendium.pf2e.equipment-srd.Caltrop Snare]{Caltrop Snares} and up to two @UUID[Compendium.pf2e.equipment-srd.Hampering Snare]{Hampering Snares}.

" }, @@ -833,15 +831,13 @@ "name": "+2 Status to Reflex Saves vs. Traps", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -887,15 +883,13 @@ "name": "+2 Status to Perception to Find Traps", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -947,15 +941,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The saboteur deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/sage.json b/packs/data/npc-gallery.db/sage.json index 0c4d53b4386..7ec6cb1fb82 100644 --- a/packs/data/npc-gallery.db/sage.json +++ b/packs/data/npc-gallery.db/sage.json @@ -251,15 +251,13 @@ "name": "Timely Advice", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled

\n
\n

Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Timely Advice]{Effect: Timely Advice}

" }, @@ -295,15 +293,13 @@ "name": "Sage's Analysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional [[/r {2d6}]]{2d6 damage} to the creature with weapon attacks.

\n

These benefits last for 1 minute or until the sage uses this ability again.

" }, diff --git a/packs/data/npc-gallery.db/servant.json b/packs/data/npc-gallery.db/servant.json index 00247015871..c3aec381afd 100644 --- a/packs/data/npc-gallery.db/servant.json +++ b/packs/data/npc-gallery.db/servant.json @@ -387,15 +387,13 @@ "name": "Raise a Shield", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The serving platter has the same statistics as a @UUID[Compendium.pf2e.equipment-srd.Buckler]{Buckler}, but requires a hand to hold.

\n
\n

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.action-macros.Raise a Shield]{Raise a Shield}

" }, diff --git a/packs/data/npc-gallery.db/server.json b/packs/data/npc-gallery.db/server.json index f60b7281705..1e736687253 100644 --- a/packs/data/npc-gallery.db/server.json +++ b/packs/data/npc-gallery.db/server.json @@ -220,15 +220,13 @@ "name": "Quick Catch", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An object that the server could hold in one hand is dropped within the server's reach

\n

Requirements The server has at least one hand free

\n
\n

Effect The server catches the dropped object before it hits the floor or leaves their reach.

" }, diff --git a/packs/data/npc-gallery.db/ship-captain.json b/packs/data/npc-gallery.db/ship-captain.json index 19ccbb7c536..9093235559d 100644 --- a/packs/data/npc-gallery.db/ship-captain.json +++ b/packs/data/npc-gallery.db/ship-captain.json @@ -668,15 +668,13 @@ "name": "Bravery", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Ship Captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -716,15 +714,13 @@ "name": "Dual Disarm", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the target.

\n

Their multiple attack penalty increases only after all the attacks are made.

" }, @@ -755,15 +751,13 @@ "name": "No Quarter!", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a+1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: No Quarter!]{Effect: No Quarter!}

" }, diff --git a/packs/data/npc-gallery.db/smith.json b/packs/data/npc-gallery.db/smith.json index dce1f8ed61b..d739e5d940f 100644 --- a/packs/data/npc-gallery.db/smith.json +++ b/packs/data/npc-gallery.db/smith.json @@ -393,15 +393,13 @@ "name": "Smith's Fury", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The smith deals an additional [[/r {1d6}]]{1d6 damage} when they hit with a weapon they created.

" }, diff --git a/packs/data/npc-gallery.db/spy.json b/packs/data/npc-gallery.db/spy.json index 4e133c212d6..ab04d10c4a6 100644 --- a/packs/data/npc-gallery.db/spy.json +++ b/packs/data/npc-gallery.db/spy.json @@ -639,15 +639,13 @@ "name": "Noble's Ally", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Gather Information]{Gather Information} or to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} among the nobles of that court.

" }, @@ -707,15 +705,13 @@ "name": "Hidden Blade", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round.

\n
\n

Effect The spy draws a weapon and then Strikes with it. The target of the strike is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack.

" }, @@ -751,15 +747,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spy deals an extra 2d6 Precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/npc-gallery.db/stone-giant-monk.json b/packs/data/npc-gallery.db/stone-giant-monk.json index ceed1eb8b00..693623c2a89 100644 --- a/packs/data/npc-gallery.db/stone-giant-monk.json +++ b/packs/data/npc-gallery.db/stone-giant-monk.json @@ -486,15 +486,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -530,15 +528,13 @@ "name": "Catch Rock", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -569,15 +565,13 @@ "name": "Big Swing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The stone giant makes a fist Strike. The target is @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Push]{Pushed} up to 10 feet on a hit or up to 20 feet on a critical hit.

\n

If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.

" }, @@ -610,15 +604,13 @@ "name": "Throw Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/npc-gallery.db/surgeon.json b/packs/data/npc-gallery.db/surgeon.json index 801804681e3..2c7d25da0ec 100644 --- a/packs/data/npc-gallery.db/surgeon.json +++ b/packs/data/npc-gallery.db/surgeon.json @@ -285,15 +285,13 @@ "name": "Doctor's Hand", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the surgeon rolls a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.Treat Disease]{Treat Disease}, @UUID[Compendium.pf2e.actionspf2e.Treat Poison]{Treat Poison}, or @UUID[Compendium.pf2e.actionspf2e.Treat Wounds]{Treat Wounds}, they get a failure instead.

" }, @@ -342,15 +340,13 @@ "name": "Medical Malpractice", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The surgeon attempts a Medicine check against the Fortitude DC of one living creature they can see within 60 feet.

\n

On a success, the surgeon's melee Strikes deal an extra 1d6 precision damage against that creature (2d6 precision damage on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first.

\n

Using this action again designates a new target and ends the effect for any previous target. A surgeon can target an individual creature no more than once per day with this ability.

" }, diff --git a/packs/data/npc-gallery.db/tax-collector.json b/packs/data/npc-gallery.db/tax-collector.json index f5113c980ee..826beb487bf 100644 --- a/packs/data/npc-gallery.db/tax-collector.json +++ b/packs/data/npc-gallery.db/tax-collector.json @@ -714,15 +714,13 @@ "name": "Glittering Distraction", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tax collector Strides. At any point during this movement, they can Interact to hurl coins. If there are @UUID[Compendium.pf2e.npc-gallery.Commoner]{Commoners} about, this typically causes a scene. Crowds are usually difficult terrain and have other effects.

" }, diff --git a/packs/data/npc-gallery.db/teacher.json b/packs/data/npc-gallery.db/teacher.json index 8106814ba27..9446b932b04 100644 --- a/packs/data/npc-gallery.db/teacher.json +++ b/packs/data/npc-gallery.db/teacher.json @@ -318,15 +318,13 @@ "name": "Font of Knowledge", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The teacher can attempt to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} on any general subject with a [[/br 1d20+10 #Recall Knowledge]]{+10 modifier}.

" }, @@ -357,15 +355,13 @@ "name": "Inspirational Presence", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any of the teacher's students in the aura gains a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspirational Presence]{Effect: Inspirational Presence}

" }, diff --git a/packs/data/npc-gallery.db/tempest-sun-mage.json b/packs/data/npc-gallery.db/tempest-sun-mage.json index 0695050818b..1db79798324 100644 --- a/packs/data/npc-gallery.db/tempest-sun-mage.json +++ b/packs/data/npc-gallery.db/tempest-sun-mage.json @@ -4176,15 +4176,13 @@ "name": "Mask Bond", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger The Tempest-Sun Mage has not acted yet on their turn

\n
\n

Effect The Tempest-Sun Mage expends the power stored in their bonded item, which is their mask. This gives them the ability to cast one spell they prepared today and already cast, without spending a spell slot. They must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, @@ -4217,15 +4215,13 @@ "name": "Reach Spell", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the Tempest-Sun Mage uses is to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet.

" }, diff --git a/packs/data/npc-gallery.db/tomb-raider.json b/packs/data/npc-gallery.db/tomb-raider.json index 95720b83e1e..22fd3a525f7 100644 --- a/packs/data/npc-gallery.db/tomb-raider.json +++ b/packs/data/npc-gallery.db/tomb-raider.json @@ -474,15 +474,13 @@ "name": "Hazard Spotter", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

" }, @@ -513,15 +511,13 @@ "name": "Trick Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared.

\n

The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage.

\n

In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the @UUID[Compendium.pf2e.equipment-srd.Hand Crossbow]{Hand Crossbow}).

" }, diff --git a/packs/data/npc-gallery.db/torchbearer.json b/packs/data/npc-gallery.db/torchbearer.json index ba637cd7e05..2988a0a9012 100644 --- a/packs/data/npc-gallery.db/torchbearer.json +++ b/packs/data/npc-gallery.db/torchbearer.json @@ -725,15 +725,13 @@ "name": "Torch Combatant", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A torchbearer is adept at attacking with torches and deals [[/r 1[persistent,fire]]] damage when they critically hit with a @UUID[Compendium.pf2e.equipment-srd.Torch]{Torch}.

" }, diff --git a/packs/data/npc-gallery.db/tracker.json b/packs/data/npc-gallery.db/tracker.json index bbf06b9c588..8632731b6f9 100644 --- a/packs/data/npc-gallery.db/tracker.json +++ b/packs/data/npc-gallery.db/tracker.json @@ -530,15 +530,13 @@ "name": "Forager", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While using Survival to @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist}, if the tracker rolls a failure or a critical failure, they get a success instead. If the tracker rolls a success, they can provide food for 16 additional creatures that eat about as much as a human, or 32 creatures on a critical success.

" }, @@ -579,15 +577,13 @@ "name": "Master Tracker", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The tracker can @UUID[Compendium.pf2e.actionspf2e.Track]{Track} while moving at full speed.

" }, @@ -618,15 +614,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tracker designates a single creature they can see and hear, or one they're Tracking, as their prey. The tracker gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey.

\n

The first time the tracker hits the designated prey in a round, they deal an additional 1d8 precision damage. The tracker also ignores the penalty for making ranged attacks within their second range increment.

\n

These effects last until the tracker uses Hunt Prey again.

" }, diff --git a/packs/data/npc-gallery.db/troubadour.json b/packs/data/npc-gallery.db/troubadour.json index d5cec126e00..3d9e2cede86 100644 --- a/packs/data/npc-gallery.db/troubadour.json +++ b/packs/data/npc-gallery.db/troubadour.json @@ -2337,15 +2337,13 @@ "name": "Bardic Lore", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The troubadour can @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} on any subject with a +7 modifier.

" }, diff --git a/packs/data/npc-gallery.db/urchin.json b/packs/data/npc-gallery.db/urchin.json index 0635dd92975..f55ce6db978 100644 --- a/packs/data/npc-gallery.db/urchin.json +++ b/packs/data/npc-gallery.db/urchin.json @@ -251,15 +251,13 @@ "name": "Collaborative Thievery", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The urchin gains a +1 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} or @UUID[Compendium.pf2e.actionspf2e.Palm an Object]{Palm an Object} while within 10 feet of an ally who has the pickpocket ability.

" }, @@ -312,15 +310,13 @@ "name": "Pickpocket", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The urchin can @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} of @UUID[Compendium.pf2e.actionspf2e.Palm an Object]{Palm an Object} that's closely guarded without taking the usual -5 penalty. They can @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} objects that would be extremely noticable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).

" }, diff --git a/packs/data/npc-gallery.db/veteran-reclaimer.json b/packs/data/npc-gallery.db/veteran-reclaimer.json index 4565b0b94b6..782595aab03 100644 --- a/packs/data/npc-gallery.db/veteran-reclaimer.json +++ b/packs/data/npc-gallery.db/veteran-reclaimer.json @@ -835,15 +835,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -874,15 +872,13 @@ "name": "Crimson Vengeance", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The veteran reclaimer is wielding a ranged weapon with reload 0.

\n
\n

Effect The veteran reclaimer makes two Strikes with the required weapon against a target that has attacked the veteran reclaimer or one of their allies within the last round (the multiple attack penalty applies normally).

\n

If both hit the creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -913,15 +909,13 @@ "name": "Nature's Edge", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Enemies are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the veteran reclaimer in areas of natural difficult terrain or in areas of difficult terrain resulting from a snare.

" }, @@ -952,15 +946,13 @@ "name": "Reflex Saves", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Successes are treated as Critical Successes

" }, @@ -1010,15 +1002,13 @@ "name": "Vengeful Edge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When attacking a creature that attacked the veteran reclaimer or one of their allies within the last round, the veteran reclaimer has a multiple attack penalty of -3, or -2 with their dagger.

" }, @@ -1076,15 +1066,13 @@ "name": "Weapon Mastery", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the veteran reclaimer critically hits a creature who attacked the veteran reclaimer or one of their allies within the last round, the reclaimer applies the weapon's critical specialization effect.

" }, diff --git a/packs/data/npc-gallery.db/virtuous-defender.json b/packs/data/npc-gallery.db/virtuous-defender.json index 9421046d2dd..b1da923423c 100644 --- a/packs/data/npc-gallery.db/virtuous-defender.json +++ b/packs/data/npc-gallery.db/virtuous-defender.json @@ -945,15 +945,13 @@ "name": "+3 Status to Reflex vs. Damaging Effects", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -999,15 +997,13 @@ "name": "Retributive Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The virtuous defender can Step to put the foe in reach before making a melee Retributive Strike.

\n

Damage Reduction 6

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1038,15 +1034,13 @@ "name": "Shield Ally", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The virtuous defender's shield is sturdier in their hands. The statistics for the shield above include this benefit; it's a normal steel shield for anyone else.

" }, @@ -1082,15 +1076,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/npc-gallery.db/warden.json b/packs/data/npc-gallery.db/warden.json index fadbb0833b8..74da1c9b1fc 100644 --- a/packs/data/npc-gallery.db/warden.json +++ b/packs/data/npc-gallery.db/warden.json @@ -964,15 +964,13 @@ "name": "Warding Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect

\n
\n

Effect The warden Strikes the triggering enemy. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a critical hit.

" }, @@ -1003,15 +1001,13 @@ "name": "Warden's Protection", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A warden deals an extra [[/r 1d8]] damage to any creature trespassing on the territory the warden protects.

" }, diff --git a/packs/data/npc-gallery.db/watch-officer.json b/packs/data/npc-gallery.db/watch-officer.json index 209d52ff02f..08ba70ef11e 100644 --- a/packs/data/npc-gallery.db/watch-officer.json +++ b/packs/data/npc-gallery.db/watch-officer.json @@ -792,15 +792,13 @@ "name": "+1 to Sense Motive", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -840,15 +838,13 @@ "name": "Air of Authority", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce} or @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} them.

" }, @@ -899,15 +895,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -938,15 +932,13 @@ "name": "Bravery", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -991,15 +983,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1030,15 +1020,13 @@ "name": "Sudden Charge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/npc-gallery.db/zealot-of-asmodeus.json b/packs/data/npc-gallery.db/zealot-of-asmodeus.json index e1ca86168f8..434fc607085 100644 --- a/packs/data/npc-gallery.db/zealot-of-asmodeus.json +++ b/packs/data/npc-gallery.db/zealot-of-asmodeus.json @@ -2143,15 +2143,13 @@ "name": "Shield Block", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -2182,15 +2180,13 @@ "name": "Swear Vengeance", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the Zealot can see damages a follower of Asmodeus other than the zealot.

\n
\n

Effect The zealot gains the effect of a 1st level @UUID[Compendium.pf2e.spells-srd.True Strike]{True Strike} spell. If the zealot makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect.

" }, @@ -2221,15 +2217,13 @@ "name": "Channel Smite", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zealot expends a prepared @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell and makes a melee Strike. Instead of the normal effect of the spell, its negative damage is added to the Strike's damage.

" }, @@ -2263,15 +2257,13 @@ "name": "Deadly Simplicity", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zealot's mace deals 1d8 damage instead of 1d6.

" }, diff --git a/packs/data/one-shot-bestiary.db/auldegrund-grimcarver.json b/packs/data/one-shot-bestiary.db/auldegrund-grimcarver.json index 332c9973750..fc81dc21cba 100644 --- a/packs/data/one-shot-bestiary.db/auldegrund-grimcarver.json +++ b/packs/data/one-shot-bestiary.db/auldegrund-grimcarver.json @@ -1727,15 +1727,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1766,15 +1764,13 @@ "name": "Invoke Alocer", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Auldegrund is reduced to 60 or fewer Hit Points

\n

Frequency once per day

\n
\n

Effect Auldegrund calls out, in Infernal, \"Give me the strength to slay these foes in your name, almighty Alocer!\" As he does so, his skin darkens to red, diabolic horns jut from his brow, a flaming lion-like mane appears around his head, burning wings burst from his shoulders, and his weapons ignite with black fire.

\n

He immediately heals [[/r (3d6+7)[healing]]]{3d6+7 Hit Points}, gains a fly speed of 25 feet, and deals an additional [[/r 1d6[fire]]] damage with his melee and ranged Strikes.

\n

This is a risky gambit, though, for Alocer is not patient. At the end of each of Auldegrund's turns, he must attempt a @Check[type:flat|dc:11|name:End Invoke Alocer] (the DC of this flat check increases by 1 each round). On a failure, Alocer grows disappointed that Auldegrund has not defeated his foes and the effects of Invoke Alocer end immediately. This deals [[/r {3d6+7}]]{3d6+7 damage} to Auldegrund, removes his fly speed and additional fire damage to weapon Strikes, and causes Auldegrund to become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -1827,15 +1823,13 @@ "name": "Cruel Shot", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Auldegrund takes time to line up a shot with his bow and smiles cruelly as he makes a ranged Strike with it.

\n

If he hits, he deals 2d6 precision damage and 1d6 bleed damage. Even if he misses, he still deals [[/r 2d6]] damage from the glancing blow. Only on a critical miss does his cruel shot deal no damage.

" }, diff --git a/packs/data/one-shot-bestiary.db/bad-vibrations.json b/packs/data/one-shot-bestiary.db/bad-vibrations.json index 382f3f70171..f7012fe3030 100644 --- a/packs/data/one-shot-bestiary.db/bad-vibrations.json +++ b/packs/data/one-shot-bestiary.db/bad-vibrations.json @@ -8,15 +8,13 @@ "name": "Shrill Chime", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than Darius or one of his homonculi approaches within 5 feet of the table or attempts to Interact with the crystals in any way other than to attempt to disable the hazard.

\n
\n

Effect The three large crystals on the table begin vibrating and humming. The hazard rolls initiative.

" }, diff --git a/packs/data/one-shot-bestiary.db/boreal-rage-trap.json b/packs/data/one-shot-bestiary.db/boreal-rage-trap.json index 41693d2cd8b..71a7aa1970a 100644 --- a/packs/data/one-shot-bestiary.db/boreal-rage-trap.json +++ b/packs/data/one-shot-bestiary.db/boreal-rage-trap.json @@ -8,15 +8,13 @@ "name": "Exhale", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters either of the marked areas, or a creature remains in the room for 1 minute

\n
\n

Effect The trap breathes cold that envelops a @Template[type:burst|distance:15]{15-foot burst} centered on the triggering creature's square. This deals [[/r (4d8+18)[cold]]] damage (@Check[type:reflex|dc:24|basic:true|traits:cold,evocation,magical,trap,hazard] save), and a creature that critically fails the save becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 10 minutes due to frostbite.

" }, diff --git a/packs/data/one-shot-bestiary.db/darius.json b/packs/data/one-shot-bestiary.db/darius.json index e3caa7c8b68..3e1c1d34353 100644 --- a/packs/data/one-shot-bestiary.db/darius.json +++ b/packs/data/one-shot-bestiary.db/darius.json @@ -443,15 +443,13 @@ "name": "Metabolize Mutagen", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Darius metabolizes the power of an active mutagen to regain [[/r {2d6} #hit points]]{2d6 Hit Points}. If he does so (or if he's confronted by a stealthy party before he's had a chance to drink a mutagen), he loses his jaws and claw unarmed attacks, his bonus on Athletics checks decreases by 2, his AC increases by 1, and his Reflex save bonus increases by 2.

" }, @@ -577,15 +575,13 @@ "name": "Crystaline Mutation", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Darius drinks any mutagen, his teeth and fingernails grow sharp crystalline edges.

" }, @@ -613,15 +609,13 @@ "name": "Spray Hot Wax", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Darius sprays hot wax from his improvised wax sprayer in a @Template[type:cone|distance:15]. All creatures in the area must attempt a @Check[type:reflex|dc:20] save. Scented candles homonoculi in the area take no damage, instead [[/r 2d6[healing]]] damage. After using the hot wax cannon, Darius can't use it again until he takes two Interact actions while adjacent to the cauldron of bubbling wax to reload the sprayer.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r 2d6[fire]]] damage.

\n

Failure The creature takes [[/r 3d6[fire]]] damage plus [[/r 1d6[persistent,fire]]] damage.

\n

Critical Failure The creature takes [[/r 5d6[fire]]] damage plus [[/r 2d6[persistent,fire]]] damage.

" }, diff --git a/packs/data/one-shot-bestiary.db/doatara-the-poisoner.json b/packs/data/one-shot-bestiary.db/doatara-the-poisoner.json index 1e5c0cda8f1..3a3c060d0f1 100644 --- a/packs/data/one-shot-bestiary.db/doatara-the-poisoner.json +++ b/packs/data/one-shot-bestiary.db/doatara-the-poisoner.json @@ -1291,15 +1291,13 @@ "name": "Reckless Toxin", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a melee Strike against Doatara

\n

Requirements The triggering creature is affected by a poison

\n
\n

Effect The poison makes it difficult to distinguish friend from foe. The triggering creature makes a melee Strike against another creature of Doatara's choice within its reach. The triggering creature's multiple attack penalty doesn't apply to this Strike.

" }, @@ -1327,15 +1325,13 @@ "name": "Blackfingers's Blessing", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Doatara deals an extra 2d6 poison damage when she deals piercing or slashing damage to flat-footed creatures.

" }, @@ -1363,15 +1359,13 @@ "name": "Quick Bomber", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Doatara Interacts to draw a bomb, then Strikes with it.

" }, @@ -1399,15 +1393,13 @@ "name": "Toxic Flourish", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Doatara has one hand free

\n
\n

Effect Doatara Interacts to draw an injury poison, applies that poison to one piercing or slashing weapon she's wielding, and then Strikes.

" }, diff --git a/packs/data/one-shot-bestiary.db/doatara-the-priest.json b/packs/data/one-shot-bestiary.db/doatara-the-priest.json index 91bcd890066..0f2175baa19 100644 --- a/packs/data/one-shot-bestiary.db/doatara-the-priest.json +++ b/packs/data/one-shot-bestiary.db/doatara-the-priest.json @@ -2749,15 +2749,13 @@ "name": "Channel Smite", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Doatara expends a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell

\n
\n

Effect Doatara makes a melee Strike and adds the harm spell's negative damage to the Strike's damage.

" }, @@ -2785,15 +2783,13 @@ "name": "Poison Weapon", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Doatara is wielding a piercing or slashing weapon

\n
\n

Effect Doatara Interacts to draw an injury poison and applies the poison to the required weapon. If her next attack with that weapon before the end of her next turn hits and deals damage, it applies the effects of the poison. If she critically fails the attack roll, the poison is wasted as normal.

" }, diff --git a/packs/data/one-shot-bestiary.db/giant-pirate-skeleton.json b/packs/data/one-shot-bestiary.db/giant-pirate-skeleton.json index dcd1ba5c380..46cedcab3cb 100644 --- a/packs/data/one-shot-bestiary.db/giant-pirate-skeleton.json +++ b/packs/data/one-shot-bestiary.db/giant-pirate-skeleton.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -189,15 +185,13 @@ "name": "Easily Distracted", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the flat-footed condition from being flanked, increase the penalty to its AC to -4.

" }, @@ -245,15 +239,13 @@ "name": "Focused Assault", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved.

\n

The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.

" }, @@ -284,15 +276,13 @@ "name": "Impaling Hook", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it.

\n

The creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes [[/r (1d10+10)[piercing]]] damage from the agonizing wound.

" }, diff --git a/packs/data/one-shot-bestiary.db/grazing-deer.json b/packs/data/one-shot-bestiary.db/grazing-deer.json index 7c499a2798d..077477644d5 100644 --- a/packs/data/one-shot-bestiary.db/grazing-deer.json +++ b/packs/data/one-shot-bestiary.db/grazing-deer.json @@ -8,15 +8,13 @@ "name": "Approach and Taste", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The PCs emerge from the forest's edge

\n
\n

Effect A deer approaches the party and attempts a nibble Strike against a randomly determined PC. THe grazing deer rolls initiative.

" }, diff --git a/packs/data/one-shot-bestiary.db/hail-of-darts.json b/packs/data/one-shot-bestiary.db/hail-of-darts.json index 87e82735831..753d2567fca 100644 --- a/packs/data/one-shot-bestiary.db/hail-of-darts.json +++ b/packs/data/one-shot-bestiary.db/hail-of-darts.json @@ -8,15 +8,13 @@ "name": "Darts", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is applied to the floor tile

\n
\n

Effect The trap shoots darts, making an attack against each creature in a @Template[type:line|distance:30] centered on the floor tile.

" }, @@ -86,15 +84,13 @@ "name": "Old Giant Wasp Venom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n
\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and clumsy 2 (1 round).

" }, diff --git a/packs/data/one-shot-bestiary.db/kelorbeyan-guard.json b/packs/data/one-shot-bestiary.db/kelorbeyan-guard.json index 77d5c0d3220..f058aa2af81 100644 --- a/packs/data/one-shot-bestiary.db/kelorbeyan-guard.json +++ b/packs/data/one-shot-bestiary.db/kelorbeyan-guard.json @@ -809,15 +809,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -848,15 +846,13 @@ "name": "Combat Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Kelorbeyan guard has one hand free, and their target is in reach of that hand

\n
\n

Effect The guard makes a melee Strike while keeping one hand free. If the Strike hits, they grab the target using their free hand. The creature remains @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of the guard's next turn or until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes}, whichever comes first.

" }, @@ -884,15 +880,13 @@ "name": "Knockdown", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Kelorbeyan guard makes an attack to knock a foe off-balance, then follows up immediately with a sweep to topple them. The guard makes a melee Strike. If it hits and deals damage, they attempt an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the creature they hit. Both attacks count toward their multiple attack penalty, but the penalty doesn't increase until after they've made both.

" }, diff --git a/packs/data/one-shot-bestiary.db/lawn-crawfish.json b/packs/data/one-shot-bestiary.db/lawn-crawfish.json index 8bcc5f2d94a..8a99e74497e 100644 --- a/packs/data/one-shot-bestiary.db/lawn-crawfish.json +++ b/packs/data/one-shot-bestiary.db/lawn-crawfish.json @@ -52,15 +52,13 @@ "name": "Death Frenzy", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The reefclaw is reduced to 0 Hit Points.

\n
\n

Effect The reefclaw makes a claw Strike before dying.

" @@ -97,15 +95,13 @@ "name": "Constrict", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1d6 bludgeoning, @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -136,15 +132,13 @@ "name": "Crawfish Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).

" }, @@ -177,15 +171,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.

\n
\n

Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

" }, diff --git a/packs/data/one-shot-bestiary.db/meliosas-leshy-golden-bamboo.json b/packs/data/one-shot-bestiary.db/meliosas-leshy-golden-bamboo.json index 3fc53e51615..17c654f670e 100644 --- a/packs/data/one-shot-bestiary.db/meliosas-leshy-golden-bamboo.json +++ b/packs/data/one-shot-bestiary.db/meliosas-leshy-golden-bamboo.json @@ -261,15 +261,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -300,15 +298,13 @@ "name": "Verdant Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature within a @Template[type:emanation|distance:30]. This area is filled with plants of the same type as the leshy, becoming difficult terrain. If the terrain isn't a viable environment for these plants, they wither after 24 hours.

" @@ -339,15 +335,13 @@ "name": "Bend Back", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golden bamboo leshy uses an action to bend itself back, ready to whip forward, increasing its reach with its fists to 10 feet. After the golden bamboo Strikes with its fist, it's no longer Bent Back.

" }, @@ -375,15 +369,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leshy transforms into a Small plant. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

" }, @@ -416,15 +408,13 @@ "name": "Coiled Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity}, but the golden bamboo leshy can use this reaction only if it's Bent Back.

" }, diff --git a/packs/data/one-shot-bestiary.db/meliosas-leshy-minkaian-honeysuckle-leshy.json b/packs/data/one-shot-bestiary.db/meliosas-leshy-minkaian-honeysuckle-leshy.json index c2cf7b92ce6..4b4a932f6fe 100644 --- a/packs/data/one-shot-bestiary.db/meliosas-leshy-minkaian-honeysuckle-leshy.json +++ b/packs/data/one-shot-bestiary.db/meliosas-leshy-minkaian-honeysuckle-leshy.json @@ -261,15 +261,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -305,15 +303,13 @@ "name": "Agile Leshy", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The honeysuckle leshy gains a +1 status bonus to Reflex and Fortitude saves and DCs against trip and forced movement.

" }, @@ -363,15 +359,13 @@ "name": "Verdant Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature within a @Template[type:emanation|distance:30]. This area is filled with plants of the same type as the leshy, becoming difficult terrain. If the terrain isn't a viable environment for these plants, they wither after 24 hours.

" @@ -402,15 +396,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leshy transforms into a Small plant. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

" }, diff --git a/packs/data/one-shot-bestiary.db/meliosas-leshy-mint-leshy.json b/packs/data/one-shot-bestiary.db/meliosas-leshy-mint-leshy.json index 5d0d73e2bb3..5e1ebfeabb4 100644 --- a/packs/data/one-shot-bestiary.db/meliosas-leshy-mint-leshy.json +++ b/packs/data/one-shot-bestiary.db/meliosas-leshy-mint-leshy.json @@ -261,15 +261,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -300,15 +298,13 @@ "name": "Verdant Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature within a @Template[type:emanation|distance:30]. This area is filled with plants of the same type as the leshy, becoming difficult terrain. If the terrain isn't a viable environment for these plants, they wither after 24 hours.

" @@ -339,15 +335,13 @@ "name": "Change Shape", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leshy transforms into a Small plant. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

" }, @@ -385,15 +379,13 @@ "name": "Engulf", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:18], [[/r {1d6[bludgeoning],1d6[poison]}]]{1d6 bludgeoning plus 1d6 poison damage}, Escape DC 18, Rupture 6

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, diff --git a/packs/data/one-shot-bestiary.db/meliosas-leshy-wisteria-leshy.json b/packs/data/one-shot-bestiary.db/meliosas-leshy-wisteria-leshy.json index d7193abd73b..f99eb99d6c8 100644 --- a/packs/data/one-shot-bestiary.db/meliosas-leshy-wisteria-leshy.json +++ b/packs/data/one-shot-bestiary.db/meliosas-leshy-wisteria-leshy.json @@ -264,15 +264,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -303,15 +301,13 @@ "name": "Verdant Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature within a @Template[type:emanation|distance:30]. This area is filled with plants of the same type as the leshy, becoming difficult terrain. If the terrain isn't a viable environment for these plants, they wither after 24 hours.

" @@ -342,15 +338,13 @@ "name": "Change Shape", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leshy transforms into a Small plant. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

" }, @@ -388,15 +382,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+4)[bludgeoning]]], @Check[type:fortitude|dc:18|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -432,15 +424,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/one-shot-bestiary.db/meliosas-leshy.json b/packs/data/one-shot-bestiary.db/meliosas-leshy.json index aa0b48afbb6..fb7fb2c0a77 100644 --- a/packs/data/one-shot-bestiary.db/meliosas-leshy.json +++ b/packs/data/one-shot-bestiary.db/meliosas-leshy.json @@ -261,15 +261,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -300,15 +298,13 @@ "name": "Verdant Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature within a @Template[type:emanation|distance:30]. This area is filled with plants of the same type as the leshy, becoming difficult terrain. If the terrain isn't a viable environment for these plants, they wither after 24 hours.

" @@ -339,15 +335,13 @@ "name": "Change Shape", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leshy transforms into a Small plant. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

" }, diff --git a/packs/data/one-shot-bestiary.db/pairaka-one-shot-4.json b/packs/data/one-shot-bestiary.db/pairaka-one-shot-4.json index 35411a1ad5c..701a2481f23 100644 --- a/packs/data/one-shot-bestiary.db/pairaka-one-shot-4.json +++ b/packs/data/one-shot-bestiary.db/pairaka-one-shot-4.json @@ -1059,15 +1059,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1103,15 +1101,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1151,15 +1147,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1190,15 +1184,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1247,15 +1239,13 @@ "name": "Hatred of Red", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first.

\n

If barred from expressing their displeasure toward the color by force or some magical effect, they take [[/r 2d6[mental]]] damage at the end of their turn.

" }, @@ -1286,15 +1276,13 @@ "name": "Bubonic Plague", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't remove the fatigued condition while infected

\n

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, fatigued, and take [[/r 1d6[bleed]]] every [[/r 1d20 #Minutes]]{1d20 minutes} (1 day)

" }, @@ -1332,15 +1320,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1376,15 +1362,13 @@ "name": "Tormenting Dreams", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a @Check[type:will|dc:25] save, with the effects of the @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} spell.

" }, diff --git a/packs/data/one-shot-bestiary.db/poisoned-lock-lionlodge.json b/packs/data/one-shot-bestiary.db/poisoned-lock-lionlodge.json index c6468bffccb..934f7346751 100644 --- a/packs/data/one-shot-bestiary.db/poisoned-lock-lionlodge.json +++ b/packs/data/one-shot-bestiary.db/poisoned-lock-lionlodge.json @@ -8,15 +8,13 @@ "name": "Spring", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to unlock or @UUID[Compendium.pf2e.actionspf2e.Pick a Lock]{Pick the Lock}

\n
\n

Effect The needle extends to attack the triggering creature.

" }, @@ -89,15 +87,13 @@ "name": "Enhanced Hunting Spider Venom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23|basic:true]

\n

Maximum Duration 6 rounds

\n
\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and flat-footed (1 round).

\n
\n

Note The clumsy condition caused by this venom persists for 24 hours before fading.

" }, diff --git a/packs/data/one-shot-bestiary.db/precarious-pile.json b/packs/data/one-shot-bestiary.db/precarious-pile.json index ea3e05c88b3..34c345ee5ff 100644 --- a/packs/data/one-shot-bestiary.db/precarious-pile.json +++ b/packs/data/one-shot-bestiary.db/precarious-pile.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to climb or remove an object from the wall or the wall suffers a forceful impact

\n
\n

Effect The wall collapses, dealing [[/r 2d8[bludgeoning]]] damage to creatures on it or within 10 feet of it. A creature that succeeds at a @Check[type:reflex|dc:18|traits:damaging-effect] save takes half damage and rolls out of the way in a random direction. On a critical success, they take no damage and can choose the direction.

" }, diff --git a/packs/data/one-shot-bestiary.db/princess-sunset.json b/packs/data/one-shot-bestiary.db/princess-sunset.json index 54a49d26812..f386190f8b9 100644 --- a/packs/data/one-shot-bestiary.db/princess-sunset.json +++ b/packs/data/one-shot-bestiary.db/princess-sunset.json @@ -47,15 +47,13 @@ "name": "Construct Armor (Hardness 5)", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated rocking horse has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the animated rocking horse is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

" }, @@ -117,15 +115,13 @@ "name": "Trample", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Princess Sunset Strides up to double its Speed and can move through the spaces of creatures of size Small or smaller, Trampling each creature whose space it enters. Princess Sunset can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the headbutt Strike, but trampled creatures can attempt a basic Reflex save at @Check[type:reflex|dc:14|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/one-shot-bestiary.db/scented-candle-homunculus.json b/packs/data/one-shot-bestiary.db/scented-candle-homunculus.json index d942410563e..c463fba8296 100644 --- a/packs/data/one-shot-bestiary.db/scented-candle-homunculus.json +++ b/packs/data/one-shot-bestiary.db/scented-candle-homunculus.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Master Link", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "deathNote": true, "description": { "value": "

A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment as its creator and is utterly faithful. If the homunculus is destroyed, the master takes [[/r 2d10[mental]]] damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near.

" @@ -186,15 +182,13 @@ "name": "Perfume Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The scented candle homunculus's fragrance of lavender is overwhelmingly intense. Any creature other than the homunculus's master who enters the aura must attempt a @Check[type:fortitude|dc:15] save.

\n
\n

Critical Success The creature is temporarily immune to the homunculus's aura for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round and sickened 1.

" }, @@ -237,15 +231,13 @@ "name": "Dunk in Wax", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A scented candle homunculus who is adjacent to the large wax cauldron can dunk itself in wax, [[/r 2d6[healing]]] damage.

" }, diff --git a/packs/data/one-shot-bestiary.db/taxidermic-dog.json b/packs/data/one-shot-bestiary.db/taxidermic-dog.json index 131c5e859fb..723ac3371ed 100644 --- a/packs/data/one-shot-bestiary.db/taxidermic-dog.json +++ b/packs/data/one-shot-bestiary.db/taxidermic-dog.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -91,15 +89,13 @@ "name": "Pack Attack", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A taxidermic dog's Strikes deal [[/r 1d4]]{1d4 extra damage} to creatures within the reach of the taxidermic dog's two allies.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/akrida.json b/packs/data/outlaws-of-alkenstar-bestiary.db/akrida.json index 84c3d8416f2..ba1bae9d509 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/akrida.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/akrida.json @@ -803,15 +803,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -847,15 +845,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -891,15 +887,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -934,15 +928,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Akrida spits a gout of slimy green acid in a @Template[type:line|distance:30] that deals [[/r 5d6[acid]]] damage (@Check[type:reflex|dc:20|basic:true]).

\n

Akrida can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -974,15 +966,13 @@ "name": "Frantic Scramble", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Akrida makes three claw Strikes against a single creature within reach. His multiple attack penalty doesn't increase until after he makes all three Strikes.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/alethsia.json b/packs/data/outlaws-of-alkenstar-bestiary.db/alethsia.json index c5983cf75c5..f49b92fdbf6 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/alethsia.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/alethsia.json @@ -468,15 +468,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -512,15 +510,13 @@ "name": "All-Around Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -558,15 +554,13 @@ "name": "Biting Snakes", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn adjacent to the medusa.

\n
\n

Effect The medusa makes a snake fangs Strike against the creature.

" }, @@ -597,15 +591,13 @@ "name": "Glass Gaze", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:25] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -663,15 +655,13 @@ "name": "Focus Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a @Check[type:fortitude|dc:25] save against the medusa's glass gaze. If the creature was already @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} by glass gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

" }, @@ -708,15 +698,13 @@ "name": "Serpent Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/ambrost-mugland.json b/packs/data/outlaws-of-alkenstar-bestiary.db/ambrost-mugland.json index b54ebf6ac4d..f7a78362948 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/ambrost-mugland.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/ambrost-mugland.json @@ -650,15 +650,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mugland isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 8th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using Surprise Attack.

" }, @@ -693,15 +691,13 @@ "name": "Evasion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Mugland rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -747,15 +743,13 @@ "name": "Exploit Blunder", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet rolls a critical failure to Strike Mugland

\n
\n

Effect With a sneer, Mugland takes advantage of the opening. He makes a ranged dueling pistol or cane pistol Strike against the triggering creature. The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Mugland's attacks (including this one) until the beginning of its next turn. This attack doesn't count toward Mugland's multiple attack penalty, and his multiple attack penalty doesn't apply to this attack.

" }, @@ -783,15 +777,13 @@ "name": "Slippery Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mugland is hit by a Strike, but wouldn't be hit with a +2 circumstance bonus to AC

\n
\n

Effect Mugland gains a +2 circumstance bonus to AC against the triggering attack and the attack misses.

" }, @@ -835,15 +827,13 @@ "name": "Quick Draw", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Mugland Interacts to draw a weapon, then Strikes with that weapon.

" }, @@ -876,15 +866,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mugland deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/anjelique-loveless.json b/packs/data/outlaws-of-alkenstar-bestiary.db/anjelique-loveless.json index b503b34fa1a..c20ab8cb65a 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/anjelique-loveless.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/anjelique-loveless.json @@ -871,15 +871,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -910,15 +908,13 @@ "name": "Stubborn Resolve", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Anjelique fails or critically fails a saving throw

\n
\n

Effect Anjelique treats a critical failure as a failure, or a failure as a success.

" }, @@ -946,15 +942,13 @@ "name": "Firearms Critical Specialization", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Anjelique makes a critical hit with a firearm, the target must succeed a @Check[type:fortitude|dc:34] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -995,15 +989,13 @@ "name": "Lawbringer's Pursuit", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a foe.

" }, @@ -1031,15 +1023,13 @@ "name": "Mentor's Curse", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a @Check[type:flat|dc:5] or the gun misfires.

" }, @@ -1078,15 +1068,13 @@ "name": "Parting Shot", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

Trigger Anjelique would die or gain the dying condition

\n
\n

Effect Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.

" @@ -1115,15 +1103,13 @@ "name": "Plant Pyronite Charge", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

After making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing [[/r 4d8[fire]]] damage to all creatures within a @Template[type:emanation|distance:10]{10-foot radius} (@Check[type:reflex|dc:34|basic:true]) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.

" }, @@ -1151,15 +1137,13 @@ "name": "Tormenting Shot", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Anjelique makes a ranged Strike and deals an additional [[/r 2d8[piercing]]] damage on a hit. If the target is frightened, it also takes [[/r 2d6[bleed]]] on a hit.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/atticus.json b/packs/data/outlaws-of-alkenstar-bestiary.db/atticus.json index 4d4e459d70f..9d4bd9395a4 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/atticus.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/atticus.json @@ -428,15 +428,13 @@ "name": "Firearms Critical Specialization", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a @Check[type:fortitude|dc:25] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -477,15 +475,13 @@ "name": "Lawbringer", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

" }, @@ -530,15 +526,13 @@ "name": "Reloading Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/brighite-herexen.json b/packs/data/outlaws-of-alkenstar-bestiary.db/brighite-herexen.json index bd129fc560e..2bfb6eb457e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/brighite-herexen.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/brighite-herexen.json @@ -834,15 +834,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -878,15 +876,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -924,15 +920,13 @@ "name": "Final Blasphemy", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell (@Check[type:fortitude|dc:20|basic:true]).

\n

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.

" @@ -965,15 +959,13 @@ "name": "Heretic's Smite", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While wielding the favored weapon of its former deity (such as a light hammer for an ex-Brigh herexen), the herexen's Strikes deal an additional [[/r 1d6[evil]]] damage against creatures that can cast divine spells.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/bristlebane.json b/packs/data/outlaws-of-alkenstar-bestiary.db/bristlebane.json index cd0da1d68c7..7d032155903 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/bristlebane.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/bristlebane.json @@ -745,15 +745,13 @@ "name": "Weeping Wounds", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The fluid in Bristlebane's pustules is harmful to other creatures. Whenever a creature hits Bristlebane with a melee attack, the attacker must succeed at a @Check[type:reflex|dc:14] save or take [[/r 1[acid]]] damage ([[/r 2[acid]]] damage on a critical failure).

" }, @@ -781,15 +779,13 @@ "name": "Express Meal", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Bristlebane makes a whip Strike against one creature within reach, on a success she pulls the target into an adjacent square. This is forced movement. She then Strikes the pulled target with her jaws. Both attacks count against her multiple attack penalty but don't apply until after both attacks.

" }, @@ -817,15 +813,13 @@ "name": "Pack Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.

" }, @@ -870,15 +864,13 @@ "name": "Whip Whirlwind", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Bristlebane uses her whip to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}, Strike, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} each creature within her reach. She can select a different action for each target. She takes a -2 circumstance penalty on the check for each action, and each action counts against her multiple attack penalty, but her multiple attack penalty doesn't increase until after all the actions.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/broken-centurion.json b/packs/data/outlaws-of-alkenstar-bestiary.db/broken-centurion.json index d9c9a961bc8..71453013bf9 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/broken-centurion.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/broken-centurion.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Misaligned Gears", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The spiral centurion loses access to its Rev Up ability, and if it Strides more than once per round, it takes [[/r 1d10]] damage per Stride after the first.

" }, @@ -173,15 +169,13 @@ "name": "Top-Heavy", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone, it takes a -5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand, but it must succeed at a @Check[type:acrobatics|dc:30] check to do so.

" }, @@ -212,15 +206,13 @@ "name": "Hurl Blade", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals [[/r 6d6[slashing]]] damage to each creature in a @Template[type:line|distance:40] (@Check[type:reflex|dc:30|basic:true] save).

\n

At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing [[/r 6d6[slashing]]] damage (@Check[type:reflex|dc:30|basic:true] save) to each creature along the same line.

" }, @@ -251,15 +243,13 @@ "name": "Reload Guns", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The spiral centurion loads ammo into its many guns.

" }, @@ -292,15 +282,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, blade, @Check[type:reflex|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -331,15 +319,13 @@ "name": "Whirling Death", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

" }, @@ -370,15 +356,13 @@ "name": "Whirling Fire", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The spiral centurion has used Reload Guns three times since the last time it used Whirling Fire

\n
\n

Effect The spiral centurion spins furiously in place, firing its guns wildly and dealing [[/r 8d6[piercing]]] damage to creatures in a @Template[type:emanation|distance:60]{60-foot radius} (@Check[type:reflex|dc:28|basic:true]). Creatures further than 30 feet away gain a +4 circumstance bonus on their save against this attack.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/captured-dezullon.json b/packs/data/outlaws-of-alkenstar-bestiary.db/captured-dezullon.json index 5835045c9c3..a5a0f300395 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/captured-dezullon.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/captured-dezullon.json @@ -107,15 +107,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -151,15 +149,13 @@ "name": "Regeneration 15 (Deactivated by Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -200,15 +196,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the emanation must attempt a @Check[type:fortitude|dc:27] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.

" }, @@ -252,15 +246,13 @@ "name": "Amnesia Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 flat-footed and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -299,15 +291,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+2)[bludgeoning]]] damage, @Check[type:fortitude|dc:27|basic:true]

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -338,15 +328,13 @@ "name": "Root", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.

" }, @@ -379,15 +367,13 @@ "name": "Vomit", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The dezullon is damaged by an attack

\n
\n

Effect The dezullon vomits the contents of its stomach into an adjacent unoccupied space, filling the space with either a dead body or still-moving zombie (a body is in one of the dezullons, a zombie is in the other). Creatures adjacent to the dezullon must succeed at a @Check[type:reflex|dc:28] save or be splashed with a dose of the dezullon's amnesia venom.

" }, @@ -420,15 +406,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/chemical-zombie.json b/packs/data/outlaws-of-alkenstar-bestiary.db/chemical-zombie.json index 6534887617c..4fc33d6f984 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/chemical-zombie.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/chemical-zombie.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Quenchable Death Throes", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "deathNote": true, "description": { "value": "

When a chemical zombie dies, its body explodes in a @Template[type:burst|distance:30] of fire and debris that deals [[/r {2d10[bludgeoning],2d10[fire]}]]{2d10 bludgeoning and 2d10 fire damage} to each creature in the area (@Check[type:reflex|dc:21|basic:true]). If the chemical zombie is soaked with water before it dies (such as by dousing it with a bucket of water or hitting it with a water spell like @UUID[Compendium.pf2e.spells-srd.Hydraulic Push]{Hydraulic Push}), the chemicals are neutralized and this ability doesn't trigger.

" @@ -181,15 +177,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -227,15 +221,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sulfur zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -266,15 +258,13 @@ "name": "Blinding Sulfur", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a @Check[type:fortitude|dc:22] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, or for 1 minute on a critical failure.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/chimeric-manticore.json b/packs/data/outlaws-of-alkenstar-bestiary.db/chimeric-manticore.json index 7c1a607d644..19cbf075831 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/chimeric-manticore.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/chimeric-manticore.json @@ -216,15 +216,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -260,15 +258,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -304,15 +300,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -343,15 +337,13 @@ "name": "Three-Headed", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} Weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -379,15 +371,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimeric manticore's blue‑dragon head breathes a @Template[type:line|distance:60] of electricity that deals [[/r 8d6[electricity]]] damage to all creatures in the area (@Check[type:reflex|dc:25|basic:true]).

\n

The chimeric manticore can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -418,15 +408,13 @@ "name": "Spike Volley", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate Strike against each; this counts as only one Strike for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. A creature that succeeds at a @Check[type:athletics|dc:25] check (attempted as a single action) can pull the spike free.

\n

A manticore can hurl no more than 12 spikes in 24 hours.

" }, @@ -454,15 +442,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, @@ -522,15 +508,13 @@ "name": "Triple Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clearwater-cleaner.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clearwater-cleaner.json index 9b8c3c8e571..b29ebac2dfb 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clearwater-cleaner.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clearwater-cleaner.json @@ -426,15 +426,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -465,15 +463,13 @@ "name": "Verdant Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a vine leshy dies, a burst of primal energy explodes from its body, restoring [[/r 1d4]] Hit Points to each plant creature in a @Template[type:emanation|distance:30]. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.

" @@ -510,15 +506,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -554,15 +548,13 @@ "name": "Extend Vines", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance.

" }, @@ -593,15 +585,13 @@ "name": "Heft Crate", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Clearwater Cleaner is adjacent to a crate

\n
\n

Effect The Clearwater Cleaner picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[type:burst|distance:5]. Each creature within the area takes [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:13|basic:true]), and the area becomes difficult terrain until cleared.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-brewer.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-brewer.json index dbb61ea7650..5777772a15c 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-brewer.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-brewer.json @@ -126,15 +126,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -165,15 +163,13 @@ "name": "Mini-Keg", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A clockwork brewer can hold up to 5 gallons of liquid in a built-in tank. By default, this tank contains the clockwork brewer's beer.

" }, @@ -201,15 +197,13 @@ "name": "Standard Greeting", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Clockwork brewers have a limited set of pre-recorded phrases they can use to interact with clientele, based on their instructions. The audio is recorded on an embedded gemstone worth 5 gp. Removing a gemstone from or installing a gemstone into a clockwork brewer requires a successful @Check[type:thievery|dc:18|traits:action:disable-a-device] check to Disable a Device; on a failure, the gemstone is undamaged, but any recorded sounds are erased.

" }, @@ -242,15 +236,13 @@ "name": "Wind-Up", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:18|traits:action:disable-a-device] check, standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -281,15 +273,13 @@ "name": "Bottoms Up", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork brewer has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{grappled}

\n
\n

Effect The clockwork brewer force- feeds the grappled creature 1 serving of whatever liquid is in the clockwork brewer's tank (typically beer such as Smokeside Sour). The creature is exposed to the liquid's effects, and it can't breathe or speak until the start of its turn.

" }, @@ -317,15 +307,13 @@ "name": "Pre-Programmed Greeting", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork brewer clearly delivers a disarmingly friendly greeting to a creature within 30 feet. The creature attempts a @Check[type:will|dc:17] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the clockwork brewer's next attack before the end of the brewer's next turn. The target is then immune to Pre-Programmed Greeting for 1 day.

" }, @@ -356,15 +344,13 @@ "name": "Smokeside Sour", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:12]

\n

Maximum Duration 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (10 minutes)

\n

Stage 2 clumsy 1 and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (10 minutes)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and sickened (40 minutes)

" }, @@ -400,15 +386,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-buccaneer.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-buccaneer.json index 5c18046470a..ec85b721814 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-buccaneer.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-buccaneer.json @@ -217,15 +217,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -261,15 +259,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:26|traits:action:disable-a-device], standby

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -300,15 +296,13 @@ "name": "Firearms Critical Specialization", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the buccaneer makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -352,15 +346,13 @@ "name": "Pirate's Feint", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork buccaneer @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}. If the target becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.

" }, @@ -390,15 +382,13 @@ "name": "Refill Tank", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water

\n
\n

Effect The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.

" }, @@ -431,15 +421,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -502,15 +490,13 @@ "name": "Water Jet", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork buccaneer has a full water tank

\n
\n

Effect The clockwork buccaneer fires a narrow but highly pressurized blast of water in a @Template[type:line|distance:60], dealing [[/r 10d6[bludgeoning]]] damage to creatures and unattended objects in the area (@Check[type:fortitude|dc:28|basic:true]; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.

" }, @@ -538,15 +524,13 @@ "name": "Water Jump", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork buccaneer has a full water tank

\n
\n

Effect The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-disposer.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-disposer.json index 4a292b0bcd6..8ab176a67a8 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-disposer.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-disposer.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Wind-Up", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:20|traits:action:disable-a-device], standby

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -180,15 +176,13 @@ "name": "Furnace Belch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork disposer coughs up a cloud of hot ash and embers that deals [[/r 6d6[fire]]] damage in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:22|basic:true]). The clockwork disposer can't use Furnace Belch again for [[/br 1d4 #Furnace Belch Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-door-warden.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-door-warden.json index 548c8812070..ebe91c53ed8 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-door-warden.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-door-warden.json @@ -295,15 +295,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -339,15 +337,13 @@ "name": "Wind-Up", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:19|traits:action:disable-a-device], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -383,15 +379,13 @@ "name": "+2 Status to Fortitude Saves vs. Disarm", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -433,15 +427,13 @@ "name": "Brace Door", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The door warden holds shut an adjacent door. This ends the door warden's turn. Until the start of its next turn, as long as it remains functional and in the same square, other creatures trying to get through must succeed at a @Check[type:athletics|dc:21|traits:action:force-open] check to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the door.

" }, @@ -469,15 +461,13 @@ "name": "Slam Door", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The door warden Pushes a creature through an open doorway

\n
\n

Effect The door warden slams the door shut on the creature

" }, @@ -510,15 +500,13 @@ "name": "Push", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-fabricator.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-fabricator.json index b8e7aa3f139..703edd0e367 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-fabricator.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-fabricator.json @@ -376,15 +376,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -420,15 +418,13 @@ "name": "Wind-Up", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:19|traits:action:disable-a-device] check, standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -464,15 +460,13 @@ "name": "Constrict", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork fabricator has a creature grappled or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect [[/r {2d4+4}|[bludgeoning]]]{2d4+4 bludgeoning damage}, @Check[type:fortitude|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -503,15 +497,13 @@ "name": "Modular Arms", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A clockwork fabricator is built to perform a specific type of task repeatedly, and it comes with built-in artisan's tools and two detachable \"arms.\" An adjacent creature can forcibly remove a clockwork fabricator's arm with a successful @Check[type:thievery|dc:18|traits:action:disable-a-device] check to Disable a Device. A creature can Interact to install a new arm with a successful @Check[type:engineering|dc:18] Lore check. A fabricator has two of any of the following types of arms.

\n
    \n
  • Melee 1 buzz-saw blade +16 (forceful, sweep), Damage 1d4+6 slashing plus 1d6 bleed
  • \n
  • Melee 1 crushing vise +14 (grapple), Damage 2d6+6 bludgeoning plus Grab
  • \n
  • Melee 1 sledgehammer +12, Damage 2d10+6 bludgeoning
  • \n
  • Ranged 1 nail gun +11 (agile, range 10 feet), Damage 2d8 piercing
  • \n
  • Melee 1 pneumatic chisel +14, Damage 2d8+6 piercing
  • \n
  • Ranged 1 towing anchor +11 (thrown 30 feet), Damage 1d4+6 piercing
  • \n
" }, @@ -539,15 +531,13 @@ "name": "Pull", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork fabricator's last action was a successful towing anchor Strike

\n
\n

Effect The clockwork fabricator reels in the anchor and attempts an Athletics check against the target's Fortitude DC. On a success, the clockwork fabricator pulls the target into a free square adjacent to it. This movement is forced movement.

" }, @@ -580,15 +570,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-gunner.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-gunner.json index 5ab48d666b1..07feaf27918 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-gunner.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-gunner.json @@ -398,15 +398,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -442,15 +440,13 @@ "name": "Wind-Up", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:24|traits:action:disable-a-device], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -481,15 +477,13 @@ "name": "Integrated Weapons", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An integrated weapon is built into the limb of the clockwork gunner. They can't be disarmed, and they take 10 minutes to attach or remove. Each of a clockwork gunner's firearms can be loaded with 10 shots before they must be reloaded. Reloading a single round into either of these firearms takes 3 actions, or 10 minutes to fully reload a weapon. A clockwork gunner can't reload its own weapons.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-handler.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-handler.json index b19fb68ddf4..d543ff90270 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-handler.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-handler.json @@ -369,15 +369,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -408,15 +406,13 @@ "name": "Spotlight", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The clockwork handler can use the @UUID[Compendium.pf2e.equipment-srd.Everburning Torch]{Everburning Torch} built into its helmet to illuminate areas it's examining. Whenever it Seeks in a @Template[type:cone|distance:30] and rolls a successful Perception check, the clockwork handler gets a critical success instead.

" }, @@ -449,15 +445,13 @@ "name": "Wind-Up", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:15|traits:action:disable-a-device] check, standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -493,15 +487,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -532,15 +524,13 @@ "name": "Hog-tie", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork handler has a creature @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature. The creature is restrained until it Escapes or Forces Open the rope with a successful DC 15 check (typically an attack roll or Thievery check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}, or an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the ropes; restrained creatures don't take a -2 penalty on this check for not using a crowbar). The rope has Hardness 2 and 8 Hit Points (BT 4).

" }, @@ -568,15 +558,13 @@ "name": "Siren", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork handler emits a loud noise (such as a bell or high- pitched mechanical scream) that can be easily heard by anyone within 500 feet. Creatures within 100 feet take a -2 circumstance penalty to Perception checks that are hearing-based. Creatures within 30 feet who fail a @Check[type:fortitude|dc:14] save can't hear anything but the siren, critically fail Perception checks that require hearing, and are immune to auditory effects. This effect lasts until the creature leaves the area and for 1 round afterward.

" }, @@ -609,15 +597,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-hunter.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-hunter.json index cfc14cfe593..138d921e178 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-hunter.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-hunter.json @@ -177,15 +177,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -221,15 +219,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

48 hours, @Check[type:thievery|dc:14|traits:action:disable-a-device] check, standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -260,15 +256,13 @@ "name": "Salvage Ammunition", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork hunter gathers up any unattended crossbow bolts within reach and reloads its bolt launcher. The hunter restocks its supply of bolts, up to 10 bolts maximum.

" }, @@ -296,15 +290,13 @@ "name": "Skirmish Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork hunter shuffles its feet and its weapon in tandem. It either Steps and then Strikes, or Strikes and then Steps.

" }, @@ -332,15 +324,13 @@ "name": "Target Weakness", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork hunter takes a moment to scan a creature for weaknesses, then Strikes with a +1 circumstance bonus to its attack roll. The hunter's Strike gains the deadly d4 trait for this attack.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-puppeteer.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-puppeteer.json index 1ef94a525c0..d44b64ccee2 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-puppeteer.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-puppeteer.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Wind-Up", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:22|traits:action:disable-a-device], standby

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -179,15 +175,13 @@ "name": "Clockwork Swarm", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A cloud of flying, spiderlike clockworks surrounds the clockwork puppeteer. A creature that ends its turn in the cloud takes [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:29|basic:true]).

" }, @@ -226,15 +220,13 @@ "name": "Clockwork String", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by the puppeteer's string is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The puppeteer can move while it has a creature grabbed with its string, but it automatically releases the creature if the puppeteer moves beyond the string's 60-foot length. The puppeteer can use up to six strings at a time. It can release any creature grabbed by a string as a free action. Each string has AC 30, and its @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC is 32. A string can be severed by a Strike that deals at least [[/r 20[slashing]]] damage to it. This doesn't deal any damage to the clockwork puppeteer.

" }, @@ -262,15 +254,13 @@ "name": "Create Puppet", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the puppeteer's clockwork string dies

\n
\n

Effect The triggering creature's body becomes infested with tiny clockworks. This puppet is fully under the clockwork puppeteer's control and has statistics identical to a zombie of its size with the following exceptions: It loses the undead trait, loses negative healing, loses its weakness to positive damage, and gains the construct trait.

" }, @@ -300,15 +290,13 @@ "name": "Pull String", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The puppeteer reins in a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by its string. The puppeteer attempts an Athletics check against the creature's Fortitude DC. On a success, the puppeteer pulls the creature 15 feet closer to it (30 feet closer on a critical success).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler-horde.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler-horde.json index eb85fb2731e..d31ff1940ac 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler-horde.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler-horde.json @@ -50,15 +50,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Form Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -133,15 +129,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A shambler troop is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +171,13 @@ "name": "Troop Defenses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 160 (12 squares), 80 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -216,15 +208,13 @@ "name": "Grave Tide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

" }, @@ -255,15 +245,13 @@ "name": "Shambling Onslaught", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 2

\n

Frequency once per round

\n
\n

Effect The shamblers lash out at any enemies in their squares or within 5 feet (@Check[type:reflex|dc:25|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (3d6+9)[bludgeoning]]] damage

\n

2 [[/r (3d8+13)[bludgeoning]]] damage

" }, @@ -294,15 +282,13 @@ "name": "Troop Movement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler.json index 8a4ea3eb589..31bf1ae5282 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-shambler.json @@ -132,15 +132,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -171,15 +169,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -215,15 +211,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-sphinx.json b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-sphinx.json index 5764efac60f..2ffcce98603 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-sphinx.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/clockwork-sphinx.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Wind-Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:24|traits:action:disable-a-device], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -135,15 +131,13 @@ "name": "Self-Destruct", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a @Template[type:emanation|distance:20] of shrapnel, dealing [[/r 6d10[piercing]]] damage (@Check[type:reflex|dc:26|basic:true]). An adjacent creature can cancel the self-destruct sequence by succeeding at a @Check[type:thievery|dc:26|traits:action:disable-a-device] check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} at any point before the sphinx explodes, but on a critical failure, it explodes immediately.

" @@ -176,15 +170,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the attack.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/color-spray-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/color-spray-trap.json index e1d4de639be..24619ee522a 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/color-spray-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/color-spray-trap.json @@ -8,15 +8,13 @@ "name": "Color Spray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The door is opened

\n
\n

Effect The trap casts @UUID[Compendium.pf2e.spells-srd.Color Spray]{Color Spray} on the triggering creature (@Check[type:will|dc:21|traits:illusion,magical,incapacitation,visual,auditory,trap,visual]).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/compromised-door-warden.json b/packs/data/outlaws-of-alkenstar-bestiary.db/compromised-door-warden.json index e3b573d344a..e7f19348a69 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/compromised-door-warden.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/compromised-door-warden.json @@ -296,15 +296,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -340,15 +338,13 @@ "name": "Wind-Up", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:19|traits:action:disable-a-device], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -384,15 +380,13 @@ "name": "+2 Status to Fortitude Saves vs. Disarm", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -434,15 +428,13 @@ "name": "Brace Door", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The door warden holds shut an adjacent door. This ends the door warden's turn. Until the start of its next turn, as long as it remains functional and in the same square, other creatures trying to get through must succeed at a @Check[type:athletics|dc:21|traits:action:force-open] check to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the door.

" }, @@ -470,15 +462,13 @@ "name": "Slam Door", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The door warden Pushes a creature through an open doorway

\n
\n

Effect The door warden slams the door shut on the creature

" }, @@ -506,15 +496,13 @@ "name": "Uncertain Operation", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the beginning of its turn, the compromised door warden rolls [[/r 1d4 #Uncertain Operation]] to determine how many actions it has for that turn (to a maximum of 3 actions per turn). The door warden's Speed each turn is 10 feet times the result of that same die roll, to a maximum of 25 feet per turn (that is, a roll of 3 or 4 indicates a Speed of 25 feet).

" }, @@ -547,15 +535,13 @@ "name": "Push", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-clan-pistol.json b/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-clan-pistol.json index 0df2f396f4f..5d0b333de52 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-clan-pistol.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-clan-pistol.json @@ -429,15 +429,13 @@ "name": "Firearms Critical Specialization", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a @Check[type:fortitude|dc:25] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -472,15 +470,13 @@ "name": "Lawbringer", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

" }, @@ -525,15 +521,13 @@ "name": "Reloading Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-jezail.json b/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-jezail.json index d5565a987e3..79889f08a97 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-jezail.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/corrupt-shieldmarshal-jezail.json @@ -428,15 +428,13 @@ "name": "Firearms Critical Specialization", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a @Check[type:fortitude|dc:25] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -471,15 +469,13 @@ "name": "Lawbringer", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

" }, @@ -524,15 +520,13 @@ "name": "Reloading Strike", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/cranium-preserver.json b/packs/data/outlaws-of-alkenstar-bestiary.db/cranium-preserver.json index 3e69844908f..a9240f98299 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/cranium-preserver.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/cranium-preserver.json @@ -200,15 +200,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -239,15 +237,13 @@ "name": "Undead Crafter", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cranium preserver knows one version of the @UUID[Compendium.pf2e.spells-srd.Create Undead]{Create Undead} ritual for every four heads it has preserved (a typical cranium preserver has 12 preserved heads). The cranium preserver can use its heads to make separate rolls as both the primary and secondary casters of the ritual.

" }, @@ -275,15 +271,13 @@ "name": "Jettison Cranium", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cranium preserver ejects one of its preserved-head jars at a point within 100 feet. The jar explodes, and all creatures in a @Template[type:burst|distance:10] must attempt a @Check[type:will|dc:28] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r {2d8[mental],2d8[negative]}]]{2d8 mental damage and 2d8 negative damage}.

\n

Failure The creature takes [[/r {4d8[mental],4d8[negative]}]]{4d8 mental damage and 4d8 negative damage}. The discharged mental anguish released from the preserved head causes the creature to become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The creature takes [[/r {8d8[mental],8d8[negative]}]]{8d8 mental and 8d8 negative damage}. The discharged mental anguish released from the preserved head causes the creature to become confused for 2 rounds.

" }, @@ -315,15 +309,13 @@ "name": "Slosh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the cranium preserver ends a Stride, the movement causes necrotic embalming fluid and preserved body parts to slosh about and spill from its central vat. Each creature adjacent to the cranium preserver when it finishes its Stride must attempt a @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r {1d8[mental],1d8[negative]}]]{1d8 mental damage and 1d8 negative damage}.

\n

Failure The creature takes [[/r {2d8[mental],2d8[negative]}]]{2d8 mental damage and 2d8 negative damage}.

\n

Critical Failure The creature takes [[/r {4d8[mental],4d8[negative]}]]{4d8 mental and 4d8 negative damage}. If the creature is alive, the preserved body parts sense the presence of a living creature and cling to it, causing the creature to become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 round.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/daelum.json b/packs/data/outlaws-of-alkenstar-bestiary.db/daelum.json index eeac9645dbc..a0b8beca26f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/daelum.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/daelum.json @@ -252,15 +252,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -335,15 +331,13 @@ "name": "Belly Hatch", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.

" }, @@ -371,15 +365,13 @@ "name": "Gallop", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The daelum is in quadruped form

\n
\n

Effect The daelum Strides twice. They have a +10-foot circumstance bonus to their Speed during these Strides.

" }, @@ -407,15 +399,13 @@ "name": "Shift Form", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The daelum transforms into a quadruped. While in this form, their Speed increases by 10 feet and they don't count the contents of their belly hatch against the total amount they can carry. The daelum can make hoof Strikes in quadruped form, but not pick or claw Strikes. Using this ability again returns the daelum to their bipedal form.

" }, @@ -443,15 +433,13 @@ "name": "Smog Cloud", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The daelum unleashes a cloud of smog in a @Template[type:emanation|distance:10]. The cloud persists for 3 rounds, but doesn't move with the daelum. All creatures within the cloud are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. A creature that begins its turn in the smog cloud must attempt a @Check[type:fortitude|dc:18] save (creatures that must breathe and don't hold their breath take a -2 circumstance penalty on their save).

\n
\n

Critical Success No effect and temporarily immune for 1 hour.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is sickened 2 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/dewey-daystar.json b/packs/data/outlaws-of-alkenstar-bestiary.db/dewey-daystar.json index 3411a9b9c3d..a2cc1d8d3e4 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/dewey-daystar.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/dewey-daystar.json @@ -1564,15 +1564,13 @@ "name": "Low-light vision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1603,15 +1601,13 @@ "name": "Spiny Body", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A cactus leshy is covered in spines. A creature that Grabs the cactus leshy takes [[/r (1d8+3)[piercing]]] damage.

" }, @@ -1639,15 +1635,13 @@ "name": "Verdant Burst", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Dewey Daystar dies, a burst of primal energy explodes from his body, restoring [[/r 2d8 #Hit points]] Hit Points to each plant creature in a @Template[type:emanation|distance:30]. This area fills with cacti, becoming difficult terrain. If the terrain is not a viable environment for the cacti, they wither after 24 hours.

" diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/disgorged-zombie.json b/packs/data/outlaws-of-alkenstar-bestiary.db/disgorged-zombie.json index f21de35fc61..6b1167fa019 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/disgorged-zombie.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/disgorged-zombie.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -186,15 +182,13 @@ "name": "Electricity Absorption", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For 1 minute after taking electricity damage, a shock zombie loses its usual @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.

" }, @@ -222,15 +216,13 @@ "name": "Lightning Powered", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lightning Powered]{Effect: Lightning Powered}

" }, @@ -258,15 +250,13 @@ "name": "Slow", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shock zombie is typically @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions (but see electricity absorption).

" }, @@ -294,15 +284,13 @@ "name": "Amnesia Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 flat-footed and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/drela.json b/packs/data/outlaws-of-alkenstar-bestiary.db/drela.json index f3c13975380..c6f974ec60f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/drela.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/drela.json @@ -736,15 +736,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The gang leader isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 7th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -782,15 +780,13 @@ "name": "Evasion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the gang leader rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -839,15 +835,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gang leader is targeted with an attack by an attacker they can see

\n
\n

Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -895,15 +889,13 @@ "name": "Surprise Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the gang leader.

" }, @@ -960,15 +952,13 @@ "name": "Brutal Rally", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gang leader rolls a critical hit against a creature

\n
\n

Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Brutal Rally]{Effect: Brutal Rally}

" }, @@ -1004,15 +994,13 @@ "name": "Gang Up", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.

" }, @@ -1043,15 +1031,13 @@ "name": "Quick Draw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gang leader @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon, then Strikes with that weapon.

" }, @@ -1087,15 +1073,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gang leader deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/explosive-steam-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/explosive-steam-trap.json index b699bf1b31c..82449fbca9f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/explosive-steam-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/explosive-steam-trap.json @@ -8,15 +8,13 @@ "name": "Explosive Charge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The desk switch is pressed or the trapdoor is opened

\n
\n

Effect The charge on the door explodes. All creatures within 10 feet take [[/r {(2d10+6)[fire],(1d10+3)[piercing]}]]{2d10+6 fire damage and 1d10+3 piercing damage}, and [[/r 1d6[bleed]]] (@Check[type:reflex|dc:22|basic:true]). The room is filled with steam, making all creatures within the room @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. The trap then rolls initiative.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/falling-portcullis-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/falling-portcullis-trap.json index b9bdcb1abbc..b280d99ba92 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/falling-portcullis-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/falling-portcullis-trap.json @@ -8,15 +8,13 @@ "name": "Slam Shut", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The pressure plate is depressed

\n
\n

Effect The portcullis falls, closing off the hallway. Any creature under the portcullis when it drops takes [[/r (4d10+18)[piercing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. A creature that succeeds at a @Check[type:reflex|dc:26] save takes no damage and rolls away in a random direction; on a critical success, they can choose the direction.

\n

If the trap was triggered by a creature moving north with a Speed of at least 10 feet, they're considered to be under the portcullis when it triggers. Creatures moving south when triggering the portcullis aren't considered to be under the portcullis when it triggers.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/false-door-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/false-door-trap.json index 4f0219c1fbf..50ef6674ee9 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/false-door-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/false-door-trap.json @@ -8,15 +8,13 @@ "name": "Explosive Charge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The doorknob is turned

\n
\n

Effect The charge behind the door explodes, dealing [[/r {(2d8+9)[fire],(2d8+9)[piercing]}]]{2d8+9 fire damage and 2d8+9 piercing damage} to all creatures in a @Template[type:cone|distance:10] blasting outward from the door (@Check[type:reflex|dc:27|basic:true]). The sound of the explosion can be heard up to 50 feet away.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/follower-of-shumfallow.json b/packs/data/outlaws-of-alkenstar-bestiary.db/follower-of-shumfallow.json index 98ed514dc92..a963ae36609 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/follower-of-shumfallow.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/follower-of-shumfallow.json @@ -304,15 +304,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -343,15 +341,13 @@ "name": "Verdant Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a follower of Shumfallow dies, a burst of primal energy explodes from its body, restoring [[/r 1d8 #Hit points]] Hit Points to each fungus creature in a @Template[type:emanation|distance:30]. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours.

" @@ -387,15 +383,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The follower of Shumfallow transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -431,15 +425,13 @@ "name": "Pack Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A follower of Shumfallow's Strikes deal an additional 1d4 damage to creatures that are within the reach of at least two of the follower's allies.

" }, @@ -484,15 +476,13 @@ "name": "Spores", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a follower of Shumfallow's spore pod Strike must succeed at a @Check[type:fortitude|dc:15] save or take [[/r 1[persistent,poison]]] damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-assassin.json b/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-assassin.json index 16a64070455..1859fe3351d 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-assassin.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-assassin.json @@ -759,15 +759,13 @@ "name": "Shot of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The Gilded Gunner has a loaded firearm in hand

\n

Trigger A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack

\n
\n

Effect The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

" }, @@ -800,15 +798,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Gilded Gunner assassin deals an additional 2d6 precision damage to flat‑footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-goon.json b/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-goon.json index 2ec1c32b1d5..f35e518c32f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-goon.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-goon.json @@ -651,15 +651,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Gilded Gunner goon's Strikes deal 1d6 additional precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-safecracker.json b/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-safecracker.json index 479c5303d85..d9c32f91287 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-safecracker.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/gilded-gunner-safecracker.json @@ -840,15 +840,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The safecracker deals an additional 1d6 precision damage to flat‑footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/glass-buccaneer.json b/packs/data/outlaws-of-alkenstar-bestiary.db/glass-buccaneer.json index 002d99f5447..54c5340579e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/glass-buccaneer.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/glass-buccaneer.json @@ -217,15 +217,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -261,15 +259,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:26|traits:action:disable-a-device], standby

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -300,15 +296,13 @@ "name": "Spell Reflection", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The glass buccaneer is targeted by a spell

\n
\n

Effect The buccaneer positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.

" }, @@ -339,15 +333,13 @@ "name": "Vulnerable to Shatter", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The glass buccaneer is affected by the @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell as though it were an unattended object.

" }, @@ -375,15 +367,13 @@ "name": "Firearms Critical Specialization", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the buccaneer makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -427,15 +417,13 @@ "name": "Pirate's Feint", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork buccaneer @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}. If the target becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the buccaneer's melee attacks, it becomes flat-footed to the buccaneer's ranged attacks as well.

" }, @@ -465,15 +453,13 @@ "name": "Refill Tank", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork buccaneer is within 15 feet of a water source containing at least 100 gallons of water

\n
\n

Effect The clockwork buccaneer extends a clockwork tube and sucks up water to refill its water tank.

" }, @@ -506,15 +492,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The clockwork buccaneer deals an extra 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -577,15 +561,13 @@ "name": "Water Jet", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork buccaneer has a full water tank

\n
\n

Effect The clockwork buccaneer fires a narrow but highly pressurized blast of water in a @Template[type:line|distance:60], dealing [[/r 10d6[bludgeoning]]] damage to creatures and unattended objects in the area (@Check[type:fortitude|dc:28|basic:true]; unattended objects automatically fail). Creatures and objects that fail the save are also knocked back 5 feet (10 feet on a critical failure). This empties the buccaneer's water tank.

" }, @@ -613,15 +595,13 @@ "name": "Water Jump", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork buccaneer has a full water tank

\n
\n

Effect The clockwork buccaneer jumps 60 feet, propelling itself through the air with a jet of water. This empties the buccaneer's water tank.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/glass-elephant.json b/packs/data/outlaws-of-alkenstar-bestiary.db/glass-elephant.json index 65f781b0e89..8be7f4f39d4 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/glass-elephant.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/glass-elephant.json @@ -134,15 +134,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -173,15 +171,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:29|traits:action:disable-a-device], standby

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -209,15 +205,13 @@ "name": "Spell Reflection", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The glass elephant is targeted by a spell

\n
\n

Effect The elephant positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.

" }, @@ -248,15 +242,13 @@ "name": "Vulnerable to Shatter", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The glass elephant is affected by the @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell as though it were an unattended object.

" }, @@ -284,15 +276,13 @@ "name": "Dual Tusks", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The glass elephant makes two tusk Strikes, each against a different creature. This counts as one attack for the elephant's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -325,15 +315,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:32|basic:true]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -364,15 +352,13 @@ "name": "Grabbing Trunk", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the glass elephant's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the elephant moves, it can bring the grabbed creature along with it.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/glass-sentry.json b/packs/data/outlaws-of-alkenstar-bestiary.db/glass-sentry.json index 129ad2afdf4..88667c73e67 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/glass-sentry.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/glass-sentry.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Glass Armor", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.

" }, @@ -208,15 +202,13 @@ "name": "Blinding Sand", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sand sentry critically hits with a fist Strike, the target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -247,15 +239,13 @@ "name": "Earth Glide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sand sentry can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/glaz-nixbrix.json b/packs/data/outlaws-of-alkenstar-bestiary.db/glaz-nixbrix.json index 20fe2881c56..99a4b90603d 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/glaz-nixbrix.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/glaz-nixbrix.json @@ -191,15 +191,13 @@ "name": "Low-light vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -230,15 +228,13 @@ "name": "Custom Armor", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Nixbrix's custom armor, which only he knows how to operate, grants him physical resistance. Once Nixbrix is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his custom armor breaks, causing the following effects: his Armor Class is reduced to 20, he loses his physical resistance, he can't use his really big gun, and his buzz-saw knuckles no longer cause persistent bleed damage.

" }, @@ -292,15 +288,13 @@ "name": "Leap Away", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Nixbrix is targeted with a ranged attack

\n

Nixbrix Leaps up to 10 feet vertically and 30 feet horizontally, and he gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -346,15 +340,13 @@ "name": "Buzz-Saw Knuckles", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nixbrix has custom-built knuckle-dusters called buzz-saw knuckles. Only he knows how to operate them.

" }, @@ -382,15 +374,13 @@ "name": "Escape Route", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Nixbrix flees the scene. He moves four times, each time using one of the following actions: Climb, Leap, Stand, Step, or Stride.

" }, @@ -418,15 +408,13 @@ "name": "Knuckle Knock", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Nixbrix Strides, @UUID[Compendium.pf2e.actionspf2e.Climb]{Climbs}, or @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} once, then Strikes with his buzz-saw knuckles. As long as this Strike is a success, he unleashes a devastating black powder explosion afterward that deals [[/r 1d6[fire]]] damage to both him and the target of the Strike. He then Strides or Leaps once more, propelled by the blast.

" }, @@ -454,15 +442,13 @@ "name": "Really Big Gun", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nixbrix has a custom-built, extra-large firearm mounted to the shoulder of his custom armor. Only he knows how to fire the contraption, which is inscrutable in the hands of anyone else. Whenever Nixbrix fires his Really Big Gun, the armor automatically reloads the weapon, but it doesn't finish reloading until the end of his next turn. He can only fire it, at most, every other round. He can take 6 shots with this weapon before all the ammunition is spent.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/gold-tank-broker.json b/packs/data/outlaws-of-alkenstar-bestiary.db/gold-tank-broker.json index f6a67525819..186126adc76 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/gold-tank-broker.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/gold-tank-broker.json @@ -368,15 +368,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -407,15 +405,13 @@ "name": "Spotlight", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The clockwork handler can use the @UUID[Compendium.pf2e.equipment-srd.Everburning Torch]{Everburning Torch} built into its helmet to illuminate areas it's examining. Whenever it Seeks in a @Template[type:cone|distance:30] and rolls a successful Perception check, the clockwork handler gets a critical success instead.

" }, @@ -448,15 +444,13 @@ "name": "Wind-Up", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|dc:15|traits:action:disable-a-device] check, standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -492,15 +486,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -531,15 +523,13 @@ "name": "Gloves Off", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Unlike most clockwork handlers, the brokers' Strikes lack the nonlethal trait.

" }, @@ -567,15 +557,13 @@ "name": "Hog-tie", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The clockwork handler has a creature @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature. The creature is restrained until it Escapes or Forces Open the rope with a successful DC 15 check (typically an attack roll or Thievery check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}, or an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the ropes; restrained creatures don't take a -2 penalty on this check for not using a crowbar). The rope has Hardness 2 and 8 Hit Points (BT 4).

" }, @@ -603,15 +591,13 @@ "name": "Siren", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork handler emits a loud noise (such as a bell or high- pitched mechanical scream) that can be easily heard by anyone within 500 feet. Creatures within 100 feet take a -2 circumstance penalty to Perception checks that are hearing-based. Creatures within 30 feet who fail a @Check[type:fortitude|dc:14] save can't hear anything but the siren, critically fail Perception checks that require hearing, and are immune to auditory effects. This effect lasts until the creature leaves the area and for 1 round afterward.

" }, @@ -644,15 +630,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/gremlin-horde.json b/packs/data/outlaws-of-alkenstar-bestiary.db/gremlin-horde.json index addfa6f33fc..c3d1dd3b3ce 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/gremlin-horde.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/gremlin-horde.json @@ -8,15 +8,13 @@ "name": "Hexed Calamity", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 30 feet of the gremlin horde

\n
\n

Effect Every firearm within 30 feet misfires. If a creature is holding the firearm, they can attempt a @Check[type:will|dc:27] save, negating this effect on a success. The hazard rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Hardness 15 (While Inside the Centurion)", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/gunmarshal.json b/packs/data/outlaws-of-alkenstar-bestiary.db/gunmarshal.json index d7e587bce9a..f7b0714102c 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/gunmarshal.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/gunmarshal.json @@ -513,15 +513,13 @@ "name": "Firearms Critical Specialization", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gunmarshal makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:18] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -556,15 +554,13 @@ "name": "Lawbringer", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/hansin.json b/packs/data/outlaws-of-alkenstar-bestiary.db/hansin.json index 23b6a614fa6..70aef03e1e4 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/hansin.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/hansin.json @@ -736,15 +736,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The gang leader isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 7th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -782,15 +780,13 @@ "name": "Evasion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the gang leader rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -839,15 +835,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gang leader is targeted with an attack by an attacker they can see

\n
\n

Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -895,15 +889,13 @@ "name": "Surprise Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the gang leader.

" }, @@ -960,15 +952,13 @@ "name": "Brutal Rally", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gang leader rolls a critical hit against a creature

\n
\n

Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Brutal Rally]{Effect: Brutal Rally}

" }, @@ -1004,15 +994,13 @@ "name": "Gang Up", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.

" }, @@ -1043,15 +1031,13 @@ "name": "Quick Draw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gang leader @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon, then Strikes with that weapon.

" }, @@ -1087,15 +1073,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gang leader deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/headless-rustler.json b/packs/data/outlaws-of-alkenstar-bestiary.db/headless-rustler.json index 91588c4489f..0f67c68d93f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/headless-rustler.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/headless-rustler.json @@ -486,15 +486,13 @@ "name": "Lifesense 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -530,15 +528,13 @@ "name": "Fast Healing 5", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -580,15 +576,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -624,15 +618,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -680,15 +672,13 @@ "name": "Head Hunter", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any slashing weapon a dullahan wields becomes @UUID[Compendium.pf2e.equipment-srd.Keen]{Keen}, and any hatchet it wields becomes @UUID[Compendium.pf2e.equipment-srd.Returning]{Returning}. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.

" }, @@ -719,15 +709,13 @@ "name": "Headshot Hunter", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any firearm wielded by the headless rustler becomes keen (even if it's not a slashing weapon) and striking. If the headless rustler kills a creature with a critical hit using a firearm, the target is treated as if they were decapitated by the headless rustler's Reap ability. These effects remain only while the headless rustler holds the firearm.

" }, @@ -755,15 +743,13 @@ "name": "Reap", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune.

" }, @@ -794,15 +780,13 @@ "name": "Summon Steed", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dullahan summons a @UUID[Compendium.pf2e.pathfinder-bestiary.War Horse]{War Horse} with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.

" }, @@ -836,15 +820,13 @@ "name": "Throw Skull", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Interact

\n

Frequency once (until a new clockwork skull is crafted)

\n
\n

Effect The headless rustler throws its clockwork skull at a target within 30 feet. The skull explodes, dealing [[/r 8d6[fire]]] damage to creatures in a @Template[type:burst|distance:15]{15-foot radius} (@Check[type:reflex|dc:23|basic:true]).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/i.json b/packs/data/outlaws-of-alkenstar-bestiary.db/i.json index a8a63467c1d..4b1934cc4fe 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/i.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/i.json @@ -661,15 +661,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -705,15 +703,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -749,15 +745,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -797,15 +791,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -841,15 +833,13 @@ "name": "Constrict", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+8)[bludgeoning]]]{1d8+8 Bludgeoning } @Check[type:fortitude|dc:22|basic:true]

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -880,15 +870,13 @@ "name": "I Venom", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, enfeebled 1, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and flat‑footed (1 round)

" }, @@ -918,15 +906,13 @@ "name": "Writhing Arms", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

I makes up to four Strikes with different arms, each against a different target. Each attack counts separately for their multiple attack penalty, but the penalty doesn't increase until all attacks have been made. If I subsequently uses the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} action, they can Grab any number of creatures they hit with Writhing Arms.

" }, @@ -959,15 +945,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/ibrium.json b/packs/data/outlaws-of-alkenstar-bestiary.db/ibrium.json index d211dee50b0..3631b938bf0 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/ibrium.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/ibrium.json @@ -2138,15 +2138,13 @@ "name": "Vitrumantic Stoneskin", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature Strikes Ibrium with a melee weapon or unarmed attack and deals damage

\n

Requirements Ibrium has a @UUID[Compendium.pf2e.spells-srd.Stoneskin]{Stoneskin} spell currently active

\n
\n

Effect Ibrium's unique stoneskin spell manifests as a protective layer of deadly sharp glass. Glass shards burst out from Ibrium's skin, dealing [[/r 3d10[piercing]]] damage to the attacker.

" }, @@ -2174,15 +2172,13 @@ "name": "Vitrumancy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ibrium has modified certain spells to incorporate glass into their manifestation. Whenever Ibrium casts @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball}, @UUID[Compendium.pf2e.spells-srd.Hydraulic Push]{Hydraulic Push}, or @UUID[Compendium.pf2e.spells-srd.Pummeling Rubble]{Pummeling Rubble}, the spell deals slashing damage instead of its normal damage type as the damaging component is replaced with shards of razor-sharp glass.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/ioton-f6.json b/packs/data/outlaws-of-alkenstar-bestiary.db/ioton-f6.json index 4bd71c4cedf..29d16fb7361 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/ioton-f6.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/ioton-f6.json @@ -397,15 +397,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ioton senses all non-mindless creatures at the listed range.

" }, @@ -440,15 +438,13 @@ "name": "Absorbed Language", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While a creature is taking persistent damage from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random.

" }, @@ -479,15 +475,13 @@ "name": "Leech Thought", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While a creature is taking persistent mental damage from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to Impersonate an individual.

\n

While transformed, the ioton loses its incorporeal trait, immunities, and resistances, but it gains an unarmed melee Strike with a +6 attack modifier that deals [[/r (1d8+2)[bludgeoning]]] damage. The ioton immediately returns to its original form once no creature is taking persistent mental damage from it.

" }, @@ -523,15 +517,13 @@ "name": "Seeking Alchemical Knowledge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This ioton is seeking alchemical knowledge. The ioton gains a +1 circumstance bonus to attack rolls against any creature with the @UUID[Compendium.pf2e.feats-srd.Alchemical Crafting]{Alchemical Crafting} feat, and they prefer to attack those targets to the exclusion of others.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/irkem-dresh.json b/packs/data/outlaws-of-alkenstar-bestiary.db/irkem-dresh.json index dca0346d3f9..85fd320c0b5 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/irkem-dresh.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/irkem-dresh.json @@ -574,15 +574,13 @@ "name": "Defying Glare", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature uses a mental effect against Dresh and fails or critically fails

\n
\n

Effect Dresh @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes} that creature; when she does, Demoralize loses the auditory trait and gains the visual trait and she doesn't take a penalty if the creature doesn't understand her language.

" }, @@ -610,15 +608,13 @@ "name": "Generous Distraction", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dresh can use the promise of wealth to distract her foes. When she succeeds or critically succeeds on a Deception check to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} against a target within 30 feet, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against her ranged attacks as well as her melee Strikes.

" }, @@ -656,15 +652,13 @@ "name": "Silver Shower Shot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Dresh throws [[/r 2d6 #Silver pieces]] silver pieces into the air, potentially distracting her target. Dresh makes a Deception check to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} against a creature within 30 feet that can see her and which she can see. If her flintlock pistol is loaded, Dresh then makes a ranged flintlock pistol Strike against that target.

" }, @@ -697,15 +691,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dresh deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/iron-dart-launcher.json b/packs/data/outlaws-of-alkenstar-bestiary.db/iron-dart-launcher.json index 31d4b25981c..1caec4440bf 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/iron-dart-launcher.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/iron-dart-launcher.json @@ -8,15 +8,13 @@ "name": "Dart", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The front door is fully opened, Forced Open, or broken

\n
\n

Effect A hail of iron darts launches along a @Template[type:line|distance:20] from the desk through the doorway, dealing [[/r (4d8+10)[piercing]]] damage to each creature in the area of effect (@Check[type:reflex|dc:24|basic:true]).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/kreeth-ni.json b/packs/data/outlaws-of-alkenstar-bestiary.db/kreeth-ni.json index 136b8dd3d3f..5077d5b2c92 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/kreeth-ni.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/kreeth-ni.json @@ -1412,15 +1412,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1456,15 +1454,13 @@ "name": "+2 Status to Seek Creatures Using Hearing", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -1506,15 +1502,13 @@ "name": "Speak with Bats", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kreeth-Ni can communicate with bats and use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on bats and Request things from bats.

" }, @@ -1542,15 +1536,13 @@ "name": "Wrath of Spurned Hospitality", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a @Check[type:will|dc:20] save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/leadsmith.json b/packs/data/outlaws-of-alkenstar-bestiary.db/leadsmith.json index 1d78f51fc80..d0d9a1d1e17 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/leadsmith.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/leadsmith.json @@ -480,15 +480,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -519,15 +517,13 @@ "name": "Bully Effect", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Leadsmith's melee and ranged Strikes deal an additional [[/r 2d6[bludgeoning]]] damage to creatures that were Shoved within the past round.

" }, @@ -572,15 +568,13 @@ "name": "Clear A Path", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Leadsmith is wielding a firearm or crossbow in one hand, and their other hand either wields a one-handed melee weapon or is empty

\n
\n

Effect The Leadsmith makes a melee attack and then reloads their gun in one fluid movement. The Leadsmith makes a one-handed melee weapon Strike or unarmed Strike against an opponent within reach, then Interacts to reload. The Leadsmith doesn't need a free hand to reload in this way.

" }, @@ -608,15 +602,13 @@ "name": "Private Detective", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The Leadsmith spends 1 minute examining a subject for clues. For the next 24 hours, whenever the Leadsmith makes a Perception check or a skill check using Intelligence, Wisdom, or Charisma to Recall Knowledge about this subject, the Leadsmith gains a +2 circumstance bonus to the check.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/lonely-machine-spirit.json b/packs/data/outlaws-of-alkenstar-bestiary.db/lonely-machine-spirit.json index 9965f7d6cbd..914e0e53831 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/lonely-machine-spirit.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/lonely-machine-spirit.json @@ -8,15 +8,13 @@ "name": "Painful Whistle", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the engine (marked with a \"T\" on the map)

\n
\n

Effect A loud whistle blows and all creatures within 30 feet take [[/r 2d6[sonic]]] damage and become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@Check[type:fortitude|dc:20|basic:true|traits:hazard,haunt,complex]; creatures aren't stunned on a success). The lonely machine spirit then rolls initiative.

" }, @@ -46,15 +44,13 @@ "name": "Belch Smoke", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The airship's engine issues forth a cloud of alchemical smoke in a @Template[type:cone|distance:30]. Creatures within the cone must attempt a @Check[type:fortitude|dc:20|traits:hazard,haunt,complex] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 1d6[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes [[/r 2d6[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes [[/r 3d6[poison]]] damage and is sickened 2.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/lucky-lanks.json b/packs/data/outlaws-of-alkenstar-bestiary.db/lucky-lanks.json index abaad0cbc80..c0509490657 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/lucky-lanks.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/lucky-lanks.json @@ -861,15 +861,13 @@ "name": "Scoundrel's Feint", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Lanks successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, his target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against his attacks until the end of his next turn. On a critical success, the target is flat‑footed against all attacks until the end of Lanks's next turn.

" }, @@ -902,15 +900,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lanks deals an additional 2d6 precision damage to flat‑footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/lyzerium-bottles.json b/packs/data/outlaws-of-alkenstar-bestiary.db/lyzerium-bottles.json index a7989f10983..b0d5cddba13 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/lyzerium-bottles.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/lyzerium-bottles.json @@ -8,15 +8,13 @@ "name": "Explode", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the bottle or the bottle becomes broken

\n
\n

Effect The bottle explodes, dealing [[/r 2d8[fire]]] damage plus [[/r 2[persistent,fire]]] damage and [[/r (2[splash])[fire]]]{2 fire splash} damage to each creature sharing its square (@Check[type:reflex|dc:18|basic:true|traits:hazard,mechanical,trap]).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/masu.json b/packs/data/outlaws-of-alkenstar-bestiary.db/masu.json index ccc5f755d65..13663564893 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/masu.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/masu.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Get Underfoot", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Masu Strides up to half her Speed, moving through one or more space occupied by allied creatures, rubbing against and around legs and feet. Each creature whose space Masu moves through is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-bat.json b/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-bat.json index ee340c57dcd..1a35e40d1d2 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-bat.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-bat.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -132,15 +130,13 @@ "name": "Echolocation (Precise) 40 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bat can use its hearing as a precise sense at the listed range.

" }, @@ -168,15 +164,13 @@ "name": "Wing Thrash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent enemy damages the mutant bat

\n
\n

Effect The bat makes one or two wing Strikes - one against the triggering creature and one against another adjacent creature.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-desert-drake.json b/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-desert-drake.json index 0cb78291e16..709b528bdbe 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-desert-drake.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-desert-drake.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Sensitive Eyes", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mutant desert drake's cluster of extra eyes are connected to a gland that, when punctured, causes the drake to rush into a fury. When a desert drake takes damage from a critical hit, it becomes @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} and @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round.

" }, @@ -219,15 +213,13 @@ "name": "Wing Deflection", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The desert drake is targeted with an attack.

\n
\n

Effect The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete.

" }, @@ -271,15 +263,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desert drake makes two Fangs Strikes and one Tail Strike in any order.

" }, @@ -307,15 +297,13 @@ "name": "Sandstorm Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desert drake spits a ball of electrically charged sand to a range of 60 feet that explodes into a cloud with a @Template[type:burst|distance:15]. Creatures in the area take [[/r 9d6[electricity]]] damage (@Check[type:reflex|dc:28|basic:true]). The cloud remains for [[/r 1d4 #Cloud Duration]]{1d4 rounds}, granting Concealment to everything within. The desert drake can't use Sandstorm Breath again for [[/r 1d6 #Sandstorm Breath Recharge]]{1d6 rounds}.

" }, @@ -347,15 +335,13 @@ "name": "Speed Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The desert drake moves up to twice its Speed. It can do this three times per day.

" }, @@ -385,15 +371,13 @@ "name": "Surprise Attacker", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the desert drake.

" }, @@ -446,15 +430,13 @@ "name": "Push 5 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-giant-toad.json b/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-giant-toad.json index 960203ba17d..b3f6be937c9 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-giant-toad.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/mutant-giant-toad.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -177,15 +173,13 @@ "name": "Poisonous Warts", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that hits the giant toad with an unarmed Strike or otherwise touches the toad is exposed to giant toad poison.

" }, @@ -213,15 +207,13 @@ "name": "Giant Toad Poison", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied1} (1 round)

\n

Stage 2 Stupefied 1 and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

" }, @@ -251,15 +243,13 @@ "name": "Squirt Acid", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mutant giant toad squirts a @Template[type:line|distance:60] of acid from the pustules on its back. Creatures in the area take [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:20|basic:true]). The mutant giant toad can't Squirt Acid for [[/br 1d4 #Squirt Acid Recharge]]{1d4 rounds}.

" }, @@ -296,15 +286,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (1d8+3)[bludgeoning]]] damage, Rupture 8

\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -337,15 +325,13 @@ "name": "Tongue Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the giant toad's tongue becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant toad. The creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful Strike against AC 15 that deals at least [[/r 6[slashing]]] damage.

\n

This deals no damage to the toad but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, @@ -378,15 +364,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/ogre-slug.json b/packs/data/outlaws-of-alkenstar-bestiary.db/ogre-slug.json index 7f332eeb851..4fdadcf8a9f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/ogre-slug.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/ogre-slug.json @@ -319,15 +319,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -358,15 +356,13 @@ "name": "Glutton's Feast", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the ogre glutton damages a living creature with their jaws Strike, they gain [[/r 1d4 #Temporary Hit Points]]{1d4 temporary Hit Points} for 1 minute.

" }, @@ -397,15 +393,13 @@ "name": "Glutton's Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ogre glutton Strides twice and makes a jaws Strike. If they damage a living creature with this Strike, the temporary Hit Points they receive from Glutton's Feast is increased to [[/r 2d4 #Temporary Hit Points]]{2d4}.

" }, @@ -441,15 +435,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (2d4+4)[bludgeoning]]] damage, Rupture 14

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -482,15 +474,13 @@ "name": "Throw Powder Keg", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once (until the ogre acquires another powder keg)

\n
\n

Effect The ogre lights and hurls a powder keg of gunpowder at a point within 40 feet. The fuse continues to burn for 1 round, during which time an adjacent creature can use an Interact action to remove the lit fuse, rendering the keg harmless. At the start of the ogre's next turn, if the fuse is still lit, the keg explodes, dealing [[/r {3d8[fire],3d8[bludgeoning]}]]{3d8 fire damage and 3d8 bludgeoning damage} to creatures in a @Template[type:burst|distance:15] (@Check[type:reflex|dc:20|basic:true]).

" }, @@ -523,15 +513,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/palzu.json b/packs/data/outlaws-of-alkenstar-bestiary.db/palzu.json index ad8abb49666..5c2fe75049e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/palzu.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/palzu.json @@ -540,15 +540,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -579,15 +577,13 @@ "name": "Crack Shot", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Palzu critically hits a creature with a ranged Strike, the target must succeed at a @Check[type:fortitude|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -615,15 +611,13 @@ "name": "Howling Bullet", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Palzu has rolled initiative but hasn't acted yet in combat

\n
\n

Effect Palzu lets loose a blood‑curdling howl while firing his rifle, making the report sound unearthly and disturbing. Palzu makes a Jax Strike against a foe within 40 feet. On a hit, creatures in a @Template[type:emanation|distance:10] centered on the target hit must attempt a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -653,15 +647,13 @@ "name": "Rugged Travel", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Palzu ignores the first square of difficult terrain he moves into each time he Steps or Strides.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/parsus.json b/packs/data/outlaws-of-alkenstar-bestiary.db/parsus.json index e8ec4ae5fc8..3159bcc952b 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/parsus.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/parsus.json @@ -2638,15 +2638,13 @@ "name": "+2 Status to All Saves vs. Disease and Mental", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2697,15 +2695,13 @@ "name": "Negative Healing", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2743,15 +2739,13 @@ "name": "Clockwork Necromancy", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Parsus winds their necromechanical innovation (see below) to infuse a corpse-riddled area with necromantic energy. The innovation casts @UUID[Compendium.pf2e.spells-srd.Black Tentacles]{Black Tentacles} on a point within 100 feet, causing the dead body parts in a @Template[type:burst|distance:10] to briefly animate and scrabble at creatures within the area for 1 round.

" }, @@ -2783,15 +2777,13 @@ "name": "Explode", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Parsus pushes their necromechanical innovation beyond its normal limits, dealing [[/r 10d6[negative]]] damage in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:31|basic:true]). Parsus can choose to include themself in this effect.

" }, @@ -2823,15 +2815,13 @@ "name": "Necromantic Winding", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Parsus winds up their necromechanical innovation. They choose an active effect with the necromancy trait that originated from one of their spells or abilities (such as Clockwork Necromancy). The effect's duration extends to the end of Parsus's next turn.

" }, @@ -2862,15 +2852,13 @@ "name": "Necromechanical Innovation", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Although a necromancer by training, Parsus recently developed a complex device called a necromechanical innovation. This device allows Parsus to use their Clockwork Necromancy, Explode, and Necromatic Winding abilities. It otherwise functions as an inventor weapon innovation with no modifications.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-bombardier.json b/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-bombardier.json index 95135ec0db4..d62fd89789c 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-bombardier.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-bombardier.json @@ -335,15 +335,13 @@ "name": "Blaze of Glory", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Powderkeg Punk takes fire damage

\n

The Powderkeg Punk @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes} the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.

" }, @@ -377,15 +375,13 @@ "name": "Bombing Run", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bombardier draws two bombs, and then Strides and makes two Strikes with a bomb before, after, or during the movement.

" }, @@ -413,15 +409,13 @@ "name": "Quick Bomber", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bombardier can Interact to draw a bomb and then make a Strike with it.

" }, @@ -449,15 +443,13 @@ "name": "Shake It Up", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bombardier shakes a bottle of alchemist's fire, and then Strikes with it. The radius of the splash damage for this Strike increases to 10 feet.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-gunner.json b/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-gunner.json index 688fa5609b6..bc73bdb37d2 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-gunner.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/powderkeg-punk-gunner.json @@ -613,15 +613,13 @@ "name": "Blaze of Glory", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Powderkeg Punk takes fire damage

\n

The Powderkeg Punk @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes} the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.

" }, @@ -655,15 +653,13 @@ "name": "Gut Shot", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The gunner is flanked by two or more creatures and the gunner's pistol is loaded

\n
\n

Effect The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares. The gunner makes a flintlock pistol Strike against an adjacent creature, who becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike. The gunner takes [[/r 1d4[piercing]]] damage.

" }, @@ -696,15 +692,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gunner deals an additional 1d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -767,15 +761,13 @@ "name": "Toss and Shoot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The gunner is holding a loaded firearm

\n
\n

Effect The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a @Template[type:burst|distance:10]{10-foot radius} of the shot bomb must succeed at a @Check[type:reflex|dc:15] save or take the splash and persistent damage from the alchemist's fire.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/prairie-drake.json b/packs/data/outlaws-of-alkenstar-bestiary.db/prairie-drake.json index d405ed1e95c..9ca7be2692e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/prairie-drake.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/prairie-drake.json @@ -97,15 +97,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -136,15 +134,13 @@ "name": "Dirt Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The prairie drake spits a ball of dirt that explodes into a shower of rocks and mud. The attack has a range of 30 feet and explodes in a @Template[type:burst|distance:5]. Creatures within the burst take [[/r 3d6[bludgeoning]]] damage (@Check[type:reflex|dc:16|basic:true]). Plant creatures in the area take no damage on a successful save; regardless, once per day, plant creatures can spend 10 minutes in the area to absorb the nutrients and heal [[/r 1d8 #Hit points]] Hit Points. The prairie drake can't use Dirt Breath again for [[/br 1d6 #Breath weapon cooldown]]{1d6 rounds}.

" }, @@ -176,15 +172,13 @@ "name": "Draconic Frenzy", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The prairie drake makes one jaws Strike and two wing Strikes in any order.

" }, @@ -212,15 +206,13 @@ "name": "Speed Surge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The prairie drake Strides or Burrows twice.

" }, @@ -253,15 +245,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/precarious-thunderstone-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/precarious-thunderstone-trap.json index 4c3b1a41a04..778ad7c5076 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/precarious-thunderstone-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/precarious-thunderstone-trap.json @@ -8,15 +8,13 @@ "name": "Thunderstone", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The front gate is opened

\n
\n

Effect A moderate thunderstone falls on the flagstones and activates, dealing [[/r (2[splash])[sonic]]]{2 sonic splash} damage to each creature within 10 feet of the gate. Creatures in the area must succeed at a @Check[type:fortitude|dc:17|traits:hazard,mechanical,trap] saving throw or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round. Adjacent creatures can attempt to catch the falling thunderstone (see Disable).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/purple-dye-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/purple-dye-trap.json index aefcf93553a..f9f3af9949d 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/purple-dye-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/purple-dye-trap.json @@ -8,15 +8,13 @@ "name": "Exploding Jar", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones running north to south on the west side of the yard (marked \"T\" on the map)

\n
\n

Effect A glass jar containing purple dye and a thunderstone pop from the ground between the flagstones. The sudden movement causes the thunderstone to clink against the jar and explode. All creatures in a @Template[type:burst|distance:10]{10-foot radius} take [[/r 2[sonic]]] damage and must succeed at a @Check[type:fortitude|dc:17|traits:hazard,trap,mechanical] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round. In addition, each creature in that area is splattered with purple dye and showered with glass, taking [[/r (1d4+2)[piercing]]] damage (@Check[type:reflex|dc:20|basic:true|traits:hazard,trap,mechanical]). Creatures splattered with purple dye take a -1 circumstance penalty to Charisma-based skill checks. Fully dying the affected hair or clothing removes this penalty. Dyed skin fades after a week but can be covered up with a successful @Check[type:deception|dc:12|traits:hazard,trap,mechanical,action:disguise]{Disguise check} and the appropriate cosmetics.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/pyronite-ooze.json b/packs/data/outlaws-of-alkenstar-bestiary.db/pyronite-ooze.json index 5aca8264410..25160bea7fb 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/pyronite-ooze.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/pyronite-ooze.json @@ -96,15 +96,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -135,15 +133,13 @@ "name": "Constant Explosions", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

[[/r 4d6[fire]]], @Check[type:reflex|dc:29|basic:true]. This aura can't cause other pyronite oozes to split.

" }, @@ -184,15 +180,13 @@ "name": "Rejoin", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If two or more Medium pyronite oozes end their turn in adjacent spaces, they merge into a Large pyronite ooze, combining their current Hit Points.

" }, @@ -220,15 +214,13 @@ "name": "Split", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a Large pyronite ooze is hit by an attack that would deal bludgeoning or fire damage and it has 10 or more HP, it explodes, dealing [[/r 6d6[fire]]] damage to creatures in a @Template[type:emanation|distance:10]{10-foot radius} (@Check[type:reflex|dc:29|basic:true]). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes, each with half the original's HP, which each fly through the air and land 15 feet from the original ooze in a random direction. If no space is unoccupied where the ooze would land, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

" }, @@ -256,15 +248,13 @@ "name": "Exploding Split", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The pyronite ooze is Large

\n
\n

Effect The pyronite ooze explodes in a violent conflagration, dealing [[/r {3d6[fire],3d6[bludgeoning]}]]{3d6 fire and 3d6 bludgeoning damage} to all creatures in a @Template[type:emanation|distance:30]{30-foot radius} (@Check[type:reflex|dc:29|basic:true]). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes (see above), but this splitting doesn't deal additional damage.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/repeater-crossbow-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/repeater-crossbow-trap.json index 932f83f57d2..db39103f087 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/repeater-crossbow-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/repeater-crossbow-trap.json @@ -8,15 +8,13 @@ "name": "Auto-Bolter", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An object or creature weighing at least 25 pounds steps on the pressure plate at the south end of the hallway

\n
\n

Effect A +1 striking heavy crossbow encased in a steel box drops from the ceiling and fires. The repeater crossbow trap Strikes a random creature in the hallway. The trap then rolls initiative.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/roxy.json b/packs/data/outlaws-of-alkenstar-bestiary.db/roxy.json index cb568b2c462..19b3b0e02e2 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/roxy.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/roxy.json @@ -97,15 +97,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -136,15 +134,13 @@ "name": "Dirt Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The prairie drake spits a ball of dirt that explodes into a shower of rocks and mud. The attack has a range of 30 feet and explodes in a @Template[type:burst|distance:5]. Creatures within the burst take [[/r 3d6[bludgeoning]]] damage (@Check[type:reflex|dc:16|basic:true]). Plant creatures in the area take no damage on a successful save; regardless, once per day, plant creatures can spend 10 minutes in the area to absorb the nutrients and heal [[/r 1d8 #Hit points]] Hit Points. The prairie drake can't use Dirt Breath again for [[/br 1d6 #Breath weapon cooldown]]{1d6 rounds}.

" }, @@ -176,15 +172,13 @@ "name": "Draconic Frenzy", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The prairie drake makes one jaws Strike and two wing Strikes in any order.

" }, @@ -212,15 +206,13 @@ "name": "Speed Surge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The prairie drake Strides or Burrows twice.

" }, @@ -248,15 +240,13 @@ "name": "Whipping Wing", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Roxy makes a wing Strike against a target within reach. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn.

" }, @@ -289,15 +279,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/rust-ooze.json b/packs/data/outlaws-of-alkenstar-bestiary.db/rust-ooze.json index b9d52af9def..4d3ceccb6d3 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/rust-ooze.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/rust-ooze.json @@ -51,15 +51,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A rust ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -87,15 +85,13 @@ "name": "Corrode Weapon", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The rust ooze is hit with a metal weapon

\n
\n

Effect The rust ooze deals [[/r 2d6[acid]]] damage to the item, ignoring its Hardness.

" }, @@ -123,15 +119,13 @@ "name": "Metal Resistance", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A rust ooze has resistance 5 to metal weapons.

" }, @@ -159,15 +153,13 @@ "name": "Rust", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a rust ooze critically succeeds at a pseudopod Strike, it deals [[/r 2d6[acid]]] damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.

" }, @@ -195,15 +187,13 @@ "name": "Tetanus", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n

Onset 10 days

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 week)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and can't speak (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} with spasms (1 day)

\n

Stage 4 death

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/sabora-sharkosa.json b/packs/data/outlaws-of-alkenstar-bestiary.db/sabora-sharkosa.json index 8f2a844625d..3fb0ea6fcd6 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/sabora-sharkosa.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/sabora-sharkosa.json @@ -530,15 +530,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -569,15 +567,13 @@ "name": "Quickest Draw", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Sharkosa is aware of at least one of her enemies and not @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}

\n

Trigger Sharkosa rolls for initiative

\n
\n

Effect Sharkosa makes two melee Strikes, or draws her pistol and makes a ranged Strike, against an enemy she is aware of.

" }, @@ -605,15 +601,13 @@ "name": "Concussive Fist", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature hit by Sharkosa's knuckle duster must attempt a @Check[type:fortitude|dc:23] save.

\n
\n

Critical Success The creature is immune to this ability for the next 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The creature is confused for 1 round and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -643,15 +637,13 @@ "name": "Golden Bullets", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sharkosa's supernatural connection to gold allows her to alter the trajectory of her gold-cased bullets in flight. As long as her target is within 120 feet, Sharkosa gains a +1 circumstance bonus to ranged Strikes against targets with lesser cover and a +2 circumstance bonus to ranged Strikes against targets with standard or greater cover.

" }, @@ -717,15 +709,13 @@ "name": "One-Two Punch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sharkosa makes three melee Strikes with her knuckle duster. Each Strike counts against her multiple attack penalty as usual.

" }, @@ -753,15 +743,13 @@ "name": "Reload Trick", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements No enemies are within 60 feet of Sharkosa and her dueling pistol is loaded

\n

Frequency once per minute

\n
\n

Effect Sharkosa makes two dueling pistol Strikes, reloading after each shot.

" }, @@ -794,15 +782,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sharkosa deals an extra 2d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/scarecophagus.json b/packs/data/outlaws-of-alkenstar-bestiary.db/scarecophagus.json index bc94db6406d..7d9252a79a9 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/scarecophagus.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/scarecophagus.json @@ -1544,15 +1544,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1583,15 +1581,13 @@ "name": "Magic Sense (Imprecise) 30 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The scarecophagus detects the presence of magic items and spell effects within 30 feet as an imprecise sense.

" }, @@ -1621,15 +1617,13 @@ "name": "Despair", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a scarecophagus' despair aura. They can't naturally recover from this fear while in the emanation but recover instantly once they leave it. When a creature first enters the emanation, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened 1) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune to this paralysis for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -1692,15 +1686,13 @@ "name": "Disgorge Mummy", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If a scarecophagus is reduced to 0 Hit Points by any damage other than positive energy, it cracks open as it's destroyed, allowing the undead mummy trapped for eons within its core to rise. This is a weak @UUID[Compendium.pf2e.pathfinder-bestiary.Mummy Guardian]{Mummy Guardian}; if the mummy guardian survives on its own for a month, it loses the weak adjustment. If the scarecophagus is reduced to 0 Hit Points by positive energy, it cracks open as it's destroyed and the mummy within turns to dust, destroyed as well.

" @@ -1729,15 +1721,13 @@ "name": "Vulnerable to Positive Energy", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A scarecophagus takes damage from positive energy as if it were an undead creature.

" }, @@ -1765,15 +1755,13 @@ "name": "Sarcophagus", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the scarecophagus appears to be a normal stone sarcophagus. It has an automatic result of 34 on Deception checks and DCs to pass as a sarcophagus.

" }, @@ -1803,15 +1791,13 @@ "name": "Shifting Scuttle", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect The scarecophagus Steps up to 10 feet.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/second-kiss-engine.json b/packs/data/outlaws-of-alkenstar-bestiary.db/second-kiss-engine.json index 95dbb7b74d7..763ef0cb4e3 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/second-kiss-engine.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/second-kiss-engine.json @@ -8,15 +8,13 @@ "name": "Spinning Gears", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature Strides in the engine nacelle

\n
\n

Effect The creature's clothing or limbs get caught in the spinning gears and axles of the engine. The creature must attempt a @Check[type:reflex|dc:24] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r (2d8+9)[bludgeoning]]] damage.

\n

Failure The creature takes [[/r (4d8+18)[bludgeoning]]] damage.

\n

Critical Failure The creature's clothing is pulled into the clockworks. The creature takes [[/r (4d8+18)[bludgeoning]]] damage and is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. Until the creature @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 24), it takes [[/r (2d8+9)[bludgeoning]]] damage each round as it's pulled into the spinning rotors. A creature wearing clothing can automatically Escape by doffing its caught clothing; this destroys the doffed clothing.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/shock-zombie.json b/packs/data/outlaws-of-alkenstar-bestiary.db/shock-zombie.json index 3ecb0098da0..ccc4b722788 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/shock-zombie.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/shock-zombie.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -183,15 +179,13 @@ "name": "Electricity Absorption", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

For 1 minute after taking electricity damage, a shock zombie loses its usual @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.

" }, @@ -219,15 +213,13 @@ "name": "Lightning Powered", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lightning Powered]{Effect: Lightning Powered}

" }, @@ -255,15 +247,13 @@ "name": "Slow", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shock zombie is typically @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions (but see electricity absorption).

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/shoma-lyzerius.json b/packs/data/outlaws-of-alkenstar-bestiary.db/shoma-lyzerius.json index 1794ccc5f6f..01a2bb415f1 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/shoma-lyzerius.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/shoma-lyzerius.json @@ -1284,15 +1284,13 @@ "name": "Infused Items", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shoma Lyzerius carries 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)}, 2 @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Bottled Lightning (Moderate)}, 2 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, 6 moderate lyzerium vials, and 2 @UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Lesser)]{Tanglefoot Bag (Lesser)}. These items last for 24 hours, or until the next time he makes his daily preparations. He can spend an action to create an additional dose of any one of these items, or any of the items listed as formulas in his book.

" }, @@ -1325,15 +1323,13 @@ "name": "Low-light vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1364,15 +1360,13 @@ "name": "Far Lob", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lyzerius's bombs have a range increment of 30 feet (instead of 20 feet).

" }, @@ -1400,15 +1394,13 @@ "name": "Firebug", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lyzerius's alchemical items deal an additional [[/r 1[fire]]] damage on a successful Strike.

" }, @@ -1446,15 +1438,13 @@ "name": "Natural-Born Burner", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any melee weapon Lyzerius uses deals an additional [[/r 1d6[fire]]] fire damage.

" }, @@ -1482,15 +1472,13 @@ "name": "Quick Bomber", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lyzerius can Interact to draw a bomb and then make a Strike with it.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/skeletal-crocodile.json b/packs/data/outlaws-of-alkenstar-bestiary.db/skeletal-crocodile.json index 5efa94f791c..72ef428d6fe 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/skeletal-crocodile.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/skeletal-crocodile.json @@ -142,15 +142,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -186,15 +184,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -232,15 +228,13 @@ "name": "Broad Swipe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The crocodile makes two Strikes with its tail against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -271,15 +265,13 @@ "name": "Reconfigure", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Part machine and part skeleton, the crocodile reconfigures its mechanical components, either reducing its size to Large or returning its size to Huge if it is currently Large.

" }, @@ -307,15 +299,13 @@ "name": "Skull Shot", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeletal crocodile detaches its skull and fires it at a target within 30 feet, making a bite Strike. If the Strike is successful and the target is Large or smaller, the crocodile uses a heavy chain to retract its skull back to its body, dragging the targeted creature 30 feet.

" }, @@ -348,15 +338,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/slick.json b/packs/data/outlaws-of-alkenstar-bestiary.db/slick.json index c4b2a26fcf2..2fa47660b87 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/slick.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/slick.json @@ -135,15 +135,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -174,15 +172,13 @@ "name": "Camouflage", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} with a Stealth check.

" }, @@ -218,15 +214,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -264,15 +258,13 @@ "name": "Tongue Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the giant chameleon hits a creature with a tongue Strike, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant chameleon. The target isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/sludgespine-killer.json b/packs/data/outlaws-of-alkenstar-bestiary.db/sludgespine-killer.json index ad515f64c34..a913de0484e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/sludgespine-killer.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/sludgespine-killer.json @@ -539,15 +539,13 @@ "name": "Weeping Wounds", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a @Check[type:reflex|dc:14] save or take [[/r 1[acid]]] damage ([[/r 2[acid]]] damage on a critical failure).

" }, @@ -575,15 +573,13 @@ "name": "Pack Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.

" }, @@ -628,15 +624,13 @@ "name": "Stealthy Abduction", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a Sludgespine killer successfully @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapples} a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grappled, the creature can't use actions with the auditory trait or cast spells with a verbal component.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/smog-giant.json b/packs/data/outlaws-of-alkenstar-bestiary.db/smog-giant.json index 56228033598..7be0e610d16 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/smog-giant.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/smog-giant.json @@ -136,15 +136,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -180,15 +178,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -224,15 +220,13 @@ "name": "Catch Rock", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -263,15 +257,13 @@ "name": "Explosive Headbutt", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The smog giant cracks their neck, triggering pockets of black powder at the base of their skull to impart additional power to their attack. The giant then attempts a headbutt Strike. This counts as two attacks when calculating the giant's attack penalty. If this Strike hits, it deals [[/r (2d10+8)[bludgeoning]]] damage and the creature struck must attempt a @Check[type:fortitude|dc:25] save.

\n
\n

Critical Success The creature suffers no additional effect.

\n

Success The creature takes an additional [[/r 1d10[bludgeoning]]] damage.

\n

Failure The creature takes an additional [[/r 2d10[bludgeoning]]] damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} if it's Large or smaller.

\n

Critical Failure As failure, but without a size limit.

" }, @@ -299,15 +291,13 @@ "name": "Shrapnel", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A smog giant has a dozen implanted knives, rocks, chunks of metal, spikes, and other adornments that they can fire from their body with great force to make ranged shrapnel Strikes. Once a smog giant has used all 12 shots, they must replace them one at a time using a 1-minute Interact activity.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/smog-wraith.json b/packs/data/outlaws-of-alkenstar-bestiary.db/smog-wraith.json index 42ea5aca6be..d1674dc1c3e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/smog-wraith.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/smog-wraith.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Floating Corpses", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement.

" }, @@ -134,15 +130,13 @@ "name": "Lifesense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -178,15 +172,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -232,15 +224,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -278,15 +268,13 @@ "name": "Noxious Smog", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures within the aura are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and creatures outside the aura are concealed to creatures within it. A creature that ends its turn within the aura must attempt a @Check[type:fortitude|dc:25] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} while within the cloud.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and slowed 1 while within the cloud.

" }, @@ -329,15 +317,13 @@ "name": "Sunlight Powerlessness", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A smog wraith caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -365,15 +351,13 @@ "name": "Smog Wraith Spawn", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after [[/br 1d4 #Rounds]]{1d4 rounds}. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/spellscar-sky-marauder.json b/packs/data/outlaws-of-alkenstar-bestiary.db/spellscar-sky-marauder.json index e810e870dcf..66bee792def 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/spellscar-sky-marauder.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/spellscar-sky-marauder.json @@ -635,15 +635,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -674,15 +672,13 @@ "name": "Acidic Pustules", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The marauder's skin is covered with necrotic boils that burst when struck. Whenever a creature deals slashing or piercing damage to the marauder, each creature within 5 feet takes [[/r 2d6[acid]]] damage (@Check[type:reflex|dc:22|basic:true]). On a critically failed save, a creature also takes [[/r 1d4[persistent,acid]]] damage.

" }, @@ -710,15 +706,13 @@ "name": "Runic Resistance", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The marauder takes damage from a Strike or spell effect

\n
\n

Effect The marauder's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack.

\n

This resistance applies against the triggering effect and lasts for 1 minute or until the marauder uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the marauder chooses which type to resist.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Runic Resistance]{Effect: Runic Resistance}

" }, @@ -749,15 +743,13 @@ "name": "Mana Fever", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't remove the fatigued condition while infected

\n

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

\n

Stage 3 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} (1 day)

\n

Stage 4 gain immunity to mana fever and become a Mana Wastes mutant

" }, @@ -787,15 +779,13 @@ "name": "Paired Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The maftet is wielding two scimitars

\n
\n

Effect The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty.

" }, @@ -823,15 +813,13 @@ "name": "Powerful Scimitars", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any non-magical scimitar becomes a +1 striking scimitar while a spellscar sky marauder wields it.

" }, @@ -862,15 +850,13 @@ "name": "Raptor Dive", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The marauder is flying at least 10 feet above the target

\n
\n

Effect The marauder Flies up to twice their fly Speed and makes a Paired Strike at the end of the movement. If both Strikes hit, the target is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/steaming-kingdom-bartender.json b/packs/data/outlaws-of-alkenstar-bestiary.db/steaming-kingdom-bartender.json index 914e736635b..710725e4f50 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/steaming-kingdom-bartender.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/steaming-kingdom-bartender.json @@ -756,15 +756,13 @@ "name": "Bar Brawler", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional [[/r {1d4}]]{1d4 damage}.

" }, @@ -818,15 +816,13 @@ "name": "Barkeep's Advice", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends.

\n

A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/stink-sap-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/stink-sap-trap.json index 4c70928f203..a75fff35a4d 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/stink-sap-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/stink-sap-trap.json @@ -8,15 +8,13 @@ "name": "Sudden Spray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked \"T\" on the map)

\n
\n

Effect Pressurized sap sprays from the nozzle, coating everything in a @Template[type:cone|distance:15]. Creatures in the area that fail a @Check[type:reflex|dc:20|traits:hazard,mechanical,trap] save become affected by stink sap.

" }, @@ -44,15 +42,13 @@ "name": "Stink Sap", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a @Check[type:fortitude|dc:16|traits:hazard,mechanical,trap] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to stink sap for 1 minute. Creatures don't save against this effect in exploration mode and don't become temporarily immune, but creatures with stink sap on them must roll against their own aura when they roll initiative in encounter mode. The sap dissipates after 10 hours; spending 10 minutes scrubbing the sap off with soap and water reduces the duration by 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stink Sap]{Effect: Stink Sap}

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/subduing-gas-chamber.json b/packs/data/outlaws-of-alkenstar-bestiary.db/subduing-gas-chamber.json index ea0a2f3cf55..05a21183b2f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/subduing-gas-chamber.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/subduing-gas-chamber.json @@ -8,15 +8,13 @@ "name": "Slam Door", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the desk drawer without holding the release button under the desk

\n
\n

Effect The wooden door to the room slams shut and locks, and the trap rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Sleeping Gas", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22|traits:hazard,complex,mechanical,trap]

\n

Maximum Duration 4 hours

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} with no Perception check to wake up (1 round)

\n

Stage 3 unconscious with no Perception check to wake up (1 hour)

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/swee-pup.json b/packs/data/outlaws-of-alkenstar-bestiary.db/swee-pup.json index 4ae8cf07ed4..50298774860 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/swee-pup.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/swee-pup.json @@ -697,15 +697,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -736,15 +734,13 @@ "name": "Broken Legs", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Swee Pup's lower half doesn't function as a result of damage sustained, reducing its Speed to 0 feet. Repairing such a complex and rare prototype is beyond the ability of anyone but Kosowana without months of research.

" }, @@ -772,15 +768,13 @@ "name": "Personality Fragments", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/the-claws-of-time.json b/packs/data/outlaws-of-alkenstar-bestiary.db/the-claws-of-time.json index 257cccab8d5..ddf337a8935 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/the-claws-of-time.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/the-claws-of-time.json @@ -857,15 +857,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -901,15 +899,13 @@ "name": "Telepathy 300 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -944,15 +940,13 @@ "name": "Lamp Vision 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Claws of Time is specially attuned to the crystal lamps in the Cradle of Quartz. It can sense creatures within 30 feet of any crystal lamp in the Cradle of Quartz. These lamps are marked as glowing blue dots on the map. This is a precise sense.

" }, @@ -985,15 +979,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1024,15 +1016,13 @@ "name": "Otherworldly Mind", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature targets the hound with a mental effect, that creature takes [[/r 4d6[mental]]] damage (@Check[type:will|dc:29|basic:true] save). On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1062,15 +1052,13 @@ "name": "Ripping Gaze", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The Claws of Time's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 6d6[slashing]]] damage (@Check[type:fortitude|dc:29|basic:true] save).

\n

A creature that critically succeeds at its save is temporarily immune for 24 hours.

" }, @@ -1115,15 +1103,13 @@ "name": "Vulnerable to Curved Space", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vulnerable to Curved Space]{Effect: Vulnerable to Curved Space}

" }, @@ -1162,15 +1148,13 @@ "name": "Angled Entry", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Claws of Time casts a 4th‑level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16).

\n

Once per day, the hound can use this ability to @UUID[Compendium.pf2e.spells-srd.Plane Shift]{Plane Shift} to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/trapjaw-tangle.json b/packs/data/outlaws-of-alkenstar-bestiary.db/trapjaw-tangle.json index ec4af050ed5..c99742e69ab 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/trapjaw-tangle.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/trapjaw-tangle.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Cling", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature leaves the trapjaw tangle's space

\n
\n

Effect The swarm takes [[/r 1d6]]{1d6 damage} as individual traps cling to the creature and continue chewing, dealing [[/r 2d10[persistent,slashing]]] damage. High winds or electricity damage reduces the DC of the flat check to end this persistent damage by 5. Any area damage dealt to the creature destroys these clinging trapjaws.

" }, @@ -132,15 +126,13 @@ "name": "Snapping Jaws", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d10[slashing]]] damage (@Check[type:reflex|dc:22|basic:true]). Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the numerous painful wounds caused by the swarm.

" }, @@ -168,15 +160,13 @@ "name": "Trip and Tangle", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature in the trapjaw tangle's space took damage from the swarm during this round

\n
\n

Effect The trapjaw tangle attempts an @Check[type:athletics|traits:trip-tangle] check with a +10 modifier against the creature's Fortitude DC. On a success, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the trapjaw tangle's next turn. On a critical success, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/vewslog.json b/packs/data/outlaws-of-alkenstar-bestiary.db/vewslog.json index 0f7f9908392..00217da820e 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/vewslog.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/vewslog.json @@ -519,15 +519,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -563,15 +561,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -603,15 +599,13 @@ "name": "Flash of Insight", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Vewslog is about to roll a d20

\n

Frequency once per day

\n
\n

Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.

" }, @@ -643,15 +637,13 @@ "name": "Pistolero's Retort", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe within 60 feet critically fails an attack roll against Vewslog

\n
\n

Effect Vewslog makes a dueling pistol Strike against the triggering foe.

" }, @@ -679,15 +671,13 @@ "name": "Deadeye", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vewslog's ranged attacks deal an additional 4d6 precision damage.

" }, @@ -723,15 +713,13 @@ "name": "Firearms Critical Specialization", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Vewslog makes a critical hit with a firearm, the target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -772,15 +760,13 @@ "name": "Ricochet", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Vewslog makes a ranged Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within 60 feet of Vewslog. Roll damage only once and apply it to each creature hit. A ricochet counts as two attacks for Vewslog's multiple attack penalty.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/volatile-reagents.json b/packs/data/outlaws-of-alkenstar-bestiary.db/volatile-reagents.json index 4cd8821c789..c9adf9b7e3f 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/volatile-reagents.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/volatile-reagents.json @@ -8,15 +8,13 @@ "name": "Explosive Catalyst", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Slick drinks Gattlebee's growth serum

\n
\n

Effect The giant lizard bumps into lab tables and workbenches, causing dangerous ingredients to intermix and detonate. The hazard rolls initiative.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/wooden-bullets-trap.json b/packs/data/outlaws-of-alkenstar-bestiary.db/wooden-bullets-trap.json index 9eb39cd59c4..94adfe9be53 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/wooden-bullets-trap.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/wooden-bullets-trap.json @@ -8,15 +8,13 @@ "name": "Auto-Sling", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or object weighing at least 50 pounds is placed on the porch (marked \"T\" on the map)

\n
\n

Effect A stream of wooden sling bullets flies from a launcher. The trap Strikes the two nearest creatures and then rolls initiative.

" }, diff --git a/packs/data/outlaws-of-alkenstar-bestiary.db/yeast-ooze.json b/packs/data/outlaws-of-alkenstar-bestiary.db/yeast-ooze.json index 3b87a94cb08..d070ece9e62 100644 --- a/packs/data/outlaws-of-alkenstar-bestiary.db/yeast-ooze.json +++ b/packs/data/outlaws-of-alkenstar-bestiary.db/yeast-ooze.json @@ -50,15 +50,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A yeast ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -86,15 +84,13 @@ "name": "Monstrous Yeast", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus. Failure doesn't advance the disease

\n

Saving Throw @Check[type:fortitude|dc:16]

\n

Onset 1 round

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 hour)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and flat-footed (1 hour)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and flat-footed (1 day)

" }, diff --git a/packs/data/paizo-pregens.db/booker-kaar.json b/packs/data/paizo-pregens.db/booker-kaar.json index 3752e5d3ac9..988810130b4 100644 --- a/packs/data/paizo-pregens.db/booker-kaar.json +++ b/packs/data/paizo-pregens.db/booker-kaar.json @@ -804,15 +804,13 @@ "name": "Clear a Path", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You're wielding a two-handed firearm or two-handed crossbow.

\n
\n

You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.

" }, @@ -853,15 +851,13 @@ "name": "Living Fortification", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You roll initiative.

\n
\n

You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.

" }, diff --git a/packs/data/paizo-pregens.db/doc-featherton.json b/packs/data/paizo-pregens.db/doc-featherton.json index a6853f4284e..c334aab727d 100644 --- a/packs/data/paizo-pregens.db/doc-featherton.json +++ b/packs/data/paizo-pregens.db/doc-featherton.json @@ -839,15 +839,13 @@ "name": "Into the Fray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You roll initiative.

\n
\n

You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.

" }, @@ -888,15 +886,13 @@ "name": "Reloading Strike", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.

\n
\n

You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don't need a free hand to reload in this way.

" }, diff --git a/packs/data/paizo-pregens.db/elsir-syniras.json b/packs/data/paizo-pregens.db/elsir-syniras.json index a11d8f79143..637b37a8b11 100644 --- a/packs/data/paizo-pregens.db/elsir-syniras.json +++ b/packs/data/paizo-pregens.db/elsir-syniras.json @@ -2743,15 +2743,13 @@ "name": "Warding Sign", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per minute

\n

Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet

\n
\n

Effect You call on the power of a personal, eldritch sign of protection, which flares brightly before slowly fading. You gain a +2 circumstance bonus to the triggering saving throw, or a +3 circumstance bonus if the effect is a curse.

" }, diff --git a/packs/data/paizo-pregens.db/ezren-beginner-box.json b/packs/data/paizo-pregens.db/ezren-beginner-box.json index 4d3dbbf4723..f5b841d139d 100644 --- a/packs/data/paizo-pregens.db/ezren-beginner-box.json +++ b/packs/data/paizo-pregens.db/ezren-beginner-box.json @@ -1080,15 +1080,13 @@ "name": "Drain Bonded Item", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per day

\n
\n

You expend the power stored in your bonded item, as long as the item is on your person. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast the Spell} and meet the spell's other requirements.

" }, @@ -1133,15 +1131,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/paizo-pregens.db/jadren-tagar.json b/packs/data/paizo-pregens.db/jadren-tagar.json index 1f0e612f83b..2d666ebdd91 100644 --- a/packs/data/paizo-pregens.db/jadren-tagar.json +++ b/packs/data/paizo-pregens.db/jadren-tagar.json @@ -716,15 +716,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/paizo-pregens.db/kalaggi-nakutu.json b/packs/data/paizo-pregens.db/kalaggi-nakutu.json index 7c309aac659..89ae82af168 100644 --- a/packs/data/paizo-pregens.db/kalaggi-nakutu.json +++ b/packs/data/paizo-pregens.db/kalaggi-nakutu.json @@ -683,15 +683,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/paizo-pregens.db/kangir.json b/packs/data/paizo-pregens.db/kangir.json index 745dca11770..d5879835cf4 100644 --- a/packs/data/paizo-pregens.db/kangir.json +++ b/packs/data/paizo-pregens.db/kangir.json @@ -1014,15 +1014,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/paizo-pregens.db/kyra-beginner-box.json b/packs/data/paizo-pregens.db/kyra-beginner-box.json index 7265e7e8327..42e8fd7aa64 100644 --- a/packs/data/paizo-pregens.db/kyra-beginner-box.json +++ b/packs/data/paizo-pregens.db/kyra-beginner-box.json @@ -3642,15 +3642,13 @@ "name": "Raise a Shield", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, diff --git a/packs/data/paizo-pregens.db/melvok.json b/packs/data/paizo-pregens.db/melvok.json index 20ca4d7ae3d..4281588e038 100644 --- a/packs/data/paizo-pregens.db/melvok.json +++ b/packs/data/paizo-pregens.db/melvok.json @@ -1002,15 +1002,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/paizo-pregens.db/oraka.json b/packs/data/paizo-pregens.db/oraka.json index 00ec893bd85..764073e30bf 100644 --- a/packs/data/paizo-pregens.db/oraka.json +++ b/packs/data/paizo-pregens.db/oraka.json @@ -1089,15 +1089,13 @@ "name": "Expeditious Inspection", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n
\n

You observe and assess your surroundings with great speed. You @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}, @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}, or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.

" }, @@ -1241,15 +1239,13 @@ "name": "Devise a Stratagem", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Frequency once per round

\n
\n

You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see, and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

\n

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait) or @UUID[Compendium.pf2e.equipment-srd.Sap]{Sap}.

\n

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.

" }, @@ -1295,15 +1291,13 @@ "name": "Pursue a Lead", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n
\n

You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.

\n

Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom or Charisma.

\n

You can maintain two active investigations at a time. If you Pursue another Lead after that, the subject must be different from any of your current investigations (or rather, they must be different as far as you know), and you give up on a current subject of your choice. Once you've given up pursuit of a subject, you can't Pursue that Lead again until after the next time you make your daily preparations.

" }, @@ -1380,15 +1374,13 @@ "name": "Clue In", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Frequency once per 10 minutes

\n

Trigger Another creature attempts a check to investigate a lead you're pursuing

\n
\n

You share information with the triggering creature.

\n

They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from @UUID[Compendium.pf2e.actionspf2e.Pursue a Lead]{Pursue a Lead}. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Clue In]{Effect: Clue In}

" }, diff --git a/packs/data/paizo-pregens.db/precious.json b/packs/data/paizo-pregens.db/precious.json index 8071e66c983..21313b40d8a 100644 --- a/packs/data/paizo-pregens.db/precious.json +++ b/packs/data/paizo-pregens.db/precious.json @@ -333,15 +333,13 @@ "name": "Cat Support Benefit", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature within your cat's reach make the target @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of your next turn.

" }, diff --git a/packs/data/paizo-pregens.db/savshin-starwatcher.json b/packs/data/paizo-pregens.db/savshin-starwatcher.json index bcaed6880d8..22e9b2844b3 100644 --- a/packs/data/paizo-pregens.db/savshin-starwatcher.json +++ b/packs/data/paizo-pregens.db/savshin-starwatcher.json @@ -1043,15 +1043,13 @@ "name": "Cast a Spell", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

You cast a spell you have prepared or in your repertoire. Casting a Spell is a special activity that takes a variable number of actions depending on the spell, as listed in each spell's stat block. As soon as the spellcasting actions are complete, the spell effect occurs.

\n

Some spells are cast as a reaction or free action. In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Such cases will be noted in the spell's stat block-for example, \"[reaction] verbal.\"

\n

Long Casting Times Some spells take minutes or hours to cast. The Cast a Spell activity for these spells includes a mix of the listed spell components, but it's not necessary to break down which one you're providing at a given time. You can't use other actions or reactions while casting such a spell, though at the GM's discretion, you might be able to speak a few sentences. As with other activities that take a long time, these spells have the exploration trait, and you can't cast them in an encounter. If combat breaks out while you're casting one, your spell is disrupted.

\n

Spell Components Each spell lists the spell components required to cast it after the action icons or text, such as \"[three-actions] material, somatic, verbal.\" The spell components, described in detail below, add traits and requirements to the Cast a Spell activity. If you can't provide the components, you fail to Cast the Spell.

\n
    \n
  • Material (manipulate)
  • \n
  • Somatic (manipulate)
  • \n
  • Verbal (concentrate)
  • \n
  • Focus (manipulate)
  • \n
\n

Disrupted and Lost Spells Some abilities and spells can disrupt a spell, causing it to have no effect and be lost. When you lose a spell, you've already expended the spell slot, spent the spell's costs and actions, and used the Cast a Spell activity. If a spell is disrupted during a @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustain a Spell} action, the spell immediately ends.

" }, diff --git a/packs/data/paizo-pregens.db/simeek.json b/packs/data/paizo-pregens.db/simeek.json index 3c936093176..3c793a09fe4 100644 --- a/packs/data/paizo-pregens.db/simeek.json +++ b/packs/data/paizo-pregens.db/simeek.json @@ -745,15 +745,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, diff --git a/packs/data/paizo-pregens.db/takemiru.json b/packs/data/paizo-pregens.db/takemiru.json index c7e6023d07c..f8b599c7f12 100644 --- a/packs/data/paizo-pregens.db/takemiru.json +++ b/packs/data/paizo-pregens.db/takemiru.json @@ -207,15 +207,13 @@ "name": "Change Shape (Kitsune)", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You transform into a specific alternate form determined by your heritage. If your heritage doesn't list a form, your alternate form is a tailless form, which is a common Medium humanoid ancestry prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. You lose any unarmed Strikes you gained from a kitsune heritage or ancestry feat in this form. You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again.

" }, @@ -929,15 +927,13 @@ "name": "Hunt Prey", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

\n

You gain a +2 circumstance bonus to Perception checks when you @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} your prey and a +2 circumstance bonus to Survival checks when you @UUID[Compendium.pf2e.actionspf2e.Track]{Track} your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you're hunting.

\n

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

" }, diff --git a/packs/data/paizo-pregens.db/valeros-beginner-box.json b/packs/data/paizo-pregens.db/valeros-beginner-box.json index 9d6bc1c3e2b..2cf2ee4207d 100644 --- a/packs/data/paizo-pregens.db/valeros-beginner-box.json +++ b/packs/data/paizo-pregens.db/valeros-beginner-box.json @@ -689,15 +689,13 @@ "name": "Attack of Opportunity", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, @@ -2281,15 +2279,13 @@ "name": "Raise a Shield", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, diff --git a/packs/data/paizo-pregens.db/zakzak.json b/packs/data/paizo-pregens.db/zakzak.json index 2c5d9b8f1ce..d128d36df08 100644 --- a/packs/data/paizo-pregens.db/zakzak.json +++ b/packs/data/paizo-pregens.db/zakzak.json @@ -754,15 +754,13 @@ "name": "Raconteur's Reload", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a Deception check to Create a Diversion or an Intimidation check to Demoralize.

" }, @@ -803,15 +801,13 @@ "name": "Ten Paces", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You roll initiative.

\n
\n

You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.

" }, diff --git a/packs/data/paizo-pregens.db/zathri.json b/packs/data/paizo-pregens.db/zathri.json index 517cdea43ab..0cdb8c7f616 100644 --- a/packs/data/paizo-pregens.db/zathri.json +++ b/packs/data/paizo-pregens.db/zathri.json @@ -1790,15 +1790,13 @@ "name": "Confident Finisher", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You make an incredibly graceful attack, piercing your foe's defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.

\n
\n

Failure You deal half your @UUID[Compendium.pf2e.classfeatures.Precise Strike]{Precise Strike} damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

" }, @@ -1843,15 +1841,13 @@ "name": "Opportune Riposte", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A foe within your reach critically fails a Strike against you

\n
\n

You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} it of the weapon it used for the Strike.

" }, diff --git a/packs/data/paizo-pregens.db/zindarel.json b/packs/data/paizo-pregens.db/zindarel.json index 4bc7150bbd0..86ac8a777c8 100644 --- a/packs/data/paizo-pregens.db/zindarel.json +++ b/packs/data/paizo-pregens.db/zindarel.json @@ -753,15 +753,13 @@ "name": "Covered Reload", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

You duck into a safe position or minimize your profile while reloading to make your next attack. Either @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Take Cover} or attempt to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to a creature to Hide from that creature.

" }, @@ -802,15 +800,13 @@ "name": "One Shot, One Kill", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger You roll Stealth for initiative.

\n
\n

Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/aapoph-serpentfolk.json b/packs/data/pathfinder-bestiary-2.db/aapoph-serpentfolk.json index 95cdce90848..4d557cd7eb7 100644 --- a/packs/data/pathfinder-bestiary-2.db/aapoph-serpentfolk.json +++ b/packs/data/pathfinder-bestiary-2.db/aapoph-serpentfolk.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -301,15 +299,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -345,15 +341,13 @@ "name": "Telepathy 100 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -388,15 +382,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -441,15 +433,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -480,15 +470,13 @@ "name": "Serpentfolk Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -521,15 +509,13 @@ "name": "Slithering Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The aapoph serpentfolk makes one scimitar or fangs Strike and one tail Strike, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks.

" }, @@ -565,15 +551,13 @@ "name": "Knockdown", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon-spellcaster.json index 4fe43385de3..c4443ad5821 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon-spellcaster.json @@ -2920,15 +2920,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2964,15 +2962,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3003,15 +2999,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3060,15 +3054,13 @@ "name": "Brine Spit", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the brine dragon observes within 30 feet uses a concentrate action

\n
\n

Effect The dragon spits a glob of caustic salt water at the creature. The creature takes [[/r 5d6[acid]]] damage (@Check[type:reflex|dc:30|basic:true] save). On a failure, the concentrate action is disrupted.

" }, @@ -3106,15 +3098,13 @@ "name": "Frightful Presence", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3162,15 +3152,13 @@ "name": "Breath Weapon", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acidic salt water that deals [[/r 13d6[acid]]] damage in a @Template[type:line|distance:100] (@Check[type:reflex|dc:32|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3205,15 +3193,13 @@ "name": "Desiccating Bite", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes a jaws Strike. On a hit, the target takes [[/r 4d6[persistent,acid]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} from the pain of salt and brine in its wounds.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon.json b/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon.json index 4f8cfef7f65..945b054794b 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-brine-dragon.json @@ -637,15 +637,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -681,15 +679,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -720,15 +716,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -777,15 +771,13 @@ "name": "Brine Spit", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the brine dragon observes within 30 feet uses a concentrate action

\n
\n

Effect The dragon spits a glob of caustic salt water at the creature. The creature takes [[/r 5d6[acid]]] damage (@Check[type:reflex|dc:30|basic:true] save). On a failure, the concentrate action is disrupted.

" }, @@ -823,15 +815,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -879,15 +869,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acidic salt water that deals [[/r 13d6[acid]]] damage in a @Template[type:line|distance:100] (@Check[type:reflex|dc:32|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -922,15 +910,13 @@ "name": "Desiccating Bite", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes a jaws Strike. On a hit, the target takes [[/r 4d6[persistent,acid]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} from the pain of salt and brine in its wounds.

" }, @@ -961,15 +947,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1000,15 +984,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon-spellcaster.json index ab78ffb4b5f..96a9773c3ff 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon-spellcaster.json @@ -3307,15 +3307,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3351,15 +3349,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3390,15 +3386,13 @@ "name": "Mist Vision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -3434,15 +3428,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3473,15 +3465,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3530,15 +3520,13 @@ "name": "Deflecting Cloud", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is the target of a ranged attack

\n

Requirements The dragon is aware of the attack and has a free wing

\n
\n

Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -3574,15 +3562,13 @@ "name": "Frightful Presence", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:32]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3630,15 +3616,13 @@ "name": "Breath Weapon", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a thundercloud that deals [[/r 15d6[electricity]]] damage in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:35|basic:true] save). They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3673,15 +3657,13 @@ "name": "Cloud Form", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, @@ -3716,15 +3698,13 @@ "name": "Cloud Walk", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cloud dragon can tread on clouds or fog as though on solid ground.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon.json b/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon.json index 7febd9b392b..119d63a0df7 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-cloud-dragon.json @@ -605,15 +605,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -649,15 +647,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -688,15 +684,13 @@ "name": "Mist Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -732,15 +726,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -771,15 +763,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -828,15 +818,13 @@ "name": "Deflecting Cloud", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is the target of a ranged attack

\n

Requirements The dragon is aware of the attack and has a free wing

\n
\n

Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -872,15 +860,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:32]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -928,15 +914,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a thundercloud that deals [[/r 15d6[electricity]]] damage in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:35|basic:true] save). They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -971,15 +955,13 @@ "name": "Cloud Form", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, @@ -1014,15 +996,13 @@ "name": "Cloud Walk", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cloud dragon can tread on clouds or fog as though on solid ground.

" }, @@ -1053,15 +1033,13 @@ "name": "Draconic Frenzy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -1092,15 +1070,13 @@ "name": "Draconic Momentum", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon-spellcaster.json index 530fd382f06..56ca9333bdf 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon-spellcaster.json @@ -2905,15 +2905,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2949,15 +2947,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2993,15 +2989,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3032,15 +3026,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3094,15 +3086,13 @@ "name": "Frightful Presence", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3150,15 +3140,13 @@ "name": "Twisting Tail", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -3206,15 +3194,13 @@ "name": "Breath Weapon", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deal [[/r 12d6[piercing]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:30|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3248,15 +3234,13 @@ "name": "Crystallize Flesh", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency once per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:30] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon.json b/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon.json index 1ffc792ccc9..7827804b648 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-crystal-dragon.json @@ -684,15 +684,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -728,15 +726,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -772,15 +768,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -811,15 +805,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -873,15 +865,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -929,15 +919,13 @@ "name": "Twisting Tail", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -985,15 +973,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deal [[/r 12d6[piercing]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:30|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -1027,15 +1013,13 @@ "name": "Crystallize Flesh", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency once per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:30] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, @@ -1069,15 +1053,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1108,15 +1090,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon-spellcaster.json index 7ff34a2330e..c51ad4d8889 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon-spellcaster.json @@ -3172,15 +3172,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3216,15 +3214,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3255,15 +3251,13 @@ "name": "Magma Swim", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava.

" }, @@ -3299,15 +3293,13 @@ "name": "At-Will Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3338,15 +3330,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3400,15 +3390,13 @@ "name": "Frightful Presence", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3456,15 +3444,13 @@ "name": "Wing Deflection", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

" }, @@ -3511,15 +3497,13 @@ "name": "Breath Weapon", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of magma that deals [[/r 9d6[fire]]] damage and [[/r 4d12[bludgeoning]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:33|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3554,15 +3538,13 @@ "name": "Volcanic Purge", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes [[/r 4d6[persistent,fire]]] damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon.json b/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon.json index 90086c58daa..284e69b60b7 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-magma-dragon.json @@ -643,15 +643,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -687,15 +685,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -726,15 +722,13 @@ "name": "Magma Swim", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava.

" }, @@ -770,15 +764,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -809,15 +801,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -871,15 +861,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -927,15 +915,13 @@ "name": "Wing Deflection", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

" }, @@ -982,15 +968,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of magma that deals [[/r 9d6[fire]]] damage and [[/r 4d12[bludgeoning]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:33|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1025,15 +1009,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -1064,15 +1046,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1113,15 +1093,13 @@ "name": "Volcanic Purge", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes [[/r 4d6[persistent,fire]]] damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon-spellcaster.json index aff202a1c0f..056e306647a 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon-spellcaster.json @@ -3381,15 +3381,13 @@ "name": "Greater Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3425,15 +3423,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3469,15 +3465,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3508,15 +3502,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3570,15 +3562,13 @@ "name": "Frightful Presence", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3631,15 +3621,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3670,15 +3658,13 @@ "name": "Breath Weapon", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Negative The dragon breathes a blast of darkness in a @Template[type:cone|distance:40] that deals [[/r 16d6[negative]]] damage (@Check[type:reflex|dc:36|basic:true] save). Undead creatures take [[/r 19d6[force]]] damage instead of the negative damage.
  • \n
  • Shadows The dragon breathes a blast of shadows in a @Template[type:cone|distance:40]. Each creature within the cone must attempt a @Check[type:fortitude|dc:36] save.\n
      \n
    • Critical Success The creature is unaffected.
    • \n
    • Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 round.
    • \n
    • Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute.
    • \n
    • Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.
    • \n
    \n
  • \n
" }, @@ -3714,15 +3700,13 @@ "name": "Ghost Bane", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An umbral dragon's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune, and an umbral dragon's jaws deal an additional [[/r 6d6[force]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon.json b/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon.json index ddc91a68a8b..c10e5bb4601 100644 --- a/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/adult-umbral-dragon.json @@ -744,15 +744,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -788,15 +786,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -832,15 +828,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -871,15 +865,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -933,15 +925,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -994,15 +984,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1033,15 +1021,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Negative The dragon breathes a blast of darkness in a @Template[type:cone|distance:40] that deals [[/r 16d6[negative]]] damage (@Check[type:reflex|dc:36|basic:true] save). Undead creatures take [[/r 19d6[force]]] damage instead of the negative damage.
  • \n
  • Shadows The dragon breathes a blast of shadows in a @Template[type:cone|distance:40]. Each creature within the cone must attempt a @Check[type:fortitude|dc:36] save.\n
      \n
    • Critical Success The creature is unaffected.
    • \n
    • Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 round.
    • \n
    • Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute.
    • \n
    • Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.
    • \n
    \n
  • \n
" }, @@ -1077,15 +1063,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1116,15 +1100,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1165,15 +1147,13 @@ "name": "Ghost Bane", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An umbral dragon's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune, and an umbral dragon's jaws deal an additional [[/r 6d6[force]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ahuizotl.json b/packs/data/pathfinder-bestiary-2.db/ahuizotl.json index a352b6f3268..2e7beeedc3c 100644 --- a/packs/data/pathfinder-bestiary-2.db/ahuizotl.json +++ b/packs/data/pathfinder-bestiary-2.db/ahuizotl.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -176,15 +174,13 @@ "name": "Voice Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An ahuizotl can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie}. The ahuizotl has a +4 circumstance bonus to this check.

" }, @@ -215,15 +211,13 @@ "name": "Tail Drag", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ahuizotl has a Medium or smaller creature grabbed with its tail claw

\n
\n

Effect The ahuizotl attempts an Athletics check against the creature's Fortitude DC.

\n
\n

Critical Success If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.

\n

Success If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.

\n

Failure The creature is not dragged.

\n

Critical Failure The creature is not dragged and the ahuizotl no longer has the creature grabbed.

" }, @@ -259,15 +253,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/akata.json b/packs/data/pathfinder-bestiary-2.db/akata.json index 954050efc0f..37374c28a33 100644 --- a/packs/data/pathfinder-bestiary-2.db/akata.json +++ b/packs/data/pathfinder-bestiary-2.db/akata.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Hibernation", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink.

\n

While inside the cocoon, the akata gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Lifesense]{Lifesense} 30 feet.

\n

The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in [[/r 1d4 #minutes]]{1d4 minutes}.

" }, @@ -179,15 +173,13 @@ "name": "No Hearing", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An akata has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.

" }, @@ -220,15 +212,13 @@ "name": "No Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -261,15 +251,13 @@ "name": "Salt Water Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals [[/r 4d6[acid]]] damage per round.

" }, @@ -300,15 +288,13 @@ "name": "Void Death", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease

\n

Saving Throw @Check[type:fortitude|dc:17]

\n

Stage 1 carrier with no ill effect 1 (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 drained 2 and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead and corpse rises as a void zombie in [[/br 2d4 #hours]]{2d4 hours}

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/akizendri.json b/packs/data/pathfinder-bestiary-2.db/akizendri.json index c44cc32783a..b6767346d5d 100644 --- a/packs/data/pathfinder-bestiary-2.db/akizendri.json +++ b/packs/data/pathfinder-bestiary-2.db/akizendri.json @@ -1170,15 +1170,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1214,15 +1212,13 @@ "name": "Telepathy (Touch)", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1257,15 +1253,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1305,15 +1299,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1349,15 +1341,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1393,15 +1383,13 @@ "name": "Fast Healing 1", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1438,15 +1426,13 @@ "name": "Protean Anatomy 6", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The akizendri is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -1486,15 +1472,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1535,15 +1519,13 @@ "name": "Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+3)[bludgeoning]]] damage, @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1574,15 +1556,13 @@ "name": "Garbled Thoughts", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the akizendri's bite Strike must attempt a @Check[type:will|dc:20] save.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -1618,15 +1598,13 @@ "name": "Text Immersion", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the akizendri casts @UUID[Compendium.pf2e.spells-srd.Secret Page]{Secret Page}, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1665,15 +1643,13 @@ "name": "Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/amoeba-swarm.json b/packs/data/pathfinder-bestiary-2.db/amoeba-swarm.json index 4cc942a371a..c00df4651a5 100644 --- a/packs/data/pathfinder-bestiary-2.db/amoeba-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/amoeba-swarm.json @@ -8,15 +8,13 @@ "name": "Motion Sense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An amoeba swarm can sense nearby creatures through vibration and air or water movement.

" }, @@ -47,15 +45,13 @@ "name": "Swarming Slither", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The amoeba swarm slithers over each creature in its space, dealing [[/r 1d6[acid]]] damage (@Check[type:reflex|dc:14|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -86,15 +82,13 @@ "name": "Weak Acid", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/anancus.json b/packs/data/pathfinder-bestiary-2.db/anancus.json index 48025167d18..7b0fa43594b 100644 --- a/packs/data/pathfinder-bestiary-2.db/anancus.json +++ b/packs/data/pathfinder-bestiary-2.db/anancus.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Trample", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -222,15 +216,13 @@ "name": "Tusk Sweep", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The anancus sweeps its long tusks back and forth, dealing [[/r 4d6[bludgeoning]]] damage to all creatures in a @Template[type:cone|distance:15], who must make a @Check[type:reflex|dc:27|basic:true] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes half damage.

\n

Failure The target takes full damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon-spellcaster.json index a196b82cb89..d6b483e590d 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon-spellcaster.json @@ -3890,15 +3890,13 @@ "name": "Darkvision", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3934,15 +3932,13 @@ "name": "Scent", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3978,15 +3974,13 @@ "name": "At-Will Spells", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4017,15 +4011,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4074,15 +4066,13 @@ "name": "Brine Spit", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the brine dragon observes within 30 feet uses a concentrate action

\n
\n

Effect The dragon spits a glob of caustic salt water at the creature. The creature takes [[/r 7d6[acid]]] damage (@Check[type:reflex|dc:36|basic:true] save). On a failure, the concentrate action is disrupted.

" }, @@ -4120,15 +4110,13 @@ "name": "Frightful Presence", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:36]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4176,15 +4164,13 @@ "name": "Breath Weapon", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acidic salt water that deals [[/r 18d6[acid]]] damage in a @Template[type:line|distance:120] (@Check[type:reflex|dc:38|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4219,15 +4205,13 @@ "name": "Capsize", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -4260,15 +4244,13 @@ "name": "Desiccating Bite", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes a jaws Strike. On a hit, the target takes [[/r 6d6[persistent,acid]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} from the pain of salt and brine in its wounds.

" }, @@ -4299,15 +4281,13 @@ "name": "Painful Strikes", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The brine dragon's body is encrusted with salty, acidic crystals. When a target takes damage from one of the dragon's melee Strikes, it must succeed at a @Check[type:fortitude|dc:38] Save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). The target then becomes temporarily immune for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon.json b/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon.json index a174a1a6a7e..330b09dc86c 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-brine-dragon.json @@ -842,15 +842,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -886,15 +884,13 @@ "name": "Scent", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -930,15 +926,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -969,15 +963,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1026,15 +1018,13 @@ "name": "Brine Spit", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the brine dragon observes within 30 feet uses a concentrate action

\n
\n

Effect The dragon spits a glob of caustic salt water at the creature. The creature takes [[/r 7d6[acid]]] damage (@Check[type:reflex|dc:36|basic:true] save). On a failure, the concentrate action is disrupted.

" }, @@ -1072,15 +1062,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:36]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1128,15 +1116,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acidic salt water that deals [[/r 18d6[acid]]] damage in a @Template[type:line|distance:120] (@Check[type:reflex|dc:38|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1171,15 +1157,13 @@ "name": "Capsize", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon tries to capsize an adjacent aquatic vessel of their size or smaller. They must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -1212,15 +1196,13 @@ "name": "Desiccating Bite", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes a jaws Strike. On a hit, the target takes [[/r 6d6[persistent,acid]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} from the pain of salt and brine in its wounds.

" }, @@ -1251,15 +1233,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1290,15 +1270,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1339,15 +1317,13 @@ "name": "Painful Strikes", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The brine dragon's body is encrusted with salty, acidic crystals. When a target takes damage from one of the dragon's melee Strikes, it must succeed at a @Check[type:fortitude|dc:38] Save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). The target then becomes temporarily immune for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon-spellcaster.json index 1ae9ad31e1e..99a06553804 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon-spellcaster.json @@ -4280,15 +4280,13 @@ "name": "Darkvision", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4324,15 +4322,13 @@ "name": "Scent", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4363,15 +4359,13 @@ "name": "Mist Vision", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -4407,15 +4401,13 @@ "name": "At-Will Spells", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4446,15 +4438,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4503,15 +4493,13 @@ "name": "Deflecting Cloud", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is the target of a ranged attack

\n

Requirements The dragon is aware of the attack and has a free wing

\n
\n

Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -4547,15 +4535,13 @@ "name": "Frightful Presence", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4603,15 +4589,13 @@ "name": "Breath Weapon", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a thundercloud that deals [[/r 20d6[electricity]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:41|basic:true] save). This cloud remains in the area for [[/br 1d4 #rounds]]{1d4 rounds}, with the effects of @UUID[Compendium.pf2e.spells-srd.Obscuring Mist]{Obscuring Mist}. A creature that ends its turn inside of the cloud takes [[/r 10d6[electricity]]] damage (@Check[type:reflex|dc:41|basic:true] save).

\n

The cloud dragon can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4646,15 +4630,13 @@ "name": "Cloud Form", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, @@ -4689,15 +4671,13 @@ "name": "Cloud Walk", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cloud dragon can tread on clouds or fog as though on solid ground.

" }, @@ -4728,15 +4708,13 @@ "name": "Thundering Bite", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ancient cloud dragon's jaws Strike creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:41] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute (or permanently on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon.json b/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon.json index 7f73c28ac85..3c7e72a486c 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-cloud-dragon.json @@ -833,15 +833,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -877,15 +875,13 @@ "name": "Scent", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -916,15 +912,13 @@ "name": "Mist Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -960,15 +954,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -999,15 +991,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1056,15 +1046,13 @@ "name": "Deflecting Cloud", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is the target of a ranged attack

\n

Requirements The dragon is aware of the attack and has a free wing

\n
\n

Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -1100,15 +1088,13 @@ "name": "Frightful Presence", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1156,15 +1142,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a thundercloud that deals [[/r 20d6[electricity]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:41|basic:true] save). This cloud remains in the area for [[/br 1d4 #rounds]]{1d4 rounds}, with the effects of @UUID[Compendium.pf2e.spells-srd.Obscuring Mist]{Obscuring Mist}. A creature that ends its turn inside of the cloud takes [[/r 10d6[electricity]]] damage (@Check[type:reflex|dc:41|basic:true] save).

\n

The cloud dragon can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1199,15 +1183,13 @@ "name": "Cloud Form", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cloud dragon's body becomes vaporous and misty. They gain the effects of @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.

" }, @@ -1242,15 +1224,13 @@ "name": "Cloud Walk", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cloud dragon can tread on clouds or fog as though on solid ground.

" }, @@ -1281,15 +1261,13 @@ "name": "Draconic Frenzy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -1320,15 +1298,13 @@ "name": "Draconic Momentum", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1369,15 +1345,13 @@ "name": "Thundering Bite", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ancient cloud dragon's jaws Strike creates a deafening clap of thunder when it damages a foe. A creature that takes damage from the dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:41] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute (or permanently on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon-spellcaster.json index f29f19114d0..531240d480e 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon-spellcaster.json @@ -3769,15 +3769,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3813,15 +3811,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -3857,15 +3853,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3901,15 +3895,13 @@ "name": "At-Will Spells", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3940,15 +3932,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3997,15 +3987,13 @@ "name": "Extra Reaction", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dragon gains 2 reactions at the start of each of their turns.

" }, @@ -4041,15 +4029,13 @@ "name": "Frightful Presence", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4097,15 +4083,13 @@ "name": "Reflect Spell", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The crystal dragon is targeted by a ranged spell attack roll

\n
\n

Effect The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.

" }, @@ -4136,15 +4120,13 @@ "name": "Scintillating Aura", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}. Each creature that ends its turn in the emanation must succeed at a @Check[type:will|dc:34] saving throw or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.

" }, @@ -4206,15 +4188,13 @@ "name": "Twisting Tail", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -4262,15 +4242,13 @@ "name": "Breath Weapon", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deals [[/r 17d6[piercing]]] damage in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:38|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4305,15 +4283,13 @@ "name": "Crystallize Flesh", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency three times per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:37] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon.json b/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon.json index 3d557736f14..e54b4598d05 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-crystal-dragon.json @@ -781,15 +781,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -825,15 +823,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -869,15 +865,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -913,15 +907,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -952,15 +944,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1009,15 +999,13 @@ "name": "Extra Reaction", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dragon gains 2 reactions at the start of each of their turns.

" }, @@ -1053,15 +1041,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1109,15 +1095,13 @@ "name": "Reflect Spell", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The crystal dragon is targeted by a ranged spell attack roll

\n
\n

Effect The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.

" }, @@ -1148,15 +1132,13 @@ "name": "Scintillating Aura", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}. Each creature that ends its turn in the emanation must succeed at a @Check[type:will|dc:34] saving throw or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.

" }, @@ -1218,15 +1200,13 @@ "name": "Twisting Tail", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -1274,15 +1254,13 @@ "name": "Breath Weapon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deals [[/r 17d6[piercing]]] damage in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:38|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1317,15 +1295,13 @@ "name": "Crystallize Flesh", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency three times per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:37] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, @@ -1360,15 +1336,13 @@ "name": "Draconic Frenzy", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1399,15 +1373,13 @@ "name": "Draconic Momentum", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon-spellcaster.json index cc2bebe7bcc..cadb28a8176 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon-spellcaster.json @@ -4205,15 +4205,13 @@ "name": "Darkvision", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4249,15 +4247,13 @@ "name": "Scent", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4293,15 +4289,13 @@ "name": "At-Will Spells", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4337,15 +4331,13 @@ "name": "Constant Spells", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4376,15 +4368,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4438,15 +4428,13 @@ "name": "Frightful Presence", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4494,15 +4482,13 @@ "name": "Wing Deflection", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

" }, @@ -4549,15 +4535,13 @@ "name": "Breath Weapon", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of magma that deals [[/r 10d6[fire]]] damage and [[/r 5d12[bludgeoning]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:40|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -4592,15 +4576,13 @@ "name": "Magma Swim", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava.

" }, @@ -4631,15 +4613,13 @@ "name": "Magma Tomb", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals [[/r 12d6[fire]]] damage and [[/r 5d12[bludgeoning]]] damage, with a @Check[type:reflex|dc:42|basic:true] save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't breathe and is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} (Escape DC 42).

" }, @@ -4670,15 +4650,13 @@ "name": "Volcanic Purge", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes [[/r 5d6[persistent,fire]]] damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon.json b/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon.json index 0546c98bde5..9f0614d5244 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-magma-dragon.json @@ -886,15 +886,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -930,15 +928,13 @@ "name": "Scent", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -974,15 +970,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1018,15 +1012,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1057,15 +1049,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1119,15 +1109,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1175,15 +1163,13 @@ "name": "Wing Deflection", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

" }, @@ -1230,15 +1216,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of magma that deals [[/r 10d6[fire]]] damage and [[/r 5d12[bludgeoning]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:40|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1273,15 +1257,13 @@ "name": "Draconic Frenzy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -1312,15 +1294,13 @@ "name": "Draconic Momentum", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1361,15 +1341,13 @@ "name": "Magma Swim", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava.

" }, @@ -1400,15 +1378,13 @@ "name": "Magma Tomb", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals [[/r 12d6[fire]]] damage and [[/r 5d12[bludgeoning]]] damage, with a @Check[type:reflex|dc:42|basic:true] save. If the creature fails its save, it's encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't breathe and is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} (Escape DC 42).

" }, @@ -1439,15 +1415,13 @@ "name": "Volcanic Purge", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes [[/r 5d6[persistent,fire]]] damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon-spellcaster.json index 65a2df85eb1..b0add176143 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon-spellcaster.json @@ -4618,15 +4618,13 @@ "name": "Greater Darkvision", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -4662,15 +4660,13 @@ "name": "Tremorsense", "sort": 4600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -4706,15 +4702,13 @@ "name": "Scent", "sort": 4700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4750,15 +4744,13 @@ "name": "At-Will Spells", "sort": 4800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4789,15 +4781,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4851,15 +4841,13 @@ "name": "Frightful Presence", "sort": 5000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4912,15 +4900,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -4951,15 +4937,13 @@ "name": "Breath Weapon", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Negative The dragon breathes a blast of darkness in a @Template[type:cone|distance:50] that deals [[/r 21d6[negative]]] damage (@Check[type:reflex|dc:42|basic:true] save). Undead creatures take [[/r 25d6[force]]] damage instead of the negative damage.
  • \n
  • Shadows The dragon breathes a blast of shadows in a @Template[type:cone|distance:50]. Each creature within the cone must attempt a @Check[type:fortitude|dc:42] save.\n
      \n
    • Critical Success The creature is unaffected.\n

      Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 round.

    • \n
    • Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 minute.
    • \n
    • Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 minute and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.
    • \n
    \n
  • \n
" }, @@ -4995,15 +4979,13 @@ "name": "Drain Vigor", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon deals negative damage to a living creature with its jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}. Further damage dealt by the dragon's jaws Strike increases the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled 4.

" }, @@ -5037,15 +5019,13 @@ "name": "Ghost Bane", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An umbral dragon's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune, and an umbral dragon's jaws deal an additional [[/r 8d6[force]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon.json b/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon.json index 49379e0a835..3dbad3991d3 100644 --- a/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/ancient-umbral-dragon.json @@ -958,15 +958,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1002,15 +1000,13 @@ "name": "Tremorsense", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1046,15 +1042,13 @@ "name": "Scent", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1090,15 +1084,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1129,15 +1121,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1191,15 +1181,13 @@ "name": "Frightful Presence", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1252,15 +1240,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1291,15 +1277,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The umbral dragon breathes in one of two ways. They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Negative The dragon breathes a blast of darkness in a @Template[type:cone|distance:50] that deals [[/r 21d6[negative]]] damage (@Check[type:reflex|dc:42|basic:true] save). Undead creatures take [[/r 25d6[force]]] damage instead of the negative damage.
  • \n
  • Shadows The dragon breathes a blast of shadows in a @Template[type:cone|distance:50]. Each creature within the cone must attempt a @Check[type:fortitude|dc:42] save.\n
      \n
    • Critical Success The creature is unaffected.\n

      Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 round.

    • \n
    • Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 minute.
    • \n
    • Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 minute and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.
    • \n
    \n
  • \n
" }, @@ -1335,15 +1319,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1374,15 +1356,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1423,15 +1403,13 @@ "name": "Drain Vigor", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon deals negative damage to a living creature with its jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}. Further damage dealt by the dragon's jaws Strike increases the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled 4.

" }, @@ -1465,15 +1443,13 @@ "name": "Ghost Bane", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An umbral dragon's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune, and an umbral dragon's jaws deal an additional [[/r 8d6[force]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/animate-dream.json b/packs/data/pathfinder-bestiary-2.db/animate-dream.json index 9ac230e16c5..1a65cdf89f3 100644 --- a/packs/data/pathfinder-bestiary-2.db/animate-dream.json +++ b/packs/data/pathfinder-bestiary-2.db/animate-dream.json @@ -803,15 +803,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -847,15 +845,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -895,15 +891,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -934,15 +928,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -991,15 +983,13 @@ "name": "Endless Nightmare", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An animate dream's touch fills the victim's mind with terrifying visions

\n

Saving Throw @Check[type:fortitude|dc:26]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 3 The victim falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and can't be awakened as long as they remain at this stage (1 day).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ankou.json b/packs/data/pathfinder-bestiary-2.db/ankou.json index 7597a7cf8b0..86d4bd4b076 100644 --- a/packs/data/pathfinder-bestiary-2.db/ankou.json +++ b/packs/data/pathfinder-bestiary-2.db/ankou.json @@ -986,15 +986,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1030,15 +1028,13 @@ "name": "Telepathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1078,15 +1074,13 @@ "name": "Lifesense", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1122,15 +1116,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1161,15 +1153,13 @@ "name": "Shadow Doubles", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

(1 to 3 actions)

\n

Frequency once per day

\n
\n

Effect For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} can identify an ankou as real or a shadow double with a successful @Check[type:perception|dc:39] check.

" }, @@ -1212,15 +1202,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ankou's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/aolaz.json b/packs/data/pathfinder-bestiary-2.db/aolaz.json index 1a8196c69a6..fd4bff56829 100644 --- a/packs/data/pathfinder-bestiary-2.db/aolaz.json +++ b/packs/data/pathfinder-bestiary-2.db/aolaz.json @@ -409,15 +409,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -448,15 +446,13 @@ "name": "Flawless Hearing", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An aolaz has an incredible sense of hearing. It can hear any sound made within 1,000 feet as though it were only 5 feet away from the source of the sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a precise sense.

" }, @@ -492,15 +488,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -531,15 +525,13 @@ "name": "Roll", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The aolaz tucks its head down and rolls up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make foot Strikes while rolling, but only as part of a @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Trample]{Trample}. The aolaz can use this action again to unroll and resume its standing form.

" }, @@ -593,15 +585,13 @@ "name": "Trample", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:40|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -632,15 +622,13 @@ "name": "Ultrasonic Blast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The aolaz releases a tremendous blast of sonic energy from its trunk in a @Template[type:line|distance:150], dealing [[/r 12d10[sonic]]] damage. The frequency of this sound is such that it is completely imperceptible to humanoids, but the damage it wreaks is all too evident. Each creature in the area must attempt a @Check[type:fortitude|dc:40|traits:damaging-effect] save.

\n

The aolaz can't use Ultrasonic Blast again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -680,15 +668,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/army-ant-swarm.json b/packs/data/pathfinder-bestiary-2.db/army-ant-swarm.json index ffd647bd52d..251c2a62807 100644 --- a/packs/data/pathfinder-bestiary-2.db/army-ant-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/army-ant-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Cling", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature leaves the swarm's space

\n
\n

Effect The swarm takes [[/r {1d6}]]{1d6 damage} as ants cling to the creature and continue biting, dealing [[/r 3d6[persistent,piercing]]] damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.

" }, @@ -179,15 +171,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[piercing]]] damage (@Check[type:fortitude|dc:21|basic:true] save). A creature that fails its save against Swarming Bites becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a @Check[type:flat|dc:5] check or the action is lost; roll the check after spending the action, but before any effects are applied.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/assassin-vine.json b/packs/data/pathfinder-bestiary-2.db/assassin-vine.json index e82d07d0df4..ee6081a4de1 100644 --- a/packs/data/pathfinder-bestiary-2.db/assassin-vine.json +++ b/packs/data/pathfinder-bestiary-2.db/assassin-vine.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Tremorsense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -139,15 +135,13 @@ "name": "Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The assassin vine can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments even if it doesn't have cover.

" }, @@ -178,15 +172,13 @@ "name": "Grasping Foliage", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The assassin vine detects a creature within 20 feet via @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense}

\n
\n

Effect The assassin vine causes vegetation within a @Template[type:emanation|distance:20] to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a @Check[type:reflex|dc:20] save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round. A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} to remove these effects.

\n

Assassin vines are immune to Grasping Foliage.

" }, @@ -225,15 +217,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+4)[bludgeoning]]], @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -269,15 +259,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/athach.json b/packs/data/pathfinder-bestiary-2.db/athach.json index c7e757ec99f..70ffb11da78 100644 --- a/packs/data/pathfinder-bestiary-2.db/athach.json +++ b/packs/data/pathfinder-bestiary-2.db/athach.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An athach gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with its claw. It can't use more than one Attack of Opportunity triggered by the same action.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -267,15 +263,13 @@ "name": "Catch Rock", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -306,15 +300,13 @@ "name": "Athach Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}

" }, @@ -347,15 +339,13 @@ "name": "Swift Claw", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The athach hits a creature with two fist Strikes

\n
\n

Effect The athach makes a claw Strike with no multiple attack penalty against the creature it hit with its fist Strikes. This claw attack does not increase the athach's multiple attack penalty.

" }, @@ -391,15 +381,13 @@ "name": "Throw Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/attic-whisperer.json b/packs/data/pathfinder-bestiary-2.db/attic-whisperer.json index eb7eb65c30b..058605a725f 100644 --- a/packs/data/pathfinder-bestiary-2.db/attic-whisperer.json +++ b/packs/data/pathfinder-bestiary-2.db/attic-whisperer.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Aura of Sobs", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a @Check[type:will|dc:19] save or the unnerving, bitter sobs render them distraught and they become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour.

\n

The attic whisperer can activate or deactivate the aura with a single free action, which has the concentrate trait.

" }, @@ -213,15 +209,13 @@ "name": "Whispered Despair", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature with an active emotion effect enters an attic whisperer's aura of sobs

\n
\n

Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13.

" }, @@ -254,15 +248,13 @@ "name": "Steal Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a @Check[type:fortitude|dc:21] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 24 hours and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -298,15 +290,13 @@ "name": "Steal Voice", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an attic whisperer hits a living creature with a bony hand Strike, it tries to pull the victim's voice into its aura. The victim must attempt a @Check[type:will|dc:21] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a @Check[type:flat|dc:5] check or the action is lost.

\n

Failure The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a -2 circumstance penalty to saving throws against that attic whisperer's aura of sobs.

\n

Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/augnagar.json b/packs/data/pathfinder-bestiary-2.db/augnagar.json index 4628dcc32d8..05f617c886f 100644 --- a/packs/data/pathfinder-bestiary-2.db/augnagar.json +++ b/packs/data/pathfinder-bestiary-2.db/augnagar.json @@ -434,15 +434,13 @@ "name": "Greater Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -478,15 +476,13 @@ "name": "Telepathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -526,15 +522,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -565,15 +559,13 @@ "name": "Confusing Display", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:34] save, after which they are temporarily immune to further Confusing Displays for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

\n

Critical Failure As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.

" }, @@ -613,15 +605,13 @@ "name": "Inhale Vitality", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The augnagar inhales sharply, drawing life force out of creatures in a @Template[type:cone|distance:50]. Creatures in the area take [[/r 14d6[negative]]] damage (@Check[type:fortitude|dc:34|basic:true] save, and the creature is fatigued on a failure). The augnagar becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round on its next turn, and it can use the extra action only to Stride or Strike.

" }, @@ -655,15 +645,13 @@ "name": "Rotting Curse", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:34]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on a critical failure, for as long as it's sickened).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. The victim of the disease doesn't roll a save, but takes the failure effects automatically and can't reduce its sickened value below 1 (1 day).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/augur.json b/packs/data/pathfinder-bestiary-2.db/augur.json index ed2fd13552e..7f981d3b025 100644 --- a/packs/data/pathfinder-bestiary-2.db/augur.json +++ b/packs/data/pathfinder-bestiary-2.db/augur.json @@ -701,15 +701,13 @@ "name": "Greater Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -740,15 +738,13 @@ "name": "Painsight", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -787,15 +783,13 @@ "name": "Regeneration 2 (Deactivated by Good or Silver)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -837,15 +831,13 @@ "name": "Feel the Blades", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a @Check[type:will|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -897,15 +889,13 @@ "name": "Focus Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against Feel the Blades. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn.

" }, @@ -943,15 +933,13 @@ "name": "Whirling Slice", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (@Check[type:reflex|dc:16|basic:true] save). Each creature is affected only once, even if the augur moves through its space multiple times.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/aurumvorax.json b/packs/data/pathfinder-bestiary-2.db/aurumvorax.json index 40572bfe626..a2bdc31772d 100644 --- a/packs/data/pathfinder-bestiary-2.db/aurumvorax.json +++ b/packs/data/pathfinder-bestiary-2.db/aurumvorax.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -185,15 +181,13 @@ "name": "Ferocity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The monster is reduced to 0 HP.

\n
\n

Effect The monster avoids being knocked out and remains at 1 HP, but its @UUID[Compendium.pf2e.conditionitems.Wounded]{wounded} value increases by 1. When it is @UUID[Compendium.pf2e.conditionitems.Wounded]{wounded 3}, it can no longer use this ability

" @@ -225,15 +219,13 @@ "name": "Tenacious Stance", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex DC against @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} and @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} attempts, and to its Athletics DC against attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} its Grab.

" }, @@ -264,15 +256,13 @@ "name": "Bleeding Critical", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an aurumvorax scores a critical hit, the target takes [[/r 1d6[bleed]]].

" }, @@ -312,15 +302,13 @@ "name": "Gnaw Metal", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The aurumvorax makes a jaws Strike against a creature it has grabbed. If the attack hits, the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} if it is Medium or smaller. In addition, if the target is wearing armor with Hardness 10 or lower, the armor becomes @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}. If this Strike breaks a creature's armor or damages a creature that is unarmored or wearing broken armor, the target also takes [[/r 1d6[bleed]]]. This Strike doesn't further damage armor that's already broken.

" }, @@ -351,15 +339,13 @@ "name": "Rapid Rake", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aurumvorax makes four claw Strikes against a creature it has grabbed. Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple attack penalty increases with each attack.

" }, @@ -395,15 +381,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/azuretzi.json b/packs/data/pathfinder-bestiary-2.db/azuretzi.json index 46f3fbefe1d..b1bb9ea28cc 100644 --- a/packs/data/pathfinder-bestiary-2.db/azuretzi.json +++ b/packs/data/pathfinder-bestiary-2.db/azuretzi.json @@ -1007,15 +1007,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1046,15 +1044,13 @@ "name": "Entropy Sense", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divination and prediction cannot be noticed via entropy sense.

" }, @@ -1094,15 +1090,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1133,15 +1127,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1195,15 +1187,13 @@ "name": "Fast Healing 2", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1240,15 +1230,13 @@ "name": "Protean Anatomy 8", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The azuretzi is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the azuretzi automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -1283,15 +1271,13 @@ "name": "Spell Pilfer", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch

\n
\n

Effect The azuretzi attempts to counteract one ongoing spell effect on the target creature with a Thievery check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours.

" }, @@ -1327,15 +1313,13 @@ "name": "Constrict", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d12[bludgeoning]]], @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1366,15 +1350,13 @@ "name": "Mimic Form", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Change Shape]{Change Shape} but an azuretzi can assume the specific form of a Medium or smaller creature it Seeks with a successful @Check[type:perception|dc:25] check. It can return to its true form as a free action. It can retain access to only one exact appearance at a time.

" }, @@ -1410,15 +1392,13 @@ "name": "Mocking Touch", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The azuretzi is not currently using Mocking Touch on a spell

\n
\n

Effect The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a Thievery check against the target's Will DC.

\n
\n

Critical Success The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.

\n

Success As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally.

\n

Failure As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally.

\n

Critical Failure Mocking Touch has no effect.

" }, @@ -1457,15 +1437,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/babau.json b/packs/data/pathfinder-bestiary-2.db/babau.json index 03bcb406b82..5f4cb965169 100644 --- a/packs/data/pathfinder-bestiary-2.db/babau.json +++ b/packs/data/pathfinder-bestiary-2.db/babau.json @@ -885,15 +885,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -929,15 +927,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -973,15 +969,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1012,15 +1006,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1069,15 +1061,13 @@ "name": "Mercy Vulnerability", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Babaus revel in gore, and when wounds are healed, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes [[/r 4d6[mental]]] damage. The babau can take this mental damage only once per round.

" }, @@ -1110,15 +1100,13 @@ "name": "Reactive Slime", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the babau's reach successfully hits the babau with a Strike

\n
\n

Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a @Check[type:reflex|dc:24|traits:damaging-effect] save.

\n
\n

Critical Success The attacker is unaffected.

\n

Success The attacker takes [[/r 1d6[acid]]] damage.

\n

Failure The attacker takes [[/r 2d6[acid]]] damage.

\n

Critical Failure As failure, except the weapon used to Strike the babau becomes @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}, unless the weapon is made of a material that is immune to acid.

" }, @@ -1149,15 +1137,13 @@ "name": "Grievous Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The babau attacks with the intent of creating a particularly horrific and gory wound. The babau makes a melee Strike. This counts as two attacks when calculating the demon's multiple attack penalty. If this Strike hits, the babau deals an additional [[/r 2d6]] damage of the same damage type, and the creature struck is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -1209,15 +1195,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The babau's Strikes deal an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/badger.json b/packs/data/pathfinder-bestiary-2.db/badger.json index 16177b04f85..d736b54e137 100644 --- a/packs/data/pathfinder-bestiary-2.db/badger.json +++ b/packs/data/pathfinder-bestiary-2.db/badger.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Ferocity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The monster is reduced to 0 HP.

\n
\n

Effect The monster avoids being knocked out and remains at 1 HP, but its @UUID[Compendium.pf2e.conditionitems.Wounded]{wounded} value increases by 1. When it is @UUID[Compendium.pf2e.conditionitems.Wounded]{wounded 3}, it can no longer use this ability

" diff --git a/packs/data/pathfinder-bestiary-2.db/baobhan-sith.json b/packs/data/pathfinder-bestiary-2.db/baobhan-sith.json index 91c0b40cb19..b14ff30204d 100644 --- a/packs/data/pathfinder-bestiary-2.db/baobhan-sith.json +++ b/packs/data/pathfinder-bestiary-2.db/baobhan-sith.json @@ -266,15 +266,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -310,15 +308,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -349,15 +345,13 @@ "name": "Captivating Dance", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round and is temporarily immune to Captivating Dance for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn.

\n

Critical Failure As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until the end of its next turn.

" }, @@ -399,15 +393,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The baobhan sith can transform into a large raven, with the effects from the bird option in the @UUID[Compendium.pf2e.spells-srd.Aerial Form]{Aerial Form} spell.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -443,15 +435,13 @@ "name": "Drink Blood", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A bleeding creature is within the baobhan sith's reach

\n
\n

Effect The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points.

\n

Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful @Check[type:medicine|dc:20] check, and sufficient blood or a blood donor, reduces the drained value by 1.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/basidirond.json b/packs/data/pathfinder-bestiary-2.db/basidirond.json index a390b9463fd..9ad7a323a4b 100644 --- a/packs/data/pathfinder-bestiary-2.db/basidirond.json +++ b/packs/data/pathfinder-bestiary-2.db/basidirond.json @@ -49,15 +49,13 @@ "name": "Cold Lethargy", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.

" }, @@ -88,15 +86,13 @@ "name": "Basidirond Spores", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 1d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -129,15 +125,13 @@ "name": "Hallucinogenic Cloud", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The basidirond releases a cloud of invisible spores in a @Template[type:emanation|distance:20]. Each creature in the area must succeed at a @Check[type:fortitude|dc:22] save or experience powerful hallucinations as long as it remains in the cloud, plus an additional [[/br 1d4 #rounds]]{1d4 rounds} after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls [[/r 1d6]] each round to determine what it hallucinates that round.

\n
    \n
  1. The target is sinking in quicksand. It falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and spends 1 action on its next turn flailing its limbs as if attempting to swim.
  2. \n
  3. The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against all attacks.
  4. \n
  5. An item the target is holding turns into a viper. The target @UUID[Compendium.pf2e.actionspf2e.Release]{Release} the item and spends its next turn fleeing from it.
  6. \n
  7. The target is suffocating. It holds its breath and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.
  8. \n
  9. The target shrinks to 1/10 its normal size. For 1 round it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4}, and takes a -10-foot status penalty to its Speed.
  10. \n
  11. The target is melting. It drops everything it's holding and becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4} for 1 round.
  12. \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bastion-archon.json b/packs/data/pathfinder-bestiary-2.db/bastion-archon.json index dab247576db..0702818adab 100644 --- a/packs/data/pathfinder-bestiary-2.db/bastion-archon.json +++ b/packs/data/pathfinder-bestiary-2.db/bastion-archon.json @@ -1249,15 +1249,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1293,15 +1291,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1332,15 +1328,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1389,15 +1383,13 @@ "name": "Bastion Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bastion Aura]{Effect: Bastion Aura}

" }, @@ -1463,15 +1455,13 @@ "name": "Retributive Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 22

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1502,15 +1492,13 @@ "name": "Ultimate Sacrifice", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a @Template[type:emanation|distance:40]. The ground in the affected area is also subjected to a level 10 @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss).

" }, @@ -1546,15 +1534,13 @@ "name": "Archon's Door", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, @@ -1585,15 +1571,13 @@ "name": "Blinding Beams", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam

\n
\n

Effect The bastion archon fires its Holy Beam at only the creature it hit twice. The creature's save result is one degree of success worse than the result it rolled.

" }, @@ -1624,15 +1608,13 @@ "name": "Entrench", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bastion archon locks itself in place, becoming voluntarily @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action.

" }, @@ -1690,15 +1672,13 @@ "name": "Holy Beam", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bastion archon releases a blinding beam of holy light in a @Template[type:line|distance:500] that deals [[/r 20d6[good]]] damage to non-archons in the area, with a @Check[type:reflex|dc:38|traits:damaging-effect] save.

\n

The bastion archon can't use Holy Beam again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure The creature takes double damage and is blinded permanently.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bebilith.json b/packs/data/pathfinder-bestiary-2.db/bebilith.json index a3109dd5a05..ccb4e4cc3c8 100644 --- a/packs/data/pathfinder-bestiary-2.db/bebilith.json +++ b/packs/data/pathfinder-bestiary-2.db/bebilith.json @@ -350,15 +350,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -394,15 +392,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -438,15 +434,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -481,15 +475,13 @@ "name": "Scent Demons 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bebilith can smell demons as a precise sense.

" }, @@ -525,15 +517,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -564,15 +554,13 @@ "name": "Abyssal Rot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The drained condition from Abyssal rot is cumulative, to a maximum of drained 4.

\n

Saving Throw @Check[type:fortitude|dc:29]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[negative]]] damage (1 round)

\n

Stage 2 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 3 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

" }, @@ -606,15 +594,13 @@ "name": "Dimensional Tether", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the bebilith's web Strike is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a @UUID[Compendium.pf2e.spells-srd.Dimensional Anchor]{Dimensional Anchor} spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time.

\n

The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} or @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.

" }, @@ -645,15 +631,13 @@ "name": "Penetrating Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Against demons, a bebilith's Strikes count as cold iron and good.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/behemoth-hippopotamus.json b/packs/data/pathfinder-bestiary-2.db/behemoth-hippopotamus.json index 8333fd19134..c21faef44d5 100644 --- a/packs/data/pathfinder-bestiary-2.db/behemoth-hippopotamus.json +++ b/packs/data/pathfinder-bestiary-2.db/behemoth-hippopotamus.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -135,15 +133,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The behemoth hippopotamus can hold its breath for 1 hour.

" }, @@ -179,15 +175,13 @@ "name": "Aquatic Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

40 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -218,15 +212,13 @@ "name": "Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The behemoth hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus must succeed at an Athletics check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -259,15 +251,13 @@ "name": "Double Chomp", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The behemoth hippo makes a jaws Strike targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately. A Double Chomp counts as two attacks for the multiple attack penalty.

" }, @@ -303,15 +293,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d12+10)[bludgeoning]]] damage, Rupture 26

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -349,15 +337,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -393,15 +379,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/behir.json b/packs/data/pathfinder-bestiary-2.db/behir.json index 5c59accd8d8..41e782b891f 100644 --- a/packs/data/pathfinder-bestiary-2.db/behir.json +++ b/packs/data/pathfinder-bestiary-2.db/behir.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Breath Weapon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The behir breathes lightning that deals [[/r 9d6[electricity]]] damage in an @Template[type:line|distance:60] (@Check[type:reflex|dc:27|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -179,15 +175,13 @@ "name": "Claw Storm", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra [[/r 1d6[electricity]]] damage with each Strike. These attacks count toward the behir's multiple attack penalty, but the multiple attack penalty doesn't increase until after the behir makes all of its attacks. If the behir moves half its Speed or less during a Claw Storm, that movement doesn't trigger reactions. The behir can't use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall.

" }, @@ -240,15 +234,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+7)[bludgeoning]]] damage, @Check[type:fortitude|dc:27|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -284,15 +276,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d12+7)[bludgeoning]]] damage, Rupture 21

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -325,15 +315,13 @@ "name": "Wrap in Coils", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The behir has a creature either @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} or @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws

\n
\n

Effect The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes [[/r (1d6+6)[slashing]]] damage. The behir's coils can hold as many creatures as will fit in its space.

" }, @@ -369,15 +357,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/belker.json b/packs/data/pathfinder-bestiary-2.db/belker.json index 82280c95874..7700bdad606 100644 --- a/packs/data/pathfinder-bestiary-2.db/belker.json +++ b/packs/data/pathfinder-bestiary-2.db/belker.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The belker ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -176,15 +172,13 @@ "name": "Smoke Form", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The belker can occupy the same space as other creatures.

" }, @@ -215,15 +209,13 @@ "name": "Noxious Fumes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The belker occupies the same space as a Medium or smaller creature

\n
\n

Effect The belker attempts to flow into the creature's lungs; the creature must attempt a @Check[type:fortitude|dc:23] save. On a failure, the creature partially inhales the belker and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a @Check[type:fortitude|dc:23] save. Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses Noxious Fumes again, the creature automatically exhales it.

" }, @@ -254,15 +246,13 @@ "name": "Smoke Slash", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The belker is partially inhaled by a creature

\n
\n

Effect The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/black-bear.json b/packs/data/pathfinder-bestiary-2.db/black-bear.json index aca350964bb..05bbc7603c1 100644 --- a/packs/data/pathfinder-bestiary-2.db/black-bear.json +++ b/packs/data/pathfinder-bestiary-2.db/black-bear.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Mauler", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The black bear gains a +1 circumstance bonus to damage rolls against creatures it has grabbed.

" }, @@ -239,15 +233,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/black-dracolisk.json b/packs/data/pathfinder-bestiary-2.db/black-dracolisk.json index d2cc121691e..6c6f903e0c6 100644 --- a/packs/data/pathfinder-bestiary-2.db/black-dracolisk.json +++ b/packs/data/pathfinder-bestiary-2.db/black-dracolisk.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -176,15 +172,13 @@ "name": "Draconic Resistance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dracolisk has resistance 10 to the type of damage it produces with its breath weapon.

" }, @@ -215,15 +209,13 @@ "name": "Petrifying Glance", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the dracolisk can see starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:26] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body stiffens.

" }, @@ -259,15 +251,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals [[/r 6d10[acid]]] damage, with a @Check[type:reflex|dc:28|basic:true] save.

\n

The dracolisk can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Black @Template[type:line|distance:60] of acid

" }, @@ -301,15 +291,13 @@ "name": "Petrifying Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:28] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat [[/r 1d4+2 #Medium creatures]] Medium creatures in this manner.

" }, @@ -346,15 +334,13 @@ "name": "Savage Jaws", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk makes a single Strike with its jaws. If the attack hits, it deals [[/r (4d12+16)[piercing]]] damage (versatile S). This counts as two attacks for its multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/black-scorpion.json b/packs/data/pathfinder-bestiary-2.db/black-scorpion.json index 87d3ccbbd64..8cab98af653 100644 --- a/packs/data/pathfinder-bestiary-2.db/black-scorpion.json +++ b/packs/data/pathfinder-bestiary-2.db/black-scorpion.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -184,15 +180,13 @@ "name": "Black Scorpion Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 3d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 4d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

" }, @@ -230,15 +224,13 @@ "name": "Greater Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+12)[bludgeoning]]] damage, @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -269,15 +261,13 @@ "name": "Rapid Stinging", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The black scorpion makes three stinger Strikes, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made.

" }, @@ -313,15 +303,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/blindheim.json b/packs/data/pathfinder-bestiary-2.db/blindheim.json index a2c23030301..2f069d2467f 100644 --- a/packs/data/pathfinder-bestiary-2.db/blindheim.json +++ b/packs/data/pathfinder-bestiary-2.db/blindheim.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Spotlight", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bright light shines from the blindheim's eyes in a @Template[type:emanation|distance:30] (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a @Check[type:fortitude|dc:18] save. It is then temporarily immune for 1 hour. This light remains until the blindheim dims its eyes by using this action again.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure The creature is Blinded for 1 hour.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/blink-dog.json b/packs/data/pathfinder-bestiary-2.db/blink-dog.json index 1af81093e71..910dc640a19 100644 --- a/packs/data/pathfinder-bestiary-2.db/blink-dog.json +++ b/packs/data/pathfinder-bestiary-2.db/blink-dog.json @@ -363,15 +363,13 @@ "name": "Constant Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -402,15 +400,13 @@ "name": "Blink Resistances", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Due to the constant @UUID[Compendium.pf2e.spells-srd.Blink]{Blink} spell, we have added resistance to all 5 (except force) to the stat block, even though it is not listed in the official book.

" }, @@ -441,15 +437,13 @@ "name": "Pack Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The blink dog's Strikes deal an additional [[/r 1d4]] damage to creatures within the reach of at least two of the blink dog's allies.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/blizzardborn.json b/packs/data/pathfinder-bestiary-2.db/blizzardborn.json index 94e25807fbd..7beda296ae1 100644 --- a/packs/data/pathfinder-bestiary-2.db/blizzardborn.json +++ b/packs/data/pathfinder-bestiary-2.db/blizzardborn.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Snow Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blizzardborn ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from falling snow.

" }, @@ -137,15 +133,13 @@ "name": "Shattering Ice", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy hits the blizzardborn with an attack that deals physical damage

\n
\n

Effect A portion of the blizzardborn's body shatters into an explosion of razor sharp ice crystals and blinding snow that deals [[/r 2d6[piercing]]] damage to opponents in a @Template[type:emanation|distance:5] (@Check[type:reflex|dc:24|basic:true] save). Anyone who fails is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round (or 3 rounds on a critical failure).

" }, @@ -176,15 +170,13 @@ "name": "Ice Burrow", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The blizzardborn can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/blodeuwedd.json b/packs/data/pathfinder-bestiary-2.db/blodeuwedd.json index d0896221766..c5787b79527 100644 --- a/packs/data/pathfinder-bestiary-2.db/blodeuwedd.json +++ b/packs/data/pathfinder-bestiary-2.db/blodeuwedd.json @@ -1162,15 +1162,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1201,15 +1199,13 @@ "name": "Wild Empathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blodeuwedd can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals.

" }, @@ -1245,15 +1241,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1284,15 +1278,13 @@ "name": "Allergen Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens. A non-plant living creature that begins its turn in the aura must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. A creature that succeeds at its save is then temporarily immune to the allergen aura for 24 hours.

\n

A blodeuwedd can suppress this aura or activate it again as a free action.

" }, @@ -1350,15 +1342,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A blodeuwedd can take on the appearance of a single unique humanoid or the form of a prairie owl.

\n

When in humanoid form, the blodeuwedd loses its claw attack.

\n

In owl form, its statistics change as follows:

\n
    \n
  • Size Small;
  • \n
  • Speed fly 60 feet;
  • \n
  • Melee a talons [[/r {1d20+15} #Attack]]{+15}, Damage [[/r (1d3+1)[slashing]]]{1d3+1}.
  • \n
\n

A blodeuwedd can return to their normal form as a free action.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1394,15 +1384,13 @@ "name": "Living Footsteps", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Every Stride action taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though they can suppress this effect if they desire. In a region or terrain that wouldn't normally support plant life, these plants thrive for 1 minute before withering away.

" }, @@ -1433,15 +1421,13 @@ "name": "Nature's Infusion", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect While surrounded by any field or fertile plain, a blodeuwedd can infuse themself with borrowed life energy from nearby plants and nutrients in the ground. The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/blue-dracolisk.json b/packs/data/pathfinder-bestiary-2.db/blue-dracolisk.json index 4b1b3bcd6c0..5758ab67d7b 100644 --- a/packs/data/pathfinder-bestiary-2.db/blue-dracolisk.json +++ b/packs/data/pathfinder-bestiary-2.db/blue-dracolisk.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -176,15 +172,13 @@ "name": "Draconic Resistance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dracolisk has resistance 10 to the type of damage it produces with its breath weapon.

" }, @@ -215,15 +209,13 @@ "name": "Petrifying Glance", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the dracolisk can see starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:26] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body stiffens.

" }, @@ -259,15 +251,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals [[/r 6d10[electricity]]] damage, with a @Check[type:reflex|dc:28|basic:true] save.

\n

The dracolisk can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Blue @Template[type:line|distance:60] of electricity

" }, @@ -301,15 +291,13 @@ "name": "Petrifying Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:28] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat [[/r 1d4+2 #Medium creatures]] Medium creatures in this manner.

" }, @@ -346,15 +334,13 @@ "name": "Savage Jaws", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk makes a single Strike with its jaws. If the attack hits, it deals [[/r (4d12+16)[piercing]]] damage (versatile S). This counts as two attacks for its multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/blue-ringed-octopus.json b/packs/data/pathfinder-bestiary-2.db/blue-ringed-octopus.json index 32a168bee54..b86a7df629e 100644 --- a/packs/data/pathfinder-bestiary-2.db/blue-ringed-octopus.json +++ b/packs/data/pathfinder-bestiary-2.db/blue-ringed-octopus.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -132,15 +130,13 @@ "name": "Blue-Ringed Octopus Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -173,15 +169,13 @@ "name": "Camouflage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The blue-ringed octopus can change the color of its skin to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} even if it doesn't have cover.

" }, @@ -212,15 +206,13 @@ "name": "Jet", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions.

" }, @@ -251,15 +243,13 @@ "name": "Toxic Bite", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The blue-ringed octopus has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The blue-ringed octopus makes a beak Strike against the grabbed creature. If it hits, it injects additional poison, causing its venom to gain the virulent trait.

" }, @@ -297,15 +287,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bodak.json b/packs/data/pathfinder-bestiary-2.db/bodak.json index 15049af1a36..e87d7e254ba 100644 --- a/packs/data/pathfinder-bestiary-2.db/bodak.json +++ b/packs/data/pathfinder-bestiary-2.db/bodak.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -148,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -194,15 +188,13 @@ "name": "Draining Glance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A living creature within 30 feet that the bodak can perceive with its @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Lifesense]{Lifesense} starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:23] save. If it fails, the bodak regains 5 Hit Points and the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, @@ -239,15 +231,13 @@ "name": "Sunlight Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, the bodak can't use actions with the death trait and it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.

" }, @@ -280,15 +270,13 @@ "name": "Bodak Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any humanoid who dies while @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} or @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} by a bodak rises as an autonomous bodak 24 hours after its death.

" }, @@ -322,15 +310,13 @@ "name": "Death Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bodak stares at a living creature within 30 feet that it can sense with its @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Lifesense]{Lifesense}. That creature must attempt a @Check[type:fortitude|dc:26] save. If the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained.

\n

Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the bodak is destroyed, any @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} condition a creature has gained from Death Gaze are removed.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Critical Failure The creature is doomed 1 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bog-mummy.json b/packs/data/pathfinder-bestiary-2.db/bog-mummy.json index ac41d39e98b..02ad7215107 100644 --- a/packs/data/pathfinder-bestiary-2.db/bog-mummy.json +++ b/packs/data/pathfinder-bestiary-2.db/bog-mummy.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -143,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -189,15 +183,13 @@ "name": "Breath of the Bog", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a @Check[type:fortitude|dc:19] save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

\n

A creature that succeeds is temporarily immune to breath of the bog for 24 hours.

" }, @@ -245,15 +237,13 @@ "name": "Rise Up", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.

" }, @@ -284,15 +274,13 @@ "name": "Bog Rot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th‑level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n
\n

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bog-strider.json b/packs/data/pathfinder-bestiary-2.db/bog-strider.json index 8f1eb815102..d17f2bd397a 100644 --- a/packs/data/pathfinder-bestiary-2.db/bog-strider.json +++ b/packs/data/pathfinder-bestiary-2.db/bog-strider.json @@ -323,15 +323,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -362,15 +360,13 @@ "name": "Deep Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bog strider can hold their breath for 2 hours.

" }, @@ -406,15 +402,13 @@ "name": "Wavesense", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -445,15 +439,13 @@ "name": "Hurl Net", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bog strider is holding a net in two hands

\n
\n

Effect The bog strider hurls their net to hamper a foe. They make a ranged Strike (with a +10 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and takes a -10-foot circumstance penalty to its Speeds. On a critical hit, the creature is instead @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} the net is 16. A creature adjacent to the target can @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} with the net to remove it from the target.

" }, @@ -484,15 +476,13 @@ "name": "Water Sprint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The bog strider Strides up to three times in a straight line across smooth water. They can make a single Strike against a creature at the end of this movement.

" }, @@ -523,15 +513,13 @@ "name": "Water Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bog strider can stand and move on the surface of water or other liquids without falling through. The bog strider can go underwater if they wish, but they must @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim} to do so.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bone-prophet.json b/packs/data/pathfinder-bestiary-2.db/bone-prophet.json index d07ea0d065b..b9b05b91c20 100644 --- a/packs/data/pathfinder-bestiary-2.db/bone-prophet.json +++ b/packs/data/pathfinder-bestiary-2.db/bone-prophet.json @@ -3644,15 +3644,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3688,15 +3686,13 @@ "name": "Scent", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3732,15 +3728,13 @@ "name": "Telepathy", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3780,15 +3774,13 @@ "name": "At-Will Spells", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3819,15 +3811,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3876,15 +3866,13 @@ "name": "+4 Status to Will Saves vs. Mental", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3924,15 +3912,13 @@ "name": "Raise Serpent", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a @Template[type:emanation|distance:30]. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions.

\n

These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.

" }, @@ -3967,15 +3953,13 @@ "name": "Serpentfolk Venom", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bottlenose-dolphin.json b/packs/data/pathfinder-bestiary-2.db/bottlenose-dolphin.json index d18b99dff61..06312ded9b3 100644 --- a/packs/data/pathfinder-bestiary-2.db/bottlenose-dolphin.json +++ b/packs/data/pathfinder-bestiary-2.db/bottlenose-dolphin.json @@ -91,15 +91,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -130,15 +128,13 @@ "name": "Aquatic Echolocation", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.

" }, @@ -169,15 +165,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bottlenose dolphin can hold its breath for 2 hours.

" }, @@ -208,15 +202,13 @@ "name": "Ramming Speed", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bottlenose dolphin @UUID[Compendium.pf2e.actionspf2e.Swim]{Swims} twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a @Check[type:fortitude|dc:16] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bralani.json b/packs/data/pathfinder-bestiary-2.db/bralani.json index 118355c4f29..3b3beac9b39 100644 --- a/packs/data/pathfinder-bestiary-2.db/bralani.json +++ b/packs/data/pathfinder-bestiary-2.db/bralani.json @@ -1315,15 +1315,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1359,15 +1357,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1403,15 +1399,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1442,15 +1436,13 @@ "name": "Fair Competition", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours. If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to Diplomacy checks and @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} checks that directly pertain to their opponents.

" }, @@ -1485,15 +1477,13 @@ "name": "Whirlwind Blast", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bralani generates a @Template[type:line|distance:20] of scouring wind that deals [[/r 7d6[bludgeoning]]] damage (@Check[type:reflex|dc:24|basic:true] save). It can't use this ability again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1528,15 +1518,13 @@ "name": "Wind Form", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bralani flies at full Speed in @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/brood-leech-swarm.json b/packs/data/pathfinder-bestiary-2.db/brood-leech-swarm.json index fa7c4c1e740..15fedf1953a 100644 --- a/packs/data/pathfinder-bestiary-2.db/brood-leech-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/brood-leech-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense 30 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -91,15 +87,13 @@ "name": "Blood Draining Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d6[bleed]]] and is exposed to brood leech swarm venom.

" }, @@ -130,15 +124,13 @@ "name": "Brood Leech Swarm Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and -5-foot status penalty to Speed (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and -10-foot status penalty to Speed (1 round).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/brownie.json b/packs/data/pathfinder-bestiary-2.db/brownie.json index 2d5f68e775a..bfd352c2945 100644 --- a/packs/data/pathfinder-bestiary-2.db/brownie.json +++ b/packs/data/pathfinder-bestiary-2.db/brownie.json @@ -798,15 +798,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -837,15 +835,13 @@ "name": "Baffling Bluff", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brownie's antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a @Check[type:will|dc:17] save.

\n

The target is temporarily immune to Baffling Bluff for 1 minute.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is fooled momentarily and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the next melee Strike the brownie makes against it before the end of the brownie's next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/bythos.json b/packs/data/pathfinder-bestiary-2.db/bythos.json index 26784499765..0107b79bfeb 100644 --- a/packs/data/pathfinder-bestiary-2.db/bythos.json +++ b/packs/data/pathfinder-bestiary-2.db/bythos.json @@ -1082,15 +1082,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1121,15 +1119,13 @@ "name": "Envisioning", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a bythos conveys information, it does so wordlessly through psychic projections. This acts as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathy} with a range of 100 feet but is understandable to all creatures regardless of whether they have a language.

\n

The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.

" }, @@ -1160,15 +1156,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1222,15 +1216,13 @@ "name": "Regeneration 15 (Deactivated by Chaotic)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1271,15 +1263,13 @@ "name": "Confusing Gaze", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that ends its turn in the aura must attempt a @Check[type:will|dc:34] save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (or [[/br 1d4 #rounds]]{1d4 rounds} on a critical failure).

" }, @@ -1333,15 +1323,13 @@ "name": "Temporal Reversion", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The bythos fails or critically fails a check

\n

Frequency once per day

\n
\n

Effect The bythos rerolls the triggering check and takes the better result.

" }, @@ -1374,15 +1362,13 @@ "name": "Aging Strikes", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a @Check[type:fortitude|dc:37] save. Creatures that don't get weaker with age or don't age are immune (GM's discretion).

\n

If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strikes, it dies of old age.

\n
\n

Success The creature is unaffected.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4.

\n

Critical Failure As failure, but the creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, or increases these conditions by 2.

" }, @@ -1416,15 +1402,13 @@ "name": "Focused Gaze", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn.

" }, @@ -1457,15 +1441,13 @@ "name": "Temporal Flurry", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack.

" }, @@ -1496,15 +1478,13 @@ "name": "Temporal Strike", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bythos touches a creature or object to displace it from time. The target attempts a @Check[type:fortitude|dc:37|traits:damaging-effect] save.

\n
\n

Critical Success The target is unaffected.

\n

Success Time flows around the target; the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The target disappears from the present moment and reappears in the same location [[/br 1d4 #rounds]]{1d4 rounds} later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location.

\n

Critical Failure As failure, but the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for an extra [[/br 1d4 #rounds]]{1d4 rounds} after it returns.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cairn-linnorm.json b/packs/data/pathfinder-bestiary-2.db/cairn-linnorm.json index 28a3926753c..acd5aab6de1 100644 --- a/packs/data/pathfinder-bestiary-2.db/cairn-linnorm.json +++ b/packs/data/pathfinder-bestiary-2.db/cairn-linnorm.json @@ -457,15 +457,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -501,15 +499,13 @@ "name": "Scent", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -545,15 +541,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -584,15 +578,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -646,15 +638,13 @@ "name": "Regeneration 15 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -700,15 +690,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -739,15 +727,13 @@ "name": "Curse of the Crooked Cane", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a cairn linnorm, it must succeed at a @Check[type:will|dc:44] save or become permanently @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}. In addition, the victim ages at an accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended.

" }, @@ -781,15 +767,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cairn linnorm expels a @Template[type:cone|distance:60] of negative energy-infused acid, dealing [[/r 19d6[acid]]] damage to creatures in the area (@Check[type:reflex|dc:40|basic:true] save). The acid also saps the life out of affected creatures. At the beginning of the linnorm's next turn, each creature that failed the Reflex save must succeed at a @Check[type:fortitude|dc:40|traits:damaging-effect] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure).

\n

The cairn linnorm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -824,15 +808,13 @@ "name": "Cairn Linnorm Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:41]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 6d6[acid]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 8d6[acid]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

" }, @@ -871,15 +853,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cairn-wight.json b/packs/data/pathfinder-bestiary-2.db/cairn-wight.json index abdfb1a6d37..a8697f030d8 100644 --- a/packs/data/pathfinder-bestiary-2.db/cairn-wight.json +++ b/packs/data/pathfinder-bestiary-2.db/cairn-wight.json @@ -321,15 +321,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -365,15 +363,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -411,15 +407,13 @@ "name": "Final Spite", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The cairn wight is reduced to 0 Hit Points

\n
\n

Effect The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -451,15 +445,13 @@ "name": "Cairn Wight Spawn", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a cairn wight's weapon or claw Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Cairn Wight]{Spawned Wight} after [[/br 1d4 #Cairn Wight Spawn Transformation]]{1d4 rounds}. This spawned wight is under the command of the cairn wight that killed it. It doesn't have drain life or cairn wight spawn and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.

" }, @@ -493,15 +485,13 @@ "name": "Drain Life", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -535,15 +525,13 @@ "name": "Funereal Dirge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cairn wight chants a low, haunting melody. Living creatures within @Template[type:emanation|distance:50]{50 feet} must attempt a @Check[type:will|dc:21] save.

\n

The cairn wight can't chant a new Funereal Dirge for [[/br 1d4 #Recharge Funereal Dirge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and takes a -2 status penalty to saving throws against drain life.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/calathgar.json b/packs/data/pathfinder-bestiary-2.db/calathgar.json index fe5a6097df5..1086213d7bb 100644 --- a/packs/data/pathfinder-bestiary-2.db/calathgar.json +++ b/packs/data/pathfinder-bestiary-2.db/calathgar.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -148,15 +146,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -187,15 +183,13 @@ "name": "Cold Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains [[/r 1d6[healing]]]{1d6 Hit Points} (regardless of the amount of damage the cold effect would have caused).

\n

In severe cold or colder environments, calathgars gain fast healing 1.

" }, @@ -240,15 +234,13 @@ "name": "Mold Mulch", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals [[/r 3d6[cold]]] damage to any creature that begins its turn in this area, or [[/r 1d6[cold]]] damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's broken).

" @@ -280,15 +272,13 @@ "name": "Seed Spray", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The calathgar expels thorny, frozen seeds in a @Template[type:cone|distance:15], dealing [[/r 1d6[piercing]]] damage and [[/r 4d6[cold]]] damage (@Check[type:reflex|dc:20|basic:true] save).

\n

In mild cold or colder environments, these seeds cling to living creatures they strike, dealing [[/r 1d4[persistent,cold]]] damage.

\n

The calathgar can't use Seed Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/caligni-slayer.json b/packs/data/pathfinder-bestiary-2.db/caligni-slayer.json index f76e7f7ed5f..890c2968317 100644 --- a/packs/data/pathfinder-bestiary-2.db/caligni-slayer.json +++ b/packs/data/pathfinder-bestiary-2.db/caligni-slayer.json @@ -1250,15 +1250,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1294,15 +1292,13 @@ "name": "Light Blindness", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1338,15 +1334,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1377,15 +1371,13 @@ "name": "Death Implosion", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the caligni slayer dies, their body implodes violently into nothingness, dealing [[/r 3d10[sonic]]] damage to creatures in a @Template[type:emanation|distance:10]. Each creature in the area must attempt a @Check[type:fortitude|dc:20|traits:damaging-effect] save.

\n

The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

\n

Critical Failure The creature takes double damage and is deafened for 24 hours.

" @@ -1419,15 +1411,13 @@ "name": "Call to Blood", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each caligni within 30 feet gains a +2 status bonus to attack rolls against @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures. This bonus lasts for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Call to Blood]{Effect: Call to Blood}

" }, @@ -1462,15 +1452,13 @@ "name": "Soul Harvest", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The caligni slayer deals an additional [[/r 2d6[negative]]] damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/carbuncle.json b/packs/data/pathfinder-bestiary-2.db/carbuncle.json index 8c42c54c28a..bd73f6fcad2 100644 --- a/packs/data/pathfinder-bestiary-2.db/carbuncle.json +++ b/packs/data/pathfinder-bestiary-2.db/carbuncle.json @@ -481,15 +481,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -520,15 +518,13 @@ "name": "Carbuncle Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The carbuncle can @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathically} send mild feelings and sensations to nearby creatures. It can't use this ability to communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby.

" }, @@ -564,15 +560,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -603,15 +597,13 @@ "name": "Easy to Influence", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any mental spell can affect a carbuncle, regardless of creature type limitations. Against a @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw.

" }, @@ -644,15 +636,13 @@ "name": "Fatal Faker", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The carbuncle takes damage

\n
\n

Effect The carbuncle feigns death by teleporting away and leaving a replica of its corpse behind, creating a colorful flash of light and a croaking sound. The real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust.

" }, @@ -687,15 +677,13 @@ "name": "Specious Suggestion", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The carbuncle concentrates on a creature it can see and tries to manipulate that creature. The target must attempt a @Check[type:will|dc:18] save. The target then becomes temporarily immune for 24 hours.

\n
\n

Critical Success The attempt backfires and bolsters the target's mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.

\n

Success The target briefly experiences an unusual but harmless sensation like an unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten memory.

\n

Failure The target is compelled to spend all of its actions on its next turn performing harmless, pointless, and usually embarrassing actions.

\n

Critical Failure As failure, but the compulsion persists for 1 minute. The target can attempt a new save at the end of its turn each round to end the effect.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/carnivorous-blob.json b/packs/data/pathfinder-bestiary-2.db/carnivorous-blob.json index f9ea90c0904..fd564715b2f 100644 --- a/packs/data/pathfinder-bestiary-2.db/carnivorous-blob.json +++ b/packs/data/pathfinder-bestiary-2.db/carnivorous-blob.json @@ -55,15 +55,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A carnivorous blob can sense nearby creatures through vibration and air or water movement.

" }, @@ -94,15 +92,13 @@ "name": "Reactive Strikes", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The carnivorous blob takes damage from any source

\n
\n

Effect The blob makes a pseudopod Strike against an adjacent target. If an adjacent creature dealt the triggering damage, that creature is the target of this Reactive Strike.

" }, @@ -133,15 +129,13 @@ "name": "Split", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a carniverous blob that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).

" }, @@ -172,15 +166,13 @@ "name": "Carnivorous Blob Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A carnivorous blob's acid damages only flesh-not bone, stone, wood, or other materials- but is nonetheless devastating. Whenever a creature takes damage from this acid, it must succeed at a @Check[type:fortitude|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.

" }, @@ -216,15 +208,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 2d12[bludgeoning]]] damage plus [[/r 2d6[acid]]] damage, @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -260,15 +250,13 @@ "name": "Engulf", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

DC 33, [[/r 4d10[acid]]] damage, Escape DC 33, Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -304,15 +292,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/carrion-golem.json b/packs/data/pathfinder-bestiary-2.db/carrion-golem.json index 8a8cae30267..735110df98f 100644 --- a/packs/data/pathfinder-bestiary-2.db/carrion-golem.json +++ b/packs/data/pathfinder-bestiary-2.db/carrion-golem.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 4d6]], [[/r 1d8]] from areas or persistent damage); healed by electricity (area [[/r 1d6]] HP); slowed by cold

\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -180,15 +176,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -234,15 +228,13 @@ "name": "Vulnerable to Gentle Repose", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Gentle Repose]{Gentle Repose} spell on a carrion golem causes it to grow stiff. The golem attempts a @Check[type:fortitude|dc:19] save. It's unaffected on a critical success, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds} on a success, and on a failure is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and slowed for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -273,15 +265,13 @@ "name": "Filth Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever can't end or be reduced until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:19]

\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened (1 day)

\n

Stage 4 unconscious (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/catoblepas.json b/packs/data/pathfinder-bestiary-2.db/catoblepas.json index a44fa78740a..6927257ac07 100644 --- a/packs/data/pathfinder-bestiary-2.db/catoblepas.json +++ b/packs/data/pathfinder-bestiary-2.db/catoblepas.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -177,15 +175,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as itʼs sickened on a critical failure).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -236,15 +232,13 @@ "name": "Ferocity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -275,15 +269,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The catoblepas breathes a @Template[type:cone|distance:60] of horrid fumes, dealing [[/r 13d6[poison]]] damage (@Check[type:fortitude|dc:32|basic:true] save). The area of this cone is reduced to 30 feet underwater. Targets that fail their saving throw also become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The catoblepas can't use its Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -323,15 +315,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/catrina.json b/packs/data/pathfinder-bestiary-2.db/catrina.json index 1d9c3e9e1ad..7b1f5fe9ac2 100644 --- a/packs/data/pathfinder-bestiary-2.db/catrina.json +++ b/packs/data/pathfinder-bestiary-2.db/catrina.json @@ -772,15 +772,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -816,15 +814,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -864,15 +860,13 @@ "name": "Lifesense", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -908,15 +902,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -952,15 +944,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -991,15 +981,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1048,15 +1036,13 @@ "name": "Calming Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area must attempt a @Check[type:will|dc:18] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to calming presence for 24 hours.

\n

Success The creature's attack rolls take a -1 status penalty for 1 round.

\n

Failure Any emotion effects that would affect the creature are suppressed and the creature can't use hostile actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.

\n

Critical Failure As failure, but hostility doesn't end the effect.

" }, @@ -1106,15 +1092,13 @@ "name": "Compel Condemned", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a @Check[type:will|dc:22] save.

\n

Success The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.

\n

Failure The creature must spend each of its actions to move closer to the catrina as quickly as possible, while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.

\n

Critical Failure As failure, but damage does not end the effect.

" }, @@ -1150,15 +1134,13 @@ "name": "Kiss of Death", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The catrina gives a long, passionate kiss to an @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or willing creature, dealing [[/r 3d6[negative]]] damage.

\n

Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes unconscious and is @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 1}.

" }, @@ -1194,15 +1176,13 @@ "name": "Spirit Touch", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An catrina's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune and deal [[/r 1d6[negative]]] damage to living creatures and [[/r 1d6[positive]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cave-fisher.json b/packs/data/pathfinder-bestiary-2.db/cave-fisher.json index 854670467a7..50ee8578cec 100644 --- a/packs/data/pathfinder-bestiary-2.db/cave-fisher.json +++ b/packs/data/pathfinder-bestiary-2.db/cave-fisher.json @@ -91,15 +91,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -130,15 +128,13 @@ "name": "Pull Filament", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cave fisher pulls a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by its filament toward itself, even suspending the target vertically if necessary. The cave fisher attempts an Athletics check against the creature's Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical success).

" }, @@ -169,15 +165,13 @@ "name": "Sticky Filament", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by the cave fisher's sticky filament is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament's 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn't deal any damage to the cave fisher itself. The filament has AC 17, and its @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC is 19.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json b/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json index 81b3fc11cb2..110fd3b3462 100644 --- a/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json +++ b/packs/data/pathfinder-bestiary-2.db/cave-scorpion.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -184,15 +180,13 @@ "name": "Cave Scorpion Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).

" }, @@ -230,15 +224,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cavern-troll.json b/packs/data/pathfinder-bestiary-2.db/cavern-troll.json index 367e2e17e85..51e064b08f6 100644 --- a/packs/data/pathfinder-bestiary-2.db/cavern-troll.json +++ b/packs/data/pathfinder-bestiary-2.db/cavern-troll.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -182,15 +180,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Sonic)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -237,15 +233,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -281,15 +275,13 @@ "name": "Catch Rock", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -320,15 +312,13 @@ "name": "Sunlight Petrification", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, a cavern troll immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions or Trample. The slowed value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} until they spends at least 1 minute in darkness. Spells like @UUID[Compendium.pf2e.spells-srd.Sunburst]{Sunburst} that create magical sunlight cannot petrify a cavern troll, but the troll is slowed 1 for [[/br 1d4 #rounds]]{1d4 rounds} after being exposed to such an effect.

" }, @@ -364,15 +354,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -403,15 +391,13 @@ "name": "Rock Tunneler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A cavern troll can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires.

" }, @@ -447,15 +433,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/chernobue.json b/packs/data/pathfinder-bestiary-2.db/chernobue.json index 713fab2a029..cb8cf3fa83e 100644 --- a/packs/data/pathfinder-bestiary-2.db/chernobue.json +++ b/packs/data/pathfinder-bestiary-2.db/chernobue.json @@ -1098,15 +1098,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1142,15 +1140,13 @@ "name": "Scent", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1186,15 +1182,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1234,15 +1228,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1278,15 +1270,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1317,15 +1307,13 @@ "name": "Aura of Order's Ruin", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A lawful or good creature that begins its turn in this aura's emanation must attempt a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (lawful good creatures instead become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}).

" }, @@ -1371,15 +1359,13 @@ "name": "Boiled by Light", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chernobue takes [[/r 2d10[fire]]] damage each time it starts its turn in an area of bright light.

" }, @@ -1410,15 +1396,13 @@ "name": "Recall Venom", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet suffers the effects from stage 2 of rupturing venom

\n
\n

Effect The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target's body and slither through the air to drain back into one of the chernobue's mouths. The poisoned creature takes [[/r 7d6[bludgeoning]]] damage (@Check[type:fortitude|dc:32|basic:true] save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points.

" }, @@ -1449,15 +1433,13 @@ "name": "Paralyzing Display", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:32] save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 1d4 #rounds]]{1d4 rounds}. It can attempt a new save to end the effect at the end of each of its turns.

\n

Critical Failure As failure, but paralyzed for 1 minute.

" }, @@ -1497,15 +1479,13 @@ "name": "Rupturing Venom", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature's body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh

\n

Saving Throw @Check[type:fortitude|dc:32]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and [[/r 2d6[bludgeoning]]] damage (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, [[/r 2d6[bludgeoning]]] damage, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/choker.json b/packs/data/pathfinder-bestiary-2.db/choker.json index 53610500ea1..c89acb8613f 100644 --- a/packs/data/pathfinder-bestiary-2.db/choker.json +++ b/packs/data/pathfinder-bestiary-2.db/choker.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Yank", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy targets the choker with an attack

\n
\n

Effect The choker tries to pull a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} into the path of the attack. The choker attempts an Athletics check, including its bonus to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}. If it succeeds against the grabbed or restrained creature's Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new target's AC. The choker must move the creature into a space adjacent to itself. The creature must also be moved within the attacker's reach against a melee attack or into a space between itself and the attacker against a ranged attack. The choker can't use this ability to make the attacker target itself, even if it's grabbing or restraining the attacker.

" }, @@ -142,15 +138,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+3)[bludgeoning]]], @Check[type:fortitude|dc:19|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -181,15 +175,13 @@ "name": "Hidden Movement", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the choker starts its turn @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by a creature, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the choker's attacks until the end of the turn.

" }, @@ -220,15 +212,13 @@ "name": "Strangling Fingers", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by a choker's arm Strike is automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, and the choker begins to strangle the target. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/chupacabra.json b/packs/data/pathfinder-bestiary-2.db/chupacabra.json index 4fb5a1ef677..1b96c8894f3 100644 --- a/packs/data/pathfinder-bestiary-2.db/chupacabra.json +++ b/packs/data/pathfinder-bestiary-2.db/chupacabra.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Chupar", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The chupacabra has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The chupacabra sucks blood from the grabbed creature. The chupacabra gains the @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} condition for 1 minute and can use the extra action only for Strike and Stride actions. A chupacabra can't use Chupar again while it is quickened in this way.

\n

A creature that has its blood drained by a chupacabra is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, @@ -177,15 +173,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The chupacabra Strides and makes a Strike at the end of that movement. If the chupacabra began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -221,15 +215,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cockroach-swarm.json b/packs/data/pathfinder-bestiary-2.db/cockroach-swarm.json index 38787a71269..c52e6c0ba9e 100644 --- a/packs/data/pathfinder-bestiary-2.db/cockroach-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/cockroach-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Swarming Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:18|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/coil-spy.json b/packs/data/pathfinder-bestiary-2.db/coil-spy.json index 5078ffb61b1..b80ba6d6ce4 100644 --- a/packs/data/pathfinder-bestiary-2.db/coil-spy.json +++ b/packs/data/pathfinder-bestiary-2.db/coil-spy.json @@ -1181,15 +1181,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1225,15 +1223,13 @@ "name": "Scent", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1269,15 +1265,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1308,15 +1302,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1365,15 +1357,13 @@ "name": "+4 Status to Will Saves vs. Mental", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1414,15 +1404,13 @@ "name": "Deceptive Reposition", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Coil spy Strides up to half their Speed and attempts a @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}, in either order.

" }, @@ -1453,15 +1441,13 @@ "name": "Maintain Disguise", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -1492,15 +1478,13 @@ "name": "Serpentfolk Venom", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -1538,15 +1522,13 @@ "name": "Sneak Attack", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Coil spy's Strikes deal an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/compsognathus.json b/packs/data/pathfinder-bestiary-2.db/compsognathus.json index 2b17f69a639..f3441ddfbda 100644 --- a/packs/data/pathfinder-bestiary-2.db/compsognathus.json +++ b/packs/data/pathfinder-bestiary-2.db/compsognathus.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Compsognathus Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage and Enfeebled 1 (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cornugon.json b/packs/data/pathfinder-bestiary-2.db/cornugon.json index 513380068c5..73939043731 100644 --- a/packs/data/pathfinder-bestiary-2.db/cornugon.json +++ b/packs/data/pathfinder-bestiary-2.db/cornugon.json @@ -1065,15 +1065,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1109,15 +1107,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1157,15 +1153,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1201,15 +1195,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1263,15 +1255,13 @@ "name": "Attack of Opportunity", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1302,15 +1292,13 @@ "name": "Circle of Protection", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A constant @UUID[Compendium.pf2e.spells-srd.Circle of Protection]{Circle of Protection} against good is centered on the cornugon.

" }, @@ -1346,15 +1334,13 @@ "name": "Commander's Aura", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allied evil creatures in the aura of lower level than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Commander's Aura]{Effect: Commander's Aura}

" }, @@ -1423,15 +1409,13 @@ "name": "Frightful Presence", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1479,15 +1463,13 @@ "name": "Chain of Malebolge", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cornugon's last action was a success with a spiked chain Strike.

\n
\n

Effect The devil pulls the creature 5 feet closer and @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} it with the spiked chain (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 42). The creature is automatically freed if the devil makes another spiked chain attack or moves away.

" }, @@ -1518,15 +1500,13 @@ "name": "Infernal Wound", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A cornugon's tail Strike deals [[/r 4d6[bleed]]].

\n

The DC of the flat check to stop the bleeding starts at @Check[type:flat|dc:20] and is reduced to @Check[type:flat|dc:15] only if someone successfully assists. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound increases by 10.

\n

A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 34 counteract check or the magic fails to heal the creature.

" }, @@ -1575,15 +1555,13 @@ "name": "Stunning Chain", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the cornugon critically hits with its spiked chain Strike, the target must succeed at a @Check[type:fortitude|dc:34] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round ([[/br 1d4 #Duration Stun]]{1d4 rounds} on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/crawling-hand.json b/packs/data/pathfinder-bestiary-2.db/crawling-hand.json index cbf2e963f18..814ea84a103 100644 --- a/packs/data/pathfinder-bestiary-2.db/crawling-hand.json +++ b/packs/data/pathfinder-bestiary-2.db/crawling-hand.json @@ -58,15 +58,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -102,15 +100,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -146,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -192,15 +186,13 @@ "name": "Grip Throat", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature that is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the crawling hand has difficulty speaking and must spend an extra action to perform any action with the verbal trait.

" }, @@ -231,15 +223,13 @@ "name": "Mark Quarry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} its quarry, to Survival checks when it @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} its quarry, and damage rolls when it Strikes its quarry.

" }, @@ -312,15 +302,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/culdewen.json b/packs/data/pathfinder-bestiary-2.db/culdewen.json index 77e475c2422..76163c2a454 100644 --- a/packs/data/pathfinder-bestiary-2.db/culdewen.json +++ b/packs/data/pathfinder-bestiary-2.db/culdewen.json @@ -378,15 +378,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -417,15 +415,13 @@ "name": "Culdewen's Curse", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey-typically being lost in the water or consumed by aquatic creatures-and can be recovered only by a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell or similarly powerful magic.

" }, @@ -471,15 +467,13 @@ "name": "-2 Status Bonus on Saves vs. Curses", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -519,15 +513,13 @@ "name": "Hooked", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the culdewen's fish hook is skewered, taking [[/r 1d4[bleed]]] as long as the hook remains stuck in it. The fish hook can be removed if a creature @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (@Check[type:athletics|dc:25]), pulling it free.

" }, @@ -558,15 +550,13 @@ "name": "Land the Fish", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is hooked by the culdewen's fish hook and adjacent to the culdewen

\n
\n

Effect The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an Athletics check against the creature's Fortitude DC. On a success, the creature is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the culdewen. @UUID[Compendium.pf2e.actionspf2e.Escape]{Escaping} from the restrained condition (DC 25) also allows a creature to remove the hook.

\n

While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above).

" }, @@ -613,15 +603,13 @@ "name": "Reel In", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).

" }, @@ -654,15 +642,13 @@ "name": "Swear", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The culdewen unleashes a string of invectives. Each creature that hears them must attempt a @Check[type:will|dc:25] save, with the effects of @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse} and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/cythnigot.json b/packs/data/pathfinder-bestiary-2.db/cythnigot.json index fcf2265e681..450cd992b7e 100644 --- a/packs/data/pathfinder-bestiary-2.db/cythnigot.json +++ b/packs/data/pathfinder-bestiary-2.db/cythnigot.json @@ -823,15 +823,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -867,15 +865,13 @@ "name": "Telepathy (Touch only)", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -915,15 +911,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -954,15 +948,13 @@ "name": "Sickening Display", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cythnigot presents its awful appearance fully, and creatures in a @Template[type:emanation|distance:10] must attempt a @Check[type:will|dc:17] save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until its next turn.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and is flat-footed for as long as it's sickened.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and is flat-footed for as long as it's sickened.

" }, @@ -1001,15 +993,13 @@ "name": "Tangle Spores", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature bitten by a cythnigot becomes afflicted by fast-growing spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike fibers. These growths erupt from the bite wound and writhe and wrap around the creature's limbs. Plant creatures take a -2 circumstance penalty to save against tangle spores

\n

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 Clumsy 1 and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, flat-footed, and if you attempt a manipulate action, you must succeed at a @Check[type:flat|dc:5] or it's lost; roll the check after spending the action, but before any effects are applied (1 round).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/denizen-of-leng.json b/packs/data/pathfinder-bestiary-2.db/denizen-of-leng.json index 55a4c2bfd7d..4429b6dafce 100644 --- a/packs/data/pathfinder-bestiary-2.db/denizen-of-leng.json +++ b/packs/data/pathfinder-bestiary-2.db/denizen-of-leng.json @@ -1895,15 +1895,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1939,15 +1937,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1983,15 +1979,13 @@ "name": "Planar Fast Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in [[/br 1d4 #Dissolve Body]]{1d4 rounds}, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2037,15 +2031,13 @@ "name": "No Breath", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Denizens of Leng don't need to breathe.

" }, @@ -2076,15 +2068,13 @@ "name": "Debilitating Bite", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a denizen's bite must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours.

" }, @@ -2118,15 +2108,13 @@ "name": "Leng Ruby", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain}, or @UUID[Compendium.pf2e.spells-srd.Mind Reading]{Mind Reading} at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against Outcast's Curse.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/derghodaemon.json b/packs/data/pathfinder-bestiary-2.db/derghodaemon.json index fc102b38856..9c757ab9f4c 100644 --- a/packs/data/pathfinder-bestiary-2.db/derghodaemon.json +++ b/packs/data/pathfinder-bestiary-2.db/derghodaemon.json @@ -745,15 +745,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -789,15 +787,13 @@ "name": "Scent", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -833,15 +829,13 @@ "name": "Telepathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -881,15 +875,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -920,15 +912,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -977,15 +967,13 @@ "name": "Derghodaemon's Stare", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A non-evil target must succeed at a @Check[type:will|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes.

" }, @@ -1028,15 +1016,13 @@ "name": "Rend", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1067,15 +1053,13 @@ "name": "Savage Assault", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks.

" }, @@ -1106,15 +1090,13 @@ "name": "Swarming Infestation", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The derghodaemon spews a large swarm, making a swarm spit Strike against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a @Check[type:reflex|dc:31|traits:damaging-effect] save (at a -2 circumstance penalty if it was actually hit by the swarm spit).

\n

@UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Piercing Damage} caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect.

\n

The derghodaemon can't use this ability for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The swarm disperses as soon as it deals its swarm spit Strike damage.

\n

Success The swarm clings to the target and infests it, dealing [[/r 1d6[persistent,piercing]]] damage.

\n

Failure The swarm clings to the target and infests it, dealing [[/r 2d6[persistent,piercing]]] damage.

\n

Critical Failure As failure, but the hissing sounds caused by the infestation also cause the target to become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round; this additional effect has the auditory, emotion, and mental traits.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/destrachan.json b/packs/data/pathfinder-bestiary-2.db/destrachan.json index b5e8dfef3bf..4c380e6aa91 100644 --- a/packs/data/pathfinder-bestiary-2.db/destrachan.json +++ b/packs/data/pathfinder-bestiary-2.db/destrachan.json @@ -94,15 +94,13 @@ "name": "Echolocation 120 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A destrachan can use its hearing as a precise sense at the listed range.

" }, @@ -138,15 +136,13 @@ "name": "+4 Status to All Saves vs. Sonic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -187,15 +183,13 @@ "name": "Destructive Harmonics", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The destrachan emits a harsh sonic cry that deals [[/r 9d6[sonic]]] damage (@Check[type:reflex|dc:26|basic:true] save) in either a @Template[type:cone|distance:60] or a @Template[type:burst|distance:30].

\n

It can't use Destructive Harmonics again for [[/br 1d4 #Recharge Destructive Harmonics]]{1d4 rounds}.

" }, @@ -231,15 +225,13 @@ "name": "Painful Harmonics", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The destrachan emits a sonic cry in either a @Template[type:cone|distance:60] or a @Template[type:burst|distance:30]. This discordant ululation resonates along the nerves and bones of living creatures in the area, manifesting as waves of incapacitating pain washing over the victims. Each living creature in the area must attempt a @Check[type:fortitude|dc:26] save.

\n

The destrachan can't use Painful Harmonics again for [[/br 1d4 #Recharge Painful Harmonics]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 3 rounds and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature is deafened for 1 minute and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -275,15 +267,13 @@ "name": "Shattering Harmonics", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The destrachan focuses its harmonics against a single item within 60 feet that is made of crystal, metal, stone, or wood. The target object takes [[/r 7d8[sonic]]] damage. If the item is attended, its bearer can attempt a @Check[type:reflex|dc:26|basic:true] save for the item.

\n

The destrachan can't use Shattering Harmonics again for [[/br 1d4 #Recharge Shattering Harmonics]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/devourer.json b/packs/data/pathfinder-bestiary-2.db/devourer.json index 94037208011..8053d13c95f 100644 --- a/packs/data/pathfinder-bestiary-2.db/devourer.json +++ b/packs/data/pathfinder-bestiary-2.db/devourer.json @@ -1205,15 +1205,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1244,15 +1242,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1306,15 +1302,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1352,15 +1346,13 @@ "name": "Spell Deflection", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A spellcaster who targets a devourer with a mental spell, @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment}, @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, @UUID[Compendium.pf2e.spells-srd.Divine Decree]{Divine Decree}, @UUID[Compendium.pf2e.spells-srd.Divine Wrath]{Divine Wrath}, @UUID[Compendium.pf2e.spells-srd.Possession]{Possession}, @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast}, or @UUID[Compendium.pf2e.spells-srd.Spirit Song]{Spirit Song} can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature.

\n

Devourers are otherwise immune to these spells.

" }, @@ -1395,15 +1387,13 @@ "name": "Devour Soul", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The devourer touches a creature within reach, dealing [[/r 8d6[negative]]] damage (@Check[type:fortitude|dc:26|basic:true] save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell. Destroying the devourer or successfully counteracting Devour Soul (see spell deflection) releases the soul. The devourer can hold only one soul at a time.

\n

A soul has 5 soul charges per level of the originating creature (see the soul spells ability below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish.

" }, @@ -1438,15 +1428,13 @@ "name": "Drain Life", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1480,15 +1468,13 @@ "name": "Soul Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/dig-widget.json b/packs/data/pathfinder-bestiary-2.db/dig-widget.json index 180a91c0133..4751f6c14d2 100644 --- a/packs/data/pathfinder-bestiary-2.db/dig-widget.json +++ b/packs/data/pathfinder-bestiary-2.db/dig-widget.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -183,15 +179,13 @@ "name": "Infiltration Tools", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A dig-widget's face consists of a set of @UUID[Compendium.pf2e.equipment-srd.Thieves' Tools (Infiltrator)]{Infiltrator Thieves' Tools}. They can be salvaged from a destroyed dig-widget with a successful @Check[type:crafting|dc:20|name:Salvage Infiltration Tools] check. On a failed check, the tools are destroyed.

" }, @@ -222,15 +216,13 @@ "name": "Mechanical Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature with expert proficiency in Thievery can attempt a check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable a Device} to damage a dig-widget. The DC is 22, and each success deals 20 damage.

" }, @@ -261,15 +253,13 @@ "name": "Fastening Leap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew Strike against it. If the Strike damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabbing} the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved} off, or it can detach itself with an Interact action.

" }, @@ -305,15 +295,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dig-widget's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/doprillu.json b/packs/data/pathfinder-bestiary-2.db/doprillu.json index f1069ac582f..ef777778631 100644 --- a/packs/data/pathfinder-bestiary-2.db/doprillu.json +++ b/packs/data/pathfinder-bestiary-2.db/doprillu.json @@ -270,15 +270,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -314,15 +312,13 @@ "name": "Constant Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -353,15 +349,13 @@ "name": "+2 Status Bonus to Saves vs. Fear", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -408,15 +402,13 @@ "name": "Regeneration 20 (Deactivated by Cold)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -457,15 +449,13 @@ "name": "Deflect Arrow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The doprillu is the target of a physical ranged attack

\n

Requirements The doprillu is aware of the attack, isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against it, and has a hand free

\n
\n

Effect The doprillu gains a +4 circumstance bonus to its AC against the triggering attack.

" }, @@ -496,15 +486,13 @@ "name": "Mask of Power", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A doprillu's unique wooden mask is the source of its power.

\n

A doprillu deprived of its mask loses its regeneration and its immunity to Enfeebled and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and it immediately becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}. The Enfeebled value increases by 1 at the start of each of the doprillu's turns, to a maximum of Enfeebled 4. If the mask is put back on, the doprillu immediately regains its abilities and loses the Enfeebled condition.

\n

A creature can pull off the mask with a successful Athletics check to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open}.

" }, @@ -535,15 +523,13 @@ "name": "Volcanic Veins", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fiery magma runs through the doprillu's veins. A creature that starts its turn @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the doprillu takes [[/r 7d6[fire]]] damage.

" }, @@ -576,15 +562,13 @@ "name": "Body Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The doprillu has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The doprillu swings the grabbed creature as a weapon. This Strike has a +30 attack modifier and deals [[/r (3d8+16)[bludgeoning]]] damage. The Strike is magical and has a reach of 10 feet. On a hit, the grabbed creature takes half the damage dealt to the target.

" }, @@ -615,15 +599,13 @@ "name": "Whirlwind Throw", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The doprillu has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The doprillu whirls the grabbed creature about, making a Body Strike against each creature in reach. After that Strike, the doprillu can hurl the grabbed creature up to 50 feet as a ranged Strike. This Strike has the same attack modifier and damage as Body Strike, but has the thrown 20 feet weapon trait.

" }, @@ -659,15 +641,13 @@ "name": "Improved Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/drainberry-bush.json b/packs/data/pathfinder-bestiary-2.db/drainberry-bush.json index bf84f63d354..6e3bb2d5974 100644 --- a/packs/data/pathfinder-bestiary-2.db/drainberry-bush.json +++ b/packs/data/pathfinder-bestiary-2.db/drainberry-bush.json @@ -56,15 +56,13 @@ "name": "Telepathy 100 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -104,15 +102,13 @@ "name": "Lifesense 120 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -143,15 +139,13 @@ "name": "Nature Empathy", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The drainberry bush can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals and plant creatures.

" }, @@ -182,15 +176,13 @@ "name": "Blood Berries", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The drainberry bush must drain blood from living creatures for sustenance. This causes clusters of bright red berries to grow among its branches.

\n

Each cluster of berries lasts for 1 day, and a drainberry bush typically has [[/r 1d6+3 #clusters]]{1d6+3 clusters} when encountered. When consumed, a cluster restores [[/r (2d8+10)[healing]]]{2d8+10 Hit Points}. This effect has the healing, necromancy, and primal traits.

\n

A creature can pluck a cluster of berries with a successful unarmed Strike or Thievery check against the bush's AC.

" }, @@ -225,15 +217,13 @@ "name": "Consume Berries", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bush draws nourishment from one cluster of blood berries, regaining [[/r (2d8+10)[healing]]]{2d8+10 Hit Points}. That berry cluster wrinkles and dies.

" }, @@ -269,15 +259,13 @@ "name": "Drain Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The drainberry bush has at least one living creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with one of its vines

\n
\n

Effect The bush's hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed at a @Check[type:fortitude|dc:25|traits:damaging-effect] save or take [[/r 2d8+10]] damage and become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (double damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). For every creature damaged this way, a cluster of blood berries immediately grows along the bush's branches.

" }, @@ -308,15 +296,13 @@ "name": "Storm of Vines", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drainberry bush makes up to four vine Strikes, each against a different target. These attacks count toward the bush's multiple attack penalty, but the multiple attack penalty doesn't increase until after the bush makes all these attacks.

" }, @@ -352,15 +338,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/draugr.json b/packs/data/pathfinder-bestiary-2.db/draugr.json index 5c66c515317..343ef966375 100644 --- a/packs/data/pathfinder-bestiary-2.db/draugr.json +++ b/packs/data/pathfinder-bestiary-2.db/draugr.json @@ -321,15 +321,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -365,15 +363,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -411,15 +407,13 @@ "name": "The Sea's Revenge", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that slays a draugr is subjected to a @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse} spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes.

" }, @@ -454,15 +448,13 @@ "name": "Grotesque Gift", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a @Check[type:fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -495,15 +487,13 @@ "name": "Swipe", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/dread-wraith.json b/packs/data/pathfinder-bestiary-2.db/dread-wraith.json index d9d6bb15b77..11f4becd888 100644 --- a/packs/data/pathfinder-bestiary-2.db/dread-wraith.json +++ b/packs/data/pathfinder-bestiary-2.db/dread-wraith.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -146,15 +142,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -200,15 +194,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -251,15 +243,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -290,15 +280,13 @@ "name": "Draining Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. It recovers after it has been out of the aura for 1 minute. This drained condition value is cumulative with the drained value caused by drain life, but not with multiple draining presence auras.

\n

A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.

" }, @@ -342,15 +330,13 @@ "name": "Sunlight Powerlessness", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dread wraith caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -381,15 +367,13 @@ "name": "Absorb Wraith", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dread wraith extends its hand toward another wraith creature within 100 feet. The target wraith dissolves and streaks toward the dread wraith in a straight line, dealing [[/r 6d10[negative]]] damage to each creature along the line (@Check[type:fortitude|dc:28|basic:true] save).

\n

The dread wraith absorbs the essence of the target wraith, becoming @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} and gaining a +10-foot status bonus to its fly Speed for a number of rounds equal to the level of the absorbed wraith. It can use its extra action only to Fly or Strike.

\n

An unwilling target can attempt a @Check[type:will|dc:28] save to resist being absorbed.

" }, @@ -420,15 +404,13 @@ "name": "Drain Life", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dread wraith damages a living creature with its spectral hand Strike, the wraith gains [[/r 10 #Temporary Hit Points]]{10 temporary Hit Points} and the target must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -462,15 +444,13 @@ "name": "Wraith Spawn", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a wraith's spectral hand Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Wraith]{Wraith Spawn} after [[/br 1d4 #Wraith Spawn Transformation]]{1d4 rounds}. This wraith spawn is under the command of the dread wraith that killed it. It doesn't have drain life or wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will and gains drain life and wraith spawn.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/dream-spider.json b/packs/data/pathfinder-bestiary-2.db/dream-spider.json index 059a9d8eb43..fbeedea0bbf 100644 --- a/packs/data/pathfinder-bestiary-2.db/dream-spider.json +++ b/packs/data/pathfinder-bestiary-2.db/dream-spider.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Web Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dream spider has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -175,15 +171,13 @@ "name": "Dream Spider Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage plus stupefied 1 (1 round)

" }, @@ -216,15 +210,13 @@ "name": "Web Trap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the dream spider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 16).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/duneshaker-solifugid.json b/packs/data/pathfinder-bestiary-2.db/duneshaker-solifugid.json index d9c5fbdb4f5..d29e65f579c 100644 --- a/packs/data/pathfinder-bestiary-2.db/duneshaker-solifugid.json +++ b/packs/data/pathfinder-bestiary-2.db/duneshaker-solifugid.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -179,15 +175,13 @@ "name": "Earth Shaker", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a @Check[type:reflex|dc:39] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -220,15 +214,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The duneshaker solifugid Strides and makes a Strike at the end of that movement. If the duneshaker solifugid began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -264,15 +256,13 @@ "name": "Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -303,15 +293,13 @@ "name": "Venom Spray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The duneshaker solifugid spews toxic barbs at all creatures in a @Template[type:cone|distance:30]. Each creature within the area takes [[/r 10d6[poison]]] damage (@Check[type:fortitude|dc:39|basic:true] save). A creature that fails its saving throw is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d6 #rounds]]{1d6 rounds} (or permanently on a critical failure).

\n

The duneshaker solifugid can't use Venom Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/dust-mephit.json b/packs/data/pathfinder-bestiary-2.db/dust-mephit.json index fb91a3a010e..550d84fd1df 100644 --- a/packs/data/pathfinder-bestiary-2.db/dust-mephit.json +++ b/packs/data/pathfinder-bestiary-2.db/dust-mephit.json @@ -263,15 +263,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -302,15 +300,13 @@ "name": "Fast Healing 2 (in dust or sand)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -347,15 +343,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dust mephit breathes a cloud of dust in a @Template[type:cone|distance:15] that deals [[/r 2d6[slashing]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The dust mephit can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/dweomercat.json b/packs/data/pathfinder-bestiary-2.db/dweomercat.json index 000c5de6639..4a6c01dc396 100644 --- a/packs/data/pathfinder-bestiary-2.db/dweomercat.json +++ b/packs/data/pathfinder-bestiary-2.db/dweomercat.json @@ -620,15 +620,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -664,15 +662,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -708,15 +704,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -752,15 +746,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -791,15 +783,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -848,15 +838,13 @@ "name": "Alter Dweomer", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dweomercat is targeted by a spell or is within the area of a spell as it is cast

\n
\n

Effect The dweomercat gains an effect related to the school of the triggering spell. This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first.

\n
    \n
  • Abjuration The dweomercat gains a +1 status bonus to AC.
  • \n
  • Conjuration A cloud of fog appears in a @Template[type:burst|distance:5] centered on a corner of the dweomercat's space. Anything in the cloud is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}.
  • \n
  • Divination The dweomercat gains a +1 status bonus to all skill checks.
  • \n
  • Enchantment The dweomercat gains a +1 status bonus to all saves.
  • \n
  • Evocation Magical feedback deals [[/r 4d6[force]]] damage to the triggering spellcaster (@Check[type:reflex|dc:22|basic:true] save).
  • \n
  • Illusion The dweomercat becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions.
  • \n
  • Necromancy The dweomercat gains 10 temporary HP.
  • \n
  • Transmutation The dweomercat gains a +1 status bonus to all attack rolls.
  • \n
" }, @@ -890,15 +878,13 @@ "name": "Dweomer Leap", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Prerequisites The dweomercat has at least one @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell remaining

\n
\n

Effect The dweomercat casts dimension door, then can make a melee Strike against one creature adjacent to it at the end of its teleport. If the dweomercat ends its teleport adjacent to a creature under an ongoing spell effect or who cast a spell since the dweomercat's last turn, this does not expend a casting of dimension door.

" }, @@ -933,15 +919,13 @@ "name": "Pounce", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dweomercat Strides and makes a Strike at the end of that movement. If the dweomercat began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -977,15 +961,13 @@ "name": "Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/dziriak.json b/packs/data/pathfinder-bestiary-2.db/dziriak.json index c2f0fea1f8a..9f54f39cdd5 100644 --- a/packs/data/pathfinder-bestiary-2.db/dziriak.json +++ b/packs/data/pathfinder-bestiary-2.db/dziriak.json @@ -264,15 +264,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -308,15 +306,13 @@ "name": "Telepathy", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -351,15 +347,13 @@ "name": "Glow", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical darkness as if it were magical light of the d'ziriak's level.

" }, @@ -417,15 +411,13 @@ "name": "Dazzling Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The d'ziriak causes its body to flare with intense colorful light. Non-d'ziriaks in a @Template[type:emanation|distance:20] must attempt a @Check[type:fortitude|dc:20] save. After using this ability, the d'ziriak loses its glow for 24 hours; during this time it can't use again.

\n

A creature that attempts this save is immune to all Dazzling Bursts for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is dazzled for 1 minute.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and dazzled for 1 minute.

" }, @@ -459,15 +451,13 @@ "name": "Double Claw", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/earthen-destrier.json b/packs/data/pathfinder-bestiary-2.db/earthen-destrier.json index c3606cc997a..d8bf06e23c3 100644 --- a/packs/data/pathfinder-bestiary-2.db/earthen-destrier.json +++ b/packs/data/pathfinder-bestiary-2.db/earthen-destrier.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -180,15 +176,13 @@ "name": "Earth Glide", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An earthen destrier can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -219,15 +213,13 @@ "name": "Lancing Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the destrier moved at least 10 feet directly before its lance arm Strike, it gains a +2 circumstance bonus to its damage roll.

" }, @@ -274,15 +266,13 @@ "name": "Tilting Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The earthen destrier tramples a creature

\n
\n

Effect The earthen destrier makes a lance arm Strike against the creature it's trampling at a -5 penalty.

" }, @@ -333,15 +323,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/elasmosaurus.json b/packs/data/pathfinder-bestiary-2.db/elasmosaurus.json index 0d40d65bd52..6c09a35796b 100644 --- a/packs/data/pathfinder-bestiary-2.db/elasmosaurus.json +++ b/packs/data/pathfinder-bestiary-2.db/elasmosaurus.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The elasmosaurus can hold its breath for 2 hours.

" }, @@ -217,15 +211,13 @@ "name": "Long Neck", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An elasmosaurus's long neck allows it to interact with the surface while its body remains submerged underwater. While submerged no deeper than 15 feet underwater, an elasmosaurus can still stick its head up to breathe. An elasmosaurus gains cover against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface.

" }, @@ -261,15 +253,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -300,15 +290,13 @@ "name": "Drag Below", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elasmosaurus attempts an Athletics check against a @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus's body.

" }, @@ -341,15 +329,13 @@ "name": "Thrashing Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A swimming elasmosaurus thrashes the area around it as it attempts to flee. It makes two paddle Strikes, each of which must be against separate targets, and each of which takes the normal multiple attack penalty. It then Swims up to its swim Speed. This Swim does not trigger reactions based on movement.

" }, @@ -385,15 +371,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ember-fox.json b/packs/data/pathfinder-bestiary-2.db/ember-fox.json index 363795ca615..059ab7cf5dd 100644 --- a/packs/data/pathfinder-bestiary-2.db/ember-fox.json +++ b/packs/data/pathfinder-bestiary-2.db/ember-fox.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Cloak in Embers", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent ally is targeted by an effect that deals fire damage

\n
\n

Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/emperor-cobra.json b/packs/data/pathfinder-bestiary-2.db/emperor-cobra.json index 807a50816cf..9bce7f36679 100644 --- a/packs/data/pathfinder-bestiary-2.db/emperor-cobra.json +++ b/packs/data/pathfinder-bestiary-2.db/emperor-cobra.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Emperor Cobra Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22] ,

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

" }, @@ -181,15 +175,13 @@ "name": "Flare Hood", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The emperor cobra flares its hood. Each non-emperor cobra creature within a @Template[type:emanation|distance:20] must attempt a @Check[type:will|dc:22] save. The creature is then temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/eremite.json b/packs/data/pathfinder-bestiary-2.db/eremite.json index fb16c849914..f929f700ef2 100644 --- a/packs/data/pathfinder-bestiary-2.db/eremite.json +++ b/packs/data/pathfinder-bestiary-2.db/eremite.json @@ -1929,15 +1929,13 @@ "name": "Greater Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1973,15 +1971,13 @@ "name": "Telepathy", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2016,15 +2012,13 @@ "name": "Painsight", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -2063,15 +2057,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2107,15 +2099,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2146,15 +2136,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2208,15 +2196,13 @@ "name": "Regeneration 25 (Deactivated by Good or Silver)", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2258,15 +2244,13 @@ "name": "Ignore Pain", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An eremite's actions can't be disrupted due to damage or Strikes (such as @UUID[Compendium.pf2e.feats-srd.Attack of Opportunity]{Attack of Opportunity}).

" }, @@ -2297,15 +2281,13 @@ "name": "Paralytic Perfection", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a @Check[type:will|dc:40] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -2359,15 +2341,13 @@ "name": "Evisceration", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The eremite has a creature grabbed

\n
\n

Effect The eremite excises flesh or bone from a creature it has grabbed. The target takes [[/r 6d10[bleed]]].

" }, @@ -2400,15 +2380,13 @@ "name": "Exquisite Pain", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a @Check[type:fortitude|dc:40] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4} on a critical failure).

\n

A creature that critically succeeds is temporarily immune for 24 hours.

" }, @@ -2439,15 +2417,13 @@ "name": "Focus Gaze", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against paralytic perfection.

\n

In addition, if the creature was already paralyzed, on a failed save, its unnatural longing causes it to become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

\n

After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn.

" }, @@ -2485,15 +2461,13 @@ "name": "Graft Flesh", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The eremite holds a piece of flesh they collected via Evisceration

\n
\n

Effect The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their clumsy, drained, enfeebled, or stupefied condition by 3; or reduce the stage of any affliction affecting them by 3.

" }, @@ -2524,15 +2498,13 @@ "name": "Shadow Traveler", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an eremite uses @UUID[Compendium.pf2e.spells-srd.Plane Shift]{Plane Shift} or @UUID[Compendium.pf2e.spells-srd.Shadow Walk]{Shadow Walk}, they arrive at exactly their intended destination.

" }, @@ -2571,15 +2543,13 @@ "name": "Improved Grab", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/esobok.json b/packs/data/pathfinder-bestiary-2.db/esobok.json index f24c5ddd213..bc3be7c861a 100644 --- a/packs/data/pathfinder-bestiary-2.db/esobok.json +++ b/packs/data/pathfinder-bestiary-2.db/esobok.json @@ -309,15 +309,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -353,15 +351,13 @@ "name": "Scent", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -397,15 +393,13 @@ "name": "Lifesense", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -436,15 +430,13 @@ "name": "Pounce", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The esobok Strides and then makes a Strike. If it began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the Strike.

" }, @@ -475,15 +467,13 @@ "name": "Spirit Touch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An esobok's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune and deal [[/r 1d6[negative]]] damage to living creatures and [[/r 1d6[positive]]] damage to undead.

" }, @@ -516,15 +506,13 @@ "name": "Wrench Spirit", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the esobok's jaws

\n
\n

Effect The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a @Check[type:will|dc:20] save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.

\n
\n

Critical Success The creature is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The esobok wrenches the target's soul from its body into its jaws. mindless undead creatures of level 2 or lower are destroyed, other undead creatures are @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round, and all other creatures are @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks.

\n

Critical Failure As failure, but as long as a creature is stunned or paralyzed, it is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" }, @@ -565,15 +553,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/evangelist.json b/packs/data/pathfinder-bestiary-2.db/evangelist.json index f4295661bde..7fbe5e7c7e2 100644 --- a/packs/data/pathfinder-bestiary-2.db/evangelist.json +++ b/packs/data/pathfinder-bestiary-2.db/evangelist.json @@ -65,15 +65,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -104,15 +102,13 @@ "name": "Painsight", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions

" }, @@ -151,15 +147,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -213,15 +207,13 @@ "name": "Regeneration 10 (Deactivated by Good or Silver)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -268,15 +260,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -307,15 +297,13 @@ "name": "Unnerving Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure).

" }, @@ -367,15 +355,13 @@ "name": "Animate Chains", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike.

" }, @@ -409,15 +395,13 @@ "name": "Focus Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a @Check[type:will|dc:21] save against Unnerving gaze. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, on a failed save, the evangelist is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from the creature for as long as the creature remains frightened.

\n

After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.

" }, @@ -455,15 +439,13 @@ "name": "Impaling Chain", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the chain. The creature is unable to recover from @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage} damage until it gets free (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 25).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/fen-mosquito-swarm.json b/packs/data/pathfinder-bestiary-2.db/fen-mosquito-swarm.json index 753291e81e6..da3e3467456 100644 --- a/packs/data/pathfinder-bestiary-2.db/fen-mosquito-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/fen-mosquito-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -91,15 +87,13 @@ "name": "Pyrexic Malaria", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The victim can't reduce its @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} condition while it's affected by pyrexic malaria

\n

Saving Throw @Check[type:fortitude|dc:20]

\n

Onset 4 days

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -132,15 +126,13 @@ "name": "Swarming Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d6[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save) and is exposed to pyrexic malaria. Creatures that fail the saving throw also take [[/r 1d4[bleed]]].

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/fetchling-scout.json b/packs/data/pathfinder-bestiary-2.db/fetchling-scout.json index 442f3c0ca73..f8e3da4a866 100644 --- a/packs/data/pathfinder-bestiary-2.db/fetchling-scout.json +++ b/packs/data/pathfinder-bestiary-2.db/fetchling-scout.json @@ -538,15 +538,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -577,15 +575,13 @@ "name": "Shadow Blending", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the fetchling scout is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} as a result of dim light, the flat check to target them has a DC of 7, not 5.

" }, @@ -616,15 +612,13 @@ "name": "Shadow Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The fetchling is in dim light

\n
\n

Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by dim light until the end of the movement, even if they leave dim light during the Stride.

" }, @@ -664,15 +658,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fetchling scout's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

\n

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/filth-fire.json b/packs/data/pathfinder-bestiary-2.db/filth-fire.json index 7bd44f59bd3..00d3c0ec626 100644 --- a/packs/data/pathfinder-bestiary-2.db/filth-fire.json +++ b/packs/data/pathfinder-bestiary-2.db/filth-fire.json @@ -106,15 +106,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The filth fire ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -184,15 +180,13 @@ "name": "Noxious Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.

\n
    \n
  • Fiery Beam (evocation, fire, primal) The filth fire expels a @Template[type:line|distance:30] of flame that deals [[/r 3d6[fire]]] damage with a @Check[type:reflex|dc:21|basic:true|traits:evocation,fire,primal|overrideTraits:true] save.
  • \n
  • Shrapnel Blast (evocation, primal) The filth fire shoots jagged rubbish out in a @Template[type:emanation|distance:5] that deals [[/r 2d12[piercing]]] damage with a @Check[type:reflex|dc:21|basic:true|traits:evocation,primal|overrideTraits:true] save.
  • \n
  • Toxic Fumes (evocation, poison, primal) The filth fire belches a @Template[type:cone|distance:15] of toxic smoke that deals [[/r 2d6[poison]]] damage (@Check[type:fortitude|dc:21|basic:true|traits:evocation,poison,primal|overrideTraits:true] save). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/fire-jellyfish-swarm.json b/packs/data/pathfinder-bestiary-2.db/fire-jellyfish-swarm.json index b22f14e1b58..6b1711c1a8c 100644 --- a/packs/data/pathfinder-bestiary-2.db/fire-jellyfish-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/fire-jellyfish-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -91,15 +87,13 @@ "name": "Agile Swimmer", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Fire jellyfish swarms use Acrobatics to @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim}.

" }, @@ -130,15 +124,13 @@ "name": "Burning Swarm", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d8[poison]]] damage (@Check[type:reflex|dc:24|basic:true] save) and is exposed to fire jelly venom.

" }, @@ -171,15 +163,13 @@ "name": "Fire Jelly Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/fire-yai.json b/packs/data/pathfinder-bestiary-2.db/fire-yai.json index b198d6b85ee..34839ba45f0 100644 --- a/packs/data/pathfinder-bestiary-2.db/fire-yai.json +++ b/packs/data/pathfinder-bestiary-2.db/fire-yai.json @@ -1397,15 +1397,13 @@ "name": "Greater Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1441,15 +1439,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1480,15 +1476,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1542,15 +1536,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Cold)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1597,15 +1589,13 @@ "name": "Attack of Opportunity", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1641,15 +1631,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fire yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary.Fire Giant]{Fire Giant}. This doesn't change their Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1685,15 +1673,13 @@ "name": "Impaling Push", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fire yai attempts a katana Strike. If it hits, the fire yai attempts an Athletics check against the target creature's Fortitude DC.

\n
\n

Critical Success The fire yai Strides or Flies up to half its Speed in any direction. The struck creature takes [[/r 4d6[bleed]]] and is pushed along with the yai an equal distance. The creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the yai's next turn or until the yai makes a katana Strike.

\n

Success As critical success, but the creature takes [[/r 2d6[bleed]]].

\n

Failure The struck creature is pushed back 5 feet.

\n

Critical Failure The struck creature is unaffected.

" }, @@ -1724,15 +1710,13 @@ "name": "Smoke Form", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fire yai transforms into a cloud of smoke and then Flies up to its fly speed. This movement does not trigger reactions, and the fire yai can move through spaces occupied by other creatures. The fire yai returns to its physical form after this move, and must end the movement in a space in which it can fit.

\n

All creatures in spaces through which the fire yai moves with Smoke Form must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

\n

The fire yai cannot use Smoke Form for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/fjord-linnorm.json b/packs/data/pathfinder-bestiary-2.db/fjord-linnorm.json index bb4e07010a4..019d6f27097 100644 --- a/packs/data/pathfinder-bestiary-2.db/fjord-linnorm.json +++ b/packs/data/pathfinder-bestiary-2.db/fjord-linnorm.json @@ -456,15 +456,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -500,15 +498,13 @@ "name": "Scent", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -544,15 +540,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -583,15 +577,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -645,15 +637,13 @@ "name": "Regeneration 10 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -699,15 +689,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -738,15 +726,13 @@ "name": "Curse of Stolen Breath", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a fjord linnorm, it must succeed at a @Check[type:will|dc:41] save or become unable to ever breathe underwater (either via a natural ability or a spell such as water breathing). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -781,15 +767,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fjord linnorm expels a @Template[type:line|distance:120] of icy bile, dealing [[/r 17d6[cold]]] damage to creatures within the area (@Check[type:reflex|dc:37|basic:true] save). Any creature that fails its save is covered by the ice, which freezes and fuses with the creature's skin, giving it a -10-foot penalty to Speed. A creature can @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} or @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute.

\n

The fjord linnorm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -824,15 +808,13 @@ "name": "Fjord Linnorm Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:37]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 4d6[cold]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 6d6[cold]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -871,15 +853,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/flytrap-leshy.json b/packs/data/pathfinder-bestiary-2.db/flytrap-leshy.json index 9477b9276fb..09354af3e0b 100644 --- a/packs/data/pathfinder-bestiary-2.db/flytrap-leshy.json +++ b/packs/data/pathfinder-bestiary-2.db/flytrap-leshy.json @@ -460,15 +460,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -504,15 +502,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -543,15 +539,13 @@ "name": "Verdant Burst", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring [[/r 3d6[healing]]]{3d6 Hit Points} to each plant creature in a @Template[type:emanation|distance:30].

\n

This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.

" @@ -586,15 +580,13 @@ "name": "Amalgam", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring [[/r 3d8[healing]]]{3d8 Hit Points} to the target.

\n

The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes [[/r {3d8}]]{3d8 damage}. If the target leshy dies, Amalgam ends at once and the original leshy gains the @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} condition or increases their dying condition value by 1 if they were already dying.

\n

As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.

" }, @@ -667,15 +659,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -711,15 +701,13 @@ "name": "Flytrap Toxin", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round),

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/froghemoth.json b/packs/data/pathfinder-bestiary-2.db/froghemoth.json index 566d87e8474..80d661dea80 100644 --- a/packs/data/pathfinder-bestiary-2.db/froghemoth.json +++ b/packs/data/pathfinder-bestiary-2.db/froghemoth.json @@ -145,15 +145,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Otherworldly Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A froghemoth's alien eyes allow it to perceive creatures within 30 feet, even if they are @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} or ethereal. It can still be fooled by successful Stealth checks to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}, but it has @Check[type:perception|dc:38|traits:action:seek] in such cases. It also sees through and is unaffected by illusions with the visual trait if they are within 30 feet.

" }, @@ -230,15 +226,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -276,15 +270,13 @@ "name": "Electric Torpor", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though a froghemoth is immune to electricity damage, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round whenever it would have otherwise taken electricity damage.

" }, @@ -320,15 +312,13 @@ "name": "Aquatic Ambush", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

40 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -359,15 +349,13 @@ "name": "Barbed Tongue", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the froghemoth's tongue becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the froghemoth. The creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the froghemoth's tongue. A creature can sever the tongue with a successful Strike against AC 31 that deals at least 15 slashing damage.

\n

This deals no damage to the froghemoth but prevents it from using its tongue Strike until it regrows its tongue, which takes 1 minute.

" }, @@ -398,15 +386,13 @@ "name": "Flailing Tentacles", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The froghemoth makes up to four tentacle Strikes, each against a different target. These count toward the froghemoth's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

" }, @@ -442,15 +428,13 @@ "name": "Greater Constrict", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d6+12)[bludgeoning]]] damage, @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -481,15 +465,13 @@ "name": "Retract Tongue", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The froghemoth pulls a creature grabbed by its tongue toward itself. The froghemoth rolls an Athletics check against the creature's Fortitude DC. On a success, the froghemoth pulls the creature into an adjacent space, and if it critically succeeds it can also make a bite Strike against the creature after the pull.

" }, @@ -525,15 +507,13 @@ "name": "Swallow Whole", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (3d6+9)[bludgeoning]]] damage, Rupture 24

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -571,15 +551,13 @@ "name": "Improved Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/frost-troll.json b/packs/data/pathfinder-bestiary-2.db/frost-troll.json index 178d56f8410..af8c4cb31ec 100644 --- a/packs/data/pathfinder-bestiary-2.db/frost-troll.json +++ b/packs/data/pathfinder-bestiary-2.db/frost-troll.json @@ -305,15 +305,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -349,15 +347,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -404,15 +400,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -443,15 +437,13 @@ "name": "Ice Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -487,15 +479,13 @@ "name": "Rend", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/frost-worm.json b/packs/data/pathfinder-bestiary-2.db/frost-worm.json index fbcd5e71440..826bda783f3 100644 --- a/packs/data/pathfinder-bestiary-2.db/frost-worm.json +++ b/packs/data/pathfinder-bestiary-2.db/frost-worm.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Death Throes", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a frost worm dies, it explodes in a @Template[type:burst|distance:100] of searing cold blood. All creatures and objects in range take [[/r 10d8[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" @@ -140,15 +136,13 @@ "name": "Freezing Blood", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The frost worm takes piercing or slashing damage

\n
\n

Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes [[/r 7d6[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, @@ -181,15 +175,13 @@ "name": "Worm Chill", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or begins its turn in the emanation takes [[/r 3d6[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, @@ -237,15 +229,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The frost worm exhales a blast of frost, dealing [[/r 13d6[cold]]] damage to creatures in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:32|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -280,15 +270,13 @@ "name": "Worm Trill", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost worm emits a hypnotic trill. Each non-frost worm creature within 100 feet must attempt a @Check[type:will|dc:32] save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.

\n

Success The creature is unaffected and is immune to Worm Trill for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the frost worm.

\n

Critical Failure As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ghonhatine.json b/packs/data/pathfinder-bestiary-2.db/ghonhatine.json index 7a49d9c8f17..f97e3ea07ec 100644 --- a/packs/data/pathfinder-bestiary-2.db/ghonhatine.json +++ b/packs/data/pathfinder-bestiary-2.db/ghonhatine.json @@ -148,15 +148,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -192,15 +190,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -231,15 +227,13 @@ "name": "Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -283,15 +277,13 @@ "name": "Feed", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghonhatine is adjacent to the corpse of a creature that died within the last hour

\n
\n

Effect The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ghonhatine Feed]{Effect: Ghonhatine Feed}

" }, @@ -324,15 +316,13 @@ "name": "Fleshgout", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds

\n

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Stage 1 carrier with no ill effect ([[/r 1d4 #Incubation]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

\n

Stage 4 enfeebled 2 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}, enfeebled 2, and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 6 dead

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-amoeba.json b/packs/data/pathfinder-bestiary-2.db/giant-amoeba.json index b3b85e9e6e4..b352cefc856 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-amoeba.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-amoeba.json @@ -49,15 +49,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant amoeba can sense nearby creatures through vibration and air or water movement.

" }, @@ -93,15 +91,13 @@ "name": "Constrict", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d4[bludgeoning]]] damage plus [[/r 1d4[acid]]] damage, @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -132,15 +128,13 @@ "name": "Envelop", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The giant amoeba begins its turn with a target its size or smaller @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The giant amoeba maintains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Engulf]{Engulfed} the creature (DC 17, [[/r 1d6[acid]]] damage, Escape DC 17, Rupture 3).

" }, @@ -171,15 +165,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.

" }, @@ -215,15 +207,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-ant.json b/packs/data/pathfinder-bestiary-2.db/giant-ant.json index 272497fb4d3..ee2df7078bd 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-ant.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-ant.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Giant Ant Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d8[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d10[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 1d12[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, @@ -222,15 +216,13 @@ "name": "Haul Away", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant ant has a Large or smaller creature grabbed

\n
\n

Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} if the grabbed creature is Medium or larger.

" }, @@ -266,15 +258,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-badger.json b/packs/data/pathfinder-bestiary-2.db/giant-badger.json index 1dc39272a0a..e65280102ce 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-badger.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-badger.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Ferocity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -220,15 +214,13 @@ "name": "Badger Rage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first.

\n

While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}.

\n

After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-chameleon.json b/packs/data/pathfinder-bestiary-2.db/giant-chameleon.json index 5a768a215ac..6aa5a12eeb3 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-chameleon.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-chameleon.json @@ -94,15 +94,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -133,15 +131,13 @@ "name": "Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} with a Stealth check.

" }, @@ -177,15 +173,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -223,15 +217,13 @@ "name": "Tongue Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the giant chameleon hits a creature with a tongue Strike, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant chameleon. The target isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-cockroach.json b/packs/data/pathfinder-bestiary-2.db/giant-cockroach.json index 52fe00f8f38..3ecc26d7c0d 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-cockroach.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-cockroach.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Scurry", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The giant cockroach is targeted by a melee attack

\n
\n

Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-crab.json b/packs/data/pathfinder-bestiary-2.db/giant-crab.json index a2e9d7a7fef..e16d2bb4afe 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-crab.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-crab.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Scuttle", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature that the giant crab can see targets the crab with an attack

\n
\n

Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.

" }, @@ -132,15 +128,13 @@ "name": "Vulnerable to Prone", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creature critically succeeds on a check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, it takes a -4 circumstance penalty to AC.

" }, @@ -191,15 +185,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+4)[bludgeoning]]] damage, @Check[type:fortitude|dc:18|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -235,15 +227,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-crawling-hand.json b/packs/data/pathfinder-bestiary-2.db/giant-crawling-hand.json index 74f6289d898..00e35ef35d0 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-crawling-hand.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-crawling-hand.json @@ -55,15 +55,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -99,15 +97,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -143,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -189,15 +183,13 @@ "name": "Pus Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The giant crawling hand takes piercing or slashing damage

\n
\n

Effect A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals [[/r 4d6[negative]]] damage. The affected creature must attempt a @Check[type:reflex|dc:21|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

" }, @@ -228,15 +220,13 @@ "name": "Mark Quarry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} its quarry, to Survival checks when it @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} its quarry, and damage rolls when it Strikes its quarry.

" }, @@ -308,15 +298,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-dragonfly-nymph.json b/packs/data/pathfinder-bestiary-2.db/giant-dragonfly-nymph.json index e2e31e0d438..0afdde826a2 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-dragonfly-nymph.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-dragonfly-nymph.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -137,15 +133,13 @@ "name": "Extend Mandibles", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant dragonfly nymph extends its jaws to a surprising distance. The dragonfly nymph makes a mandibles Strike with a reach of 10 feet, but the mandibles lose the agile trait for this Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-dragonfly.json b/packs/data/pathfinder-bestiary-2.db/giant-dragonfly.json index ebb9ec59acc..1c45dae55c1 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-dragonfly.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-dragonfly.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -137,15 +133,13 @@ "name": "Clutch", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant dragonfly has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its mandibles

\n
\n

Effect The dragonfly tries to transfer the grabbed creature to be clutched by its legs. The giant dragonfly attempts an Athletics check against the creature's Reflex DC. On a success, it transfers the creature (which remains grabbed) to its legs, freeing its mandibles to attack. The dragonfly can have only one creature clutched at a time.

" }, @@ -176,15 +170,13 @@ "name": "Snatch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The giant dragonfly can Fly at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by Clutch, carrying that creature along with it.

" }, @@ -215,15 +207,13 @@ "name": "Swoop", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant dragonfly Flies up to its Speed and makes one mandible Strike at any point during that movement.

" }, @@ -259,15 +249,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-fly.json b/packs/data/pathfinder-bestiary-2.db/giant-fly.json index 315af84e906..9630c5478aa 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-fly.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-fly.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Avoid the Swat", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see

\n
\n

Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.

" }, @@ -193,15 +187,13 @@ "name": "Fly Pox", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite

\n

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 as stage 1 (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 4 as stage 3 (1 day)

\n

Stage 5 enfeebled 2 and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-frog.json b/packs/data/pathfinder-bestiary-2.db/giant-frog.json index cee69c63899..62768043ca8 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-frog.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-frog.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -132,15 +130,13 @@ "name": "Sticky Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Giant frogs are not flat-footed when @UUID[Compendium.pf2e.actionspf2e.Balance]{Balancing} on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.

" }, @@ -180,15 +176,13 @@ "name": "Tongue Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the giant frog's tongue becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant frog. The creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a Strike against AC 13 that deals at least 2 slashing damage.

\n

This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, @@ -224,15 +218,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-hippocampus.json b/packs/data/pathfinder-bestiary-2.db/giant-hippocampus.json index cccc9714185..be16611fa87 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-hippocampus.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-hippocampus.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -142,15 +138,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

DC 28

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -181,15 +175,13 @@ "name": "Sudden Retreat", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-jellyfish.json b/packs/data/pathfinder-bestiary-2.db/giant-jellyfish.json index 16694decd72..3b9007abe05 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-jellyfish.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-jellyfish.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Jellyfish Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -138,15 +134,13 @@ "name": "Squeeze", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-leech.json b/packs/data/pathfinder-bestiary-2.db/giant-leech.json index 02fae4a67c8..d42baa4a977 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-leech.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-leech.json @@ -54,15 +54,13 @@ "name": "Tremorsense 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -93,15 +91,13 @@ "name": "Blood Drain", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant leech has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The giant leech drains blood from the creature it has grabbed. This deals [[/r 2d4]] damage. A creature that has its blood drained by a giant leech is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives any kind or amount of healing.

" }, @@ -137,15 +133,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-maggot.json b/packs/data/pathfinder-bestiary-2.db/giant-maggot.json index 865b7d476d2..bbb83cdc196 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-maggot.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-maggot.json @@ -55,15 +55,13 @@ "name": "Tremorsense 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -94,15 +92,13 @@ "name": "Regurgitation", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The giant maggot takes damage

\n
\n

Effect The giant maggot regurgitates its rancid, foul meal. All creatures in a @Template[type:emanation|distance:5] must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse.

" }, @@ -133,15 +129,13 @@ "name": "Gnaw Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant maggot has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} a creature

\n
\n

Effect The giant maggot deals [[/r (1d8+2)[slashing]]] damage to the grabbed creature as it chews the creature's flesh (@Check[type:reflex|dc:19|basic:true] save).

" }, @@ -177,15 +171,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-mosquito.json b/packs/data/pathfinder-bestiary-2.db/giant-mosquito.json index 17ce958c52f..b2f2fdb7dca 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-mosquito.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-mosquito.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Blood Drain", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant mosquito has a creature grabbed

\n
\n

Effect The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals [[/r 3d6]] damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing of any kind or amount.

" }, @@ -179,15 +173,13 @@ "name": "Septic Malaria", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The victim can't reduce its @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} condition while it's affected by septic malaria

\n

Saving Throw @Check[type:fortitude|dc:24|traits:disease]

\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -225,15 +217,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-slug.json b/packs/data/pathfinder-bestiary-2.db/giant-slug.json index 03245fe1b19..9a50e688872 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-slug.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-slug.json @@ -157,15 +157,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -196,15 +194,13 @@ "name": "No Hearing", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant slug has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.

" }, @@ -237,15 +233,13 @@ "name": "Malleable", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The giant slug can fit through tight spaces as if it were a Large creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, it can move at its full Speed. It can Squeeze through spaces that typically fit only a Medium creature, but it does so at the usual Speed for Squeezing.

" }, @@ -276,15 +270,13 @@ "name": "Mucus", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by the giant slug or that moves into its mucus trail is coated in sticky, caustic mucus. It takes [[/r 1d4[persistent,acid]]] damage and takes a -5-foot status penalty to its Speeds while the damage persists.

" }, @@ -315,15 +307,13 @@ "name": "Mucus Trail", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any square the giant slug moves into is coated in mucus. These spaces are difficult terrain, and any creature that moves into one or ends its turn in one is subjected to the slug's mucus. After an hour, the mucus dries and the area is no longer difficult terrain.

" }, @@ -359,15 +349,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:27|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-snapping-turtle.json b/packs/data/pathfinder-bestiary-2.db/giant-snapping-turtle.json index 9732908066d..d254e010049 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-snapping-turtle.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-snapping-turtle.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The giant snapping turtle can hold its breath for 2 hours.

" }, @@ -176,15 +170,13 @@ "name": "Capsize", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a @Check[type:athletics|dc:35] check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -218,15 +210,13 @@ "name": "Shell Defense", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.

" }, @@ -277,15 +267,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d12+7)[bludgeoning]]] damage, Rupture 30

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -323,15 +311,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-solifugid.json b/packs/data/pathfinder-bestiary-2.db/giant-solifugid.json index 1ecc27c6fbe..344b9f79830 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-solifugid.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-solifugid.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Pounce", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant solifugid Strides and makes a Strike at the end of that movement. If the giant solifugid began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -179,15 +175,13 @@ "name": "Rend", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-squid.json b/packs/data/pathfinder-bestiary-2.db/giant-squid.json index cf2ab4b510f..1cfe6813a83 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-squid.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-squid.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+10)[bludgeoning]]] damage, @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -223,15 +219,13 @@ "name": "Jet", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant squid moves up to 200 feet in a straight line through the water without triggering any reactions.

" }, @@ -264,15 +258,13 @@ "name": "Ravenous Embrace", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant squid makes up to four arm Strikes, each with a different arm and against a different target. The giant squid then makes a beak Strike against one creature that it @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} during Ravenous Embrace. Each arm Strike counts separately for the squid's multiple attack penalty, but the penalty doesn't increase until the squid has made all of its arm Strikes; the beak Strike uses the multiple attack penalty as normal.

" }, @@ -308,15 +300,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -352,15 +342,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-tick.json b/packs/data/pathfinder-bestiary-2.db/giant-tick.json index 98ac6fc5fc9..daf58c248da 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-tick.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-tick.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Attach", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes [[/r 1[bleed]]] damage. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage.

" }, @@ -136,15 +132,13 @@ "name": "Blood Drain", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant tick is attached to a creature

\n
\n

Effect The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals [[/r 1d4]] damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant tick is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, @@ -175,15 +169,13 @@ "name": "Tick Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-toad.json b/packs/data/pathfinder-bestiary-2.db/giant-toad.json index 8fadf3f7edf..c16babd1104 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-toad.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-toad.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Poisonous Warts", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that hits the giant toad with an unarmed Strike or otherwise touches the toad is exposed to giant toad poison.

" }, @@ -215,15 +209,13 @@ "name": "Giant Toad Poison", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 round)

" }, @@ -261,15 +253,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (1d8+2)[bludgeoning]]] damage, Rupture 8

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -302,15 +292,13 @@ "name": "Tongue Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the giant toad's tongue becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant toad. The creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the toad's tongue. A creature can sever the tongue with a successful Strike against AC 15 that deals at least 6 slashing damage.

\n

This deals no damage to the toad but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, @@ -346,15 +334,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-whiptail-centipede.json b/packs/data/pathfinder-bestiary-2.db/giant-whiptail-centipede.json index 2ed6104eaf0..fdae36b78e3 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-whiptail-centipede.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-whiptail-centipede.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tail Only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -184,15 +180,13 @@ "name": "Undulate", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant whiptail centipede Strides or Steps. During this movement, it can pass through spaces as narrow as 5 feet without Squeezing.

" }, @@ -223,15 +217,13 @@ "name": "Whiptail Centipede Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -269,15 +261,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/giant-wolverine.json b/packs/data/pathfinder-bestiary-2.db/giant-wolverine.json index 465b8852272..514f686173a 100644 --- a/packs/data/pathfinder-bestiary-2.db/giant-wolverine.json +++ b/packs/data/pathfinder-bestiary-2.db/giant-wolverine.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Gnaw", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wolverine has a creature grabbed from its jaws Strike

\n
\n

Effect The wolverine chews violently on the creature, dealing [[/r 2d6[piercing]]] damage (@Check[type:fortitude|dc:21|basic:true] save). A creature that fails its save also takes [[/r 2d6[bleed]]].

" }, @@ -217,15 +211,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the attack.

" }, @@ -261,15 +253,13 @@ "name": "Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -300,15 +290,13 @@ "name": "Wolverine Rage", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can't use actions that have the concentrate trait, except for @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}.

\n

After it's stopped raging, a giant wolverine can't use Wolverine Rage again for 1 minute.

" }, @@ -369,15 +357,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/glass-golem.json b/packs/data/pathfinder-bestiary-2.db/glass-golem.json index 5699c1fc195..0b171a8d398 100644 --- a/packs/data/pathfinder-bestiary-2.db/glass-golem.json +++ b/packs/data/pathfinder-bestiary-2.db/glass-golem.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r 6d6]], [[/r 2d6]] from areas or persistent damage); healed by fire (area [[/r 2d6]] HP); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6]] rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -138,15 +134,13 @@ "name": "Spell Reflection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The glass golem is targeted by a spell

\n
\n

Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.

" }, @@ -180,15 +174,13 @@ "name": "Vulnerable to Shatter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glass golem is affected by the @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell as though the golem were an unattended object.

" }, @@ -219,15 +211,13 @@ "name": "Dazzling Brilliance", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The glass golem creates waves of scintillating luminosity that cast bright light in a @Template[type:emanation|distance:60] (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for [[/br 1d4 #rounds]]{1d4 rounds}. A creature within the bright light or that enters the bright light must attempt a @Check[type:will|dc:23] save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and then dazzled for an additional 4 rounds.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/gorgon.json b/packs/data/pathfinder-bestiary-2.db/gorgon.json index 933643520d0..a89942747d7 100644 --- a/packs/data/pathfinder-bestiary-2.db/gorgon.json +++ b/packs/data/pathfinder-bestiary-2.db/gorgon.json @@ -111,15 +111,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -155,15 +153,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -194,15 +190,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gorgon breathes a @Template[type:cone|distance:60] of green gas. Each creature in the area must attempt a @Check[type:fortitude|dc:25] save.

\n

The gorgon can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature's body hardens and stiffens, causing it to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} for 1 minute. It can attempt a new save at the end of each of its turns.

\n

Critical Failure The creature becomes petrified permanently.

" }, @@ -238,15 +232,13 @@ "name": "Powerful Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gorgon Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 3d12+12.

" }, @@ -289,15 +281,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/gosreg.json b/packs/data/pathfinder-bestiary-2.db/gosreg.json index 91e7b661d82..b353c88d69a 100644 --- a/packs/data/pathfinder-bestiary-2.db/gosreg.json +++ b/packs/data/pathfinder-bestiary-2.db/gosreg.json @@ -1387,15 +1387,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1431,15 +1429,13 @@ "name": "Telepathy", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1474,15 +1470,13 @@ "name": "Thoughtsense", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.

" }, @@ -1518,15 +1512,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1575,15 +1567,13 @@ "name": "Unsettled Aura", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a -1 status penalty to Will saves.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Unsettled Aura]{Effect: Unsettled Aura}

" }, @@ -1648,15 +1638,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1692,15 +1680,13 @@ "name": "Mind Bolt", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes [[/r 6d6[mental]]] damage (@Check[type:will|dc:30|basic:true] save). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/granite-glyptodont.json b/packs/data/pathfinder-bestiary-2.db/granite-glyptodont.json index 073650ad5b1..12cace1139b 100644 --- a/packs/data/pathfinder-bestiary-2.db/granite-glyptodont.json +++ b/packs/data/pathfinder-bestiary-2.db/granite-glyptodont.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Tremorsense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -142,15 +138,13 @@ "name": "Calcification", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A blow from a granite glyptodont's tail hardens the flesh of the creature struck. The target must succeed at a @Check[type:fortitude|dc:26] saving throw or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). Further failed saves against calcification increase the value of the slowed condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}. If the creature isn't petrified, the slowed conditions end once 1 minute passes without the creature failing a save against calcification.

\n

Every 24 hours after it was petrified, the creature can attempt a @Check[type:fortitude|dc:26] save to recover. On a success, it becomes flesh again, but is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for the next 24 hours. On a critical success, the creature recovers and isn't slowed. On a failure, the creature remains petrified, but can try again in 24 hours. On a critical failure, the petrification is permanent, and the creature can't attempt any more saves.

" }, @@ -185,15 +179,13 @@ "name": "Earth Glide", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A granite glyptodont can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/gray-ooze.json b/packs/data/pathfinder-bestiary-2.db/gray-ooze.json index ca62113e382..a21758958af 100644 --- a/packs/data/pathfinder-bestiary-2.db/gray-ooze.json +++ b/packs/data/pathfinder-bestiary-2.db/gray-ooze.json @@ -55,15 +55,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A gray ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -94,15 +92,13 @@ "name": "Puddled Ambush", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature enters a space occupied by a gray ooze

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.

" }, @@ -138,15 +134,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d6[bludgeoning]]] damage plus [[/r 1d6[acid]]] damage, @Check[type:fortitude|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -177,15 +171,13 @@ "name": "Gray Ooze Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gray ooze's acid damages only metal and organic materials, not stone.

" }, @@ -221,15 +213,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/green-dracolisk.json b/packs/data/pathfinder-bestiary-2.db/green-dracolisk.json index 0945e32665c..c1841daa69b 100644 --- a/packs/data/pathfinder-bestiary-2.db/green-dracolisk.json +++ b/packs/data/pathfinder-bestiary-2.db/green-dracolisk.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -176,15 +172,13 @@ "name": "Draconic Resistance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dracolisk has resistance 10 to the type of damage it produces with its breath weapon.

" }, @@ -215,15 +209,13 @@ "name": "Petrifying Glance", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the dracolisk can see starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:26] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body stiffens.

" }, @@ -259,15 +251,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals [[/r 6d10[poison]]] damage, with a @Check[type:fortitude|dc:28|basic:true] save.

\n

The dracolisk can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Black @Template[type:cone|distance:30] of poison

" }, @@ -301,15 +291,13 @@ "name": "Petrifying Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:28] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat [[/r 1d4+2 #Medium creatures]] Medium creatures in this manner.

" }, @@ -346,15 +334,13 @@ "name": "Savage Jaws", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk makes a single Strike with its jaws. If the attack hits, it deals [[/r (4d12+16)[piercing]]] damage (versatile S). This counts as two attacks for its multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/grendel.json b/packs/data/pathfinder-bestiary-2.db/grendel.json index 06c93859f92..55a2275239d 100644 --- a/packs/data/pathfinder-bestiary-2.db/grendel.json +++ b/packs/data/pathfinder-bestiary-2.db/grendel.json @@ -143,15 +143,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -182,15 +180,13 @@ "name": "Keen Hearing", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Grendel's hearing is a precise sense to a range of 120 feet.

" }, @@ -226,15 +222,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -270,15 +264,13 @@ "name": "Ferocity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -314,15 +306,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -370,15 +360,13 @@ "name": "Unstoppable", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Grendel would take @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Damage} or gain one of the following conditions: @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy}, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled}, @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}, @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing}, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}

\n
\n

Effect The persistent damage or condition from the triggering effect doesn't affect Grendel.

" }, @@ -409,15 +397,13 @@ "name": "Hands of the Murderer", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).

" }, @@ -453,15 +439,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -492,15 +476,13 @@ "name": "Tooth Grind", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Grendel is grabbing a creature

\n
\n

Effect Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. On a hit, the creature also takes [[/r 2d6[bleed]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded 1}, or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a healing effect.

" }, @@ -538,15 +520,13 @@ "name": "Improved Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/grimstalker.json b/packs/data/pathfinder-bestiary-2.db/grimstalker.json index a8d290b9f56..4f34518af3f 100644 --- a/packs/data/pathfinder-bestiary-2.db/grimstalker.json +++ b/packs/data/pathfinder-bestiary-2.db/grimstalker.json @@ -786,15 +786,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -825,15 +823,13 @@ "name": "Camouflage", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grimstalker can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments, even if it doesn't have cover.

" }, @@ -864,15 +860,13 @@ "name": "Grimstalker Sap", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round),

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -905,15 +899,13 @@ "name": "Woodland Stride", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/grindylow.json b/packs/data/pathfinder-bestiary-2.db/grindylow.json index 837a90e000e..0bab7e5f1ad 100644 --- a/packs/data/pathfinder-bestiary-2.db/grindylow.json +++ b/packs/data/pathfinder-bestiary-2.db/grindylow.json @@ -300,15 +300,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -344,15 +342,13 @@ "name": "Attack of Opportunity (Special)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A grindylow gains 1 extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with a tentacle. It can't use more than one Attack of Opportunity triggered by the same choice.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -383,15 +379,13 @@ "name": "Clinging Suckers", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a grindylow @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} a creature larger than itself, it attaches to that creature. The @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} creature is not @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a -5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it is attached to a creature.

" }, @@ -422,15 +416,13 @@ "name": "Jet", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.

" }, @@ -468,15 +460,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/grippli-scout.json b/packs/data/pathfinder-bestiary-2.db/grippli-scout.json index 39e8bb39cb3..b165f0de65e 100644 --- a/packs/data/pathfinder-bestiary-2.db/grippli-scout.json +++ b/packs/data/pathfinder-bestiary-2.db/grippli-scout.json @@ -505,15 +505,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -544,15 +542,13 @@ "name": "Hurl Net", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The grippli is wielding a net in two hands

\n
\n

Effect The grippli makes a ranged Strike (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and takes a -10-foot circumstance penalty to its Speeds. On a critical hit, the creature is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} instead. The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} the net is 16. A creature adjacent to the target can Interact with the net to remove it.

" }, @@ -583,15 +579,13 @@ "name": "Jungle Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gripplis ignore difficult terrain in forests and jungles.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/grodair.json b/packs/data/pathfinder-bestiary-2.db/grodair.json index 489441fca30..9a7bdecdbde 100644 --- a/packs/data/pathfinder-bestiary-2.db/grodair.json +++ b/packs/data/pathfinder-bestiary-2.db/grodair.json @@ -343,15 +343,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -382,15 +380,13 @@ "name": "Death Flood", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a grodair dies, its body explodes in a blast of pressurized water that deals [[/r 4d6[bludgeoning]]] damage to creatures within a @Template[type:emanation|distance:15] (@Check[type:reflex|dc:22|basic:true] save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).

" @@ -426,15 +422,13 @@ "name": "Muddy Field", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The grodair transforms all soil, sand, or similar sediment in a @Template[type:emanation|distance:10] into mud for 1 round. This mud is difficult terrain for creatures other than grodairs.

" }, @@ -469,15 +463,13 @@ "name": "Organ of Endless Water", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action.

" }, @@ -518,15 +510,13 @@ "name": "Knockdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, @@ -562,15 +552,13 @@ "name": "Push", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/gylou.json b/packs/data/pathfinder-bestiary-2.db/gylou.json index 130fd7e52b6..67a3b47f1db 100644 --- a/packs/data/pathfinder-bestiary-2.db/gylou.json +++ b/packs/data/pathfinder-bestiary-2.db/gylou.json @@ -1245,15 +1245,13 @@ "name": "Greater Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1289,15 +1287,13 @@ "name": "Telepathy", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1337,15 +1333,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1381,15 +1375,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1420,15 +1412,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1477,15 +1467,13 @@ "name": "Reflexive Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou

\n
\n

Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can @UUID[Compendium.pf2e.actionspf2e.Release]{Release} the weapon to cause the gylou to automatically fail the Athletics check.

" }, @@ -1523,15 +1511,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1567,15 +1553,13 @@ "name": "Indispensable Savvy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger The gylou attempts a skill check but hasn't rolled yet

\n
\n

Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

" }, @@ -1606,15 +1590,13 @@ "name": "Tentacle Encage", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The gylou has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Swallow Whole]{Swallow Whole} (Medium, [[/r (2d12+12)[bludgeoning]]] damage, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}. A gylou can have only one creature encaged at a time.

" }, @@ -1652,15 +1634,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hadrosaurid.json b/packs/data/pathfinder-bestiary-2.db/hadrosaurid.json index 4f9b258dceb..6c3b13ce1ca 100644 --- a/packs/data/pathfinder-bestiary-2.db/hadrosaurid.json +++ b/packs/data/pathfinder-bestiary-2.db/hadrosaurid.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Sprint", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its Speed during these Strides.

" }, @@ -222,15 +216,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hamatula.json b/packs/data/pathfinder-bestiary-2.db/hamatula.json index 766811e79d1..19af10df1ae 100644 --- a/packs/data/pathfinder-bestiary-2.db/hamatula.json +++ b/packs/data/pathfinder-bestiary-2.db/hamatula.json @@ -1070,15 +1070,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1114,15 +1112,13 @@ "name": "Telepathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1162,15 +1158,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1201,15 +1195,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1263,15 +1255,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1302,15 +1292,13 @@ "name": "Bloodletting", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the hamatula's barbs deal [[/r 3d6[bleed]]].

" }, @@ -1358,15 +1346,13 @@ "name": "Frightful Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The hamatula hits a creature with a barb Strike

\n
\n

Effect The creature struck must succeed at a @Check[type:will|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.

" }, @@ -1403,15 +1389,13 @@ "name": "Impaling Barb", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional [[/r 2d8[piercing]]] damage to the target and pins it to an adjacent surface, rendering it @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} (Escape DC 29).

" }, @@ -1442,15 +1426,13 @@ "name": "Warden of Erebus", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A hamatula's @UUID[Compendium.pf2e.spells-srd.Glyph of Warding]{Glyph of Warding} innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hellcat.json b/packs/data/pathfinder-bestiary-2.db/hellcat.json index 3e4c69d2b26..62a422fa366 100644 --- a/packs/data/pathfinder-bestiary-2.db/hellcat.json +++ b/packs/data/pathfinder-bestiary-2.db/hellcat.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Telepathy", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -224,15 +218,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -281,15 +273,13 @@ "name": "Fade into the Light", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The hellcat begins its turn in bright light

\n
\n

Effect The hellcat becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed.

" }, @@ -323,15 +313,13 @@ "name": "Fearful Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hellcat deals an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, @@ -385,15 +373,13 @@ "name": "Infernal Mindlink", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius.

\n

While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.

" }, @@ -444,15 +430,13 @@ "name": "Menacing Growl", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a @Template[type:burst|distance:15] must attempt a @Check[type:will|dc:25] save.

\n

The hellcat can't issue another Menacing Growl for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, @@ -488,15 +472,13 @@ "name": "Pounce", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the ability's Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hezrou.json b/packs/data/pathfinder-bestiary-2.db/hezrou.json index 5858e96290a..cb7ee833842 100644 --- a/packs/data/pathfinder-bestiary-2.db/hezrou.json +++ b/packs/data/pathfinder-bestiary-2.db/hezrou.json @@ -1162,15 +1162,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1206,15 +1204,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1254,15 +1250,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1293,15 +1287,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1350,15 +1342,13 @@ "name": "Purity Vulnerability", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes [[/r 6d6[mental]]] damage.

" }, @@ -1391,15 +1381,13 @@ "name": "Stench", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as itʼs sickened on a critical failure).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -1445,15 +1433,13 @@ "name": "Poisonous Pustules", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The hezrou is grappling a creature

\n
\n

Effect Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the hezrou takes [[/r (2d12+6)[poison]]] damage (@Check[type:fortitude|dc:30|basic:true] save).

" }, @@ -1491,15 +1477,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hippocampus.json b/packs/data/pathfinder-bestiary-2.db/hippocampus.json index f5bdbf003bd..90c0c256557 100644 --- a/packs/data/pathfinder-bestiary-2.db/hippocampus.json +++ b/packs/data/pathfinder-bestiary-2.db/hippocampus.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -142,15 +138,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

DC 17

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -181,15 +175,13 @@ "name": "Sudden Retreat", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hippogriff.json b/packs/data/pathfinder-bestiary-2.db/hippogriff.json index 0584872b665..48c345fc16f 100644 --- a/packs/data/pathfinder-bestiary-2.db/hippogriff.json +++ b/packs/data/pathfinder-bestiary-2.db/hippogriff.json @@ -134,15 +134,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -178,15 +176,13 @@ "name": "Scent", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -222,15 +218,13 @@ "name": "Buck", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

DC 17

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -261,15 +255,13 @@ "name": "Flying Strafe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hippogriff Flies up to its fly speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hippopotamus.json b/packs/data/pathfinder-bestiary-2.db/hippopotamus.json index 1dffecf2792..6d813455ea6 100644 --- a/packs/data/pathfinder-bestiary-2.db/hippopotamus.json +++ b/packs/data/pathfinder-bestiary-2.db/hippopotamus.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hippopotamus can hold its breath for 5 minutes.

" }, @@ -220,15 +214,13 @@ "name": "Aquatic Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

30 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -259,15 +251,13 @@ "name": "Capsize", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -305,15 +295,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:23|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hodag.json b/packs/data/pathfinder-bestiary-2.db/hodag.json index ab41045903f..c22219cb511 100644 --- a/packs/data/pathfinder-bestiary-2.db/hodag.json +++ b/packs/data/pathfinder-bestiary-2.db/hodag.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -181,15 +179,13 @@ "name": "Scent", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -220,15 +216,13 @@ "name": "Trackless", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} a hodag are increased by 10.

" }, @@ -264,15 +258,13 @@ "name": "Ferocity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -303,15 +295,13 @@ "name": "Rip and Tear", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hodag makes two claw Strikes and one jaws Strike in any order.

" }, @@ -342,15 +332,13 @@ "name": "Toss", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hodag Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an Athletics check against the creature's Fortitude DC to toss the enemy into the air.

\n

On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If the creature is knocked into a solid object, it takes [[/r 1d6[bludgeoning]]] damage as well before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes [[/r 1d6[bludgeoning]]] damage, and lands prone.

" }, @@ -386,15 +374,13 @@ "name": "Knockdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hound-archon.json b/packs/data/pathfinder-bestiary-2.db/hound-archon.json index d0d13f55db8..5a20b1ddf69 100644 --- a/packs/data/pathfinder-bestiary-2.db/hound-archon.json +++ b/packs/data/pathfinder-bestiary-2.db/hound-archon.json @@ -743,15 +743,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -787,15 +785,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -826,15 +822,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -888,15 +882,13 @@ "name": "Retributive Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 6

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -927,15 +919,13 @@ "name": "Archon's Door", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, @@ -971,15 +961,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A hound archon can take the appearance of any canid animal of Small to Large size. This doesn't change their Speed or the attack and damage bonuses for their Strikes, but if the canid's bite attack has the Knockdown ability, then the hound archon's bite attack gains that ability while they are in that form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1015,15 +1003,13 @@ "name": "Diligent Assault", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hound archon carefully makes one greatsword Strike and one jaws Strike in any order. These attacks count toward the hound archon's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/hound-of-tindalos.json b/packs/data/pathfinder-bestiary-2.db/hound-of-tindalos.json index 87801ba20d0..d97cfa7e87a 100644 --- a/packs/data/pathfinder-bestiary-2.db/hound-of-tindalos.json +++ b/packs/data/pathfinder-bestiary-2.db/hound-of-tindalos.json @@ -704,15 +704,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -743,15 +741,13 @@ "name": "Otherworldly Mind", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature targets the hound with a mental effect, that creature takes [[/r 4d6[mental]]] damage (@Check[type:will|dc:25|basic:true] save). On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -784,15 +780,13 @@ "name": "Ripping Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 4d6[slashing]]] damage (@Check[type:fortitude|dc:25|basic:true] save).

\n

A creature that critically succeeds at its save is temporarily immune for 24 hours.

" }, @@ -840,15 +834,13 @@ "name": "Vulnerable to Curved Space", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vulnerable to Curved Space]{Effect: Vulnerable to Curved Space}

" }, @@ -890,15 +882,13 @@ "name": "Angled Entry", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hound of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ice-golem.json b/packs/data/pathfinder-bestiary-2.db/ice-golem.json index 32891d87406..598d1dc5af2 100644 --- a/packs/data/pathfinder-bestiary-2.db/ice-golem.json +++ b/packs/data/pathfinder-bestiary-2.db/ice-golem.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 4d6]], [[/r 1d10]] from areas or persistent damage); healed by cold (area [[/r 1d6]] HP); slowed by water

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -138,15 +134,13 @@ "name": "Icy Demise", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing [[/r 2d6[slashing]]] damage and [[/r 2d6[cold]]] damage to creatures in a @Template[type:emanation|distance:20], with a @Check[type:reflex|dc:19|basic:true] save.

" @@ -182,15 +176,13 @@ "name": "Vulnerable to Endure Elements", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An ice golem can be targeted with @UUID[Compendium.pf2e.spells-srd.Endure Elements]{Endure Elements} even if it's not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage.

" }, @@ -221,15 +213,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ice golem exhales a blast of freezing mist that deals [[/r 6d6[cold]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:22|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -264,15 +254,13 @@ "name": "Creeping Cold", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the ice golem gets a critical hit with a fist Strike, the target also takes [[/r 2d6[persistent,cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ice-mephit.json b/packs/data/pathfinder-bestiary-2.db/ice-mephit.json index 46418c5381f..40d355ed48e 100644 --- a/packs/data/pathfinder-bestiary-2.db/ice-mephit.json +++ b/packs/data/pathfinder-bestiary-2.db/ice-mephit.json @@ -405,15 +405,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -444,15 +442,13 @@ "name": "Fast Healing 2 (when touching ice or snow)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -489,15 +485,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ice mephit breathes shards of ice in a @Template[type:cone|distance:15] that deals [[/r 1d6[cold]]] damage and [[/r 1d6[piercing]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The ice mephit can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ice-yai.json b/packs/data/pathfinder-bestiary-2.db/ice-yai.json index 4154824055c..4264dd72d88 100644 --- a/packs/data/pathfinder-bestiary-2.db/ice-yai.json +++ b/packs/data/pathfinder-bestiary-2.db/ice-yai.json @@ -982,15 +982,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1026,15 +1024,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1065,15 +1061,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1127,15 +1121,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1182,15 +1174,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1221,15 +1211,13 @@ "name": "Icy Deflection", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ice yai is targeted by a ranged Strike or spell attack roll that doesn't have the fire trait

\n
\n

Effect The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target.

" }, @@ -1267,15 +1255,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary.Frost Giant]{Frost Giant}. This doesn't change their Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1311,15 +1297,13 @@ "name": "Double Punch", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The ice yai makes two fist Strikes.

" }, @@ -1350,15 +1334,13 @@ "name": "Frozen Strike", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a fist Strike or a hit with an ice missile Strike, the target creature must attempt a @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 3} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/icewyrm.json b/packs/data/pathfinder-bestiary-2.db/icewyrm.json index 3f99ed943ab..9dccf576ab2 100644 --- a/packs/data/pathfinder-bestiary-2.db/icewyrm.json +++ b/packs/data/pathfinder-bestiary-2.db/icewyrm.json @@ -147,15 +147,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -186,15 +184,13 @@ "name": "Explosion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the icewyrm dies, it explodes, dealing [[/r 8d6[cold]]] damage to each creature in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:27|basic:true] save).

" @@ -228,15 +224,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The icewyrm breathes a @Template[type:line|distance:60] of freezing shards of razor-sharp ice, dealing [[/r 3d12[cold]]] damage and [[/r 3d12[piercing]]] damage to every creature in the line (@Check[type:reflex|dc:29|basic:true] save).

\n

The icewyrm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -271,15 +265,13 @@ "name": "Ice Burrow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/icicle-snake.json b/packs/data/pathfinder-bestiary-2.db/icicle-snake.json index aec07043b9f..4b5a66f9a1b 100644 --- a/packs/data/pathfinder-bestiary-2.db/icicle-snake.json +++ b/packs/data/pathfinder-bestiary-2.db/icicle-snake.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Icicle", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the icicle snake appears to be an unassuming icicle. It has an automatic result of 27 on Deception checks and DCs to pass as an icicle.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ifrit-pyrochemist.json b/packs/data/pathfinder-bestiary-2.db/ifrit-pyrochemist.json index bef13978c07..f1fb8704df1 100644 --- a/packs/data/pathfinder-bestiary-2.db/ifrit-pyrochemist.json +++ b/packs/data/pathfinder-bestiary-2.db/ifrit-pyrochemist.json @@ -1091,15 +1091,13 @@ "name": "Infused Items", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations:

\n

@UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Lesser)]{Lesser Alchemist's Fire} (5)

\n

@UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Lesser Elixir of Life} (2)

\n

@UUID[Compendium.pf2e.equipment-srd.Smokestick (Lesser)]{Lesser Smokestick}

" }, @@ -1130,15 +1128,13 @@ "name": "Quick Bomber", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ifrit pyrochemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/iguanodon.json b/packs/data/pathfinder-bestiary-2.db/iguanodon.json index 1df199d5012..ab166973b00 100644 --- a/packs/data/pathfinder-bestiary-2.db/iguanodon.json +++ b/packs/data/pathfinder-bestiary-2.db/iguanodon.json @@ -107,15 +107,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -151,15 +149,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -190,15 +186,13 @@ "name": "Gouging Lunge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The iguanodon makes a thumb spike Strike at an adjacent foe and then Strides up to 15 feet, dragging its thumb spike across the foe to gouge out a brutal wound. If this Strike hits, it deals an extra [[/r 1d8[slashing]]] damage and the following Stride does not trigger reactions from the creature struck. This thumb spike Strike counts as two attacks when calculating the iguanodon's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/imentesh.json b/packs/data/pathfinder-bestiary-2.db/imentesh.json index 4ec903a41bb..0d5c80fa297 100644 --- a/packs/data/pathfinder-bestiary-2.db/imentesh.json +++ b/packs/data/pathfinder-bestiary-2.db/imentesh.json @@ -1720,15 +1720,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1759,15 +1757,13 @@ "name": "Entropy Sense", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the imentesh the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divination and prediction cannot be noticed via entropy sense.

" }, @@ -1807,15 +1803,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1851,15 +1845,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1890,15 +1882,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1952,15 +1942,13 @@ "name": "Fast Healing 5", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1996,15 +1984,13 @@ "name": "Protean Anatomy 15", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An imentesh's vital organs shift and change shape and position constantly. Immediately after the imentesh takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The imentesh is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -2044,15 +2030,13 @@ "name": "Change Shape", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2093,15 +2077,13 @@ "name": "Constrict", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+11)[bludgeoning]]] damage, @Check[type:fortitude|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2132,15 +2114,13 @@ "name": "Inflict Warpwave", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An imentesh inflicts a warpwave on a creature within 100 feet (@Check[type:fortitude|dc:29] save to resist).

" }, @@ -2179,15 +2159,13 @@ "name": "Sneak Attack", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An imentesh's Strikes deal an additional 2d6 precision damage to flat-footed targets.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -2250,15 +2228,13 @@ "name": "Warpwave Strike", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature struck and damaged by an imentesh's jaws Strike must succeed at a @Check[type:fortitude|dc:29] save or be subject to a warpwave.

" }, @@ -2292,15 +2268,13 @@ "name": "Warpwaves", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Many proteans can subject their foes to disorienting alterations perceived in time and space by creating ripples of unstable reality in the environment called warpwaves.

\n

When a creature fails its saving throw and is affected by a warpwave, roll [[/r 1d8]] and consult the table below for the specific effect on that creature.

\n

Unless indicated otherwise, a warpwave effect lasts for [[/br 1d4 #rounds]]{1d4 rounds}, and a new warpwave effect negates any previous warpwave effect already affecting a creature.

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Warpwave Effect
1@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} on a critical failure)
2@UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and gains [[/r 4d6 #Temporary Hit Points]]{4d6 temporary Hit Points}
3@UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} (permanent on a critical failure)
4@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} on a critical failure)
5@UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by filaments of energy
6@UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} (Stride, Strike, or Step only)
7@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}
8@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure)
" }, @@ -2336,15 +2310,13 @@ "name": "Grab", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/intellect-devourer.json b/packs/data/pathfinder-bestiary-2.db/intellect-devourer.json index 4649b635665..2ae5a1fbd3e 100644 --- a/packs/data/pathfinder-bestiary-2.db/intellect-devourer.json +++ b/packs/data/pathfinder-bestiary-2.db/intellect-devourer.json @@ -1182,15 +1182,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1226,15 +1224,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1274,15 +1270,13 @@ "name": "Lifesense 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1318,15 +1312,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1357,15 +1349,13 @@ "name": "Body Thief", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day. At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, controlled by the devourer. The intellect devourer is conscious and can sense everything the possessed body could.

\n

Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells.

\n

The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with @UUID[Compendium.pf2e.spells-srd.Gentle Repose]{Gentle Repose} or a similar effect.

" }, @@ -1401,15 +1391,13 @@ "name": "Exit Body", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The intellect devourer is controlling a body with Body Thief

\n
\n

Effect The intellect devourer leaves its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The intellect devourer appears at full size in an adjacent space.

" }, @@ -1442,15 +1430,13 @@ "name": "Ravage", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The intellect devourer makes two talon Strikes against a @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature, using the same attack modifier as its highest attack modifier.

\n

These Strikes gain the death trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action.

" }, @@ -1483,15 +1469,13 @@ "name": "Stolen Identity", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/interlocutor.json b/packs/data/pathfinder-bestiary-2.db/interlocutor.json index 8439defabd5..b217becdc9c 100644 --- a/packs/data/pathfinder-bestiary-2.db/interlocutor.json +++ b/packs/data/pathfinder-bestiary-2.db/interlocutor.json @@ -819,15 +819,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -858,15 +856,13 @@ "name": "Painsight", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -900,15 +896,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -962,15 +956,13 @@ "name": "Regeneration 20 (Deactivated by Good or Silver)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1017,15 +1009,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1056,15 +1046,13 @@ "name": "Glimpse of Stolen Flesh", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1116,15 +1104,13 @@ "name": "Focus Gaze", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, on a failed save, it feels its internal organs twist and writhe, and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute.

\n

After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn.

" }, @@ -1162,15 +1148,13 @@ "name": "Surgical Rend", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

This functions as the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Rend]{Rend} ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Surgical Rend]{Effect: Surgical Rend}

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/invidiak.json b/packs/data/pathfinder-bestiary-2.db/invidiak.json index 7081746415a..c14741d6a36 100644 --- a/packs/data/pathfinder-bestiary-2.db/invidiak.json +++ b/packs/data/pathfinder-bestiary-2.db/invidiak.json @@ -1020,15 +1020,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1064,15 +1062,13 @@ "name": "Telepathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1112,15 +1108,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1151,15 +1145,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1208,15 +1200,13 @@ "name": "Exorcism Vulnerability", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist @UUID[Compendium.pf2e.spells-srd.Possession]{Possession}, or if an invidiak's possession of a creature is ended prematurely, such as via a successful @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}, the invidiak takes [[/r 6d6[mental]]] damage and cannot use possession for 24 hours.

" }, @@ -1247,15 +1237,13 @@ "name": "Favored Host", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Each invidiak has a particular type of creature they prefer possessing, chosen from the following list:

\n
    \n
  • aberration
  • \n
  • animal
  • \n
  • beast
  • \n
  • any humanoid (such as dwarf)
  • \n
\n

In most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.

" }, @@ -1291,15 +1279,13 @@ "name": "Shadow Blend", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The invidiak Strides up to twice their speed. If the invidiak ends their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light.

" }, @@ -1333,15 +1319,13 @@ "name": "Unbodied Possession", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An invidiak leaves no body behind when using @UUID[Compendium.pf2e.spells-srd.Possession]{Possession}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/irlgaunt.json b/packs/data/pathfinder-bestiary-2.db/irlgaunt.json index 589672d0b00..6ad8327f3ca 100644 --- a/packs/data/pathfinder-bestiary-2.db/irlgaunt.json +++ b/packs/data/pathfinder-bestiary-2.db/irlgaunt.json @@ -508,15 +508,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -552,15 +550,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -591,15 +587,13 @@ "name": "Regurgitate Gastrolith", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing [[/r 7d6[piercing]]] damage and [[/r 7d6[acid]]] damage to creatures in a @Template[type:burst|distance:20] (@Check[type:reflex|dc:33|basic:true] save).

\n

The irlgaunt can't Regurgitate Gastroliths for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -634,15 +628,13 @@ "name": "Stone Step", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The irlgaunt ignores difficult terrain composed of rocks and stone.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/irnakurse.json b/packs/data/pathfinder-bestiary-2.db/irnakurse.json index d63becb3780..d011f3e70bc 100644 --- a/packs/data/pathfinder-bestiary-2.db/irnakurse.json +++ b/packs/data/pathfinder-bestiary-2.db/irnakurse.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -183,15 +179,13 @@ "name": "Mind Lash", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A non-evil creature hit by an irnakurse's tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a @Check[type:will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4} on a critical failure).

\n

After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.

" }, @@ -232,15 +226,13 @@ "name": "Rend", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tentacle

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -271,15 +263,13 @@ "name": "Soul Scream", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a @Template[type:emanation|distance:10] must attempt a @Check[type:will|dc:28] save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect.

\n
\n

Critical Success The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night's rest, the stupefied condition gained from Soul Scream decreases by 1.

\n

Critical Failure As failure, except the stupefied value increases by 2 instead of by 1.

" }, @@ -317,15 +307,13 @@ "name": "Storm of Tentacles", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/isqulug.json b/packs/data/pathfinder-bestiary-2.db/isqulug.json index 28716a29da6..b2fb088d60d 100644 --- a/packs/data/pathfinder-bestiary-2.db/isqulug.json +++ b/packs/data/pathfinder-bestiary-2.db/isqulug.json @@ -889,15 +889,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -928,15 +926,13 @@ "name": "Host Scent", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.

" }, @@ -972,15 +968,13 @@ "name": "All-Around Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1023,15 +1017,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1067,15 +1059,13 @@ "name": "Regeneration 10 (Deactivated by Cold)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1121,15 +1111,13 @@ "name": "Swarm Mind", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -1160,15 +1148,13 @@ "name": "Expel Infestation", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The isqulug expels larvae from the hivemind in its head in a @Template[type:cone|distance:30]. Creatures in this area take [[/r 6d10[piercing]]] damage as the swarm feeds on their flesh (@Check[type:reflex|dc:30|basic:true] save). Any creature that takes damage is exposed to isqulugia.

\n

The isqulug becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for [[/br 1d4 #Stupified Duration]]{1d4 rounds}, during which it can't Expel Infestation.

" }, @@ -1199,15 +1185,13 @@ "name": "Isqulugia", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Isqulugia's @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} conditions can't be removed until this affliction is removed

\n

Saving Throw @Check[type:fortitude|dc:30]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 hour)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 3 fatigued and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 paralyzed (1 day)

\n

Stage 5 the creature dies, and its body violently transforms into a new isqulug. @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, similar magic, or a 9th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.

" }, @@ -1244,15 +1228,13 @@ "name": "Malleability", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The isqulug can @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.

" }, @@ -1283,15 +1265,13 @@ "name": "Swamp Stride", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An isqulug ignores difficult terrain that's caused by typical features of swamps.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/jabberwock.json b/packs/data/pathfinder-bestiary-2.db/jabberwock.json index e70032c1421..022e54bbcaa 100644 --- a/packs/data/pathfinder-bestiary-2.db/jabberwock.json +++ b/packs/data/pathfinder-bestiary-2.db/jabberwock.json @@ -445,15 +445,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -489,15 +487,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -528,15 +524,13 @@ "name": "Planar Acclimation", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The jabberwock always treats the plane it is currently located on as its home plane.

" }, @@ -572,15 +566,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -616,15 +608,13 @@ "name": "Regeneration 25 (Deactivated by Vorpal Weapons)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -665,15 +655,13 @@ "name": "Claws That Catch", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action

\n
\n

Effect The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.

" }, @@ -713,15 +701,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:43]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -769,15 +755,13 @@ "name": "Vorpal Fear", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A jabberwock damaged by a vorpal weapon becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical hit).

" }, @@ -808,15 +792,13 @@ "name": "Burble", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn't know), creating one of two effects.

\n

The jabberwock can't Burble again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Confusion 60 feet. Each creature in the emanation must succeed at a @Check[type:will|dc:46] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #rounds]]{1d4 rounds}.
  • \n
  • Sonic Beam The jabberwock focuses its Burbling into a 60 foot line of sonic energy that deals [[/r 24d6[sonic]]] damage to creatures in the area (@Check[type:reflex|dc:46|basic:true] save).
  • \n
" }, @@ -855,15 +837,13 @@ "name": "Jaws That Bite", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

" }, @@ -894,15 +874,13 @@ "name": "Whiffling", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The jabberwock Flies or makes a wing Strike

\n
\n

Effect The jabberwock's wings whiffle, creating severe winds within a @Template[type:emanation|distance:30]. These winds move outward from the jabberwock, and they persist until the start of the jabberwock's next turn. During this time, flight of any kind in the emanation requires a successful Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a @Check[type:athletics|dc:43|name:Approach Jabberwock] check to approach the jabberwock.

" }, @@ -940,15 +918,13 @@ "name": "Improved Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -984,15 +960,13 @@ "name": "Improved Knockdown", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/jotund-troll.json b/packs/data/pathfinder-bestiary-2.db/jotund-troll.json index 47794e5691f..67be1ab9abe 100644 --- a/packs/data/pathfinder-bestiary-2.db/jotund-troll.json +++ b/packs/data/pathfinder-bestiary-2.db/jotund-troll.json @@ -141,15 +141,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -185,15 +183,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -236,15 +232,13 @@ "name": "Regeneration 40 (Deactivated by Acid or Fire)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -291,15 +285,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -335,15 +327,13 @@ "name": "Catch Rock", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -374,15 +364,13 @@ "name": "Head Regrowth", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A jotund troll ordinarily has nine heads, and they can use regeneration to regrow a head that is severed from an effect like a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon. After regaining Hit Points from regeneration, the jotund troll attempts a @Check[type:flat|dc:8] check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately.

" }, @@ -413,15 +401,13 @@ "name": "Multiple Opportunities", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each Attack of Opportunity they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round.

" }, @@ -452,15 +438,13 @@ "name": "Cacophonous Roar", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jotund troll emits a cacophonous roar from all their heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100 feet must attempt a @Check[type:will|dc:34] save.

\n

The jotund troll can't use Cacophonous Roar for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The creature is confused for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -498,15 +482,13 @@ "name": "Fast Swallow", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The jotund troll @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} a creature with their jaws

\n
\n

Effect The troll uses Swallow Whole.

" }, @@ -537,15 +519,13 @@ "name": "Ravenous Jaws", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jotund troll makes a number of jaws Strikes up to their number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after the jotund troll makes all of these attacks.

" }, @@ -581,15 +561,13 @@ "name": "Rend", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -625,15 +603,13 @@ "name": "Swallow Whole", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (3d12+8)[bludgeoning]]] damage, Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -671,15 +647,13 @@ "name": "Throw Rock", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/jyoti.json b/packs/data/pathfinder-bestiary-2.db/jyoti.json index 853f6d1947d..e4084d5f8ca 100644 --- a/packs/data/pathfinder-bestiary-2.db/jyoti.json +++ b/packs/data/pathfinder-bestiary-2.db/jyoti.json @@ -1635,15 +1635,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1679,15 +1677,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1741,15 +1737,13 @@ "name": "+2 Status to All Saves vs. Divine Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1790,15 +1784,13 @@ "name": "Positive Energy Affinity", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Positive healing effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence.

" }, @@ -1831,15 +1823,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jyoti breathes a blast of searing flame infused with positive energy in a @Template[type:cone|distance:40] that deals [[/r {8d6[fire],4d6[positive]}]]{8d6 fire damage plus 4d6 positive damage} to creatures in the area (@Check[type:reflex|dc:28|basic:true] save).

\n

The jyoti can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1874,15 +1864,13 @@ "name": "Infuse Weapons", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a jyoti wields becomes a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} weapon while the jyoti holds it.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/kelpie.json b/packs/data/pathfinder-bestiary-2.db/kelpie.json index 042a9c6b9ce..a0034328d3c 100644 --- a/packs/data/pathfinder-bestiary-2.db/kelpie.json +++ b/packs/data/pathfinder-bestiary-2.db/kelpie.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -93,15 +91,13 @@ "name": "Captivating Lure", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kelpie instills an overwhelming attraction to itself within the mind of a single creature within 60 feet. The target perceives the kelpie as a desirable person (if the kelpie is in humanoid form) or a valuable steed (if the kelpie is in equine form) and must attempt a @Check[type:will|dc:23] saving throw.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round and is then temporarily immune to Captivating Lure for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the kelpie as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If the creature is attacked by the kelpie, or if it can't breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie's turn.

\n

Critical Failure As failure, but the target doesn't consider water a danger and will enter an area of water even if it can't swim or breathe water. If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn't freed automatically.

" }, @@ -144,15 +140,13 @@ "name": "Change Shape", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kelpie can take on the appearance of any Medium or Large animal of an equine nature (such as a @UUID[Compendium.pf2e.pathfinder-bestiary.Riding Horse]{Horse}, @UUID[Compendium.pf2e.pathfinder-bestiary-2.Hippocampus]{Hippocampus}, or @UUID[Compendium.pf2e.pathfinder-bestiary.Riding Pony]{Pony}), or any Small or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers with its Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -193,15 +187,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/korred.json b/packs/data/pathfinder-bestiary-2.db/korred.json index ffd14cc8b76..7d4737ba586 100644 --- a/packs/data/pathfinder-bestiary-2.db/korred.json +++ b/packs/data/pathfinder-bestiary-2.db/korred.json @@ -826,15 +826,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -870,15 +868,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -909,15 +905,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -966,15 +960,13 @@ "name": "Animated Hair", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a @Check[type:reflex|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} on a critical failure) as long as it remains in the aura.

" }, @@ -1020,15 +1012,13 @@ "name": "Hair Snare", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The korred causes a long, tangled length of their hair to detach from their body and snake out to coil around an adjacent creature. The creature must attempt a @Check[type:reflex|dc:21] save.

\n

The korred cannot use Hair Snare again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Success The creature is unaffected.

\n

Failure The hair wraps around the creature. The creature takes a -10-foot circumstance penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated).

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it Escapes (DC 21) or the korred uses Hair Snare again.

" }, @@ -1063,15 +1053,13 @@ "name": "Otherworldly Laugh", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The korred unleashes an otherworldly laugh. Each non-fey creature within a @Template[type:burst|distance:30] must attempt a @Check[type:fortitude|dc:21] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} on a critical failure).

" }, @@ -1109,15 +1097,13 @@ "name": "Stone Stride", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30 feet. They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone Stride; if the korred attempts to do so, Stone Stride fails.

" }, @@ -1158,15 +1144,13 @@ "name": "Throw Rock", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/leng-spider.json b/packs/data/pathfinder-bestiary-2.db/leng-spider.json index c6d107a0109..ad1ea659cca 100644 --- a/packs/data/pathfinder-bestiary-2.db/leng-spider.json +++ b/packs/data/pathfinder-bestiary-2.db/leng-spider.json @@ -1328,15 +1328,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1367,15 +1365,13 @@ "name": "Greater Web Sense", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While touching its webs, the Leng spider has precise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -1411,15 +1407,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1450,15 +1444,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1512,15 +1504,13 @@ "name": "Fast Healing 10", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1557,15 +1547,13 @@ "name": "Create Web Weaponry", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Leng spider creates a weapon by applying a cord of webbing to heavy objects, such as rocks or chunks of metal, either attaching two heavy objects together to create a web bola or fastening one to its leg to create a web war flail.

" }, @@ -1598,15 +1586,13 @@ "name": "Descend on a Web", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Leng spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count when calculating falling damage.

\n

The web can be severed by a Strike that deals slashing damage (AC 30, Hardness 15, 25 HP), causing the Leng spider to fall.

" }, @@ -1639,15 +1625,13 @@ "name": "Lay Web Trap", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The Leng spider spins a web within 20 feet of itself to create a @UUID[Compendium.pf2e.equipment-srd.Grasping Snare]{Grasping Snare}, @UUID[Compendium.pf2e.equipment-srd.Stunning Snare]{Stunning Snare}, or @UUID[Compendium.pf2e.equipment-srd.Warning Snare]{Warning Snare}. The Leng spider's web provides all the raw materials it needs. All save and @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DCs associated with web traps use the Leng spider's Crafting DC for traps (DC 36). A web trap decays after 24 hours.

" }, @@ -1680,15 +1664,13 @@ "name": "Leng Spider Venom", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:33]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round); the confused effect has the emotion and mental traits.

" }, @@ -1723,15 +1705,13 @@ "name": "Ranged Trip", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Leng spider can use a web bola to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} a target with the Athletics skill. The skill check takes a -2 circumstance penalty. A web bola deals no damage when used to Trip.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/leprechaun.json b/packs/data/pathfinder-bestiary-2.db/leprechaun.json index 7626bc6b3ed..298b1db696a 100644 --- a/packs/data/pathfinder-bestiary-2.db/leprechaun.json +++ b/packs/data/pathfinder-bestiary-2.db/leprechaun.json @@ -1309,15 +1309,13 @@ "name": "Low-Light Vision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1348,15 +1346,13 @@ "name": "Create Object", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher.

\n

The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first.

" }, @@ -1391,15 +1387,13 @@ "name": "Leprechaun Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/lerritan.json b/packs/data/pathfinder-bestiary-2.db/lerritan.json index 793be51ac10..7270b9b510b 100644 --- a/packs/data/pathfinder-bestiary-2.db/lerritan.json +++ b/packs/data/pathfinder-bestiary-2.db/lerritan.json @@ -1068,15 +1068,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1112,15 +1110,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1151,15 +1147,13 @@ "name": "Tenacious Flames", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures in the emanation cannot recover from persistent fire damage.

" }, @@ -1212,15 +1206,13 @@ "name": "Throw Rock", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1251,15 +1243,13 @@ "name": "Volcanic Eruption", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The volcano on the lerritan's back erupts and sends lava bombs raining down in a @Template[type:emanation|distance:30], dealing [[/r 12d12[fire]]] damage.

\n

Each creature in the area must attempt a @Check[type:reflex|dc:46|traits:damaging-effect] saving throw. The lava globules quickly cool into heavy stones, transforming the area into greater difficult terrain for non-lerritans.

\n

The lerritan can't use for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} for 1 round.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} (Escape DC 46).

\n

Critical Failure The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is restrained (Escape DC 46), can't breathe, takes [[/r 3d12[persistent,fire]]] damage, and can't recover from this persistent fire damage until freed.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/leucrotta.json b/packs/data/pathfinder-bestiary-2.db/leucrotta.json index cd1d68d92aa..acc258c5d2c 100644 --- a/packs/data/pathfinder-bestiary-2.db/leucrotta.json +++ b/packs/data/pathfinder-bestiary-2.db/leucrotta.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Language Adaptation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A leucrotta can learn any language it hears spoken for at least 10 minutes, adding it to its languages known and replacing the language it previously learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability.

" }, @@ -217,15 +211,13 @@ "name": "Luring Cry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

60 feet

\n

Requirements The leucrotta's last action was Sound Mimicry

\n
\n

Effect The leucrotta utters a plaintive cry to draw its prey closer. Each creature within the emanation that was deceived by Sound Mimicry must succeed at a @Check[type:will|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} and compelled to move toward the sound of the leucrotta's voice on their turn. Fascinated creatures are also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

\n

If the leucrotta attacks, the fascinated condition ends only for the creature that is attacked. If the leucrotta speaks a creature's name while using its Luring Cry, that creature takes a -2 circumstance penalty to their saving throw to resist the ability.

\n

On a successful save, a creature is temporarily immune to Luring Cry for 24 hours.

" }, @@ -263,15 +255,13 @@ "name": "Sound Mimicry", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leucrotta perfectly imitates voices and speech and attempts a Deception check against listeners' Will DC to fool them. The leucrotta gains a +4 bonus to this Deception check if it has listened to the creature it's imitating for at least 10 minutes at any point in the last 24 hours. The leucrotta can't duplicate voice-based abilities or spells, though it can perfectly mimic the sound of verbal spellcasting and can attempt to deceive constructs or undead that respond to voice commands. The leucrotta can't imitate speech in languages it doesn't know.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/leydroth.json b/packs/data/pathfinder-bestiary-2.db/leydroth.json index 773339b197b..46cfe68b45d 100644 --- a/packs/data/pathfinder-bestiary-2.db/leydroth.json +++ b/packs/data/pathfinder-bestiary-2.db/leydroth.json @@ -456,15 +456,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -495,15 +493,13 @@ "name": "Magic Sense", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.

" }, @@ -541,15 +537,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -580,15 +574,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -637,15 +629,13 @@ "name": "36 AC vs. Non-Magical", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -676,15 +666,13 @@ "name": "Menace to Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet Casts a Spell

\n
\n

Effect The leydroth attempts an Intimidation check to counteract the triggering spell.

" }, @@ -718,15 +706,13 @@ "name": "Dispelling Roar", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leydroth unleashes a bestial roar that reverberates within a @Template[type:emanation|distance:30]. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}.

\n

It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

\n

The leydroth can't use Dispelling Roar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -764,15 +750,13 @@ "name": "Dispelling Strike", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger The leydroth hits a creature, object, or spell effect with a Strike

\n
\n

Effect The leydroth casts its innate @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}, targeting one effect on the creature struck.

" }, @@ -806,15 +790,13 @@ "name": "Spell Feedback", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes [[/r 8d6[mental]]] damage (@Check[type:will|dc:38|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/living-boulder.json b/packs/data/pathfinder-bestiary-2.db/living-boulder.json index f4d76581b50..4bd82c8e1ec 100644 --- a/packs/data/pathfinder-bestiary-2.db/living-boulder.json +++ b/packs/data/pathfinder-bestiary-2.db/living-boulder.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Tremorsense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -135,15 +131,13 @@ "name": "Earth Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living boulder can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -174,15 +168,13 @@ "name": "Rolling Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The living boulder Strides twice, and can then make a Strike with its jaws. This jaws Strike gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/living-thunderclap.json b/packs/data/pathfinder-bestiary-2.db/living-thunderclap.json index 71afe5d729f..f3c9dcc55f8 100644 --- a/packs/data/pathfinder-bestiary-2.db/living-thunderclap.json +++ b/packs/data/pathfinder-bestiary-2.db/living-thunderclap.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Swiftness", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The living thunderclap doesn't trigger reactions when it moves.

" }, @@ -178,15 +174,13 @@ "name": "Thunderbolt", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt Strike that deals [[/r 1d12[electricity]]] damage. If it hits, the target and any creatures within a @Template[type:emanation|distance:15] around the target take [[/r 2d6[sonic]]] damage and must attempt a @Check[type:fortitude|dc:18|basic:true] save.

\n

Any creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -227,15 +221,13 @@ "name": "Push", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/lunar-naga.json b/packs/data/pathfinder-bestiary-2.db/lunar-naga.json index dfc0246f60b..973717590b7 100644 --- a/packs/data/pathfinder-bestiary-2.db/lunar-naga.json +++ b/packs/data/pathfinder-bestiary-2.db/lunar-naga.json @@ -2093,15 +2093,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2132,15 +2130,13 @@ "name": "Hypnosis", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The lunar naga twists the coils of their serpentine body, causing the starlike motes on their scales to shift and move as they glow brighter, creating a mesmerizing swirl of light and darkness. All creatures within a 30.foot emanation must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} until the end of the naga's next turn (on a critical failure, fascinated creatures drop whatever items they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis. If the naga moves, affected creatures are compelled to remain within 30 feet of the naga and must spend each of its actions moving closer to the naga as expediently as possible on its next turn. If a creature is unable to end its turn within 30 feet of the naga, the effect ends for that creature.

" }, @@ -2178,15 +2174,13 @@ "name": "Lunar Naga Venom", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw DC 24

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 as stage 1 (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 round). Once a creature falls unconscious from lunar naga venom, they remain asleep for [[/r 1d8 #hours]]{1d8 hours} unless woken.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/lurker-in-light.json b/packs/data/pathfinder-bestiary-2.db/lurker-in-light.json index 9b20c76ab60..cc3b75512e5 100644 --- a/packs/data/pathfinder-bestiary-2.db/lurker-in-light.json +++ b/packs/data/pathfinder-bestiary-2.db/lurker-in-light.json @@ -1167,15 +1167,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1206,15 +1204,13 @@ "name": "Blend with Light", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The lurker in light uses a move action

\n

Requirements The lurker in light is in an area of bright light

\n
\n

Effect The lurker in light becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} until it enters an area of dim light or darkness, or until it uses a hostile action.

" }, @@ -1247,15 +1243,13 @@ "name": "Lurker's Glow", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a lurker in light's mote of light must attempt a @Check[type:will|dc:22] save.

\n
\n

Success The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.

\n

Failure The creature is lined in golden light for 1 minute and can't be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} during this time. If the creature becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}, it is concealed rather than being @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}.

\n

Critical Failure As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} on its first turn after failing this save.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lurker's Glow (Critical Failure)]{Effect: Lurker's Glow (Critical Failure)}

" }, @@ -1290,15 +1284,13 @@ "name": "Ritual Gate", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a @UUID[Compendium.pf2e.spells-srd.Summon Fey]{Summon Fey} innate spell available

\n
\n

Effect The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute.

" }, @@ -1337,15 +1329,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A lurker in light's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/magma-scorpion.json b/packs/data/pathfinder-bestiary-2.db/magma-scorpion.json index b92d7e5a710..4eb979f451e 100644 --- a/packs/data/pathfinder-bestiary-2.db/magma-scorpion.json +++ b/packs/data/pathfinder-bestiary-2.db/magma-scorpion.json @@ -159,15 +159,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -198,15 +196,13 @@ "name": "Smoke Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The magma scorpion ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -237,15 +233,13 @@ "name": "Magma Scorpion Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}

" }, @@ -285,15 +279,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/mandragora.json b/packs/data/pathfinder-bestiary-2.db/mandragora.json index 5e811ef9e0f..b6e9f17fb0c 100644 --- a/packs/data/pathfinder-bestiary-2.db/mandragora.json +++ b/packs/data/pathfinder-bestiary-2.db/mandragora.json @@ -102,15 +102,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Blood Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

" }, @@ -182,15 +178,13 @@ "name": "Vulnerability to Supernatural Darkness", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a mandragora begins its turn in an area of magical darkness, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on that turn.

" }, @@ -221,15 +215,13 @@ "name": "Blood Drain", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The mandragora has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The mandragora drains blood from the creature it has grabbed, dealing [[/r 2d6]] damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt.

\n

A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing of any kind or amount.

" }, @@ -262,15 +254,13 @@ "name": "Mandragora Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

" }, @@ -303,15 +293,13 @@ "name": "Piercing Shriek", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

" }, @@ -352,15 +340,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/manta-ray.json b/packs/data/pathfinder-bestiary-2.db/manta-ray.json index 1c04a295857..93969aa4a8c 100644 --- a/packs/data/pathfinder-bestiary-2.db/manta-ray.json +++ b/packs/data/pathfinder-bestiary-2.db/manta-ray.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -93,15 +91,13 @@ "name": "Electrolocation", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.

" }, @@ -132,15 +128,13 @@ "name": "Strafing Rush", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.

" }, @@ -171,15 +165,13 @@ "name": "Swift Swimmer", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/marrmora.json b/packs/data/pathfinder-bestiary-2.db/marrmora.json index 0086bc36c03..dd8eb791ed6 100644 --- a/packs/data/pathfinder-bestiary-2.db/marrmora.json +++ b/packs/data/pathfinder-bestiary-2.db/marrmora.json @@ -1266,15 +1266,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1310,15 +1308,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1349,15 +1345,13 @@ "name": "Absorb Flame", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect

\n
\n

Effect The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.

" }, @@ -1388,15 +1382,13 @@ "name": "Fascination of Flame", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or begins its turn in this aura's emanation must attempt a @Check[type:will|dc:33] save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature loses any resistance to fire for 1 round.

\n

Failure The creature loses any resistance to fire for 1 hour.

\n

Critical Failure The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.

" }, @@ -1446,15 +1438,13 @@ "name": "Igniting Assault", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The marrmora is not under the effect of fire shield

\n
\n

Effect The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/marsh-giant.json b/packs/data/pathfinder-bestiary-2.db/marsh-giant.json index 9ca5d8184b5..d23ef4f2509 100644 --- a/packs/data/pathfinder-bestiary-2.db/marsh-giant.json +++ b/packs/data/pathfinder-bestiary-2.db/marsh-giant.json @@ -746,15 +746,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -790,15 +788,13 @@ "name": "Catch Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -829,15 +825,13 @@ "name": "Hook Shake", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature adjacent to the marsh giant is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in water at least 1 foot deep

\n
\n

Effect The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an Athletics check against the target's Fortitude DC.

\n
\n

Critical Success The target takes [[/r (6d6+14)[piercing]]] damage and loses 5 rounds' worth of air if they were holding their breath.

\n

Success The target takes [[/r (3d6+14)[piercing]]] damage and loses 3 rounds' worth of air if they were holding their breath.

\n

Failure The target is unaffected.

\n

Critical Failure As failure, but the giant drops its gaff as well.

" }, @@ -873,15 +867,13 @@ "name": "Throw Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -912,15 +904,13 @@ "name": "Twist the Hook", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing [[/r 3d6[bleed]]] to the creature.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/marut.json b/packs/data/pathfinder-bestiary-2.db/marut.json index bba2fcfa5f4..89db26db067 100644 --- a/packs/data/pathfinder-bestiary-2.db/marut.json +++ b/packs/data/pathfinder-bestiary-2.db/marut.json @@ -1650,15 +1650,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1689,15 +1687,13 @@ "name": "Truespeech", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A marut can speak with and understand any creature with a language.

" }, @@ -1733,15 +1729,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1777,15 +1771,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1816,15 +1808,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1878,15 +1868,13 @@ "name": "Regeneration 15 (Deactivated by Chaotic)", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1932,15 +1920,13 @@ "name": "Attack of Opportunity", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1971,15 +1957,13 @@ "name": "Final End", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.

" }, @@ -2010,15 +1994,13 @@ "name": "Fists of Thunder and Lightning", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Each time the marut makes a fist Strike, it chooses either lightning or thunder.

\n
    \n
  • If it chooses lightning, the attack deals an additional [[/r 2d12[electricity]]] damage and the target must succeed at a @Check[type:fortitude|dc:33] save or be @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute.
  • \n
  • If it chooses thunder, the attack deals an additional [[/r 3d8[sonic]]] damage and the target must succeed at a @Check[type:fortitude|dc:36] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/mastodon.json b/packs/data/pathfinder-bestiary-2.db/mastodon.json index 1ec63ceb201..575562d6c55 100644 --- a/packs/data/pathfinder-bestiary-2.db/mastodon.json +++ b/packs/data/pathfinder-bestiary-2.db/mastodon.json @@ -134,15 +134,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -178,15 +176,13 @@ "name": "Scent", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -217,15 +213,13 @@ "name": "Dual Tusks", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mastodon makes two tusk Strikes, each against a different creature. This counts as one attack for the mastodon's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -261,15 +255,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:27|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -300,15 +292,13 @@ "name": "Grabbing Trunk", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the mastodon's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the mastodon moves, it can bring the grabbed creature along with it.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/megalania.json b/packs/data/pathfinder-bestiary-2.db/megalania.json index ddd37c1be09..64f21e940d5 100644 --- a/packs/data/pathfinder-bestiary-2.db/megalania.json +++ b/packs/data/pathfinder-bestiary-2.db/megalania.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Megalania Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

" }, @@ -187,15 +181,13 @@ "name": "Swallow Whole", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d10+7)[bludgeoning]]], Rupture 16

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -233,15 +225,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/meladaemon.json b/packs/data/pathfinder-bestiary-2.db/meladaemon.json index 2da027e88f6..8473b5391a4 100644 --- a/packs/data/pathfinder-bestiary-2.db/meladaemon.json +++ b/packs/data/pathfinder-bestiary-2.db/meladaemon.json @@ -964,15 +964,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1008,15 +1006,13 @@ "name": "Telepathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1056,15 +1052,13 @@ "name": "Lifesense", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1100,15 +1094,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1139,15 +1131,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1196,15 +1186,13 @@ "name": "Consumptive Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a @Check[type:fortitude|dc:27|traits:damaging-effect] save. On a failure, the creature takes [[/r 1d6[negative]]] damage ([[/r 2d6[negative]]] damage on a critical failure) and becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}. This fatigue ends as soon as the creature eats any food.

" }, @@ -1248,15 +1236,13 @@ "name": "Withering Opportunity", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The meladaemon is attacked by an adjacent creature and the attack misses

\n
\n

Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.

" }, @@ -1287,15 +1273,13 @@ "name": "Daemonic Famine", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Stage 1 carrier (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 4 as stage 3 (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

\n

Stage 6 dead

" }, @@ -1328,15 +1312,13 @@ "name": "Withering Touch", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a @Check[type:fortitude|dc:30|traits:damaging-effect] save. On a failure, the creature takes [[/r 1d6[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}. This fatigue ends when the creature drinks.

" }, @@ -1376,15 +1358,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/melody-on-the-wind.json b/packs/data/pathfinder-bestiary-2.db/melody-on-the-wind.json index 319aa3ae0af..4c01773a836 100644 --- a/packs/data/pathfinder-bestiary-2.db/melody-on-the-wind.json +++ b/packs/data/pathfinder-bestiary-2.db/melody-on-the-wind.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Hostile Duet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies

\n
\n

Effect The melody on the wind recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists.

" }, @@ -178,15 +174,13 @@ "name": "Retune", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The melody on the wind is targeted by a spell with the auditory trait

\n
\n

Effect The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.

" }, @@ -219,15 +213,13 @@ "name": "Mesmerizing Melody", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The melody on the wind sings in a sonorous chorus. Any creature in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:30] save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 round.

\n

Failure The creature is fascinated for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -264,15 +256,13 @@ "name": "Swiftness", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The melody on the wind's movement doesn't trigger reactions.

" }, @@ -308,15 +298,13 @@ "name": "Push", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/mist-stalker.json b/packs/data/pathfinder-bestiary-2.db/mist-stalker.json index 6ecd4aa1c23..724f4ef5f92 100644 --- a/packs/data/pathfinder-bestiary-2.db/mist-stalker.json +++ b/packs/data/pathfinder-bestiary-2.db/mist-stalker.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Mist Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mist stalker ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and fog.

" }, @@ -136,15 +132,13 @@ "name": "Mist Cloud", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The mist stalker is surrounded by mist. Creatures in the aura are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.

" }, @@ -206,15 +200,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+4)[bludgeoning]]] damage, @Check[type:fortitude|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -245,15 +237,13 @@ "name": "Solidify Mist", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn.

\n

In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a @Check[type:reflex|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} or it is no longer in the mist cloud's emanation.

" }, @@ -293,15 +283,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/mohrg.json b/packs/data/pathfinder-bestiary-2.db/mohrg.json index df884c0522d..9e63a6b8967 100644 --- a/packs/data/pathfinder-bestiary-2.db/mohrg.json +++ b/packs/data/pathfinder-bestiary-2.db/mohrg.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -183,15 +179,13 @@ "name": "Mohrg Spawn", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after [[/br 1d4 #rounds]]{1d4 rounds}, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.

" }, @@ -225,15 +219,13 @@ "name": "Paralysis", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature hit by a mohrg's tongue Strike must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.

" }, @@ -273,15 +265,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/monadic-deva.json b/packs/data/pathfinder-bestiary-2.db/monadic-deva.json index 9d160818457..3342a0eef1f 100644 --- a/packs/data/pathfinder-bestiary-2.db/monadic-deva.json +++ b/packs/data/pathfinder-bestiary-2.db/monadic-deva.json @@ -1644,15 +1644,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1688,15 +1686,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1732,15 +1728,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1771,15 +1765,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1828,15 +1820,13 @@ "name": "Spiritual Warden", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies in the aura gain a +2 status bonus to saving throws against death effects and effects that target or manipulate their souls.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Spiritual Warden]{Effect: Spiritual Warden}

" }, @@ -1891,15 +1881,13 @@ "name": "Holy Armaments", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon gains the effect of a @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} property rune while a monadic deva wields it.

" }, @@ -1933,15 +1921,13 @@ "name": "Rebuke Soul", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monadic deva speaks a word to cause a creature's soul to recoil at its sins or an undead creature to recoil at its lack of a soul. One non-good living or undead target within 40 feet takes [[/r 5d10[good]]] damage and must attempt a @Check[type:fortitude|dc:32|traits:damaging-effect] save.

\n

Regardless of the outcome, the target is then temporarily immune for 10 minutes.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The target takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}.

" }, @@ -1978,15 +1964,13 @@ "name": "Solid Blow", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a monadic deva hits a target for the second time during its turn with its mace, it deals an additional [[/r 2d12[force]]] damage as its weapon shimmers with ripples of power.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/moonflower.json b/packs/data/pathfinder-bestiary-2.db/moonflower.json index 39541e6082a..1475e0907f5 100644 --- a/packs/data/pathfinder-bestiary-2.db/moonflower.json +++ b/packs/data/pathfinder-bestiary-2.db/moonflower.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Fast Healing 10", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -189,15 +185,13 @@ "name": "Light Pulse", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet}

\n

The moonflower releases a pulse of bright light. Each non-moonflower creature in the emanation must attempt a @Check[type:fortitude|dc:23] save.

\n

The moonflower can't use Light Pulse again for [[/br 1d4 #Recharge Light Pulse]]{1d4 rounds}.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for [[/br 1d4 #Duration Dazzled]]{1d4 rounds}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #Duration Blinded]]{1d4 rounds}.

" }, @@ -233,15 +227,13 @@ "name": "Pod Prison", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The moonflower has swallowed a creature

\n
\n

Effect The swallowed creature is wrapped in a tight cocoon and extruded from the moonflower's body into an adjacent square. The creature continues to be Swallowed Whole. It can't use Acrobatics to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} a pod, but other creatures can attempt to Rupture the pod. The cocooned creature takes half damage from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays.

" }, @@ -272,15 +264,13 @@ "name": "Pod Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Should a Small or larger creature die within a pod prison, the pod transforms into an adult moonflower with full Hit Points after [[/br 1d4 #Moonflower Transformation]]{1d4 hours} of growth.

\n

The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain.

" }, @@ -316,15 +306,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {(2d10 + 10)[bludgeoning],2d6[acid]}]]{2d10 + 10 bludgeoning and 2d6 acid}, Rupture 21

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -362,15 +350,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/morlock.json b/packs/data/pathfinder-bestiary-2.db/morlock.json index 25d2c35bdf4..d987082de20 100644 --- a/packs/data/pathfinder-bestiary-2.db/morlock.json +++ b/packs/data/pathfinder-bestiary-2.db/morlock.json @@ -256,15 +256,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -300,15 +298,13 @@ "name": "Light Blindness", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -344,15 +340,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -398,15 +392,13 @@ "name": "Instinctual Tinker", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a @Check[type:crafting] check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.

\n
\n

Critical Success The target gains [[/r 4d6[healing]]]{4d6 Hit Points} and a +1 circumstance bonus to attack rolls for 1 minute.

\n

Success The target gains [[/r 2d6[healing]]]{2d6 Hit Points}.

\n

Critical Failure The morlock injures itself, taking [[/r {2d6}]]{2d6 damage} (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Instinctual Tinker (Critical Success)]{Effect: Instinctual Tinker (Critical Success)}

" }, @@ -437,15 +429,13 @@ "name": "Leap Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock Strides up to twice its Speed, during which it attempts a @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or a @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach.

\n

The morlock then can't use Leap Attack for 1 round.

" }, @@ -481,15 +471,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -552,15 +540,13 @@ "name": "Swarming Stance", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/movanic-deva.json b/packs/data/pathfinder-bestiary-2.db/movanic-deva.json index 307a94e72f3..c8396146990 100644 --- a/packs/data/pathfinder-bestiary-2.db/movanic-deva.json +++ b/packs/data/pathfinder-bestiary-2.db/movanic-deva.json @@ -1556,15 +1556,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1600,15 +1598,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1644,15 +1640,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1683,15 +1677,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1740,15 +1732,13 @@ "name": "Aura of Vitality", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to positive and negative damage, and are unharmed by the effects of a plane's positive and negative traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are controlled or otherwise forced to attack.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Vitality]{Effect: Aura of Vitality}

" }, @@ -1803,15 +1793,13 @@ "name": "Dispelling Field", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract level of 4, rolling once for the selected effects.

" }, @@ -1845,15 +1833,13 @@ "name": "Flaming Armaments", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a movanic deva wields a weapon, that weapon gains the effect of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} rune.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/mudwretch.json b/packs/data/pathfinder-bestiary-2.db/mudwretch.json index 6c117740eb2..a8341feb265 100644 --- a/packs/data/pathfinder-bestiary-2.db/mudwretch.json +++ b/packs/data/pathfinder-bestiary-2.db/mudwretch.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Muddy Field", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The ground in the area is difficult terrain for all non-mudwretch creatures.

" }, @@ -143,15 +139,13 @@ "name": "Susceptible to Desiccation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a mudwretch takes any damage from @UUID[Compendium.pf2e.spells-srd.Horrid Wilting]{Horrid Wilting} or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated.

\n

While dehydrated, the mudwretch can't Spew Mud, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).

" }, @@ -187,15 +181,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+2)[bludgeoning]]] damage, @Check[type:fortitude|dc:18|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -226,15 +218,13 @@ "name": "Gory Hydration", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The mudwretch is dehydrated

\n

Trigger The mudwretch deals Constrict damage to a living creature that has blood

\n
\n

Effect The mudwretch squeezes harder, dealing [[/r 1d6[bleed]]] to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated.

" }, @@ -265,15 +255,13 @@ "name": "Mud Puddle", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on Deception checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction.

" }, @@ -306,15 +294,13 @@ "name": "Spew Mud", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mudwretch spews a @Template[type:line|distance:20] of pressurized mud that deals [[/r 2d10[bludgeoning]]] damage (@Check[type:reflex|dc:18|basic:true] save). On a critical failure, a creature also takes a -10-foot status penalty to its Speeds for 1 round.

\n

The mudwretch can't Spew Mud again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -353,15 +339,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nabasu.json b/packs/data/pathfinder-bestiary-2.db/nabasu.json index 0094a999381..af6edcf3e48 100644 --- a/packs/data/pathfinder-bestiary-2.db/nabasu.json +++ b/packs/data/pathfinder-bestiary-2.db/nabasu.json @@ -757,15 +757,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -801,15 +799,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -849,15 +845,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -888,15 +882,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -944,15 +936,13 @@ "name": "Death-Stealing Gaze", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a non-demon ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:23] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, @@ -1000,15 +990,13 @@ "name": "Starvation Vulnerability", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A nabasu denied food suffers painful backlash as their demonic nature feeds on their own corrupted spirituality. If a nabasu's Consume Death is disrupted (such as by a fighter using Disruptive Stance) or a creature resists the effect with a critical success, the nabasu takes [[/r 4d6[mental]]] damage.

" }, @@ -1041,15 +1029,13 @@ "name": "Consume Death", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nabasu focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.

\n
\n

Critical Success The creature is unaffected and the nabasu suffers starvation vulnerability.

\n

Success The creature is unaffected.

\n

Failure The creature is affected by death-stealing gaze and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the nabasu's next turn.

\n

Critical Failure As failure, but the creature increases the amount of drain by 2.

" }, @@ -1085,15 +1071,13 @@ "name": "Stolen Death", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that dies while suffering drain from a nabasu's death-stealing gaze rises as a ghoul the next midnight.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nalfeshnee.json b/packs/data/pathfinder-bestiary-2.db/nalfeshnee.json index 448ddeff2a2..78324e021d5 100644 --- a/packs/data/pathfinder-bestiary-2.db/nalfeshnee.json +++ b/packs/data/pathfinder-bestiary-2.db/nalfeshnee.json @@ -932,15 +932,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -976,15 +974,13 @@ "name": "Telepathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1024,15 +1020,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1068,15 +1062,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1107,15 +1099,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1163,15 +1153,13 @@ "name": "Forfeiture Aversion", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes [[/r (3d6+10)[mental]]] damage.

" }, @@ -1204,15 +1192,13 @@ "name": "Greedy Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a weapon Strike against the nalfeshnee

\n
\n

Effect The nalfeshnee attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the weapon used in the triggering Strike at a -2 circumstance penalty. On a success, the nalfeshnee steals the weapon.

" }, @@ -1243,15 +1229,13 @@ "name": "Claim Wealth", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding), they vomit up all the items.

" }, @@ -1287,15 +1271,13 @@ "name": "Light of Avarice", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful @Check[type:reflex|dc:34] save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it holds, wears, or touches a glowing item.

\n

Recovering from the sickness requires a successful @Check[type:will|dc:29] save instead of a Fortitude save. Ending the sickness this way ends the slowed condition and makes the creature temporarily immune to Light of Avarice for 24 hours.

\n

If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/necrophidius.json b/packs/data/pathfinder-bestiary-2.db/necrophidius.json index 44bf7252e7e..fe5c3c35995 100644 --- a/packs/data/pathfinder-bestiary-2.db/necrophidius.json +++ b/packs/data/pathfinder-bestiary-2.db/necrophidius.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Dance of Death", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a @Check[type:will|dc:18] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 24 hours.

\n

Success The creature is unnerved by the swaying and becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the necrophidius's next turn.

\n

Failure The creature is distracted by the swaying, becoming @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. After it recovers, it is flat-footed until the end of the necrophidius's next turn.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -141,15 +137,13 @@ "name": "Necrophidic Paralysis", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature bitten by a necrophidius must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/neothelid.json b/packs/data/pathfinder-bestiary-2.db/neothelid.json index db40ba42c1d..0b36d11df79 100644 --- a/packs/data/pathfinder-bestiary-2.db/neothelid.json +++ b/packs/data/pathfinder-bestiary-2.db/neothelid.json @@ -1798,15 +1798,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1837,15 +1835,13 @@ "name": "Thoughtsense", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures.

" }, @@ -1886,15 +1882,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1925,15 +1919,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1981,15 +1973,13 @@ "name": "Dimensional Wormhole", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the neothelid is aware of uses a teleportation effect

\n
\n

Effect The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature.

" }, @@ -2024,15 +2014,13 @@ "name": "Breath Weapon", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The neothelid breathes a spray of acid that deals [[/r 16d6[acid]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:38|basic:true] save).

\n

The neothelid can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2067,15 +2055,13 @@ "name": "Instant Suggestion", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature fails a Will save against a spell or effect created by the neothelid

\n
\n

Effect The neothelid casts a @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spell it has available on the creature that failed its Will save.

" }, @@ -2106,15 +2092,13 @@ "name": "Lashing Tongues", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks.

" }, @@ -2150,15 +2134,13 @@ "name": "Swallow Whole", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r 2d12[bludgeoning]]] damage plus [[/r 2d12[acid]]] damage, Rupture 27

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -2196,15 +2178,13 @@ "name": "Improved Grab", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nereid.json b/packs/data/pathfinder-bestiary-2.db/nereid.json index daba7264cba..7e2867ba969 100644 --- a/packs/data/pathfinder-bestiary-2.db/nereid.json +++ b/packs/data/pathfinder-bestiary-2.db/nereid.json @@ -572,15 +572,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -611,15 +609,13 @@ "name": "Watery Transparency", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When underwater, the nereid's body is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. The nereid can dismiss or resume this transparency as an action that has the concentrate trait.

" }, @@ -654,15 +650,13 @@ "name": "Drowning Touch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nereid touches a creature and causes water from its own body to flow into the creature's lungs. If the creature cannot breathe water, it must attempt a @Check[type:fortitude|dc:29] save.

\n

Success The creature is unaffected and is temporarily immune to for 24 hours.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} as it chokes on the water.

\n

Critical Failure The creature chokes on the water and runs out of air. It falls unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.

" }, @@ -698,15 +692,13 @@ "name": "Manifest Shawl", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The nereid divests themself of part of their connection to the First World and imbues this essence into a flowing shawl that enables them to function on land. The nereid can Dismiss this effect as long as they are touching the shawl. As long as the shawl exists, the nereid gains the amphibious trait. A non-nereid who carries the shawl also gains the amphibious trait.

\n

If a nereid's shawl is destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nixie.json b/packs/data/pathfinder-bestiary-2.db/nixie.json index 28c7743aaba..f1fd3164883 100644 --- a/packs/data/pathfinder-bestiary-2.db/nixie.json +++ b/packs/data/pathfinder-bestiary-2.db/nixie.json @@ -487,15 +487,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -526,15 +524,13 @@ "name": "Wild Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The nixie can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple Requests of aquatic or amphibious animals.

" }, @@ -565,15 +561,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -621,15 +615,13 @@ "name": "Grant Desire", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/norn.json b/packs/data/pathfinder-bestiary-2.db/norn.json index 28f02a4c579..7b576382b76 100644 --- a/packs/data/pathfinder-bestiary-2.db/norn.json +++ b/packs/data/pathfinder-bestiary-2.db/norn.json @@ -1762,15 +1762,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1806,15 +1804,13 @@ "name": "Lifesense", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1845,15 +1841,13 @@ "name": "Sense Fate", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A norn automatically rolls a 20 when she rolls initiative.

" }, @@ -1892,15 +1886,13 @@ "name": "Triumvirate", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

This functions as the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Coven]{Coven} ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: @UUID[Compendium.pf2e.spells-srd.Alter Reality]{Alter Reality} (once per day), @UUID[Compendium.pf2e.spells-srd.Cataclysm]{Cataclysm}, @UUID[Compendium.pf2e.spells-srd.Discern Location]{Discern Location}, @UUID[Compendium.pf2e.spells-srd.Foresight]{Foresight}, and @UUID[Compendium.pf2e.spells-srd.Revival]{Revival}.

" }, @@ -1936,15 +1928,13 @@ "name": "At-Will Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1980,15 +1970,13 @@ "name": "Constant Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2019,15 +2007,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2080,15 +2066,13 @@ "name": "Regeneration 20 (Deactivated by Cold Iron)", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2129,15 +2113,13 @@ "name": "Fated", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn for the purpose of this ability.

" }, @@ -2171,15 +2153,13 @@ "name": "Sever Fate", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a norn deals negative damage with a Strike, she regains [[/r 10]] Hit Points. The target must succeed at a @Check[type:fortitude|dc:39] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure).

\n

Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4.

" }, @@ -2213,15 +2193,13 @@ "name": "Shift Fate", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 120 feet attempts a saving throw

\n
\n

Effect The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a misfortune effect; if she chooses the higher roll, it's a fortune effect; if they're the same, she decides which trait to apply.

" }, @@ -2257,15 +2235,13 @@ "name": "Snip Thread", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes [[/r 100[negative]]] damage (@Check[type:fortitude|dc:42|basic:true] save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle}, @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nuckelavee.json b/packs/data/pathfinder-bestiary-2.db/nuckelavee.json index 0d5f51b45b9..139813e7e63 100644 --- a/packs/data/pathfinder-bestiary-2.db/nuckelavee.json +++ b/packs/data/pathfinder-bestiary-2.db/nuckelavee.json @@ -702,15 +702,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -746,15 +744,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -790,15 +786,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -846,15 +840,13 @@ "name": "Purity Vulnerability", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unpolluted fresh water burns a nuckelavee like acid, dealing [[/r 1d6]] damage to it and causing it to be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion).

" }, @@ -885,15 +877,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nuckelavee breathes a @Template[type:cone|distance:30] of foulness, dealing [[/r 8d6[negative]]] damage (@Check[type:fortitude|dc:28|basic:true] save) to living creatures in the area. A creature that fails also takes [[/r 2d6[bleed]]].

\n

The nuckelavee can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -929,15 +919,13 @@ "name": "Mortasheen", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The target can't recover from the @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants @Check[type:fortitude|dc:28|name:Mortasheen (Animal or Plant)]

\n
\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Stage 1 Carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and fatigued (1 day)

\n

Stage 4 dead

" }, @@ -975,15 +963,13 @@ "name": "Trample", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:28|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nuglub.json b/packs/data/pathfinder-bestiary-2.db/nuglub.json index 9f07302ceba..2fd120629ad 100644 --- a/packs/data/pathfinder-bestiary-2.db/nuglub.json +++ b/packs/data/pathfinder-bestiary-2.db/nuglub.json @@ -642,15 +642,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -681,15 +679,13 @@ "name": "Kneecapper", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A Medium creature within the nuglub's reach leaves a square during its move action

\n
\n

Effect The nuglub lashes out at the triggering creature's knees and tries to knock them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The nuglub makes an @Check[type:acrobatics] check against the creature's Reflex DC. On a success, the target falls and lands prone.

" }, @@ -727,15 +723,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nuglub's Strikes deal an additional 1d6 precision damage to flat-footed targets, or 1d10 precision damage if the target is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -816,15 +810,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/nyogoth.json b/packs/data/pathfinder-bestiary-2.db/nyogoth.json index 2dde22ae14d..1b081b3fd05 100644 --- a/packs/data/pathfinder-bestiary-2.db/nyogoth.json +++ b/packs/data/pathfinder-bestiary-2.db/nyogoth.json @@ -672,15 +672,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -716,15 +714,13 @@ "name": "Telepathy", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -764,15 +760,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -803,15 +797,13 @@ "name": "Caustic Blood", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The nyogoth takes piercing or slashing damage

\n
\n

Effect The nyogoth sprays its acidic blood on adjacent creatures, dealing [[/r 6d6[acid]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, @@ -842,15 +834,13 @@ "name": "Feeding Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nyogoth has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} a creature

\n
\n

Effect The nyogoth slavers and chews at the grabbed creature, dealing [[/r (2d6+7)[slashing]]] damage and [[/r 1d6[acid]]] damage (@Check[type:fortitude|dc:29|basic:true] save).

" }, @@ -881,15 +871,13 @@ "name": "Nauseating Display", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display. Creatures in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:29] save, after which they are temporarily immune to further Nauseating Displays for 1 minute.

\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 5} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, @@ -934,15 +922,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ogre-spider.json b/packs/data/pathfinder-bestiary-2.db/ogre-spider.json index cc739208ea0..2c2dbe030bd 100644 --- a/packs/data/pathfinder-bestiary-2.db/ogre-spider.json +++ b/packs/data/pathfinder-bestiary-2.db/ogre-spider.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Web Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ogre spider has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -172,15 +168,13 @@ "name": "Eerie Flexibility", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ogre spider can fit through tight spaces as if it were a Large creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, it can move at its full speed.

" }, @@ -211,15 +205,13 @@ "name": "Ogre Spider Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 4 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -252,15 +244,13 @@ "name": "Web Trap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the ogre spider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 22).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/olethrodaemon.json b/packs/data/pathfinder-bestiary-2.db/olethrodaemon.json index 2b2f466f7be..b5b5191491a 100644 --- a/packs/data/pathfinder-bestiary-2.db/olethrodaemon.json +++ b/packs/data/pathfinder-bestiary-2.db/olethrodaemon.json @@ -1369,15 +1369,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1413,15 +1411,13 @@ "name": "Tremorsense", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1457,15 +1453,13 @@ "name": "Telepathy", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1505,15 +1499,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1549,15 +1541,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1588,15 +1578,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1644,15 +1632,13 @@ "name": "Aura of Doom", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature that begins its turn in the aura is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} for as long as it remains in the aura and for 1 hour thereafter.

" }, @@ -1698,15 +1684,13 @@ "name": "Apocalypse Breath", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The daemon expels a shrieking black cloud of smoke from its mouth in a @Template[type:line|distance:120] or a @Template[type:cone|distance:60] (or both a line and a cone in the same direction if it spends 3 actions). Living creatures in the area take [[/r 24d6[negative]]] damage (@Check[type:reflex|dc:45|basic:true] save).

\n

The olethrodaemon can't use Apocalypse Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1740,15 +1724,13 @@ "name": "Soul Crush", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The olethrodaemon has a soul gem

\n
\n

Effect The olethrodaemon crushes the soul gem in one hand and regains the use of Apocalypse Breath or any one of its innate spells.

" }, @@ -1786,15 +1768,13 @@ "name": "Swallow Whole", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r 4d10[bludgeoning]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, Rupture 43

\n

An olethrodaemon has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures cannot Escape, but can attempt to cut their way out with a [[/r 1d6]] roll. On a roll of 1-3, the creature cuts into yet another stomach. On a roll of 4-6, the creature manages to cut its way out of the olethrodaemon.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1832,15 +1812,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/onidoshi.json b/packs/data/pathfinder-bestiary-2.db/onidoshi.json index 3e026d1ad18..fc8e687376f 100644 --- a/packs/data/pathfinder-bestiary-2.db/onidoshi.json +++ b/packs/data/pathfinder-bestiary-2.db/onidoshi.json @@ -1415,15 +1415,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1459,15 +1457,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1498,15 +1494,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1559,15 +1553,13 @@ "name": "Regeneration 7 (Deactivated by Acid or Fire)", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1614,15 +1606,13 @@ "name": "Attack of Opportunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1658,15 +1648,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The onidoshi takes on the appearance of an ogre. This doesn't change their Speed or Strike attack and damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ooze-mephit.json b/packs/data/pathfinder-bestiary-2.db/ooze-mephit.json index 9f568491b8c..89f99e28173 100644 --- a/packs/data/pathfinder-bestiary-2.db/ooze-mephit.json +++ b/packs/data/pathfinder-bestiary-2.db/ooze-mephit.json @@ -256,15 +256,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -300,15 +298,13 @@ "name": "Fast Healing 2 (when touching mud or slime)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -345,15 +341,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ooze mephit spits toxic slime in a @Template[type:cone|distance:15] that deals [[/r 2d6[poison]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The ooze mephit can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/orca.json b/packs/data/pathfinder-bestiary-2.db/orca.json index 1debb135d47..f8d1e4278f2 100644 --- a/packs/data/pathfinder-bestiary-2.db/orca.json +++ b/packs/data/pathfinder-bestiary-2.db/orca.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -93,15 +91,13 @@ "name": "Aquatic Echolocation", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An orca can use its hearing as a precise sense at the listed range, but only underwater.

" }, @@ -132,15 +128,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An orca can hold its breath for 2 hours.

" }, @@ -176,15 +170,13 @@ "name": "Aquatic Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

An orca can travel no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} until it @UUID[Compendium.pf2e.actionspf2e.Crawl]{Crawls} to return to the water.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -215,15 +207,13 @@ "name": "Breach", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The orca Swims up to its swim Speed, then @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap} vertically out of the water up to 25 feet in the air, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the orca splashes back down into the water.

" }, @@ -259,15 +249,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/oread-guard.json b/packs/data/pathfinder-bestiary-2.db/oread-guard.json index abce0b6d765..1c1ad6103f8 100644 --- a/packs/data/pathfinder-bestiary-2.db/oread-guard.json +++ b/packs/data/pathfinder-bestiary-2.db/oread-guard.json @@ -558,15 +558,13 @@ "name": "Shield Block", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -602,15 +600,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -646,15 +642,13 @@ "name": "Power Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.PowerAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ostiarius.json b/packs/data/pathfinder-bestiary-2.db/ostiarius.json index 41a6d006f14..35de600b2d5 100644 --- a/packs/data/pathfinder-bestiary-2.db/ostiarius.json +++ b/packs/data/pathfinder-bestiary-2.db/ostiarius.json @@ -886,15 +886,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -930,15 +928,13 @@ "name": "Telepathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -973,15 +969,13 @@ "name": "Painsight", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions

" }, @@ -1015,15 +1009,13 @@ "name": "Sense Portal", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ostiarius always knows the direction and distance to the closest portal between the Shadow Plane and the Material Plane. This sense functions only on these two planes.

" }, @@ -1062,15 +1054,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1101,15 +1091,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1162,15 +1150,13 @@ "name": "Regeneration 5 (Deactivated by Good or Silver)", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1212,15 +1198,13 @@ "name": "Whispering Wounds", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -1270,15 +1254,13 @@ "name": "Compel Courage", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds. The ostiarius and their allies in a @Template[type:emanation|distance:50] gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. The ostiarius can Sustain Compel Courage.

\n

Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take [[/r 1[bleed]]] damage and can't attempt a flat check to end this damage as long as they're compelled.

" }, @@ -1316,15 +1298,13 @@ "name": "Focus Gaze", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Whispering Wounds. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and fails its save, the creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the ostiarius and can't use hostile actions. This fascination lasts for 1 round or until the ostiarius takes any hostile action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it is temporarily immune for 1 hour.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/osyluth.json b/packs/data/pathfinder-bestiary-2.db/osyluth.json index 2b24d568387..170daa90bc7 100644 --- a/packs/data/pathfinder-bestiary-2.db/osyluth.json +++ b/packs/data/pathfinder-bestiary-2.db/osyluth.json @@ -1256,15 +1256,13 @@ "name": "Greater Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1300,15 +1298,13 @@ "name": "Telepathy 100 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1348,15 +1344,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1392,15 +1386,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1449,15 +1441,13 @@ "name": "Osyluth Venom", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and enfeebled 1 (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round). Once a creature reaches stage 3, it takes a -4 status penalty to Will saves against attempts to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce} it for 1 hour (this is a mental effect)

" }, @@ -1490,15 +1480,13 @@ "name": "Quick Invisibility", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The osyluth can cast innate @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} using only 1 action.

" }, @@ -1529,15 +1517,13 @@ "name": "Sadistic Strike", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An osyluth deals an extra [[/r {2d6}]]{2d6 damage} whenever they Strike an @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, or @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creature.

" }, @@ -1591,15 +1577,13 @@ "name": "Stygian Inquisitor", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The osyluth telepathically questions a creature affected by @UUID[Compendium.pf2e.spells-srd.Zone of Truth]{Zone of Truth}. After 1 round, if the creature intentionally refuses to answer the question, it takes [[/r 2d6[mental]]] damage.

" }, @@ -1633,15 +1617,13 @@ "name": "Tail Sweep", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The osyluth sweeps their tail in a @Template[type:cone|distance:15]. Each creature in the cone must succeed at a @Check[type:reflex|dc:26] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/pachycephalosaurus.json b/packs/data/pathfinder-bestiary-2.db/pachycephalosaurus.json index 1ba6e3a5c78..d3d403d80ba 100644 --- a/packs/data/pathfinder-bestiary-2.db/pachycephalosaurus.json +++ b/packs/data/pathfinder-bestiary-2.db/pachycephalosaurus.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Clobbering Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pachycephalosaurus Strides up to its Speed. If it ends its movement within melee reach of a target, it can make a skull Strike against that target. If the pachycephalosaurus critically hits with this Strike, the creature hit is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -177,15 +171,13 @@ "name": "Sudden Shove", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The pachycephalosaurus damages a Medium or smaller foe with its skull Strike

\n
\n

Effect The pachycephalosaurus digs in and flings its head up, shoving its foe away. It attempts an Athletics check against the target's Fortitude DC.

\n
\n

Critical Success The pachycephalosaurus pushes the opponent up to 10 feet away from itself and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Success The pachycephalosaurus pushes the opponent back 5 feet.

\n

Failure The pachycephalosaurus fails to push the opponent.

\n

Critical Failure As failure, but the failed attempt leaves the pachycephalosaurus @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/peluda.json b/packs/data/pathfinder-bestiary-2.db/peluda.json index 2e951170572..d92f5cc88b6 100644 --- a/packs/data/pathfinder-bestiary-2.db/peluda.json +++ b/packs/data/pathfinder-bestiary-2.db/peluda.json @@ -143,15 +143,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -182,15 +180,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -239,15 +235,13 @@ "name": "Quill Thrust", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet attempts a melee Strike against the peluda

\n
\n

Effect The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.

" }, @@ -278,15 +272,13 @@ "name": "Vulnerable Tail", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes [[/r 2d6[bleed]]] and can't make tail attacks until their tail grows back (in about 1 week).

" }, @@ -317,15 +309,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The peluda breathes a torrent of flames that deals [[/r 7d10[fire]]] damage in a @Template[type:line|distance:60] (@Check[type:reflex|dc:29|basic:true] save).

\n

They can't use their Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -360,15 +350,13 @@ "name": "Peluda Venom", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and flat-footed (1 round)

" }, @@ -401,15 +389,13 @@ "name": "Quill Barrage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take [[/r 11d6[piercing]]] damage (@Check[type:reflex|dc:29|basic:true] save) and are exposed to peluda venom if they take any damage.

\n

The peluda can't use Quill Barrage again for 1 minute.

" }, @@ -445,15 +431,13 @@ "name": "Improved Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/peryton.json b/packs/data/pathfinder-bestiary-2.db/peryton.json index e7fb57a478e..d7c3aee1c1e 100644 --- a/packs/data/pathfinder-bestiary-2.db/peryton.json +++ b/packs/data/pathfinder-bestiary-2.db/peryton.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Heart Ripper", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The peryton rips out the heart of an adjacent corpse with their jaws. The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain [[/r {2d6} #hit points]]{2d6 HP}, and any non-peryton that witnesses this event must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -178,15 +174,13 @@ "name": "Mimic Shadow", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The target must be casting a shadow

\n
\n

Effect The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a @Check[type:will|dc:21] save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature.

\n

In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increase its frightened condition by 1 if it's already frightened. This is an emotion and fear effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-abaddon.json b/packs/data/pathfinder-bestiary-2.db/petitioner-abaddon.json index 5e58f8ae54f..60846b8ced8 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-abaddon.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-abaddon.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Fast Healing 5", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -141,15 +137,13 @@ "name": "Planar Incarnation - Abaddon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Abaddon The hunted appear as Medium sized versions of themselves from their prior lives, and they exist to be pursued and consumed by daemons

\n
    \n
  • Alignment NE;
  • \n
  • Language Daemonic;
  • \n
  • Additional Ability fast healing 5;
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning\n
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-abyss.json b/packs/data/pathfinder-bestiary-2.db/petitioner-abyss.json index 3741baf39f9..b4aba2e57db 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-abyss.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-abyss.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Abyss", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Abyss The larvae appear as maggot-like grubs with the face the petitioners had in life

\n
    \n
  • Alignment CE;
  • \n
  • Language Abyssal;
  • \n
  • Additional Ability immune to disease and poison;
  • \n
  • Melee jaws +7, Damage 1d8+2 piercing
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-astral-plane.json b/packs/data/pathfinder-bestiary-2.db/petitioner-astral-plane.json index 9db24883d8e..b4968a6bbf8 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-astral-plane.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-astral-plane.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Astral Plane", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Astral Plane The untethered appear as astrally projected versions of their mortal forms, yet they lack a silver cord

\n
    \n
  • Alignment any;
  • \n
  • Language any one spoken in life (such as Common);
  • \n
  • Additional Ability fly Speed 20 feet;
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-axis.json b/packs/data/pathfinder-bestiary-2.db/petitioner-axis.json index a1088d2b74f..68a9280f2df 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-axis.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-axis.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Axis", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Axis The unmade appear as parchment-skinned humanoids covered in lines of close black script

\n
    \n
  • Alignment LN;
  • \n
  • Language Utopian;
  • \n
  • Additional Ability immune to emotion and fear;
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning\n
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-boneyard.json b/packs/data/pathfinder-bestiary-2.db/petitioner-boneyard.json index 66109c9c98b..33feed486d0 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-boneyard.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-boneyard.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Boneyard", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Boneyard The dead appear as animated skeletons of the type of creature they were when they were alive

\n
    \n
  • Alignment N;
  • \n
  • Language Requian;
  • \n
  • Additional Ability resist piercing and slashing 3;
  • \n
  • Melee claw +7, Damage 1d8+2 slashing
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-dead-vault.json b/packs/data/pathfinder-bestiary-2.db/petitioner-dead-vault.json index 059d8c17421..732f8eb0e18 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-dead-vault.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-dead-vault.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Dead Vault", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Dead Vault The caged are sent to Rovagug's prison plane, the Dead Vault; they appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages

\n
    \n
  • Alignment CE;
  • \n
  • Language Abyssal;
  • \n
  • Additional Ability @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Rend]{Rend} bite;
  • \n
  • Melee bite +7, Damage 1d8+2 piercing
  • \n
" }, @@ -135,15 +131,13 @@ "name": "Rend", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bite

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-dimension-of-dreams.json b/packs/data/pathfinder-bestiary-2.db/petitioner-dimension-of-dreams.json index a762e2c0b47..91fcaee1d03 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-dimension-of-dreams.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-dimension-of-dreams.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "+1 Circumstance Bonus on all Saving Throws", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -137,15 +133,13 @@ "name": "Planar Incarnation - Dimension of Dreams", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Dimension of Dreams The dreamers appear as their ideal appearance, age, and gender from their mortal bodies

\n
    \n
  • Alignment any;
  • \n
  • Language Aklo;
  • \n
  • Additional Ability +1 circumstance bonus on all saving throws;
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-elysium.json b/packs/data/pathfinder-bestiary-2.db/petitioner-elysium.json index 99331263d4a..3d68442786d 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-elysium.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-elysium.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Elysium", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Elysium The chosen appear as idealized versions of their mortal selves with glowing eyes

\n
    \n
  • Alignment CG;
  • \n
  • Language Celestial;
  • \n
  • Additional Ability immune to @UUID[Compendium.pf2e.spells-srd.Blindness]{Blindness} and @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled};
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-ethereal-plane.json b/packs/data/pathfinder-bestiary-2.db/petitioner-ethereal-plane.json index d6ddd695bd2..e73f2b39987 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-ethereal-plane.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-ethereal-plane.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Ethereal Plane", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Ethereal Plane The terrorized appear as sickly, haunted-looking versions of their mortal selves

\n
    \n
  • Alignment any;
  • \n
  • Language any one spoken in life (such as Common);
  • \n
  • Additional Ability immune to bleed and death effects;
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-heaven.json b/packs/data/pathfinder-bestiary-2.db/petitioner-heaven.json index 8f6bd019396..bb68c651faa 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-heaven.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-heaven.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Heaven", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Heaven The elect have golden halos and ghostly wings, but they otherwise appear as their mortal forms

\n
    \n
  • Alignment LG;
  • \n
  • Language Celestial;
  • \n
  • Additional Ability fly Speed 20 feet;
  • \n
  • Melee wing +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-hell.json b/packs/data/pathfinder-bestiary-2.db/petitioner-hell.json index 44dae74e0a0..1aacb1fa493 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-hell.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-hell.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Hell", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Hell The damned look like terribly scarred or mutilated versions of their mortal selves

\n
    \n
  • Alignment LE;
  • \n
  • Language Infernal;
  • \n
  • Additional Ability immune to fire;
  • \n
  • Melee jaws +7, Damage 1d8+2 piercing
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-maelstrom.json b/packs/data/pathfinder-bestiary-2.db/petitioner-maelstrom.json index 4029dec752b..157fcad1bab 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-maelstrom.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-maelstrom.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Maelstrom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Maelstrom The shapeless appear as half-melted reflections of their former mortal selves

\n
    \n
  • Alignment CN;
  • \n
  • Language Protean;
  • \n
  • Additional Ability immune to critical hits and precision;
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-material-plane.json b/packs/data/pathfinder-bestiary-2.db/petitioner-material-plane.json index 573ba352997..6fb1bc69f96 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-material-plane.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-material-plane.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Ferocity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -135,15 +131,13 @@ "name": "Planar Incarnation - Material Plane", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Material Plane The remnants are among the rarest of petitioners; they appear as plain, bland versions of the ancestry of their mortal lives

\n
    \n
  • Alignment any;
  • \n
  • Language any one spoken in life (such as Common);
  • \n
  • Additional Ability @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Ferocity]{Ferocity};
  • \n
  • Melee fist +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-nirvana.json b/packs/data/pathfinder-bestiary-2.db/petitioner-nirvana.json index 8912e552e18..68652a72ec7 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-nirvana.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-nirvana.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Nirvana", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Nirvana The cleansed take on animal forms that match their personalities in life

\n
    \n
  • Alignment NG;
  • \n
  • Language Celestial;
  • \n
  • Additional Ability speed 35 feet;
  • \n
  • Melee claw +7, Damage 1d8+2 slashing
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-air.json b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-air.json index e29abf7f7e6..aaa8adb322e 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-air.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-air.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Planar Incarnation - Plane of Air", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Plane of Air Air pneuma appear as versions of their mortal selves composed of air

\n
    \n
  • Alignment any;
  • \n
  • Language Auran;
  • \n
  • Additional Ability fly Speed 20 feet;
  • \n
  • Melee gust +7 (air), Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-earth.json b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-earth.json index df51b4b6edf..cecb6e12cb4 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-earth.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-earth.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Planar Incarnation - Plane of Earth", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Plane of Earth Earth pneuma appear as versions of their mortal selves built of earth or stone

\n
    \n
  • Alignment any;
  • \n
  • Language Terran;
  • \n
  • Additional Ability burrow Speed 20 feet;
  • \n
  • Melee fist +7 (earth), Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-fire.json b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-fire.json index ecf9193f43e..e83e3da5cf2 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-fire.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-fire.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Plane of Fire", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Plane of Fire Fire pneuma appear as versions of their mortal selves shaped from flame

\n
    \n
  • Alignment any;
  • \n
  • Language Ignan;
  • \n
  • Additional Ability immunity to fire;
  • \n
  • Melee cinder +7 (fire), Damage 1d8+2 fire
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-water.json b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-water.json index 211c4c927d5..90e5f282552 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-water.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-plane-of-water.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Planar Incarnation - Plane of Water", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Plane of Water Water pneuma appear as versions of their mortal selves formed of flowing water

\n
    \n
  • Alignment any;
  • \n
  • Language Aquan;
  • \n
  • Additional Ability amphibious, swim Speed 20 feet;
  • \n
  • Melee current +7 (water), Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-positive-energy-plane.json b/packs/data/pathfinder-bestiary-2.db/petitioner-positive-energy-plane.json index b1d3084366b..7e3b750651b 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-positive-energy-plane.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-positive-energy-plane.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Fast Healing 5", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -141,15 +137,13 @@ "name": "Planar Incarnation - Positive Energy Plane", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Positive Energy Plane The enlightened appear as diaphanous, radiant versions of their mortal selves

\n
    \n
  • Alignment any good;
  • \n
  • Language Jyoti;
  • \n
  • Additional Ability fast healing 5;
  • \n
  • Melee glowing touch +7, Damage 1d8+2 positive
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/petitioner-shadow-plane.json b/packs/data/pathfinder-bestiary-2.db/petitioner-shadow-plane.json index 90ce1b74c58..ae321d27b91 100644 --- a/packs/data/pathfinder-bestiary-2.db/petitioner-shadow-plane.json +++ b/packs/data/pathfinder-bestiary-2.db/petitioner-shadow-plane.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Planar Incarnation - Shadow Plane", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

All petitioners are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

\n

Shadow Plane The mutilated appear as they did in their mortal lives, yet are covered in wounds or partially adorned or wrapped in chains

\n
    \n
  • Alignment any evil;
  • \n
  • Language Shadowtongue;
  • \n
  • Additional Ability immune to bleed and fear;
  • \n
  • Melee chain +7, Damage 1d8+2 bludgeoning
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/piscodaemon.json b/packs/data/pathfinder-bestiary-2.db/piscodaemon.json index f12a2d9d3ac..b41d2fe8d82 100644 --- a/packs/data/pathfinder-bestiary-2.db/piscodaemon.json +++ b/packs/data/pathfinder-bestiary-2.db/piscodaemon.json @@ -838,15 +838,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -882,15 +880,13 @@ "name": "Telepathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -930,15 +926,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -974,15 +968,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1013,15 +1005,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1075,15 +1065,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1114,15 +1102,13 @@ "name": "Enhance Venom", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet attempts a saving throw against piscovenom

\n
\n

Effect The creature takes an additional [[/r 2d8[poison]]] damage even if it succeeds at its save.

" }, @@ -1163,15 +1149,13 @@ "name": "Constrict", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+6)[bludgeoning]]] damage, @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1202,15 +1186,13 @@ "name": "Gory Rend", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes [[/r 2d10[bleed]]] and is exposed to piscovenom.

" }, @@ -1241,15 +1223,13 @@ "name": "Piscovenom", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 4d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -1287,15 +1267,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/planetar.json b/packs/data/pathfinder-bestiary-2.db/planetar.json index 3fabfbadcd2..a62fbc4e1aa 100644 --- a/packs/data/pathfinder-bestiary-2.db/planetar.json +++ b/packs/data/pathfinder-bestiary-2.db/planetar.json @@ -3172,15 +3172,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3216,15 +3214,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3260,15 +3256,13 @@ "name": "Constant Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3299,15 +3293,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3361,15 +3353,13 @@ "name": "Regeneration 15 (Deactivated by Evil)", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -3410,15 +3400,13 @@ "name": "+4 Bonus on Perception to Detect Illusions", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3458,15 +3446,13 @@ "name": "Aura of Righteousness", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Righteousness (Planetar)]{Effect: Aura of Righteousness (Planetar)}

" }, @@ -3521,15 +3507,13 @@ "name": "Blade of Justice", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals [[/r 1d6[persistent,good]]] damage to the target. The planetar can convert all the physical damage from the attack into good damage.

" }, @@ -3580,15 +3564,13 @@ "name": "Change Shape", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3624,15 +3606,13 @@ "name": "Holy Armaments", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon gains the effect of a @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} property rune while a planetar wields it.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/polar-bear.json b/packs/data/pathfinder-bestiary-2.db/polar-bear.json index 9738ceea403..f1ef756f59d 100644 --- a/packs/data/pathfinder-bestiary-2.db/polar-bear.json +++ b/packs/data/pathfinder-bestiary-2.db/polar-bear.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Mauler", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The polar bear gains a +3 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -239,15 +233,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The polar bear's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -315,15 +307,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bear's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.

\n
\n

Effect The bear automatically Grabs the target until the end of the bear's next turn. The creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by whichever body part the bear attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} action to get out of the grab, and the Grab ends for a grabbed creatures if the bear moves away from it.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/purrodaemon.json b/packs/data/pathfinder-bestiary-2.db/purrodaemon.json index c0e167d961b..d10b5e5e8b7 100644 --- a/packs/data/pathfinder-bestiary-2.db/purrodaemon.json +++ b/packs/data/pathfinder-bestiary-2.db/purrodaemon.json @@ -1454,15 +1454,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1498,15 +1496,13 @@ "name": "Telepathy", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1546,15 +1542,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1590,15 +1584,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1629,15 +1621,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1686,15 +1676,13 @@ "name": "Hurl Weapon", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands.

" }, @@ -1728,15 +1716,13 @@ "name": "Recall Weapon", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon

\n
\n

Effect The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon Strike against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature.

" }, @@ -1769,15 +1755,13 @@ "name": "Steep Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage.

\n

If a purrodaemon @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon's fiendish power and becomes a +2 greater striking weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon's attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon's living body. A steeped weapon can be @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarmed}.

" }, @@ -1810,15 +1794,13 @@ "name": "Twist the Blade", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The purrodaemon has fewer than 10 weapons sheathed in their body

\n

Trigger The purrodaemon is hit with a weapon that deals piercing damage

\n
\n

Effect The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a @Check[type:reflex|dc:40] save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/quetz-couatl.json b/packs/data/pathfinder-bestiary-2.db/quetz-couatl.json index c93a34a5a7b..54769238a42 100644 --- a/packs/data/pathfinder-bestiary-2.db/quetz-couatl.json +++ b/packs/data/pathfinder-bestiary-2.db/quetz-couatl.json @@ -1441,15 +1441,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1485,15 +1483,13 @@ "name": "Telepathy", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1533,15 +1529,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1577,15 +1571,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1621,15 +1613,13 @@ "name": "Greater Constrict", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+7)[bludgeoning]]], @Check[type:fortitude|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1660,15 +1650,13 @@ "name": "Quetz Couatl Venom", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A quetz couatl's venom deals good damage rather than poison damage to fiends

\n
\n

Saving Throw @Check[type:fortitude|dc:29]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d8[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and flat-footed (1 round)

" }, @@ -1701,15 +1689,13 @@ "name": "Radiant Wings", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a @Check[type:will|dc:29] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is dazzled for 1 minute.

\n

Critical Failure As failure, but if the creature is evil, it is also @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -1746,15 +1732,13 @@ "name": "Wrap in Coils", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The quetz couatl has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its jaws

\n
\n

Effect The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Greater Constrict]{Greater Constrict} against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.

" }, @@ -1790,15 +1774,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/quickling.json b/packs/data/pathfinder-bestiary-2.db/quickling.json index 92e1451c933..aa5823a0f2d 100644 --- a/packs/data/pathfinder-bestiary-2.db/quickling.json +++ b/packs/data/pathfinder-bestiary-2.db/quickling.json @@ -798,15 +798,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -837,15 +835,13 @@ "name": "Can't Catch Me", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The quickling is targeted by a Strike

\n
\n

Effect The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.

" }, @@ -892,15 +888,13 @@ "name": "Slow Susceptibility", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The quickling takes a -2 status penalty to saving throws against effects that cause the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.

" }, @@ -931,15 +925,13 @@ "name": "Fade from View", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The quickling used no attack, manipulate, or move actions in the previous round

\n
\n

Effect The quickling becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} until it uses an attack, manipulate, or move action.

\n

The quickling can't use Fade from View again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -975,15 +967,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quickling's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1046,15 +1036,13 @@ "name": "Supernatural Speed", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/quoppopak.json b/packs/data/pathfinder-bestiary-2.db/quoppopak.json index f200d981d92..0ac8d0fa521 100644 --- a/packs/data/pathfinder-bestiary-2.db/quoppopak.json +++ b/packs/data/pathfinder-bestiary-2.db/quoppopak.json @@ -188,15 +188,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -232,15 +230,13 @@ "name": "Attack of Opportunity (Tentacle Only)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tentacle only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -271,15 +267,13 @@ "name": "Flooding Thrust", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The quoppopak's ventral tube is in water

\n
\n

Effect The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a @Check[type:reflex|dc:30|traits:damaging-effect] save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing [[/r (2d6+5)[bludgeoning]]] damage and making the creature @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} as its internal organs fill with water (double damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -310,15 +304,13 @@ "name": "Tentacle Stab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} with them. Its multiple attack penalty doesn't increase until after both attacks.

" }, @@ -349,15 +341,13 @@ "name": "Water Glide", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim} to do so.

" }, @@ -393,15 +383,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -437,15 +425,13 @@ "name": "Push", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/radiant-warden.json b/packs/data/pathfinder-bestiary-2.db/radiant-warden.json index f9e2fe57864..f4484b56dc1 100644 --- a/packs/data/pathfinder-bestiary-2.db/radiant-warden.json +++ b/packs/data/pathfinder-bestiary-2.db/radiant-warden.json @@ -833,15 +833,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -877,15 +875,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -916,15 +912,13 @@ "name": "Gatekeeper Aura", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a @Check[type:will|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.

" }, @@ -972,15 +966,13 @@ "name": "Orrery", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.

" }, @@ -1013,15 +1005,13 @@ "name": "Radiant Blast", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The radiant warden releases a @Template[type:cone|distance:50] of bright energy that deals [[/r 10d12[force]]] damage (@Check[type:reflex|dc:38|basic:true] save). The radiant warden can't use Radiant Blast for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1056,15 +1046,13 @@ "name": "Radiant Blow", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a @Check[type:will|dc:38] save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also permanently @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/raven-swarm.json b/packs/data/pathfinder-bestiary-2.db/raven-swarm.json index 45190b873f9..6806b2b0520 100644 --- a/packs/data/pathfinder-bestiary-2.db/raven-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/raven-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Enraged Cunning", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

There are few things as dangerously persistent in the natural world as an angry unkindness of ravens. A raven swarm can hound its prey through most barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep an unkindness away. A raven swarm attempts a Thievery check to bypass many of these simple obstructions, typically against DC 20.

" }, @@ -135,15 +129,13 @@ "name": "Swarming Beaks", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ravens' angry pecking deals [[/r 1d8[piercing]]] damage to each enemy in the swarm's space (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails its save is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #Duration Blinded]]{1d4 rounds} as the ravens focus their attacks on the target's vulnerable face.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/raven.json b/packs/data/pathfinder-bestiary-2.db/raven.json index 3ac0abc9d4d..07026d40128 100644 --- a/packs/data/pathfinder-bestiary-2.db/raven.json +++ b/packs/data/pathfinder-bestiary-2.db/raven.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -94,15 +92,13 @@ "name": "Cunning", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to @UUID[Compendium.pf2e.actionspf2e.Palm an Object]{Palm an Object}, @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device}, or @UUID[Compendium.pf2e.actionspf2e.Pick a Lock]{Pick a Lock}, but it can use Thievery to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ravener-husk.json b/packs/data/pathfinder-bestiary-2.db/ravener-husk.json index bf17422616c..eabb6da6c05 100644 --- a/packs/data/pathfinder-bestiary-2.db/ravener-husk.json +++ b/packs/data/pathfinder-bestiary-2.db/ravener-husk.json @@ -106,15 +106,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Soulsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, @@ -184,15 +180,13 @@ "name": "Boneshatter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ravener husk takes any amount of bludgeoning damage

\n
\n

Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a @Template[type:emanation|distance:10] of the ravener husk takes [[/r 7d6[piercing]]] damage (@Check[type:reflex|dc:31|basic:true] save).

" }, @@ -228,15 +222,13 @@ "name": "Frightful Presence", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -284,15 +276,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravener husk breathes a torrent of negative energy that deals [[/r 16d6[negative]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:34|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -327,15 +317,13 @@ "name": "Ravenous Repast", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was good aligned, and was at least level 15 in life. The ravener attempts a @Check[type:flat|dc:5] check; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/ravener.json b/packs/data/pathfinder-bestiary-2.db/ravener.json index b514fa9b022..c6078f3b7f0 100644 --- a/packs/data/pathfinder-bestiary-2.db/ravener.json +++ b/packs/data/pathfinder-bestiary-2.db/ravener.json @@ -745,15 +745,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -789,15 +787,13 @@ "name": "Scent", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -828,15 +824,13 @@ "name": "Smoke Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an ancient red ravener's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -867,15 +861,13 @@ "name": "Soulsense", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, @@ -911,15 +903,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -955,15 +945,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -994,15 +982,13 @@ "name": "Cowering Fear", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:42]

\n

A ravener's frightful presence causes creatures to cower in fear as well. As long as a creature is at least @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} or more as a result of the ravener's frightful presence, it is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} from the fear.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1050,15 +1036,13 @@ "name": "Discorporate", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward

\n
\n

Effect The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing [[/r 1d4 #hours]]{1d4 hours} later in a random location within 1 mile from the location where they used Discorporate.

" }, @@ -1089,15 +1073,13 @@ "name": "Dragon Heat", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[fire]]] damage (@Check[type:reflex|dc:41|basic:true] save)

" }, @@ -1145,15 +1127,13 @@ "name": "Redirect Fire", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet

\n
\n

Effect The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster.

" }, @@ -1188,15 +1168,13 @@ "name": "Soul Ward", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

200 HP

\n

An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses [[/r 1d4[healing]]]{1d4 Hit Points} each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.

" }, @@ -1227,15 +1205,13 @@ "name": "Consume Soul", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

DC 44

\n

Trigger A living creature within 30 feet of the ravener dies

\n
\n

Effect The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a Fortitude save with the same DC as the ravener's Breath Weapon.

\n
\n

Critical Success The creature is unaffected.

\n

Success The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level.

\n

Failure As success, but the creature's soul is ravaged. The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and the ravener adds a number of Hit Points to their soul ward equal to the creature's level.

\n

Critical Failure As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as miracle or wish, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level.

" }, @@ -1266,15 +1242,13 @@ "name": "Manipulate Flames", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ravener attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.

" }, @@ -1310,15 +1284,13 @@ "name": "Ravenous Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravener breathes a blast of flame that deals [[/r 20d6[fire]]] damage plus [[/r 4d6[persistent,negative]]] damage (@Check[type:reflex|dc:44|basic:true] save). A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP.

\n

The ravener can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1353,15 +1325,13 @@ "name": "Vicious Criticals", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4.

\n

Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/red-dracolisk.json b/packs/data/pathfinder-bestiary-2.db/red-dracolisk.json index f9bbf6efcf6..87764467988 100644 --- a/packs/data/pathfinder-bestiary-2.db/red-dracolisk.json +++ b/packs/data/pathfinder-bestiary-2.db/red-dracolisk.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -176,15 +172,13 @@ "name": "Draconic Resistance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dracolisk has resistance 10 to the type of damage it produces with its breath weapon.

" }, @@ -215,15 +209,13 @@ "name": "Petrifying Glance", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the dracolisk can see starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:26] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body stiffens.

" }, @@ -259,15 +251,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals [[/r 6d10[fire]]] damage, with a @Check[type:reflex|dc:28|basic:true] save.

\n

The dracolisk can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Red @Template[type:cone|distance:30] of fire

" }, @@ -301,15 +291,13 @@ "name": "Petrifying Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:28] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat [[/r 1d4+2 #Medium creatures]] Medium creatures in this manner.

" }, @@ -346,15 +334,13 @@ "name": "Savage Jaws", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk makes a single Strike with its jaws. If the attack hits, it deals [[/r (4d12+16)[piercing]]] damage (versatile S). This counts as two attacks for its multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/reef-octopus.json b/packs/data/pathfinder-bestiary-2.db/reef-octopus.json index 1be96866c87..0a92c673ea8 100644 --- a/packs/data/pathfinder-bestiary-2.db/reef-octopus.json +++ b/packs/data/pathfinder-bestiary-2.db/reef-octopus.json @@ -101,15 +101,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The reef octopus can change the color of its skin to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} even if it doesn't have cover.

" }, @@ -179,15 +175,13 @@ "name": "Ink Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The reef octopus emits a cloud of dark-brown ink in a @Template[type:emanation|distance:10]. This cloud has no effect outside of water. Creatures inside the cloud are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} and can't use their sense of smell. The cloud dissipates after 1 minute.

\n

The octopus can't use Ink Cloud again for [[/br 2d6 #rounds]]{2d6 rounds}.

" }, @@ -218,15 +212,13 @@ "name": "Jet", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions.

" }, @@ -257,15 +249,13 @@ "name": "Reef Octopus Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and Flat-Footed (1 round)

\n

Stage 3 [[/r 1d8[poison]]] damage and Flat-Footed (1 round)

" }, @@ -298,15 +288,13 @@ "name": "Writhing Arms", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The reef octopus makes up to four arm Strikes with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.

" }, @@ -342,15 +330,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/revenant.json b/packs/data/pathfinder-bestiary-2.db/revenant.json index 68928adfc91..7035b1764be 100644 --- a/packs/data/pathfinder-bestiary-2.db/revenant.json +++ b/packs/data/pathfinder-bestiary-2.db/revenant.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Sense Murderer", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance.

" }, @@ -138,15 +134,13 @@ "name": "Self-Loathing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a revenant sees their own reflection or any object that was important to them in life, they must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The revenant is unaffected and can no longer be affected by that reflection or object in this way.

\n

Success The revenant is distracted by self-loathing and becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The revenant becomes @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant's next turn.

\n

Critical Failure The revenant becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer.

" }, @@ -181,15 +175,13 @@ "name": "Undying Vendetta", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the revenant's murderer dies, the revenant is immediately destroyed. A revenant that can't sense their murderer must attempt a @Check[type:flat|dc:11] check once every 24 hours to avoid becoming @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer.

" }, @@ -224,15 +216,13 @@ "name": "Baleful Shriek", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The revenant wails horribly. Each creature within a @Template[type:burst|distance:60] must attempt a @Check[type:will|dc:23] save. Regardless of the outcome of their saving throw, affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer never improves their degree of success due to this ability's incapacitation trait.

\n

The revenant can't use Baleful Shriek again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and paralyzed for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -274,15 +264,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+5)[bludgeoning]]] damage, @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -318,15 +306,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/rhinoceros.json b/packs/data/pathfinder-bestiary-2.db/rhinoceros.json index 6478c37cf63..24320048e03 100644 --- a/packs/data/pathfinder-bestiary-2.db/rhinoceros.json +++ b/packs/data/pathfinder-bestiary-2.db/rhinoceros.json @@ -91,15 +91,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -130,15 +128,13 @@ "name": "Rhinoceros Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to [[/r (3d8+6)[piercing]]] damage. A Medium or smaller creature struck by this attack must succeed at a @Check[type:reflex|dc:21] save or be automatically @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved} back 5 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blow.

" }, @@ -189,15 +185,13 @@ "name": "Trample", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:18|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/rusalka.json b/packs/data/pathfinder-bestiary-2.db/rusalka.json index 60c6d696b5d..23ccc7fa197 100644 --- a/packs/data/pathfinder-bestiary-2.db/rusalka.json +++ b/packs/data/pathfinder-bestiary-2.db/rusalka.json @@ -676,15 +676,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -720,15 +718,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -764,15 +760,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -803,15 +797,13 @@ "name": "Blurred Form", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A rusalka is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while underwater.

" }, @@ -842,15 +834,13 @@ "name": "Beckoning Call", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rusalka cries out a compelling invitation. Each non-fey creature within a @Template[type:emanation|distance:300] must attempt a @Check[type:will|dc:27] save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} and must spend each of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka's turn.

\n

Critical Failure As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka's turn.

" }, @@ -893,15 +883,13 @@ "name": "Constrict", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+10)[bludgeoning]]], @Check[type:fortitude|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -932,15 +920,13 @@ "name": "Entangling Tresses", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rusalka can have up to eight creatures grabbed within their tresses at a time.

" }, @@ -971,15 +957,13 @@ "name": "Flowing Hair", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rusalka attempts an Athletics check against each grabbed creature's Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses.

" }, @@ -1010,15 +994,13 @@ "name": "Shameful Touch", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a @Check[type:will|dc:35] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, and it must use its first action on its next turn to Strike itself, automatically hitting.

" }, @@ -1059,15 +1041,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sacristan.json b/packs/data/pathfinder-bestiary-2.db/sacristan.json index ca33698e846..ae482527147 100644 --- a/packs/data/pathfinder-bestiary-2.db/sacristan.json +++ b/packs/data/pathfinder-bestiary-2.db/sacristan.json @@ -395,15 +395,13 @@ "name": "Greater Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -434,15 +432,13 @@ "name": "Painsight", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions

" }, @@ -476,15 +472,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -538,15 +532,13 @@ "name": "Regeneration 10 (Deactivated by Good or Silver)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -593,15 +585,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -632,15 +622,13 @@ "name": "Staggering Servitude", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a @Check[type:will|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -692,15 +680,13 @@ "name": "Focus Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sacristan stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Staggering Servitude. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, on a failed save its revulsion toward the sacristan's presence causes it to be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the sacristan's next turn.

" }, @@ -738,15 +724,13 @@ "name": "Shadow Scream", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Shadow Plane. This creates a @Template[type:emanation|distance:30] of darkness and wailing sounds around the sacristan. Creatures with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a @Check[type:will|dc:28|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and deafened for 1 round.

\n

Critical Failure The creature takes [[/r 20[mental]]] damage, and is confused and deafened for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sand-sentry.json b/packs/data/pathfinder-bestiary-2.db/sand-sentry.json index e43dbb0627d..8a337645777 100644 --- a/packs/data/pathfinder-bestiary-2.db/sand-sentry.json +++ b/packs/data/pathfinder-bestiary-2.db/sand-sentry.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Glass Armor", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.

" }, @@ -208,15 +202,13 @@ "name": "Blinding Sand", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sand sentry critically hits with a fist Strike, the target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -247,15 +239,13 @@ "name": "Earth Glide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sand sentry can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sandpoint-devil.json b/packs/data/pathfinder-bestiary-2.db/sandpoint-devil.json index e321ce0eddd..8d608c9f8f6 100644 --- a/packs/data/pathfinder-bestiary-2.db/sandpoint-devil.json +++ b/packs/data/pathfinder-bestiary-2.db/sandpoint-devil.json @@ -856,15 +856,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -900,15 +898,13 @@ "name": "Scent", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -944,15 +940,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -983,15 +977,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1045,15 +1037,13 @@ "name": "Attack of Opportunity (Hoof Only)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Hoof only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1084,15 +1074,13 @@ "name": "Accursed Breath", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Sandpoint Devil breathes a @Template[type:cone|distance:30] of flame that deals [[/r 6d10[fire]]] damage. Each creature in the area must attempt a @Check[type:reflex|dc:26|traits:damaging-effect] save.

\n

The Sandpoint Devil can't use Accursed Breath for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} by the agonizing pain of its burns.

\n

Critical Failure The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a -2 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.

" }, @@ -1128,15 +1116,13 @@ "name": "Devil's Howl", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a @Template[type:emanation|distance:100] must succeed at a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and fleeing as long as it remains frightened on a critical failure).

\n

Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours.

" }, @@ -1179,15 +1165,13 @@ "name": "Trample", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:23|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sard.json b/packs/data/pathfinder-bestiary-2.db/sard.json index 27aa2560127..64ff4327893 100644 --- a/packs/data/pathfinder-bestiary-2.db/sard.json +++ b/packs/data/pathfinder-bestiary-2.db/sard.json @@ -828,15 +828,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -872,15 +870,13 @@ "name": "Tremorsense", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -911,15 +907,13 @@ "name": "Planar Acclimation", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sard treats the plane it is located on as its home plane.

" }, @@ -950,15 +944,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1007,15 +999,13 @@ "name": "Splintering Death", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the sard dies, its body explodes in a @Template[type:emanation|distance:30]. All creatures in the area take [[/r 10d6[electricity]]] damage and [[/r 10d6[piercing]]] damage (@Check[type:reflex|dc:43|basic:true] save). Any creature that takes piercing damage is also exposed to sard venom.

" @@ -1051,15 +1041,13 @@ "name": "Lightning-Struck Curse", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The sard is about to damage a creature that has electricity resistance

\n
\n

Effect An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a @Check[type:will|dc:41] save or lose any electricity resistance it has until this curse is lifted.

" }, @@ -1094,15 +1082,13 @@ "name": "Sard Venom", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:41]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 2d6[electricity]]] damage, [[/r 2d6[poison]]] damage, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 3d6[electricity]]] damage, [[/r 3d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 4d6[electricity]]] damage, [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

" }, @@ -1137,15 +1123,13 @@ "name": "Thorn Volley", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sard makes up to four thorn Strikes, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made.

" }, @@ -1181,15 +1165,13 @@ "name": "Trample", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, root, @Check[type:reflex|dc:39|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sarglagon.json b/packs/data/pathfinder-bestiary-2.db/sarglagon.json index e02bd2a62ea..7b44b7c0e99 100644 --- a/packs/data/pathfinder-bestiary-2.db/sarglagon.json +++ b/packs/data/pathfinder-bestiary-2.db/sarglagon.json @@ -946,15 +946,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -990,15 +988,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1038,15 +1034,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1082,15 +1076,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1126,15 +1118,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1183,15 +1173,13 @@ "name": "Heavy Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the heavy aura must attempt a @Check[type:will|dc:23] save. It is then temporarily immune for 10 minutes.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} while it remains in the area. If the creature is already encumbered, it is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} while it remains within the aura.

\n

Critical Failure As failure, but the effect persists for 3 rounds after leaving the aura.

" }, @@ -1239,15 +1227,13 @@ "name": "Stygian Guardian", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature or object within the sarglagon's reach is targeted by an attack

\n
\n

Effect The sarglagon interposes themself, giving the creature or object @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Standard Cover} against the attack (+2 circumstance bonus to AC), or @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Greater Cover} (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.

" }, @@ -1278,15 +1264,13 @@ "name": "Drown", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sarglagon conjures murky water to fill the lungs of a creature that can't breathe water within 30 feet. The target must attempt a @Check[type:fortitude|dc:26] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target coughs up water and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.

\n

Critical Failure The target falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.

" }, @@ -1321,15 +1305,13 @@ "name": "Sarglagon Venom", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1[[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2[[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/scarecrow.json b/packs/data/pathfinder-bestiary-2.db/scarecrow.json index 1757e9aec2f..302b70a8953 100644 --- a/packs/data/pathfinder-bestiary-2.db/scarecrow.json +++ b/packs/data/pathfinder-bestiary-2.db/scarecrow.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scarecrow's Leer", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The scarecrow's eyes flicker with an unnerving glow. A creature can't reduce its @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition below 1 as long as it is in the aura's emanation. When a creature enters or starts its turn in the aura, it must attempt a @Check[type:will|dc:18] save. Birds and other avian creatures take a -2 circumstance penalty to this save.

\n
\n

Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the scarecrow until the end of its next turn.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -156,15 +152,13 @@ "name": "Baleful Glow", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The scarecrow's head bursts into ghostly, heatless flame that sheds bright light in a @Template[type:emanation|distance:20] (and dim light to the next 20 feet). If the scarecrow uses this ability on the first round of combat, any creature that has not acted yet is startled and becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the scarecrow for 1 round. It can suppress the light by using this action again.

" }, @@ -223,15 +217,13 @@ "name": "Clawing Fear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The scarecrow's strikes deal an additional [[/r 1d6[mental]]] damage to @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, @@ -285,15 +277,13 @@ "name": "Mundane Appearance", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until it acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on Deception checks and DCs to pass as an ordinary scarecrow.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sceaduinar.json b/packs/data/pathfinder-bestiary-2.db/sceaduinar.json index de9863f9148..4aced58d8bb 100644 --- a/packs/data/pathfinder-bestiary-2.db/sceaduinar.json +++ b/packs/data/pathfinder-bestiary-2.db/sceaduinar.json @@ -1092,15 +1092,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1136,15 +1134,13 @@ "name": "Lifesense", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1175,15 +1171,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1232,15 +1226,13 @@ "name": "Void Child", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails Crafting checks.

" }, @@ -1273,15 +1265,13 @@ "name": "Wing Flash", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts a melee attack against a sceaduinar or an Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumble Through} the sceaduinar's space

\n
\n

Effect The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals [[/r 4d6[negative]]] damage to the triggering creature (@Check[type:reflex|dc:22|basic:true] save).

" }, @@ -1312,15 +1302,13 @@ "name": "Drain Life", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1354,15 +1342,13 @@ "name": "Entropic Touch", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage. The sceaduinar's melee Strikes have the benefits of the @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune on attacks against incorporeal undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/scythe-tree.json b/packs/data/pathfinder-bestiary-2.db/scythe-tree.json index a545a2bda67..f4213d33c6a 100644 --- a/packs/data/pathfinder-bestiary-2.db/scythe-tree.json +++ b/packs/data/pathfinder-bestiary-2.db/scythe-tree.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -139,15 +135,13 @@ "name": "Axe Vulnerability 5", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A scythe tree takes 5 additional damage from axes.

" }, @@ -178,15 +172,13 @@ "name": "Ripping Disarm", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature rolls a critical failure on a melee weapon Strike against the scythe tree

\n
\n

Effect The scythe tree attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the creature.

" }, @@ -217,15 +209,13 @@ "name": "Dead Tree", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the scythe tree acts, it appears to be a dead tree. It has an automatic result of 35 on Deception checks and DCs to pass as a dead tree.

" }, @@ -258,15 +248,13 @@ "name": "Woodland Ambush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The scythe tree is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet

\n
\n

Effect The scythe tree Strides up to 25 feet toward the triggering creature. Once the creature is in reach, the scythe tree makes a scythe branch Strike against it. The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sea-drake.json b/packs/data/pathfinder-bestiary-2.db/sea-drake.json index 928bd725cf0..9db3035d776 100644 --- a/packs/data/pathfinder-bestiary-2.db/sea-drake.json +++ b/packs/data/pathfinder-bestiary-2.db/sea-drake.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Electrified Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the sea drake

\n
\n

Effect An arc of electricity courses through the sea drake's blood. The triggering creature takes [[/r 1d6[electricity]]] damage.

" }, @@ -221,15 +215,13 @@ "name": "Ball Lightning Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing [[/r 7d6[electricity]]] damage (@Check[type:reflex|dc:24|basic:true] save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (@Check[type:reflex|dc:22|basic:true] save).

\n

The sea drake can't use Ball Lightning Breath again for [[/br 1d6 #rounds]]{1d6 rounds}.

" }, @@ -264,15 +256,13 @@ "name": "Briny Wound", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a @Check[type:fortitude|dc:24] save; the creature is then temporarily immune to briny wound for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is Sickened 2 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened.

" }, @@ -303,15 +293,13 @@ "name": "Capsize", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -344,15 +332,13 @@ "name": "Draconic Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sea drake makes one jaws Strike and two tail Strikes in any order.

" }, @@ -383,15 +369,13 @@ "name": "Speed Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The sea drake Strides, Flies, or Swims twice.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sea-snake.json b/packs/data/pathfinder-bestiary-2.db/sea-snake.json index 86c960a3779..ebe0f0deb79 100644 --- a/packs/data/pathfinder-bestiary-2.db/sea-snake.json +++ b/packs/data/pathfinder-bestiary-2.db/sea-snake.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea snake can hold its breath for about an hour.

" }, @@ -180,15 +174,13 @@ "name": "Lash Out", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sea snake's reach uses a move action

\n
\n

Effect The sea snake makes a bite Strike against the attacker.

" }, @@ -221,15 +213,13 @@ "name": "Sea Snake Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/shadow-drake.json b/packs/data/pathfinder-bestiary-2.db/shadow-drake.json index 63db6b65c21..337c3acf720 100644 --- a/packs/data/pathfinder-bestiary-2.db/shadow-drake.json +++ b/packs/data/pathfinder-bestiary-2.db/shadow-drake.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Light Blindness", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -218,15 +212,13 @@ "name": "Shadow Blend", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.

" }, @@ -257,15 +249,13 @@ "name": "Shadow Evade", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature attacks the shadow drake while it is in an area of dim light

\n
\n

Effect The shadow drake further obscures its position. The attacker must succeed at a @Check[type:flat|dc:11] check in order to affect the shadow drake, as if the drake were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the triggering attack.

" }, @@ -296,15 +286,13 @@ "name": "Draconic Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shadow drake makes one bite Strike and two tail Strikes in any order.

" }, @@ -335,15 +323,13 @@ "name": "Shadow Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take [[/r 3d6[cold]]] damage (@Check[type:reflex|dc:18|basic:true] save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier.

\n

The shadow drake can't use Shadow Breath again for [[/r 1d6]] rounds.

" }, @@ -379,15 +365,13 @@ "name": "Speed Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The shadow drake Strides or Flies twice.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/shadow-giant.json b/packs/data/pathfinder-bestiary-2.db/shadow-giant.json index 801f85ec662..0a830951d8a 100644 --- a/packs/data/pathfinder-bestiary-2.db/shadow-giant.json +++ b/packs/data/pathfinder-bestiary-2.db/shadow-giant.json @@ -441,15 +441,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -485,15 +483,13 @@ "name": "Catch Rock", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -529,15 +525,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -568,15 +562,13 @@ "name": "Pall of Shadow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shadow giant hits with a melee Strike, the target must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and take a -1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.

" }, @@ -611,15 +603,13 @@ "name": "Shadowcloak", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shadow giant becomes shrouded in shadows and becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.

" }, @@ -659,15 +649,13 @@ "name": "Throw Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/shoal-linnorm.json b/packs/data/pathfinder-bestiary-2.db/shoal-linnorm.json index ccfe8aef421..2c05889db5c 100644 --- a/packs/data/pathfinder-bestiary-2.db/shoal-linnorm.json +++ b/packs/data/pathfinder-bestiary-2.db/shoal-linnorm.json @@ -455,15 +455,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -499,15 +497,13 @@ "name": "Scent", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -543,15 +539,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -582,15 +576,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -643,15 +635,13 @@ "name": "Regeneration 10 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -697,15 +687,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -736,15 +724,13 @@ "name": "Curse of Drowning", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a shoal linnorm, it must succeed at a @Check[type:will|dc:38] save or become cursed. As long as the curse of drowning persists, the character must spend 3 actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin drowning, immediately running out of air and falling unconscious.

" }, @@ -779,15 +765,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shoal linnorm exhales scalding steam that deals [[/r 12d8[fire]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:36|basic:true] save). The steam lingers until the end of the linnorm's next turn; anyone who enters the area or begins their turn in the area takes [[/r 6d8[fire]]] damage (@Check[type:reflex|dc:36|traits:damaging-effect] save negates). During this time, the steam is so thick that it impedes movement as well as sight, turning the area into difficult terrain. All creatures in the steam become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the steam become concealed to creatures within it.

\n

The shoal linnorm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -823,15 +807,13 @@ "name": "Shoal Linnorm Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 4d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 6d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).

" }, @@ -870,15 +852,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/shocker-lizard.json b/packs/data/pathfinder-bestiary-2.db/shocker-lizard.json index 113bf70ab21..daf465a3831 100644 --- a/packs/data/pathfinder-bestiary-2.db/shocker-lizard.json +++ b/packs/data/pathfinder-bestiary-2.db/shocker-lizard.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Greater Electrolocation", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A shocker lizard can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect within the last minute.

" }, @@ -177,15 +173,13 @@ "name": "Amplify Voltage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A shocker lizard within 20 feet makes a shock Strike or uses Discharge

\n
\n

Effect The shocker lizard lends some of its electrical power to the nearby lizard. This either causes the other lizard's shock Strike to lose the nonlethal trait or increases the DC of its Discharge to 20.

" }, @@ -218,15 +212,13 @@ "name": "Discharge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shocker lizard releases a blast of lightning from its body. Creatures within a @Template[type:emanation|distance:10] take [[/r 3d6[electricity]]] damage (@Check[type:reflex|dc:18|basic:true] save).

\n

The shocker lizard can't use Discharge for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -259,15 +251,13 @@ "name": "Shocking Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The shocker lizard hunkers down and begins to spark with electricity, which it releases in a @Template[type:emanation|distance:10] that deals [[/r 3d8[electricity]]] damage (@Check[type:reflex|dc:18|basic:true] save).

\n

The shocker lizard can't use Shocking Burst again for 1 minute.

\n

Up to four shocker lizards can combine their Shocking Bursts. In this case, the lizards can delay the release of their electricity until any other shocker lizard within 30 feet completes its Shocking Burst. The combined Shocking Bursts create an emanation with the combined area from all participating shocker lizards. For each additional shocker lizard that joins the burst, the damage increases by 3d8 and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage with a DC 21 save).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/shoggti.json b/packs/data/pathfinder-bestiary-2.db/shoggti.json index 82b53166750..230644166b9 100644 --- a/packs/data/pathfinder-bestiary-2.db/shoggti.json +++ b/packs/data/pathfinder-bestiary-2.db/shoggti.json @@ -757,15 +757,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -801,15 +799,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -844,15 +840,13 @@ "name": "Braincloud", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.

" }, @@ -894,15 +888,13 @@ "name": "Constrict", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -933,15 +925,13 @@ "name": "Fascinating Display", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:25] save, after which they are temporarily immune to further Fascinating Displays for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 minute. Once the fascination effect ends, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature is fascinated for 1 minute, can't use reactions while fascinated, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} once the fascination ends.

" }, @@ -985,15 +975,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/skaveling.json b/packs/data/pathfinder-bestiary-2.db/skaveling.json index 202d4eafc0a..d7ef22ef509 100644 --- a/packs/data/pathfinder-bestiary-2.db/skaveling.json +++ b/packs/data/pathfinder-bestiary-2.db/skaveling.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Echolocation", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A skaveling can use its hearing as a precise sense at the listed range

" }, @@ -178,15 +174,13 @@ "name": "Bone-Chilling Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skaveling unleashes a horrifying screech that chills the very bones of those close enough to feel it. The screech can be heard for miles, but each creature in a @Template[type:emanation|distance:20] must also attempt a @Check[type:will|dc:22] save.

\n

The skaveling can't use Bone-Chilling Screech again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Bone- Chilling Screech for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} by fear.

" }, @@ -224,15 +218,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a ghoul the next midnight

" }, @@ -265,15 +257,13 @@ "name": "Paralysis", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by the skaveling's Strikes must attempt a @Check[type:fortitude|dc:22] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/skrik-nettle.json b/packs/data/pathfinder-bestiary-2.db/skrik-nettle.json index 24db934120f..6e65eff34fe 100644 --- a/packs/data/pathfinder-bestiary-2.db/skrik-nettle.json +++ b/packs/data/pathfinder-bestiary-2.db/skrik-nettle.json @@ -54,15 +54,13 @@ "name": "Motionsense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round.

" }, @@ -98,15 +96,13 @@ "name": "Fast Healing 5", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -143,15 +139,13 @@ "name": "Spill Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The skrik nettle takes piercing or slashing damage

\n
\n

Effect The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom.

" }, @@ -182,15 +176,13 @@ "name": "Negate Levitation", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skrik nettle attempts to counteract (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense.

" }, @@ -224,15 +216,13 @@ "name": "Skrik Nettle Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:27]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and levitate upward 5 feet (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and levitate upward 10 feet (1 round)

\n

A levitating creature takes a -2 circumstance penalty to attack rolls. It can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If it's adjacent to a fixed object or stable terrain, it can move across the surface by climbing (if the surface is vertical) or crawling (if the surface is horizontal, such as a ceiling).

\n

A flying creature can move normally but still increases its altitude as appropriate from the venom. A creature that can't fly falls as soon as it recovers from skrik nettle venom.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/skulk.json b/packs/data/pathfinder-bestiary-2.db/skulk.json index 9df17e9e4be..c006fa06ecb 100644 --- a/packs/data/pathfinder-bestiary-2.db/skulk.json +++ b/packs/data/pathfinder-bestiary-2.db/skulk.json @@ -338,15 +338,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -377,15 +375,13 @@ "name": "Camouflaged Step", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The skulk gains the benefit of the @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} action in forests and subterranean settings without moving at half Speed.

" }, @@ -416,15 +412,13 @@ "name": "Chameleon Skin", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, @@ -477,15 +471,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A skulk's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/slime-mold.json b/packs/data/pathfinder-bestiary-2.db/slime-mold.json index 8fb5759d322..9067fbcc61a 100644 --- a/packs/data/pathfinder-bestiary-2.db/slime-mold.json +++ b/packs/data/pathfinder-bestiary-2.db/slime-mold.json @@ -49,15 +49,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A slime mold can sense nearby creatures through vibration and air or water movement.

" }, @@ -88,15 +86,13 @@ "name": "Slime Rot", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Onset [[/br 1d4 #days]]{1d4 days}

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 2 as stage 1 (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 4 as stage 3 (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} plus @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (no Perception check to wake up) (1 day)

\n

Stage 6 dead, and the body erupts to release a new slime mold

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/snapping-turtle.json b/packs/data/pathfinder-bestiary-2.db/snapping-turtle.json index a6bbf198f1b..6181ce3caa8 100644 --- a/packs/data/pathfinder-bestiary-2.db/snapping-turtle.json +++ b/packs/data/pathfinder-bestiary-2.db/snapping-turtle.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The snapping turtle can hold its breath for 30 minutes.

" }, @@ -174,15 +168,13 @@ "name": "Clench Jaws", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The snapping turtle damaged a creature with a jaws Strike in its previous action

\n
\n

Effect The snapping turtle clenches its jaws down and automatically deals an additional [[/r 1d4[bludgeoning]]] damage to the creature it just bit.

" }, @@ -213,15 +205,13 @@ "name": "Shell Defense", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/solar.json b/packs/data/pathfinder-bestiary-2.db/solar.json index 2fabaa398a5..5880defe257 100644 --- a/packs/data/pathfinder-bestiary-2.db/solar.json +++ b/packs/data/pathfinder-bestiary-2.db/solar.json @@ -3359,15 +3359,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3403,15 +3401,13 @@ "name": "At-Will Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3447,15 +3443,13 @@ "name": "Constant Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3486,15 +3480,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3548,15 +3540,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -3597,15 +3587,13 @@ "name": "Aura of Protection", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a @Check[type:will|dc:43|traits:incapacitation] save or be blinded for 1 minute (this is an incapacitation effect). It's then temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Protection (Solar)]{Effect: Aura of Protection (Solar)}

" }, @@ -3660,15 +3648,13 @@ "name": "Animate Weapon", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The solar hits with a melee weapon Strike while Animate Weapon is not already in effect

\n
\n

Effect The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute.

" }, @@ -3699,15 +3685,13 @@ "name": "Arrow of Mortality", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn.

\n

On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 1} (or, if it was already dying, increases its dying value by 3).

" }, @@ -3743,15 +3727,13 @@ "name": "Change Shape", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3787,15 +3769,13 @@ "name": "Holy Armaments", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon gains the effect of a @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} property rune while a solar wields it.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/soul-eater.json b/packs/data/pathfinder-bestiary-2.db/soul-eater.json index 6357b050f38..db313b9a978 100644 --- a/packs/data/pathfinder-bestiary-2.db/soul-eater.json +++ b/packs/data/pathfinder-bestiary-2.db/soul-eater.json @@ -62,15 +62,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -101,15 +99,13 @@ "name": "Caster Link", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A conjured soul eater forms a mental link with its conjurer. While both are on the same plane, the soul eater knows the location of its conjurer per its find target ability. If the soul eater's target dies before the soul eater can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them.

" }, @@ -144,15 +140,13 @@ "name": "Find Target", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a soul eater is conjured to the Material Plane to find a specific creature, it gains the benefits of a 5th-level @UUID[Compendium.pf2e.spells-srd.Locate]{Locate} spell that isn't blocked by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability.

" }, @@ -187,15 +181,13 @@ "name": "Drain Soul", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The soul eater is adjacent to a @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} creature

\n
\n

Effect The soul eater attempts to devour the dying creature's soul. The creature must attempt a @Check[type:will|dc:25] save. A creature that dies as a result of Drain Soul can't be restored to life except by a spell or ritual of 8th level or higher. If the soul eater that used Drain Soul on a creature is slain within 100 feet of that creature's corpse and the creature has been dead no longer than 1 minute, the creature's soul returns to its body and is restored to life, leaving the creature @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and dying 1 but no longer @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}, or increases its doomed value by 1 if it was already doomed.

\n

Failure As success, but @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}.

\n

Critical Failure As success, but @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 3}.

" }, @@ -231,15 +223,13 @@ "name": "Mind-Numbing Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a soul eater hits a creature with its claw Strike, the creature must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure).

\n

Further damage dealt by the soul eater increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases by 1 each time the creature gets a full night's rest. As long as the creature is stupefied by a soul eater, rest does not decrease any @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} value that creature might have.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spark-bat.json b/packs/data/pathfinder-bestiary-2.db/spark-bat.json index 82f66d9ec3f..ff8779e03b5 100644 --- a/packs/data/pathfinder-bestiary-2.db/spark-bat.json +++ b/packs/data/pathfinder-bestiary-2.db/spark-bat.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Arc Lightning", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spear-frog.json b/packs/data/pathfinder-bestiary-2.db/spear-frog.json index f4584114846..365f6bbedcc 100644 --- a/packs/data/pathfinder-bestiary-2.db/spear-frog.json +++ b/packs/data/pathfinder-bestiary-2.db/spear-frog.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Toxic Skin", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a creature touches the spear frog or an adjacent creature Strikes the spear frog with a melee attack, that creature is exposed to spear frog venom.

" }, @@ -136,15 +132,13 @@ "name": "Spear Frog Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -177,15 +171,13 @@ "name": "Sticky Feet", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Spear frogs are not flat-footed when @UUID[Compendium.pf2e.actionspf2e.Balance]{Balancing} on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/specter.json b/packs/data/pathfinder-bestiary-2.db/specter.json index 82ee4e99728..edc305c7169 100644 --- a/packs/data/pathfinder-bestiary-2.db/specter.json +++ b/packs/data/pathfinder-bestiary-2.db/specter.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Telepathy 100 feet (With Spectral Thralls Only)", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -147,15 +143,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +192,13 @@ "name": "Frightful Presence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:22]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -254,15 +246,13 @@ "name": "Pain Starvation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}. It can use its additional action only to make vile touch Strikes against humanoid targets. At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free.

" }, @@ -293,15 +283,13 @@ "name": "Sunlight Powerlessness", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A specter caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for as long as it remains in the sunlight.

" }, @@ -332,15 +320,13 @@ "name": "Spectral Corruption", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The specter makes a Vile Touch Strike. If it damages a living creature, the specter gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and the target creature must attempt a @Check[type:will|dc:24] save to avoid becoming corrupted.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour.

\n

Failure The creature succumbs to the corruption and becomes a spectral thrall temporarily. The creature is @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. This lasts until the end of the thrall's next turn, at which point it is no longer controlled but becomes stupefied 2 for 1 hour.

\n

Critical Failure As failure, but the duration is unlimited. The thrall can attempt a new Will save at the end of each of its turns; on a success, it is no longer controlled by the specter but becomes stupefied 2 for 1 hour.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spinosaurus.json b/packs/data/pathfinder-bestiary-2.db/spinosaurus.json index 66b3c6ef830..1f9a49be1a3 100644 --- a/packs/data/pathfinder-bestiary-2.db/spinosaurus.json +++ b/packs/data/pathfinder-bestiary-2.db/spinosaurus.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -138,15 +136,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A spinosaurus can hold its breath for 2 hours.

" }, @@ -177,15 +173,13 @@ "name": "Rip and Tear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spinosaurus has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws

\n
\n

Effect The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing [[/r 4d8[slashing]]] damage (@Check[type:reflex|dc:30|basic:true] save) and [[/r 1d6[bleed]]].

" }, @@ -216,15 +210,13 @@ "name": "Staggering Sail", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spinosaurus is swimming on the surface of water

\n
\n

Effect With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals [[/r 6d6[bludgeoning]]] damage in a 30 foot cone. Each creature in the water in the area must attempt a @Check[type:reflex|dc:30|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, @@ -262,15 +254,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r 2d12[bludgeoning]]] damage, Rupture 19

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -308,15 +298,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spiral-centurion.json b/packs/data/pathfinder-bestiary-2.db/spiral-centurion.json index be33367635a..1b2cf8b8808 100644 --- a/packs/data/pathfinder-bestiary-2.db/spiral-centurion.json +++ b/packs/data/pathfinder-bestiary-2.db/spiral-centurion.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Top-Heavy", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone, it takes a -5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand, but it must succeed at a @Check[type:acrobatics|dc:30] check to do so.

" }, @@ -133,15 +129,13 @@ "name": "Hurl Blade", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals [[/r 6d6[slashing]]] damage to each creature in a @Template[type:line|distance:40] (@Check[type:reflex|dc:30|basic:true] save).

\n

At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing [[/r 6d6[slashing]]] damage (@Check[type:reflex|dc:30|basic:true] save) to each creature along the same line.

" }, @@ -172,15 +166,13 @@ "name": "Rev Up", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spiral centurion has not acted yet this turn

\n
\n

Effect The spiral centurion Strides up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn.

" }, @@ -241,15 +233,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, blade, @Check[type:reflex|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -280,15 +270,13 @@ "name": "Whirling Death", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spirit-naga.json b/packs/data/pathfinder-bestiary-2.db/spirit-naga.json index a9adaaad8bd..6d020bade99 100644 --- a/packs/data/pathfinder-bestiary-2.db/spirit-naga.json +++ b/packs/data/pathfinder-bestiary-2.db/spirit-naga.json @@ -4511,15 +4511,13 @@ "name": "Darkvision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4555,15 +4553,13 @@ "name": "Coven", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A spirit naga adds @UUID[Compendium.pf2e.spells-srd.Hallucination]{Hallucination}, @UUID[Compendium.pf2e.spells-srd.Mind Probe]{Mind Probe}, and @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} to their coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -4598,15 +4594,13 @@ "name": "Spirit Naga Venom", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sportlebore-swarm.json b/packs/data/pathfinder-bestiary-2.db/sportlebore-swarm.json index fd7950596c0..aa3ea4b6bab 100644 --- a/packs/data/pathfinder-bestiary-2.db/sportlebore-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/sportlebore-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Sportlebore Infestation", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 hour)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 hour)

\n

Stage 4 [[/r 4d6[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true] save) as the host painfully vomits out a sportlebore swarm and returns to stage 1

" }, @@ -93,15 +89,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -132,15 +126,13 @@ "name": "Pour Down Throat", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature in the sportlebore swarm's area speaks, uses a verbal component, or opens its mouth

\n
\n

Effect A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a @Check[type:fortitude|dc:25|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature gets a mouthful of sportlebores. It spits the insects out and avoids further damage, but it can't speak for 1 round, and if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action.

\n

Failure The creature takes [[/r 4d6[piercing]]] damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under Success.

\n

Critical Failure As failure, but the creature is also exposed to sportlebore infestation.

" }, @@ -171,15 +163,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each creature in the sportlebore swarm's area takes [[/r 4d6[piercing]]] damage (@Check[type:reflex|dc:25|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spriggan-bully.json b/packs/data/pathfinder-bestiary-2.db/spriggan-bully.json index 69a0e7d85fc..5dcd22803d7 100644 --- a/packs/data/pathfinder-bestiary-2.db/spriggan-bully.json +++ b/packs/data/pathfinder-bestiary-2.db/spriggan-bully.json @@ -839,15 +839,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -878,15 +876,13 @@ "name": "Enraged Growth", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spriggan bully takes damage

\n
\n

Effect The spriggan bully grows to Large size, along with their equipment (which returns to natural size if removed). The spriggan bully's reach increases by 5 feet. They regain 5 Hit Points and gain a +2 status bonus to melee attacks and damage rolls. This effect continues until the end of the spriggan bully's next turn, but on any turn in which the spriggan bully deals damage to another creature and is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, the effect extends until the end of the following turn.

\n

When Enraged Growth ends, the spriggan bully is fatigued for 1 hour.

" }, @@ -946,15 +942,13 @@ "name": "Bully's Bludgeon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The spriggan bully makes a morningstar Strike with a +2 circumstance bonus to its attack roll. This attack is nonlethal.

" }, @@ -1008,15 +1002,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spriggan bully's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/spriggan-warlord.json b/packs/data/pathfinder-bestiary-2.db/spriggan-warlord.json index 8afc6960ba3..332d0909cda 100644 --- a/packs/data/pathfinder-bestiary-2.db/spriggan-warlord.json +++ b/packs/data/pathfinder-bestiary-2.db/spriggan-warlord.json @@ -1146,15 +1146,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1185,15 +1183,13 @@ "name": "Enraged Growth", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spriggan warlord takes damage

\n
\n

Effect The spriggan warlord grows to size Large, along with their equipment (which returns to natural size if removed). The spriggan warlord's reach increases by 5 feet. They regain 15 Hit Points and gain a +2 status bonus to melee attack and damage rolls.

\n

This effect continues until the end of the spriggan warlord's next turn, but on any turn in which the spriggan warlord deals damage to another creature and is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, the effect extends until the end of the following turn.

\n

When Enraged Growth ends, the spriggan warlord is fatigued for 1 hour.

" }, @@ -1253,15 +1249,13 @@ "name": "Bully's Bludgeon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The spriggan warlord makes a morningstar Strike with a +2 circumstance bonus to its attack roll. This attack is nonlethal.

" }, @@ -1315,15 +1309,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spriggan warlord's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1386,15 +1378,13 @@ "name": "Warlord's Training", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A spriggan warlord has access to the critical specialization effects for crossbows and morningstars, and the reload of any crossbow they wield is reduced by 1 (to a minimum of 0).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/star-archon.json b/packs/data/pathfinder-bestiary-2.db/star-archon.json index a635dc6c465..b375235f71f 100644 --- a/packs/data/pathfinder-bestiary-2.db/star-archon.json +++ b/packs/data/pathfinder-bestiary-2.db/star-archon.json @@ -1535,15 +1535,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1579,15 +1577,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1623,15 +1619,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1662,15 +1656,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1719,15 +1711,13 @@ "name": "Blinding Soul", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a @Check[type:fortitude|dc:38] save.

\n

On a failure, a creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #rounds]]{1d4 rounds} instead.

\n

The creature is then temporarily immune for 1 round.

" }, @@ -1763,15 +1753,13 @@ "name": "Explosive Rebirth", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When killed, the star archon explodes in a blinding flash of holy energy that deals [[/r 12d6[fire]]] damage and [[/r 12d6[good]]] damage to anything in a @Template[type:emanation|distance:100], with a @Check[type:reflex|dc:40|basic:true] save.

\n

A non-archon creature that sees the explosion and critically fails its save is permanently @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} as well.

\n

The slain star archon reincarnates [[/br 1d4 #rounds]]{1d4 rounds} later as a shield archon.

" }, @@ -1813,15 +1801,13 @@ "name": "Retributive Strike", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 21

\n

A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1852,15 +1838,13 @@ "name": "Archon's Door", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast dimension door, the archon can use @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, @@ -1891,15 +1875,13 @@ "name": "Prudent Asterism", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife Strike against a target within 60 feet. If the Strike hits, it can make another Strike at a different target within 60 feet of the first target, and so on, until it misses with a Strike or runs out of targets it hasn't attacked within range of the most recent target.

\n

The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/steam-mephit.json b/packs/data/pathfinder-bestiary-2.db/steam-mephit.json index 24c25a51a91..37533252cfb 100644 --- a/packs/data/pathfinder-bestiary-2.db/steam-mephit.json +++ b/packs/data/pathfinder-bestiary-2.db/steam-mephit.json @@ -264,15 +264,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -303,15 +301,13 @@ "name": "Steam Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The steam mephit ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and steam.

" }, @@ -347,15 +343,13 @@ "name": "Fast Healing 2 (in boiling water or steam)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -392,15 +386,13 @@ "name": "Boiling Rain", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The steam mephit calls down a rain boiling water that surrounds them in a @Template[type:emanation|distance:10]. Creatures in the area take [[/r 2d8[fire]]] damage (@Check[type:reflex|dc:17|basic:true] save), and small unattended flames (such as torches) are extinguished.

" }, @@ -436,15 +428,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The steam mephit spits a cloud of steam in a @Template[type:cone|distance:15] that deals [[/r 2d6[fire]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The steam mephit can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/stingray.json b/packs/data/pathfinder-bestiary-2.db/stingray.json index de2fa374d85..2a3058cf9de 100644 --- a/packs/data/pathfinder-bestiary-2.db/stingray.json +++ b/packs/data/pathfinder-bestiary-2.db/stingray.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Electrolocation", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.

" }, @@ -136,15 +132,13 @@ "name": "Stingray Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/striding-fire.json b/packs/data/pathfinder-bestiary-2.db/striding-fire.json index 4fe69ccff4f..8df397c8745 100644 --- a/packs/data/pathfinder-bestiary-2.db/striding-fire.json +++ b/packs/data/pathfinder-bestiary-2.db/striding-fire.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Smoke Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The striding fire ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -138,15 +134,13 @@ "name": "Burning Rush", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a @Check[type:reflex|dc:24|basic:true] save. If it critically fails, it is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by a wave of heated air.

\n

The striding fire can't use Burning Rush for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/stygira.json b/packs/data/pathfinder-bestiary-2.db/stygira.json index 4bf8373d44b..97ddc4c4a98 100644 --- a/packs/data/pathfinder-bestiary-2.db/stygira.json +++ b/packs/data/pathfinder-bestiary-2.db/stygira.json @@ -1139,15 +1139,13 @@ "name": "Gemsight", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

As long as the stygira holds a gemstone, they can see through the gem with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} and the effects of @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}. The stygira is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} when they are not holding a gem in a hand.

" }, @@ -1178,15 +1176,13 @@ "name": "Light Sickness", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A stygira in an area of bright light is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -1217,15 +1213,13 @@ "name": "Gem Gaze", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The stygira holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature's thoughts with visions of the creature's own dead body slowly petrifying.

\n

The creature must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -1261,15 +1255,13 @@ "name": "Stone Curse", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wounds dealt by the stygira's claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira's claw Strike, it must succeed at a @Check[type:fortitude|dc:25] save or become permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira's claw Strike and fails the saving throw against stone curse, it is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been petrified.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/suli-dune-dancer.json b/packs/data/pathfinder-bestiary-2.db/suli-dune-dancer.json index 268e2bd35a2..fcc8b17bcb4 100644 --- a/packs/data/pathfinder-bestiary-2.db/suli-dune-dancer.json +++ b/packs/data/pathfinder-bestiary-2.db/suli-dune-dancer.json @@ -1310,15 +1310,13 @@ "name": "Elemental Bulwark", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait

\n
\n

Effect The dune dancer gain resistance 2 against the triggering damage

" }, @@ -1354,15 +1352,13 @@ "name": "Elemental Assault", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional [[/r {1d4}]]{1d4 damage} of the indicated type and has the trait corresponding to the element:

\n
    \n
  • Air electricity
  • \n
  • Earth bludgeoning
  • \n
  • Fire fire
  • \n
  • Water cold
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sunflower-leshy.json b/packs/data/pathfinder-bestiary-2.db/sunflower-leshy.json index a951ef10fbb..35c3ff9f768 100644 --- a/packs/data/pathfinder-bestiary-2.db/sunflower-leshy.json +++ b/packs/data/pathfinder-bestiary-2.db/sunflower-leshy.json @@ -301,15 +301,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -340,15 +338,13 @@ "name": "Verdant Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring [[/r 1d8[healing]]]{1d8 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area immediately fills with sunflowers, becoming difficult terrain.

\n

If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.

" @@ -388,15 +384,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -432,15 +426,13 @@ "name": "Heliotrope", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Requirements The sunflower leshy begins its turn in an area of bright light

\n
\n

Effect The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a @Check[type:will|dc:16] save.

\n
\n

Success The creature is unaffected and is temporarily immune to heliotrope for 24 hours.

\n

Failure The creature is distracted by the light, becoming @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

" }, @@ -497,15 +489,13 @@ "name": "Seed Spray", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sunflower leshy launches a deluge of seeds from their head in a @Template[type:cone|distance:15], dealing [[/r 2d6[bludgeoning]]] damage to creatures within the area (@Check[type:reflex|dc:16|basic:true] save).

\n

It gains a +2 status bonus to this damage against @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} creatures.

\n

The sunflower leshy can't use Seed Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/sylph-sneak.json b/packs/data/pathfinder-bestiary-2.db/sylph-sneak.json index 44ccce2162c..5614757f222 100644 --- a/packs/data/pathfinder-bestiary-2.db/sylph-sneak.json +++ b/packs/data/pathfinder-bestiary-2.db/sylph-sneak.json @@ -326,15 +326,13 @@ "name": "Deflecting Gale", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The sylph sneak is the target of a physical ranged attack

\n

Requirements The sylph sneak is aware of the attack

\n
\n

Effect A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).

" }, @@ -369,15 +367,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sylph sneak's Strikes deal 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -433,15 +429,13 @@ "name": "Surprise Attacker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the sylph sneak.

" }, @@ -492,15 +486,13 @@ "name": "Wind's Guidance", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/taiga-giant.json b/packs/data/pathfinder-bestiary-2.db/taiga-giant.json index 87f695b5d89..4e178b70fdc 100644 --- a/packs/data/pathfinder-bestiary-2.db/taiga-giant.json +++ b/packs/data/pathfinder-bestiary-2.db/taiga-giant.json @@ -328,15 +328,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -367,15 +365,13 @@ "name": "See Invisibility", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A taiga giant can see invisible creatures and objects as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to the taiga giant.

" }, @@ -406,15 +402,13 @@ "name": "+2 Status Bonus on Saves vs. Enchantment and Illusion Effects", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -465,15 +459,13 @@ "name": "Catch Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -504,15 +496,13 @@ "name": "Guardian Spirit", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The taiga giant has Ancestral Guardian active and would take energy or mental damage

\n
\n

Effect The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.

" }, @@ -543,15 +533,13 @@ "name": "Ancestral Guardian", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The taiga giant must be protected by the ancestors

\n
\n

Effect The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn.

" }, @@ -599,15 +587,13 @@ "name": "Protected by the Ancestors", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}), it loses its immunity to the @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} condition and its status bonus to saving throws against enchantment and illusion effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the concentrate trait.

" }, @@ -646,15 +632,13 @@ "name": "Throw Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/taiga-linnorm.json b/packs/data/pathfinder-bestiary-2.db/taiga-linnorm.json index 13bc4432a78..df83a501a83 100644 --- a/packs/data/pathfinder-bestiary-2.db/taiga-linnorm.json +++ b/packs/data/pathfinder-bestiary-2.db/taiga-linnorm.json @@ -455,15 +455,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -499,15 +497,13 @@ "name": "Scent", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -543,15 +539,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -582,15 +576,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -643,15 +635,13 @@ "name": "Regeneration 15 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -697,15 +687,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -736,15 +724,13 @@ "name": "Curse of Endless Storms", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a taiga linnorm, it must succeed at a @Check[type:will|dc:46] save or permanently gain weakness 20 to electricity.

" }, @@ -779,15 +765,13 @@ "name": "Spines", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm's spines and takes [[/r 1d6[piercing]]] damage per attack. A melee weapon with reach protects the user against these spines.

" }, @@ -818,15 +802,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The taiga linnorm breathes a @Template[type:cone|distance:60] of electrified vapor, dealing [[/r 20d6[electricity]]] damage to creatures in the area (@Check[type:reflex|dc:41|basic:true] save). The electrified mist persists for [[/br 1d4 #rounds]]{1d4 rounds}, dealing [[/r 6d6[electricity]]] damage (@Check[type:reflex|dc:41|basic:true] save) to each creature that ends its turn in the mist.

\n

The taiga linnorm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -861,15 +843,13 @@ "name": "Taiga Linnorm Venom", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:42]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 7d6[electricity]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 10d6[electricity]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

" }, @@ -908,15 +888,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/tatzlwyrm.json b/packs/data/pathfinder-bestiary-2.db/tatzlwyrm.json index 994c454a49e..8f693e1b12c 100644 --- a/packs/data/pathfinder-bestiary-2.db/tatzlwyrm.json +++ b/packs/data/pathfinder-bestiary-2.db/tatzlwyrm.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Natural Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A tatzlwyrm's green, gray, and brown scales provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaking}, and it gains a +4 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, @@ -174,15 +170,13 @@ "name": "Poison Gasp", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tatzlwyrm belches a puff of poisonous vapor into the face of an adjacent creature, which must attempt a @Check[type:fortitude|dc:15|traits:damaging-effect] save; the creature takes a -2 circumstance penalty to this save if it's @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

\n

The tatzlwyrm can't use Poison Gasp again for 2 rounds.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target takes [[/r 2d6[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 round.

\n

Critical Failure The target takes [[/r 4d6[poison]]] damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/tendriculos.json b/packs/data/pathfinder-bestiary-2.db/tendriculos.json index a47f2aa2339..3df8106ed35 100644 --- a/packs/data/pathfinder-bestiary-2.db/tendriculos.json +++ b/packs/data/pathfinder-bestiary-2.db/tendriculos.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Attack of Opportunity (Tentacle Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tentacle only.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -183,15 +179,13 @@ "name": "Rampant Growth", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature the tendriculos has Swallowed Whole has taken damage since the end of the tendriculos's last turn, and the tendriculos hasn't used any other actions this turn

\n
\n

Effect The tendriculos regains [[/r 3d8[healing]]]{3d8 Hit Points} and recovers from the @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} conditions. It reduces any @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled} value it has by 2.

" }, @@ -227,15 +221,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d10+7)[acid]]] damage plus tendriculos venom, Rupture 14

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -268,15 +260,13 @@ "name": "Tendriculos Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -315,15 +305,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/thanadaemon.json b/packs/data/pathfinder-bestiary-2.db/thanadaemon.json index 65bd8ad04c1..9bfe5d69a9e 100644 --- a/packs/data/pathfinder-bestiary-2.db/thanadaemon.json +++ b/packs/data/pathfinder-bestiary-2.db/thanadaemon.json @@ -1552,15 +1552,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1596,15 +1594,13 @@ "name": "Telepathy", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1644,15 +1640,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1688,15 +1682,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1727,15 +1719,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1784,15 +1774,13 @@ "name": "Terrifying Gaze", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:30] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.

" }, @@ -1846,15 +1834,13 @@ "name": "Draining Strike", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a @Check[type:fortitude|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -1888,15 +1874,13 @@ "name": "Focus Gaze", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The thanadaemon glares at a single creature they can see within 30 feet. If the target wasn't already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, they must immediately attempt a @Check[type:will|dc:33] save against the thanadaemon's terrifying gaze. If the target was already frightened, they must attempt a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for [[/br 1d4 #rounds]]{1d4 rounds}; this second effect has the incapacitation trait. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn.

" }, @@ -1932,15 +1916,13 @@ "name": "Soul Crush", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The thanadaemon has a soul gem

\n
\n

Effect The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Soul Crush (Healing)]{Effect: Soul Crush (Healing)}

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/theletos.json b/packs/data/pathfinder-bestiary-2.db/theletos.json index d80fcdd1fa8..fd16c3450fd 100644 --- a/packs/data/pathfinder-bestiary-2.db/theletos.json +++ b/packs/data/pathfinder-bestiary-2.db/theletos.json @@ -1139,15 +1139,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1178,15 +1176,13 @@ "name": "Envisioning", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a theletos conveys information, it does so wordlessly through psychic projections. This acts as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathy} with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.

" }, @@ -1222,15 +1218,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1261,15 +1255,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1318,15 +1310,13 @@ "name": "Fate Drain", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the theletos's tentacle must succeed at a @Check[type:will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

" }, @@ -1362,15 +1352,13 @@ "name": "Wrath of Fate", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The theletos releases a @Template[type:cone|distance:60] of energy from its center. Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a @Check[type:will|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} indefinitely.

\n

An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wrath of Fate]{Effect: Wrath of Fate}

\n

The theletos can't use Wrath of Fate again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/thrasfyr.json b/packs/data/pathfinder-bestiary-2.db/thrasfyr.json index 9dc3c717d21..4b6ed5a1a7e 100644 --- a/packs/data/pathfinder-bestiary-2.db/thrasfyr.json +++ b/packs/data/pathfinder-bestiary-2.db/thrasfyr.json @@ -600,15 +600,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -639,15 +637,13 @@ "name": "Planar Acclimation", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The thrasfyr always treats the plane it is located on as its home plane.

" }, @@ -683,15 +679,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -722,15 +716,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -784,15 +776,13 @@ "name": "Regeneration 25 (Deactivated by Acid or Cold)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -834,15 +824,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thrasfyr's serpent tail breathes a blast of flame in a @Template[type:cone|distance:50], dealing [[/r 10d12[fire]]] damage (@Check[type:reflex|dc:40|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -873,15 +861,13 @@ "name": "Rider's Bond", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The thrasfyr designates one creature as its rider by touching the rider with its claw. The thrasfyr and rider can communicate with each other telepathically at any range on the same plane and are aware of each other's present state, direction from each other, distance from each other, and any conditions affecting either.

" }, @@ -916,15 +902,13 @@ "name": "Tangling Chains", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thrasfyr thrashes its chains in all directions. Each creature in a @Template[type:emanation|distance:15] takes [[/r 18d6[bludgeoning]]] damage (@Check[type:reflex|dc:38|basic:true] save); creatures that fail are @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the start of the thrasfyr's next turn.

\n

The thrasfyr can't use Tangling Chains or make chain Strikes for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -959,15 +943,13 @@ "name": "Whirling Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, each against a different target. Each attack counts toward the thrasfyr's multiple attack penalty, but the penalty doesn't increase until after all the attacks.

" }, @@ -1003,15 +985,13 @@ "name": "Improved Knockdown", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/thulgant.json b/packs/data/pathfinder-bestiary-2.db/thulgant.json index 56229588fe1..8895af202b4 100644 --- a/packs/data/pathfinder-bestiary-2.db/thulgant.json +++ b/packs/data/pathfinder-bestiary-2.db/thulgant.json @@ -1517,15 +1517,13 @@ "name": "Greater Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1561,15 +1559,13 @@ "name": "Telepathy", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1609,15 +1605,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1648,15 +1642,13 @@ "name": "Demon Hunter", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.

" }, @@ -1695,15 +1687,13 @@ "name": "Greater Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d6+17)[bludgeoning],1d6[acid]}]]{2d6+17 bludgeoning and 1d6 acid}, @Check[type:fortitude|dc:40|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1734,15 +1724,13 @@ "name": "Mind-Rending Sting", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The thulgant hits the same enemy with two consecutive sting Strikes in the same round

\n
\n

Effect The thulgant deals [[/r (3d12+17)[mental]]] damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.

" }, @@ -1775,15 +1763,13 @@ "name": "Stunning Display", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:40] save, after which they are temporarily immune to further Stunning Displays for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 8}.

" }, @@ -1823,15 +1809,13 @@ "name": "Thulgant Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:40]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and the victim gains one of the following at random: @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage and the victim gains two of the following at random: @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 3 [[/r 9d6[poison]]] damage and the victim gains all three of the following: @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} (1 round)

" }, @@ -1869,15 +1853,13 @@ "name": "Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/thunderbird.json b/packs/data/pathfinder-bestiary-2.db/thunderbird.json index 74069e75a53..4c0fc2b8fad 100644 --- a/packs/data/pathfinder-bestiary-2.db/thunderbird.json +++ b/packs/data/pathfinder-bestiary-2.db/thunderbird.json @@ -243,15 +243,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -282,15 +280,13 @@ "name": "Stormsight", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Wind, precipitation, and clouds don't impair a thunderbird's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from storms, mist, precipitation, and the like.

" }, @@ -321,15 +317,13 @@ "name": "Reactive Shock", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature enters the thunderbird's reach or uses a move action within their reach

\n
\n

Effect A lightning bolt dancing on the thunderbird's body leaps onto the creature, dealing [[/r 8d6[electricity]]] damage (@Check[type:reflex|dc:30|basic:true] save).

" }, @@ -362,15 +356,13 @@ "name": "Storm Aura", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The thunderbird is surrounded by a cyclone of wind and driving rain. This area is greater difficult terrain for flying creatures, who must successfully @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight} (DC 27) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a @Check[type:reflex|dc:27] save to perform any move action and are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} on a critical failure.

\n

The driving rain in the storm aura imposes a -2 circumstance penalty on Perception checks and extinguishes smaller flames.

\n

A thunderbird can deactivate or activate the storm aura as a free action with the concentrate trait.

" }, @@ -424,15 +416,13 @@ "name": "Lightning Blast", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thunderbird spreads their wings and blasts their foe with thunderous bolts of lightning. Each creature in a @Template[type:emanation|distance:30] takes [[/r 6d6[electricity]]] damage and [[/r 6d6[sonic]]] damage (@Check[type:reflex|dc:30|basic:true] save). The thunderbird can't use Lightning Blast for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -466,15 +456,13 @@ "name": "Stormflight", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A thunderbird can move in wind with ease. They don't treat wind as difficult terrain or need to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight} in high winds.

" }, @@ -505,15 +493,13 @@ "name": "Thunderstrike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a thunderbird's thunderbolt Strike must succeed at a @Check[type:fortitude|dc:28] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/tick-swarm.json b/packs/data/pathfinder-bestiary-2.db/tick-swarm.json index cfad56f65c1..3317f76bd09 100644 --- a/packs/data/pathfinder-bestiary-2.db/tick-swarm.json +++ b/packs/data/pathfinder-bestiary-2.db/tick-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -91,15 +87,13 @@ "name": "Cling", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature leaves the swarm's space

\n
\n

Effect The swarm takes [[/r {1d6}]]{1d6 damage} as ticks cling to the creature and continue biting, dealing [[/r 3d6[bleed]]]. Immersion in water reduces the DC of the flat check to end this persistent damage to 5, and any area damage dealt to the creature destroys these clinging ticks.

" }, @@ -130,15 +124,13 @@ "name": "Swarming Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:28|basic:true] save) plus Cling and exposure to tick fever.

" }, @@ -169,15 +161,13 @@ "name": "Tick Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:27]

\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day).

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/titan-centipede.json b/packs/data/pathfinder-bestiary-2.db/titan-centipede.json index 201da72ff3d..6c25f0e49b9 100644 --- a/packs/data/pathfinder-bestiary-2.db/titan-centipede.json +++ b/packs/data/pathfinder-bestiary-2.db/titan-centipede.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Impaling Critical", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking [[/r 1d6[bleed]]] and becoming @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} as long as the bleed damage continues.

" }, @@ -174,15 +170,13 @@ "name": "Titan Centipede Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 2d8[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

" }, @@ -220,15 +214,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:28|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -259,15 +251,13 @@ "name": "Undulate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The titan centipede Strides up to its Speed or Steps. During this movement, it can pass through spaces as narrow as 10 feet without @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/totenmaske.json b/packs/data/pathfinder-bestiary-2.db/totenmaske.json index b16cf7589ba..36c51375781 100644 --- a/packs/data/pathfinder-bestiary-2.db/totenmaske.json +++ b/packs/data/pathfinder-bestiary-2.db/totenmaske.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Drink Flesh", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The totenmaske hit the same enemy with two claw Strikes this turn and is still adjacent to it

\n
\n

Effect The totenmaske drains flesh from the creature's body. The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} unless it succeeds at a @Check[type:fortitude|dc:25] save (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure).

" }, @@ -232,15 +226,13 @@ "name": "Living Form", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The totenmaske takes the appearance of a Medium or smaller humanoid creature. This is either its form from before it became undead, or the form of the last creature it successfully hit with Drink Flesh.

\n

This doesn't change the totenmaske's Speed or the attack and damage bonuses for its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).

" }, @@ -276,15 +268,13 @@ "name": "Shape Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

After spending 1 minute in contact with a @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature, a totenmaske can reshape the target's face, causing flesh to cover vital features.

\n

The target can attempt a @Check[type:fortitude|dc:25] save to resist; a critical success grants temporary immunity to Shape Flesh for 24 hours.

\n

Each time the totenmaske Shapes Flesh, it chooses one feature: ears (target becomes @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}), eyes (target becomes @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}), mouth (target can't speak or eat), or nose (target can't smell). A creature with both its nose and mouth sealed can't breathe and begins to suffocate.

\n

Changes are permanent until reversed by removing this curse, or the sealed flesh can be surgically opened with a @Check[type:medicine|dc:25] check that takes [[/br 1d4 #rounds]]{1d4 rounds} and deals [[/r 1d6[slashing]]] damage per round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/triton.json b/packs/data/pathfinder-bestiary-2.db/triton.json index 5425d4d75fc..098baa5c02c 100644 --- a/packs/data/pathfinder-bestiary-2.db/triton.json +++ b/packs/data/pathfinder-bestiary-2.db/triton.json @@ -379,15 +379,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -418,15 +416,13 @@ "name": "Defender of the Seas", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The triton Interacts to raise their trident, gaining a +1 circumstance bonus to AC until the start of their next turn. During this time, any of their allies also gains the bonus while adjacent to the triton.

" }, @@ -457,15 +453,13 @@ "name": "Summon Aquatic Ally", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The triton blows into a conch shell, casting a 2nd-level @UUID[Compendium.pf2e.spells-srd.Summon Animal]{Summon Animal} spell. The triton can summon only an aquatic creature, such as a dolphin, octopus, ray, sea snake, or electric eel. This creature remains until it is slain, the triton Dismisses it, or the triton summons another ally.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/trollhound.json b/packs/data/pathfinder-bestiary-2.db/trollhound.json index c8fadd3228b..d74cea16be8 100644 --- a/packs/data/pathfinder-bestiary-2.db/trollhound.json +++ b/packs/data/pathfinder-bestiary-2.db/trollhound.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -144,15 +140,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -194,15 +188,13 @@ "name": "Bloodfire Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 Enfeebled 1 and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 day)

\n

Stage 5 Enfeebled 2, Clumsy 2, and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

" }, @@ -235,15 +227,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The trollhound deals an extra [[/r 1d6]] damage to any creature within reach of at least two of the trollhound's allies.

" }, @@ -295,15 +285,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/trumpet-archon.json b/packs/data/pathfinder-bestiary-2.db/trumpet-archon.json index dcf739fdba3..9e5319444c0 100644 --- a/packs/data/pathfinder-bestiary-2.db/trumpet-archon.json +++ b/packs/data/pathfinder-bestiary-2.db/trumpet-archon.json @@ -1652,15 +1652,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1696,15 +1694,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1740,15 +1736,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1779,15 +1773,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1841,15 +1833,13 @@ "name": "Retributive Strike", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 16

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1880,15 +1870,13 @@ "name": "Archon's Door", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

" }, @@ -1919,15 +1907,13 @@ "name": "Kind Word", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The trumpet archon offers an ally praise or encouragement. The archon attempts to counteract one emotion effect on the ally (with a counteract modifier of +24), and the archon and the ally both gain a +1 status bonus to attack rolls and saving throws for 1 round.

" }, @@ -1965,15 +1951,13 @@ "name": "Trumpet Blast", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The trumpet archon blows mightily on their horn, creating a tone of such beauty and grandeur those who hear it are paralyzed in awe. Non-archons within 100 feet must attempt a @Check[type:fortitude|dc:34] save.

\n

They are temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and flat-footed as long as it's stunned.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/twigjack.json b/packs/data/pathfinder-bestiary-2.db/twigjack.json index 1c8fdcf5ddc..2d4fc1ce806 100644 --- a/packs/data/pathfinder-bestiary-2.db/twigjack.json +++ b/packs/data/pathfinder-bestiary-2.db/twigjack.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Bramble Jump", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The twigjack is in undergrowth

\n
\n

Effect The twigjack scrambles into the undergrowth and instantly teleports to a square of undergrowth within 60 feet. This movement doesn't trigger reactions.

" }, @@ -180,15 +176,13 @@ "name": "Splinter Spray", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The twigjack sprays a barrage of splinters and brambles from its body in a @Template[type:cone|distance:15], dealing [[/r 4d6[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save).

\n

It can't use Splinter Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/two-headed-troll.json b/packs/data/pathfinder-bestiary-2.db/two-headed-troll.json index c1b498233eb..380fac3bc53 100644 --- a/packs/data/pathfinder-bestiary-2.db/two-headed-troll.json +++ b/packs/data/pathfinder-bestiary-2.db/two-headed-troll.json @@ -297,15 +297,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -336,15 +334,13 @@ "name": "Independent Brains", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each of a two-headed troll's heads rolls their own initiative and has their own turn. Neither head can @UUID[Compendium.pf2e.actionspf2e.Delay]{Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the troll's arms, but both can move the legs.

\n

Any ability that would sever a two-headed troll's head (such as the @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon property) doesn't cause the two-headed troll to die if they still have their other head, but does cause them to lose the turns, actions, and reactions of the severed head.

\n

Mental effects that target a single creature affect only one of the troll's heads.

" }, @@ -380,15 +376,13 @@ "name": "Regeneration 25 (Deactivated by Acid or Fire)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -435,15 +429,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -474,15 +466,13 @@ "name": "Head Regrowth", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A two-headed troll's regeneration can regrow a severed head. After regaining Hit Points from regeneration, the two-headed troll attempts a @Check[type:flat|dc:10] check. On a success, the missing head is fully restored.

\n

If a two-headed troll loses their last remaining head, they die immediately.

" }, @@ -513,15 +503,13 @@ "name": "Reactive Chomp", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger On one head's initiative, the troll hits the same enemy with two consecutive claw Strikes in the same round

\n
\n

Effect While the prey is distracted with unrelenting claw attacks, the head that's not taking its turn makes a jaws Strike against the enemy.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/umonlee.json b/packs/data/pathfinder-bestiary-2.db/umonlee.json index f7b451acb4d..818b6598e99 100644 --- a/packs/data/pathfinder-bestiary-2.db/umonlee.json +++ b/packs/data/pathfinder-bestiary-2.db/umonlee.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "+1 Status to All Saves vs. Mental", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -234,15 +228,13 @@ "name": "Freezing Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals [[/r 12d8[cold]]] damage to creatures in the @Template[type:cone|distance:50] (@Check[type:reflex|dc:38|traits:damaging-effect] save).

\n

The umonlee can't use Freezing Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. If the creature is standing on the ground, it's @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} as thick ice forms around it, and it can't recover from being slowed. The creature remains immobilized and slowed 1 until it manages to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire.

\n

Critical Failure As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break.

" }, @@ -283,15 +275,13 @@ "name": "Greater Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -327,15 +317,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/urdefhan-tormentor.json b/packs/data/pathfinder-bestiary-2.db/urdefhan-tormentor.json index 4ce1a9d9ee9..4477e352d46 100644 --- a/packs/data/pathfinder-bestiary-2.db/urdefhan-tormentor.json +++ b/packs/data/pathfinder-bestiary-2.db/urdefhan-tormentor.json @@ -1375,15 +1375,13 @@ "name": "Greater Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1419,15 +1417,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1465,15 +1461,13 @@ "name": "Necrotic Decay", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 5d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:21|basic:true] save).

" @@ -1509,15 +1503,13 @@ "name": "Stoke the Fervent", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The urdefhan lets out a battle cry, sending itself and its allies into a fanatical frenzy. Each ally that hears the call gains a +1 status bonus to attack rolls, damage rolls, and saving throws, and takes a -1 status penalty to AC. Affected allies must use at least one of their actions to Strike each round, if they are able (even if it means attacking an ally, object, or thin air).

\n

This lasts for [[/br 2d4 #rounds]]{2d4 rounds}.

" }, @@ -1554,15 +1546,13 @@ "name": "Wicked Bite", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a @Check[type:fortitude|dc:22] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains 5 HP (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains 10 HP).
  • \n
  • Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/urdefhan-warrior.json b/packs/data/pathfinder-bestiary-2.db/urdefhan-warrior.json index e9c9bb2f404..bbd9330ed80 100644 --- a/packs/data/pathfinder-bestiary-2.db/urdefhan-warrior.json +++ b/packs/data/pathfinder-bestiary-2.db/urdefhan-warrior.json @@ -988,15 +988,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1032,15 +1030,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1083,15 +1079,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1122,15 +1116,13 @@ "name": "Necrotic Decay", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 3d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:17|basic:true] save).

" @@ -1166,15 +1158,13 @@ "name": "Ravenous Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Its multiple attack penalty doesn't increase until after both attacks.

" }, @@ -1205,15 +1195,13 @@ "name": "Wicked Bite", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a @Check[type:fortitude|dc:20] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains 5 HP (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains 10 HP).
  • \n
  • Drain Vitality The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vampire-squid.json b/packs/data/pathfinder-bestiary-2.db/vampire-squid.json index f82ea43cc07..ebc65a20d08 100644 --- a/packs/data/pathfinder-bestiary-2.db/vampire-squid.json +++ b/packs/data/pathfinder-bestiary-2.db/vampire-squid.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Glowing Mucus", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The vampire squid is in water

\n
\n

Effect The vampire squid ejects a cloud of bioluminescent mucus in a @Template[type:cone|distance:15]. Non-squid creatures within the cloud must attempt a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a @Check[type:fortitude|dc:13] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vampiric-mist.json b/packs/data/pathfinder-bestiary-2.db/vampiric-mist.json index b3ca006c02f..afa0fe75ae8 100644 --- a/packs/data/pathfinder-bestiary-2.db/vampiric-mist.json +++ b/packs/data/pathfinder-bestiary-2.db/vampiric-mist.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Misty Form", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it.

" }, @@ -140,15 +136,13 @@ "name": "Sense Blood (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A vampiric mist can sense creatures that have blood within 60 feet. It can sense exposed blood within a mile.

" }, @@ -179,15 +173,13 @@ "name": "Blood Siphon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a vampiric mist damages a creature with a misty tendril Strike, the creature must attempt a @Check[type:fortitude|dc:20] save. If the Strike was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw. Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the vampiric mist gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. The vampiric mist gains [[/r 10 #Temporary Hit Points]]{10 temporary Hit Points} and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}. It can use its extra action only to Strike.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Siphon (Critical Failure)]{Effect: Blood Siphon (Critical Failure)}

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vanth.json b/packs/data/pathfinder-bestiary-2.db/vanth.json index 631be2ec34f..91165f13d5d 100644 --- a/packs/data/pathfinder-bestiary-2.db/vanth.json +++ b/packs/data/pathfinder-bestiary-2.db/vanth.json @@ -877,15 +877,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -921,15 +919,13 @@ "name": "Lifesense", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -960,15 +956,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1022,15 +1016,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1066,15 +1058,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:22]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1122,15 +1112,13 @@ "name": "Infuse Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scythe and is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.

" }, @@ -1164,15 +1152,13 @@ "name": "Spirit Touch", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An vanth's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune and deal [[/r 2d6[negative]]] damage to living creatures and [[/r 2d6[positive]]] damage to undead.

" }, @@ -1205,15 +1191,13 @@ "name": "Vanth's Curse", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Vanth's Curse for 24 hours.

\n

Success The target feels a momentary shudder of doom and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute by the distracting sensation.

\n

Failure The target becomes morose and glum as it accepts its own inevitable fate. For 1 hour, the target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}. Each time the target gains the @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4.

\n

Critical Failure As failure, but the effect is permanent.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vaspercham.json b/packs/data/pathfinder-bestiary-2.db/vaspercham.json index 5a6c2bfed28..272a4871f72 100644 --- a/packs/data/pathfinder-bestiary-2.db/vaspercham.json +++ b/packs/data/pathfinder-bestiary-2.db/vaspercham.json @@ -967,15 +967,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1011,15 +1009,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1055,15 +1051,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1094,15 +1088,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1151,15 +1143,13 @@ "name": "Magic-Warping Aura", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A vaspercham's shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a @Check[type:will|dc:37] save.

\n
\n

Critical Success The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.

\n

Success The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.

\n

Failure If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.

\n

Critical Failure The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random.

" }, @@ -1205,15 +1195,13 @@ "name": "Hallucinatory Brine", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the vaspercham's Strikes or Mindwarping Tide must attempt a @Check[type:fortitude|dc:38] save. On a failure, the creature is overwhelmed with phantasmal visions, becoming @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (1 minute on a critical failure).

" }, @@ -1248,15 +1236,13 @@ "name": "Mindwarping Tide", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vaspercham releases an effusion of noxious water from its shell. Creatures within a @Template[type:emanation|distance:15] must save against the vaspercham's hallucinatory brine.

" }, @@ -1289,15 +1275,13 @@ "name": "Whipping Tentacles", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/veranallia.json b/packs/data/pathfinder-bestiary-2.db/veranallia.json index 3f7a40e2c87..d4ba6aa1143 100644 --- a/packs/data/pathfinder-bestiary-2.db/veranallia.json +++ b/packs/data/pathfinder-bestiary-2.db/veranallia.json @@ -2621,15 +2621,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2665,15 +2663,13 @@ "name": "Tremorsense", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2709,15 +2705,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2753,15 +2747,13 @@ "name": "Constant Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2792,15 +2784,13 @@ "name": "Alter Weather", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level @UUID[Compendium.pf2e.spells-srd.Control Weather]{Control Weather} ritual.

" }, @@ -2831,15 +2821,13 @@ "name": "Rebirth", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia's chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar.

" }, @@ -2878,15 +2866,13 @@ "name": "Improved Grab", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/verdurous-ooze.json b/packs/data/pathfinder-bestiary-2.db/verdurous-ooze.json index 98d620902c4..f562941d59f 100644 --- a/packs/data/pathfinder-bestiary-2.db/verdurous-ooze.json +++ b/packs/data/pathfinder-bestiary-2.db/verdurous-ooze.json @@ -53,15 +53,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A verdurous ooze can sense nearby creatures through vibration and air or water movement.

" }, @@ -92,15 +90,13 @@ "name": "Corrosive Surface", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a @Check[type:reflex|dc:21|traits:damaging-effect] save. On a failure, the weapon or creature takes [[/r 2d4[acid]]] damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.

" }, @@ -131,15 +127,13 @@ "name": "Enliven Foliage", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non-verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a @Check[type:reflex|dc:21] save or take a -10-foot circumstance penalty to its Speeds until it leaves the emanation.

" }, @@ -185,15 +179,13 @@ "name": "Split", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).

" }, @@ -229,15 +221,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 2d6[bludgeoning]]] damage plus [[/r 1d6[acid]]] damage, @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -268,15 +258,13 @@ "name": "Sleep Gas", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a @Template[type:emanation|distance:20], forcing them to attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If it's still unconscious after 1 minute, it wakes up automatically.

\n

Critical Failure The creature falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If it's still unconscious after 1 hour, it wakes up automatically.

" }, @@ -312,15 +300,13 @@ "name": "Verdurous Ooze Acid", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A verdurous ooze's acid damages only metal and flesh-not bone, stone, or other materials.

" }, @@ -356,15 +342,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vexgit.json b/packs/data/pathfinder-bestiary-2.db/vexgit.json index 28b8a2ad64d..2c22878060c 100644 --- a/packs/data/pathfinder-bestiary-2.db/vexgit.json +++ b/packs/data/pathfinder-bestiary-2.db/vexgit.json @@ -528,15 +528,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -567,15 +565,13 @@ "name": "Clacking Exoskeleton", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit's attempts to @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}.

" }, @@ -606,15 +602,13 @@ "name": "Destructive Smash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vexgit's maul Strike against an object deals ignores up to 5 of the object's Hardness.

" }, @@ -645,15 +639,13 @@ "name": "Gremlin Snare", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The vexgit creates a snare of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time-if they create a new snare, the previously created one vanishes.

" }, @@ -687,15 +679,13 @@ "name": "Rusting Grasp", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The vexgit makes a [[/r {1d20+9}#Spell Attack]]{+9 spell attack} against a creature or unattended object. If they succeed, the vexgit deals [[/r 1d6]] damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically.

\n

If a creature uses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Shield Block]{Shield Block} with a metal shield against this attack, the shield is automatically @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}, but no other item is rusted on that attack.

" }, @@ -729,15 +719,13 @@ "name": "Speedy Sabotage", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a vexgit succeeds or critically succeeds at a check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable a Device}, they gain an additional success toward disabling a complex device.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/violet-fungus.json b/packs/data/pathfinder-bestiary-2.db/violet-fungus.json index cb528e8a92d..db8e7a5b919 100644 --- a/packs/data/pathfinder-bestiary-2.db/violet-fungus.json +++ b/packs/data/pathfinder-bestiary-2.db/violet-fungus.json @@ -58,15 +58,13 @@ "name": "Tremorsense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -97,15 +95,13 @@ "name": "Violet Rot", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage plus @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage plus enfeebled 1 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage plus enfeebled 1 and drained 1 (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/viper-vine.json b/packs/data/pathfinder-bestiary-2.db/viper-vine.json index 0fe0d25aa3b..b7f9353757f 100644 --- a/packs/data/pathfinder-bestiary-2.db/viper-vine.json +++ b/packs/data/pathfinder-bestiary-2.db/viper-vine.json @@ -102,15 +102,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "Cold Vulnerability", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -226,15 +220,13 @@ "name": "Captivating Pollen", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The viper vine releases a @Template[type:emanation|distance:60] of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a @Check[type:will|dc:33] save or be captivated.

\n

The viper vine can't use Captivating Pollen for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.

\n

Critical Failure As failure, plus the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 24 hours.

" }, @@ -275,15 +267,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -319,15 +309,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/void-zombie.json b/packs/data/pathfinder-bestiary-2.db/void-zombie.json index 61678f98219..cab02450c0a 100644 --- a/packs/data/pathfinder-bestiary-2.db/void-zombie.json +++ b/packs/data/pathfinder-bestiary-2.db/void-zombie.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Salt Water Vulnerability", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Salt water acts as an extremely strong acid on the larval akata inside the void zombie. Full immersion in salt water deals [[/r 4d6[acid]]] damage per round. On any round in which the void zombie takes damage due to its salt water weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn.

" }, @@ -224,15 +218,13 @@ "name": "Feed on Blood", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The void zombie's previous action was a successful feeding tendril Strike against the target creature

\n
\n

Effect The void zombie uses its feeding tendril to drain blood from the creature struck. The void zombie regains 4 Hit Points, and the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing of any kind or amount.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vrolikai.json b/packs/data/pathfinder-bestiary-2.db/vrolikai.json index df5da3d0b89..318e510f1fd 100644 --- a/packs/data/pathfinder-bestiary-2.db/vrolikai.json +++ b/packs/data/pathfinder-bestiary-2.db/vrolikai.json @@ -1126,15 +1126,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1170,15 +1168,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1218,15 +1214,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1262,15 +1256,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1301,15 +1293,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1358,15 +1348,13 @@ "name": "Death-Stealing Gaze", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a non-demon ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:38] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, @@ -1414,15 +1402,13 @@ "name": "Black Flame Knives", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vrolikai can manifest a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 Striking Daggers, although they fade away into nothingness 1 minute after a vrolikai no longer carries them.

" }, @@ -1453,15 +1439,13 @@ "name": "Consume Death", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vrolikai focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is affected by death-stealing gaze and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.

\n

Critical Failure As failure, but the creature increases the amount of drain by 2.

" }, @@ -1497,15 +1481,13 @@ "name": "Focused Flames", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vrolikai attacks a single target with all of its black flame knives. The demon makes a black flame knife Strike. On a successful attack, the vrolikai deals the damage from a black flame knife Strike to the target, plus an additional [[/r 2d6[negative]]] damage for every black flame knife they wield beyond the first (typically [[/r 6d6[negative]]] damage). Even on a failed attack, the vrolikai deals the damage from one black flame knife to the target, though they still miss completely on a critical failure. On a critical hit, the victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} as the focused attack drains pure life essence as well as damage.

\n

This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of black flame knives the demon wields.

" }, @@ -1536,15 +1518,13 @@ "name": "Mindwarping", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sting of a vrolikai is mind-warping. A creature struck must attempt a @Check[type:will|dc:44] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. Further failed saves against mindwarping increase the condition value by 1, to a maximum of stupefied 4.

\n

Critical Failure As failure, but the creature also becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, @@ -1579,15 +1559,13 @@ "name": "Stolen Death", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that dies while suffering drain from a vrolikai's death-stealing gaze rises as a ghoul the next midnight.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vrykolakas-ancient.json b/packs/data/pathfinder-bestiary-2.db/vrykolakas-ancient.json index 2a9798ad39f..f9bb34e0b2f 100644 --- a/packs/data/pathfinder-bestiary-2.db/vrykolakas-ancient.json +++ b/packs/data/pathfinder-bestiary-2.db/vrykolakas-ancient.json @@ -432,15 +432,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -471,15 +469,13 @@ "name": "Children of the Night", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The presence of a vrykolakas ancient inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves, and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100 feet, but they can't communicate back.

" }, @@ -514,15 +510,13 @@ "name": "Swift Tracker", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vrykolakas moves at full Speed while @UUID[Compendium.pf2e.actionspf2e.Track]{Tracking}.

" }, @@ -558,15 +552,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -604,15 +596,13 @@ "name": "Feral Possession", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 feet

\n
\n

Effect Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt a Will save (DC 33). On a failure, the animal is possessed. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).

\n

If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed.

\n

A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal.

\n

After [[/r 1d4 #days]]{1d4 days}, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.

" @@ -651,15 +641,13 @@ "name": "Pestilential Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:fortitude|dc:33]

\n

Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague.

\n
\n

Bubonic Plague

\n

This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal.

\n

If you have bubonic plague, you can't remove the @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} condition while affected.

\n

Onset 1 day

\n

Stage 1 fatigued (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, fatigued, and take [[/r 1d6[bleed]]] every [[/r 1d20 #minutes]]{1d20 minutes}

" }, @@ -705,15 +693,13 @@ "name": "Vrykolakas Vulnerabilities", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vrykolakas all have the following vulnerabilities.

  • Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
  • Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
" }, @@ -749,15 +735,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A vrykolakas ancient can transform into a form resembling the body it had in life, with the effects of @UUID[Compendium.pf2e.spells-srd.Humanoid Form]{Humanoid Form} but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.action-macros.Impersonate: Deception]{Impersonate} in this form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -811,15 +795,13 @@ "name": "Create Spawn", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights.

\n

Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within [[/r 1d6 #days]]{1d6 days} of their creation.

" }, @@ -854,15 +836,13 @@ "name": "Dominate Animal", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

DC 33,

\n

The vrykolakas can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not.

\n

A dominated animal takes a -4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.

" }, @@ -898,15 +878,13 @@ "name": "Drink Blood", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vrykolakas' last action was a successful fangs Strike

\n
\n

Effect The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, and the vrykolakas regains 25 HP, gaining any excess HP as temporary Hit Points.

\n

Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week.

\n

A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, @@ -945,15 +923,13 @@ "name": "Rend", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -984,15 +960,13 @@ "name": "Sanguine Mauling", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vrykolakas ancient's last action was to Drink Blood

\n
\n

Effect The vrykolakas ancient makes two claw Strikes. Both count toward its multiple attack penalty, but the penalty increases only after it makes both attacks. If it hits with both claws, the target takes [[/r 1d6[bleed]]].

" }, @@ -1023,15 +997,13 @@ "name": "Steal Breath", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The vrykolakas ancient is adjacent to an @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature

\n
\n

Effect The vrykolakas ancient steals the creature's breath. The unconscious creature begins suffocating, can't be awakened for 1 round, and must attempt a @Check[type:fortitude|dc:33] save. If a creature is targeted with this ability in consecutive rounds, the save DC decreases by 2 each round after the first.

\n
\n

Critical Success The target immediately awakens and is then temporarily immune to Steal Breath for 24 hours.

\n

Success The target is unaffected.

\n

Failure The target takes [[/r 1d10]] damage.

\n

Critical Failure The target is reduced to 0 HP and becomes @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 1}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vrykolakas-master.json b/packs/data/pathfinder-bestiary-2.db/vrykolakas-master.json index 66d13a9b08f..f6834991a9a 100644 --- a/packs/data/pathfinder-bestiary-2.db/vrykolakas-master.json +++ b/packs/data/pathfinder-bestiary-2.db/vrykolakas-master.json @@ -432,15 +432,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -471,15 +469,13 @@ "name": "Children of the Night", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The presence of a vrykolakas master inspires savage creatures to crawl forth to do its bidding, including rat swarms, wargs, werewolves, and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100 feet, but they can't communicate back.

" }, @@ -514,15 +510,13 @@ "name": "Swift Tracker", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vrykolakas moves at full Speed while @UUID[Compendium.pf2e.actionspf2e.Track]{Tracking}.

" }, @@ -558,15 +552,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -604,15 +596,13 @@ "name": "Feral Possession", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 feet

\n
\n

Effect Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt a Will save (DC 29). On a failure, the animal is possessed. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).

\n

If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed.

\n

A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal.

\n

After [[/r 1d4 #days]]{1d4 days}, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.

" @@ -651,15 +641,13 @@ "name": "Pestilential Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:fortitude|dc:29]

\n
\n

Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to bubonic plague.

\n
\n

Bubonic Plague

\n

This widespread illness can sweep through entire communities, leaving few unaffected. The first indication of the disease is a telltale swelling of glands. In some cases, the disease can move into your lungs (pneumonic plague) or blood (septicemic plague), which is even more fatal.

\n

If you have bubonic plague, you can't remove the @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} condition while affected.

\n

Onset 1 day

\n

Stage 1 fatigued (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, fatigued, and take [[/r 1d6[bleed]]] every [[/r 1d20 #minutes]]{1d20 minutes}

" }, @@ -705,15 +693,13 @@ "name": "Vrykolakas Vulnerabilities", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vrykolakas all have the following vulnerabilities.

  • Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
  • Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
" }, @@ -749,15 +735,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A vrykolakas master can transform into a form resembling the body it had in life, with the effects of @UUID[Compendium.pf2e.spells-srd.Humanoid Form]{Humanoid Form} but with unlimited duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception checks to @UUID[Compendium.pf2e.action-macros.Impersonate: Deception]{Impersonate} in this form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -811,15 +795,13 @@ "name": "Create Spawn", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master can turn this creature into a vrykolakas spawn by donating some of its own blood to the creature and burying it in earth for 3 nights.

\n

Such vrykolakas spawn are generally friendly to the vrykolakas that created them, but they are not under its control and typically wander off on their own rampage within [[/r 1d6 #days]]{1d6 days} of their creation.

" }, @@ -854,15 +836,13 @@ "name": "Dominate Animal", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

DC 29

\n

The vrykolakas can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell that affects only animals. A creature that succeeds is immune to that vrykolakas's Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing it to 0 HP does not.

\n

A dominated animal takes a -4 circumstance penalty to saving throws against the vrykolakas's Feral Possession.

" }, @@ -898,15 +878,13 @@ "name": "Drink Blood", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vrykolakas' last action was a successful fangs Strike

\n
\n

Effect The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}, and the vrykolakas regains 19 HP, gaining any excess HP as temporary Hit Points.

\n

Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week.

\n

A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, @@ -945,15 +923,13 @@ "name": "Rend", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/vrykolakas-spawn.json b/packs/data/pathfinder-bestiary-2.db/vrykolakas-spawn.json index 7ae58b2836e..c470c0e31e7 100644 --- a/packs/data/pathfinder-bestiary-2.db/vrykolakas-spawn.json +++ b/packs/data/pathfinder-bestiary-2.db/vrykolakas-spawn.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Feral Possession", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 feet

\n
\n

Effect Unlike most other undead, a vrykolakas isn't destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt @Check[type:will|dc:24] save. On a failure, the animal is possessed. This has the effects of the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell, but it lasts a number of days equal to the vrykolakas's level. This possession can't be counteracted with magic (though remove curse works against it normally).

\n

If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed.

\n

A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound below) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal.

\n

After [[/r 1d4 #days]]{1d4 days}, if the vrykolakas hasn't been destroyed, the animal dies and the vrykolakas rises in a new body that's identical to its previous one, formed from the animal's remains.

" @@ -232,15 +226,13 @@ "name": "Vrykolakas Vulnerabilities", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vrykolakas all have the following vulnerabilities.

  • Burial Site Bound A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.
  • Vulnerable to Decapitation A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.
" }, @@ -271,15 +263,13 @@ "name": "Drink Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The vrykolakas' last action was a successful fangs Strike

\n
\n

Effect The vrykolakas sinks its fangs into that creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the vrykolakas regains 10 HP, gaining any excess HP as temporary Hit Points.

\n

Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire, but it increases the creature's drained condition value by 1. A vrykolakas can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week.

\n

A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, @@ -318,15 +308,13 @@ "name": "Rend", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/water-orm.json b/packs/data/pathfinder-bestiary-2.db/water-orm.json index fbfa921579d..8e5600cd1c4 100644 --- a/packs/data/pathfinder-bestiary-2.db/water-orm.json +++ b/packs/data/pathfinder-bestiary-2.db/water-orm.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Slow Metabolism", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal.

" }, @@ -176,15 +172,13 @@ "name": "Undetectable", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A water orm automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifier for the counteract check.

" }, @@ -227,15 +221,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d8+8)[bludgeoning]]] damage, Rupture 22

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -268,15 +260,13 @@ "name": "Water Travel", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Speed increases to 600 feet, it automatically succeeds at Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim}, and it gains a +4 circumstance bonus to Stealth checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the concentrate trait.

" }, @@ -333,15 +323,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/water-yai.json b/packs/data/pathfinder-bestiary-2.db/water-yai.json index c5c040916ad..e1b470bea87 100644 --- a/packs/data/pathfinder-bestiary-2.db/water-yai.json +++ b/packs/data/pathfinder-bestiary-2.db/water-yai.json @@ -1291,15 +1291,13 @@ "name": "Greater Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1335,15 +1333,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1379,15 +1375,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1418,15 +1412,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1480,15 +1472,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1535,15 +1525,13 @@ "name": "Attack of Opportunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1574,15 +1562,13 @@ "name": "Shocking Douse", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet casts a fire spell

\n
\n

Effect The water yai flourishes their kimono and attempts a Performance check to counteract the spell before it comes into effect. If the yai counters the spell, the triggering creature takes [[/r 9d6[electricity]]] damage from electrified water that sprays from the kimono (@Check[type:reflex|dc:35|basic:true] save).

" }, @@ -1618,15 +1604,13 @@ "name": "Change Shape", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The water yai takes on the appearance of a @UUID[Compendium.pf2e.pathfinder-bestiary.Storm Giant]{Storm Giant}. This doesn't change their Speed or Strike attack and damage. The yai can also turn into a puddle of water, with the effects of @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} except they retain their land Speed, double their swim Speed, and can't fly.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1662,15 +1646,13 @@ "name": "Enveloping Kimono", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The water yai's last action was a successful kimono Strike

\n
\n

Effect The water yai extends a portion of their kimono to attempt to envelop a creature within 15 feet. The water yai must attempt a Performance check against the creature's Reflex DC.

\n
\n

Critical Success The creature takes [[/r 20d6[electricity]]] damage and is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of its next turn.

\n

Success As critical success, but only [[/r 10d6[electricity]]] damage.

\n

Failure The target takes [[/r 5d6[electricity]]] damage but is not grabbed.

\n

Critical Failure The target is unaffected.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/wereboar.json b/packs/data/pathfinder-bestiary-2.db/wereboar.json index f636c056b10..ce39ba8e69d 100644 --- a/packs/data/pathfinder-bestiary-2.db/wereboar.json +++ b/packs/data/pathfinder-bestiary-2.db/wereboar.json @@ -409,15 +409,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -453,15 +451,13 @@ "name": "Scent", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -492,15 +488,13 @@ "name": "Boar Empathy", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wereboar can communicate with boars and pigs.

" }, @@ -539,15 +533,13 @@ "name": "Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -578,15 +570,13 @@ "name": "Boar Charge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wereboar Strides twice and then makes a melee Strike. As long as they moved at least 20 feet, they gain a +2 circumstance bonus to their attack roll.

" }, @@ -638,15 +628,13 @@ "name": "Change Shape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn't already have (such as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab}), and they lose their weapon Strikes.

\n

Human with fist +10 for [[/r (1d4+2)[bludgeoning]]] damage, or @UUID[Compendium.pf2e.pathfinder-bestiary.Boar]{Boar} with Speed 40 feet and tusk for [[/r (2d6+4)[piercing]]] damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -682,15 +670,13 @@ "name": "Curse of the Wereboar", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:15].

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wearboar until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -725,15 +711,13 @@ "name": "Moon Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike (or a similar Strike) by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #hours]]{2d4 hours}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/weretiger.json b/packs/data/pathfinder-bestiary-2.db/weretiger.json index d2b28ca22de..e243008077e 100644 --- a/packs/data/pathfinder-bestiary-2.db/weretiger.json +++ b/packs/data/pathfinder-bestiary-2.db/weretiger.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Tiger Empathy", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The weretiger can communicate with felines.

" }, @@ -227,15 +221,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -271,15 +263,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The werecreature changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is their hybrid shape. In humanoid shape, the werecreature uses their original humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their claw. In animal shape, their Speed and size change to that of the animal, they gain any special Strike effects of the animal that they didn't already have (such as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab}), and they lose their weapon Strikes.

n

Human with fist +14 for [[/r (1d4+7)[bludgeoning]]] damage, or @UUID[Compendium.pf2e.pathfinder-bestiary.Tiger]{Tiger} with Speed 30 feet and Wrestle.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -315,15 +305,13 @@ "name": "Curse of the Weretiger", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:18].

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -358,15 +346,13 @@ "name": "Moon Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases their reach by 5 feet, and increases the damage of their jaws Strike (or a similar Strike) by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #hours]] hours.

" }, @@ -417,15 +403,13 @@ "name": "Pounce", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after this ability's Strike.

" }, @@ -461,15 +445,13 @@ "name": "Rend", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -505,15 +487,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/white-dracolisk.json b/packs/data/pathfinder-bestiary-2.db/white-dracolisk.json index 5418f4c3129..ffe438f51df 100644 --- a/packs/data/pathfinder-bestiary-2.db/white-dracolisk.json +++ b/packs/data/pathfinder-bestiary-2.db/white-dracolisk.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -176,15 +172,13 @@ "name": "Draconic Resistance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dracolisk has resistance 10 to the type of damage it produces with its breath weapon.

" }, @@ -215,15 +209,13 @@ "name": "Petrifying Glance", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the dracolisk can see starts its turn

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:26] save. If it fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body stiffens.

" }, @@ -259,15 +251,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals [[/r 6d10[cold]]] damage, with a @Check[type:reflex|dc:28|basic:true] save.

\n

The dracolisk can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

White @Template[type:cone|distance:30] of cold

" }, @@ -301,15 +291,13 @@ "name": "Petrifying Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:28] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat [[/r 1d4+2 #Medium creatures]] Medium creatures in this manner.

" }, @@ -346,15 +334,13 @@ "name": "Savage Jaws", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dracolisk makes a single Strike with its jaws. If the attack hits, it deals [[/r (4d12+16)[piercing]]] damage (versatile S). This counts as two attacks for its multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/witchwyrd.json b/packs/data/pathfinder-bestiary-2.db/witchwyrd.json index b5496503f4b..7256bf892d9 100644 --- a/packs/data/pathfinder-bestiary-2.db/witchwyrd.json +++ b/packs/data/pathfinder-bestiary-2.db/witchwyrd.json @@ -1244,15 +1244,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1288,15 +1286,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1332,15 +1328,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1371,15 +1365,13 @@ "name": "Absorb Force", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per round

\n

Trigger A @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile} is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand

\n
\n

Effect The witchwyrd \"catches\" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.

" }, @@ -1414,15 +1406,13 @@ "name": "Force Bolt", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3 actions

\n

The witchwyrd fires one @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile} per action spent (dealing [[/r (1d4+1)[force]]] damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.

" }, @@ -1462,15 +1452,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/wolverine.json b/packs/data/pathfinder-bestiary-2.db/wolverine.json index 28f2d1d0e5d..c67e523e88f 100644 --- a/packs/data/pathfinder-bestiary-2.db/wolverine.json +++ b/packs/data/pathfinder-bestiary-2.db/wolverine.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the attack.

" }, @@ -220,15 +214,13 @@ "name": "Rend", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -259,15 +251,13 @@ "name": "Wolverine Rage", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals [[/r {1d8+7}]]{1d8+7 damage}, and its claw Strike deals [[/r {1d6+7}]]{1d6+7 damage}. While raging, the wolverine can't use actions that have the concentrate trait, except for @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek}. After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/wood-giant.json b/packs/data/pathfinder-bestiary-2.db/wood-giant.json index 056f89a2808..82bee9c7032 100644 --- a/packs/data/pathfinder-bestiary-2.db/wood-giant.json +++ b/packs/data/pathfinder-bestiary-2.db/wood-giant.json @@ -1197,15 +1197,13 @@ "name": "Low-Light Vision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1241,15 +1239,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1285,15 +1281,13 @@ "name": "Catch Rock", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1324,15 +1318,13 @@ "name": "Piercing Shot", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.

" }, @@ -1368,15 +1360,13 @@ "name": "Throw Rock", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/wood-golem.json b/packs/data/pathfinder-bestiary-2.db/wood-golem.json index d7af4273414..5dfbcac3a8d 100644 --- a/packs/data/pathfinder-bestiary-2.db/wood-golem.json +++ b/packs/data/pathfinder-bestiary-2.db/wood-golem.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r {4d8}]]{4d8 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage); healed by plant (area [[/r 2d6[healing]]]{2d6 Hit Points}); slowed by earth

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -179,15 +175,13 @@ "name": "Splinter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The wood golem takes physical damage

\n
\n

Effect A jagged, sizable splinter of wood lances out at the golem's attacker. The golem makes a splinter Strike against an adjacent creature without triggering reactions.

" }, @@ -221,15 +215,13 @@ "name": "Vulnerable to Shape Wood", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A wood golem targeted by @UUID[Compendium.pf2e.spells-srd.Shape Wood]{Shape Wood} takes [[/r {2d8}]]{2d8 damage} per spell level, with a basic Fortitude save against the caster's spell DC.

\n

On a critical failure, the golem is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for [[/br 1d4 #Shape Wood Immobilization]]{1d4 rounds}.

" }, @@ -260,15 +252,13 @@ "name": "Splinter Volley", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wood golem makes up to four splinter Strikes, each against a different target.

\n

These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/woolly-rhinoceros.json b/packs/data/pathfinder-bestiary-2.db/woolly-rhinoceros.json index f239e425c71..cc90a374b2f 100644 --- a/packs/data/pathfinder-bestiary-2.db/woolly-rhinoceros.json +++ b/packs/data/pathfinder-bestiary-2.db/woolly-rhinoceros.json @@ -93,15 +93,13 @@ "name": "Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -132,15 +130,13 @@ "name": "Cold Adaptation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The woolly rhinoceros treats environmental cold effects as if they were one step less extreme.

" }, @@ -176,15 +172,13 @@ "name": "Ferocity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -215,15 +209,13 @@ "name": "Rhinoceros Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The woolly rhinoceros Strides twice, then makes a horn Strike. As long as the woolly rhinoceros moved at least 20 feet, the Strike's damage increases to [[/r (3d12+6)[piercing]]] damage. A Medium or smaller creature struck by this attack must succeed at a @Check[type:reflex|dc:24] save or be automatically @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved} back 5 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blow.

" }, @@ -274,15 +266,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/worm-that-walks-cultist.json b/packs/data/pathfinder-bestiary-2.db/worm-that-walks-cultist.json index 72609ab2019..12abb03b6f3 100644 --- a/packs/data/pathfinder-bestiary-2.db/worm-that-walks-cultist.json +++ b/packs/data/pathfinder-bestiary-2.db/worm-that-walks-cultist.json @@ -3512,15 +3512,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3556,15 +3554,13 @@ "name": "Tremorsense", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -3600,15 +3596,13 @@ "name": "All-Around Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -3651,15 +3645,13 @@ "name": "Fast Healing 10", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -3701,15 +3693,13 @@ "name": "Swarm Mind", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -3740,15 +3730,13 @@ "name": "Discorporate", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes [[/r 1d10 #days]]{1d10 days}.

\n

While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the application of an area effect or splash weapon within 1 round to the space where the worm that walks collapsed. After any amount of area or splash damage is dealt to that space, the character dealing the damage must attempt a @Check[type:flat|dc:15] check. Each subsequent area or splash damage effect performed on the area reduces the DC of this flat check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of the worms escape, and the worm that walks is destroyed permanently.

\n

At the GM's discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.

" @@ -3782,15 +3770,13 @@ "name": "Squirming Embrace", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The worm that walks Strides, ending its movement sharing a space with a creature, and deals [[/r 5d8[piercing]]] damage to the creature. The creature can attempt a @Check[type:reflex|dc:32|basic:true] save.

" }, @@ -3821,15 +3807,13 @@ "name": "Swarm Shape", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze}. It can use the same action to coalesce back into its normal form.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/xill.json b/packs/data/pathfinder-bestiary-2.db/xill.json index cc3fb5325d1..40536564d51 100644 --- a/packs/data/pathfinder-bestiary-2.db/xill.json +++ b/packs/data/pathfinder-bestiary-2.db/xill.json @@ -873,15 +873,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -917,15 +915,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -961,15 +957,13 @@ "name": "Shield Block", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1000,15 +994,13 @@ "name": "Double Slash", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The xill makes two scimitar Strikes against a single target. If both hit, combine their damage for the purpose of the target's resistances and weaknesses. The xill applies its multiple attack penalty to each strike normally.

" }, @@ -1041,15 +1033,13 @@ "name": "Implant", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The xill is adjacent to a @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, willing, or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} creature

\n
\n

Effect The xill implants xill eggs in the creature's flesh.

" }, @@ -1082,15 +1072,13 @@ "name": "Xill Eggs", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} condition from xill eggs doesn't improve on its own until the disease is cured or runs its course. It can be cured with a 10-minute operation that requires a successful @Check[type:medicine|dc:26|name:Remove Xill Eggs] check and deals [[/r 4d6[slashing]]] damage to the host

\n

Saving Throw @Check[type:fortitude|dc:24]

\n

Maximum Duration 24 hours

\n

Stage 1 infested with no ill effect (8 hours)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (8 hours)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (4 hours)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and [[/r 2d6[bleed]]] as larval xills burrow out of the body and immediately fade away into the Ethereal Plane (1 hour)

" }, @@ -1123,15 +1111,13 @@ "name": "Xill Paralysis", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the xill's bite Strike must attempt a @Check[type:fortitude|dc:24] save.

\n
\n

Critical Success The creature is unaffected and is immune to xill paralysis for 1 minute.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Critical Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns to recover, and the save DC decreases by 1 each round.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/yamaraj.json b/packs/data/pathfinder-bestiary-2.db/yamaraj.json index cc84e35f3ef..8a011e839f0 100644 --- a/packs/data/pathfinder-bestiary-2.db/yamaraj.json +++ b/packs/data/pathfinder-bestiary-2.db/yamaraj.json @@ -2081,15 +2081,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2125,15 +2123,13 @@ "name": "Telepathy", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2173,15 +2169,13 @@ "name": "Lifesense", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -2217,15 +2211,13 @@ "name": "At-Will Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2261,15 +2253,13 @@ "name": "Constant Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2300,15 +2290,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2362,15 +2350,13 @@ "name": "Fast Healing 20", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2412,15 +2398,13 @@ "name": "Frightful Presence", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2468,15 +2452,13 @@ "name": "Lightning Drinker", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a yamaraj would take electricity damage if not for its immunity, its fast healing increases to 40 on its next turn.

\n

During that turn, if it uses its breath weapon, the beetles crackle with electricity and deal [[/r 2d12[electricity]]] damage.

" }, @@ -2507,15 +2489,13 @@ "name": "Breath Weapon", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The yamaraj breathes a blast of beetles in a @Template[type:cone|distance:50] that deals [[/r 14d8[slashing]]] damage and [[/r 4d8[persistent,slashing]]] damage to creatures in the area (@Check[type:reflex|dc:42|traits:damaging-effect] save).

\n

The Yamaraj can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

" }, @@ -2549,15 +2529,13 @@ "name": "Final Judgment", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A yamaraj's miracle spells are used only to pronounce judgment, typically either to restore a dead or destroyed creature to life, bind a creature to the Boneyard, or banish a creature from the Boneyard.

" }, @@ -2588,15 +2566,13 @@ "name": "Spirit Touch", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An yamaraj's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune and deal [[/r 1d6[negative]]] damage to living creatures and [[/r 1d6[positive]]] damage to undead.

" }, @@ -2629,15 +2605,13 @@ "name": "Yamaraj Venom", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While a creature is clumsy from this poison, it is doomed with the same value

\n

Saving Throw @Check[type:fortitude|dc:42]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 3d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 5d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 [[/r 7d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} (1 round)

" }, @@ -2675,15 +2649,13 @@ "name": "Improved Grab", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/yellow-musk-brute.json b/packs/data/pathfinder-bestiary-2.db/yellow-musk-brute.json index 597ac152c2e..aa5edd5c8f5 100644 --- a/packs/data/pathfinder-bestiary-2.db/yellow-musk-brute.json +++ b/packs/data/pathfinder-bestiary-2.db/yellow-musk-brute.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Slow", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A yellow musk brute is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -136,15 +132,13 @@ "name": "Entangling Tendrils", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a @Check[type:reflex|dc:15] save or be @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the tendrils.

" }, @@ -186,15 +180,13 @@ "name": "Limb Extension", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The yellow musk brute is reduced to 15 HP or fewer

\n
\n

Effect Creeper tendrils tear through the brute's limbs, causing its forearms to tear loose. The brute's melee reach increases by 5 feet.

" }, @@ -225,15 +217,13 @@ "name": "Pollen Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the brute strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 15). The creature is fascinated by the yellow musk creeper that spawned the brute, not by the brute itself. The affected creature must attempt a @Check[type:will|dc:15] save.

\n

Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper that spawned the brute as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.

\n

Critical Failure As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.

" }, @@ -269,15 +259,13 @@ "name": "Improved Push", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/yellow-musk-creeper.json b/packs/data/pathfinder-bestiary-2.db/yellow-musk-creeper.json index 61b48052ddf..86473d1c8a9 100644 --- a/packs/data/pathfinder-bestiary-2.db/yellow-musk-creeper.json +++ b/packs/data/pathfinder-bestiary-2.db/yellow-musk-creeper.json @@ -54,15 +54,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -93,15 +91,13 @@ "name": "Bore into Brain", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large humanoid creature that's @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, willing, or @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by Spray Pollen, and within reach of the creeper's tendrils.

\n

The creature must succeed at a @Check[type:fortitude|dc:18|traits:humanoid] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure).

\n

Subsequent failed saves against Bore into Brain increase the stupefied value. If the creature reaches stupefied 5, it is turned into a yellow musk thrall. Boring into a creature's brain doesn't end fascination caused by Spray Pollen.

" }, @@ -135,15 +131,13 @@ "name": "Spray Pollen", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The yellow musk creeper blasts yellow pollen in either a @Template[type:line|distance:30] or a @Template[type:cone|distance:15]. Each creature in the emanation must attempt a @Check[type:will|dc:20] save.

\n

Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. If anyone takes a hostile action against the creature or its allies, the effect ends. Otherwise, the creature can attempt a new save at the end of each of its turns. On a success, the effects end.

\n

Critical Failure As failure, but the condition doesn't end automatically if anyone takes a hostile action against the creature or its allies.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/yellow-musk-thrall.json b/packs/data/pathfinder-bestiary-2.db/yellow-musk-thrall.json index b300bee142f..39fa37e3b54 100644 --- a/packs/data/pathfinder-bestiary-2.db/yellow-musk-thrall.json +++ b/packs/data/pathfinder-bestiary-2.db/yellow-musk-thrall.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -95,15 +93,13 @@ "name": "Slow", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A yellow musk thrall is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -134,15 +130,13 @@ "name": "Entangling Tendrils", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a @Check[type:reflex|dc:14] save or be @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the tendrils.

" }, @@ -184,15 +178,13 @@ "name": "Limb Extension", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The yellow musk thrall is reduced to 4 HP or fewer

\n
\n

Effect Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.

" }, @@ -223,15 +215,13 @@ "name": "Pollen Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 14). The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the yellow musk creeper that spawned the thrall, not by the thrall itself. The affected creature must attempt a @Check[type:will|dc:14] save.

\n

Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper that spawned the thrall as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.

\n

Critical Failure As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.

" }, @@ -267,15 +257,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/yeth-hound.json b/packs/data/pathfinder-bestiary-2.db/yeth-hound.json index 97affaacdc5..4bc3ed6b36d 100644 --- a/packs/data/pathfinder-bestiary-2.db/yeth-hound.json +++ b/packs/data/pathfinder-bestiary-2.db/yeth-hound.json @@ -266,15 +266,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -310,15 +308,13 @@ "name": "Scent", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -354,15 +350,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -393,15 +387,13 @@ "name": "Bay", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The yeth hound emits an unearthly howl audible up to 300 feet away. Any non-fiend creature that hears the howl must succeed at a @Check[type:will|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. Any creature that critically fails and is within 60 feet of the yeth hound is instead @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for [[/br 1d4 #rounds]]{1d4 rounds} (or until it recovers from its frightened condition).

\n

Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.

" }, @@ -439,15 +431,13 @@ "name": "Sinister Bite", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A good creature bitten by a yeth hound must attempt a @Check[type:will|dc:20] save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increases the value of its frightened condition by 1 if already frightened.

" }, @@ -483,15 +473,13 @@ "name": "Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-brine-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/young-brine-dragon-spellcaster.json index 21168a238d9..bc8bc021fe6 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-brine-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/young-brine-dragon-spellcaster.json @@ -2141,15 +2141,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2185,15 +2183,13 @@ "name": "Scent", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2224,15 +2220,13 @@ "name": "Brine Spit", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the brine dragon observes within 30 feet uses a concentrate action

\n
\n

Effect The dragon spits a glob of caustic salt water at the creature. The creature takes [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:26|basic:true] save). On a failure, the concentrate action is disrupted.

" }, @@ -2270,15 +2264,13 @@ "name": "Frightful Presence", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2326,15 +2318,13 @@ "name": "Breath Weapon", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acidic salt water that deals [[/r 9d6[acid]]] damage in an @Template[type:line|distance:80] (@Check[type:reflex|dc:26|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-brine-dragon.json b/packs/data/pathfinder-bestiary-2.db/young-brine-dragon.json index cf1aa5b30a6..9527a51c3c1 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-brine-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/young-brine-dragon.json @@ -514,15 +514,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -558,15 +556,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -597,15 +593,13 @@ "name": "Brine Spit", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the brine dragon observes within 30 feet uses a concentrate action

\n
\n

Effect The dragon spits a glob of caustic salt water at the creature. The creature takes [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:26|basic:true] save). On a failure, the concentrate action is disrupted.

" }, @@ -643,15 +637,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -699,15 +691,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acidic salt water that deals [[/r 9d6[acid]]] damage in an @Template[type:line|distance:80] (@Check[type:reflex|dc:26|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -742,15 +732,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -781,15 +769,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon-spellcaster.json index 51dc8c42535..1f2eed5d837 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon-spellcaster.json @@ -2446,15 +2446,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2490,15 +2488,13 @@ "name": "Scent", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2529,15 +2525,13 @@ "name": "Mist Vision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -2573,15 +2567,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2612,15 +2604,13 @@ "name": "Deflecting Cloud", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is the target of a ranged attack

\n

Requirements The dragon is aware of the attack and has a free wing

\n
\n

Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -2656,15 +2646,13 @@ "name": "Frightful Presence", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2712,15 +2700,13 @@ "name": "Breath Weapon", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a thundercloud that deals [[/r 11d6[electricity]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:29|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2755,15 +2741,13 @@ "name": "Cloud Walk", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cloud dragon can tread on clouds or fog as though on solid ground.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon.json b/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon.json index f2216d12820..94b4891af03 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/young-cloud-dragon.json @@ -498,15 +498,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -542,15 +540,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -581,15 +577,13 @@ "name": "Mist Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -625,15 +619,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -664,15 +656,13 @@ "name": "Deflecting Cloud", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is the target of a ranged attack

\n

Requirements The dragon is aware of the attack and has a free wing

\n
\n

Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -708,15 +698,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -764,15 +752,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a thundercloud that deals [[/r 11d6[electricity]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:29|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -807,15 +793,13 @@ "name": "Cloud Walk", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cloud dragon can tread on clouds or fog as though on solid ground.

" }, @@ -846,15 +830,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -885,15 +867,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon-spellcaster.json index 18bcbd50ccd..eb554d4e1d1 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon-spellcaster.json @@ -2154,15 +2154,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2198,15 +2196,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2242,15 +2238,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2286,15 +2280,13 @@ "name": "Frightful Presence", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2342,15 +2334,13 @@ "name": "Twisting Tail", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -2398,15 +2388,13 @@ "name": "Breath Weapon", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deal [[/r 8d6[piercing]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:25|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon.json b/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon.json index 869ceacb00d..0d263462e39 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/young-crystal-dragon.json @@ -459,15 +459,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -503,15 +501,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -547,15 +543,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -591,15 +585,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -647,15 +639,13 @@ "name": "Twisting Tail", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -703,15 +693,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deal [[/r 8d6[piercing]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:25|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -745,15 +733,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -784,15 +770,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-magma-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/young-magma-dragon-spellcaster.json index 19050e321b5..e77ebb93f9e 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-magma-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/young-magma-dragon-spellcaster.json @@ -2376,15 +2376,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2420,15 +2418,13 @@ "name": "Scent", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2464,15 +2460,13 @@ "name": "At-Will Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2508,15 +2502,13 @@ "name": "Frightful Presence", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2564,15 +2556,13 @@ "name": "Wing Deflection", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

" }, @@ -2619,15 +2609,13 @@ "name": "Breath Weapon", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of magma that deals [[/r 5d6[fire]]] damage and [[/r 3d12[bludgeoning]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:28|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2662,15 +2650,13 @@ "name": "Magma Swim", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-magma-dragon.json b/packs/data/pathfinder-bestiary-2.db/young-magma-dragon.json index 380a243d451..77d80fdf99d 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-magma-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/young-magma-dragon.json @@ -528,15 +528,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -572,15 +570,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -616,15 +612,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -660,15 +654,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -716,15 +708,13 @@ "name": "Wing Deflection", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

" }, @@ -771,15 +761,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of magma that deals [[/r 5d6[fire]]] damage and [[/r 3d12[bludgeoning]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:28|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -814,15 +802,13 @@ "name": "Draconic Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -853,15 +839,13 @@ "name": "Draconic Momentum", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -902,15 +886,13 @@ "name": "Magma Swim", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon-spellcaster.json index 823a1cacd23..2d68b771f11 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon-spellcaster.json @@ -2459,15 +2459,13 @@ "name": "Greater Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2503,15 +2501,13 @@ "name": "Scent", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2547,15 +2543,13 @@ "name": "Frightful Presence", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2608,15 +2602,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2647,15 +2639,13 @@ "name": "Breath Weapon", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of darkness that deals [[/r 12d6[negative]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:30|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Undead creatures take [[/r 14d6[force]]] damage instead of the negative damage.

" }, @@ -2690,15 +2680,13 @@ "name": "Ghost Bane", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An umbral dragon's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune, and an umbral dragon's jaws deal an additional [[/r 4d6[force]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon.json b/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon.json index 4797b5060b9..613af964545 100644 --- a/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon.json +++ b/packs/data/pathfinder-bestiary-2.db/young-umbral-dragon.json @@ -506,15 +506,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -550,15 +548,13 @@ "name": "Scent", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -594,15 +590,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -655,15 +649,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -694,15 +686,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of darkness that deals [[/r 12d6[negative]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:30|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Undead creatures take [[/r 14d6[force]]] damage instead of the negative damage.

" }, @@ -737,15 +727,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -776,15 +764,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -825,15 +811,13 @@ "name": "Ghost Bane", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An umbral dragon's Strikes affect incorporeal creatures with the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune, and an umbral dragon's jaws deal an additional [[/r 4d6[force]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/zebub.json b/packs/data/pathfinder-bestiary-2.db/zebub.json index 6a6de0f87a7..2fff336f990 100644 --- a/packs/data/pathfinder-bestiary-2.db/zebub.json +++ b/packs/data/pathfinder-bestiary-2.db/zebub.json @@ -776,15 +776,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -820,15 +818,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -868,15 +864,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -912,15 +906,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -969,15 +961,13 @@ "name": "Cocytan Filth", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Onset [[/r 1d4 #days]]{1d4 days}

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

" }, @@ -1011,15 +1001,13 @@ "name": "Infernal Eye", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature.

\n

The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.

\n

After relaying their visions to another, the zebub can't ever recall those events again.

" }, @@ -1058,15 +1046,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zebub's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/zelekhut.json b/packs/data/pathfinder-bestiary-2.db/zelekhut.json index 46818ace36d..22f443de8af 100644 --- a/packs/data/pathfinder-bestiary-2.db/zelekhut.json +++ b/packs/data/pathfinder-bestiary-2.db/zelekhut.json @@ -993,15 +993,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1032,15 +1030,13 @@ "name": "Truespeech", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zelekhut can speak with and understand any creature with a language.

" }, @@ -1076,15 +1072,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1115,15 +1109,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1177,15 +1169,13 @@ "name": "Attack of Opportunity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1216,15 +1206,13 @@ "name": "Double Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zelekhut makes two chain Strikes, each targeting a different creature. Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown} action, it affects all creatures it hit with Double Attack.

" }, @@ -1260,15 +1248,13 @@ "name": "Knockdown", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/zomok.json b/packs/data/pathfinder-bestiary-2.db/zomok.json index 17151a778fd..5cb0ee86c1a 100644 --- a/packs/data/pathfinder-bestiary-2.db/zomok.json +++ b/packs/data/pathfinder-bestiary-2.db/zomok.json @@ -1071,15 +1071,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1115,15 +1113,13 @@ "name": "Tremorsense", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1159,15 +1155,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1198,15 +1192,13 @@ "name": "Entombing Breath", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zomok blasts forth a @Template[type:cone|distance:60] of earth and gravel, dealing [[/r 17d6[bludgeoning]]] damage (@Check[type:reflex|dc:34|basic:true] save); @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures take a -2 circumstance penalty to this saving throw. Creatures touching the ground that fail their saves take a 10-foot circumstance penalty to their Speeds and are @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} (Escape DC 34) on a critical failure.

\n

The zomok can't use Entombing Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

The bodies of creatures slain by Entombing Breath instantly decompose and are destroyed-they can be restored to life only by a 7th-level or higher spell or ritual that restores life. The creature's equipment is unharmed but buried under 5 feet of earth.

" }, @@ -1241,15 +1233,13 @@ "name": "Forest Step", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The zomok teleports itself with the effects of a 5th-level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell, but the zomok must begin and end the teleportation effect in forest terrain. The zomok regains [[/r 10d10[healing]]]{10d10 Hit Points} during this teleportation. Creatures swallowed by the zomok are left behind.

\n

The zomok can't use Forest Step again for [[/br 1d6+1 #rounds]]{1d6+1 rounds}.

" }, @@ -1291,15 +1281,13 @@ "name": "Swallow Whole", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d12+9)[bludgeoning]]] damage, Rupture 35

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1337,15 +1325,13 @@ "name": "Trample", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, tail, @Check[type:reflex|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -1381,15 +1367,13 @@ "name": "Improved Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-2.db/zyss-serpentfolk.json b/packs/data/pathfinder-bestiary-2.db/zyss-serpentfolk.json index 9c65468bbc1..7a500aa0609 100644 --- a/packs/data/pathfinder-bestiary-2.db/zyss-serpentfolk.json +++ b/packs/data/pathfinder-bestiary-2.db/zyss-serpentfolk.json @@ -980,15 +980,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1024,15 +1022,13 @@ "name": "Scent", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1068,15 +1064,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1116,15 +1110,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1155,15 +1147,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1212,15 +1202,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1261,15 +1249,13 @@ "name": "Serpentfolk Venom", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/abandoned-zealot.json b/packs/data/pathfinder-bestiary-3.db/abandoned-zealot.json index 5554ae87fca..b210b79b453 100644 --- a/packs/data/pathfinder-bestiary-3.db/abandoned-zealot.json +++ b/packs/data/pathfinder-bestiary-3.db/abandoned-zealot.json @@ -383,15 +383,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -427,15 +425,13 @@ "name": "Lifesense 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -466,15 +462,13 @@ "name": "Sense Apostate 500 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An abandoned zealot can sense the presence and direction of false priests within 500 feet of them. Lead or running water blocks this sense.

" }, @@ -514,15 +508,13 @@ "name": "+1 Status to all Saves vs. Divine and Positive", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -573,15 +565,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -619,15 +609,13 @@ "name": "Anathematic Aversion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If they encounter a priest of their former faith, an abandoned zealot must attempt a Will save against the highest spell DC among those priests, or the highest Will DC if none of them can cast spells. The zealot attempts this saving throw only once per minute, even if more priests arrive later.

\n
\n

Critical Success The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith. For 1 minute, the abandoned zealot's hand of despair deals one additional damage die against priests of the creature's former faith.

\n

Success The abandoned zealot spends their reaction to Stride directly toward a priest of their former faith.

\n

Failure The abandoned zealot becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition until the end of their next turn.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -662,15 +650,13 @@ "name": "Elegy of the Faithless", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A divine spell is cast within @Template[type:emanation|distance:30]{30 feet} of the abandoned zealot.

\n
\n

Effect The abandoned zealot howls an elegy of regret, forcing the spellcaster to attempt a @Check[type:will|dc:22] save, or a higher @Check[type:will|dc:24] if the caster is a member of the zealot's former faith. On a failure, the elegy disrupts the spell.

" }, @@ -705,15 +691,13 @@ "name": "Rend Faith", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When hit by an abandoned zealot's hand of despair, a creature capable of divine spellcasting or with divinely granted abilities must succeed at a @Check[type:will|dc:24] save or be unable to use those spells or abilities until the end of its next turn.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/abrikandilu.json b/packs/data/pathfinder-bestiary-3.db/abrikandilu.json index c2c4369d0dc..4a2d07e6d00 100644 --- a/packs/data/pathfinder-bestiary-3.db/abrikandilu.json +++ b/packs/data/pathfinder-bestiary-3.db/abrikandilu.json @@ -462,15 +462,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -506,15 +504,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -549,15 +545,13 @@ "name": "Hatred of Mirrors", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An abrikandilu loathes the sight of their reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a -2 penalty to Will saves against Intimidation checks.

\n

An abrikandilu that ends their turn adjacent to a mirror or that's attacked by a creature holding a mirror takes [[/r 1d6[mental]]] damage (this usually leads abrikandilus to focus their efforts on destroying nearby mirrors using Wreck).

" }, @@ -588,15 +582,13 @@ "name": "Mutilating Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the abrikandilu hits a creature with a jaws Strike, the creature must succeed at a @Check[type:fortitude|dc:21] save or become physically mutilated.

\n

The creature then takes a -1 status penalty to Charisma-based checks. This penalty is cumulative up to -3 and remains even if the wounds are healed.

\n

The penalty is reduced by 1 every 24 hours until it reaches 0.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Mutilating Bite]{Effect: Mutilating Bite}

" }, @@ -631,15 +623,13 @@ "name": "Wreck", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The abrikandilu makes two claw Strikes against an unattended object or held mirror. Held mirrors use the holding character's AC.

\n

If both Strikes hit, combine their damage for the purpose of overcoming any Hardness or resistance.

\n

These Strikes don't count toward the abrikandilu's multiple attack penalty, nor does that penalty apply to these Strikes.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adachros.json b/packs/data/pathfinder-bestiary-3.db/adachros.json index c645213716c..4202d1bfb1e 100644 --- a/packs/data/pathfinder-bestiary-3.db/adachros.json +++ b/packs/data/pathfinder-bestiary-3.db/adachros.json @@ -1086,15 +1086,13 @@ "name": "Telepathy 120 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1134,15 +1132,13 @@ "name": "Thoughtsense (Imprecise) 120 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -1177,15 +1173,13 @@ "name": "Self-Absorbed", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The adachros denies any version of reality but their own. If they begin their turn under an enchantment or illusion effect, they immediately attempt to counteract one such effect with a counteract modifier of [[/r 1d20+23 #Counteract]]{+23}, even if the effect prevents the adachros from acting.

" }, @@ -1216,15 +1210,13 @@ "name": "Splinter Sycophant", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The adachros takes 25 or more bludgeoning, piercing, or slashing damage

\n
\n

Effect The attack breaks off part of the adachros's body. This fragment reshapes and animates into an @UUID[Compendium.pf2e.pathfinder-bestiary-3.Ioton]{Ioton} with the minion trait under the adachros's control. The ioton sycophant can't move more than 120 feet from the adachros and crumbles after 1 minute.

\n

If the adachros gives it no other commands, the ioton sycophant spends its turn praising the adachros and affirming the adachros's infallibility; this grants the adachros [[/r 4d6 #Temporary Hit Points]]{4d6 temporary Hit Points} that last for as long as the ioton sycophant exists, and a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Praise Adachros]{Effect: Praise Adachros}

" }, @@ -1255,15 +1247,13 @@ "name": "Fatal Fantasia", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An adachros's melee and ranged Strikes gain the fatal d12 trait against any creature affected by the adachros's enchantment or illusion spells, including creatures in the area of a @UUID[Compendium.pf2e.spells-srd.Hallucinatory Terrain]{Hallucinatory Terrain} that haven't disbelieved the effect.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adhukait.json b/packs/data/pathfinder-bestiary-3.db/adhukait.json index 3b8020918a4..7fc2a1f060f 100644 --- a/packs/data/pathfinder-bestiary-3.db/adhukait.json +++ b/packs/data/pathfinder-bestiary-3.db/adhukait.json @@ -227,15 +227,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -271,15 +269,13 @@ "name": "Telepathy 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -319,15 +315,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -370,15 +364,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -409,15 +401,13 @@ "name": "Dual Mind", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The adhukait fails a saving throw against a mental effect

\n
\n

Effect The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn.

\n

During this time, the adhukait is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}; takes a -10-foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction.

" }, @@ -448,15 +438,13 @@ "name": "Dual Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The adhukait gains a second reaction each round they can use only to make an Attack of Opportunity.

" }, @@ -487,15 +475,13 @@ "name": "Dance of Destruction", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The adhukait's last action was a Strike that dealt damage.

\n
\n

Effect The adhukait Strides up to 10 feet and Strikes.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adlet.json b/packs/data/pathfinder-bestiary-3.db/adlet.json index 7de060213e8..df09cde1dc9 100644 --- a/packs/data/pathfinder-bestiary-3.db/adlet.json +++ b/packs/data/pathfinder-bestiary-3.db/adlet.json @@ -271,15 +271,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -315,15 +313,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -354,15 +350,13 @@ "name": "Avenging Bite", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of an adlet's jaws Strike attacks one of the adlet's allies.

\n
\n

Effect The adlet makes a jaws Strike against the triggering creature.

" }, @@ -393,15 +387,13 @@ "name": "Wolfstorm", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A clammy, frigid mist billows forth ahead of the adlet. Creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and creatures outside the mist become concealed to creatures within it. An adlet can see through the aura without penalty.

" }, @@ -449,15 +441,13 @@ "name": "Frozen Weapons", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Weapons wielded by an adlet gain the effect of the @UUID[Compendium.pf2e.equipment-srd.Frost]{Frost} property rune.

" }, @@ -501,15 +491,13 @@ "name": "Pack Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An adlet's Strikes deal an additional [[/r 2d6]] damage to creatures that are within the reach of at least two of the adlet's allies.

" }, @@ -557,15 +545,13 @@ "name": "Wolfrime", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An adlet's mist turns biting cold and coalesces into a thick rime of frost that deals [[/r 6d6[cold]]] damage to creatures inside the adlet's wolfstorm aura (@Check[type:fortitude|dc:26|basic:true]), and the aura is deactivated until the start of the adlet's next turn.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon-spellcaster.json index 140f586217f..b8c80ff88e3 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon-spellcaster.json @@ -3619,15 +3619,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3663,15 +3661,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3707,15 +3703,13 @@ "name": "Constant Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3751,15 +3745,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3808,15 +3800,13 @@ "name": "Countered by Metal", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest dragon takes damage from a metal item, they lose woodland stride and @UUID[Compendium.pf2e.spells-srd.Pass Without Trace]{Pass Without Trace} until the end of their next turn.

" }, @@ -3847,15 +3837,13 @@ "name": "Fed by Water", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The forest dragon is targeted with a water spell or effect

\n
\n

Effect The forest dragon gains [[/r 35 #Temporary Hit Points]]{35 temporary Hit Points}.

" }, @@ -3895,15 +3883,13 @@ "name": "Frightful Presence", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:32]

\n

Animals, fungi, and plants take a -2 circumstance penalty to the save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3951,15 +3937,13 @@ "name": "Breath Weapon", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a swarm of insects that deals [[/r 14d6[piercing]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:34|basic:true] save) before dispersing.

\n

A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the insects' venom; this is a poison effect.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3993,15 +3977,13 @@ "name": "Draining Blight", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a @Template[type:emanation|distance:30] takes [[/r 7d10[negative]]] damage (@Check[type:fortitude|dc:34|basic:true] save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect.

\n

In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot.

" }, @@ -4037,15 +4019,13 @@ "name": "Forest Shape", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}, a forest dragon can become a tree of the same size and age as themself.

" }, @@ -4081,15 +4061,13 @@ "name": "Greater Constrict", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+10)[bludgeoning]]], @Check[type:fortitude|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -4120,15 +4098,13 @@ "name": "Woodland Stride", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, @@ -4164,15 +4140,13 @@ "name": "Grab", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon.json b/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon.json index abc85ca296f..7c6ccb177f5 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-forest-dragon.json @@ -683,15 +683,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -727,15 +725,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -771,15 +767,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -815,15 +809,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -872,15 +864,13 @@ "name": "Countered by Metal", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest dragon takes damage from a metal item, they lose woodland stride and @UUID[Compendium.pf2e.spells-srd.Pass Without Trace]{Pass Without Trace} until the end of their next turn.

" }, @@ -911,15 +901,13 @@ "name": "Fed by Water", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The forest dragon is targeted with a water spell or effect

\n
\n

Effect The forest dragon gains [[/r 35 #Temporary Hit Points]]{35 temporary Hit Points}.

" }, @@ -959,15 +947,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:32]

\n

Animals, fungi, and plants take a -2 circumstance penalty to the save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1015,15 +1001,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a swarm of insects that deals [[/r 14d6[piercing]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:34|basic:true] save) before dispersing.

\n

A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the insects' venom; this is a poison effect.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1057,15 +1041,13 @@ "name": "Coiling Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1096,15 +1078,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1145,15 +1125,13 @@ "name": "Draining Blight", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a @Template[type:emanation|distance:30] takes [[/r 7d10[negative]]] damage (@Check[type:fortitude|dc:34|basic:true] save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect.

\n

In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot.

" }, @@ -1189,15 +1167,13 @@ "name": "Forest Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}, a forest dragon can become a tree of the same size and age as themself.

" }, @@ -1233,15 +1209,13 @@ "name": "Greater Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+10)[bludgeoning]]], @Check[type:fortitude|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1272,15 +1246,13 @@ "name": "Woodland Stride", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, @@ -1316,15 +1288,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon-spellcaster.json index 9f3bbdb8f73..50b42daaf56 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon-spellcaster.json @@ -3094,15 +3094,13 @@ "name": "Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3138,15 +3136,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -3182,15 +3178,13 @@ "name": "At-Will Spells", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3226,15 +3220,13 @@ "name": "Constant Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3270,15 +3262,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3327,15 +3317,13 @@ "name": "Countered by Earth", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone}, they lose Liquefy until the end of their next turn.

" }, @@ -3366,15 +3354,13 @@ "name": "Fed by Metal", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Metal]{Effect: Fed by Metal}

" }, @@ -3413,15 +3399,13 @@ "name": "Frightful Presence", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3469,15 +3453,13 @@ "name": "Liquefy", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a Strike or spell that could deal fire or physical damage to them

\n
\n

Effect The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 20 to fire and to all physical damage.

" }, @@ -3530,15 +3512,13 @@ "name": "Vortex", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that's also in the same body of water as the dragon is difficult terrain for Swimming creatures which don't have the water trait.

" }, @@ -3582,15 +3562,13 @@ "name": "Breath Weapon", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of water that deals [[/r 13d6[bludgeoning]]] damage in a @Template[type:burst|distance:25] within 50 feet (@Check[type:reflex|dc:32|basic:true] save). All non-magical fire in the radius is extinguished.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3630,15 +3608,13 @@ "name": "Greater Constrict", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+6)[bludgeoning]]], @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -3669,15 +3645,13 @@ "name": "Hyponatremia", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} as a surge of excess water floods its body.

" }, @@ -3715,15 +3689,13 @@ "name": "Grab", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon.json b/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon.json index 49547930e41..393eab53910 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-sea-dragon.json @@ -672,15 +672,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -716,15 +714,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -760,15 +756,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -804,15 +798,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -848,15 +840,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -905,15 +895,13 @@ "name": "Countered by Earth", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone}, they lose Liquefy until the end of their next turn.

" }, @@ -944,15 +932,13 @@ "name": "Fed by Metal", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Metal]{Effect: Fed by Metal}

" }, @@ -991,15 +977,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1047,15 +1031,13 @@ "name": "Liquefy", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a Strike or spell that could deal fire or physical damage to them

\n
\n

Effect The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 20 to fire and to all physical damage.

" }, @@ -1108,15 +1090,13 @@ "name": "Vortex", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that's also in the same body of water as the dragon is difficult terrain for Swimming creatures which don't have the water trait.

" }, @@ -1160,15 +1140,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of water that deals [[/r 13d6[bludgeoning]]] damage in a @Template[type:burst|distance:25] within 50 feet (@Check[type:reflex|dc:32|basic:true] save). All non-magical fire in the radius is extinguished.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1203,15 +1181,13 @@ "name": "Coiling Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1242,15 +1218,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1296,15 +1270,13 @@ "name": "Greater Constrict", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+6)[bludgeoning]]], @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1335,15 +1307,13 @@ "name": "Hyponatremia", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} as a surge of excess water floods its body.

" }, @@ -1381,15 +1351,13 @@ "name": "Grab", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon-spellcaster.json index 02c98edc62f..5e2cd9dd18b 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon-spellcaster.json @@ -3630,15 +3630,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3674,15 +3672,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3713,15 +3709,13 @@ "name": "Mist Vision", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a sky dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -3757,15 +3751,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3814,15 +3806,13 @@ "name": "Countered by Fire", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Fire]{Effect: Countered by Fire}

" }, @@ -3853,15 +3843,13 @@ "name": "Fed by Earth", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while flying.

" }, @@ -3900,15 +3888,13 @@ "name": "Frightful Presence", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3956,15 +3942,13 @@ "name": "Breath Weapon", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of electricity that deals [[/r 7d12[electricity]]] damage in a @Template[type:burst|distance:25] within 50 feet (@Check[type:reflex|dc:33|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

See divine lightning.

\n

[[/r 7d12[good]]] damage (@Check[type:reflex|dc:33|basic:true|traits:divine,good,evocation|overrideTraits:true] save) against fiends.

\n

[[/r 7d12[positive]]] damage (@Check[type:reflex|dc:33|basic:true|traits:divine,positive,evocation|overrideTraits:true] save) against undead.

" }, @@ -3999,15 +3983,13 @@ "name": "Divine Lightning", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.

" }, @@ -4096,15 +4078,13 @@ "name": "Greater Constrict", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+8)[bludgeoning]]], @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -4135,15 +4115,13 @@ "name": "Perfected Flight", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}.

" }, @@ -4179,15 +4157,13 @@ "name": "Grab", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon.json b/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon.json index 8f0f84c09cb..b6f708aeeac 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-sky-dragon.json @@ -680,15 +680,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -724,15 +722,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -763,15 +759,13 @@ "name": "Mist Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a sky dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -807,15 +801,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -864,15 +856,13 @@ "name": "Countered by Fire", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Fire]{Effect: Countered by Fire}

" }, @@ -903,15 +893,13 @@ "name": "Fed by Earth", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while flying.

" }, @@ -950,15 +938,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1006,15 +992,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of electricity that deals [[/r 7d12[electricity]]] damage in a @Template[type:burst|distance:25] within 50 feet (@Check[type:reflex|dc:33|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

See divine lightning.

\n

[[/r 7d12[good]]] damage (@Check[type:reflex|dc:33|basic:true|traits:divine,good,evocation|overrideTraits:true] save) against fiends.

\n

[[/r 7d12[positive]]] damage (@Check[type:reflex|dc:33|basic:true|traits:divine,positive,evocation|overrideTraits:true] save) against undead.

" }, @@ -1049,15 +1033,13 @@ "name": "Coiling Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1088,15 +1070,13 @@ "name": "Divine Lightning", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.

" }, @@ -1180,15 +1160,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1234,15 +1212,13 @@ "name": "Greater Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+8)[bludgeoning]]], @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1273,15 +1249,13 @@ "name": "Perfected Flight", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}.

" }, @@ -1317,15 +1291,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon-spellcaster.json index 5b83cf65f55..ec30d7a23e8 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon-spellcaster.json @@ -3445,15 +3445,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3489,15 +3487,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3533,15 +3529,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3577,15 +3571,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3639,15 +3631,13 @@ "name": "Frightful Presence", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3695,15 +3685,13 @@ "name": "Violent Retort", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sovereign dragon's reach critically hits the dragon

\n
\n

Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

" }, @@ -3734,15 +3722,13 @@ "name": "Breath Weapon", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a roar charged with psychic energy, dealing [[/r 16d6[mental]]] damage in a @Template[type:cone|distance:40] (@Check[type:will|dc:36|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3777,15 +3763,13 @@ "name": "Gleaming Armor", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 15 to energy damage. Each enemy in a @Template[type:emanation|distance:20] must succeed at a @Check[type:fortitude|dc:36] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}.

\n

All these effects last until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gleaming Armor]{Effect: Gleaming Armor}

" }, @@ -3832,15 +3816,13 @@ "name": "Greater Constrict", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+8)[bludgeoning]]], @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -3871,15 +3853,13 @@ "name": "Inspire Envoy", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon chooses a mortal they've observed performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site.

\n

If the creature agrees, until its next daily preparations, it gains a +1 status bonus to the dragon's choice of attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks.

\n

The dragon can Dismiss this benefit by spending a single action (that has the concentrate trait), which they're swift to do if the mortal dares to defy the dragon's directive.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspire Envoy]{Effect: Inspire Envoy}

" }, @@ -3919,15 +3899,13 @@ "name": "Grab", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon.json b/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon.json index c985c597122..92367e2032a 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-sovereign-dragon.json @@ -797,15 +797,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -841,15 +839,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -885,15 +881,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -929,15 +923,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -991,15 +983,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1047,15 +1037,13 @@ "name": "Violent Retort", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sovereign dragon's reach critically hits the dragon

\n
\n

Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

" }, @@ -1086,15 +1074,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a roar charged with psychic energy, dealing [[/r 16d6[mental]]] damage in a @Template[type:cone|distance:40] (@Check[type:will|dc:36|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1129,15 +1115,13 @@ "name": "Coiling Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1168,15 +1152,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As young sovereign dragon.

" }, @@ -1217,15 +1199,13 @@ "name": "Gleaming Armor", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 15 to energy damage. Each enemy in a @Template[type:emanation|distance:20] must succeed at a @Check[type:fortitude|dc:36] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}.

\n

All these effects last until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gleaming Armor]{Effect: Gleaming Armor}

" }, @@ -1272,15 +1252,13 @@ "name": "Greater Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+8)[bludgeoning]]], @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1311,15 +1289,13 @@ "name": "Inspire Envoy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon chooses a mortal they've observed performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site.

\n

If the creature agrees, until its next daily preparations, it gains a +1 status bonus to the dragon's choice of attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks.

\n

The dragon can Dismiss this benefit by spending a single action (that has the concentrate trait), which they're swift to do if the mortal dares to defy the dragon's directive.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspire Envoy]{Effect: Inspire Envoy}

" }, @@ -1359,15 +1335,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon-spellcaster.json index 41ef39a226d..622d188a382 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon-spellcaster.json @@ -2952,15 +2952,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2996,15 +2994,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3035,15 +3031,13 @@ "name": "Smoke Vision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an underworld dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -3079,15 +3073,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3136,15 +3128,13 @@ "name": "Countered by Water", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened.

\n

Until the end of their next turn, they take a -1 circumstance penalty to attack rolls, and their jaws Strikes don't deal fire damage, and they lose their sweltering heat aura.

\n

This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Water]{Effect: Countered by Water}

" }, @@ -3175,15 +3165,13 @@ "name": "Fed by Wood", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Wood]{Effect: Fed by Wood}

" }, @@ -3219,15 +3207,13 @@ "name": "Frightful Presence", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3275,15 +3261,13 @@ "name": "Sweltering Heat", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that ends its turn in the aura must succeed at a @Check[type:fortitude|dc:28] saving throw or become @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} while it remains in the aura.

" }, @@ -3331,15 +3315,13 @@ "name": "Adamantine Claws", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.

" }, @@ -3370,15 +3352,13 @@ "name": "Breath Weapon", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of fire that explodes in a @Template[type:burst|distance:25] within 50 feet, dealing [[/r 10d6[fire]]] damage (@Check[type:reflex|dc:30|basic:true] save). Creatures that fail the save also take [[/r 2d6[persistent,fire]]].

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3418,15 +3398,13 @@ "name": "Greater Constrict", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+10)[bludgeoning]]], @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -3462,15 +3440,13 @@ "name": "Grab", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon.json b/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon.json index 9be3b29d684..839e9e2a62e 100644 --- a/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/adult-underworld-dragon.json @@ -596,15 +596,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -640,15 +638,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -679,15 +675,13 @@ "name": "Smoke Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an underworld dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -723,15 +717,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -780,15 +772,13 @@ "name": "Countered by Water", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened.

\n

Until the end of their next turn, they take a -1 circumstance penalty to attack rolls, and their jaws Strikes don't deal fire damage, and they lose their sweltering heat aura.

\n

This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Water]{Effect: Countered by Water}

" }, @@ -819,15 +809,13 @@ "name": "Fed by Wood", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Wood]{Effect: Fed by Wood}

" }, @@ -863,15 +851,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -919,15 +905,13 @@ "name": "Sweltering Heat", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that ends its turn in the aura must succeed at a @Check[type:fortitude|dc:28] saving throw or become @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} while it remains in the aura.

" }, @@ -975,15 +959,13 @@ "name": "Adamantine Claws", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.

" }, @@ -1014,15 +996,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of fire that explodes in a @Template[type:burst|distance:25] within 50 feet, dealing [[/r 10d6[fire]]] damage (@Check[type:reflex|dc:30|basic:true] save). Creatures that fail the save also take [[/r 2d6[persistent,fire]]].

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1057,15 +1037,13 @@ "name": "Coiling Frenzy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} thetarget.

" }, @@ -1096,15 +1074,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1150,15 +1126,13 @@ "name": "Greater Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+10)[bludgeoning]]], @Check[type:fortitude|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1194,15 +1168,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/aghash.json b/packs/data/pathfinder-bestiary-3.db/aghash.json index ed28e147e41..07b5ad0ca27 100644 --- a/packs/data/pathfinder-bestiary-3.db/aghash.json +++ b/packs/data/pathfinder-bestiary-3.db/aghash.json @@ -801,15 +801,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -845,15 +843,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -893,15 +889,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -937,15 +931,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -994,15 +986,13 @@ "name": "Hatred of Beauty", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way.

\n

Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take [[/r 1d6[mental]]] damage at the end of their turn.

" }, @@ -1033,15 +1023,13 @@ "name": "Cursed Gaze", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a @Check[type:will|dc:21|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d6[mental]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes [[/r 4d6[mental]]] damage and becomes either @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (the aghash's choice).

\n

Critical Failure The creature takes [[/r 8d6[mental]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -1081,15 +1069,13 @@ "name": "Sandstorm", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The aghash creates a temporary sandstorm in a @Template[type:emanation|distance:30] that lasts for 1 minute.

\n

Creatures within the emanation take a -4 circumstance penalty to Perception checks and must succeed at a @Check[type:fortitude|dc:18] save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes [[/r 1d6[slashing]]] damage.

\n

Divs are immune to all effects of an aghash's sandstorm.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sandstorm]{Effect: Sandstorm}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/air-wisp.json b/packs/data/pathfinder-bestiary-3.db/air-wisp.json index b4669da655a..7f91e3c8455 100644 --- a/packs/data/pathfinder-bestiary-3.db/air-wisp.json +++ b/packs/data/pathfinder-bestiary-3.db/air-wisp.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Accord Essence", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack

\n
\n

Effect The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within @Template[type:emanation|distance:30]{30 feet} that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.

\n

A wisp that uses this reaction is permanently destroyed, and it can be restored only by a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.

" }, @@ -135,15 +131,13 @@ "name": "Resonance", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.

\n

A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the air trait; a creature with the elemental and air traits gains this bonus to all attack and damage rolls.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Resonance]{Effect: Resonance}

" }, @@ -187,15 +181,13 @@ "name": "In Concert", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an air wisp rolls a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid}, they get a failure instead, and when they roll a success, they get a critical success instead.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/amalgamite.json b/packs/data/pathfinder-bestiary-3.db/amalgamite.json index 47b3896377d..b2cdbb784d9 100644 --- a/packs/data/pathfinder-bestiary-3.db/amalgamite.json +++ b/packs/data/pathfinder-bestiary-3.db/amalgamite.json @@ -529,15 +529,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -573,15 +571,13 @@ "name": "Regeneration 10 (Deactivated by Piercing)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -622,15 +618,13 @@ "name": "Destabilizing Field", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area feels its body begin to stretch and must succeed at a @Check[type:fortitude|dc:33] save or become destabilized.

\n

A destabilized creature emits a 10-foot destabilizing field aura and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. The destabilization ends when the creature is no longer sickened.

\n

A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute.

" }, @@ -674,15 +668,13 @@ "name": "Displace", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The amalgamite is hit by a Strike.

\n
\n

Effect The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location, it and any Transposed creature take half damage from the triggering Strike.

" }, @@ -713,15 +705,13 @@ "name": "Reposition", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The amalgamite teleports into an unoccupied space it can see within 50 feet.

" }, @@ -757,15 +747,13 @@ "name": "Transpose", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The amalgamite chooses up to two destabilized creatures they can see within 50 feet and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size.

\n

An unwilling creature can attempt a @Check[type:will|dc:33] save. If either target succeeds at this saving throw, both are unaffected.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/amphisbaena.json b/packs/data/pathfinder-bestiary-3.db/amphisbaena.json index e0d9ab82c70..7b186fa1436 100644 --- a/packs/data/pathfinder-bestiary-3.db/amphisbaena.json +++ b/packs/data/pathfinder-bestiary-3.db/amphisbaena.json @@ -100,15 +100,13 @@ "name": "Tremorsense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -144,15 +142,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -190,15 +186,13 @@ "name": "Amphisbaena Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -231,15 +225,13 @@ "name": "Blinding Spittle", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature critically hit by an amphisbaena's spit Strike is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -270,15 +262,13 @@ "name": "Twin Bites", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An amphisbaena makes a fangs Strike with each of its heads, each against a different target. Both Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after it has made both attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon-spellcaster.json index 678963575e8..51dae9c7f5c 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon-spellcaster.json @@ -4751,15 +4751,13 @@ "name": "Darkvision", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4795,15 +4793,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 4600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4839,15 +4835,13 @@ "name": "At-Will Spells", "sort": 4700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4883,15 +4877,13 @@ "name": "Constant Spells", "sort": 4800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4927,15 +4919,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4984,15 +4974,13 @@ "name": "Countered by Metal", "sort": 5000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest dragon takes damage from a metal item, they lose woodland stride and @UUID[Compendium.pf2e.spells-srd.Pass Without Trace]{Pass Without Trace} until the end of their next turn.

" }, @@ -5023,15 +5011,13 @@ "name": "Fed by Water", "sort": 5100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The forest dragon is targeted with a water spell or effect

\n
\n

Effect The forest dragon gains [[/r 40 #Temporary Hit Points]]{40 temporary Hit Points}.

" }, @@ -5071,15 +5057,13 @@ "name": "Frightful Presence", "sort": 5200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n

Animals, fungi, and plants take a -2 circumstance penalty to the save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -5127,15 +5111,13 @@ "name": "Breath Weapon", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a swarm of insects that deals [[/r 20d6[piercing]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:41|basic:true] save) before dispersing.

\n

A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the insects' venom; this is a poison effect.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -5169,15 +5151,13 @@ "name": "Draining Blight", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a @Template[type:emanation|distance:30] takes [[/r 9d10[negative]]] damage (@Check[type:fortitude|dc:41|basic:true] save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect.

\n

In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot.

" }, @@ -5213,15 +5193,13 @@ "name": "Forest Shape", "sort": 5500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}, a forest dragon can become a tree of the same size and age as themself.

" }, @@ -5257,15 +5235,13 @@ "name": "Greater Constrict", "sort": 5600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+10)[bludgeoning]]], @Check[type:fortitude|dc:41|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -5296,15 +5272,13 @@ "name": "Lignifying Bite", "sort": 5700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws Strike, that creature must attempt a @Check[type:fortitude|dc:41] save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood.

\n

The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for @UUID[Compendium.pf2e.spells-srd.Raise Dead]{Raise Dead} or other magic that would return the creature to life.

" }, @@ -5339,15 +5313,13 @@ "name": "Woodland Stride", "sort": 5800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, @@ -5383,15 +5355,13 @@ "name": "Grab", "sort": 5900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon.json b/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon.json index ede6cf4f354..ef182918bb9 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-forest-dragon.json @@ -892,15 +892,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -936,15 +934,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -980,15 +976,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1024,15 +1018,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1068,15 +1060,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1125,15 +1115,13 @@ "name": "Countered by Metal", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest dragon takes damage from a metal item, they lose woodland stride and @UUID[Compendium.pf2e.spells-srd.Pass Without Trace]{Pass Without Trace} until the end of their next turn.

" }, @@ -1164,15 +1152,13 @@ "name": "Fed by Water", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The forest dragon is targeted with a water spell or effect

\n
\n

Effect The forest dragon gains [[/r 40 #Temporary Hit Points]]{40 temporary Hit Points}.

" }, @@ -1212,15 +1198,13 @@ "name": "Frightful Presence", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n

Animals, fungi, and plants take a -2 circumstance penalty to the save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1268,15 +1252,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a swarm of insects that deals [[/r 20d6[piercing]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:41|basic:true] save) before dispersing.

\n

A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the insects' venom; this is a poison effect.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1310,15 +1292,13 @@ "name": "Coiling Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1349,15 +1329,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1398,15 +1376,13 @@ "name": "Draining Blight", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a @Template[type:emanation|distance:30] takes [[/r 9d10[negative]]] damage (@Check[type:fortitude|dc:41|basic:true] save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect.

\n

In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot.

" }, @@ -1442,15 +1418,13 @@ "name": "Forest Shape", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}, a forest dragon can become a tree of the same size and age as themself.

" }, @@ -1486,15 +1460,13 @@ "name": "Greater Constrict", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+10)[bludgeoning]]], @Check[type:fortitude|dc:41|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1525,15 +1497,13 @@ "name": "Lignifying Bite", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws Strike, that creature must attempt a @Check[type:fortitude|dc:41] save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood.

\n

The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for @UUID[Compendium.pf2e.spells-srd.Raise Dead]{Raise Dead} or other magic that would return the creature to life.

" }, @@ -1568,15 +1538,13 @@ "name": "Woodland Stride", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, @@ -1612,15 +1580,13 @@ "name": "Grab", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon-spellcaster.json index bd7cd7f5a8b..ea30e032319 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon-spellcaster.json @@ -4180,15 +4180,13 @@ "name": "Darkvision", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4224,15 +4222,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -4268,15 +4264,13 @@ "name": "At-Will Spells", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4312,15 +4306,13 @@ "name": "Constant Spells", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4356,15 +4348,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4413,15 +4403,13 @@ "name": "Countered by Earth", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone}, they lose Liquefy until the end of their next turn.

" }, @@ -4452,15 +4440,13 @@ "name": "Fed by Metal", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Metal]{Effect: Fed by Metal}

" }, @@ -4499,15 +4485,13 @@ "name": "Frightful Presence", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:36]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4555,15 +4539,13 @@ "name": "Liquefy", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a Strike or spell that could deal fire or physical damage to them

\n
\n

Effect The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 25 to fire and to all physical damage.

" }, @@ -4616,15 +4598,13 @@ "name": "Vortex", "sort": 5000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that's also in the same body of water as the dragon is difficult terrain for Swimming creatures which don't have the water trait.

" }, @@ -4668,15 +4648,13 @@ "name": "Breath Weapon", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of water that deals [[/r 18d6[bludgeoning]]] damage in a @Template[type:burst|distance:30] within 60 feet (@Check[type:reflex|dc:38|basic:true] save). All non-magical fire in the radius is extinguished.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -4716,15 +4694,13 @@ "name": "Greater Constrict", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+8)[bludgeoning]]], @Check[type:fortitude|dc:38|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -4755,15 +4731,13 @@ "name": "Hyponatremia", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} as a surge of excess water floods its body.

" }, @@ -4796,15 +4770,13 @@ "name": "Tidal Wave", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n

Requirements The dragon is in a body of water at least as large as they are

\n
\n

Effect The dragon slams their body down, sending a towering wave outward. This wave deals [[/r 10d12[bludgeoning]]] damage in a @Template[type:emanation|distance:90]. Each creature in the area must attempt a @Check[type:reflex|dc:38|traits:damaging-effect] save. Structures and unattended objects in the area take the full amount of damage with no saving throw.

\n
\n

Critical Success The creature takes no damage but is pushed 30 feet from the dragon.

\n

Success The creature takes half damage and is pushed 60 feet from the dragon.

\n

Failure The creature takes full damage, is pushed 120 feet from the dragon, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure As failure, but double damage.

" }, @@ -4845,15 +4817,13 @@ "name": "Grab", "sort": 5500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon.json b/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon.json index a5f5530f377..4f0e9a974ab 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-sea-dragon.json @@ -775,15 +775,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -819,15 +817,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -863,15 +859,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -907,15 +901,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -951,15 +943,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1008,15 +998,13 @@ "name": "Countered by Earth", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone}, they lose Liquefy until the end of their next turn.

" }, @@ -1047,15 +1035,13 @@ "name": "Fed by Metal", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Metal]{Effect: Fed by Metal}

" }, @@ -1094,15 +1080,13 @@ "name": "Frightful Presence", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:36]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1150,15 +1134,13 @@ "name": "Liquefy", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a Strike or spell that could deal fire or physical damage to them

\n
\n

Effect The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 25 to fire and to all physical damage.

" }, @@ -1211,15 +1193,13 @@ "name": "Vortex", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that's also in the same body of water as the dragon is difficult terrain for Swimming creatures which don't have the water trait.

" }, @@ -1263,15 +1243,13 @@ "name": "Breath Weapon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of water that deals [[/r 18d6[bludgeoning]]] damage in a @Template[type:burst|distance:30] within 60 feet (@Check[type:reflex|dc:38|basic:true] save). All non-magical fire in the radius is extinguished.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1306,15 +1284,13 @@ "name": "Coiling Frenzy", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1345,15 +1321,13 @@ "name": "Draconic Momentum", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1399,15 +1373,13 @@ "name": "Greater Constrict", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+8)[bludgeoning]]], @Check[type:fortitude|dc:38|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1438,15 +1410,13 @@ "name": "Hyponatremia", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} as a surge of excess water floods its body.

" }, @@ -1479,15 +1449,13 @@ "name": "Tidal Wave", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n

Requirements The dragon is in a body of water at least as large as they are

\n
\n

Effect The dragon slams their body down, sending a towering wave outward. This wave deals [[/r 10d12[bludgeoning]]] damage in a @Template[type:emanation|distance:90]. Each creature in the area must attempt a @Check[type:reflex|dc:38|traits:damaging-effect] save. Structures and unattended objects in the area take the full amount of damage with no saving throw.

\n
\n

Critical Success The creature takes no damage but is pushed 30 feet from the dragon.

\n

Success The creature takes half damage and is pushed 60 feet from the dragon.

\n

Failure The creature takes full damage, is pushed 120 feet from the dragon, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure As failure, but double damage.

" }, @@ -1528,15 +1496,13 @@ "name": "Grab", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon-spellcaster.json index 63693821690..3f2c6d9dfb7 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon-spellcaster.json @@ -4295,15 +4295,13 @@ "name": "Darkvision", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4339,15 +4337,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4378,15 +4374,13 @@ "name": "Mist Vision", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a sky dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -4422,15 +4416,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4479,15 +4471,13 @@ "name": "Countered by Fire", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Fire]{Effect: Countered by Fire}

" }, @@ -4518,15 +4508,13 @@ "name": "Fed by Earth", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while flying.

" }, @@ -4565,15 +4553,13 @@ "name": "Frightful Presence", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4621,15 +4607,13 @@ "name": "Breath Weapon", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of electricity that deals [[/r {9d12[electricity],2d12[sonic]}]]{9d12 electricity damage and 2d12 sonic damage} in a @Template[type:burst|distance:30] within 60 feet (@Check[type:reflex|dc:40|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

See divine lightning.

\n

[[/r {9d12[good],2d12[sonic]}]]{9d12 good damage and 2d12 sonic damage} (@Check[type:reflex|dc:40|basic:true|traits:divine,good,evocation|overrideTraits:true] save) against fiends.

\n

[[/r {9d12[positive],2d12[sonic]}]]{9d12 positive damage and 2d12 sonic damage} (@Check[type:reflex|dc:40|basic:true|traits:divine,positive,evocation|overrideTraits:true] save) against undead.

" }, @@ -4664,15 +4648,13 @@ "name": "Divine Lightning", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.

" }, @@ -4761,15 +4743,13 @@ "name": "Greater Constrict", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+11)[bludgeoning]]], @Check[type:fortitude|dc:40|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -4800,15 +4780,13 @@ "name": "Perfected Flight", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}.

" }, @@ -4839,15 +4817,13 @@ "name": "Stunning Electricity", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon rapidly coils, then unleashes crackling lightning that deals [[/r 5d12[electricity]]] damage in a @Template[type:emanation|distance:60]. Each creature in the area must attempt a @Check[type:fortitude|dc:40|traits:damaging-effect] save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success Half damage, and the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure Full damage, and the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round and can't fly for 4 rounds.

\n

Critical Failure Double damage, and the creature is stunned for 2 rounds and can't fly for 1 minute.

\n
\n

See divine lightning.

\n

[[/r 5d12[good]]] damage (@Check[type:reflex|dc:40|basic:true|traits:divine,good,evocation,incapacitation,damaging-effect|overrideTraits:true] save) against fiends.

\n

[[/r 5d12[positive]]] damage (@Check[type:reflex|dc:40|basic:true|traits:divine,positive,evocation,incapacitation,damaging-effect|overrideTraits:true] save) against undead.

" }, @@ -4888,15 +4864,13 @@ "name": "Grab", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon.json b/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon.json index c0d71c7f2d8..8ae180bfecf 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-sky-dragon.json @@ -579,15 +579,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -623,15 +621,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -662,15 +658,13 @@ "name": "Mist Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a sky dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -706,15 +700,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -763,15 +755,13 @@ "name": "Countered by Fire", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Fire]{Effect: Countered by Fire}

" }, @@ -802,15 +792,13 @@ "name": "Fed by Earth", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while flying.

" }, @@ -849,15 +837,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -905,15 +891,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of electricity that deals [[/r {9d12[electricity],2d12[sonic]}]]{9d12 electricity damage and 2d12 sonic damage} in a @Template[type:burst|distance:30] within 60 feet (@Check[type:reflex|dc:40|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

See divine lightning.

\n

[[/r {9d12[good],2d12[sonic]}]]{9d12 good damage and 2d12 sonic damage} (@Check[type:reflex|dc:40|basic:true|traits:divine,good,evocation|overrideTraits:true] save) against fiends.

\n

[[/r {9d12[positive],2d12[sonic]}]]{9d12 positive damage and 2d12 sonic damage} (@Check[type:reflex|dc:40|basic:true|traits:divine,positive,evocation|overrideTraits:true] save) against undead.

" }, @@ -948,15 +932,13 @@ "name": "Coiling Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -987,15 +969,13 @@ "name": "Divine Lightning", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.

" }, @@ -1079,15 +1059,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1133,15 +1111,13 @@ "name": "Greater Constrict", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+11)[bludgeoning]]], @Check[type:fortitude|dc:40|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1172,15 +1148,13 @@ "name": "Perfected Flight", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}.

" }, @@ -1211,15 +1185,13 @@ "name": "Stunning Electricity", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon rapidly coils, then unleashes crackling lightning that deals [[/r 5d12[electricity]]] damage in a @Template[type:emanation|distance:60]. Each creature in the area must attempt a @Check[type:fortitude|dc:40|traits:damaging-effect] save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success Half damage, and the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure Full damage, and the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round and can't fly for 4 rounds.

\n

Critical Failure Double damage, and the creature is stunned for 2 rounds and can't fly for 1 minute.

\n
\n

See divine lightning.

\n

[[/r 5d12[good]]] damage (@Check[type:reflex|dc:40|basic:true|traits:divine,good,evocation,incapacitation,damaging-effect|overrideTraits:true] save) against fiends.

\n

[[/r 5d12[positive]]] damage (@Check[type:reflex|dc:40|basic:true|traits:divine,positive,evocation,incapacitation,damaging-effect|overrideTraits:true] save) against undead.

" }, @@ -1260,15 +1232,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon-spellcaster.json index 14e5f3168f2..994f41d49a8 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon-spellcaster.json @@ -4407,15 +4407,13 @@ "name": "Darkvision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4451,15 +4449,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4495,15 +4491,13 @@ "name": "At-Will Spells", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4539,15 +4533,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4601,15 +4593,13 @@ "name": "Frightful Presence", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:41]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4657,15 +4647,13 @@ "name": "Mentalist Counterspell", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a mental effect it's aware of

\n
\n

Effect The dragon immediately attempts to counteract the triggering effect (counteract modifier [[/r 1d20+32 #Counteract]]{+32}).

" }, @@ -4699,15 +4687,13 @@ "name": "Violent Retort", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sovereign dragon's reach critically hits the dragon

\n
\n

Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

" }, @@ -4738,15 +4724,13 @@ "name": "Breath Weapon", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a roar charged with psychic energy, dealing [[/r 21d6[mental]]] damage in a @Template[type:cone|distance:50] (@Check[type:will|dc:43|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -4781,15 +4765,13 @@ "name": "Gleaming Armor", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 20 to energy damage. Each enemy in a @Template[type:emanation|distance:20] must succeed at a @Check[type:fortitude|dc:43] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}.

\n

All these effects last until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gleaming Armor]{Effect: Gleaming Armor}

" }, @@ -4836,15 +4818,13 @@ "name": "Greater Constrict", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+11)[bludgeoning]]], @Check[type:fortitude|dc:43|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -4875,15 +4855,13 @@ "name": "Inspire Envoy", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon chooses a mortal they've observed performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site.

\n

If the creature agrees, until its next daily preparations, it gains a +2 status bonus to the dragon's choice of attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks.

\n

The dragon can Dismiss this benefit by spending a single action (that has the concentrate trait), which they're swift to do if the mortal dares to defy the dragon's directive.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspire Envoy]{Effect: Inspire Envoy}

" }, @@ -4923,15 +4901,13 @@ "name": "Grab", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon.json b/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon.json index 025944f99c9..89e5783f59d 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-sovereign-dragon.json @@ -797,15 +797,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -841,15 +839,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -885,15 +881,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -929,15 +923,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -991,15 +983,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:41]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1047,15 +1037,13 @@ "name": "Mentalist Counterspell", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a mental effect it's aware of

\n
\n

Effect The dragon immediately attempts to counteract the triggering effect (counteract modifier [[/r 1d20+32 #Counteract]]{+32}).

" }, @@ -1089,15 +1077,13 @@ "name": "Violent Retort", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sovereign dragon's reach critically hits the dragon

\n
\n

Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

" }, @@ -1128,15 +1114,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a roar charged with psychic energy, dealing [[/r 21d6[mental]]] damage in a @Template[type:cone|distance:50] (@Check[type:will|dc:43|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1171,15 +1155,13 @@ "name": "Coiling Frenzy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1210,15 +1192,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As young sovereign dragon.

" }, @@ -1259,15 +1239,13 @@ "name": "Gleaming Armor", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 20 to energy damage. Each enemy in a @Template[type:emanation|distance:20] must succeed at a @Check[type:fortitude|dc:43] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}.

\n

All these effects last until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gleaming Armor]{Effect: Gleaming Armor}

" }, @@ -1314,15 +1292,13 @@ "name": "Greater Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d8+11)[bludgeoning]]], @Check[type:fortitude|dc:43|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1353,15 +1329,13 @@ "name": "Inspire Envoy", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The dragon chooses a mortal they've observed performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site.

\n

If the creature agrees, until its next daily preparations, it gains a +2 status bonus to the dragon's choice of attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks.

\n

The dragon can Dismiss this benefit by spending a single action (that has the concentrate trait), which they're swift to do if the mortal dares to defy the dragon's directive.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspire Envoy]{Effect: Inspire Envoy}

" }, @@ -1401,15 +1375,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon-spellcaster.json index 069a5f5b999..a6abe00bc9f 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon-spellcaster.json @@ -3702,15 +3702,13 @@ "name": "Darkvision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3746,15 +3744,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3785,15 +3781,13 @@ "name": "Smoke Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an underworld dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -3829,15 +3823,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3886,15 +3878,13 @@ "name": "Countered by Water", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened.

\n

Until the end of their next turn, they take a -1 circumstance penalty to attack rolls, and their jaws Strikes don't deal fire damage, and they lose their sweltering heat aura.

\n

This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Water]{Effect: Countered by Water}

" }, @@ -3925,15 +3915,13 @@ "name": "Fed by Wood", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Wood]{Effect: Fed by Wood}

" }, @@ -3969,15 +3957,13 @@ "name": "Frightful Presence", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4025,15 +4011,13 @@ "name": "Sweltering Heat", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that ends its turn in the aura must succeed at a @Check[type:fortitude|dc:35] saving throw or become @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} while it remains in the aura.

" }, @@ -4081,15 +4065,13 @@ "name": "Adamantine Claws", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.

" }, @@ -4120,15 +4102,13 @@ "name": "Breath Weapon", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of fire that explodes in a @Template[type:burst|distance:30] within 60 feet, dealing [[/r 14d6[fire]]] damage (@Check[type:reflex|dc:39|basic:true] save). Creatures that fail the save also take [[/r 3d6[persistent,fire]]].

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -4168,15 +4148,13 @@ "name": "Greater Constrict", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+9)[bludgeoning]]], @Check[type:fortitude|dc:37|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -4207,15 +4185,13 @@ "name": "Scorch Earth", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon plunges their body into the ground, Burrows up to their Speed, and then scorches the land within a @Template[type:emanation|distance:60].

\n

Creatures underground or on the surface in the area take [[/r 8d6[fire]]] damage (@Check[type:fortitude|dc:37|basic:true] save), and those who critically fail become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

" }, @@ -4255,15 +4231,13 @@ "name": "Grab", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon.json b/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon.json index fe081c2252b..2d78ab88171 100644 --- a/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/ancient-underworld-dragon.json @@ -597,15 +597,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -641,15 +639,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -680,15 +676,13 @@ "name": "Smoke Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an underworld dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -724,15 +718,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -781,15 +773,13 @@ "name": "Countered by Water", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened.

\n

Until the end of their next turn, they take a -1 circumstance penalty to attack rolls, and their jaws Strikes don't deal fire damage, and they lose their sweltering heat aura.

\n

This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Water]{Effect: Countered by Water}

" }, @@ -820,15 +810,13 @@ "name": "Fed by Wood", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Wood]{Effect: Fed by Wood}

" }, @@ -864,15 +852,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -920,15 +906,13 @@ "name": "Sweltering Heat", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that ends its turn in the aura must succeed at a @Check[type:fortitude|dc:35] saving throw or become @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} while it remains in the aura.

" }, @@ -976,15 +960,13 @@ "name": "Adamantine Claws", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.

" }, @@ -1015,15 +997,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of fire that explodes in a @Template[type:burst|distance:30] within 60 feet, dealing [[/r 14d6[fire]]] damage (@Check[type:reflex|dc:39|basic:true] save). Creatures that fail the save also take [[/r 3d6[persistent,fire]]].

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1058,15 +1038,13 @@ "name": "Coiling Frenzy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} thetarget.

" }, @@ -1097,15 +1075,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1151,15 +1127,13 @@ "name": "Greater Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+9)[bludgeoning]]], @Check[type:fortitude|dc:37|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1190,15 +1164,13 @@ "name": "Scorch Earth", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon plunges their body into the ground, Burrows up to their Speed, and then scorches the land within a @Template[type:emanation|distance:60].

\n

Creatures underground or on the surface in the area take [[/r 8d6[fire]]] damage (@Check[type:fortitude|dc:37|basic:true] save), and those who critically fail become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

" }, @@ -1238,15 +1210,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/android-infiltrator.json b/packs/data/pathfinder-bestiary-3.db/android-infiltrator.json index 6cef6253852..caba243e230 100644 --- a/packs/data/pathfinder-bestiary-3.db/android-infiltrator.json +++ b/packs/data/pathfinder-bestiary-3.db/android-infiltrator.json @@ -456,15 +456,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -500,15 +498,13 @@ "name": "+1 Circumstance to All Saves vs. Disease, Poison, and Radiation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -555,15 +551,13 @@ "name": "Emotionally Unaware", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The android takes a -1 circumstance penalty to Diplomacy and Performance checks, and to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.

" }, @@ -616,15 +610,13 @@ "name": "Nanite Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The android infiltrator attempts a skill check but hasn't rolled yet

\n
\n

Effect The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nanite Surge (Glow)]{Effect: Nanite Surge (Glow)}

" }, @@ -676,15 +668,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The android infiltrator deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/angazhani.json b/packs/data/pathfinder-bestiary-3.db/angazhani.json index e6053b8638d..942bc0e0921 100644 --- a/packs/data/pathfinder-bestiary-3.db/angazhani.json +++ b/packs/data/pathfinder-bestiary-3.db/angazhani.json @@ -424,15 +424,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -463,15 +461,13 @@ "name": "Defensive Disarm", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature makes a melee weapon Strike against the angazhani and misses

\n

Requirements The angazhani is benefiting from their Defensive Slam

\n
\n

Effect The angazhani attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the attacker of the triggering weapon.

" }, @@ -502,15 +498,13 @@ "name": "Defensive Slam", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The angazhani uses their arms to defend themself while attacking. The angazhani Strikes once and gains a +2 circumstance bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Defensive Slam]{Effect: Defensive Slam}

" }, @@ -541,15 +535,13 @@ "name": "Focused Slam", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The angazhani beats a single opponent with all four of their brawny arms, leaving their foe nowhere to dodge.

\n

The angazhani makes a fist Strike. On a successful attack, they deal fist damage to the target plus an additional [[/r 3d8]] damage, and they meet the requirements to Rend the target this turn, even if they didn't hit on two consecutive Strikes. Even on a failed attack, the angazhani deals the damage from one fist Strike to the target, though they still miss completely on a critical failure.

\n

This ability counts as four attacks toward an angazhani's multiple attack penalty. After using this ability, the angazhani is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of their next turn.

" }, @@ -596,15 +588,13 @@ "name": "Pummeling Charge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The angazhani rushes up to a foe at extreme speed and slams down with their fists. The angazhani Strides or Climbs up to three times, then makes two fist Strikes against one enemy within reach.

" }, @@ -640,15 +630,13 @@ "name": "Rend", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fist

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/angheuvore-flesh-gnawer.json b/packs/data/pathfinder-bestiary-3.db/angheuvore-flesh-gnawer.json index 5d7459d3ef1..01598ef84e0 100644 --- a/packs/data/pathfinder-bestiary-3.db/angheuvore-flesh-gnawer.json +++ b/packs/data/pathfinder-bestiary-3.db/angheuvore-flesh-gnawer.json @@ -460,15 +460,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -499,15 +497,13 @@ "name": "Carrion Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An angheuvore can smell creatures that have the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, or @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} condition as an imprecise sense.

" }, @@ -543,15 +539,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -589,15 +583,13 @@ "name": "Consecration Vulnerability", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -628,15 +620,13 @@ "name": "Death Gasp", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.

\n

The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.

\n

Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Death Gasp]{Effect: Death Gasp}

" }, @@ -670,15 +660,13 @@ "name": "Invigorating Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements The angheuvore is adjacent to a @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature, or a deceased creature that died in the last hour

\n
\n

Effect The angheuvore feasts upon the creature, dealing their jaws Strike damage (@Check[type:fortitude|dc:15|basic:true] save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and a +10-foot circumstance bonus to their Speeds for 1 minute.

" }, @@ -711,15 +699,13 @@ "name": "Paralysis", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any living creature hit by an angheuvore's jaws Strike must succeed at a @Check[type:fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}.

\n

It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/animated-colossus.json b/packs/data/pathfinder-bestiary-3.db/animated-colossus.json index cefed230d2c..99934c3c179 100644 --- a/packs/data/pathfinder-bestiary-3.db/animated-colossus.json +++ b/packs/data/pathfinder-bestiary-3.db/animated-colossus.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 15)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated colossus has Hardness. This Hardness reduces any damage the colossus takes by an amount equal to the Hardness. Once an animated colossus is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 35.

" }, @@ -206,15 +202,13 @@ "name": "Enormous", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An animated colossus takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 100 feet tall.

" }, @@ -245,15 +239,13 @@ "name": "Colossus's Grasp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The colossus can @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} a creature using only one hand.

\n

It can move normally with a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its fist, carrying the creature along. If it has two creatures grabbed in this way, it can't use its fist Strike.

" }, @@ -289,15 +281,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d12+11)[bludgeoning]]], @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -333,15 +323,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -377,15 +365,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/animated-furnace.json b/packs/data/pathfinder-bestiary-3.db/animated-furnace.json index c8d3f7a2c5d..bd01389be13 100644 --- a/packs/data/pathfinder-bestiary-3.db/animated-furnace.json +++ b/packs/data/pathfinder-bestiary-3.db/animated-furnace.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the furnace takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26.

" }, @@ -165,15 +161,13 @@ "name": "Fan the Flames", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The animated furnace opens its door and fans its flames in a @Template[type:cone|distance:30] that deals [[/r 5d6[fire]]] damage (@Check[type:reflex|dc:28|basic:true|traits:fire] save).

" }, @@ -209,15 +203,13 @@ "name": "Swallow Whole", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d8+9)[fire]]], Rupture 15

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -255,15 +247,13 @@ "name": "Improved Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/animated-silverware-swarm.json b/packs/data/pathfinder-bestiary-3.db/animated-silverware-swarm.json index f186e236a92..d6732a36528 100644 --- a/packs/data/pathfinder-bestiary-3.db/animated-silverware-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/animated-silverware-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Construct Armor (Hardness 3)", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12.

" }, @@ -117,15 +113,13 @@ "name": "Slice and Dice", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the animated silverware swarm's space takes [[/r 1d6[piercing]]] damage or [[/r 1d6[slashing]]] damage (@Check[type:reflex|dc:17|basic:true] save)

" }, @@ -158,15 +152,13 @@ "name": "Stick a Fork in It", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The animated silverware swarm attempts to pin a single creature.

\n

The target must attempt a @Check[type:reflex|dc:17] save.

\n
\n

Critical Success The target is unaffected.

\n

Success Silverware pins portions of the target's clothing and gear. The target takes a -10-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.

\n

Failure As success, and the target also can't Step until it leaves the swarm's space.

\n

Critical Failure The target is thoroughly pinned by the silverware, becoming @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 17) or uses 2 Interact actions to remove all of the silverware pinning them down.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stick a Fork in It]{Effect: Stick a Fork in It}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/animated-trebuchet.json b/packs/data/pathfinder-bestiary-3.db/animated-trebuchet.json index 76633f1820f..4d9d5d33d7d 100644 --- a/packs/data/pathfinder-bestiary-3.db/animated-trebuchet.json +++ b/packs/data/pathfinder-bestiary-3.db/animated-trebuchet.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 14)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated trebuchet has Hardness. This Hardness reduces any damage the trebuchet takes by an amount equal to the Hardness. Once an animated trebuchet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 32.

" }, @@ -206,15 +202,13 @@ "name": "Launch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The animated trebuchet has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its arm.

\n
\n

Effect The animated trebuchet attempts an Athletics check against the grabbed creature's Fortitude DC.

\n

On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes [[/r 4d12[bludgeoning]]] damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (@Check[type:reflex|dc:33|basic:true] save).

\n

On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again.

" }, @@ -250,15 +244,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, arm, @Check[type:reflex|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -294,15 +286,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/aphorite-sharpshooter.json b/packs/data/pathfinder-bestiary-3.db/aphorite-sharpshooter.json index f28fac3f97c..9d537cf5b1b 100644 --- a/packs/data/pathfinder-bestiary-3.db/aphorite-sharpshooter.json +++ b/packs/data/pathfinder-bestiary-3.db/aphorite-sharpshooter.json @@ -783,15 +783,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -822,15 +820,13 @@ "name": "Crystalline Dust", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The sharpshooter becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} for 4 rounds, though they can't use the concealment to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}, as normal for concealment where their position is obvious.

" }, @@ -861,15 +857,13 @@ "name": "Calculated Reload", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sharpshooter reloads their crossbow, they also calculate the best angle to their target, increasing the damage die from 1d8 to 1d10 and gaining a +2 circumstance bonus to their damage roll for their next crossbow Strike, as long as it occurs before the end of their next turn.

" }, @@ -926,15 +920,13 @@ "name": "Hurtful Critique", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sharpshooter makes witty, but disparaging comments about the fighting style of a target within 30 feet, expressing sympathy over every missed blow and providing sarcastic advice on how to improve.

\n

The target must succeed at a @Check[type:will|dc:18] save or take a -1 circumstance penalty to attack rolls (-2 on a critical failure) for 1 minute or until it makes a successful Strike against the sharpshooter.

\n

A creature who critically succeeds or who Strikes the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hurtful Critique]{Effect: Hurtful Critique}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/arboreal-archive.json b/packs/data/pathfinder-bestiary-3.db/arboreal-archive.json index ea5a28aebe0..0a01a38450e 100644 --- a/packs/data/pathfinder-bestiary-3.db/arboreal-archive.json +++ b/packs/data/pathfinder-bestiary-3.db/arboreal-archive.json @@ -573,15 +573,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -617,15 +615,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -661,15 +657,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -705,15 +699,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -744,15 +736,13 @@ "name": "Abeyance Rift", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals [[/r 8d10[mental]]] damage to creatures within @Template[type:emanation|distance:30]{30 feet} (@Check[type:will|dc:32|basic:true] save) before dissipating; those who fail also fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" @@ -784,15 +774,13 @@ "name": "Axe Vulnerability", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal archive takes 10 additional damage from axes.

" }, @@ -823,15 +811,13 @@ "name": "Memory Maelstrom", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals [[/r 5d6[mental]]] damage to each enemy within @Template[type:emanation|distance:40]{40 feet}, who must attempt a @Check[type:will|dc:32|traits:damaging-effect] save.

\n
\n

Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 2d4 #Duration Confusion]]{2d4 rounds}, and is stunned 3.

" }, @@ -873,15 +859,13 @@ "name": "Improved Knockdown", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/arboreal-reaper.json b/packs/data/pathfinder-bestiary-3.db/arboreal-reaper.json index ef6390d077b..7dd34e86867 100644 --- a/packs/data/pathfinder-bestiary-3.db/arboreal-reaper.json +++ b/packs/data/pathfinder-bestiary-3.db/arboreal-reaper.json @@ -469,15 +469,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -513,15 +511,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -552,15 +548,13 @@ "name": "Axe Vulnerability", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal reaper takes 5 additional damage from axes.

" }, @@ -591,15 +585,13 @@ "name": "Leech Moisture", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals [[/r 10d6[negative]]] damage (@Check[type:fortitude|dc:25|basic:true] save).

\n

The arboreal reaper can't Leech Moisture again for [[/br 1d4 #Recharge Leech Moisture]]{1d4 rounds}.

" }, @@ -635,15 +627,13 @@ "name": "Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/azarketi-explorer.json b/packs/data/pathfinder-bestiary-3.db/azarketi-explorer.json index e94f80430a5..c2150fc2eb4 100644 --- a/packs/data/pathfinder-bestiary-3.db/azarketi-explorer.json +++ b/packs/data/pathfinder-bestiary-3.db/azarketi-explorer.json @@ -378,15 +378,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -422,15 +420,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -461,15 +457,13 @@ "name": "Hydration", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

" }, @@ -516,15 +510,13 @@ "name": "Hydraulic Deflection", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn.

" }, @@ -574,15 +566,13 @@ "name": "Surface Skimmer", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While the azarketi explorer is submerged just below the water's surface, they have @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Cover} from attacks made by creatures out of the water.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/azer.json b/packs/data/pathfinder-bestiary-3.db/azer.json index e625857814a..4e87ce39d85 100644 --- a/packs/data/pathfinder-bestiary-3.db/azer.json +++ b/packs/data/pathfinder-bestiary-3.db/azer.json @@ -493,15 +493,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -532,15 +530,13 @@ "name": "Heat of the Forge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.

" }, @@ -584,15 +580,13 @@ "name": "Burning Touch", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The azer's Strikes deal an extra 1d6 fire damage (included in strikes).

\n

When the azer successfully performs a @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} or @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} action, they also deal [[/r 1d6[fire]]] damage to their target.

" }, @@ -627,15 +621,13 @@ "name": "Scorch", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The azer shrouds their light hammer in flames and hurls it forward, dealing [[/r 2d6[fire]]] damage to each creature in a @Template[type:line|distance:20] (@Check[type:reflex|dc:16|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/bauble-beast.json b/packs/data/pathfinder-bestiary-3.db/bauble-beast.json index 42726257fec..04d42d747e4 100644 --- a/packs/data/pathfinder-bestiary-3.db/bauble-beast.json +++ b/packs/data/pathfinder-bestiary-3.db/bauble-beast.json @@ -219,15 +219,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -258,15 +256,13 @@ "name": "Forge Jewelry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours.

\n

Determining the jewelry is fake works like detecting a forgery, using either @Check[type:perception|dc:25] or @Check[type:crafting|dc:25] instead of Perception or Society, with a DC of 25.

\n

The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a @Check[type:will|dc:24|traits:incapacitation,linguistic,mental] @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spell with a duration of 1 hour on a failure or 24 hours on a critical failure. A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily.

" }, @@ -301,15 +297,13 @@ "name": "Philanthropic Bile", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Exposure to the bauble beast's magical stomach fluids enchants the mind.

\n

A creature critically hit by the beast's jaws or bile Strike is subject to a @UUID[Compendium.pf2e.spells-srd.Charitable Urge]{Charitable Urge} spell (@Check[type:will|dc:23|traits:magical,enchantment,incapacitation,mental|overrideTraits:true]).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/baykok.json b/packs/data/pathfinder-bestiary-3.db/baykok.json index eb63afdda5e..4a104547b01 100644 --- a/packs/data/pathfinder-bestiary-3.db/baykok.json +++ b/packs/data/pathfinder-bestiary-3.db/baykok.json @@ -342,15 +342,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -386,15 +384,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -432,15 +428,13 @@ "name": "Banished from the Ground", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A baykok can't willingly touch earth or rock surfaces. If forced into contact with such a surface, it becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for as long as it remains incontact.

" }, @@ -476,15 +470,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -532,15 +524,13 @@ "name": "Arrow of Despair", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A baykok creates an invisible arrow of bone as it draws its bow. A @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creature hit by the arrow is stricken with loneliness and despair and must attempt a @Check[type:will|dc:26] save; if the Strike was a critical hit, the target uses the outcome one degree of success worse than the result of its save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature's frightened value increases by 1 (to a maximum of 4), and it is slowed 1 until its frightened condition ends.

\n

Critical Failure As failure, but the creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} until its frightened condition ends. At the start of each of its turns, it can end the paralyzed condition early with a successful @Check[type:will|dc:26] save.

" }, @@ -578,15 +568,13 @@ "name": "Devour Life", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The baykok is adjacent to a @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} living humanoid.

\n
\n

Effect The baykok touches the target and devours part of its life force. The target must succeed at a @Check[type:fortitude|dc:26] save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains [[/r 20 #Temporary Hit Points]]{20 temporary Hit Points} that last for 1 hour.

" }, @@ -621,15 +609,13 @@ "name": "Wasting Curse", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The baykok steals life from its victim and leaves listless dread in its place.

\n

If a target fails its save against Devour Life, it becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Each time the target gets a full night's rest, it must succeed at a @Check[type:fortitude|dc:26] save or its drained value increases rather than decreasing. The curse ends if the creature recovers from the drained condition, but if the creature would reach drained 5 from this effect, it dies.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/betobeto-san.json b/packs/data/pathfinder-bestiary-3.db/betobeto-san.json index a8a2e8d9fa1..ac1451d8695 100644 --- a/packs/data/pathfinder-bestiary-3.db/betobeto-san.json +++ b/packs/data/pathfinder-bestiary-3.db/betobeto-san.json @@ -119,15 +119,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -158,15 +156,13 @@ "name": "Fearsense (Precise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The betobeto-san is aware of all @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures within the listed range.

" }, @@ -201,15 +197,13 @@ "name": "Ominous Footsteps", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a @Check[type:will|dc:29] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 1 minute.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, @@ -263,15 +257,13 @@ "name": "Shadow Invisibility", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The betobeto-san is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} unless within an area of bright light.

" }, @@ -302,15 +294,13 @@ "name": "Shadow Step", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A bright light source reveals the betobeto-san.

\n

Requirements The betobeto-san isn't already within an area of bright light.

\n
\n

Effect The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.

" }, @@ -346,15 +336,13 @@ "name": "Stepping Decoy", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The betobeto-san Steps. They then create two illusory decoys of sound within @Template[type:emanation|distance:15]{15 feet} of them that mimic the sounds of their ominous footsteps.

\n

These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or disbelieve a decoy.

\n

Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/bison.json b/packs/data/pathfinder-bestiary-3.db/bison.json index efb1896f7d2..a2b704eb1f9 100644 --- a/packs/data/pathfinder-bestiary-3.db/bison.json +++ b/packs/data/pathfinder-bestiary-3.db/bison.json @@ -95,15 +95,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -134,15 +132,13 @@ "name": "Cold Adaptation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The bison reduces the effects it suffers from cold environments by one step.

" }, @@ -173,15 +169,13 @@ "name": "Pointed Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bison surges forward at its foe, horns lowered. It Strides twice. If the bison ends its movement within melee range of an enemy, it makes a horn Strike against that enemy. This Strike gains the fatal d12 trait.

" }, @@ -212,15 +206,13 @@ "name": "Rolling Thunder", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The bison kicks up dust and shakes the ground as it charges.

\n

The stampeding bison Strides up to twice its Speed in a straight line, dealing [[/r (4d6+6)[bludgeoning]]] damage (@Check[type:reflex|dc:21|basic:true] save) to any Medium or smaller creature in its path.

\n

Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional [[/r 3d6[bludgeoning]]] damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -256,15 +248,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/blood-hag.json b/packs/data/pathfinder-bestiary-3.db/blood-hag.json index 5d561c4ab79..31e1c843dfe 100644 --- a/packs/data/pathfinder-bestiary-3.db/blood-hag.json +++ b/packs/data/pathfinder-bestiary-3.db/blood-hag.json @@ -2049,15 +2049,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2088,15 +2086,13 @@ "name": "Bloodsense (Imprecise) 90 feet", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature.

" }, @@ -2127,15 +2123,13 @@ "name": "Borrowed Skin", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A blood hag wears a covering of skin stolen from a humanoid creature she has killed, hiding her true form and granting her the effects of a 4th-level @UUID[Compendium.pf2e.spells-srd.Misdirection]{Misdirection}, with herself as the primary target and the creature whose skin she is wearing as the secondary target.

\n

Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise.

" }, @@ -2171,15 +2165,13 @@ "name": "Coven", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A blood hag adds @UUID[Compendium.pf2e.spells-srd.Death Ward]{Death Ward}, @UUID[Compendium.pf2e.spells-srd.Fiery Body]{Fiery Body}, and @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2214,15 +2206,13 @@ "name": "Assume Fiery Form", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The blood hag removes her borrowed skin and transforms into a brilliant ball of fire.

\n

She becomes amorphous, gains the fire trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch. She loses her melee Strikes and can't Drain Blood, but she deals [[/r 3d10[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save) to each creature that touches her, as well as to each creature that succeeds at a melee Strike against her with an unarmed attack or from an adjacent space.

\n

If her skin is intact, she can return to her normal form by spending a single action that has the manipulate trait while adjacent to the skin.

\n

The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals [[/r 9d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save) in a @Template[type:emanation|distance:20].

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fiery Form]{Effect: Fiery Form}

" }, @@ -2270,15 +2260,13 @@ "name": "Drain Blood", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the blood hag's reach

\n
\n

Effect The hag sinks her fangs into the creature to drink its blood. This requires a successful @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. The hag regains [[/r 15[healing]]]{15 Hit Points}, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already drained doesn't restore any Hit Points to the hag but increases the victim's drained value by 1, killing the victim when it reaches drained 5.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained condition by 1 after 10 minutes.

" }, @@ -2317,15 +2305,13 @@ "name": "Grab", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/blood-painter.json b/packs/data/pathfinder-bestiary-3.db/blood-painter.json index 828d3e54e76..b0c96a3de3d 100644 --- a/packs/data/pathfinder-bestiary-3.db/blood-painter.json +++ b/packs/data/pathfinder-bestiary-3.db/blood-painter.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Bloodsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A blood painter can detect exposed blood as an imprecise sense at the listed range, including from creatures taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}.

" }, @@ -138,15 +134,13 @@ "name": "Easily Fascinated", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When subject to a visual illusion with the incapacitation trait, the blood painter doesn't adjust their degree of success due to the incapacitation trait.

" }, @@ -177,15 +171,13 @@ "name": "Dab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The blood painter is within reach of an enemy taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}.

\n
\n

Effect The blood painter touches the creature and applies blood to one of their four claws; the blood remains fresh for 1 minute. The target must succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the blood painter.

" }, @@ -221,15 +213,13 @@ "name": "Paint", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The blood painter has fresh blood applied to a claw using Dab.

\n
\n

Effect The blood painter expends the blood on one claw to paint an illusion with the effects of one of the following spells: @UUID[Compendium.pf2e.spells-srd.Illusory Creature]{Illusory Creature}, @UUID[Compendium.pf2e.spells-srd.Illusory Disguise]{Illusory Disguise}, @UUID[Compendium.pf2e.spells-srd.Illusory Object]{Illusory Object}, or @UUID[Compendium.pf2e.spells-srd.Mirror Image]{Mirror Image}.

\n

The Paint action gains the traits of the spell it's reproducing, and the blood painter can Sustain a Spell on these effects. They use a spell attack modifier of [[/r 1d20+20 #Spell Attack]]{+20} and DC 28 for these effects, which are heightened to 5th level.

\n

If they have fresh blood applied to two or more claws, the blood painter can expend the blood on all of them to instead produce the effects of @UUID[Compendium.pf2e.spells-srd.Cloak of Colors]{Cloak of Colors} or @UUID[Compendium.pf2e.spells-srd.Vibrant Pattern]{Vibrant Pattern}.

\n

Any effects produced by this ability have a +2 status bonus to attack rolls, damage rolls, saving throws, skill checks, and AC against the creature whose blood was used to Paint and that creature takes a -2 status penalty to Perception checks and saves against it.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/bone-ship.json b/packs/data/pathfinder-bestiary-3.db/bone-ship.json index 60b81f470c5..297fe623f7b 100644 --- a/packs/data/pathfinder-bestiary-3.db/bone-ship.json +++ b/packs/data/pathfinder-bestiary-3.db/bone-ship.json @@ -154,15 +154,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -193,15 +191,13 @@ "name": "Skeleton Crew", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The bone ship is compelled not by a single mind, but by the collective consciousness of dead sailors' souls.

\n

The ship is immune to mental effects that target only a specific number of creatures. It's still subject to mental effects that affect all creatures in an area.

\n

Any creature that tries to communicate with the ship via telepathy or read its thoughts hears the dying screams and gasps of the crew, and is targeted with a 9th-level @UUID[Compendium.pf2e.spells-srd.Warp Mind]{Warp Mind} spell (@Check[type:will|dc:41|traits:magical,enchantment,emotion,incapacitation,mental|overrideTraits:true]).

\n

The ship animates skeletal crew members out of its own bones, arming them with rusty old cutlasses or other armaments so they can attack anyone who comes next to the ship. These entities have appearances matching those the bound souls had in life but aren't truly individuals; anything that targets them in fact targets the bone ship they're a part of.

\n

Hundreds of black soul gems decorate the ship's exterior, each holding one soul. These gems can hold souls of creatures whose level was 16th or lower, and they have no value. If the ship is destroyed, all these gems shatter, freeing the souls within.

" }, @@ -236,15 +232,13 @@ "name": "Trawl for Bones", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The bone ship spends 1 day scavenging bones from the sea and restores itself to full Hit Points.

" }, @@ -282,15 +276,13 @@ "name": "All-Around Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -328,15 +320,13 @@ "name": "Blood Wake", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The churning water around the bone ship tinges red with seeping blood. A living creature that enters water in the aura sees visions of itself drowning in the blood and must attempt a @Check[type:will|dc:37] save. After attempting this saving throw, the creature is temporarily immune for 1 hour.

\n

On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4} on a critical failure) and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, and it takes a -4 status penalty to Athletics checks to Swim.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Wake]{Effect: Blood Wake}

" }, @@ -386,15 +376,13 @@ "name": "Cannonade", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bone ship makes four bone cannon Strikes, each targeting a different creature.

" }, @@ -425,15 +413,13 @@ "name": "Chain Shot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bone ship makes a special bone cannon Strike, firing a chain made of bones. A creature hit by this Strike is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the chain (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 41).

\n

The bone ship can use Interact actions to reel in a grabbed creature 50 feet per action spent, and when the ship moves, it pulls the grabbed creature along with it.

" }, @@ -464,15 +450,13 @@ "name": "Crew's Call", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The crew let out an anguished cry in unison. This is a @UUID[Compendium.pf2e.spells-srd.Wail of the Banshee]{Wail of the Banshee} spell with @Template[type:emanation|distance:100] (@Check[type:fortitude|dc:39|traits:magical,necromancy,auditory,death,negative]). In addition, any creature within 5 feet of the ship is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the crew.

\n

The ship can't use Crew's Call again for [[/br 1d4+1 #Recharge Crew's Call]]{1d4+1 rounds}.

" }, @@ -510,15 +494,13 @@ "name": "Keelhaul", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

As Trample (Huge or smaller, hull, @Check[type:reflex|dc:43|basic:true]), but the bone ship Swims up to double its swim Speed instead of Striding, and each creature that fails its save is also dragged under the ship.

\n

The GM places each creature dragged along in an underwater space adjacent to the bone ship at the end of the ship's movement.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -549,15 +531,13 @@ "name": "Pressgang Soul", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bone ship casts @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}. The target must have died due to the bone ship's assault or from drowning. The creature's soul becomes part of the ghostly crew.

\n

A new soul gem grows on the ship, and the bone ship is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 minute. It can use the extra action only to Strike or Swim.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/bore-worm-swarm.json b/packs/data/pathfinder-bestiary-3.db/bore-worm-swarm.json index 06931032868..5a586042635 100644 --- a/packs/data/pathfinder-bestiary-3.db/bore-worm-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/bore-worm-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the swarm's painful bites.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/brainchild.json b/packs/data/pathfinder-bestiary-3.db/brainchild.json index 15f6e94c8a5..b4b83ead0e2 100644 --- a/packs/data/pathfinder-bestiary-3.db/brainchild.json +++ b/packs/data/pathfinder-bestiary-3.db/brainchild.json @@ -688,15 +688,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -732,15 +730,13 @@ "name": "Telepathy 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -775,15 +771,13 @@ "name": "Universal Language", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Anything spoken by the brainchild is perceived by the listener in its native language.

" }, @@ -814,15 +808,13 @@ "name": "Urban Legend", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.

\n

The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.

\n

A creature can @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive} (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.

\n
    \n
  • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} (imprecise) 100 feet
  • \n
  • Immunity to one damage type, magic school, or condition
  • \n
  • Weakness 10 to one damage type other than mental
  • \n
  • Resistance 10 to physical damage, with an exception for either cold iron or silver
  • \n
  • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Frightful Presence]{Frightful Presence} (aura, emotion, fear, mental) 100 feet, DC 28
  • \n
  • [[/r 1d6]]{1d6} Extra Damage on Strikes, of a type one foe believes in
  • \n
  • Additional Spells @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} and @UUID[Compendium.pf2e.spells-srd.Shadow Blast]{Shadow Blast} at 6th level
  • \n
" }, @@ -853,15 +845,13 @@ "name": "Persistence of Memory", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after [[/br 2d4 #Persistance of Memory]]{2d4 days}.

" diff --git a/packs/data/pathfinder-bestiary-3.db/brimorak.json b/packs/data/pathfinder-bestiary-3.db/brimorak.json index ed43721748a..551623911d2 100644 --- a/packs/data/pathfinder-bestiary-3.db/brimorak.json +++ b/packs/data/pathfinder-bestiary-3.db/brimorak.json @@ -775,15 +775,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -819,15 +817,13 @@ "name": "Telepathy 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -862,15 +858,13 @@ "name": "Extinguishing Aversion", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals [[/r 3d6[mental]]] damage. Fully immersing the brimorak in water deals [[/r 5d6[mental]]] damage per round.

" }, @@ -901,15 +895,13 @@ "name": "Smoke Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a brimorak's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -940,15 +932,13 @@ "name": "Boiling Blood", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals [[/r 2d4[fire]]] damage (@Check[type:reflex|dc:19|basic:true] save).

" }, @@ -979,15 +969,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brimorak spits their boiling blood in a @Template[type:line|distance:20] that deals [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:21|basic:true] save).

\n

The brimorak can't use their Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n

The ground within this area becomes slippery, with the effects of a @UUID[Compendium.pf2e.spells-srd.Grease]{Grease} spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first.

" }, @@ -1022,15 +1010,13 @@ "name": "Flaming Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A brimorak's hooves and any weapon they wield burst into flame, dealing an extra 1d6 fire damage with each hit.

\n

If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword Strike in Melee entry above).

" }, @@ -1065,15 +1051,13 @@ "name": "Fume", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brimorak emits a cloud of thick black smoke in a @Template[type:burst|distance:10] that remains in place for [[/br 1d4 #Duration Fume]]{1d4 rounds}.

\n

All creatures within the smoke become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the smoke become concealed to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/buso-farmer.json b/packs/data/pathfinder-bestiary-3.db/buso-farmer.json index d5baa1fff6b..645c3d63c86 100644 --- a/packs/data/pathfinder-bestiary-3.db/buso-farmer.json +++ b/packs/data/pathfinder-bestiary-3.db/buso-farmer.json @@ -437,15 +437,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -476,15 +474,13 @@ "name": "Resize Plant", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency twice per day.

\n

Requirements The buso touches a Small, Medium, or Large plant.

\n
\n

Effect The plant grows or shrinks by one size, remaining that size for the next 5 minutes. If used on a plant creature, this effect has the effects of @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} or @UUID[Compendium.pf2e.spells-srd.Shrink]{Shrink} (buso's choice). Unwilling plant creatures can attempt a @Check[type:fortitude|dc:18] saving throw to resist this effect.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/cactus-leshy.json b/packs/data/pathfinder-bestiary-3.db/cactus-leshy.json index 02492b6f121..17c07673d62 100644 --- a/packs/data/pathfinder-bestiary-3.db/cactus-leshy.json +++ b/packs/data/pathfinder-bestiary-3.db/cactus-leshy.json @@ -299,15 +299,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -338,15 +336,13 @@ "name": "Little Oasis", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If a cactus leshy is willing, a creature can harvest enough water from the leshy's inner cavity to fill a single waterskin without harming them. Doing so again before the leshy can replenish the water causes the leshy to immediately suffer from dehydration.

" }, @@ -377,15 +373,13 @@ "name": "Spiny Body", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A cactus leshy is covered in spines. A creature that @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the cactus leshy takes [[/r (1d8+3)[piercing]]] damage.

" }, @@ -416,15 +410,13 @@ "name": "Verdant Burst", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a cactus leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area sprouts cacti, becoming difficult terrain. If the terrain is not a viable environment for the cacti, they wither after 24 hours.

" @@ -461,15 +453,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cactus leshy transforms into a Small cactus. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -505,15 +495,13 @@ "name": "Prickly Burst", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The cactus leshy shoots their spines in every direction. All creatures in a @Template[type:emanation|distance:10] take [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:18|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/caligni-caller.json b/packs/data/pathfinder-bestiary-3.db/caligni-caller.json index f136a317a23..f7d067b4850 100644 --- a/packs/data/pathfinder-bestiary-3.db/caligni-caller.json +++ b/packs/data/pathfinder-bestiary-3.db/caligni-caller.json @@ -1180,15 +1180,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1224,15 +1222,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1263,15 +1259,13 @@ "name": "Death Umbra", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the caller dies, an explosion of shadow devours their body. Each creature in a @Template[type:emanation|distance:10] must attempt a @Check[type:fortitude|dc:22] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

" @@ -1310,15 +1304,13 @@ "name": "Light Blindness", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1354,15 +1346,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The caller deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/caligni-vanguard.json b/packs/data/pathfinder-bestiary-3.db/caligni-vanguard.json index d0417efbc02..fcb0de2af4c 100644 --- a/packs/data/pathfinder-bestiary-3.db/caligni-vanguard.json +++ b/packs/data/pathfinder-bestiary-3.db/caligni-vanguard.json @@ -516,15 +516,13 @@ "name": "Echolocation 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A caligni vanguard can use their hearing as a precise sense at the listed range.

" }, @@ -560,15 +558,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -599,15 +595,13 @@ "name": "Death Blaze", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the vanguard dies, their body combusts in a blaze of fire and armor shrapnel.

\n

All creatures within a @Template[type:emanation|distance:10] take [[/r {3d6[fire],3d6[piercing]}]]{3d6 fire damage and 3d6 piercing damage} (@Check[type:reflex|dc:19|basic:true] save).

\n

The vanguard's armor is destroyed in the blaze, but their other gear is unaffected and left in a pile where they died.

" @@ -639,15 +633,13 @@ "name": "Call to Arms", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each caligni within @Template[type:emanation|distance:30]{30 feet} of the vanguard gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity} reaction until the end of the vanguard's next turn. Once a caligni has used this Attack of Opportunity, that caligni is temporarily immune to the same vanguard's Call to Arms for 10 minutes.

" }, @@ -681,15 +673,13 @@ "name": "Shadowed Blade", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vanguard makes a melee Strike, channeling shadowy essence into their weapon or unarmed attack to envelop the target. If the Strike hits, the target must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/calikang.json b/packs/data/pathfinder-bestiary-3.db/calikang.json index fb7b898d9ea..451fdb85d71 100644 --- a/packs/data/pathfinder-bestiary-3.db/calikang.json +++ b/packs/data/pathfinder-bestiary-3.db/calikang.json @@ -648,15 +648,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -687,15 +685,13 @@ "name": "Suspended Animation", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By concentrating for 5 minutes, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of their surroundings.

\n

While in this state, the calikang gains a +4 status bonus to Fortitude saves; doesn't age; and is immune to disease, inhaled toxins, poison, starvation, and thirst.

\n

The calikang can exit suspended animation as a free action. If they exit this state to attack, the calikang gains a +2 circumstance bonus to their initiative roll.

" }, @@ -776,15 +772,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -820,15 +814,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -864,15 +856,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -921,15 +911,13 @@ "name": "Energy Conversion", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy.

\n

This heals the calikang for an amount of HP equal to quadruple the spell's level and recharges their Breath Weapon. A calikang can't absorb their own spells this way.

" }, @@ -963,15 +951,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day.

\n
\n

Effect The calikang breathes a blast of energy that deals 13d6 energy damage to creatures in a @Template[type:line|distance:60] (DC 28 basic Reflex save). The calikang can choose the damage type each time: acid, cold, electricity, fire, or sonic.

\n

Increase the die size to d8 if the calikang chooses electricity.

\n
\n
    \n
  • [[/r 13d6[acid]]] damage (@Check[type:reflex|dc:28|traits:acid|basic:true] save)
  • \n
  • [[/r 13d6[cold]]] damage (@Check[type:reflex|dc:28|traits:cold|basic:true] save)
  • \n
  • [[/r 13d8[electricity]]] damage (@Check[type:reflex|dc:28|traits:electricity|basic:true] save)
  • \n
  • [[/r 13d6[fire]]] damage (@Check[type:reflex|dc:28|traits:fire|basic:true] save)
  • \n
  • [[/r 13d6[sonic]]] damage (@Check[type:reflex|dc:28|traits:sonic|basic:true] save)
  • \n
" }, @@ -1005,15 +991,13 @@ "name": "Sixfold Flurry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The calikang makes up to two longsword Strikes and up to four fist Strikes. Each Strike must be against a different target.

\n

These attacks count toward the calikang's multiple attack penalty, which doesn't increase until after all the attacks are complete.

\n

For 1 round, the calikang gains a circumstance bonus to their AC equal to the number of Strikes they choose not to take, to a maximum of +4 for taking only two Strikes.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sixfold Flurry]{Effect: Sixfold Flurry}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/camel.json b/packs/data/pathfinder-bestiary-3.db/camel.json index 450a07d341c..ae478ce1a83 100644 --- a/packs/data/pathfinder-bestiary-3.db/camel.json +++ b/packs/data/pathfinder-bestiary-3.db/camel.json @@ -92,15 +92,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -175,15 +171,13 @@ "name": "Desert-Adapted", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist} for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.

" }, @@ -214,15 +208,13 @@ "name": "Camel Spit", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet.

\n

On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round and must succeed at a @Check[type:fortitude|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

The camel can't use its camel spit Strike again for [[/br 1d4 #Recharge Camel Spit]]{1d4 rounds}.

" }, @@ -253,15 +245,13 @@ "name": "Sand Stride", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/caulborn.json b/packs/data/pathfinder-bestiary-3.db/caulborn.json index da738051769..a3492a870cd 100644 --- a/packs/data/pathfinder-bestiary-3.db/caulborn.json +++ b/packs/data/pathfinder-bestiary-3.db/caulborn.json @@ -1331,15 +1331,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1374,15 +1372,13 @@ "name": "Collective Sense", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Caulborn are aware of all other caulborn within @Template[type:emanation|distance:300]{300 feet}, with the effects of a @UUID[Compendium.pf2e.spells-srd.Status]{Status} spell, and they can perceive anything within the other caulborns' thoughtsense. If two or more caulborn are within range of each others' thoughtsense, they can't be flanked.

" }, @@ -1422,15 +1418,13 @@ "name": "Thoughtsense (Precise) 120 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -1465,15 +1459,13 @@ "name": "Consume Thoughts", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The caulborn's last action was a successful hand Strike

\n
\n

Effect The caulborn steals some of the psychic energy from the creature it hit. The target must attempt a @Check[type:will|dc:25] save; regardless of the outcome, the creature is temporarily immune to Consume Thoughts for 1 minute.

\n
\n

Success The target is unaffected.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute, and the caulborn regains [[/r 1d12[healing]]]{1d12 Hit Points}.

\n

Critical Failure As failure, but the target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} for 1 minute and the caulborn regains [[/r 2d12[healing]]]{2d12 Hit Points}. If the target was already stupefied when the caulborn used this ability, the target is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -1506,15 +1498,13 @@ "name": "Cooperative Scrying", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Three or more caulborn adjacent to each other can collectively cast @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying} once per day (@Check[type:will|dc:25]), with no limit to the duration so long as at least three caulborn remain adjacent and use no actions other than to Sustain the Spell.

\n

The daily limit applies to all caulborn who participated, meaning none of them can participate in another scrying that day.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/cave-giant.json b/packs/data/pathfinder-bestiary-3.db/cave-giant.json index 1adf9bca7c1..6528339320a 100644 --- a/packs/data/pathfinder-bestiary-3.db/cave-giant.json +++ b/packs/data/pathfinder-bestiary-3.db/cave-giant.json @@ -500,15 +500,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -544,15 +542,13 @@ "name": "Catch Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -583,15 +579,13 @@ "name": "Smear", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The cave giant is within reach of a creature that is adjacent to a wall or other solid vertical surface

\n
\n

Effect The cave giant snags the creature and smashes it against the wall. The giant attempts an Athletics check against the target's Reflex DC. On a success, the cave giant @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} the creature and smears it along the nearby wall, dealing [[/r (2d8+8)[bludgeoning]]] damage. On a critical success, the damage is doubled.

" }, @@ -629,15 +623,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/cecaelia-trapper.json b/packs/data/pathfinder-bestiary-3.db/cecaelia-trapper.json index d415dcd35d4..dc1857f87ca 100644 --- a/packs/data/pathfinder-bestiary-3.db/cecaelia-trapper.json +++ b/packs/data/pathfinder-bestiary-3.db/cecaelia-trapper.json @@ -285,15 +285,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -329,15 +327,13 @@ "name": "Wavesense (Imprecise) 10 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -368,15 +364,13 @@ "name": "Cecaelia Jet", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cecaelia moves up to 140 feet in a straight line through the water.

" }, @@ -409,15 +403,13 @@ "name": "Hurl Net", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cecaelia is holding a net in two appendages.

\n
\n

Effect The cecaelia hurls their net, attempting to hamper a foe. The cecaelia makes a ranged Strike (with a [[/r 1d20+15 #Hurl Net]]{+15} modifier) against a Medium or smaller creature within 20 feet.

\n

On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and takes a -10-foot circumstance penalty to its Speeds. On a critical hit, the creature is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} the net is 16. A creature adjacent to the target can Interact with the net to remove it from the target.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hurl Net]{Effect: Hurl Net}

" }, @@ -448,15 +440,13 @@ "name": "Ink Cloud", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cecaelia emits a cloud of black ink in a @Template[type:emanation|distance:10]. This ink cloud has no effect outside of water. Creatures inside the cloud are @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by creatures using sight or smell, and they can't see or smell while inside the cloud. The cloud dissipates after 1 minute.

\n

The cecaelia can't use Ink Cloud again for [[/br 2d6 #Recharge Ink Cloud]]{2d6 rounds}.

" }, @@ -492,15 +482,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/chouchin-obake.json b/packs/data/pathfinder-bestiary-3.db/chouchin-obake.json index 74f42a0ad5a..13e8b66badf 100644 --- a/packs/data/pathfinder-bestiary-3.db/chouchin-obake.json +++ b/packs/data/pathfinder-bestiary-3.db/chouchin-obake.json @@ -103,15 +103,13 @@ "name": "Lifewick Candle", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A ghostly blue flame within the chouchin-obake draws upon the life-force of the living to sustain themself.

\n

At the start of the chouchin-obake's turn, each creature in the aura takes [[/r 2d6[negative]]] damage (@Check[type:fortitude|dc:26|basic:true] save). The chouchin-obake regains an amount of Hit Points equal to the amount of damage taken by the single creature that took the most damage.

" }, @@ -159,15 +157,13 @@ "name": "Shadowbind", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts to leave the chouchin-obake's Lifewick Candle aura during a move action

\n
\n

Effect The chouchin-obake attempts to bind the creature using their own shadow. The triggering creature must succeed at a @Check[type:reflex|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until its next turn.

" }, @@ -203,15 +199,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {2d8[negative],1d6[fire]}]]{2d8 negative plus 1d6 fire}, @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -247,15 +241,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/chyzaedu.json b/packs/data/pathfinder-bestiary-3.db/chyzaedu.json index 79e93fdb000..e0ede1fdd48 100644 --- a/packs/data/pathfinder-bestiary-3.db/chyzaedu.json +++ b/packs/data/pathfinder-bestiary-3.db/chyzaedu.json @@ -2588,15 +2588,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2632,15 +2630,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2676,15 +2672,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2733,15 +2727,13 @@ "name": "Alien Vestment", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The chyzaedu wears an eerie, alien layer of shimmering violet mucus that slithers and crawls over its flesh, but is hard as iron to the touch.

\n

If a chyzaedu takes bludgeoning damage from a critical hit, its alien vestment is shattered—this reduces its AC to 27 and causes it to lose its resistance to mental and physical damage; it can grow a new alien vestment by concentrating for 1 hour.

" }, @@ -2801,15 +2793,13 @@ "name": "Ecstatic Hunger", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A chyzaedu gains sustenance by feeding upon the metabolisms of organic victims. A living creature that ends its turn in the aura must attempt a @Check[type:will|dc:27] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 24 hours.

\n

Success The creature suffers a painful hunger pang, becoming @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

\n

Failure If possible, the creature spends its first 2 actions on its next turn eating or drinking (or spending actions to procure food or drink from its possessions or the surroundings, if necessary). The creature won't consume anything dangerous, but will eat things it normally has no appetite for.

\n

Critical Failure As failure, but the creature will eat or drink dangerous consumables, such as poison or rotten food, if other food or drink are not immediately available. The creature must spend its first 2 actions each round consuming for as long as it remains in the chyzaedu's aura plus 1 minute thereafter, but the creature can attempt a new saving throw at the end of its turn each round to end the effect early.

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

" }, @@ -2866,15 +2856,13 @@ "name": "Swallow Whole", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (3d8+7)[bludgeoning]]], Rupture 26

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -2912,15 +2900,13 @@ "name": "Grab", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/city-guard-squadron.json b/packs/data/pathfinder-bestiary-3.db/city-guard-squadron.json index 4df71518ab8..bedf65edba7 100644 --- a/packs/data/pathfinder-bestiary-3.db/city-guard-squadron.json +++ b/packs/data/pathfinder-bestiary-3.db/city-guard-squadron.json @@ -13,15 +13,13 @@ "name": "Form Up", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -52,15 +50,13 @@ "name": "Seek Quarry", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.

" }, @@ -112,15 +108,13 @@ "name": "Troop Defenses", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 50 (12 squares), 25 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -151,15 +145,13 @@ "name": "Fire Crossbows!", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley.

\n

This volley is a @Template[type:burst|distance:10] within 120 feet that deals [[/r 3d8[piercing]]] damage (@Check[type:reflex|dc:19|basic:true] save). When the city guards are reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5].

" }, @@ -190,15 +182,13 @@ "name": "Lower Halberds!", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round.

\n
\n

Effect The city guards engage in a coordinated melee attack against each enemy within @Template[type:emanation|distance:10]{10 feet}, with a @Check[type:reflex|dc:19|basic:true] save. The damage depends on the number of actions.

\n

1 [[/r 1d10[piercing]]] damage or [[/r 1d10[slashing]]] damage

\n

2 [[/r (1d10+7)[piercing]]] damage or [[/r (1d10+7)[slashing]]] damage

\n

3 [[/r (1d10+10)[piercing]]] damage or [[/r (1d10+10)[slashing]]] damage

" }, @@ -229,15 +219,13 @@ "name": "Troop Movement", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the city guards Stride, they first @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Form Up]{Form Up} as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed.

\n

This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain, the extra movement cost applies to all the guards.

" }, @@ -268,15 +256,13 @@ "name": "Urban Chasers", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

City guards ignore difficult terrain (but not greater difficult terrain) caused by crowds or from movement through narrow spaces such as alleyways.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/clacking-sea-skull-swarm.json b/packs/data/pathfinder-bestiary-3.db/clacking-sea-skull-swarm.json index b8001f9a01a..c2264780064 100644 --- a/packs/data/pathfinder-bestiary-3.db/clacking-sea-skull-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/clacking-sea-skull-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -103,15 +99,13 @@ "name": "Boneshard Burst", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a @Template[type:burst|distance:30], dealing [[/r {2d12[piercing],2d12[negative]}]]{2d12 piercing damage and 2d12 negative damage} (@Check[type:reflex|dc:29|basic:true] save).

" @@ -143,15 +137,13 @@ "name": "Chattering Teeth", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action.

" }, @@ -215,15 +207,13 @@ "name": "Shrieking Scream", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clacking skull swarm emits a terrifying, painful scream that deals [[/r 10d6[sonic]]] damage to all creatures in a @Template[type:cone|distance:30] (@Check[type:will|dc:29|basic:true] save). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

The swarm can't use Frightening Scream again for [[/br 1d4 #Recharge Shrieking Scream]]{1d4 rounds}.

" }, @@ -260,15 +250,13 @@ "name": "Swarming Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/clacking-skull-swarm.json b/packs/data/pathfinder-bestiary-3.db/clacking-skull-swarm.json index e762abff84b..c0101e65fd7 100644 --- a/packs/data/pathfinder-bestiary-3.db/clacking-skull-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/clacking-skull-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -103,15 +99,13 @@ "name": "Boneshard Burst", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a @Template[type:burst|distance:30], dealing [[/r {2d12[piercing],2d12[negative]}]]{2d12 piercing damage and 2d12 negative damage} (@Check[type:reflex|dc:29|basic:true] save).

" @@ -143,15 +137,13 @@ "name": "Chattering Teeth", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action.

" }, @@ -215,15 +207,13 @@ "name": "Shrieking Scream", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clacking skull swarm emits a terrifying, painful scream that deals [[/r 10d6[sonic]]] damage to all creatures in a @Template[type:cone|distance:30] (@Check[type:will|dc:29|basic:true] save). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

The swarm can't use Frightening Scream again for [[/br 1d4 #Recharge Shrieking Scream]]{1d4 rounds}.

" }, @@ -260,15 +250,13 @@ "name": "Swarming Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/clockwork-dragon.json b/packs/data/pathfinder-bestiary-3.db/clockwork-dragon.json index 2cde8923172..bfccb8a6aaa 100644 --- a/packs/data/pathfinder-bestiary-3.db/clockwork-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/clockwork-dragon.json @@ -183,15 +183,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -222,15 +220,13 @@ "name": "Wind-Up", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

1 week, @Check[type:thievery|traits:action:disable-device|dc:35], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -278,15 +274,13 @@ "name": "Self-Destruct", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator.

\n

Trigger The clockwork dragon is reduced to 0 Hit Points.

\n
\n

Effect The dragon screeches to a stop and emits a steady, loud ticking sound. At the beginning of what would have been its next turn, the dragon explodes, dealing [[/r 12d10[piercing]]] damage in a @Template[type:emanation|distance:40] (@Check[type:reflex|dc:37|basic:true] save).

\n

An adjacent creature can cancel the self-destruct sequence by succeeding at a @Check[type:thievery|dc:37|traits:action:disable-device] check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable a Device}.

" @@ -318,15 +312,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork dragon breathes a spray of flaming oil that deals [[/r 16d6[fire]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:37|basic:true] save).

\n

Creatures that fail their saves are covered in burning oil and take [[/r 2d6[persistent,fire]]].

\n

The clockwork dragon can't use Breath Weapon again for 2 rounds.

" }, @@ -361,15 +353,13 @@ "name": "Draconic Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -400,15 +390,13 @@ "name": "Spearing Tail", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The clockwork dragon attacks with the sharp point of its tail.

\n

It makes a tail Strike against each creature in a @Template[type:line|distance:20], rolling the attack roll once and applying the result to each target. Any creature hit takes [[/r 4d6[bleed]]] ([[/r (2*4d6)[persistent,bleed]]] on a critical hit). This counts as two attacks for the dragon's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/clockwork-mage.json b/packs/data/pathfinder-bestiary-3.db/clockwork-mage.json index 9e4a7714a4f..8ddf5111d26 100644 --- a/packs/data/pathfinder-bestiary-3.db/clockwork-mage.json +++ b/packs/data/pathfinder-bestiary-3.db/clockwork-mage.json @@ -2314,15 +2314,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2353,15 +2351,13 @@ "name": "Wind-Up", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|traits:action:disable-device|dc:26], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -2409,15 +2405,13 @@ "name": "Clockwork Wand", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The clockwork mage uses a mechanical wand as a focus to channel magical energy. This wand is built into the clockwork mage's chest, with only the crystal at the end exposed. The mage can Interact to the remove the wand, or someone else can remove it with a @Check[type:thievery|dc:31|traits:action:disable-device] check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable a Device}. The clockwork mage becomes unable to cast any spells except cantrips while the wand is removed.

\n

When removed, the clockwork wand is a @UUID[Compendium.pf2e.equipment-srd.Magic Wand (2nd-Level Spell)]{Magic Wand} containing the last 2nd-level innate spell the clockwork mage cast (the GM determines the spell randomly if it has not cast any eligible spells). The spells are placed within the wand while the mage is created, and the creator can substitute other arcane spells of the appropriate level.

" }, @@ -2448,15 +2442,13 @@ "name": "Energize Clockwork Wand", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes.

\n
\n

Effect The clockwork mage regains a spell it has already cast that day. It must spend 1 hour of its operational time, or 2 hours if the spell is 3rd level or higher.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/clockwork-soldier.json b/packs/data/pathfinder-bestiary-3.db/clockwork-soldier.json index 513d7fe0294..195c0f67e96 100644 --- a/packs/data/pathfinder-bestiary-3.db/clockwork-soldier.json +++ b/packs/data/pathfinder-bestiary-3.db/clockwork-soldier.json @@ -219,15 +219,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -258,15 +256,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|traits:action:disable-device|dc:22], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -319,15 +315,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -358,15 +352,13 @@ "name": "Activate Defenses", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice.

\n

The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Activate Defenses]{Effect: Activate Defenses}

" }, @@ -402,15 +394,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/clockwork-spy.json b/packs/data/pathfinder-bestiary-3.db/clockwork-spy.json index aa70f8f3324..3f546a146ee 100644 --- a/packs/data/pathfinder-bestiary-3.db/clockwork-spy.json +++ b/packs/data/pathfinder-bestiary-3.db/clockwork-spy.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -94,15 +92,13 @@ "name": "Record Audio", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The clockwork spy records all sounds within @Template[type:emanation|distance:25]{25 feet} onto a small gemstone worth 1 gp embedded in its body. The clockwork spy can record up to 1 hour of sound on a single gemstone. Once it begins recording, it can't cease recording early, nor can it record onto a gemstone that already contains a recording.

\n

Some clockwork spies contain multiple gemstones to allow for a series of recordings. Since clockwork spies are not intelligent, they must be given simple commands regarding when to start recording sounds. A clockwork spy can differentiate between different kinds of creatures but not between specific individuals.

\n

The spy can start or stop playback of recorded sound by spending a single action. Removing a gemstone from or installing a gemstone into a clockwork spy requires a successful @Check[type:thievery|dc:14|traits:action:disable-device] check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable a Device}; on a failure, the gemstone is undamaged, but any recorded sounds are erased and the gemstone still can't be used to make another recording.

" }, @@ -133,15 +129,13 @@ "name": "Wind-Up", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|traits:action:disable-device|dc:14], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -189,15 +183,13 @@ "name": "Self-Destruct", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

A clockwork spy must use this reaction unless specifically programmed otherwise by its creator.

\n

Trigger The clockwork spy is reduced to 0 Hit Points.

\n
\n

Effect The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing [[/r 1d10[piercing]]] damage in a @Template[type:emanation|distance:5]{5-foot radius} (@Check[type:reflex|dc:16|basic:true] save). Its gemstone is destroyed, along with any information contained inside it.

\n

An adjacent creature can cancel the self-destruct sequence by succeeding at a @Check[type:thievery|dc:16|traits:action:disable-device] check to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable a Device}.

" diff --git a/packs/data/pathfinder-bestiary-3.db/cobbleswarm.json b/packs/data/pathfinder-bestiary-3.db/cobbleswarm.json index 2a95f3ee521..7ac101f4a31 100644 --- a/packs/data/pathfinder-bestiary-3.db/cobbleswarm.json +++ b/packs/data/pathfinder-bestiary-3.db/cobbleswarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Precise) 40 feet, (Imprecise) 80 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Clutching Cobbles", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cobbleswarm's space is difficult terrain.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Grasping Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.

\n
\n

Critical Success The creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, takes [[/r 1d6[bludgeoning]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the cobbleswarm until the end of the cobbleswarm's next turn.

\n

Success The creature falls prone.

" }, @@ -176,15 +168,13 @@ "name": "Pummeling Assault", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each foe in the cobbleswarm's space takes [[/r 2d4[bludgeoning]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/common-eurypterid.json b/packs/data/pathfinder-bestiary-3.db/common-eurypterid.json index ca27a9c07af..0232467627f 100644 --- a/packs/data/pathfinder-bestiary-3.db/common-eurypterid.json +++ b/packs/data/pathfinder-bestiary-3.db/common-eurypterid.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -185,15 +181,13 @@ "name": "Attack of Opportunity (Stinger Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Stinger only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -224,15 +218,13 @@ "name": "Eurypterid Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -270,15 +262,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/consonite-choir.json b/packs/data/pathfinder-bestiary-3.db/consonite-choir.json index 4cea1aa3abb..9400ed13454 100644 --- a/packs/data/pathfinder-bestiary-3.db/consonite-choir.json +++ b/packs/data/pathfinder-bestiary-3.db/consonite-choir.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Echolocation (Precise) 120 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The consonite choir can use hearing as a precise sense at the listed range.

" }, @@ -144,15 +140,13 @@ "name": "Swarm Mind", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -183,15 +177,13 @@ "name": "Resonant Chimes", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The consonite choir's tones resonate within physical objects. A creature that begins its turn in the aura deals an additional [[/r 2d6[sonic]]] damage on any Strike using a weapon.

" }, @@ -237,15 +229,13 @@ "name": "Swarming Chimes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The swarm deals [[/r {4d6[slashing],2d6[sonic]}]]{4d6 slashing damage plus 2d6 sonic damage} to each enemy in the swarm's space (@Check[type:reflex|dc:33|basic:true] save). On a critical failure, the enemy is also @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/coral-capuchin.json b/packs/data/pathfinder-bestiary-3.db/coral-capuchin.json index 6fe415beca2..02a7f24b4e4 100644 --- a/packs/data/pathfinder-bestiary-3.db/coral-capuchin.json +++ b/packs/data/pathfinder-bestiary-3.db/coral-capuchin.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Moisture Dependency", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A coral capuchin must stay in or near water, or else it begins drying out. It can remain away from water for only 12 hours before its membranous skin starts to turn brittle and flake, taking [[/r {1d6}]]{1d6 damage} per hour until it is doused in water.

" }, @@ -136,15 +132,13 @@ "name": "Capuchin's Curse", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a capuchin damages a creature with its jaws Strike, the creature gains both a blessing and a curse that last for [[/br 1d6 #Duration Capuchin's Curse]]{1d6 hours}.

\n

While the blessing doubles the amount of time that the affected creature can hold its breath, the curse imposes a quickened version of the capuchin's moisture dependency, taking [[/r {1d6}]]{1d6 damage} every 10 minutes they go without water.

\n

A cursed creature can fully immerse itself in water as a 3-action activity to attempt a @Check[type:fortitude|dc:17] save, ending both the blessing and the curse on a success.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/corrupted-relic.json b/packs/data/pathfinder-bestiary-3.db/corrupted-relic.json index 2be68841ed4..21b6e426b0a 100644 --- a/packs/data/pathfinder-bestiary-3.db/corrupted-relic.json +++ b/packs/data/pathfinder-bestiary-3.db/corrupted-relic.json @@ -164,15 +164,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -208,15 +206,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -252,15 +248,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -298,15 +292,13 @@ "name": "Amulet Relic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest. As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.

\n

Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 21, Hardness 5, BT 10). It is not incorporeal. If the amulet becomes broken, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse.

" }, @@ -341,15 +333,13 @@ "name": "Sudden Manifestation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The relic detects a creature using its lifesense.

\n
\n

Effect The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll.

" }, @@ -397,15 +387,13 @@ "name": "Death Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spirit targets a creature it can see within 30 feet, dealing to it [[/r 4d6[negative]]] damage (@Check[type:fortitude|dc:20|basic:true] save).

\n

A creature with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Negative Healing]{Negative Healing} instead regains [[/r 4d6[healing]]]{4d6 Hit Points} and is then temporarily immune for 10 minutes.

" }, @@ -441,15 +429,13 @@ "name": "Manifest", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The relic detects at least one creature using its lifesense.

\n
\n

Effect The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/crossroads-guardian.json b/packs/data/pathfinder-bestiary-3.db/crossroads-guardian.json index 5775d041b1a..87205174475 100644 --- a/packs/data/pathfinder-bestiary-3.db/crossroads-guardian.json +++ b/packs/data/pathfinder-bestiary-3.db/crossroads-guardian.json @@ -902,15 +902,13 @@ "name": "Bound", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a @UUID[Compendium.pf2e.spells-srd.Geas]{Geas} to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation.

" }, @@ -941,15 +939,13 @@ "name": "Recognize Hero", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true.

" }, @@ -985,15 +981,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1029,15 +1023,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1068,15 +1060,13 @@ "name": "Primal Purpose", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a @UUID[Compendium.pf2e.spells-srd.Geas]{Geas} to fulfill its need, or at the site of its original appearance.

\n

Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest.

" }, @@ -1107,15 +1097,13 @@ "name": "Rituals", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

DC 25; geas (doesn't require secondary casters and can target a willing creature of any level)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/cunning-fox.json b/packs/data/pathfinder-bestiary-3.db/cunning-fox.json index c8c4353d456..bd3a7586b25 100644 --- a/packs/data/pathfinder-bestiary-3.db/cunning-fox.json +++ b/packs/data/pathfinder-bestiary-3.db/cunning-fox.json @@ -941,15 +941,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -980,15 +978,13 @@ "name": "Bond with Mortal", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane.

\n

The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.

\n

This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.

" }, @@ -1096,15 +1092,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1135,15 +1129,13 @@ "name": "Bonded Strike", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spirit guide is currently Bonded with a Mortal

\n
\n

Effect The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/danava-titan.json b/packs/data/pathfinder-bestiary-3.db/danava-titan.json index 1042726f19a..f0d5dd04c4a 100644 --- a/packs/data/pathfinder-bestiary-3.db/danava-titan.json +++ b/packs/data/pathfinder-bestiary-3.db/danava-titan.json @@ -1984,15 +1984,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2028,15 +2026,13 @@ "name": "Wavesense (Imprecise) 100 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -2072,15 +2068,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2116,15 +2110,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2160,15 +2152,13 @@ "name": "+4 Status to All Saves vs. Mental or Divine", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2214,15 +2204,13 @@ "name": "Hadalic Presence", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Creatures that fail their Will save against the titan's Impossible Stature aura also experience the crushing depths and darkness of the ocean floor.

\n

Such creatures see as if in an area of @UUID[Compendium.pf2e.spells-srd.Darkness]{Darkness} (10th level), and the titan can use their wavesense to detect such creatures as a precise sense, even if neither are in water. On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

" }, @@ -2258,15 +2246,13 @@ "name": "Impossible Stature", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a @Check[type:will|dc:46] save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

" }, @@ -2314,15 +2300,13 @@ "name": "Relentless", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The titan is as ever-moving as ocean waves. They're permanently @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}, and the extra action can only be used to Stride, Strike, or Sustain a Spell, or as one of the actions necessary to Cast @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

" }, @@ -2353,15 +2337,13 @@ "name": "Roiling Rebuke", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 200 feet targets the titan with or includes the titan in the area of an attack, spell, or other effect

\n
\n

Effect The titan makes a benthic wave Strike against the triggering creature. If the Strike hits, the titan disrupts the triggering action.

" }, @@ -2397,15 +2379,13 @@ "name": "Trample", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:46|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -2436,15 +2416,13 @@ "name": "Wide Cleave", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/deimavigga.json b/packs/data/pathfinder-bestiary-3.db/deimavigga.json index 02cbfbc1f74..b8c4d8759c4 100644 --- a/packs/data/pathfinder-bestiary-3.db/deimavigga.json +++ b/packs/data/pathfinder-bestiary-3.db/deimavigga.json @@ -1449,15 +1449,13 @@ "name": "Greater Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1493,15 +1491,13 @@ "name": "Telepathy 100 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1536,15 +1532,13 @@ "name": "Indomitable Oration", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Any creature capable of comprehending speech understands the deimavigga, as if they constantly spoke in all languages at once.

" }, @@ -1580,15 +1574,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1624,15 +1616,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1681,15 +1671,13 @@ "name": "Whispers of Discord", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet is targeted by a spell that would restore Hit Points or provide a status bonus (the deimavigga automatically recognizes such effects).

\n
\n

Effect The deimavigga whispers disturbing lies, audible only to the target, to shake the target's faith in the spell's caster. The target must attempt a @Check[type:will|dc:43] save.

\n
\n

Critical Success The target disbelieves the lies and receives the intended benefit of the spell; the target becomes temporarily immune to Whispers of Discord for 24 hours.

\n

Success As critical success, but the target isn't temporarily immune.

\n

Failure The spell fails to affect the target. The target refuses all aid from that caster for 1 round and doesn't count as the caster's ally.

\n

Critical Failure As failure, but the duration is 1 minute.

" }, @@ -1720,15 +1708,13 @@ "name": "Boundless Reach", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A deimavigga's razor-sharp claws can slice through reality, allowing them to make claw Strikes and use spells with a range of touch against any creature they can see directly or via divination magic.

\n

A creature targeted this way can retaliate until the start of the deimavigga's next turn; it can target the devil's claws as if the devil were physically present and adjacent to the target, though the claws are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}.

" }, @@ -1768,15 +1754,13 @@ "name": "Change Shape", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The deimavigga can take on the appearance of any humanoid. This doesn't change their Speed or attack and damage bonuses with Strikes but might change the damage type their Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1812,15 +1796,13 @@ "name": "Whisper Earworm", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The deimavigga whispers a terrifying multiversal truth to one adjacent creature, shaking its faith in reality and divinity. The target must attempt a @Check[type:will|dc:43] save. Celestials and fiends gain a +2 status bonus to this save.

\n
\n

Critical Success Thetarget is unaffected and temporarily immune to Whisper Earworm for 24 hours.

\n

Success The target is unaffected.

\n

Failure The next time the target rests, it ruminates on the deimavigga's words instead of sleeping or otherwise resting and awakens @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}. The target also becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until it's no longer fatigued.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. After this rest, the target must attempt another @Check[type:will|dc:43] save. On a failure, the target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and takes a -4 status penalty to Will saves against effects from evil creatures. These effects last until the target unlearns the truth spoken by the deimavigga, requiring a @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} spell, other means of modifying their memory, or powerful magic such as @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/desert-giant.json b/packs/data/pathfinder-bestiary-3.db/desert-giant.json index 2203bc0ea9d..1ea9e8acca7 100644 --- a/packs/data/pathfinder-bestiary-3.db/desert-giant.json +++ b/packs/data/pathfinder-bestiary-3.db/desert-giant.json @@ -643,15 +643,13 @@ "name": "Catch Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -682,15 +680,13 @@ "name": "Sand Spin", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The desert giant is standing in sandy terrain

\n
\n

Effect The desert giant spins around and stirs up loose sand in a @Template[type:emanation|distance:10]. Until the beginning of the giant's next turn, creatures in the area are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and other creatures are concealed to them.

" }, @@ -721,15 +717,13 @@ "name": "Sandwalking", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical difficult terrain and uneven ground caused by sand.

" }, @@ -760,15 +754,13 @@ "name": "Scimitar Blitz", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desert giant Strides up to their Speed, Striking once with each of their scimitars at any point during the movement.

" }, @@ -804,15 +796,13 @@ "name": "Throw Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/divine-warden-of-nethys.json b/packs/data/pathfinder-bestiary-3.db/divine-warden-of-nethys.json index 3cd9fe1d994..72388397fcc 100644 --- a/packs/data/pathfinder-bestiary-3.db/divine-warden-of-nethys.json +++ b/packs/data/pathfinder-bestiary-3.db/divine-warden-of-nethys.json @@ -669,15 +669,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -713,15 +711,13 @@ "name": "Divine Destruction", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the divine warden is reduced to 0 HP, it erupts with divine energy in a @Template[type:emanation|distance:30], dealing [[/r 5d6[negative]]] damage. Each creature in the area must attempt a @Check[type:will|dc:19|traits:damaging-effect] save with the following outcomes.

\n
\n

Critical Success The creature takes half damage.

\n

Success The creature takes full damage.

\n

Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 day; this is a curse effect that uses the Will save DC as the counteract DC.

\n

Critical Failure As failure, except the creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.

" @@ -762,15 +758,13 @@ "name": "Faith Bound", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}).

" }, @@ -809,15 +803,13 @@ "name": "Faithful Weapon", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.equipment-srd.Staff]{Staff}, striking rune

\n
\n

A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} rune while the divine warden wields it; at 12th level, these effects are of a @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} rune, and at 19th level, they're instead of a @UUID[Compendium.pf2e.equipment-srd.Striking (Major)]{Major Striking} rune.

" }, @@ -853,15 +845,13 @@ "name": "Instrument of Faith", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.

" }, @@ -897,15 +887,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/domovoi.json b/packs/data/pathfinder-bestiary-3.db/domovoi.json index 21630f628b8..1b8cc3234d9 100644 --- a/packs/data/pathfinder-bestiary-3.db/domovoi.json +++ b/packs/data/pathfinder-bestiary-3.db/domovoi.json @@ -805,15 +805,13 @@ "name": "Tremorsense (Imprecise) within their entire bound home", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -844,15 +842,13 @@ "name": "Master of the Home", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A home with a friendly domovoi is blessed, as the domovoi cooks, cleans, fetches water, and does a hundred other small tasks.

\n

A home so blessed never suffers from random accidents such as fires, and any checks to @UUID[Compendium.pf2e.actionspf2e.Craft]{Craft}, @UUID[Compendium.pf2e.actionspf2e.Earn Income]{Earn Income}, @UUID[Compendium.pf2e.actionspf2e.Repair]{Repair}, or @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist} in the home receive a +2 circumstance bonus. If the domovoi is unfriendly, such checks take a -2 circumstance penalty instead, as the domovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery.

\n

A domovoi must spend a week in a place before these benefits occur.

" }, @@ -888,15 +884,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -927,15 +921,13 @@ "name": "Shy", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A domovoi is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} while within sight of their bound home. The domovoi can become visible, or even selectively visible—allowing some people to see them.

" }, @@ -966,15 +958,13 @@ "name": "Home Guardian", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By commanding their home to attack, the domovoi can @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip}, and @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with their enraged home Strike.

\n

The domovoi uses their Household Lore instead of Athletics skill for these checks.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/doru.json b/packs/data/pathfinder-bestiary-3.db/doru.json index e5fac4c5f37..7d25455f54d 100644 --- a/packs/data/pathfinder-bestiary-3.db/doru.json +++ b/packs/data/pathfinder-bestiary-3.db/doru.json @@ -704,15 +704,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -748,15 +746,13 @@ "name": "Telepathy (Touch)", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -796,15 +792,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -835,15 +829,13 @@ "name": "Covetous of Secrets", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know.

\n

Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC.

\n

On a success, the doru is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.

" }, @@ -874,15 +866,13 @@ "name": "Doru Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 3 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/draconal-black.json b/packs/data/pathfinder-bestiary-3.db/draconal-black.json index fa9d465698c..03e71444ff6 100644 --- a/packs/data/pathfinder-bestiary-3.db/draconal-black.json +++ b/packs/data/pathfinder-bestiary-3.db/draconal-black.json @@ -1992,15 +1992,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2036,15 +2034,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2080,15 +2076,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2129,15 +2123,13 @@ "name": "Dragon's Salvation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the draconal's reach would take damage.

\n
\n

Effect Before applying the damage, the draconal casts @UUID[Compendium.pf2e.spells-srd.Lay on Hands]{Lay on Hands} on the triggering creature.

" }, @@ -2168,15 +2160,13 @@ "name": "Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draconal breathes a blast of energy that deals [[/r 21d6[fire]]] damage to creatures they choose to damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:44|basic:true] save).

\n

They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all.

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2210,15 +2200,13 @@ "name": "Dragon's Wisdom", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type.

\n

They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color.

\n
\n

Note: Choose the domain powers from the available domains according to the Draconal's scale color and add them to the \"Champion Focus Spell\" spellcasting entry.

\n
    \n
  • All colors @UUID[Compendium.pf2e.domains.Air Domain]{Air Domain} @UUID[Compendium.pf2e.domains.Healing Domain]{Healing Domain}
  • \n
  • Black @UUID[Compendium.pf2e.domains.Fire Domain]{Fire Domain} @UUID[Compendium.pf2e.domains.Luck Domain]{Luck Domain}
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/draconal-green.json b/packs/data/pathfinder-bestiary-3.db/draconal-green.json index 2d1e2dd2d52..75808e4b945 100644 --- a/packs/data/pathfinder-bestiary-3.db/draconal-green.json +++ b/packs/data/pathfinder-bestiary-3.db/draconal-green.json @@ -1992,15 +1992,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2036,15 +2034,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2080,15 +2076,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2129,15 +2123,13 @@ "name": "Dragon's Salvation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the draconal's reach would take damage.

\n
\n

Effect Before applying the damage, the draconal casts @UUID[Compendium.pf2e.spells-srd.Lay on Hands]{Lay on Hands} on the triggering creature.

" }, @@ -2168,15 +2160,13 @@ "name": "Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draconal breathes a blast of energy that deals [[/r 21d6[cold]]] damage to creatures they choose to damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:44|basic:true] save).

\n

They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all.

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2210,15 +2200,13 @@ "name": "Dragon's Wisdom", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type.

\n

They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color.

\n
\n

Note: Choose the domain powers from the available domains according to the Draconal's scale color and add them to the \"Champion Focus Spell\" spellcasting entry.

\n
    \n
  • All colors @UUID[Compendium.pf2e.domains.Air Domain]{Air Domain} @UUID[Compendium.pf2e.domains.Healing Domain]{Healing Domain}
  • \n
  • Green @UUID[Compendium.pf2e.domains.Nature Domain]{Nature Domain} @UUID[Compendium.pf2e.domains.Water Domain]{Water Domain}
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/draconal-red.json b/packs/data/pathfinder-bestiary-3.db/draconal-red.json index 0ac3461bb28..dba9db3ab53 100644 --- a/packs/data/pathfinder-bestiary-3.db/draconal-red.json +++ b/packs/data/pathfinder-bestiary-3.db/draconal-red.json @@ -2210,15 +2210,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2254,15 +2252,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2298,15 +2294,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2347,15 +2341,13 @@ "name": "Dragon's Salvation", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the draconal's reach would take damage.

\n
\n

Effect Before applying the damage, the draconal casts @UUID[Compendium.pf2e.spells-srd.Lay on Hands]{Lay on Hands} on the triggering creature.

" }, @@ -2386,15 +2378,13 @@ "name": "Breath Weapon", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draconal breathes a blast of energy that deals [[/r 21d6[fire]]] damage to creatures they choose to damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:44|basic:true] save).

\n

They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all.

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2428,15 +2418,13 @@ "name": "Dragon's Wisdom", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type.

\n

They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color. This red draconal has the protection and sun domains.

\n
\n

Note: Choose the domain powers from the available domains according to the Draconal's scale color and add them to the \"Champion Focus Spell\" spellcasting entry.

\n
    \n
  • All colors @UUID[Compendium.pf2e.domains.Air Domain]{Air Domain} @UUID[Compendium.pf2e.domains.Healing Domain]{Healing Domain}
  • \n
  • Red @UUID[Compendium.pf2e.domains.Protection Domain]{Protection Domain} @UUID[Compendium.pf2e.domains.Sun Domain]{Sun Domain}
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/draconal-white.json b/packs/data/pathfinder-bestiary-3.db/draconal-white.json index 5a3bd1f43a1..d1e6e199d95 100644 --- a/packs/data/pathfinder-bestiary-3.db/draconal-white.json +++ b/packs/data/pathfinder-bestiary-3.db/draconal-white.json @@ -1992,15 +1992,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2036,15 +2034,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2080,15 +2076,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2129,15 +2123,13 @@ "name": "Dragon's Salvation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the draconal's reach would take damage.

\n
\n

Effect Before applying the damage, the draconal casts @UUID[Compendium.pf2e.spells-srd.Lay on Hands]{Lay on Hands} on the triggering creature.

" }, @@ -2168,15 +2160,13 @@ "name": "Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draconal breathes a blast of energy that deals [[/r 21d6[cold]]] damage to creatures they choose to damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:44|basic:true] save).

\n

They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all.

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2210,15 +2200,13 @@ "name": "Dragon's Wisdom", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type.

\n

They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color.

\n
\n

Note: Choose the domain powers from the available domains according to the Draconal's scale color and add them to the \"Champion Focus Spell\" spellcasting entry.

\n
    \n
  • All colors @UUID[Compendium.pf2e.domains.Air Domain]{Air Domain} @UUID[Compendium.pf2e.domains.Healing Domain]{Healing Domain}
  • \n
  • White @UUID[Compendium.pf2e.domains.Freedom Domain]{Freedom Domain} @UUID[Compendium.pf2e.domains.Repose Domain]{Repose Domain}
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/draconal-yellow.json b/packs/data/pathfinder-bestiary-3.db/draconal-yellow.json index 0e0c17bfef6..91756280986 100644 --- a/packs/data/pathfinder-bestiary-3.db/draconal-yellow.json +++ b/packs/data/pathfinder-bestiary-3.db/draconal-yellow.json @@ -1992,15 +1992,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2036,15 +2034,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2080,15 +2076,13 @@ "name": "Regeneration 20 (Deactivated by Evil)", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2129,15 +2123,13 @@ "name": "Dragon's Salvation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the draconal's reach would take damage.

\n
\n

Effect Before applying the damage, the draconal casts @UUID[Compendium.pf2e.spells-srd.Lay on Hands]{Lay on Hands} on the triggering creature.

" }, @@ -2168,15 +2160,13 @@ "name": "Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draconal breathes a blast of energy that deals [[/r 21d6[acid]]] damage to creatures they choose to damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:44|basic:true] save).

\n

They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all.

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2210,15 +2200,13 @@ "name": "Dragon's Wisdom", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type.

\n

They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color.

\n
\n

Note: Choose the domain powers from the available domains according to the Draconal's scale color and add them to the \"Champion Focus Spell\" spellcasting entry.

\n
    \n
  • All colors @UUID[Compendium.pf2e.domains.Air Domain]{Air Domain} @UUID[Compendium.pf2e.domains.Healing Domain]{Healing Domain}
  • \n
  • Yellow @UUID[Compendium.pf2e.domains.Earth Domain]{Earth Domain} @UUID[Compendium.pf2e.domains.Luck Domain]{Luck Domain}
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/dramofir.json b/packs/data/pathfinder-bestiary-3.db/dramofir.json index 7c91fd1a41a..2f4fe869a6d 100644 --- a/packs/data/pathfinder-bestiary-3.db/dramofir.json +++ b/packs/data/pathfinder-bestiary-3.db/dramofir.json @@ -1080,15 +1080,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1124,15 +1122,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1172,15 +1168,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1216,15 +1210,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1255,15 +1247,13 @@ "name": "Surreal Anatomy", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dramofir has resistance 10 to precision damage and the extra damage from critical hits. If the resistance is greater than the extra damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.

" }, @@ -1294,15 +1284,13 @@ "name": "Bittersweet Dreams", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dramofir swishes their robes in a mesmerizing display that brings the dreams in the robes to life before the viewer's very eyes. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:34] save or be filled with ennui.

\n
\n

Critical Success The creature is unaffected and temporarily immune for 24 hours.

\n

Success For 1 round, the creature takes a -1 status penalty to attack rolls, saving throws, and skill checks, and all other emotion effects on it are suppressed.

\n

Failure As success, but the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and the duration is [[/br 1d4 #Duration Bittersweet Dreams]]{1d4 rounds}.

\n

Critical Failure As success, but the creature is also slowed 1, the status penalty is -2, and the duration is 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bittersweet Dreams]{Effect: Bittersweet Dreams}

" }, @@ -1339,15 +1327,13 @@ "name": "Pluck Dream", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The dramofir is adjacent to an @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or sleeping creature

\n
\n

Effect The dramofir licks the creature's forehead, places their hand in the same spot, and siphons the creature's dreams to incorporate into their robes.

\n

If the target is affected by any mental effect altering their dreams, such as an @UUID[Compendium.pf2e.pathfinder-bestiary-2.Animate Dream]{Animate Dream's} curse of endless nightmares or a @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} spell, the dramofir attempts to counteract that effect (counteract modifier [[/r 1d20+26 #Counteract]]{+26}). Otherwise, the dramofir plucks a benign dream from the creature, and the target must attempt a @Check[type:will|dc:36] save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the next time it gets a full night's rest.

\n

Critical Failure As failure, but @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and the dramofir casts a 6th-level @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} spell on the target.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/draxie.json b/packs/data/pathfinder-bestiary-3.db/draxie.json index e9484bda476..007f96ddb1d 100644 --- a/packs/data/pathfinder-bestiary-3.db/draxie.json +++ b/packs/data/pathfinder-bestiary-3.db/draxie.json @@ -846,15 +846,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -890,15 +888,13 @@ "name": "Telepathy (Touch)", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -933,15 +929,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draxie breathes pixie dust in a @Template[type:cone|distance:15], with a random effect determined each time they use their Breath Weapon.

\n

Each creature in the area must succeed at a @Check[type:will|dc:17] save or be affected. Roll [[/r 1d4 #Breath Weapon Effect]]{1d4} to determine the effect. The draxie can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  1. The target takes the effects of the @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} spell.
  2. \n
  3. The target loses its last 5 minutes of memory.
  4. \n
  5. The target takes the effects of a @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep} spell.
  6. \n
  7. The target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} from euphoria.
  8. \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/dretch.json b/packs/data/pathfinder-bestiary-3.db/dretch.json index 8378e71ea85..49c971021a1 100644 --- a/packs/data/pathfinder-bestiary-3.db/dretch.json +++ b/packs/data/pathfinder-bestiary-3.db/dretch.json @@ -539,15 +539,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -583,15 +581,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -626,15 +622,13 @@ "name": "Sloth", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

At the start of each of the dretch's turns, roll [[/br 1d4 #Actions Regained]]{1d4}. The result is the number of actions the dretch regains that turn (maximum 3).

\n

Effects like the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} condition can further reduce their number of actions.

" }, @@ -665,15 +659,13 @@ "name": "Cower", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dretch makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a -2 penalty to attack rolls. This lasts until the dretch moves from its current space, falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or ends the effect as a free action.

" }, @@ -728,15 +720,13 @@ "name": "Frenzied Slashes", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The dretch makes three claw Strikes, each at a -2 penalty, all targeting the same creature. The dretch's multiple attack penalty doesn't increase until after it has made all three attacks.

\n

The dretch gains the @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} condition until the beginning of its next turn.

" }, @@ -783,15 +773,13 @@ "name": "Vicious Criticals", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dretch makes the most of any weakness it finds. Whenever a dretch scores a critical hit with its claw Strike, the target takes an additional [[/r 1d6[bleed]]].

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/duende.json b/packs/data/pathfinder-bestiary-3.db/duende.json index 827007802ed..945ce05b077 100644 --- a/packs/data/pathfinder-bestiary-3.db/duende.json +++ b/packs/data/pathfinder-bestiary-3.db/duende.json @@ -1028,15 +1028,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1072,15 +1070,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1111,15 +1107,13 @@ "name": "Earthmound Dweller", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The duende shrinks to the size of an ant, allowing them to enter very small tunnels within the earth such as anthills or termite mounds. Their Speed decreases to 5 feet. They can remain in this size until they end the effect by spending a single action, which has the concentrate trait.

\n

If the duende is underground and a creature hits the space they're occupying with a Strike (hitting automatically) that deals 5 damage or more, the duende is expelled from the tunnels, returns to their normal size, and takes bludgeoning damage equal to the damage from the Strike.

" }, @@ -1153,15 +1147,13 @@ "name": "Fool's Gold", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The duende is holding brown or yellow earthen objects, such as ginger or animal dung

\n
\n

Effect The duende makes the objects look, feel, and smell like gold trinkets of a similar size. A creature that touches or Interacts with an affected object can attempt a @Check[type:perception|dc:18] check to disbelieve the illusion, and a successful DC 20 check with @Check[type:crafting|dc:18] or an appropriate Lore skill (such as Mining Lore) reveals their true nature. The effect ends if the objects are exposed to sunlight.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/dvorovoi.json b/packs/data/pathfinder-bestiary-3.db/dvorovoi.json index 724d9c55faf..c7ee2283528 100644 --- a/packs/data/pathfinder-bestiary-3.db/dvorovoi.json +++ b/packs/data/pathfinder-bestiary-3.db/dvorovoi.json @@ -1003,15 +1003,13 @@ "name": "Tremorsense (Imprecise) within their entire bound yard", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1042,15 +1040,13 @@ "name": "Master of the Yard", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth. By commanding their home to attack, the dvorovoi can @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip}, and @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with their enraged home Strike.

\n

The dvorovoi uses their Household Lore instead of Athletics skill for these checks.

" }, @@ -1086,15 +1082,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1125,15 +1119,13 @@ "name": "Shy", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dvorovoi is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} while within sight of their bound home. The dvorovoi can become visible, or even selectively visible-allowing some people to see them.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/dybbuk.json b/packs/data/pathfinder-bestiary-3.db/dybbuk.json index fb6c2e9027f..bf433a741fc 100644 --- a/packs/data/pathfinder-bestiary-3.db/dybbuk.json +++ b/packs/data/pathfinder-bestiary-3.db/dybbuk.json @@ -1064,15 +1064,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1108,15 +1106,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1156,15 +1152,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1200,15 +1194,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1251,15 +1243,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1307,15 +1297,13 @@ "name": "Inhabit Object", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dybbuk possesses a Large or smaller unattended object within 20 feet, making it an animated object. This animated object's level can be no higher than the dybbuk's level -2.

\n

This possession ends when the object is destroyed or the dybbuk leaves it by using this ability again. At this point, the dybbuk reappears in the object's square and can't Inhabit an Object again for [[/br 1d4 #Recharge Inhabit Object]]{1d4 rounds}. If the object is destroyed, the dybbuk takes [[/r 5d6[force]]] damage.

" }, @@ -1350,15 +1338,13 @@ "name": "Malevolent Possession", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dybbuk attempts to possess an adjacent corporeal creature.

\n

This has the same effect as the @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell (@Check[type:will|dc:34]) with an unlimited duration, except since the dybbuk doesn't have a physical body, they aren't @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, and aren't @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} when the effect ends, though they take [[/r 5d6[force]]] damage if the body is knocked unconscious or killed.

\n

If the dybbuk took control of the target with Malevolent Possession, when the dybbuk departs, the target has only incoherent memories of the interval it was possessed. If a creature dies while possessed by the dybbuk and its corpse remains intact, the dybbuk can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse becomes an animated object.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/earth-wisp.json b/packs/data/pathfinder-bestiary-3.db/earth-wisp.json index 360469bdc7c..71ca3e095db 100644 --- a/packs/data/pathfinder-bestiary-3.db/earth-wisp.json +++ b/packs/data/pathfinder-bestiary-3.db/earth-wisp.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Accord Essence", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack

\n
\n

Effect The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within @Template[type:emanation|distance:30]{30 feet} that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.

\n

A wisp that uses this reaction is permanently destroyed, and it can be restored only by a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.

" }, @@ -179,15 +173,13 @@ "name": "Resonance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.

\n

A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the earth trait; a creature with the elemental and earth traits gains this bonus to all attack and damage rolls.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Resonance]{Effect: Resonance}

" }, @@ -231,15 +223,13 @@ "name": "In Concert", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an earth wisp rolls a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid}, they get a failure instead, and when they roll a success, they get a critical success instead.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/einherji.json b/packs/data/pathfinder-bestiary-3.db/einherji.json index c2e33753c85..58436eeb03f 100644 --- a/packs/data/pathfinder-bestiary-3.db/einherji.json +++ b/packs/data/pathfinder-bestiary-3.db/einherji.json @@ -830,15 +830,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -874,15 +872,13 @@ "name": "+4 to Will Saves vs. Fear", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -927,15 +923,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -971,15 +965,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1010,15 +1002,13 @@ "name": "Challenge Foe", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The einherji challenges one creature they can see to single combat, attempting to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} that target.

\n

This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature.

\n

If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.

" }, @@ -1067,15 +1057,13 @@ "name": "Instant Repair", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The einherji @UUID[Compendium.pf2e.actionspf2e.Repair]{Repairs} their shield. They can't use this ability if the shield is completely destroyed.

" }, @@ -1106,15 +1094,13 @@ "name": "Jotun Slayer", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/elder-sphinx.json b/packs/data/pathfinder-bestiary-3.db/elder-sphinx.json index 6538e72d376..6fce03e50f9 100644 --- a/packs/data/pathfinder-bestiary-3.db/elder-sphinx.json +++ b/packs/data/pathfinder-bestiary-3.db/elder-sphinx.json @@ -1848,15 +1848,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1887,15 +1885,13 @@ "name": "Bardic Lore", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the @UUID[Compendium.pf2e.feats-srd.Bardic Lore]{Bardic Lore} bard feat, allowing them to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} on any topic.

" }, @@ -1931,15 +1927,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1975,15 +1969,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2014,15 +2006,13 @@ "name": "Guardian Monolith", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elder sphinx transforms their body into stone or back to flesh.

\n

In stone form, the sphinx is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} but has Hardness 14 and gains immunity to bleed, clumsy, disease, drained, enfeebled, fatigued, negative damage, petrified, poison, sickened, and wounded. They don't age or require food, water, or sleep. They can perceive their surroundings and cast their innate spells.

\n

@UUID[Compendium.pf2e.spells-srd.Stone to Flesh]{Stone to Flesh} turns the elder sphinx from stone form back to flesh, and @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} turns it from flesh form to stone form.

" }, @@ -2079,15 +2069,13 @@ "name": "Idols of Stone", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sphinx casts @UUID[Compendium.pf2e.spells-srd.Shape Stone]{Shape Stone}, they can shape the stone into a magical duplicate of themself.

\n

When they cast @UUID[Compendium.pf2e.spells-srd.Clairaudience]{Clairaudience}, @UUID[Compendium.pf2e.spells-srd.Clairvoyance]{Clairvoyance}, @UUID[Compendium.pf2e.spells-srd.Locate]{Locate}, or @UUID[Compendium.pf2e.spells-srd.Ventriloquism]{Ventriloquism}, they can make the effect come from any duplicate, instead of themself.

\n

The elder sphinx can concentrate for 1 minute to transfer their consciousness to any duplicate; the sphinx is then in their stone form from Guardian Monolith in that statue.The sphinx can have no more than four duplicate statues at a time. Casting shape stone at that point causes the oldest duplicate to crumble to dust.

" }, @@ -2118,15 +2106,13 @@ "name": "Pose a Riddle", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n
\n

The sphinx recites a riddle and compels up to 10 creatures within @Template[type:emanation|distance:30]{30 feet} to answer (@Check[type:will|dc:37] save). The GM either runs the riddle out of character by timing the players' attempts, or picks an appropriate associated skill for the riddle, such as Religion for a riddle involving divine mysteries.

\n

The sphinx gains a +2 circumstance bonus to attack rolls and damage rolls against any creature that answers incorrectly even once. This bonus lasts for 1 day.

\n
\n

Critical Success The creature is unaffected, but it can choose to try to help solve the riddle.

\n

Success The creature attempts to answer the riddle, each round spending at least one action attempting a @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} check with the chosen skill (or working on the answer, if using an out of game riddle). This lasts for 1 minute, until the creature successfully answers the riddle, or until an enemy takes a hostile action against the creature, whichever comes first.

\n

Failure As success but the creature must spend at least two actions each round attempting to answer.

\n

CriticalFailure As failure, but up to 1 hour.

" }, @@ -2163,15 +2149,13 @@ "name": "Pounce", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elder sphinx Strides and makes a Strike at the end of that movement. If they began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after the attack.

" }, @@ -2202,15 +2186,13 @@ "name": "Warding Glyph", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, an elder sphinx can create a magical symbol as though casting a heightened @UUID[Compendium.pf2e.spells-srd.Glyph of Warding]{Glyph of Warding}. The sphinx usually shapes it to the form of a riddle and sets the password to the answer.

\n

A creature that doesn't speak the password must succeed at a @Check[type:will|dc:37] save or be affected by one of the following spells, chosen by the sphinx when creating the symbol:

\n
    \n
  • @UUID[Compendium.pf2e.spells-srd.Visions of Danger]{Visions of Danger} (7th)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast} (6th)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Synaptic Pulse]{Synaptic Pulse} (5th)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} (4th)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Fear]{Fear} (3rd)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} (3rd)
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep} (3rd)
  • \n
\n

The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/elder-wyrmwraith.json b/packs/data/pathfinder-bestiary-3.db/elder-wyrmwraith.json index a38ed1e2cce..e9ff6c4c966 100644 --- a/packs/data/pathfinder-bestiary-3.db/elder-wyrmwraith.json +++ b/packs/data/pathfinder-bestiary-3.db/elder-wyrmwraith.json @@ -1313,15 +1313,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1357,15 +1355,13 @@ "name": "Lifesense 120 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1401,15 +1397,13 @@ "name": "Negative Healing", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1452,15 +1446,13 @@ "name": "Frightful Presence", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:46]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1508,15 +1500,13 @@ "name": "Positive Energy Transfer", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage

\n
\n

Effect The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's @UUID[Compendium.pf2e.conditionitems.Friendly]{Friendly} or @UUID[Compendium.pf2e.conditionitems.Helpful]{Helpful} to them.

" }, @@ -1550,15 +1540,13 @@ "name": "Sunlight Powerlessness", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An elder wyrmwraith in sunlight is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -1589,15 +1577,13 @@ "name": "Breath Weapon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elder wyrmwraith unleashes a burst of negative energy that deals [[/r 24d6[negative]]] damage to all creatures in a @Template[type:cone|distance:90] (@Check[type:reflex|dc:46|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1632,15 +1618,13 @@ "name": "Consume Souls", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a @Template[type:cone|distance:60] must attempt a @Check[type:will|dc:46|traits:damaging-effect] save.

\n

The elder wyrmwraith can't Consume Souls again for [[/br 1d4 #Recharge Consume Souls]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} and takes [[/r 100[negative]]] damage.

\n

Critical Failure The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means.

" }, @@ -1676,15 +1660,13 @@ "name": "Divine Dispelling", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An elder wyrmwraith's claws rend divine magic. Whenever an elder wyrmwraith hits a creature with a spectral claws Strike, the elder wyrmwraith can attempt a @Check[type:religion] check to counteract an ongoing divine spell effect on the creature.

" }, @@ -1718,15 +1700,13 @@ "name": "Draconic Frenzy", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elder wyrmwraith makes two claw Strikes and one jaws Strike in any order.

" }, @@ -1757,15 +1737,13 @@ "name": "Drain Life", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an elder wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw Strike, the elder wyrmwraith gains [[/r 24 #Temporary Hit Points]]{24 temporary Hit Points}, and the creature must succeed at a @Check[type:fortitude|dc:46] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. Further damage dealt by the elder wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the drained condition by 2 on a failed save, to a maximum of drained 4.

" }, @@ -1799,15 +1777,13 @@ "name": "Ectoplasmic Form", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An elder wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The elder wyrmwraith loses the incorporeal trait for [[/br 1d4 #Duration Physical Form]]{1d4 rounds}, though they can return to their incorporeal form as a free action before then. Once this ability ends, the elder wyrmwraith can't use this ability again for [[/br 1d4 #Recharge Ectoplasmatic Form]]{1d4 rounds}. While in their ectoplasmic form, the elder wyrmwraith's AC increases to 52 and they gain [[/r 125 #Temporary Hit Points]]{125 temporary Hit Points}. They lose their immunity to precision damage and all of their resistances. Their melee Strikes deal slashing and piercing damage, respectively, instead of negative damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ectoplasmic Form (Physical)]{Effect: Ectoplasmic Form (Physical)}

" }, @@ -1878,15 +1854,13 @@ "name": "Phase Lurch", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wyrmwraith is in their ectoplasmic form

\n
\n

Effect As the Stride action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is difficult terrain.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/elysian-titan.json b/packs/data/pathfinder-bestiary-3.db/elysian-titan.json index 53b8c5b7932..e3289bc2e45 100644 --- a/packs/data/pathfinder-bestiary-3.db/elysian-titan.json +++ b/packs/data/pathfinder-bestiary-3.db/elysian-titan.json @@ -1541,15 +1541,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1585,15 +1583,13 @@ "name": "Telepathy 100 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1633,15 +1629,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1677,15 +1671,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1721,15 +1713,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1770,15 +1760,13 @@ "name": "Impossible Stature", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a @Check[type:will|dc:44] save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

" }, @@ -1831,15 +1819,13 @@ "name": "Throw Rock", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1870,15 +1856,13 @@ "name": "Titanic Grasp", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The titan makes a fist Strike against a creature affected by their Impossible Stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the creature and, if out of their reach, pulls it within reach.

" }, @@ -1909,15 +1893,13 @@ "name": "Wide Cleave", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/empress-bore-worm.json b/packs/data/pathfinder-bestiary-3.db/empress-bore-worm.json index 5b60d635d46..a094c2e3553 100644 --- a/packs/data/pathfinder-bestiary-3.db/empress-bore-worm.json +++ b/packs/data/pathfinder-bestiary-3.db/empress-bore-worm.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -100,15 +98,13 @@ "name": "Viviparous Birth", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, an empress bore worm violently expels the young it carries. These young erupt as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Bore Worm Swarm]{Bore Worm Swarm} in the empress bore worm's space.

\n

In addition, every creature within @Template[type:emanation|distance:20]{20 feet} takes [[/r 5d10[acid]]] damage (@Check[type:reflex|dc:25|basic:true] save) from the splatter of caustic viscera.

" @@ -140,15 +136,13 @@ "name": "Borer", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An empress bore worm can leave a tunnel behind itself when it burrows, and it usually does.

" }, @@ -179,15 +173,13 @@ "name": "Corrosive Wake", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The empress bore worm Strides, leaving behind dribbles of acid in every square that it passes through.

\n

A creature that enters or begins its turn in such a square takes [[/r 3d6[acid]]] damage (@Check[type:fortitude|dc:22|basic:true] save). The acid becomes inert after 1 minute.

" }, @@ -218,15 +210,13 @@ "name": "Painful Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bite of an empress bore worm causes excruciating pain. The target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/empress-ice-worm.json b/packs/data/pathfinder-bestiary-3.db/empress-ice-worm.json index 9df5eba051b..780cbae2a56 100644 --- a/packs/data/pathfinder-bestiary-3.db/empress-ice-worm.json +++ b/packs/data/pathfinder-bestiary-3.db/empress-ice-worm.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -100,15 +98,13 @@ "name": "Viviparous Birth", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, an empress ice worm violently expels the young it carries. These young erupt as an @UUID[Compendium.pf2e.pathfinder-bestiary-3.Ice Worm Swarm]{Ice Worm Swarm} in the empress ice worm's space.

\n

In addition, every creature within @Template[type:emanation|distance:20]{20 feet} takes [[/r 5d10[cold]]] damage (@Check[type:reflex|dc:25|basic:true] save) from the splatter of icy viscera.

" @@ -140,15 +136,13 @@ "name": "Borer", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An empress ice worm can leave a tunnel behind itself when it burrows, and it usually does.

" }, @@ -179,15 +173,13 @@ "name": "Icy Wake", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The empress ice worm Strides, leaving behind dribbles of ice in every square that it passes through.

\n

A creature that enters or begins its turn in such a square takes [[/r 3d6[cold]]] damage (@Check[type:fortitude|dc:22|basic:true] save). The ice becomes inert after 1 minute.

" }, @@ -218,15 +210,13 @@ "name": "Painful Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bite of an empress ice worm causes excruciating pain. The target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/empress-lava-worm.json b/packs/data/pathfinder-bestiary-3.db/empress-lava-worm.json index 05c4ccb0eb9..bc459d573d1 100644 --- a/packs/data/pathfinder-bestiary-3.db/empress-lava-worm.json +++ b/packs/data/pathfinder-bestiary-3.db/empress-lava-worm.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -100,15 +98,13 @@ "name": "Viviparous Birth", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, an empress lava worm violently expels the young it carries. These young erupt as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Lava Worm Swarm]{Lava Worm Swarm} in the empress lava worm's space.

\n

In addition, every creature within @Template[type:emanation|distance:20]{20 feet} takes [[/r 5d10[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save) from the splatter of fiery viscera.

" @@ -140,15 +136,13 @@ "name": "Borer", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An empress lava worm can leave a tunnel behind itself when it burrows, and it usually does.

" }, @@ -179,15 +173,13 @@ "name": "Fiery Wake", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The empress lava worm Strides, leaving behind dribbles of lava in every square that it passes through.

\n

A creature that enters or begins its turn in such a square takes [[/r 3d6[fire]]] damage (@Check[type:fortitude|dc:22|basic:true] save). The lava becomes inert after 1 minute.

" }, @@ -218,15 +210,13 @@ "name": "Painful Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bite of an empress lava worm causes excruciating pain. The target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/empress-mage-eater-worm.json b/packs/data/pathfinder-bestiary-3.db/empress-mage-eater-worm.json index 30be3faa354..631177435dc 100644 --- a/packs/data/pathfinder-bestiary-3.db/empress-mage-eater-worm.json +++ b/packs/data/pathfinder-bestiary-3.db/empress-mage-eater-worm.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -100,15 +98,13 @@ "name": "Viviparous Birth", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, an empress mage-eater worm violently expels the young it carries. These young erupt as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Mage-Eater Worm Swarm]{Mage-Eater Worm Swarm} in the empress bore worm's space.

\n

In addition, every creature within @Template[type:emanation|distance:20]{20 feet} takes [[/r 5d10[acid]]] damage (@Check[type:reflex|dc:25|basic:true] save) from the splatter of caustic viscera.

" @@ -140,15 +136,13 @@ "name": "Borer", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An empress mage-eater worm can leave a tunnel behind itself when it burrows, and it usually does.

" }, @@ -179,15 +173,13 @@ "name": "Corrosive Wake", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The empress mage-eater worm Strides, leaving behind dribbles of acid in every square that it passes through.

\n

A creature that enters or begins its turn in such a square takes [[/r 3d6[acid]]] damage (@Check[type:fortitude|dc:22|basic:true] save). The acid becomes inert after 1 minute.

" }, @@ -218,15 +210,13 @@ "name": "Painful Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bite of an empress mage-eater worm causes excruciating pain. The target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

Additionally, the worm also attempts a counteract check against a single spell affecting the creature (counteract level 3, counteract modifier [[/r 1d20+12 #Counteract]]{+12}).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/empress-necral-worm.json b/packs/data/pathfinder-bestiary-3.db/empress-necral-worm.json index 6aa265f143a..664d2faf1e5 100644 --- a/packs/data/pathfinder-bestiary-3.db/empress-necral-worm.json +++ b/packs/data/pathfinder-bestiary-3.db/empress-necral-worm.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -105,15 +103,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -151,15 +147,13 @@ "name": "Viviparous Birth", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, an empress necral worm violently expels the young it carries. These young erupt as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Necral Worm Swarm]{Necral Worm Swarm} in the empress necral worm's space.

\n

In addition, every creature within @Template[type:emanation|distance:20]{20 feet} takes [[/r 5d10[negative]]] damage (@Check[type:reflex|dc:25|basic:true] save) from the splatter of undead viscera.

" @@ -191,15 +185,13 @@ "name": "Borer", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An empress necral worm can leave a tunnel behind itself when it burrows, and it usually does.

" }, @@ -230,15 +222,13 @@ "name": "Painful Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bite of an empress necral worm causes excruciating pain. The target must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -269,15 +259,13 @@ "name": "Undead Wake", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The empress necral worm Strides, leaving behind dribbles of negative energy in every square that it passes through.

\n

A creature that enters or begins its turn in such a square takes [[/r 3d6[negative]]] damage (@Check[type:fortitude|dc:22|basic:true] save). The negative energy becomes inert after 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/esipil.json b/packs/data/pathfinder-bestiary-3.db/esipil.json index 0a04d1db0ff..32f192de85c 100644 --- a/packs/data/pathfinder-bestiary-3.db/esipil.json +++ b/packs/data/pathfinder-bestiary-3.db/esipil.json @@ -671,15 +671,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -715,15 +713,13 @@ "name": "Telepathy (Touch)", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -758,15 +754,13 @@ "name": "Easy to Call", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A esipil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -802,15 +796,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -846,15 +838,13 @@ "name": "Change Shape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal. This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -890,15 +880,13 @@ "name": "Skip Between", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The esipil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned esipil can't use Skip Between.

" }, @@ -938,15 +926,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/etioling-blightmage.json b/packs/data/pathfinder-bestiary-3.db/etioling-blightmage.json index dab4eb53277..a3b203db000 100644 --- a/packs/data/pathfinder-bestiary-3.db/etioling-blightmage.json +++ b/packs/data/pathfinder-bestiary-3.db/etioling-blightmage.json @@ -3019,15 +3019,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3063,15 +3061,13 @@ "name": "Negative Healing", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3109,15 +3105,13 @@ "name": "Consecration Vulnerability", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An etioling in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -3148,15 +3142,13 @@ "name": "Ectoplasmic Secretions", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that hits the etioling with an unarmed attack, tries to @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grapple} them, or otherwise touches them becomes partially coated in ectoplasm.

\n

The creature takes [[/r 1d6[negative]]] damage and must succeed at a @Check[type:reflex|dc:27|traits:damaging-effect] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the ectoplasm is removed.

\n

The ectoplasm can be removed with a total of 3 Interact actions by the creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.

" }, @@ -3190,15 +3182,13 @@ "name": "Ectoplasmic Shield", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The etioling is the target of a physical ranged attack

\n
\n

Effect The etioling interposes a wave of ectoplasm between themself and the source of the ranged attack, giving them a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the ectoplasm deflected it. The ectoplasm can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).

" }, @@ -3248,15 +3238,13 @@ "name": "Withering Aura", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The etioling drains nutrients from nearby plant and animal life. Each round a creature begins its turn in this aura, it takes [[/r 1d6[negative]]] damage and must succeed at a @Check[type:fortitude|dc:27|traits:damaging-effect] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

All non-magical plant life in this aura instantly withers, removing any cover and concealment provided by trees and undergrowth.

" }, @@ -3302,15 +3290,13 @@ "name": "Death Gasp", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The etioling draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.

\n

The etioling gains the undead and incorporeal traits and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the etioling is currently suffering from are suspended, but take effect again once they take a breath. They gain a fly Speed of 25 feet, resistance 10 to all damage (except force, ghost touch, or positive; double this resistance vs. non-magical) while they hold their breath.They can't cast spells during this time.

\n

Death Gasp lasts as long as the etioling blightmage holds their breath (up to 8 rounds).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Death Gasp (Etioling)]{Effect: Death Gasp (Etioling)}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/eunemvro.json b/packs/data/pathfinder-bestiary-3.db/eunemvro.json index 413781414de..8360fb2a1a8 100644 --- a/packs/data/pathfinder-bestiary-3.db/eunemvro.json +++ b/packs/data/pathfinder-bestiary-3.db/eunemvro.json @@ -565,15 +565,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -609,15 +607,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -648,15 +644,13 @@ "name": "Retributive Suplex", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A Medium or smaller creature attempts a melee Strike against the eunemvro and the attack roll is a critical failure

\n
\n

Effect The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a @Check[type:reflex|dc:23] save or be forcibly moved to a space on the opposite side of the eunemvro, landing @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -687,15 +681,13 @@ "name": "Blessed Strikes", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The eunemvro's Strikes deal damage that's either bludgeoning or positive - whichever deals more damage to the target creature.

" }, @@ -726,15 +718,13 @@ "name": "Tide of Creation", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The eunemvro isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}

\n
\n

Effect The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power.

\n

The eunemvro creates either a @Template[type:cone|distance:10] or a @Template[type:line|distance:30], dealing [[/r 6d8[positive]]] damage (@Check[type:fortitude|dc:22|basic:true] save). A creature that critically fails its save is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #Duration Blinded]]{1d4 rounds}.

\n

After using this ability, the eunemvro becomes fatigued.

" }, @@ -775,15 +765,13 @@ "name": "Knockdown", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/fading-fox.json b/packs/data/pathfinder-bestiary-3.db/fading-fox.json index 992a7315017..22998918da0 100644 --- a/packs/data/pathfinder-bestiary-3.db/fading-fox.json +++ b/packs/data/pathfinder-bestiary-3.db/fading-fox.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Fade Away", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the fading fox is aware of either moves toward the fox or targets it with an ability

\n

Requirements The fading fox is in natural surroundings

\n
\n

Effect The fading fox @UUID[Compendium.pf2e.actionspf2e.Hide]{Hides}. If its Stealth check result meets or exceeds the triggering creature's Perception DC, the fading fox is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to that creature.

\n

The fading fox can use this reaction even if it is being @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}.

" }, @@ -178,15 +172,13 @@ "name": "Leaping Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fading fox either Strides or Leaps up to its Speed and makes a Strike at the end of that movement.

\n

If the fox began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -222,15 +214,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fading fox deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -293,15 +283,13 @@ "name": "Trackless Step", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fading fox always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even while moving at full Speed.

" }, @@ -332,15 +320,13 @@ "name": "Vanish into the Wilds", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The fading fox is in natural surroundings

\n
\n

Effect The fading fox Steps, then @UUID[Compendium.pf2e.actionspf2e.Hide]{Hides}, then @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaks}. It can take this Step into natural difficult terrain and can Hide in this way even if it is being @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/feathered-bear.json b/packs/data/pathfinder-bestiary-3.db/feathered-bear.json index 74ec41359d2..44b81220cae 100644 --- a/packs/data/pathfinder-bestiary-3.db/feathered-bear.json +++ b/packs/data/pathfinder-bestiary-3.db/feathered-bear.json @@ -837,15 +837,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -881,15 +879,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -920,15 +916,13 @@ "name": "Bond with Mortal", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Frequency once per day

\n
\n

Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane.

\n

The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.

\n

This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.

" }, @@ -1036,15 +1030,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1075,15 +1067,13 @@ "name": "Avenging Claws", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet damages the feathered bear's ally with a melee attack

\n
\n

Effect The feathered bear immediately Steps toward the triggering attacker and makes a claws Strike.

" }, @@ -1114,15 +1104,13 @@ "name": "Guardian's Aegis", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All allies within 30 feet of the feathered bear gain a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from a demon or other chaotic evil fiend.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guardian's Aegis]{Effect: Guardian's Aegis}

" }, @@ -1177,15 +1165,13 @@ "name": "Bonded Strike", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The spirit guide is currently Bonded with a Mortal

\n
\n

Effect The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.

" }, @@ -1216,15 +1202,13 @@ "name": "Feathered Charge", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The feathered bear Strides and makes a Strike at the end of that movement.

\n

During the Stride, the feathered bear ignores difficult terrain and greater difficult terrain, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the Strike is completed.

" }, @@ -1255,15 +1239,13 @@ "name": "Mauler", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -1315,15 +1297,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/feral-sea-skull-swarm.json b/packs/data/pathfinder-bestiary-3.db/feral-sea-skull-swarm.json index cc0f2bdd532..eb16f13ca67 100644 --- a/packs/data/pathfinder-bestiary-3.db/feral-sea-skull-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/feral-sea-skull-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Feral Trackers", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A feral skull swarm gains a +2 circumstance bonus to Perception checks to Seek and to Survival checks to Track, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours.

" }, @@ -167,15 +161,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -213,15 +205,13 @@ "name": "Boneshard Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a @Template[type:burst|distance:30], dealing [[/r {3d12[piercing],2d12[negative]}]]{3d12 piercing damage and 2d12 negative damage} (@Check[type:reflex|dc:32|basic:true] save).

" @@ -253,15 +243,13 @@ "name": "Feral Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r {2d6[bludgeoning],2d6[piercing],2d6[slashing]}]]{2d6 bludgeoning damage, 2d6 piercing damage, and 2d6 slashing damage} (@Check[type:reflex|dc:32|basic:true] save).

\n

A creature that fails its saving throw also takes [[/r 1d10[bleed]]].

" }, @@ -292,15 +280,13 @@ "name": "Frightening Howl", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The feral skull swarm emits a terrifying howl. Each creature within @Template[type:emanation|distance:60]{60 feet} must succeed at a @Check[type:will|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round on a critical failure).

\n

Whether it succeeds or fails its save, a creature is temporarily immune to Frightening Howl for 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/feral-skull-swarm.json b/packs/data/pathfinder-bestiary-3.db/feral-skull-swarm.json index 67c438cb0b0..ceb9bf7906c 100644 --- a/packs/data/pathfinder-bestiary-3.db/feral-skull-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/feral-skull-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Feral Trackers", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A feral skull swarm gains a +2 circumstance bonus to Perception checks to Seek and to Survival checks to Track, both against any creature that has taken damage from the swarm's Feral Gnaw within the previous 24 hours.

" }, @@ -167,15 +161,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -213,15 +205,13 @@ "name": "Boneshard Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a feral skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a @Template[type:burst|distance:30], dealing [[/r {3d12[piercing],2d12[negative]}]]{3d12 piercing damage and 2d12 negative damage} (@Check[type:reflex|dc:32|basic:true] save).

" @@ -253,15 +243,13 @@ "name": "Feral Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r {2d6[bludgeoning],2d6[piercing],2d6[slashing]}]]{2d6 bludgeoning damage, 2d6 piercing damage, and 2d6 slashing damage} (@Check[type:reflex|dc:32|basic:true] save).

\n

A creature that fails its saving throw also takes [[/r 1d10[bleed]]].

" }, @@ -292,15 +280,13 @@ "name": "Frightening Howl", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The feral skull swarm emits a terrifying howl. Each creature within @Template[type:emanation|distance:60]{60 feet} must succeed at a @Check[type:will|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round on a critical failure).

\n

Whether it succeeds or fails its save, a creature is temporarily immune to Frightening Howl for 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/festrog.json b/packs/data/pathfinder-bestiary-3.db/festrog.json index 574ecc45ae5..ca44ffe4102 100644 --- a/packs/data/pathfinder-bestiary-3.db/festrog.json +++ b/packs/data/pathfinder-bestiary-3.db/festrog.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Diseased Pustules", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take [[/r 1d4[poison]]] damage (@Check[type:reflex|dc:14|basic:true] save).

" }, @@ -227,15 +221,13 @@ "name": "Feast", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The festrog's last action was a jaws Strike that damaged a living creature

\n
\n

Effect The festrog tears into the creature's flesh and gulps it down voraciously, dealing [[/r 1d4[slashing]]] damage to the creature and gaining temporary Hit Points equal to the damage dealt. These temporary HP last for 1 minute.

" }, @@ -268,15 +260,13 @@ "name": "On All Fours", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The festrog has nothing in their hands

\n
\n

Effect The festrog Strides with a +10-foot circumstance bonus to their Speed.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/fire-wisp.json b/packs/data/pathfinder-bestiary-3.db/fire-wisp.json index 2b664f74151..6f6d3460ec4 100644 --- a/packs/data/pathfinder-bestiary-3.db/fire-wisp.json +++ b/packs/data/pathfinder-bestiary-3.db/fire-wisp.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Smoke Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The fire wisp ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -138,15 +134,13 @@ "name": "Accord Essence", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack

\n
\n

Effect The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within @Template[type:emanation|distance:30]{30 feet} that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.

\n

A wisp that uses this reaction is permanently destroyed, and it can be restored only by a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.

" }, @@ -179,15 +173,13 @@ "name": "Resonance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.

\n

A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the fire trait; a creature with the elemental and fire traits gains this bonus to all attack and damage rolls.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Resonance]{Effect: Resonance}

" }, @@ -231,15 +223,13 @@ "name": "In Concert", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a fire wisp rolls a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid}, they get a failure instead, and when they roll a success, they get a critical success instead.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/flaming-skull.json b/packs/data/pathfinder-bestiary-3.db/flaming-skull.json index e67a0ebcb99..456e69351bd 100644 --- a/packs/data/pathfinder-bestiary-3.db/flaming-skull.json +++ b/packs/data/pathfinder-bestiary-3.db/flaming-skull.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -193,15 +189,13 @@ "name": "Fiery Explosion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When destroyed, a flaming skull explodes in a blast of fire and bone that deals [[/r {1d6[piercing],1d6[fire]}]]{1d6 piercing damage plus 1d6 fire damage} to each adjacent creature (@Check[type:reflex|dc:18|basic:true] save).

" @@ -233,15 +227,13 @@ "name": "Flaming Shroud", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A flaming skull is shrouded in hideous flames. It deals [[/r 1d6[fire]]] damage to any unattended item it touches and on a forehead Strike. On a critical hit with a Strike, the target catches fire, taking [[/r 1d4[persistent,fire]]].

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/flumph.json b/packs/data/pathfinder-bestiary-3.db/flumph.json index fdf550ef4fe..39d3f8d6aff 100644 --- a/packs/data/pathfinder-bestiary-3.db/flumph.json +++ b/packs/data/pathfinder-bestiary-3.db/flumph.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Upside Down", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A flumph that is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} must succeed at a @Check[type:flat|dc:11] check or land on its back, rendering it @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. An adjacent ally can Interact to right the flumph, removing both conditions.

" }, @@ -139,15 +135,13 @@ "name": "Spray Perfume", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The flumph sprays a @Template[type:line|distance:20] of foul-smelling liquid. Each creature caught in the spray must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The odor from the spray lingers for [[/br 1d4 #Duration Spray Perfume]]{1d4 hours} on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a -2 circumstance penalty to saves against Spray Perfume or to recover from the sickened condition.

\n

The flumph can't use Spray Perfume again for [[/br 1d4 #Recharge Spray Perfume]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/fortune-eater.json b/packs/data/pathfinder-bestiary-3.db/fortune-eater.json index a375d916345..e135c522ac2 100644 --- a/packs/data/pathfinder-bestiary-3.db/fortune-eater.json +++ b/packs/data/pathfinder-bestiary-3.db/fortune-eater.json @@ -159,15 +159,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -198,15 +196,13 @@ "name": "Languages", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Fortune Eater speaks languages spoken by the adventurers (typically Common, Dwarven, Elven, and Goblin).

" }, @@ -242,15 +238,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -288,15 +282,13 @@ "name": "Luck Osmosis", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature affected by the fortune eater's unluck aura has just rolled two d20s for a check and taken the lower result

\n
\n

Effect The fortune-eater stores the higher of the two numbers rolled and uses that number in place of their next d20 roll; this is a fortune effect. They can have only one number stored at a time.

" }, @@ -335,15 +327,13 @@ "name": "Rejuvenation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -378,15 +368,13 @@ "name": "Unluck Aura", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the area must attempt a @Check[type:will|dc:23] save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it is within the aura.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Unluck Aura]{Effect: Unluck Aura}

" }, @@ -436,15 +424,13 @@ "name": "Team Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Dead teammates coalesce to attack with phantasmal versions of the weapons they used in life. The fortune eater makes a ghostly longsword Strike, ghostly dagger Strike, and ghostly longbow Strike in any order. Each must target a different creature. Their multiple attack penalty doesn't increase until after all the attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/fossil-golem.json b/packs/data/pathfinder-bestiary-3.db/fossil-golem.json index 22d313a7e01..02213f0c14d 100644 --- a/packs/data/pathfinder-bestiary-3.db/fossil-golem.json +++ b/packs/data/pathfinder-bestiary-3.db/fossil-golem.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold and water ([[/r {5d10}]]{5d10 damage}, [[/r {2d8}]]{2d8 damage} from areas or persistent damage); healed by acid (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by earth

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -142,15 +138,13 @@ "name": "Vulnerable to Stone to Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A @UUID[Compendium.pf2e.spells-srd.Stone to Flesh]{Stone to Flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell reverses this effect immediately.

" }, @@ -181,15 +175,13 @@ "name": "Fossilization", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time each round a creature takes damage from the fossil golem's jaws, the target must attempt a @Check[type:fortitude|dc:32] save.

\n

If it fails and has not already been slowed by this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. If the creature was already slowed by this ability, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

" }, @@ -224,15 +216,13 @@ "name": "Reassemble", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fossil golem reorganizes its bones, increasing its reach to 25 feet and reducing its Speed to 15 feet. It can revert to its original form by taking this action again.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/fuath.json b/packs/data/pathfinder-bestiary-3.db/fuath.json index 4930f97356a..d7338a326a7 100644 --- a/packs/data/pathfinder-bestiary-3.db/fuath.json +++ b/packs/data/pathfinder-bestiary-3.db/fuath.json @@ -636,15 +636,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -675,15 +673,13 @@ "name": "Vulnerable to Sunlight", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A fuath becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight.

\n

Being submerged in more than a foot of water prevents the sunlight from harming the fuath.

" }, @@ -714,15 +710,13 @@ "name": "Viscous Choke", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a @Check[type:reflex|dc:17] save or begin to choke and must hold their breath to avoid drowning.

\n

The film can be temporarily wiped away with a total of 3 Interact actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/galvo.json b/packs/data/pathfinder-bestiary-3.db/galvo.json index 7e29f9043b5..b7b459d90de 100644 --- a/packs/data/pathfinder-bestiary-3.db/galvo.json +++ b/packs/data/pathfinder-bestiary-3.db/galvo.json @@ -107,15 +107,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -151,15 +149,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -202,15 +198,13 @@ "name": "Swarm Mind", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -241,15 +235,13 @@ "name": "Electrical Field", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 1d12[electricity]]] damage (@Check[type:reflex|dc:26|basic:true])

" }, @@ -293,15 +285,13 @@ "name": "Squirming Embrace", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The galvo Strides, ending its movement sharing a space with another creature, and deals [[/r {3d6[piercing],2d12[electricity]}]]{3d6 piercing damage plus 2d12 electricity damage} to the creature. The creature must attempt a @Check[type:reflex|dc:28|basic:true] save.

" }, @@ -332,15 +322,13 @@ "name": "Swarm Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The galvo collapses into a shapeless swarm of eels. It drops all held, worn, and carried items. While discorporated, the galvo can't use attack actions, but it can move through areas small enough for its individual eels to fit without having to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze}. It can use Swarm Shape again to coalesce back into its normal form.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ganzi-martial-artist.json b/packs/data/pathfinder-bestiary-3.db/ganzi-martial-artist.json index 1a47821df19..e975995c2ef 100644 --- a/packs/data/pathfinder-bestiary-3.db/ganzi-martial-artist.json +++ b/packs/data/pathfinder-bestiary-3.db/ganzi-martial-artist.json @@ -1733,15 +1733,13 @@ "name": "Low-Light Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1777,15 +1775,13 @@ "name": "+1 Status to All Saves vs. Controlled Condition", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1826,15 +1822,13 @@ "name": "Ganzi Resistance", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The ganzi gains resistance 1 to acid, electricity, or sonic (chosen randomly each day).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ganzi Resistance]{Effect: Ganzi Resistance}

" }, @@ -1869,15 +1863,13 @@ "name": "Ganzi Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Two 2nd level spells of the following chosen at random each day using [[/br 1d12 #Spell Selection]]{1d12}.

\n

1: @UUID[Compendium.pf2e.spells-srd.Acid Arrow]{Acid Arrow}, 2: @UUID[Compendium.pf2e.spells-srd.Blur]{Blur}, 3: @UUID[Compendium.pf2e.spells-srd.Hideous Laughter]{Hideous Laughter},4: @UUID[Compendium.pf2e.spells-srd.Humanoid Form]{Humanoid Form}, 5: @UUID[Compendium.pf2e.spells-srd.Illusory Object]{Illusory Object}, 6: @UUID[Compendium.pf2e.spells-srd.Mirror Image]{Mirror Image}, 7: @UUID[Compendium.pf2e.spells-srd.Resist Energy]{Resist Energy}, 8: @UUID[Compendium.pf2e.spells-srd.See Invisibility]{See Invisibility}, 9: @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter}, 10: @UUID[Compendium.pf2e.spells-srd.Sound Burst]{Sound Burst}, 11: @UUID[Compendium.pf2e.spells-srd.Spider Climb]{Spider Climb}, 12: @UUID[Compendium.pf2e.spells-srd.Telekinetic Maneuver]{Telekinetic Maneuver}

" }, @@ -1905,15 +1897,13 @@ "name": "Flurry of Kicks", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.

" }, @@ -1944,15 +1934,13 @@ "name": "Handspring Kick", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The martial artist has both hands free

\n
\n

Effect The martial artist Steps, then makes a melee Strike at a -1 penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/garuda.json b/packs/data/pathfinder-bestiary-3.db/garuda.json index 06e968ec908..ec597ba24be 100644 --- a/packs/data/pathfinder-bestiary-3.db/garuda.json +++ b/packs/data/pathfinder-bestiary-3.db/garuda.json @@ -887,15 +887,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -931,15 +929,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -970,15 +966,13 @@ "name": "Electric Projectiles", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any arrow the garuda fires gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Shock]{Shock} rune.

" }, @@ -1023,15 +1017,13 @@ "name": "Swooping Dive", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The garuda flies up to their Speed in a straight line, descending at least 10 feet, and then makes two talon Strikes.

" }, @@ -1062,15 +1054,13 @@ "name": "Wind Blast", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The garuda flaps their wings with intense force. This has the same effect as @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind} (@Check[type:fortitude|dc:27]) but in a @Template[type:cone|distance:30].

\n

In an area with loose debris (at the GM's discretion), the gusts from the garuda's wings create a cloud that obscures vision, making any creature in the area @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and creatures outside the area are concealed to those within the area.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/gathlain-wanderer.json b/packs/data/pathfinder-bestiary-3.db/gathlain-wanderer.json index fb05921b4ea..d4af9653c6e 100644 --- a/packs/data/pathfinder-bestiary-3.db/gathlain-wanderer.json +++ b/packs/data/pathfinder-bestiary-3.db/gathlain-wanderer.json @@ -335,15 +335,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -374,15 +372,13 @@ "name": "Final Jape", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the gathlain dies, their wings explode into a cloud of toxic mist. Each creature within a @Template[type:emanation|distance:5] takes [[/r 1d6[poison]]] damage (@Check[type:fortitude|dc:18|basic:true] save).

" @@ -414,15 +410,13 @@ "name": "Hide and Seek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gathlain ignores difficult terrain from non-magical foliage.

" }, @@ -453,15 +447,13 @@ "name": "Rootbound", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The gathlain isn't using their wings to fly

\n
\n

Effect The gathlain sprouts woody roots from the tips of their wings that bind an adjacent creature's limbs. The target must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the gathlain's wing-tip vines until the start of the gathlain's next turn.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ghoran-manipulator.json b/packs/data/pathfinder-bestiary-3.db/ghoran-manipulator.json index ff25074c4ad..f8bac223660 100644 --- a/packs/data/pathfinder-bestiary-3.db/ghoran-manipulator.json +++ b/packs/data/pathfinder-bestiary-3.db/ghoran-manipulator.json @@ -2223,15 +2223,13 @@ "name": "Low-Light Vision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2262,15 +2260,13 @@ "name": "Anguished Cry", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A humanoid enemy damages the ghoran manipulator with a melee attack

\n
\n

Effect The ghoran manipulator rearranges its facial petals and wails, mimicking humanoid anguish to engender sympathy. The triggering creature must attempt a @Check[type:will|dc:20] save.

\n
\n

Success The target is unaffected and is temporarily immune for 1 hour.

\n

Failure The target takes a -2 circumstance penalty on attack rolls against the ghoran manipulator until the start of its next turn.

\n

Critical Failure As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} until the start of its next turn.

" }, @@ -2305,15 +2301,13 @@ "name": "Appetizing Aroma", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering or starting its turn in the aura must attempt a @Check[type:will|dc:17] save. Creatures that don't eat are immune to Appetizing Aroma.

\n

Success The creature is unaffected and is temporarily immune for 1 hour.

\n

Failure The creature is distracted by a desire to consume the ghoran. For 1 round it becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the ghoran manipulator.

" }, @@ -2357,15 +2351,13 @@ "name": "Delicious", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ghorans were originally created to be scrumptious food.

\n

A ghoran manipulator takes 5 additional damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran manipulator is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by a creature's jaws, fangs, or mouth, the DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} is increased by 2.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-flying-squirrel.json b/packs/data/pathfinder-bestiary-3.db/giant-flying-squirrel.json index f04937d9e99..3eb48f8215e 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-flying-squirrel.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-flying-squirrel.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Glide", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant flying squirrel glides through the air. It moves up to 40 feet horizontally and descends an equal distance. If it's still in the air and takes an action other than Gliding or ends its turn, it falls.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-hermit-crab.json b/packs/data/pathfinder-bestiary-3.db/giant-hermit-crab.json index a9849e052a0..5b5340b1819 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-hermit-crab.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-hermit-crab.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Tremorsense (Imprecise) 15 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -180,15 +176,13 @@ "name": "Protective Pinch", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted.

\n
\n

Effect The hermit crab makes a big claw Strike against the triggering creature.

" }, @@ -224,15 +218,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+6)[bludgeoning]]], @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -263,15 +255,13 @@ "name": "Retract", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.

\n

The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.

" }, @@ -345,15 +335,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-opossum.json b/packs/data/pathfinder-bestiary-3.db/giant-opossum.json index d0d91233722..13c3d1b445f 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-opossum.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-opossum.json @@ -141,15 +141,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -185,15 +183,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -229,15 +225,13 @@ "name": "+2 Circumstance to All Saves vs. Disease", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -278,15 +272,13 @@ "name": "Feign Death", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The opossum is reduced below 15 HP

\n
\n

Effect The opossum collapses. It is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and can use actions that require only its mind, but any other action ends the ruse.

\n

A successful @Check[type:perception|dc:18|action:seek] check to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @Check[type:medicine|dc:18|action:recall-knowledge] check to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} is required to determine that the animal is not, in fact, dead.

" }, @@ -317,15 +309,13 @@ "name": "Revived Retaliation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death

\n
\n

Effect The opossum Strikes the triggering creature.

" }, @@ -356,15 +346,13 @@ "name": "Grasping Tail", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant opossum can drag a Small or Tiny creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its tail along with it when it Strides.

" }, @@ -400,15 +388,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-pangolin.json b/packs/data/pathfinder-bestiary-3.db/giant-pangolin.json index 621cad71032..1092dae43dc 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-pangolin.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-pangolin.json @@ -97,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +134,13 @@ "name": "Devourer of Swarms", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The giant pangolin ignores the resistances of swarms, and its tongue Strike deals an additional [[/r {2d6}]]{2d6 damage} against swarms.

" }, @@ -199,15 +195,13 @@ "name": "Emit Musk", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant pangolin releases a disorienting and repulsive musk within a @Template[type:emanation|distance:5]. Each creature in the area must attempt a @Check[type:fortitude|dc:20] save.

\n

The pangolin can't Emit Musk again for [[/br 1d4 #Recharge Emit Musk]]{1d4 rounds}.

\n
\n

Critical Success The creature becomes temporarily immune to pangolin musk for 1 minute.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature becomes sickened 1 and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until no longer sickened.

" }, @@ -240,15 +234,13 @@ "name": "Roll Up", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant pangolin falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and rolls up into a ball.

\n

While rolled up, the only actions the giant pangolin can perform are Emit Musk and Stand, and it also becomes @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} and gains resistance 10 to physical damage.

\n

An adjacent creature that hits a rolled-up giant pangolin with a melee Strike takes [[/r 1d6[slashing]]] damage. These effects end once the giant pangolin Stands.

" }, @@ -301,15 +293,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-porcupine.json b/packs/data/pathfinder-bestiary-3.db/giant-porcupine.json index 717aa064e42..a97a5ab2709 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-porcupine.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-porcupine.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Passive Points", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:15|basic:true] save). On a critical failure, the creature also takes [[/r 1d4[persistent,piercing]]] damage as the quills hook into its flesh.

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables

" }, @@ -217,15 +211,13 @@ "name": "Embed Quill", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the porcupine's quills Strike must succeed at a @Check[type:reflex|dc:18|traits:damaging-effect] save or some of the quills remain embedded in its body, dealing [[/r 1d4[persistent,piercing]]] damage.

" }, @@ -256,15 +248,13 @@ "name": "Rearward Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Effect The porcupine scuttles backward, quills extended. It Strides twice, then makes a quill Strike. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this Strike unless it has seen a Rearward Rush before.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-seahorse.json b/packs/data/pathfinder-bestiary-3.db/giant-seahorse.json index 362f5e339dc..9b8b8584599 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-seahorse.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-seahorse.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} with a Stealth check.

" }, @@ -175,15 +171,13 @@ "name": "Anchor", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse.

\n

The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.

" }, @@ -219,15 +213,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-skunk.json b/packs/data/pathfinder-bestiary-3.db/giant-skunk.json index 5fe1fef2a6c..515db2004ff 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-skunk.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-skunk.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 40 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Spray Blinding Musk", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant skunk propels potent, acrid musk in a @Template[type:cone|distance:15]. Each creature in the line must attempt a @Check[type:fortitude|dc:17] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}, and takes a -2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Musk]{Effect: Musk}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/giant-vulture.json b/packs/data/pathfinder-bestiary-3.db/giant-vulture.json index 5c0903809f3..a339bfa5794 100644 --- a/packs/data/pathfinder-bestiary-3.db/giant-vulture.json +++ b/packs/data/pathfinder-bestiary-3.db/giant-vulture.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Carrion Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sickened condition from carrion fever can't be reduced while the affliction remains

\n

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 sickened 1, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and fatigued (1 day)

" }, @@ -177,15 +173,13 @@ "name": "Projectile Vomit", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The giant vulture vomits up its last meal on a creature within 10 feet. The creature takes [[/r 3d6[acid]]] damage with a @Check[type:fortitude|dc:20|basic:true] save. On a failed save, the target is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/girtablilu-seer.json b/packs/data/pathfinder-bestiary-3.db/girtablilu-seer.json index e1c619d4b4a..8d288d2b357 100644 --- a/packs/data/pathfinder-bestiary-3.db/girtablilu-seer.json +++ b/packs/data/pathfinder-bestiary-3.db/girtablilu-seer.json @@ -3012,15 +3012,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3056,15 +3054,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -3095,15 +3091,13 @@ "name": "Divine Aegis", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The girtablilu seer attempts a saving throw against a magical effect but hasn't rolled yet

\n
\n

Effect The seer summons divine energy to protect themself at the cost of their other magical defenses. Until the start of their next turn, they gain a +1 circumstance bonus to saving throws against non-divine magical effects and a -1 circumstance penalty to saves against divine effects.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Divine Aegis]{Effect: Divine Aegis}

" }, @@ -3142,15 +3136,13 @@ "name": "Constrict", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+6)[bludgeoning]]], @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -3181,15 +3173,13 @@ "name": "Desert Stride", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A girtablilu ignores natural difficult terrain in the desert.

" }, @@ -3220,15 +3210,13 @@ "name": "Girtablilu Venom", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and enfeebled 1 (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -3266,15 +3254,13 @@ "name": "Grab", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/girtablilu-sentry.json b/packs/data/pathfinder-bestiary-3.db/girtablilu-sentry.json index 677ca209b80..a87d95830ac 100644 --- a/packs/data/pathfinder-bestiary-3.db/girtablilu-sentry.json +++ b/packs/data/pathfinder-bestiary-3.db/girtablilu-sentry.json @@ -365,15 +365,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -409,15 +407,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -453,15 +449,13 @@ "name": "Constrict", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+6)[bludgeoning]]], @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -492,15 +486,13 @@ "name": "Desert Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A girtablilu ignores natural difficult terrain in the desert.

" }, @@ -531,15 +523,13 @@ "name": "Girtablilu Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and enfeebled 1 (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -577,15 +567,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/gliminal.json b/packs/data/pathfinder-bestiary-3.db/gliminal.json index 57c11a952ef..e9048918791 100644 --- a/packs/data/pathfinder-bestiary-3.db/gliminal.json +++ b/packs/data/pathfinder-bestiary-3.db/gliminal.json @@ -777,15 +777,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -821,15 +819,13 @@ "name": "Telepathy 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -869,15 +865,13 @@ "name": "Lifesense 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -913,15 +907,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -952,15 +944,13 @@ "name": "Positive Nature", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence.

" }, @@ -991,15 +981,13 @@ "name": "Radiant Mantle", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The gliminal emits bright light in the area, and dim light out to 60 feet. When a creature enters or starts its turn in the area of bright light, it must succeed at a @Check[type:fortitude|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of its turn.

\n

If the mantle is counteracted or suppressed, the gliminal loses their resistance and can't use Bond in Light until the mantle returns.

" }, @@ -1100,15 +1088,13 @@ "name": "Bond in Light", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gliminal magically links to one living creature within the radius of their radiant mantle. This creature glows with bright light in a 20-foot emanation and dim light to 40 feet.

\n

While the link is in effect, the target has fast healing 10, and any time the target needs to defend against an attack or attempt a save, the gliminal can substitute their own AC or corresponding save bonus if it's higher than the target's.

\n

Any time the target takes damage, the gliminal can choose to divert any amount of that damage to themself. The damage has the same type and still applies the gliminal's immunities, resistances, and weaknesses.

\n

The link remains until the target is more than 120 feet away, the gliminal falls unconscious, or the gliminal uses Bond in Light again.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bond in Light]{Effect: Bond in Light}

" }, @@ -1144,15 +1130,13 @@ "name": "Overpowering Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a gliminal grants positive healing that would heal a living creature above their maximum Hit Points, including the fast healing HP from their Bond in Light ability, the excess is granted as temporary Hit Points.

\n

Unlike normal, these temporary HP combine with each other, and they last for 1 hour. If a creature's temporary HP from a gliminal ever exceeds its maximum HP, it becomes overloaded and explodes in a burst of positive energy.

\n

A creature with temporary HP from overpowering healing becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} if the temporary HP equal half their maximum HP or more. The creature can't reduce this sickened condition unless it has 0 temporary HP.

\n

Overpowering healing doesn't apply to creatures with the positive trait.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/globster.json b/packs/data/pathfinder-bestiary-3.db/globster.json index 1bf145b846f..c292937e2f6 100644 --- a/packs/data/pathfinder-bestiary-3.db/globster.json +++ b/packs/data/pathfinder-bestiary-3.db/globster.json @@ -51,15 +51,13 @@ "name": "Stench", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the area must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all globsters' stenches for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -108,15 +106,13 @@ "name": "Constrict", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+6)[bludgeoning]]], @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -147,15 +143,13 @@ "name": "Nauseating Slap", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature struck by a globster's tendril must attempt a @Check[type:fortitude|dc:19] save. On a failure, the creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4.

\n

Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.

" }, @@ -188,15 +182,13 @@ "name": "Saturated", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation.

" }, @@ -232,15 +224,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/green-man.json b/packs/data/pathfinder-bestiary-3.db/green-man.json index 6976a4141a5..ef5ab45838b 100644 --- a/packs/data/pathfinder-bestiary-3.db/green-man.json +++ b/packs/data/pathfinder-bestiary-3.db/green-man.json @@ -1886,15 +1886,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1925,15 +1923,13 @@ "name": "Green Tongue", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A green man can communicate with plants, with the effects of @UUID[Compendium.pf2e.spells-srd.Speak with Plants]{Speak with Plants}, and can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on plants and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things from plants.

" }, @@ -1964,15 +1960,13 @@ "name": "Plantsense 60 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A green man can sense life force via plants. This allows them to observe a living or undead creature's vital essence within 60 feet of the green man, but they can also use this precise sense to observe any living or undead creature within 60 feet of any plant matter within 120 feet of the green man. This allows the green man to see living things through solid plant matter, as well as seeing through other barriers if there are plants on the other side.

" }, @@ -2008,15 +2002,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2047,15 +2039,13 @@ "name": "Axe Vulnerability", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green man takes 20 additional damage from axes.

" }, @@ -2086,15 +2076,13 @@ "name": "Green Caress", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so. A non-plant creature in the area must attempt a @Check[type:fortitude|dc:45] save immediately before the start of its turn.

\n
\n

Critical Success The creature is unaffected, or if it is slowed by green caress, it reduces its slowed value by 2.

\n

Success The creature is unaffected, or if it is slowed by green caress, it reduces its slowed value by 1.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, or if it was already slowed by green caress, increases the slowed value by 1, as their body transforms more and more into a non-creature plant. If the creature ever becomes slowed to the point they have no actions left for their turn, they become an inanimate plant, a condition that can only be reversed by @UUID[Compendium.pf2e.spells-srd.Primal Phenomenon]{Primal Phenomenon} or similarly powerful magic.

\n

Critical Failure As failure, except the creature becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (or increases the condition value by 2).

" }, @@ -2144,15 +2132,13 @@ "name": "Root In Place", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the green man's reach uses a move action or leaves a square during a move action it's using

\n
\n

Effect The green man lashes out to hold the foe in place. The green man makes a vine Strike against the triggering creature. If the attack hits, the green man disrupts the action. If the creature was Flying when its action was disrupted, it falls.

" }, @@ -2183,15 +2169,13 @@ "name": "Absorb Magic", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green man's vines leach away magic and transform it into life essence for the green man. On a successful vine Strike, the green man attempts to counteract one spell active on the target (typically one vexing the green man, or determined randomly if they aren't aware of specific effects), with a counteract level of 10 and a modifier of [[/r 1d20+38 #Counteract]]{+38}.

\n

If the effect is counteracted, the green man gains [[/r 30 #Temporary Hit Points]]{30 temporary Hit Points} that last for 10 minutes.

" }, @@ -2222,15 +2206,13 @@ "name": "Embed", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green man's thorns embed themselves into any creature they damage, taking root into the ground. A target damaged by a thorn has its Speeds halved, and it can't Step, @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly}, @UUID[Compendium.pf2e.spells-srd.Air Walk]{Air Walk}, or otherwise leave the ground until the thorn is removed.

\n

Removing a thorn requires 3 Interact actions, which don't have to be consecutive. If the creature performing the final action doesn't succeed at a @Check[type:medicine|dc:45] check as part of that action, the target takes [[/r 10d6[damage]]] damage upon the thorn's removal.

" }, @@ -2261,15 +2243,13 @@ "name": "Focus Vines", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The green man focuses all their vines against a single vexing foe, making a single vine Strike.

\n

On a success, the target takes [[/r 5d10[damage]]] damage and is affected by Absorb Magic three times. Even on a failure, the target takes the normal effects of a hit with a vine Strike, but on a critical failure, the vines miss completely.

" }, @@ -2317,15 +2297,13 @@ "name": "Green Grab", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A green man can use their @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Improved Grab]{Improved Grab} action against a creature of any size.

" }, @@ -2356,15 +2334,13 @@ "name": "Green Rituals", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A green man can perform all their rituals without secondary casters, relying on their own primal ties to the vital essence in spirits of nature.

\n

A green man's @UUID[Compendium.pf2e.spells-srd.Awaken Animal]{Awaken Animal} and @UUID[Compendium.pf2e.spells-srd.Primal Call]{Primal Call} rituals work on plants instead of their usual range of choices.

\n

Most green men also know the ritual to create various types of leshys and possibly even magic allowing the creation of arboreals or more powerful plant creatures.

" }, @@ -2395,15 +2371,13 @@ "name": "Vine Forest", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The green man lashes out with all six vines to attack many opponents. They make up to six vine Strikes, each against a different target; this counts as one attack for their multiple attack penalty, increasing only after all the attacks are made.

" }, @@ -2439,15 +2413,13 @@ "name": "Improved Grab", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/grimple.json b/packs/data/pathfinder-bestiary-3.db/grimple.json index 56ee5e0bfa7..80105da4b22 100644 --- a/packs/data/pathfinder-bestiary-3.db/grimple.json +++ b/packs/data/pathfinder-bestiary-3.db/grimple.json @@ -667,15 +667,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -706,15 +704,13 @@ "name": "Gremlin Lice", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a @Check[type:reflex|dc:13] save or become infested by gremlin lice.

\n

While infested, the targeted creature is distracted by the itching sensation and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for [[/br 1d4 #Suppress Lice]]{1d4 rounds}.

\n

The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.

" }, @@ -745,15 +741,13 @@ "name": "Putrid Vomit", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The grimple spews a @Template[type:line|distance:30] of vomit. Each creature in the line must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The grimple can't use Putrid Vomit again for [[/br 1d4 #Recharge Putrid Vomit]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/grioth-cultist.json b/packs/data/pathfinder-bestiary-3.db/grioth-cultist.json index 47b1c6ef58c..83152b1808b 100644 --- a/packs/data/pathfinder-bestiary-3.db/grioth-cultist.json +++ b/packs/data/pathfinder-bestiary-3.db/grioth-cultist.json @@ -2497,15 +2497,13 @@ "name": "Greater Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2541,15 +2539,13 @@ "name": "Telepathy 30 feet", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2584,15 +2580,13 @@ "name": "Echolocation (Precise) 20 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grioth can use its hearing as a precise sense at the listed range.

" }, @@ -2628,15 +2622,13 @@ "name": "Light Blindness", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -2667,15 +2659,13 @@ "name": "No Breath", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -2706,15 +2696,13 @@ "name": "Grioth Venom", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} (1 round)

" }, @@ -2750,15 +2738,13 @@ "name": "Invoke Haunter of the Dark", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing [[/r 3d8[mental]]] damage. Each non-grioth creature within @Template[type:emanation|distance:20]{20 feet} must attempt a @Check[type:will|dc:20|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage

\n

Failure The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round

\n

Critical Failure The creature takes double damage and becomes stupefied 1 for 1 minute.

" }, @@ -2794,15 +2780,13 @@ "name": "Shock Mind", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grioth cultist makes a Strike with a voidglass weapon.

\n

If the Strike hits, it deals an additional [[/r 2d6[mental]]] damage, and the target must succeed at a @Check[type:will|dc:20|traits:incapacitation] save (this has the incapacitation trait) or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/grioth-scout.json b/packs/data/pathfinder-bestiary-3.db/grioth-scout.json index 740775e1139..6b48a6cee78 100644 --- a/packs/data/pathfinder-bestiary-3.db/grioth-scout.json +++ b/packs/data/pathfinder-bestiary-3.db/grioth-scout.json @@ -924,15 +924,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -968,15 +966,13 @@ "name": "Telepathy 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1011,15 +1007,13 @@ "name": "Echolocation (Precise) 20 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grioth can use its hearing as a precise sense at the listed range.

" }, @@ -1055,15 +1049,13 @@ "name": "Light Blindness", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1094,15 +1086,13 @@ "name": "No Breath", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -1133,15 +1123,13 @@ "name": "Grioth Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} (1 round)

" }, @@ -1177,15 +1165,13 @@ "name": "Shock Mind", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grioth scout makes a Strike with a voidglass weapon.

\n

If the Strike hits, it deals an additional [[/r 1d6[mental]]] damage, and the target must succeed at a @Check[type:will|dc:17|traits:incapacitation] save (this has the incapacitation trait) or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/guecubu.json b/packs/data/pathfinder-bestiary-3.db/guecubu.json index a9e149a6e66..7720398c481 100644 --- a/packs/data/pathfinder-bestiary-3.db/guecubu.json +++ b/packs/data/pathfinder-bestiary-3.db/guecubu.json @@ -263,15 +263,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -307,15 +305,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -351,15 +347,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -395,15 +389,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -441,15 +433,13 @@ "name": "Break Ground", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guecubu stomps, and the ground breaks and ripples in a @Template[type:emanation|distance:30], erupting in razor-sharp, crisscrossing spikes of rock that deal [[/r 3d8[piercing]]] damage to creatures in the area (@Check[type:reflex|dc:26|basic:true] save).

\n

The area becomes difficult terrain and hazardous terrain, with each square dealing [[/r 3[piercing]]] damage to a creature that moves through it. A guecubu is immune to these effects.

\n

Ground under the effects of a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual or a @UUID[Compendium.pf2e.spells-srd.Circle of Protection]{Circle of Protection} spell tuned against evil or chaos can't be affected by this ability.

" }, @@ -484,15 +474,13 @@ "name": "Earth Glide", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The guecubu can Burrow through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -523,15 +511,13 @@ "name": "Shove into Stone", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the guecubu successfully @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves} a creature into a stone barrier, the target must succeed at a @Check[type:reflex|dc:26] save or become merged with the barrier, with the effects of @UUID[Compendium.pf2e.spells-srd.Meld into Stone]{Meld into Stone} until the target @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 26).

" }, @@ -566,15 +552,13 @@ "name": "Wrathful Misfortune", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a guecubu must succeed at a @Check[type:will|dc:26] save or become cursed with consummate bad luck. The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

\n

Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/gurgist-mauler.json b/packs/data/pathfinder-bestiary-3.db/gurgist-mauler.json index 5a045312416..9738d6ac8cd 100644 --- a/packs/data/pathfinder-bestiary-3.db/gurgist-mauler.json +++ b/packs/data/pathfinder-bestiary-3.db/gurgist-mauler.json @@ -565,15 +565,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -604,15 +602,13 @@ "name": "Nourishing Feast", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The gurgist spends 1 hour consuming 1 Bulk of raw meat to reverse their body's putrescence. For 1 hour, the gurgist appears to be a pale, bloated human. They have an automatic result of 32 on Deception checks and DCs to pass as a non-mortic human.

\n

While under the effects of Nourishing Feast, Rotting Flesh ceases to function.

" }, @@ -648,15 +644,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -694,15 +688,13 @@ "name": "Consecration Vulnerability", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -733,15 +725,13 @@ "name": "Rotting Flesh", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any creature that hits the gurgist with an unarmed attack, tries to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} them, or otherwise touches the gurgist is covered with rotten flesh and putrid fluids.

\n

The creature must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -772,15 +762,13 @@ "name": "Calculated Blow", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gurgist makes a melee Strike, aiming for their target's weak points and taking their time to line up a precise blow. If this Strike hits, the gurgist deals an additional 1d8 precision damage, and the target must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute.

" }, @@ -842,15 +830,13 @@ "name": "Death Gasp", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gurgist draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.

\n

The gurgist gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the gurgist is currently suffering from are suspended, but take effect again once they take a breath.

\n

Death Gasp lasts as long as the gurgist holds their breath (up to 9 rounds).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Death Gasp]{Effect: Death Gasp}

" }, @@ -881,15 +867,13 @@ "name": "Tackle", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gurgist Strides twice and then attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature. On a success, the target is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -925,15 +909,13 @@ "name": "Knockdown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hadrinnex.json b/packs/data/pathfinder-bestiary-3.db/hadrinnex.json index 72d60d2da9c..6223437af49 100644 --- a/packs/data/pathfinder-bestiary-3.db/hadrinnex.json +++ b/packs/data/pathfinder-bestiary-3.db/hadrinnex.json @@ -265,15 +265,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -309,15 +307,13 @@ "name": "Telepathy (Touch)", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -352,15 +348,13 @@ "name": "Rapid Evolution", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The hadrinnex takes damage of a physical or energy damage type (bludgeoning, piercing, or slashing for physical; acid, cold, electricity, fire, force, negative, or sonic for energy)

\n
\n

Effect The hadrinnex reconfigures its husk (if triggered by physical damage) or its energy gland (if triggered by energy damage). Any reconfiguration applies to the triggering damage and lasts until the next time the hadrinnex uses Rapid Evolution.

\n
    \n
  • Energy Gland Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic.
  • \n
  • Husk The hadrinnex's physical damage resistance and the damage of its weapon arm Strikes change to the triggering type. Weapon arm Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly d8, and slashing adds sweep. By default the husk is configured to bludgeoning.
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rapid Evolution - Energy Gland]{Effect: Rapid Evolution - Energy Gland}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rapid Evolution - Husk]{Effect: Rapid Evolution - Husk}

" }, @@ -395,15 +389,13 @@ "name": "Extend Limbs", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hadrinnex makes two weapon arm Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strikes.

" }, @@ -434,15 +426,13 @@ "name": "Vent Energy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hadrinnex purges the energy in its energy gland for an external discharge.

\n

It either blasts the energy to deal 7d6 energy damage to creatures in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:26|basic:true] save), or directs the energy to its weapon arms, making its weapon arm Strikes deal an extra 2d6 energy damage for 1 minute.

\n

Either one expends the damage type stored in the hadrinnex's energy gland, as described below.

\n

After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm.

\n
\n

Possible damage types for this ability:

\n
    \n
  • [[/r 7d6[acid]]] damage
  • \n
  • [[/r 7d6[cold]]] damage
  • \n
  • [[/r 7d6[electricity]]] damage
  • \n
  • [[/r 7d6[fire]]] damage
  • \n
  • [[/r 7d6[force]]] damage
  • \n
  • [[/r 7d6[negative]]] damage
  • \n
  • [[/r 7d6[sonic]]] damage
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vent Energy]{Effect: Vent Energy}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/haniver.json b/packs/data/pathfinder-bestiary-3.db/haniver.json index ae4a422844f..1af94b1231a 100644 --- a/packs/data/pathfinder-bestiary-3.db/haniver.json +++ b/packs/data/pathfinder-bestiary-3.db/haniver.json @@ -486,15 +486,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -530,15 +528,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -569,15 +565,13 @@ "name": "Rearrange Possessions", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 or 2

\n

The haniver attempts to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} a small object off a target's person. If they succeed, they also rifle through and rearrange the contents of the target's pockets, pouches, and other containers.

\n

The next time the target attempts to draw a weapon or retrieve a worn item, doing so requires two Interact actions instead of one.

\n

The haniver can Steal an object that's closely guarded using this action without the -5 penalty, though not objects that would be extremely noticeable or time-consuming to remove.

\n

They can spend 2 actions instead of 1 to use this ability to Steal from a creature in combat or otherwise on guard.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/harmona.json b/packs/data/pathfinder-bestiary-3.db/harmona.json index f5e60f2a306..2c0829e8812 100644 --- a/packs/data/pathfinder-bestiary-3.db/harmona.json +++ b/packs/data/pathfinder-bestiary-3.db/harmona.json @@ -318,15 +318,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -357,15 +355,13 @@ "name": "Flit Back", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature enters the harmona's space or an adjacent square

\n
\n

Effect The harmona Flies 10 feet away from the triggering creature.

" }, @@ -396,15 +392,13 @@ "name": "Concussive Blow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} on a critical failure).

\n

After this Strike, the harmona can Fly up to half their fly Speed.

" }, @@ -439,15 +433,13 @@ "name": "Subsonic Pulse", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies.

\n

Each creature in a @Template[type:emanation|distance:15] must succeed at a @Check[type:fortitude|dc:30|basic:true] save or take [[/r 6d6[sonic]]] damage. A creature that fails its save is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} from the shaking ground.

" }, @@ -481,15 +473,13 @@ "name": "Ultrasonic Thrust", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The harmona beats their wings skyward, creating a spiraling vibration. Each creature in a @Template[type:cone|distance:30] must attempt a @Check[type:reflex|dc:30|traits:damaging-effect] save as the high-frequency blast flings them up and away.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is pushed 5 feet away and knocked off balance, becoming @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of their next turn.

\n

Failure Sonic waves fling the creature 15 feet back from the harmona. The creature takes [[/r 6d6[bludgeoning]]] damage from the fall and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Critical Failure As failure, but the creature is flung 30 feet and takes double damage.

" }, @@ -529,15 +519,13 @@ "name": "Push", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/harpy-skeleton.json b/packs/data/pathfinder-bestiary-3.db/harpy-skeleton.json index 72950f39dba..f9044dd30b4 100644 --- a/packs/data/pathfinder-bestiary-3.db/harpy-skeleton.json +++ b/packs/data/pathfinder-bestiary-3.db/harpy-skeleton.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -181,15 +179,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -227,15 +223,13 @@ "name": "Shriek", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The harpy skeleton emits an unearthly, bone-chilling scream that deals [[/r 4d10[mental]]] damage to all creatures in a @Template[type:cone|distance:30] (@Check[type:will|dc:26|basic:true] save). A creature that fails its save is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

The harpy skeleton can't Shriek again for [[/br 1d4 #Recharge Shriek]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hatred-siktempora.json b/packs/data/pathfinder-bestiary-3.db/hatred-siktempora.json index bf8b1f1f691..d5aaae5cb7e 100644 --- a/packs/data/pathfinder-bestiary-3.db/hatred-siktempora.json +++ b/packs/data/pathfinder-bestiary-3.db/hatred-siktempora.json @@ -481,15 +481,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -525,15 +523,13 @@ "name": "Telepathy 500 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -568,15 +564,13 @@ "name": "Temporal Sense", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

" }, @@ -622,15 +616,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -666,15 +658,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -710,15 +700,13 @@ "name": "Regeneration 50 (Deactivated by Good, Mental, Orichalcum)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -761,15 +749,13 @@ "name": "Impending Dread", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:150]{150 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures within the hatred siktempora's aura don't reduce the value of their @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition automatically at the end of their turns.

" }, @@ -819,15 +805,13 @@ "name": "Punish Flight", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} from the hatred siktempora

\n
\n

Effect The siktempora makes a loathing garotte Strike against the triggering creature. This Strike doesn't have Improved Grab.

" }, @@ -858,15 +842,13 @@ "name": "Uncanny Pounce", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The hatred siktempora rolls Dimension of Time Lore for initiative

\n
\n

Effect The hatred siktempora Strides once and makes a claw Strike, in either order.

" }, @@ -897,15 +879,13 @@ "name": "Contorted Clutch", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hatred siktempora can have up to two creatures @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with their loathing garotte at once.

" }, @@ -936,15 +916,13 @@ "name": "Vindictive Crush", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The hatred siktempora has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The hatred siktempora tightens their garrote, dealing [[/r 5d10[bludgeoning]]] damage to each creature they're Grabbing. Each creature grabbed by the siktempora must attempt a @Check[type:fortitude|dc:40|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and can't breathe or speak while it remains grabbed; it must hold its breath or begin suffocating.

\n

Critical Failure As failure, but double damage and the creature becomes @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and can't speak for 1 round after it's no longer grabbed.

" }, @@ -980,15 +958,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hekatonkheires-titan.json b/packs/data/pathfinder-bestiary-3.db/hekatonkheires-titan.json index 3f9d046981a..3159e20e8b6 100644 --- a/packs/data/pathfinder-bestiary-3.db/hekatonkheires-titan.json +++ b/packs/data/pathfinder-bestiary-3.db/hekatonkheires-titan.json @@ -962,15 +962,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1006,15 +1004,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1054,15 +1050,13 @@ "name": "All-Around Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1105,15 +1099,13 @@ "name": "+4 Status to All Saves vs. Mental or Divine", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1164,15 +1156,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1203,15 +1193,13 @@ "name": "Impossible Stature", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a @Check[type:will|dc:48] save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

" }, @@ -1259,15 +1247,13 @@ "name": "Demolish Veil", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per month

\n

Trigger The titan casts @UUID[Compendium.pf2e.spells-srd.Plane Shift]{Plane Shift}

\n
\n

Effect The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level @UUID[Compendium.pf2e.spells-srd.Storm of Vengeance]{Storm of Vengeance}.

" }, @@ -1302,15 +1288,13 @@ "name": "Hundred-Dimension Grasp", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The titan reaches between realities to drag foes closer. They attempt an @Check[type:athletics] check and compare the result to the Fortitude DCs of all foes within @Template[type:emanation|distance:120]{120 feet}.

\n

On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The titan can @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grab} any foe brought within 30 feet as a free action.

" }, @@ -1341,15 +1325,13 @@ "name": "Hundred-Handed Whirlwind", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals [[/r 24[force]]] damage to the target. This counts as three attacks for the titan's multiple attack penalty.

" }, @@ -1380,15 +1362,13 @@ "name": "Send Beyond", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The titan has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of @UUID[Compendium.pf2e.spells-srd.Maze]{Maze} (DC 48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for [[/br 1d4 #Recharge Send Beyond]]{1d4 rounds}.

" }, @@ -1419,15 +1399,13 @@ "name": "Shape Void", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional [[/r 2d12[force]]] damage.

\n

If @UUID[Compendium.pf2e.actionspf2e.Release]{Released}, a void weapon vanishes.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hellbound-attorney.json b/packs/data/pathfinder-bestiary-3.db/hellbound-attorney.json index d85a58cf0be..27ae4ed49c3 100644 --- a/packs/data/pathfinder-bestiary-3.db/hellbound-attorney.json +++ b/packs/data/pathfinder-bestiary-3.db/hellbound-attorney.json @@ -459,15 +459,13 @@ "name": "Greater Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -498,15 +496,13 @@ "name": "Abrogation of Consequences", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Hellbound attorney rolls a success or critical failure on a saving throw against a linguistic effect.

\n
\n

Effect The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure.

" }, @@ -537,15 +533,13 @@ "name": "Opening Statement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Hellbound attorney's turn begins.

\n
\n

Effect The attorney enumerates the alleged crimes of a creature they can see and attempts a Legal Lore check against that creature's Will DC.

\n

On a success, the attorney's Strikes deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hellknight-cavalry-brigade.json b/packs/data/pathfinder-bestiary-3.db/hellknight-cavalry-brigade.json index c31d8d769f3..2a332434ef9 100644 --- a/packs/data/pathfinder-bestiary-3.db/hellknight-cavalry-brigade.json +++ b/packs/data/pathfinder-bestiary-3.db/hellknight-cavalry-brigade.json @@ -13,15 +13,13 @@ "name": "Form Up", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -57,15 +55,13 @@ "name": "Troop Defenses", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 90 (12 squares), 45 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -96,15 +92,13 @@ "name": "Arrow Volley", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a @Template[type:burst|distance:10] within 100 feet that deals [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:23|basic:true] save).

\n

When the troop is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5].

" }, @@ -135,15 +129,13 @@ "name": "Lance Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The brigade Forms Up, then Strides twice with a +10-foot circumstance bonus to its Speed.

\n

If it moves at least 10 feet, the brigade deals [[/r (3d8+13)[piercing]]] damage (@Check[type:reflex|dc:26|basic:true] save) to each enemy within @Template[type:emanation|distance:10]{10 feet} of the brigade at the end of its movement.

" }, @@ -174,15 +166,13 @@ "name": "Mounted Troop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Effects that target only animals or only humanoids may not work on the cavalry brigade, subject to the GM's discretion.

" }, @@ -213,15 +203,13 @@ "name": "Swing from the Saddle", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round.

\n
\n

Effect The brigade engages in a coordinated melee attack against each enemy within @Template[type:emanation|distance:10]{10 feet} (@Check[type:reflex|dc:23|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r 2d6[slashing]]] damage

\n

2 [[/r (2d6+10)[slashing]]] damage

\n

3 [[/r (3d6+13)[slashing]]] damage

" }, @@ -252,15 +240,13 @@ "name": "Trailblazing Stride", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical difficult terrain.

" }, @@ -291,15 +277,13 @@ "name": "Troop Movement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the cavalry brigade Strides, the brigade first @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Form Up]{Forms Up} as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters difficult terrain, the extra movement cost applies to the whole brigade.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hellwasp-swarm.json b/packs/data/pathfinder-bestiary-3.db/hellwasp-swarm.json index f8199a2350d..222365e25fb 100644 --- a/packs/data/pathfinder-bestiary-3.db/hellwasp-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/hellwasp-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Abandon Corpse", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The hellwasp swarm is controlling a corpse with Infest Corpse

\n
\n

Effect The hellwasp swarm leaves its host corpse, which dies instantly and becomes a normal corpse in all respects. The hellwasp swarm expands out from that space to its normal size.

" }, @@ -135,15 +129,13 @@ "name": "Hellwasp Stings", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:26|basic:true] save). Any creature that fails its saving throw is exposed to hellwasp venom.

" }, @@ -174,15 +166,13 @@ "name": "Hellwasp Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 2d8[poison]]] damage and clumsy 2 (1 round)

" }, @@ -215,15 +205,13 @@ "name": "Infest Corpse", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hellwasp swarm animates the corpse of a Small, Medium, or Large humanoid that protected by @UUID[Compendium.pf2e.spells-srd.Gentle Repose]{Gentle Repose} or similar magic, crawling into its mouth and other orifices.

\n

Its size changes to that of the corpse and it loses its piercing and slashing resistances, fly Speed, and Hellwasp Stings.

\n

It gains a fist melee Strike with a [[/r 1d20+18 #Fist]]{+18}/[[/r 1d20+13 #Fist]]{+13}/[[/r 1d20+8 #Fist]]{+8} attack modifier that deals [[/r {2d8[bludgeoning],2d8[piercing]}]]{2d8 bludgeoning damage plus 2d8 piercing damage} and hellwasp venom. The hellwasp swarm gains [[/r 40 #Temporary Hit Points]]{40 temporary Hit Points} when it Infests a Corpse; when these temporary HP are depleted, the corpse falls apart and the swarm Abandons the Corpse automatically.

" }, @@ -256,15 +244,13 @@ "name": "Torturous Buzz", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The swarm emits a distracting, cacophonous buzzing. Each creature within @Template[type:emanation|distance:20]{20 feet} must attempt a @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected and temporarily immune for 1 minute.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The creature is confused for [[/br 1d4 #Duration Confused]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/herexen.json b/packs/data/pathfinder-bestiary-3.db/herexen.json index 1e663097ae3..ebf4ff8ba5d 100644 --- a/packs/data/pathfinder-bestiary-3.db/herexen.json +++ b/packs/data/pathfinder-bestiary-3.db/herexen.json @@ -786,15 +786,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -830,15 +828,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -876,15 +872,13 @@ "name": "Final Blasphemy", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell (@Check[type:fortitude|dc:20|basic:true]).

\n

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.

" @@ -917,15 +911,13 @@ "name": "Heretic's Smite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional [[/r 1d6[evil]]] damage against creatures that can cast divine spells.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hermit-crab-swarm.json b/packs/data/pathfinder-bestiary-3.db/hermit-crab-swarm.json index a3a744e73ce..6fa8fd020e2 100644 --- a/packs/data/pathfinder-bestiary-3.db/hermit-crab-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/hermit-crab-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Tremorsense (Imprecise) 15 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Swarming Snips", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save).

\n

Creatures that fail this save also take [[/r 1d4[bleed]]].

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hesperid-queen.json b/packs/data/pathfinder-bestiary-3.db/hesperid-queen.json index c0194ca147a..29932257a91 100644 --- a/packs/data/pathfinder-bestiary-3.db/hesperid-queen.json +++ b/packs/data/pathfinder-bestiary-3.db/hesperid-queen.json @@ -4738,15 +4738,13 @@ "name": "Low-Light Vision", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4782,15 +4780,13 @@ "name": "Tied to the Land", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hesperid queen is intrinsically tied to a isolated region, usually an island or island chain, a remote coast, or secluded valley. As long as the queen is healthy, the environment is exceptionally resilient, allowing the hesperid queen to automatically attempt to counteract spells and rituals such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight} that would harm the environment, with a [[/r 1d20+37 #Counteract]]{+37} counteract modifier and a counteract level of 10.

\n

When the hesperid queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the hesperid queen swiftly heals the entire region.

" }, @@ -4823,15 +4819,13 @@ "name": "Nymph's Beauty", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:38] save or become transfixed in awe, causing them to be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round.

" }, @@ -4887,15 +4881,13 @@ "name": "Change Shape", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Hesperid queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4927,15 +4919,13 @@ "name": "Create Golden Apple", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While the hesperid queen is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk.

\n

The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid queen spends a single action (which has the concentrate trait) to end the effect.

" }, @@ -4974,15 +4964,13 @@ "name": "Focus Beauty", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hesperid queen focuses her beauty upon a target within her aura. The creature must attempt a @Check[type:will|dc:38] save. On a failure, it is affected as if by the hesperid queen's nymph's beauty aura; if it was already affected by the aura, it becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain.

" }, @@ -5022,15 +5010,13 @@ "name": "Inspiration", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A hesperid queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a hesperid queen grants her Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Nymph Queen's Inspiration}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hesperid.json b/packs/data/pathfinder-bestiary-3.db/hesperid.json index a074ea94ca8..0d8a39b5dee 100644 --- a/packs/data/pathfinder-bestiary-3.db/hesperid.json +++ b/packs/data/pathfinder-bestiary-3.db/hesperid.json @@ -999,15 +999,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1038,15 +1036,13 @@ "name": "Sunset Dependent", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hesperid is mystically bonded to a single remote location with a good view of the sunset-usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset.

\n

A hesperid can perform a 24-hour ritual to bond to a new location.

" }, @@ -1077,15 +1073,13 @@ "name": "Create Golden Apple", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk.

\n

The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the concentrate trait) to end the effect.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hieracosphinx.json b/packs/data/pathfinder-bestiary-3.db/hieracosphinx.json index d00ea9c72e0..3f508aeafe9 100644 --- a/packs/data/pathfinder-bestiary-3.db/hieracosphinx.json +++ b/packs/data/pathfinder-bestiary-3.db/hieracosphinx.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:23]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -178,15 +174,13 @@ "name": "Contingent Glyph", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hieracosphinx has an innate magical defense similar to a @UUID[Compendium.pf2e.spells-srd.Contingency]{Contingency}.

\n

When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast @UUID[Compendium.pf2e.spells-srd.Haste]{Haste} on them. The glyph is then dormant for 1 week.

\n

A critical success to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.

" }, @@ -220,15 +214,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after the attack.

" }, @@ -259,15 +251,13 @@ "name": "Shriek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a @Template[type:emanation|distance:60] must attempt a @Check[type:fortitude|dc:22] save. Any creature that attempts a save is temporarily immune for 24 hours.

\n
\n

Critical Success The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

\n

Failure The creature is deafened for 1 minute and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/house-drake.json b/packs/data/pathfinder-bestiary-3.db/house-drake.json index d499aa430c3..a62556890b7 100644 --- a/packs/data/pathfinder-bestiary-3.db/house-drake.json +++ b/packs/data/pathfinder-bestiary-3.db/house-drake.json @@ -596,15 +596,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -640,15 +638,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -679,15 +675,13 @@ "name": "Ferocious Will", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The house drake succeeds at a saving throw against a magical mental effect

\n
\n

Effect The house drake sends a blast of magical feedback at the effect's source, dealing [[/r 2d6[mental]]] damage (@Check[type:will|dc:16|basic:true] save) to that creature. On a failed save, the creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -722,15 +716,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The house drake breathes a @Template[type:cone|distance:10] of silver mist. Each creature within the mist must succeed at a @Check[type:will|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round.

\n

The house drake can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -765,15 +757,13 @@ "name": "Silver Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as silver.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/huldra.json b/packs/data/pathfinder-bestiary-3.db/huldra.json index 0a61db64a22..6c107cb5daf 100644 --- a/packs/data/pathfinder-bestiary-3.db/huldra.json +++ b/packs/data/pathfinder-bestiary-3.db/huldra.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -186,15 +182,13 @@ "name": "Regeneration 5 (Deactivated by Acid or Fire)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -236,15 +230,13 @@ "name": "Befuddling Lash", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the huldra damages a creature with their tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a @Check[type:will|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure) for 1 minute.

" }, @@ -279,15 +271,13 @@ "name": "Manipulate Luck", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The huldra touches another creature to manipulate the creature's luck. The creature must attempt a @Check[type:will|dc:21] save.

\n

On a failure, the huldra chooses good luck or bad luck. If the huldra chooses good luck, the affected creature can roll twice on one d20 roll within the next minute and use the higher result; this is a fortune effect. If the huldra chooses bad luck, the creature must roll twice and use the lower result on its next d20 roll; this is a misfortune effect.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Manipulate Luck (Good)]{Effect: Manipulate Luck (Good)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Manipulate Luck (Bad)]{Effect: Manipulate Luck (Bad)}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/hyakume.json b/packs/data/pathfinder-bestiary-3.db/hyakume.json index fdec91a829d..47e71306ff9 100644 --- a/packs/data/pathfinder-bestiary-3.db/hyakume.json +++ b/packs/data/pathfinder-bestiary-3.db/hyakume.json @@ -1358,15 +1358,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1402,15 +1400,13 @@ "name": "Telepathy 100 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1445,15 +1441,13 @@ "name": "Lore Master", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hyakume can use their Bardic Lore skill to Recall Knowledge on any topic, and they know any languages common to an area they have spent a day or more in.

" }, @@ -1489,15 +1483,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1533,15 +1525,13 @@ "name": "All-Around Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1584,15 +1574,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1646,15 +1634,13 @@ "name": "Light Blindness", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1685,15 +1671,13 @@ "name": "Eye Probe", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet.

\n

The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action.

\n

A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die.

\n

The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can Steal Memories through an eye probe using a single action by touching the target with the eye.

" }, @@ -1727,15 +1711,13 @@ "name": "Scatterbrain Palm", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the hyakume's fist Strike must attempt a @Check[type:will|dc:36] save. The creature is then temporarily immune until start of its next turn.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} and the hyakume can use Steal Memories on the target as part of this action.

" }, @@ -1772,15 +1754,13 @@ "name": "Steal Memories", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet.

\n

The target must succeed at a @Check[type:will|dc:40] saving throw or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ice-worm-swarm.json b/packs/data/pathfinder-bestiary-3.db/ice-worm-swarm.json index b58ebaa1425..64eb704826f 100644 --- a/packs/data/pathfinder-bestiary-3.db/ice-worm-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/ice-worm-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[cold]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the swarm's painful bites.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/incutilis.json b/packs/data/pathfinder-bestiary-3.db/incutilis.json index ce08a35790e..4c2bdb9eef9 100644 --- a/packs/data/pathfinder-bestiary-3.db/incutilis.json +++ b/packs/data/pathfinder-bestiary-3.db/incutilis.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Telepathy 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -142,15 +138,13 @@ "name": "Abandon Puppet", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The incutilis is attached to a puppet

\n
\n

Effect The incutilis abandons its puppet, detaching and separating from its nervous system.

\n

If the puppet was still alive, it's @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and temporarily immune to that incutilis's Puppetmaster ability for 24 hours.

" }, @@ -183,15 +177,13 @@ "name": "Puppetmaster", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

An incutilis drives tendrils into a Small or Medium living creature that's @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the incutilis. It attaches and injects the unfortunate host with enzymes to take over control of the creature's nervous system, turning the host into a puppet controlled by the incutilis.

\n

The puppet becomes @UUID[Compendium.pf2e.conditionitems.Dying]{Dying 2} and is @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the incutilis. If the puppet dies, its body remains under the control of the incutilis until it's destroyed or the incutilis Abandons the Puppet. If the puppet recovers from the dying condition, the incutilis immediately Abandons the Puppet.

\n

While controlling a puppet, the incutilis is attached to the puppet's head (or elsewhere, if its brain is in an unconventional location) and moves along with it. The puppet uses its own AC, Hit Points, Fortitude and Reflex saves, and physical Strikes, but it uses the incutilis's Will save. The puppet can perform only basic actions and untrained uses of the Athletics and Stealth skills while controlled.

\n

Any attack that deals damage to the puppet also deals [[/r 1[mental]]] damage to the incutilis. Area effects are applied to both the incutilis and puppet. The incutilis always has lesser cover while in control of a puppet.

\n
\n

@UUID[Compendium.pf2e.other-effects.Effect: Cover]{Effect: Cover}

" }, @@ -229,15 +221,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ioton.json b/packs/data/pathfinder-bestiary-3.db/ioton.json index bdc3c9ffdf4..8739e8634a3 100644 --- a/packs/data/pathfinder-bestiary-3.db/ioton.json +++ b/packs/data/pathfinder-bestiary-3.db/ioton.json @@ -388,15 +388,13 @@ "name": "Absorbed Language", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While a creature is taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Damage} from the ioton, the ioton gains the ability to speak and understand one of that creature's languages, selected at random.

" }, @@ -432,15 +430,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -475,15 +471,13 @@ "name": "Leech Thought", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While a creature is taking @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Mental Damage} from the ioton, the ioton takes the shape of a creature familiar to the target, such as an acquaintance, pet, or common animal, though the appearance is imperfect and grants no benefit to Impersonate an individual.

\n

While transformed, the ioton loses its incorporeal trait, immunities, and resistances, but it gains an unarmed melee Strike with a +6 attack modifier ([[/r 1d20+6 #Unarmed Strike]]{+6}/[[/r 1d20+1 #Unarmed Strike]]{+1}/[[/r 1d20-4 #Unarmed Strike]]{-4}) that deals [[/r (1d8+2)[bludgeoning]]] damage. The ioton immediately returns to its original form once no creature is taking persistent mental damage from it.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ittan-momen.json b/packs/data/pathfinder-bestiary-3.db/ittan-momen.json index bf6b48148b4..5ea4f13d106 100644 --- a/packs/data/pathfinder-bestiary-3.db/ittan-momen.json +++ b/packs/data/pathfinder-bestiary-3.db/ittan-momen.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -140,15 +136,13 @@ "name": "Mundane Appearance", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not moving, such as during the day, the ittan-momen is nearly indistinguishable from normal cloth. They have an automatic result of 26 on Deception checks and DCs to pass as normal cloth.

" }, @@ -184,15 +178,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d8[bludgeoning]]], @Check[type:fortitude|dc:18|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -228,15 +220,13 @@ "name": "Engulf", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:18], [[/r (1d8+2)[bludgeoning]]] damage, Escape DC 18, Rupture 5

\n

The ittan-momen can Engulf only one creature. They can Engulf a creature of a larger size so long as the creature's head can feasibly be covered by the ittan-momen's body.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -272,15 +262,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/japalisura.json b/packs/data/pathfinder-bestiary-3.db/japalisura.json index bfe0376abe7..43067a6b38e 100644 --- a/packs/data/pathfinder-bestiary-3.db/japalisura.json +++ b/packs/data/pathfinder-bestiary-3.db/japalisura.json @@ -1081,15 +1081,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1125,15 +1123,13 @@ "name": "Telepathy 80 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1173,15 +1169,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1217,15 +1211,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1261,15 +1253,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1318,15 +1308,13 @@ "name": "Disorienting Faces", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a @Check[type:will|dc:32] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.

\n

Success The creature is unaffected.

\n

Failure The creature is disoriented by the horrible faces, taking a -2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.

\n

Critical Failure As failure, except the circumstance penalty is -3.

" }, @@ -1372,15 +1360,13 @@ "name": "Return Arrow", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The japalisura is targeted by a ranged attack from a bow.

\n

Requirements The japalisura has at least one hand free and is wielding a bow.

\n
\n

Effect The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow.

" }, @@ -1427,15 +1413,13 @@ "name": "False Foe", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check against the target's Perception DC.

\n
\n

Critical Success For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a @Check[type:will|dc:32] save to end the effect early.

\n

Success As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save.

\n

Failure The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day.

" }, @@ -1471,15 +1455,13 @@ "name": "Veil of Lies", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies.

\n

This damage is already reflected in the Strikes above.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/jorogumo.json b/packs/data/pathfinder-bestiary-3.db/jorogumo.json index ae7846efee7..81732fdf521 100644 --- a/packs/data/pathfinder-bestiary-3.db/jorogumo.json +++ b/packs/data/pathfinder-bestiary-3.db/jorogumo.json @@ -999,15 +999,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1043,15 +1041,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1087,15 +1083,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1126,15 +1120,13 @@ "name": "Darting Legs", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The jorogumo has their spider legs extended or has Changed Shape

\n

Trigger The jorogumo is targeted with an attack

\n
\n

Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1186,15 +1178,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1230,15 +1220,13 @@ "name": "Jorogumo Venom", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n
\n

Maximum Duration 4 hours

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and Stupefied 2 (1 round)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 1d4 #Duration Paralyzed]]{1d4 hours}

" }, @@ -1272,15 +1260,13 @@ "name": "Spider Legs", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The jorogumo is in humanoid form

\n
\n

Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.

" }, @@ -1332,15 +1318,13 @@ "name": "Web Trap", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jorogumo's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface, preventing the creature from moving.

\n

The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} or @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the web trap is 32.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kangaroo.json b/packs/data/pathfinder-bestiary-3.db/kangaroo.json index 1de4fc5492e..edeba114115 100644 --- a/packs/data/pathfinder-bestiary-3.db/kangaroo.json +++ b/packs/data/pathfinder-bestiary-3.db/kangaroo.json @@ -95,15 +95,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -134,15 +132,13 @@ "name": "Powerful Leaper", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The kangaroo doesn't need to Stride while attempting a @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}, nor does it automatically fail if it doesn't.

" }, @@ -173,15 +169,13 @@ "name": "Defensive Shove", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The kangaroo takes damage from an adjacent creature

\n
\n

Effect The kangaroo attempts to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the creature that damaged it.

" }, @@ -217,15 +211,13 @@ "name": "Push", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kappa.json b/packs/data/pathfinder-bestiary-3.db/kappa.json index 6cea9034a6d..36773c78050 100644 --- a/packs/data/pathfinder-bestiary-3.db/kappa.json +++ b/packs/data/pathfinder-bestiary-3.db/kappa.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Head Bowl", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all of the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water.

\n

A kappa who becomes @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} must succeed at a @Check[type:reflex|dc:15] save or spill their water, and a kappa who becomes unconscious automatically spills their water.

\n

If a kappa is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grappled}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, another creature can attempt to spill the water from their bowl by spending a single action, which has the attack and manipulate traits, to attempt an Athletics check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water.

" }, @@ -133,15 +129,13 @@ "name": "Pull Arm", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon.

\n

By spending a single action to pull their opposing arm, the kappa can return their arms to their original length.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kasa-obake.json b/packs/data/pathfinder-bestiary-3.db/kasa-obake.json index c5345682469..116dbdd0ade 100644 --- a/packs/data/pathfinder-bestiary-3.db/kasa-obake.json +++ b/packs/data/pathfinder-bestiary-3.db/kasa-obake.json @@ -51,15 +51,13 @@ "name": "Fade Away", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature damages the kasa-obake, and the kasa-obake is in dim light or darkness

\n
\n

Effect The kasa-obake fades from view and becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to the triggering creature until the end of that creature's turn; if the kasa-obake was already concealed to the triggering creature due to the light level, they become @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} instead.

" }, @@ -90,15 +88,13 @@ "name": "Jump Scare", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a kasa-obake successfully @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes} a creature and they were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to the creature before the attempt to Demoralize, the creature must succeed at a @Check[type:will|dc:21] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/khravgodon.json b/packs/data/pathfinder-bestiary-3.db/khravgodon.json index 9f1271a96d3..0e7353f4f44 100644 --- a/packs/data/pathfinder-bestiary-3.db/khravgodon.json +++ b/packs/data/pathfinder-bestiary-3.db/khravgodon.json @@ -141,15 +141,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -185,15 +183,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -229,15 +225,13 @@ "name": "+2 Circumstance to All Saves vs. Disease", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -278,15 +272,13 @@ "name": "Feign Death", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The khravgodon is reduced below 70 HP

\n
\n

Effect The khravgodon collapses. It is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and can use actions that require only its mind, but any other action ends the ruse.

\n

A successful @Check[type:perception|dc:18|action:seek] check to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @Check[type:medicine|dc:18|action:recall-knowledge] check to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} is required to determine that the animal is not, in fact, dead.

" }, @@ -317,15 +309,13 @@ "name": "Revived Retaliation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The khravgodon is attacked or disturbed by a creature within reach while Feigning Death

\n
\n

Effect The khravgodon Strikes the triggering creature.

" }, @@ -356,15 +346,13 @@ "name": "Crush Chitin", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The khravgodon has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The khravgodon bites the creature, dealing [[/r (2d12+9)[piercing]]] damage (@Check[type:fortitude|dc:28|basic:true] save) that ignores the first 5 of the target's Hardness or resistance to physical damage. On a failed save, the target also takes a -2 circumstance penalty to AC for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Crush Chitin]{Effect: Crush Chitin}

" }, @@ -395,15 +383,13 @@ "name": "Grasping Tail", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A khravgodon can drag a Large or smaller creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its tail along with it when it Strides.

" }, @@ -439,15 +425,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kimenhul.json b/packs/data/pathfinder-bestiary-3.db/kimenhul.json index 5d8740e20f0..fb3e8046ae3 100644 --- a/packs/data/pathfinder-bestiary-3.db/kimenhul.json +++ b/packs/data/pathfinder-bestiary-3.db/kimenhul.json @@ -1486,15 +1486,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1530,15 +1528,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1573,15 +1569,13 @@ "name": "Easy to Call", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A kimenhul's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1617,15 +1611,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1661,15 +1653,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1705,15 +1695,13 @@ "name": "All-Around Vision", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1756,15 +1744,13 @@ "name": "Attack of Opportunity (Special)", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the triggering creature is subject to an effect with the fear trait, the kimenhul can make two claw Strikes against the creature instead of one Strike.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1795,15 +1781,13 @@ "name": "Feed on Fear", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The kimenhul regains [[/r 30[healing]]]{30 Hit Points} at the start of its turn as long as any @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creature is within @Template[type:emanation|distance:100]{100 feet} of it.

" }, @@ -1834,15 +1818,13 @@ "name": "Eternal Fear", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a @Check[type:will|dc:42] save.

\n

They are then temporarily immune for 10 minutes.

\n
\n

Critical Success The target is unaffected.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} as long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a @Check[type:flat|dc:11] check or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}.

\n

Critical Failure As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.

" }, @@ -1880,15 +1862,13 @@ "name": "Frightening Flurry", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kimenhul makes one jaws Strike and two claw Strikes against a single target, in any order. The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} with a condition value equal to the number of Strikes that hit it, to a maximum of frightened 3 if all three Strikes hit.

" }, @@ -1924,15 +1904,13 @@ "name": "Rend", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1963,15 +1941,13 @@ "name": "Skip Between", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kimenhul moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned kimenhul can't use Skip Between.

" }, @@ -2006,15 +1982,13 @@ "name": "Snatch Between", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When using Skip Between, the kimenhul can bring along any creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -2045,15 +2019,13 @@ "name": "Unsettled Mind", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature affected by any of a kimenhul's mental spells or abilities becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} for the duration of that effect and for [[/br 1d4 #Duration Stupefied]]{1d4 rounds} thereafter.

" }, @@ -2089,15 +2061,13 @@ "name": "Improved Grab", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kirin.json b/packs/data/pathfinder-bestiary-3.db/kirin.json index ab5c031832c..e483ef28ce2 100644 --- a/packs/data/pathfinder-bestiary-3.db/kirin.json +++ b/packs/data/pathfinder-bestiary-3.db/kirin.json @@ -962,15 +962,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1006,15 +1004,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1050,15 +1046,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1098,15 +1092,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1142,15 +1134,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1181,15 +1171,13 @@ "name": "Deflecting Gale", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The kirin is targeted with a ranged Strike

\n
\n

Effect The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -1236,15 +1224,13 @@ "name": "Peaceful Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a @Check[type:will|dc:22] save; on a failure, the hostile action is disrupted.

\n

If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.

\n

A kirin can select creatures within their aura that can use hostile actions without needing to attempt a Will save.

" }, @@ -1294,15 +1280,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kirin breathes fire in a @Template[type:cone|distance:30], dealing [[/r 8d6[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save).

\n

The kirin can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1337,15 +1321,13 @@ "name": "Rearing Thrust", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin Strides and makes a horn Strike. If this Strike hits, it deals an additional [[/r 1d8]] damage, and the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kishi.json b/packs/data/pathfinder-bestiary-3.db/kishi.json index 5f51b645a55..67d486c7038 100644 --- a/packs/data/pathfinder-bestiary-3.db/kishi.json +++ b/packs/data/pathfinder-bestiary-3.db/kishi.json @@ -316,15 +316,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -360,15 +358,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -404,15 +400,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+9)[piercing]]], @Check[type:fortitude|dc:26|basic:true] (@UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by jaws only)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -443,15 +437,13 @@ "name": "Head Spin", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing.

" }, @@ -482,15 +474,13 @@ "name": "Sudden Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kishi Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, @@ -521,15 +511,13 @@ "name": "Vicelike Jaws", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in the kishi's jaws can barely speak; a creature must succeed at a @Check[type:flat|dc:8] check to provide verbal components for spells, doing so in a choked whisper.

" }, @@ -565,15 +553,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kitsune-trickster.json b/packs/data/pathfinder-bestiary-3.db/kitsune-trickster.json index 9b88b94e531..21f407bc9d7 100644 --- a/packs/data/pathfinder-bestiary-3.db/kitsune-trickster.json +++ b/packs/data/pathfinder-bestiary-3.db/kitsune-trickster.json @@ -1564,15 +1564,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kitsune trickster transforms into the tailless form of a specific Medium human. The tailless form can't be altered and resembles the kitsune's fox-like humanoid form. While the kitsune trickster's alternate form is a Medium human, some kitsune have tailless forms of other humanoids, or a fox alternate form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kodama.json b/packs/data/pathfinder-bestiary-3.db/kodama.json index ba05338430f..f454d82b8de 100644 --- a/packs/data/pathfinder-bestiary-3.db/kodama.json +++ b/packs/data/pathfinder-bestiary-3.db/kodama.json @@ -665,15 +665,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -709,15 +707,13 @@ "name": "Telepathy 50 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -752,15 +748,13 @@ "name": "Ward", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

\n

A kodama's ward is a specific tree.

" }, @@ -799,15 +793,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -838,15 +830,13 @@ "name": "Distracting Gaze", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:23] save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. This condition ends if the creature ends its turn outside the aura.

\n

Critical Failure As failure, plus the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains fascinated.

" }, @@ -904,15 +894,13 @@ "name": "Spiritual Rope", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces.

\n

A kami who wears a spiritual rope gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.

\n

A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kokogiak.json b/packs/data/pathfinder-bestiary-3.db/kokogiak.json index 57e15f5d9f1..8449f6aafb6 100644 --- a/packs/data/pathfinder-bestiary-3.db/kokogiak.json +++ b/packs/data/pathfinder-bestiary-3.db/kokogiak.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Voice Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kokogiaks can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie}. The kokogiak has a +4 circumstance bonus to this check.

" }, @@ -241,15 +235,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -280,15 +272,13 @@ "name": "Mauling Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The kokogiak Strides up to its Speed. It can make up to four claw Strikes at any point during this movement, each against a different target. These attacks count toward the kokogiak's multiple attack penalty, but the multiple attack penalty doesn't increase until after the kokogiak makes all of its attacks.

" }, @@ -324,15 +314,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kokogiak's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -395,15 +383,13 @@ "name": "Tormented Snarl", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Using their voice imitation abilities, a kokogiak emits the horrific wails of its former victims. Each creature within @Template[type:emanation|distance:120]{120 feet} takes [[/r 4d6[mental]]] damage and must attempt a @Check[type:will|dc:32|traits:damaging-effect] save.

\n

A creature frightened by this ability is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the kokogiak.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 1 minute.

\n

Success The creature takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature takes double damage, becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}, and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} until the end of its next turn.

" }, @@ -439,15 +425,13 @@ "name": "Trackless Step", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kokogiak always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even while moving at full speed.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kongamato.json b/packs/data/pathfinder-bestiary-3.db/kongamato.json index 7028245a524..30f9c0e5a85 100644 --- a/packs/data/pathfinder-bestiary-3.db/kongamato.json +++ b/packs/data/pathfinder-bestiary-3.db/kongamato.json @@ -188,15 +188,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -232,15 +230,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -294,15 +290,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -333,15 +327,13 @@ "name": "Boat Breaker", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.

" }, @@ -372,15 +364,13 @@ "name": "Flying Strafe", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.

" }, @@ -411,15 +401,13 @@ "name": "Wailing Dive", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a @Check[type:will|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.

" }, @@ -455,15 +443,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kovintus-geomancer.json b/packs/data/pathfinder-bestiary-3.db/kovintus-geomancer.json index 357d6b624d7..456a71f9ce4 100644 --- a/packs/data/pathfinder-bestiary-3.db/kovintus-geomancer.json +++ b/packs/data/pathfinder-bestiary-3.db/kovintus-geomancer.json @@ -1824,15 +1824,13 @@ "name": "Low-Light Vision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1868,15 +1866,13 @@ "name": "Constant Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1907,15 +1903,13 @@ "name": "Nature's Rebirth", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When slain, a kovintus immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other kovintus can easily identify this as their kin. A kovintus slain far from any appropriate terrain transforms into a feature matching the terrain where they were born.

" }, @@ -1949,15 +1943,13 @@ "name": "Nature's Chosen", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, the kovintus can cast a 3rd-level primal innate spell. They can do so only if a spell with a corresponding trait was cast within 10 feet of the kovintus since the start of their last turn (including if the kovintus Cast the Spell).

\n

The traits and the spells they grant are as follows:

\n
    \n
  • @UUID[Compendium.pf2e.spells-srd.Wall of Wind]{Wall of Wind} for air
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Meld into Stone]{Meld into Stone} for earth
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} for plant
  • \n
  • @UUID[Compendium.pf2e.spells-srd.Crashing Wave]{Crashing Wave} for water
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary-3.db/krampus.json b/packs/data/pathfinder-bestiary-3.db/krampus.json index 10b0a3c4af8..759cbf57391 100644 --- a/packs/data/pathfinder-bestiary-3.db/krampus.json +++ b/packs/data/pathfinder-bestiary-3.db/krampus.json @@ -1473,15 +1473,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1512,15 +1510,13 @@ "name": "Blizzard Sight", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} due to ice or snow.

" }, @@ -1556,15 +1552,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1600,15 +1594,13 @@ "name": "Frightful Presence", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:42]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1656,15 +1648,13 @@ "name": "Limited Immortality", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time.

\n

The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.

" }, @@ -1695,15 +1685,13 @@ "name": "Capture", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Krampus has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect Krampus attempts to stuff the grabbed creature into his basket, attempting an @Check[type:athletics|traits:action:shove] check against the target's Reflex DC. If he succeeds, the creature is shoved into Krampus's basket and Krampus's spiked chain or claw is freed for future Strikes.

\n

The captured creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and subjected to Krampus's regression ability at the start of each round it is captured.

\n

If the victim @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 48), it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus.

\n

The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time.

\n

Krampus can @UUID[Compendium.pf2e.actionspf2e.Repair]{Repair} the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.

" }, @@ -1736,15 +1724,13 @@ "name": "Punish the Naughty", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Krampus designates a single target he can see as “naughty.” He gains a +2 circumstance bonus to Perception checks when he @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} the naughty target and a +2 circumstance bonus to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the naughty target.

\n

On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.

" }, @@ -1805,15 +1791,13 @@ "name": "Regression", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that starts their turn Captured in Krampus's basket must attempt a @Check[type:fortitude|dc:44] save or be regressed back to their childhood.

\n

The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats.

\n

The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Regression]{Effect: Regression}

" }, @@ -1849,15 +1833,13 @@ "name": "Snowstep", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krampus ignores difficult terrain and greater difficult terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.

" }, @@ -1893,15 +1875,13 @@ "name": "Improved Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kuchisake-onna.json b/packs/data/pathfinder-bestiary-3.db/kuchisake-onna.json index 8bea3922193..5ef66c3ba79 100644 --- a/packs/data/pathfinder-bestiary-3.db/kuchisake-onna.json +++ b/packs/data/pathfinder-bestiary-3.db/kuchisake-onna.json @@ -119,15 +119,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -158,15 +156,13 @@ "name": "Compulsive Counting", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When numerous small items are scattered before the kuchisake-onna, they compulsively begins to count them. The kuchisake-onna becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all creatures for [[/br 1d4 #Duration Flat-Footed]]{1d4 rounds}.

" }, @@ -197,15 +193,13 @@ "name": "Am I Pretty?", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kuchisake-onna asks a single adjacent target, \"Am I pretty?\" The target must attempt a @Check[type:will|dc:35|traits:mental] save. If it fails, it is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round, and if it critically fails, it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round, though still able to respond to the question; this is a mental effect.

\n

If the target responds \"No\", the kuchisake-onna makes two silver scissors Strikes against the target. If the target responds \"Yes\", the kuchisake-onna makes no Strikes this turn and must use Even Now? as their next action (waiting until the first action of their next turn, if necessary). If the target otherwise responds in a confusing or noncommittal manner, the kuchisake-onna becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all creatures for 1 round but can otherwise act normally.

" }, @@ -236,15 +230,13 @@ "name": "Even Now?", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements An adjacent creature previously targeted by Am I Pretty? answered \"Yes\"

\n
\n

Effect The kuchisake-onna takes off their mask, revealing their slit face and asking, \"Even now?\" The target must attempt a @Check[type:will|dc:35|traits:mental] save.

\n

If it fails, it is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round, and if it critically fails, it is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round, though still able to respond to the question; this is a mental effect.

\n

Whether the target responds \"Yes\" or \"No\", the kuchisake-onna makes two silver scissors Strikes against the target.

" }, @@ -275,15 +267,13 @@ "name": "Lingering Enmity", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kuchisake-onna's silver scissors Strikes are manifestations of the toxic malice that created them and vanish when the kuchisake-onna is destroyed.

\n

When the kuchisake-onna has less than half their maximum Hit Points remaining, this concentrated enmity begins to leak out and make their attacks more vicious. Their silver scissors Strikes deal 6d6 persistent bleed damage.

\n
\n

Note: Due to a later published errata this persistent damage is doubled on a critical hit. Due to the high damage potential for this creature's level that interaction may not be intended.

" }, @@ -335,15 +325,13 @@ "name": "Rend", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Silver Scissors

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kurobozu.json b/packs/data/pathfinder-bestiary-3.db/kurobozu.json index 01cadc28327..087f49f8d08 100644 --- a/packs/data/pathfinder-bestiary-3.db/kurobozu.json +++ b/packs/data/pathfinder-bestiary-3.db/kurobozu.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -152,15 +148,13 @@ "name": "Black Apoxia", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The target can't recover from the fatigued condition caused by black apoxia until the disease is cured

\n

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and fatigued (1 day)

\n

Stage 4 dead

" }, @@ -193,15 +187,13 @@ "name": "Brawling Critical", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn.

" }, @@ -243,15 +235,13 @@ "name": "Sagebane", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the kurobozu damages a living creature with an unarmed Strike, the target must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.

\n

Further damage dealt by the kurobozu resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.

" }, @@ -285,15 +275,13 @@ "name": "Steal Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The kurobozu is adjacent to a living creature that is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}

\n
\n

Effect The kurobozu leans over and sucks the breath from the target, who must attempt a @Check[type:fortitude|dc:22] save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature can't speak for 1 minute.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and can't speak for 1 minute.

\n

Critical Failure As failure, plus the creature falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and begins suffocating.

" }, @@ -328,15 +316,13 @@ "name": "Stunning Flurry", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The kurobozu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a @Check[type:fortitude|dc:22|traits:incapacitation] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure); this save has the incapacitation trait.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/kushtaka.json b/packs/data/pathfinder-bestiary-3.db/kushtaka.json index ac347315df3..ff6408a9a7f 100644 --- a/packs/data/pathfinder-bestiary-3.db/kushtaka.json +++ b/packs/data/pathfinder-bestiary-3.db/kushtaka.json @@ -1051,15 +1051,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1095,15 +1093,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1134,15 +1130,13 @@ "name": "Canine Vulnerability", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dogs and other canines are natural enemies of kushtaka. Canine animals, including creatures transformed into a canine using @UUID[Compendium.pf2e.spells-srd.Animal Form]{Animal Form} or a similar effect, ignore the kushtaka's resistance to physical attacks.

\n

In addition, a canine with imprecise scent can use it as a precise sense when detecting a kushtaka.

" }, @@ -1173,15 +1167,13 @@ "name": "Null Spirit", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Kushtaka exist completely separated from their mortal souls, making them immune to the effects of haunts and most effects from incorporeal spirits and undead, but also unaware of their presence; incorporeal undead are both @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} and inaudible to them. Incorporeal spirits and undead can affect a kushtaka only with effects that manifest in the physical world.

\n

For instance, a ghost mage casting a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} or a poltergeist throwing objects could harm the kushtaka, but a ghost commoner's Frightful Moan and ghostly hand Strike would not.

" }, @@ -1217,15 +1209,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1256,15 +1246,13 @@ "name": "Persuasive Rebuttal", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature fails a check to Strike or Demoralize the kushtaka

\n

Requirements The kushtaka has a charm spell available

\n
\n

Effect The kushtaka casts @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} on the target.

" }, @@ -1300,15 +1288,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kushtaka takes on the specific appearance of a unique Small or Medium humanoid. Every time the kushtaka uses this ability, it takes on the same chosen form, though it can use non-magical disguises to further alter its appearance. This doesn't change the kushtaka's Speed or its attack and damage bonuses with its Strikes, though it does change the damage to an appropriate type, typically bludgeoning.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1349,15 +1335,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/lampad-queen.json b/packs/data/pathfinder-bestiary-3.db/lampad-queen.json index 9741bfb65b1..a34d9b2690a 100644 --- a/packs/data/pathfinder-bestiary-3.db/lampad-queen.json +++ b/packs/data/pathfinder-bestiary-3.db/lampad-queen.json @@ -4141,15 +4141,13 @@ "name": "Darkvision", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4180,15 +4178,13 @@ "name": "Cavern Empathy", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The lampad queen can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of subterranean animals, plants, and fungi, as well as stones.

" }, @@ -4224,15 +4220,13 @@ "name": "Tied to the Land", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight} that would harm the environment, with a [[/r 1d20+30 #Counteract]]{+30} counteract modifier and a counteract level of 8.

\n

When the lampad queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.

" }, @@ -4265,15 +4259,13 @@ "name": "At-Will Spells", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4309,15 +4301,13 @@ "name": "Constant Spells", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4353,15 +4343,13 @@ "name": "Nymph's Beauty", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:33] save or be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.

" }, @@ -4417,15 +4405,13 @@ "name": "Change Shape", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4457,15 +4443,13 @@ "name": "Despairing Weep", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within @Template[type:emanation|distance:120]{120 feet} who hears the lampad's weeping must succeed at a @Check[type:will|dc:36] save with the effects of @UUID[Compendium.pf2e.spells-srd.Crushing Despair]{Crushing Despair}.

" }, @@ -4507,15 +4491,13 @@ "name": "Focus Beauty", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a @Check[type:will|dc:33] save. On a failure, it is affected as if by the nymph queen's nymph's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions.

\n

Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.

" }, @@ -4555,15 +4537,13 @@ "name": "Inspiration", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A lampad queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a lampad queen grants her Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Nymph Queen's Inspiration}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/lampad.json b/packs/data/pathfinder-bestiary-3.db/lampad.json index cc4fc1457f3..130e51baa36 100644 --- a/packs/data/pathfinder-bestiary-3.db/lampad.json +++ b/packs/data/pathfinder-bestiary-3.db/lampad.json @@ -973,15 +973,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1017,15 +1015,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1056,15 +1052,13 @@ "name": "Cavern Dependent", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it.

\n

If they move beyond that range, they become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and are unable to recover. They must attempt a @Check[type:fortitude|dc:19] save every hour or increase the sickened value by 1 (to a maximum of sickened 4).

\n

After 24 hours, they become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.

" }, @@ -1095,15 +1089,13 @@ "name": "Weep", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within @Template[type:emanation|distance:30]{30 feet} who hears the lampad's weeping must succeed at a @Check[type:will|dc:20] save or be unable to use reactions for 1 round and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on its next turn as it sobs uncontrollably.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/lava-worm-swarm.json b/packs/data/pathfinder-bestiary-3.db/lava-worm-swarm.json index 4288caf02a1..51bcd2e3dd5 100644 --- a/packs/data/pathfinder-bestiary-3.db/lava-worm-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/lava-worm-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[fire]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the swarm's painful bites.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ledalusca.json b/packs/data/pathfinder-bestiary-3.db/ledalusca.json index 5ad261c1d6f..610106ab2eb 100644 --- a/packs/data/pathfinder-bestiary-3.db/ledalusca.json +++ b/packs/data/pathfinder-bestiary-3.db/ledalusca.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Recall Reflection", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ledalusca can recall and replay any reflection ever cast on its surface, although it must still @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} to consciously notice fine or significant details.

" }, @@ -183,15 +179,13 @@ "name": "Shell Block", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ledalusca takes physical damage from an attack

\n

Requirements The ledalusca's shell is frozen (see Freeze Shell)

\n
\n

Effect The ledalusca angles their shell to absorb the blow, gaining resistance 5 to the triggering damage. If they take bludgeoning or fire damage after applying this resistance, their frozen shell shatters until they freeze a new one.

" }, @@ -222,15 +216,13 @@ "name": "Freeze Shell", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following Strike:

\n

Melee a ice shell [[/r 1d20+10 #Ice Shell]]{+10}/[[/r 1d20+5 #Ice Shell]]{+5}/[[/r 1d20+0 #Ice Shell]]{+0}, Damage [[/r 1d4[cold]]] damage

\n

The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again.

" }, @@ -264,15 +256,13 @@ "name": "Hold Still", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time they act, the ledaluca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on Deception checks and DCs to pass as what they appear to be.

" }, @@ -310,15 +300,13 @@ "name": "Push", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/leng-ghoul.json b/packs/data/pathfinder-bestiary-3.db/leng-ghoul.json index b7b9937dfb5..02fad58f9f6 100644 --- a/packs/data/pathfinder-bestiary-3.db/leng-ghoul.json +++ b/packs/data/pathfinder-bestiary-3.db/leng-ghoul.json @@ -490,15 +490,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -529,15 +527,13 @@ "name": "Erudite", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Leng ghouls can cast arcane, divine, and occult spells from scrolls, with a spell DC of 28 and a spell attack roll of +20.

" }, @@ -573,15 +569,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -627,15 +621,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -673,15 +665,13 @@ "name": "Absorb Memories", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Leng ghoul is adjacent to the corpse of a creature that retains flesh on its bones

\n
\n

Effect The Leng ghoul devours a chunk of the corpse and regains [[/r 6d6[healing]]]{6d6 Hit Points}. At the same time, they also absorb some of the memories stored in the flesh from when the corpse was alive, gaining a +1 status bonus to all skill checks for 10 minutes.

\n

The Leng ghoul can immediately attempt an Occultism check to learn one non-secret memory the corpse had when it was alive (use the standard DC for the creature's level). The exact memory learned is determined by the GM but is typically something of use to the Leng ghoul. The memory can't be one the creature was trying to keep secret unless the check was a critical success.

\n

A Leng ghoul can Absorb Memories from any given corpse only once.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Absorb Memories]{Effect: Absorb Memories}

" }, @@ -719,15 +709,13 @@ "name": "Leng Ghoul Fever", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 4d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 4d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a Leng ghoul the next sunset.

" }, @@ -765,15 +753,13 @@ "name": "Paralysis", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a Leng ghoul's attack must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -813,15 +799,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Leng ghoul deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/levaloch.json b/packs/data/pathfinder-bestiary-3.db/levaloch.json index a1d9e64a173..100095df1d6 100644 --- a/packs/data/pathfinder-bestiary-3.db/levaloch.json +++ b/packs/data/pathfinder-bestiary-3.db/levaloch.json @@ -247,15 +247,13 @@ "name": "Greater Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -291,15 +289,13 @@ "name": "Telepathy 100 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -334,15 +330,13 @@ "name": "Hellstrider", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.

\n

A levaloch can move through liquids up to 5 feet deep at their full Speed.

" }, @@ -378,15 +372,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -435,15 +427,13 @@ "name": "Phalanx Fighter", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Phalanx Fighter]{Effect: Phalanx Fighter}

" }, @@ -474,15 +464,13 @@ "name": "Stable Stance", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.

" }, @@ -513,15 +501,13 @@ "name": "Barbed Net", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

\n

When a creature @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 22), or if the Strike misses, the net crumbles into rust.

\n

Each time a creature attempts to Escape, it takes [[/r 1d6[slashing]]] damage from the net's barbs, regardless of whether the attempt succeeds.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Barbed Net]{Effect: Barbed Net}

" }, @@ -552,15 +538,13 @@ "name": "Forge Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A levaloch reforges part of their barbed iron substance into a new +1 @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} trident or barbed net. Their previous trident crumbles to rust.

\n

When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.

" }, @@ -593,15 +577,13 @@ "name": "Merciless Thrust", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a levaloch hits a creature that has the @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} conditions with a melee trident Strike, the Strike deals an additional [[/r 2d6]] damage.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/lifeleecher-brawler.json b/packs/data/pathfinder-bestiary-3.db/lifeleecher-brawler.json index cd078dae46b..220a8bb04e4 100644 --- a/packs/data/pathfinder-bestiary-3.db/lifeleecher-brawler.json +++ b/packs/data/pathfinder-bestiary-3.db/lifeleecher-brawler.json @@ -451,15 +451,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -495,15 +493,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -541,15 +537,13 @@ "name": "Consecration Vulnerability", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A lifeleecher in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by @UUID[Compendium.pf2e.spells-srd.Sanctified Ground]{Sanctified Ground}, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -585,15 +579,13 @@ "name": "Mortic Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

The lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} until the end of their next turn.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -625,15 +617,13 @@ "name": "Soul Feast", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to the lifeleecher dies

\n
\n

Effect The lifeleecher consumes a portion of the creature's soul, regaining [[/r 2d8[healing]]]{2d8 Hit Points}.

" }, @@ -668,15 +658,13 @@ "name": "Death Gasp", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lifeleecher draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.

\n

The lifeleecher gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.

\n

Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Death Gasp]{Effect: Death Gasp}

" }, @@ -707,15 +695,13 @@ "name": "Ghost Hunter", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lifeleecher's tusks have the effects of the @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune on attacks against incorporeal undead.

" }, @@ -761,15 +747,13 @@ "name": "Leech Essence", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the lifeleecher damages a living or undead creature with their jaws Strike, they drain the target's life essence.

\n

The lifeleecher gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} that last for 1 minute, and the target must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} if living, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-graffiti-blood.json b/packs/data/pathfinder-bestiary-3.db/living-graffiti-blood.json index 768eaa32c4b..19a3dc6800e 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-graffiti-blood.json +++ b/packs/data/pathfinder-bestiary-3.db/living-graffiti-blood.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Backdrop", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -179,15 +175,13 @@ "name": "Surface-Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the graffiti takes [[/r {2d6}]]{2d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed.

" }, @@ -218,15 +212,13 @@ "name": "Absorb Blood", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a creature within 5 feet of the living graffiti takes slashing, piercing, or persistent bleed damage, the graffiti gains temporary HP equal to half the damage dealt to the adjacent creature.

" }, @@ -254,15 +246,13 @@ "name": "Splatter", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living graffiti splatters into a creature's face with its splatter Strike. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round or until it Interacts to remove the paint from its face.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-graffiti-chalk.json b/packs/data/pathfinder-bestiary-3.db/living-graffiti-chalk.json index 15cbf5fd1b9..fd7427c362d 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-graffiti-chalk.json +++ b/packs/data/pathfinder-bestiary-3.db/living-graffiti-chalk.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Backdrop", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -179,15 +175,13 @@ "name": "Surface-Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the graffiti takes [[/r {2d6}]]{2d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed.

" }, @@ -218,15 +212,13 @@ "name": "Cone of Chalk", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The living graffiti expels a @Template[type:cone|distance:15] of chalk. Each creature in the area must succeed at a @Check[type:reflex|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round or until it Interacts to wipe the chalk from its eyes.

\n

The living graffiti can't use Cone of Chalk again for [[/br 1d4 #Recharge Cone of Chalk]]{1d4 rounds}.

" }, @@ -254,15 +246,13 @@ "name": "Splatter", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living graffiti splatters into a creature's face with its splatter Strike. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round or until it Interacts to remove the paint from its face.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-graffiti-ink.json b/packs/data/pathfinder-bestiary-3.db/living-graffiti-ink.json index 4c8e7d8ffbe..d1f898e22cc 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-graffiti-ink.json +++ b/packs/data/pathfinder-bestiary-3.db/living-graffiti-ink.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Backdrop", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -179,15 +175,13 @@ "name": "Surface-Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the graffiti takes [[/r {2d6}]]{2d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed.

" }, @@ -218,15 +212,13 @@ "name": "Splatter", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living graffiti splatters into a creature's face with its splatter Strike. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round or until it Interacts to remove the paint from its face.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-graffiti-oil.json b/packs/data/pathfinder-bestiary-3.db/living-graffiti-oil.json index c31aafbd3d4..e0b6ec58268 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-graffiti-oil.json +++ b/packs/data/pathfinder-bestiary-3.db/living-graffiti-oil.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Backdrop", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living graffiti. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -179,15 +175,13 @@ "name": "Surface-Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living graffiti can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the graffiti takes [[/r {2d6}]]{2d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the graffiti is destroyed.

" }, @@ -218,15 +212,13 @@ "name": "Splatter", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living graffiti splatters into a creature's face with its splatter Strike. On a hit, the target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round or until it Interacts to remove the paint from its face.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-rune-arcane.json b/packs/data/pathfinder-bestiary-3.db/living-rune-arcane.json index 51a5e64f88c..c301fdc1918 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-rune-arcane.json +++ b/packs/data/pathfinder-bestiary-3.db/living-rune-arcane.json @@ -1177,15 +1177,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1216,15 +1214,13 @@ "name": "Truescript", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.

" }, @@ -1260,15 +1256,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1304,15 +1298,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1343,15 +1335,13 @@ "name": "Backdrop", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -1382,15 +1372,13 @@ "name": "Surface-Bound", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the rune takes [[/r {7d6}]]{7d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-rune-divine.json b/packs/data/pathfinder-bestiary-3.db/living-rune-divine.json index ae4c0069225..7f9ad37c276 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-rune-divine.json +++ b/packs/data/pathfinder-bestiary-3.db/living-rune-divine.json @@ -972,15 +972,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1011,15 +1009,13 @@ "name": "Truescript", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.

" }, @@ -1055,15 +1051,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1094,15 +1088,13 @@ "name": "Backdrop", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -1133,15 +1125,13 @@ "name": "Surface-Bound", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the rune takes [[/r {7d6}]]{7d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-rune-occult.json b/packs/data/pathfinder-bestiary-3.db/living-rune-occult.json index 4676cdbb771..51a29e9fd40 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-rune-occult.json +++ b/packs/data/pathfinder-bestiary-3.db/living-rune-occult.json @@ -1177,15 +1177,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1216,15 +1214,13 @@ "name": "Truescript", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.

" }, @@ -1260,15 +1256,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1304,15 +1298,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1343,15 +1335,13 @@ "name": "Backdrop", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -1382,15 +1372,13 @@ "name": "Surface-Bound", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the rune takes [[/r {7d6}]]{7d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/living-rune-primal.json b/packs/data/pathfinder-bestiary-3.db/living-rune-primal.json index 1e53d9ef46c..bf198e0db5f 100644 --- a/packs/data/pathfinder-bestiary-3.db/living-rune-primal.json +++ b/packs/data/pathfinder-bestiary-3.db/living-rune-primal.json @@ -1155,15 +1155,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1194,15 +1192,13 @@ "name": "Truescript", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.

" }, @@ -1238,15 +1234,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1282,15 +1276,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1321,15 +1313,13 @@ "name": "Backdrop", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.

" }, @@ -1360,15 +1350,13 @@ "name": "Surface-Bound", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell or a wall being smashed), the rune takes [[/r {7d6}]]{7d6 damage} and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/locathah-hunter.json b/packs/data/pathfinder-bestiary-3.db/locathah-hunter.json index b73140d8455..e94bdb64d7b 100644 --- a/packs/data/pathfinder-bestiary-3.db/locathah-hunter.json +++ b/packs/data/pathfinder-bestiary-3.db/locathah-hunter.json @@ -516,15 +516,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -555,15 +553,13 @@ "name": "Cooperative Hunting", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

After the hunter attempts a Strike at a Large or larger target (regardless of success or failure), the next Strike one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll.

" }, @@ -594,15 +590,13 @@ "name": "Fan Bolt", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hunter prepares their hooked crossbow bolts with carefully woven seaweed.

\n

On a successful crossbow Strike, the bolt embeds and the seaweed fan deploys. The target takes a -10-foot status penalty to its swim Speed. A creature can Interact to attempt a @Check[type:athletics|dc:18] check, removing the bolt on a success.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fan Bolt]{Effect: Fan Bolt}

" }, @@ -633,15 +627,13 @@ "name": "Hunt Prey", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The locathah hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey.

\n

The first time the locathah hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses Hunt Prey again.

" }, @@ -719,15 +711,13 @@ "name": "Pack Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hunter's Strikes deal an additional [[/r {1d8}]]{1d8 damage} to creatures within reach of at least two of the hunter's allies.

" }, @@ -775,15 +765,13 @@ "name": "Smooth Swimmer", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The locathah hunter ignores difficult terrain caused by aquatic terrain features.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/love-siktempora.json b/packs/data/pathfinder-bestiary-3.db/love-siktempora.json index 2bd8a084e48..8116199ac72 100644 --- a/packs/data/pathfinder-bestiary-3.db/love-siktempora.json +++ b/packs/data/pathfinder-bestiary-3.db/love-siktempora.json @@ -901,15 +901,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -945,15 +943,13 @@ "name": "Telepathy 500 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -988,15 +984,13 @@ "name": "Telepathic Singer", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A love siktempora can provide verbal components and auditory performances for their composition spells even though they can't speak. They do so without needing to make noise, as all creatures within range of their telepathy hear the components in their mind. However, the siktempora can do so only as long as at least one other creature with an Intelligence modifier of +0 or higher is within the range of their telepathy.

" }, @@ -1027,15 +1021,13 @@ "name": "Temporal Sense", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

" }, @@ -1081,15 +1073,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1125,15 +1115,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1169,15 +1157,13 @@ "name": "Regeneration 50 (Deactivated by Evil, Mental, or Orichalcum)", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1220,15 +1206,13 @@ "name": "Deflect Aggression", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The love siktempora is targeted by an attack

\n
\n

Effect The siktempora glows with compassion, deflecting the attacker's aggression. The siktempora gains a +2 circumstance bonus to their AC and resistance 15 against the triggering attack, and the attacker must attempt a saving throw against the siktempora's heartsong (see below).

" }, @@ -1280,15 +1264,13 @@ "name": "Uncanny Pounce", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The love siktempora rolls Dimension of Time Lore for initiative

\n
\n

Effect The love siktempora Strides once and makes a claw Strike, in either order.

" }, @@ -1319,15 +1301,13 @@ "name": "Heartsong", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes mental damage from the love siktempora's emotional bolt must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the siktempora until the end of the target's next turn. Hostile actions don't end this fascinated condition.

" }, @@ -1363,15 +1343,13 @@ "name": "Love's Impunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The love siktempora's emotional bolt Strike doesn't trigger reactions that normally trigger based off making a ranged attack.

" }, @@ -1410,15 +1388,13 @@ "name": "Telepathic Ballad", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The love siktempora casts @UUID[Compendium.pf2e.spells-srd.Inspire Courage]{Inspire Courage} or @UUID[Compendium.pf2e.spells-srd.Inspire Defense]{Inspire Defense}. It increases the area to a @Template[type:emanation|distance:200] and increases the status bonuses the cantrip provides to +2.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspire Courage (Love Siktempora)]{Effect: Inspire Courage (Love Siktempora)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspire Defense (Love Siktempora)]{Effect: Inspire Defense (Love Siktempora)}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/lovelorn.json b/packs/data/pathfinder-bestiary-3.db/lovelorn.json index f750f13b1e6..a669491eb4e 100644 --- a/packs/data/pathfinder-bestiary-3.db/lovelorn.json +++ b/packs/data/pathfinder-bestiary-3.db/lovelorn.json @@ -981,15 +981,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1020,15 +1018,13 @@ "name": "+2 Perception to Sense Motive", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -1070,15 +1066,13 @@ "name": "Lifesense 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1114,15 +1108,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1158,15 +1150,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1204,15 +1194,13 @@ "name": "Gloom Aura", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a -1 circumstance penalty to saving throws made to resist emotion effects.

\n

If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gloom Aura]{Effect: Gloom Aura}

" }, @@ -1270,15 +1258,13 @@ "name": "Skitter Away", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its movement in a space adjacent to the lovelorn

\n
\n

Effect The lovelorn Strides or Climbs 10 feet away from the triggering creature. This movement does not trigger reactions.

" }, @@ -1309,15 +1295,13 @@ "name": "Cynic's Curse", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a lovelorn's fangs Strike must attempt a @Check[type:will|dc:19] save as it grows morose and listless. If the creature would be affected by a @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions} spell, that spell attempts to counteract this curse instead of having its normal effect.

\n
\n

Critical Success The target is unaffected.

\n

Success For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects.

\n

Failure As success, plus the target is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for the same duration.

\n

Critical Failure As failure, but the curse's effects are permanent.

" }, @@ -1359,15 +1343,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/maftet-guardian.json b/packs/data/pathfinder-bestiary-3.db/maftet-guardian.json index 7268218333b..e36ce757cfe 100644 --- a/packs/data/pathfinder-bestiary-3.db/maftet-guardian.json +++ b/packs/data/pathfinder-bestiary-3.db/maftet-guardian.json @@ -589,15 +589,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -628,15 +626,13 @@ "name": "Runic Resistance", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The maftet takes damage from a Strike or spell effect

\n
\n

Effect The maftet's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack.

\n

This resistance applies against the triggering effect and lasts for 1 minute or until the maftet uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the maftet chooses which type to resist.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Runic Resistance]{Effect: Runic Resistance}

" }, @@ -670,15 +666,13 @@ "name": "Paired Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The maftet is wielding two scimitars

\n
\n

Effect The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty.

" }, @@ -709,15 +703,13 @@ "name": "Powerful Scimitars", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any non-magical scimitar becomes a +1 striking scimitar while a maftet wields it.

" }, @@ -751,15 +743,13 @@ "name": "Raptor Dive", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The maftet is flying at least 10 feet above the target

\n
\n

Effect The maftet Flies up to twice their fly Speed and makes a Paired Strike at the end of the movement. If both Strikes hit, the target is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mage-eater-worm-swarm.json b/packs/data/pathfinder-bestiary-3.db/mage-eater-worm-swarm.json index 8d4d7313ffd..d8d5b3ab29f 100644 --- a/packs/data/pathfinder-bestiary-3.db/mage-eater-worm-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/mage-eater-worm-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[acid]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the swarm's painful bites. Additionally, the worms also attempt a counteract check against a single spell affecting the creature (counteract level 3, counteract modifier [[/r 1d20+12 #Counteract]]{+12}).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/maharaja.json b/packs/data/pathfinder-bestiary-3.db/maharaja.json index 4a0527babcb..286944be7c6 100644 --- a/packs/data/pathfinder-bestiary-3.db/maharaja.json +++ b/packs/data/pathfinder-bestiary-3.db/maharaja.json @@ -6070,15 +6070,13 @@ "name": "Darkvision", "sort": 5900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -6114,15 +6112,13 @@ "name": "At-Will Spells", "sort": 6000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -6158,15 +6154,13 @@ "name": "Constant Spells", "sort": 6100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -6202,15 +6196,13 @@ "name": "All-Around Vision", "sort": 6200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -6253,15 +6245,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 6300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -6315,15 +6305,13 @@ "name": "+3 Status to All Saves vs. Divine Magic", "sort": 6400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -6364,15 +6352,13 @@ "name": "Reflect Spell", "sort": 6500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe Casts a Spell the maharaja knows, and the maharaja rakshasa can see its manifestation

\n
\n

Effect The maharaja expends one of their spell slots to reflect the triggering creature's spell. The maharaja loses their spell slot as if they had cast the triggering spell, and then attempts to counteract it (counteract modifier [[/r 1d20+37 #Counteract]]{+37}, counteract level 10).

\n

On a success, the maharaja turns the spell back on its caster. The reflected spell affects only the caster, even if it's an area spell or would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.

" }, @@ -6406,15 +6392,13 @@ "name": "Autonomous Spell", "sort": 6600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger a foe's turn begins

\n
\n

Effect The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast.

" }, @@ -6450,15 +6434,13 @@ "name": "Change Shape", "sort": 6700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs.

\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -6494,15 +6476,13 @@ "name": "Four-Fanged Assault", "sort": 6800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The maharaja makes four fangs Strikes, each against a different target. These Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/manticore-paaridar.json b/packs/data/pathfinder-bestiary-3.db/manticore-paaridar.json index fbd53155902..b2ed443a445 100644 --- a/packs/data/pathfinder-bestiary-3.db/manticore-paaridar.json +++ b/packs/data/pathfinder-bestiary-3.db/manticore-paaridar.json @@ -693,15 +693,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -737,15 +735,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -776,15 +772,13 @@ "name": "Sharp Riposte", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature targets the paaridar with a melee attack

\n
\n

Effect The paaridar blocks the attack with their claws. The paaridar gains resistance 5 to physical damage from the attack, and if the attack hits, the attacker takes [[/r (1d8+4)[slashing]]] damage.

" }, @@ -815,15 +809,13 @@ "name": "Flurry of Blows", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The paaridar makes two unarmed Strikes or two spike Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -854,15 +846,13 @@ "name": "Limited Flight", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The manticore paaridar's wings are small and weak, insufficient to keep them in the air. If the paaridar Flies using their wings, they fall at the end of their turn if they haven't landed.

" }, @@ -893,15 +883,13 @@ "name": "Monk Ki Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Paaridar's ki flow is unnaturally disrupted, causing them to take [[/r 1d6[negative]]] damage each time they cast a ki spell.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/megalictis.json b/packs/data/pathfinder-bestiary-3.db/megalictis.json index e76c58d660e..1c63d04a605 100644 --- a/packs/data/pathfinder-bestiary-3.db/megalictis.json +++ b/packs/data/pathfinder-bestiary-3.db/megalictis.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Lithe", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A megalictis treats any tight space it can barely fit its head in or wider as difficult terrain and doesn't need to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} to move through it.

" }, @@ -227,15 +221,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d12+2)[piercing]]], @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -271,15 +263,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/megatherium.json b/packs/data/pathfinder-bestiary-3.db/megatherium.json index bdaf8896f25..e959d05c5fc 100644 --- a/packs/data/pathfinder-bestiary-3.db/megatherium.json +++ b/packs/data/pathfinder-bestiary-3.db/megatherium.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Musk", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

While inside the aura, affected creatures take a -1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -239,15 +233,13 @@ "name": "Rend", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -283,15 +275,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/melixie.json b/packs/data/pathfinder-bestiary-3.db/melixie.json index c345910b4e5..ea4eb8e80e3 100644 --- a/packs/data/pathfinder-bestiary-3.db/melixie.json +++ b/packs/data/pathfinder-bestiary-3.db/melixie.json @@ -527,15 +527,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -566,15 +564,13 @@ "name": "Speak with Arthropods", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A melixie can communicate with arthropods, such as insects, spiders, scorpions, crabs, and similar invertebrate animals. They can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on arthropods and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things from arthropods.

" }, @@ -605,15 +601,13 @@ "name": "Sugar Rush", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The melixie consumes a large quantity of sugar, honey, nectar, or similar sweets and goes into a frenzied state. The melixie immediately Strides or Flies.

\n

For the next [[/br 1d4+1 #Duration Sugar Rush]]{1d4+1 rounds}, the melixie is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}, and can use the additional action only to Stride or Fly. As soon as the rush ends, the melixie is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mezlan.json b/packs/data/pathfinder-bestiary-3.db/mezlan.json index 6cda3ae2d98..838b7c4e2e9 100644 --- a/packs/data/pathfinder-bestiary-3.db/mezlan.json +++ b/packs/data/pathfinder-bestiary-3.db/mezlan.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Polyglot", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.

" }, @@ -179,15 +175,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -241,15 +235,13 @@ "name": "Regeneration 15 (Deactivated by Acid)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -290,15 +282,13 @@ "name": "Absorb Spell", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The mezlan succeeds at a saving throw against a single-target spell

\n
\n

Effect The mezlan absorbs the spell, nullifying its effect and storing it for later. They can Cast the Spell using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored.

\n

A willing caster can allow the mezlan to Absorb a Spell without requiring a save.

" }, @@ -329,15 +319,13 @@ "name": "Discorporate", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces.

\n

If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.

" @@ -374,15 +362,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -417,15 +403,13 @@ "name": "Extend Limb", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.

" }, @@ -456,15 +440,13 @@ "name": "Viscous Trap", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the mezlan's ooze globule takes a -15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, while a target Flying via wings falls to the ground and becomes unable to Fly.

\n

A target can end all effects by @UUID[Compendium.pf2e.actionspf2e.Escape]{Escaping} (DC 32) or spending a total of 3 Interact actions to free itself.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Viscous Trap]{Effect: Viscous Trap}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mi-go.json b/packs/data/pathfinder-bestiary-3.db/mi-go.json index 87665c89937..b92c87ae20d 100644 --- a/packs/data/pathfinder-bestiary-3.db/mi-go.json +++ b/packs/data/pathfinder-bestiary-3.db/mi-go.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Tremorsense (Precise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -141,15 +137,13 @@ "name": "No Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -180,15 +174,13 @@ "name": "Clever Disguises", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mi-go can use Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate} any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability.

" }, @@ -219,15 +211,13 @@ "name": "Eviscerate", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mi-go performs a swift and painful surgery on a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} or that is otherwise @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, attempting a @Check[type:medicine] check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.

\n
\n

Critical Success The target takes [[/r 6d6[slashing]]] damage, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round, and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (the mi-go chooses) for 24 hours.

\n

Success The target takes [[/r 4d6[slashing]]] damage and is slowed 1 for 1 round by the pain.

\n

Failure The target takes [[/r 2d6[slashing]]] damage.

\n

Critical Failure The target takes no damage.

" }, @@ -265,15 +255,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mi-go deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -341,15 +329,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/millindemalion.json b/packs/data/pathfinder-bestiary-3.db/millindemalion.json index de3fbd3d7cf..723fd1278c8 100644 --- a/packs/data/pathfinder-bestiary-3.db/millindemalion.json +++ b/packs/data/pathfinder-bestiary-3.db/millindemalion.json @@ -236,15 +236,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -280,15 +278,13 @@ "name": "Attack of Opportunity (Special)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +315,13 @@ "name": "Unsettling Mind", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes [[/r 4d6[mental]]] damage.

" }, @@ -373,15 +367,13 @@ "name": "Hat Toss", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a [[/r 1d20+27 #Hat Toss]]{+27} modifier and a range increment of 20 feet.

\n

On a hit, the target must succeed at a @Check[type:will|dc:33] saving throw or experience the listed effect for [[/br 1d4+1 #Duration Hat Toss]]{1d4+1 rounds}. If the millindemalion critically succeeds at the ranged Strike, the target takes a -4 circumstance penalty on the save.

\n

A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.

\n
    \n
  • Befuddling Bowler The hat clouds the target's mind; the target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}.
  • \n
  • Bewitching Beret The target is infatuated with their new hat and its creator, becoming @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the millindemalion and the beret.
  • \n
  • Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} condition.
  • \n
  • Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a -10-foot circumstance penalty to their Speeds.
  • \n
  • Tiring Tricorne The target grows sleepy and becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fettering Fedora]{Effect: Fettering Fedora}

" }, @@ -422,15 +414,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A millindemalion deals an extra 4d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/misery-siktempora.json b/packs/data/pathfinder-bestiary-3.db/misery-siktempora.json index 40795eb3376..e0a0d1b9beb 100644 --- a/packs/data/pathfinder-bestiary-3.db/misery-siktempora.json +++ b/packs/data/pathfinder-bestiary-3.db/misery-siktempora.json @@ -583,15 +583,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -627,15 +625,13 @@ "name": "Telepathy 300 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -670,15 +666,13 @@ "name": "Temporal Sense", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

" }, @@ -724,15 +718,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -768,15 +760,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -812,15 +802,13 @@ "name": "Regeneration 40 (Deactivated by Positive, Mental, or Orichalcum)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -863,15 +851,13 @@ "name": "Slash the Suffering", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Creatures with the @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied} condition are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the misery siktempora.

" }, @@ -921,15 +907,13 @@ "name": "Uncanny Pounce", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The misery siktempora rolls Dimension of Time Lore for initiative

\n
\n

Effect The misery siktempora Strides once and makes a claw Strike, in either order.

" }, @@ -960,15 +944,13 @@ "name": "Inflict Misery", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The misery siktempora's last action was a claw Strike that damaged the target

\n
\n

Effect The misery siktempora fills the target's thoughts with abject despair. The target must attempt a @Check[type:will|dc:32] save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute.

\n
\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round.

\n

Critical Failure As failure, but for 1 minute.

" }, @@ -1004,15 +986,13 @@ "name": "Telepathic Wail", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals [[/r 8d6[mental]]] damage (@Check[type:will|dc:32|basic:true] save).

\n

On a failed save, the target is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for the first action of its next turn (or for 1 round on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mithral-golem.json b/packs/data/pathfinder-bestiary-3.db/mithral-golem.json index 918adbb3854..62f43082545 100644 --- a/packs/data/pathfinder-bestiary-3.db/mithral-golem.json +++ b/packs/data/pathfinder-bestiary-3.db/mithral-golem.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -177,15 +175,13 @@ "name": "Evasion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the mithral golem rolls a success on a Reflex save, it gets a critical success instead.

" }, @@ -230,15 +226,13 @@ "name": "Golem Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold and water ([[/r {8d10}]]{8d10 damage}, [[/r {2d10}]]{2d10 damage} from areas or persistent damage); healed by transmutation (area [[/r 2d10[healing]]]{2d10 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -269,15 +263,13 @@ "name": "Swift Steps", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A mithral golem is permanently @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}, and it can use the extra action only to Step or Stride.

" }, @@ -308,15 +300,13 @@ "name": "Vulnerable to Slow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A mithral golem is not healed by a @UUID[Compendium.pf2e.spells-srd.Slow]{Slow} spell, and such spells affect them normally. A @UUID[Compendium.pf2e.spells-srd.Haste]{Haste} spell reverses the effects of a slow spell immediately.

" }, @@ -347,15 +337,13 @@ "name": "Liquefy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike Strikes. It can resume its normal form by taking this action again.

" }, @@ -401,15 +389,13 @@ "name": "Spike Storm", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The mithral golem makes a spike Strike against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mix-couatl.json b/packs/data/pathfinder-bestiary-3.db/mix-couatl.json index bc1b27e1c93..a0ec2858f4e 100644 --- a/packs/data/pathfinder-bestiary-3.db/mix-couatl.json +++ b/packs/data/pathfinder-bestiary-3.db/mix-couatl.json @@ -1783,15 +1783,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1827,15 +1825,13 @@ "name": "Telepathy 100 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1870,15 +1866,13 @@ "name": "Star Child", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mix couatl is difficult to discern against starry skies. The mix couatl can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in the air at night without @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Cover} or being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}.

" }, @@ -1914,15 +1908,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1958,15 +1950,13 @@ "name": "Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+4)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1997,15 +1987,13 @@ "name": "Gift of Knowledge", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a mix couatl casts @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} on a willing creature, the mix couatl can Sustain the Spell to modify memories for up to 60 continuous minutes.

\n

A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.

" }, @@ -2036,15 +2024,13 @@ "name": "Mix Couatl Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mix couatl's venom deals good damage rather than poison damage to fiends

\n

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage ([[/r 1d6[good]]] damage to fiends) and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage ([[/r 2d6[good]]] damage to fiends), @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, and stupefied 1 (1 round)

\n

Stage 3 [[/r 2d8[poison]]] damage ([[/r 2d8[good]]] damage to fiends), stunned 1, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, @@ -2077,15 +2063,13 @@ "name": "Wrap in Coils", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The mix couatl has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in their jaws.

\n
\n

Effect The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Constrict]{Constrict} against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.

" }, @@ -2121,15 +2105,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mobogo.json b/packs/data/pathfinder-bestiary-3.db/mobogo.json index 864d6d9219a..1aa980048bc 100644 --- a/packs/data/pathfinder-bestiary-3.db/mobogo.json +++ b/packs/data/pathfinder-bestiary-3.db/mobogo.json @@ -1066,15 +1066,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1110,15 +1108,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1154,15 +1150,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1198,15 +1192,13 @@ "name": "Regeneration 30 (Deactivated by Acid, Cold, or Fire)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1249,15 +1241,13 @@ "name": "Song of the Swamp", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n
\n

Effect The mobogo unleashes a booming croak. All boggards and mobogos within @Template[type:emanation|distance:50]{50 feet} gain a +2 status bonus to damage rolls and saves against fear for 1 round. Other creatures in the area of effect must attempt a @Check[type:will|dc:27] save.

\n
\n

Success The creature is unaffected and is temporarily immune for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #Duration Slowed]]{1d4 rounds}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for [[/br 1d4 #Duration Slowed]]{1d4 rounds}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Song of the Swamp]{Effect: Song of the Swamp}

" }, @@ -1299,15 +1289,13 @@ "name": "Swallow Whole", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d12+6)[bludgeoning]]], Rupture 19

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -1340,15 +1328,13 @@ "name": "Swamp Stride", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A mobogo ignores difficult terrain caused by swamp terrain features.

" }, @@ -1379,15 +1365,13 @@ "name": "Tongue Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the mobogo's tongue becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the mobogo. The creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the mobogo's tongue.

\n

A creature can sever the tongue with a Strike against AC 27 that deals at least 10 slashing damage. This deals no damage to the mobogo but prevents it from using its tongue Strike until it regrows its tongue, which takes 1 round.

\n

The mobogo can move without ending the Grab as long as the creature remains within the tongue's reach.

" }, @@ -1418,15 +1402,13 @@ "name": "Tongue Reposition", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mobogo attempts to move a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by its tongue. The mobogo rolls an @Check[type:athletics] check against the creature's Fortitude DC.

\n

On a success, the mobogo moves the creature into any space within the tongue's reach. If it wishes, the mobogo can transfer the grabbed creature to its jaws.

" }, @@ -1462,15 +1444,13 @@ "name": "Improved Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mokele-mbembe.json b/packs/data/pathfinder-bestiary-3.db/mokele-mbembe.json index 4c4e60e21ca..7af9eb21d88 100644 --- a/packs/data/pathfinder-bestiary-3.db/mokele-mbembe.json +++ b/packs/data/pathfinder-bestiary-3.db/mokele-mbembe.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -228,15 +224,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:28|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -267,15 +261,13 @@ "name": "Whip Tail", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mokele-mbembe cracks its tail, creating a sonic boom in a @Template[type:burst|distance:5] centered on a corner within reach of its tail Strike.

\n

Each creature in the burst's area must attempt a @Check[type:fortitude|dc:28] save. Mokele-mbembes are immune.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/monkey-swarm.json b/packs/data/pathfinder-bestiary-3.db/monkey-swarm.json index 13823315dbe..7da238d8407 100644 --- a/packs/data/pathfinder-bestiary-3.db/monkey-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/monkey-swarm.json @@ -8,15 +8,13 @@ "name": "Cacophony", "sort": 100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The monkeys' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful @Check[type:fortitude|dc:15] save or @Check[type:performance|dc:15] check to project loudly enough; on a failure, the action is lost.

" }, @@ -60,15 +58,13 @@ "name": "Ransack", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The swarm rummages through the possessions of a single creature within its space, attempting a @Check[type:thievery] check against the creature's Reflex DC.

\n

On a success, the monkeys take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch.

" }, @@ -99,15 +95,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each creature in the swarm's space takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:18|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/monkey.json b/packs/data/pathfinder-bestiary-3.db/monkey.json index 4fd066c1340..89f5eb1b612 100644 --- a/packs/data/pathfinder-bestiary-3.db/monkey.json +++ b/packs/data/pathfinder-bestiary-3.db/monkey.json @@ -51,15 +51,13 @@ "name": "Grab and Go", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The monkey Strides or Climbs up to its Speed. At any point during this movement, it can Interact to take a single unattended item of light Bulk or less that it can see from a square it moves through or is adjacent to. Alternatively, if not in combat, during this movement it can attempt to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} from an adjacent creature.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/moon-hag.json b/packs/data/pathfinder-bestiary-3.db/moon-hag.json index 30ec1ffb9de..7b08a7184ff 100644 --- a/packs/data/pathfinder-bestiary-3.db/moon-hag.json +++ b/packs/data/pathfinder-bestiary-3.db/moon-hag.json @@ -2278,15 +2278,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2322,15 +2320,13 @@ "name": "Coven", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A moon hag adds @UUID[Compendium.pf2e.spells-srd.Plane Shift]{Plane Shift}, @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying}, and @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2370,15 +2366,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2414,15 +2408,13 @@ "name": "Ferocity", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -2454,15 +2446,13 @@ "name": "Moonlight's Kiss", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls.

\n

In the light of a full moon, she is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}, and can use the extra action only to Stride or Strike.

" }, @@ -2509,15 +2499,13 @@ "name": "Dreadful Prediction", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality.

\n

The target must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure); regardless of the outcome, the creature is then temporarily immune for 24 hours. A creature that can see the moon takes a -2 circumstance penalty to saving throws against Dreadful Prediction.

\n

The stupefied condition from Dreadful Prediction persists until the curse is removed.

" }, @@ -2558,15 +2546,13 @@ "name": "Rend", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/moose.json b/packs/data/pathfinder-bestiary-3.db/moose.json index de656321210..ea82ae553d5 100644 --- a/packs/data/pathfinder-bestiary-3.db/moose.json +++ b/packs/data/pathfinder-bestiary-3.db/moose.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Cold Adaptation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The moose reduces the effects it suffers from cold environments by one step.

" }, @@ -215,15 +209,13 @@ "name": "Kick Back", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The moose bucks and kicks back with both hind hooves, making a Strike with a -2 circumstance penalty to the attack roll. If it hits, it deals an extra [[/r 1d8[bludgeoning]]] damage.

\n

This counts as two attacks when calculating the moose's multiple attack penalty.

" }, @@ -280,15 +272,13 @@ "name": "Thundering Charge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a @Check[type:fortitude|dc:18] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -345,15 +335,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/mothman.json b/packs/data/pathfinder-bestiary-3.db/mothman.json index 093e20685fc..04081b3b3d6 100644 --- a/packs/data/pathfinder-bestiary-3.db/mothman.json +++ b/packs/data/pathfinder-bestiary-3.db/mothman.json @@ -1482,15 +1482,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1526,15 +1524,13 @@ "name": "Telepathy 100 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1569,15 +1565,13 @@ "name": "Portentous Gaze", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:25] save. A creature that fails is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure)

\n

The mothman can deactivate or activate this aura with a single action, which has the concentrate trait.

" }, @@ -1631,15 +1625,13 @@ "name": "Agent of Fate", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The mothman casts any spell of 5th level or lower that normally takes 2 or fewer actions to cast, whether they have those spells in their innate spells or not.

\n

They can use this ability only if doing so steers the flow of fate in its proper course toward a disaster or otherwise significantly memorable event.

\n

What the proper flow of fate entails is determined by the GM, but some examples include casting @UUID[Compendium.pf2e.spells-srd.Illusory Scene]{Illusory Scene} to coax someone to a portentous location, casting @UUID[Compendium.pf2e.spells-srd.Sending]{Sending} to deliver an important message to someone the exact moment they need to hear it, or casting @UUID[Compendium.pf2e.spells-srd.Rusting Grasp]{Rusting Grasp} to weaken a structure and cause some necessary calamity.

" }, @@ -1672,15 +1664,13 @@ "name": "Focus Gaze", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mothman fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Will save against the mothman's portentous gaze.

\n

If the creature is already frightened when it attempts this save, on a failure it becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 24 hours in addition to the frightened effect.

\n

After attempting its save, the creature is then temporarily immune for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/munagola.json b/packs/data/pathfinder-bestiary-3.db/munagola.json index 486bfd77951..2dc90a19dc5 100644 --- a/packs/data/pathfinder-bestiary-3.db/munagola.json +++ b/packs/data/pathfinder-bestiary-3.db/munagola.json @@ -936,15 +936,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -980,15 +978,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1028,15 +1024,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1072,15 +1066,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1129,15 +1121,13 @@ "name": "No Escape", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe within reach moves away from the munagola.

\n
\n

Effects The munagola Strides or Flies up to their Speed, following the retreating foe and keeping it in reach until the foe stops moving or the munagola has moved their full Speed.

" }, @@ -1168,15 +1158,13 @@ "name": "Felling Assault", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a munagola hits with a melee Strike, they gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Improved Knockdown]{Improved Knockdown} on all subsequent melee Strikes against that target until the end of the munagola's turn.

" }, @@ -1222,15 +1210,13 @@ "name": "Flames of Fury", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a munagola holds gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} rune while they hold it.

" }, @@ -1272,15 +1258,13 @@ "name": "Flight Commander of Dis", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The munagola directs aerial maneuvers, granting themself and evil allies with fly Speeds a +20-foot status bonus to their fly Speeds for 1 round.

" }, @@ -1311,15 +1295,13 @@ "name": "Sudden Dive", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The munagola Flies twice. If they end their flight at a lower elevation than they started and within melee reach of at least one enemy, they can make a melee Strike against that enemy, gaining a +1 circumstance bonus to the Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/munavri-spellblade.json b/packs/data/pathfinder-bestiary-3.db/munavri-spellblade.json index 4b2d7e15835..c21f3530913 100644 --- a/packs/data/pathfinder-bestiary-3.db/munavri-spellblade.json +++ b/packs/data/pathfinder-bestiary-3.db/munavri-spellblade.json @@ -1262,15 +1262,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1306,15 +1304,13 @@ "name": "Telepathy 30 feet (Munavris Only)", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1354,15 +1350,13 @@ "name": "Light Blindness", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1393,15 +1387,13 @@ "name": "Intuit Object", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect By concentrating their psychic energy on a held object, the munavri intuits its use and understands how to effectively wield it.

\n

The munavri chooses one item they are holding. They gain the trained proficiency rank in one statistic required to use that item, but only for the purpose of using that specific item.

\n

For example, they could become trained in greatswords (to use a specific greatsword) or Acrobatics (to use a @UUID[Compendium.pf2e.equipment-srd.Jade Cat]{Jade Cat} talisman). This benefit lasts for 1 hour.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/myceloid.json b/packs/data/pathfinder-bestiary-3.db/myceloid.json index 077d416e626..5b02c7ce71d 100644 --- a/packs/data/pathfinder-bestiary-3.db/myceloid.json +++ b/packs/data/pathfinder-bestiary-3.db/myceloid.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -143,15 +139,13 @@ "name": "Telepathy 100 feet (Myceloids and Those Afflicted by Purple Pox Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -186,15 +180,13 @@ "name": "Spore Pop", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day.

" @@ -226,15 +218,13 @@ "name": "Emit Spores", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The myceloid expels spores in a @Template[type:burst|distance:10] centered on a corner of its own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox.

" }, @@ -265,15 +255,13 @@ "name": "Purple Pox", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Myceloids are immune

\n

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Onset 1 minute

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 2 [[/r 6d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony-this compulsion is a mental emotion effect (1 day)

\n

Stage 3 The creature dies. Over 24 hours, its corpse becomes bloated and bursts, releasing a new, fully grown myceloid.

" }, @@ -306,15 +294,13 @@ "name": "Spore Domination", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a @Check[type:will|dc:22] save.

\n

It is then temporarily immune to spore domination for 10 minutes.

\n
\n

Critical Success The target is unaffected.

\n

Success Until the end of its next turn, the target is @UUID[Compendium.pf2e.conditionitems.Helpful]{Helpful} to myceloids and can't take hostile actions against them.

\n

Failure As success, but for 1 minute.

\n

Critical Failure As success, but until the purple pox is cured.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nagaji-soldier.json b/packs/data/pathfinder-bestiary-3.db/nagaji-soldier.json index ee4163bec43..dd5441bb15d 100644 --- a/packs/data/pathfinder-bestiary-3.db/nagaji-soldier.json +++ b/packs/data/pathfinder-bestiary-3.db/nagaji-soldier.json @@ -520,15 +520,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -564,15 +562,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -603,15 +599,13 @@ "name": "Slough Toxins", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The nagaji is afflicted with a poison

\n
\n

Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/namorrodor.json b/packs/data/pathfinder-bestiary-3.db/namorrodor.json index 4ad5e93c69f..e7ccc6682ef 100644 --- a/packs/data/pathfinder-bestiary-3.db/namorrodor.json +++ b/packs/data/pathfinder-bestiary-3.db/namorrodor.json @@ -139,15 +139,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -178,15 +176,13 @@ "name": "Interplanar Lifesense", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range.

" }, @@ -222,15 +218,13 @@ "name": "Lifesense 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -261,15 +255,13 @@ "name": "Material Leap", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The namorrodor is on the Shadow Plane

\n

Trigger A creature the namorrodor can sense with its lifesense on the Material Plane dies

\n
\n

Effect The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane.

" }, @@ -303,15 +295,13 @@ "name": "Whistling Bones", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a @Check[type:will|dc:19] save, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} on a failure (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura.

" }, @@ -361,15 +351,13 @@ "name": "Bounding Sprint", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The namorrodor has nothing in its hands

\n
\n

Effect The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement.

" }, @@ -405,15 +393,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/narwhal.json b/packs/data/pathfinder-bestiary-3.db/narwhal.json index 66f77d5f438..395a9128f98 100644 --- a/packs/data/pathfinder-bestiary-3.db/narwhal.json +++ b/packs/data/pathfinder-bestiary-3.db/narwhal.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -134,15 +132,13 @@ "name": "Aquatic Echolocation (Precise) 120 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A narwhal can use its hearing as a precise sense at the listed range, but only underwater.

" }, @@ -173,15 +169,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A narwhal can hold its breath for 30 minutes.

" }, @@ -212,15 +206,13 @@ "name": "Impaling Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The narwhal Swims twice and makes a tusk Strike. If it moved at least 20 feet from its starting position, the narwhal deals an extra [[/r {1d10}]]{1d10 damage} on this Strike.

\n

A target damaged by Impaling Charge is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the start of the narwhal's next turn unless it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} before then (DC 20).

\n

The narwhal can't Grapple to extend the duration of this grab.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/necral-worm-swarm.json b/packs/data/pathfinder-bestiary-3.db/necral-worm-swarm.json index 8083ac6f405..4b236c3e32f 100644 --- a/packs/data/pathfinder-bestiary-3.db/necral-worm-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/necral-worm-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -108,15 +104,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -147,15 +141,13 @@ "name": "Swarming Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[negative]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the swarm's painful bites.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nemhaith.json b/packs/data/pathfinder-bestiary-3.db/nemhaith.json index 007123725f2..f47acf48856 100644 --- a/packs/data/pathfinder-bestiary-3.db/nemhaith.json +++ b/packs/data/pathfinder-bestiary-3.db/nemhaith.json @@ -660,15 +660,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -704,15 +702,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -752,15 +748,13 @@ "name": "Site Bound", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -796,15 +790,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -842,15 +834,13 @@ "name": "Bound Spirits", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[negative]]] damage @Check[type:fortitude|dc:36|basic:true] save

" }, @@ -903,15 +893,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -946,15 +934,13 @@ "name": "Drain Life", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -988,15 +974,13 @@ "name": "Rage of Spirits", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nemhaith's bound spirits rage and smash everything in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r {4d6[sonic],4d6[negative]}]]{4d6 sonic damage and 4d6 negative damage} (@Check[type:fortitude|dc:36|basic:true] save).

" }, @@ -1027,15 +1011,13 @@ "name": "Throw Spirits", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits.

\n

The nemhaith regains these abilities when the spirits return to the nemhaith's space.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nightgaunt.json b/packs/data/pathfinder-bestiary-3.db/nightgaunt.json index b6a208d2014..86078c1cdc4 100644 --- a/packs/data/pathfinder-bestiary-3.db/nightgaunt.json +++ b/packs/data/pathfinder-bestiary-3.db/nightgaunt.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Thoughtsense (Precise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -189,15 +185,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -240,15 +234,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail Only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -279,15 +271,13 @@ "name": "Faceless", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects.

" }, @@ -318,15 +308,13 @@ "name": "Clutches", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nightgaunt can Fly at full Speed while it has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its claws, carrying that creature along with it.

" }, @@ -357,15 +345,13 @@ "name": "Tickle", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a @Check[type:fortitude|dc:21] save; if the creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 1 minute.

\n

Success The creature is overcome with laughter and can't perform reactions for 1 round.

\n

Failure As success, and the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure As success, and the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and can't speak for 1 round.

" }, @@ -401,15 +387,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nightmarchers.json b/packs/data/pathfinder-bestiary-3.db/nightmarchers.json index bf000873382..cf916b53cb2 100644 --- a/packs/data/pathfinder-bestiary-3.db/nightmarchers.json +++ b/packs/data/pathfinder-bestiary-3.db/nightmarchers.json @@ -219,15 +219,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -263,15 +261,13 @@ "name": "Form Up", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -302,15 +298,13 @@ "name": "Kinsense", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Nightmarchers can detect creatures who are their kin, whether by blood or bond, as an imprecise sense. If they focus their senses on a creature by @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeking}, they learn whether they are related to that creature, and how.

" }, @@ -350,15 +344,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -394,15 +386,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -457,15 +447,13 @@ "name": "Troop Defenses", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 160 (12 squares), 80 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -496,15 +484,13 @@ "name": "Blazing Admonition", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Heat scorches those who lay eyes on the nightmarchers. All creatures in a @Template[type:cone|distance:60] take [[/r 15d6[fire]]] damage (@Check[type:reflex|dc:34|basic:true] save).

\n

@UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures and the nightmarchers' kin are unaffected as long as they have not taken a hostile action against the nightmarchers.

\n

The nightmarchers can't use Blazing Admonition for [[/br 1d4 #Recharge Blazing Admonition]]{1d4 rounds}.

" }, @@ -540,15 +526,13 @@ "name": "Missile Volley", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nightmarchers fling a hail of spears and stones, dealing [[/r (5d6+9)[bludgeoning]]] damage or [[/r (5d6+9)[piercing]]] damage to creatures in a @Template[type:burst|distance:10] within 20 feet (@Check[type:reflex|dc:31|basic:true] save).

\n

When the nightmarchers are reduced to 8 or fewer squares, this decreases to a @Template[type:burst|distance:5].

" }, @@ -579,15 +563,13 @@ "name": "Striking Koa", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round

\n
\n

Effect The troop attacks with spears, clubs, and leiomano against enemies within @Template[type:emanation|distance:5]{5 feet} (@Check[type:reflex|dc:33|basic:true] save) for their choice of bludgeoning, piercing, or slashing damage depending on the number of actions.

\n

1 [[/r (2d6+2)[bludgeoning]]] damage, [[/r (2d6+2)[piercing]]] damage, or [[/r (2d6+2)[slashing]]] damage

\n

2 [[/r (4d6+12)[bludgeoning]]] damage, [[/r (4d6+12)[piercing]]] damage, or [[/r (4d6+12)[slashing]]] damage

\n

3 [[/r (6d6+12)[bludgeoning]]] damage, [[/r (6d6+12)[piercing]]] damage, or [[/r (6d6+12)[slashing]]] damage

" }, @@ -618,15 +600,13 @@ "name": "Troop Movement", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the nightmarchers Stride, they first @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Form Up]{Form Up} as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move. This works just like a Gargantuan creature moving; for instance, if any of the nightmarchers' squares enter difficult terrain, the extra movement cost applies to the whole group.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nikaramsa.json b/packs/data/pathfinder-bestiary-3.db/nikaramsa.json index 67622811aa9..125bc8b22ab 100644 --- a/packs/data/pathfinder-bestiary-3.db/nikaramsa.json +++ b/packs/data/pathfinder-bestiary-3.db/nikaramsa.json @@ -2411,15 +2411,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2455,15 +2453,13 @@ "name": "Telepathy 100 feet", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2503,15 +2499,13 @@ "name": "At-Will Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2547,15 +2541,13 @@ "name": "Constant Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2591,15 +2583,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2648,15 +2638,13 @@ "name": "Pervert Miracle", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe within 60 feet casts @UUID[Compendium.pf2e.spells-srd.Bless]{Bless} or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as @UUID[Compendium.pf2e.spells-srd.Neutralize Poison]{Neutralize Poison})

\n
\n

Effect The nikaramsa attempts to counteract the enemy's spell (counteract modifier [[/r 1d20+24 #Counteract]]{+24} and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a @UUID[Compendium.pf2e.spells-srd.Bane]{Bane} spell or the effect it was trying to remove.

" }, @@ -2690,15 +2678,13 @@ "name": "Towering Stance", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a @Check[type:will|dc:36] save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue).

\n

If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for as long as everyone sees their true form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Towering Stance (Disbelieved)]{Effect: Towering Stance (Disbelieved)}

" }, @@ -2732,15 +2718,13 @@ "name": "Sap Mind", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a @Check[type:will|dc:34] save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.

\n
\n

Critical Success The nikaramsa is caught off guard by the strength of the target's resistance and becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} until the end of their next turn.

\n

Success The target resists the nikaramsa's influence.

\n

Failure The target's focus and willpower drain away; it becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure As failure, but the target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} for 1 hour.

" }, @@ -2780,15 +2764,13 @@ "name": "Improved Knockdown", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nosferatu-malefactor.json b/packs/data/pathfinder-bestiary-3.db/nosferatu-malefactor.json index 245ba677d8e..9fef86688fa 100644 --- a/packs/data/pathfinder-bestiary-3.db/nosferatu-malefactor.json +++ b/packs/data/pathfinder-bestiary-3.db/nosferatu-malefactor.json @@ -414,15 +414,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -458,15 +456,13 @@ "name": "Telepathy 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -506,15 +502,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -550,15 +544,13 @@ "name": "Fast Healing 10", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -600,15 +592,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -651,15 +641,13 @@ "name": "Nosferatu Vulnerabilities", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "
    \n
  • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a @Check[type:will|dc:25|traits:concentrate] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A magical wooden stake (such as one affected by a weapon potency rune, magic weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the nosferatu is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.
  • \n
" }, @@ -692,15 +680,13 @@ "name": "Plagued Coffin Restoration", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of individual rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature who died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

" }, @@ -737,15 +723,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. Each enemy in the swarm's space takes [[/r 2d10[piercing]]] damage and must attempt a @Check[type:reflex|dc:29|basic:true] save with a high DC for the creature's level. A creature that fails its save is exposed to plague of ancients.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -783,15 +767,13 @@ "name": "Command Thrall", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements One of the nosferatu's thralls is present and can hear the nosferatu

\n
\n

Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

" }, @@ -828,15 +810,13 @@ "name": "Dominate", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nosferatu can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[type:will|dc:29]). The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

" }, @@ -875,15 +855,13 @@ "name": "Drink Blood", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nosferatu's last action was a successful fangs Strike

\n
\n

Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an @Check[type:athletics] check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the nosferatu regains 13 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, @@ -919,15 +897,13 @@ "name": "Plague of Ancients", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29] (use a high DC for the nosferatu's level)

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, drained 3, and enfeebled 3 (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 6 death

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nosferatu-overlord.json b/packs/data/pathfinder-bestiary-3.db/nosferatu-overlord.json index c11395b12bc..954ebdef891 100644 --- a/packs/data/pathfinder-bestiary-3.db/nosferatu-overlord.json +++ b/packs/data/pathfinder-bestiary-3.db/nosferatu-overlord.json @@ -543,15 +543,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -587,15 +585,13 @@ "name": "Telepathy 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -635,15 +631,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -679,15 +673,13 @@ "name": "Fast Healing 15", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -729,15 +721,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -780,15 +770,13 @@ "name": "Nosferatu Vulnerabilities", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "
    \n
  • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a @Check[type:will|dc:25|traits:concentrate] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #Overcome Revulsions]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A magical wooden stake (such as one affected by a weapon potency rune, magic weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the nosferatu is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.
  • \n
" }, @@ -821,15 +809,13 @@ "name": "Plagued Coffin Restoration", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of individual rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature who died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

" }, @@ -866,15 +852,13 @@ "name": "Air of Sickness", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering or starting its turn in the aura must attempt a @Check[type:fortitude|dc:33] save with a moderate DC for the nosferatu's level. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and takes a -2 status penalty to saves made to resist diseases and remove the sickened condition for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Air of Sickness]{Effect: Air of Sickness}

" }, @@ -918,15 +902,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. Each enemy in the swarm's space takes [[/r 2d10[piercing]]] damage and must attempt a @Check[type:reflex|dc:36|basic:true] save with a high DC for the creature's level. A creature that fails its save is exposed to plague of ancients.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -964,15 +946,13 @@ "name": "Command Thrall", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements One of the nosferatu's thralls is present and can hear the nosferatu

\n
\n

Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

" }, @@ -1009,15 +989,13 @@ "name": "Dominate", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nosferatu can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[type:will|dc:36]). The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

" }, @@ -1056,15 +1034,13 @@ "name": "Drink Blood", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nosferatu's last action was a successful fangs Strike

\n
\n

Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an @Check[type:athletics] check against the creature's Fortitude DC. On a success, the creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the nosferatu regains 21 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.

\n

The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

" }, @@ -1100,15 +1076,13 @@ "name": "Paralytic Fear", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nosferatu overlord's last action was a successful claw Strike

\n
\n

Effect The nosferatu drags the target of the Strike close and freezes its mind in terror. The target must attempt a @Check[type:will|dc:33] save with a moderate DC for the nosferatu's level.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by fear until the end of the nosferatu's next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and takes a -2 circumstance penalty to its Fortitude DC against the nosferatu's Drink Blood ability until the end of the nosferatu's next turn.

\n

Critical Failure As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -1147,15 +1121,13 @@ "name": "Plague of Ancients", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36] (use a high DC for the nosferatu's level)

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, drained 3, and enfeebled 3 (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 6 death

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nosferatu-thrall.json b/packs/data/pathfinder-bestiary-3.db/nosferatu-thrall.json index b8b4bd6154a..42e476728fa 100644 --- a/packs/data/pathfinder-bestiary-3.db/nosferatu-thrall.json +++ b/packs/data/pathfinder-bestiary-3.db/nosferatu-thrall.json @@ -217,15 +217,13 @@ "name": "Fast Healing 5", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -267,15 +265,13 @@ "name": "Mindbound", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} condition, the thrall's master rolls a counteract check against it using their Dominate DC - 10 as the counteract check modifier.

" }, @@ -308,15 +304,13 @@ "name": "Mortal Shield", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The thrall's master would take damage from a Strike or spell attack and is in an adjacent square

\n
\n

Effect The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.

" }, @@ -349,15 +343,13 @@ "name": "Rally", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The thrall ends their turn more than 30 feet away from their master

\n
\n

Effect The thrall Strides up to their Speed toward their master.

" }, @@ -385,15 +377,13 @@ "name": "Swing Back", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The nosferatu thrall's last action was a greatclub Strike that missed

\n
\n

Effect The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nucol.json b/packs/data/pathfinder-bestiary-3.db/nucol.json index 78897d6fa46..f760b8560b9 100644 --- a/packs/data/pathfinder-bestiary-3.db/nucol.json +++ b/packs/data/pathfinder-bestiary-3.db/nucol.json @@ -720,15 +720,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -764,15 +762,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -808,15 +804,13 @@ "name": "Telepathy 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -851,15 +845,13 @@ "name": "Easy to Call", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nucol's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -895,15 +887,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -934,15 +924,13 @@ "name": "Nervous Consumption", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Onset 1 minute

\n

Stage1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} (1 day)

" }, @@ -979,15 +967,13 @@ "name": "Skip Between", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nucol moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned nucol can't use Skip Between.

" }, @@ -1018,15 +1004,13 @@ "name": "Spray Pus", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nucol flexes one of its infected wounds, releasing a spray of pus in a @Template[type:cone|distance:15] or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/nyktera.json b/packs/data/pathfinder-bestiary-3.db/nyktera.json index 0780ecbda6b..31d69b04c52 100644 --- a/packs/data/pathfinder-bestiary-3.db/nyktera.json +++ b/packs/data/pathfinder-bestiary-3.db/nyktera.json @@ -648,15 +648,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -687,15 +685,13 @@ "name": "Speak with Bats", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nyktera can communicate with bats and use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on bats and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things from bats.

" }, @@ -726,15 +722,13 @@ "name": "Wrath of Spurned Hospitality", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a @Check[type:will|dc:20] save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wrath of Spurned Hospitality]{Effect: Wrath of Spurned Hospitality}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/omox.json b/packs/data/pathfinder-bestiary-3.db/omox.json index 3f2354b0516..6fa137d406d 100644 --- a/packs/data/pathfinder-bestiary-3.db/omox.json +++ b/packs/data/pathfinder-bestiary-3.db/omox.json @@ -856,15 +856,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -900,15 +898,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -943,15 +939,13 @@ "name": "Cleanly Vulnerability", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of @UUID[Compendium.pf2e.spells-srd.Prestidigitation]{Prestidigitation}, takes [[/r 2d6[mental]]] damage.

\n

They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.

" }, @@ -987,15 +981,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1026,15 +1018,13 @@ "name": "Grab Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits the omox with a melee weapon.

\n
\n

Effect The omox attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} the triggering creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground, from which it must be Disarmed before it can be retrieved.

" }, @@ -1067,15 +1057,13 @@ "name": "Liquid Leap", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The omox is in a space of liquid.

\n
\n

Effect The omox teleports from its current space to any unoccupied space of liquid within 120 feet.

" }, @@ -1110,15 +1098,13 @@ "name": "Slime Trap", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by an omox's slime ball must attempt a @Check[type:reflex|dc:32] save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature takes a -10-foot circumstance penalty to its Speeds for 1 minute or until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 35).

\n

Critical Failure As failure, but the target is also @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for the same duration.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Slime Trap]{Effect: Slime Trap}

" }, @@ -1149,15 +1135,13 @@ "name": "Smother", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The omox has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n
\n

Effect The demon flows over the grabbed creature, covering it in oozing acidic slime. The creature must succeed at a @Check[type:fortitude|dc:32] save or else it becomes @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed.

" }, @@ -1193,15 +1177,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ostovite.json b/packs/data/pathfinder-bestiary-3.db/ostovite.json index 2aaa21c6aae..b1469b492f6 100644 --- a/packs/data/pathfinder-bestiary-3.db/ostovite.json +++ b/packs/data/pathfinder-bestiary-3.db/ostovite.json @@ -106,15 +106,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Bone Chariot", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ostovites build and inhabit moving shells of bone. The ostovite's base statistics, particularly its immunities, assume the ostovite is safely inside its bone chariot. The bone chariot is destroyed when the ostovite is reduced to less than half its Hit Points or immediately after it takes damage from a critical hit. Damage that can specifically affect the ostovite controlling the chariot even while it's inside (such as the spell spirit blast) doesn't destroy the bone chariot, and it bypasses the ostovite's immunities.

\n

Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. It also gains weakness 5 to good, mental, and physical damage. Building a new bone chariot requires the skeleton of a Small or larger creature and 10 minutes. An ostovite in a bone chariot is normally Small, though larger bone chariots are possible, especially when ostovites work together.

" }, @@ -237,15 +233,13 @@ "name": "Scuttle Away", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ostovite's bone chariot is destroyed

\n
\n

Effect The ostovite within Steps or Strides.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ouroboros.json b/packs/data/pathfinder-bestiary-3.db/ouroboros.json index 16223d17213..498b3994990 100644 --- a/packs/data/pathfinder-bestiary-3.db/ouroboros.json +++ b/packs/data/pathfinder-bestiary-3.db/ouroboros.json @@ -192,15 +192,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -236,15 +234,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -298,15 +294,13 @@ "name": "Regeneration 50 (Deactivated by Fire)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -352,15 +346,13 @@ "name": "Attack of Opportunity (Special)", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Incalculable Fangs Only

\n

Because the ouroboros contains an infinite number of snakes that act independently, its Attack of Opportunity is a free action (though it can still use only one per trigger).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -391,15 +383,13 @@ "name": "Sanguine Spray", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the ouroboros takes slashing or piercing damage, or when Devour Tail ends, blood gushes from the wound in a @Template[type:cone|distance:15]. Each creature in the area takes [[/r 5d6[acid]]] damage (@Check[type:reflex|dc:41|basic:true] save). A creature that takes any damage is exposed to the ouroboros's regenerative blood.

\n

Where the blood falls upon ground, it coagulates into magical snakes that bite at anyone who passes. This is hazardous terrain deals [[/r {17[piercing],5[poison]}]]{17 piercing damage and 5 poison damage} to any non-ouroboros creature that moves through the square or ends its turn there. A creature that avoids all the piercing damage doesn't take the poison damage. After 1 hour, a blood patch permanently becomes a living snake, typically an @UUID[Compendium.pf2e.pathfinder-bestiary-2.Emperor Cobra]{Emperor Cobra}.

" }, @@ -430,15 +420,13 @@ "name": "Unfathomable Infinity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The ouroboros is the embodiment of perfect infinity, and this concept pulls at the threads of mortal minds, desperately straining the limits of their comprehension. When a creature ends its turn in the aura, it must attempt a @Check[type:will|dc:41] save.

\n

The creature is then temporarily immune for 1 minute.

\n
\n

Critical Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Success The creature is stupefied 1 for 1 minute.

\n

Failure The creature is stupefied 1 for 1 minute and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, both for 1 minute.

" }, @@ -486,15 +474,13 @@ "name": "Devour Tail", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An ouroboros spend most of its life eating its own tail, which perpetually regrows at the same rate it's consumed. The ouroboros places its maw around the end of its tail and begins devouring its own body.

\n

While the ouroboros is consuming itself, its regeneration can't be suppressed, and it is immune to @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Damage}, and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} conditions. If any of these conditions is in effect when the ouroboros takes this action, the condition immediately ends.

\n

While eating its tail, the ouroboros can't make maw or tail strikes, and its Speeds are 50 feet. It continues devouring its tail even while @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, or otherwise unable to act.

\n

To end this effect, the ouroboros must first be @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, then a creature must successfully @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} it, which tears the maw free in addition to its normal effects. The ouroboros can also cease Devouring its Tail with a single action. Either of these tears the maw free of the tail, causing the stump to spill blood as described in sanguine spray.

" }, @@ -545,15 +531,13 @@ "name": "Fast Swallow", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The ouroboros @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature with their maw

\n
\n

Effect The ouroboros uses Swallow Whole.

" }, @@ -589,15 +573,13 @@ "name": "Flying Wheel", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The ouroboros is eating its own tail (see Devour Tail)

\n
\n

Effect As Trample, except the ouroboros can Fly up to double its Speed instead of Striding.

\n

Huge or smaller, body, @Check[type:reflex|dc:45|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -628,15 +610,13 @@ "name": "Regenerative Blood", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The regenerative and transmutative properties of ouroboros blood regenerate and mutate a creature's body into ouroboros-like snakes. A creature already affected by regenerative blood is immune to additional exposure.

\n

Saving Throw @Check[type:fortitude|dc:42]

\n
\n

Maximum Duration 24 hours

\n

Stage 1 regeneration 5 (deactivated by fire), @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (12 hours)

\n

Stage 2 regeneration 5 (deactivated by fire), @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4} (12 hours)

\n

Stage 3 The creature's body transmutes into a mass of writhing snakes, with the effects an 8th-level @UUID[Compendium.pf2e.spells-srd.Animal Form]{Animal Form} spell but with an unlimited duration.

" }, @@ -680,15 +660,13 @@ "name": "Swallow Whole", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (4d10+9)[acid]]], Rupture 50

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -726,15 +704,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ovinnik.json b/packs/data/pathfinder-bestiary-3.db/ovinnik.json index 399438d13da..4e1182869ca 100644 --- a/packs/data/pathfinder-bestiary-3.db/ovinnik.json +++ b/packs/data/pathfinder-bestiary-3.db/ovinnik.json @@ -949,15 +949,13 @@ "name": "Tremorsense (Imprecise) within their entire bound granary or storeroom", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -988,15 +986,13 @@ "name": "Master of the Granary", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A home with a friendly ovinnik is blessed, as the ovinnik preserves food from vermin and mold.

\n

A home so blessed never suffers from random accidents such as fires, and any checks to @UUID[Compendium.pf2e.actionspf2e.Craft]{Craft}, @UUID[Compendium.pf2e.actionspf2e.Earn Income]{Earn Income}, @UUID[Compendium.pf2e.actionspf2e.Repair]{Repair}, or @UUID[Compendium.pf2e.actionspf2e.Subsist]{Subsist} in the home receive a +2 circumstance bonus. If the ovinnik is unfriendly, such checks take a -2 circumstance penalty instead, as the ovinnik causes devastating fires and infestations

\n

An ovinnik must spend a week in a place before these benefits occur.

" }, @@ -1032,15 +1028,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1071,15 +1065,13 @@ "name": "Shy", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An ovinnik is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} while within sight of their bound home. The ovinnik can become visible, or even selectively visible-allowing some people to see them.

" }, @@ -1110,15 +1102,13 @@ "name": "Raise Grain Cloud", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an @Template[type:emanation|distance:20].

\n

Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/owb-prophet.json b/packs/data/pathfinder-bestiary-3.db/owb-prophet.json index 7da08cf9cba..77810a962aa 100644 --- a/packs/data/pathfinder-bestiary-3.db/owb-prophet.json +++ b/packs/data/pathfinder-bestiary-3.db/owb-prophet.json @@ -1444,15 +1444,13 @@ "name": "Greater Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1488,15 +1486,13 @@ "name": "Telepathy 100 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1531,15 +1527,13 @@ "name": "Forsaken Patron", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each owb prophet serves as a conduit to one of the shadowy demigods known as the Forsaken. Forsaken patrons are detailed below, and each grants the owb prophet additional abilities.

\n
\n

Each owb prophet gains its power through a connection with a Forsaken patron. The patron grants the owb additional spells and has its own religious symbol and favored weapons. Each entry notes any ability or occult innate spell the Forsaken grants to its prophets, plus its favored weapon.

\n

Enkaar, the Malformed Prisoner This mutilated horror is the Forsaken patron of fetters, lethargy, and physical corruption.

\n
    \n
  • Spell @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} (4th, at will);
  • \n
  • Favored Weapon spiked chain
  • \n
\n

Eyes That Watch This strange trio of feline eyes is the Forsaken patron of inferiority, cats, and strangers.

\n
    \n
  • Ability @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Lifesense]{Lifesense} 120 feet
  • \n
  • Favored Weapon dagger
  • \n
\n

Grasping Iovett A beautiful form of indescribable variety, Iovett is the Forsaken patron of accidents, parasites, and reckless lust.

\n
    \n
  • Spell @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}(4th, at will);
  • \n
  • Favored Weapon shortsword
  • \n
\n

Husk This androgynous creature is the Forsaken patron of emptiness, loneliness, and narcissism.

\n
    \n
  • Spell @UUID[Compendium.pf2e.spells-srd.Silence]{Silence}(4th, at will);
  • \n
  • Favored Weapon shortsword
  • \n
\n

Lady Razor This stern magistrate forbids showing kindness or mercy to family members. Lady Razor is the Forsaken patron of family strife, suspicion, and vengeance.

\n
    \n
  • Spell @UUID[Compendium.pf2e.spells-srd.Weapon Storm]{Weapon Storm} (4th, at will);
  • \n
  • Favored Weapon dagger
  • \n
\n

Reshmit of the Heavy Voice Taking the form of a massive shadow, Reshmit is the Forsaken patron of broken things, forgetting, and unexpected violence.

\n
    \n
  • Spell @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} (4th, at will);
  • \n
  • Favored Weapon morningstar
  • \n
\n

Thalaphyrr Martyr-Minder The Forsaken patron of failed heroics, imprisonment, and squandered time.

\n
    \n
  • Spell @UUID[Compendium.pf2e.spells-srd.Slow]{Slow} (4th, at will);
  • \n
  • Favored Weapon spear
  • \n
" }, @@ -1575,15 +1569,13 @@ "name": "Light Blindness", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1619,15 +1611,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1658,15 +1648,13 @@ "name": "Burning Cold Fusillade", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The owb prophet makes three burning cold Strikes.

" }, @@ -1697,15 +1685,13 @@ "name": "Clutching Cold", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the prophet's burning cold Strike becomes @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} in a cluster of binding ice crystals (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 31).

" }, @@ -1736,15 +1722,13 @@ "name": "Curse of Darkness", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a @Check[type:fortitude|dc:32] save.

\n

On a failure, the creature gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Light Blindness]{Light Blindness} and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.

\n

If the owb uses this ability on a caligni, the curse can't be removed short of @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or similar powerful magic.

" }, @@ -1775,15 +1759,13 @@ "name": "Shadow's Swiftness", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An owb prophet can Cast @UUID[Compendium.pf2e.spells-srd.Shadow Walk]{Shadow Walk} as a 3-action activity instead of 1 minute. If they do so, they target only themself.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/owb.json b/packs/data/pathfinder-bestiary-3.db/owb.json index bf3dd18caa2..7275afe5aa8 100644 --- a/packs/data/pathfinder-bestiary-3.db/owb.json +++ b/packs/data/pathfinder-bestiary-3.db/owb.json @@ -1324,15 +1324,13 @@ "name": "Greater Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1368,15 +1366,13 @@ "name": "Telepathy 100 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1416,15 +1412,13 @@ "name": "Light Blindness", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1460,15 +1454,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1499,15 +1491,13 @@ "name": "Curse of Darkness", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The owb inflicts a curse on one creature taking persistent cold damage from their burning cold Strike, stealing the victim's vibrancy. The creature must attempt a @Check[type:fortitude|dc:23] save.

\n

On a failure, the creature gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Light Blindness]{Light Blindness} and its coloration turns to washed out shades of gray, along with all equipment it carries, wields, or wears. These effects have an unlimited duration. Regardless of the result of its save, the creature is temporarily immune for 1 minute.

\n

If the owb uses this ability on a caligni, the curse can't be removed short of @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or similar powerful magic.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/pairaka.json b/packs/data/pathfinder-bestiary-3.db/pairaka.json index d69a42b8fe1..85e1883e6c8 100644 --- a/packs/data/pathfinder-bestiary-3.db/pairaka.json +++ b/packs/data/pathfinder-bestiary-3.db/pairaka.json @@ -926,15 +926,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -970,15 +968,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1018,15 +1014,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1062,15 +1056,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1119,15 +1111,13 @@ "name": "Hatred of Red", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first.

\n

If barred from expressing their displeasure toward the color by force or some magical effect, they take [[/r 2d6[mental]]] damage at the end of their turn.

" }, @@ -1158,15 +1148,13 @@ "name": "Bubonic Plague", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't remove the fatigued condition while infected

\n

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Onset 1 day

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}, fatigued, and take [[/r 1d6[bleed]]] every [[/br 1d20 #Persistent Damage Interval]]{1d20 minutes} (1 day)

" }, @@ -1204,15 +1192,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1248,15 +1234,13 @@ "name": "Tormenting Dreams", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a @Check[type:will|dc:25] save, with the effects of the @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} spell.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/pakalchi.json b/packs/data/pathfinder-bestiary-3.db/pakalchi.json index c6fe94f5aa0..2c8f33befa3 100644 --- a/packs/data/pathfinder-bestiary-3.db/pakalchi.json +++ b/packs/data/pathfinder-bestiary-3.db/pakalchi.json @@ -1140,15 +1140,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1184,15 +1182,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1227,15 +1223,13 @@ "name": "Easy to Call", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A pakalchi's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding}ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1271,15 +1265,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1315,15 +1307,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1354,15 +1344,13 @@ "name": "Entangling Train", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves adjacent to the pakalchi

\n
\n

Effect Writhing, pitch-black vines wrap around the creature. The creature takes [[/r 1d6[slashing]]] damage and takes a -15-foot circumstance penalty to its Speeds until the end of its next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Entangling Train]{Effect: Entangling Train}

" }, @@ -1393,15 +1381,13 @@ "name": "Betrayal Toxin", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature affected by betrayal toxin hears whispers of incessant doubt in their head and can't treat any creature as their ally

\n

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, @@ -1437,15 +1423,13 @@ "name": "Skip Between", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pakalchi moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned pakalchi can't use Skip Between.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/palace-skelm.json b/packs/data/pathfinder-bestiary-3.db/palace-skelm.json index 7cbf5cce74d..aad47f257ca 100644 --- a/packs/data/pathfinder-bestiary-3.db/palace-skelm.json +++ b/packs/data/pathfinder-bestiary-3.db/palace-skelm.json @@ -1456,15 +1456,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1500,15 +1498,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1544,15 +1540,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1588,15 +1582,13 @@ "name": "-2 to All Saves vs. Emotion Effects", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1636,15 +1628,13 @@ "name": "Corrupt Speech", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The skelm hears a creature speak within 30 feet

\n
\n

Effect The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a @Check[type:deception] check against the Perception DC of a creature other than the triggering creature within 30 feet.

\n
\n

Critical Success The target hears the skelm's words as if they were spoken by the triggering creature. This can alter linguistic effects. The skelm also casts @UUID[Compendium.pf2e.spells-srd.Paranoia]{Paranoia} or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} on the target, if he likes.

\n

Success As critical success, except the skelm can't cast paranoia or suggestion.

\n

Failure The target doesn't hear the skelm's words, and they have no effect.

\n

Critical Failure The target hears the skelm speak the words.

" }, @@ -1685,15 +1675,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The palace skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1729,15 +1717,13 @@ "name": "Incite Violence", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The creature can immediately Strike an adjacent creature of its choosing.

\n

Success The creature is unaffected.

\n

Failure The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the skelm until the start of its next turn.

" }, @@ -1778,15 +1764,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -1822,15 +1806,13 @@ "name": "Knockdown", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/penanggalan.json b/packs/data/pathfinder-bestiary-3.db/penanggalan.json index 0b850c70e75..ddaa55aad2c 100644 --- a/packs/data/pathfinder-bestiary-3.db/penanggalan.json +++ b/packs/data/pathfinder-bestiary-3.db/penanggalan.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Spewing Bile", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the penanggalan takes slashing damage, their wound spews bile on adjacent creatures, dealing [[/r 2d10[poison]]] damage (@Check[type:fortitude|dc:19|basic:true] save).

\n

The penanggalan loses their spewing bile and penanggalan bile abilities until the end of their next turn.

" }, @@ -182,15 +178,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d4+3)[bludgeoning]]], @Check[type:fortitude|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -221,15 +215,13 @@ "name": "Elongate Tongue", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The penanggalan's tongue extends, the membrane stretching and becoming translucent. Until the end of the turn, the penanggalan's proboscis tongue Strikes have a 10-foot reach, and any target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the Strike unless it has a Perception DC of 22 or higher or the ability to precisely sense @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} things.

" }, @@ -260,15 +252,13 @@ "name": "Penanggalan Bile", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rest doesn't decrease the drained value from penanggalan bile

\n

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 week)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 week)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 week)

\n

Stage 4 dead

" }, @@ -301,15 +291,13 @@ "name": "Ride Corpse", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The penanggalan inserts their entrails into their humanoid body, allowing them to appear as and move about like a normal human. The body has 10 Hit Points and the same defenses as the penanggalan.

\n

When the body is destroyed, the penanggalan is ejected unharmed. The body becomes a corpse, and if it is neither controlled by the penanggalan nor stored in an alchemical vat, it decays as normal.

" }, @@ -349,15 +337,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/peri.json b/packs/data/pathfinder-bestiary-3.db/peri.json index ff19ff6ed27..b606ed1e311 100644 --- a/packs/data/pathfinder-bestiary-3.db/peri.json +++ b/packs/data/pathfinder-bestiary-3.db/peri.json @@ -725,15 +725,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -769,15 +767,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -812,15 +808,13 @@ "name": "Smoke Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A peri can see through smoke with ease, and they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -856,15 +850,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -900,15 +892,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -939,15 +929,13 @@ "name": "Shining Blaze", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 6d6[fire]]] damage @Check[type:reflex|dc:31|basic:true]

" }, @@ -995,15 +983,13 @@ "name": "Flame Jump", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The peri Strides into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles.

\n

Once they enter the first flame, the peri instantly learns the locations of all other flames within range.

" }, @@ -1038,15 +1024,13 @@ "name": "Flameheart Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 @UUID[Compendium.pf2e.equipment-srd.Flaming (Greater)]{Greater Flaming} greater striking weapon that deals [[/r 2d6[fire]]] damage instead of 1d6.

" }, @@ -1098,15 +1082,13 @@ "name": "Flamewing Buffet", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The peri makes one scimitar Strike and two burning wings Strikes, in any order.

" }, @@ -1137,15 +1119,13 @@ "name": "Wildfire Storm", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The peri spreads their wings and spins, forming a whirlwind of flame that deals [[/r 15d6[fire]]] damage in a @Template[type:emanation|distance:20] (@Check[type:reflex|dc:34|basic:true] save).

\n

They can't use Wildfire Storm again for [[/br 1d4 #Recharge Wildfire Storm]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/phantom-beast.json b/packs/data/pathfinder-bestiary-3.db/phantom-beast.json index 5861d3f44da..c0bd7616dc0 100644 --- a/packs/data/pathfinder-bestiary-3.db/phantom-beast.json +++ b/packs/data/pathfinder-bestiary-3.db/phantom-beast.json @@ -811,15 +811,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -855,15 +853,13 @@ "name": "Telepathy 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -898,15 +894,13 @@ "name": "Walk the Ethereal Line", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

The phantom walks the thin line between the Ethereal and Material Planes in order to exist on both planes simultaneously.

\n

They can shift back to solely the Ethereal Plane by using this ability again.

" }, @@ -942,15 +936,13 @@ "name": "-1 Status to All Saves vs. Death Effects", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -991,15 +983,13 @@ "name": "Susceptible to Death", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.

\n

A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like @UUID[Compendium.pf2e.spells-srd.Finger of Death]{Finger of Death}) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.

" }, @@ -1030,15 +1020,13 @@ "name": "Grab Item", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The phantom beast attempts to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} one item of up to 1 Bulk from a creature, even if the creature is in combat, though the object still must not be one that is actively in use. If they succeed, they carry the object along with them telekinetically.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/phantom-knight.json b/packs/data/pathfinder-bestiary-3.db/phantom-knight.json index f221dd47ef4..0c84a5cf16f 100644 --- a/packs/data/pathfinder-bestiary-3.db/phantom-knight.json +++ b/packs/data/pathfinder-bestiary-3.db/phantom-knight.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Walk the Ethereal Line", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

The phantom walks the thin line between the Ethereal and Material Planes in order to exist on both planes simultaneously.

\n

They can shift back to solely the Ethereal Plane by using this ability again.

" }, @@ -186,15 +182,13 @@ "name": "-1 Status to All Saves vs. Death Effects", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -235,15 +229,13 @@ "name": "Susceptible to Death", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.

\n

A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like @UUID[Compendium.pf2e.spells-srd.Finger of Death]{Finger of Death}) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/piranha-swarm.json b/packs/data/pathfinder-bestiary-3.db/piranha-swarm.json index 33cf88624c2..bb48704e6cc 100644 --- a/packs/data/pathfinder-bestiary-3.db/piranha-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/piranha-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Blood Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The piranha swarm can smell blood in the water from up to 1 mile away.

" }, @@ -96,15 +92,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +134,13 @@ "name": "Swarm Mind", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -179,15 +171,13 @@ "name": "Feeding Frenzy", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d6[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save).

\n

A creature that fails the save also takes [[/r 1d6[bleed]]] and takes a -2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/plague-giant.json b/packs/data/pathfinder-bestiary-3.db/plague-giant.json index 74ce488951a..18ae2d8997b 100644 --- a/packs/data/pathfinder-bestiary-3.db/plague-giant.json +++ b/packs/data/pathfinder-bestiary-3.db/plague-giant.json @@ -840,15 +840,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -884,15 +882,13 @@ "name": "Catch Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -923,15 +919,13 @@ "name": "Retaliatory Scratch", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet makes a melee Strike against the plague giant

\n
\n

Effect The plague giant makes a claw Strike against the triggering creature.

" }, @@ -962,15 +956,13 @@ "name": "Atrophic Plague", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:34]

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} and fatigued (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} and fatigued (1 day)

\n

Stage 4 dead

" }, @@ -1005,15 +997,13 @@ "name": "Hurl Corpse", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The plague giant picks up a dead or dying creature within reach and flings it at a foe. The giant makes a rock Strike, using the body instead of a rock.

\n

If the body is a corpse, on a hit it explodes in a cloud of thick gray vapor, exposing all creatures in a @Template[type:burst|distance:10] to atrophic plague.

\n

If the body is a dying creature, on a hit its dying value increases by 1 (or 2 on a critical hit).

" }, @@ -1044,15 +1034,13 @@ "name": "Pustulant Flail", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A plague giant's flail is covered in pus, causing it to deal [[/r 3d6]] additional poison damage.

" }, @@ -1088,15 +1076,13 @@ "name": "Throw Rock", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/platecarpus.json b/packs/data/pathfinder-bestiary-3.db/platecarpus.json index 6f4ff3e3b97..5ed076982db 100644 --- a/packs/data/pathfinder-bestiary-3.db/platecarpus.json +++ b/packs/data/pathfinder-bestiary-3.db/platecarpus.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A platecarpus can hold its breath for 2 hours.

" }, @@ -177,15 +171,13 @@ "name": "Aquatic Drag", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The platecarpus has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The platecarpus Swims up to half its Speed, carrying the grabbed creature with it.

" }, @@ -216,15 +208,13 @@ "name": "Strafing Chomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The platecarpus Swims up to its Speed, making one jaws Strike at any point along the way. The Strike deals half damage.

" }, @@ -260,15 +250,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (1d6+2)[bludgeoning]]], Rupture 10

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -306,15 +294,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/popobawa.json b/packs/data/pathfinder-bestiary-3.db/popobawa.json index 076713d068b..31f371a32e1 100644 --- a/packs/data/pathfinder-bestiary-3.db/popobawa.json +++ b/packs/data/pathfinder-bestiary-3.db/popobawa.json @@ -1189,15 +1189,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1233,15 +1231,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1277,15 +1273,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1316,15 +1310,13 @@ "name": "Stench", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition.

\n

A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -1378,15 +1370,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The popobawa can take on the appearance of a human or a Small or Medium bat. It loses its stench aura while transformed. In human form it also loses its Strikes but can make fist Strikes that deal the same amount of bludgeoning damage as its talon Strike.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1429,15 +1419,13 @@ "name": "Feed on Sorrow", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The popobawa draws strength from the suffering of others. It regains [[/r 10[healing]]]{10 Hit Points} for each enemy within @Template[type:emanation|distance:30]{30 feet} feet that has one of the following conditions, to a maximum of 40 Hit Points: @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}, or @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded}.

" }, @@ -1474,15 +1462,13 @@ "name": "Hallucinatory Haunting", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The popobawa moves an object with @UUID[Compendium.pf2e.spells-srd.Mage Hand]{Mage Hand} or @UUID[Compendium.pf2e.spells-srd.Telekinetic Haul]{Telekinetic Haul}, controls a creature with @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, or casts @UUID[Compendium.pf2e.spells-srd.Animated Assault]{Animated Assault}

\n
\n

Effect The popobawa casts @UUID[Compendium.pf2e.spells-srd.Ghost Sound]{Ghost Sound} or @UUID[Compendium.pf2e.spells-srd.Ventriloquism]{Ventriloquism}, with the sound originating from the target or area of the spell.

" }, @@ -1513,15 +1499,13 @@ "name": "Shameful Loathing", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the popobawa's jaws is overcome with shame and self-hatred and must attempt a @Check[type:will|dc:36] save.

\n
\n

Success The target is unaffected.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the curse is removed.

\n

Critical Failure As failure, but the target is also @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1563,15 +1547,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/procyal.json b/packs/data/pathfinder-bestiary-3.db/procyal.json index 6a74520467e..e1b191e9e7e 100644 --- a/packs/data/pathfinder-bestiary-3.db/procyal.json +++ b/packs/data/pathfinder-bestiary-3.db/procyal.json @@ -1846,15 +1846,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1890,15 +1888,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1934,15 +1930,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1978,15 +1972,13 @@ "name": "Change Shape", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The procyal can transform only into a specific individual Small or Medium humanoid that they've met at least once. They can't transform into a generic member of a given ancestry.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2022,15 +2014,13 @@ "name": "Raccoon's Whimsy", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Procyals' core value is whimsy, though unlike for chaotic tricksters, procyals' playful actions have a pattern and their pranks always come with a valuable lesson, even if it takes a long time to decipher the meaning.

\n

Receiving and growing from such a lesson requires at least 10 minutes of interaction with the Procyal but can take much longer.

\n

A character who learns from the procyal's lesson gains the benefits of the @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} reaction from the procyal once during the next month. Afterwards, they become immune to this effect from all procyals.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/pufferfish.json b/packs/data/pathfinder-bestiary-3.db/pufferfish.json index ff71a12b4a6..a19011ba6f7 100644 --- a/packs/data/pathfinder-bestiary-3.db/pufferfish.json +++ b/packs/data/pathfinder-bestiary-3.db/pufferfish.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -94,15 +92,13 @@ "name": "Toxic Body", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anyone who hits a pufferfish with a melee unarmed attack or a non-reach melee weapon must succeed at a @Check[type:reflex|dc:13|traits:damaging-effect] save or be pierced by a spine, taking [[/r 1[piercing]]] damage and being exposed to pufferfish venom.

" }, @@ -133,15 +129,13 @@ "name": "Inflating Rush", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pufferfish Swims up to its Speed and then inflates. Each creature within @Template[type:emanation|distance:5]{5 feet} of its space at the end of its movement must succeed at a @Check[type:reflex|dc:13|traits:damaging-effect] save or take [[/r 1[piercing]]] damage and be exposed to pufferfish venom.

" }, @@ -172,15 +166,13 @@ "name": "Pufferfish Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 24 hours

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

\n

Stage 4 [[/r 1d4[poison]]] damage and paralyzed for [[/br 2d10 #Duration Paralyzed]]{2d10 hours} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/pukwudgie.json b/packs/data/pathfinder-bestiary-3.db/pukwudgie.json index f6f7058d8db..3c364b98720 100644 --- a/packs/data/pathfinder-bestiary-3.db/pukwudgie.json +++ b/packs/data/pathfinder-bestiary-3.db/pukwudgie.json @@ -919,15 +919,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -963,15 +961,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1002,15 +998,13 @@ "name": "Defensive Quills", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes [[/r 3d8[piercing]]] damage (@Check[type:reflex|dc:22|basic:true] save). On a critical failure, the creature also takes [[/r 1d6[persistent,poison]]] from the poisoned quills.

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables

" }, @@ -1046,15 +1040,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pukwudgie takes on the physical form of a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Giant Porcupine]{Giant Porcupine}. Their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike ([[/r 1d20+18 #Quill]]{+18}/[[/r 1d20+13 #Quill]]{+13}/[[/r 1d20+8 #Quill]]{+8} for [[/r (2d8+6)[piercing]]] damage plus [[/r 1d8[persistent,poison]]]).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1090,15 +1082,13 @@ "name": "Pukwudgie Poison", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 3 [[/r 1d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, and stupefied 2 (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/quintessivore.json b/packs/data/pathfinder-bestiary-3.db/quintessivore.json index 26e7204d394..915fe92997a 100644 --- a/packs/data/pathfinder-bestiary-3.db/quintessivore.json +++ b/packs/data/pathfinder-bestiary-3.db/quintessivore.json @@ -2626,15 +2626,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2665,15 +2663,13 @@ "name": "Instant Suspension", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The quintessivore reduces a creature within 15 feet of it to 0 Hit Points

\n
\n

Effect The quintessivore uses Suspend Soul, targeting the creature.

" }, @@ -2704,15 +2700,13 @@ "name": "Feed on Quintessence", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Over the course of 1 hour, the quintessivore removes and deconstructs the soul of a creature. The creature must either be captive or have been dead for no more than 2 hours before the start of the process. At the end of the hour, the quintessivore consumes the quintessence of the creature's soul.

\n

For the next month, it gains a +1 status bonus to its spell DC and spell attack roll, and it adds 6th-level @UUID[Compendium.pf2e.spells-srd.Feeblemind]{Feeblemind} and @UUID[Compendium.pf2e.spells-srd.Vampiric Exsanguination]{Vampiric Exsanguination} to its arcane prepared spells.

\n

Deconstructing a soul maps the unique properties of the creature's soul into the quintessivore's blade-legs. The soul can be reconstructed by binding it to quintessence. A dead quintessivore's soul flees its body as pure quintessence suitable for this purpose.

" }, @@ -2767,15 +2761,13 @@ "name": "Suspend Soul", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The quintessivore suspends the life processes of a dying creature within 15 feet of it. The creature can't decrease or increase its HP or dying value for 10 minutes. The creature can attempt a @Check[type:will|dc:29] save to avoid this effect. If the creature receives magical healing, it can attempt a new save, ending the effect and being healed normally on a success.

\n

The effect ends if the quintessivore uses Suspend Soul again.

" }, @@ -2809,15 +2801,13 @@ "name": "Tattered Soul", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the quintessivore's blade-leg Strike must succeed at a @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). If the creature is already drained, it's immune to this effect.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/raktavarna.json b/packs/data/pathfinder-bestiary-3.db/raktavarna.json index f1b377d6e2c..b9e08b7cf70 100644 --- a/packs/data/pathfinder-bestiary-3.db/raktavarna.json +++ b/packs/data/pathfinder-bestiary-3.db/raktavarna.json @@ -604,15 +604,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -648,15 +646,13 @@ "name": "+2 Status to All Saves vs. Divine Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -702,15 +698,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The raktavarna takes on the appearance of a Tiny inanimate object. If, while transformed, the raktavarna takes any action other than the purely mental (such as @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge}), they immediately revert to their original form. Until then, they can use Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate} the object.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -746,15 +740,13 @@ "name": "Designate Master", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A raktavarna can designate a creature as their master using a 10-minute invocation in which the master must participate. The raktavarna can revoke this status at any time.

" }, @@ -785,15 +777,13 @@ "name": "Master's Eyes", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As a 3-action activity with the concentrate trait, a raktavarna's master can observe the world through the raktavarna's eyes, instead of their own. This uses the raktavarna's Perception and darkvision.

\n

Each round, the master must spend a single action, which also has the concentrate trait, to maintain the connection. This ability functions at any range, even on different planes of existence.

\n

If the raktavarna dies while their master is using this ability, the master is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 5}.

" }, @@ -824,15 +814,13 @@ "name": "Raktavarna Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/rancorous-priesthood.json b/packs/data/pathfinder-bestiary-3.db/rancorous-priesthood.json index e4e6dc89341..963ce8d33c7 100644 --- a/packs/data/pathfinder-bestiary-3.db/rancorous-priesthood.json +++ b/packs/data/pathfinder-bestiary-3.db/rancorous-priesthood.json @@ -1154,15 +1154,13 @@ "name": "Form Up", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -1198,15 +1196,13 @@ "name": "Troop Defenses", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 130 (12 squares), 65 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -1237,15 +1233,13 @@ "name": "Troop Movement", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, @@ -1276,15 +1270,13 @@ "name": "Troop Spellcasting", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone.

\n

When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.

" }, @@ -1315,15 +1307,13 @@ "name": "Wild Swing", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round

\n
\n

Effect The members of the mob wildly swing their weapons-primarily greataxes-in a chaotic attack at each enemy adjacent to the troop (@Check[type:reflex|dc:27|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (1d12+2)[slashing]]] damage

\n

2 [[/r (2d12+9)[slashing]]] damage

\n

3 [[/r (3d12+9)[slashing]]] damage

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/rat-snake-swarm.json b/packs/data/pathfinder-bestiary-3.db/rat-snake-swarm.json index 3d33a3bb7b9..693c72eacdf 100644 --- a/packs/data/pathfinder-bestiary-3.db/rat-snake-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/rat-snake-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Mass Wriggle", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The rat snake swarm takes damage from a melee Strike

\n
\n

Effect Snakes slither up and around the creature's weapon and limbs. The target must succeed at a @Check[type:will|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -179,15 +171,13 @@ "name": "Swarming Strikes", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/red-fox.json b/packs/data/pathfinder-bestiary-3.db/red-fox.json index 1c4910a7169..4a417712726 100644 --- a/packs/data/pathfinder-bestiary-3.db/red-fox.json +++ b/packs/data/pathfinder-bestiary-3.db/red-fox.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Leaping Pounce", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The red fox either Strides or Leaps up to its Speed and makes a Strike at the end of that movement.

\n

If the fox began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/rhu-chalik.json b/packs/data/pathfinder-bestiary-3.db/rhu-chalik.json index 00d4a84ee7c..21fdfb2e7e9 100644 --- a/packs/data/pathfinder-bestiary-3.db/rhu-chalik.json +++ b/packs/data/pathfinder-bestiary-3.db/rhu-chalik.json @@ -583,15 +583,13 @@ "name": "Greater Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -627,15 +625,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -675,15 +671,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -719,15 +713,13 @@ "name": "All-Around Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -765,15 +757,13 @@ "name": "No Breath", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).

" }, @@ -804,15 +794,13 @@ "name": "Excruciating Enzyme", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain.

" }, @@ -846,15 +834,13 @@ "name": "Project Terror", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rhu-chalik has successfully affected the target with @UUID[Compendium.pf2e.spells-srd.Mind Probe]{Mind Probe}, @UUID[Compendium.pf2e.spells-srd.Mind Reading]{Mind Reading}, or Project Terror in the last minute

\n
\n

Effect The rhu-chalik creates nightmarish visions in the target's mind. The target must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The target creature is unaffected and temporarily immune to Project Terror for 1 minute.

\n

Success The target is unaffected.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. Failing additional saves against this effect increases the frightened condition value by 2; if this would increase the target's frightened value beyond frightened 4, the target is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

\n

Critical Failure As failure, but the target becomes @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for 30 minutes instead of fleeing.

" }, @@ -891,15 +877,13 @@ "name": "Void Transmission", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The rhu-chalik is adjacent to an @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature

\n
\n

Effect The rhu-chalik spends 10 minutes copying the creature's entire consciousness and mentally sends this copied consciousness through the void of space to their waiting masters.

\n

The target creature is deeply disoriented by this procedure, becoming @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 day afterward. If the creature is revived or moved away from the rhu-chalik during the process, Void Transmission fails and the target is unaffected.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ringhorn-ram.json b/packs/data/pathfinder-bestiary-3.db/ringhorn-ram.json index 79570b63ac6..07c51233600 100644 --- a/packs/data/pathfinder-bestiary-3.db/ringhorn-ram.json +++ b/packs/data/pathfinder-bestiary-3.db/ringhorn-ram.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -134,15 +132,13 @@ "name": "Nimble Stride", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rams ignore difficult terrain caused by narrow ledges.

" }, @@ -173,15 +169,13 @@ "name": "Ram Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ram Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/roiling-incant-evocation.json b/packs/data/pathfinder-bestiary-3.db/roiling-incant-evocation.json index 3d28439185f..6c2d0203acc 100644 --- a/packs/data/pathfinder-bestiary-3.db/roiling-incant-evocation.json +++ b/packs/data/pathfinder-bestiary-3.db/roiling-incant-evocation.json @@ -692,15 +692,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -731,15 +729,13 @@ "name": "Absorb Evocation", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A roiling incant is made of evocation energy. Any time it would be affected by another creature's non-cantrip evocation spell, after applying its immunity, it also regains [[/r 5[healing]]]{5 Hit Points}.

" }, @@ -775,15 +771,13 @@ "name": "Engulf", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:28], [[/r {2d8[force],4d4[fire]}]]{2d8 force damage plus 4d4 fire damage}, @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 28, Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -814,15 +808,13 @@ "name": "Unstable Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roiling incant is as much a mass of unstable magic as it is a creature. Is isn't living or undead, nor is it even a construct. It can't be healed or @UUID[Compendium.pf2e.actionspf2e.Repair]{Repaired} and is destroyed at 0 Hit Points, though it naturally recovers a number of Hit Points equal to its level × its Constitution modifier ([[/r 54[healing]]]{54} for most roiling incants) each day.

\n

Each time a roiling incant casts one of its non-cantrip spells, it drains its own magic to do so, taking [[/r 5[force]]] damage.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/rokurokubi.json b/packs/data/pathfinder-bestiary-3.db/rokurokubi.json index 1b7d4157326..4144b3dcc81 100644 --- a/packs/data/pathfinder-bestiary-3.db/rokurokubi.json +++ b/packs/data/pathfinder-bestiary-3.db/rokurokubi.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws Only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -186,15 +182,13 @@ "name": "Drink Oil", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The rokurokubi is the target of an alchemical bomb Strike

\n

Requirements The rokurokubi is aware of the attack, not @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against it, and doesn't have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with their jaws

\n
\n

Effect The rokurokubi attempts to catch the flung bomb in their mouth. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, they catch the bomb in their mouth and harmlessly drink its contents down, regaining Hit Points equal to the bomb's item level.

" }, @@ -241,15 +235,13 @@ "name": "Extend Neck", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rokurokubi extends their neck, increasing the reach of their jaws Strike from 10 feet to 20 feet until the end of their next turn.

" }, @@ -280,15 +272,13 @@ "name": "Threatening Lunge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The rokurokubi's neck is not currently extended

\n
\n

Effect The rokurokubi's head comes within an inch of their target's face before striking. They Extend their Neck, attempt to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} one opponent within 20 feet, and then make a jaws Strike against that opponent.

\n

Their Demoralize check is a visual rather than auditory effect, and they don't take a penalty if the target doesn't understand their language.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/rosethorn-ram.json b/packs/data/pathfinder-bestiary-3.db/rosethorn-ram.json index de2ba620e44..6a7837caae9 100644 --- a/packs/data/pathfinder-bestiary-3.db/rosethorn-ram.json +++ b/packs/data/pathfinder-bestiary-3.db/rosethorn-ram.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Broken Thorns", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The rosethorn ram damaged a creature with its horns on its most recent action this turn

\n
\n

Effect The ram breaks off one of the thorny protrusions of its horns and leaves it in the wound, dealing [[/r 1d6[bleed]]].

" }, @@ -176,15 +172,13 @@ "name": "Mountain Stride", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Rosethorn ram ignores difficult terrain caused by narrow ledges and icy terrain, and reduces the effects it suffers from cold environments by one step.

" }, @@ -215,15 +209,13 @@ "name": "Ram Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ram Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sabosan.json b/packs/data/pathfinder-bestiary-3.db/sabosan.json index 2d9d2d4a226..db54acee7c6 100644 --- a/packs/data/pathfinder-bestiary-3.db/sabosan.json +++ b/packs/data/pathfinder-bestiary-3.db/sabosan.json @@ -307,15 +307,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -351,15 +349,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -390,15 +386,13 @@ "name": "Echolocation 20 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sabosan can use their hearing as a precise sense at the listed range.

" }, @@ -429,15 +423,13 @@ "name": "Drain Blood", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The sabosan has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The sabosan drains blood from the creature. The creature must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature.

" }, @@ -468,15 +460,13 @@ "name": "Fell Shriek", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sabosan emits a deafening cry in a @Template[type:cone|distance:30]. Non-sabosan creatures in this area must each succeed at a @Check[type:fortitude|dc:23] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

" }, @@ -509,15 +499,13 @@ "name": "Powerful Charge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sabosan Strides up to double their Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, they deal an additional [[/r {1d6}]]{1d6 damage} on a hit.

" }, @@ -569,15 +557,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/samsaran-anchorite.json b/packs/data/pathfinder-bestiary-3.db/samsaran-anchorite.json index b91148302cf..18fc52e80ea 100644 --- a/packs/data/pathfinder-bestiary-3.db/samsaran-anchorite.json +++ b/packs/data/pathfinder-bestiary-3.db/samsaran-anchorite.json @@ -1172,15 +1172,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1211,15 +1209,13 @@ "name": "Cryptomnesia", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.

" }, @@ -1270,15 +1266,13 @@ "name": "All This Has Happened Before", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The samsaran anchorite is about to roll initiative

\n
\n

Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll.

\n

If this causes the anchorite to be the first creature to act, they also become @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round, but they can use the extra action only to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} or Step.

" }, @@ -1328,15 +1322,13 @@ "name": "All This Will Happen Again", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect

\n
\n

Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle.They reroll the saving throw with a +1 status bonus; they must use the second result.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sasquatch.json b/packs/data/pathfinder-bestiary-3.db/sasquatch.json index a6476bdd5b8..bd900098b57 100644 --- a/packs/data/pathfinder-bestiary-3.db/sasquatch.json +++ b/packs/data/pathfinder-bestiary-3.db/sasquatch.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -184,15 +180,13 @@ "name": "Catch Rock", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -223,15 +217,13 @@ "name": "Emerge From Undergrowth", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The sasquatch is in forest terrain and rolls Stealth for Initiative

\n
\n

Effect The sasquatch Strides up to half their Speed, after which they attempt to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a single creature within 15 feet.

" }, @@ -262,15 +254,13 @@ "name": "Brutal Blows", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a fist Strike, the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the blow.

" }, @@ -312,15 +302,13 @@ "name": "Forest Stride", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sasquatch ignores difficult terrain in forests.

" }, @@ -351,15 +339,13 @@ "name": "Pungent", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent.

" }, @@ -390,15 +376,13 @@ "name": "Threatening Visage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sasquatch doesn't take a penalty to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a creature that doesn't understand their language.

" }, @@ -434,15 +418,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/scalescribe.json b/packs/data/pathfinder-bestiary-3.db/scalescribe.json index 2880565cdd6..000e157a5ac 100644 --- a/packs/data/pathfinder-bestiary-3.db/scalescribe.json +++ b/packs/data/pathfinder-bestiary-3.db/scalescribe.json @@ -980,15 +980,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1019,15 +1017,13 @@ "name": "Mage Bond", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

After performing a 1-hour ritual, a scalescribe can bond with one willing creature capable of Casting Spells.

\n

The scalescribe can @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} their bonded caster in @UUID[Compendium.pf2e.actionspf2e.Craft]{Crafting} a scroll, and they can make their Transcribed spell available to the caster so long as the spell is of the caster's tradition.

\n

A bonded prepared caster can prepare the spell. A bonded spontaneous caster can add the spell to their spell repertoire during their daily preparations, and it remains as long as the Transcribed scroll exists.

" }, @@ -1063,15 +1059,13 @@ "name": "+2 Status Bonus on Saves vs. Linguistic Effects", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1112,15 +1106,13 @@ "name": "Transcribe", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Another creature targets the scalescribe with a spell requiring verbal components

\n
\n

Effect The scalescribe attempts to copy the incantation onto a scroll by attempting a counteract check (counteract level 2, counteract modifier [[/r 1d20+10 #Counteract]]{+10}) with the following effects instead of the normal effects of counteracting. The spell still affects the scalescribe, regardless of the results of this check.

\n

The scalescribe can Cast a Spell from any scroll they Transcribe as if it were on their spell list. Transcribing a new scroll renders any previously Transcribed scroll inert.

\n
\n

Critical Success If the triggering spell's level was no more than 3 higher than the scalescribe's counteract level, the scalescribe captures a copy of the spell in a scroll that appears in their hand. This scroll can be used normally but fades after 24 hours if not used before then.

\n

Success As critical success, but only if the spell's level is no more than 1 higher than the scalescribe's counteract level.

\n

Failure As critical success, but only if the spell's level is lower than the scalescribe's counteract level.

\n

Critical Failure The scalescribe fails to copy the spell.

" }, @@ -1151,15 +1143,13 @@ "name": "Inkstain", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the scalescribe deals damage to a creature with their fountain pen, the creature takes [[/r 1d4[persistent,poison]]].

\n

When a creature taking this damage attempts to take an action with the concentrate trait, it must succeed at a @Check[type:flat|dc:5] check or the action is disrupted.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/seaweed-leshy.json b/packs/data/pathfinder-bestiary-3.db/seaweed-leshy.json index 8c0baefeb1e..6afd56bb727 100644 --- a/packs/data/pathfinder-bestiary-3.db/seaweed-leshy.json +++ b/packs/data/pathfinder-bestiary-3.db/seaweed-leshy.json @@ -305,15 +305,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -344,15 +342,13 @@ "name": "Verdant Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a seaweed leshy dies, a burst of primal energy explodes from its body, restoring [[/r 3d8[healing]]]{3d8 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area fills with seaweed, becoming difficult terrain. If the terrain is not a viable environment for the seaweed, they wither after 24 hours.

" @@ -389,15 +385,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The seaweed leshy transforms into a Small patch of seaweed. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -433,15 +427,13 @@ "name": "Sea Spray", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision.

\n

On a hit, the target must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute or until it spends 3 Interact actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/seething-spirit.json b/packs/data/pathfinder-bestiary-3.db/seething-spirit.json index ca3d2557761..ac4ee017586 100644 --- a/packs/data/pathfinder-bestiary-3.db/seething-spirit.json +++ b/packs/data/pathfinder-bestiary-3.db/seething-spirit.json @@ -922,15 +922,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -961,15 +959,13 @@ "name": "Taste Anger (Imprecise) 1 mile", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise).

" }, @@ -1009,15 +1005,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1053,15 +1047,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1097,15 +1089,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1143,15 +1133,13 @@ "name": "Pulse of Rage", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone.

\n

Any creature in the aura, including a creature possessed by the spirit, takes a -1 status penalty to AC, can't perform actions with the concentrate trait except for the @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} action and actions with the rage trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.

\n

A creature can attempt a @Check[type:will|dc:30] save when it enters the aura to avoid the effect. If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pulse of Rage]{Effect: Pulse of Rage}

" }, @@ -1188,15 +1176,13 @@ "name": "Vulnerable to Calm Emotions", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A seething spirit can't attempt to possess a creature affected by @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions}. If creature possessed by a seething spirit fails a saving throw against calm emotions, the spirit is forced out.

\n

If the spirit isn't possessing a creature and is targeted with calm emotions, the spirit takes [[/r 12[mental]]] damage per level of the spell instead of the normal spell effects.

" }, @@ -1227,15 +1213,13 @@ "name": "Furious Possession", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a @UUID[Compendium.pf2e.spells-srd.Possession]{Possession} spell (@Check[type:will|dc:30|traits:incapacitation,mental,possession,necromancy,magical]), except since the spirit doesn't have a physical body, they're not @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} when the effect ends. The spirit can't Dismiss the possession.

\n

The creature gains [[/r 12 #Temporary Hit Points]]{12 temporary Hit Points} that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Furious Possession]{Effect: Furious Possession}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sepid.json b/packs/data/pathfinder-bestiary-3.db/sepid.json index 06a53552b9b..a20b6180b64 100644 --- a/packs/data/pathfinder-bestiary-3.db/sepid.json +++ b/packs/data/pathfinder-bestiary-3.db/sepid.json @@ -1502,15 +1502,13 @@ "name": "Greater Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1546,15 +1544,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1594,15 +1590,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1638,15 +1632,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1700,15 +1692,13 @@ "name": "Attack of Opportunity (Special)", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sepid gains an extra reaction each round that they can use only to make an Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1739,15 +1729,13 @@ "name": "Blatant Liar", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While all divs delight in lying, sepids are compulsive and predictable liars who always do the opposite of what they claim they'll do. If a sepid is ever forced or compelled to tell the truth, they take [[/r 4d8[mental]]] damage.

" }, @@ -1778,15 +1766,13 @@ "name": "Deflecting Lie", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits the sepid with a ranged Strike or a ranged spell attack roll

\n
\n

Effect The sepid lies in an attempt to divert the attack. They roll a Deception check against the triggering creature's Perception DC. On a success, if the triggering attack roll was a success, it becomes a failure, and if the triggering attack roll was a critical hit, it becomes a normal success.

" }, @@ -1817,15 +1803,13 @@ "name": "Rain of Debris", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sepid calls forth a hail of stone, wood, metal, and similar debris in a @Template[type:emanation|distance:40], dealing [[/r {10d6[bludgeoning],5d6[evil]}]]{10d6 bludgeoning damage and 5d6 evil damage}. Each creature in the area other than the sepid must attempt a @Check[type:reflex|dc:31|basic:true] saving throw.

\n

The sepid can't use Rain of Debris again for [[/br 1d4 #Recharge Rain of Debris]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/severed-head.json b/packs/data/pathfinder-bestiary-3.db/severed-head.json index 97fda626904..5fa6df237b0 100644 --- a/packs/data/pathfinder-bestiary-3.db/severed-head.json +++ b/packs/data/pathfinder-bestiary-3.db/severed-head.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -146,15 +142,13 @@ "name": "Gnash", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The beheaded's previous action was a jaws Strike that dealt damage to its target.

\n
\n

Effect The severed head makes a second jaws Strike as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional [[/r 1d4[slashing]]] damage and [[/r 1[bleed]]] damage.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shabti-redeemer.json b/packs/data/pathfinder-bestiary-3.db/shabti-redeemer.json index 8c17766a716..b115693067e 100644 --- a/packs/data/pathfinder-bestiary-3.db/shabti-redeemer.json +++ b/packs/data/pathfinder-bestiary-3.db/shabti-redeemer.json @@ -944,15 +944,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -983,15 +981,13 @@ "name": "Blade Ally", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shabti's staff gains the benefits of the @UUID[Compendium.pf2e.equipment-srd.Disrupting]{Disrupting} rune while they wield it.

" }, @@ -1043,15 +1039,13 @@ "name": "Aura of Courage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When the shabti becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, reduce the frightened value they would gain by 1. At the end of their turn, they reduce the frightened value of all allies in the aura by 1.

" }, @@ -1082,15 +1076,13 @@ "name": "Glimpse of Redemption", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages the shabti's ally, and both the enemy and ally are within 15 feet of the shabti

\n
\n

Effect The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:

\n
    \n
  • The ally is unharmed by the triggering damage.
  • \n
  • The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of its next turn.
  • \n
" }, @@ -1121,15 +1113,13 @@ "name": "Immortal", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shae.json b/packs/data/pathfinder-bestiary-3.db/shae.json index 7046ab43623..31dcc1e833c 100644 --- a/packs/data/pathfinder-bestiary-3.db/shae.json +++ b/packs/data/pathfinder-bestiary-3.db/shae.json @@ -775,15 +775,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -814,15 +812,13 @@ "name": "Shadow Shift", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Beingmade partially of shadow themselves, shae are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in dim light or darkness even to creatures that can see clearly in those light levels.

" }, @@ -858,15 +854,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -897,15 +891,13 @@ "name": "Counterattack", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The shae is targeted by an attack from an adjacent creature that misses due to the shae being @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}

\n

Requirements The shae is aware of the attack

\n
\n

Effect The shae makes a Strike against the attacker.

" }, @@ -936,15 +928,13 @@ "name": "Slip", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves adjacent to the shae

\n
\n

Effect The shae teleports to a clear space adjacent to another creature they can see within 30 feet.

" }, @@ -975,15 +965,13 @@ "name": "Bide", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action.

" }, @@ -1014,15 +1002,13 @@ "name": "Swift Steps", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shae's movement doesn't trigger reactions.

" }, @@ -1053,15 +1039,13 @@ "name": "Tenebral Form", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shae can Fly at full Speed in @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shambler-troop.json b/packs/data/pathfinder-bestiary-3.db/shambler-troop.json index 89b77b18a71..2831445f329 100644 --- a/packs/data/pathfinder-bestiary-3.db/shambler-troop.json +++ b/packs/data/pathfinder-bestiary-3.db/shambler-troop.json @@ -50,15 +50,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Form Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -133,15 +129,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A shambler troop is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +171,13 @@ "name": "Troop Defenses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 60 (12 squares), 30 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -216,15 +208,13 @@ "name": "Grave Tide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

" }, @@ -255,15 +245,13 @@ "name": "Shambling Onslaught", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 2

\n

Frequency once per round

\n
\n

Effect The shamblers lash out at any enemies in their squares or within @Template[type:emanation|distance:5]{5 feet} (@Check[type:reflex|dc:18|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (2d6+5)[bludgeoning]]] damage

\n

2 [[/r (2d6+9)[bludgeoning]]] damage

" }, @@ -294,15 +282,13 @@ "name": "Troop Movement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shantak.json b/packs/data/pathfinder-bestiary-3.db/shantak.json index 8d7e6836b39..e3372e355ce 100644 --- a/packs/data/pathfinder-bestiary-3.db/shantak.json +++ b/packs/data/pathfinder-bestiary-3.db/shantak.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "No Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -173,15 +169,13 @@ "name": "Slippery", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

\n

A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (-4 instead of -2 in most cases) while mounted.

" }, @@ -222,15 +216,13 @@ "name": "Flying Strafe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.

" }, @@ -261,15 +253,13 @@ "name": "Share Defenses", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements A creature is riding the shantak

\n
\n

Effect The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Share Defenses]{Effect: Share Defenses}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shaukeen.json b/packs/data/pathfinder-bestiary-3.db/shaukeen.json index 563e4c8062c..1a84e01ea30 100644 --- a/packs/data/pathfinder-bestiary-3.db/shaukeen.json +++ b/packs/data/pathfinder-bestiary-3.db/shaukeen.json @@ -866,15 +866,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -910,15 +908,13 @@ "name": "Telepathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -958,15 +954,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1002,15 +996,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their jaws and thorn Strikes unless the humanoid form has fangs or a similar unarmed attack.

\n

This alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1046,15 +1038,13 @@ "name": "Fire Jackal Saliva", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shikigami.json b/packs/data/pathfinder-bestiary-3.db/shikigami.json index 7ce322c154d..3abfa6988a5 100644 --- a/packs/data/pathfinder-bestiary-3.db/shikigami.json +++ b/packs/data/pathfinder-bestiary-3.db/shikigami.json @@ -652,15 +652,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -691,15 +689,13 @@ "name": "Ward", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

\n

A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shrine-skelm.json b/packs/data/pathfinder-bestiary-3.db/shrine-skelm.json index 2421c1f41da..37cf4399982 100644 --- a/packs/data/pathfinder-bestiary-3.db/shrine-skelm.json +++ b/packs/data/pathfinder-bestiary-3.db/shrine-skelm.json @@ -726,15 +726,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -770,15 +768,13 @@ "name": "Telepathy 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -818,15 +814,13 @@ "name": "-1 to All Saves vs. Emotion Effects", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -866,15 +860,13 @@ "name": "Seize Prayer", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the shrine skelm can hear within 30 feet Casts a divine Spell with a verbal component

\n
\n

Effect The shrine skelm utters an incantation and attempts to counteract the triggering spell (counteract modifier [[/r 1d20+14 #Counteract]]{+14}, counteract level 3rd).

\n

If he successfully counteracts the spell, the skelm and the caster each take [[/r 1d8[mental]]] damage per level of the triggering spell, and if the spell had one or more targets, the skelm learns its effect and can allow the spell's effects to continue with himself as the only target (any other effect is still counteracted).

" }, @@ -914,15 +906,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shrine skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -963,15 +953,13 @@ "name": "Grab", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -1007,15 +995,13 @@ "name": "Knockdown", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/shulsaga.json b/packs/data/pathfinder-bestiary-3.db/shulsaga.json index fe847aecd9d..44db788c5eb 100644 --- a/packs/data/pathfinder-bestiary-3.db/shulsaga.json +++ b/packs/data/pathfinder-bestiary-3.db/shulsaga.json @@ -1058,15 +1058,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1102,15 +1100,13 @@ "name": "Telepathy 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1145,15 +1141,13 @@ "name": "Rift Sense", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A shulsaga can sense any planar rift within 1 mile, including natural portals, ongoing planar spells like @UUID[Compendium.pf2e.spells-srd.Gate]{Gate}, and other tears in reality.

\n

By concentrating for 1 minute, a shulsaga can increase this sense's range to 25 miles.

" }, @@ -1189,15 +1183,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1233,15 +1225,13 @@ "name": "Shield Block", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1272,15 +1262,13 @@ "name": "Astral Recoil", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n

Trigger The shulsaga's last action was a successful melee Strike against an astral form created by the @UUID[Compendium.pf2e.spells-srd.Astral Projection]{Astral Projection} ritual or a similar effect

\n
\n

Effect The shulsaga attempts to counteract the effect projecting the creature onto the Astral Plane, with the effects of a 5th-level @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} spell (counteract modifier [[/r 1d20+18 #Counteract]]{+18}).

" }, @@ -1313,15 +1301,13 @@ "name": "Astral Shock", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An astrally projected creature whose astral form is slain by a shulsaga takes a -2 circumstance penalty to the subsequent Fortitude saving throw to resist the strain.

" }, @@ -1352,15 +1338,13 @@ "name": "Disk Rider", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shulsaga can ride atop any @UUID[Compendium.pf2e.spells-srd.Floating Disk]{Floating Disk} they create. While mounted on a floating disk, a shulsaga gains a +10-foot enhancement bonus to their fly Speed, and the shulsaga can use their feet to wield the disk as a heavy shield (Hardness 5, HP20, BT10).

\n

A broken disk grants no bonus to Speed, and the spell ends if the disk is destroyed.

" }, @@ -1391,15 +1375,13 @@ "name": "Hop On", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The shulsaga is adjacent to a @UUID[Compendium.pf2e.spells-srd.Floating Disk]{Floating Disk} they created

\n
\n

Effect The shulsaga Steps into the disk's space and rides atop the disk. They can also use this action to dismount from their disk.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/silvanshee.json b/packs/data/pathfinder-bestiary-3.db/silvanshee.json index df3ef87729e..9ba030a922a 100644 --- a/packs/data/pathfinder-bestiary-3.db/silvanshee.json +++ b/packs/data/pathfinder-bestiary-3.db/silvanshee.json @@ -1283,15 +1283,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1322,15 +1320,13 @@ "name": "Cat's Curiosity", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A silvanshee's core value is curiosity. This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they're untrained.

" }, @@ -1366,15 +1362,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1405,15 +1399,13 @@ "name": "Cat's Grace", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a silvanshee uses their @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/skeleton-infantry.json b/packs/data/pathfinder-bestiary-3.db/skeleton-infantry.json index 93b3cb37a43..273a47c76b3 100644 --- a/packs/data/pathfinder-bestiary-3.db/skeleton-infantry.json +++ b/packs/data/pathfinder-bestiary-3.db/skeleton-infantry.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -96,15 +92,13 @@ "name": "Form a Phalanx", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Form a Phalanx]{Effect: Form a Phalanx}

" }, @@ -140,15 +134,13 @@ "name": "Troop Defenses", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Threshold 120 (12 squares), 60 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -179,15 +171,13 @@ "name": "Hurl Javelins!", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The troop's members throw a volley of javelins. Each creature in a @Template[type:burst|distance:10] within 30 feet of the troop takes [[/r (2d6+10)[piercing]]] damage (@Check[type:reflex|dc:26|basic:true] save).

\n

When the troop is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5].

" }, @@ -218,15 +208,13 @@ "name": "Lower Spears!", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3

\n

Frequency once per round

\n
\n

Effect The skeletons engage in a coordinated longspear attack against each enemy within @Template[type:emanation|distance:10]{10 feet} (@Check[type:reflex|dc:27|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r 2d8[piercing]]] damage

\n

2 [[/r (3d8+8)[piercing]]] damage

\n

3 [[/r (4d8+8)[piercing]]] damage

" }, @@ -257,15 +245,13 @@ "name": "Phalanx Charge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The infantry is in a phalanx

\n
\n

Effect The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing [[/r (3d8+8)[piercing]]] damage. Any creature that fails its save is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -296,15 +282,13 @@ "name": "Troop Movement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/skinstitch.json b/packs/data/pathfinder-bestiary-3.db/skinstitch.json index 4eb207acb8f..e9244dddb2f 100644 --- a/packs/data/pathfinder-bestiary-3.db/skinstitch.json +++ b/packs/data/pathfinder-bestiary-3.db/skinstitch.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Pest Haven", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3.

\n

Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch at once, the swarm can use its swarming bites Strike (or similar attack) against the attacker as a reaction.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pest Haven]{Effect: Pest Haven}

" }, @@ -177,15 +173,13 @@ "name": "Flay", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skinstitch makes a blade Strike against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional 1d6 persistent bleed damage.

" }, @@ -233,15 +227,13 @@ "name": "Stitch Skin", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The skinstitch hasn't used this ability since the last time it successfully used its Flay ability

\n
\n

Effect The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains [[/r 8[healing]]]{8 Hit Points}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/skull-peeler.json b/packs/data/pathfinder-bestiary-3.db/skull-peeler.json index 8a9284e33ac..e5143617fbf 100644 --- a/packs/data/pathfinder-bestiary-3.db/skull-peeler.json +++ b/packs/data/pathfinder-bestiary-3.db/skull-peeler.json @@ -101,15 +101,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Snatch Skull", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The skull peeler is using Perfect Camouflage and a creature moves into a space within 15 feet of it

\n
\n

Effect The skull peeler Leaps toward the triggering creature and Strikes with its tongue. If this Strike is successful, the skull peeler automatically @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} the target with its tongue.

" }, @@ -179,15 +175,13 @@ "name": "Anticoagulant", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skull peeler's razor-sharp tongue is coated in an anticoagulant substance that makes wounds it inflicts particularly hard to close.

\n

The DC of the flat check to end the persistent bleed damage from a skull peeler's tongue is @Check[type:flat|dc:16], or @Check[type:flat|dc:11] with appropriate assistance.

" }, @@ -218,15 +212,13 @@ "name": "Perfect Camouflage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The skull peeler is in a treetop or standing on a tree limb

\n
\n

Effect Until the next time it acts, the skull peeler hangs perfectly still, blending into the treetop surroundings. It has an automatic result of 36 on Stealth checks and DCs to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} from any creature more than 10 feet away from it.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/skunk.json b/packs/data/pathfinder-bestiary-3.db/skunk.json index 5b60de28f2f..0d81fdc2423 100644 --- a/packs/data/pathfinder-bestiary-3.db/skunk.json +++ b/packs/data/pathfinder-bestiary-3.db/skunk.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 40 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Spray Musk", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skunk propels a stream of acrid musk in a @Template[type:line|distance:10]. Each creature in the line must attempt a @Check[type:fortitude|dc:16] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and takes a -2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Musk]{Effect: Musk}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/slithering-pit.json b/packs/data/pathfinder-bestiary-3.db/slithering-pit.json index d5eb3ba744f..4c5483700a1 100644 --- a/packs/data/pathfinder-bestiary-3.db/slithering-pit.json +++ b/packs/data/pathfinder-bestiary-3.db/slithering-pit.json @@ -57,15 +57,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -96,15 +94,13 @@ "name": "Transparent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A slithering pit is so clear it's difficult to spot. A successful @Check[type:perception|dc:30] check is required to notice a stationary slithering pit, and a creature must be @UUID[Compendium.pf2e.actionspf2e.Search]{Searching} to attempt this check.

\n

A creature that walks into the pit's space might fall into any pit currently in effect due to Dimensional Pit.

" }, @@ -135,15 +131,13 @@ "name": "Breach Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ingesting an extradimensional space like that found in a bag of holding deals [[/r 6d8[force]]] damage to the slithering pit and its occupants. The slithering pit then immediately uses Out You Go.

" }, @@ -174,15 +168,13 @@ "name": "Dimensional Pit", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The slithering pit opens an extradimensional, 20-foot-deep pit that covers its own space and all adjacent squares unless they're walls or similar blocking terrain.

\n

Any other creature occupying or entering pit spaces must succeed at a @Check[type:reflex|dc:22] save or fall into the pit, taking damage from the fall (typically 10 bludgeoning damage). Any creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the ooze falls in and is no longer grabbed, even if it was outside the pit squares.

\n

While a dimensional pit is open, the slithering pit is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, can't be forced to move, and can make pseudopod Strikes originating from the walls of the pit. A creature that starts its turn at the bottom of the pit takes [[/r 2d6[acid]]] damage. @UUID[Compendium.pf2e.actionspf2e.Climb]{Climbing} the walls of the pit requires a @Check[type:athletics|dc:22|traits:action:climb] check.

\n

When the slithering pit dies, the dimensional pit closes and creatures inside are ejected, with the effects of Out You Go.

" }, @@ -217,15 +209,13 @@ "name": "Flurry of Pods", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The slithering pit makes a single pseudopod Strike against each target within range it doesn't already have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. These attacks count toward the slithering pit's multiple attack penalty, but the penalty doesn't increase until after all of these attacks.

" }, @@ -256,15 +246,13 @@ "name": "Out You Go", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The slithering pit closes all pit spaces it created using Dimensional Pit, ejecting all its occupants onto the ground into random free spaces where the pit opened. Each occupant takes [[/r 4d6[bludgeoning]]] damage (@Check[type:reflex|dc:22|basic:true] save).

" }, @@ -300,15 +288,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sorcerous-sea-skull-swarm.json b/packs/data/pathfinder-bestiary-3.db/sorcerous-sea-skull-swarm.json index 626ce59c29e..c89d8f5abe1 100644 --- a/packs/data/pathfinder-bestiary-3.db/sorcerous-sea-skull-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/sorcerous-sea-skull-swarm.json @@ -776,15 +776,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -820,15 +818,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -864,15 +860,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -908,15 +902,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -970,15 +962,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1021,15 +1011,13 @@ "name": "Swarm Mind", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -1060,15 +1048,13 @@ "name": "Boneshard Burst", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a @Template[type:burst|distance:30], dealing [[/r {3d12[piercing],3d12[negative]}]]{3d12 piercing damage and 3d12 negative damage} (@Check[type:reflex|dc:34|basic:true] save).

" @@ -1100,15 +1086,13 @@ "name": "Consume Spell", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The swarm is targeted with a spell

\n
\n

Effect The swarm casts @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} to counteract the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the level of the counteracted spell that last for 1 minute.

" }, @@ -1139,15 +1123,13 @@ "name": "Siphon Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes [[/r 15d6[mental]]] damage (@Check[type:will|dc:34|basic:true] save); on a failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure).

" }, @@ -1182,15 +1164,13 @@ "name": "Swarming Gnaw", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 5d8[piercing]]] damage (@Check[type:reflex|dc:34|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sorcerous-skull-swarm.json b/packs/data/pathfinder-bestiary-3.db/sorcerous-skull-swarm.json index ba9a0f0b207..f49df745b50 100644 --- a/packs/data/pathfinder-bestiary-3.db/sorcerous-skull-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/sorcerous-skull-swarm.json @@ -776,15 +776,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -820,15 +818,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -864,15 +860,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -908,15 +902,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -970,15 +962,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1021,15 +1011,13 @@ "name": "Swarm Mind", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -1060,15 +1048,13 @@ "name": "Boneshard Burst", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a sorcerous skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a @Template[type:burst|distance:30], dealing [[/r {3d12[piercing],3d12[negative]}]]{3d12 piercing damage and 3d12 negative damage} (@Check[type:reflex|dc:34|basic:true] save).

" @@ -1100,15 +1086,13 @@ "name": "Consume Spell", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The swarm is targeted with a spell

\n
\n

Effect The swarm casts @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} to counteract the triggering spell. If it successfully counteracts the spell, it gains temporary Hit Points equal to twice the level of the counteracted spell that last for 1 minute.

" }, @@ -1139,15 +1123,13 @@ "name": "Siphon Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sorcerous skull swarm saps magic from nearby creatures. Any creature with the ability to cast spells (including innate spells) in the swarm's space takes [[/r 15d6[mental]]] damage (@Check[type:will|dc:34|basic:true] save); on a failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} on a critical failure).

" }, @@ -1182,15 +1164,13 @@ "name": "Swarming Gnaw", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 5d8[piercing]]] damage (@Check[type:reflex|dc:34|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/soul-skelm.json b/packs/data/pathfinder-bestiary-3.db/soul-skelm.json index 207461c98b2..62d26bfc098 100644 --- a/packs/data/pathfinder-bestiary-3.db/soul-skelm.json +++ b/packs/data/pathfinder-bestiary-3.db/soul-skelm.json @@ -1338,15 +1338,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1382,15 +1380,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1426,15 +1422,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1470,15 +1464,13 @@ "name": "-2 to All Saves vs. Emotion Effects", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1518,15 +1510,13 @@ "name": "Bully the Departed", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good), and he deals an extra [[/r 1d8[evil]]] damage on his Strikes.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bully the Departed]{Effect: Bully the Departed}

" }, @@ -1568,15 +1558,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The soul skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1612,15 +1600,13 @@ "name": "Isolating Lash", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a @Check[type:will|dc:29] save.

\n

On a failure, the target becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies.

\n

Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.

" }, @@ -1674,15 +1660,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -1718,15 +1702,13 @@ "name": "Knockdown", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/spiny-eurypterid.json b/packs/data/pathfinder-bestiary-3.db/spiny-eurypterid.json index 73277465e68..4d1280cb39d 100644 --- a/packs/data/pathfinder-bestiary-3.db/spiny-eurypterid.json +++ b/packs/data/pathfinder-bestiary-3.db/spiny-eurypterid.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -185,15 +181,13 @@ "name": "Attack of Opportunity (Stinger Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Stinger only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -224,15 +218,13 @@ "name": "Chitinous Spines", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the spiny eurypterid takes [[/r 2d6[piercing]]] damage at the start of that creature's turn.

" }, @@ -263,15 +255,13 @@ "name": "Spiny Eurypterid Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 2d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round).

" }, @@ -309,15 +299,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/squirming-swill.json b/packs/data/pathfinder-bestiary-3.db/squirming-swill.json index 2f9ba337c3f..22f6ac8dcac 100644 --- a/packs/data/pathfinder-bestiary-3.db/squirming-swill.json +++ b/packs/data/pathfinder-bestiary-3.db/squirming-swill.json @@ -101,15 +101,13 @@ "name": "Magical Broth", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a @UUID[Compendium.pf2e.equipment-srd.Healing Potion (Minor)]{Healing Potion (Minor)}, @UUID[Compendium.pf2e.equipment-srd.Nectar of Purification]{Nectar of Purification}, or @UUID[Compendium.pf2e.equipment-srd.Oil of Potency]{Oil of Potency}. This consumable follows the normal rules for Activating an oil or potion.

" }, @@ -143,15 +141,13 @@ "name": "Motion Sense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Squirming swill can sense nearby creatures through vibration and air or water movement.

" }, @@ -187,15 +183,13 @@ "name": "+2 Status to All Saves vs. Curses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -241,15 +235,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -287,15 +279,13 @@ "name": "Malodorous Smoke", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a @Check[type:fortitude|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

\n

When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring [[/r 3[healing]]]{3 Hit Points} to the swill.

" }, @@ -345,15 +335,13 @@ "name": "Slippery Grease", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time on its turn that the squirming swill hits a creature with its Offal Strike, hot grease from its body splatters the ground in the target's space. The target must succeed at a @Check[type:reflex|dc:17] save or @Check[type:acrobatics|dc:17] check, falling @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} on a failure.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/squirrel-swarm.json b/packs/data/pathfinder-bestiary-3.db/squirrel-swarm.json index 898e2a81546..176e3403e64 100644 --- a/packs/data/pathfinder-bestiary-3.db/squirrel-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/squirrel-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Nibble", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the squirrel swarm's space takes [[/r 1d6[piercing]]] damage (@Check[type:reflex|dc:15|basic:true] save).

" }, @@ -179,15 +171,13 @@ "name": "Scrabbling Swarm", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The squirrels clamber over the creatures in their space. Each such creature must succeed at a @Check[type:reflex|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} as long as it remains in the swarm's space.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/stheno-harpist.json b/packs/data/pathfinder-bestiary-3.db/stheno-harpist.json index e38e8d0ff20..b7ba4258663 100644 --- a/packs/data/pathfinder-bestiary-3.db/stheno-harpist.json +++ b/packs/data/pathfinder-bestiary-3.db/stheno-harpist.json @@ -1538,15 +1538,13 @@ "name": "Snake Search", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the stheno harpist @UUID[Compendium.pf2e.actionspf2e.Search]{Searches} or @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks}, their snakes try to help too, rolling a separate Perception check with a modifier of -1 instead of +4.

\n

If the snakes notice something, they try to notify the stheno, though they are no more intelligent than normal snakes and might find different things interesting than the stheno does.

" }, @@ -1577,15 +1575,13 @@ "name": "Speak With Snakes", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The stheno harpist can communicate with snakes, including the ones in their hair, and can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on snakes and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things from snakes.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/stone-lion-cub.json b/packs/data/pathfinder-bestiary-3.db/stone-lion-cub.json index 0bd8c14c2ce..79af6726750 100644 --- a/packs/data/pathfinder-bestiary-3.db/stone-lion-cub.json +++ b/packs/data/pathfinder-bestiary-3.db/stone-lion-cub.json @@ -222,15 +222,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -266,15 +264,13 @@ "name": "Telepathy 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -309,15 +305,13 @@ "name": "Anchored Soul", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cub is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards.

" }, @@ -353,15 +347,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -397,15 +389,13 @@ "name": "+1 Status to All Saves vs. Evil", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -446,15 +436,13 @@ "name": "Bonded Vessel", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The condition of a stone cub's vessel dictates the cub's maximum Hit Point value. Undamaged, the vessel is an object with 28 Hit Points (BT 14). When the cub is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the cub. When the cub Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the cub and the vessel. If the vessel is broken, the cub can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the cub is instantly slain and can't reconstitute.

" }, @@ -485,15 +473,13 @@ "name": "Reconstitution", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the cub reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the cub re-forms in this vessel after [[/br 2d4 #Reconstitution]]{2d4 days}, fully healed. If the vessel is broken, it must first be @UUID[Compendium.pf2e.actionspf2e.Repair]{Repaired}, after which the cub reforms in [[/br 3d4 #Reconstitution]]{3d4 days}.

" @@ -528,15 +514,13 @@ "name": "Inhabit Vessel", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cub touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains:

\n

Immunities healing, nonlethal

\n

Resistances physical 3 (except bludgeoning)

\n

Speed 20 feet; and the following Strike.

\n
    \n
  • Melee A Jaws [[/r 1d20+10 #Jaws]]{+10}/[[/r 1d20+6 #Jaws]]{+6}/[[/r 1d20+2 #Jaws]]{+2} (agile), Damage [[/r (1d6+5)[bludgeoning]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab}.
  • \n
" }, @@ -616,15 +600,13 @@ "name": "Spirit Body", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When not Inhabiting its Vessel, the cub is incorporeal and gains resistance 3 to all damage (except force damage and damage from Strikes with the @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune; double resistance against non-magical).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/stone-lion.json b/packs/data/pathfinder-bestiary-3.db/stone-lion.json index b758962d390..59ada95d08c 100644 --- a/packs/data/pathfinder-bestiary-3.db/stone-lion.json +++ b/packs/data/pathfinder-bestiary-3.db/stone-lion.json @@ -336,15 +336,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -380,15 +378,13 @@ "name": "Telepathy 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -423,15 +419,13 @@ "name": "Anchored Soul", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The lion is mystically bonded to its bonded vessel and must remain within 1 mile of it. Some might be further restricted to the location it guards.

" }, @@ -467,15 +461,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -511,15 +503,13 @@ "name": "+1 Status to All Saves vs. Evil", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -560,15 +550,13 @@ "name": "Bonded Vessel", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The condition of a stone lion's vessel dictates the lion's maximum Hit Point value. Undamaged, the vessel is an object with 50 Hit Points (BT 25). When the lion is in spirit form, damaging it doesn't hurt the vessel, but damaging the vessel deals an equal amount of damage to the lion. When the lion Inhabits its Vessel, they're a single target, and damage reduces the Hit Points of both the lion and the vessel. If the vessel is broken, the lion can still fight normally while inhabiting it and suffers no ill effect, but if the vessel is ever destroyed, the lion is instantly slain and can't reconstitute.

" }, @@ -599,15 +587,13 @@ "name": "Reconstitution", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the lion reaches 0 Hit Points, its spirit dissipates. If its bonded vessel is intact, the lion re-forms in this vessel after [[/br 2d4 #Reconstitution]]{2d4 days}, fully healed. If the vessel is broken, it must first be @UUID[Compendium.pf2e.actionspf2e.Repair]{Repaired}, after which the lion reforms in [[/br 3d4 #Reconstitution]]{3d4 days}.

" @@ -642,15 +628,13 @@ "name": "Ferocious Roar", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lion makes a terrifying roar that deals [[/r 2d8[sonic]]] damage (@Check[type:fortitude|dc:23|basic:true] save) to each creature in a @Template[type:cone|distance:20]. Creatures that fail this save become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -687,15 +671,13 @@ "name": "Inhabit Vessel", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lion touches and melds with its bonded vessel, bringing the statue to life. It can cease Inhabiting its Vessel by spending a single action, which has the concentrate trait. While Inhabiting the Vessel, it loses its fly Speed and gains

\n

Immunities healing, nonlethal

\n

Resistances physical 5 (except bludgeoning),

\n

Speed 30 feet, and it gains the following Strikes:

\n
    \n
  • Melee A Jaws [[/r 1d20+14 #Jaws]]{+14}/[[/r 1d20+10 #Jaws]]{+10}/[[/r 1d20+6 #Jaws]]{+6} (agile), Damage [[/r (2d6+7)[bludgeoning]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab}.
  • \n
  • Ranged A Stone Ball [[/r 1d20+13 #Stone Ball]]{+13}/[[/r 1d20+8 #Stone Ball]]{+8}/[[/r 1d20+3 #Stone Ball]]{+3} (range increment 30 feet), Damage [[/r (2d4+7)[bludgeoning]]] damage.
  • \n
" }, @@ -775,15 +757,13 @@ "name": "Spirit Body", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When not Inhabiting its Vessel, the lion is incorporeal and gains resistance 5 to all damage (except force damage and damage from Strikes with the @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune; double resistance against non-magical).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/storm-hag.json b/packs/data/pathfinder-bestiary-3.db/storm-hag.json index 0ee94c6617a..f0f002cab22 100644 --- a/packs/data/pathfinder-bestiary-3.db/storm-hag.json +++ b/packs/data/pathfinder-bestiary-3.db/storm-hag.json @@ -2295,15 +2295,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2339,15 +2337,13 @@ "name": "Coven", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A storm hag adds @UUID[Compendium.pf2e.spells-srd.Hydraulic Torrent]{Hydraulic Torrent}, @UUID[Compendium.pf2e.spells-srd.Lightning Storm]{Lightning Storm}, and @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2382,15 +2378,13 @@ "name": "Stormsight", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Wind, precipitation, and clouds don't impair a storm hag's vision; she ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from storms, mist, precipitation, and the like.

" }, @@ -2421,15 +2415,13 @@ "name": "Voice of the Storm", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A storm hag can send spoken messages or sounds on the wind to any spot that she has seen and the wind can reach within a 50-mile radius. She can send a quiet whisper or a loud scream, and decides whether it's clearly audible or barely heard above the wind. The message is delivered regardless of whether anyone is present to hear it. The hag can use this ability to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} creatures that hear her message with dire threats or unnerving whispers of doom.

" }, @@ -2465,15 +2457,13 @@ "name": "At-Will Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2504,15 +2494,13 @@ "name": "Stormcalling", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A storm hag can perform a special @UUID[Compendium.pf2e.spells-srd.Control Weather]{Control Weather} ritual, which requires no secondary casters, to change the weather within 5 miles of her location for [[/r 4d12 #Duration Stormcalling]]{4d12 hours}. The primary check is a @Check[type:occultism|dc:23] check, and she can't get an outcome worse than a failure.

\n

The storm hag can create only hurricanes, thunderstorms, and tornadoes, but she can do so regardless of the current season. She can also quell natural weather events but never willingly does so.

" }, @@ -2543,15 +2531,13 @@ "name": "Wind Mastery", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A storm hag is unaffected by strong winds, natural or magical. Windy conditions are not difficult terrain for her.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/street-skelm.json b/packs/data/pathfinder-bestiary-3.db/street-skelm.json index eb3cce5193b..63e1e553e2c 100644 --- a/packs/data/pathfinder-bestiary-3.db/street-skelm.json +++ b/packs/data/pathfinder-bestiary-3.db/street-skelm.json @@ -319,15 +319,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -363,15 +361,13 @@ "name": "-1 to All Saves vs. Emotion Effects", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -416,15 +412,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -460,15 +454,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The street skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -504,15 +496,13 @@ "name": "Frightening Rant", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within @Template[type:emanation|distance:30]{30 feet} must succeed at a @Check[type:will|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.

" }, @@ -552,15 +542,13 @@ "name": "Punishing Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skelm unleashes his constant rage in a reckless attack that makes him @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of his next turn.

\n

He Strikes; if he hits, he increases the number of damage dice by one and adds @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Push]{Push} to the effect. This counts as two attacks for his multiple attack penalty.

" }, @@ -625,15 +613,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -669,15 +655,13 @@ "name": "Knockdown", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/strix-kinmate.json b/packs/data/pathfinder-bestiary-3.db/strix-kinmate.json index 453569e561e..159c3983c4a 100644 --- a/packs/data/pathfinder-bestiary-3.db/strix-kinmate.json +++ b/packs/data/pathfinder-bestiary-3.db/strix-kinmate.json @@ -563,15 +563,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -602,15 +600,13 @@ "name": "Strix Camaraderie", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Strix kinmates are tightly bonded to one another, adept at teamwork and supporting each other's attacks. If an enemy is within reach of both the kinmate and one other strix, that enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all strix.

" }, @@ -641,15 +637,13 @@ "name": "Strix Vengeance", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per 10 minutes

\n

Trigger The kinmate or a strix ally they can see is damaged by an enemy's critical hit

\n
\n

Effect Until the end of their next turn, the kinmate gains a +[[/r {1d6}]]{1d6} status bonus to damage rolls on Strikes they make against the triggering enemy.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sturzstromer.json b/packs/data/pathfinder-bestiary-3.db/sturzstromer.json index 2d8873dc08b..fa657ec6808 100644 --- a/packs/data/pathfinder-bestiary-3.db/sturzstromer.json +++ b/packs/data/pathfinder-bestiary-3.db/sturzstromer.json @@ -585,15 +585,13 @@ "name": "Tremorsense (Precise) 120 feet, (Imprecise) 240 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sturzstromer's tremorsense is a precise sense out to 120 feet and an imprecise sense out to 240 feet. A sturzstromer can't sense anything beyond the range of its tremorsense.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -624,15 +622,13 @@ "name": "Clutching Stones", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sturzstromer's space is greater difficult terrain.

" }, @@ -668,15 +664,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -707,15 +701,13 @@ "name": "Grasping Bites", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sturzstromer attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the sturzstromer's multiple attack penalty.

\n
\n

Critical Success The creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, takes [[/r 1d6[bludgeoning]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} until the end of the sturzstromer's next turn.

\n

Success The creature is grabbed.

" }, @@ -748,15 +740,13 @@ "name": "Landslide", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sturzstromer's most recent action was to cast @UUID[Compendium.pf2e.spells-srd.Earthquake]{Earthquake}.

\n
\n

Effect The sturzstromer closes a fissure it made, choosing one creature that fell in. That creature must succeed at a @Check[type:reflex|dc:41] save or be buried as in an avalanche.

" }, @@ -787,15 +777,13 @@ "name": "Pummeling Assault", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each foe in the sturzstromer's space takes [[/r 4d10[bludgeoning]]] damage (@Check[type:reflex|dc:41|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sulfur-zombie.json b/packs/data/pathfinder-bestiary-3.db/sulfur-zombie.json index 1cbad307d23..bfeebf300b3 100644 --- a/packs/data/pathfinder-bestiary-3.db/sulfur-zombie.json +++ b/packs/data/pathfinder-bestiary-3.db/sulfur-zombie.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sulfur zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -180,15 +176,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -226,15 +220,13 @@ "name": "Death Throes", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a sulfur zombie dies, its body explodes in a @Template[type:burst|distance:30] of fire and debris that deals [[/r {2d10[bludgeoning],2d10[fire]}]]{2d10 bludgeoning damage and 2d10 fire damage} to each creature in the area (@Check[type:reflex|dc:21|basic:true] save).

" @@ -266,15 +258,13 @@ "name": "Blinding Sulfur", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a @Check[type:fortitude|dc:22] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, or for 1 minute on a critical failure.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/sumbreiva.json b/packs/data/pathfinder-bestiary-3.db/sumbreiva.json index 5e62a11b9c6..c8de5829e42 100644 --- a/packs/data/pathfinder-bestiary-3.db/sumbreiva.json +++ b/packs/data/pathfinder-bestiary-3.db/sumbreiva.json @@ -470,15 +470,13 @@ "name": "Greater Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -514,15 +512,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -558,15 +554,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -609,15 +603,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -648,15 +640,13 @@ "name": "Hunter's Triumph", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The sumbreiva kills a creature

\n
\n

Effect The sumbreiva lets out a triumphant, bone-chilling howl. Every enemy in a @Template[type:emanation|distance:30] must succeed at a @Check[type:will|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} (and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} as long as it's frightened on a critical failure).

" }, @@ -692,15 +682,13 @@ "name": "Claim Trophy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sumbreiva claims the soul of a creature they killed within the last minute. This works like @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills the sumbreiva can then free the soul from any soul trophy by touching it and speaking the word for \"freedom\" in any language.

" }, @@ -731,15 +719,13 @@ "name": "Huntblade Brutality", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sumbreiva's huntblade deals an additional [[/r {2d8}]]{2d8 damage} to @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, @@ -786,15 +772,13 @@ "name": "Whip Drain", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The sumbreiva has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with their shadow whip

\n
\n

Effect The grabbed creature must succeed at a @Check[type:fortitude|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -834,15 +818,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/swordkeeper.json b/packs/data/pathfinder-bestiary-3.db/swordkeeper.json index a3e5832259e..081b7dfe585 100644 --- a/packs/data/pathfinder-bestiary-3.db/swordkeeper.json +++ b/packs/data/pathfinder-bestiary-3.db/swordkeeper.json @@ -260,15 +260,13 @@ "name": "Central Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful @Check[type:thievery|dc:32|traits:action:disable-device] checks to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to open; on a critical failure, the backlash deals [[/r 6d6[force]]] damage (@Check[type:reflex|dc:30|basic:true] save) to the creature attempting the check.

\n

If the swordkeeper is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, both DCs are reduced by 2.

\n

If the weapon is removed, the swordkeeper's echoblades vanish.

" }, @@ -304,15 +302,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -343,15 +339,13 @@ "name": "Colossal Echo", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The swordkeeper has a central weapon

\n
\n

Effect The swordkeeper projects a massive echoblade held in all four hands, dealing [[/r 9d8[force]]] damage to all creatures in a @Template[type:line|distance:30] (@Check[type:reflex|dc:30|basic:true] save).

\n

It can't use Colossal Echo again for [[/br 1d4 #Recharge Colossal Echo]]{1d4 rounds}.

" }, @@ -384,15 +378,13 @@ "name": "Echoblade Flurry", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The swordkeeper makes two melee Echoblade Strikes. If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally.

" }, @@ -423,15 +415,13 @@ "name": "Project Echoblade", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The swordkeeper has a central weapon

\n
\n

Effect The swordkeeper projects an echoblade-a force copy of its central weapon that deals [[/r 1d8[force]]] damage and gains thrown 30 feet. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon, but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn.

" }, @@ -473,15 +463,13 @@ "name": "Raise Guard", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Raise Guard]{Effect: Raise Guard}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tattoo-guardian.json b/packs/data/pathfinder-bestiary-3.db/tattoo-guardian.json index bb2c2d74124..95bf44a6f5c 100644 --- a/packs/data/pathfinder-bestiary-3.db/tattoo-guardian.json +++ b/packs/data/pathfinder-bestiary-3.db/tattoo-guardian.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -92,15 +90,13 @@ "name": "Retaliate", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the tattoo guardian's reach attacks the guardian's ward

\n
\n

Effect The tattoo guardian makes an ink blade Strike against the triggering creature.

" }, @@ -131,15 +127,13 @@ "name": "Bond with Ward", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tattoo guardian is adjacent to its ward

\n
\n

Effect The tattoo guardian enters its ward's space and applies itself to the creature's flesh or another suitable surface on the creature. The tattoo guardian occupies the same space as its ward and moves with its ward. While worn, the tattoo guardian establishes a constant @UUID[Compendium.pf2e.spells-srd.Shield Other]{Shield Other} effect with its ward. Attacks that target the tattoo guardian target the ward instead, but use the higher AC or saving throw values between the tattoo guardian and the ward. Area effects apply to both the tattoo guardian and the ward, as normal for an area effect.

" }, @@ -173,15 +167,13 @@ "name": "Fly Free", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tattoo guardian is Bonded with its Ward

\n
\n

Effect The tattoo guardian removes itself from the ward and enters an adjacent space.

" }, @@ -215,15 +207,13 @@ "name": "Interpose", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tattoo guardian is Bonded with or adjacent to its ward

\n
\n

Effect The tattoo guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the guardian's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Interpose]{Effect: Interpose}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/terra-cotta-garrison.json b/packs/data/pathfinder-bestiary-3.db/terra-cotta-garrison.json index fd07d67344d..cafa2510213 100644 --- a/packs/data/pathfinder-bestiary-3.db/terra-cotta-garrison.json +++ b/packs/data/pathfinder-bestiary-3.db/terra-cotta-garrison.json @@ -117,15 +117,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -161,15 +159,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -205,15 +201,13 @@ "name": "Shield Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -249,15 +243,13 @@ "name": "Troop Defenses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 160 (12 squares), 80 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -288,15 +280,13 @@ "name": "Aim as One", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The troop launches a ranged attack in the form of a @Template[type:burst|distance:10] within 100 feet that deals [[/r (3d8+11)[piercing]]] damage (@Check[type:reflex|dc:25|basic:true] save). When the garrison is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5].

" }, @@ -327,15 +317,13 @@ "name": "Raise Shields", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The troop raises steel shields, with the effects of @UUID[Compendium.pf2e.actionspf2e.Raise a Shield]{Raise a Shield}.

" }, @@ -366,15 +354,13 @@ "name": "Strike as One", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A to T

\n

Frequency once per round

\n
\n

Effect The garrison makes a melee attack against each enemy within 5 feet (@Check[type:reflex|dc:30|basic:true] save). The damage depends on the number of actions.

\n

A [[/r 2d8[slashing]]] damage.

\n

D [[/r (3d8+10)[slashing]]] damage.

\n

T [[/r (4d8+13)[slashing]]] damage.

" }, @@ -405,15 +391,13 @@ "name": "Troop Movement", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/terra-cotta-soldier.json b/packs/data/pathfinder-bestiary-3.db/terra-cotta-soldier.json index 43997867224..ff0f6937f88 100644 --- a/packs/data/pathfinder-bestiary-3.db/terra-cotta-soldier.json +++ b/packs/data/pathfinder-bestiary-3.db/terra-cotta-soldier.json @@ -518,15 +518,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -562,15 +560,13 @@ "name": "Raise a Shield", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, @@ -608,15 +604,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/terror-bird.json b/packs/data/pathfinder-bestiary-3.db/terror-bird.json index 34e25902e1e..82173f4e6a7 100644 --- a/packs/data/pathfinder-bestiary-3.db/terror-bird.json +++ b/packs/data/pathfinder-bestiary-3.db/terror-bird.json @@ -101,15 +101,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Sprint", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The terror bird Strides three times in a straight line.

" }, @@ -179,15 +175,13 @@ "name": "Tearing Clutch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The terror bird's powerful beak can tear through flesh. On a successful beak Strike, the target takes [[/r 1[bleed]]] damage. This bleed damage increases to [[/r 1d4[bleed]]] on a critical hit.

" }, @@ -230,15 +224,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/terror-shrike.json b/packs/data/pathfinder-bestiary-3.db/terror-shrike.json index 82135b26ea3..76401138c44 100644 --- a/packs/data/pathfinder-bestiary-3.db/terror-shrike.json +++ b/packs/data/pathfinder-bestiary-3.db/terror-shrike.json @@ -101,15 +101,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Sprint", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The terror shrike Strides three times in a straight line.

" }, @@ -179,15 +175,13 @@ "name": "Stunning Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each creature in a @Template[type:emanation|distance:30] other than terror birds must attempt a @Check[type:will|dc:19] save. Regardless of the result, creatures are then temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its turn.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -223,15 +217,13 @@ "name": "Sudden Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.

" }, @@ -262,15 +254,13 @@ "name": "Tearing Clutch", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The terror bird's powerful beak can tear through flesh. On a successful beak Strike, the target takes [[/r 1[bleed]]] damage. This bleed damage increases to [[/r 1d8[bleed]]] on a critical hit.

" }, @@ -313,15 +303,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/thanatotic-titan.json b/packs/data/pathfinder-bestiary-3.db/thanatotic-titan.json index 2b33a879b4c..aaf089ce011 100644 --- a/packs/data/pathfinder-bestiary-3.db/thanatotic-titan.json +++ b/packs/data/pathfinder-bestiary-3.db/thanatotic-titan.json @@ -1776,15 +1776,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1820,15 +1818,13 @@ "name": "Telepathy 100 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1868,15 +1864,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1912,15 +1906,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1956,15 +1948,13 @@ "name": "+4 Status to All Saves vs. Mental or Divine", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2015,15 +2005,13 @@ "name": "Attack of Opportunity (Special)", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The titan can use their Attack of Opportunity when a creature within their reach uses a concentrate action, in additional to its normal trigger. They disrupt actions on any hit, not just a critical hit—including triggering concentrate actions.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2054,15 +2042,13 @@ "name": "Impossible Stature", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a @Check[type:will|dc:45] save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

" }, @@ -2110,15 +2096,13 @@ "name": "Godslayer", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The titan damages a creature capable of using divine spells or abilities

\n
\n

Effect The creature must attempt a @Check[type:will|dc:45] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature can't use divine spells or abilities for 1 round and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. Only powerful non-divine magic, such as @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, can undo this effect.

\n

Failure As success, but the duration is 1 minute.

\n

Critical Failure As success, but the duration is unlimited.

" }, @@ -2156,15 +2140,13 @@ "name": "Throw Rock", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If a titan's rock Strike isn't a critical failure, the rock explodes, dealing [[/r {10d6}]]{10d6 damage} of a damage type of the titan's choice to all creatures in a @Template[type:burst|distance:20] (@Check[type:reflex|dc:45|basic:true] save).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -2195,15 +2177,13 @@ "name": "Titanic Charge", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The titan Strides twice and makes a melee Strike. If the Strike hits, the titan can cast @UUID[Compendium.pf2e.spells-srd.Earthquake]{Earthquake} centered on the target as a free action.

" }, @@ -2239,15 +2219,13 @@ "name": "Trample", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:45|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -2278,15 +2256,13 @@ "name": "Wide Cleave", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/three-toed-sloth.json b/packs/data/pathfinder-bestiary-3.db/three-toed-sloth.json index e22aeff2223..13a240e5ed2 100644 --- a/packs/data/pathfinder-bestiary-3.db/three-toed-sloth.json +++ b/packs/data/pathfinder-bestiary-3.db/three-toed-sloth.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Rend", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tiddalik.json b/packs/data/pathfinder-bestiary-3.db/tiddalik.json index ccd72732df4..3a96d159c5c 100644 --- a/packs/data/pathfinder-bestiary-3.db/tiddalik.json +++ b/packs/data/pathfinder-bestiary-3.db/tiddalik.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -138,15 +136,13 @@ "name": "Deluge", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature can provoke a waterlogged tiddalik into laughing and releasing its stored water with a successful check to @Check[type:performance|dc:25] a joke or funny story. The tiddalik also disgorges its water automatically if it dies while waterlogged, or can voluntarily Deluge as a three-action activity that has the concentrate trait. The mass of stored water swamps a @Template[type:emanation|distance:10], dealing [[/r 8d6[bludgeoning]]] damage to creatures in the area (@Check[type:reflex|dc:25|basic:true] save) and making the area difficult terrain for 1 day. The tiddalik can't use its spit Strike or Expel Wave until it next Drinks in Abundance.

" }, @@ -177,15 +173,13 @@ "name": "Drink Abundance", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tiddalik spends a day or more drinking from a water source. If the water source is equal to or greater in volume than itself, the tiddalik consumes 5,000 gallons of water per day and becomes waterlogged. While waterlogged, it can use its spit Strike, Expel Wave, and its Deluge ability, but its Speed is reduced to 10 feet. If the water source is smaller than the tiddalik, it consumes the water but does not become waterlogged.

" }, @@ -218,15 +212,13 @@ "name": "Expel Wave", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The tiddalik is waterlogged

\n
\n

Effect The tiddalik expels a wave of water in a @Template[type:cone|distance:60] that deals [[/r 6d6[bludgeoning]]] damage (@Check[type:reflex|dc:25|basic:true] save). Creatures that fail the save are pushed back 5 feet (10 feet on a critical failure).

\n

The tiddalik can't use Expel Wave again for [[/br 1d4 #Recharge Expel Wave]]{1d4 rounds}.

" }, @@ -262,15 +254,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tidehawk.json b/packs/data/pathfinder-bestiary-3.db/tidehawk.json index f6a1b3e8eb1..baa773865c7 100644 --- a/packs/data/pathfinder-bestiary-3.db/tidehawk.json +++ b/packs/data/pathfinder-bestiary-3.db/tidehawk.json @@ -1033,15 +1033,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1077,15 +1075,13 @@ "name": "Wavesense (Imprecise) 120 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -1121,15 +1117,13 @@ "name": "Regeneration 20 (Deactivated by Fire)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1170,15 +1164,13 @@ "name": "Self-Resurrection", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a tidehawk dies, it melts into a torrent of rainwater. If this rain falls into a body of water, such as an ocean or lake, the tidehawk returns to life fully healed [[/br 1d4 #Self-Resurrection]]{1d4 rounds} later, as if subject to a 6th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual. Self-resurrection happens only if there are remains to resurrect; for instance, a tidehawk killed by a @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate} spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.

" @@ -1218,15 +1210,13 @@ "name": "Oceanic Armor", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tidehawk is within 120 feet of a body of water at least as large as it is

\n
\n

Effect The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee Strike while under this effect, this water armor explodes outward, dealing [[/r 4d8[bludgeoning]]] damage (@Check[type:reflex|dc:32|basic:true] save) to the attacking creature and ending the circumstance bonus to AC.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Oceanic Armor]{Effect: Oceanic Armor}

" }, @@ -1261,15 +1251,13 @@ "name": "Typhoon Dive", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The tidehawk is Flying

\n
\n

Effect The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals [[/r 6d6[bludgeoning]]] damage (@Check[type:reflex|dc:32|basic:true] save) to each creature within a @Template[type:emanation|distance:60] of where the tidehawk entered the water. The area becomes difficult terrain until the start of the tidehawk's next turn while the water surges and runs off.

" }, @@ -1309,15 +1297,13 @@ "name": "Knockdown", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tikbalang.json b/packs/data/pathfinder-bestiary-3.db/tikbalang.json index 384afd3a8c4..642006700b6 100644 --- a/packs/data/pathfinder-bestiary-3.db/tikbalang.json +++ b/packs/data/pathfinder-bestiary-3.db/tikbalang.json @@ -515,15 +515,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -554,15 +552,13 @@ "name": "Believe the Lie", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tikbalang takes a -2 circumstance penalty to saves against illusion spells, and to their Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie} to them.

" }, @@ -609,15 +605,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tikbalang takes on the appearance of any Medium or Large humanoid. This doesn't change the tikbalang's Speed or their attack and damage modifiers with their Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -653,15 +647,13 @@ "name": "Flailing Thrash", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tikbalang makes two fist Strikes, with each Strike dealing an extra [[/r {1d6}]]{1d6 damage} against creatures grabbing or @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the tikbalang. The multiple attack penalty doesn't increase until after both attacks.

" }, @@ -708,15 +700,13 @@ "name": "Unnatural Leap", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tikbalang jumps up to their Speed horizontally, or half that vertically.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tolokand.json b/packs/data/pathfinder-bestiary-3.db/tolokand.json index af7fe47f2d1..a73e57cb189 100644 --- a/packs/data/pathfinder-bestiary-3.db/tolokand.json +++ b/packs/data/pathfinder-bestiary-3.db/tolokand.json @@ -1406,15 +1406,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1445,15 +1443,13 @@ "name": "Smoke Vision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a tolokand's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -1489,15 +1485,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1533,15 +1527,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1577,15 +1569,13 @@ "name": "+2 Status to All Saves vs. Primal Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1626,15 +1616,13 @@ "name": "Heartless Furnace", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 2d6[poison]]] damage (@Check[type:fortitude|dc:34|basic:true] save).

\n

The poisonous smoke that bellows from a tolokand makes all creatures inside it @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the smoke are concealed to creatures within it.

" }, @@ -1680,15 +1668,13 @@ "name": "Inexorable", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The tolokand recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and ignores difficult terrain and greater difficult terrain.

" }, @@ -1719,15 +1705,13 @@ "name": "Toxic Blood", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature scores a critical hit against the tolokand with a piercing or slashing Strike, the tolokand's poisonous, oily blood sprays forth. Any creature within @Template[type:emanation|distance:5]{5 feet} of the tolokand takes [[/r 3d6[poison]]] damage (@Check[type:reflex|dc:34|basic:true] save). Any non-creature plants the blood spills on die.

" }, @@ -1758,15 +1742,13 @@ "name": "Blighted Footfalls", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the tolokand ends a move action during which it moved 30 feet or farther, it automatically casts one of its innate spells as a free action.

" }, @@ -1797,15 +1779,13 @@ "name": "Sudden Destruction", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tolokand hasn't cast any of its spontaneous spells this turn

\n
\n

Effect The tolokand casts one of its spontaneous spells, using up the spell slot normally. The tolokand can't cast any further spontaneous spells this turn and can't use this ability again for [[/br 1d4 #Recharge Sudden Destruction]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tomb-giant.json b/packs/data/pathfinder-bestiary-3.db/tomb-giant.json index fed40a679d9..e609dfe57af 100644 --- a/packs/data/pathfinder-bestiary-3.db/tomb-giant.json +++ b/packs/data/pathfinder-bestiary-3.db/tomb-giant.json @@ -860,15 +860,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -904,15 +902,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -948,15 +944,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -999,15 +993,13 @@ "name": "Catch Rock", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1038,15 +1030,13 @@ "name": "Dooming Touch", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1080,15 +1070,13 @@ "name": "Font of Death", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals [[/r 10d8[negative]]] damage energy in a @Template[type:burst|distance:15] (@Check[type:fortitude|dc:32|basic:true] save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.

" }, @@ -1128,15 +1116,13 @@ "name": "Throw Rock", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tooth-fairy-swarm.json b/packs/data/pathfinder-bestiary-3.db/tooth-fairy-swarm.json index f3eee5b18df..870a156fa1b 100644 --- a/packs/data/pathfinder-bestiary-3.db/tooth-fairy-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/tooth-fairy-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Plaque Burst", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature within @Template[type:emanation|distance:15]{15 feet} must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" @@ -136,15 +130,13 @@ "name": "Pinch", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:20|basic:true] save). Creatures that critically fail this save are @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain.

" }, @@ -175,15 +167,13 @@ "name": "Pry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes [[/r 4d6[bludgeoning]]] damage (@Check[type:reflex|dc:20|basic:true] save). On a failed save, the target takes @Localize[PF2E.PersistentDamage.Bleed2.success] and a -1 status penalty to Charisma-based skill checks, and they must succeed at a @Check[type:flat|dc:5] check to Cast a Spell with a verbal component or the spell is disrupted. The penalty and spellcasting condition last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pry]{Effect: Pry}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tooth-fairy.json b/packs/data/pathfinder-bestiary-3.db/tooth-fairy.json index 9a8776d2ca6..1ff117c2321 100644 --- a/packs/data/pathfinder-bestiary-3.db/tooth-fairy.json +++ b/packs/data/pathfinder-bestiary-3.db/tooth-fairy.json @@ -451,15 +451,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -490,15 +488,13 @@ "name": "Plaque Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature within @Template[type:emanation|distance:5]{5 feet} must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" @@ -530,15 +526,13 @@ "name": "Tooth Tug", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tooth fairy's last action was a successful pliers Strike against a creature with teeth

\n
\n

Effect The tooth fairy tugs on the creature's teeth, dealing @Localize[PF2E.PersistentDamage.Bleed2.success] to the creature.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/toshigami.json b/packs/data/pathfinder-bestiary-3.db/toshigami.json index b7c1156c61d..1de8f8d4a48 100644 --- a/packs/data/pathfinder-bestiary-3.db/toshigami.json +++ b/packs/data/pathfinder-bestiary-3.db/toshigami.json @@ -1624,15 +1624,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1668,15 +1666,13 @@ "name": "Telepathy 150 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1711,15 +1707,13 @@ "name": "Ward", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

\n

A toshigami's ward is typically a cherry tree.

" }, @@ -1758,15 +1752,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1802,15 +1794,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1846,15 +1836,13 @@ "name": "Attack of Opportunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1885,15 +1873,13 @@ "name": "Fleeting Blossoms", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional [[/r 1d6[mental]]] damage, as well as an additional [[/r 1d6[negative]]] damage to living creatures and an additional [[/r 1d6[positive]]] damage to undead.

" }, @@ -1924,15 +1910,13 @@ "name": "Swift Staff Strike", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.

" }, @@ -1963,15 +1947,13 @@ "name": "Touch of Ages", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a @Check[type:fortitude|dc:38] save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure As failure, but the conditions are permanent.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/trailgaunt.json b/packs/data/pathfinder-bestiary-3.db/trailgaunt.json index 6bd0717e971..ac65bfebb0e 100644 --- a/packs/data/pathfinder-bestiary-3.db/trailgaunt.json +++ b/packs/data/pathfinder-bestiary-3.db/trailgaunt.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -143,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -189,15 +183,13 @@ "name": "Pained Muttering", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). The creature is then temporarily immune for 1 minute.

" }, @@ -245,15 +237,13 @@ "name": "Create Spawn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset.

" }, @@ -287,15 +277,13 @@ "name": "Dromophobia", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The trailgaunt can't willingly walk on or across a well-maintained road, though it can Burrow under one. If forced onto the surface of such a road, the trailgaunt is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} until it's no longer on the road.

" }, @@ -323,15 +311,13 @@ "name": "Share Pain", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature hit by a trailgaunt's jaws Strike must succeed at a @Check[type:fortitude|dc:20] save or suffer intense pain in its legs and feet, taking a -10-foot status penalty to its Speeds, or a -20-foot status penalty on a critical failure.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Share Pain]{Effect: Share Pain}

" }, @@ -362,15 +348,13 @@ "name": "Sure Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A trailgaunt ignores the effects of difficult terrain and greater difficult terrain.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/trilobite-swarm.json b/packs/data/pathfinder-bestiary-3.db/trilobite-swarm.json index 27575c60eeb..a223c59788f 100644 --- a/packs/data/pathfinder-bestiary-3.db/trilobite-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/trilobite-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Clinging Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The trilobites in the swarm latch onto creatures and gnaw at them. Each enemy in the swarm's space takes [[/r 2d6[slashing]]] damage (@Check[type:reflex|dc:18|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/trilobite.json b/packs/data/pathfinder-bestiary-3.db/trilobite.json index 644cb9b570f..15b12c91b7e 100644 --- a/packs/data/pathfinder-bestiary-3.db/trilobite.json +++ b/packs/data/pathfinder-bestiary-3.db/trilobite.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Wavesense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -139,15 +135,13 @@ "name": "Curl Up", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The trilobite takes damage

\n
\n

Effect The trilobite gains a +2 circumstance bonus to AC until the start of its next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Curl Up]{Effect: Curl Up}

" }, @@ -178,15 +172,13 @@ "name": "Quick Escape", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The trilobite swims up to double its Speed and attempts to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/triumph-siktempora.json b/packs/data/pathfinder-bestiary-3.db/triumph-siktempora.json index 2fe55381fa7..e42e9a6fa89 100644 --- a/packs/data/pathfinder-bestiary-3.db/triumph-siktempora.json +++ b/packs/data/pathfinder-bestiary-3.db/triumph-siktempora.json @@ -476,15 +476,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -520,15 +518,13 @@ "name": "Telepathy 200 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -568,15 +564,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -612,15 +606,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -656,15 +648,13 @@ "name": "Regeneration 40 (Deactivated by Chaotic, Mental or Orichalcum)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -707,15 +697,13 @@ "name": "Cheaters Never Prosper", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature within the aura who uses or benefits from an effect with the fortune trait must succeed at a @Check[type:will|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).

" }, @@ -761,15 +749,13 @@ "name": "Clinch Victory", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the triumph siktempora's reach uses an action that would restore Hit Points

\n
\n

Effect The triumph siktempora makes a glorious fist Strike against the triggering creature. On a critical success, this Strike also disrupts the triggering action.

" }, @@ -800,15 +786,13 @@ "name": "Temporal Sense", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

" }, @@ -849,15 +833,13 @@ "name": "Uncanny Pounce", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The triumph siktempora rolls Dimension of Time Lore for initiative

\n
\n

Effect The triumph siktempora Strides once and makes a claw Strike, in either order.

" }, @@ -888,15 +870,13 @@ "name": "Vie for Victory", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one Athletics attack action (such as @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm}) against the target.

" }, @@ -927,15 +907,13 @@ "name": "Winning Smile", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes [[/r 10d8[mental]]] damage (@Check[type:will|dc:34|basic:true] save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tupilaq.json b/packs/data/pathfinder-bestiary-3.db/tupilaq.json index b5a72ec2909..f4890fe7345 100644 --- a/packs/data/pathfinder-bestiary-3.db/tupilaq.json +++ b/packs/data/pathfinder-bestiary-3.db/tupilaq.json @@ -287,15 +287,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -326,15 +324,13 @@ "name": "Construct Armor (Hardness 8)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a tupilaq has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once a tupilaq is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, it loses its Hardness, and its Armor Class is reduced to 22.

" }, @@ -391,15 +387,13 @@ "name": "Carver's Curse", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a tupilaq is created, the curse imparted by its creator manifests in the form of a single 3rd-level primal spell the tupilaq can cast three times per day. The particular spell is a reflection of the creator's wish for vengeance. By default, and for a found or summoned tupilaq, this spell is @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball}.

" }, @@ -435,15 +429,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tylosaurus.json b/packs/data/pathfinder-bestiary-3.db/tylosaurus.json index 15b3436eaea..62f68a076ee 100644 --- a/packs/data/pathfinder-bestiary-3.db/tylosaurus.json +++ b/packs/data/pathfinder-bestiary-3.db/tylosaurus.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A tylosaurus can hold its breath for 2 hours.

" }, @@ -217,15 +211,13 @@ "name": "Aquatic Drag", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tylosaurus has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The tylosaurus Swims up to half its Speed, carrying the grabbed creature with it.

" }, @@ -261,15 +253,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d6+5)[bludgeoning]]], Rupture 18

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -302,15 +292,13 @@ "name": "Vicious Strafe", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tylosaurus Swims up to its Speed. It can make one jaws Strike and one tail Strike at any points during its movement, each attacking a different target.

" }, @@ -346,15 +334,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tyrannosaurus-skeleton.json b/packs/data/pathfinder-bestiary-3.db/tyrannosaurus-skeleton.json index 07e13f33461..f64598dcede 100644 --- a/packs/data/pathfinder-bestiary-3.db/tyrannosaurus-skeleton.json +++ b/packs/data/pathfinder-bestiary-3.db/tyrannosaurus-skeleton.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Rib Skewer", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tyrannosaurus skeleton bends down, attempting to skewer one adjacent creature on one of its massive ribs. The creature takes [[/r (2d10+9)[piercing]]] damage (@Check[type:reflex|dc:28|basic:true] save). If the creature fails its save and is Medium or smaller, it's also impaled and stuck to the rib. It moves with the skeleton and takes [[/r 2d6[bleed]]] until it either @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} or someone uses @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} to break the rib (either is DC 28).

" }, @@ -234,15 +228,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:28|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -278,15 +270,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/tzitzimitl.json b/packs/data/pathfinder-bestiary-3.db/tzitzimitl.json index a2515509dfa..fae887a263d 100644 --- a/packs/data/pathfinder-bestiary-3.db/tzitzimitl.json +++ b/packs/data/pathfinder-bestiary-3.db/tzitzimitl.json @@ -1529,15 +1529,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1573,15 +1571,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1617,15 +1613,13 @@ "name": "Fast Healing 15", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1667,15 +1661,13 @@ "name": "Negative Healing", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1713,15 +1705,13 @@ "name": "Light to Dark", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature uses an ability or spell with the positive trait within 120 feet of the tzitzimitl

\n
\n

Effect The tzitzimitl inverts the energy used in the triggering ability or spell, causing it to lose the positive trait and gain the negative trait, and changing all instances of positive energy or healing in the ability's description to negative energy.

" }, @@ -1755,15 +1745,13 @@ "name": "Drain Life", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a tzitzimitl's claw Strike deals damages to a living creature, the tzitzimitl gains [[/r 20 #Temporary Hit Points]]{20 temporary Hit Points}, and the target must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. Further damage dealt by a tzitzimitl's Claw Strike increases the value of the drained condition by 2 on a failed save, to a maximum of drained 4.

" }, @@ -1794,15 +1782,13 @@ "name": "Eclipse", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Effect The tzitzimitl casts @UUID[Compendium.pf2e.spells-srd.Darkness]{Darkness} and drains the heat and warmth from the Darkness spell's area, and each creature within the spell's area must attempt a @Check[type:fortitude|dc:41|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes [[/r 4d8[cold]]] damage.

\n

Success The creature takes [[/r 8d8[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature takes [[/r 16d8[cold]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

\n

Critical Failure The creature takes [[/r 16d8[cold]]] damage, is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 minute, and is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/umasi.json b/packs/data/pathfinder-bestiary-3.db/umasi.json index 1b6c16da28b..1b5b74469b5 100644 --- a/packs/data/pathfinder-bestiary-3.db/umasi.json +++ b/packs/data/pathfinder-bestiary-3.db/umasi.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -603,15 +601,13 @@ "name": "+2 Status to All Saves vs. Poison", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -652,15 +648,13 @@ "name": "Flesh Grafting", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An umasi can spend 10 minutes grafting the flesh of other living or recently dead humanoids onto their body, attempting a @Check[type:medicine|dc:20] check with the effects of @UUID[Compendium.pf2e.actionspf2e.Treat Wounds]{Treat Wounds}. This process is the only way an umasi can recover Hit Points.

" }, @@ -688,15 +682,13 @@ "name": "Immortal Flesh", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Umasi can't heal or recover HP in any way except their Flesh Grafting techniques. However, despite being living creatures, they don't take damage from either positive or negative damage.

" }, @@ -732,15 +724,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -771,15 +761,13 @@ "name": "Consume Organ", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The umasi is adjacent to the corpse of a Small or larger creature that died within the last minute

\n
\n

Effect The umasi harvests and consumes a vital organ from the corpse, gaining [[/r 15 #Temporary Hit Points]]{15 temporary Hit Points} and a +1 status bonus to attack and damage rolls for 10 minutes. They can gain this benefit only once from any given corpse.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Consume Organ]{Effect: Consume Organ}

" }, @@ -812,15 +800,13 @@ "name": "Harvester Poison", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/valkyrie.json b/packs/data/pathfinder-bestiary-3.db/valkyrie.json index 7793ef1190a..6c7b1d84695 100644 --- a/packs/data/pathfinder-bestiary-3.db/valkyrie.json +++ b/packs/data/pathfinder-bestiary-3.db/valkyrie.json @@ -1505,15 +1505,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1544,15 +1542,13 @@ "name": "Claimer of the Slain", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Valkyries can detect the souls of those recently slain in combat. A valkyrie spends 10 minutes praying over the body of a creature who has been dead for no more than 12 hours; if that creature is worthy of becoming an @UUID[Compendium.pf2e.pathfinder-bestiary-3.Einherji]{Einherji} and of the appropriate alignment, the valkyrie transforms that creature into an einherji.

" }, @@ -1586,15 +1582,13 @@ "name": "Ravenspeaker", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense.

" }, @@ -1633,15 +1627,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1677,15 +1669,13 @@ "name": "Attack of Opportunity", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1716,15 +1706,13 @@ "name": "Recall the Fallen", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points and their @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} value is 2 or less

\n
\n

Effect The valkyrie restores [[/r 5d10[healing]]]{5d10 Hit Points} to the target.

" }, @@ -1759,15 +1747,13 @@ "name": "Storm of Battle", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The valkyrie hurls her spear into the air, creating a massive storm in a @Template[type:burst|distance:100]. Spears of lightning rain down upon enemies in the area, dealing [[/r 4d12[electricity]]] damage (@Check[type:reflex|dc:32|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/vanara-disciple.json b/packs/data/pathfinder-bestiary-3.db/vanara-disciple.json index f87b7694ea3..af670282aeb 100644 --- a/packs/data/pathfinder-bestiary-3.db/vanara-disciple.json +++ b/packs/data/pathfinder-bestiary-3.db/vanara-disciple.json @@ -584,15 +584,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -623,15 +621,13 @@ "name": "Prehensile Tail", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.

" }, @@ -662,15 +658,13 @@ "name": "Flurry of Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The vanara disciple makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -701,15 +695,13 @@ "name": "Spring Up", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The vanara disciple is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}

\n
\n

Effect The vanara Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/vilderavn.json b/packs/data/pathfinder-bestiary-3.db/vilderavn.json index ea0625059c6..7c92dc3d939 100644 --- a/packs/data/pathfinder-bestiary-3.db/vilderavn.json +++ b/packs/data/pathfinder-bestiary-3.db/vilderavn.json @@ -1134,15 +1134,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1178,15 +1176,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1222,15 +1218,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1266,15 +1260,13 @@ "name": "Attack of Opportunity", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1310,15 +1302,13 @@ "name": "Aura of Disquietude", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n

As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Frightful Presence]{Frightful Presence}, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1366,15 +1356,13 @@ "name": "Bloodbird", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a vilderavn's melee attack becomes cursed. It takes [[/r 2d6[bleed]]] that's difficult to stanch. The DC to stop the bleeding using @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.

" }, @@ -1413,15 +1401,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1457,15 +1443,13 @@ "name": "Souleater", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the vilderavn kills a humanoid target with a critical hit using their Jaws Strike, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/vine-leshy.json b/packs/data/pathfinder-bestiary-3.db/vine-leshy.json index fb6263d4bf4..38baeb285e6 100644 --- a/packs/data/pathfinder-bestiary-3.db/vine-leshy.json +++ b/packs/data/pathfinder-bestiary-3.db/vine-leshy.json @@ -420,15 +420,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -459,15 +457,13 @@ "name": "Verdant Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a vine leshy dies, a burst of primal energy explodes from its body, restoring [[/r 1d4[healing]]]{1d4 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.

" @@ -504,15 +500,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -548,15 +542,13 @@ "name": "Extend Vines", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/viper-swarm.json b/packs/data/pathfinder-bestiary-3.db/viper-swarm.json index 7265e02a1ba..2c6f88ad05c 100644 --- a/packs/data/pathfinder-bestiary-3.db/viper-swarm.json +++ b/packs/data/pathfinder-bestiary-3.db/viper-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Venom Spritz", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vipers spray venom from their fangs in a defensive display. Each creature in a @Template[type:cone|distance:10] is exposed to viper swarm venom but gains a +2 circumstance bonus to its initial saving throw against the poison.

" }, @@ -179,15 +171,13 @@ "name": "Venomous Fangs", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]]{2d8 piercing damage} (@Check[type:reflex|dc:21|basic:true] save) plus Viper Swarm Venom.

" }, @@ -218,15 +208,13 @@ "name": "Viper Swarm Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 2d4[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/vishkanya-infiltrator.json b/packs/data/pathfinder-bestiary-3.db/vishkanya-infiltrator.json index d14891cbb3c..e2839584f5a 100644 --- a/packs/data/pathfinder-bestiary-3.db/vishkanya-infiltrator.json +++ b/packs/data/pathfinder-bestiary-3.db/vishkanya-infiltrator.json @@ -575,15 +575,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -619,15 +617,13 @@ "name": "+2 to All Saves vs. Poison", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -667,15 +663,13 @@ "name": "Envenom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Using either saliva or blood, the vishkanya applies vishkanyan venom to one weapon they're holding. To use their blood, they must be injured, or they can deal themselves [[/r 1[slashing]]] damage as part of the action.

" }, @@ -706,15 +700,13 @@ "name": "Flexible", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vishkanya infiltrator is adept at dealing with tight situations. They have a +1 circumstance bonus to checks to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

" }, @@ -758,15 +750,13 @@ "name": "Proficient Poisoner", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vishkanya infiltrator doesn't lose the poison on a weapon due to a critically failed Strike.

" }, @@ -802,15 +792,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vishkanya deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -873,15 +861,13 @@ "name": "Vishkanyan Venom", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 1d4[poison]]] damage, flat-footed, and a -5-foot penalty to Speed (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/vulpinal.json b/packs/data/pathfinder-bestiary-3.db/vulpinal.json index 394c78d39d4..fbf3491e631 100644 --- a/packs/data/pathfinder-bestiary-3.db/vulpinal.json +++ b/packs/data/pathfinder-bestiary-3.db/vulpinal.json @@ -1470,15 +1470,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1514,15 +1512,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1558,15 +1554,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1597,15 +1591,13 @@ "name": "Fox's Cunning", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/water-wisp.json b/packs/data/pathfinder-bestiary-3.db/water-wisp.json index 74525c6e354..b0786adb5df 100644 --- a/packs/data/pathfinder-bestiary-3.db/water-wisp.json +++ b/packs/data/pathfinder-bestiary-3.db/water-wisp.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Mist Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The water wisp ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and fog.

" }, @@ -133,15 +129,13 @@ "name": "Accord Essence", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet that benefited from the wisp's resonance in the last hour is targeted by an attack

\n
\n

Effect The wisp detonates itself in a small elemental explosion that gives temporary Hit Points equal to half the wisp's current Hit Points to allies within @Template[type:emanation|distance:30]{30 feet} that have benefited from the wisp's resonance in the last hour. These temporary Hit Points last 1 hour.

\n

A wisp that uses this reaction is permanently destroyed, and it can be restored only by a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell or similarly powerful effect. If an ability would prevent the wisp's destruction (for instance, if the wisp is summoned and would merely be dismissed), Accord Essence has no effect.

" }, @@ -174,15 +168,13 @@ "name": "Resonance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All wisps vibrate at a frequency attuned to their element, resonating with and empowering all creatures and effects sharing that trait.

\n

A creature in the area gains a +1 status bonus to attack and damage rolls for effects with the water trait; a creature with the elemental and water traits gains this bonus to all attack and damage rolls.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Resonance]{Effect: Resonance}

" }, @@ -226,15 +218,13 @@ "name": "Drench", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wisp puts out all fires in a single 5-foot square.

\n

It extinguishes non-magical fire of that size or smaller automatically and attempts to counteract magical fires (counteract modifier [[/r 1d20+6 #Counteract]]{+6}).

" }, @@ -269,15 +259,13 @@ "name": "In Concert", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a water wisp rolls a critical failure on a check to @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid}, they get a failure instead, and when they roll a success, they get a critical success instead.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wayang-whisperblade.json b/packs/data/pathfinder-bestiary-3.db/wayang-whisperblade.json index e2f0121c4c3..a7ec5381428 100644 --- a/packs/data/pathfinder-bestiary-3.db/wayang-whisperblade.json +++ b/packs/data/pathfinder-bestiary-3.db/wayang-whisperblade.json @@ -280,15 +280,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -324,15 +322,13 @@ "name": "+1 Status to All Saves vs. Darkness or Shadow", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -378,15 +374,13 @@ "name": "Shadowplay", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wayang's last action was a melee Strike that damaged their opponent

\n
\n

Effect The wayang attempts to @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumble Through} the opponent's space, with a +2 circumstance bonus to the Acrobatics check. If they succeed, the wayang leaves a shadowy afterimage in their original space, and the opponent is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the next melee attack the wayang attempts against it before the end of their current turn.

" }, @@ -442,15 +436,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wayang deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/weasel.json b/packs/data/pathfinder-bestiary-3.db/weasel.json index c30d1cda58e..d643effa384 100644 --- a/packs/data/pathfinder-bestiary-3.db/weasel.json +++ b/packs/data/pathfinder-bestiary-3.db/weasel.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Lithe", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A weasel treats any tight space it can barely fit its head in or wider as difficult terrain and doesn't need to @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} to move through it.

" }, @@ -185,15 +179,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d4[piercing]]], @Check[type:fortitude|dc:15|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -229,15 +221,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/werebat.json b/packs/data/pathfinder-bestiary-3.db/werebat.json index 5b4813d33cc..30a35461040 100644 --- a/packs/data/pathfinder-bestiary-3.db/werebat.json +++ b/packs/data/pathfinder-bestiary-3.db/werebat.json @@ -417,15 +417,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -456,15 +454,13 @@ "name": "Bat Empathy", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werebat can communicate with bats.

" }, @@ -498,15 +494,13 @@ "name": "Echolocation (Precise) 40 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werebat can use their hearing as a precise sense at the listed range.

" }, @@ -537,15 +531,13 @@ "name": "Wing Thrash", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent enemy damages the werebat

\n
\n

Effect The werebat makes one or two wing Strikes, each against a different adjacent creature.

" }, @@ -581,15 +573,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+10 #Fist]]{+10}/[[/r 1d20+5 #Fist]]{+5}/[[/r 1d20 #Fist]]{+0} (agile, nonlethal), Damage [[/r (1d4+2)[bludgeoning]]] damage
    • \n
    • Speed 25 feet
    • \n
    \n
  • \n
  • Giant Bat\n
      \n
    • Speed 15 feet, fly 30 feet
    • \n
    \n
  • \n
\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -630,15 +620,13 @@ "name": "Curse of the Werebat", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n
\n

Saving Throw @Check[type:fortitude|dc:15]

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -678,15 +666,13 @@ "name": "Moon Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/werecrocodile.json b/packs/data/pathfinder-bestiary-3.db/werecrocodile.json index f12a1323781..b00fe2d8e21 100644 --- a/packs/data/pathfinder-bestiary-3.db/werecrocodile.json +++ b/packs/data/pathfinder-bestiary-3.db/werecrocodile.json @@ -413,15 +413,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -452,15 +450,13 @@ "name": "Crocodile Empathy", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werecrocodile can communicate with alligators, caimans, and crocodiles.

" }, @@ -494,15 +490,13 @@ "name": "Deep Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werecrocodile can hold their breath for about 2 hours.

" }, @@ -538,15 +532,13 @@ "name": "Aquatic Ambush", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

30 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -582,15 +574,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+10 #Fist]]{+10}/[[/r 1d20+5 #Fist]]{+5}/[[/r 1d20 #Fist]]{+0} (agile, nonlethal), Damage [[/r (1d4+2)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Crocodile\n
      \n
    • Melee jaws[[/r 1d20+10 #Jaws]]{+10}/[[/r 1d20+5 #Jaws]]{+5}/[[/r 1d20 #Jaws]]{+0}, Damage [[/r (2d6+4)[piercing]]] damage
    • \n
    \n
  • \n
\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -631,15 +621,13 @@ "name": "Curse of the Werecrocodile", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n
\n

Saving Throw @Check[type:fortitude|dc:15]

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werecrocodile until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -679,15 +667,13 @@ "name": "Moon Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2. When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -722,15 +708,13 @@ "name": "Twisting Thrash", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The werecrocodile has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The werecrocodile makes a Jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If this Strike hits, it also knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If it fails, the werecrocodile releases the target.

" }, @@ -796,15 +780,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wihsaak.json b/packs/data/pathfinder-bestiary-3.db/wihsaak.json index f6bbc0b90d3..ed02481af0c 100644 --- a/packs/data/pathfinder-bestiary-3.db/wihsaak.json +++ b/packs/data/pathfinder-bestiary-3.db/wihsaak.json @@ -829,15 +829,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -873,15 +871,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -916,15 +912,13 @@ "name": "Easy to Call", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A wihsaak's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -955,15 +949,13 @@ "name": "Swarmwalker", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.

" }, @@ -994,15 +986,13 @@ "name": "Droning Distraction", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within @Template[type:emanation|distance:100]{100 feet} must attempt a @Check[type:will|dc:23] save. They are then temporarily immune for 1 minute.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Critical Failure The creature is confused for 1 round and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -1039,15 +1029,13 @@ "name": "Skip Between", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned wihsaak can't use Skip Between.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/winter-hag.json b/packs/data/pathfinder-bestiary-3.db/winter-hag.json index 4f9167da5fa..52a99bff12f 100644 --- a/packs/data/pathfinder-bestiary-3.db/winter-hag.json +++ b/packs/data/pathfinder-bestiary-3.db/winter-hag.json @@ -2866,15 +2866,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2910,15 +2908,13 @@ "name": "Coven", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A winter hag adds @UUID[Compendium.pf2e.spells-srd.Cone of Cold]{Cone of Cold}, @UUID[Compendium.pf2e.spells-srd.Solid Fog]{Solid Fog}, and @UUID[Compendium.pf2e.spells-srd.Wall of Ice]{Wall of Ice} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2953,15 +2949,13 @@ "name": "Snow Vision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a winter hag's vision; she ignores @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} from snowfall.

" }, @@ -2997,15 +2991,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3041,15 +3033,13 @@ "name": "Constant Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3080,15 +3070,13 @@ "name": "Craft Ice Staff", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A winter hag can spend 1 day performing a specific ritual to create a +1 Striking Staff of black ice. Once per day, she can use the staff to cast @UUID[Compendium.pf2e.spells-srd.Cone of Cold]{Cone of Cold}. The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water.

" }, @@ -3124,15 +3112,13 @@ "name": "Ice Climb", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A winter hag can Climb at the listed Speed, but only on ice. She ignores difficult terrain from ice and snow, and she doesn't risk falling when crossing ice.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-crypt.json b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-crypt.json index 3b5dc986256..f64ebf53406 100644 --- a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-crypt.json +++ b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-crypt.json @@ -13,15 +13,13 @@ "name": "Tremorsense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -103,15 +99,13 @@ "name": "Fire Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a wizard sponge would take fire damage, it instead regains [[/r 1d8[healing]]]{1d8 Hit Points} (regardless of the amount of damage the fire effect would have caused).

" }, @@ -142,15 +136,13 @@ "name": "Suction", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponges can climb on ceilings and other inverted surfaces.

" }, @@ -181,15 +173,13 @@ "name": "Swarming Slither", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wizard sponge slithers over each creature in its space, dealing [[/r 2d10[acid]]] damage (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -220,15 +210,13 @@ "name": "Weak Acid", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fey-domain.json b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fey-domain.json index e1f1fb7b99a..1e37467a116 100644 --- a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fey-domain.json +++ b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fey-domain.json @@ -13,15 +13,13 @@ "name": "Tremorsense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Fire Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a wizard sponge would take fire damage, it instead regains [[/r 1d8[healing]]]{1d8 Hit Points} (regardless of the amount of damage the fire effect would have caused).

" }, @@ -91,15 +87,13 @@ "name": "Suction", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponges can climb on ceilings and other inverted surfaces.

" }, @@ -130,15 +124,13 @@ "name": "Swarming Slither", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wizard sponge slithers over each creature in its space, dealing [[/r 2d10[acid]]] damage (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -169,15 +161,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fiendish-temple.json b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fiendish-temple.json index 8b619f288b8..7e197ec5389 100644 --- a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fiendish-temple.json +++ b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-fiendish-temple.json @@ -13,15 +13,13 @@ "name": "Tremorsense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Fire Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a wizard sponge would take fire damage, it instead regains [[/r 1d8[healing]]]{1d8 Hit Points} (regardless of the amount of damage the fire effect would have caused).

" }, @@ -91,15 +87,13 @@ "name": "Suction", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponges can climb on ceilings and other inverted surfaces.

" }, @@ -130,15 +124,13 @@ "name": "Swarming Slither", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wizard sponge slithers over each creature in its space, dealing [[/r {2d10[acid],1d6[evil]}]]{2d10 acid damage and 1d6 evil damage} (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -169,15 +161,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-toxic-lair.json b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-toxic-lair.json index 1f76151258e..1e827f2f268 100644 --- a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-toxic-lair.json +++ b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-toxic-lair.json @@ -13,15 +13,13 @@ "name": "Tremorsense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Fire Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a wizard sponge would take fire damage, it instead regains [[/r 1d8[healing]]]{1d8 Hit Points} (regardless of the amount of damage the fire effect would have caused).

" }, @@ -91,15 +87,13 @@ "name": "Suction", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponges can climb on ceilings and other inverted surfaces.

" }, @@ -130,15 +124,13 @@ "name": "Swarming Slither", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wizard sponge slithers over each creature in its space, dealing [[/r {2d10[acid],1d10[poison]}]]{2d10 acid damage and 1d10 poison damage} (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -169,15 +161,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-underwater.json b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-underwater.json index 844b7ac0c5a..111389ba429 100644 --- a/packs/data/pathfinder-bestiary-3.db/wizard-sponge-underwater.json +++ b/packs/data/pathfinder-bestiary-3.db/wizard-sponge-underwater.json @@ -13,15 +13,13 @@ "name": "Tremorsense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Fire Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a wizard sponge would take fire damage, it instead regains [[/r 1d8[healing]]]{1d8 Hit Points} (regardless of the amount of damage the fire effect would have caused).

" }, @@ -91,15 +87,13 @@ "name": "Suction", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponges can climb on ceilings and other inverted surfaces.

" }, @@ -130,15 +124,13 @@ "name": "Swarming Slither", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wizard sponge slithers over each creature in its space, dealing [[/r 2d10[acid]]] damage (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -169,15 +161,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wizard-sponge.json b/packs/data/pathfinder-bestiary-3.db/wizard-sponge.json index 03932f892a7..003a939a5de 100644 --- a/packs/data/pathfinder-bestiary-3.db/wizard-sponge.json +++ b/packs/data/pathfinder-bestiary-3.db/wizard-sponge.json @@ -13,15 +13,13 @@ "name": "Tremorsense 60 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Fire Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anytime a wizard sponge would take fire damage, it instead regains [[/r 1d8[healing]]]{1d8 Hit Points} (regardless of the amount of damage the fire effect would have caused).

" }, @@ -91,15 +87,13 @@ "name": "Suction", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponges can climb on ceilings and other inverted surfaces.

" }, @@ -130,15 +124,13 @@ "name": "Swarming Slither", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wizard sponge slithers over each creature in its space, dealing [[/r 2d10[acid]]] damage (@Check[type:reflex|dc:20|basic:true] save). A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -169,15 +161,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wizard sponge acid damages only organic material—not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wolliped.json b/packs/data/pathfinder-bestiary-3.db/wolliped.json index 147360ea2bd..6dbbf168751 100644 --- a/packs/data/pathfinder-bestiary-3.db/wolliped.json +++ b/packs/data/pathfinder-bestiary-3.db/wolliped.json @@ -135,15 +135,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -179,15 +177,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -223,15 +219,13 @@ "name": "+2 Circumstance to All Saves vs. Shove and Trip", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -273,15 +267,13 @@ "name": "Ice Stride", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wolliped isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -312,15 +304,13 @@ "name": "Regurgitated Wrath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The wolliped regurgitates the contents of its stomach and spits them at the target, dealing [[/r {2d6[bludgeoning],2d6[acid]}]]{2d6 bludgeoning damage and 2d6 acid damage}. The target attempts a @Check[type:reflex|dc:20|basic:true] save, and on a failure also becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -356,15 +346,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wyrmwraith.json b/packs/data/pathfinder-bestiary-3.db/wyrmwraith.json index 2021c183a9e..2790aebbd74 100644 --- a/packs/data/pathfinder-bestiary-3.db/wyrmwraith.json +++ b/packs/data/pathfinder-bestiary-3.db/wyrmwraith.json @@ -1116,15 +1116,13 @@ "name": "Lifesense 120 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1160,15 +1158,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1204,15 +1200,13 @@ "name": "Negative Healing", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1255,15 +1249,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1311,15 +1303,13 @@ "name": "Positive Energy Transfer", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The wyrmwraith succeeds at a saving throw to resist positive damage but still takes damage

\n
\n

Effect The wyrmwraith transfers all positive damage from the effect to a single undead creature of their choice within 120 feet that they control or that's @UUID[Compendium.pf2e.conditionitems.Friendly]{Friendly} or @UUID[Compendium.pf2e.conditionitems.Helpful]{Helpful} to them.

" }, @@ -1353,15 +1343,13 @@ "name": "Sunlight Powerlessness", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A wyrmwraith in sunlight is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -1392,15 +1380,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wyrmwraith unleashes a burst of negative energy that deals [[/r 18d6[negative]]] damage to all creatures in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:38|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1435,15 +1421,13 @@ "name": "Divine Dispelling", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wyrmwraith's claws rend divine magic. Whenever a wyrmwraith hits a creature with a spectral claws Strike, the wyrmwraith can attempt a @Check[type:religion] check to counteract an ongoing divine spell effect on the creature.

" }, @@ -1477,15 +1461,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wyrmwraith makes two claw Strikes and one jaws Strike in any order.

" }, @@ -1516,15 +1498,13 @@ "name": "Drain Life", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw Strike, the wyrmwraith gains [[/r 18 #Temporary Hit Points]]{18 temporary Hit Points}, and the creature must succeed at a @Check[type:fortitude|dc:38] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. Further damage dealt by the wyrmwraith's spectral jaws or spectral claws Strikes increases the value of the drained condition by 2 on a failed save, to a maximum of drained 4.

" }, @@ -1558,15 +1538,13 @@ "name": "Ectoplasmic Form", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The wyrmwraith loses the incorporeal trait for [[/br 1d4 #Duration Physical Form]]{1d4 rounds}, though they can return to their incorporeal form as a free action before then. Once this ability ends, the wyrmwraith can't use this ability again for [[/br 1d4 #Recharge Ectoplasmatic Form]]{1d4 rounds}. While in their ectoplasmic form, the wyrmwraith's AC increases to 43 and they gain [[/r 100 #Temporary Hit Points]]{100 temporary Hit Points}. They lose their immunity to precision damage and all of their resistances. Their melee Strikes deal slashing and piercing damage, respectively, instead of negative damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ectoplasmic Form (Physical)]{Effect: Ectoplasmic Form (Physical)}

" }, @@ -1637,15 +1615,13 @@ "name": "Phase Lurch", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wyrmwraith is in their ectoplasmic form

\n
\n

Effect As the Stride action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is difficult terrain.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/wyrwood-sneak.json b/packs/data/pathfinder-bestiary-3.db/wyrwood-sneak.json index 9dc2b443627..ed21b2503e1 100644 --- a/packs/data/pathfinder-bestiary-3.db/wyrwood-sneak.json +++ b/packs/data/pathfinder-bestiary-3.db/wyrwood-sneak.json @@ -279,15 +279,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -318,15 +316,13 @@ "name": "Living Machine", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Though their body is an organic construct, a wyrwood is a living creature. They're not immediately destroyed when reduced to 0 HP, but rather fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and eventually die. They don't need to eat or drink. They can be targeted by effects that target living creatures or that target constructs.

" @@ -358,15 +354,13 @@ "name": "No Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A wyrwood doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -402,15 +396,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wyrwood deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/ximtal.json b/packs/data/pathfinder-bestiary-3.db/ximtal.json index 6dcb96a0939..643c8b74d76 100644 --- a/packs/data/pathfinder-bestiary-3.db/ximtal.json +++ b/packs/data/pathfinder-bestiary-3.db/ximtal.json @@ -997,15 +997,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1041,15 +1039,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1084,15 +1080,13 @@ "name": "Easy to Call", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ximtal's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1128,15 +1122,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1172,15 +1164,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1211,15 +1201,13 @@ "name": "Despoiler", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:1000]{1000 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures within the aura take a -2 circumstance penalty to all saving throws against poisons, diseases, and drugs.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despoiler]{Effect: Despoiler}

" }, @@ -1273,15 +1261,13 @@ "name": "Isolate Foes", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a @Check[type:will|dc:38] save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an affected creature with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.

" }, @@ -1319,15 +1305,13 @@ "name": "Sensory Fever", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ximtal's withering attacks cause a debilitating disease targeting the senses

\n

Saving Throw @Check[type:fortitude|dc:36]

\n
\n

Stage1 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day)

\n

Stage 2 creature loses an additional sense from the stage 1 list (1 day)

\n

Stage 3 creature loses an additional sense from the stage 1 list (1 day)

\n

Stage 4 creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense (1 day)

\n

Stage 5 all lost senses are permanent unless restored via @UUID[Compendium.pf2e.spells-srd.Restore Senses]{Restore Senses} or a similar effect.

" }, @@ -1360,15 +1344,13 @@ "name": "Skip Between", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ximtal moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be @UUID[Compendium.pf2e.actionspf2e.Dismiss]{Dismissed}.

\n

A summoned ximtal can't use Skip Between.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/xiuh-couatl.json b/packs/data/pathfinder-bestiary-3.db/xiuh-couatl.json index ed0600aa074..af817aed031 100644 --- a/packs/data/pathfinder-bestiary-3.db/xiuh-couatl.json +++ b/packs/data/pathfinder-bestiary-3.db/xiuh-couatl.json @@ -2578,15 +2578,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2622,15 +2620,13 @@ "name": "Telepathy 100 feet", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2670,15 +2666,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -2718,15 +2712,13 @@ "name": "At-Will Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2762,15 +2754,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2819,15 +2809,13 @@ "name": "Breath Weapon", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xiuh couatl breaths a gout of flame and lightning in an @Template[type:line|distance:80] that deals [[/r 5d8[electricity]]] damage and [[/r 5d8[fire]]] damage (@Check[type:reflex|dc:32|basic:true] save).

\n

The xiuh couatl can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2867,15 +2855,13 @@ "name": "Greater Constrict", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d10+10)[bludgeoning],1d8[electricity]}]]{1d10+10 bludgeoning plus 1d8 electricity}, @Check[type:fortitude|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -2906,15 +2892,13 @@ "name": "Instrument of Retribution", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Greater Striking} @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} @UUID[Compendium.pf2e.equipment-srd.Shock]{Shock} weapon and can be of any size, chosen by the xiuh couatl when they transform. In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the concentrate trait.

" }, @@ -2949,15 +2933,13 @@ "name": "Wrap in Coils", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The xiuh couatl has a Medium or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in their jaws.

\n
\n

Effect The xiuh couatl moves the creature into their coils, freeing their jaws to make attacks, then uses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Constrict]{Constrict} against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.

" }, @@ -2988,15 +2970,13 @@ "name": "Xiuh Couatl Venom", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A xiuh couatl's poison deals good damage rather than poison damage to fiends

\n

Saving Throw @Check[type:fortitude|dc:32]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d8[poison]]] damage ([[/r 2d8[good]]] damage to fiends) and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d10[poison]]] damage ([[/r 2d10[good]]] damage to fiends), enfeebled 1, and -5-foot status penalty to all Speeds (1 round)

\n

Stage 3 [[/r 3d8[poison]]] damage ([[/r 3d8[good]]] damage to fiends), @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and -10-foot status penalty to all Speeds (1 round).

" }, @@ -3034,15 +3014,13 @@ "name": "Grab", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/yithian.json b/packs/data/pathfinder-bestiary-3.db/yithian.json index 8beef22fda9..6485612ef22 100644 --- a/packs/data/pathfinder-bestiary-3.db/yithian.json +++ b/packs/data/pathfinder-bestiary-3.db/yithian.json @@ -1002,15 +1002,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1046,15 +1044,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1094,15 +1090,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -1142,15 +1136,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1186,15 +1178,13 @@ "name": "All-Around Vision", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1232,15 +1222,13 @@ "name": "Mind Swap", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a yithian successfully casts @UUID[Compendium.pf2e.spells-srd.Possession]{Possession}, they exchange their mind and soul with the target. Each creature takes control of the other's body. This effect lasts until the yithian Dismisses the spell or they're forced out by any effect that ends Possession. When the effect ends, each creature's mind and soul returns to its own body, regardless of physical or temporal distance, and the yithian can cast @UUID[Compendium.pf2e.spells-srd.Modify Memory]{Modify Memory} on the target to remove any or all knowledge of its time being possessed. If the yithian is forced out of the target's mind by an effect, the yithian can't remove such knowledge.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-forest-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/young-forest-dragon-spellcaster.json index ac4c3e587a0..370e33170eb 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-forest-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/young-forest-dragon-spellcaster.json @@ -2867,15 +2867,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2911,15 +2909,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2955,15 +2951,13 @@ "name": "Constant Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2994,15 +2988,13 @@ "name": "Countered by Metal", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest dragon takes damage from a metal item, they lose woodland stride and @UUID[Compendium.pf2e.spells-srd.Pass Without Trace]{Pass Without Trace} until the end of their next turn.

" }, @@ -3033,15 +3025,13 @@ "name": "Fed by Water", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The forest dragon is targeted with a water spell or effect

\n
\n

Effect The forest dragon gains [[/r 30 #Temporary Hit Points]]{30 temporary Hit Points}.

" }, @@ -3081,15 +3071,13 @@ "name": "Frightful Presence", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n

Animals, fungi, and plants take a -2 circumstance penalty to the save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3137,15 +3125,13 @@ "name": "Breath Weapon", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a swarm of insects that deals [[/r 10d6[piercing]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:29|basic:true] save) before dispersing.

\n

A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the insects' venom; this is a poison effect.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3184,15 +3170,13 @@ "name": "Constrict", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+8)[bludgeoning]]], @Check[type:fortitude|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -3223,15 +3207,13 @@ "name": "Woodland Stride", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, @@ -3267,15 +3249,13 @@ "name": "Grab", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-forest-dragon.json b/packs/data/pathfinder-bestiary-3.db/young-forest-dragon.json index 868dc66fdde..ef9a08a2ece 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-forest-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/young-forest-dragon.json @@ -693,15 +693,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -737,15 +735,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -781,15 +777,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -820,15 +814,13 @@ "name": "Countered by Metal", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest dragon takes damage from a metal item, they lose woodland stride and @UUID[Compendium.pf2e.spells-srd.Pass Without Trace]{Pass Without Trace} until the end of their next turn.

" }, @@ -859,15 +851,13 @@ "name": "Fed by Water", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per hour

\n

Trigger The forest dragon is targeted with a water spell or effect

\n
\n

Effect The forest dragon gains [[/r 30 #Temporary Hit Points]]{30 temporary Hit Points}.

" }, @@ -907,15 +897,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n

Animals, fungi, and plants take a -2 circumstance penalty to the save.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -963,15 +951,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a swarm of insects that deals [[/r 10d6[piercing]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:29|basic:true] save) before dispersing.

\n

A creature that critically fails is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} from the insects' venom; this is a poison effect.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1005,15 +991,13 @@ "name": "Coiling Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1049,15 +1033,13 @@ "name": "Constrict", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+8)[bludgeoning]]], @Check[type:fortitude|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1088,15 +1070,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1137,15 +1117,13 @@ "name": "Woodland Stride", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, @@ -1181,15 +1159,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-sea-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/young-sea-dragon-spellcaster.json index deccacda942..3dd700ffe3f 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-sea-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/young-sea-dragon-spellcaster.json @@ -2234,15 +2234,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2278,15 +2276,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -2322,15 +2318,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2366,15 +2360,13 @@ "name": "Constant Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2405,15 +2397,13 @@ "name": "Countered by Earth", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone}, they lose Liquefy until the end of their next turn.

" }, @@ -2444,15 +2434,13 @@ "name": "Fed by Metal", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Metal]{Effect: Fed by Metal}

" }, @@ -2491,15 +2479,13 @@ "name": "Frightful Presence", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2547,15 +2533,13 @@ "name": "Liquefy", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a Strike or spell that could deal fire or physical damage to them

\n
\n

Effect The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage.

" }, @@ -2608,15 +2592,13 @@ "name": "Breath Weapon", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of water that deals [[/r 9d6[bludgeoning]]] damage in a @Template[type:burst|distance:20] within 40 feet (@Check[type:reflex|dc:26|basic:true] save). All non-magical fire in the radius is extinguished.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2656,15 +2638,13 @@ "name": "Constrict", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+6)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2695,15 +2675,13 @@ "name": "Hyponatremia", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} as a surge of excess water floods its body.

" }, @@ -2741,15 +2719,13 @@ "name": "Grab", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-sea-dragon.json b/packs/data/pathfinder-bestiary-3.db/young-sea-dragon.json index 204ff29173d..9891d430118 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-sea-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/young-sea-dragon.json @@ -570,15 +570,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -614,15 +612,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -658,15 +654,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -702,15 +696,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -741,15 +733,13 @@ "name": "Countered by Earth", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sea dragon is targeted with an earth spell or @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone}, they lose Liquefy until the end of their next turn.

" }, @@ -780,15 +770,13 @@ "name": "Fed by Metal", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Metal]{Effect: Fed by Metal}

" }, @@ -827,15 +815,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -883,15 +869,13 @@ "name": "Liquefy", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted by a Strike or spell that could deal fire or physical damage to them

\n
\n

Effect The dragon liquefies, turning entirely to water while maintaining their shape, for a split second. Against the triggering effect, they gain resistance 15 to fire and to all physical damage.

" }, @@ -944,15 +928,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of water that deals [[/r 9d6[bludgeoning]]] damage in a @Template[type:burst|distance:20] within 40 feet (@Check[type:reflex|dc:26|basic:true] save). All non-magical fire in the radius is extinguished.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -987,15 +969,13 @@ "name": "Coiling Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -1031,15 +1011,13 @@ "name": "Constrict", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+6)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1070,15 +1048,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1119,15 +1095,13 @@ "name": "Hyponatremia", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature that takes damage from the sea dragon's jaws Strike must succeed at a @Check[type:fortitude|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} as a surge of excess water floods its body.

" }, @@ -1165,15 +1139,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-sky-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/young-sky-dragon-spellcaster.json index cb0f871a40f..3a75dc114de 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-sky-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/young-sky-dragon-spellcaster.json @@ -2758,15 +2758,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2802,15 +2800,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2841,15 +2837,13 @@ "name": "Mist Vision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a sky dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -2880,15 +2874,13 @@ "name": "Countered by Fire", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Fire]{Effect: Countered by Fire}

" }, @@ -2919,15 +2911,13 @@ "name": "Fed by Earth", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while flying.

" }, @@ -2966,15 +2956,13 @@ "name": "Frightful Presence", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3022,15 +3010,13 @@ "name": "Breath Weapon", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of electricity that deals [[/r 5d12[electricity]]] damage in a @Template[type:burst|distance:20] within 40 feet (@Check[type:reflex|dc:28|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3070,15 +3056,13 @@ "name": "Constrict", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+7)[bludgeoning]]], @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -3109,15 +3093,13 @@ "name": "Perfected Flight", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}.

" }, @@ -3153,15 +3135,13 @@ "name": "Grab", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-sky-dragon.json b/packs/data/pathfinder-bestiary-3.db/young-sky-dragon.json index d9440d715f3..8dfc847be2d 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-sky-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/young-sky-dragon.json @@ -568,15 +568,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -612,15 +610,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -651,15 +647,13 @@ "name": "Mist Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fog and mist don't impair a sky dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -690,15 +684,13 @@ "name": "Countered by Fire", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a -1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Fire]{Effect: Countered by Fire}

" }, @@ -729,15 +721,13 @@ "name": "Fed by Earth", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a sky dragon is targeted by an earth spell or effect, they leave a cloud of pulverized dust and gravel that swirls in the eddies of the dragon's flight. For 1 minute, the dragon is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} while flying.

" }, @@ -776,15 +766,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -832,15 +820,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon shoots a ball of electricity that deals [[/r 5d12[electricity]]] damage in a @Template[type:burst|distance:20] within 40 feet (@Check[type:reflex|dc:28|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -875,15 +861,13 @@ "name": "Coiling Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -919,15 +903,13 @@ "name": "Constrict", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+7)[bludgeoning]]], @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -958,15 +940,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1007,15 +987,13 @@ "name": "Perfected Flight", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to @UUID[Compendium.pf2e.actionspf2e.Maneuver in Flight]{Maneuver in Flight}.

" }, @@ -1051,15 +1029,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon-spellcaster.json index d10c08cd73f..d1b4e95d709 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon-spellcaster.json @@ -2577,15 +2577,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2621,15 +2619,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2665,15 +2661,13 @@ "name": "At-Will Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2709,15 +2703,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2771,15 +2763,13 @@ "name": "Frightful Presence", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2827,15 +2817,13 @@ "name": "Violent Retort", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sovereign dragon's reach critically hits the dragon

\n
\n

Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

" }, @@ -2866,15 +2854,13 @@ "name": "Breath Weapon", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a roar charged with psychic energy, dealing [[/r 12d6[mental]]] damage in a @Template[type:cone|distance:30] (@Check[type:will|dc:30|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2914,15 +2900,13 @@ "name": "Constrict", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+10)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2953,15 +2937,13 @@ "name": "Gleaming Armor", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a @Template[type:emanation|distance:20] must succeed at a @Check[type:fortitude|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}.

\n

All these effects last until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gleaming Armor]{Effect: Gleaming Armor}

" }, @@ -3008,15 +2990,13 @@ "name": "Grab", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon.json b/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon.json index ca7d8b58053..8c00a80be0e 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/young-sovereign-dragon.json @@ -575,15 +575,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -619,15 +617,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -663,15 +659,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -707,15 +701,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -769,15 +761,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -825,15 +815,13 @@ "name": "Violent Retort", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the sovereign dragon's reach critically hits the dragon

\n
\n

Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

" }, @@ -864,15 +852,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon unleashes a roar charged with psychic energy, dealing [[/r 12d6[mental]]] damage in a @Template[type:cone|distance:30] (@Check[type:will|dc:30|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -907,15 +893,13 @@ "name": "Coiling Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target.

" }, @@ -951,15 +935,13 @@ "name": "Constrict", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+10)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -990,15 +972,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -1039,15 +1019,13 @@ "name": "Gleaming Armor", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a @Template[type:emanation|distance:20] must succeed at a @Check[type:fortitude|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}.

\n

All these effects last until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Gleaming Armor]{Effect: Gleaming Armor}

" }, @@ -1094,15 +1072,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon-spellcaster.json b/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon-spellcaster.json index 9e17cf13d30..00111d8a185 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon-spellcaster.json @@ -2155,15 +2155,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2199,15 +2197,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2238,15 +2234,13 @@ "name": "Smoke Vision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an underworld dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -2277,15 +2271,13 @@ "name": "Countered by Water", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened.

\n

Until the end of their next turn, they take a -1 circumstance penalty to attack rolls, and their jaws Strikes don't deal fire damage.

\n

This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Water]{Effect: Countered by Water}

" }, @@ -2316,15 +2308,13 @@ "name": "Fed by Wood", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Wood]{Effect: Fed by Wood}

" }, @@ -2360,15 +2350,13 @@ "name": "Frightful Presence", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2416,15 +2404,13 @@ "name": "Adamantine Claws", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.

" }, @@ -2455,15 +2441,13 @@ "name": "Breath Weapon", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of fire that explodes in a @Template[type:burst|distance:20] within 40 feet, dealing [[/r 7d6[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save). Creatures that fail the save also take [[/r 1d6[persistent,fire]]].

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2503,15 +2487,13 @@ "name": "Constrict", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+4)[bludgeoning]]], @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2547,15 +2529,13 @@ "name": "Grab", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon.json b/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon.json index 6eeebfd56ed..0a3e3c53684 100644 --- a/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/young-underworld-dragon.json @@ -475,15 +475,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -519,15 +517,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -558,15 +554,13 @@ "name": "Smoke Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair an underworld dragon's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -597,15 +591,13 @@ "name": "Countered by Water", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened.

\n

Until the end of their next turn, they take a -1 circumstance penalty to attack rolls, and their jaws Strikes don't deal fire damage.

\n

This limitation ends if the dragon uses Breath Weapon.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Countered by Water]{Effect: Countered by Water}

" }, @@ -636,15 +628,13 @@ "name": "Fed by Wood", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fed by Wood]{Effect: Fed by Wood}

" }, @@ -680,15 +670,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -736,15 +724,13 @@ "name": "Adamantine Claws", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.

" }, @@ -775,15 +761,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of fire that explodes in a @Template[type:burst|distance:20] within 40 feet, dealing [[/r 7d6[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save). Creatures that fail the save also take [[/r 1d6[persistent,fire]]].

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -818,15 +802,13 @@ "name": "Coiling Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} thetarget.

" }, @@ -862,15 +844,13 @@ "name": "Constrict", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d8+4)[bludgeoning]]], @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -901,15 +881,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.

" }, @@ -955,15 +933,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/yzobu.json b/packs/data/pathfinder-bestiary-3.db/yzobu.json index 2e44b5c03d3..7059b19b2c4 100644 --- a/packs/data/pathfinder-bestiary-3.db/yzobu.json +++ b/packs/data/pathfinder-bestiary-3.db/yzobu.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Pungent Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures other than yzobus or hobgoblins that enter or start their turn in the yzobu's aura must succeed at a @Check[type:fortitude|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/zetogeki.json b/packs/data/pathfinder-bestiary-3.db/zetogeki.json index 8527be89c33..052cecd3985 100644 --- a/packs/data/pathfinder-bestiary-3.db/zetogeki.json +++ b/packs/data/pathfinder-bestiary-3.db/zetogeki.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Mangle", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The zetogeki has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws

\n
\n

Effect The zetogeki mangles the grabbed creature and slams it about, dealing [[/r 3d8[bludgeoning]]] damage (@Check[type:fortitude|dc:26|basic:true] save).

" }, @@ -178,15 +174,13 @@ "name": "Tilt Scales", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow. The zetogeki can realign its scales to their regular position by taking this action again. When it does, it channels any stored kinetic energy into the next Strike it makes before the end of its turn. If the Strike hits, it deals an additional [[/r {2d8}]]{2d8 damage}. The energy is expended whether or not the Strike hits.

" }, @@ -254,15 +248,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/zombie-dragon.json b/packs/data/pathfinder-bestiary-3.db/zombie-dragon.json index ff97efdce67..6e6d2a84b67 100644 --- a/packs/data/pathfinder-bestiary-3.db/zombie-dragon.json +++ b/packs/data/pathfinder-bestiary-3.db/zombie-dragon.json @@ -177,15 +177,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -216,15 +214,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The zombie dragon is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -260,15 +256,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -306,15 +300,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zombie dragon breathes a wave of fetid viscera that deals [[/r {5d6[bludgeoning],5d6[poison]}]]{5d6 bludgeoning damage and 5d6 poison damage} (@Check[type:reflex|dc:28|basic:true] save). A creature that critically fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

The zombie dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary-3.db/zuishin.json b/packs/data/pathfinder-bestiary-3.db/zuishin.json index 15444a1c3b6..abf2ca3988d 100644 --- a/packs/data/pathfinder-bestiary-3.db/zuishin.json +++ b/packs/data/pathfinder-bestiary-3.db/zuishin.json @@ -1790,15 +1790,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1834,15 +1832,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1877,15 +1873,13 @@ "name": "Ward", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.

\n

A zuishin's ward is typically a gate, doorway or shrine.

" }, @@ -1924,15 +1918,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1968,15 +1960,13 @@ "name": "Attack of Opportunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2007,15 +1997,13 @@ "name": "Healing Arrow", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zuishin blesses an arrow with healing magic and makes a composite longbow Strike against an ally. If it hits, rather than dealing damage, the arrow is infused with the effects of one of the following of the zuishin's innate divine spells: @UUID[Compendium.pf2e.spells-srd.Breath of Life]{Breath of Life}, @UUID[Compendium.pf2e.spells-srd.Heal]{Heal}, @UUID[Compendium.pf2e.spells-srd.Remove Disease]{Remove Disease}, or @UUID[Compendium.pf2e.spells-srd.Remove Paralysis]{Remove Paralysis}. The zuishin must have the spell available to cast, and using this ability expends the spell.

\n

If the zuishin rolls a failure on the attack roll against an ally who's aware of the arrow and wants to be hit, the attack hits, but on a critical failure, it still misses.

" }, @@ -2050,15 +2038,13 @@ "name": "Holy Weaponry", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon becomes a Striking @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} weapon while the zuishin wields it. A zuishin creates arrows out of nothing as part of their attacks with any bow they wield.

" }, diff --git a/packs/data/pathfinder-bestiary.db/aasimar-redeemer.json b/packs/data/pathfinder-bestiary.db/aasimar-redeemer.json index 7311bcacad5..3e00e41e7f9 100644 --- a/packs/data/pathfinder-bestiary.db/aasimar-redeemer.json +++ b/packs/data/pathfinder-bestiary.db/aasimar-redeemer.json @@ -1165,15 +1165,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1209,15 +1207,13 @@ "name": "+1 Status to All Saves vs. Disease", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Against diseases, critical failures become failures.

" }, @@ -1269,15 +1265,13 @@ "name": "Divine Grace", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The angelkin is targeted by a spell that allows a saving throw.

\n
\n

Effect The scion gains a +2 circumstance bonus to the saving throw.

" }, @@ -1324,15 +1318,13 @@ "name": "Glimpse of Redemption", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin.

\n
\n

Effect The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:

\n
    \n
  • The ally is completely unharmed by the triggering damage.
  • \n
  • The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} until the end of its next turn.
  • \n
" }, @@ -1368,15 +1360,13 @@ "name": "Shield Block", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/adamantine-golem.json b/packs/data/pathfinder-bestiary.db/adamantine-golem.json index 12c7c2320fb..8272f6b3615 100644 --- a/packs/data/pathfinder-bestiary.db/adamantine-golem.json +++ b/packs/data/pathfinder-bestiary.db/adamantine-golem.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid ([[/r {9d10}]]{9d10 damage}, [[/r {2d10}]]{2d10 damage} from areas or persistent damage); healed by fire (area [[/r 2d10[healing]]]{2d10 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -142,15 +138,13 @@ "name": "Repair Mode", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, can't take reactions, and can take only the Self-Repair action.

\n

Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn.

\n

If a critical hit with an adamantine @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed.

" @@ -182,15 +176,13 @@ "name": "Vulnerable to Dispelling", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The golem can be targeted by @UUID[Compendium.pf2e.spells-srd.Disjunction]{Disjunction} and @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

\n

If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} if in repair mode) for [[/br 1d4 #rounds]]{1d4 rounds}. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.

" }, @@ -221,15 +213,13 @@ "name": "Destructive Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the adamantine golem's fist Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.

" }, @@ -265,15 +255,13 @@ "name": "Inexorable March", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:45|traits:damaging-effect]

\n

Critical Success The creature takes no damage and its armor takes no damage.

\n

Success The golem halts its movement and cannot enter the creature's square.

\n

Failure The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist.

\n
\n

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

" }, @@ -301,15 +289,13 @@ "name": "Self-Repair", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem repairs itself, regaining [[/r 30[healing]]]{30 Hit Points}.

" }, @@ -342,15 +328,13 @@ "name": "Vent", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem vents a @Template[type:cone|distance:30]{30-foot cone} of superheated steam from its internal forge. This deals [[/r 15d6[fire]]] damage to all creatures in the cone (@Check[type:reflex|dc:40|basic:true]).

\n

The golem can't use Vent again for [[/br 1d6 #Vent Recharge]]{1d6 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-black-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-black-dragon-spellcaster.json index 4f97ef5de1b..f2f1a3dba2d 100644 --- a/packs/data/pathfinder-bestiary.db/adult-black-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-black-dragon-spellcaster.json @@ -2602,15 +2602,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2646,15 +2644,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2690,15 +2686,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2734,15 +2728,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2796,15 +2788,13 @@ "name": "Frightful Presence", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2852,15 +2842,13 @@ "name": "Tail Lash", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -2906,15 +2894,13 @@ "name": "Breath Weapon", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acid that deals [[/r 12d6[acid]]] damage in an @Template[type:line|distance:80]{80-foot line} (@Check[type:reflex|dc:30|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2949,15 +2935,13 @@ "name": "Corrupt Water", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life.

\n

This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:28] save to protect liquids in its possession). This doesn't affect liquids in a creature's body.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-black-dragon.json b/packs/data/pathfinder-bestiary.db/adult-black-dragon.json index 1eceb7dd24f..377dc6ef669 100644 --- a/packs/data/pathfinder-bestiary.db/adult-black-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-black-dragon.json @@ -401,15 +401,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -445,15 +443,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -489,15 +485,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -533,15 +527,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -595,15 +587,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -651,15 +641,13 @@ "name": "Tail Lash", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -705,15 +693,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acid that deals [[/r 12d6[acid]]] damage in an @Template[type:line|distance:80]{80-foot line} (@Check[type:reflex|dc:30|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -748,15 +734,13 @@ "name": "Corrupt Water", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life.

\n

This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:28] save to protect liquids in its possession). This doesn't affect liquids in a creature's body.

" }, @@ -791,15 +775,13 @@ "name": "Draconic Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -830,15 +812,13 @@ "name": "Draconic Momentum", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-blue-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-blue-dragon-spellcaster.json index 240d54f8a2c..df4e3e1ea1d 100644 --- a/packs/data/pathfinder-bestiary.db/adult-blue-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-blue-dragon-spellcaster.json @@ -3352,15 +3352,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3396,15 +3394,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3435,15 +3431,13 @@ "name": "Sound Imitation", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.

" }, @@ -3495,15 +3489,13 @@ "name": "At-Will Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3539,15 +3531,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3601,15 +3591,13 @@ "name": "Frightful Presence", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:32]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3657,15 +3645,13 @@ "name": "Wing Deflection", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.

" }, @@ -3712,15 +3698,13 @@ "name": "Breath Weapon", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes lightning that [[/r 9d12[electricity]]] damage in a @Template[type:line|distance:100]{100-foot line} (@Check[type:reflex|dc:33|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3755,15 +3739,13 @@ "name": "Desert Thirst", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water}, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:32] save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-blue-dragon.json b/packs/data/pathfinder-bestiary.db/adult-blue-dragon.json index 6c839a817d0..311db26a7c8 100644 --- a/packs/data/pathfinder-bestiary.db/adult-blue-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-blue-dragon.json @@ -833,15 +833,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -877,15 +875,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -916,15 +912,13 @@ "name": "Sound Imitation", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.

" }, @@ -976,15 +970,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1020,15 +1012,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1082,15 +1072,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:32]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1138,15 +1126,13 @@ "name": "Wing Deflection", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.

" }, @@ -1193,15 +1179,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes lightning that [[/r 9d12[electricity]]] damage in a @Template[type:line|distance:100]{100-foot line} (@Check[type:reflex|dc:33|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1236,15 +1220,13 @@ "name": "Desert Thirst", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water}, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:32] save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.

" }, @@ -1278,15 +1260,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -1317,15 +1297,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-brass-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-brass-dragon-spellcaster.json index 99601ba9ce8..412936a9d4d 100644 --- a/packs/data/pathfinder-bestiary.db/adult-brass-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-brass-dragon-spellcaster.json @@ -2597,15 +2597,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2641,15 +2639,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2685,15 +2681,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2729,15 +2723,13 @@ "name": "Constant Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2773,15 +2765,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2835,15 +2825,13 @@ "name": "Frightful Presence", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2891,15 +2879,13 @@ "name": "Wing Deflection", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -2946,15 +2932,13 @@ "name": "Breath Weapon", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes fire in a @Template[type:line|distance:80]{80-foot line} that deals [[/r 12d6[fire]]] damage (@Check[type:reflex|dc:32|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2989,15 +2973,13 @@ "name": "Desert Wind", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The dragon calls upon the desert wind. This has the same effect as @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind} (@Check[type:fortitude|dc:30]) but in a @Template[type:cone|distance:60]{60-foot cone}.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn (or for 1 minute on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-brass-dragon.json b/packs/data/pathfinder-bestiary.db/adult-brass-dragon.json index 2432ae792ec..5d31a92797c 100644 --- a/packs/data/pathfinder-bestiary.db/adult-brass-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-brass-dragon.json @@ -351,15 +351,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -395,15 +393,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -439,15 +435,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -483,15 +477,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -527,15 +519,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -589,15 +579,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -645,15 +633,13 @@ "name": "Wing Deflection", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -700,15 +686,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes fire in a @Template[type:line|distance:80]{80-foot line} that deals [[/r 12d6[fire]]] damage (@Check[type:reflex|dc:32|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -743,15 +727,13 @@ "name": "Desert Wind", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The dragon calls upon the desert wind. This has the same effect as @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind} (@Check[type:fortitude|dc:30]) but in a @Template[type:cone|distance:60]{60-foot cone}.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn (or for 1 minute on a critical failure).

" }, @@ -787,15 +769,13 @@ "name": "Draconic Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one jaws Strike in any order.

" }, @@ -826,15 +806,13 @@ "name": "Draconic Momentum", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-bronze-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-bronze-dragon-spellcaster.json index aa2631cda4e..a7aef0aa2b9 100644 --- a/packs/data/pathfinder-bestiary.db/adult-bronze-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-bronze-dragon-spellcaster.json @@ -3016,15 +3016,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3060,15 +3058,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3104,15 +3100,13 @@ "name": "At-Will Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3148,15 +3142,13 @@ "name": "Constant Spells", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3192,15 +3184,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3254,15 +3244,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3293,15 +3281,13 @@ "name": "Electricity Aura", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 1d12[electricity]]] damage

\n

The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura.

" }, @@ -3360,15 +3346,13 @@ "name": "Frightful Presence", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3416,15 +3400,13 @@ "name": "Breath Weapon", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bronze dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Lightning The dragon breathes lightning in a @Template[type:line|distance:80]{80-foot line} that deals [[/r 8d12[electricity]]] damage (@Check[type:reflex|dc:33|basic:true|traits:arcane,electricity,evocation|overrideTraits:true] save).
  • \n
  • Repulsion Gas The dragon breathes a @Template[type:line|distance:80]{80-foot line} of repulsive gas. Each creature in the area must succeed at a @Check[type:will|dc:33|traits:arcane,abjuration,incapacitation,mental|overrideTraits:true] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} from the dragon for 1 round (or 2 rounds on a critical failure).
  • \n
" }, @@ -3462,15 +3444,13 @@ "name": "Water Mastery", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

For up to 60 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-bronze-dragon.json b/packs/data/pathfinder-bestiary.db/adult-bronze-dragon.json index 993ecfa651e..e83093cf77d 100644 --- a/packs/data/pathfinder-bestiary.db/adult-bronze-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-bronze-dragon.json @@ -458,15 +458,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -502,15 +500,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -546,15 +542,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -590,15 +584,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -634,15 +626,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -696,15 +686,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -735,15 +723,13 @@ "name": "Electricity Aura", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 1d12[electricity]]] damage

\n

The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura.

" }, @@ -802,15 +788,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -858,15 +842,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bronze dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Lightning The dragon breathes lightning in a @Template[type:line|distance:80]{80-foot line} that deals [[/r 8d12[electricity]]] damage (@Check[type:reflex|dc:33|basic:true|traits:arcane,electricity,evocation|overrideTraits:true] save).
  • \n
  • Repulsion Gas The dragon breathes a @Template[type:line|distance:80]{80-foot line} of repulsive gas. Each creature in the area must succeed at a @Check[type:will|dc:33|traits:arcane,abjuration,incapacitation,mental|overrideTraits:true] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} from the dragon for 1 round (or 2 rounds on a critical failure).
  • \n
" }, @@ -904,15 +886,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -943,15 +923,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, @@ -992,15 +970,13 @@ "name": "Water Mastery", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

For up to 60 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-copper-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-copper-dragon-spellcaster.json index 39333b46cac..9c716d934cb 100644 --- a/packs/data/pathfinder-bestiary.db/adult-copper-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-copper-dragon-spellcaster.json @@ -2771,15 +2771,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2815,15 +2813,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2854,15 +2850,13 @@ "name": "Climb Stone", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon's climb speed functions only when climbing stone surfaces

" }, @@ -2898,15 +2892,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2942,15 +2934,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3004,15 +2994,13 @@ "name": "Frightful Presence", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3060,15 +3048,13 @@ "name": "Twisting Tail", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

" }, @@ -3125,15 +3111,13 @@ "name": "Breath Weapon", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The copper dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid The dragon breathes acid in a @Template[type:line|distance:80|traits:acid,arcane,evocation,damaging-effect] that deals [[/r 13d6[acid]]] damage (@Check[type:reflex|dc:32|basic:true] save).
  • \n
  • Slowing Gas The dragon breathes a @Template[type:line|distance:80|traits:arcane,transmutation] of slowing gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:32] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-copper-dragon.json b/packs/data/pathfinder-bestiary.db/adult-copper-dragon.json index cf260965119..41073edfa4c 100644 --- a/packs/data/pathfinder-bestiary.db/adult-copper-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-copper-dragon.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -603,15 +601,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -642,15 +638,13 @@ "name": "Climb Stone", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon's climb speed functions only when climbing stone surfaces

" }, @@ -686,15 +680,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -730,15 +722,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -792,15 +782,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -848,15 +836,13 @@ "name": "Twisting Tail", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

" }, @@ -913,15 +899,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The copper dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid The dragon breathes acid in a @Template[type:line|distance:80|traits:acid,arcane,evocation,damaging-effect] that deals [[/r 13d6[acid]]] damage (@Check[type:reflex|dc:32|basic:true] save).
  • \n
  • Slowing Gas The dragon breathes a @Template[type:line|distance:80|traits:arcane,transmutation] of slowing gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:32] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).
  • \n
" }, @@ -957,15 +941,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -996,15 +978,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-gold-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-gold-dragon-spellcaster.json index b1a33ed9119..e04e186b361 100644 --- a/packs/data/pathfinder-bestiary.db/adult-gold-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-gold-dragon-spellcaster.json @@ -3344,15 +3344,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3388,15 +3386,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3432,15 +3428,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3494,15 +3488,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3538,15 +3530,13 @@ "name": "Frightful Presence", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3594,15 +3584,13 @@ "name": "Golden Luck", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gold dragon fails a saving throw

\n
\n

Effect The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure.

\n

The dragon can't use this ability again for [[/br 1d4 #Recharge Golden Luck]]{1d4 rounds}.

" }, @@ -3633,15 +3621,13 @@ "name": "Breath Weapon", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes a blast of flame in a @Template[type:cone|distance:40|traits:arcane,evocation,fire,damaging-effect] that deals [[/r 15d6[fire]]] damage (@Check[type:reflex|dc:37|basic:true] save).
  • \n
  • Weakening Gas The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:40|traits:arcane,necromancy] must succeed at a @Check[type:fortitude|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-gold-dragon.json b/packs/data/pathfinder-bestiary.db/adult-gold-dragon.json index 82a07a62256..932d36c6791 100644 --- a/packs/data/pathfinder-bestiary.db/adult-gold-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-gold-dragon.json @@ -639,15 +639,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -683,15 +681,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -727,15 +723,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -789,15 +783,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -833,15 +825,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -889,15 +879,13 @@ "name": "Golden Luck", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gold dragon fails a saving throw

\n
\n

Effect The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure.

\n

The dragon can't use this ability again for [[/br 1d4 #Recharge Golden Luck]]{1d4 rounds}.

" }, @@ -928,15 +916,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes a blast of flame in a @Template[type:cone|distance:40|traits:arcane,evocation,fire,damaging-effect] that deals [[/r 15d6[fire]]] damage (@Check[type:reflex|dc:37|basic:true] save).
  • \n
  • Weakening Gas The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:40|traits:arcane,necromancy] must succeed at a @Check[type:fortitude|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} on a critical failure).
  • \n
" }, @@ -972,15 +958,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon makes two claw Strikes and one horns Strike in any order

" }, @@ -1011,15 +995,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gold dragon scores a critical hit with a strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-green-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-green-dragon-spellcaster.json index dfc63381d20..50211fd945f 100644 --- a/packs/data/pathfinder-bestiary.db/adult-green-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-green-dragon-spellcaster.json @@ -2848,15 +2848,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2892,15 +2890,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2936,15 +2932,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2980,15 +2974,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3042,15 +3034,13 @@ "name": "Frightful Presence", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3098,15 +3088,13 @@ "name": "Twisting Tail", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -3163,15 +3151,13 @@ "name": "Breath Weapon", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 13d6[poison]]] damage in a @Template[type:cone|distance:50]{50-foot cone} (@Check[type:fortitude|dc:31|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3206,15 +3192,13 @@ "name": "Trackless Step", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even while moving at full speed.

" }, @@ -3245,15 +3229,13 @@ "name": "Woodland Stride", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-green-dragon.json b/packs/data/pathfinder-bestiary.db/adult-green-dragon.json index c1bce7661de..4436798dc59 100644 --- a/packs/data/pathfinder-bestiary.db/adult-green-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-green-dragon.json @@ -636,15 +636,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -680,15 +678,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -724,15 +720,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -768,15 +762,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -830,15 +822,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -886,15 +876,13 @@ "name": "Twisting Tail", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -951,15 +939,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 13d6[poison]]] damage in a @Template[type:cone|distance:50]{50-foot cone} (@Check[type:fortitude|dc:31|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -994,15 +980,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -1033,15 +1017,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -1082,15 +1064,13 @@ "name": "Trackless Step", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even while moving at full speed.

" }, @@ -1121,15 +1101,13 @@ "name": "Woodland Stride", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-red-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-red-dragon-spellcaster.json index 495585f659e..a2acf1f8a48 100644 --- a/packs/data/pathfinder-bestiary.db/adult-red-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-red-dragon-spellcaster.json @@ -3324,15 +3324,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3368,15 +3366,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3407,15 +3403,13 @@ "name": "Smoke Vision", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -3451,15 +3445,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3513,15 +3505,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3552,15 +3542,13 @@ "name": "Dragon Heat", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[fire]]] damage (@Check[type:reflex|dc:30|basic:true] save)

" }, @@ -3613,15 +3601,13 @@ "name": "Frightful Presence", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3669,15 +3655,13 @@ "name": "Breath Weapon", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of flame that deals [[/r 15d6[fire]]] damage in a @Template[type:cone|distance:50]{50-foot cone} (@Check[type:reflex|dc:36|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-red-dragon.json b/packs/data/pathfinder-bestiary.db/adult-red-dragon.json index f2ef319c165..807df6f3861 100644 --- a/packs/data/pathfinder-bestiary.db/adult-red-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-red-dragon.json @@ -641,15 +641,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -685,15 +683,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -724,15 +720,13 @@ "name": "Smoke Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -768,15 +762,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -830,15 +822,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -869,15 +859,13 @@ "name": "Dragon Heat", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[fire]]] damage (@Check[type:reflex|dc:30|basic:true] save)

" }, @@ -930,15 +918,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -986,15 +972,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of flame that deals [[/r 15d6[fire]]] damage in a @Template[type:cone|distance:50]{50-foot cone} (@Check[type:reflex|dc:36|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1029,15 +1013,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1068,15 +1050,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-silver-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-silver-dragon-spellcaster.json index 629f4d42270..acbeba45592 100644 --- a/packs/data/pathfinder-bestiary.db/adult-silver-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-silver-dragon-spellcaster.json @@ -3105,15 +3105,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3149,15 +3147,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3188,15 +3184,13 @@ "name": "Cloud Walk", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon can tread on clouds or fog as though on solid ground.

" }, @@ -3227,15 +3221,13 @@ "name": "Fog Vision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and clouds.

" }, @@ -3271,15 +3263,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3333,15 +3323,13 @@ "name": "Frightful Presence", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3389,15 +3377,13 @@ "name": "Wing Deflection", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -3444,15 +3430,13 @@ "name": "Breath Weapon", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Frost The dragon breathes a cloud of frost in a @Template[type:cone|distance:40|traits:arcane,cold,evocation,damaging-effect] that deals [[/r 15d6[cold]]] damage (@Check[type:reflex|dc:35|basic:true] save).
  • \n
  • Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a @Template[type:cone|distance:40|traits:arcane,enchantment,incapacitation] must succeed at a @Check[type:fortitude|dc:35] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 2 rounds on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-silver-dragon.json b/packs/data/pathfinder-bestiary.db/adult-silver-dragon.json index 051e39149d7..31d7e626284 100644 --- a/packs/data/pathfinder-bestiary.db/adult-silver-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-silver-dragon.json @@ -358,15 +358,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -402,15 +400,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -441,15 +437,13 @@ "name": "Cloud Walk", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon can tread on clouds or fog as though on solid ground.

" }, @@ -480,15 +474,13 @@ "name": "Fog Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and clouds.

" }, @@ -524,15 +516,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -586,15 +576,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -642,15 +630,13 @@ "name": "Wing Deflection", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -697,15 +683,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Frost The dragon breathes a cloud of frost in a @Template[type:cone|distance:40|traits:arcane,cold,evocation,damaging-effect] that deals [[/r 15d6[cold]]] damage (@Check[type:reflex|dc:35|basic:true] save).
  • \n
  • Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a @Template[type:cone|distance:40|traits:arcane,enchantment,incapacitation] must succeed at a @Check[type:fortitude|dc:35] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 2 rounds on a critical failure).
  • \n
" }, @@ -742,15 +726,13 @@ "name": "Draconic Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -781,15 +763,13 @@ "name": "Draconic Momentum", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the silver dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-white-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/adult-white-dragon-spellcaster.json index f474fecbfd2..9a32e1c6b2f 100644 --- a/packs/data/pathfinder-bestiary.db/adult-white-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/adult-white-dragon-spellcaster.json @@ -2398,15 +2398,13 @@ "name": "Snow Vision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

" }, @@ -2442,15 +2440,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2486,15 +2482,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2543,15 +2537,13 @@ "name": "Dragon Chill", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 2d6[cold]]] damage (@Check[type:reflex|dc:27|basic:true] save)

" }, @@ -2599,15 +2591,13 @@ "name": "Freezing Blood", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the dragon.

\n
\n

Effect The dragon's blood sprays on the creature, dealing [[/r 2d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -2646,15 +2636,13 @@ "name": "Frightful Presence", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2702,15 +2690,13 @@ "name": "Breath Weapon", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a cloud of frost that deals [[/r 11d6[cold]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:29|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2745,15 +2731,13 @@ "name": "Ground Slam", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:reflex|dc:29|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r 3d6[bludgeoning]]] damage.

\n

The dragon can then Step.

" }, @@ -2784,15 +2768,13 @@ "name": "Ice Climb", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -2823,15 +2805,13 @@ "name": "Shape Ice", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or @Check[type:acrobatics|dc:15] check.

\n

On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} atop the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, diff --git a/packs/data/pathfinder-bestiary.db/adult-white-dragon.json b/packs/data/pathfinder-bestiary.db/adult-white-dragon.json index 884deeebf38..38eb87066d1 100644 --- a/packs/data/pathfinder-bestiary.db/adult-white-dragon.json +++ b/packs/data/pathfinder-bestiary.db/adult-white-dragon.json @@ -458,15 +458,13 @@ "name": "Snow Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

" }, @@ -502,15 +500,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -546,15 +542,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -603,15 +597,13 @@ "name": "Dragon Chill", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 2d6[cold]]] damage (@Check[type:reflex|dc:27|basic:true] save)

" }, @@ -659,15 +651,13 @@ "name": "Freezing Blood", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the dragon.

\n
\n

Effect The dragon's blood sprays on the creature, dealing [[/r 2d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -706,15 +696,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -762,15 +750,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a cloud of frost that deals [[/r 11d6[cold]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:29|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -805,15 +791,13 @@ "name": "Draconic Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order

" }, @@ -844,15 +828,13 @@ "name": "Draconic Momentum", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon

" }, @@ -893,15 +875,13 @@ "name": "Ground Slam", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:reflex|dc:29|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r 3d6[bludgeoning]]] damage.

\n

The dragon can then Step.

" }, @@ -932,15 +912,13 @@ "name": "Ice Climb", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -971,15 +949,13 @@ "name": "Shape Ice", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or @Check[type:acrobatics|dc:15] check.

\n

On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} atop the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, diff --git a/packs/data/pathfinder-bestiary.db/air-mephit.json b/packs/data/pathfinder-bestiary.db/air-mephit.json index fc2c2eb9b1b..d52af3b1869 100644 --- a/packs/data/pathfinder-bestiary.db/air-mephit.json +++ b/packs/data/pathfinder-bestiary.db/air-mephit.json @@ -369,15 +369,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -413,15 +411,13 @@ "name": "Fast Healing 2 (In Open Air)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -458,15 +454,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The air mephit breathes sand and grit in a @Template[type:cone|distance:15] that deals [[/r 2d6[slashing]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The air mephit can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/alchemical-golem.json b/packs/data/pathfinder-bestiary.db/alchemical-golem.json index 5cb11f8019d..8ffe06a4a13 100644 --- a/packs/data/pathfinder-bestiary.db/alchemical-golem.json +++ b/packs/data/pathfinder-bestiary.db/alchemical-golem.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Alchemical Chambers", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1\n

Acid Damage

\n
2Cold Damage
3Electricity Damage
4Fire Damage
5Poison Damage
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -176,15 +172,13 @@ "name": "Alchemical Rupture", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an alchemical golem takes physical damage from a critical hit or is affected by a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a @Template[type:emanation|distance:5]{5-foot emanation}.

\n

Roll on the alchemical chambers list to determine which one shatters-on a roll of 1-5, creatures in the area take [[/r {10d6}]]{10d6 damage} of the appropriate type (@Check[type:reflex|dc:28|basic:true]). On a roll of 6, creatures must instead save against the sickness effect.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Rupture]]{1d6}Alchemical Effect
1\n

[[/r 10d6[acid]]] damage @Check[type:reflex|dc:28|basic:true|traits:acid]

\n
2[[/r 10d6[cold]]] damage @Check[type:reflex|dc:28|basic:true|traits:cold]
3[[/r 10d6[electricity]]] damage @Check[type:reflex|dc:28|basic:true|traits:electricity]
4[[/r 10d6[fire]]] damage @Check[type:reflex|dc:28|basic:true|traits:fire]
5[[/r 10d6[poison]]] damage @Check[type:reflex|dc:28|basic:true|traits:poison]
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -220,15 +214,13 @@ "name": "Golem Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {5d8}]]{5d8 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage); healed by acid (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -259,15 +251,13 @@ "name": "Vulnerable to Shatter", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture.

" }, @@ -298,15 +288,13 @@ "name": "Alchemical Injection", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional [[/r {2d6}]]{2d6 damage} of the appropriate type (or exposes the target to the sickness effect, as appropriate).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Injection]]{1d6}Alchemical Effect
1\n

[[/r 2d6[acid]]] damage

\n
2[[/r 2d6[cold]]] damage
3[[/r 2d6[electricity]]] damage
4[[/r 2d6[fire]]] damage
5[[/r 2d6[poison]]] damage
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -337,15 +325,13 @@ "name": "Generate Bomb", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb Strike.

\n

Determine the type of bomb created by rolling 1d6 on the alchemical chambers list.

\n

On a roll of 1-4, it creates the corresponding greater alchemical bomb: an @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask} from chamber 1, a @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial} from chamber 2, @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Greater)]{Bottled Lightning} from chamber 3, or @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire} from chamber 4.

\n

On a roll of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash damage with no other effects.

\n

On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Generate Bomb]]{1d6}Alchemical Effect
1\n

Acid Flask: [[/r 1[acid]]] damage, [[/r 3d6[persistent,acid]]] damage and [[/r (3[splash])[acid]]]{3 acid splash damage}

\n
2Frost Vial: [[/r 3d6[cold]]] damage, [[/r (3[splash])[cold]]]{3 cold splash damage} and -10-foot status penalty to Speeds until end of targets next turn @UUID[Compendium.pf2e.equipment-effects.Effect: Frost Vial (Greater)]{Effect: Frost Vial (Greater)}
3Bottled Lightning: [[/r 3d6[electricity]]] damage, [[/r (3[splash])[electricity]]]{3 electricity splash damage} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until start of targets next turn
4Alchemist's Fire: [[/r 3d8[fire]]] damage, [[/r 3[persistent,fire]]]{3 persistent fire damage} damage and [[/r (3[splash])[fire]]]{3 fire splash damage}
5Poisonous Bomb: [[/r 3d10[poison]]] damage and [[/r (3[splash])[poison]]]{3 poison splash damage}
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, diff --git a/packs/data/pathfinder-bestiary.db/alghollthu-master.json b/packs/data/pathfinder-bestiary.db/alghollthu-master.json index fc8fa3d9ef3..bc0f377d75c 100644 --- a/packs/data/pathfinder-bestiary.db/alghollthu-master.json +++ b/packs/data/pathfinder-bestiary.db/alghollthu-master.json @@ -902,15 +902,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -946,15 +944,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -985,15 +981,13 @@ "name": "Mucus Cloud", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a @Check[type:fortitude|dc:25] save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours.

" }, @@ -1047,15 +1041,13 @@ "name": "Slime", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Stage 1 no ill effect (1 round)

\n

Stage 2 the victim's skin softens, inflicting @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 3 the victim's skin transforms into a clear, slimy membrane, inflicting @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1 (permanent).

\n

A @UUID[Compendium.pf2e.spells-srd.Remove Disease]{Remove Disease} spell can counteract this curse, but immunity to disease offers no protection against it

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-black-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-black-dragon-spellcaster.json index 3b92f1b4840..0a993e6fb3b 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-black-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-black-dragon-spellcaster.json @@ -3368,15 +3368,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3412,15 +3410,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3456,15 +3452,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3500,15 +3494,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3562,15 +3554,13 @@ "name": "Frightful Presence", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3618,15 +3608,13 @@ "name": "Tail Lash", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -3672,15 +3660,13 @@ "name": "Breath Weapon", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acid that deals [[/r 17d6[acid]]] damage in a @Template[type:line|distance:100]{100 foot line} (@Check[type:reflex|dc:39|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3715,15 +3701,13 @@ "name": "Corrupt Water", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life.

\n

This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:35] save to protect liquids in its possession). This doesn't affect liquids in a creature's body.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-black-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-black-dragon.json index 8e8c5eaeb08..ff5076d3a08 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-black-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-black-dragon.json @@ -407,15 +407,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -451,15 +449,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -495,15 +491,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -539,15 +533,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -601,15 +593,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -657,15 +647,13 @@ "name": "Tail Lash", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -711,15 +699,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acid that deals [[/r 17d6[acid]]] damage in a @Template[type:line|distance:100]{100 foot line} (@Check[type:reflex|dc:39|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -754,15 +740,13 @@ "name": "Corrupt Water", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support water-breathing life.

\n

This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:35] save to protect liquids in its possession). This doesn't affect liquids in a creature's body.

" }, @@ -797,15 +781,13 @@ "name": "Draconic Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -836,15 +818,13 @@ "name": "Draconic Momentum", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-blue-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-blue-dragon-spellcaster.json index c85ca33b793..b76e00a396e 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-blue-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-blue-dragon-spellcaster.json @@ -4194,15 +4194,13 @@ "name": "Darkvision", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4238,15 +4236,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4277,15 +4273,13 @@ "name": "Sound Imitation", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can mimic any sound it has heard. To do so, it must succeed at a Deception check with a +4 circumstance bonus.

" }, @@ -4337,15 +4331,13 @@ "name": "At-Will Spells", "sort": 4500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4381,15 +4373,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4443,15 +4433,13 @@ "name": "Frightful Presence", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4499,15 +4487,13 @@ "name": "Wing Deflection", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.

" }, @@ -4554,15 +4540,13 @@ "name": "Breath Weapon", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes lightning that deals [[/r 12d12[electricity]]] damage in a @Template[type:line|distance:120]{120-foot line} (@Check[type:reflex|dc:40|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

Each time the dragon uses Breath Weapon, a @Template[type:burst|distance:20]{20-foot-radius} storm cloud appears 80 feet above a point of the dragon's choosing along the Breath Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.

" }, @@ -4597,15 +4581,13 @@ "name": "Desert Thirst", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water}, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:37] save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.

" }, @@ -4639,15 +4621,13 @@ "name": "Mirage", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the dragon uses Breath Weapon while the illusory image from its innate @UUID[Compendium.pf2e.spells-srd.Project Image]{Project Image} spell persists, it can cause the Breath Weapon to originate from itself or the image.

" }, @@ -4678,15 +4658,13 @@ "name": "Storm Breath", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round

\n

Requirements A storm cloud created by Breath Weapon is within 500 feet, and the dragon can see the cloud.

\n
\n

Effect The dragon calls down a lightning bolt from a storm cloud created by its Breath Weapon. This creates a vertical line of lightning to the ground that deal [[/r 6d12[electricity]]] damage to all enemies in its path (@Check[type:reflex|dc:40|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-blue-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-blue-dragon.json index c2681ce5b46..a947bc3a75f 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-blue-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-blue-dragon.json @@ -1041,15 +1041,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1085,15 +1083,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1124,15 +1120,13 @@ "name": "Sound Imitation", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can mimic any sound it has heard. To do so, it must succeed at a Deception check with a +4 circumstance bonus.

" }, @@ -1184,15 +1178,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1228,15 +1220,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1290,15 +1280,13 @@ "name": "Frightful Presence", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1346,15 +1334,13 @@ "name": "Wing Deflection", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.

" }, @@ -1401,15 +1387,13 @@ "name": "Breath Weapon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes lightning that deals [[/r 12d12[electricity]]] damage in a @Template[type:line|distance:120]{120-foot line} (@Check[type:reflex|dc:40|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

Each time the dragon uses Breath Weapon, a @Template[type:burst|distance:20]{20-foot-radius} storm cloud appears 80 feet above a point of the dragon's choosing along the Breath Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.

" }, @@ -1444,15 +1428,13 @@ "name": "Desert Thirst", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water}, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:37] save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.

" }, @@ -1486,15 +1468,13 @@ "name": "Draconic Frenzy", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -1525,15 +1505,13 @@ "name": "Draconic Momentum", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -1574,15 +1552,13 @@ "name": "Mirage", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the dragon uses Breath Weapon while the illusory image from its innate @UUID[Compendium.pf2e.spells-srd.Project Image]{Project Image} spell persists, it can cause the Breath Weapon to originate from itself or the image.

" }, @@ -1613,15 +1589,13 @@ "name": "Storm Breath", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round

\n

Requirements A storm cloud created by Breath Weapon is within 500 feet, and the dragon can see the cloud.

\n
\n

Effect The dragon calls down a lightning bolt from a storm cloud created by its Breath Weapon. This creates a vertical line of lightning to the ground that deal [[/r 6d12[electricity]]] damage to all enemies in its path (@Check[type:reflex|dc:40|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-brass-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-brass-dragon-spellcaster.json index 5e8136e72d0..a1ee12c0d13 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-brass-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-brass-dragon-spellcaster.json @@ -3345,15 +3345,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3389,15 +3387,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -3433,15 +3429,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3477,15 +3471,13 @@ "name": "Constant Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3516,15 +3508,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3578,15 +3568,13 @@ "name": "Frightful Presence", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3634,15 +3622,13 @@ "name": "Wing Deflection", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -3689,15 +3675,13 @@ "name": "Breath Weapon", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes fire in a @Template[type:line|distance:100|traits:arcane,evocation,fire,damaging-effect]{100-foot line} that deals [[/r 16d6[fire]]] damage (@Check[type:reflex|dc:39|basic:true] save).
  • \n
  • Sleep Gas The dragon breathes a @Template[type:cone|distance:80|traits:arcane,enchantment,incapacitation,sleep]{80-foot cone} of sleep gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:39] save or fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for [[/br 1d6 #Duration Sleep Gas]]{1d6 rounds}, or 1 minute on a critical failure.
  • \n
" }, @@ -3735,15 +3719,13 @@ "name": "Desert Wind", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The dragon calls upon the desert wind. This has the same effect as @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind} (@Check[type:fortitude|dc:37]) but in a @Template[type:cone|distance:60]{60-foot cone}.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn (or for 1 minute on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-brass-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-brass-dragon.json index d7c96349370..a2c37e8b64d 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-brass-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-brass-dragon.json @@ -357,15 +357,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -401,15 +399,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -445,15 +441,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -489,15 +483,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -528,15 +520,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -590,15 +580,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -646,15 +634,13 @@ "name": "Wing Deflection", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -701,15 +687,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes fire in a @Template[type:line|distance:100|traits:arcane,evocation,fire,damaging-effect]{100-foot line} that deals [[/r 16d6[fire]]] damage (@Check[type:reflex|dc:39|basic:true] save).
  • \n
  • Sleep Gas The dragon breathes a @Template[type:cone|distance:80|traits:arcane,enchantment,incapacitation,sleep]{80-foot cone} of sleep gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:39] save or fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for [[/br 1d6 #Duration Sleep Gas]]{1d6 rounds}, or 1 minute on a critical failure.
  • \n
" }, @@ -747,15 +731,13 @@ "name": "Desert Wind", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The dragon calls upon the desert wind. This has the same effect as @UUID[Compendium.pf2e.spells-srd.Gust of Wind]{Gust of Wind} (@Check[type:fortitude|dc:37]) but in a @Template[type:cone|distance:60]{60-foot cone}.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until the end of its next turn (or for 1 minute on a critical failure).

" }, @@ -791,15 +773,13 @@ "name": "Draconic Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one jaws Strike in any order.

" }, @@ -830,15 +810,13 @@ "name": "Draconic Momentum", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon-spellcaster.json index 6d7bf94442b..d096f2d6a86 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon-spellcaster.json @@ -3768,15 +3768,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3812,15 +3810,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3856,15 +3852,13 @@ "name": "At-Will Spells", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3900,15 +3894,13 @@ "name": "Constant Spells", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3944,15 +3936,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4006,15 +3996,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -4045,15 +4033,13 @@ "name": "Electricity Aura", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 2d12[electricity]]] damage

\n

The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura.

" }, @@ -4112,15 +4098,13 @@ "name": "Frightful Presence", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4168,15 +4152,13 @@ "name": "Vortex", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that is also in the same body of water as the dragon is difficult terrain for @UUID[Compendium.pf2e.actionspf2e.Swim]{Swimming} creatures that don't have the water trait.

" }, @@ -4220,15 +4202,13 @@ "name": "Vortex Pull", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature in the dragon's vortex uses a Swim action.

\n
\n

Effect The dragon creates a current of water, forcing the triggering creature to attempt a @Check[type:athletics|dc:40|traits:action:swim] check to Swim. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn't have a Swim speed).

" }, @@ -4261,15 +4241,13 @@ "name": "Breath Weapon", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bronze dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Lightning The dragon breathes lightning in a @Template[type:line|distance:100]{100-foot line} that deals [[/r 12d12[electricity]]] damage (@Check[type:reflex|dc:40|basic:true|traits:arcane,electricity,evocation|overrideTraits:true] save).
  • \n
  • Repulsion Gas The dragon breathes a @Template[type:line|distance:100]{100-foot line} of repulsive gas. Each creature in the area must succeed at a @Check[type:will|dc:40|traits:arcane,abjuration,incapacitation,mental|overrideTraits:true] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} from the dragon for 1 round (or 2 rounds on a critical failure).
  • \n
" }, @@ -4307,15 +4285,13 @@ "name": "Water Mastery", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

For up to 120 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon.json index 18f9a3bfb4e..e8f11e76e9e 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-bronze-dragon.json @@ -561,15 +561,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -605,15 +603,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -649,15 +645,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -693,15 +687,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -737,15 +729,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -799,15 +789,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -838,15 +826,13 @@ "name": "Electricity Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 2d12[electricity]]] damage

\n

The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura.

" }, @@ -905,15 +891,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -961,15 +945,13 @@ "name": "Vortex", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that is also in the same body of water as the dragon is difficult terrain for @UUID[Compendium.pf2e.actionspf2e.Swim]{Swimming} creatures that don't have the water trait.

" }, @@ -1013,15 +995,13 @@ "name": "Vortex Pull", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature in the dragon's vortex uses a Swim action.

\n
\n

Effect The dragon creates a current of water, forcing the triggering creature to attempt a Athletics check to Swim. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn't have a Swim speed).

" }, @@ -1054,15 +1034,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bronze dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Lightning The dragon breathes lightning in a @Template[type:line|distance:100]{100-foot line} that deals [[/r 12d12[electricity]]] damage (@Check[type:reflex|dc:40|basic:true|traits:arcane,electricity,evocation|overrideTraits:true] save).
  • \n
  • Repulsion Gas The dragon breathes a @Template[type:line|distance:100]{100-foot line} of repulsive gas. Each creature in the area must succeed at a @Check[type:will|dc:40|traits:arcane,abjuration,incapacitation,mental|overrideTraits:true] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} from the dragon for 1 round (or 2 rounds on a critical failure).
  • \n
" }, @@ -1100,15 +1078,13 @@ "name": "Draconic Frenzy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1139,15 +1115,13 @@ "name": "Draconic Momentum", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, @@ -1188,15 +1162,13 @@ "name": "Water Mastery", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

For up to 120 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-copper-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-copper-dragon-spellcaster.json index fee8bb246b9..8b48a58d7e2 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-copper-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-copper-dragon-spellcaster.json @@ -3741,15 +3741,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3785,15 +3783,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3824,15 +3820,13 @@ "name": "Climb Stone", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon's climb speed functions only when climbing stone surfaces

" }, @@ -3868,15 +3862,13 @@ "name": "At-Will Spells", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3912,15 +3904,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3974,15 +3964,13 @@ "name": "Frightful Presence", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4030,15 +4018,13 @@ "name": "Slow Aura", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that ends its turn in the aura must succeed at a @Check[type:will|dc:37] saving throw or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura.

" }, @@ -4094,15 +4080,13 @@ "name": "Twisting Tail", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

" }, @@ -4159,15 +4143,13 @@ "name": "Breath Weapon", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The copper dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid The dragon breathes acid in a @Template[type:line|distance:100|traits:acid,arcane,evocation,damaging-effect] that deals [[/r 18d6[acid]]] damage (@Check[type:reflex|dc:38|basic:true] save).
  • \n
  • Slowing Gas The dragon breathes a @Template[type:line|distance:100|traits:arcane,transmutation] of slowing gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:38] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).
  • \n
" }, @@ -4203,15 +4185,13 @@ "name": "Mass Laughter", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The copper dragon tells a fantastic joke. Each creature in a @Template[type:emanation|distance:100] must succeed at a @Check[type:will|dc:39] save or suffer the effects of a 9th-level @UUID[Compendium.pf2e.spells-srd.Hideous Laughter]{Hideous Laughter} spell for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-copper-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-copper-dragon.json index b3af390de8c..ff4096e4f1f 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-copper-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-copper-dragon.json @@ -663,15 +663,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -707,15 +705,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -746,15 +742,13 @@ "name": "Climb Stone", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon's climb speed functions only when climbing stone surfaces

" }, @@ -790,15 +784,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -834,15 +826,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -896,15 +886,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -952,15 +940,13 @@ "name": "Slow Aura", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each creature that ends its turn in the aura must succeed at a @Check[type:will|dc:37] saving throw or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura.

" }, @@ -1016,15 +1002,13 @@ "name": "Twisting Tail", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

" }, @@ -1081,15 +1065,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The copper dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid The dragon breathes acid in a @Template[type:line|distance:100|traits:acid,arcane,evocation,damaging-effect] that deals [[/r 18d6[acid]]] damage (@Check[type:reflex|dc:38|basic:true] save).
  • \n
  • Slowing Gas The dragon breathes a @Template[type:line|distance:100|traits:arcane,transmutation] of slowing gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:38] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).
  • \n
" }, @@ -1125,15 +1107,13 @@ "name": "Draconic Frenzy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1164,15 +1144,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.

" }, @@ -1213,15 +1191,13 @@ "name": "Mass Laughter", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The copper dragon tells a fantastic joke. Each creature in a @Template[type:emanation|distance:100] must succeed at a @Check[type:will|dc:39] save or suffer the effects of a 9th-level @UUID[Compendium.pf2e.spells-srd.Hideous Laughter]{Hideous Laughter} spell for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-gold-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-gold-dragon-spellcaster.json index 274f9be5870..241e8cf49d1 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-gold-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-gold-dragon-spellcaster.json @@ -4100,15 +4100,13 @@ "name": "Darkvision", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4144,15 +4142,13 @@ "name": "Scent (Imprecise) 80 feet", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4188,15 +4184,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4250,15 +4244,13 @@ "name": "Attack of Opportunity", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -4289,15 +4281,13 @@ "name": "Extra Reaction", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dragon gains 2 reactions at the start of its turn each round.

" }, @@ -4333,15 +4323,13 @@ "name": "Frightful Presence", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4389,15 +4377,13 @@ "name": "Golden Luck", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gold dragon fails a saving throw

\n
\n

Effect The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure.

\n

The dragon can't use this ability again for [[/br 1d4 #Recharge Golden Luck]]{1d4 rounds}.

" }, @@ -4428,15 +4414,13 @@ "name": "Breath Weapon", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes a blast of flame in a @Template[type:cone|distance:50|traits:arcane,evocation,fire,damaging-effect] that deals [[/r 20d6[fire]]] damage (@Check[type:reflex|dc:44|basic:true] save).
  • \n
  • Weakening Gas The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:50|traits:arcane,necromancy] must succeed at a @Check[type:fortitude|dc:44] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-gold-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-gold-dragon.json index 91eec74b0b0..ed53568e312 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-gold-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-gold-dragon.json @@ -639,15 +639,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -683,15 +681,13 @@ "name": "Scent (Imprecise) 80 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -727,15 +723,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -789,15 +783,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -828,15 +820,13 @@ "name": "Extra Reaction", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dragon gains 2 reactions at the start of its turn each round.

" }, @@ -872,15 +862,13 @@ "name": "Frightful Presence", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:39]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -928,15 +916,13 @@ "name": "Golden Luck", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gold dragon fails a saving throw

\n
\n

Effect The dragon improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure.

\n

The dragon can't use this ability again for [[/br 1d4 #Recharge Golden Luck]]{1d4 rounds}.

" }, @@ -967,15 +953,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes a blast of flame in a @Template[type:cone|distance:50|traits:arcane,evocation,fire,damaging-effect] that deals [[/r 20d6[fire]]] damage (@Check[type:reflex|dc:44|basic:true] save).
  • \n
  • Weakening Gas The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:50|traits:arcane,necromancy] must succeed at a @Check[type:fortitude|dc:44] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 4} on a critical failure).
  • \n
" }, @@ -1011,15 +995,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon makes two claw Strikes and one horns Strike in any order

" }, @@ -1050,15 +1032,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gold dragon scores a critical hit with a strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-green-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-green-dragon-spellcaster.json index 1e0fefff313..56b540c9e6f 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-green-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-green-dragon-spellcaster.json @@ -3793,15 +3793,13 @@ "name": "Darkvision", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3837,15 +3835,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3876,15 +3872,13 @@ "name": "Camouflage", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments even if it doesn't have cover.

" }, @@ -3931,15 +3925,13 @@ "name": "At-Will Spells", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3975,15 +3967,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4037,15 +4027,13 @@ "name": "Frightful Presence", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4093,15 +4081,13 @@ "name": "Miasma", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes [[/r 4d6[poison]]] damage (@Check[type:fortitude|dc:37|basic:true] save).

\n

Any creature in the miasma is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} and treats other creatures as concealed. The dragon can see through this concealment.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Draconic Breath Weapon Aura]{Effect: Draconic Breath Weapon Aura}

" }, @@ -4147,15 +4133,13 @@ "name": "Twisting Tail", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -4212,15 +4196,13 @@ "name": "Breath Weapon", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 18d6[poison]]] damage in a @Template[type:cone|distance:60]{60-foot cone} (@Check[type:fortitude|dc:37|basic:true] save).

\n

The Breath Weapon also creates a miasma.

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -4255,15 +4237,13 @@ "name": "Trackless Step", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even while moving at full speed.

" }, @@ -4294,15 +4274,13 @@ "name": "Woodland Stride", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-green-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-green-dragon.json index 4be8ea8527d..f9f9b35f66b 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-green-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-green-dragon.json @@ -736,15 +736,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -780,15 +778,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -819,15 +815,13 @@ "name": "Camouflage", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments even if it doesn't have cover.

" }, @@ -874,15 +868,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -918,15 +910,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -980,15 +970,13 @@ "name": "Frightful Presence", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1036,15 +1024,13 @@ "name": "Miasma", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes [[/r 4d6[poison]]] damage (@Check[type:fortitude|dc:37|basic:true] save).

\n

Any creature in the miasma is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} and treats other creatures as concealed. The dragon can see through this concealment.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Draconic Breath Weapon Aura]{Effect: Draconic Breath Weapon Aura}

" }, @@ -1090,15 +1076,13 @@ "name": "Twisting Tail", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -1155,15 +1139,13 @@ "name": "Breath Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 18d6[poison]]] damage in a @Template[type:cone|distance:60]{60-foot cone} (@Check[type:fortitude|dc:37|basic:true] save).

\n

The Breath Weapon also creates a miasma.

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1198,15 +1180,13 @@ "name": "Draconic Frenzy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -1237,15 +1217,13 @@ "name": "Draconic Momentum", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -1286,15 +1264,13 @@ "name": "Trackless Step", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon always gains the benefits of @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} in natural surroundings, even while moving at full speed.

" }, @@ -1325,15 +1301,13 @@ "name": "Woodland Stride", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-red-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-red-dragon-spellcaster.json index 4bb6d0f7c0c..7a399334b88 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-red-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-red-dragon-spellcaster.json @@ -4197,15 +4197,13 @@ "name": "Darkvision", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4241,15 +4239,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -4280,15 +4276,13 @@ "name": "Smoke Vision", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -4324,15 +4318,13 @@ "name": "At-Will Spells", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4368,15 +4360,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4430,15 +4420,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -4469,15 +4457,13 @@ "name": "Dragon Heat", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[fire]]] damage (@Check[type:reflex|dc:39|basic:true] save)

" }, @@ -4530,15 +4516,13 @@ "name": "Frightful Presence", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4586,15 +4570,13 @@ "name": "Redirect Fire", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet.

\n
\n

Effect The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

" }, @@ -4628,15 +4610,13 @@ "name": "Breath Weapon", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of flame that deals [[/r 20d6[fire]]] damage in a @Template[type:cone|distance:60]{60-foot cone} (@Check[type:reflex|dc:42|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -4671,15 +4651,13 @@ "name": "Manipulate Flames", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The red dragon attempts to take control of a magical fire or a fire spell within 100 feet.

\n

If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustained the Spell} with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-red-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-red-dragon.json index a7c78ca148d..3b0955eb8e8 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-red-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-red-dragon.json @@ -759,15 +759,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -803,15 +801,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -842,15 +838,13 @@ "name": "Smoke Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -886,15 +880,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -930,15 +922,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -992,15 +982,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1031,15 +1019,13 @@ "name": "Dragon Heat", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[fire]]] damage (@Check[type:reflex|dc:39|basic:true] save)

" }, @@ -1092,15 +1078,13 @@ "name": "Frightful Presence", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1148,15 +1132,13 @@ "name": "Redirect Fire", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet.

\n
\n

Effect The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.

" }, @@ -1190,15 +1172,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of flame that deals [[/r 20d6[fire]]] damage in a @Template[type:cone|distance:60]{60-foot cone} (@Check[type:reflex|dc:42|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1233,15 +1213,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -1272,15 +1250,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -1321,15 +1297,13 @@ "name": "Manipulate Flames", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The red dragon attempts to take control of a magical fire or a fire spell within 100 feet.

\n

If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having @UUID[Compendium.pf2e.actionspf2e.Sustain a Spell]{Sustained the Spell} with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-silver-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-silver-dragon-spellcaster.json index 1ad8ed5efe5..bb5e1f8b009 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-silver-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-silver-dragon-spellcaster.json @@ -3642,15 +3642,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3686,15 +3684,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3725,15 +3721,13 @@ "name": "Cloud Walk", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon can tread on clouds or fog as though on solid ground.

" }, @@ -3764,15 +3758,13 @@ "name": "Fog Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and clouds.

" }, @@ -3808,15 +3800,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3865,15 +3855,13 @@ "name": "Cold Aura", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[cold]]] damage

\n

The silver dragon can turn this aura on or off as a single action, which has the concentrate trait, and can choose not to affect allies within the aura.

" }, @@ -3932,15 +3920,13 @@ "name": "Frightful Presence", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3988,15 +3974,13 @@ "name": "Reflect Spell", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll.

\n
\n

Effect The spell is reflected back upon the caster, with the effect of @UUID[Compendium.pf2e.spells-srd.Spell Turning]{Spell Turning}.

" }, @@ -4027,15 +4011,13 @@ "name": "Wing Deflection", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -4082,15 +4064,13 @@ "name": "Breath Weapon", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Frost The dragon breathes a cloud of frost in a @Template[type:cone|distance:50|traits:arcane,cold,evocation,damaging-effect] that deals [[/r 20d6[cold]]] damage (@Check[type:reflex|dc:42|basic:true] save).
  • \n
  • Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a @Template[type:cone|distance:50|traits:arcane,enchantment,incapacitation] must succeed at a @Check[type:fortitude|dc:42] save or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round (or 3 rounds on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-silver-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-silver-dragon.json index cf822a246d7..745ee518c5f 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-silver-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-silver-dragon.json @@ -358,15 +358,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -402,15 +400,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -441,15 +437,13 @@ "name": "Cloud Walk", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon can tread on clouds or fog as though on solid ground.

" }, @@ -480,15 +474,13 @@ "name": "Fog Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and clouds.

" }, @@ -524,15 +516,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -581,15 +571,13 @@ "name": "Cold Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[cold]]] damage

\n

The silver dragon can turn this aura on or off as a single action, which has the concentrate trait, and can choose not to affect allies within the aura.

" }, @@ -648,15 +636,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:40]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -704,15 +690,13 @@ "name": "Reflect Spell", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll.

\n
\n

Effect The spell is reflected back upon the caster, with the effect of @UUID[Compendium.pf2e.spells-srd.Spell Turning]{Spell Turning}.

" }, @@ -743,15 +727,13 @@ "name": "Wing Deflection", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -798,15 +780,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Frost The dragon breathes a cloud of frost in a @Template[type:cone|distance:50|traits:arcane,cold,evocation,damaging-effect] that deals [[/r 20d6[cold]]] damage (@Check[type:reflex|dc:42|basic:true] save).
  • \n
  • Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a @Template[type:cone|distance:50|traits:arcane,enchantment,incapacitation] must succeed at a @Check[type:fortitude|dc:42] save or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round (or 3 rounds on a critical failure).
  • \n
" }, @@ -843,15 +823,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -882,15 +860,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the silver dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-white-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/ancient-white-dragon-spellcaster.json index 8791ff1dd20..47fccf01c19 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-white-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/ancient-white-dragon-spellcaster.json @@ -3280,15 +3280,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3324,15 +3322,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3363,15 +3359,13 @@ "name": "Snow Vision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

" }, @@ -3407,15 +3401,13 @@ "name": "At-Will Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3451,15 +3443,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3508,15 +3498,13 @@ "name": "Blizzard", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

After the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds its body for 1 round. Everything in the aura is difficult terrain for other creatures that are on the ground, climbing, or flying. The blowing snow also makes all creatures in the area @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. While the blizzard rages, the dragon's dragon chill extends to the full area of the blizzard.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Draconic Breath Weapon Aura]{Effect: Draconic Breath Weapon Aura}

" }, @@ -3564,15 +3552,13 @@ "name": "Dragon Chill", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[cold]]] damage (@Check[type:reflex|dc:34|basic:true] save)

" }, @@ -3620,15 +3606,13 @@ "name": "Freezing Blood", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the dragon.

\n
\n

Effect The dragon's blood sprays on the creature, dealing [[/r 3d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -3667,15 +3651,13 @@ "name": "Frightful Presence", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3723,15 +3705,13 @@ "name": "Breath Weapon", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a cloud of frost that deals [[/r 16d6[cold]]] damage in a @Template[type:cone|distance:50]{50-foot cone} (@Check[type:reflex|dc:36|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -3766,15 +3746,13 @@ "name": "Ground Slam", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:reflex|dc:37|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r 5d6[bludgeoning]]] damage.

\n

The dragon can then Step.

" }, @@ -3805,15 +3783,13 @@ "name": "Ice Climb", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -3844,15 +3820,13 @@ "name": "Shape Ice", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or @Check[type:acrobatics|dc:15] check.

\n

On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} atop the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ancient-white-dragon.json b/packs/data/pathfinder-bestiary.db/ancient-white-dragon.json index 38b91e1a98f..31902aa44fc 100644 --- a/packs/data/pathfinder-bestiary.db/ancient-white-dragon.json +++ b/packs/data/pathfinder-bestiary.db/ancient-white-dragon.json @@ -583,15 +583,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -627,15 +625,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -666,15 +662,13 @@ "name": "Snow Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

" }, @@ -710,15 +704,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -754,15 +746,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -811,15 +801,13 @@ "name": "Blizzard", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

After the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds its body for 1 round. Everything in the aura is difficult terrain for other creatures that are on the ground, climbing, or flying. The blowing snow also makes all creatures in the area @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. While the blizzard rages, the dragon's dragon chill extends to the full area of the blizzard.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Draconic Breath Weapon Aura]{Effect: Draconic Breath Weapon Aura}

" }, @@ -867,15 +855,13 @@ "name": "Dragon Chill", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[cold]]] damage (@Check[type:reflex|dc:34|basic:true] save)

" }, @@ -923,15 +909,13 @@ "name": "Freezing Blood", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the dragon.

\n
\n

Effect The dragon's blood sprays on the creature, dealing [[/r 3d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -970,15 +954,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1026,15 +1008,13 @@ "name": "Breath Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a cloud of frost that deals [[/r 16d6[cold]]] damage in a @Template[type:cone|distance:50]{50-foot cone} (@Check[type:reflex|dc:36|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1069,15 +1049,13 @@ "name": "Draconic Frenzy", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order

" }, @@ -1108,15 +1086,13 @@ "name": "Draconic Momentum", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon

" }, @@ -1157,15 +1133,13 @@ "name": "Ground Slam", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:reflex|dc:37|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r 5d6[bludgeoning]]] damage.

\n

The dragon can then Step.

" }, @@ -1196,15 +1170,13 @@ "name": "Ice Climb", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -1235,15 +1207,13 @@ "name": "Shape Ice", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or @Check[type:acrobatics|dc:15] check.

\n

On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} atop the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, diff --git a/packs/data/pathfinder-bestiary.db/animated-armor.json b/packs/data/pathfinder-bestiary.db/animated-armor.json index 3bf1a4b68c8..e42a29cdb49 100644 --- a/packs/data/pathfinder-bestiary.db/animated-armor.json +++ b/packs/data/pathfinder-bestiary.db/animated-armor.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 9)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

" }, diff --git a/packs/data/pathfinder-bestiary.db/animated-broom.json b/packs/data/pathfinder-bestiary.db/animated-broom.json index 16cd8d086a9..389f8036de2 100644 --- a/packs/data/pathfinder-bestiary.db/animated-broom.json +++ b/packs/data/pathfinder-bestiary.db/animated-broom.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Construct Armor (Hardness 2)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.

" }, @@ -163,15 +159,13 @@ "name": "Dust", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by an animated broom's bristles must succeed at a @Check[type:fortitude|dc:15] save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out.

\n

A creature that doesn't breathe is immune to this effect.

" }, diff --git a/packs/data/pathfinder-bestiary.db/animated-statue.json b/packs/data/pathfinder-bestiary.db/animated-statue.json index fe2f343dfa3..58ea87ac695 100644 --- a/packs/data/pathfinder-bestiary.db/animated-statue.json +++ b/packs/data/pathfinder-bestiary.db/animated-statue.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

" }, @@ -166,15 +162,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/ankhrav.json b/packs/data/pathfinder-bestiary.db/ankhrav.json index 507a94cf291..aaadebac132 100644 --- a/packs/data/pathfinder-bestiary.db/ankhrav.json +++ b/packs/data/pathfinder-bestiary.db/ankhrav.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "Armor-Rending Bite", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.

" }, @@ -224,15 +218,13 @@ "name": "Spray Acid", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The ankhrav spews acid in a @Template[type:cone|distance:30], dealing [[/r 3d6[acid]]] damage and [[/r 1d6[persistent,acid]]] damage (@Check[type:reflex|dc:20|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary.db/ankylosaurus.json b/packs/data/pathfinder-bestiary.db/ankylosaurus.json index 69da1db1707..107614094d2 100644 --- a/packs/data/pathfinder-bestiary.db/ankylosaurus.json +++ b/packs/data/pathfinder-bestiary.db/ankylosaurus.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Punishing Tail", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by the anklyosaurus's tail must attempt a @Check[type:fortitude|dc:24] save.

\n

On a failure, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn; on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} until the end of its next turn.

" }, @@ -227,15 +221,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/annis-hag.json b/packs/data/pathfinder-bestiary.db/annis-hag.json index b85dba887a0..c0b318fbd75 100644 --- a/packs/data/pathfinder-bestiary.db/annis-hag.json +++ b/packs/data/pathfinder-bestiary.db/annis-hag.json @@ -1630,15 +1630,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1674,15 +1672,13 @@ "name": "Coven", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An annis hag adds @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -1722,15 +1718,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1779,15 +1773,13 @@ "name": "Bonds of Iron", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an @Check[type:athletics|traits:action:grapple|overrideTraits:true] check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check.

\n

Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 24), causing the cage to crumble into rust.

\n

Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.

" }, @@ -1843,15 +1835,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1892,15 +1882,13 @@ "name": "Rend", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1936,15 +1924,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/arbiter.json b/packs/data/pathfinder-bestiary.db/arbiter.json index d3d931a124e..eb15032fd28 100644 --- a/packs/data/pathfinder-bestiary.db/arbiter.json +++ b/packs/data/pathfinder-bestiary.db/arbiter.json @@ -732,15 +732,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -771,15 +769,13 @@ "name": "Locate Inevitable", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.

" }, @@ -815,15 +811,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -859,15 +853,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -916,15 +908,13 @@ "name": "Electrical Burst", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arbiter releases an electrical burst from its body that deals [[/r 3d6[electricity]]] damage (@Check[type:reflex|dc:17|basic:true] save).

\n

Following such a burst, the arbiter becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary.db/arboreal-regent.json b/packs/data/pathfinder-bestiary.db/arboreal-regent.json index 7c68f4c7d27..e8a0787dec2 100644 --- a/packs/data/pathfinder-bestiary.db/arboreal-regent.json +++ b/packs/data/pathfinder-bestiary.db/arboreal-regent.json @@ -346,15 +346,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -390,15 +388,13 @@ "name": "Constant Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -429,15 +425,13 @@ "name": "Axe Vulnerability", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The arboreal regent takes 5 additional damage from axes.

" }, @@ -468,15 +462,13 @@ "name": "Awaken Tree", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an @UUID[Compendium.pf2e.pathfinder-bestiary.Awakened Tree]{Awakened Tree}. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.

" }, @@ -510,15 +502,13 @@ "name": "Sunder Objects", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an arboreal regent damages an item or structure, it deals an additional [[/r {2d10}]]{2d10 damage} to that item or structure.

" }, @@ -570,15 +560,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/arboreal-warden.json b/packs/data/pathfinder-bestiary.db/arboreal-warden.json index 6325be3d973..5a4ceb6c603 100644 --- a/packs/data/pathfinder-bestiary.db/arboreal-warden.json +++ b/packs/data/pathfinder-bestiary.db/arboreal-warden.json @@ -307,15 +307,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -351,15 +349,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -390,15 +386,13 @@ "name": "Axe Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal warden takes 5 additional damage from axes.

" }, @@ -434,15 +428,13 @@ "name": "Shield Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -473,15 +465,13 @@ "name": "Shield Push", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

" }, diff --git a/packs/data/pathfinder-bestiary.db/astradaemon.json b/packs/data/pathfinder-bestiary.db/astradaemon.json index 32cd01de63c..ebc04d972c9 100644 --- a/packs/data/pathfinder-bestiary.db/astradaemon.json +++ b/packs/data/pathfinder-bestiary.db/astradaemon.json @@ -1039,15 +1039,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1083,15 +1081,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1131,15 +1127,13 @@ "name": "Lifesense 30 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1175,15 +1169,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1219,15 +1211,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1263,15 +1253,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1320,15 +1308,13 @@ "name": "Displacement", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a @Check[type:flat|dc:11] check, as if the astradaemon were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, even though it remains @UUID[Compendium.pf2e.conditionitems.Observed]{Observed}. Effects such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.

" }, @@ -1363,15 +1349,13 @@ "name": "Soul Siphon", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.

\n

Incorporeal undead and living spirits traveling outside the body take [[/r 1d8[force]]] damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Soul Siphon]{Effect: Soul Siphon}

" }, @@ -1419,15 +1403,13 @@ "name": "Devour Soul", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The astradaemon hasn't used an action with the attack trait yet this turn.

\n
\n

Effect The astradaemon draws out and consumes the soul of a living creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. The creature must succeed at a @Check[type:fortitude|dc:35] save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Devour Soul]{Effect: Devour Soul}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Devour Soul (Victim Level 15 or Higher)]{Effect: Devour Soul (Victim Level 15 or Higher)}

" }, @@ -1462,15 +1444,13 @@ "name": "Essence Drain", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes [[/r 2d10[negative]]] damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a @Check[type:fortitude|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.

" }, @@ -1510,15 +1490,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/astral-deva.json b/packs/data/pathfinder-bestiary.db/astral-deva.json index cfc193a3f69..99ac1dcc73e 100644 --- a/packs/data/pathfinder-bestiary.db/astral-deva.json +++ b/packs/data/pathfinder-bestiary.db/astral-deva.json @@ -1978,15 +1978,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2022,15 +2020,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2066,15 +2062,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2110,15 +2104,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2167,15 +2159,13 @@ "name": "Messenger's Amnesty", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An astral deva with a message to deliver is continually protected by the effect of @UUID[Compendium.pf2e.spells-srd.Sanctuary]{Sanctuary} (DC 32). If the deva breaks the @UUID[Compendium.pf2e.spells-srd.Sanctuary]{Sanctuary}, the effect returns if the deva ceases hostility for 10 minutes.

" }, @@ -2209,15 +2199,13 @@ "name": "Traveler's Aura", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures in the astral deva's aura are protected from ambient environmental damage from any plane, including severe and extreme heat and cold as well as more exotic dangers. The astral deva is never @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures within its aura.

" }, @@ -2263,15 +2251,13 @@ "name": "Divine Armament", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon gains the effect of a @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} property rune while an astral deva wields it.

" }, @@ -2319,15 +2305,13 @@ "name": "Stunning Strike", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The astral deva hit a foe earlier this turn with a weapon Strike.

\n
\n

Effect The astral deva makes a weapon Strike against the foe. On a success, the foe must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. On a critical failure, the foe is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} instead.

" }, diff --git a/packs/data/pathfinder-bestiary.db/awakened-tree.json b/packs/data/pathfinder-bestiary.db/awakened-tree.json index 746393120db..6fcf4d00264 100644 --- a/packs/data/pathfinder-bestiary.db/awakened-tree.json +++ b/packs/data/pathfinder-bestiary.db/awakened-tree.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Axe Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An awakened tree takes 5 additional damage from axes.

" }, diff --git a/packs/data/pathfinder-bestiary.db/axiomite.json b/packs/data/pathfinder-bestiary.db/axiomite.json index a39c1f5022e..3fb5184ca3a 100644 --- a/packs/data/pathfinder-bestiary.db/axiomite.json +++ b/packs/data/pathfinder-bestiary.db/axiomite.json @@ -1563,15 +1563,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1607,15 +1605,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1651,15 +1647,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1708,15 +1702,13 @@ "name": "Crystalline Dust Form", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash.

\n

In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form}. It can cast spells, but it can't make melee or ranged attacks in this state.

\n

It can return to its humanoid form by using this action while in crystalline dust form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Crystalline Dust Form]{Effect: Crystalline Dust Form}

" }, diff --git a/packs/data/pathfinder-bestiary.db/azure-worm.json b/packs/data/pathfinder-bestiary.db/azure-worm.json index b7a80282b9b..b9b429a7103 100644 --- a/packs/data/pathfinder-bestiary.db/azure-worm.json +++ b/packs/data/pathfinder-bestiary.db/azure-worm.json @@ -146,15 +146,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -190,15 +188,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -229,15 +225,13 @@ "name": "Inexorable", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The azure worm recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -268,15 +262,13 @@ "name": "Shake It Off", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The azure worm would be affected by a condition or adverse effect (such as @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph})

\n
\n

Effect The azure worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

" }, @@ -307,15 +299,13 @@ "name": "Azure Worm Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:37]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and clumsy 2 (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and clumsy 2 (1 round)

" }, @@ -348,15 +338,13 @@ "name": "Breach", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Improved Grab]{Improved Grab} on this Strike and follow it up with Fast Swallow.

" }, @@ -387,15 +375,13 @@ "name": "Fast Swallow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The worm @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature.

\n
\n

Effect The worm uses Swallow Whole.

" }, @@ -431,15 +417,13 @@ "name": "Swallow Whole", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d8+10)[bludgeoning]]] damage, Rupture 27

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -472,15 +456,13 @@ "name": "Thrash", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -516,15 +498,13 @@ "name": "Improved Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/balisse.json b/packs/data/pathfinder-bestiary.db/balisse.json index d353526a57d..250186f4ab4 100644 --- a/packs/data/pathfinder-bestiary.db/balisse.json +++ b/packs/data/pathfinder-bestiary.db/balisse.json @@ -1768,15 +1768,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1812,15 +1810,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1856,15 +1852,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1900,15 +1894,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1957,15 +1949,13 @@ "name": "Confessor's Aura", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures in the balisse's aura are subject to @UUID[Compendium.pf2e.spells-srd.Zone of Truth]{Zone of Truth} @Check[type:will|dc:23]. Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.

" }, @@ -2014,15 +2004,13 @@ "name": "Brand of the Impenitent", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The balisse marks an evil creature within its confessor's aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a -1 status penalty to AC and saves, reduces its resistances by 2 and gains weakness 2 to good damage. The duration depends on the targets @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature is unaffected

\n

Success The duration is 1 round

\n

Failure The duration is 1 day

\n

Critical Failure The duration is permanent

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Brand of the Impenitent]{Effect: Brand of the Impenitent}

" }, @@ -2057,15 +2045,13 @@ "name": "Flaming Armament", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} property rune while a balisse wields it.

" }, @@ -2108,15 +2094,13 @@ "name": "Guiding Angel", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

While invisible, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal's body and is unable to use any of its spells and abilities other than to @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can see, such as a small angel on the mortal's shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ball-python.json b/packs/data/pathfinder-bestiary.db/ball-python.json index 752716391f2..a91a990e7dd 100644 --- a/packs/data/pathfinder-bestiary.db/ball-python.json +++ b/packs/data/pathfinder-bestiary.db/ball-python.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Tighten Coils", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the ball python attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

\n
\n

Effect The DC of the Escape check is increased by 2.

" }, @@ -182,15 +176,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d8[bludgeoning]]] damage, @Check[type:fortitude|dc:17|basic:true|showDC:all] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -221,15 +213,13 @@ "name": "Wrap in Coils", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A Medium or smaller creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in the ball python's jaws.

\n
\n

Effect The ball python moves the creature into its coils, freeing its jaws to make attacks, then uses Constrict against the creature. The ball python's coils can hold one creature.

" }, @@ -265,15 +255,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/balor.json b/packs/data/pathfinder-bestiary.db/balor.json index e2a657b32eb..5e9a3ab7a63 100644 --- a/packs/data/pathfinder-bestiary.db/balor.json +++ b/packs/data/pathfinder-bestiary.db/balor.json @@ -1347,15 +1347,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1391,15 +1389,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1439,15 +1435,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1483,15 +1477,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1527,15 +1519,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1589,15 +1579,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1628,15 +1616,13 @@ "name": "Aura of Flame", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A foe that starts its turn in the aura takes [[/r (3d6+10)[fire]]] damage, or [[/r (6d6+20)[fire]]] damage if the balor has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} it. A creature that hits a balor with an unarmed Strike takes [[/r (3d6+10)[fire]]] damage, and weapons that hit a balor take [[/r (3d6+10)[fire]]] damage.

" }, @@ -1684,15 +1670,13 @@ "name": "Death Throes", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a balor dies, their body explodes in a @Template[type:emanation|distance:100]{100-Foot Aura} of intense demonic flame. All creatures and objects in range take [[/r 16d10[fire]]] damage (@Check[type:reflex|dc:45|basic:true] save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash.

" @@ -1729,15 +1713,13 @@ "name": "Dimensional Dervish", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A balor can cast their 5th-level innate @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} with only a single action.

" }, @@ -1768,15 +1750,13 @@ "name": "Dispelling Strike", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n

Trigger The balor hits a creature, object, or spell effect with a weapon Strike.

\n
\n

Effect The balor casts an innate @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} on the target of the triggering Strike.

" }, @@ -1807,15 +1787,13 @@ "name": "Infuse Weapons", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon a balor wields becomes a +3 @UUID[Compendium.pf2e.equipment-srd.Striking (Major)]{Major Striking } @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The balor can change its evil damage to chaotic whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.

" }, @@ -1889,15 +1867,13 @@ "name": "Lifedrinker", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The balor kills a living creature that is at least 15th level.

\n
\n

Effect The balor drinks the triggering creature's life force and regains [[/r (10d8+80)[healing]]]{10d8+80 Hit Points}.

" }, @@ -1932,15 +1908,13 @@ "name": "Whip Reposition", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a balor @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action.

" }, @@ -1976,15 +1950,13 @@ "name": "Improved Grab", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/banshee.json b/packs/data/pathfinder-bestiary.db/banshee.json index d499c33c024..17a4dc3ca06 100644 --- a/packs/data/pathfinder-bestiary.db/banshee.json +++ b/packs/data/pathfinder-bestiary.db/banshee.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Hears Heartbeats (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The banshee can hear heartbeats within 60 feet (imprecise).

" }, @@ -136,15 +132,13 @@ "name": "Sunlight Powerlessness", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If in direct sunlight, the banshee is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use actions that have the attack trait.

" }, @@ -180,15 +174,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -226,15 +218,13 @@ "name": "Vengeful Spite", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A foe critically hits the banshee, or the banshee critically fails their save against a foe's damaging effect.

\n
\n

Effect The banshee lashes back at their tormentor, dealing [[/r (4d10+14)[mental]]] damage (@Check[type:will|dc:38|basic:true] save) and applying the effects of terrifying touch based on the results of the same Will save.

" }, @@ -268,15 +258,13 @@ "name": "Spectral Ripple", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a banshee Strides at least 10 feet, they're @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} until the start of their next turn.

" }, @@ -307,15 +295,13 @@ "name": "Terrifying Touch", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the banshee's touch that isn't already @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} must attempt a @Check[type:will|dc:38] save (@Check[type:will|dc:43] if the attack was a critical hit). If the creature fails its save, it's @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}; on a critical failure, the creature also cowers with fear and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 4}. If the creature is protected against fear by a spell or magic item, the banshee's touch first attempts to counteract the protection effect, with the effect of a 9th-level @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} spell.

" }, @@ -351,15 +337,13 @@ "name": "Wail", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The banshee unleashes a soul-chilling @UUID[Compendium.pf2e.spells-srd.Wail of the Banshee]{Wail of the Banshee} (@Check[type:fortitude|dc:38] save). This Wail overcomes @UUID[Compendium.pf2e.spells-srd.Silence]{Silence} and similar effects of 5th level or lower. The banshee can instead use Wail as a three-action activity to overcome such effects of up to 8th level.

\n

The banshee's Wail resonates for 1 round, and any creature that comes within the area during that time must attempt a save against the effect. A creature can't be affected more than once by the same Wail.

\n

The banshee can't Wail again for [[/br 1d4 #Recharge Wail]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/baomal.json b/packs/data/pathfinder-bestiary.db/baomal.json index 3a0c69e79dc..95f34ca5617 100644 --- a/packs/data/pathfinder-bestiary.db/baomal.json +++ b/packs/data/pathfinder-bestiary.db/baomal.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Scent (Imprecise) 80 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -190,15 +186,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -241,15 +235,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -280,15 +272,13 @@ "name": "Double Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A baomal gains an extra reaction each round that it can use only to make an Attack of Opportunity. It must use a different head for each one it attempts, and it can't make more than one Attack of Opportunity for the same triggering action.

" }, @@ -319,15 +309,13 @@ "name": "Psychic Static Aura", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All creatures, except aberrations, that begin their turn in the area take [[/r 5d6[mental]]] damage.

" }, @@ -375,15 +363,13 @@ "name": "Two Heads", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a baomal's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon) severs one head at random. Losing one head doesn't kill a baomal, but it does prevent the baomal from making Strikes with the lost head and from using Double Opportunity or Two-Headed Strike.

" }, @@ -414,15 +400,13 @@ "name": "Breath of the Sea", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A baomal can inhale tremendous amounts of water, drawing everything in the sea nearby closer. All creatures and objects in the water within @Template[type:emanation|distance:60]{60 feet} of the baomal (including ships) are pulled toward it. Creatures must succeed at a @Check[type:athletics|dc:42] check or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use the captain's Sailing Lore in place of Athletics. Unattended objects are automatically pulled.

" }, @@ -455,15 +439,13 @@ "name": "Shell Rake", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The baomal Swims or Strides alongside a creature or the hull of a vessel, dealing damage with the strong spikes on its shell. Each creature or ship the baomal is adjacent to at any point during its movement takes [[/r {(6d6+10)[slashing],(6d6+10)[piercing]}]]{6d6+10 slashing and piercing damage} (@Check[type:reflex|dc:42|basic:true] save). Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion of splinters that deals [[/r {3d6+5}]]{3d6+5 damage} to every creature within @Template[type:burst|distance:10]{10 feet} of the deck's edge (@Check[type:reflex|dc:42|basic:true] save).

" }, @@ -496,15 +478,13 @@ "name": "Two-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The baomal makes a Strike with each set of jaws, each against a different creature. These Strikes count as one attack for the baomal's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -540,15 +520,13 @@ "name": "Improved Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -584,15 +562,13 @@ "name": "Push 40 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/barbazu.json b/packs/data/pathfinder-bestiary.db/barbazu.json index 44191090752..a884f48e2c8 100644 --- a/packs/data/pathfinder-bestiary.db/barbazu.json +++ b/packs/data/pathfinder-bestiary.db/barbazu.json @@ -702,15 +702,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -746,15 +744,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -794,15 +790,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -838,15 +832,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -900,15 +892,13 @@ "name": "Attack of Opportunity", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -939,15 +929,13 @@ "name": "Avernal Fever", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, @@ -980,15 +968,13 @@ "name": "Infernal Wound", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bearded devil's glaive Strike also deals [[/r 1d6[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

" }, @@ -1037,15 +1023,13 @@ "name": "Reposition", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The devil hits a creature with a glaive Strike.

\n
\n

Effect The devil moves the creature 5 feet in any direction. The destination square must be within reach of the devil's glaive.

\n

This movement doesn't trigger reactions.

" }, @@ -1076,15 +1060,13 @@ "name": "Wriggling Beard", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/barghest.json b/packs/data/pathfinder-bestiary.db/barghest.json index b448da2735f..009d3feeb32 100644 --- a/packs/data/pathfinder-bestiary.db/barghest.json +++ b/packs/data/pathfinder-bestiary.db/barghest.json @@ -746,15 +746,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -790,15 +788,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -834,15 +830,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -878,15 +872,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -922,15 +914,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}. Each individual barghest has only one goblinoid form and one wolf form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wolf Shape]{Effect: Wolf Shape}

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -966,15 +956,13 @@ "name": "Feed", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per month, a barghest can spend 1 minute to devour a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin and mutates into a @UUID[Compendium.pf2e.pathfinder-bestiary.Greater Barghest]{Greater Barghest}, and the status bonus ends.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Feed]{Effect: Feed}

" }, diff --git a/packs/data/pathfinder-bestiary.db/basilisk.json b/packs/data/pathfinder-bestiary.db/basilisk.json index f6789428f3c..03571809972 100644 --- a/packs/data/pathfinder-bestiary.db/basilisk.json +++ b/packs/data/pathfinder-bestiary.db/basilisk.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -92,15 +90,13 @@ "name": "Petrifying Glance", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Trigger A creature within 30 feet that the basilisk can see starts its turn.

\n
\n

Effect The target must attempt a @Check[type:fortitude|dc:20] save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute as its body slowly stiffens.

" }, @@ -136,15 +132,13 @@ "name": "Petrifying Gaze", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The basilisk stares at a creature it can see within 30 feet. That creature must attempt a @Check[type:fortitude|dc:22] save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

A creature petrified in this manner that is coated (not just splashed) with fresh basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) is instantly restored to flesh.

\n

A single basilisk contains enough blood to coat [[/br 1d3 #Medium Creatures]]{1d3 Medium creatures} in this manner.

" }, diff --git a/packs/data/pathfinder-bestiary.db/black-kobold-dragon-mage.json b/packs/data/pathfinder-bestiary.db/black-kobold-dragon-mage.json index e4abaf6e011..473ed1f6ea4 100644 --- a/packs/data/pathfinder-bestiary.db/black-kobold-dragon-mage.json +++ b/packs/data/pathfinder-bestiary.db/black-kobold-dragon-mage.json @@ -1246,15 +1246,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1285,15 +1283,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Black acid 5
  • \n
" }, @@ -1324,15 +1320,13 @@ "name": "Illusory Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1373,15 +1367,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/black-pudding.json b/packs/data/pathfinder-bestiary.db/black-pudding.json index a392d40ed52..0022330d669 100644 --- a/packs/data/pathfinder-bestiary.db/black-pudding.json +++ b/packs/data/pathfinder-bestiary.db/black-pudding.json @@ -57,15 +57,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A black pudding can sense nearby motion through vibration and air movement.

" }, @@ -96,15 +94,13 @@ "name": "Corrosive Mass", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits the pudding with a metal or wooden weapon must succeed at a @Check[type:reflex|dc:22] save or the weapon takes [[/r 2d6[acid]]] damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

" }, @@ -135,15 +131,13 @@ "name": "Split", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the black pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP.

\n

One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

" }, @@ -179,15 +173,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+7)[bludgeoning],1d6[acid]}]]{1d8+7 bludgeoning damage plus 1d6 acid damage}, @Check[type:fortitude|dc:26|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -218,15 +210,13 @@ "name": "Corrosive Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

" }, @@ -257,15 +247,13 @@ "name": "Suction", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.

" }, @@ -301,15 +289,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/bloodseeker.json b/packs/data/pathfinder-bestiary.db/bloodseeker.json index 5311134b555..44252f8b9c9 100644 --- a/packs/data/pathfinder-bestiary.db/bloodseeker.json +++ b/packs/data/pathfinder-bestiary.db/bloodseeker.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Attach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.

\n

The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes [[/r 1[bleed]]] damage.

\n

Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

" }, @@ -174,15 +168,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bloodseeker is attached to a creature.

\n
\n

Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r {1d4}]]{1d4 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt.

\n

A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, diff --git a/packs/data/pathfinder-bestiary.db/blue-kobold-dragon-mage.json b/packs/data/pathfinder-bestiary.db/blue-kobold-dragon-mage.json index dfdc6e98802..983046681df 100644 --- a/packs/data/pathfinder-bestiary.db/blue-kobold-dragon-mage.json +++ b/packs/data/pathfinder-bestiary.db/blue-kobold-dragon-mage.json @@ -1246,15 +1246,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1285,15 +1283,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Blue electricity 5
  • \n
" }, @@ -1324,15 +1320,13 @@ "name": "Illusory Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1373,15 +1367,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/boar.json b/packs/data/pathfinder-bestiary.db/boar.json index 1bf9f38910e..b0979515258 100644 --- a/packs/data/pathfinder-bestiary.db/boar.json +++ b/packs/data/pathfinder-bestiary.db/boar.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -180,15 +174,13 @@ "name": "Boar Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/pathfinder-bestiary.db/boggard-scout.json b/packs/data/pathfinder-bestiary.db/boggard-scout.json index 5a374f73dff..3b99c613935 100644 --- a/packs/data/pathfinder-bestiary.db/boggard-scout.json +++ b/packs/data/pathfinder-bestiary.db/boggard-scout.json @@ -553,15 +553,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -592,15 +590,13 @@ "name": "Swamp Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard scout ignores difficult terrain caused by swamp terrain features.

" }, @@ -631,15 +627,13 @@ "name": "Terrifying Croak", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard scout unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:17] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -675,15 +669,13 @@ "name": "Tongue Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard scout hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pathfinder-bestiary.db/boggard-swampseer.json b/packs/data/pathfinder-bestiary.db/boggard-swampseer.json index a6b71cd87b2..c6690003752 100644 --- a/packs/data/pathfinder-bestiary.db/boggard-swampseer.json +++ b/packs/data/pathfinder-bestiary.db/boggard-swampseer.json @@ -1478,15 +1478,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1517,15 +1515,13 @@ "name": "Destructive Croak", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The swampseer utters a powerful croak that deals [[/r 4d6[sonic]]] damage to any non-boggard within a @Template[type:emanation|distance:15] (@Check[type:fortitude|dc:19|basic:true] save).

\n

Any creature with the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition takes additional sonic damage equal to twice the value of their frightened condition.

\n

The boggard can't use Destructive Croak again for [[/br 1d4 #rounds]]{1d4 rounds}

" }, @@ -1558,15 +1554,13 @@ "name": "Drowning Drone", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.

\n
\n

Effect The swampseer releases a croak that drowns out other sound. It rolls a @Check[type:performance] check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or sonic effect.

" }, @@ -1600,15 +1594,13 @@ "name": "Swamp Stride", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard swampseer ignores difficult terrain caused by swamp terrain features.

" }, @@ -1639,15 +1631,13 @@ "name": "Terrifying Croak", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard swampseer unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30] becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:19] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -1683,15 +1673,13 @@ "name": "Tongue Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard swampseer hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pathfinder-bestiary.db/boggard-warrior.json b/packs/data/pathfinder-bestiary.db/boggard-warrior.json index c8cd05cec04..bc5215b41fe 100644 --- a/packs/data/pathfinder-bestiary.db/boggard-warrior.json +++ b/packs/data/pathfinder-bestiary.db/boggard-warrior.json @@ -514,15 +514,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -553,15 +551,13 @@ "name": "Swamp Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard warrior ignores difficult terrain caused by swamp terrain features.

" }, @@ -592,15 +588,13 @@ "name": "Terrifying Croak", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard warrior unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:18] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -636,15 +630,13 @@ "name": "Tongue Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard warrior hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pathfinder-bestiary.db/brain-collector.json b/packs/data/pathfinder-bestiary.db/brain-collector.json index f58000b08e9..9995b544cea 100644 --- a/packs/data/pathfinder-bestiary.db/brain-collector.json +++ b/packs/data/pathfinder-bestiary.db/brain-collector.json @@ -2037,15 +2037,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2081,15 +2079,13 @@ "name": "Telepathy 100 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2129,15 +2125,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2186,15 +2180,13 @@ "name": "Brain Blisters", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied} with a value equal to the number of empty blisters.

" }, @@ -2225,15 +2217,13 @@ "name": "Brain Loss", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 26 save (@Check[type:fortitude|dc:26] for critical damage or @Check[type:will|dc:26] for mental damage) or one of its brain blisters is destroyed.

" }, @@ -2264,15 +2254,13 @@ "name": "Brain Collector Venom", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]], enfeebled 1, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]], @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and slowed 1 (1 round)

" }, @@ -2305,15 +2293,13 @@ "name": "Collect Brain", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The brain collector collects a brain of a creature that has been dead for no more than 1 minute. It can then use an Interact action to secure the brain in one of its empty brain blisters.

" }, diff --git a/packs/data/pathfinder-bestiary.db/brine-shark.json b/packs/data/pathfinder-bestiary.db/brine-shark.json index 566f925b95d..05e92f04e28 100644 --- a/packs/data/pathfinder-bestiary.db/brine-shark.json +++ b/packs/data/pathfinder-bestiary.db/brine-shark.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Deep Plunge", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The brine shark dives straight down into the water, moving up to twice its swim Speed in a straight vertical line. It can use this ability while grabbing a creature.

" }, @@ -138,15 +134,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/brontosaurus.json b/packs/data/pathfinder-bestiary.db/brontosaurus.json index 7d9b6b4ea1c..2d3bbc5bbbb 100644 --- a/packs/data/pathfinder-bestiary.db/brontosaurus.json +++ b/packs/data/pathfinder-bestiary.db/brontosaurus.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Tail Sweep", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brontosaurus makes a tail Strike and compares the attack roll to the AC of up to three foes, each of whom must be within its tail's melee reach and adjacent to at least one other target. It rolls damage only once and applies it to each creature hit.

\n

A Tail Sweep counts as two attacks for its multiple attack penalty.

" }, @@ -227,15 +221,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -271,15 +263,13 @@ "name": "Improved Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/bugbear-thug.json b/packs/data/pathfinder-bestiary.db/bugbear-thug.json index 9ef62bb1527..ce84234fab1 100644 --- a/packs/data/pathfinder-bestiary.db/bugbear-thug.json +++ b/packs/data/pathfinder-bestiary.db/bugbear-thug.json @@ -495,15 +495,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -539,15 +537,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -578,15 +574,13 @@ "name": "Bushwhack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bugbear thug Strides up to 10 feet and attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature they're @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by. If they succeed, they also deal fist damage to that creature.

" }, @@ -617,15 +611,13 @@ "name": "Mauler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear thug gains a +3 circumstance bonus to damage rolls against creatures they have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/bugbear-tormentor.json b/packs/data/pathfinder-bestiary.db/bugbear-tormentor.json index 0e50aec3041..4dd1211a92b 100644 --- a/packs/data/pathfinder-bestiary.db/bugbear-tormentor.json +++ b/packs/data/pathfinder-bestiary.db/bugbear-tormentor.json @@ -493,15 +493,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -537,15 +535,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -581,15 +577,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear tormentor deals 1d6 extra precision damage to flatfooted creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -652,15 +646,13 @@ "name": "Twin Feint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bugbear tormentor makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one Strike with each of their two melee weapons, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the second attack. Apply the bugbear tormentor's multiple attack penalty to the Strikes normally.

" }, diff --git a/packs/data/pathfinder-bestiary.db/bulette.json b/packs/data/pathfinder-bestiary.db/bulette.json index 3ef980b4a07..7e11ab7147c 100644 --- a/packs/data/pathfinder-bestiary.db/bulette.json +++ b/packs/data/pathfinder-bestiary.db/bulette.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Favored Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes.

" }, @@ -242,15 +236,13 @@ "name": "Leaping Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bulette attempts a @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. If it's adjacent to an enemy at the apex of its High Jump or at the end of its Long Jump, it can make a claw Strike against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge.

" }, @@ -281,15 +273,13 @@ "name": "Powerful Jumper", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bulette jumps 10 feet up on a successful @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump}, or 20 feet up on a critical success.

" }, diff --git a/packs/data/pathfinder-bestiary.db/bunyip.json b/packs/data/pathfinder-bestiary.db/bunyip.json index 1f9b660efdc..1e66f7533e1 100644 --- a/packs/data/pathfinder-bestiary.db/bunyip.json +++ b/packs/data/pathfinder-bestiary.db/bunyip.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Blood Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The bunyip can smell blood in the water from up to 1 mile away.

" }, @@ -178,15 +174,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -222,15 +216,13 @@ "name": "Aquatic Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As Attack of Opportunity, but both the bunyip and the triggering creature must be in water.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -261,15 +253,13 @@ "name": "Blood Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The bunyip is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy.

\n

Trigger The bunyip deals bleed damage to a living creature.

\n
\n

Effect The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 temporary HP that go away at the end of the frenzy, and takes a -2 penalty to AC.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -324,15 +314,13 @@ "name": "Roar", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bunyip lets out a loud and horrifying roar. Other creatures within @Template[type:emanation|distance:100]{100 feet} must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure,@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} on a success, or unaffected on a critical success).

\n

No matter the result, the creature is temporarily immune to the effect for 1 minute.

" }, @@ -371,15 +359,13 @@ "name": "Shift Form", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't deal the 1d6 persistent bleed damage. It can choose to gain either a long snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Crocodile Form]{Effect: Crocodile Form}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Snake Form]{Effect: Snake Form}

" }, diff --git a/packs/data/pathfinder-bestiary.db/cacodaemon.json b/packs/data/pathfinder-bestiary.db/cacodaemon.json index d9355762f82..6eccc363e3c 100644 --- a/packs/data/pathfinder-bestiary.db/cacodaemon.json +++ b/packs/data/pathfinder-bestiary.db/cacodaemon.json @@ -704,15 +704,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -748,15 +746,13 @@ "name": "Telepathy 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -796,15 +792,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -835,15 +829,13 @@ "name": "Cacodaemonia", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cacodaemon can telepathically communicate with the afflicted creature at any distance on the same plane.

\n

Saving Throw @Check[type:fortitude|dc:17]

\n

Stage 1 carrier (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

" }, @@ -881,15 +873,13 @@ "name": "Change Shape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Lizard\n
      \n
    • Speed 20 feet
    • \n
    • Melee 1 [[/r 1d20+8 #Jaws]]{Jaws +8} (agile, finesse), Damage [[/r (1d8+1)[piercing]]]
    • \n
    \n
  • \n
  • Octopus\n
      \n
    • Size small
    • \n
    • Speed 20 feet, swim 30 feet
    • \n
    • Melee 1 [[/r 1d20+8 #Tentacle]]{Tentacle +8} (finesse), Damage [[/r (1d8+1)[bludgeoning]]] plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab}
    • \n
    • Melee 1 [[/r 1d20+8 #Beak]]{Beak +8} (agile, finesse), Damage [[/r {1d6[piercing],2[poison]} #Beak]]{1d6 piercing plus 2 poison}
    • \n
    \n
  • \n
  • Scorpion\n
      \n
    • Size small
    • \n
    • Speed 30 feet
    • \n
    • Melee 1 [[/r 1d20+8 #Pincer]]{Pincer +8} (agile, finesse), Damage [[/r (1d6+1)[bludgeoning]]] plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab}
    • \n
    • Melee 1 [[/r 1d20+8 #Stinger]]{Stinger +8} (agile, finesse), Damage [[/r {1d6[piercing],1d4[poison]} #Stinger]]{1d6 piercing plus 1d4 poison}
    • \n
    \n
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -922,15 +912,13 @@ "name": "Soul Lock", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Once per day, a cacodaemon can ingest the soul of a sentient creature within 30 feet that died within the last minute. When it does, the cacodaemon grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an Interact action.

\n

Destroying the gem frees the soul within but does not return the deceased creature to life. The caster of a spell to return a creature to life whose soul is trapped within a soul gem must succeed at a @Check[type:religion|dc:30] check. On a success, the soul gem shatters and the creature is returned to life as normal for the spell.

\n

By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend's home plane. The fiend gains fast healing 5 for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Soul Lock (Healing)]{Effect: Soul Lock (Healing)}

" }, diff --git a/packs/data/pathfinder-bestiary.db/caligni-creeper.json b/packs/data/pathfinder-bestiary.db/caligni-creeper.json index 40defd6e65c..93cb039c4c5 100644 --- a/packs/data/pathfinder-bestiary.db/caligni-creeper.json +++ b/packs/data/pathfinder-bestiary.db/caligni-creeper.json @@ -635,15 +635,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -679,15 +677,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -718,15 +714,13 @@ "name": "Death Flash", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the caligni creeper dies, their body combusts in a flash of bright light.

\n

All creatures in a @Template[type:emanation|distance:10] must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d6 #rounds]]{1d6 rounds}.

\n

Creatures with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Light Blindness]{Light Blindness} who successfully save are still blinded for 1 round.

\n

The creeper's gear and treasure are left in a pile where they died. As this isn't a magical effect, the light has no effect within magical darkness.

" @@ -765,15 +759,13 @@ "name": "Light Blindness", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -809,15 +801,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The caligni creeper deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/caligni-dancer.json b/packs/data/pathfinder-bestiary.db/caligni-dancer.json index 68528c304ce..a0783f130a1 100644 --- a/packs/data/pathfinder-bestiary.db/caligni-dancer.json +++ b/packs/data/pathfinder-bestiary.db/caligni-dancer.json @@ -703,15 +703,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -742,15 +740,13 @@ "name": "Death Flare", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the dancer dies, their body combusts in a flare of white light. All creatures in a @Template[type:emanation|distance:10] must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Calignis that fail this save are also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. The dancer's gear and treasure are left in a pile where they died. As this isn't a magical effect, the light has no effect within magical darkness.

" @@ -784,15 +780,13 @@ "name": "Distracting Frolic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 10 feet of the dancer rolls a saving throw against a mental or illusion effect.

\n
\n

Effect The target ally can roll the save twice and take the better result.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Distracting Frolic]{Effect: Distracting Frolic}

" }, @@ -831,15 +825,13 @@ "name": "Light Blindness", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -870,15 +862,13 @@ "name": "Dancer's Curse", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The caligni dancer touches a foe and curses it.

\n

If the target fails a @Check[type:will|dc:18] save, it gains @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

The target is then temporarily immune for 24 hours.

\n

These conditions persist until the curse is removed. The victim can attempt a new @Check[type:will|dc:18] save once per hour to end the curse.

" }, @@ -919,15 +909,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The caligni dancer deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/caligni-stalker.json b/packs/data/pathfinder-bestiary.db/caligni-stalker.json index fd6a3b020ed..db89f90e4de 100644 --- a/packs/data/pathfinder-bestiary.db/caligni-stalker.json +++ b/packs/data/pathfinder-bestiary.db/caligni-stalker.json @@ -793,15 +793,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -837,15 +835,13 @@ "name": "Light Blindness", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -881,15 +877,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -920,15 +914,13 @@ "name": "Death Flame", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the stalker dies, their body combusts in a flash of white-hot flame. All creatures in a @Template[type:emanation|distance:20] take [[/r 5d6[fire]]] damage (@Check[type:reflex|dc:21|basic:true] save).

\n

The stalker's gear and treasure are unaffected by the flames and are left in a pile where they died.

" @@ -962,15 +954,13 @@ "name": "Double Slice", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The caligni stalker makes two Strikes against the same target, one with each of their shortswords. The stalker combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the stalker's multiple attack penalty, but the penalty increases only after both attacks.

" }, @@ -1001,15 +991,13 @@ "name": "Encircling Command", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each caligni creeper within @Template[type:emanation|distance:30]{30 feet} of the stalker can Step. Each creeper can benefit from Encircling Command only once per round.

" }, @@ -1047,15 +1035,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The caligni stalker deals 1d6 extra precision damage to flat‑footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/cassisian.json b/packs/data/pathfinder-bestiary.db/cassisian.json index da254bd27ac..e42b1d1cd87 100644 --- a/packs/data/pathfinder-bestiary.db/cassisian.json +++ b/packs/data/pathfinder-bestiary.db/cassisian.json @@ -808,15 +808,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -852,15 +850,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -896,15 +892,13 @@ "name": "+1 Status to All Saves and AC vs. Evil Creatures", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -954,15 +948,13 @@ "name": "Transfer Protection", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A non-evil creature can wear a willing cassisian as a helmet. While it does, the cassisian can take no actions, but the cassisian extends its +1 status bonus to AC and saves against evil creatures to its wearer. At any time, the cassisian can detach itself from its wearer as an action.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Transfer Protection]{Effect: Transfer Protection}

" }, @@ -998,15 +990,13 @@ "name": "Change Shape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change its Speed or the attack and damage bonuses for its Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.

\n
    \n
  • Dog\n
      \n
    • Size small
    • \n
    • Sense Scent (Imprecise) 30 feet
    • \n
    • Speed 40 feet
    • \n
    • Melee 1 [[/r 1d20+7 #Jaws]]{Jaws +7}, Damage [[/r (1d6+2)[piercing]]] plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}
    • \n
    \n
  • \n
  • Fish\n
      \n
    • Speed Swim 30 feet
    • \n
    \n
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1042,15 +1032,13 @@ "name": "Eye Beams", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cassisian releases beams of heat or cold from its eyes, dealing [[/r 2d6[cold]]] damage or [[/r 2d6[fire]]] damage (@Check[type:reflex|dc:17|basic:true] save) to all creatures in a @Template[type:line|distance:15]{15-foot line}.

\n

It can't use Eye Beams again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1085,15 +1073,13 @@ "name": "Repository of Lore", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While the cassisian isn't particularly intelligent, it has perfect memory and can remember everything it sees or hears. This allows it to attempt @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Lore} checks on any topic, provided (at the GM's discretion) the cassisian has encountered the topic in question before. The cassisian's limited intellect often prevents it from acting upon its knowledge, making it a better resource than agent in matters of information use.

" }, diff --git a/packs/data/pathfinder-bestiary.db/catfolk-pouncer.json b/packs/data/pathfinder-bestiary.db/catfolk-pouncer.json index adcd379fb7c..ee5736f947b 100644 --- a/packs/data/pathfinder-bestiary.db/catfolk-pouncer.json +++ b/packs/data/pathfinder-bestiary.db/catfolk-pouncer.json @@ -474,15 +474,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -513,15 +511,13 @@ "name": "Cat's Luck", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The catfolk pouncer fails or critically fails a Reflex saving throw.

\n

Frequency Once per day.

\n
\n

Effect Reroll that saving throw and take the better result.

" }, @@ -554,15 +550,13 @@ "name": "Sudden Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The catfolk pouncer Strides up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/pathfinder-bestiary.db/cauthooj.json b/packs/data/pathfinder-bestiary.db/cauthooj.json index 08c36f7dfd4..de1a9cd2b6e 100644 --- a/packs/data/pathfinder-bestiary.db/cauthooj.json +++ b/packs/data/pathfinder-bestiary.db/cauthooj.json @@ -57,15 +57,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cauthooj senses a creatures mental essence at the listed ranged.

" }, @@ -100,15 +98,13 @@ "name": "Hop-Dodge", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The cauthooj is the target of a melee Strike and is adjacent to another enemy that is also within the reach of the melee Strike.

\n
\n

Effect The cauthooj nimbly hops aside, redirecting the triggering Strike against the adjacent enemy. The cauthooj Strides up to half its Speed, and this movement does not trigger reactions.

" }, @@ -141,15 +137,13 @@ "name": "Staccato Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With subtle alterations in the pitch and tone of its song, the cauthooj directs one creature @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} by its Warbling Song to make a Strike. This works like other Strikes made by confused creatures, except that the cauthooj chooses the target. If no target is in reach or range, or the creature is unable to Strike for any other reason, this ability has no effect.

" }, @@ -184,15 +178,13 @@ "name": "Warbling Song", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cauthooj gives a strange, ululating cry that causes nearby creatures to lash out violently and without control. Each creature within @Template[type:emanation|distance:120] that can hear the cauthooj must attempt a @Check[type:will|dc:32] save to resist the effect.

\n
\n

Critical Success The target is unaffected and is temporarily immune for 1 minute.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round and immediately attacks itself (in the normal fashion for attacking oneself while confused). This Strike doesn't give the creature a flat check to recover from the confusion.

" }, diff --git a/packs/data/pathfinder-bestiary.db/cave-bear.json b/packs/data/pathfinder-bestiary.db/cave-bear.json index 32b68382638..0496bbe587d 100644 --- a/packs/data/pathfinder-bestiary.db/cave-bear.json +++ b/packs/data/pathfinder-bestiary.db/cave-bear.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Mauler", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bear gains a +4 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -235,15 +229,13 @@ "name": "Rush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cave bear Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.

" }, @@ -279,15 +271,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/centaur.json b/packs/data/pathfinder-bestiary.db/centaur.json index 6c2bda0310e..043af109925 100644 --- a/packs/data/pathfinder-bestiary.db/centaur.json +++ b/packs/data/pathfinder-bestiary.db/centaur.json @@ -624,15 +624,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -668,15 +666,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -712,15 +708,13 @@ "name": "Trample", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, hoof, @Check[type:reflex|dc:18|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/centipede-swarm.json b/packs/data/pathfinder-bestiary.db/centipede-swarm.json index 54077c2651d..cf64d222719 100644 --- a/packs/data/pathfinder-bestiary.db/centipede-swarm.json +++ b/packs/data/pathfinder-bestiary.db/centipede-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Centipede Swarm Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

" }, @@ -181,15 +173,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save) plus centipede swarm venom.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ceustodaemon.json b/packs/data/pathfinder-bestiary.db/ceustodaemon.json index 7f3923877e1..505ab32937c 100644 --- a/packs/data/pathfinder-bestiary.db/ceustodaemon.json +++ b/packs/data/pathfinder-bestiary.db/ceustodaemon.json @@ -863,15 +863,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -907,15 +905,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -955,15 +951,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -999,15 +993,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1038,15 +1030,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ceustodaemon breathes flames in a @Template[type:cone|distance:30]. Creatures in the cone take [[/r 7d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true] save).

\n

The ceustodaemon and each creature that fails the save catch fire, taking [[/r 2d6[persistent,fire]]] damage.

\n

The breath weapon can't be used again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1081,15 +1071,13 @@ "name": "Drawn to Service", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When bringing a ceustodaemon to another plane with effects like a @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} or @UUID[Compendium.pf2e.spells-srd.Planar Ally]{Planar Ally} ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.

" }, @@ -1120,15 +1108,13 @@ "name": "Vicious Wounds", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra [[/r {1d6}]]{1d6 amount of damage}, and the ceustodaemon takes the same extra damage.

\n

If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.

" }, diff --git a/packs/data/pathfinder-bestiary.db/changeling-exile.json b/packs/data/pathfinder-bestiary.db/changeling-exile.json index 70a15dfd75b..45c0b845b18 100644 --- a/packs/data/pathfinder-bestiary.db/changeling-exile.json +++ b/packs/data/pathfinder-bestiary.db/changeling-exile.json @@ -1763,15 +1763,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1807,15 +1805,13 @@ "name": "+2 Circumstance to All Saves vs. Dream and Sleep", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, diff --git a/packs/data/pathfinder-bestiary.db/chimera-black-dragon.json b/packs/data/pathfinder-bestiary.db/chimera-black-dragon.json index 1064ac3a310..6acd854a6fd 100644 --- a/packs/data/pathfinder-bestiary.db/chimera-black-dragon.json +++ b/packs/data/pathfinder-bestiary.db/chimera-black-dragon.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -267,15 +263,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +300,13 @@ "name": "Three Headed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -345,15 +337,13 @@ "name": "Triple Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -384,15 +374,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera breathes a @Template[type:line|distance:60] of acid that deals [[/r 9d6[acid]]] damage to all creatures in the area (@Check[type:reflex|dc:26|basic:true] save).

\n

The chimera can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -426,15 +414,13 @@ "name": "Draconic Bite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A chimera's black dragon head deals an extra [[/r 2d6[acid]]] damage (already included).

" }, @@ -465,15 +451,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/chimera-blue-dragon.json b/packs/data/pathfinder-bestiary.db/chimera-blue-dragon.json index 99f727eae42..8f3d8d160c3 100644 --- a/packs/data/pathfinder-bestiary.db/chimera-blue-dragon.json +++ b/packs/data/pathfinder-bestiary.db/chimera-blue-dragon.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -267,15 +263,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +300,13 @@ "name": "Three Headed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -345,15 +337,13 @@ "name": "Triple Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -384,15 +374,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera breathes a @Template[type:line|distance:60] of electricity that deals [[/r 9d6[electricity]]] damage to all creatures in the area (@Check[type:reflex|dc:26|basic:true] save).

\n

The chimera can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -426,15 +414,13 @@ "name": "Draconic Bite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A chimera's blue dragon head deals an extra [[/r 2d6[electricity]]] damage (already included).

" }, @@ -465,15 +451,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/chimera-green-dragon.json b/packs/data/pathfinder-bestiary.db/chimera-green-dragon.json index 29e456bb4c4..0bc2f35727c 100644 --- a/packs/data/pathfinder-bestiary.db/chimera-green-dragon.json +++ b/packs/data/pathfinder-bestiary.db/chimera-green-dragon.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -267,15 +263,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +300,13 @@ "name": "Three Headed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -345,15 +337,13 @@ "name": "Triple Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -384,15 +374,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera breathes a @Template[type:cone|distance:30] of poison that deals [[/r 9d6[poison]]] damage to all creatures in the area (@Check[type:fortitude|dc:26|basic:true] save).

\n

The chimera can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -426,15 +414,13 @@ "name": "Draconic Bite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A chimera's green dragon head deals an extra [[/r 2d6[poison]]] damage (already included).

" }, @@ -465,15 +451,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/chimera-red-dragon.json b/packs/data/pathfinder-bestiary.db/chimera-red-dragon.json index f7c1ba66aac..119a9a1982b 100644 --- a/packs/data/pathfinder-bestiary.db/chimera-red-dragon.json +++ b/packs/data/pathfinder-bestiary.db/chimera-red-dragon.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -267,15 +263,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +300,13 @@ "name": "Three Headed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -345,15 +337,13 @@ "name": "Triple Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -384,15 +374,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera breathes a @Template[type:cone|distance:30] of fire that deals [[/r 9d6[fire]]] damage to all creatures in the area (@Check[type:reflex|dc:26|basic:true] save).

\n

The chimera can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -426,15 +414,13 @@ "name": "Draconic Bite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A chimera's red dragon head deals an extra [[/r 2d6[fire]]] damage (already included).

" }, @@ -465,15 +451,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/chimera-white-dragon.json b/packs/data/pathfinder-bestiary.db/chimera-white-dragon.json index fec424aa5ab..7b0e457c997 100644 --- a/packs/data/pathfinder-bestiary.db/chimera-white-dragon.json +++ b/packs/data/pathfinder-bestiary.db/chimera-white-dragon.json @@ -179,15 +179,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -223,15 +221,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -267,15 +263,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +300,13 @@ "name": "Three Headed", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Any ability that would sever a chimera's head (such as a critical hit with a @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal Weapon}) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

" }, @@ -345,15 +337,13 @@ "name": "Triple Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.

" }, @@ -384,15 +374,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera breathes a @Template[type:cone|distance:30] of cold that deals [[/r 9d6[cold]]] damage to all creatures in the area (@Check[type:reflex|dc:26|basic:true] save).

\n

The chimera can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -426,15 +414,13 @@ "name": "Draconic Bite", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A chimera's white dragon head deals an extra [[/r 2d6[cold]]] damage (already included).

" }, @@ -465,15 +451,13 @@ "name": "Three-Headed Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/choral.json b/packs/data/pathfinder-bestiary.db/choral.json index c0ce7924f62..a4cee8755b1 100644 --- a/packs/data/pathfinder-bestiary.db/choral.json +++ b/packs/data/pathfinder-bestiary.db/choral.json @@ -2277,15 +2277,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2321,15 +2319,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2365,15 +2361,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2409,15 +2403,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2466,15 +2458,13 @@ "name": "Harmonizing Aura", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Allies in the area gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against sonic and auditory effects. Enemies in the area take a -2 status bonus to sonic damage rolls and a -1 status bonus to AC and all saves against sonic and auditory effects.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Harmonizing Aura (Enemies)]{Effect: Harmonizing Aura (Enemies)}

" }, @@ -2550,15 +2540,13 @@ "name": "Deafening Aria", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with piercing hymn, the target is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for one minute.

" }, @@ -2590,15 +2578,13 @@ "name": "Harmonize", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The choral angel adds its harmony to a choral angel ally within its harmonizing aura.

\n

The ally can cast @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions} or @UUID[Compendium.pf2e.spells-srd.Heroism]{Heroism} on its next turn in place of its 3rd-level @UUID[Compendium.pf2e.spells-srd.Sound Burst]{Sound Burst} or heighten its 3rd-level @UUID[Compendium.pf2e.spells-srd.Sound Burst]{Sound Burst} by 1 level.

\n

If five different choral angels use Harmonize on the same choral angel ally, it can instead cast @UUID[Compendium.pf2e.spells-srd.Divine Decree]{Divine Decree} in place of its 3rd-level @UUID[Compendium.pf2e.spells-srd.Sound Burst]{Sound Burst}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/chuul.json b/packs/data/pathfinder-bestiary.db/chuul.json index 06dd0c607f4..024026eddeb 100644 --- a/packs/data/pathfinder-bestiary.db/chuul.json +++ b/packs/data/pathfinder-bestiary.db/chuul.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -145,15 +141,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -189,15 +183,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+9)[bludgeoning]]] damage, @Check[type:fortitude|dc:25|basic:true] save (@UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by claws only)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -228,15 +220,13 @@ "name": "Mandibles", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} by the chuul's tentacles.

\n
\n

Effect The creature takes [[/r 3d6[piercing]]] damage.

" }, @@ -267,15 +257,13 @@ "name": "Paralytic Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -309,15 +297,13 @@ "name": "Tentacle Transfer", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The chuul has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n
\n

Effect The chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. A creature is exposed to the chuul's paralytic venom when transferred into the tentacles and at the start of each of the chuul's turns if it remains grabbed by the tentacles.

" }, @@ -353,15 +339,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/cinder-rat.json b/packs/data/pathfinder-bestiary.db/cinder-rat.json index d137628459a..9fee5b43f9b 100644 --- a/packs/data/pathfinder-bestiary.db/cinder-rat.json +++ b/packs/data/pathfinder-bestiary.db/cinder-rat.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Smoke Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cinder rat ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -138,15 +134,13 @@ "name": "Fetid Fumes", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the aura or begins its turn there must succeed at a @Check[type:fortitude|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Everything within the aura, including the cinder rat, is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by smoke.

" }, diff --git a/packs/data/pathfinder-bestiary.db/clay-golem.json b/packs/data/pathfinder-bestiary.db/clay-golem.json index 1cdc611ae19..25462234a92 100644 --- a/packs/data/pathfinder-bestiary.db/clay-golem.json +++ b/packs/data/pathfinder-bestiary.db/clay-golem.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Berserk", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -141,15 +137,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "
    \n
  • Harmed By cold and water ([[/r {5d10}]]{5d10 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage)
  • \n
  • Healed By acid (area [[/r 2d6[healing]]]{2d6 Hit Points})
  • \n
  • Slowed By earth
  • \n
\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -180,15 +174,13 @@ "name": "Quicken", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency Once per day

\n

Trigger The clay golem's turn begins. It can't trigger this free action on the first turn of combat.

\n
\n

Effect The clay golem becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 minute.

" }, @@ -222,15 +214,13 @@ "name": "Vulnerable to Disintegrate", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate} spell affects the golem but deals half the normal amount of damage and causes the golem to become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round.

" }, @@ -261,15 +251,13 @@ "name": "Berserk Slam", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The golem is berserk.

\n
\n

Effect The clay golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals an additional [[/r 1d8[bludgeoning]]] damage and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -335,15 +323,13 @@ "name": "Cursed Wound", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the clay golem's fist must succeed at a @Check[type:fortitude|dc:29] save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Casting a Spell} to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level.

" }, diff --git a/packs/data/pathfinder-bestiary.db/cloaker.json b/packs/data/pathfinder-bestiary.db/cloaker.json index 576e65a0f39..4c84b126561 100644 --- a/packs/data/pathfinder-bestiary.db/cloaker.json +++ b/packs/data/pathfinder-bestiary.db/cloaker.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Shadow Shift", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Cloakers are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in dim light even to creatures with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Low-Light Vision]{Low-Light Vision} and @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision}.

" }, @@ -174,15 +170,13 @@ "name": "Envelop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The cloaker makes an attack roll with a [[/r 1d20+14 #Envelop Attack]]{+14 bonus} against an adjacent creature's Reflex DC. If it succeeds, it envelops the target, who is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can't Fly, and when it moves using its land Speed it moves the enveloped creature with it. The cloaker can make only jaws Strikes against the restrained creature but can make tail Strikes against other creatures.

\n

A creature that voluntarily puts on the cloaker becomes engulfed automatically. A cloaker can engulf only Large or smaller creatures, and no more than one creature at a time.

" }, @@ -216,15 +210,13 @@ "name": "Infrasonic Moan", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cloaker lets out an infrasonic moan that has one of the effects below. A creature that succeeds at a Will save is unaffected. Any creature that attempts this save becomes temporarily immune for 1 hour. Because the moan is infrasonic, most humanoids don't detect the source of their plight if they aren't already aware of the cloaker.

\n
    \n
  • Fear (fear, incapacitation) @Check[type:will|dc:22|traits:fear,incapacitation] Each creature within a @Template[type:emanation|distance:30] becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or, on a critical failure, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} until the end of its next turn).
  • \n
  • Nausea @Check[type:will|dc:22] Each creature within a @Template[type:emanation|distance:30] falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.
  • \n
  • Stupor @Check[type:will|dc:22] The cloaker targets a single creature within 30 feet. The creature becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute.
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/cloud-giant.json b/packs/data/pathfinder-bestiary.db/cloud-giant.json index afd09f27d03..3c58381a555 100644 --- a/packs/data/pathfinder-bestiary.db/cloud-giant.json +++ b/packs/data/pathfinder-bestiary.db/cloud-giant.json @@ -813,15 +813,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -857,15 +855,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -901,15 +897,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -945,15 +939,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -989,15 +981,13 @@ "name": "Catch Rock", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1033,15 +1023,13 @@ "name": "Throw Rock", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1072,15 +1060,13 @@ "name": "Wind Strike", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cloud giant Strikes a creature with its ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional [[/r 4d8[bludgeoning]]] damage and is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute. Whether or not the Strike hits, each non-cloud giant within a @Template[type:emanation|distance:20]{20-foot emanation}, including the target of the Strike, is buffeted by roaring winds and must attempt a @Check[type:fortitude|dc:30|traits:damaging-effect] saving throw.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d8[sonic]]] damage.

\n

Failure The creature takes [[/r 4d8[sonic]]] damage and is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} until the end of its next turn.

\n

Critical Failure As failure, but double damage and also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/cockatrice.json b/packs/data/pathfinder-bestiary.db/cockatrice.json index 649d4091def..0b6321ba6ff 100644 --- a/packs/data/pathfinder-bestiary.db/cockatrice.json +++ b/packs/data/pathfinder-bestiary.db/cockatrice.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Calcification", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A peck from a cockatrice hardens the flesh of the creature struck. The target must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). Further failed saves against calcification increase the slowed condition. Once a creature's actions are reduced to 0 by calcification, that creature becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}.

\n

Every 24 hours after it was petrified, the victim can attempt a @Check[type:fortitude|dc:20] save to recover. On a success, it becomes flesh again, but is slowed 1 for the next 24 hours. On a critical success, the creature recovers and isn't slowed. On a failure, the creature remains petrified, but can try again in 24 hours. On a critical failure, the petrification is permanent, and the creature can't attempt any more saves.

" }, diff --git a/packs/data/pathfinder-bestiary.db/crag-linnorm.json b/packs/data/pathfinder-bestiary.db/crag-linnorm.json index a2fe7b2f067..18c13e4c719 100644 --- a/packs/data/pathfinder-bestiary.db/crag-linnorm.json +++ b/packs/data/pathfinder-bestiary.db/crag-linnorm.json @@ -457,15 +457,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -501,15 +499,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -545,15 +541,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -589,15 +583,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -651,15 +643,13 @@ "name": "Regeneration 10 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -705,15 +695,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -744,15 +732,13 @@ "name": "Curse of Fire", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a crag linnorm, it must succeed at a @Check[type:will|dc:35] save or permanently gain weakness to fire 15.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Curse of Fire]{Effect: Curse of Fire}

" }, @@ -787,15 +773,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The crag linnorm breathes out a stream of magma in a @Template[type:line|distance:120] that deals [[/r 12d6[fire]]] damage to creatures within the area (@Check[type:reflex|dc:34|basic:true] save). Any creature that fails its save also takes [[/r 4d6[persistent,fire]]] damage.

\n

The crag linnorm can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n

The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:34|basic:true] save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.

" }, @@ -835,15 +819,13 @@ "name": "Constrict", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+14)[bludgeoning]]] damage, @Check[type:fortitude|dc:34|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -874,15 +856,13 @@ "name": "Crag Linnorm Venom", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:34]

\n
\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 4d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

\n

Stage 2 [[/r 6d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}

" }, @@ -922,15 +902,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/crimson-worm.json b/packs/data/pathfinder-bestiary.db/crimson-worm.json index 2c9cc936621..3696e84b4cd 100644 --- a/packs/data/pathfinder-bestiary.db/crimson-worm.json +++ b/packs/data/pathfinder-bestiary.db/crimson-worm.json @@ -161,15 +161,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -205,15 +203,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -244,15 +240,13 @@ "name": "Fire Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as a crimson worm is in contact with a fire or body of magma at least as large as itself, it gains fast healing 20. When struck by a magical fire effect from anything other than itself, a crimson worm regains Hit Points equal to half the fire damage the effect would otherwise deal.

" }, @@ -297,15 +291,13 @@ "name": "Inexorable", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The crimson worm recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -336,15 +328,13 @@ "name": "Shake It Off", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The crimson worm would be affected by a condition or adverse effect (such as @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph})

\n
\n

Effect The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

" }, @@ -375,15 +365,13 @@ "name": "Breath Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The crimson worm breathes a blast of flame in a @Template[type:cone|distance:60] that deals [[/r 18d6[fire]]] damage to all creatures in the area (@Check[type:reflex|dc:41|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -418,15 +406,13 @@ "name": "Crimson Worm Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:41]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and drained 1 (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round).

" }, @@ -459,15 +445,13 @@ "name": "Fast Swallow", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The worm @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature

\n
\n

Effect The worm uses Swallow Whole.

" }, @@ -498,15 +482,13 @@ "name": "Rock Tunneler", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A crimson worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

" }, @@ -542,15 +524,13 @@ "name": "Swallow Whole", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r {(3d10+10)[bludgeoning],2d6[fire]}]]{3d10+10 bludgeoning damage plus 2d6 fire damage}, Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -583,15 +563,13 @@ "name": "Thrash", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -627,15 +605,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/crocodile.json b/packs/data/pathfinder-bestiary.db/crocodile.json index a0c71882dbe..bbc36eccfef 100644 --- a/packs/data/pathfinder-bestiary.db/crocodile.json +++ b/packs/data/pathfinder-bestiary.db/crocodile.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The crocodile can hold its breath for about 2 hours.

" }, @@ -180,15 +176,13 @@ "name": "Aquatic Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

35 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -219,15 +213,13 @@ "name": "Death Roll", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The crocodile must have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n
\n

Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If it fails, it releases the creature.

" }, @@ -281,15 +273,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/cyclops.json b/packs/data/pathfinder-bestiary.db/cyclops.json index 9858d72466b..3b1b1835a35 100644 --- a/packs/data/pathfinder-bestiary.db/cyclops.json +++ b/packs/data/pathfinder-bestiary.db/cyclops.json @@ -514,15 +514,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -558,15 +556,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -597,15 +593,13 @@ "name": "Flash of Insight", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day.

\n

Trigger The cyclops is about to roll a d20.

\n
\n

Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

" }, @@ -640,15 +634,13 @@ "name": "Swipe", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/daeodon.json b/packs/data/pathfinder-bestiary.db/daeodon.json index 2a58e3ee4d4..de51a7f0825 100644 --- a/packs/data/pathfinder-bestiary.db/daeodon.json +++ b/packs/data/pathfinder-bestiary.db/daeodon.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -180,15 +174,13 @@ "name": "Daeodon Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a @Check[type:reflex|dc:19] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blow.

" }, diff --git a/packs/data/pathfinder-bestiary.db/dandasuka.json b/packs/data/pathfinder-bestiary.db/dandasuka.json index ae085f68faf..1d2f60cf016 100644 --- a/packs/data/pathfinder-bestiary.db/dandasuka.json +++ b/packs/data/pathfinder-bestiary.db/dandasuka.json @@ -1418,15 +1418,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1462,15 +1460,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1506,15 +1502,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1568,15 +1562,13 @@ "name": "+3 Status to All Saves vs. Divine Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1622,15 +1614,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1671,15 +1661,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dandasuka deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/dark-naga.json b/packs/data/pathfinder-bestiary.db/dark-naga.json index 55ad44db7c6..6c2bed9983f 100644 --- a/packs/data/pathfinder-bestiary.db/dark-naga.json +++ b/packs/data/pathfinder-bestiary.db/dark-naga.json @@ -2134,15 +2134,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2173,15 +2171,13 @@ "name": "Guarded Thoughts", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Dark nagas are immune to any form of mind reading.

" }, @@ -2215,15 +2211,13 @@ "name": "Dark Naga Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 5 minutes

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} with no Perception check to wake up ([[/br 1d4+1 #minutes]]{1d4+1 minutes})

" }, diff --git a/packs/data/pathfinder-bestiary.db/deadly-mantis.json b/packs/data/pathfinder-bestiary.db/deadly-mantis.json index f067f8cfad9..bcd613fc31b 100644 --- a/packs/data/pathfinder-bestiary.db/deadly-mantis.json +++ b/packs/data/pathfinder-bestiary.db/deadly-mantis.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Fling", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The deadly mantis flings a @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} creature into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature takes damage from the fall as normal). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a @Check[type:reflex|dc:31|basic:true] save.

" }, @@ -178,15 +174,13 @@ "name": "Leaping Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mantis Leaps up to 40 feet vertically and 20 feet horizontally. At any point during the jump, it can make a leg Strike. If it hits, it automatically @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} the target, bringing the creature along until the end of the jump.

" }, @@ -217,15 +211,13 @@ "name": "Rending Mandibles", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mantis makes a mandibles Strike against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}. This Strike doesn't further damage armor that's already broken.

" }, @@ -256,15 +248,13 @@ "name": "Sudden Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the deadly mantis.

" }, @@ -320,15 +310,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/deep-gnome-rockwarden.json b/packs/data/pathfinder-bestiary.db/deep-gnome-rockwarden.json index 6fd00d48bf4..139dc8fc5e9 100644 --- a/packs/data/pathfinder-bestiary.db/deep-gnome-rockwarden.json +++ b/packs/data/pathfinder-bestiary.db/deep-gnome-rockwarden.json @@ -2658,15 +2658,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pathfinder-bestiary.db/deep-gnome-scout.json b/packs/data/pathfinder-bestiary.db/deep-gnome-scout.json index 069a8452922..a2df636fcd5 100644 --- a/packs/data/pathfinder-bestiary.db/deep-gnome-scout.json +++ b/packs/data/pathfinder-bestiary.db/deep-gnome-scout.json @@ -619,15 +619,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -658,15 +656,13 @@ "name": "Hidden Movement", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the deep gnome scout starts its turn @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to a creature, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the deep gnome scout's attacks until the end of the turn.

" }, diff --git a/packs/data/pathfinder-bestiary.db/deep-gnome-warrior.json b/packs/data/pathfinder-bestiary.db/deep-gnome-warrior.json index 7fd9077b2dd..16c025b04f9 100644 --- a/packs/data/pathfinder-bestiary.db/deep-gnome-warrior.json +++ b/packs/data/pathfinder-bestiary.db/deep-gnome-warrior.json @@ -822,15 +822,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -866,15 +864,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -910,15 +906,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/deinonychus.json b/packs/data/pathfinder-bestiary.db/deinonychus.json index 69a0aa62676..16f076cf5dd 100644 --- a/packs/data/pathfinder-bestiary.db/deinonychus.json +++ b/packs/data/pathfinder-bestiary.db/deinonychus.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Darting Strike", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The deinonychus Strides up to 10 feet and then makes a Strike, or makes a Strike and then Strides up to 10 feet.

" }, @@ -221,15 +215,13 @@ "name": "Predator's Advantage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Bleeding creatures are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the deinonychus.

" }, diff --git a/packs/data/pathfinder-bestiary.db/deinosuchus.json b/packs/data/pathfinder-bestiary.db/deinosuchus.json index e05f2f8f515..d126e549acf 100644 --- a/packs/data/pathfinder-bestiary.db/deinosuchus.json +++ b/packs/data/pathfinder-bestiary.db/deinosuchus.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A deinosuchus can hold its breath for about 2 hours.

" }, @@ -180,15 +176,13 @@ "name": "Aquatic Ambush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

50 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -224,15 +218,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d8+7)[bludgeoning]]], Rupture 18

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -270,15 +262,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/demilich.json b/packs/data/pathfinder-bestiary.db/demilich.json index dd9f0b09cd4..2bb74e89385 100644 --- a/packs/data/pathfinder-bestiary.db/demilich.json +++ b/packs/data/pathfinder-bestiary.db/demilich.json @@ -1171,15 +1171,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1210,15 +1208,13 @@ "name": "Torpor", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Typically, a demilich is inert when encountered and doesn't take actions until its @UUID[Compendium.pf2e.spells-srd.Contingency]{Contingency} reaction has been triggered.

" }, @@ -1262,15 +1258,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1306,15 +1300,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1350,15 +1342,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1399,15 +1389,13 @@ "name": "Contingency", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A demilich has one permanent 8th-level @UUID[Compendium.pf2e.spells-srd.Contingency]{Contingency} spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell-typically @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}.

\n

Trigger While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich.

\n
\n

Effect The demilich ends torpor, rolls initiative, and gains the effect of its contingency's companion spell. The contingency resets after 24 hours.

" }, @@ -1438,15 +1426,13 @@ "name": "Countermeasures", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The demilich's turn begins.

\n
\n

Effect The demilich casts @UUID[Compendium.pf2e.spells-srd.Blink]{Blink}, @UUID[Compendium.pf2e.spells-srd.Fly]{Fly}, @UUID[Compendium.pf2e.spells-srd.Spell Turning]{Spell Turning}, or @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing} on itself. It usually chooses spell turning unless it already has that spell in effect.

" }, @@ -1477,15 +1463,13 @@ "name": "Telekinetic Whirlwind", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. Any creature other than the demilich that enters or begins its turn in the aura takes [[/r 2d12[bludgeoning]]] damage.

" }, @@ -1536,15 +1520,13 @@ "name": "Demilich Eye Gems", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has @UUID[Compendium.pf2e.spells-srd.Maze]{Maze} and the other @UUID[Compendium.pf2e.spells-srd.Polar Ray]{Polar Ray}). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for [[/br 1d4 #Recharge Demilich Eye Gem]]{1d4 rounds}, during which time that eye's spell can't be used. Occasionally, one or both of the two @UUID[Compendium.pf2e.equipment-srd.Demilich Eye Gem]{Demilich Eye Gems} can be harvested from a destroyed demilich as magic items.

" }, @@ -1577,15 +1559,13 @@ "name": "Devour Soul", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A soul has been trapped in one of the demilich's blight quartz gems for 24 hours.

\n
\n

Effect The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature's level.

" }, @@ -1620,15 +1600,13 @@ "name": "Mental Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.

" }, @@ -1659,15 +1637,13 @@ "name": "Staff Gems", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a @UUID[Compendium.pf2e.equipment-srd.Staff of Necromancy (Greater)]{Greater Staff of Necromancy}, but it could have spells from another staff of 8th level or lower instead.

" }, @@ -1698,15 +1674,13 @@ "name": "Trap Soul", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day per gem

\n
\n

Effect Ten blight quartz gemstones on the demilich's skull can trap the souls of the living. The Activated gem casts @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}. This bind soul can target and affect a dying creature instead of a corpse. The dying creature can attempt a @Check[type:fortitude|dc:38] save; if it succeeds, it doesn't die and its soul is not trapped but it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature's body swiftly turns to dust.

\n

The gemstones work like the black sapphires used in bind soul, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.

" }, diff --git a/packs/data/pathfinder-bestiary.db/dero-magister.json b/packs/data/pathfinder-bestiary.db/dero-magister.json index 40f93b399aa..98bc8c32d1e 100644 --- a/packs/data/pathfinder-bestiary.db/dero-magister.json +++ b/packs/data/pathfinder-bestiary.db/dero-magister.json @@ -2690,15 +2690,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2734,15 +2732,13 @@ "name": "At-Will Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2773,15 +2769,13 @@ "name": "Vulnerable to Sunlight", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dero magister takes [[/r {10}]]{10 damage} for every hour they're exposed to sunlight.

" }, @@ -2812,15 +2806,13 @@ "name": "Cytillesh Stare", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round and must succeed at a @Check[type:will|dc:24] saving throw or be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary.db/dero-stalker.json b/packs/data/pathfinder-bestiary.db/dero-stalker.json index ec7c3e4a2c9..c83eea97496 100644 --- a/packs/data/pathfinder-bestiary.db/dero-stalker.json +++ b/packs/data/pathfinder-bestiary.db/dero-stalker.json @@ -891,15 +891,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -930,15 +928,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The dero stalker is not @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}.

\n

Trigger A creature targets the dero with an attack and the dero can see the attacker.

\n
\n

Effect The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -982,15 +978,13 @@ "name": "Vulnerable to Sunlight", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dero stalker takes [[/r {4}]]{4 damage} for every hour they're exposed to sunlight.

" }, @@ -1026,15 +1020,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dero stalker deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/dero-strangler.json b/packs/data/pathfinder-bestiary.db/dero-strangler.json index a88929af260..05c9eaf9b8b 100644 --- a/packs/data/pathfinder-bestiary.db/dero-strangler.json +++ b/packs/data/pathfinder-bestiary.db/dero-strangler.json @@ -1190,15 +1190,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1234,15 +1232,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1273,15 +1269,13 @@ "name": "Vulnerable to Sunlight", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dero strangler takes [[/r {8}]]{8 damage} for every hour they're exposed to sunlight.

" }, @@ -1312,15 +1306,13 @@ "name": "Strangle", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The dero must have two free hands, or be wielding an aklys and have one hand free.

\n
\n

Effect The dero attempts an @Check[type:athletics|traits:action:grapple,action:strangle] check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grab} with a +2 circumstance bonus. On a success, the target takes [[/r (1d6+6)[bludgeoning]]] damage. Double the damage on a critical success.

" }, diff --git a/packs/data/pathfinder-bestiary.db/desert-drake.json b/packs/data/pathfinder-bestiary.db/desert-drake.json index aaef0b29dec..3f326b1d9a1 100644 --- a/packs/data/pathfinder-bestiary.db/desert-drake.json +++ b/packs/data/pathfinder-bestiary.db/desert-drake.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -184,15 +180,13 @@ "name": "Wing Deflection", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The desert drake is targeted with an attack.

\n
\n

Effect The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete.

" }, @@ -239,15 +233,13 @@ "name": "Draconic Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desert drake makes two Fangs Strikes and one Tail Strike in any order.

" }, @@ -278,15 +270,13 @@ "name": "Sandstorm Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The desert drake spits a ball of electrically charged sand to a range of 60 feet that explodes into a cloud with a @Template[type:burst|distance:15]. Creatures in the area take [[/r 9d6[electricity]]] damage (@Check[type:reflex|dc:27|basic:true] save). The cloud remains for [[/br 1d4 #Duration Sandstorm]]{1d4 rounds}, granting @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} to everything within.

\n

The desert drake can't use Sandstorm Breath again for [[/br 1d6 #Recharge Sandstorm Breath]]{1d6 rounds}.

" }, @@ -321,15 +311,13 @@ "name": "Speed Surge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The desert drake moves up to twice its Speed. It can do this three times per day.

" }, @@ -362,15 +350,13 @@ "name": "Surprise Attacker", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the desert drake.

" }, @@ -423,15 +409,13 @@ "name": "Push", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/dezullon.json b/packs/data/pathfinder-bestiary.db/dezullon.json index 77b6d0bd6de..26f6cf3f8b8 100644 --- a/packs/data/pathfinder-bestiary.db/dezullon.json +++ b/packs/data/pathfinder-bestiary.db/dezullon.json @@ -107,15 +107,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -151,15 +149,13 @@ "name": "Regeneration 15 (Deactivated by Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -200,15 +196,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the emanation must attempt a @Check[type:fortitude|dc:27] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.

" }, @@ -252,15 +246,13 @@ "name": "Amnesia Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 flat-footed and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -299,15 +291,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+2)[bludgeoning]]] damage, @Check[type:fortitude|dc:27|basic:true]

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -338,15 +328,13 @@ "name": "Root", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.

" }, @@ -384,15 +372,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/dhampir-wizard.json b/packs/data/pathfinder-bestiary.db/dhampir-wizard.json index 8c642fd0d10..897ded014f9 100644 --- a/packs/data/pathfinder-bestiary.db/dhampir-wizard.json +++ b/packs/data/pathfinder-bestiary.db/dhampir-wizard.json @@ -1555,15 +1555,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1599,15 +1597,13 @@ "name": "+2 Circumstance to All Saves vs. Disease", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1653,15 +1649,13 @@ "name": "Negative Healing", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1699,15 +1693,13 @@ "name": "Blood of the Night", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dhampir's penalty and Hit Point reduction from the @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} condition are reduced as though the condition value were 1 lower.

" }, diff --git a/packs/data/pathfinder-bestiary.db/dire-wolf.json b/packs/data/pathfinder-bestiary.db/dire-wolf.json index 28fb2a7720c..955dab73c2a 100644 --- a/packs/data/pathfinder-bestiary.db/dire-wolf.json +++ b/packs/data/pathfinder-bestiary.db/dire-wolf.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -146,15 +142,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:20]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -185,15 +179,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dire wolf's Strikes deal [[/r {1d6}]]{1d6 extra damage} to creatures within reach of at least two of the wolf's allies.

" }, @@ -241,15 +233,13 @@ "name": "Worry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The dire wolf has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its jaws.

\n
\n

Effect The dire wolf fiercely shakes the grabbed creature with its teeth, dealing [[/r {1d10+2}]]{1d10+2 damage} (@Check[type:fortitude|dc:20|basic:true] save).

" }, @@ -287,15 +277,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -331,15 +319,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/djinni.json b/packs/data/pathfinder-bestiary.db/djinni.json index 73dac695487..c68daae5731 100644 --- a/packs/data/pathfinder-bestiary.db/djinni.json +++ b/packs/data/pathfinder-bestiary.db/djinni.json @@ -1201,15 +1201,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1245,15 +1243,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1289,15 +1285,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1328,15 +1322,13 @@ "name": "Whirlwind", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

All squares in the djinni's aura are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.

" }, @@ -1384,15 +1376,13 @@ "name": "Hurricane Blast", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round.

\n
\n

Effect The djinni all creatures in its whirlwind pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or counterclockwise. Each creature must attempt a @Check[type:fortitude|dc:21] save. On a success, it avoids being moved, and on a critical failure it falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in addition to being moved. Creatures with the air trait are immune.

" }, diff --git a/packs/data/pathfinder-bestiary.db/doppelganger.json b/packs/data/pathfinder-bestiary.db/doppelganger.json index f05948036b0..bc50de95f6d 100644 --- a/packs/data/pathfinder-bestiary.db/doppelganger.json +++ b/packs/data/pathfinder-bestiary.db/doppelganger.json @@ -263,15 +263,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -307,15 +305,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -346,15 +342,13 @@ "name": "End the Charade", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The doppelganger is transformed with Change Shape and another creature moves adjacent to it or takes a hostile action against it.

\n
\n

Effect The doppelganger reverts to its natural form and can make a Strike against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this attack.

" }, @@ -392,15 +386,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/pathfinder-bestiary.db/dragon-turtle.json b/packs/data/pathfinder-bestiary.db/dragon-turtle.json index 908a98cd128..95c56eed19f 100644 --- a/packs/data/pathfinder-bestiary.db/dragon-turtle.json +++ b/packs/data/pathfinder-bestiary.db/dragon-turtle.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Shell Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to the dragon turtle targets it with a melee attack.

\n
\n

Effect The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.

" }, @@ -191,15 +187,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon turtle breathes a massive blast of steam that deals [[/r 10d6[fire]]] damage to creatures within a @Template[type:cone|distance:50] (@Check[type:reflex|dc:27|basic:true] save). This steam blast affects creatures within the water, as well as outside.

\n

The dragon turtle can't use its Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds} or until it takes a critical hit (whichever comes first).

" }, @@ -234,15 +228,13 @@ "name": "Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an @Check[type:athletics] check with a DC of 30 or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -276,15 +268,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon turtle makes two Claw Strikes and one Jaws Strike in any order.

" }, diff --git a/packs/data/pathfinder-bestiary.db/drakauthix.json b/packs/data/pathfinder-bestiary.db/drakauthix.json index e1da3fd80a7..e69ed24f25a 100644 --- a/packs/data/pathfinder-bestiary.db/drakauthix.json +++ b/packs/data/pathfinder-bestiary.db/drakauthix.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Sporesight (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.

" }, @@ -135,15 +131,13 @@ "name": "Obscuring Spores", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the drakauthix takes at least 10 slashing damage, it releases a cloud of brown spores that has the effect of @UUID[Compendium.pf2e.spells-srd.Obscuring Mist]{Obscuring Mist} for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement.

" }, @@ -174,15 +168,13 @@ "name": "Reel In", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drakauthix pulls all creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} 15 feet closer to itself.

" }, @@ -213,15 +205,13 @@ "name": "Spore Tendrils", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tendrils that cover the drakauthix's body reach out and infest adjacent creatures, dealing [[/r 4d6[poison]]] damage and [[/r 1d6[persistent,poison]]] damage. A creature can attempt a @Check[type:reflex|dc:27|basic:true] save to reduce this damage, but one @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the drakauthix takes a -4 circumstance penalty to this save.

" }, @@ -252,15 +242,13 @@ "name": "Whirlwind of Hooks", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drakauthix whirls, whipping creatures around it. The drakauthix makes a tentacle Strike against every creature within its reach.

" }, @@ -296,15 +284,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/drider.json b/packs/data/pathfinder-bestiary.db/drider.json index dbb81b0635a..1502e4c6222 100644 --- a/packs/data/pathfinder-bestiary.db/drider.json +++ b/packs/data/pathfinder-bestiary.db/drider.json @@ -2619,15 +2619,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2663,15 +2661,13 @@ "name": "At-Will Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2707,15 +2703,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2764,15 +2758,13 @@ "name": "Drider Venom", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}

" }, @@ -2805,15 +2797,13 @@ "name": "Web Trap", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a drider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface (Escape DC 21).

" }, diff --git a/packs/data/pathfinder-bestiary.db/drow-fighter.json b/packs/data/pathfinder-bestiary.db/drow-fighter.json index 7a46e585799..bfd294ae78d 100644 --- a/packs/data/pathfinder-bestiary.db/drow-fighter.json +++ b/packs/data/pathfinder-bestiary.db/drow-fighter.json @@ -1076,15 +1076,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1120,15 +1118,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1164,15 +1160,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1226,15 +1220,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1280,15 +1272,13 @@ "name": "Attack of Opportunity", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1324,15 +1314,13 @@ "name": "Light Blindness", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1363,15 +1351,13 @@ "name": "Quick Draw", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.

" }, @@ -1402,15 +1388,13 @@ "name": "Skewer", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes [[/r 1d6[bleed]]].

" }, diff --git a/packs/data/pathfinder-bestiary.db/drow-priestess.json b/packs/data/pathfinder-bestiary.db/drow-priestess.json index 206e5cdaf37..2a5b0bd3fc0 100644 --- a/packs/data/pathfinder-bestiary.db/drow-priestess.json +++ b/packs/data/pathfinder-bestiary.db/drow-priestess.json @@ -3106,15 +3106,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3150,15 +3148,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3194,15 +3190,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3256,15 +3250,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3310,15 +3302,13 @@ "name": "Light Blindness", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -3354,15 +3344,13 @@ "name": "Shield Block", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/drow-rogue.json b/packs/data/pathfinder-bestiary.db/drow-rogue.json index 4a545219567..63fd2d67f51 100644 --- a/packs/data/pathfinder-bestiary.db/drow-rogue.json +++ b/packs/data/pathfinder-bestiary.db/drow-rogue.json @@ -1030,15 +1030,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1074,15 +1072,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1118,15 +1114,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1180,15 +1174,13 @@ "name": "+2 Status to All Saves vs. Mental", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1234,15 +1226,13 @@ "name": "Light Blindness", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1273,15 +1263,13 @@ "name": "Nimble Dodge", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements A drow rogue can't use this reaction while @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}.

\n

Trigger The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see.

\n
\n

Effect The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.

" }, @@ -1325,15 +1313,13 @@ "name": "Quick Draw", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drow rogue draws a weapon using the Interact action, then Strikes with that weapon.

" }, @@ -1369,15 +1355,13 @@ "name": "Sneak Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The drow rogue deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/dryad-queen.json b/packs/data/pathfinder-bestiary.db/dryad-queen.json index 39dcba9e978..49b691200fe 100644 --- a/packs/data/pathfinder-bestiary.db/dryad-queen.json +++ b/packs/data/pathfinder-bestiary.db/dryad-queen.json @@ -4276,15 +4276,13 @@ "name": "Low-Light Vision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4315,15 +4313,13 @@ "name": "Nature Empathy", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dryad can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals and plants.

" }, @@ -4359,15 +4355,13 @@ "name": "Tied to the Land", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight} that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

" }, @@ -4400,15 +4394,13 @@ "name": "At-Will Spells", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4444,15 +4436,13 @@ "name": "Constant Spells", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4488,15 +4478,13 @@ "name": "Nymph's Beauty", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

On a failed save, the target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} in awe for 1 minute.

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:30] save or suffer an effect described in the nymph queen's entry.

" }, @@ -4550,15 +4538,13 @@ "name": "Change Shape", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4595,15 +4581,13 @@ "name": "Focus Beauty", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

On a failed save, if the target was already affected by the dryad queen's beauty, the target suffers the effects of a failed save against @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}.

\n
\n

The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a @Check[type:will|dc:30] save. On a failure, it is affected as if by the nymph queen's nymph's beauty aura; if it was already affected by the aura, it suffers a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.

" }, @@ -4642,15 +4626,13 @@ "name": "Inspiration", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Dryad Queen's Inspiration}

" }, @@ -4683,15 +4665,13 @@ "name": "Tree Meld", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hamadryad touches a tree within her domain of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can enter or exit her extradimensional domain from any tree in her domain. She can Dismiss this effect.

\n

Significant physical damage dealt to the tree expels the hamadryad from the tree and deals [[/r {3d6}]]{3d6 damage} to her. @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall} expels the hamadryad without dealing damage.

\n

The hamadryad can also touch a tree within her domain to instead enter her extradimensional domain; Tree Meld gains the extradimensional trait. A hamadryad can bring up to eight other creatures with her when entering her home. The hamadryad can still be expelled from this space as above.

" }, diff --git a/packs/data/pathfinder-bestiary.db/dryad.json b/packs/data/pathfinder-bestiary.db/dryad.json index 053bd63654f..8c1fe9db642 100644 --- a/packs/data/pathfinder-bestiary.db/dryad.json +++ b/packs/data/pathfinder-bestiary.db/dryad.json @@ -1026,15 +1026,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1065,15 +1063,13 @@ "name": "Nature Empathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dryad can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals and plants.

" }, @@ -1109,15 +1105,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1153,15 +1147,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1192,15 +1184,13 @@ "name": "Tree Dependent", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and is unable to recover. She must attempt a @Check[type:fortitude|dc:18] save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.

" }, @@ -1231,15 +1221,13 @@ "name": "Tree Meld", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can Dismiss this effect.

\n

Significant physical damage dealt to the tree expels the dryad from the tree and deals [[/r {3d6}]]{3d6 damage} to her. @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall} expels the dryad without dealing damage.

\n

If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above.

" }, diff --git a/packs/data/pathfinder-bestiary.db/duergar-bombardier.json b/packs/data/pathfinder-bestiary.db/duergar-bombardier.json index dec8debf5ca..7965f48b977 100644 --- a/packs/data/pathfinder-bestiary.db/duergar-bombardier.json +++ b/packs/data/pathfinder-bestiary.db/duergar-bombardier.json @@ -1143,15 +1143,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1182,15 +1180,13 @@ "name": "Infused Items", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A duergar bombardier's items listed as infused last for 24 hours, or until the next time they make their daily preparations.

" }, @@ -1226,15 +1222,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1288,15 +1282,13 @@ "name": "Light Blindness", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1327,15 +1319,13 @@ "name": "Alchemical Formulas", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.equipment-srd.Acid Flask (Lesser)]{Acid Flask (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Lesser)]{Alchemist's Fire (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Tanglefoot Bag (Lesser)]{Tanglefoot Bag (Lesser)}

" }, @@ -1366,15 +1356,13 @@ "name": "Far Lobber", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The duergar bombardier has a range increment of 30 feet with their bombs instead of 20 feet.

" }, @@ -1405,15 +1393,13 @@ "name": "Quick Alchemy", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The duergar bombardier creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of the duergar bombardier's next turn.

" }, @@ -1444,15 +1430,13 @@ "name": "Quick Bomber", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The duergar can use Interact to draw a bomb, then Strike with it.

" }, diff --git a/packs/data/pathfinder-bestiary.db/duergar-sharpshooter.json b/packs/data/pathfinder-bestiary.db/duergar-sharpshooter.json index 8f603bd3c26..d41cd5ed76d 100644 --- a/packs/data/pathfinder-bestiary.db/duergar-sharpshooter.json +++ b/packs/data/pathfinder-bestiary.db/duergar-sharpshooter.json @@ -921,15 +921,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -965,15 +963,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1027,15 +1023,13 @@ "name": "Light Blindness", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1066,15 +1060,13 @@ "name": "Bola Bolt", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This shot deals no damage, but on a hit, the target must succeed at a @Check[type:reflex|dc:16] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it is freed with a successful DC 15 check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}. This check can be attempted either by the target or a creature adjacent to the target.

" }, diff --git a/packs/data/pathfinder-bestiary.db/duergar-taskmaster.json b/packs/data/pathfinder-bestiary.db/duergar-taskmaster.json index 77f1300596b..5a2fe0fb3a5 100644 --- a/packs/data/pathfinder-bestiary.db/duergar-taskmaster.json +++ b/packs/data/pathfinder-bestiary.db/duergar-taskmaster.json @@ -1439,15 +1439,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1483,15 +1481,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1540,15 +1536,13 @@ "name": "Iron Mind", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.

" }, @@ -1584,15 +1578,13 @@ "name": "Light Blindness", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -1623,15 +1615,13 @@ "name": "Take Them Down!", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within @Template[type:emanation|distance:20]{20 feet} of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Take Them Down!]{Effect: Take Them Down!}

" }, diff --git a/packs/data/pathfinder-bestiary.db/dullahan.json b/packs/data/pathfinder-bestiary.db/dullahan.json index d1a0c60de2f..e2fcdebc2a9 100644 --- a/packs/data/pathfinder-bestiary.db/dullahan.json +++ b/packs/data/pathfinder-bestiary.db/dullahan.json @@ -536,15 +536,13 @@ "name": "Lifesense 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -580,15 +578,13 @@ "name": "Fast Healing 5", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -630,15 +626,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -674,15 +668,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -730,15 +722,13 @@ "name": "Head Hunter", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any slashing weapon a dullahan wields becomes @UUID[Compendium.pf2e.equipment-srd.Keen]{Keen}, and any hatchet it wields becomes @UUID[Compendium.pf2e.equipment-srd.Returning]{Returning}. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.

" }, @@ -769,15 +759,13 @@ "name": "Reap", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune.

" }, @@ -808,15 +796,13 @@ "name": "Summon Steed", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dullahan summons a @UUID[Compendium.pf2e.pathfinder-bestiary.War Horse]{War Horse} with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.

" }, diff --git a/packs/data/pathfinder-bestiary.db/duskwalker-ghost-hunter.json b/packs/data/pathfinder-bestiary.db/duskwalker-ghost-hunter.json index 1b4c8226b55..ef8cdf661bd 100644 --- a/packs/data/pathfinder-bestiary.db/duskwalker-ghost-hunter.json +++ b/packs/data/pathfinder-bestiary.db/duskwalker-ghost-hunter.json @@ -572,15 +572,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -616,15 +614,13 @@ "name": "+1 Status to All Saves vs. Death Effects", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -665,15 +661,13 @@ "name": "Ghost Hunter", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The duskwalker's weapons have the benefits of the @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune on attacks against incorporeal undead.

" }, @@ -716,15 +710,13 @@ "name": "Hunt Prey", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The duskwalker designates as its prey a single creature that it can see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception checks when it @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} its prey and a +2 circumstance bonus to Survival checks when it @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey.

\n

Lastly, it gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey's attacks. The duskwalker can have only one prey designated at a time.

" }, @@ -822,15 +814,13 @@ "name": "Hunted Shot", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round

\n
\n

Effect The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.

" }, diff --git a/packs/data/pathfinder-bestiary.db/eagle.json b/packs/data/pathfinder-bestiary.db/eagle.json index 50269b658a8..9daeba40519 100644 --- a/packs/data/pathfinder-bestiary.db/eagle.json +++ b/packs/data/pathfinder-bestiary.db/eagle.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Eagle Dive", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The eagle @UUID[Compendium.pf2e.actionspf2e.Fly]{Flies} up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/earth-mephit.json b/packs/data/pathfinder-bestiary.db/earth-mephit.json index 9e635f06097..e31ce95a21b 100644 --- a/packs/data/pathfinder-bestiary.db/earth-mephit.json +++ b/packs/data/pathfinder-bestiary.db/earth-mephit.json @@ -373,15 +373,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -417,15 +415,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -461,15 +457,13 @@ "name": "Fast Healing 2 (While Underground)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -506,15 +500,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The earth mephit breathes rocks in a @Template[type:cone|distance:15] that deals [[/r 2d6[bludgeoning]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The earth mephit can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/efreeti.json b/packs/data/pathfinder-bestiary.db/efreeti.json index 5f8e0919613..40682cf179f 100644 --- a/packs/data/pathfinder-bestiary.db/efreeti.json +++ b/packs/data/pathfinder-bestiary.db/efreeti.json @@ -1086,15 +1086,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1130,15 +1128,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1174,15 +1170,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1213,15 +1207,13 @@ "name": "Burning Grasp", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the efreeti grabs a creature, that creature takes [[/r 2d6[fire]]] damage, and takes [[/r 2d6[fire]]] damage at the end of each of its turns as long as it remains @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -1254,15 +1246,13 @@ "name": "Change Size", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Once per day.

\n
\n

Effect The efreeti changes a creature's size. This works as a 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} or @UUID[Compendium.pf2e.spells-srd.Shrink]{Shrink} spell but can target an unwilling creature (@Check[type:fortitude|dc:29] save negates).

" }, @@ -1298,15 +1288,13 @@ "name": "Combat Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The efreeti has one hand free.

\n
\n

Effect The efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in the efreeti's free hand.

" }, diff --git a/packs/data/pathfinder-bestiary.db/elananx.json b/packs/data/pathfinder-bestiary.db/elananx.json index 2ac99b68682..5e670384051 100644 --- a/packs/data/pathfinder-bestiary.db/elananx.json +++ b/packs/data/pathfinder-bestiary.db/elananx.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Cinder Dispersal", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The elananx takes damage from a hostile source.

\n
\n

Effect The elananx disperses into a cloud of smoke and cinders, filling its space and a @Template[type:emanation|distance:20]. While in this form, the elananx can't be attacked or targeted, and it doesn't take up space. Anything inside this cloud is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and any creature ending its turn there takes [[/r 2d6[fire]]] damage. At the start of its turn, the elananx returns to its normal form in any square the cloud covered. If the elananx Strikes a creature using its first action after returning to its normal form, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and the Strike deals an extra [[/r 1d6[fire]]] damage.

" }, @@ -200,15 +196,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The elananx's Strikes deal an extra [[/r {1d6}]]{1d6 damage} to creatures within the reach of at least two of its allies.

" }, @@ -255,15 +249,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elananx Strides and makes a Strike at the end of that movement. If the elananx began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the attack.

" }, diff --git a/packs/data/pathfinder-bestiary.db/electric-eel.json b/packs/data/pathfinder-bestiary.db/electric-eel.json index 30b34953f0e..a2e1822e4c3 100644 --- a/packs/data/pathfinder-bestiary.db/electric-eel.json +++ b/packs/data/pathfinder-bestiary.db/electric-eel.json @@ -101,15 +101,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Stunning Shock", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature critically hit by the electric eel's tail must attempt a @Check[type:fortitude|dc:17] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/elemental-avalanche.json b/packs/data/pathfinder-bestiary.db/elemental-avalanche.json index 51394fbf892..9e779d9daae 100644 --- a/packs/data/pathfinder-bestiary.db/elemental-avalanche.json +++ b/packs/data/pathfinder-bestiary.db/elemental-avalanche.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Tremorsense (Imprecise) 90 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -181,15 +177,13 @@ "name": "Earthbound", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching solid ground, the elemental avalanche is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, can't use reactions, and can't Trample.

" }, @@ -220,15 +214,13 @@ "name": "Crumble", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The elemental avalanche takes damage from a hostile source while atop rock or earth.

\n
\n

Effect The elemental avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions.

\n

The elemental avalanche can't Crumble again for [[/br 1d4 #Recharge Crumble]]{1d4 rounds}.

" }, @@ -259,15 +251,13 @@ "name": "Spike Stones", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes [[/r 2d8[piercing]]] damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.

\n

The elemental avalanche can disable or activate spike stones as a single action, which has the concentrate trait.

" }, @@ -315,15 +305,13 @@ "name": "Earth Glide", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -359,15 +347,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, fist, @Check[type:reflex|dc:30|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/elemental-hurricane.json b/packs/data/pathfinder-bestiary.db/elemental-hurricane.json index 06c2c62d995..1cff22e0359 100644 --- a/packs/data/pathfinder-bestiary.db/elemental-hurricane.json +++ b/packs/data/pathfinder-bestiary.db/elemental-hurricane.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Disperse", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The elemental hurricane takes damage from a hostile action.

\n
\n

Effect The elemental hurricane disperses.

\n

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

" }, @@ -178,15 +174,13 @@ "name": "High Winds", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.

" }, @@ -230,15 +224,13 @@ "name": "Swiftness", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The elemental's movement doesn't trigger reactions.

" }, @@ -269,15 +261,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elemental breathes a @Template[type:cone|distance:30] of air. Creatures in the cone must succeed at a @Check[type:fortitude|dc:29|traits:damaging-effect] save or be knocked away from the elemental.

\n

A creature knocked into a solid object stops moving and takes [[/r 10d6[bludgeoning]]] damage.

\n

The elemental hurricane can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is Pushed 20 feet.

\n

Failure The creature is Pushed 40 feet.

\n

Critical Failure The creature is Pushed 40 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -315,15 +305,13 @@ "name": "Push 10 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/elemental-inferno.json b/packs/data/pathfinder-bestiary.db/elemental-inferno.json index efdf265de57..75e5865ebf3 100644 --- a/packs/data/pathfinder-bestiary.db/elemental-inferno.json +++ b/packs/data/pathfinder-bestiary.db/elemental-inferno.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The elemental inferno ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -180,15 +176,13 @@ "name": "Explosion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the elemental inferno dies, it explodes, dealing [[/r 7d6[fire]]] damage to each creature in a @Template[type:emanation|distance:10|traits:fire,damaging-effect] (@Check[type:reflex|dc:30|basic:true] save).

" @@ -222,15 +216,13 @@ "name": "Intense Heat", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 7d6[fire]]] damage @Check[type:reflex|dc:28|basic:true]

" }, @@ -274,15 +266,13 @@ "name": "Blue Flames", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by [[/r 3d6[fire]]]{3d6} until the start of its next turn.

" }, @@ -313,15 +303,13 @@ "name": "Inferno Leap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a @Template[type:emanation|distance:30], dealing [[/r 12d6[fire]]] damage to each creature within the area (@Check[type:reflex|dc:30|basic:true] save).

\n

The elemental inferno can't Inferno Leap again for [[/br 1d4 #Recharge Inferno Leap]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/elemental-tsunami.json b/packs/data/pathfinder-bestiary.db/elemental-tsunami.json index 0234541a756..c49c679ac42 100644 --- a/packs/data/pathfinder-bestiary.db/elemental-tsunami.json +++ b/packs/data/pathfinder-bestiary.db/elemental-tsunami.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Water-Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching water, the elemental tsunami is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -135,15 +131,13 @@ "name": "Vortex", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.

" }, @@ -187,15 +181,13 @@ "name": "Drench", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental puts out all fires in a @Template[type:emanation|distance:20].

\n

It extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+20 #Drench]]{+20} counteract modifier).

" }, @@ -230,15 +222,13 @@ "name": "Surge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take [[/r (5d12+6)[bludgeoning]]] damage (@Check[type:fortitude|dc:31|basic:true] save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space.

\n

The elemental tsunami can't Surge again for [[/br 1d4 #Recharge Surge]]{1d4 rounds}.

" }, @@ -274,15 +264,13 @@ "name": "Push or Pull 10 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental tsunami can also pull the creature.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/elephant.json b/packs/data/pathfinder-bestiary.db/elephant.json index b53b3cc79db..6ae7eeea31c 100644 --- a/packs/data/pathfinder-bestiary.db/elephant.json +++ b/packs/data/pathfinder-bestiary.db/elephant.json @@ -136,15 +136,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -180,15 +178,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -224,15 +220,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -263,15 +257,13 @@ "name": "Grabbing Trunk", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the elephant's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the elephant moves, it can bring the Grabbed creature along with it.

" }, diff --git a/packs/data/pathfinder-bestiary.db/envyspawn.json b/packs/data/pathfinder-bestiary.db/envyspawn.json index d49c95b80a9..3affb3c0819 100644 --- a/packs/data/pathfinder-bestiary.db/envyspawn.json +++ b/packs/data/pathfinder-bestiary.db/envyspawn.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -340,15 +336,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -402,15 +396,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -456,15 +448,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -495,15 +485,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute

" }, diff --git a/packs/data/pathfinder-bestiary.db/erinys.json b/packs/data/pathfinder-bestiary.db/erinys.json index 7866f9cf0cc..4cebc2a1dd1 100644 --- a/packs/data/pathfinder-bestiary.db/erinys.json +++ b/packs/data/pathfinder-bestiary.db/erinys.json @@ -1821,15 +1821,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1865,15 +1863,13 @@ "name": "Telepathy 100 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1913,15 +1909,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1957,15 +1951,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2001,15 +1993,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2058,15 +2048,13 @@ "name": "Flames of Fury", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon an erinys holds gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} rune while they hold it.

" }, @@ -2108,15 +2096,13 @@ "name": "Furious Fusillade", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a @Template[type:cone|distance:30]. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty.

" }, @@ -2147,15 +2133,13 @@ "name": "Rope Snare", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An erinys carries a coil of rope woven of their hair (use the statistics for @UUID[Compendium.pf2e.equipment-srd.Rope]{Rope}) that animates in their hands.

\n

When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10-foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium.

\n

When a creature @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} the effect (DC 26), the detached segment of rope withers away into useless black sludge.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rope Snare]{Effect: Rope Snare}

" }, diff --git a/packs/data/pathfinder-bestiary.db/ether-spider.json b/packs/data/pathfinder-bestiary.db/ether-spider.json index 449ed2f6034..97af77f7f97 100644 --- a/packs/data/pathfinder-bestiary.db/ether-spider.json +++ b/packs/data/pathfinder-bestiary.db/ether-spider.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Ether Spider Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

" }, @@ -178,15 +174,13 @@ "name": "Ethereal Step", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ether spider shifts to either the Ethereal Plane or the Material Plane. The ether spider can remain on the Ethereal Plane indefinitely without ill effect. While there, it can see clearly onto the Material Plane with a range of 60 feet. On its first round in an encounter, the ether spider can use this ability once as a free action.

" }, @@ -217,15 +211,13 @@ "name": "Ethereal Web Trap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the ether spider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface (Escape DC 22).

" }, @@ -256,15 +248,13 @@ "name": "Web Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The ether spider flings a gout of stored webs in a @Template[type:cone|distance:30]. These webs can pass between the Material Plane and the Ethereal Plane. Each creature in the area is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, as ethereal web trap, unless it succeeds at a @Check[type:reflex|dc:22] save.

" }, @@ -300,15 +290,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/ettin.json b/packs/data/pathfinder-bestiary.db/ettin.json index 7c6e94bc0fe..64c5970852b 100644 --- a/packs/data/pathfinder-bestiary.db/ettin.json +++ b/packs/data/pathfinder-bestiary.db/ettin.json @@ -219,15 +219,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -258,15 +256,13 @@ "name": "Independent Brains", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can @UUID[Compendium.pf2e.actionspf2e.Delay]{Delay}. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the @UUID[Compendium.pf2e.equipment-srd.Vorpal]{Vorpal} weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the ettin's heads.

" }, @@ -302,15 +298,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pathfinder-bestiary.db/faceless-stalker.json b/packs/data/pathfinder-bestiary.db/faceless-stalker.json index 4df5ee873f3..870d4dd8038 100644 --- a/packs/data/pathfinder-bestiary.db/faceless-stalker.json +++ b/packs/data/pathfinder-bestiary.db/faceless-stalker.json @@ -525,15 +525,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -569,15 +567,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -613,15 +609,13 @@ "name": "+2 Status to All Saves vs. Auditory and Visual", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -667,15 +661,13 @@ "name": "Assume Form", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The faceless stalker spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature.

" }, @@ -727,15 +719,13 @@ "name": "Blood Nourishment", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The faceless stalker uses its three-pronged tongue to drink the blood of an adjacent @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature. The creature gains @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, @@ -766,15 +756,13 @@ "name": "Compression", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the faceless stalker successfully @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezes}, it moves through the tight space at full speed. Narrow confines are not difficult terrain for a faceless stalker.

" }, @@ -805,15 +793,13 @@ "name": "Revert Form", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The faceless stalker is in an assumed form.

\n
\n

Effect The faceless stalker resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Revert Form]{Effect: Revert Form}

" }, @@ -844,15 +830,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The faceless stalker deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -913,15 +897,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/faerie-dragon.json b/packs/data/pathfinder-bestiary.db/faerie-dragon.json index 9387cc58915..667933018bd 100644 --- a/packs/data/pathfinder-bestiary.db/faerie-dragon.json +++ b/packs/data/pathfinder-bestiary.db/faerie-dragon.json @@ -1286,15 +1286,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1330,15 +1328,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1373,15 +1369,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes euphoric gas in a @Template[type:cone|distance:10]. Each creature in the area must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #Duration Euphoric Gas]]{1d4 rounds}; on a critical failure, the duration is 1 minute.

\n

The faerie dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/fire-giant.json b/packs/data/pathfinder-bestiary.db/fire-giant.json index 2350ff2e77e..96aba9f6757 100644 --- a/packs/data/pathfinder-bestiary.db/fire-giant.json +++ b/packs/data/pathfinder-bestiary.db/fire-giant.json @@ -503,15 +503,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -547,15 +545,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -591,15 +587,13 @@ "name": "Catch Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -630,15 +624,13 @@ "name": "Flaming Stroke", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fire giant imbues its blade with flames and makes a greatsword Strike with a -2 circumstance penalty against each creature in a @Template[type:line|distance:15|damaging:yes]{15-foot line}. It makes only one attack roll and compares the result to each creature's AC. This Strike deals an additional [[/r 1d6[fire]]] damage and counts as one attack for the fire giant's multiple attack penalty.

" }, @@ -704,15 +696,13 @@ "name": "Throw Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A rock thrown by a fire giant deals an additional [[/r 1d6[fire]]] damage on a hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/fire-mephit.json b/packs/data/pathfinder-bestiary.db/fire-mephit.json index b5237cdb030..167e6b36df0 100644 --- a/packs/data/pathfinder-bestiary.db/fire-mephit.json +++ b/packs/data/pathfinder-bestiary.db/fire-mephit.json @@ -390,15 +390,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -429,15 +427,13 @@ "name": "Smoke Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The fire mephit ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -474,15 +470,13 @@ "name": "Fast Healing 2 (While Touching Fire)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -519,15 +513,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fire mephit breathes flames in a @Template[type:cone|distance:15] that deals [[/r 2d4[fire]]] damage and [[/r 1d4[persistent,fire]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The fire mephit can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/firewyrm.json b/packs/data/pathfinder-bestiary.db/firewyrm.json index c4dccda27dc..8e69c2bd05f 100644 --- a/packs/data/pathfinder-bestiary.db/firewyrm.json +++ b/packs/data/pathfinder-bestiary.db/firewyrm.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The firewyrm ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -180,15 +176,13 @@ "name": "Explosion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the firewyrm dies, it explodes, dealing [[/r 6d6[fire]]] damage to each creature in a @Template[type:emanation|distance:10|traits:fire,damaging-effect] (@Check[type:reflex|dc:28|basic:true] save).

" @@ -222,15 +216,13 @@ "name": "Intense Heat", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[fire]]] damage @Check[type:reflex|dc:25|basic:true]

" }, @@ -274,15 +266,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The firewyrm breathes a @Template[type:cone|distance:30] of fire dealing [[/r 7d6[fire]]] damage and [[/r 2d8[persistent,fire]]] damage to every creature within the cone (@Check[type:reflex|dc:28|basic:true] save).

\n

The firewyrm can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/flame-drake.json b/packs/data/pathfinder-bestiary.db/flame-drake.json index a88945fec7a..593bd7843cd 100644 --- a/packs/data/pathfinder-bestiary.db/flame-drake.json +++ b/packs/data/pathfinder-bestiary.db/flame-drake.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Smoke Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a flame drake's vision; it ignores @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} from smoke.

" }, @@ -226,15 +220,13 @@ "name": "Attack of Opportunity (Fangs Only)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fangs only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -265,15 +257,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flame drake makes two Fangs Strikes and one Tail Strike in any order.

" }, @@ -304,15 +294,13 @@ "name": "Fireball Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flame drake expels a ball of flame to a range of 180 feet that explodes in a @Template[type:burst|distance:20] . Creatures in the burst take [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

The flame drake can't use Fireball Breath again for [[/br 1d6 #Recharge Fireball Breath]]{1d6 rounds}.

" }, @@ -347,15 +335,13 @@ "name": "Speed Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fire drake moves up to twice its Speed. It can do this three times per day.

" }, diff --git a/packs/data/pathfinder-bestiary.db/flash-beetle.json b/packs/data/pathfinder-bestiary.db/flash-beetle.json index 0e688027e69..86f3099c3ec 100644 --- a/packs/data/pathfinder-bestiary.db/flash-beetle.json +++ b/packs/data/pathfinder-bestiary.db/flash-beetle.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -95,15 +93,13 @@ "name": "Luminescent Aura", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The flash beetle's bioluminescent organs fill the area with bright light.

" }, @@ -160,15 +156,13 @@ "name": "Light Flash", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute.

\n

The flash beetle's glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash.

" }, diff --git a/packs/data/pathfinder-bestiary.db/flesh-golem.json b/packs/data/pathfinder-bestiary.db/flesh-golem.json index ac8e3ac0fc4..d188bf41496 100644 --- a/packs/data/pathfinder-bestiary.db/flesh-golem.json +++ b/packs/data/pathfinder-bestiary.db/flesh-golem.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Berserk", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -134,15 +130,13 @@ "name": "Electric Reflexes", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The golem takes electricity damage and a creature is adjacent to it.

\n
\n

Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} an adjacent creature. The creature also takes [[/r 3d6[electricity]]] damage on a success, or [[/r 6d6[electricity]]] damage on a critical success.

" }, @@ -178,15 +172,13 @@ "name": "Golem Antimagic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r {5d8}]]{5d8 damage}, [[/r {3d4}]]{3d4 damage} from areas or persistent damage); healed by electricity (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -217,15 +209,13 @@ "name": "Vulnerable to Flesh to Stone", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell on the flesh golem affects the golem normally.

" }, @@ -256,15 +246,13 @@ "name": "Berserk Slam", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The flesh golem is berserk.

\n
\n

Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals an additional [[/r 1d6[bludgeoning]]] damage and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/frost-drake.json b/packs/data/pathfinder-bestiary.db/frost-drake.json index 2fdf0a01399..cea1e522f07 100644 --- a/packs/data/pathfinder-bestiary.db/frost-drake.json +++ b/packs/data/pathfinder-bestiary.db/frost-drake.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Snow Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a frost drake's vision; it ignores @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} from snowfall.

" }, @@ -221,15 +215,13 @@ "name": "Retaliatory Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the frost drake's tail successfully damages the frost drake with a Strike.

\n
\n

Effect The frost drake attempts to Strike with its tail. If the Strike hits, it deals an additional [[/r {1d6}]]{1d6 damage}.

" }, @@ -276,15 +268,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The frost drake makes two Fangs Strikes and one Tail Strike in any order.

" }, @@ -315,15 +305,13 @@ "name": "Freezing Mist Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The frost drake spits a ball of liquid up to 60 feet that explodes into a @Template[type:burst|distance:20] cloud of freezing mist. Those in the burst take [[/r 8d6[cold]]] damage (@Check[type:reflex|dc:25|basic:true] save). The mist cakes all surfaces in the area with a sheet of slippery ice that turns the area into difficult terrain for [[/br 2d4 #Duration Freezing Mist]]{2d4 rounds}.

\n

It can't use Freezing Mist Breath again for [[/br 1d6 #Recharge Freezing Mist Breath]]{1d6 rounds}.

" }, @@ -358,15 +346,13 @@ "name": "Ice Climb", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost drake can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -397,15 +383,13 @@ "name": "Speed Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost drake moves up to twice its Speed. It can do this three times per day.

" }, diff --git a/packs/data/pathfinder-bestiary.db/frost-giant.json b/packs/data/pathfinder-bestiary.db/frost-giant.json index b4874aca76b..4523b16d58a 100644 --- a/packs/data/pathfinder-bestiary.db/frost-giant.json +++ b/packs/data/pathfinder-bestiary.db/frost-giant.json @@ -499,15 +499,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -543,15 +541,13 @@ "name": "Catch Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -582,15 +578,13 @@ "name": "Chill Breath", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant breathes out a @Template[type:cone|distance:15|damaging:yes]{15-foot cone} of freezing moisture that quickly condenses into ice, dealing [[/r 4d6[cold]]] damage. Each creature in the cone must attempt a @Check[type:reflex|dc:28|basic:true] save.

\n

A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and takes [[/r 2d6[cold]]] damage at the end of each of its turns until it gets free (Escape DC 28).

\n

The giant can't use Chill Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -625,15 +619,13 @@ "name": "Ice Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor does it need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -669,15 +661,13 @@ "name": "Throw Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -708,15 +698,13 @@ "name": "Wide Swing", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the frost giant's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/fungus-leshy.json b/packs/data/pathfinder-bestiary.db/fungus-leshy.json index 8d05094c748..7fc0284ce3c 100644 --- a/packs/data/pathfinder-bestiary.db/fungus-leshy.json +++ b/packs/data/pathfinder-bestiary.db/fungus-leshy.json @@ -306,15 +306,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -345,15 +343,13 @@ "name": "Verdant Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a fungus leshy dies, a burst of primal energy explodes from its body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each fungi creature in a @Template[type:emanation|distance:30]. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours.

" @@ -392,15 +388,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fungus leshy transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -436,15 +430,13 @@ "name": "Spore Cloud", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a @Template[type:emanation|distance:15]. Each creature must succeed at a @Check[type:fortitude|dc:16|traits:damaging-effect] save or take [[/r 1[persistent,poison]]] damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).

" }, @@ -477,15 +469,13 @@ "name": "Spores", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a fungus leshy's spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gancanagh.json b/packs/data/pathfinder-bestiary.db/gancanagh.json index 85ae45f9afc..df9c0b01d0d 100644 --- a/packs/data/pathfinder-bestiary.db/gancanagh.json +++ b/packs/data/pathfinder-bestiary.db/gancanagh.json @@ -1112,15 +1112,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1156,15 +1154,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1200,15 +1196,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1239,15 +1233,13 @@ "name": "Vulnerable to Smoke", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A gancanagh's lungs can't tolerate smoke. They take a -2 circumstance penalty to saving throws against effects that create some form of smoke.

" }, @@ -1299,15 +1291,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gancanagh can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but might change the damage type their Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1343,15 +1333,13 @@ "name": "Invigorating Passion", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gancanagh embraces or kisses a willing creature, infusing that creature with their invigorating passion. The creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points for 10 minutes. After that time, the target becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 10 minutes unless they succeed at a @Check[type:fortitude|dc:21] save.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Invigorating Passion]{Effect: Invigorating Passion}

" }, diff --git a/packs/data/pathfinder-bestiary.db/gargoyle.json b/packs/data/pathfinder-bestiary.db/gargoyle.json index eae1e80691b..7399d8e2bb5 100644 --- a/packs/data/pathfinder-bestiary.db/gargoyle.json +++ b/packs/data/pathfinder-bestiary.db/gargoyle.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Clawed Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gargoyle is Flying, and a creature moves into an adjacent square below it.

\n
\n

Effect The gargoyle makes a claw Strike against the triggering creature.

" }, @@ -175,15 +171,13 @@ "name": "Statue", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on Deception checks and DCs to pass as a statue.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gelatinous-cube.json b/packs/data/pathfinder-bestiary.db/gelatinous-cube.json index 58b04091fed..3b8a6218257 100644 --- a/packs/data/pathfinder-bestiary.db/gelatinous-cube.json +++ b/packs/data/pathfinder-bestiary.db/gelatinous-cube.json @@ -50,15 +50,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A gelatinous cube can sense nearby motion through vibration and air movement.

" }, @@ -89,15 +87,13 @@ "name": "Transparent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A gelatinous cube is so clear that it's difficult to spot. A successful @Check[type:perception|dc:23|traits:action:search] check is required to notice a stationary cube, and a creature must be @UUID[Compendium.pf2e.actionspf2e.Search]{Searching} to attempt this check.

\n

A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative).

" }, @@ -133,15 +129,13 @@ "name": "Engulf", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:19|traits:damaging-effect], [[/r 2d6[acid]]], Escape DC 19, Rupture 7

\n

A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -172,15 +166,13 @@ "name": "Paralysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature Engulfed by the cube or hit by its attack is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} unless it succeeds at a @Check[type:fortitude|dc:20] save. A victim can attempt a new save to recover at the end of each of its turn.

" }, @@ -213,15 +205,13 @@ "name": "Weak Acid", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gelatinous cube's acid damages only organic material-not metal, stone, or other inorganic substances.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gelugon.json b/packs/data/pathfinder-bestiary.db/gelugon.json index dd2ab453ea2..7791defcc31 100644 --- a/packs/data/pathfinder-bestiary.db/gelugon.json +++ b/packs/data/pathfinder-bestiary.db/gelugon.json @@ -1299,15 +1299,13 @@ "name": "Greater Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1343,15 +1341,13 @@ "name": "Telepathy 100 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1391,15 +1387,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1435,15 +1429,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1479,15 +1471,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1541,15 +1531,13 @@ "name": "Attack of Opportunity", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1585,15 +1573,13 @@ "name": "Frightful Presence", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1645,15 +1631,13 @@ "name": "Slowing Frost", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee must attempt a @Check[type:fortitude|dc:32] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}. A weapon used by an ice devil gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Frost]{Frost rune} while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost.

" }, @@ -1688,15 +1672,13 @@ "name": "Tactician of Cocytus", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

An ice devil's logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed).

" }, diff --git a/packs/data/pathfinder-bestiary.db/ghaele.json b/packs/data/pathfinder-bestiary.db/ghaele.json index acf7a039ae8..f8127c41206 100644 --- a/packs/data/pathfinder-bestiary.db/ghaele.json +++ b/packs/data/pathfinder-bestiary.db/ghaele.json @@ -2779,15 +2779,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2823,15 +2821,13 @@ "name": "At-Will Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2867,15 +2863,13 @@ "name": "Constant Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2906,15 +2900,13 @@ "name": "Free Blade", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ghaele ends its turn while unable to act or attempts a greatsword Strike that would take a circumstance or status penalty.

\n
\n

Effect A ghaele's blade is implacable in the pursuit of freedom, and its energies can overpower any effect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele can use this ability even if it's otherwise unable to act.

" }, @@ -2945,15 +2937,13 @@ "name": "Light Form", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). It can move through solid objects but can't end its action within a solid object.

" }, @@ -2984,15 +2974,13 @@ "name": "Choose Weakness", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A ghaele attempts to Recall Knowledge about a foe it is facing. If successful, it can change the elemental damage dealt by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. It can also change its energy resistance to any of these energy types (this can be a different type than for its attacks). The choices remain until it next uses Choose Weakness.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Choose Weakness]{Effect: Choose Weakness}

" }, @@ -3040,15 +3028,13 @@ "name": "Ghaele's Gaze", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

When a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects of @UUID[Compendium.pf2e.spells-srd.Divine Decree]{Divine Decree} (@Check[type:will|dc:33] save). If it survives, the creature is temporarily immune to Ghaele's Gaze for 1 minute.

" }, @@ -3083,15 +3069,13 @@ "name": "Holy Blade", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon becomes a +2 @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} weapon while the ghaele wields it.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ghast.json b/packs/data/pathfinder-bestiary.db/ghast.json index aeef9900798..f5d26959b29 100644 --- a/packs/data/pathfinder-bestiary.db/ghast.json +++ b/packs/data/pathfinder-bestiary.db/ghast.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -255,15 +249,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -301,15 +293,13 @@ "name": "Ghast Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -347,15 +337,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -395,15 +383,13 @@ "name": "Swift Leap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ghost-commoner.json b/packs/data/pathfinder-bestiary.db/ghost-commoner.json index 1d92b6eceab..6b569207937 100644 --- a/packs/data/pathfinder-bestiary.db/ghost-commoner.json +++ b/packs/data/pathfinder-bestiary.db/ghost-commoner.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -145,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -196,15 +190,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Setting right the injustice that led to the commoner's death allows it to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -244,15 +236,13 @@ "name": "Frightful Moan", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:21] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ghost-mage.json b/packs/data/pathfinder-bestiary.db/ghost-mage.json index e2af1c25041..aafe563d7d0 100644 --- a/packs/data/pathfinder-bestiary.db/ghost-mage.json +++ b/packs/data/pathfinder-bestiary.db/ghost-mage.json @@ -1738,15 +1738,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1782,15 +1780,13 @@ "name": "Site Bound", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -1826,15 +1822,13 @@ "name": "Negative Healing", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1877,15 +1871,13 @@ "name": "Rejuvenation", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Completing the ghost mage's project allows it to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -1925,15 +1917,13 @@ "name": "Frightful Moan", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost laments its fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:29] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, @@ -1976,15 +1966,13 @@ "name": "Telekinetic Assault", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghost cries out in pain and anguish as small objects and debris fly about in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 6d6[bludgeoning]]] damage, subject to a @Check[type:reflex|dc:29|basic:true] save.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ghoul.json b/packs/data/pathfinder-bestiary.db/ghoul.json index 999be9ccd60..45774dae38e 100644 --- a/packs/data/pathfinder-bestiary.db/ghoul.json +++ b/packs/data/pathfinder-bestiary.db/ghoul.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Consume Flesh", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 1d6[healing]]]{1d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -244,15 +238,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -290,15 +282,13 @@ "name": "Paralysis", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -338,15 +328,13 @@ "name": "Swift Leap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-anaconda.json b/packs/data/pathfinder-bestiary.db/giant-anaconda.json index 5897eb0e606..8a759b72ed2 100644 --- a/packs/data/pathfinder-bestiary.db/giant-anaconda.json +++ b/packs/data/pathfinder-bestiary.db/giant-anaconda.json @@ -102,15 +102,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -146,15 +144,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -185,15 +181,13 @@ "name": "Tighten Coils", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the giant anaconda attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

\n
\n

Effect The DC of the Escape check is increased by 2.

" }, @@ -229,15 +223,13 @@ "name": "Greater Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+7)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -268,15 +260,13 @@ "name": "Slither", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant anaconda Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with it.

" }, @@ -312,15 +302,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (1d10+7)[bludgeoning]]], Rupture 21

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -353,15 +341,13 @@ "name": "Wrap in Coils", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A Large or smaller creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in the giant anaconda's jaws.

\n
\n

Effect The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda's coils can hold as many creatures as will fit in its space.

" }, @@ -399,15 +385,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -443,15 +427,13 @@ "name": "Push 10 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-animated-statue.json b/packs/data/pathfinder-bestiary.db/giant-animated-statue.json index 48de9229b38..074d3507fc8 100644 --- a/packs/data/pathfinder-bestiary.db/giant-animated-statue.json +++ b/packs/data/pathfinder-bestiary.db/giant-animated-statue.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

" }, @@ -205,15 +201,13 @@ "name": "Brazier", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach.

\n

Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue.

\n

Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal [[/r 2d8[fire]]] damage.

" }, @@ -262,15 +256,13 @@ "name": "Burn Alive", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The statue grinds a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} into the red-hot coals of its brazier. The target takes [[/r 3d8[fire]]] damage and [[/r 1d8[persistent,fire]]] damage.

" }, @@ -308,15 +300,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-bat.json b/packs/data/pathfinder-bestiary.db/giant-bat.json index 01c38481c23..377b99568fc 100644 --- a/packs/data/pathfinder-bestiary.db/giant-bat.json +++ b/packs/data/pathfinder-bestiary.db/giant-bat.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -134,15 +132,13 @@ "name": "Echolocation (Precise) 40 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bat can use its hearing as a precise sense at the listed range.

" }, @@ -173,15 +169,13 @@ "name": "Wing Thrash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent enemy damages the giant bat.

\n
\n

Effect The bat makes one or two wing Strikes-one against the triggering creature and one against another adjacent creature.

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-centipede.json b/packs/data/pathfinder-bestiary.db/giant-centipede.json index 6164f08de8d..da6555c797f 100644 --- a/packs/data/pathfinder-bestiary.db/giant-centipede.json +++ b/packs/data/pathfinder-bestiary.db/giant-centipede.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Giant Centipede Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-eagle.json b/packs/data/pathfinder-bestiary.db/giant-eagle.json index bc5b4cd5e76..300be276405 100644 --- a/packs/data/pathfinder-bestiary.db/giant-eagle.json +++ b/packs/data/pathfinder-bestiary.db/giant-eagle.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Evasion", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a giant eagle rolls a success on a Reflex save, it gets a critical success instead.

" }, @@ -184,15 +180,13 @@ "name": "Eagle Dive", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant eagle @UUID[Compendium.pf2e.actionspf2e.Fly]{Flies} up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.

" }, @@ -223,15 +217,13 @@ "name": "Snatch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant eagle can @UUID[Compendium.pf2e.actionspf2e.Fly]{Fly} at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its talons, carrying that creature along with it.

" }, @@ -267,15 +259,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-flytrap.json b/packs/data/pathfinder-bestiary.db/giant-flytrap.json index c81b132e7a6..6a6e8b4f9bc 100644 --- a/packs/data/pathfinder-bestiary.db/giant-flytrap.json +++ b/packs/data/pathfinder-bestiary.db/giant-flytrap.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -100,15 +98,13 @@ "name": "Quick Capture", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits or touches the flytrap.

\n
\n

Effect The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in that leaf.

" }, @@ -139,15 +135,13 @@ "name": "Focused Assault", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flytrap attacks a single target with all four of its leaves. The flytrap makes one leaf Strike. On a success, the flytrap deals the damage from one leaf Strike plus an additional [[/r {1d8}]]{1d8 damage} for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf Strike, but it can't use Improved Grab. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has.

" }, @@ -194,15 +188,13 @@ "name": "Hungry Flurry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flytrap makes four leaf Strikes at a -2 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks.

" }, @@ -253,15 +245,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {(2d8+3)[bludgeoning],2d6[acid]}]]{2d8+3 bludgeoning damage plus 2d6 acid damage}, Rupture 17

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -299,15 +289,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-frilled-lizard.json b/packs/data/pathfinder-bestiary.db/giant-frilled-lizard.json index 5cfe3581815..e8eb0e39135 100644 --- a/packs/data/pathfinder-bestiary.db/giant-frilled-lizard.json +++ b/packs/data/pathfinder-bestiary.db/giant-frilled-lizard.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Intimidating Display", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant frilled lizard Strides. If it ends that Stride adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure).

\n

The creature is then temporarily immune to Intimidating Display for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-gecko.json b/packs/data/pathfinder-bestiary.db/giant-gecko.json index 3e2bc7865fe..fe30fd0294c 100644 --- a/packs/data/pathfinder-bestiary.db/giant-gecko.json +++ b/packs/data/pathfinder-bestiary.db/giant-gecko.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -92,15 +90,13 @@ "name": "Uncanny Climber", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} and critically fails, it gets a failure instead.

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-mantis.json b/packs/data/pathfinder-bestiary.db/giant-mantis.json index 9cfb59bae4e..fb7061c929d 100644 --- a/packs/data/pathfinder-bestiary.db/giant-mantis.json +++ b/packs/data/pathfinder-bestiary.db/giant-mantis.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Deadly Mandibles", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The giant mantis @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature with its leg.

\n
\n

Effect The mantis pulls the creature adjacent to it, then makes a mandibles Strike against the creature.

" }, @@ -176,15 +172,13 @@ "name": "Lunging Strike", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant mantis lunges forward, making a leg Strike with an extended reach of 20 feet.

" }, @@ -215,15 +209,13 @@ "name": "Sudden Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the giant mantis.

" }, @@ -279,15 +271,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-monitor-lizard.json b/packs/data/pathfinder-bestiary.db/giant-monitor-lizard.json index 8db5183ffb7..45cd9847bc1 100644 --- a/packs/data/pathfinder-bestiary.db/giant-monitor-lizard.json +++ b/packs/data/pathfinder-bestiary.db/giant-monitor-lizard.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Gnashing Grip", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant monitor lizard's jaws fails a check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

\n
\n

Effect The giant monitor lizard's jaws deal [[/r 1d6[piercing]]] damage and the triggering creature is exposed to monitor lizard venom.

" }, @@ -178,15 +172,13 @@ "name": "Lurching Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant monitor lizard Strides twice and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

" }, @@ -233,15 +225,13 @@ "name": "Monitor Lizard Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -279,15 +269,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-moray-eel.json b/packs/data/pathfinder-bestiary.db/giant-moray-eel.json index ff5ad1ec66d..6b98337184c 100644 --- a/packs/data/pathfinder-bestiary.db/giant-moray-eel.json +++ b/packs/data/pathfinder-bestiary.db/giant-moray-eel.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Ambush", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A target creature passes within 20 feet of the giant moray eel's hiding place and has not detected the giant moray eel.

\n
\n

Effect The giant moray eel lunges out of its hiding place, Swims directly toward the triggering creature, and makes a jaws Strike against it. The target creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to this attack.

" }, @@ -179,15 +173,13 @@ "name": "Pharyngeal Jaws", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The giant moray eel has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws.

\n
\n

Effect The giant moray eel uses its second set of jaws to pull the prey into its gullet. The eel deals [[/r (1d6+4)[piercing]]] damage to the grabbed creature and gains a +2 circumstance bonus to its Swallow Whole attempts and to the DC for the creature to Escape. This effect ends if the target Escapes or the giant moray eel Swallows it Whole.

" }, @@ -223,15 +215,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (1d6+6)[bludgeoning] #Swallow Whole]]{1d6+6 bludgeoning}, Rupture 12

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -269,15 +259,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-octopus.json b/packs/data/pathfinder-bestiary.db/giant-octopus.json index bdffa2f9f78..48f0e8c23be 100644 --- a/packs/data/pathfinder-bestiary.db/giant-octopus.json +++ b/packs/data/pathfinder-bestiary.db/giant-octopus.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Compression", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant octopus can move through a gap at least 2 feet wide without Squeezing, and can @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} through a gap at least 1 foot wide.

" }, @@ -183,15 +179,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+9)[bludgeoning]]], @Check[type:fortitude|dc:26|basic:true]

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -222,15 +216,13 @@ "name": "Giant Octopus Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and flat-footed (1 round)

" }, @@ -263,15 +255,13 @@ "name": "Ink Cloud", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The octopus emits a cloud of black ink in a @Template[type:cone|distance:30]. This cloud has no effect outside of water. Creatures inside the cloud are @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} and can't use their sense of smell. The cloud dissipates after 1 minute.

\n

The octopus can't use Ink Cloud again for [[/br 2d6 #Recharge Ink Cloud]]{2d6 rounds}.

" }, @@ -302,15 +292,13 @@ "name": "Jet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The octopus moves up to 200 feet in a straight line through the water without triggering reactions.

" }, @@ -343,15 +331,13 @@ "name": "Writhing Arms", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the penalty until the octopus has made all the attacks. If the octopus subsequently uses the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} action, it can Grab any number of creatures it hit with Writhing Arms.

" }, @@ -387,15 +373,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-rat.json b/packs/data/pathfinder-bestiary.db/giant-rat.json index 6d8fc18c258..c54f76c2f1c 100644 --- a/packs/data/pathfinder-bestiary.db/giant-rat.json +++ b/packs/data/pathfinder-bestiary.db/giant-rat.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Filth Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-scorpion.json b/packs/data/pathfinder-bestiary.db/giant-scorpion.json index 4c4fed01ba5..90cf95423da 100644 --- a/packs/data/pathfinder-bestiary.db/giant-scorpion.json +++ b/packs/data/pathfinder-bestiary.db/giant-scorpion.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -190,15 +186,13 @@ "name": "Attack of Opportunity (Stinger Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Stinger only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -234,15 +228,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+4)[bludgeoning]]] damage, @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -273,15 +265,13 @@ "name": "Giant Scorpion Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18|basic:true]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d10[poison]]] damage and enfeebled 1 (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -319,15 +309,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-stag-beetle.json b/packs/data/pathfinder-bestiary.db/giant-stag-beetle.json index d53b5aa2c4f..218b8d538ad 100644 --- a/packs/data/pathfinder-bestiary.db/giant-stag-beetle.json +++ b/packs/data/pathfinder-bestiary.db/giant-stag-beetle.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Trample", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-tarantula.json b/packs/data/pathfinder-bestiary.db/giant-tarantula.json index 8157ac4a7dc..8751d429708 100644 --- a/packs/data/pathfinder-bestiary.db/giant-tarantula.json +++ b/packs/data/pathfinder-bestiary.db/giant-tarantula.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Giant Tarantula Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n

Maximum Duration 8 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 [[/r 1d6[poison]]], @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 1d6[poison]]], flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 4 [[/r 1d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -179,15 +175,13 @@ "name": "Hair Barrage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tarantula flicks its legs, flinging spiky hairs in a @Template[type:cone|distance:15]. This deals [[/r 4d6[piercing]]] damage with a @Check[type:reflex|dc:25|basic:true] save.

" }, @@ -223,15 +217,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-viper.json b/packs/data/pathfinder-bestiary.db/giant-viper.json index d64b6850432..608afae391f 100644 --- a/packs/data/pathfinder-bestiary.db/giant-viper.json +++ b/packs/data/pathfinder-bestiary.db/giant-viper.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -145,15 +141,13 @@ "name": "Coiled Opportunity (Special)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The snake can use this reaction only if it's Coiled.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -184,15 +178,13 @@ "name": "Coil", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled.

" }, @@ -223,15 +215,13 @@ "name": "Giant Viper Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

" }, diff --git a/packs/data/pathfinder-bestiary.db/giant-wasp.json b/packs/data/pathfinder-bestiary.db/giant-wasp.json index 5006b772a6a..1eb7aa87e72 100644 --- a/packs/data/pathfinder-bestiary.db/giant-wasp.json +++ b/packs/data/pathfinder-bestiary.db/giant-wasp.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Giant Wasp Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 no effect (1 round)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round)

" }, @@ -138,15 +134,13 @@ "name": "Implant Eggs", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant wasp lays eggs in an adjacent creature that is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, exposing it to the wasp larva disease.

" }, @@ -177,15 +171,13 @@ "name": "Wasp Larva", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d6 #days]]{1d6 days})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} ([[/br 1d3 #days]]{1d3 days})

\n

Stage 3 [[/r {5d6}]]{5d6 damage}, larva emerges (disease ends)

" }, diff --git a/packs/data/pathfinder-bestiary.db/gibbering-mouther.json b/packs/data/pathfinder-bestiary.db/gibbering-mouther.json index f1473c6435b..e1824702b0f 100644 --- a/packs/data/pathfinder-bestiary.db/gibbering-mouther.json +++ b/packs/data/pathfinder-bestiary.db/gibbering-mouther.json @@ -105,15 +105,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -149,15 +147,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -195,15 +191,13 @@ "name": "Gibbering", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a @Check[type:will|dc:19] save. On a failure, they are @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round. On a success, they are temporarily immune for 1 minute.

" }, @@ -257,15 +251,13 @@ "name": "Reactive Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals the gibbering mouther slashing damage.

\n
\n

Effect The gibbering mouther's wound opens into another maw. It makes a jaws Strike against the triggering creature.

" }, @@ -296,15 +288,13 @@ "name": "Burn Eyes", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from a gibbering mouther's spittle must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round on a critical failure).

" }, @@ -340,15 +330,13 @@ "name": "Engulf", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:22|traits:damaging-effect], [[/r 3d8[piercing]]], Escape DC 22, Rupture 8

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -379,15 +367,13 @@ "name": "Ground Manipulation", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.

" }, @@ -426,15 +412,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/gimmerling.json b/packs/data/pathfinder-bestiary.db/gimmerling.json index bfe5fc3a509..3b79aca3de3 100644 --- a/packs/data/pathfinder-bestiary.db/gimmerling.json +++ b/packs/data/pathfinder-bestiary.db/gimmerling.json @@ -346,15 +346,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -385,15 +383,13 @@ "name": "Hungersense (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Hungersense allows the gimmerling to sense creatures that require food to live.

" }, @@ -424,15 +420,13 @@ "name": "Treacherous Aura", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain.

" }, @@ -478,15 +472,13 @@ "name": "Trip Up", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura.

\n
\n

Effect The triggering creature must attempt a @Check[type:reflex|dc:32|traits:damaging-effect] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its next turn.

\n

Failure The target takes [[/r 2d10[bludgeoning]]] damage and is flat-footed until the start of its next turn.

\n

Critical failure As failure, and the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -522,15 +514,13 @@ "name": "Change Shape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical except that it deals bludgeoning damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -566,15 +556,13 @@ "name": "Disarm", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The gimmerling's last action was a success with a Strike that has Disarm in its damage entry.

\n
\n

Effect The gimmerling knocks a held or carried weapon to the ground in the target's space.

" }, @@ -610,15 +598,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gimmerling deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -681,15 +667,13 @@ "name": "Trickster's Step", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gimmerling ignores difficult terrain and doesn't trigger traps with its movement.

" }, diff --git a/packs/data/pathfinder-bestiary.db/glabrezu.json b/packs/data/pathfinder-bestiary.db/glabrezu.json index afe917fa60f..e4046282433 100644 --- a/packs/data/pathfinder-bestiary.db/glabrezu.json +++ b/packs/data/pathfinder-bestiary.db/glabrezu.json @@ -1493,15 +1493,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1537,15 +1535,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1585,15 +1581,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1629,15 +1623,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1673,15 +1665,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1730,15 +1720,13 @@ "name": "Truth Vulnerability", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glabrezu's lies sustain them, and the truth can destroy them. Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as @UUID[Compendium.pf2e.spells-srd.Zone of Truth]{Zone of Truth}), the demon takes [[/r 3d6[mental]]] damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.

" }, @@ -1769,15 +1757,13 @@ "name": "Captive Rake", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in the glabrezu's pincer.

\n
\n

Effect The glabrezu pulls the grabbed creature up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count as one attack when determining a treachery demon's multiple attack penalty, and the penalty doesn't increase until after both Strikes.

" }, @@ -1808,15 +1794,13 @@ "name": "Steady Spellcasting", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a reaction would disrupt a glabrezu's spell, the demon can attempt a @Check[type:flat|dc:15] check, avoiding the disruption on a success.

" }, @@ -1847,15 +1831,13 @@ "name": "Sudden Betrayal", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.

" }, @@ -1902,15 +1884,13 @@ "name": "Treacherous Veil", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glabrezu's @UUID[Compendium.pf2e.spells-srd.Illusory Disguise]{Illusory Disguise} can allow it to appear as a creature of any size.

" }, @@ -1941,15 +1921,13 @@ "name": "Twisted Desires", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per month, a glabrezu can grant a mortal humanoid the effects of a @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.

" }, @@ -1992,15 +1970,13 @@ "name": "Grab", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/gluttonyspawn.json b/packs/data/pathfinder-bestiary.db/gluttonyspawn.json index 6a42f43a198..d8dd815a79e 100644 --- a/packs/data/pathfinder-bestiary.db/gluttonyspawn.json +++ b/packs/data/pathfinder-bestiary.db/gluttonyspawn.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -340,15 +336,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -402,15 +396,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -456,15 +448,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -495,15 +485,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

" }, diff --git a/packs/data/pathfinder-bestiary.db/gnoll-cultist.json b/packs/data/pathfinder-bestiary.db/gnoll-cultist.json index 9dca65662d1..b361ee4821e 100644 --- a/packs/data/pathfinder-bestiary.db/gnoll-cultist.json +++ b/packs/data/pathfinder-bestiary.db/gnoll-cultist.json @@ -1880,15 +1880,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1919,15 +1917,13 @@ "name": "Pack Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll cultist deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the gnoll cultist's allies.

" }, @@ -1974,15 +1970,13 @@ "name": "Rugged Travel", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gnoll-hunter.json b/packs/data/pathfinder-bestiary.db/gnoll-hunter.json index 212d76ac411..3c2996368fe 100644 --- a/packs/data/pathfinder-bestiary.db/gnoll-hunter.json +++ b/packs/data/pathfinder-bestiary.db/gnoll-hunter.json @@ -557,15 +557,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -596,15 +594,13 @@ "name": "Pack Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll hunter deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the gnoll hunter's allies.

" }, @@ -651,15 +647,13 @@ "name": "Rugged Travel", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gnoll-sergeant.json b/packs/data/pathfinder-bestiary.db/gnoll-sergeant.json index 1f0376efce0..9f11d7c75ba 100644 --- a/packs/data/pathfinder-bestiary.db/gnoll-sergeant.json +++ b/packs/data/pathfinder-bestiary.db/gnoll-sergeant.json @@ -562,15 +562,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -606,15 +604,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -645,15 +641,13 @@ "name": "Bark Orders", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.

" }, @@ -687,15 +681,13 @@ "name": "Pack Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll sergeant deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the gnoll sergeant's allies.

" }, @@ -742,15 +734,13 @@ "name": "Rugged Travel", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/goblin-commando.json b/packs/data/pathfinder-bestiary.db/goblin-commando.json index 5e70a575527..100dc6094ba 100644 --- a/packs/data/pathfinder-bestiary.db/goblin-commando.json +++ b/packs/data/pathfinder-bestiary.db/goblin-commando.json @@ -521,15 +521,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -560,15 +558,13 @@ "name": "Goblin Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to the goblin.

\n
\n

Effect The goblin @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/goblin-dog.json b/packs/data/pathfinder-bestiary.db/goblin-dog.json index 1145987cec9..50cdaa9b7e9 100644 --- a/packs/data/pathfinder-bestiary.db/goblin-dog.json +++ b/packs/data/pathfinder-bestiary.db/goblin-dog.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -143,15 +139,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:17|basic:true]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -182,15 +176,13 @@ "name": "Irritating Dander", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits the goblin dog with an unarmed attack, tries to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} it, or otherwise touches it is exposed to goblin pox.

" }, @@ -221,15 +213,13 @@ "name": "Juke", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements A creature must be mounted on the goblin dog.

\n

Trigger The rider issues a command to the goblin dog.

\n
\n

Effect The goblin dog Steps before following the command.

" }, @@ -260,15 +250,13 @@ "name": "Goblin Pox", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Goblins and goblin dogs are immune to goblin pox.

\n

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 2 sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and can't reduce its sickened value below 1 (1 day)

" }, @@ -301,15 +289,13 @@ "name": "Scratch", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The goblin dog vigorously scratches itself, exposing all adjacent creatures to goblin pox.

" }, diff --git a/packs/data/pathfinder-bestiary.db/goblin-pyro.json b/packs/data/pathfinder-bestiary.db/goblin-pyro.json index 55ab387e7d2..d54ea05a826 100644 --- a/packs/data/pathfinder-bestiary.db/goblin-pyro.json +++ b/packs/data/pathfinder-bestiary.db/goblin-pyro.json @@ -939,15 +939,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -978,15 +976,13 @@ "name": "Goblin Scuttle", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to the goblin.

\n
\n

Effect The goblin @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/goblin-war-chanter.json b/packs/data/pathfinder-bestiary.db/goblin-war-chanter.json index 9fc011eff93..cb7fbee0e27 100644 --- a/packs/data/pathfinder-bestiary.db/goblin-war-chanter.json +++ b/packs/data/pathfinder-bestiary.db/goblin-war-chanter.json @@ -1488,15 +1488,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1527,15 +1525,13 @@ "name": "Goblin Scuttle", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to the goblin.

\n
\n

Effect The goblin @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, @@ -1566,15 +1562,13 @@ "name": "Goblin Song", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The war chanter sings annoying goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts a @Check[type:performance|traits:auditory,concentrate,linguistic] check against the Will DCs of up to two enemies within @Template[type:emanation|distance:30]{30 feet}. This has the usual traits and restrictions for a Performance check.

\n
\n

Critical Success The target takes a -1 status penalty to Perception checks and Will saves for 1 minute. @UUID[Compendium.pf2e.feat-effects.Goblin Song (Critical Success)]{Goblin Song (Critical Success)}

\n

Success As critical success, but the target is affected for only one round. @UUID[Compendium.pf2e.feat-effects.Goblin Song (Success)]{Goblin Song (Success)}

\n

Critical Failure The target is temporarily immune to Goblin Song for 1 hour.

" }, diff --git a/packs/data/pathfinder-bestiary.db/goblin-warrior.json b/packs/data/pathfinder-bestiary.db/goblin-warrior.json index 6a3bb095add..7d479f988af 100644 --- a/packs/data/pathfinder-bestiary.db/goblin-warrior.json +++ b/packs/data/pathfinder-bestiary.db/goblin-warrior.json @@ -521,15 +521,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -560,15 +558,13 @@ "name": "Goblin Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to the goblin.

\n
\n

Effect The goblin @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gogiteth.json b/packs/data/pathfinder-bestiary.db/gogiteth.json index 465b2a4961e..eae188755e6 100644 --- a/packs/data/pathfinder-bestiary.db/gogiteth.json +++ b/packs/data/pathfinder-bestiary.db/gogiteth.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -188,15 +184,13 @@ "name": "Skittering Reposition", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature that starts its move outside the gogiteth's reach moves into its reach.

\n
\n

Effect The gogiteth moves 10 feet. This does not trigger reactions.

" }, @@ -229,15 +223,13 @@ "name": "Carry Off Prey", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gogiteth can move at its full Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in its jaws, bringing the grabbed creature along.

" }, @@ -273,15 +265,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d6+12)[bludgeoning]]], @Check[type:fortitude|dc:32|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -312,15 +302,13 @@ "name": "Skittering Assault", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn't apply its multiple attack penalty until after making all its Strikes. If any of the Strikes result in a critical failure, Skittering Assault ends.

" }, @@ -356,15 +344,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/goliath-spider.json b/packs/data/pathfinder-bestiary.db/goliath-spider.json index 64c2d7c96fb..cada8ab47f1 100644 --- a/packs/data/pathfinder-bestiary.db/goliath-spider.json +++ b/packs/data/pathfinder-bestiary.db/goliath-spider.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Web Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The goliath spider has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -174,15 +170,13 @@ "name": "Spring Upon Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Initiative has not yet been rolled.

\n

Trigger A creature touches the goliath spider's web while the spider is on it.

\n
\n

Effect The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

" }, @@ -215,15 +209,13 @@ "name": "Descend on a Web", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

\n

A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.

" }, @@ -256,15 +248,13 @@ "name": "Goliath Spider Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} (1 round)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 2d4 #hours]]{2d4 hours}

" }, @@ -298,15 +288,13 @@ "name": "Web Tether", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the spider's web Strike is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} and tethered to the spider, preventing it from moving farther away from the spider.

\n

The spider can have one creature tethered at a time. The DC to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} or @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open} the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gorilla.json b/packs/data/pathfinder-bestiary.db/gorilla.json index 0346ed604de..82c6d7ebce1 100644 --- a/packs/data/pathfinder-bestiary.db/gorilla.json +++ b/packs/data/pathfinder-bestiary.db/gorilla.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Frightening Display", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gorilla beats its chest in a terrifying display. Creatures within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:20] save.

\n

While a creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} by this ability, it is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the gorilla.

\n
\n

Critical Success No effect and temporarily immune for 1 minute.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/gourd-leshy.json b/packs/data/pathfinder-bestiary.db/gourd-leshy.json index 77fb96e06af..cb7089e5a0c 100644 --- a/packs/data/pathfinder-bestiary.db/gourd-leshy.json +++ b/packs/data/pathfinder-bestiary.db/gourd-leshy.json @@ -308,15 +308,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -347,15 +345,13 @@ "name": "Keepsake", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The leshy can store an item of light Bulk or less in its head, concealing it as @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection}. If stored for 24 hours, the item benefits from @UUID[Compendium.pf2e.spells-srd.Mending]{Mending}.

" }, @@ -389,15 +385,13 @@ "name": "Verdant Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a gourd leshy dies, a burst of primal energy explodes from its body, restoring [[/r 1d8[healing]]]{1d8 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours.

" @@ -436,15 +430,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gourd leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -480,15 +472,13 @@ "name": "Ensnare", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a @Check[type:reflex|dc:17] save. On a failure, the target takes a -10-foot status penalty to its Speed for 1 round; on a critical failure, the target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round and the penalty to Speed lasts for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ensnare]{Effect: Ensnare}

" }, diff --git a/packs/data/pathfinder-bestiary.db/graveknight.json b/packs/data/pathfinder-bestiary.db/graveknight.json index 70053fb6760..e890b423b5a 100644 --- a/packs/data/pathfinder-bestiary.db/graveknight.json +++ b/packs/data/pathfinder-bestiary.db/graveknight.json @@ -578,15 +578,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -622,15 +620,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -673,15 +669,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -717,15 +711,13 @@ "name": "Rejuvenation", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -765,15 +757,13 @@ "name": "Sacrilegious Aura", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of [[/r 1d20+17 #Counteract]]{+17}.

" }, @@ -826,15 +816,13 @@ "name": "Devastating Blast", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 6d12[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

\n

The graveknight can use this ability once every [[/br 1d4 #Recharge Devastating Blast]]{1d4 rounds}.

" }, @@ -874,15 +862,13 @@ "name": "Graveknight's Curse", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:33] save

\n
\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Graveknight's Curse]{Effect: Graveknight's Curse}

" }, @@ -922,15 +908,13 @@ "name": "Phantom Mount", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

HP 58; AC 27, Fort +17, Ref +15, Will +14

\n
\n

The graveknight summons a supernatural mount as per @UUID[Compendium.pf2e.spells-srd.Phantom Steed]{Phantom Steed}, heightened to a level equal to half the graveknight's level.

\n

Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

\n

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

" }, @@ -970,15 +954,13 @@ "name": "Weapon Master", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/pathfinder-bestiary.db/great-cyclops.json b/packs/data/pathfinder-bestiary.db/great-cyclops.json index ec0bab23eaf..713295327d5 100644 --- a/packs/data/pathfinder-bestiary.db/great-cyclops.json +++ b/packs/data/pathfinder-bestiary.db/great-cyclops.json @@ -406,15 +406,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -450,15 +448,13 @@ "name": "Catch Rock", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -494,15 +490,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -533,15 +527,13 @@ "name": "Flash of Brutality", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day, and recharges when the great cyclops uses Ferocity.

\n

Trigger The great cyclops succeeds at an attack roll.

\n
\n

Effect The attack becomes a critical success.

" }, @@ -572,15 +564,13 @@ "name": "Powerful Charge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20.

" }, @@ -640,15 +630,13 @@ "name": "Throw Rock", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/great-white-shark.json b/packs/data/pathfinder-bestiary.db/great-white-shark.json index 001eb4aa1ea..3b2efef16bd 100644 --- a/packs/data/pathfinder-bestiary.db/great-white-shark.json +++ b/packs/data/pathfinder-bestiary.db/great-white-shark.json @@ -48,15 +48,13 @@ "name": "Blood Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shark can smell blood in the water from up to 1 mile away.

" }, @@ -92,15 +90,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -131,15 +127,13 @@ "name": "Breach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shark Swims up to its swim Speed, then @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.

" }, @@ -170,15 +164,13 @@ "name": "Savage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shark hit with a jaws Strike on its most recent action this turn.

\n
\n

Effect The creature the shark hit takes [[/r 1d12[slashing]]] damage.

" }, @@ -209,15 +201,13 @@ "name": "Strafing Chomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/greater-barghest.json b/packs/data/pathfinder-bestiary.db/greater-barghest.json index aca95c18599..13f748d9abc 100644 --- a/packs/data/pathfinder-bestiary.db/greater-barghest.json +++ b/packs/data/pathfinder-bestiary.db/greater-barghest.json @@ -960,15 +960,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1004,15 +1002,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1048,15 +1044,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1092,15 +1086,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1136,15 +1128,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}. Each individual barghest has only one goblinoid form and one wolf form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wolf Shape]{Effect: Wolf Shape}

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1180,15 +1170,13 @@ "name": "Mutations", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options.

\n
    \n
  • @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Greater Barghest) Mutation - Poison Fangs]{Fangs}
  • \n
  • @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Greater Barghest) Mutation - Toxic Breath]{Toxic Breath}
  • \n
  • @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Greater Barghest) Mutation - Vestigial Arm Strike]{Vestigial Arm Strike}
  • \n
  • @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Greater Barghest) Mutation - Wings]{Wings}
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/greater-nightmare.json b/packs/data/pathfinder-bestiary.db/greater-nightmare.json index 2622e7740a3..77364589890 100644 --- a/packs/data/pathfinder-bestiary.db/greater-nightmare.json +++ b/packs/data/pathfinder-bestiary.db/greater-nightmare.json @@ -438,15 +438,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -477,15 +475,13 @@ "name": "Smoke", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The greater nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@Check[type:fortitude|dc:28] negates) and is then temporarily immune sickness from the smoke for 1 minute. The greater nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

" }, @@ -525,15 +521,13 @@ "name": "Flaming Gallop", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The greater nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:30|basic:true] save) once to each creature other than the greater nightmare's rider that the greater nightmare moves adjacent to during its gallop.

" }, @@ -571,15 +565,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, hoof, @Check[type:reflex|dc:30|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/greater-shadow.json b/packs/data/pathfinder-bestiary.db/greater-shadow.json index 49f01f5e21f..6bb9518d69a 100644 --- a/packs/data/pathfinder-bestiary.db/greater-shadow.json +++ b/packs/data/pathfinder-bestiary.db/greater-shadow.json @@ -268,15 +268,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -312,15 +310,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -351,15 +347,13 @@ "name": "Light Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -390,15 +384,13 @@ "name": "Shadow Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -429,15 +421,13 @@ "name": "Slink in Shadows", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -468,15 +458,13 @@ "name": "Steal Shadow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.

\n
\n

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

" }, diff --git a/packs/data/pathfinder-bestiary.db/greedspawn.json b/packs/data/pathfinder-bestiary.db/greedspawn.json index cc50521402f..27b80578635 100644 --- a/packs/data/pathfinder-bestiary.db/greedspawn.json +++ b/packs/data/pathfinder-bestiary.db/greedspawn.json @@ -258,15 +258,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -297,15 +295,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -341,15 +337,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -403,15 +397,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -457,15 +449,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -496,15 +486,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute

" }, diff --git a/packs/data/pathfinder-bestiary.db/green-hag.json b/packs/data/pathfinder-bestiary.db/green-hag.json index 3557ea28722..44bb454e242 100644 --- a/packs/data/pathfinder-bestiary.db/green-hag.json +++ b/packs/data/pathfinder-bestiary.db/green-hag.json @@ -2839,15 +2839,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2883,15 +2881,13 @@ "name": "Coven", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Entangle]{Entangle}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, and @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2931,15 +2927,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2975,15 +2969,13 @@ "name": "Constant Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3019,15 +3011,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3076,15 +3066,13 @@ "name": "Sound Imitation", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

" }, @@ -3131,15 +3119,13 @@ "name": "Betraying Touch", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

" }, @@ -3175,15 +3161,13 @@ "name": "Change Shape", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3219,15 +3203,13 @@ "name": "Enfeebling Humors", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 day.

" }, @@ -3261,15 +3243,13 @@ "name": "Exhale Miasma", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The green hag exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attemping a save as normal).

\n

She can't use Exhale Miasma again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/green-kobold-dragon-mage.json b/packs/data/pathfinder-bestiary.db/green-kobold-dragon-mage.json index 0c15d4a8224..b05692556e0 100644 --- a/packs/data/pathfinder-bestiary.db/green-kobold-dragon-mage.json +++ b/packs/data/pathfinder-bestiary.db/green-kobold-dragon-mage.json @@ -1245,15 +1245,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1284,15 +1282,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Green poison 5
  • \n
" }, @@ -1323,15 +1319,13 @@ "name": "Illusory Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1372,15 +1366,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/griffon.json b/packs/data/pathfinder-bestiary.db/griffon.json index a9f7bb5eae1..9c0b27ecc4e 100644 --- a/packs/data/pathfinder-bestiary.db/griffon.json +++ b/packs/data/pathfinder-bestiary.db/griffon.json @@ -139,15 +139,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -183,15 +181,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -222,15 +218,13 @@ "name": "Flying Strafe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.

" }, @@ -261,15 +255,13 @@ "name": "Pounce", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the attack.

" }, diff --git a/packs/data/pathfinder-bestiary.db/grig.json b/packs/data/pathfinder-bestiary.db/grig.json index 88efbd5cc7e..4efb074a688 100644 --- a/packs/data/pathfinder-bestiary.db/grig.json +++ b/packs/data/pathfinder-bestiary.db/grig.json @@ -630,15 +630,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -669,15 +667,13 @@ "name": "Fiddle", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A grig can rub its legs together to create a catchy fiddling tune that compels others within @Template[type:emanation|distance:30]{30 feet} to dance about, with varying effects depending on a @Check[type:will|dc:18] save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.

\n
\n

Success No effect

\n

Failure @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and -10-foot status penalty to Speeds

\n

Critical Failure As failure, and also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fiddle]{Effect: Fiddle}

" }, diff --git a/packs/data/pathfinder-bestiary.db/grikkitog.json b/packs/data/pathfinder-bestiary.db/grikkitog.json index b1abdaef7c1..d7da79dad02 100644 --- a/packs/data/pathfinder-bestiary.db/grikkitog.json +++ b/packs/data/pathfinder-bestiary.db/grikkitog.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -140,15 +136,13 @@ "name": "Implant Core", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "interaction", "description": { "value": "

The grikkitog implants its core into an adjacent section of earth or stone, melding seamlessly and changing its visual appearance to match the surrounding rock. It's @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} but automatically succeeds at its Deception check to Impersonate the stone around it; creatures actively searching for it can still attempt Perception checks against its Deception DC as normal. A grikkitog can release its implantation as a free action, which has the manipulate trait. A grikkitog's infestation aura and manifold vision are only active while implanted.

" }, @@ -188,15 +182,13 @@ "name": "Manifold Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While its core is implanted, the grikkitog can see through the eyes it creates throughout the area of its infestation aura, gaining the benefits of @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.All-Around Vision]{All-Around Vision}.

" }, @@ -227,15 +219,13 @@ "name": "Infestation Aura", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

While its core is implanted, a grikkitog infests all earth and stone within 120 feet, as long as there is a contiguous physical connection between the earth, including stone objects touching on the ground. This effect spreads even if the grikkitog does not have line of effect, though it can affect earth or stone on the surface and exposed to the air only if at least part of its core is exposed as well. Within the aura, it can grow maws and eyes everywhere. It can make jaws attacks against any creature, originating from any earth or stone in the aura adjacent to that creature. Determine cover from the origin point of the attack, not from the grikkitog's core.

" }, @@ -284,15 +274,13 @@ "name": "Barbed Maw", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Upon Striking a creature with its jaws, the grikkitog can extend its barbed teeth, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilizing} the target unless it succeeds at a @Check[type:reflex|dc:34] save. While immobilized, the victim takes [[/r 3d8[bleed]]] and the grikkitog feeds upon its flesh. The creature is immobilized until the grikkitog ends the effect as a free action or the target succeeds at a DC 38 check to Escape. The grikkitog can immobilize any number of creatures with these maws.

" }, @@ -323,15 +311,13 @@ "name": "Earth Glide", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The grikkitog can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary.db/grim-reaper.json b/packs/data/pathfinder-bestiary.db/grim-reaper.json index 3c666dbbfe2..1b5b4950b40 100644 --- a/packs/data/pathfinder-bestiary.db/grim-reaper.json +++ b/packs/data/pathfinder-bestiary.db/grim-reaper.json @@ -871,15 +871,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -910,15 +908,13 @@ "name": "Death's Grace", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature.

" }, @@ -949,15 +945,13 @@ "name": "Status Sight", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.

" }, @@ -993,15 +987,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1037,15 +1029,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1099,15 +1089,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The grim reaper can choose whether or not it takes positive damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1145,15 +1133,13 @@ "name": "Aura of Misfortune", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures in the aura must roll twice on all d20 rolls and use the lower result.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Misfortune]{Effect: Aura of Misfortune}

" }, @@ -1213,15 +1199,13 @@ "name": "Lurking Death", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait.

\n
\n

Effect The grim reaper teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the grim reaper disrupts the triggering action.

" }, @@ -1254,15 +1238,13 @@ "name": "Death Strike", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature critically hit by any of the grim reaper's attacks or that critically fails against any of its spells must succeed at a @Check[type:fortitude|dc:47] save or die.

" }, @@ -1295,15 +1277,13 @@ "name": "Energy Drain", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the grim reaper hits and deals damage with its scythe, it regains [[/r 20[healing]]]{20 Hit Points}, and the target must succeed at a @Check[type:fortitude|dc:43] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 3).

" }, @@ -1334,15 +1314,13 @@ "name": "Final Death", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature killed by the grim reaper can't be brought back to life by any means short of divine intervention.

" }, @@ -1373,15 +1351,13 @@ "name": "Infuse Weapon", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any scythe gains the agile trait, can't be disarmed, and becomes a +3 Major Striking Keen scythe while the grim reaper wields it. If the grim reaper Strikes a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing.

" }, diff --git a/packs/data/pathfinder-bestiary.db/grizzly-bear.json b/packs/data/pathfinder-bestiary.db/grizzly-bear.json index 08f79e3147a..ca27c5ee91b 100644 --- a/packs/data/pathfinder-bestiary.db/grizzly-bear.json +++ b/packs/data/pathfinder-bestiary.db/grizzly-bear.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Mauler", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -235,15 +229,13 @@ "name": "Rush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grizzly bear Strides and makes a Strike at the end of that movement. During the Stride, the grizzly bear gains a +10-foot circumstance bonus to its Speed.

" }, @@ -279,15 +271,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/grothlut.json b/packs/data/pathfinder-bestiary.db/grothlut.json index fe3d5a989ef..db4f0f1b4dc 100644 --- a/packs/data/pathfinder-bestiary.db/grothlut.json +++ b/packs/data/pathfinder-bestiary.db/grothlut.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Disgusting Demise", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a @Template[type:emanation|distance:30]. Each creature in the area must succeed at a @Check[type:fortitude|dc:19|traits:damaging-effect] save or take [[/r 2d6[acid]]] damage and become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (double damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" @@ -186,15 +182,13 @@ "name": "Piteous Moan", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Each non-grothlut creature that enters or starts its turn within the area must succeed at a @Check[type:will|dc:17] saving throw or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). The creature then becomes temporarily immune for 1 minute.

\n

The grothlut can activate or deactivate the aura by using a single free action that has the concentrate trait. A grothlut usually does not begin moaning until it senses the presence of a non-grothlut creature, and it usually stops once it doesn't sense any more such creatures.

" }, diff --git a/packs/data/pathfinder-bestiary.db/guard-dog.json b/packs/data/pathfinder-bestiary.db/guard-dog.json index c37abf7e2db..aea853b1b4d 100644 --- a/packs/data/pathfinder-bestiary.db/guard-dog.json +++ b/packs/data/pathfinder-bestiary.db/guard-dog.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +132,13 @@ "name": "Pack Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dog's Strikes deal [[/r {1d4}]]{1d4 extra damage} to creatures within the reach of at least two of the dog's allies.

" }, diff --git a/packs/data/pathfinder-bestiary.db/guardian-naga.json b/packs/data/pathfinder-bestiary.db/guardian-naga.json index 69c9b5384bf..d3d893642fe 100644 --- a/packs/data/pathfinder-bestiary.db/guardian-naga.json +++ b/packs/data/pathfinder-bestiary.db/guardian-naga.json @@ -3192,15 +3192,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3231,15 +3229,13 @@ "name": "Guardian Naga Venom", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] (1 round)

\n

Stage 2 [[/r 3d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary.db/gug.json b/packs/data/pathfinder-bestiary.db/gug.json index 7a14840920a..3f65ea2f7b6 100644 --- a/packs/data/pathfinder-bestiary.db/gug.json +++ b/packs/data/pathfinder-bestiary.db/gug.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -181,15 +177,13 @@ "name": "Eerie Flexibility", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Despite its size, the gug's multiple joints allow it to fit through tight spaces as if it were a Medium creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, it can move at its full Speed.

" }, @@ -220,15 +214,13 @@ "name": "Furious Claws", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gug makes up to four claw Strikes, each against a different target. These attacks all count toward the gug's multiple attack penalty, but the penalty doesn't increase until after the gug makes all its attacks.

" }, @@ -264,15 +256,13 @@ "name": "Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary.db/guthallath.json b/packs/data/pathfinder-bestiary.db/guthallath.json index 5a3e4bfd8ed..a51398ae7d0 100644 --- a/packs/data/pathfinder-bestiary.db/guthallath.json +++ b/packs/data/pathfinder-bestiary.db/guthallath.json @@ -464,15 +464,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -508,15 +506,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -547,15 +543,13 @@ "name": "Erosion Aura", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura's area takes [[/r 6d6[bludgeoning]]] damage (@Check[type:fortitude|dc:39|basic:true]).

" }, @@ -599,15 +593,13 @@ "name": "Immunity to Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The guthallath is immune to spells of lower than 7th level and the activated effects of magic items of lower than 14th level.

" }, @@ -638,15 +630,13 @@ "name": "Annihilation Beams", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A guthallath releases two beams of destruction from its eyes. Each beam is a @Template[type:line|distance:120]. Everything in either line takes the effect of a hit from a 10th-level @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate} spell (@Check[type:fortitude|dc:41|basic:true|traits:attack,evocation,arcane]). There is no additional effect on creatures in any area where the beams overlap.

\n

The guthallath can't use this ability again for [[/br 1d4 #Recharge Annihilation Beams]]{1d4 rounds}.

" }, @@ -677,15 +667,13 @@ "name": "Deadly Throw", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The guthallath has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n
\n

Effect The guthallath throws the creature into the air, 100 feet high and 50 feet away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a @Check[type:reflex|dc:41|basic:true] save.

" }, @@ -716,15 +704,13 @@ "name": "Powerful Blows", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

" }, @@ -768,15 +754,13 @@ "name": "Trample", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:45|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -812,15 +796,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -856,15 +838,13 @@ "name": "Improved Knockdown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, @@ -900,15 +880,13 @@ "name": "Improved Push 20 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pathfinder-bestiary.db/harpy.json b/packs/data/pathfinder-bestiary.db/harpy.json index 0c613f845b8..1e86d47a771 100644 --- a/packs/data/pathfinder-bestiary.db/harpy.json +++ b/packs/data/pathfinder-bestiary.db/harpy.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Captivating Song", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a @Template[type:emanation|distance:300]{300-foot aura} must attempt a @Check[type:will|dc:21] save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.

\n

Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hell-hound.json b/packs/data/pathfinder-bestiary.db/hell-hound.json index bfee36123c2..c81e6cb865c 100644 --- a/packs/data/pathfinder-bestiary.db/hell-hound.json +++ b/packs/data/pathfinder-bestiary.db/hell-hound.json @@ -63,15 +63,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -107,15 +105,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -146,15 +142,13 @@ "name": "Breath Weapon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hell hound breathes flames that deal [[/r 4d6[fire]]] damage to all creatures in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:19|basic:true] save).

\n

The hell hound can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hill-giant.json b/packs/data/pathfinder-bestiary.db/hill-giant.json index c242e91201d..05a3e44755c 100644 --- a/packs/data/pathfinder-bestiary.db/hill-giant.json +++ b/packs/data/pathfinder-bestiary.db/hill-giant.json @@ -500,15 +500,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -544,15 +542,13 @@ "name": "Catch Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -588,15 +584,13 @@ "name": "Throw Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -627,15 +621,13 @@ "name": "Wide Swing", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach.

\n

This counts as two attacks for the hill giant's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hive-mother.json b/packs/data/pathfinder-bestiary.db/hive-mother.json index aeba08a87df..80c4811dff0 100644 --- a/packs/data/pathfinder-bestiary.db/hive-mother.json +++ b/packs/data/pathfinder-bestiary.db/hive-mother.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense (Imprecise) 90 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -190,15 +186,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -229,15 +223,13 @@ "name": "Armor-Rending Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hive mother makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.

" }, @@ -268,15 +260,13 @@ "name": "Frenzy Pheromone", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hive mother unleashes a pheromone that causes all other ankhravs within a @Template[type:emanation|distance:100] to become @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} until the start of the hive mother's next turn, and they can use the extra action only for Burrow, Stride, or Strike actions.

\n

The hive mother can't unleash the pheromone again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -307,15 +297,13 @@ "name": "Spray Acid", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hive mother spews acid in a @Template[type:cone|distance:60], dealing [[/r 8d6[acid]]] damage and [[/r 1d6[persistent,acid]]] damage (@Check[type:reflex|dc:26|basic:true] save).

\n

It can't spew acid again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hobgoblin-archer.json b/packs/data/pathfinder-bestiary.db/hobgoblin-archer.json index 70a639cdf14..7f230bdb773 100644 --- a/packs/data/pathfinder-bestiary.db/hobgoblin-archer.json +++ b/packs/data/pathfinder-bestiary.db/hobgoblin-archer.json @@ -518,15 +518,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -557,15 +555,13 @@ "name": "Formation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When it's adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -632,15 +628,13 @@ "name": "Crossbow Precision", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the archer hits with a crossbow attack in a round, it deals 1d8 extra precision damage.

" }, @@ -688,15 +682,13 @@ "name": "Perfect Aim", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hobgoblin archer ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition.

\n

Their targets don't benefit from lesser cover, and they reduce the AC bonus from standard cover by 2 against the hobgoblin archer's attack.

" }, @@ -748,15 +740,13 @@ "name": "Running Reload", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The archer Strides, Steps, or @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaks}, then Interacts to reload.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hobgoblin-general.json b/packs/data/pathfinder-bestiary.db/hobgoblin-general.json index 833d8c99939..d4d7e08fff2 100644 --- a/packs/data/pathfinder-bestiary.db/hobgoblin-general.json +++ b/packs/data/pathfinder-bestiary.db/hobgoblin-general.json @@ -520,15 +520,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -559,15 +557,13 @@ "name": "General's Cry", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

" }, @@ -598,15 +594,13 @@ "name": "Formation", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When it's adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -673,15 +667,13 @@ "name": "Polearm Critical Specialization", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hobgoblin-soldier.json b/packs/data/pathfinder-bestiary.db/hobgoblin-soldier.json index 69ffe4941ce..1a61cccebe2 100644 --- a/packs/data/pathfinder-bestiary.db/hobgoblin-soldier.json +++ b/packs/data/pathfinder-bestiary.db/hobgoblin-soldier.json @@ -620,15 +620,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -664,15 +662,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -703,15 +699,13 @@ "name": "Formation", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When it's adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -783,15 +777,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/homunculus.json b/packs/data/pathfinder-bestiary.db/homunculus.json index 4b44222fe07..a7b8dd4c4c1 100644 --- a/packs/data/pathfinder-bestiary.db/homunculus.json +++ b/packs/data/pathfinder-bestiary.db/homunculus.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Master Link", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A homunculus can't speak, but it is telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus adopts the same alignment as its creator and is utterly faithful. If the homunculus is destroyed, the master takes [[/r 2d10[mental]]] damage. If the master is slain, the homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near.

" }, @@ -140,15 +136,13 @@ "name": "Homunculus Poison", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action.

\n

Saving Throw @Check[type:fortitude|dc:15]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}

" }, diff --git a/packs/data/pathfinder-bestiary.db/horned-archon.json b/packs/data/pathfinder-bestiary.db/horned-archon.json index c019be4ab49..518e57d28f4 100644 --- a/packs/data/pathfinder-bestiary.db/horned-archon.json +++ b/packs/data/pathfinder-bestiary.db/horned-archon.json @@ -1070,15 +1070,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1114,15 +1112,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1158,15 +1154,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1215,15 +1209,13 @@ "name": "Menacing Guardian", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Enemies that start their turn in the area or enter it must attempt a @Check[type:will|dc:19] save.

\n

On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.

\n

Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.

" }, @@ -1269,15 +1261,13 @@ "name": "Retributive Strike", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 6

\n

A horned archon can also make a Retributive Strike with its composite longbow

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1308,15 +1298,13 @@ "name": "Archon's Door", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" }, @@ -1347,15 +1335,13 @@ "name": "Touch of Charity", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A horned archon can touch another creature to take on that creature's wounds, transferring up to 30 of the horned archon's HP to the touched creature. The horned archon can't transfer more HP than it currently has.

" }, @@ -1395,15 +1381,13 @@ "name": "Push", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/hunting-spider.json b/packs/data/pathfinder-bestiary.db/hunting-spider.json index 8b703af6ddc..fa5a8ee3e8e 100644 --- a/packs/data/pathfinder-bestiary.db/hunting-spider.json +++ b/packs/data/pathfinder-bestiary.db/hunting-spider.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Web Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hunting spider has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -174,15 +170,13 @@ "name": "Spring Upon Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Initiative has not yet been rolled.

\n

Trigger A creature touches the hunting spider's web while the spider is on it.

\n
\n

Effect The hunting spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

" }, @@ -215,15 +209,13 @@ "name": "Descend on a Web", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hunting spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

\n

A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall.

" }, @@ -256,15 +248,13 @@ "name": "Hunting Spider Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and flat-footed (1 round)

" }, @@ -297,15 +287,13 @@ "name": "Web Trap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the hunting spider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 17).

" }, diff --git a/packs/data/pathfinder-bestiary.db/hyaenodon.json b/packs/data/pathfinder-bestiary.db/hyaenodon.json index e787e546554..b6751279e3a 100644 --- a/packs/data/pathfinder-bestiary.db/hyaenodon.json +++ b/packs/data/pathfinder-bestiary.db/hyaenodon.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Bonecrunching Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that is critically hit by a hyaenodon must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded 1} as the creature's bones or cartilage are crushed by the beast's jaws.

" }, @@ -178,15 +172,13 @@ "name": "Drag", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hyaenodon makes a jaws Strike against a @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} enemy. If it hits, in addition to dealing damage, the hyaenodon Strides up to 10 feet, dragging the enemy along.

" }, @@ -217,15 +209,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hyaenodon deals an extra [[/r {1d6}]]{1d6 damage} to any creature within reach of at least two of the hyaenodon's allies.

" }, @@ -272,15 +262,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/hydra.json b/packs/data/pathfinder-bestiary.db/hydra.json index 3372be68594..ce35d529dc2 100644 --- a/packs/data/pathfinder-bestiary.db/hydra.json +++ b/packs/data/pathfinder-bestiary.db/hydra.json @@ -117,15 +117,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -161,15 +159,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -205,15 +201,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -251,15 +245,13 @@ "name": "Hydra Regeneration", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

The hydra has regeneration equal to 3 x the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a @Check[type:fortitude|immutable:true|dc:25] save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -296,15 +288,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -335,15 +325,13 @@ "name": "Head Regrowth", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hydra ordinarily has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn.

\n

A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target acid or fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all five heads are cauterized, the hydra dies.

\n
\n

Hydra Head

\n
    \n
  • Hit Points 15
  • \n
  • Immunities Area Damage
  • \n
  • Weaknesses Slashing 5
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hydra Heads]{Effect: Hydra Heads}

" }, @@ -374,15 +362,13 @@ "name": "Multiple Opportunities", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Attacks of Opportunity. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each Attack of Opportunity it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round.

" }, @@ -413,15 +399,13 @@ "name": "Focused Assault", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hydra attacks a single target with its heads, overwhelming its foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack, the hydra deals damage from its fangs Strike to the target, plus an additional [[/r 1d6]] damage for every head it has beyond the first. Even on a failed attack, the hydra deals the damage from one fangs Strike to the target creature, though it still misses completely on a critical failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has.

" }, @@ -459,15 +443,13 @@ "name": "Storm of Jaws", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the hydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/hyena.json b/packs/data/pathfinder-bestiary.db/hyena.json index e4f9a1a14d5..90a229f1a29 100644 --- a/packs/data/pathfinder-bestiary.db/hyena.json +++ b/packs/data/pathfinder-bestiary.db/hyena.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Drag", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hyena makes a jaws Strike against a @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} enemy. If it hits, in addition to dealing damage, the hyena Strides up to 10 feet, dragging the enemy along.

" }, @@ -177,15 +171,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The hyena deals an extra [[/r {1d4}]]{1d4 damage} to any creature that's within reach of at least two of the hyena's allies.

" }, @@ -237,15 +229,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/ice-linnorm.json b/packs/data/pathfinder-bestiary.db/ice-linnorm.json index 126d4e3bfd5..424f0e7181a 100644 --- a/packs/data/pathfinder-bestiary.db/ice-linnorm.json +++ b/packs/data/pathfinder-bestiary.db/ice-linnorm.json @@ -459,15 +459,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -503,15 +501,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -547,15 +543,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -591,15 +585,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -653,15 +645,13 @@ "name": "Regeneration 10 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -707,15 +697,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -746,15 +734,13 @@ "name": "Curse of Frost", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays an ice linnorm, it must succeed at a @Check[type:will|dc:40] save or permanently gain weakness to cold 15.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Curse of Frost]{Effect: Curse of Frost}

" }, @@ -789,15 +775,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ice linnorm spews out a blast of freezing, viscous ooze in a @Template[type:cone|distance:60] that deals [[/r 15d6[cold]]] damage to creatures within the area (@Check[type:reflex|dc:38|basic:true] save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the ice until it succeeds at a check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} or it or an ally @UUID[Compendium.pf2e.actionspf2e.Force Open]{Forces Open} the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes [[/r 4d6[cold]]] damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.

\n

An ice linnorm can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -837,15 +821,13 @@ "name": "Constrict", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d6+18)[bludgeoning]]] damage, @Check[type:fortitude|dc:38|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -876,15 +858,13 @@ "name": "Ice Linnorm Venom", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n
\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 5d6[cold]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

\n

Stage 2 [[/r 7d6[cold]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}

" }, @@ -924,15 +904,13 @@ "name": "Improved Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/imp.json b/packs/data/pathfinder-bestiary.db/imp.json index 930fbe0c1f4..9e1174f5cd8 100644 --- a/packs/data/pathfinder-bestiary.db/imp.json +++ b/packs/data/pathfinder-bestiary.db/imp.json @@ -703,15 +703,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -747,15 +745,13 @@ "name": "Telepathy (Touch)", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -795,15 +791,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -839,15 +833,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Boar\n
      \n
    • Size Medium
    • \n
    • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent (Imprecise) 30 feet}
    • \n
    • Speed 40 feet
    • \n
    • Melee tusk [[/r 1d20+9 #Tusk]]{+9}/[[/r 1d20+4 #Tusk]]{+4}/[[/r 1d20-1 #Tusk]]{-1} (finesse), Damage [[/r (1d10-1)[piercing]]] damage
    • \n
    \n
  • \n
  • Giant Spider\n
      \n
    • Size Medium
    • \n
    • Speed 25 feet, climb 25 feet
    • \n
    • Melee fangs [[/r 1d20+9 #Fangs]]{+9}/[[/r 1d20+4 #Fangs]]{+4}/[[/r 1d20-1 #Fangs]]{-1} (finesse, poison), Damage [[/r {(1d6-1)[piercing],1d4[poison]}]]{1d6-1 piercing damage plus 1d4 poison damage}
    • \n
    \n
  • \n
  • Rat\n
      \n
    • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent}
    • \n
    • Speed 20 feet
    • \n
    • Melee jaws [[/r 1d20+9 #Jaws]]{+9}/[[/r 1d20+5 #Jaws]]{+5}/[[/r 1d20+1 #Jaws]]{+1} (agile, finesse), Damage [[/r 1[piercing]]] damage
    • \n
    \n
  • \n
  • Raven\n
      \n
    • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent}
    • \n
    • Speed 10 feet, fly 40 feet
    • \n
    • Melee beak [[/r 1d20+9 #Beak]]{+9}/[[/r 1d20+4 #Beak]]{+4}/[[/r 1d20-1 #Beak]]{-1} (finesse), Damage [[/r 1[piercing]]] damage
    • \n
    \n
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -883,15 +875,13 @@ "name": "Diabolic Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The imp regains [[/r 1d6[healing]]]{1d6 Hit Points}.

" }, @@ -927,15 +917,13 @@ "name": "Imp Venom", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, clumsy 1, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

" }, @@ -968,15 +956,13 @@ "name": "Infernal Temptation", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day.

\n
\n

Effect The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted.

\n

If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or similar magic.

\n

Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.

" }, diff --git a/packs/data/pathfinder-bestiary.db/invisible-stalker.json b/packs/data/pathfinder-bestiary.db/invisible-stalker.json index 71e8098d49c..ebcecdb869b 100644 --- a/packs/data/pathfinder-bestiary.db/invisible-stalker.json +++ b/packs/data/pathfinder-bestiary.db/invisible-stalker.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Swift Tracker", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The invisible stalker moves at full Speed while @UUID[Compendium.pf2e.actionspf2e.Track]{Tracking}.

" }, @@ -134,15 +130,13 @@ "name": "Naturally Invisible", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} instead of @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.

" }, @@ -178,15 +172,13 @@ "name": "Sneak Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The invisible stalker deals 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/iron-golem.json b/packs/data/pathfinder-bestiary.db/iron-golem.json index 6870a7a4268..2d7174c1903 100644 --- a/packs/data/pathfinder-bestiary.db/iron-golem.json +++ b/packs/data/pathfinder-bestiary.db/iron-golem.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid ([[/r {6d10}]]{6d10 damage}, [[/r {2d8}]]{2d8 damage} from areas or persistent damage); healed by fire (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -139,15 +135,13 @@ "name": "Vulnerable to Neutralize Poison", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting @UUID[Compendium.pf2e.spells-srd.Neutralize Poison]{Neutralize Poison} on the golem deactivates its Breath Weapon for 1 minute.

" }, @@ -178,15 +172,13 @@ "name": "Vulnerable to Rust", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

" }, @@ -217,15 +209,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The iron golem exhales poisonous gas in a @Template[type:burst|distance:10]{10-foot radius} centered on the corner of one of the iron golem's squares.

\n

The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison.

\n

The golem can't use its Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -265,15 +255,13 @@ "name": "Inexorable March", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:37|traits:damaging-effect]

\n

On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist.

\n
\n

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

" }, @@ -301,15 +289,13 @@ "name": "Iron Golem Poison", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} value from this poison is reduced by 1 every hour.

\n

Saving Throw @Check[type:fortitude|dc:33]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary.db/janni.json b/packs/data/pathfinder-bestiary.db/janni.json index 4c428cc9735..9084f479a5b 100644 --- a/packs/data/pathfinder-bestiary.db/janni.json +++ b/packs/data/pathfinder-bestiary.db/janni.json @@ -1080,15 +1080,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1124,15 +1122,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1167,15 +1163,13 @@ "name": "Elemental Endurance", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A janni can survive on any Elemental Plane for up to 48 hours, after which it takes [[/r {1}]]{1 damage} per hour until it leaves or dies.

" }, @@ -1206,15 +1200,13 @@ "name": "Change Size", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Once per day.

\n
\n

Effect The janni changes a creature's size. This works as a 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} or @UUID[Compendium.pf2e.spells-srd.Shrink]{Shrink} spell but can target an unwilling creature (@Check[type:fortitude|dc:21] save negates).

" }, diff --git a/packs/data/pathfinder-bestiary.db/jinkin.json b/packs/data/pathfinder-bestiary.db/jinkin.json index ec03da612a6..93b40269cb1 100644 --- a/packs/data/pathfinder-bestiary.db/jinkin.json +++ b/packs/data/pathfinder-bestiary.db/jinkin.json @@ -385,15 +385,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -429,15 +427,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jinkin deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -500,15 +496,13 @@ "name": "Tinker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while @UUID[Compendium.pf2e.actionspf2e.Hide]{Hiding}. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (@Check[type:flat|dc:5] check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

" }, diff --git a/packs/data/pathfinder-bestiary.db/jungle-drake.json b/packs/data/pathfinder-bestiary.db/jungle-drake.json index c63ebf4075f..bb55eb933d3 100644 --- a/packs/data/pathfinder-bestiary.db/jungle-drake.json +++ b/packs/data/pathfinder-bestiary.db/jungle-drake.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Twisting Tail", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action.

" }, @@ -221,15 +215,13 @@ "name": "Draconic Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The jungle drake makes one Fangs Strike and two Stinger Strikes in any order.

" }, @@ -260,15 +252,13 @@ "name": "Jungle Drake Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -306,15 +296,13 @@ "name": "Predatory Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

As Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the grabbed creature with it.

\n

A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -345,15 +333,13 @@ "name": "Speed Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The jungle drake moves up to twice its Speed. It can do this three times per day.

" }, @@ -386,15 +372,13 @@ "name": "Spit Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A jungle drake can spit a sticky glob of its venom to a range of 50 feet that explodes in a @Template[type:burst|distance:10]. Those in the burst must succeed at a @Check[type:reflex|dc:24] save or be exposed to jungle drake venom.

\n

The jungle drake can't use Spit Venom again for [[/br 1d6 #Recharge Spit Venom]]{1d6 rounds}.

" }, @@ -427,15 +411,13 @@ "name": "Woodland Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jungle drake ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/kapoacinth.json b/packs/data/pathfinder-bestiary.db/kapoacinth.json index 5d9b767aee5..2cc927b29f5 100644 --- a/packs/data/pathfinder-bestiary.db/kapoacinth.json +++ b/packs/data/pathfinder-bestiary.db/kapoacinth.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Clawed Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gargoyle is Swimming, and a creature moves into an adjacent square below it.

\n
\n

Effect The gargoyle makes a claw Strike against the triggering creature.

" }, @@ -175,15 +171,13 @@ "name": "Statue", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on Deception checks and DCs to pass as a statue.

" }, diff --git a/packs/data/pathfinder-bestiary.db/keketar.json b/packs/data/pathfinder-bestiary.db/keketar.json index 1bf60170cab..971682e2345 100644 --- a/packs/data/pathfinder-bestiary.db/keketar.json +++ b/packs/data/pathfinder-bestiary.db/keketar.json @@ -2208,15 +2208,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2252,15 +2250,13 @@ "name": "Telepathy 100 feet", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2295,15 +2291,13 @@ "name": "Entropy Sense (Imprecise) 60 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -2343,15 +2337,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2387,15 +2379,13 @@ "name": "Constant Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2431,15 +2421,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2493,15 +2481,13 @@ "name": "Fast Healing 10", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2543,15 +2529,13 @@ "name": "Attack of Opportunity", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2587,15 +2571,13 @@ "name": "Protean Anatomy", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -2633,15 +2615,13 @@ "name": "Spatial Riptide", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a @Check[type:fortitude|dc:38] save or wink out of existence for [[/br 1d4 #rounds]]{1d4 rounds} before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. Keketars are immune to this effect.

" }, @@ -2692,15 +2672,13 @@ "name": "Change Shape", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The keketar can take the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2741,15 +2719,13 @@ "name": "Constrict", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+15)[bludgeoning]]] damage, @Check[type:fortitude|dc:42|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2780,15 +2756,13 @@ "name": "Reshape Reality", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the keketar casts @UUID[Compendium.pf2e.spells-srd.Hallucinatory Terrain]{Hallucinatory Terrain}, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

" }, @@ -2823,15 +2797,13 @@ "name": "Warpwave Strike", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by a keketar's jaws or claw Strike must succeed at a @Check[type:fortitude|dc:36] save or be subject to a @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Protean) Warpwave]{Warpwave}.

" }, @@ -2871,15 +2843,13 @@ "name": "Grab", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/kobold-scout.json b/packs/data/pathfinder-bestiary.db/kobold-scout.json index 395c4fa35f6..cf8ddf77d80 100644 --- a/packs/data/pathfinder-bestiary.db/kobold-scout.json +++ b/packs/data/pathfinder-bestiary.db/kobold-scout.json @@ -585,15 +585,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -624,15 +622,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold scout is adjacent to at least one enemy.

\n
\n

Effect The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -684,15 +680,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold scout deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/kobold-warrior.json b/packs/data/pathfinder-bestiary.db/kobold-warrior.json index c66ef9a079f..c1baae56233 100644 --- a/packs/data/pathfinder-bestiary.db/kobold-warrior.json +++ b/packs/data/pathfinder-bestiary.db/kobold-warrior.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -598,15 +596,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -658,15 +654,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/kolyarut.json b/packs/data/pathfinder-bestiary.db/kolyarut.json index 77f75a3670d..337655b80ac 100644 --- a/packs/data/pathfinder-bestiary.db/kolyarut.json +++ b/packs/data/pathfinder-bestiary.db/kolyarut.json @@ -1227,15 +1227,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1266,15 +1264,13 @@ "name": "Truespeech", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A kolyarut can speak with and understand any creature that has a language.

" }, @@ -1310,15 +1306,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1354,15 +1348,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1416,15 +1408,13 @@ "name": "Regeneration 15 (Deactivated by Chaotic)", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" diff --git a/packs/data/pathfinder-bestiary.db/kraken.json b/packs/data/pathfinder-bestiary.db/kraken.json index 58db58b5cc8..b655b442b9a 100644 --- a/packs/data/pathfinder-bestiary.db/kraken.json +++ b/packs/data/pathfinder-bestiary.db/kraken.json @@ -574,15 +574,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -613,15 +611,13 @@ "name": "Altered Weather", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A kraken reshapes the weather within 2 miles of it, with the effect of the @UUID[Compendium.pf2e.spells-srd.Control Weather]{Control Weather} ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.

" }, @@ -661,15 +657,13 @@ "name": "Constrict", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+17)[bludgeoning]]] damage, @Check[type:fortitude|dc:40|basic:true]

\n

On a failed save, a creature that is holding its breath loses [[/br 1d4 #Lost Rounds]]{1d4 rounds} worth of air.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -700,15 +694,13 @@ "name": "Double Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty for further actions, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} action, it Grabs any number of creatures it hit with Double Attack.

" }, @@ -739,15 +731,13 @@ "name": "Ink Cloud", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kraken emits a cloud of black, venomous ink in an @Template[type:emanation|distance:80]. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to kraken ink poison and are @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} while inside the cloud.

\n

The kraken can't use Ink Cloud again for [[/br 2d6 #Recharge Ink Cloud]]{2d6 rounds}, and the cloud dissipates after 1 minute.

" }, @@ -778,15 +768,13 @@ "name": "Jet", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kraken moves through the water up to 280 feet in a straight line without triggering reactions.

" }, @@ -819,15 +807,13 @@ "name": "Kraken Ink", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Krakens are immune to this poison.

\n

Saving Throw @Check[type:fortitude|dc:39]

\n
\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 round)

" }, @@ -865,15 +851,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/krooth.json b/packs/data/pathfinder-bestiary.db/krooth.json index b137175fbce..a2499ccf596 100644 --- a/packs/data/pathfinder-bestiary.db/krooth.json +++ b/packs/data/pathfinder-bestiary.db/krooth.json @@ -143,15 +143,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -187,15 +185,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -231,15 +227,13 @@ "name": "+4 Status to All Saves vs. Fear", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -285,15 +279,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -324,15 +316,13 @@ "name": "Pain Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pain Frenzy]{Effect: Pain Frenzy}

" }, @@ -368,15 +358,13 @@ "name": "Aquatic Ambush", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -407,15 +395,13 @@ "name": "Poison Tooth", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The krooth damaged a creature with its jaws on its most recent action this turn.

\n
\n

Effect The krooth snaps off one of its teeth in the creature it hit. The creature takes [[/r 1d6[bleed]]] and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Neither can be healed while the tooth remains. Removing the tooth safely requires a successful DC 26 check to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid}. Instead of ending bleeding or stabilizing, this removes the drained condition, but it doesn't automatically end the bleed damage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lamia-matriarch.json b/packs/data/pathfinder-bestiary.db/lamia-matriarch.json index ac5845aa822..e13b8bf5122 100644 --- a/packs/data/pathfinder-bestiary.db/lamia-matriarch.json +++ b/packs/data/pathfinder-bestiary.db/lamia-matriarch.json @@ -3029,15 +3029,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3073,15 +3071,13 @@ "name": "At-Will Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3117,15 +3113,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3179,15 +3173,13 @@ "name": "Change Shape", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lamia matriarch can take on the appearance of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch has a fixed humanoid form-they cannot adopt a different appearance each time they use this ability, and the appearance resembles that of their upper torso when in their true form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3223,15 +3215,13 @@ "name": "Dervish Strike", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The lamia matriarch makes a scimitar attack against each enemy within reach. Each attack counts toward their multiple attack penalty, but the penalty does not increase until after all the attacks. The first enemy she damages is subject to matriarch's caress.

" }, @@ -3262,15 +3252,13 @@ "name": "Matriarch's Caress", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lamia touches a creature, who must succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). If the target fails additional saves against this ability, the condition value increases by 1 if failed or 2 if critically failed (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lamia.json b/packs/data/pathfinder-bestiary.db/lamia.json index 00171c4010e..cbd551e96e6 100644 --- a/packs/data/pathfinder-bestiary.db/lamia.json +++ b/packs/data/pathfinder-bestiary.db/lamia.json @@ -1387,15 +1387,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1431,15 +1429,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1470,15 +1466,13 @@ "name": "Lamia's Caress", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lamia touches a creature, who must succeed at a @Check[type:will|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.

" }, @@ -1519,15 +1513,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/lantern-archon-gestalt.json b/packs/data/pathfinder-bestiary.db/lantern-archon-gestalt.json index ec05c0d0600..60c1435fb6f 100644 --- a/packs/data/pathfinder-bestiary.db/lantern-archon-gestalt.json +++ b/packs/data/pathfinder-bestiary.db/lantern-archon-gestalt.json @@ -798,15 +798,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -842,15 +840,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -886,15 +882,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -943,15 +937,13 @@ "name": "Retributive Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 9

\n

A lantern archon can also make a Retributive Strike with its light ray.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -982,15 +974,13 @@ "name": "Flame of Justice", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gestalt's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice.

\n

A gestalt can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the gestalt's hands again instantly.

\n

On a critical hit, the fire damage from the flame of justice deals maximum damage ([[/r 6[fire]]]{6} on the d6) before being doubled for the critical hit, and the target takes [[/r 1d10[persistent,fire]]] damage.

" }, @@ -1062,15 +1052,13 @@ "name": "Lantern of Hope", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lantern archon shines as a beacon of hope.

\n

Good allies within @Template[type:emanation|distance:30]{30 feet} gain a +3 status bonus to damage rolls and to saving throws against @UUID[Compendium.pf2e.spells-srd.Crushing Despair]{Crushing Despair}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lantern of Hope (Gestalt)]{Effect: Lantern of Hope (Gestalt)}

" }, diff --git a/packs/data/pathfinder-bestiary.db/lantern-archon.json b/packs/data/pathfinder-bestiary.db/lantern-archon.json index 1d75d137dea..a9ded4e9c30 100644 --- a/packs/data/pathfinder-bestiary.db/lantern-archon.json +++ b/packs/data/pathfinder-bestiary.db/lantern-archon.json @@ -703,15 +703,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -747,15 +745,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -786,15 +782,13 @@ "name": "Retributive Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 3

\n

A lantern archon can also make a Retributive Strike with its light ray.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -825,15 +819,13 @@ "name": "Gestalt", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Nine lantern archons can use this activity, all within 1 round of the first, to merge together to form a composite being for 7 rounds that appears as a glowing warrior of light.

\n

The @UUID[Compendium.pf2e.pathfinder-bestiary.Lantern Archon (Gestalt)]{Gestalt} has the base statistics of a legion archon (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special abilities of a lantern archon. Additionally, it has a ranged light ray Strike ([[/r 1d20+18 #Light Ray]]{Light Ray +18}, Damage [[/r {3d4[fire],3d4[good]} #Light Ray]]{3d4 fire and 3d4 good}), and the bonus from its Lantern of Hope increases to +3.

\n

When the gestalt separates, its remaining Hit Points are divided evenly among the lantern archons, and if the gestalt had fewer than 9 HP, some of the lantern archons die.

" }, @@ -868,15 +860,13 @@ "name": "Lantern of Hope", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lantern archon shines as a beacon of hope.

\n

Good allies within @Template[type:emanation|distance:30]{30 feet} gain a +1 status bonus to damage rolls and to saving throws against @UUID[Compendium.pf2e.spells-srd.Crushing Despair]{Crushing Despair}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lantern of Hope]{Effect: Lantern of Hope}

" }, diff --git a/packs/data/pathfinder-bestiary.db/leaf-leshy.json b/packs/data/pathfinder-bestiary.db/leaf-leshy.json index bd50e19eacb..111ef47e8fd 100644 --- a/packs/data/pathfinder-bestiary.db/leaf-leshy.json +++ b/packs/data/pathfinder-bestiary.db/leaf-leshy.json @@ -421,15 +421,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -460,15 +458,13 @@ "name": "Verdant Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a leaf leshy dies, a burst of primal energy explodes from its body, restoring [[/r 1d4[healing]]]{1d4 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.

" @@ -507,15 +503,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -551,15 +545,13 @@ "name": "Deafening Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a leaf leshy hits with its seedpod Strike, the target must attempt a @Check[type:fortitude|dc:16] save.

\n
\n

Critical Success The target is unaffected and temporarily immune for 24 hours.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

" }, @@ -590,15 +582,13 @@ "name": "Glide", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

" }, diff --git a/packs/data/pathfinder-bestiary.db/legion-archon.json b/packs/data/pathfinder-bestiary.db/legion-archon.json index 0bcc0b630d4..8191ea31ab9 100644 --- a/packs/data/pathfinder-bestiary.db/legion-archon.json +++ b/packs/data/pathfinder-bestiary.db/legion-archon.json @@ -861,15 +861,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -905,15 +903,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -949,15 +945,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -993,15 +987,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1050,15 +1042,13 @@ "name": "Menacing Guardian", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Enemies that start their turn in the area or enter it must attempt a @Check[type:will|dc:23] save.

\n

On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.

\n

Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.

" }, @@ -1104,15 +1094,13 @@ "name": "Retributive Strike", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 9

\n

A legion archon can also make a Retributive Strike by throwing its flame of justice.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1143,15 +1131,13 @@ "name": "Archon's Door", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" }, @@ -1182,15 +1168,13 @@ "name": "Flame of Justice", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A legion archon's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice.

\n

A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon's hands again instantly.

\n

On a critical hit, the fire damage from the flame of justice deals maximum damage ([[/r 6[fire]]]{6} on the d6) before being doubled for the critical hit, and the target takes [[/r 1d10[persistent,fire]]] damage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lemure.json b/packs/data/pathfinder-bestiary.db/lemure.json index e6b36f5aba1..f4c8acf61ba 100644 --- a/packs/data/pathfinder-bestiary.db/lemure.json +++ b/packs/data/pathfinder-bestiary.db/lemure.json @@ -60,15 +60,13 @@ "name": "Greater Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -99,15 +97,13 @@ "name": "Subservience", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lemures have little drive of their own, but other devils can take command of them. A non-lemure devil can issue a command to all lemures within 60 feet of it with a single action, which has the auditory and concentrate traits. The devil picks one of the following orders lemures can understand, and the lemures follow that order. The command and its effects end once the commander is out of the lemure's sight, a new command is issued by the same or another devil, or the lemure dies.

\n
    \n
  • Kill The lemure attacks one target the commander singles out and gains a +1 circumstance bonus to attack rolls against the target.
  • \n
  • Defend The lemure circles the commander and attacks any creature that comes near. It gains a +1 circumstance bonus to AC and saves.
  • \n
  • Fetch The lemure gains a +10-foot circumstance bonus to its Speed and attempts to get an object or person the commander singles out. It attacks anyone and anything that gets in the way.
  • \n
  • Work The lemure performs drudge work dictated by the commander.
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/leopard.json b/packs/data/pathfinder-bestiary.db/leopard.json index 2a97452e542..847d5df3be2 100644 --- a/packs/data/pathfinder-bestiary.db/leopard.json +++ b/packs/data/pathfinder-bestiary.db/leopard.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Maul", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard makes two claw Strikes against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

" }, @@ -222,15 +216,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard Strides and makes a Strike at the end of that movement. If the leopard began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -266,15 +258,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The leopard deals 1d4 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -342,15 +332,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/lesser-death.json b/packs/data/pathfinder-bestiary.db/lesser-death.json index e4819dae493..e1e8e5b727b 100644 --- a/packs/data/pathfinder-bestiary.db/lesser-death.json +++ b/packs/data/pathfinder-bestiary.db/lesser-death.json @@ -605,15 +605,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -644,15 +642,13 @@ "name": "Death's Grace", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature.

" }, @@ -683,15 +679,13 @@ "name": "Status Sight", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The lesser death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.

" }, @@ -727,15 +721,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -771,15 +763,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -833,15 +823,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A lesser death can choose whether or not it takes positive damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -879,15 +867,13 @@ "name": "Aura of Misfortune", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures in the aura must roll twice on all d20 rolls and use the lower result.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Misfortune]{Effect: Aura of Misfortune}

" }, @@ -947,15 +933,13 @@ "name": "Lurking Death", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait.

\n
\n

Effect The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action.

" }, @@ -988,15 +972,13 @@ "name": "Infuse Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any scythe gains the agile trait, can't be disarmed, and becomes a +2 Greater Striking Keen scythe while the lesser death wields it.

" }, diff --git a/packs/data/pathfinder-bestiary.db/leukodaemon.json b/packs/data/pathfinder-bestiary.db/leukodaemon.json index 5877f7460b6..d8d66e9c4f8 100644 --- a/packs/data/pathfinder-bestiary.db/leukodaemon.json +++ b/packs/data/pathfinder-bestiary.db/leukodaemon.json @@ -831,15 +831,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -875,15 +873,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -918,15 +914,13 @@ "name": "Plaguesense 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range.

" }, @@ -962,15 +956,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1006,15 +998,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1063,15 +1053,13 @@ "name": "Infectious Aura", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Leukodaemons radiate infection. All creatures within 30 feet of a leukodaemon take a -2 status penalty to saves against disease effects. If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Infectious Aura]{Effect: Infectious Aura}

" }, @@ -1124,15 +1112,13 @@ "name": "Breath Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leukodaemon exhales a cloud of corpse-bloated, biting black flies in a @Template[type:cone|distance:20]. Creatures within the cone take [[/r 4d8[piercing]]] damage (@Check[type:reflex|dc:28|basic:true] save).

\n
\n

Critical Success uneffected

\n

Success half damage

\n

Failure full damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Critical Failure double damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

" }, @@ -1166,15 +1152,13 @@ "name": "Daemonic Pestilence", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The leukodaemon can telepathically communicate with the afflicted creature at any distance on the same plane.

\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Stage 1 carrier (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 week)

\n

Stage 6 dead

" }, @@ -1207,15 +1191,13 @@ "name": "Quicken Pestilence", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leukodaemon coaxes a disease into full bloom. It chooses a target in its aura of pestilence that's currently affected by a disease. That creature must attempt a Fortitude save against the disease as if the interval for the disease's current stage had passed.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lich.json b/packs/data/pathfinder-bestiary.db/lich.json index 9dc0eb0635b..83e369473cf 100644 --- a/packs/data/pathfinder-bestiary.db/lich.json +++ b/packs/data/pathfinder-bestiary.db/lich.json @@ -3536,15 +3536,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3580,15 +3578,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3634,15 +3630,13 @@ "name": "Negative Healing", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3680,15 +3674,13 @@ "name": "Counterspell", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature casts a spell the lich has prepared.

\n
\n

Effect The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.

" }, @@ -3724,15 +3716,13 @@ "name": "Frightful Presence", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3785,15 +3775,13 @@ "name": "Rejuvenation", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -3833,15 +3821,13 @@ "name": "Drain Soul Cage", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The lich taps into its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to 6th level, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.

" }, @@ -3877,15 +3863,13 @@ "name": "Paralyzing Touch", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the lich's hand Strike must succeed at a @Check[type:fortitude|dc:32] save against the lich's spell DC-4.

\n

The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis|traits:arcane,curse,necromancy|overrideTraits:true] check reveals the victim is alive.

" }, @@ -3921,15 +3905,13 @@ "name": "Steady Spellcasting", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the lich's spellcasting action, the lich attempts a @Check[type:flat|dc:15] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lillend.json b/packs/data/pathfinder-bestiary.db/lillend.json index 376c1aa076a..fd254045a09 100644 --- a/packs/data/pathfinder-bestiary.db/lillend.json +++ b/packs/data/pathfinder-bestiary.db/lillend.json @@ -2589,15 +2589,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2633,15 +2631,13 @@ "name": "Constant Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2672,15 +2668,13 @@ "name": "Free Expression", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A lillend's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.

" }, @@ -2716,15 +2710,13 @@ "name": "Grab", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/lion.json b/packs/data/pathfinder-bestiary.db/lion.json index f3bfd8f4d4d..a03f092fb39 100644 --- a/packs/data/pathfinder-bestiary.db/lion.json +++ b/packs/data/pathfinder-bestiary.db/lion.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the lion's allies.

" }, @@ -235,15 +229,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lion Strides and makes a Strike at the end of that movement. If the lion began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -279,15 +271,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -355,15 +345,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/living-landslide.json b/packs/data/pathfinder-bestiary.db/living-landslide.json index 9e48bc2f1ff..c8c884fc07c 100644 --- a/packs/data/pathfinder-bestiary.db/living-landslide.json +++ b/packs/data/pathfinder-bestiary.db/living-landslide.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Earthbound", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching solid ground, the living landslide is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +171,13 @@ "name": "Crumble", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The living landslide takes damage from a hostile source while atop rock or earth.

\n
\n

Effect The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions.

\n

The living landslide can't Crumble again for [[/br 1d4 #Recharge Crumble]]{1d4 rounds}.

" }, @@ -216,15 +208,13 @@ "name": "Earth Glide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary.db/living-waterfall.json b/packs/data/pathfinder-bestiary.db/living-waterfall.json index 6d6aba885c0..605fdf45670 100644 --- a/packs/data/pathfinder-bestiary.db/living-waterfall.json +++ b/packs/data/pathfinder-bestiary.db/living-waterfall.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Water-Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching water, the living waterfall is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -135,15 +131,13 @@ "name": "Vortex", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the area that is in the same body of water as the living waterfall is difficult terrain for Swimming creatures that don't have the water trait.

" }, @@ -187,15 +181,13 @@ "name": "Drench", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental puts out all fires in a @Template[type:emanation|distance:5].

\n

It extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+14 #Drench]]{+14} counteract modifier).

" }, @@ -235,15 +227,13 @@ "name": "Push or Pull 5 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The living waterfall can also pull the creature

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/living-whirlwind.json b/packs/data/pathfinder-bestiary.db/living-whirlwind.json index cf677520e6d..053bbdebe7a 100644 --- a/packs/data/pathfinder-bestiary.db/living-whirlwind.json +++ b/packs/data/pathfinder-bestiary.db/living-whirlwind.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Disperse", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The living whirlwind takes damage from a hostile action.

\n
\n

Effect The living whirlwind disperses.

\n

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the living whirlwind reforms in any space in which it can fit within 25 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

" }, @@ -136,15 +132,13 @@ "name": "Swiftness", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The living whirlwind's movement doesn't trigger reactions.

" }, @@ -180,15 +174,13 @@ "name": "Push 5 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/living-wildfire.json b/packs/data/pathfinder-bestiary.db/living-wildfire.json index 3d10031ab20..02cae517ea3 100644 --- a/packs/data/pathfinder-bestiary.db/living-wildfire.json +++ b/packs/data/pathfinder-bestiary.db/living-wildfire.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The living wildfire ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -182,15 +178,13 @@ "name": "Explosion", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the living wildfire dies, it explodes, dealing [[/r 3d6[fire]]] damage to each creature in a @Template[type:emanation|distance:10|traits:fire,damaging-effect] (@Check[type:reflex|dc:19|basic:true] save).

" diff --git a/packs/data/pathfinder-bestiary.db/lizardfolk-defender.json b/packs/data/pathfinder-bestiary.db/lizardfolk-defender.json index a2563c50e4d..942d849d0e2 100644 --- a/packs/data/pathfinder-bestiary.db/lizardfolk-defender.json +++ b/packs/data/pathfinder-bestiary.db/lizardfolk-defender.json @@ -519,15 +519,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -563,15 +561,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -602,15 +598,13 @@ "name": "Deep Breath", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).

" }, @@ -641,15 +635,13 @@ "name": "Terrain Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the lizardfolk defender.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lizardfolk-scout.json b/packs/data/pathfinder-bestiary.db/lizardfolk-scout.json index 1bfa4544132..c9bc8ee4617 100644 --- a/packs/data/pathfinder-bestiary.db/lizardfolk-scout.json +++ b/packs/data/pathfinder-bestiary.db/lizardfolk-scout.json @@ -336,15 +336,13 @@ "name": "Deep Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A lizardfolk scout can hold their breath for 150 rounds (15 minutes).

" }, @@ -375,15 +373,13 @@ "name": "Giant Centipede Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

" }, @@ -416,15 +412,13 @@ "name": "Hidden Movement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the lizardfolk scout starts its turn @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by a creature or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from it, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the scout's attacks until the end of the scout's turn.

" }, @@ -460,15 +454,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lizardfolk scout deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -531,15 +523,13 @@ "name": "Terrain Advantage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the lizardfolk scout.

" }, diff --git a/packs/data/pathfinder-bestiary.db/lizardfolk-stargazer.json b/packs/data/pathfinder-bestiary.db/lizardfolk-stargazer.json index 6222596ac71..2817e41457c 100644 --- a/packs/data/pathfinder-bestiary.db/lizardfolk-stargazer.json +++ b/packs/data/pathfinder-bestiary.db/lizardfolk-stargazer.json @@ -1473,15 +1473,13 @@ "name": "Deep Breath", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A lizardfolk stargazer can hold their breath for 200 rounds (20 minutes).

" }, diff --git a/packs/data/pathfinder-bestiary.db/lustspawn.json b/packs/data/pathfinder-bestiary.db/lustspawn.json index db842aa56d6..98165f48002 100644 --- a/packs/data/pathfinder-bestiary.db/lustspawn.json +++ b/packs/data/pathfinder-bestiary.db/lustspawn.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -340,15 +336,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -402,15 +396,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -456,15 +448,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -495,15 +485,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute

" }, diff --git a/packs/data/pathfinder-bestiary.db/lyrakien.json b/packs/data/pathfinder-bestiary.db/lyrakien.json index f204116a28f..1c1c02d88db 100644 --- a/packs/data/pathfinder-bestiary.db/lyrakien.json +++ b/packs/data/pathfinder-bestiary.db/lyrakien.json @@ -1194,15 +1194,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1238,15 +1236,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1282,15 +1278,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1321,15 +1315,13 @@ "name": "Starlight Blast", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lyrakien unleashes a blast of holy starlight in a @Template[type:burst|distance:5] centered on itself. Creatures in the area take [[/r {1d6[chaotic],1d6[good]}]]{1d6 chaotic damage and 1d6 good damage} (@Check[type:reflex|dc:17|basic:true] save).

\n

The lyrakien can't use Starlight Blast or its starlight ray ranged attack for [[/br 1d4 #Recharge Starlight Attacks]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/mammoth.json b/packs/data/pathfinder-bestiary.db/mammoth.json index da51c35bd82..a01a6ff862a 100644 --- a/packs/data/pathfinder-bestiary.db/mammoth.json +++ b/packs/data/pathfinder-bestiary.db/mammoth.json @@ -136,15 +136,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -180,15 +178,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -224,15 +220,13 @@ "name": "+2 Status to All Saves vs. Cold", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -273,15 +267,13 @@ "name": "Cold Adaptation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mammoth reduces the effects it suffers from cold environments by one step.

" }, @@ -312,15 +304,13 @@ "name": "Dual Tusks", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -356,15 +346,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:28|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -395,15 +383,13 @@ "name": "Grabbing Trunk", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the mammoth's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the mammoth moves, it can bring the Grabbed creature along with it.

" }, diff --git a/packs/data/pathfinder-bestiary.db/manticore.json b/packs/data/pathfinder-bestiary.db/manticore.json index b804d7c4513..a000e8ccce2 100644 --- a/packs/data/pathfinder-bestiary.db/manticore.json +++ b/packs/data/pathfinder-bestiary.db/manticore.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -181,15 +179,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -220,15 +216,13 @@ "name": "Spike Volley", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate Strike against each; this counts as only one Strike for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. A creature that succeeds at a @Check[type:athletics|dc:23|name:Remove Spike] check (attempted as a single action) can pull the spike free.

\n

A manticore can hurl no more than 12 spikes in 24 hours.

" }, diff --git a/packs/data/pathfinder-bestiary.db/marid.json b/packs/data/pathfinder-bestiary.db/marid.json index 3b4263346dc..d5b37b0dcfc 100644 --- a/packs/data/pathfinder-bestiary.db/marid.json +++ b/packs/data/pathfinder-bestiary.db/marid.json @@ -1453,15 +1453,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1497,15 +1495,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -1541,15 +1537,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1585,15 +1579,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1624,15 +1616,13 @@ "name": "Vortex", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.

" }, @@ -1681,15 +1671,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1725,15 +1713,13 @@ "name": "Rush of Water", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marid releases a jet of water in a @Template[type:line|distance:60], dealing [[/r 9d6[bludgeoning]]] damage (@Check[type:reflex|dc:28|basic:true] save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure).

\n

The marid can't use Rush of Water again for [[/br 1d4 #Recharge Rush of Water]]{1d4 rounds}.

" }, @@ -1768,15 +1754,13 @@ "name": "Skewer", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The marid makes a trident Strike, dealing an extra [[/r 2d6[bleed]]] on a hit ([[/r 4d6[bleed]]] on a critical hit).

" }, diff --git a/packs/data/pathfinder-bestiary.db/marilith.json b/packs/data/pathfinder-bestiary.db/marilith.json index 7b28d116af2..aef66bdc79b 100644 --- a/packs/data/pathfinder-bestiary.db/marilith.json +++ b/packs/data/pathfinder-bestiary.db/marilith.json @@ -1081,15 +1081,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1125,15 +1123,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1173,15 +1169,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1217,15 +1211,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1261,15 +1253,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1323,15 +1313,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A marilith gains 5 extra reactions per round that they can use only to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1362,15 +1350,13 @@ "name": "Commander's Aura", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Commanded or allied evil creatures in the aura of lower level than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Commander's Aura]{Effect: Commander's Aura}

" }, @@ -1434,15 +1420,13 @@ "name": "Failure Vulnerability", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A marilith's pride feeds their strength, so the sting of failure wounds them. If the marilith uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take [[/r (3d6+10)[mental]]] damage at the end of their turn and their commander's aura deactivates until the end of their next turn.

" }, @@ -1473,15 +1457,13 @@ "name": "Bladestorm", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marilith makes up to six longsword Strikes, each against a different target. These attacks count toward the marilith's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.

" }, @@ -1512,15 +1494,13 @@ "name": "Defensive Assault", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marilith makes two Strikes, each with a different weapon, and they use the remaining weapons for protection. The demon gains a circumstance bonus to AC for 1 round equal to the number of weapons not used for attacks. If the marilith later uses any of those weapons to attack (including for an Attack of Opportunity), the bonus to AC decreases by 1 for each weapon used.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Defensive Assault]{Effect: Defensive Assault}

" }, @@ -1551,15 +1531,13 @@ "name": "Focused Assault", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The marilith attacks a single target with all the weapons they wield in their arms, overwhelming the target with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword Strike. On a successful attack, the marilith deals longsword damage to the target, plus an additional [[/r 1d8[slashing]]] damage for every longsword they wield beyond the first (typically [[/r 5d8[slashing]]] damage). Even on a failed attack, the marilith deals the damage from one longsword to the target, though they still miss completely on a critical failure. This counts toward the marilith's multiple attack penalty as a number of attacks equal to the number of longswords the pride demon wields.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Focused Assault]{Effect: Focused Assault}

" }, @@ -1595,15 +1573,13 @@ "name": "Greater Constrict", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+13)[bludgeoning]]] damage, @Check[type:fortitude|dc:39|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -1634,15 +1610,13 @@ "name": "Infuse Weapons", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon becomes a +2 @UUID[Compendium.pf2e.equipment-srd.Striking (Greater)]{Striking} weapon made of cold iron and silver while a marilith wields it. The marilith can change its evil damage to chaotic whenever it attacks.

" }, @@ -1711,15 +1685,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/medusa.json b/packs/data/pathfinder-bestiary.db/medusa.json index 8705164b807..a3d312a957d 100644 --- a/packs/data/pathfinder-bestiary.db/medusa.json +++ b/packs/data/pathfinder-bestiary.db/medusa.json @@ -468,15 +468,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -512,15 +510,13 @@ "name": "All-Around Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -558,15 +554,13 @@ "name": "Biting Snakes", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its turn adjacent to the medusa.

\n
\n

Effect The medusa makes a snake fangs Strike against the creature.

" }, @@ -597,15 +591,13 @@ "name": "Petrifying Gaze", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:25] save. If the creature fails, it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.

" }, @@ -663,15 +655,13 @@ "name": "Focus Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a @Check[type:fortitude|dc:25] save against the medusa's petrifying gaze. If the creature was already @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} by petrifying gaze before attempting its save, a failed save causes it to be @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently.

\n

After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.

" }, @@ -708,15 +698,13 @@ "name": "Serpent Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, diff --git a/packs/data/pathfinder-bestiary.db/megalodon.json b/packs/data/pathfinder-bestiary.db/megalodon.json index 8a2f079c786..936b01e0bf0 100644 --- a/packs/data/pathfinder-bestiary.db/megalodon.json +++ b/packs/data/pathfinder-bestiary.db/megalodon.json @@ -97,15 +97,13 @@ "name": "Blood Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The megaladon can smell blood in the water from up to 1 mile away.

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Breach", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The megalodon Swims up to its swim Speed, then @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the Strike, the megalodon splashes back down into the water.

" }, @@ -222,15 +216,13 @@ "name": "Savage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The megalodon hit with a jaws Strike on its most recent action this turn.

\n
\n

Effect The creature the megalodon hit takes [[/r 2d12[slashing]]] damage.

" }, @@ -266,15 +258,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (2d8+5)[bludgeoning]]], Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -312,15 +302,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -356,15 +344,13 @@ "name": "Push 15 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/megaprimatus.json b/packs/data/pathfinder-bestiary.db/megaprimatus.json index c90f813dc23..b934883e121 100644 --- a/packs/data/pathfinder-bestiary.db/megaprimatus.json +++ b/packs/data/pathfinder-bestiary.db/megaprimatus.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Mangling Rend", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A megaprimatus makes two fist Strikes against the same target. If both hit, the attack deals an additional [[/r 2d6[bludgeoning]]] damage, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and the target takes a -20-foot status penalty to all Speeds until the end of its next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Mangling Rend]{Effect: Mangling Rend}

" }, @@ -220,15 +214,13 @@ "name": "Terrifying Display", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The megaprimatus beats its chest in a terrifying display. Creatures within @Template[type:emanation|distance:50]{50 feet} must attempt a @Check[type:will|dc:27|name:Frightening Display] save.

\n

While a creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} by this ability, it is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the megaprimatus and to gorillas.

\n
\n

Critical Success No effect and temporarily immune for 1 minute.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} until the end of its next turn.

" }, diff --git a/packs/data/pathfinder-bestiary.db/merfolk-warrior.json b/packs/data/pathfinder-bestiary.db/merfolk-warrior.json index 4707e493bf5..d2461517f2d 100644 --- a/packs/data/pathfinder-bestiary.db/merfolk-warrior.json +++ b/packs/data/pathfinder-bestiary.db/merfolk-warrior.json @@ -216,15 +216,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -255,15 +253,13 @@ "name": "Aquatic Dash", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement.

" }, diff --git a/packs/data/pathfinder-bestiary.db/merfolk-wavecaller.json b/packs/data/pathfinder-bestiary.db/merfolk-wavecaller.json index 677871e61d5..3141277f5bb 100644 --- a/packs/data/pathfinder-bestiary.db/merfolk-wavecaller.json +++ b/packs/data/pathfinder-bestiary.db/merfolk-wavecaller.json @@ -1371,15 +1371,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1410,15 +1408,13 @@ "name": "Hydraulic Asphyxiation", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath.

\n
\n

Effect The merfolk wavecaller commands the tides to crush their foe's throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a @Check[type:fortitude|dc:18] saveor become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round and immediately lose [[/br 1d4 #actions]]{1d4 actions'} worth of air (or twice that on a critical failure).

" }, diff --git a/packs/data/pathfinder-bestiary.db/mimic.json b/packs/data/pathfinder-bestiary.db/mimic.json index ce00bbeb63b..fd91158c544 100644 --- a/packs/data/pathfinder-bestiary.db/mimic.json +++ b/packs/data/pathfinder-bestiary.db/mimic.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Adhesive", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mimic is coated in an adhesive slime. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a @Check[type:reflex|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} (Escape DC 23). A weapon that hits the mimic is stuck to the mimic and can be removed with a successful @Check[type:athletics|dc:23] check (made as a single action).

\n

A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures.

" }, @@ -133,15 +129,13 @@ "name": "Object Lesson", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object.

\n
\n

Effect The triggering creature is automatically stuck by the mimic's adhesive (it receives no save). The mimic then makes a pseudopod Strike against any creature adjacent to the mimic.

\n

Object Lesson can't be used again until the mimic escapes and takes on a new disguise.

" }, @@ -172,15 +166,13 @@ "name": "Mimic Object", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 28 on Deception checks and DCs to pass as the object that it's mimicking.

" }, diff --git a/packs/data/pathfinder-bestiary.db/minotaur.json b/packs/data/pathfinder-bestiary.db/minotaur.json index 4d379a4dfcc..4aebd1c8a37 100644 --- a/packs/data/pathfinder-bestiary.db/minotaur.json +++ b/packs/data/pathfinder-bestiary.db/minotaur.json @@ -212,15 +212,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -251,15 +249,13 @@ "name": "Natural Cunning", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the @UUID[Compendium.pf2e.spells-srd.Maze]{Maze} spell.

" }, @@ -297,15 +293,13 @@ "name": "Axe Swipe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -336,15 +330,13 @@ "name": "Hunted Fear", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} all living creatures within @Template[type:emanation|distance:60]{60 feet} that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} as a result also take a -2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have the visual trait. Each target is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hunted Fear]{Effect: Hunted Fear}

" }, @@ -393,15 +385,13 @@ "name": "Powerful Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The minotaur Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to [[/r (2d8+10)[piercing]]]{2d8+10}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/mitflit.json b/packs/data/pathfinder-bestiary.db/mitflit.json index 7cc4849e283..fb7f483f432 100644 --- a/packs/data/pathfinder-bestiary.db/mitflit.json +++ b/packs/data/pathfinder-bestiary.db/mitflit.json @@ -748,15 +748,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -792,15 +790,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -831,15 +827,13 @@ "name": "Self-Loathing", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -889,15 +883,13 @@ "name": "Vermin Empathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -933,15 +925,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -972,15 +962,13 @@ "name": "Vengeful Anger", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/pathfinder-bestiary.db/morrigna.json b/packs/data/pathfinder-bestiary.db/morrigna.json index b4d13575c8e..727db80eea6 100644 --- a/packs/data/pathfinder-bestiary.db/morrigna.json +++ b/packs/data/pathfinder-bestiary.db/morrigna.json @@ -3586,15 +3586,13 @@ "name": "Darkvision", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3630,15 +3628,13 @@ "name": "Lifesense 60 feet", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A psychopomp senses the vital essence of living and undead creatures within the listed range.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -3677,15 +3673,13 @@ "name": "Constant Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3721,15 +3715,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3783,15 +3775,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Fire)", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -3838,15 +3828,13 @@ "name": "Change Shape", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A morrigna can take the appearance of any Small or Medium animal or humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal.

\n

Unless they choose to manifest their web wrappings in their new form, they cannot make web wrappings Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3882,15 +3870,13 @@ "name": "Spider Minions", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The morrigna summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Tarantula]{Giant Tarantula} or @UUID[Compendium.pf2e.pathfinder-bestiary.Spider Swarm]{Spider Swarm}. These spiders have the summoned trait and remain for 10 minutes or until reduced to 0 Hit Points, whichever comes first.

\n

The morrigna does not need to Sustain the Spell to direct these summoned creatures, and the morrigna can have any number of summoned spiders in existence at once.

\n

The morrigna can see through the eyes of any of their summoned spiders at any time.

" }, @@ -3924,15 +3910,13 @@ "name": "Spirit Touch", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morrigna's Strikes affect incorporeal creatures as though etched with a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune and deal [[/r 4d6[negative]]] damage to living creatures or [[/r 4d6[positive]]] damage to undead.

" }, @@ -3986,15 +3970,13 @@ "name": "Wrappings Lash", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within reach of the morrigna's web wrappings uses an action to Strike or attempt a skill check.

\n
\n

Effect The morrigna makes a web wrappings Strike against the triggering creature. If the strike is a critical hit, the triggering action is disrupted.

" }, @@ -4030,15 +4012,13 @@ "name": "Grab", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/mu-spore.json b/packs/data/pathfinder-bestiary.db/mu-spore.json index 878be845c44..1008536f3b0 100644 --- a/packs/data/pathfinder-bestiary.db/mu-spore.json +++ b/packs/data/pathfinder-bestiary.db/mu-spore.json @@ -103,15 +103,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Windsense 240 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mu spore senses vibrations in the air through its aerial spores.

" }, @@ -186,15 +182,13 @@ "name": "Regeneration 50 (Deactivated by Sonic)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -235,15 +229,13 @@ "name": "Enormous", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A mu spore is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet).

" }, @@ -274,15 +266,13 @@ "name": "Grasping Tendrils", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 10 feet of the mu spore moves or attacks the mu spore.

\n
\n

Effect The spore uses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Improved Grab]{Grab} on the triggering creature. There is no limit to how many creatures it can grab with the sticky tendrils that cover its body.

" }, @@ -313,15 +303,13 @@ "name": "Spores", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A living creature that enters the area or ends its turn within it is corrupted by spores. It must succeed at a @Check[type:fortitude|dc:42] save or be @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. Fungi and plants are immune.

" }, @@ -363,15 +351,13 @@ "name": "Cough Spores", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mu spore releases a cloud of burrowing spores in a @Template[type:cone|distance:400]. The spores deal [[/r 22d6[piercing]]] damage to all creatures, objects, and wooden structures in the area, but not to plants or fungi (@Check[type:reflex|dc:46|basic:true] save).

\n

The mu spore can't use this ability again for [[/br 1d4 #Recharge Cough Spores]]{1d4 rounds}.

" }, @@ -402,15 +388,13 @@ "name": "Enormous Inhalation", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mu spore pulls all creatures and objects in a @Template[type:cone|distance:400] 400 feet towards it's mouth. A successful @Check[type:fortitude|dc:43] save halves the distance, or avoids the pull on a critical success. The mu spore automatically attempts to Swallow Whole each creature adjacent to it at the end of the inhalation.

" }, @@ -441,15 +425,13 @@ "name": "Fast Swallow", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The mu spore @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature with its jaws.

\n
\n

Effect The spore uses Swallow Whole.

" }, @@ -485,15 +467,13 @@ "name": "Greater Constrict", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 15[bludgeoning]]] damage, @Check[type:fortitude|dc:45|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -524,15 +504,13 @@ "name": "Overpowering Jaws", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mu spore still deals [[/r 18[piercing]]] damage if its jaws Strike is a failure

" }, @@ -578,15 +556,13 @@ "name": "Swallow Whole", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Gargantuan, [[/r (20d6+9)[acid]]] damage, Rupture 37.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -624,15 +600,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/mukradi.json b/packs/data/pathfinder-bestiary.db/mukradi.json index 1496173085b..7be5467b13d 100644 --- a/packs/data/pathfinder-bestiary.db/mukradi.json +++ b/packs/data/pathfinder-bestiary.db/mukradi.json @@ -243,15 +243,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -287,15 +285,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -331,15 +327,13 @@ "name": "All-Around Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -377,15 +371,13 @@ "name": "Partitioned Anatomy", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The mukradi would be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}.

\n
\n

Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the mukradi's heads are dormant.

" }, @@ -416,15 +408,13 @@ "name": "Spitting Rage", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature scores a critical hit on the mukradi.

\n
\n

Effect The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.

" }, @@ -455,15 +445,13 @@ "name": "Breath Weapon", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a basic Reflex save.

\n

The mukradi can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid Maw (acid) @Template[type:line|distance:60|width:10]{10-Foot-Wide, 60-Foot Line} of acid dealing [[/r 16d6[acid]]] damage (@Check[type:reflex|dc:36|basic:true|traits:acid] save).
  • \n
  • Flame Maw (fire) @Template[type:cone|distance:60] of fire dealing [[/r 16d6[fire]]] damage (@Check[type:reflex|dc:36|basic:true|traits:fire] save).
  • \n
  • Shock Maw (electricity) @Template[type:line|distance:120] of electricity dealing [[/r 16d6[electricity]]] damage (@Check[type:reflex|dc:36|basic:true|traits:electricity] save).
  • \n
" }, @@ -497,15 +485,13 @@ "name": "Pull Apart", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra [[/r (2d12+13)[slashing]]] damage, with a @Check[type:fortitude|dc:36|basic:true] save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made.

" }, @@ -536,15 +522,13 @@ "name": "Thrash", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mukradi Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

" }, @@ -596,15 +580,13 @@ "name": "Trample", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, leg, @Check[type:reflex|dc:36|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -640,15 +622,13 @@ "name": "Knockdown", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/mummy-guardian.json b/packs/data/pathfinder-bestiary.db/mummy-guardian.json index 6b65c6b7266..22b96915637 100644 --- a/packs/data/pathfinder-bestiary.db/mummy-guardian.json +++ b/packs/data/pathfinder-bestiary.db/mummy-guardian.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Despair", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -219,15 +213,13 @@ "name": "Mummy Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/pathfinder-bestiary.db/mummy-pharaoh.json b/packs/data/pathfinder-bestiary.db/mummy-pharaoh.json index 459059a4418..212a702fda2 100644 --- a/packs/data/pathfinder-bestiary.db/mummy-pharaoh.json +++ b/packs/data/pathfinder-bestiary.db/mummy-pharaoh.json @@ -218,15 +218,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -262,15 +260,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -316,15 +312,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -355,15 +349,13 @@ "name": "Great Despair", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy pharaoh's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:26] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 1d4 #Paralyze Duration]]{1d4 rounds}. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -429,15 +421,13 @@ "name": "Rejuvenation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over [[/br 1d10 #Rejuvenation]]{1d10 days}. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual.

" @@ -472,15 +462,13 @@ "name": "Undead Mastery", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Undead Mastery]{Effect: Undead Mastery}

" }, @@ -544,15 +532,13 @@ "name": "Channel Rot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields.

" }, @@ -586,15 +572,13 @@ "name": "Insidious Mummy Rot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 8d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

" }, @@ -630,15 +614,13 @@ "name": "Sandstorm Wrath", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mummy pharaoh exhales a @Template[type:cone|distance:60] of superheated sand that deals [[/r {5d6[fire],5d6[slashing]}]]{5d6 fire damage and 5d6 slashing damage} (@Check[type:reflex|dc:28|basic:true] save).

\n

The mummy pharaoh can't use Sandstorm Wrath again for [[/br 1d4 #Recharge Sandstorm Wrath]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/naiad-queen.json b/packs/data/pathfinder-bestiary.db/naiad-queen.json index 8ddf00b9239..1e66bee782b 100644 --- a/packs/data/pathfinder-bestiary.db/naiad-queen.json +++ b/packs/data/pathfinder-bestiary.db/naiad-queen.json @@ -2450,15 +2450,13 @@ "name": "Low-Light Vision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2494,15 +2492,13 @@ "name": "Tied to the Land", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A nymph queen is intrinsically tied to a specific region, such as a forest for a dryad queen. As long as the queen is healthy, the environment is exceptionally resilient, allowing the nymph queen to automatically attempt to counteract spells and rituals such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight} that would harm the environment, using her Spell DC with a counteract level equal to the highest-level druid spell she can cast. When the nymph queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the nymph queen swiftly heals the entire region.

" }, @@ -2530,15 +2526,13 @@ "name": "Wild Empathy", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The naiad can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals.

" }, @@ -2574,15 +2568,13 @@ "name": "At-Will Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2618,15 +2610,13 @@ "name": "Constant Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2662,15 +2652,13 @@ "name": "Nymph's Beauty", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

On a failed save, the target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can't see her on subsequent turns.

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:23] save or suffer an effect described in the nymph queen's entry.

" }, @@ -2724,15 +2712,13 @@ "name": "Change Shape", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2769,15 +2755,13 @@ "name": "Focus Beauty", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

On a failed save, if the target was already affected by the naiad queen's beauty, the image of the queen sears into the creature's mind, allowing no further sight and effectively @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinding} the creature until restored via @UUID[Compendium.pf2e.spells-srd.Restore Senses]{Restore Senses} or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait.

\n
\n

The nymph queen focuses her beauty upon a target within her aura. The creature must attempt a @Check[type:will|dc:23] save. On a failure, it is affected as if by the nymph queen's nymph's beauty aura; if it was already affected by the aura, it suffers a greater effect described in the nymph queen's entry. A nymph queen can Focus Beauty on a given creature only once per turn.

" }, @@ -2816,15 +2800,13 @@ "name": "Inspiration", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Naiad Queen's Inspiration}

" }, @@ -2857,15 +2839,13 @@ "name": "Water Healing", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While within any body of water in her domain, the naiad queen heals [[/r 28[healing]]]{28 Hit Points} every 10 minutes.

" }, diff --git a/packs/data/pathfinder-bestiary.db/naiad.json b/packs/data/pathfinder-bestiary.db/naiad.json index 2f3049be7a6..2522273a03e 100644 --- a/packs/data/pathfinder-bestiary.db/naiad.json +++ b/packs/data/pathfinder-bestiary.db/naiad.json @@ -582,15 +582,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -621,15 +619,13 @@ "name": "Wild Empathy", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The naiad can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals.

" }, @@ -665,15 +661,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -704,15 +698,13 @@ "name": "Water Dependent", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate @UUID[Compendium.pf2e.spells-srd.Tidal Surge]{Tidal Surge} at will. She doesn't recover Hit Points or reduce the @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.

" }, @@ -743,15 +735,13 @@ "name": "Water Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While within her bonded body of water, the naiad heals [[/r 1[healing]]]{1 Hit Point} every 10 minutes.

" }, diff --git a/packs/data/pathfinder-bestiary.db/naunet.json b/packs/data/pathfinder-bestiary.db/naunet.json index cb2ee2ccc50..7860859f5f0 100644 --- a/packs/data/pathfinder-bestiary.db/naunet.json +++ b/packs/data/pathfinder-bestiary.db/naunet.json @@ -1038,15 +1038,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1077,15 +1075,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1125,15 +1121,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1169,15 +1163,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1213,15 +1205,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1275,15 +1265,13 @@ "name": "Fast Healing 2", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1325,15 +1313,13 @@ "name": "Protean Anatomy", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1371,15 +1357,13 @@ "name": "Adaptive Strike", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Adaptive Strike]{Effect: Adaptive Strike}

" }, @@ -1419,15 +1403,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1463,15 +1445,13 @@ "name": "Confounding Slam", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the naunet's tentacle Strike is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for [[/br 1d4 #rounds]]{1d4 rounds} (@Check[type:will|dc:24] negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} instead.

" }, @@ -1512,15 +1492,13 @@ "name": "Constrict", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:26|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1556,15 +1534,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/nessian-warhound.json b/packs/data/pathfinder-bestiary.db/nessian-warhound.json index 511b954dc28..2059e0141b2 100644 --- a/packs/data/pathfinder-bestiary.db/nessian-warhound.json +++ b/packs/data/pathfinder-bestiary.db/nessian-warhound.json @@ -63,15 +63,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -107,15 +105,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -146,15 +142,13 @@ "name": "Hellish Revenge", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Nessian warhound is critically hit by any Strike.

\n
\n

Effect The Nessian warhound's Breath Weapon recharges. It can immediately use it as part of this reaction.

" }, @@ -185,15 +179,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The warhound breathes flames that deal [[/r 10d6[fire]]] damage to all creatures in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:28|basic:true] save).

\n

The warhound can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}. If the warhound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.

" }, diff --git a/packs/data/pathfinder-bestiary.db/night-hag.json b/packs/data/pathfinder-bestiary.db/night-hag.json index 15ca593f3ce..fc5ac3bab78 100644 --- a/packs/data/pathfinder-bestiary.db/night-hag.json +++ b/packs/data/pathfinder-bestiary.db/night-hag.json @@ -3294,15 +3294,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3338,15 +3336,13 @@ "name": "Coven", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A night hag adds @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare}, @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -3381,15 +3377,13 @@ "name": "Nightmare Rider", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a night hag rides a @UUID[Compendium.pf2e.pathfinder-bestiary.Nightmare]{Nightmare}, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her @UUID[Compendium.pf2e.equipment-srd.Heartstone]{Heartstone's} @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} innate spell.

" }, @@ -3425,15 +3419,13 @@ "name": "At-Will Spells", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3469,15 +3461,13 @@ "name": "Constant Spells", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3513,15 +3503,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3575,15 +3563,13 @@ "name": "-2 to All Saves (If Heartstone is Lost)", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3629,15 +3615,13 @@ "name": "Abyssal Plague", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature can't recover from drained until abyssal plague is cured.

\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} increases by 2 (1 day)

" }, @@ -3675,15 +3659,13 @@ "name": "Change Shape", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3719,15 +3701,13 @@ "name": "Dream Haunting", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative.

\n

Only an ethereal being can confront the night hag and stop her dream haunting.

" }, @@ -3762,15 +3742,13 @@ "name": "Spell Ambush", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.

" }, diff --git a/packs/data/pathfinder-bestiary.db/nightmare.json b/packs/data/pathfinder-bestiary.db/nightmare.json index f3d2bfc1414..0c664073d14 100644 --- a/packs/data/pathfinder-bestiary.db/nightmare.json +++ b/packs/data/pathfinder-bestiary.db/nightmare.json @@ -322,15 +322,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -361,15 +359,13 @@ "name": "Smoke", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@Check[type:fortitude|dc:23] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

" }, @@ -409,15 +405,13 @@ "name": "Flaming Gallop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing [[/r 3d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

" }, diff --git a/packs/data/pathfinder-bestiary.db/nilith.json b/packs/data/pathfinder-bestiary.db/nilith.json index 4d161e8cec7..da1f68eba14 100644 --- a/packs/data/pathfinder-bestiary.db/nilith.json +++ b/packs/data/pathfinder-bestiary.db/nilith.json @@ -1650,15 +1650,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1694,15 +1692,13 @@ "name": "Telepathy 100 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1742,15 +1738,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1781,15 +1775,13 @@ "name": "Mind Crush", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The nilith has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

\n
\n

Effect The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim's worst fears and nightmares. The grabbed creature takes [[/r 6d6[mental]]] damage (@Check[type:will|dc:31|basic:true] save). On a critical failure, the target is also affected as though by @UUID[Compendium.pf2e.spells-srd.Feeblemind]{Feeblemind}, and it must attempt a second Will save against that effect.

" }, @@ -1829,15 +1821,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/nosoi.json b/packs/data/pathfinder-bestiary.db/nosoi.json index 825eee0832c..8aa31168434 100644 --- a/packs/data/pathfinder-bestiary.db/nosoi.json +++ b/packs/data/pathfinder-bestiary.db/nosoi.json @@ -588,15 +588,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -632,15 +630,13 @@ "name": "Lifesense 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -679,15 +675,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -723,15 +717,13 @@ "name": "Haunting Melody", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nosoi croons an entrancing song. Each living or undead creature within a @Template[type:emanation|distance:60] must attempt a @Check[type:will|dc:18] save.

\n

The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability.

\n
\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}.

\n

Critical Failure As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.

" }, @@ -769,15 +761,13 @@ "name": "Spirit Touch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nosoi's Strikes affect incorporeal creatures as though etched with a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune and deal [[/r 1d6[negative]]] damage to living creatures or [[/r 1d6[positive]]] damage to undead.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ochre-jelly.json b/packs/data/pathfinder-bestiary.db/ochre-jelly.json index a377e042e2a..eb14e485bc4 100644 --- a/packs/data/pathfinder-bestiary.db/ochre-jelly.json +++ b/packs/data/pathfinder-bestiary.db/ochre-jelly.json @@ -54,15 +54,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ochre jelly can sense nearby motion through vibration and air movement.

" }, @@ -93,15 +91,13 @@ "name": "Split", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original's HP.

\n

One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

" }, @@ -137,15 +133,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+3)[bludgeoning],2d4[acid]}]]{1d8+3 bludgeoning damage plus 2d4 acid damage}, @Check[type:fortitude|dc:23|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -176,15 +170,13 @@ "name": "Ochre Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ochre jelly's acid damages only flesh-not bone, stone, wood, or other materials.

" }, @@ -220,15 +212,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/ofalth.json b/packs/data/pathfinder-bestiary.db/ofalth.json index 043d931b5f7..4dc879558e7 100644 --- a/packs/data/pathfinder-bestiary.db/ofalth.json +++ b/packs/data/pathfinder-bestiary.db/ofalth.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Refuse Pile", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When it's not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. While doing so, the ofalth gains a +2 circumstance bonus to AC but can't use attack, manipulate, or move actions. A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's putrid stench and wretched weeps disease. An ofalth can leave this form using a single action.

" }, @@ -195,15 +191,13 @@ "name": "Filth Wallow", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ofalth gains fast healing 2 when in an area with a high concentration of debris, junk, or excrement, such as a refuse heap or sewer.

" }, @@ -248,15 +242,13 @@ "name": "Putrid Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} until the end of its turn (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it is sickened on a critical failure). While within the aura, an affected creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -298,15 +290,13 @@ "name": "Wretched Weeps", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d8[bleed]]] every hour and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 [[/r 2d8[bleed]]] every hour and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, diff --git a/packs/data/pathfinder-bestiary.db/ogre-boss.json b/packs/data/pathfinder-bestiary.db/ogre-boss.json index cbfc7846e4b..aefb3bbb2fd 100644 --- a/packs/data/pathfinder-bestiary.db/ogre-boss.json +++ b/packs/data/pathfinder-bestiary.db/ogre-boss.json @@ -436,15 +436,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -480,15 +478,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -519,15 +515,13 @@ "name": "Bellowing Command", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of that ally's next turn, but can use the extra action only to Step or Stride.

" }, @@ -562,15 +556,13 @@ "name": "Sweeping Hook", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The ogre boss successfully @UUID[Compendium.pf2e.actionspf2e.Trip]{Trips} a creature using an ogre hook.

\n
\n

Effect The ogre boss makes an ogre hook Strike against the creature they tripped.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ogre-glutton.json b/packs/data/pathfinder-bestiary.db/ogre-glutton.json index f326ca3a4d2..3db4ba35068 100644 --- a/packs/data/pathfinder-bestiary.db/ogre-glutton.json +++ b/packs/data/pathfinder-bestiary.db/ogre-glutton.json @@ -319,15 +319,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -358,15 +356,13 @@ "name": "Glutton's Feast", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the ogre glutton damages a living creature with their jaws Strike, they gain [[/r 1d4 #Temporary Hit Points]]{1d4 temporary Hit Points} for 1 minute.

" }, @@ -397,15 +393,13 @@ "name": "Glutton's Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ogre glutton Strides twice and makes a jaws Strike. If they damage a living creature with this Strike, the temporary Hit Points they receive from Glutton's Feast is increased to [[/r 2d4 #Temporary Hit Points]]{2d4}.

" }, @@ -441,15 +435,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (2d4+4)[bludgeoning]]] damage, Rupture 14

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -487,15 +479,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/ogre-warrior.json b/packs/data/pathfinder-bestiary.db/ogre-warrior.json index 3893507f9e2..df7482cd684 100644 --- a/packs/data/pathfinder-bestiary.db/ogre-warrior.json +++ b/packs/data/pathfinder-bestiary.db/ogre-warrior.json @@ -436,15 +436,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pathfinder-bestiary.db/orc-brute.json b/packs/data/pathfinder-bestiary.db/orc-brute.json index a3e717d5be3..63911ea7db6 100644 --- a/packs/data/pathfinder-bestiary.db/orc-brute.json +++ b/packs/data/pathfinder-bestiary.db/orc-brute.json @@ -479,15 +479,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -523,15 +521,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, diff --git a/packs/data/pathfinder-bestiary.db/orc-warchief.json b/packs/data/pathfinder-bestiary.db/orc-warchief.json index 9819b030ce4..5c564f137c1 100644 --- a/packs/data/pathfinder-bestiary.db/orc-warchief.json +++ b/packs/data/pathfinder-bestiary.db/orc-warchief.json @@ -478,15 +478,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -522,15 +520,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -566,15 +562,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -605,15 +599,13 @@ "name": "Battle Cry", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bellowing mightily, the warchief gives themself and all orc allies within @Template[type:emanation|distance:60]{60 feet} a +1 status bonus to attack and damage rolls until the start of the orc warchief's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Battle Cry]{Effect: Battle Cry}

" }, diff --git a/packs/data/pathfinder-bestiary.db/orc-warrior.json b/packs/data/pathfinder-bestiary.db/orc-warrior.json index 1dd7ecd3517..35aad3cecb3 100644 --- a/packs/data/pathfinder-bestiary.db/orc-warrior.json +++ b/packs/data/pathfinder-bestiary.db/orc-warrior.json @@ -640,15 +640,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -684,15 +682,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -728,15 +724,13 @@ "name": "Ferocity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, diff --git a/packs/data/pathfinder-bestiary.db/otyugh.json b/packs/data/pathfinder-bestiary.db/otyugh.json index db3c79a58cc..330d6979ac5 100644 --- a/packs/data/pathfinder-bestiary.db/otyugh.json +++ b/packs/data/pathfinder-bestiary.db/otyugh.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a -2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water} and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -240,15 +234,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+6)[bludgeoning]]], @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -279,15 +271,13 @@ "name": "Filth Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:20]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -320,15 +310,13 @@ "name": "Reposition", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The otyugh attempts to move all creatures that it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} into other spaces within the reach of its tentacles, rolling a single @Check[type:athletics] check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed.

" }, @@ -364,15 +352,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/owlbear.json b/packs/data/pathfinder-bestiary.db/owlbear.json index b785153a357..6abd11bf6f2 100644 --- a/packs/data/pathfinder-bestiary.db/owlbear.json +++ b/packs/data/pathfinder-bestiary.db/owlbear.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Bloodcurdling Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[type:emanation|distance:80] must attempt a @Check[type:will|dc:20] save. Regardless of the result, creatures are temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -224,15 +218,13 @@ "name": "Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its talons.

\n
\n

Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:22] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened.

" }, @@ -263,15 +255,13 @@ "name": "Screeching Advance", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

" }, @@ -312,15 +302,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/pegasus.json b/packs/data/pathfinder-bestiary.db/pegasus.json index 0d937ff3a69..e6ca1557da2 100644 --- a/packs/data/pathfinder-bestiary.db/pegasus.json +++ b/packs/data/pathfinder-bestiary.db/pegasus.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Buck", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:19]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -222,15 +216,13 @@ "name": "Assisted Mount", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The pegasus is Flying without a rider.

\n
\n

Effect The pegasus Flies. At any point during the movement, it can allow a willing adjacent creature to @UUID[Compendium.pf2e.actionspf2e.Mount]{Mount} it. That creature must use a reaction to do so.

" }, @@ -261,15 +253,13 @@ "name": "Gallop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pegasus uses 2 move actions, each of which can be either Stride or Fly. It gains a +20-foot circumstance bonus to its Speeds during a Gallop.

" }, diff --git a/packs/data/pathfinder-bestiary.db/phistophilus.json b/packs/data/pathfinder-bestiary.db/phistophilus.json index d573a92848b..bf2179a4f63 100644 --- a/packs/data/pathfinder-bestiary.db/phistophilus.json +++ b/packs/data/pathfinder-bestiary.db/phistophilus.json @@ -1942,15 +1942,13 @@ "name": "Greater Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1986,15 +1984,13 @@ "name": "Telepathy 100 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2034,15 +2030,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2078,15 +2072,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2122,15 +2114,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2179,15 +2169,13 @@ "name": "Ward Contract", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.

" }, @@ -2218,15 +2206,13 @@ "name": "Draft Contract", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal's soul is bound to the contract devil and Hell.

\n

While the contract is in effect, the victim can't be restored to life except by wish or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a @UUID[Compendium.pf2e.spells-srd.Locate]{Locate} spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.

" }, @@ -2261,15 +2247,13 @@ "name": "Infernal Investment", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A contract devil can cast a 10th-level innate @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying} spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save.

" }, @@ -2300,15 +2284,13 @@ "name": "Infernal Wound", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A contract devil's Strikes also deals [[/r 3d6[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature.

" }, @@ -2362,15 +2344,13 @@ "name": "Grab", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/phoenix.json b/packs/data/pathfinder-bestiary.db/phoenix.json index f9a36d48f38..083f05a909c 100644 --- a/packs/data/pathfinder-bestiary.db/phoenix.json +++ b/packs/data/pathfinder-bestiary.db/phoenix.json @@ -1590,15 +1590,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1634,15 +1632,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1678,15 +1674,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1722,15 +1716,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1784,15 +1776,13 @@ "name": "Regeneration 20 (Deactivated by Cold or Evil)", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1834,15 +1824,13 @@ "name": "Self-Resurrection", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed [[/br 1d4 #Self-Resurrection]]{1d4 rounds} later, as if subject to a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate} spell can't use this ability. A phoenix whose remains rest within an area devoted to an evil deity by @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} can't self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year.

" @@ -1882,15 +1870,13 @@ "name": "Shroud of Flame", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[fire]]] damage @Check[type:reflex|dc:37|basic:true] save

\n

While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes [[/r 2d6[fire]]] damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait.

" }, @@ -1948,15 +1934,13 @@ "name": "Flaming Strafe", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The phoenix blazes with superheated flame and Flies up to its Speed. It deals [[/r 6d6[fire]]] damage to each creature within @Template[type:emanation|distance:20]{20 feet} of each square it moves through (@Check[type:reflex|dc:37|basic:true] save).

" }, diff --git a/packs/data/pathfinder-bestiary.db/pit-fiend.json b/packs/data/pathfinder-bestiary.db/pit-fiend.json index 8fbc8302ad0..a89cd8088b8 100644 --- a/packs/data/pathfinder-bestiary.db/pit-fiend.json +++ b/packs/data/pathfinder-bestiary.db/pit-fiend.json @@ -1822,15 +1822,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1866,15 +1864,13 @@ "name": "Telepathy 100 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1914,15 +1910,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1958,15 +1952,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2002,15 +1994,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2064,15 +2054,13 @@ "name": "Regeneration 30 (Deactivated by Good)", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2118,15 +2106,13 @@ "name": "Attack of Opportunity (Special)", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The pit fiend can make an Attack of Opportunity when a creature within reach uses a concentrate action, in addition to the usual trigger. The devil can disrupt triggering concentrate actions, and they disrupt actions on any hit, not only a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2157,15 +2143,13 @@ "name": "Commander's Aura", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Commanded or allied evil creatures in the aura of lower level than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Commander's Aura]{Effect: Commander's Aura}

" }, @@ -2234,15 +2218,13 @@ "name": "Frightful Presence", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:42]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2299,15 +2281,13 @@ "name": "Constrict", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d10+17)[bludgeoning],2d6[evil]}]]{2d10+17 bludgeoning plus 2d6 evil}, @Check[type:fortitude|dc:43|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -2338,15 +2318,13 @@ "name": "Devil Shaping", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The pit fiend reshapes a large number of @UUID[Compendium.pf2e.pathfinder-bestiary.Lemure]{Lemures} within a 600-foot radius into more powerful devils to swell Hell's legions. The pit fiend must have available the number of lemures listed on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Devil LevelNumber of Lemures
4 or below4
5-68
7-816
9-1032
11-1264
13-14128
15-16256
17-18512
19-201.024
\n

The pit fiend can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. Devils created in this way are in thrall to the pit fiend and follow its orders, with the exception of created pit fiends or other devils of similar power, which are always independent. As a result, few pit fiends choose to create peers. At the end of the Devil Shaping activity, the pit fiend attempts an incredibly hard Religion check of the desired devil's level, with results as follows.

\n
\n

Critical Success The pit fiend shapes two devils from the massed lemures instead of one.

\n

Success The pit fiend shapes a devil of the desired type and level.

\n

Failure The devil shaped from the lemures is 2 levels lower than the intended devil.

\n

Critical Failure The pit fiend fails to shape any devils and draws the ire of an archdevil for its waste of resources.

" }, @@ -2381,15 +2359,13 @@ "name": "Fast Swoop", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pit fiend Flies and makes a wing Strike at any point during its movement.

" }, @@ -2420,15 +2396,13 @@ "name": "Masterful Quickened Casting", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect If the pit fiend's next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action).

" }, @@ -2461,15 +2435,13 @@ "name": "Pit Fiend Venom", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:43]

\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 7d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round)

" }, @@ -2507,15 +2479,13 @@ "name": "Improved Grab", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/pixie.json b/packs/data/pathfinder-bestiary.db/pixie.json index 100e76d6dac..e316a06b882 100644 --- a/packs/data/pathfinder-bestiary.db/pixie.json +++ b/packs/data/pathfinder-bestiary.db/pixie.json @@ -1480,15 +1480,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1524,15 +1522,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1568,15 +1564,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1625,15 +1619,13 @@ "name": "Sprinkle Pixie Dust", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's Will save. On a critical hit, the target treats its save result as one degree worse.

\n
    \n
  • Charm @Check[type:will|dc:21|traits:emotion,enchantment,incapacitation,mental] (emotion, enchantment, incapacitation, mental) The target suffers the effects of a @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} spell, except it doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.
  • \n
  • Memory Loss @Check[type:will|dc:21|traits:divination,mental] (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
  • \n
  • Sleep @Check[type:will|dc:21|traits:enchantment,incapacitation,mental,sleep] (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep} spell.
  • \n
  • Subdual @Check[type:will|dc:21|basic:true|traits:enchantment,mental,nonlethal] (enchantment, mental, nonlethal) The target takes [[/r 4d6[mental]]] damage, depending on its basic Will save.
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/plague-zombie.json b/packs/data/pathfinder-bestiary.db/plague-zombie.json index 64ebeb4df3f..7fe1825fded 100644 --- a/packs/data/pathfinder-bestiary.db/plague-zombie.json +++ b/packs/data/pathfinder-bestiary.db/plague-zombie.json @@ -135,15 +135,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -174,15 +172,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -218,15 +214,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -264,15 +258,13 @@ "name": "Zombie Rot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.

\n
\n

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 3 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 4 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 5 dead, rising as a plague zombie immediately

" }, @@ -311,15 +303,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/pleroma.json b/packs/data/pathfinder-bestiary.db/pleroma.json index 7b1f6b7db4e..06c9a3c9aae 100644 --- a/packs/data/pathfinder-bestiary.db/pleroma.json +++ b/packs/data/pathfinder-bestiary.db/pleroma.json @@ -2105,15 +2105,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2144,15 +2142,13 @@ "name": "Envisioning", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Pleromas care little for communication with other creatures, but when they do convey information, they do so wordlessly through a series of psychic projections. This acts as @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Telepathy]{Telepathy} with a range of 100 feet but is understandable to all creatures regardless of whether they have a language, though the aeon's meaning to non-aeons can be vague and is often mysterious.

\n

An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.

" }, @@ -2188,15 +2184,13 @@ "name": "Lifesense 120 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -2232,15 +2226,13 @@ "name": "At-Will Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2276,15 +2268,13 @@ "name": "Constant Spells", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2320,15 +2310,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2382,15 +2370,13 @@ "name": "Regeneration 20 (Deactivated by Chaotic)", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2431,15 +2417,13 @@ "name": "Reality Twist", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The pleroma critically fails the saving throw.

\n
\n

Effect The critical failure becomes a normal failure.

" }, @@ -2470,15 +2454,13 @@ "name": "Sphere of Creation", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Three times per day, a pleroma can manifest a 2-foot-diameter sphere of white energy that hovers above its left hand. By using a single action, which has the concentrate trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring difficult terrain, but it can't move farther than 300 feet away from the pleroma.

\n

Wherever the sphere travels, it leaves behind a 5-foot-wide path of new matter, creating either new terrain (the pleroma's choice of normal, difficult, or greater difficult terrain) or a 5-foot-square solid barrier of a single natural substance (such as clay, wood, or stone).

\n

The sphere can enter the space of a creature; when it does, the creature must succeed at a @Check[type:fortitude|dc:43] save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM's choice away from the sphere. Those who fail take [[/r 20d6[positive]]] damage (even if they are living) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, become one with the new material and can be restored only via a 10th-level spell.

\n

A pleroma can have only one Sphere of Creation in existence at a time, and the sphere automatically vanishes in a flash of blinding light after [[/br 1d4 #minutes]] minutes.

\n

All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a @Check[type:fortitude|dc:43] save or be permanently @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}.

" }, @@ -2512,15 +2494,13 @@ "name": "Sphere of Oblivion", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Three times per day, a pleroma can manifest a 2-foot-diameter sphere of complete and utter darkness that hovers above its right hand. By using a single action, which has the concentrate trait, the pleroma can cause the sphere to fly 10 feet. The sphere can move in any direction, ignoring difficult terrain, but it can't move farther than 300 feet away from the pleroma.

\n

The sphere is an empty void that lasts for 1 minute before collapsing in on itself and winking out of existence.

\n

Once manifested, the sphere can be used as a ranged attack, but it blinks out of existence immediately after that attack is resolved. Any unattended object that touches the void is sucked in and completely destroyed. Larger objects (such as ships or buildings) are destroyed at a rate of one 10-foot cube per round of contact.

\n

The sphere can enter the space of a creature; when it does, the creature must succeed at a @Check[type:fortitude|dc:43] save or be absorbed into the sphere. On a successful save, the creature is pushed to a space of the GM's choice away from the sphere. Those who fail take [[/r 20d6[negative]]] damage (even to undead) and are pushed away as a success. Those who critically fail, or are reduced to 0 HP by the damage from a failure, are annihilated and can be restored only via a 10th-level spell.

" }, diff --git a/packs/data/pathfinder-bestiary.db/poltergeist.json b/packs/data/pathfinder-bestiary.db/poltergeist.json index 6eb34d3f533..c9d258a9674 100644 --- a/packs/data/pathfinder-bestiary.db/poltergeist.json +++ b/packs/data/pathfinder-bestiary.db/poltergeist.json @@ -476,15 +476,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -515,15 +513,13 @@ "name": "Site Bound", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area

" }, @@ -559,15 +555,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -598,15 +592,13 @@ "name": "Natural Invisibility", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A poltergeist is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It becomes visible only when it uses Frighten.

" }, @@ -637,15 +629,13 @@ "name": "Rejuvenation", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after [[/br 2d4 #days]]{2d4 days}. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -680,15 +670,13 @@ "name": "Telekinetic Defense", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature approaches within 10 feet of the poltergeist.

\n
\n

Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

" }, @@ -719,15 +707,13 @@ "name": "Frighten", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The poltergeist must be @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}.

\n
\n

Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:21] save, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a failure. On a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.

" }, @@ -764,15 +750,13 @@ "name": "Telekinetic Storm", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.

\n
    \n
  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within @Template[type:emanation|distance:30]{30 feet}. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • \n
  • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to [[/r {3d12}]]{3d12 damage}. It deals [[/r {1d12}]]{1d12 damage} on a failure, and no damage on a critical failure.
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/poracha.json b/packs/data/pathfinder-bestiary.db/poracha.json index 48d08e5bc8e..05ede32dea6 100644 --- a/packs/data/pathfinder-bestiary.db/poracha.json +++ b/packs/data/pathfinder-bestiary.db/poracha.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Tremorsense (Imprecise) 10 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -183,15 +179,13 @@ "name": "Jaunt", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The poracha teleports up to 40 feet. It must have line of sight to the space it teleports to.

\n

It can't use Jaunt again for [[/br 1d4 #Recharge Jaunt]]{1d4 rounds}.

" }, @@ -227,15 +221,13 @@ "name": "Object Meld", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense. The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.

" }, diff --git a/packs/data/pathfinder-bestiary.db/pridespawn.json b/packs/data/pathfinder-bestiary.db/pridespawn.json index 86ed31f5bbc..7b987f0473b 100644 --- a/packs/data/pathfinder-bestiary.db/pridespawn.json +++ b/packs/data/pathfinder-bestiary.db/pridespawn.json @@ -255,15 +255,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -294,15 +292,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -338,15 +334,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -400,15 +394,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -454,15 +446,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -493,15 +483,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute

" }, diff --git a/packs/data/pathfinder-bestiary.db/pteranodon.json b/packs/data/pathfinder-bestiary.db/pteranodon.json index 70a1570ae31..80a19f90b86 100644 --- a/packs/data/pathfinder-bestiary.db/pteranodon.json +++ b/packs/data/pathfinder-bestiary.db/pteranodon.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +132,13 @@ "name": "Swoop", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pteranodon Flies up to its Speed and makes one beak Strike at any point during that movement.

" }, diff --git a/packs/data/pathfinder-bestiary.db/pugwampi.json b/packs/data/pathfinder-bestiary.db/pugwampi.json index 4862df4ea67..bb22ef63f4b 100644 --- a/packs/data/pathfinder-bestiary.db/pugwampi.json +++ b/packs/data/pathfinder-bestiary.db/pugwampi.json @@ -727,15 +727,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -771,15 +769,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -810,15 +806,13 @@ "name": "Unluck Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (@Check[type:will|dc:16] save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Unluck Aura]{Effect: Unluck Aura}

" }, diff --git a/packs/data/pathfinder-bestiary.db/purple-worm.json b/packs/data/pathfinder-bestiary.db/purple-worm.json index 7376f72c73d..f28a9d665f8 100644 --- a/packs/data/pathfinder-bestiary.db/purple-worm.json +++ b/packs/data/pathfinder-bestiary.db/purple-worm.json @@ -186,15 +186,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -230,15 +228,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -269,15 +265,13 @@ "name": "Inexorable", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The purple worm recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -308,15 +302,13 @@ "name": "Shake It Off", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The purple worm would be affected by a condition or adverse effect (such as @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph})

\n
\n

Effect The purple worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

" }, @@ -347,15 +339,13 @@ "name": "Fast Swallow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The purple worm @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature.

\n
\n

Effect The worm uses Swallow Whole.

" }, @@ -386,15 +376,13 @@ "name": "Purple Worm Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage, and enfeebled 2 (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and enfeebled 2 (1 round)

" }, @@ -427,15 +415,13 @@ "name": "Regurgitate", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The purple worm can violently regurgitate a creature or boulder it has swallowed to make a ranged Strike. The Strike deals bludgeoning damage depending on the size of the projectile: Tiny deals [[/r (2d6+13)[bludgeoning]]]{2d6+13}, Small [[/r (3d6+13)[bludgeoning]]]{3d6+13}, Medium [[/r (4d6+13)[bludgeoning]]]{4d6+13}, Large [[/r (5d6+13)[bludgeoning]]]{5d6+13}, and Huge [[/r (6d6+13)[bludgeoning]]]{6d6+13}. A regurgitated creature takes falling damage from the height of the target or from 20 feet, whichever is greater.

\n

Boulders occupy space in the worm's stomach as a creature of equivalent size, and purple worms often have several boulders swallowed. A purple worm can use a single action to swallow a new boulder.

" }, @@ -466,15 +452,13 @@ "name": "Rock Tunneler", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

" }, @@ -510,15 +494,13 @@ "name": "Swallow Whole", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d6+9)[bludgeoning]]], Rupture 24

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -551,15 +533,13 @@ "name": "Thrash", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -595,15 +575,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/quasit.json b/packs/data/pathfinder-bestiary.db/quasit.json index e825286c9f7..00b71e3aa63 100644 --- a/packs/data/pathfinder-bestiary.db/quasit.json +++ b/packs/data/pathfinder-bestiary.db/quasit.json @@ -705,15 +705,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -749,15 +747,13 @@ "name": "Telepathy (Touch)", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -792,15 +788,13 @@ "name": "Abyssal Knowledge", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a quasit offers @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.

" }, @@ -836,15 +830,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -875,15 +867,13 @@ "name": "Virtue Aversion", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit [[/r 2d6[mental]]] damage.

" }, @@ -914,15 +904,13 @@ "name": "Abyssal Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The quasit restores [[/r 1d6[healing]]]{1d6 HP} to itself.

" }, @@ -963,15 +951,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Bat\n
      \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 15 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+7 #Fangs]]{+7}/[[/r 1d20+3 #Fangs]]{+3}/[[/r 1d20-1 #Fangs]]{-1} (agile), Damage [[/r (1d4-1)[piercing]]] damage
    • \n
    • Melee wing [[/r 1d20+7 #Wing]]{+7}/[[/r 1d20+3 #Wing]]{+3}/[[/r 1d20-1 #Wing]]{-1} (agile), Damage [[/r (1d4-1)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Centipede\n
      \n
    • Speed 10 feet, climb 10 feet
    • \n
    • Melee mandibles [[/r 1d20+7 #Mandibles]]{+7}/[[/r 1d20+2 #Mandibles]]{+2}/[[/r 1d20-3 #Mandibles]]{-3} (poison), Damage [[/r {1[piercing],1d4[poison]}]]{1 piercing damage + 1d4 poison damage}
    • \n
    \n
  • \n
  • Toad\n
      \n
    • Senses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent} (Imprecise) 30 feet
    • \n
    • Speed 5 feet
    • \n
    • Melee jaws [[/r 1d20+7 #Jaws]]{+7}/[[/r 1d20+2 #Jaws]]{+2}/[[/r 1d20-3 #Jaws]]{-3}, Damage [[/r 1[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Wolf\n
      \n
    • Size Medium
    • \n
    • Senses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent} (Imprecise) 30 feet
    • \n
    • Speed 40 feet, climb 10 feet
    • \n
    • Melee jaws [[/r 1d20+7 #Jaws]]{+7}/[[/r 1d20+2 #Jaws]]{+2}/[[/r 1d20-3 #Jaws]]{-3}, Damage [[/r (1d10-1)[piercing]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}
    • \n
    \n
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1007,15 +993,13 @@ "name": "Quasit Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

" }, @@ -1053,15 +1037,13 @@ "name": "Knockdown (Wolf Form)", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/quatoid.json b/packs/data/pathfinder-bestiary.db/quatoid.json index 7e527895427..a95a55a8899 100644 --- a/packs/data/pathfinder-bestiary.db/quatoid.json +++ b/packs/data/pathfinder-bestiary.db/quatoid.json @@ -280,15 +280,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -324,15 +322,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -363,15 +359,13 @@ "name": "Calming Bioluminescence", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Calming Bioluminescence]{Effect: Calming Bioluminescence}

" }, @@ -458,15 +452,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d12+6)[bludgeoning]]], @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -502,15 +494,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/quelaunt.json b/packs/data/pathfinder-bestiary.db/quelaunt.json index 81b8e76f6ec..ce4940622bb 100644 --- a/packs/data/pathfinder-bestiary.db/quelaunt.json +++ b/packs/data/pathfinder-bestiary.db/quelaunt.json @@ -918,15 +918,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -962,15 +960,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1010,15 +1006,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1054,15 +1048,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1098,15 +1090,13 @@ "name": "+2 to Will Saves vs. Emotion", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1147,15 +1137,13 @@ "name": "Emotional Focus", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quelaunt can cast the following cleric domain spells as 8th-level occult innate spells at will without spending Focus Points: @UUID[Compendium.pf2e.spells-srd.Blind Ambition]{Blind Ambition}, @UUID[Compendium.pf2e.spells-srd.Captivating Adoration]{Captivating Adoration}, and @UUID[Compendium.pf2e.spells-srd.Delusional Pride]{Delusional Pride}.

" }, @@ -1186,15 +1174,13 @@ "name": "Emotional Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The quelaunt casts up to three spells chosen from its at-will innate spells and its emotional focus spells.

" }, @@ -1225,15 +1211,13 @@ "name": "Feed on Emotion", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The quelaunt feeds on the emotional unrest of a single creature within 30 feet that's under a harmful emotion effect. The target must succeed at a @Check[type:will|dc:37|traits:damaging-effect] save or take [[/r 4d10[mental]]] damage and be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round. If the target fails its saving throw, the quelaunt regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt an action, allowing it to use another action this turn.

" }, @@ -1269,15 +1253,13 @@ "name": "Rapid Strikes", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The quelaunt makes three melee Strikes, each against a different target within reach. The multiple attack penalty applies to each attack, but increases only after all the attacks have been made.

" }, @@ -1310,15 +1292,13 @@ "name": "Spiral of Despair", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature fails a saving throw to resist one of the quelaunt's innate spells or emotional focus spells.

\n
\n

Effect As the quelaunt invades the triggering creature's mind and plants the seeds of negative emotions, it also strips away the target's feelings of hope or positivity. The quelaunt can immediately end a single emotion effect from which the triggering creature is benefiting.

" }, diff --git a/packs/data/pathfinder-bestiary.db/quetzalcoatlus.json b/packs/data/pathfinder-bestiary.db/quetzalcoatlus.json index f5822aea7a1..4a65b481356 100644 --- a/packs/data/pathfinder-bestiary.db/quetzalcoatlus.json +++ b/packs/data/pathfinder-bestiary.db/quetzalcoatlus.json @@ -102,15 +102,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -146,15 +144,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -185,15 +181,13 @@ "name": "Snatch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A quetzalcoatlus can move at half Speed while it has a single creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}. Both its talons are occupied while it does this.

" }, @@ -224,15 +218,13 @@ "name": "Swoop", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The quetzacoaltus Flies up to its Speed and makes one beak or talon Strike at any point during that movement.

" }, @@ -268,15 +260,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/raja-rakshasa.json b/packs/data/pathfinder-bestiary.db/raja-rakshasa.json index 0b95c0fd868..fa2da0f2946 100644 --- a/packs/data/pathfinder-bestiary.db/raja-rakshasa.json +++ b/packs/data/pathfinder-bestiary.db/raja-rakshasa.json @@ -3000,15 +3000,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3044,15 +3042,13 @@ "name": "At-Will Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3088,15 +3084,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3150,15 +3144,13 @@ "name": "+3 Status to All Saves vs. Divine Magic", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3199,15 +3191,13 @@ "name": "Scoff at the Divine", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet casts a divine spell or uses a divine ability.

\n

Requirements The raja rakshasa has an unexpended spell slot that can be used to cast @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}.

\n
\n

Effect The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability.

\n

The raja rakshasa can't Scoff at the Divine for [[/br 1d4 #Recharge Scoff at the Divine]]{1d4 rounds}.

" }, @@ -3243,15 +3233,13 @@ "name": "Change Shape", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3287,15 +3275,13 @@ "name": "Disturbing Vision", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The raja rakshasa's eyes flash green as it projects a telepathic wave in a @Template[type:emanation|distance:30]. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} on a critical failure). The visions last [[/br 1d4 #Disturbing Visions Duration]]{1d4 rounds}, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Disturbing Vision]{Effect: Disturbing Vision}

" }, diff --git a/packs/data/pathfinder-bestiary.db/rat-swarm.json b/packs/data/pathfinder-bestiary.db/rat-swarm.json index 2eb723c1665..167a7284901 100644 --- a/packs/data/pathfinder-bestiary.db/rat-swarm.json +++ b/packs/data/pathfinder-bestiary.db/rat-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Filth Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -181,15 +173,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d6[piercing]]] damage and must attempt a @Check[type:reflex|dc:17|basic:true] save. A creature that fails its save is exposed to filth fever.

" }, diff --git a/packs/data/pathfinder-bestiary.db/ratfolk-grenadier.json b/packs/data/pathfinder-bestiary.db/ratfolk-grenadier.json index c1f77b75f54..13390472f84 100644 --- a/packs/data/pathfinder-bestiary.db/ratfolk-grenadier.json +++ b/packs/data/pathfinder-bestiary.db/ratfolk-grenadier.json @@ -1046,15 +1046,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1085,15 +1083,13 @@ "name": "Infused Items", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ratfolk grenadier carries 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Infused Moderate Acid Flasks}, 2 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Infused Moderate Alchemist's Fires}, and 2 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Moderate)]{Infused Moderate Frost Vials}. These items last for 24 hours, or until the next time they make their daily preparations.

" }, @@ -1124,15 +1120,13 @@ "name": "Cheek Pouches", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ratfolk grenadier has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove or store an item using the Interact action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand.

" }, @@ -1163,15 +1157,13 @@ "name": "Quick Bomber", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ratfolk grenadier draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, @@ -1202,15 +1194,13 @@ "name": "Quick Stow", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The ratfolk grenadier stores one held item of light or negligible Bulk in its cheek pouches.

" }, @@ -1241,15 +1231,13 @@ "name": "Swarming", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ratfolk grenadier can end its movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

" }, diff --git a/packs/data/pathfinder-bestiary.db/red-kobold-dragon-mage.json b/packs/data/pathfinder-bestiary.db/red-kobold-dragon-mage.json index 1ec5fad3f06..ca8d3d96ed9 100644 --- a/packs/data/pathfinder-bestiary.db/red-kobold-dragon-mage.json +++ b/packs/data/pathfinder-bestiary.db/red-kobold-dragon-mage.json @@ -1246,15 +1246,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1285,15 +1283,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Red fire 5
  • \n
" }, @@ -1324,15 +1320,13 @@ "name": "Illusory Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1373,15 +1367,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/redcap.json b/packs/data/pathfinder-bestiary.db/redcap.json index 7c7c1c86111..b06af5f0473 100644 --- a/packs/data/pathfinder-bestiary.db/redcap.json +++ b/packs/data/pathfinder-bestiary.db/redcap.json @@ -338,15 +338,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -377,15 +375,13 @@ "name": "Red Cap", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A redcap's woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer benefits from fast healing and takes a -4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn't grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures other than the redcap who made it.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Lost Red Cap]{Effect: Lost Red Cap}

" }, @@ -424,15 +420,13 @@ "name": "Fast Healing 10", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -469,15 +463,13 @@ "name": "Divine Revulsion", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a @Check[type:will|dc:19] save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes.

\n
\n

Critical Success The redcap is unaffected

\n

Success The redcap is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}

\n

Failure The redcap gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition for 1 round and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}

" }, @@ -512,15 +504,13 @@ "name": "Blood Soak", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The redcap dips its cap in the blood of a slain foe. The foe must have died in the last minute, and the redcap must have helped kill it. The redcap gains a +4 status bonus to damage rolls for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Soak]{Effect: Blood Soak}

" }, @@ -553,15 +543,13 @@ "name": "Deadly Cleave", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The redcap reduces a creature to 0 Hit Points with a scythe Strike.

\n
\n

Effect The redcap makes another scythe Strike against a different creature, using the same multiple attack penalty as the scythe Strike that triggered this reaction. This counts toward its multiple attack penalty.

" }, @@ -592,15 +580,13 @@ "name": "Stomp", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The redcap Strides up to half its Speed and makes a boot Strike at any point during that movement. If the boot Strike hits a @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creature, it deals an extra [[/r 2d6[bleed]]].

" }, diff --git a/packs/data/pathfinder-bestiary.db/reefclaw.json b/packs/data/pathfinder-bestiary.db/reefclaw.json index 502edbffbac..5671aa43020 100644 --- a/packs/data/pathfinder-bestiary.db/reefclaw.json +++ b/packs/data/pathfinder-bestiary.db/reefclaw.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Death Frenzy", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The reefclaw is reduced to 0 Hit Points.

\n
\n

Effect The reefclaw makes a claw Strike before dying.

" @@ -142,15 +138,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d6[bludgeoning]]], @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -181,15 +175,13 @@ "name": "Reefclaw Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -227,15 +219,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/remorhaz.json b/packs/data/pathfinder-bestiary.db/remorhaz.json index bac01665d98..f7a4cf27a06 100644 --- a/packs/data/pathfinder-bestiary.db/remorhaz.json +++ b/packs/data/pathfinder-bestiary.db/remorhaz.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -186,15 +182,13 @@ "name": "Heat", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura takes [[/r 1d6[fire]]] damage. Whenever the remorhaz takes damage from an enemy, this damage increases to [[/r 2d6[fire]]] damage until the start of its next turn. Any creature that hits a remorhaz with an unarmed Strike takes [[/r 2d6[fire]]] damage, and a weapon that hits a remorhaz takes [[/r 2d6[fire]]] damage.

" }, @@ -242,15 +236,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The remorhaz unleashes a gout of flame that deals [[/r 8d6[fire]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:26|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -285,15 +277,13 @@ "name": "Ice Tunneler", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does.

" }, @@ -329,15 +319,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {(2d8+5)[bludgeoning],2d6[fire]}]]{2d8+5 bludgeoning damage plus 2d6 fire damage}, Rupture 12

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -370,15 +358,13 @@ "name": "Thrash", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The remorhaz Strikes once with its jaws and once with its tail, each targeting a different creature. Each attack counts toward the remorhaz's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made.

" }, @@ -414,15 +400,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/riding-dog.json b/packs/data/pathfinder-bestiary.db/riding-dog.json index d0b1d55d19e..08089e7863b 100644 --- a/packs/data/pathfinder-bestiary.db/riding-dog.json +++ b/packs/data/pathfinder-bestiary.db/riding-dog.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:17] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -180,15 +174,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dog's Strikes deal [[/r {1d4}]]{1d4 extra damage} to creatures within the reach of at least two of the dog's allies.

" }, diff --git a/packs/data/pathfinder-bestiary.db/riding-horse.json b/packs/data/pathfinder-bestiary.db/riding-horse.json index 476b223729a..87b16805ffa 100644 --- a/packs/data/pathfinder-bestiary.db/riding-horse.json +++ b/packs/data/pathfinder-bestiary.db/riding-horse.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:16] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -180,15 +174,13 @@ "name": "Gallop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The riding horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/riding-pony.json b/packs/data/pathfinder-bestiary.db/riding-pony.json index bb68d7a92a5..0f938cbd6d0 100644 --- a/packs/data/pathfinder-bestiary.db/riding-pony.json +++ b/packs/data/pathfinder-bestiary.db/riding-pony.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:15] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -180,15 +174,13 @@ "name": "Gallop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The riding pony Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/river-drake.json b/packs/data/pathfinder-bestiary.db/river-drake.json index 7175495035c..87bd3bdf675 100644 --- a/packs/data/pathfinder-bestiary.db/river-drake.json +++ b/packs/data/pathfinder-bestiary.db/river-drake.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Tail Lash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the river drake's tail uses an action to Strike or attempt a skill check.

\n
\n

Effect The river drake attempts to Strike the triggering creature with its tail. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -217,15 +211,13 @@ "name": "Caustic Mucus", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The river drake spits a ball of caustic mucus up to a range of 50 feet that explodes in a @Template[type:burst|distance:10]. Creatures within the burst take [[/r 4d6[acid]]] damage (@Check[type:reflex|dc:19|basic:true] save). Those that fail this save also take [[/r 1d6[persistent,acid]]] and take a -5-foot status penalty to their Speed. This Speed reduction ends with the persistent acid damage.

\n

The river drake can't use Caustic Mucus again for [[/br 1d6 #Recharge Caustic Mucus]]{1d6 rounds}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Caustic Mucus]{Effect: Caustic Mucus}

" }, @@ -260,15 +252,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The river drake makes one Fangs Strike and two Tail Strikes in any order.

" }, @@ -299,15 +289,13 @@ "name": "Speed Surge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The river drake moves up to twice its Speed. It can do this three times per day.

" }, diff --git a/packs/data/pathfinder-bestiary.db/roc.json b/packs/data/pathfinder-bestiary.db/roc.json index bd994453348..13ba015c9ac 100644 --- a/packs/data/pathfinder-bestiary.db/roc.json +++ b/packs/data/pathfinder-bestiary.db/roc.json @@ -145,15 +145,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -184,15 +182,13 @@ "name": "Wing Rebuff", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing.

\n
\n

Effect The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.

" }, @@ -223,15 +219,13 @@ "name": "Flying Strafe", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.

" }, @@ -262,15 +256,13 @@ "name": "Snack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in its talon.

" }, @@ -317,15 +309,13 @@ "name": "Snatch", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roc can Fly at half Speed while it has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in either or both of its talons, carrying that creature along with it.

" }, @@ -361,15 +351,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -405,15 +393,13 @@ "name": "Improved Push 10 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pathfinder-bestiary.db/roper.json b/packs/data/pathfinder-bestiary.db/roper.json index 9dc942f58fa..f1a0f4d5d23 100644 --- a/packs/data/pathfinder-bestiary.db/roper.json +++ b/packs/data/pathfinder-bestiary.db/roper.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -193,15 +189,13 @@ "name": "Reactive Lash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the roper's strand leaves a square during a move action it's using.

\n
\n

Effect The roper makes a strand Strike against the triggering creature.

" }, @@ -232,15 +226,13 @@ "name": "Extend Strands", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a -4 circumstance penalty to Stealth checks, and while they're retracted, it can't use its strand Strikes.

" }, @@ -287,15 +279,13 @@ "name": "Flurry of Strands", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The roper makes a strand Strike with each of its strands (except those that are @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilizing} creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.

" }, @@ -326,15 +316,13 @@ "name": "Pull the Strands", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The roper pulls every creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by its strands toward itself. The roper rolls a single @Check[type:athletics] check and compares the result to each @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer.

" }, @@ -365,15 +353,13 @@ "name": "Sticky Strand", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature hit by a roper's strand is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of enfeebled 4). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand.

" }, diff --git a/packs/data/pathfinder-bestiary.db/rune-giant.json b/packs/data/pathfinder-bestiary.db/rune-giant.json index b6522225706..105859048e8 100644 --- a/packs/data/pathfinder-bestiary.db/rune-giant.json +++ b/packs/data/pathfinder-bestiary.db/rune-giant.json @@ -1508,15 +1508,13 @@ "name": "Low-Light Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1552,15 +1550,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1596,15 +1592,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1640,15 +1634,13 @@ "name": "Attack of Opportunity (Special)", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The rune giant gains an additional reaction at the beginning of each of its turns that it can only use for an Attack of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1679,15 +1671,13 @@ "name": "Command Giants", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a rune giant casts a mental spell against another giant, the DC is 39, rather than 35.

" }, @@ -1718,15 +1708,13 @@ "name": "Demand", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a rune giant casts its innate @UUID[Compendium.pf2e.spells-srd.Sending]{Sending} spell, it can also cast @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} on the target.

" }, @@ -1761,15 +1749,13 @@ "name": "Flashing Runes", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The rune giant uses an arcane ability or casts an arcane spell.

\n
\n

Effect The runes on the giant's body flash as they produce magical energy. Each creature within a @Template[type:emanation|distance:10]{10-foot emanation} must attempt a @Check[type:fortitude|dc:35] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, @@ -1804,15 +1790,13 @@ "name": "Invoke Rune", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rune giant invokes one of the runes on its body, causing the rune to spray forth a @Template[type:cone|distance:30|damaging:yes]{30-foot cone} of sparks that deals [[/r 6d12[electricity]]] damage to all creatures in the cone (@Check[type:reflex|dc:37|basic:true] save).

\n

A glowing copy of the invoked rune appears on a single weapon the giant holds, granting the weapon one effect listed below of the giant's choice.

\n

The giant can't use Invoke Rune again for [[/br 1d4 #rounds]]{1d4 rounds}. The effect on the weapon lasts for 1 minute. If the giant places a new rune on a weapon, any previously placed rune immediately vanishes, ending its effect.

\n
    \n
  • Rune of Destruction The weapon gains the deadly trait with three weapon damage dice of the same die size as for the base weapon, and a creature hit with the weapon is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} unless it succeeds at a @Check[type:fortitude|dc:35|name:Rune of Destruction] save.
  • \n
  • Rune of Flames The weapon deals an additional [[/r 3d6[fire]]] damage on all attacks.
  • \n
  • Rune of Smiting When the weapon hits, the giant can Push the target back 10 feet, or 20 feet on a critical hit.
  • \n
\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Destruction (Greatsword)]{Effect: Rune of Destruction (Greatsword)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Destruction (Longspear)]{Effect: Rune of Destruction (Longspear)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Destruction (Rock)]{Effect: Rune of Destruction (Rock)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Flames (Greatsword)]{Effect: Rune of Flames (Greatsword)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Flames (Longspear)]{Effect: Rune of Flames (Longspear)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Flames (Rock)]{Effect: Rune of Flames (Rock)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Smiting (Greatsword)]{Effect: Rune of Smiting (Greatsword)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Smiting (Longspear)]{Effect: Rune of Smiting (Longspear)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rune of Smiting (Rock)]{Effect: Rune of Smiting (Rock)}

" }, @@ -1853,15 +1837,13 @@ "name": "Throw Rock", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1892,15 +1874,13 @@ "name": "Wide Swing", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rune giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/rust-monster.json b/packs/data/pathfinder-bestiary.db/rust-monster.json index c3fb8700836..d9a99dbe97c 100644 --- a/packs/data/pathfinder-bestiary.db/rust-monster.json +++ b/packs/data/pathfinder-bestiary.db/rust-monster.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -177,15 +175,13 @@ "name": "Metal Scent 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A rust monster can smell metal as a precise sense.

" }, @@ -216,15 +212,13 @@ "name": "Tail Trip", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature carrying a metal item attempts to move out of a square within reach of the rust monster's tail.

\n
\n

Effect The rust monster makes a tail Strike against the triggering creature.

" }, @@ -255,15 +249,13 @@ "name": "Antenna Disarm", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rust monster attempts to @UUID[Compendium.pf2e.action-macros.Disarm: Athletics]{Disarm} a metal item a creature is holding using its antenna (with the same modifier as an antenna Strike).

\n

On a success, the item is subject to the rust monster's rust ability in addition to the effects of the Disarm, and if the check to Disarm is a critical success, the rust monster drops the item on the ground in its own space.

" }, @@ -294,15 +286,13 @@ "name": "Rust", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rust monster's antenna causes metal to rapidly rust and corrode.

\n

If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust monster deals [[/r {2d6}]]{2d6 damage} (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness.

\n

If the rust monster hits an unattended metal item, the item takes this damage automatically.

\n

If a creature uses the @UUID[Compendium.pf2e.feats-srd.Shield Block]{Shield Block} reaction with a metal shield against an antenna attack, the shield is automatically broken, but no other item is rusted on that attack.

" }, @@ -338,15 +328,13 @@ "name": "Improved Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/salamander.json b/packs/data/pathfinder-bestiary.db/salamander.json index f399e1578ea..29bbcd84b84 100644 --- a/packs/data/pathfinder-bestiary.db/salamander.json +++ b/packs/data/pathfinder-bestiary.db/salamander.json @@ -223,15 +223,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -267,15 +265,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -306,15 +302,13 @@ "name": "Armor of Flames", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes [[/r 2d6[persistent,fire]]] damage unless it succeeds at a @Check[type:reflex|dc:25|traits:damaging-effect] save.

" }, @@ -366,15 +360,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+4)[bludgeoning],1d6[fire]}]]{1d8+4 bludgeoning plus 1d6 fire}, @Check[type:fortitude|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -410,15 +402,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/satyr.json b/packs/data/pathfinder-bestiary.db/satyr.json index 4b5769d4ebe..5a0da1acb0d 100644 --- a/packs/data/pathfinder-bestiary.db/satyr.json +++ b/packs/data/pathfinder-bestiary.db/satyr.json @@ -1696,15 +1696,13 @@ "name": "Low-Light Vision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1735,15 +1733,13 @@ "name": "Sylvan Wine", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sylvan Wine]{Effect: Sylvan Wine}

" }, @@ -1778,15 +1774,13 @@ "name": "Fleet Performer", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the satyr Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.

" }, @@ -1817,15 +1811,13 @@ "name": "Play the Pipes", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The satyr is holding a musical instrument.

\n
\n

Effect The satyr plays a melody on his instrument to cast @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, @UUID[Compendium.pf2e.spells-srd.Fear]{Fear}, @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep}, or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a @Template[type:emanation|distance:60] instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music.

" }, diff --git a/packs/data/pathfinder-bestiary.db/scorpion-swarm.json b/packs/data/pathfinder-bestiary.db/scorpion-swarm.json index 018ae872b36..bdda607541b 100644 --- a/packs/data/pathfinder-bestiary.db/scorpion-swarm.json +++ b/packs/data/pathfinder-bestiary.db/scorpion-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Scorpion Venom", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -93,15 +89,13 @@ "name": "Swarming Stings", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:21|basic:true] save) and is exposed to scorpion venom.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sea-devil-baron.json b/packs/data/pathfinder-bestiary.db/sea-devil-baron.json index 208dc579a8e..cef6a7d0ba3 100644 --- a/packs/data/pathfinder-bestiary.db/sea-devil-baron.json +++ b/packs/data/pathfinder-bestiary.db/sea-devil-baron.json @@ -411,15 +411,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -450,15 +448,13 @@ "name": "Shark Commune 150 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -496,15 +492,13 @@ "name": "Wavesense 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -535,15 +529,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -628,15 +620,13 @@ "name": "Bloodletting", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, @@ -704,15 +694,13 @@ "name": "Hateful Tide", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The sea devil baron is in a blood frenzy.

\n
\n

Effect The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sea-devil-brute.json b/packs/data/pathfinder-bestiary.db/sea-devil-brute.json index 02acc628570..b60d5052907 100644 --- a/packs/data/pathfinder-bestiary.db/sea-devil-brute.json +++ b/packs/data/pathfinder-bestiary.db/sea-devil-brute.json @@ -298,15 +298,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -337,15 +335,13 @@ "name": "Shark Commune 150 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -383,15 +379,13 @@ "name": "Wavesense 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -422,15 +416,13 @@ "name": "Blood Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -515,15 +507,13 @@ "name": "Bloodletting", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, @@ -591,15 +581,13 @@ "name": "Unimpeded Throw", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sea-devil-scout.json b/packs/data/pathfinder-bestiary.db/sea-devil-scout.json index d1e68ea615c..e5d20b94378 100644 --- a/packs/data/pathfinder-bestiary.db/sea-devil-scout.json +++ b/packs/data/pathfinder-bestiary.db/sea-devil-scout.json @@ -410,15 +410,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -449,15 +447,13 @@ "name": "Shark Commune 150 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -495,15 +491,13 @@ "name": "Wavesense 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -534,15 +528,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -627,15 +619,13 @@ "name": "Bloodletting", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sea-hag.json b/packs/data/pathfinder-bestiary.db/sea-hag.json index 8b2ae47528b..d450d313ccf 100644 --- a/packs/data/pathfinder-bestiary.db/sea-hag.json +++ b/packs/data/pathfinder-bestiary.db/sea-hag.json @@ -1656,15 +1656,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1700,15 +1698,13 @@ "name": "Coven", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sea hag adds @UUID[Compendium.pf2e.spells-srd.Acid Arrow]{Acid Arrow}, @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse}, and @UUID[Compendium.pf2e.spells-srd.Water Walk]{Water Walk} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -1743,15 +1739,13 @@ "name": "Sea Hag's Bargain", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality-such as its courage, its beauty, or its voice-in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.

" }, @@ -1790,15 +1784,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1847,15 +1839,13 @@ "name": "Dread Gaze", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its @Check[type:will|dc:20] save. The target does not need to be able to see the sea hag.

\n
\n

Critical Success No effect.

\n

Success @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure Frightened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. If the target was dying, it remains @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

\n

Critical Failure @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and slowed 1 for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sea-serpent.json b/packs/data/pathfinder-bestiary.db/sea-serpent.json index 1f859d84f45..aef80516051 100644 --- a/packs/data/pathfinder-bestiary.db/sea-serpent.json +++ b/packs/data/pathfinder-bestiary.db/sea-serpent.json @@ -148,15 +148,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -187,15 +185,13 @@ "name": "Undetectable", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifler for its counteract modifier.

" }, @@ -229,15 +225,13 @@ "name": "Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sea serpent attempts to capsize an aquatic vessel of its size or smaller that it's adjacent to. It must succeed at an Athletics check with a DC of 35 or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -275,15 +269,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+14)[bludgeoning]]], @Check[type:fortitude|dc:32|basic:true]

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -314,15 +306,13 @@ "name": "Sea Serpent Algae", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The water in the ballast organs around the sea serpent's neck is full of psychotropic algae.

\n

Saving Throw @Check[type:fortitude|dc:34]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and, if flying, spends its first action each turn to descend 20 feet (1 round)

\n

Stage 2 confused and, if flying, descends until reaching the ground or water below (1 round)

" }, @@ -356,15 +346,13 @@ "name": "Spine Rake", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes [[/r (4d6+8)[slashing]]] damage (@Check[type:reflex|dc:32|basic:true] save).

" }, @@ -403,15 +391,13 @@ "name": "Swallow Whole", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (2d10+6)[bludgeoning]]] damage, Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -449,15 +435,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/sewer-ooze.json b/packs/data/pathfinder-bestiary.db/sewer-ooze.json index ef348dcdd3d..a4f1fd6cea5 100644 --- a/packs/data/pathfinder-bestiary.db/sewer-ooze.json +++ b/packs/data/pathfinder-bestiary.db/sewer-ooze.json @@ -52,15 +52,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sewer ooze can sense nearby motion through vibration and air movement.

" }, @@ -91,15 +89,13 @@ "name": "Filth Wave", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The sewer ooze unleashes a wave of filth, covering all creatures within a @Template[type:emanation|distance:20]. Each creature in the area must succeed at a @Check[type:reflex|dc:17|traits:damaging-effect] save or take [[/r 1d4[acid]]] damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}).

\n

A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Filth Wave]{Effect: Filth Wave}

" }, diff --git a/packs/data/pathfinder-bestiary.db/shadow.json b/packs/data/pathfinder-bestiary.db/shadow.json index 5a8a0483c47..8bb3fff5b71 100644 --- a/packs/data/pathfinder-bestiary.db/shadow.json +++ b/packs/data/pathfinder-bestiary.db/shadow.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Light Vulnerability", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -134,15 +130,13 @@ "name": "Shadow Spawn", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -173,15 +167,13 @@ "name": "Slink in Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -212,15 +204,13 @@ "name": "Steal Shadow", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.

\n
\n

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

" }, diff --git a/packs/data/pathfinder-bestiary.db/shaitan.json b/packs/data/pathfinder-bestiary.db/shaitan.json index 534f4bdc32e..aa6eccc0772 100644 --- a/packs/data/pathfinder-bestiary.db/shaitan.json +++ b/packs/data/pathfinder-bestiary.db/shaitan.json @@ -958,15 +958,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1002,15 +1000,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1046,15 +1042,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1090,15 +1084,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1129,15 +1121,13 @@ "name": "Earth Glide", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shaitan can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -1168,15 +1158,13 @@ "name": "Shove into Stone", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the shaitan Pushes a creature into a stone barrier, the target must succeed at a @Check[type:reflex|dc:22] save or become merged with the barrier (as @UUID[Compendium.pf2e.spells-srd.Meld into Stone]{Meld into Stone}). The victim can attempt to Escape (DC 28).

" }, @@ -1216,15 +1204,13 @@ "name": "Push 10 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/shambler.json b/packs/data/pathfinder-bestiary.db/shambler.json index 2f78acc3c0c..15b109f2dbf 100644 --- a/packs/data/pathfinder-bestiary.db/shambler.json +++ b/packs/data/pathfinder-bestiary.db/shambler.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Mound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When it's not in danger, the shambler spends 1 minute settling into a pile that looks like a lump of loose vegetation. While it is in this form, creatures must actively @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and succeed at a @Check[type:perception|dc:22|traits:action:seek] check (@Check[type:perception|dc:28|traits:action:seek] in forests or swamps) to detect the shambler's true nature.

" }, @@ -135,15 +131,13 @@ "name": "Electric Surge", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the shambler would take electricity damage or is targeted with an electricity effect, it gains 12 temporary HP and is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.

" }, @@ -174,15 +168,13 @@ "name": "Shamble", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

ShambleRequirements The shambler is in mound form

\n

Trigger A creature unaware of the shambler's true nature comes within 10 feet.

\n
\n

Effect The shambler makes a vine Strike against the creature. Then roll initiative.

" }, @@ -210,15 +202,13 @@ "name": "Vine Lash", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shambler makes a vine Strike against each creature within reach. Its multiple attack penalty increases only after all the attacks.

" }, @@ -254,15 +244,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/shemhazian.json b/packs/data/pathfinder-bestiary.db/shemhazian.json index 5439bcd81b2..974ba5ff713 100644 --- a/packs/data/pathfinder-bestiary.db/shemhazian.json +++ b/packs/data/pathfinder-bestiary.db/shemhazian.json @@ -1367,15 +1367,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1411,15 +1409,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1455,15 +1451,13 @@ "name": "Telepathy 100 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1503,15 +1497,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1547,15 +1539,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1591,15 +1581,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1648,15 +1636,13 @@ "name": "Paralyzing Gaze", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A non-evil creature that ends its turn in the aura must attempt a @Check[type:fortitude|dc:35] save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round, and if it critically fails, it is instead @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -1704,15 +1690,13 @@ "name": "Succor Vulnerability", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shemhazian's mutilation is a part of them, and they can't bear to see it reversed. The first time each round that a creature heals from damage the shemhazian dealt on their last turn, the demon takes [[/r 3d6[mental]]] damage.

" }, @@ -1743,15 +1727,13 @@ "name": "Tail Whip", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the shemhazian's tail leaves a square during a move action it's using.

\n
\n

Effect The shemhazian attempts to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet.

" }, @@ -1782,15 +1764,13 @@ "name": "Enfeebling Bite", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the shemhazian's jaws Strike damages a creature, the target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3}. The target can attempt a @Check[type:fortitude|dc:37] save to reduce this to @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (or be unaffected on a critical success).

" }, @@ -1824,15 +1804,13 @@ "name": "Focused Gaze", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shemhazian focuses their gaze on a non-evil creature they can see within 30 feet. If that creature isn't already @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} by the shemhazian's paralyzing gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that creature is slowed, it must succeed at a @Check[type:fortitude|dc:35] save or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. A shemhazian can't use this ability against the same creature more than once per round.

" }, @@ -1874,15 +1852,13 @@ "name": "Rend", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1918,15 +1894,13 @@ "name": "Improved Grab", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/shield-archon.json b/packs/data/pathfinder-bestiary.db/shield-archon.json index fde98b68e7c..9b05e380b9e 100644 --- a/packs/data/pathfinder-bestiary.db/shield-archon.json +++ b/packs/data/pathfinder-bestiary.db/shield-archon.json @@ -1084,15 +1084,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1123,15 +1121,13 @@ "name": "Morphic Hands", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

A shield archon's hands can change into a +1 @UUID[Compendium.pf2e.equipment-srd.Holy]{Holy} @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} spear and a @UUID[Compendium.pf2e.equipment-srd.Sturdy Shield (Lesser)]{Lesser Sturdy Shield} or back into hands.

\n

Transforming does not restore any HP to the items, and if either the weapon or shield is fully destroyed, the archon loses that hand until it receives a @UUID[Compendium.pf2e.spells-srd.Regenerate]{Regenerate} spell or similar magic.

\n

If a shield archon is slain, its weapon and shield can be taken, but they fade into nothingness after 24 hours.

" }, @@ -1184,15 +1180,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1228,15 +1222,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1272,15 +1264,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1329,15 +1319,13 @@ "name": "Living Shield", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shield archon's shield is the focal point of its courage and soul. It always has its shield raised without needing to @UUID[Compendium.pf2e.action-macros.Raise a Shield]{Raise a Shield}, and it can use @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Shield Block]{Shield Block} as a free action instead of a reaction (Hardness 10, HP 80). A shield archon can trigger its Shield Block free action when an ally within 10 feet is the target of an attack, reducing damage to that ally instead of itself but otherwise following the normal rules of Shield Block.

" }, @@ -1368,15 +1356,13 @@ "name": "Menacing Guardian", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Enemies that start their turn in the area or enter it must attempt a @Check[type:will|dc:27] save.

\n

On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.

\n

Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.

" }, @@ -1422,15 +1408,13 @@ "name": "Retributive Strike", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Damage Reduction 12

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.RetributiveStrike]

" }, @@ -1466,15 +1450,13 @@ "name": "Shield Block", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1505,15 +1487,13 @@ "name": "Archon's Door", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, if an archon sees another creature cast @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door.

\n

If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

" }, @@ -1544,15 +1524,13 @@ "name": "Courageous Switch", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shield archon uses its @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} innate spell, it can choose to move into the space of a willing ally it can see within range. If it does so, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast Dimension Door.

" }, diff --git a/packs/data/pathfinder-bestiary.db/shining-child.json b/packs/data/pathfinder-bestiary.db/shining-child.json index 04cceaab6cc..9298c90c38a 100644 --- a/packs/data/pathfinder-bestiary.db/shining-child.json +++ b/packs/data/pathfinder-bestiary.db/shining-child.json @@ -1409,15 +1409,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1453,15 +1451,13 @@ "name": "Telepathy 120 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1496,15 +1492,13 @@ "name": "Radiance Dependence", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shining child is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while in areas of darkness.

" }, @@ -1540,15 +1534,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1579,15 +1571,13 @@ "name": "Blinding Aura", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a @Check[type:fortitude|dc:29] save. If it fails, it is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.

" }, @@ -1642,15 +1632,13 @@ "name": "Overwhelming Light", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The shining child enters an area of magical darkness or begins its turn in an area of magical darkness.

\n
\n

Effect The shining child attempts to counteract the magical darkness (as a 7th-level spell).

" }, diff --git a/packs/data/pathfinder-bestiary.db/shoggoth.json b/packs/data/pathfinder-bestiary.db/shoggoth.json index 1fdefd3a312..33b2a040ccf 100644 --- a/packs/data/pathfinder-bestiary.db/shoggoth.json +++ b/packs/data/pathfinder-bestiary.db/shoggoth.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -102,15 +100,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -146,15 +142,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -190,15 +184,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -241,15 +233,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -303,15 +293,13 @@ "name": "Fast Healing 20", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -348,15 +336,13 @@ "name": "Maddening Cacophony", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:will|dc:38] save or become confused for 1 round ([[/br 2d4 #rounds]]{2d4 rounds} on a critical failure). A creature that successfully saves is temporarily immune for 24 hours.

" }, @@ -409,15 +395,13 @@ "name": "Constrict", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d10+15)[bludgeoning]]], @Check[type:fortitude|dc:40|basic:true]

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -448,15 +432,13 @@ "name": "Eat Away", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that begins its turn inside the shoggoth takes [[/r 9d6[acid]]] damage.

" }, @@ -492,15 +474,13 @@ "name": "Engulf", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:40|traits:damaging-effect], [[/r 6d6[acid]]] damage, Escape DC 40, Rupture 40

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -536,15 +516,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/shuln.json b/packs/data/pathfinder-bestiary.db/shuln.json index 6d3bb9d5dc7..4658f9bad06 100644 --- a/packs/data/pathfinder-bestiary.db/shuln.json +++ b/packs/data/pathfinder-bestiary.db/shuln.json @@ -100,15 +100,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -144,15 +142,13 @@ "name": "Scent 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Armor-Rending", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.

" }, @@ -222,15 +216,13 @@ "name": "Shuln Saliva", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage, and slowed 1 (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 2d6 #Paralysis Duration]]{2d6 hours}. Shuln saliva overcomes the inexorable ability.

" }, @@ -264,15 +256,13 @@ "name": "Unstoppable Burrow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.

" }, diff --git a/packs/data/pathfinder-bestiary.db/simurgh.json b/packs/data/pathfinder-bestiary.db/simurgh.json index b77c8df7061..5d404d745d0 100644 --- a/packs/data/pathfinder-bestiary.db/simurgh.json +++ b/packs/data/pathfinder-bestiary.db/simurgh.json @@ -1282,15 +1282,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1326,15 +1324,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1370,15 +1366,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1414,15 +1408,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1476,15 +1468,13 @@ "name": "Attack of Opportunity", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1515,15 +1505,13 @@ "name": "Aura of Peace", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:50]{50 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that starts its turn in the aura must attempt a @Check[type:will|dc:37] save or be affected by @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions}. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura.

" }, @@ -1573,15 +1561,13 @@ "name": "Banishing Swipe", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature hit by the simurgh's tail Strike is not currently on its home plane, it must succeed at a @Check[type:will|dc:42] save or be affected by @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment}, except that if the creature critically succeeds its save the simurgh is not @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}.

" }, @@ -1612,15 +1598,13 @@ "name": "Radiant Feathers", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The simurgh fans out its glimmering tail feathers and blasts its foes with a @Template[type:cone|distance:100] of radiant light. Aside from the size of the cone, this effect is identical to @UUID[Compendium.pf2e.spells-srd.Prismatic Spray]{Prismatic Spray} (DC 42).

" }, diff --git a/packs/data/pathfinder-bestiary.db/skeletal-champion.json b/packs/data/pathfinder-bestiary.db/skeletal-champion.json index 82eda680fa7..4b6f9a29e33 100644 --- a/packs/data/pathfinder-bestiary.db/skeletal-champion.json +++ b/packs/data/pathfinder-bestiary.db/skeletal-champion.json @@ -583,15 +583,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -627,15 +625,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -678,15 +674,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -722,15 +716,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/skeletal-giant.json b/packs/data/pathfinder-bestiary.db/skeletal-giant.json index 80b6c36affd..f266d90c897 100644 --- a/packs/data/pathfinder-bestiary.db/skeletal-giant.json +++ b/packs/data/pathfinder-bestiary.db/skeletal-giant.json @@ -319,15 +319,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -363,15 +361,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -409,15 +405,13 @@ "name": "Broad Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -448,15 +442,13 @@ "name": "Terrifying Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.

\n

If the strike hits, the giant attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target.

" }, diff --git a/packs/data/pathfinder-bestiary.db/skeletal-horse.json b/packs/data/pathfinder-bestiary.db/skeletal-horse.json index ab6e78160de..ded065d4775 100644 --- a/packs/data/pathfinder-bestiary.db/skeletal-horse.json +++ b/packs/data/pathfinder-bestiary.db/skeletal-horse.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -143,15 +139,13 @@ "name": "Gallop", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The horse Strides twice, with its Speed increased by 10 feet.

" }, @@ -182,15 +176,13 @@ "name": "Undead Steed", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Undead and creatures allied with them can @UUID[Compendium.pf2e.actionspf2e.Command an Animal]{Command} a skeletal steed without needing to attempt a skill check.

" }, diff --git a/packs/data/pathfinder-bestiary.db/skeletal-hulk.json b/packs/data/pathfinder-bestiary.db/skeletal-hulk.json index c997d0e1720..3e5efa2afa1 100644 --- a/packs/data/pathfinder-bestiary.db/skeletal-hulk.json +++ b/packs/data/pathfinder-bestiary.db/skeletal-hulk.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -146,15 +142,13 @@ "name": "Broad Swipe", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -185,15 +179,13 @@ "name": "Massive Rush", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoves} the target 10 feet.

" }, diff --git a/packs/data/pathfinder-bestiary.db/skeleton-guard.json b/packs/data/pathfinder-bestiary.db/skeleton-guard.json index 1d414342ed4..8990bbe3ce4 100644 --- a/packs/data/pathfinder-bestiary.db/skeleton-guard.json +++ b/packs/data/pathfinder-bestiary.db/skeleton-guard.json @@ -454,15 +454,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -498,15 +496,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pathfinder-bestiary.db/skulltaker.json b/packs/data/pathfinder-bestiary.db/skulltaker.json index 83c324b43a1..eb056047cb4 100644 --- a/packs/data/pathfinder-bestiary.db/skulltaker.json +++ b/packs/data/pathfinder-bestiary.db/skulltaker.json @@ -819,15 +819,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -858,15 +856,13 @@ "name": "Skeletal Lore", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltakerʼs home region). The skulltaker can use Skeletal Lore as the primary skill check for the @UUID[Compendium.pf2e.spells-srd.Legend Lore]{Legend Lore} ritual, and it can cast legend lore without secondary casters.

" }, @@ -905,15 +901,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -949,15 +943,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -998,15 +990,13 @@ "name": "Shard Storm", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any @UUID[Compendium.pf2e.spells-srd.Death Ward]{Death Ward} effect on the creature ([[/r 1d20+30 #Counteract]]{+30 counteract modifier}) and then deals [[/r {4d6[slashing],4d6[negative]}]]{4d6 slashing damage and 4d6 negative damage} to the creature, with a @Check[type:reflex|dc:40|basic:true] save.

" }, @@ -1054,15 +1044,13 @@ "name": "Bonetaker", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a @Check[type:will|dc:40] save or rise as a @UUID[Compendium.pf2e.pathfinder-bestiary.Skeletal Champion]{Skeletal Champion} in [[/br 1d4 #Skeletal Champion Transformation]]{1d4 rounds}. These skeletal champions are controlled by the skulltaker.

" }, @@ -1096,15 +1084,13 @@ "name": "Energy Drain", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a skulltaker hits with a melee Strike, the target must succeed at a @Check[type:fortitude|dc:40] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1138,15 +1124,13 @@ "name": "Splintered Ground", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skulltaker causes splintered bones to erupt from all solid surfaces in a @Template[type:emanation|distance:100], except for surfaces of worked stone. A creature moving through the bones takes [[/r {10[piercing],10[negative]}]]{10 piercing damage and 10 negative damage} for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a @Check[type:reflex|dc:40] save or take a -10-foot circumstance penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Splintered Ground]{Effect: Splintered Ground}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Splintered Ground (Critical Failure)]{Effect: Splintered Ground (Critical Failure)}

" }, diff --git a/packs/data/pathfinder-bestiary.db/skum.json b/packs/data/pathfinder-bestiary.db/skum.json index 577566bd9fd..844ada80276 100644 --- a/packs/data/pathfinder-bestiary.db/skum.json +++ b/packs/data/pathfinder-bestiary.db/skum.json @@ -298,15 +298,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pathfinder-bestiary.db/slothspawn.json b/packs/data/pathfinder-bestiary.db/slothspawn.json index 849f2d4d211..1c9d3fecbfc 100644 --- a/packs/data/pathfinder-bestiary.db/slothspawn.json +++ b/packs/data/pathfinder-bestiary.db/slothspawn.json @@ -255,15 +255,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -294,15 +292,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -338,15 +334,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -400,15 +394,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -454,15 +446,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -493,15 +483,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus the creature takes a -10 status penalty to their Speeds for 1 minute

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sinful Bite]{Effect: Sinful Bite}

" }, diff --git a/packs/data/pathfinder-bestiary.db/slurk.json b/packs/data/pathfinder-bestiary.db/slurk.json index 7dfae4b55e9..14094b16a31 100644 --- a/packs/data/pathfinder-bestiary.db/slurk.json +++ b/packs/data/pathfinder-bestiary.db/slurk.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "+2 to All Saves vs. Grapple or Shove", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -191,15 +187,13 @@ "name": "Belly Grease", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The slurk extrudes a slippery grease from its ventral glands to coat the floor under it and in a @Template[type:emanation|distance:5], turning the affected area into uneven ground for 10 minutes, after which it dries to a putrid crust. The DC to @UUID[Compendium.pf2e.actionspf2e.Balance]{Balance} across the slime is @Check[type:acrobatics|dc:18|traits:action:balance,move].

" }, @@ -230,15 +224,13 @@ "name": "Entangling Slime", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by a slurk's slime squirt becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and takes a -5-foot penalty to Speed for 1 hour or until the slime is removed.

\n

The slime can be removed with a total of three Interact actions by the entangled creature or creatures adjacent to the creature. These actions don't need to be consecutive or made by the same creature.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Entangling Slime]{Effect: Entangling Slime}

" }, diff --git a/packs/data/pathfinder-bestiary.db/smilodon.json b/packs/data/pathfinder-bestiary.db/smilodon.json index 93a20659952..15cb32b2dba 100644 --- a/packs/data/pathfinder-bestiary.db/smilodon.json +++ b/packs/data/pathfinder-bestiary.db/smilodon.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Pierce Armor", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The smilodon makes a fangs Strike against a creature it is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbing}.

\n

If the attack hits, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; if the creature is wearing armor with hardness 10 or lower, the armor is @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}.

\n

If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes [[/r 2d6[bleed]]]. This Strike doesn't further damage armor that's already broken.

" }, @@ -221,15 +215,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The smilodon Strides and makes a Strike at the end of that movement. If the smilodon began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -265,15 +257,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The smilodon deals 1d6 extra precision damage to creatures that are flat-footed.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -341,15 +331,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/snapping-flytrap.json b/packs/data/pathfinder-bestiary.db/snapping-flytrap.json index 44f21dce46d..80e495ee1e4 100644 --- a/packs/data/pathfinder-bestiary.db/snapping-flytrap.json +++ b/packs/data/pathfinder-bestiary.db/snapping-flytrap.json @@ -61,15 +61,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -100,15 +98,13 @@ "name": "Quick Capture", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits or touches the flytrap.

\n
\n

Effect The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in that leaf.

" }, @@ -139,15 +135,13 @@ "name": "Focused Assault", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flytrap attacks a single target with both its leaves. The flytrap makes one leaf Strike. On a success, the flytrap deals the damage from one leaf Strike plus an additional [[/r {1d8}]]{1d8 damage} for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf Strike, but it can't use Improved Grab. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has.

" }, @@ -194,15 +188,13 @@ "name": "Hungry Flurry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The flytrap makes two leaf Strikes at a -2 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks.

" }, @@ -253,15 +245,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r {(1d8+1)[bludgeoning],1d6[acid]}]]{1d8+1 bludgeoning damage plus 1d6 acid damage}, Rupture 5

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -299,15 +289,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/sod-hound.json b/packs/data/pathfinder-bestiary.db/sod-hound.json index 965db0cca78..9c7acc37a8c 100644 --- a/packs/data/pathfinder-bestiary.db/sod-hound.json +++ b/packs/data/pathfinder-bestiary.db/sod-hound.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Crystal Sense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sod hound can sense crystals or gems within 60 feet as if using the scent ability

" }, @@ -133,15 +129,13 @@ "name": "Earth Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sod hound can Burrow through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -177,15 +171,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-evil.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-evil.json index 6f95d310be6..aff040732a3 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-evil.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-evil.json @@ -713,15 +713,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -752,15 +750,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-good.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-good.json index 0743996cbf5..ee270a837cf 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-good.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-good.json @@ -817,15 +817,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -856,15 +854,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-neutral.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-neutral.json index 7e3ff5b0553..4c410f8ec0a 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-neutral.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-chaotic-neutral.json @@ -696,15 +696,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -735,15 +733,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-evil.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-evil.json index 7d7310bbd36..875da8b0702 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-evil.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-evil.json @@ -715,15 +715,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -754,15 +752,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-good.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-good.json index 6c1f3c94cf0..395f2dbb24e 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-good.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-good.json @@ -701,15 +701,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -740,15 +738,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-neutral.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-neutral.json index 23b94a2f502..c67cfe81636 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-neutral.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-lawful-neutral.json @@ -697,15 +697,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -736,15 +734,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-evil.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-evil.json index 64395cd8465..9792beb22df 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-evil.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-evil.json @@ -817,15 +817,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -856,15 +854,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-good.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-good.json index da72791445b..7bec439d1ab 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-good.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-neutral-good.json @@ -698,15 +698,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -737,15 +735,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/soulbound-doll-true-neutral.json b/packs/data/pathfinder-bestiary.db/soulbound-doll-true-neutral.json index a60f1f9c48f..eb7d8ec98e1 100644 --- a/packs/data/pathfinder-bestiary.db/soulbound-doll-true-neutral.json +++ b/packs/data/pathfinder-bestiary.db/soulbound-doll-true-neutral.json @@ -714,15 +714,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -753,15 +751,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sphinx.json b/packs/data/pathfinder-bestiary.db/sphinx.json index fc286d03e21..efcb0d813cb 100644 --- a/packs/data/pathfinder-bestiary.db/sphinx.json +++ b/packs/data/pathfinder-bestiary.db/sphinx.json @@ -1103,15 +1103,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1142,15 +1140,13 @@ "name": "Bardic Lore", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the @UUID[Compendium.pf2e.feats-srd.Bardic Lore]{Bardic Lore} bard feat, allowing them to Recall Knowledge on any topic.

" }, @@ -1186,15 +1182,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1230,15 +1224,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1269,15 +1261,13 @@ "name": "Claw Rake", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The sphinx rears back on their hind legs and makes two claw Strikes at the same target, using the same attack bonus as their highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw Strike.

" }, @@ -1308,15 +1298,13 @@ "name": "Pounce", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after the attack.

" }, @@ -1347,15 +1335,13 @@ "name": "Warding Glyph", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per week, a Sphinx can create a magical symbol as though casting a heightened @UUID[Compendium.pf2e.spells-srd.Glyph of Warding]{Glyph of Warding} spell. The sphinx usually shapes the glyph to take the form of a written riddle, and sets the password to the answer. A creature that gives the wrong answer or tries to pass without answering must succeed at a @Check[type:will|dc:26] save or suffer one of the following spell effects, chosen by the sphinx when creating the symbol: @UUID[Compendium.pf2e.spells-srd.Synaptic Pulse]{Synaptic Pulse} (5th), @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} (4th), @UUID[Compendium.pf2e.spells-srd.Fear]{Fear} (3rd), @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} (3rd), @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep} (3rd). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them.

" }, diff --git a/packs/data/pathfinder-bestiary.db/spider-swarm.json b/packs/data/pathfinder-bestiary.db/spider-swarm.json index 05b72c5a46a..926a70a36d6 100644 --- a/packs/data/pathfinder-bestiary.db/spider-swarm.json +++ b/packs/data/pathfinder-bestiary.db/spider-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Web Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spider swarm has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Spider Swarm Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d4[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, @@ -176,15 +168,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the spider swarm's space takes [[/r 1d4[piercing]]] damage with a @Check[type:reflex|dc:14|basic:true] save.

\n

A creature that fails its save is exposed to spider swarm venom.

" }, diff --git a/packs/data/pathfinder-bestiary.db/sprite.json b/packs/data/pathfinder-bestiary.db/sprite.json index 99a411d36eb..ea83d128ca4 100644 --- a/packs/data/pathfinder-bestiary.db/sprite.json +++ b/packs/data/pathfinder-bestiary.db/sprite.json @@ -771,15 +771,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -810,15 +808,13 @@ "name": "Luminous Fire", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite's Strikes don't deal fire damage and they can't use their luminous spark Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/stegosaurus.json b/packs/data/pathfinder-bestiary.db/stegosaurus.json index b2e211e8cb3..2c12499c639 100644 --- a/packs/data/pathfinder-bestiary.db/stegosaurus.json +++ b/packs/data/pathfinder-bestiary.db/stegosaurus.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Dorsal Deflection", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The stegosaurus is targeted with a melee attack.

\n
\n

Effect The stegosaurus leans its dorsal plates into the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the stegosaurus Steps after the attack.

" }, @@ -225,15 +219,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:25|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/stone-giant.json b/packs/data/pathfinder-bestiary.db/stone-giant.json index 21ed444ae0e..d99a5c68e9a 100644 --- a/packs/data/pathfinder-bestiary.db/stone-giant.json +++ b/packs/data/pathfinder-bestiary.db/stone-giant.json @@ -397,15 +397,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -441,15 +439,13 @@ "name": "Catch Rock", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -480,15 +476,13 @@ "name": "Big Swing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit.

\n

If the target collides with a solid object or lands on the ground, it takes bludgeoning damage as though it had fallen the distance it moved.

" }, @@ -524,15 +518,13 @@ "name": "Throw Rock", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pathfinder-bestiary.db/stone-golem.json b/packs/data/pathfinder-bestiary.db/stone-golem.json index 9662424a64f..8861669ad15 100644 --- a/packs/data/pathfinder-bestiary.db/stone-golem.json +++ b/packs/data/pathfinder-bestiary.db/stone-golem.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold and water ([[/r {5d10}]]{5d10 damage}, [[/r {2d8}]]{2d8 damage} from areas or persistent damage); healed by acid (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by earth

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -139,15 +135,13 @@ "name": "Vulnerable to Stone to Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A @UUID[Compendium.pf2e.spells-srd.Stone to Flesh]{Stone to Flesh} spell negates the golem's golem antimagic and its resistance to physical damage for 1 round. A @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell reverses this effect immediately.

" }, @@ -178,15 +172,13 @@ "name": "Impose Paralysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The stone golem hits a @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} creature.

\n
\n

Effect The creature must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -224,15 +216,13 @@ "name": "Inexorable March", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:34|traits:damaging-effect]

\n

On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by the golem's fist.

\n
\n

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

" }, @@ -260,15 +250,13 @@ "name": "Slowing Pulse", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each creature in a @Template[type:emanation|distance:10]{10-foot emanation} must succeed at a @Check[type:fortitude|dc:30] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

\n

The golem can't use Slowing Pulse again for [[/br 1d4 #Slowing Pulse Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/stone-mauler.json b/packs/data/pathfinder-bestiary.db/stone-mauler.json index 665ae5d75af..d9220c3ef12 100644 --- a/packs/data/pathfinder-bestiary.db/stone-mauler.json +++ b/packs/data/pathfinder-bestiary.db/stone-mauler.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Tremorsense (Imprecise) 80 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -183,15 +179,13 @@ "name": "Earthbound", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching solid ground, a stone mauler is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -222,15 +216,13 @@ "name": "Crumble", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The stone mauler takes damage from a hostile source while atop rock or earth.

\n
\n

Effect The stone mauler crumbles into the ground, Burrowing down 15 feet. This Burrowing does not trigger reactions.

\n

The stone mauler can't Crumble again for [[/br 1d4 #Recharge Crumble]]{1d4 rounds}.

" }, @@ -261,15 +253,13 @@ "name": "Spike Stones", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes [[/r 2d6[piercing]]] damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area.

\n

The stone mauler can disable or activate spike stones as a single action, which has the concentrate trait.

" }, @@ -317,15 +307,13 @@ "name": "Earth Glide", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The stone mauler can Burrow through any earthen matter, including rock. When it does so, the stone mauler moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -361,15 +349,13 @@ "name": "Push 10 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/storm-giant.json b/packs/data/pathfinder-bestiary.db/storm-giant.json index cb04d1e491b..44e65b10f4c 100644 --- a/packs/data/pathfinder-bestiary.db/storm-giant.json +++ b/packs/data/pathfinder-bestiary.db/storm-giant.json @@ -932,15 +932,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -976,15 +974,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1020,15 +1016,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1064,15 +1058,13 @@ "name": "Catch Rock", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -1103,15 +1095,13 @@ "name": "Lightning Blade", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword Strike with a -2 circumstance penalty against each creature within its reach.

\n

It makes only one attack roll and compares the result against each creature's AC. This Strike deals an additional [[/r 3d12[electricity]]] damage and counts as two attacks for the giant's multiple attack penalty.

" }, @@ -1177,15 +1167,13 @@ "name": "Throw Rock", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1216,15 +1204,13 @@ "name": "Wide Swing", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The storm giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/storm-lord.json b/packs/data/pathfinder-bestiary.db/storm-lord.json index 347f7c98022..fbbfd97b898 100644 --- a/packs/data/pathfinder-bestiary.db/storm-lord.json +++ b/packs/data/pathfinder-bestiary.db/storm-lord.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Disperse", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The storm lord takes damage from a hostile action.

\n
\n

Effect The storm lord disperses.

\n

Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.

" }, @@ -178,15 +174,13 @@ "name": "High Winds", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.

" }, @@ -230,15 +224,13 @@ "name": "Swiftness", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The storm lord's movement doesn't trigger reactions.

" }, @@ -274,15 +266,13 @@ "name": "Push 5 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/succubus.json b/packs/data/pathfinder-bestiary.db/succubus.json index 711ac53f9cd..6208e130011 100644 --- a/packs/data/pathfinder-bestiary.db/succubus.json +++ b/packs/data/pathfinder-bestiary.db/succubus.json @@ -1137,15 +1137,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1181,15 +1179,13 @@ "name": "Telepathy 100 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1229,15 +1225,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1273,15 +1267,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1317,15 +1309,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1374,15 +1364,13 @@ "name": "Rejection Vulnerability", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or @UUID[Compendium.pf2e.actionspf2e.Request]{Request}, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes [[/r 2d6[mental]]] damage. For one hour after causing mental damage to a succubus in this way, a creature can deal [[/r 2d6[mental]]] damage to the succubus with a successful @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize} incorporating its rejection.

" }, @@ -1413,15 +1401,13 @@ "name": "Seductive Presence", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

" }, @@ -1472,15 +1458,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1516,15 +1500,13 @@ "name": "Embrace", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The succubus attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature using their Diplomacy bonus instead of Athletics. If the creature is willing, the succubus grapples it automatically.

" }, @@ -1557,15 +1539,13 @@ "name": "Passionate Kiss", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round.

\n
\n

Effect The succubus engages a creature they have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in an embrace or other act of passion to drain its vital essence. The kiss makes the creature @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} or increases its drained condition by 1, to a maximum of 4. The creature takes [[/r 3d6[negative]]] damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a @Check[type:will|dc:26] save or be affected by a @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} to submit to more actions of passion rather than trying to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

" }, @@ -1601,15 +1581,13 @@ "name": "Profane Gift", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day.

\n
\n

Effect The succubus on can give a willing humanoid a profane gift. That creature gains a +1 status bonus to attack rolls, skill checks, and saving throws. As long as the gift persists, the succubus can communicate telepathically with the target at any distance, see through the creature's senses, and target the creature with @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the lust demon's suggestion.

\n

A humanoid can't have more than one profane gift at a time, and a succubus can't grant more than one profane gift at a time. Removing the gift requires an @UUID[Compendium.pf2e.spells-srd.Atone]{Atone} ritual. The succubus can remove the gift as a free action to give the recipient a permanent @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} condition. A 4th-level @UUID[Compendium.pf2e.spells-srd.Restoration]{Restoration} spell is required to reduce this stupefied condition by 1. A summoned succubus can't grant a profane gift.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Profane Gift]{Effect: Profane Gift}

" }, diff --git a/packs/data/pathfinder-bestiary.db/tarn-linnorm.json b/packs/data/pathfinder-bestiary.db/tarn-linnorm.json index 8a3cb7cf3a3..a182c31d2e3 100644 --- a/packs/data/pathfinder-bestiary.db/tarn-linnorm.json +++ b/packs/data/pathfinder-bestiary.db/tarn-linnorm.json @@ -459,15 +459,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -503,15 +501,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -547,15 +543,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -591,15 +585,13 @@ "name": "All-Around Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -642,15 +634,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -704,15 +694,13 @@ "name": "Regeneration 15 (Deactivated by Cold Iron)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -758,15 +746,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -797,15 +783,13 @@ "name": "Curse of Death", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a tarn linnorm, it must succeed at a @Check[type:will|dc:46] save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, or natural healing from rest.

" }, @@ -840,15 +824,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tarn linnorm can expel either a @Template[type:line|distance:120] or a @Template[type:cone|distance:60] of acid dealing [[/r 20d6[acid]]] damage to creatures within the area (@Check[type:reflex|dc:44|basic:true] save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, those who failed the breath weapon's Reflex save must succeed at a @Check[type:fortitude|dc:42] save or gain @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4} from the poisonous fumes.

\n

A tarn linnorm can't use Breath Weapon or Overwhelming Breath again for [[/br 1d4 #Recharge Breath Attacks]]{1d4 rounds}.

" }, @@ -889,15 +871,13 @@ "name": "Constrict", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d6+18)[bludgeoning]]] damage, @Check[type:fortitude|dc:44|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -928,15 +908,13 @@ "name": "Double Bite", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tarn linnorm Strides and then makes a jaws Strike with each of its heads, each against a different target. These attacks count toward the tarn linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase until after the tarn linnorm makes all of these attacks.

" }, @@ -967,15 +945,13 @@ "name": "Overwhelming Breath", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A tarn linnorm uses its Breath Weapon twice. A creature attempts only one save and can take damage only once.

\n

The tarn linnorm can't use Breath Weapon or Overwhelming Breath again for [[/br 2d4 #Recharge Breath Attacks]]{2d4 rounds}.

" }, @@ -1006,15 +982,13 @@ "name": "Tarn Linnorm Venom", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:44]

\n
\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 7d6[acid]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

\n

Stage 2 [[/r 11d6[acid]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}

" }, @@ -1054,15 +1028,13 @@ "name": "Improved Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/tengu-sneak.json b/packs/data/pathfinder-bestiary.db/tengu-sneak.json index 6526fbb731d..d8064a34994 100644 --- a/packs/data/pathfinder-bestiary.db/tengu-sneak.json +++ b/packs/data/pathfinder-bestiary.db/tengu-sneak.json @@ -562,15 +562,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -601,15 +599,13 @@ "name": "Go for the Eyes", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The tengu critically hits with a beak Strike.

\n
\n

Effect The tengu attempts to peck out its victim's eyes. The target must attempt a @Check[type:fortitude|dc:17] save.

\n
\n

Success Unaffected.

\n

Failure @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Critical Failure Blinded until healed to maximum HP.

" }, @@ -656,15 +652,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tengu deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -727,15 +721,13 @@ "name": "Surprise Attacker", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the tengu.

" }, diff --git a/packs/data/pathfinder-bestiary.db/terotricus.json b/packs/data/pathfinder-bestiary.db/terotricus.json index 01b3f47826f..76d6a590814 100644 --- a/packs/data/pathfinder-bestiary.db/terotricus.json +++ b/packs/data/pathfinder-bestiary.db/terotricus.json @@ -125,15 +125,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -169,15 +167,13 @@ "name": "Tremorsense (Imprecise) 120 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -213,15 +209,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -275,15 +269,13 @@ "name": "Regeneration 25 (Deactivated by Cold)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -324,15 +316,13 @@ "name": "Spore Cloud", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn there is exposed to spore blight.

" }, @@ -376,15 +366,13 @@ "name": "Infest Environs", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements The terotricus is in a swamp or forested area.

\n
\n

Effect The terotricus drains nutrients from nearby trees and undergrowth while simultaneously infesting them with fungal growth. All non-magical plant life (though not plant creatures) within a @Template[type:emanation|distance:60] withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment provided by trees and undergrowth. The terotricus is healed [[/r 200[healing]]]{200 Hit Points}.

" }, @@ -419,15 +407,13 @@ "name": "Spore Blight", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Plants and fungi are immune.

\n

Saving Throw @Check[type:fortitude|dc:40]

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled4} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled} by the terotricus (as @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}; [[/br 5d8 #Dureation Controlled]]{5d8 days})

\n

Stage 4 dead

" }, @@ -460,15 +446,13 @@ "name": "Sticky Spores", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a terotricus's spores must succeed at a @Check[type:reflex|dc:40] save or take a -10-foot status penalty to all its Speeds for 1 minute. On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it Escapes (DC 40).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Sticky Spores]{Effect: Sticky Spores}

" }, @@ -504,15 +488,13 @@ "name": "Improved Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, @@ -548,15 +530,13 @@ "name": "Improved Push 20 feet (40 feet on a Critical Hit)", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pathfinder-bestiary.db/tidal-master.json b/packs/data/pathfinder-bestiary.db/tidal-master.json index 661c03e8cad..605a943b6da 100644 --- a/packs/data/pathfinder-bestiary.db/tidal-master.json +++ b/packs/data/pathfinder-bestiary.db/tidal-master.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Water-Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching water, the tidal master is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -135,15 +131,13 @@ "name": "Vortex", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the area that is in the same body of water as the tidal master is difficult terrain for Swimming creatures that don't have the water trait.

" }, @@ -187,15 +181,13 @@ "name": "Drench", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The elemental puts out all fires in a @Template[type:emanation|distance:10].

\n

It extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+20 #Drench]]{+20} counteract modifier).

" }, @@ -235,15 +227,13 @@ "name": "Push or Pull 10 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tidal master can also pull the creature.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pathfinder-bestiary.db/tiefling-adept.json b/packs/data/pathfinder-bestiary.db/tiefling-adept.json index c5214a806be..b55ef1e72e4 100644 --- a/packs/data/pathfinder-bestiary.db/tiefling-adept.json +++ b/packs/data/pathfinder-bestiary.db/tiefling-adept.json @@ -2034,15 +2034,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2073,15 +2071,13 @@ "name": "Drain Bonded Item", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n

Requirements The adept hasn't acted yet on this turn.

\n
\n

Effect The adept expends the power stored in its staff. This gives the adept the ability to cast one prepared spell it had already previously cast today (choosing a different spell level each time), without spending a spell slot. The adept must still Cast the Spell and meet the spell's other requirements.

" }, diff --git a/packs/data/pathfinder-bestiary.db/tiger.json b/packs/data/pathfinder-bestiary.db/tiger.json index ba12fcca68e..634a96c0207 100644 --- a/packs/data/pathfinder-bestiary.db/tiger.json +++ b/packs/data/pathfinder-bestiary.db/tiger.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tiger Strides and makes a Strike at the end of that movement. If the tiger began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -224,15 +218,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tiger deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -295,15 +287,13 @@ "name": "Wrestle", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tiger makes a claw Strike against a creature it is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbing}. If the attack hits, that creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -339,15 +329,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/tor-linnorm.json b/packs/data/pathfinder-bestiary.db/tor-linnorm.json index e37d25bf2fd..847d4ef6380 100644 --- a/packs/data/pathfinder-bestiary.db/tor-linnorm.json +++ b/packs/data/pathfinder-bestiary.db/tor-linnorm.json @@ -459,15 +459,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -503,15 +501,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -547,15 +543,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -591,15 +585,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -653,15 +645,13 @@ "name": "Regeneration 20 (Deactivated by Cold Iron)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -707,15 +697,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Tail only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -746,15 +734,13 @@ "name": "Curse of Boiling Blood", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a creature slays a tor linnorm, it must succeed at a @Check[type:will|dc:48] save or permanently gain weakness to fire 20 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} from the agonizing pain it now endures at all times. As long as a character continues to suffer this curse, its slowed condition can never be reduced below slowed 1.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Curse of Boiling Blood]{Effect: Curse of Boiling Blood}

" }, @@ -789,15 +775,13 @@ "name": "Lava Affinity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A tor linnorm can breathe and swim freely while submerged in lava and magma.

" }, @@ -828,15 +812,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tor linnorm expels a @Template[type:cone|distance:60] of flame and ash dealing [[/r 20d6[fire]]] damage to creatures within the area (@Check[type:reflex|dc:46|basic:true] save). At the start of the tor linnorm's next turn, the area affected by the breath weapon is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional [[/r 10d6[fire]]] damage to all creatures in the area (@Check[type:reflex|dc:46|basic:true] save). A creature that spends an entire round in the smoke with open eyes must succeed at a @Check[type:fortitude|dc:44] save or is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute. The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly.

\n

The tor linnorm can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -876,15 +858,13 @@ "name": "Constrict", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d6+21)[bludgeoning]]], @Check[type:fortitude|dc:46|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -915,15 +895,13 @@ "name": "Slashing Claws", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A tor linnorm makes four Strikes with its claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all its attacks.

" }, @@ -954,15 +932,13 @@ "name": "Tor Linnorm Venom", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:44]

\n
\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 8d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

\n

Stage 2 [[/r 12d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}

" }, @@ -1002,15 +978,13 @@ "name": "Improved Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/treerazer.json b/packs/data/pathfinder-bestiary.db/treerazer.json index 5e3c090df3d..99bd806cf73 100644 --- a/packs/data/pathfinder-bestiary.db/treerazer.json +++ b/packs/data/pathfinder-bestiary.db/treerazer.json @@ -2068,15 +2068,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2112,15 +2110,13 @@ "name": "Telepathy 300 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2160,15 +2156,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2204,15 +2198,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2248,15 +2240,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2310,15 +2300,13 @@ "name": "Regeneration 50 (Deactivated by Good)", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2364,15 +2352,13 @@ "name": "Attack of Opportunity", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2403,15 +2389,13 @@ "name": "Aura of Corruption", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a @Check[type:fortitude|dc:47] save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Corruption]{Effect: Aura of Corruption}

" }, @@ -2459,15 +2443,13 @@ "name": "Blackaxe - Link", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Treerazer isn't wielding Blackaxe.

\n
\n

Effect Treerazer senses the world around Blackaxe as though it were in its location and can use any of it's innate spells through the link as if it were the source of the spell. If another creature is wielding Blackaxe, it must succeed at a @Check[type:will|dc:50] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} until it relinquishes the weapon.

" }, @@ -2498,15 +2480,13 @@ "name": "Blackaxe - Restoration", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Activate command

\n

Frequency once per minute.

\n
\n

Effect Treerazer makes a Strike against a living tree with Blackaxe. If it hits, the tree withers to ash and Treerazer heals [[/r 250[healing]]]{250 Hit Points} and gains the benefit of @UUID[Compendium.pf2e.spells-srd.Restoration]{Restoration} (6th) and @UUID[Compendium.pf2e.spells-srd.Restore Senses]{Restore Senses}.

" }, @@ -2538,15 +2518,13 @@ "name": "Blackaxe - Teleport", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Activate command

\n

Requirements Treerazer isn't wielding Blackaxe.

\n
\n

Effect Blackaxe appears in Treerazer's hands, teleporting instantly from its prior location.

" }, @@ -2577,15 +2555,13 @@ "name": "Defoliation", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Treerazer exudes a pulse of sickly green light in a @Template[type:emanation|distance:30]. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither. Non-creature plants immediately wither and die. Plant creatures take [[/r 20d8[negative]]] damage with a @Check[type:fortitude|dc:49|basic:true] save. A creature that fails its save is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} for 1 minute and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant creatures that are allied to his cause.

\n

Treerazer can't use Defoliation for [[/br 1d4 #Recharge Defoliation]]{1d4 rounds}.

" }, @@ -2620,15 +2596,13 @@ "name": "Dispelling Strike", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Trigger Treerazer hits a creature, object, or spell effect with a weapon Strike or a defoliation attack.

\n
\n

Effect Treerazer casts his innate @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}, targeting the creature he hit with his Strike or one spell affecting that creature.

" }, @@ -2662,15 +2636,13 @@ "name": "Staggering Strike", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Treerazer scores a critical hit with a melee attack, the target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/triceratops.json b/packs/data/pathfinder-bestiary.db/triceratops.json index 55101fe649a..886025c116a 100644 --- a/packs/data/pathfinder-bestiary.db/triceratops.json +++ b/packs/data/pathfinder-bestiary.db/triceratops.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Frill Defense", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The rider is targeted with an attack.

\n

Requirements A creature must be mounted on the triceratops.

\n
\n

Effect The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack.

" }, @@ -221,15 +215,13 @@ "name": "Lumbering Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The triceratops Strides up to 10 feet and then makes a Strike.

" }, @@ -265,15 +257,13 @@ "name": "Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:26|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -304,15 +294,13 @@ "name": "Vicious Gore", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A triceratops deals [[/r 2d6[bleed]]] to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} targets it hits with its horns.

" }, @@ -359,15 +347,13 @@ "name": "Knockdown", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/troll-king.json b/packs/data/pathfinder-bestiary.db/troll-king.json index 79feb1c78ac..9a586a98c53 100644 --- a/packs/data/pathfinder-bestiary.db/troll-king.json +++ b/packs/data/pathfinder-bestiary.db/troll-king.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Regeneration 30 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -197,15 +193,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -236,15 +230,13 @@ "name": "Vigorous Shake", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The troll king takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent} acid or fire damage.

\n
\n

Effect The troll king shakes itself to remove persistent acid or fire effects. The troll king immediately attempts a @Check[type:flat|dc:15] check to end the persistent damage that triggered this reaction. If the troll king succeeds at this check, it can immediately use Primordial Roar as part of this reaction.

" }, @@ -275,15 +267,13 @@ "name": "Forced Regeneration", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The troll king's regeneration is not currently deactivated.

\n
\n

Effect The troll king regains [[/r 15[healing]]]{15 HP}.

" }, @@ -316,15 +306,13 @@ "name": "Primordial Roar", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The troll king unleashes a bestial roar. Each non-troll creature within @Template[type:emanation|distance:100]{100 feet} must attempt a @Check[type:will|dc:29] save. The creature is then temporarily immune for 10 minutes.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}

" }, @@ -365,15 +353,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -404,15 +390,13 @@ "name": "Unstoppable Charge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The troll king Strides twice in a straight line. It can make up to two claw Strikes during this movement and one jaws Strike at the end of its movement. It can't Strike the same creature more than once.

" }, diff --git a/packs/data/pathfinder-bestiary.db/troll.json b/packs/data/pathfinder-bestiary.db/troll.json index cccb23f56c3..f5bf05c4ecb 100644 --- a/packs/data/pathfinder-bestiary.db/troll.json +++ b/packs/data/pathfinder-bestiary.db/troll.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -197,15 +193,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -241,15 +235,13 @@ "name": "Rend", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary.db/tyrannosaurus.json b/packs/data/pathfinder-bestiary.db/tyrannosaurus.json index b97ec1595da..181dab5c4c0 100644 --- a/packs/data/pathfinder-bestiary.db/tyrannosaurus.json +++ b/packs/data/pathfinder-bestiary.db/tyrannosaurus.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Fling", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A creature is Grabbed in the tyrannosaurus's jaws.

\n
\n

Effect The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20feet away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed upon can attempt a @Check[type:reflex|dc:23|basic:true] save.

" }, @@ -222,15 +216,13 @@ "name": "Pin Prey", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The tyrannosaurus critically hits a Large or smaller foe with its foot.

\n
\n

Effect The creature struck by the foot is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and the tyrannosaurus uses its foot to hold the creature in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner, but it cannot use Swallow Whole on the target unless it uses its jaws to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} the victim first.

" }, @@ -282,15 +274,13 @@ "name": "Swallow Whole", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (3d6+8)[bludgeoning]]] damage, Rupture 26

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -328,15 +318,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:29|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -372,15 +360,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/unicorn.json b/packs/data/pathfinder-bestiary.db/unicorn.json index 4ba18a3f829..c1627c3c50b 100644 --- a/packs/data/pathfinder-bestiary.db/unicorn.json +++ b/packs/data/pathfinder-bestiary.db/unicorn.json @@ -851,15 +851,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -895,15 +893,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -934,15 +930,13 @@ "name": "Wild Empathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on animals and to make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of them.

" }, @@ -978,15 +972,13 @@ "name": "+2 to Will Saves vs. Mental", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1026,15 +1018,13 @@ "name": "Ghost Touch", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A unicorn's Strikes have the effects of a @UUID[Compendium.pf2e.equipment-srd.Ghost Touch]{Ghost Touch} property rune.

" }, @@ -1073,15 +1063,13 @@ "name": "Powerful Charge", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional [[/r {2d6}]]{2d6 damage} on a hit.

" }, diff --git a/packs/data/pathfinder-bestiary.db/unseen-servant.json b/packs/data/pathfinder-bestiary.db/unseen-servant.json index 093532f9035..2ea42d6302a 100644 --- a/packs/data/pathfinder-bestiary.db/unseen-servant.json +++ b/packs/data/pathfinder-bestiary.db/unseen-servant.json @@ -8,15 +8,13 @@ "name": "Force Body", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An unseen servant's physical body is made of force. It can't use attack actions. It can move and use Interact actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects.

" }, @@ -47,15 +45,13 @@ "name": "Invisible", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An unseen servant is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}, though it normally doesn't @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak}, so it is usually only @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/uthul.json b/packs/data/pathfinder-bestiary.db/uthul.json index 0c68b60b43c..ac03f7f76b9 100644 --- a/packs/data/pathfinder-bestiary.db/uthul.json +++ b/packs/data/pathfinder-bestiary.db/uthul.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "High Winds", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Air in the aura is difficult terrain for Flying creatures without the air trait.

" }, @@ -188,15 +184,13 @@ "name": "Lightning Crash", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The bolt deals [[/r 6d12[electricity]]] damage to all creatures in a @Template[type:line|distance:30], with a @Check[type:reflex|dc:34|basic:true] save, and every creature in a @Template[type:emanation|distance:20] must attempt a @Check[type:fortitude|dc:34] save.

\n

The uthul can't use Lightning Crash again for [[/br 1d4 #Recharge Lightning Crash]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round.

\n

Critical Failure The creature is stunned for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -231,15 +225,13 @@ "name": "Swiftness", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An uthul's movement doesn't trigger reactions.

" }, @@ -270,15 +262,13 @@ "name": "Whirlwind Form", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The uthul transforms itself into a swirling vortex of storm and fury 10 feet wide and up to 40 feet tall. It stays in this form for 3 rounds or until it Dismisses the effect. While in this form, the uthul gains resistance 10 to physical damage and can move through other creatures.

\n

Its aura remains active, but it can't make debris Strikes nor use Lightning Crash. Instead, any creature the uthul moves through takes [[/r 4d6[bludgeoning]]] damage and [[/r 2d12[electricity]]] damage. A creature can take this damage only once per round. A Large or smaller creature must also succeed at a @Check[type:reflex|dc:32] save or be picked up and held suspended within the vortex. Suspended creatures move with the uthul. A creature can attempt to escape by spending an action to attempt a @Check[type:reflex|dc:32] save (or a Acrobatics check to maneuver in flight if it has a fly Speed). Upon escaping, or when the uthul transforms back into its storm cloud form, a suspended creature is hurled [[/br 1d4*10]]{1d4 x 10 feet} in a random direction, then falls unless it can fly or otherwise remain aloft.

\n

After returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Whirlwind Form]{Effect: Whirlwind Form}

" }, diff --git a/packs/data/pathfinder-bestiary.db/vampire-bat-swarm.json b/packs/data/pathfinder-bestiary.db/vampire-bat-swarm.json index 577d8e30658..48639bf4a9d 100644 --- a/packs/data/pathfinder-bestiary.db/vampire-bat-swarm.json +++ b/packs/data/pathfinder-bestiary.db/vampire-bat-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Echolocation (Precise) 20 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bat swarm can use its hearing as a precise sense at the listed range.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Blood Feast", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the bat swarm's space takes [[/r 1d4[piercing]]] damage (@Check[type:reflex|dc:16|basic:true] save). Creatures that fail this save also take [[/r 1[bleed]]] damage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/vampire-count.json b/packs/data/pathfinder-bestiary.db/vampire-count.json index 089c385b234..3c3a449d5fe 100644 --- a/packs/data/pathfinder-bestiary.db/vampire-count.json +++ b/packs/data/pathfinder-bestiary.db/vampire-count.json @@ -530,15 +530,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -574,15 +572,13 @@ "name": "Children of the Night", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -622,15 +618,13 @@ "name": "Fast Healing 7", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -676,15 +670,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -727,15 +719,13 @@ "name": "Coffin Restoration", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -775,15 +765,13 @@ "name": "Mist Escape", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vampire is reduced to 0 HP.

\n
\n

Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

\n

It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.

" @@ -820,15 +808,13 @@ "name": "Vampire Weaknesses", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -864,15 +850,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into its animal form or back into its normal form.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}
  • \n
      \n
    • Size Large
    • \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 20 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+15 #Fangs]]{+15}/[[/r 1d20+10 #Fangs]]{+10}/[[/r 1d20+5 #Fangs]]{+5}, Damage [[/r (1d8+9)[piercing]]] damage
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -913,15 +897,13 @@ "name": "Create Spawn", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:22|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -961,15 +943,13 @@ "name": "Dominate", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -1011,15 +991,13 @@ "name": "Drink Blood", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 10[healing]]]{10 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -1058,15 +1036,13 @@ "name": "Turn to Mist", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, @@ -1113,15 +1089,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/vampire-mastermind.json b/packs/data/pathfinder-bestiary.db/vampire-mastermind.json index 6981b723af7..f7bc9930d7d 100644 --- a/packs/data/pathfinder-bestiary.db/vampire-mastermind.json +++ b/packs/data/pathfinder-bestiary.db/vampire-mastermind.json @@ -2723,15 +2723,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2767,15 +2765,13 @@ "name": "Children of the Night", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -2815,15 +2811,13 @@ "name": "Fast Healing 10", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2869,15 +2863,13 @@ "name": "Negative Healing", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2920,15 +2912,13 @@ "name": "Coffin Restoration", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -2968,15 +2958,13 @@ "name": "Mist Escape", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The vampire is reduced to 0 HP.

\n
\n

Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.

\n

It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.

" @@ -3013,15 +3001,13 @@ "name": "Vampire Weaknesses", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -3057,15 +3043,13 @@ "name": "Change Shape", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into its animal form or back into its normal form.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}
  • \n
      \n
    • Size Large
    • \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 20 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+19 #Fangs]]{+19}/[[/r 1d20+14 #Fangs]]{+14}/[[/r 1d20+9 #Fangs]]{+9}, Damage [[/r (2d8+9)[piercing]]] damage
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3106,15 +3090,13 @@ "name": "Create Spawn", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -3154,15 +3136,13 @@ "name": "Dominate", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -3199,15 +3179,13 @@ "name": "Drain Bonded Item", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency Once per day.

\n

Requirements The vampire hasn't acted yet on this turn.

\n
\n

Effect The vampire expends the power stored in its signet ring. This gives the vampire the ability to cast one prepared spell it had already previously cast today, without spending a spell slot. The vampire must still Cast the Spell and meet the spell's other requirements.

" }, @@ -3246,15 +3224,13 @@ "name": "Drink Blood", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 10[healing]]]{10 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -3288,15 +3264,13 @@ "name": "Steady Spellcasting", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt the vampire mastermind's spellcasting action, the vampire attempts a @Check[type:flat|dc:15] check. If the vampire succeeds, its action isn't disrupted.

" }, @@ -3332,15 +3306,13 @@ "name": "Turn to Mist", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire turns into a cloud of vapor, as the @UUID[Compendium.pf2e.spells-srd.Gaseous Form]{Gaseous Form} spell, or back to its normal form. The vampire loses fast healing while in gaseous form.

\n

The vampire can remain in this form indefinitely.

" }, @@ -3387,15 +3359,13 @@ "name": "Grab", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/vampire-spawn-rogue.json b/packs/data/pathfinder-bestiary.db/vampire-spawn-rogue.json index c5e75290f30..10b740b9ca1 100644 --- a/packs/data/pathfinder-bestiary.db/vampire-spawn-rogue.json +++ b/packs/data/pathfinder-bestiary.db/vampire-spawn-rogue.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Fast Healing 5", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -151,15 +147,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -202,15 +196,13 @@ "name": "Coffin Restoration", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -250,15 +242,13 @@ "name": "Vampire Weaknesses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -294,15 +284,13 @@ "name": "Drink Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the vampire regains [[/r 5[healing]]]{5 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -341,15 +329,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -417,15 +403,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/veiled-master.json b/packs/data/pathfinder-bestiary.db/veiled-master.json index 78430d9861f..d7bd7209004 100644 --- a/packs/data/pathfinder-bestiary.db/veiled-master.json +++ b/packs/data/pathfinder-bestiary.db/veiled-master.json @@ -1744,15 +1744,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1788,15 +1786,13 @@ "name": "At-Will Spells", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1832,15 +1828,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1876,15 +1870,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1933,15 +1925,13 @@ "name": "Mucus Cloud", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

While underwater, a veiled master exudes a cloud of transparent slime. An air-breathing creature adjacent to a veiled master must succeed at a @Check[type:fortitude|dc:36] save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours.

" }, @@ -2000,15 +1990,13 @@ "name": "Change Shape", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master loses its own aquatic trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master's slime.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2044,15 +2032,13 @@ "name": "Consume Memories", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a veiled master makes a fangs Strike against a creature, it can consume some of that creature's memories. The target must succeed at a @Check[type:fortitude|dc:37] saving throw or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature's memories (subject to the GM's discretion).

" }, @@ -2086,15 +2072,13 @@ "name": "Delayed Suggestion", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a veiled master successfully casts @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} on a creature, a @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spell triggers when the dominate spell ends. This suggestion usually causes the target to return to the veiled master, so the creature can cast dominate again, but a veiled master can set the suggestion to different orders if it wishes.

" }, @@ -2128,15 +2112,13 @@ "name": "Slime", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36]

\n
\n

Stage 1 no ill effect (1 round)

\n

Stage 2 the victim's skin softens, inflicting @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 3 the victim's skin transforms into a clear, slimy membrane, inflicting @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} until the curse ends; every hour this membrane remains dry, the creature's drained condition increases by 1 (permanent). A @UUID[Compendium.pf2e.spells-srd.Remove Disease]{Remove Disease} spell can counteract this curse, but immunity to disease offers no protection against it

" }, @@ -2171,15 +2153,13 @@ "name": "Tentacle Flurry", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The veiled master thrashes about with its tentacles. Make a tentacle Strike against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets.

" }, @@ -2210,15 +2190,13 @@ "name": "Thoughtlance", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature touched by the veiled master's tentacles, whether those tentacles deal damage or not, must attempt a @Check[type:will|dc:34] save, becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on a failure or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.

" }, diff --git a/packs/data/pathfinder-bestiary.db/velociraptor.json b/packs/data/pathfinder-bestiary.db/velociraptor.json index e9afcb62683..880ae933ad2 100644 --- a/packs/data/pathfinder-bestiary.db/velociraptor.json +++ b/packs/data/pathfinder-bestiary.db/velociraptor.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Leaping Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The velociraptor Strides up to 10 feet, ignoring difficult terrain as it leaps over obstacles. It then makes a Strike with its talons, gaining a +1 circumstance bonus to its attack roll.

" }, @@ -236,15 +230,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The velociraptor deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the velociraptor's allies.

" }, diff --git a/packs/data/pathfinder-bestiary.db/viper.json b/packs/data/pathfinder-bestiary.db/viper.json index 2c37ddef9c1..ff329b85426 100644 --- a/packs/data/pathfinder-bestiary.db/viper.json +++ b/packs/data/pathfinder-bestiary.db/viper.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Slink", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its movement adjacent to the viper or within the viper's space.

\n
\n

Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.

" }, @@ -180,15 +174,13 @@ "name": "Viper Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d8[poison]]] (1 round).

" }, diff --git a/packs/data/pathfinder-bestiary.db/voidworm.json b/packs/data/pathfinder-bestiary.db/voidworm.json index 0c8ffbfa986..b2ae9da9893 100644 --- a/packs/data/pathfinder-bestiary.db/voidworm.json +++ b/packs/data/pathfinder-bestiary.db/voidworm.json @@ -1063,15 +1063,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1102,15 +1100,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1150,15 +1146,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1194,15 +1188,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1238,15 +1230,13 @@ "name": "Fast Healing 1", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1288,15 +1278,13 @@ "name": "Protean Anatomy", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1339,15 +1327,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1383,15 +1369,13 @@ "name": "Confounding Lash", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the voidworm's tail Strike is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical hit). A successful @Check[type:will|dc:16] save negates this effect and grants temporary immunity to confounding lash for 1 minute.

" }, diff --git a/packs/data/pathfinder-bestiary.db/vrock.json b/packs/data/pathfinder-bestiary.db/vrock.json index 4f7f1679430..90345cb2226 100644 --- a/packs/data/pathfinder-bestiary.db/vrock.json +++ b/packs/data/pathfinder-bestiary.db/vrock.json @@ -690,15 +690,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -734,15 +732,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -782,15 +778,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -826,15 +820,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -888,15 +880,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the vrock is flying and a creature triggers an attack of opportunity, the vrock can make 2 Strikes with its talons against that creature instead of 1 Strike.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -927,15 +917,13 @@ "name": "Peace Vulnerability", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A vrock's wrath is the heart of their essence, and forcing peace upon them wrenches at their soul. If they fail a save against @UUID[Compendium.pf2e.spells-srd.Calm Emotions]{Calm Emotions} or a similar effect forcing them to be peaceful, a vrock takes [[/r 4d6[mental]]] damage.

" }, @@ -966,15 +954,13 @@ "name": "Dance of Ruin", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The vrock dances in flight and chants to create a ruinous explosion of electricity. If more vrocks within 30 feet want to join the dance, the vrock can delay the dance to wait for more vrocks; in that case, the effect occurs after the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that round of the dance. Each non-demon creature in a @Template[type:emanation|distance:20] from any of the dancing vrocks takes [[/r 2d12[electricity]]] damage (@Check[type:reflex|dc:28|basic:true] save). For each additional vrock that joins the dance, the damage increases by 1d12 and the save DC increases by 1 (to a maximum of four vrocks dealing 5d12 electricity damage with a DC 31 save). The vrocks can continue dancing by using Dance of Ruin each round, for up to 3 rounds in total. The emanation's size increases by 20 feet each round, and the damage increases by 1d12 per vrock each round.

\n
\n
    \n
  • 1 Vrock Dancing\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    RoundEffect
    1@Template[type:emanation|distance:20] [[/r 2d12[electricity]]] damage @Check[type:reflex|dc:28|basic:true]
    2@Template[type:emanation|distance:40] [[/r 3d12[electricity]]] damage @Check[type:reflex|dc:28|basic:true]
    3@Template[type:emanation|distance:60] [[/r 4d12[electricity]]] damage @Check[type:reflex|dc:28|basic:true]
    \n
  • \n
  • 2 Vrocks Dancing\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    RoundEffect
    1@Template[type:emanation|distance:20] [[/r 3d12[electricity]]] damage @Check[type:reflex|dc:29|basic:true]
    2@Template[type:emanation|distance:40] [[/r 5d12[electricity]]] damage @Check[type:reflex|dc:29|basic:true]
    3@Template[type:emanation|distance:60] [[/r 7d12[electricity]]] damage @Check[type:reflex|dc:29|basic:true]
    \n
  • \n
  • 3 Vrocks Dancing\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    RoundEffect
    1@Template[type:emanation|distance:20] [[/r 4d12[electricity]]] damage @Check[type:reflex|dc:30|basic:true]
    2@Template[type:emanation|distance:40] [[/r 7d12[electricity]]] damage @Check[type:reflex|dc:30|basic:true]
    3@Template[type:emanation|distance:60] [[/r 10d12[electricity]]] damage @Check[type:reflex|dc:30|basic:true]
    \n
  • \n
  • 4 Vrocks Dancing\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
    RoundEffect
    1@Template[type:emanation|distance:20] [[/r 5d12[electricity]]] damage @Check[type:reflex|dc:31|basic:true]
    2@Template[type:emanation|distance:40] [[/r 9d12[electricity]]] damage @Check[type:reflex|dc:31|basic:true]
    3@Template[type:emanation|distance:60] [[/r 13d12[electricity]]] damage @Check[type:reflex|dc:31|basic:true]
    \n
  • \n
" }, @@ -1011,15 +997,13 @@ "name": "Spore Cloud", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vrock emits a cloud of spores from their body, dealing [[/r 2d8[poison]]] damage to all adjacent creatures. Each creature damaged this way must succeed at a @Check[type:fortitude|dc:28|traits:damaging-effect] save or take [[/r 2d8[persistent,piercing]]] damage as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in [[/br 1d4 #Spore Cloud Duration]]{1d4 days} if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} is applied to the vines (with an Interact action).

\n

Once the vrock uses Spore Cloud, the ability can't be used for [[/br 1d6 #Recharge Spore Cloud]]{1d6 rounds}.

" }, @@ -1053,15 +1037,13 @@ "name": "Stunning Screech", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute.

\n
\n

Effect The vrock emits a shrill screech. Each non-demon creature within a @Template[type:burst|distance:30] must attempt a @Check[type:fortitude|dc:28] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}, and on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/war-horse.json b/packs/data/pathfinder-bestiary.db/war-horse.json index de9faa05c58..b0246a4a458 100644 --- a/packs/data/pathfinder-bestiary.db/war-horse.json +++ b/packs/data/pathfinder-bestiary.db/war-horse.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:17] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -180,15 +174,13 @@ "name": "Gallop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The war horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/war-pony.json b/packs/data/pathfinder-bestiary.db/war-pony.json index 094f9f37d89..a954cfb82a8 100644 --- a/packs/data/pathfinder-bestiary.db/war-pony.json +++ b/packs/data/pathfinder-bestiary.db/war-pony.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:16] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -180,15 +174,13 @@ "name": "Gallop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The war pony Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, diff --git a/packs/data/pathfinder-bestiary.db/warg.json b/packs/data/pathfinder-bestiary.db/warg.json index ee8a11e6989..b62bfc7b3b1 100644 --- a/packs/data/pathfinder-bestiary.db/warg.json +++ b/packs/data/pathfinder-bestiary.db/warg.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Avenging Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the warg's jaws attacks one of the warg's allies.

\n
\n

Effect The warg makes a jaws Strike against the triggering creature.

" }, @@ -177,15 +171,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The warg's Strikes deals an extra [[/r {1d4}]]{1d4 damage} to any creature within reach of at least two of the warg's allies.

" }, @@ -237,15 +229,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (1d6+2)[bludgeoning]]] damage, Rupture 9

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -283,15 +273,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/warsworn.json b/packs/data/pathfinder-bestiary.db/warsworn.json index a30b1c95b17..070ef4a1dbc 100644 --- a/packs/data/pathfinder-bestiary.db/warsworn.json +++ b/packs/data/pathfinder-bestiary.db/warsworn.json @@ -148,15 +148,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -192,15 +190,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -246,15 +242,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -297,15 +291,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -341,15 +333,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -397,15 +387,13 @@ "name": "Absorb", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The warsworn moves into a @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} creature's space.

\n
\n

Effect The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or a similarly powerful effect.

" }, @@ -440,15 +428,13 @@ "name": "Animated Weapons", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet.

" }, @@ -482,15 +468,13 @@ "name": "Energy Drain", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a @Check[type:fortitude|dc:35] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.

" }, @@ -524,15 +508,13 @@ "name": "Plummet", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by a warsworn's scrap ball Strike must attempt a @Check[type:reflex|dc:37] save. On a failure, the target falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (DC 37 to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}).

" }, @@ -568,15 +550,13 @@ "name": "Trample", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, corpse wave, @Check[type:reflex|dc:37|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pathfinder-bestiary.db/wasp-swarm.json b/packs/data/pathfinder-bestiary.db/wasp-swarm.json index e279f89e9ed..9b26f775de4 100644 --- a/packs/data/pathfinder-bestiary.db/wasp-swarm.json +++ b/packs/data/pathfinder-bestiary.db/wasp-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Stings", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:21|basic:true] save) and is exposed to wasp venom. A successful save negates the poison exposure.

" }, @@ -135,15 +129,13 @@ "name": "Wasp Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (2 rounds)

" }, diff --git a/packs/data/pathfinder-bestiary.db/water-mephit.json b/packs/data/pathfinder-bestiary.db/water-mephit.json index 10336230366..a94d2e8f3be 100644 --- a/packs/data/pathfinder-bestiary.db/water-mephit.json +++ b/packs/data/pathfinder-bestiary.db/water-mephit.json @@ -280,15 +280,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -324,15 +322,13 @@ "name": "Fast Healing 2 (While Underwater)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -369,15 +365,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The water mephit breathes acid in a @Template[type:cone|distance:15] that deals [[/r 2d6[acid]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The water mephit can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -411,15 +405,13 @@ "name": "Drench", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The water mephit puts out all fires in a @Template[type:emanation|distance:5].

\n

The mephit extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+7 #Drench]]{+7} counteract modifier).

" }, diff --git a/packs/data/pathfinder-bestiary.db/web-lurker.json b/packs/data/pathfinder-bestiary.db/web-lurker.json index bca494e386e..2a7482307f6 100644 --- a/packs/data/pathfinder-bestiary.db/web-lurker.json +++ b/packs/data/pathfinder-bestiary.db/web-lurker.json @@ -136,15 +136,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -180,15 +178,13 @@ "name": "Tremorsense (Imprecise) 30 feet (Creatures Touching its Web)", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -219,15 +215,13 @@ "name": "Spider Speak", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The web lurker can speak with spiders, with the same effects and limitations as @UUID[Compendium.pf2e.spells-srd.Speak with Animals]{Speak with Animals}.

" }, @@ -258,15 +252,13 @@ "name": "Spring upon Prey", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature touches the web lurker's web while the web lurker is on it.

\n

Requirements Initiative has not yet been rolled.

\n
\n

Effect The web lurker automatically notices the creature and Strides or Climbs before rolling initiative.

" }, @@ -297,15 +289,13 @@ "name": "Web Lurker Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Maximum Duration 10 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

" }, @@ -338,15 +328,13 @@ "name": "Web Trap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the web lurker's web attack is immobilized and stuck to the nearest surface until it succeeds at @Check[type:acrobatics|dc:20|traits:action:escape] check to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/wemmuth.json b/packs/data/pathfinder-bestiary.db/wemmuth.json index 655bdb4247e..f671e3ba44e 100644 --- a/packs/data/pathfinder-bestiary.db/wemmuth.json +++ b/packs/data/pathfinder-bestiary.db/wemmuth.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "Blood Leech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The wemmuth deals damage to a creature with Constrict.

\n
\n

Effect The wemmuth heals a number of Hit Points equal to half the total damage dealt by Constrict.

" }, @@ -229,15 +223,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+10)[bludgeoning]]] damage, @Check[type:fortitude|dc:37|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -273,15 +265,13 @@ "name": "Engulf", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:37|traits:damaging-effect], [[/r 4d8[bludgeoning]]] damage, Escape DC 35, Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -312,15 +302,13 @@ "name": "Thorny Mass", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a creature within 10 feet attempts a melee attack against a wemmuth or uses Acrobatics to @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumble Through} its space, that creature takes [[/r (1d12+10)[piercing]]] damage.

" }, @@ -356,15 +344,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/wendigo.json b/packs/data/pathfinder-bestiary.db/wendigo.json index ccdf3388d53..fabb9549184 100644 --- a/packs/data/pathfinder-bestiary.db/wendigo.json +++ b/packs/data/pathfinder-bestiary.db/wendigo.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -563,15 +561,13 @@ "name": "Telepathy 1 mile", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -606,15 +602,13 @@ "name": "Heatsight 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Heatsight is a precise sense that sees heat signatures.

" }, @@ -653,15 +647,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -697,15 +689,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -759,15 +749,13 @@ "name": "Regeneration 30 (Deactivated by Cold Iron)", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -808,15 +796,13 @@ "name": "Dream Haunting", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target that fails its save against the wendigo's @UUID[Compendium.pf2e.spells-srd.Nightmare]{Nightmare} is exposed to wendigo torment.

" }, @@ -847,15 +833,13 @@ "name": "Howl", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency Three times per day

\n
\n

Effect The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a @Check[type:will|dc:38] save or be @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. Any creature that critically fails and is within 120 feet of the wendigo is instead @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}, and is also fleeing for [[/br 1d4 #rounds]]{1d4 rounds} (or until it's no longer frightened, whichever comes first).

\n

A creature frightened by a wendigo's howl still naturally recovers from its fright but can't reduce it below frightened 1 in this way until 1 hour has passed or magic is used.

\n

Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours.

" }, @@ -894,15 +878,13 @@ "name": "Ride the Wind", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The wendigo casts @UUID[Compendium.pf2e.spells-srd.Wind Walk]{Wind Walk} while it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} a foe.

\n
\n

Effect The wendigo attempts to turn the grabbed creature into wind and carry it along as part of the action. If the target succeeds at a @Check[type:will|dc:38] save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim.

\n

A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.

" }, @@ -938,15 +920,13 @@ "name": "Wendigo Torment", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP.

\n

Saving Throw @Check[type:will|dc:38]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4} (1 day)

\n

Stage 2 As stage 1 (1 day)

\n

Stage 3 The creature searches for an individual of its own ancestry to kill and devour. It then becomes affected by @UUID[Compendium.pf2e.spells-srd.Wind Walk]{Wind Walk} and sprints into the sky so fast that its feet burn away into jagged stumps. As the creature wind walks into the sky, it is replaced by a new wendigo over [[/br 2d6 #minutes]]{2d6 minutes}.

\n

@UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, similar magic, or a 9th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual can return the victim to life. The new wendigo remains even if the victim is resurrected.

" }, @@ -987,15 +967,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/werebear.json b/packs/data/pathfinder-bestiary.db/werebear.json index 74415ae0980..449004dac43 100644 --- a/packs/data/pathfinder-bestiary.db/werebear.json +++ b/packs/data/pathfinder-bestiary.db/werebear.json @@ -578,15 +578,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -622,15 +620,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -666,15 +662,13 @@ "name": "Bear Empathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werebear can communicate with ursines.

" }, @@ -713,15 +707,13 @@ "name": "Change Shape", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+13 #Fist]]{+13}/[[/r 1d20+8 #Fist]]{+8}/[[/r 1d20+3 #Fist]]{+3} (agile, nonlethal), Damage [[/r (1d4+7)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Grizzly Bear\n
      \n
    • Speed 35 feet
    • \n
    \n
  • \n
\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -762,15 +754,13 @@ "name": "Curse of the Werebear", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werebear until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -805,15 +795,13 @@ "name": "Hunt Prey", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The werebear can see or hear the target or is Tracking it in exploration mode.

\n
\n

Effect The werebear gains a +2 circumstance bonus to Perception checks when it @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} its prey and a +2 circumstance bonus to Survival checks when it @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it's hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses Hunt Prey against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear's next daily preparation.

" }, @@ -884,15 +872,13 @@ "name": "Mauler", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The werebear gains a +2 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -938,15 +924,13 @@ "name": "Moon Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -981,15 +965,13 @@ "name": "Precision Edge", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The werebear deals 1d8 additional precision damage on its first successful Strike against its hunted target on each of its turns.

" }, @@ -1043,15 +1025,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/wererat.json b/packs/data/pathfinder-bestiary.db/wererat.json index d98494c7f36..5c91f4a3b89 100644 --- a/packs/data/pathfinder-bestiary.db/wererat.json +++ b/packs/data/pathfinder-bestiary.db/wererat.json @@ -604,15 +604,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -648,15 +646,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -692,15 +688,13 @@ "name": "Rat Empathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wererat can communicate with rodents.

" }, @@ -734,15 +728,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The wererat is targeted with a melee or ranged attack by an attacker it can see.

\n

Eflect The wererat gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -794,15 +786,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+10 #Fist]]{+10}/[[/r 1d20+5 #Fist]]{+5}/[[/r 1d20 #Fist]]{+0} (agile, nonlethal), Damage [[/r (1d4+2)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Rat\n
      \n
    • Size Small
    • \n
    • Speed 30 feet, climb 10 feet
    • \n
    \n
  • \n
\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -843,15 +833,13 @@ "name": "Curse of the Wererat", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -891,15 +879,13 @@ "name": "Moon Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -939,15 +925,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wererat deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/werewolf.json b/packs/data/pathfinder-bestiary.db/werewolf.json index 3ee93e4e6d5..f1ea6d0ccac 100644 --- a/packs/data/pathfinder-bestiary.db/werewolf.json +++ b/packs/data/pathfinder-bestiary.db/werewolf.json @@ -601,15 +601,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -645,15 +643,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -689,15 +685,13 @@ "name": "Wolf Empathy", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werewolf can communicate with lupins.

" }, @@ -736,15 +730,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -780,15 +772,13 @@ "name": "Change Shape", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Human\n
      \n
    • Melee fist [[/r 1d20+11 #Fist]]{+11}/[[/r 1d20+6 #Fist]]{+6}/[[/r 1d20+1 #Fist]]{+1} (agile, nonlethal), Damage [[/r (1d4+8)[bludgeoning]]] damage
    • \n
    \n
  • \n
  • Wolf\n
      \n
    • Speed 40 feet
    • \n
    • Melee jaws[[/r 1d20+11 #Jaws]]{+11}/[[/r 1d20+6 #Jaws]]{+6}/[[/r 1d20+1 #Jaws]]{+1}, Damage [[/r (1d8+8)[piercing]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}
    • \n
    \n
  • \n
\n
\n

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

\n

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

\n

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -829,15 +819,13 @@ "name": "Curse of the Werewolf", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids.

\n

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werewolf until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -877,15 +865,13 @@ "name": "Moon Frenzy", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -920,15 +906,13 @@ "name": "Pack Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The werewolf's Strikes deal [[/r {1d6}]]{1d6 extra damage} to creatures within reach of at least two of the werewolf's allies.

" }, diff --git a/packs/data/pathfinder-bestiary.db/white-kobold-dragon-mage.json b/packs/data/pathfinder-bestiary.db/white-kobold-dragon-mage.json index a036081b531..30267314fd3 100644 --- a/packs/data/pathfinder-bestiary.db/white-kobold-dragon-mage.json +++ b/packs/data/pathfinder-bestiary.db/white-kobold-dragon-mage.json @@ -1246,15 +1246,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1285,15 +1283,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • White cold 5
  • \n
" }, @@ -1324,15 +1320,13 @@ "name": "Illusory Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1373,15 +1367,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/wight.json b/packs/data/pathfinder-bestiary.db/wight.json index 302ba66cae7..f378a1ef4de 100644 --- a/packs/data/pathfinder-bestiary.db/wight.json +++ b/packs/data/pathfinder-bestiary.db/wight.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Final Spite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The wight is reduced to 0 Hit Points.

\n
\n

Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -185,15 +179,13 @@ "name": "Drain Life", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wight damages a living creature with its claw Strike, the wight gains [[/r 3 #Temporary Hit Points]]{3 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

" }, @@ -227,15 +219,13 @@ "name": "Wight Spawn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a wight's claw Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Wight]{Wight Spawn} after [[/br 1d4 #Wight Spawn Transformation]]{1d4 rounds}. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.

" }, diff --git a/packs/data/pathfinder-bestiary.db/will-o-wisp.json b/packs/data/pathfinder-bestiary.db/will-o-wisp.json index 943966920c6..d0fa7b784cc 100644 --- a/packs/data/pathfinder-bestiary.db/will-o-wisp.json +++ b/packs/data/pathfinder-bestiary.db/will-o-wisp.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.

" }, @@ -155,15 +151,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A will-o'-wisp is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, and @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}.

" }, @@ -194,15 +188,13 @@ "name": "Feed on Fear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements An enemy is under a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect The will-o'wisp feeds on the creature's terror. It regains [[/r 2d4[healing]]]{2d4 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

A will-o'-wisp can take this action only once per round.

" }, @@ -235,15 +227,13 @@ "name": "Go Dark", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The will-o'-wisp extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to all observers until it moves.

" }, diff --git a/packs/data/pathfinder-bestiary.db/winter-wolf.json b/packs/data/pathfinder-bestiary.db/winter-wolf.json index 2888d191649..c3c8c158319 100644 --- a/packs/data/pathfinder-bestiary.db/winter-wolf.json +++ b/packs/data/pathfinder-bestiary.db/winter-wolf.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -105,15 +103,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -144,15 +140,13 @@ "name": "Avenging Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the winter wolf's jaws attacks one of the winter wolf's allies.

\n
\n

Effect The winter wolf makes a jaws Strike against the triggering creature.

" }, @@ -188,15 +182,13 @@ "name": "Buck", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:21]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -227,15 +219,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The winter wolf breathes a cloud of frost in a @Template[type:cone|distance:15] that deals [[/r 5d8[cold]]] damage (@Check[type:reflex|dc:23|basic:true] save).

\n

The winter wolf can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -270,15 +260,13 @@ "name": "Pack Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The winter wolf's Strikes deal [[/r {1d6}]]{1d6 extra damage} to creatures within the reach of at least two of the winter wolf's allies.

" }, @@ -330,15 +318,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/wolf.json b/packs/data/pathfinder-bestiary.db/wolf.json index 0f857997a38..a9aa48b5363 100644 --- a/packs/data/pathfinder-bestiary.db/wolf.json +++ b/packs/data/pathfinder-bestiary.db/wolf.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Pack Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wolf's Strikes deal [[/r {1d4}]]{1d4 extra damage} to creatures within reach of at least two of the wolf's allies.

" }, @@ -199,15 +193,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pathfinder-bestiary.db/wraith.json b/packs/data/pathfinder-bestiary.db/wraith.json index 6162cf0ff23..28a282205f3 100644 --- a/packs/data/pathfinder-bestiary.db/wraith.json +++ b/packs/data/pathfinder-bestiary.db/wraith.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -148,15 +144,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -202,15 +196,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -253,15 +245,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -292,15 +282,13 @@ "name": "Sunlight Powerlessness", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A wraith caught in sunlight is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

" }, @@ -331,15 +319,13 @@ "name": "Drain Life", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wraith damages a living creature with its spectral hand Strike, the wraith gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

" }, @@ -373,15 +359,13 @@ "name": "Wraith Spawn", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a wraith's spectral hand Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Wraith]{Wraith Spawn} after [[/br 1d4 #Wraith Spawn Transformation]]{1d4 rounds}. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a wraith spawn. If the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free will, gains Wraith Spawn, and is no longer clumsy.

" }, diff --git a/packs/data/pathfinder-bestiary.db/wrathspawn.json b/packs/data/pathfinder-bestiary.db/wrathspawn.json index e81b6440992..c42395d67a1 100644 --- a/packs/data/pathfinder-bestiary.db/wrathspawn.json +++ b/packs/data/pathfinder-bestiary.db/wrathspawn.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Sin Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful.

" }, @@ -340,15 +336,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -402,15 +396,13 @@ "name": "+4 Status to All Saves vs. Mental", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -456,15 +448,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -495,15 +485,13 @@ "name": "Sinful Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the jaws of a sinspawn must attempt a @Check[type:will|dc:18] save as it is assailed by sinful thoughts.

\n
\n

Critical Success Unaffected

\n

Success @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}

\n

Failure @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}

\n

Critical Failure sickened 2 plus @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute

" }, diff --git a/packs/data/pathfinder-bestiary.db/wyvern.json b/packs/data/pathfinder-bestiary.db/wyvern.json index 8593723f2e2..009cecd348e 100644 --- a/packs/data/pathfinder-bestiary.db/wyvern.json +++ b/packs/data/pathfinder-bestiary.db/wyvern.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -228,15 +224,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -267,15 +261,13 @@ "name": "Savage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the wyvern critically fails a skill check to Escape.

\n
\n

Effect The wyvern makes a stinger Strike against the triggering creature.

" }, @@ -306,15 +298,13 @@ "name": "Powerful Dive", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw Strike against that enemy. If the claw hits, as a free action the wyvern can either automatically @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} the target or knock it @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -347,15 +337,13 @@ "name": "Punishing Momentum", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The wyvern @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} a creature this turn using Powerful Dive.

\n
\n

Effect The wyvern can Fly at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can Strike the creature with its stinger with a +2 circumstance bonus.

" }, @@ -402,15 +390,13 @@ "name": "Wyvern Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage (1 round)

" }, @@ -448,15 +434,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-bestiary.db/xorn.json b/packs/data/pathfinder-bestiary.db/xorn.json index 24c83b1c39b..f8e4def635a 100644 --- a/packs/data/pathfinder-bestiary.db/xorn.json +++ b/packs/data/pathfinder-bestiary.db/xorn.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -231,15 +225,13 @@ "name": "Claw Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.

" }, @@ -270,15 +262,13 @@ "name": "Earth Glide", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pathfinder-bestiary.db/xulgath-leader.json b/packs/data/pathfinder-bestiary.db/xulgath-leader.json index 01f5861305d..0704abe12e8 100644 --- a/packs/data/pathfinder-bestiary.db/xulgath-leader.json +++ b/packs/data/pathfinder-bestiary.db/xulgath-leader.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -558,15 +556,13 @@ "name": "Stench", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:19] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -610,15 +606,13 @@ "name": "Weakening Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The target must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical hit) for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary.db/xulgath-skulker.json b/packs/data/pathfinder-bestiary.db/xulgath-skulker.json index 7b40f15b41c..aed566a17e6 100644 --- a/packs/data/pathfinder-bestiary.db/xulgath-skulker.json +++ b/packs/data/pathfinder-bestiary.db/xulgath-skulker.json @@ -308,15 +308,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -347,15 +345,13 @@ "name": "Stench", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:16] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, @@ -404,15 +400,13 @@ "name": "Stench Suppression", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action.

" }, @@ -450,15 +444,13 @@ "name": "Hidden Movement", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a xulgath skulker starts its turn @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by a creature or merely @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from it, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the skulker's attacks until the end of the skulker's turn.

" }, @@ -494,15 +486,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A xulgath skulker deals an additional 1d6 precision damage to flat‑footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pathfinder-bestiary.db/xulgath-warrior.json b/packs/data/pathfinder-bestiary.db/xulgath-warrior.json index 22fd5226ab1..e0feb52aebf 100644 --- a/packs/data/pathfinder-bestiary.db/xulgath-warrior.json +++ b/packs/data/pathfinder-bestiary.db/xulgath-warrior.json @@ -454,15 +454,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -493,15 +491,13 @@ "name": "Stench", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must attempt a @Check[type:fortitude|dc:16] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Xulgath Stench]{Effect: Xulgath Stench}

" }, diff --git a/packs/data/pathfinder-bestiary.db/yeti.json b/packs/data/pathfinder-bestiary.db/yeti.json index e2ad59665bf..12b75b6b9af 100644 --- a/packs/data/pathfinder-bestiary.db/yeti.json +++ b/packs/data/pathfinder-bestiary.db/yeti.json @@ -47,15 +47,13 @@ "name": "Snowblind", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When @UUID[Compendium.pf2e.actionspf2e.Hide]{Hiding}, the yeti is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by any snowfall, even if it's not thick enough to make other creatures concealed.

" }, @@ -86,15 +84,13 @@ "name": "Nightmare Guardian", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Yetis gain a +4 status bonus to saves against fear and against spells and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare loses this ability and becomes permanently enraged, gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to AC.

" }, @@ -177,15 +173,13 @@ "name": "Vanish", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The yeti is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} while not in combat, and a creature would observe it.

\n
\n

Effect The yeti Strides or Climbs up to half its Speed to a location where it can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden.

" }, @@ -216,15 +210,13 @@ "name": "Grizzly Arrival", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The yeti hits a creature in the first round of combat and the yeti was @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from that creature at the start of combat.

\n
\n

Effect Each enemy within @Template[type:emanation|distance:30]{30 feet} that witnesses the attack (including the target of the attack) must attempt a @Check[type:will|dc:23] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}; on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, @@ -264,15 +256,13 @@ "name": "Rend", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-black-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-black-dragon-spellcaster.json index 4b897a4dc3a..b7ff30541a8 100644 --- a/packs/data/pathfinder-bestiary.db/young-black-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-black-dragon-spellcaster.json @@ -1708,15 +1708,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1752,15 +1750,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1796,15 +1792,13 @@ "name": "Frightful Presence", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1852,15 +1846,13 @@ "name": "Tail Lash", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -1906,15 +1898,13 @@ "name": "Breath Weapon", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acid that deals [[/r 8d6[acid]]] damage in a @Template[type:line|distance:60]{60-foot line} (@Check[type:reflex|dc:25|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-black-dragon.json b/packs/data/pathfinder-bestiary.db/young-black-dragon.json index e77631bf32f..347c211194e 100644 --- a/packs/data/pathfinder-bestiary.db/young-black-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-black-dragon.json @@ -186,15 +186,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -230,15 +228,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -274,15 +270,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -330,15 +324,13 @@ "name": "Tail Lash", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail takes an action to Strike or attempt a skill check

\n
\n

Effect The dragon Strikes with its tail at the triggering creature at a -2 penalty. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -384,15 +376,13 @@ "name": "Breath Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a spray of acid that deals [[/r 8d6[acid]]] damage in a @Template[type:line|distance:60]{60-foot line} (@Check[type:reflex|dc:25|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -427,15 +417,13 @@ "name": "Draconic Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -466,15 +454,13 @@ "name": "Draconic Momentum", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-blue-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-blue-dragon-spellcaster.json index f5f1a2752a4..2591b854057 100644 --- a/packs/data/pathfinder-bestiary.db/young-blue-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-blue-dragon-spellcaster.json @@ -2399,15 +2399,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2443,15 +2441,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2482,15 +2478,13 @@ "name": "Sound Imitation", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.

" }, @@ -2542,15 +2536,13 @@ "name": "At-Will Spells", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2586,15 +2578,13 @@ "name": "Frightful Presence", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2642,15 +2632,13 @@ "name": "Wing Deflection", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.

" }, @@ -2697,15 +2685,13 @@ "name": "Breath Weapon", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes lightning that deals [[/r 5d12[electricity]]] damage in an @Template[type:line|distance:80]{80-foot line} (@Check[type:reflex|dc:28|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2740,15 +2726,13 @@ "name": "Desert Thirst", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water}, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:26] save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-blue-dragon.json b/packs/data/pathfinder-bestiary.db/young-blue-dragon.json index 3e44622d47d..4b1eb7254f9 100644 --- a/packs/data/pathfinder-bestiary.db/young-blue-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-blue-dragon.json @@ -512,15 +512,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -556,15 +554,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -595,15 +591,13 @@ "name": "Sound Imitation", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.

" }, @@ -655,15 +649,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -699,15 +691,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -755,15 +745,13 @@ "name": "Wing Deflection", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.

" }, @@ -810,15 +798,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes lightning that deals [[/r 5d12[electricity]]] damage in an @Template[type:line|distance:80]{80-foot line} (@Check[type:reflex|dc:28|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -853,15 +839,13 @@ "name": "Desert Thirst", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When casting @UUID[Compendium.pf2e.spells-srd.Create Water]{Create Water}, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a @Check[type:will|dc:26] save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.

" }, @@ -895,15 +879,13 @@ "name": "Draconic Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -934,15 +916,13 @@ "name": "Draconic Momentum", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-brass-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-brass-dragon-spellcaster.json index 2be0838ad3e..ef913062f81 100644 --- a/packs/data/pathfinder-bestiary.db/young-brass-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-brass-dragon-spellcaster.json @@ -1914,15 +1914,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1958,15 +1956,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2002,15 +1998,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2046,15 +2040,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2090,15 +2082,13 @@ "name": "Frightful Presence", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2146,15 +2136,13 @@ "name": "Wing Deflection", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -2201,15 +2189,13 @@ "name": "Breath Weapon", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes fire in a @Template[type:line|distance:60]{60-foot line} that deals [[/r 8d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-brass-dragon.json b/packs/data/pathfinder-bestiary.db/young-brass-dragon.json index e736a633eb3..1503f7c9e70 100644 --- a/packs/data/pathfinder-bestiary.db/young-brass-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-brass-dragon.json @@ -348,15 +348,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -392,15 +390,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -436,15 +432,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -480,15 +474,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -524,15 +516,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -580,15 +570,13 @@ "name": "Wing Deflection", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -635,15 +623,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brass dragon breathes fire in a @Template[type:line|distance:60]{60-foot line} that deals [[/r 8d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save).

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -678,15 +664,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one jaws Strike in any order.

" }, @@ -717,15 +701,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-bronze-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-bronze-dragon-spellcaster.json index 11097b95470..f5178e1bd92 100644 --- a/packs/data/pathfinder-bestiary.db/young-bronze-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-bronze-dragon-spellcaster.json @@ -2256,15 +2256,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2300,15 +2298,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2344,15 +2340,13 @@ "name": "Constant Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2388,15 +2382,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2450,15 +2442,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2494,15 +2484,13 @@ "name": "Frightful Presence", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2550,15 +2538,13 @@ "name": "Breath Weapon", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bronze dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Lightning The dragon breathes lightning in a @Template[type:line|distance:60]{60-foot line} that deals [[/r 6d12[electricity]]] damage (@Check[type:reflex|dc:28|basic:true|traits:arcane,electricity,evocation|overrideTraits:true] save).
  • \n
  • Repulsion Gas The dragon breathes a @Template[type:line|distance:60]{60-foot line} of repulsive gas. Each creature in the area must succeed at a @Check[type:will|dc:28|traits:arcane,abjuration,incapacitation,mental|overrideTraits:true] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} from the dragon for 1 round (or 2 rounds on a critical failure).
  • \n
" }, @@ -2596,15 +2582,13 @@ "name": "Water Mastery", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

For up to 30 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-bronze-dragon.json b/packs/data/pathfinder-bestiary.db/young-bronze-dragon.json index 05ea67eafd1..8989c96d8b3 100644 --- a/packs/data/pathfinder-bestiary.db/young-bronze-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-bronze-dragon.json @@ -348,15 +348,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -392,15 +390,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -436,15 +432,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -480,15 +474,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -542,15 +534,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -586,15 +576,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -642,15 +630,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bronze dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Lightning The dragon breathes lightning in a @Template[type:line|distance:60]{60-foot line} that deals [[/r 6d12[electricity]]] damage (@Check[type:reflex|dc:28|basic:true|traits:arcane,electricity,evocation|overrideTraits:true] save).
  • \n
  • Repulsion Gas The dragon breathes a @Template[type:line|distance:60]{60-foot line} of repulsive gas. Each creature in the area must succeed at a @Check[type:will|dc:28|traits:arcane,abjuration,incapacitation,mental|overrideTraits:true] save or become @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} from the dragon for 1 round (or 2 rounds on a critical failure).
  • \n
" }, @@ -688,15 +674,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -727,15 +711,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, @@ -776,15 +758,13 @@ "name": "Water Mastery", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

For up to 30 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-copper-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-copper-dragon-spellcaster.json index 269e365677f..8029297a4e4 100644 --- a/packs/data/pathfinder-bestiary.db/young-copper-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-copper-dragon-spellcaster.json @@ -1902,15 +1902,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1946,15 +1944,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1985,15 +1981,13 @@ "name": "Climb Stone", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon's climb speed functions only when climbing stone surfaces.

" }, @@ -2029,15 +2023,13 @@ "name": "At-Will Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2073,15 +2065,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2135,15 +2125,13 @@ "name": "Frightful Presence", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2191,15 +2179,13 @@ "name": "Twisting Tail", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

" }, @@ -2256,15 +2242,13 @@ "name": "Breath Weapon", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The copper dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid The dragon breathes acid in a @Template[type:line|distance:60|traits:acid,arcane,evocation,damaging-effect] that deals [[/r 8d6[acid]]] damage (@Check[type:reflex|dc:26|basic:true] save).
  • \n
  • Slowing Gas The dragon breathes a @Template[type:line|distance:60|traits:arcane,transmutation] of slowing gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/young-copper-dragon.json b/packs/data/pathfinder-bestiary.db/young-copper-dragon.json index ced904ef92c..a1c52ca1329 100644 --- a/packs/data/pathfinder-bestiary.db/young-copper-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-copper-dragon.json @@ -349,15 +349,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -393,15 +391,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -432,15 +428,13 @@ "name": "Climb Stone", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dragon's climb speed functions only when climbing stone surfaces.

" }, @@ -476,15 +470,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -520,15 +512,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -582,15 +572,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:23]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -638,15 +626,13 @@ "name": "Twisting Tail", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.

" }, @@ -703,15 +689,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The copper dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid The dragon breathes acid in a @Template[type:line|distance:60|traits:acid,arcane,evocation,damaging-effect] that deals [[/r 8d6[acid]]] damage (@Check[type:reflex|dc:26|basic:true] save).
  • \n
  • Slowing Gas The dragon breathes a @Template[type:line|distance:60|traits:arcane,transmutation] of slowing gas. Each creature in the area must succeed at a @Check[type:fortitude|dc:26] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).
  • \n
" }, @@ -747,15 +731,13 @@ "name": "Draconic Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -786,15 +768,13 @@ "name": "Draconic Momentum", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-gold-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-gold-dragon-spellcaster.json index 0a1b7caa9d8..30b1dc6aadb 100644 --- a/packs/data/pathfinder-bestiary.db/young-gold-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-gold-dragon-spellcaster.json @@ -2645,15 +2645,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2689,15 +2687,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2733,15 +2729,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2795,15 +2789,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2839,15 +2831,13 @@ "name": "Frightful Presence", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2895,15 +2885,13 @@ "name": "Breath Weapon", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes a blast of flame in a @Template[type:cone|distance:30|traits:arcane,evocation,fire,damaging-effect] that deals [[/r 11d6[fire]]] damage (@Check[type:reflex|dc:31|basic:true] save).
  • \n
  • Weakening Gas The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:30|traits:arcane,necromancy] must succeed at a @Check[type:fortitude|dc:31] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/young-gold-dragon.json b/packs/data/pathfinder-bestiary.db/young-gold-dragon.json index 05c04ff6502..82796ffe721 100644 --- a/packs/data/pathfinder-bestiary.db/young-gold-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-gold-dragon.json @@ -511,15 +511,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -555,15 +553,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -599,15 +595,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -661,15 +655,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -705,15 +697,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -761,15 +751,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Flame The dragon breathes a blast of flame in a @Template[type:cone|distance:30|traits:arcane,evocation,fire,damaging-effect] that deals [[/r 11d6[fire]]] damage (@Check[type:reflex|dc:31|basic:true] save).
  • \n
  • Weakening Gas The dragon breathes a blast of weakening gas. Each creature within a @Template[type:cone|distance:30|traits:arcane,necromancy] must succeed at a @Check[type:fortitude|dc:31] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 minute (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure).
  • \n
" }, @@ -805,15 +793,13 @@ "name": "Draconic Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The gold dragon makes two claw Strikes and one horns Strike in any order.

" }, @@ -844,15 +830,13 @@ "name": "Draconic Momentum", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the gold dragon scores a critical hit with a Strike, it recharges Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-green-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-green-dragon-spellcaster.json index 1aee942ada1..67eef4667ab 100644 --- a/packs/data/pathfinder-bestiary.db/young-green-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-green-dragon-spellcaster.json @@ -2166,15 +2166,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2210,15 +2208,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2254,15 +2250,13 @@ "name": "Frightful Presence", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2310,15 +2304,13 @@ "name": "Twisting Tail", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -2375,15 +2367,13 @@ "name": "Breath Weapon", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 9d6[poison]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:fortitude|dc:25|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -2418,15 +2408,13 @@ "name": "Woodland Stride", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-green-dragon.json b/packs/data/pathfinder-bestiary.db/young-green-dragon.json index 2f0f6ccc752..44f24ef3b79 100644 --- a/packs/data/pathfinder-bestiary.db/young-green-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-green-dragon.json @@ -516,15 +516,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -560,15 +558,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -604,15 +600,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:24]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -660,15 +654,13 @@ "name": "Twisting Tail", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using.

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -725,15 +717,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a toxic cloud that deals [[/r 9d6[poison]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:fortitude|dc:25|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -768,15 +758,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one horn Strike in any order.

" }, @@ -807,15 +795,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, @@ -856,15 +842,13 @@ "name": "Woodland Stride", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-red-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-red-dragon-spellcaster.json index ba7e49e9102..166fc1384c3 100644 --- a/packs/data/pathfinder-bestiary.db/young-red-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-red-dragon-spellcaster.json @@ -2557,15 +2557,13 @@ "name": "Darkvision", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2601,15 +2599,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2640,15 +2636,13 @@ "name": "Smoke Vision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -2684,15 +2678,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2728,15 +2720,13 @@ "name": "Frightful Presence", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2784,15 +2774,13 @@ "name": "Breath Weapon", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of flame that deals [[/r 11d6[fire]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:30|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-red-dragon.json b/packs/data/pathfinder-bestiary.db/young-red-dragon.json index 3be1bfcf88d..2a0aab742c6 100644 --- a/packs/data/pathfinder-bestiary.db/young-red-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-red-dragon.json @@ -521,15 +521,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -565,15 +563,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -604,15 +600,13 @@ "name": "Smoke Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Smoke doesn't impair a red dragon's vision; it ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -648,15 +642,13 @@ "name": "Attack of Opportunity (Jaws Only)", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jaws only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -692,15 +684,13 @@ "name": "Frightful Presence", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -748,15 +738,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a blast of flame that deals [[/r 11d6[fire]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:30|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -791,15 +779,13 @@ "name": "Draconic Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one wing Strike in any order.

" }, @@ -830,15 +816,13 @@ "name": "Draconic Momentum", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-silver-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-silver-dragon-spellcaster.json index e7d8c801b0f..636c3c9fc3a 100644 --- a/packs/data/pathfinder-bestiary.db/young-silver-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-silver-dragon-spellcaster.json @@ -2551,15 +2551,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2595,15 +2593,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2634,15 +2630,13 @@ "name": "Cloud Walk", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon can tread on clouds or fog as though on solid ground.

" }, @@ -2673,15 +2667,13 @@ "name": "Fog Vision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and clouds.

" }, @@ -2717,15 +2709,13 @@ "name": "Frightful Presence", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -2773,15 +2763,13 @@ "name": "Wing Deflection", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -2828,15 +2816,13 @@ "name": "Breath Weapon", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Frost The dragon breathes a cloud of frost in a @Template[type:cone|distance:30|traits:arcane,cold,evocation,damaging-effect] that deals [[/r 10d6[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).
  • \n
  • Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a @Template[type:cone|distance:30|traits:arcane,enchantment,incapacitation] must succeed at a @Check[type:fortitude|dc:29] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a critical failure).
  • \n
" }, diff --git a/packs/data/pathfinder-bestiary.db/young-silver-dragon.json b/packs/data/pathfinder-bestiary.db/young-silver-dragon.json index b58793a950d..cd8a8fe1ed3 100644 --- a/packs/data/pathfinder-bestiary.db/young-silver-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-silver-dragon.json @@ -354,15 +354,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -398,15 +396,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -437,15 +433,13 @@ "name": "Cloud Walk", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon can tread on clouds or fog as though on solid ground.

" }, @@ -476,15 +470,13 @@ "name": "Fog Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The silver dragon ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and clouds.

" }, @@ -520,15 +512,13 @@ "name": "Frightful Presence", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -576,15 +566,13 @@ "name": "Wing Deflection", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The silver dragon is targeted with an attack

\n
\n

Effect The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.

" }, @@ -631,15 +619,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon breathes in one of two ways.

\n

The dragon can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Frost The dragon breathes a cloud of frost in a @Template[type:cone|distance:30|traits:arcane,cold,evocation,damaging-effect] that deals [[/r 10d6[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).
  • \n
  • Paralyzing Gas The dragon breathes a blast of paralyzing gas. Each creature within a @Template[type:cone|distance:30|traits:arcane,enchantment,incapacitation] must succeed at a @Check[type:fortitude|dc:29] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a critical failure).
  • \n
" }, @@ -676,15 +662,13 @@ "name": "Draconic Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The silver dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -715,15 +699,13 @@ "name": "Draconic Momentum", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the silver dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-white-dragon-spellcaster.json b/packs/data/pathfinder-bestiary.db/young-white-dragon-spellcaster.json index eafc03ba114..b5853a96f14 100644 --- a/packs/data/pathfinder-bestiary.db/young-white-dragon-spellcaster.json +++ b/packs/data/pathfinder-bestiary.db/young-white-dragon-spellcaster.json @@ -1404,15 +1404,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1448,15 +1446,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1487,15 +1483,13 @@ "name": "Snow Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

" }, @@ -1526,15 +1520,13 @@ "name": "Freezing Blood", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the dragon.

\n
\n

Effect The dragon's blood sprays on the creature, dealing [[/r 1d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -1573,15 +1565,13 @@ "name": "Frightful Presence", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:20]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1629,15 +1619,13 @@ "name": "Breath Weapon", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a cloud of frost that deals [[/r 7d6[cold]]] damage in a @Template[type:cone|distance:30]{30-foot cone} (@Check[type:reflex|dc:24|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -1672,15 +1660,13 @@ "name": "Ground Slam", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:reflex|dc:24|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r 2d6[bludgeoning]]] damage.

\n

The dragon can then Step.

" }, @@ -1711,15 +1697,13 @@ "name": "Ice Climb", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -1750,15 +1734,13 @@ "name": "Shape Ice", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or @Check[type:acrobatics|dc:15] check.

\n

On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} atop the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, diff --git a/packs/data/pathfinder-bestiary.db/young-white-dragon.json b/packs/data/pathfinder-bestiary.db/young-white-dragon.json index a0bb2d2940f..19be6329ae9 100644 --- a/packs/data/pathfinder-bestiary.db/young-white-dragon.json +++ b/packs/data/pathfinder-bestiary.db/young-white-dragon.json @@ -144,15 +144,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -188,15 +186,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -227,15 +223,13 @@ "name": "Snow Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.

" }, @@ -266,15 +260,13 @@ "name": "Freezing Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the dragon.

\n
\n

Effect The dragon's blood sprays on the creature, dealing [[/r 1d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -313,15 +305,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:20]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -369,15 +359,13 @@ "name": "Breath Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a cloud of frost that deals [[/r 7d6[cold]]] damage in a @Template[type:cone|distance:30]{30-foot cone} (@Check[type:reflex|dc:24|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, @@ -412,15 +400,13 @@ "name": "Draconic Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -451,15 +437,13 @@ "name": "Draconic Momentum", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

" }, @@ -500,15 +484,13 @@ "name": "Ground Slam", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within @Template[type:emanation|distance:10]{10 feet} must succeed at a @Check[type:reflex|dc:24|traits:damaging-effect] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and take [[/r 2d6[bludgeoning]]] damage.

\n

The dragon can then Step.

" }, @@ -539,15 +521,13 @@ "name": "Ice Climb", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -578,15 +558,13 @@ "name": "Shape Ice", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or @Check[type:acrobatics|dc:15] check.

\n

On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} atop the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, diff --git a/packs/data/pathfinder-bestiary.db/zaramuun.json b/packs/data/pathfinder-bestiary.db/zaramuun.json index d7ec5b07a51..432d4bbee13 100644 --- a/packs/data/pathfinder-bestiary.db/zaramuun.json +++ b/packs/data/pathfinder-bestiary.db/zaramuun.json @@ -751,15 +751,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -795,15 +793,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -839,15 +835,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -878,15 +872,13 @@ "name": "Dune", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.

" }, @@ -924,15 +916,13 @@ "name": "Engulf", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:35|traits:damaging-effect], [[/r 4d12[bludgeoning]]] damage and @UUID[Compendium.pf2e.spells-srd.Dimensional Anchor]{Dimensional Anchor}, Escape DC 32, Rupture 28

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -963,15 +953,13 @@ "name": "Raking Sand", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The zaramuun hit with a melee Strike with its last action, or it has a creature Engulfed.

\n
\n

Effect The zaramuun attempts to @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} one primarily metal or stone object from the Struck or Engulfed creature and casts its innate @UUID[Compendium.pf2e.spells-srd.Dimensional Anchor]{Dimensional Anchor} on the target creature.

" }, @@ -1002,15 +990,13 @@ "name": "Sand Glide", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zaramuun can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain for a zaramuun.

" }, @@ -1041,15 +1027,13 @@ "name": "Sandblast", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zaramuun sprays a blast of sand that deals [[/r 11d10[slashing]]] damage to all creatures in a @Template[type:line|distance:60] (@Check[type:reflex|dc:38|traits:damaging-effect]).

\n

It can't Sandblast again for [[/br 1d4 #Recharge Sandblast]]{1d4 rounds}.

\n
\n

Critical Success No effect.

\n

Success Half damage.

\n

Failure Full damage.

\n

Critical Failure Full damage and @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

" }, diff --git a/packs/data/pathfinder-bestiary.db/zephyr-hawk.json b/packs/data/pathfinder-bestiary.db/zephyr-hawk.json index 3ec289e98db..619b7277822 100644 --- a/packs/data/pathfinder-bestiary.db/zephyr-hawk.json +++ b/packs/data/pathfinder-bestiary.db/zephyr-hawk.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Circling Attack", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.

" }, diff --git a/packs/data/pathfinder-bestiary.db/zombie-brute.json b/packs/data/pathfinder-bestiary.db/zombie-brute.json index c6c96f4d4eb..bb4e79e00d0 100644 --- a/packs/data/pathfinder-bestiary.db/zombie-brute.json +++ b/packs/data/pathfinder-bestiary.db/zombie-brute.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +173,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -228,15 +222,13 @@ "name": "Improved Push 5 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pathfinder-bestiary.db/zombie-hulk.json b/packs/data/pathfinder-bestiary.db/zombie-hulk.json index bc4b0c6dee4..6433c75a9c6 100644 --- a/packs/data/pathfinder-bestiary.db/zombie-hulk.json +++ b/packs/data/pathfinder-bestiary.db/zombie-hulk.json @@ -174,15 +174,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -213,15 +211,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently slowed 1 and can't use reactions.

" }, @@ -257,15 +253,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -303,15 +297,13 @@ "name": "Corpse Throwing", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Shambler]{Zombie Shamblers}, who take just as much damage from being thrown as the target they hit. A thrown shambler lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, but if it's not destroyed, it can rise and use other actions normally.

" }, @@ -342,15 +334,13 @@ "name": "Wide Swing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.

" }, diff --git a/packs/data/pathfinder-bestiary.db/zombie-shambler.json b/packs/data/pathfinder-bestiary.db/zombie-shambler.json index 01808b7858a..172893655fc 100644 --- a/packs/data/pathfinder-bestiary.db/zombie-shambler.json +++ b/packs/data/pathfinder-bestiary.db/zombie-shambler.json @@ -132,15 +132,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -171,15 +169,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -215,15 +211,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -266,15 +260,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pathfinder-dark-archive.db/bounding-hounds.json b/packs/data/pathfinder-dark-archive.db/bounding-hounds.json index b28455ddf2f..e1ab52237f6 100644 --- a/packs/data/pathfinder-dark-archive.db/bounding-hounds.json +++ b/packs/data/pathfinder-dark-archive.db/bounding-hounds.json @@ -8,15 +8,13 @@ "name": "Bay", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect The hounds manifest and bay loudly, dealing [[/r (3d10 + 16)[sonic]]] damage to all creatures within 30 feet of the hounds (@Check[type:fortitude|dc:33|basic:true]). On a failed check, a creature is additionally @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}. The trap then rolls initiative.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/call-of-the-void.json b/packs/data/pathfinder-dark-archive.db/call-of-the-void.json index f58b23b10fb..0b69674d845 100644 --- a/packs/data/pathfinder-dark-archive.db/call-of-the-void.json +++ b/packs/data/pathfinder-dark-archive.db/call-of-the-void.json @@ -8,15 +8,13 @@ "name": "Leap into the Unknown", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters a square adjacent to the ledge of an island or steps onto one of the red ropes

\n
\n

Effect The call of the void tugs at the mind of intruders, compelling them to leap off the ledge. The creature must succeed at a @Check[type:will|dc:34] save or @Check[type:acrobatics|dc:32|traits:action:balance] check to @UUID[Compendium.pf2e.actionspf2e.Balance]{Balance} or else drop off the ledge. If the creature falls off, it drops 100 feet, loops through the closed space of the mindscape, and lands in the square it fell from, taking falling damage as normal (usually [[/r 50[bludgeoning]]] damage). The call of the void then rolls initiative.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/clone-mirrors.json b/packs/data/pathfinder-dark-archive.db/clone-mirrors.json index 45602d2c877..57460c975b0 100644 --- a/packs/data/pathfinder-dark-archive.db/clone-mirrors.json +++ b/packs/data/pathfinder-dark-archive.db/clone-mirrors.json @@ -8,15 +8,13 @@ "name": "Spawn Reflection", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature is reflected in the mirror

\n
\n

Effect The mirror creates a @UUID[Compendium.pf2e.pathfinder-dark-archive.Reflection]{Reflection} of the triggering creature, which Steps out of the mirror and into the hall. The trap then rolls initiative.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/cocoon-of-lucid-potential.json b/packs/data/pathfinder-dark-archive.db/cocoon-of-lucid-potential.json index 01366bd97c3..3fddd73ea95 100644 --- a/packs/data/pathfinder-dark-archive.db/cocoon-of-lucid-potential.json +++ b/packs/data/pathfinder-dark-archive.db/cocoon-of-lucid-potential.json @@ -1927,15 +1927,13 @@ "name": "Anchored in Silk", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cocoon is incapable of movement beyond slight wriggling in place. It has no Speed and can't move or be moved, even through means such as teleportation, as the Weaver's threads tether it in place physically and astrally. The cocoon casts any spells psychically, substituting verbal and somatic components for expressions of pure unbridled will and removing the manipulate trait from its Cast a Spell action.

" }, @@ -1963,15 +1961,13 @@ "name": "Give of Oneself", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Weaver would be reduced to 0 Hit Points

\n
\n

Effect The cocoon's vitality is linked to the Weaver's. It loses [[/r 30]] Hit Points, restoring [[/r 15[healing]]]{15 Hit Points} to the Weaver. It can use this ability even if it would otherwise be unable to act.

" }, @@ -1999,15 +1995,13 @@ "name": "In There Somewhere", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Killia's individuality still rests within the cocoon, yet trying to resist assimilation. If a PC succeeds at a @Check[type:diplomacy|dc:32] check on the cocoon, the cocoon takes [[/r 5d6[mental]]] damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} as Killia's consciousness fights the Weaver. The cocoon can't be affected in this way more than once per turn.

" }, @@ -2035,15 +2029,13 @@ "name": "Of Same Essence", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cocoon and the Weaver share the same essence. Its spells never affect the Weaver if they would harm him, and the Weaver can ignore the any of the cocoon's active spell effects if he desires (such as @UUID[Compendium.pf2e.spells-srd.Sea of Thought]{Sea of Thought}).

" }, diff --git a/packs/data/pathfinder-dark-archive.db/confounding-portal.json b/packs/data/pathfinder-dark-archive.db/confounding-portal.json index 8f31f89c223..671855d2a13 100644 --- a/packs/data/pathfinder-dark-archive.db/confounding-portal.json +++ b/packs/data/pathfinder-dark-archive.db/confounding-portal.json @@ -8,15 +8,13 @@ "name": "Confounding Misdirection", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes through the rune-carved doorway or hallway

\n
\n

Effect The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} by the illusions and directed back into the room they attempted to exit through another doorway or back to the hallway's beginning. This feels no different to the triggering creature than walking through the doorway or hallway, and onlookers are similarly befuddled. A creature who succeeds at a @Check[type:will|dc:19] save resists this illusion and exits the room or proceeds down the hall without being misdirected.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/constricting-hall.json b/packs/data/pathfinder-dark-archive.db/constricting-hall.json index 3149042f619..98efd8dbf77 100644 --- a/packs/data/pathfinder-dark-archive.db/constricting-hall.json +++ b/packs/data/pathfinder-dark-archive.db/constricting-hall.json @@ -8,15 +8,13 @@ "name": "Lose Form", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature reaches the hall's midpoint

\n
\n

Effect The hall's walls lose their rigidity, becoming fluid and elastic. The hall becomes difficult terrain, and each creature in the hall is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} unless they succeed at a @Check[type:reflex|dc:26] save. The trap then rolls initiative.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/disorienting-illusions.json b/packs/data/pathfinder-dark-archive.db/disorienting-illusions.json index 02d6da56c57..0f291d93ee9 100644 --- a/packs/data/pathfinder-dark-archive.db/disorienting-illusions.json +++ b/packs/data/pathfinder-dark-archive.db/disorienting-illusions.json @@ -8,15 +8,13 @@ "name": "Disorient", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the room

\n
\n

Effect Illusions cause the appearance of the room and the objects inside it to constantly warp, shift, bend, and distort for 1 minute. Each creature in the room while it's distorting must attempt a @Check[type:perception|dc:17|action:seek] check.

\n
\n

Critical Success The creature disbelieves the illusions and is unaffected.

\n

Success The creature disbelieves the illusions but still sees them. It treats the room as difficult terrain.

\n

Failure The creature is fooled by the illusions. It treats the room as difficult terrain and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. As long as it remains in the room, it can't reduce its sickened value below 1.

\n

Critical Failure As failure, but each time the creature Archive attempts a move action, it must succeed at a @Check[type:flat|dc:5] or they lose the action, and on a critical failure, it also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/distortion-mirror.json b/packs/data/pathfinder-dark-archive.db/distortion-mirror.json index 5cb1a28989f..e8a9ebc0159 100644 --- a/packs/data/pathfinder-dark-archive.db/distortion-mirror.json +++ b/packs/data/pathfinder-dark-archive.db/distortion-mirror.json @@ -8,15 +8,13 @@ "name": "Painful Transformation", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature is reflected in the mirror

\n
\n

Effect The triggering creature's body is painfully squished, stretched, and distorted to match their reflection. The creature takes [[/r (6d10 + 30)[force]]] damage and must attempt a @Check[type:fortitude|dc:39|traits:damaging-effect] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target takes half damage and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 round.

\n

Failure The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 4 rounds.

\n

Critical Failure The target takes double damage and is clumsy 2 and enfeebled 2 for 1 minute. As long as the creature is clumsy or enfeebled, it additionally takes a -10-foot status penalty to its Speeds.

\n

When the effects of this trap end, the triggering creature's transformation ends, and its body reverts to its natural form.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/entrapping-chair.json b/packs/data/pathfinder-dark-archive.db/entrapping-chair.json index 733a6a82664..be18fb7d8a7 100644 --- a/packs/data/pathfinder-dark-archive.db/entrapping-chair.json +++ b/packs/data/pathfinder-dark-archive.db/entrapping-chair.json @@ -8,15 +8,13 @@ "name": "Take a Seat!", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the track

\n
\n

Effect The chair rockets forward along the track and slams into the triggering creature, dealing [[/r (3d8 + 15)[bludgeoning]]] damage. A creature who succeeds at a @Check[type:reflex|dc:22|traits:damaging-effect] save takes no damage and moves out of the chair's path into a random adjacent square not containing the track. A creature who fails this saving throw is knocked into the chair's seat and immediately captured by the armrests, becoming @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} (@UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} on a critical failure; Escape DC 26).

" }, diff --git a/packs/data/pathfinder-dark-archive.db/exhaling-portal.json b/packs/data/pathfinder-dark-archive.db/exhaling-portal.json index b15164c260c..73c8859775d 100644 --- a/packs/data/pathfinder-dark-archive.db/exhaling-portal.json +++ b/packs/data/pathfinder-dark-archive.db/exhaling-portal.json @@ -8,15 +8,13 @@ "name": "Gust", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door

\n
\n

Effect The hall is buffeted by powerful winds for as long as the door remains open. A creature must succeed at a @Check[type:athletics|dc:32] check to move toward the door. A creature who fails at this check is pushed back 5 feet and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

Additionally, the triggering creature is blasted by a powerful gust of wind and must attempt a @Check[type:fortitude|dc:32] save. The trap then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is pushed back 5 feet.

\n

Failure The creature is pushed back 10 feet.

\n

Critical Failure The creature is pushed back 10 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/false-floor.json b/packs/data/pathfinder-dark-archive.db/false-floor.json index 86b7d303b4e..14db6f8d656 100644 --- a/packs/data/pathfinder-dark-archive.db/false-floor.json +++ b/packs/data/pathfinder-dark-archive.db/false-floor.json @@ -8,15 +8,13 @@ "name": "Drop", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the illusory floor

\n
\n

Effect The triggering creature falls through the illusory floor and takes falling damage (typically [[/r 20[bludgeoning]]] damage). That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling. The DC to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} the walls (@Check[type:athletics|dc:20|traits:action:climb]) or Grab an Edge is @Check[type:reflex|dc:20|traits:action:grab-an-edge].

" }, diff --git a/packs/data/pathfinder-dark-archive.db/false-step-floor.json b/packs/data/pathfinder-dark-archive.db/false-step-floor.json index d4469018000..ffbcfc602eb 100644 --- a/packs/data/pathfinder-dark-archive.db/false-step-floor.json +++ b/packs/data/pathfinder-dark-archive.db/false-step-floor.json @@ -8,15 +8,13 @@ "name": "False Step", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the room and steps onto the floor

\n

Effect The creature slips through the floor; it tumbles through an interdimensional void before falling back into the room through the ceiling and landing on the floor. The triggering creature takes [[/r 40[bludgeoning]]] damage from the fall. That creature can try to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} (DC 24) to avoid falling.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/k-h-w-s-echo.json b/packs/data/pathfinder-dark-archive.db/k-h-w-s-echo.json index a586be29448..4199b19bc7f 100644 --- a/packs/data/pathfinder-dark-archive.db/k-h-w-s-echo.json +++ b/packs/data/pathfinder-dark-archive.db/k-h-w-s-echo.json @@ -114,15 +114,13 @@ "name": "Attack of Opportunity (Special)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Echo has reach 15 for the purpose of determining when Attack of Opportunity triggers and when making Attacks of Opportunity.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -153,15 +151,13 @@ "name": "Destabilized Form", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Echo has fewer than 140 Hit Points, his form destabilizes, large chunks disintegrating from his face, limbs, and torso. White moths constantly stream from the missing spaces, creating a @Template[type:emanation|distance:10] that deals [[/r 6d6[mental]]] damage with a @Check[type:will|dc:34|basic:true].

\n

As long as the aura persists, he can dissolve into moths and re-form at another location within 15 feet as a free action at the beginning of each of his turns; this has the occult, conjuration, and teleportation traits.

" }, @@ -203,15 +199,13 @@ "name": "Astral Spindel Implement", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Echo carries a drop spindle that constantly spins red astral thread, which is both his thaumaturgic implement and weapon. If his rope dart is lost or broken, he can re-form it with an Interact action. If he critically succeeds at a rope dart Strike, overwhelming thoughts and figments flow down the thread into the target's mind. The target becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -250,15 +244,13 @@ "name": "Astral Thread Control", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The Echo's previous action was a successful thrown rope dart Strike

\n
\n

Effect The Echo flicks his wrist and makes a follow-up thrown rope dart Strike at a different target within 30 feet of the first target, using the same multiple attack penalty as his previous Strike. Regardless of whether his attack hits, he then retrieves the weapon.

" }, @@ -286,15 +278,13 @@ "name": "Contingency Oathday-Nine-Rova", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Trigger The Echo's turn begins and he's stunned, slowed, @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Controlled]{Controlled}, @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or otherwise can't act

\n
\n

Effect The Echo has set up numerous contingencies in the event he's compromised. Talismans on his body shatter, counteracting the triggering effect. The Echo can use this free action even if he can't act.

" }, @@ -327,15 +317,13 @@ "name": "Reconstitute from Thought", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Echo is standing on one of the eight large islands of the map, and the island hasn't darkened

\n
\n

Effect The Echo throws his rope dart into the island and uses it to absorb mental essence from the mindscape, repairing himself. He regains [[/r 45[healing]]]{45 Hit Points} and the island turns a desaturated gray for 1 day, preventing future absorption and disabling the @UUID[Compendium.pf2e.pathfinder-dark-archive.Call of the Void]{Call of the Void} hazard on that island.

" }, @@ -366,15 +354,13 @@ "name": "Spindle's Web", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Echo's spindle revolves faster and faster until it's a blur, lashing red threads in every direction. The threads deal [[/r {7d6[slashing],7d6[mental]}]]{7d6 slashing damage and 7d6 mental damage} to all creatures in a @Template[type:emanation|distance:30], with a @Check[type:reflex|dc:34|basic:true]. If a creature fails its save, the threads awaken the mindscape an

\n

chor within it, affecting it differently based on which anchor that creature used to gain access to the center of the mindscape. (If there is a PC who didn't absorb a mindscape anchor, for instance because there are more than four PCs in the party, then use the anchor of the PC closest to them.)

\n

The Echo then can't use Spindle's Web for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
    \n
  • Lantern The lantern outlines the creature with searing @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire} that deals [[/r 2d6[persistent,fire]]] damage.
  • \n
  • Mirror The mirror reflects the creature to another location, teleporting them to a clear space within 25 feet of their current location.
  • \n
  • Chalice The chalice drains life force, granting the Echo temporary HP equal to half the damage dealt.
  • \n
  • Tome The tome floods the creature's mind with information; the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.
  • \n
" }, diff --git a/packs/data/pathfinder-dark-archive.db/mirror-door.json b/packs/data/pathfinder-dark-archive.db/mirror-door.json index a2665c402f5..9a613f6538f 100644 --- a/packs/data/pathfinder-dark-archive.db/mirror-door.json +++ b/packs/data/pathfinder-dark-archive.db/mirror-door.json @@ -8,15 +8,13 @@ "name": "Appear", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature views the wall through a mirror's reflection

\n
\n

Effect A door appears in the mirror's reflection of the wall. The triggering creature can open and manipulate this door only as long as they view it through the mirror and only by succeeding at a @Check[type:thievery|dc:18|name:Disable the Trap|traits:action:disable-a-device] check to disable the trap.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/mother-mitera.json b/packs/data/pathfinder-dark-archive.db/mother-mitera.json index 7957b2d202b..4f168f87087 100644 --- a/packs/data/pathfinder-dark-archive.db/mother-mitera.json +++ b/packs/data/pathfinder-dark-archive.db/mother-mitera.json @@ -2024,15 +2024,13 @@ "name": "Crystal Vitality Link", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The power of the island links Mitera's vitality to her followers. As long as any of the three quartz formations are intact, whenever Mitera takes damage, any of her followers within 10 miles lose the same amount of Hit Points.

" }, @@ -2060,15 +2058,13 @@ "name": "Ascension is Near", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per ascension ritual

\n
\n

Effect Mitera activates the moonflower link with her followers. Any followers within @Template[type:emanation|distance:30]{30 feet} who failed their saving throw against the moonflower tea become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. Anyone who critically failed and did not receive an antidote explodes (this is about half of Mitera's congregation if the PCs didn't successfully administer the antidote). If anyone's body explodes, Mitera gains 30 temporary Hit Points and is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 3 rounds; she can use this additional action each round only for Strike and Stride actions.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/quartz-spawned-shadow.json b/packs/data/pathfinder-dark-archive.db/quartz-spawned-shadow.json index dbb3b779525..5a474f84b75 100644 --- a/packs/data/pathfinder-dark-archive.db/quartz-spawned-shadow.json +++ b/packs/data/pathfinder-dark-archive.db/quartz-spawned-shadow.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Light Vulnerability", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -134,15 +130,13 @@ "name": "Crystal Siphon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The shadow and the target are both within 40 feet of the crystal that spawned the shadow, and the crystal isn't covered or obstructed

\n
\n

Effect Shadows in the shape of tendrils curl around the target, drawing out a portion of the target's vitality and siphoning it into the crystal. The target takes [[/r 4d6[negative]]] damage (@Check[type:fortitude|dc:21|basic:true]). On a failure, they are also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}. This enfeebled condition is cumulative with other enfeebled conditions from quartz-spawned shadows, to a maximum of enfeebled 4. If Crystal Siphon increases the creature's enfeebled value to 3 or more, the target's shadow is pulled entirely into the shadow's crystal.

\n

While the target's shadow is trapped, they feel an @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} tether linking them to the crystal, and they become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} whenever they are more than 40 feet away from it. The enfeebled condition from Crystal Siphon can't be reduced until the crystal is broken; if the crystal is broken, the effect immediately ends.

" }, @@ -175,15 +169,13 @@ "name": "Slink in Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/reflected-desires.json b/packs/data/pathfinder-dark-archive.db/reflected-desires.json index 6856ed4c10e..df82fad7321 100644 --- a/packs/data/pathfinder-dark-archive.db/reflected-desires.json +++ b/packs/data/pathfinder-dark-archive.db/reflected-desires.json @@ -8,15 +8,13 @@ "name": "Tempt", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature looks into the mirror

\n
\n

Effect The triggering creature sees themselves enjoying their deepest desires in the mirror's reflection, becoming @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} (@Check[type:will|dc:20] negates). This fascination ends automatically when the mirror is broken or covered up.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/reflection.json b/packs/data/pathfinder-dark-archive.db/reflection.json index 77b636c0958..5ae08a28fb8 100644 --- a/packs/data/pathfinder-dark-archive.db/reflection.json +++ b/packs/data/pathfinder-dark-archive.db/reflection.json @@ -50,15 +50,13 @@ "name": "Reflection Routine", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Each reflection has 2 actions which it uses to Step, Stride, or Strike (in any combination). Reflections can act on the same turn they're created.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/shrinking-hall.json b/packs/data/pathfinder-dark-archive.db/shrinking-hall.json index a68069e0981..760a4c8e22d 100644 --- a/packs/data/pathfinder-dark-archive.db/shrinking-hall.json +++ b/packs/data/pathfinder-dark-archive.db/shrinking-hall.json @@ -8,15 +8,13 @@ "name": "Shrink", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger 100 pounds of weight or more is placed on the hallway's floor

\n
\n

Effect The hall's last 40 feet of walls angle inward, causing the hall to shrink and contract down, reaching 6 inches in height and width at the hall's far end and completely blocking access to the hall's exit door for anything but a Tiny creature Squeezing.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/shrouded-assailant.json b/packs/data/pathfinder-dark-archive.db/shrouded-assailant.json index d62743f13ad..fe1bc75664a 100644 --- a/packs/data/pathfinder-dark-archive.db/shrouded-assailant.json +++ b/packs/data/pathfinder-dark-archive.db/shrouded-assailant.json @@ -8,15 +8,13 @@ "name": "Don Shroud", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area

\n
\n

Effect The spirit steps out of the mirror, wearing the cloth as a shroud and revealing the mirror. The triggering creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} unless they succeed at a @Check[type:will|dc:38] save. The haunt then rolls initiative.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/shuffling-hall.json b/packs/data/pathfinder-dark-archive.db/shuffling-hall.json index 48ea5c598d4..4e222d8b44a 100644 --- a/packs/data/pathfinder-dark-archive.db/shuffling-hall.json +++ b/packs/data/pathfinder-dark-archive.db/shuffling-hall.json @@ -8,15 +8,13 @@ "name": "Flip", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on a pressure plate

\n
\n

Effect The floor and adjoining wall rotate up and over on a central axle, tipping the triggering creature into an adjacent featureless room and simultaneously replacing the pressure plate and wall with another set on the same axle. The triggering creature is pushed into an adjoining room, takes [[/r 1d8[bludgeoning]]] damage, and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. A creature who succeeds at a @Check[type:reflex|dc:19|traits:damaging-effect] save takes no damage and rolls out of the way of the trap, returning to the space they were in before stepping on the pressure plate.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/sigil-of-deepest-fears.json b/packs/data/pathfinder-dark-archive.db/sigil-of-deepest-fears.json index 1a0ac87ba34..d5377b1705e 100644 --- a/packs/data/pathfinder-dark-archive.db/sigil-of-deepest-fears.json +++ b/packs/data/pathfinder-dark-archive.db/sigil-of-deepest-fears.json @@ -8,15 +8,13 @@ "name": "Face Your Fear", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the sigil

\n
\n

Effect All creatures within 120 feet of the sigil are affected by a @UUID[Compendium.pf2e.spells-srd.Weird]{Weird} spell (@Check[type:will|dc:40|traits:damaging-effect] save).

" }, diff --git a/packs/data/pathfinder-dark-archive.db/spirit-window.json b/packs/data/pathfinder-dark-archive.db/spirit-window.json index 712a7b586a4..bbf2c34264f 100644 --- a/packs/data/pathfinder-dark-archive.db/spirit-window.json +++ b/packs/data/pathfinder-dark-archive.db/spirit-window.json @@ -8,15 +8,13 @@ "name": "Siphon Soul", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the window

\n
\n

Effect The triggering creature takes [[/r (8d10 + 44)[negative]]] damage (@Check[type:will|dc:42|basic:true]) as the window attempts to steal their soul. If this damage would kill the target, its soul is trapped inside the window with the effects of @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/thalassophobic-pool.json b/packs/data/pathfinder-dark-archive.db/thalassophobic-pool.json index 383232ecc7e..de77868de5c 100644 --- a/packs/data/pathfinder-dark-archive.db/thalassophobic-pool.json +++ b/packs/data/pathfinder-dark-archive.db/thalassophobic-pool.json @@ -8,15 +8,13 @@ "name": "Downpour", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature falls into the pool

\n
\n

Effect More water pours forth from the chalice. Creatures in the pool become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and they can't decrease their clumsy condition so long as they remain in the pool. The trap then rolls initiative.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/the-morrowkin.json b/packs/data/pathfinder-dark-archive.db/the-morrowkin.json index 23a9ce4b6a5..0f7490c7f0e 100644 --- a/packs/data/pathfinder-dark-archive.db/the-morrowkin.json +++ b/packs/data/pathfinder-dark-archive.db/the-morrowkin.json @@ -54,15 +54,13 @@ "name": "Disgusted by Food", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The morrowkin eats dreams and potential, not food. A creature that spends an action to brandish food at the morrowkin automatically makes the creature @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or increases its sickened value by 1, to a maximum of sickened 6), decreasing the morrowkin's AC, attack rolls, saves, skills, and ability DCs accordingly, as normal for the sickened condition. The morrowkin can't retch to reduce its sickened condition.

" }, @@ -90,15 +88,13 @@ "name": "Endless", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "deathNote": true, "description": { "value": "

If reduced to 0 Hit Points or incapacitated for more than a few rounds, the morrowkin vanishes. In 1 minute, it reappears refreshed completely as if the previous battle never happened, with full HP, with all effects on it cleared, and with its Swallow Future ability ready to use again.

" @@ -127,15 +123,13 @@ "name": "Drain Potential", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The morrowkin tries to drain the motivation from its target, who must attempt a @Check[type:fortitude|dc:31] save. If the target fails, it is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (@UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} on a critical failure) and must roll twice and use the worse result on all checks for 1 minute. Creatures wearing a hope talisman are unaffected.

" }, @@ -166,15 +160,13 @@ "name": "Swallow Future", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morrowkin inhales and draws forth the future deeds of all creatures around it. All creatures within a @Template[type:emanation|distance:30] of the morrowkin take [[/r (6d8 + 18)[mental]]] damage and must attempt a @Check[type:will|dc:39] save.

\n

The morrowkin can't Swallow Future again for 1 minute.

\n

Creatures wearing hope talismans can choose to let their hope talisman break in order to ignore the effect after seeing the result of their Will save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}.

\n

Critical Failure The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 4} (likely causing it to die immediately).

" }, @@ -206,15 +198,13 @@ "name": "Tomorrow's Fury", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morrowkin makes claw attacks against any number of targets within reach. The claw attacks count against the morrowkin's multiple attack penalty, but don't apply the penalty until after all attacks have been made.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/the-weaver-in-dreams.json b/packs/data/pathfinder-dark-archive.db/the-weaver-in-dreams.json index 4798e87021c..079010e5584 100644 --- a/packs/data/pathfinder-dark-archive.db/the-weaver-in-dreams.json +++ b/packs/data/pathfinder-dark-archive.db/the-weaver-in-dreams.json @@ -104,15 +104,13 @@ "name": "Dreams Unraveling", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Weaver has fewer than 155 Hit Points, his form partially unravels, revealing patches of pure horror acute enough to leave physical wounds. This creates a @Template[type:emanation|distance:10] that deals [[/r {3d6[mental],3d6[slashing]}]]{3d6 mental damage and 3d6 slashing damage}, with a @Check[type:will|dc:36|basic:true]. A creature Averting its Gaze is immune to the aura.

" }, @@ -167,15 +165,13 @@ "name": "Nameless Nightmare", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Weaver has torn off his own name to become a being of fear. He is immune to linguistic effects and any effect that would impose the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition. Without a name, he is difficult for phenomena to affect; the Weaver recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of his turn, and his flat check to clear persistent damage is @Check[type:flat|dc:5]{5}. If anyone utters, writes, or otherwise attempts to record his name, that creature automatically takes [[/r 10[mental]]] damage and the attempt fails.

" }, @@ -203,15 +199,13 @@ "name": "Stitch Into the Web", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Weaver is moved against his will, or a creature attempts to leave a square within 20 feet of him by any means, including teleportation

\n
\n

Effect The Weaver's silk stitches a body in place to prevent movement. The creature stops moving and the action is disrupted. The disruption doesn't affect astral bodies.

" }, @@ -239,15 +233,13 @@ "name": "Separate Astral Body", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Weaver buries a silk thread in the target's psyche and tugs, wrenching the target's astral form out of their body. Unless the target succeeds at a @Check[type:will|dc:36] save, their astral form is pulled out, causing a ghostly image of them to appear in an adjacent space of the Weaver's choosing. An astral body is immune to physical damage but affected normally by mental effects, force effects, and effects that directly target the spirit. The target remains connected to their physical body by a silver cord, which is always visible and possibly foils attempts to Hide. Separation from one's astral body takes a toll on the psyche, imposing a -1 status penalty to Will saves and dealing [[/r 1d6[persistent,mental]]] damage for as long as the body is separated; this increases to 3d6 if the target is ever more than 30 feet from its astral body. The target can use a single action, which has the concentrate trait, to move their astral body an amount equal to their Speed. When the target stops taking persistent mental damage from this ability, the astral body snaps back to the physical body, ending the effect. If a target is carrying silver, then the first time this ability is used on them, the ability fails and any silver they're carrying larger than a coin tarnishes-while this doesn't outright destroy items like weapons or thaumaturge implements, it does prevent them from protecting against this ability more than once.

" }, @@ -275,15 +267,13 @@ "name": "Sever Astral Threads", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Weaver uses a claw to cut the silver cord connecting a creature's astral and physical bodies. This deals [[/r 16d6[mental]]] damage to any target affected by Separate Astral Body whose physical or astral body is within 10 feet of the Weaver (@Check[type:will|dc:37|basic:true]). After being targeted by this ability, the astral body slams violently back into the target's physical body, causing the target's vision to swim and blinding them until the start of their next turn unless they critically succeeded at their saving throw.

" }, @@ -311,15 +301,13 @@ "name": "Stalker in Dreams", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Weaver becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} to all creatures within 60 feet or is not observed by any creatures within 60 feet

\n
\n

Effect The Weaver's presence on the Material Plane is connected to others' perception of him, and when that perception falters, he can skitter to a new location. The Weaver teleports to an unoccupied space within 60 feet not within line of sight of any creatures within 60 feet. If the Weaver became concealed or unobserved as part of a movement action he was taking, he can resume its movement after teleporting. A creature who Averts its Gaze from the Weaver is not observing him.

" }, @@ -349,15 +337,13 @@ "name": "String Astral Body", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Weaver attaches strings to a creature's astral body to move it. He forcefully moves an exposed astral body within reach of his astral silk Strike up to 20 feet, with no saving throw.

" }, diff --git a/packs/data/pathfinder-dark-archive.db/verdures-moonflower.json b/packs/data/pathfinder-dark-archive.db/verdures-moonflower.json index 056804b25cb..a99e0930b4d 100644 --- a/packs/data/pathfinder-dark-archive.db/verdures-moonflower.json +++ b/packs/data/pathfinder-dark-archive.db/verdures-moonflower.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Fast Healing 10", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -189,15 +185,13 @@ "name": "Pod Prison", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The moonflower has swallowed a creature

\n
\n

Effect The swallowed creature is wrapped in a tight cocoon and extruded from the moonflower's body into an adjacent square. The creature continues to be Swallowed Whole. It can't use Acrobatics to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} a pod, but other creatures can attempt to Rupture the pod. The cocooned creature takes half damage from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays.

" }, @@ -228,15 +222,13 @@ "name": "Pod Spawn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Should a Small or larger creature die within a pod prison, the pod transforms into an adult moonflower with full Hit Points after [[/br 1d4 #Moonflower Transformation]]{1d4 hours} of growth.

\n

The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain.

" }, @@ -267,15 +259,13 @@ "name": "Spray Blossoms", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Effect The moonflower expels mindwarping petals in a @Template[type:cone|distance:30]. Creatures in the area take [[/r {4d6[mental],4d6[poison]}]]{4d6 mental damage and 4d6 poison damage} (@Check[type:will|dc:26|basic:true]). On a failure, they are @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute, and on a critical failure, they are also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

\n

The moonflower can't Spray Blossoms again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -308,15 +298,13 @@ "name": "Swallow Whole", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r {(2d10 + 10)[bludgeoning],2d6[acid]}]]{2d10 + 10 bludgeoning and 2d6 acid}, Rupture 21

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -354,15 +342,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/ancient-summoning-rune.json b/packs/data/pfs-introductions-bestiary.db/ancient-summoning-rune.json index f864762a74d..2dd8b98081c 100644 --- a/packs/data/pfs-introductions-bestiary.db/ancient-summoning-rune.json +++ b/packs/data/pfs-introductions-bestiary.db/ancient-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Weak Monster", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors

\n
\n

Effect The trap summons one of the creatures previously encountered in area B with the weak adjustment. The creature rolls initiative and remains for 7 rounds, after which the spell ends and the creature disappears. The summoned creature also disappears if a creature disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/befuddled-thoughts.json b/packs/data/pfs-introductions-bestiary.db/befuddled-thoughts.json index 97ec584a0c3..74d12eac91c 100644 --- a/packs/data/pfs-introductions-bestiary.db/befuddled-thoughts.json +++ b/packs/data/pfs-introductions-bestiary.db/befuddled-thoughts.json @@ -8,15 +8,13 @@ "name": "Hunger's Possession", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature bearing Hunger's Call moves within 30 feet of the exit stairs

\n
\n

Effect The creature's mind becomes hazy and foggy as an unseen voice says to drop the relic and walk away. The creature must attempt a @Check[type:will|dc:20|name:Resist Hunger's Possession|traits:haunt,complex] save, and the haunt then rolls initiative.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The target is dazzled for 1 minute.

\n

Critical Failure The target loses control of their mind and on their next round must set Hunger's Call on the floor and move their speed in a direction away from the relic; this causes the relic to teleport itself back to area D1. If they have any actions remaining, the target loses those actions. At the end of their turn, the target regains control of their mind.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/blood-hunger.json b/packs/data/pfs-introductions-bestiary.db/blood-hunger.json index a46c8ef57cc..857b0cd6393 100644 --- a/packs/data/pfs-introductions-bestiary.db/blood-hunger.json +++ b/packs/data/pfs-introductions-bestiary.db/blood-hunger.json @@ -8,15 +8,13 @@ "name": "Hunger's Possession", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature bearing Hunger's Call moves within 30 feet of the exit stairs

\n
\n

Effect Whispering voices fill the triggering creature's mind with a compulsion for blood of the living. The creature must attempt a @Check[type:will|dc:20|name:Resist Hunger's Possession|traits:mental,occult,haunt,complex] save, and the haunt then rolls initiative.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

\n

Critical Failure The target loses control of their mind and on their next round must move to the nearest ally and make an unarmed bite attack. The ally is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this attack. The bite deals [[/r 1d4[piercing]]] {1d4 piercing damage} and a critical hit deals an additional [[/r 1[bleed]]] damage. At the end of their turn, the target regains control of their mind.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/cheerful-tune.json b/packs/data/pfs-introductions-bestiary.db/cheerful-tune.json index 4ff047a744a..fec1a967696 100644 --- a/packs/data/pfs-introductions-bestiary.db/cheerful-tune.json +++ b/packs/data/pfs-introductions-bestiary.db/cheerful-tune.json @@ -8,15 +8,13 @@ "name": "Nose to the Grindstone", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the smiling face in the center of the north wall

\n
\n

Effect The whistling rises in volume to a painful pitch and deals [[/r (1d8+4)[sonic]]] damage. The affected creature must attempt a @Check[type:will|dc:20|traits:damaging-effect] save, and the haunt then rolls initiative.

\n
\n

Critical Success The target takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

\n

Critical Failure The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and is deafened for 2 minutes.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/cleaning-agents.json b/packs/data/pfs-introductions-bestiary.db/cleaning-agents.json index eee15ff7b4e..63705522dd1 100644 --- a/packs/data/pfs-introductions-bestiary.db/cleaning-agents.json +++ b/packs/data/pfs-introductions-bestiary.db/cleaning-agents.json @@ -8,15 +8,13 @@ "name": "Decontamination Spray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the room.

\n
\n

Effect The trap sprays cleaning chemicals at the triggering creature dealing [[/r (1d8+4)[acid]]] damage. The creature must attempt a @Check[type:reflex|dc:20|traits:acid,damaging-effect] save, and the trap then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blind} for 1 round.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/encouraging-supervision.json b/packs/data/pfs-introductions-bestiary.db/encouraging-supervision.json index cba6fdd982a..28178b6ed98 100644 --- a/packs/data/pfs-introductions-bestiary.db/encouraging-supervision.json +++ b/packs/data/pfs-introductions-bestiary.db/encouraging-supervision.json @@ -8,15 +8,13 @@ "name": "Smile! Smile!", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the smiling face in the center of the north wall

\n
\n

Effect The face shouts in Azlanti at the creature to put a smile on their face and get back to work. The creature takes [[/r (1d8+4)[mental]]] damage and must attempt a @Check[type:will|dc:20|name:Resist Loud Yelling|traits:complex,haunt] save. The haunt then rolls initiative.

\n
\n

Critical Success The target takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage.

\n

Critical Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/ghoul-pfs-intro-2.json b/packs/data/pfs-introductions-bestiary.db/ghoul-pfs-intro-2.json index 6103092672b..35e406acfc8 100644 --- a/packs/data/pfs-introductions-bestiary.db/ghoul-pfs-intro-2.json +++ b/packs/data/pfs-introductions-bestiary.db/ghoul-pfs-intro-2.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Consume Flesh", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 1d6[healing]]]{1d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -244,15 +238,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -290,15 +282,13 @@ "name": "Paralysis", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -338,15 +328,13 @@ "name": "Swift Leap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/rain-in-cloudy-day.json b/packs/data/pfs-introductions-bestiary.db/rain-in-cloudy-day.json index 9adbe66d905..a9d7a07dd4a 100644 --- a/packs/data/pfs-introductions-bestiary.db/rain-in-cloudy-day.json +++ b/packs/data/pfs-introductions-bestiary.db/rain-in-cloudy-day.json @@ -618,15 +618,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -657,15 +655,13 @@ "name": "Verdant Burst", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Rain in Cloudy Day dies, a burst of primal energy explodes from his body, restoring [[/r 2d8[healing]]]{2d8 Hit Points} to each plant creature in a @Template[type:emanation|distance:30]. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungus, it withers after 24 hours.

" @@ -696,15 +692,13 @@ "name": "Change Shape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rain in Cloudy Day transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

" }, @@ -737,15 +731,13 @@ "name": "Spore Cloud", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Rain in Cloudy Day can unleash a cloud of spores that irritates the eyes and throats of nonfungi creatures in a @Template[type:emanation|distance:15]. Each creature must succeed at a @Check[type:fortitude|dc:16] save or take [[/r 1[persistent,poison]]] damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

" }, @@ -775,15 +767,13 @@ "name": "Spores", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from Rain in Cloudy Day's spore pod Strike must attempt a saving throw with the same DC and effect as his Spore Cloud ability.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/spiked-pit.json b/packs/data/pfs-introductions-bestiary.db/spiked-pit.json index 494de674286..b3d976c79bb 100644 --- a/packs/data/pfs-introductions-bestiary.db/spiked-pit.json +++ b/packs/data/pfs-introductions-bestiary.db/spiked-pit.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor

\n
\n

Effect The triggering creature falls in and takes [[/r 10[bludgeoning]]] damage plus [[/r 2d6[piercing]]] damage from sharp implements at the bottom of the pit. That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/spite-of-the-righteous.json b/packs/data/pfs-introductions-bestiary.db/spite-of-the-righteous.json index 2d418cb2ba2..c1847ff8c46 100644 --- a/packs/data/pfs-introductions-bestiary.db/spite-of-the-righteous.json +++ b/packs/data/pfs-introductions-bestiary.db/spite-of-the-righteous.json @@ -8,15 +8,13 @@ "name": "Racing Blood", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature bearing Hunger's Call moves within 30 feet of the exit stairs

\n
\n

Effect Blood pounds in the targe's body as their heart races uncontrollably. The creature must attempt a @Check[type:will|dc:20|name:Resist Racing Blood|traits:complex] save, and the haunt then rolls initiative.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure As failure, and the target's move speed is reduced by 10 for 1 minute.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/sun-scorched-shadow-drake.json b/packs/data/pfs-introductions-bestiary.db/sun-scorched-shadow-drake.json index 4401a1fcd93..1749a35b5aa 100644 --- a/packs/data/pfs-introductions-bestiary.db/sun-scorched-shadow-drake.json +++ b/packs/data/pfs-introductions-bestiary.db/sun-scorched-shadow-drake.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Light Blindness", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -218,15 +212,13 @@ "name": "Shadow Blend", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.

" }, @@ -257,15 +249,13 @@ "name": "Shadow Evade", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature attacks the shadow drake while it is in an area of dim light

\n
\n

Effect The shadow drake further obscures its position. The attacker must succeed at a @Check[type:flat|dc:11] check in order to affect the shadow drake, as if the drake were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the triggering attack.

" }, @@ -296,15 +286,13 @@ "name": "Draconic Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shadow drake makes one jaws Strike and two tail Strikes in any order.

" }, @@ -335,15 +323,13 @@ "name": "Shadow Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take [[/r 2d6[cold]]] damage (@Check[type:reflex|dc:16|basic:true] save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +8 counteract modifier.

\n

The shadow drake can't use Shadow Breath again for [[/br 1d6]] rounds.

" }, @@ -379,15 +365,13 @@ "name": "Speed Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The shadow drake Strides or Flies twice.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/swamp-ooze.json b/packs/data/pfs-introductions-bestiary.db/swamp-ooze.json index 7271bd1e461..ce5a8226693 100644 --- a/packs/data/pfs-introductions-bestiary.db/swamp-ooze.json +++ b/packs/data/pfs-introductions-bestiary.db/swamp-ooze.json @@ -51,15 +51,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A swamp ooze can sense nearby motion through vibration and air movement.

" }, @@ -90,15 +88,13 @@ "name": "Swamp Wave", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The swamp ooze unleashes a wave of swamp muck filled with sharp debris, covering all creatures within a @Template[type:emanation|distance:20]. Each creature in the area must succeed at a @Check[type:reflex|dc:17|name:Filth Wave|traits:damaging-effect] save or take [[/r 1d4[piercing]]] damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}).

\n

A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

" }, diff --git a/packs/data/pfs-introductions-bestiary.db/swampy-quicksand.json b/packs/data/pfs-introductions-bestiary.db/swampy-quicksand.json index 7f0ed186408..432c8cc1fba 100644 --- a/packs/data/pfs-introductions-bestiary.db/swampy-quicksand.json +++ b/packs/data/pfs-introductions-bestiary.db/swampy-quicksand.json @@ -8,15 +8,13 @@ "name": "Submerge", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Huge or smaller creature walks onto the quicksand

\n
\n

Effect The triggering creature sinks into the quicksand up to its waist. The quicksand rolls initiative if it hasn't already.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/acid-spray-fountain.json b/packs/data/pfs-season-1-bestiary.db/acid-spray-fountain.json index 091305123cd..9e75be36336 100644 --- a/packs/data/pfs-season-1-bestiary.db/acid-spray-fountain.json +++ b/packs/data/pfs-season-1-bestiary.db/acid-spray-fountain.json @@ -8,15 +8,13 @@ "name": "Fountain Activation", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on a pressure pad.

\n
\n

Effect The trap makes an acid spray Strike against a random creature in the room, although the initial damage is reduced by 8 as the acid eats through the concealing boxes. The trap then rolls initiative.

" }, @@ -93,15 +91,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Acid Spray Strikes do not apply a MAP.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/adolescent-sea-serpent.json b/packs/data/pfs-season-1-bestiary.db/adolescent-sea-serpent.json index 1c3203a5fb9..e22f1e99280 100644 --- a/packs/data/pfs-season-1-bestiary.db/adolescent-sea-serpent.json +++ b/packs/data/pfs-season-1-bestiary.db/adolescent-sea-serpent.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Adolescent Sea Serpent Algae", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The water in the ballast organs around the sea serpent's neck is full of psychotropic algae.

\n

Saving throw @Check[type:fortitude|dc:20|name:Adolescent Sea Serpent Algae Poison]

\n

Maximum duration 3 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and, if flying, spends its first action each turn to descend 20 feet (1 round)

" }, @@ -182,15 +178,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d4+6)[bludgeoning]]] damage, no listed Fortitude save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -221,15 +215,13 @@ "name": "Spine Rake", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The young sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes [[/r (1d8+4)[slashing]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/aeon-nexus-3-4.json b/packs/data/pfs-season-1-bestiary.db/aeon-nexus-3-4.json index 8e44fa335e0..c9efda0df11 100644 --- a/packs/data/pfs-season-1-bestiary.db/aeon-nexus-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/aeon-nexus-3-4.json @@ -8,15 +8,13 @@ "name": "Static", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who is not carrying a wayfinder with an aeon stone from the nexus slotted into it approaches within 15 feet of the aeon nexus

\n
\n

Effect The trap shocks the target, dealing [[/r 2d8[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:21|basic:true]), then rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/aeon-nexus-5-6.json b/packs/data/pfs-season-1-bestiary.db/aeon-nexus-5-6.json index 012e3945aa9..384c652687a 100644 --- a/packs/data/pfs-season-1-bestiary.db/aeon-nexus-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/aeon-nexus-5-6.json @@ -8,15 +8,13 @@ "name": "Static", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who is not carrying a wayfinder with an aeon stone from the nexus slotted into it approaches within 15 feet of the aeon nexus

\n
\n

Effect The trap shocks the target, dealing [[/r (2d8+4)[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:23|basic:true]), then rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ahksiva-1-2.json b/packs/data/pfs-season-1-bestiary.db/ahksiva-1-2.json index e05ce191bf2..53bf2a0c183 100644 --- a/packs/data/pfs-season-1-bestiary.db/ahksiva-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/ahksiva-1-2.json @@ -1538,15 +1538,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1582,15 +1580,13 @@ "name": "Coven", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ahksiva adds @UUID[Compendium.pf2e.spells-srd.Entangle]{Entangle}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, and @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -1630,15 +1626,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1674,15 +1668,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1718,15 +1710,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1775,15 +1765,13 @@ "name": "Sound Imitation", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

" }, @@ -1830,15 +1818,13 @@ "name": "Betraying Touch", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ahksiva touches a creature that doesn't realize she is an enemy. The betrayed creature is affected by her enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

" }, @@ -1869,15 +1855,13 @@ "name": "Change Shape", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ahksiva can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

" }, @@ -1913,15 +1897,13 @@ "name": "Enfeebling Humors", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:19] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 day.

" }, @@ -1955,15 +1937,13 @@ "name": "Exhale Miasma", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ahksiva exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attempting a save as normal). She can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ahksiva-3-4.json b/packs/data/pfs-season-1-bestiary.db/ahksiva-3-4.json index d3270390d89..270adff61a1 100644 --- a/packs/data/pfs-season-1-bestiary.db/ahksiva-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/ahksiva-3-4.json @@ -1539,15 +1539,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1583,15 +1581,13 @@ "name": "Coven", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ahksiva adds @UUID[Compendium.pf2e.spells-srd.Entangle]{Entangle}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, and @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -1631,15 +1627,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1675,15 +1669,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1719,15 +1711,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1776,15 +1766,13 @@ "name": "Sound Imitation", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

" }, @@ -1831,15 +1819,13 @@ "name": "Betraying Touch", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ahksiva touches a creature that doesn't realize she is an enemy. The betrayed creature is affected by her enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

" }, @@ -1870,15 +1856,13 @@ "name": "Change Shape", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ahksiva can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

" }, @@ -1914,15 +1898,13 @@ "name": "Enfeebling Humors", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:21] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 day.

" }, @@ -1956,15 +1938,13 @@ "name": "Exhale Miasma", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ahksiva exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attempting a save as normal). She can't use again for [[/br 1d4 #rounds]]{1d4 rounds}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ahrkinos-3-4.json b/packs/data/pfs-season-1-bestiary.db/ahrkinos-3-4.json index 0d1a73b23ef..1c11c590576 100644 --- a/packs/data/pfs-season-1-bestiary.db/ahrkinos-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/ahrkinos-3-4.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Tail Lash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of Ahrkinos's tail uses an action to Strike or attempt a skill check.

\n
\n

Effect Ahrkinos attempts to Strike the triggering creature with his tail. If he hits, the creature takes a -2 circumstance penalty to the triggering roll.

" }, @@ -215,15 +209,13 @@ "name": "Caustic Mucus", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ahrkinos spits a ball of caustic mucus up to a range of 50 feet that explodes in a @Template[type:burst|distance:10]. Creatures within the burst take [[/r 5d6[acid]]] damage (@Check[type:reflex|dc:20|basic:true] save). Those that fail this save also take [[/r 1d6[persistent,acid]]] damage and take a -5-foot status penalty to their Speed. This Speed reduction ends with the persistent acid damage.

\n

Ahrkinos can't use again for [[/br 1d6 #rounds]]{1d6 rounds}.

" }, @@ -258,15 +250,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ahrkinos makes one fangs Strike and two tail Strikes in any order.

" }, @@ -297,15 +287,13 @@ "name": "Old Bones", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ahrkinos's age has left him infirm and makes it difficult for him to fly. Ahrkinos becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} if he uses more than one Fly action to fly in a single round. His Speed Surge is considered one Fly action for this purpose. In addition, he immediately begins to fall at the end of his turn if he is flying, but treats the fall as 40 feet shorter.

" }, @@ -336,15 +324,13 @@ "name": "Speed Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ahrkinos moves up to twice his Speed. He can do this three times per day.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ahrkinos-5-6.json b/packs/data/pfs-season-1-bestiary.db/ahrkinos-5-6.json index 09c04f5142d..3f5ccbb21db 100644 --- a/packs/data/pfs-season-1-bestiary.db/ahrkinos-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/ahrkinos-5-6.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Tail Lash", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of Ahrkinos's tail uses an action to Strike or attempt a skill check.

\n
\n

Effect Ahrkinos attempts to Strike the triggering creature with his tail. If he hits, the creature takes a -2 circumstance penalty to the triggering roll.

" }, @@ -215,15 +209,13 @@ "name": "Caustic Mucus", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ahrkinos spits a ball of caustic mucus up to a range of 50 feet that explodes in a @Template[type:burst|distance:10]. Creatures within the burst take [[/r 7d6[acid]]] damage (@Check[type:reflex|dc:23|basic:true] save). Those that fail this save also take [[/r 1d6[persistent,acid]]] damage and take a -5-foot status penalty to their Speed. This Speed reduction ends with the persistent acid damage.

\n

Ahrkinos can't use again for [[/br 1d6 #rounds]]{1d6 rounds}.

" }, @@ -258,15 +250,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ahrkinos makes one fangs Strike and two tail Strikes in any order.

" }, @@ -297,15 +287,13 @@ "name": "Old Bones", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ahrkinos's age has left him infirm and makes it difficult for him to fly. Ahrkinos becomes @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} if he uses more than one Fly action to fly in a single round. His Speed Surge is considered one Fly action for this purpose. In addition, he immediately begins to fall at the end of his turn if he is flying, but treats the fall as 40 feet shorter.

" }, @@ -336,15 +324,13 @@ "name": "Speed Surge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ahrkinos moves up to twice his Speed. He can do this three times per day.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/angry-fox.json b/packs/data/pfs-season-1-bestiary.db/angry-fox.json index 5273e9dc6b0..35d0b117c4a 100644 --- a/packs/data/pfs-season-1-bestiary.db/angry-fox.json +++ b/packs/data/pfs-season-1-bestiary.db/angry-fox.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fox Strides and makes a Strike at the end of that movement. If the fox begins this action hidden, it remains hidden until after this ability's Strike.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-1-2.json b/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-1-2.json index 1c0b3856704..0249ef31eab 100644 --- a/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-1-2.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Support", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The animal companion supports its druid master, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage targets that the animal companion threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an animal companion can use on its turn are movement actions to get into position. If an animal companion has used any other actions on its turn, it cannot Support its master.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-3-4.json b/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-3-4.json index 37f2176cefe..61dbf181726 100644 --- a/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/animal-companion-wolf-3-4.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Support", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The animal companion supports its druid master, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage targets that the animal companion threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an Animal Companion can use on its turn are movement actions to get into position. If an Animal Companion has used any other actions on its turn, it cannot Support its master.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ankle-trap-1-2.json b/packs/data/pfs-season-1-bestiary.db/ankle-trap-1-2.json index 106400efcfc..250ca4a055a 100644 --- a/packs/data/pfs-season-1-bestiary.db/ankle-trap-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/ankle-trap-1-2.json @@ -8,15 +8,13 @@ "name": "Trip Up", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the affected area

\n
\n

Effect Any creature that walks through the affected area must attempt a @Check[type:acrobatics|dc:14|name:Ankle Trap|traits:damaging-effect,hazard,mechanical,trap] check. Creatures that fail this check take [[/r 1d4[bludgeoning]]] damage and a -5-foot penalty to their Speed for 1 hour. A critical failure increases the damage to [[/r 2d4[bludgeoning]]] damage and reduces the creature's Speed by half for 1 hour.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ankle-trap-3-4.json b/packs/data/pfs-season-1-bestiary.db/ankle-trap-3-4.json index 3f00fef5143..682318b131d 100644 --- a/packs/data/pfs-season-1-bestiary.db/ankle-trap-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/ankle-trap-3-4.json @@ -8,15 +8,13 @@ "name": "Trip Up", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the affected area

\n
\n

Effect Any creature that walks through the affected area must attempt a @Check[type:acrobatics|dc:14|name:Ankle Trap|traits:damaging-effect,hazard,mechanical,trap] check. Creatures that fail this check take [[/r 1d8[bludgeoning]]] damage and a -5-foot penalty to their Speed for 1 hour. A critical failure increases the damage to [[/r 2d8[bludgeoning]]] damage and reduces the creature's Speed by half for 1 hour.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/annis-hag-1-06.json b/packs/data/pfs-season-1-bestiary.db/annis-hag-1-06.json index 327b26f3441..baf848978a0 100644 --- a/packs/data/pfs-season-1-bestiary.db/annis-hag-1-06.json +++ b/packs/data/pfs-season-1-bestiary.db/annis-hag-1-06.json @@ -1610,15 +1610,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1654,15 +1652,13 @@ "name": "Coven", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An annis hag adds @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind}, @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall}, and @UUID[Compendium.pf2e.spells-srd.Spellwrack]{Spellwrack} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -1702,15 +1698,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1759,15 +1753,13 @@ "name": "Bonds of Iron", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an @Check[type:athletics|traits:action:grapple|overrideTraits:true] check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check.

\n

Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 24), causing the cage to crumble into rust.

\n

Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.

" }, @@ -1823,15 +1815,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1872,15 +1862,13 @@ "name": "Rend", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -1916,15 +1904,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-3-4.json b/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-3-4.json index 2d7a16dac1c..4c99d1d026f 100644 --- a/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-3-4.json @@ -8,15 +8,13 @@ "name": "Overloaded Extinguisher", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Fire damage is dealt in area A1

\n
\n

Effect Frozen fire retardant rains down on all creatures in area A1, dealing [[/r (2d10+7)[cold]]] damage (@Check[type:reflex|dc:20|basic:true]). Any persistent fire damage in area A1 ends.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-5-6.json b/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-5-6.json index 643c50289f9..f7ff5765c11 100644 --- a/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/automatic-fire-suppression-5-6.json @@ -8,15 +8,13 @@ "name": "Overloaded Extinguisher", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Fire damage is dealt in area A1

\n
\n

Effect Frozen fire retardant rains down on all creatures in area A1, dealing [[/r (4d8+10)[cold]]] damage (@Check[type:reflex|dc:23|basic:true]). Any persistent fire damage in area A1 ends.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/bandit-disciple-1-2.json b/packs/data/pfs-season-1-bestiary.db/bandit-disciple-1-2.json index ea7454d1c1f..efd15d1610f 100644 --- a/packs/data/pfs-season-1-bestiary.db/bandit-disciple-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/bandit-disciple-1-2.json @@ -465,15 +465,13 @@ "name": "Cheap Shot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bandit disciple deals an extra 1 precision damage to @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} creatures.

" }, @@ -521,15 +519,13 @@ "name": "Dirty Trick", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A bandit disciple is holding a pouch of fine sand.

\n
\n

Effect The disciple Strides. If they end their movement adjacent to an enemy, they can make a @Check[type:deception|name:Deception Check vs. Target Perception] check against that enemy's Perception DC.

\n
\n

Critical Success As success, and the enemy also takes 1 extra precision damage.

\n

Success The enemy takes [[/r 1d4[fire]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Failure No effect.

\n

Critical Failure The bandit disciple drops their pouch of fine sand, spilling and rendering it useless.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/bandit-disciple-3-4.json b/packs/data/pfs-season-1-bestiary.db/bandit-disciple-3-4.json index 94d1ddc3374..c93a15d85ef 100644 --- a/packs/data/pfs-season-1-bestiary.db/bandit-disciple-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/bandit-disciple-3-4.json @@ -465,15 +465,13 @@ "name": "Cheap Shot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bandit disciple deals an extra 1d4 precision damage to @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} creatures.

" }, @@ -522,15 +520,13 @@ "name": "Dirty Trick", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A bandit disciple is holding a pouch of fine sand.

\n
\n

Effect The disciple Strides. If they end their movement adjacent to an enemy, they can make a @Check[type:deception|name:Deception Check vs. Target Perception] check against that enemy's Perception DC.

\n
\n

Critical Success As success, and the enemy also takes 2 extra precision damage.

\n

Success The enemy takes [[/r 1d4[piercing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Failure No effect.

\n

Critical Failure The bandit disciple drops their pouch of fine sand, spilling and rendering it useless.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/bandit-lieutenant.json b/packs/data/pfs-season-1-bestiary.db/bandit-lieutenant.json index 3a0136f60a0..c76bfaf046d 100644 --- a/packs/data/pfs-season-1-bestiary.db/bandit-lieutenant.json +++ b/packs/data/pfs-season-1-bestiary.db/bandit-lieutenant.json @@ -711,15 +711,13 @@ "name": "Single Out", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bandit designates one target it can see at a time. Against that target its multiple attack penalty becomes -3 (-2 with an agile weapon) and -6 (-4 with an agile weapon) for 1 minute

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/bandit-scout.json b/packs/data/pfs-season-1-bestiary.db/bandit-scout.json index 32d6876ede7..63f92bb6c4b 100644 --- a/packs/data/pfs-season-1-bestiary.db/bandit-scout.json +++ b/packs/data/pfs-season-1-bestiary.db/bandit-scout.json @@ -716,15 +716,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bandit deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/barbed-bloodseeker.json b/packs/data/pfs-season-1-bestiary.db/barbed-bloodseeker.json index 8a17b6eeaf6..1ad0ced94bd 100644 --- a/packs/data/pfs-season-1-bestiary.db/barbed-bloodseeker.json +++ b/packs/data/pfs-season-1-bestiary.db/barbed-bloodseeker.json @@ -51,15 +51,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -134,15 +130,13 @@ "name": "Attach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a barbed bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbing} the creature, but the bloodseeker moves with that creature rather than holding it in place.

\n

The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes [[/r 1[bleed]]] damage. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

" }, @@ -173,15 +167,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bloodseeker is attached to a creature.

\n
\n

Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d6]]{1d6 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/barralbus-1-2.json b/packs/data/pfs-season-1-bestiary.db/barralbus-1-2.json index 9c74de2375b..8a4d3f5e23a 100644 --- a/packs/data/pfs-season-1-bestiary.db/barralbus-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/barralbus-1-2.json @@ -1948,15 +1948,13 @@ "name": "Counterspell", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Casts a Spell Barralbus has prepared.

\n
\n

Effect Barralbus expends a prepared spell to counter the triggering creature's casting of the same spell. He loses the spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/barralbus-3-4.json b/packs/data/pfs-season-1-bestiary.db/barralbus-3-4.json index 3506258288e..e9cc5e120cf 100644 --- a/packs/data/pfs-season-1-bestiary.db/barralbus-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/barralbus-3-4.json @@ -2390,15 +2390,13 @@ "name": "Counterspell", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Casts a Spell Barralbus has prepared.

\n
\n

Effect Barralbus expends a prepared spell to counter the triggering creature's casting of the same spell. He loses the spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/bijan-and-zaynap-ohrlavi.json b/packs/data/pfs-season-1-bestiary.db/bijan-and-zaynap-ohrlavi.json index 0d3c46a4968..d2f14b5774a 100644 --- a/packs/data/pfs-season-1-bestiary.db/bijan-and-zaynap-ohrlavi.json +++ b/packs/data/pfs-season-1-bestiary.db/bijan-and-zaynap-ohrlavi.json @@ -988,15 +988,13 @@ "name": "Infused Items", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each alchemist carries 2 infused moderate acid flasks, 2 infused moderate bottled lightnings, and 2 infused moderate frost vials. These items last for 24 hours or until the next time the alchemists make their daily preparations.

" }, @@ -1027,15 +1025,13 @@ "name": "Alchemist Goggles", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The alchemist's @UUID[Compendium.pf2e.equipment-srd.Alchemist Goggles]{Alchemist Goggles} allow them to ignore lesser cover when making Strikes with alchemical bombs.

" }, @@ -1066,15 +1062,13 @@ "name": "Calculated Bomber", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The alchemist deals 5 splash damage with thrown alchemical bombs rather than the normal amount.

" }, @@ -1105,15 +1099,13 @@ "name": "Quick Bomber", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The alchemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, @@ -1149,15 +1141,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the alchemist's Strike hits a flatfooted creature, they deal 1d6 extra precision damage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/biloko-veteran-1-16.json b/packs/data/pfs-season-1-bestiary.db/biloko-veteran-1-16.json index 9cf19be2b99..aa4a8617af3 100644 --- a/packs/data/pfs-season-1-bestiary.db/biloko-veteran-1-16.json +++ b/packs/data/pfs-season-1-bestiary.db/biloko-veteran-1-16.json @@ -659,15 +659,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -703,15 +701,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -747,15 +743,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -786,15 +780,13 @@ "name": "Inspired Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspired Feast]{Effect: Inspired Feast}

" }, @@ -828,15 +820,13 @@ "name": "Swipe", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The veteran makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit.

\n

A Swipe counts as two attacks for the veteran's multiple attack penalty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/biloko-warrior-1-16.json b/packs/data/pfs-season-1-bestiary.db/biloko-warrior-1-16.json index ca44c1ae12b..b3529573731 100644 --- a/packs/data/pfs-season-1-bestiary.db/biloko-warrior-1-16.json +++ b/packs/data/pfs-season-1-bestiary.db/biloko-warrior-1-16.json @@ -567,15 +567,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -611,15 +609,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -655,15 +651,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -694,15 +688,13 @@ "name": "Inspired Feast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspired Feast]{Effect: Inspired Feast}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-5-6.json b/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-5-6.json index 084d484a613..4bc3a8ad8ab 100644 --- a/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-5-6.json @@ -489,15 +489,13 @@ "name": "Hunt Prey", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Blue Streak ambusher designates a single creature they can see and hear, or one they're Tracking, as their prey. The ambusher gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the Blue Streak ambusher uses Hunt Prey again.

" }, @@ -557,15 +555,13 @@ "name": "Precision Edge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the Blue Streak ambusher hits their hunted prey in a round, they deal an additional 1d8 precision damage.

" }, @@ -612,15 +608,13 @@ "name": "Running Reload", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Blue Streak ambusher Strides, Steps, or Sneaks, and then Interacts to reload.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-7-8.json b/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-7-8.json index 6fee54d2608..f5295c19e11 100644 --- a/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/blue-streak-ambushers-7-8.json @@ -387,15 +387,13 @@ "name": "Hazard Spotter", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The ambusher automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

" }, @@ -423,15 +421,13 @@ "name": "Trick Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ambusher musters their guile to attempt a clever attack that catches their foe unprepared. The ambusher chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the ambusher can Interact to draw the weapon (or to reload it if they choose the sniper rifle).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/blue-streak-burglar.json b/packs/data/pfs-season-1-bestiary.db/blue-streak-burglar.json index 5c38fb9999b..0b28a83301d 100644 --- a/packs/data/pfs-season-1-bestiary.db/blue-streak-burglar.json +++ b/packs/data/pfs-season-1-bestiary.db/blue-streak-burglar.json @@ -692,15 +692,13 @@ "name": "+1 Circumstance Bonus to All Saves and AC vs. Traps", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -750,15 +748,13 @@ "name": "Deny Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The burglar isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 4th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, undetected, flanking, or using surprise attack.

" }, @@ -793,15 +789,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The burglar is targeted with a melee or ranged attack by an attacker they can see


Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -845,15 +839,13 @@ "name": "Mobility", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the burglar Strides half their Speed or less, that movement does not trigger reactions.

" }, @@ -886,15 +878,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The burglar deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -957,15 +947,13 @@ "name": "Surprise Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-5-6.json b/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-5-6.json index 567861d098e..9ffa9cf9057 100644 --- a/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-5-6.json @@ -2196,15 +2196,13 @@ "name": "Wizard School Spell", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

1 Focus Point, DC 20; 2nddiviner's sight(Core Rulebook 406)

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-7-8.json b/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-7-8.json index 566b0066211..24274ff4281 100644 --- a/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/blue-streak-mage-7-8.json @@ -2906,15 +2906,13 @@ "name": "Stench of Decay", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The Blue Streak mage emits a scent of putrid rot in a 5-foot emanation. A creature that enters or begins its turn in the aura is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -2959,15 +2957,13 @@ "name": "Drain Bonded Item", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day Requirements The Blue Streak mage hasn't taken an action yet on this turn


Effect The Blue Streak mage expends the power stored in their mace. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/blue-streak-sentry.json b/packs/data/pfs-season-1-bestiary.db/blue-streak-sentry.json index 1ce251d4081..cbb57fc74af 100644 --- a/packs/data/pfs-season-1-bestiary.db/blue-streak-sentry.json +++ b/packs/data/pfs-season-1-bestiary.db/blue-streak-sentry.json @@ -495,15 +495,13 @@ "name": "Sentry's Aim", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Blue Streak sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition, lesser cover, and standard cover, and reduces greater cover to standard cover.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/boggard-pit-3-4.json b/packs/data/pfs-season-1-bestiary.db/boggard-pit-3-4.json index a3d86d063ca..b4995f2b3b4 100644 --- a/packs/data/pfs-season-1-bestiary.db/boggard-pit-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/boggard-pit-3-4.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks on the net.

\n
\n

Effect The triggering creature falls into a spiked pit and submerges, with the net collapsing to entangle the creature. Spikes in the pit deal [[/r 2d6[piercing]]] damage. The net imposes a -10-foot penalty to the creature's speed. A creature must succeed at two DC 15 checks to Escape from the net; a critical success to Escape frees them immediately. A creature that can't breathe underwater may begin drowning. Any round the creature struggles to escape the net, the creature uses 2 rounds of air.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/boggard-pit-5-6.json b/packs/data/pfs-season-1-bestiary.db/boggard-pit-5-6.json index 6797500ebd1..949761d8b6e 100644 --- a/packs/data/pfs-season-1-bestiary.db/boggard-pit-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/boggard-pit-5-6.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks on the net.


\n

Effect The triggering creature falls into a spiked pit and submerges, with the net collapsing to entangle the creature. Spikes in the pit deal [[/r 2d10[piercing]]] damage. The net imposes a -10-foot penalty to the creature's speed. A creature must succeed at two DC 18 checks to Escape from the net a critical success to Escape frees them immediately. A creature that can't breathe underwater may begin drowning. Any round the creature struggles to escape the net, the creature uses 2 rounds of air.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/boggard-swampseer-pfs-1-24.json b/packs/data/pfs-season-1-bestiary.db/boggard-swampseer-pfs-1-24.json index 1ba282a4991..dc9591049fe 100644 --- a/packs/data/pfs-season-1-bestiary.db/boggard-swampseer-pfs-1-24.json +++ b/packs/data/pfs-season-1-bestiary.db/boggard-swampseer-pfs-1-24.json @@ -1365,15 +1365,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1404,15 +1402,13 @@ "name": "Destructive Croak", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The swampseer utters a powerful croak that deals [[/r 4d6[sonic]]] damage to any non-boggard within a @Template[type:emanation|distance:15] (@Check[type:fortitude|dc:19|basic:true] save).

\n

Any creature with the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition takes additional sonic damage equal to twice the value of their frightened condition.

\n

The boggard can't use Destructive Croak again for [[/br 1d4 #rounds]]{1d4 rounds}

" }, @@ -1445,15 +1441,13 @@ "name": "Drowning Drone", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.

\n
\n

Effect The swampseer releases a croak that drowns out other sound. It rolls a @Check[type:performance] check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or sonic effect.

" }, @@ -1488,15 +1482,13 @@ "name": "Swamp Stride", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard swampseer ignores difficult terrain caused by swamp terrain features.

" }, @@ -1527,15 +1519,13 @@ "name": "Terrifying Croak", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard swampseer unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30] becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:19] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -1571,15 +1561,13 @@ "name": "Tongue Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard swampseer hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/boggard-warrior-pfs-1-09.json b/packs/data/pfs-season-1-bestiary.db/boggard-warrior-pfs-1-09.json index 40394d5d1dd..f3cd361a1ca 100644 --- a/packs/data/pfs-season-1-bestiary.db/boggard-warrior-pfs-1-09.json +++ b/packs/data/pfs-season-1-bestiary.db/boggard-warrior-pfs-1-09.json @@ -514,15 +514,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -553,15 +551,13 @@ "name": "Swamp Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard warrior ignores difficult terrain caused by swamp terrain features.

" }, @@ -592,15 +588,13 @@ "name": "Terrifying Croak", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard warrior unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:18] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -636,15 +630,13 @@ "name": "Tongue Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard warrior hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/cairn-wight-pfs-1-20.json b/packs/data/pfs-season-1-bestiary.db/cairn-wight-pfs-1-20.json index f7cfa5f1ec5..e91634aeb38 100644 --- a/packs/data/pfs-season-1-bestiary.db/cairn-wight-pfs-1-20.json +++ b/packs/data/pfs-season-1-bestiary.db/cairn-wight-pfs-1-20.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -187,15 +183,13 @@ "name": "Final Spite", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The wight is reduced to 0 Hit Points.

\n
\n

Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -227,15 +221,13 @@ "name": "Drain Life", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:17] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

" }, @@ -269,15 +261,13 @@ "name": "Wight Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a wight's claw Strike rises as a wight after [[/br 1d4 #rounds]]{1d4 rounds}.

\n

This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/charlatan.json b/packs/data/pfs-season-1-bestiary.db/charlatan.json index 7283f8608f5..9e55f92aa9d 100644 --- a/packs/data/pfs-season-1-bestiary.db/charlatan.json +++ b/packs/data/pfs-season-1-bestiary.db/charlatan.json @@ -2182,15 +2182,13 @@ "name": "Versatile Performance", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate.

" }, @@ -2221,15 +2219,13 @@ "name": "Sneak Attack", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The charlatan deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/chops-1-2.json b/packs/data/pfs-season-1-bestiary.db/chops-1-2.json index 5f2bfd5f591..3e74d1d8cb8 100644 --- a/packs/data/pfs-season-1-bestiary.db/chops-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/chops-1-2.json @@ -638,15 +638,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/chops-3-4.json b/packs/data/pfs-season-1-bestiary.db/chops-3-4.json index 693e3a29ec7..e85fa38b7f5 100644 --- a/packs/data/pfs-season-1-bestiary.db/chops-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/chops-3-4.json @@ -638,15 +638,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -677,15 +675,13 @@ "name": "Brutish Shove", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Chops makes a single Strike with a two-handed melee weapon. If he hits a target that is their size or smaller, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the brute's turn, and he can automatically @UUID[Compendium.pf2e.action-macros.Shove: Athletics]{Shove: Athletics} it with the same benefits as the Shove action (including the critical success effect, if the Strike was a critical hit). If Chops moves to follow the target, that movement doesn't trigger reactions. This Strike has the following failure effect.

\n

Failure The target becomes flat-footed until the end of Chops's current turn.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/cinder-wolf-1-2.json b/packs/data/pfs-season-1-bestiary.db/cinder-wolf-1-2.json index 7abcade1be4..3396c9dec72 100644 --- a/packs/data/pfs-season-1-bestiary.db/cinder-wolf-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/cinder-wolf-1-2.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Pack Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cinder wolf's Strikes deal 1d4 extra precision damage to creatures within reach of at least two of the wolf's allies.

" }, @@ -199,15 +193,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/cinder-wolf-3-4.json b/packs/data/pfs-season-1-bestiary.db/cinder-wolf-3-4.json index 75e05fe48c8..0ad57b949f8 100644 --- a/packs/data/pfs-season-1-bestiary.db/cinder-wolf-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/cinder-wolf-3-4.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cinder wolf ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -175,15 +169,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The cinder wolf's Strikes deal 1d4 extra precision damage to creatures within reach of at least two of the wolf's allies.

" }, @@ -235,15 +227,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-1-2.json b/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-1-2.json index 9ea9c11f4ef..bd39878792a 100644 --- a/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-1-2.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature crawls into the tunnel in the collapsing barricade after the trap is activated with the lever

\n
\n

Effect The barricade collapses on the creature, who must attempt a @Check[type:reflex|dc:22|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage and escapes the barricade, emerging into a safe space on either side of it.

\n

Success The creature takes [[/r (1d6+2)[bludgeoning]]] damage from collapsing debris and [[/r (1d6+2)[slashing]]] damage from broken glass before emerging on the opposite side of the barricade from the one they entered.

\n

Failure The creature takes [[/r (2d6+4)[bludgeoning]]] damage from collapsing debris and [[/r (2d6+4)[slashing]]] damage from broken glass before emerging on the opposite side of the barricade from the one they entered.

\n

Critical Failure As a failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} beneath the barricade until they or another creature succeed at a @Check[type:athletics|dc:22|name:Escape Barricade] check to pull them free. They can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-3-4.json b/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-3-4.json index 184f0a66f27..dedcb22a45d 100644 --- a/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/collapsing-barricade-3-4.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature crawls into the tunnel in the collapsing barricade after the trap is activated with the lever

\n
\n

Effect The barricade collapses on the creature, who must attempt a @Check[type:reflex|dc:25|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage and escapes the barricade, emerging into a safe space on either side of it.

\n

Success The creature takes [[/r (1d8+3)[bludgeoning]]] damage from collapsing debris and [[/r (1d8+3)[slashing]]] damage from broken glass before emerging on the opposite side of the barricade from the one they entered.

\n

Failure The creature takes [[/r (2d8+7)[bludgeoning]]] damage from collapsing debris and [[/r (2d8+7)[slashing]]] damage from broken glass before emerging on the opposite side of the barricade from the one they entered.

\n

Critical Failure As a failure, and the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} beneath the barricade until they or another creature succeed at a @Check[type:athletics|dc:22|name:Escape Barricade] check to pull them free. They can still be targeted, touched, and otherwise interacted with by creatures on either side of the barrier.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-1-2.json b/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-1-2.json index b6eb804a98e..5679ca0a5ef 100644 --- a/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-1-2.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the area beneath the centipede lair.

\n
\n

Effect Hearing potential prey, the centipedes begin scrabbling above, causing the ceiling to collapse and centipedes to rain down, dealing [[/r (2d6+3)[bludgeoning]]] damage to each creature in the area; each creature in the area must attempt a @Check[type:reflex|dc:16|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage.

\n

Critical Failure The creature takes double damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-3-4.json b/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-3-4.json index 06aeda14e51..37abd0d14d6 100644 --- a/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/collapsing-ceiling-3-4.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the area beneath the centipede lair.

\n
\n

Effect Hearing potential prey, the centipedes begin scrabbling above, causing the ceiling to collapse and centipedes to rain down, dealing [[/r (3d8+4)[bludgeoning]]] damage to each creature in the area; each creature in the area must attempt a @Check[type:reflex|dc:19|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage.

\n

Critical Failure The creature takes double damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/collapsing-floor.json b/packs/data/pfs-season-1-bestiary.db/collapsing-floor.json index 95145733af4..eb42be0d73d 100644 --- a/packs/data/pfs-season-1-bestiary.db/collapsing-floor.json +++ b/packs/data/pfs-season-1-bestiary.db/collapsing-floor.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks next to the pit.

\n
\n

Effect The triggering creature falls in and takes falling damage (typically [[/r 3[bludgeoning]]] damage) plus [[/r 4d6[piercing]]] damage from landing on broken boards.

\n

That creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling; the DC to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} the walls or Grab an Edge is 18.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/creeping-slime.json b/packs/data/pfs-season-1-bestiary.db/creeping-slime.json index faa023ed129..dbe8b5b04cf 100644 --- a/packs/data/pfs-season-1-bestiary.db/creeping-slime.json +++ b/packs/data/pfs-season-1-bestiary.db/creeping-slime.json @@ -8,15 +8,13 @@ "name": "Coat with Slime", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the slime covering the steps and upper landing.

\n
\n

Effect The slime rapidly climbs across the creature's body, grows cold, and congeals. Creatures assaulted by the slime take [[/r (1d8+5)[cold]]] damage(@Check[type:fortitude|dc:17|basic:true] save); creatures that fail their save are also coated in slime, imposing a -5 foot circumstance penalty to their Speeds. The slime can't be easily cleaned away, and it requires ten minutes of bathing with clean water and soap to remove the slime.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/crowd-agitator.json b/packs/data/pfs-season-1-bestiary.db/crowd-agitator.json index 54884b30786..bcef251f0db 100644 --- a/packs/data/pfs-season-1-bestiary.db/crowd-agitator.json +++ b/packs/data/pfs-season-1-bestiary.db/crowd-agitator.json @@ -323,15 +323,13 @@ "name": "Crowd Aid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The crowd agitator ignores difficult terrain caused by friendly crowds. Creatures within or adjacent to friendly crowds are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the crowd agitator's attacks.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/crowd-leader.json b/packs/data/pfs-season-1-bestiary.db/crowd-leader.json index ea47a3fb0a6..3df882b7887 100644 --- a/packs/data/pfs-season-1-bestiary.db/crowd-leader.json +++ b/packs/data/pfs-season-1-bestiary.db/crowd-leader.json @@ -322,15 +322,13 @@ "name": "Crowd Aid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The crowd leader ignores difficult terrain caused by friendly crowds.

\n

Creatures within or adjacent to friendly crowds are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the crowd leader's attacks.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/crowd-with-chamberpots.json b/packs/data/pfs-season-1-bestiary.db/crowd-with-chamberpots.json index b1a0dacf4b6..2bb8f544288 100644 --- a/packs/data/pfs-season-1-bestiary.db/crowd-with-chamberpots.json +++ b/packs/data/pfs-season-1-bestiary.db/crowd-with-chamberpots.json @@ -8,15 +8,13 @@ "name": "Speed 25 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/pfs-season-1-bestiary.db/crowd-with-trash.json b/packs/data/pfs-season-1-bestiary.db/crowd-with-trash.json index c8f21663fae..3a427b89fa0 100644 --- a/packs/data/pfs-season-1-bestiary.db/crowd-with-trash.json +++ b/packs/data/pfs-season-1-bestiary.db/crowd-with-trash.json @@ -8,15 +8,13 @@ "name": "Speed 25 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/pfs-season-1-bestiary.db/crumbling-floor.json b/packs/data/pfs-season-1-bestiary.db/crumbling-floor.json index 994fd71996b..483ca531838 100644 --- a/packs/data/pfs-season-1-bestiary.db/crumbling-floor.json +++ b/packs/data/pfs-season-1-bestiary.db/crumbling-floor.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks next to the pit.

\n
\n

Effect The triggering creature falls in and takes falling damage (typically [[/r 3[bludgeoning]]] damage) plus [[/r 2d6[piercing]]] damage from landing on broken boards.

\n

That creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} to avoid falling; the DC to @UUID[Compendium.pf2e.actionspf2e.Climb]{Climb} the walls or Grab an Edge is 14.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/damaged-alchemical-golem.json b/packs/data/pfs-season-1-bestiary.db/damaged-alchemical-golem.json index 4774a47a73d..84129f71773 100644 --- a/packs/data/pfs-season-1-bestiary.db/damaged-alchemical-golem.json +++ b/packs/data/pfs-season-1-bestiary.db/damaged-alchemical-golem.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Alchemical Rupture", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an alchemical golem takes physical damage from a critical hit or is affected by a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a @Template[type:emanation|distance:5].

\n

Roll on the altered alchemical chambers list to determine which one shatters, and any creatures hit are affected as listed (@Check[type:reflex|dc:24]).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1-2@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
3-4@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
5-6@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} for 1 round (slowed for 2 rounds on a critical failure)
" }, @@ -136,15 +132,13 @@ "name": "Altered Alchemical Chambers", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The damaged alchemical golem's chemicals have changed after a long period of inactivity. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following (if you roll the result of a chamber that was shattered, there is no alchemical effect):

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1-2@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
3-4@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
5-6@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} for 1 round (slowed for 2 rounds on a critical failure)
" }, @@ -180,15 +174,13 @@ "name": "Golem Antimagic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {1d8}]]{1d8 damage}, [[/r {1d6}]]{1d6 damage} from areas or persistent damage); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -219,15 +211,13 @@ "name": "Alchemical Injection", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack.

\n

The syringe exposes the creature to the effect rolled.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1-2@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
3-4@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
5-6@Check[type:fortitude|dc:19] or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} for 1 round (slowed for 2 rounds on a critical failure)
" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dead-organ-5-6.json b/packs/data/pfs-season-1-bestiary.db/dead-organ-5-6.json index 06b1f445b8b..1c4d8ca4bf9 100644 --- a/packs/data/pfs-season-1-bestiary.db/dead-organ-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/dead-organ-5-6.json @@ -8,15 +8,13 @@ "name": "Play a Tune", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An adjacent creature attempts to play the organ

\n
\n

Effect The performer makes a @Check[type:performance|dc:21|name:Play the Dead Organ|traits:magical,necromancy] check.

\n
\n

Critical Success As success, and all other creatures who attempt to perform on the dead organ suffer a -1 status penalty to Play a Tune for 1 round.

\n

Success Creatures within 100 feet of the organ are subjected to one of the following effects, as chosen by the performer:

\n
    \n
  • Bolster (auditory, necromancy): Mindless undead within range gain a +1 status bonus to attack and damage rolls for 1 round.
  • \n
  • Dance (auditory, move, necromancy): Mindless undead within range Stride up to 15 feet in the same cardinal direction. All targets move the same distance. If impeded, they move as far as possible, then stop.
  • \n
  • Discordant Blast (auditory, evocation, sonic): All living creatures within 10 feet of the organ except the performer suffer [[/r (2d8+9)[sonic]]] damage (@Check[type:fortitude|dc:24|basic:true|name:Discordant Blast|traits:auditory,evocation,magical,sonic,necromancy] save). On a failure or critical failure, a creature is also pushed 15 feet away from the organ.
  • \n
  • Swing (attack, auditory, flourish, necromancy): Mindless undead within range make a Strike in the same relative cardinal direction. This Strike doesn't count toward the undead creatures' multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike.
  • \n
  • Weaken (auditory, necromancy): Mindless undead within range suffer a -1 status penalty to attack and damage rolls for 1 round.
  • \n
\n

Critical Failure The player alone experiences the effects of a discordant blast.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dead-organ-7-8.json b/packs/data/pfs-season-1-bestiary.db/dead-organ-7-8.json index 79c7abc7302..947159956c3 100644 --- a/packs/data/pfs-season-1-bestiary.db/dead-organ-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/dead-organ-7-8.json @@ -8,15 +8,13 @@ "name": "Play a Tune", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An adjacent creature attempts to play the organ

\n
\n

Effect The performer makes a @Check[type:performance|dc:24|name:Play the Dead Organ Keyboard|traits:magical,necromancy,keyboard] check.

\n
\n

Critical Success As success, and all other creatures who attempt to perform on the dead organ suffer a -1 status penalty to Play a Tune for 1 round.

\n

Success Creatures within 100 feet of the organ are subjected to one of the following effects, as chosen by the performer:

\n
    \n
  • Bolster (auditory, necromancy): Mindless undead within range gain a +1 status bonus to attack and damage rolls for 1 round.
  • \n
  • Dance (auditory, move, necromancy): Mindless undead within range Stride up to 15 feet in the same cardinal direction. All targets move the same distance. If impeded, they move as far as possible, then stop.
  • \n
  • Discordant Blast (auditory, evocation, sonic): All living creatures within 10 feet of the organ except the performer suffer [[/r (2d8+9)[sonic]]] damage (@Check[type:fortitude|dc:24|basic:true|name:Discordant Blast|traits:auditory,evocation,magical,sonic,necromancy] save). On a failure or critical failure, a creature is also pushed 15 feet away from the organ.
  • \n
  • Swing (attack, auditory, flourish, necromancy): Mindless undead within range make a Strike in the same relative cardinal direction. This Strike doesn't count toward the undead creatures' multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike.
  • \n
  • Weaken (auditory, necromancy): Mindless undead within range suffer a -1 status penalty to attack and damage rolls for 1 round.
  • \n
\n

Critical Failure The player alone experiences the effects of a discordant blast.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/deadfall-trap-1-2.json b/packs/data/pfs-season-1-bestiary.db/deadfall-trap-1-2.json index f09579ea46b..47358426f4d 100644 --- a/packs/data/pfs-season-1-bestiary.db/deadfall-trap-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/deadfall-trap-1-2.json @@ -8,15 +8,13 @@ "name": "Deadfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The squirrel swam finishes chewing through the rope at the beginning of its turn

\n
\n

Effect The tree drops 10 feet in front of the wagon, blocking the road. The tree deals [[/r 2d8[bludgeoning]]] damage to anyone beneath the tree when it drops and pushes them out of its space in a random direction. A creature that succeeds at a @Check[type:reflex|dc:18|traits:damaging-effect,hazard,mechanical,trap] save takes no damage and rolls out of the way in a random direction. On a critical success, it can choose the direction. Mounted creatures do not attempt a save unless their mount attempts a save and fails. If a mounted creature's mount fails the save, the mounted creature can attempt its own @Check[type:reflex|dc:18|name:Mounted Deadfall|traits:damaging-effect,hazard,mechanical,trap] save by leaping off its mount, taking [[/r 1d4[bludgeoning]]] damage from the fall. This damage is taken whether the save is successful or not.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/deadfall-trap-3-4.json b/packs/data/pfs-season-1-bestiary.db/deadfall-trap-3-4.json index 6fe29af8135..ad64d3702cc 100644 --- a/packs/data/pfs-season-1-bestiary.db/deadfall-trap-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/deadfall-trap-3-4.json @@ -8,15 +8,13 @@ "name": "Deadfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Vengeant Thorn releases the rope when the wagon is 10 feet away from the target zone

\n
\n

Effect The tree drops 10 feet in front of the wagon, blocking the road. The tree deals [[/r 3d12[bludgeoning]]] damage to anyone beneath the tree when it drops and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilizes} them. A creature that succeeds at a @Check[type:reflex|dc:20|traits:damaging-effect,hazard,mechanical,trap] save takes half damage and is not immobilized, instead rolling out of the way in a random direction. On a critical success, it can choose the direction. Mounted creatures do not attempt a save unless their mount attempts a save and fails. If a mounted creature's mount fails the save, the mounted creature can attempt its own @Check[type:reflex|dc:18|name:Mounted Deadfall|traits:damaging-effect,hazard,mechanical,trap] save by leaping off its mount, taking [[/r 1d4[bludgeoning]]] damage from the fall. This damage is taken whether the save is successful or not.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/deeply-flawed-ritual.json b/packs/data/pfs-season-1-bestiary.db/deeply-flawed-ritual.json index e6a10536d53..70ee960cbf1 100644 --- a/packs/data/pfs-season-1-bestiary.db/deeply-flawed-ritual.json +++ b/packs/data/pfs-season-1-bestiary.db/deeply-flawed-ritual.json @@ -8,15 +8,13 @@ "name": "Ritual Anchor", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If Tavvar dies, the ritual immediately ends disastrously. With a loud pop, it explodes, inflicting an additional surge of shadowy energy on every creature in area B5 before dissipating. This ends the ritual but does not remove any shadows that are already in the room.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dehydrated-krooth.json b/packs/data/pfs-season-1-bestiary.db/dehydrated-krooth.json index adb3dfe7bd4..41e5f8cc22b 100644 --- a/packs/data/pfs-season-1-bestiary.db/dehydrated-krooth.json +++ b/packs/data/pfs-season-1-bestiary.db/dehydrated-krooth.json @@ -143,15 +143,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -187,15 +185,13 @@ "name": "Scent (imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -231,15 +227,13 @@ "name": "+4 Status to All Saves vs. Fear", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -285,15 +279,13 @@ "name": "Attack of Opportunity (Tail Only)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -324,15 +316,13 @@ "name": "Pain Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Pain Frenzy]{Effect: Pain Frenzy}

" }, @@ -365,15 +355,13 @@ "name": "Aquatic Ambush", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -404,15 +392,13 @@ "name": "Poison Tooth", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The krooth damaged a creature with its jaws Strike on its most recent action this turn


\n

Effect The krooth snaps off one of its teeth in the creature it hit. The creature takes [[/r 1d6[bleed]]] and is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Neither the persistent bleed damage nor the drained condition can be healed while the tooth remains. Removing the tooth safely requires a successful @Check[type:medicine|dc:24|traits:action:administer-first-aid] check to Administer First Aid. Instead of ending bleeding or stabilizing, this removes the drained condition, but it doesn't automatically end the bleed damage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/desert-wind.json b/packs/data/pfs-season-1-bestiary.db/desert-wind.json index d983fb177b7..48f998d1db5 100644 --- a/packs/data/pfs-season-1-bestiary.db/desert-wind.json +++ b/packs/data/pfs-season-1-bestiary.db/desert-wind.json @@ -115,15 +115,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -159,15 +157,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -198,15 +194,13 @@ "name": "Gallop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Desert Wind Strides twice. He has a +10-foot circumstance bonus to his Speed during these Strides.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dilapidated-alchemical-golem.json b/packs/data/pfs-season-1-bestiary.db/dilapidated-alchemical-golem.json index cb6ae60a639..d87fb90a049 100644 --- a/packs/data/pfs-season-1-bestiary.db/dilapidated-alchemical-golem.json +++ b/packs/data/pfs-season-1-bestiary.db/dilapidated-alchemical-golem.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Alchemical Rupture", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an alchemical golem takes physical damage from a critical hit or is affected by a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a @Template[type:emanation|distance:5].

\n

Roll on the altered alchemical chambers list to determine which one shatters, and any creatures hit are affected as listed (@Check[type:reflex|dc:16]).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1-2@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
3-4@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
5-6@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} for 1 round (slowed for 2 rounds on a critical failure)
" }, @@ -136,15 +132,13 @@ "name": "Altered Alchemical Chambers", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dilapidated alchemical golem's chemicals have changed after a long period of inactivity. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following (if you roll the result of a chamber that was shattered, there is no alchemical effect):

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1-2@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
3-4@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
5-6@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} for 1 round (slowed for 2 rounds on a critical failure)
" }, @@ -180,15 +174,13 @@ "name": "Golem Antimagic", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {1d8}]]{1d8 damage}, [[/r {1d6}]]{1d6 damage} from areas or persistent damage); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -219,15 +211,13 @@ "name": "Alchemical Injection", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack.

\n

The syringe exposes the creature to the effect rolled.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1-2@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
3-4@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
5-6@Check[type:fortitude|dc:15] or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} for 1 round (slowed for 2 rounds on a critical failure)
" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dire-cinder-wolf.json b/packs/data/pfs-season-1-bestiary.db/dire-cinder-wolf.json index 00d1817cfd8..11ea6ccb716 100644 --- a/packs/data/pfs-season-1-bestiary.db/dire-cinder-wolf.json +++ b/packs/data/pfs-season-1-bestiary.db/dire-cinder-wolf.json @@ -62,15 +62,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -106,15 +104,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -150,15 +146,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:20]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -189,15 +183,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dire cinder wolf's Strikes deal 1d4 extra precision damage to creatures within reach of at least two of the wolf's allies.

" }, @@ -244,15 +236,13 @@ "name": "Worry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The dire cinder wolf has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its jaws

\n
\n

Effect The dire wolf fiercely shakes the grabbed creature with its teeth, dealing [[/r {(1d10+2)[piercing],1[fire]}]]{1d10+2 piercing damage plus 1 fire damage} (@Check[type:fortitude|dc:20|basic:true] save).

" }, @@ -290,15 +280,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -334,15 +322,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dire-warg.json b/packs/data/pfs-season-1-bestiary.db/dire-warg.json index c6287735c6d..933f3565ab6 100644 --- a/packs/data/pfs-season-1-bestiary.db/dire-warg.json +++ b/packs/data/pfs-season-1-bestiary.db/dire-warg.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Avenging Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the warg's jaws attacks one of the warg's allies

\n
\n

Effect The warg makes a jaws Strike against the triggering creature.

" }, @@ -176,15 +170,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The warg's Strikes deals an extra [[/r {1d6}]]{1d6 damage} to any creature within reach of at least two of the warg's allies.

" }, @@ -236,15 +228,13 @@ "name": "Swallow Whole", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (1d6+4)[bludgeoning]]], Rupture 10

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -282,15 +272,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dockhand-cultist.json b/packs/data/pfs-season-1-bestiary.db/dockhand-cultist.json index 081a917bdc9..625a461445d 100644 --- a/packs/data/pfs-season-1-bestiary.db/dockhand-cultist.json +++ b/packs/data/pfs-season-1-bestiary.db/dockhand-cultist.json @@ -347,15 +347,13 @@ "name": "Heft Crate", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The dockhand is adjacent to a crate

\n
\n

Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[type:burst|distance:5]. Each creature within the area takes [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:13|basic:true] save), and the area becomes difficult terrain until cleared.

" }, @@ -388,15 +386,13 @@ "name": "Swig", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dockhand Interacts to either draw a bottle of alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/doctor-velshun-5-6.json b/packs/data/pfs-season-1-bestiary.db/doctor-velshun-5-6.json index 523da7a999b..8e06510e74d 100644 --- a/packs/data/pfs-season-1-bestiary.db/doctor-velshun-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/doctor-velshun-5-6.json @@ -2110,15 +2110,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2154,15 +2152,13 @@ "name": "+2 Circumstance to All Saves vs. Disease", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2208,15 +2204,13 @@ "name": "Negative Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/doctor-velshun-7-8.json b/packs/data/pfs-season-1-bestiary.db/doctor-velshun-7-8.json index e0637a180d6..b51e4c95a5b 100644 --- a/packs/data/pfs-season-1-bestiary.db/doctor-velshun-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/doctor-velshun-7-8.json @@ -2325,15 +2325,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2369,15 +2367,13 @@ "name": "+2 Circumstance to All Saves vs. Disease", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2423,15 +2419,13 @@ "name": "Negative Healing", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dorobu-1-2.json b/packs/data/pfs-season-1-bestiary.db/dorobu-1-2.json index 995ebebf00e..c78ac632daa 100644 --- a/packs/data/pfs-season-1-bestiary.db/dorobu-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/dorobu-1-2.json @@ -1710,15 +1710,13 @@ "name": "Low-Light Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dorobu-3-4.json b/packs/data/pfs-season-1-bestiary.db/dorobu-3-4.json index f82722010e1..7f80b7bf76d 100644 --- a/packs/data/pfs-season-1-bestiary.db/dorobu-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/dorobu-3-4.json @@ -1917,15 +1917,13 @@ "name": "Low-Light Vision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/dryad-1-16.json b/packs/data/pfs-season-1-bestiary.db/dryad-1-16.json index 277c947d85f..26bf4a85a7a 100644 --- a/packs/data/pfs-season-1-bestiary.db/dryad-1-16.json +++ b/packs/data/pfs-season-1-bestiary.db/dryad-1-16.json @@ -1021,15 +1021,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1060,15 +1058,13 @@ "name": "Nature Empathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The dryad can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple @UUID[Compendium.pf2e.actionspf2e.Request]{Requests} of animals and plants.

" }, @@ -1104,15 +1100,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1148,15 +1142,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1187,15 +1179,13 @@ "name": "Tree Dependent", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and is unable to recover. She must attempt a @Check[type:fortitude|dc:18] save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.

" }, @@ -1226,15 +1216,13 @@ "name": "Tree Meld", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can Dismiss this effect.

\n

Significant physical damage dealt to the tree expels the dryad from the tree and deals [[/r {3d6}]]{3d6 damage} to her. @UUID[Compendium.pf2e.spells-srd.Passwall]{Passwall} expels the dryad without dealing damage.

\n

If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/eerie-skeletal-giant.json b/packs/data/pfs-season-1-bestiary.db/eerie-skeletal-giant.json index da54505881e..51391a4f062 100644 --- a/packs/data/pfs-season-1-bestiary.db/eerie-skeletal-giant.json +++ b/packs/data/pfs-season-1-bestiary.db/eerie-skeletal-giant.json @@ -319,15 +319,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -363,15 +361,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -409,15 +405,13 @@ "name": "Broad Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -448,15 +442,13 @@ "name": "Terrifying Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.

\n

If the strike hits, the giant attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elderly-giant-tarantula.json b/packs/data/pfs-season-1-bestiary.db/elderly-giant-tarantula.json index 2fdb3623ae2..e9f793017cf 100644 --- a/packs/data/pfs-season-1-bestiary.db/elderly-giant-tarantula.json +++ b/packs/data/pfs-season-1-bestiary.db/elderly-giant-tarantula.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Giant Tarantula Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n
\n

Maximum Duration 8 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}(1 round)

\n

Stage 3 1d4 poison, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}

\n

Stage 4 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 round).

" }, @@ -177,15 +173,13 @@ "name": "Hair Barrage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tarantula flicks its legs, flinging spiky hairs in a @Template[type:cone|distance:15]. This deals [[/r 3d8[piercing]]] damage with a @Check[type:reflex|dc:19|basic:true] save.

" }, @@ -221,15 +215,13 @@ "name": "Knockdown", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-animal-staff.json b/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-animal-staff.json index 34ef7c32f54..aca613b05fc 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-animal-staff.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-animal-staff.json @@ -1365,15 +1365,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1404,15 +1402,13 @@ "name": "Destructive Croak", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The swampseer utters a powerful croak that deals [[/r (4d6+4)[sonic]]] damage to any non-boggard within a @Template[type:emanation|distance:15] (@Check[type:fortitude|dc:17|basic:true] save).

\n

Any creature with the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition takes additional sonic damage equal to twice the value of their frightened condition.

\n

The boggard can't use Destructive Croak again for [[/br 1d4 #rounds]]{1d4 rounds}

" }, @@ -1445,15 +1441,13 @@ "name": "Drowning Drone", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.

\n
\n

Effect The swampseer releases a croak that drowns out other sound. It rolls a @Check[type:performance] check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or sonic effect.

" }, @@ -1488,15 +1482,13 @@ "name": "Swamp Stride", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard swampseer ignores difficult terrain caused by swamp terrain features.

" }, @@ -1527,15 +1519,13 @@ "name": "Terrifying Croak", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard swampseer unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30] becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:19] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -1571,15 +1561,13 @@ "name": "Tongue Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard swampseer hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 17 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-staff.json b/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-staff.json index f5671028e82..c6a46e438a3 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-staff.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-boggard-swampseer-pfs-1-24-staff.json @@ -1343,15 +1343,13 @@ "name": "Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1382,15 +1380,13 @@ "name": "Destructive Croak", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The swampseer utters a powerful croak that deals [[/r (4d6+4)[sonic]]] damage to any non-boggard within a @Template[type:emanation|distance:15] (@Check[type:fortitude|dc:17|basic:true] save).

\n

Any creature with the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition takes additional sonic damage equal to twice the value of their frightened condition.

\n

The boggard can't use Destructive Croak again for [[/br 1d4 #rounds]]{1d4 rounds}

" }, @@ -1423,15 +1419,13 @@ "name": "Drowning Drone", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The boggard swampseer or one of its allies within 60 feet attempts a saving throw against an auditory or sonic effect.

\n
\n

Effect The swampseer releases a croak that drowns out other sound. It rolls a @Check[type:performance] check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or sonic effect.

" }, @@ -1466,15 +1460,13 @@ "name": "Swamp Stride", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard swampseer ignores difficult terrain caused by swamp terrain features.

" }, @@ -1505,15 +1497,13 @@ "name": "Terrifying Croak", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard swampseer unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30] becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:19] save.

\n

Those who critically succeed are temporarily immune for 1 minute.

" }, @@ -1549,15 +1539,13 @@ "name": "Tongue Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the boggard swampseer hits a creature with its tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the boggard. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard's tongue.

\n

A creature can sever the tongue by hitting AC 17 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-duergar-taskmaster.json b/packs/data/pfs-season-1-bestiary.db/elite-duergar-taskmaster.json index d8c8d706c59..064e154aaca 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-duergar-taskmaster.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-duergar-taskmaster.json @@ -1415,15 +1415,13 @@ "name": "Iron Mind", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Duergar taskmasters automatically disbelieve all illusions of 1st level or lower.

" }, @@ -1454,15 +1452,13 @@ "name": "Light Blindness", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When first exposed to bright light, the duergar is blinded until the end of their next turn. After this exposure, light doesn't blind them again until after they spend 1 hour in darkness. However, as long as the duergar is in an area of bright light, they're dazzled.

" }, @@ -1493,15 +1489,13 @@ "name": "Take Them Down!", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The duergar taskmaster smashes their maul into the ground and invokes Droskar's name to rally their allies to action. All allied duergars of equal or lower level that are within 20 feet of the duergar taskmaster gain a[[/r +1 # status bonus to attack rolls and damage]] status bonus to attack rolls and damage rolls until the end of the duergar taskmaster's next turn.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-ghast-pfs-1-07.json b/packs/data/pfs-season-1-bestiary.db/elite-ghast-pfs-1-07.json index f971d09f977..7fbfa5c78c5 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-ghast-pfs-1-07.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-ghast-pfs-1-07.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -255,15 +249,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -301,15 +293,13 @@ "name": "Ghast Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -347,15 +337,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -395,15 +383,13 @@ "name": "Swift Leap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-glass-river-midge.json b/packs/data/pfs-season-1-bestiary.db/elite-glass-river-midge.json index 05e220767f5..94b1ced8833 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-glass-river-midge.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-glass-river-midge.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Attach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a Glass River midge hits a target larger than itself, its barbed legs attach it to that creature. This is similar to Grabbing the creature, but the midge moves with that creature rather than holding it in place. The midge is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the midge is killed or pushed away while attached to a creature it has drained blood from, that creature takes[[/r 1[bleed]]]{1} @UUID[Compendium.pf2e.conditionitems.Persistent Damage]. @UUID[Compendium.pf2e.actionspf2e.Escape]{Escaping} the attach or removing the midge in other ways doesn't cause bleed damage.

" }, @@ -171,15 +165,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Glass River midge is attached to a creature


\n

Effect The midge uses its proboscis to drain blood from the creature it's attached to. This deals [[/r {1d4+2}]]{1d4+2 damage}, and the midge gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a midge is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, @@ -207,15 +199,13 @@ "name": "Camouflage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Glass River midge can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments even if it doesn't have cover.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-prefect-fist-3-4.json b/packs/data/pfs-season-1-bestiary.db/elite-prefect-fist-3-4.json index 0e5114615a0..69545513069 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-prefect-fist-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-prefect-fist-3-4.json @@ -573,15 +573,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -617,15 +615,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-rebel.json b/packs/data/pfs-season-1-bestiary.db/elite-rebel.json index cbb4e98a4d6..308960eaaf3 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-rebel.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-rebel.json @@ -640,15 +640,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The rebel can't use this reaction while @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}

\n

Trigger The rebel is hit or critically hit by an attack made by a creature the rogue can see

\n
\n

Effect The rebel gains a +2 circumstance bonus to their Armor Class against the triggering attack.

" }, @@ -697,15 +695,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The rebel deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -754,15 +750,13 @@ "name": "Surprise Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the rebel.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-sewer-ooze-q9.json b/packs/data/pfs-season-1-bestiary.db/elite-sewer-ooze-q9.json index d9a97e770d9..ef3f2a3741e 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-sewer-ooze-q9.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-sewer-ooze-q9.json @@ -51,15 +51,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sewer ooze can sense nearby motion through vibration and air movement.

" }, @@ -90,15 +88,13 @@ "name": "Filth Wave", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The sewer ooze unleashes a wave of filth, covering all creatures within a @Template[type:emanation|distance:20]. Each creature in the area must succeed at a @Check[type:reflex|dc:19|traits:damaging-effect] save or take [[/r 1d4[acid]]] damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}). A creature can spend and Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-skeletal-giant-pfs-1-18.json b/packs/data/pfs-season-1-bestiary.db/elite-skeletal-giant-pfs-1-18.json index fe6992f9ce7..f86dcc22cac 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-skeletal-giant-pfs-1-18.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-skeletal-giant-pfs-1-18.json @@ -319,15 +319,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -363,15 +361,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -409,15 +405,13 @@ "name": "Broad Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -448,15 +442,13 @@ "name": "Terrifying Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.

\n

If the strike hits, the giant attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/elite-waterworks-rebel.json b/packs/data/pfs-season-1-bestiary.db/elite-waterworks-rebel.json index c75da535d90..73e1182a66c 100644 --- a/packs/data/pfs-season-1-bestiary.db/elite-waterworks-rebel.json +++ b/packs/data/pfs-season-1-bestiary.db/elite-waterworks-rebel.json @@ -640,15 +640,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The rebel can't use this reaction while @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}

\n

Trigger The rebel is hit or critically hit by an attack made by a creature the rogue can see

\n
\n

Effect The rebel gains a +2 circumstance bonus to their Armor Class against the triggering attack.

" }, @@ -697,15 +695,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The rebel deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -754,15 +750,13 @@ "name": "Surprise Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the rebel.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/enraged-raven-swarm.json b/packs/data/pfs-season-1-bestiary.db/enraged-raven-swarm.json index d5743e1c707..9ff01fae5c7 100644 --- a/packs/data/pfs-season-1-bestiary.db/enraged-raven-swarm.json +++ b/packs/data/pfs-season-1-bestiary.db/enraged-raven-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Swarming Claws", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the raven swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:21|basic:true] save). Creatures that fail this save also take [[/r 3[bleed]]] damage

\n

damage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/experienced-mercenary.json b/packs/data/pfs-season-1-bestiary.db/experienced-mercenary.json index 018c8e25429..47f0cd2dd09 100644 --- a/packs/data/pfs-season-1-bestiary.db/experienced-mercenary.json +++ b/packs/data/pfs-season-1-bestiary.db/experienced-mercenary.json @@ -132,15 +132,13 @@ "name": "Dirty Fighting", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.

\n
\n

Effect The opponent must attempt a @Check[type:reflex|dc:17] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} condition for one round. On a critical failure, the duration increases to 2 rounds.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-1-2.json b/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-1-2.json index b8db9b5452e..bc219deefcf 100644 --- a/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-1-2.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Spooky", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The scarecrow does not take a penalty to Intimidation checks when using the @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} action against targets with whom it does not share a language.

" }, @@ -149,15 +145,13 @@ "name": "Haunting Assault", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scarecrow makes two claw Strikes against a single creature, then @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes} that creature.

" }, @@ -188,15 +182,13 @@ "name": "Woodwalk", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The scarecrow ignores difficult terrain from nonmagical foliage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-3-4.json b/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-3-4.json index 8b6dbac3c7b..b979e475f9f 100644 --- a/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/farmer-drystans-scarecrow-3-4.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Spooky", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The scarecrow does not take a penalty to Intimidation checks when using the @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} action against targets with whom it does not share a language.

" }, @@ -149,15 +145,13 @@ "name": "Haunting Assault", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scarecrow makes two claw Strikes against a single creature, then @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralizes} that creature.

" }, @@ -188,15 +182,13 @@ "name": "Sudden Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scarecrow Strides up to twice its speed. If it ends its movement within melee reach of at least one enemy, it can make a claw Strike against that enemy.

" }, @@ -227,15 +219,13 @@ "name": "Woodwalk", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The scarecrow ignores difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeletal-champion.json b/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeletal-champion.json index 5b863b0c4c6..1a288bbd82b 100644 --- a/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeletal-champion.json +++ b/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeletal-champion.json @@ -587,15 +587,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -631,15 +629,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -682,15 +678,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -726,15 +720,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -765,15 +757,13 @@ "name": "Screaming Skull", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. It then attempts to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} each foe within @Template[type:emanation|distance:10]{10 feet} of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until then.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeleton-guard.json b/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeleton-guard.json index 007da28a01e..b46cb4b13cc 100644 --- a/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeleton-guard.json +++ b/packs/data/pfs-season-1-bestiary.db/flaming-skull-skeleton-guard.json @@ -299,15 +299,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -343,15 +341,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -389,15 +385,13 @@ "name": "Screaming Skull", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. It then attempts to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} each foe within @Template[type:emanation|distance:10]{10 feet} of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until then.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/flawed-ritual.json b/packs/data/pfs-season-1-bestiary.db/flawed-ritual.json index 79daa1172f1..ad0320aa8d8 100644 --- a/packs/data/pfs-season-1-bestiary.db/flawed-ritual.json +++ b/packs/data/pfs-season-1-bestiary.db/flawed-ritual.json @@ -8,15 +8,13 @@ "name": "Ritual Anchor", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If Tavvar dies, the ritual immediately ends disastrously. With a loud pop, it explodes, filling the room with negative energy before dissipating. This deals [[/r 2d6[negative]]] damage to all creatures in area B5 (@Check[type:fortitude|dc:18|basic:true|name:Flawed Ritual] save). The NPCs ritualists automatically critically fail their saving throws. The explosion ends the ritual but does not remove any @UUID[Compendium.pf2e.pfs-season-1-bestiary.Shadow Wisp]{Shadow Wisps} that are already in the room.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/flesh-golem-pfs-1-25.json b/packs/data/pfs-season-1-bestiary.db/flesh-golem-pfs-1-25.json index 3e5c4e1d501..c8e38f793e3 100644 --- a/packs/data/pfs-season-1-bestiary.db/flesh-golem-pfs-1-25.json +++ b/packs/data/pfs-season-1-bestiary.db/flesh-golem-pfs-1-25.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Berserk", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -138,15 +134,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 5d8[fire]]] damage, [[/r 3d4[fire]]] damage from areas or persistent damage); healed by electricity (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -177,15 +171,13 @@ "name": "Vulnerable to Flesh to Stone", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell on the flesh golem affects the golem normally.

" }, @@ -216,15 +208,13 @@ "name": "Berserk Slam", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The golem is berserk

\n
\n

Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals [[/r {1d6}]]{1d6 extra damage} and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-breath-weapon.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-breath-weapon.json index 980462cb8a8..b05847f8ff9 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-breath-weapon.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-breath-weapon.json @@ -88,15 +88,13 @@ "name": "Breath Weapon", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fleshforge dreg breathes flames that deal [[/r 4d6[fire]]] damage to all creatures in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:15|basic:true] save).

\n

The fleshforge dreg can't use its breath weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-leaping-charge.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-leaping-charge.json index 4200f276889..b0c1b650c85 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-leaping-charge.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-leaping-charge.json @@ -88,15 +88,13 @@ "name": "Leaping Charge", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fleshforge prototype Strides up to 10 feet, ignoring difficult terrain as it leaps over obstacles. It then makes a fist Strike, gaining a +1 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-reach.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-reach.json index 5a78f5f47a0..dcda60935b0 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-reach.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-reach.json @@ -98,15 +98,13 @@ "name": "Grab", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-roots.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-roots.json index b7bd2e6002b..cced5b6e019 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-roots.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-roots.json @@ -88,15 +88,13 @@ "name": "Roots", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The fleshforge prototype roots into the surface it is standing on. It gains fast healing 5 until it leaves that space.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-shield.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-shield.json index ce68d165612..727294e01ef 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-shield.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-dreg-shield.json @@ -195,15 +195,13 @@ "name": "Shield Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-breath-weapon.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-breath-weapon.json index 7041dccf649..f46406dae10 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-breath-weapon.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-breath-weapon.json @@ -88,15 +88,13 @@ "name": "Breath Weapon", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fleshforge prototype breathes flames that deal [[/r 6d6[fire]]] damage to all creatures in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:22|basic:true] save).

\n

The fleshforge prototype can't use its breath weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-leaping-charge.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-leaping-charge.json index f64907af197..1b0b1069a07 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-leaping-charge.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-leaping-charge.json @@ -88,15 +88,13 @@ "name": "Leaping Charge", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fleshforge prototype Strides up to 10 feet, ignoring difficult terrain as it leaps over obstacles. It then makes a fist Strike, gaining a +1 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-reach.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-reach.json index 9e82005cafe..7cf50fc1b86 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-reach.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-reach.json @@ -97,15 +97,13 @@ "name": "Grab", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-roots.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-roots.json index fce6f100a5d..098b42270b1 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-roots.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-roots.json @@ -88,15 +88,13 @@ "name": "Roots", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The fleshforge prototype roots into the surface it is standing on. It gains fast healing 5 until it leaves that space.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-shield.json b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-shield.json index ca513d965f8..78c53fc0af1 100644 --- a/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-shield.json +++ b/packs/data/pfs-season-1-bestiary.db/fleshforge-prototype-shield.json @@ -195,15 +195,13 @@ "name": "Shield Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/frog-swarm.json b/packs/data/pfs-season-1-bestiary.db/frog-swarm.json index f6977c538e4..8aa09354320 100644 --- a/packs/data/pfs-season-1-bestiary.db/frog-swarm.json +++ b/packs/data/pfs-season-1-bestiary.db/frog-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Distraction", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Any living creature within the area of a frog swarm must attempt a @Check[type:will|dc:12] save. Humanoids that fail this save are @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} on a critical failure). Animals are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} on a successful save, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} on a failure, and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and fleeing on a critical failure.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-1-2.json b/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-1-2.json index ca6a3ebfc3a..c01018a2374 100644 --- a/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-1-2.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Diggen Thrune's ghost cannot leave the keep while Nashaxian still watches it. If Nashaxian is rendered unable to watch over him (such as if the PCs bind the devil to the keep), then Diggen can leave the keep. Still, his soul cannot pass on to the afterlife until he fulfills the terms of his contract.

" }, @@ -144,15 +140,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +184,13 @@ "name": "Object Habitation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Diggen Thrune can occupy a magical object. Diggen can't be targeted or harmed while occupying an object, but he can only exit the object with the assistance of a mortal in possession of the object.

" }, @@ -234,15 +226,13 @@ "name": "Rejuvenation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Setting Diggen free from his contractual obligations with Nashaxian allows him to move on to the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -282,15 +272,13 @@ "name": "Frightful Moan", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Diggen Thrune laments his fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:21] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-3-4.json b/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-3-4.json index a60704e4385..6bc186acd92 100644 --- a/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/ghost-of-diggen-thrune-3-4.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Diggen Thrune's ghost cannot leave the keep while Nashaxian still watches it. If Nashaxian is rendered unable to watch over him (such as if the PCs bind the devil to the keep), then Diggen can leave the keep. Still, his soul cannot pass on to the afterlife until he fulfills the terms of his contract.

" }, @@ -144,15 +140,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +184,13 @@ "name": "Object Habitation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Diggen Thrune can occupy a magical object.

\n

Diggen can't be targeted or harmed while occupying an object, but he can only exit the object with the assistance of a mortal in possession of the object.

" }, @@ -234,15 +226,13 @@ "name": "Rejuvenation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Setting Diggen free from his contractual obligations with Nashaxian allows him to move on to the afterlife.

" @@ -282,15 +272,13 @@ "name": "Frightful Moan", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Diggen Thrune laments his fate, forcing each living creature within @Template[type:emanation|distance:30]{30 feet} to attempt a @Check[type:will|dc:21] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/giant-centipede-pfs-1-03.json b/packs/data/pfs-season-1-bestiary.db/giant-centipede-pfs-1-03.json index 58467a173a5..6a8dc29e8ac 100644 --- a/packs/data/pfs-season-1-bestiary.db/giant-centipede-pfs-1-03.json +++ b/packs/data/pfs-season-1-bestiary.db/giant-centipede-pfs-1-03.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Giant Centipede Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/giant-osprey.json b/packs/data/pfs-season-1-bestiary.db/giant-osprey.json index 17584ccdce8..4b713ad2370 100644 --- a/packs/data/pfs-season-1-bestiary.db/giant-osprey.json +++ b/packs/data/pfs-season-1-bestiary.db/giant-osprey.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Diving Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant osprey Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.

" }, @@ -180,15 +176,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/giant-short-faced-bear.json b/packs/data/pfs-season-1-bestiary.db/giant-short-faced-bear.json index 89198f23718..292b4320f92 100644 --- a/packs/data/pfs-season-1-bestiary.db/giant-short-faced-bear.json +++ b/packs/data/pfs-season-1-bestiary.db/giant-short-faced-bear.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -184,15 +180,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -223,15 +217,13 @@ "name": "Mauling Throw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant short-faced bear has a creature grabbed

\n
\n

Effect The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

" }, @@ -264,15 +256,13 @@ "name": "Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.

" }, @@ -308,15 +298,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/giant-shrew.json b/packs/data/pfs-season-1-bestiary.db/giant-shrew.json index 30b9ec62552..359536ee0f9 100644 --- a/packs/data/pfs-season-1-bestiary.db/giant-shrew.json +++ b/packs/data/pfs-season-1-bestiary.db/giant-shrew.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Shrew Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d4[poison]]] (1 round)

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/glass-river-midge.json b/packs/data/pfs-season-1-bestiary.db/glass-river-midge.json index 54f61dff81e..62ea1a8bd2c 100644 --- a/packs/data/pfs-season-1-bestiary.db/glass-river-midge.json +++ b/packs/data/pfs-season-1-bestiary.db/glass-river-midge.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Attach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a Glass River midge hits a target larger than itself, its barbed legs attach it to that creature. This is similar to Grabbing the creature, but the midge moves with that creature rather than holding it in place. The midge is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the midge is killed or pushed away while attached to a creature it has drained blood from, that creature takes [[/r 1[bleed]]]{1} damage. @UUID[Compendium.pf2e.actionspf2e.Escape]{Escaping} the attach or removing the midge in other ways doesn't cause bleed damage.

" }, @@ -171,15 +165,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Glass River midge is attached to a creature


Effect The midge uses its proboscis to drain blood from the creature it's attached to. This deals [[/r {1d4}]]{1d4 damage}, and the midge gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a midge is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, @@ -207,15 +199,13 @@ "name": "Camouflage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Glass River midge can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments even if it doesn't have cover.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/goblin-skeleton.json b/packs/data/pfs-season-1-bestiary.db/goblin-skeleton.json index 847b3e298da..a01f19b1d7a 100644 --- a/packs/data/pfs-season-1-bestiary.db/goblin-skeleton.json +++ b/packs/data/pfs-season-1-bestiary.db/goblin-skeleton.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/goblin-warrior-pfs-1-01.json b/packs/data/pfs-season-1-bestiary.db/goblin-warrior-pfs-1-01.json index 4704a0579de..d0f4fcd3f8c 100644 --- a/packs/data/pfs-season-1-bestiary.db/goblin-warrior-pfs-1-01.json +++ b/packs/data/pfs-season-1-bestiary.db/goblin-warrior-pfs-1-01.json @@ -521,15 +521,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -560,15 +558,13 @@ "name": "Goblin Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A goblin ally ends a move action adjacent to the goblin.

\n
\n

Effect The goblin @UUID[Compendium.pf2e.actionspf2e.Step]{Steps}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/grasping-limbs-3-4.json b/packs/data/pfs-season-1-bestiary.db/grasping-limbs-3-4.json index a9c62982597..61c1f6d4f92 100644 --- a/packs/data/pfs-season-1-bestiary.db/grasping-limbs-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/grasping-limbs-3-4.json @@ -8,15 +8,13 @@ "name": "Grasp", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature falls into the water

\n
\n

Effect The smashed constructs at the bottom of the water try to Grapple the triggering creature (Athletics [[/r 1d20+9 #Athletics]]{+9}). The trap rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/grasping-limbs-5-6.json b/packs/data/pfs-season-1-bestiary.db/grasping-limbs-5-6.json index f1d76be344c..382c50150dd 100644 --- a/packs/data/pfs-season-1-bestiary.db/grasping-limbs-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/grasping-limbs-5-6.json @@ -8,15 +8,13 @@ "name": "Grasp", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature falls into the water

\n
\n

Effect The smashed constructs at the bottom of the water try to Grapple the triggering creature (Athletics [[/r 1d20+12 #Athletics]]{+12}). The trap rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/great-white-shark-pfs-1-12.json b/packs/data/pfs-season-1-bestiary.db/great-white-shark-pfs-1-12.json index 29b2050b621..9c77a6e8025 100644 --- a/packs/data/pfs-season-1-bestiary.db/great-white-shark-pfs-1-12.json +++ b/packs/data/pfs-season-1-bestiary.db/great-white-shark-pfs-1-12.json @@ -48,15 +48,13 @@ "name": "Blood Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shark can smell blood in the water from up to 1 mile away.

" }, @@ -92,15 +90,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -131,15 +127,13 @@ "name": "Breach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shark Swims up to its swim Speed, then @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 30 feet of the water's surface). After the Strike, the shark splashes back down into the water.

" }, @@ -170,15 +164,13 @@ "name": "Savage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shark hit with a jaws Strike on its most recent action this turn.

\n
\n

Effect The creature the shark hit takes [[/r 1d12[slashing]]] damage.

" }, @@ -209,15 +201,13 @@ "name": "Strafing Chomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shark Swims up to half its swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals half damage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/greater-metallic-sod-hound.json b/packs/data/pfs-season-1-bestiary.db/greater-metallic-sod-hound.json index b17b6fbfcd2..ac590e5b484 100644 --- a/packs/data/pfs-season-1-bestiary.db/greater-metallic-sod-hound.json +++ b/packs/data/pfs-season-1-bestiary.db/greater-metallic-sod-hound.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Metal Sense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A metallic sod hound can sense metal objects within 60 feet as if using the scent ability.

" }, @@ -134,15 +130,13 @@ "name": "Earth Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The metallic sod hound can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through any earthen matter, including rock or metal. When it does so, the metallic sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -175,15 +169,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/greater-shadow-wisp.json b/packs/data/pfs-season-1-bestiary.db/greater-shadow-wisp.json index ef65da55f4d..815d5b21361 100644 --- a/packs/data/pfs-season-1-bestiary.db/greater-shadow-wisp.json +++ b/packs/data/pfs-season-1-bestiary.db/greater-shadow-wisp.json @@ -55,15 +55,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -101,15 +99,13 @@ "name": "Light Weakness", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the light spell) deals additional damage to the shadow wisp.

" }, @@ -140,15 +136,13 @@ "name": "Shroud", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow wisp's previous action was a hit against an adjacent creature with its shadow tendril Strike.

\n
\n

Effect The shadow wisp Steps into the creature's space and attempts an @Check[type:acrobatics] check against the target's Reflex DC to attach itself to the target's shadow. As long as it remains attached, it moves with the target and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to attacks from the target. The target can spend a move action on its turn to attempt a Reflex save against the wisp's Acrobatics DC to escape the shroud.

" }, @@ -182,15 +176,13 @@ "name": "Stretch Shadow", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow wisp is attached to a living creature.

\n
\n

Effect The shadow wisp slips into the attached creature's shadow, dealing it [[/r 1d6[negative]]] damage. It can use the attached creature's shadow to make a shadow tendril Strike against another target up to 10 feet away

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/greater-steel-mephit.json b/packs/data/pfs-season-1-bestiary.db/greater-steel-mephit.json index a5be1224721..e5c24a6a02c 100644 --- a/packs/data/pfs-season-1-bestiary.db/greater-steel-mephit.json +++ b/packs/data/pfs-season-1-bestiary.db/greater-steel-mephit.json @@ -372,15 +372,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -416,15 +414,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -460,15 +456,13 @@ "name": "Fast Healing 4 (while within Paravaax's aura)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -505,15 +499,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The greater steel mephit breathes shards of iron in a @Template[type:cone|distance:15] that deals [[/r 3d6[slashing]]] damage to each creature within the area (@Check[type:reflex|dc:19|basic:true] save). Creatures who fail their save against this effect also take [[/r 1d6[bleed]]]. The greater steel mephit can't use its breath weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-1-2.json b/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-1-2.json index 7ee2fa5599e..134b6043a06 100644 --- a/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-1-2.json @@ -327,15 +327,13 @@ "name": "-2 Untyped to Will Saves vs. Higher-ranked Cultists", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -384,15 +382,13 @@ "name": "Fanatical Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy

\n
\n

Effect The cultist flies into a frenzy that lasts 1 minute.

\n

While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fanatical Frenzy]{Effect: Fanatical Frenzy}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-3-4.json b/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-3-4.json index c40c25041aa..b597a2dc9b9 100644 --- a/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/groetuss-chosen-3-4.json @@ -327,15 +327,13 @@ "name": "-2 Untyped to Will Saves vs. Higher-ranked Cultists", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -384,15 +382,13 @@ "name": "Fanatical Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy

\n
\n

Effect The cultist flies into a frenzy that lasts 1 minute.

\n

While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fanatical Frenzy]{Effect: Fanatical Frenzy}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/guard-captain.json b/packs/data/pfs-season-1-bestiary.db/guard-captain.json index 0c38ed8edc7..53b6046bbea 100644 --- a/packs/data/pfs-season-1-bestiary.db/guard-captain.json +++ b/packs/data/pfs-season-1-bestiary.db/guard-captain.json @@ -273,15 +273,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -312,15 +310,13 @@ "name": "Sudden Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/guard-pfs-1-17.json b/packs/data/pfs-season-1-bestiary.db/guard-pfs-1-17.json index 9355b023c98..13b08cc948c 100644 --- a/packs/data/pfs-season-1-bestiary.db/guard-pfs-1-17.json +++ b/packs/data/pfs-season-1-bestiary.db/guard-pfs-1-17.json @@ -781,15 +781,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/guard.json b/packs/data/pfs-season-1-bestiary.db/guard.json index 15a050fdf74..0be499fb907 100644 --- a/packs/data/pfs-season-1-bestiary.db/guard.json +++ b/packs/data/pfs-season-1-bestiary.db/guard.json @@ -320,15 +320,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/gwibble-1-2.json b/packs/data/pfs-season-1-bestiary.db/gwibble-1-2.json index 9b8f55fce07..1bd290a215b 100644 --- a/packs/data/pfs-season-1-bestiary.db/gwibble-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/gwibble-1-2.json @@ -836,15 +836,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -880,15 +878,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -919,15 +915,13 @@ "name": "Self-Loathing", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -977,15 +971,13 @@ "name": "Vermin Empathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -1021,15 +1013,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1060,15 +1050,13 @@ "name": "Baleful Blade", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature affected by the @UUID[Compendium.pf2e.spells-srd.Bane]{Bane} spell is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Gwibble.

" }, @@ -1101,15 +1089,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mitflit sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1158,15 +1144,13 @@ "name": "Vengeful Anger", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/gwibble-3-4.json b/packs/data/pfs-season-1-bestiary.db/gwibble-3-4.json index e2fae0f3ca5..36c28f9a1fd 100644 --- a/packs/data/pfs-season-1-bestiary.db/gwibble-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/gwibble-3-4.json @@ -836,15 +836,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -880,15 +878,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -919,15 +915,13 @@ "name": "Self-Loathing", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -977,15 +971,13 @@ "name": "Vermin Empathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -1021,15 +1013,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1060,15 +1050,13 @@ "name": "Baleful Blade", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature affected by the @UUID[Compendium.pf2e.spells-srd.Bane]{Bane} spell is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Gwibble.

" }, @@ -1096,15 +1084,13 @@ "name": "Hidden Movement", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Gwibble starts his turn @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by a creature or merely @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from it, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Gwibble's attacks until the end of Gwibble's turn.

" }, @@ -1137,15 +1123,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gwibble deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1194,15 +1178,13 @@ "name": "Vengeful Anger", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/halfling-druid-1-2.json b/packs/data/pfs-season-1-bestiary.db/halfling-druid-1-2.json index e34ab6fe74d..47c9d517bb0 100644 --- a/packs/data/pfs-season-1-bestiary.db/halfling-druid-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/halfling-druid-1-2.json @@ -1605,15 +1605,13 @@ "name": "Low-Light Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1644,15 +1642,13 @@ "name": "Command an Animal", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The druid directs their animal companion, giving it two Actions to use.

" }, @@ -1683,15 +1679,13 @@ "name": "Support", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The halfling druid's animal companion supports its master's attacks, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage a target that the animal companion threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an animal companion can use on its turn are movement actions to get into position. If an animal companion has used any other actions on its turn, it cannot support its master.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/halfling-druid-3-4.json b/packs/data/pfs-season-1-bestiary.db/halfling-druid-3-4.json index 0366315ffb3..a1c547535a6 100644 --- a/packs/data/pfs-season-1-bestiary.db/halfling-druid-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/halfling-druid-3-4.json @@ -1930,15 +1930,13 @@ "name": "Low-Light Vision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1969,15 +1967,13 @@ "name": "Support", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The halfling druid's animal companion supports its master's attacks, tearing tendons with each opening. Until the start of the druid's next turn, any Strikes that damage a target that the animal companion threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success). While using Support, the only other actions an animal companion can use on its turn are movement actions to get into position. If an animal companion has used any other actions on its turn, it cannot support its master.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-1-2.json b/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-1-2.json index 7a009e1948f..e9d7556a57f 100644 --- a/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-1-2.json @@ -270,15 +270,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -314,15 +312,13 @@ "name": "Constant Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -353,15 +349,13 @@ "name": "Virulent Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a polluted leshy dies, they release a burst of toxic natural energy. Each living non-plant creature within @Template[type:emanation|distance:30]{30 feet} takes [[/r 1d6[poison]]] damage (@Check[type:fortitude|dc:15|basic:true] save).

" @@ -393,15 +387,13 @@ "name": "Burning Sap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a stalk Strike, the target takes [[/r 1d4[persistent,fire]]] damage.

" }, @@ -442,15 +434,13 @@ "name": "Tanglebloom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leshy causes a burst of choking plants to sprout around themself. The leshy's square and all adjacent squares become difficult terrain. Leshys can move through this terrain without impediment. The sprouts wither away after 1 hour.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-3-4.json b/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-3-4.json index e1d1a02c147..dfb093d64d4 100644 --- a/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/hogweed-leshy-3-4.json @@ -270,15 +270,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -314,15 +312,13 @@ "name": "Constant Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -353,15 +349,13 @@ "name": "Virulent Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a polluted leshy dies, they release a burst of toxic natural energy. Each living non-plant creature within @Template[type:emanation|distance:30]{30 feet} takes [[/r 2d6[poison]]] damage (@Check[type:fortitude|dc:17|basic:true] save).

" @@ -393,15 +387,13 @@ "name": "Burning Sap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a stalk Strike, the target takes [[/r 1d6[persistent,fire]]] damage.

" }, @@ -442,15 +434,13 @@ "name": "Tanglebloom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leshy causes a burst of choking plants to sprout around themself. The leshy's square and all adjacent squares become difficult terrain. Leshys can move through this terrain without impediment. The sprouts wither away after 1 hour.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/house-cat.json b/packs/data/pfs-season-1-bestiary.db/house-cat.json index 535466835f7..c6d1ad3257c 100644 --- a/packs/data/pfs-season-1-bestiary.db/house-cat.json +++ b/packs/data/pfs-season-1-bestiary.db/house-cat.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Land on Feet", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The cat falls between 10 and 100 feet

\n
\n

Effect The cat treats the fall as if it were only 5 feet.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/human-bandit-3-4.json b/packs/data/pfs-season-1-bestiary.db/human-bandit-3-4.json index 39ade360c23..1edee35b19f 100644 --- a/packs/data/pfs-season-1-bestiary.db/human-bandit-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/human-bandit-3-4.json @@ -531,15 +531,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/human-bandit-5-6.json b/packs/data/pfs-season-1-bestiary.db/human-bandit-5-6.json index ee41d68c3a8..1d40f4ccbb1 100644 --- a/packs/data/pfs-season-1-bestiary.db/human-bandit-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/human-bandit-5-6.json @@ -531,15 +531,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/human-bandit-pfs-1-06.json b/packs/data/pfs-season-1-bestiary.db/human-bandit-pfs-1-06.json index 5fb8d9c0fbc..418cdfd25c3 100644 --- a/packs/data/pfs-season-1-bestiary.db/human-bandit-pfs-1-06.json +++ b/packs/data/pfs-season-1-bestiary.db/human-bandit-pfs-1-06.json @@ -505,15 +505,13 @@ "name": "Ruffian Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bandit deals 3 extra precision damage to a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature.

" }, @@ -554,15 +552,13 @@ "name": "Surprise Attacker", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the bandit.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/hungry-blade-apprentice.json b/packs/data/pfs-season-1-bestiary.db/hungry-blade-apprentice.json index 83efe1e50cd..59a8506cc03 100644 --- a/packs/data/pfs-season-1-bestiary.db/hungry-blade-apprentice.json +++ b/packs/data/pfs-season-1-bestiary.db/hungry-blade-apprentice.json @@ -213,15 +213,13 @@ "name": "Sneak Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Hungry Blade apprentice deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -270,15 +268,13 @@ "name": "Surprise Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Hungry Blade apprentice.

" }, @@ -329,15 +325,13 @@ "name": "You're Next", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Hungry Blade apprentice reduces a creature to 0 Hit Points

\n
\n

Effect Hungry Blade apprentice prisoner attempts an Intimidation check with a +2 circumstance bonus to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} a single creature it can see and that can see them.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/hungry-blade-recruit.json b/packs/data/pfs-season-1-bestiary.db/hungry-blade-recruit.json index 6890b48672a..796a084b425 100644 --- a/packs/data/pfs-season-1-bestiary.db/hungry-blade-recruit.json +++ b/packs/data/pfs-season-1-bestiary.db/hungry-blade-recruit.json @@ -213,15 +213,13 @@ "name": "Sneak Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Hungry Blade recruit deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -270,15 +268,13 @@ "name": "Surprise Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Hungry Blade recruit.

" }, @@ -329,15 +325,13 @@ "name": "You're Next", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Hungry Blade recruit reduces a creature to 0 Hit Points

\n
\n

Effect Hungry Blade recruit prisoner attempts an Intimidation check with a +2 circumstance bonus to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} a single creature it can see and that can see them.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/iloise-5-6.json b/packs/data/pfs-season-1-bestiary.db/iloise-5-6.json index 862aeef1b5a..379943b6442 100644 --- a/packs/data/pfs-season-1-bestiary.db/iloise-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/iloise-5-6.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -598,15 +596,13 @@ "name": "Infused Items", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Iloise's items listed as infused last for 24 hours, or until the next time she makes her daily preparations.

" }, @@ -642,15 +638,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -688,15 +682,13 @@ "name": "Alchemical Formulas", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Bottled Lightning (Moderate)}

" }, @@ -727,15 +719,13 @@ "name": "Consecration Vulnerability", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

In a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, Iloise is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -767,15 +757,13 @@ "name": "Shock Field", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits Iloise with a melee Strike

\n
\n

Effect A surge of energy lashes out at the attacker and propels Iloise away from danger. The triggering creature takes [[/r 2d6[electricity]]] damage (@Check[type:reflex|dc:19|basic:true] save). If a reach weapon was used to make the attack, the result of the Reflex save is one degree of success better. Iloise then Steps 10 feet away from the attacker

" }, @@ -810,15 +798,13 @@ "name": "Death Gasp", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Iloise draws in a deep breath and holds it, temporarily suspending her biological processes and becoming undead. She gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, and poison. Any such effects she is currently suffering from are suspended. Death Gasp lasts as long as she holds her breath.

" }, @@ -850,15 +836,13 @@ "name": "Quick Bomber", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Iloise can use Interact to draw a bomb, then Strike with it

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/iloise-7-8.json b/packs/data/pfs-season-1-bestiary.db/iloise-7-8.json index e8233d11c60..01b028176fd 100644 --- a/packs/data/pfs-season-1-bestiary.db/iloise-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/iloise-7-8.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -598,15 +596,13 @@ "name": "Infused Items", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Iloise's items listed as infused last for 24 hours, or until the next time she makes her daily preparations.

" }, @@ -642,15 +638,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -688,15 +682,13 @@ "name": "Alchemical Formulas", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Bottled Lightning (Moderate)}

" }, @@ -727,15 +719,13 @@ "name": "Consecration Vulnerability", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

In a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, Iloise is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -767,15 +757,13 @@ "name": "Shock Field", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature hits Iloise with a melee Strike

\n
\n

Effect A surge of energy lashes out at the attacker and propels Iloise away from danger. The triggering creature takes [[/r 4d6[electricity]]] damage (@Check[type:reflex|dc:22|basic:true] save). If a reach weapon was used to make the attack, the result of the Reflex save is one degree of success better. Iloise then Steps 10 feet away from the attacker

" }, @@ -810,15 +798,13 @@ "name": "Death Gasp", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Iloise draws in a deep breath and holds it, temporarily suspending her biological processes and becoming undead. She gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, and poison. Any such effects she is currently suffering from are suspended. Death Gasp lasts as long as she holds her breath.

" }, @@ -850,15 +836,13 @@ "name": "Quick Bomber", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Iloise can use Interact to draw a bomb, then Strike with it

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/immature-giant-gecko.json b/packs/data/pfs-season-1-bestiary.db/immature-giant-gecko.json index 05221f377d1..b6da018a698 100644 --- a/packs/data/pfs-season-1-bestiary.db/immature-giant-gecko.json +++ b/packs/data/pfs-season-1-bestiary.db/immature-giant-gecko.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -92,15 +90,13 @@ "name": "Uncanny Climber", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A giant gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an Athletics check to climb and critically fails, it gets a failure instead.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/injured-sewer-ooze.json b/packs/data/pfs-season-1-bestiary.db/injured-sewer-ooze.json index a05e69ea31d..1221b0ab426 100644 --- a/packs/data/pfs-season-1-bestiary.db/injured-sewer-ooze.json +++ b/packs/data/pfs-season-1-bestiary.db/injured-sewer-ooze.json @@ -51,15 +51,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sewer ooze can sense nearby motion through vibration and air movement.

" }, @@ -90,15 +88,13 @@ "name": "Filth Wave", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The sewer ooze unleashes a wave of filth, covering all creatures within a @Template[type:emanation|distance:20]. Each creature in the area must succeed at a @Check[type:reflex|dc:15|traits:damaging-effect] save or take [[/r 1d4[acid]]] damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}). A creature can spend and Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/injured-weak-otyugh.json b/packs/data/pfs-season-1-bestiary.db/injured-weak-otyugh.json index fdd8c8887fd..21fdd04108b 100644 --- a/packs/data/pfs-season-1-bestiary.db/injured-weak-otyugh.json +++ b/packs/data/pfs-season-1-bestiary.db/injured-weak-otyugh.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a -2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.

" }, @@ -240,15 +234,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d4+3)[bludgeoning]]] damage, @Check[type:fortitude|dc:18|basic:true|traits:bludgeoning,constrict]

\n

The monster deals the listed amount of damage to any number of creatures @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

" }, @@ -279,15 +271,13 @@ "name": "Filth Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:20]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains Sickened (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -320,15 +310,13 @@ "name": "Reposition", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The otyugh attempts to move all creatures that it has grabbed into other spaces within the reach of its tentacles, rolling a single Athletics check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed.

" }, @@ -364,15 +352,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/jinkin-pfs-1-17.json b/packs/data/pfs-season-1-bestiary.db/jinkin-pfs-1-17.json index 416ba848e29..98f1b50fb9e 100644 --- a/packs/data/pfs-season-1-bestiary.db/jinkin-pfs-1-17.json +++ b/packs/data/pfs-season-1-bestiary.db/jinkin-pfs-1-17.json @@ -385,15 +385,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -429,15 +427,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jinkin deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -486,15 +482,13 @@ "name": "Tinker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while @UUID[Compendium.pf2e.actionspf2e.Hide]{Hiding}. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (@Check[type:flat|dc:5] check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/jury-rigged-annihilator.json b/packs/data/pfs-season-1-bestiary.db/jury-rigged-annihilator.json index 0ecca368f7a..cbde239886b 100644 --- a/packs/data/pfs-season-1-bestiary.db/jury-rigged-annihilator.json +++ b/packs/data/pfs-season-1-bestiary.db/jury-rigged-annihilator.json @@ -50,15 +50,13 @@ "name": "Plasma Lance", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The scorpion-like tail of the annihilator projects a @Template[type:line|distance:80] of burning plasma.

\n

Creatures in the area take [[/r 4d6[fire]]] damage (@Check[type:reflex|dc:23|basic:true]). The annihilator can't use the plasma lance again for [[/br 1d4 #Plasma Lance Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kanker.json b/packs/data/pfs-season-1-bestiary.db/kanker.json index 16aa45eeeb7..41e639f7323 100644 --- a/packs/data/pfs-season-1-bestiary.db/kanker.json +++ b/packs/data/pfs-season-1-bestiary.db/kanker.json @@ -674,15 +674,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -713,15 +711,13 @@ "name": "Personality Fragments", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A soulbound doll shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits.

" }, @@ -752,15 +748,13 @@ "name": "Too Small to Wade", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kanker is too small to easily traverse through the slurry in this room. It treats the slurry as difficult terrain.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/keff-the-lion-1-2.json b/packs/data/pfs-season-1-bestiary.db/keff-the-lion-1-2.json index f69697be04b..8f0a89b488a 100644 --- a/packs/data/pfs-season-1-bestiary.db/keff-the-lion-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/keff-the-lion-1-2.json @@ -1109,15 +1109,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1153,15 +1151,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1192,15 +1188,13 @@ "name": "Pack Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d4 extra precision damage to creatures within reach of at least two of the lion's allies.

" }, @@ -1247,15 +1241,13 @@ "name": "Pounce", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lion Strides and makes a Strike at the end of that movement. If the lion began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the ability's Strike.

" }, @@ -1291,15 +1283,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1353,15 +1343,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/keff-the-lion-3-4.json b/packs/data/pfs-season-1-bestiary.db/keff-the-lion-3-4.json index ef83d76a60a..e87ee36cfea 100644 --- a/packs/data/pfs-season-1-bestiary.db/keff-the-lion-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/keff-the-lion-3-4.json @@ -1109,15 +1109,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1153,15 +1151,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1192,15 +1188,13 @@ "name": "Pack Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d4 extra damage to any creature that's within reach of at least two of the lion's allies.

" }, @@ -1247,15 +1241,13 @@ "name": "Pounce", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lion Strides and makes a Strike at the end of that movement. If the lion began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the ability's Strike.

" }, @@ -1291,15 +1283,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1353,15 +1343,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kip-the-druid-1-2.json b/packs/data/pfs-season-1-bestiary.db/kip-the-druid-1-2.json index 5de805f548d..8dce26c1f5a 100644 --- a/packs/data/pfs-season-1-bestiary.db/kip-the-druid-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/kip-the-druid-1-2.json @@ -1729,15 +1729,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1773,15 +1771,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1817,15 +1813,13 @@ "name": "+1 to All Saves vs. Poison", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1871,15 +1865,13 @@ "name": "Shield Block", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kip-the-druid-3-4.json b/packs/data/pfs-season-1-bestiary.db/kip-the-druid-3-4.json index 8bdbb1c6760..cc02e30ae5a 100644 --- a/packs/data/pfs-season-1-bestiary.db/kip-the-druid-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/kip-the-druid-3-4.json @@ -1834,15 +1834,13 @@ "name": "Low-Light Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1878,15 +1876,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1922,15 +1918,13 @@ "name": "+1 to All Saves vs. Poison", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1976,15 +1970,13 @@ "name": "Shield Block", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-1-14.json b/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-1-14.json index 09f034becec..cba903ea77b 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-1-14.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-1-14.json @@ -1396,15 +1396,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1435,15 +1433,13 @@ "name": "Illusory Retreat", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1484,15 +1480,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-pfs-1-11.json b/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-pfs-1-11.json index cd2fdc3b7c7..39c1bd085b9 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-pfs-1-11.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-dragon-mage-pfs-1-11.json @@ -1197,15 +1197,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1236,15 +1234,13 @@ "name": "Illusory Retreat", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1285,15 +1281,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-dragon-spellweaver.json b/packs/data/pfs-season-1-bestiary.db/kobold-dragon-spellweaver.json index 235bb335b9e..d19a8117993 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-dragon-spellweaver.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-dragon-spellweaver.json @@ -1539,15 +1539,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1578,15 +1576,13 @@ "name": "Illusory Retreat", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon spellweaver is adjacent to at least one enemy.

\n
\n

Effect The dragon spellweaver creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4+2 #Duration Illusory Retreat]]{1d4+2 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 2nd-level spell that requires a somatic component.

" }, @@ -1627,15 +1623,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon spellweaver deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-scout-1-14.json b/packs/data/pfs-season-1-bestiary.db/kobold-scout-1-14.json index 5690051ff15..c1d2ba0225b 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-scout-1-14.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-scout-1-14.json @@ -783,15 +783,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -822,15 +820,13 @@ "name": "Hurried Retreat", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold scout is adjacent to at least one enemy.

\n
\n

Effect The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -882,15 +878,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-scout-pfs-1-11.json b/packs/data/pfs-season-1-bestiary.db/kobold-scout-pfs-1-11.json index e42f1502817..1a6099e2bf4 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-scout-pfs-1-11.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-scout-pfs-1-11.json @@ -585,15 +585,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -624,15 +622,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold scout is adjacent to at least one enemy.

\n
\n

Effect The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -684,15 +680,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold scout deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-warrior-1-14.json b/packs/data/pfs-season-1-bestiary.db/kobold-warrior-1-14.json index c0a7a9d77b3..cc490ce680a 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-warrior-1-14.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-warrior-1-14.json @@ -756,15 +756,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -795,15 +793,13 @@ "name": "Hurried Retreat", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -855,15 +851,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra 1d4 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/kobold-warrior-pfs-1-11.json b/packs/data/pfs-season-1-bestiary.db/kobold-warrior-pfs-1-11.json index a6b8835b442..d70d1217437 100644 --- a/packs/data/pfs-season-1-bestiary.db/kobold-warrior-pfs-1-11.json +++ b/packs/data/pfs-season-1-bestiary.db/kobold-warrior-pfs-1-11.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -598,15 +596,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -658,15 +654,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/krooth-hatchlings.json b/packs/data/pfs-season-1-bestiary.db/krooth-hatchlings.json index 774dcbc0456..4d65448a704 100644 --- a/packs/data/pfs-season-1-bestiary.db/krooth-hatchlings.json +++ b/packs/data/pfs-season-1-bestiary.db/krooth-hatchlings.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true]) and [[/r 1d4[bleed]]].

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/larraz-virtanne.json b/packs/data/pfs-season-1-bestiary.db/larraz-virtanne.json index 6b5cf829485..8fa6e286c6f 100644 --- a/packs/data/pfs-season-1-bestiary.db/larraz-virtanne.json +++ b/packs/data/pfs-season-1-bestiary.db/larraz-virtanne.json @@ -1783,15 +1783,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1827,15 +1825,13 @@ "name": "Shield Block", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-3-4.json b/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-3-4.json index 3f59a016dab..961be574b11 100644 --- a/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-3-4.json @@ -683,15 +683,13 @@ "name": "Mirror Reversal", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency Lelzeshin can use this reaction once per day.

\n

Trigger An attack from an attacker he can see would be a critical success against Lelzeshin

\n
\n

Effect Lelzeshin teleports to one of the mirrored walls, emerging adjacent to it.

\n

Meanwhile, a duplicate briefly remains, seemingly frozen in place for a second, before detonating as the critical hit connects with it. Each creature adjacent to his original location takes [[/r 4d6[slashing]]] damage (@Check[type:reflex|dc:22|basic:true]), and these adjacent squares becomes difficult terrain

" }, @@ -732,15 +730,13 @@ "name": "Nimble Dodge", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Lelzeshin is targeted by a melee or ranged attack by an attacker he can see.

\n
\n

Effect Lelzeshin gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -784,15 +780,13 @@ "name": "Mirror Feint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lelzeshin takes advantage of the numerous mirrors in the room to befuddle his opponents, making his movements harder to track. If he succeeds at a @Check[type:deception] check to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} against a target who can see him, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against melee attacks that he makes against them until the end of his next turn.

" }, @@ -825,15 +819,13 @@ "name": "Mirror Target", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lelzeshin can use the room's mirrors to send his @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame} projectiles in unexpected directions. When attacking with produce flame, instead of firing it directly at a foe, he can fire the projectile at the nearest mirrored wall and have it emerge out of the mirrored wall closest to his target. The distance between the mirrors doesn't count against the spell's range, only the distance the ball of fire travels when it is not inside a mirror.

" }, @@ -869,15 +861,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lelzeshin deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-5-6.json b/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-5-6.json index 577ea7a3ab6..3ac459fd06f 100644 --- a/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/lelzeshin-tier-5-6.json @@ -694,15 +694,13 @@ "name": "Evasion", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Lelzeshin rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -748,15 +746,13 @@ "name": "Mirror Reversal", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency Lelzeshin can use this reaction once per day.

\n

Trigger An attack from an attacker he can see would be a critical success against Lelzeshin

\n
\n

Effect Lelzeshin teleports to one of the mirrored walls, emerging adjacent to it.

\n

Meanwhile, a duplicate briefly remains, seemingly frozen in place for a second, before detonating as the critical hit connects with it. Each creature adjacent to his original location takes [[/r 6d6[slashing]]] damage (@Check[type:reflex|dc:25|basic:true]), and these adjacent squares becomes difficult terrain.

" }, @@ -797,15 +793,13 @@ "name": "Nimble Dodge", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Lelzeshin is targeted by a melee or ranged attack by an attacker he can see.

\n
\n

Effect Lelzeshin gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -849,15 +843,13 @@ "name": "Mirror Feint", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lelzeshin takes advantage of the numerous mirrors in the room to befuddle his opponents, making his movements harder to track. If he succeeds at a @Check[type:deception] check to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} against a target who can see him, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against melee attacks that he makes against them until the end of his next turn.

" }, @@ -890,15 +882,13 @@ "name": "Mirror Target", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lelzeshin can use the room's mirrors to send his @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame} projectiles in unexpected directions. When attacking with produce flame, instead of firing it directly at a foe, he can fire the projectile at the nearest mirrored wall and have it emerge out of the mirrored wall closest to his target. The distance between the mirrors doesn't count against the spell's range, only the distance the ball of fire travels when it is not inside a mirror.

" }, @@ -934,15 +924,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lelzeshin deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/leopard-1-14.json b/packs/data/pfs-season-1-bestiary.db/leopard-1-14.json index c1e28c96edf..38aa9222cec 100644 --- a/packs/data/pfs-season-1-bestiary.db/leopard-1-14.json +++ b/packs/data/pfs-season-1-bestiary.db/leopard-1-14.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Maul", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard makes two claw Strikes against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

" }, @@ -222,15 +216,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard Strides and makes a Strike at the end of that movement. If the leopard began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -266,15 +258,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The leopard deals 1d4 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -328,15 +318,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/leshy-crafter-1-2.json b/packs/data/pfs-season-1-bestiary.db/leshy-crafter-1-2.json index 8a5ba940d3b..8914bf22e32 100644 --- a/packs/data/pfs-season-1-bestiary.db/leshy-crafter-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/leshy-crafter-1-2.json @@ -309,15 +309,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -353,15 +351,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -392,15 +388,13 @@ "name": "Vitality Transfer", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The leshy crafter would take damage

\n
\n

Effect The leshy crafter uses his mystical link to the Abyssal shard to redirect the damage to a willing leshy of lower level within 30 feet. If this leshy is reduced to 0 HP as a result of the damage, the leshy crafter takes any remaining damage.

" }, @@ -431,15 +425,13 @@ "name": "Claws from Below", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leshy crafter calls spiky roots that shoot up from the ground in the shape of Abyssal claws before retracting an instant later. This ability targets three @Template[type:burst|distance:5]{5-foot bursts} within 30 feet. Each creature on the ground in an affected area takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save). A creature takes the same amount of damage no matter how many overlapping bursts it's caught in.

" }, @@ -470,15 +462,13 @@ "name": "Leech Materials", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The leshy crafter calls forth materials and natural energies from the surrounding area, creating a brief vortex of flora and debris. Each non-plant creature within @Template[type:emanation|distance:10]{10 feet} of the leshy crafter takes [[/r {2d6[piercing],2d6[negative]}]]{2d6 piercing damage and 2d6 negative damage}, with a @Check[type:fortitude|dc:20|basic:true] save.

\n

The debris cloud lasts until the leshy crafter's next turn; while the cloud lasts, all creatures within it become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the cloud become concealed to creatures within it.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/leshy-crafter-3-4.json b/packs/data/pfs-season-1-bestiary.db/leshy-crafter-3-4.json index 0116632b224..7f8db23ed20 100644 --- a/packs/data/pfs-season-1-bestiary.db/leshy-crafter-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/leshy-crafter-3-4.json @@ -304,15 +304,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -348,15 +346,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -387,15 +383,13 @@ "name": "Vitality Transfer", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The leshy crafter would take damage.

\n
\n

Effect The leshy crafter uses his mystical link to the Abyssal shard to redirect the damage to a willing leshy of lower level within 30 feet. If this leshy is reduced to 0 HP as a result of the damage, the leshy crafter takes any remaining damage.

" }, @@ -426,15 +420,13 @@ "name": "Claws from Below", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The leshy crafter calls spiky roots that shoot up from the ground in the shape of Abyssal claws before retracting an instant later. This ability targets three @Template[type:burst|distance:5]{5-foot bursts} within 30 feet. Each creature on the ground in an affected area takes [[/r 2d10[piercing]]] damage (@Check[type:reflex|dc:22|basic:true] save). A creature takes the same amount of damage no matter how many overlapping bursts it's caught in.

" }, @@ -465,15 +457,13 @@ "name": "Leech Materials", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The leshy crafter calls forth materials and natural energies from the surrounding area, creating a brief vortex of flora and debris. Each non-plant creature within @Template[type:emanation|distance:10]{10 feet} of the leshy crafter takes [[/r {3d6[piercing],3d6[negative]}]]{3d6 piercing damage and 3d6 negative damage}, with a @Check[type:fortitude|dc:22|basic:true] save.

\n

The debris cloud lasts until the leshy crafter's next turn; while the cloud lasts, all creatures within it become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the cloud become concealed to creatures within it.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lesser-giant-short-faced-bear.json b/packs/data/pfs-season-1-bestiary.db/lesser-giant-short-faced-bear.json index ef123b66d8c..bc319ee1411 100644 --- a/packs/data/pfs-season-1-bestiary.db/lesser-giant-short-faced-bear.json +++ b/packs/data/pfs-season-1-bestiary.db/lesser-giant-short-faced-bear.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -184,15 +180,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -223,15 +217,13 @@ "name": "Mauling Throw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant short-faced bear has a creature grabbed

\n
\n

Effect The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.

" }, @@ -264,15 +256,13 @@ "name": "Rush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.

" }, @@ -308,15 +298,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lesser-guardian-statue.json b/packs/data/pfs-season-1-bestiary.db/lesser-guardian-statue.json index 86c47cdb5e2..05a1122ea40 100644 --- a/packs/data/pfs-season-1-bestiary.db/lesser-guardian-statue.json +++ b/packs/data/pfs-season-1-bestiary.db/lesser-guardian-statue.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Construct Armor (Hardness 2)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects,a lesser guardian statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.

" }, @@ -158,15 +154,13 @@ "name": "Follow Trespasser", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves through the lesser guardian statue's reach.

\n
\n

Effect The statue moves up to 15 feet in pursuit of the creature.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lightning-platform-5-6.json b/packs/data/pfs-season-1-bestiary.db/lightning-platform-5-6.json index fc4fcf725c8..78abd408c6d 100644 --- a/packs/data/pfs-season-1-bestiary.db/lightning-platform-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/lightning-platform-5-6.json @@ -8,15 +8,13 @@ "name": "Magnetic Drag", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the platform

\n
\n

Effect All creatures within 10 feet of the platform must each attempt a @Check[type:fortitude|dc:23|traits:magical,trap] save. Creatures who are wearing metal armor or are made of metal suffer a -2 circumstance penalty to this save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is dragged 5 feet toward the platform.

\n

Failure The creature is dragged onto the platform, which is quickly raised on chains 20 feet into the air. The creature is then struck by lightning for [[/r (2d10+13)[electricity]]] damage.

\n

Critical Failure As failure, but the creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} on the platform (Escape DC 20).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lightning-platform-7-8.json b/packs/data/pfs-season-1-bestiary.db/lightning-platform-7-8.json index f8276b9f22a..0173e5506a8 100644 --- a/packs/data/pfs-season-1-bestiary.db/lightning-platform-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/lightning-platform-7-8.json @@ -8,15 +8,13 @@ "name": "Magnetic Drag", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 10 feet of the platform

\n
\n

Effect All creatures within 10 feet of the platform must each attempt a @Check[type:fortitude|dc:23|traits:magical,trap] save. Creatures who are wearing metal armor or are made of metal suffer a -2 circumstance penalty to this save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is dragged 5 feet toward the platform.

\n

Failure The creature is dragged onto the platform, which is quickly raised on chains 30 feet into the air. The creature is then struck by lightning for [[/r (4d8+14)[electricity]]] damage.

\n

Critical Failure As failure, but the creature is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} on the platform (Escape DC 20).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/lion.json b/packs/data/pfs-season-1-bestiary.db/lion.json index 94cc5c2897e..288d84db280 100644 --- a/packs/data/pfs-season-1-bestiary.db/lion.json +++ b/packs/data/pfs-season-1-bestiary.db/lion.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d4 extra damage to any creature that's within reach of at least two of the lion's allies.

" }, @@ -233,15 +227,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lion Strides and makes a Strike at the end of that movement. If the lion began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after the ability's Strike.

" }, @@ -277,15 +269,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -339,15 +329,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/little-zura-1-2.json b/packs/data/pfs-season-1-bestiary.db/little-zura-1-2.json index 930d07f11f8..b08def20c5c 100644 --- a/packs/data/pfs-season-1-bestiary.db/little-zura-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/little-zura-1-2.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -131,15 +129,13 @@ "name": "Hard to Grapple or Shove", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Little Zura gains a +2 to fortitude saves against attempts to grapple or shove.

" }, @@ -182,15 +178,13 @@ "name": "Belly Grease", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The slurk extrudes a slippery grease from its ventral glands to coat the floor under it and in a @Template[type:emanation|distance:5], turning the affected area into uneven ground for 10 minutes, after which it dries to a putrid crust. The DC to Balance across the slime is 17.

" }, @@ -221,15 +215,13 @@ "name": "Entangling Slime", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by a slurk's slime squirt becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and takes a -5-foot penalty to Speed for 1 hour or until the slime is removed. The slime can be removed with a total of three Interact actions by the entangled creature or creatures adjacent to the creature.

\n

These actions don't need to be consecutive or made by the same creature.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/little-zura-3-4.json b/packs/data/pfs-season-1-bestiary.db/little-zura-3-4.json index 8bf2f37911c..666e3125855 100644 --- a/packs/data/pfs-season-1-bestiary.db/little-zura-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/little-zura-3-4.json @@ -90,15 +90,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -129,15 +127,13 @@ "name": "Hard to Grapple or Shove", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Little Zura gains a +2 to fortitude saves against attempts to grapple or shove.

" }, @@ -180,15 +176,13 @@ "name": "Belly Grease", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The slurk extrudes a slippery grease from its ventral glands to coat the floor under it and in a @Template[type:emanation|distance:5], turning the affected area into uneven ground for 10 minutes, after which it dries to a putrid crust. The DC to Balance across the slime is 20.

" }, @@ -219,15 +213,13 @@ "name": "Entangling Slime", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by a slurk's slime squirt becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and takes a -5-foot penalty to Speed for 1 hour or until the slime is removed. The slime can be removed with a total of three Interact actions by the entangled creature or creatures adjacent to the creature.

\n

These actions don't need to be consecutive or made by the same creature.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/loyal-giant-fox.json b/packs/data/pfs-season-1-bestiary.db/loyal-giant-fox.json index 25542403ba3..51882521919 100644 --- a/packs/data/pfs-season-1-bestiary.db/loyal-giant-fox.json +++ b/packs/data/pfs-season-1-bestiary.db/loyal-giant-fox.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The giant fox Strides and makes a Strike at the end of that movement. If the fox begins this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -220,15 +214,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant fox deals 1d4 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/malfunctioning-annihilator.json b/packs/data/pfs-season-1-bestiary.db/malfunctioning-annihilator.json index e423eb2dfcd..5e029bfd8f8 100644 --- a/packs/data/pfs-season-1-bestiary.db/malfunctioning-annihilator.json +++ b/packs/data/pfs-season-1-bestiary.db/malfunctioning-annihilator.json @@ -50,15 +50,13 @@ "name": "Plasma Lance", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The scorpion-like tail of the annihilator projects a @Template[type:line|distance:80] of burning plasma.

\n

Creatures in the area take [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true]). The annihilator can't use the plasma lance again for [[/br 1d4 #Plasma Lance Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/malicious-spirits.json b/packs/data/pfs-season-1-bestiary.db/malicious-spirits.json index c7210a0ff01..e81d89763a2 100644 --- a/packs/data/pfs-season-1-bestiary.db/malicious-spirits.json +++ b/packs/data/pfs-season-1-bestiary.db/malicious-spirits.json @@ -8,15 +8,13 @@ "name": "Visions of Death", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more creatures enter the haunt's area

\n
\n

Effect Spectral faces appear, and the haunt rolls initiative.

" }, @@ -88,15 +86,13 @@ "name": "Negative Healing", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-3-4.json b/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-3-4.json index 3f8a99c2868..6c61c46dd4b 100644 --- a/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-3-4.json @@ -580,15 +580,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -624,15 +622,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -663,15 +659,13 @@ "name": "Bloodsoaked Soil (Regeneration 20)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Generations of Bhopanese bloodshed have soaked Bhopan's soil, giving the Thorned Monarch a vast reservoir of energy to sustain their manifestation. As long as the manifestation is touching the soil of Bhopan, it has regeneration 20.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -700,15 +694,13 @@ "name": "Blood Siphon", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}.

\n
\n

Effect The shed blood disperses into a fine mist that the manifestation siphons up with its proboscis. The manifestation regains 10 HP.

" }, @@ -736,15 +728,13 @@ "name": "Hallucinatory Scale Dust", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Fey glamours shed from Qxal's wings like scale dust, causing hallucinations. A creature entering the aura or starting its turn in the area must attempt a @Check[type:will|dc:21] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to the scale dust for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature hallucinates that it is beginning to transform into a plant or animal native to their homeland, becoming either @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, at Qxal's choice. The condition lasts for 1 hour. Each time a creature fails this save, Qxal can choose an additional condition.

\n

Critical Failure As failure, but the condition value is 2 (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}).

" }, @@ -786,15 +776,13 @@ "name": "Capsize", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The manifestation is standing on the deck of the Unsinkable.

\n
\n

Effect The manifestation shakes the ship violently. @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} every foe on the Unsinkable (roll one @Check[type:athletics] check and compare the result to each foe's Fortitude DC).

" }, @@ -824,15 +812,13 @@ "name": "Flutter", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manifestation Flies. Any creature it passes within 30 feet of during its Flutter is exposed to its hallucinatory scale dust.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-5-6.json b/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-5-6.json index f2962b3f593..19e3b4ababf 100644 --- a/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/manifestation-of-qxal-5-6.json @@ -580,15 +580,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -624,15 +622,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -663,15 +659,13 @@ "name": "Bloodsoaked Soil (Regeneration 20)", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Generations of Bhopanese bloodshed have soaked Bhopan's soil, giving the Thorned Monarch a vast reservoir of energy to sustain their manifestation. As long as the manifestation is touching the soil of Bhopan, it has regeneration 20.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -700,15 +694,13 @@ "name": "Blood Siphon", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}.

\n
\n

Effect The shed blood disperses into a fine mist that the manifestation siphons up with its proboscis. The manifestation regains 12 HP.

" }, @@ -736,15 +728,13 @@ "name": "Hallucinatory Scale Dust", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Fey glamours shed from Qxal's wings like scale dust, causing hallucinations. A creature entering the aura or starting its turn in the area must attempt a @Check[type:will|dc:23] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to the scale dust for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature hallucinates that it is beginning to transform into a plant or animal native to their homeland, becoming either @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, at Qxal's choice. The condition lasts for 1 hour. Each time a creature fails this save, Qxal can choose an additional condition.

\n

Critical Failure As failure, but the condition value is 2 (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}).

" }, @@ -786,15 +776,13 @@ "name": "Capsize", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The manifestation is standing on the deck of the Unsinkable.

\n
\n

Effect The manifestation shakes the ship violently. @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} every foe on the Unsinkable (roll one @Check[type:athletics] check and compare the result to each foe's Fortitude DC).

" }, @@ -824,15 +812,13 @@ "name": "Flutter", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The manifestation Flies. Any creature it passes within 30 feet of during its Flutter is exposed to its hallucinatory scale dust.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/marcon-tinol-1-2.json b/packs/data/pfs-season-1-bestiary.db/marcon-tinol-1-2.json index 8e4acf7b35c..9d889b9455a 100644 --- a/packs/data/pfs-season-1-bestiary.db/marcon-tinol-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/marcon-tinol-1-2.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Consume Flesh", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 1d6[healing]]]{1d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -244,15 +238,13 @@ "name": "Ghoul Fever", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -290,15 +282,13 @@ "name": "Paralysis", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -338,15 +328,13 @@ "name": "Swift Leap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/marcon-tinol-3-4.json b/packs/data/pfs-season-1-bestiary.db/marcon-tinol-3-4.json index 5c8da698b99..f25f2760103 100644 --- a/packs/data/pfs-season-1-bestiary.db/marcon-tinol-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/marcon-tinol-3-4.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -255,15 +249,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghoul devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -301,15 +293,13 @@ "name": "Ghast Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -347,15 +337,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -395,15 +383,13 @@ "name": "Swift Leap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-1-2.json b/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-1-2.json index 7fc4d4415ab..c759bd3b91a 100644 --- a/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-1-2.json @@ -405,15 +405,13 @@ "name": "Blazing-Talon Surge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Meleeka is in Mastered Rain of Embers Stance

\n
\n

Effect Meleeka Strides twice. If she ends her movement within melee reach of at least one enemy, she can make a fire talon Strike against that enemy that deals an additional [[/r 1d4[fire]]] damage. If she hits the target enemy, she can immediately @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} them as a free action.

" }, @@ -444,15 +442,13 @@ "name": "Explosive Deathdrop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Meleeka is in Mastered Rain of Embers Stance and has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect Meleeka lifts the creature high into the air and then slams it downward, causing a fiery explosion on impact. Meleeka attempts an Athletics check against the creature's Fortitude DC. She takes a -2 circumstance penalty to her check if the target is one size larger than her and a -4 circumstance penalty if it's larger than that. She gains a +2 circumstance bonus to her check if the target is one size smaller than her and a +4 circumstance bonus if it's smaller than that.

\n
\n

Critical Success As success, but the creature also takes [[/r 1[persistent,fire]]] damage.

\n

Success The creature takes [[/r 1d4[bludgeoning]]] damage plus [[/r 1d4[fire]]] damage and falls and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in an unoccupied square adjacent to her (Meleeka's choice).

\n

Upon landing, the creature is no longer grabbed.

\n

Failure The creature is no longer grabbed.

\n

Critical Failure As failure, but Meleeka falls prone.

" }, @@ -483,15 +479,13 @@ "name": "Mastered Rain of Embers Stance", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Meleeka is unarmored

\n
\n

Effect Meleeka enters the stance of an enraged phoenix, channeling her pain into resolve and holding her fingers as rigid as deadly talons while moving with quick, flickering gestures that resemble dancing flames. Meleeka gains a +1 status bonus to AC and saving throws and fire resistance 2, though if her current Hit Points are not equal to her maximum number of Hit Points, this status bonus increases to +3 and the fire resistance to 3. The only Strikes Meleeka can make are fire talon Strikes.

\n

These deal [[/r 1d4[fire]]] damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.

" }, @@ -584,15 +578,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-3-4.json b/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-3-4.json index ab5a05a561a..a8f27d5c642 100644 --- a/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/meleeka-sanvara-3-4.json @@ -468,15 +468,13 @@ "name": "Blazing-Talon Surge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Meleeka is in Mastered Rain of Embers Stance

\n
\n

Effect Meleeka Strides twice. If she ends her movement within melee reach of at least one enemy, she can make a fire talon Strike against that enemy that deals an additional [[/r 1d4[fire]]] damage. If she hits the target enemy, she can immediately @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} them as a free action.

" }, @@ -507,15 +505,13 @@ "name": "Explosive Deathdrop", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Meleeka is in Mastered Rain of Embers Stance and has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect Meleeka lifts the creature high into the air and then slams it downward, causing a fiery explosion on impact. Meleeka attempts an Athletics check against the creature's Fortitude DC. She takes a -2 circumstance penalty to her check if the target is one size larger than her and a -4 circumstance penalty if it's larger than that. She gains a +2 circumstance bonus to her check if the target is one size smaller than her and a +4 circumstance bonus if it's smaller than that.

\n
\n

Critical Success As success, but the creature also takes [[/r 2[persistent,fire]]] damage.

\n

Success The creature takes [[/r 1d6[bludgeoning]]] damage plus [[/r 1d6[fire]]] damage and falls and lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in an unoccupied square adjacent to her (Meleeka's choice).

\n

Upon landing, the creature is no longer grabbed.

\n

Failure The creature is no longer grabbed.

\n

Critical Failure As failure, but Meleeka falls prone.

" }, @@ -546,15 +542,13 @@ "name": "Mastered Rain of Embers Stance", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Meleeka is unarmored

\n
\n

Effect Meleeka enters the stance of an enraged phoenix, channeling her pain into resolve and holding her fingers as rigid as deadly talons while moving with quick, flickering gestures that resemble dancing flames. Meleeka gains a +1 status bonus to AC and saving throws and fire resistance 2, though if her current Hit Points are not equal to her maximum number of Hit Points, this status bonus increases to +3 and the fire resistance to 3. The only Strikes Meleeka can make are fire talon Strikes.

\n

These deal [[/r 1d4[fire]]] damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.

" }, @@ -647,15 +641,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mercenary.json b/packs/data/pfs-season-1-bestiary.db/mercenary.json index da45876a0ec..3535408b1e4 100644 --- a/packs/data/pfs-season-1-bestiary.db/mercenary.json +++ b/packs/data/pfs-season-1-bestiary.db/mercenary.json @@ -131,15 +131,13 @@ "name": "Dirty Fighting", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.

\n
\n

Effect The opponent must attempt a @Check[type:reflex|dc:16] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} condition for one round. On a critical failure, the duration increases to 2 rounds.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/metallic-sod-hound.json b/packs/data/pfs-season-1-bestiary.db/metallic-sod-hound.json index b2df6c0d979..7521fa9e0d4 100644 --- a/packs/data/pfs-season-1-bestiary.db/metallic-sod-hound.json +++ b/packs/data/pfs-season-1-bestiary.db/metallic-sod-hound.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Metal Sense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A metallic sod hound can sense metal objects within 60 feet as if using the scent ability.

" }, @@ -134,15 +130,13 @@ "name": "Earth Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The metallic sod hound can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through any earthen matter, including rock or metal. When it does so, the metallic sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -175,15 +169,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/minor-summoning-rune.json b/packs/data/pfs-season-1-bestiary.db/minor-summoning-rune.json index 397db795fae..b7fbc1fba41 100644 --- a/packs/data/pfs-season-1-bestiary.db/minor-summoning-rune.json +++ b/packs/data/pfs-season-1-bestiary.db/minor-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a specific level -1 creature, determined when the trap is created. The squares above the blue runes summon a @UUID[Compendium.pf2e.pathfinder-bestiary.Mitflit]{Mitflit}, while the squares above the yellow runes summon a @UUID[Compendium.pf2e.pathfinder-bestiary.Bloodseeker]{Bloodseeker}. The creature rolls initiative and remains for [[/br 2d4 #rounds]]{2d4 rounds}, after which the spell ends and the creature disappears. The creature also disappears if someone disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-3-4.json b/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-3-4.json index 0cc86fe1d7c..8624770d2ad 100644 --- a/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-3-4.json @@ -347,15 +347,13 @@ "name": "Nimble Dodge", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mirror Lelzeshin is targeted by a melee or ranged attack by an attacker he can see.

\n
\n

Effect Mirror Lelzeshin gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -404,15 +402,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mirror Lelzeshin deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-5-6.json b/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-5-6.json index cdb52cfd589..e5cbac5f177 100644 --- a/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/mirrored-lelzeshin-tier-5-6.json @@ -347,15 +347,13 @@ "name": "Nimble Dodge", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Mirror Lelzeshin is targeted by a melee or ranged attack by an attacker he can see.

\n
\n

Effect Mirror Lelzeshin gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -404,15 +402,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mirror Lelzeshin deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mitflit-pfs-1-02.json b/packs/data/pfs-season-1-bestiary.db/mitflit-pfs-1-02.json index 2d404f83c99..246a99726e4 100644 --- a/packs/data/pfs-season-1-bestiary.db/mitflit-pfs-1-02.json +++ b/packs/data/pfs-season-1-bestiary.db/mitflit-pfs-1-02.json @@ -749,15 +749,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -793,15 +791,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -832,15 +828,13 @@ "name": "Self-Loathing", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -890,15 +884,13 @@ "name": "Vermin Empathy", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -934,15 +926,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -978,15 +968,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mitflit sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1035,15 +1023,13 @@ "name": "Vengeful Anger", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mitflit-sneak.json b/packs/data/pfs-season-1-bestiary.db/mitflit-sneak.json index 6adf29f8691..1c8eb9a38a8 100644 --- a/packs/data/pfs-season-1-bestiary.db/mitflit-sneak.json +++ b/packs/data/pfs-season-1-bestiary.db/mitflit-sneak.json @@ -836,15 +836,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -880,15 +878,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -919,15 +915,13 @@ "name": "Self-Loathing", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce}, @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, and @UUID[Compendium.pf2e.actionspf2e.Request]{Request}.

" }, @@ -977,15 +971,13 @@ "name": "Vermin Empathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and @UUID[Compendium.pf2e.actionspf2e.Request]{Request} things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Indifferent]{Indifferent} to mitflits.

" }, @@ -1021,15 +1013,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1065,15 +1055,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mitflit sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1122,15 +1110,13 @@ "name": "Vengeful Anger", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as it isn't @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/moldy-deck.json b/packs/data/pfs-season-1-bestiary.db/moldy-deck.json index 84cd32444e6..efe769c5ff4 100644 --- a/packs/data/pfs-season-1-bestiary.db/moldy-deck.json +++ b/packs/data/pfs-season-1-bestiary.db/moldy-deck.json @@ -8,15 +8,13 @@ "name": "Grey Mold Dustup", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the mold's space or damages the mold. The mold can't use this reaction if the damage was fire or acid damage

\n
\n

Effect The triggering creature and all creatures within the gray mold's area are exposed to gray mold.

" }, @@ -47,15 +45,13 @@ "name": "Grey Mold", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Any clumsy condition from the gray mold persists after the poison's duration ends.

\n

Saving Throw @Check[type:fortitude|dc:15]

\n

Maximum Duration 3 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-1-2.json b/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-1-2.json index da595277f7a..8d4c1f892da 100644 --- a/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-1-2.json @@ -8,15 +8,13 @@ "name": "Foodborn Spores", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

(inhaled, poison) The drained condition from the spores persists after the poison's duration ends.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n

Maximum Duration 2 rounds

\n

Stage 1 1d6 poison damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 1d8 poison damage and drained 1 (1 round)

" }, @@ -49,15 +47,13 @@ "name": "Spore Puff", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.

\n
\n

Effect The triggering creature and all creatures within 10 feet are exposed to the mold's spores.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-3-4.json b/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-3-4.json index 9c4792363fc..c666ddec0ef 100644 --- a/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/moldy-foodstuffs-3-4.json @@ -8,15 +8,13 @@ "name": "Foodborn Spores", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

(inhaled, poison) The drained condition from the spores persists after the poison's duration ends.

\n

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 2 rounds

\n

Stage 1 1d8 poison damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 1d12 poison damage and drained 2 (1 round)

" }, @@ -49,15 +47,13 @@ "name": "Spore Puff", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the mold's space or damages the mold. The mold can't use this reaction if it's in direct sunlight or if the damage was fire damage.

\n
\n

Effect The triggering creature and all creatures within 10 feet are exposed to the mold's spores.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mountain-goat.json b/packs/data/pfs-season-1-bestiary.db/mountain-goat.json index 7c785952a25..1a55c982877 100644 --- a/packs/data/pfs-season-1-bestiary.db/mountain-goat.json +++ b/packs/data/pfs-season-1-bestiary.db/mountain-goat.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Powerful Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mountain goat Strides up to double its Speed in a straight line and then makes a horn attack.

\n

If the mountain goat moved at least 20 feet, its Push increases to 10 feet on a hit.

" }, @@ -181,15 +175,13 @@ "name": "Push", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mr-chitters-5-6.json b/packs/data/pfs-season-1-bestiary.db/mr-chitters-5-6.json index 7144643c98f..8239dee0d8d 100644 --- a/packs/data/pfs-season-1-bestiary.db/mr-chitters-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/mr-chitters-5-6.json @@ -1062,15 +1062,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1101,15 +1099,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1146,15 +1142,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1190,15 +1184,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1234,15 +1226,13 @@ "name": "Fast Healing 1", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1284,15 +1274,13 @@ "name": "Protean Anatomy", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1335,15 +1323,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1379,15 +1365,13 @@ "name": "Confounding Lash", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the voidworm's tail Strike is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical hit). A successful @Check[type:will|dc:19] save negates this effect and grants temporary immunity to confounding lash for 1 minute.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mr-chitters-7-8.json b/packs/data/pfs-season-1-bestiary.db/mr-chitters-7-8.json index bc0d6bc55bd..c230a98ce20 100644 --- a/packs/data/pfs-season-1-bestiary.db/mr-chitters-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/mr-chitters-7-8.json @@ -1062,15 +1062,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1101,15 +1099,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1146,15 +1142,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1190,15 +1184,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1234,15 +1226,13 @@ "name": "Fast Healing 2", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1284,15 +1274,13 @@ "name": "Protean Anatomy", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1335,15 +1323,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1379,15 +1365,13 @@ "name": "Confounding Lash", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the voidworm's tail Strike is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical hit). A successful @Check[type:will|dc:22] save negates this effect and grants temporary immunity to confounding lash for 1 minute.

" }, @@ -1423,15 +1407,13 @@ "name": "Divide", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

In any round the voidworm ouroboros has less than half its total Hit Points, it can split into two standard @UUID[Compendium.pf2e.pathfinder-bestiary.Voidworm]{Voidworms} which assume normal statistics for that creature.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mummy-brute.json b/packs/data/pfs-season-1-bestiary.db/mummy-brute.json index bb6b1aa9022..37ba65a24a7 100644 --- a/packs/data/pfs-season-1-bestiary.db/mummy-brute.json +++ b/packs/data/pfs-season-1-bestiary.db/mummy-brute.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Slow", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mummy shambler is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -140,15 +136,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -191,15 +185,13 @@ "name": "Improved Push (5 feet)", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/mummy-shambler.json b/packs/data/pfs-season-1-bestiary.db/mummy-shambler.json index 3a86a7a65ab..7dbaf702855 100644 --- a/packs/data/pfs-season-1-bestiary.db/mummy-shambler.json +++ b/packs/data/pfs-season-1-bestiary.db/mummy-shambler.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mummy is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +173,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -228,15 +222,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/muraxi-3-4.json b/packs/data/pfs-season-1-bestiary.db/muraxi-3-4.json index ef23b9c62a5..848dd31a0d2 100644 --- a/packs/data/pfs-season-1-bestiary.db/muraxi-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/muraxi-3-4.json @@ -276,15 +276,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -320,15 +318,13 @@ "name": "Fast Healing 2 (while underwater)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -365,15 +361,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Muraxi breathes acid in a @Template[type:cone|distance:15] that deals [[/r 2d6[acid]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

Muraxi can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -407,15 +401,13 @@ "name": "Drench", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Muraxi puts out all fires in a @Template[type:emanation|distance:5]. She extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+10 #Counteract]]{+10 counteract modifier}).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/muraxi-5-6.json b/packs/data/pfs-season-1-bestiary.db/muraxi-5-6.json index e363838271d..2bf34b1d550 100644 --- a/packs/data/pfs-season-1-bestiary.db/muraxi-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/muraxi-5-6.json @@ -277,15 +277,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -321,15 +319,13 @@ "name": "Fast Healing 2 (while underwater)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -366,15 +362,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Muraxi breathes acid in a @Template[type:cone|distance:15] that deals [[/r 2d6[acid]]] damage to each creature within the area (@Check[type:reflex|dc:20|basic:true] save).

\n

Muraxi can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -408,15 +402,13 @@ "name": "Drench", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Muraxi puts out all fires in a @Template[type:emanation|distance:5]. She extinguishes all non-magical fires automatically and attempts to counteract magical fires ([[/r 1d20+10 #Counteract]]{+10 counteract modifier}).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-3-4.json b/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-3-4.json index ac2522014cd..f4fcb501b05 100644 --- a/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-3-4.json @@ -8,15 +8,13 @@ "name": "Isolate Victim", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door to the haunted chamber

\n
\n

Effect The manifestation slams the door shut. The force deals [[/r {3d8} [bludgeoning]]]{3d8 bludgeoning damage} to any creature in or adjacent to the door's space and pushes them into the room. A creature that succeeds at a @Check[type:reflex|dc:22] save takes no damage and rolls out of the way in a random direction. On a critical success, it can choose the direction. The haunt then rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-5-6.json b/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-5-6.json index 0cec41eb41f..e8356599e3e 100644 --- a/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/murderous-bathhouse-5-6.json @@ -8,15 +8,13 @@ "name": "Isolate Victim", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the door to the haunted chamber

\n
\n

Effect The manifestation slams the door shut. The force deals [[/r {3d8} [bludgeoning]]]{3d8 bludgeoning damage} to any creature in or adjacent to the door's space and pushes them into the room. A creature that succeeds at a @Check[type:reflex|dc:25] save takes no damage and rolls out of the way in a random direction. On a critical success, it can choose the direction. The haunt then rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/nashaxian-the-angered.json b/packs/data/pfs-season-1-bestiary.db/nashaxian-the-angered.json index c859b2431c7..8dcaf32e9f2 100644 --- a/packs/data/pfs-season-1-bestiary.db/nashaxian-the-angered.json +++ b/packs/data/pfs-season-1-bestiary.db/nashaxian-the-angered.json @@ -702,15 +702,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -746,15 +744,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -794,15 +790,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -838,15 +832,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -895,15 +887,13 @@ "name": "Infernal Detonations", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Nashaxian can see steps on one of the 10-foot-by-10-foot patches of flame in the throne room hallway

\n
\n

Effect The creature and any other creatures above that patch take [[/r (1d6+2)[fire]]] damage.

" }, @@ -934,15 +924,13 @@ "name": "Avernal Fever", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, @@ -975,15 +963,13 @@ "name": "Infernal Wound", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nashaxian's glaive Strike also deals [[/r 1d6[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:20]. The DC is reduced to @Check[type:flat|dc:15] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 5.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

" }, @@ -1032,15 +1018,13 @@ "name": "Reposition", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Nashaxian's hits a creature with a glaive Strike.

\n
\n

Effect Nashaxian moves the creature 5 feet in any direction. The destination square must be within reach of the Nashaxian's glaive.

\n

This movement doesn't trigger reactions.

" }, @@ -1071,15 +1055,13 @@ "name": "Wriggling Beard", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect Nashaxian makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/nashaxian-the-bored.json b/packs/data/pfs-season-1-bestiary.db/nashaxian-the-bored.json index ad3da1ae79a..82e7c29312c 100644 --- a/packs/data/pfs-season-1-bestiary.db/nashaxian-the-bored.json +++ b/packs/data/pfs-season-1-bestiary.db/nashaxian-the-bored.json @@ -589,15 +589,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -633,15 +631,13 @@ "name": "Telepathy 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -681,15 +677,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -725,15 +719,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -782,15 +774,13 @@ "name": "Infernal Detonations", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Nashaxian can see steps on one of the 10-foot-by-10-foot patches of flame in the throne room hallway

\n
\n

Effect The creature and any other creatures above that patch take [[/r 1d4[fire]]] damage.

" }, @@ -821,15 +811,13 @@ "name": "Avernal Fever", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

" }, @@ -862,15 +850,13 @@ "name": "Infernal Wound", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nashaxian's glaive Strike also deals [[/r 1d4[bleed]]] that resists attempts to heal it.

\n

The flat check to stop the bleeding starts at @Check[type:flat|dc:15]. The DC is reduced to @Check[type:flat|dc:10] only if the bleeding creature or an ally successfully assists with the recovery. The DC to @UUID[Compendium.pf2e.actionspf2e.Administer First Aid]{Administer First Aid} to a creature with an infernal wound is increased by 3.

\n

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 18 counteract check or the magic fails to heal the creature.

" }, @@ -919,15 +905,13 @@ "name": "Wriggling Beard", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect Nashaxian makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-3-4.json b/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-3-4.json index 664b06aabf3..ecf4e0a49d0 100644 --- a/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-3-4.json @@ -613,15 +613,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Neidre isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to hidden, undetected, or flanking creatures of her level or lower, or creatures of her level or lower using surprise attack. However, they can still help their allies flank.

" }, @@ -664,15 +662,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Neidre deals an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

\n
\n

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -735,15 +731,13 @@ "name": "Surprise Attacker", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Neidre.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-5-6.json b/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-5-6.json index 38e43d18d29..f8257b96a3b 100644 --- a/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/neidre-fliavazzana-5-6.json @@ -700,15 +700,13 @@ "name": "Deny Advantage", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Neidre isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to hidden, undetected, or flanking creatures of her level or lower, or creatures of her level or lower using surprise attack. However, they can still help their allies flank.

" }, @@ -751,15 +749,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Neidre deals an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

\n
\n

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -822,15 +818,13 @@ "name": "Surprise Attacker", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Neidre.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/nevashi-5-6.json b/packs/data/pfs-season-1-bestiary.db/nevashi-5-6.json index 2c5fceb31ba..8a7adb38fdc 100644 --- a/packs/data/pfs-season-1-bestiary.db/nevashi-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/nevashi-5-6.json @@ -1641,15 +1641,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1685,15 +1683,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1729,15 +1725,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1790,15 +1784,13 @@ "name": "+3 Status to All Saves vs. Divine Magic", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1844,15 +1836,13 @@ "name": "Change Shape", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nevashi takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal. The type changes to bludgeoning when disguised as Rindle.

\n

He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack, which Rindle does not.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1893,15 +1883,13 @@ "name": "Sneak Attack", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nevashi deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/nevashi-7-8.json b/packs/data/pfs-season-1-bestiary.db/nevashi-7-8.json index 50aa9c1d3f0..bd755a6028d 100644 --- a/packs/data/pfs-season-1-bestiary.db/nevashi-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/nevashi-7-8.json @@ -1641,15 +1641,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1685,15 +1683,13 @@ "name": "At-Will Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1729,15 +1725,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1790,15 +1784,13 @@ "name": "+3 Status to All Saves vs. Divine Magic", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1844,15 +1836,13 @@ "name": "Change Shape", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nevashi takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal. The type changes to bludgeoning when disguised as Rindle.

\n

He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack, which Rindle does not.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1893,15 +1883,13 @@ "name": "Sneak Attack", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nevashi deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/offended-gambler.json b/packs/data/pfs-season-1-bestiary.db/offended-gambler.json index d1c1160a822..8571a1bb8ca 100644 --- a/packs/data/pfs-season-1-bestiary.db/offended-gambler.json +++ b/packs/data/pfs-season-1-bestiary.db/offended-gambler.json @@ -211,15 +211,13 @@ "name": "Flurry of Slaps", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The offended gambler makes two slap Strikes. If both hit the same creature, they combine their damage for the purpose of resistances and weaknesses.

\n

The gamblers apply their multiple attack penalty to the Strikes normally.

" }, @@ -252,15 +250,13 @@ "name": "Throw Drink", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The offended gambler grabs a nearby drink and throws it in the face of a creature within 10 feet. The creature must attempt a @Check[type:fortitude|dc:15] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round (@UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} on a critical failure). On its turn, the affected creature can spend an Interact action to end the dazzled or blinded condition.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/offended-high-roller.json b/packs/data/pfs-season-1-bestiary.db/offended-high-roller.json index 00f58e983ca..92b9f272051 100644 --- a/packs/data/pfs-season-1-bestiary.db/offended-high-roller.json +++ b/packs/data/pfs-season-1-bestiary.db/offended-high-roller.json @@ -211,15 +211,13 @@ "name": "Flurry of Slaps", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The offended high roller makes two slap Strikes. If both hit the same creature, they combine their damage for the purpose of resistances and weaknesses.

\n

The high rollers apply their multiple attack penalty to the Strikes normally.

" }, @@ -252,15 +250,13 @@ "name": "Throw Drink", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The offended high roller grabs a nearby drink and throws it in the face of a creature within 10 feet. The creature must attempt a @Check[type:fortitude|dc:18] save or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round (@UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} on a critical failure). On its turn, it can spend an Interact action to end the dazzled or blinded condition.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ogre-glutton-pfs-1-05.json b/packs/data/pfs-season-1-bestiary.db/ogre-glutton-pfs-1-05.json index 257cd61f567..33dcd99cab7 100644 --- a/packs/data/pfs-season-1-bestiary.db/ogre-glutton-pfs-1-05.json +++ b/packs/data/pfs-season-1-bestiary.db/ogre-glutton-pfs-1-05.json @@ -517,15 +517,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -556,15 +554,13 @@ "name": "Glutton's Feast", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the ogre glutton damages a living creature with their jaws Strike, they gain [[/r 1d4 #Temporary Hit Points]]{1d4 temporary Hit Points} for 1 minute.

" }, @@ -595,15 +591,13 @@ "name": "Glutton's Rush", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ogre glutton Strides twice and makes a jaws Strike. If they damage a living creature with this Strike, the temporary Hit Points they receive from Glutton's Feast is increased to [[/r 2d4 #Temporary Hit Points]]{2d4}.

" }, @@ -639,15 +633,13 @@ "name": "Swallow Whole", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Small, [[/r (2d4+4)[bludgeoning]]] damage, Rupture 14

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -685,15 +677,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ogre.json b/packs/data/pfs-season-1-bestiary.db/ogre.json index 8b402da457b..937b11bb71c 100644 --- a/packs/data/pfs-season-1-bestiary.db/ogre.json +++ b/packs/data/pfs-season-1-bestiary.db/ogre.json @@ -468,15 +468,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/orc-alchemist.json b/packs/data/pfs-season-1-bestiary.db/orc-alchemist.json index 2f2c113239d..91c9784db8c 100644 --- a/packs/data/pfs-season-1-bestiary.db/orc-alchemist.json +++ b/packs/data/pfs-season-1-bestiary.db/orc-alchemist.json @@ -868,15 +868,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -912,15 +910,13 @@ "name": "Ferocity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/pfs-season-1-bestiary.db/osprey.json b/packs/data/pfs-season-1-bestiary.db/osprey.json index df0e9f260a9..7c5f20c50ec 100644 --- a/packs/data/pfs-season-1-bestiary.db/osprey.json +++ b/packs/data/pfs-season-1-bestiary.db/osprey.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Diving Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The osprey Flies up to double its fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/palace-guard-pfs-1-17.json b/packs/data/pfs-season-1-bestiary.db/palace-guard-pfs-1-17.json index f528dfa621a..6338f1a0092 100644 --- a/packs/data/pfs-season-1-bestiary.db/palace-guard-pfs-1-17.json +++ b/packs/data/pfs-season-1-bestiary.db/palace-guard-pfs-1-17.json @@ -741,15 +741,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/paravaax-3-4.json b/packs/data/pfs-season-1-bestiary.db/paravaax-3-4.json index 8283fabfb6a..b32c314dccd 100644 --- a/packs/data/pfs-season-1-bestiary.db/paravaax-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/paravaax-3-4.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -132,15 +130,13 @@ "name": "Clawed Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Paravaax is Flying, and a creature moves into an adjacent square below it.

\n
\n

Effect Paravaax makes a claw Strike against the triggering creature.

" }, @@ -173,15 +169,13 @@ "name": "Lodestone Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Paravaax's body exudes a powerful, fluctuating magnetic field that makes any opponent wearing or primarily comprised of metal @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as they are within the aura and for 1 round thereafter. In addition, attacks targeting Paravaax made with metal weapons, or weapons whose primary striking surface is metal such as most arrows and bolts, suffer a -2 status penalty. Creatures exposed to this aura for several weeks (such as the elementals comprising Paravaax's \"court\") eventually become immune to this effect.

" }, @@ -223,15 +217,13 @@ "name": "Lodestone Statue", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, Paravaax appears to be a statue. It has an automatic result of 32 on Deception checks and DCs to pass as a statue. While disguised in this manner, Paravaax can increase the radius of his lodestone aura by up to 100 miles or return the radius to normal as a free action.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/paravaax-5-6.json b/packs/data/pfs-season-1-bestiary.db/paravaax-5-6.json index 7d3c4b0467c..2bc05506ad8 100644 --- a/packs/data/pfs-season-1-bestiary.db/paravaax-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/paravaax-5-6.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -132,15 +130,13 @@ "name": "Clawed Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Paravaax is Flying, and a creature moves into an adjacent square below it.

\n
\n

Effect Paravaax makes a claw Strike against the triggering creature.

" }, @@ -173,15 +169,13 @@ "name": "Lodestone Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Paravaax's body exudes a powerful, fluctuating magnetic field that makes any opponent wearing or primarily comprised of metal @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as they are within the aura and for 1 round thereafter. In addition, attacks targeting Paravaax made with metal weapons, or weapons whose primary striking surface is metal such as most arrows and bolts, suffer a -2 status penalty. Creatures exposed to this aura for several weeks (such as the elementals comprising Paravaax's \"court\") eventually become immune to this effect.

" }, @@ -223,15 +217,13 @@ "name": "Lodestone Statue", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until the next time it acts, Paravaax appears to be a statue. It has an automatic result of 36 on Deception checks and DCs to pass as a statue.

\n

While disguised in this manner, Paravaax can increase the radius of his lodestone aura by up to 100 miles or return the radius to normal as a free action.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/phoenix-rune-1-2.json b/packs/data/pfs-season-1-bestiary.db/phoenix-rune-1-2.json index 61e88db6414..7ac2c4f2ba3 100644 --- a/packs/data/pfs-season-1-bestiary.db/phoenix-rune-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/phoenix-rune-1-2.json @@ -8,15 +8,13 @@ "name": "Screeching Talon", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the sensor area or fails any check to disable the phoenix rune.

\n
\n

Effect A white-hot talon of flame bursts upward from the phoenix rune, dealing [[/r 1d8[fire]]] damage to a creature within the sensor area. This gout of fire is accompanied by the screech of a phoenix audible up to 500 feet away. Creatures within a 20-foot radius of the sensor area (including the triggering creature) must succeed at a @Check[type:fortitude|dc:13|name:Screeching Talon Deafened|traits:auditory] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/phoenix-rune-3-4.json b/packs/data/pfs-season-1-bestiary.db/phoenix-rune-3-4.json index d29b1fc3d10..ea6888a1189 100644 --- a/packs/data/pfs-season-1-bestiary.db/phoenix-rune-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/phoenix-rune-3-4.json @@ -8,15 +8,13 @@ "name": "Screeching Talon", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the sensor area or fails any check to disable the phoenix rune.

\n
\n

Effect A white-hot talon of flame bursts upward from the phoenix rune, dealing [[/r 3d6[fire]]] damage to a creature within the sensor area. This gout of fire is accompanied by the screech of a phoenix audible up to 500 feet away. Creatures within a 20-foot radius of the sensor area (including the triggering creature) must succeed at a @Check[type:fortitude|dc:16|name:Screeching Talon Deafened|traits:auditory] save or be @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-3-4.json b/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-3-4.json index 6af06405f69..2f8c3bdea66 100644 --- a/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-3-4.json @@ -8,15 +8,13 @@ "name": "Light Fuse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The pile of fireworks takes acid or fire damage.

\n
\n

Effect The fuse of one of the fireworks begins to burn and the pile of fireworks enters initiative immediately before the triggering creature or effect.

" }, @@ -47,15 +45,13 @@ "name": "Explosive Blast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The pile of fireworks begins its turn.

\n
\n

Effect The pile of fireworks explodes, dealing [[/r 4d8[fire]]] damage (@Check[type:reflex|dc:22|basic:true]) save to all creatures within 15 feet.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-5-6.json b/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-5-6.json index 563652c8aa7..874bba37390 100644 --- a/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/pile-of-fireworks-5-6.json @@ -8,15 +8,13 @@ "name": "Light Fuse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The pile of fireworks takes acid or fire damage.

\n
\n

Effect The fuse of one of the fireworks begins to burn and the pile of fireworks enters initiative immediately before the triggering creature or effect.

" }, @@ -47,15 +45,13 @@ "name": "Explosive Blast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The pile of fireworks begins its turn.

\n
\n

Effect The pile of fireworks explodes, dealing [[/r 6d8[fire]]] damage (@Check[type:reflex|dc:25|basic:true]) save to all creatures within 15 feet.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/pine-brute.json b/packs/data/pfs-season-1-bestiary.db/pine-brute.json index 7879b6e0a6f..6331854f42a 100644 --- a/packs/data/pfs-season-1-bestiary.db/pine-brute.json +++ b/packs/data/pfs-season-1-bestiary.db/pine-brute.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -93,15 +91,13 @@ "name": "Axe Vulnerability", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A pine brute takes 5 additional damage from axes.

" }, @@ -132,15 +128,13 @@ "name": "Sap", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A pine brute's bark secretes sticky sap. Any creature that hits the pine brute with a melee attack, is hit by the pine brute, or otherwise touches the pine brute must succeed at a @Check[type:reflex|dc:17] save or suffer the effects of a lesser tanglefoot bag, also becoming @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until the sticky substance is removed. A creature striking the pine brute with a weapon or object can automatically succeed at this Reflex save by leaving the object stuck to the pine brute. The object can then be removed with a successful @Check[type:athletics|dc:17|name:Unstick Object] check (made as a single action).

\n

A pine brute can have any number of objects stuck to it at a time. The pine brute can release a stuck object by using a single action, and the sap dissolves 1 minute after the pine brute dies, releasing all stuck objects.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Tanglefoot Bag (Lesser)]{Effect: Tanglefoot Bag (Lesser)}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/plum-leshy-1-2.json b/packs/data/pfs-season-1-bestiary.db/plum-leshy-1-2.json index 2f69e93914a..e3be1ddd228 100644 --- a/packs/data/pfs-season-1-bestiary.db/plum-leshy-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/plum-leshy-1-2.json @@ -309,15 +309,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -353,15 +351,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -392,15 +388,13 @@ "name": "Virulent Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a polluted leshy dies, they release a burst of toxic natural energy. Each living non-plant creature within @Template[type:emanation|distance:30]{30 feet} takes [[/r 1d6[poison]]] damage (@Check[type:fortitude|dc:15|basic:true] save).

" @@ -432,15 +426,13 @@ "name": "Bitter Harvest", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a plum leshy hits with their rotten fruit Strike, the target must attempt a @Check[type:fortitude|dc:15] save.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune to all plum leshys' bitter harvest for 1 hour.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. Once it succeeds at its save to recover from the sickened condition, it is immune to all plum leshys' bitter harvest for 1 hour.

\n

Critical Failure As failure, plus the target also takes a -1 penalty on all saves to recover from the sickened condition for 1 hour.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/plum-leshy-3-4.json b/packs/data/pfs-season-1-bestiary.db/plum-leshy-3-4.json index 94238842e19..e28a2f3fcd3 100644 --- a/packs/data/pfs-season-1-bestiary.db/plum-leshy-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/plum-leshy-3-4.json @@ -304,15 +304,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -348,15 +346,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -387,15 +383,13 @@ "name": "Virulent Burst", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a polluted leshy dies, they release a burst of toxic natural energy. Each living non-plant creature within @Template[type:emanation|distance:30]{30 feet} takes [[/r 2d6[poison]]] damage (@Check[type:fortitude|dc:17|basic:true] save).

" @@ -427,15 +421,13 @@ "name": "Bitter Harvest", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a plum leshy hits with their rotten fruit Strike, the target must attempt a @Check[type:fortitude|dc:17] save.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune to all plum leshys' bitter harvest for 1 hour.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. Once it succeeds at its save to recover from the sickened condition, it is immune to all plum leshys' bitter harvest for 1 hour.

\n

Critical Failure As failure, plus the target also takes a -1 penalty on all saves to recover from the sickened condition for 1 hour.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-1-2.json b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-1-2.json index fc61de76ec0..5999972e80d 100644 --- a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-1-2.json @@ -8,15 +8,13 @@ "name": "Port Peril Specialty", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 15.

" }, @@ -88,15 +86,13 @@ "name": "Slippery When Wet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The sea splashes, a cask ruptures, or a patron from an aquatic ancestry uses a water-based ability, coating 4 contiguous 5-foot squares with the effects of @UUID[Compendium.pf2e.spells-srd.Grease]{Grease}. This effect is a Last Catch specialty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-3-4.json b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-3-4.json index 94f1202888f..0c5522e0431 100644 --- a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-last-catch-3-4.json @@ -8,15 +8,13 @@ "name": "Port Peril Specialty", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 21.

" }, @@ -88,15 +86,13 @@ "name": "Slippery When Wet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The sea splashes, a cask ruptures, or a patron from an aquatic ancestry uses a water-based ability, coating 4 contiguous 5-foot squares with the effects of @UUID[Compendium.pf2e.spells-srd.Grease]{Grease}. This effect is a Last Catch specialty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-1-2.json b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-1-2.json index 7a37aad8478..f3184ebbcb1 100644 --- a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-1-2.json @@ -8,15 +8,13 @@ "name": "Port Peril Specialty", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 15.

" }, @@ -88,15 +86,13 @@ "name": "Jinx Gone Wrong", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Something about the bar fight has attracted a storm of bad luck, causing a character to bang their shin on a pushed-out bench or get hit on the head by a falling painting. The hazard casts @UUID[Compendium.pf2e.spells-srd.Jealous Hex]{Jealous Hex} on a creature. This effect is a Rivanti's Bar specialty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-3-4.json b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-3-4.json index 14c3fc7683e..2a2d2490dd7 100644 --- a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-rivantis-bar-3-4.json @@ -8,15 +8,13 @@ "name": "Port Peril Specialty", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 21.

" }, @@ -88,15 +86,13 @@ "name": "Jinx Gone Wrong", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Something about the bar fight has attracted a storm of bad luck, causing a character to bang their shin on a pushed-out bench or get hit on the head by a falling painting. The hazard casts @UUID[Compendium.pf2e.spells-srd.Jealous Hex]{Jealous Hex} on a creature. This effect is a Rivanti's Bar specialty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-1-2.json b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-1-2.json index b54a20321ba..2485ebc0179 100644 --- a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-1-2.json @@ -8,15 +8,13 @@ "name": "Port Peril Specialty", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 15.

" }, @@ -88,15 +86,13 @@ "name": "Get the Goods!", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Gaming chips, a money purse, or jewels from a broken necklace scatter across the ground. All creatures within a @Template[type:burst|distance:15] that could be enticed by material wealth must attempt a @Check[type:will|dc:15] saving throw or be @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 round or until a creature has used an Interact action to scoop up the valuables. This effect is a Watchtower specialty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-3-4.json b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-3-4.json index 9552905bbcd..bb4b8b0204c 100644 --- a/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/port-peril-bar-fight-the-watchtower-3-4.json @@ -8,15 +8,13 @@ "name": "Port Peril Specialty", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bar fight creates an effect unique to the bar, located at any point within the hazard (even within sections that have been disabled) as long as the entire hazard has not been disabled. The DC for each effect is 21.

" }, @@ -88,15 +86,13 @@ "name": "Get the Goods!", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Gaming chips, a money purse, or jewels from a broken necklace scatter across the ground. All creatures within a @Template[type:burst|distance:15] that could be enticed by material wealth must attempt a @Check[type:will|dc:21] saving throw or be @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 round or until a creature has used an Interact action to scoop up the valuables. This effect is a Watchtower specialty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-3-4.json b/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-3-4.json index 0068d9b2cb0..718ee8c9d84 100644 --- a/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-3-4.json @@ -339,15 +339,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -383,15 +381,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -427,15 +423,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-5-6.json b/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-5-6.json index 74f91b8c65c..46660cfcd88 100644 --- a/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/prefect-electrowhip-5-6.json @@ -339,15 +339,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -383,15 +381,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -427,15 +423,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -471,15 +465,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/prefect-fist-3-4.json b/packs/data/pfs-season-1-bestiary.db/prefect-fist-3-4.json index 58450efddbc..34f10c420e1 100644 --- a/packs/data/pfs-season-1-bestiary.db/prefect-fist-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/prefect-fist-3-4.json @@ -572,15 +572,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -616,15 +614,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/prefect-fist-5-6.json b/packs/data/pfs-season-1-bestiary.db/prefect-fist-5-6.json index 0d4eb5a4b3d..d361a6151b7 100644 --- a/packs/data/pfs-season-1-bestiary.db/prefect-fist-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/prefect-fist-5-6.json @@ -572,15 +572,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -616,15 +614,13 @@ "name": "Constant Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/protoplasmic-extruder.json b/packs/data/pfs-season-1-bestiary.db/protoplasmic-extruder.json index 582c8a078c9..adf5b010ec6 100644 --- a/packs/data/pfs-season-1-bestiary.db/protoplasmic-extruder.json +++ b/packs/data/pfs-season-1-bestiary.db/protoplasmic-extruder.json @@ -8,15 +8,13 @@ "name": "Creator's Command", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Bijan or Zaynap Ohrlavi can speak and rolls initiative when within 60 feet of the protoplasmic extruder.

\n
\n

Effect The protoplasmic extruder begins chugging more loudly and rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ptiro-valner-1-2.json b/packs/data/pfs-season-1-bestiary.db/ptiro-valner-1-2.json index 22afdbcce3f..b669b9ecf18 100644 --- a/packs/data/pfs-season-1-bestiary.db/ptiro-valner-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/ptiro-valner-1-2.json @@ -891,15 +891,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ptiro-valner-3-4.json b/packs/data/pfs-season-1-bestiary.db/ptiro-valner-3-4.json index ac45bfbe6e6..d1cb911cf46 100644 --- a/packs/data/pfs-season-1-bestiary.db/ptiro-valner-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/ptiro-valner-3-4.json @@ -747,15 +747,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -786,15 +784,13 @@ "name": "Efficient Capture", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Ptiro has manacles in hand and is adjacent to a creature

\n
\n

Effect Ptiro attempts to bind the creature's wrists or ankles with the manacles. If Ptiro succeeds at an attack roll with a [[/r 1d20+9 #Manacles]]{+9 modifier} against the target's AC, they apply the manacles.

" }, @@ -828,15 +824,13 @@ "name": "Intimidating Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ptiro makes a melee Strike. If it hits and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -872,15 +866,13 @@ "name": "Subdue Prisoners", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ptiro doesn't take the normal penalty for making a nonlethal attack when attacking with their club.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/quagmire.json b/packs/data/pfs-season-1-bestiary.db/quagmire.json index 461ba7fa98c..d595a16d34b 100644 --- a/packs/data/pfs-season-1-bestiary.db/quagmire.json +++ b/packs/data/pfs-season-1-bestiary.db/quagmire.json @@ -8,15 +8,13 @@ "name": "Submerge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature walks into a quagmire.

\n
\n

Effect The triggering creature sinks into the quagmire up to its waist. The quagmire rolls initiative if it hasn't already.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/rabid-squirrel-swarm.json b/packs/data/pfs-season-1-bestiary.db/rabid-squirrel-swarm.json index 42b092ac017..bd24f79c3ff 100644 --- a/packs/data/pfs-season-1-bestiary.db/rabid-squirrel-swarm.json +++ b/packs/data/pfs-season-1-bestiary.db/rabid-squirrel-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Rabies", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:14|traits:disease]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}(1 day)

\n

Stage 5 dead

" }, @@ -94,15 +90,13 @@ "name": "Swarming Claws and Teeth", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d4[piercing]]] damage and must attempt a @Check[type:reflex|dc:17|traits:damaging-effect] save.

\n

A creature affected by this attack can spend 2 actions on its turn to attempt another @Check[type:reflex|dc:17] to remove the clumsy condition.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage

\n

Failure The creature takes full damage, is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and is exposed to rabies.

\n

Critical Failure The creature takes double damage, is clumsy 2, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and is exposed to rabies.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ralthiss-1-2.json b/packs/data/pfs-season-1-bestiary.db/ralthiss-1-2.json index 3f4ce092ce9..da35c135591 100644 --- a/packs/data/pfs-season-1-bestiary.db/ralthiss-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/ralthiss-1-2.json @@ -2072,15 +2072,13 @@ "name": "Sap Life", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ralthiss casts a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ralthiss-3-4.json b/packs/data/pfs-season-1-bestiary.db/ralthiss-3-4.json index ed0b7da48e5..12774512182 100644 --- a/packs/data/pfs-season-1-bestiary.db/ralthiss-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/ralthiss-3-4.json @@ -2532,15 +2532,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2571,15 +2569,13 @@ "name": "Necrotic Infusion", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action Ralthiss takes is to cast harm to restore Hit Points to a single undead creature, the target then deals an additional [[/r 1d6[negative]]] damage with its melee weapons and unarmed attacks until the end of its next turn.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Necrotic Infusion]{Effect: Necrotic Infusion}

" }, @@ -2611,15 +2607,13 @@ "name": "Sap Life", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ralthiss casts a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/raven-swarm-1-05.json b/packs/data/pfs-season-1-bestiary.db/raven-swarm-1-05.json index bd6c7fefb43..ec922b405f4 100644 --- a/packs/data/pfs-season-1-bestiary.db/raven-swarm-1-05.json +++ b/packs/data/pfs-season-1-bestiary.db/raven-swarm-1-05.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Swarming Claws", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the raven swarm's space takes [[/r 1d6[piercing]]] damage (@Check[type:reflex|dc:17|basic:true] save). Creatures that fail this save also take [[/r 1[bleed]]] damage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ravenous-giant-centipede.json b/packs/data/pfs-season-1-bestiary.db/ravenous-giant-centipede.json index 7559343e99c..27a9ab6f753 100644 --- a/packs/data/pfs-season-1-bestiary.db/ravenous-giant-centipede.json +++ b/packs/data/pfs-season-1-bestiary.db/ravenous-giant-centipede.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Ravenous Giant Centipede Venom", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/reast-mycer-1-2.json b/packs/data/pfs-season-1-bestiary.db/reast-mycer-1-2.json index a808c664f90..0f61b87d876 100644 --- a/packs/data/pfs-season-1-bestiary.db/reast-mycer-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/reast-mycer-1-2.json @@ -1850,15 +1850,13 @@ "name": "Swear Vengeance", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature that Reast can see damages a follower of Groetus other than Reast

\n
\n

Effect Reast gains the effect of a 1st-level @UUID[Compendium.pf2e.spells-srd.True Strike]{True Strike} spell. If Reast makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect.

\n

Reast can use this reaction once per day.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/reast-mycer-3-4.json b/packs/data/pfs-season-1-bestiary.db/reast-mycer-3-4.json index 6b0e7c268b7..e5fc16db07f 100644 --- a/packs/data/pfs-season-1-bestiary.db/reast-mycer-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/reast-mycer-3-4.json @@ -2177,15 +2177,13 @@ "name": "Shield Block", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -2216,15 +2214,13 @@ "name": "Swear Vengeance", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature that Reast can see damages a follower of Groetus other than Reast

\n
\n

Effect Reast gains the effect of a 1st-level @UUID[Compendium.pf2e.spells-srd.True Strike]{True Strike} spell. If Reast makes an attack roll against anyone other than the triggering creature, the true strike ends with no effect.

\n

Reast can use this reaction once per day.

" }, @@ -2255,15 +2251,13 @@ "name": "Channel Smite", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Reast expends a prepared @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell and makes a melee Strike. Instead of the normal effect of the spell, its negative damage is added to the Strike's damage.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/rebel-brute.json b/packs/data/pfs-season-1-bestiary.db/rebel-brute.json index d8eb43e985f..4f140791b65 100644 --- a/packs/data/pfs-season-1-bestiary.db/rebel-brute.json +++ b/packs/data/pfs-season-1-bestiary.db/rebel-brute.json @@ -640,15 +640,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -679,15 +677,13 @@ "name": "Brutish Shove", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The rebel brute makes a single Strike with a two-handed melee weapon. If the rebel brute hits a target that is their size or smaller, that creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the brute's turn, and the brute can automatically @UUID[Compendium.pf2e.action-macros.Shove: Athletics]{Shove: Athletics} it with the same benefits as the Shove action (including the critical success effect, if the Strike was a critical hit). If the brute moves to follow the target, that movement doesn't trigger reactions. This Strike has the following failure effect.

\n

Failure The target becomes flat-footed until the end of the elite rebel brute's current turn.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/rebel.json b/packs/data/pfs-season-1-bestiary.db/rebel.json index 46b14a5d250..5741e2db980 100644 --- a/packs/data/pfs-season-1-bestiary.db/rebel.json +++ b/packs/data/pfs-season-1-bestiary.db/rebel.json @@ -640,15 +640,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The rebel deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -697,15 +695,13 @@ "name": "Surprise Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the rebel.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/reefclaw-pfs-1-12.json b/packs/data/pfs-season-1-bestiary.db/reefclaw-pfs-1-12.json index 71ee6d5dd76..85955559701 100644 --- a/packs/data/pfs-season-1-bestiary.db/reefclaw-pfs-1-12.json +++ b/packs/data/pfs-season-1-bestiary.db/reefclaw-pfs-1-12.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Death Frenzy", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The reefclaw is reduced to 0 Hit Points.

\n
\n

Effect The reefclaw makes a claw Strike before dying.

" @@ -142,15 +138,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d6[bludgeoning]]], @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -181,15 +175,13 @@ "name": "Reefclaw Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -227,15 +219,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/reefclaw-spawn.json b/packs/data/pfs-season-1-bestiary.db/reefclaw-spawn.json index e8014880ed7..d474df94e09 100644 --- a/packs/data/pfs-season-1-bestiary.db/reefclaw-spawn.json +++ b/packs/data/pfs-season-1-bestiary.db/reefclaw-spawn.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Special (Note)", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The reefclaws follow the call of the scale, but its siren song affects aquatic aberrations differently than normal animals. While in pursuit of the scale, the reefclaws gain the amphibious trait, gain a +5-foot item bonus to their Speed, and are @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (all adjustments already included in their stat block). The reefclaws cannot remove these conditions while within a half mile of the scale.

" }, @@ -133,15 +129,13 @@ "name": "Death Frenzy", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The reefclaw is reduced to 0 Hit Points.

\n
\n

Effect The reefclaw makes a claw Strike before dying.

" @@ -170,15 +164,13 @@ "name": "Reefclaw Venom", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}(1 round),

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}(1 round).

" }, @@ -213,15 +205,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/rending-hands.json b/packs/data/pfs-season-1-bestiary.db/rending-hands.json index 76ec4998890..8b9c621fb9c 100644 --- a/packs/data/pfs-season-1-bestiary.db/rending-hands.json +++ b/packs/data/pfs-season-1-bestiary.db/rending-hands.json @@ -8,15 +8,13 @@ "name": "Rending Hands", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes through area C2 for the second time in 24 hours.

\n
\n

Effect Phantasmal rotting hands burst out from the floor under the target, tearing into their legs. The hands' appearance varies based on the reason for the haunting (see the table below).

\n

The hands deal [[/r (4d6+10)[slashing]]] damage and [[/r 4d6[bleed]]] (@Check[type:will|dc:21|basic:true] save). If a creature takes any damage from the haunt, the claws leave rending wounds on the target's legs, reducing their land Speed by 10 feet (minimum 5 feet) until the target is restored to its maximum HP.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
OwnersHaunt Manifestations
Archdevil WorshippersScent of brimstone and sound of chanting in Infernal (a PC who understands Infernal or succeeds at a @Check[type:religion|dc:10|name:Recognize Chanting], @Check[type:hell-lore|dc:10|name:Recognize Chanting]{Hell Lore}, or @Check[type:mephistopheles-lore|dc:10|name:Recognize Chanting]{Mephistopheles Lore} check recognizes the chanting as a prayer to Mephistopheles)
Soulbound DollmakersFlesh flaking off the rotting hands reveals smooth porcelain underneath (a PC who succeeds at a @Check[type:crafting|dc:10|name:Recognize Craftsmanship] or @Check[type:occultism|dc:10|name:Recognize Craftsmanship] check recognizes the craftsmanship as that of soulbound dolls)
Alchemical ExperimentersA chemical scent overpowers the rot, and precise surgical cuts can be seen on the arms (a PC who succeeds at a @Check[type:crafting|dc:10|name:Recognize Cuts] or @Check[type:medicine|dc:10|name:Recognize Cuts] check realizes both are medical but unnecessary)
SlaversThe hands still wear heavy manacles around the wrists
Crime LordsThe hands are tattooed and some are cleanly missing fingers (a PC who succeeds at a @Check[type:society|dc:10|name:Recognize Marks] or @Check[type:underworld-lore|dc:10|name:Recognize Marks]{Underworld Lore} check recognizes these as marks of gangs active before the earthquake)
Misguided PharasminsA scent of incense lingers as the haunt vanishes (a PC who succeeds at a @Check[type:religion|dc:10|name:Recognize Rites] or @Check[type:pharasma-lore|dc:10|name:Recognize Rites]{Pharasma Lore} check recognizes the scent from Pharasmin funerals)
" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ruffian-q11.json b/packs/data/pfs-season-1-bestiary.db/ruffian-q11.json index 454588b6594..d02789d2b18 100644 --- a/packs/data/pfs-season-1-bestiary.db/ruffian-q11.json +++ b/packs/data/pfs-season-1-bestiary.db/ruffian-q11.json @@ -554,15 +554,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -593,15 +591,13 @@ "name": "Brutal Beating", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian's brutality shakes foes' confidence.

\n

When the ruffian deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the ruffian can knock the target up to 10 feet away (this is forced movement).

" }, @@ -641,15 +637,13 @@ "name": "Snagging Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The ruffian has one hand free, and its target is within reach of that hand.

\n
\n

Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

" }, @@ -685,15 +679,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/ruffian.json b/packs/data/pfs-season-1-bestiary.db/ruffian.json index 864144da769..527bc00fd24 100644 --- a/packs/data/pfs-season-1-bestiary.db/ruffian.json +++ b/packs/data/pfs-season-1-bestiary.db/ruffian.json @@ -549,15 +549,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -588,15 +586,13 @@ "name": "Brutal Beating", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian's brutality shakes foes' confidence.

\n

When the ruffian deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the ruffian can knock the target up to 10 feet away (this is forced movement).

" }, @@ -636,15 +632,13 @@ "name": "Snagging Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The ruffian has one hand free, and their target is within reach of that hand.

\n
\n

Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

" }, @@ -680,15 +674,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/scrabbling-hands.json b/packs/data/pfs-season-1-bestiary.db/scrabbling-hands.json index baa31ccd583..2e517f2f888 100644 --- a/packs/data/pfs-season-1-bestiary.db/scrabbling-hands.json +++ b/packs/data/pfs-season-1-bestiary.db/scrabbling-hands.json @@ -8,15 +8,13 @@ "name": "Scrabbling Hands", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes through area C2 for the second time in 24 hours.

\n
\n

Effect Phantasmal rotting hands burst out from the floor under the target, tearing into their legs. The hands' appearance varies based on the reason for the haunting (see the table below).

\n

The hands deal [[/r 4d6[slashing]]] damage and [[/r 2d6[bleed]]] (@Check[type:will|dc:17|basic:true] save). If a creature takes any damage from the haunt, the claws leave rending wounds on the target's legs, reducing their land Speed by 10 feet (minimum 5 feet) until the target is restored to its maximum HP.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
OwnersHaunt Manifestations
Archdevil WorshippersScent of brimstone and sound of chanting in Infernal (a PC who understands Infernal or succeeds at a @Check[type:religion|dc:10|name:Recognize Chanting], @Check[type:hell-lore|dc:10|name:Recognize Chanting]{Hell Lore}, or @Check[type:mephistopheles-lore|dc:10|name:Recognize Chanting]{Mephistopheles Lore} check recognizes the chanting as a prayer to Mephistopheles)
Soulbound DollmakersFlesh flaking off the rotting hands reveals smooth porcelain underneath (a PC who succeeds at a @Check[type:crafting|dc:10|name:Recognize Craftsmanship] or @Check[type:occultism|dc:10|name:Recognize Craftsmanship] check recognizes the craftsmanship as that of soulbound dolls)
Alchemical ExperimentersA chemical scent overpowers the rot, and precise surgical cuts can be seen on the arms (a PC who succeeds at a @Check[type:crafting|dc:10|name:Recognize Cuts] or @Check[type:medicine|dc:10|name:Recognize Cuts] check realizes both are medical but unnecessary)
SlaversThe hands still wear heavy manacles around the wrists
Crime LordsThe hands are tattooed and some are cleanly missing fingers (a PC who succeeds at a @Check[type:society|dc:10|name:Recognize Marks] or @Check[type:underworld-lore|dc:10|name:Recognize Marks]{Underworld Lore} check recognizes these as marks of gangs active before the earthquake)
Misguided PharasminsA scent of incense lingers as the haunt vanishes (a PC who succeeds at a @Check[type:religion|dc:10|name:Recognize Rites] or @Check[type:pharasma-lore|dc:10|name:Recognize Rites]{Pharasma Lore} check recognizes the scent from Pharasmin funerals)
" }, diff --git a/packs/data/pfs-season-1-bestiary.db/sea-devil-invader.json b/packs/data/pfs-season-1-bestiary.db/sea-devil-invader.json index 740443a5de5..82d324326fd 100644 --- a/packs/data/pfs-season-1-bestiary.db/sea-devil-invader.json +++ b/packs/data/pfs-season-1-bestiary.db/sea-devil-invader.json @@ -294,15 +294,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -333,15 +331,13 @@ "name": "Shark Commune 150 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -379,15 +375,13 @@ "name": "Wavesense 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -418,15 +412,13 @@ "name": "Aquatic Throwing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sea devil invader's thrown weapons don't have their range increments halved when attacking from underwater or targeting an underwater creature.

" }, @@ -457,15 +449,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -550,15 +540,13 @@ "name": "Bloodletting", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/seaborn-captain.json b/packs/data/pfs-season-1-bestiary.db/seaborn-captain.json index 16d1b78496b..438a0eb4de8 100644 --- a/packs/data/pfs-season-1-bestiary.db/seaborn-captain.json +++ b/packs/data/pfs-season-1-bestiary.db/seaborn-captain.json @@ -732,15 +732,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/seaborn-fisher.json b/packs/data/pfs-season-1-bestiary.db/seaborn-fisher.json index b4a60a8c166..7f2d141dc25 100644 --- a/packs/data/pfs-season-1-bestiary.db/seaborn-fisher.json +++ b/packs/data/pfs-season-1-bestiary.db/seaborn-fisher.json @@ -728,15 +728,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/seasons-toll-3-4.json b/packs/data/pfs-season-1-bestiary.db/seasons-toll-3-4.json index bb6c2e076d4..73edb570a60 100644 --- a/packs/data/pfs-season-1-bestiary.db/seasons-toll-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/seasons-toll-3-4.json @@ -8,15 +8,13 @@ "name": "Season's Toll", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters one of the four alcoves

\n
\n

Effect The trap rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/seasons-toll-5-6.json b/packs/data/pfs-season-1-bestiary.db/seasons-toll-5-6.json index adf88ed4a57..4fd04167613 100644 --- a/packs/data/pfs-season-1-bestiary.db/seasons-toll-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/seasons-toll-5-6.json @@ -8,15 +8,13 @@ "name": "Season's Toll", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters one of the four alcoves

\n
\n

Effect The trap rolls initiative.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/shadow-wisp.json b/packs/data/pfs-season-1-bestiary.db/shadow-wisp.json index 3614987b210..3bea96552d0 100644 --- a/packs/data/pfs-season-1-bestiary.db/shadow-wisp.json +++ b/packs/data/pfs-season-1-bestiary.db/shadow-wisp.json @@ -55,15 +55,13 @@ "name": "Negative Healing", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -101,15 +99,13 @@ "name": "Light Weakness", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) deals additional damage to the shadow wisp.

" }, @@ -140,15 +136,13 @@ "name": "Shroud", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow wisp's previous action was a hit against an adjacent creature with its shadow tendril Strike.

\n
\n

Effect The shadow wisp @UUID[Compendium.pf2e.actionspf2e.Step]{Steps} into the creature's space and attempts an @Check[type:acrobatics] check against the target's Reflex DC to attach itself to the target's shadow.

\n

As long as it remains attached, it moves with the target and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to attacks from the target. The target can spend a move action on its turn to attempt a Reflex save against the wisp's Acrobatics DC to escape the shroud.

" }, @@ -182,15 +176,13 @@ "name": "Stretch Shadow", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow wisp is attached to a living creature.

\n
\n

Effect The shadow wisp slips into the attached creature's shadow, dealing it [[/r 1d6[negative]]] damage. It can use the attached creature's shadow to make a shadow tendril Strike against another target up to 10 feet away

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/skeletal-gladiator.json b/packs/data/pfs-season-1-bestiary.db/skeletal-gladiator.json index 4c7474548a4..7ce59050d3d 100644 --- a/packs/data/pfs-season-1-bestiary.db/skeletal-gladiator.json +++ b/packs/data/pfs-season-1-bestiary.db/skeletal-gladiator.json @@ -582,15 +582,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -626,15 +624,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -677,15 +673,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -721,15 +715,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/skeletal-mage.json b/packs/data/pfs-season-1-bestiary.db/skeletal-mage.json index 19e5ae9706c..608b4f8dabc 100644 --- a/packs/data/pfs-season-1-bestiary.db/skeletal-mage.json +++ b/packs/data/pfs-season-1-bestiary.db/skeletal-mage.json @@ -2239,15 +2239,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2283,15 +2281,13 @@ "name": "Negative Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2329,15 +2325,13 @@ "name": "Blood Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a skeletal mage casts a spell, either it gains temporary Hit Points equal to the spell's level for 1 round, or one target takes [[/r 1[negative]]] damage per spell level (if the spell already deals negative damage, combine this with the spell's initial damage before determining weaknesses and resistances).

" }, @@ -2368,15 +2362,13 @@ "name": "Signature Spell", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skeletal mage can freely heighten the spells marked signature.

" }, @@ -2407,15 +2399,13 @@ "name": "Widen Spell", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skeleton mage causes the next spell they cast to affect a wider area. If the next action they use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet or smaller, and add 10 feet to the length of a larger cone or line.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/skeletal-mount.json b/packs/data/pfs-season-1-bestiary.db/skeletal-mount.json index 1d756c0994c..26721d574ab 100644 --- a/packs/data/pfs-season-1-bestiary.db/skeletal-mount.json +++ b/packs/data/pfs-season-1-bestiary.db/skeletal-mount.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -148,15 +144,13 @@ "name": "Explosive Death", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

\n

Adjacent creatures take [[/r 2d6[slashing]]] damage with a @Check[type:reflex|dc:13|basic:true] save.

" @@ -188,15 +182,13 @@ "name": "Gallop", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mount Strides twice, with its Speed increased by 10 feet.

" }, @@ -224,15 +216,13 @@ "name": "Undead Steed", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Undead and creatures allied with them can Command a skeletal mount without needing to attempt a skill check.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/skeleton-captain.json b/packs/data/pfs-season-1-bestiary.db/skeleton-captain.json index 35c8a783c18..d5717e44496 100644 --- a/packs/data/pfs-season-1-bestiary.db/skeleton-captain.json +++ b/packs/data/pfs-season-1-bestiary.db/skeleton-captain.json @@ -585,15 +585,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -629,15 +627,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -680,15 +676,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -724,15 +718,13 @@ "name": "Explosive Death", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

\n

Adjacent creatures take [[/r 2d6[slashing]]] damage with a @Check[type:reflex|dc:13|basic:true] save.

" @@ -769,15 +761,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/skeleton-corporal.json b/packs/data/pfs-season-1-bestiary.db/skeleton-corporal.json index e1ae32a65cc..b10ddd60495 100644 --- a/packs/data/pfs-season-1-bestiary.db/skeleton-corporal.json +++ b/packs/data/pfs-season-1-bestiary.db/skeleton-corporal.json @@ -457,15 +457,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -501,15 +499,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -547,15 +543,13 @@ "name": "Bloody", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The skeleton is covered in dripping blood and gains fast healing 1.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/skeleton-soldier.json b/packs/data/pfs-season-1-bestiary.db/skeleton-soldier.json index b9e8314648f..fe51e80fff0 100644 --- a/packs/data/pfs-season-1-bestiary.db/skeleton-soldier.json +++ b/packs/data/pfs-season-1-bestiary.db/skeleton-soldier.json @@ -457,15 +457,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -501,15 +499,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -552,15 +548,13 @@ "name": "Explosive Death", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

\n

Adjacent creatures take [[/r 1d6[slashing]]] damage @Check[type:reflex|dc:10|basic:true] save.

" diff --git a/packs/data/pfs-season-1-bestiary.db/sodden-floor.json b/packs/data/pfs-season-1-bestiary.db/sodden-floor.json index c5a48740f67..51ccea431b2 100644 --- a/packs/data/pfs-season-1-bestiary.db/sodden-floor.json +++ b/packs/data/pfs-season-1-bestiary.db/sodden-floor.json @@ -8,15 +8,13 @@ "name": "Crumble", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto any square containing the sodden floorboards.

\n
\n

Effect All squares with floorboards give way. Each creature in any of the marked squares must attempt a @Check[type:reflex|dc:18] save.

\n

Success The creature moves to the nearest safe square and avoids falling in.

\n

Failure The creature falls 10 feet, takes 5 bludgeoning damage as a result of the fall, and is prone in the hole.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-1-2.json b/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-1-2.json index d8338547f5f..aab3c1237fe 100644 --- a/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-1-2.json @@ -8,15 +8,13 @@ "name": "Spear", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is applied to the floor tile.

\n
\n

Effect The trap shoots a spear, making an attack against the creature or object on the floor tile.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-3-4.json b/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-3-4.json index 4f082b57b90..249b2c3d27f 100644 --- a/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/spear-launcher-q9-3-4.json @@ -8,15 +8,13 @@ "name": "Spear", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is applied to the floor tile.

\n
\n

Effect The trap shoots a spear, making an attack against the creature or object on the floor tile.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spiky-pit-1-2.json b/packs/data/pfs-season-1-bestiary.db/spiky-pit-1-2.json index 51aceb04f0c..0e6969e678b 100644 --- a/packs/data/pfs-season-1-bestiary.db/spiky-pit-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/spiky-pit-1-2.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor

\n
\n

Effect The triggering creature falls in and takes [[/r 10[bludgeoning]]] damage plus [[/r 1d4[piercing]]] damage from sharp implements at the bottom of the pit. That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spiky-pit-3-4.json b/packs/data/pfs-season-1-bestiary.db/spiky-pit-3-4.json index cead9cc1119..27f8e619262 100644 --- a/packs/data/pfs-season-1-bestiary.db/spiky-pit-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/spiky-pit-3-4.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor

\n
\n

Effect The triggering creature falls in and takes [[/r 10[bludgeoning]]] damage plus [[/r 3d8[piercing]]] damage from sharp implements at the bottom of the pit. That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spirit-guardian-statue.json b/packs/data/pfs-season-1-bestiary.db/spirit-guardian-statue.json index 97104eea8ae..adba9e3d1d7 100644 --- a/packs/data/pfs-season-1-bestiary.db/spirit-guardian-statue.json +++ b/packs/data/pfs-season-1-bestiary.db/spirit-guardian-statue.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a spirit guardian statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 16.

" }, @@ -160,15 +156,13 @@ "name": "Follow Trespasser", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature moves through the animated guardian statue's reach.

\n
\n

Effect The statue moves up to 20 feet in pursuit of the creature.

" }, @@ -206,15 +200,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-5-6.json b/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-5-6.json index 453922cd652..d15ba357a77 100644 --- a/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-5-6.json @@ -8,15 +8,13 @@ "name": "Jagged Branches", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into a square adjacent to a bush

\n
\n

Effect The bush rakes its sharp branches across the creature, making a single branch Strike.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-7-8.json b/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-7-8.json index 4e74a2ac832..f410f011d01 100644 --- a/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/spitting-acid-bushes-7-8.json @@ -8,15 +8,13 @@ "name": "Jagged Branches", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into a square adjacent to a bush

\n
\n

Effect The adjacent bush rakes its sharp branches across the creature, making a single branch Strike.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/squirrel-swarm-1-04.json b/packs/data/pfs-season-1-bestiary.db/squirrel-swarm-1-04.json index 78bea42095a..bdc0114c98e 100644 --- a/packs/data/pfs-season-1-bestiary.db/squirrel-swarm-1-04.json +++ b/packs/data/pfs-season-1-bestiary.db/squirrel-swarm-1-04.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Swarming Claws and Teeth", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d4[piercing]]] damage and must attempt a @Check[type:reflex|dc:17|traits:damaging-effect] save.

\n

A creature affected by this attack can spend 2 actions on it's turn to attempt another @Check[type:reflex|dc:17] to remove the clumsy condition.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}.

\n

Critical Failure The creature takes double damage, is clumsy 2, and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/statue-of-set.json b/packs/data/pfs-season-1-bestiary.db/statue-of-set.json index 33b777d26d1..ff1a355e40a 100644 --- a/packs/data/pfs-season-1-bestiary.db/statue-of-set.json +++ b/packs/data/pfs-season-1-bestiary.db/statue-of-set.json @@ -145,15 +145,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the statue of Set has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.

" }, @@ -249,15 +245,13 @@ "name": "Brazier", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach.

\n

Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue.

\n

Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.

" }, @@ -288,15 +282,13 @@ "name": "Burn Alive", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The statue grinds a creature it has grabbed into the red-hot coals of its brazier. The target takes [[/r 3d6[fire]]] damage and [[/r 1d8[persistent,fire]]] damage

" }, @@ -334,15 +326,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/steaming-fields-5-6.json b/packs/data/pfs-season-1-bestiary.db/steaming-fields-5-6.json index 625fdea40c5..e7b141eb711 100644 --- a/packs/data/pfs-season-1-bestiary.db/steaming-fields-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/steaming-fields-5-6.json @@ -8,15 +8,13 @@ "name": "Steam Jet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature fails a skill check to navigate through the steaming field

\n
\n

Effect Several jets of pressurized steam erupt, dealing [[/r (2d6+6)[bludgeoning]]] damage and [[/r (2d6+6)[fire]]] damage to creatures within 30 feet of the ground (@Check[type:reflex|dc:24|basic:true]).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/steaming-fields-7-8.json b/packs/data/pfs-season-1-bestiary.db/steaming-fields-7-8.json index ad1f7789396..1dd9d531e3a 100644 --- a/packs/data/pfs-season-1-bestiary.db/steaming-fields-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/steaming-fields-7-8.json @@ -8,15 +8,13 @@ "name": "Steam Jet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature fails a skill check to navigate through the steaming field

\n
\n

Effect Several jets of pressurized steam erupt, dealing [[/r (3d6+10)[bludgeoning]]] damage and [[/r (3d6+10)[fire]]] damage damage to creatures within 30 feet of the ground (@Check[type:reflex|dc:27|basic:true]).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/steel-mephit.json b/packs/data/pfs-season-1-bestiary.db/steel-mephit.json index 19d796fe1e7..c4be747b7fc 100644 --- a/packs/data/pfs-season-1-bestiary.db/steel-mephit.json +++ b/packs/data/pfs-season-1-bestiary.db/steel-mephit.json @@ -373,15 +373,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -417,15 +415,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -461,15 +457,13 @@ "name": "Fast Healing 2 (while in Paravaax's aura)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -506,15 +500,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The steel mephit breathes shards of iron in a @Template[type:cone|distance:15] that deals [[/r 2d4[slashing]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save). Creatures who fail their save against this effect also take [[/r 1d6[bleed]]]. The steel mephit can't use its breath weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/storm-acolyte.json b/packs/data/pfs-season-1-bestiary.db/storm-acolyte.json index 6f10f466362..3b844cf590d 100644 --- a/packs/data/pfs-season-1-bestiary.db/storm-acolyte.json +++ b/packs/data/pfs-season-1-bestiary.db/storm-acolyte.json @@ -317,15 +317,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -356,15 +354,13 @@ "name": "Storm Smite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The storm acolyte critically hits with a scimitar Strike

\n
\n

Effect The storm acolyte releases a blast of lighting in a @Template[type:burst|distance:10] centered on the target. A creature in the area other than the storm acolyte takes [[/r 1d6[electricity]]] damage (@Check[type:reflex|dc:13|basic:true] save). On a critical failure, such a creature is also @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/storm-warrior-priest.json b/packs/data/pfs-season-1-bestiary.db/storm-warrior-priest.json index 74917ecf7da..593b9273f61 100644 --- a/packs/data/pfs-season-1-bestiary.db/storm-warrior-priest.json +++ b/packs/data/pfs-season-1-bestiary.db/storm-warrior-priest.json @@ -317,15 +317,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -356,15 +354,13 @@ "name": "Storm Smite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The storm warrior-priest critically hits with a scimitar Strike

\n
\n

Effect The storm warrior-priest releases a blast of lighting in a @Template[type:burst|distance:10] centered on the target. A creature in the area other than the storm warrior-priest takes [[/r 2d6[electricity]]] damage (@Check[type:reflex|dc:15|basic:true] save). On a critical failure, such a creature is also @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/submerged-shard.json b/packs/data/pfs-season-1-bestiary.db/submerged-shard.json index 3d38dfcf428..34e1b04fea3 100644 --- a/packs/data/pfs-season-1-bestiary.db/submerged-shard.json +++ b/packs/data/pfs-season-1-bestiary.db/submerged-shard.json @@ -8,15 +8,13 @@ "name": "Shard", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature or object moves into the shard's space.

\n
\n

Effect The triggering creature takes [[/r (2d6+5)[piercing]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/summoning-rune-pfs-1-11.json b/packs/data/pfs-season-1-bestiary.db/summoning-rune-pfs-1-11.json index fb23b70f9f7..5cf692477b2 100644 --- a/packs/data/pfs-season-1-bestiary.db/summoning-rune-pfs-1-11.json +++ b/packs/data/pfs-season-1-bestiary.db/summoning-rune-pfs-1-11.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a specific level 1 creature, determined when the trap is created. The squares above the yellow runes summon a @UUID[Compendium.pf2e.pathfinder-bestiary.Fire Mephit]{Fire Mephit}, while the squares above the blue runes summon an @UUID[Compendium.pf2e.pathfinder-bestiary.Imp]{Imp}. The creature rolls initiative and remains for [[/br 2d6 #Rounds]]{2d6 rounds}, after which the spell ends and the creature disappears. The creature also disappears if someone disables the trap before the duration expires. The summoned creature can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-5-6.json b/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-5-6.json index b4fae86511e..20b5659494b 100644 --- a/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-5-6.json @@ -220,15 +220,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -259,15 +257,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, Synthetic Khismar has Hardness. This Hardness reduces any damage he takes by an amount equal to his Hardness. Once Synthetic Khismar is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his construct armor breaks and his AC is reduced to 20.

" }, @@ -324,15 +320,13 @@ "name": "Overcharge", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Synthetic Khismar takes electricity damage

\n
\n

Effect Synthetic Khismar gains resistance 20 to electricity against the triggering attack and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for [[/br 1d4 #Quickened Duration]]{1d4 rounds}.

" }, @@ -360,15 +354,13 @@ "name": "Programmed Combo", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Synthetic Khismar makes two storm-fist Strikes against a single target. If either of the attacks deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of Synthetic Khismar's next turn. His multiple attack penalty increases after making both attacks.

" }, @@ -396,15 +388,13 @@ "name": "Self-Destruct", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "deathNote": true, "description": { "value": "

Requirements Synthetic Khismar has 20 HP or fewer

\n
\n

Effect Synthetic Khismar explodes in a ball of burning plasma, destroying himself completely and dealing [[/r 8d6[electricity]]] damage to all creatures within @Template[type:emanation|distance:10] (@Check[type:reflex|dc:24|basic:true])

\n
\n

Special Synthetic Khismar automatically activates this ability as a free action when brought to 0 Hit Points.

" @@ -433,15 +423,13 @@ "name": "Technology Control", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Range 100 feet

\n
\n

Effect Synthetic Khismar chooses the target of one technological construct or hazard; if this would cause the technological construct or hazard to attack a creature it would not normally attack, it takes a -2 circumstance penalty to its attack rolls and DCs against that creature.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Technology Control]{Effect: Technology Control}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-7-8.json b/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-7-8.json index 3adf1096e1e..d9267abe0e1 100644 --- a/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-7-8.json +++ b/packs/data/pfs-season-1-bestiary.db/synthetic-khismar-7-8.json @@ -220,15 +220,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -259,15 +257,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, Synthetic Khismar has Hardness. This Hardness reduces any damage he takes by an amount equal to his Hardness. Once Synthetic Khismar is reduced to fewer than half his Hit Points, or immediately upon being damaged by a critical hit, his construct armor breaks and his AC is reduced to 23.

" }, @@ -324,15 +320,13 @@ "name": "Overcharge", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Synthetic Khismar takes electricity damage

\n
\n

Effect Synthetic Khismar gains resistance 20 to electricity against the triggering attack and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for [[/br 1d4 #Quickened Duration]]{1d4 rounds}.

" }, @@ -360,15 +354,13 @@ "name": "Programmed Combo", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Synthetic Khismar makes two storm-fist Strikes against a single target. If either of the attacks deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the beginning of Synthetic Khismar's next turn. His multiple attack penalty increases after making both attacks.

" }, @@ -396,15 +388,13 @@ "name": "Self-Destruct", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Synthetic Khismar has 20 HP or fewer

\n
\n

Effect Synthetic Khismar explodes in a ball of burning plasma, destroying himself completely and dealing [[/r 10d6[electricity]]] damage to all creatures within @Template[type:emanation|distance:10] (@Check[type:reflex|dc:26|basic:true])

\n
\n

Special Synthetic Khismar automatically activates this ability as a free action when brought to 0 Hit Points.

" }, @@ -432,15 +422,13 @@ "name": "Technology Control", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Range 100 feet

\n
\n

Effect Synthetic Khismar chooses the target of one technological construct or hazard; if this would cause the technological construct or hazard to attack a creature it would not normally attack, it takes a -2 circumstance penalty to its attack rolls and DCs against that creature.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/technic-zombie-3-4.json b/packs/data/pfs-season-1-bestiary.db/technic-zombie-3-4.json index 14e9eedd17f..e8db1f7e555 100644 --- a/packs/data/pfs-season-1-bestiary.db/technic-zombie-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/technic-zombie-3-4.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Voltaic Surge", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The technic zombie critically hits a creature with a fist Strike

\n
\n

Effect The Technic zombie releases a jolt of electricity through its fist, dealing [[/r 1d8[electricity]]] damage to the target. Additionally, the target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 round (@Check[type:reflex|dc:15|traits:damaging-effect] negates)

\n

Frequency once per minute

" }, @@ -142,15 +138,13 @@ "name": "Improved Push", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/technic-zombie-5-6.json b/packs/data/pfs-season-1-bestiary.db/technic-zombie-5-6.json index 68d2c2bb222..397a14b4b2c 100644 --- a/packs/data/pfs-season-1-bestiary.db/technic-zombie-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/technic-zombie-5-6.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Voltaic Surge", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The technic zombie critically hits a creature with a fist Strike

\n
\n

Effect The Technic zombie releases a jolt of electricity through its fist, dealing [[/r 2d6[electricity]]] damage to the target. Additionally, the target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 round (@Check[type:reflex|dc:18|traits:damaging-effect] negates)

\n

Frequency once per minute

" }, @@ -146,15 +142,13 @@ "name": "Improved Push", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/the-ascendant-3-4.json b/packs/data/pfs-season-1-bestiary.db/the-ascendant-3-4.json index 722356b5909..69eac28a8df 100644 --- a/packs/data/pfs-season-1-bestiary.db/the-ascendant-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/the-ascendant-3-4.json @@ -1039,15 +1039,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1083,15 +1081,13 @@ "name": "Telepathy 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1131,15 +1127,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1175,15 +1169,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1219,15 +1211,13 @@ "name": "+1 to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1276,15 +1266,13 @@ "name": "Covetous Flames", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon the ascendant holds gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} rune while they hold it.

" }, @@ -1312,15 +1300,13 @@ "name": "Furious Wings", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ascendant beats their wings in a frenzied motion, creating a powerful blast of wind that disperses fog and gases and blows objects of light Bulk or less away. All creatures within @Template[type:emanation|distance:20]{20 feet} of the ascendant must succeed at a @Check[type:reflex|dc:24] save or be pushed 5 feet away from the ascendant, or 10 feet on a critical failure. A flying creature that fails its save gets a critical failure instead.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/the-ascendant-5-6.json b/packs/data/pfs-season-1-bestiary.db/the-ascendant-5-6.json index f9f38d1728f..4bfd5f89b9d 100644 --- a/packs/data/pfs-season-1-bestiary.db/the-ascendant-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/the-ascendant-5-6.json @@ -1039,15 +1039,13 @@ "name": "Greater Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1083,15 +1081,13 @@ "name": "Telepathy 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1131,15 +1127,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1175,15 +1169,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1219,15 +1211,13 @@ "name": "+1 to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1276,15 +1266,13 @@ "name": "Covetous Flames", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapon the ascendant holds gains the effects of a @UUID[Compendium.pf2e.equipment-srd.Flaming]{Flaming} and @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} rune while they hold it.

" }, @@ -1312,15 +1300,13 @@ "name": "Furious Wings", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ascendant beats their wings in a frenzied motion, creating a powerful blast of wind that disperses fog and gases, blows objects of light Bulk or less away. All creatures within @Template[type:emanation|distance:20]{20 feet} of the ascendant must succeed at a @Check[type:reflex|dc:23] save or be pushed 5 feet away from the ascendant, or 10 feet on a critical failure. A flying creature that fails its save gets a critical failure instead.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-3-4.json b/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-3-4.json index fae12aa7985..c55bee53ff6 100644 --- a/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-3-4.json @@ -54,15 +54,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -93,15 +91,13 @@ "name": "Feed on Thoughts", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cocoon unravels as it envelops a Small, Medium, or Large humanoid creature that's unconscious, willing, or @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by Hypnotic Thrum, and that is within reach of the cocoon's tendrils, moving into the creature's space as part of this action. The creature must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} and take [[/r {1d12[mental],1d12[slashing]}]]{1d12 mental damage and 1d12 slashing damage} (double damage on a critical failure). Feeding on a creature's Thoughts doesn't end fascination caused by Hypnotic Thrum.

" }, @@ -132,15 +128,13 @@ "name": "Hypnotic Thrum", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thorned cocoon relays Qxal's telepathic coercions in either a @Template[type:line|distance:30] or a @Template[type:cone|distance:15]. Each creature in the emanation must attempt a @Check[type:will|dc:18] save. Once a creature succeeds at any save against Hypnotic Thrum, it becomes temporarily immune for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. For as long as it is fascinated, it must spend each of its actions to move closer to the thorned cocoon as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the thorned cocoon, it stays still and doesn't act.

\n

Critical Failure As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition ends.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-5-6.json b/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-5-6.json index 2b5a9314565..fb530310388 100644 --- a/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/thorned-cocoon-5-6.json @@ -54,15 +54,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -93,15 +91,13 @@ "name": "Feed on Thoughts", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cocoon unravels as it envelops a Small, Medium, or Large humanoid creature that's unconscious, willing, or @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by Hypnotic Thrum, and that is within reach of the cocoon's tendrils, moving into the creature's space as part of this action. The creature must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} and take [[/r {2d6[mental],2d6[slashing]}]]{2d6 mental damage and 2d6 slashing damage} (double damage on a critical failure). Feeding on a creature's Thoughts doesn't end fascination caused by Hypnotic Thrum.

" }, @@ -132,15 +128,13 @@ "name": "Hypnotic Thrum", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The thorned cocoon relays Qxal's telepathic coercions in either a @Template[type:line|distance:30] or a @Template[type:cone|distance:15]. Each creature in the emanation must attempt a @Check[type:will|dc:21] save. Once a creature succeeds at any save against Hypnotic Thrum, it becomes temporarily immune for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}. For as long as it is fascinated, it must spend each of its actions to move closer to the thorned cocoon as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the thorned cocoon, it stays still and doesn't act.

\n

Critical Failure As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition ends.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/tough-giant-shrew.json b/packs/data/pfs-season-1-bestiary.db/tough-giant-shrew.json index e5f7f5938bc..ed51546e253 100644 --- a/packs/data/pfs-season-1-bestiary.db/tough-giant-shrew.json +++ b/packs/data/pfs-season-1-bestiary.db/tough-giant-shrew.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Shrew Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r {1d6} [poison]]]{1d6 poison} (1 round)

\n

Stage 2 [[/r {1d6} [poison]]]{1d6 poison} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/tough-mountain-goat.json b/packs/data/pfs-season-1-bestiary.db/tough-mountain-goat.json index 8ad95cf9eaa..95e854298ce 100644 --- a/packs/data/pfs-season-1-bestiary.db/tough-mountain-goat.json +++ b/packs/data/pfs-season-1-bestiary.db/tough-mountain-goat.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Powerful Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mountain goat Strides up to double its Speed in a straight line and then makes a horn attack.

\n

If the mountain goat moved at least 20 feet, its Push increases to 10 feet on a hit.

" }, @@ -181,15 +175,13 @@ "name": "Push", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-3-4.json b/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-3-4.json index 90bf1fa66ff..42eacd01dc0 100644 --- a/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-3-4.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Pesticide", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 2d4[poison]]] damage and enfeebled 1 (1 round)

" }, @@ -140,15 +136,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-5-6.json b/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-5-6.json index f7a20dcd6f0..55cb82b388f 100644 --- a/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/toxic-snapjaw-5-6.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Pesticide", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d8[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 2d8[poison]]] damage and enfeebled 1 (1 round)

" }, @@ -140,15 +136,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-1-2.json b/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-1-2.json index 3579482dbe3..d4eda46ccae 100644 --- a/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-1-2.json @@ -8,15 +8,13 @@ "name": "Falling Debris", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is placed on any floor tile

\n
\n

Effect The barrel of debris tips over and showers broken glass down. The glass deals [[/r 2d8[slashing]]] damage and [[/r 1[bleed]]] damage(@Check[type:reflex|dc:20|basic:true|name:Dodge Falling Debris|traits:mechanical,trap] save) to all creatures within 10 feet.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-3-4.json b/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-3-4.json index d96a1c2740d..8978a1bade6 100644 --- a/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/trapmaster-toks-surprise-3-4.json @@ -8,15 +8,13 @@ "name": "Falling Debris", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pressure is placed on any floor tile

\n
\n

Effect The barrel of debris tips over and showers broken glass down. The glass deals [[/r 3d8[slashing]]] damage and [[/r 2[bleed]]] damage(@Check[type:reflex|dc:22|basic:true|name:Dodge Falling Debris|traits:mechanical,trap] save) to all creatures within 10 feet.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/treacherous-quagmire.json b/packs/data/pfs-season-1-bestiary.db/treacherous-quagmire.json index 64dee611718..91b93fa46aa 100644 --- a/packs/data/pfs-season-1-bestiary.db/treacherous-quagmire.json +++ b/packs/data/pfs-season-1-bestiary.db/treacherous-quagmire.json @@ -8,15 +8,13 @@ "name": "Submerge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature walks into a quagmire.

\n
\n

Effect The triggering creature sinks into the quagmire up to its waist in its current square. The quagmire rolls initiative if it hasn't already.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-01.json b/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-01.json index d657c87ab55..8670e9eac77 100644 --- a/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-01.json +++ b/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-01.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -176,15 +174,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -220,15 +216,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -266,15 +260,13 @@ "name": "Corpse Throwing", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Shambler]{Zombie Shamblers}, who take just as much damage from being thrown as the target they hit. A thrown shambler lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, but if it's not destroyed, it can rise and use other actions normally.

" }, @@ -305,15 +297,13 @@ "name": "Wide Swing", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-13.json b/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-13.json index f661c795255..479b19e95e7 100644 --- a/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-13.json +++ b/packs/data/pfs-season-1-bestiary.db/unkillable-zombie-brute-pfs-1-13.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +173,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -228,15 +222,13 @@ "name": "Improved Push", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-1-2.json b/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-1-2.json index fde2afdc692..a2a8b07cccf 100644 --- a/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-1-2.json +++ b/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-1-2.json @@ -1805,15 +1805,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1844,15 +1842,13 @@ "name": "Storm Born", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vengeant Thorn has an innate connection to storms. He does not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and his targeted spells ignore concealment caused by weather (such as fog).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-3-4.json b/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-3-4.json index b7131b0791d..737883db82b 100644 --- a/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/vengeant-thorn-3-4.json @@ -1931,15 +1931,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1970,15 +1968,13 @@ "name": "Storm Born", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vengeant Thorn does not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and his targeted spells ignore concealment caused by weather (such as fog).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/vengeful-spirits.json b/packs/data/pfs-season-1-bestiary.db/vengeful-spirits.json index 8bc61b4009e..ff23a59b5a5 100644 --- a/packs/data/pfs-season-1-bestiary.db/vengeful-spirits.json +++ b/packs/data/pfs-season-1-bestiary.db/vengeful-spirits.json @@ -8,15 +8,13 @@ "name": "Visions of Death", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Three or more creatures enter the haunt's area

\n
\n

Effect Spectral faces appear, and the haunt rolls initiative.

" }, @@ -49,15 +47,13 @@ "name": "Negative Healing", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/veteran-guard-captain.json b/packs/data/pfs-season-1-bestiary.db/veteran-guard-captain.json index f9f2203a928..4170b354bb1 100644 --- a/packs/data/pfs-season-1-bestiary.db/veteran-guard-captain.json +++ b/packs/data/pfs-season-1-bestiary.db/veteran-guard-captain.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Power Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard captain makes a melee Strike.

\n

This counts as two attacks when calculating the multiple attack penalty. If this Strike hits, it deals an extra a die of weapon damage.

" }, @@ -374,15 +370,13 @@ "name": "Sudden Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard captain Strides twice. If the guard captain ends their movement within a melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, @@ -413,15 +407,13 @@ "name": "Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard captain makes a single melee Strike and compares the attack roll result to the ACs of up to two foes, each of whom must be within the guard captain's melee reach and adjacent to the other. Roll damage only once and apply it to each creature the guard captain hits. A swipe counts as two attacks for the multiple attack penalty. The modifier of a weapon with a sweep trait applies to all attacks.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/vicious-vulpine.json b/packs/data/pfs-season-1-bestiary.db/vicious-vulpine.json index df24afd6776..82834932fc7 100644 --- a/packs/data/pfs-season-1-bestiary.db/vicious-vulpine.json +++ b/packs/data/pfs-season-1-bestiary.db/vicious-vulpine.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vicious vulpine Strides and makes a Strike at the end of that movement. If the fox begins this action hidden, it remains hidden until after this ability's Strike.

" }, @@ -227,15 +221,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vicious vulpine deals 1d4 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/vigilant-guard.json b/packs/data/pfs-season-1-bestiary.db/vigilant-guard.json index d77bec827e4..146389aae11 100644 --- a/packs/data/pfs-season-1-bestiary.db/vigilant-guard.json +++ b/packs/data/pfs-season-1-bestiary.db/vigilant-guard.json @@ -432,15 +432,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -471,15 +469,13 @@ "name": "Lunge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The guard makes a Strike with a melee weapon, extending their reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, the guard can use the corresponding action instead of a Strike.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/voidworm-ouroboros.json b/packs/data/pfs-season-1-bestiary.db/voidworm-ouroboros.json index 2f48c951128..26d03f71483 100644 --- a/packs/data/pfs-season-1-bestiary.db/voidworm-ouroboros.json +++ b/packs/data/pfs-season-1-bestiary.db/voidworm-ouroboros.json @@ -1062,15 +1062,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1101,15 +1099,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1146,15 +1142,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1190,15 +1184,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1234,15 +1226,13 @@ "name": "Fast Healing 2", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1284,15 +1274,13 @@ "name": "Protean Anatomy", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1335,15 +1323,13 @@ "name": "Change Shape", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1379,15 +1365,13 @@ "name": "Confounding Lash", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the voidworm's tail Strike is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical hit). A successful @Check[type:will|dc:22] save negates this effect and grants temporary immunity to confounding lash for 1 minute.

" }, @@ -1423,15 +1407,13 @@ "name": "Divide", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

In any round the voidworm ouroboros has less than half its total Hit Points, it can split into two standard @UUID[Compendium.pf2e.pathfinder-bestiary.Voidworm]{Voidworms} which assume normal statistics for that creature.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/waterworks-rebel.json b/packs/data/pfs-season-1-bestiary.db/waterworks-rebel.json index f403d14fe8c..d758d153839 100644 --- a/packs/data/pfs-season-1-bestiary.db/waterworks-rebel.json +++ b/packs/data/pfs-season-1-bestiary.db/waterworks-rebel.json @@ -640,15 +640,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The rebel deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -697,15 +695,13 @@ "name": "Surprise Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the rebel.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/weak-arboreal-warden.json b/packs/data/pfs-season-1-bestiary.db/weak-arboreal-warden.json index 43345b78e7f..852949e1932 100644 --- a/packs/data/pfs-season-1-bestiary.db/weak-arboreal-warden.json +++ b/packs/data/pfs-season-1-bestiary.db/weak-arboreal-warden.json @@ -313,15 +313,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -357,15 +355,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -396,15 +392,13 @@ "name": "Axe Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal warden takes 5 additional damage from axes.

" }, @@ -440,15 +434,13 @@ "name": "Shield Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -479,15 +471,13 @@ "name": "Shield Push", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/weak-ceustodaemon-pfs-1-01.json b/packs/data/pfs-season-1-bestiary.db/weak-ceustodaemon-pfs-1-01.json index f4e507f8a0b..5b3cca3a6a5 100644 --- a/packs/data/pfs-season-1-bestiary.db/weak-ceustodaemon-pfs-1-01.json +++ b/packs/data/pfs-season-1-bestiary.db/weak-ceustodaemon-pfs-1-01.json @@ -792,15 +792,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -836,15 +834,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -884,15 +880,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -928,15 +922,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -967,15 +959,13 @@ "name": "Breath Weapon", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ceustodaemon breathes flames in a @Template[type:cone|distance:30]. Creatures in the cone take [[/r 6d6[fire]]] damage (@Check[type:reflex|dc:22|basic:true] save).

\n

The ceustodaemon and each creature that fails the save catch fire, taking [[/r 1d6[persistent,fire]]] damage.

\n

The breath weapon can't be used again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1010,15 +1000,13 @@ "name": "Drawn to Service", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When bringing a ceustodaemon to another plane with effects like a @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} or @UUID[Compendium.pf2e.spells-srd.Planar Ally]{Planar Ally} ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.

" }, @@ -1049,15 +1037,13 @@ "name": "Vicious Wounds", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra [[/r {1d6}]]{1d6 amount of damage}, and the ceustodaemon takes the same extra damage.

\n

If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/weak-green-hag.json b/packs/data/pfs-season-1-bestiary.db/weak-green-hag.json index 2b194677012..1071b8463c4 100644 --- a/packs/data/pfs-season-1-bestiary.db/weak-green-hag.json +++ b/packs/data/pfs-season-1-bestiary.db/weak-green-hag.json @@ -2673,15 +2673,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2717,15 +2715,13 @@ "name": "Coven", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Entangle]{Entangle}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, and @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2765,15 +2761,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2809,15 +2803,13 @@ "name": "Constant Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2853,15 +2845,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2910,15 +2900,13 @@ "name": "Sound Imitation", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

" }, @@ -2965,15 +2953,13 @@ "name": "Betraying Touch", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

" }, @@ -3009,15 +2995,13 @@ "name": "Change Shape", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3053,15 +3037,13 @@ "name": "Enfeebling Humors", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 day.

" }, @@ -3095,15 +3077,13 @@ "name": "Exhale Miasma", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The green hag exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attemping a save as normal).

\n

She can't use Exhale Miasma again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/weak-soulbound-homunculus.json b/packs/data/pfs-season-1-bestiary.db/weak-soulbound-homunculus.json index 8aa870f558b..4caf73f7e3d 100644 --- a/packs/data/pfs-season-1-bestiary.db/weak-soulbound-homunculus.json +++ b/packs/data/pfs-season-1-bestiary.db/weak-soulbound-homunculus.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Homunculus Poison", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action.

\n
\n

Saving Throw @Check[type:fortitude|dc:13]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/weak-spider-swarm.json b/packs/data/pfs-season-1-bestiary.db/weak-spider-swarm.json index 6366973981f..525dcad2bab 100644 --- a/packs/data/pfs-season-1-bestiary.db/weak-spider-swarm.json +++ b/packs/data/pfs-season-1-bestiary.db/weak-spider-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Tremorsense (Imprecise) 30 feet (Creatures Touching its Web)", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -101,15 +97,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -140,15 +134,13 @@ "name": "Spider Swarm Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:13]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 1d4[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round).

" }, @@ -182,15 +174,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the spider swarm's space takes [[/r (1d4-1)[piercing]]] damage with a @Check[type:reflex|dc:13|basic:true] save. A creature that fails its save is exposed to spider swarm venom.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/weak-zephyr-hawk-pfs-1-24.json b/packs/data/pfs-season-1-bestiary.db/weak-zephyr-hawk-pfs-1-24.json index cca5ee820f2..def6f018040 100644 --- a/packs/data/pfs-season-1-bestiary.db/weak-zephyr-hawk-pfs-1-24.json +++ b/packs/data/pfs-season-1-bestiary.db/weak-zephyr-hawk-pfs-1-24.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Circling Attack", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/webhekiz-3-4.json b/packs/data/pfs-season-1-bestiary.db/webhekiz-3-4.json index fc8f06c97b2..4c097b7089c 100644 --- a/packs/data/pfs-season-1-bestiary.db/webhekiz-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/webhekiz-3-4.json @@ -1793,15 +1793,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1832,15 +1830,13 @@ "name": "Bespell Primal Weapon", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Webhekiz's most recent action was to cast a non-cantrip spell. Effect Webhekiz channels primal energy into his scepter or another wooden weapon, causing it to bloom a poisonous flower or sprout prickly thorns. Until the end of Webhekiz's turn, the weapon deals an extra [[/r 1d6[poison]]] or [[/r 1d6[piercing]]] damage.

" }, @@ -1903,15 +1899,13 @@ "name": "Squad Tactics", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Webhekiz directs his guards to a more strategic position. Each guard can spend their reaction to Stride.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/webhekiz-5-6.json b/packs/data/pfs-season-1-bestiary.db/webhekiz-5-6.json index 159f11b2d4d..da07eeda1fd 100644 --- a/packs/data/pfs-season-1-bestiary.db/webhekiz-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/webhekiz-5-6.json @@ -2033,15 +2033,13 @@ "name": "Low-Light Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2072,15 +2070,13 @@ "name": "Bespell Primal Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n

Requirements Webhekiz's most recent action was to cast a non-cantrip spell. Effect Webhekiz channels primal energy into his scepter or another wooden weapon, causing it to bloom a poisonous flower or sprout prickly thorns. Until the end of Webhekiz's turn, the weapon deals an extra [[/r 1d6[poison]]] or [[/r 1d6[piercing]]] damage.

" }, @@ -2143,15 +2139,13 @@ "name": "Squad Tactics", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Webhekiz directs his guards to a more strategic position. Each guard can spend their reaction to Stride.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/whispering-souls.json b/packs/data/pfs-season-1-bestiary.db/whispering-souls.json index 6d34ce55c90..abfbe00455e 100644 --- a/packs/data/pfs-season-1-bestiary.db/whispering-souls.json +++ b/packs/data/pfs-season-1-bestiary.db/whispering-souls.json @@ -8,15 +8,13 @@ "name": "Luring Whispers", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Multiple creatures remain in area C4 for more than 6 seconds.

\n
\n

Effect The whispers become more insistent until each character in the room must attempt a @Check[type:will|dc:21] save.

\n

On a failure, a creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (or for [[/br 1d4+2 #rounds]]{1d4+2 rounds} on a critical failure). Both the audible whispers and the babbling of the confused are related to the haunting's origin.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
OwnersWhispers and Babbles
Archdevil worshippersDesperate praise of Mephistopheles
Soulbound dollmakersPleading \"don't make me go in the doll again\"
Alchemical experimentersFrantic claims of not wanting to live forever anymore
SlaversBegging to be allowed to be released in multiple languages
Crime lordsPromising not to mess with the family again
Misguided PharasminsSighing desires to be put to rest
" }, diff --git a/packs/data/pfs-season-1-bestiary.db/whispering-spirits.json b/packs/data/pfs-season-1-bestiary.db/whispering-spirits.json index f57056dde5c..1a5fb65c865 100644 --- a/packs/data/pfs-season-1-bestiary.db/whispering-spirits.json +++ b/packs/data/pfs-season-1-bestiary.db/whispering-spirits.json @@ -8,15 +8,13 @@ "name": "Luring Whispers", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Multiple creatures remain in area C4 for more than 6 seconds.

\n
\n

Effect The whispers become more insistent until each character in the room must attempt a @Check[type:will|dc:18] save.

\n

On a failure, a creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (or for [[/br 1d6+1 #rounds]]{1d6+1 rounds} on a critical failure). Both the audible whispers and the babbling of the confused are related to the haunting's origin.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
OwnersWhispers and Babbles
Archdevil worshippersDesperate praise of Mephistopheles
Soulbound dollmakersPleading \"don't make me go in the doll again\"
Alchemical experimentersFrantic claims of not wanting to live forever anymore
SlaversBegging to be allowed to be released in multiple languages
Crime lordsPromising not to mess with the family again
Misguided PharasminsSighing desires to be put to rest
" }, diff --git a/packs/data/pfs-season-1-bestiary.db/witchwyrd-pfs-1-21.json b/packs/data/pfs-season-1-bestiary.db/witchwyrd-pfs-1-21.json index 061efd8d333..4f86677cb57 100644 --- a/packs/data/pfs-season-1-bestiary.db/witchwyrd-pfs-1-21.json +++ b/packs/data/pfs-season-1-bestiary.db/witchwyrd-pfs-1-21.json @@ -1353,15 +1353,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1397,15 +1395,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1441,15 +1437,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1480,15 +1474,13 @@ "name": "Absorb Force", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per round

\n

Trigger A @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile} is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand

\n
\n

Effect The witchwyrd \"catches\" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.

" }, @@ -1523,15 +1515,13 @@ "name": "Force Bolt", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3 actions

\n

The witchwyrd fires one @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile} per action spent (dealing [[/r (1d4+1)[force]]] damage each). They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls two missiles instead of one, expending the held energy.

" }, @@ -1571,15 +1561,13 @@ "name": "Grab", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/wounded-orc-brute.json b/packs/data/pfs-season-1-bestiary.db/wounded-orc-brute.json index 35e836338aa..778c8cf8618 100644 --- a/packs/data/pfs-season-1-bestiary.db/wounded-orc-brute.json +++ b/packs/data/pfs-season-1-bestiary.db/wounded-orc-brute.json @@ -477,15 +477,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -521,15 +519,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/pfs-season-1-bestiary.db/young-bloodseeker-swarm.json b/packs/data/pfs-season-1-bestiary.db/young-bloodseeker-swarm.json index 3c9e63a23a9..fb8373c3ac5 100644 --- a/packs/data/pfs-season-1-bestiary.db/young-bloodseeker-swarm.json +++ b/packs/data/pfs-season-1-bestiary.db/young-bloodseeker-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Bites", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save) and [[/r 1[bleed]]] damage. The young bloodseeker swarm gains temporary Hit Points equal to the damage dealt. A creature that takes damage from the bloodseeker swarm is drained 1 until it receives healing (of any kind or amount).

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/young-sea-serpent.json b/packs/data/pfs-season-1-bestiary.db/young-sea-serpent.json index e1f0058d9b1..bd611f0431e 100644 --- a/packs/data/pfs-season-1-bestiary.db/young-sea-serpent.json +++ b/packs/data/pfs-season-1-bestiary.db/young-sea-serpent.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d4+2)[bludgeoning]]] damage, no listed Fortitude save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -181,15 +177,13 @@ "name": "Spine Rake", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The young sea serpent extends the spines along its back and Swims or Strides. Each creature the serpent is adjacent to at any point during its movement takes [[/r (1d4+2)[slashing]]] damage (@Check[type:reflex|dc:14|basic:true] save).

" }, @@ -223,15 +217,13 @@ "name": "Young Sea Serpent Algae", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The water in the ballast organs around the sea serpent's neck is full of psychotropic algae.

\n

Saving throw @Check[type:fortitude|dc:18|name:Young Sea Serpent Algae Poison]

\n

Maximum duration 3 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and, if flying, spends its first action each turn to descend 20 feet (1 round)

" }, @@ -270,15 +262,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zatqualmish-3-4.json b/packs/data/pfs-season-1-bestiary.db/zatqualmish-3-4.json index a084afd1a20..1d1d5c04d50 100644 --- a/packs/data/pfs-season-1-bestiary.db/zatqualmish-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/zatqualmish-3-4.json @@ -2600,15 +2600,13 @@ "name": "Low-Light Vision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2639,15 +2637,13 @@ "name": "+1 Status to All Saves vs. Illusions", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2689,15 +2685,13 @@ "name": "Run Away!", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its movement adjacent to Zatqualmish

\n
\n

Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.

\n

This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zatqualmish-5-6.json b/packs/data/pfs-season-1-bestiary.db/zatqualmish-5-6.json index 32ade96ef4d..7e14da451fc 100644 --- a/packs/data/pfs-season-1-bestiary.db/zatqualmish-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/zatqualmish-5-6.json @@ -3027,15 +3027,13 @@ "name": "Low-Light Vision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3066,15 +3064,13 @@ "name": "+1 Status to All Saves vs. Illusions", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3126,15 +3122,13 @@ "name": "Run Away!", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its movement adjacent to Zatqualmish

\n
\n

Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.

\n

This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-brute-pfs-1-18.json b/packs/data/pfs-season-1-bestiary.db/zombie-brute-pfs-1-18.json index 69711ae1e29..2e88f6b5fb6 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-brute-pfs-1-18.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-brute-pfs-1-18.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +173,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -228,15 +222,13 @@ "name": "Rotting Aura", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie emits an aura of rot and disease that causes wounds to fester and turn sour.

\n

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes [[/r 1d6]]{1d6 damage} as its wounds fester. Creatures that take a critical hit from the zombie also take this damage immediately.

" }, @@ -287,15 +279,13 @@ "name": "Improved Push 5 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-charger.json b/packs/data/pfs-season-1-bestiary.db/zombie-charger.json index 80ff679b814..beb2de4f1b7 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-charger.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-charger.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -190,15 +186,13 @@ "name": "Rotting Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie emits an aura of rot and disease that causes wounds to fester and turn sour.

\n

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes [[/r 1d6]]{1d6 damage} as its wounds fester.

" }, @@ -249,15 +243,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-3-4.json b/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-3-4.json index 6c533ab6b1b..fb74a30bcd8 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-3-4.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-3-4.json @@ -49,15 +49,13 @@ "name": "Berserk", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged flesh golem has a chance of going berserk. If it has 8 or fewer HP at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -88,15 +86,13 @@ "name": "Electric Reflexes", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The golem takes electricity damage and a creature is adjacent to it

\n
\n

Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes [[/r 1d4[electricity]]] damage on a success, or [[/r 2d4[electricity]]] damage on a critical success.

" }, @@ -127,15 +123,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 2d6[fire]]] damage, [[/r 1d4[fire]]] damage from areas and persistent damage); healed by electricity (area effects [[/r 1d4[healing]]]{1d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as 'cold and water'), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -166,15 +160,13 @@ "name": "Vulnerable to Flesh to Stone", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell on the golem affects it normally.

" }, @@ -205,15 +197,13 @@ "name": "Berserk Slam", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The golem is berserk

\n
\n

Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals [[/r {1d4}]]{1d4 extra damage} and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-5-6.json b/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-5-6.json index 137cf068565..cf4308c0b0a 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-5-6.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-flesh-golem-5-6.json @@ -49,15 +49,13 @@ "name": "Berserk", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A severely damaged flesh golem has a chance of going berserk. If it has 20 or fewer HP at the start of its turn, the golem must succeed at a @Check[type:flat|dc:5] check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

" }, @@ -88,15 +86,13 @@ "name": "Electric Reflexes", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The golem takes electricity damage and a creature is adjacent to it

\n
\n

Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes [[/r 1d8[electricity]]] damage on a success, or [[/r 2d8[electricity]]] damage on a critical success.

" }, @@ -127,15 +123,13 @@ "name": "Golem Antimagic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by fire ([[/r 2d10[fire]]] damage, [[/r 1d8[fire]]] damage from areas and persistent damage); healed by electricity (area effects [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as 'cold and water'), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -166,15 +160,13 @@ "name": "Vulnerable to Flesh to Stone", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell on the golem affects it normally.

" }, @@ -205,15 +197,13 @@ "name": "Berserk Slam", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The golem is berserk

\n
\n

Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals [[/r {1d6}]]{1d6 extra damage} and knocks the target @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-minihulk.json b/packs/data/pfs-season-1-bestiary.db/zombie-minihulk.json index 2186886d82d..1531036710f 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-minihulk.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-minihulk.json @@ -174,15 +174,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -213,15 +211,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -257,15 +253,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -303,15 +297,13 @@ "name": "Corpse Throwing", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A zombie minihulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally.

" }, @@ -342,15 +334,13 @@ "name": "Wide Swing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie minihulk makes a hunk of meat melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie minihulk's multiple attack penalty.

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-riding-horse.json b/packs/data/pfs-season-1-bestiary.db/zombie-riding-horse.json index ad9c3fb9b09..beffb594aa8 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-riding-horse.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-riding-horse.json @@ -130,15 +130,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -169,15 +167,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -210,15 +206,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -261,15 +255,13 @@ "name": "Rotting Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie riding horse emits an aura of rot and disease that causes wounds to fester and turn sour.

\n

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes [[/r 1d6]]{1d6 damage}(@Check[type:fortitude|dc:14|basic:true] save) as its wounds fester.

" }, @@ -315,15 +307,13 @@ "name": "Feast", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zombie riding horse Strikes with its jaws against an adjacent living creature or a creature that has died in the past hour. On a success, the zombie riding horse can feast upon the creature's flesh to heal itself. This restores [[/r {1d6} #Hit Points]]{1d6 Hit Points}.

" }, @@ -354,15 +344,13 @@ "name": "Gallop", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zombie riding horse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-shambler-pfs-1-03.json b/packs/data/pfs-season-1-bestiary.db/zombie-shambler-pfs-1-03.json index 838cc0a448d..b4d04bf0f34 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-shambler-pfs-1-03.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-shambler-pfs-1-03.json @@ -132,15 +132,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -171,15 +169,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -215,15 +211,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -266,15 +260,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-1-bestiary.db/zombie-warhorse.json b/packs/data/pfs-season-1-bestiary.db/zombie-warhorse.json index 44b196cdb1a..f6e31182c9d 100644 --- a/packs/data/pfs-season-1-bestiary.db/zombie-warhorse.json +++ b/packs/data/pfs-season-1-bestiary.db/zombie-warhorse.json @@ -133,15 +133,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -172,15 +170,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -213,15 +209,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -264,15 +258,13 @@ "name": "Rotting Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The zombie riding horse emits an aura of rot and disease that causes wounds to fester and turn sour.

\n

Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes [[/r 1d6]]{1d6 damage}(@Check[type:fortitude|dc:17|basic:true] save) as its wounds fester.

" }, @@ -318,15 +310,13 @@ "name": "Feast", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zombie warhorse Strikes with its jaws against an adjacent living creature or a creature that has died in the past hour. On a success, the zombie warhorse can feast upon the creature's flesh to heal itself. This restores [[/r {2d6}#Hit Points]]{2d6 Hit Points}.

" }, @@ -357,15 +347,13 @@ "name": "Gallop", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The zombie warhorse Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, @@ -401,15 +389,13 @@ "name": "Improved Push 5 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedPush]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-7-8.json b/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-7-8.json index 58035bdadb9..b2009b08931 100644 --- a/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-7-8.json @@ -8,15 +8,13 @@ "name": "Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The storm of wind and fire suddenly surges over everyone in the area. When this hazard activates, roll [[/r 1d10]] to determine the effect and type of damage.

\n
    \n
  • 1-2 Firestorm Embers and burning debris gets whipped around as the wind suddenly shifts direction, dealing [[/r {1d10[bludgeoning],(1d10+13)[fire]}]]{1d10 bludgeoning damage and 1d10+13 fire damage} (@Check[type:reflex|dc:25|basic:true|name:Avoid Firestorm] save).
  • \n
  • 3-4 Battering Debris Wreckage rains down throughout the area, dealing [[/r (2d10+13)[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true|name:Avoid Battering Debris] save).
  • \n
  • 5-6 Abyssal Energy The storm blows about debris that has absorbed Abyssal energies. Creatures who come into contact with this debris are exposed to Abyssal plague.
  • \n
  • 7-8 Sharp Rain The storm picks up various objects, some of which are particularly sharp. The storm deals [[/r {1d10[bludgeoning],(1d10+13)[piercing]}]]{1d10 bludgeoning damage and 1d10+13 piercing damage} (@Check[type:reflex|dc:25|basic:true|name:Avoid Sharp Rain] save).
  • \n
  • 9-10 Soot Storm Large amounts of soot blow in on the wind. The soot moves with supernatural malice, seeking out the lungs of any creatures caught nearby. Any creature that needs to breathe must succeed at a @Check[type:fortitude|dc:25|name:Avoid Soot Storm|traits:inhaled] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (sickened 2 on a critical failure). The sickened condition can't end or be reduced until a creature has spent 10 minutes breathing clean air.
  • \n
" }, @@ -44,15 +42,13 @@ "name": "Abyssal Plague", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Level 7

\n

A creeping malaise overcomes the afflicted, whose skin develops a sickly pallor.

\n
\n

Saving Throw @Check[type:fortitude|dc:25|name:Resist Abyssal Plague]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 day)

\n

The target can't recover from the drained condition from Abyssal plague until the disease is cured.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-9-10.json b/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-9-10.json index 5f6f2e43543..d3f0b710744 100644 --- a/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/abyssal-firestorm-surge-9-10.json @@ -8,15 +8,13 @@ "name": "Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The storm of wind and fire suddenly surges over everyone in the area. When this hazard activates, roll [[/r 1d10]] to determine the effect and type of damage.

\n
    \n
  • 1-2 Firestorm Embers and burning debris gets whipped around as the wind suddenly shifts direction, dealing [[/r {1d10[bludgeoning],(1d10+13)[fire]}]]{1d10 bludgeoning damage and 1d10+13 fire damage} (@Check[type:reflex|dc:28|basic:true|name:Avoid Firestorm] save).
  • \n
  • 3-4 Battering Debris Wreckage rains down throughout the area, dealing [[/r (2d10+13)[bludgeoning]]] damage (@Check[type:fortitude|dc:28|basic:true|name:Avoid Battering Debris] save).
  • \n
  • 5-6 Abyssal Energy The storm blows about debris that has absorbed Abyssal energies. Creatures who come into contact with this debris are exposed to Abyssal plague.
  • \n
  • 7-8 Sharp Rain The storm picks up various objects, some of which are particularly sharp. The storm deals [[/r {1d10[bludgeoning],(1d10+13)[piercing]}]]{1d10 bludgeoning damage and 1d10+13 piercing damage} (@Check[type:reflex|dc:28|basic:true|name:Avoid Sharp Rain] save).
  • \n
  • 9-10 Soot Storm Large amounts of soot blow in on the wind. The soot moves with supernatural malice, seeking out the lungs of any creatures caught nearby. Any creature that needs to breathe must succeed at a @Check[type:fortitude|dc:28|name:Avoid Soot Storm|traits:inhaled] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (sickened 2 on a critical failure). The sickened condition can't end or be reduced until a creature has spent 10 minutes breathing clean air.
  • \n
" }, @@ -44,15 +42,13 @@ "name": "Abyssal Plague", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Level 9

\n

A creeping malaise overcomes the afflicted, whose skin develops a sickly pallor.

\n
\n

Saving Throw @Check[type:fortitude|traits:disease|name:Resist Abyssal Plague|dc:28]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 day)

\n

The target can't recover from the drained condition from Abyssal plague until the disease is cured.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/abyssal-fungi.json b/packs/data/pfs-season-2-bestiary.db/abyssal-fungi.json index 91a86aa995d..513ac2d87b5 100644 --- a/packs/data/pfs-season-2-bestiary.db/abyssal-fungi.json +++ b/packs/data/pfs-season-2-bestiary.db/abyssal-fungi.json @@ -312,15 +312,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -351,15 +349,13 @@ "name": "Spore Burst", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.

" @@ -391,15 +387,13 @@ "name": "Spore Cloud", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a @Template[type:emanation|distance:15]. Each creature must succeed at a @Check[type:fortitude|dc:14] save or take [[/r 1d4[persistent,poison]]].

\n

A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

" }, @@ -432,15 +426,13 @@ "name": "Spores", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/anatomical-model-1-2.json b/packs/data/pfs-season-2-bestiary.db/anatomical-model-1-2.json index b9c5b9a1fe0..bee32582bb3 100644 --- a/packs/data/pfs-season-2-bestiary.db/anatomical-model-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/anatomical-model-1-2.json @@ -86,15 +86,13 @@ "name": "Construct Armor (Hardness 3)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the anatomical model has Hardness. This Hardness reduces any damage the model takes by an amount equal to the Hardness.

\n

Once an anatomical model is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 13.

" }, @@ -148,15 +146,13 @@ "name": "Slimy Guts", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the anatomical model's guts attack is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until it takes an action to remove the guts. A creature critically hit by the anatomical model's guts attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/anatomical-model-3-4.json b/packs/data/pfs-season-2-bestiary.db/anatomical-model-3-4.json index 8bdef4dac4a..e74a4f3df12 100644 --- a/packs/data/pfs-season-2-bestiary.db/anatomical-model-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/anatomical-model-3-4.json @@ -86,15 +86,13 @@ "name": "Construct Armor (Hardness 5)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the anatomical model has Hardness. This Hardness reduces any damage the model takes by an amount equal to the Hardness.

\n

Once an anatomical model is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 17.

" }, @@ -148,15 +146,13 @@ "name": "Slimy Guts", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the anatomical model's guts attack is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until it takes an action to remove the guts. A creature critically hit by the anatomical model's guts attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ancient-ooze-pit.json b/packs/data/pfs-season-2-bestiary.db/ancient-ooze-pit.json index fc9bb4250dc..9a6051bb34c 100644 --- a/packs/data/pfs-season-2-bestiary.db/ancient-ooze-pit.json +++ b/packs/data/pfs-season-2-bestiary.db/ancient-ooze-pit.json @@ -8,15 +8,13 @@ "name": "Pitfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the trapdoor

\n
\n

Effect The triggering creature falls in and takes [[/r 5[bludgeoning]]] damage as the acidic mass breaks their fall, then [[/r 1d6[acid]]] damage as the ooze bursts from the impact. That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/animated-guardian-warrior.json b/packs/data/pfs-season-2-bestiary.db/animated-guardian-warrior.json index 1bbc8cf6100..bf93389918e 100644 --- a/packs/data/pfs-season-2-bestiary.db/animated-guardian-warrior.json +++ b/packs/data/pfs-season-2-bestiary.db/animated-guardian-warrior.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Guardian Construct Armor (Hardness 6)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the animated guardian has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the animated guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15. It also loses its hardness.

" }, @@ -166,15 +162,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/animated-guardian.json b/packs/data/pfs-season-2-bestiary.db/animated-guardian.json index 8b7a967d81f..add9c48804c 100644 --- a/packs/data/pfs-season-2-bestiary.db/animated-guardian.json +++ b/packs/data/pfs-season-2-bestiary.db/animated-guardian.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Guardian Construct Armor (Hardness 3)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the animated guardian has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the animated guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 11. It also loses its hardness.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/archis-peers-1-2.json b/packs/data/pfs-season-2-bestiary.db/archis-peers-1-2.json index cbfecaa9ad0..235ca9d5803 100644 --- a/packs/data/pfs-season-2-bestiary.db/archis-peers-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/archis-peers-1-2.json @@ -210,15 +210,13 @@ "name": "Eluding Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Archis with a melee attack and Archis can see the attacker

\n
\n

Effect Archis dodges out of the way, gaining a +1 circumstance bonus to AC against the triggering attack. If the attack misses, Archis makes a melee Strike against that creature.

\n

This Strike doesn't count toward Archis' multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.

" }, @@ -254,15 +252,13 @@ "name": "Sneak Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Archis Peers deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/archis-peers-3-4.json b/packs/data/pfs-season-2-bestiary.db/archis-peers-3-4.json index 70e58fb8ab5..53f8d04434a 100644 --- a/packs/data/pfs-season-2-bestiary.db/archis-peers-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/archis-peers-3-4.json @@ -210,15 +210,13 @@ "name": "Eluding Strike", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Archis with a melee attack and Archis can see the attacker

\n
\n

Effect Archis dodges out of the way, gaining a +1 circumstance bonus to AC against the triggering attack. If the attack misses, Archis makes a melee Strike against that creature.

\n

This Strike doesn't count toward Archis' multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.

" }, @@ -254,15 +252,13 @@ "name": "Sneak Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Archis deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/artennod-raike-3-4.json b/packs/data/pfs-season-2-bestiary.db/artennod-raike-3-4.json index 3ca94590ab1..c12f16374a5 100644 --- a/packs/data/pfs-season-2-bestiary.db/artennod-raike-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/artennod-raike-3-4.json @@ -544,15 +544,13 @@ "name": "Aspis Ambush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Raike can always use Deception or Diplomacy in place of other skills when determining Initiative.

" }, @@ -583,15 +581,13 @@ "name": "Hawk's Eye", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When fighting outdoors, or wherever her hawk can fly, Raike ignores the effects of lesser or standard cover for her foes.

" }, @@ -622,15 +618,13 @@ "name": "Motivating Assault", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Raike makes a Strike with her axe. If the attack is successful all allies within 30 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Motivating Assault]{Effect: Motivating Assault}

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/artennod-raike-5-6.json b/packs/data/pfs-season-2-bestiary.db/artennod-raike-5-6.json index bc5bc4ee0b9..ebf4cd6d261 100644 --- a/packs/data/pfs-season-2-bestiary.db/artennod-raike-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/artennod-raike-5-6.json @@ -544,15 +544,13 @@ "name": "Aspis Ambush", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Raike can always use Deception or Diplomacy in place of other skills when determining Initiative.

" }, @@ -583,15 +581,13 @@ "name": "Hawk's Eye", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When fighting outdoors, or wherever her hawk can fly, Raike ignores the effects of lesser or standard cover for her foes.

" }, @@ -622,15 +618,13 @@ "name": "Motivating Assault", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Raike makes a Strike with her axe. If the attack is successful all allies within 30 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Motivating Assault]{Effect: Motivating Assault}

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ash-archer.json b/packs/data/pfs-season-2-bestiary.db/ash-archer.json index 8acfda11787..b5b570f1814 100644 --- a/packs/data/pfs-season-2-bestiary.db/ash-archer.json +++ b/packs/data/pfs-season-2-bestiary.db/ash-archer.json @@ -556,15 +556,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -595,15 +593,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ash archer designates a single creature they can see and hear, or one they're Tracking, as their prey. The archer gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey.

\n

The first time the archer hits the designated prey in a round, they deal an additional 1d8 precision damage. The archer also ignores the penalty for making ranged attacks within their second range increment.

\n

These effects last until the archer uses Hunt Prey again.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ash-skeleton-1-2.json b/packs/data/pfs-season-2-bestiary.db/ash-skeleton-1-2.json index 0444756dbab..38e2c9dd218 100644 --- a/packs/data/pfs-season-2-bestiary.db/ash-skeleton-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/ash-skeleton-1-2.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -186,15 +182,13 @@ "name": "Crumble", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ash skeleton is critically hit

\n
\n

Effect The ash skeleton crumbles to ash, and the attack deals only normal damage

" }, @@ -225,15 +219,13 @@ "name": "Ash Form", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ash skeleton crumbles to ash or reforms in a standing position. While ash, the ash skeleton is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobile}, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and has an automatic result of 26 on Deception checks and DCs to pass as an inanimate pile of ash or layer of soot.

\n

The ash skeleton can remain in this ash form indefinitely.

" }, @@ -271,15 +263,13 @@ "name": "Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ash-skeleton-3-4.json b/packs/data/pfs-season-2-bestiary.db/ash-skeleton-3-4.json index 3a0351ab7d5..c2fed998f62 100644 --- a/packs/data/pfs-season-2-bestiary.db/ash-skeleton-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/ash-skeleton-3-4.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -186,15 +182,13 @@ "name": "Crumble", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ash skeleton is critically hit

\n
\n

Effect The ash skeleton crumbles to ash, and the attack deals only normal damage

" }, @@ -225,15 +219,13 @@ "name": "Ash Form", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ash skeleton crumbles to ash or reforms in a standing position. While ash, the ash skeleton is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobile}, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, and has an automatic result of 28 on Deception checks and DCs to pass as an inanimate pile of ash or layer of soot.

\n

The ash skeleton can remain in this ash form indefinitely.

" }, @@ -271,15 +263,13 @@ "name": "Rend", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/aspis-guard.json b/packs/data/pfs-season-2-bestiary.db/aspis-guard.json index 61760ef43ca..a81cb62d006 100644 --- a/packs/data/pfs-season-2-bestiary.db/aspis-guard.json +++ b/packs/data/pfs-season-2-bestiary.db/aspis-guard.json @@ -558,15 +558,13 @@ "name": "Aspis Ambush", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an Aspis Guard rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.

" }, @@ -597,15 +595,13 @@ "name": "Bully", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Aspis Guard.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/aspis-veteran-guard.json b/packs/data/pfs-season-2-bestiary.db/aspis-veteran-guard.json index c45f4553116..d6e991afe4f 100644 --- a/packs/data/pfs-season-2-bestiary.db/aspis-veteran-guard.json +++ b/packs/data/pfs-season-2-bestiary.db/aspis-veteran-guard.json @@ -508,15 +508,13 @@ "name": "Running Reload", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The Aspis veteran guard Stride, Steps, or Sneaks, and then Interacts to reload

" }, @@ -547,15 +545,13 @@ "name": "Hunt Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Aspis veteran guard designates a single creature they can see and hear, or one they're Tracking, as their prey. The Aspis veteran guard gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. This effect lasts until the Aspis veteran guard uses Hunt Prey again.

" }, @@ -618,15 +614,13 @@ "name": "Precision Edge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the Aspis veteran guard hits their hunted prey in a round, they deal an additional 1d8 precision damage.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/awakened-ball-python.json b/packs/data/pfs-season-2-bestiary.db/awakened-ball-python.json index aa027014b7d..5be90bda8f7 100644 --- a/packs/data/pfs-season-2-bestiary.db/awakened-ball-python.json +++ b/packs/data/pfs-season-2-bestiary.db/awakened-ball-python.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Tighten Coils", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the ball python attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

\n
\n

Effect The DC of the Escape check is increased by 2.

" }, @@ -182,15 +176,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d8[bludgeoning]]] damage, @Check[type:fortitude|dc:17|basic:true|showDC:all] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -221,15 +213,13 @@ "name": "Wrap in Coils", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A Medium or smaller creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in the ball python's jaws.

\n
\n

Effect The ball python moves the creature into its coils, freeing its jaws to make attacks, then uses Constrict against the creature. The ball python's coils can hold one creature.

" }, @@ -265,15 +255,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/awakened-giant-chameleon.json b/packs/data/pfs-season-2-bestiary.db/awakened-giant-chameleon.json index 3d63991e2f3..cbbe2872f9e 100644 --- a/packs/data/pfs-season-2-bestiary.db/awakened-giant-chameleon.json +++ b/packs/data/pfs-season-2-bestiary.db/awakened-giant-chameleon.json @@ -94,15 +94,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -133,15 +131,13 @@ "name": "Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} with a Stealth check.

" }, @@ -172,15 +168,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -211,15 +205,13 @@ "name": "Tongue Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the giant chameleon hits a creature with a tongue Strike, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the giant chameleon. The target isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/awakened-giant-frilled-lizard.json b/packs/data/pfs-season-2-bestiary.db/awakened-giant-frilled-lizard.json index 1bce92bd093..92ff7b34566 100644 --- a/packs/data/pfs-season-2-bestiary.db/awakened-giant-frilled-lizard.json +++ b/packs/data/pfs-season-2-bestiary.db/awakened-giant-frilled-lizard.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Intimidating Display", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant frilled lizard Strides. If it ends that Stride adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure).

\n

The creature is then temporarily immune to Intimidating Display for 1 minute.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/awakened-megalania.json b/packs/data/pfs-season-2-bestiary.db/awakened-megalania.json index 80bfcc69885..4df4ea93fbe 100644 --- a/packs/data/pfs-season-2-bestiary.db/awakened-megalania.json +++ b/packs/data/pfs-season-2-bestiary.db/awakened-megalania.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Megalania Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:25]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

" }, @@ -187,15 +181,13 @@ "name": "Swallow Whole", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Large, [[/r (2d10+7)[bludgeoning]]], Rupture 16

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -233,15 +225,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/baron-utomo-3-4.json b/packs/data/pfs-season-2-bestiary.db/baron-utomo-3-4.json index 8724624baa9..d2a57f0b9f7 100644 --- a/packs/data/pfs-season-2-bestiary.db/baron-utomo-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/baron-utomo-3-4.json @@ -405,15 +405,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -444,15 +442,13 @@ "name": "Shark Commune 150 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -490,15 +486,13 @@ "name": "Wavesense 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -529,15 +523,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -622,15 +614,13 @@ "name": "Bloodletting", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/baron-utomo-5-6.json b/packs/data/pfs-season-2-bestiary.db/baron-utomo-5-6.json index e03f4f6a6b6..556ab09398e 100644 --- a/packs/data/pfs-season-2-bestiary.db/baron-utomo-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/baron-utomo-5-6.json @@ -401,15 +401,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -440,15 +438,13 @@ "name": "Shark Commune 150 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -486,15 +482,13 @@ "name": "Wavesense 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -525,15 +519,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -618,15 +610,13 @@ "name": "Bloodletting", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, @@ -694,15 +684,13 @@ "name": "Hateful Tide", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The sea devil baron is in a blood frenzy.

\n
\n

Effect The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/barrow-quasit.json b/packs/data/pfs-season-2-bestiary.db/barrow-quasit.json index cb43ef1d0d8..f1c777d633c 100644 --- a/packs/data/pfs-season-2-bestiary.db/barrow-quasit.json +++ b/packs/data/pfs-season-2-bestiary.db/barrow-quasit.json @@ -706,15 +706,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -750,15 +748,13 @@ "name": "Telepathy (Touch)", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -793,15 +789,13 @@ "name": "Abyssal Knowledge", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.

" }, @@ -837,15 +831,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -876,15 +868,13 @@ "name": "Virtue Aversion", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit [[/r 2d6[mental]]] damage.

" }, @@ -915,15 +905,13 @@ "name": "Abyssal Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The quasit restores [[/r 1d6[healing]]]{1d6 HP} to itself.

" }, @@ -959,15 +947,13 @@ "name": "Barrow Quasit Venom", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20|traits:damaging-effect]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round).

" }, @@ -1005,15 +991,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
      \n
    • Bat\n
        \n
      • Senses Echolocation 40 feet
      • \n
      • Speed 15 feet, fly 30 feet
      • \n
      • Melee fangs [[/r 1d20+10 #Fangs]]{+10}/[[/r 1d20+6 #Fangs]]{+6}/[[/r 1d20+2 #Fangs]]{+2} (agile), Damage [[/r 1d8[piercing]]] damage
      • \n
      • Melee wing [[/r 1d20+10 #Wing]]{+10}/[[/r 1d20+6 #Wing]]{+6}/[[/r 1d20+2 #Wing]]{+2} (agile), Damage [[/r 1d6[bludgeoning]]] damage
      • \n
      \n
    • \n
    • Centipede\n
        \n
      • Speed 10 feet, climb 10 feet
      • \n
      • Melee mandibles [[/r 1d20+10 #Mandibles]]{+10}/[[/r 1d20+5 #Mandibles]]{+5}/[[/r 1d20 #Mandibles]]{+0} (poison), Damage [[/r {2[piercing],1d6[poison]}]]{2 piercing damage + 1d6 poison damage}
      • \n
      \n
    • \n
    • Toad\n
        \n
      • Senses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent} (Imprecise) 30 feet
      • \n
      • Speed 5 feet
      • \n
      • Melee jaws [[/r 1d20+10 #Jaws]]{+10}/[[/r 1d20+5#Jaws]]{+5}/[[/r 1d20 #Jaws]]{+0}, Damage [[/r 2[bludgeoning]]] damage
      • \n
      \n
    • \n
    • Wolf\n
        \n
      • Size Medium
      • \n
      • Senses @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent} (Imprecise) 30 feet
      • \n
      • Speed 40 feet, climb 10 feet
      • \n
      • Melee jaws [[/r 1d20+10 #Jaws]]{+10}/[[/r 1d20+5 #Jaws]]{+5}/[[/r 1d20 #Jaws]]{+0}, Damage [[/r 2d6[piercing]]] damage plus @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}
      • \n
      \n
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/blighted-fungus-leshy.json b/packs/data/pfs-season-2-bestiary.db/blighted-fungus-leshy.json index 6c07686a589..cebed2a5582 100644 --- a/packs/data/pfs-season-2-bestiary.db/blighted-fungus-leshy.json +++ b/packs/data/pfs-season-2-bestiary.db/blighted-fungus-leshy.json @@ -305,15 +305,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -344,15 +342,13 @@ "name": "Blightburst", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When a blighted fungus leshy dies, a burst of rotted compost explodes from its body, dealing [[/r 3d6[slashing]]] damage and [[/r 1d6[poison]]] damage to each creature in a @Template[type:emanation|distance:30]. This area then fills with blighted fungi, becoming difficult terrain until the fungi wither 24 hours later.

" @@ -391,15 +387,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The blighted fungus leshy transforms into a Small, sickly-looking giant mushroom or patch of fungi. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -435,15 +429,13 @@ "name": "Spore Cloud", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

A blighted fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a @Template[type:emanation|distance:15]. Each creature must succeed at a @Check[type:fortitude|dc:18] save or take [[/r 2[persistent,poison]]] damage. On a failure, a creature has its vision range reduced to 20 feet (10 feet on a critical failure) as long as the persistent damage continues.

" }, @@ -476,15 +468,13 @@ "name": "Spores", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a blighted fungus leshy's spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/blighted-leaf-leshy.json b/packs/data/pfs-season-2-bestiary.db/blighted-leaf-leshy.json index 5678d6e6bfa..6978e263b50 100644 --- a/packs/data/pfs-season-2-bestiary.db/blighted-leaf-leshy.json +++ b/packs/data/pfs-season-2-bestiary.db/blighted-leaf-leshy.json @@ -307,15 +307,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -346,15 +344,13 @@ "name": "Blightburst", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When a blighted leaf leshy dies, a burst of rotted compost explodes from its body, dealing [[/r {1d6[slashing],1d6[poison]}]]{1d6 slashing damage and 1d6 poison damage} to each creature in a @Template[type:emanation|distance:30]. This area then fills with blighted saplings, becoming difficult terrain until the saplings wither 24 hours later.

" @@ -393,15 +389,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The blighted leaf leshy transforms into a Small gnarled, rotted tree. This ability otherwise uses the effects of @UUID[Compendium.pf2e.spells-srd.Tree Shape]{Tree Shape}.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -437,15 +431,13 @@ "name": "Sickening Blow", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a blighted leaf leshy hits with its seedpod Strike, the target must attempt a @Check[type:fortitude|dc:17] save.

\n
\n

Critical Success The target is unaffected and temporarily immune for 24 hours.

\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/bloodthirsty-razortoothed-shark.json b/packs/data/pfs-season-2-bestiary.db/bloodthirsty-razortoothed-shark.json index 0adef923131..1c513de6a88 100644 --- a/packs/data/pfs-season-2-bestiary.db/bloodthirsty-razortoothed-shark.json +++ b/packs/data/pfs-season-2-bestiary.db/bloodthirsty-razortoothed-shark.json @@ -47,15 +47,13 @@ "name": "Blood Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shark can smell blood in the water from up to 1 mile away.

" }, @@ -91,15 +89,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -130,15 +126,13 @@ "name": "Breach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 15 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 20 feet of the water's surface). After the Strike, the shark splashes back down into the water.

" }, @@ -169,15 +163,13 @@ "name": "Savage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shark hit with a jaws Strike on its most recent action this turn.

\n
\n

Effect The creature the shark hit takes [[/r 1d10[slashing]]] damage

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/bloody-vortex-3-4.json b/packs/data/pfs-season-2-bestiary.db/bloody-vortex-3-4.json index 9b1a3337014..16ca8fe5dc8 100644 --- a/packs/data/pfs-season-2-bestiary.db/bloody-vortex-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/bloody-vortex-3-4.json @@ -8,15 +8,13 @@ "name": "Invoke Curse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Silaqui rolls initiative

\n
\n

Effect The ritual vortex begins to draw in nearby creatures. The trap rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Consuming Maelstrom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature that is pulled into the center square of the vortex (or that chooses to enter it) must attempt a @Check[type:reflex|dc:17] save.

\n
\n

Critical Success The creature is ejected safely to a square of their choice within 10 feet of the vortex.

\n

Success The creature is ejected safely to a square adjacent to the vortex.

\n

Failure The creature takes [[/r (1d6+3)[electricity]]] damage and is moved upward 40 feet.

\n

Critical Failure As failure. Additionally, the creature is exposed the raw nature of the sea devil's frenzy and is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (@Check[type:will|dc:17|traits:mental] negates). This is a mental effect.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/bloody-vortex-5-6.json b/packs/data/pfs-season-2-bestiary.db/bloody-vortex-5-6.json index 266dc883a72..b63c708ffa5 100644 --- a/packs/data/pfs-season-2-bestiary.db/bloody-vortex-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/bloody-vortex-5-6.json @@ -8,15 +8,13 @@ "name": "Invoke Curse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Silaqui rolls initiative

\n
\n

Effect The ritual vortex begins to draw in nearby creatures. The trap rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Consuming Maelstrom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A creature that is pulled into the center square of the vortex (or that chooses to enter it) must attempt a @Check[type:reflex|dc:20] save.

\n
\n

Critical Success The creature is ejected safely to a square of their choice within 10 feet of the vortex.

\n

Success The creature is ejected safely to a square adjacent to the vortex.

\n

Failure The creature takes [[/r (1d10+6)[electricity]]] damage and is moved upward 40 feet.

\n

Critical Failure As failure. Additionally, the creature is exposed the raw nature of the sea devil's frenzy and is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (@Check[type:will|dc:20|traits:mental] negates). This is a mental effect.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/brittle-ravener-husk.json b/packs/data/pfs-season-2-bestiary.db/brittle-ravener-husk.json index 0dd17e74a6f..00d971224d2 100644 --- a/packs/data/pfs-season-2-bestiary.db/brittle-ravener-husk.json +++ b/packs/data/pfs-season-2-bestiary.db/brittle-ravener-husk.json @@ -108,15 +108,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -152,15 +150,13 @@ "name": "Soulsense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, @@ -193,15 +189,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -239,15 +233,13 @@ "name": "Boneshatter", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ravener husk takes bludgeoning damage


\n

Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a @Template[type:emanation|distance:10]{10-foot emanation} of the ravener husk takes [[/r 6d6[piercing]]] damage (@Check[type:reflex|dc:27|basic:true] save).

" }, @@ -280,15 +272,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:27]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -336,15 +326,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravener husk breathes a torrent of negative energy that deals [[/r 12d6[negative]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:30|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/brittle-skeletal-horse.json b/packs/data/pfs-season-2-bestiary.db/brittle-skeletal-horse.json index c64fa54774c..7ecf276f4eb 100644 --- a/packs/data/pfs-season-2-bestiary.db/brittle-skeletal-horse.json +++ b/packs/data/pfs-season-2-bestiary.db/brittle-skeletal-horse.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -143,15 +139,13 @@ "name": "Gallop", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The horse Strides twice, with its Speed increased by 10 feet.

" }, @@ -182,15 +176,13 @@ "name": "Undead Steed", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Undead and creatures allied with them can @UUID[Compendium.pf2e.actionspf2e.Command an Animal]{Command} a skeletal steed without needing to attempt a skill check.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/bruorsivi-mandragora.json b/packs/data/pfs-season-2-bestiary.db/bruorsivi-mandragora.json index 77c12c80a00..164d794ea3a 100644 --- a/packs/data/pfs-season-2-bestiary.db/bruorsivi-mandragora.json +++ b/packs/data/pfs-season-2-bestiary.db/bruorsivi-mandragora.json @@ -103,15 +103,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Blood Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

" }, @@ -181,15 +177,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The mandragora has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The mandragora drains blood from the creature it has grabbed, dealing [[/r {2d6}]]{2d6 damage}. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt.

\n

A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing of any kind or amount.

" }, @@ -220,15 +214,13 @@ "name": "Bruorsivi Sap Infusion", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[fire]]] damage and stupefied 1 (1 round)

\n

Stage 3 [[/r 2d6[fire]]] damage and stupefied 1 (1 round)

" }, @@ -261,15 +253,13 @@ "name": "Piercing Shriek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a @Check[type:will|dc:23] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is sickened 2 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

" }, @@ -310,15 +300,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/burned-out-efreet.json b/packs/data/pfs-season-2-bestiary.db/burned-out-efreet.json index 42f40b93c53..71a65f572da 100644 --- a/packs/data/pfs-season-2-bestiary.db/burned-out-efreet.json +++ b/packs/data/pfs-season-2-bestiary.db/burned-out-efreet.json @@ -1011,15 +1011,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1055,15 +1053,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1099,15 +1095,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1138,15 +1132,13 @@ "name": "Burning Grasp", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the burned-out efreeti Grabs a creature, that creature takes [[/r 1d6# fire]]{1d6 fire damage}, then takes 1d6 fire damage at the end of each of its turns as long as it remains grabbed.

" }, @@ -1179,15 +1171,13 @@ "name": "Combat Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The burned-out efreeti has one hand free

\n
\n

Effect The burned-out efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in the efreeti's free hand.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-5-6.json b/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-5-6.json index 8ba91f90eb5..abe96fc8a15 100644 --- a/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-5-6.json @@ -433,15 +433,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -477,15 +475,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -521,15 +517,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-7-8.json b/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-7-8.json index 010312ce32e..c909c01ccb2 100644 --- a/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/burning-sun-orc-7-8.json @@ -433,15 +433,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -477,15 +475,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -521,15 +517,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/pfs-season-2-bestiary.db/chained-drained-troll.json b/packs/data/pfs-season-2-bestiary.db/chained-drained-troll.json index e51f23b5eea..96898642458 100644 --- a/packs/data/pfs-season-2-bestiary.db/chained-drained-troll.json +++ b/packs/data/pfs-season-2-bestiary.db/chained-drained-troll.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Fire)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" diff --git a/packs/data/pfs-season-2-bestiary.db/chained-troll.json b/packs/data/pfs-season-2-bestiary.db/chained-troll.json index b5a3d17551b..af2ebb4f97a 100644 --- a/packs/data/pfs-season-2-bestiary.db/chained-troll.json +++ b/packs/data/pfs-season-2-bestiary.db/chained-troll.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -197,15 +193,13 @@ "name": "Rend", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/chaotic-door-1-2.json b/packs/data/pfs-season-2-bestiary.db/chaotic-door-1-2.json index 164c2ed34ba..55ab6043741 100644 --- a/packs/data/pfs-season-2-bestiary.db/chaotic-door-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/chaotic-door-1-2.json @@ -8,15 +8,13 @@ "name": "Slam", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches any part of the door.

\n
\n

Effect The door flies open with incredible force. The triggering creature must attempt a @Check[type:reflex|dc:17|traits:damaging-effect,chaotic,hazard,trap,magical] save as the door explodes outward into them, which deals [[/r 3d8[bludgeoning]]] damage.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is knocked 10 feet toward the window behind them.

\n

Critical Failure The creature takes full damage and is knocked 20 feet toward the window. The window shatters and the PC falls 5 feet before colliding with the ground, taking an additional [[/r 1d6[piercing]]] damage from passing through the broken glass.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/chaotic-door-3-4.json b/packs/data/pfs-season-2-bestiary.db/chaotic-door-3-4.json index fd22df9797a..2b62dd18646 100644 --- a/packs/data/pfs-season-2-bestiary.db/chaotic-door-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/chaotic-door-3-4.json @@ -8,15 +8,13 @@ "name": "Slam", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches any part of the door.

\n
\n

Effect The door flies open with incredible force. The triggering creature must attempt a @Check[type:reflex|dc:22|traits:damaging-effect,chaotic,hazard,trap,magical] save as the door explodes outward into them, which deals [[/r 5d8[bludgeoning]]] damage.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is knocked 10 feet toward the window behind them.

\n

Critical Failure The creature takes full damage and is knocked 20 feet toward the window. The window shatters and the PC falls 5 feet before colliding with the ground, taking an additional [[/r 2d6[piercing]]] damage from passing through the broken glass.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/charmed-crab.json b/packs/data/pfs-season-2-bestiary.db/charmed-crab.json index a17741d4371..a96f50dc5b4 100644 --- a/packs/data/pfs-season-2-bestiary.db/charmed-crab.json +++ b/packs/data/pfs-season-2-bestiary.db/charmed-crab.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Scuttle", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature that the giant crab can see targets the crab with an attack

\n
\n

Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.

" }, @@ -133,15 +129,13 @@ "name": "Vulnerable to Prone", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a creature critically succeeds at a check to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, it takes a -4 circumstance penalty to AC.

" }, @@ -194,15 +188,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d4+3)[bludgeoning]]] damage, @Check[type:fortitude|dc:17|basic:true|traits:constrict,bludgeoning] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -238,15 +230,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-5-6.json b/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-5-6.json index 39caef45bdd..7caacf88a76 100644 --- a/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-5-6.json @@ -2512,15 +2512,13 @@ "name": "Winter Wise", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Chesjilawa can see normally through mist, fog, and all forms of precipitation. She ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition caused by such effects. She ignores difficult terrain and greater difficult terrain from snow and ice and doesn't risk falling when crossing such terrain.

" }, @@ -2556,15 +2554,13 @@ "name": "Frigid Aura", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 2d6[cold]]] damage, @Check[type:fortitude|dc:19|basic:true] save.

" }, @@ -2612,15 +2608,13 @@ "name": "Mirrorshard Spell", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A mirror of ice forms around Chesjilawa's hand or wand as she focuses her magic into a more physical form, the better to damage creatures who can resist the cold. If her next action is to Cast a Spell that deals cold damage, the mirror shatters into a blitz of ice shards, changing half of the spell's damage from cold to slashing.

" }, @@ -2656,15 +2650,13 @@ "name": "Snow Step", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Icy flowers bloom around Chesjilawa as she instantly transports herself in a flurry of snow to a space within 120 feet that she can see. The destination must contain ice or snow.

\n

She then can't Snow Step for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-7-8.json b/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-7-8.json index e8ca2119ab5..0495ead7dc2 100644 --- a/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/chesjilawa-jadwiga-karina-7-8.json @@ -2848,15 +2848,13 @@ "name": "Winter Wise", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Chesjilawa can see normally through mist, fog, and all forms of precipitation. She ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition caused by such effects. She ignores difficult terrain and greater difficult terrain from snow and ice and doesn't risk falling when crossing such terrain.

" }, @@ -2887,15 +2885,13 @@ "name": "Frigid Aura", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 3d6[cold]]] damage, @Check[type:fortitude|dc:22|basic:true] save.

" }, @@ -2943,15 +2939,13 @@ "name": "Mirrorshard Spell", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A mirror of ice forms around Chesjilawa's hand or wand as she focuses her magic into a more physical form, the better to damage creatures who can resist the cold. If her next action is to Cast a Spell that deals cold damage, the mirror shatters into a blitz of ice shards, changing half of the spell's damage from cold to slashing.

" }, @@ -2987,15 +2981,13 @@ "name": "Snow Step", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Icy flowers bloom around Chesjilawa as she instantly transports herself in a flurry of snow to a space within 120 feet that she can see. The destination must contain ice or snow.

\n

She then can't Snow Step for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/churning-lava-1-2.json b/packs/data/pfs-season-2-bestiary.db/churning-lava-1-2.json index d976003bbee..7bf43652849 100644 --- a/packs/data/pfs-season-2-bestiary.db/churning-lava-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/churning-lava-1-2.json @@ -8,15 +8,13 @@ "name": "Boil", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature disturbs the mold, typically by walking through it

\n
\n

Effect The hazard makes a spatter attack against the triggering creature, and then rolls initiative as the lava begins to bubble.

" }, @@ -86,15 +84,13 @@ "name": "Solidifying Lava", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The target must attempt a @Check[type:fortitude|dc:17|name:Solidfying Lava|traits:uncommon,complex,enviornmental,fire]{Reflex} save as the lava rapidly cools and solidifies. On a critical hit, use the outcome for one degree of success worse than the result of the save.

\n

Success The lava slides off the target with no additional effect.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. The target or an adjacent creature can take an Interact action to remove the stone, removing the condition.

\n

Critical Failure As failure, except the target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. Each Interact action to remove the stone reduces the value of the clumsy condition by 1.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/churning-lava-3-4.json b/packs/data/pfs-season-2-bestiary.db/churning-lava-3-4.json index 49319175598..aaff542c82d 100644 --- a/packs/data/pfs-season-2-bestiary.db/churning-lava-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/churning-lava-3-4.json @@ -8,15 +8,13 @@ "name": "Boil", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature disturbs the mold, typically by walking through it

\n
\n

Effect The hazard makes a spatter attack against the triggering creature, and then rolls initiative as the lava begins to bubble.

" }, @@ -86,15 +84,13 @@ "name": "Solidifying Lava", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The target must attempt a @Check[type:fortitude|dc:20|name:Solidfying Lava|traits:uncommon,complex,enviornmental,fire]{Reflex} save as the lava rapidly cools and solidifies. On a critical hit, use the outcome for one degree of success worse than the result of the save.

\n

Success The lava slides off the target with no additional effect.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}. The target or an adjacent creature can take an Interact action to remove the stone, removing the condition.

\n

Critical Failure As failure, except the target becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. Each Interact action to remove the stone reduces the value of the clumsy condition by 1.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/clouded-quartz-5-6.json b/packs/data/pfs-season-2-bestiary.db/clouded-quartz-5-6.json index e37fd18c09d..1983a7e913c 100644 --- a/packs/data/pfs-season-2-bestiary.db/clouded-quartz-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/clouded-quartz-5-6.json @@ -1773,15 +1773,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1812,15 +1810,13 @@ "name": "Perpetual Storm Aura", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Clouded Quartz is surrounded by a perpetual storm. The whirling winds impose a -2 circumstance penalty on ranged attack rolls using physical ammunition that target her or originate from her.

" }, @@ -1848,15 +1844,13 @@ "name": "Tempest Sight", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Clouded Quartz can see perfectly through wind and water. She never takes penalties to Perception from wind, rain, fog, or other precipitation, or from looking through water or being underwater, and such conditions don't cause anything to be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from her.

" }, @@ -1889,15 +1883,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Sonic)", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1944,15 +1936,13 @@ "name": "Attack of Opportunity", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1988,15 +1978,13 @@ "name": "Catch Rock", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -2027,15 +2015,13 @@ "name": "Sunlight Petrification", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, Clouded Quartz immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions or Trample. The slowed value increases by 1 each time she ends her turn in sunlight. If Clouded Quartz's actions are reduced to 0 in this way, she becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} until she spends at least 1 minute in darkness. Spells like @UUID[Compendium.pf2e.spells-srd.Sunburst]{Sunburst} that create magical sunlight cannot petrify Clouded Quartz, but she's slowed 1 for [[/br 1d4 #rounds]]{1d4 rounds} after being exposed to such an effect.

" }, @@ -2071,15 +2057,13 @@ "name": "Rend", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -2110,15 +2094,13 @@ "name": "Rock Tunneler", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Clouded Quartz can burrow through solid stone at a Speed of 10 feet. She can leave a tunnel if she desires.

" }, @@ -2154,15 +2136,13 @@ "name": "Throw Rock", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/clouded-quartz-7-8.json b/packs/data/pfs-season-2-bestiary.db/clouded-quartz-7-8.json index e7a1ff616cc..50d48c1ece4 100644 --- a/packs/data/pfs-season-2-bestiary.db/clouded-quartz-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/clouded-quartz-7-8.json @@ -2122,15 +2122,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2161,15 +2159,13 @@ "name": "Perpetual Storm Aura", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Clouded Quartz is surrounded by a perpetual storm. The whirling winds impose a -2 circumstance penalty on ranged attack rolls using physical ammunition that target her or originate from her.

" }, @@ -2197,15 +2193,13 @@ "name": "Tempest Sight", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Clouded Quartz can see perfectly through wind and water. She never takes penalties to Perception from wind, rain, fog, or other precipitation, or from looking through water or being underwater, and such conditions don't cause anything to be @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from her.

" }, @@ -2238,15 +2232,13 @@ "name": "Regeneration 20 (Deactivated by Acid or Sonic)", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2293,15 +2285,13 @@ "name": "Attack of Opportunity", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2337,15 +2327,13 @@ "name": "Catch Rock", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -2376,15 +2364,13 @@ "name": "Sunlight Petrification", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, Clouded Quartz immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions or Trample. The slowed value increases by 1 each time she ends her turn in sunlight. If Clouded Quartz's actions are reduced to 0 in this way, she becomes @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} until she spends at least 1 minute in darkness. Spells like @UUID[Compendium.pf2e.spells-srd.Sunburst]{Sunburst} that create magical sunlight cannot petrify Clouded Quartz, but she is slowed 1 for [[/br 1d4 #rounds]]{1d4 rounds} after being exposed to such an effect.

" }, @@ -2420,15 +2406,13 @@ "name": "Rend", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -2459,15 +2443,13 @@ "name": "Rock Tunneler", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Clouded Quartz can burrow through solid stone at a Speed of 10 feet. She can leave a tunnel if she desires.

" }, @@ -2503,15 +2485,13 @@ "name": "Throw Rock", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/cobbleswarm-b5.json b/packs/data/pfs-season-2-bestiary.db/cobbleswarm-b5.json index ea8c5245715..ec9836eded0 100644 --- a/packs/data/pfs-season-2-bestiary.db/cobbleswarm-b5.json +++ b/packs/data/pfs-season-2-bestiary.db/cobbleswarm-b5.json @@ -8,15 +8,13 @@ "name": "Tremorsense (Precise) 40 feet, (Imprecise) 80 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.

" }, @@ -47,15 +45,13 @@ "name": "Clutching Cobbles", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cobbleswarm's space is difficult terrain.

" }, @@ -91,15 +87,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -130,15 +124,13 @@ "name": "Grasping Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.

\n
\n

Critical Success The creature falls prone, takes [[/r 1d6 #blugeoning]]{1d6 bludgeoning damage}, and is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the cobbleswarm until the end of the cobbleswarm's next turn.

\n

Success The creature falls prone.

" }, @@ -171,15 +163,13 @@ "name": "Pummeling Assault", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each foe in the cobbleswarm's space takes [[/r 2d4[bludgeoning]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-1-2.json b/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-1-2.json index 03982a7ffae..37f02c18fd3 100644 --- a/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-1-2.json @@ -8,15 +8,13 @@ "name": "Slam Down", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Someone touches or otherwise interacts with the cabinet

\n
\n

Effect The cabinet falls, splintering on impact. If someone attempts to break the cabinet but its Broken Threshold is not reached in one hit, it falls as well. The cabinet deals [[/r 3d8[bludgeoning]]] damage to anyone beneath (@Check[type:reflex|dc:20|basic:true|traits:mechanical,trap] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-3-4.json b/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-3-4.json index bd4dddda4ed..5d6ca0ed329 100644 --- a/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/collapsing-cabinet-3-4.json @@ -8,15 +8,13 @@ "name": "Slam Down", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Someone touches or otherwise interacts with the cabinet

\n
\n

Effect The cabinet falls, splintering on impact. If someone attempts to break the cabinet but its Broken Threshold is not reached in one hit, it falls as well. The cabinet deals [[/r 6d8[bludgeoning]]] damage to anyone beneath (@Check[type:reflex|dc:23|basic:true|traits:mechanical,trap] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/collapsing-ice.json b/packs/data/pfs-season-2-bestiary.db/collapsing-ice.json index 72a1e2520b4..e1d4db423ed 100644 --- a/packs/data/pfs-season-2-bestiary.db/collapsing-ice.json +++ b/packs/data/pfs-season-2-bestiary.db/collapsing-ice.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature follows the false trail onto thin ice

\n
\n

Effect The ice collapses beneath the lead dog sled team. The dogs and sled can be rescued, but the PCs lose significant time.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-7-8.json b/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-7-8.json index 06bf3fd4176..3597aa2d404 100644 --- a/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-7-8.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the collapse site

\n
\n

Effect The triggering creature falls off the Colossus and lands on the ground, taking [[/r 40[bludgeoning]]] damage. They can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling (@Check[type:reflex|dc:22] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-9-10.json b/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-9-10.json index e4452919c3a..371aba4a3db 100644 --- a/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/collapsing-ramp-9-10.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the collapse site

\n
\n

Effect The triggering creature falls off the Colossus and lands on the ground, taking [[/r 50[bludgeoning]]] damage. They can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling (@Check[type:reflex|dc:24] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/commoner-pfs-2-13.json b/packs/data/pfs-season-2-bestiary.db/commoner-pfs-2-13.json index c76725c3f6c..1cebbbab539 100644 --- a/packs/data/pfs-season-2-bestiary.db/commoner-pfs-2-13.json +++ b/packs/data/pfs-season-2-bestiary.db/commoner-pfs-2-13.json @@ -209,15 +209,13 @@ "name": "Power of the Mob", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When three or more commoners are adjacent to each other each commoner gets a +1 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, attack rolls, and damage rolls.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-3-4.json b/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-3-4.json index fa495da738c..a23eeaa22da 100644 --- a/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-3-4.json @@ -112,15 +112,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -151,15 +149,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The corrupted wildfire ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -190,15 +186,13 @@ "name": "Acrid Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a @Template[type:emanation|distance:10] that lasts for 1 round.

\n

This smoke provides concealment to all creatures within, and deals [[/r 1d6[poison]]] damage to any creature that enters or begins its turn in the cloud (@Check[type:fortitude|dc:20|basic:true]).

\n

A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -233,15 +227,13 @@ "name": "Filthy Burn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-5-6.json b/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-5-6.json index d833bf2af86..c66678737fa 100644 --- a/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/corrupted-wildfire-5-6.json @@ -112,15 +112,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -151,15 +149,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The corrupted wildfire ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -190,15 +186,13 @@ "name": "Acrid Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a @Template[type:emanation|distance:10] that lasts for 1 round.

\n

This smoke provides concealment to all creatures within, and deals [[/r 2d4[poison]]] damage to any creature that enters or begins its turn in the cloud (@Check[type:fortitude|dc:22|basic:true]).

\n

A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -233,15 +227,13 @@ "name": "Filthy Burn", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/corvius-vayn-5-6.json b/packs/data/pfs-season-2-bestiary.db/corvius-vayn-5-6.json index 429e1f85434..2c322c824e7 100644 --- a/packs/data/pfs-season-2-bestiary.db/corvius-vayn-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/corvius-vayn-5-6.json @@ -916,15 +916,13 @@ "name": "I Wish You Hadn't Done That", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature would hit Corvius with an attack roll, or Corvius would fail a saving throw

\n

Frequency one use

\n
\n

Effect The effects of a past wish warp reality in Corvius's favor. If used on a successful attack roll, the attack roll instead critically misses. If used on Corvius's saving throw, Corvius instead critically succeeds at the saving throw.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/corvius-vayn-7-8.json b/packs/data/pfs-season-2-bestiary.db/corvius-vayn-7-8.json index d55de1d0e66..d494c3e7c15 100644 --- a/packs/data/pfs-season-2-bestiary.db/corvius-vayn-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/corvius-vayn-7-8.json @@ -914,15 +914,13 @@ "name": "I Wish You Hadn't Done That", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature would hit Corvius with an attack roll, or Corvius would fail a saving throw

\n

Frequency one use

\n
\n

Effect The effects of a past wish warp reality in Corvius's favor. If used on a successful attack roll, the attack roll instead critically misses. If used on Corvius's saving throw, Corvius instead critically succeeds at the saving throw.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/crumbling-ravener-husk.json b/packs/data/pfs-season-2-bestiary.db/crumbling-ravener-husk.json index b07bddcb22b..4fdba251811 100644 --- a/packs/data/pfs-season-2-bestiary.db/crumbling-ravener-husk.json +++ b/packs/data/pfs-season-2-bestiary.db/crumbling-ravener-husk.json @@ -108,15 +108,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -152,15 +150,13 @@ "name": "Soulsense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, @@ -193,15 +189,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -239,15 +233,13 @@ "name": "Boneshatter", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ravener husk takes bludgeoning damage


\n

Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a @Template[type:emanation|distance:10] of the ravener husk takes [[/r 5d6[piercing]]] damage (@Check[type:reflex|dc:25|basic:true] save).

" }, @@ -280,15 +272,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -336,15 +326,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravener husk breathes a torrent of negative energy that deals [[/r 11d6[negative]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:28|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/cyclops-bodak.json b/packs/data/pfs-season-2-bestiary.db/cyclops-bodak.json index b671d4b6fb3..41e98bfe6cf 100644 --- a/packs/data/pfs-season-2-bestiary.db/cyclops-bodak.json +++ b/packs/data/pfs-season-2-bestiary.db/cyclops-bodak.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -104,15 +102,13 @@ "name": "Lifesense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -148,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -194,15 +188,13 @@ "name": "Flash of Insight", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The cyclops bodak is about to roll a d20

\n
\n

Effect The bodak peers into an occluded spectrum of all possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

" }, @@ -234,15 +226,13 @@ "name": "Sunlight Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, the cyclops bodak can't use actions with the death trait and it becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the cyclops bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.

" }, @@ -273,15 +263,13 @@ "name": "Bodak Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any humanoid who dies while @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} or @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} by a cyclops bodak rises as an autonomous @UUID[Compendium.pf2e.pathfinder-bestiary-2.Bodak]{Bodak} 24 hours after its death.

" }, @@ -315,15 +303,13 @@ "name": "Death Gaze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cyclops bodak stares at a living creature within 30 feet that it can sense with its @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Lifesense]{Lifesense}. That creature must attempt a @Check[type:fortitude|dc:25] save. If the target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained.

\n

Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the cyclops bodak is destroyed, any @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} condition a creature has gained from Death Gaze are removed.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Critical Failure The creature is doomed 1 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-enforcer.json b/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-enforcer.json index 697592a333e..5870e3ef8cd 100644 --- a/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-enforcer.json +++ b/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-enforcer.json @@ -776,15 +776,13 @@ "name": "+1 Perception to find Traps", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -825,15 +823,13 @@ "name": "+1 Circumstance to All Saves vs. Traps", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -874,15 +870,13 @@ "name": "Deny Advantage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Daughter Of Cocytus Enforcer isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 4th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -920,15 +914,13 @@ "name": "Nimble Dodge", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Daughter Of Cocytus Enforcer is targeted with a melee or ranged attack by an attacker it can see.

\n
\n

Effect The Daughter Of Cocytus Enforcer gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -959,15 +951,13 @@ "name": "Mobility", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Daughter Of Cocytus Enforcer Strides half their speed or less, that movement does not trigger reactions.

" }, @@ -1003,15 +993,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Daughter Of Cocytus Enforcer deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1060,15 +1048,13 @@ "name": "Surprise Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the Daughter Of Cocytus Enforcer rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-grunt.json b/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-grunt.json index f9523db2e9d..651acc79b4c 100644 --- a/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-grunt.json +++ b/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-grunt.json @@ -554,15 +554,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -593,15 +591,13 @@ "name": "Brutal Beating", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Daughter of Cocytus grunt's brutality shakes foes' confidence.

\n

When the Daughter of Cocytus grunt deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the Daughter of Cocytus grunt can knock the target up to 10 feet away (this is forced movement).

" }, @@ -641,15 +637,13 @@ "name": "Snagging Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The Daughter of Cocytus grunt has one hand free, and its target is within reach of that hand.

\n
\n

Effect The Daughter of Cocytus grunt makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ruffian's next turn or until it leaves the Daughter of Cocytus grunt's reach, whichever comes first.

" }, @@ -685,15 +679,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Daughter of Cocytus grunt deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-tough.json b/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-tough.json index 518804df3e5..4c3158a0a63 100644 --- a/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-tough.json +++ b/packs/data/pfs-season-2-bestiary.db/daughter-of-cocytus-tough.json @@ -511,15 +511,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -550,15 +548,13 @@ "name": "Gang Up", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the Daughter of Cocytus tough is within reach of an enemy, and that enemy is also within reach of at least two of her allies, that enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against her attacks.

" }, @@ -594,15 +590,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Daughter of Cocytus tough deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -651,15 +645,13 @@ "name": "Unrelenting Beating", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Daughter of Cocytus tough's brutality shakes foes' confidence and may disorient them.

\n

When the Daughter of Cocytus tough deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and it must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of the tough's next turn.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/debilitated-bulette.json b/packs/data/pfs-season-2-bestiary.db/debilitated-bulette.json index ac5fe4ee8ca..ced2ab46708 100644 --- a/packs/data/pfs-season-2-bestiary.db/debilitated-bulette.json +++ b/packs/data/pfs-season-2-bestiary.db/debilitated-bulette.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -176,15 +172,13 @@ "name": "Favored Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes

" }, @@ -241,15 +235,13 @@ "name": "Leaping Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bulette attempts a @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Long Jump]{Long Jump}. If it's adjacent to an enemy at the apex of its High Jump or at the end of its Long Jump, it can make a claw Strike against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge.

" }, @@ -280,15 +272,13 @@ "name": "Powerful Jumper", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A bulette jumps 10 feet up on a successful @UUID[Compendium.pf2e.actionspf2e.High Jump]{High Jump} or 20 feet up on a critical success.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-7-8.json b/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-7-8.json index c01a11139a0..83fd112d136 100644 --- a/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-7-8.json @@ -726,15 +726,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -770,15 +768,13 @@ "name": "Lifesense 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -814,15 +810,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -868,15 +862,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -914,15 +906,13 @@ "name": "Vengeful Flash", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature makes a successful melee attack against the spirit or makes a successful Acrobatics check to @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumble Through} the spirit's space

\n
\n

Effect The spirit emits a brief pulse of negative energy that deals [[/r 5d6[negative]]] damage to the triggering creature (@Check[type:reflex|dc:26|basic:true] save).

" }, @@ -950,15 +940,13 @@ "name": "Abyssal Spite", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The spirit lashes out at a creature within 60 feet, dealing [[/r (2d10+7)[mental]]] damage (@Check[type:will|dc:28|basic:true] save).

" }, @@ -989,15 +977,13 @@ "name": "Drain Life", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the demoniac spirit damages a living creature with its spectral claw Strike, the spirit gains 10 temporary Hit Points and the target must succeed at a @Check[type:fortitude|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the spirit increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1028,15 +1014,13 @@ "name": "Ritual Transformation", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spirit has been absorbing energy through the ritual so it can transform itself once Urxehl manifests. Once the total value of all of the drained conditions the spirit has inflicted with drain life reaches 3, it loses its incorporeal trait as its body becomes solid. The spirit loses all of its immunities and resistances, it gains 40 Temporary Hit Points, and its Strength bonus increases to +0.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-9-10.json b/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-9-10.json index a250939f094..9a26cbf265b 100644 --- a/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/demoniac-spirit-9-10.json @@ -822,15 +822,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -866,15 +864,13 @@ "name": "Lifesense 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -910,15 +906,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -964,15 +958,13 @@ "name": "Negative Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1010,15 +1002,13 @@ "name": "Vengeful Flash", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature makes a successful melee attack against the spirit or makes a successful Acrobatics check to Tumble Through the spirit's space


Effect The spirit emits a brief pulse of negative energy that deals [[/r 5d6[negative]]] damage to the triggering creature (@Check[type:reflex|dc:28|basic:true] save).

" }, @@ -1046,15 +1036,13 @@ "name": "Abyssal Spite", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The spirit lashes out at a creature within 60 feet, dealing [[/r (2d12+8)[mental]]] damage (@Check[type:will|dc:30|basic:true] save).

" }, @@ -1085,15 +1073,13 @@ "name": "Drain Life", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the demoniac spirit damages a living creature with its spectral claw Strike, the spirit gains 10 temporary Hit Points and the target must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the spirit increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1124,15 +1110,13 @@ "name": "Ritual Transformation", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The spirit has been absorbing energy through the ritual so it can transform itself once Urxehl manifests. Once the total value of all of the drained conditions the spirit has inflicted with drain life reaches 3, it loses its incorporeal trait as its body becomes solid. The spirit loses all of its immunities and resistances, it gains 40 Temporary Hit Points, and its Strength bonus increases to +0.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/demonplague-zombie.json b/packs/data/pfs-season-2-bestiary.db/demonplague-zombie.json index 05c16b89be4..18d179677ee 100644 --- a/packs/data/pfs-season-2-bestiary.db/demonplague-zombie.json +++ b/packs/data/pfs-season-2-bestiary.db/demonplague-zombie.json @@ -135,15 +135,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -174,15 +172,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -218,15 +214,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -264,15 +258,13 @@ "name": "Demonplague", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An infected creature can't cure conditions given by demonplague until it has been cured of the disease

\n
\n

Saving Throw @Check[type:fortitude|dc:21]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and stupefied 2 (1 day)

\n

Stage 4 Fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3} (1 day)

\n

Stage 5 dead, rising as a demonplague zombie immediately.

" }, @@ -311,15 +303,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/desiccated-giant-crawling-hand.json b/packs/data/pfs-season-2-bestiary.db/desiccated-giant-crawling-hand.json index 22b93103a30..3777a627d05 100644 --- a/packs/data/pfs-season-2-bestiary.db/desiccated-giant-crawling-hand.json +++ b/packs/data/pfs-season-2-bestiary.db/desiccated-giant-crawling-hand.json @@ -54,15 +54,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -98,15 +96,13 @@ "name": "Lifesense 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -142,15 +138,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -188,15 +182,13 @@ "name": "Pus Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The giant crawling hand takes piercing or slashing damage

\n
\n

Effect A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals [[/r 2d6[negative]]] damage. The affected creature must attempt a @Check[type:reflex|dc:19|traits:damaging-effect] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes full damage and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes double damage and becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

" }, @@ -227,15 +219,13 @@ "name": "Mark Quarry", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} its quarry, to Survival checks when it @UUID[Compendium.pf2e.actionspf2e.Track]{Tracks} its quarry, and damage rolls when it Strikes its quarry.

" }, @@ -311,15 +301,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-7-8.json b/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-7-8.json index 76168f972d0..85e2286abbb 100644 --- a/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-7-8.json @@ -2075,15 +2075,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2119,15 +2117,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2181,15 +2177,13 @@ "name": "Negative Healing", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2227,15 +2221,13 @@ "name": "Urxehl's Grace", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Urxehl's firestorm targets a creature

\n
\n

Effect The Disciple of Urxehl redirects the firestorm, causing it to target a different creature of the Disciple's choice.

" }, @@ -2263,15 +2255,13 @@ "name": "Channel Firestorm", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the Disciple of Urxehl takes is to Cast a Spell, any creature that has taken damage from Urxehl's firestorm since the Disciple's last turn takes a -2 circumstance penalty to AC and saves against the spell.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-9-10.json b/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-9-10.json index 86ee95a6f40..cf14c6aa9c3 100644 --- a/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/disciple-of-urxehl-9-10.json @@ -2627,15 +2627,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2671,15 +2669,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2733,15 +2729,13 @@ "name": "Negative Healing", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2779,15 +2773,13 @@ "name": "Urxehl's Grace", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Urxehl's firestorm targets a creature

\n
\n

Effect The Disciple of Urxehl redirects the firestorm, causing it to target a different creature of the Disciple's choice.

" }, @@ -2815,15 +2807,13 @@ "name": "Channel Firestorm", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the next action the Disciple of Urxehl takes is to Cast a Spell, any creature that has taken damage from Urxehl's firestorm since the Disciple's last turn takes a -2 circumstance penalty to AC and saves against the spell.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/dragon-forest-rot.json b/packs/data/pfs-season-2-bestiary.db/dragon-forest-rot.json index 3abb962fa9c..81f3e8044e6 100644 --- a/packs/data/pfs-season-2-bestiary.db/dragon-forest-rot.json +++ b/packs/data/pfs-season-2-bestiary.db/dragon-forest-rot.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -92,15 +90,13 @@ "name": "Flame-Scorched", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest rot takes fire damage, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its turn.

" }, @@ -131,15 +127,13 @@ "name": "Spores", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature damages the dragon forest rot.

\n
\n

Effect The dragon forest rot sprays spores on the triggering creature. The spores deal [[/r (2d4+5)[piercing]]] damage with a @Check[type:fortitude|dc:19|basic:true] save. On a critical failure, the triggering creature gains weakness to slashing 5 for the next 4 rounds.

" }, @@ -170,15 +164,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or starts its turn in the emanation must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. On a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to the of all dragon forest rots for 1 minute.

" }, @@ -222,15 +214,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon forest rot breathes a toxic cloud that deals [[/r 5d6[poison]]] damage in a @Template[type:cone|distance:15] (@Check[type:fortitude|dc:20|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/drandle-dreng-7-8.json b/packs/data/pfs-season-2-bestiary.db/drandle-dreng-7-8.json index ce2a01bb2a8..206eee6ee5f 100644 --- a/packs/data/pfs-season-2-bestiary.db/drandle-dreng-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/drandle-dreng-7-8.json @@ -513,15 +513,13 @@ "name": "Deny Advantage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Drandle Dreng isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to flanking, @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures of 8th-level or lower, or creatures of 8th-level or lower using surprise attack.

" }, @@ -559,15 +557,13 @@ "name": "Evasion", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Drandle Dreng rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -616,15 +612,13 @@ "name": "Sidestep", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The attack roll for a Strike targeting Drandle Dreng fails or critically fails

\n
\n

Effect Drandle Dreng redirects the attack to a creature of his choice that is adjacent to him and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.

" }, @@ -652,15 +646,13 @@ "name": "Surprise Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if Drandle Dreng rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to him.

" }, @@ -717,15 +709,13 @@ "name": "Mobility", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Drandle Dreng Strides half his Speed or less, that movement doesn't trigger reactions.

" }, @@ -753,15 +743,13 @@ "name": "Skirmish Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Drandle Dreng either Steps and then Strikes, or Strikes and then Steps.

" }, @@ -796,15 +784,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drandle Dreng deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -853,15 +839,13 @@ "name": "Tumble Behind", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Drandle Dreng successfully @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumbles Through}, the foe whose space he passed through is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the next attack he makes before the end of his turn.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/drandle-dreng-9-10.json b/packs/data/pfs-season-2-bestiary.db/drandle-dreng-9-10.json index 866d7c3105d..2bf3adba333 100644 --- a/packs/data/pfs-season-2-bestiary.db/drandle-dreng-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/drandle-dreng-9-10.json @@ -513,15 +513,13 @@ "name": "Deny Advantage", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Drandle Dreng isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to flanking, @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures of 10th-level or lower, or creatures of 10th-level or lower using surprise attack.

" }, @@ -559,15 +557,13 @@ "name": "Evasion", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Drandle Dreng rolls a success on a Reflex save, he get a critical success instead.

" }, @@ -616,15 +612,13 @@ "name": "Sidestep", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The attack roll for a Strike targeting Drandle Dreng fails or critically fails

\n
\n

Effect Drandle Dreng redirects the attack to a creature of his choice that is adjacent to him and within the reach of the triggering attack. The attacker rerolls the Strike's attack roll against the new target.

" }, @@ -652,15 +646,13 @@ "name": "Surprise Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if Drandle Dreng rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to him.

" }, @@ -717,15 +709,13 @@ "name": "Debilitating Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Drandle Dreng's Strike hits a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creature and deals damage

\n
\n

Effect Drandle Dreng chooses one of the following debilitations for the target, which lasts until the end of his next turn:

\n
    \n
  • it can't flank or contribute to allies' flanking,
  • \n
  • it takes a -10-foot status penalty to its Speeds,
  • \n
  • or it becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}.
  • \n
" }, @@ -753,15 +743,13 @@ "name": "Mobility", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Drandle Dreng Strides half his Speed or less, that movement doesn't trigger reactions.

" }, @@ -789,15 +777,13 @@ "name": "Skirmish Strike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Drandle Dreng either Steps and then Strikes, or Strikes and then Steps.

" }, @@ -832,15 +818,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drandle Dreng deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -889,15 +873,13 @@ "name": "Tumble Behind", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Drandle Dreng successfully @UUID[Compendium.pf2e.actionspf2e.Tumble Through]{Tumbles Through}, the foe whose space he passed through is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the next attack he makes before the end of his turn.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/drandlesticks-7-8.json b/packs/data/pfs-season-2-bestiary.db/drandlesticks-7-8.json index 76585f1519e..b81ac626b29 100644 --- a/packs/data/pfs-season-2-bestiary.db/drandlesticks-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/drandlesticks-7-8.json @@ -8,15 +8,13 @@ "name": "Stick", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks on to the Drandlesticks

\n
\n

Effect The triggering creature must succeed at a @Check[type:acrobatics|dc:27] check or take [[/r {(1d4+7)[piercing],2d6[precision,piercing]}]]{1d4+7 piercing damage, 2d6 precision damage}, and [[/r 2d4[bleed]]]. A creature taking persistent bleed damage from the Drandlesticks takes a -10-foot penalty to its Speed.

\n

Additionally, a creature damaged by the Drandlesticks is targeted by a @UUID[Compendium.pf2e.spells-srd.Command]{Command} spell (@Check[type:will|dc:25|traits:magical,enchantment,mental] save) with orders to release everything it's holding; if the creature fails the save and drops what it's holding, there is a [[/r {1dc}#Heads(1): blown over the edge]]{50% chance} that the high winds blow the object or objects off the edge of the Colossus.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/drandlesticks-9-10.json b/packs/data/pfs-season-2-bestiary.db/drandlesticks-9-10.json index ac76607ef05..582d2715d3f 100644 --- a/packs/data/pfs-season-2-bestiary.db/drandlesticks-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/drandlesticks-9-10.json @@ -8,15 +8,13 @@ "name": "Stick", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks on to the Drandlesticks

\n
\n

Effect The triggering creature must succeed at a @Check[type:acrobatics|dc:30] check or take [[/r {(1d4+11)[piercing],2d6[precision,piercing]}]]{1d4+11 piercing damage, 2d6 precision damage}, and [[/r 2d4[bleed]]]. A creature taking persistent bleed damage from the Drandlesticks takes a -10-foot penalty to its Speed.

\n

Additionally, a creature damaged by the Drandlesticks is targeted by a @UUID[Compendium.pf2e.spells-srd.Command]{Command} spell (@Check[type:will|dc:28|traits:magical,enchantment,mental] save) with orders to release everything it's holding; if the creature fails the save and drops what it's holding, there is a [[/r {1dc}#Heads(1): blown over the edge]]{50% chance} that the high winds blow the object or objects off the edge of the Colossus.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/draugr-raider.json b/packs/data/pfs-season-2-bestiary.db/draugr-raider.json index 91285a18b1f..cd6c0d1bb43 100644 --- a/packs/data/pfs-season-2-bestiary.db/draugr-raider.json +++ b/packs/data/pfs-season-2-bestiary.db/draugr-raider.json @@ -321,15 +321,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -365,15 +363,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -411,15 +407,13 @@ "name": "The Sea's Revenge", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that slays a draugr is subjected to a @UUID[Compendium.pf2e.spells-srd.Mariner's Curse]{Mariner's Curse} spell with a save DC of 20. The curse ends if the draugr is buried in a calm sea or after 1 week passes.

" }, @@ -454,15 +448,13 @@ "name": "Grotesque Gift", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, @@ -495,15 +487,13 @@ "name": "Swipe", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for the draugr's multiple attack penalty.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/duergar-raider.json b/packs/data/pfs-season-2-bestiary.db/duergar-raider.json index 5f601daf5ec..4505462784c 100644 --- a/packs/data/pfs-season-2-bestiary.db/duergar-raider.json +++ b/packs/data/pfs-season-2-bestiary.db/duergar-raider.json @@ -739,15 +739,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -783,15 +781,13 @@ "name": "Light Blindness", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -827,15 +823,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -884,15 +878,13 @@ "name": "Shackle", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The duergar raider has manacles in hand and is adjacent to a creature

\n
\n

Effect The duergar raider makes an attack roll with a [[/r 1d20+8 #Shackle Attack]]{+8 modifier} against the target's AC to bind the creature's wrists or ankles with the manacles. On a success, they apply the manacles.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/electric-lock-rune.json b/packs/data/pfs-season-2-bestiary.db/electric-lock-rune.json index 22b67cd5164..2bfaf758b75 100644 --- a/packs/data/pfs-season-2-bestiary.db/electric-lock-rune.json +++ b/packs/data/pfs-season-2-bestiary.db/electric-lock-rune.json @@ -8,15 +8,13 @@ "name": "Electrocution", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the lock directly or with a tool.

\n
\n

Effect The trap deals [[/r 3d12[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:22|basic:true] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/elite-anatomical-model-3-4.json b/packs/data/pfs-season-2-bestiary.db/elite-anatomical-model-3-4.json index 57c83a0a8a7..39ce0d7512a 100644 --- a/packs/data/pfs-season-2-bestiary.db/elite-anatomical-model-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/elite-anatomical-model-3-4.json @@ -86,15 +86,13 @@ "name": "Construct Armor (Hardness 5)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the anatomical model has Hardness. This Hardness reduces any damage the model takes by an amount equal to the Hardness.

\n

Once an anatomical model is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 19.

" }, @@ -148,15 +146,13 @@ "name": "Slimy Guts", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the anatomical model's guts attack is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until it takes an action to remove the guts. A creature critically hit by the anatomical model's guts attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ember-fox-pfs-2-14.json b/packs/data/pfs-season-2-bestiary.db/ember-fox-pfs-2-14.json index ba8a50e791d..4d8674bc278 100644 --- a/packs/data/pfs-season-2-bestiary.db/ember-fox-pfs-2-14.json +++ b/packs/data/pfs-season-2-bestiary.db/ember-fox-pfs-2-14.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Cloak in Embers", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent ally is targeted by an effect that deals fire damage

\n
\n

Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/empowered-blood-1-2.json b/packs/data/pfs-season-2-bestiary.db/empowered-blood-1-2.json index eebe14fc66a..f9ef8a78a9a 100644 --- a/packs/data/pfs-season-2-bestiary.db/empowered-blood-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/empowered-blood-1-2.json @@ -8,15 +8,13 @@ "name": "Siphon Blood", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature is reduced to 0 HP in the magic circle

\n
\n

Effect Sezruth (the aghash div in area C) gains 1 Blood Point.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/empowered-blood-3-4.json b/packs/data/pfs-season-2-bestiary.db/empowered-blood-3-4.json index ee64539eb42..49a6cde2ea9 100644 --- a/packs/data/pfs-season-2-bestiary.db/empowered-blood-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/empowered-blood-3-4.json @@ -8,15 +8,13 @@ "name": "Siphon Blood", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature is reduced to 0 HP in the magic circle

\n
\n

Effect Sezruth (the aghash div in area C) gains 1 Blood Point.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/exploding-skeleton-guard.json b/packs/data/pfs-season-2-bestiary.db/exploding-skeleton-guard.json index 9ca050c5ec2..1365e679b0a 100644 --- a/packs/data/pfs-season-2-bestiary.db/exploding-skeleton-guard.json +++ b/packs/data/pfs-season-2-bestiary.db/exploding-skeleton-guard.json @@ -454,15 +454,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -498,15 +496,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -544,15 +540,13 @@ "name": "Explosive Death", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take [[/r 1d6[slashing]]] damage with a @Check[type:reflex|dc:15|basic:true] save.

" diff --git a/packs/data/pfs-season-2-bestiary.db/explosive-monolith-3-4.json b/packs/data/pfs-season-2-bestiary.db/explosive-monolith-3-4.json index 092e2300b7e..0cf91ce778d 100644 --- a/packs/data/pfs-season-2-bestiary.db/explosive-monolith-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/explosive-monolith-3-4.json @@ -8,15 +8,13 @@ "name": "Flares", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

\n
\n

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[type:fortitude|dc:17] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round.

\n

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for one round, then @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round.

\n

The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/explosive-monolith-5-6.json b/packs/data/pfs-season-2-bestiary.db/explosive-monolith-5-6.json index 85668eb4fab..6b5fcbc4be4 100644 --- a/packs/data/pfs-season-2-bestiary.db/explosive-monolith-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/explosive-monolith-5-6.json @@ -8,15 +8,13 @@ "name": "Flares", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

\n
\n

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[type:fortitude|dc:20] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round.

\n

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for one round, then dazzled for one round.

\n

The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/famished-mimic.json b/packs/data/pfs-season-2-bestiary.db/famished-mimic.json index 7fc274cde6d..f5bfb9f1a9c 100644 --- a/packs/data/pfs-season-2-bestiary.db/famished-mimic.json +++ b/packs/data/pfs-season-2-bestiary.db/famished-mimic.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Adhesive", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mimic is coated in an adhesive slime. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a @Check[type:reflex|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} (Escape DC 21). A weapon that hits the mimic is stuck to the mimic and can be removed with a successful @Check[type:athletics|dc:23] check (made as a single action).

\n

A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing all stuck objects and creatures.

" }, @@ -133,15 +129,13 @@ "name": "Object Lesson", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature touches or physically interacts with the mimic while the mimic is transformed using Mimic Object.

\n
\n

Effect The triggering creature is automatically stuck by the mimic's adhesive (it receives no save). The mimic then makes a pseudopod Strike against any creature adjacent to the mimic.

\n

Object Lesson can't be used again until the mimic escapes and takes on a new disguise.

" }, @@ -172,15 +166,13 @@ "name": "Mimic Object", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mimic assumes the shape of any Medium object. This doesn't change the mimic's texture or overall size but can alter its coloration and visual appearance. It has an automatic result of 26 on Deception checks and DCs to pass as the object that it's mimicking.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/fence-pfs-2-00.json b/packs/data/pfs-season-2-bestiary.db/fence-pfs-2-00.json index 834a1854a0b..e68391ece83 100644 --- a/packs/data/pfs-season-2-bestiary.db/fence-pfs-2-00.json +++ b/packs/data/pfs-season-2-bestiary.db/fence-pfs-2-00.json @@ -767,15 +767,13 @@ "name": "Fence's Eye", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fences live by their ability to recognize a viable trade. They can use Underworld Lore to identify an item's value and @UUID[Compendium.pf2e.actionspf2e.Identify Magic]{Identify Magic} on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.

" }, @@ -816,15 +814,13 @@ "name": "Quick Rummage", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fence always has a few items close at hand. The fence @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon or item that takes a single action to activate, and then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with the weapon or activates the item.

" }, @@ -855,15 +851,13 @@ "name": "Scoundrel's Feint", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the fence successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, their target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against all attacks until the end of the fence's next turn.

" }, @@ -899,15 +893,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fence deals and extra 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ferocious-zombie-grindylow.json b/packs/data/pfs-season-2-bestiary.db/ferocious-zombie-grindylow.json index 119cc77ede2..c2bd16d48ee 100644 --- a/packs/data/pfs-season-2-bestiary.db/ferocious-zombie-grindylow.json +++ b/packs/data/pfs-season-2-bestiary.db/ferocious-zombie-grindylow.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -179,15 +175,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -225,15 +219,13 @@ "name": "Tangling Kelp", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts a melee attack against a zombie grindylow with a bludgeoning or slashing weapon

\n
\n

Effect The creature must succeed at a @Check[type:reflex|dc:15] saving throw or become tangled in the kelp that surrounds the zombie grindylow, giving the creature a -10 circumstance penalty to its Speeds until it spends a manipulate action to remove the kelp.

" }, @@ -264,15 +256,13 @@ "name": "Clinging Suckers", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a grindylow Grabs a creature larger than itself, it attaches to that creature. The grabbed creature is not immobilized, but if it moves, the grindylow moves with it.

\n

If the creature is Medium or smaller, it takes a -5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it is attached to a creature.

" }, @@ -303,15 +293,13 @@ "name": "Jet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grindylow moves up to 60 feet in a straight line through the water without triggering reactions. It can use this ability while grabbing a creature.

" }, @@ -349,15 +337,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-1-2.json b/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-1-2.json index d6cd815aab2..750d7472c12 100644 --- a/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-1-2.json @@ -145,15 +145,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -228,15 +224,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -274,15 +268,13 @@ "name": "Searing Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.

\n

Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a @Check[type:fortitude|dc:17|traits:damaging-effect] save or take [[/r 1d4[fire]]] damage as its wounds burn.

\n

Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

" }, @@ -337,15 +329,13 @@ "name": "Eye Throwing", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}.

\n

At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-3-4.json b/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-3-4.json index 90a642fb919..6d62c3b612d 100644 --- a/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/fire-eye-cyclops-zombie-3-4.json @@ -145,15 +145,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -184,15 +182,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -228,15 +224,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -274,15 +268,13 @@ "name": "Searing Aura", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.

\n

Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a @Check[type:fortitude|dc:19|traits:damaging-effect] save or take [[/r 1d6[fire]]] damage as its wounds burn.

\n

Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.

" }, @@ -337,15 +329,13 @@ "name": "Eye Throwing", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}.

\n

At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.

" }, @@ -376,15 +366,13 @@ "name": "Wide Swing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fire-eye cyclops zombie makes a spiked club Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the fire-eye zombie's multiple attack penalty.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/firestorm-brimorak.json b/packs/data/pfs-season-2-bestiary.db/firestorm-brimorak.json index d3c1cbdbbdd..8c1124d924d 100644 --- a/packs/data/pfs-season-2-bestiary.db/firestorm-brimorak.json +++ b/packs/data/pfs-season-2-bestiary.db/firestorm-brimorak.json @@ -765,15 +765,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -809,15 +807,13 @@ "name": "Telepathy 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -852,15 +848,13 @@ "name": "Boiling Blood", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Each time an adjacent creature deals slashing or piercing damage to the brimorak, the attacker is sprayed with the brimorak's boiling blood, which deals [[/r 3d4[fire]]] damage (@Check[type:reflex|dc:22|basic:true] save).

" }, @@ -888,15 +882,13 @@ "name": "Extinguishing Aversion", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Dousing a brimorak with water, either ordinary water or from a water effect, causes no physical harm to the fiend but deals [[/r 3d6[mental]]] damage. Fully immersing the brimorak in water deals [[/r 5d6[mental]]] damage per round.

" }, @@ -924,15 +916,13 @@ "name": "Smoke Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Smoke doesn't impair a brimorak's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -960,15 +950,13 @@ "name": "Breath Weapon", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brimorak spits their boiling blood in a @Template[type:line|distance:20]{20-foot line} that deals [[/r 8d6[fire]]] damage (@Check[type:reflex|dc:24|basic:true] save).

\n

The brimorak can't use their Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

\n

The ground within this area becomes slippery, with the effects of a @UUID[Compendium.pf2e.spells-srd.Grease]{Grease} spell targeting an area until it's cleaned up or the brimorak is able to use their Breath Weapon again, whichever comes first.

" }, @@ -1000,15 +988,13 @@ "name": "Flaming Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A brimorak's hooves and any weapon they wield burst into flame, dealing an extra [[/r 1d6[fire]]] damage with each hit. If they don't have a weapon, they can create a flaming sword of fire and steel (see flaming sword Strike in Melee entry above).

" }, @@ -1040,15 +1026,13 @@ "name": "Fume", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brimorak emits a cloud of thick black smoke in a @Template[type:burst|distance:10]{10-foot burst} that remains in place for [[/br 1d4 #rounds]]{1d4 rounds}. All creatures within the smoke become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the smoke become concealed to creatures within it. A creature that enters or begins its turn within the smoke it must succeed at a @Check[type:fortitude|dc:24] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-3-4.json b/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-3-4.json index 51e3f91b74f..90bbff0d28f 100644 --- a/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-3-4.json @@ -8,15 +8,13 @@ "name": "Ignite", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that is not a demon or elemental enters the planar overlay

\n
\n

Effect Flames ignite throughout the area. The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-5-6.json b/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-5-6.json index 8e5d297e047..e8518e3146a 100644 --- a/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/flames-of-verakivhan-5-6.json @@ -8,15 +8,13 @@ "name": "Ignite", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that is not a demon or elemental enters the planar overlay

\n
\n

Effect Flames ignite throughout the area. The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/flaming-eye-1-2.json b/packs/data/pfs-season-2-bestiary.db/flaming-eye-1-2.json index 5c66bec337e..d7594431e2e 100644 --- a/packs/data/pfs-season-2-bestiary.db/flaming-eye-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/flaming-eye-1-2.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Explode", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the flaming eye dies, it explodes in a violent burst of flame, dealing [[/r 1d6[fire]]] damage (@Check[type:reflex|dc:14|basic:true] save) to creatures in a @Template[type:burst|distance:5].

" diff --git a/packs/data/pfs-season-2-bestiary.db/flaming-eye-3-4.json b/packs/data/pfs-season-2-bestiary.db/flaming-eye-3-4.json index b1361fb28bb..262529584ca 100644 --- a/packs/data/pfs-season-2-bestiary.db/flaming-eye-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/flaming-eye-3-4.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Explode", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the flaming eye dies, it explodes in a violent burst of flame, dealing [[/r 2d6[fire]]] damage (@Check[type:reflex|dc:16|basic:true] save) to creatures in a @Template[type:burst|distance:5].

" diff --git a/packs/data/pfs-season-2-bestiary.db/flaming-moss-monster.json b/packs/data/pfs-season-2-bestiary.db/flaming-moss-monster.json index 5fd990286d0..70abecbb645 100644 --- a/packs/data/pfs-season-2-bestiary.db/flaming-moss-monster.json +++ b/packs/data/pfs-season-2-bestiary.db/flaming-moss-monster.json @@ -104,15 +104,13 @@ "name": "Smoldering Stench", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must attempt a @Check[type:fortitude|dc:19] save.

\n
\n

Success The creature is unaffected and is temporarily immune to for 1 minute.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/flooding-monolith-3-4.json b/packs/data/pfs-season-2-bestiary.db/flooding-monolith-3-4.json index 7b479462172..07f795efdf2 100644 --- a/packs/data/pfs-season-2-bestiary.db/flooding-monolith-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/flooding-monolith-3-4.json @@ -8,15 +8,13 @@ "name": "Flare", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

\n
\n

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[type:fortitude|dc:18] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round.

\n

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for one round, then @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round.

\n

The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/flooding-monolith-5-6.json b/packs/data/pfs-season-2-bestiary.db/flooding-monolith-5-6.json index 5093263c3dc..4823ab220de 100644 --- a/packs/data/pfs-season-2-bestiary.db/flooding-monolith-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/flooding-monolith-5-6.json @@ -8,15 +8,13 @@ "name": "Flare", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than the monolith's guardians approaches within 40 feet of the monolith

\n
\n

Effect the flames wreathing the monolith flare with incandescent light. The triggering creature must attempt a @Check[type:fortitude|dc:22] save.

\n

On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for one round.

\n

On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for one round, then dazzled for one round.

\n

The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/foretold-ruin-1-2.json b/packs/data/pfs-season-2-bestiary.db/foretold-ruin-1-2.json index 81cb0528514..488f466de35 100644 --- a/packs/data/pfs-season-2-bestiary.db/foretold-ruin-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/foretold-ruin-1-2.json @@ -8,15 +8,13 @@ "name": "Spite", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-evil creature enters the room.

\n
\n

Effect The trap casts @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} on the creature, and then rolls initiative.

\n

@Check[type:will|dc:17|name:Phantom Pain|traits:mental,nonlethal] save

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/foretold-ruin-3-4.json b/packs/data/pfs-season-2-bestiary.db/foretold-ruin-3-4.json index 2ef1fa1934a..6edd14a30e3 100644 --- a/packs/data/pfs-season-2-bestiary.db/foretold-ruin-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/foretold-ruin-3-4.json @@ -8,15 +8,13 @@ "name": "Spite", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-evil creature enters the room.

\n
\n

Effect The trap casts @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} on the creature, and then rolls initiative.

\n

@Check[type:will|dc:23|name:Phantom Pain|traits:mental,nonlethal] save

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/frost-troll-hunter.json b/packs/data/pfs-season-2-bestiary.db/frost-troll-hunter.json index 293ac44d0a0..68e17d0bc5c 100644 --- a/packs/data/pfs-season-2-bestiary.db/frost-troll-hunter.json +++ b/packs/data/pfs-season-2-bestiary.db/frost-troll-hunter.json @@ -305,15 +305,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -349,15 +347,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -404,15 +400,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -443,15 +437,13 @@ "name": "Ice Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost troll hunter isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -487,15 +479,13 @@ "name": "Rend", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -526,15 +516,13 @@ "name": "Skirmish Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost troll hunter's feet and weapons move in tandem. They can either Step and then Strike, or Strike and then Step.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/frostbitten-trollhound.json b/packs/data/pfs-season-2-bestiary.db/frostbitten-trollhound.json index f131db1b31c..2741a0cc123 100644 --- a/packs/data/pfs-season-2-bestiary.db/frostbitten-trollhound.json +++ b/packs/data/pfs-season-2-bestiary.db/frostbitten-trollhound.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -144,15 +140,13 @@ "name": "Regeneration 10 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -194,15 +188,13 @@ "name": "Bloodfire Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 Enfeebled 1 and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 day)

\n

Stage 5 Enfeebled 2, Clumsy 2, and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

" }, @@ -235,15 +227,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The frostbitten trollhound deals an extra [[/r {1d4}]]{1d4 extra damage} to creatures within reach of at least two of it's allies.

" }, @@ -296,15 +286,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/giant-worker-ant.json b/packs/data/pfs-season-2-bestiary.db/giant-worker-ant.json index 2cf3654435a..4b18c4da7b9 100644 --- a/packs/data/pfs-season-2-bestiary.db/giant-worker-ant.json +++ b/packs/data/pfs-season-2-bestiary.db/giant-worker-ant.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Haul Away", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant worker ant has a Large or smaller creature grabbed

\n
\n

Effect The giant worker ant Strides up to its full Speed, carrying the grabbed creature with it. It is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} if the grabbed creature is Medium or larger.

" }, @@ -182,15 +176,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/glorzia.json b/packs/data/pfs-season-2-bestiary.db/glorzia.json index 234fffac1b9..ddcd709dc5f 100644 --- a/packs/data/pfs-season-2-bestiary.db/glorzia.json +++ b/packs/data/pfs-season-2-bestiary.db/glorzia.json @@ -492,15 +492,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -536,15 +534,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -575,15 +571,13 @@ "name": "Bushwhack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Glorzia Strides up to 10 feet and attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature she's undetected by. If she succeeds, she also deals fist damage to that creature.

" }, @@ -614,15 +608,13 @@ "name": "Mauler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Glorzia gains a +3 circumstance bonus to damage rolls against creatures she has grabbed.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/goblin-skeleton.json b/packs/data/pfs-season-2-bestiary.db/goblin-skeleton.json index b111f8e1bbc..5bfcb4ea5fa 100644 --- a/packs/data/pfs-season-2-bestiary.db/goblin-skeleton.json +++ b/packs/data/pfs-season-2-bestiary.db/goblin-skeleton.json @@ -216,15 +216,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -260,15 +258,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/greeleep-3-4.json b/packs/data/pfs-season-2-bestiary.db/greeleep-3-4.json index b81279345a4..68e8129bba2 100644 --- a/packs/data/pfs-season-2-bestiary.db/greeleep-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/greeleep-3-4.json @@ -1670,15 +1670,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/greeleep-5-6.json b/packs/data/pfs-season-2-bestiary.db/greeleep-5-6.json index fb7fcc95140..9020ea9a800 100644 --- a/packs/data/pfs-season-2-bestiary.db/greeleep-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/greeleep-5-6.json @@ -2100,15 +2100,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-7-8.json b/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-7-8.json index 012d6c2d2ad..210baa8a0b4 100644 --- a/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-7-8.json @@ -51,15 +51,13 @@ "name": "Grasping Fingers", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hand of Urxehl begins with 4 fingers embedded outside of the rift. At the beginning of the encounter, the hand is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}, and can use this additional action to make grasping claw Strikes. For every 45 damage the hand of Urxehl takes, one of these fingers recedes and the hand loses 1 action, first losing the quickened condition, then becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} before being defeated at 0 Hit Points.

" }, @@ -92,15 +90,13 @@ "name": "Regeneration 5 (Deactivated by Good)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -141,15 +137,13 @@ "name": "Dominating Will", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:will|dc:28] save.

\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d6[evil]]] damage.

\n

Failure The creature takes [[/r 4d6[evil]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} for 1 round.

\n

Critical Failure The creature takes [[/r 8d6[evil]]] damage and is frightened 1 as long as the portal to the Abyss remains open.

" }, @@ -196,15 +190,13 @@ "name": "Thrash About", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The hand takes enough damage to lose an action

\n
\n

Effect the hand thrashes about in pain, causing a minor earthquake. Creatures within 60 feet of the portal must succeed at a @Check[type:reflex|dc:28] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-9-10.json b/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-9-10.json index 69bbb0ecedd..43466cd9bea 100644 --- a/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/hand-of-urxehl-9-10.json @@ -56,15 +56,13 @@ "name": "Regeneration 5 (Deactivated by Good)", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -105,15 +103,13 @@ "name": "Dominating Will", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 3d6[evil]]] damage.

\n

Failure The creature takes [[/r 6d6[evil]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} for 1 round.

\n

Critical Failure The creature takes [[/r 12d6[evil]]] damage and is frightened 1 as long as the portal to the Abyss remains open.

" }, @@ -160,15 +156,13 @@ "name": "Grasping Fingers", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The hand of Urxehl begins with 4 fingers embedded outside of the rift. At the beginning of the encounter, the hand is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1}, and can use this additional action to make grasping claw Strikes. For every 60 damage the hand of Urxehl takes, one of these fingers recedes and the hand loses 1 action, first losing the quickened condition, then becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} before being defeated at 0 Hit Points.

" }, @@ -196,15 +190,13 @@ "name": "Thrash About", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The hand takes enough damage to lose an action

/n
\n

Effect the hand thrashes about in pain, causing a minor earthquake. Creatures within 60 feet of the portal must succeed at a @Check[type:reflex|dc:30] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/hands-of-slow-death.json b/packs/data/pfs-season-2-bestiary.db/hands-of-slow-death.json index 1e5290abe28..35c7ef94f44 100644 --- a/packs/data/pfs-season-2-bestiary.db/hands-of-slow-death.json +++ b/packs/data/pfs-season-2-bestiary.db/hands-of-slow-death.json @@ -8,15 +8,13 @@ "name": "Summon Crawling Hands", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 30 feet of the remains

\n
\n

Effect The haunt summons three @UUID[Compendium.pf2e.pathfinder-bestiary-2.Crawling Hand]{Crawling Hands}, which emerge from the pile of dust to attack nearby creatures. The hands roll initiative and remain for 7 rounds, after which the summoning spell ends and the hands disappear. The hands also disappear if someone disables the trap before the duration expires.

\n

The summoned hands can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/hidden-bog.json b/packs/data/pfs-season-2-bestiary.db/hidden-bog.json index 81833df8c95..2d43d319383 100644 --- a/packs/data/pfs-season-2-bestiary.db/hidden-bog.json +++ b/packs/data/pfs-season-2-bestiary.db/hidden-bog.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creatures enters the 10-foot-square area of the hidden bog

\n
\n

Effect The creatures squelches into two feet of sticky mud, ending its move action. The mud imposes a -10 foot penalty to the creature's Speed until it is wiped off (requiring 3).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/hobgoblin-skeleton.json b/packs/data/pfs-season-2-bestiary.db/hobgoblin-skeleton.json index 5050136b5ef..8a9563579ad 100644 --- a/packs/data/pfs-season-2-bestiary.db/hobgoblin-skeleton.json +++ b/packs/data/pfs-season-2-bestiary.db/hobgoblin-skeleton.json @@ -422,15 +422,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -466,15 +464,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -517,15 +513,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -561,15 +555,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/hunting-spider-pfs-2-18.json b/packs/data/pfs-season-2-bestiary.db/hunting-spider-pfs-2-18.json index 4bab87bc60b..488b0308d5f 100644 --- a/packs/data/pfs-season-2-bestiary.db/hunting-spider-pfs-2-18.json +++ b/packs/data/pfs-season-2-bestiary.db/hunting-spider-pfs-2-18.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Web Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The hunting spider has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -174,15 +170,13 @@ "name": "Spring Upon Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Initiative has not yet been rolled.

\n

Trigger A creature touches the hunting spider's web while the spider is on it.

\n
\n

Effect The hunting spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.

" }, @@ -215,15 +209,13 @@ "name": "Descend on a Web", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hunting spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.

\n

A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall.

" }, @@ -256,15 +248,13 @@ "name": "Hunting Spider Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and flat-footed (1 round)

" }, @@ -297,15 +287,13 @@ "name": "Web Trap", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the hunting spider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 17).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ice-slick.json b/packs/data/pfs-season-2-bestiary.db/ice-slick.json index d226419c6b4..6b828ceceae 100644 --- a/packs/data/pfs-season-2-bestiary.db/ice-slick.json +++ b/packs/data/pfs-season-2-bestiary.db/ice-slick.json @@ -8,15 +8,13 @@ "name": "Slip and Slide", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the ice slick

\n
\n

Effect The target must attempt a @Check[type:acrobatics|dc:15|name:Balance|traits:environmental]{Athletics} check to @UUID[Compendium.pf2e.action-macros.Balance: Acrobatics]{Balance}. If it fails this check, it falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and slides 10 feet in the direction it was moving when this reaction was triggered. If this movement is stopped by a wall, the target takes 1d6 bludgeoning damage per 5 feet of prevented movement. If this forced movement moves the target through another creature's space, that other creature must succeed at a @Check[type:reflex|dc:14|name:Tripped by Sliding Ally] save or be knocked prone as well.

\n
\n

5 foot damage: [[/r 1d6[bludgeoning]]] damage

\n

10 foot damage: [[/r 2d6[bludgeoning]]] damage

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/insidious-dragon-forest-rot.json b/packs/data/pfs-season-2-bestiary.db/insidious-dragon-forest-rot.json index 9e3266222f4..76206fc9bc2 100644 --- a/packs/data/pfs-season-2-bestiary.db/insidious-dragon-forest-rot.json +++ b/packs/data/pfs-season-2-bestiary.db/insidious-dragon-forest-rot.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -92,15 +90,13 @@ "name": "Flame-Scorched", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the forest rot takes fire damage, it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its turn.

" }, @@ -131,15 +127,13 @@ "name": "Spores", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature damages the dragon forest rot.

\n
\n

Effect The dragon forest rot sprays spores on the triggering creature. The spores deal [[/r (2d6+9)[piercing]]] damage with a @Check[type:fortitude|dc:23|basic:true] save. On a critical failure, the triggering creature gains weakness to slashing 5 for the next 4 rounds.

" }, @@ -170,15 +164,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters or starts its turn in the emanation must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. On a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to the of all dragon forest rots for 1 minute.

" }, @@ -222,15 +214,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon forest rot breathes a toxic cloud that deals [[/r 7d6[poison]]] damage in a @Template[type:cone|distance:15] (@Check[type:fortitude|dc:23|basic:true] save).

\n

It can't use again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/iverri-3-4.json b/packs/data/pfs-season-2-bestiary.db/iverri-3-4.json index f6a91197fc7..99a1fa19ce7 100644 --- a/packs/data/pfs-season-2-bestiary.db/iverri-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/iverri-3-4.json @@ -1091,15 +1091,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1135,15 +1133,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1179,15 +1175,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1223,15 +1217,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1280,15 +1272,13 @@ "name": "Blight Dependent", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Instead of being bonded to a specific tree, Iverri is bonded to blighted areas formerly ravaged by the Abyss. If she does not remain within 300 feet of at least one blighted tree, she becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and is unable to recover. She must attempt a @Check[type:fortitude|dc:20] save every hour or increase the sickened value by 1 (to a maximum of @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4}). After 24 hours, she becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, with this value increasing by 1 every additional 24 hours.

" }, @@ -1319,15 +1309,13 @@ "name": "Parasitic Bond", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Iverri's last action was a successful thorn spike Strike that damaged the target

\n
\n

Effect Iverri transforms the thorns into burrowing maggots, infusing the target with a fell curse to bind it to her. The target must attempt a @Check[type:will|dc:22] save to resist the curse; on a failure, this binding lasts until the end of Iverri's next turn.

\n

While the binding is active, Iverri takes only half damage from all effects that deal Hit Point damage, and the target takes the remainder of the damage. When the target takes damage from the bond, it doesn't apply any resistances, weaknesses, or other abilities it has to that damage.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/iverri-5-6.json b/packs/data/pfs-season-2-bestiary.db/iverri-5-6.json index 825f17f41d0..7297ab1ec6e 100644 --- a/packs/data/pfs-season-2-bestiary.db/iverri-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/iverri-5-6.json @@ -1204,15 +1204,13 @@ "name": "Low-Light Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1248,15 +1246,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1292,15 +1288,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1336,15 +1330,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1393,15 +1385,13 @@ "name": "Blight Dependent", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Instead of being bonded to a specific tree, Iverri is bonded to blighted areas formerly ravaged by the Abyss. If she does not remain within 300 feet of at least one blighted tree, she becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and is unable to recover. She must attempt a @Check[type:fortitude|dc:25] save every hour or increase the sickened value by 1 (to a maximum of @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4}). After 24 hours, she becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, with this value increasing by 1 every additional 24 hours.

" }, @@ -1432,15 +1422,13 @@ "name": "Parasitic Bond", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n

Requirements Iverri's last action was a successful thorn spike Strike that damaged the target

\n
\n

Effect Iverri transforms the thorns into burrowing maggots, infusing the target with a fell curse to bind it to her. The target must attempt a @Check[type:will|dc:22] save to resist the curse; on a failure, this binding lasts until the end of Iverri's next turn.

\n

While the binding is active, Iverri takes only half damage from all effects that deal Hit Point damage, and the target takes the remainder of the damage. When the target takes damage from the bond, it doesn't apply any resistances, weaknesses, or other abilities it has to that damage.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/jinkin-pfs-2-00.json b/packs/data/pfs-season-2-bestiary.db/jinkin-pfs-2-00.json index 5255c8380b9..c43d1f577c7 100644 --- a/packs/data/pfs-season-2-bestiary.db/jinkin-pfs-2-00.json +++ b/packs/data/pfs-season-2-bestiary.db/jinkin-pfs-2-00.json @@ -385,15 +385,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -429,15 +427,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jinkin deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -486,15 +482,13 @@ "name": "Tinker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while @UUID[Compendium.pf2e.actionspf2e.Hide]{Hiding}. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (@Check[type:flat|dc:5] check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/joyful-planar-nixie.json b/packs/data/pfs-season-2-bestiary.db/joyful-planar-nixie.json index 4e7219f94c9..886c4fc8847 100644 --- a/packs/data/pfs-season-2-bestiary.db/joyful-planar-nixie.json +++ b/packs/data/pfs-season-2-bestiary.db/joyful-planar-nixie.json @@ -490,15 +490,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -529,15 +527,13 @@ "name": "Wild Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The planar nixie can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} on and make very simple Requests of aquatic or amphibious animals and elementals.

" }, @@ -573,15 +569,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -612,15 +606,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -669,15 +661,13 @@ "name": "Grant Desire", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The planar nixie can duplicate a spell of up to 3rd level, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular planar nixie's Grant Desire ability.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/kareida.json b/packs/data/pfs-season-2-bestiary.db/kareida.json index 23c791139db..68dadbab6e2 100644 --- a/packs/data/pfs-season-2-bestiary.db/kareida.json +++ b/packs/data/pfs-season-2-bestiary.db/kareida.json @@ -549,15 +549,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -588,15 +586,13 @@ "name": "Masked Intentions", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Kareida's mask hides her focus in a fight. Enemies that start their turn in the aura or enter it must succeed at a @Check[type:will|dc:16|name:Masked Focus] save or become @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Kareida and take a -2 circumstance penalty to saving throw DCs against skill checks Kareida makes against them until the start of their next turn. On a critical success, the foe is temporarily immune for 1 minute. If Kareida is not wearing her scarecrow mask, she loses this ability.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/kayajima-boar.json b/packs/data/pfs-season-2-bestiary.db/kayajima-boar.json index 12b2c460f4c..b028f8fdeb8 100644 --- a/packs/data/pfs-season-2-bestiary.db/kayajima-boar.json +++ b/packs/data/pfs-season-2-bestiary.db/kayajima-boar.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -179,15 +173,13 @@ "name": "Boar Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/kayajima-daeodon.json b/packs/data/pfs-season-2-bestiary.db/kayajima-daeodon.json index 8b609b5026f..ec6a3ba1d7f 100644 --- a/packs/data/pfs-season-2-bestiary.db/kayajima-daeodon.json +++ b/packs/data/pfs-season-2-bestiary.db/kayajima-daeodon.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -179,15 +173,13 @@ "name": "Daeodon Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a @Check[type:reflex|dc:21] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blow.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-3-4.json b/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-3-4.json index c1448f46f08..163063b21aa 100644 --- a/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-3-4.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Construct Armor", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.

" }, @@ -202,15 +198,13 @@ "name": "Ley Line Surge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A to T

\n

Frequency once per day

\n
\n

Effect The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use , it unleashes a powerful blast that deals [[/r 3d6[force]]] damage to all creatures in a @Template[type:cone|distance:15]. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to @Template[type:cone|distance:30] and the damage to [[/r 5d6[force]]] damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to @Template[type:cone|distance:60] and the damage to [[/r 6d6[force]]] damage.

\n

Each creature in the area must attempt a @Check[type:fortitude|dc:19|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is pushed 5 feet.

\n

Critical Failure The creature takes double damage and is pushed 10 feet.

" }, @@ -245,15 +239,13 @@ "name": "Sudden Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Kayajima guardian propels itself with jets of blue energy from its feet, dashing up to a foe and swinging its fist. It Strides twice. If it ends its movement within melee range of at least one enemy, it can make an energized fist Strike against that enemy.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-5-6.json b/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-5-6.json index 4be21873682..8f940efefb0 100644 --- a/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/kayajima-guardian-dogu-5-6.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Construct Armor", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the guardian dogu has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.

" }, @@ -203,15 +199,13 @@ "name": "Ley Line Surge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A to T

n

Frequency once per day

\n
\n

Effect The Kayajima guardian pulses with mystical energies that emit a pale blue glow before it emits a wave of force. If the Kayajima guardian uses 1 action to use , it unleashes a powerful blast that deals [[/r 4d6[force]]] damage to all creatures in a @Template[type:cone|distance:15]. If the Kayajima guardian uses 2 actions to use Ley Line Surge, increase the size of the cone to @Template[type:cone|distance:30] and the damage to [[/r 6d6[force]]] damage. If the Kayajima guardian uses 3 actions to use Ley Line Surge, increase the size of the cone to @Template[type:cone|distance:60] and the damage to [[/r 8d6[force]]] damage.

\n

Each creature in the area must attempt a @Check[type:fortitude|dc:22|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is pushed 5 feet.

\n

Critical Failure The creature takes double damage and is pushed 10 feet.

" }, @@ -246,15 +240,13 @@ "name": "Sudden Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Kayajima guardian propels itself with jets of blue energy from its feet, dashing up to a foe and swinging its fist. It Strides twice. If it ends its movement within melee range of at least one enemy, it can make an energized fist Strike against that enemy.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/kobold-warrior-pfs-2-11.json b/packs/data/pfs-season-2-bestiary.db/kobold-warrior-pfs-2-11.json index e38675d6b79..1c0ce2b4a78 100644 --- a/packs/data/pfs-season-2-bestiary.db/kobold-warrior-pfs-2-11.json +++ b/packs/data/pfs-season-2-bestiary.db/kobold-warrior-pfs-2-11.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -598,15 +596,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -658,15 +654,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra 1d4 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/leaded-skeleton.json b/packs/data/pfs-season-2-bestiary.db/leaded-skeleton.json index e7dac34aea6..71034fa9f5d 100644 --- a/packs/data/pfs-season-2-bestiary.db/leaded-skeleton.json +++ b/packs/data/pfs-season-2-bestiary.db/leaded-skeleton.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -193,15 +189,13 @@ "name": "Lead Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The leaded skeleton is hit by a melee attack

\n
\n

Effect A cloud of lead dust is released, forming a @Template[type:burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

" }, @@ -234,15 +228,13 @@ "name": "Rapid Lead Poison", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.

\n

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (2 rounds)

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/lesser-bruorsivi-mandragora.json b/packs/data/pfs-season-2-bestiary.db/lesser-bruorsivi-mandragora.json index a266913d4f2..89e6c6fa7f7 100644 --- a/packs/data/pfs-season-2-bestiary.db/lesser-bruorsivi-mandragora.json +++ b/packs/data/pfs-season-2-bestiary.db/lesser-bruorsivi-mandragora.json @@ -103,15 +103,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Blood Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

" }, @@ -181,15 +177,13 @@ "name": "Blood Drain", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The mandragora has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The mandragora drains blood from the creature it has grabbed, dealing [[/r {1d6}]]{1d6 damage}. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing of any kind or amount.

" }, @@ -220,15 +214,13 @@ "name": "Bruorsivi Sap Infusion", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[fire]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 1d6[fire]]] damage and stupefied 1 (1 round)

\n

Stage 3 [[/r 2d6[fire]]] damage and stupefied 1 (1 round)

" }, @@ -261,15 +253,13 @@ "name": "Piercing Shriek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a @Check[type:will|dc:20] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is sickened 2 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

" }, @@ -310,15 +300,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/lesser-skeletal-cyclops.json b/packs/data/pfs-season-2-bestiary.db/lesser-skeletal-cyclops.json index ca79430ddf5..e6b7c910eb0 100644 --- a/packs/data/pfs-season-2-bestiary.db/lesser-skeletal-cyclops.json +++ b/packs/data/pfs-season-2-bestiary.db/lesser-skeletal-cyclops.json @@ -333,15 +333,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -377,15 +375,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -423,15 +419,13 @@ "name": "Broad Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton makes two Strikes with its bo staff against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -462,15 +456,13 @@ "name": "Explosive Death", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take [[/r 1d6[slashing]]] damage with a @Check[type:reflex|dc:15|basic:true] save

" @@ -502,15 +494,13 @@ "name": "Terrifying Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton Strides and makes a claw Strike with a +2 circumstance bonus to damage circumstance bonus to damage. If the strike hits, the skeleton attempts to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} the target.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/lion-pfs-2-13.json b/packs/data/pfs-season-2-bestiary.db/lion-pfs-2-13.json index 56244429b67..b786d380ac9 100644 --- a/packs/data/pfs-season-2-bestiary.db/lion-pfs-2-13.json +++ b/packs/data/pfs-season-2-bestiary.db/lion-pfs-2-13.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the lion's allies.

" }, @@ -235,15 +229,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lion Strides and makes a Strike at the end of that movement. If the lion began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -279,15 +271,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -341,15 +331,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-3-4.json b/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-3-4.json index 786f198112c..6c2d91ba962 100644 --- a/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-3-4.json @@ -517,15 +517,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -556,15 +554,13 @@ "name": "Formation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Morgroar is adjacent to at least two other allies, he gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -632,15 +628,13 @@ "name": "General's Cry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

" }, @@ -671,15 +665,13 @@ "name": "Polearm Critical Specialization", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the target of the critical hit is moved 5 feet in a direction of Morgroar's choice.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-5-6.json b/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-5-6.json index 65104c1eeae..defa58e15a2 100644 --- a/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/master-sergeant-morgroar-5-6.json @@ -517,15 +517,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -556,15 +554,13 @@ "name": "Formation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Morgroar is adjacent to at least two other allies, he gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -632,15 +628,13 @@ "name": "General's Cry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

" }, @@ -671,15 +665,13 @@ "name": "Polearm Critical Specialization", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the target of the critical hit is moved 5 feet in a direction of Morgroar's choice.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-1-2.json b/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-1-2.json index e84f60fea25..cd71dae66ff 100644 --- a/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-1-2.json @@ -8,15 +8,13 @@ "name": "Jaws", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks on the tile.

\n
\n

Effect The jaws of the trap snap shut, Striking the triggering creature. The triggering creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the trap is disabled or a creature succeeds at a Athletics check to Force it Open. A creature who critically fails the check to Force it Open instead tightens the trap, dealing [[/r (1d6+3)[piercing]]] damage to the immobilized creature.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-3-4.json b/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-3-4.json index 98666331bc1..5ba67b99b5e 100644 --- a/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/mechanical-jaws-3-4.json @@ -8,15 +8,13 @@ "name": "Jaws", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks on the tile.

\n
\n

Effect The jaws of the trap snap shut, Striking the triggering creature. The triggering creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the trap is disabled or a creature succeeds at a Athletics check to Force it Open. A creature who critically fails the check to Force it Open instead tightens the trap, dealing [[/r (2d6+6)[piercing]]] damage to the immobilized creature.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mephit-swarm-5-6.json b/packs/data/pfs-season-2-bestiary.db/mephit-swarm-5-6.json index 23deb686542..29c4bb8a1d8 100644 --- a/packs/data/pfs-season-2-bestiary.db/mephit-swarm-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/mephit-swarm-5-6.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Fast Healing 2", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -102,15 +98,13 @@ "name": "Breath Weapon", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mephit swarm breathes energy in a @Template[type:cone|distance:15] that deals [[/r {1d6[acid],1d6[cold],1d6[electric],1d6[fire]}]]{1d6 acid, 1d6 cold, 1d6 electric, and 1d6 fire damage} to each creature within the area (@Check[type:reflex|dc:20|basic:true] save).

\n

The mephit swarm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -149,15 +143,13 @@ "name": "Swarming Claws", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:20|basic:true] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mephit-swarm-7-8.json b/packs/data/pfs-season-2-bestiary.db/mephit-swarm-7-8.json index a4fd8cca8c2..51cd31b037c 100644 --- a/packs/data/pfs-season-2-bestiary.db/mephit-swarm-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/mephit-swarm-7-8.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Fast Healing 2", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -102,15 +98,13 @@ "name": "Breath Weapon", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mephit swarm breathes energy in a @Template[type:cone|distance:15] that deals [[/r {1d10[acid],1d10[cold],1d10[electric],1d10[fire]}]]{1d10 acid, 1d10 cold, 1d10 electric, and 1d10 fire damage} to each creature within the area (@Check[type:reflex|dc:22|basic:true] save).

\n

The mephit swarm can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -149,15 +143,13 @@ "name": "Swarming Claws", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[piercing]]] damage (@Check[type:reflex|dc:22|basic:true] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-1-2.json b/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-1-2.json index d976645ef38..6c45c1e2f35 100644 --- a/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-1-2.json @@ -430,15 +430,13 @@ "name": "Trapped Prey", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mercenary trapper's attacks deal an extra 1d4 precision damage to creatures that are @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by a mechanical jaws trap.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-3-4.json b/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-3-4.json index 6ef8627b110..5f6d617ddae 100644 --- a/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/mercenary-trapper-3-4.json @@ -567,15 +567,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -606,15 +604,13 @@ "name": "Trapped Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mercenary trapper's attacks deal an extra 1d6 precision damage to creatures that are @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by a mechanical jaws trap.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-5-6.json b/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-5-6.json index 0bdfd2b2b85..87c251d08e8 100644 --- a/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-5-6.json @@ -136,15 +136,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -180,15 +178,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -219,15 +215,13 @@ "name": "Mirror Beam", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mishka can make ranged Strikes by reflecting sunlight off the mirror on his back. Mishka can target only creatures that are above him in elevation with this ability, including those on his back.

" }, @@ -258,15 +252,13 @@ "name": "Rolling Thunder Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, claw, @Check[type:reflex|dc:25|basic:true] save.

\n
\n

When Mishka tramples an enemy, he simply rolls over them. Creatures that fail their save are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, though if they succeed at an Athletics check to Grapple, as a reaction, at the same DC as Rolling Thunder Trample, they grab hold of Mishka's fur and end Mishka's turn on his back.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -297,15 +289,13 @@ "name": "Rush", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mishka Strides and makes a Strike at the end of that movement. During the Stride, he gains a +10-foot circumstance bonus to his Speed.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-7-8.json b/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-7-8.json index c0a8faa80ab..0c0aca28a19 100644 --- a/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/mishka-the-bear-7-8.json @@ -134,15 +134,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -178,15 +176,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -217,15 +213,13 @@ "name": "Mirror Beam", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mishka can make ranged Strikes by reflecting sunlight off the mirror on his back. Mishka can target only creatures that are above him in elevation with this ability, including those on his back.

" }, @@ -256,15 +250,13 @@ "name": "Rolling Thunder Trample", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, claw, @Check[type:reflex|dc:28|basic:true] save.

\n
\n

When Mishka tramples an enemy, he simply rolls over them. Creatures that fail their save are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, though if they succeed at an Athletics check to Grapple, as a reaction, at the same DC as Rolling Thunder Trample, they grab hold of Mishka's fur and end Mishka's turn on his back.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -295,15 +287,13 @@ "name": "Rush", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mishka Strides and makes a Strike at the end of that movement. During the Stride, he gains a +10-foot circumstance bonus to his Speed.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mother-forsythe-3-4.json b/packs/data/pfs-season-2-bestiary.db/mother-forsythe-3-4.json index 622ba05ee5a..25f652e84a5 100644 --- a/packs/data/pfs-season-2-bestiary.db/mother-forsythe-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/mother-forsythe-3-4.json @@ -1994,15 +1994,13 @@ "name": "Low-Light Vision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2033,15 +2031,13 @@ "name": "Maiden's Mending", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per minute

\n

Trigger Mother Forsythe casts a non-cantrip occult spell

\n
\n

Effect Mother Forsythe gains 2 temporary Hit Points that last until the end of her next turn.

" }, @@ -2072,15 +2068,13 @@ "name": "Mist Child", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mother Forsythe blends in with unnatural subtlety. When she is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, the DC of the flat check to target her is increased to 6 if she's concealed or 12 if she's hidden.

" }, @@ -2116,15 +2110,13 @@ "name": "Sneak Attack", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mother Forsythe deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mother-forsythe-5-6.json b/packs/data/pfs-season-2-bestiary.db/mother-forsythe-5-6.json index e89cd656c00..562418cfb34 100644 --- a/packs/data/pfs-season-2-bestiary.db/mother-forsythe-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/mother-forsythe-5-6.json @@ -2226,15 +2226,13 @@ "name": "Low-Light Vision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2265,15 +2263,13 @@ "name": "Maiden's Mending", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Frequency once per minute

\n

Trigger Mother Forsythe casts a non-cantrip occult spell

\n
\n

Effect Mother Forsythe gains 3 temporary Hit Points that last until the end of her next turn.

" }, @@ -2304,15 +2300,13 @@ "name": "Mist Child", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mother Forsythe blends in with unnatural subtlety. When she is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, the DC of the flat check to target her is increased to 6 if she's concealed or 12 if she's hidden.

" }, @@ -2348,15 +2342,13 @@ "name": "Sneak Attack", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mother Forsythe deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-3-4.json b/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-3-4.json index 03c6273879e..3e48408af6f 100644 --- a/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-3-4.json @@ -443,15 +443,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -482,15 +480,13 @@ "name": "Rage", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Murta isn't @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or raging

\n
\n

Effect Murta gains 9 temporary Hit Points that last until the rage ends. While raging, she deals 8 additional damage with melee attacks, gains a +10-foot status bonus to her Speed, and takes a -1 penalty to AC. Murta can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies she can perceive, or until she falls unconscious.

\n

Once the rage ends, Murta can't Rage again for 1 minute.

" }, @@ -556,15 +552,13 @@ "name": "Raging Intimidation", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While Murta is raging, her @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} action gains the rage trait, allowing her to use it while raging.

" }, @@ -595,15 +589,13 @@ "name": "Shoving Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Murta makes a mighty attack that knocks foes back. She makes a melee Strike. On a hit, the target is pushed back 5 feet. On a critical hit, the target is pushed back 10 feet

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-5-6.json b/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-5-6.json index e488240b6ab..1d9818eb372 100644 --- a/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/murta-kronniksdottir-5-6.json @@ -443,15 +443,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -482,15 +480,13 @@ "name": "Rage", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Murta isn't fatigued or raging

\n
\n

Effect Murta gains 9 temporary Hit Points that last until the rage ends. While raging, she deals 8 additional damage with melee attacks, gains a +10- foot status bonus to her Speed, and takes a -1 penalty to AC. Murta can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies she can perceive, or until she falls unconscious.

\n

Once the rage ends, Murta can't again for 1 minute.

" }, @@ -556,15 +552,13 @@ "name": "Raging Intimidation", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While Murta is raging, her @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} action gains the rage trait, allowing her to use it while raging.

" }, @@ -595,15 +589,13 @@ "name": "Shoving Blow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Murta makes a mighty attack that knocks foes back. She makes a melee Strike. On a hit, the target is pushed back 5 feet. On a critical hit, the target is pushed back 10 feet

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-1-2.json b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-1-2.json index 2022ff28940..96716ee4ab3 100644 --- a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-1-2.json @@ -8,15 +8,13 @@ "name": "Portal", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The PCs approach the mushroom ring

\n
\n

Effect A @UUID[Compendium.pf2e.pathfinder-bestiary.Pugwampi]{Pugwampi} emerges from the portal to defend it, and the hazard then rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-3-4.json b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-3-4.json index dbaa0a9e86c..d8efa6fe929 100644 --- a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-3-4.json @@ -8,15 +8,13 @@ "name": "Portal", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The PCs approach the mushroom ring

\n
\n

Effect A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Nuglub]{Nuglub} emerges from the portal to defend it, and the hazard then rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-5-6.json b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-5-6.json index 483923e8851..a3461e4cd61 100644 --- a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-5-6.json @@ -8,15 +8,13 @@ "name": "Portal", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The PCs approach the mushroom ring

\n
\n

Effect A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Korred]{Korred} emerges from the portal to defend it, and the hazard then rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-7-8.json b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-7-8.json index 87dca67277e..af61b43298a 100644 --- a/packs/data/pfs-season-2-bestiary.db/mushroom-ring-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/mushroom-ring-7-8.json @@ -8,15 +8,13 @@ "name": "Portal", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The PCs approach the mushroom ring

\n
\n

Effect An @UUID[Compendium.pf2e.pathfinder-bestiary.Elananx]{Elananx} emerges from the portal to defend it, and the hazard then rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/mutated-trollhound.json b/packs/data/pfs-season-2-bestiary.db/mutated-trollhound.json index 5ec65251ada..b8e446c0d17 100644 --- a/packs/data/pfs-season-2-bestiary.db/mutated-trollhound.json +++ b/packs/data/pfs-season-2-bestiary.db/mutated-trollhound.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -144,15 +140,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Fire)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -194,15 +188,13 @@ "name": "Bloodfire Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]{ Fortitude}

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 3 Enfeebled 1 and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 day)

\n

Stage 5 Enfeebled 2, Clumsy 2, and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

" }, @@ -235,15 +227,13 @@ "name": "Pack Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The trollhound deals an extra [[/r 1d6]] damage to any creature within reach of at least two of the trollhound's allies.

" }, @@ -295,15 +285,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/nuglub-pfs-2-00.json b/packs/data/pfs-season-2-bestiary.db/nuglub-pfs-2-00.json index 0bd75f451f6..512802584cb 100644 --- a/packs/data/pfs-season-2-bestiary.db/nuglub-pfs-2-00.json +++ b/packs/data/pfs-season-2-bestiary.db/nuglub-pfs-2-00.json @@ -642,15 +642,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -681,15 +679,13 @@ "name": "Kneecapper", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A Medium creature within the nuglub's reach leaves a square during its move action

\n
\n

Effect The nuglub lashes out at the triggering creature's knees and tries to knock them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The nuglub makes an @Check[type:acrobatics] check against the creature's Reflex DC. On a success, the target falls and lands prone.

" }, @@ -727,15 +723,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nuglub's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} targets, or 1d10 precision damage if the target is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -802,15 +796,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ogre-spider-pfs-2-18.json b/packs/data/pfs-season-2-bestiary.db/ogre-spider-pfs-2-18.json index 003669f3a76..8ddbd92b5f9 100644 --- a/packs/data/pfs-season-2-bestiary.db/ogre-spider-pfs-2-18.json +++ b/packs/data/pfs-season-2-bestiary.db/ogre-spider-pfs-2-18.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Web Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ogre spider has imprecise @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} to detect the vibrations of creatures touching its web.

" }, @@ -172,15 +168,13 @@ "name": "Eerie Flexibility", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ogre spider can fit through tight spaces as if it were a Large creature. While @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeezing}, it can move at its full speed.

" }, @@ -211,15 +205,13 @@ "name": "Ogre Spider Venom", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 1d6 poison damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, Clumsy 1, and Enfeebled 1 (1 round)

\n

Stage 4 2d6 poison damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -252,15 +244,13 @@ "name": "Web Trap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the ogre spider's web attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and stuck to the nearest surface until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 22).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ogthup-5-6.json b/packs/data/pfs-season-2-bestiary.db/ogthup-5-6.json index 6fbcb72aec9..96abc583dbb 100644 --- a/packs/data/pfs-season-2-bestiary.db/ogthup-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/ogthup-5-6.json @@ -279,15 +279,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -318,15 +316,13 @@ "name": "Handout Information", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

In combat, Ogthup is a minion. Once per round, any PC can spend an action to command Ogthup (this has the auditory, concentrate, and linguistic traits), and have her take two actions. If reduced below 15 HP, Ogthup scampers away and dives into a snowdrift, to return once the coast is clear. If reduced to 0 HP, she falls unconscious rather than dying immediately.

" }, @@ -357,15 +353,13 @@ "name": "Sidle-Stab!-Scamper", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ogthup takes a Stride action, and at any point during her move can take a Strike action.

" }, @@ -396,15 +390,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ogthup deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ogthup-7-8.json b/packs/data/pfs-season-2-bestiary.db/ogthup-7-8.json index bdd1946795a..a28d6d6dc60 100644 --- a/packs/data/pfs-season-2-bestiary.db/ogthup-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/ogthup-7-8.json @@ -279,15 +279,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -318,15 +316,13 @@ "name": "Handout Information", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

In combat, Ogthup is a minion. Once per round, any PC can spend an action to command Ogthup (this has the auditory, concentrate, and linguistic traits), and have her take two actions. If reduced below 15 HP, Ogthup scampers away and dives into a snowdrift, to return once the coast is clear. If reduced to 0 HP, she falls unconscious rather than dying immediately.

" }, @@ -357,15 +353,13 @@ "name": "Sidle-Stab!-Scamper", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ogthup takes a Stride action, and at any point during her move can take a Strike action.

" }, @@ -396,15 +390,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ogthup deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-5-6.json b/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-5-6.json index 515234a5907..fbe326d4dbd 100644 --- a/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-5-6.json @@ -2049,15 +2049,13 @@ "name": "Canny Reversal", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An opponent within the Onyx Alliance agent's reach critically fails on a melee Strike targeted at the agent

\n
\n

Effect The Onyx Alliance agent makes a melee Strike or Trip attempt against the opponent and then Steps.

" }, @@ -2088,15 +2086,13 @@ "name": "Shadow Retreat", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "defensive", "description": { "value": "

Frequency once per year

\n
\n

Effect Activating a special ritual taught through the Onyx Alliance, the agent teleports to a safe house located in the Shadow Plane.

\n

Simultaneous with the teleportation, a @Template[type:emanation|distance:5] of darkness appears where the agent once stood. The darkness lasts for one minute.

" }, @@ -2141,15 +2137,13 @@ "name": "Sneak Attack", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Onyx Alliance agents deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-7-8.json b/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-7-8.json index 8332e32aac6..e28e70fe208 100644 --- a/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/onyx-alliance-agent-7-8.json @@ -2584,15 +2584,13 @@ "name": "Canny Reversal", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An opponent within the Onyx Alliance agent's reach critically fails on a melee Strike targeted at the agent

\n
\n

Effect The Onyx Alliance agent makes a melee Strike or Trip attempt against the opponent and then Steps.

" }, @@ -2623,15 +2621,13 @@ "name": "Shadow Retreat", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "defensive", "description": { "value": "

Frequency once per year

\n
\n

Effect Activating a special ritual taught through the Onyx Alliance, the agent teleports to a safe house located in the Shadow Plane.

\n

Simultaneous with the teleportation, a @Template[type:emanation|distance:5] of darkness appears where the agent once stood. The darkness lasts for one minute.

" }, @@ -2676,15 +2672,13 @@ "name": "Sneak Attack", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Onyx Alliance agents deals an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/perizia-5-6.json b/packs/data/pfs-season-2-bestiary.db/perizia-5-6.json index 832412216e4..6e2f8d86c52 100644 --- a/packs/data/pfs-season-2-bestiary.db/perizia-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/perizia-5-6.json @@ -1116,15 +1116,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1160,15 +1158,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -1204,15 +1200,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1248,15 +1242,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1287,15 +1279,13 @@ "name": "It's My Desire", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A planar nixie uses Grant Desire to grant Perizia's request

\n
\n

Effect Perizia uses her power over wishes to amplify the nixie's ability. The planar nixie can duplicate a spell of up to 3rd level instead of a spell of up to 2nd level.

" }, @@ -1326,15 +1316,13 @@ "name": "Vortex", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura's emanation that is also in the same body of water as Perizia is difficult terrain for swimming creatures. Creatures with the water trait are immune.

" }, @@ -1383,15 +1371,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Perizia can take on the appearance of any water elemental or humanoid. This ability doesn't change her Speed or her attack and damage bonuses with her Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1427,15 +1413,13 @@ "name": "Improvised Wishcraft", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect Perizia goads a creature into making a wish she can twist. Though Perizia isn't a noble genie and doesn't have access to the full power of the @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell, her aspirations for power and studies of wishcraft have given her a lesser ability to twist the desires of others into ruin. The creature chooses the type of wish: a wish for power, a wish for wealth, or a wish for happiness. Once the type of wish is chosen, the creature attempts a @Check[type:will|dc:22] save. The effects of all granted wishes end after 1 hour. After attempting a saving throw, a creature is temporarily immune to this ability for 24 hours.

\n
\n

Critical Success The creature phrases its wish with the precision necessary to get a good outcome. The benefit it receives depends on the type of wish it made.

\n
    \n
  • Wish for power-A burst of water empowers the creature's attacks. The creature's attacks deal an additional [[/r 1d4[bludgeoning]]] damage.
  • \n
  • Wish for wealth-A sack appears at the creature's waist, containing obvious fake coins and one of the following, of the creature's choice: 1 @UUID[Compendium.pf2e.equipment-srd.Healing Potion (Moderate)]{Healing Potion (Moderate)}, 1 @UUID[Compendium.pf2e.equipment-srd.Oil of Unlife (Moderate)]{Oil of Unlife (Moderate)} , or 5 vials of @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Bottled Lightning (Moderate)}. After 1 hour, all of these objects disappear.
  • \n
  • Wish for happiness-The creature feels hopeful and inspired, gaining a +1 status bonus to attack rolls and saves against fear effects.
  • \n
\n

Success The creature resists making the wish.

\n

Failure The creature's wish is twisted to cause it harm. The penalty it receives depends on the type of wish it made.

\n
    \n
  • Wish for power-The creature's body is rapidly pushed to its limits of physical exertion and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.
  • \n
  • Wish for wealth-The creature's pockets and bags fill with temporary treasures that resist all attempts to discard. The creature is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}.
  • \n
  • Wish for happiness-Tiny flashes of pleasant emotions and positive memories flicker across the creature's mind, interspersing with reality in a profoundly disorienting manner. The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and can't reduce this condition until the effects of the wish end.
  • \n
\n

Critical Failure The creature phrases its wish poorly, and Perizia easily twists the outcome. In addition to the failure effect of the creature's chosen type of wish, the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1469,15 +1453,13 @@ "name": "Skewer", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Perizia makes a trident Strike, dealing an extra [[/r 1d4[bleed]]] on a hit ([[/r 2d4[bleed]]] on a critical hit).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/perizia-7-8.json b/packs/data/pfs-season-2-bestiary.db/perizia-7-8.json index 4122803d589..bdffe37ddfb 100644 --- a/packs/data/pfs-season-2-bestiary.db/perizia-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/perizia-7-8.json @@ -1116,15 +1116,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1160,15 +1158,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -1204,15 +1200,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1248,15 +1242,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1287,15 +1279,13 @@ "name": "It's My Desire", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A planar nixie uses Grant Desire to grant Perizia's request

\n
\n

Effect Perizia uses her power over wishes to amplify the nixie's ability. The planar nixie can duplicate a spell of up to 4th level instead of a spell of up to 3rd level.

" }, @@ -1326,15 +1316,13 @@ "name": "Vortex", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura's emanation that is also in the same body of water as Perizia is difficult terrain for swimming creatures. Creatures with the water trait are immune.

" }, @@ -1383,15 +1371,13 @@ "name": "Change Shape", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Perizia can take on the appearance of any water elemental or humanoid. This ability doesn't change her Speed or her attack and damage bonuses with her Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1427,15 +1413,13 @@ "name": "Improvised Wishcraft", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect Perizia goads a creature into making a wish she can twist. Though Perizia isn't a noble genie and doesn't have access to the full power of the @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell, her aspirations for power and studies of wishcraft have given her a lesser ability to twist the desires of others into ruin. The creature chooses the type of wish: a wish for power, a wish for wealth, or a wish for happiness. Once the type of wish is chosen, the creature attempts a @Check[type:will|dc:26] save. The effects of all granted wishes end after 1 hour. After attempting a saving throw, a creature is temporarily immune to this ability for 24 hours.

\n
\n

Critical Success The creature phrases its wish with the precision necessary to get a good outcome. The benefit it receives depends on the type of wish it made.

\n
    \n
  • Wish for power-A burst of water empowers the creature's attacks. The creature's attacks deal an additional [[/r 1d4[bludgeoning]]] damage.
  • \n
  • Wish for wealth-A sack appears at the creature's waist, containing obvious fake coins and one of the following, of the creature's choice: 1 @UUID[Compendium.pf2e.equipment-srd.Healing Potion (Moderate)]{Healing Potion (Moderate)}, 1 @UUID[Compendium.pf2e.equipment-srd.Oil of Unlife (Moderate)]{Oil of Unlife (Moderate)} , or 5 vials of @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Moderate)]{Bottled Lightning (Moderate)}. After 1 hour, all of these objects disappear.
  • \n
  • Wish for happiness-The creature feels hopeful and inspired, gaining a +1 status bonus to attack rolls and saves against fear effects.
  • \n
\n

Success The creature resists making the wish.

\n

Failure The creature's wish is twisted to cause it harm. The penalty it receives depends on the type of wish it made.

\n
    \n
  • Wish for power-The creature's body is rapidly pushed to its limits of physical exertion and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.
  • \n
  • Wish for wealth-The creature's pockets and bags fill with temporary treasures that resist all attempts to discard. The creature is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}.
  • \n
  • Wish for happiness-Tiny flashes of pleasant emotions and positive memories flicker across the creature's mind, interspersing with reality in a profoundly disorienting manner. The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and can't reduce this condition until the effects of the wish end.
  • \n
\n

Critical Failure The creature phrases its wish poorly, and Perizia easily twists the outcome. In addition to the failure effect of the creature's chosen type of wish, the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1469,15 +1453,13 @@ "name": "Skewer", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Perizia makes a trident Strike, dealing an extra [[/r 1d4[bleed]]] on a hit ([[/r 2d4[bleed]]] on a critical hit).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/pixie-pfs-2-00.json b/packs/data/pfs-season-2-bestiary.db/pixie-pfs-2-00.json index de48df9b584..a584105f6d5 100644 --- a/packs/data/pfs-season-2-bestiary.db/pixie-pfs-2-00.json +++ b/packs/data/pfs-season-2-bestiary.db/pixie-pfs-2-00.json @@ -1465,15 +1465,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1509,15 +1507,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1553,15 +1549,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1610,15 +1604,13 @@ "name": "Sprinkle Pixie Dust", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pixie sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's Will save. On a critical hit, the target treats its save result as one degree worse.

\n
    \n
  • Charm @Check[type:will|dc:21|traits:emotion,enchantment,incapacitation,mental] (emotion, enchantment, incapacitation, mental) The target suffers the effects of a @UUID[Compendium.pf2e.spells-srd.Charm]{Charm} spell, except it doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.
  • \n
  • Memory Loss @Check[type:will|dc:21|traits:divination,mental] (divination, mental) On a failed Will save, the target loses the last 5 minutes of its memory.
  • \n
  • Sleep @Check[type:will|dc:21|traits:enchantment,incapacitation,mental,sleep] (enchantment, incapacitation, mental, sleep) The target suffers the effects of a 3rd-level @UUID[Compendium.pf2e.spells-srd.Sleep]{Sleep} spell.
  • \n
  • Subdual @Check[type:will|dc:21|basic:true|traits:enchantment,mental,nonlethal] (enchantment, mental, nonlethal) The target takes [[/r 4d6[mental]]] damage, depending on its basic Will save.
  • \n
" }, diff --git a/packs/data/pfs-season-2-bestiary.db/plague-zombie-pfs-2-15.json b/packs/data/pfs-season-2-bestiary.db/plague-zombie-pfs-2-15.json index 5430be4731e..1a97688ada9 100644 --- a/packs/data/pfs-season-2-bestiary.db/plague-zombie-pfs-2-15.json +++ b/packs/data/pfs-season-2-bestiary.db/plague-zombie-pfs-2-15.json @@ -135,15 +135,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -174,15 +172,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -218,15 +214,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -264,15 +258,13 @@ "name": "Zombie Rot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease.

\n
\n

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 1d6[negative]]] damage (1 day)

\n

Stage 3 1d6 negative damage (1 day)

\n

Stage 4 1d6 negative damage (1 day)

\n

Stage 5 dead, rising as a plague zombie immediately

" }, @@ -311,15 +303,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/planar-cracks-5-6.json b/packs/data/pfs-season-2-bestiary.db/planar-cracks-5-6.json index 44c8763d425..7b69abd5d2f 100644 --- a/packs/data/pfs-season-2-bestiary.db/planar-cracks-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/planar-cracks-5-6.json @@ -8,15 +8,13 @@ "name": "Elemental Surge", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-mephit creature enters the manor

\n
\n

Effect Raw elemental energy seeps into the Material Plane. The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/planar-cracks-7-8.json b/packs/data/pfs-season-2-bestiary.db/planar-cracks-7-8.json index 090fa897c3c..84bd2baa730 100644 --- a/packs/data/pfs-season-2-bestiary.db/planar-cracks-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/planar-cracks-7-8.json @@ -8,15 +8,13 @@ "name": "Elemental Surge", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-mephit creature enters the manor

\n
\n

Effect Raw elemental energy seeps into the Material Plane. The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/planar-nixie.json b/packs/data/pfs-season-2-bestiary.db/planar-nixie.json index 18f82ec34dd..b369abbb053 100644 --- a/packs/data/pfs-season-2-bestiary.db/planar-nixie.json +++ b/packs/data/pfs-season-2-bestiary.db/planar-nixie.json @@ -494,15 +494,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -533,15 +531,13 @@ "name": "Wild Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The planar nixie can use Diplomacy to @UUID[Compendium.pf2e.action-macros.Make an Impression: Diplomacy]{Make an Impression} on and make very simple Requests of aquatic or amphibious animals and elementals.

" }, @@ -572,15 +568,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -629,15 +623,13 @@ "name": "Grant Desire", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The planar nixie can duplicate a spell of up to 2nd level, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular planar nixie's Grant Desire ability.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-1-2.json b/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-1-2.json index 4722ef14449..378be11e051 100644 --- a/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-1-2.json @@ -8,15 +8,13 @@ "name": "Brittle Shatter", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to pick up or move the potion

\n
\n

Effect The bottle shatters into pieces that fill a @Template[type:burst|distance:5]. The burst deals [[/r 1[piercing]]] damage (@Check[type:reflex|dc:19|basic:true] save). A creature who takes any damage is exposed to fermented potion.

" }, @@ -49,15 +47,13 @@ "name": "Fermented Poison", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]{ Fortitude}

\n

Maximum Duration 4 hours

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 hour)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 hour)

\n

Stage 3 [[/r 2d6[poison]]] damage and clumsy 2 (1 hour)

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-3-4.json b/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-3-4.json index 364de2038cf..5456e7416bb 100644 --- a/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/pressurized-bottle-3-4.json @@ -8,15 +8,13 @@ "name": "Brittle Shatter", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature tries to pick up or move the potion

\n
\n

Effect The bottle shatters into pieces that fill a @Template[type:burst|distance:5]. The burst deals [[/r 4[piercing]]] damage (@Check[type:reflex|dc:22|basic:true] save). A creature who takes any damage is exposed to fermented potion.

" }, @@ -49,15 +47,13 @@ "name": "Fermented Poison", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 4 hours

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 hour)

\n

Stage 2 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 hour)

\n

Stage 3 [[/r 2d8[poison]]] damage and clumsy 2 (1 hour)

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/quickling-pfs-2-00.json b/packs/data/pfs-season-2-bestiary.db/quickling-pfs-2-00.json index fd03fdb1888..86b46f588df 100644 --- a/packs/data/pfs-season-2-bestiary.db/quickling-pfs-2-00.json +++ b/packs/data/pfs-season-2-bestiary.db/quickling-pfs-2-00.json @@ -798,15 +798,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -837,15 +835,13 @@ "name": "Can't Catch Me", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The quickling is targeted by a Strike

\n
\n

Effect The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.

" }, @@ -892,15 +888,13 @@ "name": "Slow Susceptibility", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The quickling takes a -2 status penalty to saving throws against effects that cause the @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.

" }, @@ -931,15 +925,13 @@ "name": "Fade from View", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The quickling used no attack, manipulate, or move actions in the previous round

\n
\n

Effect The quickling becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} until it uses an attack, manipulate, or move action.

\n

The quickling can't use Fade from View again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -975,15 +967,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quickling's Strikes deal an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1032,15 +1022,13 @@ "name": "Supernatural Speed", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/qxal-the-thorned-monarch.json b/packs/data/pfs-season-2-bestiary.db/qxal-the-thorned-monarch.json index 4ef2bfaa16e..20f87d48ab2 100644 --- a/packs/data/pfs-season-2-bestiary.db/qxal-the-thorned-monarch.json +++ b/packs/data/pfs-season-2-bestiary.db/qxal-the-thorned-monarch.json @@ -4013,15 +4013,13 @@ "name": "Low-Light Vision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4057,15 +4055,13 @@ "name": "At-Will Spells", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -4101,15 +4097,13 @@ "name": "Constant Spells", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4140,15 +4134,13 @@ "name": "Blood Siphon", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet takes @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Bleed Damage}.

\n
\n

Effect The shed blood disperses into a fine mist that Qxal siphons up with their proboscis. Qxal regains [[/r 14[hp]]]{14 HP}.

" }, @@ -4176,15 +4168,13 @@ "name": "Hallucinatory Scale Dust", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Fey glamours shed from Qxal's wings like scale dust, causing hallucinations. A creature entering the aura or starting its turn in the area must attempt a @Check[type:will|dc:25] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to the scale dust for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature hallucinates that it is beginning to transform into a plant or animal native to their homeland, becoming either @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, at Qxal's choice. The condition lasts for 1 hour. Each time a creature fails this save, Qxal can choose an additional condition.

\n

Critical Failure As failure, but the condition value is 2 (@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}).

" }, @@ -4226,15 +4216,13 @@ "name": "Cooperative Growth", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Qxal's last action was a successful Strike against a creature adjacent to a natural surface.

\n
\n

Effect Vines sprout from the surface, wrapping around the target's limbs. The creature gains the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} condition. To escape, the creature must succeed on a DC 28 Escape check or break the vines (AC 20, Hardness 4, HP 36, BT 18, weakness 10 to slashing).

" }, @@ -4262,15 +4250,13 @@ "name": "Flutter", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Qxal Flies. Any creature they pass within 30 feet of during their Flutter is exposed to their hallucinatory scale dust.

" }, @@ -4298,15 +4284,13 @@ "name": "Grasping Visions", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Qxal causes one creature within 60 feet who is under a condition from Qxal's hallucinatory scale dust aura to see visions of grasping vines and swarming insects, impeding the target's every move. All squares count as difficult terrain for that creature until the end of Qxal's next turn, and during that time they gain no benefit from any ability that would allow them to ignore difficult terrain.

" }, @@ -4338,15 +4322,13 @@ "name": "Secret Spells", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Qxal knows how to disguise the manifestations of their spellcasting to catch their foes off guard. If the next action they use is Casting a Spell that has a verbal component, they can remove the verbal component. This makes the spell quieter and allows them to cast it in areas where sound can't carry. Additionally, if Qxal has cover or greater cover against or is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from one or more observers while Casting a Spell, they can attempt a @Check[type:stealth] check against one or more of those observers' Perception DC. If they succeed at their check against an observer's DC, that observer doesn't notice Qxal is casting a spell.

" }, @@ -4374,15 +4356,13 @@ "name": "Woodland Stride", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Qxal can pass freely through even the densest jungle. They ignore difficult terrain caused by plants, including plants manipulated by magic.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ragewight-3-4.json b/packs/data/pfs-season-2-bestiary.db/ragewight-3-4.json index 647186ea3c1..14849c2b016 100644 --- a/packs/data/pfs-season-2-bestiary.db/ragewight-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/ragewight-3-4.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -147,15 +143,13 @@ "name": "Drain Life", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the ragewight damages a living creature with its claw Strike, the ragewight gains 3 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt to the creature by the ragewight increases the amount of drain by 1 on a failed save, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -189,15 +183,13 @@ "name": "Furious Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature uses a move action to leave a square adjacent to the ragewight

\n
\n

Effect The ragewight attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the target.

" }, @@ -228,15 +220,13 @@ "name": "Rage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ragewight goes into a frenzy, gaining 8 temporary Hit Points. Its Strikes deal 2 additional damage, and it takes a -1 penalty to AC.

\n

This lasts for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -290,15 +280,13 @@ "name": "Wight Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a ragewight's claw Strike rises as a spawned wight after [[/br 1d4 #rounds]]{1d4 rounds}. This spawned wight is under the command of the ragewight that killed it. It doesn't have the drain life or wight spawn abilities and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer clumsy.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ragewight-5-6.json b/packs/data/pfs-season-2-bestiary.db/ragewight-5-6.json index c1059a6e358..8d310db12d5 100644 --- a/packs/data/pfs-season-2-bestiary.db/ragewight-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/ragewight-5-6.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -147,15 +143,13 @@ "name": "Drain Life", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the ragewight damages a living creature with its claw Strike, the ragewight gains 3 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt to the creature by the ragewight increases the amount of drain by 1 on a failed save, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -189,15 +183,13 @@ "name": "Furious Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature uses a move action to leave a square adjacent to the ragewight

\n
\n

Effect The ragewight attempts an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the target.

" }, @@ -228,15 +220,13 @@ "name": "Rage", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ragewight goes into a frenzy, gaining 10 temporary Hit Points. Its Strikes deal 2 additional damage, and it takes a -1 penalty to AC.

\n

This lasts for 1 minute.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Rage]{Effect: Rage}

" }, @@ -290,15 +280,13 @@ "name": "Wight Spawn", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a ragewight's claw Strike rises as a spawned wight after [[/br 1d4 #rounds]]{1d4 rounds}. This spawned wight is under the command of the ragewight that killed it. It doesn't have the drain life or wight spawn abilities and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer clumsy.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/razortoothed-shark.json b/packs/data/pfs-season-2-bestiary.db/razortoothed-shark.json index 9670e69514c..be9da5aba7d 100644 --- a/packs/data/pfs-season-2-bestiary.db/razortoothed-shark.json +++ b/packs/data/pfs-season-2-bestiary.db/razortoothed-shark.json @@ -47,15 +47,13 @@ "name": "Blood Scent 1 mile", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The shark can smell blood in the water from up to 1 mile away.

" }, @@ -91,15 +89,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -130,15 +126,13 @@ "name": "Breach", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shark Swims up to its swim Speed, then Leaps vertically out of the water up to 15 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 20 feet of the water's surface). After the Strike, the shark splashes back down into the water.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/reinforced-animated-guardian.json b/packs/data/pfs-season-2-bestiary.db/reinforced-animated-guardian.json index 04b5c2b9318..20ee3feec71 100644 --- a/packs/data/pfs-season-2-bestiary.db/reinforced-animated-guardian.json +++ b/packs/data/pfs-season-2-bestiary.db/reinforced-animated-guardian.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Guardian Construct Armor (Hardness 5)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the animated guardian has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the animated guardian is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13. It also loses its hardness.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/relive-the-rending-1-2.json b/packs/data/pfs-season-2-bestiary.db/relive-the-rending-1-2.json index 01e863553e1..80db89e6cc4 100644 --- a/packs/data/pfs-season-2-bestiary.db/relive-the-rending-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/relive-the-rending-1-2.json @@ -8,15 +8,13 @@ "name": "Eruption", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the lava

\n
\n

Effect The room rumbles and a blast of heat hits each creature in the area, followed by a surge of fear. The creatures must attempt a @Check[type:will|dc:18] save, and the haunt rolls initiative.

\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is frightened 2 and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/relive-the-rending-3-4.json b/packs/data/pfs-season-2-bestiary.db/relive-the-rending-3-4.json index ac6538e11ff..f2444e7bcf1 100644 --- a/packs/data/pfs-season-2-bestiary.db/relive-the-rending-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/relive-the-rending-3-4.json @@ -8,15 +8,13 @@ "name": "Eruption", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the lava

\n
\n

Effect The room rumbles and a blast of heat hits each creature in the area, followed by a surge of fear. The creatures must attempt a @Check[type:will|dc:21] save, and the haunt rolls initiative.

\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is frightened 2 and is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/run-down-efreet.json b/packs/data/pfs-season-2-bestiary.db/run-down-efreet.json index d50012ed339..56d6ee32867 100644 --- a/packs/data/pfs-season-2-bestiary.db/run-down-efreet.json +++ b/packs/data/pfs-season-2-bestiary.db/run-down-efreet.json @@ -1011,15 +1011,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1055,15 +1053,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1099,15 +1095,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1138,15 +1132,13 @@ "name": "Burning Grasp", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the burned-out efreeti Grabs a creature, that creature takes [[/r 1d6# fire]]{1d6 fire damage}, then takes 1d6 fire damage at the end of each of its turns as long as it remains @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -1179,15 +1171,13 @@ "name": "Combat Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The burned-out efreeti has one hand free

\n
\n

Effect The burned-out efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in the efreeti's free hand.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/russian-soldier-5-6.json b/packs/data/pfs-season-2-bestiary.db/russian-soldier-5-6.json index b4449fcf486..a4c221417c5 100644 --- a/packs/data/pfs-season-2-bestiary.db/russian-soldier-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/russian-soldier-5-6.json @@ -434,15 +434,13 @@ "name": "Gunpowder Mastery", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

With their rifles' firing ability ruined beyond repair, the soldiers put their gunpowder reserves to use, making explosive arrows and rigging their guns to let off sparks on each successful bayonet Strike. On a critical hit with the bayonet, the target catches fire, taking [[/r 1d8[persistent,fire]]] damage (@Check[type:reflex|dc:21|traits:damaging-effect] negates).

" }, @@ -473,15 +471,13 @@ "name": "Trench Fighter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Russian soldiers have trained extensively to make good use of cover. They receive a +5 circumstance bonus to AC from greater cover and a +3 circumstance bonus from standard cover, rather than +4 and +2, respectively

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/russian-soldier-7-8.json b/packs/data/pfs-season-2-bestiary.db/russian-soldier-7-8.json index 0d7dc794cda..679b554311e 100644 --- a/packs/data/pfs-season-2-bestiary.db/russian-soldier-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/russian-soldier-7-8.json @@ -434,15 +434,13 @@ "name": "Gunpowder Mastery", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

With their rifles' firing ability ruined beyond repair, the soldiers put their gunpowder reserves to use, making explosive arrows and rigging their guns to let off sparks on each successful bayonet Strike. On a critical hit with the bayonet, the target catches fire, taking [[/r 2d4[persistent,fire]]] damage (@Check[type:reflex|dc:24|traits:damaging-effect] negates).

" }, @@ -473,15 +471,13 @@ "name": "Trench Fighter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Russian soldiers have trained extensively to make good use of cover. They receive a +5 circumstance bonus to AC from greater cover and a +3 circumstance bonus from standard cover, rather than +4 and +2, respectively

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/saddleback-bunyip.json b/packs/data/pfs-season-2-bestiary.db/saddleback-bunyip.json index 8f0f95ac18c..65c6bfbb25b 100644 --- a/packs/data/pfs-season-2-bestiary.db/saddleback-bunyip.json +++ b/packs/data/pfs-season-2-bestiary.db/saddleback-bunyip.json @@ -181,15 +181,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -220,15 +218,13 @@ "name": "Blood Scent", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The bunyip can smell blood in the water from up to 1 mile away.

" }, @@ -259,15 +255,13 @@ "name": "Crocodile Legs Form: Land Speed 20", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -300,15 +294,13 @@ "name": "Scent (Imprecise) 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -339,15 +331,13 @@ "name": "Aquatic Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity}, but both the bunyip and the triggering creature must be in water.

" }, @@ -378,15 +368,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 8 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -469,15 +457,13 @@ "name": "Roar", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bunyip lets out a loud and horrifying roar. Other creatures within 100 feet must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} on a success, or unaffected on a critical success). No matter the result, the creature is temporarily immune to the effect for 1 minute.

" }, @@ -516,15 +502,13 @@ "name": "Shift Form", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't deal the 1d6 persistent bleed damage. It can choose to gain either a long snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs.

" }, @@ -564,15 +548,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-cavern-troll.json b/packs/data/pfs-season-2-bestiary.db/scorched-cavern-troll.json index 009d43ddea9..980245e0830 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-cavern-troll.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-cavern-troll.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -182,15 +180,13 @@ "name": "Regeneration 15 (Deactivated by Acid or Sonic)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -237,15 +233,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -281,15 +275,13 @@ "name": "Catch Rock", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -320,15 +312,13 @@ "name": "Sunlight Petrification", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If exposed to direct sunlight, a cavern troll immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions or Trample. The slowed value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} until they spends at least 1 minute in darkness. Spells like @UUID[Compendium.pf2e.spells-srd.Sunburst]{Sunburst} that create magical sunlight cannot petrify a cavern troll, but the troll is slowed 1 for [[/br 1d4 #rounds]]{1d4 rounds} after being exposed to such an effect.

" }, @@ -364,15 +354,13 @@ "name": "Rend", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, @@ -403,15 +391,13 @@ "name": "Rock Tunneler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A cavern troll can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires.

" }, @@ -447,15 +433,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-mephit.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-mephit.json index 8b185a99cb0..d4373e08988 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-mephit.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-mephit.json @@ -259,15 +259,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -303,15 +301,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -347,15 +343,13 @@ "name": "Fast Healing 2 (While Underground)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -392,15 +386,13 @@ "name": "Breath Weapon", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scorched earth mephit breathes rocks in a @Template[type:cone|distance:15] that deals [[/r 2d4[fire]]] damage and [[/r 1d4[persistent,fire]]] damage to each creature within the area (@Check[type:reflex|dc:17|basic:true] save).

\n

The scorched earth mephit can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -434,15 +426,13 @@ "name": "Magma Swim", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A scorched earth mephit's swim Speed functions only when the elemental is Swimming through magma or molten lava.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-5-6.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-5-6.json index 181de0e35f3..a52c31bc788 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-5-6.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -563,15 +561,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -607,15 +603,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -647,15 +641,13 @@ "name": "Hamstring", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

The Scorched Earth clipper makes a melee Strike, attempting to sever connective tissues and disable its foe. If it hits, in addition to taking [[/r (1d6+8)[slashing]]] damage, the creature must attempt a @Check[type:fortitude|dc:20] save, with the following effects.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is flat-footed and takes a -5 foot status penalty to its movement until the end of its next turn.

\n

Critical Failure As failure, and the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -695,15 +687,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Scorched Earth orcs deal an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-7-8.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-7-8.json index 35e5a53d939..b54cba10c1c 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-clipper-7-8.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -563,15 +561,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -607,15 +603,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -647,15 +641,13 @@ "name": "Hamstring", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

The Scorched Earth clipper makes a melee Strike, attempting to sever connective tissues and disable its foe. If it hits, in addition to taking [[/r (1d6+8)[slashing]]] damage, the creature must attempt a @Check[type:fortitude|dc:23] save, with the following effects.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is flat-footed and takes a -5 foot status penalty to its movement until the end of its next turn.

\n

Critical Failure As failure, and the creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -695,15 +687,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Scorched Earth orcs deal an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-5-6.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-5-6.json index d38b3409c30..a0c22a9a26f 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-5-6.json @@ -415,15 +415,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -459,15 +457,13 @@ "name": "Ferocity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -503,15 +499,13 @@ "name": "Hunt Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Scorched Earth scout designates a single creature they can see and hear, or one they're Tracking, as their prey. The Scorched Earth scout gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. The first time the Scorched Earth scout hits the designated prey in a round, they deal an additional 1d8 precision damage. The Scorched Earth scout also ignores the penalty for making ranged attacks within their second range increment. These effects last until the Scorched Earth scout uses Hunt Prey again.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-7-8.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-7-8.json index 084438252f5..529275db4a2 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-scout-7-8.json @@ -415,15 +415,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -459,15 +457,13 @@ "name": "Ferocity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -503,15 +499,13 @@ "name": "Hunt Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Scorched Earth scout designates a single creature they can see and hear, or one they're Tracking, as their prey. The Scorched Earth scout gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. The first time the Scorched Earth scout hits the designated prey in a round, they deal an additional 1d8 precision damage. The Scorched Earth scout also ignores the penalty for making ranged attacks within their second range increment. These effects last until the Scorched Earth scout uses Hunt Prey again.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-5-6.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-5-6.json index 0d6244ca280..c54f692b2ad 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-5-6.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -563,15 +561,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -607,15 +603,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -652,15 +646,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Scorched Earth orcs deal an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -709,15 +701,13 @@ "name": "Tethered Shot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

The Scorched Earth sharpshooter makes a ranged Strike, firing an arrow attached to a line at a creature in range.

\n

If it hits, in addition to taking [[/r (1d8+4)[piercing]]] damage, that creature must attempt a @Check[type:reflex|dc:20] save, with the following effects.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute or until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes}(DC 20).

\n

Critical Failure As failure, but the creature is pulled 5 feet toward the sharpshooter.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-7-8.json b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-7-8.json index 4bf3d729a7e..ad73b111421 100644 --- a/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/scorched-earth-orc-sharpshooter-7-8.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -563,15 +561,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -607,15 +603,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -652,15 +646,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Scorched Earth orcs deal an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -709,15 +701,13 @@ "name": "Tethered Shot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

The Scorched Earth sharpshooter makes a ranged Strike, firing an arrow attached to a line at a creature in range.

\n

If it hits, in addition to taking [[/r (1d8+4)[piercing]]] damage, that creature must attempt a @Check[type:reflex|dc:23] save, with the following effects.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 minute or until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 23).

\n

Critical Failure As failure, but the creature is pulled 5 feet toward the sharpshooter.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sea-devil-impaler.json b/packs/data/pfs-season-2-bestiary.db/sea-devil-impaler.json index 46acb61ba4f..8ac786a9e1c 100644 --- a/packs/data/pfs-season-2-bestiary.db/sea-devil-impaler.json +++ b/packs/data/pfs-season-2-bestiary.db/sea-devil-impaler.json @@ -360,15 +360,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -399,15 +397,13 @@ "name": "Shark Commune 150 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -445,15 +441,13 @@ "name": "Wavesense 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -484,15 +478,13 @@ "name": "Blood Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -577,15 +569,13 @@ "name": "Bloodletting", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, @@ -653,15 +643,13 @@ "name": "Reel In", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sea devil impaler pulls the rope attached to their barbed trident 10 feet closer on a success (20 feet on a critical success).

\n

Athletics check vs. Fortitude DC.

" }, @@ -692,15 +680,13 @@ "name": "Skewer", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil hits with their barbed trident, the creature becomes skewered. The trident can be removed with an Interact action by succeeding at a @Check[type:athletics|dc:21] check to pull it free.

" }, @@ -731,15 +717,13 @@ "name": "Unimpeded Throw", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sea devil impaler can use thrown ranged weapons underwater with no penalty due to range increment.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/semyon-5-6.json b/packs/data/pfs-season-2-bestiary.db/semyon-5-6.json index f6faa714344..6421651864a 100644 --- a/packs/data/pfs-season-2-bestiary.db/semyon-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/semyon-5-6.json @@ -434,15 +434,13 @@ "name": "Davai!", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Semyon orders his troops to fire, selecting a single target he can see. All allies that can hear or see him gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Semyon's next turn. (Note: The Guiding Words effect provides this bonus)

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guiding Words]{Effect: Davai!}

" }, @@ -473,15 +471,13 @@ "name": "Gunpowder Mastery", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

With their rifles' firing ability ruined beyond repair, the soldiers put their gunpowder reserves to use, making explosive arrows and rigging their guns to let off sparks on each successful bayonet Strike. On a critical hit with the bayonet, the target catches fire, taking [[/r 1d8[persistent,fire]]] damage (@Check[type:reflex|dc:21|traits:damaging-effect] negates).

" }, @@ -512,15 +508,13 @@ "name": "Trench Fighter", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Russian soldiers have trained extensively to make good use of cover. They receive a +5 circumstance bonus to AC from greater cover and a +3 circumstance bonus from standard cover, rather than +4 and +2, respectively

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/semyon-7-8.json b/packs/data/pfs-season-2-bestiary.db/semyon-7-8.json index 897b191136f..9cfcbc15b70 100644 --- a/packs/data/pfs-season-2-bestiary.db/semyon-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/semyon-7-8.json @@ -434,15 +434,13 @@ "name": "Davai!", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Semyon orders his troops to fire, selecting a single target he can see. All allies that can hear or see him gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Semyon's next turn. (Note: The Guiding Words effect provides this bonus)

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guiding Words]{Effect: Davai!}

" }, @@ -473,15 +471,13 @@ "name": "Gunpowder Mastery", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

With their rifles' firing ability ruined beyond repair, the soldiers put their gunpowder reserves to use, making explosive arrows and rigging their guns to let off sparks on each successful bayonet Strike. On a critical hit with the bayonet, the target catches fire, taking [[/r 2d4[persistent,fire]]] damage (@Check[type:reflex|dc:24|traits:damaging-effect] negates).

" }, @@ -512,15 +508,13 @@ "name": "Trench Fighter", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Russian soldiers have trained extensively to make good use of cover. They receive a +5 circumstance bonus to AC from greater cover and a +3 circumstance bonus from standard cover, rather than +4 and +2, respectively

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sezruth-1-2.json b/packs/data/pfs-season-2-bestiary.db/sezruth-1-2.json index 5f078fcbc42..d268195f8fd 100644 --- a/packs/data/pfs-season-2-bestiary.db/sezruth-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/sezruth-1-2.json @@ -785,15 +785,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -829,15 +827,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -872,15 +868,13 @@ "name": "Empowered Blood", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Usij cultists' blood magic strengthens Sezruth. He begins with 2 Blood Points from sacrifices just before the PCs arrived, and gains 1 additional Blood Point for each time the empowered blood hazard is activated in area B. The adjustments are not cumulative.

\n

1-2 Blood Points Sezruth gains 5 temporary Hit Points.

\n

3-4 Blood Points Sezruth gains 5 temporary Hit Points. Sezruth is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} and can use the extra action to Stride toward or Strike the foe it is aware of with the highest Charisma score.

\n

5 or more Blood Points Sezruth gains 10 temporary Hit Points. Sezruth is quickened 1 and can use the extra action to Stride toward or Strike the foe it is aware of with the highest Charisma score

" }, @@ -916,15 +910,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -960,15 +952,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1017,15 +1007,13 @@ "name": "Hatred of Beauty", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take [[/r 1d6[mental]]] damage at the end of their turn

" }, @@ -1056,15 +1044,13 @@ "name": "Cursed Gaze", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a @Check[type:will|dc:19|name:Curse Gaze] save

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d4[mental]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes [[/r 4d4[mental]]] damage and becomes either @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (the aghash's choice).

\n

Critical Failure The creature takes [[/r 8d4[mental]]] damage and becomes Frightened 2 and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -1104,15 +1090,13 @@ "name": "Sandstorm", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The aghash creates a temporary sandstorm in a @Template[type:emanation|distance:30] that lasts for 5 rounds. Creatures within the emanation take a -4 circumstance penalty to Perception checks and must succeed at a @Check[type:fortitude|dc:17] save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes [[/r 1d4[slashing]]] damage. Divs are immune to all effects of an aghash's sandstorm

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sezruth-3-4.json b/packs/data/pfs-season-2-bestiary.db/sezruth-3-4.json index 8780320e896..dd11dd7d294 100644 --- a/packs/data/pfs-season-2-bestiary.db/sezruth-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/sezruth-3-4.json @@ -788,15 +788,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -832,15 +830,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -875,15 +871,13 @@ "name": "Empowered Blood", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Usij cultists' blood magic strengthens Sezruth. He begins with 2 Blood Points from sacrifices just before the PCs arrived, and gains 1 additional Blood Point for each time the empowered blood hazard is activated in area B. The adjustments are not cumulative.

\n

1-2 Blood Points Sezruth gains 10 temporary Hit Points.

\n

3-4 Blood Points Sezruth gains 10 temporary Hit Points. Sezruth is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} and can use the extra action to Stride toward or Strike the foe it is aware of with the highest Charisma score.

\n

5 or more Blood Points Sezruth gains 15 temporary Hit Points. Sezruth is quickened 1 and can use the extra action to Stride toward or Strike the foe it is aware of with the highest Charisma score

" }, @@ -919,15 +913,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -963,15 +955,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1020,15 +1010,13 @@ "name": "Hatred of Beauty", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take [[/r 1d6[mental]]] damage at the end of their turn

" }, @@ -1059,15 +1047,13 @@ "name": "Cursed Gaze", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a @Check[type:will|dc:22|name:Curse Gaze] save

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 2d8[mental]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature takes [[/r 4d8[mental]]] damage and becomes either @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (the aghash's choice).

\n

Critical Failure The creature takes [[/r 8d8[mental]]] damage and becomes Frightened 2 and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2}.

" }, @@ -1107,15 +1093,13 @@ "name": "Sandstorm", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The aghash creates a temporary sandstorm in a 30-foot emanation that lasts for 5 rounds. Creatures within the emanation take a -4 circumstance penalty to Perception checks and must succeed at a @Check[type:fortitude|dc:19] save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes [[/r 1d10[slashing]]] damage. Divs are immune to all effects of an aghash's sandstorm

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/silaqui-3-4.json b/packs/data/pfs-season-2-bestiary.db/silaqui-3-4.json index fcb25500696..1a3fde2af3d 100644 --- a/packs/data/pfs-season-2-bestiary.db/silaqui-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/silaqui-3-4.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Curse of the Spiraling Maelstrom", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to Silaqui successfully hits her with a Strike.

\n
\n

Effect The attacker takes [[/r 1d6[slashing]]] damage (@Check[type:reflex|dc:20|basic:true] save) as they are battered by high-pressure water currents.

" }, @@ -142,15 +138,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/silaqui-5-6.json b/packs/data/pfs-season-2-bestiary.db/silaqui-5-6.json index 013b296ec74..8db30c65c2a 100644 --- a/packs/data/pfs-season-2-bestiary.db/silaqui-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/silaqui-5-6.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Curse of the Spiraling Maelstrom", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to Silaqui successfully hits her with a Strike.

\n
\n

Effect The attacker takes [[/r 2d6[slashing]]] damage (@Check[type:reflex|dc:22|basic:true] save) as they are battered by high-pressure water currents.

" }, @@ -142,15 +138,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sinkhole.json b/packs/data/pfs-season-2-bestiary.db/sinkhole.json index 781e0938b1d..8827fc7b014 100644 --- a/packs/data/pfs-season-2-bestiary.db/sinkhole.json +++ b/packs/data/pfs-season-2-bestiary.db/sinkhole.json @@ -8,15 +8,13 @@ "name": "Fall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks onto the sinkhole

\n
\n

Effect The triggering creature falls in and takes falling damage ([[/r 10[bludgeoning]]] damage). That creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid falling.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/skeletal-cyclops.json b/packs/data/pfs-season-2-bestiary.db/skeletal-cyclops.json index 03ea8f04ca3..cdefef3c18c 100644 --- a/packs/data/pfs-season-2-bestiary.db/skeletal-cyclops.json +++ b/packs/data/pfs-season-2-bestiary.db/skeletal-cyclops.json @@ -333,15 +333,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -377,15 +375,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -423,15 +419,13 @@ "name": "Broad Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton makes two Strikes with its bo staff against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -462,15 +456,13 @@ "name": "Explosive Death", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take [[/r 2d6[slashing]]] damage with a @Check[type:reflex|dc:17|basic:true] save

" @@ -502,15 +494,13 @@ "name": "Terrifying Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage circumstance bonus to damage. If the strike hits, the skeleton attempts to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} the target.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/skeletal-reveler.json b/packs/data/pfs-season-2-bestiary.db/skeletal-reveler.json index 79604049c92..18c9ef08bb6 100644 --- a/packs/data/pfs-season-2-bestiary.db/skeletal-reveler.json +++ b/packs/data/pfs-season-2-bestiary.db/skeletal-reveler.json @@ -259,15 +259,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -303,15 +301,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sliding-statue-1-2.json b/packs/data/pfs-season-2-bestiary.db/sliding-statue-1-2.json index 71453526ca2..c08e2418166 100644 --- a/packs/data/pfs-season-2-bestiary.db/sliding-statue-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/sliding-statue-1-2.json @@ -8,15 +8,13 @@ "name": "Speed 30 feet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, @@ -44,15 +42,13 @@ "name": "Slide", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of the trap.

\n
\n

Effect The statue Strides up to 30 feet in the direction of the triggering creature. It deals [[/r {1d6+3}]]{1d6+3 damage} (@Check[type:reflex|dc:17|basic:true|traits:complex,hazard,magical,trap] save) to each creature whose space it enters.

" }, @@ -124,15 +120,13 @@ "name": "Trample", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

Medium or smaller, crushing feet @Check[type:reflex|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sliding-statue-3-4.json b/packs/data/pfs-season-2-bestiary.db/sliding-statue-3-4.json index 1da1a1c09d1..ce03b2e9c38 100644 --- a/packs/data/pfs-season-2-bestiary.db/sliding-statue-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/sliding-statue-3-4.json @@ -8,15 +8,13 @@ "name": "Speed 30 feet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, @@ -44,15 +42,13 @@ "name": "Slide", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of the trap.

\n
\n

Effect The statue Strides up to 30 feet in the direction of the triggering creature. It deals [[/r {1d10+6}]]{1d10+6 damage} (@Check[type:reflex|dc:20|basic:true|traits:complex,hazard,magical,trap] save) to each creature whose space it enters.

" }, @@ -124,15 +120,13 @@ "name": "Trample", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

Medium or smaller, crushing feet @Check[type:reflex|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/small-opossum.json b/packs/data/pfs-season-2-bestiary.db/small-opossum.json index a0f2815935a..27c09c0c74f 100644 --- a/packs/data/pfs-season-2-bestiary.db/small-opossum.json +++ b/packs/data/pfs-season-2-bestiary.db/small-opossum.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "+2 Status to All Saves vs. Disease", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -232,15 +226,13 @@ "name": "Feign Death", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The opossum is reduced below 15 HP

\n
\n

Effect The opossum collapses. It is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and can use actions that require only its mind, but any other action ends the ruse. A successful @Check[type:perception|dc:16|name:See Through Feign Death|traits:action:seek] check to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @Check[type:medicine|dc:16|name:See Through Feign Death|traits:action:recall-knowledge] check to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} is required to determine that the animal is not, in fact, dead.

" }, @@ -268,15 +260,13 @@ "name": "Revived Retaliation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death

\n
\n

Effect The opossum Strikes the triggering creature.

" }, @@ -304,15 +294,13 @@ "name": "Scurry Underfoot", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The opossum Strides up to half its speed. It can pass through other creatures' spaces during this movement, though it must end its movement in an unoccupied space.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/smoldering-moss-monster.json b/packs/data/pfs-season-2-bestiary.db/smoldering-moss-monster.json index a0c78bd0896..71e89e82309 100644 --- a/packs/data/pfs-season-2-bestiary.db/smoldering-moss-monster.json +++ b/packs/data/pfs-season-2-bestiary.db/smoldering-moss-monster.json @@ -104,15 +104,13 @@ "name": "Smoldering Stench", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must attempt a @Check[type:fortitude|dc:17] save.

\n
\n

Success The creature is unaffected and is temporarily immune to for 1 minute.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/solvatar-caryg.json b/packs/data/pfs-season-2-bestiary.db/solvatar-caryg.json index 79cff1ed48a..5db76119d6b 100644 --- a/packs/data/pfs-season-2-bestiary.db/solvatar-caryg.json +++ b/packs/data/pfs-season-2-bestiary.db/solvatar-caryg.json @@ -2385,15 +2385,13 @@ "name": "Bardic Lore", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Solvatar can Recall Knowledge on any subject with a +7 modifier.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/spark-troll-1-2.json b/packs/data/pfs-season-2-bestiary.db/spark-troll-1-2.json index 4c76f4e990c..f82cac56f34 100644 --- a/packs/data/pfs-season-2-bestiary.db/spark-troll-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/spark-troll-1-2.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Regeneration 2 (Deactivated by Acid or Fire)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -149,15 +145,13 @@ "name": "Sonic Redirection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spark troll would take sonic damage

\n
\n

Effect The spark troll redirects hazardous sonic vibrations to another target within 30 feet. The spark troll gains resistance 5 against the triggering damage, and their chosen target must succeed at a @Check[type:reflex|dc:16] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -188,15 +182,13 @@ "name": "Lightning Blast", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spark troll calls lightning down from the sky, then redirects it out from their hands in a @Template[type:line|distance:40]. Creatures in the line take [[/r 1d4[electricity]]] damage (@Check[type:reflex|dc:16|basic:true] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/spark-troll-3-4.json b/packs/data/pfs-season-2-bestiary.db/spark-troll-3-4.json index 24f3bcb53c9..fa0d44994e5 100644 --- a/packs/data/pfs-season-2-bestiary.db/spark-troll-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/spark-troll-3-4.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Regeneration 3 (Deactivated by Acid or Fire)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -149,15 +145,13 @@ "name": "Sonic Redirection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spark troll would take sonic damage

\n
\n

Effect The spark troll redirects hazardous sonic vibrations to another target within 30 feet. The spark troll gains resistance 5 against the triggering damage, and their chosen target must succeed at a @Check[type:reflex|dc:17] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -188,15 +182,13 @@ "name": "Lightning Blast", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spark troll calls lightning down from the sky, then redirects it out from their hands in a @Template[type:line|distance:40]. Creatures in the line take [[/r 2d4[electricity]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ssalarn.json b/packs/data/pfs-season-2-bestiary.db/ssalarn.json index 6b1f668cab7..09b28acb035 100644 --- a/packs/data/pfs-season-2-bestiary.db/ssalarn.json +++ b/packs/data/pfs-season-2-bestiary.db/ssalarn.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Natural Camouflage", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ssalarn's white and blue scales provide natural camouflage. In areas of snow and ice, Ssalarn can move at his full Speed when Sneaking, and he gains a +4 circumstance bonus to Hide.

" }, @@ -191,15 +187,13 @@ "name": "Gelid Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tatzlwyrm belches a puff of frigid vapor into the face of an adjacent creature, which must attempt a @Check[type:fortitude|dc:15|traits:damaging-effect] save; the creature takes a -2 circumstance penalty to this save if it's @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}. The tatzlwyrm can't use Gelid Breath again for 2 rounds.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round.

\n

Failure The target takes [[/r 2d6[cold]]] damage and is clumsy 1 for 1 round.

\n

Critical Failure The target takes [[/r 4d6[cold]]] damage and is clumsy 1 for 1 minute.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/starved-sea-drake.json b/packs/data/pfs-season-2-bestiary.db/starved-sea-drake.json index 050b449306e..6ba4e9d9425 100644 --- a/packs/data/pfs-season-2-bestiary.db/starved-sea-drake.json +++ b/packs/data/pfs-season-2-bestiary.db/starved-sea-drake.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Electrified Blood", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the sea drake

\n
\n

Effect An arc of electricity courses through the sea drake's blood. The triggering creature takes [[/r 1d6[electricity]]] damage.

" }, @@ -221,15 +215,13 @@ "name": "Ball Lightning Breath", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing [[/r 6d6[electricity]]] damage (@Check[type:reflex|dc:22|basic:true] save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (@Check[type:reflex|dc:20|basic:true] save).

\n

The sea drake can't use Ball Lightning Breath again for [[/br 1d6 #rounds]]{1d6 rounds}.

" }, @@ -264,15 +256,13 @@ "name": "Briny Wound", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A sea drake's saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake's jaws Strike, the creature must attempt a @Check[type:fortitude|dc:22] save; the creature is then temporarily immune to briny wound for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature is Sickened 2 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened.

" }, @@ -303,15 +293,13 @@ "name": "Draconic Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sea drake makes one jaws Strike and two tail Strikes in any order.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/sticky-web-lurker-noose.json b/packs/data/pfs-season-2-bestiary.db/sticky-web-lurker-noose.json index 70b3f76260e..1d5f3f74153 100644 --- a/packs/data/pfs-season-2-bestiary.db/sticky-web-lurker-noose.json +++ b/packs/data/pfs-season-2-bestiary.db/sticky-web-lurker-noose.json @@ -8,15 +8,13 @@ "name": "Web Noose", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the square with the web tripwire.

\n
\n

Effect The web lurker noose makes a noose Strike against the triggering creature.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-3-4.json b/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-3-4.json index 7937a935f7b..cbc963ee619 100644 --- a/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-3-4.json @@ -8,15 +8,13 @@ "name": "Hold The Line", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger One or more living creatures attempts to move past the entryway further into the barrow

\n
\n

Effect Each creature in the area feels their own form warping into that of a hideous demon and must attempt a @Check[type:will|dc:21|name:Hold the Line] save.

\n
\n

Critical Success The creature is unaffected by the onslaught of illusions.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and believes that it is infused with demonic energy, making it susceptible to good damage (even if it is not of evil alignment) for as long as it remains within the haunt's area.

\n

Critical Failure As failure, but the creature also gains weakness 5 to cold iron for the next 24 hours.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-5-6.json b/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-5-6.json index 8f00d14ac38..9b7f9d641c0 100644 --- a/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/storastas-last-stand-5-6.json @@ -8,15 +8,13 @@ "name": "Hold The Line", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger One or more living creatures attempts to move past the entryway further into the barrow

\n
\n

Effect Each creature in the area feels their own form warping into that of a hideous demon and must attempt a @Check[type:will|dc:24|name:Hold the Line] save.

\n
\n

Critical Success The creature is unaffected by the onslaught of illusions.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} and believes that it is infused with demonic energy, making it susceptible to good damage (even if it is not of evil alignment) for as long as it remains within the haunt's area.

\n

Critical Failure As failure, but the creature also gains weakness 5 to cold iron for the next 24 hours.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/storm-bear-1-2.json b/packs/data/pfs-season-2-bestiary.db/storm-bear-1-2.json index 5929ab2b575..ccd6615c05e 100644 --- a/packs/data/pfs-season-2-bestiary.db/storm-bear-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/storm-bear-1-2.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Consume Lightning", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The storm bear is targeted by, or in the area of, an effect that deals electricity damage

\n
\n

Effect The storm bear devours some of the electricity to fuel a quick burst of speed, becoming @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round. While quickened, the storm bear's motions produce visible sparks of electricity.

" }, @@ -222,15 +216,13 @@ "name": "Thunderous Roar", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The storm bear unleashes a deafening roar. Any non-storm bear creature within 10 feet takes [[/r 2d6[sonic]]] damage (@Check[type:fortitude|dc:17|basic:true] save); creatures that critically fail this save are deafened for [[/br 1d6 #rounds]]{1d6 rounds}.

\n

The storm bear can't use Thunderous Roar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -271,15 +263,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/storm-bear-3-4.json b/packs/data/pfs-season-2-bestiary.db/storm-bear-3-4.json index 439ece0c4de..815738a2753 100644 --- a/packs/data/pfs-season-2-bestiary.db/storm-bear-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/storm-bear-3-4.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Consume Lightning", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The storm bear is targeted by, or in the area of, an effect that deals electricity damage

\n
\n

Effect The storm bear devours some of the electricity to fuel a quick burst of speed, becoming @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round. While quickened, the storm bear's motions produce visible sparks of electricity.

" }, @@ -222,15 +216,13 @@ "name": "Thunderous Roar", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The storm bear unleashes a deafening roar. Any non-storm bear creature within 10 feet takes [[/r 2d10[sonic]]] damage (@Check[type:fortitude|dc:19|basic:true] save); creatures that critically fail this save are deafened for [[/br 1d6 #rounds]]{1d6 rounds}.

\n

The storm bear can't use Thunderous Roar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -271,15 +263,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/strak-5-6.json b/packs/data/pfs-season-2-bestiary.db/strak-5-6.json index 939be16d9d1..865134b80cb 100644 --- a/packs/data/pfs-season-2-bestiary.db/strak-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/strak-5-6.json @@ -918,15 +918,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -957,15 +955,13 @@ "name": "Infused Items", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations: @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)} , @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)} (9), and @UUID[Compendium.pf2e.equipment-srd.Smokestick (Greater)]{Smokestick (Greater)}.

" }, @@ -1001,15 +997,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1045,15 +1039,13 @@ "name": "Ferocity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -1085,15 +1077,13 @@ "name": "Quick Bomber", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/strak-7-8.json b/packs/data/pfs-season-2-bestiary.db/strak-7-8.json index 794919af8c8..79b0df49eb0 100644 --- a/packs/data/pfs-season-2-bestiary.db/strak-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/strak-7-8.json @@ -918,15 +918,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -957,15 +955,13 @@ "name": "Infused Items", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Strak carries the following infused items, which last for 24 hours, or until the next time he makes his daily preparations:@UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)}, @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)} (12), and @UUID[Compendium.pf2e.equipment-srd.Smokestick (Greater)]{Smokestick (Greater)}.

" }, @@ -1001,15 +997,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1045,15 +1039,13 @@ "name": "Ferocity", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -1085,15 +1077,13 @@ "name": "Directional Bombs", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When throwing an alchemical bomb with the splash trait, Strak can treat the target's space as the first affected square of a @Template[type:cone|distance:15] directed away from him, potentially allowing him to avoid allies and splash deeper into enemy lines. If the target takes up more than a single square, the target's square closest to Strak is the first affected square of the cone.

" }, @@ -1124,15 +1114,13 @@ "name": "Quick Bomber", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Strak draws an alchemical bomb with an Interact action and throws it as a ranged Strike.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/stranded-melody-5-6.json b/packs/data/pfs-season-2-bestiary.db/stranded-melody-5-6.json index e6141f48554..8888ab226ab 100644 --- a/packs/data/pfs-season-2-bestiary.db/stranded-melody-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/stranded-melody-5-6.json @@ -8,15 +8,13 @@ "name": "Opening Melody", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters area B3

\n
\n

Effect Winds surge into the room. The hazard rolls initiative.

" }, @@ -88,15 +86,13 @@ "name": "Mesmerizing Duet", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When a creature fails a Performance check to Disable the melody, the elemental plays along before taking over the performance. Creatures in the area must attempt a @Check[type:will|dc:22] save to resist becoming fascinated by the melody.

\n

Regardless of the result of the saving throw, the creature is then temporarily immune to Mesmerising Duet for 1 hour.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 round; this fascination does not end when the creature or its allies take damage from the hazard.

\n

Critical Failure The creature is fascinated for [[/br 1d4 #rounds]]{1d4 rounds}; this fascination does not end when the creature or its allies take damage from the hazard.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/stranded-melody-7-8.json b/packs/data/pfs-season-2-bestiary.db/stranded-melody-7-8.json index 30b293cf20f..969343ca132 100644 --- a/packs/data/pfs-season-2-bestiary.db/stranded-melody-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/stranded-melody-7-8.json @@ -8,15 +8,13 @@ "name": "Opening Melody", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters area B3

\n
\n

Effect Winds surge into the room. The hazard rolls initiative.

" }, @@ -88,15 +86,13 @@ "name": "Mesmerizing Duet", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When a creature fails a Performance check to Disable the melody, the elemental plays along before taking over the performance. Creatures in the area must attempt a @Check[type:will|dc:24] save to resist becoming fascinated by the melody.

\n

Regardless of the result of the saving throw, the creature is then temporarily immune to Mesmerising Duet for 1 hour.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for 1 round; this fascination does not end when the creature or its allies take damage from the hazard.

\n

Critical Failure The creature is fascinated for [[/br 1d4 #rounds]]{1d4 rounds}; this fascination does not end when the creature or its allies take damage from the hazard.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/teflar.json b/packs/data/pfs-season-2-bestiary.db/teflar.json index 1497d8f986f..55921666c6d 100644 --- a/packs/data/pfs-season-2-bestiary.db/teflar.json +++ b/packs/data/pfs-season-2-bestiary.db/teflar.json @@ -1840,15 +1840,13 @@ "name": "Low-Light Vision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1879,15 +1877,13 @@ "name": "Invigorating Agony", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Teflar has spent at least 1 Focus Point

\n

Trigger Teflar takes bleed, piercing, or slashing damage

\n
\n

Effect Teflar regains 1 Focus Point

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-3-4.json b/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-3-4.json index 162decad807..af1fd95189e 100644 --- a/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-3-4.json @@ -511,15 +511,13 @@ "name": "Guide's Warning", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Tewakam is about to roll a Perception or Survival check to determine his initiative

\n
\n

Effect Tewakam visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how Tewakam warns allies, this action has the auditory or visual trait.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guide's Warning]{Effect: Guide's Warning}

" }, @@ -550,15 +548,13 @@ "name": "Guiding Words", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tewakam points out a weakness of a creature within 30 feet. Tewakam and all allies that can hear or see him gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Tewakam's next turn. Tewakam adds an extra 1d4 precision damage to his weapon and unarmed attacks that hit that creature during the duration.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guiding Words]{Effect: Guiding Words}

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-5-6.json b/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-5-6.json index a3153adb71c..611808450ea 100644 --- a/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/tewakam-nekotek-5-6.json @@ -511,15 +511,13 @@ "name": "Guide's Warning", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Tewakam is about to roll a Perception or Survival check to determine his initiative

\n
\n

Effect Tewakam visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how Tewakam warns allies, this action has the auditory or visual trait.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guide's Warning]{Effect: Guide's Warning}

" }, @@ -550,15 +548,13 @@ "name": "Guiding Words", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tewakam points out a weakness of a creature within 30 feet. Tewakam and all allies that can hear or see him gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Tewakam's next turn. Tewakam adds an extra 1d6 precision damage to his weapon and unarmed attacks that hit that creature during the duration.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guiding Words]{Effect: Guiding Words}

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/the-saboteur-3-4.json b/packs/data/pfs-season-2-bestiary.db/the-saboteur-3-4.json index a3ea6df8a14..02a6861dc76 100644 --- a/packs/data/pfs-season-2-bestiary.db/the-saboteur-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/the-saboteur-3-4.json @@ -208,15 +208,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -247,15 +245,13 @@ "name": "Odru: Wind and Wavesense", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Odru's faith extends her wavesense to a range of 60 feet and allows it to function equally well in clouds of water droplets or vapor, such as mist. (Odru only.)

" }, @@ -286,15 +282,13 @@ "name": "Shark Commune 150 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -332,15 +326,13 @@ "name": "Wavesense 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -371,15 +363,13 @@ "name": "Sythi: Nervous Retreat", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

TriggerAn ally ends a move action adjacent to Sythi.

\n
\n

EffectSythi hides behind his ally. He Steps to another square adjacent to the triggering ally and gains a +2 circumstance bonus to his AC against the next attack that targets him. (Sythi only.)

" }, @@ -427,15 +417,13 @@ "name": "Blood Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -520,15 +508,13 @@ "name": "Bloodletting", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, @@ -596,15 +582,13 @@ "name": "Rahla: Applied Anesthesia", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rahla's scalpel is coated with a disorienting agent. The first creature she successfully hits with a scalpel strike must succeed on a @Check[type:fortitude|dc:22|trait:poison] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}; this is a poison effect. (Rahla only.)

" }, @@ -640,15 +624,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The saboteur deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -697,15 +679,13 @@ "name": "Surprise Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the saboteur rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/the-saboteur-5-6.json b/packs/data/pfs-season-2-bestiary.db/the-saboteur-5-6.json index f3a3a500744..4af3dcb1043 100644 --- a/packs/data/pfs-season-2-bestiary.db/the-saboteur-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/the-saboteur-5-6.json @@ -208,15 +208,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -247,15 +245,13 @@ "name": "Odru: Wind and Wavesense", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Odru's faith extends her wavesense to a range of 60 feet and allows it to function equally well in clouds of water droplets or vapor, such as mist. (Odru only.)

" }, @@ -286,15 +282,13 @@ "name": "Shark Commune 150 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -332,15 +326,13 @@ "name": "Wavesense 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -371,15 +363,13 @@ "name": "Sythi: Nervous Retreat", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

TriggerAn ally ends a move action adjacent to Sythi.

\n
\n

EffectSythi hides behind his ally. He Steps to another square adjacent to the triggering ally and gains a +2 circumstance bonus to his AC against the next attack that targets him. (Sythi only.)

" }, @@ -427,15 +417,13 @@ "name": "Blood Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The sea devil is not @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} or already in a frenzy

\n

Trigger The sea devil deals bleed damage to a living creature.

\n
\n

Effect The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can't voluntarily stop its frenzy. After its frenzy, the sea devil is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Blood Frenzy]{Effect: Blood Frenzy}

" }, @@ -520,15 +508,13 @@ "name": "Bloodletting", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sea devil deals piercing or slashing damage, it also deals [[/r 1d4[bleed]]] if the target was @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or if the attack was a critical hit.

" }, @@ -596,15 +582,13 @@ "name": "Rahla: Applied Anesthesia", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Rahla's scalpel is coated with a disorienting agent. The first creature she successfully hits with a scalpel strike must succeed on a @Check[type:fortitude|dc:24|trait:poison] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}; this is a poison effect. (Rahla only.)

" }, @@ -640,15 +624,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The saboteur deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -697,15 +679,13 @@ "name": "Surprise Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the saboteur rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-1-2.json b/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-1-2.json index 6666c6f288f..0075ea5997d 100644 --- a/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-1-2.json @@ -1325,15 +1325,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1369,15 +1367,13 @@ "name": "Telepathy (Touch)", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1412,15 +1408,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the Scholar the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1460,15 +1454,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1504,15 +1496,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1548,15 +1538,13 @@ "name": "Fast Healing 1", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1593,15 +1581,13 @@ "name": "Protean Anatomy 6", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An akizendri's vital organs shift and change shape and position constantly. Immediately after the Scholar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The Scholar is immune to polymorph effects unless they are a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the Scholar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -1641,15 +1627,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Scholar takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1690,15 +1674,13 @@ "name": "Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+3)[bludgeoning]]] damage, @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1729,15 +1711,13 @@ "name": "Garbled Thoughts", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the Scholar's bite Strike must attempt a @Check[type:will|dc:20] save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -1773,15 +1753,13 @@ "name": "Text Immersion", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Scholar casts @UUID[Compendium.pf2e.spells-srd.Secret Page]{Secret Page}, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative.

\n

As long as it remains immersed in the text, the Scholar has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object they are immersed in is destroyed, the Scholar reappears in an adjacent square and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1815,15 +1793,13 @@ "name": "Text Passage", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Scholar is adjacent to a text they have modified with @UUID[Compendium.pf2e.spells-srd.Secret Page]{Secret Page}, and another such text is within 500 feet

\n
\n

Effect The Scholar has a way with words beyond other akizendris. They physically immerse themself into the adjacent text, which they use as a medium to teleport to another text within 500 feet that they have modified with secret page. Once they enter the first text, they instantly know the locations of the other texts within range.

\n

Entering a text in this manner automatically dispels the secret page effect on it, but not the secret page effect on the destination text. The locations of the Scholar's modified texts are marked on the map.

" }, @@ -1860,15 +1836,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-3-4.json b/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-3-4.json index 5627bf4fa4e..df481ebdb17 100644 --- a/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/the-scholar-of-sorts-3-4.json @@ -1321,15 +1321,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1365,15 +1363,13 @@ "name": "Telepathy (Touch)", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1408,15 +1404,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the Scholar the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1456,15 +1450,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1500,15 +1492,13 @@ "name": "Constant Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1544,15 +1534,13 @@ "name": "Fast Healing 3", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1589,15 +1577,13 @@ "name": "Protean Anatomy 8", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An akizendri's vital organs shift and change shape and position constantly. Immediately after the Scholar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

\n

The Scholar is immune to polymorph effects unless they are a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the Scholar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

" }, @@ -1637,15 +1623,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Scholar takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1686,15 +1670,13 @@ "name": "Constrict", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d10+4)[bludgeoning]]] damage, @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1725,15 +1707,13 @@ "name": "Garbled Thoughts", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the Scholar's bite Strike must attempt a @Check[type:will|dc:22] save.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -1769,15 +1749,13 @@ "name": "Text Immersion", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Scholar casts @UUID[Compendium.pf2e.spells-srd.Secret Page]{Secret Page}, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative.

\n

As long as it remains immersed in the text, the Scholar has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object they are immersed in is destroyed, the Scholar reappears in an adjacent square and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1811,15 +1789,13 @@ "name": "Text Passage", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Scholar is adjacent to a text they have modified with @UUID[Compendium.pf2e.spells-srd.Secret Page]{Secret Page}, and another such text is within 500 feet

\n
\n

Effect The Scholar has a way with words beyond other akizendris. They physically immerse themself into the adjacent text, which they use as a medium to teleport to another text within 500 feet that they have modified with secret page. Once they enter the first text, they instantly know the locations of the other texts within range.

\n

Entering a text in this manner automatically dispels the secret page effect on it, but not the secret page effect on the destination text. The locations of the Scholar's modified texts are marked on the map.

" }, @@ -1856,15 +1832,13 @@ "name": "Grab", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/tough-leaded-skeleton.json b/packs/data/pfs-season-2-bestiary.db/tough-leaded-skeleton.json index ce3c4c754de..e84790bd8d3 100644 --- a/packs/data/pfs-season-2-bestiary.db/tough-leaded-skeleton.json +++ b/packs/data/pfs-season-2-bestiary.db/tough-leaded-skeleton.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -193,15 +189,13 @@ "name": "Lead Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The leaded skeleton is hit by a melee attack

\n
\n

Effect A cloud of lead dust is released, forming a @Template[type:burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.

" }, @@ -234,15 +228,13 @@ "name": "Rapid Lead Poison", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.

\n
\n

Saving Throw @Check[type:fortitude|dc:20]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage,@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (2 rounds)

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/tough-skeletal-reveler.json b/packs/data/pfs-season-2-bestiary.db/tough-skeletal-reveler.json index 0450cd92e45..f3c2880f0c4 100644 --- a/packs/data/pfs-season-2-bestiary.db/tough-skeletal-reveler.json +++ b/packs/data/pfs-season-2-bestiary.db/tough-skeletal-reveler.json @@ -259,15 +259,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -303,15 +301,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/tough-small-opossum.json b/packs/data/pfs-season-2-bestiary.db/tough-small-opossum.json index 76ada2bf8d9..cb408054dc3 100644 --- a/packs/data/pfs-season-2-bestiary.db/tough-small-opossum.json +++ b/packs/data/pfs-season-2-bestiary.db/tough-small-opossum.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "+2 Status to All Saves vs. Disease", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -232,15 +226,13 @@ "name": "Feign Death", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The opossum is reduced below 15 HP

\n
\n

Effect The opossum collapses. It is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and can use actions that require only its mind, but any other action ends the ruse. A successful @Check[type:perception|dc:18|name:See Through Feign Death|traits:action:seek] check to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @Check[type:medicine|dc:18|name:See Through Feign Death|traits:action:recall-knowledge] check to @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} is required to determine that the animal is not, in fact, dead.

" }, @@ -268,15 +260,13 @@ "name": "Revived Retaliation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death

\n
\n

Effect The opossum Strikes the triggering creature.

" }, @@ -304,15 +294,13 @@ "name": "Scurry Underfoot", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The opossum Strides up to half its speed. It can pass through other creatures' spaces during this movement, though it must end its movement in an unoccupied space.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/twigjack-pfs-2-08.json b/packs/data/pfs-season-2-bestiary.db/twigjack-pfs-2-08.json index 41f79fea13b..19efce8070a 100644 --- a/packs/data/pfs-season-2-bestiary.db/twigjack-pfs-2-08.json +++ b/packs/data/pfs-season-2-bestiary.db/twigjack-pfs-2-08.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -180,15 +176,13 @@ "name": "Splinter Spray", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The twigjack sprays a barrage of splinters and brambles from its body in a @Template[type:cone|distance:15], dealing [[/r 4d6[piercing]]] damage(@Check[type:reflex|dc:20|basic:true] save).

\n

It can't use Splinter Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/unkillable-zombie-shambler.json b/packs/data/pfs-season-2-bestiary.db/unkillable-zombie-shambler.json index f4514f1104d..ee8bc14207b 100644 --- a/packs/data/pfs-season-2-bestiary.db/unkillable-zombie-shambler.json +++ b/packs/data/pfs-season-2-bestiary.db/unkillable-zombie-shambler.json @@ -131,15 +131,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -170,15 +168,13 @@ "name": "Slow", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -214,15 +210,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -265,15 +259,13 @@ "name": "(Zombie) Unkillable", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

This zombie is nigh unkillable. The zombie loses its weakness to slashing and gains resistance against all damage equal to its level (minimum 3), and it gains weakness equal to twice its level (minimum 6) to critical hits.

\n

Increase the zombie's level by 1 if you give it this ability.

" }, @@ -309,15 +301,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/unstable-ice.json b/packs/data/pfs-season-2-bestiary.db/unstable-ice.json index 2b63cd83b8c..65e0fc1b0c1 100644 --- a/packs/data/pfs-season-2-bestiary.db/unstable-ice.json +++ b/packs/data/pfs-season-2-bestiary.db/unstable-ice.json @@ -8,15 +8,13 @@ "name": "Drift", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps onto the unstable ice

\n
\n

Effect The weight and momentum of the creatures causes the fractured ice to shatter and separate, leaving them stranded on a floating iceberg.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/urkhas-3-4.json b/packs/data/pfs-season-2-bestiary.db/urkhas-3-4.json index ffce7a88615..2d8267c39c8 100644 --- a/packs/data/pfs-season-2-bestiary.db/urkhas-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/urkhas-3-4.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Urkhas is itself naturally invisible, but glows with a violet light, casting bright light in the aura and making it visible.

" }, @@ -159,15 +155,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Urkhas is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, and spells with the good trait.

" }, @@ -198,15 +192,13 @@ "name": "Feed on Fear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements An enemy is being affected by a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect Urkhas feeds on the creature's terror. It regains [[/r 1d4[healing]]]{1d4 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

Urkhas can take this action only once per round.

" }, @@ -239,15 +231,13 @@ "name": "Go Dark", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Urkhas extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the Urkhas only @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to all observers until it moves.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/urkhas-5-6.json b/packs/data/pfs-season-2-bestiary.db/urkhas-5-6.json index 4de60097d45..9e7ea1f357c 100644 --- a/packs/data/pfs-season-2-bestiary.db/urkhas-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/urkhas-5-6.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Glow", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Urkhas is itself naturally invisible, but glows with a violet light, casting bright light in the aura and making it visible.

" }, @@ -159,15 +155,13 @@ "name": "Magic Immunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Urkhas is immune to all spells except @UUID[Compendium.pf2e.spells-srd.Faerie Fire]{Faerie Fire}, @UUID[Compendium.pf2e.spells-srd.Glitterdust]{Glitterdust}, @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile}, @UUID[Compendium.pf2e.spells-srd.Maze]{Maze}, and spells with the good trait.

" }, @@ -198,15 +192,13 @@ "name": "Feed on Fear", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements An enemy is being affected by a fear effect or @UUID[Compendium.pf2e.conditionitems.Dying]{Dying} within 15 feet of the will-o'-wisp.

\n
\n

Effect Urkhas feeds on the creature's terror. It regains [[/r 1d6[healing]]]{1d6 Hit Points}, and if it has Gone Dark, its glow reignites.

\n

Urkhas can take this action only once per round.

" }, @@ -239,15 +231,13 @@ "name": "Go Dark", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Urkhas extinguishes its glow, becoming @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the Urkhas only @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} to all observers until it moves.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-7-8.json b/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-7-8.json index bff5d64fcdc..5ab5789a627 100644 --- a/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-7-8.json @@ -8,15 +8,13 @@ "name": "Urxehl's Ire", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who doesn't worship Urxehl walks into the hazard's area

\n
\n

Effect The hazard rolls initiative as bolts of profane fire begin to target the intruders.

" }, @@ -44,15 +42,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Multiple Attack Penalties do not apply to the corrupted fire bolt strike.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-9-10.json b/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-9-10.json index caa7fdd812e..19f594879d8 100644 --- a/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-9-10.json +++ b/packs/data/pfs-season-2-bestiary.db/urxehls-firestorm-9-10.json @@ -8,15 +8,13 @@ "name": "Urxehl's Ire", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who doesn't worship Urxehl walks into the hazard's area

\n
\n

Effect The hazard rolls initiative as bolts of profane fire begin to target the intruders.

" }, @@ -44,15 +42,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Multiple Attack Penalties do not apply to the corrupted fire bolt strike.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/usij-acolyte.json b/packs/data/pfs-season-2-bestiary.db/usij-acolyte.json index 5c890a238c4..3fbb4c157c5 100644 --- a/packs/data/pfs-season-2-bestiary.db/usij-acolyte.json +++ b/packs/data/pfs-season-2-bestiary.db/usij-acolyte.json @@ -1132,15 +1132,13 @@ "name": "Death Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

Trigger The Usij acolyte is reduced to 0 Hit Points, and the acolyte can see or hear a div within 60 feet

\n
\n

Effect The Usij Acolyte makes a melee Strike before dying.

" diff --git a/packs/data/pfs-season-2-bestiary.db/usij-cultist.json b/packs/data/pfs-season-2-bestiary.db/usij-cultist.json index ddac6b2bc31..ed86a5a4639 100644 --- a/packs/data/pfs-season-2-bestiary.db/usij-cultist.json +++ b/packs/data/pfs-season-2-bestiary.db/usij-cultist.json @@ -1690,15 +1690,13 @@ "name": "Death Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "deathNote": true, "description": { "value": "

Trigger The Usij cultist is reduced to 0 Hit Points, and the cultist can see or hear a div within 60 feet

\n
\n

Effect The Usij cultist makes a melee Strike before dying.

" diff --git a/packs/data/pfs-season-2-bestiary.db/valgomorus-1-2.json b/packs/data/pfs-season-2-bestiary.db/valgomorus-1-2.json index dba53517ecf..42a1597f285 100644 --- a/packs/data/pfs-season-2-bestiary.db/valgomorus-1-2.json +++ b/packs/data/pfs-season-2-bestiary.db/valgomorus-1-2.json @@ -213,15 +213,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -257,15 +255,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -303,15 +299,13 @@ "name": "Flash of Insight", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Valgomorus is about to roll a d20

\n
\n

Effect The cyclops peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.

" }, @@ -346,15 +340,13 @@ "name": "Drain Life", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Valgomorus damages a living creature with his claw Strike, he gains 3 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Further successful claw Strikes increase the drained value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -388,15 +380,13 @@ "name": "Swipe", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Valgomorus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for Valgomorus's multiple attack penalty, but the penalty does not increase until after both attacks are resolved.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/valgomorus-3-4.json b/packs/data/pfs-season-2-bestiary.db/valgomorus-3-4.json index 3879cb24a15..762a0f4c5bb 100644 --- a/packs/data/pfs-season-2-bestiary.db/valgomorus-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/valgomorus-3-4.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -187,15 +183,13 @@ "name": "Flash of Insight", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Valgomorus is about to roll a d20

\n
\n

Effect Valgomorus peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) on the roll instead of rolling.

" }, @@ -230,15 +224,13 @@ "name": "Drain Life", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Valgomorus damages a living creature with his claw Strike, he gains 3 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:19] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Further successful claw Strikes increase the drained value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -272,15 +264,13 @@ "name": "Swipe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Valgomorus makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within his melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A counts as two attacks for the multiple attack penalty, though the penalty does not increase until after both attacks are resolved.

" }, @@ -313,15 +303,13 @@ "name": "Wight Spawn", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by Valgomorus's claw Strike rises as a spawned wight after [[/br 1d4 #rounds]]{1d4 rounds}. This spawned wight is under the command of the wight that killed it (in this case, Valgomorus). It doesn't have drain life or wight spawn and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight.

\n

If the creator of the spawned wight dies, the spawned wight becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-3-4.json b/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-3-4.json index 83cad26f6d7..1667aa58044 100644 --- a/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-3-4.json @@ -901,15 +901,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -945,15 +943,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -988,15 +984,13 @@ "name": "Recoil from Wasted Opportunities", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vermleks cannot stand the sight of a good meal presented and then swiftly taken away. Whenever a dying creature within sight of the vermlek has its dying condition removed, the vermlek takes [[/r 1d6[mental]]] damage.

" }, @@ -1027,15 +1021,13 @@ "name": "Abandon Body", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The vermlek is Inhabiting a Centaur Body

\n
\n

Effect The vermlek crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 15 Hit Points in the process. The corpse it leaves behind is little more than a husk.

" }, @@ -1068,15 +1060,13 @@ "name": "Inhabit Centaur Body", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

While most vermleks inhabit Medium humanoids, Urxehl has granted this demon the ability to inhabit centaurs instead.

\n

The vermlek crawls into the body of an adjacent dead centaur, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity.

\n

The vermlek can wield weapons and use the centaur's Speed, hoof attack, and Trample ability. It also gains a +3 circumstance bonus to AC. While Inhabiting a Centaur body, a vermlek can't burrow.

\n

It can't use this ability if it's already Inhabiting a Centaur Body.

" }, @@ -1126,15 +1116,13 @@ "name": "Speed: 40, Burrow: 0 if Inhabiting a Centaur body", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "" }, @@ -1170,15 +1158,13 @@ "name": "Trample", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or Smaller; Hoof; @Check[type:reflex|dc:21|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -1209,15 +1195,13 @@ "name": "Unsettling Movement", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within @Template[type:emanation|distance:30]{30 feet} who can see the vermlek must succeed at a @Check[type:will|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. On a critical failure, the creature is frightened 1 and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-5-6.json b/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-5-6.json index b1976720ef4..7a156cac195 100644 --- a/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/vermlek-centaur-5-6.json @@ -901,15 +901,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -945,15 +943,13 @@ "name": "Telepathy 100 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -988,15 +984,13 @@ "name": "Recoil from Wasted Opportunities", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vermleks cannot stand the sight of a good meal presented and then swiftly taken away. Whenever a dying creature within sight of the vermlek has its dying condition removed, the vermlek takes [[/r 1d6[mental]]] damage.

" }, @@ -1027,15 +1021,13 @@ "name": "Abandon Body", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The vermlek is Inhabiting a Centaur Body

\n
\n

Effect The vermlek crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 15 Hit Points in the process. The corpse it leaves behind is little more than a husk.

" }, @@ -1068,15 +1060,13 @@ "name": "Inhabit Centaur Body", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

While most vermleks inhabit Medium humanoids, Urxehl has granted this demon the ability to inhabit centaurs instead.

\n

The vermlek crawls into the body of an adjacent dead centaur, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity.

\n

The vermlek can wield weapons and use the centaur's Speed, hoof attack, and Trample ability. It also gains a +3 circumstance bonus to AC. While Inhabiting a Centaur body, a vermlek can't burrow.

\n

It can't use this ability if it's already Inhabiting a Centaur Body.

" }, @@ -1126,15 +1116,13 @@ "name": "Speed: 40, Burrow: 0 if Inhabiting a Centaur body", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "" }, @@ -1170,15 +1158,13 @@ "name": "Trample", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or Smaller; Hoof; @Check[type:reflex|dc:23|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -1209,15 +1195,13 @@ "name": "Unsettling Movement", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within @Template[type:emanation|distance:30]{30 feet} who can see the vermlek must succeed at a @Check[type:will|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. On a critical failure, the creature is frightened 1 and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/weak-lion.json b/packs/data/pfs-season-2-bestiary.db/weak-lion.json index 607195be393..76fdf40a2c4 100644 --- a/packs/data/pfs-season-2-bestiary.db/weak-lion.json +++ b/packs/data/pfs-season-2-bestiary.db/weak-lion.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals [[/r {1d4}]]{1d4 extra damage} to any creature that's within reach of at least two of the lion's allies.

" }, @@ -235,15 +229,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The lion Strides and makes a Strike at the end of that movement. If the lion began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -279,15 +271,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The lion deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -341,15 +331,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/weak-mist-stalker.json b/packs/data/pfs-season-2-bestiary.db/weak-mist-stalker.json index 6c2f1ef63fb..a65c38e6119 100644 --- a/packs/data/pfs-season-2-bestiary.db/weak-mist-stalker.json +++ b/packs/data/pfs-season-2-bestiary.db/weak-mist-stalker.json @@ -58,15 +58,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Mist Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mist stalker ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and fog.

" }, @@ -136,15 +132,13 @@ "name": "Mist Cloud", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The mist stalker is surrounded by mist. Creatures in the aura are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.

" }, @@ -206,15 +200,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+2)[bludgeoning]]] damage, @Check[type:fortitude|dc:19|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -245,15 +237,13 @@ "name": "Solidify Mist", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn.

\n

In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a @Check[type:reflex|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} or it is no longer in the mist cloud's emanation.

" }, @@ -293,15 +283,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/weak-mudwretch.json b/packs/data/pfs-season-2-bestiary.db/weak-mudwretch.json index 74014e28089..e2b9e32ae71 100644 --- a/packs/data/pfs-season-2-bestiary.db/weak-mudwretch.json +++ b/packs/data/pfs-season-2-bestiary.db/weak-mudwretch.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Muddy Field", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The ground in the area is difficult terrain for all non-mudwretch creatures.

" }, @@ -143,15 +139,13 @@ "name": "Susceptible to Desiccation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If a mudwretch takes any damage from @UUID[Compendium.pf2e.spells-srd.Horrid Wilting]{Horrid Wilting} or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated.

\n

While dehydrated, the mudwretch can't Spew Mud, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).

" }, @@ -187,15 +181,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d8[bludgeoning]]] damage, @Check[type:fortitude|dc:16|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -226,15 +218,13 @@ "name": "Gory Hydration", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The mudwretch is dehydrated

\n

Trigger The mudwretch deals Constrict damage to a living creature that has blood

\n
\n

Effect The mudwretch squeezes harder, dealing [[/r 1d4[bleed]]] to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated.

" }, @@ -265,15 +255,13 @@ "name": "Mud Puddle", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on Deception checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction.

" }, @@ -306,15 +294,13 @@ "name": "Spew Mud", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mudwretch spews a @Template[type:line|distance:20] of pressurized mud that deals [[/r 2d8[bludgeoning]]] damage (@Check[type:reflex|dc:16|basic:true] save). On a critical failure, a creature also takes a -10-foot status penalty to its Speeds for 1 round.

\n

The mudwretch can't Spew Mud again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -353,15 +339,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/weak-sea-devil-scout.json b/packs/data/pfs-season-2-bestiary.db/weak-sea-devil-scout.json index 08970963222..59834a4b4be 100644 --- a/packs/data/pfs-season-2-bestiary.db/weak-sea-devil-scout.json +++ b/packs/data/pfs-season-2-bestiary.db/weak-sea-devil-scout.json @@ -410,15 +410,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -449,15 +447,13 @@ "name": "Shark Commune 150 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like \"come,\" \"guard,\" or \"attack.\"

" }, @@ -495,15 +491,13 @@ "name": "Wavesense 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/weakened-abyssal-fungi.json b/packs/data/pfs-season-2-bestiary.db/weakened-abyssal-fungi.json index 3bfc3cdf2a7..3e42fb12159 100644 --- a/packs/data/pfs-season-2-bestiary.db/weakened-abyssal-fungi.json +++ b/packs/data/pfs-season-2-bestiary.db/weakened-abyssal-fungi.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Spore Burst", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an abyssal fungus dies, it triggers its Spore Cloud ability immediately.

" @@ -177,15 +173,13 @@ "name": "Spore Cloud", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

An abyssal fungus can unleash a cloud of spores that irritates the eyes and throats of non-fungus creatures in a @Template[type:emanation|distance:15]. Each creature must succeed at a @Check[type:fortitude|dc:12|traits:damaging-effect] save or take [[/r 1d4[persistent,poison]]]. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (10 feet on a critical failure).

" }, @@ -218,15 +212,13 @@ "name": "Spores", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that takes damage from an abyssal fungus' ranged spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wind-malevolent-3-4.json b/packs/data/pfs-season-2-bestiary.db/wind-malevolent-3-4.json index 84e82ed59f9..4c06069ee53 100644 --- a/packs/data/pfs-season-2-bestiary.db/wind-malevolent-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/wind-malevolent-3-4.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Dissociate", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage

\n
\n

Effect The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 5, piercing resistance 5, slashing resistance 5, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wind-malevolent-5-6.json b/packs/data/pfs-season-2-bestiary.db/wind-malevolent-5-6.json index 489e804fab2..e89b123ece0 100644 --- a/packs/data/pfs-season-2-bestiary.db/wind-malevolent-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/wind-malevolent-5-6.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Dissociate", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The wind malevolent would be hit by an effect that deals bludgeoning, piercing, or slashing damage

\n
\n

Effect The wind malevolent dissociates into component elemental wisps while vaguely retaining its weasel-like form. This grants it bludgeoning resistance 7, piercing resistance 7, slashing resistance 7, weakness 5 to area damage, and weakness 5 to splash damage. While in this dissociated form, it can't use its vacuum sickle Strike. The wind malevolent automatically re-forms into its normal form at the beginning of its next turn.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wishbound-belker-5-6.json b/packs/data/pfs-season-2-bestiary.db/wishbound-belker-5-6.json index 1ea1bd9d617..85f1992d468 100644 --- a/packs/data/pfs-season-2-bestiary.db/wishbound-belker-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/wishbound-belker-5-6.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Wishbound Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The belker is accustomed to working together with the mist stalkers and ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from both smoke and mist.

" }, @@ -178,15 +174,13 @@ "name": "Smoke Form", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The belker can occupy the same space as other creatures.

" }, @@ -217,15 +211,13 @@ "name": "Noxious Fumes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The belker is occupying the same space as a Medium or smaller creature

\n
\n

Effect The belker attempts to flow into the creature's lungs; the creature must attempt a @Check[type:fortitude|dc:21] save. On a failure, the creature partially inhales the belker and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a @Check[type:fortitude|dc:21] save.

\n

Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses again, the creature automatically exhales it.

" }, @@ -256,15 +248,13 @@ "name": "Smoke Slash", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The belker is partially inhaled by a creature

\n
\n

Effect The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wishbound-belker-7-8.json b/packs/data/pfs-season-2-bestiary.db/wishbound-belker-7-8.json index 29bba2710ca..d3bcfb22814 100644 --- a/packs/data/pfs-season-2-bestiary.db/wishbound-belker-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/wishbound-belker-7-8.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Wishbound Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The belker is accustomed to working together with the mist stalkers and ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from both smoke and mist.

" }, @@ -178,15 +174,13 @@ "name": "Smoke Form", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The belker can occupy the same space as other creatures.

" }, @@ -217,15 +211,13 @@ "name": "Noxious Fumes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The belker is occupying the same space as a Medium or smaller creature

\n
\n

Effect The belker attempts to flow into the creature's lungs; the creature must attempt a @Check[type:fortitude|dc:24] save. On a failure, the creature partially inhales the belker and is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a @Check[type:fortitude|dc:24] save.

\n

Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses again, the creature automatically exhales it.

" }, @@ -256,15 +248,13 @@ "name": "Smoke Slash", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The belker is partially inhaled by a creature

\n
\n

Effect The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-5-6.json b/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-5-6.json index 7fede693284..6f3ea1f3d7a 100644 --- a/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-5-6.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Mist Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The mist stalker ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and fog.

" }, @@ -138,15 +134,13 @@ "name": "Mist Cloud", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The mist stalker is surrounded by mist. Creatures in the aura are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.

" }, @@ -208,15 +202,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+2)[bludgeoning]]] damage @Check[type:fortitude|dc:19|basic:true], Escape DC 19

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -247,15 +239,13 @@ "name": "Solidify Mist", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn. In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a @Check[type:reflex|dc:18|name:Solidfy Mist] save or become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it Escapes or it is no longer in the mist cloud's emanation.

" }, @@ -295,15 +285,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-7-8.json b/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-7-8.json index dabfa34c930..9f66f1c99d4 100644 --- a/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-7-8.json +++ b/packs/data/pfs-season-2-bestiary.db/wishbound-mist-stalker-7-8.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Mist Cloud", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The mist stalker is surrounded by mist. Creatures in the aura are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. If wind disperses the aura, it returns automatically at the start of the mist stalker's turn. This cloud is suppressed in water.

" }, @@ -164,15 +160,13 @@ "name": "Mist Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mist stalker ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and fog.

" }, @@ -208,15 +202,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+6)[bludgeoning]]] damage @Check[type:fortitude|dc:21|basic:true], Escape DC 21

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -247,15 +239,13 @@ "name": "Solidify Mist", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mist stalker makes its mist cloud congeal, causing the aura to be difficult terrain until the start of the mist stalker's next turn. In addition, the mist stalker can make the mist even thicker around a single Medium or smaller creature within the cloud. The creature must succeed at a @Check[type:reflex|dc:21|name:Solidfy Mist] save or become @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it Escapes or it is no longer in the mist cloud's emanation.

" }, @@ -295,15 +285,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-3-4.json b/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-3-4.json index 775fddab08f..f761a206ec5 100644 --- a/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-3-4.json +++ b/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-3-4.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Shell Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

TriggerA creature adjacent to the dragon turtle targets it with a melee attack.

\n
\n

EffectThe dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.

" }, @@ -189,15 +185,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon turtle breathes a massive blast of steam that deals [[/r 6d6[fire]]] damage to creatures within a @Template[type:cone|distance:40] (@Check[type:reflex|dc:21|basic:true] save). This steam blast affects creatures within the water, as well as outside.

\n

The dragon turtle can't use its Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -232,15 +226,13 @@ "name": "Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an Athletics check with a DC of 24 or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -274,15 +266,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon turtle makes two claw Strikes and one jaws Strike in any order.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-5-6.json b/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-5-6.json index 87c9c10c532..b881dd4cc3f 100644 --- a/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-5-6.json +++ b/packs/data/pfs-season-2-bestiary.db/wounded-dragon-turtle-5-6.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Shell Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

TriggerA creature adjacent to the dragon turtle targets it with a melee attack.

\n
\n

EffectThe dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.

" }, @@ -189,15 +185,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon turtle breathes a massive blast of steam that deals [[/r 8d6[fire]]] damage to creatures within a @Template[type:cone|distance:40] (@Check[type:reflex|dc:24|basic:true] save). This steam blast affects creatures within the water, as well as outside.

\n

The dragon turtle can't use its Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -232,15 +226,13 @@ "name": "Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an Athletics check with a DC of 27 or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -274,15 +266,13 @@ "name": "Draconic Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon turtle makes two claw Strikes and one jaws Strike in any order.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/yeth-warbeast.json b/packs/data/pfs-season-2-bestiary.db/yeth-warbeast.json index 67ff1bd6d1d..476f68a79ba 100644 --- a/packs/data/pfs-season-2-bestiary.db/yeth-warbeast.json +++ b/packs/data/pfs-season-2-bestiary.db/yeth-warbeast.json @@ -266,15 +266,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -310,15 +308,13 @@ "name": "Scent (imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -354,15 +350,13 @@ "name": "Constant Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -393,15 +387,13 @@ "name": "Bay", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The yeth warbeast emits an unearthly howl audible up to @Template[type:emanation|distance:300]{300 feet} feet away. Any non-fiend creature that hears the howl must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}. Any creature that critically fails and is within @Template[type:emanation|distance:60]{60 feet} of the yeth warbeast is instead @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for [[/br 1d4 #rounds]]{1d4 rounds} (or until it recovers from its frightened condition).

\n

Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.

" }, @@ -439,15 +431,13 @@ "name": "Ear-splitting Howl", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The yeth warbeast releases a piercing bark that deals [[/r 8d6[sonic]]] damage in a @Template[type:cone|distance:20] (@Check[type:reflex|dc:25|basic:true] save). A creature that critically fails also becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increases the value of its frightened condition by 1 if already frightened.

\n

The warbeast can't use Ear-Splitting Howl again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -482,15 +472,13 @@ "name": "Sinister Bite", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A good creature bitten by a yeth hound must attempt a @Check[type:will|dc:25] save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increases the value of its frightened condition by 1 if already frightened.

" }, @@ -526,15 +514,13 @@ "name": "Knockdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/ygracix.json b/packs/data/pfs-season-2-bestiary.db/ygracix.json index b60f90e446d..5c14d87051f 100644 --- a/packs/data/pfs-season-2-bestiary.db/ygracix.json +++ b/packs/data/pfs-season-2-bestiary.db/ygracix.json @@ -693,15 +693,13 @@ "name": "Greater Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -737,15 +735,13 @@ "name": "Telepathy (Touch)", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -785,15 +781,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -829,15 +823,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "
    \n
  • Boar\n
      \n
    • Size Medium
    • \n
    • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent (Imprecise) 30 feet}
    • \n
    • Speed 40 feet
    • \n
    • Melee tusk [[/r 1d20+9 #Tusk]]{+9}/[[/r 1d20+4 #Tusk]]{+4}/[[/r 1d20-1 #Tusk]]{-1} (finesse), Damage [[/r (1d10-1)[piercing]]] damage
    • \n
    \n
  • \n
  • Giant Spider\n
      \n
    • Size Medium
    • \n
    • Speed 25 feet, climb 25 feet
    • \n
    • Melee fangs [[/r 1d20+9 #Fangs]]{+9}/[[/r 1d20+4 #Fangs]]{+4}/[[/r 1d20-1 #Fangs]]{-1} (finesse, poison), Damage [[/r {(1d6-1)[piercing],1d4[poison]}]]{1d6-1 piercing damage plus 1d4 poison damage}
    • \n
    \n
  • \n
  • Rat\n
      \n
    • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent}
    • \n
    • Speed 20 feet
    • \n
    • Melee jaws [[/r 1d20+9 #Jaws]]{+9}/[[/r 1d20+5 #Jaws]]{+5}/[[/r 1d20+1 #Jaws]]{+1} (agile, finesse), Damage [[/r 1[piercing]]] damage
    • \n
    \n
  • \n
  • Raven\n
      \n
    • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Scent]{Scent}
    • \n
    • Speed 10 feet, fly 40 feet
    • \n
    • Melee beak [[/r 1d20+9 #Beak]]{+9}/[[/r 1d20+4 #Beak]]{+4}/[[/r 1d20-1 #Beak]]{-1} (finesse), Damage [[/r 1[piercing]]] damage
    • \n
    \n
  • \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -873,15 +865,13 @@ "name": "Diabolic Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round.

\n
\n

Effect The imp regains [[/r 1d6[healing]]]{1d6 Hit Points}.

" }, @@ -917,15 +907,13 @@ "name": "Imp Venom", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, clumsy 1, and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

" }, @@ -958,15 +946,13 @@ "name": "Infernal Temptation", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day.

\n
\n

Effect The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted.

\n

If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} or similar magic.

\n

Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/young-ahuizotl.json b/packs/data/pfs-season-2-bestiary.db/young-ahuizotl.json index 451fbfbd7d0..199270753c5 100644 --- a/packs/data/pfs-season-2-bestiary.db/young-ahuizotl.json +++ b/packs/data/pfs-season-2-bestiary.db/young-ahuizotl.json @@ -138,15 +138,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -177,15 +175,13 @@ "name": "Voice Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An ahuizotl can mimic the sounds of a person in distress by attempting a Deception check to @UUID[Compendium.pf2e.actionspf2e.Lie]{Lie}. The ahuizotl has a +4 circumstance bonus to this check.

" }, @@ -216,15 +212,13 @@ "name": "Tail Drag", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ahuizotl has a Medium or smaller creature grabbed with its tail claw

\n
\n

Effect The ahuizotl attempts an @Check[type:athletics] check against the creature's Fortitude DC.

\n
\n

Critical Success If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.

\n

Success If the creature is 10 feet away from the ahuizotl, it is dragged into a square adjacent to the ahuizotl.

\n

Failure The creature is not dragged.

\n

Critical Failure The creature is not dragged and the ahuizotl no longer has the creature grabbed.

" }, @@ -260,15 +254,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pfs-season-2-bestiary.db/zombie-grindylow.json b/packs/data/pfs-season-2-bestiary.db/zombie-grindylow.json index c9a10ce7868..aab3d6f4498 100644 --- a/packs/data/pfs-season-2-bestiary.db/zombie-grindylow.json +++ b/packs/data/pfs-season-2-bestiary.db/zombie-grindylow.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -179,15 +175,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -225,15 +219,13 @@ "name": "Tangling Kelp", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

TriggerA creature attempts a melee attack against a zombie grindylow with a bludgeoning or slashing weapon

\n
\n

EffectThe creature must succeed at a @Check[type:reflex|dc:13] saving throw or become tangled in the kelp that surrounds the zombie grindylow, giving the creature a -10 circumstance penalty to its Speeds until it spends a manipulate action to remove the kelp.

" }, @@ -269,15 +261,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json b/packs/data/pfs-season-3-bestiary.db/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json index febbe0cd207..7b459598b2b 100644 --- a/packs/data/pfs-season-3-bestiary.db/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json +++ b/packs/data/pfs-season-3-bestiary.db/advanced-eltha-embercall-9-10-eltha-embercall-11-12.json @@ -2732,15 +2732,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2771,15 +2769,13 @@ "name": "Steadying Stone", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Eltha rolls a success on an Acrobatics check to Balance on uneven ground composed of earth or rock, she gets a critical success instead. As long as she remains on the ground, she has a +3 circumstance bonus to her Fortitude or Reflex DC against attempts to Shove or Trip her. This bonus also applies to saving throws against spells or effects that would attempt to knock her prone.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/alchemy-gorged-giant-leech.json b/packs/data/pfs-season-3-bestiary.db/alchemy-gorged-giant-leech.json index 26cf881d18d..4bae6b5ab38 100644 --- a/packs/data/pfs-season-3-bestiary.db/alchemy-gorged-giant-leech.json +++ b/packs/data/pfs-season-3-bestiary.db/alchemy-gorged-giant-leech.json @@ -55,15 +55,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -94,15 +92,13 @@ "name": "Blood Drain", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant leech has a creature grabbed or restrained

\n
\n

Effect The giant leech drains blood from the creature it has grabbed. This deals [[/r {2d4}]]{2d4 damage}. A creature that has its blood drained by a giant leech is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives any kind or amount of healing.

" }, @@ -135,15 +131,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/angry-void-boils.json b/packs/data/pfs-season-3-bestiary.db/angry-void-boils.json index dae23f7179b..ad386be1aac 100644 --- a/packs/data/pfs-season-3-bestiary.db/angry-void-boils.json +++ b/packs/data/pfs-season-3-bestiary.db/angry-void-boils.json @@ -8,15 +8,13 @@ "name": "Awaken", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Sarnia's psychic intrusion begins

\n
\n

Effect The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/anguished-tombstone-door.json b/packs/data/pfs-season-3-bestiary.db/anguished-tombstone-door.json index 9038b752c35..742d4cd7a2d 100644 --- a/packs/data/pfs-season-3-bestiary.db/anguished-tombstone-door.json +++ b/packs/data/pfs-season-3-bestiary.db/anguished-tombstone-door.json @@ -8,15 +8,13 @@ "name": "Surge of Sorrow", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the door

\n
\n

Effect The last of the door's magic arcs outward. All creatures within @Template[type:burst|distance:10]{10 feet} of the door must succeed at a @Check[type:will|dc:23] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/animated-blade-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/animated-blade-pfs-3-99.json index e999c93773f..deff11c3365 100644 --- a/packs/data/pfs-season-3-bestiary.db/animated-blade-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/animated-blade-pfs-3-99.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Construct Armor (Hardness 2)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated blade has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated blade is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/animated-cookware.json b/packs/data/pfs-season-3-bestiary.db/animated-cookware.json index e828236f7b3..14303ed3946 100644 --- a/packs/data/pfs-season-3-bestiary.db/animated-cookware.json +++ b/packs/data/pfs-season-3-bestiary.db/animated-cookware.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Construct Armor (Hardness 5)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated cookware has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated cookware is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/animated-full-plate-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/animated-full-plate-pfs-3-99.json index d4c6d74e629..8daa1c053b2 100644 --- a/packs/data/pfs-season-3-bestiary.db/animated-full-plate-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/animated-full-plate-pfs-3-99.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Construct Armor (Hardness 9)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated full plate has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated full plate is reduced to fewer than half its Hit Points, or immediately upon being damaged by critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 13.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/animated-knickknack-1-2.json b/packs/data/pfs-season-3-bestiary.db/animated-knickknack-1-2.json index 0a1aa4fe2d7..0aa68e80aa8 100644 --- a/packs/data/pfs-season-3-bestiary.db/animated-knickknack-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/animated-knickknack-1-2.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Construct Armor (Hardness 2)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated knickknack has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated knickknack is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 13.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/animated-knickknack-3-4.json b/packs/data/pfs-season-3-bestiary.db/animated-knickknack-3-4.json index 0d4d5e1bb52..948e5d2c703 100644 --- a/packs/data/pfs-season-3-bestiary.db/animated-knickknack-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/animated-knickknack-3-4.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Construct Armor (Hardness 2)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated knickknack has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated knickknack is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 14.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/arabuk-yearling.json b/packs/data/pfs-season-3-bestiary.db/arabuk-yearling.json index fa5008c8e16..44c750f9893 100644 --- a/packs/data/pfs-season-3-bestiary.db/arabuk-yearling.json +++ b/packs/data/pfs-season-3-bestiary.db/arabuk-yearling.json @@ -137,15 +137,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -176,15 +174,13 @@ "name": "Cold Adaptation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The arabuk reduces the effects it suffers from cold environments by one step.

" }, @@ -212,15 +208,13 @@ "name": "Snow Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair an arabuk's vision; it ignores concealment from snowfall.

" }, @@ -248,15 +242,13 @@ "name": "Pounce", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The arabuk Strides and makes a Strike at the end of that movement. If the arabuk began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -284,15 +276,13 @@ "name": "Reverb", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The arabuk hits a creature with an antler Strike

\n
\n

Effect The arabuk snarls, causing its antlers to reverberate and dealing an additional [[/r 1d4[sonic]]] damage to the creature struck. This is in addition to the normal sonic damage from the antler Strike.

" }, @@ -322,15 +312,13 @@ "name": "Snow Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non‑magical ice and snow.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/arabuk.json b/packs/data/pfs-season-3-bestiary.db/arabuk.json index 4fe38b99d8a..78b116bfd65 100644 --- a/packs/data/pfs-season-3-bestiary.db/arabuk.json +++ b/packs/data/pfs-season-3-bestiary.db/arabuk.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -179,15 +177,13 @@ "name": "Cold Adaptation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The arabuk reduces the effects it suffers from cold environments by one step.

" }, @@ -215,15 +211,13 @@ "name": "Snow Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair an arabuk's vision; it ignores concealment from snowfall.

" }, @@ -251,15 +245,13 @@ "name": "Deafening Echo", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with an antler reverberation Strike, the target is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

" }, @@ -297,15 +289,13 @@ "name": "Dominance Display", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The arabuk postures and roars. All non-arabuk creatures within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:20] save.


Critical Success The creature is unaffected and is temporarily immune to this arabuk's Dominance Display for 24 hours.

\n

Success The creature takes [[/r 2d8[sonic]]] damage.

\n

Failure The creature takes [[/r (2d8+9)[sonic]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature takes [[/r (2d8+9)[sonic]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -341,15 +331,13 @@ "name": "Pounce", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The arabuk Strides and makes a Strike at the end of that movement. If the arabuk began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -377,15 +365,13 @@ "name": "Reverb", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The arabuk hits a creature with an antler Strike

\n
\n

Effect The arabuk snarls, causing its antlers to reverberate and dealing an additional [[/r 1d6[sonic]]] damage to the creature struck. This is in addition to the normal sonic damage from the antler Strike.

" }, @@ -415,15 +401,13 @@ "name": "Snow Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non‑magical ice and snow.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/arisept-7-8.json b/packs/data/pfs-season-3-bestiary.db/arisept-7-8.json index af62c81627f..08040e644ec 100644 --- a/packs/data/pfs-season-3-bestiary.db/arisept-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/arisept-7-8.json @@ -1637,15 +1637,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1676,15 +1674,13 @@ "name": "Caress Soul", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Arisept critically hits a target with his rapier

\n
\n

Effect The target must succeed at a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.

" }, @@ -1716,15 +1712,13 @@ "name": "Abyssal Strikes", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Arisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/arisept-9-10.json b/packs/data/pfs-season-3-bestiary.db/arisept-9-10.json index d3b14c71f79..4248a86a10d 100644 --- a/packs/data/pfs-season-3-bestiary.db/arisept-9-10.json +++ b/packs/data/pfs-season-3-bestiary.db/arisept-9-10.json @@ -1994,15 +1994,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2033,15 +2031,13 @@ "name": "Caress Soul", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Arisept critically hits a target with his rapier

\n
\n

Effect The target must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} if it critically fails). If the target fails additional saves against this ability, the condition value increases by 1 if failed, or 2 if critically failed (to a maximum of enfeebled 4). This condition value decreases by 1 every 24 hours.

" }, @@ -2073,15 +2069,13 @@ "name": "Abyssal Strikes", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Arisept makes a rapier attack against up to 3 targets within 10 feet, his blade extending beyond its normal reach and lashing out like a spear. Each attack counts toward his multiple attack penalty, but the penalty does not increase until after he has made all of his attacks.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-agent.json b/packs/data/pfs-season-3-bestiary.db/aspis-agent.json index 498ab0f01d6..494f406d9c9 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-agent.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-agent.json @@ -399,15 +399,13 @@ "name": "Impress the Boss", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the recruit can see

\n
\n

Effect The Aspis recruit rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -440,15 +438,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Aspis agent deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-bulwark.json b/packs/data/pfs-season-3-bestiary.db/aspis-bulwark.json index b8ae331bbff..5c61d1d6fa8 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-bulwark.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-bulwark.json @@ -649,15 +649,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -693,15 +691,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -732,15 +728,13 @@ "name": "Quick Replacement", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Aspis Warden Interacts to draw a steel shield, then Raises that Shield.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-defender.json b/packs/data/pfs-season-3-bestiary.db/aspis-defender.json index 2137a9bd133..c4d9345a032 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-defender.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-defender.json @@ -649,15 +649,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -693,15 +691,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-enforcer.json b/packs/data/pfs-season-3-bestiary.db/aspis-enforcer.json index bf5f90e63ff..6f0c371c3b8 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-enforcer.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-enforcer.json @@ -362,15 +362,13 @@ "name": "Prepare Fangs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspis enforcer slices their palm with a dagger, and the blade glows as it absorbs some of their blood. The glow spreads to the daggers of the enforcer's Aspis allies. For 1 round, all daggers wielded by the enforcer and allies within 30 feet of them deal an additional 3 poison damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Prepare Fangs]{Effect: Prepare Fangs 3}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-oppressor.json b/packs/data/pfs-season-3-bestiary.db/aspis-oppressor.json index 3ed13a63767..3d158e667ad 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-oppressor.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-oppressor.json @@ -362,15 +362,13 @@ "name": "Prepare Fangs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspis oppressor slices their palm with a dagger, and the blade glows as it absorbs some of their blood. The glow spreads to the daggers of the oppressor's Aspis allies. For 1 round, all daggers wielded by the oppressor and allies within 30 feet of them deal an additional 4 poison damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Prepare Fangs]{Effect: Prepare Fangs 4}

" }, @@ -398,15 +396,13 @@ "name": "Surprise Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the Aspis oppressor rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-recruit.json b/packs/data/pfs-season-3-bestiary.db/aspis-recruit.json index 8166b5c55a8..765633eb77b 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-recruit.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-recruit.json @@ -278,15 +278,13 @@ "name": "Impress the Boss", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the recruit can see

\n
\n

Effect The Aspis recruit rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-striker.json b/packs/data/pfs-season-3-bestiary.db/aspis-striker.json index c90cdbfd9b4..6f09b961d6d 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-striker.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-striker.json @@ -399,15 +399,13 @@ "name": "Impress the Boss", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the recruit can see

\n
\n

Effect The Aspis recruit rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -440,15 +438,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Aspis striker deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -497,15 +493,13 @@ "name": "Surprise Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the Aspis striker rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-usurper.json b/packs/data/pfs-season-3-bestiary.db/aspis-usurper.json index 0076c437bb9..47c83791273 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-usurper.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-usurper.json @@ -362,15 +362,13 @@ "name": "Prepare Fangs", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspis usurper slices their palm with a dagger, and the blade glows as it absorbs some of their blood. The glow spreads to the daggers of the usurper's Aspis allies. For 1 round, all daggers wielded by the usurper and allies within 30 feet of them deal an additional 2 poison damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Prepare Fangs]{Effect: Prepare Fangs 2}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aspis-warden.json b/packs/data/pfs-season-3-bestiary.db/aspis-warden.json index 3c408e5f1ed..cbb3f598ec9 100644 --- a/packs/data/pfs-season-3-bestiary.db/aspis-warden.json +++ b/packs/data/pfs-season-3-bestiary.db/aspis-warden.json @@ -649,15 +649,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -693,15 +691,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -732,15 +728,13 @@ "name": "Quick Replacement", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Aspis Warden Interacts to draw a steel shield, then Raises that Shield.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-3-4.json b/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-3-4.json index 86e046216fc..707e59c27cb 100644 --- a/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-3-4.json @@ -1950,15 +1950,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1989,15 +1987,13 @@ "name": "Shadow Crystal", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While holding the shadow crystal, Aydrian Thrune receives the following benefits. She gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} and can cast shadow step once per day. Additionally, if she dies, is dying, or someone else holds the shadow crystal, it shatters, dealing [[/r 3d6[negative]]] damage in a @Template[type:burst|distance:5] @Check[type:reflex|dc:17|basic:true] save.

\n
\n

Shadow Step

\n

Activate1 (conjuration, occult, shadow, teleportation)

\n

Frequency once per day

\n

Requirements Aydrian Thrune is in dim light or darkness

\n
\n

Effect Aydrian teleports up to 30 feet. The destination must be in dim light or darkness and must be within her line of sight and line of effect.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-5-6.json b/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-5-6.json index a18d410af30..11f117bcfaa 100644 --- a/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/aydrian-thrune-5-6.json @@ -2461,15 +2461,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2500,15 +2498,13 @@ "name": "Shadow Crystal", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

While holding the shadow crystal, Aydrian Thrune receives the following benefits. She gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} and can cast shadow step once per day. Additionally, if she dies, is dying, or someone else holds the shadow crystal, it shatters, dealing [[/r 4d6[negative]]] damage in a @Template[type:burst|distance:5] @Check[type:reflex|dc:19|basic:true] save

\n
\n

Shadow Step

\n

Activate1 (conjuration, occult, shadow, teleportation)

\n

Frequency once per day

\n

Requirements Aydrian Thrune is in dim light or darkness

\n
\n

Effect Aydrian teleports up to 30 feet. The destination must be in dim light or darkness and must be within her line of sight and line of effect.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bergworm-tyrant.json b/packs/data/pfs-season-3-bestiary.db/bergworm-tyrant.json index 80e64b76dfe..fd48f87d792 100644 --- a/packs/data/pfs-season-3-bestiary.db/bergworm-tyrant.json +++ b/packs/data/pfs-season-3-bestiary.db/bergworm-tyrant.json @@ -59,15 +59,13 @@ "name": "Tremorsense 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -98,15 +96,13 @@ "name": "Ice Burrow 20 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The bergworm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed.

" }, @@ -134,15 +130,13 @@ "name": "Gnaw", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bergworm has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} from its jaws Strike

\n
\n

Effect The bergworm gnaws on the target creature, burrowing through its flesh and freezing its skin. This deals [[/r {1d10[piercing],1d8[cold]}]]{1d10 piercing damage and 1d8 cold damage}. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until it receives any kind or amount of healing.

" }, @@ -170,15 +164,13 @@ "name": "Icicle Hide", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that hits a bergworm with an unarmed Strike or a non-reach melee Strike takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:17|basic:true] save). On a critical failure, the creature also takes [[/r 1d4[persistent,col]]] damage.

" }, @@ -211,15 +203,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bergworm.json b/packs/data/pfs-season-3-bestiary.db/bergworm.json index dcc95eb74b7..229892f8443 100644 --- a/packs/data/pfs-season-3-bestiary.db/bergworm.json +++ b/packs/data/pfs-season-3-bestiary.db/bergworm.json @@ -59,15 +59,13 @@ "name": "Tremorsense 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -98,15 +96,13 @@ "name": "Icicle Hide", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits a bergworm with an unarmed Strike or a non-reach melee Strike takes [[/r 1d8[piercing]]] damage (@Check[type:reflex|dc:17|basic:true] save). On a critical failure, the creature also takes [[/r 1d4[persistent,col]]] damage.

" }, @@ -134,15 +130,13 @@ "name": "Gnaw", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bergworm has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} from its jaws Strike

\n
\n

Effect The bergworm gnaws on the target creature, burrowing through its flesh and freezing its skin. This deals [[/r {1d10[piercing],1d6[cold]}]]{1d10 piercing damage and 1d6 cold damage}. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until it receives any kind or amount of healing.

" }, @@ -170,15 +164,13 @@ "name": "Ice Burrow 20 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bergworm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed.

" }, @@ -211,15 +203,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/blessed-crossbow-trap.json b/packs/data/pfs-season-3-bestiary.db/blessed-crossbow-trap.json index 0d10adc6b07..9bad1418b6b 100644 --- a/packs/data/pfs-season-3-bestiary.db/blessed-crossbow-trap.json +++ b/packs/data/pfs-season-3-bestiary.db/blessed-crossbow-trap.json @@ -8,15 +8,13 @@ "name": "Crossbow", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The holy text is touched or moved

\n
\n

Effect The trap shoots a bolt, aimed where a creature would stand in front of the altar.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bloodletting-scythe-blade.json b/packs/data/pfs-season-3-bestiary.db/bloodletting-scythe-blade.json index 32d9b491c3b..1eac7863251 100644 --- a/packs/data/pfs-season-3-bestiary.db/bloodletting-scythe-blade.json +++ b/packs/data/pfs-season-3-bestiary.db/bloodletting-scythe-blade.json @@ -8,15 +8,13 @@ "name": "Falling Scythes", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed

\n
\n

Effect Both blades swing down, each one attacking all creatures under the ceiling grooves.

" }, @@ -93,15 +91,13 @@ "name": "No MAP", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The Scythe Strikes do not apply a MAP.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bloody-barber-ambusher.json b/packs/data/pfs-season-3-bestiary.db/bloody-barber-ambusher.json index 650b439eb32..dec358f5aaa 100644 --- a/packs/data/pfs-season-3-bestiary.db/bloody-barber-ambusher.json +++ b/packs/data/pfs-season-3-bestiary.db/bloody-barber-ambusher.json @@ -513,15 +513,13 @@ "name": "Bloody Shave", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The Bloody Barber ambusher makes a successful war razor Strike and has one free hand

\n
\n

Effect The target of the triggering war razor Strike is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ambusher's next turn or until it leaves the ambusher's reach, whichever comes first.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bloody-barber-leader.json b/packs/data/pfs-season-3-bestiary.db/bloody-barber-leader.json index 393af99b0db..1535ae4b124 100644 --- a/packs/data/pfs-season-3-bestiary.db/bloody-barber-leader.json +++ b/packs/data/pfs-season-3-bestiary.db/bloody-barber-leader.json @@ -513,15 +513,13 @@ "name": "Bloody Shave", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The Bloody Barber leader makes a successful war razor Strike and has one free hand

\n
\n

Effect The target of the triggering war razor Strike is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the leader's next turn or until it leaves the leader's reach, whichever comes first.

" }, @@ -549,15 +547,13 @@ "name": "Brutal Beating", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Bloody Barber leader's viciousness shakes foes' confidence.

\n

When the Bloody Barber leader deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the leader can knock the target up to 15 feet away (this is forced movement).

" }, @@ -590,15 +586,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Bloody Barber leader deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bloody-beetle-exoskeleton.json b/packs/data/pfs-season-3-bestiary.db/bloody-beetle-exoskeleton.json index 463a4655540..be08b5b63e8 100644 --- a/packs/data/pfs-season-3-bestiary.db/bloody-beetle-exoskeleton.json +++ b/packs/data/pfs-season-3-bestiary.db/bloody-beetle-exoskeleton.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Fast Healing 3", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -148,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -194,15 +188,13 @@ "name": "Sweeping Horn", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The beetle exoskeleton makes two Strikes with its horns against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

" }, @@ -233,15 +225,13 @@ "name": "Terrifying Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The beetle exoskeleton Strides and makes a horns Strike with a +4 circumstance bonus to damage.

\n

If the strike hits, the giant attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bloody-skeletal-champion.json b/packs/data/pfs-season-3-bestiary.db/bloody-skeletal-champion.json index dad53dcd610..2dd9988ebea 100644 --- a/packs/data/pfs-season-3-bestiary.db/bloody-skeletal-champion.json +++ b/packs/data/pfs-season-3-bestiary.db/bloody-skeletal-champion.json @@ -584,15 +584,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -628,15 +626,13 @@ "name": "Fast Healing 2", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -678,15 +674,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -729,15 +723,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -773,15 +765,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bloody-skeleton-guard.json b/packs/data/pfs-season-3-bestiary.db/bloody-skeleton-guard.json index fdad3377fde..d43fe1c79ac 100644 --- a/packs/data/pfs-season-3-bestiary.db/bloody-skeleton-guard.json +++ b/packs/data/pfs-season-3-bestiary.db/bloody-skeleton-guard.json @@ -454,15 +454,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -498,15 +496,13 @@ "name": "Fast Healing 1", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -548,15 +544,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/branwaen.json b/packs/data/pfs-season-3-bestiary.db/branwaen.json index c1ba9f399ff..f528f42acc2 100644 --- a/packs/data/pfs-season-3-bestiary.db/branwaen.json +++ b/packs/data/pfs-season-3-bestiary.db/branwaen.json @@ -1137,15 +1137,13 @@ "name": "+2 AC, Reflex, and Perception versus Traps", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -1209,15 +1207,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Branwaen deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/bugbear-tormentor-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/bugbear-tormentor-pfs-3-13.json index d7faee88735..a3782f7244e 100644 --- a/packs/data/pfs-season-3-bestiary.db/bugbear-tormentor-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/bugbear-tormentor-pfs-3-13.json @@ -493,15 +493,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -537,15 +535,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -581,15 +577,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear tormentor deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -638,15 +632,13 @@ "name": "Twin Feint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bugbear tormentor makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one Strike with each of their two melee weapons, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the second attack. Apply the bugbear tormentor's multiple attack penalty to the Strikes normally.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cairn-wight-pfs-3-09.json b/packs/data/pfs-season-3-bestiary.db/cairn-wight-pfs-3-09.json index 43dada5e2b8..0bda040f5a4 100644 --- a/packs/data/pfs-season-3-bestiary.db/cairn-wight-pfs-3-09.json +++ b/packs/data/pfs-season-3-bestiary.db/cairn-wight-pfs-3-09.json @@ -321,15 +321,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -365,15 +363,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -411,15 +407,13 @@ "name": "Final Spite", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The cairn wight is reduced to 0 Hit Points

\n
\n

Effect The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -451,15 +445,13 @@ "name": "Cairn Wight Spawn", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a cairn wight's weapon or claw Strike rises as a @UUID[Compendium.pf2e.pathfinder-bestiary-2.Cairn Wight]{Spawned Wight} after [[/br 1d4 #Cairn Wight Spawn Transformation]]{1d4 rounds}. This spawned wight is under the command of the cairn wight that killed it. It doesn't have drain life or cairn wight spawn and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.

" }, @@ -493,15 +485,13 @@ "name": "Drain Life", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains [[/r 5 #Temporary Hit Points]]{5 temporary Hit Points} and the creature must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -535,15 +525,13 @@ "name": "Funereal Dirge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cairn wight chants a low, haunting melody. Living creatures within @Template[type:emanation|distance:50]{50 feet} must attempt a @Check[type:will|dc:21] save.

\n

The cairn wight can't chant a new Funereal Dirge for [[/br 1d4 #Recharge Funereal Dirge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and takes a -2 status penalty to saving throws against drain life.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/caliclotherax-11-12.json b/packs/data/pfs-season-3-bestiary.db/caliclotherax-11-12.json index 173468a5406..0181ce52eb1 100644 --- a/packs/data/pfs-season-3-bestiary.db/caliclotherax-11-12.json +++ b/packs/data/pfs-season-3-bestiary.db/caliclotherax-11-12.json @@ -674,15 +674,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -718,15 +716,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -762,15 +758,13 @@ "name": "Scent (Imprecise) 60 feet)", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -801,15 +795,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -863,15 +855,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:33]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -919,15 +909,13 @@ "name": "Twisting Tail", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -975,15 +963,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deal [[/r 14d6[piercing]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:33|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -1017,15 +1003,13 @@ "name": "Crystallize Flesh", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency once per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, @@ -1060,15 +1044,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1099,15 +1081,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/caliclotherax-9-10.json b/packs/data/pfs-season-3-bestiary.db/caliclotherax-9-10.json index 160bf964c9d..86b34aa8c9c 100644 --- a/packs/data/pfs-season-3-bestiary.db/caliclotherax-9-10.json +++ b/packs/data/pfs-season-3-bestiary.db/caliclotherax-9-10.json @@ -682,15 +682,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -726,15 +724,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -770,15 +766,13 @@ "name": "Scent (Imprecise) 60 feet)", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -809,15 +803,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -871,15 +863,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -927,15 +917,13 @@ "name": "Twisting Tail", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -983,15 +971,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon breathes a flurry of piercing crystals that deal [[/r 12d6[piercing]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:30|basic:true] save).

\n

They can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -1025,15 +1011,13 @@ "name": "Crystallize Flesh", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency once per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:30] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, @@ -1068,15 +1052,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1107,15 +1089,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/carved-mourner.json b/packs/data/pfs-season-3-bestiary.db/carved-mourner.json index b4a58b3ae3b..129d205d435 100644 --- a/packs/data/pfs-season-3-bestiary.db/carved-mourner.json +++ b/packs/data/pfs-season-3-bestiary.db/carved-mourner.json @@ -8,15 +8,13 @@ "name": "Weep for Raseri Kanton", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature looks at the carved mourner

\n
\n

Effect The hallways fill with a thick mist. When the mist first appears, all living creatures in area A take [[/r 1d6[negative]]] damage (@Check[type:fortitude|dc:17|basic:true] save), and all undead creatures regain [[/r {1d6} #Hit Points]]{1d6 Hit Points}. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. This mist lasts for 1 hour or until the haunt is disabled.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/caustic-mud-pot.json b/packs/data/pfs-season-3-bestiary.db/caustic-mud-pot.json index e8fbd9afabe..7c030f30a0f 100644 --- a/packs/data/pfs-season-3-bestiary.db/caustic-mud-pot.json +++ b/packs/data/pfs-season-3-bestiary.db/caustic-mud-pot.json @@ -8,15 +8,13 @@ "name": "Belch", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than a sulfuric slime comes within 10 feet of the mud pot

\n
\n

Effect The hazard rolls initiative as a gaseous cloud explodes out of the mud. The triggering creature takes [[/r (1d10+6)[acid]]] damage @Check[type:reflex|dc:20|basic:true]

" }, @@ -44,15 +42,13 @@ "name": "Sulfur Poisoning", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage

\n

Stage 2 [[/r 1d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 3 [[/r 2d10[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened2} (1 round)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cinder-rat-ashgrip.json b/packs/data/pfs-season-3-bestiary.db/cinder-rat-ashgrip.json index d6c1a702e02..fcb92386a58 100644 --- a/packs/data/pfs-season-3-bestiary.db/cinder-rat-ashgrip.json +++ b/packs/data/pfs-season-3-bestiary.db/cinder-rat-ashgrip.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Smoke Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cinder rat ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -145,15 +141,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+4)[fire]]] damage, @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -189,15 +183,13 @@ "name": "Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cinder-rat-leadroar.json b/packs/data/pfs-season-3-bestiary.db/cinder-rat-leadroar.json index db7e1abd6f6..08e6bc711c2 100644 --- a/packs/data/pfs-season-3-bestiary.db/cinder-rat-leadroar.json +++ b/packs/data/pfs-season-3-bestiary.db/cinder-rat-leadroar.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Smoke Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cinder rat ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -138,15 +134,13 @@ "name": "Breath Weapon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cinder rat breathes fire in a @Template[type:cone|distance:15]{15-foot cone} that deals [[/r 4d6[fire]]] damage (@Check[type:reflex|dc:19|basic:true] save). The cinder rat can't use Breath Weapon again for [[/br {1d4} #Breath Weapon Cooldown]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cleansing-cascade.json b/packs/data/pfs-season-3-bestiary.db/cleansing-cascade.json index b72d6aec64a..f8f0083c32c 100644 --- a/packs/data/pfs-season-3-bestiary.db/cleansing-cascade.json +++ b/packs/data/pfs-season-3-bestiary.db/cleansing-cascade.json @@ -8,15 +8,13 @@ "name": "Purifying Blast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature steps out of the room.

\n
\n

Effect Water sprays out of the tubs. Every creature in the room or within 10 feet of the doors takes [[/r (4d10+18)[bludgeoning]]] damage (@Check[type:reflex|dc:27|basic:true] save) and the water casts 4th-level @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} with a counteract modifier of [[/r {1d20+15} #Counteract Check]]{+15} against the highest-level spell active on each target (or all spells on a target that critically fails its Reflex save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cleansing-torrent.json b/packs/data/pfs-season-3-bestiary.db/cleansing-torrent.json index 059541296df..f6be8888188 100644 --- a/packs/data/pfs-season-3-bestiary.db/cleansing-torrent.json +++ b/packs/data/pfs-season-3-bestiary.db/cleansing-torrent.json @@ -8,15 +8,13 @@ "name": "Purifying Blast", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature steps out of the room.

\n
\n

Effect Water sprays out of the tubs. Every creature in the room or within 10 feet of the doors takes [[/r (4d10+26)[bludgeoning]]] damage (@Check[type:reflex|dc:30|basic:true] save) and the water casts 5th-level @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} with a counteract modifier of [[/r {1d20+18} #Counteract Check]]{+18} against the highest-level spell active on each target (or all spells on a target that critically fails its Reflex save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cloud-of-reverie.json b/packs/data/pfs-season-3-bestiary.db/cloud-of-reverie.json index af98763bb64..399ff3cd9f1 100644 --- a/packs/data/pfs-season-3-bestiary.db/cloud-of-reverie.json +++ b/packs/data/pfs-season-3-bestiary.db/cloud-of-reverie.json @@ -8,15 +8,13 @@ "name": "Incense Cloud", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The chest is opened

\n

Effect All creatures within 10 feet of the chest inhale the dust and become @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} and @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (@Check[type:fortitude|dc:20|basic:true] save to negate both effects). The fascinated effect lasts for 1 minute, as the target enters a calm and dreamy stupor looking at into the receding dust mist. As usual, the fatigued condition lasts until the affected creature receives a full night's rest.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cobbled-bruiser.json b/packs/data/pfs-season-3-bestiary.db/cobbled-bruiser.json index cd75a5b9a25..792d08e3269 100644 --- a/packs/data/pfs-season-3-bestiary.db/cobbled-bruiser.json +++ b/packs/data/pfs-season-3-bestiary.db/cobbled-bruiser.json @@ -57,15 +57,13 @@ "name": "Tremorsense (Precise) 40 feet, (Imprecise) 80 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cobbled bruiser's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbled bruiser can't sense anything beyond the range of its tremorsense.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -96,15 +94,13 @@ "name": "Cobbleswarm Bond", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The cobbled bruiser is immune to damage dealt by allied cobbleswarms.

" }, @@ -132,15 +128,13 @@ "name": "Relentless Cobblestones", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The cobbled bruiser is reduced to 0 Hit Points

\n
\n

Effect A @UUID[Compendium.pf2e.pfs-season-3-bestiary.Weakened Cobbleswarm]{Weakened Cobbleswarm} spawns in the space the cobbled bruiser previously occupied, or the nearest adjacent space if there is already a cobbleswarm occupying that space. It is slightly damaged compared to a normal @UUID[Compendium.pf2e.pathfinder-bestiary-3.Cobbleswarm]{Cobbleswarm}; its AC is 14 instead of 16, and it has one-half of its usual maximum Hit Points (10 instead of 20).

" @@ -174,15 +168,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+7)[bludgeoning]]], @Check[type:fortitude|dc:20|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -218,15 +210,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cobbled-brutalizer.json b/packs/data/pfs-season-3-bestiary.db/cobbled-brutalizer.json index 517c181f9bf..6144da03730 100644 --- a/packs/data/pfs-season-3-bestiary.db/cobbled-brutalizer.json +++ b/packs/data/pfs-season-3-bestiary.db/cobbled-brutalizer.json @@ -57,15 +57,13 @@ "name": "Tremorsense (Precise) 40 feet, (Imprecise) 80 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cobbled brutalizer's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbled brutalizer can't sense anything beyond the range of its tremorsense.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -96,15 +94,13 @@ "name": "Brutal Cobblestones", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The cobbled bruiser is reduced to 0 Hit Points

\n
\n

Effect A @UUID[Compendium.pf2e.pathfinder-bestiary-3.Cobbleswarm]{Cobbleswarm} spawns in the space the cobbled bruiser previously occupied, or the nearest adjacent space if there is already a cobbleswarm occupying that space.

" @@ -133,15 +129,13 @@ "name": "Cobbleswarm Bond", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The cobbled brutalizer is immune to damage dealt by allied cobbleswarms.

" }, @@ -174,15 +168,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+10)[bludgeoning]]], @Check[type:fortitude|dc:23|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -218,15 +210,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cog-the-ruffian.json b/packs/data/pfs-season-3-bestiary.db/cog-the-ruffian.json index b3a181a49cf..2982b88ef00 100644 --- a/packs/data/pfs-season-3-bestiary.db/cog-the-ruffian.json +++ b/packs/data/pfs-season-3-bestiary.db/cog-the-ruffian.json @@ -552,15 +552,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -596,15 +594,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -635,15 +631,13 @@ "name": "Brutal Beating", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cog's brutality shakes foes' confidence. When Cog deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and Cog can knock the target up to 10 feet away (this is forced movement).

" }, @@ -683,15 +677,13 @@ "name": "Cheek Pouches", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Like all ratfolk, Cog has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Cog can remove or store an item using the Interact action. As long as Cog has at least one object in his cheek pouches, his speech is noticeably difficult to understand.

" }, @@ -719,15 +711,13 @@ "name": "Snagging Strike", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger Cog has one hand free, and its target is within reach of that hand.

\n
\n

Effect Cog makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of Cog's next turn or until it leaves Cog's reach, whichever comes first.

" }, @@ -763,15 +753,13 @@ "name": "Sneak Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cog deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cog-the-torchbearer.json b/packs/data/pfs-season-3-bestiary.db/cog-the-torchbearer.json index 71b95bf3f08..d2374472b8f 100644 --- a/packs/data/pfs-season-3-bestiary.db/cog-the-torchbearer.json +++ b/packs/data/pfs-season-3-bestiary.db/cog-the-torchbearer.json @@ -726,15 +726,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -765,15 +763,13 @@ "name": "Cheek Pouches", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Like all ratfolk, Cog has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Cog can remove or store an item using the Interact action. As long as Cog has at least one object in his cheek pouches, his speech is noticeably difficult to understand.

" }, @@ -801,15 +797,13 @@ "name": "Torch Combatant", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cog is adept at attacking with torches and deals [[/r 1[persistent,fire]]] damage when he critically hits with a torch.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cole-farsen-advisor.json b/packs/data/pfs-season-3-bestiary.db/cole-farsen-advisor.json index 6140442a93d..d94362202c7 100644 --- a/packs/data/pfs-season-3-bestiary.db/cole-farsen-advisor.json +++ b/packs/data/pfs-season-3-bestiary.db/cole-farsen-advisor.json @@ -2773,15 +2773,13 @@ "name": "Placate", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

As an advisor, Cole is well versed in soothing agitated nobles. His calming voice gives him a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cole-farsen-gang-leader.json b/packs/data/pfs-season-3-bestiary.db/cole-farsen-gang-leader.json index 6e68c81a6d8..ceaf954df7a 100644 --- a/packs/data/pfs-season-3-bestiary.db/cole-farsen-gang-leader.json +++ b/packs/data/pfs-season-3-bestiary.db/cole-farsen-gang-leader.json @@ -801,15 +801,13 @@ "name": "Deny Advantage", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Cole isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 7th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -847,15 +845,13 @@ "name": "Evasion", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Cole rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -901,15 +897,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Cole is targeted with an attack by an attacker he can see

\n
\n

Effect Cole gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -957,15 +951,13 @@ "name": "Surprise Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if Cole rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to him.

" }, @@ -1022,15 +1014,13 @@ "name": "Brutal Rally", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Cole rolls a critical hit against a creature

\n
\n

Effect All allies that can see Cole gain a +1 circumstance bonus to attack rolls until the start of Cole's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Brutal Rally]{Effect: Brutal Rally}

" }, @@ -1066,15 +1056,13 @@ "name": "Gang Up", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Cole's melee attacks due to flanking as long as the enemy is within melee reach of both Cole and one of his allies.

" }, @@ -1105,15 +1093,13 @@ "name": "Quick Draw", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Cole Interacts to draw a weapon, then Strikes with that weapon.

" }, @@ -1149,15 +1135,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cole deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cooking-catastrophe.json b/packs/data/pfs-season-3-bestiary.db/cooking-catastrophe.json index e5f0036a987..a4505de5345 100644 --- a/packs/data/pfs-season-3-bestiary.db/cooking-catastrophe.json +++ b/packs/data/pfs-season-3-bestiary.db/cooking-catastrophe.json @@ -8,15 +8,13 @@ "name": "Bubble Over", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the room

\n
\n

Effect The hazard rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Revolting Mixture", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature fails an attempt to Disarm the trap

\n
\n

Effect The incorrect execution of the recipe releases a nauseating odor. The triggering creature must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/cooking-disaster.json b/packs/data/pfs-season-3-bestiary.db/cooking-disaster.json index 0bad9bec8bd..9522e58c95a 100644 --- a/packs/data/pfs-season-3-bestiary.db/cooking-disaster.json +++ b/packs/data/pfs-season-3-bestiary.db/cooking-disaster.json @@ -8,15 +8,13 @@ "name": "Bubble Over", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the room

\n
\n

Effect The hazard rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Revolting Mixture", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature fails an attempt to Disarm the trap

\n
\n

Effect The incorrect execution of the recipe releases a nauseating odor. The triggering creature must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/crushing-spirits-5-6.json b/packs/data/pfs-season-3-bestiary.db/crushing-spirits-5-6.json index 95d19c52c49..6c9b5676873 100644 --- a/packs/data/pfs-season-3-bestiary.db/crushing-spirits-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/crushing-spirits-5-6.json @@ -8,15 +8,13 @@ "name": "Weight of Death", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature remains within the area occupied by the buried souls for 1 round or longer

\n
\n

Effect The haunt rolls initiative (if it hasn't already) as the spirits surge forth, swirling up sand in their wake.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/crushing-spirits-7-8.json b/packs/data/pfs-season-3-bestiary.db/crushing-spirits-7-8.json index 94b8b0d478c..1c57346dac7 100644 --- a/packs/data/pfs-season-3-bestiary.db/crushing-spirits-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/crushing-spirits-7-8.json @@ -8,15 +8,13 @@ "name": "Weight of Death", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature remains within the area occupied by the buried souls for 1 round or longer

\n
\n

Effect The haunt rolls initiative (if it hasn't already) as the spirits surge forth, swirling up sand in their wake.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/deadly-fetchling-sneak.json b/packs/data/pfs-season-3-bestiary.db/deadly-fetchling-sneak.json index 7e6ef0d0896..8e151abab7d 100644 --- a/packs/data/pfs-season-3-bestiary.db/deadly-fetchling-sneak.json +++ b/packs/data/pfs-season-3-bestiary.db/deadly-fetchling-sneak.json @@ -657,15 +657,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -696,15 +694,13 @@ "name": "Shadow Slink", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The fetchling sneak is in an area of dim light or darkness

\n
\n

Effect The fetchling sneak sticks to the shadows as it moves to ambush an enemy. The fetchling sneak Strides up to half their Speed and makes a Strike. The sneak's target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this attack. The fetchling sneak can choose to Stride up to their full speed, but doing causes the sneak to take a -2 penalty to their Strike.

" }, @@ -753,15 +749,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The deadly fetchling sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/debased-relic.json b/packs/data/pfs-season-3-bestiary.db/debased-relic.json index 8c36db7367e..5b6c18c3ead 100644 --- a/packs/data/pfs-season-3-bestiary.db/debased-relic.json +++ b/packs/data/pfs-season-3-bestiary.db/debased-relic.json @@ -163,15 +163,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -207,15 +205,13 @@ "name": "Lifesense (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -251,15 +247,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -297,15 +291,13 @@ "name": "Amulet Relic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest. As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.

\n

Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 24, Hardness 5, BT 20). It is not incorporeal. If the amulet becomes broken, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse.

" }, @@ -340,15 +332,13 @@ "name": "Sudden Manifestation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The relic detects a creature using its lifesense

\n
\n

Effect The relic Manifests. If this causes an encounter to begin, the relic gains a +4 status bonus to its initiative roll.

" }, @@ -396,15 +386,13 @@ "name": "Death Gaze", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The spirit targets a creature it can see within 30 feet, dealing to it [[/r 5d6[negative]]] damage (@Check[type:fortitude|dc:23|basic:true] save).

\n

A creature with negative healing instead regains [[/r 5d6[healing]]]{5d6 Hit Points} and is then temporarily immune for 10 minutes.

" }, @@ -440,15 +428,13 @@ "name": "Manifest", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The relic detects at least one creature using its lifesense

\n
\n

Effect The spirit within the relic manifests in an open space within 10 feet of the amulet. When it does, the relic teleports around its neck. The spirit remains in its manifested state until it no longer senses any living creatures within range of its lifesense.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/debris-storm.json b/packs/data/pfs-season-3-bestiary.db/debris-storm.json index 575ef956489..103ee83f323 100644 --- a/packs/data/pfs-season-3-bestiary.db/debris-storm.json +++ b/packs/data/pfs-season-3-bestiary.db/debris-storm.json @@ -8,15 +8,13 @@ "name": "Appearance", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the marked area of the haunt

\n
\n

Effect A ghostly figure manifests and conjures forth a telekinetic storm of debris from the area and then quickly disappears. The haunt rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/deep-mud.json b/packs/data/pfs-season-3-bestiary.db/deep-mud.json index d45cec97382..03500ce92c8 100644 --- a/packs/data/pfs-season-3-bestiary.db/deep-mud.json +++ b/packs/data/pfs-season-3-bestiary.db/deep-mud.json @@ -8,15 +8,13 @@ "name": "Squelch", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps in the mud

\n
\n

Effect Deep mud sucks at the creature's feet. The triggering creature must attempt a @Check[type:reflex|dc:16|basic:true|traits:environmental] save as they pull against the mud and struggle to stay upright. On a failure, the mud deals [[/r 2d4[bludgeoning] #Squelch]]{2d4 bludgeoning damage} and the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/deep-shadow-guardian.json b/packs/data/pfs-season-3-bestiary.db/deep-shadow-guardian.json index c45daa09cc4..b20b5676001 100644 --- a/packs/data/pfs-season-3-bestiary.db/deep-shadow-guardian.json +++ b/packs/data/pfs-season-3-bestiary.db/deep-shadow-guardian.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 10)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a shadow guardian has Hardness. This Hardness reduces any damage the guardian takes by an amount equal to the Hardness. Once a shadow guardian is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 20 when broken.

" }, @@ -203,15 +199,13 @@ "name": "Disorienting Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shadow guardian hits with its staff, a mote of shadow clings to the target. The target must succeed at a @Check[type:fortitude|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and take a -1 status penalty to Perception checks involving sight as long as the mote remains. The target can use an Interact action to remove the mote. On a critical failure, the target must use two total Interact actions to remove the mote. Otherwise, the mote vanishes after 1 minute.

" }, @@ -243,15 +237,13 @@ "name": "Shadowcloak", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shadow guardian becomes shrouded in shadows and becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the guardian's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.

" }, @@ -288,15 +280,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/displaced-robot-1-2.json b/packs/data/pfs-season-3-bestiary.db/displaced-robot-1-2.json index be3b2c3d6e8..09445f5d3b9 100644 --- a/packs/data/pfs-season-3-bestiary.db/displaced-robot-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/displaced-robot-1-2.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Divert Power", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

\n
    \n
  • The robot's fist Strike deals an additional [[/r 1d4[electricity]]] damage. The damage of its laser beam Strike decreases to [[/r 1d4[fire]]].
  • \n
  • The robot's laser beam Strike deals an additional [[/r 1d4[fire]]] damage. The damage of its fist Strike decreases to [[/r (1d4+2)[bludgeoning]]] damage.
  • \n
" }, @@ -241,15 +237,13 @@ "name": "Jolting Arc", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The robot releases a surge of energy, dealing [[/r 2d6[electricity]]] damage to all adjacent creatures (@Check[type:reflex|dc:14|basic:true] save). It can't use Jolting Arc again for [[/br {1d4}#Recharge Jolting Arc]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/displaced-robot-3-4.json b/packs/data/pfs-season-3-bestiary.db/displaced-robot-3-4.json index f68d535c24f..1cf5d3a47fa 100644 --- a/packs/data/pfs-season-3-bestiary.db/displaced-robot-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/displaced-robot-3-4.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Divert Power", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

\n
    \n
  • The robot's fist Strike deals an additional [[/r 1d6[electricity]]] damage. The damage of its laser beam Strike decreases to [[/r (1d6+2)[fire]]].
  • \n
  • The robot's laser beam Strike deals an additional [[/r 1d6[fire]]] damage. The damage of its fist Strike decreases to [[/r (1d6+5)[bludgeoning]]] damage.
  • \n
" }, @@ -231,15 +227,13 @@ "name": "Jolting Arc", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The robot releases a surge of energy, dealing [[/r 4d6[electricity]]] damage to all adjacent creatures (@Check[type:reflex|dc:17|basic:true] save). It can't use Jolting Arc again for [[/br {1d4}#Recharge Jolting Arc]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/displaced-robot-5-6.json b/packs/data/pfs-season-3-bestiary.db/displaced-robot-5-6.json index d19ed434376..00e6009b879 100644 --- a/packs/data/pfs-season-3-bestiary.db/displaced-robot-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/displaced-robot-5-6.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Divert Power", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

\n
    \n
  • The robot's fist Strike deals an additional [[/r 1d8[electricity]]] damage. The damage of its laser beam Strike decreases to [[/r (1d8+2)[fire]]].
  • \n
  • The robot's laser beam Strike deals an additional [[/r 1d8[fire]]] damage. The damage of its fist Strike decreases to [[/r (1d8+6)[bludgeoning]]] damage.
  • \n
" }, @@ -231,15 +227,13 @@ "name": "Jolting Arc", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The robot releases a surge of energy, dealing [[/r 6d6[electricity]]] damage to all adjacent creatures (@Check[type:reflex|dc:19|basic:true] save). It can't use Jolting Arc again for [[/br {1d4}#Recharge Jolting Arc]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/displaced-robot-7-8.json b/packs/data/pfs-season-3-bestiary.db/displaced-robot-7-8.json index 4d787de3b06..601051f8682 100644 --- a/packs/data/pfs-season-3-bestiary.db/displaced-robot-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/displaced-robot-7-8.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -134,15 +132,13 @@ "name": "Divert Power", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

\n
    \n
  • The robot's fist Strike deals an additional [[/r 1d10[electricity]]] damage. The damage of its laser beam Strike decreases to [[/r (1d10+3)[fire]]].
  • \n
  • The robot's laser beam Strike deals an additional [[/r 1d10[fire]]] damage. The damage of its fist Strike decreases to [[/r (1d10+8)[bludgeoning]]] damage.
  • \n
" }, @@ -231,15 +227,13 @@ "name": "Jolting Arc", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The robot releases a surge of energy, dealing [[/r 8d6[electricity]]] damage to all adjacent creatures (@Check[type:reflex|dc:22|basic:true] save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/drakauthix-pfs-3-15.json b/packs/data/pfs-season-3-bestiary.db/drakauthix-pfs-3-15.json index c7f040c1ebd..df5a8e29514 100644 --- a/packs/data/pfs-season-3-bestiary.db/drakauthix-pfs-3-15.json +++ b/packs/data/pfs-season-3-bestiary.db/drakauthix-pfs-3-15.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Sporesight (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.

" }, @@ -135,15 +131,13 @@ "name": "Obscuring Spores", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the drakauthix takes at least 15 slashing damage, it releases a cloud of brown spores that has the effect of @UUID[Compendium.pf2e.spells-srd.Obscuring Mist]{Obscuring Mist} for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement.

" }, @@ -174,15 +168,13 @@ "name": "Reel In", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The drakauthix pulls all creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} 15 feet closer to itself.

" }, @@ -213,15 +205,13 @@ "name": "Spore Tendrils", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tendrils that cover the drakauthix's body reach out and infest adjacent creatures, dealing [[/r 4d6[poison]]] damage and [[/r 1d6[persistent,poison]]]. A creature can attempt a @Check[type:reflex|dc:27|basic:true] save to reduce this damage, but one @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the drakauthix takes a -4 circumstance penalty to this save.

" }, @@ -252,15 +242,13 @@ "name": "Whirlwind of Hooks", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drakauthix whirls, whipping creatures around it. The drakauthix makes a tentacle Strike against every creature within its reach.

" }, @@ -296,15 +284,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/duergar-crusher.json b/packs/data/pfs-season-3-bestiary.db/duergar-crusher.json index e6073dc39b4..7bc775b08ee 100644 --- a/packs/data/pfs-season-3-bestiary.db/duergar-crusher.json +++ b/packs/data/pfs-season-3-bestiary.db/duergar-crusher.json @@ -794,15 +794,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -838,15 +836,13 @@ "name": "+2 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -895,15 +891,13 @@ "name": "Iron Mind", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Duergar crushers automatically disbelieve all illusions of 2nd level or lower.

" }, @@ -939,15 +933,13 @@ "name": "Light Blindness", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -978,15 +970,13 @@ "name": "Kick 'Em While They're Down!", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements An adjacent creature is prone

\n
\n

Effect The duergar crusher stomps down on the prone creature, dealing [[/r (2d8+5)[bludgeoning]]] damage (@Check[type:reflex|dc:22|basic:true] save).

" }, @@ -1022,15 +1012,13 @@ "name": "Knockdown", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/elite-green-hag-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/elite-green-hag-pfs-3-99.json index d1ede18f409..6535db7d765 100644 --- a/packs/data/pfs-season-3-bestiary.db/elite-green-hag-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/elite-green-hag-pfs-3-99.json @@ -2673,15 +2673,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2717,15 +2715,13 @@ "name": "Coven", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A green hag adds @UUID[Compendium.pf2e.spells-srd.Entangle]{Entangle}, @UUID[Compendium.pf2e.spells-srd.Outcast's Curse]{Outcast's Curse}, and @UUID[Compendium.pf2e.spells-srd.Wall of Thorns]{Wall of Thorns} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2765,15 +2761,13 @@ "name": "At-Will Spells", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2809,15 +2803,13 @@ "name": "Constant Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2853,15 +2845,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2910,15 +2900,13 @@ "name": "Sound Imitation", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

" }, @@ -2965,15 +2953,13 @@ "name": "Betraying Touch", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

" }, @@ -3009,15 +2995,13 @@ "name": "Change Shape", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3053,15 +3037,13 @@ "name": "Enfeebling Humors", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a hag's claw must succeed at a @Check[type:fortitude|dc:22] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 day.

" }, @@ -3095,15 +3077,13 @@ "name": "Exhale Miasma", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The green hag exhales a miasma of green vapors. Each living creature in a @Template[type:cone|distance:15] is affected by her enfeebling humors (attemping a save as normal).

\n

She can't use Exhale Miasma again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/elite-hadrosaurid-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/elite-hadrosaurid-pfs-3-99.json index fde594e8cdc..8274d786318 100644 --- a/packs/data/pfs-season-3-bestiary.db/elite-hadrosaurid-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/elite-hadrosaurid-pfs-3-99.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Sprint", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its Speed during these Strides.

" }, @@ -222,15 +216,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, foot, @Check[type:reflex|dc:23|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/elite-hell-hound-pfs-3-07.json b/packs/data/pfs-season-3-bestiary.db/elite-hell-hound-pfs-3-07.json index edcdb40be47..5a4cddb7d0b 100644 --- a/packs/data/pfs-season-3-bestiary.db/elite-hell-hound-pfs-3-07.json +++ b/packs/data/pfs-season-3-bestiary.db/elite-hell-hound-pfs-3-07.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -145,15 +141,13 @@ "name": "Breath Weapon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hell hound breathes flames that deal [[/r (4d6+4)[fire]]] damage to all creatures in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:21|basic:true] save).

\n

The hell hound can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/elite-hieracosphinx-pfs-3-14.json b/packs/data/pfs-season-3-bestiary.db/elite-hieracosphinx-pfs-3-14.json index b7ad60cca35..8498d15685b 100644 --- a/packs/data/pfs-season-3-bestiary.db/elite-hieracosphinx-pfs-3-14.json +++ b/packs/data/pfs-season-3-bestiary.db/elite-hieracosphinx-pfs-3-14.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Buck", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:25]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -178,15 +174,13 @@ "name": "Contingent Glyph", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A hieracosphinx has an innate magical defense similar to a @UUID[Compendium.pf2e.spells-srd.Contingency]{Contingency}.

\n

When they take a specific type of electricity damage, they can use their reaction to have the glyph cast @UUID[Compendium.pf2e.spells-srd.Haste]{Haste} on them. The glyph is then dormant for 1 week.

\n

A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.

" }, @@ -220,15 +214,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after the attack.

" }, @@ -259,15 +251,13 @@ "name": "Shriek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a @Template[type:emanation|distance:60] must attempt a @Check[type:fortitude|dc:22] save. Any creature that attempts a save is temporarily immune for 24 hours.

\n
\n

Critical Success The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

\n

Failure The creature is deafened for 1 minute and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eloises-ghost-1-2.json b/packs/data/pfs-season-3-bestiary.db/eloises-ghost-1-2.json index d8c6a246f64..b3bfbe5f0e1 100644 --- a/packs/data/pfs-season-3-bestiary.db/eloises-ghost-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/eloises-ghost-1-2.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Eloise's ghost can't move more than 120 feet from the manor where she was buried.

" }, @@ -145,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -196,15 +190,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Eloise's ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -244,15 +236,13 @@ "name": "Frightful Moan", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Eloise's ghost laments her fate, forcing each living creature within 30 feet to attempt a @Check[type:will|dc:21] save.

\n

On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eloises-ghost-3-4.json b/packs/data/pfs-season-3-bestiary.db/eloises-ghost-3-4.json index 76d3730f860..dcced049aa9 100644 --- a/packs/data/pfs-season-3-bestiary.db/eloises-ghost-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/eloises-ghost-3-4.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Eloise's ghost can't move more than 120 feet from the manor where she was buried.

" }, @@ -145,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -196,15 +190,13 @@ "name": "Rejuvenation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Eloise's ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -244,15 +236,13 @@ "name": "Frightful Moan", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Eloise's ghost laments her fate, forcing each living creature within 30 feet to attempt a @Check[type:will|dc:23] save.

\n

On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-1-2.json b/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-1-2.json index eb376da55fc..00215091791 100644 --- a/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-1-2.json @@ -8,15 +8,13 @@ "name": "Gaseous Sludge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The area of the haunt is difficult terrain.

" }, @@ -44,15 +42,13 @@ "name": "Spectral Stab", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the haunt's area

\n
\n

Effect A spectral figure manifests in the fog adjacent to the target and makes a spectral touch Strike against the creature. The haunt rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-3-4.json b/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-3-4.json index e3495935e1f..c2934eee1e3 100644 --- a/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/eloises-last-gasp-3-4.json @@ -8,15 +8,13 @@ "name": "Gaseous Sludge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The area of the haunt is difficult terrain.

" }, @@ -44,15 +42,13 @@ "name": "Spectral Stab", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the haunt's area

\n
\n

Effect A spectral figure manifests in the fog adjacent to the target and makes a spectral touch Strike against the creature. The haunt rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eloko-pfs-3-03.json b/packs/data/pfs-season-3-bestiary.db/eloko-pfs-3-03.json index 3025db54f7e..41f9e3cd5f6 100644 --- a/packs/data/pfs-season-3-bestiary.db/eloko-pfs-3-03.json +++ b/packs/data/pfs-season-3-bestiary.db/eloko-pfs-3-03.json @@ -719,15 +719,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -763,15 +761,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -802,15 +798,13 @@ "name": "Inspired Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Inspired Feast]{Effect: Inspired Feast}

" }, @@ -844,15 +838,13 @@ "name": "Size Alteration", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The eloko is affected by a 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} spell. This lasts for 1 minute, and the eloko can Dismiss the Spell.

" }, @@ -891,15 +883,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The eloko deals 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eltha-embercall-11-12-28-cp.json b/packs/data/pfs-season-3-bestiary.db/eltha-embercall-11-12-28-cp.json index c88fcfce3a4..125fb42d203 100644 --- a/packs/data/pfs-season-3-bestiary.db/eltha-embercall-11-12-28-cp.json +++ b/packs/data/pfs-season-3-bestiary.db/eltha-embercall-11-12-28-cp.json @@ -2963,15 +2963,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3002,15 +3000,13 @@ "name": "Steadying Stone", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Eltha rolls a success on an Acrobatics check to Balance on uneven ground composed of earth or rock, she gets a critical success instead. As long as she remains on the ground, she has a +3 circumstance bonus to her Fortitude or Reflex DC against attempts to Shove or Trip her. This bonus also applies to saving throws against spells or effects that would attempt to knock her prone.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eltha-embercall-9-10.json b/packs/data/pfs-season-3-bestiary.db/eltha-embercall-9-10.json index b422fa66ea9..2e93ba1290a 100644 --- a/packs/data/pfs-season-3-bestiary.db/eltha-embercall-9-10.json +++ b/packs/data/pfs-season-3-bestiary.db/eltha-embercall-9-10.json @@ -2414,15 +2414,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2453,15 +2451,13 @@ "name": "Steadying Stone", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Eltha rolls a success on an Acrobatics check to Balance on uneven ground composed of earth or rock, she gets a critical success instead. As long as she remains on the ground, she has a +3 circumstance bonus to her Fortitude or Reflex DC against attempts to Shove or Trip her. This bonus also applies to saving throws against spells or effects that would attempt to knock her prone.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/enduring-zombie-hulk.json b/packs/data/pfs-season-3-bestiary.db/enduring-zombie-hulk.json index 59f46f86a66..08fe5a26373 100644 --- a/packs/data/pfs-season-3-bestiary.db/enduring-zombie-hulk.json +++ b/packs/data/pfs-season-3-bestiary.db/enduring-zombie-hulk.json @@ -174,15 +174,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -213,15 +211,13 @@ "name": "Persistent Limbs", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The first time the enduring zombie hulk is critically hit with a melee or ranged Strike, a limb falls off its body and continues to attack. The limb acts on the zombie's initiative; each round it can Stride up to half the zombie's Speed and make a hunk of meat or corpse Strike. The limb uses and contributes to the zombie hulk's multiple attack penalty.

" }, @@ -249,15 +245,13 @@ "name": "Slow", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently slowed 1 and can't use reactions.

" }, @@ -293,15 +287,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -339,15 +331,13 @@ "name": "Corpse Throwing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw @UUID[Compendium.pf2e.pathfinder-bestiary.Zombie Shambler]{Zombie Shamblers}, who take just as much damage from being thrown as the target they hit. A thrown shambler lands @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, but if it's not destroyed, it can rise and use other actions normally.

" }, @@ -378,15 +368,13 @@ "name": "Feast", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

If the enduring zombie hulk is adjacent to a helpless or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} creature, or a deceased creature that died in the past hour, the zombie hulk can feast upon its flesh to heal itself. This restores [[/r 8[healing]]]{8 Hit Points} to the zombie hulk and deals the creature [[/r (2d10+13)[bludgeoning]]] damage.

" }, @@ -416,15 +404,13 @@ "name": "Wide Swing", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/enhanced-brown-mold.json b/packs/data/pfs-season-3-bestiary.db/enhanced-brown-mold.json index b649074630b..6889e417b53 100644 --- a/packs/data/pfs-season-3-bestiary.db/enhanced-brown-mold.json +++ b/packs/data/pfs-season-3-bestiary.db/enhanced-brown-mold.json @@ -8,15 +8,13 @@ "name": "Emit Cold", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Enhanced brown mold deals [[/r (1d10+6)[cold]]] damage to nearby creatures.

" }, @@ -60,15 +58,13 @@ "name": "Leech Warmth", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Fire comes within 5 feet of the brown mold.

\n
\n

Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing [[/r (2d10+13)[cold]]] damage (@Check[type:fortitude|dc:21|basic:true] save) to creatures within 10 feet after it expands.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/enraged-shrouded-bloodseeker.json b/packs/data/pfs-season-3-bestiary.db/enraged-shrouded-bloodseeker.json index 27e476d512f..b1a15195a34 100644 --- a/packs/data/pfs-season-3-bestiary.db/enraged-shrouded-bloodseeker.json +++ b/packs/data/pfs-season-3-bestiary.db/enraged-shrouded-bloodseeker.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Angry Barbs", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent enemy damages the enraged shrouded bloodseeker, and the bloodseeker is not already attached to a creature

\n
\n

Effect The bloodseeker makes one barbed leg Strike against the triggering creature. If it hits and becomes attached, it uses Blood Drain.

" }, @@ -174,15 +168,13 @@ "name": "Umbral Shroud", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Coated in darkness, a shrouded bloodseeker is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

" }, @@ -213,15 +205,13 @@ "name": "Attach", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.

\n

The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes [[/r 1[bleed]]] damage.

\n

Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

" }, @@ -252,15 +242,13 @@ "name": "Blood Drain", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bloodseeker is attached to a creature.

\n
\n

Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d8]]{1d8 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt.

\n

A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eternal-hall-1-2.json b/packs/data/pfs-season-3-bestiary.db/eternal-hall-1-2.json index af4f0d69221..206f09286c4 100644 --- a/packs/data/pfs-season-3-bestiary.db/eternal-hall-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/eternal-hall-1-2.json @@ -8,15 +8,13 @@ "name": "Time Press", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the hall

\n
\n

Effect Time weighs upon the creature, dealing [[/r (2d6+5)[bludgeoning]]] damage (@Check[type:fortitude|dc:17|basic:true] save). On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eternal-hall-3-4.json b/packs/data/pfs-season-3-bestiary.db/eternal-hall-3-4.json index 5232a7156c6..ae4f101c1a0 100644 --- a/packs/data/pfs-season-3-bestiary.db/eternal-hall-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/eternal-hall-3-4.json @@ -8,15 +8,13 @@ "name": "Time Press", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the hall

\n
\n

Effect Time weighs upon the creature, dealing [[/r (2d10+13)[bludgeoning]]] damage (@Check[type:fortitude|dc:20|basic:true] save). On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 2 rounds.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eternal-hall-5-6.json b/packs/data/pfs-season-3-bestiary.db/eternal-hall-5-6.json index 7207bef984b..7b2a411e612 100644 --- a/packs/data/pfs-season-3-bestiary.db/eternal-hall-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/eternal-hall-5-6.json @@ -8,15 +8,13 @@ "name": "Time Press", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the hall

\n
\n

Effect Time weighs upon the creature, dealing [[/r (4d8+14)[bludgeoning]]] damage (@Check[type:fortitude|dc:22|basic:true] save). On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 3 rounds.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/eternal-hall-7-8.json b/packs/data/pfs-season-3-bestiary.db/eternal-hall-7-8.json index b7567b2c16b..3c7e885af99 100644 --- a/packs/data/pfs-season-3-bestiary.db/eternal-hall-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/eternal-hall-7-8.json @@ -8,15 +8,13 @@ "name": "Time Press", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the hall

\n
\n

Effect Time weighs upon the creature, dealing [[/r (4d10+18)[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true] save). On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 4 rounds.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/explosive-rat.json b/packs/data/pfs-season-3-bestiary.db/explosive-rat.json index 427d14680ad..b7cb81b70bd 100644 --- a/packs/data/pfs-season-3-bestiary.db/explosive-rat.json +++ b/packs/data/pfs-season-3-bestiary.db/explosive-rat.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Explosive Harness", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The rat is connected to an explosive harness, which displays an ominous 1-minute pocket watch. The harness will explode after 1 minute (10 rounds) if it is not disabled, or immediately if the rat takes fire damage. This explosion deals [[/r 2d6[fire]]] damage to the rat and all creatures within a @Template[type:burst|distance:5]{5-foot burst} (@Check[type:reflex|dc:15|basic:true] save) and ignites flammable objects in the area.
If the rat is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grappled}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, an adjacent creature can attempt to safely remove and disable the harness with a successful @Check[type:nature|dc:17] or @Check[type:thievery|dc:17] check or a successful @Check[type:tanning-lore|dc:15] check. An attempt to disable the harness uses two actions.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/falling-tree.json b/packs/data/pfs-season-3-bestiary.db/falling-tree.json index 4b628892b49..fb12e6744e6 100644 --- a/packs/data/pfs-season-3-bestiary.db/falling-tree.json +++ b/packs/data/pfs-season-3-bestiary.db/falling-tree.json @@ -8,15 +8,13 @@ "name": "Timber!", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the area of collapse

\n
\n

Effect The tree falls over, dealing [[/r (4d8+10)[bludgeoning]]] damage to all creatures in the area (@Check[type:reflex|dc:22|basic:true]).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-1-2.json b/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-1-2.json index 3294356f7fe..a99c3599ca0 100644 --- a/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-1-2.json @@ -319,15 +319,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -363,15 +361,13 @@ "name": "-1 to Saves vs. Emotion Effects", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -416,15 +412,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -460,15 +454,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fasiel can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -504,15 +496,13 @@ "name": "Frightening Rant", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a @Check[type:will|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.

" }, @@ -552,15 +542,13 @@ "name": "Punishing Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fasiel unleashes his constant rage in a reckless attack that makes him @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Push]{Push} to the effect. This counts as two attacks for his multiple attack penalty.

" }, @@ -620,15 +608,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -664,15 +650,13 @@ "name": "Knockdown", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-3-4.json b/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-3-4.json index a481663b192..d37e36a6a50 100644 --- a/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/fasiel-ibn-sazadin-3-4.json @@ -319,15 +319,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -363,15 +361,13 @@ "name": "-1 to Saves vs. Emotion Effects", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -416,15 +412,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -460,15 +454,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fasiel can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -504,15 +496,13 @@ "name": "Frightening Rant", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a @Check[type:will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

While frightened by this rant, creatures take a -2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.

" }, @@ -552,15 +542,13 @@ "name": "Punishing Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fasiel unleashes his constant rage in a reckless attack that makes him @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Push]{Push} to the effect. This counts as two attacks for his multiple attack penalty.

" }, @@ -620,15 +608,13 @@ "name": "Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -664,15 +650,13 @@ "name": "Knockdown", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fast-shambler-troop.json b/packs/data/pfs-season-3-bestiary.db/fast-shambler-troop.json index 2b15c979c54..fcd7ca866af 100644 --- a/packs/data/pfs-season-3-bestiary.db/fast-shambler-troop.json +++ b/packs/data/pfs-season-3-bestiary.db/fast-shambler-troop.json @@ -50,15 +50,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Form Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -133,15 +129,13 @@ "name": "Slow", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A shambler troop is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +171,13 @@ "name": "Troop Defenses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Thresholds 90 (12 squares), 45 (8 squares)

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -216,15 +208,13 @@ "name": "Grave Tide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

" }, @@ -255,15 +245,13 @@ "name": "Shambling Onslaught", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 2

\n

Frequency once per round

\n
\n

Effect The shamblers lash out at any enemies in their squares or within 5 feet (@Check[type:reflex|dc:21|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (2d6+8)[bludgeoning]]] damage

\n

2 [[/r (2d6+13)[bludgeoning]]] damage

" }, @@ -294,15 +282,13 @@ "name": "Troop Movement", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fast-spinning-juice-fountain.json b/packs/data/pfs-season-3-bestiary.db/fast-spinning-juice-fountain.json index 33a89296922..5217cbbf243 100644 --- a/packs/data/pfs-season-3-bestiary.db/fast-spinning-juice-fountain.json +++ b/packs/data/pfs-season-3-bestiary.db/fast-spinning-juice-fountain.json @@ -8,15 +8,13 @@ "name": "Begin to Spin", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Safa commands the fountain to start spinning at the beginning of Event 1: Safa's Arrival

\n
\n

Effect The fountain sprays juice in all directions, making every square adjacent to it difficult terrain. The trap rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Centrifugal Slam", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} one of the fountain's tiers. Each tier of the fountain has one reaction per round

\n
\n

Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a @Check[type:fortitude|dc:18|traits:hazard,complex,magical,trap] save before it rolls its check to Grapple the fountain.

\n
\n

Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.

\n

Success The creature takes no damage.

\n

Failure The creature takes [[/r (1d10+6)[bludgeoning]]] damage and takes a -2 circumstance penalty to its next check to Grapple the fountain.

\n

Critical Failure The creature takes [[/r (2d10+6)[bludgeoning]]] damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/faulty-rockslide-trap.json b/packs/data/pfs-season-3-bestiary.db/faulty-rockslide-trap.json index fa4b26e7cde..ffcf4c3b949 100644 --- a/packs/data/pfs-season-3-bestiary.db/faulty-rockslide-trap.json +++ b/packs/data/pfs-season-3-bestiary.db/faulty-rockslide-trap.json @@ -8,15 +8,13 @@ "name": "Rockfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on one of the unstable rocks

\n
\n

Effect Rocks come crashing down onto the creatures below. The rockfall deals [[/r 2d6[bludgeoning]]] damage to each creature within 10 feet of the rock pile (@Check[type:reflex|dc:17|basic:true] save).

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone].

\n

Failure The creature takes full damage, is knocked prone, and takes a -10-foot circumstance penalty to its movement speeds for 1 round.

\n

Critical Failure The creature takes double damage, is knocked prone, and takes a -20-foot circumstance penalty to its movement speeds for 2 rounds.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rockfall Failure]{Effect: Rockfall Failure}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rockfall Critical Failure]{Effect: Rockfall Critical Failure}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/faulty-tidal-controls.json b/packs/data/pfs-season-3-bestiary.db/faulty-tidal-controls.json index 8caba6463c6..211a1ab9cd0 100644 --- a/packs/data/pfs-season-3-bestiary.db/faulty-tidal-controls.json +++ b/packs/data/pfs-season-3-bestiary.db/faulty-tidal-controls.json @@ -8,15 +8,13 @@ "name": "Tidal Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the altar that contains the tidal control orb

\n
\n

Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fetchling-sneak.json b/packs/data/pfs-season-3-bestiary.db/fetchling-sneak.json index d635929e09f..6c778cbbec1 100644 --- a/packs/data/pfs-season-3-bestiary.db/fetchling-sneak.json +++ b/packs/data/pfs-season-3-bestiary.db/fetchling-sneak.json @@ -574,15 +574,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -613,15 +611,13 @@ "name": "Shadow Slink", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The fetchling sneak is in an area of dim light or darkness

\n
\n

Effect The fetchling sneak sticks to the shadows as it moves to ambush an enemy. The fetchling sneak Strides up to half their Speed and makes a Strike. The sneak's target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this attack. The fetchling sneak can choose to Stride up to their full speed, but doing causes the sneak to take a -2 penalty to their Strike.

" }, @@ -671,15 +667,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fetchling sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/filth-fire-pfs-3-01.json b/packs/data/pfs-season-3-bestiary.db/filth-fire-pfs-3-01.json index 7a8b7f07716..d73553c778c 100644 --- a/packs/data/pfs-season-3-bestiary.db/filth-fire-pfs-3-01.json +++ b/packs/data/pfs-season-3-bestiary.db/filth-fire-pfs-3-01.json @@ -106,15 +106,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The filth fire ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -184,15 +180,13 @@ "name": "Noxious Burst", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row.

  • Fiery Beam (evocation, fire, primal) The filth fire expels a @Template[type:line|distance:30] of flame that deals [[/r 3d6[fire]]] damage with a @Check[type:reflex|dc:21|basic:true] save.
  • Shrapnel Blast (evocation, primal) The filth fire shoots jagged rubbish out in a @Template[type:emanation|distance:5] that deals [[/r 2d12[piercing]]] damage with a @Check[type:reflex|dc:21|basic:true] save.
  • Toxic Fumes (evocation, poison, primal) The filth fire belches a @Template[type:cone|distance:15] of toxic smoke that deals [[/r 2d6[poison]]] damage (@Check[type:fortitude|dc:21|basic:true] save). A creature that fails is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or sickened 2 on a critical failure).
" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fipp-the-prophet.json b/packs/data/pfs-season-3-bestiary.db/fipp-the-prophet.json index 4021188899e..7fdc8c12ec4 100644 --- a/packs/data/pfs-season-3-bestiary.db/fipp-the-prophet.json +++ b/packs/data/pfs-season-3-bestiary.db/fipp-the-prophet.json @@ -2072,15 +2072,13 @@ "name": "Low-Light Vision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2111,15 +2109,13 @@ "name": "Cheek Pouches", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Like all ratfolk, Fipp has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). Fipp can remove or store an item using the Interact action. As long as Fipp has at least one object in his cheek pouches, his speech is noticeably difficult to understand.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/fire-sentry.json b/packs/data/pfs-season-3-bestiary.db/fire-sentry.json index b3120236fee..56b9ba0a481 100644 --- a/packs/data/pfs-season-3-bestiary.db/fire-sentry.json +++ b/packs/data/pfs-season-3-bestiary.db/fire-sentry.json @@ -8,15 +8,13 @@ "name": "Flaming Circuit", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Skyreach's defenses are active, and a creature who is not carrying a @UUID[Compendium.pf2e.equipment-srd.Wayfinder]{Wayfinder} enters the room.

\n
\n

Effect A pillar of magical fire surges forth. The hazard rolls initiative.

" }, @@ -47,15 +45,13 @@ "name": "Speed 20 feet", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/pfs-season-3-bestiary.db/firespark-trap-1-2.json b/packs/data/pfs-season-3-bestiary.db/firespark-trap-1-2.json index 86749a780e7..96a47b41214 100644 --- a/packs/data/pfs-season-3-bestiary.db/firespark-trap-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/firespark-trap-1-2.json @@ -8,15 +8,13 @@ "name": "Firespark", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the chamber

\n
\n

Effect The rune detonates in a ball of flame that fills the chamber, dealing [[/r 2d6[fire]]] damage to all creatures in the area (@Check[type:reflex|dc:16|basic:true] save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/firespark-trap-3-4.json b/packs/data/pfs-season-3-bestiary.db/firespark-trap-3-4.json index b6505d81827..10d6051fcf9 100644 --- a/packs/data/pfs-season-3-bestiary.db/firespark-trap-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/firespark-trap-3-4.json @@ -8,15 +8,13 @@ "name": "Firespark", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the chamber

\n
\n

Effect The rune detonates in a ball of flame that fills the chamber, dealing [[/r 4d6[fire]]] damage to all creatures in the area (@Check[type:reflex|dc:21|basic:true|trait:damaging-effect] save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-ashgrip-1-2.json b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-ashgrip-1-2.json index 8441ebf783e..5b7d2c35582 100644 --- a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-ashgrip-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-ashgrip-1-2.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a flaming animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a flaming animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-firecutter-1-2.json b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-firecutter-1-2.json index 4a5ec6b8e90..db866e0f3a6 100644 --- a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-firecutter-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-firecutter-1-2.json @@ -110,15 +110,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -149,15 +147,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a flaming animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a flaming animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-holy-hand-1-2.json b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-holy-hand-1-2.json index 3eae6389d8c..298355aacbf 100644 --- a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-holy-hand-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-holy-hand-1-2.json @@ -207,15 +207,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -246,15 +244,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a flaming animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a flaming animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

" }, @@ -316,15 +312,13 @@ "name": "Raise a Shield", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements You are wielding a shield

\n
\n

You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Raise a Shield]{Effect: Raise a Shield}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-leadroar-1-2.json b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-leadroar-1-2.json index f9cd5a3e7ba..d7cfbc1e56e 100644 --- a/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-leadroar-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/flaming-animated-armor-leadroar-1-2.json @@ -226,15 +226,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -265,15 +263,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a flaming animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a flaming animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/flensing-trap-5-6.json b/packs/data/pfs-season-3-bestiary.db/flensing-trap-5-6.json index 509eb5cd002..ac105ccbe40 100644 --- a/packs/data/pfs-season-3-bestiary.db/flensing-trap-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/flensing-trap-5-6.json @@ -8,15 +8,13 @@ "name": "Eviscerate", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Weight is removed from the trapped floor tile

\n
\n

Effect Blades extend from the floor, ceiling, and walls of the surrounding hallways to eviscerate all creatures in the area, dealing [[/r (2d10+7)[slashing]]] damage (@Check[type:reflex|dc:26|basic:true] save). Creatures that critically fail also take [[/r 1d4[bleed]]] damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/flensing-trap-7-8.json b/packs/data/pfs-season-3-bestiary.db/flensing-trap-7-8.json index 737f0d65f84..0abf511a9b8 100644 --- a/packs/data/pfs-season-3-bestiary.db/flensing-trap-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/flensing-trap-7-8.json @@ -8,15 +8,13 @@ "name": "Eviscerate", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Weight is removed from the trapped floor tile

\n
\n

Effect Blades extend from the floor, ceiling, and walls of the surrounding hallways to eviscerate all creatures in the area, dealing [[/r (4d8+10)[slashing]]] damage (@Check[type:reflex|dc:29|basic:true] save). Creatures that critically fail also take [[/r 1d6[bleed]]] damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/foot-pincer.json b/packs/data/pfs-season-3-bestiary.db/foot-pincer.json index 59d7ce8ad18..23d2cc8bee0 100644 --- a/packs/data/pfs-season-3-bestiary.db/foot-pincer.json +++ b/packs/data/pfs-season-3-bestiary.db/foot-pincer.json @@ -8,15 +8,13 @@ "name": "Slam Shut", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps onto a foot pincer

\n
\n

Effect The trap slams shut on the triggering creature's foot. The creature must succeed at a @Check[type:reflex|dc:18] save or take [[/r (1d6+5)[slashing]]] damage and [[/r 1d4[bleed]]].

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/forged-bones.json b/packs/data/pfs-season-3-bestiary.db/forged-bones.json index f4538b9a9da..e5a818264c1 100644 --- a/packs/data/pfs-season-3-bestiary.db/forged-bones.json +++ b/packs/data/pfs-season-3-bestiary.db/forged-bones.json @@ -573,15 +573,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -617,15 +615,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -663,15 +659,13 @@ "name": "Forge-Flame Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The forged bones calls on the power contained in its mask to shoot a burst of forge-hot flames at intruders, dealing [[/r 3d6[fire]]] damage in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:17|basic:true] save).

\n

The forged bones can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ghast-arctic.json b/packs/data/pfs-season-3-bestiary.db/ghast-arctic.json index 2d8bac96d85..d3196b4e2f5 100644 --- a/packs/data/pfs-season-3-bestiary.db/ghast-arctic.json +++ b/packs/data/pfs-season-3-bestiary.db/ghast-arctic.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -255,15 +249,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -301,15 +293,13 @@ "name": "Ghast Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -347,15 +337,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -395,15 +383,13 @@ "name": "Swift Leap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ghast-heretical.json b/packs/data/pfs-season-3-bestiary.db/ghast-heretical.json index de64283d5e4..64cd35faf0c 100644 --- a/packs/data/pfs-season-3-bestiary.db/ghast-heretical.json +++ b/packs/data/pfs-season-3-bestiary.db/ghast-heretical.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -198,15 +194,13 @@ "name": "Stench", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it's sickened on a critical failure).

\n

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -255,15 +249,13 @@ "name": "Consume Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.

\n
\n

Effect The ghast devours a chunk of the corpse and regains [[/r 3d6[healing]]]{3d6 Hit Points}.

\n

It can regain Hit Points from any given corpse only once.

" }, @@ -301,15 +293,13 @@ "name": "Ghast Fever", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 3d8[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 3d8[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghast]{Ghast} the next midnight

" }, @@ -347,15 +337,13 @@ "name": "Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living creature hit by a ghast's attack must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -395,15 +383,13 @@ "name": "Swift Leap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/giant-amoeba-pfs-3-98.json b/packs/data/pfs-season-3-bestiary.db/giant-amoeba-pfs-3-98.json index f07bc9e6704..3da0ed483f5 100644 --- a/packs/data/pfs-season-3-bestiary.db/giant-amoeba-pfs-3-98.json +++ b/packs/data/pfs-season-3-bestiary.db/giant-amoeba-pfs-3-98.json @@ -49,15 +49,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant amoeba can sense nearby creatures through vibration and air or water movement.

" }, @@ -93,15 +91,13 @@ "name": "Constrict", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 1d4[bludgeoning]]] damage plus [[/r 1d4[acid]]] damage, @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -132,15 +128,13 @@ "name": "Envelop", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The giant amoeba begins its turn with a target its size or smaller @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The giant amoeba maintains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Engulf]{Engulfed} the creature (DC 17, [[/r 1d6[acid]]] damage, Escape DC 17, Rupture 3).

" }, @@ -171,15 +165,13 @@ "name": "Weak Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A giant amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.

" }, @@ -215,15 +207,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/giant-rat-pfs-3-98.json b/packs/data/pfs-season-3-bestiary.db/giant-rat-pfs-3-98.json index b75e9a8d0c0..8d22a962ed0 100644 --- a/packs/data/pfs-season-3-bestiary.db/giant-rat-pfs-3-98.json +++ b/packs/data/pfs-season-3-bestiary.db/giant-rat-pfs-3-98.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -102,15 +100,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Filth Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/glurorchaes-7-8.json b/packs/data/pfs-season-3-bestiary.db/glurorchaes-7-8.json index 89c62fbb630..1c3f232ea24 100644 --- a/packs/data/pfs-season-3-bestiary.db/glurorchaes-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/glurorchaes-7-8.json @@ -886,15 +886,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -930,15 +928,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -973,15 +969,13 @@ "name": "Painsight", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions

" }, @@ -1015,15 +1009,13 @@ "name": "Sense Portal", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The ostiarius always knows the direction and distance to the closest portal between the Shadow Plane and the Material Plane. This sense functions only on these two planes.

" }, @@ -1062,15 +1054,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1101,15 +1091,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1162,15 +1150,13 @@ "name": "Regeneration 10 (Deactivated by Good or Silver)", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1212,15 +1198,13 @@ "name": "Whispering Wounds", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, @@ -1270,15 +1254,13 @@ "name": "Compel Courage", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds. The ostiarius and their allies in a @Template[type:emanation|distance:50] gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. The ostiarius can Sustain Compel Courage.

\n

Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take [[/r 1[bleed]]] damage and can't attempt a flat check to end this damage as long as they're compelled.

" }, @@ -1316,15 +1298,13 @@ "name": "Focus Gaze", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Whispering Wounds. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and fails its save, the creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the ostiarius and can't use hostile actions. This fascination lasts for 1 round or until the ostiarius takes any hostile action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it is temporarily immune for 1 hour.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/grieving-carved-mourner.json b/packs/data/pfs-season-3-bestiary.db/grieving-carved-mourner.json index d33840602e8..fa3bdd4e110 100644 --- a/packs/data/pfs-season-3-bestiary.db/grieving-carved-mourner.json +++ b/packs/data/pfs-season-3-bestiary.db/grieving-carved-mourner.json @@ -8,15 +8,13 @@ "name": "Weep for Raseri Kanton", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature looks at the carved mourner

\n
\n

Effect The hallways fill with a thick mist. When the mist first appears, all living creatures in area A take [[/r 3d6[negative]]] damage (@Check[type:fortitude|dc:20|basic:true] save), and all undead creatures regain [[/r {3d6} #Hit Points]]{3d6 Hit Points}. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. This mist lasts for 1 hour or until the haunt is disabled.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/grimple-pfs-3-18.json b/packs/data/pfs-season-3-bestiary.db/grimple-pfs-3-18.json index 6aac14bb0ff..647faaacb8a 100644 --- a/packs/data/pfs-season-3-bestiary.db/grimple-pfs-3-18.json +++ b/packs/data/pfs-season-3-bestiary.db/grimple-pfs-3-18.json @@ -656,15 +656,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -695,15 +693,13 @@ "name": "Gremlin Lice", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a @Check[type:reflex|dc:13] save or become infested by gremlin lice.

\n

While infested, the targeted creature is distracted by the itching sensation and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, though it can use an @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} action to scratch at the itching lice to suppress the stupefied condition from the lice for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.

" }, @@ -734,15 +730,13 @@ "name": "Putrid Vomit", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The grimple spews a @Template[type:line|distance:30] of vomit. Each creature in the line must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The grimple can't use Putrid Vomit again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/grimstalker-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/grimstalker-pfs-3-13.json index 666c17b35a4..7f588d0d9e9 100644 --- a/packs/data/pfs-season-3-bestiary.db/grimstalker-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/grimstalker-pfs-3-13.json @@ -829,15 +829,13 @@ "name": "Low-Light Vision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -868,15 +866,13 @@ "name": "Camouflage", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grimstalker can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} in natural environments, even if it doesn't have cover.

" }, @@ -907,15 +903,13 @@ "name": "Grimstalker Sap", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round),

\n

Stage 3 2d6 poison damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 round)

" }, @@ -948,15 +942,13 @@ "name": "Woodland Stride", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/half-formed-abrikandilu.json b/packs/data/pfs-season-3-bestiary.db/half-formed-abrikandilu.json index ef57e78f053..3e1b6179cca 100644 --- a/packs/data/pfs-season-3-bestiary.db/half-formed-abrikandilu.json +++ b/packs/data/pfs-season-3-bestiary.db/half-formed-abrikandilu.json @@ -462,15 +462,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -506,15 +504,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -549,15 +545,13 @@ "name": "Hatred of Mirrors", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An abrikandilu loathes the sight of their reflection. When a creature Interacts with a mirror within sight of the wrecker demon, the demon takes a -2 penalty to Will saves against Intimidation checks.

\n

An abrikandilu that ends their turn adjacent to a mirror or that's attacked by a creature holding a mirror takes [[/r 1d6[mental]]] damage (this usually leads abrikandilus to focus their efforts on destroying nearby mirrors using Wreck).

" }, @@ -588,15 +582,13 @@ "name": "Disfiguring Bite", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the abrikandilu hits a creature with a jaws Strike, the creature must succeed at a @Check[type:fortitude|dc:17] save or become physically mutilated.

\n

The creature then takes a -1 status penalty to Charisma-based checks.

\n

This penalty remains for 24 hours even if the wounds are healed.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Mutilating Bite]{Effect: Disfiguring Bite}

" }, @@ -631,15 +623,13 @@ "name": "Wreck", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The abrikandilu makes two claw Strikes against an unattended object or held mirror. Held mirrors use the holding character's AC.

\n

If both Strikes hit, combine their damage for the purpose of overcoming any Hardness or resistance.

\n

These Strikes don't count toward the abrikandilu's multiple attack penalty, nor does that penalty apply to these Strikes.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-3-4.json b/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-3-4.json index cfc291194f6..3a02b17c36d 100644 --- a/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-3-4.json @@ -691,15 +691,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -735,15 +733,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -774,15 +770,13 @@ "name": "Efficient Capture", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The jailer has manacles in hand and is adjacent to a creature

\n
\n

Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a [[/r 1d20+9 #Manacles]]{+9} modifier against the target's AC, they apply the manacles.

" }, @@ -813,15 +807,13 @@ "name": "Subdue Prisoners", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jailer doesn't take the normal penalty for making a nonlethal attack when attacking with their club.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-5-6.json b/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-5-6.json index 935b91f1460..a2c2094fa3c 100644 --- a/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/hellbound-jailer-5-6.json @@ -871,15 +871,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -915,15 +913,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -954,15 +950,13 @@ "name": "Efficient Capture", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements The jailer has manacles in hand and is adjacent to a creature

\n
\n

Effect The jailer attempts to bind the creature's wrists or ankles with the manacles. If the jailer succeeds at an attack roll with a [[/r 1d20+12 #Manacles]]{+12} modifier against the target's AC, they apply the manacles.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/hellbound-rogue.json b/packs/data/pfs-season-3-bestiary.db/hellbound-rogue.json index ea3310ad46d..67e14326ea5 100644 --- a/packs/data/pfs-season-3-bestiary.db/hellbound-rogue.json +++ b/packs/data/pfs-season-3-bestiary.db/hellbound-rogue.json @@ -242,15 +242,13 @@ "name": "Greater Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -286,15 +284,13 @@ "name": "Sneak Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Hellbound rogue deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/horrid-nightmare.json b/packs/data/pfs-season-3-bestiary.db/horrid-nightmare.json index bda2dea9092..772a8ab2e9f 100644 --- a/packs/data/pfs-season-3-bestiary.db/horrid-nightmare.json +++ b/packs/data/pfs-season-3-bestiary.db/horrid-nightmare.json @@ -322,15 +322,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -361,15 +359,13 @@ "name": "Smoke", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@Check[type:fortitude|dc:25] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

" }, @@ -409,15 +405,13 @@ "name": "Flaming Gallop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing [[/r 4d6[fire]]] damage (@Check[type:reflex|dc:26|basic:true] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/insolents-castigation.json b/packs/data/pfs-season-3-bestiary.db/insolents-castigation.json index a05c73025eb..dcff9ddb20f 100644 --- a/packs/data/pfs-season-3-bestiary.db/insolents-castigation.json +++ b/packs/data/pfs-season-3-bestiary.db/insolents-castigation.json @@ -8,15 +8,13 @@ "name": "Castigate the Disrespectful", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves onto the span.

\n
\n

Effect The mauls swing up, making an attack against the triggering creature.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/insolents-retort.json b/packs/data/pfs-season-3-bestiary.db/insolents-retort.json index d28643fe497..5fa5bc5733e 100644 --- a/packs/data/pfs-season-3-bestiary.db/insolents-retort.json +++ b/packs/data/pfs-season-3-bestiary.db/insolents-retort.json @@ -8,15 +8,13 @@ "name": "Chastise the Disrespectful", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves onto the span.

\n
\n

Effect The mauls swing up, making an attack against the triggering creature.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/iron-ring-bosun.json b/packs/data/pfs-season-3-bestiary.db/iron-ring-bosun.json index 7ce2b654a12..53c54d7b914 100644 --- a/packs/data/pfs-season-3-bestiary.db/iron-ring-bosun.json +++ b/packs/data/pfs-season-3-bestiary.db/iron-ring-bosun.json @@ -417,15 +417,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -456,15 +454,13 @@ "name": "Bosun's Command", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

\n
\n
    \n
  • @UUID[Compendium.pf2e.bestiary-effects.Effect: Bosun's Command - Attack Bonus]{Effect: Bosun's Command - Attack Bonus}
  • \n
  • @UUID[Compendium.pf2e.bestiary-effects.Effect: Bosun's Command - Speed Bonus]{Effect: Bosun's Command - Speed Bonus}
  • \n
" }, @@ -501,15 +497,13 @@ "name": "Pike and Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bosun Strikes with their naval pike.

\n

If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/iron-ring-deckhand.json b/packs/data/pfs-season-3-bestiary.db/iron-ring-deckhand.json index 5fa7d6104e2..186b35ba868 100644 --- a/packs/data/pfs-season-3-bestiary.db/iron-ring-deckhand.json +++ b/packs/data/pfs-season-3-bestiary.db/iron-ring-deckhand.json @@ -350,15 +350,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -389,15 +387,13 @@ "name": "Heft Crate", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The deckhand is adjacent to a crate

\n
\n

Effect The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a @Template[type:burst|distance:5]. Each creature within the area takes [[/r 2d4[bludgeoning]]] damage (@Check[type:reflex|dc:13|basic:true] save), and the area becomes difficult terrain until cleared.

" }, @@ -427,15 +423,13 @@ "name": "Swig", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dockhand Interacts to either draw a bottle of @UUID[Compendium.pf2e.equipment-srd.Alcohol]{Alcohol} or pick up a nearby unattended bottle of alcohol and drink the whole thing.

\n

For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Swig]{Effect: Swig}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/iron-ring-pirate.json b/packs/data/pfs-season-3-bestiary.db/iron-ring-pirate.json index 5c061215b06..a3dd8537012 100644 --- a/packs/data/pfs-season-3-bestiary.db/iron-ring-pirate.json +++ b/packs/data/pfs-season-3-bestiary.db/iron-ring-pirate.json @@ -487,15 +487,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -531,15 +529,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -570,15 +566,13 @@ "name": "Bravery", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -618,15 +612,13 @@ "name": "Boarding Action", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/junior-1-2.json b/packs/data/pfs-season-3-bestiary.db/junior-1-2.json index 0305cc379b2..86c1a8a6f78 100644 --- a/packs/data/pfs-season-3-bestiary.db/junior-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/junior-1-2.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Wind-Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours (2 hours remaining), @Check[type:thievery|dc:15|name:Wind Down|traits:manipulate,action:disable-a-device], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -138,15 +134,13 @@ "name": "Animate Assistants", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency 4 times per day. Animated knickknacks present at the beginning of the encounter count toward this limit

\n
\n

Effect Junior animates an unattended mundane object within 5 feet. Because Junior is damaged, the construct can't control its assistants, so the object acts on its own. The object fights using the statistics for an animated knickknack, attacking the nearest living creatures. It ceases to be animated after 1 hour, or if Junior is disabled or destroyed.

" }, @@ -177,15 +171,13 @@ "name": "Confused Behavior", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the beginning of each round, roll [[/br 1d4]] to determine how Junior behaves.

\n
    \n
  • 1: Junior does nothing.
  • \n
  • 2: Junior spends one action to Stride to the nearest unattended object and then uses Animate Assistants to animate it. If Junior has no uses of Animate Assistants remaining, or there are no objects within range, the construct instead does nothing.
  • \n
  • 3-4: Junior spends as many actions as are necessary to Stride to the nearest living creature, then uses its remaining actions to make fist Strikes against that creature.
  • \n
" }, diff --git a/packs/data/pfs-season-3-bestiary.db/junior-3-4.json b/packs/data/pfs-season-3-bestiary.db/junior-3-4.json index b3ecba679f6..9aa56fe576c 100644 --- a/packs/data/pfs-season-3-bestiary.db/junior-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/junior-3-4.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Wind-Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours (2 hours remaining), @Check[type:thievery|dc:18|name:Wind Down|traits:manipulate,action:disable-a-device], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -139,15 +135,13 @@ "name": "Animate Assistants", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency 4 times per day. Animated knickknacks present at the beginning of the encounter count toward this limit

\n
\n

Effect Junior animates an unattended mundane object within 5 feet. Because Junior is damaged, the construct can't control its assistants, so the object acts on its own. The object fights using the statistics for an animated knickknack, attacking the nearest living creatures. It ceases to be animated after 1 hour, or if Junior is disabled or destroyed.

" }, @@ -178,15 +172,13 @@ "name": "Confused Behavior", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

At the beginning of each round, roll [[/br 1d4]] to determine how Junior behaves.

\n
    \n
  • 1: Junior does nothing.
  • \n
  • 2: Junior spends one action to Stride to the nearest unattended object and then uses Animate Assistants to animate it. If Junior has no uses of Animate Assistants remaining, or there are no objects within range, the construct instead does nothing.
  • \n
  • 3-4: Junior spends as many actions as are necessary to Stride to the nearest living creature, then uses its remaining actions to make fist Strikes against that creature.
  • \n
" }, diff --git a/packs/data/pfs-season-3-bestiary.db/junk-launcher.json b/packs/data/pfs-season-3-bestiary.db/junk-launcher.json index 7e02f72ec75..ddf38427b64 100644 --- a/packs/data/pfs-season-3-bestiary.db/junk-launcher.json +++ b/packs/data/pfs-season-3-bestiary.db/junk-launcher.json @@ -8,15 +8,13 @@ "name": "Launch Junk", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed

\n
\n

Effect The catapult launches junk at the triggering creature.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/khisisi-5-6.json b/packs/data/pfs-season-3-bestiary.db/khisisi-5-6.json index 56942e7b792..1cdc43c1118 100644 --- a/packs/data/pfs-season-3-bestiary.db/khisisi-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/khisisi-5-6.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Despair", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -219,15 +213,13 @@ "name": "Mummy Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:24]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/khisisi-7-8.json b/packs/data/pfs-season-3-bestiary.db/khisisi-7-8.json index 94732b67048..d7feb204553 100644 --- a/packs/data/pfs-season-3-bestiary.db/khisisi-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/khisisi-7-8.json @@ -218,15 +218,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -262,15 +260,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -316,15 +312,13 @@ "name": "Attack of Opportunity (Special)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -355,15 +349,13 @@ "name": "Great Despair", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy pharaoh's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:25] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -429,15 +421,13 @@ "name": "Rejuvenation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over [[/br 1d10 #Rejuvenation]]{1d10 days}. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a @UUID[Compendium.pf2e.spells-srd.Consecrate]{Consecrate} ritual.

" @@ -472,15 +462,13 @@ "name": "Undead Mastery", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Undead Mastery]{Effect: Undead Mastery}

" }, @@ -544,15 +532,13 @@ "name": "Channel Rot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields.

" }, @@ -586,15 +572,13 @@ "name": "Insidious Mummy Rot", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:26]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 8d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 day)

" }, @@ -630,15 +614,13 @@ "name": "Sandstorm Wrath", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mummy pharaoh exhales a @Template[type:cone|distance:60] of superheated sand that deals [[/r {5d6[fire],5d6[slashing]}]]{5d6 fire damage and 5d6 slashing damage} (@Check[type:reflex|dc:28|basic:true] save).

\n

The mummy pharaoh can't use Sandstorm Wrath again for [[/br 1d4 #Recharge Sandstorm Wrath]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/kobold-dragon-mage-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/kobold-dragon-mage-pfs-3-99.json index 9ebd2a3d01a..1019634b9cd 100644 --- a/packs/data/pfs-season-3-bestiary.db/kobold-dragon-mage-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/kobold-dragon-mage-pfs-3-99.json @@ -1197,15 +1197,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1236,15 +1234,13 @@ "name": "Dragonscaled", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A kobold dragon mage's resistance depends on the color of its scales:

\n
    \n
  • Green poison 5
  • \n
" }, @@ -1275,15 +1271,13 @@ "name": "Illusory Retreat", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n

Requirements The kobold dragon mage is adjacent to at least one enemy.

\n
\n

Effect The dragon mage creates an illusion of itself in its square and then becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} (with the effects of a 2nd-level @UUID[Compendium.pf2e.spells-srd.Invisibility]{Invisibility} spell) for [[/br 1d4 #Duration Illusory Retreat]]{1d4 rounds}. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemies.

\n

This is a 1st-level spell that requires a somatic component.

" }, @@ -1324,15 +1318,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon mage deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/kobold-scout-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/kobold-scout-pfs-3-99.json index f0b97e7476d..e62bb33382a 100644 --- a/packs/data/pfs-season-3-bestiary.db/kobold-scout-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/kobold-scout-pfs-3-99.json @@ -585,15 +585,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -624,15 +622,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold scout is adjacent to at least one enemy.

\n
\n

Effect The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -684,15 +680,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold scout deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/kobold-warrior-pfs-3-99.json b/packs/data/pfs-season-3-bestiary.db/kobold-warrior-pfs-3-99.json index ce218d538eb..3833934e2c0 100644 --- a/packs/data/pfs-season-3-bestiary.db/kobold-warrior-pfs-3-99.json +++ b/packs/data/pfs-season-3-bestiary.db/kobold-warrior-pfs-3-99.json @@ -559,15 +559,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -598,15 +596,13 @@ "name": "Hurried Retreat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The kobold warrior is adjacent to at least one enemy.

\n
\n

Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.

" }, @@ -658,15 +654,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold warrior deals an extra 1d4 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/lacerating-trip-wire.json b/packs/data/pfs-season-3-bestiary.db/lacerating-trip-wire.json index 932d3a63d95..b0ca4381e8d 100644 --- a/packs/data/pfs-season-3-bestiary.db/lacerating-trip-wire.json +++ b/packs/data/pfs-season-3-bestiary.db/lacerating-trip-wire.json @@ -8,15 +8,13 @@ "name": "Snarl", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the trip wire

\n
\n

Effect The trip wire snaps free and coils around limbs. The triggering creature must succeed at a @Check[type:reflex|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 hour. On a critical failure, the trip wire embeds into the creature's skin, making the creature clumsy 1 until it rests for 8 hours.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/languid-isqulug.json b/packs/data/pfs-season-3-bestiary.db/languid-isqulug.json index 632784ee133..a65f92d38f2 100644 --- a/packs/data/pfs-season-3-bestiary.db/languid-isqulug.json +++ b/packs/data/pfs-season-3-bestiary.db/languid-isqulug.json @@ -1003,15 +1003,13 @@ "name": "Greater Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1042,15 +1040,13 @@ "name": "Host Scent 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.

" }, @@ -1086,15 +1082,13 @@ "name": "All-Around Vision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -1137,15 +1131,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1181,15 +1173,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1225,15 +1215,13 @@ "name": "Regeneration 10 (Deactivated by Cold)", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1279,15 +1267,13 @@ "name": "Swarm Mind", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -1318,15 +1304,13 @@ "name": "Expel Infestation", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The isqulug expels larvae from the hivemind in its head in a @Template[type:cone|distance:30]. Creatures in this area take [[/r 5d10[piercing]]] damage as the swarm feeds on their flesh (@Check[type:reflex|dc:28|basic:true] save). Any creature that takes damage is exposed to isqulugia.

\n

The isqulug becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for [[/br 1d4 #Stupifed Duration]]{1d4 rounds}, during which it can't Expel Infestation.

" }, @@ -1357,15 +1341,13 @@ "name": "Isqulugia", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Isqulugia's @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} conditions can't be removed until this affliction is removed

\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 hour)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

\n

Stage 3 fatigued and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 5 the creature dies, and its body violently transforms into a new isqulug. @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, similar magic, or a 9th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.

" }, @@ -1402,15 +1384,13 @@ "name": "Malleability", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The isqulug can @UUID[Compendium.pf2e.actionspf2e.Squeeze]{Squeeze} through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.

" }, @@ -1441,15 +1421,13 @@ "name": "Swamp Stride", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An isqulug ignores difficult terrain that's caused by typical features of swamps.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/languid-purple-worm.json b/packs/data/pfs-season-3-bestiary.db/languid-purple-worm.json index 46d6d8bab65..970127b936c 100644 --- a/packs/data/pfs-season-3-bestiary.db/languid-purple-worm.json +++ b/packs/data/pfs-season-3-bestiary.db/languid-purple-worm.json @@ -185,15 +185,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -229,15 +227,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -268,15 +264,13 @@ "name": "Inexorable", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The purple worm recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -307,15 +301,13 @@ "name": "Shake It Off", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The purple worm would be affected by a condition or adverse effect (such as @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph})

\n
\n

Effect The purple worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

" }, @@ -346,15 +338,13 @@ "name": "Fast Swallow", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The purple worm @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature.

\n
\n

Effect The worm uses Swallow Whole.

" }, @@ -385,15 +375,13 @@ "name": "Purple Worm Venom", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 5d6[poison]]] damage, and enfeebled 2 (1 round)

\n

Stage 3 [[/r 7d6[poison]]] damage and enfeebled 2 (1 round)

" }, @@ -426,15 +414,13 @@ "name": "Regurgitate", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The purple worm can violently regurgitate a creature or boulder it has swallowed to make a ranged Strike. The Strike deals bludgeoning damage depending on the size of the projectile: Tiny deals [[/r (2d6+11)[bludgeoning]]]{2d6+11}, Small [[/r (3d6+11)[bludgeoning]]]{3d6+11}, Medium [[/r (4d6+11)[bludgeoning]]]{4d6+11}, Large [[/r (5d6+11)[bludgeoning]]]{5d6+11}, and Huge [[/r (6d6+11)[bludgeoning]]]{6d6+11}. A regurgitated creature takes falling damage from the height of the target or from 20 feet, whichever is greater.

\n

Boulders occupy space in the worm's stomach as a creature of equivalent size, and purple worms often have several boulders swallowed. A purple worm can use a single action to swallow a new boulder.

" }, @@ -465,15 +451,13 @@ "name": "Rock Tunneler", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A purple worm can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

" }, @@ -509,15 +493,13 @@ "name": "Swallow Whole", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r (3d6+9)[bludgeoning]]], Rupture 22

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -550,15 +532,13 @@ "name": "Thrash", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -594,15 +574,13 @@ "name": "Improved Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/leopard-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/leopard-pfs-3-13.json index f79a024a2c8..b94fd2f687f 100644 --- a/packs/data/pfs-season-3-bestiary.db/leopard-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/leopard-pfs-3-13.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Maul", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard makes two claw Strikes against a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

" }, @@ -222,15 +216,13 @@ "name": "Pounce", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The leopard Strides and makes a Strike at the end of that movement. If the leopard began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -266,15 +258,13 @@ "name": "Sneak Attack", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The leopard deals 1d4 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -328,15 +318,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/lesser-animate-dream.json b/packs/data/pfs-season-3-bestiary.db/lesser-animate-dream.json index 6a0c04dc714..89616a1f8cb 100644 --- a/packs/data/pfs-season-3-bestiary.db/lesser-animate-dream.json +++ b/packs/data/pfs-season-3-bestiary.db/lesser-animate-dream.json @@ -489,15 +489,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -533,15 +531,13 @@ "name": "Telepathy 100 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -581,15 +577,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -620,15 +614,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -677,15 +669,13 @@ "name": "Endless Nightmare", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An animate dream's touch fills the victim's mind with terrifying visions

\n

Saving Throw @Check[type:fortitude|dc:24]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 3 The victim falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and can't be awakened as long as they remain at this stage (1 day).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/lightweight-animated-armor.json b/packs/data/pfs-season-3-bestiary.db/lightweight-animated-armor.json index 54c6400f118..d780c218628 100644 --- a/packs/data/pfs-season-3-bestiary.db/lightweight-animated-armor.json +++ b/packs/data/pfs-season-3-bestiary.db/lightweight-animated-armor.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 3)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, animated armor has Hardness. This Hardness reduces any damage the animated armor takes by an amount equal to the Hardness. Once an animated armor is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing its Hardness and reducing its Armor Class to 16.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/living-landslide-pfs-3-11.json b/packs/data/pfs-season-3-bestiary.db/living-landslide-pfs-3-11.json index 07235b9fd2e..e0a1d1af542 100644 --- a/packs/data/pfs-season-3-bestiary.db/living-landslide-pfs-3-11.json +++ b/packs/data/pfs-season-3-bestiary.db/living-landslide-pfs-3-11.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Earthbound", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When not touching solid ground, the living landslide is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -177,15 +171,13 @@ "name": "Crumble", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The living landslide takes damage from a hostile source while atop rock or earth.

\n
\n

Effect The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions.

\n

The living landslide can't Crumble again for [[/br 1d4 #Recharge Crumble]]{1d4 rounds}.

" }, @@ -216,15 +208,13 @@ "name": "Earth Glide", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/malfunctioning-tidal-controls.json b/packs/data/pfs-season-3-bestiary.db/malfunctioning-tidal-controls.json index 39d438c3b82..b48f317b4d9 100644 --- a/packs/data/pfs-season-3-bestiary.db/malfunctioning-tidal-controls.json +++ b/packs/data/pfs-season-3-bestiary.db/malfunctioning-tidal-controls.json @@ -8,15 +8,13 @@ "name": "Tidal Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the altar that contains the tidal control orb

\n
\n

Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-1-2.json b/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-1-2.json index 63b710df2c8..430c239789c 100644 --- a/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-1-2.json @@ -8,15 +8,13 @@ "name": "Enchanting Beat", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature starts the metronome

\n
\n

Effect During the next 10 minutes, any creature who approaches within 30 feet of the metronome, other than the one who activated it, must attempt a @Check[type:will|dc:16|traits:magical,trap] save, with the following effects.

\n
\n

Critical Success The creature is unaffected by the metronome and acts normally.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for as long as it can hear the metronome and remains within 30 feet of it.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and is fascinated for as long as it can hear the metronome and remains within 30 feet of it. While fascinated in this way, the creature can't willingly move more than 30 feet away from the metronome until it stops ticking. The creature is then @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 1 hour.

\n

Critical Failure The creature is slowed 1 and is fascinated for as long as it can hear the metronome and remains within 30 feet of it. While fascinated in this way, the creature can't willingly move more than 30 feet away from the metronome until it stops ticking. The creature is then fatigued for 2 hours.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-3-4.json b/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-3-4.json index 85a704f52ae..d44f81d156b 100644 --- a/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/manipulators-metronome-3-4.json @@ -8,15 +8,13 @@ "name": "Enchanting Beat", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature starts the metronome

\n
\n

Effect During the next 10 minutes, any creature who approaches within 30 feet of the metronome, other than the one who activated it, must attempt a @Check[type:will|dc:18|traits:magical,trap] save, with the following effects.

\n
\n

Critical Success The creature is unaffected by the metronome and acts normally.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for as long as it can hear the metronome and remains within 30 feet of it.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and is fascinated for as long as it can hear the metronome and remains within 30 feet of it. While fascinated in this way, the creature can't willingly move more than 30 feet away from the metronome until it stops ticking. The creature is then @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 1 hour.

\n

Critical Failure The creature is slowed 1 and is fascinated for as long as it can hear the metronome and remains within 30 feet of it. While fascinated in this way, the creature can't willingly move more than 30 feet away from the metronome until it stops ticking. The creature is then fatigued for 2 hours.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8-shadow-double.json b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8-shadow-double.json index 82a707f2ba2..24fec29760e 100644 --- a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8-shadow-double.json +++ b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8-shadow-double.json @@ -412,15 +412,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -451,15 +449,13 @@ "name": "Destruction", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 60 feet from Marcien, whichever comes first. Each round thereafter, Marcien can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 5 rounds.

" }, @@ -487,15 +483,13 @@ "name": "Cannot Save Against Light", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shadow double that attempts a saving throw against a light effect can't get a result better than failure.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8.json b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8.json index 7b2c82ba7b0..74d041aa760 100644 --- a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-7-8.json @@ -2989,15 +2989,13 @@ "name": "Darkvision", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3028,15 +3026,13 @@ "name": "Curse of Conflicted Loyalties", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures struck by Marcien's pistol, Backbiter, must succeed at a @Check[type:will|dc:26] saving throw or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (or 1 minute on a critical failure).

" }, @@ -3066,15 +3062,13 @@ "name": "Shadow Doubles", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 or 2:

\n

Frequency once per day

\n
\n

Effect For each action spent to use this ability, Marcien creates one shadowy duplicate of himself anywhere within 60 feet of himself. Shadow doubles have the same statistics as Marcien, but they have the summoned trait, have 18 Hit Points, can't use Shadow Doubles or cast spells, their pistols do not cause Curse of Conflicted Loyalties, and they have an attack bonus of [[/r {1d20+14}#backbiter strike]]{+14} for their pistol Strikes and [[/r {1d20+10}#staff strike]]{+10} for their staff Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 60 feet from Marcien, whichever comes first. Each round thereafter, Marcien can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 5 rounds. Marcien can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify a creature as the real Marcien or a shadow double with a successful @Check[type:perception|dc:27] check.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10-shadow-double.json b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10-shadow-double.json index c3d70757c5e..a97b6befe35 100644 --- a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10-shadow-double.json +++ b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10-shadow-double.json @@ -3312,15 +3312,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3351,15 +3349,13 @@ "name": "Destruction", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 60 feet from Marcien, whichever comes first. Each round thereafter, Marcien can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 5 rounds.

" }, @@ -3387,15 +3383,13 @@ "name": "Cannot Save Against Light", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A shadow double that attempts a saving throw against a light effect can't get a result better than failure.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10.json b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10.json index f08f72eb0e0..0fe0133045d 100644 --- a/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10.json +++ b/packs/data/pfs-season-3-bestiary.db/marcien-blakros-9-10.json @@ -3314,15 +3314,13 @@ "name": "Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3353,15 +3351,13 @@ "name": "Curse of Conflicted Loyalties", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures struck by Marcien's pistol, Backbiter, must succeed at a @Check[type:will|dc:29] saving throw or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round (or 1 minute on a critical failure).

" }, @@ -3391,15 +3387,13 @@ "name": "Shadow Doubles", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 or 2:

\n

Frequency once per day

\n
\n

Effect For each action spent to use this ability, Marcien creates one shadowy duplicate of himself anywhere within 60 feet of himself. Shadow doubles have the same statistics as Marcien, but they have the summoned trait, have 24 Hit Points, can't use Shadow Doubles or cast spells, their pistols do not cause Curse of Conflicted Loyalties, and they have an attack bonus of [[/r {1d20+17}#Backbiter strike]]{+17} for their pistol Strikes and [[/r {1d20+12}#Staff strike]]{+12} for their staff Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 60 feet from Marcien, whichever comes first. Each round thereafter, Marcien can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 5 rounds. Marcien can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify a creature as the real Marcien or a shadow double with a successful @Check[type:perception|dc:30] check.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/mature-arabuk.json b/packs/data/pfs-season-3-bestiary.db/mature-arabuk.json index 294c997d8f8..82aededfc08 100644 --- a/packs/data/pfs-season-3-bestiary.db/mature-arabuk.json +++ b/packs/data/pfs-season-3-bestiary.db/mature-arabuk.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -179,15 +177,13 @@ "name": "Cold Adaptation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The arabuk reduces the effects it suffers from cold environments by one step.

" }, @@ -215,15 +211,13 @@ "name": "Snow Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair an arabuk's vision; it ignores concealment from snowfall.

" }, @@ -251,15 +245,13 @@ "name": "Deafening Echo", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with an antler reverberation Strike, the target is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute.

" }, @@ -297,15 +289,13 @@ "name": "Dominance Display", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The arabuk postures and roars. All non-arabuk creatures within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:23] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to this arabuk's Dominance Display for 24 hours.

\n

Success The creature takes [[/r 2d12[sonic]]] damage.

\n

Failure The creature takes [[/r (2d12+13)[sonic]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature takes [[/r (2d12+13)[sonic]]] damage and is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" }, @@ -341,15 +331,13 @@ "name": "Pounce", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The arabuk Strides and makes a Strike at the end of that movement. If the arabuk began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -377,15 +365,13 @@ "name": "Reverb", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The arabuk hits a creature with an antler Strike

\n
\n

Effect The arabuk snarls, causing its antlers to reverberate and dealing an additional [[/r 1d8[sonic]]] damage to the creature struck. This is in addition to the normal sonic damage from the antler Strike.

" }, @@ -415,15 +401,13 @@ "name": "Snow Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non‑magical ice and snow.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-3-4.json b/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-3-4.json index 5215ce3c0df..d1864d2e009 100644 --- a/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-3-4.json @@ -533,15 +533,13 @@ "name": "Hellfire Flurry", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monastic bodyguard makes two Strikes with his fist or with a monk weapon. These attacks deal an extra [[/r 1d4[fire]]] damage. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -588,15 +586,13 @@ "name": "Powerful Fists", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The monastic bodyguard's fist Strikes don't take penalties when making lethal attacks.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-5-6.json b/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-5-6.json index a068b8c9235..8959bdc968c 100644 --- a/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/monastic-bodyguard-5-6.json @@ -533,15 +533,13 @@ "name": "Stand Still", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the bodyguard's reach uses a move action or leaves a square during a move action it's using

\n
\n

Effect The monastic bodyguard strikes out when the bodyguard's foe tries to flee. The bodyguard makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, they disrupt that action.

" }, @@ -569,15 +567,13 @@ "name": "Hellfire Flurry", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The monastic bodyguard makes two Strikes with his fist or with a monk weapon. These attacks deal an extra [[/r 1d8[fire]]] damage. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -624,15 +620,13 @@ "name": "Powerful Fists", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The monastic bodyguard's fist Strikes don't take penalties when making lethal attacks.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/mud-pot.json b/packs/data/pfs-season-3-bestiary.db/mud-pot.json index 64f0e96bf4c..0f0050f632c 100644 --- a/packs/data/pfs-season-3-bestiary.db/mud-pot.json +++ b/packs/data/pfs-season-3-bestiary.db/mud-pot.json @@ -8,15 +8,13 @@ "name": "Belch", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than a sulfuric slime comes within 10 feet of the mud pot

\n
\n

Effect The hazard rolls initiative as a gaseous cloud explodes out of the mud. The triggering creature takes [[/r (1d6+3)[acid]]] damage @Check[type:reflex|dc:17|basic:true]

" }, @@ -44,15 +42,13 @@ "name": "Sulfur Poisoning", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:16]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage

\n

Stage 2 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened2} (1 round)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/muesellos-best-summoning-rune.json b/packs/data/pfs-season-3-bestiary.db/muesellos-best-summoning-rune.json index d37eaf2e234..8c91f638804 100644 --- a/packs/data/pfs-season-3-bestiary.db/muesellos-best-summoning-rune.json +++ b/packs/data/pfs-season-3-bestiary.db/muesellos-best-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a @UUID[Compendium.pf2e.pfs-season-3-bestiary.Living Landslide (PFS 3-11)]{Living Landslide (PFS 3-11)} with the elite adjustment. The living landside rolls initiative and remains for 7 rounds, after which the spell ends and the living landside disappears. The living landside also disappears if someone disables the trap before the duration expires. The summoned living landside can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/muesellos-elite-summoning-rune.json b/packs/data/pfs-season-3-bestiary.db/muesellos-elite-summoning-rune.json index 21df8780dea..2b2200cfb1b 100644 --- a/packs/data/pfs-season-3-bestiary.db/muesellos-elite-summoning-rune.json +++ b/packs/data/pfs-season-3-bestiary.db/muesellos-elite-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Sod Hound]{Sod Hound} with the elite adjustment. The sod hound rolls initiative and remains for 7 rounds, after which the spell ends and the sod hound disappears. The sod hound also disappears if someone disables the trap before the duration expires. The summoned sod hound can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/muesellos-greater-summoning-rune.json b/packs/data/pfs-season-3-bestiary.db/muesellos-greater-summoning-rune.json index 2a2dbd7bd13..bc4d77d5dba 100644 --- a/packs/data/pfs-season-3-bestiary.db/muesellos-greater-summoning-rune.json +++ b/packs/data/pfs-season-3-bestiary.db/muesellos-greater-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a @UUID[Compendium.pf2e.pfs-season-3-bestiary.Living Landslide (PFS 3-11)]{Living Landslide (PFS 3-11)}. The living landside rolls initiative and remains for 7 rounds, after which the spell ends and the living landside disappears. The living landside also disappears if someone disables the trap before the duration expires. The summoned living landside can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/muesellos-summoning-rune.json b/packs/data/pfs-season-3-bestiary.db/muesellos-summoning-rune.json index 3ed4f794152..533e85eba63 100644 --- a/packs/data/pfs-season-3-bestiary.db/muesellos-summoning-rune.json +++ b/packs/data/pfs-season-3-bestiary.db/muesellos-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the cloud of magical sensors.

\n
\n

Effect This trap summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Sod Hound]{Sod Hound}. The sod hound rolls initiative and remains for 7 rounds, after which the spell ends and the sod hound disappears. The sod hound also disappears if someone disables the trap before the duration expires. The summoned sod hound can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/mummy-guardian-pfs-3-09.json b/packs/data/pfs-season-3-bestiary.db/mummy-guardian-pfs-3-09.json index e41c5664031..4b3cc155458 100644 --- a/packs/data/pfs-season-3-bestiary.db/mummy-guardian-pfs-3-09.json +++ b/packs/data/pfs-season-3-bestiary.db/mummy-guardian-pfs-3-09.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Despair", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:22] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -219,15 +213,13 @@ "name": "Mummy Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic.

\n

Saving Throw @Check[type:fortitude|dc:22]

\n
\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 4d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/mutated-brown-mold.json b/packs/data/pfs-season-3-bestiary.db/mutated-brown-mold.json index c98a193a8b4..94d133e8595 100644 --- a/packs/data/pfs-season-3-bestiary.db/mutated-brown-mold.json +++ b/packs/data/pfs-season-3-bestiary.db/mutated-brown-mold.json @@ -8,15 +8,13 @@ "name": "Emit Cold", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Enhanced brown mold deals [[/r (2d8+7)[cold]]] damage to nearby creatures.

" }, @@ -60,15 +58,13 @@ "name": "Leech Warmth", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Fire comes within 5 feet of the brown mold.

\n
\n

Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing [[/r (4d8+14)[cold]]] damage (@Check[type:fortitude|dc:24|basic:true] save) to creatures within 15 feet after it expands.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/natron-eruption.json b/packs/data/pfs-season-3-bestiary.db/natron-eruption.json index 7b7ad6fa7fb..8903e4baf73 100644 --- a/packs/data/pfs-season-3-bestiary.db/natron-eruption.json +++ b/packs/data/pfs-season-3-bestiary.db/natron-eruption.json @@ -8,15 +8,13 @@ "name": "Mummify", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches or disturbs the umbral vise.

\n
\n

Effect Natron sprays out of the tub, infusing all creatures adjacent to the tub with negative energy and desiccating their internal organs. Each creature takes [[/r {2d10[negative],2d10[poison]}]]{2d10 negative damage and 2d10 poison damage} (@Check[type:fortitude|dc:29|basic:true] save). On a failure, the internal damage makes the creature more susceptible to other effects that would cause it to mummify, such as Mummy Rot. For 1 day, the first time it is exposed to such an effect, it uses the outcome one degree of success worse than the result of its saving throw.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/natron-explosion.json b/packs/data/pfs-season-3-bestiary.db/natron-explosion.json index bb0ef64cd4a..ca51184ab66 100644 --- a/packs/data/pfs-season-3-bestiary.db/natron-explosion.json +++ b/packs/data/pfs-season-3-bestiary.db/natron-explosion.json @@ -8,15 +8,13 @@ "name": "Mummify", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches or disturbs the umbral vise.

\n
\n

Effect Natron sprays out of the tub, infusing all creatures adjacent to the tub with negative energy and desiccating their internal organs. Each creature takes [[/r {(2d10+4)[negative],(2d10+4)[poison]}]]{2d10+4 negative damage and 2d10+4 poison damage} (@Check[type:fortitude|dc:32|basic:true] save). On a failure, the internal damage makes the creature more susceptible to other effects that would cause it to mummify, such as Mummy Rot. For 1 day, the first time it is exposed to such an effect, it uses the outcome one degree of success worse than the result of its saving throw.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-bodyguard.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-bodyguard.json index a243fbaa754..2723810ca21 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-bodyguard.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-bodyguard.json @@ -501,15 +501,13 @@ "name": "Bodyguard's Defense", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bodyguard's Defense]{Effect: Bodyguard's Defense}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-burglar.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-burglar.json index 20c6238aa0f..31f7341204b 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-burglar.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-burglar.json @@ -847,15 +847,13 @@ "name": "+1 Circumstance to All Saves vs. Traps", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -896,15 +894,13 @@ "name": "Deny Advantage", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The burglar isn't flat-footed to creatures of 4th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -942,15 +938,13 @@ "name": "Nimble Dodge", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see.

\n
\n

Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -998,15 +992,13 @@ "name": "Mobility", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the burglar Strides half their speed or less, that movement does not trigger reactions.

" }, @@ -1042,15 +1034,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The burglar deals 1d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -1099,15 +1089,13 @@ "name": "Surprise Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-fence.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-fence.json index b7b8d26d644..b279d3ab575 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-fence.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-fence.json @@ -837,15 +837,13 @@ "name": "Fence's Eye", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fences live by their ability to recognize a viable trade. They can use Underworld Lore to identify an item's value and @UUID[Compendium.pf2e.actionspf2e.Identify Magic]{Identify Magic} on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.

" }, @@ -886,15 +884,13 @@ "name": "Quick Rummage", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strikes with the weapon or activates the item.

" }, @@ -925,15 +921,13 @@ "name": "Scoundrel's Feint", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the fence successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, their target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against all attacks until the end of the fence's next turn.

" }, @@ -969,15 +963,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fence deals and extra 2d6 extra precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-guard.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-guard.json index 2320c082c4b..c1dbefff71f 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-guard.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-guard.json @@ -894,15 +894,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-operative.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-operative.json index 61c3e574c0a..25825cfd151 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-operative.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-operative.json @@ -792,15 +792,13 @@ "name": "+1 to Sense Motive", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -840,15 +838,13 @@ "name": "Air of Authority", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures in the aura who are the same or lower level than the operative take a -2 status penalty to their Will DC against the operative's attempts to @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce} or @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} them.

" }, @@ -899,15 +895,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -938,15 +932,13 @@ "name": "Bravery", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the operative rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -991,15 +983,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1030,15 +1020,13 @@ "name": "Sudden Charge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The operative Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-ruffian.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-ruffian.json index 752f6cc74bf..a93403c4206 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-ruffian.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-ruffian.json @@ -625,15 +625,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -664,15 +662,13 @@ "name": "Brutal Beating", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian's brutality shakes foes' confidence.

\n

When the ruffian deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the ruffian can knock the target up to 10 feet away (this is forced movement).

" }, @@ -712,15 +708,13 @@ "name": "Snagging Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Trigger The ruffian has one hand free, and its target is within reach of that hand.

\n
\n

Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

" }, @@ -756,15 +750,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ninth-army-soldier.json b/packs/data/pfs-season-3-bestiary.db/ninth-army-soldier.json index 93d0e3f920d..50fa5ba9a6f 100644 --- a/packs/data/pfs-season-3-bestiary.db/ninth-army-soldier.json +++ b/packs/data/pfs-season-3-bestiary.db/ninth-army-soldier.json @@ -576,15 +576,13 @@ "name": "Hunt Prey", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Ninth Army soldier designates a single creature they can see and hear, or one they're Tracking, as their prey. The Ninth Army soldier gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. This effect lasts until the Ninth Army soldier uses Hunt Prey again.

" }, @@ -647,15 +645,13 @@ "name": "Precision Edge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the Ninth Army soldier hits their hunted prey in a round, they deal an additional 1d8 precision damage.

" }, @@ -704,15 +700,13 @@ "name": "Running Reload", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Ninth Army soldier Strides, Steps, or Sneaks, and then Interacts to reload.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/nuglub-pfs-3-18.json b/packs/data/pfs-season-3-bestiary.db/nuglub-pfs-3-18.json index aeea9c867e7..1633f8d1599 100644 --- a/packs/data/pfs-season-3-bestiary.db/nuglub-pfs-3-18.json +++ b/packs/data/pfs-season-3-bestiary.db/nuglub-pfs-3-18.json @@ -642,15 +642,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -681,15 +679,13 @@ "name": "Kneecapper", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A Medium creature within the nuglub's reach leaves a square during its move action

\n
\n

Effect The nuglub lashes out at the triggering creature's knees and tries to knock them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. The nuglub makes an @Check[type:acrobatics] check against the creature's Reflex DC. On a success, the target falls and lands prone.

" }, @@ -727,15 +723,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A nuglub's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} targets, or 1d10 precision damage if the target is @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -802,15 +796,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/old-drakauthix-pfs-3-15.json b/packs/data/pfs-season-3-bestiary.db/old-drakauthix-pfs-3-15.json index bea0d4772d2..77913e4519b 100644 --- a/packs/data/pfs-season-3-bestiary.db/old-drakauthix-pfs-3-15.json +++ b/packs/data/pfs-season-3-bestiary.db/old-drakauthix-pfs-3-15.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Sporesight (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.

" }, @@ -135,15 +131,13 @@ "name": "Obscuring Spores", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever the drakauthix takes at least 15 slashing damage, it releases a cloud of brown spores that has the effect of @UUID[Compendium.pf2e.spells-srd.Obscuring Mist]{Obscuring Mist} for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement.

" }, @@ -174,15 +168,13 @@ "name": "Reel In", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The old drakauthix pulls all creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} 15 feet closer to itself.

" }, @@ -213,15 +205,13 @@ "name": "Spore Tendrils", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The tendrils that cover the drakauthix's body reach out and infest adjacent creatures, dealing [[/r 5d6[poison]]] damage and [[/r 1d6[persistent,poison]]] damage. A creature can attempt a @Check[type:reflex|dc:29|basic:true] save to reduce this damage, but one @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the drakauthix takes a -4 circumstance penalty to this save.

" }, @@ -252,15 +242,13 @@ "name": "Whirlwind of Hooks", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drakauthix whirls, whipping creatures around it. The drakauthix makes a tentacle Strike against every creature within its reach.

" }, @@ -296,15 +284,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-commander.json b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-commander.json index bdfd15f2179..228021aacc3 100644 --- a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-commander.json +++ b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-commander.json @@ -489,15 +489,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -533,15 +531,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -572,15 +568,13 @@ "name": "Reinforced Loyalty", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The commander is resistant to mind-affecting magics due to their repeated exposure to Marcien Blakros's enchantments. Whenever the commander rolls a success on a Will save against an enchantment or fear effect, they get a critical success instead, unless that effect originated from Marcien. In addition, anytime they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -629,15 +623,13 @@ "name": "Shadow Blending", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the commander is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

" }, @@ -665,15 +657,13 @@ "name": "Shadow Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The commander is in dim light

\n
\n

Effect The commander Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the commander remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.

" }, @@ -710,15 +700,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The commander deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-enforcer.json b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-enforcer.json index 50e5d751500..b0a8480075e 100644 --- a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-enforcer.json +++ b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-enforcer.json @@ -325,15 +325,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -364,15 +362,13 @@ "name": "Shadowy Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Onyx Alliance enforcer rolls initiative using Deception or Stealth, they can attempt to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} one creature as a free action.

" }, @@ -403,15 +399,13 @@ "name": "Dread Striker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Onyx Alliance enforcer.

" }, @@ -456,15 +450,13 @@ "name": "Shadow Swipe", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Effect The Onyx Alliance enforcer makes a melee Strike. If the attack hits, the enforcer Strides. If the enforcer ends this movement in dim light or darkness, they can attempt to @UUID[Compendium.pf2e.action-macros.Hide: Stealth]{Hide: Stealth}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-officer.json b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-officer.json index 79d7e7145f0..c1d68798ab1 100644 --- a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-officer.json +++ b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-officer.json @@ -490,15 +490,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -529,15 +527,13 @@ "name": "Reinforced Loyalty", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The officer is resistant to mind-affecting magics due to their repeated exposure to Marcien Blakros's enchantments. Whenever the officer rolls a success on a Will save against an enchantment or fear effect, they get a critical success instead, unless that effect originated from Marcien. In addition, anytime they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -586,15 +582,13 @@ "name": "Shadow Blending", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the officer is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.

" }, @@ -622,15 +616,13 @@ "name": "Shadow Stride", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The officer is in dim light

\n
/n

Effect The officer Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the officer remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.

" }, @@ -667,15 +659,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The officer deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-scout.json b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-scout.json index 2cb0bf2062b..5175b7cc326 100644 --- a/packs/data/pfs-season-3-bestiary.db/onyx-alliance-scout.json +++ b/packs/data/pfs-season-3-bestiary.db/onyx-alliance-scout.json @@ -538,15 +538,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -577,15 +575,13 @@ "name": "Shadow Blending", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the fetchling scout is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} as a result of dim light, the flat check to target them has a DC of 7, not 5.

" }, @@ -616,15 +612,13 @@ "name": "Shadow Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The fetchling is in dim light

\n
\n

Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by dim light until the end of the movement, even if they leave dim light during the Stride.

" }, @@ -664,15 +658,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fetchling scout's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/overloading-arch-1-2.json b/packs/data/pfs-season-3-bestiary.db/overloading-arch-1-2.json index b299a1cdab3..3ac9d7ee943 100644 --- a/packs/data/pfs-season-3-bestiary.db/overloading-arch-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/overloading-arch-1-2.json @@ -8,15 +8,13 @@ "name": "Shock", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of one of the time rifts

\n
\n

Effect The triggering creature takes [[/r 1d6[electricity]]] damage (@Check[type:reflex|dc:20|basic:true] save). The overloading arch rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/overloading-arch-3-4.json b/packs/data/pfs-season-3-bestiary.db/overloading-arch-3-4.json index 9771c29d6da..6582ceedf72 100644 --- a/packs/data/pfs-season-3-bestiary.db/overloading-arch-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/overloading-arch-3-4.json @@ -8,15 +8,13 @@ "name": "Shock", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of one of the time rifts

\n
\n

Effect The triggering creature takes [[/r 1d8[electricity]]] damage (@Check[type:reflex|dc:22|basic:true] save). The overloading arch rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/overloading-arch-5-6.json b/packs/data/pfs-season-3-bestiary.db/overloading-arch-5-6.json index cdf03423763..b6ebc299422 100644 --- a/packs/data/pfs-season-3-bestiary.db/overloading-arch-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/overloading-arch-5-6.json @@ -8,15 +8,13 @@ "name": "Shock", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of one of the time rifts

\n
\n

Effect The triggering creature takes [[/r 1d10[electricity]]] damage (@Check[type:reflex|dc:25|basic:true] save). The overloading arch rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/overloading-arch-7-8.json b/packs/data/pfs-season-3-bestiary.db/overloading-arch-7-8.json index dbd07518238..eb307c7f386 100644 --- a/packs/data/pfs-season-3-bestiary.db/overloading-arch-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/overloading-arch-7-8.json @@ -8,15 +8,13 @@ "name": "Shock", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature approaches within 10 feet of one of the time rifts

\n
\n

Effect The triggering creature takes [[/r 1d12[electricity]]] damage (@Check[type:reflex|dc:28|basic:true] save). The overloading arch rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/panicked-bat-swarm.json b/packs/data/pfs-season-3-bestiary.db/panicked-bat-swarm.json index 8cfb12c6838..b3492056b85 100644 --- a/packs/data/pfs-season-3-bestiary.db/panicked-bat-swarm.json +++ b/packs/data/pfs-season-3-bestiary.db/panicked-bat-swarm.json @@ -13,15 +13,13 @@ "name": "Low-Light Vision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -52,15 +50,13 @@ "name": "Echolocation (Precise) 20 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A bat swarm can use its hearing as a precise sense at the listed range.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Panicked Flutter", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the bat swarm's space takes [[/r 1d6[piercing]]] damage from a combination of bites and claw scratches (@Check[type:reflex|dc:17|basic:true] save). On a failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Dazzled] for 1 round by the flurry of wings.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/pelagastr-tail.json b/packs/data/pfs-season-3-bestiary.db/pelagastr-tail.json index ff631196bc7..f0878e28f48 100644 --- a/packs/data/pfs-season-3-bestiary.db/pelagastr-tail.json +++ b/packs/data/pfs-season-3-bestiary.db/pelagastr-tail.json @@ -824,15 +824,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -863,15 +861,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The pelagastr tail can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the pelagastr tail the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -906,15 +902,13 @@ "name": "Out of Phase", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The pelagastr tail weakens as the Lodge's connection to reality is reestablished by the Material Failsafe. The first time the failsafe is activated, the pelagastr tail loses the Discordant Diversion reaction. The second time the failsafe is activated, it loses the Constrict ability. The third time the failsafe is activated, the pelagastr tail loses fast healing, takes [[/r {3d6}#damage]]{3d6 damage}, and becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until it leaves the Woodsedge Lodge and returns to the Maelstrom.

" }, @@ -947,15 +941,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -991,15 +983,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1035,15 +1025,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1097,15 +1085,13 @@ "name": "Fast Healing 1", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1142,15 +1128,13 @@ "name": "Discordant Diversion", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet attempts to Communicate from Beyond.

\n
\n

Effect A shimmer of distracting chaos flashes out from the pelagastr tail. Unless the triggering creature succeeds at a @Check[type:will|dc:17] save, the activity is disrupted.

" }, @@ -1183,15 +1167,13 @@ "name": "Protean Anatomy", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1234,15 +1216,13 @@ "name": "Constrict", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+3)[bludgeoning]]], @Check[type:fortitude|dc:17|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1273,15 +1253,13 @@ "name": "Inflict Lesser Warpwave", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pelagastr tail inflicts a lesser warpwave on a creature within 30 feet (@Check[type:fortitude|dc:20] save to resist).

\n
\n

[[/r 1d8 #Lesser Warpwave Effect]]{Lesser Warpwave Effect}

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8Lesser Warpwave Effect
1@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}(@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} on a critical failure)
2@UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and gain [[/r {1d6} #Hit Points]]{1d6 Hit Points}
3@UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}
4@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}(@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
5@UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by filaments of energy
6@UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}(Step, Stride, or Strike only)
7@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}
8@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}(@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure)
" }, @@ -1312,15 +1290,13 @@ "name": "Warping Squeeze", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature damaged by the pelagastr tail's Constrict ability must succeed at a @Check[type:fortitude|dc:20] save or be subject to a lesser warpwave.

" }, @@ -1356,15 +1332,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/pernicious-powder-keg.json b/packs/data/pfs-season-3-bestiary.db/pernicious-powder-keg.json index 84d20311fbe..056a46970e4 100644 --- a/packs/data/pfs-season-3-bestiary.db/pernicious-powder-keg.json +++ b/packs/data/pfs-season-3-bestiary.db/pernicious-powder-keg.json @@ -8,15 +8,13 @@ "name": "Death Blossom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The lid of the barrel is removed;

\n

Effect Removing the lid breaks a thin lever that initiates a chain reaction. The hoops snap, and the barrel's staves fall open like the petals of a flower. Four explosive rats are catapulted out in all directions, and the hazard rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Ignition", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The spark plug creates a fire that rapidly burns the oil-covered creatures and objects surrounding the barrel, dealing [[/r (1d6+4)[fire]]] damage and [[/r 1d4[persistent,fire]]] damage (@Check[type:reflex|dc:18|basic:true] save).

\n

After catching fire, areas and creatures are no longer covered in oil.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/peryton-arctic.json b/packs/data/pfs-season-3-bestiary.db/peryton-arctic.json index fe5951298e5..dfad14d293b 100644 --- a/packs/data/pfs-season-3-bestiary.db/peryton-arctic.json +++ b/packs/data/pfs-season-3-bestiary.db/peryton-arctic.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Heart Ripper", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The peryton rips out the heart of an adjacent corpse with their jaws. The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain [[/r {2d6} #hit points]]{2d6 HP}, and any non-peryton that witnesses this event must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -186,15 +182,13 @@ "name": "Mimic Shadow", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The target must be casting a shadow

\n
\n

Effect The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a @Check[type:will|dc:21] save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature.

\n

In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increase its frightened condition by 1 if it's already frightened. This is an emotion and fear effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/peryton-heretical.json b/packs/data/pfs-season-3-bestiary.db/peryton-heretical.json index c2ff40d4906..00bfd0aed11 100644 --- a/packs/data/pfs-season-3-bestiary.db/peryton-heretical.json +++ b/packs/data/pfs-season-3-bestiary.db/peryton-heretical.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Abjure the Blessings of Vitality", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Despite not being undead, this creature gains negative healing. Its Strikes deal an additional [[/r 1d6[evil]]] damage to creatures that can cast divine or primal spells.

" }, @@ -239,15 +233,13 @@ "name": "Heart Ripper", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The peryton rips out the heart of an adjacent corpse with their jaws. The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain [[/r {2d6} #hit points]]{2d6 HP}, and any non-peryton that witnesses this event must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -283,15 +275,13 @@ "name": "Mimic Shadow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The target must be casting a shadow

\n
\n

Effect The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a @Check[type:will|dc:21] save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature.

\n

In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increase its frightened condition by 1 if it's already frightened. This is an emotion and fear effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/peryton-rifle-mutation.json b/packs/data/pfs-season-3-bestiary.db/peryton-rifle-mutation.json index 1078ad94c08..bc58f342072 100644 --- a/packs/data/pfs-season-3-bestiary.db/peryton-rifle-mutation.json +++ b/packs/data/pfs-season-3-bestiary.db/peryton-rifle-mutation.json @@ -140,15 +140,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -179,15 +177,13 @@ "name": "Cumbersome Mutation", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While a mutated peryton's antler rifle is drawn, it is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against melee Strikes. It can suppress the mutation to stow the antler rifle with a single Interact action; if it does so, it cannot use the weapon again until it re-activates the mutation and draws the weapon with another Interact action.

" }, @@ -215,15 +211,13 @@ "name": "Heart Ripper", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The peryton rips out the heart of an adjacent corpse with their jaws. The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain [[/r {2d6} #hit points]]{2d6 HP}, and any non-peryton that witnesses this event must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, @@ -259,15 +253,13 @@ "name": "Mimic Shadow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The target must be casting a shadow

\n
\n

Effect The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a @Check[type:will|dc:21] save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature.

\n

In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a @Check[type:will|dc:21] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or increase its frightened condition by 1 if it's already frightened. This is an emotion and fear effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-1-2.json b/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-1-2.json index 93f69b2298d..a881a24eeaf 100644 --- a/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-1-2.json @@ -8,15 +8,13 @@ "name": "Dart Volley", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the pressure plate

\n
\n

Effect A poisoned dart shoots at the triggering creature.

" }, @@ -88,15 +86,13 @@ "name": "Giant Centipede Venom", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:17]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d8[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 3 [[/r 1d12[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-3-4.json b/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-3-4.json index 35787e59845..0e8e063cac0 100644 --- a/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/poisoned-dart-trap-3-4.json @@ -8,15 +8,13 @@ "name": "Dart Volley", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the pressure plate

\n
\n

Effect A poisoned dart shoots at the triggering creature.

" }, @@ -88,15 +86,13 @@ "name": "Graveroot", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d10[poison]]] damage (1 round)

\n

Stage 2 [[/r 1d12[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/poltergeist-holy-hand.json b/packs/data/pfs-season-3-bestiary.db/poltergeist-holy-hand.json index 9f2591d718b..d267816d621 100644 --- a/packs/data/pfs-season-3-bestiary.db/poltergeist-holy-hand.json +++ b/packs/data/pfs-season-3-bestiary.db/poltergeist-holy-hand.json @@ -468,15 +468,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -507,15 +505,13 @@ "name": "Site Bound", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area

" }, @@ -551,15 +547,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -590,15 +584,13 @@ "name": "Natural Invisibility", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A poltergeist is naturally @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}. It becomes visible only when it uses Frighten.

" }, @@ -629,15 +621,13 @@ "name": "Rejuvenation", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after [[/br 2d4 #days]]{2d4 days}. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -672,15 +662,13 @@ "name": "Telekinetic Defense", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature approaches within 10 feet of the poltergeist.

\n
\n

Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

" }, @@ -711,15 +699,13 @@ "name": "Frighten", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The poltergeist must be @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}.

\n
\n

Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:21] save, becoming @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a failure. On a critical failure, it's also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.

" }, @@ -756,15 +742,13 @@ "name": "Telekinetic Storm", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.

\n
    \n
  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within @Template[type:emanation|distance:30]{30 feet}. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • \n
  • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to [[/r {3d12}]]{3d12 damage}. It deals [[/r {1d12}]]{1d12 damage} on a failure, and no damage on a critical failure.
  • \n
" }, diff --git a/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-1-2.json b/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-1-2.json index 858d4b407fa..ec0ac1a54ce 100644 --- a/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-1-2.json @@ -1559,15 +1559,13 @@ "name": "Greater Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-3-4.json b/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-3-4.json index 718d4e14d2b..7fc53cbd00a 100644 --- a/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/pontrius-tilasti-3-4.json @@ -1889,15 +1889,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/precarious-sliding-floor.json b/packs/data/pfs-season-3-bestiary.db/precarious-sliding-floor.json index 38428fbe1c7..c60e1e5380e 100644 --- a/packs/data/pfs-season-3-bestiary.db/precarious-sliding-floor.json +++ b/packs/data/pfs-season-3-bestiary.db/precarious-sliding-floor.json @@ -8,15 +8,13 @@ "name": "Tilt", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves on the unstable floor

\n
\n

Effect The floor tilts into a steep incline. Any creature on the tilting floor must succeed at either a @Check[type:reflex|dc:26] save or a @Check[type:acrobatics|dc:22|traits:action:balance] {Acrobatics check to Balance} (the creature chooses) or else take [[/r (2d8+7)[bludgeoning]]] damage as it slams into the wall.

\n

Critical Success The creature takes no damage. It keeps its footing and can move freely across the floor this round.

\n

Success The creature takes no damage but is somewhat off-balance; the floor is difficult terrain for the creature this round.

\n

Failure The creature slides backward into the wall, taking full damage.

\n

Critical Failure The creature slides backward into the wall with great force, taking double damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/pup-of-tindalos.json b/packs/data/pfs-season-3-bestiary.db/pup-of-tindalos.json index 148f9319123..c902805e6ac 100644 --- a/packs/data/pfs-season-3-bestiary.db/pup-of-tindalos.json +++ b/packs/data/pfs-season-3-bestiary.db/pup-of-tindalos.json @@ -298,15 +298,13 @@ "name": "Greater Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -337,15 +335,13 @@ "name": "Otherworldly Mind", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature targets the pup with a mental effect, that creature takes [[/r 2d6[mental]]] damage (@Check[type:will|dc:20|basic:true] save). On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -375,15 +371,13 @@ "name": "Ripping Gaze", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} 15 feet.

\n
\n

The pup of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 1d8[slashing]]] damage (@Check[type:fortitude|dc:20|basic:true] save). A creature that critically succeeds at its save is temporarily immune for 24 hours.

" }, @@ -428,15 +422,13 @@ "name": "Vulnerable to Curved Space", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a pup of Tindalos is not adjacent to a structural angle of 90° (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the pup is again adjacent to a suitable angle.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vulnerable to Curved Space]{Effect: Vulnerable to Curved Space}

" }, @@ -475,15 +467,13 @@ "name": "Angled Entry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pup of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the pup of Tindalos can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/raging-debris-storm.json b/packs/data/pfs-season-3-bestiary.db/raging-debris-storm.json index 02bb3bb1d6d..047159eadf0 100644 --- a/packs/data/pfs-season-3-bestiary.db/raging-debris-storm.json +++ b/packs/data/pfs-season-3-bestiary.db/raging-debris-storm.json @@ -8,15 +8,13 @@ "name": "Appearance", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the marked area of the haunt

\n
\n

Effect A ghostly figure manifests and conjures forth a telekinetic storm of debris from the area and then quickly disappears. The haunt rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/rampaging-roast-medium-rare.json b/packs/data/pfs-season-3-bestiary.db/rampaging-roast-medium-rare.json index e6ef5277931..460ba339b68 100644 --- a/packs/data/pfs-season-3-bestiary.db/rampaging-roast-medium-rare.json +++ b/packs/data/pfs-season-3-bestiary.db/rampaging-roast-medium-rare.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Ferocity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -138,15 +134,13 @@ "name": "Rampaging Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rampaging roast Strides up to double its speed in a straight line and then makes a slam Strike. If it moved at least 10 feet, it gains a +1 circumstance bonus to its attack roll.

" }, @@ -196,15 +190,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/rampaging-roast-well-done.json b/packs/data/pfs-season-3-bestiary.db/rampaging-roast-well-done.json index 0cb439b558c..b000450ae51 100644 --- a/packs/data/pfs-season-3-bestiary.db/rampaging-roast-well-done.json +++ b/packs/data/pfs-season-3-bestiary.db/rampaging-roast-well-done.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Ferocity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -138,15 +134,13 @@ "name": "Rampaging Charge", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rampaging roast Strides up to double its speed in a straight line and then makes a slam Strike. If it moved at least 10 feet, it gains a +1 circumstance bonus to its attack roll.

" }, @@ -196,15 +190,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/raseri-kanton-skeleton.json b/packs/data/pfs-season-3-bestiary.db/raseri-kanton-skeleton.json index 569f8e2a6cd..697f02a454e 100644 --- a/packs/data/pfs-season-3-bestiary.db/raseri-kanton-skeleton.json +++ b/packs/data/pfs-season-3-bestiary.db/raseri-kanton-skeleton.json @@ -343,15 +343,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -382,15 +380,13 @@ "name": "Collapse", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Raseri Kanton skeleton is critically hit

\n
\n

Effect The skeleton collapses into a pile of bones, and the attack deals only normal damage. The skeleton can reform in a standing position as a single action, but until it does, it's @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

" }, @@ -418,15 +414,13 @@ "name": "Bone Missile", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Raseri Kanton skeleton yanks a rib from its ribcage to use as a javelin. The skeleton loses 4 HP, then makes a ranged Strike with an attack bonus of [[/r {1d20+10}#Attack]]{+10} that deals [[/r (1d10+11)[piercing]]] damage with a range increment of 20 feet.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/reckless-akitonian-scientist.json b/packs/data/pfs-season-3-bestiary.db/reckless-akitonian-scientist.json index 8bd2f807ca9..46649035272 100644 --- a/packs/data/pfs-season-3-bestiary.db/reckless-akitonian-scientist.json +++ b/packs/data/pfs-season-3-bestiary.db/reckless-akitonian-scientist.json @@ -1324,15 +1324,13 @@ "name": "Infused Items", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A reckless scientist carries the following infused items: 2 @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Acid Flask (Moderate)}, 2 @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Alchemist's Fire (Moderate)}, 1 @UUID[Compendium.pf2e.equipment-srd.Bomber's Eye Elixir (Lesser)]{Bomber's Eye Elixir (Lesser)}, 3 @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Elixir of Life (Lesser)}, and 2 @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Moderate)]{Frost Vial (Moderate)}. These items last for 24 hours, or until the next time the scientist makes their daily preparations.

" }, @@ -1365,15 +1363,13 @@ "name": "+1 to All Saves vs. Poison", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1414,15 +1410,13 @@ "name": "Unstable Compounds", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an attacker scores a critical hit against the reckless scientist, one of the scientist's poorly stowed alchemical items bursts. The GM determines the item randomly. If it was a bomb, the scientist takes damage from the bomb, and any creature adjacent to the scientist takes the splash damage. Any other item is simply wasted.

" }, @@ -1450,15 +1444,13 @@ "name": "Quick Bomber", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The reckless scientist Interacts to draw a bomb, then Strikes with it.

" }, @@ -1486,15 +1478,13 @@ "name": "Reckless Alchemy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The reckless scientist is holding a bomb or elixir

\n
\n

Effect The reckless scientist combines the bomb with another bomb or the elixir with another elixir. They can Interact to draw a second bomb or elixir if necessary as part of this action. They attempt a @Check[type:crafting|dc:28] check, destroying both component items to create one new item. If a viable resulting item isn't used by the end of the scientist's next turn, it explodes as described under critical failure.

\n
\n

Critical Success The new item has the full effect of both component items when used.

\n

Success The new item combines both items, but halves the effect of each. (This halves damage for bombs, the amount of healing of elixirs of life, or the duration for effects that can't have their value halved. Details are determined by the GM.)

\n

Failure The new item is inert.

\n

Critical Failure The new item immediately explodes, dealing [[/r 3d6[piercing]]] damage to the reckless scientist.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/revinus-1-2.json b/packs/data/pfs-season-3-bestiary.db/revinus-1-2.json index 7aea1b122e6..546650c5277 100644 --- a/packs/data/pfs-season-3-bestiary.db/revinus-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/revinus-1-2.json @@ -511,15 +511,13 @@ "name": "Disorienting Shot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Revinus makes a ranged Strike with his crossbow. He must then Stride. If the ranged Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of Revinus's next turn.

" }, @@ -552,15 +550,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Revinus deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -599,15 +595,13 @@ "name": "Terrifying Stab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Revinus can intimidate foes with a well-placed blow. When Revinus deals damage on a critical hit with his shortsword, he can attempt an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target as a free action.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/revinus-3-4.json b/packs/data/pfs-season-3-bestiary.db/revinus-3-4.json index 4e58866bda6..385e03c981a 100644 --- a/packs/data/pfs-season-3-bestiary.db/revinus-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/revinus-3-4.json @@ -511,15 +511,13 @@ "name": "Disorienting Shot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Revinus makes a ranged Strike with his crossbow. He must then Stride. If the ranged Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of Revinus's next turn.

" }, @@ -552,15 +550,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Revinus deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, @@ -599,15 +595,13 @@ "name": "Terrifying Stab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Revinus can intimidate foes with a well-placed blow. When Revinus deals damage on a critical hit with his shortsword, he can attempt an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target as a free action.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/revinuss-guards-1-2.json b/packs/data/pfs-season-3-bestiary.db/revinuss-guards-1-2.json index 5eaf6931bef..0b6b965e866 100644 --- a/packs/data/pfs-season-3-bestiary.db/revinuss-guards-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/revinuss-guards-1-2.json @@ -274,15 +274,13 @@ "name": "Big Thwunk", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard makes a melee Strike with their light mace. On a successful hit, the target is pushed back 5 feet, with the effects of a successful Shove. If the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, then the guard can follow the foe.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/revinuss-guards-3-4.json b/packs/data/pfs-season-3-bestiary.db/revinuss-guards-3-4.json index bcfc01ce821..addb8046ac5 100644 --- a/packs/data/pfs-season-3-bestiary.db/revinuss-guards-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/revinuss-guards-3-4.json @@ -270,15 +270,13 @@ "name": "Big Thwunk", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The guard makes a melee Strike with their warhammer. On a successful hit, the target is pushed back 5 feet, with the effects of a successful Shove. If the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, then the guard can follow the foe.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/rock-launcher.json b/packs/data/pfs-season-3-bestiary.db/rock-launcher.json index 02aad33e36b..42e6e40ca31 100644 --- a/packs/data/pfs-season-3-bestiary.db/rock-launcher.json +++ b/packs/data/pfs-season-3-bestiary.db/rock-launcher.json @@ -8,15 +8,13 @@ "name": "Launch Rock", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trip wire is pulled or severed

\n
\n

Effect The catapult launches its load at the triggering creature.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/rockslide-trap.json b/packs/data/pfs-season-3-bestiary.db/rockslide-trap.json index a3695ef3aec..dedc4ecf6a2 100644 --- a/packs/data/pfs-season-3-bestiary.db/rockslide-trap.json +++ b/packs/data/pfs-season-3-bestiary.db/rockslide-trap.json @@ -8,15 +8,13 @@ "name": "Rockfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on one of the unstable rocks

\n
\n

Effect Rocks come crashing down onto the creatures below. The rockfall deals [[/r 4d6[bludgeoning]]] damage to each creature within @Template[type:emanation|distance:10]{10 feet} of the rock pile (@Check[type:reflex|dc:20|basic:true] save).

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage and is knocked @UUID[Compendium.pf2e.conditionitems.Prone].

\n

Failure The creature takes full damage, is knocked prone, and takes a -10-foot circumstance penalty to its movement speeds for 1 round.

\n

Critical Failure The creature takes double damage, is knocked prone, and takes a -20-foot circumstance penalty to its movement speeds for 2 rounds.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rockfall Failure]{Effect: Rockfall Failure}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Rockfall Critical Failure]{Effect: Rockfall Critical Failure}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/ruthless-fetchling-sneak.json b/packs/data/pfs-season-3-bestiary.db/ruthless-fetchling-sneak.json index e01077e6598..eec750bf7bb 100644 --- a/packs/data/pfs-season-3-bestiary.db/ruthless-fetchling-sneak.json +++ b/packs/data/pfs-season-3-bestiary.db/ruthless-fetchling-sneak.json @@ -657,15 +657,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -696,15 +694,13 @@ "name": "Nimble Dodge", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets the ruthless fetchling sneak with an attack and they can see the attacker.

\n

Requirements The sneak is not encumbered

\n
\n

The ruthless fetchling sneak deftly dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -748,15 +744,13 @@ "name": "Shadow Slink", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The fetchling sneak is in an area of dim light or darkness

\n
\n

Effect The fetchling sneak sticks to the shadows as it moves to ambush an enemy. The fetchling sneak Strides up to half their Speed and makes a Strike. The sneak's target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against this attack. The fetchling sneak can choose to Stride up to their full speed, but doing causes the sneak to take a -2 penalty to their Strike.

" }, @@ -805,15 +799,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruthless fetchling sneak deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/sandswept-statue.json b/packs/data/pfs-season-3-bestiary.db/sandswept-statue.json index 23c6145d92d..b2beafdef68 100644 --- a/packs/data/pfs-season-3-bestiary.db/sandswept-statue.json +++ b/packs/data/pfs-season-3-bestiary.db/sandswept-statue.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Construct Armor (Hardness 6)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

" }, @@ -166,15 +162,13 @@ "name": "Grab", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/scalding-mephit.json b/packs/data/pfs-season-3-bestiary.db/scalding-mephit.json index 9869f619f23..c0d108e79b0 100644 --- a/packs/data/pfs-season-3-bestiary.db/scalding-mephit.json +++ b/packs/data/pfs-season-3-bestiary.db/scalding-mephit.json @@ -264,15 +264,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -303,15 +301,13 @@ "name": "Steam Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The steam mephit ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from mist and steam.

" }, @@ -347,15 +343,13 @@ "name": "Fast Healing 2 (in boiling water or steam)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -392,15 +386,13 @@ "name": "Boiling Rain", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The scalding mephit calls down a rain boiling water that surrounds them in a @Template[type:emanation|distance:10]. Creatures in the area take [[/r (2d8+3)[fire]]] damage (@Check[type:reflex|dc:18|basic:true] save), and small unattended flames (such as torches) are extinguished.

" }, @@ -436,15 +428,13 @@ "name": "Breath Weapon", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scalding mephit spits a cloud of steam in a @Template[type:cone|distance:15] that deals [[/r 3d6[fire]]] damage to each creature within the area (@Check[type:reflex|dc:18|basic:true] save).

\n

The scalding mephit can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/severing-trip-wire.json b/packs/data/pfs-season-3-bestiary.db/severing-trip-wire.json index f8715a3d169..373ca3e281d 100644 --- a/packs/data/pfs-season-3-bestiary.db/severing-trip-wire.json +++ b/packs/data/pfs-season-3-bestiary.db/severing-trip-wire.json @@ -8,15 +8,13 @@ "name": "Snarl", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the trip wire

\n
\n

Effect The trip wire snaps free and coils around limbs. The triggering creature must succeed at a @Check[type:reflex|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 hour. On a critical failure, the trip wire embeds into the creature's skin, making the creature clumsy 1 until it rests for 8 hours.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-1-2.json b/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-1-2.json index 0e8f8d5867d..044c956b671 100644 --- a/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-1-2.json @@ -8,15 +8,13 @@ "name": "Create Shadow Double", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature without the Shadow trait ends its turn in the cloud of magical sensors, and a member of the Onyx Alliance is within 60 feet

\n
\n

Effect This trap casts a minor version of @UUID[Compendium.pf2e.spells-srd.Mirror Image]{Mirror Image}: it creates a single illusory image that swirls about the nearest member of the Onyx Alliance within 60 feet, functioning in all ways as a mirror image cast by that creature. The image remains for 1 minute, or until it is destroyed or the trap is disabled. A creature can have up to three shadow doubles at one time; any additional doubles are instantly destroyed.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-3-4.json b/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-3-4.json index 6e2389850f2..24c293adbfc 100644 --- a/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/shadow-double-runes-3-4.json @@ -8,15 +8,13 @@ "name": "Create Shadow Double", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature without the Shadow trait ends its turn in the cloud of magical sensors, and a member of the Onyx Alliance is within 60 feet

\n
\n

Effect This trap casts a minor version of @UUID[Compendium.pf2e.spells-srd.Mirror Image]{Mirror Image}: it creates a single illusory image that swirls about the nearest member of the Onyx Alliance within 60 feet, functioning in all ways as a mirror image cast by that creature. The image remains for 1 minute, or until it is destroyed or the trap is disabled. A creature can have up to three shadow doubles at one time; any additional doubles are instantly destroyed.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shadow-guardian.json b/packs/data/pfs-season-3-bestiary.db/shadow-guardian.json index 999f92c9c20..cda9c23ccad 100644 --- a/packs/data/pfs-season-3-bestiary.db/shadow-guardian.json +++ b/packs/data/pfs-season-3-bestiary.db/shadow-guardian.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 7)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, a shadow guardian has Hardness. This Hardness reduces any damage the guardian takes by an amount equal to the Hardness. Once a shadow guardian is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 17 when broken.

" }, @@ -203,15 +199,13 @@ "name": "Disorienting Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a shadow guardian hits with its staff, a mote of shadow clings to the target. The target must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and take a -1 status penalty to Perception checks involving sight as long as the mote remains. The target can use an Interact action to remove the mote. On a critical failure, the target must use two total Interact actions to remove the mote. Otherwise, the mote vanishes after 1 minute.

" }, @@ -243,15 +237,13 @@ "name": "Shadowcloak", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shadow guardian becomes shrouded in shadows and becomes @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the guardian's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.

" }, @@ -288,15 +280,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shadow-pfs-3-17.json b/packs/data/pfs-season-3-bestiary.db/shadow-pfs-3-17.json index fa3049eb5ae..652ae4e10b1 100644 --- a/packs/data/pfs-season-3-bestiary.db/shadow-pfs-3-17.json +++ b/packs/data/pfs-season-3-bestiary.db/shadow-pfs-3-17.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -95,15 +93,13 @@ "name": "Light Vulnerability", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An object shedding magical light (such as from the @UUID[Compendium.pf2e.spells-srd.Light]{Light} spell) is treated as magical when used to attack the shadow.

" }, @@ -134,15 +130,13 @@ "name": "Shadow Spawn", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature's shadow is pulled free by Steal Shadow, it becomes a @UUID[Compendium.pf2e.pathfinder-bestiary.Shadow]{Shadow Spawn} under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeeblement}, its shadow returns to it and the shadow spawn is extinguished.

" }, @@ -173,15 +167,13 @@ "name": "Slink in Shadows", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The shadow can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} or end its @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in a creature's or object's shadow.

" }, @@ -212,15 +204,13 @@ "name": "Steal Shadow", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.

\n
\n

Effect The shadow pulls at the target's shadow, making the creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shadow-spears-7-8.json b/packs/data/pfs-season-3-bestiary.db/shadow-spears-7-8.json index 1aac316038a..c2d07fd78fd 100644 --- a/packs/data/pfs-season-3-bestiary.db/shadow-spears-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/shadow-spears-7-8.json @@ -51,15 +51,13 @@ "name": "Barrage of Spears", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks upon the mosaic.

\n
\n

Effect The trap shoots a fusillade of shadow-wreathed spears out of the walls, making a Strike against each creature in area A1. Creatures who take damage from the spears must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} as the spears tear off part of their shadow.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shadow-spears-9-10.json b/packs/data/pfs-season-3-bestiary.db/shadow-spears-9-10.json index 9d2e155e04a..978d15a2a0a 100644 --- a/packs/data/pfs-season-3-bestiary.db/shadow-spears-9-10.json +++ b/packs/data/pfs-season-3-bestiary.db/shadow-spears-9-10.json @@ -51,15 +51,13 @@ "name": "Barrage of Spears", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks upon the mosaic.

\n
\n

Effect The trap shoots a fusillade of shadow-wreathed spears out of the walls, making a Strike against each creature in area A1. Creatures who take damage from the spears must succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} as the spears tear off part of their shadow.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shanrigol-mound.json b/packs/data/pfs-season-3-bestiary.db/shanrigol-mound.json index a7b5bea70c8..f6fc741fe5c 100644 --- a/packs/data/pfs-season-3-bestiary.db/shanrigol-mound.json +++ b/packs/data/pfs-season-3-bestiary.db/shanrigol-mound.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -184,15 +180,13 @@ "name": "Necrotic Decay", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "deathNote": true, "description": { "value": "

When the shanrigol mound dies, its flesh rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body. This gas deals [[/r 4d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:22|basic:true] save).

" @@ -230,15 +224,13 @@ "name": "All-Around Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -281,15 +273,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -327,15 +317,13 @@ "name": "Sapping Squeeze", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The shanrigol has a creature grabbed

\n
\n

Effect The shanrigol squeezes the life essence from its target, dealing [[/r (1d6+8)[bludgeoning]]] and [[/r 1d4[bleed]]] (@Check[type:fortitude|dc:21|basic:true] save).

\n

The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.

" }, @@ -366,15 +354,13 @@ "name": "Shred Flesh", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional [[/r 1d6[bleed]]] and are @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for as long as they are bleeding.

" }, @@ -423,15 +409,13 @@ "name": "Undulating Step", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than until it occupies an area large enough for its normal form.

" }, @@ -467,15 +451,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-5-6.json b/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-5-6.json index 4f11dd85552..aeaf0bbe3af 100644 --- a/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-5-6.json @@ -538,15 +538,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -577,15 +575,13 @@ "name": "Cold Adaptation", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhads reduce the effects they suffers from cold environments by one step.

" }, @@ -613,15 +609,13 @@ "name": "Four-Armed", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhads have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While this increases the number of items they can have at the ready, it doesn't increase the number of actions shobhads can take during combat.

" }, @@ -654,15 +648,13 @@ "name": "Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -699,15 +691,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -738,15 +728,13 @@ "name": "Determined Charge", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shobhad hunter Strides, ignoring non-magical difficult terrain and uneven ground. If the shobhad ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, @@ -774,15 +762,13 @@ "name": "Hunt Prey", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shobhad hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The shobhad hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. This effect lasts until the shobhad hunter uses Hunt Prey again.

" }, @@ -845,15 +831,13 @@ "name": "Precision Edge", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the shobhad hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-7-8.json b/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-7-8.json index 1122e83ce08..952c422e524 100644 --- a/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/shobhad-hunter-7-8.json @@ -538,15 +538,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -577,15 +575,13 @@ "name": "Cold Adaptation", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhads reduce the effects they suffers from cold environments by one step.

" }, @@ -613,15 +609,13 @@ "name": "Four-Armed", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhads have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While this increases the number of items they can have at the ready, it doesn't increase the number of actions shobhads can take during combat.

" }, @@ -654,15 +648,13 @@ "name": "Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -699,15 +691,13 @@ "name": "Shield Block", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -738,15 +728,13 @@ "name": "Determined Charge", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shobhad hunter Strides, ignoring non-magical difficult terrain and uneven ground. If the shobhad ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, @@ -774,15 +762,13 @@ "name": "Four-Armed", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shobhads have four arms, which allows them to wield and hold up to four hands' worth of weapons and equipment. While this increases the number of items they can have at the ready, it doesn't increase the number of actions shobhads can take during combat.

" }, @@ -810,15 +796,13 @@ "name": "Hunt Prey", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The shobhad hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The shobhad hunter gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. This effect lasts until the shobhad hunter uses Hunt Prey again.

" }, @@ -881,15 +865,13 @@ "name": "Precision Edge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The first time the shobhad hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/shrouded-bloodseeker.json b/packs/data/pfs-season-3-bestiary.db/shrouded-bloodseeker.json index 93f8ffc0d69..3d0f7a6b418 100644 --- a/packs/data/pfs-season-3-bestiary.db/shrouded-bloodseeker.json +++ b/packs/data/pfs-season-3-bestiary.db/shrouded-bloodseeker.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Umbral Shroud", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Coated in darkness, a shrouded bloodseeker is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in bright light as if it were in dim light, even to creatures that can see clearly in those light levels.

" }, @@ -174,15 +168,13 @@ "name": "Attach", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.

\n

The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes [[/r 1[bleed]]] damage.

\n

Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

" }, @@ -213,15 +205,13 @@ "name": "Blood Drain", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bloodseeker is attached to a creature.

\n
\n

Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d8]]{1d8 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt.

\n

A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} until it receives healing (of any kind or amount).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/skeleton-warrior.json b/packs/data/pfs-season-3-bestiary.db/skeleton-warrior.json index 854cec12593..893c498d27d 100644 --- a/packs/data/pfs-season-3-bestiary.db/skeleton-warrior.json +++ b/packs/data/pfs-season-3-bestiary.db/skeleton-warrior.json @@ -454,15 +454,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -498,15 +496,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/skulk-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/skulk-pfs-3-13.json index 0cdcf2d159b..03e4f9d0a7a 100644 --- a/packs/data/pfs-season-3-bestiary.db/skulk-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/skulk-pfs-3-13.json @@ -338,15 +338,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -377,15 +375,13 @@ "name": "Camouflaged Step", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The skulk gains the benefit of the @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} action in forests and subterranean settings without moving at half Speed.

" }, @@ -416,15 +412,13 @@ "name": "Chameleon Skin", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, @@ -477,15 +471,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A skulk's Strikes deal an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/sliding-floor.json b/packs/data/pfs-season-3-bestiary.db/sliding-floor.json index f1b9346f88a..d75301eb660 100644 --- a/packs/data/pfs-season-3-bestiary.db/sliding-floor.json +++ b/packs/data/pfs-season-3-bestiary.db/sliding-floor.json @@ -8,15 +8,13 @@ "name": "Tilt", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves on the unstable floor

\n
\n

Effect The floor tilts into a steep incline. Any creature on the tilting floor must succeed at either a @Check[type:reflex|dc:23] save or a @Check[type:acrobatics|dc:20|traits:action:balance]{Acrobatics check to Balance} (the creature chooses) or else take [[/r (1d10+6)[bludgeoning]]] damage as it slams into the wall.

\n

Critical Success The creature takes no damage. It keeps its footing and can move freely across the floor this round.

\n

Success The creature takes no damage but is somewhat off-balance; the floor is difficult terrain for the creature this round.

\n

Failure The creature slides backward into the wall, taking full damage.

\n

Critical Failure The creature slides backward into the wall with great force, taking double damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/smiglen-daet.json b/packs/data/pfs-season-3-bestiary.db/smiglen-daet.json index c1266566e7c..8037a7a9e74 100644 --- a/packs/data/pfs-season-3-bestiary.db/smiglen-daet.json +++ b/packs/data/pfs-season-3-bestiary.db/smiglen-daet.json @@ -1244,15 +1244,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1288,15 +1286,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A grindylow gains 1 extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity with a tentacle. It can't use more than one Attack of Opportunity triggered by the same choice.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1327,15 +1323,13 @@ "name": "Clinging Suckers", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a grindylow @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} a creature larger than itself, it attaches to that creature. The @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} creature is not @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a -5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it is attached to a creature.

" }, @@ -1366,15 +1360,13 @@ "name": "Jet", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.

" }, @@ -1412,15 +1404,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/smilglen-daet.json b/packs/data/pfs-season-3-bestiary.db/smilglen-daet.json index 29413082072..c0e550520e9 100644 --- a/packs/data/pfs-season-3-bestiary.db/smilglen-daet.json +++ b/packs/data/pfs-season-3-bestiary.db/smilglen-daet.json @@ -1226,15 +1226,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1270,15 +1268,13 @@ "name": "Attack of Opportunity (Special)", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Smilglen Daet gains 1 extra reaction at the start of each of her turns that she can use only to make an Attack of Opportunity with a tentacle. She can't use more than one Attack of Opportunity triggered by the same choice.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1309,15 +1305,13 @@ "name": "Clinging Suckers", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Smilglen Daet @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabs} a creature larger than herself, she attaches to that creature. The @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} creature is not @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but if it moves, Smilglen moves with it. If the creature is Medium or smaller, it takes a -5-foot status penalty to its Speeds while Smilglen is attached. Smilglen is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} while it is attached to a creature.

" }, @@ -1348,15 +1342,13 @@ "name": "Jet", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Smilglen moves up to 60 feet in a straight line through the water without triggering reactions.

" }, @@ -1394,15 +1386,13 @@ "name": "Grab", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/smoldering-nightmare.json b/packs/data/pfs-season-3-bestiary.db/smoldering-nightmare.json index 54676184d31..a8e7ff14ff8 100644 --- a/packs/data/pfs-season-3-bestiary.db/smoldering-nightmare.json +++ b/packs/data/pfs-season-3-bestiary.db/smoldering-nightmare.json @@ -322,15 +322,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -361,15 +359,13 @@ "name": "Smoke", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The nightmare continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@Check[type:fortitude|dc:20] negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

" }, @@ -409,15 +405,13 @@ "name": "Flaming Gallop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing [[/r 2d6[fire]]] damage (@Check[type:reflex|dc:21|basic:true] save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/sorrowful-tombstone-door.json b/packs/data/pfs-season-3-bestiary.db/sorrowful-tombstone-door.json index 2caf5aa6efe..be950dfe6da 100644 --- a/packs/data/pfs-season-3-bestiary.db/sorrowful-tombstone-door.json +++ b/packs/data/pfs-season-3-bestiary.db/sorrowful-tombstone-door.json @@ -8,15 +8,13 @@ "name": "Surge of Sorrow", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the door

\n
\n

Effect The last of the door's magic arcs outward. All creatures within @Template[type:burst|distance:10]{10 feet} of the door must succeed at a @Check[type:will|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/sparkles-11-12.json b/packs/data/pfs-season-3-bestiary.db/sparkles-11-12.json index 2454e5099b1..037822a9687 100644 --- a/packs/data/pfs-season-3-bestiary.db/sparkles-11-12.json +++ b/packs/data/pfs-season-3-bestiary.db/sparkles-11-12.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -188,15 +184,13 @@ "name": "Scent 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -227,15 +221,13 @@ "name": "Armor-Rending", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.

" }, @@ -266,15 +258,13 @@ "name": "Shuln Saliva", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:30]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage, and slowed 1 (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 2d6 #Paralysis Duration]]{2d6 hours}. Shuln saliva overcomes the inexorable ability.

" }, @@ -308,15 +298,13 @@ "name": "Unstoppable Burrow", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/sparkles-9-10.json b/packs/data/pfs-season-3-bestiary.db/sparkles-9-10.json index f8d9362825b..1822f1db532 100644 --- a/packs/data/pfs-season-3-bestiary.db/sparkles-9-10.json +++ b/packs/data/pfs-season-3-bestiary.db/sparkles-9-10.json @@ -100,15 +100,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -144,15 +142,13 @@ "name": "Scent 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Armor-Rending", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.

" }, @@ -222,15 +216,13 @@ "name": "Shuln Saliva", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n
\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage, and slowed 1 (1 round)

\n

Stage 3 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for [[/br 2d6 #Paralysis Duration]]{2d6 hours}. Shuln saliva overcomes the inexorable ability.

" }, @@ -264,15 +256,13 @@ "name": "Unstoppable Burrow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/spinning-juice-fountain.json b/packs/data/pfs-season-3-bestiary.db/spinning-juice-fountain.json index 9f53aa3a8ab..c2d5ccfee5b 100644 --- a/packs/data/pfs-season-3-bestiary.db/spinning-juice-fountain.json +++ b/packs/data/pfs-season-3-bestiary.db/spinning-juice-fountain.json @@ -8,15 +8,13 @@ "name": "Begin to Spin", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Safa commands the fountain to start spinning at the beginning of Event 1: Safa's Arrival

\n
\n

Effect The fountain sprays juice in all directions, making every square adjacent to it difficult terrain. The trap rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Centrifugal Slam", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} one of the fountain's tiers. Each tier of the fountain has one reaction per round

\n
\n

Effect The heavy, spinning marble has enough sheer force to crush the hands of those trying to stop it. The triggering creature must attempt a @Check[type:fortitude|dc:15|traits:hazard,complex,magical,trap] save before it rolls its check to Grapple the fountain.

\n
\n

Critical Success The creature takes no damage and gains a +2 circumstance bonus to its next check to Grapple the fountain.

\n

Success The creature takes no damage.

\n

Failure The creature takes [[/r (1d6+3)[bludgeoning]]] damage and takes a -2 circumstance penalty to its next check to Grapple the fountain.

\n

Critical Failure The creature takes [[/r (2d6+3)[bludgeoning]]] damage and is flung 10 feet away from the fountain in a random direction, preventing its attempt to Grapple the fountain.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/strong-electric-latch-rune.json b/packs/data/pfs-season-3-bestiary.db/strong-electric-latch-rune.json index a3aea830142..be64aad22df 100644 --- a/packs/data/pfs-season-3-bestiary.db/strong-electric-latch-rune.json +++ b/packs/data/pfs-season-3-bestiary.db/strong-electric-latch-rune.json @@ -8,15 +8,13 @@ "name": "Electrocution", "sort": 100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature grasps the door latch directly or with a tool.

\n
\n

Effect The trap deals [[/r (3d12+8)[electricity]]] damage to the triggering creature (@Check[type:reflex|dc:25|basic:true|traits:hazard,trap] save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/strong-fire-sentry.json b/packs/data/pfs-season-3-bestiary.db/strong-fire-sentry.json index e454a01e40c..3c99d2f3809 100644 --- a/packs/data/pfs-season-3-bestiary.db/strong-fire-sentry.json +++ b/packs/data/pfs-season-3-bestiary.db/strong-fire-sentry.json @@ -8,15 +8,13 @@ "name": "Flaming Circuit", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Skyreach's defenses are active, and a creature who is not carrying a @UUID[Compendium.pf2e.equipment-srd.Wayfinder]{Wayfinder} enters the room.

\n
\n

Effect A pillar of magical fire surges forth. The hazard rolls initiative.

" }, @@ -47,15 +45,13 @@ "name": "Speed 30 feet", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/pfs-season-3-bestiary.db/sulfuric-slime.json b/packs/data/pfs-season-3-bestiary.db/sulfuric-slime.json index d7e24ec9cc9..e9dbac78672 100644 --- a/packs/data/pfs-season-3-bestiary.db/sulfuric-slime.json +++ b/packs/data/pfs-season-3-bestiary.db/sulfuric-slime.json @@ -53,15 +53,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A sulfuric slime can sense nearby motion through vibration and air movement.

" }, @@ -89,15 +87,13 @@ "name": "One With the Mud", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The slime takes piercing or slashing damage while touching water or mud

\n
\n

Effect The slime temporarily shrinks in size as part of its body seeps out through its wounds. It thrashes in the nearby sludge, making it more difficult to determine where the boundaries of its body end. It becomes @UUID[Compendium.pf2e.conditionitems.Concealed] and gains a +2 circumstance bonus to its AC until the beginning of its next turn.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tadrun-1-2.json b/packs/data/pfs-season-3-bestiary.db/tadrun-1-2.json index 414cc674e9d..d868f4d8d9d 100644 --- a/packs/data/pfs-season-3-bestiary.db/tadrun-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/tadrun-1-2.json @@ -433,15 +433,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -477,15 +475,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -516,15 +512,13 @@ "name": "Formation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When he's adjacent to at least two other allies, Tadrun gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -588,15 +582,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tadrun designates a single creature he can see and hear, or one he's Tracking, as his prey. Tadrun gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. The first time Tadrun hits his designated prey in a round, he deals an additional 1d8 precision damage. These effects last until Tadrun uses Hunt Prey again.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tadrun-3-4.json b/packs/data/pfs-season-3-bestiary.db/tadrun-3-4.json index 7735358af87..c7a991a9ec2 100644 --- a/packs/data/pfs-season-3-bestiary.db/tadrun-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/tadrun-3-4.json @@ -433,15 +433,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -477,15 +475,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -516,15 +512,13 @@ "name": "Formation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When he's adjacent to at least two other allies, Tadrun gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

" }, @@ -588,15 +582,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Tadrun designates a single creature he can see and hear, or one he's Tracking, as his prey. Tadrun gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. The first time Tadrun hits his designated prey in a round, he deals an additional 1d8 precision damage. These effects last until Tadrun uses Hunt Prey again.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-3-4.json b/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-3-4.json index 18129d5b690..1b2b064b86d 100644 --- a/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-3-4.json @@ -526,15 +526,13 @@ "name": "Advancing Flourish", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tascio Strides twice. If he ends his movement within melee reach of an enemy, he can @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}.

" }, @@ -562,15 +560,13 @@ "name": "Mobility", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Tascio Strides half his Speed or less, that movement does not trigger reactions.

" }, @@ -598,15 +594,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tascio deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-5-6.json b/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-5-6.json index 894ea5ed7dc..563beb843dc 100644 --- a/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/tascio-raetullus-5-6.json @@ -526,15 +526,13 @@ "name": "Advancing Flourish", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tascio Strides twice. If he ends his movement within melee reach of an enemy, he can @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}.

" }, @@ -562,15 +560,13 @@ "name": "Evasion", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Tascio rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -613,15 +609,13 @@ "name": "Mobility", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Tascio Strides half his Speed or less, that movement does not trigger reactions.

" }, @@ -649,15 +643,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Tascio deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-1-2.json b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-1-2.json index 9efa550fa8d..46db3cf80e7 100644 --- a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-1-2.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -144,15 +140,13 @@ "name": "Distort Form", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The temporal echo shifts rapidly between multiple timelines, becoming @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the echo's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute, or until the echo is dealt any damage.

" }, @@ -183,15 +177,13 @@ "name": "Temporal Shudder", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The temporal echo screams, causing time to shudder and bend around it. All creatures in a @Template[type:emanation|distance:10] take [[/r 1d10[mental]]] damage (@Check[type:will|dc:13|basic:true] save). The echo can't use Temporal Shudder again for [[/r {1d4} #Temporal Shudder Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-3-4.json b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-3-4.json index 49b9c9359f0..75aa7318614 100644 --- a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-3-4.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -144,15 +140,13 @@ "name": "Distort Form", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The temporal echo shifts rapidly between multiple timelines, becoming @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the echo's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute, or until the echo is dealt any damage.

" }, @@ -183,15 +177,13 @@ "name": "Temporal Shudder", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The temporal echo screams, causing time to shudder and bend around it. All creatures in a @Template[type:emanation|distance:10] take [[/r 3d6[mental]]] damage (@Check[type:will|dc:15|basic:true] save). Creatures that critically fail the saving throw are @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. The echo can't use Temporal Shudder again for [[/r {1d4} #Temporal Shudder Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-5-6.json b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-5-6.json index b4c7997fd06..87db9152798 100644 --- a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-5-6.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -144,15 +140,13 @@ "name": "Distort Form", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The temporal echo shifts rapidly between multiple timelines, becoming @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the echo's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute, or until the echo is dealt any damage.

" }, @@ -183,15 +177,13 @@ "name": "Temporal Shudder", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The temporal echo screams, causing time to shudder and bend around it. All creatures in a @Template[type:emanation|distance:10] take [[/r 5d6[mental]]] damage (@Check[type:will|dc:18|basic:true] save). Creatures that fail the saving throw are also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. The echo can't use Temporal Shudder again for [[/r {1d4} #Temporal Shudder Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-7-8.json b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-7-8.json index aaae13664ee..c63db763968 100644 --- a/packs/data/pfs-season-3-bestiary.db/temporal-echoes-7-8.json +++ b/packs/data/pfs-season-3-bestiary.db/temporal-echoes-7-8.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -98,15 +96,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -144,15 +140,13 @@ "name": "Distort Form", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The temporal echo shifts rapidly between multiple timelines, becoming @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. As the nature of this effect leaves the echo's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute, or until the echo is dealt any damage.

" }, @@ -183,15 +177,13 @@ "name": "Temporal Shudder", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The temporal echo screams, causing time to shudder and bend around it. All creatures in a @Template[type:emanation|distance:10] take [[/r 7d6[mental]]] damage (@Check[type:will|dc:21|basic:true] save). Creatures that fail the saving throw are also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round. The echo can't use Temporal Shudder again for [[/r {1d4} #Temporal Shudder Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thick-pelagastr-tail.json b/packs/data/pfs-season-3-bestiary.db/thick-pelagastr-tail.json index 40b88c79cfc..9c877a24981 100644 --- a/packs/data/pfs-season-3-bestiary.db/thick-pelagastr-tail.json +++ b/packs/data/pfs-season-3-bestiary.db/thick-pelagastr-tail.json @@ -1042,15 +1042,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1081,15 +1079,13 @@ "name": "Entropy Sense (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The pelagastr tail can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the pelagastr tail the ability to sense creatures within the listed range. A creature under the effects of @UUID[Compendium.pf2e.spells-srd.Nondetection]{Nondetection} or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

" }, @@ -1124,15 +1120,13 @@ "name": "Out of Phase", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The pelagastr tail weakens as the Lodge's connection to reality is reestablished by the Material Failsafe. The first time the failsafe is activated, the pelagastr tail loses the Discordant Diversion reaction. The second time the failsafe is activated, it loses the Constrict ability. The third time the failsafe is activated, the pelagastr tail loses fast healing, takes [[/r {3d8}#damage]]{3d8 damage}, and becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until it leaves the Woodsedge Lodge and returns to the Maelstrom.

" }, @@ -1165,15 +1159,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1209,15 +1201,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1253,15 +1243,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1315,15 +1303,13 @@ "name": "Fast Healing 2", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1360,15 +1346,13 @@ "name": "Discordant Diversion", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet attempts to Communicate from Beyond.

\n
\n

Effect A shimmer of distracting chaos flashes out from the pelagastr tail. Unless the triggering creature succeeds at a @Check[type:will|dc:19] save, the activity is disrupted.

" }, @@ -1401,15 +1385,13 @@ "name": "Protean Anatomy", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} or @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened}, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Protean Anatomy]{Effect: Protean Anatomy}

" }, @@ -1452,15 +1434,13 @@ "name": "Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+6)[bludgeoning]]], @Check[type:fortitude|dc:19|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1491,15 +1471,13 @@ "name": "Inflict Lesser Warpwave", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The pelagastr tail inflicts a lesser warpwave on a creature within 30 feet (@Check[type:fortitude|dc:22] save to resist).

\n
\n

[[/r 1d8 #Lesser Warpwave Effect]]{Lesser Warpwave Effect}

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
D8Lesser Warpwave Effect
1@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}(@UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} on a critical failure)
2@UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and gain [[/r {1d6} #Hit Points]]{1d6 Hit Points}
3@UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}
4@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1}(@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure)
5@UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} by filaments of energy
6@UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened}(Step, Stride, or Strike only)
7@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}
8@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}(@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure)
" }, @@ -1530,15 +1508,13 @@ "name": "Warping Squeeze", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature damaged by the pelagastr tail's Constrict ability must succeed at a @Check[type:fortitude|dc:22] save or be subject to a lesser warpwave.

" }, @@ -1574,15 +1550,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-3-4.json b/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-3-4.json index 32a4a275a26..70b3f199c17 100644 --- a/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-3-4.json @@ -2404,15 +2404,13 @@ "name": "Bardic Lore", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Thomil Bolyrius can @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} on any subject with a +7 modifier.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-5-6.json b/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-5-6.json index 4b301f2a6d5..0a7f71cf74b 100644 --- a/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/thomil-bolyrius-5-6.json @@ -2926,15 +2926,13 @@ "name": "Bardic Lore", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Thomil Bolyrius can @UUID[Compendium.pf2e.actionspf2e.Recall Knowledge]{Recall Knowledge} on any subject with a +10 modifier.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-arctic.json b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-arctic.json index 963961b6703..55a6b28ecea 100644 --- a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-arctic.json +++ b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-arctic.json @@ -828,15 +828,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -872,15 +870,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -915,15 +911,13 @@ "name": "Easy to Call", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -954,15 +948,13 @@ "name": "Swarmwalker", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.

" }, @@ -993,15 +985,13 @@ "name": "Droning Distraction", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a @Check[type:will|dc:23] save. They are then temporarily immune for 1 minute.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Critical Failure The creature is confused for 1 round and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -1038,15 +1028,13 @@ "name": "Skip Between", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned sakhil can't use Skip Between.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-heretical.json b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-heretical.json index ec004f96c91..058d990256a 100644 --- a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-heretical.json +++ b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-heretical.json @@ -824,15 +824,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -868,15 +866,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -916,15 +912,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -962,15 +956,13 @@ "name": "Easy to Call", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1001,15 +993,13 @@ "name": "Swarmwalker", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.

" }, @@ -1040,15 +1030,13 @@ "name": "Abjure the Blessings of Vitality", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Despite not being undead, this creature gains negative healing. Its Strikes deal an additional [[/r 1d6[evil]]] damage to creatures that can cast divine or primal spells.

" }, @@ -1094,15 +1082,13 @@ "name": "Droning Distraction", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a @Check[type:will|dc:23] save. They are then temporarily immune for 1 minute.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Critical Failure The creature is confused for 1 round and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -1139,15 +1125,13 @@ "name": "Skip Between", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned sakhil can't use Skip Between.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-rifle-mutation.json b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-rifle-mutation.json index cf499530e4b..b5e1a44e253 100644 --- a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-rifle-mutation.json +++ b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak-rifle-mutation.json @@ -873,15 +873,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -917,15 +915,13 @@ "name": "Telepathy 100 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -960,15 +956,13 @@ "name": "Cumbersome Mutation", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

While a mutated wihsaak's claw rifle is drawn, it is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against melee Strikes. It can suppress the mutation to stow the antler rifle with a single Interact action; if it does so, it cannot use the weapon again until it re-activates the mutation and draws the weapon with another Interact action.

" }, @@ -996,15 +990,13 @@ "name": "Easy to Call", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -1035,15 +1027,13 @@ "name": "Swarmwalker", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.

" }, @@ -1074,15 +1064,13 @@ "name": "Droning Distraction", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a @Check[type:will|dc:23] save. They are then temporarily immune for 1 minute.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Critical Failure The creature is confused for 1 round and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -1119,15 +1107,13 @@ "name": "Skip Between", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned sakhil can't use Skip Between.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak.json b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak.json index e2c3fa7e1f3..431e3189f57 100644 --- a/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak.json +++ b/packs/data/pfs-season-3-bestiary.db/thundering-wihsaak.json @@ -824,15 +824,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -868,15 +866,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -911,15 +907,13 @@ "name": "Easy to Call", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sahkil's level is considered 2 lower for the purpose of being conjured by the @UUID[Compendium.pf2e.spells-srd.Planar Binding]{Planar Binding} ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.

" }, @@ -950,15 +944,13 @@ "name": "Swarmwalker", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Swarms of animals and other unintelligent creatures instinctively leave a wihsaak alone. A wihsaak is immune to the damage from and effects of swarms with an Intelligence of -5.

" }, @@ -989,15 +981,13 @@ "name": "Droning Distraction", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Effect The wihsaak beats its wings rapidly, creating a buzzing drone that numbs creatures' minds. Each creature within 100 feet must attempt a @Check[type:will|dc:23] save. They are then temporarily immune for 1 minute.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Critical Failure The creature is confused for 1 round and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

" }, @@ -1034,15 +1024,13 @@ "name": "Skip Between", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wihsaak moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of @UUID[Compendium.pf2e.spells-srd.Ethereal Jaunt]{Ethereal Jaunt} except that the effect has an unlimited duration and can be Dismissed.

\n

A summoned sakhil can't use Skip Between.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tilting-floor.json b/packs/data/pfs-season-3-bestiary.db/tilting-floor.json index 6346419f6ee..0b97ca8aef7 100644 --- a/packs/data/pfs-season-3-bestiary.db/tilting-floor.json +++ b/packs/data/pfs-season-3-bestiary.db/tilting-floor.json @@ -8,15 +8,13 @@ "name": "Tilt", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves on the unstable floor

\n
\n

Effect The floor tilts into a steep incline. Any creature on the tilting floor must succeed at either a @Check[type:reflex|dc:20] save or a @Check[type:acrobatics|dc:17|traits:action:balance] {Acrobatics check to Balance} (the creature chooses) or else take [[/r (1d6+3)[bludgeoning]]] damage as it slams into the wall.

\n

Critical Success The creature takes no damage. It keeps its footing and can move freely across the floor this round.

\n

Success The creature takes no damage but is somewhat off-balance; the floor is difficult terrain for the creature this round.

\n

Failure The creature slides backward into the wall, taking full damage.

\n

Critical Failure The creature slides backward into the wall with great force, taking double damage.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/timewarped-amalgam.json b/packs/data/pfs-season-3-bestiary.db/timewarped-amalgam.json index 587bc23cd23..9c4d6d33aa8 100644 --- a/packs/data/pfs-season-3-bestiary.db/timewarped-amalgam.json +++ b/packs/data/pfs-season-3-bestiary.db/timewarped-amalgam.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -138,15 +136,13 @@ "name": "Anguish", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wail of a timewarped amalgam transfers fragments of the amalgam's pain onto those who hear it. The target must succeed at a @Check[type:will|dc:17|trait:sonic] saving throw or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). After attempting this save, a creature is temporarily immune to Anguish for 24 hours.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tombstone-door.json b/packs/data/pfs-season-3-bestiary.db/tombstone-door.json index 872dc33838e..fa3acd26f78 100644 --- a/packs/data/pfs-season-3-bestiary.db/tombstone-door.json +++ b/packs/data/pfs-season-3-bestiary.db/tombstone-door.json @@ -8,15 +8,13 @@ "name": "Surge of Sorrow", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the door

\n
\n

Effect The last of the door's magic arcs outward. All creatures within @Template[type:burst|distance:10]{10 feet} of the door must succeed at a @Check[type:will|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/trip-wire.json b/packs/data/pfs-season-3-bestiary.db/trip-wire.json index 80303686ba7..1382d25d980 100644 --- a/packs/data/pfs-season-3-bestiary.db/trip-wire.json +++ b/packs/data/pfs-season-3-bestiary.db/trip-wire.json @@ -8,15 +8,13 @@ "name": "Snarl", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the trip wire

\n
\n

Effect The trip wire snaps free and coils around limbs. The triggering creature must succeed at a @Check[type:reflex|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 hour.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/tyrannical-interrogator.json b/packs/data/pfs-season-3-bestiary.db/tyrannical-interrogator.json index 9141df91977..dc1f232e9a0 100644 --- a/packs/data/pfs-season-3-bestiary.db/tyrannical-interrogator.json +++ b/packs/data/pfs-season-3-bestiary.db/tyrannical-interrogator.json @@ -752,15 +752,13 @@ "name": "Iron Command", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within 15 feet damages you

\n
\n

Effect The interrogator puts an impertinent foe who dared harm them in their proper place. They command their enemy to kneel before them in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options.

\n
    \n
  • The enemy kneels, dropping @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} as a free action.
  • \n
  • The enemy refuses, and the interrogator deals [[/r 2d6[mental]]] damage to it.
  • \n
\n

In addition, the interrogator's @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} against the triggering creature deal [[/r {1}]]{1 extra damage} until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction.

" }, @@ -824,15 +822,13 @@ "name": "Intimidating Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The interrogator makes a melee Strike. If they hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/umbral-cu-sith.json b/packs/data/pfs-season-3-bestiary.db/umbral-cu-sith.json index 848c7f46aab..23384c1e980 100644 --- a/packs/data/pfs-season-3-bestiary.db/umbral-cu-sith.json +++ b/packs/data/pfs-season-3-bestiary.db/umbral-cu-sith.json @@ -54,15 +54,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -98,15 +96,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +133,13 @@ "name": "Dooming Bark", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a @Check[type:will|dc:27] save.

\n
\n

Critical Success The creature is unaffected and immune to Dooming Bark for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing}.

\n

If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

\n

A creature in an area that the cu sith can't easily reach-such as a hidden burrow or enclosed building-increases the degree of success of its saving throw against Dooming Bark by one step.

" }, @@ -183,15 +177,13 @@ "name": "Worry Prey", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The cu sith has a Large or smaller creature grabbed in its jaws

\n
\n

Effect The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals jaws damage, maintains its Grab, and attempts an Athletics check to Disarm its target of anything it is holding. On a miss, the cu sith releases the creature.

" }, @@ -245,15 +237,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/umbral-drake.json b/packs/data/pfs-season-3-bestiary.db/umbral-drake.json index e0b6893d24d..a2fed44d3e0 100644 --- a/packs/data/pfs-season-3-bestiary.db/umbral-drake.json +++ b/packs/data/pfs-season-3-bestiary.db/umbral-drake.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Light Blindness", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -218,15 +212,13 @@ "name": "Shadow Blend", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The umbral drake's form shifts and blends reflexively with surrounding shadows. It gains an additional reaction each round, but it can use this reaction only for Shadow Evade.

" }, @@ -257,15 +249,13 @@ "name": "Shadow Evade", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature attacks the umbral drake while it is in an area of dim light

\n
\n

Effect The umbral drake further obscures its position. The attacker must succeed at a @Check[type:flat|dc:11] check in order to affect the umbral drake, as if the drake were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the triggering attack.

" }, @@ -296,15 +286,13 @@ "name": "Draconic Frenzy", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The umbral drake makes one bite Strike and two tail Strikes in any order.

" }, @@ -335,15 +323,13 @@ "name": "Shadow Breath", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

An umbral drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a @Template[type:burst|distance:5]{5-foot-radius burst}. Creatures within the burst take [[/r 4d6[cold]]] damage (@Check[type:reflex|dc:20|basic:true] save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a [[/r 1d20+12 #Counteract Light]]{+12} counteract modifier.

\n

The umbral drake can't use Shadow Breath again for [[/br 1d6]] rounds.

" }, @@ -379,15 +365,13 @@ "name": "Speed Surge", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect The umbral drake Strides or Flies twice.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/uncle-jeb-3-4.json b/packs/data/pfs-season-3-bestiary.db/uncle-jeb-3-4.json index 7c59451e073..d0e00aedb91 100644 --- a/packs/data/pfs-season-3-bestiary.db/uncle-jeb-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/uncle-jeb-3-4.json @@ -2335,15 +2335,13 @@ "name": "Sap Life", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Uncle Jeb casts a @UUID[Compendium.pf2e.spells-srd.Harm]{Harm} spell and damages at least one living creature, he regains Hit Points equal to the spell level of his harm spell.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/unstable-column-1-2.json b/packs/data/pfs-season-3-bestiary.db/unstable-column-1-2.json index 53e708e4048..c994975778c 100644 --- a/packs/data/pfs-season-3-bestiary.db/unstable-column-1-2.json +++ b/packs/data/pfs-season-3-bestiary.db/unstable-column-1-2.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the tiles adjacent to the column

\n
\n

Effect The column collapses. The triggering creature must attempt a @Check[type:reflex|dc:16|basic:true] save as debris falls on them, which deals [[/r (2d6+3)[bludgeoning]]] damage. The area adjacent to the collapsed column becomes difficult terrain.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/unstable-column-3-4.json b/packs/data/pfs-season-3-bestiary.db/unstable-column-3-4.json index e83275520ac..bf7277a0762 100644 --- a/packs/data/pfs-season-3-bestiary.db/unstable-column-3-4.json +++ b/packs/data/pfs-season-3-bestiary.db/unstable-column-3-4.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the tiles adjacent to the column

\n
\n

Effect The column collapses. The triggering creature must attempt a @Check[type:reflex|dc:18|basic:true] save as debris falls on them, which deals [[/r (2d10+7)[bludgeoning]]] damage. The area adjacent to the collapsed column becomes difficult terrain.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/unstable-column-5-6.json b/packs/data/pfs-season-3-bestiary.db/unstable-column-5-6.json index b87f035356e..e93ea7399fd 100644 --- a/packs/data/pfs-season-3-bestiary.db/unstable-column-5-6.json +++ b/packs/data/pfs-season-3-bestiary.db/unstable-column-5-6.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps on the tiles adjacent to the column

\n
\n

Effect The column collapses. The triggering creature must attempt a @Check[type:reflex|dc:21|basic:true] save as debris falls on them, which deals [[/r (4d8+10)[bludgeoning]]] damage. The area adjacent to the collapsed column becomes difficult terrain.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/unstable-skeletal-champion.json b/packs/data/pfs-season-3-bestiary.db/unstable-skeletal-champion.json index 62a998e3b8a..f5ad59eac8e 100644 --- a/packs/data/pfs-season-3-bestiary.db/unstable-skeletal-champion.json +++ b/packs/data/pfs-season-3-bestiary.db/unstable-skeletal-champion.json @@ -584,15 +584,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -628,15 +626,13 @@ "name": "Negative Healing", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -679,15 +675,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -723,15 +717,13 @@ "name": "Explosive Death", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

\n

Adjacent creatures take [[/r 1d6[slashing]]] damage with a @Check[type:reflex|dc:15|basic:true] save.

" @@ -768,15 +760,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/unstable-skeleton-guard.json b/packs/data/pfs-season-3-bestiary.db/unstable-skeleton-guard.json index 845796815f5..195c86192db 100644 --- a/packs/data/pfs-season-3-bestiary.db/unstable-skeleton-guard.json +++ b/packs/data/pfs-season-3-bestiary.db/unstable-skeleton-guard.json @@ -454,15 +454,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -498,15 +496,13 @@ "name": "Negative Healing", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -549,15 +545,13 @@ "name": "Explosive Death", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

\n

Adjacent creatures take [[/r 1d6[slashing]]] damage with a @Check[type:reflex|dc:13|basic:true] save.

" diff --git a/packs/data/pfs-season-3-bestiary.db/vaggas-the-bosun.json b/packs/data/pfs-season-3-bestiary.db/vaggas-the-bosun.json index 3f3b9ee4a2c..b9087ba678c 100644 --- a/packs/data/pfs-season-3-bestiary.db/vaggas-the-bosun.json +++ b/packs/data/pfs-season-3-bestiary.db/vaggas-the-bosun.json @@ -417,15 +417,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -456,15 +454,13 @@ "name": "Bosun's Command", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The bosun orders an ally to attack or to get in position. Until the end of the ally's next turn, they gain the bosun's choice of a +2 status bonus to attack rolls or a +10-foot status bonus to their Speeds.

\n
\n
    \n
  • @UUID[Compendium.pf2e.bestiary-effects.Effect: Bosun's Command - Attack Bonus]{Effect: Bosun's Command - Attack Bonus}
  • \n
  • @UUID[Compendium.pf2e.bestiary-effects.Effect: Bosun's Command - Speed Bonus]{Effect: Bosun's Command - Speed Bonus}
  • \n
" }, @@ -501,15 +497,13 @@ "name": "Pike and Strike", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bosun Strikes with their naval pike.

\n

If this Strike hits, the bosun can either move the target 5 feet within the pike's reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/vaggas-the-fanatic.json b/packs/data/pfs-season-3-bestiary.db/vaggas-the-fanatic.json index 2afd9e2af0a..af267b3d624 100644 --- a/packs/data/pfs-season-3-bestiary.db/vaggas-the-fanatic.json +++ b/packs/data/pfs-season-3-bestiary.db/vaggas-the-fanatic.json @@ -328,15 +328,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -372,15 +370,13 @@ "name": "+2 to Will Saves vs. Higher Ranking Iron Ring Members", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -426,15 +422,13 @@ "name": "Fanatical Frenzy", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The fanatic has taken damage and is neither @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} nor already in a frenzy

\n
\n

Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Fanatical Frenzy]{Effect: Fanatical Frenzy}

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/vengeful-ember-fox.json b/packs/data/pfs-season-3-bestiary.db/vengeful-ember-fox.json index 0cc58726903..bbd21b2ae5d 100644 --- a/packs/data/pfs-season-3-bestiary.db/vengeful-ember-fox.json +++ b/packs/data/pfs-season-3-bestiary.db/vengeful-ember-fox.json @@ -60,15 +60,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Cloak in Embers", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent ally is targeted by an effect that deals fire damage

\n
\n

Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-enforcer.json b/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-enforcer.json index ba610148feb..537d487f1f0 100644 --- a/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-enforcer.json +++ b/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-enforcer.json @@ -325,15 +325,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -364,15 +362,13 @@ "name": "Shadowy Ambush", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Onyx Alliance enforcer rolls initiative using Deception or Stealth, they can attempt to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} one creature as a free action.

" }, @@ -403,15 +399,13 @@ "name": "Dread Striker", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Onyx Alliance enforcer.

" }, @@ -456,15 +450,13 @@ "name": "Shadow Swipe", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Effect The Onyx Alliance enforcer makes a melee Strike. If the attack hits, the enforcer Strides. If the enforcer ends this movement in dim light or darkness, they can attempt to @UUID[Compendium.pf2e.action-macros.Hide: Stealth]{Hide: Stealth}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-scout.json b/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-scout.json index e712e2f2ac8..ecc6b726fba 100644 --- a/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-scout.json +++ b/packs/data/pfs-season-3-bestiary.db/veteran-onyx-alliance-scout.json @@ -538,15 +538,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -577,15 +575,13 @@ "name": "Shadow Blending", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the fetchling scout is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} as a result of dim light, the flat check to target them has a DC of 7, not 5.

" }, @@ -616,15 +612,13 @@ "name": "Shadow Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The fetchling is in dim light

\n
\n

Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} by dim light until the end of the movement, even if they leave dim light during the Stride.

" }, @@ -664,15 +658,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fetchling scout's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/void-boils.json b/packs/data/pfs-season-3-bestiary.db/void-boils.json index 5dcc72e317d..da529781006 100644 --- a/packs/data/pfs-season-3-bestiary.db/void-boils.json +++ b/packs/data/pfs-season-3-bestiary.db/void-boils.json @@ -8,15 +8,13 @@ "name": "Awaken", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Sarnia's psychic intrusion begins

\n
\n

Effect The hazard rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/volatile-tidal-controls.json b/packs/data/pfs-season-3-bestiary.db/volatile-tidal-controls.json index b11bef603ad..21d2120a727 100644 --- a/packs/data/pfs-season-3-bestiary.db/volatile-tidal-controls.json +++ b/packs/data/pfs-season-3-bestiary.db/volatile-tidal-controls.json @@ -8,15 +8,13 @@ "name": "Tidal Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the altar that contains the tidal control orb

\n
\n

Effect The hazard rolls initiative as water rushes down the hallway. Area B4 becomes flooded with 15 feet of water.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/wailing-ghost.json b/packs/data/pfs-season-3-bestiary.db/wailing-ghost.json index 17d39927652..dece893986a 100644 --- a/packs/data/pfs-season-3-bestiary.db/wailing-ghost.json +++ b/packs/data/pfs-season-3-bestiary.db/wailing-ghost.json @@ -56,15 +56,13 @@ "name": "Site Bound", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wailing ghost is bound to the labyrinth and can't stray from its location.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -100,15 +98,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -151,15 +147,13 @@ "name": "Rejuvenation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -194,15 +188,13 @@ "name": "Weeping Moan", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wailing ghost shakes with a terrible sob, forcing each living creature within @Check[type:emanation|distance:15]{15 feet} to attempt a @Check[type:will|dc:18] save. On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure). On a success, a creature is temporarily immune to this ghost's Weeping Moan for 1 minute.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/waking-nightmare.json b/packs/data/pfs-season-3-bestiary.db/waking-nightmare.json index 10920f7941b..91b5bb97a18 100644 --- a/packs/data/pfs-season-3-bestiary.db/waking-nightmare.json +++ b/packs/data/pfs-season-3-bestiary.db/waking-nightmare.json @@ -8,15 +8,13 @@ "name": "Seize", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature spends 1 round in the area

\n

Effect A whispered shout carries through the air: \"I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine\" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an [[/r 1d20+18 #Grapple]]{Athletics check (with a +18 modifier)} to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} each creature in the area. On a success, a creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} (Escape DC 28). The haunt then rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/waking-terror.json b/packs/data/pfs-season-3-bestiary.db/waking-terror.json index bf7bc386c75..b0289ecbafe 100644 --- a/packs/data/pfs-season-3-bestiary.db/waking-terror.json +++ b/packs/data/pfs-season-3-bestiary.db/waking-terror.json @@ -8,15 +8,13 @@ "name": "Seize", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature spends 1 round in the area

\n

Effect A whispered shout carries through the air: \"I have a face! I have a name! My sisters may be forgotten, but I will reclaim what's mine\" Sinking statues desperately grasp at creatures in the area, struggling to stay above the surface. The haunt attempts an [[/r 1d20+21 #Grapple]]{Athletics check (with a +21 modifier)} to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} each creature in the area. On a success, a creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} (Escape DC 31). The haunt then rolls initiative.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/wasp-swarm-arctic.json b/packs/data/pfs-season-3-bestiary.db/wasp-swarm-arctic.json index 080be6733ec..2683257f1e3 100644 --- a/packs/data/pfs-season-3-bestiary.db/wasp-swarm-arctic.json +++ b/packs/data/pfs-season-3-bestiary.db/wasp-swarm-arctic.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Stings", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:21|basic:true] save) and is exposed to wasp venom. A successful save negates the poison exposure.

" }, @@ -135,15 +129,13 @@ "name": "Wasp Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (2 rounds)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/wasp-swarm-heretical.json b/packs/data/pfs-season-3-bestiary.db/wasp-swarm-heretical.json index ffe29b94513..aa8e59a497c 100644 --- a/packs/data/pfs-season-3-bestiary.db/wasp-swarm-heretical.json +++ b/packs/data/pfs-season-3-bestiary.db/wasp-swarm-heretical.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Stings", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:21|basic:true] save) and is exposed to wasp venom. A successful save negates the poison exposure.

" }, @@ -135,15 +129,13 @@ "name": "Wasp Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (2 rounds)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/wasp-swarm-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/wasp-swarm-pfs-3-13.json index 8a075c8c7fe..b2fa171cc58 100644 --- a/packs/data/pfs-season-3-bestiary.db/wasp-swarm-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/wasp-swarm-pfs-3-13.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Swarm Mind", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -96,15 +92,13 @@ "name": "Swarming Stings", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 2d8[piercing]]] damage (@Check[type:reflex|dc:21|basic:true] save) and is exposed to wasp venom. A successful save negates the poison exposure.

" }, @@ -135,15 +129,13 @@ "name": "Wasp Venom", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (2 rounds)

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/weak-hell-hound-pfs-3-07.json b/packs/data/pfs-season-3-bestiary.db/weak-hell-hound-pfs-3-07.json index adbf96687fc..57f032a30d3 100644 --- a/packs/data/pfs-season-3-bestiary.db/weak-hell-hound-pfs-3-07.json +++ b/packs/data/pfs-season-3-bestiary.db/weak-hell-hound-pfs-3-07.json @@ -62,15 +62,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -106,15 +104,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -145,15 +141,13 @@ "name": "Breath Weapon", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hell hound breathes flames that deal [[/r 3d6[fire]]] damage to all creatures in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:17|basic:true] save).

\n

The hell hound can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/weakened-cobbleswarm.json b/packs/data/pfs-season-3-bestiary.db/weakened-cobbleswarm.json index c97d87efd6f..9fb4fc37c70 100644 --- a/packs/data/pfs-season-3-bestiary.db/weakened-cobbleswarm.json +++ b/packs/data/pfs-season-3-bestiary.db/weakened-cobbleswarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Precise) 40 feet, (Imprecise) 80 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -52,15 +50,13 @@ "name": "Clutching Cobbles", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The cobbleswarm's space is difficult terrain.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Grasping Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.

\n
\n

Critical Success The creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, takes [[/r 1d6[bludgeoning]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the cobbleswarm until the end of the cobbleswarm's next turn.

\n

Success The creature falls prone.

" }, @@ -176,15 +168,13 @@ "name": "Pummeling Assault", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each foe in the cobbleswarm's space takes [[/r 2d4[bludgeoning]]] damage (@Check[type:reflex|dc:17|basic:true] save).

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/weeping-carved-mourner.json b/packs/data/pfs-season-3-bestiary.db/weeping-carved-mourner.json index e5f11e54f3d..5a0738b3b97 100644 --- a/packs/data/pfs-season-3-bestiary.db/weeping-carved-mourner.json +++ b/packs/data/pfs-season-3-bestiary.db/weeping-carved-mourner.json @@ -8,15 +8,13 @@ "name": "Weep for Raseri Kanton", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature looks at the carved mourner

\n
\n

Effect The hallways fill with a thick mist. When the mist first appears, all living creatures in area A take [[/r 2d6[negative]]] damage (@Check[type:fortitude|dc:20|basic:true] save), and all undead creatures regain [[/r {2d6} #Hit Points]]{2d6 Hit Points}. All creatures within the mist become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}. This mist lasts for 1 hour or until the haunt is disabled.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/werebat-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/werebat-pfs-3-13.json index 07a6cd666e9..d61d932eba7 100644 --- a/packs/data/pfs-season-3-bestiary.db/werebat-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/werebat-pfs-3-13.json @@ -204,15 +204,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -243,15 +241,13 @@ "name": "Bat Empathy", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werebat can communicate with bats.

" }, @@ -285,15 +281,13 @@ "name": "Echolocation (Precise) 40 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A werebat can use their hearing as a precise sense at the listed range.

" }, @@ -324,15 +318,13 @@ "name": "Wing Thrash", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent enemy damages the werebat

\n
\n

Effect The werebat makes one or two wing Strikes, each against a different adjacent creature.

" }, @@ -363,15 +355,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Human with Fist attack for [[/r (1d4+2)[bludgeoning]]] damage and no fly Speed. In hybrid form, their Speed changes to 25 feet and fly 25 feet.

" }, @@ -407,15 +397,13 @@ "name": "Curse of the Werebat", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:15] DC.

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werebat until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -450,15 +438,13 @@ "name": "Moon Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the werebat must enter hybrid form and can't Change Shape thereafter. When the moon sets or the sun rises, the werebat returns to human form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/r {2d4} #hours]]{2d4 hours}.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/weretiger-pfs-3-13.json b/packs/data/pfs-season-3-bestiary.db/weretiger-pfs-3-13.json index d0ad13c3eb9..2805da62d94 100644 --- a/packs/data/pfs-season-3-bestiary.db/weretiger-pfs-3-13.json +++ b/packs/data/pfs-season-3-bestiary.db/weretiger-pfs-3-13.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Tiger Empathy", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The weretiger can communicate with felines.

" }, @@ -227,15 +221,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -271,15 +263,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The weretiger changes into their animal, human, or hybrid shape; they are presented in their animal shape. Each shape has a specific, persistent appearance.

\n

In human or hybrid form, the weretiger's size changes to Medium, they lose their Wrestle ability, and their speed decreases to 25 feet. In human form, they also lose their jaws and claw Strikes and gain a melee fist Strike ([[/r {1d20+14} #fist attack]]{+14} for [[/r (1d4+7)[bludgeoning]]] damage).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -315,15 +305,13 @@ "name": "Curse of the Weretiger", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:21].

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

" }, @@ -358,15 +346,13 @@ "name": "Moon Frenzy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the weretiger must enter hybrid form and can't Change Shape thereafter. When the moon sets or the sun rises, the weretiger returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #hours]] hours.

" }, @@ -417,15 +403,13 @@ "name": "Wrestle", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The weretiger makes a claw Strike against a creature it is grabbing. If the attack hits, that creature is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. A weretiger can only use this ability in animal form.

" }, @@ -458,15 +442,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/young-arabuk.json b/packs/data/pfs-season-3-bestiary.db/young-arabuk.json index 45a3b2f7fbd..5640b04b0f0 100644 --- a/packs/data/pfs-season-3-bestiary.db/young-arabuk.json +++ b/packs/data/pfs-season-3-bestiary.db/young-arabuk.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Cold Adaptation", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The young arabuk reduces the effects it suffers from cold environments by one step.

" }, @@ -127,15 +123,13 @@ "name": "Snow Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair an arabuk's vision; it ignores concealment from snowfall.

" }, @@ -163,15 +157,13 @@ "name": "Pounce", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The young arabuk Strides and makes a Strike at the end of that movement. If the arabuk began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, it remains hidden until after this ability's Strike.

" }, @@ -199,15 +191,13 @@ "name": "Snow Stride", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The young arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non‑magical ice and snow.

" }, diff --git a/packs/data/pfs-season-3-bestiary.db/zebub-pfs.json b/packs/data/pfs-season-3-bestiary.db/zebub-pfs.json index 0d4bc184644..5c70f65aa81 100644 --- a/packs/data/pfs-season-3-bestiary.db/zebub-pfs.json +++ b/packs/data/pfs-season-3-bestiary.db/zebub-pfs.json @@ -776,15 +776,13 @@ "name": "Greater Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -820,15 +818,13 @@ "name": "Telepathy 100 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -868,15 +864,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -912,15 +906,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -969,15 +961,13 @@ "name": "Cocytan Filth", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Onset [[/r 1d4 #days]]{1d4 days}

\n
\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 day)

" }, @@ -1011,15 +1001,13 @@ "name": "Infernal Eye", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature.

\n

The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.

\n

After relaying their visions to another, the zebub can't ever recall those events again.

" }, @@ -1058,15 +1046,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The zebub's Strikes deal an additional 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/a-broken-promise-1-2.json b/packs/data/pfs-season-4-bestiary.db/a-broken-promise-1-2.json index 11a42711420..262a2099130 100644 --- a/packs/data/pfs-season-4-bestiary.db/a-broken-promise-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/a-broken-promise-1-2.json @@ -8,15 +8,13 @@ "name": "Vision of Desecration", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At least 2 creatures step into the circle of trees

\n
\n

Effect The haunted grove creates a vision steeped in its despair to tell the tale of a cleric of Pharasma's fall to undead corruption and his subsequent desecration of the holy shrine, allowing necromantic energies to infest the grove. All creatures within the circle of trees must attempt a @Check[type:will|dc:18] save.

\n
\n

Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt for 1 hour.

\n

Success The creature is unaffected by the strange images.

\n

Failure The creature experiences a phantom pain from the Sacred Grove as it had suffered in the moment of Seldrick's fall. The haunt deals [[/r 2d6[mental]]] damage.

\n

Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/a-broken-promise-3-4.json b/packs/data/pfs-season-4-bestiary.db/a-broken-promise-3-4.json index be3a6988a72..b3bd41e4a73 100644 --- a/packs/data/pfs-season-4-bestiary.db/a-broken-promise-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/a-broken-promise-3-4.json @@ -8,15 +8,13 @@ "name": "Vision of Desecration", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger At least 2 creatures step into the circle of trees

\n
\n

Effect The haunted grove creates a vision steeped in its despair to tell the tale of a cleric of Pharasma's fall to undead corruption and his subsequent desecration of the holy shrine, allowing necromantic energies to infest the grove. All creatures within the circle of trees must attempt a @Check[type:will|dc:22] save.

\n
\n

Critical Success The creature sees through the illusions entirely and is temporarily immune to the haunt for 1 hour.

\n

Success The creature is unaffected by the strange images.

\n

Failure The creature experiences a phantom pain from the Sacred Grove as it had suffered in the moment of Seldrick's fall. The haunt deals [[/r 4d6[mental]]] damage.

\n

Critical Failure As failure, but the creature is left with a lingering suspicion of others and can't benefit from Aid reactions for 24 hours.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/animated-leather-armor.json b/packs/data/pfs-season-4-bestiary.db/animated-leather-armor.json index 4617d85bcd0..7f7eaef38dd 100644 --- a/packs/data/pfs-season-4-bestiary.db/animated-leather-armor.json +++ b/packs/data/pfs-season-4-bestiary.db/animated-leather-armor.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Construct Armor (Hardness 3)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated leather armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated leather armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 11.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/averlaces-last-stand.json b/packs/data/pfs-season-4-bestiary.db/averlaces-last-stand.json index d4046fca151..7829cef8531 100644 --- a/packs/data/pfs-season-4-bestiary.db/averlaces-last-stand.json +++ b/packs/data/pfs-season-4-bestiary.db/averlaces-last-stand.json @@ -8,15 +8,13 @@ "name": "Emotional Outburst", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the area of the haunt

\n

Effect Averlace roars in anger or denial. All creatures within 30 feet must succeed at a @Check[type:fortitude|dc:18] save or take [[/r 3d6[mental]]] damage and [[/r 3d6[sonic]]] damage. On a failure, they are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} for 1 hour (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on critical failure).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bandit-skullcracker.json b/packs/data/pfs-season-4-bestiary.db/bandit-skullcracker.json index b0f01084047..b4d19faff00 100644 --- a/packs/data/pfs-season-4-bestiary.db/bandit-skullcracker.json +++ b/packs/data/pfs-season-4-bestiary.db/bandit-skullcracker.json @@ -319,15 +319,13 @@ "name": "Dread Striker", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the bandit.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bloody-barber-gang-leader.json b/packs/data/pfs-season-4-bestiary.db/bloody-barber-gang-leader.json index 7918fbf76c5..21f13c24fe5 100644 --- a/packs/data/pfs-season-4-bestiary.db/bloody-barber-gang-leader.json +++ b/packs/data/pfs-season-4-bestiary.db/bloody-barber-gang-leader.json @@ -730,15 +730,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The gang leader isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 7th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -776,15 +774,13 @@ "name": "Evasion", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the gang leader rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -833,15 +829,13 @@ "name": "Nimble Dodge", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The gang leader is targeted with an attack by an attacker they can see

\n
\n

Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -889,15 +883,13 @@ "name": "Surprise Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the gang leader.

" }, @@ -954,15 +946,13 @@ "name": "Brutal Rally", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gang leader rolls a critical hit against a creature

\n
\n

Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Brutal Rally]{Effect: Brutal Rally}

" }, @@ -998,15 +988,13 @@ "name": "Gang Up", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.

" }, @@ -1037,15 +1025,13 @@ "name": "Quick Draw", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gang leader @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon, then Strikes with that weapon.

" }, @@ -1081,15 +1067,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The gang leader deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bloody-barber-ruffian.json b/packs/data/pfs-season-4-bestiary.db/bloody-barber-ruffian.json index 6aac3c465c3..5847bc0bbef 100644 --- a/packs/data/pfs-season-4-bestiary.db/bloody-barber-ruffian.json +++ b/packs/data/pfs-season-4-bestiary.db/bloody-barber-ruffian.json @@ -557,15 +557,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -596,15 +594,13 @@ "name": "Brutal Beating", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian's brutality shakes foes' confidence.

\n

When the ruffian deals damage on a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, and the ruffian can knock the target up to 10 feet away (this is forced movement).

" }, @@ -644,15 +640,13 @@ "name": "Snagging Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The ruffian has one hand free, and its target is within reach of that hand.

\n
\n

Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

" }, @@ -688,15 +682,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ruffian deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bloody-barber-thief.json b/packs/data/pfs-season-4-bestiary.db/bloody-barber-thief.json index 694d022d5e9..8092f28b63e 100644 --- a/packs/data/pfs-season-4-bestiary.db/bloody-barber-thief.json +++ b/packs/data/pfs-season-4-bestiary.db/bloody-barber-thief.json @@ -826,15 +826,13 @@ "name": "+1 Circumstance to All Saves vs. Traps", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -875,15 +873,13 @@ "name": "Deny Advantage", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The thief isn't flat-footed to creatures of 5th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -921,15 +917,13 @@ "name": "Nimble Dodge", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The thief is targeted with a melee or ranged attack by an attacker it can see.

\n
\n

Effect The thief gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -960,15 +954,13 @@ "name": "Mobility", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the thief Strides half their speed or less, that movement does not trigger reactions.

" }, @@ -1004,15 +996,13 @@ "name": "Sneak Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The thief deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1061,15 +1051,13 @@ "name": "Surprise Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if the thief rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bolger-trusk-5-6.json b/packs/data/pfs-season-4-bestiary.db/bolger-trusk-5-6.json index b8dbf07ad58..d362d894481 100644 --- a/packs/data/pfs-season-4-bestiary.db/bolger-trusk-5-6.json +++ b/packs/data/pfs-season-4-bestiary.db/bolger-trusk-5-6.json @@ -599,15 +599,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -643,15 +641,13 @@ "name": "Children of the Night", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -691,15 +687,13 @@ "name": "Fast Healing 7", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -741,15 +735,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -792,15 +784,13 @@ "name": "Coffin Restoration", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -835,15 +825,13 @@ "name": "Mist Evasion", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Bolger would take damage from a critical hit, or from critically failing a saving throw against a damaging effect.

\n
\n

Effect Bolger's body briefly evaporates into the surrounding mists, dispersing the triggering attack. The attack has the results of a failure instead of a critical success.

" }, @@ -875,15 +863,13 @@ "name": "Vampire Weaknesses", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -919,15 +905,13 @@ "name": "Change Shape", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into its animal form or back into its normal form.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}
  • \n
      \n
    • Size Large
    • \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 20 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+17 #Fangs]]{+17}/[[/r 1d20+12 #Fangs]]{+12}/[[/r 1d20+7 #Fangs]]{+7}, Damage [[/r (1d8+11)[piercing]]] damage
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -968,15 +952,13 @@ "name": "Create Spawn", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:29|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -1016,15 +998,13 @@ "name": "Dominate", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -1066,15 +1046,13 @@ "name": "Drink Blood", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 10[healing]]]{10 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -1113,15 +1091,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bolger-trusk-7-8.json b/packs/data/pfs-season-4-bestiary.db/bolger-trusk-7-8.json index 1eabd4c6c48..b650ba6d294 100644 --- a/packs/data/pfs-season-4-bestiary.db/bolger-trusk-7-8.json +++ b/packs/data/pfs-season-4-bestiary.db/bolger-trusk-7-8.json @@ -2792,15 +2792,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2836,15 +2834,13 @@ "name": "Children of the Night", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -2884,15 +2880,13 @@ "name": "Fast Healing 10", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -2934,15 +2928,13 @@ "name": "Negative Healing", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2985,15 +2977,13 @@ "name": "Coffin Restoration", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -3028,15 +3018,13 @@ "name": "Mist Evasion", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Bolger would take damage from a critical hit, or from critically failing a saving throw against a damaging effect.

\n
\n

Effect Bolger's body briefly evaporates into the surrounding mists, dispersing the triggering attack. The attack has the results of a failure instead of a critical success.

" }, @@ -3068,15 +3056,13 @@ "name": "Vampire Weaknesses", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -3112,15 +3098,13 @@ "name": "Change Shape", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into its animal form or back into its normal form.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}
  • \n
      \n
    • Size Large
    • \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 20 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+19 #Fangs]]{+19}/[[/r 1d20+14 #Fangs]]{+14}/[[/r 1d20+9 #Fangs]]{+9}, Damage [[/r (2d8+9)[piercing]]] damage
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -3161,15 +3145,13 @@ "name": "Create Spawn", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -3209,15 +3191,13 @@ "name": "Dominate", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -3254,15 +3234,13 @@ "name": "Drain Bonded Item", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency Once per day.

\n

Requirements Bolger hasn't acted yet on this turn.

\n
\n

Effect The vampire expends the power stored in its signet ring. This gives Bolger the ability to cast one prepared spell he had already previously cast today, without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements.

" }, @@ -3301,15 +3279,13 @@ "name": "Drink Blood", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 10[healing]]]{10 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -3343,15 +3319,13 @@ "name": "Steady Spellcasting", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If another creature's reaction would disrupt Bolger's spellcasting action, the vampire attempts a @Check[type:flat|dc:15] check. If he succeeds, his action isn't disrupted.

" }, @@ -3387,15 +3361,13 @@ "name": "Grab", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/brinna.json b/packs/data/pfs-season-4-bestiary.db/brinna.json index 01dc33edf72..88ff5e3e4c8 100644 --- a/packs/data/pfs-season-4-bestiary.db/brinna.json +++ b/packs/data/pfs-season-4-bestiary.db/brinna.json @@ -393,15 +393,13 @@ "name": "Smith's Fury", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The smith deals an additional 1d6 damage when they hit with a weapon they created.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-bully.json b/packs/data/pfs-season-4-bestiary.db/bugbear-bully.json index 2a3b7d74f04..5ba19abdcc5 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-bully.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-bully.json @@ -276,15 +276,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -320,15 +318,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -359,15 +355,13 @@ "name": "Brute Force", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bugbear bully strides up to half its speed and then attempts to either @UUID[Compendium.pf2e.action-macros.Shove: Athletics]{Shove: Athletics} or @UUID[Compendium.pf2e.action-macros.Trip: Athletics]{Trip: Athletics} a creature. If they critically fail, they treat the result as a failure.

" }, @@ -418,15 +412,13 @@ "name": "Bully's Rage", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The bugbear bully has dealt damage to a creature or knocked a creature @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} since the start of its previous turn

\n
\n

Effect The bully gains a +2 status bonus to Intimidation checks and damage until the end of its turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bully's Rage]{Effect: Bully's Rage}

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-creeper.json b/packs/data/pfs-season-4-bestiary.db/bugbear-creeper.json index 35e335f4aab..5d8e657e644 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-creeper.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-creeper.json @@ -361,15 +361,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -405,15 +403,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -444,15 +440,13 @@ "name": "Creep", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 15 feet gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition or its frightened value increases

\n
\n

Effect The bugbear creeper Hides, Sneaks, or Steps.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-night-terror.json b/packs/data/pfs-season-4-bestiary.db/bugbear-night-terror.json index 00f4be2412a..de2ab0ae62d 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-night-terror.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-night-terror.json @@ -361,15 +361,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -405,15 +403,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -444,15 +440,13 @@ "name": "Startling Grasp", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bugbear Strides up to 10 feet and attempts to @UUID[Compendium.pf2e.action-macros.Grapple: Athletics]{Grapple: Athletics} a creature they're @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by. If they succeed, the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} if the bugbear critically succeeds at their Athletics check to Grapple.

" }, @@ -483,15 +477,13 @@ "name": "Wicked Mauler", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear gains a +4 circumstance bonus to damage rolls against @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-raider.json b/packs/data/pfs-season-4-bestiary.db/bugbear-raider.json index 29a6a992463..bcc8c36eb73 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-raider.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-raider.json @@ -493,15 +493,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -537,15 +535,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -581,15 +577,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear tormentor deals 1d6 extra precision damage to flatfooted creatures.

" }, @@ -638,15 +632,13 @@ "name": "Twin Feint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bugbear raider makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one Strike with each of their two melee weapons, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the second attack. Apply the bugbear radier's multiple attack penalty to the Strikes normally.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-slasher.json b/packs/data/pfs-season-4-bestiary.db/bugbear-slasher.json index edc85a6becc..e571455256d 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-slasher.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-slasher.json @@ -607,15 +607,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -651,15 +649,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -690,15 +686,13 @@ "name": "Twin Feint", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bugbear slasher makes a dazzling series of attacks with two weapons, using the first attack to throw their foe off guard against a second attack at a different angle. They make one Strike with each of their two melee weapons, both against the same target. The target is automatically @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the second attack. Apply the bugbear slasher's multiple attack penalty to the Strikes normally.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-terror.json b/packs/data/pfs-season-4-bestiary.db/bugbear-terror.json index 51259942bc0..a942f59858a 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-terror.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-terror.json @@ -361,15 +361,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -405,15 +403,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -444,15 +440,13 @@ "name": "Startling Grasp", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bugbear Strides up to 10 feet and attempts to @UUID[Compendium.pf2e.action-macros.Grapple: Athletics]{Grapple: Athletics} a creature they're @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} by. If they succeed, the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} if the bugbear critically succeeds at their Athletics check to Grapple.

" }, @@ -483,15 +477,13 @@ "name": "Wicked Mauler", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear gains a +2 circumstance bonus to damage rolls against @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/bugbear-trickster.json b/packs/data/pfs-season-4-bestiary.db/bugbear-trickster.json index ce79e0fbf14..015f57d0653 100644 --- a/packs/data/pfs-season-4-bestiary.db/bugbear-trickster.json +++ b/packs/data/pfs-season-4-bestiary.db/bugbear-trickster.json @@ -329,15 +329,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -373,15 +371,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -412,15 +408,13 @@ "name": "Kick Sand", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The creature kicks sand into an adjacent creature's face. That creature makes a @Check[type:reflex|dc:19|basic:true]. On a failure, that creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} and treated as @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to this creature's next attack; a success negates the flatfooted effects.

\n\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

" }, @@ -453,15 +447,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear trickster deals 1d8 extra precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-1-2.json b/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-1-2.json index 70c43b931d8..abe2d5a4629 100644 --- a/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-1-2.json @@ -8,15 +8,13 @@ "name": "Goodnight Kiss", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the doors of the Segada council building

\n
\n

Effect All creatures within 10 feet are exposed to the butterfly's breath poison.

" }, @@ -43,15 +41,13 @@ "name": "Butterfly's Breath", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n
\n

Onset 10 minutes

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (6 hours)

\n

Stage 2 stupefied 1 (12 hours)

\n

Stage 3 stupefied 1 (24 hours)

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-3-4.json b/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-3-4.json index f8836474175..27efd3af2cd 100644 --- a/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/butterflys-breath-trap-3-4.json @@ -8,15 +8,13 @@ "name": "Goodnight Kiss", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature opens the doors of the Segada council building

\n
\n

Effect All creatures within 10 feet are exposed to the butterfly's breath poison.

" }, @@ -43,15 +41,13 @@ "name": "Butterfly's Breath", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n
\n

Onset 10 minutes

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (6 hours)

\n

Stage 2 stupefied 1 (12 hours)

\n

Stage 3 stupefied 1 (24 hours)

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/charlatan-pfs-4-05.json b/packs/data/pfs-season-4-bestiary.db/charlatan-pfs-4-05.json index 575d3df7e44..ae26632cdea 100644 --- a/packs/data/pfs-season-4-bestiary.db/charlatan-pfs-4-05.json +++ b/packs/data/pfs-season-4-bestiary.db/charlatan-pfs-4-05.json @@ -2108,15 +2108,13 @@ "name": "Versatile Performance", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The charlatan can use Performance instead of Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression} and instead of Intimidation to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}. They can also use an acting Performance instead of Deception to @UUID[Compendium.pf2e.actionspf2e.Impersonate]{Impersonate}.

" }, @@ -2152,15 +2150,13 @@ "name": "Sneak Attack", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The charlatan deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/coven-grave-hag.json b/packs/data/pfs-season-4-bestiary.db/coven-grave-hag.json index 1357e756e33..753d2fd5683 100644 --- a/packs/data/pfs-season-4-bestiary.db/coven-grave-hag.json +++ b/packs/data/pfs-season-4-bestiary.db/coven-grave-hag.json @@ -2542,15 +2542,13 @@ "name": "Darkvision", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2581,15 +2579,13 @@ "name": "Coven", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A grave hag adds @UUID[Compendium.pf2e.spells-srd.Harm]{Harm}, @UUID[Compendium.pf2e.spells-srd.Mimic Undead]{Mimic Undead}, and the @UUID[Compendium.pf2e.spells-srd.Call Spirit]{Call Spirit} ritual to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2622,15 +2618,13 @@ "name": "At-Will Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2666,15 +2660,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2723,15 +2715,13 @@ "name": "Sacrifice Ally", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The grave hag is adjacent to an ally when the hag is targeted by an attack or an effect that requires a Reflex saving throw

\n
\n

Effect The triggering effect is redirected to target the ally.

" }, @@ -2759,15 +2749,13 @@ "name": "Curse of the Grave", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The grave hag names a single creature within 30 feet; that creature must succeed at a @Check[type:will|dc:30] save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.

\n
\n

Effect You are hounded by undead creatures of the same level as the curse. Every night, you must attempt a @Check[type:flat|dc:15] check. On a failure, an incorporeal undead manifests to hassle and harry you throughout the night, retreating before it can take much damage and often preventing you from gaining a full night's rest. Whenever you enter a graveyard or other area where bodies are buried, you must succeed at the same flat check or a body animates as a corporeal undead (typically a skeleton or zombie) to attack you.

\n

These undead are temporary and exist only to harry you; if you take control of the undead, move on, or otherwise avoid their attacks, incorporeal undead discorporate and corporeal undead collapse into ordinary corpses. The curse can be removed by returning the stolen items to their resting place.

" }, @@ -2799,15 +2787,13 @@ "name": "Grave Impressions", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a @Check[type:fortitude|dc:30] save and is then temporarily immune to the hag's Grave Impressions for 24 hours.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

\n

Critical Failure The target is unconscious and can't awaken for 1 hour.

" }, @@ -2839,15 +2825,13 @@ "name": "Grave's Grip", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by the grave hag take a -1 circumstance penalty to saving throws against the grave hag's spells and abilities.

" }, @@ -2875,15 +2859,13 @@ "name": "Undead Mien", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A grave hag appears as an undead creature to magical effects.

" }, @@ -2916,15 +2898,13 @@ "name": "Grab", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/coven-winter-hag.json b/packs/data/pfs-season-4-bestiary.db/coven-winter-hag.json index 0bca2437e0a..3631bb6762b 100644 --- a/packs/data/pfs-season-4-bestiary.db/coven-winter-hag.json +++ b/packs/data/pfs-season-4-bestiary.db/coven-winter-hag.json @@ -2768,15 +2768,13 @@ "name": "Darkvision", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2812,15 +2810,13 @@ "name": "Coven", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A winter hag adds @UUID[Compendium.pf2e.spells-srd.Cone of Cold]{Cone of Cold}, @UUID[Compendium.pf2e.spells-srd.Solid Fog]{Solid Fog}, and @UUID[Compendium.pf2e.spells-srd.Wall of Ice]{Wall of Ice} to her coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -2855,15 +2851,13 @@ "name": "Snow Vision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Snow doesn't impair a winter hag's vision; she ignores @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} from snowfall.

" }, @@ -2899,15 +2893,13 @@ "name": "At-Will Spells", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2943,15 +2935,13 @@ "name": "Constant Spells", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2982,15 +2972,13 @@ "name": "Craft Ice Staff", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A winter hag can spend 1 day performing a specific ritual to create a +1 Striking Staff of black ice. Once per day, she can use the staff to cast @UUID[Compendium.pf2e.spells-srd.Cone of Cold]{Cone of Cold}. The staff's magic functions only in the hands of the hag who created it; for anyone else, it is a mundane staff. If the hag dies or if the staff remains in another creature's possession for 24 hours, the staff melts into a puddle of foul-smelling water.

" }, @@ -3026,15 +3014,13 @@ "name": "Ice Climb", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A winter hag can Climb at the listed Speed, but only on ice. She ignores difficult terrain from ice and snow, and she doesn't risk falling when crossing ice.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/cunning-vampire-spawn.json b/packs/data/pfs-season-4-bestiary.db/cunning-vampire-spawn.json index 60ede93fa8b..f25353455c9 100644 --- a/packs/data/pfs-season-4-bestiary.db/cunning-vampire-spawn.json +++ b/packs/data/pfs-season-4-bestiary.db/cunning-vampire-spawn.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Fast Healing 5", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -151,15 +147,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -202,15 +196,13 @@ "name": "Coffin Restoration", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -250,15 +242,13 @@ "name": "Vampire Weaknesses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -294,15 +284,13 @@ "name": "Drink Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the vampire regains [[/r 5[healing]]]{5 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -341,15 +329,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.

" }, @@ -403,15 +389,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/damaged-automaton.json b/packs/data/pfs-season-4-bestiary.db/damaged-automaton.json index c529c0a1a45..72529f8d256 100644 --- a/packs/data/pfs-season-4-bestiary.db/damaged-automaton.json +++ b/packs/data/pfs-season-4-bestiary.db/damaged-automaton.json @@ -136,15 +136,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -180,15 +178,13 @@ "name": "Telepathy 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -223,15 +219,13 @@ "name": "Barbed Net", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a crumbling automaton hits a creature with their barbed net, the net wraps around the target, which becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. When a creature Escapes (DC 17), or if the Strike misses, the net crumbles into nothing. Each time a creature attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}, it takes [[/r 1d6[slashing]]] damage from the net's barbs, regardless of whether the attempt succeeds.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/darkened-shadow-cannon.json b/packs/data/pfs-season-4-bestiary.db/darkened-shadow-cannon.json index 0ca6f3be949..752eff1d279 100644 --- a/packs/data/pfs-season-4-bestiary.db/darkened-shadow-cannon.json +++ b/packs/data/pfs-season-4-bestiary.db/darkened-shadow-cannon.json @@ -8,15 +8,13 @@ "name": "Load the Cannons", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The ship flies within 30 feet of Star

\n

Effect The cannon rolls initiative.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/death-drop-3-4.json b/packs/data/pfs-season-4-bestiary.db/death-drop-3-4.json index 1c536d6d7b2..cf405b90c81 100644 --- a/packs/data/pfs-season-4-bestiary.db/death-drop-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/death-drop-3-4.json @@ -8,15 +8,13 @@ "name": "Shove", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature spends one minute in the haunted chamber

\n

Effect A powerful force sweeps across the room, shoving all creatures within it toward the doorway. Each creature in the room must attempt a @Check[type:fortitude|dc:20] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is shoved through the doorway. They can attempt a @Check[type:reflex|dc:20] save to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} as a reaction. If they fail, they fall to the ground below, taking the damage from the failure entry.

\n

Failure The creature is pushed 10 feet into the empty air and falls to the ground 40 feet below. They cannot attempt to Grab an Edge.

\n

Critical Failure As failure, except the creature also collides with several cables on the way down, taking an additional [[/r (1d10 + 5)[bludgeoning]]] damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/death-drop-5-6.json b/packs/data/pfs-season-4-bestiary.db/death-drop-5-6.json index 786d57d382b..441b90b9b12 100644 --- a/packs/data/pfs-season-4-bestiary.db/death-drop-5-6.json +++ b/packs/data/pfs-season-4-bestiary.db/death-drop-5-6.json @@ -8,15 +8,13 @@ "name": "Shove", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature spends one minute in the haunted chamber

\n

Effect A powerful force sweeps across the room, shoving all creatures within it toward the doorway. Each creature in the room must attempt a @Check[type:fortitude|dc:23] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is shoved through the doorway. They can attempt a @Check[type:reflex|dc:23] save to @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} as a reaction. If they fail, they fall to the ground below, taking the damage from the failure entry.

\n

Failure The creature is pushed 10 feet into the empty air and falls to the ground 60 feet below. They cannot attempt to Grab an Edge.

\n

Critical Failure As failure, except the creature also collides with several cables on the way down, taking an additional [[/r (2d8 + 6)[bludgeoning]]] damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/deep-quicksand.json b/packs/data/pfs-season-4-bestiary.db/deep-quicksand.json index e07adc60206..51e209e8499 100644 --- a/packs/data/pfs-season-4-bestiary.db/deep-quicksand.json +++ b/packs/data/pfs-season-4-bestiary.db/deep-quicksand.json @@ -8,15 +8,13 @@ "name": "Submerge", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Huge or smaller creature walks onto the quicksand.

\n
\n

Effect The triggering creature sinks into the quicksand up to its waist. The quicksand rolls initiative if it hasn't already.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/deimostride-7-8.json b/packs/data/pfs-season-4-bestiary.db/deimostride-7-8.json index 95c996e1b95..0932c41d421 100644 --- a/packs/data/pfs-season-4-bestiary.db/deimostride-7-8.json +++ b/packs/data/pfs-season-4-bestiary.db/deimostride-7-8.json @@ -322,15 +322,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -361,15 +359,13 @@ "name": "(Trait) Experiment", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

This creature has the experiment trait. There is no description of what this trait is.

" }, @@ -401,15 +397,13 @@ "name": "+2 Status to All Saves vs. Death Effects, Disease, and Poison", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -456,15 +450,13 @@ "name": "Smoke", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Deimostride continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@Check[type:fortitude|dc:23] negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

" }, @@ -504,15 +496,13 @@ "name": "Flaming Gallop", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing [[/r 3d6+2[fire]]] damage (@Check[type:reflex|dc:25|basic:true] save) once to each creature other than his rider that he moves adjacent to during its gallop.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/deimostride-9-10.json b/packs/data/pfs-season-4-bestiary.db/deimostride-9-10.json index 781e4c3fb8e..e64b31a35e5 100644 --- a/packs/data/pfs-season-4-bestiary.db/deimostride-9-10.json +++ b/packs/data/pfs-season-4-bestiary.db/deimostride-9-10.json @@ -438,15 +438,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -477,15 +475,13 @@ "name": "Smoke", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Deimostride continually exhales black smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@Check[type:fortitude|dc:23] negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.

" }, @@ -525,15 +521,13 @@ "name": "Flaming Gallop", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing [[/r 6d6-2[fire]]] damage (@Check[type:reflex|dc:28|basic:true] save) once to each creature other than his rider that he moves adjacent to during its gallop.

" }, @@ -571,15 +565,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, hoof, @Check[type:reflex|dc:28|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/denufair.json b/packs/data/pfs-season-4-bestiary.db/denufair.json index 85c1e1b1470..82315e5c7cb 100644 --- a/packs/data/pfs-season-4-bestiary.db/denufair.json +++ b/packs/data/pfs-season-4-bestiary.db/denufair.json @@ -117,15 +117,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -156,15 +154,13 @@ "name": "Sense Companion", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Denufair knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

" }, @@ -201,15 +197,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -247,15 +241,13 @@ "name": "Stench", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:13] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -296,15 +288,13 @@ "name": "Feral Leap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Denufair jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/depleted-roiling-incant.json b/packs/data/pfs-season-4-bestiary.db/depleted-roiling-incant.json index 93708f0fa2d..cda69d4f8b3 100644 --- a/packs/data/pfs-season-4-bestiary.db/depleted-roiling-incant.json +++ b/packs/data/pfs-season-4-bestiary.db/depleted-roiling-incant.json @@ -571,15 +571,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -610,15 +608,13 @@ "name": "Absorb Evocation", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A roiling incant is made of evocation energy. Any time it would be affected by another creature's non-cantrip evocation spell, after applying its immunity, it also regains [[/r 5[healing]]]{5 Hit Points}.

" }, @@ -654,15 +650,13 @@ "name": "Engulf", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:25], [[/r {2d6[force],3d4[fire]}]]{2d6 force damage plus 3d4 fire damage}, @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 25, Rupture 15

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -693,15 +687,13 @@ "name": "Unstable Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A roiling incant is as much a mass of unstable magic as it is a creature. Is isn't living or undead, nor is it even a construct. It can't be healed or @UUID[Compendium.pf2e.actionspf2e.Repair]{Repaired} and is destroyed at 0 Hit Points, though it naturally recovers a number of Hit Points equal to its level × its Constitution modifier ([[/r 42[healing]]]{42} for most depleted roiling incants) each day.

\n

Each time a roiling incant casts one of its non-cantrip spells, it drains its own magic to do so, taking [[/r 5[force]]] damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/dero-stalker-pfs-4-05.json b/packs/data/pfs-season-4-bestiary.db/dero-stalker-pfs-4-05.json index f4a8d20b16c..722d484c253 100644 --- a/packs/data/pfs-season-4-bestiary.db/dero-stalker-pfs-4-05.json +++ b/packs/data/pfs-season-4-bestiary.db/dero-stalker-pfs-4-05.json @@ -876,15 +876,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -915,15 +913,13 @@ "name": "Nimble Dodge", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The dero stalker is not @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered}.

\n

Trigger A creature targets the dero with an attack and the dero can see the attacker.

\n
\n

Effect The dero dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -967,15 +963,13 @@ "name": "Vulnerable to Sunlight", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A dero stalker takes [[/r {4}]]{4 damage} for every hour they're exposed to sunlight.

" }, @@ -1011,15 +1005,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dero stalker deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-dura-1-2.json b/packs/data/pfs-season-4-bestiary.db/determined-dura-1-2.json index 3b32d7ebc7f..b28a8a623ae 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-dura-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-dura-1-2.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Dura critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with her Aldori dueling sword.

\n

Effect Dura attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of her Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Dura take a penalty to the check if the target doesn't understand her language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-dura-3-4.json b/packs/data/pfs-season-4-bestiary.db/determined-dura-3-4.json index 268ded5f2f0..c1d3a2a57b5 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-dura-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-dura-3-4.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Dura critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with her Aldori dueling sword.

\n

Effect Dura attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of her Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Dura take a penalty to the check if the target doesn't understand her language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-halran-1-2.json b/packs/data/pfs-season-4-bestiary.db/determined-halran-1-2.json index ba23a2b2e3c..d14fb1eb358 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-halran-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-halran-1-2.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Halran critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with hisAldori dueling sword.

\n

Effect Halran attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of his Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Halran take a penalty to the check if the target doesn't understand his language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-halran-3-4.json b/packs/data/pfs-season-4-bestiary.db/determined-halran-3-4.json index 8bf5b150db3..5a6cde1bbb4 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-halran-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-halran-3-4.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Halran critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with hisAldori dueling sword.

\n

Effect Halran attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of his Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Halran take a penalty to the check if the target doesn't understand his language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-rhenei-1-2.json b/packs/data/pfs-season-4-bestiary.db/determined-rhenei-1-2.json index 6d4cc51e1eb..c3281948e59 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-rhenei-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-rhenei-1-2.json @@ -1743,15 +1743,13 @@ "name": "Aldori Parry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rhenei gains a +2 circumstance bonus to AC until the start of their next turn.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-rhenei-3-4.json b/packs/data/pfs-season-4-bestiary.db/determined-rhenei-3-4.json index 92d24406bd5..6b07e4a319f 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-rhenei-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-rhenei-3-4.json @@ -2488,15 +2488,13 @@ "name": "Aldori Parry", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rhenei gains a +2 circumstance bonus to AC until the start of their next turn.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-1-2.json b/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-1-2.json index 33262f2c3e8..bcb0dcfcd08 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-1-2.json @@ -275,15 +275,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -319,15 +317,13 @@ "name": "Aldori Parry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thisnabel gains a +2 circumstance bonus to AC until the start of their next turn.

" }, @@ -375,15 +371,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thisnabel deals an extra 1d4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-3-4.json b/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-3-4.json index 0df5af92d3e..cb0adfae5e0 100644 --- a/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/determined-thisnabel-3-4.json @@ -275,15 +275,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -319,15 +317,13 @@ "name": "Aldori Parry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thisnabel gains a +2 circumstance bonus to AC until the start of their next turn.

" }, @@ -375,15 +371,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thisnabel deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/dig-widget-pfs-4-07.json b/packs/data/pfs-season-4-bestiary.db/dig-widget-pfs-4-07.json index 6185d4604b0..c2d6b301dec 100644 --- a/packs/data/pfs-season-4-bestiary.db/dig-widget-pfs-4-07.json +++ b/packs/data/pfs-season-4-bestiary.db/dig-widget-pfs-4-07.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -183,15 +179,13 @@ "name": "Infiltration Tools", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A dig-widget's face consists of a set of @UUID[Compendium.pf2e.equipment-srd.Thieves' Tools (Infiltrator)]{Infiltrator Thieves' Tools}. They can be salvaged from a destroyed dig-widget with a successful @Check[type:crafting|dc:20|name:Salvage Infiltration Tools] check. On a failed check, the tools are destroyed.

" }, @@ -222,15 +216,13 @@ "name": "Mechanical Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Flaw in the construction of dig-widgets leave them vulnerable to disassembly. An adjacent creature with expert proficiency in Thievery can spend two actions to attempt a @Check[type:thievery|dc:20] check to Disable a Device to damage a dig-widget. If the check succeeds, the dig-widget takes [[/r 20]]{20 damage}.

" }, @@ -261,15 +253,13 @@ "name": "Fastening Leap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The dig-widget Leaps up 20 feet onto a creature or object and attempts a corkscrew Strike against it. If the Strike damages the target, the dig-widget attaches to the target (typically to the back of a creature). This is similar to @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grabbing} the creature, but the dig-widget moves with that creature rather than holding it in place. While attached, the dig-widget can't use its corkscrew. The dig-widget can be @UUID[Compendium.pf2e.actionspf2e.Shove]{Shoved} off, or it can detach itself with an Interact action.

" }, @@ -305,15 +295,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A dig-widget's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/dorenea.json b/packs/data/pfs-season-4-bestiary.db/dorenea.json index 2eec04fa9a8..945ada5dc2b 100644 --- a/packs/data/pfs-season-4-bestiary.db/dorenea.json +++ b/packs/data/pfs-season-4-bestiary.db/dorenea.json @@ -566,15 +566,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -605,15 +603,13 @@ "name": "Slow", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Dorenea is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -646,15 +642,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -697,15 +691,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dorenea zombie deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -768,15 +760,13 @@ "name": "Sudden Surge", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Dorenea's turn begins

\n
\n

Effect Dorenea has a sudden burst of speed. They are @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} this turn and can use the extra action only to Stride or Strike. If Dorenea's first action this turn is a melee Strike, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the attack.

\n

Dorenea can't use Sudden Surge for [[/br 1d4 #Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/dream-of-doom.json b/packs/data/pfs-season-4-bestiary.db/dream-of-doom.json index dddb601e592..9dfd3fb641c 100644 --- a/packs/data/pfs-season-4-bestiary.db/dream-of-doom.json +++ b/packs/data/pfs-season-4-bestiary.db/dream-of-doom.json @@ -699,15 +699,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -743,15 +741,13 @@ "name": "Telepathy", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -791,15 +787,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -830,15 +824,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -887,15 +879,13 @@ "name": "Imminent Demise", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures within the aura experience an acute awareness of their own mortality, and are @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} for as long as they remain within the aura. Creatures with the dream trait are immune to this ability.

" }, @@ -940,15 +930,13 @@ "name": "Endless Nightmare", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An animate dream's touch fills the victim's mind with terrifying visions

\n

Saving Throw @Check[type:fortitude|dc:24]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 3 The victim falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and can't be awakened as long as they remain at this stage (1 day).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/dura-1-2.json b/packs/data/pfs-season-4-bestiary.db/dura-1-2.json index 40cfbec5223..55f3afccecf 100644 --- a/packs/data/pfs-season-4-bestiary.db/dura-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/dura-1-2.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Dura critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with her Aldori dueling sword.

\n

Effect Dura attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of her Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Dura take a penalty to the check if the target doesn't understand her language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/dura-3-4.json b/packs/data/pfs-season-4-bestiary.db/dura-3-4.json index 2f046efaf4f..5cea939a830 100644 --- a/packs/data/pfs-season-4-bestiary.db/dura-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/dura-3-4.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Dura critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with her Aldori dueling sword.

\n

Effect Dura attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of her Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Dura take a penalty to the check if the target doesn't understand her language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/elite-animate-dream-pfs-4-11.json b/packs/data/pfs-season-4-bestiary.db/elite-animate-dream-pfs-4-11.json index db1e6bd3123..c12101bb4e8 100644 --- a/packs/data/pfs-season-4-bestiary.db/elite-animate-dream-pfs-4-11.json +++ b/packs/data/pfs-season-4-bestiary.db/elite-animate-dream-pfs-4-11.json @@ -803,15 +803,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -847,15 +845,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -895,15 +891,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -934,15 +928,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -991,15 +983,13 @@ "name": "Endless Nightmare", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An animate dream's touch fills the victim's mind with terrifying visions

\n

Saving Throw @Check[type:fortitude|dc:28]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 3 The victim falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and can't be awakened as long as they remain at this stage (1 day).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/elite-cave-bear-pfs-4-07.json b/packs/data/pfs-season-4-bestiary.db/elite-cave-bear-pfs-4-07.json index c3f1b56793f..d5893273ff8 100644 --- a/packs/data/pfs-season-4-bestiary.db/elite-cave-bear-pfs-4-07.json +++ b/packs/data/pfs-season-4-bestiary.db/elite-cave-bear-pfs-4-07.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Mauler", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bear gains a +4 circumstance bonus to damage rolls against creatures it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, @@ -235,15 +229,13 @@ "name": "Rush", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cave bear Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.

" }, @@ -279,15 +271,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/elite-palace-skelm-pfs-4-11.json b/packs/data/pfs-season-4-bestiary.db/elite-palace-skelm-pfs-4-11.json index 15140f1f15e..a5de3130e78 100644 --- a/packs/data/pfs-season-4-bestiary.db/elite-palace-skelm-pfs-4-11.json +++ b/packs/data/pfs-season-4-bestiary.db/elite-palace-skelm-pfs-4-11.json @@ -1456,15 +1456,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1500,15 +1498,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1544,15 +1540,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1588,15 +1582,13 @@ "name": "-2 to All Saves vs. Emotion Effects", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1636,15 +1628,13 @@ "name": "Corrupt Speech", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The skelm hears a creature speak within 30 feet

\n
\n

Effect The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a @Check[type:deception] check against the Perception DC of a creature other than the triggering creature within 30 feet.

\n
\n

Critical Success The target hears the skelm's words as if they were spoken by the triggering creature. This can alter linguistic effects. The skelm also casts @UUID[Compendium.pf2e.spells-srd.Paranoia]{Paranoia} or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} on the target, if he likes.

\n

Success As critical success, except the skelm can't cast paranoia or suggestion.

\n

Failure The target doesn't hear the skelm's words, and they have no effect.

\n

Critical Failure The target hears the skelm speak the words.

" }, @@ -1685,15 +1675,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The palace skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1729,15 +1717,13 @@ "name": "Incite Violence", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:26] save.

\n
\n

Critical Success The creature can immediately Strike an adjacent creature of its choosing.

\n

Success The creature is unaffected.

\n

Failure The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the skelm until the start of its next turn.

" }, @@ -1778,15 +1764,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -1822,15 +1806,13 @@ "name": "Knockdown", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/enormous-rat.json b/packs/data/pfs-season-4-bestiary.db/enormous-rat.json index 23acf54d158..5015ec1f636 100644 --- a/packs/data/pfs-season-4-bestiary.db/enormous-rat.json +++ b/packs/data/pfs-season-4-bestiary.db/enormous-rat.json @@ -57,15 +57,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Drag", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The enormous rat makes a jaws Strike against a @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} enemy. If it hits, in addition to dealing damage, the enormous rat Strides up to 10 feet, dragging the enemy along.

" }, @@ -176,15 +170,13 @@ "name": "Filth Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, @@ -217,15 +209,13 @@ "name": "Gnaw Bones", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature that's critically hit by an enormous rat must succeed at a @Check[type:fortitude|dc:20] save or become @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded 1} as the creature's bones or cartilage are crushed by the rat's jaws.

" }, @@ -258,15 +248,13 @@ "name": "Knockdown", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/evasive-vampire-count.json b/packs/data/pfs-season-4-bestiary.db/evasive-vampire-count.json index 14856b3bdbc..9265209159a 100644 --- a/packs/data/pfs-season-4-bestiary.db/evasive-vampire-count.json +++ b/packs/data/pfs-season-4-bestiary.db/evasive-vampire-count.json @@ -530,15 +530,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -574,15 +572,13 @@ "name": "Children of the Night", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -622,15 +618,13 @@ "name": "Fast Healing 7", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -672,15 +666,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -723,15 +715,13 @@ "name": "Coffin Restoration", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -766,15 +756,13 @@ "name": "Mist Evasion", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The vampire count would take damage from a critical hit, or from critically failing a saving throw against a damaging effect.

\n
\n

Effect The vampire count's body briefly evaporates into the surrounding mists, dispersing the triggering attack. The attack has the results of a failure instead of a critical success.

" }, @@ -806,15 +794,13 @@ "name": "Vampire Weaknesses", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -850,15 +836,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into its animal form or back into its normal form.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}
  • \n
      \n
    • Size Large
    • \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 20 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+15 #Fangs]]{+15}/[[/r 1d20+10 #Fangs]]{+10}/[[/r 1d20+5 #Fangs]]{+5}, Damage [[/r (1d8+9)[piercing]]] damage
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -899,15 +883,13 @@ "name": "Create Spawn", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:22|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -947,15 +929,13 @@ "name": "Dominate", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -997,15 +977,13 @@ "name": "Drink Blood", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 10[healing]]]{10 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -1044,15 +1022,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/faded-animate-dream.json b/packs/data/pfs-season-4-bestiary.db/faded-animate-dream.json index 37f68abd690..3a6ab72eb5a 100644 --- a/packs/data/pfs-season-4-bestiary.db/faded-animate-dream.json +++ b/packs/data/pfs-season-4-bestiary.db/faded-animate-dream.json @@ -803,15 +803,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -847,15 +845,13 @@ "name": "Telepathy", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -895,15 +891,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -934,15 +928,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -991,15 +983,13 @@ "name": "Endless Nightmare", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An animate dream's touch fills the victim's mind with terrifying visions

\n

Saving Throw @Check[type:fortitude|dc:24]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} (1 day)

\n

Stage 2 fatigued and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 3 The victim falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and can't be awakened as long as they remain at this stage (1 day).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-1-2.json b/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-1-2.json index af28b919f0f..c20735a4182 100644 --- a/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-1-2.json @@ -8,15 +8,13 @@ "name": "Take Your Seats", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Trigger A creature attempts to touch the research papers on the podium.

\n
\n

Effect The papers are protected by a powerful ward of enchantment magic that lasts until the hazard is completely disabled; no creature can muster the will to touch them. All creatures within the room must attempt a @Check[type:will|dc:20] save. The trap then rolls initiative.

\n

Critical Success The creature is unaffected.

\n

Success The creature must spend an action approaching one of the empty desks in the classroom.

\n

Failure The creature must spend two actions approaching one of the empty desks in the classroom and taking a seat. They are @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 hour.

\n

Critical Failure The creature spends its next turn approaching one of the empty desks in the classroom and taking a seat. It is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for one minute.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-3-4.json b/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-3-4.json index 4435615c17f..349575c422c 100644 --- a/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/fascinating-lecture-3-4.json @@ -8,15 +8,13 @@ "name": "Take Your Seats", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Trigger A creature attempts to touch the research papers on the podium.

\n
\n

Effect The papers are protected by a powerful ward of enchantment magic that lasts until the hazard is completely disabled; no creature can muster the will to touch them. All creatures within the room must attempt a @Check[type:will|dc:22] save. The trap then rolls initiative.

\n

Critical Success The creature is unaffected.

\n

Success The creature must spend an action approaching one of the empty desks in the classroom.

\n

Failure The creature must spend two actions approaching one of the empty desks in the classroom and taking a seat. They are @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 hour.

\n

Critical Failure The creature spends its next turn approaching one of the empty desks in the classroom and taking a seat. It is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 hour and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} for one minute.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/fetid-familiar.json b/packs/data/pfs-season-4-bestiary.db/fetid-familiar.json index bfca5fcda94..2d8fac41d2a 100644 --- a/packs/data/pfs-season-4-bestiary.db/fetid-familiar.json +++ b/packs/data/pfs-season-4-bestiary.db/fetid-familiar.json @@ -56,15 +56,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -100,15 +98,13 @@ "name": "Scent (Imprecise) 40 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -139,15 +135,13 @@ "name": "Evil Musk", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The fetid familiar propels a stream of acrid musk in a @Template[type:line|distance:10]. Each creature in the line must attempt a @Check[type:fortitude|dc:15] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/fireball-rune.json b/packs/data/pfs-season-4-bestiary.db/fireball-rune.json index c9f17986973..09f80ead7a4 100644 --- a/packs/data/pfs-season-4-bestiary.db/fireball-rune.json +++ b/packs/data/pfs-season-4-bestiary.db/fireball-rune.json @@ -8,15 +8,13 @@ "name": "Fireball", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the sensor area

\n
\n

Effect The rune detonates a fireball centered on the triggering creature's square. This is a 3rd-level @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell that deals [[/r 6d6[fire]]]{6d6 fire damage} (@Check[type:reflex|dc:22|basic:true|traits:damaging-effect]).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/fleshwarp-apprentice.json b/packs/data/pfs-season-4-bestiary.db/fleshwarp-apprentice.json index 4bd7e2c29a4..d6269f1b2d9 100644 --- a/packs/data/pfs-season-4-bestiary.db/fleshwarp-apprentice.json +++ b/packs/data/pfs-season-4-bestiary.db/fleshwarp-apprentice.json @@ -1714,15 +1714,13 @@ "name": "Low-Light Vision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/giant-fetid-familiar.json b/packs/data/pfs-season-4-bestiary.db/giant-fetid-familiar.json index ee4d1e9f6a8..12d390c94e8 100644 --- a/packs/data/pfs-season-4-bestiary.db/giant-fetid-familiar.json +++ b/packs/data/pfs-season-4-bestiary.db/giant-fetid-familiar.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 40 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -178,15 +174,13 @@ "name": "Evil Blinding Musk", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The giant fetid familiar propels potent, acrid musk in a @Template[type:cone|distance:15]. Each creature in the line must attempt a @Check[type:fortitude|dc:16] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}, and is @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/greater-barghest-pfs-4-07.json b/packs/data/pfs-season-4-bestiary.db/greater-barghest-pfs-4-07.json index c1ab553b100..76165d448e0 100644 --- a/packs/data/pfs-season-4-bestiary.db/greater-barghest-pfs-4-07.json +++ b/packs/data/pfs-season-4-bestiary.db/greater-barghest-pfs-4-07.json @@ -920,15 +920,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -964,15 +962,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1008,15 +1004,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1052,15 +1046,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1096,15 +1088,13 @@ "name": "(Greater Barghest) Mutation - Wings", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet.

" }, @@ -1143,15 +1133,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}. Each individual barghest has only one goblinoid form and one wolf form.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Wolf Shape]{Effect: Wolf Shape}

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/greater-fireball-rune.json b/packs/data/pfs-season-4-bestiary.db/greater-fireball-rune.json index 1eeb7967a3f..e232c9a7f47 100644 --- a/packs/data/pfs-season-4-bestiary.db/greater-fireball-rune.json +++ b/packs/data/pfs-season-4-bestiary.db/greater-fireball-rune.json @@ -8,15 +8,13 @@ "name": "Fireball", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the sensor area

\n
\n

Effect The rune detonates a fireball centered on the triggering creature's square. This is a 4th-level @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell that deals [[/r 8d6[fire]]]{8d6 fire damage} (@Check[type:reflex|dc:25|basic:true|traits:damaging-effect]).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/grim-rictus-bridge-guard.json b/packs/data/pfs-season-4-bestiary.db/grim-rictus-bridge-guard.json index 8c3ea673987..5dcd2529be4 100644 --- a/packs/data/pfs-season-4-bestiary.db/grim-rictus-bridge-guard.json +++ b/packs/data/pfs-season-4-bestiary.db/grim-rictus-bridge-guard.json @@ -894,15 +894,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/grim-rictus-robber.json b/packs/data/pfs-season-4-bestiary.db/grim-rictus-robber.json index 6ae9d421338..24bf1e3b081 100644 --- a/packs/data/pfs-season-4-bestiary.db/grim-rictus-robber.json +++ b/packs/data/pfs-season-4-bestiary.db/grim-rictus-robber.json @@ -209,15 +209,13 @@ "name": "Power of the Mob", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When three or more robbers are adjacent to each other each commoner gets a +1 circumstance bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, attack rolls, and damage rolls.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/halran-1-2.json b/packs/data/pfs-season-4-bestiary.db/halran-1-2.json index 175522ac24c..0ec059e18a1 100644 --- a/packs/data/pfs-season-4-bestiary.db/halran-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/halran-1-2.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Halran critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with hisAldori dueling sword.

\n

Effect Halran attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of his Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Halran take a penalty to the check if the target doesn't understand his language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/halran-3-4.json b/packs/data/pfs-season-4-bestiary.db/halran-3-4.json index babca37ee2a..c6d315518ce 100644 --- a/packs/data/pfs-season-4-bestiary.db/halran-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/halran-3-4.json @@ -275,15 +275,13 @@ "name": "Attack of Opportunity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -319,15 +317,13 @@ "name": "Unnerving Prowess", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Halran critically succeeds at a Strike or @UUID[Compendium.pf2e.actionspf2e.Disarm]{Disarm} with hisAldori dueling sword.

\n

Effect Halran attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} the target of his Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor does Halran take a penalty to the check if the target doesn't understand his language.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/harpy-forager.json b/packs/data/pfs-season-4-bestiary.db/harpy-forager.json index 34636519afd..64c8ea26f2f 100644 --- a/packs/data/pfs-season-4-bestiary.db/harpy-forager.json +++ b/packs/data/pfs-season-4-bestiary.db/harpy-forager.json @@ -257,15 +257,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -296,15 +294,13 @@ "name": "Captivating Song", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a @Template[type:emanation|distance:300]{300-foot aura} must attempt a @Check[type:will|dc:24] save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.

\n

Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.

" }, @@ -342,15 +338,13 @@ "name": "Disorienting Shriek", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Effect The harpy forager emits a shrill screech. Each non-harpy creature within a @Template[type:burst|distance:30] must attempt a @Check[type:fortitude|dc:24] save. Once a creature succeeds at any save against Disorienting Shriek, that creature is temporarily immune to Disorienting Shrieks for 24 hours.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round.

\n

Failure The creature is clumsy 1 for 1 minute.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/harpy-wailer.json b/packs/data/pfs-season-4-bestiary.db/harpy-wailer.json index 7179d892100..478cb39f2e7 100644 --- a/packs/data/pfs-season-4-bestiary.db/harpy-wailer.json +++ b/packs/data/pfs-season-4-bestiary.db/harpy-wailer.json @@ -260,15 +260,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -299,15 +297,13 @@ "name": "Sonic Screech", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

The harpy wailer unleashes blast of sound that deals [[/r 10d6[sonic]]] damage in a @Template[type:line|distance:60] (@Check[type:reflex|dc:27|basic:true]). She can't use Sonic Screech again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -338,15 +334,13 @@ "name": "Captivating Song", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a @Template[type:emanation|distance:300]{300-foot aura} must attempt a @Check[type:will|dc:27] save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.

\n

Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/in-the-witchs-clutches.json b/packs/data/pfs-season-4-bestiary.db/in-the-witchs-clutches.json index 070486339af..b48f3a30b55 100644 --- a/packs/data/pfs-season-4-bestiary.db/in-the-witchs-clutches.json +++ b/packs/data/pfs-season-4-bestiary.db/in-the-witchs-clutches.json @@ -8,15 +8,13 @@ "name": "Take Captive", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pathfinder agents enter the electric castle

\n

Effect Spectral hag claws emerge from the walls. The trap then rolls initiative.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/in-the-witchs-grasp.json b/packs/data/pfs-season-4-bestiary.db/in-the-witchs-grasp.json index 030a1586c3e..45b445770f7 100644 --- a/packs/data/pfs-season-4-bestiary.db/in-the-witchs-grasp.json +++ b/packs/data/pfs-season-4-bestiary.db/in-the-witchs-grasp.json @@ -8,15 +8,13 @@ "name": "Take Captive", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Pathfinder agents enter the electric castle

\n

Effect Spectral hag claws emerge from the walls. The trap then rolls initiative.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/infested-clockwork-heap.json b/packs/data/pfs-season-4-bestiary.db/infested-clockwork-heap.json index 696dd8f6074..8d21c2d8370 100644 --- a/packs/data/pfs-season-4-bestiary.db/infested-clockwork-heap.json +++ b/packs/data/pfs-season-4-bestiary.db/infested-clockwork-heap.json @@ -187,15 +187,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -226,15 +224,13 @@ "name": "Overburden", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Requirements The infested clockwork heap's last action was a success with an infested touch Strike

\n

Effect A fragment of the infesting spirit attaches to the target's clothing or armor, making the creature encumbered. The encumbered condition from Overburden disappears when the infested clockwork is destroyed or after 10 minutes, whichever comes first.

" }, @@ -262,15 +258,13 @@ "name": "Scrap Tempest", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The infested clockwork heap unleashes a cloud of loosely connected debris that whirls around its body at incredible speed. Each creature within @Template[type:burst|distance:30]{30 feet} takes [[/r 2d10[bludgeoning]]] damage (@Check[type:fortitude|dc:22|basic:true]).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/infested-clockwork-vessel.json b/packs/data/pfs-season-4-bestiary.db/infested-clockwork-vessel.json index 6228d5c41a9..8f726c63ed0 100644 --- a/packs/data/pfs-season-4-bestiary.db/infested-clockwork-vessel.json +++ b/packs/data/pfs-season-4-bestiary.db/infested-clockwork-vessel.json @@ -227,15 +227,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -266,15 +264,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|traits:action:disable-device|dc:23], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -327,15 +323,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -366,15 +360,13 @@ "name": "Activate Defenses", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice.

\n

The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Activate Defenses]{Effect: Activate Defenses}

" }, @@ -405,15 +397,13 @@ "name": "Etheric Discharge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The controlled clockwork vessel releases arcs of negative energy from the essence-gatherer on its back. Creatures within a @Template[type:emanation|distance:10] take [[/r 9d6[negative]]] damage (@Check[type:fortitude|dc:23|basic:true]). The vessel can't use Etheric Discharge for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -449,15 +439,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/larcius.json b/packs/data/pfs-season-4-bestiary.db/larcius.json index 139f4e52ec6..3389b14a2de 100644 --- a/packs/data/pfs-season-4-bestiary.db/larcius.json +++ b/packs/data/pfs-season-4-bestiary.db/larcius.json @@ -2548,15 +2548,13 @@ "name": "Bloodline Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Larcuis casts a bloodline spell, @UUID[Compendium.pf2e.spells-srd.Enthrall]{Enthrall}, @UUID[Compendium.pf2e.spells-srd.Flaming Sphere]{Flaming Sphere}, or @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, either a target takes 1 fire damage per spell level, or he gains a +1 status bonus to Deception checks for 1 round.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bloodline Magic]{Effect: Bloodline Magic (+1 deception)}

" }, @@ -2584,15 +2582,13 @@ "name": "Dangerous Sorcery", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Larcuis Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, he gains a status bonus equal to the spell's level to that spell's damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/liaskra-1-2.json b/packs/data/pfs-season-4-bestiary.db/liaskra-1-2.json index 24abdb722de..c16daeee6c3 100644 --- a/packs/data/pfs-season-4-bestiary.db/liaskra-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/liaskra-1-2.json @@ -369,15 +369,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -413,15 +411,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -452,15 +448,13 @@ "name": "Barbed Quills", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Liaskra is hit with an unarmed Strike or a Strike with a non-reach melee weapon

\n
\n

Effect Liaskra breaks off quills in her attacker's flesh. She deals [[/r 1d8[piercing]]] damage to the triggering creature (@Check[type:reflex|dc:17|basic:true|traits:damaging-effect]). On a critical failure, the creature also takes [[/r 1d4[bleed]]] damage as the quills hook into their flesh.

" }, @@ -487,15 +481,13 @@ "name": "Trick Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Liaskra musters her guile to attempt a clever attack that catches her foe unprepared. Liaskra chooses one of her weapons. The next attack with that weapon deals an extra 1d6 precision damage. In addition, Liaskra can Interact to draw the weapon (or to reload it if she chooses the hand crossbow).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/liaskra-3-4.json b/packs/data/pfs-season-4-bestiary.db/liaskra-3-4.json index de3c8abc375..10d66a44d78 100644 --- a/packs/data/pfs-season-4-bestiary.db/liaskra-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/liaskra-3-4.json @@ -487,15 +487,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -531,15 +529,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -570,15 +566,13 @@ "name": "Barbed Quills", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Liaskra is hit with an unarmed Strike or a Strike with a non-reach melee weapon

\n
\n

Effect Liaskra breaks off quills in her attacker's flesh. She deals [[/r 2d8[piercing]]] damage to the triggering creature (@Check[type:reflex|dc:21|basic:true|traits:damaging-effect]). On a critical failure, the creature also takes [[/r (1d4+1)[bleed]]] damage as the quills hook into their flesh.

" }, @@ -605,15 +599,13 @@ "name": "Trick Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Liaskra musters her guile to attempt a clever attack that catches her foe unprepared. Liaskra chooses one of her weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, Liaskra can Interact to draw the weapon (or to reload it if she chooses the hand crossbow).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/living-boulder-pfs-4-04.json b/packs/data/pfs-season-4-bestiary.db/living-boulder-pfs-4-04.json index cf754b409b3..323b9c79fc3 100644 --- a/packs/data/pfs-season-4-bestiary.db/living-boulder-pfs-4-04.json +++ b/packs/data/pfs-season-4-bestiary.db/living-boulder-pfs-4-04.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Tremorsense", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -135,15 +131,13 @@ "name": "Earth Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living boulder can @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -174,15 +168,13 @@ "name": "Rolling Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The living boulder Strides twice, and can then make a Strike with its jaws. This jaws Strike gains @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Knockdown]{Knockdown}.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/major-fireball-rune.json b/packs/data/pfs-season-4-bestiary.db/major-fireball-rune.json index c469af8f594..0b8b01d82ae 100644 --- a/packs/data/pfs-season-4-bestiary.db/major-fireball-rune.json +++ b/packs/data/pfs-season-4-bestiary.db/major-fireball-rune.json @@ -8,15 +8,13 @@ "name": "Fireball", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature enters the sensor area

\n
\n

Effect The rune detonates a fireball centered on the triggering creature's square. This is a 5th-level @UUID[Compendium.pf2e.spells-srd.Fireball]{Fireball} spell that deals [[/r 10d6[fire]]]{10d6 fire damage} (@Check[type:reflex|dc:28|basic:true|traits:damaging-effect]).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/mutated-scorpion.json b/packs/data/pfs-season-4-bestiary.db/mutated-scorpion.json index 845d7b858ab..9abf0d6d31d 100644 --- a/packs/data/pfs-season-4-bestiary.db/mutated-scorpion.json +++ b/packs/data/pfs-season-4-bestiary.db/mutated-scorpion.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -190,15 +186,13 @@ "name": "Attack of Opportunity (Stinger Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Stinger only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -234,15 +228,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d6+7)[bludgeoning]]] damage, @Check[type:fortitude|dc:22|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -273,15 +265,13 @@ "name": "Giant Scorpion Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20|basic:true]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and enfeebled 1 (1 round)

\n

Stage 3 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, @@ -319,15 +309,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/overtaxed-vrisk.json b/packs/data/pfs-season-4-bestiary.db/overtaxed-vrisk.json index d5326b3f7a8..71c076b3a61 100644 --- a/packs/data/pfs-season-4-bestiary.db/overtaxed-vrisk.json +++ b/packs/data/pfs-season-4-bestiary.db/overtaxed-vrisk.json @@ -1353,15 +1353,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1392,15 +1390,13 @@ "name": "Unfinished", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Vrisk's smooth head does not have ears, so he's @UUID[Compendium.pf2e.conditionitems.Deafened]{Deaf}. He automatically critically fails any Perception checks that require hearing and is immune to auditory effects. He can supply verbal components for casting spells and command components for activating magic items, but if he performs an action he isn't accustomed to that involves auditory elements, he must succeed at a @Check[type:flat|dc:5] or the action is lost. He has both the @UUID[Compendium.pf2e.feats-srd.Sign Language]{Sign Language} and @UUID[Compendium.pf2e.feats-srd.Read Lips]{Read Lips} skill feats.

" }, @@ -1433,15 +1429,13 @@ "name": "Golem Antimagic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by negative ([[/r {2d8}]]{2d8 damage}, [[/r {1d8}]]{1d8 damage} from areas or persistent damage); healed by positive (area [[/r 1d6[healing]]]{1d6 Hit Points}); slowed by emotion

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -1472,15 +1466,13 @@ "name": "Vulnerable to Daze", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vrisk is affected by the @UUID[Compendium.pf2e.spells-srd.Daze]{Daze} spell as if he was a living creature

" }, @@ -1508,15 +1500,13 @@ "name": "Vulnerable to Redact", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If targeted by @UUID[Compendium.pf2e.spells-srd.Redact]{Redact} or any other spell that erases text, Vrisk must succeed at a @Check[type:will|dc:18] save or immediately die as the rune on his forehead is erased.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/patched-up-automaton.json b/packs/data/pfs-season-4-bestiary.db/patched-up-automaton.json index d3bff52cdea..2d90f5865fe 100644 --- a/packs/data/pfs-season-4-bestiary.db/patched-up-automaton.json +++ b/packs/data/pfs-season-4-bestiary.db/patched-up-automaton.json @@ -136,15 +136,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -180,15 +178,13 @@ "name": "Telepathy 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -223,15 +219,13 @@ "name": "Barbed Net", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a crumbling automaton hits a creature with their barbed net, the net wraps around the target, which becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}. When a creature Escapes (DC 20), or if the Strike misses, the net crumbles into nothing. Each time a creature attempts to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}, it takes [[/r 1d8[slashing]]] damage from the net's barbs, regardless of whether the attempt succeeds.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-heap.json b/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-heap.json index 4c05777ca21..191e6159502 100644 --- a/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-heap.json +++ b/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-heap.json @@ -187,15 +187,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -226,15 +224,13 @@ "name": "Overburden", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Requirements The infested clockwork heap's last action was a success with an infested touch Strike

\n

Effect A fragment of the infesting spirit attaches to the target's clothing or armor, making the creature encumbered. The encumbered condition from Overburden disappears when the infested clockwork is destroyed or after 10 minutes, whichever comes first.

" }, @@ -262,15 +258,13 @@ "name": "Scrap Tempest", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The infested clockwork heap unleashes a cloud of loosely connected debris that whirls around its body at incredible speed. Each creature within @Template[type:burst|distance:30]{30 feet} takes [[/r 3d8[bludgeoning]]] damage (@Check[type:fortitude|dc:25|basic:true]).

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-vessel.json b/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-vessel.json index 463976ffbf3..92dc7dbad7c 100644 --- a/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-vessel.json +++ b/packs/data/pfs-season-4-bestiary.db/possessed-clockwork-vessel.json @@ -227,15 +227,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -266,15 +264,13 @@ "name": "Wind-Up", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

24 hours, @Check[type:thievery|traits:action:disable-device|dc:26], standby

\n
\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device} to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -327,15 +323,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -366,15 +360,13 @@ "name": "Activate Defenses", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

One of the soldier's external plates extends on a mechanical actuator to defend the soldier or an adjacent creature of the soldier's choice.

\n

The creature gains a +2 circumstance bonus to AC until the start of the soldier's next turn, or until it is no longer adjacent to the soldier, whichever comes first. The soldier can have no more than one plate extended at a time.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Activate Defenses]{Effect: Activate Defenses}

" }, @@ -405,15 +397,13 @@ "name": "Etheric Discharge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The controlled clockwork vessel releases arcs of negative energy from the essence-gatherer on its back. Creatures within a @Template[type:emanation|distance:10] take [[/r 11d6[negative]]] damage (@Check[type:fortitude|dc:26|basic:true]). The vessel can't use Etheric Discharge for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -449,15 +439,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/pups.json b/packs/data/pfs-season-4-bestiary.db/pups.json index 6797ad596aa..ea985acf339 100644 --- a/packs/data/pfs-season-4-bestiary.db/pups.json +++ b/packs/data/pfs-season-4-bestiary.db/pups.json @@ -114,15 +114,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -158,15 +156,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -202,15 +198,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -248,15 +242,13 @@ "name": "Sense Companion", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Pups knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.

" }, @@ -288,15 +280,13 @@ "name": "Stench", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -337,15 +327,13 @@ "name": "Betray the Living", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Pups' Strikes deal 1d4 additional damage to living creatures.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/revna-the-brave-5-6.json b/packs/data/pfs-season-4-bestiary.db/revna-the-brave-5-6.json index f4e5748fce7..23fdb0ddfaa 100644 --- a/packs/data/pfs-season-4-bestiary.db/revna-the-brave-5-6.json +++ b/packs/data/pfs-season-4-bestiary.db/revna-the-brave-5-6.json @@ -2888,15 +2888,13 @@ "name": "Bardic Lore", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Revna can Recall Knowledge on any subject with a +9 modifier.

" }, @@ -2929,15 +2927,13 @@ "name": "Shield Block", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/revna-the-brave-7-8.json b/packs/data/pfs-season-4-bestiary.db/revna-the-brave-7-8.json index e420c0eb31e..0640dfbee56 100644 --- a/packs/data/pfs-season-4-bestiary.db/revna-the-brave-7-8.json +++ b/packs/data/pfs-season-4-bestiary.db/revna-the-brave-7-8.json @@ -3335,15 +3335,13 @@ "name": "Bardic Lore", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Revna can Recall Knowledge on any subject with a +9 modifier.

" }, @@ -3376,15 +3374,13 @@ "name": "Shield Block", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -3415,15 +3411,13 @@ "name": "Steady Spellcasting", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Revna's spellcasting action, she attempts a @Check[type:flat|dc:15]. If she succeeds, her action isn't disrupted.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/rhenei-1-2.json b/packs/data/pfs-season-4-bestiary.db/rhenei-1-2.json index d54486ccd0b..780c7433dc7 100644 --- a/packs/data/pfs-season-4-bestiary.db/rhenei-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/rhenei-1-2.json @@ -1279,15 +1279,13 @@ "name": "Aldori Parry", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rhenei gains a +2 circumstance bonus to AC until the start of their next turn.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/rhenei-3-4.json b/packs/data/pfs-season-4-bestiary.db/rhenei-3-4.json index 35eebff1321..5aded8b988d 100644 --- a/packs/data/pfs-season-4-bestiary.db/rhenei-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/rhenei-3-4.json @@ -1865,15 +1865,13 @@ "name": "Aldori Parry", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Rhenei gains a +2 circumstance bonus to AC until the start of their next turn.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-1-2.json b/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-1-2.json index 7bc6975e2e5..d9f28e18438 100644 --- a/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-1-2.json @@ -1796,15 +1796,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1840,15 +1838,13 @@ "name": "Negative Healing", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1886,15 +1882,13 @@ "name": "Denounce Heretic", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet who Seldrick Dralston can see and who doesn't follow the Whispering Way casts a divine spell

\n
\n

Effect Seldrick attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 1. If Seldrick fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.

" }, @@ -1925,15 +1919,13 @@ "name": "Field of Undeath", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

20 feet. Allies within the aura who have negative healing gain fast healing 2. When a creature within the aura would receive positive healing, it must succeed at a @Check[type:flat|dc:5] or receive no healing from the effect.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-3-4.json b/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-3-4.json index 3f1667368cc..b2ab4746425 100644 --- a/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/seldrick-dralston-3-4.json @@ -1914,15 +1914,13 @@ "name": "Darkvision", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1958,15 +1956,13 @@ "name": "Negative Healing", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2004,15 +2000,13 @@ "name": "Denounce Heretic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 60 feet who Seldrick Dralston can see and who doesn't follow the Whispering Way casts a divine spell

\n
\n

Effect Seldrick attempts to counteract the triggering spell using their spell attack modifier and a counteract level of 2. If Seldrick fails to counteract the spell, the caster is temporarily immune to further uses of Denounce Heretic for 24 hours.

" }, @@ -2043,15 +2037,13 @@ "name": "Field of Undeath", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

20 feet. Allies within the aura who have negative healing gain fast healing 3. When a creature within the aura would receive positive healing, it must succeed at a @Check[type:flat|dc:5] or receive no healing from the effect.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/shadow-cannon.json b/packs/data/pfs-season-4-bestiary.db/shadow-cannon.json index 80ca76b6848..dce212ccae2 100644 --- a/packs/data/pfs-season-4-bestiary.db/shadow-cannon.json +++ b/packs/data/pfs-season-4-bestiary.db/shadow-cannon.json @@ -8,15 +8,13 @@ "name": "Load the Cannons", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The ship flies within 30 feet of Star

\n

Effect The cannon rolls initiative.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-1-2.json b/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-1-2.json index a42e6727281..2ff97469db2 100644 --- a/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-1-2.json @@ -708,15 +708,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -752,15 +750,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -796,15 +792,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -853,15 +847,13 @@ "name": "Aslynn's Gaze", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Aslynn gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom; the creature must attempt a @Check[type:will|dc:17] save. Since this effect isn't visual, the creature doesn't need to be able to see Aslynn to be affected.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Aslynn's gaze for 1 day.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The target is frightened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and slowed 1 for 1 minute.

" }, @@ -896,15 +888,13 @@ "name": "Nightmarish Wounds", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wounds caused by Aslynn's claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn's claw must succeed at a @Check[type:fortitude|dc:17] save or be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 day.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-3-4.json b/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-3-4.json index c101e12791a..62972ee14f4 100644 --- a/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/shard-of-aslynn-3-4.json @@ -707,15 +707,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -751,15 +749,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -795,15 +791,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -839,15 +833,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -896,15 +888,13 @@ "name": "Aslynn's Gaze", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Aslynn gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom; the creature must attempt a @Check[type:will|dc:20] save. Since this effect isn't visual, the creature doesn't need to be able to see Aslynn to be affected.

\n
\n

Critical Success The target is unaffected and is temporarily immune to Aslynn's gaze for 1 day.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The target is frightened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Critical Failure The target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and slowed 1 for 1 minute.

" }, @@ -939,15 +929,13 @@ "name": "Nightmarish Wounds", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wounds caused by Aslynn's claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn's claw must succeed at a @Check[type:fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 day.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder-veteran.json b/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder-veteran.json index 3811cec05c9..5126f20dd9a 100644 --- a/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder-veteran.json +++ b/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder-veteran.json @@ -661,15 +661,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -705,15 +703,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -756,15 +752,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -800,15 +794,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder.json b/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder.json index 2106fcaf8eb..9440d86c1ba 100644 --- a/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder.json +++ b/packs/data/pfs-season-4-bestiary.db/skeletal-pathfinder.json @@ -645,15 +645,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -689,15 +687,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -735,15 +731,13 @@ "name": "Set Defense", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skeletal pathfinder sets its glaive (or other reach weapon) to defend the area around it. It gains the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Attack of Opportunity]{Attack of Opportunity} reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/skulk-raider.json b/packs/data/pfs-season-4-bestiary.db/skulk-raider.json index 9a42302b839..091c1baf264 100644 --- a/packs/data/pfs-season-4-bestiary.db/skulk-raider.json +++ b/packs/data/pfs-season-4-bestiary.db/skulk-raider.json @@ -382,15 +382,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -421,15 +419,13 @@ "name": "Camouflaged Step", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The skulk gains the benefit of the @UUID[Compendium.pf2e.actionspf2e.Cover Tracks]{Cover Tracks} action in forests and subterranean settings without moving at half Speed.

" }, @@ -460,15 +456,13 @@ "name": "Chameleon Skin", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide}.

" }, @@ -521,15 +515,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A skulk's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/sounrel-3-4.json b/packs/data/pfs-season-4-bestiary.db/sounrel-3-4.json index 8b9c8a34e3e..4701443f817 100644 --- a/packs/data/pfs-season-4-bestiary.db/sounrel-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/sounrel-3-4.json @@ -2134,15 +2134,13 @@ "name": "Darkvision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2173,15 +2171,13 @@ "name": "Accursed Claws", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sounrel's claws carry her mother's hag magic. When she critically hits with a claw Strike, the target takes an additional [[/r 1d4[persistent,metal]]] damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/sounrel-5-6.json b/packs/data/pfs-season-4-bestiary.db/sounrel-5-6.json index d4170d11494..1bba9d9d231 100644 --- a/packs/data/pfs-season-4-bestiary.db/sounrel-5-6.json +++ b/packs/data/pfs-season-4-bestiary.db/sounrel-5-6.json @@ -2459,15 +2459,13 @@ "name": "Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2498,15 +2496,13 @@ "name": "Accursed Claws", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Sounrel's claws carry her mother's hag magic. When she critically hits with a claw Strike, the target takes an additional [[/r 1d4[persistent,metal]]] damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/stabilized-black-pudding.json b/packs/data/pfs-season-4-bestiary.db/stabilized-black-pudding.json index 1f5fbf6c47a..539c3ccfe53 100644 --- a/packs/data/pfs-season-4-bestiary.db/stabilized-black-pudding.json +++ b/packs/data/pfs-season-4-bestiary.db/stabilized-black-pudding.json @@ -57,15 +57,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A black pudding can sense nearby motion through vibration and air movement.

" }, @@ -96,15 +94,13 @@ "name": "Corrosive Mass", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A creature that hits the pudding with a metal or wooden weapon must succeed at a @Check[type:reflex|dc:22] save or the weapon takes [[/r 2d6[acid]]] damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

" }, @@ -140,15 +136,13 @@ "name": "Splorch", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature hits the black pudding jelly with a Strike that would deal slashing or piercing damage

\n

Effect A gout of acidic jelly shoots out at the attacker. The attacker must attempt a @Check[type:reflex|dc:25] save.

\n
\n

Critical Success The attacker is unaffected.

\n

Success The attacker takes [[/r 1d8[acid]]] damage.

\n

Failure The attacker takes [[/r 2d8[acid]]] damage.

\n

Critical Failure The attacker takes [[/r 2d8[acid]]] damage and 4 persistent acid damage.

" }, @@ -181,15 +175,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+7)[bludgeoning],1d6[acid]}]]{1d8+7 bludgeoning damage plus 1d6 acid damage}, @Check[type:fortitude|dc:26|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -220,15 +212,13 @@ "name": "Corrosive Touch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

" }, @@ -259,15 +249,13 @@ "name": "Suction", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The pudding can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain for it.

" }, @@ -303,15 +291,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/stabilized-ochre-jelly.json b/packs/data/pfs-season-4-bestiary.db/stabilized-ochre-jelly.json index 50a24872a19..3c8581c180e 100644 --- a/packs/data/pfs-season-4-bestiary.db/stabilized-ochre-jelly.json +++ b/packs/data/pfs-season-4-bestiary.db/stabilized-ochre-jelly.json @@ -54,15 +54,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ochre jelly can sense nearby motion through vibration and air movement.

" }, @@ -93,15 +91,13 @@ "name": "Splorch", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature hits the ochre jelly with a Strike that would deal slashing or piercing damage

\n

Effect A gout of acidic jelly shoots out at the attacker. The attacker must attempt a @Check[type:reflex|dc:22] save.

\n
\n

Critical Success The attacker is unaffected.

\n

Success The attacker takes [[/r 1d6[acid]]] damage.

\n

Failure The attacker takes [[/r 2d6[acid]]] damage.

\n

Critical Failure The attacker takes [[/r 2d6[acid]]] damage and [[/r 2[persistent,acid]]] damage.

" }, @@ -134,15 +130,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d8+3)[bludgeoning],1d4[acid]}]]{1d8+3 bludgeoning damage plus 1d4 acid damage}, @Check[type:fortitude|dc:23|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -173,15 +167,13 @@ "name": "Ochre Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ochre jelly's acid damages only flesh-not bone, stone, wood, or other materials.

" }, @@ -217,15 +209,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/thisnabel-1-2.json b/packs/data/pfs-season-4-bestiary.db/thisnabel-1-2.json index 784cc317e46..173d2d154fe 100644 --- a/packs/data/pfs-season-4-bestiary.db/thisnabel-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/thisnabel-1-2.json @@ -275,15 +275,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -319,15 +317,13 @@ "name": "Aldori Parry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thisnabel gains a +2 circumstance bonus to AC until the start of their next turn.

" }, @@ -375,15 +371,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thisnabel deals an extra 1d4 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/thisnabel-3-4.json b/packs/data/pfs-season-4-bestiary.db/thisnabel-3-4.json index f9fb024af3e..0d530e28d83 100644 --- a/packs/data/pfs-season-4-bestiary.db/thisnabel-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/thisnabel-3-4.json @@ -275,15 +275,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -319,15 +317,13 @@ "name": "Aldori Parry", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Thisnabel gains a +2 circumstance bonus to AC until the start of their next turn.

" }, @@ -375,15 +371,13 @@ "name": "Sneak Attack", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thisnabel deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/transformed-bremix-7-8.json b/packs/data/pfs-season-4-bestiary.db/transformed-bremix-7-8.json index 9bba89d80fa..aa33fb87aec 100644 --- a/packs/data/pfs-season-4-bestiary.db/transformed-bremix-7-8.json +++ b/packs/data/pfs-season-4-bestiary.db/transformed-bremix-7-8.json @@ -1456,15 +1456,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1500,15 +1498,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1544,15 +1540,13 @@ "name": "Constant Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1588,15 +1582,13 @@ "name": "-2 to All Saves vs. Emotion Effects", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1636,15 +1628,13 @@ "name": "Corrupt Speech", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The skelm hears a creature speak within 30 feet

\n
\n

Effect The skelm sows paranoia by putting treacherous words on another's lips. The skelm whispers up to 12 words and attempts a @Check[type:deception] check against the Perception DC of a creature other than the triggering creature within 30 feet.

\n
\n

Critical Success The target hears the skelm's words as if they were spoken by the triggering creature. This can alter linguistic effects. The skelm also casts @UUID[Compendium.pf2e.spells-srd.Paranoia]{Paranoia} or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} on the target, if he likes.

\n

Success As critical success, except the skelm can't cast paranoia or suggestion.

\n

Failure The target doesn't hear the skelm's words, and they have no effect.

\n

Critical Failure The target hears the skelm speak the words.

" }, @@ -1685,15 +1675,13 @@ "name": "Change Shape", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The palace skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1729,15 +1717,13 @@ "name": "Incite Violence", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The skelm gives an impassioned speech calling for his followers to act upon their convictions. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The creature can immediately Strike an adjacent creature of its choosing.

\n

Success The creature is unaffected.

\n

Failure The creature immediately Strikes an adjacent creature; if multiple creatures are adjacent, the skelm chooses the target. If no creatures are adjacent, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} and @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} with the skelm until the start of its next turn.

" }, @@ -1778,15 +1764,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -1822,15 +1806,13 @@ "name": "Knockdown", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/transformed-bremix-9-10.json b/packs/data/pfs-season-4-bestiary.db/transformed-bremix-9-10.json index 383d1befe3e..36c1eb25d25 100644 --- a/packs/data/pfs-season-4-bestiary.db/transformed-bremix-9-10.json +++ b/packs/data/pfs-season-4-bestiary.db/transformed-bremix-9-10.json @@ -1406,15 +1406,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1450,15 +1448,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1494,15 +1490,13 @@ "name": "At-Will Spells", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1538,15 +1532,13 @@ "name": "-2 to All Saves vs. Emotion Effects", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1586,15 +1578,13 @@ "name": "Bully the Departed", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good), and he deals an extra [[/r 1d8[evil]]] damage on his Strikes.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Bully the Departed]{Effect: Bully the Departed}

" }, @@ -1632,15 +1622,13 @@ "name": "Change Shape", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The soul skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1676,15 +1664,13 @@ "name": "Isolating Lash", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a @Check[type:will|dc:29] save. On a failure, the target becomes @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible}, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.

" }, @@ -1719,15 +1705,13 @@ "name": "Grab", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, @@ -1763,15 +1747,13 @@ "name": "Knockdown", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/transformed-narcela-7-8.json b/packs/data/pfs-season-4-bestiary.db/transformed-narcela-7-8.json index 30c4de12d86..c36ecbb47cf 100644 --- a/packs/data/pfs-season-4-bestiary.db/transformed-narcela-7-8.json +++ b/packs/data/pfs-season-4-bestiary.db/transformed-narcela-7-8.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Heart Break", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Narcela has used Hold the Heart and is holding her bloodstone

\n

Effect Narcela shatters the bloodstone, sending shards into her enemies' chests. Until the end of her next turn, each enemy within 60 feet of Narcela takes a -1 item penalty to Will saves. The benefits of Hold the Heart immediately end. Narcela can't use Hold the Heart again for [[/br 1d6 #rounds]]{1d6 rounds}, as her heart needs time to regenerate.

\n

@UUID[Compendium.pf2e.campaign-effects.Effect: Heart Break]{Effect: Heart Break}

" }, @@ -170,15 +166,13 @@ "name": "Hold the Heart", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Narcela has a hand free

\n

Effect Narcela reaches into her chest and pulls out a crimson gem. This bloodstone is a lesser version of a night hag's heartstone; as long as she holds it, Narcela gains a +1 item bonus to Will saves.

" }, @@ -226,15 +220,13 @@ "name": "Scream of Spite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Narcela lets out a scream laden with all her rage, spreading Aslynn's ritual transmogrifying magic to any creature that can hear her. All creatures within a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:26] save; creatures with the hag trait are immune to this effect. Narcela can't use Scream of Spite again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} as it resists the effects.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round as it tries to keep its thoughts its own.

\n

Critical Failure The creature is confused for [[/r 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/transformed-narcela-9-10.json b/packs/data/pfs-season-4-bestiary.db/transformed-narcela-9-10.json index 6d45e777ec5..fc8ea5e7422 100644 --- a/packs/data/pfs-season-4-bestiary.db/transformed-narcela-9-10.json +++ b/packs/data/pfs-season-4-bestiary.db/transformed-narcela-9-10.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Heart Break", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Narcela has used Hold the Heart and is holding her bloodstone

\n

Effect Narcela shatters the bloodstone, sending shards into her enemies' chests. Until the end of her next turn, each enemy within 60 feet of Narcela takes a -1 item penalty to Will saves. The benefits of Hold the Heart immediately end. Narcela can't use Hold the Heart again for [[/br 1d6 #rounds]]{1d6 rounds}, as her heart needs time to regenerate.

\n

@UUID[Compendium.pf2e.campaign-effects.Effect: Heart Break]{Effect: Heart Break}

" }, @@ -170,15 +166,13 @@ "name": "Hold the Heart", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Narcela has a hand free

\n

Effect Narcela reaches into her chest and pulls out a crimson gem. This bloodstone is a lesser version of a night hag's heartstone; as long as she holds it, Narcela gains a +1 item bonus to Will saves.

" }, @@ -226,15 +220,13 @@ "name": "Scream of Spite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Narcela lets out a scream laden with all her rage, spreading Aslynn's ritual transmogrifying magic to any creature that can hear her. All creatures within a @Template[type:emanation|distance:30] must attempt a @Check[type:will|dc:29] save; creatures with the hag trait are immune to this effect. Narcela can't use Scream of Spite again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} as it resists the effects.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round as it tries to keep its thoughts its own.

\n

Critical Failure The creature is confused for [[/r 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/ulfen-soldier.json b/packs/data/pfs-season-4-bestiary.db/ulfen-soldier.json index a6716fd8943..8bb59310cef 100644 --- a/packs/data/pfs-season-4-bestiary.db/ulfen-soldier.json +++ b/packs/data/pfs-season-4-bestiary.db/ulfen-soldier.json @@ -933,15 +933,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -972,15 +970,13 @@ "name": "Bravery", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an Ulfen soldier rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -1025,15 +1021,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1064,15 +1058,13 @@ "name": "Intimidating Strike", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Ulfen soldier makes a melee Strike. If they hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -1104,15 +1096,13 @@ "name": "Overwhelm", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ulfen soldiers are trained to work well as a unit. The Ulfen soldier's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the Ulfen soldier's allies.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-1-2.json b/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-1-2.json index 548df2aa131..60bbfd7fd94 100644 --- a/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-1-2.json +++ b/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-1-2.json @@ -8,15 +8,13 @@ "name": "Necromantic Discharge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the room.

\n
\n

Effect The necromantic energy pulsing throughout the room branches out like lightning, inundating any creatures in the room or the three squares of hallway outside it. Each creature in those areas must attempt a @Check[type:fortitude|dc:18|traits:damaging-effect] save as they are suffused with dark energy, which deals [[/r 2d8[negative]]]{2d8 negative damage}, or [[/r 2d8[positive]]]{2d8 positive damage} to any creature with negative healing.

\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour.

\n

Failure The creature takes full damage and is enfeebled 1 for 1 hour.

\n

Critical Failure The creature takes double damage and is enfeebled 1 for 1 day.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-3-4.json b/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-3-4.json index 9645e68fc54..eb7f28a43e7 100644 --- a/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-3-4.json +++ b/packs/data/pfs-season-4-bestiary.db/unbridled-necromantic-energy-3-4.json @@ -8,15 +8,13 @@ "name": "Necromantic Discharge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature steps into the room.

\n
\n

Effect The necromantic energy pulsing throughout the room branches out like lightning, inundating any creatures in the room or the three squares of hallway outside it. Each creature in those areas must attempt a @Check[type:fortitude|dc:21|traits:damaging-effect] save as they are suffused with dark energy, which deals [[/r (2d8+5)[negative]]]{2d8+5 negative damage}, or [[/r (2d8+5)[positive]]]{2d8+5 positive damage} to any creature with negative healing.

\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour.

\n

Failure The creature takes full damage and is enfeebled 1 for 1 hour.

\n

Critical Failure The creature takes double damage and is enfeebled 1 for 1 day.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/urdefhan-blood-mage-pfs-4-11.json b/packs/data/pfs-season-4-bestiary.db/urdefhan-blood-mage-pfs-4-11.json index 43880767060..fab32347966 100644 --- a/packs/data/pfs-season-4-bestiary.db/urdefhan-blood-mage-pfs-4-11.json +++ b/packs/data/pfs-season-4-bestiary.db/urdefhan-blood-mage-pfs-4-11.json @@ -3274,15 +3274,13 @@ "name": "Greater Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3318,15 +3316,13 @@ "name": "At-Will Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3362,15 +3358,13 @@ "name": "Negative Healing", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3408,15 +3402,13 @@ "name": "Necrotic Decay", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 8d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:24|basic:true] save).

" @@ -3452,15 +3444,13 @@ "name": "Blood Offering", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The blood mage cuts themself and takes [[/r 8[slashing]]] damage. If the blood mage's next action is to Cast a Spell, the action can't be disrupted, and if the spell has a range, the blood mage can increase that spell's range by 30 feet.

" }, @@ -3495,15 +3485,13 @@ "name": "Wicked Bite", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood @Check[type:fortitude|dc:26] The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 10[healing]]]{10 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 20[healing]]]{20 HP}).
  • \n
  • Drain Vitality (necromancy) @Check[type:fortitude|dc:26|traits:necromancy] The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/pfs-season-4-bestiary.db/urdefhan-high-tormentor-pfs-4-11.json b/packs/data/pfs-season-4-bestiary.db/urdefhan-high-tormentor-pfs-4-11.json index 48d79fe510a..7b31e2d0512 100644 --- a/packs/data/pfs-season-4-bestiary.db/urdefhan-high-tormentor-pfs-4-11.json +++ b/packs/data/pfs-season-4-bestiary.db/urdefhan-high-tormentor-pfs-4-11.json @@ -2085,15 +2085,13 @@ "name": "Greater Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2129,15 +2127,13 @@ "name": "Negative Healing", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2175,15 +2171,13 @@ "name": "Necrotic Decay", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a @Template[type:emanation|distance:5] around the body.

\n

This gas deals [[/r 10d6[negative]]] damage to creatures in this area as their flesh curdles and rots as well (@Check[type:fortitude|dc:29|basic:true] save).

" @@ -2219,15 +2213,13 @@ "name": "Stoke the Fervent", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The urdefhan lets out a battle cry, sending itself and its allies into a fanatical frenzy. Each ally that hears the call gains a +4 status bonus to attack rolls and damage rolls, a +2 status bonus to saving throws, and takes a -2 status penalty to AC. Affected allies must use at least one of their actions to Strike each round, if they are able (even if it means attacking an ally, object, or thin air).

\n

This lasts for [[/br 2d4 #rounds]]{2d4 rounds}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stoke the Fervent - High Tormentor]{Effect: Stoke the Fervent}

" }, @@ -2264,15 +2256,13 @@ "name": "Wicked Bite", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

\n
\n

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a @Check[type:fortitude|dc:29] save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

\n
    \n
  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the urdefhan regains [[/r 10]]{10 HP} (or, on a critical failure, it's @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the urdefhan regains [[/r 20]]{20 HP}).
  • \n
  • Drain Vitality (necromancy) The urdefhan draws out some of the creature's vital essence. The creature becomes @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for 1 hour on a failed save (or @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 hour on a critical failure).
  • \n
" }, diff --git a/packs/data/pfs-season-4-bestiary.db/veteran-ulfen-soldier.json b/packs/data/pfs-season-4-bestiary.db/veteran-ulfen-soldier.json index c4f06e352b1..c79dc858d03 100644 --- a/packs/data/pfs-season-4-bestiary.db/veteran-ulfen-soldier.json +++ b/packs/data/pfs-season-4-bestiary.db/veteran-ulfen-soldier.json @@ -933,15 +933,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -972,15 +970,13 @@ "name": "Bravery", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an Ulfen soldier rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -1025,15 +1021,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1064,15 +1058,13 @@ "name": "Shielded Stride", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Ulfen soldier has their shield raised, they can Stride to move half their Speed without triggering reactions that are triggered by their movement (such as @UUID[Compendium.pf2e.actionspf2e.Attack of Opportunity]{Attacks of Opportunity}).

" }, @@ -1100,15 +1092,13 @@ "name": "Intimidating Strike", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Ulfen soldier makes a melee Strike. If they hit and deal damage, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical hit.

" }, @@ -1140,15 +1130,13 @@ "name": "Overwhelm", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ulfen soldiers are trained to work well as a unit. The Ulfen soldier's Strikes deal an extra 1d8 damage to creatures within reach of at least two of the Ulfen soldier's allies.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/vrisk.json b/packs/data/pfs-season-4-bestiary.db/vrisk.json index ecee9b2d02f..11e45f01207 100644 --- a/packs/data/pfs-season-4-bestiary.db/vrisk.json +++ b/packs/data/pfs-season-4-bestiary.db/vrisk.json @@ -1353,15 +1353,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1392,15 +1390,13 @@ "name": "Unfinished", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Vrisk's smooth head does not have ears, so he's @UUID[Compendium.pf2e.conditionitems.Deafened]{Deaf}. He automatically critically fails any Perception checks that require hearing and is immune to auditory effects. He can supply verbal components for casting spells and command components for activating magic items, but if he performs an action he isn't accustomed to that involves auditory elements, he must succeed at a @Check[type:flat|dc:5] or the action is lost. He has both the @UUID[Compendium.pf2e.feats-srd.Sign Language]{Sign Language} and @UUID[Compendium.pf2e.feats-srd.Read Lips]{Read Lips} skill feats.

" }, @@ -1433,15 +1429,13 @@ "name": "Golem Antimagic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by negative ([[/r {3d8}]]{3d8 damage}, [[/r {2d8}]]{2d8 damage} from areas or persistent damage); healed by positive (area [[/r 2d6[healing]]]{2d6 Hit Points}); slowed by emotion

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -1472,15 +1466,13 @@ "name": "Vulnerable to Daze", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vrisk is affected by the @UUID[Compendium.pf2e.spells-srd.Daze]{Daze} spell as if he was a living creature

" }, @@ -1508,15 +1500,13 @@ "name": "Vulnerable to Redact", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If targeted by @UUID[Compendium.pf2e.spells-srd.Redact]{Redact} or any other spell that erases text, Vrisk must succeed at a @Check[type:will|dc:20] save or immediately die as the rune on his forehead is erased.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/weak-cunning-vampire-spawn.json b/packs/data/pfs-season-4-bestiary.db/weak-cunning-vampire-spawn.json index 4b6bdff221e..61f51671401 100644 --- a/packs/data/pfs-season-4-bestiary.db/weak-cunning-vampire-spawn.json +++ b/packs/data/pfs-season-4-bestiary.db/weak-cunning-vampire-spawn.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Fast Healing 5", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -151,15 +147,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -202,15 +196,13 @@ "name": "Coffin Restoration", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -250,15 +242,13 @@ "name": "Vampire Weaknesses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -294,15 +284,13 @@ "name": "Drink Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the vampire regains [[/r 5[healing]]]{5 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -341,15 +329,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.

" }, @@ -403,15 +389,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/weak-evasive-vampire-count.json b/packs/data/pfs-season-4-bestiary.db/weak-evasive-vampire-count.json index 5e08c50a59f..c3a16aefb7d 100644 --- a/packs/data/pfs-season-4-bestiary.db/weak-evasive-vampire-count.json +++ b/packs/data/pfs-season-4-bestiary.db/weak-evasive-vampire-count.json @@ -530,15 +530,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -574,15 +572,13 @@ "name": "Children of the Night", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include @UUID[Compendium.pf2e.pathfinder-bestiary.Rat Swarm]{Rat Swarms}, @UUID[Compendium.pf2e.pathfinder-bestiary.Vampire Bat Swarm]{Bat Swarms}, and @UUID[Compendium.pf2e.pathfinder-bestiary.Wolf]{Wolves}, but can include other creatures.

\n

The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.

" }, @@ -622,15 +618,13 @@ "name": "Fast Healing 7", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -672,15 +666,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -723,15 +715,13 @@ "name": "Coffin Restoration", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -766,15 +756,13 @@ "name": "Mist Evasion", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The vampire count would take damage from a critical hit, or from critically failing a saving throw against a damaging effect.

\n
\n

Effect The vampire count's body briefly evaporates into the surrounding mists, dispersing the triggering attack. The attack has the results of a failure instead of a critical success.

" }, @@ -806,15 +794,13 @@ "name": "Vampire Weaknesses", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All vampires possess the following weaknesses.

\n
    \n
  • Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The vampire can still be forced to do these things and might be able to overcome its compulsion just as it does its revulsion.
  • \n
  • Revulsion A vampire can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of its revulsion, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of its revulsion until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a vampire can attempt a @Check[type:will|dc:25|name:Overcome Revulsion] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Stake A wooden stake driven through a vampire's heart drops the vampire to 0 HP and prevents it from healing above 0 HP, even in its coffin. Staking a vampire requires three actions and works only if the vampire is unconscious. If the stake is removed, the vampire can heal above 0 HP again, and if it's in its coffin the 1-hour rest period begins once the stake is removed. If the vampire's head is severed and anointed with @UUID[Compendium.pf2e.equipment-srd.Holy Water]{Holy Water} while the stake is in place, the vampire is destroyed.
  • \n
  • Sunlight If exposed to direct sunlight, a vampire immediately becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}. The slowed value increases by 1 each time the vampire ends its turn in sunlight. If the vampire loses all its actions in this way, it is destroyed. Due to their supernatural aversion to light, vampires don't cast shadows or show a reflection in mirrors.
  • \n
" }, @@ -850,15 +836,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vampire transforms into its animal form or back into its normal form.

\n
    \n
  • Bat The vampire changes into a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Bat]{Giant Bat}
  • \n
      \n
    • Size Large
    • \n
    • Senses Echolocation 40 feet
    • \n
    • Speed 20 feet, fly 30 feet
    • \n
    • Melee fangs [[/r 1d20+13 #Fangs]]{+13}/[[/r 1d20+8 #Fangs]]{+8}/[[/r 1d20+3 #Fangs]]{+3}, Damage [[/r (1d8+7)[piercing]]] damage
    • \n
    \n
\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -899,15 +883,13 @@ "name": "Create Spawn", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:22|name:Escape Thralldom] saving throw against the vampire's Will DC.

" }, @@ -947,15 +929,13 @@ "name": "Dominate", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses the DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -997,15 +977,13 @@ "name": "Drink Blood", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the vampire's reach.

\n
\n

Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

\n

The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and the vampire regains [[/r 10[healing]]]{10 Hit Points}, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a @Check[type:medicine|dc:20|name:Blood Transfusion] check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.

" }, @@ -1044,15 +1022,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/witchs-eye.json b/packs/data/pfs-season-4-bestiary.db/witchs-eye.json index 17c55dc05f8..2ca48f37362 100644 --- a/packs/data/pfs-season-4-bestiary.db/witchs-eye.json +++ b/packs/data/pfs-season-4-bestiary.db/witchs-eye.json @@ -512,15 +512,13 @@ "name": "Bloodletting", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the witch's eye deals piercing or slashing damage to a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} target, they also deal 1 persistent bleed damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/witchs-gaze.json b/packs/data/pfs-season-4-bestiary.db/witchs-gaze.json index 0d03b00c73e..e790e4eb705 100644 --- a/packs/data/pfs-season-4-bestiary.db/witchs-gaze.json +++ b/packs/data/pfs-season-4-bestiary.db/witchs-gaze.json @@ -517,15 +517,13 @@ "name": "Bloodletting", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the witch's gaze deals piercing or slashing damage to a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} target, they also deal 1 persistent bleed damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/witchs-talon.json b/packs/data/pfs-season-4-bestiary.db/witchs-talon.json index f22cc04526f..3d7d5a2902b 100644 --- a/packs/data/pfs-season-4-bestiary.db/witchs-talon.json +++ b/packs/data/pfs-season-4-bestiary.db/witchs-talon.json @@ -273,15 +273,13 @@ "name": "Lay Down Your Lives", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An ally within 30 feet of the witch's talon takes Hit Point damage

\n
\n

Effect The ally takes half of the Hit Point damage, and the witch's talon takes the remainder of the damage.

" }, diff --git a/packs/data/pfs-season-4-bestiary.db/witchs-wing.json b/packs/data/pfs-season-4-bestiary.db/witchs-wing.json index 2a9fd365157..23deef5ed8e 100644 --- a/packs/data/pfs-season-4-bestiary.db/witchs-wing.json +++ b/packs/data/pfs-season-4-bestiary.db/witchs-wing.json @@ -268,15 +268,13 @@ "name": "You're Next", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The witch's wing reduces a creature to 0 Hit Points

\n
\n

Effect The witch's wing attempt an Intimidation check with a +2 circumstance bonus to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a single creature they can see and that can see them.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/abyss-warped-trees.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/abyss-warped-trees.json index 16bd15ca6f4..c194ae69e74 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/abyss-warped-trees.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/abyss-warped-trees.json @@ -8,15 +8,13 @@ "name": "Shift Roots", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature ends its movement in the grove

\n
\n

Effect The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative.

" }, @@ -44,15 +42,13 @@ "name": "Tighten Grip", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The Abyss‑warped trees critically hit a creature with a branch Strike

\n
\n

Effect The Abyss‑warped trees loop their branches around the triggering creature, @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbing} it (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 21).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/acid-strongbox-trap.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/acid-strongbox-trap.json index 8ddfbd20170..1b8b40e0ff0 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/acid-strongbox-trap.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/acid-strongbox-trap.json @@ -8,15 +8,13 @@ "name": "Acidic Spray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the strongbox directly or with a held tool

\n
\n

Effect The trap deals [[/r (4d8+10)[acid]]] damage in a @Template[type:cone|distance:15] in the direction of the triggering creature (@Check[type:reflex|dc:21|basic:true]).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/animated-blade.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/animated-blade.json index 68adb94520b..974c5e48152 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/animated-blade.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/animated-blade.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -96,15 +94,13 @@ "name": "Construct Armor (Hardness 4)", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, an animated blade has Hardness. This Hardness reduces any damage the blade takes by an amount equal to the Hardness. Once an animated blade is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, and its Armor Class is reduced to 14.

" }, @@ -158,15 +154,13 @@ "name": "Tetanus", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n

Onset 1 week

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 week)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and can't speak (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 4 death

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/arboreal-tar-tree.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/arboreal-tar-tree.json index 4e5de41f6a1..fb8d5c62667 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/arboreal-tar-tree.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/arboreal-tar-tree.json @@ -753,15 +753,13 @@ "name": "Axe Vulnerability", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal tar tree takes [[/r 10[additional]]]{10 additional} from axes.

" }, @@ -789,15 +787,13 @@ "name": "Spawn Tar Tree", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after [[/br 1d4 #rounds]]{1d4 rounds}. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.

" }, @@ -828,15 +824,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissa-prendergant.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissa-prendergant.json index 5c20bed2b77..ab10ef36b1c 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissa-prendergant.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissa-prendergant.json @@ -2327,15 +2327,13 @@ "name": "Mesmerizing Sigil", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets Ardissa with a melee Strike

\n
\n

Effect Ardissa traces a dizzying symbol in the air. The creature must attempt a @Check[type:will|dc:20] save. The creature is then temporarily immune for 1 minute.

\n
\n

Success The creature is unaffected.

\n

Failure Until the beginning of her next turn, Ardissa is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from the creature.

\n

Critical Failure Until the end of her next turn, Ardissa is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} from the creature.

" }, @@ -2367,15 +2365,13 @@ "name": "Drain Bonded Item", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency twice per day

\n
\n

Effect Ardissa regains the ability to cast one spell she has already cast. She must still Cast the Spell normally. She can use this ability once to recover a 1st-level spell and once to recover a 2nd-level spell. She typically uses this ability to recover her @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile} spells.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissas-porter.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissas-porter.json index 9082861f392..380f6031de3 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissas-porter.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/ardissas-porter.json @@ -278,15 +278,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -317,15 +315,13 @@ "name": "Stumbling Snag", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The porter is holding a cargo hook

\n

Trigger An enemy within the porter's reach critically misses the porter with a melee Strike

\n
\n

Effect The porter moves the enemy 5 feet in a direction of the porter's choosing.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/ashen-swale.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/ashen-swale.json index f5bd27db91a..9e85281a40a 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/ashen-swale.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/ashen-swale.json @@ -2318,15 +2318,13 @@ "name": "Siphon Life", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet uses a spell or ability with the healing trait that restores Hit Points or is the target of a spell or ability with the healing trait that restores Hit Points


Effect Ashen Swale seizes upon the healing magic, drawing a portion of it into himself instead of the intended target. The healing effect restores 10 fewer Hit Points to one of its targets and Ashen Swale is restored 10 Hit Points or the total amount of healing, whichever is less.

" }, @@ -2359,15 +2357,13 @@ "name": "Corpse Puppet", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ashen Swale seizes control of the body of a creature within 30 feet that is dead or @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. The target must attempt a Will save. Dead creatures automatically fail this save. On a success, the target is permanently immune to Corpse Puppet. On a failure, the target is controlled by Ashen Swale. It gains the minion trait and can act as though it were alive and conscious as long as it's controlled by Ashen Swale. Controlling each target requires Ashen Swale to take an action to Command a Minion. The only actions the target can take during this time are Interact, Stride, and Strike.

\n

Ashen Swale retains control of the target for 10 minutes. This control ends immediately if the target loses the unconscious condition or the target is dealt an additional 50 damage since Ashen Swale took control (which destroys the body completely). After he has lost control of a target, that target is permanently immune to Corpse Puppet.

\n

Ashen Swale can control up to two targets with Corpse Puppet at a time.

" }, @@ -2402,15 +2398,13 @@ "name": "Hasten Eidolon", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ashen Swale focuses on the link he shares with Idovik to quicken his eidolon's actions. Idovik is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} 1 until the beginning of Ashen Swale's next turn.

" }, @@ -2440,15 +2434,13 @@ "name": "Manifest Eidolon", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Ashen Swale summons Idovik in an adjacent open space. If Idovik was already manifested, Ashen Swale chooses whether to unmanifest Idovik or to teleport Idovik to an adjacent open space. If Idovik unmanifested at 0 Hit Points, this process takes 1 minute instead of 3 actions, but Idovik regains 1 Hit Point when he remanifests.

" }, @@ -2482,15 +2474,13 @@ "name": "Transpose", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

With a flash, Ashen Swale and Idovik switch places, each teleporting to the other's position.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/azi.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/azi.json index 36721a6a13e..39235f5e204 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/azi.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/azi.json @@ -2857,15 +2857,13 @@ "name": "Bloodline Magic", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Azi casts @UUID[Compendium.pf2e.spells-srd.Bind Undead]{Bind Undead}, @UUID[Compendium.pf2e.spells-srd.Drain Life]{Drain Life}, @UUID[Compendium.pf2e.spells-srd.False Life]{False Life}, @UUID[Compendium.pf2e.spells-srd.Harm]{Harm}, @UUID[Compendium.pf2e.spells-srd.Talking Corpse]{Talking Corpse}, or @UUID[Compendium.pf2e.spells-srd.Undeath's Blessing]{Undeath's Blessing}, either Azi gains temporary Hit Points equal to the spell's level for 1 round, or a target takes [[/r 1[negative]]]{1 negative} per spell level (if the spell already deals initial negative damage, combine this with the spell's initial damage before determining weaknesses and resistances).

" }, @@ -2893,15 +2891,13 @@ "name": "Reach Spell", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Azi can extend the range of her spells. If the next action Azi uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, Azi extends its range to 30 feet.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/bargott.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/bargott.json index 9759b98da0d..afed7f5049a 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/bargott.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/bargott.json @@ -743,15 +743,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -782,15 +780,13 @@ "name": "Draining Impact", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Bargott hits a creature with his blighted branch Strike, the creature must attempt a @Check[type:fortitude|dc:20] save. Whatever the result, the creature is immune to Bargott's draining impact for 24 hours.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

" }, @@ -820,15 +816,13 @@ "name": "Impart Anguish", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Bargott twists his face into a visage of utter agony, sharing his anguish with those who gaze upon him. Creatures in a @Template[type:cone|distance:15] take [[/r 3d6[mental]]] damage (@Check[type:will|dc:19|basic:true]). On a critically failed save, the creature is also @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/beaver.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/beaver.json index 0837345e7f4..e205d352885 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/beaver.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/beaver.json @@ -53,15 +53,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -136,15 +132,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A beaver can hold its breath for 15 minutes.

" }, @@ -172,15 +166,13 @@ "name": "Construct Shelter", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The beaver takes 1 minute to rapidly construct a simple mound along one side of its space, which can be used to Take Cover.

" }, @@ -208,15 +200,13 @@ "name": "Penetrating Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The beaver makes a jaws Strike. The Strike ignores the first 5 Hardness of organic materials, such as rope, leather, and wood.

" }, @@ -244,15 +234,13 @@ "name": "Prop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The beaver stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/bone-warrior.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/bone-warrior.json index 991aad3fc96..0686cfb445e 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/bone-warrior.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/bone-warrior.json @@ -847,15 +847,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -891,15 +889,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -930,15 +926,13 @@ "name": "Sudden Charge", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bone warrior Strides twice. If they end their movement within melee reach of an enemy, the bone warrior makes a melee Strike against that enemy.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/burnbearer.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/burnbearer.json index 26eab5e2ba5..a8542273621 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/burnbearer.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/burnbearer.json @@ -476,15 +476,13 @@ "name": "Spurred by Death", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP

\n
\n

Effect The burnbearer Steps or Strides.

" }, @@ -512,15 +510,13 @@ "name": "Torch and Go", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The burnbearer is flanking a creature

\n
\n

Effect The burnbearer sets the distracted enemy ablaze. The burnbearer makes a torch Strike against the flanked creature, then Steps. If the burnbearer's Strike deals damage to the flanked creature, the creature also takes [[/r 1[persistent,fire]]] damage.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-commando.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-commando.json index 437c6b2734a..bac50d0947c 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-commando.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-commando.json @@ -519,15 +519,13 @@ "name": "Evasion", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the commando rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -570,15 +568,13 @@ "name": "Spurred by Death", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP


Effect The commando Interacts to draw a weapon, Steps, Strides, or uses Hunt Prey.

" }, @@ -606,15 +602,13 @@ "name": "Cruel Cutter", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Burning Mammoth commandos ably carve flesh and wood with their axes. An axe the commando uses gains the reach trait and deals an additional [[/r {1d6}]]{1d6 damage} (included in the hatchet Strikes above).

" }, @@ -642,15 +636,13 @@ "name": "Hunt Prey", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The commando designates a single creature they can see and hear, or one they're Tracking, as their prey. The commando gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} their prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} their prey. The first time the commando hits their designated prey in a round, they deal an additional 1d8 precision damage. The commando also ignores the penalty for making ranged attacks within the second range increment when attacking their prey. These effects last until the commando uses Hunt Prey again.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-hunter.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-hunter.json index 4d816458656..ec5eef97d26 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-hunter.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-hunter.json @@ -703,15 +703,13 @@ "name": "Spurred by Death", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP

\n
\n

Effect The hunter Steps or Strides.

" }, @@ -739,15 +737,13 @@ "name": "Muscle Slicer", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A target critically hit by a hunter's Strike is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of its next turn.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-longshield.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-longshield.json index d576a14e9b6..d125808f78b 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-longshield.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-longshield.json @@ -773,15 +773,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -812,15 +810,13 @@ "name": "Spurred by Death", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP

\n
\n

Effect The longshield Steps or Strides.

" }, @@ -848,15 +844,13 @@ "name": "Opportunistic Defense", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The longshield successfully Strikes with their shield boss

\n
\n

Effect The longshield Raises their Shield.

" }, @@ -884,15 +878,13 @@ "name": "Shield Shove", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The longshield's shield is raised

\n
\n

Effect The longshield rolls an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} a creature in reach. If they roll a failure, they get a success instead, and if they roll a success, they get a critical success instead. The longshield's shield is lowered.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-reaver.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-reaver.json index c8d0a39c0c1..1813d76c8a1 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-reaver.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/burning-mammoth-reaver.json @@ -617,15 +617,13 @@ "name": "Reaver's Howl", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the reaver attempts an Intimidation check to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize}, the reaver compares the result of the Intimidation check to the Will DC of each non-Burning Mammoth creature within 30 feet, determining the effect separately for each creature. The reaver's howl ignores the usual circumstance penalty to the Intimidation check for not speaking the same language as the target.

" }, @@ -663,15 +661,13 @@ "name": "Spurred by Death", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP

\n
\n

Effect The reaver Steps or Strides.

" }, @@ -699,15 +695,13 @@ "name": "Cut Down", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a reaver hits a creature with a battle axe Strike, the target must succeed at a @Check[type:fortitude|dc:16] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If the creature critically fails its save, it takes [[/r 1d6[bludgeoning]]] damage as it falls prone.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/cairn-wight-g4.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/cairn-wight-g4.json index 3d35aa6d928..a1b92daa41a 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/cairn-wight-g4.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/cairn-wight-g4.json @@ -363,15 +363,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -407,15 +405,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -453,15 +449,13 @@ "name": "Final Spite", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The cairn wight is reduced to 0 Hit Points

\n
\n

Effect The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

" @@ -493,15 +487,13 @@ "name": "Cairn Wight Spawn", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living humanoid slain by a cairn wight's weapon or claw Strike rises as a spawned wight after [[/br 1d4 #rounds]]{1d4 rounds}. This spawned wight is under the command of the cairn wight that killed it. It doesn't have drain life or cairn wight spawn and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for as long as it is a spawned wight.

\n

If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.

" }, @@ -535,15 +527,13 @@ "name": "Drain Life", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -577,15 +567,13 @@ "name": "Funereal Dirge", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cairn wight chants a low, haunting melody. Living creatures within @Template[type:emanation|distance:50]{50 feet} must attempt a @Check[type:will|dc:21] save.

\n

The cairn wight can't chant a new Funereal Dirge for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and takes a -2 status penalty to saving throws against drain life.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/calcifda.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/calcifda.json index 7da602bceed..802673bd809 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/calcifda.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/calcifda.json @@ -1312,15 +1312,13 @@ "name": "Gemsight", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As long as Calcifda holds a gemstone, she can see through the gem with darkvision and the effects of @UUID[Compendium.pf2e.spells-srd.True Seeing]{True Seeing}. When she uses her @UUID[Compendium.pf2e.equipment-srd.Aeon Stone (Pearlescent Pyramid)]{Aeon Stone (Pearlescent Pyramid)} for this ability, she also knows the wounded and dying value of every creature she sees. Calcifda is blind when she isn't holding a gem in her hand.

" }, @@ -1348,15 +1346,13 @@ "name": "Light Sickness", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Calcifda is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} in bright light.

" }, @@ -1384,15 +1380,13 @@ "name": "Coal Curse", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Wounds dealt by Calcifda's claws stiffen flesh and turn the blood that runs from them into tar. Each time a creature is damaged by Calcifda's claw Strike, it must succeed at a @Check[type:fortitude|dc:29] save or become permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from Calcifda's claw Strike and fails the saving throw against coal curse, it's petrified and turned to coal. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of coal curse, even if it has been petrified.

" }, @@ -1424,15 +1418,13 @@ "name": "Earth Glide", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Calcifda can Burrow through any earthen matter, including rock. When she does so, she moves at her full burrow Speed, leaving no tunnels or signs of her passing.

" }, @@ -1460,15 +1452,13 @@ "name": "Gem Gaze", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Calcifda holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature's thoughts with visions of their body slowly turning to coal. The creature must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (frightened 2 on a critical failure).

" }, @@ -1501,15 +1491,13 @@ "name": "Lashing Stone", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect Calcifda makes a claw Strike that originates from any stony or tarry surface within 60 feet. A creature that fails its Fortitude save against coal curse from this Strike increases its slowed value by 1 (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a failed save, slowed 3 on a critical failure).

" }, @@ -1539,15 +1527,13 @@ "name": "Steady Spellcasting", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Calcifda's spellcasting action, she attempts a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/castoroides.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/castoroides.json index 75fa83e47c2..d5d76f110e5 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/castoroides.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/castoroides.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Deep Breath", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A castoroides can hold its breath for 1 hour.

" }, @@ -174,15 +168,13 @@ "name": "Slap", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The castoroides is targeted by a physical ranged Strike from an attacker it can see


Effect The castoroides swats at the projectile with its wide tail, gaining a +2 circumstance bonus to its AC against the triggering attack.

" }, @@ -210,15 +202,13 @@ "name": "Construct Shelter", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The castoroides rapidly constructs a simple mound along one side of its space, which can be used to Take Cover.

" }, @@ -246,15 +236,13 @@ "name": "Gouge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The castoroides deals [[/r 2d8[piercing]]] damage to a creature it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} (@Check[type:fortitude|dc:20|basic:true]). A creature that fails its save also takes [[/r 1d4[bleed]]].

" }, @@ -282,15 +270,13 @@ "name": "Penetrating Bite", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

As beaver, but the castoroides's jaws Strike ignores the first 10 Hardness instead of the first 5 Hardness.

" }, @@ -318,15 +304,13 @@ "name": "Prop", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The castoroides stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.

" }, @@ -386,15 +370,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/cave-in.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/cave-in.json index 0e1ee6392ef..e727ff7319c 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/cave-in.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/cave-in.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves into the unstable tunnel


\n

Effect The tunnel collapses in a cave‑in that deals [[/r (4d8+10)[bludgeoning]]] damage to the triggering creature and all creatures in area A2 (@Check[type:reflex|dc:21|basic:true|traits:hazrd,environmental]). On a failed save, the triggering creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} (Escape DC 21). This collapse fully blocks the tunnel (area A2), making it impassable.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/corrupted-elder-tree.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/corrupted-elder-tree.json index b524fa1697b..a356086891c 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/corrupted-elder-tree.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/corrupted-elder-tree.json @@ -346,15 +346,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -390,15 +388,13 @@ "name": "Constant Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -429,15 +425,13 @@ "name": "Axe Vulnerability", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The arboreal regent takes 5 additional damage from axes.

" }, @@ -468,15 +462,13 @@ "name": "Awaken Tree", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an @UUID[Compendium.pf2e.pathfinder-bestiary.Awakened Tree]{Awakened Tree}. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.

" }, @@ -510,15 +502,13 @@ "name": "Sunder Objects", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an arboreal regent damages an item or structure, it deals an additional [[/r {2d10}]]{2d10 damage} to that item or structure.

" }, @@ -570,15 +560,13 @@ "name": "Throw Rock", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/crawling-hand-swarm.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/crawling-hand-swarm.json index 25c91e8744e..d5f67e7d644 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/crawling-hand-swarm.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/crawling-hand-swarm.json @@ -13,15 +13,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -57,15 +55,13 @@ "name": "Lifesense 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -101,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -147,15 +141,13 @@ "name": "Stifle", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature in the swarm's space attempts to Cast a Spell with a verbal component or attempts an action with the linguistic or vocal traits


\n

Effect The swarming hands clamp over the triggering creature's mouth, preventing it from vocalizing. The affected creature must succeed at a @Check[type:reflex|dc:22] save or the triggering action is disrupted.

" }, @@ -183,15 +175,13 @@ "name": "Pummeling Grasp", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 3d6[slashing]]] damage (@Check[type:reflex|dc:20|basic:true]). A creature that fails its save against Pummeling Grasp is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/deaths-slumber-ward.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/deaths-slumber-ward.json index 6a290953063..8b5cedfd522 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/deaths-slumber-ward.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/deaths-slumber-ward.json @@ -8,15 +8,13 @@ "name": "Breath of Pharasma", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living or undead creature opens the trunk

\n
\n

Effect The ephemeral winds rise, sapping energy. All living and undead creatures within @Template[type:emanation|distance:60]{60 feet} must succeed at a @Check[type:will|dc:22] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure). The trap then rolls initiative.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/desiak.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/desiak.json index 0bd4caf6813..b427d696655 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/desiak.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/desiak.json @@ -402,15 +402,13 @@ "name": "Low-Light Vision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -446,15 +444,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

\n
\n

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

" }, @@ -482,15 +478,13 @@ "name": "Dual Assault", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect Desiak makes either two claw Strikes or a bone spur Strike and a claw Strike. Both Strikes are against the same target and are made with his current multiple attack penalty. This counts as two attacks when calculating Desiak's multiple attack penalty.

" }, @@ -518,15 +512,13 @@ "name": "Erupt Bone Spur", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Desiak forces his bones to erupt from or retract back into his flesh. While his bones protrude from his flesh, he can use a bone spur Strike. On a critical hit with a bone spur, Desiak can drain his target's vital energy to restore a number of Hit Points equal to half the damage dealt.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/elk.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/elk.json index b655aaedeaf..e2e34944d86 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/elk.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/elk.json @@ -104,15 +104,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -148,15 +146,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -192,15 +188,13 @@ "name": "Buck", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:17]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -231,15 +225,13 @@ "name": "Startled Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements It's the first round of combat


Effect The elk Strides twice and makes a hoof Strike at the end of either Stride. If the Strike hits, the elk deals an additional [[/r 1d4[piercing]]] damage.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/everburning-mammoth.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/everburning-mammoth.json index c3b08e2988a..29410a3d0eb 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/everburning-mammoth.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/everburning-mammoth.json @@ -97,15 +97,13 @@ "name": "Spurred by Death", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP


Effect The everburning mammoth uses Drink Blood on a creature that meets the ability's requirements.

" }, @@ -133,15 +131,13 @@ "name": "Drink Blood", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the everburning mammoth's reach


Effect The everburning mammoth tears into the creature with its jaws and gorges itself on the victim's blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, and the everburning mammoth regains 15 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the everburning mammoth but increases the victim's drain value by 1.

" }, @@ -172,15 +168,13 @@ "name": "Paralysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any nonliving creature hit by the everburning mammoth's jaws Strike must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/falling-stalactites.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/falling-stalactites.json index 58f3115a272..0d0b99f3ab8 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/falling-stalactites.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/falling-stalactites.json @@ -8,15 +8,13 @@ "name": "Fall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A stalactite is damaged or touched


Effect The stalactite falls, making an attack against each creature underneath.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/fiendish-arboreal.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/fiendish-arboreal.json index 0c832d4a365..9dafaa65551 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/fiendish-arboreal.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/fiendish-arboreal.json @@ -318,15 +318,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -362,15 +360,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -401,15 +397,13 @@ "name": "Axe Vulnerability", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal warden takes 5 additional damage from axes.

" }, @@ -445,15 +439,13 @@ "name": "Shield Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -484,15 +476,13 @@ "name": "Shield Push", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/final-flight.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/final-flight.json index 8491d617198..a91cdb62e97 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/final-flight.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/final-flight.json @@ -8,15 +8,13 @@ "name": "Final Flight", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the gathering circle

\n
\n

Effect The triggering creature experiences the last moments of the priest who once tended the Lea of Honored Souls. Griffons swoop down from the sky and snatch the priest up in their claws, dealing [[/r (1d8+7)[slashing]]] damage. They're carried southwest across the valley to a mountain peak and dropped into a nest of young griffons. As the chicks devour the priest, the character takes [[/r (1d8+7)[piercing]]] damage and [[/r 2d8[mental]]] damage. The affected creature must then attempt a @Check[type:will|dc:22|traits:hazard,haunt] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage from all damage dealt by the haunt.

\n

Failure The creature takes full damage.

\n

Critical Failure The creature takes full damage and can't shake off the vision; they take [[/r 1d8[bleed]]] and are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}-believing they're being eaten alive-as long as the bleed damage persists.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/footsteps-of-legends.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/footsteps-of-legends.json index 833494ee1e4..40039e11abf 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/footsteps-of-legends.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/footsteps-of-legends.json @@ -8,15 +8,13 @@ "name": "Ancestral Journey", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A good‑aligned spiritual descendant of the Burning Mammoth following enters the mountain pass


\n

Effect Burning Mammoths from long ago appear alongside the party, walking the mountain pass as one united following. They walk in the footsteps of ancestors, heroes, and legends. Each creature that witnesses the vision gains a +1 status bonus to Will saving throws and all skill checks for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Ancestral Journey]{Effect: Ancestral Journey}

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/forest-fire.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/forest-fire.json index d71ad1246bb..082731b0986 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/forest-fire.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/forest-fire.json @@ -8,15 +8,13 @@ "name": "Stoke Flames", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A brimorak urges the fire to spread out of control


Effect The bonfire becomes a forest fire and rolls initiative.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/gathganara.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/gathganara.json index 60e68f944ce..ecdc3012561 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/gathganara.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/gathganara.json @@ -576,15 +576,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -615,15 +613,13 @@ "name": "Subterranean Naiad", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Gathganara has darkvision, rather than low-light vision.

" }, @@ -651,15 +647,13 @@ "name": "Wild Empathy", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.

" }, @@ -695,15 +689,13 @@ "name": "Constant Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -734,15 +726,13 @@ "name": "Water Dependent", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate @UUID[Compendium.pf2e.spells-srd.Tidal Surge]{Tidal Surge} at will. She doesn't recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.

" }, @@ -773,15 +763,13 @@ "name": "Water Healing", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While within her bonded body of water, the naiad heals 1 Hit Point every 10 minutes.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir-snared.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir-snared.json index 3601552beea..09ce381d9d4 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir-snared.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir-snared.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Grinding Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant tapir's last action was a successful jaws Strike against a creature

\n
\n

Effect The tapir gnaws the target's flesh and muscle with its blunt teeth. The creature must attempt a @Check[type:fortitude|dc:18] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} until the start of its next turn.

\n

Failure The creature takes [[/r 2d4[bludgeoning]]] damage and is enfeebled 1 until the end of its next turn.

\n

Critical Failure The creature takes [[/r 4d4[bludgeoning]]] damage and is enfeebled 1 for 1 minute.

" }, @@ -171,15 +165,13 @@ "name": "Snared", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Due to the poison barbs stuck in its hooves, the tapir can't Stride farther than 10 feet.

" }, @@ -207,15 +199,13 @@ "name": "Splayed Toes", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Giant tapirs ignore difficult terrain from mud and shallow water.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir.json index a47c64b13bb..397c6b63d82 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/giant-tapir.json @@ -52,15 +52,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -96,15 +94,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -135,15 +131,13 @@ "name": "Grinding Bite", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The giant tapir's last action was a successful jaws Strike against a creature

\n
\n

Effect The tapir gnaws the target's flesh and muscle with its blunt teeth. The creature must attempt a @Check[type:fortitude|dc:18] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} until the start of its next turn.

\n

Failure The creature takes [[/r 2d4[bludgeoning]]] damage and is enfeebled 1 until the end of its next turn.

\n

Critical Failure The creature takes [[/r 4d4[bludgeoning]]] damage and is enfeebled 1 for 1 minute.

" }, @@ -171,15 +165,13 @@ "name": "Splayed Toes", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Giant tapirs ignore difficult terrain from mud and shallow water.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/glyptodon.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/glyptodon.json index f13de97a37f..c8c31c2ee83 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/glyptodon.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/glyptodon.json @@ -98,15 +98,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -137,15 +135,13 @@ "name": "Carapace Block", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature targets the glyptodon with an attack

\n
\n

Effect The glyptodon turns, blocking the attack with its carapace and thrusting its heavy body toward the attacker. It gains a +2 circumstance bonus to its AC against the triggering attack. If the attack critically fails, the glyptodon attempts to @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the attacker.

" }, @@ -189,15 +185,13 @@ "name": "Clobbering Tail", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A glyptodon's stiff tail is its strongest weapon. When a glyptodon critically hits with its tail Strike, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-ambusher.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-ambusher.json index c037f9abcee..4cbd88f3a36 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-ambusher.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-ambusher.json @@ -318,15 +318,13 @@ "name": "Deny Advantage", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Graylok ambusher isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, undetected, or flanking creatures of 8th level or lower or creatures of 8th level or lower using sneak attack. However, such creatures can still help other creatures flank.

" }, @@ -361,15 +359,13 @@ "name": "Opportune Backstab", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within melee reach is hit by a melee attack from one of the Graylok ambusher's allies


Effect The Graylok ambusher attempts a Strike against the triggering creature.

" }, @@ -397,15 +393,13 @@ "name": "Brutal Beating", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Graylok ambusher scores a critical hit with a melee Strike, the target is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

" }, @@ -433,15 +427,13 @@ "name": "Dread Striker", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature that has the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the Graylok ambusher's attacks.

" }, @@ -483,15 +475,13 @@ "name": "Ice Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -519,15 +509,13 @@ "name": "Light Step", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Graylok ambusher Strides or Steps, they ignore difficult terrain.

" }, @@ -560,15 +548,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Graylok ambusher deals an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-artillerist.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-artillerist.json index 6b0fa6d78db..6012875f5e4 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-artillerist.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-artillerist.json @@ -375,15 +375,13 @@ "name": "Ice Stride", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -411,15 +409,13 @@ "name": "Ignite Greataxe", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.

" }, @@ -447,15 +443,13 @@ "name": "Throw Bomb", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Graylok artillerist has two free hands

\n
\n

Effect The Graylok artillerist Interacts with a firebomb and then throws it at a point within 100 feet. The bomb erupts in a @Template[type:burst|distance:10], and works as @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{moderate alchemist fire}, except it inflicts [[/r 4d6[fire]]] damage with a @Check[type:reflex|dc:23|basic:true] save. Creatures that fail or critically fail this save also take [[/r 4[persistent,fire]]] damage.

" }, @@ -486,15 +480,13 @@ "name": "Wide Swing", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-gatebreaker.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-gatebreaker.json index 12d48b1738c..1dbd0e9d301 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-gatebreaker.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/graylok-gatebreaker.json @@ -478,15 +478,13 @@ "name": "Shield Block", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

[reaction]

" }, @@ -514,15 +512,13 @@ "name": "Freeze Blade", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The frost giant gatebreaker breathes on the blade of their battleaxe, coating it in a layer of magical ice. For 1 minute, the frost giant's battleaxe Strikes gain the cold trait, and creatures struck by the battleaxe are @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}; at the end of each of their turns, the slowed creature can attempt a @Check[type:fortitude|dc:23] save to end the condition.

" }, @@ -550,15 +546,13 @@ "name": "Ice Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -586,15 +580,13 @@ "name": "Shielded Stride", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the frost giant gatebreaker has their shield up, they can Stride to move half their Speed without triggering reactions that are triggered by their movement (such as Attacks of Opportunity).

" }, @@ -622,15 +614,13 @@ "name": "Trampling Ram", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Another frost giant gatebreaker has Readied to Stride on the frost giant gatebreaker's order


Effect The two frost giants Stride, with a maximum distance equal to the slowest giant's Speed. Every creature whose space they move through takes [[/r (2d8+9)[bludgeoning]]] damage (@Check[type:reflex|dc:23|basic:true]); creatures who fail their save fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. At the end of their movement, the giants make a single Strike with a +20 modifier (reach 15 feet), inflicting 4d6+16 bludgeoning damage on a hit and knocking the target prone. If the giants hit, they can immediately attempt to Shove the creature as a free action.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/groplit.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/groplit.json index f378b940017..5787b3a4334 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/groplit.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/groplit.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Flammable Grease", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A groplit's DC to recover from @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Fire Damage} is increased by 2 (generally, from DC 15 to DC 17).

" }, @@ -172,15 +168,13 @@ "name": "Greasy Slide", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature misses the groplit with a melee Strike

\n
\n

Effect The groplit Strides or Swims up to 10 feet. This movement doesn't trigger reactions.

" }, @@ -208,15 +202,13 @@ "name": "Hopping Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The groplit Strides twice, Leaps twice, or Strides once and Leaps once. It then makes a jaws Strike at the end of the movement.

" }, @@ -244,15 +236,13 @@ "name": "Incendiary Dollop", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures struck by the groplit are smeared with some of its flammable grease. For the following 1 minute, or until a creature scrubs away the grease dollop with a single Interact action, the DC of the creature's checks to recover from @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Fire Damage} is increased by 2.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/hail-of-razor-stones.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/hail-of-razor-stones.json index 7d683c8a538..2d8713e3635 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/hail-of-razor-stones.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/hail-of-razor-stones.json @@ -8,15 +8,13 @@ "name": "Deadfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature walks into the square containing the trip cord

\n
\n

Effect Falling rocks deal [[/r 4d8[slashing]]] damage (@Check[type:reflex|dc:19|basic:true]) to any creature in the square, possibly pinning them to the ground. On a failed save, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}; on a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} (DC 17 to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}).

\n

An adjacent creature can attempt a @Check[type:athletics|dc:19] check to shove the rocks aside to free an immobilized creature.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/hall-of-fiery-doom.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/hall-of-fiery-doom.json index 24f6e0d5b77..47d9baa1271 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/hall-of-fiery-doom.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/hall-of-fiery-doom.json @@ -8,15 +8,13 @@ "name": "Burst of Fire", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the hall or ends its turn in the hall


Effect The hall bursts into flame, dealing [[/r 4d6[fire]]] damage to each creature in the hall. The haunt then rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Burning Timbers", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Creatures within the 30-foot by 90-foot area of the hall take [[/r (4d6+12)[fire]]] damage (@Check[type:reflex|dc:29|basic:true]).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/hegremon.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/hegremon.json index 452de4d2a41..6e0ba36570d 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/hegremon.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/hegremon.json @@ -659,15 +659,13 @@ "name": "Evasion", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Hegremon rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -710,15 +708,13 @@ "name": "Aimed Shot", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hegremon makes a single mammoth bow Strike against his prey; he gains a +2 circumstance bonus to the attack roll and ignores his prey's @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition.

" }, @@ -748,15 +744,13 @@ "name": "Chill Breath", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

(cold, evocation, primal) Hegremon breathes out a @Template[type:cone|distance:15] of freezing moisture that quickly condenses into ice, dealing [[/r 6d6[cold]]] damage. Each creature in the cone must attempt a @Check[type:reflex|dc:28|basic:true]. A creature that fails its save is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and takes 2d6 cold damage at the end of each of its turns until it breaks free (Escape DC 28). Hegremon can't use Chill Breath again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -784,15 +778,13 @@ "name": "Hunt Prey", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Hegremon designates a single creature he can see and hear, or one he's Tracking, as his prey. Hegremon has a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} his prey and a +2 circumstance bonus to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} his prey. He ignores the penalty to ranged attacks within his second range increment against his prey. The first time Hegremon hits his prey in a round, he inflicts an additional 2d8 precision damage. These effects last until Hegremon uses Hunt Prey again.

" }, @@ -877,15 +869,13 @@ "name": "Hunting Shot", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect Hegremon makes two mammoth bow Strikes against his prey. If both hit, combine their damage for the purposes of resistances and weaknesses. His multiple attack penalty applies to each Strike normally.

" }, @@ -913,15 +903,13 @@ "name": "Ice Stride", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hegremon isn't impeded by difficult terrain caused by snow or ice, nor does he need to attempt Acrobatics checks to keep from falling on slippery ice.

" }, @@ -949,15 +937,13 @@ "name": "Nature's Edge", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures in natural difficult terrain or on natural uneven ground are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Hegremon.

" }, @@ -985,15 +971,13 @@ "name": "Penetrating Shot", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hegremon chooses a target that's giving lesser cover to his prey and makes a mammoth bow Strike against the chosen target and his prey. This attack ignores lesser cover the chosen target provides his prey. Hegremon rolls damage twice and applies it to each creature he hits. A Penetrating Shot counts as two attacks for his multiple attack penalty.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/hobji.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/hobji.json index a0358e09124..f4317c05d24 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/hobji.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/hobji.json @@ -360,15 +360,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -404,15 +402,13 @@ "name": "Light Blindness", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -448,15 +444,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -507,15 +501,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hobji's Strikes deal an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -578,15 +570,13 @@ "name": "Strangling Grasp", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Hobji hits a Medium or smaller creature with his fist Strike

\n
\n

Effect The creature is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, and Hobji begins to strangle the creature. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.

" }, @@ -614,15 +604,13 @@ "name": "Surprise Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

In the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Hobji.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/idovik.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/idovik.json index e2cfafcd17c..1a5ffdc8e76 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/idovik.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/idovik.json @@ -109,15 +109,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -153,15 +151,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -192,15 +188,13 @@ "name": "God's Intervention", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ashen Swale is the target of a physical Strike


Effect Sensing Ashen Swale's peril, Idovik teleports to his side and interposes himself between Ashen Swale and danger. Idovik teleports to a space adjacent to Ashen Swale, then shields Ashen Swale with his body. Idovik becomes the target of the triggering Strike.

" }, @@ -232,15 +226,13 @@ "name": "Independent Action", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Idovik is even older and more powerful than most Sarkorian gods, and he knows how to manifest in some forms without a god caller at all. Idovik does not share an initiative, actions, Hit Points, or a multiple attack penalty with Ashen Swale.

" }, @@ -268,15 +260,13 @@ "name": "Indomitable Step", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Idovik ignores difficult terrain and uneven ground, and he treats greater difficult terrain as normal difficult terrain.

" }, @@ -304,15 +294,13 @@ "name": "Otherworldly Roar", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Idovik unleashes a powerful squeal while stomping his hooves and displaying his tusks. Idovik attempts Intimidate checks to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} each foe within 30 feet. These checks take no penalty for not sharing a language.

" }, @@ -342,15 +330,13 @@ "name": "Rampaging Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Idovik rushes forward, using his momentum to power his attack. Idovik Strides twice and then makes a tusk Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll. A Medium or smaller creature struck by this attack must succeed at a @Check[type:reflex|dc:25] save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blow.

" }, @@ -385,15 +371,13 @@ "name": "Spirit Link", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Even if his link is unusual, Idovik is bound to his summoner; he must remain within 100 feet of Ashen Swale at all times. If he ever moves outside this range or is reduced to 0 Hit Points, Idovik's physical form dissolves. Because his link functions unusually and he does not share Hit Points with Ashen Swale, Idovik remains manifested when Ashen Swale is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} or dead, as long as he stays near Ashen Swale's body. If Ashen Swale dies, Idovik's form fades away over the next minute. When unmanifested, Idovik must be manifested before he can reappear.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/ivarsa.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/ivarsa.json index 8a23a6768c7..3e11af5d0f7 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/ivarsa.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/ivarsa.json @@ -2190,15 +2190,13 @@ "name": "Attack of Opportunity", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

[reaction]

" }, @@ -2226,15 +2224,13 @@ "name": "Capture Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ivarsa succeeds at a save against a foe's harmful spell, or a foe fails a spell attack roll against her with a harmful spell


Effect Ivarsa enters her Arcane Cascade. If she's already in Arcane Cascade, she gains a +2 status bonus to damage from Arcane Cascade until the end of her next turn.

" }, @@ -2267,15 +2263,13 @@ "name": "Arcane Cascade", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ivarsa can enter this stance only if her most recent action was to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} or make a Spellstrike, but she can remain in the stance even if she no longer meets the requirements

\n
\n

Effect When she enters this stance and at the beginning of each of her turns while she's in it, Ivarsa gains 6 temporary Hit Points. While in this stance, Ivarsa's melee Strikes gain the arcane trait, deal [[/r {2}]]{2 extra fire damage}, and deal [[/r {4}]]{4 splash fire damage} to foes adjacent to her target.

" }, @@ -2310,15 +2304,13 @@ "name": "Companion Bond", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Ivarsa uses a teleportation effect while she's riding a mount, the mount teleports with her.

" }, @@ -2351,15 +2343,13 @@ "name": "Spellstrike", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ivarsa channels a spell into a punch or axe swing to deliver a magically charged attack. She casts @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame} or @UUID[Compendium.pf2e.spells-srd.Ray of Frost]{Ray of Frost}. The effects of the spell don't occur immediately but are imbued into her attack instead. She makes a melee Strike with a weapon or unarmed attack, which gains the arcane trait. Her spell is coupled with the attack, using her attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for her multiple attack penalty, but the penalty isn't applied until after she has completed the Spellstrike. After she uses Spellstrike, Ivarsa can't do so again until she recharges this ability as a single action, which has the concentrate trait. She also recharges her Spellstrike when she casts thunderous strike.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/jesseri-the-hailstorm.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/jesseri-the-hailstorm.json index 9113b76bb23..b7ce2588e55 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/jesseri-the-hailstorm.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/jesseri-the-hailstorm.json @@ -2826,15 +2826,13 @@ "name": "Child of Winter", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Jesseri Casts a Spell that deals damage and doesn't have a duration, she deals additional cold damage that's equal to the spell's level and ignores cold resistance 10.

" }, @@ -2862,15 +2860,13 @@ "name": "Signature Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Jesseri can heighten @UUID[Compendium.pf2e.spells-srd.Heal]{Heal} and @UUID[Compendium.pf2e.spells-srd.Lightning Bolt]{Lightning Bolt} to any level for which she has an available spell slot.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/kadlaka.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/kadlaka.json index ab81064535e..e769788ff76 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/kadlaka.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/kadlaka.json @@ -967,15 +967,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1011,15 +1009,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1055,15 +1051,13 @@ "name": "Change Shape", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The kadlaka can change their appearance to that of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the type of damage their melee Strikes deal (typically to bludgeoning). While in their humanoid shape, the kadlaka can't use Wingbeat. Each kadlaka has a fixed humanoid form-they can't adopt a different appearance each time they use this ability.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1099,15 +1093,13 @@ "name": "Silent Lightning", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A kadlaka's movements are practically silent. Against a creature using only hearing to perceive them, they gain a +4 circumstance bonus to their Stealth check. As normal, this benefit also improves the kadlaka's Stealth DC.

" }, @@ -1155,15 +1147,13 @@ "name": "Wingbeat", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kadlaka beats their wings with a mighty peal of thunder. Creatures in a @Template[type:emanation|distance:15] take [[/r 5d6[sonic]]] damage (@Check[type:fortitude|dc:21|basic:true]). On a failed save, the creature is also pushed 5 feet away from the kadlaka.

\n

The kadlaka can't use Wingbeat again for [[/br 1d4 #Wingbeat Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/lagofir.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/lagofir.json index 97bfdd416ff..4ecb6591875 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/lagofir.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/lagofir.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -181,15 +177,13 @@ "name": "Cold Adaptation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The lagofir reduces the effects it suffers from cold environments by one step.

" }, @@ -217,15 +211,13 @@ "name": "Consuming Fumes", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The lagofir is surrounded by fumes from the flammable oil it exudes. Each nonmagical open flame the size of a torch or larger within the emanation explodes, dealing [[/r 4d4[fire]]] damage to all creatures and objects adjacent to the flame (@Check[type:reflex|dc:17|basic:true]). After exploding, the fire source is extinguished.

" }, @@ -266,15 +258,13 @@ "name": "Deep Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A lagofir can hold its breath for 1 hour.

" }, @@ -302,15 +292,13 @@ "name": "Flammable", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lagofirs excrete a warm, flammable oil. Any creature that Grapples a lagofir or is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by a lagofir becomes coated in lagofir oil for 10 minutes or until the oil is washed off, which takes 1 minute of vigorous scrubbing. Any time a lagofir or a creature coated in lagofir oil is dealt fire damage, it catches flame, taking [[/r 1d6[persistent,fire]]] damage.

" }, @@ -338,15 +326,13 @@ "name": "Gnaw", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The lagofir's last action was a successful jaws Strike


Effect The lagofir gnaws on the target, driving its teeth deeper into its prey. The target takes [[/r (1d8+3)[piercing]]] damage.

" }, @@ -374,15 +360,13 @@ "name": "Nimble Rush", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The lagofir attacks while darting around its foes. The lagofir Strides twice and Strikes at any point during its movement. It can substitute a Swim action in place of any Stride.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/loblobi.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/loblobi.json index 466be0a0a78..f4a7d2df305 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/loblobi.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/loblobi.json @@ -808,15 +808,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -852,15 +850,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -891,15 +887,13 @@ "name": "Unflappable Self-Importance", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a loblobi rolls a success on a Will save against an emotion effect or an effect that would make it controlled, it gets a critical success instead. When it rolls a critical failure against such an effect, it gets a failure instead.

\n

However, a loblobi is vulnerable to flattery. It takes a -4 circumstance penalty to its Will and Perception DCs against any fulsome Deception and Diplomacy checks to Lie, @UUID[Compendium.pf2e.actionspf2e.Make an Impression]{Make an Impression}, or Request.

" }, @@ -975,15 +969,13 @@ "name": "Arrogant Preen", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The loblobi tidies its feathered crest to look supernaturally regal. Each non-fey creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:17] save, then is temporarily immune to Arrogant Preen for 1 hour.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is distracted by the preening and can't take reactions until the start of its next turn.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the loblobi and can't take reactions for 1 minute.

\n

Critical Failure As failure. Additionally, while the creature is fascinated, any hostile actions from the loblobi don't break the fascination, but instead allow the target to attempt a new Will save to end the effect at the start of its next turn.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/lomok.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/lomok.json index 4eac5358e74..42aff0d1d1e 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/lomok.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/lomok.json @@ -1073,15 +1073,13 @@ "name": "Aura of Courage", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Whenever Lomok becomes frightened, reduce the condition value by 1 (minimum 0). At the end of his turn, when he would reduce his frightened condition value by 1, also reduce the value by 1 for all allies in his aura.

" }, @@ -1109,15 +1107,13 @@ "name": "Powerful Will", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Lomok rolls a success on a Will save, he gets a critical success instead.

" }, @@ -1145,15 +1141,13 @@ "name": "Retributive Strike", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages one of Lomok's allies, and both combatants are within 15 feet of him


Effect Lomok shields his ally and calls for retribution upon the attacker. The ally reduces the triggering damage by 13. Lomok and any allies within reach of the triggering enemy can make melee Strikes against it.

" }, @@ -1181,15 +1175,13 @@ "name": "Shield Block", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger While you have your shield raised, you would take damage from a physical attack

\n
\n

You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

" }, @@ -1217,15 +1209,13 @@ "name": "Spurred by Death", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP


Effect Lomok Steps, Strides, or Strikes.

" }, @@ -1253,15 +1243,13 @@ "name": "Oath of the Burning Mammoths", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lomok's melee Strikes deal an additional [[/r 1d10[persistent,fire]]] damage. If he critically hits a creature with a melee Strike, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for as long as it takes persistent fire damage.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison-beheaded.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison-beheaded.json index a48cad96241..f4452405cbf 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison-beheaded.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison-beheaded.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Negative Healing", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -145,15 +141,13 @@ "name": "Toss", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements The beheaded's previous action was a horn Strike that dealt damage to its target


\n

Effect The beheaded tosses its head, attempting to move the target creature into another space within reach of its horns. It rolls an Athletics check against the target's Fortitude DC. On a failure, the target remains in place.

" }, @@ -186,15 +180,13 @@ "name": "Push (10 feet)", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison.json index c72f1a693e3..43d9c81b8be 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/long-horned-bison.json @@ -112,15 +112,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -151,15 +149,13 @@ "name": "Cold Adaptation", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The bison reduces the effects it suffers from cold environments by one step.

" }, @@ -187,15 +183,13 @@ "name": "Toss", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature ends its movement within reach of the bison's horn Strike


Effect The bison attempts to Shove the triggering creature with its horns. The bison can't Stride after the triggering creature on a success or critical success.

" }, @@ -223,15 +217,13 @@ "name": "Pointed Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bison surges toward its foe, horns lowered. It Strides twice. If the bison ends its movement with an enemy within its reach, it makes a horn Strike against that enemy. The strike gains the fatal d12 trait.

" }, @@ -266,15 +258,13 @@ "name": "Rolling Thunder", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The bison kicks up dust and shakes the ground as it charges. The stampeding bison Strides up to twice its Speed in a straight line, dealing [[/r (4d8+8)[bludgeoning]]] damage (@Check[type:reflex|dc:24|basic:true]) to any Large or smaller creature in its path.Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of its next turn, a bison can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional [[/r 3d8[bludgeoning]]] damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -307,15 +297,13 @@ "name": "Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/megaloceros.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/megaloceros.json index ee5ed1a0e9c..1f233cefd98 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/megaloceros.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/megaloceros.json @@ -95,15 +95,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -139,15 +137,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -183,15 +179,13 @@ "name": "Buck", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:21]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -222,15 +216,13 @@ "name": "Furious Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The megaloceros Strides twice and makes a hoof Strike after either Stride. If the Strike hits, the megaloceros deals an additional [[/r 2d4[bludgeoning]]] damage.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/methane-flue.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/methane-flue.json index 0ed62a69a36..8423356ec2e 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/methane-flue.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/methane-flue.json @@ -8,15 +8,13 @@ "name": "Flame Spurt", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within 5 feet of the flue


\n

Effect A fiery geyser of flaming gas explodes from the ground. Creatures within 5 feet of the flue take [[/r 4d10[fire]]] damage (@Check[type:reflex|dc:30|basic:true]); creatures that fail the save also take [[/r 4d10[persistent,fire]]] damage.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/metuak.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/metuak.json index 0461f67d36d..b78ae7cefba 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/metuak.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/metuak.json @@ -878,15 +878,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

[reaction]

" }, @@ -914,15 +912,13 @@ "name": "Dual Deny Advantage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Due to his dual nature with Xeleria, Metuak is never @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}.

" }, @@ -950,15 +946,13 @@ "name": "Axe Master", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Metuak has access to the critical specialization effect of axe weapons. Due to his hatchet's grievous rune, he can damage a third creature with the same restrictions.

" }, @@ -986,15 +980,13 @@ "name": "Dual Soul", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demon named Xeleria is bound to Metuak's soul. Though the two entities share one body and are a single creature for the purpose of both targeted and area effects, Metuak and Xeleria each have 120 Hit Points. Damage to each is tracked separately. Xeleria's HP is reduced by force, good, and positive damage, and any damage from a cold iron weapon, a weapon with a ghost touch rune, and any damage originating from the Primordial Flame. All other damage reduces Metuak's HP.Metuak and Xeleria must both be reduced to 0 HP for Metuak to die and Xeleria to be destroyed. If, at the beginning of Metuak's turn, either Metuak or Xeleria has been reduced to 0 HP but the other hasn't, Metuak and Xeleria each regain 15 HP.

" }, @@ -1022,15 +1014,13 @@ "name": "Shadow Blend", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Metuak Strides up to twice his Speed. If he ends his movement in an area of dim light, he is @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} as long as he remains in dim light.

" }, @@ -1061,15 +1051,13 @@ "name": "Soul Swipe", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Metuak makes a single hatchet or claw Strike and compares the result to the AC of up to four foes, each of whom must be within his reach. He rolls damage once and applies it to each creature he hits. A Soul Swipe counts as two attacks for his multiple attack penalty. Metuak's hatchet applies its sweep trait against all four targets.

" }, @@ -1097,15 +1085,13 @@ "name": "Terrifying Howl", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Metuak unleashes a terrifying howl, attempting to Demoralize each creature within 30 feet. These creatures are then immune to Terrifying Howl for 1 minute.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/necrohusk.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/necrohusk.json index 52c43402321..9df781bac18 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/necrohusk.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/necrohusk.json @@ -143,15 +143,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -187,15 +185,13 @@ "name": "Lifesense (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -231,15 +227,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -277,15 +271,13 @@ "name": "Skitter", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature misses the necrohusk with a melee Strike


Effect The necrohusk Steps.

" }, @@ -313,15 +305,13 @@ "name": "Frenzied Assault", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The necrohusk makes three leg Strikes. If more than one Strike hits the same target, combine the damage of the Strikes that hit the creature and apply the creature's resistances and weaknesses only once.

" }, @@ -349,15 +339,13 @@ "name": "Impaling Lunge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The necrohusk Strides twice. If the necrohusk ends its movement within melee range of an enemy, it makes a leg Strike against that enemy. On a hit, the Strike deals an additional [[/r 1d6[bleed]]].

" }, @@ -402,15 +390,13 @@ "name": "Vile Innards", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The necrohusk spews some of its rotting insides when it makes an ichor spit Strike. On a critical hit, the target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/oil-explosion.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/oil-explosion.json index a845d6106a2..fce241ce2ba 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/oil-explosion.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/oil-explosion.json @@ -8,15 +8,13 @@ "name": "Explode", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger An open flame is brought into area A4


\n

Effect The oil on the walls explodes, dealing [[/r (4d8+10)[fire]]] damage to all creatures and objects in areas A4 and A3(@Check[type:reflex|dc:21|traits:hazard,environmental,fire|basic:true]).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano-level-12.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano-level-12.json index c527c055127..fc9b6921a98 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano-level-12.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano-level-12.json @@ -52,15 +52,13 @@ "name": "Death Throes", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a frost worm dies, it explodes in a @Template[type:burst|distance:100] of searing cold blood. All creatures and objects in range take [[/r 10d8[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" @@ -93,15 +91,13 @@ "name": "Human Cunning", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Pakano's allies are unaffected by his worm chill aura and Worm Trill, and his Freezing Blood affects random enemies instead of random creatures. His Death Throes, however, still affect all creatures and objects in a 100-foot burst.

" }, @@ -129,15 +125,13 @@ "name": "Worm Chill", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature that enters or begins its turn in the emanation takes [[/r 3d6[cold]]] damage (@Check[type:reflex|dc:29|basic:true]).

" }, @@ -182,15 +176,13 @@ "name": "Worm Trill", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The frost worm emits a hypnotic trill. Each non-frost worm creature within 100 feet must attempt a @Check[type:will|dc:32] save. The effects of Worm Trill last for 1 round, but if the frost worm uses this ability again on subsequent rounds, it extends this duration by 1 round for any creature already affected.

\n

Success The creature is unaffected and is immune to Worm Trill for 24 hours.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the frost worm.

\n

Critical Failure As failure, but the fascinated condition doesn't end if the frost worm uses hostile actions against the creature.

" }, @@ -224,15 +216,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The frost worm exhales a blast of frost, dealing [[/r 13d6[cold]]] damage to creatures in a @Template[type:cone|distance:50] (@Check[type:reflex|dc:32|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -264,15 +254,13 @@ "name": "Freezing Blood", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The frost worm takes piercing or slashing damage

\n
\n

Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes [[/r 7d6[cold]]] damage (@Check[type:reflex|dc:29|basic:true] save).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano.json index 6ecd0dd81f2..1f2933d469c 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/pakano.json @@ -721,15 +721,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -765,15 +763,13 @@ "name": "Shield Block", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -804,15 +800,13 @@ "name": "Spurred by Death", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An ally within 30 feet reduces a creature to 0 HP

\n
\n

Effect Pakano Steps or Strides.

" }, @@ -840,15 +834,13 @@ "name": "Hunt Prey", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Pakano designates a single creature he can see and hear, or one he's Tracking, as his prey. He gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} his prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} his prey.

\n

The first time Pakano hits his designated prey in a round, he deals an additional 1d8 precision damage. Pakano also ignores the penalty for making ranged attacks within his second range increment.

\n

These effects last until Pakano uses Hunt Prey again.

" }, @@ -934,15 +926,13 @@ "name": "Spear Fighter", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Pakano's spear has the parry weapon trait, and his Strikes with the spear deal an additional [[/r {1d6}]]{1d6 damage}. If he critically hits a creature with a spear, the creature is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until the start of Pakano's next turn.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/pouncing-tiger-haunt.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/pouncing-tiger-haunt.json index 120e5efbcc0..547a817dc17 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/pouncing-tiger-haunt.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/pouncing-tiger-haunt.json @@ -8,15 +8,13 @@ "name": "Tiger Slash", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 5 feet of the cave painting

\n
\n

Effect The haunt deals [[/r 4d8[slashing]]] damage with semisolid claws (@Check[type:will|dc:18|basic:true]). On a failed save, the target is also @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} and @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and fleeing for 1 minute on a critical failure).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/punishing-altar.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/punishing-altar.json index 6a1ee57d439..f8025ea6489 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/punishing-altar.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/punishing-altar.json @@ -8,15 +8,13 @@ "name": "Necromantic Wave", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 10 feet of the bowl without displaying a religious symbol of Venexus


\n

Effect The bowl releases a wave of necromantic energy, dealing [[/r (4d8+10)[negative]]] damage (@Check[type:reflex|dc:21|traits:hazard,magical,necromancy,negative,trap|basic:true]) to the triggering creature and all creatures in the area not displaying a religious symbol of Venexus. On a critical failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/rhino-warriors.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/rhino-warriors.json index 13bc840da90..4fcdb8866fe 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/rhino-warriors.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/rhino-warriors.json @@ -50,15 +50,13 @@ "name": "Counter-Charge", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Strides within reach of the warrior and critically fails to Strike the warrior with a melee weapon


Effect The rhino warrior knocks the creature to the ground, and the triggering creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and takes [[/r (2d6+5)[bludgeoning]]] damage. The rhino warrior is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of their next turn.

" }, @@ -86,15 +84,13 @@ "name": "Str", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

+5, Dex+2, Con+3, Int-1, Wis+1, Cha+0

" }, @@ -122,15 +118,13 @@ "name": "Dig In", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC. The rhino warrior's multiple attack penalty doesn't increase until after both Strikes.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/rime-sludge.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/rime-sludge.json index 79f492fadff..311158dc5c8 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/rime-sludge.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/rime-sludge.json @@ -51,15 +51,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A rime sludge can sense nearby motion through vibration and air movement.

" }, @@ -87,15 +85,13 @@ "name": "Noxious Sublimation", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The first time each round that the rime sludge takes fire damage, a cloud of sickening decay roils outward, dealing [[/r 2d6[poison]]] damage (@Check[type:fortitude|dc:17|basic:true]) to all creatures in a @Template[type:emanation|distance:10]. A creature that fails its saving throw is also @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} on a critical failure).

" }, @@ -123,15 +119,13 @@ "name": "Slushy Undulation", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A rime sludge ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} when crossing ice.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/rockfall-ceiling.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/rockfall-ceiling.json index 0f0d81fd303..4febabac69b 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/rockfall-ceiling.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/rockfall-ceiling.json @@ -8,15 +8,13 @@ "name": "Drop Rocks", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature holding the rope pulley pulls it


\n

Effect The net releases, dropping rocks on all creatures and objects in the lower half of area A15, dealing [[/r (4d8+14)[bludgeoning]]] damage (@Check[type:reflex|dc:26|traits:hazard,mechanical,trap|basic:true]). The area then becomes difficult terrain.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/roru.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/roru.json index 7216bf79768..1b088c2e625 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/roru.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/roru.json @@ -716,15 +716,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -760,15 +758,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -804,15 +800,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -848,15 +842,13 @@ "name": "Constant Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -887,15 +879,13 @@ "name": "Disobedience Vulnerability", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The first time each round an attempt to Command an Animal fails within 60 feet of a roru, the roru takes [[/r 4d6[mental]]] damage ([[/r 10d6[mental]]] if the roru failed the attempt).

" }, @@ -923,15 +913,13 @@ "name": "Predatory Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

An animal or beast entering or starting its turn in the emanation must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (frightened 2 on a critical failure). Frightened animals within the emanation can't attack the roru. A creature that succeeds at a saving throw against predatory aura is immune for 24 hours.

" }, @@ -970,15 +958,13 @@ "name": "Incite Ferocity", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The roru focuses its corruption on an animal or beast it can see within 30 feet. The creature must succeed at a @Check[type:will|dc:25] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/r 1d4 #rounds]]{1d4 rounds}. The confused creature can't attack the roru. A creature that succeeds at its saving throw is temporarily immune to Incite Ferocity for 24 hours.

" }, @@ -1010,15 +996,13 @@ "name": "Wear Pelt", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The roru dons the pelt of an adjacent dead animal, transforming into its lookalike. The roru becomes the same size and gains the same Speeds as the target animal. The roru loses its claw and jaws unarmed Strikes and gains the types of melee Strikes of the animal whose pelt it wears. The Strike deals damage equal to the roru's jaws Strike or, if the Strike has the agile trait, the roru's claw Strike. Either way, the damage type changes to match the new unarmed attack. While a roru wears a pelt, half of physical damage dealt to the roru is instead dealt to the pelt. A pelt has Hardness 5 and 25 HP. When a pelt reaches 0 HP, the roru is immediately expelled from the pelt and it is destroyed.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/shattering-rune.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/shattering-rune.json index 25b859e1c4d..d4fc61d9ff8 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/shattering-rune.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/shattering-rune.json @@ -8,15 +8,13 @@ "name": "Shattering Shockwave", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature comes within 10 feet of the rune


Effect The rune unleashes a deafening peal of thunder that deals [[/r 10d8[sonic]]] damage in a 20-foot burst (@Check[type:reflex|dc:30|basic:true]).

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/skeletal-woolly-rhinoceros.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/skeletal-woolly-rhinoceros.json index 3d2ea35bfc4..11f359cf989 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/skeletal-woolly-rhinoceros.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/skeletal-woolly-rhinoceros.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -185,15 +181,13 @@ "name": "Rhinoceros Charge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The rhino Strides twice, then makes a horn Strike. As long as the rhino moved at least 20 feet, the Strike's damage increases to [[/r (3d12+5)[piercing]]]. A Medium or smaller creature struck by this attack must succeed at a @Check[type:reflex|dc:22] save or be automatically Shoved back 5 feet and knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} by the force of the blow.

" }, @@ -244,15 +238,13 @@ "name": "Trample", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:19|basic:true]

\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/soul-draining-cage.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/soul-draining-cage.json index b9f0fbb09b5..4b4fa3d6fa9 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/soul-draining-cage.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/soul-draining-cage.json @@ -8,15 +8,13 @@ "name": "Soul Drain", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature touches the cage bars, door, or lock directly or with a tool


\n

Effect The trap deals [[/r (4d8+18)[negative]]] damage to the triggering creature, creatures inside the cage, and all creatures adjacent to the cage (@Check[type:fortitude|dc:27|traits:hazard,trap|basic:true]). On a failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/spectral-archers.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/spectral-archers.json index d927c50eb81..04e9c551fd7 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/spectral-archers.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/spectral-archers.json @@ -8,15 +8,13 @@ "name": "Rain of Bolts", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attacks the graveknights in area G1 or enters the castle


Effect The haunt makes a spectral bolt Strike against the triggering creature, then rolls initiative.

" }, @@ -44,15 +42,13 @@ "name": "Routine", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

(1 action) The hazard fires one bolt at every creature in a 30-foot-by-30-foot area in front of the gate as 1 action. Because the spectral archers fire bolts continuously, the haunt can also use the Continuous Barrage free action (below) to fire bolts at each creature during that creature's turn.

" }, @@ -80,15 +76,13 @@ "name": "Continuous Barrage", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature in front of the gate finishes an action


Effect The haunt makes a spectral bolt Strike against the triggering creature.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora-queen.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora-queen.json index d57094c0d8b..eb54ed16ebf 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora-queen.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora-queen.json @@ -4400,15 +4400,13 @@ "name": "Summer Bound", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

During the winter months, a summer hora can't take reactions, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and can't reduce their sickened condition below 1.

" }, @@ -4436,15 +4434,13 @@ "name": "Tied to the Land", "sort": 4300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A summer hora queen is intrinsically tied to a specific region, such as a forest or hilly plain. For 3 months around the summer solstice, the environment is supernaturally resilient, allowing the queen to automatically attempt to counteract spells and rituals that would harm the environment, such as @UUID[Compendium.pf2e.spells-srd.Blight]{Blight}, with a +27 counteract modifier and a counteract level of 7. For the 3 months around the winter solstice, however, her warded region becomes twisted or unhealthy unless a winter hora queen is present.

" }, @@ -4477,15 +4473,13 @@ "name": "Constant Spells", "sort": 4400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -4521,15 +4515,13 @@ "name": "Nymph's Beauty", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures that start their turn in the aura must succeed at a @Check[type:will|dc:30] save or suffer an effect described in the nymph queen's entry.

\n
\n

On a failed save, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 minute.

" }, @@ -4583,15 +4575,13 @@ "name": "Change Shape", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nymph queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a more humanoid-looking version of their natural form.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -4623,15 +4613,13 @@ "name": "Focus Beauty", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The hora queen focuses her beauty upon a target within her aura. The creature must attempt a Will save. On a failure, it is affected as if by the hora queen's nymph's beauty aura; if it was already affected by the aura, it's @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} until its sight is restored via restore senses or similar effect, or until the hora queen chooses to remove the effect using a single action, which has the concentrate trait. A hora queen can Focus Beauty on a given creature only once per turn.

" }, @@ -4671,15 +4659,13 @@ "name": "Inspiration", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

A nymph queen can inspire a single intelligent creature by giving that creature a token of her favor, typically a lock of her hair. As long as the creature carries her token and remains in good standing with the nymph queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves.

\n

If a nymph queen grants her Inspiration to a bard and the nymph queen is that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Nymph Queen's Inspiration]{Effect: Nymph Queen's Inspiration}

" }, @@ -4712,15 +4698,13 @@ "name": "Summer's Salvation", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The summer hora or an ally within 30 feet that the summer hora can see fails a Perception check, saving throw, attack roll, or skill check.

\n
\n

Effect If it's the month of the summer solstice, the hora's or ally's check retroactively gains a +4 status bonus, which can change the outcome from a critical failure to a failure or a failure to a success. If it's the month before or after the summer solstice, the check gains a retroactive +2 status bonus instead. In the other months except during the three winter solstice months, the check gains a retroactive +1 status bonus instead. During the winter solstice months, this ability has no effect. The summer hora can't use Summer's Fortune again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora.json index 7a677df6713..8b9a6fc280d 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/summer-hora.json @@ -1038,15 +1038,13 @@ "name": "Summer Bound", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

During the winter months, a summer hora can't take reactions, is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}, and can't reduce their sickened condition below 1.

" }, @@ -1074,15 +1072,13 @@ "name": "Solstice Dependent", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An hora is mystically bonded to a natural location with a simple astronomical calendar that marks the summer and winter solstice. If they aren't at that location at dawn when the sunlight touches the calendar, they become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, increasing the value by 1 for each missed day and reducing by 1 only when they witness dawn's light touch the calendar. Even on a cloudy day, there's enough sunlight to satisfy the hora's need. An hora can perform a 24-hour ritual to bond to a new location.

" }, @@ -1110,15 +1106,13 @@ "name": "Summer's Salvation", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The summer hora or an ally within 30 feet that the summer hora can see fails a Perception check or saving throw

\n
\n

Effect If it's the month of the summer solstice, the hora's or ally's check retroactively gains a +4 status bonus, which can change the outcome from a critical failure to a failure or a failure to a success. If it's the month before or after the summer solstice, the check gains a retroactive +2 status bonus instead. In the other months except during the three winter solstice months, the check gains a retroactive +1 status bonus instead. During the winter solstice months, this ability has no effect. The summer hora can't use Summer's Fortune again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/syarstik-painted-tiger.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/syarstik-painted-tiger.json index aeb8bee6ae8..381cb38cf02 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/syarstik-painted-tiger.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/syarstik-painted-tiger.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -186,15 +182,13 @@ "name": "Site Bound", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Syarstik can't leave Red Cat Cave, and he rarely ever leaves area E9

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -230,15 +224,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -281,15 +273,13 @@ "name": "Rejuvenation", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Syarstik is destroyed, he re-forms after [[/br 2d4 #Syarstik Rejuvenation]]{2d4 days} within area E9, fully healed. Syarstik can be permanently destroyed only by a non-possessed wielder of the Primordial Flame.

" @@ -324,15 +314,13 @@ "name": "Awaken Painting", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Syarstik animates a cave painting within 60 feet for 10 minutes. The painting's movement mimics Syarstik's, so the connection between the ghost and the awakened painting is obvious. Creatures other than Syarstik within 10 feet of the awakened painting are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} because of these eerie movements. Syarstik can make ghostly fangs Strikes at any creature within 10 feet of a cave painting; the target's cover or concealment from the cave painting, rather than from Syarstik, applies to this Strike.

\n

A creature adjacent to an awakened painting can spend 2 actions to attempt a @Check[type:occultism|dc:18|name:Compel Awakend Painting|traits:concentrate|overrideTraits:true] or @Check[type:religion|dc:18|name:Compel Awakend Painting|traits:concentrate|overrideTraits:true] check (to compel the awakened painting to abate) or a @Check[type:crafting|dc:20|name:Smear the Cave Painting|traits:concentrate|overrideTraits:true] or @Check[type:thievery|dc:20|name:Smear the Cave Painting|traits:concentrate|overrideTraits:true] check (to thoroughly smear the cave painting). On a success, the painting is destroyed, and the animation ceases. Either way, this activity has the concentrate trait.

\n

Destroying three awakened paintings quells Syarstik's anger, causing the great cat to cease his attacks.

" }, @@ -363,15 +351,13 @@ "name": "Pounce", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Syarstik Strides and makes a Strike at the end of that movement. If he began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, he remains hidden until after this ability's Strike.

" }, @@ -404,15 +390,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Syarstik deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-ooze.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-ooze.json index fe5200ea6b7..d9592015d1e 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-ooze.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-ooze.json @@ -52,15 +52,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A tar ooze can sense nearby motion through vibration and movement.

" }, @@ -88,15 +86,13 @@ "name": "Sticky", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The tar ooze is hit by a melee attack

\n
\n

Effect The ooze attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} the creature that hit it. The ooze must still spend an action to extend the duration of the Grab on subsequent rounds, as normal.

" }, @@ -129,15 +125,13 @@ "name": "Engulf", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:29|traits:damaging-effect], [[/r 6d6[bludgeoning]]], @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 29, Rupture 17

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -168,15 +162,13 @@ "name": "Viscous Sludge", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The tar ooze can have up to eight creatures grappled at the same time; doing so doesn't prevent it from making pseudopod Strikes. A tar ooze can climb on ceilings and other inverted surfaces, though such surfaces are difficult terrain.

" }, @@ -204,15 +196,13 @@ "name": "Zombification", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature slain while engulfed by a tar ooze undergoes a horrifying transformation and crawls from the ooze a week later as a tar zombie.

" }, @@ -248,15 +238,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-pit.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-pit.json index f90367f3bbe..e469dde3717 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-pit.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-pit.json @@ -8,15 +8,13 @@ "name": "Capture", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Huge or smaller creature walks onto the tar pit


Effect The triggering creature sinks into the tar pit up to its waist. The tar pit rolls initiative if it hasn't already.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-mammoth.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-mammoth.json index 01dccef3f48..e01cdba4301 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-mammoth.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-mammoth.json @@ -177,15 +177,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -221,15 +219,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -267,15 +263,13 @@ "name": "Flammable", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A tar zombie requires a successful @Check[type:flat|dc:20] to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

" }, @@ -303,15 +297,13 @@ "name": "Fling", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The tar zombie mammoth has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} by its trunk

\n
\n

Effect The tar zombie mammoth whips its prey violently into the air. It attempts an Athletics check against the grabbed or restrained creature's Fortitude DC. If the creature is restrained, the mammoth gains a +4 circumstance bonus to this check. On a success, the mammoth flings the creature up to 30 feet overhead and up to 30 feet away (the creature takes damage from the fall as normal, up to 15 damage for a 30-foot fall). If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (@Check[type:reflex|dc:28|basic:true] save).

" }, @@ -339,15 +331,13 @@ "name": "Shambling Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

As @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Trample]{Trample}, but the tar zombie mammoth Strides up to its Speed instead of double its Speed.

" }, @@ -375,15 +365,13 @@ "name": "Vomit Tar", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tar zombie vomits a gout of sticky tar in a @Template[type:cone|distance:15] that deals [[/r 7d6[bludgeoning]]] damage ((@Check[type:reflex|dc:28|basic:true]) save). Creatures that fail the save are @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-predator.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-predator.json index 449d6bcc736..2e1db6b0f49 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-predator.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-predator.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -182,15 +178,13 @@ "name": "Flammable", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A tar zombie requires a successful @Check[type:flat|dc:20] to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

" }, @@ -218,15 +212,13 @@ "name": "Tar-Splattered Charge", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tar zombie predator lurches at its foe. It Strides twice and makes a claw Strike, or strides once and makes two claw Strikes. Both Strikes count toward its multiple attack penalty as normal. It can't make a Tar-Spattered Charge again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -254,15 +246,13 @@ "name": "Vomit Tar", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tar zombie vomits a gout of sticky tar in a @Template[type:cone|distance:15] that deals [[/r 6d6[bludgeoning]]] damage ((@Check[type:reflex|dc:25|basic:true]) save). Creatures that fail the save are @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -298,15 +288,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-snatcher.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-snatcher.json index 44ee72585ba..33e489882c9 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-snatcher.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/tar-zombie-snatcher.json @@ -92,15 +92,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -182,15 +178,13 @@ "name": "Flammable", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A tar zombie requires a successful @Check[type:flat|dc:20] to recover from persistent fire damage. This DC isn't reduced for assisted recovery.

" }, @@ -218,15 +212,13 @@ "name": "Vomit Tar", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The tar zombie vomits a gout of sticky tar in a @Template[type:cone|distance:15] that deals [[/r 5d6[bludgeoning]]] damage ((@Check[type:reflex|dc:24|basic:true]) save). Creatures that fail the save are @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and gain fire weakness 5. Both conditions end after 3 rounds or when the tar is scrubbed off (which requires 3 Interact actions). The tar zombie can't Vomit Tar again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -262,15 +254,13 @@ "name": "Improved Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/throttled-blindheim.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/throttled-blindheim.json index 1a4906d91c6..d8e2fe2847d 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/throttled-blindheim.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/throttled-blindheim.json @@ -94,15 +94,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -133,15 +131,13 @@ "name": "Crushed Windpipes", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The blindheim can't vocalize and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until its neck injuries heal.

" }, @@ -169,15 +165,13 @@ "name": "Spotlight", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bright light shines from the blindheim's eyes in a @Template[type:emanation|distance:30] (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a @Check[type:fortitude|dc:18] save. It is then temporarily immune for 1 hour. This light remains until the blindheim dims its eyes by using this action again.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

Critical Failure The creature is Blinded for 1 hour.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/turkek.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/turkek.json index 79e23d63fe9..334784923cd 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/turkek.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/turkek.json @@ -2099,15 +2099,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2143,15 +2141,13 @@ "name": "+2 Circumstance to All Saves vs. Disease", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2197,15 +2193,13 @@ "name": "Negative Healing", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2243,15 +2237,13 @@ "name": "Clot", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Turkek takes persistent bleed damage

\n
\n

Effect Turkek's blood hardens, sealing her wounds. Turkek automatically passes her next flat check to recover from the triggering persistent bleed damage.

" }, @@ -2279,15 +2271,13 @@ "name": "Sanguine Aura", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Around Turkek, wounds heal slowly and blood flows faster. The flat check to stop persistent bleed damage is DC 16, rather than DC 15. In addition, each time a creature in the emanation takes persistent bleed damage, it takes [[/r 1d6[bleed]]]{1d6 additional bleed} damage.

" }, @@ -2330,15 +2320,13 @@ "name": "Blood Let", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Turkek's last action was a fang Strike that hit the target


Effect Turkek rips her fangs across one of the target's arteries or veins, dealing an additional [[/r (1d6+5)[slashing]]] damage.

" }, @@ -2366,15 +2354,13 @@ "name": "Siphon Blood", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A creature within Turkek's sanguine aura is taking persistent bleed damage


Effect Turkek draws her enemy's blood into her own body to heal her wounds. She regains 7 Hit Points.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/varilyn-vare-eridge.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/varilyn-vare-eridge.json index a5d74f8e986..2462ce014e0 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/varilyn-vare-eridge.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/varilyn-vare-eridge.json @@ -511,15 +511,13 @@ "name": "Guide's Warning", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Vare is about to roll a Perception or Survival check to determine her initiative, she can alert her allies as a free action. Vare visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how Vare warns allies, this action has the auditory or visual trait.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guide's Warning]{Effect: Guide's Warning}

" }, @@ -547,15 +545,13 @@ "name": "Snare Crafting", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vare can use the Crafting skill to create the following snares: alarm snare, hampering snare, irritating thorn snare, marking snare, signaling snare, and smoke screen snare. Vare can create four snares each day without paying for the materials, using 3 Interact actions to set up each snare.

" }, @@ -583,15 +579,13 @@ "name": "Guiding Words", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Vare points out a weakness of a creature within 30 feet. Vare and all allies that can hear or see her gain a +1 status bonus to attack and damage rolls against that creature until the beginning of Vare's next turn. Vare adds an extra 1d6 precision damage to her weapon and unarmed attacks that hit that creature for the duration.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Guiding Words]{Effect: Guiding Words}

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/venexus.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/venexus.json index 776efc95433..87cad678a07 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/venexus.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/venexus.json @@ -883,15 +883,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -927,15 +925,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -971,15 +967,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1015,15 +1009,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1072,15 +1064,13 @@ "name": "Freezing Blood", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to Venexus

\n
\n

Effect Venexus's blood splatters onto the triggering creature, dealing [[/r 2d6[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -1116,15 +1106,13 @@ "name": "Frightful Presence", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:25]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1172,15 +1160,13 @@ "name": "Mist Shroud", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The Primordial Flame continually heats the cold emanating from Venexus's body, surrounding the dragon in a thin veil of fog. Creatures in the aura are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and other creatures are concealed to creatures in the area. Venexus's storm vision allows her to see through this concealment, however. If wind disperses the aura, it returns automatically at the start of Venexus's turn. The aura is suppressed in water.

" }, @@ -1225,15 +1211,13 @@ "name": "Storm Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Inclement weather doesn't impair Venexus's vision; she ignores concealment from fog, mist, rain, and snowfall.

" }, @@ -1261,15 +1245,13 @@ "name": "Breath Weapon", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Venexus breathes a cloud of frost that deals [[/r 10d6[cold]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:28|basic:true]). She can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -1301,15 +1283,13 @@ "name": "Draconic Frenzy", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Venexus makes two claw Strikes and one tail Strike in any order.

" }, @@ -1337,15 +1317,13 @@ "name": "Draconic Momentum", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Venexus scores a critical hit with a Strike, she recharges her Breath Weapon.

" }, @@ -1373,15 +1351,13 @@ "name": "Ice Climb 30 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Venexus can climb on ice as though she had the listed climb Speed. She ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -1409,15 +1385,13 @@ "name": "Shape Ice", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Venexus magically reshapes a cube of ice or snow she touches, up to 10 feet across. Any creature standing atop the ice must succeed at a @Check[type:reflex|dc:15] save or Acrobatics check. On a failure, the creature falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} on the ice; on a critical failure, it falls off the ice entirely and is also prone.

" }, @@ -1449,15 +1423,13 @@ "name": "Snuff", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Venexus releases a wave of sleet, which douses open flames within 30 feet. All non-magical fire is automatically extinguished. All creatures in the area suffering from persistent fire damage immediately attempt a @Check[type:flat|dc:10] to end the persistent damage. If Snuff overlaps with an ongoing fire effect, Snuff attempts to counteract the fire effect.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-chosen.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-chosen.json index 48655b2ba12..e488e0e5047 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-chosen.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-chosen.json @@ -210,15 +210,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -254,15 +252,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -293,15 +289,13 @@ "name": "Tail Lash", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the chosen's tail Strike uses an action to Strike or attempt a skill check


\n

Effect Venexus's chosen attempts to Strike the triggering creature with their tail. If it hits, the creature takes a -2 circumstance penalty to the triggering roll.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Attack Roll)]{Effect: Tail Lash (Attack Roll)}

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Tail Lash (Skill Check)]{Effect: Tail Lash (Skill Check)}

" }, @@ -329,15 +323,13 @@ "name": "Change Shape", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Venexus's chosen changes between their humanoid shape and hybrid shape. They gain a tail unarmed Strike while in their hybrid shape.

" }, @@ -370,15 +362,13 @@ "name": "Flurry of Blows", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect Venexus's chosen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -406,15 +396,13 @@ "name": "Ice Walk", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Venexus's chosen ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

" }, @@ -442,15 +430,13 @@ "name": "Powerful Fists", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Venexus's chosen's fist Strikes are treated as cold iron and silver, and the chosen doesn't take penalties when making lethal attacks.

" }, @@ -483,15 +469,13 @@ "name": "Knockdown", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-wyrmling.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-wyrmling.json index d1f321f3d99..8883be84d26 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-wyrmling.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/venexuss-wyrmling.json @@ -146,15 +146,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -190,15 +188,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -229,15 +225,13 @@ "name": "Freezing Blood", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An adjacent creature deals piercing or slashing damage to the wyrmling


Effect The wyrmling's blood splatters onto the triggering creature, dealing [[/r 1d4[cold]]] damage. A creature that takes cold damage in this way is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -273,15 +267,13 @@ "name": "Frightful Presence", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:19]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -329,15 +321,13 @@ "name": "Snow Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Snow doesn't impair a white dragon's vision; the wyrmling ignores concealment from snowfall.

" }, @@ -365,15 +355,13 @@ "name": "Breath Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wyrmling breathes a cloud of frost that deals [[/r 6d6[cold]]] damage in a @Template[type:cone|distance:30] (@Check[type:reflex|dc:22|basic:true]). They can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Cooldown]]{1d4 rounds}.

" }, @@ -405,15 +393,13 @@ "name": "Draconic Frenzy", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wyrmling makes two claw Strikes and one tail Strike in any order.

" }, @@ -441,15 +427,13 @@ "name": "Draconic Momentum", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the wyrmling scores a critical hit with a Strike, they recharge their Breath Weapon.

" }, @@ -477,15 +461,13 @@ "name": "Ice Climb", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A white dragon can climb on ice as though they had the listed climb Speed. They ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/weykoward.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/weykoward.json index be4f08ff86a..267b2309bf0 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/weykoward.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/weykoward.json @@ -52,15 +52,13 @@ "name": "Aura of Discarded Things", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Items in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts the aura, which has a counteract level of 5 and a counteract DC of 30.

" }, @@ -103,15 +101,13 @@ "name": "Debris Shield", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The weykoward is targeted by an attack from an attacker it can see


\n

Effect The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses and the attacker is within the weykoward's reach, it can @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove} the attacker. It doesn't need a hand free to Shove.

" }, @@ -139,15 +135,13 @@ "name": "Wasting Gaze", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The weykoward glances at an item of 4 Bulk or less it can see within 30 feet. A creature holding or wearing the object must attempt a @Check[type:will|dc:26] save. An unattended item always critically fails this save.

\n
\n

Critical Success The targeted item is unaffected. All of the creature's equipment is immune to Wasting Gaze for 24 hours.

\n

Success The item is unaffected.

\n

Failure The item loses [[/r {10d6}]]{10d6 Hit Points}; this can make the item broken, but it can't reduce the target's Hit Points beyond its Broken Threshold.

\n

Critical Failure The target item loses [[/r {20d6}]]{20d6 Hit Points}. This can't reduce the item below 1 Hit Point.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/yana-no-trail.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/yana-no-trail.json index 6ef9c6e2786..3e60d4497e1 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/yana-no-trail.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/yana-no-trail.json @@ -341,15 +341,13 @@ "name": "Cold Tolerant", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Yana treats environmental cold effects as if they were one step less extreme.

" }, @@ -377,15 +375,13 @@ "name": "Evasion", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Yana rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -428,15 +424,13 @@ "name": "Nimble Dodge", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Yana is targeted by a melee or ranged attack from an attacker he can see


Effect Yana gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -464,15 +458,13 @@ "name": "Change Shape", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Yana can transform into an Ulfen human, Tiny fox, or hybrid kitsune form. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. He can remain in any of his forms indefinitely.

" }, @@ -511,15 +503,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Yana deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-mammoth.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-mammoth.json index 1cd4741a151..06a0bdffcf1 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-mammoth.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-mammoth.json @@ -173,15 +173,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -217,15 +215,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -261,15 +257,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -307,15 +301,13 @@ "name": "Slow", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -343,15 +335,13 @@ "name": "Dual Tusks", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.

" }, @@ -379,15 +369,13 @@ "name": "Impaling Tusks", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The zombie mammoth makes a tusk Strike against a creature it's grabbing with its trunk. If the attack hits, the creature is impaled upon one of the mammoth's tusks, freeing the trunk to make attacks. Each of the mammoth's tusks can hold two Medium or smaller creatures. A mammoth can attack with its tusks while creatures are impaled upon them.

" }, @@ -415,15 +403,13 @@ "name": "Grabbing Trunk", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A Medium or smaller creature hit by the zombie mammoth's trunk is @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. If the mammoth moves, it can bring the grabbed creature along with it.

" }, diff --git a/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-megaloceros.json b/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-megaloceros.json index 77e3104f2c4..7f2d6c87efc 100644 --- a/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-megaloceros.json +++ b/packs/data/quest-for-the-frozen-flame-bestiary.db/zombie-megaloceros.json @@ -132,15 +132,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -176,15 +174,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -215,15 +211,13 @@ "name": "Slow", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A zombie is permanently @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and can't use reactions.

" }, @@ -256,15 +250,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -302,15 +294,13 @@ "name": "Furious Charge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The megaloceros Strides twice and makes a hoof Strike after either Stride. If the Strike hits, the megaloceros deals an additional [[/r 2d4[bludgeoning]]] damage.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/abridan-ashau.json b/packs/data/shadows-at-sundown-bestiary.db/abridan-ashau.json index cbb71a4e113..3670172c86e 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/abridan-ashau.json +++ b/packs/data/shadows-at-sundown-bestiary.db/abridan-ashau.json @@ -1637,15 +1637,13 @@ "name": "False Faith", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Abridan is an ex-cleric. While he's lost the magical abilities that come from his connection to Pharasma, he can still use the major staff of healing or any of his scrolls by tricking the item. Since he can't cast spells, he can't recharge his staff, and uses its remaining charges only as a last resort.

" }, @@ -1673,15 +1671,13 @@ "name": "Marked by Urgathoa", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Abridan dies before he's had a chance to atone for his blasphemies or has become an actual cleric of Urgathoa

\n
\n

Effect Urgathoa watched Abridan's fall from grace, and if he dies before he finishes his conversion, her disappointment causes his body to decay as if he had been dead for a week. This process also causes all living creatures within @Template[type:emanation|distance:30]{30 feet} to take [[/r 11d6[negative]]] damage (@Check[type:fortitude|dc:33|basic:true]). If steps are not thereafter taken to prevent his soul from returning (such as by casting @UUID[Compendium.pf2e.spells-srd.Gentle Repose]{Gentle Repose} on the partially decayed corpse), Abridan rises as a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Dybbuk]{Dybbuk} on the site of his death a minute after the next sundown and seeks revenge on the PCs for killing him.

" }, @@ -1713,15 +1709,13 @@ "name": "Trick Item", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Abridan attempts to trick his staff or a scroll by attempting a Religion check against the item's Trick DC.

\n
\n

Success For the rest of his turn, Abridan can spend actions to activate the staff or scroll as if he could normally use it.

\n

Failure Abridan can't use the item or try to trick it again this turn, but can try again on subsequent turns.

\n

Critical Failure Abridan can't use the item, and can't try to trick it again until his next daily preparation at sunrise.

\n
\n

The trick DCs for Abridan's items are as follows:

\n
    \n
  • Major Staff of Healing @Check[type:religion|dc:30]
  • \n
  • Scroll of Blindness @Check[type:religion|dc:20]
  • \n
  • Scroll of Crisis of Faith @Check[type:religion|dc:20]
  • \n
  • Scroll of Heal @Check[type:religion|dc:26]
  • \n
  • Scroll of Flame Strike @Check[type:religion|dc:26]
  • \n
  • Scroll of Sound Burst @Check[type:religion|dc:23]
  • \n
" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/aliriel.json b/packs/data/shadows-at-sundown-bestiary.db/aliriel.json index f3cf89971ce..4da7c40f1b2 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/aliriel.json +++ b/packs/data/shadows-at-sundown-bestiary.db/aliriel.json @@ -4197,15 +4197,13 @@ "name": "Darkvision", "sort": 4000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4241,15 +4239,13 @@ "name": "Fast Healing 15", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -4291,15 +4287,13 @@ "name": "Negative Healing", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4342,15 +4336,13 @@ "name": "Coffin Restoration", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -4390,15 +4382,13 @@ "name": "Domain of Dusk", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take [[/r 8d6[negative]]] damage (@Check[type:fortitude|dc:34|basic:true] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and then dazzled for 1 round)

" }, @@ -4435,15 +4425,13 @@ "name": "Shadow Escape", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" @@ -4477,15 +4465,13 @@ "name": "Shadow Form", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and must attempt a @Check[type:flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, @@ -4518,15 +4504,13 @@ "name": "Slip Into Shadows", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Aliriel succeeds at a save against an effect that is not a darkness or light effect

\n
\n

Effect Aliriel disappears into shadows at the last moment, critically succeeding at the save instead.

" }, @@ -4562,15 +4546,13 @@ "name": "Strigoi Weaknesses", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/r 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[type:perception|dc:resolve(10+@actor.system.saves.reflex.value)] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Evil}, senses like lifesense, and the \"corpse\" taking damage from positive energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[type:flat|dc:5] or be destroyed.
  • \n
" }, @@ -4603,15 +4585,13 @@ "name": "Create Spawn", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" }, @@ -4651,15 +4631,13 @@ "name": "Dominate", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[type:will|dc:34]). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -4701,15 +4679,13 @@ "name": "Drink Essence", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[type:athletics] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and the strigoi regains [[/r 21[healing]]]{21 HP}, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, @@ -4740,15 +4716,13 @@ "name": "Thassilonian Necromancer", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Aliriel cannot cast abjuration or enchantment spells.

" }, @@ -4781,15 +4755,13 @@ "name": "Grab", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/bishop-keppira-dbear.json b/packs/data/shadows-at-sundown-bestiary.db/bishop-keppira-dbear.json index a5b20a5c852..93c5f3ef2d4 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/bishop-keppira-dbear.json +++ b/packs/data/shadows-at-sundown-bestiary.db/bishop-keppira-dbear.json @@ -263,15 +263,13 @@ "name": "Greater Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -307,15 +305,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -351,15 +347,13 @@ "name": "Fast Healing 10", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -401,15 +395,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -452,15 +444,13 @@ "name": "Coffin Restoration", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -500,15 +490,13 @@ "name": "Shadow Form", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and must attempt a @Check[type:flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, @@ -546,15 +534,13 @@ "name": "Strigoi Weaknesses", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/r 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[type:perception|dc:resolve(10+@actor.system.saves.reflex.value)] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Evil}, senses like lifesense, and the \"corpse\" taking damage from positive energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[type:flat|dc:5] or be destroyed.
  • \n
" }, @@ -582,15 +568,13 @@ "name": "Blasphemous Invocation", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

While Bishop Keppira D'Bear lost her spellcasting abilities and other clerical powers upon being transformed into a strigoi, Urgathoa is pleased with the development and granted the fallen bishop a boon. In time, and if she's allowed to continue her undeath, the bishop may well regain many of her spellcasting powers as a cleric of Urgathoa, but until that time she can draw upon this connection to the goddess of undeath to utter a blasphemous invocation. When she does so, shadows within a @Template[type:emanation|distance:20] from Bishop Keppira twist, writhe, and animate before lashing out. All living creatures in the area must attempt a @Check[type:fortitude|dc:30] save. Bishop Keppira cannot use Blasphemous Invocation again for [[/br 1d4 #Blasphemous Invocation Cooldown]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r 5d6[negative]]] damage.

\n

Failure The creature takes [[/r 10d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as their own shadows animate and pull against them.

\n

Critical Failure The creature takes [[/r 20d6[negative]]] damage and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} as their own shadows animate and pull against them.

" }, @@ -627,15 +611,13 @@ "name": "Drink Essence", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[type:athletics] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and the strigoi regains [[/r 15[healing]]]{15 HP}, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, @@ -671,15 +653,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/brooding-fvalthahalia.json b/packs/data/shadows-at-sundown-bestiary.db/brooding-fvalthahalia.json index 101c8ab50bf..452c858633d 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/brooding-fvalthahalia.json +++ b/packs/data/shadows-at-sundown-bestiary.db/brooding-fvalthahalia.json @@ -8,15 +8,13 @@ "name": "Call of Fvalthahalia", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature without supernatural ties to the Shadow Plane enters the room (creatures like fetchlings or divine spellcasters who worship Zon-Kuthon represent two examples of creatures who won't trigger this hazard)

\n
\n

Effect The flickering dark flames on the city's streets flare up and the sound of an entire city populace screaming an alarm fills the room. All creatures in area C1 take [[/r 18d6[sonic]]] damage (@Check[type:fortitude|dc:33|basic:true]), and all strigoi from Aliriel's Vault immediately know intruders have been spotted in this room. Any strigoi in area C2 quickly investigate and attack the PCs on sight.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/ibrique.json b/packs/data/shadows-at-sundown-bestiary.db/ibrique.json index bff57808bef..3c8fc51904a 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/ibrique.json +++ b/packs/data/shadows-at-sundown-bestiary.db/ibrique.json @@ -1470,15 +1470,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1514,15 +1512,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1553,15 +1549,13 @@ "name": "Vulnerable to Sunlight", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ibrique takes [[/r 20]] damage for each hour she is exposed to sunlight.

" }, @@ -1589,15 +1583,13 @@ "name": "Cytillesh Stare", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round and must succeed at a @Check[type:will|dc:33] save or be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, @@ -1635,15 +1627,13 @@ "name": "Ghoul Fever", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:33]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -1676,15 +1666,13 @@ "name": "Profane Paralysis", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by Ibrique's attack must attempt a @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/ileosas-fifth-manifestation.json b/packs/data/shadows-at-sundown-bestiary.db/ileosas-fifth-manifestation.json index e297b5f48f8..7e0447ae969 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/ileosas-fifth-manifestation.json +++ b/packs/data/shadows-at-sundown-bestiary.db/ileosas-fifth-manifestation.json @@ -8,15 +8,13 @@ "name": "Queen's Laugh", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature moves within 10 feet of where the manifestation will appear

\n
\n

Effect Ileosa laughs, becoming more substantial as bloody, spectral bodies appear to pile under her feet. Each living creature within @Template[type:emanation|distance:30]{30 feet} of the area must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes [[/r 5d10[mental]]] damage as false memories of being tormented and persecuted under Ileosa's rule tear through their mind.

\n

Failure As above, but the creature takes [[/r 10d10[mental]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the next sunrise from the overwhelming nature of the false memories.

\n

Critical Failure As failure, but the creature becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} instead. In addition, the creature continues to see dead, bloody bodies crawling from the ground during times of stress, causing them to treat all ground as difficult terrain during combat. This hallucination persists as long as the character remains stupefied from the hazard.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/ileosas-shell.json b/packs/data/shadows-at-sundown-bestiary.db/ileosas-shell.json index 80fabd6830d..84b682e762e 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/ileosas-shell.json +++ b/packs/data/shadows-at-sundown-bestiary.db/ileosas-shell.json @@ -107,15 +107,13 @@ "name": "Greater Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -146,15 +144,13 @@ "name": "Escape From Hell", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "deathNote": true, "description": { "value": "

When Ileosa's shell is reduced to 0 HP, the hollow corpse immediately melts into a pool of blood, at the center of which lies her still-beating heart. A moment later, a crimson ghostly shape-Queen Ileosa's soul-rises from the heart. After the soul shrieks in relief at escaping from Hell, it rises through the ceiling and vanishes while the heart dies and rots. All creatures within @Template[type:emanation|distance:30]{30 feet} of the shell when this occurs must attempt a @Check[type:will|dc:30] save.

\n
\n

Critical Success A living creature becomes invigorated and elated by the sense of freedom from Hell, and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 minute. The creature can use the extra action each round only for Strike and Stride actions. An undead creature gains no benefit.

\n

Success As success, but the creature can use the extra action only for Stride actions.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

" @@ -195,15 +191,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -241,15 +235,13 @@ "name": "Blood Feast", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature takes damage from a fangs Strike, the creature must succeed at a @Check[type:fortitude|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (enfeebled 1 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} on a critical failure). The shell becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round, and can use the extra action only for fangs Strike actions against a creature that is taking persistent bleed damage. Further damage dealt by the shell increases the enfeebled condition by 1 on a failed save, to a maximum of enfeebled 4.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/ileosas-sixth-manifestation.json b/packs/data/shadows-at-sundown-bestiary.db/ileosas-sixth-manifestation.json index d3df52e8d48..55439799e4b 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/ileosas-sixth-manifestation.json +++ b/packs/data/shadows-at-sundown-bestiary.db/ileosas-sixth-manifestation.json @@ -8,15 +8,13 @@ "name": "Queen's Laugh", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Someone attempts to contact Ileosa with call spirit and achieves any result other than a critical success to cast the ritual

\n
\n

Effect Ileosa closes her fingers and attempts to pull the primary caster's heart from their chest. The primary caster must attempt a @Check[type:fortitude|dc:33] save.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature feels Ileosa's hand grip and tug at their heart; they take [[/r 25[negative]]] damage, and then the manifestation vanishes.

\n

Failure As success, but the creature takes [[/r 50[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} as they momentarily see their heart appear in Ileosa's hand before the manifestation vanishes.

\n

Critical Failure The creature takes [[/r 75[negative]]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}. If this reduces the target to 0 Hit Points, the target dies instantly. For a brief moment, the victim's heart appears in Ileosa's hand before the manifestation vanishes. If the victim is slain by this hazard, their heart drops to the ground with a splat, pulsing its final beats after the manifestation vanishes.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/life-draining-thunder.json b/packs/data/shadows-at-sundown-bestiary.db/life-draining-thunder.json index 4e118fc5bc2..8d82a32e202 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/life-draining-thunder.json +++ b/packs/data/shadows-at-sundown-bestiary.db/life-draining-thunder.json @@ -8,15 +8,13 @@ "name": "Thunderous Lifedrain", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature approaches within 5 feet of either double door

\n
\n

Effect All living creatures in the room take [[/r 9d6[negative]]] damage and [[/r 9d6[sonic]]] damage (@Check[type:reflex|dc:33|basic:true]).

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/loreavor.json b/packs/data/shadows-at-sundown-bestiary.db/loreavor.json index 256e64f99d5..6ff721e90b3 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/loreavor.json +++ b/packs/data/shadows-at-sundown-bestiary.db/loreavor.json @@ -535,15 +535,13 @@ "name": "Thoughtsense (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Thoughtsense]

" }, @@ -579,15 +577,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -623,15 +619,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -662,15 +656,13 @@ "name": "Reconstruct Spell", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet attempts and fails to @UUID[Compendium.pf2e.actionspf2e.Cast a Spell]{Cast a Spell} while stupefied

\n
\n

Effect The loreavor gains use of the failed spell as an occult innate spell. It can cast that spell once; if the spell is of a higher level than half the loreavor's level (5th level or higher for most loreavors), the loreavor must succeed at a flat check with a DC equal to 5 + the level of the spell it is attempting to cast; on a failure, the spell fails, and the loreavor becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 minute. If the spell isn't cast within 24 hours, or if the loreavor uses Reconstruct Spell again before casting the spell, the spell is lost. No more than one loreavor can reconstruct a given spell this way.

" }, @@ -702,15 +694,13 @@ "name": "Redact", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

By spending an hour in contact with a non-magical document or piece of artwork no larger than 1 Bulk, a loreavor can consume either a few words from the text or render the artistry of the work more mundane. Doing so heals the loreavor of [[/r 4d8[healing]]]{4d8 HP}. Words fade from the text, leaving an obvious blank space behind, while artwork is reduced in worth by 10% of its original value. A loreavor can consume incidental text in this manner from a spellbook but cannot consume actual spells recorded in the book. The loreavor can't use Redact for 24 hours.

" }, @@ -741,15 +731,13 @@ "name": "Search Memory", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the loreavor damages a creature with its touch Strike, the creature must succeed at a @Check[type:will|dc:28] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/lorthact.json b/packs/data/shadows-at-sundown-bestiary.db/lorthact.json index 12369185c51..029451a9f1d 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/lorthact.json +++ b/packs/data/shadows-at-sundown-bestiary.db/lorthact.json @@ -3236,15 +3236,13 @@ "name": "Greater Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3275,15 +3273,13 @@ "name": "Divination Immunity", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

As a side effect of existing slightly outside the normal time stream, Lorthact is difficult to detect via divination spells and abilities. These effects function as though Lorthact and items he carries are not present, and those specifically targeting him, such as scrying, fail entirely unless the source of the divination is a higher level than Lorthact-in which case they succeed only if the caster succeeds at a @Check[type:flat|dc:16|traits:secret]{secret flat check}.

" }, @@ -3316,15 +3312,13 @@ "name": "At-Will Spells", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3355,15 +3349,13 @@ "name": "Arcane Absorption", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Requirements Any creature adjacent to Lorthact is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}, capable of casting prepared arcane spells, and is either @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing

\n
\n

Effect Lorthact attempts to drain a 1st- through 8th-level prepared spell from the target, who can resist with a successful @Check[type:will|dc:37] saving throw. On a failure or against a willing target, the prepared arcane spell is transferred from that creature as if it were cast, and Lorthact immediately prepares that spell in the same level slot. If he already had a spell prepared in that slot, the previously prepared spell is lost. That creature is then immune to Arcane Absorption for 24 hours.

" }, @@ -3396,15 +3388,13 @@ "name": "Arcane Spellcaster", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

As long as Lorthact has one arcane spell prepared in this way, all arcane spells are on his spell list, which allows him to activate items such as scrolls, wands, and staves. He can recharge his staff of power as a prepared spellcaster by using his arcane spell slots. He has one spell slot to prepare arcane spells of each level from 1st to 8th, and can prepare any Common arcane spell in these slots during his daily preparations. The spells listed above represent those he most typically prepares, but given time, he can adjust this selection as needed for the task at hand.

" }, @@ -3432,15 +3422,13 @@ "name": "Scholastic Masquerade", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lorthact takes on the appearance of Volshyenek Ornelos or reverts to his true form. In Volshyenek's form, he loses his fly Speed and claw Strikes, doesn't inflict additional mental damage with his Strikes, and reduces his AC to 34. He gains a +4 status bonus on Deception checks to appear human in this guise.

" }, @@ -3473,15 +3461,13 @@ "name": "Staff of Power", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Lorthact's staff of power is tipped with a pair of metal tines that grant the weapon the versatile piercing trait.

" }, @@ -3509,15 +3495,13 @@ "name": "Thought Theft", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any creature that takes mental damage from Lorthact's claws or staff must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). Further mental damage dealt by Lorthact increases the value of the stupefied condition by 1 on a failed save to a maximum of stupefied 4. Whenever Lorthact causes a creature to become stupefied in this way, he absorbs some of those thoughts and gains a +1 status bonus on all Will saving throws and Intelligence-, Wisdom-, or Charisma-based skill checks until the end of his next turn.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/paradox-engine.json b/packs/data/shadows-at-sundown-bestiary.db/paradox-engine.json index 956e069bec0..2209bd26c2b 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/paradox-engine.json +++ b/packs/data/shadows-at-sundown-bestiary.db/paradox-engine.json @@ -8,15 +8,13 @@ "name": "Slicing Shadows", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The paradox engine is damaged, or a creature fails a check to disable it

\n
\n

Effect Slats on the sides of the box open to release beams of razor-sharp freezing darkness that swipe throughout area C5 and extend 10 feet south into area C4; all creatures in this area who lack the Shadow trait take [[/r 5d6[slashing]]] damage and [[/r 5d6[cold]]] damage (@Check[type:reflex|dc:34|basic:true]).

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/profane-ghoul.json b/packs/data/shadows-at-sundown-bestiary.db/profane-ghoul.json index eacc9423b47..00db8748ecb 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/profane-ghoul.json +++ b/packs/data/shadows-at-sundown-bestiary.db/profane-ghoul.json @@ -111,15 +111,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -155,15 +153,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -206,15 +202,13 @@ "name": "Ghoul Fever", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:29]

\n
\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[negative]]] damage and regains half as many Hit Points from all healing (1 day)

\n

Stage 3 as stage 2 (1 day)

\n

Stage 4 [[/r 2d6[negative]]] damage and gains no benefit from healing (1 day)

\n

Stage 5 as stage 4 (1 day)

\n

Stage 6 dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Ghoul]{Ghoul} the next midnight.

" }, @@ -247,15 +241,13 @@ "name": "Profane Paralysis", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-elf creature hit by the profane ghoul's attack must attempt a @Check[type:fortitude|dc:29] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

" }, @@ -287,15 +279,13 @@ "name": "Profane Whispers", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghoul whispers profane secrets of undeath. Living creatures within @Template[type:emanation|distance:10]{10 feet} of the ghoul take [[/r 2d8[persistent,mental]]] damage. Those with ghoul fever must also succeed at a @Check[type:will|dc:29] save or have the disease advance one step. The profane ghoul can't use Profane Whispers again for 24 hours.

" }, @@ -328,15 +318,13 @@ "name": "Scuttle", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The profane ghoul crawls on all fours, moving up to half its Speed. This movement doesn't trigger reactions.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/scarlet-walker.json b/packs/data/shadows-at-sundown-bestiary.db/scarlet-walker.json index 348e4c3e286..db4a711b6ad 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/scarlet-walker.json +++ b/packs/data/shadows-at-sundown-bestiary.db/scarlet-walker.json @@ -1201,15 +1201,13 @@ "name": "Telepathy 300 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1244,15 +1242,13 @@ "name": "Bloodsense 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The scarlet walker can sense living creatures with blood in their veins, as well as undead that feed on blood (such as vampires).

" }, @@ -1285,15 +1281,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1329,15 +1323,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1386,15 +1378,13 @@ "name": "Blood-Draining Gaze", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a living, non-scarlet walker creature ends its turn in the aura, it must attempt a @Check[type:fortitude|dc:29] save to prevent thin streams of blood from streaming from its eyes and into the eyeless pits in the scarlet walker's face. On a failed save, the victim becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the pain.

" }, @@ -1439,15 +1429,13 @@ "name": "No Breath", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The scarlet walker doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

" }, @@ -1475,15 +1463,13 @@ "name": "Eerie Flexibility", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The scarlet walker can fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full Speed.

" }, @@ -1511,15 +1497,13 @@ "name": "Paralysis", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any living, non-scarlet walker creature hit by a scarlet walker's tentacle Strike must attempt a @Check[type:fortitude|dc:29] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round, and is then slowed 1 for 1 round after recovering.

\n

Critical Failure As failure, but the paralysis doesn't automatically end after 1 round. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

\n
\n

Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/strigoi-progenitor.json b/packs/data/shadows-at-sundown-bestiary.db/strigoi-progenitor.json index b50df35e9e3..3b70aebdc11 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/strigoi-progenitor.json +++ b/packs/data/shadows-at-sundown-bestiary.db/strigoi-progenitor.json @@ -4659,15 +4659,13 @@ "name": "Greater Darkvision", "sort": 4200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -4703,15 +4701,13 @@ "name": "Fast Healing 10", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -4753,15 +4749,13 @@ "name": "Negative Healing", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4804,15 +4798,13 @@ "name": "Coffin Restoration", "sort": 4500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -4852,15 +4844,13 @@ "name": "Domain of Dusk", "sort": 4600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[type:emanation|distance:30]. Living creatures in this area take [[/r 7d6[negative]]] damage (@Check[type:fortitude|dc:31|basic:true] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round (or @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round and then dazzled for 1 round)

" }, @@ -4897,15 +4887,13 @@ "name": "Shadow Escape", "sort": 4700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger The strigoi is reduced to 0 HP

\n
\n

Effect The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" @@ -4939,15 +4927,13 @@ "name": "Shadow Form", "sort": 4800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and must attempt a @Check[type:flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, @@ -4985,15 +4971,13 @@ "name": "Strigoi Weaknesses", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/r 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[type:perception|dc:resolve(10+@actor.system.saves.reflex.value)] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Evil}, senses like lifesense, and the \"corpse\" taking damage from positive energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[type:flat|dc:5] or be destroyed.
  • \n
" }, @@ -5026,15 +5010,13 @@ "name": "Create Spawn", "sort": 5000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.

\n

If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[type:will|dc:resolve(10+@actor.system.saves.will.value)|name:Escape Thralldom] saving throw against the vampire's Will DC.

\n

A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire

" }, @@ -5074,15 +5056,13 @@ "name": "Dominate", "sort": 5100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The vampire can cast @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate} at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (@Check[type:will|dc:33]). A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.

\n

Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.

" }, @@ -5124,15 +5104,13 @@ "name": "Drink Essence", "sort": 5200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[type:athletics] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}, and the strigoi regains [[/r 18[healing]]]{18 HP}, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, @@ -5163,15 +5141,13 @@ "name": "Oracle Mystery", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@UUID[Compendium.pf2e.classfeatures.Lore]{Lore}

" }, @@ -5204,15 +5180,13 @@ "name": "Grab", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/strigoi-servant.json b/packs/data/shadows-at-sundown-bestiary.db/strigoi-servant.json index f4b93d49095..2fb3bbc1517 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/strigoi-servant.json +++ b/packs/data/shadows-at-sundown-bestiary.db/strigoi-servant.json @@ -764,15 +764,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -808,15 +806,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -852,15 +848,13 @@ "name": "Fast Healing 10", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -902,15 +896,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -953,15 +945,13 @@ "name": "Coffin Restoration", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

" }, @@ -1001,15 +991,13 @@ "name": "Shadow Form", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.

\n

A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and must attempt a @Check[type:flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.

" }, @@ -1047,15 +1035,13 @@ "name": "Strigoi Weaknesses", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All strigoi possess the following weaknesses:

\n
    \n
  • Revulsion Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/r 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}.
  • \n
  • Sunlight When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[type:perception|dc:resolve(10+@actor.system.saves.reflex.value)] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Detect Alignment]{Detect Evil}, senses like lifesense, and the \"corpse\" taking damage from positive energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.
  • \n
  • Water Revulsion A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[type:flat|dc:5] or be destroyed.
  • \n
" }, @@ -1088,15 +1074,13 @@ "name": "Drink Essence", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the strigoi's reach

\n
\n

Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[type:athletics] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, and the strigoi regains [[/r 13[healing]]]{13 HP}, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

\n

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[type:medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

\n

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

" }, @@ -1132,15 +1116,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The strigoi servant deals 1d6 extra precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1208,15 +1190,13 @@ "name": "Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/shadows-at-sundown-bestiary.db/yniesse-zenderholm.json b/packs/data/shadows-at-sundown-bestiary.db/yniesse-zenderholm.json index edcf99f6cf3..3d0dd2a7b5d 100644 --- a/packs/data/shadows-at-sundown-bestiary.db/yniesse-zenderholm.json +++ b/packs/data/shadows-at-sundown-bestiary.db/yniesse-zenderholm.json @@ -622,15 +622,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -666,15 +664,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -705,15 +701,13 @@ "name": "Erinyes Fury", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Erinyes Company agent is suffering from persistent damage

\n
\n

Effect The agent makes a Strike. If it hits, it deals an additional 1d6 points of persistent damage; the type of this extra damage is the same as the persistent damage from which they're suffering. The agent can choose to instead have this persistent damage be lawful or evil damage. This counts as two attacks when calculating their multiple attack penalty.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/all-seeing-hajeck.json b/packs/data/stolen-fate-bestiary.db/all-seeing-hajeck.json index 8236516e56f..58c282ceeb4 100644 --- a/packs/data/stolen-fate-bestiary.db/all-seeing-hajeck.json +++ b/packs/data/stolen-fate-bestiary.db/all-seeing-hajeck.json @@ -1090,15 +1090,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1134,15 +1132,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1178,15 +1174,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1235,15 +1229,13 @@ "name": "Harrowbound", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Hajeck can only exist in the Harrow Court. If she leaves the plane, either willingly or by succumbing to an effect that forces her into a different plane, she instead immediately reappears somewhere in Harrowheart and becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

" }, @@ -1275,15 +1267,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

All-Seeing Hajeck can take on the appearance of a Varisian woman—her appearance from her previous life. This doesn't change her Speed or her attack and damage modifiers, but does prevent her from using Hajeck's Caress.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1319,15 +1309,13 @@ "name": "Hajeck's Caress", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Hajeck touches a creature, who must succeed at a @Check[type:will|dc:32] save or become @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} on a critical failure). If the target fails additional saves against this ability, the condition value increases by 2 (to a maximum of @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4}). This condition value decreases by 1 every 24 hours.

" }, @@ -1363,15 +1351,13 @@ "name": "Harrowing Vision", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hajeck can use any harrow deck to perform a potent divination that taps into the surrounding magic provided by the Deck of Destiny's otherworldly creation. A Harrowing Vision takes an hour to perform, but most of that time consists of Hajeck and her chosen subject meditating and clearing their minds in a secluded area, culminating in an intense harrow reading that itself takes only a few minutes to complete. The target of a Harrowing Vision must remain adjacent to Hajeck for the entire hour, after which Hajeck shuffles her harrow deck and lays out seven cards, face down—one in the center (the future), two to either side (the present), and four more at the top, bottom, left, and right surrounding the central three (the past).

\n

When the harrowing takes place, the target flips over the four cards from the past, followed by the two present cards, and then finally the central card. This method of harrowing symbolizes how the choices a person made in their past often present them with an either/or decision in the now, and that their decision on that subject will lock in a future result. When All-Seeing Hajeck performs this reading for a PC, try to interpret the four cards from the past as representing events from that character's history—be it their background or references to events that took place during the Stolen Fate Adventure Path. For the two cards representing the present, try to interpret them as symbols of questions, events, or mysteries the PC is currently facing.

\n

Only the card representing the future has an actual game effect. When this central, final card is revealed, all of the PCs' potential futures suddenly flash in their mind in an overwhelming, chaotic vision. The PC must attempt a @Check[type:will|dc:32] save (note that as a PC grows more powerful and their Will save increases, they're more likely to achieve a better result from a Harrowing Vision, since they're that much closer to their ultimate destiny and are bolstered by the weight of their previous choices and decisions). If the suit of the card revealed for the PCs' future matches the PC's key ability from their class, they gain a +1 status bonus on this Will save. If the alignment of the card revealed matches the PC's alignment, they gain a +2 status bonus to this will save. If both match, these bonuses stack to a +3 status bonus, and the actual result of the save is improved by one degree of success. If neither the suit or alignment match the PC, they reduce the actual result of the save by one degree of success. Regardless of the result, that character cannot receive another Harrowing Vision until they gain a level, at which point any lingering effects from the Harrowing Vision end.

\n
\n

Critical Success The character experiences a vision of a specific future success, only to forget it an instant later. Once only as long as this effect persists when the character is affected by a critical failure for any roll they make or a critical success with any roll a foe makes, the character can change that roll into a Success or a Failure, as they see fit. In addition, the character gains the

\n

Success benefit detailed below.

\n

Success The character experiences several overlapping potential successes in their future. As long as this effect persists (typically until the character gains a level), the maximum size of their hand for investing cards from the Deck of Destiny increases by 1 to six cards.

\n

Failure The vision is confusing and frightening, but has no lasting effect.

\n

Critical Failure Not only is the vision confusing and frightening, but the character becomes obsessed with worst-case scenarios, becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}, and becomes cursed—they can no longer gain the benefit of their best possible futures. As long as this curse persists, the character treats all critical successes as regular successes. This is a misfortune effect.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/aquatic-viper-vine.json b/packs/data/stolen-fate-bestiary.db/aquatic-viper-vine.json index 17a4ebd646b..86e9d61f32f 100644 --- a/packs/data/stolen-fate-bestiary.db/aquatic-viper-vine.json +++ b/packs/data/stolen-fate-bestiary.db/aquatic-viper-vine.json @@ -102,15 +102,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -146,15 +144,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -185,15 +181,13 @@ "name": "Cold Vulnerability", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -226,15 +220,13 @@ "name": "Captivating Pollen", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The viper vine releases a @Template[type:emanation|distance:60] of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a @Check[type:will|dc:33] save or be captivated.

\n

The viper vine can't use Captivating Pollen for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.

\n

Critical Failure As failure, plus the creature is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 24 hours.

" }, @@ -275,15 +267,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d8+8)[bludgeoning]]] damage, @Check[type:fortitude|dc:33|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -319,15 +309,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/arodeth.json b/packs/data/stolen-fate-bestiary.db/arodeth.json index 5b09a47028d..792299e8975 100644 --- a/packs/data/stolen-fate-bestiary.db/arodeth.json +++ b/packs/data/stolen-fate-bestiary.db/arodeth.json @@ -2209,7 +2209,6 @@ "value": "

Suit Book (Int)

\n

Alignment lawful good

\n
\n

The Rakshasa represents domination of others to support your own schemes. When you invest The Rakshasa, identify a single willing creature within 30 feet as your pledged follower. If you're at least 15th level, you can have up to two pledged followers at once. At 18th level, you can have up to three pledged followers. If you have the maximum pledged followers active and select a new one, a previous pledged follower of your choice is no longer your pledged follower. You gain an item bonus equal to your current number of pledged followers to all @UUID[Compendium.pf2e.actionspf2e.Coerce]{Coerce} attempts.

\n

Activate f

\n

Frequency once per minute

\n
\n

Effect You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours.

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "invested": null }, @@ -2337,15 +2336,13 @@ "name": "Fated to Fail", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to Arodeth rolls a hit or critical hit with a melee Strike

\n
\n

Effect Arodeth attempts a Fortune-Telling Lore check against the triggering creature's Will DC. On a success, the attack is reduced by one degree of success (from a hit to a miss, or a critical hit to a hit).

" }, @@ -2374,15 +2371,13 @@ "name": "Arcane Cascade", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Lady Arodeth can enter this stance only if her most recent action was to Cast a Spell or make a Spellstrike, but she can remain in the stance even if she no longer meets the requirements

\n
\n

Effect While in this stance, Arodeth can Interact or Release to change her grip on her staff as a free action when she Strikes with the staff, including Strikes made in a Spellstrike. This happens before she rolls her attack roll. She can also Interact to change her grip on the staff as a free action triggered at the end of her turn.

" }, @@ -2412,15 +2407,13 @@ "name": "Spellstrike", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Arodeth channels a spell into a melee Strike to deliver a charged attack. She casts @UUID[Compendium.pf2e.spells-srd.Chill Touch]{Chill Touch}, @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}, or @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame}. The effects of the spell don't occur immediately but are imbued into her attack instead. Arodeth makes a staff Strike, which gains the arcane trait. The spell is coupled with the attack, using Arodeth's attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for her multiple attack penalty, but the penalty isn't applied until after she has completed the Spellstrike. After using Spellstrike, she can't do so again until she recharges this ability as a single action, which has the concentrate trait. She also recharges her Spellstrike when she casts runic impression or spinning staff.

" }, @@ -2447,15 +2440,13 @@ "name": "Twisting Tree", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To Arodeth, a staff is casting implement and martial weapon alike-the foundation of a fighting style.

\n

While Arodeth wields a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While she wields a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While she is in Arcane Cascade stance, she can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before she rolls her attack roll. She can also Interact to change her grip on the staff as a free action triggered at the end of her turn.

\n

Arodeth's unique fighting style also allows her to add the finesse trait to any staff she wields in combat.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/arzuu.json b/packs/data/stolen-fate-bestiary.db/arzuu.json index 44a81c13447..536cd784c04 100644 --- a/packs/data/stolen-fate-bestiary.db/arzuu.json +++ b/packs/data/stolen-fate-bestiary.db/arzuu.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -189,15 +185,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -235,15 +229,13 @@ "name": "Claw Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.

" }, @@ -274,15 +266,13 @@ "name": "Crystal Corruption", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.

\n

Saving Throw @Check[type:fortitude|dc:33]

\n

Stage 1 sickened 1 (1 hour)

\n

Stage 2 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 weakness 10 to sonic and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 5 weakness 10 to sonic, and the creature is permanently @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}.

" }, @@ -314,15 +304,13 @@ "name": "Crystal Splinter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a claw Strike, the crystalline sentinel inflicts [[/r 2d6[persistent,bleed]]] damage.

" }, @@ -358,15 +346,13 @@ "name": "Earth Glide", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, @@ -402,15 +388,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Arzuu deals an additional 1d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/bhanyada-behemoth.json b/packs/data/stolen-fate-bestiary.db/bhanyada-behemoth.json index 9d71cfe32bf..55a2c58e88f 100644 --- a/packs/data/stolen-fate-bestiary.db/bhanyada-behemoth.json +++ b/packs/data/stolen-fate-bestiary.db/bhanyada-behemoth.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "All-Around Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -193,15 +189,13 @@ "name": "Catch Rock", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.CatchRock]

" }, @@ -232,15 +226,13 @@ "name": "Extraneous Flesh", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency three times per day

\n

Trigger A Strike scores a critical hit on the bhanyada behemoth

\n
\n

Effect A critical hit might simply sever a component chunk that the bhanyada can lose without much harm. The bhanyada behemoth attempts a @Check[type:flat|dc:11]. On a success, it doesn't take any extra damage from the critical hit (although it takes other effects normally, such as critical specialization effects).

" }, @@ -271,15 +263,13 @@ "name": "Odor of Rot", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures other than aberrations that enter or start their turn in the bhanyada's aura must succeed at a @Check[type:fortitude|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -318,15 +308,13 @@ "name": "Lumbering Swings", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bhanyada behemoth Strides and makes up to four fist Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.

" }, @@ -358,15 +346,13 @@ "name": "Throw Rock", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -402,15 +388,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/bhanyada-scavenger.json b/packs/data/stolen-fate-bestiary.db/bhanyada-scavenger.json index f6107a1ac05..8ebe868f36b 100644 --- a/packs/data/stolen-fate-bestiary.db/bhanyada-scavenger.json +++ b/packs/data/stolen-fate-bestiary.db/bhanyada-scavenger.json @@ -54,15 +54,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -93,15 +91,13 @@ "name": "Extraneous Flesh", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency three times per day

\n

Trigger A Strike scores a critical hit on the bhanyada scavenger

\n
\n

Effect A critical hit might simply sever a component chunk that the bhanyada can lose without much harm. The bhanyada scavenger attempts a @Check[type:flat|dc:11]. On a success, it doesn't take any extra damage from the critical hit (although it takes other effects normally, such as critical specialization effects).

" }, @@ -132,15 +128,13 @@ "name": "Odor of Rot", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures other than aberrations that enter or start their turn in the bhanyada's aura must succeed at a @Check[type:fortitude|dc:23] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -179,15 +173,13 @@ "name": "Change Posture", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bhanyada changes between a bipedal and quadrupedal stance. In its bipedal stance, the bhanyada can't use Sudden Charge. In its quadrupedal stance, it loses its climb Speed.

" }, @@ -214,15 +206,13 @@ "name": "Gnashing Bite", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bhanyada's teeth shift in its mouth as it bites. The bhanyada makes a jaws Strike. On a hit, the target takes an additional [[/r 2d10[bludgeoning]]] damage, and the target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round if the Strike dealt bludgeoning damage, or takes [[/r 1d8[persistent,bleed]]] damage if the Strike dealt piercing damage.

" }, @@ -249,15 +239,13 @@ "name": "Sudden Charge", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The bhanyada Strides twice and makes a jaws Strike at the end of its movement.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/bhanyada-swarm.json b/packs/data/stolen-fate-bestiary.db/bhanyada-swarm.json index b42f3b68749..0ffefb71a58 100644 --- a/packs/data/stolen-fate-bestiary.db/bhanyada-swarm.json +++ b/packs/data/stolen-fate-bestiary.db/bhanyada-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "All-Around Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -108,15 +104,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -147,15 +141,13 @@ "name": "Extraneous Flesh", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency three times per day

\n

Trigger A Strike scores a critical hit on the bhanyada swarm

\n
\n

Effect A critical hit might simply sever a component chunk that the bhanyada can lose without much harm. The bhanyada swarm attempts a @Check[type:flat|dc:11]. On a success, it doesn't take any extra damage from the critical hit (although it takes other effects normally, such as critical specialization effects).

" }, @@ -186,15 +178,13 @@ "name": "Odor of Rot", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Creatures other than aberrations that enter or start their turn in the bhanyada's aura must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -233,15 +223,13 @@ "name": "Swarming Bites", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the bhanyada swarm's space takes [[/r 2d6[bludgeoning]]] damage (@Check[type:reflex|dc:30|basic:true]). On a failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/blade-magus.json b/packs/data/stolen-fate-bestiary.db/blade-magus.json index b1c39750126..2cf50a81679 100644 --- a/packs/data/stolen-fate-bestiary.db/blade-magus.json +++ b/packs/data/stolen-fate-bestiary.db/blade-magus.json @@ -2198,15 +2198,13 @@ "name": "Attack of Opportunity", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2237,15 +2235,13 @@ "name": "Arcane Cascade", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Blade magi can enter this stance if their most recent action was to Cast a Spell or make a Spellstrike, but the Blade magi can remain in the stance even if they no longer meet the requirements

\n
\n

Effect When the Blade magi enters this stance and at the beginning of each of their turns while in it, the Blade magi gains 5 temporary Hit Points. While in this stance, the Blade magi's melee Strikes gain the arcane trait, deal an extra [[/r 2[force]]], and deal [[/r (4[splash])[force]]]{4 splash force} damage to foes adjacent to the target.

" }, @@ -2300,15 +2296,13 @@ "name": "Capture Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Blade magi succeeds at a save against a foe's harmful spell, or a foe fails a spell attack roll against the Blade magi with a harmful spell

\n
\n

Effect The Blade magi enters their Arcane Cascade. If the Blade magi is already in Arcane Cascade, they gain a +2 status bonus to damage from Arcane Cascade until the end of their next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Capture Magic]{Effect: Capture Magic}

" }, @@ -2335,15 +2329,13 @@ "name": "Spellstrike", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Blade magi channels a spell into a melee Strike to deliver a magically charged attack. The Blade magi casts @UUID[Compendium.pf2e.spells-srd.Acid Splash]{Acid Splash}, @UUID[Compendium.pf2e.spells-srd.Ray of Frost]{Ray of Frost}, or @UUID[Compendium.pf2e.spells-srd.Vampiric Touch]{Vampiric Touch}. The effects of the spell don't occur immediately but are imbued into the Blade magi's attack instead. The Blade magi makes a melee Strike, which gains the arcane trait. The spell is coupled with the attack, using the Blade magi's attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for their multiple attack penalty, but the penalty isn't applied until after the magus has completed the Spellstrike. After using Spellstrike, the Blade magi can't do so again until they recharge this ability as a single action, which has the concentrate trait. The Blade magi also recharges their Spellstrike when they cast @UUID[Compendium.pf2e.spells-srd.Thunderous Strike]{Thunderous Strike}.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/blade-mercenary.json b/packs/data/stolen-fate-bestiary.db/blade-mercenary.json index 89c64c117ae..a545f258bad 100644 --- a/packs/data/stolen-fate-bestiary.db/blade-mercenary.json +++ b/packs/data/stolen-fate-bestiary.db/blade-mercenary.json @@ -777,15 +777,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -816,15 +814,13 @@ "name": "Bravery", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the mercenary rolls a successful Will save against a fear effect, they get a critical success instead. When the mercenary gains the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -868,15 +864,13 @@ "name": "Shield Block", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -907,15 +901,13 @@ "name": "Cat Fall", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mercenary treats falls as 25 feet shorter.

" }, @@ -947,15 +939,13 @@ "name": "Power Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.PowerAttack]

" }, @@ -1002,15 +992,13 @@ "name": "Ready Armaments", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The mercenary Interacts to draw or stow a weapon, then Interacts to draw or stow a weapon. The mercenary can instead Raise a Shield instead of either Interact action.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/blood-pear-tree.json b/packs/data/stolen-fate-bestiary.db/blood-pear-tree.json index 2bdb9d9fcfb..9fe42baa6b9 100644 --- a/packs/data/stolen-fate-bestiary.db/blood-pear-tree.json +++ b/packs/data/stolen-fate-bestiary.db/blood-pear-tree.json @@ -149,15 +149,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -193,15 +191,13 @@ "name": "Negative Healing", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -239,15 +235,13 @@ "name": "Axe Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Blood-Pear Tree takes 15 additional damage from axes.

" }, @@ -275,15 +269,13 @@ "name": "Blight", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 4} on a critical failure). A plant that succeeds is temporarily immune for 1 minute.

\n

A plant that stays in the aura for 7 consecutive days must succeed at a @Check[type:fortitude|dc:27] save or die. If the plant was a creature or tree, it rises as a corpseroot. The newly risen corpseroot can't create more corpseroots but has all other corpseroot abilities. Plants that are neither magical nor creatures automatically fail saves against blight.

" }, @@ -328,15 +320,13 @@ "name": "Plant", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and succeed at a @Check[type:perception|dc:36] check (@Check[type:perception|dc:40] in forests) to detect the corpseroot's true nature.

" }, @@ -364,15 +354,13 @@ "name": "Take Root", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The Blood-Pear Tree has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}

\n
\n

Effect The Blood-Pear Tree buries its roots into the creature, dealing [[/r (2d6+17)[piercing]]] damage (@Check[type:fortitude|dc:38|basic:true] save). On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (or increases the value by 1 if already enfeebled), and the corpseroot regains [[/r 15[healing]]] HP. If this would make a creature @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 5}, the creature dies.

" }, @@ -408,15 +396,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/cluster-heart.json b/packs/data/stolen-fate-bestiary.db/cluster-heart.json index 55cefd7c946..97dccb7b25d 100644 --- a/packs/data/stolen-fate-bestiary.db/cluster-heart.json +++ b/packs/data/stolen-fate-bestiary.db/cluster-heart.json @@ -8,15 +8,13 @@ "name": "Resistance to Disintegrate", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate} deals double damage, ignoring Hardness, rather than destroying the cluster heart outright

" }, @@ -43,15 +41,13 @@ "name": "Crystal Surge", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A non-elemental creature ends its turn adjacent to the cluster heart

\n
\n

Effect The heart extends shards of crystal imbued with force, like a jabbing blade, and deals [[/r (3d10+20)[force]]] damage and [[/r (3d10+20)[piercing]]] damage to all creatures in a 20-foot radius (@Check[type:reflex|dc:40|basic:true] save). A creature who takes piercing damage from the surge is exposed to crystal corruption. On a critical failure, a creature also takes [[/r 2d6[persistent,bleed]]] damage.

" }, @@ -80,15 +76,13 @@ "name": "Crystalline Corruption", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.

\n

Saving Throw @Check[type:fortitude|dc:40]

\n

Stage 1 sickened 1 (1 hour)

\n

Stage 2 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 weakness 10 to sonic and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 5 weakness 10 to sonic, and the creature is permanently @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/crystal-sentinel.json b/packs/data/stolen-fate-bestiary.db/crystal-sentinel.json index 8911fc4f1b6..bd3562e8913 100644 --- a/packs/data/stolen-fate-bestiary.db/crystal-sentinel.json +++ b/packs/data/stolen-fate-bestiary.db/crystal-sentinel.json @@ -61,15 +61,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r 6d10]], [[/r 2d68]] from areas or persistent damage); healed by fire (area [[/r 2d10]] HP); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n

Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.

\n

Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.

\n

Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6]] rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.

\n

Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

" }, @@ -139,15 +135,13 @@ "name": "Spell Reflection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The glass golem is targeted by a spell

\n
\n

Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.

" }, @@ -181,15 +175,13 @@ "name": "Vulnerable to Shatter", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A glass golem is affected by the @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell as though the golem were an unattended object.

" }, @@ -220,15 +212,13 @@ "name": "Dazzling Brilliance", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The crystal sentinel creates waves of scintillating luminosity that cast bright light in a @Template[type:emanation|distance:120] (and dim light for the next 120 feet). The light lasts until the start of the crystal sentinel's next turn, after which the crystal sentinel can't use Dazzling Brilliance for [[/br 1d4 #Dazzling Brilliance Recharge]]{1d4 rounds}. A creature caught within the bright light or that enters the bright light must attempt a @Check[type:will|dc:33] save.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round, and then dazzled for an additional 4 rounds. While the creature remains dazzled, it's also @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (this additional effect has the emotion and mental traits).

" }, diff --git a/packs/data/stolen-fate-bestiary.db/crystalline-sentinel.json b/packs/data/stolen-fate-bestiary.db/crystalline-sentinel.json index fcba45266ce..01b9cdcc56f 100644 --- a/packs/data/stolen-fate-bestiary.db/crystalline-sentinel.json +++ b/packs/data/stolen-fate-bestiary.db/crystalline-sentinel.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -145,15 +143,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -189,15 +185,13 @@ "name": "All-Around Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -235,15 +229,13 @@ "name": "Claw Frenzy", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.

" }, @@ -274,15 +266,13 @@ "name": "Crystal Corruption", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.

\n

Saving Throw @Check[type:fortitude|dc:30]

\n

Stage 1 sickened 1 (1 hour)

\n

Stage 2 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 weakness 10 to sonic and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 5 weakness 10 to sonic, and the creature is permanently @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}.

" }, @@ -314,15 +304,13 @@ "name": "Crystal Splinter", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit with a claw Strike, the crystalline sentinel inflicts [[/r 2d6[persistent,bleed]]] damage.

" }, @@ -358,15 +346,13 @@ "name": "Earth Glide", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/demongate-colossus.json b/packs/data/stolen-fate-bestiary.db/demongate-colossus.json index ef0017aa24d..25dc555728c 100644 --- a/packs/data/stolen-fate-bestiary.db/demongate-colossus.json +++ b/packs/data/stolen-fate-bestiary.db/demongate-colossus.json @@ -622,15 +622,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -666,15 +664,13 @@ "name": "At-Will Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -705,15 +701,13 @@ "name": "Abyssal Link", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Demongate Colossus is built around a seething, churning mass of Abyssal energy that looks like a sphere of electrified red mist encompassing a single floating harrow card at its center—The Survivor. The Abyssal link is obscured until the Demongate Colossus is reduced to fewer than 120 Hit Points, at which point glimpses of it become visible through tears and holes in its leathery \"flesh.\" The potent magic drawn from this card, combined with the radiant warden's gatewarper aura, is what allowed the Prince of Wolves to invade Harrow Court. Once the Abyssal link is revealed, a character can attempt to counter the Abyssal link with a @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} (7th level; counteract DC 34), or can attempt to @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} the card with a @Check[type:thievery|dc:35] (master) check (on a failure, a thief attempting to Steal the card takes [[/r 5d10[chaotic],5d10[evil]]]{5d10 chaotic and 5d10 evil} damage—this damage is doubled on a critical failure). Either success causes a link collapse.

" }, @@ -740,15 +734,13 @@ "name": "Gatekeeper Aura", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature that uses a teleportation ability within the aura's emanation or enters the emanation via a teleportation ability must succeed at a @Check[type:fortitude|dc:31] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure) as its body warps and distorts painfully, and have its destination changed to a point of the radiant warden's choosing within the emanation.

" }, @@ -796,15 +788,13 @@ "name": "Link Collapse", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If the Demongate Colossus is destroyed or its belly portal is deactivated, demons that used the colossus's portal within a @Template[type:emanation|distance:40] take [[/r 7d10[good]]] damage (basic @Check[type:fortitude|dc:30] save). A creature that takes full or double damage is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} for 1 minute. If the Demongate Colossus is still active when it suffers a link collapse, it becomes @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} and loses its gatewarper aura.

" }, @@ -831,15 +821,13 @@ "name": "Corrupted Radiant Blast", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Demongate Colossus releases a @Template[type:cone|distance:50] of crimson energy that deals [[/r 4d12[force],4d12[evil]]]{4d12 force damage and 4d12 evil damage} (@Check[type:reflex|dc:34|basic:true] save). The Demongate Colossus can't use Corrupted Radiant Blast again for [[/br 1d4 #Corrupted Radiant Blast Recharge]]{1d4 rounds}.

" }, @@ -875,15 +863,13 @@ "name": "Corrupted Radiant Blow", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a non-evil creature is hit by the Demongate Colossus's hammer Strike, a red flash of Abyssal energy attempts to infuse the target with evil. The creature must attempt a @Check[type:will|dc:34] save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2}.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/demonic-rabble.json b/packs/data/stolen-fate-bestiary.db/demonic-rabble.json index 844b81896bc..7eae3806883 100644 --- a/packs/data/stolen-fate-bestiary.db/demonic-rabble.json +++ b/packs/data/stolen-fate-bestiary.db/demonic-rabble.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Telepathy", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -105,15 +101,13 @@ "name": "Form Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -149,15 +143,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -211,15 +203,13 @@ "name": "Frightful Presence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -272,15 +262,13 @@ "name": "Troop Defenses", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -311,15 +299,13 @@ "name": "Claws, Fangs, and Horns", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The throng rips and tears at each enemy within its squares and within 5 feet (@Check[type:reflex|dc:33] save). Damage depends on the number of actions.

\n

1 Damage [[/r (1d10+12)[slashing],1d6[evil]]]{1d10+12 slashing plus 1d6 evil}

\n

2 Damage [[/r (2d10+12)[slashing],1d6[evil]]]{2d10+12 slashing plus 1d6 evil}

\n

3 Damage [[/r (3d10+12)[slashing],1d6[evil]]]{3d10+12 slashing plus 1d6 evil}

" }, @@ -346,15 +332,13 @@ "name": "Demonic Tide", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demonic rabble is less organized and more vicious than most troops. They can move into other creatures' spaces, and other creatures can move into their spaces. Their spaces are difficult terrain to non-demon creatures. The first time during a turn that a creature hostile to the throng willingly moves into their space, that creature is subjected to the one-action version of Claws, Fangs, and Horns.

" }, @@ -381,15 +365,13 @@ "name": "Hurl Debris", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The throng hurls debris, creating a @Template[type:burst|distance:10] within 30 feet (@Check[type:reflex|dc:25|basic:true] save). When the throng is reduced to 8 or fewer squares, this area decreases to a @Template[type:burst|distance:5]. Damage depends on the number of actions.

\n

1 Damage [[/r 2d10[bludgeoning]]] damage

\n

2 Damage [[/r 4d10[bludgeoning]]] damage

\n

3 Damage [[/r 6d10[bludgeoning]]] damage

" }, @@ -416,15 +398,13 @@ "name": "Serenity Vulnerability", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A demonic rabble thrives on mayhem, and when members of the throng find themselves facing moments of calm, however brief or temporary, the throng suffers. Whenever the demonic rabble fails a saving throw against an affect that would normally @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinate}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigue}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyze}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrain}, or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slow} at least four creatures, the troop takes [[/r 3d6[mental]]] damage.

" }, @@ -451,15 +431,13 @@ "name": "Troop Movement", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the rabble Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/derhii.json b/packs/data/stolen-fate-bestiary.db/derhii.json index 3777b40c382..85c77080eaa 100644 --- a/packs/data/stolen-fate-bestiary.db/derhii.json +++ b/packs/data/stolen-fate-bestiary.db/derhii.json @@ -465,15 +465,13 @@ "name": "Booming Voice", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A derhii can use its voice as a signal. The sound can be heard up to 12 miles away as a thrumming in the air that conveys 20 words of information over the course of 5 minutes.

" }, @@ -504,15 +502,13 @@ "name": "Critical Knockdown", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a derhii scores a critical hit with a melee Strike, the target also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -552,15 +548,13 @@ "name": "Power Dive", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The derhii Strides twice while flying, then makes a Strike with a manufactured weapon. If the derhii moved at least 20 feet from their starting position, the Strike's damage is increases by one die, such as increasing falchion damage to 2d10+7. With a melee attack, the derhii can forgo the extra damage to force the target to fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/dieral-myrnese.json b/packs/data/stolen-fate-bestiary.db/dieral-myrnese.json index efd9ff9dfdd..b5ecbcf05ca 100644 --- a/packs/data/stolen-fate-bestiary.db/dieral-myrnese.json +++ b/packs/data/stolen-fate-bestiary.db/dieral-myrnese.json @@ -767,15 +767,13 @@ "name": "Fence's Eye", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Fences live by their ability to recognize a viable trade. They can use Underworld Lore to identify an item's value and @UUID[Compendium.pf2e.actionspf2e.Identify Magic]{Identify Magic} on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to Underworld Lore checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item.

" }, @@ -816,15 +814,13 @@ "name": "Quick Rummage", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The fence always has a few items close at hand. The fence @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon or item that takes a single action to activate, and then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with the weapon or activates the item.

" }, @@ -855,15 +851,13 @@ "name": "Scoundrel's Feint", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the fence successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints}, their target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the fence's attacks until the end of the fence's next turn. On a critical success, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against all attacks until the end of the fence's next turn.

" }, @@ -899,15 +893,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The fence deals and extra 2d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/drustan.json b/packs/data/stolen-fate-bestiary.db/drustan.json index 1d4b825bd59..5b7d63049ff 100644 --- a/packs/data/stolen-fate-bestiary.db/drustan.json +++ b/packs/data/stolen-fate-bestiary.db/drustan.json @@ -968,7 +968,6 @@ "value": "

Suit Shield (Con)

\n

Alignment chaotic neutral

\n
\n

The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item bonus to Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open}, @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple}, @UUID[Compendium.pf2e.actionspf2e.Shove]{Shove}, or @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip}. This increases to a +3 item bonus if you are at least 17th level.

\n

Activate 2 command, Interact

\n

Frequency once per day

\n
\n

Effect You bring the might of the mountain into your body. You cast 2nd-level or 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} upon yourself. If you're at least 15th level, the duration increases to 1 hour.

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "invested": null }, @@ -1057,7 +1056,6 @@ "value": "

Suit Hammer (Str)

\n

Alignment lawful evil

\n
\n

The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a non-Strike action you previously took in the same round, you gain a +2 item bonus to checks to perform that action. This increases to a +3 item bonus if you are at least 17th level.

\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect You wave the card to create a vision of destruction around you; you cast @UUID[Compendium.pf2e.spells-srd.Phantasmal Calamity]{Phantasmal Calamity}, except the area is a @Template[type:emanation|distance:20]. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. You are immune to the effects of your own phantasmal calamity.

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "handsHeld": 0, "invested": null @@ -1365,15 +1363,13 @@ "name": "+3 to Reflex vs. Damaging Effects", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1413,15 +1409,13 @@ "name": "Iron Command", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy within 15 feet damages Drustan

\n
\n

Effect Drustan commands the triggering enemy to kneel before him in obedience. If they dare to refuse, they must pay the price in pain and anguish. The triggering enemy and each other enemy within 15 feet of Drustan must choose one of the following options.

\n
    \n
  • The enemy kneels, dropping @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} as a free action.
  • \n
  • The enemy refuses, and Drustan deals [[/r 4[mental]]] to the enemy (the triggering enemy instead takes [[/r 4d6[mental]]] damage and 5 persistent evil damage).
  • \n
\n

Drustan also deals an additional [[/r 2[evil]]] with his Strikes against the triggering enemy until the end of Drustan's next turn.

" }, @@ -1453,15 +1447,13 @@ "name": "Divine Ally", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Drustan's divine ally is his bastard sword. He gains its critical specialization effect, and the weapon gains the flaming property rune.

" }, @@ -1509,15 +1501,13 @@ "name": "Smite Good", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Drustan selects one enemy he can see. Until the start of his next turn, his bastard sword Strikes against that foe deal an additional [[/r 6[evil]]]. If the chosen enemy attacks Drustan before the start of his next turn, the duration extends to the end of that enemy's next turn.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/endlo-kiver.json b/packs/data/stolen-fate-bestiary.db/endlo-kiver.json index 32a2bf7266c..f885469f1a4 100644 --- a/packs/data/stolen-fate-bestiary.db/endlo-kiver.json +++ b/packs/data/stolen-fate-bestiary.db/endlo-kiver.json @@ -3191,7 +3191,6 @@ "value": "

Suit Star (Wis)

\n

Alignment chaotic good

\n
\n

The Publican represents friendship, shelter, and insight. As long as you have The Publican invested, treat critically failed checks made to Aid as regular failures instead. If you are at least 14th level, the circumstance bonus you provide for succeeding or critically succeeding at checks to Aid increases by 1.

\n

Activate r envision

\n

Trigger You improve a creature's attitude to you

\n

Frequency once per day

\n
\n

Effect You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's attitude by two additional steps.

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "invested": null }, @@ -3462,15 +3461,13 @@ "name": "Darkvision", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3501,15 +3498,13 @@ "name": "Juggernaut", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Endlo rolls a success at a Fortitude save, he gets a critical success instead.

" }, @@ -3554,15 +3549,13 @@ "name": "Gorum's Hand", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Endlo deals an additional die of damage with greatswords (included in his Strike above), which also adds an additional die to his weapon storm spell.

" }, @@ -3589,15 +3582,13 @@ "name": "Replenishment of War", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Endlo damages a creature with a greatsword Strike, he gains 6 temporary Hit Points until the start of his next turn. If the Strike was a critical hit, he instead gains 12 temporary Hit Points.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Replenishment of War]{Effect: Replenishment of War}

" }, @@ -3624,15 +3615,13 @@ "name": "Resolute Stance", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Endlo draws upon the might of stone to bolster his defenses. While in this stance, he gains a +2 status bonus to his AC and increases his resistance to slashing damage to 15, but he reduces his Speeds by 5 feet.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/ephialtes.json b/packs/data/stolen-fate-bestiary.db/ephialtes.json index ccfac360fdf..334610ac81b 100644 --- a/packs/data/stolen-fate-bestiary.db/ephialtes.json +++ b/packs/data/stolen-fate-bestiary.db/ephialtes.json @@ -1169,15 +1169,13 @@ "name": "Greater Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1208,15 +1206,13 @@ "name": "Painsight", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -1251,15 +1247,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1295,15 +1289,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1339,15 +1331,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1401,15 +1391,13 @@ "name": "Regeneration 20 (Deactivated By Good or Silver)", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1451,15 +1439,13 @@ "name": "Nowhere to Run", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it feels a powerful sensation of hopelessness. The creature must succeed at a @Check[type:will|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure) for 1 round.

" }, @@ -1511,15 +1497,13 @@ "name": "Constrict", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d4+13)[slashing]]], @Check[type:fortitude|dc:37|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1550,15 +1534,13 @@ "name": "Exhale Chains", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ephialtes exhales a tangle of barbed chains. All creatures in a @Template[type:cone|distance:50] must attempt a @Check[type:reflex|dc:37] save. The ephialtes can't Exhale Chains for [[/br 1d4 #Exhale Chains Recharge]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success It takes [[/r 8d6[piercing]]] damage.

\n

Failure It takes [[/r 15d6[piercing]]] damage, [[/r 2d6[persistent,bleed]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round.

\n

Critical Failure As failure, but [[/r 30d6[piercing]]] damage, [[/r 2d6[persistent,bleed]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} until they @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} (DC 37).

" }, @@ -1588,15 +1570,13 @@ "name": "Focus Gaze", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ephialtes stares at a creature they can see within 30 feet. The creature must attempt a Will save against the nowhere to run aura. If it was already slowed, on a failed save its speed is reduced by 10 feet until the end of its next turn. After attempting this save, the targeted creature is then temporarily immune to Focus Gaze until the start of the ephialtes's next turn.

" }, @@ -1635,15 +1615,13 @@ "name": "Grab", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/falling-stars-trap.json b/packs/data/stolen-fate-bestiary.db/falling-stars-trap.json index e16ae9a7ffc..8940567153a 100644 --- a/packs/data/stolen-fate-bestiary.db/falling-stars-trap.json +++ b/packs/data/stolen-fate-bestiary.db/falling-stars-trap.json @@ -8,15 +8,13 @@ "name": "Rain of Stars", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger Each time a non‑flying creature enters a square in this room, roll a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the trap triggers as the character steps on a pressure plate—the trap automatically triggers if a creature steps on either square just west of the hallway leading to H12

\n
\n

Effect The trap makes a crystal spike Strike against all creatures in the room, then each creature in the room takes [[/r 6d10[piercing]]] damage as the spikes explode (@Check[type:reflex|dc:36|basic:true]).

" }, diff --git a/packs/data/stolen-fate-bestiary.db/fates-prophet.json b/packs/data/stolen-fate-bestiary.db/fates-prophet.json index e196ce63c5c..807aa1971f6 100644 --- a/packs/data/stolen-fate-bestiary.db/fates-prophet.json +++ b/packs/data/stolen-fate-bestiary.db/fates-prophet.json @@ -1823,15 +1823,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1867,15 +1865,13 @@ "name": "Telepathy 100 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1915,15 +1911,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1959,15 +1953,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2003,15 +1995,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2060,15 +2050,13 @@ "name": "Rejection Vulnerability", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or @UUID[Compendium.pf2e.actionspf2e.Request]{Request}, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes [[/r 4d6[mental]]] damage. For one hour after causing mental damage to a succubus in this way, a creature can deal [[/r 4d6[mental]]] damage to the succubus with a successful @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize} incorporating its rejection.

" }, @@ -2099,15 +2087,13 @@ "name": "Seductive Presence", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

" }, @@ -2158,15 +2144,13 @@ "name": "Change Shape", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -2202,15 +2186,13 @@ "name": "Passionate Kiss", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per round.

\n
\n

Effect Fate's Prophet engages a creature they have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} in an embrace or other act of passion to drain its vital essence. The kiss makes the creature @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} or increases its drained condition by 1, to a maximum of 4. The creature takes [[/r 5d6[negative]]] damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a @Check[type:will|dc:34] save or be affected by a @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} to submit to more actions of passion rather than trying to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}.

" }, @@ -2246,15 +2228,13 @@ "name": "Grab Attention", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Fate's Prophet attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature using Deception instead of Athletics. If the creature is willing, she grapples it automatically.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/ferrugon.json b/packs/data/stolen-fate-bestiary.db/ferrugon.json index ff5ef95c056..9a8fc2b32d6 100644 --- a/packs/data/stolen-fate-bestiary.db/ferrugon.json +++ b/packs/data/stolen-fate-bestiary.db/ferrugon.json @@ -1227,15 +1227,13 @@ "name": "Greater Darkvision", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1271,15 +1269,13 @@ "name": "Telepathy 100 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1319,15 +1315,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1363,15 +1357,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1420,15 +1412,13 @@ "name": "Metallic", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ferrugon is a metallic creature and thus affected by effects such as @UUID[Compendium.pf2e.spells-srd.Rusting Grasp]{Rusting Grasp}.

" }, @@ -1455,15 +1445,13 @@ "name": "Vainglorious Whispers", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A non-devil creature within 30 feet of the ferrugon succeeds (but doesn't critically succeed) at an attack roll, skill check, or saving throw

\n
\n

Effect The ferrugon whispers subversive messages to the triggering creature, causing it to become overly confident in its abilities, while in fact it becomes less accomplished overall. The target must attempt a @Check[type:will|dc:32] save. On a failure, the target gains a +2 status bonus to saving throws against fear effects but also takes a –2 penalty to all attack rolls and skill checks for 1 hour. During this time, the victim can't benefit from @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} reactions, use healing effects on themselves, or use @UUID[Compendium.pf2e.actionspf2e.Take Cover]{Take Cover} or Raise a Shield actions, as these actions seem unnecessary to the creature at this time. Similar defensive actions might not be available to the victim as well, at the GM's discretion. The target is then temporarily immune to Vainglorious Whispers for 24 hours.

" }, @@ -1495,15 +1483,13 @@ "name": "Ferrugon Tetanus", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:32]

\n

Onset [[/br 1d4 #Days]]{1d4 days}

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 week)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} and can't speak (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 4 death

" }, @@ -1532,15 +1518,13 @@ "name": "Sunder Objects", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a ferrugon damages an item or structure, they deal an additional 2d8 damage to that item or structure.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/ghalzarokh.json b/packs/data/stolen-fate-bestiary.db/ghalzarokh.json index 0d7134cf73e..06fd7c7ee8a 100644 --- a/packs/data/stolen-fate-bestiary.db/ghalzarokh.json +++ b/packs/data/stolen-fate-bestiary.db/ghalzarokh.json @@ -984,15 +984,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1028,15 +1026,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1072,15 +1068,13 @@ "name": "Telepathy", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1120,15 +1114,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1164,15 +1156,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1208,15 +1198,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1265,15 +1253,13 @@ "name": "Defiance Vulnerability", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Defiance causes a ghalzarokh anguish. If a creature scores a critical success on a saving throw to resist the ghalzarokh's @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, @UUID[Compendium.pf2e.spells-srd.Command]{Command}, @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spells or Project Blame, the demon takes [[/r 4d6[mental]]] damage. The demon takes the same damage if it rolls a critical failure on an Intimidation check.

" }, @@ -1300,15 +1286,13 @@ "name": "Project Blame", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature succeeds or critically succeeds at a saving throw against one of the ghalzarokh's spells or Abyssal Spew, or the ghalzarokh misses a creature with a melee Strike

\n
\n

Effect The creature must attempt a @Check[type:will|dc:36] saving throw.

\n
\n

Critical Success The creature is temporarily immune to Project Blame for 24 hours, and the ghalzarokh suffers from its defiance vulnerability.

\n

Success The creature's @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied} condition increases by 1 (if they succeeded on a saving throw) or its @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy} condition increases by 1 (if the demon missed them with a Strike). This increase in value lasts until the end of the creature's next turn but can't increase either condition beyond a value of 3.

\n

Failure As success, but the duration changes to 1 minute. A creature can attempt a @Check[type:will|dc:36] save at the end of its turn to remove the effect early.

\n

Critical Failure As failure, but for 24 hours.

" }, @@ -1340,15 +1324,13 @@ "name": "Abyssal Spew", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghalzarokh spews corrosive flame that deals [[/r 8d6[acid],8d6[fire]]]{8d6 acid damage and 8d6 fire damage} in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:36|basic:true] save). The ghalzarokh can't use Abyssal Spew again for [[/br 1d4 #Abyssal Spew Recharge]]{1d4 rounds}.

" }, @@ -1385,15 +1367,13 @@ "name": "Rend", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/guardian-aluum.json b/packs/data/stolen-fate-bestiary.db/guardian-aluum.json index 21f2fc54b06..595cde0b32b 100644 --- a/packs/data/stolen-fate-bestiary.db/guardian-aluum.json +++ b/packs/data/stolen-fate-bestiary.db/guardian-aluum.json @@ -56,15 +56,13 @@ "name": "Attack of Opportunity", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -95,15 +93,13 @@ "name": "Aluum Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Guardian aluums are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum the @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} until the end of its next turn instead of its normal effects.

" }, @@ -135,15 +131,13 @@ "name": "Paralyzing Force", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the aluum's fist Strike must succeed at a @Check[type:fortitude|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. On a critical failure, the creature is paralyzed for [[/br 1d4 #Minutes]]{1d4 minutes} and falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -178,15 +172,13 @@ "name": "Soul Shriek", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The aluum emits a keening wail in a @Template[type:cone|distance:15] that deals [[/r 12d6[sonic]]] damage (@Check[type:fortitude|dc:33|basic:true] save). A creature that fails its save is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure. The aluum can't use Soul Shriek again for [[/br 1d4 #Soul Shriek Recharge]]{1d4 rounds}.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/guardian-mural.json b/packs/data/stolen-fate-bestiary.db/guardian-mural.json index b0adfbdaa88..f9a0f4f526c 100644 --- a/packs/data/stolen-fate-bestiary.db/guardian-mural.json +++ b/packs/data/stolen-fate-bestiary.db/guardian-mural.json @@ -8,15 +8,13 @@ "name": "Summon Mukradi", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature attempts to open the door to area H7

\n
\n

Effect A living mukradi manifests in the 20‑foot‑square space indicated by the dotted outline on the map. Any other creatures in this area are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and pushed out of this square—those who succeed at a @Check[type:reflex|dc:40] save can choose to be pushed north or south, while those who fail are pushed west, out of the room entirely down a 200‑foot fall. These creatures can Grab the Edge with a successful @Check[type:reflex|dc:36] save. The mukradi then rolls initiative but vanishes completely after 1 minute.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/hadi-mob.json b/packs/data/stolen-fate-bestiary.db/hadi-mob.json index 7fc779067e2..bfcd438ee71 100644 --- a/packs/data/stolen-fate-bestiary.db/hadi-mob.json +++ b/packs/data/stolen-fate-bestiary.db/hadi-mob.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -96,15 +92,13 @@ "name": "Ratspeak", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A hadi mob can communicate with rodents.

" }, @@ -136,15 +130,13 @@ "name": "Troop Defenses", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -175,15 +167,13 @@ "name": "Gnaw and Chew", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect the hadi mob bites and tears into the flesh of each enemy adjacent to the troop (@Check[type:reflex|dc:33|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (2d8+8)[slashing]]] damage plus hadi pestilence

\n

2 [[/r (4d8+12)[slashing]]] damage plus hadi pestilence

\n

3 [[/r (6d8+12)[slashing]]] damage plus hadi pestilence

" }, @@ -210,15 +200,13 @@ "name": "Hadi Pestilence", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This daemonic disease turns the victim into a hadi.

\n

Saving Throw @Check[type:fortitude|dc:19]

\n

Stage 1 carrier (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 day)

\n

Stage 5 @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 week)

\n

Stage 6 transform into a hadi (1 year). For a PC, the best way to model this is to replace ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of the ratfolk ancestry. The character loses previous ancestry feats, selecting replacements from the ratfolk ancestry.

" }, @@ -250,15 +238,13 @@ "name": "Troop Movement", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the hadi mob Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/harpy-warbird.json b/packs/data/stolen-fate-bestiary.db/harpy-warbird.json index 9c4df52e049..c1c891b8976 100644 --- a/packs/data/stolen-fate-bestiary.db/harpy-warbird.json +++ b/packs/data/stolen-fate-bestiary.db/harpy-warbird.json @@ -455,15 +455,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -499,15 +497,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -538,15 +534,13 @@ "name": "Captivating Song", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a @Template[type:emanation|distance:300]{300-foot aura} must attempt a @Check[type:will|dc:29] save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.

\n

Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.

" }, @@ -584,15 +578,13 @@ "name": "War Formation", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A harpy warbird deals an extra 2d6 damage with its melee Strikes to any creature that's within reach of at least one of the harpy's allies.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/hurlilu.json b/packs/data/stolen-fate-bestiary.db/hurlilu.json index 7e88af330dc..fca88c7da5e 100644 --- a/packs/data/stolen-fate-bestiary.db/hurlilu.json +++ b/packs/data/stolen-fate-bestiary.db/hurlilu.json @@ -1208,15 +1208,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1252,15 +1250,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1300,15 +1296,13 @@ "name": "Lifesense (Imprecise) 120 feet", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1347,15 +1341,13 @@ "name": "At-Will Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1386,15 +1378,13 @@ "name": "Dominate the Air", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The hurlilu is flying

\n

Trigger A creature within 30 feet leaves the ground using a fly Speed

\n
\n

Effect The hurlilu casts @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind} on the triggering creature.

" }, @@ -1421,15 +1411,13 @@ "name": "Dive Bomb", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.

" }, @@ -1456,15 +1444,13 @@ "name": "Flesh Tearer", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 19 instead of DC 15.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/kannijo.json b/packs/data/stolen-fate-bestiary.db/kannijo.json index 27faa080e14..3c2350ce062 100644 --- a/packs/data/stolen-fate-bestiary.db/kannijo.json +++ b/packs/data/stolen-fate-bestiary.db/kannijo.json @@ -3815,7 +3815,6 @@ "value": "

Suit Book (Int)

\n

Alignment chaotic evil

\n
\n

The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to Deception and Stealth checks you make for initiative. This increases to a +3 item bonus if you're at least 17th level. The DCs of your poison effects have a +1 item bonus to targets that are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to you when you afflict the target with the poison (the DC retains this bonus for the target's subsequent saves against the affliction, even if the target is no longer flat-footed to you).

\n

Activate 2 envision, Interact

\n

Frequency once per day

\n
\n

Effect You cast @UUID[Compendium.pf2e.spells-srd.Purple Worm Sting]{Purple Worm Sting} on a creature within your reach, with a DC equal to your class DC.

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "invested": null }, @@ -3928,15 +3927,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3972,15 +3969,13 @@ "name": "Breathsense (Precise) 60 feet", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

" }, @@ -4013,15 +4008,13 @@ "name": "Coven", "sort": 3900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A spirit naga adds @UUID[Compendium.pf2e.spells-srd.Hallucination]{Hallucination}, @UUID[Compendium.pf2e.spells-srd.Mind Probe]{Mind Probe}, and @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} to their coven's spells.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Coven]

" }, @@ -4061,15 +4054,13 @@ "name": "Fast Healing 10", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -4113,15 +4104,13 @@ "name": "Negative Healing", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4164,15 +4153,13 @@ "name": "Harrowed Fulu", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Unlike the typical jiang‑shi, Kannijo's @UUID[Compendium.pf2e.bestiary-family-ability-glossary.(Vampire, Jiang-Shi, Basic) Warped Fulu]{Warped Fulu} has been replaced by a card from the Deck of Destiny—a replacement that has largely gone unnoticed by the vampire. Kannijo is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand, and also gains the passive abilities granted from @UUID[Compendium.pf2e.equipment-srd.The Snakebite]{The Snakebite} (but not its activation ability). A creature can @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} The Snakebite to remove it (DC 33). This immediately ends Kannijo's immunity to these effects, negates the card's passive effects, and removes Kannijo's fast healing. Kannijo can no longer use The Snakebite as its fulu, but can create a replacement warped fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.

" }, @@ -4213,15 +4200,13 @@ "name": "Jiang-Shi Vulnerabilities", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

All jiang-shi possess the following vulnerabilities.

\n
    \n
  • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring the item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a @Check[type:will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/br 1d6 #rounds]]{1d6 rounds} (or 1 hour on a critical success).
  • \n
  • Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a @Check[type:will|dc:25] save. They are then temporarily immune to Bitter Epiphany for 1 minute.
  • \n
\n
\n

Critical Success The jiang-shi is unaffected.

\n

Success The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

\n

Failure The jiang-shi is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute.

\n

Critical Failure The jiang-shi is stupefied 2 and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, @@ -4254,15 +4239,13 @@ "name": "One More Breath", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of darkwood, they're destroyed immediately.

" @@ -4300,15 +4283,13 @@ "name": "Drain Qi", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements A @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or willing creature is within the jiang-shi's reach

\n
\n

Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an @Check[type:athletics] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} and the jiang-shi regains HP equal to 10% of its maximum HP, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.

\n

A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a @Check[type:athletics|dc:25] check, it reduces its drained condition by 1.

" }, @@ -4339,15 +4320,13 @@ "name": "Manipulate the Green", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kannijo can use @UUID[Compendium.pf2e.spells-srd.Inveigle]{Inveigle} against plant creatures normally immune to mental effects, and can communicate with inveigled plant creatures as if under the effects of @UUID[Compendium.pf2e.spells-srd.Speak with Plants]{Speak with Plants}.

" }, @@ -4379,15 +4358,13 @@ "name": "Rigor Mortis", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The jiang-shi ignores difficult terrain and effects that would render them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. A jiang-shi can't take the @UUID[Compendium.pf2e.actionspf2e.Drop Prone]{Drop Prone} action. When they @UUID[Compendium.pf2e.actionspf2e.Leap]{Leap} they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

" }, @@ -4415,15 +4392,13 @@ "name": "Spirit Naga Venom", "sort": 4800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:33] (@Check[type:fortitude|dc:34] against @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} targets)

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

" }, @@ -4461,15 +4436,13 @@ "name": "Grab", "sort": 4900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/katpaskir.json b/packs/data/stolen-fate-bestiary.db/katpaskir.json index 82b52a34553..013190d0867 100644 --- a/packs/data/stolen-fate-bestiary.db/katpaskir.json +++ b/packs/data/stolen-fate-bestiary.db/katpaskir.json @@ -1478,15 +1478,13 @@ "name": "Darkvision", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1522,15 +1520,13 @@ "name": "Telepathy", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1570,15 +1566,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1614,15 +1608,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1658,15 +1650,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1715,15 +1705,13 @@ "name": "Breach Planar Wards", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An effect (save only for those of items with the artifact trait) attempts to prevent the katpaskir from using a teleportation effect or from casting @UUID[Compendium.pf2e.spells-srd.Summon Fiend]{Summon Fiend}

\n
\n

Effect The katpaskir attempts to counteract the triggering effect (counteract modifier of [[/r 1d20+29 #Counteract]]{+29}).

" }, @@ -1750,15 +1738,13 @@ "name": "Distortion Field", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Reality bends and warps on the level of all senses without displacing the katpaskir's actual location. Creatures of the katpaskir's choice who start their turn in the aura must succeed at a @Check[type:will|dc:37] save or treat the area as greater difficult terrain and uneven ground (DC 20). A creature who succeeds still treats the area as difficult terrain. For such creatures, the distance through the aura is doubled for determining range penalty.

" }, @@ -1794,15 +1780,13 @@ "name": "Mirrored Summons", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet that the katpaskir is aware of uses magic to summon or otherwise conjure a good-aligned creature

\n
\n

Effect The katpaskir casts @UUID[Compendium.pf2e.spells-srd.Summon Fiend]{Summon Fiend}, regaining the daily ability to do so if needed. This effect is automatically sustained as long as the triggering summoning is sustained, for up to 1 minute.

" }, @@ -1829,15 +1813,13 @@ "name": "Warp Sense", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The katpaskir senses changes in the planar fabric within 1 mile, including any teleportation effect, sensing the direction and distance to the disturbance. If it senses such a disturbance within 500 feet, the katpaskir can cast @UUID[Compendium.pf2e.spells-srd.Prying Eye]{Prying Eye} to observe the area without needing line of sight to the location.

" }, @@ -1864,15 +1846,13 @@ "name": "Dimensional Ambush", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The katpaskir casts @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door}, then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/maggot-pit.json b/packs/data/stolen-fate-bestiary.db/maggot-pit.json index cd4ce26446f..ad9bd989cd4 100644 --- a/packs/data/stolen-fate-bestiary.db/maggot-pit.json +++ b/packs/data/stolen-fate-bestiary.db/maggot-pit.json @@ -8,15 +8,13 @@ "name": "Damning Swarm", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger a creature appears in area M1

\n
\n

Effect The swarming maggots squirm into a biting frenzy, and all creatures on the ground in area M1 must attempt a @Check[type:fortitude|dc:40|traits:damaging-effect] save. The hazard then rolls initiative.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r (1d10+5)[piercing]]] damage, [[/r 3d6[poison]]] damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes [[/r (2d10+10)[piercing]]] damage, [[/r 6d6[poison]]] damage, is sickened 1, and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} by the maggots' bites.

\n

Critical Failure The creature takes [[/r (4d10+20)[piercing]]] damage, [[/r 12d6[poison]]] damage, is sickened 1, and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} by the maggots' bites.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/markish-aghayarea.json b/packs/data/stolen-fate-bestiary.db/markish-aghayarea.json index 382ee28912c..7f1d073fff3 100644 --- a/packs/data/stolen-fate-bestiary.db/markish-aghayarea.json +++ b/packs/data/stolen-fate-bestiary.db/markish-aghayarea.json @@ -3234,15 +3234,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3278,15 +3276,13 @@ "name": "Wavesense (Imprecise) 60 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -3322,15 +3318,13 @@ "name": "At-Will Spells", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3366,15 +3360,13 @@ "name": "Constant Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -3405,15 +3397,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3467,15 +3457,13 @@ "name": "Negative Healing", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3513,15 +3501,13 @@ "name": "Spell Deflection", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A spellcaster who targets a devourer with a mental spell, @UUID[Compendium.pf2e.spells-srd.Banishment]{Banishment}, @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, @UUID[Compendium.pf2e.spells-srd.Divine Decree]{Divine Decree}, @UUID[Compendium.pf2e.spells-srd.Divine Wrath]{Divine Wrath}, @UUID[Compendium.pf2e.spells-srd.Possession]{Possession}, @UUID[Compendium.pf2e.spells-srd.Spirit Blast]{Spirit Blast}, or @UUID[Compendium.pf2e.spells-srd.Spirit Song]{Spirit Song} can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature.

\n

Devourers are otherwise immune to these spells.

" }, @@ -3556,15 +3542,13 @@ "name": "Vortex", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.

" }, @@ -3604,15 +3588,13 @@ "name": "Devour Soul", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Markish touches a creature within reach, dealing [[/r 12d6[negative]]] damage (@Check[type:fortitude|dc:36|basic:true] save). If a creature is slain by this ability, the creature's soul becomes trapped within Markish. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} spell. Destroying Markish or successfully counteracting Devour Soul (see Spell Deflection) releases the soul. Markish can hold only one soul at a time. A soul has 5 soul charges per level of the originating creature (see Soul Spells). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by wish or similar magic.

" }, @@ -3647,15 +3629,13 @@ "name": "Drain Life", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Markish damages a living creature with his claw Strike, he gains 15 temporary Hit Points and the creature must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. Further damage Markish deals increases the condition value by 1 on a failed save, to a maximum of @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 4}.

" }, @@ -3689,15 +3669,13 @@ "name": "Grant Wish", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency 3 times per year

\n
\n

Effect Markish casts @UUID[Compendium.pf2e.spells-srd.Wish]{Wish} as an arcane spell to grant a wish to a mortal or undead creature (excluding himself), but he does his best to warp the effects of the wish to cause suffering or interprets the wish's wording in a way to torment the one who asks for it.

" }, @@ -3731,15 +3709,13 @@ "name": "Rush of Shadows", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Markish releases a jet of shadowy water in a @Template[type:line|distance:60], dealing [[/r 9d6[bludgeoning]]] damage and [[/r 6d6[negative]]] damage (@Check[type:reflex|dc:36|basic:true] save). A creature who critically fails its save is also pushed 10 feet (20 feet on a critical failure) and is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (@UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} on a critical failure). Markish can't use Rush of Shadows for [[/br 1d4 #Rush of Shadows Recharge]]{1d4 rounds}.

" }, @@ -3770,15 +3746,13 @@ "name": "Soul Spells", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

To cast occult innate spells, Markish must expend a number of soul charges equal to the spell's level. He can heighten any occult spell to a maximum of 8th level by expending more charges as he Casts the Spell. Markish starts this combat with a trapped soul that has 16 soul charges.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/mercenary-assassin.json b/packs/data/stolen-fate-bestiary.db/mercenary-assassin.json index 5b8128e38a3..5fe1ed635db 100644 --- a/packs/data/stolen-fate-bestiary.db/mercenary-assassin.json +++ b/packs/data/stolen-fate-bestiary.db/mercenary-assassin.json @@ -591,15 +591,13 @@ "name": "Swift Sneak", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The assassin can move their full Speed while Sneaking.

" }, @@ -626,15 +624,13 @@ "name": "Poison Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The assassin wields a piercing weapon and has a free hand

\n
\n

Effect The assassin applies a poison to the weapon.

" }, @@ -668,15 +664,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The assassin deals an extra 2d6 precision damage to flat‑footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/mivanian-soldier.json b/packs/data/stolen-fate-bestiary.db/mivanian-soldier.json index a170348ae58..925b4556e11 100644 --- a/packs/data/stolen-fate-bestiary.db/mivanian-soldier.json +++ b/packs/data/stolen-fate-bestiary.db/mivanian-soldier.json @@ -654,15 +654,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -693,15 +691,13 @@ "name": "Snap Shot", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The Mivanian soldier holds a loaded spike launcher

\n

Trigger A creature within 30 feet of the soldier uses a move action, makes a ranged attack, or leaves a square during a move action it's using

\n
\n

Effect The Mivanian soldier attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to their multiple attack penalty, and their multiple attack penalty doesn't apply to this Strike.

" }, @@ -728,15 +724,13 @@ "name": "Go For the Eyes", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Mivanian soldier critically hits with a beak Strike

\n
\n

Effect The soldier attempts to peck out his victim's eyes. The target must attempt a @Check[type:fortitude|dc:26] save.

\n
\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Critical Failure The target is blinded until healed to its maximum Hit Points.

" }, @@ -763,15 +757,13 @@ "name": "Quick Spiker", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The soldier requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/ndede.json b/packs/data/stolen-fate-bestiary.db/ndede.json index 55674954b8a..ea8ba7d94c5 100644 --- a/packs/data/stolen-fate-bestiary.db/ndede.json +++ b/packs/data/stolen-fate-bestiary.db/ndede.json @@ -1192,15 +1192,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1236,15 +1234,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1280,15 +1276,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1319,15 +1313,13 @@ "name": "Stench", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for as long as it's sickened on a critical failure).

\n

While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition.

\n

A creature that succeeds at its save is temporarily immune for 1 minute.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Stench]{Effect: Stench}

" }, @@ -1381,15 +1373,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The popobawa can take on the appearance of a human or a Small or Medium bat. It loses its stench aura while transformed. In human form it also loses its Strikes but can make fist Strikes that deal the same amount of bludgeoning damage as its talon Strike.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1432,15 +1422,13 @@ "name": "Feed on Sorrow", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The popobawa draws strength from the suffering of others. It regains [[/r 10[healing]]]{10 Hit Points} for each enemy within @Template[type:emanation|distance:30]{30 feet} feet that has one of the following conditions, to a maximum of 40 Hit Points: @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued}, @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened}, @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}, or @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded}.

" }, @@ -1477,15 +1465,13 @@ "name": "Hallucinatory Haunting", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The popobawa moves an object with @UUID[Compendium.pf2e.spells-srd.Mage Hand]{Mage Hand} or @UUID[Compendium.pf2e.spells-srd.Telekinetic Haul]{Telekinetic Haul}, controls a creature with @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, or casts @UUID[Compendium.pf2e.spells-srd.Animated Assault]{Animated Assault}

\n
\n

Effect The popobawa casts @UUID[Compendium.pf2e.spells-srd.Ghost Sound]{Ghost Sound} or @UUID[Compendium.pf2e.spells-srd.Ventriloquism]{Ventriloquism}, with the sound originating from the target or area of the spell.

" }, @@ -1516,15 +1502,13 @@ "name": "Shameful Loathing", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the popobawa's jaws is overcome with shame and self-hatred and must attempt a @Check[type:will|dc:36] save.

\n
\n

Success The target is unaffected.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until the curse is removed.

\n

Critical Failure As failure, but the target is also @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -1566,15 +1550,13 @@ "name": "Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/oppali.json b/packs/data/stolen-fate-bestiary.db/oppali.json index 18f4db36641..095d0410d5d 100644 --- a/packs/data/stolen-fate-bestiary.db/oppali.json +++ b/packs/data/stolen-fate-bestiary.db/oppali.json @@ -99,15 +99,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -138,15 +136,13 @@ "name": "Soundsense (Precise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An oppali's sense of hearing is a precise sense to a range of 60 feet.

" }, @@ -173,15 +169,13 @@ "name": "Energizing Incompetence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet critically fails an attack against the oppali

\n
\n

Effect The attack instead becomes a failure, and the oppali becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened 1} for 1 round. It can use this extra action to Step, Stride, or Strike.

" }, @@ -208,15 +202,13 @@ "name": "Drain Luck", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature other than an animal or plant hit by an oppali's vine Strike must attempt a @Check[type:fortitude|dc:29] saving throw twice, taking the lower result as the actual result.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Drain Luck for 24 hours.

\n

Success The creature takes [[/r 2d6[poison]]] damage. Until the start of the creature's next turn, the creature must roll twice and take the worse result on all checks.

\n

Failure The creature takes [[/r 2d6[persistent,poison]]] damage. For 1 round, the creature must roll twice and take the worse result on all checks.

\n

Critical Failure The creature takes [[/r 4d6[persistent,poison]]] damage. For 1 minute, the creature must roll twice and take the worse result on all checks.

" }, @@ -248,15 +240,13 @@ "name": "Trumpet Blast", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The oppali emits a massive blast of discordant noise that deals [[/r 9d8[sonic]]] damage to creatures within a @Template[type:cone|distance:60] (@Check[type:fortitude|dc:29|basic:true]). Creatures who fail the save are also @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round. The oppali can't use its Trumpet Blast again for [[/br 1d4 #Trumpet Blast Recharge]]{1d4 rounds} or until it takes at least 20 points of sonic damage from a single source (whichever comes first).

" }, diff --git a/packs/data/stolen-fate-bestiary.db/queen-kawlinawk.json b/packs/data/stolen-fate-bestiary.db/queen-kawlinawk.json index 88bed4880f0..fce4cdf8756 100644 --- a/packs/data/stolen-fate-bestiary.db/queen-kawlinawk.json +++ b/packs/data/stolen-fate-bestiary.db/queen-kawlinawk.json @@ -517,15 +517,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -561,15 +559,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -600,15 +596,13 @@ "name": "Captivating Song", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a @Template[type:emanation|distance:300]{300-foot aura} must attempt a @Check[type:will|dc:33] save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.

\n
\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated}, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.

\n

Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.

" }, @@ -646,15 +640,13 @@ "name": "Dread Cry", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Queen Kawlinawk utters a screech in a @Template[type:cone|distance:60] that harms her enemies but heartens her allies. The screech deals [[/r 14d6[sonic]]] damage to non‑harpy creatures in the area (@Check[type:fortitude|dc:33|basic:true]). Harpies in the area can instead use a reaction to Fly, Step, or Stride; one harpy in the area, of Queen Kawlinawk's choice, can instead use a reaction to Strike. Queen Kawlinawk can't use Dread Cry for [[/br 1d4 #Dread Cry Recharge]]{1d4 rounds}.

" }, @@ -686,15 +678,13 @@ "name": "War Formation", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Queen Kawlinawk deals an extra 2d6 damage with her melee Strikes to any creature that's within reach of at least one of her allies.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/quoppopak-mummy.json b/packs/data/stolen-fate-bestiary.db/quoppopak-mummy.json index 98756434938..261c8fbd364 100644 --- a/packs/data/stolen-fate-bestiary.db/quoppopak-mummy.json +++ b/packs/data/stolen-fate-bestiary.db/quoppopak-mummy.json @@ -144,15 +144,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -195,15 +193,13 @@ "name": "Attack of Opportunity (Tentacle Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -234,15 +230,13 @@ "name": "Despair", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a @Check[type:will|dc:30] save (after taking the penalty from being frightened) or be @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round. The creature is then temporarily immune for 24 hours.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Despair]{Effect: Despair}

" }, @@ -304,15 +298,13 @@ "name": "Ignite Oil", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The quoppopak mummy takes fire damage while it is above water

\n
\n

Effect The oil coating the mummy ignites. This fire does no additional damage to the mummy but does cause its melee Strikes to inflict an additional [[/r 1d6[fire]]] damage. At the end of its turn, the mummy attempts a @Check[type:flat|dc:10]; on a success, the fire goes out. The fire also goes out immediately if the mummy submerges in water.

" }, @@ -353,15 +345,13 @@ "name": "Oil Rot", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This disease and any damage from it can't be healed until this curse is removed. As the disease progresses, the creature's flesh grows leathery, while a foul-smelling oily layer spreads from painful splits in the dried skin. A creature killed by oil rot melts into a puddle of foul-smelling oil and can be resurrected only by a 7th-level resurrect ritual or similar magic

\n

Saving Throw @Check[type:fortitude|dc:33]

\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 10d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} (1 day)

" }, @@ -393,15 +383,13 @@ "name": "Tentacle Stab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} with them. Its multiple attack penalty doesn't increase until after both attacks.

" }, @@ -428,15 +416,13 @@ "name": "Water Glide", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must @UUID[Compendium.pf2e.actionspf2e.Swim]{Swim} to do so.

" }, @@ -468,15 +454,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/raskus.json b/packs/data/stolen-fate-bestiary.db/raskus.json index 6ea9c426004..a51225f91a1 100644 --- a/packs/data/stolen-fate-bestiary.db/raskus.json +++ b/packs/data/stolen-fate-bestiary.db/raskus.json @@ -962,15 +962,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1001,15 +999,13 @@ "name": "Snap Shot", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Raskus holds a loaded spike launcher

\n

Trigger A creature within 30 feet of Raskus uses a move action, makes a ranged attack, or leaves a square during a move action it's using

\n
\n

Effect Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.

" }, @@ -1036,15 +1032,13 @@ "name": "Go For the Eyes", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Raskus critically hits with a beak Strike

\n
\n

Effect Raskus attempts to peck out his victim's eyes. The target must attempt a @Check[type:fortitude|dc:29] save.

\n
\n

Success The target is unaffected.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Critical Failure The target is blinded until healed to its maximum Hit Points.

" }, @@ -1071,15 +1065,13 @@ "name": "Opportunistic Attack", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Raskus's Strikes deal an additional 3d6 damage to any foe that has a reduction to its Speed, is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded}, or is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

" }, @@ -1129,15 +1121,13 @@ "name": "Quick Spiker", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Raskus requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/rogue-sphere.json b/packs/data/stolen-fate-bestiary.db/rogue-sphere.json index 22171fddabf..79f08c286ee 100644 --- a/packs/data/stolen-fate-bestiary.db/rogue-sphere.json +++ b/packs/data/stolen-fate-bestiary.db/rogue-sphere.json @@ -8,15 +8,13 @@ "name": "Magic Drift", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature within 60 feet casts a spell or uses magical effect, or a creature within 60 feet is the target of an active spell that's 5th level or higher, carries a magic item of 10th level or higher, or is the target of an ongoing magical effect created by a creature who's 10th level or higher

\n
\n

Effect The sphere flies 30 feet toward the triggering creature. If the sphere would enter a creature's space, it stops moving in that creature's space, then attempts to counter the triggering magic effect (or alternately, the strongest magic effect on the creature), with a counteract modifier of [[/r 1d20+28 #Counteract]]{+28}. A counteracted magic item becomes a mundane item of its type for 10 minutes. If the target is a creature, or is a creature who's carrying the targeted item, the creature takes [[/r 10d6[force]]] damage from this effect (@Check[type:fortitude|dc:36|basic:true] save). The rogue sphere then rolls initiative.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/scaleseed-nagaji.json b/packs/data/stolen-fate-bestiary.db/scaleseed-nagaji.json index e102c43c45d..5d8bc1dd831 100644 --- a/packs/data/stolen-fate-bestiary.db/scaleseed-nagaji.json +++ b/packs/data/stolen-fate-bestiary.db/scaleseed-nagaji.json @@ -2304,15 +2304,13 @@ "name": "Low-Light Vision", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -2343,15 +2341,13 @@ "name": "Slough Toxins", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The nagaji is afflicted with a poison

\n
\n

Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/shadow-maze.json b/packs/data/stolen-fate-bestiary.db/shadow-maze.json index 23a9e4ce179..9f689e8b528 100644 --- a/packs/data/stolen-fate-bestiary.db/shadow-maze.json +++ b/packs/data/stolen-fate-bestiary.db/shadow-maze.json @@ -8,15 +8,13 @@ "name": "Disorient", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

Trigger A creature enters the 20-foot-wide interior of the shadow maze, either from area C2 or C4, or through a hole smashed in the dome

\n
\n

Effect Reality appears to shift around the creature, who perceives a sudden transformation in the surrounding terrain into a vast maze of underwater alleys and crumbling ruins. The creature must attempt a @Check[type:will|dc:37] save, and the shadow maze then rolls initiative.

\n
\n

Critical Success The creature sees through the illusions and can move freely through squares within the shadow maze's effect. It's temporarily immune to the effects of the trap's routine for 1 minute.

\n

Success The creature understands that what it's experiencing is an illusion, but it isn't immune to the effects of the trap's routine.

\n

Failure The creature believes it has stepped into a vast maze. To those observing the creature outside of the shadow maze, the creature remains motionless. The creature becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} for 1 round, during which time all of its speeds are reduced to 5 feet.

\n

Critical Failure The creature not only believes it has entered a vast maze, but is overwhelmed with the sensation of being hopelessly lost. The creature is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until the end of its next turn.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/shaldar-falls-far.json b/packs/data/stolen-fate-bestiary.db/shaldar-falls-far.json index 052ea398ab9..613d050d48e 100644 --- a/packs/data/stolen-fate-bestiary.db/shaldar-falls-far.json +++ b/packs/data/stolen-fate-bestiary.db/shaldar-falls-far.json @@ -604,15 +604,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -643,15 +641,13 @@ "name": "Hunt Prey", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Shaldar Falls‑Far designates a single creature she can see and hear, or one that she's Tracking, as her prey. She gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} the prey and to Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} the prey. The first time she hits the designated prey in a round, she deals an additional [[/r 1d8[precision]]] damage. She also ignores the penalty for making ranged attacks within her second range increment. These effects last until Shaldar Falls‑Far uses Hunt Prey again.

" }, @@ -730,15 +726,13 @@ "name": "Hunter's Aim", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Shaldar Falls‑Far makes a ranged weapon Strike against her hunted prey. On this Strike, she gains a +2 circumstance bonus to the attack roll and ignores the prey's @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/smiths-skull.json b/packs/data/stolen-fate-bestiary.db/smiths-skull.json index b50d4eee2e4..f278a98c0de 100644 --- a/packs/data/stolen-fate-bestiary.db/smiths-skull.json +++ b/packs/data/stolen-fate-bestiary.db/smiths-skull.json @@ -8,15 +8,13 @@ "name": "Smith's Inhalation", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who can see the Smith's skull approaches within 20 feet

\n
\n

Effect The skull's eyes flare. Each non-storykin creature within 60 feet who can see the skull is subjected to an overwhelming feeling of being sucked into it, and must attempt a @Check[type:will|dc:40|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature feels pain across its body, as if the skull's inhalation were pulling the skin from its bones. The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and takes [[/r 8d6[mental]]] damage.

\n

Failure The creature is convinced that the skull just \"breathed in\" its skin, and it takes [[/r 16d6[mental]]] damage. The overwhelming pain leaves the creature @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as well.

\n

Critical Failure As failure, but [[/r 24d6[mental]]] damage and the creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} from the pain.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/sonnorae.json b/packs/data/stolen-fate-bestiary.db/sonnorae.json index 3d071d9959c..89dfc307f71 100644 --- a/packs/data/stolen-fate-bestiary.db/sonnorae.json +++ b/packs/data/stolen-fate-bestiary.db/sonnorae.json @@ -1862,15 +1862,13 @@ "name": "Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1901,15 +1899,13 @@ "name": "Painsight", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A precentor automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -1948,15 +1944,13 @@ "name": "At-Will Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1992,15 +1986,13 @@ "name": "Constant Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2036,15 +2028,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2098,15 +2088,13 @@ "name": "Regeneration 25 (Deactivated by Good or Silver)", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2148,15 +2136,13 @@ "name": "Final Spite", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Trigger Sonnorae is reduced to 0 Hit Points

\n
\n

Effect Sonnorae casts @UUID[Compendium.pf2e.spells-srd.Wail of the Banshee]{Wail of the Banshee}, if it's available, before dying. Otherwise, she makes one Strike.

" @@ -2184,15 +2170,13 @@ "name": "Unnerving Gaze", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}.

" }, @@ -2242,15 +2226,13 @@ "name": "Assemble Choir", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sonnorae adds a creature that is affected by her Spirit-Flensing Touch and is within 100 feet to her choir of screams. Sonnorae can have any number of creatures in her choir, although a creature no longer affected by Spirit-Flensing Touch leaves the choir immediately. Creatures in Sonnorae's choir of screams are @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by each other and Sonnorae, and they can't use hostile actions toward each other or Sonnorae. If Sonnorae uses a hostile action toward a creature in her choir, it immediately leaves the choir. When Sonnorae casts an innate divine spell, she can cause the effect to originate from any member of her choir instead of herself, using her saving throw DC and attack bonus.

" }, @@ -2281,15 +2263,13 @@ "name": "Focus Gaze", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Sonnorae stares at a creature she can see within 30 feet. The target must attempt a Will save against Sonnorae's unnerving gaze. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, on a failed save, it sees the skin of its body peel back, making it @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for as long as it remains doomed. After attempting this save, the creature is then temporarily immune until the start of Sonnorae's next turn.

" }, @@ -2326,15 +2306,13 @@ "name": "Spirit-Flensing Touch", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sonnorae touches a creature within 10 feet. The target's spirit tears through its organs and flesh and must attempt a @Check[type:will|dc:40|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected, and is temporarily immune for 24 hours.

\n

Success The creature takes [[/r 4d6[slashing]]] damage.

\n

Failure The creature takes [[/r 9d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}. As long as the creature remains sickened, it must use one action on its turn to scream in agony.

\n

Critical Failure The creature takes [[/r 18d6[slashing]]] damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2}. As long as the creature remains sickened, it must use two actions on its turn to scream in agony.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/stage-fire.json b/packs/data/stolen-fate-bestiary.db/stage-fire.json index d7ccd7028ff..7b808b297c7 100644 --- a/packs/data/stolen-fate-bestiary.db/stage-fire.json +++ b/packs/data/stolen-fate-bestiary.db/stage-fire.json @@ -8,15 +8,13 @@ "name": "Erupt in Flame", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When this encounter begins, the fire erupts in a ring that encircles the entire stage, as shown by the dotted outline on the map. The stage fire then rolls initiative.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/the-prince-of-wolves.json b/packs/data/stolen-fate-bestiary.db/the-prince-of-wolves.json index 88d84ee8232..0926b1a53c5 100644 --- a/packs/data/stolen-fate-bestiary.db/the-prince-of-wolves.json +++ b/packs/data/stolen-fate-bestiary.db/the-prince-of-wolves.json @@ -1953,15 +1953,13 @@ "name": "Low-Light Vision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1997,15 +1995,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2041,15 +2037,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2103,15 +2097,13 @@ "name": "+2 Item to Saves Vs. Fear and Effects That Render him Clumsy, Doomed, Drained, Enfeebled, or Fatigued", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2161,15 +2153,13 @@ "name": "Rejuvenation", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Prince of Wolves dies, his soul immediately travels to the crystalline shadow stele in his Den. His body rejuvenates over 24 hours, emerging fully formed from the shadow stele. He can be permanently slain only if the shadow stele is destroyed.

" }, @@ -2199,15 +2189,13 @@ "name": "Hunt Prey", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Prince designates one or two targets he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} and @UUID[Compendium.pf2e.actionspf2e.Track]{Track} his prey. If he uses Hunt Prey against a third creature when he already has two designated, a prior creature of his choice loses the designation. His designation lasts until his next daily preparations.

" }, @@ -2260,15 +2248,13 @@ "name": "Pack Tactics", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If an enemy is within reach of the Prince and at least two of his allies, that enemy is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against him.

" }, @@ -2302,15 +2288,13 @@ "name": "Skirmish Strike", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Prince either Steps and then Strikes, or Strikes and then Steps.

" }, @@ -2342,15 +2326,13 @@ "name": "Sneak Attack", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Prince deals an extra 4d6 precision damage to flat-footed creatures.

\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -2413,15 +2395,13 @@ "name": "Tear Fate", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The Prince of Wolves' previous action was a successful melee Strike

\n
\n

Effect The Prince of Wolves twists his weapon in the wounds inflicted on the creature he just struck, then rips the weapon free. As he does so, he tears free fragments of that creature's fate, leaving them with ill fortune. The creature takes [[/r 12d6[mental]]] damage (@Check[type:will|dc:38|basic:true] save); on a failure, the creature also becomes @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (@UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} on a critical failure). The creature is thereafter immune to Tear Fate.

" }, @@ -2454,15 +2434,13 @@ "name": "Twin Parry", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Prince is wielding two melee weapons, each in a different hand

\n
\n

Effect The Prince gains a +1 circumstance bonus to AC until the start of his next turn, as long as he continues to meet this ability's requirement.

\n

@UUID[Compendium.pf2e.feat-effects.Effect: Twin Parry]{Effect: Twin Parry}

" }, @@ -2489,15 +2467,13 @@ "name": "Twin Takedown", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n

Requirements The Prince is wielding two melee weapons, each in a different hand

\n
\n

Effect The Prince makes two Strikes against his hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply his multiple attack penalty to each Strike normally.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/the-shadow-prince.json b/packs/data/stolen-fate-bestiary.db/the-shadow-prince.json index 44b25689099..dd25d7b1ce7 100644 --- a/packs/data/stolen-fate-bestiary.db/the-shadow-prince.json +++ b/packs/data/stolen-fate-bestiary.db/the-shadow-prince.json @@ -684,15 +684,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -728,15 +726,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -771,15 +767,13 @@ "name": "Universal Language", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Anything spoken by the Shadow Prince is perceived by the listener in its native language.

" }, @@ -810,15 +804,13 @@ "name": "Urban Legend", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Shadow Prince's illusory abilities granted by its urban legend include its immunity to emotion effects, its resistance to physical damage, its frightful presence, and the persistent bleed caused by its melee Strikes.

\n
\n

A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.

\n

The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.

\n

A creature can @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive} (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.

\n
    \n
  • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tremorsense]{Tremorsense} (imprecise) 100 feet
  • \n
  • Immunity to one damage type, magic school, or condition
  • \n
  • Weakness 10 to one damage type other than mental
  • \n
  • Resistance 10 to physical damage, with an exception for either cold iron or silver
  • \n
  • @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Frightful Presence]{Frightful Presence} (aura, emotion, fear, mental) 100 feet, DC 28
  • \n
  • [[/r 1d6]]{1d6} Extra Damage on Strikes, of a type one foe believes in
  • \n
  • Additional Spells @UUID[Compendium.pf2e.spells-srd.Phantom Pain]{Phantom Pain} and @UUID[Compendium.pf2e.spells-srd.Shadow Blast]{Shadow Blast} at 6th level
  • \n
" }, @@ -854,15 +846,13 @@ "name": "Frightful Presence", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:100]{100 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:28]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -910,15 +900,13 @@ "name": "Persistence of Memory", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after [[/br 2d4 #Persistance of Memory]]{2d4 days}.

" diff --git a/packs/data/stolen-fate-bestiary.db/ticktock.json b/packs/data/stolen-fate-bestiary.db/ticktock.json index 9be9a043902..1e883e263e9 100644 --- a/packs/data/stolen-fate-bestiary.db/ticktock.json +++ b/packs/data/stolen-fate-bestiary.db/ticktock.json @@ -462,15 +462,13 @@ "name": "Echolocation", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ticktock can use his hearing as a precise sense at the listed range.

" }, @@ -497,15 +495,13 @@ "name": "Painsight", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ticktock automatically knows whether a creature he hears has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, or @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -539,15 +535,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -601,15 +595,13 @@ "name": "Regeneration 15 (Deactivated by Good or Silver)", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -656,15 +648,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -695,15 +685,13 @@ "name": "Tick Tock Tick Tock", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, the constant clicking and ticking sounds coming from Ticktock worm into its thoughts and fill the listener with the sense that time is speeding up for everyone but itself. The creature must succeed at a @Check[type:will|dc:34] save or become @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure) until the end of its next turn.

" }, @@ -750,15 +738,13 @@ "name": "Shadow Scream", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per hour

\n
\n

Effect The sacristan opens their mouth to unloose a series of thunderous clicking sounds and mind-twisting darkness of the Shadow Plane. This creates a @Template[type:emanation|distance:30] of darkness and sounds around the sacristan. Creatures with @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Darkvision]{Darkvision} can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a @Check[type:will|dc:37|traits:damaging-effect] save.

\n
\n

Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} and deafened for 1 round.

\n

Critical Failure The creature takes [[/r 20[mental]]] damage, and is confused and deafened for 1 round.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/torgral.json b/packs/data/stolen-fate-bestiary.db/torgral.json index 2f19d7c8435..214e67dea88 100644 --- a/packs/data/stolen-fate-bestiary.db/torgral.json +++ b/packs/data/stolen-fate-bestiary.db/torgral.json @@ -1072,15 +1072,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1116,15 +1114,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1160,15 +1156,13 @@ "name": "Telepathy", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1208,15 +1202,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1252,15 +1244,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1296,15 +1286,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1353,15 +1341,13 @@ "name": "Defiance Vulnerability", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Defiance causes a ghalzarokh anguish. If a creature scores a critical success on a saving throw to resist the ghalzarokh's @UUID[Compendium.pf2e.spells-srd.Charm]{Charm}, @UUID[Compendium.pf2e.spells-srd.Command]{Command}, @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}, or @UUID[Compendium.pf2e.spells-srd.Suggestion]{Suggestion} spells or Project Blame, the demon takes [[/r 4d6[mental]]] damage. The demon takes the same damage if it rolls a critical failure on an Intimidation check.

" }, @@ -1388,15 +1374,13 @@ "name": "Project Blame", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature succeeds or critically succeeds at a saving throw against one of the ghalzarokh's spells or Abyssal Spew, or the ghalzarokh misses a creature with a melee Strike

\n
\n

Effect The creature must attempt a @Check[type:will|dc:36] saving throw.

\n
\n

Critical Success The creature is temporarily immune to Project Blame for 24 hours, and the ghalzarokh suffers from its defiance vulnerability.

\n

Success The creature's @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied} condition increases by 1 (if they succeeded on a saving throw) or its @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy} condition increases by 1 (if the demon missed them with a Strike). This increase in value lasts until the end of the creature's next turn but can't increase either condition beyond a value of 3.

\n

Failure As success, but the duration changes to 1 minute. A creature can attempt a @Check[type:will|dc:36] save at the end of its turn to remove the effect early.

\n

Critical Failure As failure, but for 24 hours.

" }, @@ -1428,15 +1412,13 @@ "name": "Abyssal Spew", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ghalzarokh spews corrosive flame that deals [[/r 8d6[acid],8d6[fire]]]{8d6 acid damage and 8d6 fire damage} in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:36|basic:true] save). The ghalzarokh can't use Abyssal Spew again for [[/br 1d4 #Abyssal Spew Recharge]]{1d4 rounds}.

" }, @@ -1473,15 +1455,13 @@ "name": "Rend", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Claw

\n

@Localize[PF2E.NPC.Abilities.Glossary.Rend]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/trexima-butoi.json b/packs/data/stolen-fate-bestiary.db/trexima-butoi.json index 865837b103a..7ed7bba19d6 100644 --- a/packs/data/stolen-fate-bestiary.db/trexima-butoi.json +++ b/packs/data/stolen-fate-bestiary.db/trexima-butoi.json @@ -3933,15 +3933,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3977,15 +3975,13 @@ "name": "+1 Status to All Saves vs. Positive", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4031,15 +4027,13 @@ "name": "Negative Healing", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4082,15 +4076,13 @@ "name": "Frightful Presence", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:29]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -4143,15 +4135,13 @@ "name": "Rejuvenation", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -4191,15 +4181,13 @@ "name": "Drain Soul Cage", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The lich taps into its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to 6th level, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.

" }, @@ -4239,15 +4227,13 @@ "name": "Paralyzing Touch", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the lich's hand Strike must succeed at a @Check[type:fortitude|dc:32] save against the lich's spell DC-4.

\n

The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis|traits:arcane,curse,necromancy|overrideTraits:true] check reveals the victim is alive.

" }, @@ -4283,15 +4269,13 @@ "name": "Siphon Life", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Trexima deals damage with his hand Strike

\n
\n

Effect Trexima regains Hit Points equal to half the damage dealt.

" }, @@ -4320,15 +4304,13 @@ "name": "Steady Spellcasting", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the lich's spellcasting action, the lich attempts a @Check[type:flat|dc:15] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/uniila-occultist.json b/packs/data/stolen-fate-bestiary.db/uniila-occultist.json index 397f45c16a5..b47bd19e294 100644 --- a/packs/data/stolen-fate-bestiary.db/uniila-occultist.json +++ b/packs/data/stolen-fate-bestiary.db/uniila-occultist.json @@ -3384,15 +3384,13 @@ "name": "Greater Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3428,15 +3426,13 @@ "name": "Telepathy 100 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3476,15 +3472,13 @@ "name": "At-Will Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3520,15 +3514,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3577,15 +3569,13 @@ "name": "Every Dagger", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The uniila wields four daggers

\n
\n

Effect The uniila attempts a single dagger Strike against a target. If this Strike hits, the uniila deals three extra dice of weapon damage.

" }, @@ -3627,15 +3617,13 @@ "name": "Fearsome Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per hour

\n
\n

Effect If the uniila's next action is to cast a harmful spell, creatures who fail their saving throw against the spell are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure), in addition to the spell's other effects.

" }, @@ -3671,15 +3659,13 @@ "name": "Witch Token", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect As an activity that takes 1 hour, the uniila creates a token in the shape of a piece of jewelry. When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of level 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes [[/r 9d8[mental]]] damage (@Check[type:will|dc:29|basic:true]).

\n

@UUID[Compendium.pf2e.equipment-srd.Witch Token]{Witch Token}

" }, diff --git a/packs/data/stolen-fate-bestiary.db/uniila.json b/packs/data/stolen-fate-bestiary.db/uniila.json index b122b057cdc..3ad44a5df46 100644 --- a/packs/data/stolen-fate-bestiary.db/uniila.json +++ b/packs/data/stolen-fate-bestiary.db/uniila.json @@ -3419,15 +3419,13 @@ "name": "Greater Darkvision", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3463,15 +3461,13 @@ "name": "Telepathy 100 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3511,15 +3507,13 @@ "name": "At-Will Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3555,15 +3549,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3612,15 +3604,13 @@ "name": "Every Dagger", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The uniila wields four daggers

\n
\n

Effect The uniila attempts a single dagger Strike against a target. If this Strike hits, the uniila deals three extra dice of weapon damage.

" }, @@ -3662,15 +3652,13 @@ "name": "Fearsome Magic", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per hour

\n
\n

Effect If the uniila's next action is to cast a harmful spell, creatures who fail their saving throw against the spell are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure), in addition to the spell's other effects.

" }, @@ -3706,15 +3694,13 @@ "name": "Witch Token", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect As an activity that takes 1 hour, the uniila creates a token in the shape of a piece of jewelry. When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of level 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes [[/r 9d8[mental]]] damage (@Check[type:will|dc:29|basic:true]).

\n

@UUID[Compendium.pf2e.equipment-srd.Witch Token]{Witch Token}

" }, diff --git a/packs/data/stolen-fate-bestiary.db/usilket.json b/packs/data/stolen-fate-bestiary.db/usilket.json index 2cd07612013..fa8a47825b3 100644 --- a/packs/data/stolen-fate-bestiary.db/usilket.json +++ b/packs/data/stolen-fate-bestiary.db/usilket.json @@ -2322,15 +2322,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2366,15 +2364,13 @@ "name": "At-Will Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2410,15 +2406,13 @@ "name": "Constant Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2449,15 +2443,13 @@ "name": "Absorb Force", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per round

\n

Trigger A @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missile} is fired at Usilket, and they are aware of it and have a free hand

\n
\n

Effect Usilket \"catches\" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can only be used for @UUID[Compendium.pf2e.spells-srd.Force Bolt]{Force Bolt}. The energy lasts for 6 rounds or until it is released.

" }, @@ -2493,15 +2485,13 @@ "name": "Attack of Opportunity", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2532,15 +2522,13 @@ "name": "Flurry of Blows", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Usilket makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

" }, @@ -2569,15 +2557,13 @@ "name": "Force Bolt", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Usilket fires two @UUID[Compendium.pf2e.spells-srd.Magic Missile]{Magic Missiles} per action spent, dealing [[/r (1d4+1)[force]]] damage each. They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls three missiles instead of two, expending the held energy.

" }, @@ -2604,15 +2590,13 @@ "name": "Meditative Therapy", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect One of Usilket's most unusual abilities is a technique they learned during a long visit to Jalmeray. Usilket enters a trancelike state for 10 minutes, during which they can attempt to remove a disease or one of the following conditions: @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy}, @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled}, or @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied}. To remove the disease or condition, Usilket must counteract the disease or condition with a Medicine check. Usilket can attempt to counteract a disease or condition present in another creature, as long as that creature remains adjacent to the witchwyrd during the entire meditation.

" }, @@ -2642,15 +2626,13 @@ "name": "Powerful Fists", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Usilket's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

" }, @@ -2701,15 +2683,13 @@ "name": "Grab", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/vavakia.json b/packs/data/stolen-fate-bestiary.db/vavakia.json index 8c1cbc4835a..dadf79d7606 100644 --- a/packs/data/stolen-fate-bestiary.db/vavakia.json +++ b/packs/data/stolen-fate-bestiary.db/vavakia.json @@ -1287,15 +1287,13 @@ "name": "Darkvision", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1331,15 +1329,13 @@ "name": "Telepathy 100 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1379,15 +1375,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1423,15 +1417,13 @@ "name": "Constant Spells", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1467,15 +1459,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1524,15 +1514,13 @@ "name": "Crystal Implant", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The wolf-head shaped crystal implanted in Mogaran's brow pulses with shadowy energy at the start of each of his turns. Any PC who's legendary in Arcana, Occultism, or Religion and sees this can attempt a DC 36 check using one of those skills (@Check[type:arcana|dc:36], @Check[type:occultism|dc:36], or @Check[type:religion|dc:36]); on a success, they realize the crystal is manipulating Mogaran's actions in some way. If the crystal is destroyed or deactivated, Mogaran regains control of his actions. The crystal functions as a 19th-level magic item for the purposes of dispel magic, but it can also be destroyed by specifically targeting it (AC 40; Hardness 20; HP 90). Alternately, a character can pry the crystal from Mogaran's brow with a successful @Check[type:athletics|dc:36] check, which takes an Interact action, but only if Mogaran is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}.

" }, @@ -1568,15 +1556,13 @@ "name": "Frightful Presence", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:35]

\n

This aura is suppressed as long as Mogaran's crystal implant is functioning.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1624,15 +1610,13 @@ "name": "Restoration Vulnerability", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mogaran is repulsed by the restoration of souls. He takes [[/r (3d10+10)[mental]]] damage the first time each round a creature within 100 feet of him is restored to life or loses the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed} condition.

" }, @@ -1665,15 +1649,13 @@ "name": "Smoking Wound", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by Mogaran's jaws is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} from the rank smell of vapors from the wound.

" }, @@ -1701,15 +1683,13 @@ "name": "Soulfire Breath", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mogaran exhales ghostly green fire in a @Template[type:cone|distance:60]. Living creatures in the area take [[/r 18d6[negative]]] damage (@Check[type:reflex|dc:38|basic:true] save). A good creature that fails this save becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 minute (@UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 4} on a critical failure). A creature slain by Soulfire Breath can't be resurrected except by powerful magic such as a wish spell. Mogaran can't use Soulfire Breath again for [[/br 1d4 #Soulfire Breath Recharge]]{1d4 rounds}.

" }, @@ -1742,15 +1722,13 @@ "name": "Soulfire Inhalation", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Mogaran's last action was Soulfire Breath

\n
\n

Effect Mogaran inhales and regains [[/r 10[healing]]] Hit Points for each creature damaged by his Soulfire Breath. Any excess healing is gained as temporary Hit Points, which remain for 1 minute.

" }, @@ -1782,15 +1760,13 @@ "name": "Stunning Tail", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Mogaran critically hits with his tail Strike, the target must succeed at a @Check[type:fortitude|dc:38] save or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} for 1 round ([[/br 1d4 #Stunned Duration]] rounds on a critical failure).

" }, @@ -1825,15 +1801,13 @@ "name": "Trample", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, claw, @Check[type:reflex|dc:38|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/stolen-fate-bestiary.db/vehanezhad.json b/packs/data/stolen-fate-bestiary.db/vehanezhad.json index 7da4dc4635c..dffe1fd78d6 100644 --- a/packs/data/stolen-fate-bestiary.db/vehanezhad.json +++ b/packs/data/stolen-fate-bestiary.db/vehanezhad.json @@ -1001,15 +1001,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1045,15 +1043,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1089,15 +1085,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1133,15 +1127,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1172,15 +1164,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1229,15 +1219,13 @@ "name": "Extra Reaction", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The dragon gains 2 reactions at the start of each of their turns.

" }, @@ -1273,15 +1261,13 @@ "name": "Frightful Presence", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:37]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -1329,15 +1315,13 @@ "name": "Reflect Spell", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Vehanezhad is targeted by a ranged spell attack roll

\n
\n

Effect Vehanezhad adjusts a wing and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell reflects at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.

" }, @@ -1383,15 +1367,13 @@ "name": "Scintillating Aura", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled}. Each creature that ends its turn in the emanation must succeed at a @Check[type:will|dc:37] saving throw or be @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.

" }, @@ -1453,15 +1435,13 @@ "name": "Twisting Tail", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using

\n
\n

Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature's action.

" }, @@ -1509,15 +1489,13 @@ "name": "Breath Weapon", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Vehanezhad breathes a flurry of piercing crystals that deals [[/r 19d6[piercing]]] damage in a @Template[type:cone|distance:60] (@Check[type:reflex|dc:40|basic:true] save). A creature who takes damage from this breath weapon is exposed to crystal corruption. Vehanezhad can't use Breath Weapon again for [[/br 1d4 #Breath Weapon Recharge]]{1d4 rounds}.

" }, @@ -1551,15 +1529,13 @@ "name": "Crystal Corruption", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.

\n

Saving Throw @Check[type:fortitude|dc:40]

\n

Stage 1 sickened 1 (1 hour)

\n

Stage 2 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 weakness 5 to sonic and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 weakness 10 to sonic and @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} (1 day)

\n

Stage 5 weakness 10 to sonic, and the creature is permanently @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified}.

" }, @@ -1591,15 +1567,13 @@ "name": "Crystallize Flesh", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The crystal dragon damages a creature made of flesh with a jaws Strike

\n

Frequency three times per day

\n
\n

Effect The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a @Check[type:fortitude|dc:40] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round as portions of its flesh turn crystalline.

\n

Failure The target is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is @UUID[Compendium.pf2e.conditionitems.Petrified]{Petrified} permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.

\n

Critical Failure As failure, but the target is initially @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2}.

" }, @@ -1638,15 +1612,13 @@ "name": "Draconic Frenzy", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The dragon makes two claw Strikes and one tail Strike in any order.

" }, @@ -1677,15 +1649,13 @@ "name": "Draconic Momentum", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The dragon recharges their Breath Weapon whenever they critically hit with a Strike.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/vharnev-the-butcher.json b/packs/data/stolen-fate-bestiary.db/vharnev-the-butcher.json index 4512942f9d6..dd0a3052ef8 100644 --- a/packs/data/stolen-fate-bestiary.db/vharnev-the-butcher.json +++ b/packs/data/stolen-fate-bestiary.db/vharnev-the-butcher.json @@ -2234,7 +2234,6 @@ "value": "

When the witch token is invested by a mortal, all of the mortal's spells, except those cast at the highest level the mortal can cast, count as 1 level higher for the purpose of counteracting other spells and being counteracted. The creature can also Activate the witch token to Cast a Spell once per day. This spell is chosen from one of the uniila's arcane spontaneous spells of level 4 or lower when the uniila creates the token. While a creature has the witch token invested, it treats its saving throws against the uniila's spells as one degree of success worse, and the uniila always knows the distance and direction to the creature. A creature can't have more than one witch token invested, and an uniila can't have more than one witch token in existence. The uniila can destroy their witch token as a free action with the concentrate trait; if the witch token is invested when the uniila does so, the creature that has the witch token invested takes [[/r 9d8[mental]]] damage (@Check[type:will|dc:29|basic:true]).

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "handsHeld": 0, "invested": null @@ -2448,15 +2447,13 @@ "name": "Darkvision", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2492,15 +2489,13 @@ "name": "Attack of Opportunity", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2531,15 +2526,13 @@ "name": "Defensive Charm", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Vharnev is the target of a ranged attack

\n
\n

Effect Vharnev quickly traces a defensive rune between himself and the source of the ranged attack, giving him a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -2586,15 +2579,13 @@ "name": "Sudden Charge", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Vharnev Strides twice and makes a melee Strike.

" }, @@ -2621,15 +2612,13 @@ "name": "Uniila Witch Token", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Vharnev bears the uniila's witch token in the form of an amulet with Mahathallah's rune‑ringed eye symbol. Vharnev's spells lower than 5th level count as 1 level higher for the purpose of being counteracted and counteracting other spells. Once per day, Vharnev can activate the token to cast @UUID[Compendium.pf2e.spells-srd.Confusion]{Confusion} (DC 29).

" }, diff --git a/packs/data/stolen-fate-bestiary.db/vincuvicar.json b/packs/data/stolen-fate-bestiary.db/vincuvicar.json index b70ebf04e45..4c2b8e1a84c 100644 --- a/packs/data/stolen-fate-bestiary.db/vincuvicar.json +++ b/packs/data/stolen-fate-bestiary.db/vincuvicar.json @@ -1792,15 +1792,13 @@ "name": "Greater Darkvision", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1836,15 +1834,13 @@ "name": "Telepathy", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1879,15 +1875,13 @@ "name": "Painsight", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -1919,15 +1913,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1963,15 +1955,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2007,15 +1997,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2069,15 +2057,13 @@ "name": "Regeneration 25 (Deactivated by Good or Silver)", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2119,15 +2105,13 @@ "name": "Alone and Forgotten", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it feels imprisoned and must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, @@ -2177,15 +2161,13 @@ "name": "Attack of Opportunity", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2216,15 +2198,13 @@ "name": "Focus Gaze", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The vincuvicar stares at a creature they can see within 30 feet. The creature must attempt a Will save against the alone and forgotten aura. If the creature was already enfeebled and slowed, on a failed save, its hopelessness causes it to be @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} and unable to take the @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} action as long as they remain enfeebled. After attempting this save, the creature is then temporarily immune until the start of the vincuvicar's next turn.

" }, @@ -2258,15 +2238,13 @@ "name": "Institutionalized", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A vincuvicar forms a bond with an institution that holds prisoners. This takes 1 day and ends any previous bond the vincuvicar had. While within the area of the prison, the vincuvicar gains a +2 status bonus to skill checks and Perception checks.

" }, @@ -2312,15 +2290,13 @@ "name": "Shackle", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 60 feet is damaged by the vincuvicar's animated manacles Strike

\n
\n

Effect The creature must attempt a @Check[type:reflex|dc:40] save.

\n
\n

Critical Success The creature avoids being manacled.

\n

Success The manacles distract the creature, causing it to become @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of its next turn.

\n

Failure The manacles fuse in place and bind the creature's legs and arms until it @UUID[Compendium.pf2e.actionspf2e.Escape]{Escapes} (DC 40) or the manacles are destroyed.

\n

Critical Failure As failure, but the creature is also @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained}.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/voricose.json b/packs/data/stolen-fate-bestiary.db/voricose.json index 622f95a9a69..2d1c15e581d 100644 --- a/packs/data/stolen-fate-bestiary.db/voricose.json +++ b/packs/data/stolen-fate-bestiary.db/voricose.json @@ -990,15 +990,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1029,15 +1027,13 @@ "name": "Painsight", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A velstrac automatically knows whether a creature it sees has any of the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed}, @UUID[Compendium.pf2e.conditionitems.Dying]{Dying}, and @UUID[Compendium.pf2e.conditionitems.Wounded]{Wounded} conditions, as well as the value of those conditions.

" }, @@ -1071,15 +1067,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1133,15 +1127,13 @@ "name": "Regeneration 20 (Deactivated by Good or Silver)", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -1188,15 +1180,13 @@ "name": "Attack of Opportunity", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1227,15 +1217,13 @@ "name": "Glimpse of Stolen Flesh", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a @Check[type:will|dc:33] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}.

" }, @@ -1287,15 +1275,13 @@ "name": "Focus Gaze", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}, on a failed save, it feels its internal organs twist and writhe, and is @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} for 1 minute.

\n

After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn.

" }, @@ -1333,15 +1319,13 @@ "name": "Surgical Rend", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

This functions as the @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Rend]{Rend} ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Surgical Rend]{Effect: Surgical Rend}

" }, diff --git a/packs/data/stolen-fate-bestiary.db/wrath-riot.json b/packs/data/stolen-fate-bestiary.db/wrath-riot.json index b5ab359c897..1d80020ac34 100644 --- a/packs/data/stolen-fate-bestiary.db/wrath-riot.json +++ b/packs/data/stolen-fate-bestiary.db/wrath-riot.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Telepathy", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -105,15 +101,13 @@ "name": "Form Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -149,15 +143,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -211,15 +203,13 @@ "name": "Frightful Presence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:34]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -267,15 +257,13 @@ "name": "Serenity Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A wrath riot thrives on mayhem, and when members of the throng find themselves facing moments of calm, however brief or temporary, the throng suffers. Whenever the wrath riot fails a saving throw against an affect that would normally @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinate}, @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigue}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyze}, @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrain}, or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slow} at least four creatures, the troop takes [[/r (3d6+10)[mental]]] damage.

" }, @@ -302,15 +290,13 @@ "name": "Spores of Wrath", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

Non-demons that start their turn in the aura take [[/r 4d8[poison]]] damage. Each creature damaged this way must succeed at a @Check[type:fortitude|dc:34] save or take [[/r 2d8[persistent,piercing]]] damage as the spores penetrate its skin and grow into thick, green vines. The vines cease growing after 10 rounds, and they wither away in [[/br 1d4 #days]]{1d4 days} if not shaved off before then. The vines can be destroyed if the creature is affected by a good spell or if holy water is applied to the vines (with an Interact action).

" }, @@ -356,15 +342,13 @@ "name": "Troop Defenses", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -395,15 +379,13 @@ "name": "Beaks, Claws, and Talons", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The throng furiously tears at each enemy within its squares and within 5 feet (@Check[type:reflex|dc:37] save). Damage depends on the number of actions.

\n

1 Damage [[/r (1d12+14)[slashing],1d6[evil]]]{1d12+14 slashing plus 1d6 evil}

\n

2 Damage [[/r (2d12+14)[slashing],1d6[evil]]]{2d12+14 slashing plus 1d6 evil}

\n

3 Damage [[/r (3d12+14)[slashing],1d6[evil]]]{3d12+14 slashing plus 1d6 evil}

" }, @@ -430,15 +412,13 @@ "name": "Demonic Tide", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A wrath riot is less organized and more vicious than most troops. They can move into other creatures' spaces, and other creatures can move into their spaces. Their spaces are difficult terrain to non-demon creatures. The first time during a turn that a creature hostile to the throng willingly moves into their space, that creature is subjected to the one-action version of Beaks, Claws, and Talons.

" }, @@ -465,15 +445,13 @@ "name": "Festival of Ruin", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect Each non-demon creature in the throng or within a @Template[type:emanation|distance:20] from it takes damage based on the number of actions used (@Check[type:reflex|dc:37|basic:true] save). Damage depends on the number of actions.

\n

1 Damage [[/r 4d6[electricity]]]

\n

2 Damage [[/r 8d6[electricity]]]

\n

3 Damage [[/r 12d6[electricity]]]

" }, @@ -500,15 +478,13 @@ "name": "Troop Movement", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the riot Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/xiuli-cachu.json b/packs/data/stolen-fate-bestiary.db/xiuli-cachu.json index a8ccaec2ffa..502012064c2 100644 --- a/packs/data/stolen-fate-bestiary.db/xiuli-cachu.json +++ b/packs/data/stolen-fate-bestiary.db/xiuli-cachu.json @@ -4111,15 +4111,13 @@ "name": "Darkvision", "sort": 3700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4155,15 +4153,13 @@ "name": "Light Blindness", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LightBlindness]

" }, @@ -4199,15 +4195,13 @@ "name": "+2 Status to All Saves vs. Disease and Poison", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4253,15 +4247,13 @@ "name": "Frenetic Casting", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Xiuli Strides up to her speed. At any point during her movement, Xiuli can Cast a Spell that normally takes two actions or fewer to cast.

" }, @@ -4288,15 +4280,13 @@ "name": "Instinctual Tinker", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a @Check[type:crafting] check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.

\n
\n

Critical Success The target gains [[/r 4d6[healing]]]{4d6 Hit Points} and a +1 circumstance bonus to attack rolls for 1 minute.

\n

Success The target gains [[/r 2d6[healing]]]{2d6 Hit Points}.

\n

Critical Failure The morlock injures itself, taking [[/r {2d6}]]{2d6 damage} (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Instinctual Tinker (Critical Success)]{Effect: Instinctual Tinker (Critical Success)}

" }, @@ -4332,15 +4322,13 @@ "name": "Sneak Attack", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Xiuli deals an additional 3d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -4403,15 +4391,13 @@ "name": "Swarming Stance", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

" }, diff --git a/packs/data/stolen-fate-bestiary.db/zashuvin.json b/packs/data/stolen-fate-bestiary.db/zashuvin.json index e025c0dcfc6..b982ddf4a23 100644 --- a/packs/data/stolen-fate-bestiary.db/zashuvin.json +++ b/packs/data/stolen-fate-bestiary.db/zashuvin.json @@ -1118,7 +1118,6 @@ "value": "

Suit Hammer (Str)

\n

Alignment chaotic good

\n
\n

The Big Sky represents widespread change or liberation. As long as you have The Big Sky invested, you gain a +2 item bonus to Perception checks made while you are flying outside during the day and to any check made to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape}. The bonus increases to +3 if you are at least 17th level.

\n

Activate 2 envision

\n

Frequency once per day

\n
\n

Effect For 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you are at least 17th level, the targets also ignore greater difficult terrain.

" }, "equipped": { - "-=inSlot": null, "carryType": "worn", "handsHeld": 0, "invested": null @@ -1388,15 +1387,13 @@ "name": "Darkvision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1432,15 +1429,13 @@ "name": "Telepathy 100 feet", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1480,15 +1475,13 @@ "name": "Lifesense (Imprecise) 120 feet", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1527,15 +1520,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1566,15 +1557,13 @@ "name": "Dominate the Air", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The hurlilu is flying

\n

Trigger A creature within 30 feet leaves the ground using a fly Speed

\n
\n

Effect The hurlilu casts @UUID[Compendium.pf2e.spells-srd.Earthbind]{Earthbind} on the triggering creature.

" }, @@ -1601,15 +1590,13 @@ "name": "Dive Bomb", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The hurlilu Strides using its fly Speed and makes a Strike at the end of that movement.

" }, @@ -1636,15 +1623,13 @@ "name": "Flesh Tearer", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a hurlilu critically hits a foe with a melee Strike, the foe's flat check to recover from any resulting bleed damage is DC 19 instead of DC 15.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/abendego-brute.json b/packs/data/strength-of-thousands-bestiary.db/abendego-brute.json index 9a880c917ac..e878f0274b7 100644 --- a/packs/data/strength-of-thousands-bestiary.db/abendego-brute.json +++ b/packs/data/strength-of-thousands-bestiary.db/abendego-brute.json @@ -442,15 +442,13 @@ "name": "No Escape", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the brute's reach moves away from the brute

\n
\n

Effect The brute Strides up to their Speed, following the foe and keeping it in reach throughout this movement.

" }, @@ -478,15 +476,13 @@ "name": "Brute Strength", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Abendego brutes deal an extra [[/r {2d8}]]{2d8 damage} with tridents, and a trident gains the shove trait while the brute is using it in melee (both the extra damage dice and the shove trait are included in the fighter's fork Strikes above).

" }, @@ -519,15 +515,13 @@ "name": "Push", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/abendego-jailer.json b/packs/data/strength-of-thousands-bestiary.db/abendego-jailer.json index 4b759995d78..b16c893aebe 100644 --- a/packs/data/strength-of-thousands-bestiary.db/abendego-jailer.json +++ b/packs/data/strength-of-thousands-bestiary.db/abendego-jailer.json @@ -624,15 +624,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -663,15 +661,13 @@ "name": "Restrain", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the jailer makes a successful mancatcher Strike, their target must succeed at a @Check[type:reflex|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until the end of the jailer's next turn.

\n

Each time the target fails an attempt to @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} the jailer, it takes [[/r 2d6[piercing]]] damage.

" }, @@ -699,15 +695,13 @@ "name": "Subduing Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Abendego jailers deal an additional 3d6 precision damage to creatures that are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} or within reach of at least one of their allies.

\n

The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/abendego-priest.json b/packs/data/strength-of-thousands-bestiary.db/abendego-priest.json index 9fc2d9c98aa..d6c18b1af55 100644 --- a/packs/data/strength-of-thousands-bestiary.db/abendego-priest.json +++ b/packs/data/strength-of-thousands-bestiary.db/abendego-priest.json @@ -3625,15 +3625,13 @@ "name": "Sodden Defense", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An attacker misses or critically misses the Abendego priest with a melee Strike

\n
\n

Effect The priest calls upon the endless storm to punish the attacker. Seawater appears in the target's lungs and the target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} if the triggering attack was a critical miss).

" }, @@ -3670,15 +3668,13 @@ "name": "Sneak Attack", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Abendego priest deals an additional 2d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -3741,15 +3737,13 @@ "name": "Steady Spellcasting", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt the priest's spellcasting action, they attempt a @Check[type:flat|dc:15]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/agitated-carnivorous-plants.json b/packs/data/strength-of-thousands-bestiary.db/agitated-carnivorous-plants.json index 1b9b2ff0674..ce9736dff22 100644 --- a/packs/data/strength-of-thousands-bestiary.db/agitated-carnivorous-plants.json +++ b/packs/data/strength-of-thousands-bestiary.db/agitated-carnivorous-plants.json @@ -8,15 +8,13 @@ "name": "Trapping Vines", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves within reach of the carnivorous plants' vines

\n
\n

Effect The vines wrap around the triggering creature. The creature must succeed at a @Check[type:reflex|dc:22|traits:uncommon,enviornmental] save or be @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} until it Escapes (DC 22). Whether or not the creature is grabbed, the plants make a gnawing plants Strike against the creature.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/ajbal-kimon.json b/packs/data/strength-of-thousands-bestiary.db/ajbal-kimon.json index dc0cba93bfb..3e6ac935c23 100644 --- a/packs/data/strength-of-thousands-bestiary.db/ajbal-kimon.json +++ b/packs/data/strength-of-thousands-bestiary.db/ajbal-kimon.json @@ -530,15 +530,13 @@ "name": "Deny Advantage", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Ajbal isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 13th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, undetected, flanking, or using surprise attack.

" }, @@ -573,15 +571,13 @@ "name": "Evasion", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Ajbal rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -624,15 +620,13 @@ "name": "Nimble Dodge", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ajbal is targeted with a melee or ranged attack by an attacker he can see

\n
\n

Effect Ajbal gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -676,15 +670,13 @@ "name": "Hunt Prey", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ajbal designates a single creature he can see and hear, or one he's Tracking, as his prey. Ajbal gains a +2 circumstance bonus to Perception checks to @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} his prey and Survival checks to @UUID[Compendium.pf2e.actionspf2e.Track]{Track} his prey.

\n

The first time Ajbal hits his designated prey in a round, he deals an additional 2d8 precision damage. Ajbal also ignores the penalty for making ranged attacks within the second range increment when attacking his prey.

\n

These effects last until Ajbal uses Hunt Prey again.

" }, @@ -774,15 +766,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ajbal deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -845,15 +835,13 @@ "name": "Tear the Wound", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Ajbal's last action was a melee Strike that dealt sneak attack damage to a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} target

\n
\n

Effect Ajbal deals [[/r 6[bleed]]] damage to the target creature, and the target is @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} for as long as it's bleeding.

" }, @@ -881,15 +869,13 @@ "name": "Trident Bully", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A trident Ajbal is using gains the shove trait, and any creature Ajbal critically hits with a trident is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of Ajbal's next turn.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/alapolo.json b/packs/data/strength-of-thousands-bestiary.db/alapolo.json index 1a4e88b5e26..5ca6132ab4e 100644 --- a/packs/data/strength-of-thousands-bestiary.db/alapolo.json +++ b/packs/data/strength-of-thousands-bestiary.db/alapolo.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Cloying Pull", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the alapolo's reach attempts to move away from the alapolo


\n

Effect The triggering creature must succeed at a @Check[type:reflex|dc:36] save or its movement ends before it leaves the alopolo's reach.

" }, @@ -133,15 +129,13 @@ "name": "One with Shadows", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The alapolo isn't affected by darkness, light, or shadow effects

" }, @@ -169,15 +163,13 @@ "name": "Enticing Invitation", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a @Check[type:will|dc:38] save.

\n
\n

Critical Success The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours.

\n

Success The target must spend 1 action on its next turn dancing in place.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}. It is also @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place.

\n

Critical Failure As failure, except the target is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} and must spend 3 actions on each of its turns dancing in place.

" }, @@ -210,15 +202,13 @@ "name": "Shifting Shadows", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An alapolo's movement doesn't trigger reactions.

" }, @@ -246,15 +236,13 @@ "name": "Weighty Shadow", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow


\n

Effect The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a -20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/alate-ant.json b/packs/data/strength-of-thousands-bestiary.db/alate-ant.json index 5ed3ad64392..b397816e1b6 100644 --- a/packs/data/strength-of-thousands-bestiary.db/alate-ant.json +++ b/packs/data/strength-of-thousands-bestiary.db/alate-ant.json @@ -97,15 +97,13 @@ "name": "Darting Flight", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements The alate ant is flying

\n

Trigger The ant is targeted with an attack by an attacker it can see

\n
\n

Effect The ant gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -149,15 +147,13 @@ "name": "Frenzy", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency Once per day

\n
\n

Effect The alate ant enters a state of jittery agitation. It becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 3 rounds and can use the extra action only to Fly or Strike.

" }, @@ -185,15 +181,13 @@ "name": "Pack Attack", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.

" }, @@ -238,15 +232,13 @@ "name": "Pheromone Spray", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The alate ant sprays a cloud of pheromones in a @Template[type:cone|distance:15]. Non-ant creatures in the cone must succeed at a @Check[type:will|dc:37] save or become @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/br 1d4 #Pheremone Spray Cooldown]]{1d4 rounds} (1 minute on a critical failure). It can't use Pheromone Spray again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -278,15 +270,13 @@ "name": "Red Ant Venom", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While a creature is enfeebled from this poison, it is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} (this confusion is an emotion, enchantment, and mental effect).

\n

Saving Throw @Check[type:fortitude|dc:37]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, @@ -321,15 +311,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/anadi-fateweaver.json b/packs/data/strength-of-thousands-bestiary.db/anadi-fateweaver.json index e00897d9418..a4e63d37d49 100644 --- a/packs/data/strength-of-thousands-bestiary.db/anadi-fateweaver.json +++ b/packs/data/strength-of-thousands-bestiary.db/anadi-fateweaver.json @@ -3092,15 +3092,13 @@ "name": "Spin Silk", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

" }, @@ -3135,15 +3133,13 @@ "name": "Fate's Threads", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency three times per day

\n

Trigger An ally within 30 feet of the anadi fateweaver that they can see makes a skill check or a saving throw

\n
\n

Effect The creature rerolls the triggering check and takes the new result.

" }, @@ -3176,15 +3172,13 @@ "name": "Anadi Venom", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:20]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -3222,15 +3216,13 @@ "name": "Change Shape", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/anadi-lurker.json b/packs/data/strength-of-thousands-bestiary.db/anadi-lurker.json index 201f721f57a..3a04d5ecbeb 100644 --- a/packs/data/strength-of-thousands-bestiary.db/anadi-lurker.json +++ b/packs/data/strength-of-thousands-bestiary.db/anadi-lurker.json @@ -1381,15 +1381,13 @@ "name": "Spin Silk", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

" }, @@ -1424,15 +1422,13 @@ "name": "Anadi Venom", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -1470,15 +1466,13 @@ "name": "Change Shape", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -1519,15 +1513,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The anadi lurker deals an additional 1d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/anadi-seeker.json b/packs/data/strength-of-thousands-bestiary.db/anadi-seeker.json index 58d79ab788e..688a77c0217 100644 --- a/packs/data/strength-of-thousands-bestiary.db/anadi-seeker.json +++ b/packs/data/strength-of-thousands-bestiary.db/anadi-seeker.json @@ -1240,15 +1240,13 @@ "name": "Spin Silk", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

" }, @@ -1283,15 +1281,13 @@ "name": "Anadi Venom", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:15]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d6[poison]]] damage, flat-footed, and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 round)

" }, @@ -1329,15 +1325,13 @@ "name": "Change Shape", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/ancient-rivener.json b/packs/data/strength-of-thousands-bestiary.db/ancient-rivener.json index 3811ac75367..1e7ae6b523d 100644 --- a/packs/data/strength-of-thousands-bestiary.db/ancient-rivener.json +++ b/packs/data/strength-of-thousands-bestiary.db/ancient-rivener.json @@ -96,15 +96,13 @@ "name": "Violent Instincts", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An ancient rivener attacks the nearest creature when @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} instead of any other effect, and ignores magical commands compelling them to do anything other than attack.

" }, @@ -137,15 +135,13 @@ "name": "Ferocity", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -176,15 +172,13 @@ "name": "Slaughter Tackle", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ancient rivener @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} at a target within 30 feet, and then makes one jaws Strike and one claw Strike in any order.

" }, @@ -212,15 +206,13 @@ "name": "Squirt Blood", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The ancient rivener squirts blood from one of their eyes at a target within 30 feet. The target must attempt a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/apocalypse-ant-swarm.json b/packs/data/strength-of-thousands-bestiary.db/apocalypse-ant-swarm.json index 9b7a67c82ee..76089cb551c 100644 --- a/packs/data/strength-of-thousands-bestiary.db/apocalypse-ant-swarm.json +++ b/packs/data/strength-of-thousands-bestiary.db/apocalypse-ant-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -96,15 +92,13 @@ "name": "Cling", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature leaves the swarm's space

\n
\n

Effect The swarm loses [[/r 2d8 #Hit Points]] HP as ants cling to the creature and continue biting, dealing [[/r 7d8[persistent,piercing]]] damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.

" }, @@ -132,15 +126,13 @@ "name": "Inexorable", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The apocalypse ant swarm recovers from the slowed and stunned conditions at the end of its turn. It's immune to penalties to its Speeds and ignores difficult terrain and greater difficult terrain.

" }, @@ -168,15 +160,13 @@ "name": "Swarming Bites", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the swarm's space takes [[/r 7d8[piercing]]] damage (@Check[type:fortitude|dc:39|basic:true]). A creature that fails its save against Swarming Bites becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round (1 minute on a critical failure). If the creature attempts a concentrate or manipulate action while affected, it must succeed at a @Check[type:flat|dc:5] or the action is lost; roll the check after spending the action, but before any effects are applied.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/aspect-of-hunger.json b/packs/data/strength-of-thousands-bestiary.db/aspect-of-hunger.json index 6bae3e5e5ba..79d3b4ceb68 100644 --- a/packs/data/strength-of-thousands-bestiary.db/aspect-of-hunger.json +++ b/packs/data/strength-of-thousands-bestiary.db/aspect-of-hunger.json @@ -161,15 +161,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -205,15 +203,13 @@ "name": "Tremorsense (Imprecise) 100 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -244,15 +240,13 @@ "name": "Inexorable", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Aspect of Hunger recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn. It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -283,15 +277,13 @@ "name": "Key Weakness", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Aspect of Hunger is foiled by the bounty of natural magic. It has a weakness to divine spells and primal spells.

" }, @@ -319,15 +311,13 @@ "name": "Shake It Off", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The Aspect of Hunger would be affected by a condition or adverse effect (such as @UUID[Compendium.pf2e.spells-srd.Baleful Polymorph]{Baleful Polymorph})

\n
\n

Effect The Aspect of Hunger negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way.

" }, @@ -358,15 +348,13 @@ "name": "Aspect of Hunger Venom", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:41]

\n
\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 2d6[poison]]] damage and drained 1 (1 round)

\n

Stage 3 [[/r 2d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round).

" }, @@ -399,15 +387,13 @@ "name": "Breath Weapon", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspect of Hunger breathes a blast of hunger in a @Template[type:cone|distance:60] that deals [[/r 18d6[mental]]] damage to all creatures in the area (@Check[type:reflex|dc:41|basic:true] save).

\n

It can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -442,15 +428,13 @@ "name": "Essence of Hunger", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Aspect of Hunger doesn't have the fire trait, immunity to fire, weakness to cold, or fire healing. It instead has immunity to mental effects, and its attacks deal mental damage instead of fire damage.

" }, @@ -478,15 +462,13 @@ "name": "Fast Swallow", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The Aspect of Hunger @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabs} a creature

\n
\n

Effect The Aspect of Hunger uses Swallow Whole.

" }, @@ -517,15 +499,13 @@ "name": "Rock Tunneler", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Aspect of Hunger can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

" }, @@ -561,15 +541,13 @@ "name": "Swallow Whole", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r {(3d10+10)[bludgeoning],2d6[mental]}]]{3d10+10 bludgeoning damage plus 2d6 mental damage}, Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -602,15 +580,13 @@ "name": "Thrash", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspect of Hunger makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the Aspect of Hunger's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.

" }, @@ -646,15 +622,13 @@ "name": "Improved Grab", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/aspect-of-immortality.json b/packs/data/strength-of-thousands-bestiary.db/aspect-of-immortality.json index 44491d9eaa2..1b2d8a6db1a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/aspect-of-immortality.json +++ b/packs/data/strength-of-thousands-bestiary.db/aspect-of-immortality.json @@ -861,15 +861,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -900,15 +898,13 @@ "name": "Death's Grace", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Aspect of Immortality can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the Aspect of Immortality still never counts as a living creature.

" }, @@ -939,15 +935,13 @@ "name": "Status Sight", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The Aspect of Immortality automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.

" }, @@ -983,15 +977,13 @@ "name": "Constant Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1027,15 +1019,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1089,15 +1079,13 @@ "name": "Negative Healing", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The Aspect of Immortality can choose whether or not it takes positive damage.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1135,15 +1123,13 @@ "name": "Aura of Misfortune", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Living creatures in the aura must roll twice on all d20 rolls and use the lower result.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Misfortune]{Effect: Aura of Misfortune}

" }, @@ -1203,15 +1189,13 @@ "name": "Key Weakness", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Jatembe's history of vanquishing the King of Biting Ants survives in the halcyon legacy of the Magaambya. The Aspect of Immortality has a key weakness to both arcane spells and primal spells.

" }, @@ -1239,15 +1223,13 @@ "name": "Lurking Death", "sort": 1800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait.

\n
\n

Effect The Aspect of Immortality teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the Aspect of Immortality disrupts the triggering action.

" }, @@ -1280,15 +1262,13 @@ "name": "Death Strike", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature critically hit by any of the Aspect of Immortality's attacks or that critically fails against any of its spells must succeed at a @Check[type:fortitude|dc:47] save or die.

" }, @@ -1321,15 +1301,13 @@ "name": "Energy Drain", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Aspect of Immortality hits and deals damage with its scythe, it regains [[/r 20[healing]]]{20 Hit Points}, and the target must succeed at a @Check[type:fortitude|dc:43] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1}. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 3).

" }, @@ -1360,15 +1338,13 @@ "name": "Final Death", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature killed by the Aspect of Immortality can't be brought back to life by any means short of divine intervention.

" }, @@ -1399,15 +1375,13 @@ "name": "Infuse Weapon", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any scythe gains the agile trait, can't be disarmed, and becomes a +3 Major Striking Keen scythe while the Aspect of Immortality wields it. If the Aspect of Immortality Strikes a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/aspect-of-insects.json b/packs/data/strength-of-thousands-bestiary.db/aspect-of-insects.json index 116fe785a3e..5734648f10c 100644 --- a/packs/data/strength-of-thousands-bestiary.db/aspect-of-insects.json +++ b/packs/data/strength-of-thousands-bestiary.db/aspect-of-insects.json @@ -243,15 +243,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -287,15 +285,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -331,15 +327,13 @@ "name": "All-Around Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -377,15 +371,13 @@ "name": "Key Weakness", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The King of Biting Ants has long used his force of will to keep his insectile form under control. It has a weakness to arcane spells and occult spells.

" }, @@ -413,15 +405,13 @@ "name": "Partitioned Anatomy", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The Aspect of Insects would be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused}, @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, or @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned}.

\n
\n

Effect The Aspect of Insects confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the Aspect of Insects' heads are dormant.

" }, @@ -452,15 +442,13 @@ "name": "Spitting Rage", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature scores a critical hit on the Aspect of Insects.

\n
\n

Effect The Aspect of Insects' Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.

" }, @@ -491,15 +479,13 @@ "name": "Breath Weapon", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspect of Insects breathes a blast of energy from one of its three heads; each creature in the area must attempt a basic Reflex save.

\n

The Aspect of Insects can't use Breath Weapon again for [[/br 1d4 #Recharge Breath Weapon]]{1d4 rounds}.

\n
    \n
  • Acid Maw (acid) @Template[type:line|distance:60|width:10]{10-Foot-Wide, 60-Foot Line} of acid dealing [[/r 16d8[acid]]] damage (@Check[type:reflex|dc:42|basic:true|traits:acid] save).
  • \n
  • Flame Maw (fire) @Template[type:cone|distance:60] of fire dealing [[/r 16d8[fire]]] damage (@Check[type:reflex|dc:42|basic:true|traits:fire] save).
  • \n
  • Shock Maw (electricity) @Template[type:line|distance:120] of electricity dealing [[/r 16d8[electricity]]] damage (@Check[type:reflex|dc:42|basic:true|traits:electricity] save).
  • \n
" }, @@ -533,15 +519,13 @@ "name": "Pull Apart", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspect of Insects makes two Strikes with different maws against the same target. If both hit, the target takes an extra [[/r (2d12+13)[slashing]]] damage, with a @Check[type:fortitude|dc:42|basic:true] save. On a critical failure, the creature is torn to pieces and dies. The Aspect of Insects' multiple attack penalty increases only after all the attacks are made.

" }, @@ -572,15 +556,13 @@ "name": "Thrash", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Aspect of Insects Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the Aspect of Insects' multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

" }, @@ -632,15 +614,13 @@ "name": "Trample", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, leg, @Check[type:reflex|dc:42|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -676,15 +656,13 @@ "name": "Knockdown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/auto-turret.json b/packs/data/strength-of-thousands-bestiary.db/auto-turret.json index 1d39f2bf64d..a884f9e2579 100644 --- a/packs/data/strength-of-thousands-bestiary.db/auto-turret.json +++ b/packs/data/strength-of-thousands-bestiary.db/auto-turret.json @@ -8,15 +8,13 @@ "name": "Bullet Spray", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature comes within 60 feet of Tan‑Takneh's campsite

\n
\n

Effect The turret attacks the triggering creature with a longrifle Strike.

" }, @@ -96,15 +94,13 @@ "name": "Darkvision", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/avatar-of-walkena.json b/packs/data/strength-of-thousands-bestiary.db/avatar-of-walkena.json index ec017f6baf6..79455fcb1e6 100644 --- a/packs/data/strength-of-thousands-bestiary.db/avatar-of-walkena.json +++ b/packs/data/strength-of-thousands-bestiary.db/avatar-of-walkena.json @@ -2888,15 +2888,13 @@ "name": "Greater Darkvision", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -2932,15 +2930,13 @@ "name": "Constant Spells", "sort": 2500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2976,15 +2972,13 @@ "name": "Attack of Opportunity", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3015,15 +3009,13 @@ "name": "Avatar's Resistance", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The avatar fails or critically fails a saving throw Frequency once per minute


Effect Walkena's will attempts to undo his avatar's fate. The avatar rerolls the saving throw and takes the better result.

" }, @@ -3060,15 +3052,13 @@ "name": "Frightful Presence", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:38]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -3116,15 +3106,13 @@ "name": "Smoke Vision", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The avatar ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke.

" }, @@ -3152,15 +3140,13 @@ "name": "Sun's Touch", "sort": 3000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The avatar of Walkena radiates with an intense light. Creatures that enter or begin their turn in the emanation are @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} and take [[/r 3d8[fire]]] damage (@Check[type:fortitude|dc:35|basic:true] save). Creatures remain dazzled until they leave the emanation.

" }, @@ -3212,15 +3198,13 @@ "name": "Constrict", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d4+11)[bludgeoning],2d8[fire]}]]{2d4+11 bludgeoning plus 2d8 fire}, @Check[type:fortitude|dc:38|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -3251,15 +3235,13 @@ "name": "Pull Down the Sun", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The avatar of Walkena plucks a small drop of sunlight from the sky and rains down sunfire on the battlefield. The avatar selects a @Template[type:burst|distance:20] within 90 feet. Sunfire rains down in the area, dealing [[/r 12d8[fire]]] damage (@Check[type:reflex|dc:38|basic:true] save) to all creatures that enter or begin their turn in the area. The power of the sun restores the avatar; it instead recovers an equal number of Hit Points while in the area. The sunfire continues to rain until the end of the avatar's next turn. The avatar can't use Pull Down the Sun again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -3292,15 +3274,13 @@ "name": "Radiate Glory", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The avatar intensifies its light. All creatures within 30 feet must attempt a @Check[type:fortitude|dc:38] save. The avatar can't use Radiate Glory again for [[/br 1d4 #rounds]]{1d4 rounds}. During this time, the avatar's Sun Touch no longer dazzles creatures.

\n
\n

Critical Success The creature is unaffected and becomes temporarily immune for 24 hours.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round.

\n

Critical Failure The creature is blinded for 1 minute.

" }, @@ -3337,15 +3317,13 @@ "name": "Improved Grab", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/baaupa-mdoudu.json b/packs/data/strength-of-thousands-bestiary.db/baaupa-mdoudu.json index cd4eb667da7..6733e9acfca 100644 --- a/packs/data/strength-of-thousands-bestiary.db/baaupa-mdoudu.json +++ b/packs/data/strength-of-thousands-bestiary.db/baaupa-mdoudu.json @@ -103,15 +103,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -147,15 +145,13 @@ "name": "Tremorsense (imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -186,15 +182,13 @@ "name": "Reactive", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ba'aupa mdoudu gains an additional reaction at the start of its turn but can use this reaction only to Slime Squirt.

" }, @@ -222,15 +216,13 @@ "name": "Skeleton Sense 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Aba'aupa mdoudu can sense the presence of bones and skeletons within 60 feet; this is a precise sense when detecting dead bones but an imprecise one when detecting living bones.

" }, @@ -258,15 +250,13 @@ "name": "Slime Squirt", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature inflicts slashing or piercing damage on the ba'aupa mdoudu with a melee Strike


Effect The attacking creature takes [[/r 2d10[acid]]] damage.

" }, @@ -294,15 +284,13 @@ "name": "Caustic Acid", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever a creature takes acid damage from any of a ba'aupa mdoudu's abilities or Strikes, it must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.

" }, @@ -337,15 +325,13 @@ "name": "Caustic Rain", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ba'aupa mdoudu spews copious amounts of acid into the air, creating a cascading rain to fall in a @Template[type:emanation|distance:10] around itself. All creatures in the area take [[/r 14d6[acid]]] damage (@Check[type:reflex|dc:33|basic:true] save) plus Caustic Acid. The ba'aupa mdoudu can't use Caustic Rain again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -376,15 +362,13 @@ "name": "Stone Tunneler", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ba'aupa mdoudu can leave a tunnel when it burrows through earth or stone, and it usually does.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/bharlen-sajor.json b/packs/data/strength-of-thousands-bestiary.db/bharlen-sajor.json index edf276e7226..69e38339d06 100644 --- a/packs/data/strength-of-thousands-bestiary.db/bharlen-sajor.json +++ b/packs/data/strength-of-thousands-bestiary.db/bharlen-sajor.json @@ -709,15 +709,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -753,15 +751,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -799,15 +795,13 @@ "name": "No Escape", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within Bharlen's reach moves away from her

\n
\n

Effect Bharlen Strides up to her Speed, following the foe and keeping it in reach throughout this movement.

" }, @@ -840,15 +834,13 @@ "name": "Rejuvenation", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When Bharlen is destroyed, her armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

Bharlen can only be permanently destroyed by obliterating her armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -888,15 +880,13 @@ "name": "Sacrilegious Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When a creature in the aura uses a positive spell or ability, Bharlen automatically attempts to counteract it, with a [[/r 1d20+18 #Counteract]]{+18} counteract modifier.

" }, @@ -944,15 +934,13 @@ "name": "Brute Strength", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Bharlen deals an extra [[/r {1d8}]]{1d8 damage} with tridents, and a trident gains the shove trait while she is using it in melee (both the extra damage die and the shove trait have been included in Bharlen's trident Strikes above).

" }, @@ -980,15 +968,13 @@ "name": "Devastating Blast", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Bharlen unleashes crackling lightning in a @Template[type:cone|distance:30|damaging:yes]{30-foot cone}. Creatures in the area take [[/r 6d12[electricity]]] damage (@Check[type:reflex|dc:30|basic:true] save).

\n

Bharlen can use this ability once every [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -1020,15 +1006,13 @@ "name": "Graveknight's Curse", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n

Saving Throw @Check[type:will|dc:40|traits:curse] save

\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, all speeds reduced by 10, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

" }, @@ -1056,15 +1040,13 @@ "name": "Ruinous Weapons", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any weapons Bharlen wields gain the effects of the @UUID[Compendium.pf2e.equipment-srd.Weapon Potency (+1)]{+1} @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} and @UUID[Compendium.pf2e.equipment-srd.Shock]{Shock} runes.

" }, @@ -1092,15 +1074,13 @@ "name": "Sodden Strike", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Bharlen calls to the endless storm to lend murderous power to her blows. She makes a Strike; on a hit, seawater appears in the target's lungs and the target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3} on a critical hit).

" }, @@ -1132,15 +1112,13 @@ "name": "Weapon Master", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Bharlen has access to the critical specialization effects of any weapon she wields.

" }, @@ -1177,15 +1155,13 @@ "name": "Push", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/biloko-reaver.json b/packs/data/strength-of-thousands-bestiary.db/biloko-reaver.json index b001628df2b..c937934a68f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/biloko-reaver.json +++ b/packs/data/strength-of-thousands-bestiary.db/biloko-reaver.json @@ -691,15 +691,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -735,15 +733,13 @@ "name": "Scent (imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -779,15 +775,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -818,15 +812,13 @@ "name": "Inspired Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

" }, @@ -882,15 +874,13 @@ "name": "Terrifying Roar", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The biloko reaver unleashes a frightful roar. Any non-biloko within 30 feet must succeed at a @Check[type:will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). Those who critically succeed are temporarily immune for 1 minute.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/binji.json b/packs/data/strength-of-thousands-bestiary.db/binji.json index 8ce11b86420..36fcf435119 100644 --- a/packs/data/strength-of-thousands-bestiary.db/binji.json +++ b/packs/data/strength-of-thousands-bestiary.db/binji.json @@ -656,15 +656,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -695,15 +693,13 @@ "name": "So Many Lice", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a living creature touches or is touched by a Binji (including via a successful unarmed melee Strike), it must succeed at a @Check[type:reflex|dc:15] save or become infested by gremlin lice.

\n

While infested, the targeted creature is distracted by the itching sensation and is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1}, though it can use an @UUID[Compendium.pf2e.actionspf2e.Interact]{Interact} action to scratch at the itching lice to suppress the stupefied condition from the lice for [[/br 1d4 #rounds]]{1d4 rounds}.

\n

The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.

" }, @@ -734,15 +730,13 @@ "name": "Putrid Vomit", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The binji spews a @Template[type:line|distance:30] of vomit. Each creature in the line must succeed at a @Check[type:fortitude|dc:16] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

\n

The binji can't use Putrid Vomit again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/bog-mummy-amalgamation.json b/packs/data/strength-of-thousands-bestiary.db/bog-mummy-amalgamation.json index 61f96b37add..4f626783644 100644 --- a/packs/data/strength-of-thousands-bestiary.db/bog-mummy-amalgamation.json +++ b/packs/data/strength-of-thousands-bestiary.db/bog-mummy-amalgamation.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -145,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -191,15 +185,13 @@ "name": "Breath of Silt", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that begins its turn within the area feels as if its lungs are filling with silt and must succeed at a @Check[type:fortitude|dc:25] save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

\n

A creature that succeeds is temporarily immune to breath of silt for 24 hours.

" }, @@ -244,15 +236,13 @@ "name": "Rise Up", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature walks on top of the bog mummy amalgamation lying buried in the silt below

\n

Requirements Initiative has not yet been rolled

\n
\n

Effect The bog mummy amalgamation notices the creature automatically and @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrows} before rolling initiative.

" }, @@ -280,15 +270,13 @@ "name": "Bog Rot", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or a similar effect; the affliction can then be removed as normal for a disease.

\n

A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level @UUID[Compendium.pf2e.spells-srd.Resurrect]{Resurrect} ritual or similar magic

\n

Saving Throw @Check[type:fortitude|dc:21]

\n

Stage 1 carrier with no ill effect (1 minute)

\n

Stage 2 [[/r 3d6[negative]]] damage and @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} (1 day).

" }, @@ -322,15 +310,13 @@ "name": "Fist Flurry", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The amalgamation makes two fist Strikes against two different targets within its reach. Its multiple attack penalty doesn't increase until after both attacks.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/boggard-hunter.json b/packs/data/strength-of-thousands-bestiary.db/boggard-hunter.json index ee9eb9c5557..7b16cfe23e7 100644 --- a/packs/data/strength-of-thousands-bestiary.db/boggard-hunter.json +++ b/packs/data/strength-of-thousands-bestiary.db/boggard-hunter.json @@ -479,15 +479,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -523,15 +521,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard hunter deals an additional 2d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -594,15 +590,13 @@ "name": "Swamp Stride", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A boggard hunter ignores difficult terrain caused by swamp terrain features.

" }, @@ -630,15 +624,13 @@ "name": "Terrifying Croak", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The boggard unleashes a terrifying croak. Any non-boggard within @Template[type:emanation|distance:30]{30 feet} becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} unless they succeed at a @Check[type:will|dc:25] save; those who critically succeed are temporarily immune for 1 minute.

" }, @@ -671,15 +663,13 @@ "name": "Tongue Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a boggard hunter hits a creature with her tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the boggard hunter's tongue.

\n

A creature can sever the tongue by hitting AC 22 and dealing at least 7 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using their tongue Strike until they regrows their tongue, which takes a week.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/boulder-deadfall-trap.json b/packs/data/strength-of-thousands-bestiary.db/boulder-deadfall-trap.json index 4ba869dee83..2a542ce7e7a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/boulder-deadfall-trap.json +++ b/packs/data/strength-of-thousands-bestiary.db/boulder-deadfall-trap.json @@ -8,15 +8,13 @@ "name": "Deadfall", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature enters the area without taking care to avoid the hidden trigger plate

\n
\n

Effect Creatures within 10 feet of the cave entrance take [[/r (4d10+18)[bludgeoning]]] damage (@Check[type:reflex|dc:25|basic:true|name:Dodge Falling Rocks|traits:mechanical,trap] save).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/bramblehand-champion-construct.json b/packs/data/strength-of-thousands-bestiary.db/bramblehand-champion-construct.json index 2a8a1988ffe..bcc45d318b0 100644 --- a/packs/data/strength-of-thousands-bestiary.db/bramblehand-champion-construct.json +++ b/packs/data/strength-of-thousands-bestiary.db/bramblehand-champion-construct.json @@ -167,15 +167,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -206,15 +204,13 @@ "name": "Critical Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A critical hit damages the construct's controls, making it @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until repaired. Additional critical hits increase this value, up to @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4}.

" }, @@ -245,15 +241,13 @@ "name": "Ridden Construct", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The construct is piloted by a @UUID[Compendium.pf2e.pathfinder-bestiary.Leaf Leshy]{Leaf Leshy} who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.

" }, @@ -284,15 +278,13 @@ "name": "Hammer Block", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger An ally within the bramble champion's reach is targeted by an attack, and the bramble champion can see the attacker

\n
\n

Effect The bramble champion interposes with its hammer, giving the ally a +2 circumstance bonus to AC against the triggering attack.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/cataclysm-beetle.json b/packs/data/strength-of-thousands-bestiary.db/cataclysm-beetle.json index 133628a8021..557fdf2043d 100644 --- a/packs/data/strength-of-thousands-bestiary.db/cataclysm-beetle.json +++ b/packs/data/strength-of-thousands-bestiary.db/cataclysm-beetle.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -140,15 +136,13 @@ "name": "Bombardier's Spray", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cataclysm beetle sprays a @Template[type:cone|distance:60] of acid from its abdomen that deals [[/r 12d10[acid]]] damage (@Check[type:reflex|dc:40|basic:true]). It can't use Bombardier's Spray or Burning Pool for [[/br 1d4 #Acid Action Cooldown]]{1d4 rounds}.

" }, @@ -179,15 +173,13 @@ "name": "Burning Pool", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cataclysm beetle spills acid directly from its abdomen, creating a wave of acid that deals [[/r 10d12[acid]]] damage to all creatures in a @Template[type:emanation|distance:30] (@Check[type:fortitude|dc:40|basic:true]). Creatures that fail this save are pushed back 10 feet from the cataclysm beetle (30 feet on a critical failure). It can't use Bombardier's Spray or Burning Pool for [[/br 1d4 #Acid Action Cooldown]]{1d4 rounds}.

" }, @@ -223,15 +215,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/centipede-carcasses-trap.json b/packs/data/strength-of-thousands-bestiary.db/centipede-carcasses-trap.json index e84f7a0eef9..65771211622 100644 --- a/packs/data/strength-of-thousands-bestiary.db/centipede-carcasses-trap.json +++ b/packs/data/strength-of-thousands-bestiary.db/centipede-carcasses-trap.json @@ -8,15 +8,13 @@ "name": "Volley of Legs", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A carcass is touched or jostled

\n
\n

Effect Each creature within 30 feet of any centipede carcass takes [[/r 4d4[piercing]]] damage (@Check[type:reflex|dc:22|basic:true|name:Avoid Carapace Strike|traits:mechanical,trap] save), and the area becomes difficult terrain due to the many sharpened legs on the ground. Each creature that Strides more than 10 feet through the area must succeed at a @Check[type:acrobatics|dc:20|name:Avoid Piercing Terrain|traits:mechanical,trap] check or take [[/r 1d4[piercing]]] damage.

\n

The trap then rolls initiative.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/chromatic-ooze.json b/packs/data/strength-of-thousands-bestiary.db/chromatic-ooze.json index b5a2d7b099f..cc540089d21 100644 --- a/packs/data/strength-of-thousands-bestiary.db/chromatic-ooze.json +++ b/packs/data/strength-of-thousands-bestiary.db/chromatic-ooze.json @@ -53,15 +53,13 @@ "name": "Caustic Aura", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The chromatic ooze emanates noxious chemicals into the environment. A creature that enters the aura or starts its turn within it is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} unless it succeeds at a @Check[type:fortitude|dc:37] save. Creatures with the scent ability or a particularly heightened sense of smell are @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}, or sickened 1 on a successful Fortitude save. Creatures in the aura can't recover from the sickened condition.

" }, @@ -104,15 +102,13 @@ "name": "Chromatic Shift", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The chromatic ooze takes acid, cold, electricity, fire, or poison damage

\n
\n

Effect The chromatic ooze changes its color based on the triggering damage (to dark green, pale blue, dark blue, red, or light green, respectively) and gains resistance 20 to the triggering damage. If it already had resistance to another damage type from this ability, it loses the resistance to that damage type and gains weakness 20 to it. If it already had weakness to another damage type from this ability, it loses that weakness. After 1 minute, the chromatic ooze returns to its usual rippling, multicolored hue and loses the resistance and weakness from this ability.

" }, @@ -140,15 +136,13 @@ "name": "Motion Sense", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A chromatic ooze can sense nearby motion through vibration and air movement.

" }, @@ -176,15 +170,13 @@ "name": "Chromatic Slam", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ooze's pseudopod Strikes deal an additional [[/r {2d10}]]{2d10 damage} of the same type it resists from its Chromatic Shift ability, if any.

" }, @@ -217,15 +209,13 @@ "name": "Greater Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (3d10+13)[bludgeoning]]] damage, @Check[type:fortitude|dc:40|basic:true]

\n

@Localize[PF2E.NPC.Abilities.Glossary.GreaterConstrict]

" }, @@ -256,15 +246,13 @@ "name": "Pseudopod Eruption", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The chromatic ooze concentrates its mass into several pseudopods, increasing its reach to 30 feet until the end of its turn. It then Strikes at up to four different creatures within its reach. This counts as two attacks for the ooze's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.

" }, @@ -297,15 +285,13 @@ "name": "Improved Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/clockwork-clock-tower.json b/packs/data/strength-of-thousands-bestiary.db/clockwork-clock-tower.json index 787f1125afa..2ed5c2b56f5 100644 --- a/packs/data/strength-of-thousands-bestiary.db/clockwork-clock-tower.json +++ b/packs/data/strength-of-thousands-bestiary.db/clockwork-clock-tower.json @@ -100,15 +100,13 @@ "name": "Wind-Up", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

1 week @Check[type:thievery|dc:40|traits:action:disable-a-device]

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, @@ -139,15 +137,13 @@ "name": "Doleful Tolling", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The clockwork clock tower rolls initiative

\n
\n

Effect The clock tower chimes, and all non-clockwork creatures within 300 feet who can hear it must succeed at a @Check[type:will|dc:42] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure).

" }, @@ -179,15 +175,13 @@ "name": "Durable Exterior", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a clockwork clock tower is reduced to fewer than 200 HP or is damaged by a critical hit, its exterior shatters to reveal internal mechanisms, reducing its AC to 44 until it recovers enough HP to reach 200 HP or more.

" }, @@ -241,15 +235,13 @@ "name": "Overclock", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The clockwork clock tower loses 1 day from its winding time and becomes @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 3 rounds. It can use this extra action to Step, Stride, or Strike. This quickened condition ends immediately if the clock tower is damaged by orichalcum.

" }, @@ -277,15 +269,13 @@ "name": "Stutter Time", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature struck by a clockwork clock tower's fist must make a @Check[type:will|dc:40] save as time flows unevenly around it.

\n
\n

Critical Success The creature is @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} for 1 round and can use this extra action to Step, Stride, or Strike.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The creature is knocked out of time, which ceases to flow around the creature for 1 round. It is invulnerable to all damage, it can't be targeted or affected by anything, and no rounds elapse for any timed durations, conditions, afflictions, and other effects it has. The target can't act and remains fixed in place, defying gravity if applicable. After time begins to flow again for it, the creature is stunned 3.

" }, @@ -322,15 +312,13 @@ "name": "Trample", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:42|basic:true] save

\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/contemplative-meditant.json b/packs/data/strength-of-thousands-bestiary.db/contemplative-meditant.json index 2aafb5cf09e..5fda699f12a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/contemplative-meditant.json +++ b/packs/data/strength-of-thousands-bestiary.db/contemplative-meditant.json @@ -1655,15 +1655,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1699,15 +1697,13 @@ "name": "Telepathy 60 feet", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1742,15 +1738,13 @@ "name": "Temporal Sense", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A contemplative meditant can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll as it acts on flashes of insight harvested from potential futures.

" }, @@ -1796,15 +1790,13 @@ "name": "Thoughtsense 60 feet", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The contemplative senses all non-mindless creatures at the listed range.

" }, @@ -1841,15 +1833,13 @@ "name": "Constant Spells", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1880,15 +1870,13 @@ "name": "Atrophied", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A contemplative's limbs are withered and incapable of significant physical exertion. A contemplative can't properly wield a two-handed weapon or object without dedicating its telekinetic powers to supporting the weapon, and even then, it takes a -2 penalty to Strikes with such a weapon. It also can't use its spells or fly as long as it wields a two-handed weapon or object.

" }, @@ -1916,15 +1904,13 @@ "name": "Temporal Suppression", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The contemplative attempts to hinder a target creature's personal flow of time. The target must be within 60 feet, and once targeted must attempt a @Check[type:will|dc:36] save, becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on a failure or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure.

\n

Each time an affected creature ends its turn, its slowed value decreases by 1. A creature that critically succeeds on their save against Temporal Suppression is temporarily immune to it for 24 hours.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/contemplative-mentor.json b/packs/data/strength-of-thousands-bestiary.db/contemplative-mentor.json index 8dd58992dfc..48d41abf2f5 100644 --- a/packs/data/strength-of-thousands-bestiary.db/contemplative-mentor.json +++ b/packs/data/strength-of-thousands-bestiary.db/contemplative-mentor.json @@ -1966,15 +1966,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2010,15 +2008,13 @@ "name": "Telepathy 100 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2053,15 +2049,13 @@ "name": "Temporal Sense 100 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A contemplative meditant can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll as it acts on flashes of insight harvested from potential futures.

" }, @@ -2107,15 +2101,13 @@ "name": "Thoughtsense 100 feet", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The contemplative senses all non-mindless creatures at the listed range.

" }, @@ -2152,15 +2144,13 @@ "name": "Constant Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2191,15 +2181,13 @@ "name": "Atrophied", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A contemplative's limbs are withered and incapable of significant physical exertion. A contemplative can't properly wield a two-handed weapon or object without dedicating its telekinetic powers to supporting the weapon, and even then, it takes a -2 penalty to Strikes with such a weapon. It also can't use its spells or fly as long as it wields a two-handed weapon or object.

" }, @@ -2227,15 +2215,13 @@ "name": "Project Calm", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The contemplative mentor projects a field of perfect calm in a @Template[type:emanation|distance:60]{60-foot emanation}. All creatures within the area of effect must succeed at a @Check[type:will|dc:40] save or be unable to take hostile actions for 1 round.

\n

After using this ability, the contemplative is @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1}, or increases its drained value by 1 if it was already drained. A contemplative mentor can't use this ability if its drained value is 3 or more.

" }, @@ -2268,15 +2254,13 @@ "name": "Temporal Suppression", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The contemplative attempts to hinder a target creature's personal flow of time. The target must be within 60 feet, and once targeted must attempt a @Check[type:will|dc:40] save, becoming @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} on a failure or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} on a critical failure.

\n

Each time an affected creature ends its turn, its slowed value decreases by 1. A creature that critically succeeds on their save against Temporal Suppression is temporarily immune to it for 24 hours.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/contemplative.json b/packs/data/strength-of-thousands-bestiary.db/contemplative.json index d973879fcca..ad372c4fbb2 100644 --- a/packs/data/strength-of-thousands-bestiary.db/contemplative.json +++ b/packs/data/strength-of-thousands-bestiary.db/contemplative.json @@ -825,15 +825,13 @@ "name": "Darkvision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -869,15 +867,13 @@ "name": "Telepathy 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -912,15 +908,13 @@ "name": "Thoughtsense (Imprecise) 30 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The contemplative senses all non-mindless creatures at the listed range.

" }, @@ -952,15 +946,13 @@ "name": "Atrophied", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A contemplative's limbs are withered and incapable of significant physical exertion. A contemplative can't properly wield a two-handed weapon or object without dedicating its telekinetic powers to supporting the weapon, and even then, it takes a -2 penalty to Strikes with such a weapon. It also can't use its spells or fly as long as it wields a two-handed weapon or object.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/cookie.json b/packs/data/strength-of-thousands-bestiary.db/cookie.json index fd8848c6cb9..a70dc1ee25b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/cookie.json +++ b/packs/data/strength-of-thousands-bestiary.db/cookie.json @@ -461,15 +461,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -500,15 +498,13 @@ "name": "Four-Armed", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.

" }, @@ -541,15 +537,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -585,15 +579,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -624,15 +616,13 @@ "name": "Brutal Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The shobhad enforcer has at least two free hands

\n
\n

Effect The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapples} its target and makes a second fist Strike with the following success conditions.

\n

The second Strike applies the enforcer's multiple attack penalty normally.

\n
\n

Critical Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

" }, @@ -660,15 +650,13 @@ "name": "Thasteron Blast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Cookie is within 10 feet of his stove

\n
\n

Effect Cookie adjusts dials, levers, and vents on his stove, causing a gout of searing blue fire to lance out at a single creature in area C2. The targeted creature takes [[/r 17d6[fire]]] damage (@Check[type:reflex|dc:37|basic:true] save).

\n

Cookie can't use Thasteron Blast for [[/br 1d4 #Thasteron Blast Recharge]]{1d4 rounds} as the stove must rebuild its heat and pressure.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/crawling-slurry.json b/packs/data/strength-of-thousands-bestiary.db/crawling-slurry.json index 931552eb506..ee0faf8f843 100644 --- a/packs/data/strength-of-thousands-bestiary.db/crawling-slurry.json +++ b/packs/data/strength-of-thousands-bestiary.db/crawling-slurry.json @@ -54,15 +54,13 @@ "name": "Motion Sense", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A crawling slurry can sense nearby motion through vibration and air movement.

" }, @@ -90,15 +88,13 @@ "name": "Splatter", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The crawling slurry takes bludgeoning damage from a creature it can sense within 10 feet

\n
\n

Effect The crawling slurry ejects a splash of acid onto the creature, dealing acid damage equal to the bludgeoning damage dealt to the crawling slurry (@Check[type:reflex|dc:37|basic:true]).

" }, @@ -131,15 +127,13 @@ "name": "Constrict", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d10+3)[bludgeoning],2d8[acid]}]]{2d10+3 bludgeoning damage plus 2d8 acid}, @Check[type:fortitude|dc:37|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -170,15 +164,13 @@ "name": "Crawling Slurry Acid", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A crawling slurry's acid damages metals and organic materials but not stone.

" }, @@ -211,15 +203,13 @@ "name": "Engulf", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

@Check[type:reflex|dc:37] save, [[/r 5d10[acid]]] damage, @UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 37, Rupture 20. A crawling slurry regains 30 Hit Points if a living creature it is engulfing dies.

\n

@Localize[PF2E.NPC.Abilities.Glossary.Engulf]

" }, @@ -255,15 +245,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/crimson-acolyte.json b/packs/data/strength-of-thousands-bestiary.db/crimson-acolyte.json index 6785c8a1aaf..96fb34280b6 100644 --- a/packs/data/strength-of-thousands-bestiary.db/crimson-acolyte.json +++ b/packs/data/strength-of-thousands-bestiary.db/crimson-acolyte.json @@ -463,15 +463,13 @@ "name": "Ageless", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The crimson acolyte doesn't age and doesn't need food or drink to survive.

" }, @@ -499,15 +497,13 @@ "name": "Evasion", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the acolyte rolls a success on a Reflex save, they get a critical success instead.

" }, @@ -550,15 +546,13 @@ "name": "Guarded Movement", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.

" }, @@ -602,15 +596,13 @@ "name": "Flurry of Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect The acolyte makes two unarmed Strikes, or one unarmed Strike and a dueling pistol Strike. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses.

\n

The acolyte's multiple attack penalty applies normally to these Strikes.

" }, @@ -645,15 +637,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The acolyte deals an extra 2d6 precision damage to flat‑footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -716,15 +706,13 @@ "name": "Thousand Ants Stance", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The acolyte takes the stance of thousand ants, a style mimicking the distracting strikes of a swarm of tiny, vicious creatures. The acolyte can make thousand wounds unarmed attacks.

\n

These deal [[/r 1d12[piercing]]] damage; are in the brawling group; and have the backstabber, forceful, and unarmed traits. While in this stance, if the acolyte successfully @UUID[Compendium.pf2e.actionspf2e.Trip]{Trips} a target, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of the target's next turn.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/cyclops-bully.json b/packs/data/strength-of-thousands-bestiary.db/cyclops-bully.json index eb695d50fc9..a334f7d0d08 100644 --- a/packs/data/strength-of-thousands-bestiary.db/cyclops-bully.json +++ b/packs/data/strength-of-thousands-bestiary.db/cyclops-bully.json @@ -321,15 +321,13 @@ "name": "Low-Light Vision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -360,15 +358,13 @@ "name": "Brutal Recovery", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check

\n
\n

Effect The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.

" }, @@ -405,15 +401,13 @@ "name": "Ferocity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -444,15 +438,13 @@ "name": "Terrorizing Swing", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The cyclops bully attempts to @UUID[Compendium.pf2e.actionspf2e.Demoralize]{Demoralize} a foe within its melee reach, then makes a melee Strike against that foe.

\n

If the creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} and takes damage, it takes an additional [[/r 2d10[bludgeoning]]]{2d10 damage} and is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

\n

This counts as two attacks toward the cyclops's multiple attack penalty.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/dajermube.json b/packs/data/strength-of-thousands-bestiary.db/dajermube.json index 55599883c81..f43eb3b197b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/dajermube.json +++ b/packs/data/strength-of-thousands-bestiary.db/dajermube.json @@ -786,15 +786,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -830,15 +828,13 @@ "name": "Telepathy 100 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -878,15 +874,13 @@ "name": "Negative Healing", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -924,15 +918,13 @@ "name": "Bound Spirits", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

[[/r 4d6[negative]]] damage, @Check[type:fortitude|dc:36|basic:true]

" }, @@ -980,15 +972,13 @@ "name": "Rejuvenation", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.

" @@ -1023,15 +1013,13 @@ "name": "Site Bound", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.

" }, @@ -1062,15 +1050,13 @@ "name": "Drain Life", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a @Check[type:fortitude|dc:36] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2}.

\n

Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.

" }, @@ -1104,15 +1090,13 @@ "name": "Rage of Spirits", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The nemhaith's bound spirits rage and smash everything in a @Template[type:emanation|distance:30]. Creatures in this area take [[/r 4d6[sonic]]] damage and [[/r 4d6[negative]]] damage (@Check[type:fortitude|dc:36|basic:true] save).

" }, @@ -1143,15 +1127,13 @@ "name": "Throw Spirits", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/damibwa.json b/packs/data/strength-of-thousands-bestiary.db/damibwa.json index 43bd7b0c99f..b6709bff610 100644 --- a/packs/data/strength-of-thousands-bestiary.db/damibwa.json +++ b/packs/data/strength-of-thousands-bestiary.db/damibwa.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -94,15 +92,13 @@ "name": "Deep Breath", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A damibwa can hold its breath for 5 minutes.

" }, @@ -133,15 +129,13 @@ "name": "Echolocation 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A damibwa's hearing is a precise sense at the listed range.

" }, @@ -172,15 +166,13 @@ "name": "Fetch", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The damibwa has a Small or smaller creature grabbed in water

\n
\n

Effect The damibwa attempts an @Check[type:athletics|name:Drag grabbed Creature Check|showDC:all] check against the creature's Fortitude DC.

\n
\n

Critical Success The damibwa moves up to its swim Speed, dragging the @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} creature along with it.

\n

Success The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.

\n

Failure The damibwa doesn't move and the creature isn't dragged.

\n

Critical Failure The damibwa no longer has the creature grabbed.

" }, @@ -214,15 +206,13 @@ "name": "Predatory Dive", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The damibwa is in or adjacent to water

\n
\n

Effect The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws Strike. If it was @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} at the start of predatory dive, it remains undetected until after the attack.

" }, @@ -260,15 +250,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/deathly-dream.json b/packs/data/strength-of-thousands-bestiary.db/deathly-dream.json index 3487c7491d9..d087e71f9e1 100644 --- a/packs/data/strength-of-thousands-bestiary.db/deathly-dream.json +++ b/packs/data/strength-of-thousands-bestiary.db/deathly-dream.json @@ -8,15 +8,13 @@ "name": "Drawn to Nightmare", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature other than Dwandek opens the door

\n
\n

Effect The triggering creature is drawn into a pocket plane of pure nightmare (@Check[type:will|dc:38] save to resist). Each round at the start of their turn, the creature takes [[/r 4d8[mental]]] damage as they are assaulted by otherworldly visions, and must succeed at a new Will save against the original DC to be ejected from the pocket plane and deposited in the center of area A5.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/dimari-diji.json b/packs/data/strength-of-thousands-bestiary.db/dimari-diji.json index 3e871c96cc7..c5fbbba4b73 100644 --- a/packs/data/strength-of-thousands-bestiary.db/dimari-diji.json +++ b/packs/data/strength-of-thousands-bestiary.db/dimari-diji.json @@ -1914,15 +1914,13 @@ "name": "Low-Light Vision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1958,15 +1956,13 @@ "name": "Tremorsense (imprecise) 120 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -2002,15 +1998,13 @@ "name": "Telepathy 300 feet", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2050,15 +2044,13 @@ "name": "At-Will Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2094,15 +2086,13 @@ "name": "Constant Spells", "sort": 2400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2138,15 +2128,13 @@ "name": "Regeneration 30 (Deactivated by Fire)", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2187,15 +2175,13 @@ "name": "Aura of Growth", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:120]{120 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Plants near Dimari-Diji grow larger and more vibrant. Plants in the emanation gain the success effects of the @UUID[Compendium.pf2e.spells-srd.Plant Growth]{Plant Growth} ritual. Any plant spells cast in the area are empowered and use the effects of the spell 1 level higher than it was cast, to a maximum of 9th level (Dimari-Diji's spells are unaffected). Finally, other plant creatures gain fast healing 20 while in the area.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Aura of Growth]{Effect: Aura of Growth}

" }, @@ -2252,15 +2238,13 @@ "name": "Axe Vulnerability", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An arboreal nature-speaker takes 20 additional damage from axes.

" }, @@ -2288,15 +2272,13 @@ "name": "Enriching Aura", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Dimari-Diji's natural power enhances primal spellcasting around him. All creatures within the emanation can alter a primal spell as if they had just used @UUID[Compendium.pf2e.feats-srd.Reach Spell]{Reach Spell} or @UUID[Compendium.pf2e.feats-srd.Widen Spell]{Widen Spell} when they Cast the Spell.

" }, @@ -2338,15 +2320,13 @@ "name": "Fungus Sight", "sort": 2900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Dimari-Diji produces small clumps of fungus that he can use to see beyond his normal sight. He can use a single action, which has the concentrate trait, to project his senses into an intact fungus clump on the Material Plane or to end this projection. Dimari-Diji loses all sensory information from his own body while projecting his senses into fungus.

" }, @@ -2377,15 +2357,13 @@ "name": "Forest Growth", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per month, Dimari-Diji can spend 1 hour to sprout a new forest. He causes the forest to sprout in a @Template[type:burst|distance:50] within 300 feet. The forest instantly springs to life, and is composed of fungi, plants, and trees most appropriate to the area he selected. The forest grows to the height, density, and liveliness of a forest that has grown for 10 years. The forest doesn't feature any animals or other creatures, but animals within 1 mile are aware of the new forest and might make the forest their new habitat as appropriate.

" }, @@ -2417,15 +2395,13 @@ "name": "Memories of Ages", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Dimari-Diji's mental blasts cloud the minds of his foes, making it difficult for them to focus on combat. A creature that takes damage from Dimari-Diji's mental blast is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round. If the attack was a critical hit, the creature is dazzled for 1 minute instead.

" }, @@ -2453,15 +2429,13 @@ "name": "Memory Maelstrom", "sort": 3200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Dimari - Diji tries to overwhelm foes with a surge of information he has absorbed over his long life. This surge deals [[/r 12d6[mental]]] damage to each enemy within 60 feet, who must attempt a @Check[type:will|dc:32] save.

\n

Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} and takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}.

\n

Critical Failure The creature takes double damage, is @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for [[/r 2d4 #rounds]]{2d4 rounds}, and is stunned 3.

" }, @@ -2495,15 +2469,13 @@ "name": "Nature's Concentration", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Dimari-Diji's turn begins


Effect Dimari-Diji calls upon the natural world around him to support his magic. He Sustains a Spell.

" }, @@ -2536,15 +2508,13 @@ "name": "Improved Knockdown", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedKnockdown]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/drenchdead.json b/packs/data/strength-of-thousands-bestiary.db/drenchdead.json index b12ab086d89..cece7bbc2aa 100644 --- a/packs/data/strength-of-thousands-bestiary.db/drenchdead.json +++ b/packs/data/strength-of-thousands-bestiary.db/drenchdead.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -141,15 +139,13 @@ "name": "Wavesense (precise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Wavesense]

" }, @@ -180,15 +176,13 @@ "name": "Aquatic Camouflage", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from them.

" }, @@ -216,15 +210,13 @@ "name": "Drag Down", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The drenchdead is swimming in water at least 10 feet deep


\n

Effect The drenchdead attempts an Athletics check to Grapple an adjacent creature (on nearby land or in the water). On a success against a creature on land, in addition to the normal effects of Grapple, the drenchdead pulls the creature into the water into a space adjacent to itself. If the creature is already in the water, on a success, in addition the normal effects of Grapple, the drenchdead drags the creature 10 feet deeper, moving 10 feet with the creature. Moving a creature into water or deeper into water using Drag Down is forced movement for the target creature, but not for the drenchdead.

" }, @@ -252,15 +244,13 @@ "name": "Drowning Touch", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a @Check[type:fortitude|dc:32] save.

\n

Success The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.

\n

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 3}.

\n

Critical Failure The creature chokes on the water and runs out of air. It falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} and starts drowning. If the creature is above water, it recovers from drowning as soon as it succeeds at a saving throw against suffocation.

" }, @@ -293,15 +283,13 @@ "name": "Surface Skimmer", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A drenchdead submerged in water has cover from attacks made by creatures out of the water.

" }, @@ -334,15 +322,13 @@ "name": "Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/dwandek.json b/packs/data/strength-of-thousands-bestiary.db/dwandek.json index 5efd186da0b..36f847666b1 100644 --- a/packs/data/strength-of-thousands-bestiary.db/dwandek.json +++ b/packs/data/strength-of-thousands-bestiary.db/dwandek.json @@ -4216,15 +4216,13 @@ "name": "Darkvision", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4260,15 +4258,13 @@ "name": "Negative Healing", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4306,15 +4302,13 @@ "name": "Counterspell", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature casts a spell Dwandek has prepared.

\n
\n

Effect Dwandek expends a prepared spell to counter the triggering creature's casting of that same spell. Dwandek loses his spell slot as if he had cast the triggering spell. Dwandek then attempts to counteract the triggering spell.

" }, @@ -4347,15 +4341,13 @@ "name": "Rejuvenation", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a lich is destroyed, its soul immediately transfers to its @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage}. A lich can be permanently destroyed only if its soul cage is found and destroyed.

" @@ -4390,15 +4382,13 @@ "name": "Resist Arcane Magic", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Dwandek attempts a save against an arcane spell but hasn't rolled yet

\n
\n

Effect Dwandek automatically succeeds at his save against the triggering spell.

" }, @@ -4426,15 +4416,13 @@ "name": "Resistance 5 to Damage from Arcane Spells", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -4467,15 +4455,13 @@ "name": "Void Shroud", "sort": 4400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The lich is surrounded by an aura of death, drawing forth souls to be consumed by the lich's constant hunger.

\n

Living creatures in the emanation take a -2 status penalty to saves against fear and death effects. In addition, any creature that starts its turn in the area gains the @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} condition unless it succeeds at a @Check[type:will|dc:35] save against the lich's spell DC-4.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Void Shroud]{Effect: Void Shroud}

" }, @@ -4538,15 +4524,13 @@ "name": "Drain Soul Cage", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Dwandek taps into his @UUID[Compendium.pf2e.equipment-srd.Lich Soul Cage]{Soul Cage's} power to cast any arcane spell up to 9th level, even if the spell being cast is not one of the lich's prepared spells.

\n

The lich's soul cage doesn't need to be present for the lich to use this ability.

" }, @@ -4582,15 +4566,13 @@ "name": "Paralyzing Touch", "sort": 4600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the lich's hand Strike must succeed at a @Check[type:fortitude|dc:38] save.

\n

The creature becomes @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}, and seems dead. A @Check[type:medicine|dc:25|name:Diagnose Paralysis] check reveals the victim is alive.

" }, @@ -4626,15 +4608,13 @@ "name": "Unflinching Spellcasting", "sort": 4700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Dwandek's spellcasting action, Dwandek attempts a @Check[type:flat|dc:12]. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/electrified-water-ward.json b/packs/data/strength-of-thousands-bestiary.db/electrified-water-ward.json index 83ee13dfd27..4ffe511eab2 100644 --- a/packs/data/strength-of-thousands-bestiary.db/electrified-water-ward.json +++ b/packs/data/strength-of-thousands-bestiary.db/electrified-water-ward.json @@ -8,15 +8,13 @@ "name": "Electrocution", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature passes over the invisible underwater rune between the north and south doors

\n
\n

Effect The trap deals [[/r 4d10[electricity]]] damage (@Check[type:reflex|dc:26|basic:true|name:Avoid Electrical Shock|traits:complex,magical,trap] save) to creatures touching the water, and then rolls initiative.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/entropy-choir.json b/packs/data/strength-of-thousands-bestiary.db/entropy-choir.json index fe85b02fca4..1906bcf5715 100644 --- a/packs/data/strength-of-thousands-bestiary.db/entropy-choir.json +++ b/packs/data/strength-of-thousands-bestiary.db/entropy-choir.json @@ -8,15 +8,13 @@ "name": "Call to Nothingness", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A living creature moves more than 10 feet into area A3

\n
\n

Effect The eerie call of the entropy choir saps the will of living creatures. A living creature who fails a @Check[type:will|dc:36] save becomes @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as they remain in area A3. The entropy choir then rolls initiative.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/fire-pot-ubanu.json b/packs/data/strength-of-thousands-bestiary.db/fire-pot-ubanu.json index 7401616a92f..1755abba633 100644 --- a/packs/data/strength-of-thousands-bestiary.db/fire-pot-ubanu.json +++ b/packs/data/strength-of-thousands-bestiary.db/fire-pot-ubanu.json @@ -2638,15 +2638,13 @@ "name": "Infused Items", "sort": 2600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Ubanu carries these infused items: 8 moderate alchemist's fires, 2 lesser elixirs of life, and 2 moderate tanglefoot bags. These items last for 24 hours, or until the next time Ubanu makes his daily preparations.

" }, @@ -2677,15 +2675,13 @@ "name": "Distracting Spells", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures who fail a saving throw against one of Ubanu's spells are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to his attacks until the end of his turn or until the end of his next turn on a critical failure.

" }, @@ -2716,15 +2712,13 @@ "name": "Quick Bomber", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Ubanu Interacts to draw a bomb, then Strikes with it.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/flensing-chute.json b/packs/data/strength-of-thousands-bestiary.db/flensing-chute.json index c08d9203ab9..ec8b64618c2 100644 --- a/packs/data/strength-of-thousands-bestiary.db/flensing-chute.json +++ b/packs/data/strength-of-thousands-bestiary.db/flensing-chute.json @@ -8,15 +8,13 @@ "name": "Change to Chute", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A Small or larger creature approaches within 20 feet of the top of the stairs

\n

Reaction The stair risers shift downward, forming a steep ramp while exposing lines of razor‑sharp blades.

\n

All creatures on the stairs must succeed at a @Check[type:reflex|dc:32|name:Change to Chute DC|traits:mechanical,trap,hazard,damaging-effect] save or tumble down the chute, taking [[/r {2d6[bludgeoning],(4d12+26)[slashing]}]]{2d6 bludgeoning damage + 4d12+26 slashing damage}, and landing @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in area A4.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/formian-mageslayer.json b/packs/data/strength-of-thousands-bestiary.db/formian-mageslayer.json index 151e37b98f1..4f5923fc622 100644 --- a/packs/data/strength-of-thousands-bestiary.db/formian-mageslayer.json +++ b/packs/data/strength-of-thousands-bestiary.db/formian-mageslayer.json @@ -110,15 +110,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -154,15 +152,13 @@ "name": "Tremorsense 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -198,15 +194,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -242,15 +236,13 @@ "name": "Telepathy 120 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -285,15 +277,13 @@ "name": "Hive Mind", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.

" }, @@ -360,15 +350,13 @@ "name": "Disrupting Aura", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Formian mageslayers are surrounded by an aura of disruptive energy that disperses magical energy and makes spellcasting difficult for their enemies.

\n

Whenever an enemy creature within the aura attempts to Cast a Spell or Activate a magic item, they must roll a @Check[type:flat|dc:5]; on a failed check, the spell or activation is lost and the action is wasted. Free action activations disrupted by this aura can't be attempted again until the start of the activating creature's next turn.

" }, @@ -411,15 +399,13 @@ "name": "Shred Spell", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the formian mageslayer's disrupting aura that the formian mageslayer can see succeeds at a @Check[type:flat|dc:5] to Cast the Spell in the aura

\n
\n

Effect The mageslayer attempts to unravel the spell's magic and attempts to counteract the spell. They use their [[/r 1d20+32 #Shred Spell]]{Arcana modifier} as their counteract modifier with a counteract level of 8.

\n

If the formian mageslayer succeeds, they counter the spell and use the dispersed energy to gain a number of temporary Hit Points equal to twice the spell's level for 1 minute. If the formian mageslayer critically fails this counteract check, their disrupting aura deactivates for 1 minute.

" }, @@ -450,15 +436,13 @@ "name": "Spell Resistance", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A formian mageslayer takes 15 fewer damage from any arcane or primal spell that causes damage, and 10 less damage from any divine or occult spell that causes damage.

" }, @@ -486,15 +470,13 @@ "name": "Stupefying Touch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by a mageslayer's claw Strike must succeed at a @Check[type:will|dc:37] save. The creature becomes @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round on a failure. On a critical failure, the creature is stupefied 2 for 1 hour.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/formian-queen.json b/packs/data/strength-of-thousands-bestiary.db/formian-queen.json index ab01026a7e8..07e0ad6b710 100644 --- a/packs/data/strength-of-thousands-bestiary.db/formian-queen.json +++ b/packs/data/strength-of-thousands-bestiary.db/formian-queen.json @@ -917,15 +917,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -961,15 +959,13 @@ "name": "Tremorsense 60 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1005,15 +1001,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -1049,15 +1043,13 @@ "name": "Telepathy 200 feet", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -1092,15 +1084,13 @@ "name": "Hive Mind", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.

" }, @@ -1172,15 +1162,13 @@ "name": "At-Will Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1211,15 +1199,13 @@ "name": "Hive Frenzy", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The formian queen stirs all formians within range of her telepathy into a frenzy. Each affected formian gains the @UUID[Compendium.pf2e.conditionitems.Quickened]{Quickened} condition for 1 minute, and can use the extra action each round only to Strike or Stride.

" }, @@ -1251,15 +1237,13 @@ "name": "Possess Formian", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

A formian queen transfers her consciousness to the body of any formian within range of her telepathy to whom she has a line of effect. As long as the queen's consciousness is outside her body, her body is @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (though she is aware if any damage is dealt to it).

\n

An unwilling target can attempt a @Check[type:will|dc:38] saving throw to resist being possessed, but the queen's offspring are part of her hive mind and thus are almost always willing. The queen receives all sensory input from the target creature; she can speak through it, and she can use her own modifier for Intelligence-, Wisdom-, and Charisma-based skill checks.

\n

If the target creature is slain or moves to a different plane from the queen's body, the queen returns to her own body immediately and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}; otherwise, she can return to her own body as a free action, ending the possession effect.

" }, @@ -1293,15 +1277,13 @@ "name": "Telepathic Feedback", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The formian queen unleashes a blast of debilitating telepathic feedback, targeting as many creatures as she wishes within range of her telepathy and to whom she has a line of effect. Targeted creatures must attempt a @Check[type:will|dc:38] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune to Telepathic Feedback for 24 hours.

\n

Success The creature takes [[/r 3d6[mental]]] damage, [[/r 1d6[persistent,mental]]], and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The creature takes [[/r 6d6[mental]]] damage, 1d6 persistent mental damage, and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}.

\n

Critical Failure The creature takes [[/r 12d6[mental]]] damage, 1d6 persistent mental damage, and is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3}. Upon recovering from the stunned condition, the creature becomes sickened 2.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/formian-worker.json b/packs/data/strength-of-thousands-bestiary.db/formian-worker.json index 8d22f17587e..3c26c946fa0 100644 --- a/packs/data/strength-of-thousands-bestiary.db/formian-worker.json +++ b/packs/data/strength-of-thousands-bestiary.db/formian-worker.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -141,15 +137,13 @@ "name": "Telepathy 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -184,15 +178,13 @@ "name": "Hive Mind", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.

" }, @@ -259,15 +251,13 @@ "name": "Able Assistant", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When using the @UUID[Compendium.pf2e.actionspf2e.Aid]{Aid} action to assist another formian from the same hive mind within range of its hive link, if the formian worker rolls a success, they get a critical success instead, and if they roll a critical failure, they get a failure instead.

" }, @@ -295,15 +285,13 @@ "name": "Heavy Lifter", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Formian workers excel at heavy labor. A formian worker can carry 5 additional bulk beyond the normal limits for their Strength before becoming encumbered or overburdened.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/froglegs.json b/packs/data/strength-of-thousands-bestiary.db/froglegs.json index 011fc743902..924f1b9d068 100644 --- a/packs/data/strength-of-thousands-bestiary.db/froglegs.json +++ b/packs/data/strength-of-thousands-bestiary.db/froglegs.json @@ -595,15 +595,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -634,15 +632,13 @@ "name": "Deny Advantage", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Froglegs isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 8th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -680,15 +676,13 @@ "name": "Knife Fighter", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Froglegs deals an additional 2d6 precision damage with weapons from the knife group, and knives gain the deadly d10 weapon property while she wields them. (Already added to dagger attacks)

" }, @@ -719,15 +713,13 @@ "name": "Roll and Snatch", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Froglegs successfully Tumbles Through an enemy's space

\n
\n

Effect Froglegs attempts to @UUID[Compendium.pf2e.action-macros.Disarm: Athletics]{Disarm: Athletics} or @UUID[Compendium.pf2e.action-macros.Trip: Athletics]{Trip: Athletics} the enemy. She can use her tongue for this attempt and does not need to have a free hand.

" }, @@ -758,15 +750,13 @@ "name": "Twin Slash", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Froglegs makes two dagger Strikes.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/gambulami.json b/packs/data/strength-of-thousands-bestiary.db/gambulami.json index c00cc410d7d..e536288b81f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/gambulami.json +++ b/packs/data/strength-of-thousands-bestiary.db/gambulami.json @@ -722,15 +722,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -766,15 +764,13 @@ "name": "Scent (imprecise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -810,15 +806,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -849,15 +843,13 @@ "name": "Inspired Feast", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

" }, @@ -913,15 +905,13 @@ "name": "Size Alteration", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Gambulami is affected by a 4th-level @UUID[Compendium.pf2e.spells-srd.Enlarge]{Enlarge} spell. This lasts for 1 minute, and Gambulami can Dismiss the Spell.

" }, @@ -953,15 +943,13 @@ "name": "Thrashing Chomp", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements Gambulami is larger than Small in size and has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with his jaws


\n

Effect Gambulami whips the creature around, smashing it against other nearby creatures. He makes an Athletics check against the grabbed creature's Fortitude DC. Regardless of the result, the creature is released from Gambulami's jaws afterward, escaping into the space in which it was grabbed.

\n
\n

Critical Success Gambulami uses a mighty spin to smash the held creature against every creature within his reach. Every creature, including the grabbed creature, takes [[/r (1d10+7)[bludgeoning]]] damage.

\n

Success As critical success, but creatures take [[/r 1d10[bludgeoning]]] damage.

\n

Failure The creature breaks free.

\n

Critical Failure The creature breaks free and Gambulami's spin causes him to fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -994,15 +982,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/gbahali.json b/packs/data/strength-of-thousands-bestiary.db/gbahali.json index d7e2af0c8a6..f10da78bb69 100644 --- a/packs/data/strength-of-thousands-bestiary.db/gbahali.json +++ b/packs/data/strength-of-thousands-bestiary.db/gbahali.json @@ -144,15 +144,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -188,15 +186,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -232,15 +228,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -271,15 +265,13 @@ "name": "Deep Breath", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A gbahali can hold its breath for 2 hours.

" }, @@ -315,15 +307,13 @@ "name": "Aquatic Ambush 40 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

40 feet

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AquaticAmbush]

" }, @@ -354,15 +344,13 @@ "name": "Powerful Jumper", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A gbahali jumps 10 feet up on a successful @UUID[Compendium.pf2e.action-macros.High Jump: Athletics]{High Jump: Athletics} or 20 feet up on a critical success.

" }, @@ -398,15 +386,13 @@ "name": "Swallow Whole", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Medium, [[/r (2d8+7)[bludgeoning]]], Rupture 20

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -444,15 +430,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/giant-goliath-beetle.json b/packs/data/strength-of-thousands-bestiary.db/giant-goliath-beetle.json index 78b405d2f87..363664bb85b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/giant-goliath-beetle.json +++ b/packs/data/strength-of-thousands-bestiary.db/giant-goliath-beetle.json @@ -91,15 +91,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Trample", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Medium or smaller, foot, @Check[type:reflex|dc:19|basic:true|name:Avoid Trample]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/giant-mining-bee.json b/packs/data/strength-of-thousands-bestiary.db/giant-mining-bee.json index 9c1368d6ebb..4c63d2f877b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/giant-mining-bee.json +++ b/packs/data/strength-of-thousands-bestiary.db/giant-mining-bee.json @@ -95,15 +95,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -139,15 +137,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -178,15 +174,13 @@ "name": "Smoke Susceptibility", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant bee is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round if it starts its turn in heavy smoke.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/giant-silverfish.json b/packs/data/strength-of-thousands-bestiary.db/giant-silverfish.json index 358c2cfc836..1a8b53f915e 100644 --- a/packs/data/strength-of-thousands-bestiary.db/giant-silverfish.json +++ b/packs/data/strength-of-thousands-bestiary.db/giant-silverfish.json @@ -52,15 +52,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -91,15 +89,13 @@ "name": "Voracious Consumption", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Action 1 minute

\n

A giant silverfish consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 8 Bulk each day.

" }, @@ -130,15 +126,13 @@ "name": "Wriggle", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature the giant silverfish can see targets it with an attack

\n
\n

Effect The giant silverfish gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the silverfish Steps.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/giant-tsetse-fly.json b/packs/data/strength-of-thousands-bestiary.db/giant-tsetse-fly.json index d25efe10bb1..906607d0bda 100644 --- a/packs/data/strength-of-thousands-bestiary.db/giant-tsetse-fly.json +++ b/packs/data/strength-of-thousands-bestiary.db/giant-tsetse-fly.json @@ -50,15 +50,13 @@ "name": "Blood Scent", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The giant tsetse fly can detect blood within 30 feet. This is a precise sense against creatures within 30 feet that are bleeding.

" }, @@ -94,15 +92,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -133,15 +129,13 @@ "name": "Blood Draw", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the fly's last action was a successful proboscis Strike, it sucks its target's blood. The target takes [[/r 1d4[bleed]]] (or [[/r 1d6[bleed]]] if the target is an animal).

" }, @@ -172,15 +166,13 @@ "name": "Sleeping Sickness", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:18]

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 day)

\n

Stage 2 enfeebled 1 and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 day)

\n

Stage 3 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}

\n

(1 day)

\n

Stage 4 as Stage 3 (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/giant-worker-bee.json b/packs/data/strength-of-thousands-bestiary.db/giant-worker-bee.json index 07bf3bfb3b1..e7ee8b74a84 100644 --- a/packs/data/strength-of-thousands-bestiary.db/giant-worker-bee.json +++ b/packs/data/strength-of-thousands-bestiary.db/giant-worker-bee.json @@ -97,15 +97,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -136,15 +134,13 @@ "name": "Smoke Susceptibility", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A giant bee is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round if it starts its turn in heavy smoke.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/gluttonworm.json b/packs/data/strength-of-thousands-bestiary.db/gluttonworm.json index ec2cd418658..a6188306dd5 100644 --- a/packs/data/strength-of-thousands-bestiary.db/gluttonworm.json +++ b/packs/data/strength-of-thousands-bestiary.db/gluttonworm.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -142,15 +140,13 @@ "name": "Tremorsense", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -181,15 +177,13 @@ "name": "Dune Dispersal", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Ground in the aura is greater difficult terrain.

" }, @@ -228,15 +222,13 @@ "name": "Inexorable", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The gluttonworm recovers from the @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed}, and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned} conditions at the end of its turn.

\n

It's also immune to penalties to its Speeds and the @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} condition, and it ignores difficult terrain and greater difficult terrain.

" }, @@ -264,15 +256,13 @@ "name": "Sand Armor", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A gluttonworm in contact with a significant body of sand, such as a desert or beach, gains fast healing 10.

\n

If the gluttonworm is subject to persistent bleed, the flowing blood quickly congeals with the sand covering its body, instantly ending the bleed duration and giving the gluttonworm a +2 circumstance bonus to AC until the end of its next turn.

" }, @@ -333,15 +323,13 @@ "name": "Fast Swallow", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The gluttonworm Grabs a creature, or a creature fails a Reflex save against a Gulping Charge

\n
\n

Effect The gluttonworm uses Swallow Whole.

" }, @@ -369,15 +357,13 @@ "name": "Gulping Charge", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The gluttonworm Strides up to double its Speed and can move through the spaces of Large or smaller creatures, gulping each creature whose space the worm enters and attempting a body Strike against each of them.

\n

The gluttonworm can use this Strike on each creature only once in a single use of Gulping Charge. Creatures can attempt a @Check[type:reflex|dc:41|basic:true] save against this damage.

" }, @@ -405,15 +391,13 @@ "name": "Spew Sandstorm", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The gluttonworm exhales swirling sand in a @Template[type:cone|distance:60]. Creatures in the area must attempt a @Check[type:reflex|dc:41] save.

\n

It can't Spew Sandstorm again for [[/br 1d4 #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes [[/r {4d6[slashing],4d6[bludgeoning]}]]{4d6 slashing damage and 4d6 bludgeoning damage} from the scouring sand.

\n

Failure The creature takes [[/r {8d6[slashing],8d6[bludgeoning]}]]{8d6 slashing damage and 8d6 bludgeoning damage} from the sand, and is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of its next turn.

\n

Critical Failure The creature takes [[/r {12d6[slashing],12d6[bludgeoning]}]]{12d6 slashing damage and 12d6 bludgeoning damage} and is @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 hour.

" }, @@ -451,15 +435,13 @@ "name": "Swallow Whole", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Huge, [[/r {(3d10+17)[bludgeoning],2d6[slashing]}]]{3d10+17 bludgeoning and 2d6 slashing}, Rupture 36

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SwallowWhole]

" }, @@ -497,15 +479,13 @@ "name": "Improved Grab", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/gnagrif.json b/packs/data/strength-of-thousands-bestiary.db/gnagrif.json index c82b776e217..cc60ed90921 100644 --- a/packs/data/strength-of-thousands-bestiary.db/gnagrif.json +++ b/packs/data/strength-of-thousands-bestiary.db/gnagrif.json @@ -846,15 +846,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -885,15 +883,13 @@ "name": "Rubble Stride", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their Stomp Around.

" }, @@ -924,15 +920,13 @@ "name": "Soften Stone", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger A creature Strides or Steps into difficult terrain adjacent to the gnagrif

\n
\n

Effect The gnagrif gives the ground a hearty pound and it shifts beneath the triggering creature's feet. The triggering creature must succeed on a @Check[type:reflex|dc:18] save or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -963,15 +957,13 @@ "name": "Stomp Around", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain.

" }, @@ -1009,15 +1001,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1048,15 +1038,13 @@ "name": "Lurk", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "defensive", "description": { "value": "

Requirements A structure made from stone or earth is within the gnagrif's reach

\n
\n

Effect The gnagrif partially melds with the stone. It Takes Cover in the stone and makes a Stealth check to @UUID[Compendium.pf2e.action-macros.Hide: Stealth]{Hide: Stealth}.

" }, @@ -1087,15 +1075,13 @@ "name": "Eat Rocks", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gnagrif gnashes and tears at an object or structure, dealing [[/r (2d4+2)[piercing]]] damage and ignoring Hardness 2 or lower.

" }, @@ -1126,15 +1112,13 @@ "name": "Wrecker", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/gold-defender-garrison.json b/packs/data/strength-of-thousands-bestiary.db/gold-defender-garrison.json index 6f2c8cb5d7f..46167821714 100644 --- a/packs/data/strength-of-thousands-bestiary.db/gold-defender-garrison.json +++ b/packs/data/strength-of-thousands-bestiary.db/gold-defender-garrison.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -57,15 +55,13 @@ "name": "Form Up", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -101,15 +97,13 @@ "name": "(Golem) Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold([[/r {2d8}]]{2d8 damage} from areas or persistent damage); healed by fire (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by acid

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -140,15 +134,13 @@ "name": "Death Throes", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

As the garrison's numbers dwindle, gold defenders melt away into worthless slag. Every time that the garrison is reduced to a threshold, it leaves behind a @Template[type:burst|distance:10]{10-foot radius} cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take [[/r 10d6[fire]]] damage. The fumes dissipate after 1 round and the puddle completely evaporates after 1 minute.

" }, @@ -181,15 +173,13 @@ "name": "Troop Defenses", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -220,15 +210,13 @@ "name": "Gold Defender Poison", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} value from this poison is reduced by 1 every hour

\n

Saving Throw @Check[type:fortitude|dc:33]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 8d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round).

" }, @@ -258,15 +246,13 @@ "name": "Golden Strike", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3 actions

\nFrequency once per round\n
\n

Effect The garrison makes a melee attack against each enemy within 5 feet (@Check[type:reflex|dc:30|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (2d8+2)[bludgeoning]]] damage

\n

2 [[/r (3d8+12)[bludgeoning]]] damage

\n

3 [[/r (4d8+15)[bludgeoning]]] damage

" }, @@ -294,15 +280,13 @@ "name": "Light Reflection", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The gold defender garrison is not in darkness

\n
\n

Effect The gold defender garrison reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a @Template[type:cone|distance:30], dealing [[/r 14d6[fire]]] damage (@Check[type:reflex|dc:31|name:Light Reflection in Dim Light|traits:fire,damaging-effect] save if the gold defender is in dim light, @Check[type:reflex|dc:33|name:Light Reflection in Bright Light|traits:fire,damaging-effect] save if it's in bright light). The size of the cone reduces to a @Template[type:cone|distance:15] when the garrison is reduced to 8 or fewer squares. It can't use Light Reflection again for [[/br {1d4} #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and catches fire, taking [[/r 1d6[persistent,fire]]] damage.

\n

Critical Failure As failure, but the persistent fire damage is [[/r 5d6[persistent,fire]]].

" }, @@ -333,15 +317,13 @@ "name": "Troop Movement", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the garrison Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/gold-defender.json b/packs/data/strength-of-thousands-bestiary.db/gold-defender.json index 7b4c27912af..f58f14f07dd 100644 --- a/packs/data/strength-of-thousands-bestiary.db/gold-defender.json +++ b/packs/data/strength-of-thousands-bestiary.db/gold-defender.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "(Golem) Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold([[/r {6d10}]]{6d10 damage}, [[/r {2d8}]]{2d8 damage} from areas or persistent damage); healed by fire (area [[/r 2d8[healing]]]{2d8 Hit Points}); slowed by acid

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/r 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -139,15 +135,13 @@ "name": "Death Throes", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the gold defender is destroyed, it melts into worthless slag. As it melts, it releases a @Template[type:burst|distance:10] cloud of fumes and a 10-foot radius puddle of molten metal. Creatures that breathe fumes are exposed to gold defender poison. Creatures that move through the puddle take [[/r 10d6[fire]]] damage. The fumes dissipate after 1 round and the puddle cools after 1 minute.

" @@ -176,15 +170,13 @@ "name": "Malleable Shape", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The gold defender's body is made from soft gold, which is particularly pliable. If the gold defender is critically hit with an attack that deals bludgeoning damage, the attack partially bends and reshapes the gold defender. The gold defender becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} until it spends an Interact action to bend itself back into shape.

" }, @@ -212,15 +204,13 @@ "name": "Vulnerable to Telekinetic Haul", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting @UUID[Compendium.pf2e.spells-srd.Telekinetic Haul]{Telekinetic Haul} on the gold defender squeezes its form, compressing it into a smaller and much more awkward shape. The gold defender becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 3} and can't use Light Reflection. The gold defender must take a 1-minute activity, which has the manipulate trait, to restore its shape, removing the clumsy condition and restoring its Light Reflection.

" }, @@ -248,15 +238,13 @@ "name": "Gold Defender Poison", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} value from this poison is reduced by 1 every hour

\n

Saving Throw @Check[type:fortitude|dc:33]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 2d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (1 round)

\n

Stage 3 [[/r 8d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} (1 round).

" }, @@ -286,15 +274,13 @@ "name": "Inexorable March", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The gold defender Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a @Check[type:fortitude|dc:37|name:Block Golem Movement] save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the defender's fist Strike.

" }, @@ -322,15 +308,13 @@ "name": "Light Reflection", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The gold defender is not in darkness

\n
\n

Effect The gold defender reshapes its skin into a reflective surface that magnifies ambient light into a precise beam that burns all creatures in a @Template[type:cone|distance:30], dealing [[/r 14d6[fire]]] damage (@Check[type:reflex|dc:31|name:Light Reflection in Dim Light|traits:fire,damaging-effect] save if the gold defender is in dim light, @Check[type:reflex|dc:33|name:Light Reflection in Bright Light|traits:fire,damaging-effect] save if it's in bright light). It can't use Light Reflection again for [[/br {1d4} #rounds]]{1d4 rounds}.

\n
\n

Critical Success The creature takes no damage.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and catches fire, taking [[/r 1d6[persistent,fire]]] damage.

\n

Critical Failure As failure, but the persistent fire damage is [[/r 5d6[persistent,fire]]].

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/golgopo.json b/packs/data/strength-of-thousands-bestiary.db/golgopo.json index 8353f69ef0b..e2437fa5d51 100644 --- a/packs/data/strength-of-thousands-bestiary.db/golgopo.json +++ b/packs/data/strength-of-thousands-bestiary.db/golgopo.json @@ -990,15 +990,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1029,15 +1027,13 @@ "name": "Ritual Conduit", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Golgopos were created to assist with complex rituals. The golgopo can always use Occultism to attempt secondary checks during rituals, regardless of the skill normally required.

\n

If a golgopo would critically fail a secondary check, they fail instead.

" }, @@ -1065,15 +1061,13 @@ "name": "Warning Call", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets a @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} ally within 10 feet of the golgopo

\n
\n

Effect The golgopo has a premonition of the attack and shouts a warning to their ally. The ally gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1101,15 +1095,13 @@ "name": "Portents of Doom", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golgopo unleashes a wailing cry that heralds impending disaster. Each creature within @Template[type:emanation|distance:30]{30 feet} must attempt a @Check[type:will|dc:26] save.

\n

Golgopos and cyclopes are immune to this effect.

\n
\n

Critical Success The creature is unaffected and temporarily immune for 1 minute.

\n

Success The creature is unaffected.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 round.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/grave-karina.json b/packs/data/strength-of-thousands-bestiary.db/grave-karina.json index 34595c46704..5f111b845fd 100644 --- a/packs/data/strength-of-thousands-bestiary.db/grave-karina.json +++ b/packs/data/strength-of-thousands-bestiary.db/grave-karina.json @@ -142,15 +142,13 @@ "name": "Smoke Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Smoke doesn't impair a grave karina's vision; they ignore the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from smoke, including the ash they create with their Breath Weapon.

" }, @@ -178,15 +176,13 @@ "name": "Sound Imitation", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A grave karina who succeeds at a Deception check to Lie can mimic any voice they have heard. They have a +4 circumstance bonus to this check.

" }, @@ -231,15 +227,13 @@ "name": "Breath Weapon", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The grave karina breathes a cloud of burning ash in @Template[type:cone|distance:30] that deals [[/r 9d8[fire]]] damage (@Check[type:reflex|dc:30|basic:true] save). The area becomes filled with ash for 1 round. All creatures within the cloud of ash become @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}, and all creatures outside the cloud become concealed to creatures within it. The grave karina can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -271,15 +265,13 @@ "name": "Grave Blight", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:27]

\n

Stage 1 carrier with no ill effect (1 day)

\n

Stage 2 [[/r 2d6[poison]]] damage, and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 [[/r 2d8[poison]]] damage, every hour the victim must succeed at another Fortitude save or be @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute, and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} (1 day)

" }, @@ -309,15 +301,13 @@ "name": "Mocking Cry", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The grave karina mimics a voice and mocks a creature within 30 feet. They attempt a Deception check to Demoralize the creature. Regardless of whether the check succeeds, the target is temporarily immune to the grave karina's mocking cry for 1 hour.

" }, @@ -347,15 +337,13 @@ "name": "Shadow Command", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day\nRequirements The grave karina is adjacent to a creature that's casting a shadow


\n

Effect The grave karina drives a talon into a creature's shadow and attempts to manipulate it like a puppet with the effects of @UUID[Compendium.pf2e.spells-srd.Dominate]{Dominate}(@Check[type:will|dc:27|traits:mental,incapacitate] save), except the duration is only 1 minute.

" }, @@ -391,15 +379,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/graveknight-captain.json b/packs/data/strength-of-thousands-bestiary.db/graveknight-captain.json index b1bedc78d83..8e43394cb4d 100644 --- a/packs/data/strength-of-thousands-bestiary.db/graveknight-captain.json +++ b/packs/data/strength-of-thousands-bestiary.db/graveknight-captain.json @@ -434,15 +434,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -478,15 +476,13 @@ "name": "Negative Healing", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -529,15 +525,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -573,15 +567,13 @@ "name": "Graveknight's Shield", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The graveknight's curse extends to their shield, or the graveknight's armor uses a portion of itself to produce a shield.

\n

The graveknight has a shield that uses the statistics of a @UUID[Compendium.pf2e.equipment-srd.Sturdy Shield (Minor)]{Sturdy Shield (Minor)}.

\n

The shield is quasi-independent of the graveknight and automatically protects the graveknight from harm. When the shield is raised, it automatically uses Shield Block to reduce the damage of the first attack against the graveknight each round without the graveknight needing to spend their reaction to do so.

\n

The shield automatically rejuvenates with the rest of the graveknight and must be destroyed in the same manner as the graveknight's armor.

" }, @@ -617,15 +609,13 @@ "name": "Rejuvenation", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -665,15 +655,13 @@ "name": "Devastating Blast", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 4d12[electricity]]] damage (@Check[type:reflex|dc:24|traits:electricity,damaging-effect]{DC 24 basic Reflex} save).

\n

The graveknight can use this ability once every [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -712,15 +700,13 @@ "name": "Graveknight's Curse", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n
\n

Saving Throw @Check[type:will|dc:24] save

\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, speed penalty of -10 feet, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

" }, @@ -760,15 +746,13 @@ "name": "Weapon Master", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/graveknight-champion.json b/packs/data/strength-of-thousands-bestiary.db/graveknight-champion.json index fc07badbd90..3baf0af656b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/graveknight-champion.json +++ b/packs/data/strength-of-thousands-bestiary.db/graveknight-champion.json @@ -1966,15 +1966,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2010,15 +2008,13 @@ "name": "Negative Healing", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2061,15 +2057,13 @@ "name": "Attack of Opportunity", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2105,15 +2099,13 @@ "name": "Clutching Armor", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature attempts to move away from the graveknight

\n
\n

Effect The graveknight's armor animates and attempts to Grab the triggering creature. It makes an Athletics check to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} using the graveknight's Athletics modifier - 2. The armor can continue to Grapple the creature normally.

\n

Since the armor is grappling the creature, the graveknight doesn't need a free hand to do so.

" }, @@ -2165,15 +2157,13 @@ "name": "Rejuvenation", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When a graveknight is destroyed, its armor rebuilds its body over the course of [[/br 1d10 #days]]{1d10 days}-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

\n

A graveknight can only be permanently destroyed by obliterating its armor (such as with @UUID[Compendium.pf2e.spells-srd.Disintegrate]{Disintegrate}), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

" @@ -2213,15 +2203,13 @@ "name": "Channel Magic", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight redirects magical energies through its armor, allowing it to deliver magic through an attack.

\n

The graveknight Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into an attack instead. The graveknight then makes a melee Strike with a weapon or unarmed attack. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

\n

This counts as two attacks for the graveknight's multiple attack penalty but doesn't apply the penalty until after it's completed Channeling Magic.

\n

The graveknight can't use Channel Magic again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2254,15 +2242,13 @@ "name": "Devastating Blast", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The graveknight unleashes a @Template[type:cone|distance:30] of energy. Creatures in the area take [[/r 8d12[fire]]] damage (@Check[type:reflex|dc:36|basic:true|traits:fire] save).

\n

The graveknight can use this ability once every [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2301,15 +2287,13 @@ "name": "Graveknight's Curse", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

\n
\n

Saving Throw @Check[type:will|dc:36] save

\n

Onset 1 hour

\n

Stage 1 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} and cannot remove the armor (1 day)

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2}, speed penalty of -10 feet, and cannot remove the armor (1 day)

\n

Stage 3 dies and transforms into the armor's graveknight.

" }, @@ -2349,15 +2333,13 @@ "name": "Weapon Master", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The graveknight has access to the critical specialization effects of any weapons it wields.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/great-grodair.json b/packs/data/strength-of-thousands-bestiary.db/great-grodair.json index 996035adb91..2311b54a567 100644 --- a/packs/data/strength-of-thousands-bestiary.db/great-grodair.json +++ b/packs/data/strength-of-thousands-bestiary.db/great-grodair.json @@ -355,15 +355,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -394,15 +392,13 @@ "name": "Death Flood", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the great grodair dies, his body explodes in a blast of pressurized water that deals [[/r 6d6[bludgeoning]]] damage to creatures within a @Template[type:emanation|distance:15] (@Check[type:reflex|dc:25|basic:true|traits:amphibious,beast,fey] save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).

" @@ -438,15 +434,13 @@ "name": "Muddy Field", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The great grodair transforms all soil, sand, or similar sediment in a @Template[type:emanation|distance:10] into mud for 1 round. This mud is difficult terrain for creatures other than grodairs.

" }, @@ -481,15 +475,13 @@ "name": "Organ of Endless Water", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The great grodair causes water to pour from a magical sac on his spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. He can stop the flow of water as a single action.

" }, @@ -530,15 +522,13 @@ "name": "Knockdown", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, @@ -574,15 +564,13 @@ "name": "Push 10 feet", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Push]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/grippli-jinxer.json b/packs/data/strength-of-thousands-bestiary.db/grippli-jinxer.json index ef9fdb3e3ba..be6ffbfa87e 100644 --- a/packs/data/strength-of-thousands-bestiary.db/grippli-jinxer.json +++ b/packs/data/strength-of-thousands-bestiary.db/grippli-jinxer.json @@ -1999,15 +1999,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2038,15 +2036,13 @@ "name": "Hypnotic Tattoos", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A hostile creature targets the jinxer with a melee Strike

\n
\n

Effect Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a @Check[type:will|dc:22|name:Hypnotic Pattern|traits:grippli,humanoid] save.

\n
\n

Critical Success The creature is unaffected and is temporarily immune for 1 hour.

\n

Success The creature is unaffected and is temporarily immune for 1 minute.

\n

Failure The creature treats the jinxer as @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} until the end of its turn.

\n

Critical Failure The creature treats the jinxer as @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} until the end of its turn.

" }, @@ -2077,15 +2073,13 @@ "name": "Baneback Poison", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:24]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 3d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 3 [[/r 4d4[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

" }, @@ -2118,15 +2112,13 @@ "name": "Curse of Baneful Venom", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a -2 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Curse of the Baneful Venom]{Effect: Curse of the Baneful Venom}

" }, @@ -2160,15 +2152,13 @@ "name": "Jungle Stride", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gripplis ignore difficult terrain in forests and jungles.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/grippli-skirmisher.json b/packs/data/strength-of-thousands-bestiary.db/grippli-skirmisher.json index f1e1d16bd80..1594c3fba0f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/grippli-skirmisher.json +++ b/packs/data/strength-of-thousands-bestiary.db/grippli-skirmisher.json @@ -594,15 +594,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -633,15 +631,13 @@ "name": "Springing Step", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

When the skirmisher uses the Step action they ignore difficult terrain and may move up to 10 feet instead of 5 feet.

" }, @@ -672,15 +668,13 @@ "name": "Hopping Dodge", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature misses the skirmisher with a melee Strike

\n
\n

Effect The skirmisher quickly takes advantage of the attacker's error and Steps.

" }, @@ -711,15 +705,13 @@ "name": "Baneback Poison", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} (1 round)

\n

Stage 3 [[/r 2d4[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}, and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

" }, @@ -752,15 +744,13 @@ "name": "Jungle Stride", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Gripplis ignore difficult terrain in forests and jungles.

" }, @@ -791,15 +781,13 @@ "name": "Wily Attack", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The skirmisher deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} creatures and creatures afflicted by a poison.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/grouloop.json b/packs/data/strength-of-thousands-bestiary.db/grouloop.json index de0e2f61538..9e99c78ffea 100644 --- a/packs/data/strength-of-thousands-bestiary.db/grouloop.json +++ b/packs/data/strength-of-thousands-bestiary.db/grouloop.json @@ -2766,15 +2766,13 @@ "name": "Darkvision", "sort": 2800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2805,15 +2803,13 @@ "name": "Soul-Shaking Croak", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Grouloop utters a powerful croak that deals [[/r 6d10[sonic]]] damage to any non-boggard within a @Template[type:emanation|distance:30|damaging:yes]{30-foot emanation} (@Check[type:fortitude|dc:27|basic:true] save).

\n

A creature with the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition that fails its saving throw increases its frightened condition by 1 (on a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for as long as it is frightened).

\n

Grouloop can't use Soul-Shaking Croak again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -2843,15 +2839,13 @@ "name": "Swamp Stride", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Grouloop ignores difficult terrain caused by swamp terrain features.

" }, @@ -2879,15 +2873,13 @@ "name": "Tongue Grab", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Grouloop hits a creature with her tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}. Unlike with a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of Grouloop's tongue.

\n

A creature can sever the tongue by hitting AC 24 and dealing at least 9 slashing damage. Though this doesn't deal any damage to the boggard, it prevents her from using her tongue Strike until she regrows her tongue, which takes a week.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/halbrux-far-sight.json b/packs/data/strength-of-thousands-bestiary.db/halbrux-far-sight.json index d79fb29bca0..ac8aeb95d60 100644 --- a/packs/data/strength-of-thousands-bestiary.db/halbrux-far-sight.json +++ b/packs/data/strength-of-thousands-bestiary.db/halbrux-far-sight.json @@ -4177,15 +4177,13 @@ "name": "Low-Light Vision", "sort": 3800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -4216,15 +4214,13 @@ "name": "Flash of History", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency three times per day

\n

Trigger Halbrux is about to attempt a skill check

\n
\n

Effect Halbrux peers into lore of the past and increases the level of success by one step (for example, a success becomes a critical success).

" }, @@ -4256,15 +4252,13 @@ "name": "Resolve", "sort": 4000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Halbrux rolls a success on a Will save, she gets a critical success instead.

" }, @@ -4307,15 +4301,13 @@ "name": "Curse of Torrential Knowledge", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When halbrux uses her revelation spells, her mind fills with a flood of disorienting information.

\n

The first time Halbrux casts one of her revelation spells in a day, she takes a -4 penalty to initiative rolls until the next time she makes her daily preparations.

\n

The second time Halbrux casts one of her revelation spells in a day, she is also @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the next time she makes her daily preparations.

" }, @@ -4359,15 +4351,13 @@ "name": "Predictive Blows", "sort": 4200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Halbrux's turn begins

\n
\n

Effect Halbrux identifies the immediate movements of a creature she can see and attempts a Fortune-Telling Lore check against that creature's Reflex DC.

\n

On a success, Halbrux's melee Strikes deal an additional 4d6 precision damage (6d6 precision damage on a critical success) to the creature until the end of Halbrux's turn.

" }, @@ -4432,15 +4422,13 @@ "name": "Quickened Casting", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect If Halbrux's next action is to cast a cantrip or a 4th-level or lower spell, reduce the number of actions to cast it by 1 (minimum of 1 action).

" }, @@ -4468,15 +4456,13 @@ "name": "Steady Spellcasting", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a reaction would disrupt Halbrux's spellcasting action, she attempts a @Check[type:flat|dc:15|showDC:owner] check. On a success, the action isn't disrupted.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/hivebound-arboreal.json b/packs/data/strength-of-thousands-bestiary.db/hivebound-arboreal.json index afaa910252f..2efb7dea1d7 100644 --- a/packs/data/strength-of-thousands-bestiary.db/hivebound-arboreal.json +++ b/packs/data/strength-of-thousands-bestiary.db/hivebound-arboreal.json @@ -979,15 +979,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1023,15 +1021,13 @@ "name": "Tremorsense", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -1067,15 +1063,13 @@ "name": "At-Will Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1111,15 +1105,13 @@ "name": "Constant Spells", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1150,15 +1142,13 @@ "name": "Axe Vulnerability", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The hivebound arboreal takes [[/r 15[additional]]]{15 additional} from axes.

" }, @@ -1186,15 +1176,13 @@ "name": "Swarm Host", "sort": 1700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

The hivebound arboreal is host to a cloud of flying ants that swarm around it and gnaw at any creature within the aura. Non-arboreal creatures that enter the aura or start their turn within it take [[/r 7d8[piercing]]] damage from the bites (@Check[type:fortitude|dc:38|basic:true]). If the hivebound arboreal fails a saving throw against an area effect, the biting ants die off, and the aura is deactivated until new ants swarm out at the end of the hivebound arboreal's next turn (or after 1 minute, if the hivebound arboreal critically fails it saving throw).

" }, @@ -1240,15 +1228,13 @@ "name": "Constrict", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d6+16)[bludgeoning]]] damage, @Check[type:fortitude|dc:41|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1279,15 +1265,13 @@ "name": "Offered to the Swarm", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger The arboreal Grabs or Constricts a foe

\nRequirements The hivebound arboreal's swarm host is active\n
\n

Effect The arboreal offers up the triggering creature to its ants to feed. The triggering creature takes damage as from the swarm host aura, but thereafter gains a +4 circumstance bonus to Escape the Grab until it Escapes.

" }, @@ -1320,15 +1304,13 @@ "name": "Throw Rock", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ThrowRock]

" }, @@ -1364,15 +1346,13 @@ "name": "Improved Grab", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/iiko-dragon.json b/packs/data/strength-of-thousands-bestiary.db/iiko-dragon.json index b346e335d3d..3737fb3d084 100644 --- a/packs/data/strength-of-thousands-bestiary.db/iiko-dragon.json +++ b/packs/data/strength-of-thousands-bestiary.db/iiko-dragon.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -179,15 +175,13 @@ "name": "Breath Weapon", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The i'iko dragon breathes a spray of jagged glass shards that deals [[/r 7d6[piercing]]] damage in a @Template[type:cone|distance:15] (@Check[type:reflex|dc:24|basic:true] save). They can't use Breath Weapon again for [[/br 1d4 #round]]{1d4 rounds}.

" }, @@ -221,15 +215,13 @@ "name": "Cunning Capsize", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The i'iko dragon attempts to capsize an aquatic vessel of Medium size or smaller that they're on or adjacent to. They must succeed at an @Check[type:athletics|dc:25|name:Capsize a Boat] check with a DC of 25 or the pilot's Sailing Lore DC, whichever is higher.

" }, @@ -262,15 +254,13 @@ "name": "Draconic Grandeur", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The i'iko dragon spreads their wings, bares their teeth, and threatens their opponent in a terrifying display of draconic majesty. All creatures within 30 feet must attempt a @Check[type:will|dc:24] save. Regardless of the result of the saving throw, the creatures are temporarily immune to Draconic Grandeur for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 4}.

" }, @@ -305,15 +295,13 @@ "name": "Tackle", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The i'iko dragon Flies up to their fly Speed, descending at least 10 feet, and then makes a jaws Strike. If the jaws Strike hits and the target is Medium or smaller, the target is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/ikeshti-brood-minder.json b/packs/data/strength-of-thousands-bestiary.db/ikeshti-brood-minder.json index 5f628f058ba..75bcecc6fae 100644 --- a/packs/data/strength-of-thousands-bestiary.db/ikeshti-brood-minder.json +++ b/packs/data/strength-of-thousands-bestiary.db/ikeshti-brood-minder.json @@ -51,15 +51,13 @@ "name": "Squirt Blood", "sort": 200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The ikeshti squirts blood from one of their eyes at a target within 30 feet. The target must attempt a @Check[type:fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/iobane-magus.json b/packs/data/strength-of-thousands-bestiary.db/iobane-magus.json index 269e33be189..94f85b14a06 100644 --- a/packs/data/strength-of-thousands-bestiary.db/iobane-magus.json +++ b/packs/data/strength-of-thousands-bestiary.db/iobane-magus.json @@ -2069,15 +2069,13 @@ "name": "Attack of Opportunity", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2113,15 +2111,13 @@ "name": "Shield Block", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -2152,15 +2148,13 @@ "name": "Iobane Vision", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Iobane magus can see @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures and objects as though they are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}.

\n

When they @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Sense Motive}, they can roll twice and take the higher result.

" }, @@ -2190,15 +2184,13 @@ "name": "Spear Dance", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The Iobane magus makes three spear Strikes, each with a range of 10 feet.

" }, @@ -2226,15 +2218,13 @@ "name": "Spellstrike", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Until recharged

\n
\n

Effect The Iobane magus Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the attack instead. The Iobane magus makes a melee Strike. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

\n

This counts as two attacks for the Iobane magus' multiple attack penalty, but don't apply the penalty until after they have completed the Spellstrike.

\n

After the Iobane magus uses Spellstrike, they can't do so again until they recharges their Spellstrike as a single action, which has the concentrate trait. The Iobane magus also recharges their Spellstrike when they casts a conflux spell.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/ironclad-annihilator-beetle.json b/packs/data/strength-of-thousands-bestiary.db/ironclad-annihilator-beetle.json index 07fca4f195a..502c38d7f8e 100644 --- a/packs/data/strength-of-thousands-bestiary.db/ironclad-annihilator-beetle.json +++ b/packs/data/strength-of-thousands-bestiary.db/ironclad-annihilator-beetle.json @@ -101,15 +101,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -140,15 +138,13 @@ "name": "Carapace Deflection", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The ironclad annihilator beetle is targeted with an attack from an attacker it can see

\n
\n

Effect The ironclad annihilator pivots to place its tough carapace in the way of the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the ironclad annihilator can Step after the attack.

" }, @@ -197,15 +193,13 @@ "name": "Constrict", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (4d6+20)[bludgeoning]]] damage, @Check[type:fortitude|dc:44|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -236,15 +230,13 @@ "name": "Earthquake Stomp", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The ironclad annihilator beetle stomps the ground. All creatures within a @Template[type:emanation|distance:30] must succeed at a @Check[type:fortitude|dc:44] saving throw or fall @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} and become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (stunned for 1 round on a critical failure).

" }, @@ -272,15 +264,13 @@ "name": "Oviposit", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The ironclad annihilator beetle has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}


\n

Effect The ironclad annihilator injects its ovipositor under the grabbed creature's skin. The creature takes [[/r (4d6+20)[bludgeoning]]] damage (@Check[type:fortitude|dc:44|basic:true]). On a failed save, the beetle implants an egg, and the target creature takes [[/r 4d6[bleed]]] that is unusually tenacious. The DC to stop the bleeding using Administer First Aid is @Check[type:medicine|dc:40|name:Administer First Aid|traits:action:administer-first-aid], and healing the creature to full Hit Points doesn't automatically stop the bleeding. If the target creature dies from this bleed damage, its body is destroyed and unrecoverable except with powerful magic such as @UUID[Compendium.pf2e.spells-srd.Miracle]{Miracle} or @UUID[Compendium.pf2e.spells-srd.Wish]{Wish}, and an immature ironclad annihilator beetle (with statistics as a @UUID[Compendium.pf2e.pathfinder-bestiary.Giant Stag Beetle]{Giant Stag Beetle}) bursts forth.

" }, @@ -308,15 +298,13 @@ "name": "Sunder Objects", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an ironclad annihilator damages an item or structure, it deals an additional [[/r {2d10}]]{2d10 damage} to that item or structure.

" }, @@ -365,15 +353,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Huge or smaller, foot, @Check[type:reflex|dc:44|basic:true] save

\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -409,15 +395,13 @@ "name": "Improved Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git "a/packs/data/strength-of-thousands-bestiary.db/ixam\303\250.json" "b/packs/data/strength-of-thousands-bestiary.db/ixam\303\250.json" index 7e2ed8bd411..5eb633a4690 100644 --- "a/packs/data/strength-of-thousands-bestiary.db/ixam\303\250.json" +++ "b/packs/data/strength-of-thousands-bestiary.db/ixam\303\250.json" @@ -510,15 +510,13 @@ "name": "Darkvision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -554,15 +552,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -598,15 +594,13 @@ "name": "At-Will Spells", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -642,15 +636,13 @@ "name": "Negative Healing", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -688,15 +680,13 @@ "name": "Deflecting Cloud", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Ixamè is the target of a ranged attack

\n

Requirements Ixamè is aware of the attack and has a free wing

\n
\n

Effect Ixamè rapidly flexes one of her wings and creates a billowing cloud of mist. She is treated as if she were @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} for the purposes of resolving the triggering attack, so normally the attacker must succeed at a @Check[type:flat|dc:11] to target her.

\n

Ixamè also gains a +4 circumstance bonus to AC against the triggering attack.

" }, @@ -745,15 +735,13 @@ "name": "Frightful Presence", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:26]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -801,15 +789,13 @@ "name": "Mist Vision", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Fog and mist don't impair a cloud dragon's vision; Ixamè ignores the @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} condition from fog and mist.

" }, @@ -837,15 +823,13 @@ "name": "Breath Weapon", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ixamè breathes a cloud of poison like that emitted from Terwa Lake that deals [[/r 11d6[poison]]] damage in a @Template[type:cone|distance:40] (@Check[type:reflex|dc:29|basic:true] save).

\n

She can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, @@ -877,15 +861,13 @@ "name": "Cloud Walk", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ixamè can tread on clouds or fog as though on solid ground.

" }, @@ -913,15 +895,13 @@ "name": "Draconic Frenzy", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Ixamè makes two claw Strikes and one horn Strike in any order.

" }, @@ -949,15 +929,13 @@ "name": "Draconic Momentum", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Ixamè recharges her Breath Weapon whenever she scores a critical hit when making a Strike.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/jackal-guard.json b/packs/data/strength-of-thousands-bestiary.db/jackal-guard.json index dfbeedbdf4b..2dd237bded4 100644 --- a/packs/data/strength-of-thousands-bestiary.db/jackal-guard.json +++ b/packs/data/strength-of-thousands-bestiary.db/jackal-guard.json @@ -547,15 +547,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -591,15 +589,13 @@ "name": "Shield Block", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -630,15 +626,13 @@ "name": "Impaling Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect The Jackal Guard lunges forward with their spear and delivers a piercing blow. The Jackal Guard Steps and then makes a melee spear Strike. On a hit, the target also takes [[/r 1d6[bleed]]].

" }, @@ -666,15 +660,13 @@ "name": "Knocking Sweep", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect The Jackal Guard swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the Jackal Guard's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

" }, @@ -702,15 +694,13 @@ "name": "Spear Vault", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect The Jackal Guard uses their spear to jump over or around a creature and create an opening. The Jackal Guard Strides up to half their Speed. This movement doesn't trigger reactions. During this movement, they can move through the space of one creature, and when the Jackal Guard moves through a creature's space in this way, that creature becomes @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of the Jackal Guard's turn. If the Jackal Guard ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

" }, @@ -743,15 +733,13 @@ "name": "Grab", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/karumzek-swarm.json b/packs/data/strength-of-thousands-bestiary.db/karumzek-swarm.json index 386a842a775..43d4e842218 100644 --- a/packs/data/strength-of-thousands-bestiary.db/karumzek-swarm.json +++ b/packs/data/strength-of-thousands-bestiary.db/karumzek-swarm.json @@ -459,15 +459,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -503,15 +501,13 @@ "name": "At-Will Spells", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -542,15 +538,13 @@ "name": "Poison Sense (precise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.

" }, @@ -578,15 +572,13 @@ "name": "Karumzek Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:28]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 4d6[poison]]] and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 5d6[poison]]], @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} , and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 6d6[poison]]], @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} , and enfeebled 2 (1 round)

" }, @@ -617,15 +609,13 @@ "name": "Swarming Bites", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the karumzek swarm's space takes [[/r 2d6[piercing]]] damage (@Check[type:reflex|dc:27|basic:true] save) plus karumzek venom.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/karumzek.json b/packs/data/strength-of-thousands-bestiary.db/karumzek.json index 4add0a8e7cd..2b989b0f78c 100644 --- a/packs/data/strength-of-thousands-bestiary.db/karumzek.json +++ b/packs/data/strength-of-thousands-bestiary.db/karumzek.json @@ -594,15 +594,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -638,15 +636,13 @@ "name": "At-Will Spells", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -682,15 +678,13 @@ "name": "Constant Spells", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -721,15 +715,13 @@ "name": "Poison Sense (precise) 30 feet", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.

" }, @@ -757,15 +749,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A karumzek can take the shape of a Tiny spider. This doesn't change its Speed or Strikes.

" }, @@ -798,15 +788,13 @@ "name": "Karumzek Venom", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:19]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d6[poison]]] (1 round)

\n

Stage 2 1d6 poison and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 3 [[/r 2d6[poison]]], @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and enfeebled 1 (1 round)

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/khefak-scuttler.json b/packs/data/strength-of-thousands-bestiary.db/khefak-scuttler.json index e344bb27d08..434efa31dea 100644 --- a/packs/data/strength-of-thousands-bestiary.db/khefak-scuttler.json +++ b/packs/data/strength-of-thousands-bestiary.db/khefak-scuttler.json @@ -56,15 +56,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -100,15 +98,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -139,15 +135,13 @@ "name": "Consume Objects", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A khefak can gain nourishment by eating objects with hardness 10 or lower. When attacking an object with its mandibles, it ignores the first 10 points of that object's Hardness.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/kilia-mwibo.json b/packs/data/strength-of-thousands-bestiary.db/kilia-mwibo.json index e5d9b24197b..4b57ae1e9e0 100644 --- a/packs/data/strength-of-thousands-bestiary.db/kilia-mwibo.json +++ b/packs/data/strength-of-thousands-bestiary.db/kilia-mwibo.json @@ -151,15 +151,13 @@ "name": "Attack of Opportunity (Frond Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -190,15 +188,13 @@ "name": "Despairing Presence", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the emanation or starts its turn within it tumbles down a deep well of dread and must attempt a @Check[type:will|dc:33] save.

\n

Critical Success The target is unaffected.

\n

Success The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The target becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until it's no longer frightened.

" }, @@ -249,15 +245,13 @@ "name": "Emotion Sense 60 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Akilia mwibocan sense nearby negative emotions. This is a precise sense against creatures who are under powerful emotion effects like rage, those who are frightened, or, at the GM's discretion, those who are in the grips of hatred, sadness, or other overwhelming negative emotions. Against all other creatures that possess emotions, this is an imprecise sense. A creature that has no emotions is effectively @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} to a kilia mwibo. A creature that knows about emotion sense can take precautions to Hide and Sneak from a kilia mwibo, in this case by suppressing feelings of negativity.

" }, @@ -290,15 +284,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (2d12+15)[bludgeoning]]], @Check[type:fortitude|dc:36|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -329,15 +321,13 @@ "name": "Consume Emotion", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The kilia mwibo feeds on the negative emotions of a creature within 60 feet; this must be a creature that it can precisely sense with its emotion sense. The target must succeed at a @Check[type:will|dc:36] save or increase its @UUID[Compendium.pf2e.conditionitems.Drained]{Drained} condition value by 1 (by 2 on a critical failure), to a maximum of drained 4.

" }, @@ -374,15 +364,13 @@ "name": "Improved Grab", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/king-of-biting-ants.json b/packs/data/strength-of-thousands-bestiary.db/king-of-biting-ants.json index 22f8fe35542..73e5ec4bcfb 100644 --- a/packs/data/strength-of-thousands-bestiary.db/king-of-biting-ants.json +++ b/packs/data/strength-of-thousands-bestiary.db/king-of-biting-ants.json @@ -4812,15 +4812,13 @@ "name": "Darkvision", "sort": 4700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4856,15 +4854,13 @@ "name": "Tremorsense (Imprecise) 30 feet", "sort": 4800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -4900,15 +4896,13 @@ "name": "All-Around Vision", "sort": 4900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AllAroundVision]

" }, @@ -4951,15 +4945,13 @@ "name": "Swarm Mind", "sort": 5000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -4990,15 +4982,13 @@ "name": "Counterspell", "sort": 5100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature Casts a Spell the King of Biting Ants knows

\n
\n

Effect The King of Biting Ants expends a spell slot to counter the triggering creature's casting. The King of Biting Ants loses his spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.

" }, @@ -5031,15 +5021,13 @@ "name": "Discorporate", "sort": 5200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the King of Biting Ants is reduced to 0 HP, he discorporates, and the component ants that make up his body disperse in every direction. If even a single ant escapes, the King of Biting Ants will eventually re-form using a process that typically takes [[/br 1d10 #days]]{1d10 days}.

\n

Applying area damage immediately after the King of Biting Ants is killed prevents his return.

" @@ -5073,15 +5061,13 @@ "name": "Squirming Embrace", "sort": 5300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The King of Biting Ants Strides to a creature, ends his movement sharing a space with it, and deals [[/r {3d8[piercing],3d8[poison]}]]{3d8 piercing damage and 3d8 poison damage} to it (@Check[type:reflex|dc:39|basic:true] save).

\n

A creature that fails this save also takes [[/r 2d8[persistent,piercing]]] damage.

" }, @@ -5114,15 +5100,13 @@ "name": "Swarm Shape", "sort": 5400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The King of Biting Ants collapses into a shapeless swarm of ants. He drops all held, worn, and carried items.

\n

While discorporated, The King of Biting Ants can't use attack actions and can't cast spells, but he can move through areas small enough for his individual ants to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.

" }, @@ -5152,15 +5136,13 @@ "name": "Swarming Bites", "sort": 5500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

While a creature is taking persistent piercing damage from the King of Biting Ants's tendril Strike or Squirming Embrace, or while within a @UUID[Compendium.pf2e.spells-srd.Visions of Danger]{Visions of Danger} area that it has not disbelieved, it is also @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}.

\n

If the creature attempts a concentrate or manipulate action while affected, it must succeed at a @Check[type:flat|dc:5] or the action is lost; roll the check after spending the action, but before any effects are applied.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/kiru.json b/packs/data/strength-of-thousands-bestiary.db/kiru.json index fd67aa81745..b32ad6ab9e1 100644 --- a/packs/data/strength-of-thousands-bestiary.db/kiru.json +++ b/packs/data/strength-of-thousands-bestiary.db/kiru.json @@ -401,15 +401,13 @@ "name": "Low-Light Vision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -440,15 +438,13 @@ "name": "Knife Jab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Creatures hit by Kiru's dagger Strike must succeed at a @Check[type:fortitude|dc:20|traits:agile,versatile-s,damaging-effect]{Fortitude (Strike was a Success)}@Check[type:fortitude|dc:25|traits:agile,versatile-s,damaging-effect]{Fortitude (Strike was a Critical Success)} save or become @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} for 1 round (1 minute on a critical failure).

" }, @@ -484,15 +480,13 @@ "name": "Sneak Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kiru deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -555,15 +549,13 @@ "name": "Surprise Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Kiru.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/kolbo.json b/packs/data/strength-of-thousands-bestiary.db/kolbo.json index b845c2b5638..2350d917f9c 100644 --- a/packs/data/strength-of-thousands-bestiary.db/kolbo.json +++ b/packs/data/strength-of-thousands-bestiary.db/kolbo.json @@ -727,15 +727,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -766,15 +764,13 @@ "name": "A Quick Word", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls Deception for initiative.

" }, @@ -805,15 +801,13 @@ "name": "Deny Advantage", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Kolbo isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 6th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using surprise attack.

" }, @@ -851,15 +845,13 @@ "name": "Low Blow", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Requirements Kolbo successfully Feints an opponent

\n
\n

Effect The foe is knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -895,15 +887,13 @@ "name": "Sneak Attack", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kolbo deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/kreekoss.json b/packs/data/strength-of-thousands-bestiary.db/kreekoss.json index f9129e4eb9d..c461b810693 100644 --- a/packs/data/strength-of-thousands-bestiary.db/kreekoss.json +++ b/packs/data/strength-of-thousands-bestiary.db/kreekoss.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -136,15 +134,13 @@ "name": "Evasion", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Kreekoss rolls a success on a Reflex save, he gets a critical success instead.

" }, @@ -190,15 +186,13 @@ "name": "Eagle Dive", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Kreekoss Flies up to double his fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.

" }, @@ -229,15 +223,13 @@ "name": "Snatch", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kreekoss can Fly at half Speed while he has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} in his talons, carrying that creature along with it.

" }, @@ -273,15 +265,13 @@ "name": "Grab", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/kurshkin.json b/packs/data/strength-of-thousands-bestiary.db/kurshkin.json index 263074dca61..791c1223e03 100644 --- a/packs/data/strength-of-thousands-bestiary.db/kurshkin.json +++ b/packs/data/strength-of-thousands-bestiary.db/kurshkin.json @@ -960,15 +960,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1004,15 +1002,13 @@ "name": "At-Will Spells", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1043,15 +1039,13 @@ "name": "+2 to Perception to hear things", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -1093,15 +1087,13 @@ "name": "Unluck Aura", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (@Check[type:will|dc:20] save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Unluck Aura]{Effect: Unluck Aura}

" }, @@ -1151,15 +1143,13 @@ "name": "Collateral Damage", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A Strike critically misses Kurshkin

\n
\n

Effect Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the Strike against that creature.

" }, @@ -1190,15 +1180,13 @@ "name": "Lucky Stabs", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kurshkin deals an additional [[/r {1d6}]]{1d6 damage} with her melee Strikes against creatures affected by her unluck aura.

" }, @@ -1229,15 +1217,13 @@ "name": "Natural Thief", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/lignified-adamantine-golem.json b/packs/data/strength-of-thousands-bestiary.db/lignified-adamantine-golem.json index 6b9317e0a37..49deb515f2a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/lignified-adamantine-golem.json +++ b/packs/data/strength-of-thousands-bestiary.db/lignified-adamantine-golem.json @@ -59,15 +59,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -103,15 +101,13 @@ "name": "Golem Antimagic", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by acid ([[/r {9d10}]]{9d10 damage}, [[/r {2d10}]]{2d10 damage} from areas or persistent damage); healed by plant (area [[/r 2d10[healing]]]{2d10 Hit Points}); slowed by electricity

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -142,15 +138,13 @@ "name": "Repair Mode", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}, can't take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn. If a critical hit with an adamantine weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed.

" @@ -179,15 +173,13 @@ "name": "Vulnerable to Dispelling and Shape Wood", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The golem can be targeted by @UUID[Compendium.pf2e.spells-srd.Disjunction]{Disjunction}, @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic}, and @UUID[Compendium.pf2e.spells-srd.Shape Wood]{Shape Wood}. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 10 and is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (or @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 2} if in repair mode) for [[/r 1d4 #Golem Vulnerability]]{1d4 rounds}. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.

" }, @@ -215,15 +207,13 @@ "name": "Destructive Strike", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On a critical hit, the golem's staff Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.

" }, @@ -251,15 +241,13 @@ "name": "Inexorable March", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a @Check[type:fortitude|dc:43] save.

\n
\n

Critical Success The creature takes no damage and its armor takes no damage.

\n

Success The golem halts its movement and cannot enter the creature's square.

\n

Failure The resisting creature is damaged and its armor takes damage as if hit by the golem's staff.

" }, @@ -287,15 +275,13 @@ "name": "Self-Repair", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem repairs itself, regaining [[/br 30[healing]]]{30 Hit Points}.

" }, @@ -325,15 +311,13 @@ "name": "Vent Splinters", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem vents a @Template[type:cone|distance:30] of fiery splinters from its internal forge. This deals [[/r 13d6[piercing]]] damage to all creatures in the cone (@Check[type:reflex|dc:38|basic:true]). Creatures who fail the save also take [[/r 2d6[persistent,fire]]] damage ([[/r 4d6[persistent,fire]]] damage on a critical failure). The golem can't use Vent Splinters again for [[/r 1d4 #Vent Splinters cooldown]]{1d4 rounds}.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/living-sun-spire.json b/packs/data/strength-of-thousands-bestiary.db/living-sun-spire.json index 861bdb1c7b8..6ad27a7c201 100644 --- a/packs/data/strength-of-thousands-bestiary.db/living-sun-spire.json +++ b/packs/data/strength-of-thousands-bestiary.db/living-sun-spire.json @@ -146,15 +146,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -190,15 +188,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -229,15 +225,13 @@ "name": "Construct Armor (Hardness 14)", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Like normal objects, the Living Sun-Spire has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

\n

Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 32.

" }, @@ -294,15 +288,13 @@ "name": "Steal the Sun", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within 30 feet of the sun-spire begins to Cast a Spell that has the fire or light trait


\n

Effect The sun-spire attempts to redirect the energy from the triggering effect into its sunlight stores. The sun-spire attempts to counteract the triggering spell with a [[/r {1d20+22} #counteract]]{+22} counteract bonus. If it successfully counteracts the spell, the sun-spire's sunlight stores are empowered. While empowered, the sun-spire deals an additional [[/r 2d8[fire]]] damage with all of its attacks and abilities. The sun-spire remains empowered until the end of its next turn.

" }, @@ -352,15 +344,13 @@ "name": "Beam of the Seven Suns", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sun-spire collects solar energy and uses the energy to create a deadly beam of fire. It fires the beam in a @Template[type:line|distance:120], dealing [[/r 11d8[fire]]] damage to all creatures in the line (@Check[type:reflex|dc:33|basic:true] save). The concentrated beam ignites everything in its path, including the air, creating a wall of burning flame along the line that continues to burn until the end of the sun-spire's next turn. This wall has the effects of a 5th-level @UUID[Compendium.pf2e.spells-srd.Wall of Fire]{Wall of Fire} spell, dealing [[/r 5d6[fire]]] damage to any creature that crosses the wall or occupies the wall's area at the start of its turn. The sun-spire can't use the Beam of the Seven Suns again for [[/br 1d4 #rounds]]{1d4 rounds}, although rounds it's not in sunlight don't count toward this number.

" }, @@ -397,15 +387,13 @@ "name": "Trample", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Large or smaller, arm, @Check[type:reflex|dc:33|basic:true|traits:bludgeoning]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Trample]

" }, @@ -441,15 +429,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/loakan.json b/packs/data/strength-of-thousands-bestiary.db/loakan.json index 13abafad2a7..3de10e2132c 100644 --- a/packs/data/strength-of-thousands-bestiary.db/loakan.json +++ b/packs/data/strength-of-thousands-bestiary.db/loakan.json @@ -354,15 +354,13 @@ "name": "Battering Tail", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Loakan makes a greatclub Strike and two tail Strikes against the same creature. If the greatclub Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against both tail Strikes.

" }, @@ -393,15 +391,13 @@ "name": "Deep Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Loakan can hold her breath for 200 rounds (20 minutes).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/mashkudu-the-bully.json b/packs/data/strength-of-thousands-bestiary.db/mashkudu-the-bully.json index 6e1cf88d40f..a4ec2c70af9 100644 --- a/packs/data/strength-of-thousands-bestiary.db/mashkudu-the-bully.json +++ b/packs/data/strength-of-thousands-bestiary.db/mashkudu-the-bully.json @@ -576,15 +576,13 @@ "name": "Opportunistic Maneuver", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Mashkudu Shoves, Trips, or Disarms a creature

\n
\n

Effect Mashkudu attempts a Thievery check to Steal an object the target carries.

" }, @@ -620,15 +618,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Mashkudu deals an extra 1d6 precision damage to flat-footed creatures.

\n
\n

When the monster Strikes a creature that has the @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

" }, @@ -691,15 +687,13 @@ "name": "Surprise Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Mashkudu.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/mpeshi.json b/packs/data/strength-of-thousands-bestiary.db/mpeshi.json index 100dbc8727d..852c6f7e1a2 100644 --- a/packs/data/strength-of-thousands-bestiary.db/mpeshi.json +++ b/packs/data/strength-of-thousands-bestiary.db/mpeshi.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Lightning Aura", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:5]{5 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A buzzing static electricity surrounds the mpeshi. When a creature within the aura takes electricity damage, the damage arcs to a random adjacent creature, dealing [[/r 1d6[electricity]]] damage. A creature can only receive arcing damage once from each attack or effect.

" }, @@ -195,15 +191,13 @@ "name": "Thunderous Fall", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The mpeshi falls at least 10 feet

\n
\n

Effect The mpeshi reorients itself to slam headfirst into the ground with a thundering crash. Creatures within 10 feet of the mpeshi take sonic damage equal to the bludgeoning damage the mpeshi took from the fall (@Check[type:fortitude|dc:23|basic:true|traits:sonic,rare,beast] save). Creatures that fail this save are @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} on a critical failure).

" }, @@ -234,15 +228,13 @@ "name": "Charging Leap", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The mpeshi leaps up to 40 feet in any direction, including straight up. The mpeshi makes a horn Strike at any point during this leap.

" }, @@ -273,15 +265,13 @@ "name": "Cloud Walk", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The mpeshi can tread on clouds or fog as though on solid ground.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/mpondo.json b/packs/data/strength-of-thousands-bestiary.db/mpondo.json index a6b2c12b002..4c9d027d969 100644 --- a/packs/data/strength-of-thousands-bestiary.db/mpondo.json +++ b/packs/data/strength-of-thousands-bestiary.db/mpondo.json @@ -2410,15 +2410,13 @@ "name": "Attack of Opportunity", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2449,15 +2447,13 @@ "name": "Iobane Vision", "sort": 2600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Warder‑Chief Mpondo can see @UUID[Compendium.pf2e.conditionitems.Invisible]{Invisible} creatures and objects as though they are @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed}.

\n

When he @UUID[Compendium.pf2e.actionspf2e.Seek]{Seeks} or @UUID[Compendium.pf2e.actionspf2e.Sense Motive]{Senses Motive}, he can roll twice and take the higher result.

" }, @@ -2487,15 +2483,13 @@ "name": "Spellstrike", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency Until recharged

\n
\n

Effect Warder‑Chief Mpondo Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the attack instead. Mpondo makes a melee Strike. The spell is coupled with the attack, using the attack roll result to determine the effects of both the Strike and the spell.

\n

This counts as two attacks for Mpondo's multiple attack penalty, but don't apply the penalty until after he has completed the Spellstrike.

\n

After Mpondo uses Spellstrike, he can't do so again until he recharges his Spellstrike as a single action, which has the concentrate trait. Mpondo also recharges his Spellstrike when he casts a conflux spell.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/mutated-sewer-ooze.json b/packs/data/strength-of-thousands-bestiary.db/mutated-sewer-ooze.json index 3afc0ec8d61..c0907cbbd54 100644 --- a/packs/data/strength-of-thousands-bestiary.db/mutated-sewer-ooze.json +++ b/packs/data/strength-of-thousands-bestiary.db/mutated-sewer-ooze.json @@ -62,15 +62,13 @@ "name": "Motion Sense 60 feet", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sewer ooze can sense nearby motion through vibration and air movements.

" }, @@ -101,15 +99,13 @@ "name": "Noxious Scent", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

A creature that enters the area must attempt a @Check[type:fortitude|dc:23] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -153,15 +149,13 @@ "name": "Filth Wave", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per minute

\n
\n

Effect The sewer ooze unleashes a wave of filth, covering all creatures within a @Template[type:emanation|distance:20]. Each creature in the area must succeed at a @Check[type:reflex|dc:24|traits:damaging,ooze-effect] save or take [[/r 1d4[acid]]] damage and a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Filth Wave]{Effect: Filth Wave}

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/nairu.json b/packs/data/strength-of-thousands-bestiary.db/nairu.json index f4125f9a25a..07778c213ff 100644 --- a/packs/data/strength-of-thousands-bestiary.db/nairu.json +++ b/packs/data/strength-of-thousands-bestiary.db/nairu.json @@ -936,15 +936,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -975,15 +973,13 @@ "name": "Swift Sneak", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Nairu can move their full speed when @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneaking}.

" }, @@ -1015,15 +1011,13 @@ "name": "Deny Advantage", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Nairu isn't @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to creatures of 8th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -1062,15 +1056,13 @@ "name": "Nimble Dodge", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Nairu is targeted with a melee or ranged attack by an attacker they can see.

\n
\n

Effect Nairu gains a +2 ciurcumstance bonus to AC against the triggering attack.

" }, @@ -1102,15 +1094,13 @@ "name": "Poison Weapon", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Nairu is wielding a piercing or slashing weapon and has a free hand.

\n
\n

Effect Nairu applied a poison to the weapon.

" }, @@ -1143,15 +1133,13 @@ "name": "Quick Draw", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nairu @UUID[Compendium.pf2e.actionspf2e.Interact]{Interacts} to draw a weapon, then @UUID[Compendium.pf2e.actionspf2e.Strike]{Strikes} with that weapon.

" }, @@ -1188,15 +1176,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nairu deals an extra 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1259,15 +1245,13 @@ "name": "Surprise Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to Nairu.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/nkiruka.json b/packs/data/strength-of-thousands-bestiary.db/nkiruka.json index 319e050a32a..02e4b2d3250 100644 --- a/packs/data/strength-of-thousands-bestiary.db/nkiruka.json +++ b/packs/data/strength-of-thousands-bestiary.db/nkiruka.json @@ -3372,15 +3372,13 @@ "name": "+4 to Notice Lies or Sense Motive", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

+29 to notice lies and Sense Motive

" }, @@ -3424,15 +3422,13 @@ "name": "Ear for Lies", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Nkiruka's training allows her to recognize microexpressions, voice tone, and other tells. When a creature fails to Lie to Nkiruka, not only does she know they were lying, she also receives a clue about what that creature believes to be the truth.

" }, @@ -3460,15 +3456,13 @@ "name": "Group Impression", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Nkiruka Makes an Impression, she can compare her Diplomacy check result to the Will DCs of up to four targets instead of one.

" }, @@ -3496,15 +3490,13 @@ "name": "Eye for an Opening", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nkiruka's Strikes against creatures she observes that don't have cover and aren't @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} deal an additional 2d10 precision damage.

" }, @@ -3550,15 +3542,13 @@ "name": "Size Up", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Nkiruka attempts a Perception check against the Deception DC or Will DC, whichever is higher, of a creature she can see. On a success, she gleans a notable detail about the creature as if she had successfully Recalled Knowledge about it. Once Nkiruka has Sized Up a creature, she can't do so again for 1 day.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/norgorberite-spy.json b/packs/data/strength-of-thousands-bestiary.db/norgorberite-spy.json index 7702747bfa9..361392e847d 100644 --- a/packs/data/strength-of-thousands-bestiary.db/norgorberite-spy.json +++ b/packs/data/strength-of-thousands-bestiary.db/norgorberite-spy.json @@ -563,15 +563,13 @@ "name": "Ranged Feint", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the Norgorberite spy successfully @UUID[Compendium.pf2e.actionspf2e.Feint]{Feints} a creature, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the spy's ranged attacks as well as melee attacks.

" }, @@ -599,15 +597,13 @@ "name": "Reaper's Protection", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The spy is about to attempt a saving throw

\n
\n

Effect The spy touches their religious symbol of Norgorber and gains a +2 circumstance bonus to the triggering save.

" }, @@ -653,15 +649,13 @@ "name": "Quick Draw", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Norgorberite spy Interacts to draw a weapon, then Strikes with that weapon.

" }, @@ -694,15 +688,13 @@ "name": "Sneak Attack", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Norgorberite spy deals an additional 4d6 precision damage to flat-footed creatures or creatures within reach of at least two of their allies.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -785,15 +777,13 @@ "name": "Surprise Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, creatures that haven't acted yet are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to the Norgorberite spy.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/old-thrasher.json b/packs/data/strength-of-thousands-bestiary.db/old-thrasher.json index e59367d193b..304b31b8a68 100644 --- a/packs/data/strength-of-thousands-bestiary.db/old-thrasher.json +++ b/packs/data/strength-of-thousands-bestiary.db/old-thrasher.json @@ -98,15 +98,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -137,15 +135,13 @@ "name": "Death Roll", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Old Thrasher must have a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect Old Thrasher tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. If it fails, it releases the creature.

" }, @@ -188,15 +184,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Old Thrasher can hold its breath for about 4 hours.

" }, @@ -227,15 +221,13 @@ "name": "Into the Deep", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Old Thrasher must have a creature grabbed

\n
\n

Effect Old Thrasher Swims, bringing its victim along with it.

" }, @@ -266,15 +258,13 @@ "name": "Thunderous Tail", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Old Thrasher makes up to three tail Strikes against different targets. Any target hit must succeed at a @Check[type:fortitude|dc:25|name:animal]{Fortitude (success)}(@Check[type:fortitude|dc:30|name:animal]{Fortitude (critical success)}) save or be knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, @@ -310,15 +300,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/onyiji.json b/packs/data/strength-of-thousands-bestiary.db/onyiji.json index 2e4deef035f..b3f1bffe535 100644 --- a/packs/data/strength-of-thousands-bestiary.db/onyiji.json +++ b/packs/data/strength-of-thousands-bestiary.db/onyiji.json @@ -997,15 +997,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1041,15 +1039,13 @@ "name": "Attack of Opportunity", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1080,15 +1076,13 @@ "name": "Orc Superstition", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Onyiji is about to make a saving throw against a spell or magical effect


\n

Effect Onyiji gains a +1 circumstance bonus to the triggering save.

" }, @@ -1134,15 +1128,13 @@ "name": "Spellstrike", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency twice per day


\n

Effect Onyiji casts a spell and couples it with a staff Strike. She casts @UUID[Compendium.pf2e.spells-srd.Produce Flame]{Produce Flame}, @UUID[Compendium.pf2e.spells-srd.Ray of Frost]{Ray of Frost}, or @UUID[Compendium.pf2e.spells-srd.Shocking Grasp]{Shocking Grasp}, but the effects don't occur immediately. She makes a melee Strike with her staff and uses the attack roll result as the effect of both the Strike and the spell.

\n

This counts as two attacks towards her multiple attack penalty, but the penalties don't apply until after the Spellstrike.

" }, @@ -1170,15 +1162,13 @@ "name": "Twisting Tree", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Onyiji wields a staff in one hand, it gains the agile trait and its damage die size increases to d6 (these adjustments are reflected in the Strike above). When she wields a staff in two hands, it gains the parry, reach, and trip traits.

\n

She can Interact to Release or change her grip on her staff as a free action when she Strikes with the staff (including Strikes made in a Spellstrike).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/pugwampi-sot.json b/packs/data/strength-of-thousands-bestiary.db/pugwampi-sot.json index 5805e046c5e..7b309f32c04 100644 --- a/packs/data/strength-of-thousands-bestiary.db/pugwampi-sot.json +++ b/packs/data/strength-of-thousands-bestiary.db/pugwampi-sot.json @@ -767,15 +767,13 @@ "name": "Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -811,15 +809,13 @@ "name": "At-Will Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -850,15 +846,13 @@ "name": "-2 to Perception to hear things", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -900,15 +894,13 @@ "name": "Unluck Aura", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:20]{20 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (@Check[type:will|dc:16] save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Unluck Aura]{Effect: Unluck Aura}

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/ravager-of-tindalos.json b/packs/data/strength-of-thousands-bestiary.db/ravager-of-tindalos.json index 4c795e5ae37..fd2d1afe97e 100644 --- a/packs/data/strength-of-thousands-bestiary.db/ravager-of-tindalos.json +++ b/packs/data/strength-of-thousands-bestiary.db/ravager-of-tindalos.json @@ -824,15 +824,13 @@ "name": "Greater Darkvision", "sort": 1000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -868,15 +866,13 @@ "name": "Constant Spells", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -907,15 +903,13 @@ "name": "Otherworldly Mind", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Whenever a creature targets the ravager of Tindalos with a mental effect, that creature takes [[/r 9d6[mental]]] damage (@Check[type:will|dc:40|basic:true] save).

\n

On a critical failure, it also becomes @UUID[Compendium.pf2e.conditionitems.Confused]{Confused} for 1 minute.

" }, @@ -948,15 +942,13 @@ "name": "Ripping Gaze", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The ravager of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes [[/r 9d6[slashing]]] damage (@Check[type:fortitude|dc:37|basic:true] save).

\n

A creature that critically succeeds at its save is temporarily immune for 24 hours.

" }, @@ -1004,15 +996,13 @@ "name": "Vulnerable to Curved Space", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a ravager of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}. It can't recover from this sickened condition, but the condition ends automatically once the ravager is again adjacent to a suitable angle.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Vulnerable to Curved Space]{Effect: Vulnerable to Curved Space}

" }, @@ -1054,15 +1044,13 @@ "name": "Angled Entry", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The ravager of Tindalos casts a 4th-level @UUID[Compendium.pf2e.spells-srd.Dimension Door]{Dimension Door} spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges.

\n

Once per day, the ravager can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles it can appear next to.

" }, @@ -1093,15 +1081,13 @@ "name": "Ferocious Bites", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ravager of Tindalos makes three Strikes with its jaws attack. Each Strike must be against a different opponent within its reach.

\n

Each attack counts toward the ravager's multiple attack penalty, but does not increase its penalty until it has made all the attacks.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/reborn-sun-hunter.json b/packs/data/strength-of-thousands-bestiary.db/reborn-sun-hunter.json index 9d0b5e3dff7..e102f6b6583 100644 --- a/packs/data/strength-of-thousands-bestiary.db/reborn-sun-hunter.json +++ b/packs/data/strength-of-thousands-bestiary.db/reborn-sun-hunter.json @@ -1029,15 +1029,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1073,15 +1071,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1119,15 +1115,13 @@ "name": "Burning Sacrifice", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the sun hunter is destroyed, they explode in a blast of flame that deals [[/r 6d6[fire]]] damage in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:27|basic:true] save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying}, lowering the spell's DC by 2. The sun hunter's gear and treasure are unaffected by the explosion and left in a pile where they die.

" @@ -1160,15 +1154,13 @@ "name": "Nimble Dodge", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The sun hunter is targeted with a melee or ranged attack by an attacker they can see


Effect The sun hunter gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1218,15 +1210,13 @@ "name": "Sneak Attack", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The sun hunter's Strikes deal an additional 2d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1289,15 +1279,13 @@ "name": "Study Foe", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute.

\n
\n

Critical Success The sun hunter reads the target like a book. The target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against the sun hunter's attacks until the end of the sun hunter's next turn.

\n

Success The sun hunter notices a brief opening. The target is flat-footed against the sun hunter's attacks until the end of the sun hunter's turn.

\n

Failure The target is unaffected.

\n

Critical Failure The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is flat-footed until the start of their next turn.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/reborn-sun-mage.json b/packs/data/strength-of-thousands-bestiary.db/reborn-sun-mage.json index d11fe1e6e69..c4e05a19e11 100644 --- a/packs/data/strength-of-thousands-bestiary.db/reborn-sun-mage.json +++ b/packs/data/strength-of-thousands-bestiary.db/reborn-sun-mage.json @@ -4264,15 +4264,13 @@ "name": "Darkvision", "sort": 4100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -4308,15 +4306,13 @@ "name": "Negative Healing", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -4354,15 +4350,13 @@ "name": "Burning Sacrifice", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the sun mage is destroyed, they explode in a blast of flame that deals [[/r 6d6[fire]]] damage in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:27|basic:true] save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying}, lowering the spell's DC by 2. The sun mage's gear and treasure are unaffected by the explosion and left in a pile where they die.

" @@ -4395,15 +4389,13 @@ "name": "Revitalizing Flame", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day


Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's level to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by positive or negative energy.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/reborn-sun-warrior.json b/packs/data/strength-of-thousands-bestiary.db/reborn-sun-warrior.json index 436e1bd8815..fa7326805c7 100644 --- a/packs/data/strength-of-thousands-bestiary.db/reborn-sun-warrior.json +++ b/packs/data/strength-of-thousands-bestiary.db/reborn-sun-warrior.json @@ -1023,15 +1023,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1067,15 +1065,13 @@ "name": "Negative Healing", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -1113,15 +1109,13 @@ "name": "Burning Sacrifice", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the sun warrior is destroyed, they explode in a blast of flame that deals [[/r 6d6[fire]]] damage in a @Template[type:emanation|distance:10] (@Check[type:reflex|dc:27|basic:true] save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of @UUID[Compendium.pf2e.spells-srd.Scrying]{Scrying}, lowering the spell's DC by 2. The sun warrior's gear and treasure are unaffected by the explosion and left in a pile where they die.

" @@ -1159,15 +1153,13 @@ "name": "Constrict", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(1d4+9)[bludgeoning],2d6[fire]}]]{1d4+9 bludgeoning plus 2d6 fire damage}, @Check[type:fortitude|dc:27|basic:true] save

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -1198,15 +1190,13 @@ "name": "Knocking Sweep", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect The sun warrior swings their weapon with a sweeping spin. They attempt separate Athletics checks to @UUID[Compendium.pf2e.actionspf2e.Trip]{Trip} any number of creatures within their reach. Each attempt counts toward the sun warrior's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

" }, @@ -1234,15 +1224,13 @@ "name": "Pinning Thrust", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The sun warrior attempts to drive their spear through a foe to pin them in place. The sun warrior makes a spear Strike. On a hit, the target's clothes, armor, or other piece of equipment becomes pinned to the ground. The sun warrior Releases the spear, and the target is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} until they can remove the spear (Escape DC 27). If the Strike was a critical hit, the DC increases by 2.

" }, @@ -1275,15 +1263,13 @@ "name": "Grab", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/red-commander-ant.json b/packs/data/strength-of-thousands-bestiary.db/red-commander-ant.json index 7c1e7b5af42..0d52315a0a2 100644 --- a/packs/data/strength-of-thousands-bestiary.db/red-commander-ant.json +++ b/packs/data/strength-of-thousands-bestiary.db/red-commander-ant.json @@ -102,15 +102,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -146,15 +144,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -190,15 +186,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -234,15 +228,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r 5d10[bludgeoning]]] damage, @Check[type:fortitude|dc:38|basic:true].

\n

Before using Constrict, the ant can choose to smash one creature that it has @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} against the ground. That creature uses the result one degree of success worse than its Fortitude save result against Constrict, but it is then no longer Grabbed or restrained by the ant.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -273,15 +265,13 @@ "name": "For the Queen!", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The red commander ant gives a pheromone signal to spur other ants into a fury. All ants within 30 feet who can smell this signal gain a +1 status bonus to attack rolls, reduce their frightened condition to 0, and are immune to the frightened condition for 1 minute.

" }, @@ -311,15 +301,13 @@ "name": "Red Ant Venom", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:38]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, @@ -349,15 +337,13 @@ "name": "The Queen's Enemy", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The red commander ant designates a single creature within 60 feet that it can see as its queen's enemy. All ants within 120 feet of the red commander ant deal an additional [[/r 1d8[bleed]]] damage when they hit the target with mandibles Strikes. These effects last for 1 minute, or until the red commander ant uses The Queen's Enemy on a different creature.

" }, @@ -392,15 +378,13 @@ "name": "Improved Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/red-guard-ant.json b/packs/data/strength-of-thousands-bestiary.db/red-guard-ant.json index 7b3a17365cb..64569578d00 100644 --- a/packs/data/strength-of-thousands-bestiary.db/red-guard-ant.json +++ b/packs/data/strength-of-thousands-bestiary.db/red-guard-ant.json @@ -99,15 +99,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -187,15 +183,13 @@ "name": "Attack of Opportunity (Stinger Only)", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Stinger only

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -226,15 +220,13 @@ "name": "Formic Acid Spray", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The red guard ant sprays a @Template[type:cone|distance:15] of acid from its abdomen that deals [[/r 10d10[acid]]] damage (@Check[type:reflex|dc:34|basic:true]). It can't use Formic Acid Spray again for [[/br 1d4 #Acid Spray Cooldown]]{1d4 rounds}.

" }, @@ -265,15 +257,13 @@ "name": "Haul Away", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The red guard ant has a Huge or smaller creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}

\n
\n

Effect The ant Strides up to its full Speed, carrying the grabbed creature with it. It's encumbered if the grabbed creature is Large or larger.

" }, @@ -301,15 +291,13 @@ "name": "Pack Attack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A red guard ant deals an additional 2d6 precision damage to any creature within reach of at least two of the ant's allies.

" }, @@ -354,15 +342,13 @@ "name": "Red Ant Venom", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:36]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, @@ -392,15 +378,13 @@ "name": "Swarming Flank", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If at least three red guard ants have a creature within their reach, they flank the creature, even if they can't draw a line to each other that passes through opposite sides of the creature's space.

" }, @@ -440,15 +424,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/red-queen.json b/packs/data/strength-of-thousands-bestiary.db/red-queen.json index cdb9ad6d876..c4259f32b32 100644 --- a/packs/data/strength-of-thousands-bestiary.db/red-queen.json +++ b/packs/data/strength-of-thousands-bestiary.db/red-queen.json @@ -165,15 +165,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -209,15 +207,13 @@ "name": "Scent", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -253,15 +249,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -292,15 +286,13 @@ "name": "Lead by Example", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The Red Queen Strikes a creature with a vicious display that inspires her allies. Allies who can see the Red Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.

" }, @@ -330,15 +322,13 @@ "name": "Practiced Subterfuge", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the Red Queen makes a Deception check to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint}, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.

" }, @@ -366,15 +356,13 @@ "name": "Red Ant Venom", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:40]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 3d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 4d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 3 [[/r 6d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 3} (1 round)

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/reth.json b/packs/data/strength-of-thousands-bestiary.db/reth.json index ee900afe45f..4695b9f505f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/reth.json +++ b/packs/data/strength-of-thousands-bestiary.db/reth.json @@ -562,15 +562,13 @@ "name": "Deadly Bolts", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Reth is wielding a crossbow

\n
\n

Effect Reth gains a deadly focus with crossbows while in this stance. His crossbow Strikes deal an additional 3d8 precision damage. He doesn't provoke reactions for making ranged Strikes with crossbows.

" }, @@ -621,15 +619,13 @@ "name": "Deep Breath", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Reth can hold his breath for 200 rounds (20 minutes).

" }, @@ -660,15 +656,13 @@ "name": "Running Reload", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Reth Strides, Steps, or Sneaks, then Interacts to reload.

" }, @@ -699,15 +693,13 @@ "name": "Skirmishing Shot", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Reth Strides or Steps, then Strikes with his hand crossbow.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/riding-frog.json b/packs/data/strength-of-thousands-bestiary.db/riding-frog.json index b23c5347e1a..10e3b8a43e2 100644 --- a/packs/data/strength-of-thousands-bestiary.db/riding-frog.json +++ b/packs/data/strength-of-thousands-bestiary.db/riding-frog.json @@ -93,15 +93,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -132,15 +130,13 @@ "name": "Sticky Feet", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Giant frogs are not flat-footed when @UUID[Compendium.pf2e.actionspf2e.Balance]{Balancing} on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.

" }, @@ -180,15 +176,13 @@ "name": "Tongue Grab", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the riding frog's tongue becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by the riding frog. The creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a Strike against AC 13 that deals at least 2 slashing damage.

\n

This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

" }, @@ -224,15 +218,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/rigged-ramen-cart.json b/packs/data/strength-of-thousands-bestiary.db/rigged-ramen-cart.json index 03304fc48e7..c42c0f2c57d 100644 --- a/packs/data/strength-of-thousands-bestiary.db/rigged-ramen-cart.json +++ b/packs/data/strength-of-thousands-bestiary.db/rigged-ramen-cart.json @@ -8,15 +8,13 @@ "name": "Death by Noodle", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The cart is moved, damaged, or physically searched

\n
\n

Effect The cart explodes in a @Template[type:burst|distance:40]{40‑foot radius}, dealing [[/r {10d6[fire],10d6[piercing]} #Death by Noodle]]{10d6 fire damage and and 10d6 piercing damage} to all creatures within the area (@Check[type:reflex|dc:36|basic:true] save).

\n

Creatures who fail their save against this effect are also covered in \"noodles\" of tar and other sticky alchemical substances that make the creature @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2} until they spend at least an hour scrubbing the noodles off.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/salathiss.json b/packs/data/strength-of-thousands-bestiary.db/salathiss.json index 0733add1981..ab5ac0ae916 100644 --- a/packs/data/strength-of-thousands-bestiary.db/salathiss.json +++ b/packs/data/strength-of-thousands-bestiary.db/salathiss.json @@ -3202,15 +3202,13 @@ "name": "Darkvision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3246,15 +3244,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3290,15 +3286,13 @@ "name": "Telepathy 100 feet", "sort": 3400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -3338,15 +3332,13 @@ "name": "At-Will Spells", "sort": 3500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3382,15 +3374,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3444,15 +3434,13 @@ "name": "+4 Status to Will vs. Mental", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3493,15 +3481,13 @@ "name": "Morphic Weapon", "sort": 3800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Salathiss transforms one of his hands into a tentacle with a blade at the end, allowing him to make morphic weapon Strikes. If he's disguised, whether by magical or mundane means, his disguise immediately ends. He can return his hand to normal with another use of this ability, but doing so doesn't restore his disguise.

" }, @@ -3536,15 +3522,13 @@ "name": "Peerless Duplicate", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Salathiss interacts with a creature for 10 minutes, he can choose to expertly duplicate that person. He can roll any Deception check to Impersonate that person twice and take the higher result. This benefit lasts for 24 hours or until he uses this ability on a different creature.

" }, @@ -3580,15 +3564,13 @@ "name": "Serpentfolk Venom", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:26|basic:true]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 2d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 3d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/screaming-sulfur.json b/packs/data/strength-of-thousands-bestiary.db/screaming-sulfur.json index 8b5ef84499a..c33d73c3d1f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/screaming-sulfur.json +++ b/packs/data/strength-of-thousands-bestiary.db/screaming-sulfur.json @@ -57,15 +57,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -101,15 +99,13 @@ "name": "Site Bound", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A screaming sulfur becomes bound to the location where the people whose souls make up its form died. It can stray up to 1,000 feet from this site of death, or up to 100 feet from the edges of any waterway associated with its death, whichever distance is shorter.

\n
\n

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

" }, @@ -145,15 +141,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -191,15 +185,13 @@ "name": "Agonizing Cries", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:30]{30 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The screaming sulfur constantly shrieks with the pained wails of countless spirits.

\n

A living creature that enters or starts its turn in the aura must succeed at a @Check[type:will|dc:26] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} as long as it remains in the aura (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

\n

A creature that succeeds is temporarily immune for 1 hour.

" }, @@ -249,15 +241,13 @@ "name": "Rejuvenation", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

Blessing the site where the screaming sulfur was formed and burying whatever dead remain allows the spirits within the screaming sulfur to move on to the afterlife, rendering it inert.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -292,15 +282,13 @@ "name": "Choke", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The screaming sulfur bombards all creatures within its Agonizing Cries aura with visions of death and a feeling of suffocation. Each creature takes [[/r 4d6[mental]]] damage (@Check[type:will|dc:26|basic:true] save).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/scrit.json b/packs/data/strength-of-thousands-bestiary.db/scrit.json index 666e53a04f9..3c2acb70dde 100644 --- a/packs/data/strength-of-thousands-bestiary.db/scrit.json +++ b/packs/data/strength-of-thousands-bestiary.db/scrit.json @@ -467,15 +467,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -511,15 +509,13 @@ "name": "At-Will Spells", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -550,15 +546,13 @@ "name": "Eat Book", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "defensive", "description": { "value": "

A scrit can consume a book after smearing its pages to absorb its contents (it gains no benefit from consuming a book with pages smeared by another scrit). For 1 day after consuming the book, the scrit can make Recall Knowledge skill checks on the book's subject with a +4 item bonus, and it can speak and understand the languages the book was written in. If it Eats another Book, it replaces the benefits of the previous Eat Book.

" }, @@ -589,15 +583,13 @@ "name": "Nasty Ink", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A scrit's fingers are perpetually covered in smeared ink from the writing it's destroyed. This ink mixes with its skin oils to create a disgusting, sticky poison.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n

Maximum Duration 4 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 round)

" }, @@ -630,15 +622,13 @@ "name": "Smear Text", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The scrit rubs its fingers against one page of writing, smearing the text and rendering it unreadable. The scrit can smear and destroy magical writing such as a @UUID[Compendium.pf2e.spells-srd.Glyph of Warding]{Glyph of Warding} or a @UUID[Compendium.pf2e.spells-srd.Sigil]{Sigil} by succeeding at a counteract check (using the scrit's [[/r 1d20+8]]{spell attack modifier}) against the caster's DC.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/serpent-ward.json b/packs/data/strength-of-thousands-bestiary.db/serpent-ward.json index 9c41b990ad0..fe16e1d131b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/serpent-ward.json +++ b/packs/data/strength-of-thousands-bestiary.db/serpent-ward.json @@ -8,15 +8,13 @@ "name": "Curse the Intruders", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The trapped door is opened other than by a serpentfolk

\n
\n

Effect Hissing, illusionary snakes leap from the door. Each living creature within 30 feet is subjected to the curse of potent poison. If a living creature opened the door, that creature must roll its saving throw against the curse twice and take the worse result (this is a misfortune effect).

\n
\n

Curse of Potent Poison (uncommon, curse, magical) CURSE 5

\n

This curse magically speeds poison through your body.

\n

Saving Throw @Check[type:will|dc:20|name:Curse of Potent Poison|traits:uncommon,magical]

\n
\n

Effect You take a -1 status penalty to Fortitude saves and you gain weakness 3 to poison (if you already have weakness to poison, increase it by 3). The curse remains until removed by @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} or similar magic.

\n

@UUID[Compendium.pf2e.equipment-effects.Effect: Curse of Potent Poison]{Effect: Curse of Potent Poison}

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/serpentfolk-granitescale.json b/packs/data/strength-of-thousands-bestiary.db/serpentfolk-granitescale.json index 7063dbdb121..b80749aa09f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/serpentfolk-granitescale.json +++ b/packs/data/strength-of-thousands-bestiary.db/serpentfolk-granitescale.json @@ -371,15 +371,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -415,15 +413,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -459,15 +455,13 @@ "name": "Telepathy 100 feet", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -507,15 +501,13 @@ "name": "+2 Status to Will vs. Mental", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -561,15 +553,13 @@ "name": "Attack of Opportunity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -600,15 +590,13 @@ "name": "Chipping Scales", "sort": 1100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger The granitescale takes piercing or slashing damage

\n
\n

Effect The granitescale twists to take the blow on their hardest scales, which they shed to reduce the incoming force. The granitescale reduces the damage by 10, but their AC is reduced by 2 for 1 day, when the shed scales regrow.

" }, @@ -657,15 +645,13 @@ "name": "Rattling Spear", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The granitescale's last action was a successful spear Strike

\n
\n

Effect The granitescale rattles the base of their spear, attempting an Intimidation check to @UUID[Compendium.pf2e.action-macros.Demoralize: Intimidation]{Demoralize: Intimidation} all enemies within 30 feet (compare the granitescale's Intimidation check result to the targets' Will DCs individually).

" }, @@ -700,15 +686,13 @@ "name": "Serpentfolk Venom", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:22|basic:true]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and enfeebled 1 (1 round)

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/serpentfolk-venom-caller.json b/packs/data/strength-of-thousands-bestiary.db/serpentfolk-venom-caller.json index 4814c7e0de6..7d59cfc21b6 100644 --- a/packs/data/strength-of-thousands-bestiary.db/serpentfolk-venom-caller.json +++ b/packs/data/strength-of-thousands-bestiary.db/serpentfolk-venom-caller.json @@ -2849,15 +2849,13 @@ "name": "Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2893,15 +2891,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -2937,15 +2933,13 @@ "name": "Telepathy 100 feet", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -2985,15 +2979,13 @@ "name": "At-Will Spells", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -3029,15 +3021,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 3300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3091,15 +3081,13 @@ "name": "+4 Status to Will vs. Mental", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -3140,15 +3128,13 @@ "name": "Serpentfolk Venom", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:23|basic:true]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d4[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round)

\n

Stage 2 [[/r 2d4[poison]]] damage and enfeebled 1 (1 round)

" }, @@ -3181,15 +3167,13 @@ "name": "Venom Pool", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect The venom caller conjures a @Template[type:burst|distance:10] of liquid poison within 60 feet. Each creature that begins its turn in the area takes [[/r 4d6[poison]]]{4d6 poison damage }(@Check[type:fortitude|dc:25|basic:true] save). On a critical failure, creatures also take [[/r 1d6[persistent,poison]]]. Once per turn, starting the turn after the venom caller uses Venom Pool, the venom caller can use a single action, which has the concentrate trait, to increase the radius of the burst by 5 feet. The pool of venom lasts for 1 minute, at which time it evaporates without a trace.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/shianshi-waymaker.json b/packs/data/strength-of-thousands-bestiary.db/shianshi-waymaker.json index e78b6a71dec..3ac7dda391f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/shianshi-waymaker.json +++ b/packs/data/strength-of-thousands-bestiary.db/shianshi-waymaker.json @@ -2989,15 +2989,13 @@ "name": "Greater Darkvision", "sort": 2900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -3033,15 +3031,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 3000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3077,15 +3073,13 @@ "name": "Negative Healing", "sort": 3100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -3128,15 +3122,13 @@ "name": "Attack of Opportunity", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -3167,15 +3159,13 @@ "name": "Claim Trophy", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Shianshi claims the soul of a creature she killed within the last minute. This works like @UUID[Compendium.pf2e.spells-srd.Bind Soul]{Bind Soul}, except that no black sapphire is required and the soul is turned into a glowing blue light called a soul trophy. Anyone who kills Shianshi can then free the soul from any soul trophy by touching it and speaking the word for \"freedom\" in any language.

" }, @@ -3203,15 +3193,13 @@ "name": "Huntblade Brutality", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Shianshi's greatsword Strikes have the death trait and deal an additional 2d8 damage to @UUID[Compendium.pf2e.conditionitems.Drained]{Drained}, @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed}, or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} creatures.

" }, @@ -3255,15 +3243,13 @@ "name": "Hunter's Leap", "sort": 3500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Shianshi kills a creature

\n
\n

Effect Shianshi teleports up to 30 feet and makes a greatsword Strike; on a hit, the target of the Strike is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical hit).

" }, @@ -3295,15 +3281,13 @@ "name": "Whip Drain", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements Shianshi has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with her shadow whip

\n
\n

Effect The grabbed creature must succeed at a @Check[type:fortitude|dc:41] save or become @UUID[Compendium.pf2e.conditionitems.Drained]{Drained 2} (@UUID[Compendium.pf2e.conditionitems.Drained]{Drained 3} on a critical failure). If the creature is already drained, this increases its drained value instead, to a maximum of drained 4.

" }, @@ -3340,15 +3324,13 @@ "name": "Improved Grab", "sort": 3700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/shieldbearer-construct.json b/packs/data/strength-of-thousands-bestiary.db/shieldbearer-construct.json index 15f6e3b6eee..7c22933cbd6 100644 --- a/packs/data/strength-of-thousands-bestiary.db/shieldbearer-construct.json +++ b/packs/data/strength-of-thousands-bestiary.db/shieldbearer-construct.json @@ -267,15 +267,13 @@ "name": "Low-Light Vision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -311,15 +309,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -350,15 +346,13 @@ "name": "Critical Vulnerability", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A critical hit damages the construct's controls, making it @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until repaired. Additional critical hits increase this value, up to @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4}.

" }, @@ -389,15 +383,13 @@ "name": "Ridden Construct", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The construct is piloted by a @UUID[Compendium.pf2e.pathfinder-bestiary.Leaf Leshy]{Leaf Leshy} who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.

" }, @@ -433,15 +425,13 @@ "name": "Shield Block", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/shobhad-enforcer.json b/packs/data/strength-of-thousands-bestiary.db/shobhad-enforcer.json index 6975a63bb94..2ff22d59a1f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/shobhad-enforcer.json +++ b/packs/data/strength-of-thousands-bestiary.db/shobhad-enforcer.json @@ -461,15 +461,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -500,15 +498,13 @@ "name": "Four-Armed", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.

" }, @@ -541,15 +537,13 @@ "name": "Attack of Opportunity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -585,15 +579,13 @@ "name": "Ferocity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -624,15 +616,13 @@ "name": "Brutal Blows", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements The shobhad enforcer has at least two free hands

\n
\n

Effect The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapples} its target and makes a second fist Strike with the following success conditions.

\n

The second Strike applies the enforcer's multiple attack penalty normally.

\n
\n

Critical Success The target is @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1}, and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for 1 round.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} for 1 round.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/shobhad-sniper.json b/packs/data/strength-of-thousands-bestiary.db/shobhad-sniper.json index c7ae604696f..62339727048 100644 --- a/packs/data/strength-of-thousands-bestiary.db/shobhad-sniper.json +++ b/packs/data/strength-of-thousands-bestiary.db/shobhad-sniper.json @@ -449,15 +449,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -488,15 +486,13 @@ "name": "Four-Armed", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.

" }, @@ -524,15 +520,13 @@ "name": "Four-Armed", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Shobhad enforcers have four powerful arms. They can Interact with and manipulate objects or perform combat maneuvers that require a free hand such as grabbing or tripping, even while wielding a two-handed weapon or carrying an object in two hands.

" }, @@ -565,15 +559,13 @@ "name": "Attack of Opportunity", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -609,15 +601,13 @@ "name": "Ferocity", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" }, @@ -648,15 +638,13 @@ "name": "Sniper's Devastation", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The shobhad sniper makes a fist Strike against a Medium or smaller creature. If this attack is successful, the shobhad sniper deals no damage, but they immediately @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Grab]{Grab} and throw their target up to 30 feet in a direction of their choice and then make a ranged Strike with their longrifle against the target, after which the target falls @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} in the designated location.

\n

As normal, the creature doesn't take any additional falling damage from the throw.

" }, @@ -684,15 +672,13 @@ "name": "Sniping Shot", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The shobhad sniper makes a Strike with their longrifle, gaining a +2 circumstance bonus to this Strike's attack roll and ignoring the target's concealment.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/sicklehand-construct.json b/packs/data/strength-of-thousands-bestiary.db/sicklehand-construct.json index f9694441e98..1e3db33445b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/sicklehand-construct.json +++ b/packs/data/strength-of-thousands-bestiary.db/sicklehand-construct.json @@ -167,15 +167,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -206,15 +204,13 @@ "name": "Critical Vulnerability", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A critical hit damages the construct's controls, making it @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} until repaired. Additional critical hits increase this value, up to @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 4}.

" }, @@ -245,15 +241,13 @@ "name": "Ridden Construct", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The construct is piloted by a @UUID[Compendium.pf2e.pathfinder-bestiary.Leaf Leshy]{Leaf Leshy} who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.

" }, @@ -284,15 +278,13 @@ "name": "Menacing Sickles", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The construct deals an additional 1d4 precision damage to @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} or @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} creatures.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/silverfish-swarm.json b/packs/data/strength-of-thousands-bestiary.db/silverfish-swarm.json index 3d75012a93e..40bb2e2b746 100644 --- a/packs/data/strength-of-thousands-bestiary.db/silverfish-swarm.json +++ b/packs/data/strength-of-thousands-bestiary.db/silverfish-swarm.json @@ -13,15 +13,13 @@ "name": "Darkvision", "sort": 100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -52,15 +50,13 @@ "name": "Voracious Consumption", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Action 1 minute

\n

A silverfish swarm consumes up to 1 Bulk of paper, cloth, or similar material. It can consume up to 4 Bulk each day.

" }, @@ -96,15 +92,13 @@ "name": "Swarm Mind", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.SwarmMind]

" }, @@ -135,15 +129,13 @@ "name": "Swarming Bites", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each enemy in the silverfish swarm's space takes [[/r 1d4[piercing]]] damage (@Check[type:fortitude|dc:14|basic:true|traits:swarm] save). A creature that fails its save is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/skartitch-chip-tooth.json b/packs/data/strength-of-thousands-bestiary.db/skartitch-chip-tooth.json index c0d9912b87f..1d4d5990731 100644 --- a/packs/data/strength-of-thousands-bestiary.db/skartitch-chip-tooth.json +++ b/packs/data/strength-of-thousands-bestiary.db/skartitch-chip-tooth.json @@ -603,15 +603,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -642,15 +640,13 @@ "name": "Nimble Dodge", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Requirements Skartitch can't use this reaction while encumbered

\n

Trigger Skartitch is hit or critically hit by an attack made by a creature she can see

\n
\n

Effect Skartitch gains a +2 circumstance bonus to her Armor Class against the triggering attack.

" }, @@ -695,15 +691,13 @@ "name": "Cunning Discernment", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Skartitch attempts a Recall Knowledge check against an opponent using the standard DC for a creature of that level. On a success, that opponent is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against Skartitch's attacks until the start of her next turn; on a critical success, the opponent is flat‑footed against Skartitch's attacks for 1 minute.

" }, @@ -731,15 +725,13 @@ "name": "Deadly Deception", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Skartitch attempts a Deception check to @UUID[Compendium.pf2e.actionspf2e.Feint]{Feint} against an opponent she can see. On a success, Skartitch can immediately Strike with one unarmed attack and one ranged weapon attack against the target. The ranged attack does not trigger reactions from the target of the Feint.

\n

Both of these attacks count toward her multiple attack penalty, but do not apply the penalty until both attacks are completed.

" }, @@ -772,15 +764,13 @@ "name": "Sneak Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Skartitch deals an extra 4d6 precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/slana.json b/packs/data/strength-of-thousands-bestiary.db/slana.json index e3f7859e3f7..3a4c6c00c77 100644 --- a/packs/data/strength-of-thousands-bestiary.db/slana.json +++ b/packs/data/strength-of-thousands-bestiary.db/slana.json @@ -904,15 +904,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -948,15 +946,13 @@ "name": "Scent (Imprecise) 120 feet", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -992,15 +988,13 @@ "name": "At-Will Spells", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1036,15 +1030,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1080,15 +1072,13 @@ "name": "Fast Healing 20", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FastHealing]

" }, @@ -1125,15 +1115,13 @@ "name": "Great Roar", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The slana emits a deafening roar. All creatures within a @Template[type:cone|distance:100] take [[/r 16d8[sonic]]] damage (@Check[type:reflex|dc:44|basic:true] saving throw). On a failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} for 1 minute and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (or deafened permanently and @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 3} on a critical failure). The slana can't use Great Roar again for [[/r 1d4 #Great Roar Cooldown]]{1d4 rounds}.

" }, @@ -1165,15 +1153,13 @@ "name": "Pounce", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The slana Strides and makes a Strike at the end of that movement. If the slana began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after the ability's Strike.

" }, @@ -1201,15 +1187,13 @@ "name": "Thunder Trap", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature hit by the slana's thunderclap attack is @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} and held in place by reverberations of sound until it Escapes or Forces Open the bonds of thunder that constrain it (DC 44). The target is @UUID[Compendium.pf2e.conditionitems.Deafened]{Deafened} as long as it is immobilized by a thunder trap.

" }, @@ -1242,15 +1226,13 @@ "name": "Improved Grab", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ImprovedGrab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/soul-swarm.json b/packs/data/strength-of-thousands-bestiary.db/soul-swarm.json index c50c079bd22..a34850b7968 100644 --- a/packs/data/strength-of-thousands-bestiary.db/soul-swarm.json +++ b/packs/data/strength-of-thousands-bestiary.db/soul-swarm.json @@ -227,15 +227,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -271,15 +269,13 @@ "name": "Form Up", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -315,15 +311,13 @@ "name": "Constant Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -359,15 +353,13 @@ "name": "Frightful Presence", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:30]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -420,15 +412,13 @@ "name": "Troop Defenses", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -459,15 +449,13 @@ "name": "Cosmic Explosion", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The soul swarm unleashes a blast of burning sunlight or moonlight, dealing [[/r (4d8+6)[fire]]] damage to creatures in a @Template[type:burst|distance:10] within 20 feet (@Check[type:reflex|dc:30|basic:true|traits:fire] save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a @Template[type:burst|distance:5].

" }, @@ -495,15 +483,13 @@ "name": "Soul Grasp", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3 actions

\nFrequency once per round\n
\n

Effect The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (@Check[type:reflex|dc:32|basic:true] save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or negative damage as it attempts to unmake a soul. The damage depends on the number of actions.

\n
\n

1 2d6+1 damage: [[/r (2d6+1)[slashing]]]{slashing}, [[/r (2d6+1)[fire]]]{fire}, [[/r (2d6+1)[negative]]]{negative}

\n

2 4d6+11 damage: [[/r (4d6+11)[slashing]]]{slashing}, [[/r (4d6+11)[fire]]]{fire}, [[/r (4d6+11)[negative]]]{negative}

\n

3 6d6+11 damage: [[/r (6d6+11)[slashing]]]{slashing}, [[/r (6d6+11)[fire]]]{fire}, [[/r (6d6+11)[negative]]]{negative}

" }, @@ -531,15 +517,13 @@ "name": "Troop Movement", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain, the extra movement cost applies to the whole soul swarm.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/sparkeater.json b/packs/data/strength-of-thousands-bestiary.db/sparkeater.json index 2813688b30c..d0eebb6f353 100644 --- a/packs/data/strength-of-thousands-bestiary.db/sparkeater.json +++ b/packs/data/strength-of-thousands-bestiary.db/sparkeater.json @@ -104,15 +104,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -143,15 +141,13 @@ "name": "Failed Ravener", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sparkeater has the same statistics as a normal @UUID[Compendium.pf2e.pathfinder-bestiary-2.Ravener Husk]{Ravener Husk} but is Large instead of Gargantuan. His melee Strikes have a reach of only 5 feet, and he lacks the Ravenous Repast ability, as he was never a ravener in the first place.

" }, @@ -184,15 +180,13 @@ "name": "Soulsense 60 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Sparkeater senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

" }, @@ -225,15 +219,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -271,15 +263,13 @@ "name": "Boneshatter", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Sparkeater takes any amount of bludgeoning damage

\n
\n

Effect Sparkeater's brittle bones shatter, spraying bone shards everywhere. Every creature within a @Template[type:emanation|distance:10]{10-foot emanation} of Sparkeater takes [[/r 7d6[piercing]]] damage (@Check[type:reflex|dc:31|basic:true] save).

" }, @@ -315,15 +305,13 @@ "name": "Frightful Presence", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:90]{90 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura} @Check[type:will|dc:31]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.FrightfulPresence]

" }, @@ -371,15 +359,13 @@ "name": "Breath Weapon", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Sparkeater breathes a torrent of negative energy that deals [[/r 16d6[negative]]] damage in a @Template[type:cone|distance:40]{40-foot cone} (@Check[type:reflex|dc:34|basic:true] save).

\n

He can't use Breath Weapon again for [[/br 1d4 #rounds]]{1d4 rounds}.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/spawn-of-taon.json b/packs/data/strength-of-thousands-bestiary.db/spawn-of-taon.json index 4cd68a06e40..468702ac678 100644 --- a/packs/data/strength-of-thousands-bestiary.db/spawn-of-taon.json +++ b/packs/data/strength-of-thousands-bestiary.db/spawn-of-taon.json @@ -93,15 +93,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Negative Healing", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -183,15 +179,13 @@ "name": "Paralysis", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature hit by a mohrg's tongue Strike must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.

" }, @@ -231,15 +225,13 @@ "name": "Grab", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/spellskein-consecrate.json b/packs/data/strength-of-thousands-bestiary.db/spellskein-consecrate.json index c8ef8d6c1bf..6a723fe8d29 100644 --- a/packs/data/strength-of-thousands-bestiary.db/spellskein-consecrate.json +++ b/packs/data/strength-of-thousands-bestiary.db/spellskein-consecrate.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Collapse", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment.

" }, @@ -133,15 +129,13 @@ "name": "Crane Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its crane shape

\n
\n

Effect The spellskein gains a 25-foot fly Speed until the beginning of its next turn.

" }, @@ -172,15 +166,13 @@ "name": "Frog Hop", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its frog shape

\n
\n

Effect The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.

" }, @@ -211,15 +203,13 @@ "name": "Refold", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The spellskein folds itself into a crane, frog, lizard, or religious symbol shape, as it chooses.

" }, @@ -250,15 +240,13 @@ "name": "Anoint", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "defensive", "description": { "value": "

Requirements The spellskein is folded into its religious symbol form.

\n
\n

Effect One creature within 10 feet gains a +1 status bonus to saving throws for one round.

" }, @@ -289,15 +277,13 @@ "name": "Lizard Frill", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spellskein is folded into its lizard shape

\n
\n

Effect The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a @Check[type:will|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/spellskein-control-weather.json b/packs/data/strength-of-thousands-bestiary.db/spellskein-control-weather.json index d4c96dbd3a7..f3f080745ed 100644 --- a/packs/data/strength-of-thousands-bestiary.db/spellskein-control-weather.json +++ b/packs/data/strength-of-thousands-bestiary.db/spellskein-control-weather.json @@ -96,15 +96,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -135,15 +133,13 @@ "name": "Collapse", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment.

" }, @@ -174,15 +170,13 @@ "name": "Crane Glide", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its crane shape

\n
\n

Effect The spellskein gains a 25-foot fly Speed until the beginning of its next turn.

" }, @@ -213,15 +207,13 @@ "name": "Frog Hop", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its frog shape

\n
\n

Effect The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.

" }, @@ -252,15 +244,13 @@ "name": "Refold", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The spellskein folds itself into a crane, frog, lizard, or cloud shape, as it chooses.

" }, @@ -291,15 +281,13 @@ "name": "Lizard Frill", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spellskein is folded into its lizard shape

\n
\n

Effect The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a @Check[type:will|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/spellskein-heroes-feast.json b/packs/data/strength-of-thousands-bestiary.db/spellskein-heroes-feast.json index 33d84d5df9f..7d9b23de53b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/spellskein-heroes-feast.json +++ b/packs/data/strength-of-thousands-bestiary.db/spellskein-heroes-feast.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Collapse", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment.

" }, @@ -133,15 +129,13 @@ "name": "Crane Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its crane shape

\n
\n

Effect The spellskein gains a 25-foot fly Speed until the beginning of its next turn.

" }, @@ -172,15 +166,13 @@ "name": "Frog Hop", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its frog shape

\n
\n

Effect The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.

" }, @@ -211,15 +203,13 @@ "name": "Refold", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The spellskein folds itself into a crane, frog, lizard, or teapot shape, as it chooses.

" }, @@ -250,15 +240,13 @@ "name": "Serve Tea", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

A living creature that drinks the tea with an Interact action regains [[/r 1d4[healing]]]{1d4 Hit Points} and is temporarily immune for 10 minutes.

\n

Unconsumed tea disappears at the beginning of tthe spellskein's next turn.

" }, @@ -289,15 +277,13 @@ "name": "Lizard Frill", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spellskein is folded into its lizard shape

\n
\n

Effect The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a @Check[type:will|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/spellskein.json b/packs/data/strength-of-thousands-bestiary.db/spellskein.json index 866ee1c3436..d80328bfcd1 100644 --- a/packs/data/strength-of-thousands-bestiary.db/spellskein.json +++ b/packs/data/strength-of-thousands-bestiary.db/spellskein.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -94,15 +92,13 @@ "name": "Collapse", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment.

" }, @@ -133,15 +129,13 @@ "name": "Crane Glide", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its crane shape

\n
\n

Effect The spellskein gains a 25-foot fly Speed until the beginning of its next turn.

" }, @@ -172,15 +166,13 @@ "name": "Frog Hop", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "interaction", "description": { "value": "

Requirements The spellskein is folded into its frog shape

\n
\n

Effect The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.

" }, @@ -211,15 +203,13 @@ "name": "Refold", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

The spellskein folds itself into a crane, frog, or lizard shape, as it chooses.

" }, @@ -250,15 +240,13 @@ "name": "Lizard Frill", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The spellskein is folded into its lizard shape

\n
\n

Effect The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a @Check[type:will|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1} (@UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/spider-summoning-rune.json b/packs/data/strength-of-thousands-bestiary.db/spider-summoning-rune.json index b90a907c996..b8fc0161893 100644 --- a/packs/data/strength-of-thousands-bestiary.db/spider-summoning-rune.json +++ b/packs/data/strength-of-thousands-bestiary.db/spider-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Animal", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that isn't wearing a religious symbol of Norgorber enters the area above the rune


\n

Effect The trap summons a @UUID[Compendium.pf2e.pathfinder-bestiary.Goliath Spider]{Goliath Spider}. The goliath spider rolls initiative and remains for [[/r 2d6 #rounds]]{2d6 rounds}, after which the spell ends and the spider disappears. The spider also disappears if someone disables the trap before the duration expires. Unlike most summoned creatures, the goliath spider can use 3 actions each round and can use reactions.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/ssumzili.json b/packs/data/strength-of-thousands-bestiary.db/ssumzili.json index c66853a5783..7a403b54261 100644 --- a/packs/data/strength-of-thousands-bestiary.db/ssumzili.json +++ b/packs/data/strength-of-thousands-bestiary.db/ssumzili.json @@ -1016,15 +1016,13 @@ "name": "Low-Light Vision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1055,15 +1053,13 @@ "name": "Deluge Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ssumzili ignores sensory difficulties caused by rain.

" }, @@ -1091,15 +1087,13 @@ "name": "Precipitation Camouflage", "sort": 1300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A ssumzili can @UUID[Compendium.pf2e.actionspf2e.Hide]{Hide} and @UUID[Compendium.pf2e.actionspf2e.Sneak]{Sneak} in rainfall, even if it doesn't have cover.

" }, @@ -1132,15 +1126,13 @@ "name": "Constant Spells", "sort": 1400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1171,15 +1163,13 @@ "name": "Standing Water", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

When it rains, the ground near a ssumzili becomes slick. When raining, all terrain within 10 feet of a ssumzili is slippery, with the effects of @UUID[Compendium.pf2e.spells-srd.Grease]{Grease} (DC 29). Ssumzilis are immune to this effect.

" }, @@ -1232,15 +1222,13 @@ "name": "Puddle Stride", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ssumzili ignores difficult terrain caused by rain, such as puddles or wet rocks.

" }, @@ -1273,15 +1261,13 @@ "name": "Sneak Attack", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A ssumzili deals an additional 2d6 precision damage precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1344,15 +1330,13 @@ "name": "Soaking Strike", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ssumzili makes a melee Strike. If the Strike damages the target, the target must also attempt a @Check[type:fortitude|dc:32] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on) until they dry off.

\n

Failure As success, and the creature is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for 1 minute.

\n

Critical Failure As failure but the fatigue lasts until the target gets a full night's rest.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/stinger-ward-trap.json b/packs/data/strength-of-thousands-bestiary.db/stinger-ward-trap.json index 1383a857082..c8f4c864ae4 100644 --- a/packs/data/strength-of-thousands-bestiary.db/stinger-ward-trap.json +++ b/packs/data/strength-of-thousands-bestiary.db/stinger-ward-trap.json @@ -8,15 +8,13 @@ "name": "Deadly Sting", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature who isn't wearing a religious symbol of Norgorber moves the trapdoor


\n

Effect The trap targets the creature with @UUID[Compendium.pf2e.equipment-srd.Purple Worm Venom]{Purple Worm} sting (@Check[type:fortitude|dc:30|traits:trap,uncommon,magical] save).

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 5d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round)

\n

Stage 2 [[/r 6d6[poison]]] damage and enfeebled 2 (1 round)

\n

Stage 3 [[/r 8d6[poison]]] damage and enfeebled 2 (1 round)

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/stone-ghost.json b/packs/data/strength-of-thousands-bestiary.db/stone-ghost.json index bdb43246160..7a9f1678f47 100644 --- a/packs/data/strength-of-thousands-bestiary.db/stone-ghost.json +++ b/packs/data/strength-of-thousands-bestiary.db/stone-ghost.json @@ -2017,15 +2017,13 @@ "name": "Stone Spirit", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Stone Ghost can pass through objects made of stone or soil, including walls. When inside an object, Stone Ghost can't perceive, attack, or interact with anything outside the object, and if he starts his turn inside an object, he is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, @@ -2056,15 +2054,13 @@ "name": "Entombing Grasp", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Requirements A foe within Stone Ghost's reach is standing on stone or soil

\n
\n

Effect Stone Ghost briefly extends his intangibility to a foe and drags or pounds them into the earth. He makes an Athletics check against the target's Fortitude DC. On a success, the foe is planted waist-deep in the ground and is immobilized and flat-footed until it Escapes (DC 22). On a critical success, the foe is completely buried and must hold its breath until it is free or else start suffocating. A successful Escape returns the foe to its original square on the surface, or the closest unoccupied square.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/sun-warrior-brigade.json b/packs/data/strength-of-thousands-bestiary.db/sun-warrior-brigade.json index e8cc59e535d..7b80838ae03 100644 --- a/packs/data/strength-of-thousands-bestiary.db/sun-warrior-brigade.json +++ b/packs/data/strength-of-thousands-bestiary.db/sun-warrior-brigade.json @@ -1207,15 +1207,13 @@ "name": "Form Up", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.FormUp]

" }, @@ -1251,15 +1249,13 @@ "name": "Troop Defenses", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.TroopDefenses]

" }, @@ -1290,15 +1286,13 @@ "name": "Frenetic Assault", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

1 to 3 actions

\nFrequency once per round\n
\n

Effect The members of the brigade wildly swing their weapons-primarily spears-in a frenzied attack at each enemy adjacent to the troop (@Check[type:reflex|dc:29|basic:true] save). The damage depends on the number of actions.

\n

1 [[/r (1d12+1)[piercing]]] damage

\n

2 [[/r (2d12+11)[piercing]]] damage

\n

3 [[/r (3d12+11)[piercing]]] damage

" }, @@ -1326,15 +1320,13 @@ "name": "Troop Movement", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

" }, @@ -1362,15 +1354,13 @@ "name": "Troop Spellcasting", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When the sun warrior brigade Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.

" }, @@ -1398,15 +1388,13 @@ "name": "Walkena's Radiance", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The brigade calls upon Walkena to burn and blind their foes. The sun warriors present their religious symbols and create a white-hot flash of light in a @Template[type:cone|distance:45]. Creatures in the cone take [[/r 10d8[fire]]] damage (@Check[type:fortitude|dc:29|basic:true] save). Creatures that fail their save become @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 round. Creatures that critically fail become @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 round instead. When the troop is reduced to 8 or fewer squares, this area decreases to a @Template[type:cone|distance:20].

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/sunburst-corpse.json b/packs/data/strength-of-thousands-bestiary.db/sunburst-corpse.json index f8da4dbc80d..ac5b4dc5e0f 100644 --- a/packs/data/strength-of-thousands-bestiary.db/sunburst-corpse.json +++ b/packs/data/strength-of-thousands-bestiary.db/sunburst-corpse.json @@ -105,15 +105,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Blinding Aura", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:60]{60 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The sunburst corpse sheds bright light. Any creature that starts its turn in the emanation must succeed at a @Check[type:fortitude|dc:31] save. If it fails, it's @UUID[Compendium.pf2e.conditionitems.Blinded]{Blinded} for 1 minute, and if it critically fails, it's blinded permanently. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.

" }, @@ -220,15 +216,13 @@ "name": "Darkness Vulnerability", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A sunburst corpse is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} while in areas of magical darkness. If the level of the magical darkness effect is at least half of the sunburst corpse's level (a 7th-level effect against most sunburst corpses), the sunburst corpse is also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} while in the area.

" }, @@ -256,15 +250,13 @@ "name": "Light Camouflage", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The sunburst corpse is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} in areas of natural bright light, such as due to sunlight or torches, even to creatures that can see clearly in bright light. Magical bright light and light from the sunburst corpse's blinding aura don't conceal the sunburst corpse.

" }, @@ -297,15 +289,13 @@ "name": "Constrict", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r {(2d6+6)[bludgeoning],2d8[fire]}]]{2d6+6 bludgeoning plus 2d8 fire} and Residual Light, @Check[type:fortitude|dc:34|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -336,15 +326,13 @@ "name": "Nova Burst", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The sunburst corpse intensifies its light and unleashes a burning blast of energy. It deals [[/r 12d8[fire]]] damage to all creatures in a @Template[type:emanation|distance:20] (@Check[type:fortitude|dc:34|basic:true] save). A creature that fails its save becomes @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of its next turn. The sunburst corpse can't use Nova Burst again for [[/br 1d4 #rounds]]{1d4 rounds}, and its blinding aura becomes inactive during this time.

" }, @@ -376,15 +364,13 @@ "name": "Residual Light", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a sunburst corpse Strikes or Grapples a creature, some of the corpse's light clings to the creature for a moment. The creature must attempt a @Check[type:fortitude|dc:34] save. On a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} until the end of its next turn. On a critical failure, the creature is dazzled for 1 minute. A dazzled creature can use an Interact action to wick off the light and remove the dazzled condition.

" }, @@ -421,15 +407,13 @@ "name": "Grab", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/taapundo.json b/packs/data/strength-of-thousands-bestiary.db/taapundo.json index bc50f8f7ec1..eb88ead5b8c 100644 --- a/packs/data/strength-of-thousands-bestiary.db/taapundo.json +++ b/packs/data/strength-of-thousands-bestiary.db/taapundo.json @@ -58,15 +58,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -97,15 +95,13 @@ "name": "Greensight", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Vegetation doesn't impair a ta'apundo's vision and doesn't provide a creature cover or concealment from a ta'apundo.

" }, @@ -133,15 +129,13 @@ "name": "Lignification", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger a non-cold iron metal object damages the ta'apundo


\n

Effect The ta'apundo emits a jolt of magic into the object, transforming it into wood with an unlimited duration. A thrown weapon, ammunition, or other unattended item automatically transforms; the wielder of an attended object can resist this effect with a successful @Check[type:fortitude|dc:41] save. @UUID[Compendium.pf2e.spells-srd.Dispel Magic]{Dispel Magic} can end the effect. While a weapon is wood, the ta'apundo's resistance applies. Once transformed, a formerly metal item's Hardness and HP change to those of wood. This typically inflicts a -2 circumstance penalty to attack rolls made with metal weapons and a -2 circumstance penalty to AC for those wearing metal armor; the GM might determine a different penalty for a specific weapon or armor.

" }, @@ -172,15 +166,13 @@ "name": "Wood Resistance", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A ta'apundo has resistance 20 against wooden objects and unarmed attacks from creatures made mostly of wood (such as arboreals).

" }, @@ -211,15 +203,13 @@ "name": "Branch Whip", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The ta'apundo makes four branch Strikes against different targets, increasing its reach to 20 feet for these Strikes. These attacks count toward its multiple attack penalty, but this penalty doesn't increase until after all four attacks.

" }, @@ -247,15 +237,13 @@ "name": "Woodland Stride", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The ta'apundo ignores difficult and greater difficult terrain from foliage.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/takulu-ot.json b/packs/data/strength-of-thousands-bestiary.db/takulu-ot.json index c88d156d83c..83b0acb9d5a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/takulu-ot.json +++ b/packs/data/strength-of-thousands-bestiary.db/takulu-ot.json @@ -1753,15 +1753,13 @@ "name": "Quick Lesson", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll

\n
\n

Effect Takulu grants the ally a +2 circumstance bonus to the triggering check.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/taon.json b/packs/data/strength-of-thousands-bestiary.db/taon.json index 7c08975e051..cc14e42fad7 100644 --- a/packs/data/strength-of-thousands-bestiary.db/taon.json +++ b/packs/data/strength-of-thousands-bestiary.db/taon.json @@ -276,15 +276,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -320,15 +318,13 @@ "name": "Negative Healing", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -371,15 +367,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -410,15 +404,13 @@ "name": "Mohrg Spawn", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after [[/br 1d4 #rounds]]{1d4 rounds}, on its turn. This mohrg spawn is under the command of the mohrg that created it.

\n

If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.

" }, @@ -452,15 +444,13 @@ "name": "Cruel Reactions", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Taon gains an extra reaction each round that can be used only to make an Attack of Opportunity.

" }, @@ -488,15 +478,13 @@ "name": "Paralysis", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A living creature hit by a mohrg's tongue Strike must succeed at a @Check[type:fortitude|dc:30] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed}. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.

" }, @@ -536,15 +524,13 @@ "name": "Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/tatterthread.json b/packs/data/strength-of-thousands-bestiary.db/tatterthread.json index fd006d3c311..60ad2f328a7 100644 --- a/packs/data/strength-of-thousands-bestiary.db/tatterthread.json +++ b/packs/data/strength-of-thousands-bestiary.db/tatterthread.json @@ -1893,15 +1893,13 @@ "name": "Greater Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.GreaterDarkvision]

" }, @@ -1937,15 +1935,13 @@ "name": "Lifesense 120 feet", "sort": 2100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Lifesense]

" }, @@ -1981,15 +1977,13 @@ "name": "At-Will Spells", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -2025,15 +2019,13 @@ "name": "Constant Spells", "sort": 2300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -2069,15 +2061,13 @@ "name": "+1 Status to All Saves vs. Magic", "sort": 2400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -2131,15 +2121,13 @@ "name": "Regeneration 15 (Deactivated by Cold Iron)", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Regeneration]

" @@ -2180,15 +2168,13 @@ "name": "Deny Fate", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Tatterthread rolls initiative, enemies she can see within 120 feet that are also rolling initiative automatically roll a 1.

" }, @@ -2224,15 +2210,13 @@ "name": "Fated", "sort": 2700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature is subject to a fortune effect from a norn and a misfortune effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like Desna, Magdh, or Pharasma, count as a norn for the purpose of this ability.

" }, @@ -2260,15 +2244,13 @@ "name": "Shadow Corrosion", "sort": 2800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Tatterthread deals acid damage with a Strike, she regains [[/r 10 #Hit Points]] Hit Points. The target must succeed at a @Check[type:fortitude|dc:39] save or become @UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 1} (@UUID[Compendium.pf2e.conditionitems.Doomed]{Doomed 2} on a critical failure).

" }, @@ -2300,15 +2282,13 @@ "name": "Shadow Snip", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency three times per day

\n
\n

Effect Tatterthread produces a scrap of shadow linked to the fate of a creature within 100 feet of her, then snips it with her caustic shears. The target takes [[/r 100[acid]]] damage (@Check[type:fortitude|dc:42|basic:true]). If the target is reduced to 0 Hit Points from this damage, it melts into a puddle of fetid acid and dies immediately. If the target failed the saving throw, it loses any acid resistance it has for 1 minute (1 day on a critical failure). A creature slain by Shadow Snip can't be restored to life except by miracle, wish, or similarly powerful magic, or by divine intervention. Regardless of the outcome of its save, a creature targeted by Shadow Snip becomes temporarily immune for 24 hours. The norn can't use Shadow Snip again for [[/br 1d4 #Shadow Snip Cooldown]]{1d4 rounds}.

" }, @@ -2342,15 +2322,13 @@ "name": "Shift Fate", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger A creature within 120 feet attempts a saving throw

\n
\n

Effect The creature rolls the save twice, and then Tatterthread decides which result applies. If she chooses the lower roll, this is a misfortune effect; if she chooses the higher roll, it's a fortune effect; if they're the same, she decides which trait to apply.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/terwa-chosen.json b/packs/data/strength-of-thousands-bestiary.db/terwa-chosen.json index c1505f0641d..e62e9d4a7e6 100644 --- a/packs/data/strength-of-thousands-bestiary.db/terwa-chosen.json +++ b/packs/data/strength-of-thousands-bestiary.db/terwa-chosen.json @@ -370,15 +370,13 @@ "name": "Attack of Opportunity", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -409,15 +407,13 @@ "name": "Born Lucky", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day Trigger The Terwa chosen rolls a success or a critical failure on a check


Effect The Terwa chosen improves the triggering roll by one degree of success, only from a success to a critical success or from a critical failure to a failure.

" }, @@ -447,15 +443,13 @@ "name": "Deep Breath", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Terwa chosen can hold their breath for 10 minutes.

" }, @@ -483,15 +477,13 @@ "name": "Celestial Might", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Frequency once per round


Effect The Terwa chosen calls upon the stars to empower their attack. They attempt a Strike. If the Strike hits, the Terwa chosen deals an additional 2d6 precision damage.

" }, @@ -536,15 +528,13 @@ "name": "Champion's Star", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per hour


\n

Effect The Terwa chosen looks to the sky for a star to guide their attack. The Terwa chosen gains the effects of @UUID[Compendium.pf2e.spells-srd.True Strike]{True Strike}.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/terwa-prodigy.json b/packs/data/strength-of-thousands-bestiary.db/terwa-prodigy.json index 98ac504687e..281a54388f9 100644 --- a/packs/data/strength-of-thousands-bestiary.db/terwa-prodigy.json +++ b/packs/data/strength-of-thousands-bestiary.db/terwa-prodigy.json @@ -1862,15 +1862,13 @@ "name": "Deep Breath", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A terwa prodigy can hold their breath for 10 minutes.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/terwa-star-reader.json b/packs/data/strength-of-thousands-bestiary.db/terwa-star-reader.json index ff951cc9cc1..5e6710f8588 100644 --- a/packs/data/strength-of-thousands-bestiary.db/terwa-star-reader.json +++ b/packs/data/strength-of-thousands-bestiary.db/terwa-star-reader.json @@ -2185,15 +2185,13 @@ "name": "Deep Breath", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A Terwa star reader can hold their breath for 10 minutes.

" }, @@ -2221,15 +2219,13 @@ "name": "Move the Stars", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day Trigger An attack or effect would reduce an ally within 30 feet to 0 Hit Points or would cause the ally to gain the dying condition


Effect The star reader interprets the meaning of astrological omens in an instant, determining a new fate for the ally. The triggering ally remains at 1 Hit Point, does not increase their dying or wounded condition, and gains 10 temporary Hit Points for 1 round.

" }, @@ -2260,15 +2256,13 @@ "name": "Guiding Star", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The star reader finds the star that would guide their own attack or that of an ally. The star reader grants themselves or an ally within 30 feet the effects of @UUID[Compendium.pf2e.spells-srd.True Strike]{True Strike}. If the star reader chooses an ally, the duration lasts until the end of that creature's turn. The target is then temporarily immune to Guiding Star for 1 day.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/thasteron-khefak.json b/packs/data/strength-of-thousands-bestiary.db/thasteron-khefak.json index 7abfbb9d19a..64d8ec5d91b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/thasteron-khefak.json +++ b/packs/data/strength-of-thousands-bestiary.db/thasteron-khefak.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Tremorsense (Imprecise) 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]

" }, @@ -138,15 +134,13 @@ "name": "Consume Objects", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A khefak can gain nourishment by eating objects with hardness 10 or lower. When attacking an object with its mandibles, it ignores the first 10 points of that object's Hardness.

" }, @@ -174,15 +168,13 @@ "name": "Radiation Aura", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Thasteron khefaks convert radioactive minerals they eat into thasteron, a combustive fuel. The more radioactive elements of the material concentrates in their chitin and taints the air around them. A creature who begins their turn within this aura must succeed at a @Check[type:fortitude|dc:20] saving throw or become @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure).

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/thiarvo-the-quick.json b/packs/data/strength-of-thousands-bestiary.db/thiarvo-the-quick.json index 481ad191aec..b131f8479f5 100644 --- a/packs/data/strength-of-thousands-bestiary.db/thiarvo-the-quick.json +++ b/packs/data/strength-of-thousands-bestiary.db/thiarvo-the-quick.json @@ -577,15 +577,13 @@ "name": "Halfling Luck", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Thiarvo fails a skill check or a saving throw

\n
\n

Effect Thiarvo rerolls the triggering check and must use the new result.

" }, @@ -615,15 +613,13 @@ "name": "Fighting Rod", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thiarvo's @UUID[Compendium.pf2e.equipment-srd.Rod of Wonder]{Rod of Wonder} is supple wood and can be used as a @UUID[Compendium.pf2e.equipment-srd.Fighting Stick]{Fighting Stick}. It can be enchanted with fundamental runes but not property runes, and it's currently enchanted with the @UUID[Compendium.pf2e.equipment-srd.Weapon Potency (+1)]{Weapon Potency (+1)} and @UUID[Compendium.pf2e.equipment-srd.Striking]{Striking} runes.

" }, @@ -651,15 +647,13 @@ "name": "Lethal Fighter", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thiarvo can make lethal attacks using weapons with the nonlethal trait without taking the usual -2 penalty. His attacks with weapons with the nonlethal trait deal an additional 2d8 precision damage, whether he's making nonlethal attacks or lethal attacks with them. This damage is included in his melee entry.

" }, @@ -698,15 +692,13 @@ "name": "Slippery Halfling", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Thiarvo ignores difficult terrain from trees, foliage, rubble, and undergrowth.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/thorn-guardian.json b/packs/data/strength-of-thousands-bestiary.db/thorn-guardian.json index 304ff949d20..812024c83b8 100644 --- a/packs/data/strength-of-thousands-bestiary.db/thorn-guardian.json +++ b/packs/data/strength-of-thousands-bestiary.db/thorn-guardian.json @@ -53,15 +53,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -97,15 +95,13 @@ "name": "Attack of Opportunity", "sort": 300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -136,15 +132,13 @@ "name": "Extra Reaction", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A thorn guardian gains an additional reaction each turn but can use this extra reaction only to Retaliate.

" }, @@ -172,15 +166,13 @@ "name": "Retaliate", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature within the thorn guardian's reach attacks the guardian's ward

\n
\n

Effect The thorn guardian makes a briar Strike against the triggering creature. If it hits, it deals an additional [[/r 2d6[bleed]]].

" }, @@ -208,15 +200,13 @@ "name": "Bond with Ward", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The thorn guardian is adjacent to its ward


\n

Effect The thorn guardian enters its ward's space and encases the creature. This doesn't interfere with its ward's senses or actions. The thorn guardian occupies the same space as its ward and moves with its ward.

\n

While worn, the thorn guardian establishes a constant @UUID[Compendium.pf2e.spells-srd.Shield Other]{Shield Other} effect with its ward. Attacks that target the thorn guardian target the ward instead but use the higher AC or saving throw values between the thorn guardian and the ward. Area effects apply to both the thorn guardian and the ward, as normal for an area effect.

" }, @@ -247,15 +237,13 @@ "name": "Fly Free", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The thorn guardian is Bonded with its Ward


Effect The thorn guardian removes itself from the ward and enters an adjacent space.

" }, @@ -286,15 +274,13 @@ "name": "Interpose", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The thorn guardian is Bonded with or adjacent to its ward


Effect The thorn guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the thorn guardian's next turn.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/tollvych.json b/packs/data/strength-of-thousands-bestiary.db/tollvych.json index 16e5ee4f197..56664e1300a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/tollvych.json +++ b/packs/data/strength-of-thousands-bestiary.db/tollvych.json @@ -1998,15 +1998,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2042,15 +2040,13 @@ "name": "Negative Healing", "sort": 2100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]

" }, @@ -2093,15 +2089,13 @@ "name": "Rejuvenation", "sort": 2200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If the heroes destroy Dwandek (even if only temporarily, before destroying his soul cage as well), the cathedral's hold over Tollvych's soul loosens; the next time the heroes enter this room (or 24 hours later), his ghost rises one last time from his remains with a sigh, and then moves into the afterlife.

\n
\n

When a ghost is destroyed, it re-forms after [[/br 2d4 #days]]{2d4 days} within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

" @@ -2136,15 +2130,13 @@ "name": "Bone-Shattering Cry", "sort": 2300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tollvych cries out in pain as his body twists and grinds into horrific, distorted shapes. All creatures within a 30‑foot emanation take [[/r 16d6[bludgeoning]]] damage (@Check[type:reflex|dc:36|basic:true] save) as the sound of the Bone‑Shattering Cry shakes and shatters their own bones.

\n

Tollvych can't use Bone‑Shattering Cry for [[/br 1d4 #Bone-Shattering Cry Recharge]]{1d4 rounds}.

" }, @@ -2181,15 +2173,13 @@ "name": "Frightful Moan", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Tollvych laments his fate, forcing each living creature within 30 feet to attempt a @Check[type:will|dc:36] save.

\n

On a failure, a creature becomes @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2} (or @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3} on a critical failure). On a success, a creature is temporarily immune to this Tollvych's frightful moan for 1 minute.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/umbo.json b/packs/data/strength-of-thousands-bestiary.db/umbo.json index 7ae1aaafe89..2f44e13968e 100644 --- a/packs/data/strength-of-thousands-bestiary.db/umbo.json +++ b/packs/data/strength-of-thousands-bestiary.db/umbo.json @@ -55,15 +55,13 @@ "name": "Darkvision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -143,15 +139,13 @@ "name": "Telepathy 100 feet (Myceloids and Those Afflicted by Purple Pox Only)", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -186,15 +180,13 @@ "name": "Spore Pop", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

If Umbo is reduced to 0 HP by a critical hit, he pops, forcing him to immediately Emit Spores, even if he has already used the ability that day.

" @@ -226,15 +218,13 @@ "name": "Emit Spores", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Umbo expels spores in a @Template[type:burst|distance:10] centered on a corner of his own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox.

" }, @@ -265,15 +255,13 @@ "name": "Purple Pox", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Myceloids are immune

\n

Saving Throw @Check[type:fortitude|dc:18|name:Resist Infection]

\n

Onset 1 minute

\n

Stage 1 [[/r 1d6[poison]]] damage and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} (1 day)

\n

Stage 2 [[/r 4d6[poison]]] damage, @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 3}, and the creature is compelled to seek out the nearest myceloid colony-this compulsion is a mental emotion effect (1 day)

\n

Stage 3 The creature dies. Over 24 hours, its corpse becomes bloated and bursts, releasing a new, fully grown myceloid.

" }, @@ -306,15 +294,13 @@ "name": "Spore Domination", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Umbo targets one creature affected by purple pox within 30 feet. That creature must attempt a @Check[type:will|dc:18|name:Resist Domination|traits:emontion,incapactiation] save. It is then temporarily immune to spore domination for 10 minutes.

\n
\n

Critical Success The target is unaffected.

\n

Success Until the end of its next turn, the target is helpful to myceloids and can't take hostile actions against them. If attacked by Umbo, the target is freed from this effect at the end of Umbo's turn.

\n

Failure As success, but for 1 minute.

\n

Critical Failure As success, but until the purple pox is cured.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/unshadowed-anchor-root.json b/packs/data/strength-of-thousands-bestiary.db/unshadowed-anchor-root.json index d9b8588f5ce..db179a53230 100644 --- a/packs/data/strength-of-thousands-bestiary.db/unshadowed-anchor-root.json +++ b/packs/data/strength-of-thousands-bestiary.db/unshadowed-anchor-root.json @@ -3482,15 +3482,13 @@ "name": "Low-Light Vision", "sort": 3200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -3526,15 +3524,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 3300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -3565,15 +3561,13 @@ "name": "Shadow's Displeasure", "sort": 3400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Anchor Root has fewer than 150 Hit Points, her shadow pulls at her essence to show the Vesicant Egg's displeasure. She looks pained and confused, and she becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, she falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -3601,15 +3595,13 @@ "name": "Vesicated Shadow", "sort": 3500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Anchor Root's shadow has become corrupted via the power of the Vesicant Egg. Her shredded shadow grants her some control over acid and shadows. She gains a +4 status bonus to resist acid and shadow effects.

" }, @@ -3652,15 +3644,13 @@ "name": "Rupture Shadow", "sort": 3600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Anchor Root can create immense blisters on a creature's shadow, which immediately burst, dealing [[/r 20d6[acid]]] damage. She targets a creature within 60 feet that is casting a shadow, which must attempt a @Check[type:will|dc:37] save. Anchor Root can't use Rupture Shadow again for [[/r 1d4 #Rupture Shadow cooldown]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune for 1 day.

\n

Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.

\n

Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.

\n

Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes [[/r 4d6[persistent,acid]]] damage.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/unshadowed-haibram.json b/packs/data/strength-of-thousands-bestiary.db/unshadowed-haibram.json index 18c1ddb7c85..47f95686601 100644 --- a/packs/data/strength-of-thousands-bestiary.db/unshadowed-haibram.json +++ b/packs/data/strength-of-thousands-bestiary.db/unshadowed-haibram.json @@ -3840,15 +3840,13 @@ "name": "Darkvision", "sort": 3600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -3879,15 +3877,13 @@ "name": "Shadow's Displeasure", "sort": 3700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Haibam has fewer than 150 Hit Points, his shadow pulls at his essence to show the Vesicant Egg's displeasure. He looks pained and confused, and he becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, he falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -3915,15 +3911,13 @@ "name": "Vesicated Shadow", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Haibam's shadow has become corrupted via the power of the Vesicant Egg. His shredded shadow grants him some control over acid and shadows. He gains a +4 status bonus to resist acid and shadow effects.

" }, @@ -3966,15 +3960,13 @@ "name": "Rupture Shadow", "sort": 3900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Haibam can create immense blisters on a creature's shadow, which immediately burst, dealing [[/r 20d6[acid]]] damage. He targets a creature within 60 feet that is casting a shadow, which must attempt a @Check[type:will|dc:37] save. Haibam can't use Rupture Shadow again for [[/r 1d4 #Rupture Shadow cooldown]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune for 1 day.

\n

Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.

\n

Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.

\n

Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes [[/r 4d6[persistent,acid]]] damage.

" }, @@ -4007,15 +3999,13 @@ "name": "Wind Step", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Haibram draws air around him to aid his movement. He Strides up to his Speed, gaining the effects of @UUID[Compendium.pf2e.spells-srd.Air Walk]{Air Walk} and ignoring difficult terrain while moving. He can increase the number of actions to 3 to Stride up to three times his Speed instead. Haibram begins to fall immediately after using Wind Step but treats the fall as 60 feet shorter thanks to the supporting winds.

" }, @@ -4047,15 +4037,13 @@ "name": "Wind Touch", "sort": 4100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Haibram imbues a weapon he's holding with the power of the wind until the start of his next turn. The wind's power allows Haibram to swing and hurl the weapon with great force, causing the weapon to deal an additional 2d10 damage. If the weapon does not have the thrown trait, it also gains the thrown 10 feet trait during this attack.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/unshadowed-koride.json b/packs/data/strength-of-thousands-bestiary.db/unshadowed-koride.json index e08019b3a98..763e2c3fc9d 100644 --- a/packs/data/strength-of-thousands-bestiary.db/unshadowed-koride.json +++ b/packs/data/strength-of-thousands-bestiary.db/unshadowed-koride.json @@ -4079,15 +4079,13 @@ "name": "Shadow's Displeasure", "sort": 3800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Koride has fewer than 150 Hit Points, her shadow pulls at her essence to show the Vesicant Egg's displeasure. She looks pained and confused, and she becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, she falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -4115,15 +4113,13 @@ "name": "Vesicated Shadow", "sort": 3900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Koride's shadow has become corrupted via the power of the Vesicant Egg. Her shredded shadow grants her some control over acid and shadows. She gains a +4 status bonus to resist acid and shadow effects.

" }, @@ -4166,15 +4162,13 @@ "name": "Rupture Shadow", "sort": 4000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Koride can create immense blisters on a creature's shadow, which immediately burst, dealing [[/r 20d6[acid]]] damage. She targets a creature within 60 feet that is casting a shadow, which must attempt a @Check[type:will|dc:37] save. Koride can't use Rupture Shadow again for [[/r 1d4 #Rupture Shadow cooldown]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune for 1 day.

\n

Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.

\n

Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.

\n

Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes [[/r 4d6[persistent,acid]]] damage.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/unshadowed-mariama.json b/packs/data/strength-of-thousands-bestiary.db/unshadowed-mariama.json index 640cd0ced80..a9bc9b290e5 100644 --- a/packs/data/strength-of-thousands-bestiary.db/unshadowed-mariama.json +++ b/packs/data/strength-of-thousands-bestiary.db/unshadowed-mariama.json @@ -4263,15 +4263,13 @@ "name": "Shadow's Displeasure", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Mariama has fewer than 150 Hit Points, her shadow pulls at her essence to show the Vesicant Egg's displeasure. She looks pained and confused. When below 50 Hit Points, she falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -4299,15 +4297,13 @@ "name": "Vesicated Shadow", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Mariama's shadow has become corrupted via the power of the Vesicant Egg. Her shredded shadow grants her some control over acid and shadows. She gains a +4 status bonus to resist acid and shadow effects.

" }, @@ -4350,15 +4346,13 @@ "name": "Weird Astrology", "sort": 4300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Perhaps because of Mariama's quirky nature, she has received all the effects of the astrological evaluator. When she gains any of the clumsy, drained, enfeebled, or stupefied conditions, she reduces the value by 1. This means her Shadow's Displeasure doesn't affect her until she has fewer than 50 Hit Points, when she falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -4386,15 +4380,13 @@ "name": "Bind Destinies", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

Frequency once per day

\n
\n

Effect Mariama ties her fate with that of another creature within 30 feet. The creature must attempt a @Check[type:will|dc:40] save. Regardless of the result of its save, the creature is temporarily immune for 1 day.

\n
\n

Critical Success The creature is unaffected.

\n

Success The two fates are bound. Whenever Mariama takes damage, the creature takes damage of the same type equal to half the damage Mariama took (@Check[type:fortitude|dc:37|basic:true]). Immunities, resistances, and weaknesses still apply as normal. The creature can attempt to sever the bond by spending an action, which has the concentrate trait, to attempt another @Check[type:will|dc:40] save. On a success, the bond is severed, and the effect ends. The bond also ends when Mariama falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}, or if she actively ends the effect herself as a free action.

\n

Failure As success, but the creature takes damage equal to the full amount Mariama took. Severing the bond requires a 2-action activity, which has the concentrate trait.

\n

Critical Failure As failure, but @Check[type:fortitude|dc:40|basic:true]. Severing the bond requires a 3-action activity, which has the concentrate trait.

" }, @@ -4426,15 +4418,13 @@ "name": "Rupture Shadow", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Mariama can create immense blisters on a creature's shadow, which immediately burst, dealing [[/r 20d6[acid]]] damage. She targets a creature within 60 feet that is casting a shadow, which must attempt a @Check[type:will|dc:37] save. Mariama can't use Rupture Shadow again for [[/r 1d4 #Rupture Shadow cooldown]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune for 1 day.

\n

Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.

\n

Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.

\n

Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes [[/r 4d6[persistent,acid]]] damage.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/unshadowed-okoro.json b/packs/data/strength-of-thousands-bestiary.db/unshadowed-okoro.json index 1ae6855c469..a9e0bd81ca1 100644 --- a/packs/data/strength-of-thousands-bestiary.db/unshadowed-okoro.json +++ b/packs/data/strength-of-thousands-bestiary.db/unshadowed-okoro.json @@ -4368,15 +4368,13 @@ "name": "Shadow's Displeasure", "sort": 4100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When Okoro has fewer than 150 Hit Points, his shadow pulls at his essence to show the Vesicant Egg's displeasure. He looks pained and confused, and he becomes @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 1} until healed to 150 Hit Points or more. These conditions increase to 2 when below 100 Hit Points. When below 50 Hit Points, he falls @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious}.

" }, @@ -4404,15 +4402,13 @@ "name": "Vesicated Shadow", "sort": 4200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Okoro's shadow has become corrupted via the power of the Vesicant Egg. His shredded shadow grants him some control over acid and shadows. He gains a +4 status bonus to resist acid and shadow effects.

" }, @@ -4455,15 +4451,13 @@ "name": "Observe Weakness", "sort": 4300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Okoro studies a creature within 30 feet to find an opening to attack. On his next attack roll against the creature this turn, he rolls twice and uses the higher result, and his attack gains the fortune trait. The target becomes temporarily immune for [[/r 1d4 #Observe Weakness Immunity]]{1d4 rounds}.

" }, @@ -4496,15 +4490,13 @@ "name": "Rupture Shadow", "sort": 4400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Okoro can create immense blisters on a creature's shadow, which immediately burst, dealing [[/r 20d6[acid]]] damage. He targets a creature within 60 feet that is casting a shadow, which must attempt a @Check[type:will|dc:37] save. Okoro can't use Rupture Shadow again for [[/r 1d4 #Rupture Shadow cooldown]]{1d4 rounds}.

\n
\n

Critical Success The target is unaffected and becomes temporarily immune for 1 day.

\n

Success The target takes half damage. The bursting shadow deals 5 acid splash damage to all creatures within 5 feet of the target.

\n

Failure The target takes full damage, and the bursting shadow deals 10 acid splash damage.

\n

Critical Failure The target takes double damage, the bursting shadow deals 20 acid splash damage, and the target also takes [[/r 4d6[persistent,acid]]] damage.

" }, @@ -4537,15 +4529,13 @@ "name": "Push My Luck", "sort": 4500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Okoro targets a creature with an attack

\n

Requirements The triggering creature was the target of Observe Weakness this turn

\n
\n

Effect Okoro draws upon his future luck to guarantee his attack. When he makes his attack roll, if he rolls lower than 10 on the die, he treats that attack roll as a 10 instead. This is in addition to rolling twice and taking the higher result from Observe Weakness. Afterward, Okoro's luck is temporarily spent, and he must roll twice and use the lower result of his next 3 checks; this is a misfortune effect. He can't use Push My Luck again until he's completed these 3 checks.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/urbel.json b/packs/data/strength-of-thousands-bestiary.db/urbel.json index b469e2e6fe8..faf7e3b8611 100644 --- a/packs/data/strength-of-thousands-bestiary.db/urbel.json +++ b/packs/data/strength-of-thousands-bestiary.db/urbel.json @@ -902,15 +902,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -941,15 +939,13 @@ "name": "Kneecapper", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A Medium creature within Urbel's reach leaves a square during its move action

\n
\n

Effect Urbel lashes out at the triggering creature's knees and tries to knock them @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}. He attempts an Acrobatics check against the creature's Reflex DC. On a success, the target falls and lands Prone.

" }, @@ -982,15 +978,13 @@ "name": "Bully", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Any melee weapon Urbel uses gains the shove trait, and if he rolls a critical failure when attempting to Shove a creature with the weapon, he treats the result as a failure instead.

" }, @@ -1034,15 +1028,13 @@ "name": "Pound Down", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Urbel's melee Strikes deal an additional [[/r {1d6}]]{1d6 damage} to @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} targets.

" }, @@ -1078,15 +1070,13 @@ "name": "Grab", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/venom-pool.json b/packs/data/strength-of-thousands-bestiary.db/venom-pool.json index 028173aadb9..8cb34dda143 100644 --- a/packs/data/strength-of-thousands-bestiary.db/venom-pool.json +++ b/packs/data/strength-of-thousands-bestiary.db/venom-pool.json @@ -8,15 +8,13 @@ "name": "Deadly Footing", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The area of the venom pool is difficult terrain, and each creature moving through it takes [[/r 10[acid]]]{10 acid} for every square of its area that it moves into.

" }, @@ -44,15 +42,13 @@ "name": "Poison Puff", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature moves through any square in the hazard's space


\n

Effect The pool produces a 9th-level @UUID[Compendium.pf2e.spells-srd.Cloudkill]{Cloudkill}; (@Check[type:fortitude|dc:40|traits:death,necromancy,poison]) at its center. It then rolls initiative.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/wereant-disciple.json b/packs/data/strength-of-thousands-bestiary.db/wereant-disciple.json index 5dcc6eccfbb..9070fd03944 100644 --- a/packs/data/strength-of-thousands-bestiary.db/wereant-disciple.json +++ b/packs/data/strength-of-thousands-bestiary.db/wereant-disciple.json @@ -100,15 +100,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -144,15 +142,13 @@ "name": "Scent (Imprecise) 20 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -188,15 +184,13 @@ "name": "Telepathy 120 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -236,15 +230,13 @@ "name": "Insect Empathy", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wereant can communicate with insects.

" }, @@ -278,15 +270,13 @@ "name": "Gnawing Retort", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to the wereant critically misses the wereant with a melee Strike


\n

Effect The wereant makes a mandibles Strike against the triggering creature.

" }, @@ -314,15 +304,13 @@ "name": "Hive Mind", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Wereants operate with a shared hive intelligence. While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.

" }, @@ -393,15 +381,13 @@ "name": "Change Shape", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -442,15 +428,13 @@ "name": "Curse of the Wereant", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:34].

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} until dawn.

" }, @@ -485,15 +469,13 @@ "name": "Flying Leap", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round


\n

Effect The wereant disciple Flies and makes two Strikes against different targets at any point during that movement. These Strikes deal an additional 2d6 precision damage if the disciple is above the target. If the wereant began this action @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, they remain hidden until after this ability's Strikes. Both attacks count toward the disciple's multiple attack penalty, but the penalty doesn't increase until after both Strikes.

" }, @@ -543,15 +525,13 @@ "name": "Moon Frenzy", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of their mandibles Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -586,15 +566,13 @@ "name": "Staggering Blow", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A creature damaged by the wereant disciple's carapace fist Strike must succeed at a @Check[type:fortitude|dc:35] save or become @UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 1} (@UUID[Compendium.pf2e.conditionitems.Stunned]{Stunned 2} on a critical failure). If the Strike is a critical hit, a creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/wereant-poisoner.json b/packs/data/strength-of-thousands-bestiary.db/wereant-poisoner.json index 026dc185ffb..4a41ac3a819 100644 --- a/packs/data/strength-of-thousands-bestiary.db/wereant-poisoner.json +++ b/packs/data/strength-of-thousands-bestiary.db/wereant-poisoner.json @@ -228,15 +228,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -272,15 +270,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -316,15 +312,13 @@ "name": "Telepathy 120 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]

" }, @@ -364,15 +358,13 @@ "name": "Insect Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wereant can communicate with insects.

" }, @@ -406,15 +398,13 @@ "name": "Gnawing Retort", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature adjacent to the wereant critically misses the wereant with a melee Strike


\n

Effect The wereant makes a mandibles Strike against the triggering creature.

" }, @@ -442,15 +432,13 @@ "name": "Hive Mind", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Wereants operate with a shared hive intelligence. While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.

" }, @@ -521,15 +509,13 @@ "name": "Change Shape", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -570,15 +556,13 @@ "name": "Curse of the Wereant", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:34].

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} until dawn.

" }, @@ -613,15 +597,13 @@ "name": "Envenomed Weapons", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Weapons the wereant poisoner holds deal an additional [[/r 2d6[persistent,poison]]] as poison seeps from the wereant's hands onto the weapon. Weapons cease to deal this persistent poison damage once the wereant lets them go. The kukri Strikes above include this persistent poison damage.

" }, @@ -654,15 +636,13 @@ "name": "Moon Frenzy", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of their mandibles Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -697,15 +677,13 @@ "name": "Poisonous Flurry", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The wereant poisoner makes two kukri Strikes and a mandibles Strike in any order.

" }, @@ -733,15 +711,13 @@ "name": "Vitriolic Strikes", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the wereant critically hits a creature with a melee Strike, that creature can't recover from persistent poison damage for 1 round.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/wereant-sentinel.json b/packs/data/strength-of-thousands-bestiary.db/wereant-sentinel.json index 261eaea6f05..3213b003f5a 100644 --- a/packs/data/strength-of-thousands-bestiary.db/wereant-sentinel.json +++ b/packs/data/strength-of-thousands-bestiary.db/wereant-sentinel.json @@ -321,15 +321,13 @@ "name": "Darkvision", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -365,15 +363,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -409,15 +405,13 @@ "name": "Insect Empathy", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

The wereant can communicate with insects.

" }, @@ -451,15 +445,13 @@ "name": "Gnawing Retort", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

[reaction] As wereant disciple.

" }, @@ -487,15 +479,13 @@ "name": "Hive Mind", "sort": 900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Wereants operate with a shared hive intelligence. While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.

" }, @@ -561,15 +551,13 @@ "name": "Retributive Strike", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger An enemy damages the wereant sentinel's ally, and both are within 15 feet of the wereant sentinel


Effect The ally gains resistance 20 against the triggering damage. If the foe is within reach, the wereant sentinel makes a melee Strike against it.

" }, @@ -602,15 +590,13 @@ "name": "Change Shape", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strikes.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.ChangeShape]

" }, @@ -651,15 +637,13 @@ "name": "Curse of the Wereant", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

This curse affects only humanoids

\n

Saving Throw @Check[type:fortitude|dc:34].

\n

On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn.

\n

The creature is under the GM's control and goes on a rampage for half the night before falling @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} until dawn.

" }, @@ -694,15 +678,13 @@ "name": "Hasty Reposition", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round

\n
\n

Effect The wereant sentinel Steps, moving up to 15 feet.

" }, @@ -735,15 +717,13 @@ "name": "Moon Frenzy", "sort": 1400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of their mandibles Strike by 2.

\n

When the moon sets or the sun rises, the werecreature returns to humanoid form and is @UUID[Compendium.pf2e.conditionitems.Fatigued]{Fatigued} for [[/br 2d4 #Fatigued duration]]{2d4 hours}.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Moon Frenzy]{Effect: Moon Frenzy}

" }, @@ -778,15 +758,13 @@ "name": "Sentinel's Focus", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The wereant sentinel plants its feet in defiance of those who would move it. It gains a +2 circumstance bonus to defenses against being Shoved or Tripped, and its melee Strikes deal an additional [[/r 2d8[mental]]] damage. These effects end when it moves from its square using anything other than Hasty Reposition.

" }, @@ -851,15 +829,13 @@ "name": "Knockdown", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/worknesh.json b/packs/data/strength-of-thousands-bestiary.db/worknesh.json index 76bb64fd3cb..d613277d745 100644 --- a/packs/data/strength-of-thousands-bestiary.db/worknesh.json +++ b/packs/data/strength-of-thousands-bestiary.db/worknesh.json @@ -2799,15 +2799,13 @@ "name": "Attack of Opportunity", "sort": 2500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -2838,15 +2836,13 @@ "name": "Master's Cry", "sort": 2600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Worknesh rolls initiative Requirements Worknesh can perceive at least one foe within 60 feet


Effect Worknesh yells a mighty rallying cry. Worknesh attempts an Intimidation check to Demoralize a single foe within 60 feet. If successful, any of her allies within 30 feet can Stride up to double their speed as their first action on their first turn of the combat.

" }, @@ -2879,15 +2875,13 @@ "name": "Shield Block", "sort": 2700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -2918,15 +2912,13 @@ "name": "Warmaster's Instinct", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Worknesh can recognize the skills of any combatants she faces. She can use Warfare Lore to Recall Knowledge about any creature, but only while in combat or observing the creature fight.

" }, @@ -2954,15 +2946,13 @@ "name": "Battle Cry", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Worknesh unleashes a war cry, granting herself and all allies within 60 feet a +1 status bonus to attack and damage rolls until the start of her next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: No Quarter!]{Effect: Battle Cry}

" }, @@ -2995,15 +2985,13 @@ "name": "Walkena's Fury", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per round Requirements Worknesh is within reach of an enemy designated by Walkena's Judgment


Effect Worknesh makes two melee Strikes against the enemy of Walkena. If both attacks hit, she combines their damage for the purpose of the creature's resistances and weaknesses.

" }, @@ -3031,15 +3019,13 @@ "name": "Walkena's Judgment", "sort": 3100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Worknesh designates a single creature as an enemy of Walkena. She must be able to see or hear the creature, or she must be tracking the creature. Worknesh gains a +4 status bonus to damage against the designated creature, and she gains fast healing 5 while within 30 feet of the creature. In addition, she doesn't take the -2 circumstance penalty to attack rolls when attempting to deal nonlethal damage with an attack without the nonlethal trait and vice versa. Worknesh can have only one creature designated as an enemy of Walkena at a time. If she uses Walkena's Judgment against a creature when she already has a creature designated, the prior creature loses the designation and the new target gains the designation. This designation lasts for 24 hours.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/yonsuu.json b/packs/data/strength-of-thousands-bestiary.db/yonsuu.json index 9d202d78efb..0c2d5a4364b 100644 --- a/packs/data/strength-of-thousands-bestiary.db/yonsuu.json +++ b/packs/data/strength-of-thousands-bestiary.db/yonsuu.json @@ -623,15 +623,13 @@ "name": "Low-Light Vision", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -662,15 +660,13 @@ "name": "Cat's Luck", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Frequency once per day

\n

Trigger Yonsuu fails or critically fails a Reflex saving throw

\n
\n

Effect Yonsuu rerolls the saving throw and takes the better result.

" }, @@ -700,15 +696,13 @@ "name": "Hampering Strike", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A foe that takes damage from Yonsuu's melee Strike is @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round (@UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 3} if the Strike is a critical hit).

" }, @@ -765,15 +759,13 @@ "name": "Subduing Attack", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Yonsuu deals an additional 3d6 precision damage to creatures that are @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} or within reach of at least one of their allies.

\n

Yonsuu can make an attack with this additional damage as a nonlethal attack, if they choose.

" }, diff --git a/packs/data/strength-of-thousands-bestiary.db/yorulu.json b/packs/data/strength-of-thousands-bestiary.db/yorulu.json index e6d46c96602..55e6fcf8e69 100644 --- a/packs/data/strength-of-thousands-bestiary.db/yorulu.json +++ b/packs/data/strength-of-thousands-bestiary.db/yorulu.json @@ -899,15 +899,13 @@ "name": "Low-Light Vision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -938,15 +936,13 @@ "name": "+1 Circumstance to All Saves vs. Traps", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "" }, @@ -987,15 +983,13 @@ "name": "Deny Advantage", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Yorulu isn't flat-footed to creatures of 4th level or lower that are @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden}, @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected}, flanking, or using @UUID[Compendium.pf2e.classfeatures.Surprise Attack]{Surprise Attack}.

" }, @@ -1033,15 +1027,13 @@ "name": "Nimble Dodge", "sort": 1500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Yorulu is targeted with a melee or ranged attack by an attacker it can see.

\n
\n

Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -1072,15 +1064,13 @@ "name": "Perception Bonus Against Traps", "sort": 1600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Perception +10 (+11 to find traps)

" }, @@ -1122,15 +1112,13 @@ "name": "Mobility", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Yorulu Strides half their speed or less, that movement does not trigger reactions.

" }, @@ -1166,15 +1154,13 @@ "name": "Sneak Attack", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Yorulu deals 1d6 extra precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -1237,15 +1223,13 @@ "name": "Surprise Attack", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

On the first round of combat, if Yorulu rolls Deception or Stealth for initiative, creatures that haven't acted are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} to them.

" }, diff --git a/packs/data/the-slithering-bestiary.db/ahvothian.json b/packs/data/the-slithering-bestiary.db/ahvothian.json index 32fda0d0a95..d3eec869b6e 100644 --- a/packs/data/the-slithering-bestiary.db/ahvothian.json +++ b/packs/data/the-slithering-bestiary.db/ahvothian.json @@ -1398,15 +1398,13 @@ "name": "Darkvision", "sort": 1700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1442,15 +1440,13 @@ "name": "At-Will Spells", "sort": 1800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -1486,15 +1482,13 @@ "name": "Constant Spells", "sort": 1900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ConstantSpells]

" }, @@ -1530,15 +1524,13 @@ "name": "Attack of Opportunity", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -1569,15 +1561,13 @@ "name": "Reptile Master", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.

" }, @@ -1608,15 +1598,13 @@ "name": "Wicked Trophies", "sort": 2200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill.

\n

Their weapon Strikes against creatures of that type deal an additional [[/r 1d10]] damage and they gain a +2 status bonus on Intimidation checks against creatures of that type.

\n

The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour.

\n

Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies.

" }, diff --git a/packs/data/the-slithering-bestiary.db/alchemical-golem-slithering.json b/packs/data/the-slithering-bestiary.db/alchemical-golem-slithering.json index e8370a10328..0028a15ffce 100644 --- a/packs/data/the-slithering-bestiary.db/alchemical-golem-slithering.json +++ b/packs/data/the-slithering-bestiary.db/alchemical-golem-slithering.json @@ -98,15 +98,13 @@ "name": "Darkvision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -137,15 +135,13 @@ "name": "Alchemical Chambers", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

An alchemical golem's body contains six alchemical chambers filled with different substances. When an alchemical golem ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Chambers]]{1d6}Alchemical Effect
1\n

Acid Damage

\n
2Cold Damage
3Electricity Damage
4Fire Damage
5Poison Damage
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -176,15 +172,13 @@ "name": "Alchemical Rupture", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When an alchemical golem takes physical damage from a critical hit or is affected by a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell, one glass chamber within its body shatters, spewing alchemical liquid in a @Template[type:emanation|distance:5]{5-foot emanation}.

\n

Roll on the alchemical chambers list to determine which one shatters-on a roll of 1-5, creatures in the area take [[/r {10d6}]]{10d6 damage} of the appropriate type (@Check[type:reflex|dc:28|basic:true]). On a roll of 6, creatures must instead save against the sickness effect.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Rupture]]{1d6}Alchemical Effect
1\n

[[/r 10d6[acid]]] damage @Check[type:reflex|dc:28|basic:true|traits:acid]

\n
2[[/r 10d6[cold]]] damage @Check[type:reflex|dc:28|basic:true|traits:cold]
3[[/r 10d6[electricity]]] damage @Check[type:reflex|dc:28|basic:true|traits:electricity]
4[[/r 10d6[fire]]] damage @Check[type:reflex|dc:28|basic:true|traits:fire]
5[[/r 10d6[poison]]] damage @Check[type:reflex|dc:28|basic:true|traits:poison]
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -215,15 +209,13 @@ "name": "Explode", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

When the alchemical golem is reduced to 0 Hit Points, it explodes and deals damage from its alchemical rupture ability in a @Template[type:emanation|distance:10]. If a critical hit reduced the golem to 0 Hit Points, creatures in the area treat their saving throws against the rupture effects as one degree worse.

" @@ -260,15 +252,13 @@ "name": "Golem Antimagic", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by sonic ([[/r {5d8}]]{5d8 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage); healed by acid (area [[/r 2d4[healing]]]{2d4 Hit Points}); slowed by cold

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -299,15 +289,13 @@ "name": "Vulnerable to Shatter", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Casting a @UUID[Compendium.pf2e.spells-srd.Shatter]{Shatter} spell on an alchemical golem affects the golem normally, but also causes an alchemical rupture.

" }, @@ -338,15 +326,13 @@ "name": "Alchemical Injection", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When an alchemical golem hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional [[/r {2d6}]]{2d6 damage} of the appropriate type (or exposes the target to the sickness effect, as appropriate).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Alchemical Injection]]{1d6}Alchemical Effect
1\n

[[/r 2d6[acid]]] damage

\n
2[[/r 2d6[cold]]] damage
3[[/r 2d6[electricity]]] damage
4[[/r 2d6[fire]]] damage
5[[/r 2d6[poison]]] damage
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, @@ -377,15 +363,13 @@ "name": "Generate Bomb", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The golem fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb Strike.

\n

Determine the type of bomb created by rolling 1d6 on the alchemical chambers list.

\n

On a roll of 1-4, it creates the corresponding greater alchemical bomb: an @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Greater)]{Acid Flask} from chamber 1, a @UUID[Compendium.pf2e.equipment-srd.Frost Vial (Greater)]{Frost Vial} from chamber 2, @UUID[Compendium.pf2e.equipment-srd.Bottled Lightning (Greater)]{Bottled Lightning} from chamber 3, or @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Greater)]{Alchemist's Fire} from chamber 4.

\n

On a roll of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash damage with no other effects.

\n

On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
[[/br 1d6 #Generate Bomb]]{1d6}Alchemical Effect
1\n

Acid Flask: [[/r 1[acid]]] damage, [[/r 3d6[persistent,acid]]] damage and [[/r (3[splash])[acid]]]{3 acid splash damage}

\n
2Frost Vial: [[/r 3d6[cold]]] damage, [[/r (3[splash])[cold]]]{3 cold splash damage} and -10-foot status penalty to Speeds until end of targets next turn @UUID[Compendium.pf2e.equipment-effects.Effect: Frost Vial (Greater)]{Effect: Frost Vial (Greater)}
3Bottled Lightning: [[/r 3d6[electricity]]] damage, [[/r (3[splash])[electricity]]]{3 electricity splash damage} and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until start of targets next turn
4Alchemist's Fire: [[/r 3d8[fire]]] damage, [[/r 3[persistent,fire]]]{3 persistent fire damage} damage and [[/r (3[splash])[fire]]]{3 fire splash damage}
5Poisonous Bomb: [[/r 3d10[poison]]] damage and [[/r (3[splash])[poison]]]{3 poison splash damage}
6Sickness: @Check[type:fortitude|dc:26|name:Alchemical Sickness|traits:disease] save or @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2} on a critical failure)
" }, diff --git a/packs/data/the-slithering-bestiary.db/angazhani-cultist.json b/packs/data/the-slithering-bestiary.db/angazhani-cultist.json index 92b92e63b89..dcd0f6af70c 100644 --- a/packs/data/the-slithering-bestiary.db/angazhani-cultist.json +++ b/packs/data/the-slithering-bestiary.db/angazhani-cultist.json @@ -2060,15 +2060,13 @@ "name": "Bloody Fanaticism", "sort": 1900000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger The cultist rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait

\n
\n

Effect The cultist takes [[/r 2d8[mental]]] damage, and the saving throw is a success.

" }, @@ -2123,15 +2121,13 @@ "name": "Shield Block", "sort": 2000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -2162,15 +2158,13 @@ "name": "Demonic Strength", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Angazhani cultists inflict an extra [[/r {1d6}]]{1d6 damage} with their spears, and any spear gains the fatal d10 trait while the cultist is using it (both the extra weapon damage die and the fatal trait have already been included in the cultist's spear Strikes above).

" }, diff --git a/packs/data/the-slithering-bestiary.db/angazhans-rake-trap.json b/packs/data/the-slithering-bestiary.db/angazhans-rake-trap.json index 2473cc928f2..f1817952b3e 100644 --- a/packs/data/the-slithering-bestiary.db/angazhans-rake-trap.json +++ b/packs/data/the-slithering-bestiary.db/angazhans-rake-trap.json @@ -8,15 +8,13 @@ "name": "Raking Strike", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger one of the pressure plates is depressed

\n
\n

Effect Six talons swing out from the walls, each striking a different random creature in the room. No creature can be struck by more than one talon until every creature in the room has been attacked by at least one talon.

" }, diff --git a/packs/data/the-slithering-bestiary.db/aspis-guard.json b/packs/data/the-slithering-bestiary.db/aspis-guard.json index 5ba882e962a..bad00548c97 100644 --- a/packs/data/the-slithering-bestiary.db/aspis-guard.json +++ b/packs/data/the-slithering-bestiary.db/aspis-guard.json @@ -828,15 +828,13 @@ "name": "Darkvision", "sort": 1100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -872,15 +870,13 @@ "name": "Attack of Opportunity", "sort": 1200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -911,15 +907,13 @@ "name": "Bravery", "sort": 1300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened} condition, reduce its value by 1.

" }, @@ -977,15 +971,13 @@ "name": "Shield Block", "sort": 1400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.ShieldBlock]

" }, @@ -1016,15 +1008,13 @@ "name": "Powerful Swing", "sort": 1500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If the guard hits with a battle axe Strike, they can choose a creature adjacent to the target and within their own reach. That creature takes slashing damage equal to the result of the battle axe's weapon damage dice.

" }, @@ -1055,15 +1045,13 @@ "name": "Unburdened Iron", "sort": 1600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The guard ignores Speed reduction from armor. In addition, any time the guard takes a penalty to their Speed, deduct 5 feet from the penalty.

" }, diff --git a/packs/data/the-slithering-bestiary.db/aspis-technician.json b/packs/data/the-slithering-bestiary.db/aspis-technician.json index 3d9d86bce35..59dacb18db9 100644 --- a/packs/data/the-slithering-bestiary.db/aspis-technician.json +++ b/packs/data/the-slithering-bestiary.db/aspis-technician.json @@ -1205,15 +1205,13 @@ "name": "Low-Light Vision", "sort": 1500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -1244,15 +1242,13 @@ "name": "Infused Items", "sort": 1600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

An Aspis technician carries the following infused items:

\n
    \n
  • 2 - @UUID[Compendium.pf2e.equipment-srd.Antidote (Lesser)]{Lesser Antidotes}
  • \n
  • 2 - @UUID[Compendium.pf2e.equipment-srd.Acid Flask (Moderate)]{Moderate Acid Flasks}
  • \n
  • 2 - @UUID[Compendium.pf2e.equipment-srd.Alchemist's Fire (Moderate)]{Moderate Alchemist's Fires}
  • \n
  • 2 - @UUID[Compendium.pf2e.equipment-srd.Elixir of Life (Lesser)]{Lesser Elixirs of Life}
  • \n
\n

These items last for 24 hours or until the next time the technician makes their daily preparations.

" }, @@ -1283,15 +1279,13 @@ "name": "Hunting Spider Venom", "sort": 1700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Saving Throw @Check[type:fortitude|dc:21]

\n

Maximum Duration 6 rounds

\n

Stage 1 [[/r 1d10[poison]]] and @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} (1 round)

\n

Stage 2 [[/r 1d12[poison]]], @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 1}, and flat-footed (1 round)

\n

Stage 3 [[/r 2d6[poison]]], @UUID[Compendium.pf2e.conditionitems.Clumsy]{Clumsy 2}, and flat-footed (1 round)

" }, @@ -1320,15 +1314,13 @@ "name": "Poison Weapon", "sort": 1800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The Aspis technician is wielding a piercing or slashing weapon and has a free hand

\n
\n

Effect The Aspis technician applies a poison to the weapon.

" }, @@ -1361,15 +1353,13 @@ "name": "Quick Bomber", "sort": 1900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Aspis technician Interacts to draw a bomb, then Strikes with it.

" }, @@ -1405,15 +1395,13 @@ "name": "Sneak Attack", "sort": 2000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Aspis technician deals an extra 2d6 precision precision damage to flat-footed creatures.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, diff --git a/packs/data/the-slithering-bestiary.db/croakchief-globblit-skink-eater.json b/packs/data/the-slithering-bestiary.db/croakchief-globblit-skink-eater.json index ed4aac9c986..b968d4951d7 100644 --- a/packs/data/the-slithering-bestiary.db/croakchief-globblit-skink-eater.json +++ b/packs/data/the-slithering-bestiary.db/croakchief-globblit-skink-eater.json @@ -468,15 +468,13 @@ "name": "Bounding Leap", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

Globblit @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaps} twice; this movement doesn't provoke reactions. If he ends his movement within melee reach of at least one enemy, he can make a melee Strike against that enemy.

" }, @@ -507,15 +505,13 @@ "name": "Commanding Croak", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Globblit gives a loud, belching croak to compel his allies to action. Each boggard within 30 feet can use a reaction to Step, Stride, or Strike.

" }, @@ -548,15 +544,13 @@ "name": "Smash and Slurp", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Frequency once per turn

\n
\n

Effect Globblit makes a greatclub Strike and a tongue Strike against the same target. If the greatclub Strike hits, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against his tongue Strike.

\n

This counts as two attacks for Globblit's multiple attack penalty, but the penalty doesn't increase until after his Smash and Slurp.

" }, @@ -587,15 +581,13 @@ "name": "Swamp Stride", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Globblit ignores difficult terrain caused by swamp terrain features.

" }, @@ -626,15 +618,13 @@ "name": "Tongue Grab", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If Globblit hits a creature with his tongue, that creature becomes @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} by him. Unlike a normal grab, the creature isn't @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized}, but it can't move beyond the reach of Globblit's tongue.

\n

A creature can sever the tongue by succeeding at an AC 18 Strike and dealing at least 6 slashing damage. Though this doesn't deal any damage to Globblit, it prevents him from using his tongue Strike until it regrows, which takes a week.

" }, diff --git a/packs/data/the-slithering-bestiary.db/cursebreaker.json b/packs/data/the-slithering-bestiary.db/cursebreaker.json index 6934cbfa0e9..62a9da9cce8 100644 --- a/packs/data/the-slithering-bestiary.db/cursebreaker.json +++ b/packs/data/the-slithering-bestiary.db/cursebreaker.json @@ -260,15 +260,13 @@ "name": "Darkvision", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -304,15 +302,13 @@ "name": "At-Will Spells", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AtWillSpells]

" }, @@ -348,15 +344,13 @@ "name": "Golem Antimagic", "sort": 600000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

harmed by cold and water ([[/r {5d8}]]{5d8 damage}, [[/r {2d6}]]{2d6 damage} from areas or persistent damage); healed by acid (area [[/r 2d6[healing]]]{2d6 Hit Points}); slowed by earth

\n
\n

A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as \"cold and water\"), either type of spell can affect the golem.

\n
    \n
  • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
  • \n
  • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
  • \n
  • Slowed By Any magic of this type that targets the golem causes it to be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for [[/br 2d6 #rounds]]{2d6 rounds} instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
  • \n
  • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
  • \n
" }, @@ -387,15 +381,13 @@ "name": "Vulnerable to Stone to Flesh", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

A @UUID[Compendium.pf2e.spells-srd.Stone to Flesh]{Stone to Flesh} spell negates Cursebreaker's golem antimagic and its resistance to physical damage for 1 round.

\n

A @UUID[Compendium.pf2e.spells-srd.Flesh to Stone]{Flesh to Stone} spell reverses this effect immediately.

" }, @@ -426,15 +418,13 @@ "name": "Impose Paralysis", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Trigger Cursebreaker hits a @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed} creature

\n
\n

Effect The creature must succeed at a @Check[type:fortitude|dc:27] save or become @UUID[Compendium.pf2e.conditionitems.Paralyzed]{Paralyzed} for 1 round.

" }, @@ -472,15 +462,13 @@ "name": "Inexorable March", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Check[type:fortitude|dc:32|traits:damaging-effect]

\n

On a critical success, the resisting creature takes no damage; otherwise it is damaged as if hit by Cursebreaker's fist.

\n
\n

The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude save.

" }, @@ -508,15 +496,13 @@ "name": "Slowing Pulse", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Each creature in a @Template[type:emanation|distance:10] must succeed at a @Check[type:fortitude|dc:27|traits:incapacitation] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 minute.

\n

Cursebreaker can't use Slowing Pulse again for [[/br 1d4 #Slowing Pulse Recharge]]{1d4 rounds}.

" }, @@ -551,15 +537,13 @@ "name": "Undo Curse", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Cursebreaker can cast a 10th-level @UUID[Compendium.pf2e.spells-srd.Remove Curse]{Remove Curse} spell at will, targeting every resident of the city of Kibwe. Cursebreaker must be stationed in the upper level of the Archive of the Sun with its sun symbols activated to use this ability.

" }, diff --git a/packs/data/the-slithering-bestiary.db/fiendripping-blast-trap.json b/packs/data/the-slithering-bestiary.db/fiendripping-blast-trap.json index 54c5210969b..81c0532867f 100644 --- a/packs/data/the-slithering-bestiary.db/fiendripping-blast-trap.json +++ b/packs/data/the-slithering-bestiary.db/fiendripping-blast-trap.json @@ -8,15 +8,13 @@ "name": "Forceful Blast", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The door is touched without first pressing the correct sequence of buttons

\n
\n

Effect A blast of energy ripples outward from the door, dealing [[/r 4d10[force]]] damage to all creatures within @Template[type:emanation|distance:20]{20 feet} and forcing them to make a @Check[type:fortitude|dc:25] save.

\n

Fiends treat the result of their saving throw as one degree worse.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature takes half damage.

\n

Failure The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Critical Failure The creature takes double damage and is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 2}; while it is sickened, it's also @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1}.

" }, diff --git a/packs/data/the-slithering-bestiary.db/fuming-sludge.json b/packs/data/the-slithering-bestiary.db/fuming-sludge.json index d8b6ac2ece7..313623c3fb2 100644 --- a/packs/data/the-slithering-bestiary.db/fuming-sludge.json +++ b/packs/data/the-slithering-bestiary.db/fuming-sludge.json @@ -104,15 +104,13 @@ "name": "Chemical Sense 60 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A fuming sludge detects nearby living and undead creatures by their complex chemical compositions, but it can't detect elementals or other creatures composed of a single element.

" }, @@ -143,15 +141,13 @@ "name": "Smoldering Haze", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Template[type:emanation|distance:15]{15 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The fuming sludge constantly emits incendiary smoke that creates @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealment} around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature that enters the aura or begins its turn in the aura becomes @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (@Check[type:fortitude|dc:25] negates) and cannot recover from @UUID[Compendium.pf2e.conditionitems.Persistent Damage]{Persistent Fire Damage} for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute.

\n

A creature that is currently holding its breath, that doesn't need to breathe, or that's immune to poison is immune to the aura's sickened effect but not the concealment or inability to recover from persistent fire damage.

" }, @@ -200,15 +196,13 @@ "name": "Attack of Opportunity", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -244,15 +238,13 @@ "name": "Constrict", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

[[/r (1d8+6)[bludgeoning],1d8[persistent,fire]]], @Check[type:fortitude|dc:24|basic:true]

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.Constrict]

" }, @@ -283,15 +275,13 @@ "name": "Cooling Glob", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A fuming sludge's ejected globs cling to targets.

\n

A creature hit by an ejected glob Strike is @UUID[Compendium.pf2e.conditionitems.Encumbered]{Encumbered} for 1 round.

\n

If the attack was a critical hit, the creature is instead @UUID[Compendium.pf2e.conditionitems.Restrained]{Restrained} for 1 round (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 24).

" }, @@ -327,15 +317,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/the-slithering-bestiary.db/nyamat-mshwe.json b/packs/data/the-slithering-bestiary.db/nyamat-mshwe.json index b401ee1c235..c8e8896a52a 100644 --- a/packs/data/the-slithering-bestiary.db/nyamat-mshwe.json +++ b/packs/data/the-slithering-bestiary.db/nyamat-mshwe.json @@ -2899,15 +2899,13 @@ "name": "+2 to Sense Motive", "sort": 2700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "" }, @@ -2943,15 +2941,13 @@ "name": "Protect the Master", "sort": 2800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Nyamat is targeted with an attack and a lower-ranking cultist is adjacent to him

\n
\n

Effect Nyamat orders their cultist to leap in front of the attack. The cultist and Nyamat swap places, and the cultist becomes the target of the attack.

" }, @@ -2987,15 +2983,13 @@ "name": "Demonic Strength", "sort": 2900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Nyamat inflicts an extra [[/r {1d6}]]{1d6 damage} with his spear, and any spear gains the fatal d10 trait while Nyamat is using it (both the extra weapon damage die and the fatal trait have already been included in Nyamat's spear Strikes above).

" }, @@ -3026,15 +3020,13 @@ "name": "Steady Spellcasting", "sort": 3000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

If a would disrupt Nyamat's spellcasting action, on a successful @Check[type:flat|dc:15], the action isn't disrupted.

" }, diff --git a/packs/data/the-slithering-bestiary.db/paga-nikohian.json b/packs/data/the-slithering-bestiary.db/paga-nikohian.json index 3283d1f8a14..612e350005b 100644 --- a/packs/data/the-slithering-bestiary.db/paga-nikohian.json +++ b/packs/data/the-slithering-bestiary.db/paga-nikohian.json @@ -3134,15 +3134,13 @@ "name": "Keen Eyes", "sort": 3100000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

Paga gains a +2 circumstance bonus when using the @UUID[Compendium.pf2e.actionspf2e.Seek]{Seek} action to find @UUID[Compendium.pf2e.conditionitems.Hidden]{Hidden} or @UUID[Compendium.pf2e.conditionitems.Undetected]{Undetected} creatures within 30 feet of her.

\n

When she targets an opponent that is @UUID[Compendium.pf2e.conditionitems.Concealed]{Concealed} from her or hidden, she reduces the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

" }, @@ -3190,15 +3188,13 @@ "name": "Halfling Luck", "sort": 3200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger Paga fails or critically fails a skill check or a saving throw

\n

Frequency once per day

\n
\n

Effect Paga rerolls the saving throw and must take the new result.

" }, @@ -3252,15 +3248,13 @@ "name": "Feign Harmlessness", "sort": 3300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Paga cringes and cowers before a creature within 10 feet that can see her. The target must attempt a @Check[type:will|dc:28] save.

\n

The target is then temporarily immune for 1 hour.

\n
\n

Critical Success No effect.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} by Paga until the end of its next turn.

\n

Failure The creature is fascinated by Paga and can't use hostile actions against her until the end of its next turn.

\n

Critical Failure As failure, and the creature isn't temporarily immune to Feign Harmlessness.

" }, @@ -3296,15 +3290,13 @@ "name": "Unbreakable Concentration", "sort": 3400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Paga's spells are disrupted by reactions only if she is critically hit.

" }, diff --git a/packs/data/the-slithering-bestiary.db/scroll-shock-trap.json b/packs/data/the-slithering-bestiary.db/scroll-shock-trap.json index 9434b2b0309..4001c56e1d9 100644 --- a/packs/data/the-slithering-bestiary.db/scroll-shock-trap.json +++ b/packs/data/the-slithering-bestiary.db/scroll-shock-trap.json @@ -8,15 +8,13 @@ "name": "Symbol Stats (Each)", "sort": 100000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Hardness 16

\n

HP 64 (BT 32)

\n

Resistances Electricity 15

\n

Immunities Critical Hits, Object Immunities, Precision Damage

" }, @@ -47,15 +45,13 @@ "name": "Control Panel Stats", "sort": 200000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Hardness 18

\n

HP 72 (BT 36)

\n

Resistances Electricity 15

\n

Immunities Critical Hits, Object Immunities, Precision Damage

" }, @@ -86,15 +82,13 @@ "name": "Reactive Charge", "sort": 300000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature without an Aspis Consortium badge approaches within 5 feet of a slab

\n
\n

Effect Both double doors leading out of the room shut and lock. While the trap is active, the doors must be battered open (Hardness 18; Panel HP 72 [BT 36]; @Check[type:athletics|dc:29|name:Batter Down Doors|traits:action:force-open] to @UUID[Compendium.pf2e.actionspf2e.Force Open]{Force Open}). The closest symbol to the triggering creature shoots an electricity bolt attack at it. The trap then rolls initiative.

" }, @@ -128,15 +122,13 @@ "name": "No Multiple Attack Penalty", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "" }, diff --git a/packs/data/the-slithering-bestiary.db/stalker-summoning-rune.json b/packs/data/the-slithering-bestiary.db/stalker-summoning-rune.json index 338f4f8069a..976107796c4 100644 --- a/packs/data/the-slithering-bestiary.db/stalker-summoning-rune.json +++ b/packs/data/the-slithering-bestiary.db/stalker-summoning-rune.json @@ -8,15 +8,13 @@ "name": "Summon Monster", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger A creature that isn't openly bearing an Aspis Consortium badge crosses the center of the yard

\n
\n

Effect The trap summons an @UUID[Compendium.pf2e.pathfinder-bestiary.Invisible Stalker]{Invisible Stalker}. The invisible stalker rolls initiative and remains for [[/br 2d6 #rounds]]{2d6 rounds}, after which the spell ends and the invisible stalker disappears. The invisible stalker also disappears if someone disables the trap before the duration expires.

\n

The invisible stalker can use 3 actions each round and can use reactions, unlike most summoned creatures.

" }, diff --git a/packs/data/travel-guide-bestiary.db/baccali-alpaca.json b/packs/data/travel-guide-bestiary.db/baccali-alpaca.json index 8605c19579e..ec7a665dc71 100644 --- a/packs/data/travel-guide-bestiary.db/baccali-alpaca.json +++ b/packs/data/travel-guide-bestiary.db/baccali-alpaca.json @@ -94,15 +94,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -138,15 +136,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -182,15 +178,13 @@ "name": "Buck", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Check[type:reflex|dc:15] @Localize[PF2E.NPC.Abilities.Glossary.Buck]

" }, @@ -221,15 +215,13 @@ "name": "Gallop", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The baccali alpaca Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

" }, diff --git a/packs/data/travel-guide-bestiary.db/irriseni-owlbear.json b/packs/data/travel-guide-bestiary.db/irriseni-owlbear.json index 1a27fe5e25f..ff0d47b572d 100644 --- a/packs/data/travel-guide-bestiary.db/irriseni-owlbear.json +++ b/packs/data/travel-guide-bestiary.db/irriseni-owlbear.json @@ -97,15 +97,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -141,15 +139,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -180,15 +176,13 @@ "name": "Bloodcurdling Screech", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The owlbear unleashes a loud screech that terrifies its prey. Each creature in an @Template[type:emanation|distance:80] must attempt a @Check[type:will|dc:22] save. Regardless of the result, creatures are temporarily immune for 1 minute.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 1}.

\n

Failure The creature is @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 2}.

\n

Critical Failure The creature is @UUID[Compendium.pf2e.conditionitems.Fleeing]{Fleeing} for 1 round and @UUID[Compendium.pf2e.conditionitems.Frightened]{Frightened 3}.

" }, @@ -224,15 +218,13 @@ "name": "Gnaw", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Requirements The owlbear has a creature @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed} with its talons.

\n
\n

Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a @Check[type:will|dc:24] save.

\n
\n

Critical Success The target is unaffected.

\n

Success The target is @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1}.

\n

Failure The target is sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} as long as it remains sickened.

" }, @@ -263,15 +255,13 @@ "name": "Screeching Advance", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within @Template[type:emanation|distance:80]{80 feet} of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.

" }, @@ -312,15 +302,13 @@ "name": "Grab", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Grab]

" }, diff --git a/packs/data/travel-guide-bestiary.db/sarkorian-wolf.json b/packs/data/travel-guide-bestiary.db/sarkorian-wolf.json index 5bedf706bfd..4d91e238eea 100644 --- a/packs/data/travel-guide-bestiary.db/sarkorian-wolf.json +++ b/packs/data/travel-guide-bestiary.db/sarkorian-wolf.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -99,15 +97,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -138,15 +134,13 @@ "name": "Pack Attack", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The wolf's Strikes deal [[/r {1d4}]]{1d4 extra damage} to creatures within reach of at least two of the wolf's allies.

" }, @@ -199,15 +193,13 @@ "name": "Knockdown", "sort": 500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/travel-guide-bestiary.db/vulture-rat.json b/packs/data/travel-guide-bestiary.db/vulture-rat.json index bddf85a6c61..7fba28a163c 100644 --- a/packs/data/travel-guide-bestiary.db/vulture-rat.json +++ b/packs/data/travel-guide-bestiary.db/vulture-rat.json @@ -59,15 +59,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -103,15 +101,13 @@ "name": "Scent (Imprecise) 30 feet", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -142,15 +138,13 @@ "name": "Filth Fever", "sort": 400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened} and @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} conditions from filth fever don't improve on their own until the disease is cured.

\n

Saving Throw @Check[type:fortitude|dc:14]

\n
\n

Stage 1 carrier with no ill effect ([[/br 1d4 #hours]]{1d4 hours})

\n

Stage 2 @UUID[Compendium.pf2e.conditionitems.Sickened]{Sickened 1} (1 day)

\n

Stage 3 Sickened 1 and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} (1 day)

\n

Stage 4 @UUID[Compendium.pf2e.conditionitems.Unconscious]{Unconscious} (1 day)

\n

Stage 5 dead

" }, diff --git a/packs/data/travel-guide-bestiary.db/whalesteed.json b/packs/data/travel-guide-bestiary.db/whalesteed.json index b45874eeacd..b7241dc2189 100644 --- a/packs/data/travel-guide-bestiary.db/whalesteed.json +++ b/packs/data/travel-guide-bestiary.db/whalesteed.json @@ -91,15 +91,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -130,15 +128,13 @@ "name": "Aquatic Echolocation", "sort": 400000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.

" }, @@ -169,15 +165,13 @@ "name": "Deep Breath", "sort": 500000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

A whalesteed can hold its breath for 2 hours.

" }, @@ -208,15 +202,13 @@ "name": "Ramming Speed", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The whalesteed @UUID[Compendium.pf2e.actionspf2e.Swim]{Swims} twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a @Check[type:fortitude|dc:16] save or be @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/brimstone-rat.json b/packs/data/troubles-in-otari-bestiary.db/brimstone-rat.json index d1b3493284b..59ba7a92256 100644 --- a/packs/data/troubles-in-otari-bestiary.db/brimstone-rat.json +++ b/packs/data/troubles-in-otari-bestiary.db/brimstone-rat.json @@ -55,15 +55,13 @@ "name": "Low-Light Vision", "sort": 200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/bugbear-marauder.json b/packs/data/troubles-in-otari-bestiary.db/bugbear-marauder.json index 4d7fcdac560..8efe093992a 100644 --- a/packs/data/troubles-in-otari-bestiary.db/bugbear-marauder.json +++ b/packs/data/troubles-in-otari-bestiary.db/bugbear-marauder.json @@ -472,15 +472,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -511,15 +509,13 @@ "name": "Bushwhack", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The bugbear marauder Strides up to 10 feet and attempts to @UUID[Compendium.pf2e.actionspf2e.Grapple]{Grapple} a creature that can't see them and doesn't know where they are. If the bugbear succeeds, they also deal fist damage to that creature.

" }, @@ -547,15 +543,13 @@ "name": "Mauler", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The bugbear marauder gains a +3 circumstance bonus to damage rolls against creatures they have @UUID[Compendium.pf2e.conditionitems.Grabbed]{Grabbed}.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/collapsing-porch.json b/packs/data/troubles-in-otari-bestiary.db/collapsing-porch.json index 76a3bd1e44a..c27f5daa533 100644 --- a/packs/data/troubles-in-otari-bestiary.db/collapsing-porch.json +++ b/packs/data/troubles-in-otari-bestiary.db/collapsing-porch.json @@ -8,15 +8,13 @@ "name": "Collapse", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If a creature walks on the area marked on the map, it falls through the weakened floorboards onto uneven rocks and sharp shards of wood, taking [[/r 1d4[piercing]]] damage and [[/r 1d6[bludgeoning]]] damage. The creature can use the @UUID[Compendium.pf2e.actionspf2e.Grab an Edge]{Grab an Edge} reaction to avoid the fall and the damage.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/hargrit-leadbuster.json b/packs/data/troubles-in-otari-bestiary.db/hargrit-leadbuster.json index ae6eeb0f6d7..71b30482a64 100644 --- a/packs/data/troubles-in-otari-bestiary.db/hargrit-leadbuster.json +++ b/packs/data/troubles-in-otari-bestiary.db/hargrit-leadbuster.json @@ -2171,15 +2171,13 @@ "name": "Darkvision", "sort": 2000000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2210,15 +2208,13 @@ "name": "Unburdened Iron", "sort": 2100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Hargrit ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell)

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/kobold-trapmaster.json b/packs/data/troubles-in-otari-bestiary.db/kobold-trapmaster.json index ab2ee236d71..02e38dbe683 100644 --- a/packs/data/troubles-in-otari-bestiary.db/kobold-trapmaster.json +++ b/packs/data/troubles-in-otari-bestiary.db/kobold-trapmaster.json @@ -519,15 +519,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -558,15 +556,13 @@ "name": "Hurried Retreat", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.

" }, @@ -610,15 +606,13 @@ "name": "Quick Trap", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": "offensive", "description": { "value": "

The kobold trapmaster deploys one spike trap in an adjacent square.

" }, @@ -651,15 +645,13 @@ "name": "Sneak Attack", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The kobold trapmaster deals an extra 1d6 damage to creatures that have the flat-footed condition.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -721,15 +713,13 @@ "name": "Spike Trap", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once this trap is deployed, anyone who steps on the square it's in takes [[/r 2d8[piercing]]] damage and must attempt a @Check[type:reflex|dc:17|basic:true] saving throw.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/kotgar-leadbuster.json b/packs/data/troubles-in-otari-bestiary.db/kotgar-leadbuster.json index f147a1b27dd..271f4fc8b0e 100644 --- a/packs/data/troubles-in-otari-bestiary.db/kotgar-leadbuster.json +++ b/packs/data/troubles-in-otari-bestiary.db/kotgar-leadbuster.json @@ -430,15 +430,13 @@ "name": "Darkvision", "sort": 600000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -474,15 +472,13 @@ "name": "Attack of Opportunity", "sort": 700000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]

" }, @@ -513,15 +509,13 @@ "name": "Brutish Shove", "sort": 800000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

If Kotgar has already attacked this turn and is holding a two-handed melee weapon, he can make a Strike with his two-handed melee weapon. If he hits a target that's Medium or smaller, he can push it back 5 feet, or 10 feet if his Strike was a critical hit. Kotgar can move to follow the target. Whether he hits or misses, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the end of his current turn unless he critically fails.

" }, @@ -552,15 +546,13 @@ "name": "Powerful Shove", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When a creature Kotgar Shoves has to stop moving because it would hit an object, it takes [[/r 4[bludgeoning]]] damage.

" }, @@ -604,15 +596,13 @@ "name": "Unburdened Iron", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Kotgar ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell).

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/kurnugian-jackal.json b/packs/data/troubles-in-otari-bestiary.db/kurnugian-jackal.json index 6272325f022..7b168c80525 100644 --- a/packs/data/troubles-in-otari-bestiary.db/kurnugian-jackal.json +++ b/packs/data/troubles-in-otari-bestiary.db/kurnugian-jackal.json @@ -721,15 +721,13 @@ "name": "Low-Light Vision", "sort": 800000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -765,15 +763,13 @@ "name": "Scent (Imprecise) 60 feet", "sort": 900000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Scent]

" }, @@ -804,15 +800,13 @@ "name": "Inflict Pain", "sort": 1000000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

When a target affected by the Kurnugian jackal's Hypnotic Stare ability takes damage, the jackal can focus the power of their third eye to intensify the pain of this damage, increasing the damage dealt by [[/r 1d6]]{1d6}.

" }, @@ -848,15 +842,13 @@ "name": "Hypnotic Stare", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The Kurnugian jackal opens their third eye to look at a target within 30 feet that can see the jackal. That target takes a -2 penalty to Will saving throws until the end of the Kurnugian jackal's next turn. The Kurnugian jackal can maintain this stare against only one opponent at a time; if the jackal uses it on a second target, it ends for the first target. The jackal can dismiss it as a free action and use their Remove Memory ability if they so choose.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Hypnotic Stare]{Effect: Hypnotic Stare}

" }, @@ -892,15 +884,13 @@ "name": "Remove Memory", "sort": 1200000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "free" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

The Kurnugian ends their Hypnotic Stare ability early, and just before this happens, the target must succeed at a @Check[type:will|dc:24] saving throw or forget any hostile activities the Kurnugian jackal performed against it.

" }, @@ -940,15 +930,13 @@ "name": "Knockdown", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/magic-starknives-trap.json b/packs/data/troubles-in-otari-bestiary.db/magic-starknives-trap.json index 9fc6723203e..a040328d848 100644 --- a/packs/data/troubles-in-otari-bestiary.db/magic-starknives-trap.json +++ b/packs/data/troubles-in-otari-bestiary.db/magic-starknives-trap.json @@ -8,15 +8,13 @@ "name": "Starknife Attack", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If a creature passes the middle pair of pillars, both doors leading out of the room slam shut and lock; while the trap is active, the doors must be battered open with a successful @Check[type:athletics|dc:23|name:Batter Open Door|traits:action:force-open] check or sufficient damage (Hardness 12; HP 48 [BT 24]). One of the starknife carvings glows with light, detaches from the pillar, and then flies outward, making a magical starknife Ranged Strike against a random creature within range. The trap then rolls initiative with its Stealth modifier of +12

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/morgrym-leadbuster.json b/packs/data/troubles-in-otari-bestiary.db/morgrym-leadbuster.json index 0e23112169b..963e703b2be 100644 --- a/packs/data/troubles-in-otari-bestiary.db/morgrym-leadbuster.json +++ b/packs/data/troubles-in-otari-bestiary.db/morgrym-leadbuster.json @@ -2373,15 +2373,13 @@ "name": "Darkvision", "sort": 2200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -2412,15 +2410,13 @@ "name": "Necromantic Defense", "sort": 2300000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

If Morgrym is targeted by an attack and a lower-level undead creature is adjacent to him, Morgrym and the undead swap places, and the undead becomes the target of the attack.

" }, @@ -2455,15 +2451,13 @@ "name": "Arcane Bond", "sort": 2400000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Once per day, Morgrym can drain his bonded item's power to choose a spell that he already cast today and cast it again. Recalling this spell is instant, but he still has to spend the actions to cast the spell.

" }, @@ -2496,15 +2490,13 @@ "name": "Necromancer", "sort": 2500000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Morgrym deals with the grim powers of life and death and has focused his magic to aid him in this endeavor. He can cast @UUID[Compendium.pf2e.spells-srd.Fear]{Fear} as a school spell.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/nightmare-terrain.json b/packs/data/troubles-in-otari-bestiary.db/nightmare-terrain.json index ab6fab26eb2..6269a91ccde 100644 --- a/packs/data/troubles-in-otari-bestiary.db/nightmare-terrain.json +++ b/packs/data/troubles-in-otari-bestiary.db/nightmare-terrain.json @@ -8,15 +8,13 @@ "name": "Step into Nightmares", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If a creature that can see moves 10 feet into the affected area, the hazard rolls Stealth (+16) for its initiative.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/omblin-leadbuster.json b/packs/data/troubles-in-otari-bestiary.db/omblin-leadbuster.json index e2b0ede0558..fb89481b31c 100644 --- a/packs/data/troubles-in-otari-bestiary.db/omblin-leadbuster.json +++ b/packs/data/troubles-in-otari-bestiary.db/omblin-leadbuster.json @@ -512,15 +512,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -556,15 +554,13 @@ "name": "Nimble Dodge", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

Trigger A creature targets you with an attack and you can see the attacker.

\n

Requirements You are not encumbered

\n
\n

You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

" }, @@ -613,15 +609,13 @@ "name": "Sneak Attack", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Omblin deals an extra 1d6 to creatures that have the flat-footed condition.

\n
\n

@Localize[PF2E.NPC.Abilities.Glossary.SneakAttack]

" }, @@ -684,15 +678,13 @@ "name": "Unbalancing Blow", "sort": 1000000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

When Omblin critically hits a target and deals damage, the target is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} against his attacks until the end of his next turn.

" }, @@ -733,15 +725,13 @@ "name": "Unburdened Iron", "sort": 1100000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

Omblin ignores the reduction to his Speed from armor and deducts 5 feet from any one penalty to his Speed (such as from a spell).

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/orc-commander.json b/packs/data/troubles-in-otari-bestiary.db/orc-commander.json index c9f2e793718..ca163b214cf 100644 --- a/packs/data/troubles-in-otari-bestiary.db/orc-commander.json +++ b/packs/data/troubles-in-otari-bestiary.db/orc-commander.json @@ -472,15 +472,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -516,15 +514,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" @@ -556,15 +552,13 @@ "name": "Battle Cry", "sort": 900000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

Bellowing mightily, the commander gives themself and all orc allies within @Template[type:emanation|distance:60]{60 feet} who can hear them a +1 status bonus to attack and damage rolls until the start of the orc commander's next turn.

\n

@UUID[Compendium.pf2e.bestiary-effects.Effect: Battle Cry]{Effect: Battle Cry}

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/orc-scrapper.json b/packs/data/troubles-in-otari-bestiary.db/orc-scrapper.json index 1c27a04d80e..8db060f4852 100644 --- a/packs/data/troubles-in-otari-bestiary.db/orc-scrapper.json +++ b/packs/data/troubles-in-otari-bestiary.db/orc-scrapper.json @@ -472,15 +472,13 @@ "name": "Darkvision", "sort": 700000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -516,15 +514,13 @@ "name": "Ferocity", "sort": 800000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": "defensive", "deathNote": true, "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]

" diff --git a/packs/data/troubles-in-otari-bestiary.db/scalliwing.json b/packs/data/troubles-in-otari-bestiary.db/scalliwing.json index 53c0e135fdd..58998f8ac70 100644 --- a/packs/data/troubles-in-otari-bestiary.db/scalliwing.json +++ b/packs/data/troubles-in-otari-bestiary.db/scalliwing.json @@ -1275,15 +1275,13 @@ "name": "Darkvision", "sort": 1200000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]

" }, @@ -1314,15 +1312,13 @@ "name": "Wing Flash", "sort": 1300000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": "offensive", "description": { "value": "

The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30 feet that can see the scalliwing must attempt a @Check[type:will|dc:20] save.

\n
\n

Critical Success The creature is unaffected.

\n

Success The creature is @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} until the start of its next turn.

\n

Failure The creature is flat-footed until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.

\n

Critical Failure The creature is flat-footed until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/stinkweed-shambler.json b/packs/data/troubles-in-otari-bestiary.db/stinkweed-shambler.json index 1e82410a075..f6d4e864e1d 100644 --- a/packs/data/troubles-in-otari-bestiary.db/stinkweed-shambler.json +++ b/packs/data/troubles-in-otari-bestiary.db/stinkweed-shambler.json @@ -96,15 +96,13 @@ "name": "Low-Light Vision", "sort": 300000, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "interaction", "description": { "value": "

@Localize[PF2E.NPC.Abilities.Glossary.LowLightVision]

" }, @@ -135,15 +133,13 @@ "name": "Stench", "sort": 400000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

@Template[type:emanation|distance:10] @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n

A creature entering the aura or starting its turn in the aura must succeed at a @Check[type:fortitude|dc:14] save or become @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round (and @UUID[Compendium.pf2e.conditionitems.Slowed]{Slowed 1} for 1 round on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

" }, @@ -187,15 +183,13 @@ "name": "Stinky Leaves", "sort": 500000, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "defensive", "description": { "value": "

The foul smell emitted by a stinkweed shambler becomes stronger when its leaves are crushed or burned. When a stinkweed shambler takes bludgeoning or fire damage, the DC for its Stench ability increases to 18 and its Stealth bonus decreases to +4. Both of these effects last for 1 minute.

" }, @@ -250,15 +244,13 @@ "name": "Waving Weed", "sort": 600000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": "offensive", "description": { "value": "

The stinkweed shambler Strides up to half its Speed. This movement doesn't provoke reactions.

" }, @@ -289,15 +281,13 @@ "name": "Woodland Stride", "sort": 700000, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": "offensive", "description": { "value": "

A stinkweed shambler ignores difficult terrain and greater difficult terrain from non-magical foliage.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/tongues-of-flame.json b/packs/data/troubles-in-otari-bestiary.db/tongues-of-flame.json index 70015ce28ba..613d60191a3 100644 --- a/packs/data/troubles-in-otari-bestiary.db/tongues-of-flame.json +++ b/packs/data/troubles-in-otari-bestiary.db/tongues-of-flame.json @@ -8,15 +8,13 @@ "name": "Seal the Doors", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If a creature enters the corridor intersection, the four doors exiting this intersection close and lock, and the trap rolls Stealth (+13) for its initiative.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/viper-urn.json b/packs/data/troubles-in-otari-bestiary.db/viper-urn.json index a0e56d14d6e..10b3ad31dd1 100644 --- a/packs/data/troubles-in-otari-bestiary.db/viper-urn.json +++ b/packs/data/troubles-in-otari-bestiary.db/viper-urn.json @@ -8,15 +8,13 @@ "name": "Topple", "sort": 100000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When someone pulls the trip wire, the urn smashes against a creature in the doorway, making a shattering urn Strike against that creature, then releases a @UUID[Compendium.pf2e.pathfinder-bestiary.Viper]{Viper} into the square that contained the trap. The viper attacks any non-plant creature it detects.

" }, diff --git a/packs/data/troubles-in-otari-bestiary.db/web-lurker-noose.json b/packs/data/troubles-in-otari-bestiary.db/web-lurker-noose.json index 87ffcb3338f..1acf9ff5834 100644 --- a/packs/data/troubles-in-otari-bestiary.db/web-lurker-noose.json +++ b/packs/data/troubles-in-otari-bestiary.db/web-lurker-noose.json @@ -52,15 +52,13 @@ "name": "Web Noose", "sort": 200000, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

If a creature steps into the square with the web trip wire, the web lurker noose makes a noose Strike against the creature.

" }, diff --git a/packs/data/vehicles.db/adaptable-paddleboat.json b/packs/data/vehicles.db/adaptable-paddleboat.json index f20fdbd71de..d625f8d3dc6 100644 --- a/packs/data/vehicles.db/adaptable-paddleboat.json +++ b/packs/data/vehicles.db/adaptable-paddleboat.json @@ -8,15 +8,13 @@ "name": "Deploy Wheels", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

The pilot engages a lever that activates the clockwork components to transform the adaptable paddleboat's waterwheels into wheels for rolling along the ground. This grants the adaptable paddleboat Speed 20 feet and reduces its swim Speed to 5 feet. This transformation lasts until the pilot disengages the wheels by using this activity again.

" }, @@ -44,15 +42,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 16, standby

" }, diff --git a/packs/data/vehicles.db/airship.json b/packs/data/vehicles.db/airship.json index 6f9a774fd85..c0f67df2a56 100644 --- a/packs/data/vehicles.db/airship.json +++ b/packs/data/vehicles.db/airship.json @@ -8,15 +8,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, diff --git a/packs/data/vehicles.db/ambling-surveyor.json b/packs/data/vehicles.db/ambling-surveyor.json index ced290b4467..a9e05d929f7 100644 --- a/packs/data/vehicles.db/ambling-surveyor.json +++ b/packs/data/vehicles.db/ambling-surveyor.json @@ -8,15 +8,13 @@ "name": "Continous Track", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle travels on a continuous band of heavy treads driven by a series of gears and wheels, enabling it to travel over rugged land with ease. Earth, rock, rubble, slopes, and underbrush are not difficult terrain to an ambling surveyor. The ambling surveyor ignores difficult terrain from earth, rock, rubble, slopes, and underbrush, and greater difficult terrain caused by those features is normal difficult terrain to the ambling surveyor.

" }, @@ -44,15 +42,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, @@ -80,15 +76,13 @@ "name": "Survey", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Requirements The ambling surveyor is not in motion

\n
\n

Effect The pilot and crew release a collection of six clockwork birds, which spend two hours flying over the surrounding area within a 1-mile radius around the ambling surveyor. Everything the birds see is magically transmitted back to the ambling surveyor's crew as illusory images, which the crew must catalogue in real-time if they want to use the information to fully survey the area and create a map. After two hours, the birds return. The birds use the base statistics of a @UUID[Compendium.pf2e.pathfinder-bestiary-3.Clockwork Spy]{Clockwork Spy} if they are attacked, or if their Perception is important to determine what they can see, although they only perform the Survey action and they don't have any of the other abilities of a clockwork spy. Replacement birds cost 250 gp each.

" }, @@ -123,15 +117,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 32, standby

" }, diff --git a/packs/data/vehicles.db/apparatus-of-the-octopus.json b/packs/data/vehicles.db/apparatus-of-the-octopus.json index 484112453c6..45a5ce5d13a 100644 --- a/packs/data/vehicles.db/apparatus-of-the-octopus.json +++ b/packs/data/vehicles.db/apparatus-of-the-octopus.json @@ -8,15 +8,13 @@ "name": "Manipulate Hands", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

A crew member operates a lever set up like a joystick, allowing that crew member to extend and manipulate the apparatus's hands. While the hands can't attack and can't perform fine actions such as @UUID[Compendium.pf2e.actionspf2e.Disable Device]{Disable Device}, @UUID[Compendium.pf2e.actionspf2e.Steal]{Steal} something, or opening the stopper on a potion bottle, but they can grasp and hold up to 50 Bulk.

" }, @@ -46,15 +44,13 @@ "name": "Open Eyes", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

A crew member pulls a lever to open the apparatus's eyes, which shine bright light within 20 feet and dim light for the next 20 feet. A crew member can take this action again to close the eyes.

" }, @@ -84,15 +80,13 @@ "name": "Open Portholes", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

A crew member pulls a lever to open two portholes, allowing the crew to see outside the apparatus and other creatures to see into it. A crew member can take this action again to close the portholes.

" }, @@ -122,15 +116,13 @@ "name": "Submersible", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The apparatus of the octopus can protect its crew and passengers from water pressure to a maximum depth of 5,000 feet and contains enough air for 12 hours for a pilot alone or 6 hours for a pilot and passenger or crew member.

" }, diff --git a/packs/data/vehicles.db/armored-carriage.json b/packs/data/vehicles.db/armored-carriage.json index f40b708ca1a..c7a7ff24786 100644 --- a/packs/data/vehicles.db/armored-carriage.json +++ b/packs/data/vehicles.db/armored-carriage.json @@ -8,15 +8,13 @@ "name": "Weapon Mount", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle has one rear weapon mount that can be equipped with a ranged weapon. At purchase, this weapon mount is empty. Installing or uninstalling a weapon into this mount requires 10 minutes, a successful @Check[type:crafting|dc:20|name:Attach weapon], as well as an appropriate weapon to install.

" }, @@ -44,15 +42,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 20, standby

" }, diff --git a/packs/data/vehicles.db/automated-cycle.json b/packs/data/vehicles.db/automated-cycle.json index ac6075735a7..3ff9e8f35d2 100644 --- a/packs/data/vehicles.db/automated-cycle.json +++ b/packs/data/vehicles.db/automated-cycle.json @@ -8,15 +8,13 @@ "name": "Sidecars", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Each of the two sidecars can hold 1 passenger or 10 Bulk. The automated cycle's Speed is reduced by 5 feet for each sidecar that contains a passenger or cargo.

" }, @@ -44,15 +42,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 14, standby

" }, diff --git a/packs/data/vehicles.db/bathysphere.json b/packs/data/vehicles.db/bathysphere.json index db6ab2b4b05..2f382cf577e 100644 --- a/packs/data/vehicles.db/bathysphere.json +++ b/packs/data/vehicles.db/bathysphere.json @@ -8,15 +8,13 @@ "name": "Cable", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The bathysphere is raised and lowered from a cable at the surface and can move only vertically.

" }, @@ -44,15 +42,13 @@ "name": "Tether Buoy", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Crew and passengers can breathe while the vehicle is underwater to a depth of 500 feet or less.

" }, @@ -80,15 +76,13 @@ "name": "Ballast Release", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

The pilot releases the bathysphere's ballast. The bathysphere moves 3 times its Speed toward the surface at the end of the pilot's turn.

" }, diff --git a/packs/data/vehicles.db/cauldron-of-flying.json b/packs/data/vehicles.db/cauldron-of-flying.json index af1436b3e7e..434925be7c4 100644 --- a/packs/data/vehicles.db/cauldron-of-flying.json +++ b/packs/data/vehicles.db/cauldron-of-flying.json @@ -8,15 +8,13 @@ "name": "Iron Rim", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The cauldron provides its pilot with @UUID[Compendium.pf2e.other-effects.Effect: Cover]{Standard Cover}, although this cover doesn't typically provide any bonus to Stealth checks, as a flying cauldron is both visible and suspicious.

" }, diff --git a/packs/data/vehicles.db/cliff-crawler.json b/packs/data/vehicles.db/cliff-crawler.json index 82103cd1cc4..54c91126997 100644 --- a/packs/data/vehicles.db/cliff-crawler.json +++ b/packs/data/vehicles.db/cliff-crawler.json @@ -8,15 +8,13 @@ "name": "Mountain Traverser", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Rocks and stones aren't difficult terrain to a cliff crawler, and it can traverse most vertical rock and stone surfaces at up to half its Speed.

" }, diff --git a/packs/data/vehicles.db/clockwork-borer.json b/packs/data/vehicles.db/clockwork-borer.json index 96200fb5a31..996541c3315 100644 --- a/packs/data/vehicles.db/clockwork-borer.json +++ b/packs/data/vehicles.db/clockwork-borer.json @@ -8,15 +8,13 @@ "name": "Adamantine Drill", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

While most burrow Speeds only allow a creature or vehicle to move through loose dirt or earth, this vehicle is equipped with an adamantine drill and can burrow through bedrock and stone at a rate of 5 feet per minute.

" }, @@ -44,15 +42,13 @@ "name": "Pivoting Seats", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle's seats are mounted on a weighted platform that pivots as the vehicle moves, automatically adjusting position with gravity. Seated creatures remain upright no matter the position or angle of the vehicle.

" }, @@ -80,15 +76,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Because it is sluggish, this vehicle must move twice its length for each 90-degree turn it makes.

" }, @@ -116,15 +110,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 26, standby

" }, diff --git a/packs/data/vehicles.db/clockwork-bumblebee.json b/packs/data/vehicles.db/clockwork-bumblebee.json index a5c0b061ac6..eec5dfcd61c 100644 --- a/packs/data/vehicles.db/clockwork-bumblebee.json +++ b/packs/data/vehicles.db/clockwork-bumblebee.json @@ -13,15 +13,13 @@ "name": "Wind Up", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

(10-minute wind, 10-minute operation, DC 26, standby)

\n

For a clockwork to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for the listed amount of time, usually 24 hours, after which time it becomes unaware of its surroundings and can't act until it's wound again. Some clockworks' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining. If it's unclear when a clockwork was last wound, most clockwork keepers wind all their clockworks at a set time, typically 8 a.m.

\n

A clockwork that lists standby in its wind-up entry can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).

\n

A creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry). For each success, the clockwork loses 1 hour of operational time. This can be done even if the clockwork is in standby mode.

" }, diff --git a/packs/data/vehicles.db/clockwork-castle.json b/packs/data/vehicles.db/clockwork-castle.json index dc71e29d023..98795e11b09 100644 --- a/packs/data/vehicles.db/clockwork-castle.json +++ b/packs/data/vehicles.db/clockwork-castle.json @@ -8,15 +8,13 @@ "name": "Environmental Protections", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle's interior temperature is magically maintained. Creatures inside this vehicle are protected from severe cold, severe heat, extreme cold, and extreme heat.

" }, @@ -44,15 +42,13 @@ "name": "Luxurious Accommodations", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle contains a bridge, engineering room, private sleeping quarters for up to 13 creatures, and four additional rooms (typically a dining room, kitchen, lavatory, and meeting room).

" }, @@ -80,15 +76,13 @@ "name": "Maneuverable", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle is mounted on ten spider-like legs that enable it to turn swiftly, turn in place, and even move backward. Each 90-degree turn made in less than a vehicle length costs 5 extra feet of movement; so, for example, it costs 10 feet of movement for the vehicle to turn around and begin moving backward. This vehicle loses these benefits when @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}.

" }, @@ -116,15 +110,13 @@ "name": "Weapon Mounts", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle has four rooftop weapon mounts; one mount on each corner of the vehicle. At purchase, these weapon mounts are initially empty. Installing or uninstalling a weapon into a weapon mount requires 10 minutes, a successful @Check[type:crafting|dc:35|name:Attach a weapon], and an appropriate weapon. Three of these weapon mounts can be equipped with ranged weapons, and the fourth can be equipped with a ranged siege weapon of size Large or smaller.

" }, @@ -152,15 +144,13 @@ "name": "Skewering Step", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

Two crew members each perform a 3-action activity on their turn to skewer nearby enemies with the clockwork castle's legs. All creatures under or adjacent to the vehicle at the end of the second character's turn take [[/r 7d8[piercing]]] damage (@Check[type:reflex|dc:35|basic:true|name:Avoid leg]).

" }, @@ -190,15 +180,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 35, standby

" }, diff --git a/packs/data/vehicles.db/clockwork-hopper.json b/packs/data/vehicles.db/clockwork-hopper.json index 907303192d6..c3de2568396 100644 --- a/packs/data/vehicles.db/clockwork-hopper.json +++ b/packs/data/vehicles.db/clockwork-hopper.json @@ -8,15 +8,13 @@ "name": "Hopper", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle hops across the terrain as it moves across the ground. The clockwork hopper ignores difficult terrain from earth, rock, rubble, slopes, and underbrush, and greater difficult terrain caused by those features is normal difficult terrain to the clockwork hopper.

" }, @@ -44,15 +42,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 22, standby

" }, @@ -80,15 +76,13 @@ "name": "Massive Jump", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

The pilot engages a spring-driven mechanism that rockets the clockwork hopper into the air, in a grand leap. The vehicle jumps in a straight line in the direction of its current heading without touching the ground, landing in a space of solid ground up to 70 feet forward and up to 30 feet up. Creatures adjacent to the spaces a hopper lands in take [[/r 4d10[bludgeoning]]] damage with a @Check[type:reflex|dc:22|basic:true|name:Avoid clockwork hopper], and are knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone} on a critical failure. The clockwork hopper can't use Massive Jump again for 1 minute. Massive Jump stops working if the clockwork hopper is @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}.

" }, diff --git a/packs/data/vehicles.db/clockwork-wagon.json b/packs/data/vehicles.db/clockwork-wagon.json index 6b46ffda79e..c87cf30ca38 100644 --- a/packs/data/vehicles.db/clockwork-wagon.json +++ b/packs/data/vehicles.db/clockwork-wagon.json @@ -8,15 +8,13 @@ "name": "Hauler", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle is designed to transport heavy cargo over long distances. It can hold 400 Bulk of cargo.

" }, @@ -44,15 +42,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, @@ -80,15 +76,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

1 hour of wind-up, 8 hours of operational time, DC 18, standby

" }, diff --git a/packs/data/vehicles.db/clunkerjunker.json b/packs/data/vehicles.db/clunkerjunker.json index c7725454346..a32023b0c84 100644 --- a/packs/data/vehicles.db/clunkerjunker.json +++ b/packs/data/vehicles.db/clunkerjunker.json @@ -8,15 +8,13 @@ "name": "Volatile Flamethrower", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

The pilot performs a three-action activity on their turn to vent alchemical fire out the sides of this vehicle. This requires three flasks of minor alchemist's fire, which the pilot loads into the vent as part of the activity. The pilot must then attempt a @Check[type:flat|dc:5]. On a success, creatures adjacent to this vehicle take [[/r 1d8[fire]]] damage (@Check[type:reflex|dc:15|basic:true|name:Avoid Flames]). On a failure, it backfires, dealing [[/r 1d8[fire]]] damage to the pilot and any passengers, with no save.

" }, @@ -46,15 +44,13 @@ "name": "Fall Apart", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When this vehicle takes physical damage the pilot must attempt a @Check[type:flat|dc:11] (or a @Check[type:flat|dc:20] when it takes a critical hit). On a failure, the armored hull fractures and the vehicle loses its Hardness and takes a -4 circumstance penalty to AC.

" }, @@ -82,15 +78,13 @@ "name": "Smog", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Template[type:emanation|distance:10]{10 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

Whenever this vehicle is being piloted, it continually emits a thin haze of smoke and chemicals. Creatures in the aura (including the pilot and passengers) take a -1 circumstance penalty to visual Perception checks.

" }, diff --git a/packs/data/vehicles.db/cutter.json b/packs/data/vehicles.db/cutter.json index 7cc30c2db9a..3f550e1783a 100644 --- a/packs/data/vehicles.db/cutter.json +++ b/packs/data/vehicles.db/cutter.json @@ -8,15 +8,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, diff --git a/packs/data/vehicles.db/firefly.json b/packs/data/vehicles.db/firefly.json index b01c8ed6d6f..05618239eb9 100644 --- a/packs/data/vehicles.db/firefly.json +++ b/packs/data/vehicles.db/firefly.json @@ -8,15 +8,13 @@ "name": "Flash", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

The pilot overcharges the vehicle, causing it to create a brilliant flash of light. All creatures in the bright light from its glow aura must succeed at a @Check[type:fortitude|dc:19|name:Avoid flash] or be @UUID[Compendium.pf2e.conditionitems.Dazzled]{Dazzled} for 1 minute. The firefly's light dims for 10 minutes, reducing its glow to 10 feet of dim light, during which time it can't use flash. Flash stops working if the firefly is broken.

" }, @@ -46,15 +44,13 @@ "name": "Glow", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Powered by magical lightning, this vehicle sheds bright light within 20 feet, and dim light for a further 20 feet.

" }, @@ -97,15 +93,13 @@ "name": "Hover", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle is held aloft by rapidly spinning propellers that enable it to hover 1 foot in the air. It is incapable of flying any higher, and when the pilot stops the magic or the vehicle breaks, it descends 1 foot to the ground.

" }, diff --git a/packs/data/vehicles.db/firework-pogo.json b/packs/data/vehicles.db/firework-pogo.json index 31fc8d9bc20..3079d9efd9f 100644 --- a/packs/data/vehicles.db/firework-pogo.json +++ b/packs/data/vehicles.db/firework-pogo.json @@ -8,15 +8,13 @@ "name": "Jump Jet", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The firework pgo moves exclusively via @UUID[Compendium.pf2e.actionspf2e.Leap]{Leaping}. For each action spent to @UUID[Compendium.pf2e.actionspf2e.Drive]{Drive}, the pogo Leaps 20 feet horizontally or 10 feet vertically.

" }, @@ -44,15 +42,13 @@ "name": "Unstable Launch", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

When the pilot uses a 3-action activity to recklessly @UUID[Compendium.pf2e.actionspf2e.Drive]{Drive} the firework pogo, it emits a burst of flames on launch that deals [[/r 3d6[fire]]] damage to the pilot, the pogo itself, and each creature in a 10‑foot radius (@Check[type:reflex|dc:19|basic:true] save).

" }, diff --git a/packs/data/vehicles.db/galley.json b/packs/data/vehicles.db/galley.json index b05f00303a6..8fc1951b1b2 100644 --- a/packs/data/vehicles.db/galley.json +++ b/packs/data/vehicles.db/galley.json @@ -8,15 +8,13 @@ "name": "Maneuverable", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

With a full complement of skilled rowers, a rowed galley can turn swiftly, turn in place, and even row backwards. Each 90-degree turn made in less than a vehicle length costs 5 extra feet of movement. It can row backwards no faster than half its speed, and it can't turn while rowing backwards.

" }, diff --git a/packs/data/vehicles.db/glider.json b/packs/data/vehicles.db/glider.json index 0ac687a340f..3d5285b5f1a 100644 --- a/packs/data/vehicles.db/glider.json +++ b/packs/data/vehicles.db/glider.json @@ -8,15 +8,13 @@ "name": "Starting Drop", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The only way to launch a glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully Takes Control. If the glider hits the ground before the pilot successfully @UUID[Compendium.pf2e.actionspf2e.Take Control]{Takes Control}, the pilot and the glider each take falling damage.

" }, diff --git a/packs/data/vehicles.db/hillcross-glider.json b/packs/data/vehicles.db/hillcross-glider.json index 845db034ffa..59229b84202 100644 --- a/packs/data/vehicles.db/hillcross-glider.json +++ b/packs/data/vehicles.db/hillcross-glider.json @@ -8,15 +8,13 @@ "name": "Starting Drop", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The only way to launch a Hillcross glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully @UUID[Compendium.pf2e.actionspf2e.Take Control]{Takes Control}. If the glider hits the ground before the pilot Takes Control, the pilot and the glider both take falling damage.

" }, diff --git a/packs/data/vehicles.db/rowboat.json b/packs/data/vehicles.db/rowboat.json index 25152580241..8abde148fa7 100644 --- a/packs/data/vehicles.db/rowboat.json +++ b/packs/data/vehicles.db/rowboat.json @@ -8,15 +8,13 @@ "name": "Portaged", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The rowboat can be carried overland by 2 Medium creatures or 1 Large creature. Those creatures are encumbered when doing so.

" }, diff --git a/packs/data/vehicles.db/sailing-ship.json b/packs/data/vehicles.db/sailing-ship.json index 5b8999b84a7..bc288584ac3 100644 --- a/packs/data/vehicles.db/sailing-ship.json +++ b/packs/data/vehicles.db/sailing-ship.json @@ -8,15 +8,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, diff --git a/packs/data/vehicles.db/sand-barge.json b/packs/data/vehicles.db/sand-barge.json index 9fecd56dead..df4f23f5d6a 100644 --- a/packs/data/vehicles.db/sand-barge.json +++ b/packs/data/vehicles.db/sand-barge.json @@ -8,15 +8,13 @@ "name": "Sand Skimmer", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The sand barge can travel over sand, water, and quicksand equally well, but it can't traverse solid ground.

" }, diff --git a/packs/data/vehicles.db/sand-diver.json b/packs/data/vehicles.db/sand-diver.json index e95e6c4f0ad..b313e141cfd 100644 --- a/packs/data/vehicles.db/sand-diver.json +++ b/packs/data/vehicles.db/sand-diver.json @@ -8,15 +8,13 @@ "name": "Shard Trail", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

A sand diver can only @UUID[Compendium.pf2e.actionspf2e.Burrow]{Burrow} through sand, using the heat and flame from its alchemical core to slowly dig its way through. The alchemical fumes left behind become trapped belowground as it Burrows, temporarily catalyzing fragments of sand into a glass-like byproduct. Creatures that Burrow through a space this vehicle has Burrowed through within the last 24 hours take [[/r 1d12[piercing]]] damage from the shards (@Check[type:fortitude|dc:17|basic:true|name:Avoid shards]). A creature that continues Burrowing through a stretch of the same space the sand diver recently Burrowed through must continue to attempt this save the first time each round that it Burrows through the shards.

" }, @@ -44,15 +42,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, diff --git a/packs/data/vehicles.db/second-kiss.json b/packs/data/vehicles.db/second-kiss.json index cfa253fb816..20ff60efd61 100644 --- a/packs/data/vehicles.db/second-kiss.json +++ b/packs/data/vehicles.db/second-kiss.json @@ -8,15 +8,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, diff --git a/packs/data/vehicles.db/shark-diver.json b/packs/data/vehicles.db/shark-diver.json index 3e9aea170b9..854241930c6 100644 --- a/packs/data/vehicles.db/shark-diver.json +++ b/packs/data/vehicles.db/shark-diver.json @@ -8,15 +8,13 @@ "name": "Electrify", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 2 }, + "category": null, "description": { "value": "

Frequency once per minute

\n
\n

Effect Two crew members each perform a 2-action activity on their turn to emit an electrical pulse, dealing [[/r 6d6[electricity]]]{6d6 electricity damage} to all creatures within @Template[type:emanation|distance:10]{10 feet} of the shark diver. Crew and passengers of the shark diver are unaffected. Affected creatures must attempt a @Check[type:fortitude|dc:28|basic:true] save.

" }, @@ -44,15 +42,13 @@ "name": "Submersible", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The shark diver can travel beneath the surface of the water, carrying an air reservoir suitable to sustain 11 Medium creatures for up to 24 hours. The shark diver can safely reach depths of up to 300 feet. If broken, the shark diver loses air from its reservoir, reducing the stored air by 10 minutes per round. A broken shark diver has its maximum depth reduced by half.

" }, diff --git a/packs/data/vehicles.db/sleigh.json b/packs/data/vehicles.db/sleigh.json index ea8c9cc5651..97a396c5fd8 100644 --- a/packs/data/vehicles.db/sleigh.json +++ b/packs/data/vehicles.db/sleigh.json @@ -8,15 +8,13 @@ "name": "Ice Traverser", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Ice and snow are not difficult terrain to a sleigh, but all other terrains are difficult terrain for it.

" }, @@ -47,15 +45,13 @@ "name": "Sluggish", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle must move twice its length for each 90-degree turn it makes.

" }, diff --git a/packs/data/vehicles.db/snail-coach.json b/packs/data/vehicles.db/snail-coach.json index f68f9670388..cd25be73bde 100644 --- a/packs/data/vehicles.db/snail-coach.json +++ b/packs/data/vehicles.db/snail-coach.json @@ -8,15 +8,13 @@ "name": "Adhesive Secretions", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This vehicle secretes an alchemical adhesive that allows it to stick to and climb up solid surfaces. Spaces the snail coach moves through become difficult terrain for 1 round. Any creature that ends their turn on the adhesive must succeed at a @Check[type:reflex|dc:23|name:Avoid adhesive] or take a -10-foot status penalty to its Speeds for 1 round. On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Immobilized]{Immobilized} for 1 round (@UUID[Compendium.pf2e.actionspf2e.Escape]{Escape} DC 23).

" }, diff --git a/packs/data/vehicles.db/speedster.json b/packs/data/vehicles.db/speedster.json index d596b51cb0b..e342191d5fa 100644 --- a/packs/data/vehicles.db/speedster.json +++ b/packs/data/vehicles.db/speedster.json @@ -8,15 +8,13 @@ "name": "Speed Boost", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The pilot releases built up pressure in the speedster's alchemical steam engine in order to temporarily increase its speed. For [[/r 1d4 #rounds]]{1d4 rounds}, the speedster's Speed becomes 80 feet and all move actions the pilot takes gain the reckless trait. When the pilot takes an action that already would have the reckless trait, the pilot uses the degree of success one worse than the one they rolled on the piloting check. The speedster can't use Speed Boost again for 1 hour, as the pressure requires time to rebuild.

" }, @@ -44,15 +42,13 @@ "name": "Streamlined", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

This lightweight vehicle has no additional storage space for cargo.

" }, @@ -80,15 +76,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 2 hours of operational time, DC 28, standby

" }, diff --git a/packs/data/vehicles.db/steam-giant.json b/packs/data/vehicles.db/steam-giant.json index 8e21243a634..a55f8952def 100644 --- a/packs/data/vehicles.db/steam-giant.json +++ b/packs/data/vehicles.db/steam-giant.json @@ -8,15 +8,13 @@ "name": "Flame Jet", "sort": 0, "system": { - "actionCategory": { - "value": "offensive" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

Two crew members each perform a 3-action activity on their turn to produce a gout of flames that erupts at the end of the second character's turn from any corner of any space the steam giant occupies. The flames deal [[/r 6d8[fire]]] damage to each creature in a 30-foot cone (@Check[type:reflex|dc:32|basic:true] save). The flame jet stops working if the steam giant is broken.

" }, diff --git a/packs/data/vehicles.db/strider.json b/packs/data/vehicles.db/strider.json index 5498d46e07b..fe112de362b 100644 --- a/packs/data/vehicles.db/strider.json +++ b/packs/data/vehicles.db/strider.json @@ -8,15 +8,13 @@ "name": "Long Reach", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The strider can bridge a gap as wide as 30 feet by Striding over it.

" }, diff --git a/packs/data/vehicles.db/titanic-stomper.json b/packs/data/vehicles.db/titanic-stomper.json index 408856309c5..51afdb256de 100644 --- a/packs/data/vehicles.db/titanic-stomper.json +++ b/packs/data/vehicles.db/titanic-stomper.json @@ -8,15 +8,13 @@ "name": "Bolt Blast", "sort": 0, "system": { - "actionCategory": { - "value": "interaction" - }, "actionType": { "value": "action" }, "actions": { "value": 3 }, + "category": null, "description": { "value": "

Two crew members each perform a three-action activity on their turn to fire a line of lightning at the end of the second character's turn. This line of lightning erupts from the front of the titanic stomper at an angle of the crew members' choice and deals [[/r 5d12[electricity]]] damage to each creature in a 120-foot line (@Check[type:reflex|dc:34|basic:true|name:Avoid the blast]). The Bolt Blast stops working if the titanic stomper is @UUID[Compendium.pf2e.conditionitems.Broken]{Broken}.

" }, @@ -44,15 +42,13 @@ "name": "Electrical Absorption", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "reaction" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Trigger The titanic stomper is targeted by, or in the area of, an effect that deals electricity damage

\n
\n

Effect The pilot uses their reaction to activate the Stasian coils, which funnels the electricity into the titanic stomper's electrical engine. The next time Bolt Blast is used within the next minute, the damage it deals increases to [[/r 7d12[electricity]]] damage.

" }, @@ -80,15 +76,13 @@ "name": "Quaking Step", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The ground shakes with every step a titanic stomper takes. Whenever this vehicle moves, creatures on the ground within 20 feet of its movement path must attempt a @Check[type:reflex|dc:32|name:Stay standing]. On a failure, they are @UUID[Compendium.pf2e.conditionitems.Flat-Footed]{Flat-Footed} for 1 round, and on a critical failure, they're knocked @UUID[Compendium.pf2e.conditionitems.Prone]{Prone}.

" }, diff --git a/packs/data/vehicles.db/velocipede.json b/packs/data/vehicles.db/velocipede.json index 9cde7db252a..990e7b59e4d 100644 --- a/packs/data/vehicles.db/velocipede.json +++ b/packs/data/vehicles.db/velocipede.json @@ -8,15 +8,13 @@ "name": "Fragile", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

Driving the velocipede over difficult terrain increases the DC by an additional 2 and gains the reckless trait.

" }, @@ -44,15 +42,13 @@ "name": "Portable", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

The velocipede can be pulled along the ground on its wheel by a Medium creature. The creature is encumbered when doing so.

" }, diff --git a/packs/data/vehicles.db/vonthoss-golden-bridge.json b/packs/data/vehicles.db/vonthoss-golden-bridge.json index 3419b42c89b..09bec876160 100644 --- a/packs/data/vehicles.db/vonthoss-golden-bridge.json +++ b/packs/data/vehicles.db/vonthoss-golden-bridge.json @@ -8,15 +8,13 @@ "name": "Captivating Wealth", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

@Template[type:emanation|distance:40]{40 feet} @UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Aura]{Aura}

\n
\n

The gold, gems, and other embellishments that adorn this flying sphere emit a sparkling resplendence capable of enthralling creatures. Each creature that begins its turn within the aura must attempt a @Check[type:will|dc:36|traits:magic]; on a failure, the creature is @UUID[Compendium.pf2e.conditionitems.Fascinated]{Fascinated} and @UUID[Compendium.pf2e.conditionitems.Stupefied]{Stupefied 2} for as long as it remains within the aura. A creature that succeeds is temporarily immune for 1 hour. Each time Prismatic Defense is activated, the area of Captivating Wealth is reduced by 10 feet for 1 hour, to a minimum of 0 feet.

" }, @@ -63,15 +61,13 @@ "name": "Protective Barrier", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

While the swirling rings of the vehicle don't fully cover the pilot, they offer incredible protection, magically maintaining the temperature within and ablating physical attacks. The pilot is protected from severe cold, severe heat, extreme cold, and extreme heat. The pilot also gains resistance 10 to all physical damage (except adamantine).

" }, @@ -99,15 +95,13 @@ "name": "Prismatic Defense", "sort": 0, "system": { - "actionCategory": { - "value": "defensive" - }, "actionType": { "value": "action" }, "actions": { "value": 1 }, + "category": null, "description": { "value": "

The pilot harnesses power from the magical gemstones hidden among this vehicle's extravagant embellishments to grant the vehicle additional defenses. This vehicle gains resistance 20 to one of the following energy damage types: acid, cold, electricity, fire, force, or sonic. This immunity lasts until Prismatic Defense is next activated.

" }, @@ -138,15 +132,13 @@ "name": "Wind-Up", "sort": 0, "system": { - "actionCategory": { - "value": "" - }, "actionType": { "value": "passive" }, "actions": { "value": null }, + "category": null, "description": { "value": "

10 minutes of wind-up, 1 hour of operational time, DC 37, standby

" },